Weapon Proficiency and Mastery (POSP)

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The weapon proficiency rules of the AD&D game have been expanded with the Skills and Powers campaign. Now there is more flexibility in selecting weapon proficiencies, and there are opportunities to develop those proficiencies to high degrees of expertise.
Fighters can still specialize in specific types of weapons, gaining bonuses for specialization. Character points can be used to advance the weapon specialization to mastery, which gives a fighter significant advantages in the use of a weapon.
Characters of other classes, through the use of character points, can gain lesser levels of accomplishment in favorite weapons - this is called weapon expertise.
==Weapon Proficiencies and the Character Point System==
Character points tailor various levels of advancement, making improved combat abilities available to all characters. While it is relatively easy for fighters to become accomplished in weapons use, it is more difficult foróand requires more dedication fromócharacters of different classes who wish to become truly accomplished with a weapon.
In this step of the character creation process, all player characters receive a final allotment of character points to purchase their initial weapon proficiencies. Any leftover points from the previous chapters can be used here, or saved for use during play or to acquire abilities later in the characterís career. The number of CPs awarded to each type of character in this step appears below.
: Warriors: 8
: Wizards: 3
: Priests: 8
: Rogues: 6
==Selecting Weapon Proficiencies==
Weapon proficiencies can be acquired when a character is first created, and additionally during the course of that character's adventuring career.
A warrior (including multi-classed warriors) must pay 2 character points for each weapon proficiency slot. A character who is not a warrior must spend 3 character points for each weapon proficiency slot.
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 Table 48: Weapon Proficiency CP Costs
Class 	Cost
Warrior	2
Rogue 	3
Priest 	3
Wizard 	3