Madman Wallar

==Summary==
Madman Wallar is an Old Hunter, one of the tomb prospectors of the church who went mad while wandering the Chalice Dungeons. A Tomb Prospector, one of the Church Hunters tasked with exploring the Pthumerian dungeons beneath the city of Yharnam.
==Powers and Stats==
Tier: 
Name: Madman Wallar
Origin: Bloodborne
Gender: Male
Age: Unknown
Classification: Human, Hunter, Church Hunter, Tomb Prospector
Powers and Abilities: 
*Superhuman Physical Characteristics
*Immortality (Type 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped outVisceral Attacks])
*Blood Manipulation/Absorption (Able to turn their own blood into ammunition and fuelBlood Bullets as well as absorb the blood of defeated enemiesBlood Echoes)
*Weapon Mastery (Skilled swordsman, hammer wielder, and marksman)
*Martial Arts (Skilled in hand-to-hand combat)
*Acrobatics
*Empowerment/Statistics Amplification (All Hunters are physically empowered by The Old Blood, and are able to further amplify their strength through larger and larger amounts of Old Blood, though they cannot do so in combat)
*Damage Boost (Able to charge their physical attacks as well as attacks with their Right Hand Weapons in order to deal increased damage)
*Non-Physical Interaction (As The Hunter can harm Intangible/Incorporeal beings and Ghosts with his weapons, The Bloody Crow should be likewise capable of killing creatures like Mergo’s Wet Nurse, the Bound Widow, and the Evil Labyrinth Spirit, who are merely disembodied spirits, as well as the spirit of the Orphan of Kos)
*Empowerment (Able to empower the Logarius Wheel with the manifested rage of the Vilebloods)
*Self-Healing (Low-Mid Via RallyRally and Blood Vials. Blood Vials can instantly heal wounds as severe as being impaled through the torso, having the skull pierced, or being Visceral Attacked by an enemy Hunter.)
*Statistics Amplification (All Attire grants the wearer varying degrees of increased physical durability)
*Damage Reduction (All Attire grants the wearer varying degrees of damage reduction against blunt and bladed/piercing attacks)
*Resistance to Poison Manipulation, Fire Manipulation, Temperature Manipulation, Magma Manipulation, Explosion Manipulation, Electricity Manipulation, Magic, Curse Manipulation, and Blood Manipulation (Possesses an innate resistance to both Slow and Rapid Poison, fire, electricity [Bolt], Arcane damage, and blood-based attacks, which is further enhanced by his Attire.)
*Resistance to Sleep Manipulation (All hunters can resist the effects of the Blue Elixir which completely numbs the brainBlue Elixir - Dubious liquid medicine used in strange experiments conducted by high ministers of the Healing Church. A type of anesthetic that numbs the brain. Hunters, able to retain consciousness by force of will, make use of a secondary effect of the medicine, which dilutes their presence while standing still..)
*Resistance to Mind Manipulation/Sense Manipulation/Morality Manipulation (Unaffected by the Shaman Bone Blade)
Attack Potency: Large Island level+ (Can fight and kill Bloodletting Beast, Pthumerian Descendant, Rom, Amygdala, and Yharnam. Comparable to Tomb Prospector Olek and Queen Killer.)
Speed: At least Massively Hypersonic, likely higher Combat Speed and Reactions (Able to keep up with the late-game Hunter)
Lifting Strength: At least Class M, likely higher (Comparable to the late-game Hunter)
Striking Strength: Large Island level+ 
Durability: Large Island level+ (Can tank hits from Watchdog of the Old Lords, Bloodletting Beast, Pthumerian Descendant, Rom, Amygdala, and Yharnam)
Stamina: Superhuman (All hunters are able to continue fighting even after sustaining injuries such as being stabbed, slashed, crushed, shot, poisoned, electrocuted, burned, and impaled.)
Range: Extended Melee Range with Amygdalan Arm, Tens of Meters with Ludwig's Rifle
Standard Equipment:
Amygdalan Arm.jpg|Amygdalan Arm
Ludwig's Rifle.jpg|Ludwig's Rifle
BloodVial.png|Blood Vial
Madman Hood_big.png|Madman Hood
Madman Garb_big.png|Madman Garb
Madman Manchettes_big.png|Madman Manchettes
Madman Leggings_big.png|Madman Leggings
*Amygdalan Arm: The arm of a small Amygdala Great One. Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs. This weapon starts as a large, tough blunt weapon formed of bone, but when extended, the hand quivers as if it were still alive.
*Ludwig's Rifle: A rifle typically used by Healing Church hunters. It is said that this rifle was employed by Ludwig, the first hunter of the Church. Its long, heavy barrel makes up in range for what it lacks in reload speed.
*Blood Vial: Special blood used in ministration. Restores HP.
*Madman Set: Most tomb prospectors, members of the Healing Church chose to explore the old labyrinth, are unable to withstand the weight of the old knowledge, and go mad. This attire is worn by those lost souls. This set boasts high Thrust damage resistance.
Intelligence: Gifted
Weaknesses: None notable
Notable Attacks/Techniques:
*Rally: A core mechanic of a hunter's fighting style, the ability to heal for part or all of the damage taken from a recent attack by retaliating with their own attacks. This allows a hunter to use an offense-centric, high risk/high reward style of combat, giving them the ability to sustain themselves by constantly attacking and counterattacking the enemy. However, this ability requires the opponent to be biological in some manner, as it is done in part by 'bathing in the opponent's blood' and does not work on inanimate targets or spirits.
*Visceral Attack: A unique and brutal technique in a hunter's fighting style, using a firearm or projectile Hunter Tool such as the Blackskye Eye or Augur of Ebrietas to parry an incoming attack, The Hunter briefly staggers the opponent, leaving them open for The Hunter to drive their hand into the opponent's torso or skull and tear out large chunks of their organs, dealing a large amount of damage. This can also be used on an unsuspecting enemy, hitting them with a fully charged heavy melee attack to stagger them in the same wayVisceral Attacks.
*Blood Bullets: A technique used by hunters as a means of conserving or creating ammunition for firearms in place of Quicksilver Bullets. Using their own blood as a substitute, a hunter is able to create a seemingly limitless number of Blood Bullets so long as their vitality holds out.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Game Characters
Category:Video Game Characters
Category:Bloodborne
Category:Humans
Category:Horror Characters
Category:Hunters
Category:Weapon Masters
Category:Gun Users
Category:Club Users
Category:Absorption Users
Category:Martial Artists
Category:Acrobats
Category:Empowerment Users
Category:Statistics Amplification Users
Category:Damage Boost Users
Category:Holy Users
Category:Blood Users
Category:Healers
Category:Damage Reduction Users