Modding tools

This article lists some tools that can be used to create mods for .
== File extraction ==
See Extracting the original files for details.
== Working with extracted files ==
=== Generic tools ===
Most of the game files are in machine-readable GFF format.
To convert them to human-readable form one may use GFF2XML converter. You may need to download and install Microsoft Visual C++ 8.0 Runtime to run it. To modify GFF files one can use KGFF by Tk102.
=== Tools for viewing specific formats ===
==== Dialog (DLG) files ====
To view the contents of DLG file, one may use either WitchDLG from Tk102 or DLG Viewer from iarspider. You may need to download and install Microsoft Visual C++ 8.0 Runtime to run the latter.
==== Quest (QST) files ====
To examine Quest (QST) files, one will need a tool named QSTViewer from iarspider. You may need to download and install Microsoft Visual C++ 8.0 Runtime to run it.
== D'jinni Adventure Editor ==
The D'jinni Adventure Editor was originally released on 10 April 2008. With the Enhanced Edition of the game, a newer version was also released in September 2008.
== Witcher Save editor ==
This is not technically a modding tool, but it can and does come in very handy on occasion. It is a tool made by Ron Hoffman and can be found on his page, here. The following is his description of the tool:
:Editor for save games created by The Witcher. You can modify the attributes and abilities of the player character (Geralt). You can also unpack the files in a save. This version of the editor is for use with the original version of The Witcher. Using this version of the editor with the Enhanced Edition of the game can result in inventory errors when loading a save because the editor does not support the expanded inventory system implemented in the Enhanced Edition.
== GFF Editor ==
You may also need a GFF Editor which can be found here at tk102's site.
Category:The Witcher technical aspects
Category:Modding
de:Modding