145828-feedback-game-update-4-nov-2015-page-2

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It's just common sens, Carbine:
 
IF IT AIN'T BROKE DON'T FIX IT.
 
But congrats, you broke it. Screw this. There are many games out there with way better support and development.
			
				
	Edited November 8, 2015 by Velzanna	
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The rune system by itself is interesting and pretty fun imo. The current drop rate for frags completely destroys it though. I don't look forward to getting gear anymore, and I genuinely have no idea how people raiding DS are gearing without exceptional tokens/rune tokens/a literal buttload of plat (hundreds). 
 
I can honestly say if I didn't have the disposable income to buy service tokens, and rune tokens to rune my existing DS gear, I wouldn't be playing right now purely because of how punishing the drop rates/reroll costs are. That's how bad the current situation is.
 
I get that making runing less P2W isn't in crabins best interest, but if they want a solid sustainable end game player base, they need to get their act together sooner than later.  
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			They fixed runes because to powerful for some classes.  Their abilities procced off multihit stuff, so they removed multithit.  When a fusion ijs doing 10% of your overall damage and healing (I think it was doing almost 25% on some fights), than thats a problem.  Trying to lower dps down for some classes.	
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I have plenty of disposable income myself. But I'll be damned if I'm giving any of it to Carbine under this current model.
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They fixed runes because to powerful for some classes.  Their abilities procced off multihit stuff, so they removed multithit.  When a fusion ijs doing 10% of your overall damage and healing (I think it was doing almost 25% on some fights), than thats a problem.  Trying to lower dps down for some classes.
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If Wildstar is going to keep pissing off it's players then they better learn to at least tell us WHY or people will go back to the games they have more time invested in and leave Wildstar as empty as SWTOR.
 
 
 
 
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Here's my simple feedback:
 
Runes aren't fun. They're expensive as %@#^, and if you pick/craft the wrong ones, you're SCREWED. I'm literally sitting on orange pvp gear with no runes because I want to wait for someone who knows a lot more than me to post a guide so I don't get screwed out of a ton of plat runing the wrong way. I have an orange weapon that i TRIED to rune and realized i'll never make 8/8 and have my fusion bonus because I didn't realize how the system worked with the item-specific special. I was so pissed off after I realize it that I stopped runing all together.
 
In short, it's punishing, it's mix/max-y, its'a currency grind and now it sounds like it's not even worth the effort or the money you put into it. 
 
Make this system fun, whatever you need to do. 
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I hate to tell you, since you seem to be misinformed, SWTOR is doing way better than WS is currently and that was before the newest Xpac. Look at how many servers SWTOR has and go onto the more populated servers and check the cities, the leveling zones, the BG's... You won't be seeing the same names over and over again cause there are quite a few playing right now.
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This is true, but like Wildstar is doing right now, they had a peek with many, many more players than they have now and those players left because the very basic features of an MMO were not fun. The end game content was not fun, the space piloting which everyone was looking forward to was not fun and the developers turned to endless grind to make content instead of trying anything new. Almost everyone I know played SWTOR until they hit level cap then the story stopped and there was little to do so they quit and went back to WoW. That will happen to Wildstar just as fast if Wildstar doesn't focus on fixing the problems that matter instead of the problems that are impacting 1% of the game. 
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			The PX raid. not to forget :). or how others are calling it: "MADNESS!!! LETS WHIPE AND RUN OUT!"	
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