Parasol Viskelen

==Appearance==
Parasol Viskelen, a subspecies of Viskelen, has extended wide soles at the end of the legs, the spikes on the upper segment are bigger than the ones of its relative. This subspecies' abdomen is much larger than its cousin's and instead of a rectangular shape, it has a somewhat trapezoid form, that is wider at the end. Although the upper side of the abdomen as well as of the thorax are rubyred, the color doesn't shine through the sand that covers it often, when the Temnoceran roams through sandy terrain. The whole body apart from the aforementioned parts is covered in short, fine brown hairs which cover a light violet colored shell. Parasol Viskelen has two thin, long limbs with small claws, yet the last segment of those are broadened. The two huge, telescope-like black eyes are accompanied by four small black eyes, two adjacent at the outer, upper side of each bigger one. Like other Temnocerans its mandibles are extendable but it rarely uses them.
==Habitat and Ecology==
The Temnoceran lives in desert environments and uses its threads for glueing sand together to walls or traps to catch prey or immobilize threats. While it is able to hunt most smaller monsters with ease, this subspecies is adapted to hunt other Temnocerans, as well as Neopterons, Carapaceons and Mollusks. The monster rarely fishes for underwater monsters by hanging its thread into the water. The mandibles are utilized to break through the sand-covered threads and to ingest the mash left after sending the digestive fluids into its prey. The hair on its body is meant to keep the coarse sand from its body apart from the back. Known habitats are the Crimson Sands, Desert Oasis and Cracked Canyon.
The monster is highly intelligent and curious. These traits are prominently visible in hunting. Depending on the target the Temnoceran has different strategies to overwhelm prey and is even capable of outsmarting bigger monsters. Most known are its ability to trap smaller prey in sand, as well as the usage of flails for hunting down monsters, which pose a threat when close, from a distance. More obscure tactics include forcing prey off cliffs by cutting off escape routes, suffocating them by covering them in solid sand constructions and even cornering them in dead ends and closing the path with sand walls to slowly let them starve. The last hunting strategy is often done in a group. When the Temnoceran makes contact with hunters the usually peaceful monster will first assess the situation and either flee or defend themselves when they come too close as it knows that hunters can be dangerous. Parasol Viskelen likes to wash itself when it's not out to hunt. When it does so it reveals the beautiful bright rubyred color of its abdomen and thorax.
Parasol Viskelen has more powerful spinnerets than the regular Viskelen but also homologous organs which combine with the spinnerets to add properties of the aether element to the threads. It is very apt in manipulating its thread to a point it can shape quite complex forms with the sand using it. Apparently through the aether element the threads harden after a while keeping the shape intact. Parasol Viskelen gets its name from its habit to form an circular shape out of sand which it holds in one of its claw up over it to protect itself from the sun. This same construct is used to escape from terrestrial monsters, as the Temnoceran jumps up and glides aways with it. For flying threats Parasol Viskelen builds a sand wall formed like half of a dome to distract the opponent and flee taking advantage of the confusion.
This subspecies' intelligence and curiosity sometimes lead it into villages but rarely causes trouble there. As mentioned before the Temnoceran is still capable of using the flails like its cousin, but only does so in rocky areas while it uses the abundant sand deeper in the desert. Parasol Viskelen is very thorough with binding the rocks so the whole surface is covered in thread evenly. As the Temnoceran isn't aggressive but more wary it rarely appears in quests by the guild, yet there are some rogues that cause trouble from time to time. These outliers are usually more likely to attack hunters at sight knowing the threat they are.
Parasol Viskelen are quite socialable and sometimes act as a loose group. When two individuals meet they often communicate through arm movements and by bobbing up and down. Females are a bit bigger than males, but it isn't as prominent as in many spider species. There is no set mating season, when a male and a female meet and communicate with each other they seem to be able to decide whether to mate or not in this manner. A large amount of eggs are layed into a thread cocoon and buried in the sand. When the young Parasol Viskelen hatch they first have to devour the cocoon. This seems to stimulate the aether productions in their spinnerets, so a healthy individual has fed on the threads. The youngs often build groups until they reach a certain size.
Ghurmer and Parasol Viskelen seem to have some kind of affinity, as they are sometimes found together in a peaceful manner. There doesn't seem to be a clear hierarchy among them as both help each other equally. Sometimes they can be even found hunting together, combining their brains to terrifying results. Yet regular members of both species don't form alliances of any sort but only loose bonds that end quite quickly. This is different for rogues of both species as they may be found working together for a long time, even though this happens rarely. This collaboration causes chills down the spines of even veteran hunters.
===Interactions with other Monsters===
Predators:
Due to its wary demeanor as well as its intelligence Parasol Viskelen can avoid most attacks from monsters, but some ambush attempts may have success especially to more inexperienced individuals.
Prey:
Its main prey are Neopterons, Carapaceons, Mollusks and other Temnocerans but the Temnoceran is capable of hunting other kinds of monsters as well if food is scarce or the opportunity arises.
Hunting methods:
Parasol Viskelen has different hunting methods it uses for different prey. It fishes for aquatic monsters with a thread it uses like a fishing rod.
Symbiosis and other harmonious relations:
The Temnoceran is sometimes seen together with Ghurmer. They sometimes form loose groups and even hunt together profitting from each other's intellect. Rogues of both monsters may even form bonds that stay longer together.
===Turf Wars===
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==Abilities==
Parasol Viskelen uses its thread to either form sand walls through clusters of threads, going through the sand and forming some form of net that keeps them together, or use a rock like a flail, but it can use it directly on an opponent as well. The thread is infused with eether element, causing aetherblight with direct contact, and is shot out with high pressure. When covered in sand the threads inflict less aether damage. It can also form shapes of sand which it can use as a weapon or as a tool when the situation allows it. Due to its intelligence, it can change tactics if one isn't as effective as planned, especially regarding the weakness of its constructs to the wind element. Unlike its relative it only uses smaller rocks as flails so it keeps its maneuverability but also because its weaker arms can't wield heavier objects.
Similar to the regular Viskelen it is also quite versatile with physical attacks like kicks but uses more tools to enhance them. The Temnoceran can use its thread to pull itself to a wall or throw around an opponent caught in the web. The parasol can get used for attacks from above in open fields, while it is capable of using both walls and ceiling to move around in caves or rocky areas. This includes sand walls it has build itself. Parasol Viskelen is also able to tip over built sand walls and use sand constructs to jump even wider than it already can. When it escapes from an area, while also getting rid of the flail it uses right now, it sometimes builds a wall in the path to prevent followers.
==Attacks==
#Side kick: When an opponent stands close at its side it kicks at them with the leg closest to them.
#Back kick: When a threat is at its back it kicks both hind legs backwards.
#Side step: Parasol Viskelen puts its weight on one side to make an energetic side step that can sweep hunters from their feet.
#Jump attack: The Temnoceran takes a step back and jumps towards an target to hit them with its body weight. Can also be used on walls.
#Bite: The monster extends its chelicerae and bites at an opponent in front of it.
#Claw swipe: It lifts both of its claws and swipes them to the other side respectively in front of it.
#Double claw swipe: The Temnoceran lifts one of its arms and swipes in front of it and then does the same for the other arm while moving forward.
#Swipe charge: Like the previous attack it lifts one of its arms while moving forward but instead does so constantly for a short distance towards a target.
#Web shoot: Parasol Viskelen aims and shoots a glob of web similar to Nerscylla's at an opponent. Inflicts aetherblight and the webbed status effect.
#Thread shoot: It aims and shoots a single thread at a target which, when hit, it then pulls towards it. After that the thread is released again. Causes aetherblight.
#Thread bind: The monster thoots a single thread while moving its abdomen side to side within a low angle and binds an opponent hit with it. Inflicts aetherblight and the webbed status effect.
#Thread swipe: The Temnoceran aims at 45° on one side of its view and uses a single thread to sweep from one side to the other at foot height to trip hunters, easy to dodge. Causes aetherblight.
In Sandy Terrain
#Sand wall: Parasol Viskelen aims close to the ground with its abdomen and shoots a thread into the sand and quickly pulls it up to produce a sand wall.
#Huge sand wall: The Temnoceran again aims close to the ground but instead of pulling up the thread quickly, it shoots more and more in to then pull a huge sand wall out of the ground. It only uses this attack in Rage Mode.
#Huge sand wall collapse: After the huge sand wall stands for a while, Parasol Viskelen tries to lure its opponents close to it to bring the huge wall to collapse upon them. Hunters that get hit directly by this are inflicted with aetherblight.
#Sand flail build: The monster aims its abdomen directly beneath it and shoots a short thread in a random form and then pulls up its newly shaped flail. The form is random and different for every individual. The flail only survives one heavy attacks, two medium attacks, four light attacks or a combination of the three. While it holds a flail it still is able to attack with regular attacks that doesn't include its threads.
#Sand flail strike: A medium sand flail attack, Parasol Viskelen puts the flail behind it and swings it at full power to strike it overhead into the ground before it.
#Sand flail smash: A heavy sand flail attack, similar to the strike but additionally the Temnoceran and swings the flail one full rotation before it smashes it into the ground.
#Sand flail swing: A light sand flail attack, the monster swings the flail from side to side in a circular motion about the distance an opponent stands.
#Sand flail thrust: A light sand flail attack, Parasol Viskelen swings it backwards and lets the recoil speed the flail like a rubber straight in front of it with slight alignments possible.
#Sand parasol build: Like the sand flail build the monster aims its abdomen directly at the bottom but it specifically shoots the thread quickly in a circular motion to produce a parasol. The parasol can be destroyed.
#Sand parasol glide: Parasol Viskelen takes a step back and then jumps in the air to glide towards a target and lets go of the parasol to fall onto it, after it lands it extends a thread and catches it back.
#Sand parasol shield: The Temnoceran jumps backwards and puts its parasol in front of it like a shield to protect itself from attacks for a few seconds.
#Sand parasol shield charge: Similar to the previous attack but the monster charges at an opponent with the parasol in front of it in an attempt to push them down.
#Sand smash: When there's a big distance between the monster and its target it builds a sand construct and uses the force of smashing it into the ground to propel itself forward, jumping even further than it already can.
In Rocky Terrain and Caverns
#Wall pull: The Temnoceran shoots its thread at a wall and pulls itself towards it. This can be chained with other physical attacks.
#Rock flail build: The monster aims its abdomen at a rock close to it and shoots a thread binds the rock completely. The flail survives five heavy attacks, ten medium attacks, twenty light attacks or a combination of the three. While it holds a flail it still is able to attack with regular attacks that doesn't include its threads.
#Rock flail strike: A medium rock flail attack, Parasol Viskelen puts the flail behind it and swings it at full power to strike it overhead into the ground before it. This inflicts aetherblight.
#Rock flail smash: A heavy rock flail attack, similar to the strike but additionally the Temnoceran and swings the flail one full rotation before it smashes it into the ground. This causes aether damage.
#Rock flail swing: A light rock flail attack, the monster swings the flail from side to side in a circular motion about the distance an opponent stands. This inflicts aether blight.
#Rock flail thrust: A light rock flail attack, Parasol Viskelen swings it backwards and lets the recoil speed the flail like a rubber straight in front of it with slight alignments possible. This causes aether damage.
#Rock flail strike combo: It first strikes down to its left side and then to the right to then follow with a flail smash attack. This counts as two medium and one heavy rock flail attacks and inflicts aetherblight.
#Quintuple rock flail strikes: The monster first strikes the flail into the ground then uses the momentum of swinging it back to strike close to it first left, then right and then far from it left and then right. This counds as five medium rock flail attacks and causes aether damage.
#Rock flail swing smash: Parasol Viskelen swings its flail around like usual and then uses the momentum to smash it into the ground. This counts as one light and one heavy rock flail attack and inflicts aetherblight.
In Caverns
#Ceiling jump attack: Similar to the regular jump attack but instead of jumping forwards the Temnoceran directly jumps at a target beneath it.
#Thread trip hazard: The monster sets up a trip hazard by shooting a threat at foot height at a wall and connects it to another wall close to its position. When hunter runs into it, it trips the hunter and inflicts aether damage. It can be cut or destroyed by a weapon attack and at most three can be made in a single area.
#Thread fishing: When on the ceiling Parasol Viskelen tries to hit a target with its thread to pull it upwards and bite it. Jamming buttons may release a hunter before the bite. This inflicts aetherblight.
==Notes==
*The weakness is thunder, then wind.
*In Rage Mode its small eyes get a purple shine and the tip of the abdomen starts glowing whitish-yellow.
*When exhausted its abdomen will droop a bit and it taunts more.
**The monster will search for prey to feed on.
**Parasol Viskelen cannot use sand walls as it cannot release clusters of threads in this state.
*The sand constructs are very solid but strong wind as such produced by a monster or a weapon can disrupt them slightly faster than other elements.
**If this happens too often, Parasol Viskelen often changes area too more rocky terrain.
**When the Temnoceran engages a lot of ranged weapons it prefers fighting them in areas like caves where it can use its threads directly or as a way to cover distances more easily.
**For opponents with weapons capable of blocking it prefers fighting in the sand.
**Depending on the party set-up it will either use one method majorly or regularly change the xtyle.
*Destroying a sand parasol will result in a shiny drop.
*the head, claws, legs and abdomen can be damaged.
**When the abdomen is damaged it cannot create huge walls anymore.
==Materials==
Parasol Viskelen Shell, Viskelen Claw (when damaged), Parasol Viskelen Chelicera (when head damaged), Parasol Viskelen Spinneret (only when abdomen damaged), Parasol Viskelen Leg, Parasol Viskelen Eye (when head damaged)
==Trivia==
*This subspecies was created for the purpose of a subspecies contest.