Remnants

Most undead are merely empty husks for the magic powers of a Necromancer. Some, however, awaken a sense of self, either by developing a soul of their own, through a botched revival or a vengeful spirit that still has business to attend after death. Whichever way they find themselves awakened, these undead are now cursed to wonder the land, fully aware that they move with a dead and decaying body.
Undeath is effectively immortality, a strong reason as to why many spellcasters of a certain moral bent consider it a viable alternative to actually dying. Still, it is not without cost. Senses and emotions are dulled, food and drink no longer have any taste and there’s a chance to come under un-thinking servitude to a master…
Some people may relish in immortality, however, the apathy a revenant usually feels can easily be considered depressing. Their reasoning is straightforward enough: a final rest awarded to all mortals is greatly preferential to an eternal and meaningless walk through an empty desert.
==== Ability Score Increase ====
Remnants gain +2 Constitution or +2 Dexterity, and +1 Wisdom score.
==== Appearance ====
They vary from a just a strange pale mortal, to a full-on walking skeleton.
==== Age ====
You do not age and, given enough time, the necrotic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal – your hit dice function as normal.
==== Past Life ====
Choose another living race besides this one. You were a member of this race before your death and appear as an undead version of it. Your size, height, name and movement speed are the same as a typical member of that race. However, you do not retain special movement options and resistances.
==== Senses ====
Through the necromantic energy animating you, you are able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
==== Racial Abilities ====
* Undead	Resilience. You	are resistant to necrotic damage and your body parts can be removed	without causing damage or long lasting wounds.
* Undead.	Raised	as a being of undeath, you count as an undead creature for the sake	of being affected by spells and abilities. You are immune to disease	and treat exhaustion as if it were one level less. You do not need	to sleep or breathe.
* Animated	Body.	You have a great deal of control over the necrotic energies that	animate you, allowing you to move and use body parts that are not	directly connected to your body. If a detached body part is within	120ft of your head, you may control it normally, as if were still	attached to your body.
* Bone	Pile.	When you are reduced to 0 hit points but not killed outright, you	can drop 1 HP instead. If you do, you reduce yourself to a pile of	bones, rendering yourself prone. While subject to this condition,	you are unable to move or take actions other than using an action to	end this effect. You can't use this feature again until you finish a	long rest.
Category:Playable Race