To Kill a Lycanthrope

To Kill a Lycanthrope is a Fighters Guild quest available during the events of . The Agent is sent into a nearby dungeon after reports of a were-beast lurking within.
==Background==
Having proven their worth by completing some menial tasks, the Agent can join the Fighters Guild in the Iliac Bay. With full Fighters Guild membership, the Agent will be paid for completing quests for the Guild, and will improve their reputation to gain ranks within.
==Objectives==
#Speak with a questgiver from the Fighters Guild.
#Journey to and enter the specified dungeon.
##Destroy the "lycanthorpe" hiding within.
#Return to the Questgiver before the time limit expires to complete the quest.
==Walkthrough==
Having joined the Fighters Guild, the Agent will be informed that "some kind 'o werebeasty" has been attacking the local farmers. The source of this information will be one of the Guild's Questgivers, who will ask the Agent to kill the beast within its lair, a nearby dungeon.
===The Werebeasty===
The Agent will be given the location of the dungeon on their map, and must journey to and enter said dungeon to begin their hunt. The dungeon itself will be filled with a random assortment of creatures and enemies, likely including several other lyncanthropes depending on the Agent's level. Ultimately, the Agent will be informed, via a notification, that they have killed the correct beast, which has a one in three chance of being a werewolf, Wereboar or a grizzly bear.
Regardless, once the target beasty lies dead, the Agent must escape the dungeon and return to the Questgiver before the time limit expires.
==Rewards==
The Agent will be paid a random amount of for killing the beast, as well as a standard boost to their reputation within the Guild. Furthermore, the Agent has a one in four chance of receiving a random map from the Questgiver for successfully killing the creature.
Failing the quest will not only see the Agent forfeit a reward, but also have their standing with the Guild harmed:
Success 	Success
Faction 	Reputation
Fighters Guild 	+5
Questgivers 	+5
Allied Factions	+2
Failure 	Failure
Faction 	Reputation
Fighters Guild 	-2
Questgivers 	-2
Allied Factions	-1
==Journal==
To Kill a Lycanthrope - m0b00y00	To Kill a Lycanthrope - m0b00y00
ID 	Journal Entry
0 	[Date]:
The Fighters Guild of [town] has hired me to kill a troublesome werewolf, wereboar, or whatever, in its lair, [dungeon]. The beast needs to be dead in [x] days time for me to collect my payment.
*Quest accepted
==Trivia==
*This quest is only available if the Agent has joined the Fighters Guild.
*When asked for any news, NPCs have a variety of comments to make referencing the quest:
**Acceptance:
***"I've heard there's some kind of werewolf on the loose around here."
***"I hear the wereboar's found a lair in someplace called [dungeon]."
***"Didja hear that howling last night? Wolf howling?"
**Success:
***"I hear they found out that werething was a priest during the day!"
***"A lot of people feel safer knowing that werebeast is dead."
***"You heard about that werewolf some [Agent's race] hunted down?"
**Failure:
***"Werewolves are real nomads, I guess. I hear our loup moved down south."
***"My cousin tells me that our wereboar was spotted down south aways."
==Gallery==
Kill Lycanthrope accept.png|A response after the acceptance of the quest.
==Appearances==
*
ru:Охота на ликантропа
Category:Daggerfall: Fighters Guild Quests