Insane Escalation

Insane Escalation is an RPG/Beat-em-Up/Platforming Umbrella game made by Gear Games. It is released at May 21, 2024, and is a spiritual successor of Team All-Stars by the same company.
It was once a free-edit collaborative game, but upon an activity too minimal, the creator of the game, Samtendo09, had to start over from scratch and make it more unique for the final release.
==Gameplay==
The general gameplay switches between an X-COM-like gameplay during the Prepare and Move Phases, and combat similar to Kirby series' later games. To elaborate...
*Prepare Phase: The characters can prepare at advance by healing itself or nearby allies, boosting their stats and installing traps, or Upgrading characters who got all three Super Slots filled. Next will be the Moving Phase, but the player can decide to declare the Battle Phase if there are nearby enemies.
*Move Phase: The characters of both side will advance. The player (and sometimes the CPU) can decide to not make one of their characters to move at all. If any of the characters of opposing sides are nearby by a maximum radius of three squares, then the Battle Phase will begins.
*Battle Phase: The fighters of both sides will duke it out in their own business which fight in a randomly generated stage. There are two ways to end the battle; by having all of the opponents knocked out, or in certain stages, running out of time. It will make a Cycle and proceed back to the Prepare Phase.
Each playable character have a set of directional regular attacks, and of six different which are either Strong Attacks, Support Moves and Status Moves. There are also Specials, which there are two for each Characters.
*Strong Attacks: Stronger than regular attacks, but requires buildup by hitting enemies in order to use them again.
*Support Moves: Give support to the player's allies, such as healing them, giving them stat boost or give them extra resistance against specific attacks.
*Status Moves: Allows the player to strengthen up, weaken enemies, install traps or pass a status ailment.
*Specials: The character's best arsonal, which they can only use when they have a Super Slot filled, and they can only fill a Super Slot by healing allies, hitting enemies and enduring attacks. They can also store up to three Super Slots.
The general goal is to keep at least one playable character alive without getting KO'd and defeating all enemies on the field, or simply defeating all bosses if there are any. There are various missions such as an Escort Mission, Capture the Area, and Survive the Waves, each of them having specific objectives the player(s) must follow to win the battlefield.
Although the player can only select eight characters to start with in the battlefield, there will be Reinforcement after two Cycles, which allows the player to bring four characters. During Reinforcement, Giants counts as two character slots, so it is advised to draw them when there are getting too many enemies. The Enemy Side can only do it during Boss Battles, and only fewer enemies than usual anyway.
Locked characters are randomly unlocked after a Boss Battle, or two when defeating a Super Boss. That said, they can also be unlocked earlier by Ranking Up a character of the same Class (for example, if Demoman, an Attacking Unit, is ranked up, then another Attacking Unit will be unlocked).
The Rank System allows the player to permanently power up the characters by Ranking Up. To do so, the player must gather enough Progress Orbs and spend them on a character. Not only their stats are increased, but their attacks also becomes better.
Upgrades, as this mechanic's name indicate, improves vastly the character, but only during the battle. Each character have one Upgrade, and the player can only activate it when all of the three Super Slots are filled, and select Upgrade during the Prepare Phase.
==Modes==
===Story Mode===
Story Mode is the mode where the player recruits more characeters and save the Insane Escalation universe from the rogues, composed of various villains of various franchises. The player can explore and fight in the Main Worlds and to a lesser extent, the Minor Worlds, while fighting various enemies and filling various objectives.
Each Major World have two or three regular bosses (some of them being Giant Bosses) and one Super Boss, while some Minor Worlds have just one or two bosses. Only the Final World have the Final Bosses, who are among the strongest or the trickiest bosses to face with.
The player can also visit the Origon Shop which includes temporary power-up, special items that unlock a new Minor World, and to buy more Power Orbs, and each of them requires Golds in order to purchase them.
===Strafe Mode===
Strafe Mode is an arcade-styled mode where you had to go through multiple levels by defeating various opponents, from weak enemies, computer-controlled characters to most regular bosses (and in harder difficulty, Super Bosses). There are four difficulty settings, the last one being unlockabled which requires Strafe Mode to be completed with ten different characters composition; , ,  and .
The higher the difficulty, the more rewards the player can earn, but also the more advanced the enemies will be. Super Bosses will only appears in Hard and Insane difficulty.
The final boss is Dr. Wily, who controls one of his Wily Machines which are all difficult to fight, and each of the Machine's last phrase is always a Wily Capsule. However, another Final Boss will be confronted if you had reached 100% in Story Mode in Hard or Insane difficulty.
===Challenge Mode===
===Score Attack===
===Versus Mode===
===Devastation===
===Hard Boiled Pursuit===
==Characters==
There are seven types of playable characters, instead of nine in Team All-Stars. Each of them are specialized in one battle mechanic or another, two of them being a bit more unique.
*Offensive: Specialized in one-one-one combat and taking on multiple foes, the Offensive characters are ideal for frontal assault and give pressure into the enemies.
*Tank: While generally slower than Attacking, Tanks have better Defense and HP while keeping high Attack to be able to gather pressure without much sweats.
*Speedster: Speedsters are faster than average and are more specialized in ambush and picking a threatening enemies, but had to use hit-and-run tactic does to having lower Defense than even Offensive.
*Supporter: Specialize on giving support to their allies and prefers to stay behind for their own safety. But that doesn't mean they cannot fight, and they can still provide support in a battle!
*Special Unit: Unspecified characters that specialized in an unusual mechanic; it could be a different type of fighting style, or an unusual ability, or even calls minions of their own. They are also more varied in stats than others.
*Pokémon: Pokémon are mechanically different from the above and below does to how they fight; while their attacks (called Moves) needs to cooldown a bit, they had different property which can turn the tide when making a combo or when used at the right time. There are actually six Pokémon, but one of them is classed as a Giant.
*Giant: The strongest characters among the playable characters. Although their large size may restrict them access of tight paths, they can demolish almost anything in their path, and handles more HP than any other type of character.
The Characters in ??? are lucked and must be guessed right in order to be revealed and unlocked.
Demoman 	Donald Duck	Aqua Bomber 	Sandy Cheeks	Tom Cat
 	 	 	 	
Heavy Weapons Guy	Pete 	Obelix 	Frost Man 	Venom
 	 	 	 	
Scout 	Yoshi 	Leah Needlenam 	Toadette 	Flash
 	 	 	 	
Medic 	Flower Mii 	Dr. Nitrus Brio	Roger Rabbit	Scrooge McDuck
 	 	 	 	
Vampire Mii 	Wario 	King Dedede 	Gargamel 	Sir Arthur
 	 	 	 	
Swampert 	Hariyama 	Infernape 	Wigglytuff 	Bellossom
 	 	 	 	
Mothra 	Lizzie 	Palkia 	Tera Inkling	Death Egg Robot
 	 	 	 	
===Default===
These characters are available at the start of the game.
Character	Description
Demoman	
Tavish Finnegan Degroot, under the class name of Demoman, is a drunkard with a short fuse who specializes, and in the hand of skilled players, one of the most dangerous classes of Team Fortress 2. He actually turns out to be nice when not drunk... and you even wonder how can he be skilled despite drinking Scrumpey in the middle of the battlefield!
The Demoman can switch between aggressive combat and putting an explosive traps with Sticky Bombs, allowing him to play both offensively and defensively. He also have a wide array of melee combat, making him a threat in any category.
Donald Duck	
For all the short temper Donald Duck as, he actually have a gold of heart, and still cares of his friends to various extents (unless you count his more mean-spirited roles in Mickey Mouse (2013)). While he is usually a duck with bad luck, when pushed too far... well, the modern Ducktales show and the Italian comic books will tell you why it is never a good idea.
While Donald is actually a jack-of-all-trades, he uses the Temper System that the bigger % it gets, the more Attack he gains. It goes up when Donald Duck get hurts, but resets once he get knocked out or when defeating enough enemies. Don't duck with Donal Duck!
Heavy Weapons Guy	
Mikhail, also known as Misha, but even more known as his class name Heavy Weapons Guy, or simply Heavy for short, is an hulking powerhouse who carries various miniguns, especially his stock weapon Sasha. While dangerous and excited in the battlefield, he is actually stoic and educated outside of it. He actually do his mercenary duty to get money to help his family... and for shooting.
Heavy Weapons Guy is one of the non-Giant (ironic since he claims himself as giant) who got the highest HP, surpassed only by Hariyama. Heavy is both dangerous in both ranged and close combat does to his Miniguns, and his fists can push anyone away. He is ideal to raze off annoying baby (the baby not being literally) enemies.
Pete 	
Pete goes by multiple names and alias; Peg-Leg Pete, Captain Pete, Drill Sergent Pete and even Genghis Khan himself at once! One thing is clear; he is always a bully and a greedy jerk, and while his menace is either just a rival to a serious threat, there is one shocking fact; he is actually the earliest reoccuring Disney character, predating even Micky Mouse himself by three years!
Pete may not be the fastest character, but behind all of his bumbling tendency, he is a composite of many of his dastardly roles, thus making him absurbly versatile; he can strike foes with his magic attacks from the Disney's Magical Quest SNES Trilogy games, for instance!
Scout 	
Jeremy, who goes under the class name of Scout, is a bad-mouthed, quick-speaking deliquent who despite being seen as inexperienced and is arrogant, is actually a well executed glass cannon in Team Fortress 2 under the hand of the right players. In fact, even Snipers and sometimes the Pyros will have troubles dealing with skilled Scouts! There's more than one reason why there's usually two of them in 6v6 competitive battles.
As already explained, the Scout is a glass cannon; his Scattergun and his other primary weapons are actually powerful at close range, but he cannot take too much damage, making him a bit of opposite of the Heavy. He also uses other tools such as the Sandman, the Bonk! Atomic Punch and even the Flying Guillotine (this is actually a throwable meat cleaver).
Yoshi 	
Best known for his adorableness and his role in Super Mario World, Yoshi is named after his species and is one of Mario's closest allies, always ready to give a helping hand when needed. He got a big appetite, and despite his cuteness, he eats his enemies and turn them on eggs!
Yoshi is one of the fastest characters, and his Flutter Jump help him to cross large gaps and avoid certain attacks. He can also swallow certain enemies and convert them into eggs so that he will throw them into another one. He can also jump on spiky and other "do-not-touch" enemies without harms, and can walk on spikes without troubles.
Medic 	
Dr. Ludwig, also known by his class name Medic, who specializes on healing, and what he called "Doctor Assisted Homicide". He does kid with his specialties; his Mediguns of any kind and his Ubercharge can turn the tide when used right. His other weapons, when used right, are also dangerous.
While not best for taking on many enemies at once, the Medic can support and even revive his allies with his Medigun and when fully charged, the Ubercharge, be it temporary invulnerability, signifant damage boost, accelerated healing speed, or even "made-for-it" resilience against any type of attacks and ignores damage boost from these attacks! His Crusader's Crossbow and his Ubersaw are also deadly on one-on-one situations.
Flower Mii	
The Flower Job from Miitopia is an oddball one, being specialized on... nothing much, but can fill any roles in case of emergency. They can heal allies, damage enemies with Bluster and Hurricane, and even inflict Anger on one of the Mii allies!
The Flower Mii is a defensive support, meaning that she should stay behind the battlefield to maintain her team members. She can heal her allies, revive fallen allies from a distance, heal off the negative status ailments, and even give the semi-helpful Anger ailment into an ally!
Vampire Mii	
The Vampire Job from Miitopia requires the Bat Charm for a Mii to become the immortal Vampire Mii. They can revive by themselves, breath poison, ice or flame, and send a tornado of bats, which can even penetrate the magic resistance of Fiends!
The Vampire Mii is fairly self-explanatory, and they can also bite the neck of an ally so that they can revive themselves after a battle. Unlike the Vampire Mii, the biten allies can only Auto-Revive once, so make sure to bite their neck again if they get knocked out.
Wario 	
"Its-a me, Wario! Do you remember me, losers? I bet you do! But if not... It never hurts to present myself! You see, they called me a gross person, but I am Mario's biggest rival (outside of that clumsy Bowser!) since our first confrontment, and I am a dedicated treasure hunter and video game maker! Although Nintendo had kind of slack me behind recently... not so much with the other companies like Toroko and especially Gear Games!"
"I am not invincible in this game which is too bad, but I make up for that by having multiple transformation that most can help me to deal with my foes and solve some puzzles! My brute strength and my Shoulder Bash are also my biggest aces, so I must warn you; never underestimate the great Waa-rio!"
Swampert	
Swampert is the fully evolved form of Mudkip, the Water-type starter introduced in Pokémon's Generation 3. While slow, it also the non-Mega Pokémon with the highest Base Stat Total (535) and having a base Attack of 110, which is a bit lot for a starter. It is well liked for good defensive type in the form of Water/Ground and good offense presence with good defenses and good enough attack.
In this game, Swampert is a more rounded despite slow speed on ground; while his close ranged attacks are powerful, his long ranged attacks aren't all that weak, making Swampert a very adaptable combattant. His swim speed is also fairly high. He can also Mega Evolve into Mega Swampert as his Upgrade, and swims even faster!
Hariyama	
Hariyama, like Swampert, is introduced in Pokémon's Generation 3, and the evolved form of Makuhita. While its low Defense and Special Defense and slowness make it seemingly bad despite its high HP, it can be a powerful fighter when used right. If you don't pick Torchic as your starter in Omega Ruby or Alpha Sapphire, then this will be your best Fighting-type along with Breloom when you know how to use them. Come on, try it.
Unlike in the Pokémon series, Hariyama is much more solid to make up being slower than Swampert, and have the highest HP of non-Giant characters, which, at the same time, makes up for lack of ranged attacks. And let's not get started with his Neon Evolution, Kyodaiyama, as an Upgrade...
Mothra	
Mothra is one of the popular kaijus from the Godzilla franchise, and one of the few that flies constantly. Being born as a large sized larva, it becomes a surprisingly pretty moth and is one of the few well known females kaijus. She can flies at supersonic flight and shoot beams with her antenna. Mothra is also an immortal goddess, reviving like a phoenix by being reborn into a larva.
Like the Vampire Mii, Mothra can revive by herself, but she needs to stay a turn as a larva in order to become her famous moth form again. She is also easily the fastest Giant character, but also far from the most durable, compared to other Giants. She can also attacks with reflective "scales" and aerial attacks.
Lizzie	
Lizzie was once a woman who got experienced by chemical products from Scumlabs, which transform her into a dinosaur-like monster who goes into rampage. Like her fellow monsters, George the Gorilla and Raplh the Wolf, Lizzie the Lizard tend to destroy all things on her way and likes to devour (almost) every people on her ways.
Lizzie, like Mothra, is agile and powerful, but to make up for not being able to fly, she is a bit more durable and can even heal herself by devouring stunned enemies smaller than her. Avoid eating the elemental enemies that are still active, as they can actually harm her in various ways.
===Unlockable Characters===
The order of these characters is by order of reveal, and had to be recruited first.
Character 	Description
Tom Cat 	
Tom Cat is a long-time nemesis of Jerry ever since their Golden Era. With Jerry not being on his back, Tom Cat assumes to have an enjoyable life... until he realizes that something is not right and that he had gotten in the wrong place at the wrong time.
Tom Cat is actually a well-rounded character, similarly to Donald, but he is more specialized to insets traps and contraptions that, while it had a chance to backfire if Tom is too nearby, it can greatly injures or even cripples the enemies! He can also adapt in any situation does to his well-rounded stats.
Venom 	
Venom is one of Spider-Man's greatest foes, and one of the most iconic one at that. Unlike the other Spider-Man villains, Venom is more parallel to Spidey in term of Abilities, but stronger, more resilient and certainly far more brutal. He actually does sided with Spider-Man in some entries, especially if the far more evil Carnage is involved.
Venom's walking speed is slow, but his web-swinging speed accelerates him, which makes him a nightmare of a lightning bruiser. However, he become stunned, even when his attacks got Super Armor, by attacks with Fire or Sound attributes.
Leah Needlenam	
It is super easy to know that Leah Needlenam is the biggest traitor of a messed-up universe called Fantendoverse. Not above to kill everyone except those who she deeply cares, she is far from reliable but is not purely evil... well, she wasn't anymore.
While her attack is not strong, she makes up by passing toxic medicine to her enemies, which can slowly but surely knock them out. Giant Bosses have little effect and can shake it off, so don't let them catch her.
Flash 	
One of the fastest superheroes of the DC Universe, Flash, while simplistic in look, remains iconic does to his vastly fast speed and able to make a combination of punches at intense speed. He is usually portrayed as calm and amical, but seems to support death penalty.
By far the fastest character of all, Flash can reach one zone to another, and his Quick Dodge allows him automatically avoid the first hit if his HP starts to run low. He can also make blazing fast combo, but his defense is far from durable compared to the Attackers.
Gargamel 	
Gargamel and Azrael are the antagonists who are after the Smurfs since many years, but compared to the other villains, they are far from threatening... at least to anyone not a Smurf. And even so, Gargamel himself can resort into dangerous magic if pushed too far!
Gargamel is not a good physical fighter, but he does have powerful magic to make up for this, with many of them inflict various status ailments that not even other Support can inflict them, such as Struggle which involve an enemy attacking another one out of spite.
Infernape 	
The fully evolved form of Chimchar, the Fire-type 4th Gen Starter. Infernape is capable of learning multiple moves such as Flare Blitz, Swords Dance, Nasty Plot (from Chimchar) and Close Combat, making it adaptable in any fights.
Infernape is a fast attacker who is excellent on both close and long ranged combat. Unlike Hariyama, Infernape does not like to get hit and need to maneuver correctly to survive in the intense battlefield.
Bellossom 	
Bellossom is a Grass-type Pokémon of the Oddish line. Unlike the other Pokémon of the family line, Bellossom lacks the Poison-type but is associated with the sun, with a supportive role with the Healer Ability.
Bellossom is surprisingly durable for a small Pokémon, and is able to heal herself or nearby allies out of their ailments with Healer. She can also drain HP of enemies with Giga Drain and Leech Seed.
Sandy Cheeks	
Sandy Cheeks is a Texan karate specialist who is also an expert in science and technology. While she is a very good friend with SpongeBob, this is rather debatable with the more airheaded Patrick.
Sandy is a fairly strong and fairly fast squirrel able to perform atheltic feats in order to overwhelm her foes. She can also use lasso and her technology perks to both help out her allies and to hinder her enemies.
Scrooge McDuck	
Scrooge McDuck may be a cheapskate (and even a true jerk at worst!), but he had a gold heart beneath that grumpiness. He is also adventurous, and unlike a crustaceous cheapskate, he begrudingly admits that he had to spend in order to continue his business. He also consider luck as pure coincidence.
He is well-rounded for an old-aged duck, but he can use his stick for various uses, such as bouncing around like a pogo and slapping projectiles and small obstacles back to enemies. He can also support them with his collectibles he had collected during his "retro-styled adventures".
King Dedede 	
King Dedede may look likes your typical Nintendo villain considering he is the self-proclaimed King of Dreamland, but he is at least partially responsible and actually do his best to stop all menaces from invading Dreamland. Too bad that Kirby's misunderstoodness or brainwashing foes gets on his way so constantly...
His hammer may make him a powerhouse, but what make him stand out from other Tanks is that he is actually fast to make up for having no ranged attacks (outside of a few attacks as Masked Dedede, his Upgrade). He can also summon Kirby enemies such as Waddle Dee to give him a helping hand.
Obelix 	
Obelix is Asterix's best friend, and the deurotagonist of the latter's comic book adventures. Obelix is—eh... --- "big-boned" and is often seen with his buddy dog, Dogmatix. He also regulary works to carries standing stones, who according to everybody during the Caesar era, had no real uses... other than him throwing them like weapons.
Obelix is matched by (???) for being the strongest, and have good melee range when he uses a standing stone. He can also use Dogmatix to temporily immobolize even non-Giant Bosses, as the dog bites their poor behind!
Roger Rabbit	
From a novel to a well-known cartoon-live-action movie, Who Framed Roger Rabbit stars an eccentric but friendly rabbit called Roger Rabbit. He is wacky and unlucky in his cartoons, but he remains nice and a-dork-able outside of those cartoons.
Roger Rabbit had high speed and reasonably high defense, which reflect the fact that he is a cartoon. Like the Vampire Mii, he can come back just fine after being K.O'd, and he can distract the enemies with his funny (or annoying) antics.
Wigglytuff 	
Wigglytuff is the Evolution of Jigglypuff from Generation 1, and is a Normal/Fairy-type. Its eyes are always clean and will wash away any dirt, and it can inflate to float. Guildmaster Wigglytuff from Pokémon Mystery Dungeon: Explorer of Time/Darkness/Sky is the most well known portrayal of this Pokémon.
This Wigglytuff is more based of the well-known Mystery Dungeon portrayal; she may be slow, but she has a lot of HP, power and defenses, making comparable to Tanks. She can also jump multiple times, like the Super Smash Bros. Jigglypuff. Her Hyper Voice also makes an useful crowd control attack.
Death Egg Robot	
One of the deadliest machines that Dr. Robotnik, now known as Dr. Eggman, had conveived. The old doctor had to atone now that the Balance Guardian caught him doing such reckless destruction in the light of Sonic Forces...
The Death Egg Robot is, by far, the strongest and resilient among Giants, making the machine a Tank among them. While slow on ground and air speed, and will sink in water, its various weapons, as well as some new parts, will help it to turn the tide.
Aqua Bomber 	
Not to be confused with the literal Aqua Bomber, this Aqua Bomber is one of the Bomberman Siblings, and does not take violence well. Especially if she ends up being the victim...
Aqua Bomber is a composite of herself and the gamestyle of White Bomberman's multiple appearances, making her an aggressive approach, which is ironic to her peaceful intention. Her attack is average when calm, but very high when angered.
Sir Arthur 	
Sir Arthur is the player character hero of the Ghosts and Goblins series, who while having slow speed and low jump, is able to survive (almost) everything as long as he got an armor. He becomes vulnerable when he is exposed with his goofy underpants. When he wears the golden armor or one of its variant, he becomes magically enhanced and can power-up his weapon.
Sir Arthur can use various weapons and shields he uses during his multiple adventures, and despite his low jump and low speed, he actually have two seperate HP bars; one for his armor, and one for himself. This means that as long as he has his armor, not even OHKO attacks can outright kill him.
Palkia 	
Palkia is a Water/Dragon Space Pokémon, who had conflicts with Dialga a few times, and is the mascot of Pokémon Pearl version. While generally overshadowed by the Diamond mascot rival, Palkia is no joke and unlike most mascot legendary since Generation 3, it got a Speed of 100, which is quite a lot.
This Palkia is both powerful in close ranged and long ranged combat, with Spatial Rend that deals much more damage when used on a target that is making an attack or charging a move. Like Swampert, she is also an excellent swimmer, and her large size is nothing too hinderful does to her wide range, even when compared to Mothra's.
Tera Inkling
Art by 	
The Inklings are humanoid squids that lives in Inkopolis, and often duke it out in Turf Wars with style. The Tera Inklings are introduced in Splatoon Splash-Out as the very powerful and gigantic form of Inklings after they consumed a Super Sushi.
The Tera Inkling have the best running speed among Giants, and while unable to get into her squid form, she can control her tentacles for more rapid close combat. She can also use Super Jump in order to reach one place or another, but reckless use will leave her vulnerable to ambush, while a good use will allows her for making her own ambush.
Frost Man 	
Frost Man is an hulking, durable, super strong (in term of strength of course) ice Robot Master introduced in Mega Man 8. While not the brightest robot, his durability is only surpassed by Hard Man and easily rivalize Guts Man's strength, if not outright overpower the latter.
Frost Man, while unable to swim and get slow ground speed, have frightening air speed despite his weight and the best defense and strength among non-Giants (and even rivalize actual Giants!), and his Ice Wave can immobilize most enemies, and even some bosses! His close combat also have amazing range, which combining with his air speed, makes running away a risky solution.
Toadette 	
Archivist Toadette is the faithful partner of Captain Toad in the latter's adventures. While spunky and energetic, she does have more sense than Captain Toad and avoid troubles unless if she needs to, like if her friend is into a serious danger.
While quick and nimble, her jumps are poor, meaning that an arena with few platforms requires her Super Jump to travel through. Her Turnips can also stuns enemies and deals a multi-hits on larger bosses. She can also brings more items than others thanks to her backpack.
Dr. Nitrus Brio	
Doctor Nitrus Brio is one of the Crash Bandicoot series antagonistic doctors. He was a partner of Dr. Cortex in Crash Bandicoot 1, but they broke their partnership and N. Brio goes on his own, at least until Twinsanity. He is notable for his outrageous ego, prominently shown in Crash: Mind Over Mutants.
Dr. N Brio is made for crowdcontrol in two ways; his potions can make blobs that can slowly but surely distract the target before he can bombard them with his other, more explosive potions, or he can become temporily a powerful Tank by drinking his own potions and hulking out for a rampage.
===Assist Characters===
Assist Characters are assistants that can be summoned during either Prepare Phase, Move Phase or Battle Phase, depended on the Assist Character. They can only be summoned once per turn, but each character can handle a different Assist Character.
===Enemies===
The baddies of the game. There are more than 50 enemies (variation not included), more than 20 bosses and around ten Super Bosses.
===Bosses===
Bosses are tougher than enemies and trickier to defeat does to their higher HP, rougher attacks or other reasons. There are three type of bosses; normal bosses, Giant Bosses and Super Bosses. Bosses with an asterisk (*) means that this boss is optional to fight.
*Normal Bosses will have no italic text unlike Giant Bosses, and are the more basic bosses. They only have three phases and can be thrown by anyone.
*Giant Bosses are among the biggest bosses and have italic text in their name. They can only be thrown by Tanks and Giants, and are much more tougher to face than regular bosses. They also have much higher HP than average Bosses, like how Giant Characters have higher HP than average characters.
*Super Bosses are faced as the last boss of each Main World and even in some Minor Worlds. They are by far the toughest bosses the players are going to face, and have four phases unlike the two above. They tend to be very tricky or super tough to defeat, and even skilled players must be prepared to face them.
*Final Bosses, while there are only a few of them, are the toughest of the toughest, with five phases and a wide array of attacks. Defeating just one of them is a true accomplishment.
====Regular Bosses====
Main 01: Tiny Tiger 	Main 01: Tiny Tiger
1500 HPTiny Tiger is one of Doctor Cortex's strongest henchmen, but also one of the least intelligent. While being a basic boss at first, he is also a dreadful threat to anyone who tries to attack Cortex.{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
Tiny starts to jump around the battlefield and attempt to stomps the players. He can be damaged, but weak attacks have no effects on him. He also attacks with claw swipes if he lands right next to a player.
Phase 2 	75% HP - 50% HP
Starts to jump faster and despite skipping leg days, he can reach further distance than anyone is able to. He also starts to attack with his trident, which deliver more damage than just his stomp, and occasionally throw one as a ranged attack.
Phase 3 	50% - 0% HP
Tiny Tiger gets furious, and roars as he chases the players. He also summons lions (for some reasons), makes light platforms to crumbles and body slams which send shockwaves. He can also throw anyone which deliver massive damage, even on Giant characters!
|}
Main 02: Doctor Neo Cortex 	Main 02: Doctor Neo Cortex
1000 HPHe and his former second in command N. Brio had attempted to rule the world with mutated animals, but after being foiled by Crash Bandicoot, he decides to do the hard work by himself and his remaining henchmen.{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 50% HP
Cortex shoots energy bolts with his death ray, which are colored purple, blue and green. The green ones can be knocked back into him, but the other two are not safe to touch. He also attacks with new colors of energy bolts, which are yellow that explode when it hit anything, and black which act like a mini black hole when traveling enough distance, that deals big damage.
Phase 2 	75% HP - 33.3% HP
Cortex starts to shoot two extra colors, which are red (absorb the energy, which restore Cortex's HP) and teal (bounces around like a rubber ball), and he calls his henchmen, Dingodile, the previously defeated Tiny Tiger, N. Gin and N. Tropy to give him support.
Phase 3 	33.3% - 0% HP
The doctor had it through and drink a potion to hulk him up, making him a hulking and near-invulnerable man. He can only be damaged by elemental attacks (which deals small damage on him anyway) and mislead him into hitting explosions, the only things that still hurt him regularly. He can also be hurt by falling Nitro Boxes.
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Main 03: Zomom 	Main 03: Zomom
2000 HPOne of the Deadly Six. Zomom is a big eater... and that's all we know about him. But as it turns out, this Zomom is actually quite smart and is capable of recognize machinery of any kind.{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
Zomom often body slams on the ground, and when he stops, he swings his large sandwich and submarine to knock out the player. He is also fairly resilient, only taking normal damage when he gets exhausted.
Phase 2 	75% HP - 50% HP
He starts to play smart and control the machinery, which enable a permanent barrier on him. The players had to destroy his shield by smacking down the electric currents, but Zomom tends to blast the players away from the barrier's beam.
Phase 3 	50% - 0% HP
He takes control of not one, but two mechs, which is double troubles. The players had to mislead one mech to hit the other one, which then temporily stuns Zomom for a while. The two mechs attacks with laser punches, freezing beams and stomping attacks.
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Main 04: Sectonia 	Main 04: Sectonia
1750 HPThe narcissistic and ruthless insectoid-like woman who, despite her beauty, is also a very capable fighter. Unlike the other bosses, she has only two phases... but the Balance Guardian had a bad feeling that she has more on her sleeve.{| align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 50% HP
Sectonia had kept some of her attacks from Kirby Triple Deluxe, which includes her troop summon and a surprise attack with her rapiers.
Phase 2 	50% - 0% HP
Sectonia enters her Eternal Blossom form, and attacks the same way she does as in Kirby Triple Deluxe. This time, she leaves herself vulnerable once the big laser attack is avoided, does to a much larger arena.
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Main 05: Shielder 	Main 05: Shielder
4000 HPThe Shielder is a giant one-eyed demon that can detach its head and spit fireballs. Debuting in the second arcade game of the series Ghosts 'n Goblins, he is a tough-as-nail Giant Boss and a wake-up-call boss for those who expected an easy walk with him this time. Wonder why he is called a Shielder when he doesn't even uses one shield...{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
The Shielder starts with breathing fireballs, stepping forward or backward. He will also attempts to punches his nearby target with his headbutt, which had powerful knockback. He also spit green fireballs that explode on contact.
Phase 2 	75% HP - 33.3% HP
The Shielder hop from the foreground to the background and vice versa in an attempt to stomp the player. He may also breath fireballs when dodging him. He also attempt to sweep the player away with his tail.
Phase 3 	33.3% - 0% HP
The Shielder head is bouncing away, making his invulnerable body to do the dirty job, forcing the player to chase after the head. The body and the head attacks separately, and the Shielder breath black fire which inflict severe burn damage to any one who get hit by this deadly attack.
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Main 06: Rhino 	Main 06: Rhino
2000 HPThe Rhino is a brute rhino-based villain from the Spider-Man franchise, known for his rushing attack that leaves more than a serious dent. He is both strong and resilient, and like a rhino, he charges at his enemies real quick! This gray menace is not very smart, typical for a brutal nemesis.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
Rhino charges headfirst at the player(s), and continues until he hit a wall and get stuck into it. This allows the player(s) to properly damage him without getting endangered. He also attacks with shockwaves.
Phase 2 	75% HP - 33.3% HP
Rhino starts to jump around, making consecutive shock waves at each stomps, making pacing on the ground level quite difficult. He also pick a large I-Beam girder to swing around in an attempt to clobber his foes.
Phase 3 	33.3% - 0% HP
Rhino has gone completely rhino, which means he goes on a rampage, and punches his ways has he charges forward. The only way to damage him without getting harmed back is to wait until he get exhausted from constantly attacking, but he might attempt to counterattack if he turns red as he take damage.
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Main 07: Mean Greens 	Main 07: Mean Greens
250 HP (Plankton) | 750 HP (Iggy Koopa) | 500 HP (Aran Ryan)Plankton the ambitious, Iggy the insane and Aran Ryan the cheater working together against the Universal Saviors and Atoners, but who would thought that they would actually team up, considering Plankton and Aran's ego? That being said, they seems to controlled by... somebody...{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	Three remains
Plankton attacks with his floating platform's laser, Iggy attacks with magic, and Aran Ryan attempts to headbutt and swing his rope. They seems simplistic, but the fact that you had to face three of them at once may give you risk of getting continuously hurt by the three of them.
Phase 2 	Two remains
If Plankton is still around, he upgrades his lasers to shoot various projectiles, and he had no set pattern to use them, making him unpredictable. If Iggy is still alive, then he summons his chariot with his personal Chain Chomp to let it rampage and enjoy the sadistic ride. If Aran Ryan is still on the battle, he will utilize more attacks not allowed in boxing, such as stomping the foot of one of the player(s).
Phase 3 	One remaining
If Plankton is the only one left, he will use a big robot that have 1000 HP and have multiple attacks such as a megaton punch and a stomp which can severely damage the players, which makes that leaving Plankton the only one left is a bad idea unless if you are prepared for this. If Iggy is the last one, he will enlarge his Chain Chomp and calls more chariots with Snifits and Hammer Bros. for reinforcement. If Aran Ryan is left, he will go crazy and swing his roped gloves like there is no tomorrow, sometimes hitting himself and leaves him vulnerable, but his new attacks can also bring a dangerous combo to even Giant players.
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Main 08: Ice King 	Main 08: Ice King
1250 HPThe Ice King is the conceived main antagonist, and then the not-so antagonist of Adventure Time. Quite short-tempered, but also misunderstood, lonely, and only hopes of marrying of a princess, he is actually friends with Finn and Jake after they somewhat reconciled (still as frenemies of sort) in the episode "What Have You Done?". Alas, the Threat had brung the worst of his personality does to a parasite she installed into him...{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 60% HP
He attacks with crystals made of ice, and use a freezing wave to freeze the floor and any unlucky players who get into its way. He also calls the penguin minions for support, where they can only peck ahead and slides forward, especially on icy floor.
Phase 2 	60 % - 30% HP
He summons Snow Men with various strategies in order to overwhelm the players. While they only have 50 HP each, the Ice King can easily reconstruct them, albeit with disappointment. The Ice King retains his previous attacks while also making big hands made of icecubes to crush unfortunate players.
Phase 3 	30% - 0% HP
The Ice King loses his temper and creates the Snow Monsters, who takes more damage (100 HP) and hit harder than the Snow Men, but also attacks more wildly and recklessly. The Ice King also makes his own armor made of ice and act like a large mechanical suit, but the limbs can be demolished and leave him vulnerable.
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Main 09: Shake King 	Main 09: Shake King
2000 HPThe Shake King is the main antagonist of Wario Land: Shake It! and a real tough villain at that. Although he appeared sporadically between a few games, he never cease to be impressive, tough and difficult to fight with. He also have multiple similarity with his nemesis Wario, but the Shake King is never heroic and is always seen to be a proud-to-be-evil leader of the Shake Bandits.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
He by a headbutt dash, shaking the ground and a ground pound. He also attempts to grab his opponent in order to shake them violently to make them lose some of their items that he might pick and use them against the players, and throw away self-harm items.
Phase 2 	75% - 50% HP
He put up lightning magic which allows him to shoot electric lasers and electric balls that bounces around the battlefield. This time, he also summons Banderinoes and other various Wario Land enemies to ambush the players. His electric forcefield prevent him from being harmed by contact attacks, and those who attempted to attack him that way, unless if it is shut down by his larger laser attack, will be hurt.
Phase 3 	50% - 0% HP
The Shake King's beard turns red-orange, and his eyes turns bright red. He summons a Bandinemoth Robot that will block most weak attacks and resist stronger attacks. He also wield a battery-decorated backpack that enhances his electric power even further, which makes their damage more with more impact, but he is prone to overheat it and force him to refrain using it for a while. If the Bandinemoth Robot is destroyed, the Shake King moans in annoyance and summons another one.
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Main 10: Dry Bowser 	Main 10: Dry Bowser
3000 HPDry Bowser is a skeleton form of Bowser (or a separate skeleton elite of Bowser?), who looks real edgy but certainly far more intimidating than Bowser himself. The battle with Dry Bowser is against his enlarged self, but his lack of skin still does not help him, as outside of bone-reassembling and immunity to flames, he is no stronger than Bowser himself.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 66% HP
He attacks by breathing blue flames that chases the players, and some larger fireballs will explode on impact. He also uses Whirling Fortress as a spinning attack. When the player(s) gets too near of him, he will attempts to stomp them. He can also throw bones at three arcs; the higher one, the middle one and the lower one, thrown at circling interval.
Phase 2 	66 % - 33% HP
He summons Dry Bones, Parabones and Bony Beetles to attack the players. He also throw burning boulders that explodes into smaller boulders that flies up there and then fall downs. In addition, he body slams in order to crash the players, and the ground shakes for a while.
Phase 3 	33% - 0% HP
Dry Bowser's hair, horns and spikes turns red-orange, and sometimes rush ahead, requiring a good timing of dodging. He also starts to send Big Dry Bones and Big Parabones that are harder to take out. Additionally, he wield a giant bone in which he swings around like a club, and can send players away further.
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Main 11: Corrupted Caricatures 	Main 11: Corrupted Caricatures
800 HP (Bwario) | 1000 HP (Bwaluigi)The two evil Rabbids who are also known as "Corrupted Caricatures", Bwario is the shorter but more agile Rabbid while Bwaluigi is a Smasher who is obviously slower but much stronger. They certainly are no push-overs, especially not Bwaluigi! They fight altogether, which makes the fight quite hectic.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP altogether
Bwario attacks with his Rumblebang that can freeze his targets, while Bwaluigi slams on the floor which can induce honey that immobilize fighters should they step on it. Bwario uses Villain Sight to counterattack nearby fighters by firing violently, while Bwaluigi uses his Magnet Dance to pull his targets so that he can smash them, as well as helping Bwario to shoot them out.
Phase 2 	75 % - 50% HP altogether
Bwario starts throwing Grenaducks that can inflict Ink, while Bwaluigi uses Rockets that inflict Freeze. They alternate between their arsenals, and starts to aim better. They also calls Ziggies and Bucklers to ambush on the heroes.
Phase 3 	One of them taken down
If Bwario is taken down, Bwaluigi gasp in disbelief, "roars" in fury and starts chasing you, and will not rest until he gets knocked out or taking out all of the players. He also starts to cause earthquakes and shock waves by slamming down even harder, and even grabs a player for a painful slamming massacre. If Bwaluigi is taken down instead, Bwario yelps in shock to see his partner taken down, and starts throwing Grenaducks and shooting his Rumblebang like a maniac, leaving little place for dodging them. Once either of them gets tired, it becomes an opportunity to finish them off before Bwario or Bwaluigi starts the rampage again.
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Main 12: Negativitron 	Main 12: Negativitron
2550 HPAn evil sentient vacuum-robot-thing able to suck out many, many materials of the Little Big Universe. Expelled into the universe of Insane Escalation, the Negativitron will do what he does the best; sucking out everything on his way to expand his own planet. He's also a jerk!{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
The Negativitron attempts to suck out the players, and then spit them out to damage them. He cannot be directly attacked does to hovering too high, so the players had to wait until he slammed down the floor to the point he gets stuck. He also attacks with the Nega-Bots and by spitting out meteors.
Phase 2 	75 % - 33% HP
The Negativitron starts to take damage, and sucked the players into his home world. Here, the players had to avoid the plasma floor and his attacks, while also using missiles from mechanical bees to stun him. He gets new attacks in the form of burning belch and freezing glare.
Phase 3 	33% HP - 0% HP
The Negativitron is heavily damaged, with his heart exposed. The rest of the Nega-Bots had to stop the players from hitting the heart, and the players themselves needs to damage the heart enough to defeat the Negativitron. While a breather phrase, the Negativitron can spat the players out of his heart container, forcing them to stun him again before returning to the heart container.
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Main 13: Major League Robot Scout 	Main 13: Major League Robot Scout
1200 HPOne of the larger elite Graymann Robots that can deliver the bomb to the Mann Co. Headquarters without a hitch. This can become a pain in the neck, but fortunately, he does not have a bomb with him... he just wanted to mess you up!{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
He run fast and attempt to bash the players out with his Bat, as well as using his Scattergun. He is basically a larger and stronger evil counterpart of the Scout, but his larger size makes him easier to hit... although his high speed mitigates this somewhat.
Phase 2 	75 % - 50% HP
Major League called robots for assistance, including Uber Medic Bots and Spy Bots. Spy Bots' backstab attack deliver a powerful hit when using on someone's back, but can be dispatched quickly. He also calls Deflector Heavies that can take down most projectiles.
Phase 3 	33% HP - 0% HP
Major League is steaming out, causing him to run faster and running non-stop, making him difficult to stop. He also starts to use the Sandman to send baseballs that slows down victims (or outright stun them if a glowing one is used). Thankfully, once he is slowed down does to overheat, he becomes significantly easier to hit, but he will try to use the Homerun Taunt to deal massive damage and massive knockback to unfortunate victim, but it can be easily avoided.
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Main 14: Astaroth 	Main 14: Astaroth
1200 HPSir Arthur's most reoccurring nemesis, Astaroth is usually a second-in-command to a greater leading demon king in various Ghouls and Ghosts games. No matter how many times Arthur had killed him, he comes back for more, and usually stronger. Even worse, there are actually multiple of Astaroths!{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 50% HP
The upper head breath fire balls while the lower head breath a line of flame. He also attempt to jump into one of the players, and teleport around the battlefield. He also summons various Ghouls and Ghosts enemies, most infamously the Red Arremers.
Phase 2 	50 % - 0% HP...?
He sprouts dark wings, allowing unlimited flight, and shattered the main arena into two. He also starts shooting a deadly, white laser from his upper mouth. He also uses his black feathers to slow down the players and slowly drain their health, but are slow and easy to dodge.
Phase 3 	Round 2, 600 HP for both Astaroths
It was an illusion made by the real Astaroth, and made another illusion that is just as powerful. The players now had to deal with two Astaroths at once, with the real one getting a new attack that send a dark energy ball into the furthest player. If the player had defeated the fake one, the real one just summons another fake, and the battle only ends if the real Astaroth is defeated.
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Main 15: Abomination 	Main 15: Abomination
2200 HPOne of the Incredible Hulk's reoccuring arch-nemesis, and is normally tougher as the green mean man long as the latter is not angry, but he is also significantly meaner. He is very resistant, so close combat is too risky unless if a Tank or a Giant is facing him.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 75% HP
He rushes around and attempt to punches and kicks the players. Painfully. He can be stunned if he ran into a solid wall, but he will avoid it if he was far enough to know that it becomes obvious that he would be tricked, so try to make him to rush you at near distance. When he gets stunned, he takes normal damage from anyone.
Phase 2 	75 % - 50% HP
Abomination grabs a chained wrecking ball, which he swings wildly. He also breath out... stench of a fish? Do not be fooled, it can disgust the players to the point of becoming stunned. The players can trick him into hitting himself with the wrecking ball, leaving him stunned.
Phase 3 	50% HP - 0% HP
He threw the wrecking ball away and starts to slowly regenerate his health, so make sure to have surviving Tanks, strong Pokémon like Swampert or Hariyama, and Giants. He also dive underwater and attempts to make a sudden attack. It can be avoided, but when he will strike is at random, so the players must have good reflex to outpace him. He becomes vulnerable when he ended up hitting his head by colliding with the now-stuck wrecking ball.
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Main 16: Bluto 	Main 16: Bluto
1800 HPIsn't that mean, tough, unscrupulous, dishonest, backstabbing, treacherous rival of Popeye, namely Bluto (aka Brutus)? Don't be fooled with what he calls himself "all brawns, no brains", as he is actually pretty cunning, but his earliest appearance do potray him as a dumbbell.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 66% HP
He rushes ahead and attempt to clubber the players with his shoulder bash, or a strangle on the neck. He also attempted to make a hay-maker into them, and throw bricks at them. He also attempts to trick the players into hitting him and will throw away a dynamite that will explode after six seconds or when hit by anything.
Phase 2 	66% - 33% HP
Bluto picked a pickax and swing it around, causing rocks to fall. He also rides a cart and throw shovels and gems, the latter ones can be thrown into him. When he get stunned, he slows down for a while. He also throws dynamites and unleash a boasting evil laugh that will boost his attack power!
Phase 3 	33% HP - 0% HP
He floods the stage after blasting the floor with enough bombs. Now the ceiling starts to collide from the left side, forcing the players to pick carts and retreat. The fleeing Bluto is spineless in this phrase, only throwing dynamites, as well as bombs that can be thrown back. Characters with long-ranged attacks also gain an advantage against him.
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Main 17: Susie 	Main 17: Susie
1500 HP (Robot Suit) | 500 HP (Susie)The sophisticated, polite robot girl with a streak of a shining ego. Susie, full name as Susanna Patrya Haltmann, is the executive assistant of the Haltmann Works Company. Surely, she is not fond of primitive creatures at all.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	Robot Suit: 100% - 50% HP
She attacks you in a circular arena with a cubic structure with holes on the four sides. While similar to the Kirby: Planet Robobot boss battle, she also uses miniature versions of her own battle suit. The battle suit is also equipped with weapons based on various Kirby bosses, such as a vine sword based of Whipsy Wood.
Phase 2 	Robot Suit: 50% - 0% HP
Susie upgrades her robot suit with a forcefield backpack, which prevent attacks from non-Giant players. Giant players can only temporarily break it anyways, so the backpack must be destroyed by overcharging it by tricking her into getting near a electronic section. She also upgrades the fists to send shockwaves, with the last wave ending in explosion.
Phase 3 	Vs. Susie
Susie is forced to fight by herself, with the remaining mechanism destroyed. She put up a helmet that control virtual blocks, and getting squished by one will deal severe damage. She tend to float very high, making it difficult for characters with low jump to reach her. She also attacks with thunder waves, falling drills and making one of top row blocks into spikes.
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Main 18: King Ghidorah 	Main 18: King Ghidorah
3500 HPA powerful and very tall kaiju monster that is three-headed, and is known to have conflict with Godzilla in many generations. His three heads, flight and gravity beam usually gives him an edge against most monsters.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 66% HP
He attacks with his three heads to bite the players, and the gravity beams will slowly pulls the players before the impact. His three heads are his weakness, but he can quickly shake them off if they stand on one of his heads for too long. He also attack by flipping his wings to make a hurricane.
Phase 2 	66% - 33% HP
He electrocutes himself, making contact attacks against him useless, and shoots lightning bolts and enhance his biting attacks in an attempt to paralyze the players. He also attacks with meteors that leave a gravity pull for a while.
Phase 3 	33% - 0% HP
King Ghidorah is at his last stand, and becomes the more powerful Mecha-Ghidorah, with his lightning power boosted even further and even have a mechanical arm that shoots lightning bullets and can lift heavy boulders. His three heads must be destroyed in order to expose his core so that the damage is dealt as normally.
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Main 19: Darkseid 	Main 19: Darkseid
3000 HPAlso known as Uxas during the Prime Earth era, he is the tyrannical ruler of the planet Apokolips, with the ultimate goal of conquering the universe and to eliminate free will. This New Age God can be a pain in the neck.{|align=center class=sortable cellspacing="1" cellpadding="1" border="1" style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse; background-color: black; color: white;"	
Boss Phases 	Info
Phase 1 	100% - 66% HP
He attacks with his super strength, erosion blasts and omega beams in order to attack the players. Each of them deals a very heavy damage, and can and will put a quick end on a player who had not practiced dodging skills yet. However, you can deflect his two latter attacks against him.
Phase 2 	66% - 33% HP
Darkseid uses telekinesis to lift objects and crush the players, as well as manipulating one of them for a while. The controlled player had to fought back by quickly mashing any buttons. He can now also shift his size at will, and when he uses it, only his arms are exposed, crushing any unlucky players.
Phase 3 	33% - 0% HP
Darkseid starts to use the Mother Box, allowing him to slowly draining the energy of the players. While his attacks remains the same, he does it a bit quicker and do it more unpredictably. The players had to finish him off before running out of time and HP!
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====Super Bosses====
====Final Bosses====
==Worlds==
Each World can be explored to fight enemies, find Golds, gather new Moves and other various activities with other players and NPCs. The Fight Zones can be fought again at any time with the Rematch Block.
===Main Worlds===
Although the Super Bosses does not match the origin location, the NPCs and common enemies does. The explanation behind this is that the conflict had already wagered, and a few amount of Super Bosses might noticed something is not right, even for them, once you defeat them.
World	Description
Badlands	
Homeworld of the RED Team and BLU Team, the neverending war between the two teams and the Grey Robots had never cease to be amazing... most of the time. The structure are basic and easy to remember thanks to the colored paths that indicate which side of the current map you are in.
Super Boss: Zavok
Bikini Bottom	
It was once a friendly region, which suddenly regressed into a corrupted region despite its high colors. Thankfully, the Balance Guardian had made the region back to normal, but worries that the people remains dumb enough to regress. The battlefields start to become more varied, and does to being constantly underwater, the characters can swim as much as they want. And nobody can be drown in this game, for some reason.
Super Bosses: Jigea
Hoenn	
The infamous Hoenn region, known for its abundance of water and hot climate. This peaceful region is flooded by wild Pokémon not willing to help out, but most of the battlefield are flat and can be both an advantage and a disadvantage.
Super Boss: Sectonia
Duckburg	
Life is like an hurricane here in Duckburg, where one might solve a mystery or even rewrite history in this particular town. Does to abundance of buildings, "pitfalls" tend to be more frequent, but thankfully, some battles take place inside larger buildings. And of course, this is where Lizzie might enjoy making a rampage...
Super Boss: Cyber Woo
Miitopia	
This ever happy place was once invaded by the Dark Lord, but thanks to the heroic group of Miis, the catastrophe had been stopped. This had the most varied type of battlefield, making it difficult to stick to just one Specialty... just like in Miitopia itself.
Super Bosses: Master Hand & Crazy Hand
SNES Hyrule	
This is Hyrule during the era of The Legend of Zelda: A Link to the Past, the first time we see more livid people and even had a counterpart called the Dark World. Hyrule had a more calm field while Dark World is more aggressive, which means you need to stay prepared when switchig the two worlds.
Super Boss: Magica De Spell
Pop Star	
Pop Star had been attempted to be destroyed or conquered by multiple evil forces; the malevolent Nightmare, the tricky Marx, the abominable Dark Matter and their leader Zero, the selfish Queen Sectonia, the invading Haltmann Company and even the Wicked Star Exateno, but Kirby had stopped all of them. Similarly to Miitopia, it had more varied terrains, but there is emphasis on discovering secret paths.
Super Boss: Nebiroth
Inkopolis	
Home of (almost) all Inklings, it is splitted into Inkopolis Plaza and Inkopolis Square, which both had their own quirky shopkeepers, and the former is best known for the quirkier pop star duo, the Squid Sisters, and for the latter, the Off the Hook. The arenas are less varied in term of terrains, but does have different structure which requires a wise strategy, as the enemies can take advantage of this.
Super Boss: Dr. Facilier
Crocodile Isle	
Once accidentally destroyed by the Kongs, King K. Rool had managed to revive it after making a deal with Dr. Wily. This isle is indeed one of the homelands of all Kremlings, and it had among the most dangerous terrains, so proceed carefully. It is also full of treasures, so Wario might love this place when he knows where to find them!
Super Boss: Kaptain K. Rool
Dr. Wily Castle	
After convincing Kaptain K. Rool to lock the Reality Changer inside in exchange of reviving his isle, and put out many traps and tough elites to keep out intruders. This one is the toughest to pass through because of those, but for some reasons, Dr. Wily was actually not up for something truly evil, but seems to hide something else...
Super Boss: Guzzlord/Omega Guzzlord
===Minor Worlds===
==Items==
===Normal===
===Special===
==Trivia==
*There are less playable characters than its spiritual prequel. Samtendo reveals that he aims for more quality than quantity and focuses on making each of them more unique.
*Unlike Team All-Stars, only four Team Fortress 2 representatives are confirmed to be playable, which are Demoman, Heavy Weapons Guy, Scout and Medic. The rest of the nine classes are relegated into Assists.
*The Boss tables are a combination of the boss character table from My Bleak Empire (by ) and the boss table from Boss Battles (by ), thus I give credit for both of the users for their respective tables.
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