122311-free-trial-to-level-4930

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A lot of topics about F2P, and B2P have been brought up, and some 7 day trial stuff, but i was thinking why not a free trial to level 49 or maybe level 30. The reason i suggest a level cap instead of time is to bring life into the low level areas, and PvP specifically. 
 
This get's a lot more people into these low level zones where they can try the game out, and it lets us players with subs have something to do with our alts. Leveling via PvP was a big advertised feature that currently isn't really available due to lack of low level players this would at least fill out the first two brackets if the cap was 30	
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No.
 
That's already way beyond a lot of content that the game offers you.
It's a trial, meaning you want to test out the game to see if it is for you. By definition it should be limited in what you can achieve and do and entice you actually subscribe to play further.
Even with the current 7 days it's possible to max out if you want and do a bit of end-content.	
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7 days are a little bit short. Its not enough time to create a "relationship feeling" between the player an his character, the game, the community.
 
I would recommend 1 month with a level cap of perhaps 20.	
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			A game with a very fast leveling speed will never be able to keep low level areas populated, espeically when someone on a questing spree can clear level 30+ zones like the biomes in half an hour.	
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The 10 day new player free trial looks perfect to me.....buy the game if you want more
 
In-Game Restrictions:
Max of 3 characters slots per realm
Max character experience up to level 20 and path experience up to level 12.
Limited to Apprentice Crafting (Tier 1)
50 Gold Currency Cap.
5000 Renown Cap.
Joining or creating guilds is disabled
Creating circles is disabled, but you can join them.
Trading with other players is disabled.
Sending and Receiving mail is disabled.
Housing Restrictions:Cannot become a neighbor or a roommate.
Cannot invite another character to be a neighbor or roommate.
Commodity Exchange Restrictions:Cannot post, buyout, or bid on any item in the Commodity Exchange.
Chat restricted to Say, Yell, and Party chat.
/Ticket ingame is disabled
Limited forum access (Read-only access)
Cannot receive or purchase C.R.E.D.D.	
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Max character experience up to level 20 and path experience up to level 12.
 
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Wow... Whitevale isn't THAT bad. I've run 6 characters through it and didn't want to kill myself after. There's really only one part that irritates me, and that's the caves (two in particular) since they cram alot of mobs in a tiny space, and have you doing lots of extra stuff besides trying to clear said mobs without adds and with little room to move.
 
Personally, I think the current one is a good start, BUT I think you should allow subscribing members to friend someone on a trial account and open up two way whispers between them. The trial can't friend a subscriber, but it's really really really hard to coordinate with a friend when you aren't sure when they're gonna log in, and literally the only way they can communicate is say, yell and party chat (and circle if you can get them invited into one).	
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Wow... Whitevale isn't THAT bad. I've run 6 characters through it and didn't want to kill myself after. There's really only one part that irritates me, and that's the caves (two in particular) since they cram alot of mobs in a tiny space, and have you doing lots of extra stuff besides trying to clear said mobs without adds and with little room to move.
 
Personally, I think the current one is a good start, BUT I think you should allow subscribing members to friend someone on a trial account and open up two way whispers between them. The trial can't friend a subscriber, but it's really really really hard to coordinate with a friend when you aren't sure when they're gonna log in, and literally the only way they can communicate is say, yell and party chat (and circle if you can get them invited into one).
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Whitevale really is that bad, especially if you've played other MMORPGs before really getting into WildStar.
 
I didn't realize how bad WildStar's Questing and map tracking systems were until I went and played a game that did it far better than WildStar.
It's one of those things where you become complacent and if you don't know any better, you won't know the difference.
 
It's like WildStar's combat system.
 
Amazing right?
Mobility, telegraphs, action hotkeys, its bloody fantastic, go back to a Tab Target, and its like....ugh boooooring!
right? same concept.
 
Whitevale blows, I think it needs an entire rework.
 
IMO Whitevale is the worst MMORPG zone I can think of that I have ever come across in my decade of playing MMOs.
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That's your opinion.
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Most of the people that I speak too in game about it agree with me, so it's not an isolated opinion.
 
Plus the level 21~28 hump is ridiculous, the game drags ass so hard and then picks up again after level 28.
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Still an opinion nonetheless. I can also bring in "most of the people" I speak too.
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The leveling hump from 21~28 is really just not a good idea to reintroduce a player too in the first place, I don't know why carbine designed their game around such a leveling curve.
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I have no idea what you're even trying to explain with this "leveling hump"
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			I like the snow....I like the Lopp, guess we all have zones we like better than others	
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I don't really care for any of the zones or the PvE grind in general, It's just a point A to point B time sink to endgame where you actually do the things you want to. If you enjoy killing 10,000 mobs and giving x item to y npc okay i'm sure it's great, but how many people actually do?
 
My suggestion keeps people in low level PvP zones until they get bored of them, and A quit, or B buy the game to progress. I can easily walk away from a game after 7-10 days where i saw almost no one, made no in game friends, and went through the general MMORPG grind. If I play in  battle grounds for a few weeks i'm going to at least get to know people, and the game in general will make its way into my routine, and harder to just quit.
 
They make as much money from people not buying/playing the game at all as they do with a trial based on a level cap, at least in the latter the paying subscribers receive some benefit.
 
Being capped in a level range i would also try out the normal mode dungeons something, that i would (and did) otherwise skip to get to level cap, so i would have that additional PvE experience that's more than just the grind. I realize 2-3 days of quest grinding to cap really isn't all that bad, but considering i'd rather spam shiphands or read the forums or even just stare at a wall than do that again, that's saying something.
 
I've tried to level 3 alts, and by the time i get 1/2 way I wonder what's gone so horribly wrong in my life that I am sitting here forcing myself through this god awful exercise in masochism that is whitevale. I then log off, and promise myself never again.	
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			And guess we have opinions that others don't share....strange but true	
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IMO Whitevale is the worst MMORPG zone I can think of that I have ever come across in my decade of playing MMOs.
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Nothing is, or ever will be worse than Silithus.
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			I liked whitevale :(	
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I liked whitevale :(
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I liked whitevale :(
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So did I.  I'm usually looking forward to that Ikthian area.
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Sorry, liking Whitevale is not allowed. The place is supposed to be terrible.
 
 
Chillia is gonne kill me....
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I liked Whitevale a lot too.
 
I also remember lots of people in Beta that were saying they really liked the Whitevale scenery and were enjoying questing there just because of that.	
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LOL! 
 
Shouldn't that be 'Chillia's gonna kill me again'?? :D
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			Just want to chime in with the "I like Whitevale" talk. Well, most of it. I'm not much of a fan of that marauder (??) area, but everything else is nice, and the zone itself is beautiful. Has enough visual variety to not get old, too; feels like three zones in one. Some of the challenges are annoying because of how spread out the mobs are, but that's another issue.	
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Just want to chime in with the "I like Whitevale" talk. Well, most of it. I'm not much of a fan of that marauder (??) area, but everything else is nice, and the zone itself is beautiful. Has enough visual variety to not get old, too; feels like three zones in one. Some of the challenges are annoying because of how spread out the mobs are, but that's another issue.
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The marauder quest line was actually quite funny.
I'm not such a fan of the whole Squirg zone. That wasn't really my kind of thing.	
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Imho a trial like this must be infinite. Current restrictions are enough to make someone who likes it to buy WS. None who likes the game will stay forever to play it until lvl 20. So why only 7 days?
 
Anyway trials are always good if you advertise them and WS needs lots of advertisement :)	
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Imho a trial like this must be infinite. Current restrictions are enough to make someone who likes it to buy WS. None who likes the game will stay forever to play it until lvl 20. So why only 7 days?
 
Anyway trials are always good if you advertise them and WS needs lots of advertisement :)
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			I would do Whitevale 10 times before I do Wilderrun. Now THAT zone.... *shudder* Maybe if they added another Taxi stop it wouldn't suck so bad.	
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			.... Actually, I can't think of a zone I didn't like.  I guess Celestion was the one I liked the least, but I thoroughly enjoyed leveling through all of them.	
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It's full of Lopp - whats not to like
 
Viscous little *cupcakes* 	
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