Variable Materials

Variable Materials is the mechanic by which certain structures and objects take on cosmetic characteristics of their input resources. Often times multiple types of the same resource can be used to create primary, secondary, tertiary, and (maybe) quaternary colors. 
In this case, input resources include, Wood Boards, Wood Blocks, Bars of Metal, Stone, Thatching Material, Clay, Brick, and Cloth
Quote from Jorb:
jorb wrote:
Note that you need a significant presence of a second wood type to get a result. 59 blocks of poplar and 1 of cherry will, for example, mean that poplar is used for both materials set by the woodblocks. A 35-25 ratio (Not entirely sure where the cutoff is) will mean that one of the materials is set by poplar, and the other by cherry.
To ensure proper materials display, it's wise to use a 60-40 split for primary/secondary materials and a 50/30/20 split for primary/secondary/tertiary materials.
Helpful Links:
APXEOLOG's Stone Mansion and Stone Tower Modelling Program
Haven Forum's Building Color/Design Guide
Object 	VM status	Structure/object Variability	Design Diagram
Kiln 	Yes 	Clay: Primary 	insert picture here
Chicken Coop 	Yes 	
Board: Primary
Block: Primary
Thatching: Primary	insert picture here
Great Hall 	Yes 	
Board: Secondary
Block: Tertiary
Stone: Secondary
Metal: Primary	
Stonestead 	Yes 	materials + variations 	
Stone Mansion 	Yes 	
Wood: Quaternary
Stone: Tertiary
Metal: Primary	
Garden Shed 	Yes 	materials + variations 	
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here
Structure/object	Yes/No 	materials + variations 	insert picture here