Jay Kyburz

Jay Kyburz is a previous member of the 2K Australia development team that worked on BioShock and BioShock 2.
==Career==
Jay Kyburz was one of the first team members hired to work at Irrational Games' Australian studio (later known as 2K Australia). His first job at Irrational was Lead Artist during development of Freedom Force. He faced many challenges due to the fact that there were only 2 other artists working on the project at the time that he was hired, and neither of the two had worked in games before. The team had to build the game essentially from scratch, because at the time they had no level editor or tools to import assets into the Gamebryo Engine. As a result, Jay Kyburz did a lot of coding with MAXscript.Freedom Force, Jay Kyburz' home page
Later he became Lead Level Designer of Tribes: Vengeance, developing four single player levels and two multiplayer maps for the game."Tribes: Vengeance", Jay Kyburz' home page He was also the Lead Designer of the Swat: Stetchkov Syndicate expansion for Irrational's Swat 4.SWAT 4: The Stetchkov Syndicate, Jay Kyburz' home page
During production of BioShock, Jay Kyburz was part of the art team. He was involved in creating the Arcadia, Farmer's Market, Point Prometheus and Proving Grounds levels. Some time during production of BioShock, Jay Kyburz moved to a different team focusing on 2K Australia's next game project."BioShock", Jay Kyburz' home page He eventually left to form his own independent developer, called Iron Helmet, and released the free, browser-based multiplayer strategy game Neptune's Pride."Interview: Jay Kyburz" article on Edge-Online.com
==Game Credits==
===BioShock series===
Year	Game 	Company 	Credited as/for
2007	BioShock 	2K Boston / 2K Australia	Acting Environment Lead, Level Builder, Additional Production Support
2010	BioShock 2	2K Marin / 2K Australia 	2K Australia team
===Other===
Year	Game 	Company 	Credited as/for
2000	Warlords: Battlecry 	SSG Strategic Studies Group Pty Ltd.	Additional 3D Artwork"Warlords: Battlecry" credits page at MobyGames.com
2002	Warlords: Battlecry II 	SSG Strategic Studies Group Pty Ltd.	3D Artist"Warlords: Battlecry 2" credits page at MobyGames.com
2002	Freedom Force 	Irrational Games 	Freedom Force Team"Freedom Force" credits page at MobyGames.com
2003	Warlords IV: Heroes of Etheria 	Infinite Interactive Pty. Ltd. 	Additional Artists"Warlords IV: Heroes of Etheria" credits page at MobyGames.com
2004	Tribes: Vengeance 	Irrational Games 	Lead Level Designer"Tribes: Vengeance" credits page at MobyGames.com
2005	Freedom Force vs The 3rd Reich 	Irrational Games 	Designer"Freedom Force vs The 3rd Reich" credits page at MobyGames.com
2006	Swat 4: The Stetchkov Syndicate	Irrational Games 	Producer, Design"Swat 4: The Stetchkov Syndicate" credits page at MobyGames.com
??? 	Neptune's Pride 	Iron Helmet 	???
??? 	Blight of the Immortals 	Iron Helmet 	???
??? 	Jupiter's Folly 	Iron Helmet 	???
??? 	Tomb Tap 	Iron Helmet 	???
??? 	Kitty Tap 	Iron Helmet 	???
??? 	Neptune's Pride 2: Triton 	Iron Helmet 	???
2019	Void Bastards 	Blue Manchu 	Level Design, Programming
==References==
Category:Game Developers