Materials Quality System.

Awaiting Approval.
==Componentes==
===Hull===
*Reliable Iron Supplies +1
*Low Iron Stocks +0
*Depleted Iron Stocks-2
===Hull Alloy (Steel +)===
*Manganese +1
*Zinc +1
*Beryllium +1
===Armor Base===
*Reliable Nickel Supplies +1
*Low Nickel Stocks +0
*Depleted Nickel Stocks-2
===Armor Alloy (Armor Steel +)===
*Cobalt +1
*Vanadium +1
*Molybdenum +1
*Chromium +1
==Totals==
*>0: Stressed
*0: Questionable
*1: Average
*2: Solid
*3: Supreme
*4: MasterCraft
Year to Day Construction quality. 
:((Hull + Hull Alloy)+(Armor Base + Armor Alloy))/2.
Final product 
: Average of Quality for each year.
==Examples==
*Light Cruiser 14 months construction.
Year one. Peace time
:Hull=3 (Supreme)
::(Iron +1, Alloy +2)
:Armor=4 (Mastercraft)
::(Nickel +1 Alloy +3)
:YTD Average 3.5
Year Two
:Hull=3 (Supreme)
::(Iron +1, Alloy +2)
:Armor=4 (Mastercraft)
::(Nickel +1 Alloy +3)
:YTD Average 3.5
Final Average Round up
:3.5 to 4= Mastercraft
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*Example 2 Battleship 36 months build time.
Year 1 Peace
:Hull=3 (Mastercraft)
::(Iron +1, Alloy +3)
:Armor=4 (Mastercraft)
::(Nickel +1 Alloy+3)
:YTD Average: 4
Year 2 Blockade
:Hull=4 (Supreme)
::(Iron +1, Alloy +2)
:Armor=3 (Supreme)
::(Nickel +1 Alloy+2)
:YTD Average: 3
Year 3 War
:Hull=2 (Solid)
::(Iron +1, Alloy +1)
:Armor=1 (Average)
::(Nickel +1 Alloy+0)
:YTD Average: 1.5
Formula 4+3+1.5=(8.5/2.83)= 3(Supreme)
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Category:Game Rules
Category:Awaiting Approval