Mechs/IS-ARIFLE

==Description==
The Amazon battle armor was created by the Magistracy of Canopus. Based on the standard Inner Sphere battle armor, the Amazon uses advanced armor to increase protection and provides a jump capability of 90 meters. This allows Amazon-equipped troops to clear obstacles that would stop other battle armor units. The Amazon is used by both the Magistracy and the Capellan Confederation. Amazons deployed by the Capellan Confederation Armed Forces faced Cavalier battle armor and turned in a better performance.
Quirk: Armored
Drop Cost Multiplier: 0.888
Mech Affinity
* Ankle biter (20): -25% Signature and Visibility and +1 Local ECM, +10% Vision and Sensors, +1 Probe
Special Tags
OmniMech
==Mech Bay==
* QUIRK: Armored
* Special: Fixed - Battle Armor
* Special: Fixed - BA Probe
Fixed Gear 	Affinity
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Boarding Claws (1)	Claw! (80): +1 Physical Accuracy, +10% Physical Weapon Damage and Stability
PA Jump Jets (2) 	Swarm! (100): +1 DFA Accuracy, +10% DFA Damage
Battle Armor 	Dodge! (110): +1 Defense
BA Probe 	Stalker (140): +1 Probe, +1 Local ECM
BA Systems (3) 	Runner (140): +1 Walk Move Point
Armored 	Anti Mech Tactics (130): -20% Damage Taken
 	 	Left 	Center 	Right
Arms/Head	Health 	A=0/0S=1 	A=55/60S=25 	A=0/0S=1
Arms/Head	HardPoints	[ ] 	[ 2BA ] 	[ ]
Arms/Head	Fixed 	
* InSitu: 1x Combat Hand [1]
* 1x Nothing [1]	
* InSitu: 1x Cockpit [1]
* InSitu: 1x Life Support - A [1]
* InSitu: 1x Life Support - B [1]
* InSitu: 1x FCS Standard (1) [1]
* InSitu: 1x Sensors Basic (1) [1]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Nothing [1]
Arms/Head	Dynamic 	 	
* 1x BA LMG [1]
* 1x BA Rifle [1]	
Torso 	Health 	FA=55/60 RA=0/0S=25	FA=55/60 RA=0/0S=25	FA=55/60 RA=0/0S=25
Torso 	HardPoints	[ 2BA ] 	[ 2BA ] 	[ 2BA ]
Torso 	Fixed 	
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* InSitu: 1x Armor (1) [1]
* InSitu: 1x Engine [2]
* InSitu: 1x Cooling [1]
* InSitu: 1x Structure (1) [1]
* InSitu: 1x Engine HS [1]
* InSitu: 1x Gyro [3]
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]	
* 1x Boarding Claws (1) [1]
* 1x PA Jump Jets (2) [1]
Torso 	Dynamic 	
* 1x BA LMG [1]
* 1x BA Rifle [1]	
* 1x BA LMG [1]
* 1x BA Rifle [1]	
* 1x BA LMG [1]
* 1x BA Rifle [1]
Legs 	Health 	A=0/0S=1 	 	A=0/0S=1
Legs 	HardPoints	[ ] 	 	[ ]
Legs 	Fixed 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x PA Controls [1]
* 1x Battle Armor Core 004 [1]
* 1x Legs [1]
* 1x BA Systems (3) [1]	 	
* InSitu: 1x Foot [1]
* InSitu: 1x Hip [1]
* InSitu: 1x Lower Leg [1]
* InSitu: 1x Upper Leg [1]
* 1x Legs [1]
Legs 	Dynamic