Sect

A Sect is a group, clan, or Faction. It contains many Cultivators following different Laws.
== Establishing a Sect ==
To establish a Sect, the player needs at least one "Inner Disciple", also known as a Cultivator. 
I.e., either recruiting a pre-existing one (difficult) or training the Foundation of one of your Outer Disciples (Mortals) and Promoting them.
== Living as a Sect ==
The player Sect has a Reputation, Alignment, and Feng Shui Rating, as well as a number of Disciples to help run it. There are ways to remove existing Disciples and later on Branches (departments).
== Other Factions ==
In the game world are multiple NPC Sects with which the Player can trade, adventure or simply enter their lands. The player can obtain important resources by trading, but some of the better items may require Favor, Connection, or Conquest to obtain. Conquest also provides annual Tributes from that Sect. 
=== Trading ===
Main Article: Trading
It is possible to Trade with other factions. This allows the purchase of items that would be difficult to obtain otherwise. The trading stock system is complex and differs between every Sect. The details of how each Sect's stock differs are explained on their respective pages.
=== Connection ===
Main Article: Connection
Connection is a currency obtained through certain tasks and actions. You gain one point of Connection when Gifting (in the World#World Map) a Sect Leader one of their Favorites. Each Gift can only get you one point of Connection and the amount of them does not matter. This can only be done once per existing Favorite.
Another way is to assist certain factions when they ask for help, viewable in the Tasks tab the bottom right of the World#World Map, listing requests from various Factions.
=== Favor ===
Favor measures how good the relationship with other Sect is.
When the player's sect reaches 1200 Favor with another sect or has conquered that sect, a unique reward can be received by going on an Adventure to that sect.
=== Alignment ===
Sects generally favor dealing with sects of the same or neutral Alignment. Being of an opposite alignment may often result in attacks from the Sect in question.
=== Reputation ===
Reputation can be obtained and lost in many ways when dealing with a Sect.
* Contributing to Events
** Can raise or lower Reputation, based on player choices
* Adventuring
** While Adventuring to another Sect's Region, assuming at least friendly Favor level, the player might get an Event allowing to talk to passing by Disciples or to visit the Sect, both of which grant Reputation. This option is not available for Sects of the an opposing Alignment.
* Secrets
** Generally succeeding in a Secret gains Reputation, while failing a Secret loses Reputation.
**Choosing a side in a conflict also increases Alignment with Sects of one alignment (i.e., "Good" and "Evil"), while lowering it with the opposing alignment.
**Some Secrets affecting Reputation include:
***Kunlun Competition
***Manifesting Mandate
*** Unearthing Artifact
***Plagues Wreak Havoc
Category:Game Mechanics