Regeneration

Regeneration is a status effect that restores a player's (or mob's) health over time without interference from Hunger.
== Effect ==
The amount of health healed over time is shown in the table below:
Level	Ticks per	per second
1 	50 	
2 	25 	
3 	12 	
4 	6 	
5 	3 	
6+ 	1 	
Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32, making level 33 the same as level 1, etc.
== Causes ==
Cause 	Potency	Length 	Notes
 	I 	0:45 	is regenerated.
(extended) 	I 	1:30 2:00 	or
II 	II 	0:22 	
 	I 	0:45 0:33 	or
(extended) 	I 	1:30 	
II 	II 	0:22 0:16 	or
 	I 	0:11 	The health regenerated depends how long the entity spent in the cloud.
(extended) 	I 	0:22 0:30 	The health regenerated depends how long the entity spent in the cloud.
II 	II 	0:05 	The health regenerated depends how long the entity spent in the cloud.
 	I 	0:05 	
(extended) 	I 	0:11 0:15 	or
II 	II 	0:02 	
set to Regeneration 	I 	0:17 	Replenishes when in range. Requires beacon pyramid level 4. Due to a bug, beacon regeneration works at only the normal regeneration speed.
 	I 	0:080:06 	Must be made with . Regenerates or
 	II 	0:05 	is regenerated.
 	IIV 	0:200:30 	or
 	II 	0:450:40 	When being revived by it. Regenerates or .
Spawning within the world	I 	∞ 	Applies only to s on Hard difficulty.
Unlocking trades 	I 	0:10 	Applies only to s. Regenerates
Having low health 	I 	0:10 	Applies only to s.
Killing a mob 	I 	+0:05 * s nearby	When killing a mob that can be targeted by an axolotl while an axolotl is nearby
== Brewing ==
Potion 	Reagent, Base	Extended 	Enhanced 	Effects
Potion of Regeneration	 	Potion of Regeneration (extended)	Potion of Regeneration	RegenerationRestores health by every 2.5 seconds.
Enhanced:Regeneration IIRestores health by every 1.2 seconds.
==Notes==
==Immune mobs==
Undead mobs and ender dragons are unaffected by Regeneration.
==Data values==
===ID===
:
:
==Advancements==
== History ==
 
 
 
==Notes==
it:Rigenerazione
ja:再生能力
pt:Regeneração
zh:生命恢复