Ommad's Web (GEP)

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Hunters who use nets know the trick of quickly twisting a circular net just as it's tossed-the spinning edges keep the entire net open and taut. Ommiad uses the same trick, except on a much larger scale. See, Ommiad's a matriarch phase spider of the Deep, and her massive web, measuring some 6,000 feet in diameter, floats freely with just enough spin to keep it unfurled. 'Course, near the center of the web, the spin's hardly noticeable, but at the edges the weighted web strands move fairly quickly (a movement rate of approximately 12). The entire web is so large that the normal visual range on the Ethereal (300 feet) prevents visitors from being able to ever see it in its entirety.
The web itself is stable ether (spun from the spinnerets of a phase spider with a special talent). The web lines generally measure ½" in diameter and are just a little bit sticky, providing good traction on the weightless Ethereal for those adept at using it. Phase spiders can move at fully twice their movement rate when on the web, while humanoids generally do better than when moving through the Ethereal on force of mind and swimming strokes alone, but not much better.
Visitors moving along a web line on Ommiad's Web can expect to run into 1 d4 phase spiders every turn. Unless visitors are accompanied by a sentry, they are likely treated as invaders. Statistics for standard phase spiders can be found on page 70.
A clutch of 200 phase spiders calls Ommiad's Web home, though at any given time, fully half of the clutch is off hunting the nearby Border and the adjacent plane in small bands of one to four. Still, the web is not undefended in the face of competition from other clutches of enemy phase spiders, not to mention other Ethereal dangers: various large knots of interwoven web serve as guard posts. These knots are strategically placed along the lines. In fact, most of the important areas on the web are hollowed web knots, and are called out with letters on the map on page 91. Individual lairs also take the form of web knots, though they are much smaller and randomly scattered. Within each hollow, illumination is apparently provided by the rare web line woven into floor, wall, or ceiling that glows with a greenish, phosphorescent light.
==A. Guard Knots==
Guard knots are equidistantly spaced around the periphery of Ommiad's Web. They measure roughly 300 feet across and have many exits (in all orientations) so that the spiders can mount a quick response in the event of an emergency. Usually, at least two phase spider sentries patrol the periphery of a guard clump at all times.
Each sentry possesses a horn fashioned of bone, which when sounded is loud enough to call the attention of all spiders within 1,000 feet. These sentries are usually the first emissaries visitors discover. The sentries regard most visitors as mere food come early to their final fate, unless given a reason otherwise (such as claims of valuable chant, important business with Ommiad, news of enemy phase spider movements, or other convincing reasons offered up by canny bloods). 
1. GUARD CHAMBER. Phase spiders on guard duty spend the bulk of their time in these large chambers engaged in simple games of dexterity and spinning. At all times, the spiders here are ready for swift action in the event of an alarm sounded by entries. Each of these chambers contains Id6 phase spiders. 
2. FOOD STORES. Several cocooned bits of food captured from other planes float in the upper portions of the chamber, lightly tethered to the "ceiling." Although a grisly sight to most visitors, to a phase spider guard, the view afforded by a stocked larder appeases the disappointment of not being assigned to a hunting band by Ommiad.
==B. Reinforcements==
Phase spiders reside on two reinforcement clumps on Ommiad's web in case of a large-scale danger. Besides physical threats, danger can take the form of natural phenomena of the Ethereal; the phase spiders that reside in these clumps are assigned both as military back up and as the workforce responsible for furling the web in the event of an approaching ether cyclone or ether front. 
3. ALARM POST. A single phase spider resides near the periphery of the clump, always ready to pass on alarms and rouse the other phase spiders within the knot.
4. LIVING QUARTERS. Amidst the luxury of several web hammocks, bones of meals past, and strange art-collages made from the possessions of beings taken as prey, 20 phase spiders live together in this large web hollow.
5. FOOD STORES. This chamber is another hollow filled with cocooned prey as described above.
==C. Nursery==
One of Ommiad's primary functions within the phase spider community is insuring the continuation of the community. Unlike many other species of spiders, phase spiders do not perish after depositing an egg clutch, nor do they devour their mates. 
6. EGG CLUTCH. Each of these chambers holds a mass of gooey organic webbing in which fist-sized gray globes are visible. Usually, 1d4 eggs hatch per week, and the juvenile phase spiders are taken forth from the nursery to enter into the community. Phase spiders are quick learners, but because of their somewhat humanoid characteristics, they possess less instinct than all other varieties of spiders and so must undergo instruction in all the niceties of phase spider life. 
7. ATTENDANTS' POST. Two phase spider attendants keep an eye on the eggs at all times. They a.re responsible for the safety of the eggs, as well as ushering juveniles out into the larger community. It's possible that all females of the species could grow as big as Ommiad herself (see below); however, the nursery attendants also have the duty to slay all newborn females. If allowed to grow, they could one day present a threat to the current reigning matriarch.
==D. Ommiad's Knot==
As matriarch, Ommiad rates the largest knot for her private lair, although a large portion of the knot is also reserved as an audience chamber. Additionally, the current royal consort, Omgether, resides here. 
8. MAIN ENTRANCE. This entrance to Ommiad's audience hollow is quite wide, measuring some 45 feet in diameter. Two royal guard spiders of maximum hit points always stand at attention here, liveried in glowing webs to denote their station. The doors adjacent to this hallway (and all the doors in Ommiad's Knot) were stolen from Prime settings and fitted flush into the webbing of the knot, seemingly out of place but effectively controlling access to the knot. 
9. SECONDARY OPENINGS. These open hollows represent secondary openings into Ommiad's knot. Each such area possesses a single phase spider guard with maximum hit points, whose responsibility it is to prevent unauthorized entry.
10. TROPHY ROOMS. Due to their hunting habits, phase spiders accumulate a lot of personal property from unfortunate prey. The mundane belongings are often just cast adrift on the Ethereal or become trophies in the knot lairs of individual spiders. Some of the best items, however, are given as tribute to Ommiad. Most of these items are kept in these hollows, piled in heaps. The booty includes coins and jewels of all varieties, small pieces of art or sculpture, and a few tomes and other esoteric items that humanoid races seem to value MI so much. It is entirely possible that one or more magical items lies buried in here, overlooked by a race that is only partially humanoid (at the DM's discretion). 
11. OMMIAD's HOLLOW. This is Ommiad's private areanone are allowed in on threat of death, save Ommiad's consort Omgether. The chamber is swaddled with the best works of web weaving by phase spider spinnerets, many of them depicting the scenes of great hunts of legend, with the primary figures picked out in glowing strands.
OMMIAD, PHASE SPIDER MATRIARCH: AC 4 {4}; MV 6 {6}, Wb 15 {Wb 15}; HD 16+16; hp 112; THAC0 5; #AT 1; Dmg 2d6 + poison (bite); SA Phase, poison; SZ H (20' diameter); Ml champion (15); Int average (9); AL N; XP 4,400.
Notes: The matriarch is a more impressive phase spider specimen than normal. Ommiad wears a few enchanted items culled from the booty in area 10, further enhancing her already fearsome might.
SA-Phase: Can shift between a plane and the Border at will. Phase spiders materialize, attack from behind with a +4 bonus, and become ethereal again all in a single round, granting the hunter a -3 bonus modifier on initiative rolls. If a phase spider wins initiative by mJre than 4 steps, the attack is too swift to be answered. Poiwn: Victims bitten must save vs. poison (type F) at a -2 penalty or die.
Special Equipment: bracers of defense AC 4, eyes of charming, amulet of proof against detection and location.
12. AUDIENCE CHAMBER. Here Ommiad holds audiences with foreign races, conducts trade agreements with the same, and rules over the petty squabbles of her own clutch. In the weightless environment of the Ethereal, a throne isn't especially impressive; however, a hollow in the chamber's rear is comprised entirely of glowing web strands, arranged to cast regal lighting upon Ommiad's enormous bulk.
Whether or not Ommiad is present, the audience hollow always contains at least five additional phase spider royal guards with maximum hit points liveried in glowing web strands, in addition to any other individuals present on business with the matriarch. 
13. OMGETHER'S QUARTERS. A large phase spider of better-than-standard statistics (9 HD), Omgether enjoys the position of royal consort to the matriarch. Although his status might be due to his impressive bulk, it is mostly due to Omgether's rare ability to spin out webs of stable protomatter. Normally, his webs are amazingly strong and silvery in color; however, with the proper concentration, Omgether can sometimes spin out webs manifesting various interesting properties (after the manner of protomatter), one of which is the ability to glow with light. Omgether's webs are highly valuable, especially those with additional properties beyond mere stability. In fact, his webs serve Ommiad as a valuable trade item with all other races of the Ethereal Plane.