Bear Traps

Price	Weight	Type 	Perception	Disable Device	Trigger 	Reset
25g 	10lbs 	mechanical	DC 20 	DC 20 	location	manual
== Effect ==
Atk +10 melee (2d6+3); sharp jaws spring shut around the creature’s ankle and halve the creature’s base speed (or hold the creature immobile if the trap is attached to a solid object); the creature can escape with a: 
DC 20 Disable Device check, 
DC 22 Escape Artist check, or a 
DC 26 Strength check
== Use: ==
To set up and camouflage a bear trap requires 2 hours of time  (2.5 hours if the trap is also attached to a solid object in order to hold trapped creatures immobile).  At the end of this time a survival check is made with a DC of 15 (DC of 17 if attached to a solid object).  If the check it successful, the trap is set.  If not, all progress is lost and the trap must be set again.  If the survival check fails by 5 or more, the bear trap snaps shut on the user.  
*The trap can be set ‘carefully’ by doubling the set up time. This reduces the DC by 5.
Once a bear trap has successfully caught a creature, it is destroyed due to the creature’s struggles to escape. (traps that are not set off, or are set off without successfully catching a creature may be reused). 
Bear traps can be made reusable if crafted from adamantine, which increases the cost of the trap by 3000g. 
Bear traps can be made masterwork for an extra 50g per trap which decreases the DC of setting them up successfully by 2. Masterwork bear traps are still destroyed after successfully catching a creature unless made of adamantine.
Category:World
Category:Modified
Category:Mundane
Category:Tool