Report 1539

Report #1539
Skillset: Aeonics Skill: Contingency
 Org: Institute Status: Completed Dec 2016
Furies' Decision:
Solution 1.
Problem: This report seeks to solve two problems: One - Aeonics has a lot of
defenses to put up and maintain in a fight, with no way to speed it up. Two -
Contingency is not useful, due to requirement to target a specific player, and
the power cost versus effect being low.
[A:15 R: 0] Solution #1: Change Contingency to fire on any player instead of
 only a target. Change contingency to raise all other
 Aeonics defenses (except Paradox and Aeonfield), and
 refresh the duration if those defenses are already
 present.
[A: 4 R: 5] Solution #2: Change Contingency to an active ability that raises
 all Aeonics defenses (except Aeonfield and Paradox)
 for 5p.
Player Comments:
---[Shedrin on 12/5 @ 16:02 writes]:
Contingency currently is a defense that costs 5p and must be targetted at a
specific player. When that player hits you below 50%, the Contingency fires and
PasteGlimpse, FutureGlimpse and Foresight are used on the Aeonicist.
---[Falmiis on 12/6 @ 05:50 writes]:
Prefer sol 1.
---[Wobou on 12/10 @ 20:42 writes]:
I support both but I prefer solution 1 because it seems like a more interesting
version of these defense roll up type of skills.
---[Raeri on 12/12 @ 00:56 writes]:
Support for Solution 1
---[Lerad on 12/16 @ 00:18 writes]:
Sorry, I somehow missed this report. There's a concern I have - Contingency puts
up three time limited, very combat-orientated defenses. Those defenses are each
meant to last only for a window of time before they fade - there is, therefore,
an advantage to being able to put them up reactively. When contingency fires,
the aeonics user gets a significant boost in dodging afflictions and attacks in
general. Losing this is, I would argue, a loss for aeonics users. For that
reason, I'm not very keen on solution 2. For solution 1, on paper it doesn't
actually change much of the ability's use and effect in combat, and also allows
the user to put up all their defenses at once. However, it only fires at 50%
health, which means it's... not useful at all for deffing up before a fight, or
after a death. Other than the three defenses that contingency already puts up,
the other defenses (mindclock, insight, timelessbody, alacrity) are also not
time-limited, and you usually won't need to put them back up in the middle of a
fight. The only exception is switchfate. Basically, Solution 1 effectively just
adds a switchfate cast to current Contingency. It's... lacklustre, to say the
least, I would guess. I guess between the two, I'd support solution 1 more, but
I don't think it'll make contingency much more useful for either speeding up
defenses in a practical manner.
---[Shedrin on 12/16 @ 04:23 writes]:
To clarify, PastGlimpse is not a defense. It's an active ability to cure one
random affliction, like how Nihilism Syphon works. Anyway, I'm not sure what you
mean by Solution 2 being a loss for Aeonicists, Contingency is never used as it
currently exists.
---[Lerad on 12/16 @ 12:50 writes]:
Current contingency, and the need to specify only one target it will proc on,
does create a disincentive to use it, yes, but solution 2 will remove the
purpose of the ability as a reactive proc entirely, which I feel is a loss in
versatility. Improving it so it will actually be used to give the aeonics user
survivability rather than removing that aspect is what I think is a better
direction, is all I'm saying.
---[Tremula on 12/18 @ 15:21 writes]:
When you say *all* defences, does this include paradox and aeonfield, or are
those still going to be gated by power and active balance use? Also, I'd much
prefer solution 1 if futureglimpse is refreshed as if it were just cast, instead
of it being seen as 'up' when it may only last one more affliction.
---[Shedrin on 12/18 @ 16:41 writes]:
Paradox and Aeonfield will be excluded. Futureglimpse should be refreshed.