Game Manual 2.0/Terrain catalog

Terrain	F/P/T	Move cost	Defense bonus	IrrigationMiningRoadresult (turns)	Transform to (turns)
Glacier	0/0/0
Ivory: 1/1/4
Oil: 0/4/0	2 	100% 	impossible+1 P (10)+0 T (4) 	Tundra (24)
Desert	0/1/0
Oasis: 3/1/0
Oil: 0/4/0	1 	100% 	+1 F (5)+1 P (5)+1 T (2) 	Plains (24)
Forest	1/2/0
Pheasant: 3/2/0
Silk: 1/2/3	2 	150% 	Plains (5)Swamp (15)+0 T (4) 	Grassland (24)
Grassland	2/0/0
Resources: 2/1/0	1 	100% 	+1 F (5)Forest (10)+1 T (2) 	Hills (24)
Hills	1/0/0
Coal: 1/2/0
Wine: 1/0/4	2 	200% 	+1 F (10)+3 P (10)+0 T (4) 	Plains (24)
Jungle	1/0/0
Gems: 1/0/4
Fruit: 4/0/1	2 	150% 	Grassland (15)Forest (15)+0 T (4) 	Plains (24)
Mountains	0/1/0
Gold: 0/1/6
Iron: 0/4/0	3 	300% 	impossible+1 P (10)+0 T (6) 	Hills (24)
Ocean	1/0/2
Fish: 3/0/2
Whales: 2/1/2	1 	100% 	impossibleimpossible+0 T (0) 	Swamp (36)
Plains	1/1/0
Buffalo: 1/3/0
Wheat: 3/1/0	1 	100% 	+1 F (5)Forest (15)+1 T (2) 	Grassland (24)
Swamp	1/0/0
Peat: 1/4/0
Spice: 3/0/4	2 	150% 	Grassland (15)Forest (15)+0 T (4) 	Ocean (36)
Tundra	1/0/0
Game: 3/1/0
Furs: 2/0/3	1 	100% 	+1 F (5)
impossible
+0 T (2) 	Desert (24)
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Freeciv version 2.0.0-beta2 - default ruleset
Terrain catalog