Phenmor

Phenmor is an Incarnon ceremonial rifle evolved by the Void. Starting out as a semi-automatic rifle, achieving enough weakpoint hits will allow the player to temporarily transform it into a fully automatic rapid-fire heavy weapon with bonus damage.
==Characteristics==
*This weapon deals primarily damage.
*Once Incarnon Form is unlocked, landing weakpoint hits fill the Incarnon Transmutation gauge that transforms the Phenmor into an automatic weapon via the Alternate Fire key.
**Additional shots from Multishot counts as separate weakpoint hits.
**The gauge reaches full charge after 12 weakpoint hits, and does not require a full gauge to activate.
**Shots deal pure and damage, but no longer deal damage.
**Gains increased fire rate, 3 meter Punch Through, and significantly reduced recoil.
**Fire rate decreases from 100% to 60% over 51 shots as the trigger is held, reducing its effectiveness from prolonged periods of firing.
**Instead of drawing from the Phenmor's ammo reserves, Incarnon Form gives the Phenmor a unique "magazine" from 34 rounds per charge to a maximum of 408, indicated by a bar underneath the reticle.
***If the Alternate Fire key is pressed whether or not the Incarnon magazine is fully expended, the Phenmor is transformed back into its default state.
*As with all Zariman Incarnon weapons the Phenmor has 5 evolution tiers with different perks that allow players to customize their Phenmor's stats with Cavalero's assistance.
==Acquisition==
Phenmor's main blueprint is purchased from Cavalero of The Holdfasts at Rank 2 - Watcher for Standing. The blueprint can be traded.
==Notes==
==Evolutions==
===Overview===
Evolution 	Challenge 	Perk	Description
Evolution I 	Kill 100 enemies with the Phenmor 	 	Weakpoint Hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
Evolution II 	Kill 8 Eximus with the Phenmor's Incarnon Transmutation 	 	+50% Accuracy and -50% Recoil while Aiming.
Evolution II 	Kill 8 Eximus with the Phenmor's Incarnon Transmutation 	 	+20% Fire Rate.
Evolution II 	Kill 8 Eximus with the Phenmor's Incarnon Transmutation 	 	+80% Projectile Speed.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	On Headshot: +50% Magazine Capacity.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	On reload from Empty: +100% Reload Speed for 6 seconds.
Evolution III	Land 20 headshots on Void Angels with Primary fire without reloading 	 	On Headshot kill: 20% chance to instant reload.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+10% Critical Chance. +10% Status Chance.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	Headshots build +50% Incarnon Transmutation charge.
Evolution IV 	Close 12 Ruptures in Void Flood. 	 	+20% Status Chance. -10% Critical Chance.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	50% chance to deal 2000% damage on non-critical hits.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	Enemies suffering from fewer than 3 Status Effects will give: +100% Critical Damage.
Evolution V 	Complete a Solo mission with an Incarnon Weapon equipped in every slot	 	On 2 headshots within 2 seconds: +50% Headshot damage for 8 seconds.
====Details====
*When newly acquired from the Foundry, players must acquire 100 kills with the Phenmor in order to gain access to its Incarnon transformation. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
**Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
====Evolution I====
*Unlock Challenge: Kill 100 enemies with the Phenmor.
*Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
**Incarnon Form changes the weapon from a semi-auto to full-auto with increased fire rate, 3 meter punch through, and its shots inflict and damage but no longer inflicts damage.
**Incarnon Form uses Archgun animations. Contrary to its appearance, the Phenmor is still considered a Primary weapon and will not impair Aim Glide time.
***Incarnon Form's fire rates spools down from 100% to 60% over 51 shots as the trigger is held. Spool resets once the player stops firing, encouraging brief bursts of fire rather than sustained fire.
*Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
*Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 12 weakpoints will completely fill the gauge. A full gauge is not required to activate Incarnon Form. 
**Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by or in places other than actual weakpoints.
**Weakpoints on corpses or Invulnerable targets do not build charges.
**Individual Multishot bullets can build charges.
*Instead of drawing ammunition from its reserves, the Phenmor's Incarnon Form uses a separate "magazine" with each charge producing 34 rounds to a maximum of 408. Once all ammunition is expended, the Phenmor reverts to its normal form.
**Incarnon Form's magazine is not affected by mods.
**Incarnon Form is not affected by Ammo Efficiency (such as ).
**Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
====Evolution II====
*Unlock Challenge: Kill 8 Eximus with the Phenmor's Incarnon Transmutation
*Perk 1: Void's Guidance: 
**+50% Accuracy and -50% Recoil while Aiming
*Perk 2: Rapid Wrath: 
**+20% Fire Rate
*Perk 3: Swift Deliverance: 
**+80% Projectile Speed
====Evolution III====
*Unlock Challenge: Land 20 headshots on Void Angels with Primary fire without reloading
**Hits landed from multishot count towards this challenge.
*Perk 1: Retribution's Vessel: 
**+50% Magazine Capacity
***Does not affect Incarnon Form.
*Perk 2: Ready Retaliation:
**On reload from Empty: +100% Reload Speed for 6 seconds
***Affects untransformed Phenmor. Can affect transition into Incarnon mode with a well-timed manual reload. Does not affect transition from Incarnon back to semi-auto.
*Perk 3: Executioner's Fortune:
**On Headshot kill: 20% chance to instant reload
***Does not affect Incarnon Form.
====Evolution IV====
*Unlock Challenge: Close 12 Ruptures in Void Flood
**Note this does not have to be all done in a single run; progress towards this is maintained between runs.
*Perk 1: Survivor's Edge: 
**+10% Critical Chance
**+10% Status Chance
***Bonuses are added after mods as a flat value.
*Perk 2: Incarnon Efficiency:
**Headshots Build +50% more Incarnon Transmutation charge.
***Reduces the number of headshots required to fully charge Transmutation to 8.
*Perk 3: Elemental Excess: 
**+20% Status Chance
**-10% Critical Chance
***Bonuses are added after mods as a flat value.
====Evolution V====
*Unlock Challenge: Complete a Solo mission with an Incarnon Weapon equipped in every slot
*Perk 1: Devouring Attrition:
**50% chance to deal +2000% damage on non-critical hits
*** Damage bonus is multiplicative to base damage bonuses such as .
*Perk 2: Spiteful Defilement:
**Enemies suffering from fewer than 3 Status Effects will give: +100% Critical Damage
***Bonus is added after mods as a flat value.
***Multiple instances of the same status effect are not counted separately, e.g. having 5 corrosive and 5 radiation status effects on a target will not disable this buff.
*Perk 3: Lingering Judgement: 
**On 2 headshots within 2 seconds: +50% Headshot damage for 8 seconds.
*** The headshot bonus is additive with max Rank .
==Tips==
*Evolution III challenge can be made easier by increasing Magazine Capacity (with , , and/or ) and by increasing Multishot (with () and/or ).
*The Evolution III challenge can be completely trivialised by casting 's on a Void Angel.
*For Evolution III, with no other enemies around, if the Tenno uses an ability to turn invisible, the awakened Void Angel will be less active, sometimes even standing still. This makes it easier to land headshots.
*Using an Exalted Weapon will negate Evolution V challenge.
*Incarnon Genesis weapons are counted for Evolution V challenge.
*At maxed rank, can almost completely negate recoil and ease with headshot and accuracy for both normal and Incarnon form.
==Media==
;Shot
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;Alt-fire shot
* 
;Mech
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;Alt-fire mech
* 
;Reloading
* 
;Reloading while in auto mode
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;Charging Void meter
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;Void meter full
* 
;Void loop
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;Switching back to semi-auto
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; Switching to auto
* 
File:Joel-wood-regular.jpg|Excalibur with Phenmor
File:Joel-wood-void.jpg|Phenmor Incarnon mode
File:Joel-wood-3.jpg
File:Joel-wood-2.jpg
File:Joel-wood-1.jpg
File:Joel-wood-high.jpg
File:Joel-wood-voidsemi1.jpg
File:Joel-wood-zarimanriflesketch.jpg|Concept art
File:Joel-wood-zarimanriflesketches.jpg|Reload concept art
== Trivia==
*In its Incarnon form it acts like an Archgun heavy weapon, using the same animations and movement animations but lacking the reduced aim glide duration associated with actual heavy weapons.
*Its description mentions the three-volley salute used in military funerals.
==Bugs== 
*The Phenmor sometimes does not seem to inherit punch-through from mods (like Shred), occasionally not going through thin objects like doors.
==Patch History==
==See Also==
*Incarnon
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uk:Фенмор
fr:Phenmor