Galael (Anima: Beyond Fantasy)

==Summary==
Galael, also known as the Marques of Cavalcanti (or simply Cavalcanti), was the main antagonist of the adventure Shadow Within Dreams, at least during most of the campaign.
Galael is an ambitious third class nightmare under Malekith's command, that tried to overthrone his master by using the powers of the Seline Luna (that by that time was sealed inside the Flauros). Captured by the Tol Rauko's templar along with Seline Luna, when the cruiseship that was transproting them wrecked, Galael was set free, took possession of one of the templar's corpse and take settled in the island of Corvinus.
Unable to succefully take Seline's powers, he instead used the Flauros to partially manipulate Seline's powers, subtly influencing the island and its inhabitants. Galael's influence grew, gaining followers that later take the name of the dark ones under the command of Galael's right arm, Emil Zolt, adopting the indentity of a nobleman with the name of Marques of Cavalcanti. His plan was to feed upon the negative energies of Corvinus' inhabitants in order to increase his powers, break the boundary between island of the Wake, and turn himself in a Lord of Nightmares.
Galael was ultimately defeated and killed by a group of adventurers, that came into the island when the zeppelin called the Dame crashed.
==Powers and Stats==
Tier: , with his rapier | 
Name: Galael
Origin: Anima: Beyond Fantasy
Gender: Male
Age: Unknown
Classification: Third class nightmare.
Powers and Abilities:
<tabber>
|-|Marques of Cavalcanti=Rapier Proficiency, Acrobatics (Possesses Acrobatics 80 and Jump 60Game Master's Toolkit pg. 58-59), Social Influencing (Possesses Style 60), Self-Sustenance (Via Physical Exemption, doesn't need to sleep, eat or breath).
|-|True form=Scythe Proficiency, Shockwave Generation (Only when transformingGame Master's Toolkit pg. 54-55), Claws Extension, Non-Physical Interaction (Attacks made by Arrakesh can damage energy), Durability Negation (Attacks capable of damaging energy ignore hardnessAnima: Beyond Fantasy, Core Exxet pg. 236), Social Influencing (Possesses Persuasion 40 and Style 35), Minor Body Control (Possesses Feats of Strength 40), Statistics Amplification (By feeding from the fear, he can increase his offensive capabilities), Surface Scaling, Minor Fear Manipulation, Self-Sustenance (Via Physical Exemption, doesn't need to sleep, eat or breath), Ice Manipulation, Possession (Can possesses corpses. Not combat applicable).
|-|Resistances=In Anima, every character has the chance to reduce or completely ignore negative status effect that would alter its body, mind or soul, including: Absolute Zero, Absorption, Acid Manipulation, Age Manipulation, Attack Reflection, BFR, Biological Manipulation, Blood Manipulation, Body Control, Causality Manipulation, Chaos Manipulation, Clairvoyance, Soul Manipulation, Chi Manipulation, Corrosion Inducement, Corruption, Damage Boost, Damage Reduction, Damage Transferal, Darkness Manipulation, Death Manipulation, Deconstruction, Disease Manipulation, Dream Manipulation, Duplication, Electricity Manipulation, Elemental Manipulation, Empathic Manipulation, Existence Erasure, Explosion Manipulation, Extrasensory Perception, Fate Manipulation, Fear Manipulation, Fire Manipulation, Forcefield Creation, Fusionism, Gravity Manipulation, Healing, Heat Manipulation, Ice Manipulation, Illusion Creation, Information Analysis, Law Manipulation, Life Manipulation, Light Manipulation, Magic, Matter Manipulation, Memory Manipulation, Mind Manipulation, Necromancy, Pain Manipulation, Paralysis Inducement, Perception Manipulation, Petrification, Poison Manipulation, Possession, Power Absorption, Power Modification, Power Nullification, Precognition, Pressure Points, Psychometry, Purification, Reality Warping, Regeneration Negation, Resistance Negation, Sealing, Sense Manipulation, Size Manipulation, Sleep Manipulation, Social Influencing, Sound Manipulation, Spatial Manipulation, Statistics Reduction, Status Effect Inducement, Subjective Reality, Telekinesis, Telepathy, Time Manipulation, Transmutation, Vector Manipulation, Void Manipulation, Soul Manipulation and Conceptual Manipulation.
</tabber>
Attack Potency: Street level unarmed, Wall level with his rapier (His weapon damage output is comparable to attacks capable to destroy wooden objects) | Wall level (His claws damage output is comparable to attacks capable of destroying wooden structures), higher with Arrakesh (Damage ouput is high enough to destroy stone structures). Arrakesh can bypass hardness by damaging energy.
Speed: Superhuman combat speed and reactions (Faster than level one characters and most animals). Up to Athletic Human movement speed (With an agility value of 8, he can move with a speed of 9.33 m/s, with a maximum acceleration of 3.11 m/s^2Anima: Beyond Fantasy, Core Exxet pg. 60) | Superhuman combat speed and reactions (Slightly slower than his previous form). Up to Athletic Human movement speed (With an agility value of 8, he can move with a speed of 9.33 m/s, with a maximum acceleration of 3.11 m/s^2)
Lifting Strength: Peak Human (With a Strength score of 9, he can carry up to 100 kg with no issue, with a maximum lifting capability of 350 kg) | Class 1 (With a strength score of 12, he can carry up to 350 kg with no issue, with a maximum lifting capability of 1 ton)
Striking Strength: Street level unarmed (Even with his bare hands, shouldn't have problem destroying wooden objects like chairs and tables in few strikes), Wall level with the rapier | Wall level, higher with Arrakesh
Durability: At least Street level | Wall level (As a damage resistance creature, it can withstand a great amount of damage). Natural armor grants moderate protection against all types of attacks, including those can damage the very essence
Stamina: Infinite energy exemption. By possessing the Physical Exemption essential ability, Galael does not need to eat, sleep, breath, cannot be knocked unconscious, does not get tired, and is immune to natural poisons and diseases, nor is affected by the weather conditionsAnima: Beyond Fantasy, Core Exxet pg. 304-305. Athletic pain and injury tolerance. Possesses a Constitution level of 8, making his physical condition comparable to olympic athletesAnima: Beyond Fantasy, Core Exxet pg. 11
Range: Extended Melee Range with rapier | Standard Melee Range with claws, Extended Melee Range with Arrakesh
Standard Equipment:
*Rapier: Cavalcanti's rapier its a weapon of Quality +5, meaning that possesses more Presence, breakage, fortitude, can slightly reduce defender's armor (what include causing more damage to supernatural barriers) and damage that other weapons of the same categoryAnima: Beyond Fantasy, Core Exxet pg. 73.
*Arrakesh: Arrekesh its a scythe of Quality +5, meaning that possesses more Presence, breakage, fortitude, can slightly reduce defender's armor (what include causing more damage to supernatural barriers) and damage that other weapons of the same category. The scythe also have the capability of damaging energy, and attacks using it are cold-based.
Intelligence: Genius. Possesses an Intelligence score of 8 and the following intellectual skills: History 20 and Occult 60. Since Galael obtained the knowledge and behavior of the corpse he possesses, when he adopts his true form his reasoning abilities and few of his skills are lost (His Intelligence decreases to a value of 7), although his overall knowledge remain the same.
Weaknesses: In his true form, Galael is vulnerable to light, receiving double damage from light-based attacks. Furthermore, if anyone is presence of the nightmare is filled with positive emotions, Galael have his offensive abilities decreased.
Notable Attacks/Techniques:
* Transformation: Galael's true form its a three and a half meter height buffon with spider-like legs, black skin and cadaverous face. When transforming, he unleashed a shockwave that eject everyone in a radius of 5 meters from him, possibly causing damage in the process. Anyone that is not used to see supernatural phenomena or is brave enough run the risk of suffering fear or even terror when seeing Galael's true form.
*Claws: Galael's natural weapons, whose attacks are cold-based.
*Fear-eater: Galael has been feeding itself on the fears of people for years and has learned to obtain power from it. If any of the characters submit to a state of fear in his presence, the specter receives a bonus of +20 to his Attack Ability. If, on the other hand, somebody is able to remain completely calm, or feels noticeably positive emotions, Galael feels debilitated and instead of a bonus, it will suffer a penalty of –20.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Anima: Beyond Fantasy
Category:Male Characters
Category:Evil Characters
Category:Antagonists
Category:Role-playing Characters
Category:Sword Users
Category:Acrobats
Category:Social Influencers
Category:Self-Sustenance Users
Category:Transformation Users
Category:Vibration Users
Category:Scythe Users
Category:Bodily Weaponry Users
Category:Non-Physical Interaction Users
Category:Durability Negation Users
Category:Fear Users
Category:Statistics Amplification Users
Category:Surface Scalers
Category:Body Control Users
Category:Ice Users
Category:Possession Users