The Forge Realm's Temper/2023-05-24

The Forge Realm's Temper is a PvE event gamemode for Genius Invokation TCG in Version 3.7.
==Event Details==
===Duration===
* Available throughout the entirety of Version 3.7 (2023-05-24 11:00 UTC+8 - 2023-07-05 05:59 UTC+8)
===Requirements===
* Adventure Rank 32 or above
* Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
* Complete the World Quest "Battlefield of Dice, Cats, and Cards"
===Summary===
* After the event starts, Travelers can go to Prince at The Cat's Tail to select stages to challenge.
* This event includes 5 stages and each stage has its distinctive challenge rules.
* In each stage, Travelers can configure different parameters, including stage difficulty, the health of opponents, and the number of rounds to complete the challenge within.
* After completing the challenge, points will be obtained based on the parameters selected. Achieving the required scores will allow Travelers to claim the corresponding rewards.
===Scoring===
Medal 	Score
Beginning in Black 	0
Breaking-Day Blue 	1,000-1,500
White to Wit 	2,000-2,500
As Gold Gleaming 	3,000-4,000
Phantasmal Platinum	4,500-6,000
==Rules==
==Difficulties==
Difficulty	Base Points
Easy 	1,000
Normal 	2,000
Hard 	3,000
==Stages==
===I - Desperate Struggle===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Desperate Struggle	
Attain a high score of 2,000 in Desperate Struggle	
Attain a high score of 3,000 in Desperate Struggle	
;Opposing Lineup
;Challenge Rules
Difficulty 	Rules
EasyTrial's Precipice	
* After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
NormalClash of Wills 	
* After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
* Your characters who are not protected by Shields will take .
HardEpic Showdown 	
* After you use a Skill: If your active character is being protected by a Shield, you will create 2 Omni Dice and gain 1 Shield point. (Once per Round)
* Your characters who are not protected by Shields will take .
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+1 HP 	500
+3 HP 	1,000
+5 HP 	1,500
===II - Cleaving Frost===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Cleaving Frost	
Attain a high score of 2,000 in Cleaving Frost	
Attain a high score of 3,000 in Cleaving Frost	
;Opposing Lineup
;Challenge Rules
Difficulty 	Rules
EasyTrial's Precipice	
* Your initial active character gains 3 Energy to start.
NormalClash of Wills 	
* Your initial active character gains 3 Energy to start.
* Every Round, when the Action Phase begins: The opposing team gains , but this shield cannot block Elemental Burst DMG. When you use an Elemental Burst, this shield will be removed.
HardEpic Showdown 	
* Your initial active character gains 3 Energy to start.
* Every Round, when the Action Phase begins: The opposing team gains , but this shield cannot block Elemental Burst DMG. When you use an Elemental Burst, this shield will be removed.
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 6 rounds	500
No more than 5 rounds	1,000
No more than 4 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+2 HP 	500
+4 HP 	1,000
+6 HP 	1,500
===III - Tenacity's Flood===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Tenacity's Flood	
Attain a high score of 2,000 in Tenacity's Flood	
Attain a high score of 3,000 in Tenacity's Flood	
;Opposing Lineup
;Challenge Rules
Difficulty 	Rules
EasyTrial's Precipice	
* After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
* All opposing characters will start with : When they would be defeated, they will not be defeated and instead be healed to 1 HP. .
NormalClash of Wills 	
* After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
* All opposing characters will start with : When they would be defeated, they will not be defeated and instead be healed to 1 HP. .
HardEpic Showdown 	
* After an opposing character takes Dendro-related Reaction DMG: Create 2 Omni Dice on your side.
* All opposing characters will start with : When they would be defeated, they will not be defeated and instead be healed to 1 HP. .
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 7 rounds	500
No more than 6 rounds	1,000
No more than 5 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+1 HP 	500
+2 HP 	1,000
+4 HP 	1,500
===IV - Shroom Frontline===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Shroom Frontline	
Attain a high score of 2,000 in Shroom Frontline	
Attain a high score of 3,000 in Shroom Frontline	
;Opposing Lineup
;Challenge Rules
Difficulty 	Rules
EasyTrial's Precipice	
* After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
NormalClash of Wills 	
* After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
* After the opposing side triggers an Elemental Reaction: Heal all opposing characters for .
HardEpic Showdown 	
* After you switch characters: Create 1 Elemental Die of the same Type as your active character. (Twice per Round)
* After the opposing side triggers an Elemental Reaction: Heal all opposing characters for .
* After your opponent uses a Skill: (Once per Round)
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 7 rounds	500
No more than 6 rounds	1,000
No more than 5 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+1 HP 	500
+3 HP 	1,000
+5 HP 	1,500
===V - Lightning's Stride===
;Challenge Rewards
Mission 	Reward
Attain a high score of 1,000 in Lightning's Stride	
Attain a high score of 2,000 in Lightning's Stride	
Attain a high score of 3,000 in Lightning's Stride	
;Opposing Lineup
 Pure
;Challenge Rules
Difficulty 	Rules
EasyTrial's Precipice	
* The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
* The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
* While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism , the Pure Electro Hypostasis will be defeated.
* After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
NormalClash of Wills 	
* The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
* The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
* While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism. , the Pure Electro Hypostasis will be defeated.
* After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
HardEpic Showdown 	
* The Pure Electro Hypostasis is immune to Frozen, Stun, Petrification, and Electro DMG while persistently applied with Electro.
* The Pure Electro Hypostasis possesses a Revival Prism: When the Pure Electro Hypostasis's HP would be expended, it will not be defeated but suffer Expose Weakness and undergo Energy Revival.
* While Expose Weakness is in effect, the Elemental Reaction DMG inflicted on the Pure Electro Hypostasis will expend the Prismatic Energy of the Revival Prism. , the Pure Electro Hypostasis will be defeated.
* After the start of Energy Revival, the Pure Electro Hypostasis will need to complete three Actions before the revival culminates and Expose Weakness ends: At the same time, each point remaining of the Revival Prism's Prismatic Energy will heal the Pure Electro Hypostasis for 2 HP.
;Modifiers
Modifier 	Points
Rounds for Bonus 	Rounds for Bonus
No more than 7 rounds	500
No more than 6 rounds	1,000
No more than 5 rounds	1,500
Opponent HP Increase 	Opponent HP Increase
+5 HP 	500
+15 HP 	1,000
+25 HP 	1,500
==Total Rewards==
==Other Languages==
==Change History==
ja:鋳境の研鑽/3.7
pt-br:A Temperatura da Forja do Reino/3.7
ru:В пламени горна/2023-05-24