Horse

Horses are passive mobs that can be ridden when tamed and saddled.
== Spawning ==
Horses spawn in plains and savannas in herds of 2–6. For horses, all combinations of color and markings are equally likely. All members of the herd have the same color, but markings may vary. 20% of all individual horses spawn as foals.
Villages naturally generate with stables and animal pens containing horses.
== Appearance ==
Each horse variant has unique features and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults, and , get progressively bigger as they age. Unlike wolves and cats, the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.
Horses have a stocky build. They can have 1 of 7 base colors: white, buckskin, flaxen chestnut, bay, black, dapple gray, and dark bay; and 1 of 5 marking patterns: no markings, stockings and blaze, paint, snowflake appaloosa and sooty. In total, there are 35 possible horse coat combinations.
Unlike almost all other mobs, horses with equipped saddles don't render these when under the effect of Invisibility.
; Horse colors and markings
Markings(identifier) 	Colors	Colors	Colors 	Colors	Colors	Colors	Colors
Markings(identifier) 	White 	Creamy	Chestnut	Brown 	Black 	Gray 	Dark Brown
None 	 	 	 	 	 	 	
White stockings and blaze	 	 	 	 	 	 	
White Field 	 	 	 	 	 	 	
White spots 	 	 	 	 	 	 	
Black dots 	 	 	 	 	 	 	
== Drops ==
Upon death, horses drop:
* 0–2 . The maximum amount is increased by 1 per level of Looting, for a maximum of 0-5 with Looting III.
* exp. when killed by a player or tamed wolf.
* Horse armor if the horse was already equipped
* Saddle if the horse was already equipped.
Upon successful breeding, is dropped. 
Killing a foal yields neither items nor experience.
== Usage ==
Tamed and saddled horses can be used as a means of transportation in the game. When ridden, they are able to move faster and jump higher than a normal player. Horses can be used to climb hills and jump fences, as some can jump high enough to clear up to five block heights, versus the player's maximum of about one (without jump boost).
Horses cannot float on water when being controlled by a player. They can be ridden in water up to 2 blocks deep. In deeper water, the player is automatically dismounted.
Horses can be pulled along and tied up using a lead. They can be towed in two ways: Horses can swim behind a boat by using a lead, or a boat can be attached to a lead (before putting the horse in the boat) and the player can swim to tow the boat containing the horse. 
=== Equipment ===
Tamed horses have the following two slots available:
* Horse Armor Slot: For equipping horse armor. Exclusive to horses.
* Saddle Slot: For equipping a saddle.
Foals cannot be equipped.
Equipment can be placed on a horse by holding it and then on the horse, or by accessing its inventory. A horse’s inventory can be accessed by mounting the horse and using control, or by and then or pressing the "open inventory" button on the horse. A normal horse’s inventory has two slots, one for a saddle and one for horse armor.
=== Riding ===
Once a horse is tamed and saddled, the player can control it with standard directional controls, , and the mouse. The player dismounts using the control. Like riding other entities, it is impossible for a player to use a nether portal or end portal while on a horse.
A ridden saddled horse automatically runs up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider's head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.
The maximum speed of horses varies between 4.74 blocks/second and 14.23 blocks/second (compared to the player's walking speed, which is about 4.317 blocks/second). About 82% of horses are able to go faster than a minecart. Horses move backward slowly, about as fast as the player when moving sideways. A horse’s speed can also be affected by potions. Speed has no relation to a horse’s outward appearance.
Ridden saddled horses have the ability of "jumping charging". When the player rides them, the experience bar on HUD is replaced by jumping charging bar. A ridden saddled horse can be made to and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions.
== Behavior ==
Horses wander aimlessly, occasionally stopping to rear, flick their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any horse, even a wild or undead horse, can be attached to a lead without protest, although an untamed horse rears and flails its forelegs if saddled. Horses remain passive, even when hit.
Horses make neighing and whinnying sounds.
Horses, like most mobs, can ride in a minecart or a boat. Adult horses cannot ride in boats. Unlike other passive mobs, horses slowly regenerate health. 
Tamed (and untamed) horses can be led by a player holding a golden carrot, golden apple, or enchanted golden apple. Baby horses follow adult horses.
=== Taming ===
Taming a horse is required to breed it, to give it equipment, or to control it while riding.
A player mounts a horse by pressing on it with an empty hand, or while holding an object that cannot be used on a horse. A player tames an adult horse by repeatedly mounting it until the horse stops bucking off the player. Taming depends on the horse's "temper". Horses begin with a temper of 0 out of 100. When a player first mounts the horse, a random taming threshold 0–99 is chosen. The horse becomes tame if the temper exceeds this threshold. Otherwise, the player is bucked off and the temper is increased by 5, to be compared against the threshold the next time the player mounts the horse. Temper can also be increased by feeding the horse.
After repeated mountings, hearts appear above the horse, indicating that it is tamed.
, like all tame animals, when a horse is killed, a death message is displayed to every player.
=== Breeding ===
Feeding two tamed horses golden apples or golden carrots activates love mode, causing them to mate and produce a foal. The foal appears more spindly than adult horses and grows in stages to full size with time. The foal can be fed to make it mature faster.
Depending on the variations of the parent horses, the offspring can be one of several types. 
* Bred with a horse: Breeding two horses produces a horse foal. Usually, the new foal has the color and markings of one of its parents, although there is a chance of having a random color/markings (which may still end up being the same as one of the parents).
* Bred with donkey: Cross-breeding a horse with a donkey creates a mule foal. Mules cannot breed. This unlocks the Artificial Selection achievement.
This is a table representing the probabilities of the color and markings of the foal when breeding two horses A and B.
 	Color of A	Color of B	Random color	Total
Markings of A 	17.78% 	17.78% 	4.44% 	40%
Markings of B 	17.78% 	17.78% 	4.44% 	40%
Random markings	8.89% 	8.89% 	2.22% 	20%
Total 	44.44% 	44.44% 	11.11% 	
=== Food ===
Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses can take. Zombie and skeleton horses cannot be fed, even if tamed.
To feed a horse, hold a valid food item and press use on the horse. Feeding invalid food causes the player to mount the horse. Horses can be fed only when feeding would have an effect, similar to other animals.
Food	Heals	Speeds growth by 	Increases temper	Notes
 	 	30 sec (600 ticks)	+3 	
 	 	20 sec (400 ticks)	+3 	
 	 	1 min (1200 ticks)	+3 	
 	 	1 min (1200 ticks)	+5 	Activates love mode in tamed horses.
 	 	4 min (4800 ticks)	+10 	Activates love mode in tamed horses. Enchanted golden apples also work.
 	 	3 min (3600 ticks)	N/A 	Hay bales cannot be fed to untamed adult horses.
== Statistics ==
All horses have three "equine stats" that vary from horse to horse: health, (maximum) movement speed, and jump height. These stats are created once the horse is born or spawned, and are not affected by food.
=== Spawned values ===
When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges.
==== Health ====
Horse's hearts ranges from 15–30, with an average of . Displayed hearts are health, divided by two, rounded down. A horse with an odd number of health points (15, 17, 19, etc.) does not show the last half-heart. One may test this by hitting a horse: if the horse has lost one-half heart from one punch, it has an even number of health points. Otherwise, odd.
==== Movement speed ====
Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. The speed listed does not include any status effect that affects the speed of the horse or the player.
The conversion factor between internal units and blocks/sec is roughly 43.17. However, horses instead travel at just shy of 42.16 blocks/sec times their internal attribute, putting the best horse's maximum speed at 14.23 blocks/second, and the average horse's speed at about 9.49 blocks/sec.
* Minimum: 4.74 blocks/sec.
* Player speed (walking): 4.317 blocks/sec.
* Player speed (sprinting): 5.612 blocks/sec.
See also transportation methods to compare the speeds of various transportation methods.
==== Jump strength ====
Horse's jump strength ranges from 0.4–1.0, with an average of 0.7.
A jump strength of 0.5 is enough to clear blocks, while 1.0 is enough to clear blocks.
=== Bred values ===
When breeding two horses, or a horse and a donkey, the foal's stats are determined by averaging both parent's stats and adding a random variation to it.
The variant of the child has an 11% chance to be a random base color, and a 20% chance to have random markings. Otherwise, it chooses the values from one of its parents.
== Sounds ==
:
Horses use the Friendly Creatures sound category for entity-dependent sound events.
:
== Data values ==
=== ID ===
:
:
=== Entity data ===
Horses have entity data associated with them that contain various properties.
:
:
: See Bedrock Edition level format/Entity format.
== Achievements ==
== Advancements ==
== History ==
== Issues ==
== Trivia ==
* A horse with a rider can be pulled by a lead, and can even be lifted into the air.
*Horses eating golden foods comes from the Greek myth of Arion, a superfast horse which only ate precious minerals like gold.
== Gallery ==
=== Renders ===
; Adult
Black Horse.png|
Brown Horse.png|
Chestnut Horse.png|
Creamy Horse.png|
Darkbrown Horse.png|
Gray Horse.png|
White Horse.png|
Black Horse with Black Dots.png|
Brown Horse with Black Dots.png|
Chestnut Horse with Black Dots.png|
Creamy Horse with Black Dots.png|
Darkbrown Horse with Black Dots.png|
Gray Horse with Black Dots.png|
White Horse with Black Dots.png|
Black Horse with White Field.png|
Brown Horse with White Field.png|
Chestnut Horse with White Field.png|
Creamy Horse with White Field.png|
Darkbrown Horse with White Field.png|
Gray Horse with White Field.png|
White Horse with White Field.png|
Black Horse with White Spots.png|
Brown Horse with White Spots.png|
Chestnut Horse with White Spots.png|
Creamy Horse with White Spots.png|
Darkbrown Horse with White Spots.png|
Gray Horse with White Spots.png|
White Horse with White Spots.png|
Black Horse with White Stockings.png|
Brown Horse with White Stockings.png|
Chestnut Horse with White Stockings.png|
Creamy Horse with White Stockings.png|
Darkbrown Horse with White Stockings.png|
Gray Horse with White Stockings.png|
White Horse with White Stockings.png|
; Baby
Baby Black Horse.png|
Baby Brown Horse.png|
Baby Chestnut Horse.png|
Baby Creamy Horse.png|
Baby Darkbrown Horse.png|
Baby Gray Horse.png|
Baby White Horse.png|
Baby Black Horse with Black Dots.png|
Baby Brown Horse with Black Dots.png|
Baby Chestnut Horse with Black Dots.png|
Baby Creamy Horse with Black Dots.png|
Baby Darkbrown Horse with Black Dots.png|
Baby Gray Horse with Black Dots.png|
Baby White Horse with Black Dots.png|
Baby Black Horse with White Field.png|
Baby Brown Horse with White Field.png|
Baby Chestnut Horse with White Field.png|
Baby Creamy Horse with White Field.png|
Baby Darkbrown Horse with White Field.png|
Baby Gray Horse with White Field.png|
Baby White Horse with White Field.png|
Baby Black Horse with White Spots.png|
Baby Brown Horse with White Spots.png|
Baby Chestnut Horse with White Spots.png|
Baby Creamy Horse with White Spots.png|
Baby Darkbrown Horse with White Spots.png|
Baby Gray Horse with White Spots.png|
Baby White Horse with White Spots.png|
Baby Black Horse with White Stockings.png|
Baby Brown Horse with White Stockings.png|
Baby Chestnut Horse with White Stockings.png|
Baby Creamy Horse with White Stockings.png|
Baby Darkbrown Horse with White Stockings.png|
Baby Gray Horse with White Stockings.png|
Baby White Horse with White Stockings.png|
; Saddled
White Horse (Saddle).png|
White Horse (Leather Armor).png|
Black Horse (Iron Armor).png|
Gray Horse (Gold Armor).png|
Brown Horse (Diamond Armor).png|
Darkbrown Horse (Saddle and Leather Armor).png|
Chestnut Horse (Saddle and Iron Armor).png|
Creamy Horse (Saddle and Gold Armor).png|
Black Horse with White Dots (Saddle and Diamond Armor).png|
=== Screenshots ===
Horses.png|A herd of various horses.
Horse Death.png|A dying horse mob.
The Wither Attacking Horses.jpg|Horses getting attacked by the wither.
Baby Spotted Dapple Gray Horse.png|A spotted foal.
Herd of foals.png|Showing the result of right-clicking a spawn egg on a horse while mounted.
White Tobiano.png|Showing the faint markings on a white tobiano. A bay tobiano is in the background for comparison.
Herdofdonkeysandhorses.png|A herd of donkeys and horses spawned next to each other.
Horse Armor.png|A horse with gold armor on.
Baby Spotted Bay Horse.png|A brown foal with white spots.
A Horse.jpg|A horse.
=== Development images ===
Horse (Mo' Creatures).png|The original horses from Dr. Zhark's Mo' Creatures mod.
Horse jeb0.jpg|Jeb posted this horse photo on Twitter shortly before the mob was revealed.
Horse jeb.jpg|An image posted by Jeb on Instagram. Note the saddle usage.
Armored Horse.png|Horses can wear armor and can be bound to fence posts.
1.6Pre Banner.png|Jeb and Dinnerbone riding horses. 1.6 banner.
Pocket Edition Horses.jpg|First image of horses in Pocket Edition.
17w45a.png|The horse model in 17w45a.
Horse Facelift.jpg|The current horse model.
Mountain Horse 1.jpg|A horse in the mountains.
Mountain Horse 2.jpg|A horse on a mountaintop.
Mountain Horse 3.jpg|A horse sinking into snow.
Sunny Horse.jpg|Sunny riding a horse. 1.19.4 banner.
=== In other media ===
Horse Update image.png|Horses shown in the Horse Update artwork.
Legends Host Jeb on Horse.png|Jens riding a horse in the Minecraft Legends Live Event.
Legends Host Hannah on Horse.png|Hannah riding a horse in the Minecraft Legends Live Event.
HorsesWitherStorm-SM.png|Horses seen in Minecraft: Story Mode.
Minecraft Legends Deluxe Skin Pack.png|Artwork of a player riding a horse in Minecraft Legends.
LEGO Chestnut Horse 2.png|LEGO Minecraft Horse.
Alexwithcapeonahorse.jpg|Alex riding a Horse.
== References ==
== External links ==
*Meet the Horse – Minecraft.net on October 2, 2017
*Mob Menagerie: Horse – Minecraft.net on March 9, 2023
Category:Tameable mobs
Category:Passive mobs
Category:Animal mobs
cs:Kůň
de:Pferd
es:Caballo
fr:Cheval
hu:Ló
it:Cavallo
ja:ウマ
ko:말
nl:Paard
pl:Koń
pt:Cavalo
ru:Лошадь
zh:马