Wind Temple

:For the temple in with a similar name, see Temple of Wind.
The is a recurring and in . 
==Overview==
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The Earth Temple and the Wind Temple were built in order to protect the Master Sword's power to repel evil, by means of providing a place for the two Sages to conduct their prayers to the Golden Goddesses. The prayer song for the Sage of Wind was the Wind God's Aria. When Ganondorf escaped to the surface of the ocean, he sought to remove the power to repel evil from the Blade of Evil’s Bane. In turn, he invaded the Wind Temple and killed the Sage of Wind, the Kokiri known as Fado. It was here that Fado's spirit lingered on, awaiting the time when a new Hero bearing the Master Sword would come with a successor Sage to destroy the evil that now haunted the temple.
====Entrance to the Temple====
Link came with Fado's successor, the Korok known as Makar, who bore a violin identical to Fado's. Together, Link and Makar play the Wind God's Aria to destroy the that blocks the entrance to the Wind Temple.
However, Makar is abducted by Floormasters within the temple, but he is eventually rescued by Link when he discovers the Hookshot after defeating a Wizzrobe within the temple’s depths, using it (alongside his Iron Boots) to free Makar from his cell. The pair then continues on through the vast chambers of the temple until they finally discover the deepest chamber, the chamber of the Sage shrine. Link enters the chamber and confronts Molgera, using the Hookshot and the Master Sword to damage the great sandworm’s weak spot: its tongue. After dealing Molgera its deathblow, Makar enters the shrine and plays the Wind God's Aria while Link conducts with the Wind Waker, causing Fado’s spirit to reappear one final time and play along with them. This action restores the Master Sword to its full power and finally frees Fado of his obligations, allowing him to finally rest in peace. Makar remains within the temple shrine and sends Link back above ground, now armed with a fully-powered Master Sword, to confront Ganondorf.
====Themes and Navigation====
The Wind Temple appears to be a forest-themed dungeon in addition to its wind-related theme. Makar, the Sage of Wind, is himself a forest-dwelling creature (as was his predecessor, Fado), and his planting of small trees throughout the temple only adds to the forest-related atmosphere of the temple. The dungeon is filled with various traps (Spike Traps amongst them) and wind-related puzzles. The dungeon's primary chamber is a long, cylindrical shaft several stories tall that extends deep down into the temple's depths and has small sections that branch off the main shaft, at the bottom of which is a large propelling fan that periodically turns on and off after being reactivated. 
Link makes constant use of several tools within this temple, primarily the Hookshot, the Iron Boots, and the Deku Leaf. As Link and Makar make their way through the temple, they will encounter several similar to the one encountered at the entrance, which can only be destroyed when the young duo play together the Wind God's Aria. The Command Melody is also heavily used in this dungeon to take control of Makar, who can reach some locations that Link himself would otherwise find difficult to reach. While controlling Makar, the Korok can plant trees in certain spots that will allow Link to hookshot to them and thus allow him to reach otherwise inaccessible areas. Within the dungeon, Link must face a Wizzrobe as a mini-boss in order to claim the dungeon's treasure, the Hookshot. Meanwhile, in the deepest recesses of the temple's depths, Link must face the great sandworm Molgera as the temple's boss, a battle which requires extensive use of the Hookshot in order to exploit Molgera's vulnerable tongue.
=====Small Keys=====
*There are two small keys.
=====Minor =====
File:TWW Armos Figurine Model.png|Armos
File:TWW Armos Knight Figurine Model.png|Armos Knight
File:Blade Trap TWW.png|Blade Trap
File:TWW Green Bokoblin Model.png|Green Bokoblin
File:TWW Darknut Figurine Model.png|Darknut
File:TWW Dexivine Model.png|Dexivine
File:TWW Floormaster Figurine Model.png|Floormaster
File:FloorSpikesWW.png|Floor Spikes
File:TWW Green Chuchu Model.png|Green ChuChu
File:TWW Keese Figurine.png|Keese
File:TWW Mighty Darknut Figurine Model.png|Mighty Darknut
File:TWW Morth Figurine Model.png|Morth
File:TWW Blue Moblin Model.png|Moblin
File:TWW Molgera Larva Figurine.png|Molgera Larvae
File:TWW Peahat Figurine Model.png|Peahat
File:TWW Red Chuchu Model.png|Red ChuChu
File:TWW Stalfos Figurine Model.png|Stalfos
File:TWW Wizzrobe Figurine Model 2.png|Wizzrobe
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==== Entrance to the Temple ====
The Wind Temple is also known as the Legendary Stormwind Ark, a flying boat believed to have been sent by an unnamed deity after landing in the Hebra region an unspecified amount of time before the events of . In order to reach it, Link and Tulin must ascend a series of Sky Islands near Rito Village that are surrounded by a powerful blizzard.
==== Themes and navigation ====
==== Minor Enemies ====
File:TotK Captain Construct I Model.png|Captain Construct I
File:TotK Captain Construct II Model.png|Captain Construct II
File:TotK Soldier Construct I Model.png|Soldier Construct I
File:TotK Soldier Construct II Model.png|Soldier Construct II
==Other Appearances==
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==Trivia==
*According to the King of Red Lions, the Wind and Earth Temples once had two entrances: one in Hyrule and one in the mountaintops of Hyrule, which are now the islands above the sea; however, the entrance to the temples from Hyrule were blocked by Ganon's magic.
*The music of the Faron Woods from has some resemblance to the Wind Temple's theme.
==Nomenclature==
==Gallery==
File:windtemp.gif|Map of the Wind Temple
File:Wind Temple Symbol.png|Symbol found scattered throughout the temple
File:Wind Temple Symbol2.png|Symbol found scattered throughout the temple
File:HWL Wind Temple 1.jpg|The Wind Temple from 
File:HWL Wind Temple 2.jpg|The Wind Temple from