Deus Ex world objects

This page lists major world objects that appear in Deus Ex. World objects are items that appear in the game's environment but cannot be taken by the player character into their inventory. Many world objects have interactive functions. 
== Overview ==
=== DeusExDecoration class ===
Unless noted otherwise, all objects described on this page belong to the DeusExDecoration class of objects. This class of objects is used for many gameplay function, but share the following major properties, among others:
 
*Name – Most interactable objects display a label when highlighted at the center of the player's screen. This label is set internally by the ItemName attribute.
*Health (HP) – Health specifies how much damage an object an incur before it is being destroyed.
* Invincibility ("Inv.") – Some objects are invincible, meaning that they cannot be destroyed. Invincible objects still have a nominal health attribute, which is often the default health value of 20 for the DeusExDecoration class, but their health does not play any role in gameplay.
*Movable ("Mov.") – Objects that are movable, which is governed by the internal variable bPushable, can be lifted or pushed by the player character, subject to the object's mass.
*Mass – If the object is movable, mass determines whether or not the object can be pushed or lifted by the player character (if the object is not movable, it cannot be pushed or lifted regardless of mass). By default, the player character is capable of lifting objects of a mass of up to 50, and pushing objects with a mass of up to 100. Each level of Microfibral Muscle increases these thresholds by 50 points. Mass also affects the distance that the object can be thrown, and is also used in other physics-related interactions, such as stomping.
===DeusExMover class===
:Main article: Doors, Breakable Structures, and Movers
The DeusExMover class is used for doors, breakable structures, and other moving objects. This class of objects provides for certain gameplay functionalities, such as lock strength. The DeusExMover class is separate from DeusExDecoration, and is sometimes subject to different game mechanics. 
==Computer terminals==
Computer terminals provide user interfaces with special gameplay functions. Terminals labeled as "hackable" can be hacked using the player's computer skill if the player does not possess the relevant login information. 
Name 	Class 	Hackable
Personal Computer Terminal	ComputerPersonal	✓
Security Computer Terminal	ComputerSecurity	✓
Public Computer Terminal 	ComputerPublic 	N/A
Public Banking Terminal 	ATM 	✓
==Security devices==
Security devices have various functions, often serving as obstacles to the player. Devices marked as "bypassable" can be disabled or unlocked by using a multitool. 
Name 	Class 	HP 	 	Bypassable
Autonomous Defense Turret	AutoTurretGun (with AutoTurret) 	50*	—	✓
Surveillance Camera 	SecurityCamera 	50*	—	✓
Alarm Sounder Panel 	AlarmPanel 	50*	—	✓
Security Keypad 	Keypad1, Keypad2, or Keypad3 	20 	✓	✓
Electronic Control Panel 	ControlPanel 	20 	✓	✓
Gunfire Acoustic Sensor 	AcousticSensor 	20 	✓	✓
Retinal Scanner 	RetinalScanner 	20 	✓	✓
"Laser tripwire" ** 	BeamTrigger or LaserTrigger(with LaserEmitter)	50*	—	—
*These objects have a minimum damage threshold of 50, in addition to having 50 HP.
**The laser tripwire does not have an in-game object label. Additionally, unlike the other devices, which are part of the HackableDevices class (which is a subclass of DeusExDecoration), the laser tripwire it is not part of DeusExDecoration class and is subject to different rules regarding receiving damage. 
==Information devices==
Information devices provide background information or functional gameplay information such as codes and passwords. 
Name 	Class 	HP	
Datacube 	Datacube 	20	✓
Newspaper	NewspaperOpen, NewspaperClosed	20	—
Book 	BookClosed, BookOpen 	20	—
==Vehicles ==
Vehicles generally serve as background props. Vehicles have no inherent functions of their own, but are sometimes scripted to serve as trigger points for travelling between maps or traveling to another mission. Vehicles may also have scripted dialogue interactions. 
Name 	Class 	
Black Helicopter 	BlackHelicopter 	✓
Attack Helicopter	AttackHelicopter	✓
Police Boat 	NYPoliceBoat 	✓
Black Van 	Van 	✓
Mini-Submarine 	MiniSub 	✓
The above objects are part of the Vehicles subclass of DeusExDecoration. Destroyed vehicles are depicted by other, non-highlightable objects in the OutdoorThings subclass, including the objects CarBurned, CarStripped, and CarWrecked. 
==Containers==
Containers is a subclass of DeusExDecoration, and includes the following objects. Objects in this subclass span a variety of roles, ranging from decorative to having gameplay functions.
Name 	Class 	HP	 	 	Mass	Special properties
Barrel 	Barrel1(SC_Biohazard) 	12	—	✓ 	80 	Emits poison gas when damaged/leaking
Barrel 	Barrel1(SC_Explosive) 	4 	—	✓ 	80 	Explodes when destroyed; emits smoke when damaged/leaking
Barrel 	Barrel1(SC_FlammableLiquid)	8 	—	✓ 	80 	Explodes when destroyed; emits smoke when damaged/leaking
Barrel 	Barrel1(SC_FlammableSolid) 	8 	—	✓ 	80 	Explodes when destroyed; emits smoke when damaged/leaking
Barrel 	Barrel1(SC_Poison) 	12	—	✓ 	80 	Emits poison gas when damaged/leaking
Barrel 	Barrel1(SC_RadioActive) 	20	✓	✓ 	80 	Causes radiation damage; emits light
Barrel 	Barrel1 (all other skins) 	20	—	✓ 	80 	
Burning Barrel 	BarrelFIre 	 	✓	✓ 	260 	Causes burning damage when touched
Ambrosia Storage Container 	BarrelAmbrosia 	30	○	✓def	80 	
NanoVirus Storage Container	BarrelVirus 	30	○	✓def	80 	
Wicker Basket 	Basket 	20	—	✓ 	20 	
Cardboard Box 	BoxLarge 	20	—	✓ 	80 	
Cardboard Box 	BoxMedium 	10	—	✓ 	50 	
Cardboard Box 	BoxSmall 	5 	—	✓ 	20 	
Combat Supply Crate 	CrateBreakableMedCombat 	10	—	✓ 	50 	Drops item when destroyed (default: 10mm ammo)
General Supply Crate 	CrateBreakableMedGeneral 	10	—	✓ 	50 	Drops item when destroyed (default: lockpick)
Medical Supply Crate 	CrateBreakableMedSupply 	10	—	✓ 	50 	Drops item when destroyed (default: medkit)
TNT Crate 	CrateExplosiveSmall 	4 	—	✓ 	30 	Explodes when destroyed
Metal Crate 	CrateUnbreakableLarge 	20	✓	✓ 	150 	
Metal Crate 	CrateUnbreakableMedium 	20	✓	✓ 	80 	
Metal Crate 	CrateUnbreakableSmall 	20	✓	✓ 	40 	
Mailbox 	Mailbox 	20	—	— 	400 	
Trashbag 	Trashbag 	10	—	✓ 	30 	
Trashbag 	Trashbag2 	10	—	✓ 	30 	
Trashcan 	
TrashCan1 	20	—	✓ 	50 	Spawns trash and rats
Trashcan 	TrashCan2 	20	—	✓ 	40 	Spawns trash and rats
Trashcan 	TrashCan3 	20	—	✓ 	40 	Spawns trash, rats, and flies
Trashcan 	TrashCan4 	20	—	✓ 	40 	Spawns trash, rats, and flies
An empty bullet symbol (○) in the "Inv." column indicate that the object is not invincible by default, but is typically set to be invincible in actual instances. The mark "✓def" in the "Mov." column indicates that the object is movable by default, but is typically set to be non-movable in actual instances. 
== Miscellaneous functional objects==
Name 	Class 	HP 	 	 	Mass 	Interactions/Properties
Miscellaneous Electronic Devices	Miscellaneous Electronic Devices	Miscellaneous Electronic Devices	Miscellaneous Electronic Devices	Miscellaneous Electronic Devices	Miscellaneous Electronic Devices	Miscellaneous Electronic Devices
Cigarette Machine 	CigaretteMachine 	20 	✓ 	— 	150 	Provides cigarettes for 8 credits per pack, up to 10 total
Vending Machine 	VendingMachine (SC_Drink) 	20 	✓ 	— 	150 	Provides soda for 2 credits each, up to 10 total
Vending Machine 	VendingMachine (SC_Snack) 	20 	✓ 	— 	150 	Provides candy bar for 2 credits each, up to 10 total
Telephone 	Phone 	20 	✓ 	— 	20 	Plays sound when interacted with
Pinball Machine 	Pinball 	20 	✓ 	— 	100 	Plays sound when interacted with
Healing 	Healing 	Healing 	Healing 	Healing 	Healing 	Healing
Water Cooler 	WaterCooler 	20 	— 	— 	70 	Heal 1 HP of health per use, up to 10 times
Water Fountain 	WaterFountain 	20 	— 	— 	70 	Heal 1 HP of health per use, up to 10 times
Switches and Controls 	Switches and Controls 	Switches and Controls 	Switches and Controls 	Switches and Controls 	Switches and Controls 	Switches and Controls
Button 	Button1 	20 	✓ 	— 	5 	Used for scripted functions
Switch 	LightSwitch 	20 	✓ 	— 	30 	Used for scripted functions (turning on lights)
Switch 	Switch1 	20 	✓ 	— 	10 	Used for scripted functions
Switch 	Switch2 	20 	✓ 	— 	10 	Used for scripted functions
Subway Control Panel 	SubwayControlPanel 	20 	✓ 	— 	40 	Used for scripted functions (subway train doors)
Ship's Wheel 	ShipsWheel 	20 	✓ 	— 	50 	Animated effects
Valve 	Valve 	20 	✓ 	— 	20 	Animated effects; used for scripted functions
Lighting 	Lighting 	Lighting 	Lighting 	Lighting 	Lighting 	Lighting
Alarm Light 	AlarmLight 	20 	— 	— 	20 	Lighting effects; script-triggerable
Light Fixture* 	CageLight 	5 	✓ 	— 	20 	Lighting effects; script-triggerable
Light Bulb 	Lightbulb 	5 	— 	— 	3 	Lighting effects
Table Lamp 	Lamp1 	20 	— 	— 	40 	Lighting effects
Halogen Lamp 	Lamp2 	20 	— 	— 	40 	Lighting effects
Desk Lamp 	Lamp3 	20 	— 	— 	40 	Lighting effects
Fluorescent Light* 	
ShopLight 	20 	— 	— 	30 	Lighting effects
Bathroom Fixtures 	Bathroom Fixtures 	Bathroom Fixtures 	Bathroom Fixtures 	Bathroom Fixtures 	Bathroom Fixtures 	Bathroom Fixtures
Faucet 	
Faucet 	20 	✓ 	— 	20 	Fire-extinguishes the player
Shower Faucet 	ShowerFaucet 	20 	✓ 	— 	20 	Fire-extinguishes the player
Toilet 	Toilet 	20 	✓ 	— 	100 	Plays sound when interacted with
Urinal 	Toilet2 	20 	✓ 	— 	100 	Plays sound when interacted with
Seats 	Seats 	Seats 	Seats 	Seats 	Seats 	Seats
Chair 	Chair1 	20 	— 	✓ 	30 	Seating interactions with NPCs
Comfy Chair 	ChairLeather 	20 	— 	✓ 	100 	Seating interactions with NPCs
Leather Couch 	CouchLeather 	20 	— 	✓ 	100 	Seating interactions with NPCs
Chair 	HKChair 	20 	— 	✓ 	50 	Seating interactions with NPCs
Bench 	HKCouch 	20 	— 	✓ 	200 	Seating interactions with NPCs
Objects with Misc. Interactions 	Objects with Misc. Interactions 	Objects with Misc. Interactions 	Objects with Misc. Interactions 	Objects with Misc. Interactions 	Objects with Misc. Interactions 	Objects with Misc. Interactions
Basketball 	Basketball 	20 	✓ 	✓ 	8 	Animated effects (rotation); bounce physics; unique sounds
Utility Push-Cart 	Cart 	20 	— 	✓ 	40 	Rolls when pushed
Poolball 	Poolball 	20 	✓ 	— 	5 	Special physics interactions
Grand Piano 	WHPiano 	20 	— 	— 	750 	Plays sound when interacted with
*These items have internally defined item names, but are not highlightable by default.
==Miscellaneous highlightable objects==
The following objects can be highlighted (frobbed) but have no special functions except that certain objects can be thrown or pushed. 
Name 	Class 	HP	 	 	Mass
Human Femur 	BoneFemur 	20	—	✓	8
Human Skull 	BoneSkull 	20	—	✓	8
Coffee Table 	CoffeeTable	20	—	✓	80
Cushion 	Cushion 	20	—	✓	20
Flag Pole 	FlagPole 	20	—	✓	40
Lab Flask 	Flask 	20	—	✓	4
Flowers 	Flowers 	20	—	✓	20
Microscope 	Microscope 	20	—	✓	20
Frying Pan 	Pan1 	20	—	✓	20
Pot 	Pan2 	20	—	✓	20
Frying Pan 	Pan3 	20	—	✓	20
Pot 	Pan4 	20	—	✓	20
Pillow 	Pillow 	20	—	✓	5
Clay Pot 	Pot1 	20	—	✓	20
Clay Pot 	Pot2 	20	—	✓	20
Concrete Barricade	RoadBlock 	75	—	✓	200
Shower Head 	ShowerHead 	20	✓	—	20
Caution Sign 	SignFloor 	20	—	✓	10
Trophy Cup 	Trophy 	20	—	✓	40
Vase 	Vase1 	20	—	✓	20
Vase 	Vase2 	20	—	✓	20
 
Category:Deus Ex world objects