Dice Mastery

The ability to be a master at controlling dice, either innately or through training. Sub-power of Dice Manipulation.
==Also Called==
*Master Dice Control
==Capabilities==
The user possesses great knowledge, experience and skill in rolling/shooting/controlling dice, able to precisely control the roll of dice; the face it lands on, the force and speed of their movement, their rotation, how they bounce, etc., even if shaking them in a cup or bouncing off another surface, even if uneven, ribbed, lipped, etc., to allow them to get the exact results they want.
They possess an intuitive knowledge of the techniques and methods of rolling dice, as well as of the materials of the dice, in order to know how to roll them in a controlled manner; even if shaking them in another object or bouncing them off another surface, even if uneven, ribbed, lipped, etc., granting them significant leverage in situations that would require dice rolling, such as games or gambling, allowing them to all-but remove the element of random chance.
==Applications==
*Dice Proficiency
*Enhanced Gambling
==Techniques==
*Die Rolling
==Associations==
*Dice Manipulation
*Gambling Mastery
*Game Mastery
==Limitations==
*May requires years/decades of practice and training to achieve mastery.
*May require using the same dice, and other objects, to work.
*Unknown/Unexpected damage/deformation to the dice may affect the ability.
*Skill Erasure and Talent Theft
==Known Users==
*Jumanji players (Jumanji 1995 film)
*Sannyo Komakusa (Touhou Project)
*Ryuji Otogi/Duke Devlin (Yu-Gi-Oh!); via Dungeon Dice Monster
*Henry (Kingdom Come: Deliverance); via Alfonse's devil die
Category:Powers
Category:Supernatural Powers
Category:Intuition
Category:Support Powers
Category:Cognitive Powers
Category:Mind Based Powers
Category:Skills
Category:Game-based Powers