Cole MacGrath (Evil Karma)

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|-|InFAMOUS=
|-|InFAMOUS 2=
|-|Beast Cole=
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==Summary==
Cole MacGrath is the original protagonist of the inFAMOUS series. He was a simple bike messenger before delivering a mysterious package called the Ray Sphere that changed his life forever. After the explosion, the city believed that Cole was the one who triggered the blast and labeled him as a terrorist. He is then stuck in a dying city controlled by gangs with his girlfriend, Trish, that despises him and blames him for the death of her sister. Zeke, Cole's best friend, is also stuck in the city.
Granted dangerous new abilities by the Ray Sphere, Cole is consumed by a thirst for more power, however it can be gained. His remorseless and single-minded path shapes his powers toward the sinister and destructive, turning him into a shell of his former self. Indeed, his increase in power comes at a cost to his opponents, as he sucks the life out of others to heal himself more quickly.
==Powers and Stats==
Tier: At least | At least | At least , likely higher
Key: InFAMOUS 1 | InFAMOUS 2 | Beast Cole
Name: Cole MacGrath, Electric Man, The Terrorist, The Demon of Empire City, The Prime Conduit, The Devil, The Beast
Origin: InFAMOUS
Gender: Male
Age: 27
Classification: Human Conduit, Former Bike Messenger, Terrorist, Criminal, Villain (InFAMOUS 1)/Anti-Hero (InFAMOUS 2)
Powers and Abilities:
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|-|InFamous 1= 
|-|InFamous 2= 
 
|-|Resistances= 
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Attack Potency: At least City level (Can fight those who can harm him like Kessler and Sasha, created thunderstorms after awakening his conduit gene which would require this level of energy, Polarity Wall convert bullets into energy which is directly absorbed by Cole, his lightning generates this much energy, activated the Ray Sphere, which in turn increased his power by double making him stronger then his Good Karma counterpart), higher with Gigawatt Blades and Lightning Storm (Gigawatt Blades greatlyInfamous: Vol 3: Chapter 8 increase the potency of Cole's physical strikesInfamous: Vol 6: Chapter 11 and Lightning Storm greatly scales above the potency of Cole's regular lightning bolts or lightning infused attacks) | At least Large Mountain level (Fought and severely damaged The Beast despite even a nuclear missile being unable to do so, harmed and defeated The Behemoth, who survived the epicenter of a Ray Sphere explosion, scales to Delsin Rowe's casual attacks which transform people into energy), higher with Gigawatt Blades, Ionic Storm, Finisher Attacks, Scythe Bolt and Punch Blast (Finisher Attacks do triple damage compared to Cole's regular attacks with either his Amp or regular lightning, Ionic Storm greatly scales above Cole's regular attacking power, Scythe Bolt does five times the damage compared to Cole's other bolt attacks and Punch Blast does more damage compared to his other blast) | At least Large Mountain level, likely far higher (Absorbed the powers of The Beast making him massively stronger than before), higher with Overload Burst, Ionic Storm, Gigawatt Blades, Finisher Attacks, Scythe Bolt and Punch Blast (Same as before)
Speed: Massively Hypersonic+ (Can keep up with Kessler in combat, who can react to and dodge lightning bolts from close range after they've been fired), higher with Precision Mode (Can slow down his perception of time to a crawl) | Relativistic+ (Dodged a beam of radiation, can escape the gravitational pull of The Beast’s Singularity with his Static Thrusters), higher with Precision Mode (Same as before) | At least Relativistic+, possibly Speed of Light (Absorbed the powers of The Beast who can tag RFI Empowered Cole MacGrath), higher with Precision Mode (Same as before)
Lifting Strength: Unknown. Class 50 via Magnetic Telekinesis (Stronger than Alden, who transformed a bridge into a giant golem, in a promotional comic, he was able to to derail a train with a Shockwave, sending it flying into a building, can easily throw cars with Magnetic Telekinesis) | At least Class K (, which weighs 375 tons, is physically superior to Mutants and can rag-doll them, , can easily toss and yank ambulances and semi-trucks several meters through the air with physical strength via Lightning Hook), higher with Magnetic Telekinesis/Kinetic Pulse (Stronger than before, Can escape the gravitational pull of The Beast’s Singularity with his Static Thrusters) | At least Class M (Should be equal to, if not stronger, than The Beast), higher with Magnetic Telekinesis/Kinetic Pulse
Striking Strength: At least City level, higher with Gigawatt Blades | At least Large Mountain level. higher with Gigawatt Blades and Finisher Attacks (His Finishers inflict triple damage, and his Ultra Finishers deal even more) | At least Large Mountain level, likely higher, even higher with Gigawatt Blades and Finisher Attacks (Same as before)
Durability: At least City level (Tanked being at the epicenter of the Ray Sphere Blast before his powers even manifested) | At least Large Mountain level (Has withstood full-powered attacks from The Beast, who confirmed himself to be bloodlusted at the time of their battle, has taken multiple hits from Nix) | At least Large Mountain level, likely higher (Absorbed the powers of The Beast who can tank attacks from RFI Empowered Cole MacGrath)
Stamina: Superhuman (Singlehandedly decimated dozens of military troops and helicopters,Infamous: Vol 2: Chapter 18 while deprived of food and sleep for a long period of time,Infamous: Vol 2: Chapter 8 can fight on even after suffering severe injuries and , scales to The Beast after having his powers transferred onto Cole), Infinite with Karmic Overload, Bio-Leech and Beast Absorbed (Karmic Overload grants Cole an infinite amount of energy that doesn't run out for thirty seconds, after Cole bio-leech's someone he gains unlimited energy for a short period of time, about five to ten seconds and after Cole was granted the powers of The Beast, he should posses the same stamina as him)
Range: Extended Melee Range with Gigawatt Blades and Amp; Kilometers with Ranged Attacks and Energy Absorption (Can fire off lightning bolts and rockets several kilometers away before they explode or dissipate, can drain electricity from thunderstorms 18 kilometers in the sky, can call down lightning bolts from clouds that are several kilometers off of the ground) | Same as before | Tens of Meters physically, Hundreds of Meters with Black Hole, Tens of Kilometers with Weather Manipulation, Hundreds of Kilometers with Ray Sphere Blast (Cole absorbed the powers of The Beast so he should scale to his attacks ) 
Standard Equipment: A cellphone and the Amp (a melee weapon that channels Cole's melee power into his strikes), makeshift stake (as a vampire), the Barbed Cross (as a vampire)
Intelligence: At least Gifted (Adaptable combatant, able to easily exploit weaknesses. Comes up with plans and strategies on the fly. Can logically deduce the outcomes of his actions (Karmic Decisions). In a promotional comic for the first game, he showcases quick and intuitive thinking under pressure. Is adept at using the environment to his advantage, or set David Warner on fire, and using the flooded district of Flood Town to easily dispatch small armies of Vermaak 88. Can easily turn his enemies attacks against themselves, such as deflecting the projectiles of Alden Tate and the Dust Men, or prematurely detonating Kessler and the First Sons' mines and grenades. Can quickly and seamlessly combine his own powers in a variety of ways to creatively takedown and surprise his opponents with maximum efficiency and unrivaled finesse, such as bouncing and ricocheting grenades off walls, redirecting rockets around tight corners, and expertly shooting down enemies through miniscule spaces and opening with consecutive headshots. Shows some proficiency in mechanical engineering, . Can regularly outsmart and outmaneuver secret government agents, organizations hundreds of years more advanced than the rest of the world, highly trained and skilled black-ops soldiers, and superpowered mercenaries hardened by years of combat experience. Has much experience single-handedly fighting off armies of highly trained, heavily armed, and even superpowered soldiers. Kessler, his own future self with over a century’s worth of knowledge and experience in an all-out fight, and . He appears to be academically adept as well, as he was a straight-A student during four years of college prep, , and was intelligent enough that his mother could pass him off as a teacher)
Weaknesses: Large quantities of water will cause his body to short-circuit, however, he was able to survive floating in the Empire City harbour for a long amount of time, and can withstand neck deep water for up to 30 seconds. Also, he can use water to his advantage by conducting electricity through it to electrocute opponents. May short-circuit technology and could trigger firearms and gasoline. Reliant on electricity and outside sources to recharge | Same as before | The RFI (Ray Field Inhibitor) weakens his powers and severely damages him. Otherwise, nothing notable
Notable Attacks/Techniques:
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|-|Electric Abilities= 
*Lightning Bolt: Cole can discharge simple lightning bolts from his hands with no cost to his electrical reserves, giving his Karmic Evil decisions within the game, Cole causes massive electrical explosions to happen inside of his opponents body through either killing his opponent out right with electricity or scoring a headshot on them with his electricity. (Neutral with Karmic Evil Upgrades)
*Lightning Arcs: Cole can release deadly arcs of lightning that can bust through titanium-reinforced armor in an aircraft carrier, kill Conduits soldiers with its mere presence, and burn through insulated suits, it also allows Cole to grab onto physical objects like cars and freely manipulate them, controlling their physical movements and trajectory. (Neutral)
*Electric Drain: Cole's main way of regaining lost electricity is through draining it from nearby sources like generators, automobiles, telephone booths, etc, this draining effect normally requires Cole to actively do said draining but if said electricity comes from an "open source", such as lighting bolts from the sky or exposed and destroyed generators Cole can passively absorbed the electricity without needing his approved action to do so. (Netural)
*Electromagnetic Shockwave: Cole can throw out a shockwave of kinetic energy from his hands. doing so allows Cole to do things like redirect physical objects/attacks like rockets, forcefully lift and throw away physical objects like cars and humans while applying massive amounts of electricity onto them given his Karmic Evil decision. (Neutral with Karmic Evil Upgrades)
*Megawatt Hammer: Cole can shoot out extremely condensed orbs of electricity from his hands, which are directly compared to that of an rocket being shot out from a RPG, given Cole's Evil Karmic decisions in the game Megawatt Hammer generates 6 smaller "grenades" which explode after the intentional explosion of said Megawatt Hammer. (Neutral with Karmic Evil Upgrades)
*Shock Grenade: Cole can generate hand-size balls of condense electricity which have this pseudo adhesive effect of sticking onto his opponents but not onto the environment itself, given Cole's Karmic Evil decisions within the game Shock Grenades generate 7 smaller grenades which simultaneously explode after the intentional explosion of the previous Shock Grenade. (Neutral with Karmic Evil Upgrades)
*Induction Grind: Cole can "grind" on electric-filled objects like railroads, wires, etc... which heavily boostes his mobility, increases his speed and passively regenerates his electrical supplies. (Netural)
*Polarity Wall: Cole can stop physical, radiation and energy-based attacks with Polarity Wall, it also has the additive effect of turning anything that interacts with it into electricity which is passively absorbed into Cole to refill his electrical supplies. (Neutral)
*Precision: Allows Cole to slow down his perception of time greatly while manipulating his overall ability of sight, allowing him to "zoom in" farther than he normally can despite not having any object that magnifies his perception like binoculars, doing so to the point of even Kessler's lightning beam seeming slow when using this ability. (Neutral)
*Psychic Vision: Cole can absorb the residual neuro-electric energy from the neurons' synapses of a recently deceased person's corpse to view their last memories by creating an outline of the deceased's or the killer's recent path. (Neutral)
*Thunder Drop: An airborne attack that slams enemies from the sky, Cole jumps from any amount of distance, then charges up as he's heading towards the ground and once he hits the ground he lets out a wave of electricity which sends enemies flying and severely shocks them in the process as well. (Neutral)
*Arc Lightning: Cole constantly releases electricity from his hands that cause weakened enemies to experience an massive internal explosion of electricity which effects that specific target and alongside anyone that's unfortunate enough to be by them. (Karmic Evil Ability Only) 
*Gigawatt Blades: Cole condenses large quantities of electricity around his hands and forearms while changing the physical shape of that electricity into large blades. greatly increasing the damage and lethality of Cole's melee attacks, they also have the added bonus of not consuming any of Cole's electrical supplies while active but only when activated. (Neutral)
*Healing Touch: Cole concentrates electricity around his hands and uses them like a defibrillator, allowing him to heal down civilians that have sustained gunshot wounds from the Reapers and First Sons or even the extremely toxic and debilitating tar that comes from Shasha. (Neutral)
*Arc Restraint: Cole can physically restrain his opponent's movements through creating electrical shackles around both their arms and legs which causes them to become physically grounded to the earth itself. (Neutral)
*Bio Leech: Cole can absorb the bioelectrical energy of his opponent through physical contact with their head/brain, doing so completely refills Cole's electrical supplies, heals him physically and causes his opponent to die. (Neutral)
*Karmic Overload: A Karmic Overload occurs when Cole's Karmic power is at its fullest, this ability gives Cole unlimited energy for a short period of time but given it takes away large amounts of Karmic level it can't be used consistently within a fight. (Neutral)
*Lightning Storm: Cole changes atmospheric conditions with his control over electricity and generates a large lightning storm which allows him to summon and control devastating bolts of lightning, this was powerful enough to kill David who was normally resistant towards electricity and could absorb electricity as well, it can also be used to strike Cole himself to fully restore his health, energy, and electrical charges. (Neutral)
InFamous 2:
Alpha Bolt: Cole shoots out a bolt of lightning, this possesses multiple different forms and functionality depending on the type of "bolt" (Neutral)
*Pincer Bolt: Cole generates 3 bolts of lightning which will home onto Cole's target if they're close enough to the bolts. (Neutral)
*Artillery Bolt: An increased range version of Cole's regular Alpha Bolt that does slightly more damage but has a slower firing rate. (Netural)
*Skull Bolt: Cole fires off a bolt of electricity which causes internal electrical explosions if said bolt lands a headshot (Evil)
*Scythe Bolt: Five overcharged Alpha Bolts that are tied together through electromagnetism, doing massively increased damage compared to Cole's regular bolts but also infusing the target with tons of electricity. (Evil)
Alpha Blast: A strong kinetic shockwave that sends objects flying and knocks enemies off their feet, this possesses multiple different forms and functionality depending on the type of "blast". (Neutral)
*Detonation Blast: Cole creates a cage of swirling, condense kinetic energy that sticks to any physical object, this can be exploded through either waiting a couple seconds or instantly if Cole shoots the cage with any of his "bolts", it also has the additive effect of allowing Cole to jump further through Cole jumping on the cage and detonating it, this doesn't damage Cole. (Netural)
*Punch Blast: Cole can condense his Alpha Blast, causing it to have a lesser area for the blast to hit things with but doing so increases the kinetic force behind it. which in turn causes the blast to deal more damage compared to Cole's other blast and launches things further as well. (Evil)
*Sniper Blast: Sends out a condensed version of an Alpha Blast, carrying the same kinetic force behind it but possessing a smaller AOE, greatly used against enemies who're far away enough to not be affected by Cole's Alpha Blast. (Netural)
Alpha Rocket: Cole lets out a ball of highly condensed kinetic energy that's held together by electromagnetism, this possesses multiple different forms and functionality depending on the type of "rocket". (Neutral)
*Tripwire Rockets: Cole generates two Alpha Rockets that are tied together with a singular strain of electricity, anything that interacts with the string causes both rockets to slam into each other, detonating and dealing massive amounts of damage (Evil)
*Sticky Rocket: Cole lets out an Alpha Rocket that splits into three smaller ones which home onto Cole's targets and stick to them, perfectly used for constant spamming. (Netural)
*Tesla Missile: While not listed as a Rocket, it is very similar to one. It may only be used by Cole when he focuses his powers through one of New Marais' transformers. Its primary use is for restarting other transformers, but it can also be used as an attack; any enemy hit by a Tesla Missile will be destroyed instantly in addition to triggering an electric explosion. (Neutral)
*Missile Bolt: While not listed as a Rocket, it is still considered a Rocket power as well as a Bolt. Cole uses this power in place of his normal Bolts during his first fight with the Beast, and only regains access to it if the RFI is fully charged. It has a smaller blast radius than other Rockets, and electrifies any conductive surface, much like a Bolt. (Initially Neutral, but later only becomes accessible for Good Karma)
Alpha Grenades: Cole throws out a ball of condensed kinetic energy held together by electromagnetism, this possesses multiple different forms and functionality depending on the type of "grenade" (Netural) 
*Cluster Grenade: Cole throws out a regular Alpha Grenade that proceeds to split into 8 smaller ones, generating tons of multiple smaller explosions, perfect for dealing tons of damage against a singular target or flooding a chokepoint with damage. (Neutral)
*Double Grenade: Cole throws out a regular Alpha Grenade which has the additive effect of causing another explosion after the previous one finishes, lifting enemies up into the air and dealing large amounts of damage. (Evil)
*Electrocution Grenade: The Electrocution Grenade is an unstable grenade that electrocutes nearby targets before exploding. Has a weaker blast radius than the Alpha Grenade. Cole can also use this grenade as a temporary source of energy for his Electric Drain before it explodes, making it easier for him to recover energy in powered down areas. (Neutral)
*Stalker Grenade: A grenade that, when lands, will "hop" to the nearest enemy and detonate seconds later. (Neutral)
Kinetic Pulse: Cole can lift objects with this power and turn them into an explosive projectile. From pizza boxes to boxes to cars, the object captured would always release an electric explosion after being thrown by a shockwave. Works on organic beings. (Neutral)
Static Thrusters: Cole can glide by releasing a stream of electricity. Was able to escape the gravitational pull of the Beast's incinerating Black hole. Later on was enhanced in New Marais. RFI and Beast Forms grant Unrestricted Flight. (Neutral)
Lightning Tether: Lightning Tether is the ability to use a rope of electrical energy and pull Cole to a building, or object, it can be moving or stationary. It the most efficient form of travel, especially for climbing. (Neutral)
Lighting Hook: Cole pulls objects and enemies towards him with an electrical beam. (Neutral)
Car Jump: Cole can use reach electromagnetism to launch himself off of objects such as cars and generators (Neutral)
Overcharge: When Cole drains a massive amount of electricity, he will become "Overcharged," where he begins to produce unlimited amounts of electricity, and gains an electric aura that electrocutes anything nearby. The boost lasts as long as Cole is in contact with a conductive object (power cables, generators,etc). Can also release omnidirectional electrical shockwaves. (Neutral)
Ionic Vortex: Summons a small tornado that picks up everything. Can easily pick up vehicles and enemies. Electrocutes anything caught. Has another version where Cole has direct control over it. (Netural)
*The Amp: Is a powerful melee weapon built and designed by Zeke, it is made to channel Cole's electrical energy to increase the power of his melee attacks. The Amp, which resembles a large double-pronged cattle prod, is what Cole uses to channel his electricity into and to attack enemies with. When in use, Cole pulls it from his pack, which would extend and channel electricity.
Napalm Abilities
|-|Napalm Powers=
If the player chooses the Evil Karma path in inFAMOUS 2, then Cole will have the ability manipulate napalm; the ability that he got from attempting to transfer powers with Nix.
* Teleportation: Cole can turn himself into a cloud of ash and smoke, allowing him to travel great distances through flight and giving him the ability to phase through most physical attacks.
* Napalm Manipulation: Cole is able to produce and manipulate napalm, oil, fire, and smoke, allowing him to release extremely destructive blasts of fire, create harden constructs purely made of oil or let out blast of smoke and ash, blinding and suffocating people.
* Napalm Trap: Cole can trap her enemies in pillars of napalm, leaving them extremely vulnerable. Cole can also likely ignite this pillar, engulfing his victims in a fiery explosion.
* Nightmare Blast: Cole can release a blast of smoke and ash that paralyzes, stuns and suffocates its victims. Cole can also release a continuous smoke screen around himself to physically blind, confuse and suffocate his opponents if they get too close to him.
* Napalm Grenade: Cole throws out a flurry of explosive orbs composed of napalm and fire, said orbs explode upon contact with their target.
* Firebird Strike: Cole launches himself at an enemy while engulfed in flames. Upon hitting his target, he releases a concussive flaming shockwave.
* Flame Drop: Cole teleports above his target, and slams down on top of them, releasing a fiery explosion that injures and disorients them.
* Ionic Drain: Cole uses an Ionic Charge to expand his Bio-leech ability, draining energy from his surroundings, including energy sources. In the process of draining Cole is untouchable.
|-|The Beast Powers=
In the inFamous 2 evil ending, John White decides to transfer his powers over to Cole so that he could carry on his mission.
*Power Giving and Boosting: Cole can grant upgrades to already pre-existing Conduit abilities like his own Radar Pulse, allowing him to see the Ray Field Plague, he can also grant entirely new abilities onto others which the previous Beast, John White did to him, granting him all of the powers of The Beast.
*Gravity Lift: Cole has great control over Gravity itself, allowing him to do things like lift people up without physically needing to touch them, lock people's physical movements if they don't possess any-form of flight, pulling people towards him without needing to physically touch them to even condensing gravity down to a point that it generates a massive, black hole-like object which absorbs everything around Cole, deconstructing them.
*Regeneration: Cole's capability of regeneration has greatly increased after absorbing the powers of The Beast, allowing him to reform himself from any type of physical damage, even if he was reduce to atoms he can reform himself, while he's in the process of reforming himself from such damage he automatically transforms into a black hole that absorbs everything around, deconstructs that matter and transmutes it into different matter that's used by Cole to heal his damaged body.
*Fireball: Cole can generate large ball of fire and lava that explode on contact with physical structures.
*Shapeshifting: Cole can transform himself into anything he chooses given his complete control over his bodies sub-atomic structure, but he would usually use this to transform himself into the hulken behemoth known as The Beast.
*Teleportation: Cole can instantly teleport himself large distances, being able to travel hundreds of miles almost instantly through teleporting, this also seems to have the effect of turning Cole into a black hole for a couple seconds while he either reforms himself back or shapeshifts himself back into his regular, physical state..
*Ray Sphere Blast: Cole's most potent ability, after absorbing The Beast's powers, Cole gain the ability to project massive blast of Ray Sphere Energy, being able to fill hundreds of miles almost instantly with Ray Sphere Energy, this energy has a plethora of inherent effects that are all quite powerful, such as deconstructing anyone who isn't a Conduit on a Atomic Level, forcefully removing their neuro-electricity and filling them up with massive amounts of radiation if they somehow survive both previous effects, which introduces the Ray Field Plague to them, causing them to become instantly ill, physically weakening to the point they're permanently bedridden and filled with constant pain and are eventually turn into mindless zombies that will attack anything and everything.
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==Notable Matchups==
Victories:
Thanos (MCU) Thanos’ Profile (Beast Cole and Complete Gauntlet Thanos were used. Speed Equalized)
Losses:
Inconclusive:
Good Cole MacGrath (InFAMOUS) Good Cole’s Profile (InFAMOUS 2 versions were used)
==References==
Category:Male Characters
Category:Game Characters
Category:InFAMOUS
Category:Acausal Characters
Category:Longevity Users
Category:Regeneration Users
Category:Reactive Evolution Users
Category:Matter Users
Category:Accelerated Development Users
Category:Awakened Power Users
Category:Martial Artists
Category:Enhanced Senses Users
Category:Extrasensory Perception Users
Category:Clairvoyance Users
Category:Acrobats
Category:Immortals
Category:Resurrection Users
Category:Precognition Users
Category:Energy Users
Category:Energy Projection Users
Category:Electricity Users
Category:Magnetism Users
Category:Telekinesis Users
Category:Temperature Users
Category:Aura Users
Category:Non-Physical Interaction Users
Category:Flight Users
Category:Explosion Users
Category:Homing Attack Users
Category:Weather Users
Category:Weapon Creation Users
Category:Paralysis Users
Category:Pain Users
Category:Status Effect Users
Category:Sealing Users
Category:Absorption Users
Category:Forcefield Users
Category:Death Users
Category:Durability Negation Users
Category:Healers
Category:Telepaths
Category:Vibration Users
Category:Gravity Users
Category:Attack Reflection Users
Category:Technology Users
Category:Damage Boost Users
Category:Perception Users
Category:Empowerment Users
Category:Statistics Amplification Users
Category:Weapon Masters
Category:Duplication Users
Category:Air Users
Category:Organic Users
Category:Smoke Users
Category:Sand Users
Category:Fire Users
Category:Creation Users
Category:Intangibility Users
Category:Teleportation Users
Category:Self-Destruction Users
Category:Stealth Masters
Category:Acid Users
Category:Summoners
Category:Phone Users
Category:Cross Users
Category:Humans
Category:Adults
Category:Terrorists
Category:Criminals
Category:Vampires
Category:Villains
Category:Antiheroes
Category:Evil Characters