Mantras/Mantra Gifs

OverviewGifs
==Flamecharm==
Image	Name	Card Description 	Effect	
 	Fire Blade
(☆☆☆)	Slicing blades of flame. 	User forcefully slams down their blade coated in flames. 
*Deals moderate damage.
*Inflicts Burn.
*Deals high posture damage.
*User can walk while casting, giving some sort of mobility
** User is slowed while casting.
*Breaks certain tiles.
**Ex. Hidden Village Door & Pathfinder's Respite Door Barricade.
* Compatible with Duration and Intensity Buffs.
* While having Starkindred wings activated, Fire Blade now launches the user upward before releasing a large plume of flames after a long windup.
* Insta-Guardbreaks when upgraded to level 5.	
 	Flame Repulsion
(☆☆☆)	An exertion of flames. 	After a wind-up of 0.5 seconds, user releases a burning AoE blast.
*Reduces incoming damage by 75% in addition to reflecting it back
*Unable to move during wind-up.
*Deals moderate damage.
*Knocks enemies back.
*User takes reduced damage and has hyper-armor near the end of the cast.
*Taking damage while using it reflects the damage back to the attacker.
**The damage is stored in the Flame Repulsion itself.
*Compatible with Cloud/Stratus Stones.
*Can be modified with a Spring Spark, making the mantra shoot a projectile that explodes into a repulsion of flame dealing knockback.
*
File:Flame Repulsion Spring Spark.gif	
 	Burning Servants 
(☆☆☆)	Summon a legion of flaming spearmen that lunge inwards. 	User summons six blazing warriors armored with Halberds in a circle and attacking one after the other in quick succession at the position of the caster. Before all striking one final time at the center and dissapearing in flames.
*Deals moderate damage.
*Inflcits Burn.
*Deals exactly 20 posture damage
*The Flamecharm counterpart to Frostdraw's Frozen Servants.
*Can be modified with Cloudstones to add more warriors.
*Can be modified with a Reversal Spark to have the warriors attack outwards and ragdoll.
*
File:Burning Servants Reversal Spark.gif|Reversal Spark	
 	Fire Gun
(☆☆☆)	A bullet of flames shot through each hand. 	Caster draws out and propels bullets of flames from their hands towards the cursor's location. 
* Deals light damage.
*No Cooldown.
*Inflicts Burn.
*Breaks certain tiles.
*Fire bullets can light campfire pits.
**Ex. Hidden Village Door & Pathfinder's Respite Door Barricade.
* Can propel the caster backward if it is cast while jumping/walking backward or in water.
*Clicking again while firing will fire additional bullets, at the cost of more ether.
*Can be modified with a Round Spark, causing the bullets to split in 2 after an unknown duration.
*Can be modified with a Blast Spark, causing bullets to occasionally explode when hitting an enemy, but will greatly reduce the base damage of the mantra.
*
File:Fire Gun Round Spark.gif|Round Spark
File:Fire Gun Blast Spark.gif|Blast Spark
File:Fire Gun Blast Spark + Round Spark.gif|Both Sparks	
 	Flame Grab
(☆☆☆)	Jet forwards with flames and slam anyone you catch in your clutches. 	User lunges forward for a grab that slams and burns incoming opponents into the ground. 
*Inflicts light damage.
*Inflicts Burn.
*The Flamecharm counterpart to Frostdraw's Frost Grab.
*Can be modified with Drift/Rush Shards or Crystal/Perfect Lens to increase the duration. 
**Might have changed, requires more testing.	
 	Flame Blind
(☆☆☆)	Shoot a projectile that explodes after a short delay and blinds those looking at it.	User snaps their fingers, summoning an orb of flames that implodes and blinds opponents temporarily.
*Blinds nearby targets for 1.5 seconds.
*Rare Flamecharm mantra.
* Buffed by the Concussive Flash Talent, causing all blinded enemies to be dazed.
* Can be upgraded with Aeon Logstones to make the blind last longer.
* Great with Wayward Gem
*Like venting, this seemingly does no damage, but can actually knock opponents.https://www.youtube.com/watch?v=USPLPJLZQiw	
 	Fire Palm
(★☆☆)	A blast of flame. 	User releases a burst of flame from the palm in front of them.
*Cone shaped hitbox.
*Deals moderate damage.
*Inflicts Burn.
*Can be upgraded with the Wildfire Talent.	
 	Fire Eruption
(★☆☆)	A pyroclastic eruption. 	User slams weapon into the ground below that causes 2 consecutive explosions.
*Deals moderate-high damage.
*The second explosion ragdolls enemies.
*NPCs have trouble blocking the second explosion.
*The second explosion deals an extremely high amount of posture damage.With the opponent having 42 Posture and Murmur: Ardour, they will receive 96% of their posture.
*Inflicts Burn.
*Medium-Heavy endlag	
 	Fire Forge
(★☆☆)	Toss a nimble dagger. 	
* User throws 3 quick burning daggers.
* Deal light damage.
* Can be modified with Crystal/Perfect lens to make the daggers move faster
* Does not inflict Burn.
* Improved by Talent "Hell's Partisan," allowing it to inflict Burn.
*Breaks certain tiles.
**Ex. Hidden Village Door & Pathfinder's Respite Door Barricade.
* Can be modified with a Tornado Spark to make it throw 5 daggers in a straight line
*
File:Fire Forge Tornado Spark.gif|Tornado Spark	
 	Relentless Flames
(★★☆)	Bear down on your foes with repeated fiery slashes. 	User releases a flurry of seven slashes.
- Only slashes once when an enemy isn't hit.
- Inflicts burn.
- You can cancel while using m2.	
 	Flame Sentinel
(★★☆)	Conjure a turret of flames. 	User creates an orb that will shoot out fireballs to nearby targets.
*Applying magnet spark will make the turret follow the user	
 	Rising Flame
(★★☆)	A rising tornado of flames. 	User spins and releases a fury of flames that sends both the user and opponent vertically into the air. 
*Deals moderate-high damage. It has a base damage of 15. (And apparently has a max damage of 25?)
*Improved by Talents "Meteor Impact" and "Phoenix Impact".
*Does not send the user vertically into the air if no targets are hit.	
 	Flare Volley
(★★☆)	Conjure up to 3 fireballs to vollery at your enemies. 	User releases a small projectile fireball and sets enemy on fire if hit
*Deals high posture damage.
*This mantra can pass through walls.
*There are many bugs, such as cooldown effects that have not returned but appear to have returned.	
 	Ash Slam
(★★★)	Strike the ground, turning it to ash. 	User imbues their fist with flames that explode on impact with the ground. Strikes twice in front of the user and creates an bursting explosion each time. 
*Requires at least 20 Strength and 50 Flamecharm.
*Deals moderate damage.
*Inflicts Burn.
*Similar to Fire Eruption, but with more mobility and less endlag	
 	Flame Ballista 
(★★★)	Conjure a flaming arrow and fire it at your target. 	User gathers fire in their hands and twists it into an arrow head, unleashing a powerful projectile.
*Can be charged up to 6 times before the projectile is shot automatically on the 6th charge. Damage increases with each charge.
** M1'ing whilst the mantra is charging will shoot the projectile with the amount of charge it has at that point.
*Has a unique effect where it ricochets when blocked.
* Fires where cursor is aimed.
*Inflicts burn.
*Homes onto enemies.
* Can be modified with a spring spark, making it so that you float for a short time while charging Flame Ballista.
*
File:Flame Ballista Spring Spark.gif|Spring Spark	
 	Flaming Scourge 
(★★★)	Lash out with flames. 	User gathers flames in their hand and spins it like a whip grabbing enemies around them, before slamming them into the ground. 
*” Oh, doughnuts! So delicious, doughnuts!”
* Grabs any enemies In range of it.
*Inflicts burn.
*Deals moderate damage.
*Cannot be modified.
*Has 0.2 Seconds of Endlag
*Mantra continues if the second hit isnt parried.
**Autoparry frames for the second hit DONT count.
**Mantra also continues after the user gets knocked.	
===Mobility Mantras===
Image	Spell	Card Description 	Effect
 	Flame Leap
(★★☆)	Leap up leaving behind a burst of flames.	User emits a blast under them that propels the caster and nearby opponents up in the air.
*Can lead to fall damage if landing on a spot that is lower in altitude compared to the spot the user casted this Mantra from.
*Is able to proc Meteor Impact, as long as the initial leap hits, the opponent(s) are sent upwards with you and the mantra is not modified with Reversal Spark.
*Shares similar traits to the Strong Leap mantra.
*The Mantra will not summon flames nor do damage if used in bodies of water.
*Can be modified with a Reversal Spark, delivering an explosive frontflip instead of a vertical leap; negating fall damage.
*
File:Flame Leap Reversal Spark.gif|Reversal Spark
 	Flame Assault
(★★☆)	Dash forward in a spiral of flames. 	User propels and spins in a 360 motion forward coated in flames leaving a trail behind; hitting anyone in their path. 
* Deals light damage.
*Throws back the opponent and sets them on fire.
* Compatible with Cast Speed and Visibility Modifiers.
*Provides adequate mobility.
*Moves in a straight path. 
** Can propel the user midair.
===Support Mantras===
Image	Name	Card Description 	Effect
 	Flame Wisp
(★★☆)	A servant of flames. 	Caster summons a wisp of magma. 
*Flame Wisp absorbs some of the damage from your burn tick damage and turns it into healing. 
** Lava Serpent eruptions that hit enemies also have some of their damage converted into healing for you.
**Heal amount may vary from player to player.
*Ignites nearby campfire pits if not busy healing you.
* Ritual casting. 
**Aeon and Eternal Logstones will increase the steps to cast, but each step will use less ether.
* Flame Wisp also seems to reduce parasite growth.
*No longer considered a support mantra as of 17/5/2024 and is now considered a wisp mantra.
 	Graceful Flame
(★☆☆)	Conjure an undying flame for the caster and their comrades to rest by.	Caster holds out their arm while concentrating their flame before conjuring an orb of fire used to imitate a campfire. 
* Acts as a mobile campfire with restrictions.
*Lasts one minute without Duration Modifiers.
* Compatible with Duration, Intensity and Mantra Size modifiers.
*Ritual casting.
*Does not work in Layer 1 of the Depths unless used with the Undying Flame Talent.
*Does not work in Layer 2 of the Depths at all.
 	Flame of Denial
(☆☆☆)	Undying flame. 	Caster conjures an aura of flame in their hand before forcefully inserting it in their chest. 
* Prevents the user from being knocked for 30 seconds, increased to 37.5 seconds if Azure Flames has been unlocked, if damage isn't substantial. 
** Regenerates 2% of the user's health per Mantra level upon receiving lethal damage. This healing it's buffed by 20% if used with azure flames.
*Flame stays in chest for the duration of the mantra.
*Ritual casting.
*Restores some of the user's sanity.
*Putting Vibrant Gems on it seems to add more keys extends the ritual casting,
* Freezes user in place for a brief moment on a successful cast.
== Thundercall ==
Media	Name 	Card Description 	Ether Cost	Effect
 	Lightning Blade(☆☆☆) 	Arcing blades of electricity. 	50 Ether 	Dash forward before performing two slashes, sending out 2 short-ranged arcs of lightning forward that pierce through target(s).
*Deals moderate damage.
*10 Second Cooldown.
*The arcs can completely phase through an enemy if you cast it too close to them, therefore mind the spacing.
*Can grant an optional effect with the "Stormcaller Slash" Talent, which lets the user perform a short wind-up slash at the end of the mantra casted by pressing the [F] key.
**Can be stacked with the Magnet Spark variant of the mantra to perform 4 slashes in total.
*Can be modified with a Magnet Spark, which causes the mantra perform a third short-ranged teleporting slash.
*
File:Lightning Blade Magnet Spark.gif|Magnet Spark
 	Jolt Grab(☆☆☆) 	An electrified chokehold. 	60 Ether 	Dash forwards with the character's left hand charged with lightning; if a target is hit, slam them into the ground before sending out a small AoE around the user.
*Deals moderate damage.
*10 Second Cooldown.
**Activates only when the cursor is locked onto a target.
**Knockdown is also removed for the mantra variant.
**This replaces the lunging hitbox with an AoE one, in which the latter contains a blindspot located behind the user.
**Can be additionally modified with Crystal/Perfect Lenses to increase the range of the AoE hitbox.
*Can be modified with a Magnet Spark, causing the user to perform a short wind-up while charging their left hand with lightning before teleporting to a nearby target while dealing a shocking AoE.
*
File:Jolt Grab Magnet Spark.gif|Magnet Spark
 	Lightning Beam(☆☆☆) 	Fire a beam of lightning. 	50 Ether 	Cast out a straight beam of lightning from where the character is facing.
*Can break objects.
*10 Second Cooldown.
*Can grant an optional effect with the "Shocking Finish" Talent, in which Lightning Beam is instantly castable after flourishing an enemy, pretty much guaranteeing a hit after flourish.
**Appears after a second of casting.
 	Electro Carve(★☆☆) 	Produce a highly potent field of electromagnetism, shocking all inside.	10 Ether 	Conjure a shocking orb at the end of weapon, dealing rapid damage.
*Deals light damage; moderate if not parried.
*Projectile moves along where the character is facing.
*10 Second Cooldown.
*Shocks opponents inside of it while dealing damage.
*Can be modified with Cloudstones/Stratus Stones increase the AoE.
**This can also result in the mantra dealing reduced damage.
*Can be modified with a Blast Spark to conjure up a shocking AoE around the user.
*Can be modified with a Magnet Spark to deploy a sticky projectile to a target that activates the shock after a while.
*
File:Electro Carve Blast Spark.gif|Blast Spark
File:Electro Carve Magnet Spark.gif|Magnet Spark
 	Fleeting Sparks(★☆☆) 	Call forth motes of electricity that seek out your foes. 	60 Ether 	Perform a gesture, conjuring 3 orbs of lightning above and beside the user before sending them towards target(s).
*Deals moderate damage.
*[] Second Cooldown.
*Can be modified with a Multiplying Spark to double the amount of projectiles conjured.
**This modifier does the same amount of damage as default.
*Can be modified with a Magnet Spark making the projectiles home towards the target and removing the beams of thunder.
*
File:Fleeting Sparks Multiplying Spark.gif|Multiplying Spark
File:Fleeting Sparks Magnet Spark.gif|Magnet Spark
File:Fleeting Sparks Multiplying Spark + Magnet Spark.gif|Both Sparks
 	Lightning Impact(★☆☆)	Slam those under you with a lightning empowered kick. 	80 Ether 	Leap into the air before slamming down into the ground, dealing AoE Lightning damage before ascending the user and target(s) hit into the air.
*Deals moderate damage.
*Can destroy surfaces and light flammable terrain such as patches of grass on fire.
*Can light the user and target(s) ablaze.
*Applies Knockdown.
*12 Second Cooldown.
*Can grant a different effect with the "Rain of Static" Talent, which makes the user rain down orbs of lightning from the air before slamming down.
*Can be modified with a Reversal Spark, making move forward a little before slamming down.
*
File:Lightning Impact Reversal Spark.gif|Reversal Spark
 	Lightning Clones(★☆☆)	Replicated forms of yourself conjured from electricity. 	60 Ether 	Perform a short wind-up before snapping fingers to summon a clone of lightning beside the user, the clone proceeds to attack a nearby target once before disappearing.
*Deals light damage.
*If summoned while there are no nearby target(s), it will attack the first enemy to deal damage the user or the first target the user deals damage to.
*15 Second Cooldown.
*Can grant a different effect with the "Static Flash Clone" Talent, which causes the mantra to summon a clone briefly as an afterimage before disappearing, granting the user a small speed boost and making them invisible for a short period of time before resurfacing from invisibility.
**When used with the Blast Spark mantra variant, the clone conjures a Lightning Strike when it disappears.
*Modifying the mantra with Aeon/Eternal Logstones does not produce more clones.
*Can be modified with a Blast Spark to cause the clone to detonate and shock upon hitting a target/death.
*Can be modified with a Multiplying Spark to summon an additional clone.
*
File:Lightning Clones Blast Spark.gif|Blast Spark
File:Lightning Clones Multiplying Spark.gif|Multiplying Spark
File:Lightning Clones Multiplying Spark Blast Spark.gif|Both Sparks
 	Lightning Strike(★☆☆)	A strike of thunder at your desired location. 	50 Ether 	Perform a gesture before conjuring strikes of lightning at the cursor's location.
*Deals moderate damage.
*Applies Knockdown.
*10 Second Cooldown.
*Can strike a total of 1-7 times, but can be cancelled if the user hit and damaged in any way.
**This includes being hit by the user's own Lightning Strike.
*Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
*Can be modified with Aeon/Eternal Logstones to increase the amount of projectiles summoned.
*Can be modified with Crystal/Perfect Lenses to increase range of projectiles' reach.
*Can be modified with Drift Shard/Rush Shard to decrease the amount of endlag (including feints).
 	Thunder Kick(★☆☆) 	An unrelenting kick like a clap of thunder. 	60 Ether 	Perform a heavy thunderclap-sounding side kick with the user's left leg that pushes back any target(s) hit.
*Deals moderate damage.
*Guard Breaks at Level 5
*8 Second Cooldown.
*Can grant an additional effect with the "Volt Kick" Talent, which allows user to follow up the initial kick with a second less potent kick that teleports them to the target.
**Unlike the Stormcaller Slash Talent, this one requires the user to actually land the mantra, meaning the Talent will not activate if being parried, blocked or dodged.
File:Storm Blades Fixed.gif	Storm Blades(★★☆) 	Conjure weapons of thunder with your ether. 	45 Ether 	Conjure a ring of lightning blades that deal AoE damage.
*Deals light damage.
*12 Second Cooldown.
*Has a short delay before dealing damage.
*Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectile.
*Can be modified with a Tornado Spark to cause the mantra to deploy ring of lightning; shocking and dealing damage to target(s) that touches its walls.
**Good for isolating a target for a 1v1 situation.
*
File:Storm Blades Tornado Spark.gif|Tornado Spark
 	Grand Javelin(★★☆) 	A javelin made out of lightning. 	60 Ether 	Conjure and throw a spear of lightning towards where the character is facing.
*Deals moderate damage.
*Ragdolls and flings target(s).
*Does not break block but deals a lot of posture damage if blocked.
*[] Second Cooldown.
*Can give an optional effect with the "Grand Skewer" Talent; which carries the target(s) hit along with projectile if the user presses the [F] key while casting.
*Can be modified with a Multiplying Spark to throw 3 smaller projectiles that travel forward and adjacent respectively.
*
File:Grand Javelin Multiplying Spark.gif|Multiplying Spark
 	Bolt Piercer(★★☆) 	An arrow of lightning. 	50 Ether 	Conjures before firing an arrow of lightning at the sky, causing multiple drops of thunder (7) to rain at the location of the user's cursor before cascading with lightning onto the targeted location.
*Deals high damage.
**At Level 1, it can deplete more than half a healthbar from a freshie.
*[] Second Cooldown
*Similar to Lightning Strike, the user can also damage themselves with this mantra.
*Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the projectiles.
*Can be modified with Crystal/Perfect Lenses to increase the range of where the projectiles can be fired.
 	Emotion Wave(★★★) 	Conjure up surging waves of lightning that travel along the ground. 	70 Ether 	Conjure a throw a bolt of lightning from the user's right hand, causing volleys of lightning strikes to spread out.
*Deals moderate-high damage.
*[22] Second Cooldown.
*Can be modified with Cloudstones/Stratus Stones to increase the size of the hitbox.
*Can be modified with Crystal/Perfect Lenses to increase the range of the lightning strikes.
 	Rising Thunder(★★★) 	Rise up with your opponent and crash down as a bolt of lightning. 	70 Ether 	Rush forward quickly with arms charged of lightning, sending the user up into the air and stunning any target(s) hit, user jolts rapidly in the air before crashing down into the ground.
*Deals high damage.
*Short wind-up and completely safeguards user when landed.
*Ragdolls target(s).
*Can be blocked.
*[] Second Cooldown.
===Support Mantras===
Media	Name 	Card Description 	Ether Cost	Effect
 	Lightning Stream(★☆☆)	A stream of lightning. 	50 Ether 	Grapple onto a target with a stream of lightning before pulling them in.
*Deals light damage; moderate for Blast Spark variant.
*Stuns the target, allowing a small chance to begin a combo.
*15 Second Cooldown.
*Can be modified with Crystal/Perfect Lenses to increase the range of the projectile traveled.
*Can be modified with a Reversal Spark to grapple on peoples instead of pulling them.
*Can be modified with a Blast Spark to stun the target instead of pulling them towards the user.
**Increases damage dealt.
*
File:Lightning Stream Reversal Spark.gif|Reversal Spark
File:Lightning Stream Blast Spark.gif|Blast Spark
 	Thunder Wisp(★★☆) 	A servant of lightning. 	70 Ether 	Conjure a wisp of lightning that applies "Sapping" to a target upon being flourished.
*Sapping increases the target's mantra cooldown.
*[] Second Cooldown.
*When Sapping ends, the target is shocked.
*Can be modified with Aeon/Eternal Logstones to increase its uses.
 	Spark Swap(★★★) 	Swap places with a selected target.	10 Ether 	After a short delay and indicator, instantly swap location with whatever target your cursor is on.
*Range scales with current health.
*This can be used on NPCs, players or monsters.
*Estimated 300 - 350 Stud range.
*Cannot be used while in water or airborne.
*[] Second Cooldown.
*Can be used for escaping situations or for trolling, as shown in this video: "https://www.youtube.com/watch?v=8L1xWJYGbDk"
**Can be modified with Cloudstones/Stratus Stones to (Work in Progress).
*Can be modified with a Multiplying Spark to short the cooldown but reduce greatly the range.
*
File:Spark Swap Multiplying Spark.gif
===Mobility Mantras===
Media	Name 	Card Description 	Ether Cost	Effect
 	Lightning Assault(★★☆)	A rush of lightning. 	60 Ether 	The character sheathes their weapon by their left waist before rushing forward lightspeed in lightning dashes while hitting target(s) as they pass.
*Deals moderate damage.
*10 Second Cooldown.
*Guaranteed to hit at least one target if you have your crosshair locked onto them.
*Can be modified with Cloudstones/Stratus Stones to increase the hitbox of the mantra.
*Note that this mantra can cause the user to clip through walls, sending you into unwanted places, and even leading to your death if not careful.
 	Lightning Cloak(★★★) 	A cloak of lightning itself.	20 Ether 	Enveloped in lightning, increase the user's agility, swing speed (+10%), and granting them lightning dashes (long dodges).
*A combative action, such as blocking parrying or attacking, must be used within 8 seconds or the mantra is deactivated and goes on cooldown.
*Lasts a duration of 6.5 – 60 seconds.
*Cannot last longer than 60 seconds.
**Can be modified with Aeon/Eternal Logstones to make the dashes go further.
==Frostdraw==
Media	Name 	Card Description 	Effect
 	Ice Spikes(☆☆☆) 	Piercing spikes of ice. 	Conjure a spike of ice from the ground at the cursor's location.
*Deals moderate damage and sends target into the air.
*Does not inflict Chill.
*WIth the Spike Traps Talent, pressing [F] during the wind-up makes translucent blue cubes that makes ice spikes on collision.
 	Ice Beam(☆☆☆) 	Fire a beam of ice. 	Fire a penetrating beam of ice.
*Deals light damage.
*Inflicts 1 second chill per hit, Might be possible to increase?
*Hits multiple times in a row.
*Knocks back target(s).
*Can be modified with cloudstones to make it wider.
 	Frost Grab(☆☆☆) 	An icy chokehold. 	Perform a quick dash before grabbing the target in front of the user.
*User gains a brief forward momentum on use.
*Animation is deceiving, the hitbox lasts shorter than it looks.
*Deals moderate damage.
*If damage is enough to reduce opponent's health to 0, instantly kill them upon posture break.
*Compatible with a Blast Spark to create ice on the ground. (The size can be increased with vibrant gems and the Talent Glacial ice.)
*Applies 4 second chill with one eternal logstone.
 	Warden's Blades(☆☆☆)	Revolving blades of ice. 	Form 4 swords of ice around the user, which rapidly rotate for a few seconds before shooting off into the distance.
*Deals light damage.
*Every projectile applies 1 sec chill, can't be increased.
*Hits multiple times in a row.
*Incredibly good with the Glass Path: Crystallization Talent.
*the aoe can be increased with 2 stratus stones.
 	Frozen Servants(☆☆☆)	A legion of frost. 	Conjures a surrounding ring of 4 to 5 frozen servants that emits two blasts of frosty mist to the center.
*Deals Moderate damage if both blows hit.
*Inflicts 2 seconds chill per hit. Can't be increased.
*Leaves ice where the Mantra is casted. (With 3 vibrant gems and the Talent glacial ice you can spawn massive ice floors with it)
*The Frostdraw counterpart to Flamecharm's Burning Servants, as both do the same thing and can be modified with a Reversal Spark to get the same effect.
*Can be modified with Blast Spark to create one single giant ice soldier that sends a chilling breeze. "This modification makes your character unable to move".
*You can add 1 stratus stone to make it bigger.
 	Ice Daggers(★☆☆) 	Form and toss daggers of ice at your aimed opponent. 	Form 3 daggers of ice before throwing them towards the nearest target.
*Deals moderate damage.
*Projectiles are homing.
*Does not inflict Chill.
*Can grant an additional effect with the "Frozen Pin-Cushion" Talent, which freezes the target upon hit.
**Requires the mantra itself and 60 Frostdraw.
*Consumes ether even if desired target is out of range. Mantra goes on a 4 second cooldown if no target is within range.
 	Ice Blade(★☆☆) 	A barrage of freezing blades. 	Conjures 2 sabers of ice while performing a rapid flurry of slashes forward.
*Deals light damage.
*Hits 4 times.
*Inflicts 1s of Chill per hit
**Can't be increased.
*1st and 2nd hit are parryable.
*Cancels if parried.
*Can be canceled halfway like rapid punches.
 	Ice Chain(★☆☆) 	Chains of ice. 	Conjures 3-4 chains of ice that lock-on and stun the target for a brief period of time.
*Deals light damage.
*Inflicts Chill.
*9 seconds chill and 13 seconds with 1 eternal.
*Can be modified with both Aeon/Eternal Logstones to delay the mantra from firing.
*Can be modified with lens to increase the range of casting the mantra.
 	Ice Eruption(★☆☆) 	A flurry of ice spikes. 	Perform a stomp with the user's right leg, forming 3 ascending waves of ice formations that encases the target in ice.
*Deals moderate damage.
*Apparently applies chill although VERY short.
*Freezes opponent allowing for a free hit or combo.
**Can't vent, block, parry, dodge while frozen in the eruption.
*Can be modified with a Round Spark to cause the eruption to form a wall around the user instead of it erupting forward.
**Warning: this modifier will cause the mantra to do NO DAMAGE.
 	Ice Forge(★☆☆) 	Conjure and throw weapons of ice. 	Forms a barrage of ice shurikens before propelling them at the cursor's location.
*Deals light damage.
*Inflicts Chill.
**9 seconds base, 13 seconds with 1 Eternal Logstone.
*Casting the mantra itself while standing on ice will summon more projectiles.
**Currently bugged.
 	Ice Smash(★☆☆) 	A colossal mace of ice. 	Perform a wind-up before conjuring and slamming a spiked ice club into the ground ahead.
*Deals high damage.
*Slightly knocks back target(s)
*Can break objects.
*Breaks block at mantra level 5.
*Inflicts Chill
**5 second base, 9 seconds with 1 Eternal Logstone.
 	Ice Lance(★★☆) 	Form an ice spear and lunges forward. 	Conjure a spear of ice while lunging forward; if hit, impale the spear into the target before detonating it upon impact. 
*Deals moderate damage.
*Applies Chill. 2 second chill on the first hit, the second hit can apply a 4 second chill with 1 Eternal logstone.
*During the wind-up, pressing [F] cancels the impale.
*Both the impact and the detonation are parriable.
*User gains considerable forward momentum on use.
*Sometimes used in conjunction with the Glacial Arc mantra to fling the player skywards.
 	Rising Frost(★★☆) 	Conjure a glaive of frost and launch your opponents skyward. 	Conjure a glaive of ice while performing a flurry; if hit, the target and the user is sent upwards into the air.
*The aoe can be increased with 2 stratus stones.
*Deals moderate damage.
*Applies Chill. (2 seconds per hit, can't be increased)
*Capable of proccing Meteor Impact.
 	Ice Flock(★★☆) 	Send forth a flock of ice 	Send a fury of rapid-moving birds of ice to fly in front of the user, dealing damage if they hit an enemy.
*Deals moderate damage.
*Deals high posture damage.
*Does not inflict Chill.
*Low cooldown.
*Good for area denial.
 	Ice Carve(★★☆) 	A sharp disk of ice. 	Conjure a deadly rapidly moving saw of ice with the user's left hand.
*Deals moderate damage.
*Does not inflict Chill.
*Spawns ice floor (You can add vibrant gems to make the ice spawned bigger)
*Can be modified with Cloudstones/Stratus Stones to increase its size. 
*Can be modified with a Round Spark to cause the user to rush forward rapidly while spinning the projectile of the mantra around them.
**However, if an enemy is hit successfully, it will continue to hit for around 8 seconds, dealing high damage.
*Can be modified with a Spring Spark to cause the user to throw the projectile forward before recalling it back.
**Slows the user down.
 	Ice Cubes(★★★) 	Manifest cubes of Ice to fire at your enemies. Cast the mantra again to fire cubes.	Conjures 3 ice cubes above the user that are on standby and throws them to where their cursor is.
*Deals moderate damage.
*Projectiles are homing.
*Does not inflict Chill.
*Has a good amount of range.
*Can be modified with a Multiplying Spark to cause the mantra to send out each projectile individually.
 	Ice Fissure(★★★) 	Send ice rippling out in a shockwave. 	Conjures an obelisk of ice in front of the player.
*Deals light damage.
*First hit applies Chill.
**12 second base, 16 with 1 Eternal Logstone.
*Up to 3 Obelisks can be active on the field at any time.
*Recasting this mantra near an active Obelisk causes it and all others placed to explode.
*Summons wherever the user's mouse is pointed, at a range.
*Creating an Obelisk on top of target(s) will stun them for 1 second.
 	Crystal Knee(★★☆) 	Knock your enemy skyward with a kick of crystal. 	Perform a short flipkick that launches the user's target into the air.
*Deals moderate damage.
*Can be modified with a Spring Spark to cause the user of the mantra to perform a side kick that knocks away target(s) instead of launching them upward.
 	Crystal Impale(★★☆) 	Impale your foes with a brutal crystal smash. 	Ascend before performing a quick spinning dash towards the user's target.
*Deals light damage.
*The last hit knocks down the target(s).
 	Ice Lasers(★★☆) 	Swift bolts of frozen air. 	Fires a bullet of ice.
*Deals light damage.
*Inconsistent Hitbox.
*Is similar to Galebreathe's "Wind Gun" mantra.
*Can be modified with a Cloudstone to increase the shots fired.
*Can be paired with a Spring Spark to delay the projectile from traveling.
===Support Mantras===
----
Media	Name 	Card Description 	Effect
 	Frost Wisp(★★☆)	A servant of ice. 	Conjure a wisp that travels around the user that freezes the ground below; Shoots a small beam of ice whenever the user vents successfully.
*The "Glacial Ice" Talent and leveling up the mantra increases the size of the ice floors it spawns.
 	Iceberg(★★★) 	Enter a state of cryostasis.	Encases the user in a block of ice while releasing pulses of ice that Chill and pushes back any targets that get close, user heals in the first two pulses of a ring. Targets gain Autoparry for 1 hit while this is active. 
*Heals up to 8%.
*Compatible with Stratus Stones and Eternal Logstones.
*Drift and Rush Shards increases the amount of health healed while the mantra is active.
*Iceberg is put on CD by reinforce and vice versa, so you should choose one or the other for healing.
*Applies 1 second of chill per hit (Can't be increased).
*Stratus Stones and Cloudstones increase the duration, with enough stones you can add an extra 2% of healing of the 8%, not recommended as you usually wont be able to heal completely wasting ether and healing.
*A reference to Mei's cryo-freeze from Overwatch
===Mobility Mantras===
----
Image	Name 	Card Description 	Effect
 	Glacial Arc(★☆☆)	An arc of ice. 	Conjures a solid ice lance that towards the user's cursor. 
*Deals heavy damage when it hits an opponent.
*Can be used to scale walls and terrain.
*Inflicts a 1 second chill (Can't be increased).
*Compatible with a Glass Stone, causing the move to form a small ice eruption at the end of the pillar.
*Can be modified with Cloudstones to become wider.
*Can be modified with Crystal Lens and Perfect Lens to increase the range of the arcs.
 	Ice Skate(★★★) 	Skate freely on paths of ice.	Form a frozen path of ice as the user slides on at a high velocity.
*Knocked players cannot be held while this mantra is active.
*When below mantra level 5, gradually loses height similar to gliders.
*Height loss gain at level 5 is negligible, but still present.
==Galebreathe==
Media	Name 	Card Description 	Ether Cost	Effect
 	Wind Blade(☆☆☆) 	Slicing blades of wind. 	40 Ether 	Launch a wind projectile at cursor's position. 
* Deals light damage.
* Can be improved with the "Tempest Wind" Talent, a learnable Talent. 
*Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
 	Air Force(☆☆☆) 	Shoots out an air blast. 	20 Ether 	Conjure a strong blast of air from the your hands in the direction of your mouse that staggers your target.
* Deals light-medium damage.
* Pushes people back and dazes them if they collide with something
* Does not apply hitstun from the blast.
* Deals immense posture damage.
*Can break objects.
*Can be upgraded with Cloudstones, Stratus stones, Perfect lenses and Crystal Lenses to make it bigger and longer.
*Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
*Doesn't proc Haunted Gale.
* Can be modified with a Reversal Spark, making it pull your opponents instead of blasting them away.
*
File:Air Force Reversal Spark.gif|Reversal Spark
 	Tornado Kick(☆☆☆) 	Slicing blades of wind. 	50 Ether 	Perform a kick that sends out a surging projectile of wind, leap up and send out 3 more AoE projectiles if the mantra hits a registered target.
*Deals moderate-high damage (If both the initial and follow-up projectiles hit).
* Projectile is medium-ranged and explodes on impact.
* Initial hit doesn't apply hit stun but pushes people away.
 	Gale Lunge(★☆☆) 	A rush of piercing wind. 	40 Ether 	Lunge forward with your weapon coated in wind.
*Deals moderate damage.
*Can be used as mobility to push the user forward.
*Has a relatively large hitbox.
 	Tornado(★☆☆) 	A rushing current of wind. 	15 Ether 	Conjure a small vortex around yourself, M1 to cast it forward.
*Can be modified with logstones to increase duration, but caps at 1 or 2.
*Moves forward on its own after 2 seconds.
*Deals high damage but over multiple hits.
* Projectile is short-ranged.
* Has a special interaction with Haunted Gale. Haunted gale caps at 2 strikes per mantra, but when Tornado moves, the cap resets, allowing another 2 strikes.
* Pulls people in if close to it (kinda buggy)
 	Heavenly Wind(★☆☆) 	A strike from the heavens. 	50 Ether 	Leap high into the air before diving down, striking any targeted opponent. 
*Deals moderate damage.
*User moves towards the cursor. 
**Highly recommended to turn off Shift-Lock to do this.
*Good mobility.
*Feinting it leaves the user unable to use gale lunge and heavenly wind. (Needs testing with more mantras to see interaction, it seems like specific mantras only gets this behavior.)
*Can be used as sort of a double jump, though you need to grab onto a ledge with it.
*If missed, it results in endlag.
 	Galetrap(★☆☆) 	Toss a wind landmine. 	40 Ether 	Deploy a small green landmine at your cursor's location.
*Stepping on it creates a tornado that deals light damage over a few seconds.
*The trap can stick to players when thrown, having the tornado follow them for the full duration.
*Applies the "Suffocate" status effect.
*Shoots where cursor is unless you have shift lock activated which in this case shoots in the direction your character is facing.
 	Gale Punch(★☆☆) 	Form a punch of wind in your fist and release it. 	60 Ether 	Conjure a wind AoE punch that deals damage and knocks targets away. 
*Can be modified with Cloudstones, Stratus stones, Perfect Lenses and Crystal lenses to increase size. 
*Can break objects.
*Can be upgraded with the "Vacuum Punch" Talent.
 	Wind Forge(★☆☆) 	"Encircle your foes with blades of wind that halt their escape until they respond". 	60 Ether 	Perform a quick gesture with your hands, conjuring up a line of 4 wind projectiles before sending them towards your target.
*Projectiles are homing.
*Medium-far range.
*Forces you to stand still when casted.
*Can be modified with Perfect Lenses and Crystal Lenses to increase the range.
*Can be modified with a Multiplying Spark, making the blades shoot out from different directions.
*
File:Wind Forge Multiplying Spark.gif|Multiplying Spark
 	Twister Kicks(★☆☆) 	"Go forth with spinning kicks infused with the wind" 	40 Ether 	Dash forwards kicking with a rush of winds dealing damage.
*Deals moderate damage.
*Can break objects.
 	Champion's Whirlthrow(★★☆)	Grab your target and toss them with the power of gale. 	60 Ether 	Grab your target before spinning them in 360 degrees and then tossing them.
*Deals good-high damage.
*Forcible Block Break (Only When Upgraded To Level 5).
*The second hit (The throw) ragdolls the opponent and the ragdoll is cancellable.
*Procs "Breathing Impact" if thrown at a wall.
*Applies knockback.
**Requires more testing.
*The "Skull Crusher" Talent is now innate with this mantra.
 	Rising Wind(★★☆) 	Use wind to uppercut and propel yourself into the air. 	60 Ether 	Ascend while uppercutting your target, rapidly damaging them. 
*Blocking it sends only the user into the air but cancels it after a small bit if it doesn't hit anyone after.
*Rapidly deals light damage to the opponent while rising.
*Missing will not send the user into the air.
*Pressing F during the animation lets you kick them down into the ground which applies daze. 
**Applies Knockdown frames on proc.
*Gives I-Frames throughout the duration of the mantra.
*Can be vented to cancel it early
*Doesn't proc Haunted Gale
 	Wind Gun(★★☆) 	A powerful wind blast. 	40 Ether 	Fire a penetrating bullet of wind.
*Deals heavy damage, pushes and ragdolls opponen; however applies no hit stun.
*Applies the "Suffocate" status effect.
*Can be modified with a Multiplying Spark in order to shoot multiple bullets at once.
*Can be modified with a Blast Spark to shoot a round of short ranged bullets.
*Both Sparks can be combined, making three consecutive short-range bullet rounds. Additionally you can apply two of one spark.
*
File:Wind Gun Multiplying Spark.gif|Multiplying Spark
File:Wind Gun Blast Spark.gif|Blast Spark
File:Wind Gun Multiplying Spark + Blast Spark.gif|Both Sparks
 	Wind Carve(★★☆) 	A quick swirl of sharp winds. 	40 Ether 	Empower your weapon before elegantly releasing a cut that forms a small controllable tempest. 
*Rapidly damages the opponent.
*Deals light damage over multiple slashes.
*Can be modified with Cloudstones and Stratus Stones to increase it's size. Puts the Carve ball further away with Perfect Lenses and Crystal Lenses.
*Pushes opponents hit by the final slash away.
* Cannot be canceled once the mantra initiates. 
**So it's advised to avoid it being parried by turning away since it'll result in free hits for your opponent.
 	Astral Wind(★★★) 	A rapid delivery of consecutive attacks. 	50 Ether 	Cast several fast, wind-enhanced slashes that form a star.
*Deals possibly moderate-heavy damage.
*Can be modified with Cloudstones and Stratus Stones to decrease the speed of the slashes but increase the AoE of the slashes slightly.
*Last hit of the mantra sends the opponent upwards, sometimes even when parried. (Only at Mantra Lv: 2+)
 	Pillars of Erisia(★★★) 	"Gaining inspiration from the Duke of Erisia, call forth a malicious gale from your stomp."	70 Ether 	Raise your right leg and stomp the ground, conjuring up a huge volley of wind. 
*Requires having beaten Duke Erisia.
*Requires 20 Strength
*Gives hyperarmor when casting
*Deals possibly moderate-heavy
*Applies Ragdoll
*Can be modified with Perfect Lenses and Crystal Lenses to make it reach further.
===Mobility Mantras===
Image	Spell 	Card Description	Ether Cost	Effect
 	Wind Passage(★★★)	A rush of wind 	50 Ether 	Rush forward towards the direction you're facing in a blink of an eye, leaving much wind after cuts for the distance you travelled.
*Does heavy damage
*Can be modified with Crystal/Perfect Lenses to increase the distance travelled.
*Uses the Shadow Assault startup sound.
*Can be used to clip through walls while in The Second Layer
* It's also compatible with Logstones, but the effect is minimal.
**Requires more testing.
===Support Mantras===
Image	Spell 	Card Description 	Ether Cost	Effect
 	Gale Wisp(★★☆)	A servant of wind.	60 Ether 	Spawns a spherical wisp of wind. Requires ritual casting.
* Grant 30% fall damage resist.
*Haunted Gale requires one less perfect cast to activate (3 to 2).
*Increases the Spectral meter bar for Haunted Path: Specter users by a small percent, the regen is greater than the decay.
*Can be modified with logstones to extend it's usage.
**Note using logstones will force you to cast more signs.
==Shadowcast==
Media	Name 	Card Description 	Ether Cost	Effect
 	Dark Blade(☆☆☆) 	Slicing blades of dark energy. 	20 Ether 	A dash foward that unsheathes your weapon and cuts three times with a shadow infused slice. Can be modified to add more. Blockable.
*Adding rush shards make dark blade faster.
*Adding vibrant gems increase ether steal.
*Can be modified with a Tornado Spark, adding an additional spinning slash at the end of the initial slashes.
*
File:Dark Blade Tornado Spark.gif|Tornado Spark
 	Shadow Gun(☆☆☆) 	An awful blast of dark energy. 	20 Ether 	You fire a melee-ranged shot at your mouse cursor. Can be modified to add more shots, or create explosive effects on hits. Blockable. 
*Adding Lenses will increase the range of the blast forward
*Adding Cloudstones will increase the height and width of the blast
*Its animation is identical to the Duelist's M2 from Rogue Lineage.
*Guardbreaks at Lvl 5.
*Can be modifief with a Blast Spark, making your Shadow Gun a barrage. It will, however, also remove the guaranteed guardbreak and triple the ether cost from what’s displayed (I.E. a 19% ether cost shadow gun will actually cost 57% of your ether.)
*
File:Shadow Gun Blast Spark.gif
 	Clutching Shadow(☆☆☆)	A shadowy hand. 	50 Ether 	Targets one enemy within a radius around the caster (signified by a red glow around the targeted foe) and lifts them up into the air before slamming them down, dealing a decent amount of damage and refilling about the same amount of ether as the spell cost. the caster and target (?) have iframes during the choke animation. Blockable, multihits and deals little to no posture damage
* Can be modified with lenses to increase range
* Notoriously buggy when used against humanoid npcs, often hitting them and showing the slam effects, but dealing no (?) damage or stun
 	Shadow Chains(★☆☆) 	Chains of shadow. 	15 Ether 	The user swipes with their right hand before conjuring three portals that launch shadow chains towards the users cursor. When hit, the chains will latch on to their opponent, dealing a small amount of damage, slowing them and draining their ether based on the number of chains applied for a duration of 3 seconds
*Duration of the chain effect can be increased with Logstones
*Chain projectile speed and range can be increased with Drift shards and Crystal lenses
*Casts an extra chain at level 5 [Confirmed, level 5 does cast an additional chain.]
 	Shadow Eruption(★☆☆) 	Form a shockwave of darkness. 	50 Ether 	The user makes a swipe with their right hand before releasing a large sphere of shadow. It hits twice and covers the opponent in shadow both times. It is blockable.
* Unaffected by Glass & Magnifying Stones.
* Although, Stratus Stones and Cloud Stones do increase the size of the eruption.
 	
Shadow Seekers(★☆☆) 	Call forth the void to track your opponents. 	60 Ether 	The user snaps their fingers, and dozens of void orbs float out from their position and slowly chase 
nearby opponents until the duration has expired or the orb has made contact with the target. Orbs 
do a small amount of damage and steal a large amount of ether.
*Shares a cooldown with Shadow Meteors.
*If attacked while casting, the Shadow Seekers will dissipate
* You cannot use any Mantras after using this Mantra until the orbs have either hit the target or despawned.
*If managed to hit, Shadow Seekers will replenish equal or more ether cost.
*Cloudstones and Stratus Stones increase the amount of shadow seekers, to around 3 times more.
 	Shadow Roar(★★☆) 	Roar a wave of shadows. 	50 Ether 	The user leans forward, locking themselves in place, before emitting a large cloud of shadow in front of them. It deals repeated damage and ether drain for the duration. Your movement speed will be decreased heavily. Can be parried. Shadow Roar will stop casting if hit.
"hit em with a scream!"
 	Rising Shadow(★★☆) 	Form a Shockwave of darkness. 	50 Ether 	User moves their hands outward, creating a black tendril that chases nearby enemies. When connecting 
with an enemy, they will be lifted into the air and smashed into the ground, dealing damage and stealing ether. This attack can summon multiple tendrils to grab multiple people simultaneously.
*Drift and Rush Shards increase projectile speed.
*Can be modified with a Blast Spark, making your Rising Shadow apply a status effect that massively increases mantra ether cost and returns a portion of ether consumed to the user if enemies manage to cast a mantra, if your ether is full you emit a wave of shadow.
*
File:Rising Shadow Blast Spark.gif|Blast Spark
 	Shadow Meteors(★★☆) 	Hail down meteors of darkness. 	65 Ether 	3 meteors fall down towards your cursor. Each meteor falls after the other and each can have a different landing location. Blockable.
*Shares a cooldown with Shadow Seekers.
 	Shade Bringer(★★★) 	Temporarily summon a shadow greatsword for a large slash.
* Cannot be feinted.	50 Ether 	User creates a large black sword from their hands, using it to slash the enemy in front of them. 
*Can be modified with a spring spark, making you lunge forward and slam down on the enemy.
*Can be modified with a multiplying spark, making you slash three times instead of once.
*You can combine spring and multiplying sparks on this Mantra.
File:Spring spark shade bringer.gif|Spring Spark
File:Shade Bringer with Multiplying Spark.gif|Multiplying Spark
File:Shade_bringer_multiplication_+_spring.gif|Both Sparks
 	Eclipse Kick(★★★) 	Show your foes your strength. 	35 Ether 	The user performs a slow axe kick, causing nearby opponents to be ragdolled and flung back.
*Requires 15 Strength2/12/2023 Patch Notes and 50 Shadowcast.
*Deals a massive amount of posture and health damage.
*Can also break certain tiles and fell trees.
* When maxed out (Lv. 5), has the ability to blockbreak the opponent.
*If a Multiplying Spark is added the kick will be replaced with a fast short ranged and low damage high kick. if this move lands, it will daze the opponent and casting the Mantra again shortly after will cast the default Eclipse Kick. If whiffed, you will have to wait for the full duration of the cooldown to cast again.
*
File:Multiplying spark eclipse kick.gif|Multiplying Spark
 	Shadow Vortex(★★★) 	Create a shadow vortex that pulls in everything in its surrounding.	100 Ether 	The user casts a vortex in the direction they are facing, creating an area that will pull up and keep the rocks above its center, later doing the same with the enemy too. The Mantra doesn't combat tag and has no vertical range cap.
*You can shoot a Shadow Gun into the vortex after it has grabbed a target. Doing so will cause it to explode, dealing extra damage and stealing a high amount of Ether.
*Is compatible, and can be modified with Glass/Magnifying Stones to increase the range, though it seems to display diminishing returns.
===Support===
Media	Name 	Card Description 	Ether Cost	Effect
 	Shade Devour(★☆☆) 	Gorge on your own health 
for raw strength 	55 Ether 	Causes a damaging shockwave that adds a +20% weapon damage buff to the user, consumes health upon use.
*Spine Cutter cannot be used while Shade Devour is active
* Can be upgraded with a Blast Spark to perform a bigger shockwave.
* Can be upgraded with a Multiplying Spark to perform 3 shockwaves instead of 1.
* These sparks can be combined.
*
File:Shadow devour blast spark .gif|Blast Spark
File:ShadeDevourMultiplyingSpark.gif|Multiplying Spark
File:Shade Devour Blast Spark + Multiplying Spark.gif|Both Sparks
 	Devouring Eye(★★☆)	Summons a fragile eye that consumes the ether of those who try to cast Mantras within its gaze.	40 Ether 	Creates an Eye that steals the ether of anybody that casts a Mantra within its gaze
 	Shade Wisp(★★☆) 	Summon a servant of Shade 	70 Ether 	Cloaks the caster in darkness and reduces their visibility
* Grants passive tempo
*Requires a Ritual Cast
*Visibility reduction towards the caster is reduced
Currently can bug, not allowing you to complete the ritual cast and requiring you to holster your weapon.
===Mobility===
Media	Name 	Card Description	Ether Cost	Effect
 	
Encircle(★☆☆) 	Conjure shadows around your enemy
before warp-striking to them.	90 Ether 	The user will summon shadows around their target and teleport to them after a short wait.
* Attacks done before teleporting will continue after the teleport. for instance, a Mantra cast during the windup of encircle will continue to be cast after the teleport, allowing you to mitigate the high windup of certain criticals or Mantras, such as Eclipse Kick
* Will still teleport the user if parried/dodged
 	Shadow Assault(★★☆)	A rush of darkness. 	50 Ether 	Windup before turning into shadows and dashing forward, dealing very minor damage to anyone in your way while applying darkness. Blockable. 
*Lenses increase distance.
*Can be modified with a blast spark to do a barrage of shadows when hitting an opponent whilst you're 40% or less HP.
*
File:ShadowAssaultBlastSpark.gif|Blast Spark
==Ironsing==
Media 	Name	Card Description 	Ether Cost	Effect
 	Metal Eruption
(☆☆☆)	A flurry of metal spikes. 	40 Ether 	Stomp the ground, causing a flurry of metal spikes to erupt forward.
*Gives off a flash that signifies that the mantra is unparryable, though you *CAN* parry it, likely due to a bug. By rotating your view, you can reangle the mantra to catch rolls.
*Can be modified with Cloudstones/Stratus Stones to increase the size of the eruption.
*Can be modified with Aeon/Eternal Logstones to extend its longevity, which was useful in the past because the eruption was collidable, but it is not anymore.
*Deals high posture damage. Heavily reminiscent of the legacy Frostdraw mantra, Ice Eruption.
 	Needle Barrage
(☆☆☆)	A barrage of metal rods. 	20 Ether 	Jump into the air before throwing out 3 projectiles towards the location of the cursor.
*Applies Metal Rods on hit.
*Can be modified with a Blast Spark to cause the mantra increase amount of needles fired but removing the jump. 
**This variant keeps the user's momentum.
**Somewhat similar to Flamecharm's Fire Gun mantra.
 	Metal Kick
(★☆☆)	A powerful kick laced with metal 	20 Ether 	Jump vertically into the air before slamming down with an axe-kick, dealing moderate damage and applying knockdown to any targets hit. 
*Can be modified with a Spring Spark that causes the mantra to perform a faster drop-kick that doesn't apply knockdown.
 	Metal Rain
(★★☆)	Unleash a rain of metal rods down below. 	50 Ether 	Rain down a incredible amount of metal rods from the sky, dealing light damage rapidly.
*Hits around 10 times.
*Applies Metal Rods on hit.
*Comparable to Thundercall's Bolt Piercer mantra.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
*Can be modified with Crystal/Pefect Lenses to extend its range.
 	Caltrops
(★★☆)	Sharp metal traps. 	50 Ether 	Throw out 6 caltrops upon use, which stay on the ground for a while.
*Functions similar to Galebreathe's Gale Trap mantra.
*Goes through block (and your character!) if cast closely to the target.
*May be blocked or even parried off the ground.
*With the Laced Traps Talent (Caltrops and 45 Ironsing) will make the opponent slowed down and unable to jump if hit.
*Can be destroyed by enemies and the creators by M1'ing the caltrops, taking at least 2 hits for it to be destroyed.
*Can be modified with Cloudstones/Stratus Stones.
*Applies Metal Rods on every 2 hits.
*Adds 1 caltrop per level up of the mantra, up to 8.
 	Firing Line
(★★☆)	Create a firing line of metal to light up your target. 	40 Ether 	Conjure up 5 rifles above them that begin to fire 3 salvos at any nearby target, dealing high damage if not parried.
*Apply Metal Rods on hit.
*You cannot use other Mantras during its duration however you can still M1 while this is active.
*Can be modified with Drift and Rush Shards, however, it does not increase the firing speed or projectile speed.
*Can be modified with a Blast Spark to cause the mantra fire a salvo from two cannons.
File:Giphy (1).gif	Oxidizing Rush
(★★☆)	Conjure metal swords and rush forward with them 	50 Ether 	Conjure a vortex of blades before rushing forward, dealing moderate damage.
*Rapid-hitting mantra.
*Applies Metal Rods on hit.
*Can be modified with Aeon/Eternal Logstones, increasing its longevity.
*Can be modified with Crystal/Perfect Lens increasing its range.
 	Metal Fakeout
(★★☆)	Create a metal clone and appear behind your target. 	20 Ether 	Teleport behind a nearby target while leaving behind a metal clone before immediately stabbing the target.
*Applies Metal Rod on hit.
 	Metal Armament
(★★★)	Summon a blade of metal to swing alongside you. 	40 Ether 	Coat the character's body and weapon in a fluctuating ironlike iron-bits. While active, a greatsword is conjured and moves as light attacks are being performed with an attack interval of 3 seconds.
*Each hit is parryable but still applies Metal Rods.
*The greatsword conjured deals fixed damage.
*Doesn't proc deep gems. 
**Unlike the gif shows, it only procs when hitting an enemy.
*Upgrading the level increases the duration of the mantra.
 	Metal Gatling
(★★★)	A deadly rush of several metallic rods. 	50 Ether 	A gesture is performed on the right hand, causing a barrage of spikey metal beams to form from all angles and impale any nearby targets from all, dealing high damage.
* Can be parried and blocked.
*Applies Metal Rods on hit.
*Cannot be modified with any mantra modifiers.
*cannot be used against monsters, instead just wastes your ether (needs testing)
 	Iron Slam
(★★★)	Conjure a giant rod of metal and slam it down. 	40 Ether 	Form a large spikey iron rod before slamming it down forwards.
*Deals heavy damage if not dodged or parried.
*Can be modified with Cloudstones and Stratus Stones to drastically increase the size of the rod.
*Block breaks at level 5.
 	Iron Hug
(★★★)	Crush your opponents bones with an iron infused grab. 	40 Ether 	Perform a short windup before tightly hugging the opponent, dealing damage before sending them away.
*The spell locks on to targets within a close frontal radius. Applies Metal Rods on hit.
*With the Metal Absorption Talent (30 Ironsing & Iron Hug), Iron Hug will absorb the opponents' armor.
 	Rocket Lance
(★★★)	Create a lance, impale your opponent, and send them flying.	35 Ether 	After a small wind-up, conjure an iron claw on the character's left arm before thrusting forward, pushing back any targets in the way. 
*Deals moderate damage.
*Comparable to Galebreathe's Gale Lunge mantra and Frostdraw's Ice lance mantra respectively.
===Mobility Mantras===
----
Media	Name	Card Description 	Ether Cost	Effect
 	Metal Rampart
(☆☆☆)	Summon a large metal pillar 	50 Ether 	Form a pillar from below, causing the character to ascend upwards as the pillar forms.
*The height of the pillar will depend on what is above the user.
*Can be modified with Cloudstones/Stratus Stones to extend its width.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
 	Metal Ball
(★★☆)	Create a metal ball and rush forward.	40 Ether 	Encased in a metal ball, rush forward while knocking down any targets in the way.
*Covers around 100 studs of distance.
*Applies Metal Rods on hit.
*Can be modified with Aeon/Eternal Logstones to extend its longevity.
===Support Mantras===
----
Media	Name 	Card Description 	Ether Cost	Effect
 	Iron Skin 
(★☆☆)	Coat your skin with metal to reduce harm. 	20 Ether 	Taking stance, the character's body is hardened like metal, negating 90% of the damage taken during the entirety of the mantra's duration.
*During usage, the user is unable to move nor act.
*With the Intuitive Repairs Talent (25 Ironsing and Iron Skin), Iron Skin will cause armor and natural armor to be restored during the mantra's duration.
*Can be upgraded with Aeon/Eternal Logstones for increased duration.
Does not negate deferred, fire or fall damage.
"Nanomachines son!"
 	Chain Pull
(★☆☆)	Manifest chains to brutally pull enemies towards you.	50 Ether 	Conjure a chain of metal from the right hand that pulls in any targets from the cursor. 
*Can be modified with Crystal and Perfect Lenses to increase its range.
* Adding a reverse spark will knock enemies away.
 	Metal Wisp(★★☆)	A servant of metal 	70 Ether 	Conjure a metal wisp that regenerates armor durability. 
*Applies Metal Rods.
* Requires a ritual cast.
*Consumes a small amount of Ether when repairing armor
*Armor Regeneration is scaled with Ironsing, 
** Therefore at times, armor might be regenerated until 90% but others could be 100% depending on how much you placed in Ironsing.
==References==
Category:Mantras
Category:Character
Category:Attunement