133909-sprint-has-been-ruined-makes-me-not-want-to-play-the-game-page-2

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I could go on but from here on it's more minor and aesthetic deals."
 
 
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			Fix! default movement speed should be walk! i ham jenios! :D	
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			I like the current sprint.	
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See, those are more or less actual issues, but do you see the problem? "Sprint has been ruined".  Sprint hasn't been ruined.  You auto-sprint at all times by default to make traveling at full speed convenient.  There is a toggle system in place that allows you to walk, run with sprint, or just sprint all the time.  Saying that the explorer path is having troubled by permasprint is silly given the toggle option and quite frankly I don't see how toggling a button a few times when you need/want more control is any more tedious than having to sprint in 5 second bursts all the time to do anything else.  Racing (if there's actually in-game race-type events and not player run things, that is) could and should have some kind of boost system implemented...but quite frankly racing is about going as fast as you can and with the momentum physics in game I don't see it being that big of a deal.  If it's only a player run thing that happens then it's really just something you need to adjust for, not something the game needs to change.  The game feeling "cramped" is most definitely a personal issue.  Unless you have never played an MMO previously one thing you learn is that the bulk of people who play them try to go places and do things as quickly as possible.  In fact one of the things I disliked about Guild Wars 2 was that running dungeon content was so extremely focused on speed runs by the player that attempting to run the content at your own pace would almost invariably result in failure.  You have options to progress through the game as quickly as you want on a personal level, but you don't get to ask that other people be slowed down simply because you don't like going so fast.
 
Out of all of those reasons the one I feel is the most legitimate (in terms of severity, I guess is the word I want to use?) is animations.  I can definitely see that people would have issues with sprint being the default animation for moving and I can certainly see there being reason for carbine to tweak the animations to make it feel more long-term and fluid for players.  This, however, is what I would call a much lower priority and would need to take a back seat to more pertinent fixes.
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The animations in this game were made with the idea of "rush rush rush" in mind, something to emphasize that you were in-fact going faster than normal speed. In other MMO's like WoW or Gw2, where you are constantly at full speed, the animations are more relaxed and less straining. Which, is also why they're not an issue. It's painfully obvious this game was not designed with permasprint in mind.
 
As for the racing point, yes I totally agree, the ideal is to go as fast as possible. Though when you don't have the endurance management, it becomes less "who has better logic with conserving endurance" and more "who can take the tightest turns". But.. that's again, a lesser issue.
 
As for the Explorer deal, I yet again state that not everyone is familiar with the Hold-to-sprint toggle; or even  know of its existence. Partly why we have so many asking in zone and advice chat as to what happened to the feature. Though you've got to remember, it's those who complained about having to press a key over and over, that embrace Permasprint. So, for in reality? If they want to make the most out of their character control wise whilst participating in jump puzzles, they'd inevitably be pressing that key anyway, unless they get really good at managing permasprint control and compensating for the overcompensation of speed.. if that makes sense.
 
As for the Cramped feeling, you'd seriously have to check out how tight some of the indoor maps are in this game. It's not an  "OMG THIS IS TERRIBLE AHHHH" issue, but people will be running in to walls, a lot. That's what I mean by cramped; it's like ripping down a tight alley way in a supercar. But whatever, that's not a game breaking issue.
 
As for the title of "sprint bring ruined"? Yeah, I agree, it is a tad dramatic, but it still holds weight in the sense of that Sprint as we knew it, is now a thing of the past. (At least when you go down to the finer details of what it offered; it wasn't just limited endurance.)
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Informing people about the existence of the toggle is the simplest way to deal with the explorer issue and being able to toggle it helps you get around cramped environments if you're having trouble with it.  Two birds, one stone.
 
The animations are definitely the only real hitch, though I personally have no problem there, and that's something that could be tweaked if the devs feel necessary.
 
I still fail to see a functional reason why sprint shouldn't be permanent outside of combat, given that there already exists a toggle to allow you to move at a speed you so choose.
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Informing people is what I and others have tried to make known to the devs; give new/returning players a tutorial heads up stating its existence. It's that easy and bam, a lot of people are less disgruntled.
 
The main reason so many are clinging to the removal of permasprint, is because since the launch of this game, the struggle was to articulate how MOUNT movement speeds were too slow. Which Carbine later translated in to "Oh we need to make everyone faster"; which wasn't what the community wanted at all. No one (to my knowledge) truly complained about on foot movement; when you wanted to get around, you mounted up and the mounts were just hella lackluster and it made no sense that they had the same endurance limitations as those on foot. That was the issue. People complaining about sore pinkies had their alternatives in some renditions, too. Such as the toggle instead of hold feature, which was some folk's ideals as well as my own. Like, there was a chemistry to Wildstar that was unique, now it just seems.... off.
 
As I said back on my earlier post [#117] though, people need to just accept that Permasprint is here to stay, there's no reason to complain further about it, but giving constructive criticism on feedback threads, is no crime. (Not saying you said it was, just making a general statement.)
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			I also dislike the change to sprint.  The only benefit from what I can tell is I preferred the human female sprinting animation to their regular running animation.  That's my only positive feedback on that.	
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Permasprint is a matter of convenience, really.
 
Additionally I think just about every MMO in existence has some sort of movement toggle for run/walk that they don't immediately inform players about.  I mean it's practically a given at this point...I certainly wouldn't expect there ot need to be a tutorial pop-up about it.
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I think giving us infinite sprint and putting it as the default movement was the wrong way to go about it, it almost completely invalidates any reason to go onto normal running speed which also inherently invalidates the normal running animation.
 
What they could of ever so easily done is just increased the base movement speed on mounts to what it is as its sprint speed, or hell they could of just gave us a button that lets us switch between normal and sprint speed whilst on a mount so that it acts as a gear providing we want to change for some strange reason, but I just really don't think that sprinting should be default and infinite, I actually see this being detrimental to new players in getting used to using sprint whilst in combat doing PvP or PvE. 	
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Correct me if I'm wrong, but sprint is ONLY permanent while not in combat, no?
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They should have left sprint alone and just buffed mount speed.  I really hate this change and generally agree with everyone's arguments against this new sprint mechanic (which isn't even sprint it's just a fake movement speed boost).  I find myself sliding around in unfun and weird ways all the time because of the momentum from this infinite sprint.  Additionally, trying to line up a jump and basically tap a directional key (because let's face it, can't hold it down or I'll zip to the other side of the zone) and then I'm rolling off the cliff to my death.
 
A decent half measure would even be the way Firefall's sprint works.  You hit shift, you start sprinting, if you shoot or get hit you stop sprinting, if you hit shift again you stop sprinting.  It isn't on by default or ruin your day or your jumping, but it's 'convenient'-er for people who want to GO FAST.	
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I actually prefer the new sprint, always on until combat.
 
Use shift while in combat to use sprint. It's actually more realistic then the old way.
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Nothing strange about the complaint at all - it's flat out the wrong decision for the game.
 
The number of likes on this post saddens me.
 
The perma-sprint feels terrible, and we lose out on very cool character animations, not to mention gameplay opportunities. Then, entering combat feels incredibly awkward.
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Yes, because I always sprint to my destination, no matter where it is or how important it is.  No way would I get in my car (on my mount) and get there like that.
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They should have left sprint alone and just buffed mount speed.  I really hate this change and generally agree with everyone's arguments against this new sprint mechanic (which isn't even sprint it's just a fake movement speed boost).  I find myself sliding around in unfun and weird ways all the time because of the momentum from this infinite sprint.  Additionally, trying to line up a jump and basically tap a directional key (because let's face it, can't hold it down or I'll zip to the other side of the zone) and then I'm rolling off the cliff to my death.
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			Okay I can toggle movement mode, sure, but I really feel like sprint should not be auto on, I shouldn't have to take steps to control my character more accurately.	
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It made navigating the world and jump puzzles more dynamic.  "I need to save my sprint for up ahead to clear that larger jump obstacle"
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Is it just me or do the animations during combat(with perma sprint mode on) feel and look very strange? Maybe it's just from lag, but it doesn't seem to translate very well and when transitioning out of combat it also feels rather awkward.
 
I'm convinced though that because you basically can get a mount at level 3 they should've jsut done a flat base speed increase. The permanent sprint mode on mounts actually feels about right, but not on foot.
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			BRING BACK SPRINT AND ALSO BEING ABLE TO LOG IN THE GAME	
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			Yes! Bring back sprint! At least don't have it default on.  :/
			
				
	Edited October 2, 2015 by Kifyi	
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			I too think the revision to sprint is really odd, and truthfully I'd like to see sprint as a finite mechanic once again. As it is now, it helps me to think of it like some sort of Mario 64 rules thing. 	
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			Sprint has horrible coverage. I'd even take AT@T over Sprint....	
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			I'm glad they changed it to out-of-combat perma-sprint.  Spamming the shift key all the time just to get across the map was stupid, especially when mounted, and made my wrist sore.  Occasionally using the sprint key in combat is fine though.
			
				
	Edited October 2, 2015 by Feronar	
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			I'm actually really happy with the sprint change. My pinky finally doesn't have to be bent at some weird angle because my hands are too big for my keyboard xD	
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			well thats the change there are options. We pretty much have to deal.
			
				
	Edited October 2, 2015 by Vade	
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I'm glad they changed it to out-of-combat perma-sprint.  Spamming the shift key all the time just to get across the map was stupid, especially when mounted, and made my wrist sore.  Occasionally using the sprint key in combat is fine though.
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I can agree with the sprint key which is why I think sprint should have been switched to a toggle, not a permanent speed buff, so you hit it, you sprint until you get into combat or hit it again.  I care slightly less about the finite energy as much as I care about having the option to just run/jog/whatever you want to call it, not just walk or sprint.
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So the entire argument boils down to the fact that they made a change that it seems the vast majority of players prefer. Those that wanted it to stay the old way, still have the option to make it the exact same way it was but refuse to do so, so that they can further complain?
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Coming from a person who has played all the major MMO's....
 
A permapsrint is awesome. But leave it to pursists or diehards to ruin something that needs to be in every MMO....especially when its completely optional. Don't like the perma? Turn it off...that simple. The thread should've been called "I'm a whiny child, who doesn't like when people have options, senpai hit me harder your M hasn't had enough".
 
 
Seriously...how weird/fascist can you get?	
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			If you want to take in the scenery, by all means set you avatar to walk. However I can enjoy the scenery at speed. And if I like what I see I may stop.  However turning sprint on permanently out off combat speeds the pulse of the game, which can only be a plus for newbies.  Returning players hve mounts, so it doesn't impact them one bit.  	
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			It's funny, because when I logged into F2P, my first thought was "Everything is so much faster, they really improved the game," because I didn't remember the sprint function.	
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			I find it hilarious how quick people are to write off this topic as "children" just senselessly whining, instead of actually reading through it. I suppose it's easier to be negative than to play devil's advocate in an opinion you are unfamiliar with, though. Oh well.
			
				
	Edited October 2, 2015 by Neurivita	
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gee...let me refer you back to my survey results i posted in the forums a while ago 
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Go back to watching 2 fast 2 furious pls. Also, learn to toggle your sprint back to its pre f2p state...don't force others to suffer under a terrible movement system just because you have a different opinion. No one is forcing you to use the new system kthx.
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			Oh great. The "WE HATE CHANGE" lot are back	
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no point to this whole thread as u can change to the old sprint system using the del button in the num pad of your keyboard
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			no point to this whole thread as u can change to the old sprint system using the del button in the num pad of your keyboard	
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Apparently,if you toggle to the joggin speed(walk,jogg,sprint),you can still use the active sprint control.
At least that's what I'm told.
If this is true,and I'll know for sure when I'll be able to get past the loading screen and
actually play the game for a change,then all this thread is big misunderstanding.
 
P.S With the added benefit of unlimited ooc stamina which is awesome.
      It's a win win. win win win win?win...winwinwin!..help me please I can't stop
      saying wi  win win winwi..........
			
				
	Edited October 2, 2015 by Astranemos	
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Apparently,if you toggle to the joggin speed(walk,jogg,sprint),you can still use the active sprint control.
At least that's what I'm told.
If this is true,and I'll know for sure when I'll be able to get past the loading screen and
actually play the game for a change,then all this thread is big misunderstanding.
 
P.S With the added benefit of unlimited ooc stamina which is awesome.
      It's a win win. win win win win?win...winwinwin!..help me please I can't stop
      saying wi  win win winwi..........
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Yep it's true.
I'm a happy Domy now.
I can focus all my energy back to blasting stuff up in the
name of the glorious Dominion.
As I said before it's a win win ...win win ..wi..?
win win win iwn winwinwinwinwinwwnwwwwwwwaaarrggggggg
someone help me pleaswinniwnwiwnwiwnwiwnwin..............	
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OMG
 
I've read through 8 pages of this thread now, and if this is seriously the worst issue with this game, then I'd say Carbines gonna be doing pretty well.	
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			I'm a returning player, and it took me all day to figure out that I was sprinting the entire time I was playing. I realized my Aurin didn't have the normal cute running animation, and that really bugged me. Now that I know, I feel better. But jeeze, it would have been nice if I wasn't automatically sprinting everywhere. x: Oh well, at least I figured it out. I realize this might seem silly to most people, but I just really love the cute running animation of the Aurin. >w<
			
				
	Edited October 16, 2015 by cryonix	
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I remember that time they tried to improve cars that already worked good...
 
			
				
	Edited October 16, 2015 by Cubical	
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I for one am glad that at least it is gone from everything but combat, by now I could probably do chin ups with just my pinky (ok not really, but you get the point).
 
 
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OMG
 
I've read through 8 pages of this thread now, and if this is seriously the worst issue with this game, then I'd say Carbines gonna be doing pretty well.
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			.... Just toggle movement mode to the old way...	
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I'm a returning player, and it took me all day to figure out that I was sprinting the entire time I was playing. I realized my Aurin didn't have the normal cute running animation, and that really bugged me. Now that I know, I feel better. But jeeze, it would have been nice if I wasn't automatically sprinting everywhere. x: Oh well, at least I figured it out. I realize this might seem silly to most people, but I just really love the cute running animation of the Aurin. >w<
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			Why does it matter when you can get a mount at level 1 though?	
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			I'm not too torn up about permasprint, but I miss the challenges that required careful use of sprint, like handing out fliers and picking up trash. I was sad to find out those were gone. 	
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			It doesn't really matter to some people, but it does to me and a few others. I didn't know how to toggle between the different movement speeds. I guess I wasn't very clear in what I said. I took off perma-sprint though. Yeah, I have a mount and whatnot, but it's just nice being able to run around with the cute Aurin animation every now and then. I dunno! Maybe it's just a girl thing. >w<	
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It doesn't really matter to some people, but it does to me and a few others. I didn't know how to toggle between the different movement speeds. I guess I wasn't very clear in what I said. I took off perma-sprint though. Yeah, I have a mount and whatnot, but it's just nice being able to run around with the cute Aurin animation every now and then. I dunno! Maybe it's just a girl thing. >w<
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It doesn't really matter to some people, but it does to me and a few others. I didn't know how to toggle between the different movement speeds. I guess I wasn't very clear in what I said. I took off perma-sprint though. Yeah, I have a mount and whatnot, but it's just nice being able to run around with the cute Aurin animation every now and then. I dunno! Maybe it's just a girl thing. >w<
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Carbine staff has already responded about this (not in this thread but another one much like it) about how they'll look into making it clear that you can toggle your movement speed between walk/run/sprint and how sprinting functions in combat.
 
I don't think this thread needed to be dug back up after two weeks.
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Yeah it was fun going from point A to point B by
 
holding shift- releasing shift   holding shift- releasing shift  holding shift- releasing shift  holding shift- releasing shift  holding shift- releasing shift
 
 -_- NOT
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Yeah it was fun going from point A to point B by
 
holding shift- releasing shift   holding shift- releasing shift  holding shift- releasing shift  holding shift- releasing shift  holding shift- releasing shift
 
 -_- NOT
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The designers of this game doesn't look very bright considering this "sprint" thing. And the mind boggling contradictions in the world design.
 
1. First they create this carefully crafted world for us to experience.
2. Then they scale the world up (or make characters like tiny ants compared to the world - its the same depending the angle you look at it). All this to make the world seem artificially huge (when its actually smaller than it looks).
3 .And finally make characters run with light-speed like in those black and white movies because it takes too much time to traverse this world that they insisted to be scaled up.
 
TLDR : Wildstar design philosophy: 1. Make the world artificially huge(like 99% of themeparks)  , 2. Find a way to skip it as fast as possible.
 
 
 
Edit: BTW I can ask the same question : How the lack of sprint stamina adds depth? Or its just "quality of life" improvement? If its just QoL then look where WoW is now after years of QoL improvements :P, Its now just an ordinary map/instanced multiplayer game where the world is merely a lobby. And btw Wildstar is trying everything to mimic that singleplayer in a crowd type of gameplay.
			
				
	Edited October 16, 2015 by Nikaas	
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Sprint already existed as a gameplay mechanic in Wildstar.  Literally the only difference between then and now is that you don't have to repeatedly hold down shift in 5 second spurts when you're traveling.
 
If you're going to argue that facilitating faster movement speed ruins the game's depth then you might as well argue against mounts, too.
 
Here's a pro tip for you: Being able to move around quickly (but not at a pace faster than the game was designed for) does not invalidate world depth.	
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Sprint already existed as a gameplay mechanic in Wildstar.  Literally the only difference between then and now is that you don't have to repeatedly hold down shift in 5 second spurts when you're traveling.
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What a strange post. A possible rage quit for such a MINOR change.?
 
TO OP: You seem to be taking a pot shot at casual players. I remember people like you being very *vocal* in the forums as the game was dying. I hate to break it to you, but it is the casuals that  are the ones that are now keeping the game alive. If carbine catered to the hardcore, this game would be dead already.	
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Sprint wasn't designed to be used as a travel mode. If it was, they would have made everyone move faster from the start. It may seem like a small thing, but character speed can affect everything from zone population density to combat balance.
 
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Not going to wade in more than I think the current system feels pretty alright to me and I've played since the beginning.  I honestly didn't mind the sprint meter before and there were moments of wooshing pleasure now and then (if you want to see something hilarious, create a female aurin, make them sprint in a place where you can go straight for awhile without steering, spin the camera around and look at their face... it's really weird).
 
However at the moment, I don't have much issue either.  I like getting around a bit quicker, my pinky finger is ever so slightly more relaxed.  If I want to experience momentary wooshes I can toggle to default run.
 
Best of all worlds.  Adjusted quickly to the automatic slowing when combat enters, though I still tend to find myself sprinting into combat when I don't have to (e.g. pulling System Daemons, the run speed doesn't kick in until the actual moment of combat so I'm actually already sprinting while running in).	
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Ugh.
 
I have to agree with Lethality ... again ... :angry:
 
I have had an evolving love/hate relationship with the new Sprint.
 
At first, I was like "Oh no, this is terrible. I don't have any fine control!" Then a spent a few days on the PTR with it.
 
When I came back to the Live servers (pre-patch), I honestly felt like I was moving in slow-motion. I got a little bit frustrated having to go back to the "old, slow way" after finally getting used to blowing past things.
 
Now post-patch, I changed factions and was seeing zones I'd never done before ... and I kind of felt robbed. They went by so fast, I hardly had the time to appreciate them. So I slowed down a little until I hit the middle of Whitevale. At that point, I had already seen 90% of the quests from the Exile perspective, so I reengaged the warp drive and didn't look back.
 
Now I've come to realize that the toggle is really the best of both worlds. If I want to slow down, I can. Jumping puzzles, touchy Explorer missions, that awful part in the Datascape where you have to run across the moving platforms ... toggle off. Hunting Discoveries, map exploration, daily quest zones ... toggle on.
 
That said, the game was NOT designed for always-on sprint. If it had, we'd've had it from the beginning, or at least tested it at some point during the year of original beta when things were changing every couple of weeks.
 
I think they guy above was right on when he said (paraphrased) "they designed a massive, beautiful world, and now we get to zip passed it and never notice." That's kind of sad to me.
			
				
	Edited October 16, 2015 by Tex Arcana	
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While I can't say I was here from the beginning, I was here for a few months early on.
 
In my personal experience having sprint on all the time felt amazing.  I could move quickly from place to place and the only problem I even had was sometimes it felt like I was moving on teflon with how much my character slipped around at times.  Having adjusted to it now?  Running feels like a snail's pace and there are even times where I, somehow, get the feeling that sprint isn't moving me as fast as it normally does.
 
I don't have an issue with people wanting to immerse themselves but...I don't think the game should have to throttle the brakes on the player and go "Look at the world, LOOK AT IT!"
 
WoW (I kind of hate how I have to keep going back there, but dammit I know about it and it's relevant to the point I want to make) launched WoD without flight because they wanted players to actually EXPERIENCE the world around them.  The plan was to never have flight be available in WoD to bring players back in line with the experience of the pre-flight days.  Except people still wanted to fly because it gave people the fastest and easiest way to travel the world and...well, they added it in.
 
Seeing the world around you is great, I love a lot of the world design I've seen in Wildstar...but I don't think people need to slog through that beautiful world all day every day because sometimes you just want to get to where you're going.	
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I think you're just talking to hear yourself talk at this point, Mumbo. We understand you have a differing opinion. No need to continue reiterating that opinion after every other differing opinion.
 
No one is taking perma-sprint from you. No one is asking you to "throttle" your game time. No one is forcing you to take a look around to smell the roses. We get it. You're a speed demon and don't give two craps about enjoying the world, you  just want to play the mechanical aspect. Good on you, go enjoy that. No one wants to take that from you.
 
But your opinion does not counter-act the FACT that the game was not designed around perma-sprint. It has it now. Groovy, awesome. Yay perma-sprint. I just agreed that I like it in certain parts (Heck, MOST PARTS) of the game.
 
It's just like Flying Mounts. The game actually WAS designed with Flight in mind. At some point, exploration became more important to the design of the game than expedient movement and flying mounts were tossed to the side, maybe for the life of the game. Similarly, at some point the emphasis on speeding up the leveling process became more important than enjoying the scenery, so you have your precious, precious perma-sprint.
 
Things change as they evolve. That evolution does not counter-act historical fact or precedent.	
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Ah, I'm sorry Tex.  I have this bad habit of feeling like people sort of don't get what I'm trying to say and that leads to me saying a lot of things frequently and getting over-invested in threads and...bluh.
 
It still just feels odd to me to say the game wasn't designed around sprinting when you could sprint and...bluh again.
 
Also: Not a speed demon.  I mean I don't just sit around looking at the world all the time but I'm not a hardcore speed grinder either.  I like to look at the world as much as anyone, but I also like it when it feels as though a game values my time and lets me do things at a decent pace.  Perma-sprint makes it feel like I can get around quickly and easily without that nagging feeling of "keep hitting shift all the time".
 
It's one of those things where I just can't conceptually wrap my head around the argument here.  Perma-sprint doesn't take away your capacity to enjoy the depth of the world...anyone that lets fast movement keep them from enjoying the world around them likely wouldn't have taken the time to enjoy it regardless.  You can't REMOVE the depth of the game by letting people move faster...that's silly.	
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I guess I'm just going to respectfully disagree. If you don't "get it" then nothing more I can say can make you get it.
 
I understand both the desire to smell the roses and the desire to just get things done.
 
I've done the leveling zones from Whitevale to Malgrave more times in the last two years than I can even reasonably admit. As in ... dozens of times between the various early closed betas, open beta, original live, PTR changes and now the current patch. Same with the Exile newbie zones ... I know I've done Algoroc/Galeras a hundred times, it seems. I don't need to slow down and smell the roses. I've already trampled those roses into mulch and grown a whole new batch of roses.
 
But I'm serious when I say I really felt like I had missed out on Auroria (that's the Dominion's Galeras). I had already done Deradune and Ellevar multiple times, so again, no real desire to see it again. But Auroria was AWESOME FUN and before I knew it, it was over and I was like ... well ... dang.
 
My issue, if you want to call it that, is that new players will NEVER get to experience Nexus like we old timers did. It will speed by, in the blink of an eye, and before they know it, they'll be standing around picking boogers in Thayd or Illium and never once having seen the Alice in Wonderland cave, or the beach volleyball game or any one of dozens of hidden little vignettes around the world - because they were on their hoverboard, at maximum speed, and never bothered to look around.	
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I like moving fast  :P but I'm not wildly crazy in love with the new run speed. 
 
I dislike 'sliding past' NPC's or over jumping an objective. I also think the characters look kinda stupid haulin' ass all the time.
 
But when I'm just trying to move around town (I'm looking at you Ilium) or getting to the ass end of Wilderrun, as an example I LOVE the speed.	
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There's a simple solution, Tex!  Make everyone an explorer!
 
You can't cap out until you've gone everywhere, seen everything!
 
My god, it's so simple it's brilliant!
 
I do get your sentiment, though.  You've had a unique experience and appreciation for what's there and you feel like people are missing out by going too fast.  That?  That I can understand.
			
				
	Edited October 16, 2015 by Mumboejumboh	
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There's a simple solution, Tex!  Make everyone an explorer!
 
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*I* won't even play an Explorer. I wouldn't wish that on anyone else. :lol:  Nobody understands how those "follow the flags" missions are supposed to work.
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First you run into a flag, and then you run into another four flags, and then you run so fast go you careening into an enemy settlement and get your face blasted off.
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If sprint wasn't meant for travel then why was it usable outside of combat?  Short bursts of quicker movement are handy for getting out of bad spots, so that's why it's handy for combat.  Why, then, would you be allowed to sprint outside of combat if sprint functionality were not intended for travel purposes?  If anything the change to allow permanent sprinting outside of combat is an indicator that quick travel around the world is intended.
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