Divinity

==Introduction of Divinity==
Divinity (or Divine) is a difficulty that describes unusual properties casual difficulties are incapable of doing. Divine brings up malformed realities and manipulation of everything around you, involving hallucinations which dismantles your mind.
Divine settles its placement on Class 20, because that's the most accurate placement it could be classified in. Settlement before Divine is Fearfulness, which is certainly easier than Divine, as it appears before Divine on the chart. The next difficulty after Divine itself is Ostalute, which is the second difficulty of the chain itself, and is most certainly harder than Divine.
Divine has incomprehensible obstacles that cannot be explained directly - they are a theory that is immeasurable. Each obstacle involves unnatural and unknown obstacles, which confuses the player.
Any tower or anything with this difficulty at first appears to be a normal Class 20 obby, but as you go further it gets more distorted as you progress, to the point where everything is cursed and the obby is barely playable. It involves jumpscares, sudden switching/noclipping between realities, huge hallucinations and more.
What makes this difficulty different from Ostalute or Absolute is the fact the distortion gets stronger as you progress. Another thing that makes this stand out from Ostalute and Absolute is that automatical reality switching is not frequent actually. One last thing that makes this different is that Absolute and Ostalute are instantly getting distorted, while Divine is a slow process.
For a better interpretation of how Divine works - all obstacles are unsual, therefore they can't even be measured in studs. Obstacles usually involve doing specific actions instead of jumps and other stuff. For a better understanding of what Reality Switching is ON THIS DIFFICULTY, the player swaps between places and physics may completely change. Hallucinations are simple. For example when your objective is to find a key that switches it's place every femtosecond and puts itself on a random location, hallucinations will make you think it's for example - cheese.
A fair example of reality switching is: You're running through an endless hall with insta kill bricks measuring in huge size, and suddenly you are inside a black hole that reaches megaversal sizes.
==Icon Representation==
It is a symbol that represents divinity. It is in the middle of a black background. It is very distorted and has a noticeable RGB Shift.
==The Hall of Demise==
If you get there, you're screwed. Divinity has a built in skip detector. If you skip an obstacle, you'll end up in The Hall of Demise, where it's nothing but an endless hall that gets darker and darker until it's fully dark. You cannot leave it nor destroy it, destroying it is equivalent to High Class 24, leaving you to die here.
=="Obstacles"==
Due to the nature of Divine , nothing can be measured in studs. The player's main objective is to do specific actions at most. KEEP IN MIND THERE ARE HUGE DISADVANTAGES SUCH AS MANIPULATION, REALITY SWITCHING AND HALLUCINATIONS ETC. The obstacles may include:
Feel free to add more.
*Find the key which randomly switches it's position, while your walkspeed is 0, and it cannot be changed. Use it to open a door smaller than an atom and go through it while you keep getting teleported around.
*Escape The Backrooms in a natural way - escaping it. Everything in The Backrooms is distorted and everything is buffed to the point it fits Class 20. Hint: Some levels can actually send you back, in this case it completes the obstacle, but the chance is very low. You can manipulate the values but they get changed ALMOST instantly.
*Play every single roblox game while you are fully connected to it, like you were doing it in real life, while every game is hidden like difficulties in Find the Difficulties.
*Break the barrier on Deathwrath, while several commands are executed on console that regenerates the barrier and pulls the player the opposite way, at the same time you're actually fighting Sans from Undertale [Phase 92B]
*get bitches
*Do any action E1#4 = EEEE1 = 10101010*E1#4 = EEEE1 = 10101010 times using Hyper-E Notation.
==Trivia==
*Divinity was intended to have a name "Divine", but Divinity sounded better, and because of that, it was chosen instead.
*Divinity is the first difficulty of the Treachery Chain and the easiest of it.
*Divinity due to it's unknown properties is probably one of the most cursed and weird difficulty, bonus points because it's Class 20.
*Divinity is slightly inspired by some levels of The Backrooms, mainly Level -0.
==Towers==
 Jokes aside, towers cannot be made with this difficulty, it is impossible. Only fictional ones can exist.
===Towers in this Difficulty===
*Tower of Divinity Skill
*Tower of Divine Mode in Transformice No Way
*Tower of Buffed Hallucination Hindrance
*Tower of The Truest of All Nightmares
*Tower of True Divinity
===Towers with this Difficulty===
*Tower of Hell (no way)
*Obelisk of Omnipotent Hindrance
*Universe of Death and Pressure
==Continuation==
 You completed Divinity, which is a huge accomplishment, but you still have not completed the entire chain, remember. It is time to beat Ostalute.
Can you do it? Good Luck.