Level 403.17

Level 403.17 is a sublevel located between Level 403 and Level 404.
File 1 (Original File)
File 2 (Updated Article)
File 3 (Updated Article)
File 4 (Updated Article)
File 5 (Updated Article)
=Level 403.17: "The Forbidden Dark"=
==Description==
Level 403.17 is a level of a constantly changing environment. It, as of currently, slightly resembles Level 403 in terms of shape and design. However, Level 403.17 is shrouded in darkness, and no sound can be made, resulting in navigation being extremely difficult. The level's interior is extremely unstable, and any mistake may lead one to their demise. It is uncertain as to how this level has obtained such instability, because its parent level, Level 403, is perfectly stable with no glitches whatsoever. Upon entrance, one should always expect to have a hard time navigating through the glitched properties of the level, and should always bring lighting such as flashlights. 
The strangest anomalous property this level possesses may just be how the level destroys itself and then reconstructs it shortly after. This strange phenomenon happens at an unknown time, and the level reconstructs its bases after a short while. All wanderers inside of the level during this change will instantly be crushed by ceilings and debris. However, any lucky survivors will have to wander the ruins of the level and wait for the level to reconstruct itself. There is no explanation as to how or why this works, but many are accusing anomalous properties such as inconsistent physics and gravitational pulls.
The glitches are usually found more commonly the further a wanderer goes inside of the level until there are too many glitches to the point where a wanderer should not traverse any further. It is generally unknown as to what happens when a wanderer touches a glitched matter, but many theorize one will vanish from existence or noclip into The Void. Only a select few have ever entered this level and only one has ever come out alive, and this is how the information was gathered. Another important matter to note is that every wanderer seems to spawn in their room, with all of the items they had previously with them gone. Rest assured, that once a wanderer leaves this level, their items will be returned to them in the same condition, state and position that they originally were in.
==Entities==
*No entities have been discovered so far.
==Colonies & Outposts==
* Due to the level's weird dynamics, no outposts or colonies can be made.
==Entrances & Exits==
===Entrances===
* Noclipping through a window in Level 403 will lead you here.
* Sometimes, entering the door that supposedly takes you to Level 403 will get you here instead.
===Exits===
* Noclipping through the ceiling has a very small chance of leading you to Level 6.
*Entering an out-of-place room has a chance to lead you to Level 45.
=Level 403.17: "Comfortable Mansion"=
==Description==
Level 403.17 appears to resemble a regular, empty mansion with boundless topology. The mansion contains a similar look to the previous structure of the level while being slightly altered to make it unique when compared to the previous file. The level contains windows that can be seen through but cannot opened, destroyed, or noclipped into in any way. Many theorize that the windows are similar to those in Level 403, but no concrete evidence has been posted as of current.
Fortunately, Level 403.17's new change has fewer glitch particles and can be traversed without any danger regarding glitches or environmental dangers. However, the level still can deconstruct and rebuild itself, from seemingly nowhere, and explanations are yet to be made. This instance has only been recorded once and this happened very recently, so no information can be publicly made to ensure a wanderer is mostly safe when traversing this level even though more wanderers have reported ending up in this level.
==Entities==
*Entities have not been recorded and it is considered that entities do not exist regardless of the level of reconstruction.
==Colonies & Outposts==
* Due to the level's inconsistent topology, there is no way to create outposts or colonies.
==Entrances & Exits==
===Entrances===
* Noclipping through a window in Level 403 will lead you here.
* Sometimes, entering the door that supposedly takes you to Level 403 will get you here instead.
* Noclipping through Entity PC will take you here.
===Exits===
* Noclipping through the ceiling has a very small chance of leading you to Level 6.
*Entering an out-of-place room has a chance to lead you to Level 45.
*Walking backwards has a chance to lead you to Level 60
=Level 403.17: "Dulled Grid"=
==Description ==
Level 403.17 appears to be a set of infinite square-shaped rooms, all with an undeterminable height, width, and size. In these rooms, sinkholes are commonly found, and they prove to be the main hazards of the level. These sinkholes are immeasurable in size but are still considered dangerous, as no one knows where these sinkholes may lead. Due to this, it is generally advised to not jump into sinkholes, for it may lead one to their death. The rooms also seem to contain an archway that is small enough to fit a small child. However, upon further inspection, there is no light emitting from the end of the hallway, presumably an illusion, as the way one would enter the next room is to crawl through a small hole big enough for an adult to enter.
This is the first "revision" of Level 403.17 that contains entities; even though they exist, they are rare to encounter and only one report of them has ever been reported. The entities include Skin-Stealers and Smilers; no other entity has been reported as of current knowledge. With this, some have explained that the changing of the level can create entities too, although this is still a very unknown property that this level has that no one can understand, as it completely defies all logical explanations that could potentially be given to it. For an unknown reason, the entities seem to be completely confused about their surroundings and will not attack wanderers, therefore they are considered not dangerous. However, one should not let their guard down as they may potentially be dangerous, and if one is left vulnerable, they may be injured or sent to their death.
==Entities==
* The only reported entities so far have been Smilers and Skin-Stealers; they are in a docile state.
==Colonies & Outposts==
* Due to the level’s illogical physicalities, no outposts or colonies can be established.
==Entrances & Exits==
===Entrances===
* Noclipping through a window in Level 403 will lead you here.
* Sometimes, entering the door that supposedly takes you to Level 403 will get you here instead.
* Noclipping through Entity PC will lead you here.
* Breaking open a window titled “403.17” on it and entering it in Level 188 will lead you here.
===Exits===
* Noclipping through the floor has a very small chance of leading you to Level 8.
*Walking into an out-of-place archway has a chance to lead you to Level 87.
*Sometimes, noclipping into a hole by accident can lead you to Level 333.
*Walking backwards has a chance to lead you to Level 60
* If you end up stuck in an archway you will end up in Level 85.1.
=Level 403.17: "Tropical Replication"=
==Description ==
Level 403.17 appears to resemble a location from The Frontrooms, and this location is the Florida Keys; the Florida Keys are a set of islands that are located within Florida with a land size of 356km2. However, the cities and population of the islands are mysteriously gone and seem to have vanished completely from existence. There is no explanation as to what could have possibly happened, but many seem to be leaning towards Level 403.17 reconstruction mechanism while some think that the generation did not construct everything and left the island empty. Even with such a small area in mind, no two wanderers can ever meet up even if they have explored the entire island, meaning that no two wanderers spawn in the same location.
Entities are the only living organisms that seem to inhabit Level 403.17, and these entities are Skin-Stealers, Clumps and Deathmoths. The only difference between these entities and the ones from before is that they are no longer in a supposed docile state, and will attack any wanderer that they see and will continue to chase them until they are either out of sight, or until they get their hands on a wanderer. With this in mind, one is not safe in any area where they are easily seen or at risk of being exposed, instead, one should try hiding within bushes or by dead trees found scattered throughout the level as there is an infestation of these entities.
==Entities ==
* Skin-Stealers, Clumps, and Deathmoths are reported to exist throughout the level in huge numbers.
==Colonies & Outposts ==
* Due to Level 403.17's weird nature, no outposts or colonies can be established.
==Entrances & Exits ==
===Entrances ===
* Noclipping through a window in Level 403 will lead you here.
* Sometimes, entering the door that supposedly takes you to Level 403 will get you here instead.
* Noclipping through Entity PC will lead you here.
* Breaking open a window titled “403.17” on it and entering it in Level 188 will lead you here.
* Entering an island at any level that has one has a very small chance to lead you here.
* Finding a door that has a sign reading "403.17" in Level 20 will lead you here.
===Exits===
* Noclipping through the floor has a very small chance of leading you to Level 8.
* Walking into an out-of-place house has a chance to lead you to Level 88.
* Sometimes, noclipping into a crack in the wall by accident can lead you to Level 444.
* Walking backwards has a chance to lead you to Level 60
* If you attempt to swim away you will end up in Level 7.
* Entering a deteriorating house may lead you to Level 222.
= Level 403.17: "A Broken Blueprint" =
==Description ==
Level 403.17 appears to resemble a small house that hovers around normal temperatures with neatly decorated rooms. The only downside to this, however, is that the level has disproportionate geometry and may also have non-Euclidean geometry, with some walls being warped in different dimensions that a wall usually does not possess. While the geometry is disproportionate and inconsistent, the walk itself does not alter or change one's direction. In some circumstances have there been reports of an entity roaming the level, and this entity has been identified to be Aranea Membri entities. These entities appear at an alarming and random time from the ceilings of Level 403.17. If one wants to avoid encountering these entities, the roof titles can stick out or have a little bump on them, which highly indicates that there might be an entity in there. 
Even though the level seems harmless at first glance, it is far from it. This level has glitch particles that are dangerous to touch with the level's non-Euclidean geometry. Needless to say, this level may be very dangerous to traverse without precaution. The glitches are usually found more commonly the further a wanderer goes inside of the level until there are too many glitches to the point where a wanderer should not traverse any further. It is generally unknown as to what happens when a wanderer touches a glitched matter, but many theorize one will vanish from existence or noclip into The Void.
==Entities ==
* The only reported entities are Aranea Membri.
==Colonies & Outposts ==
* Due to Level 403.17's weird nature, no outposts or colonies can be established.
==Entrances & Exits ==
===Entrances ===
* Noclipping through a window in Level 403 will lead you here.
* Sometimes, entering the door that supposedly takes you to Level 403 will get you here instead.
* Noclipping through Entity PC will lead you here.
* Breaking open a window titled “403.17” on it and entering it in Level 188 will lead you here.
* Entering an island at any level that has one has a very small chance to lead you here.
* Finding a door that has a sign reading "403.17" in Level 20 will lead you here.
* Noclipping through a non-euclidean surface has a chance to lead you here.
* Entering a non-Euclidean house at any level will lead you here.
===Exits===
* Walking into an out-of-place room has a chance to lead you to Level 89.
* Sometimes, noclipping into an electrical wire by accident can lead you to Level 555.
* Walking backwards has a chance to lead you to Level 60
* Jumping through a window will rarely lead you to Level 666.
* Entering a deteriorating room may lead you to Level 58.
* Falling on the floor backwards has a chance to lead you to Level 888.
* Noclipping into a non-euclidean surface has a chance to lead you back to Level 403.
__NOTOC__
Category:Levels
Category:Cluster I
Category:Unconfirmed Levels
Category:Class Variable