Report 992

Report #992
Skillset: Bonecrusher Skill: CrushLeg
 Org: Ur'Guard Status: Completed Dec 2012
Furies' Decision:
Solution 1.
Problem: Bonecrusher crushleg is currently an inferior critical-level affliction
because it does not sprawl on its own. This means that if you crush an
opponent's leg without first knocking them down in the same combination, the
critical-level affliction is essentially wasted. Following up a mangle with a
knockdown in the next combination on regular (or even Aslaran) balance means
there is insufficient time to even attempt the hard lock; knocking down first,
and then mangling in the next combination is impossible against Acrobats, and
frequently too slow against even non-Acrobats. This is not the case with
Blademaster's one-hander equivilant of tendon, which sprawls on its own, is
available as a jab, and can be used on both legs simultaneously. Due to the
importance of regeneration-cured leg afflictions and hard locks to traditional
(non-Cavalier, those weirdos) warrior combat, this disparity leaves Bonecrusher
lacking when compared to the other specializations.
[A: 0 R: 0] Solution #1: Allow bonecrusher crushleg to sprawl on its own.
[A: 0 R: 0] Solution #2: Allow bonecrusher crushleg as a jab.
Player Comments:
---[Rivius on 11/18 @ 21:17 writes]:
One thing to consider here is that for bonecrushers, unlike cavalier, having the
leg previously broken causes crushleg to occur at much, much earlier wounds than
critical (to the point that it's close to guaranteed). That said, I don't have
any issue with solution 1. Solution 2 would only really be alright if crushleg
were only limited to higher wound states, which it isn't and probably shouldn't
be messed with either.
---[Lothringen on 11/18 @ 23:35 writes]:
Mangling at low wounds is of course possible, but it requires a lot of luck due
to poison proc chance on a barely wounded limb and swing RNG. It does happen,
but in my experience it hasn't been very impactful. I think it's important to
remember that bonecrushers have to follow this up with proccing windpipe, senso,
and chansu to achieve their lock, so overall there is a lot of poison reliance
and unless everything comes together (through luck at no wounds, or lack of
Resilience) the crushleg is meaningless as-is.
---[Lothringen on 11/18 @ 23:57 writes]:
As the potential for low-wound mangling is bonecrusher's 'perk', we don't really
want to remove it. Preference here is also for Solution 1.
---[Ushaara on 11/19 @ 22:25 writes]:
Maybe I was just unlucky when I was a bonecrusher, but I don't recall seeing a
breakleg mangle landing below heavy wounds. Since windpipe needs two poisons to
stick the lock, I think Sol. #1 would be alright. Supported.
---[Thoros on 11/21 @ 16:39 writes]:
Bonecrushers need some love, and I believe this is the perfect way to go about
it. Solution 1 highly supported.
---[Tacita on 12/3 @ 13:59 writes]:
Solution 1.
---[Shuyin on 12/10 @ 20:55 writes]:
Solution 1
---[Viynain on 12/16 @ 23:10 writes]:
Solution 1.
---[Llandros on 12/17 @ 02:52 writes]:
Solution 1
---[Aeden on 12/23 @ 17:55 writes]:
Solution 1 makes more sense to me