A-90

#REDIRECT The Rooms#Entities
A-90 appears as a pixelated, monochromatic face that is heavily distorted. Its eyes are fully black, and it appears to be looking slightly upwards. It is encompassed by a red static when it appears on a player's screen. In its jumpscare, it appears somewhat similar to Ambush, appearing more glitched and pixelated, along with its eye sockets and mouth expanding into giant gaping holes. The entity gains a red hue surrounding it, with the red static covering the majority of the left side of its face.
The red stop sign that appears before the attack contains an open un-splayed hand, indicating the mechanic of A-90 briefly.
== Behavior ==
A-90 is an entity that can spawn anytime when A-60 or A-120 spawns, but it appears most commonly starting from Room 90. Unlike the other entities present in The Rooms, A-90 can spawn at random intervals without players having to enter a new room. After spawning, there is a sound of a knock and A-90 will show its face in a random spot on players screen as an indication of an attack. After this brief indication, the screen will be blocked by red static and a stop sign, in which any kind of movement, including camera movement or entering a locker, will cause A-90 to jumpscare a player and damage them for 90 health. A-90 freezes all other entities while on screen, so players should always prioritize A-90 over other entities.
== Bugs ==
* There is a bug that happens during the hiding animation, which the A-90 perceives as movement.[Citation Needed]
** There is also a bug where during the animation the A-90 may not deal damage, but the next time it appears it will deal its damage, even without players moving. After this, the next appearances of the entity will be normal again.
== Trivia ==
* A-90 used to be able to spawn as early as A-000. A video can be found here.
* Similar to Screech, A-90 is a client-side entity, which spawns when a remote is fired from the server to the client.
** That is also the reason why albeit being a client-side entity, A-90 spawns as the same time for everyone as the remote is fired to every client at the same time.
** This means that unlike A-60 nor A-120, latency will not give players a disadvantage during the entity encounter.
* A-90's jumpscare scream is the Plants vs Zombies game over scream but heavily distorted.
* When A-90 attacks, volumes of any other playing sounds will be turned down, and then gradually up again as A-90 finishes its attack.
* A-90 is an original entity that only appears in DOORS' version of The Rooms.
* A-90 is the only entity that has a jumpscare in The Rooms.
* A-90's first glitchy sound may be from "Hello Neighbor", specifically the "UnrealEngineMissingScript" sound.
* A-90 used to be able to appear even if a player has opened and entered the door to A-1000. A video can be found here.
* A-90 has its own UGC item, also named A-90.
** This is the only UGC item related to The Rooms.
** With the exception of Timothy, this is also the only UGC item to just be the name of the entity it resembles.
* As of the Floor 2 Update, A-90 spawning has been reworked. A-90 no longer spawns if an entity isn't hunting you. Though, A-90 spawns are still random.
* A-90 was created 25th December, 2022.
== Gallery ==