Physical Conditions - Radiance (TIP)

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VARIR: Arguably, the conditions in this plane are similar to those found in the planes of Air, Fire, and even Positive Energy. Nevertheless, Radiance has its own utterly distinctive nature, realized only when a traveler actually arrives in the plane as opposed to just reading about it.
==Getting Here==
TEMMYUS: Few creatures not native to the plane of Radiance wish to come here. This is a good thing. They cannot handle the glory of the plane, and their presence dilutes the beauty in distasteful ways. 
That said, portals do exist that allow planar travel to and from Radiance. Most of them, at least on this side, are only briefly extant. For example, one portal, located near the Manticore's Breach on the Outlands, brings a traveler to the plane of Radiance but deposits a traveler in a different part of the plane from moment to moment. Radiance portals, being temporary circular rings of color that shimmer in and out of the required shape, rarely last even long enough for a small group of travelers to pass through at the same time.
A number of these transient portals connect the Upper Planes with the plane of Radiance. The inhabitants of the Upper Planes recognize and revere the majesty found in Radiance more than other outsiders and thus have earned a great deal of respect in our eyes. They are most welcome here.
Vortices leading to the glory of Radiance last much longer, but they lie in places most outsiders find inaccessible, such as within the glorious shining heart of a primematerial sun.
==Hazards==
TEMMYUS: The colors and light of the plane, in all their glory, are far too much for nonnatives to handle. Those without some sort of protection for their eyes are blinded even as the beauty overwhelms them. Only thick blindfolds or cursed magical darkness block out the majesty of the plane to protect the lesser eyes of outsiders. Darkness creates only a weak shade, but this is apparently enough to protect fragile mortal eyes.
VARIR: Nonmagical or unprotected flammable materials like wood, paper, and cloth instantly burst into flames and are destroyed within a round when they arrive in the plane of Radiance. Anyone wearing items made of such materials suffers 1 d6 points of damage if they are not protected from heat or flame. Magical items are allowed a saving throw vs. magical fire with a -2 penalty to escape such destruction. 
Unprotected water and other fluids, including frozen fluids, instantly boil away into vapor. Anyone exposed to these boiling liquids or the cloud of superheated steam they release suffers 2d6 points of damage. Magical fluids (which do not include holy water) may make a saving throw vs. magical fire to avoid boiling away.
Creatures of flesh and blood suffer damage each round that they spend exposed to the heat and fire of this plane. The severity of their injuries relies upon their natural Armor Class as indicated on the chart below.
NATURAL AC	DAMAGE PER ROUND
10 to 8 	6d6
7 to 5 	5d6
4 to 2 	4d6
1 to -1 	3d6
-2 to -4 	2d6
-5 to -7 	1d6
-8 to -10 	Nil
Magic provides the best protection against such harm. Spells like protection from fire or magical items like a ring of fire resistance are nothing short of necessities for nonnatives.
TEMMYUS: That which can bum deserves to burn.
VARIR: The atmosphere of the plane of Radiance is safe for any creature to breathe. Although the heat is great, unlike the planes of Fire or Magma, Radiance contains no dangerous or noxious fumes, and no smoke. Throughout the Quasielemental Plane of Radiance, particularly near the plane of Lightning, strange storms ravage the endless atmosphere, churning the radiance and stirring the colors. Even natives fear these color storms, which can throw creatures to a distant area of the plane, often miles and miles away. Those failing a saving throw vs. paralyzation are hurled 1d100 miles away in a swirling morass of color and garish light. This is one time when the color of illumination of the plane carries no beauty. No one knows exactly what causes these ugly storms.
==Moving About==
(Neither of our narrators could detail this section, since they simply could not understand how nonnative creatures might have difficulty traveling in their home. In any case, moving around this plane is identical in all respects to moving in the plane of Air.-the Editor)