History of Liptic

Liptic is an island found to the southeast of the Thalodor Isles, west of Kinland and south of the Domain. Liptic is famous for being the birthplace of Mechanimals.
= Prehistory =
== Formation ==
Earthquakes detected by the Dalmer reveal that landmasses (such as the towering Mount Couronnette) are rising to the surface. Before long the continent sized islands of Liptic rise and coalesce, forming the regions. The rise creates the three titans, (the tallest mountain ranges of Liptic) Regstone, Regsleet, and Regiore, these are named after the first explorer of Liptic, Regiald Chinplate who thought the mountains were made out of clay, ice, and steel, respectively.
The Sin region emerges around Mount Couronnette. During this violent procedure, the Stark Mountain range is created due to shifts in the crust of the world. Meanwhile, a Gigacetidae is trapped in a pool of lava, four kilometers below the Stark Mountain Range.
The mix of the three very different landmasses geological makeup creates the Adamantium, Lustrous, and Griseous ore veins before falling deep into the ground under their own weight.
The earliest known Liptican Fauna existed at this time, mostly by migrating from other islands and settling on Liptic. They all ultimately went extinct on the surface, but not before the arrival of the First Other Race (the Fora).
The first traces of Dalmer plans to charter explore and colonize the nearby lands of Kinland also appeared around this time. They have no knowledge of Liptic at this time, believing the area to be an unstable landmass of volcanic activity.
== The Fora arrive on Liptic ==
The earliest known system for writing is developed and used by the Fora. 
Signs of the fabled Fora appear all over the island, leaving behind bands, rings, coins, crowns vases and statues, but no constructions or permanent settlements.
An Ice Age prompts the flourishing of Coated Pig population, which then decreased when the Ice Age ended. This shortage of accessible food sources causes the Other Race to find alternative quarries. As a result, the avian population decreases dramatically due to overhunting. These event causes the first other race to start raising the animals as food, and establish permanent settlements.
The bottom feeder carp, now without birds as predators, becomes a resilient yet imperturbable species of fish and proliferates wildly around the islands bodies of water.
12 000 years before the Moville disaster
The Fora Castle is built. A bustling town is created around the castle in the deserted areas of Sin. The Other Race develops technologies such as chainmail armor and quicksand detecting sticks, but this civilization would not last. The area is plagued by meteor showers, one day a particularly large meteor buries the Fora castle underground and turns the surrounding town into a smoldering crater overflowing with natural energy sources. 
The Other Races ravage the area while fighting for these energy sources and were only stopped by another meteor shower. The people of the area begin to revere the Meteor showers of the area as acts of cleansing by displeased deities. The crater is renamed Meteor Falls
A thousand years after the events at Meteor Falls, a meteor struck Liptic, the meteor was in fact Sootos, an alien city ship that crash landed.
The aliens probably came to harvest the natural energies found underneath the meteor but miscalculated and crashed. The crash cracked open the meteor holding the energies away from the outside world.
Soon, the Aliens are seen for the first time in the desert areas of Sin, and again in the crater, prompting the other races to flee the area.
Old tensions reawaken amongst the other races to fight over the wellspring of natural energy which came from it. The other races are divided into two camps of religious ideology. Those who pray to their deity to save them from what they perceive as demon invaders, and those who believe that the aliens are angels sent by their meteor god to save them. 
However both believe that they have a divine right to the wellspring of energy released by the alien race. The religious tension turns into a full blown religious crusade, and using their collective faith in the meteor, the other race performs the world's first magical orbital strike on their cities, forcibly calming the fighting. 
Sky Thunder Pillar God was built in the Meteor Deity’s honour, and the people promised to pass down the prophecy that in times of conflict the meteor would return to smite the unworthy.
The Dalmer would later salvage the alien remains in the meantime see side story: the alien invasion of Liptic.
8 000 years before the Moville disaster
An Other Race (the Second Other Race) named the Sora, arrive on Liptic, and worship a giant tree, said to be a sleeping deity. On the tree reside butterflies who grow to immense sizes due to the trees unusual sap.
3 000 years before the Moville disaster
The first Other Race settlers create a fabled “magical ultimate weapon” (see the magical ultimate weapon side story).
Originally, the machine could only bring members of the Other Race back to life, and was used in that capacity to revive the royal line. Exposed to the power of this machine, one of the royal line gained immortality. Wanting revenge on those who had cursed him with an infernally long life, the Royal converted the device into a weapon that he used to end the great war for the machine by destroying both sides, and all trace of the other race on the island. The weapon was later buried deep underground by the regretful royal to try to prevent it from being used ever again.
= The Colonization of Liptic =
== Pioneers ==
c. 300 years before the Moville disaster
The Dalmer, using the DCDEA, finally get a real glimpse at the islands of Liptic.
The exploration satellite that discovered Liptic Garfield is destroyed by a meteor shower passing by Liptic. 
The Body of Liptic is formulated by Pioneer General Daxus Fairview, this plan is made in order to colonize Liptic efficiently. The plan is in several steps, each one taking care of a specific aspect of colonization of the island. The steps were as follows: 
* Settle the Bones (Construction of hab cities and above ground installations).
* Pump the Marrow (Industry).
* Insert the Nerves (Organization and establishment of Infrastructure).
* Grow the Muscles (Population).
* Flow the Veins (Paving the Roads).
* Spread the Skin (Distribute Defensive capacities).
The settlement of Liptic was made using city blimps and hab cities for habitation, and its ressources gathered using floating rigs. Several companies were funded by the government to supply the future state of Liptic built City Blimps and Floating Rigs to be sent to Liptic to accelerate its colonization.
Naturally the companies were all too happy to continue to supply these wares even after Liptic became a lost cause for colonization as it was the assurance of an easy paycheck. This extortion method was complimented by the government's complete lack of verification of the wares supplied by companies it was buying from, for example casino’s, tobacco companies and soda factory rigs were flown in from Dalmeran to Liptic.
Eventually the government learned of this, and nationalized the companies. Once nationalized the companies who were originally independent institutions underwent full automation. A short time after, the Scleratic War began, and attention shifted away from the companies. The government simply believed that the fully automated companies would stop sending supplies to Liptic when the war effort required it.
In reality, the company's government chosen management was blindly corrupt for exactly the same reasons as their former owners.
As such three fully equipped City Blimps left Dalmeran for Liptic during the War. One was from Khazzan and crashed in the Wood Sea, which the company managed to pass off as a humanitarian effort despite clear reports that it was a supply City Blimp and no living dalmer being aboard the vessel.
The supplying of Liptic continued despite the lack of colonists willing to go to the island and eventually stopped altogether when the island became an Independent Kingdom in title only.
=== Settle the bones ===
City blimps were very popular, as the Dalmer loved the idea of a cruise from Dalmeran to Liptic, and even more wanted to be part of the next expansion of the Dalmer empire. 
City Blimps were massive airships used to transport hab cities from Dalmeran to foreign lands to colonize. The blimp is composed of two parts, the balloon, which is the hab city proper, and the command module situated underneath, where the personnel resides and takes care of day to day operations. The balloon is not hollow at all, it in fact contains the hab city it will drop off at a designated area to create a small city that deploys itself directly from the blimp. 
When arrived, the city blimp’s command module splits in twine, launching the autobuild sequence. The autobuild begins with the military installations, then the habitations, then the roads, then the city’s infrastructure, and finally the city administrators palace. This considerably shortens the time needed to settle the Dalmer, and the underground nature of the hab cities means minimal effect to the environment landscape.
=== Pump the Marrow ===
Why the craze for floating Rigs? No terraformation necessary, easy jobs and ease of comfort for the population.
=== Insert the Nerves ===
Public transportation, shipping lines, communications, water, power, A-web, power plants, administration, 
=== Grow the Muscles ===
Hospitals, healthcare, childcare, eldercare, food access, incubators,
=== Flow the Veins ===
Railroads, highways, plane routes, 
=== Stretch the Skin ===
Police stations and military outposts, industrial-military complex
200 years before the Moville Disaster
In Dalmeran, Mousetrap TV is founded, and begins reporting on the islands of Liptic.
Colonization Centers in Dalmeran are opened, allowing private citizens and governments to bid on plots of land. The Cable Club begins its communications with the Lord Divisionary to charter the island, but these are cut short as the DCDEA’s readings in accurately depict the islands.
100 years before the Moville disaster
The ferry going from Liptic to Dalmeran is planned in anticipation of colonization and greenlit for production.
The Sea Maul Research Facility is decommissioned.
Abandoned mansions appear in the forests of Liptic due to incorrectly inputted coordinates.
Village Bridge is constructed after the river flooded the area around the land that would become the island of Johann.
The island of Johann is bought by an ultra-rich family and a secret underground bunker is built on site.
== The new Moville Disaster ==
The event that triggered the age of Mechanimals, and most of Liptics contemporary history is known as the new Moville Disaster. 
The New Moville disaster was caused by the failed landing of a Power Plant flown into Liptic, which caused an atomic fracture, which in turn caused a chain reaction with other power plants, destroying those within blast radius, which turned Liptic into the familiar radioactive wasteland it is known as today.
So traumatic was the event of new Moville that it marks year 0 on the Liptican Calendar, and transitions Liptic into the age of Mechanimals and more generally its contemporary age of history.
= The age of Mechanimals =
The new Moville catastrophe takes place, blasting most life off the face of Liptic. A fraction of the Dalmer survived as they were hidden away in underground bunkers when the catastrophe happened.
The massive radioactivity created from the incident forces the Dalmer to stay underground. Safe from the toxic ashes of the once verdant land of Liptic arise the Mechanimals.
=== Original Mechanimal ===
The original, and supposed God of, Mechanimal is the first creature that emerged from the nuclear catastrophe. This creature, dubbed the Original Mechanimal, absorbed the most radioactivity, and so is the most powerful of these creatures, attaining powers considered unnatural and sentience well beyond parameters generally reserved for other races.
==== Elder Mechanimals ====
The original Mechanimal eventually spawned, but its offspring was vastly different from itself, and were unstable.
Examples of the offspring include a gigantic lumbering creature who could labor the soil to disperse part of the radiation, a sort of atmospheric dragon capable of filtering the radiation from part of the air; and a sea dweller who filtered radiation from the sea. These creatures abilities rendered the area near its territory apt to sustain life.
These creatures were created in what would become temples to the original and what would become known as Elder Mechanimals or Legends in Liptican folklore. 
Elder Mechanimals are creatures built by the Original whose power could potentially make them weapons of mass destruction.
==== Proliferation of Mechanimals ====
Many different species of Mechanimal’s, descendant of the Original and the Elders spread throughout the Land, effectively replacing the animals of the land lost to the catastrophe. The Mechanimal’s adapted well to the climates they found themselves in as their instability of form eventually subsided. This led to the creation of most of the Mechanimals found today in Liptic, new species seeming to appear and disappear overnight.
==== Invasion of Liptic ====
An alien invasion occurred when the Original Mechanimal returned to Liptic from space with an invasive species, who eventually all died from radiation poisoning. To destroy the remaining invaders, volcanoes were sprouted, and Mechanimal’s near the volcanoes turned into creatures that seemed to be made of living lava. 
Eventually the Aliens were incorporated into the Mechanimals and eventually disappeared entirely as a species. The only remains of these species are two types of Mechanimals, one resembling a crescent moon, and one resembling a star
Some time after the Alien/Mechanimal conflict, the Dalmer instruments indicated that the surface was showing lower levels of radiation, sufficiently low to allow the Dalmer to return to the surface.
= The History of the creatures and the Dalmer =
==== The Theoretical Elected Kingdom of Liptic ====
The story of the Mechanimals begins after the New Moville Disaster. When the Dalmer stepped cautiously out of their City Vaults and Hab Villages, they sent observation teams to survey the land they once knew.
The Dalmer left their shelters and slowly attempted to reclaim the unrecognizable island. Ruins and devastated settlements dot the landscape. Mountains, valleys, lakes, forests plains are changed beyond recognition. 
Dalmer and the Mechanimals lived in relatively peaceful ignorance of each other for many years until re-industrialization, and the return of overall basic electricity made the need for expansion imperative in every aspect of the Dalmers daily lives. 
The Dalmer eventually managed to redeploy a few satellites to map the island, it was at this point that the government began to realize the extent of the damage from the catastrophe. 
Travel on the island was difficult due to wild herds of Mechanimal’s which were often lethal to caravans. 
At this point the island is Chartered, Kurats are established, who in turn become regions, and the process for Liptic to become an Elected Kingdom begins.
The first battles were difficult as large groups of Dalmer operatives quickly got killed by the wild Mechanimals.
The Dalmer created weapons against the Mechanimals but soon they realized that no weapon was greater than the natural ones they already had among them, the Mechanimal’s themselves.
= History of Mechanimal study =
==== Study robots ====
The Dalmer started to study these new creatures using massive radiation resistant robots that usually guard hab sites. The Mechanimals didn’t take to these giants despite their gentle nature and attacked them relentlessly until the dalmer decided to retire them to guard their hab sites. 
The Dalmer instead resorted to high flying low atmospheric observation drones to survey the Mechanimal’s from up high, careful to avoid the atmospheric dragon and its airborne offspring.
Given that the drones were merely for observation purposes, the Dalmer had no real way to study the Mechanimals, since cadavers were impossible to obtain due to their supposed rapid degenerescence in the wild (later revealed to be recycling done by local fauna). The observations also showed that the other races attempting to recolonize Liptic faced similar violence from the Mechanimal populations and risked near extermination. 
However the other races, particularly children managed to befriend and use the creatures as pets and cattle.
The Dalmer also quickly realized that the Mechanimals were capable of interbreeding, sometimes creating entirely new species that showed great potential for use in rebuilding Liptic as a civilized territory of the empire.
==== Weather studies ====
The Dalmer then tried to test the creatures capacity to adapt by using weather modifiers adapted from scleratic technology.
First using the fabled Liptic Weather Weapon they caused an arctic cold in a large area, to study the Mechanimal’s adaptation to the constant snowstorms. a smaller guard robot was built to study them as the atmospheric drones were blinded by the storms. This caused more robust Mechanimal’s to appear, adapted to the snow. 
In another area they artificially created a drought, because of the intense temperature, the dalmer left the area and created a guard made to look like it was made of rock for camouflage. In an area prone to thunderstorms without Dalmer intervention a para thunder guard was deployed. 
==== Proof of Sentience ====
Surprisingly the Mechanimal’s eventually captured all the guards and observation drones sent to observe them and began to worship them as messengers from their god, showing clear signs of sentience among some species of Mechanimals.
==== Other races ====
The usage of the Mechanimals by the other races was akin to animal use. Mechanimals are captured and bred for their useful traits. For example useful species of Mechanimals were used as protectors to ward off pest species of Mechanimals. 
The other races have different uses for the Mechanimals in accordance to their needs and cultures, as weapons of war or as friends and companions. Their method of manipulation was mostly through hypnosis, starvation and violence against the Mechanimals.
The war broke out roughly at the same time as the Dalmer regional conflicts. 
Mechanimals also played a prominent religious role, the other races believed the intelligent creatures to be reincarnated members of their species, (in some cases, the other races married Mechanimals believing them to be reincarnated spouses). This is further advanced as some species of Mechanimals exhibit anthropomorphic features.
==== Mechanimals of War ====
The government began to research how to use them for battle, being inspired by spy drones surveilling the other races of the continent who seemingly could domesticate certain species of Mechanimal’s for their own uses such as cattle, beasts of burden or pets. The Dalmer noticed that children would not be harmed by the Mechanimals, and so sought to take advantage of this.
After a while, the Dalmer noticed that Mechanimals were obviously of Dalmer make, but they couldn’t trace their source. Eventually the dalmer saw the appeal of adapting the robotic Mechanimals into combat machines. 
Supplying the Dalmer with Mechanimals, however was a much more difficult endeavour, the Dalmer faced high failure rates to taming any kind of Mechanimal, as the captured specimens died within days of capture. 
In order to counteract the Mechanimals dying while captured, Program Serums were developed, to limited effect.
The dalmer eventually developed storage systems to keep the robot Mechanimals in controlled spaces, to be deployed via warp charge when needed. These devices were known as reployers.
What the Dalmer didn’t anticipate was that the Mechanimals had near animalistic personalities, and acted as such. They bred in the wild, and soon feral Mechanimals became as common in the wilds of Liptic as their organic counterparts. 
Later the taming chip was created. This creation made it possible for government supervised military organizations to catch the Mechanimals and use them for combat against enemies of the region. Taming chips were developed by the Dalmer and used by groups (battalions) who wandered the world in search of Mechanimals to tame, but the process was too slow. 
Modern Taming Chips were later developed from the research of Professor Westwield of Calada University. Even when tamed, Mechanimals are still incredibly dangerous, the implanted taming chips often failing altogether reverting the Mechanimal to its feral roots with lethal results. 
The Dalmer also tried creating their own Mechanimals from the ground up for the explicit role of combat instead with no real results at first.
They found soon that newer robots were appearing that didn’t match any of their designs, leading them to believe the Mechanimals had their own quasi biologic creation process. 
=== Regions fight each other for dominance ===
Naturally, when the taming chips were found to be effective weapons, Mechanimals were used in conflicts between the newly created regions of Liptic. With new variants of the machines appearing frequently, this made the military operations more of a search for the Mechanimals who were docile enough for the chip to be effective and effective warfare assets. 
This wouldn’t last as demand for combat ready Mechanimals far surpassed the slow supply of implanted, tamed and trained machines and soldiers capable of operating them effectively.
==== The Emitter Array ====
To quicken the production of Mechanimals the Dalmer created a radio emission array capable of spreading a dampening wave all around the continent of Liptic to pacify all of the Mechanimals down to reasonable aggression levels.
The effects of the array was immediate, and attracted the attention of the Original Mechanimal. 
==== The Original Mechanimals Wrath ====
The Original Mechanimal appeared on Liptic and the array was the first thing it destroyed. Then the Original started targeting settlements near the emitters, the Dalmer were forced to shut off the emitters and retreat once again to their underground habitations.
Once the Original stopped its attacks, the Dalmer enacted a Liptic wide campaign to scour the continent of the Mechanimals, killing as many as possible in order to keep only the most obedient for chip placement. 
At first the Mechanimal’s acted the same with the dampeners, when the effects of the array completely subsided, the remaining Mechanimals who received the first generation dampeners attacked with a vengeance. This caused the island of Liptic to lose most of its other race population who hadn’t retreated to fortified positions. 
==== Manipulator chips ====
As time passes, newer and newer variants of Mechanimals appear. Some can cause more destruction than the rest with no real way to counter them. 
To counter the more powerful Elder Mechanimal’s, the prototype taming chip was soon replaced by the more efficient Manipulator Chip which allowed for use of Mechanimals for military applications. 
Manipulator chips allowed soldiers to control six of the machines at a time simultaneously without risk of the chip failing and the Mechanimal reverting to its violently feral behavior.
The chip itself is implanted in the machines mainframe or any central processing system and dispenses electrical impulses to the brain. These impulses render the machine susceptible to suggestion, and are under orders from the soldier. The orders are translated into impulses by a Motherboard found in the soldiers enhancing helmet and stabilizing bracers. 
== Legendary Mechanimals treaty ==
Meanwhile, the process of creation of an Elected Kingdom was in full swing and each region was in a constant war with one another over natural resources. Not resources like trees and oil but for Mechanimals. Machine’s so powerful they were equivalent to weapons of mass destruction. However where these increasingly powerful Mechanimals come from is still a mystery for the Dalmer.
The capture and domestication of legendaries becomes the priority before the creation of the Elected Kingdom can continue.
Wars continued to rage across the continent and casualties began to build on all sides. Finally the wars end when Elder class Mechanimals in charge of enforcing the Wards law on the continent intervened in conflicts. 
The governments of all regions soon realized they couldn't fight against the awesome power of elder class machines and quickly withdrew their forces. 
Perfumed Palace is built to keep the regions from fighting each other, as a neutral zone. The Perfumed Palace is where the treaty was signed.
The Elders appear every time to restore balance, and have no fealty to one region or another, a treaty was drawn up stating that the regional governments would no longer go to direct war with one another, but domination of Liptic by a single region to create an Elected Kingdom was never taken off the table.
==== PLAGUE ====
The Plague is organized to filter the weaklings out, and help one region achieve world domination under the rule of the champion.
Instead of open warfare between the regions for the establishment of the Elected Kingdom, a new policy was put into place, one that would keep the peace and keep the Elders from intervening. 
The policy put a contest in place, a contest that would grant the winning region supreme power over the world. The contest was called the PLAGUE. 
The point was for soldiers to scour Liptic alone or in groups no larger than six to capture, chip, study and train Mechanimals. Then they would fight against other soldiers in combat. The soldier who managed to kill or incapacitate the other could take the defeated soldiers machines (by reprogramming the implanted Manipulator Chip).  
== Origins of Main ==
The writings of the secessionist nation of Main recounts how Mechanimals appeared in the Crumblan region of Main, and how this appearance became the source for the regions focus on child soldier programs dedicated to the capturing and training of the creatures. 
Secession
The secession of Main was because a massive corporation became frustrated with the inability to make money off their inventions. They were responsible for several groundbreaking technologies such as the robot reprogramming devices, the storage system and the combat summoner. These technologies were all bought and run by the government.
The company tried to build as many learner robots as possible, but since dedicated tacticians fill that role, they were pretty much stumped, so they built homebrew robots, to increase their power.
One of their creations rebels and creates its own robot army. 
One creation is confronted by its own existence and leaves (loner?). The company goes nearly bankrupt and goes underground, its science team disbands. 
The company is then run by people with other intentions, and the science team creates a crime syndicate. Heroic tacticians stop the villainous science team from seizing the company and starting another war. 
in the aftermath however, the created robot returns, and under the influence of the evil company's leader, instaures the Championship system in Main.
Main Government
Mains government is a hidden international government focused on technology, social welfare and warfare. A Social Technocracy of sorts largely equivalent to the general imperial feel. There is free housing, food, healthcare and security. The technocracy is concerned with the furthering of technology for all. teleportation and reprogrammers are easily accessible. Technology is also given for free, codexes, navigators, cells and watches are easily accessible. National Health Services are places where civilians can eat and sleep for free.
Health workers and police forces (for non security related disputes) are robots built from a duplicated UC. 
Resources are owned by the community, but are largely at odds with the companies of Liptic.
The Compagnies of Liptic
The companies monopolizes reprogrammer technology and production. Craftspeople and rival companies appear. Some of these have reprogrammers that turn the robots into energy sources. The companies want to find where the Mechanimals are from, and in answer, the God sends its lieutenants to fight the Dalmer. Ignoring the citizenry’s focus on community equality, the companies build probes to warn of the arrival of the Mechanimal God following discovery of its existence. This caused mass war profiteering by the companies in order to be ready for the arrival of the Mechanimal God. They also organize privately funded competitions in order to prepare for the fight against the Mechanimal God, which the local government is blind to. The Compagnies trained children, based on texts of other race Mechanimal cults, to be tactical strike teams to kill the god and its servants when it arrives. 
The companies also use their influence to avoid the robots being used as weapons of mass destruction by the governments, and try to avoid mutually assured destruction by lobbying for the banning of army formations of the trainer robots (warlords are closely monitored), using the Mechanimal god as a catalyst for warmongering.
Mechanimal Related Secession
Matter-energy transference machine experimentation begins in the region of Main, after 100 successful tests, a catastrophic incident ignites the machine and a massive wave that fragilizes structural integrity of buildings in a huge radius. The glass island crisis as it is known causes simple winds to crush the infrastructure of the region. 
Dalmer citizens are killed by mutated creatures, that are at first killed by the inhabitants, then later adopted as pets and servants. The Empire begins experimenting with the combat prowess of the animals, which are shown to have a friendly connection to those who treat them well, much like dogs. 
Following accusations of the creatures being other races, some demand their extermination, the landmass of Liptic secedes from the empire and they are cut off from warp technology and government basic services. 
Civil Conflicts
Rather than ally under a single Liptican government, Interkurat wars in the former kurats of Main start over cultural differences
The Interkurat wars reach a head with the destruction of the island city of Lakpolis via a large scale, hyper-destructive infected attack and the chemical warfare used in the Main region poisoning and further mutating many of the indigenous infected breeds. Interkurat wars erode at the peace between infected and civilian populations in the area, leading to larger hostile infected rates in outside population dense townships. Hostile trends prompt Imperial intervention. 
Imperial Invasion
Main unifies under the leadership of Vermi regional leader Ginni and counter-attacks the Imperial forces led by the Crumblan EKDF. Imperial forces have greater military training and supplies, including better field medicines and the newly created Mechanimal containment devices.
Ginni is captured by Imperial loyalist forces, political families are dispersed through the region as townships fall to reduce potential political regrouping. Grand Leader Ginni is held as a political prisoner.
Peace attempts and Strife
Creation of the Ministry, composed of the four most celebrated Liptican military leaders, two appointed by the Empire and two selected from each region to pacify local populations. Admittance is based on a system of meritocracy to encourage reunification. Relief aid is supplied to regions and households based on cooperation with Reunification Efforts, any able-bodied individual over the age of 7 may participate.
Ginni is reinstated as a local township leader in return for open support of the Ministry and the codification of an Empire compliant local government.
First reports of the rebel group Astronomicans where a manifesto is acquired which claims to be building an army to overthrow the new system.
Astronomican scientists sneak into heavily fortified Braz kurat in central Main. They recover the sequenced genome of one of the individuals believed to be one of the first Mechanimals.
Beliefs arise that the Mechanimals are actually the next phase in evolution, and to find one of the originals would better help understand them. There are many tried and failed cloning attempts, before a final experiment is successful. The result of this experiment, capable of self-induced Energy-Matter transference, is responsible for the deaths of dozens before escaping.
Change of Plans
The first PLAGUE competitions took place, however, the Mechanimals were not duped by the noticeably smaller efforts of the Dalmer to use them as war machines, and killed all soldiers that used them as weapons, the Perfume Palace is burned to the ground, killing all inside. Despite this event, the Perfume Palace Treaty is maintained, and a heinous plan was formulated by the Dalmer, the Youth Program.
The Effort
The Effort was a child soldier Mechanimal training program instituted by the Ministry in order to create a form of peace among the youth of Liptic. The Effort was established to combat the increasingly hostile Mechanimals and to return the peace that had prevailed in the years prior to the Interkurat Wars and the Main-Imperial War. The Effort mostly worked by using children to capture and train Mechanimals, exploiting the fact that Mechanimals were unwilling to hurt young Dalmer for unclear reasons. 
The participant’s families were rewarded financially and were strongly encouraged by locals for their cooperation with the re-habituation of the hostile Mechanimals. Governmentally distributed rewards proportionally to the number of township leaders (Warlords) the Participant is able to defeat. The largest rewards were given to those who proved their skill to the Ministry. Township leaders and Ministry members are strictly forbidden from using personal Mechanimals to encourage a relatively high percentage ratio of victory/defeat.
Township leaders, colloquially known as “Warlords” have the governmentally sponsored responsibility to deal with the day to day operations of their appointed townships and to spearhead the Effort by distributing governmentally raised Mechanimals to the Participants, and maintaining care and training facilities for their use.
Township leaders, or a locally designated science facility, are to distribute pre-approved Mechanimals to participants. Such specimens are bred for obedience, monitored for favorable dispositions, and likelihood of strong partnership bonds. They are then placed in their respective ICDs and kept in storage until Participants come forward to join the Effort.
The Champions Rise
Main was a single area until one region went to war with the others. Ever since, Main is built to be a gauntlet state, where the leader is the strongest of the entire land. Every other region has its own PC system for storing Mechanimal specimens, each with its own developer. They all share the same cyber network. 
Towns are headed by a warlord who gives out marks of strength, when they are all beaten and give fealty to the uprising champion, they then challenge the Ministry, in their massive fortress. 
However, under this form of government little care was given to food production and basic government services. The most recent champion, paranoid in the extreme, orders the genocide of all who would oppose him, and aspiring champions are assassinated quickly rather than given a fair shot at the title. only the elderly and children are left alive, the land becomes a haven for gangs and crime lords. 
Anti champion sentiment rises, children in remote villages are supplied weapons by their elders, with the goal of eliminating and replacing the current Champion.
A large militia founded by veteran Participants is created to stamp out anti champion sentiment, they put on great shows to divert the attention of people. they also profit from the mass distraction to find any hidden weapons. 
Return to form
Eventually, the champion reinstated imperial rule, and the Mechanimals of Main were eliminated. the gauntlet system was kept as a form of soldier training program for the youth. Youth still train to this day to become champions of Mechanimal team warfare. 
Main then became a socialist state bent on a mix of protectionist philosophy and war fueled meritocracy. 
The government funds battles between youth soldiers, encouraging strong tacticians to emerge. 
In the end, the entire region of Main is full of professional robotic warfare tacticians, making them near undefeated in protecting their borders.
Government businesses emerge from this child soldier effort; supermarkets, health services, casinos, housing, the storage system, food, power, the warlords and the Ministry are all funded by the government. 
In accordance to the Return to form, the entire country of Liptic was dedicated to the use of Mechanimals.
The government also supplies the robots the youth use in battle, then leaving them to progress accordingly to their talents. The government releases Mechanimals into the wild for the youth to capture and reprogram. 
The applicants all have a government issue tactician card, that doubles as an ID card, debit card, access to the storage system, and defines the payout and tax rate of each battle between tacticians. Perk Software Uploaders “Marks of strength” are only usable after beating certain warlords because they certify the holder as a capable tactician who can handle the perks of the robots (flying, surfing) and those who don’t have certifications cannot enjoy these because they could harm themselves and others.
When reprogrammer technology became accessible to the public, trouble was inevitable as any civilian could now become an applicant, and the tacticians were now free to have dozens if not hundreds of battle ready robots at their disposal.
Licensing tacticians became imperative, their storage was closely monitored, and could be frozen if too many robots were stored by one tactician, or if they were stolen. however, the revolution was postponed when the boom to the economy brought by the wide access to the wild robots gave way to a post scarcity economy. 
Return to Form Government
The new form of Liptican government is composed of a Champion (king), Ministry members (lieutenant/minister), Leaders (Mayor), Leaders Knights (Mayor's aide/Footman) and Aspirants (tacticians). Other roles include professors who observe trends in robotics construction and apply them to the regional construction office for new robots and strategies. They essentially fight to ensure they maintain the best trainer robots in their territory. 
If a leader is beaten by another leader, the town falls under the winners authority. The leader joins the Ministry as a member. 
Ministry Champions generally live the end of their lives in solitude, as there is really nothing left for them to do. They act as a final challenge to the next champion. when they are finally beaten, they return to the world. They also have a responsibility to capture the most powerful wild robots to avoid potential harm to civilians, giving them reputations as monster hunters.
Governmental Status of the United Kurats of Main:
The current governmental status of the United Kurats of Main is independent, but with remaining occupation and overseeing by Imperial forces, and mandatory participation in the Crumblan EKDF.
The United Kurats of Main are free to govern themselves on a local level by the Township leaders.
The United Kurats of Main are free to govern themselves on a regional level by the Ministry council.
The Empire retains the right of veto on all levels.
The Empire retains the right to half the council seats in all Ministrys.
The Empire retains the right to remove and appoint any Town Leaders as seen fit.
The Empire is currently funding the majority of the supplies to the region via the Effort, and is working to improve the overall technological level of the regions to the standard of other Elected Kingdoms.
Last revolution
The storage system was hijacked more than once with the goal of stealing all captured robots. Since then, the system was divided into town storage systems and a dedicated tactician storage.  The mainframe of the system is held within the Ministry, which is arguably Mains defense system. 
The company once reemerged and hijacked the storage system, sky dropped soldiers at the Ministry's doorstep and took over Main by holding its defense system hostage at the mercy of wild robots and external powers. 
The champion acted by saving the systems builder, destroying the company's training grounds, its sources of income (casino's), and stealing their immaterial robot detection technology. The champion then destroyed the company's headquarters. 
==== Youth Program ====
Over time, rumors of the creator of the Mechanimals returning arise, and savage Mechanimal’s regroup and show signs of malicious intent towards the Dalmer and the other races. 
It became obvious over time to the regional governments that while the original is free to create and destroy Mechanimals and as long as the Elder class serves to regulate balance they can't make any moves. That is why the Youth challenge was created; as an attempt to capture these legendaries by use of portable dampener arrays to bind them to their will and that of their government.
The youth program is the policy that only children under the age of 15 may capture and train Mechanimals for the purpose of combat. This in essence created a child army in Liptic. 
This was necessary as the Mechanimals are seen to have no violent intent towards children whatsoever. 
= The Robot God =
== Regions plan to destroy the God ==
The regional governments, tired that their territorial efforts are constantly thwarted by the latest Mechanimal superweapon despite the dampeners, decide to find and kill the god. They do this by raising child soldiers trained not to establish an Elected Kingdom but to find the god.
To avoid resource expenditure, only the champions of PLAGUE tournaments are allowed to go after the god.
The Mechanimal Liberation Front or SLF, an organization that tries to prevent these governments from destroying the god is created. What the SLF didn't realize was that their leader was actually misleading them the entire time and stood to gain more from the government if it helped to take on the Elders rather than stop the continued use of Mechanimal’s.
== The Wounds of Liptic ==
The wounds of Liptic are a series of catastrophes that plagued Liptic. These catastrophes are believed to be the work of the God of Mechanimals, if legends are to be believed. 
The first wound was when Mechanimals blocked off electronic and communication devices before destroying the inhabitants of a large city. Due to this act, the dampener effect is disabled, reverting the machines to their feral roots. Several other Wounds followed that seriously harmed Liptic as a whole. When the child soldier program proved to be effective in repelling the efforts of the Robot Gods efforts, the God answered in kind. 
== The protectors ==
The protectors were gargantuan machines that were sent by the machine god to attack the nation of liptic. 
=== Firebird, wrath of the god ===
A massive Mechanimal declares war on humans by taking control of Mechanimals and ordering them to go into a homicidal spree. In response to it, Dalmerkind bands together to fight and survive the deathtrap their island has become.
The first effects are immediate, entire towns are decimated as by a hurricane, and the residents captured.
The firebird attempted to use a power temple using captured humans as fuel for an entity captured inside. The result was that monstrous robots were unleashed from the temple.
The Dalmer countered the assaults using power armored units equipped with wrist mounted thermal lances, dubbed guardians of the flame (they guard against the flame). The Dalmer use the guardians of the flame, this is because the invaders were after Dalmer artifacts protected by the guardians.
After the battle ended in a draw, the dalmer started organizing a counterattack against the Mechanimals and their master the Firebird, while remaining neutral towards the other races efforts.
=== The Gods Creation Temples ===
The creation temple is an underground facility where the mechanimals were created by their god, the Ward. The Dalmer accessed the religious beliefs of wild Mechanimals, and found proof of the temple and accessed it. By overriding the temple, the Dalmer managed to control and create new machines.
=== The Mechanimal God Arrives ===
Many portals opened around the island of Liptic, prompting the opening of passages to different lands (later known as Realms). From these portals flooded new mechanimals, presumably because the creation temple was under Dalmer control. Using a legal loophole, the HKC declared Mechanimals other races (although in reality they were more of an invasive species, as acces to go through the portal was never made) and a campaign of extermination began.
When the God arrives, the Dalmer recognize it immediately, it's the Steward.
Category:Liptic
Category:Long Articles
Category:Dalmer History
Category:Unfinished articles