Rulesets/3.1/classic-05

=Freeciv 3.1.0-beta3 wonders help (Classic ruleset)=
NameCostUpkeepRequirementObsolete byMore info
Apollo Program
6000
Space Flight
----
None
The entire map becomes permanently visible to the player who owns it -- the player always has up-to-date knowledge of all terrain and cities (but not units) despite fog-of-war. It allows all players to start building spaceship parts (assuming they have researched the necessary technologies).
Requires knowledge of the technology Space Flight.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
A.Smith's Trading Co.
4000
Economics
----
None
City improvements which would normally have an upkeep of 1 are free of upkeep, for all your cities.
Requires knowledge of the technology Economics.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Colossus
1000
Bronze Working
----
Flight
Each tile around the city where this wonder is built that is already generating some trade produces one extra trade resource.
Requires knowledge of the technology Bronze Working.
* The discovery of Flight will make Colossus obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Copernicus' Observatory
2000
Astronomy
----
None
Boosts science production by 100% in the city where it is built.
Requires knowledge of the technology Astronomy.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Cure For Cancer
6000
Genetic Engineering
----
None
This stunning technological achievement makes one unhappy citizen content in each of your cities (including citizens unhappy about military activity).
Requires knowledge of the technology Genetic Engineering.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Darwin's Voyage
3000
Railroad
----
None
Charles Darwin's voyage sparked the discovery of the evolution of the species, which inspired greater confidence in science. Gives two immediate technology advances.
Requires knowledge of the technology Railroad.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Eiffel Tower
1000
Steam Engine
----
None
Your reputation and goodwill among other nations is recovered twice as fast.
Requires knowledge of the technology Steam Engine.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Great Library
3000
Literacy
----
Electricity
The civilization which builds the Great Library gets every advance that at least two other teams have achieved.
Requires knowledge of the technology Literacy.
* The discovery of Electricity will make Great Library obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Great Wall
3000
Masonry
----
Metallurgy
Works as a City Wall in all your cities.
Requires knowledge of the technology Masonry.
* The discovery of Metallurgy will make Great Wall obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Hanging Gardens
2000
Pottery
----
Railroad
Makes one content citizen happy in every city. Makes two extra content citizens happy in the city containing the Hanging Gardens (that is, a total of 3). In the unlikely event where there are no content citizens to get the effect of Hanging Gardens, the wonder applies to unhappy citizens (including those unhappy about military activity), making each content then happy.
Requires knowledge of the technology Pottery.
* The discovery of Railroad will make Hanging Gardens obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Hoover Dam
6000
ElectronicsRiver
----
None
Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)
Requires knowledge of the technology Electronics.
Requires River on the tile or an adjacent tile.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Isaac Newton's College
3000
Theory of Gravity
----
None
Boosts science production by 100% in every city you control that has a University.
Requires knowledge of the technology Theory of Gravity.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
J.S. Bach's Cathedral
4000
Theology
----
None
Makes two unhappy citizens content in every city (including citizens unhappy about military activity).
Requires knowledge of the technology Theology.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
King Richard's Crusade
1500
Engineering
----
Robotics
Adds one extra shield resource on every tile around the city where it is built.
Requires knowledge of the technology Engineering.
* The discovery of Robotics will make King Richard's Crusade obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Leonardo's Workshop
4000
Invention
----
Automobile
Upgrades one obsolete unit per game turn.
Requires knowledge of the technology Invention.
* The discovery of Automobile will make Leonardo's Workshop obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Lighthouse
2000
Map MakingOceanic terrain
----
Magnetism
Gives all your sea units 1 additional movement point. Makes all your new military sea units veterans (for all your cities).
Requires knowledge of the technology Map Making.
Requires Oceanic terrain on the tile or an adjacent tile.
* The discovery of Magnetism will make Lighthouse obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Magellan's Expedition
4000
NavigationOceanic terrain
----
None
Gives all your sea units 2 additional movement points.
Requires knowledge of the technology Navigation.
Requires Oceanic terrain on the tile or an adjacent tile.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Manhattan Project
6000
Nuclear Fission
----
None
Requires knowledge of the technology Nuclear Fission.
* Allows all players with knowledge of Rocketry to build Nuclear units.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Marco Polo's Embassy
2000
Trade
----
Communism
The player who owns it gets an embassy with all players.
Requires knowledge of the technology Trade.
* The discovery of Communism will make Marco Polo's Embassy obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Michelangelo's Chapel
4000
Monotheism
----
None
Counts as having a Cathedral in each of your cities. This makes 3 unhappy citizens content in each city; however, it does not affect citizens made unhappy by military activity. The discovery of Theology increases the effect of a Cathedral, making an additional unhappy citizen content. The discovery of Communism lessens the effect of a Cathedral, reducing by one the number of unhappy citizens made content.
Requires knowledge of the technology Monotheism.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Oracle
1000
Mysticism
----
Theology
Makes two additional unhappy citizens content in every city with a Temple. Does not affect citizens made unhappy by military activity.
Requires knowledge of the technology Mysticism.
* The discovery of Theology will make Oracle obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Pyramids
2000
Masonry
----
None
The amount of stored food lost when one of your cities grows or shrinks is reduced by 25%. This helps a city to grow faster and more easily withstand famine. Cumulative with Granary.
Requires knowledge of the technology Masonry.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
SETI Program
6000
Computers
----
None
Boosts science production in each city with a Research Lab by 100%.
Requires knowledge of the technology Computers.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Shakespeare's Theater
2000
Medicine
----
None
Makes all angry and unhappy citizens content in the city where it is located, including citizens unhappy about military activity.
Requires knowledge of the technology Medicine.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Statue of Liberty
4000
Democracy
----
None
Allows you to choose any government, including those that have not yet been researched by your civilization, and without the transition period of Anarchy.
Requires knowledge of the technology Democracy.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Sun Tzu's War Academy
3000
Feudalism
----
Mobile Warfare
All your new military land units start with an additional veteran level (this is cumulative with any Barracks building in a city; with both, units are created as Hardened). The chance of a land unit getting the next veteran level after a battle increases by half.
Requires knowledge of the technology Feudalism.
* The discovery of Mobile Warfare will make Sun Tzu's War Academy obsolete.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
United Nations
6000
Communism
----
None
All your units regain two extra hitpoints per turn.
Requires knowledge of the technology Communism.
* Makes it possible to target the city building it with the action 'Help build Wonder'.
Women's Suffrage
6000
Industrialization
----
None
Counts as a Police Station in every city. (That is, for each city, it reduces the unhappiness caused by aggressively deployed military units owned by that city by 2 under Democracy and 1 under Republic -- in other words, it neutralizes the unhappiness caused by a single military unit per city. This wonder has no effect under other governments.)
Requires knowledge of the technology Industrialization.
* Makes it possible to target the city building it with the action 'Help build Wonder'.