Outrigger/Ultima Ratio

Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics	Outrigger — Vital statistics
 	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.	
Fast and highly flexible attack craft, with slowest rate of fire and movement speed, but has best turn speed, and no minimum range.
*Strong versus light attack craft, civilians and agents.
*Weak versus military units.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
* 	10s(150t) 	140 	10 	21 	Rather slow 	47 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 60: 30 	: 1 	1 	 	4 	0–6 	
*Two ships are trained per unit.
*Good turn speed.	 	
 	 	 	 	 	 	 	 	
Category:Ultima Ratio