THQ's Homefront 2/Milestone Schedule

Based off the draft of first amendment to the Developer Agreement from 19 October 2012. It was never signed but THQ had already adjusted the production budget.
Game Title: Homefront 2 (working title)
Licensor(s): N/A
Licensed Content: TBD
Publisher Materials: See TDD
Platform:
*Microsoft Xbox 360 (until THQ Montreal takes over development as agreed by the Parties)
*Microsoft Xbox Next Generation (Durango)
*Sony PlayStation 3 (until THQ Montreal takes over development as agreed by the Parties)
*Sony PlayStation Next Generation (Orbis)
*PC
Languages: English and ten (10) other languages selected by Publisher
Detailed game description: TBD
The total Development Fee shall consist of Forty Million United States Dollars (USD$40,000,000), and shall be payable as follows:
==Deal Memo - August 12th, 2011==
Deal Memo Mutual Execution
Amount: $1,000,000 (PAID)
==Milestone 1 - September 1st, 2011==
Amount: $700,000 (PAID)
==Milestone 2 - October 1st, 2011==
Amount: $700,000 (PAID)
==Milestone 3 - November 1st, 2011==
Amount: $700,000 (PAID)
==Milestone 4 - Production - December 1st, 2011==
Amount: $700,000 (PAID)
==Milestone 5 - Gate 1 - December 23rd, 2011==
Amount: $900,000 (PAID)
==Milestone 6 - PC MP Build - Feburary 3rd, 2012==
*Will include MP features as per the project plan
*1x map set-up for 32 players (aiming for 32, will get as close as possible for this delivery)
*3, core action bubbles
*Game modes: Ground Control / Team Death Match
*4x Vehicles: Armoured Car, Tank, APC, Helicopter
*4x Drones: 2x Ground, 2x Flying
*Includes use of prototype assets
*Other features delivered, as per the project plan
Amount: $900,000 (PAID)
==Milestone 7 - D&PP Progress - March 2nd, 2012==
*Combination of build / videos / documentation
*Milestone will not be based on a single build produced
* 5 levels in mid-Greybox phase
*Other features delivered, as per the project plan
*Includes use of prototype assets
Amount: $900,000 (PAID)
==Milestone 8 - D&PP Complete - April 27th, 2012 ==
* Combination of build / videos / documentation
*Milestone will not be based on a single build produced
*9 levels in mid-Greybox phase
*Other features delivered, as per the project plan
*Includes use of prototype assets
*Prioritised backlog for First Production (to Gate 2)
*Approved GDD
*Defined Art Bible
* Defined Tech Rules
Amount: $2,500,000 (PAID)
==Milestone 8.5 - First Production Progress - June 15th, 2012==
* Builds delivered on all platforms
*8 levels in mid-Greybox phase
*CXP level in mid-Asset Production
* Other features delivered, as per the project plan
Amount: $1,800,000 (PAID)
==Milestone 9 - Gate 2 / First Production - August 3rd, 2012==
*Gate 2 deliverables as per "Gate Process Overview"
*Builds delivered on all platforms
* Prioritised backlog for remainder of Main Production
*Other features delivered, as per the project plan
Amount: $2,200,000 (PAID)
==Milestone 10 - Main Production Progress - September 28th, 2012==
*Builds delivered on all platforms
* 5 levels in mid-Greybox phase
* 5 levels in mid-Asset Production
*Other features delivered, as per the project plan
Amount: $2,700,000 (PAID)
==Milestone 11 - Gate 3 - December 7th, 2012==
SP Scope 
*4x Vignettes to prove out core gameplay and Guerrilla vision
**Reaction to CXP Post Mortem
* Story development proposals acrossall levels
**High-level mission, broken into mission action bubbles
**6x greybox environments delivered
*3x Missions advanced to "Setup" phase
**Intro B, Independence Hall, Shipyard
MP Scope 
*3x Maps (not final art):
** Farmland, Woodland, Naval Yard
*3x Prototype Game Modes (fully-­playable)
*4x Character Classes, Initial Implementation of Class-Specific Abilities
**Updated 1st-pass character models for all classes
*5x Core Vehicles to Greybox
*5x Core Weapon Types Greyboxed & Working In-Game 
*All art should be considered work in progress
* Builds delivered on all platforms
* Other features delivered, as per the project plan
Amount: $1,800,000
HF2 MS11-1.png|This was the final milestone submitted prior to THQ's bankruptcy. 
==Milestone 11.5 - Interim Production - February 1st, 2013==
*9 levels to 'Setup Phase'
* Complete design of the shell UI with art mockups
* Complete design of the ingame UI with art mockups
* Community integration features design
*Updated code and assets delivered to the current-­generation platform development team
Amount: $1,700,000
==Milestone 12 - Gate 4 - March 29th, 2013==
Story progress 9x missions
*Full-game experience
*Cinematics & in-game narrative as placeholder (text, but timed correctly)
* Grey box art
*All weapon types (grey box but game functional)
*All AI archetypes (grey box but game functional)
*Coverage pass on NPC setup across all action bubbles (not including exotic gameplay)
*All exotic gameplay at prototype stage
*Updated code and assets delivered to the current-‐generation platform development team
MP Progress 
* 1x MP Map to Alpha quality + full progression
*Functional multiplayer shell with temporary assets
*Functional match making on PC
Amount: $1,600,000
==Milestone 12.5 - E3 - May 24th, 2013==
E3 Demo:
*Single-Platform of either Durango or Orbis (TBD)
*Exact content TBC
Multiplayer Progress: 
*1st-Party technical compliant as required
*Other features delivered, as per the project plan
* Feature complete multiplayer shell, including sign on and news ticker
*One map of each multiplayer mode functioning and playable
*Other features delivered, as per the project plan
*Automated server and functionality testing tools
Amount: $3,500,000
==Milestone 13 - Alpha - July 5th, 2013==
*PC, Durango and Orbis builds “Functional Complete” – all features/levels playable, all UI done, balancing/tuning still in progress
*Critical path playable without cheats
*Content is 1:1, but some placeholder is ok
*Store functionality and integration with web media is fully testable
*A QA feature checklist
*"Alpha" confirmed by publishing QA
*Submission of a minimum of 2 buildsper week from this point forward to demonstrate continued and ongoing incremental progress on all platforms
*An expansion of the E3 demo suitable for presentation at Gamescom.
*Updated code and assets delivered to the current-generation platform development team
*Other features delivered, as per the project plan
Amount: $2,700,000
===Alpha Review Process===
The process should begin approximately one month before the target Alpha date. At this time QA, PD and Dev should identify a list of items that remain to be completed in order to achieve Alpha. This list should be updated and tracked with each QA build leading up to Alpha. By doing this over the course of testing it will eliminate the need for a time consuming Alpha verification process and QA can just focus on verifying the outstanding issues on the Alpha build.
There will commonly be a short list of caveats that technically should be in place for a true alpha but are given exception for that project. This caveat list is approved by QA, dev team and PD in advance. Given the nature of development at this stage when it is common for fixes to break parts of the build, it is acceptable for a project to be declared Alpha if all features have been verified across several builds.
==Milestone 14 - Closed Beta - August 9th, 2013==
*Gamescom build
*Closed Beta Multiplayer on Orbis or Durango
* Includes fully functional telemetry
*Multiplayer lobby and/or matchmaking functionality
*Other features delivered, as per the project plan
Amount: $3,800,000
==Milestone 15 - Content Complete (Beta) - November 8th, 2013==
*PC, Durango and Orbis builds “Content Complete” – final art, sfx, vfx, music, etc
*Known standards fixed
*Polish/balance/tuning done
*"Beta" approved by THQ QA
* Final code and assets delivered to the current­‐generation platform development team
*Other features delivered, as per the project plan
Amount: $5,200,000
==Milestone 16 - Final - December 6th, 2013==
*Approved for First Party submission by THQ QA for Orbis, Durango, PC
*PSN/Durango Digital Build Submission
Amount: $3,000,000
==Milestone 17 - 1st Party Approval - January 3rd, 2014==
*All code approved by 1st party Sony and Microsoft
*Single player demo on Orbis and Durango
*Multiplayer demo on Orbis and Durango
Amount: $500,000
==Milestone 18 - RTM & Archiving - February 15th, 2014==
*All code approved by 1st party Sony and Microsoft
*Release to Manufacturers
*Archive the project
Amount: $500,000
==Production Budget==
=== January 2013 version ===
Title: Homefront 2
Calendar Release: Feb. 2014	Spend To Date (December 2012)	Spend To Go	Total
Total Outsourcing 	17,593,149 	24,581,940 	42,175,089
External Development 	17,558,701 	22,500,000 	40,058,701
Motion Capture 	0 	0 	0
Audio and Music Services	0 	0 	0
Art and Animation 	0 	500,440 	500,440
Other Outsourcing 	22,063 	229,000 	251,063
Talent 	12,385 	7,500 	19,885
Tools and Middleware 	0 	1,105,000 	1,105,000
Production QA 	0 	0 	0
Music Licensing Fees 	0 	200,000 	200,000
Age Rating 	0 	40,000 	40,000
DLC 	0 	0 	0
Labor and Overhead 	326,191 	2,390,854 	2,717,046
QA 	0 	1,621,442 	1,621,442
Localization 	26,311 	816,069 	842,380
TOTAL 	17,945,651 	29,410,305 	47,355,956
=== November 2012 version ===
PD & Publishing - exc. QA & Loc 	Base Development Labor and Overhead 	1,710,781
Montreal Dev & Patrice 	Base Development Labor and Overhead 	1,579,331
10620-Kaos Studio 	Base Development Labor and Overhead 	89,157
10412-PD Core - External Titles 	Base Development Labor and Overhead 	9,516
10417-Product Development - Top Level	Base Development Labor and Overhead 	0
PD - Core General 	Base Development Labor and Overhead 	32,778
PD & Publishing - exc. QA & Loc 	Base Development Outsourcing 	36,862,526
PD & Publishing - exc. QA & Loc 	PD - External Development 	35,058,701
PD & Publishing - exc. QA & Loc 	PD - Motion Capture 	0
PD & Publishing - exc. QA & Loc 	Total Audio/ Music Services 	0
PD & Publishing - exc. QA & Loc 	Total Video/Animation/Visual Services	500,440
PD & Publishing - exc. QA & Loc 	PD Outsourcing - Other 	243,500
PD & Publishing - exc. QA & Loc 	PD - Talent 	19,885
PD & Publishing - exc. QA & Loc 	PD-Tools/Hardware/Software 	800,000
PD & Publishing - exc. QA & Loc 	PD - QA Labor 	0
PD & Publishing - exc. QA & Loc 	PD - Music Licensing Fees 	200,000
PD & Publishing - exc. QA & Loc 	PD - Age Rating Exp 	40,000
PD & Publishing - exc. QA & Loc 	PD - Mastering Lab Expenses 	0
Total QA 	Gross Base Development Costs 	1,501,320
PD - WW Localization 	Gross Base Development Costs 	890,021
Total PD & Publishing 	Gross Base Development Costs 	40,964,647
 	 	                                                              -  
Total PD & Publishing 	DLC Team Costs 	2,206,844
Total PD & Publishing 	Live Team Costs 	0
Total PD & Publishing 	Gross Product Development 	43,171,491
==Original Schedule Differences ==
Platform: Xbox 360, PS3 and PC
The first 10 milestones are identical as above. For the rest:
*MS11 - Gate 3 (November 30, 2012) - 2.8 million [!] (amendment amount: 1.8 million)
*MS12 (February 1, 2013) - 2.3 million
*MS12 (March 15, 2013) - 2.5 million
*MS13 - Alpha (April 26, 2013) - 1.7 million
*MS14 (May 31, 2013) - 4.7 million
*MS15 - Beta (August 15, 2013) - 2.8 million
*MS16 - Release Candidate - Final (September 13, 2013) - 2 million
*MS17 - Approval from 1st Party Manufacturer (November 29, 2013) - 250.000
*MS18 - Archive (January 20, 2014) - 250.000
Total Development Fee: US$35,000,000
Since the amendment to the Developer Agreement was never signed, the original agreement was legally in effect. Therefore, THQ was obligated to pay US$2.8 million to Crytek for Milestone 11. This additional 1 million became a 'cure amount' during the bankruptcy process, since Crytek issued a Notice of Breach.
==Crytek UK Milestones==
The agreement between Crytek and Crytek UK was signed on December 9, 2011. It was never updated with the changes of the amended Developer Agreement between THQ and Crytek since THQ went bankrupt while the amendment was still a draft. Crytek UK had delivered and Crytek had paid up to Contract Milestone 12. The agreement was terminated on August 1, 2013 as development was now under a new agreement.
Deliverable Item 	Expected Delivery Date	Payments payable (GBP)
Mutual Execution 	12/08/2011 	£                                                         105,647.00
Contract Milestone 1 	01/09/2011 	£                                                         159,407.00
Contract Milestone 2 	01/10/2011 	£                                                         286,558.00
Contract Milestone 3 	01/11/2011 	£                                                         308,062.00
Contract Milestone 4 	01/12/2011 	£                                                         334,942.00
Contract Milestone 5 	01/01/2012 	£                                                         340,318.00
Contract Milestone 6 	01/02/2012 	£                                                         350,518.00
Contract Milestone 7 	01/03/2012 	£                                                         347,104.00
Contract Milestone 8 	01/05/2012 	£                                                         742,497.00
Contract Milestone 8.5 	15/06/2012 	£                                                         812,171.00
Contract Milestone 9 	01/08/2012 	£                                                         861,371.00
Contract Milestone 10 	01/10/2012 	£                                                     1,107,907.00
Contract Milestone 11 	01/12/2012 	£                                                     1,124,684.00
Contract Milestone 12 	01/02/2013 	£                                                     1,219,087.00
Contract Milestone 12.5	15/03/2013 	£                                                         902,781.00
Contract Milestone 13 	01/05/2013 	£                                                         973,598.00
Contract Milestone 14 	01/06/2013 	£                                                         597,352.00
Finalized Beta Version 	15/08/2013 	£                                                     1,625,502.00
Game Release 	13/09/2013 	£                                                         645,617.00
Post Release Patching 	29/11/2013 	£                                                     1,340,659.00
 	 	£                                                   14,185,779.00