Report 1464

Special Report #1464
Skillset: Knighthood Skill: SmashLeg
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: SmashLeg is a bonecrusher modifier that does increasing bruising with
wounds on the targeted leg. Currently, at light wounds, this is roughly 45-61
bruising per hit and roughly double this at critical wounds. The scaling on
smashleg is very low at critical, being unable to even burst you to pulp range
(in pulp's current incarnation) even with a double SmashLeg. While clotting
bruising does indeed consume a lot of mana, SmashLeg would still require quite a
few consecutive hits to overwhelm anyone's mana enough to build net bruising.
This report just aims to improve the scaling of bruising on SmashLeg somewhat to
improve bruise-building.
[A: 0 R: 0] Solution #1: Improve the scaling of SmashLeg such that at critical
 wounds it is double what it currently scales to. (i.e
 improve roughly x2)
Player Comments:
---[Wobou on 2/29 @ 00:29 writes]:
I think a jump at critical is definitely justified. I support this.
---[Tredian on 3/12 @ 12:50 writes]:
Supported, especially when considering the solutions presented in report 1465.
---[Shuyin on 3/13 @ 23:47 writes]:
Sure