Travelling in the Multiverse (PWH)

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Planewalking implies movement, and for good reason. Most bloods don't stay in one place too long. Multiple lifetimes worth of sights wait on the planes, along with treasures to gain, secrets to learn, and adventures to undertake.
For every site, there's a way to reach it—whether it's by portals, gates, spells, conduits, vortices, magical items, or more esoteric means. A few planar creatures and beings can simply travel the planes at will; most require some external impetus.
It's important to remember that even to an experienced planewalker, how a body gets from plane to plane isn't as important as what she does once she arrives. Whether she travels to a place via a portal, a cubic gate, a conduit, a plane shift, or simply by following the Great Road, her main concern should be how she's going to survive once she's there—although it's not a bad idea for her to spend a moment thinking about how she's going to get back.