Selûne - Moon Knight (Character Kit)

Class Information 	Class Information
Racial Requirements 	Any
Ability Requirements 	Strength 12,Wisdom 9
Prime Requisite 	Wisdom
Hit Die Type 	d8
Attack as 	Priest
Save as 	Priest
Advance as 	Priest
Spell Ability? 	Yes
Exceptional Strength? 	Yes
Exceptional Constitution?	No
Starting Cash (x10 gp) 	3d6
Proficiencies 	Proficiencies
Weapon Slots 	2
Additional Slot 	4
Nonproficiency Penalty 	-3
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Priest, Warrior
Bonus Proficiencies 	Blindfighting
Recommended Proficiencies	Navigation
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==Overview==
The hostility of Shar, Selûne's counterpart, has caused the latter to commission a more militant priestly order that supplements the Lady's crusaders. This order's members are called the moon knights, and they are intimately tied to Selûne and her power. It is each moon knight's mission to defend the church against attacks from Shar and, if neccessary, carry the battle to the dark goddess' doorstep.
==Description==
The moon knights favor splint armor that is colored silver and white, the twin eyes of Selûne emblazoned on the chest. Each moon knight also wears a helmet with a blue crest, and a midnight blue cloak. For combat, they favor the moon's hand mace.
==Role-Playing==
The moon knights are a highly militant group of soldier-priests that bear a strong hatred of Shar and her minions. Although they are happy and jovial during times of celebration, this rapidly gives way to fury and bloodlust when an enemy of the church is near.
==Special Abilities==
During the three days of the full moon each month, a moon knight temporarily gains one level, with all the commensurate benefits of that level. Moon knights can turn undead, and during the full moon the moon knights turn undead as if they were two levels higher rather than just one. If any moon knight is infected with lycanthropy, she has a 5% chance per level of controlling her actions during the full moon and in her changed form.
==Special Disadvantages==
During the three days of the new moon, the moon knight temporarily loses a level, with all the resultant effects. Moon knights are incapable of turning undead at this time as well.
Moon knights can never cast any spell, or use any magic item, that results in darkness.