Dungeon Fantasy 2, Bestiary

The Sample Monsters from Dungeon Fantasy 2: Dungeons done in a Classic: Bestiary table like style. Click for individual information!
== Monsters Table ==
Name 	STHP 	DX	IQ	HTFP 	Will	Per	SpeedMove 	Dodge	DR 	SMSizeWeight 	Damage 	Skills
Acid Spider 	26 	15	5 	13 	12 	12 	7; 9, 0-yard jump	9 	4 	0; 140 lbs 	Acidic Bite (15): 2d+1 impaling + follow-up 1d-3 corrosion (10 one-second cycles) 	Jumping-16; Stealth-15
Ape, Flesh-Eating 	17, Arm SST 19; 17	12	6 	12 	19 	10 	8.00; 7 	9 	1 	+1 	T 2d-1; S 3d+1 	Brawling-14; Climbing-14; Wrestling-14 (+2 ST when grappling)
as-Sharak 	18 	14	10	12 	14 	14 	6.50; 6 	10 	2 	0 	 	Brawling-16; Broadsword-16; Innate Attack (Breath)-16; Stealth-14
Dire Wolf 	16 	12	4 	12 	11 	14 	6.00; 9 	9 	2 	1 	 	Brawling-14; Tracking-14.
Doomchild 	8, SST18; 8 	18	6 	10 	10 	10 	7.00; 10 	10 	0 	 	 	
T 1d+2; S 3d 	Knife-18 	 	 	 	 	 	 	 	 	 	 	
Erupting Slime 	1; 10 	12	0 	12 	0 	10 	6.00; 1 	9 	0 	0 	Innate Attack (Toxic) 	
Flaming Skull 	0; 20 	14	10	10; N/A	10 	10 	6.00; 12 (air) 	9 	0 	 	 	
Flaming Bite (14): 2 points burning	Stealth-14 	 	 	 	 	 	 	 	 	 	 	
Foul Bat (Batchala) 	10, SST 15; 10 	14	3 	12 	10 	10 	6.5; 13 (air) 	9 	1 	0 	Bite (16): 1d+1 cutting + follow-up 1 FP. Stench (Resisted by HT) 	Aerobatics-14; Brawling-16
Frost Snake 	10, SST 13; 10 	14	2 	12 	10 	12 	7.00; 7 	10 	2; 20 (Limited, Cold/Ice)	0 	T 1d; S 2d-1 	Brawling-16; Innate Attack (Breath)-14; Stealth-14
Golem-Armor Swordsman 	13, SST 18; 13 	13	10	13; N/A	10 	10 	7; 2 	8 	17 	0 	Weapons (16): Broadsword (3d+1 cutting or 1d+4 impaling) and medium shield (1d+2 crushing); 	Broadsword-16; Shield-16
Mindwarper 	10 	10	18	12; 20 	20 	18 	5.50; 5 	8 	10 	0 	Psychokinetic Lash (20): 3d crushing (x5). Ranged attack can be dodged but not blocked or parried.	Innate Attack (Gaze)-20; many IQ skills at 16 to 20.
Peshkali 	20 	12	10	12 	14 	14 	5.00; 5 	8 	4 	0 	 	Broadsword-18; Spear-18; Wrestling-16 (+2 ST when grappling). Swimming-13
Rat, Giant 	9 	13	5 	12 	10 	12 	6.50; 7 	9 	1 	-1; 4'; 9.92 – 35.2 lbs	1d-1 cut 	Climbing-12; Survival-14; Swimming-13
Siege Beast 	30 	12	8 	12; 18 	12 	8 	6.00; 5 	 	 	 	 	Axe/Mace-16; Brawling-16
Toxifier 	0; 10 	14	10	10 	16 	10 	5.00; 12 (air) 	8 	0 	0 	 	Aerobatics-16; Stealth-14 (18 vs. Hearing).
Triger 	19 	13	4 	11 	 	12 	6.00; 10 	10 	1 	SM: +1 	NG 	Brawling-15; Stealth-13; Swimming-13
Zombie, Horde 	13; 17 	8 	8 	12 	8 	8 	5; 4 	8 	 	SM: 0 	NG 	Brawling-12; Wrestling-12
==Notes ==
The Stone Golem is on the Golems page and has an energy cost. The Golem-Armor Swordsman is far too complex and far weaker then the Classic Flesh golem in the Golem table, making it kind of pointless. Instead a Quick and Dirty (as well nastier) alternative is proved on the Golems page.
==References==
*Dungeon Fantasy 2: Dungeons
Category:Bestiaries
Category:Dungeon Fantasy