Living Ward (Priest Spell)

This reverse of the undead ward spell prevents any living person from entering the area of effect. Animals and monsters are not affected by the ward. The caster can protect a cube-shaped area with sides that are 5 feet long per level of the caster. For example, a 1 5th level caster can create a cube that is 75 feet on a side.
Any living individual attempting to enter the area of the spell is “turned” as if an undead mon­ster. Use the character's level and the Turning Undead table to determine the chances the indi­vidual is affected.
In any given round, the spell can affect only 1d6 creatures. Even if the die roll indicates destruction, the creatures are merely forced out of the warded area. An individual can make only one attempt to enter the ward. Living creatures within the area of effect when the spell is cast are unaf­fected. Still, should they ever leave, they may not be able to get back in.
This spell can be cast by a living priest, but is particularly effective when used by undead crea­tures. Strand von Zarovich has a high-level minion who is able to cast this spell for him, should he ever need it.
Notes: Common on the Demiplane of Dread; used mostly by evil priests.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells