Yew Wave

Yew Wave is a manual in that's associated with , but is unlocked upon completing the Neon Dawn Encore . When tapped, Yew Wave will fire a shockwave that spans his lane as well as the lanes above and below him. that come into contact with this wave will be knocked back, with a chance to be thrown into an adjacent lane, taking 40 direct every time. The shockwave can only travel up to 3 and a half tiles in front of Yew Wave, but this increases with levelling. Afterwards, Yew Wave must rest for 20 seconds before being able to fire of another shockwave.
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==Origins==
Yew Wave is based on the , also known as the yew, though with other related trees becoming known, it may be referred to as common yew and European yew among other names. It is a species of tree in the family Taxaceae, native to Western Europe, Central Europe and Southern Europe, as well as Northwest Africa, northern Iran, and Southwest Asia.
Another aspect of his design is the widely popular of . It was a genre that was popularized in the late 70s and early to mid 80s, and is considered a lighter and more melodic "broadening of punk culture".
His name is a portmanteau of "yew" the plant he's based on, and "new wave" the music genre he references.
==Almanac Entry==
:Note: The stats shown below only apply to Level 1.
==Upgrades==
===Plant Food Effect===
When fed , Yew Wave will launch a giant shockwave that covers all 5 lanes. This shockwave deals the same amount of damage as his normal ones, but it knocks zombies back 2 tiles further.
=== Effect===
When boosted by , Yew Wave's overall damage gets increased by 40 , his waves - both normal and Plant Food powered - will travel an additional 2 tiles and deliver an additional 1.5 tiles of knockback, and his cooldown duration gets divided by 4.
===Level Upgrades===
Level	Seed Packets	Coins	Upgrades	Upgrades	Upgrades 	Upgrades	Upgrades 	Upgrades 	Upgrades 	Upgrades
Level	Seed Packets	Coins	Sun Cost	Recharge	Toughness	Damage 	Knockback Distance	Attack Cooldown	Attack Travel Distance	Range
1 	0 	0 	200 	15 	300 	40 	1.5 	20 	3 	Multi-lane
2 	50 	0 	200 	14 	350 	50 	2 	18 	3.5 	Multi-lane
3 	100 	0 	175 	13 	400 	60 	2.5 	16 	4 	Multi-lane
4 	200 	0 	175 	12 	450 	70 	3 	15 	4.5 	Multi-lane
5 	300 	0 	150 	11 	550 	80 	3.5 	14 	5 	Multi-lane
6 	400 	0 	150 	10 	600 	90 	4 	13 	5.5 	Multi-lane
7 	500 	0 	125 	8 	650 	100 	4.5 	12 	6 	Multi-lane
8 	600 	0 	125 	7 	700 	110 	5 	11 	6.5 	Multi-lane
9 	800 	0 	100 	6 	800 	120 	5.5 	10 	7 	Multi-lane
10 	1,000 	0 	100 	5 	900 	140 	6 	8 	8 	Multi-lane
====Mastery Upgrades====
* Damage Pierce
* Chance to Boost
==Strategies==
Yew Wave is a pretty powerful support unit. While it does require some micromanagement, it can effectively keep hordes at bay long enough for your main offense to take 'em out. That said, it's not gonna do anything if you completely leave it alone, so the first and foremost thing you should do in a Yew Wave setup is to remember to actually use the damn things.
It's best to place him closer towards the right so he can make the most out of his knockback range. It's only advances 3 tiles at level one, after all. Make sure to defend him with as well, especially .
He's also pretty good at breaking up crowds, meaning you can more effectively utilize the destructive powers of heavy duty single-target plants like without worrying about hitting the wrong zombie. This also gives plants like and more leverage, as their electrical chain lightning properties let them more easily sweep the board.
Make sure to time your taps correctly too. You don't want to run out of knockback when big threats like show up. So don't be too careless with your usage, and take into account the contents of the wave you're fighting. Will your defense hold up? If it will, don't use it. If it won't, use it. It's also best to have at least a full column of Yew Waves to ensure you have coverage anytime, anywhere.
His ability is insanely good against his home world, . He counters a good amount of the special zombies there - he prevents and from destroying your defense, knock back zombies pushed by , shuffle away from other zombies, and push away from their machines - so in short, he's amazing in this world. Just be careful around as they'll activate their ability upon entering the 6th column.
But that's not all! He's also pretty much perfect for every world beyond that - , , and . One of, if not the biggest threat in these worlds is your front line getting overrun and destroyed. This is where Yew Wave comes in. He can prevent from reaching your defenses in Big Wave Beach, push back zombies propelled forwards by in Jurassic Marsh, and hordes of likely dangerous threats at bay in Modern Day.
==Gallery==
HD Yew Wave.png|HD Yew Wave
==Trivia==
* If you say his name fast enough, it'll still sound like "New Wave".
* His artwork uses the following sprites:
** body colored red.
** hair colored green.
** costume colored black.
** leaves.
** guitar.