Final Fantasy Crystal Chronicles: Echoes of Time spells

The following is a list of all spells found in Final Fantasy Crystal Chronicles: Echoes of Time.
Higher level magic requires stacking spells upon one another. Spells cost MP to cast, and the more spells stacked, the higher the MP cost to cast the spell. Specific spells cannot be cast by all races unless they are with other races due to each race's unique ability growth.
Name	Effect 	Cast With 	Image
 	Deals minor fire damage and burns nearby enemies. 	Fire 	
 	Deals moderate fire damage and burns nearby enemies. 	Fire + Fire 	
 	Deals heavy fire damage and burns nearby enemies. 	Fire + Fire + Fire 	
 	Deals massive fire damage and burns nearby enemies. 	Fire + Fire + Fire + Fire 	
 	Deals minor ice damage and freezes enemies. 	Blizzard 	
 	Deals moderate ice damage and freezes enemies. 	Blizzard + Blizzard 	
 	Deals heavy ice damage and freezes enemies. 	Blizzard + Blizzard + Blizzard 	
 	Deals massive ice damage and freezes enemies. 	Blizzard + Blizzard + Blizzard + Blizzard 	
 	Deals minor lightning damage and zaps enemies. 	Thunder 	
 	Deals moderate lightning damage and zaps enemies. 	Thunder + Thunder 	
 	Deals heavy lightning damage and zaps enemies. 	Thunder + Thunder + Thunder 	
 	Deals massive lightning damage and zaps enemies. 	Thunder + Thunder + Thunder + Thunder 	
 	Restores a small amount of health to nearby allies. 	Cure 	
 	Restores 400 HP to nearby allies. 	Cure + Cure 	
 	Restores 600 HP to nearby allies. 	Cure + Cure + Cure 	
 	Restores nearby allies to full health. 	Cure + Cure + Cure + Cure 	
 	Revives a KO'd ally to life with 20% of their maximum HP. 	Raise 	
 	Revives a KO'd ally to life with full HP and 50% SP. 	Raise + Raise 	
 	Cure a negative status conditions 	Clear 	
 	Cures negative status conditions in a wider area 	Clear + Clear 	
 	Cure all negative status conditions in a wide area 	Clear + Clear + Clear 	
 	Cures negative status conditions in a wide area 	Clear + Clear + Clear + Clear 	
 	Stuns nearby enemies, preventing them from moving. 	Fire + Raise 	
 	Stuns nearby enemies, preventing them from moving. Lasts longer than Quake. 	Fire + Fire + Raise + Raise 	
 	Binds the target to the ground, preventing them from jumping. 	Blizzard + Raise 	
 	Binds the target to the ground, preventing them from jumping. Lasts longer than Gravity. 	Blizzard + Blizzard + Raise + Raise 	
 	Deals Dark damage to nearby enemies and poisons them, slowly depleting their HP. 	Thunder + Raise 	
 	Deals heavy Dark damage to nearby enemies and poisons them, slowly depleting their HP. 	Thunder + Thunder + Raise + Raise 	
 	Deals a heavy amount of Holy damage to nearby enemies. 	Cure + Raise 	
 	Deals a massive amount of Holy damage to nearby enemies. 	Cure + Cure + Raise + Raise 	
 	Protects nearby allies, reducing damage taken. 	Fire + Clear 	
 	Protects nearby allies, reducing damage taken. Lasts longer than Barrier. 	Fire + Fire + Clear + Clear 	
 	Slows down nearby enemies, decreasing movement and attack speed. 	Blizzard + Clear 	
 	Slows down nearby enemies, decreasing movement and attack speed. Lasts longer than Slow. 	Blizzard + Blizzard + Clear + Clear 	
 	Allows nearby allies to act faster, increasing movement and attack speed. 	Thunder + Clear 	
 	Allows nearby allies to act faster, increasing movement and attack speed. Lasts longer than Haste.	Thunder + Thunder + Clear + Clear 	
 	Deals heavy damage to nearby enemies and stuns them. 	Fire + Blizzard + Thunder + Raise 	
 	Deals massive damage to nearby enemies and stuns them. 	Fire + Blizzard + Thunder + Cure + Raise 	
 	Deals massive damage to nearby enemies and stuns them. 	Fire + Blizzard + Thunder + Cure + Clear 	
 	Deals incredible damage to nearby enemies and stuns them. 	Fire + Blizzard + Thunder + Cure + Raise + Clear	
Category:Final Fantasy Crystal Chronicles: Echoes of Time
Category:Magic