Arcane Wizard

<tabber>Kingdom Rush=
The Arcane Wizard, called Arcane Tower on the iPhone version, is a Level 4 Magic tower in the original Kingdom Rush, with a wide range and the highest damage per shot out of any tower. Its spells include Teleport, which teleports a group of enemies back, and Death Ray, which instakills any non-boss enemy regardless of health or resistance.
Compared to the other Level 4 Mage Tower, the Sorcerer Mage, the Arcane Wizard tends to be better against fewer, tougher enemies, but lacks crowd control, though this is slightly mitigated by Teleport.
==Description==
"Arcane wizards focus on altering reality; as well as shooting the deadliest magical ray known to man."
The Arcane Wizard is a true powerhouse. Its high-damage, channeled spell can one-shot most smaller monsters and make short work of other enemies with high HP or armor, be it on the ground or in the air. It also harnesses the power of the deadliest ray known to man: the Death Ray, which can turn any monster to dust in one hit. It is first available at The Citadel.
==Abilities==
===Death Ray===
 "Avada Kedavra!"
Disintegrates an enemy* into fine creep dust.
*: Excludes bosses and mini-bosses.
Level	Cost	Cooldown
1 	350 	20 seconds
2 	200 	18 seconds
3 	200 	16 seconds
===Teleport===
 "Space is merely a perception, a concern for mortal men."
Teleports a group of enemies** back down the path. (Cooldown: 10 seconds)
**: Excludes bosses and mini-bosses. An enemy can only be teleported up to 3 times.
Level	Cost	Maximum Targets	Transfer Distance
1 	300 	4 	21-30 nodes
2 	100 	5 	26-35 nodes
3 	100 	6 	31-40 nodes
== Range ==
KR_Wiz2Arc_Range.PNG|Wizard to Arcane Wizard
KR_Arc_Range.PNG|Standard range without Upgrades
* 43% wider than Mages Guild
* 25% wider than Adept Tower
* 11% wider than Wizard Tower
* Same range as Sorcerer Mage and Rangers Hideout
==Strategy==
*The Arcane Wizard is a powerful mage, specialized in decimating armored enemies one by one. It deals a huge amount of damage with each shot, higher than any other tower in Kingdom Rush, and ignores armor, making it a great counter to heavily armored enemies, and tough enemies in general, such as the Dark Knight, Dark Slayer, Yeti, Magma Elemental, etc.
* Death Ray is the most reliable instant kill of all instant kills in Kingdom Rush and gains all of its might immediately at level 1, but it suffers from a lengthy recharge. It can be upgraded to reduce the cooldown, but only by a maximum of 21%, so if the player has multiple Arcane Wizards it is better to upgrade each of them to Death Ray tier I first.
** Death Ray should be used to quickly eliminate tough enemies, especially Forest Trolls and Troll Breakers, which are extremely durable due to their regeneration rate. Any high HP or high priority target such as Dark Slayers, Demon Lords, Demon Legions, Yetis and Magma Elementals are also good targets.
** As a mini-boss, Cerberus is immune to all instant kills, including Death Ray, so it cannot be countered by this skill.
** Death Ray is wasted for fast and/or numerous enemies (e.g. Wulves, Worgs, Giant Spiders).
* Teleport is the only ability in Kingdom Rush that is able to move enemies backward. It isn't usually necessary to (fully) upgrade this skill.
** Teleport can significantly slow down the progress of small groups of enemies, thanks to its quick cooldown. Use it to counter semi-durable foes that come in numbers, such as Troll Champions, Orc Champions or Demon Legions, to buy more time for the Arcane Wizard and other towers to kill them.
** Teleport is not very good at holding back fast enemies, such as Wulves, but is able to stall large, slow enemies such as Forest Trolls, Troll Breakers, Dark Slayers, Yetis and Magma Elementals. It allows time for other towers to damage them and for Death Ray to recharge.
** A Teleport Chain is created by a few Arcane Wizards placed spaced from each other so that when a group of enemies is teleported by one wizard, the next can catch and teleport them back even further. This requires quite a bit of gold, luck and good planning.
** It is recommended to place the Arcane Wizard around the back of your defense, where only the strongest foes can make it to. This is so that the wizard can focus its damage, teleport, and Death Ray on them instead of wasting abilities on weaker enemies.
=== Strengths ===
*The Arcane Wizard specializes in killing larger opponents; Death Ray can kill any non-boss enemy instantly and Teleport can stall slower enemies indefinitely.
*Arcane Wizard is effective against bosses as it has the highest DPS respective of its damage type (physical damage being Ranger's Hideout).
*Dark Knights and Dark Slayers are often spammed in later levels. Arcane Wizard is extremely effective versus them.
*Magma Elementals, Forest Trolls, Troll Breakers, Pillagers, Swamp Things, Gulaemons, and Abominations are extremely problematic enemies due to the sheer amount of damage they can soak up. They are completely countered by Death Ray and Teleport as all those enemies have extremely high HP and move very slowly.
=== Weaknesses ===
*The Arcane Wizard deals purely magic damage, so magic resistant foes, such as Winter Wolves and most Demons, take far less damage.
*The Arcane Wizard has the worst crowd control of any tower in the game. It has the slowest fire rate among all magic towers in the series, and Teleport is a poor ability against large crowds. 
*Due to Death Ray and its slow firing, high damage basic attack, it is not uncommon to waste a large amount of potential damage on low-HP enemies.
*Many demon and spider enemies have magic resistance, so Arcane Wizard is often a poor choice for the Burning Torment mini-campaign, and Sarelgaz's Lair.
== Additional Stats ==
* DPS: 38 to 70 (average 54)
* Total Cost: 800 G (720 G with Hermetic Study)
* Cost Efficiency: 14.81 gold per point of DPS (13.33 with Hermetic Study)
* The Empowered Magic upgrade increases the base DPS by 15%: 44 to 80.5 (average 62.25)
* Total Cost with abilities fully upgraded: 2050 G (1970 G with Hermetic Study)
==Related Upgrades==
==Related Achievements==
 DUST TO DUST Disintegrate 50 or more enemies.
 BEAM ME UP SCOTTY Teleport 250 or more enemies.
==Quotes==
*"Klaatu Barada Nikto!" (main)
*"Avada Kedavra!" (Death Ray)
*"You shall not pass!" (Teleport)
==Trivia==
*"Klaatu barada nikto"
** A line spoken by the character Klaatu in 1951 film The Day The Earth Stood Still. The phrase was used to stop the robot Gort from destroying the Earth. The phrase has been used in many other games, films and TV shows since.
*"Avada Kedavra"
** The spoken word for the unforgivable killing spell used in the Harry Potter series (book and film), which kills the target outright. The character Harry Potter is the only person known to have survived the spell.
*"You shall not pass"
** A line spoken by Gandalf in the 2001 film Lord of the Rings: Fellowship of the Ring, when confronting a Balrog and stopping it from reaching the other members of the fellowship. The line is slightly different in the original text, reading "You cannot pass.". However, in the Peter Jackson film, the line is 'You shall not pass!'
==Gallery==
Icon_MageArca.png|The Arcane Symbol
Arcane_Magic.PNG|Zzzap!
Arcane_Teleport2.PNG|Teleporter activated
Arcane_Teleport1.PNG|Teleport successful!
Arcane_DeathRay.PNG|Avada Kedavra!
Arcane.png|Title artwork
Mo4.gif|Arcane Wizard in action
|-|Legends of Kingdom Rush=
==Description==
Arcane Wizard is the second Companion to be unlocked in Legends of Kingdom Rush, who is introduced in Gerald's Great Escape!
==Stats==
Level	HP	Armor	Attack	Speed	Range
1 	3 	0 	4 	2 	3
2 	4 	0 	6 	2 	3
3 	5 	0 	7 	3 	4
== Traits ==
 Arcane Replenish : Spells with cooldown have a 20% chance of refreshing their cooldown after being cast.
 Preparation : Reduces all refreshing cooldowns for 1 turn if the character ends their turn without using any skills.
==Skills==
===Tier 1 Skills===
	Name 	Cooldown	Type 	Range 	Effect 	Epic
	Arcane Ray 	0 	Regular	Basic 	Arcane Wizard's basic attack, deals [Attack] at max range and -2 damage for each tile below max range. 	Applies Knockback to Weakened targets.
	Magic Missile	3 	Regular	Basic +2	Fires [Level] +1 missiles that strike the target enemy, with a chance of them scattering to adjacent enemies. Each missile deals 1-2 .	None
===Tier 2 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Frost Lance	2 	Regular 	Basic	Freezes all unit in a 3-tile-line. Enemies receive 1 and the Frozen status for 2 turns. Allies receive the Frozen status for a turn.	None
	Teleport 	2 	Full action	Basic	Teleports to an empty hex in range. Can use any skill afterwards but cannot move. 	None
===Tier 3 Skills===
	Name 	Cooldown	Type 	Range	Effect 	Epic
	Fireball 	3 	Full action	Basic	Deals 4 to the main target and all units in a 1-hex radius. Sets the ground on fire for 3 turns. 	Deals +2 if the target is weakened.
	Disintegrate	3 	Full action	Basic	Deals [max HP] x2.5 (round up) to an enemy but the Wizard will be Stunned for the following turn.	None
|-|Kingdom Rush 5: Alliance=
 The Arcane Wizard is a Magic Tower in Kingdom Rush 5: Alliance. Introduced at the very start of the game, it fires magic bolts that deal high magical damage per shot but has a slow fire rate, like basic mages in the previous games. The Arcane Wizards are allied with the Linirean army.
==Description==
Tapping into pure magic, Linirean wizards wield enough power to utterly destroy their enemies.
==Stats==
	Level	Magic Damage(With Upgrades)	Fire Rate 	Range (With Upgrades)	BuildCost(With Upgrades)
	1 	12-18 (13-19)(14-20) 	Very slow (2.2s)	Average 	110 (105)(100)
	2 	25-47 (27-50)(28-52) 	Very slow (2.2s)	Average (Long) 	150 (145)(140)
	3 	48-80 (51-84)(53-88) 	Very slow (2.2s)	Average (Long) 	220 (215)(210)
	4 	70-132 (74-189)(77-146) 	Very slow (2.2s)	Long (Great) 	280 (275)(270)
==Abilities==
===Disintegrate===
 "Dust to dust"
Casts a ray that instantly kills the target or deals high damages to mini-bosses and bosses.
Level	Cost	Cooldown 	Damage(to bosses and minibosses)
1 	300 	30 seconds	800
2 	150 	28 seconds	1000
3 	150 	26 seconds	1500
===Empowerment===
 "Unlimited power"
Grants a damage buff to nearby towers.
Level	Cost	Boost
1 	200 	15%
2 	200 	25%
3 	200 	40%
==Strategy==
==Range==
==Related Upgrades==
==Quotes==
*"A FAN-TASTICAL spell!" (Selection)
*"Astounding!"
*"I have the POWER!"
*"Ashes to ashes!" (Disintegrate)
*"Gather 'round" (Empowerment)
==Trivia==
Category:Kingdom Rush 5: Alliance
Category:Towers
Category:Magic Towers
</tabber>
Category:Kingdom Rush
Category:Kingdom Rush 5: Alliance
Category:Towers
Category:Magic Towers
Category:Linirean
Category:Legends of Kingdom Rush
Category:Legendary Heroes
Category:Magical Class
Category:Companion