Overguard

Overguard is a special health buffer that grants immunity to most crowd control effects.
==Mechanics==
Overguard is an additional layer of defense that protects Health and/or Shields from being damaged. It is neutral to all damage types except for a 50% vulnerability from damage, though there are a few sources that increase damage dealt to Overguard:
* Status Effect amplifies all damage dealt to Overguard in the same way it does to Shields: 100% damage on the first stack, 25% on subsequent stacks up to a maximum of 325% after 10 stacks. In addition, when Overguard breaks, the target receives damage equal to 3% of their total Overguard per stack up to a maximum of 30% at 10 stacks.
*Damage Vulnerability applies normally to Overguard.
*Beast Companion (Kubrows, Kavats, Predasites, and Vulpaphylas)'s increases their damage to Overguard by 300%.
*'s increases their damage to Overguard by 300%.
*Hound's removes 50% of an Eximus's Overguard.
* lets secondary weapons deal up to 8x increased damage to enemy Overguard.
Overguard is not affected by Damage Reduction from armor or abilities such as or Damage type resistance effects such as and 's passive. However, abilities or effects with Damage Redirection, such as , , or will apply their effect to Overguard. Rolling will also apply its damage reduction to Overguard. Enemies can still have their shields and armor stripped while their Overguard is active.
===Player===
On players, Overguard will negate all Status Effects, including and . It additionally has a 0.5 second invulnerability gate when fully depleted, preventing any excess damage from leaking into their shield or health pool. Even enemy crowd control effects that still affect players with (such as fire waves by Arson Eximus) will be ignored with Overguard. However, grapple hooks from enemies such as a Scorpion will still interrupt the player for a moment and pull them in. 
Only Warframes and Companions are able to receive Overguard. Abilities that grant Overguard do not apply to Specters, Defense Objects, or other allied NPCs.
If the user has no Shields active ( and by default), Energy conversion from damage to Health effects (, , , and ) will allow damage to Overguard granted from an ally to be converted to energy.
===Enemy===
On enemies, crowd control effects that units protected by Overguard will ignore include , , , , (including procs), , , , and , and can only receive a maximum of 4 procs. Once Overguard is removed, the unit will receive crowd control and status effects as per normal.
Overguard is independent of enemy health and shield scaling. Overguard will scale by level but will be the same amount across all Eximus enemy types.
Because of their immunity to crowd control, Overguarded enemies are a threat that should be prioritized; crowd control will still affect their allies and they will still target confused and mind controlled units which helps level the playing field. In the case of Ancient Protectors and The Severed Warden, which provide Overguard to their own allies but not themselves while alive, the Ancient will still receive crowd control as normal and should be targeted instead. Shooting off a Nox's helmet will immediately remove their Overguard.
====Scaling====
==Enemies with Overguard==
*All Eximus except Archwing, Warden, and Prosecutor Eximus units. Their base Overguard is 12.
*Ancient Protector/Corrupted Ancient - Grants nearby enemies Overguard equal to 9x of the Ancient Protector's health. Cannot provide Overguard to themselves.
*Archon Amar - In Archon Hunts, gains an extremely small amount of Overguard when protected by his clones and heat wall. Depleting the Overguard will cancel the ability.
*Archon Boreal - In Archon Hunts, gains an extremely small amount of Overguard when protected by his screech. Depleting the Overguard will cancel the ability.
*Archon Nira - In Archon Hunts, gains an extremely small amount of Overguard when protected by her frontal barrier and toxic field. Depleting the Overguard will cancel the ability.
*Corpus Cestra Target
*Corpus Sniper Target
*Corpus Supra Target
*Corpus Trencher Target
*Dax Malleus - Only in The Undercroft/The Circuit.
*Kuva Trokarian
*Nox (except Demolisher Nox) - Breaking the Nox's glass helmet will immediately remove all of its Overguard.
*Scaldra Dedicant - Breaking the Dedicant's glass ampule on its abdomen will immediately remove all of its Overguard.
*The Severed Warden - Grants and continually replenishes nearby enemies with Overguard. Cannot provide Overguard to themselves.
*Thrax Centurion
*Thrax Legatus
*Deep Archimedea ("Bolstered Belligerents" Risk Variable) - All enemies have Overguard equal to 50% of their max health.
*Void Armageddon - All Grineer and Corpus units receive Overguard upon destroying an Overguard Exodamper for the remainder of the round.
==Crowd Control That Bypasses Overguard==
* procs (up to 4 stacks)
* procs bullet effect
*'s - will not make enemy disoriented upon teleport
*Effects that Taunt or have increased Threat Level (i.e. presence of Overguard will not affect Enemy Behavior):
**'s 
**'s 
**'s 
**'s 
*'s will stop enemy movement, but will not affect their actions.
*Dax enemies (Dax Arcus, Dax Equitem, Dax Gladius, Dax Herald, and Dax Malleus) suffer a forced knockdown if their special attacks are interrupted by gunfire. Overguard does not stop this knockdown.
==Abilities That Have Unique Interactions With Overguard==
This is a short list of Warframe abilities that will slow enemies with Overguard until it is removed, after which the ability will
affect them like normal:
*'s 's Vortex 
*'s s
*'s Vortex
==Sources of Player Overguard==
;Abilities
<tabber>
|-|Dante=
 
|-|Kullervo=
|-|Rhino=
</tabber>
;Mods
IcyAvalancheMod.png|link=Icy Avalanche|
IntrepidStandMod.png|link=Intrepid Stand|
RumbledMod.png|link=Rumbled|
HealingFlameMod.png|link=Healing Flame| ( only)
PackLeaderMod.png|link=Pack Leader| (Companion only)
PrimedPackLeaderMod.png|link=Primed Pack Leader| (Companion only)
;Miscellaneous
*
*
*Decree - Killer's Confidence
*Riding Intrinsic Rank 6 - 
==Notes==
*Players with Overguard will be immune to energy draining effects such as the Ancient Disruptor's aura, Disruption's energy drain debuff, Netracells' Exhaustion Keyglyph, and Deep Archimedea Concussive Drain and Energy Exhaustion Deviations.
==Sources of Crowd Control==
Note that non-CC effects (e.g. damage, armor/shield removal) of these abilities will still apply to enemies with active Overguard.
==Bugs==
*Blocking with melee weapons will not build the combo counter or prevent damage while Overguard is active.
*Auto block and manual block with melee equipped disabled during Overguard.
==Patch History==
es:Sobreguardia
Category:Mechanics
Category:Update 31
Category:Damage