Missile damage

Missile damage is one of the 10 main damage types of the game, typically inflicted by ranged weapons, including throwing variants of axes, daggers and hammers. For bows, crossbows and slings, it is actually their ammunition that inflicts the damage.
==Gameplay==
==Protection from missile==
Damage from missile can be avoided or mitigated. Avoidance is provided by armor or shields that are solid and hard enough so that a projectile cannot penetrate it and reach the body. This is scored in the creature's Armor Class and penalties or bonuses can be applied specifically for missiles. Magical forms include protective auras and deflecting surfaces.
Mitigation is provided by armor, natural resistance and protective spells. Once a projectile pierces the armor, it is slowed down before penetrating a creature's skin. Both the thickness and sturdiness of the armor and a creatures skin mitigate the amount of damage the missile can still do.
===Items===
==Damage by missile==
===Items===
===Spells===
==Creatures, protected from missile==
==Creatures, dealing missile damage==
Category:Physical damage