Focus 2.0/Naramon

:Not to be confused with the Naramon Polarity.
The Naramon way is a school focused in the art of assault. The Tenno of Naramon excels in direct combat to both dominate and neutralize armed enemies. Those who mastered the Naramon school are enhanced with speed and raw, brutish force.
*Their Melee weapons gain additional affinity from Melee kills and are able to hang on to Melee combo bonuses for extended periods of time.
*They are able to track, disarm and dominate their immediate field of enemies all while preparing a fusillade of critical attacks.
*They can travel great distances in a very short time, as well as having a higher movement speed.
	Affinity SpikePassiveKills from Melee Attacks grant 10% / 15% / 20% / 25% / 35% / 45% more Melee Affinity.	25000 to unlock
40,000 / 54,142 / 80,000 / 113,485 / 153,137
 1 / 2 / 3 / 4 / 5 / 6
* Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source. 
* Does not affect Warframe melee weapons like Exalted Blade and Hysteria.
* Activates the moment the mission is started.	
* Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source. 
* Does not affect Warframe melee weapons like Exalted Blade and Hysteria.
* Activates the moment the mission is started.	
* Description is incorrect. Affinity Spike increases affinity gained by melee weapons by the listed percentage, regardless of the affinity's source. 
* Does not affect Warframe melee weapons like Exalted Blade and Hysteria.
* Activates the moment the mission is started.
	Power SpikePassiveMelee Combo Counter now decays while out of combat by 20 / 15 / 10 / 5 every few seconds, instead of depleting completely.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
* Activates the moment the mission is started.
* Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: Exalted Blade, Hysteria, Razorwing's Diwata and Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled). 
* Decay rate is dependent on combo counter duration, affected by mods like Body Count, Drifting Contact and Gladiator Rush.	
* Activates the moment the mission is started.
* Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: Exalted Blade, Hysteria, Razorwing's Diwata and Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled). 
* Decay rate is dependent on combo counter duration, affected by mods like Body Count, Drifting Contact and Gladiator Rush.	
* Activates the moment the mission is started.
* Power Spike currently affects all normal melee weapons plus these warframe summoned weapons: Exalted Blade, Hysteria, Razorwing's Diwata and Primal Fury (for other warframe weapons the combo counter will reset when the ability is canceled). 
* Decay rate is dependent on combo counter duration, affected by mods like Body Count, Drifting Contact and Gladiator Rush.
	Void StalkerActiveVoid Mode increases Critical Chance of melee attacks by up to 20% / 30% / 40% / 50% over 5s. This chance gradually decreases over 5s / 10s / 15s / 20s when the Operator leaves Void Mode. This ability costs an additional 1 / 2 / 3 / 4 energy/s.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible.	
*Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible. 	
*Maxing this node can be detrimental to the use of Void Hunter, as higher ranks drain more energy/sec. Consider this choice carefully as ranking down is not possible.
	Void HunterActiveVoid Mode reveals enemies within 10m / 12m / 18m / 25m through walls. This range gradually decreases over 2s / 3s / 4s / 5s when the Operator leaves Void Mode. This ability costs an additional 2 / 2 / 1 / 1 energy per second.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
	Disorienting BlastActiveVoid Blast has a 20% / 30% / 40% / 50% chance of confusing enemies for 4s / 8s / 12s / 16s, causing them to be unable to distinguish friend and foe.	25000 to unlock
40,000 / 54,142 / 80,000
 1 / 2 / 3 / 4
	Disarming BlastActiveEnemies hit by Void Blast have a 10% / 15% / 20% / 25% / 35% / 50% chance to be disarmed.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
	Executing DashActiveVoid Dash no longer displaces enemies, instead it will open them up to finishers and increase finisher damage taken by 15% / 20% / 25% / 35%.	50000 to unlock
80,000 / 108,284 / 160,000
 1 / 3 / 5 / 7
*Enemies are opened up to finisher attacks until death.
*Can perform finishers on enemies affected by Executing Dash over and over again.
*Also buffs the damage of Ash's Blade Storm.	
*Enemies are opened up to finisher attacks until death.
*Can perform finishers on enemies affected by Executing Dash over and over again.
*Also buffs the damage of Ash's Blade Storm.	
*Enemies are opened up to finisher attacks until death.
*Can perform finishers on enemies affected by Executing Dash over and over again.
*Also buffs the damage of Ash's Blade Storm.
	Surging DashActiveCreates a wave while dashing, increasing the damage by 5% / 10% / 15% / 20% / 25% / 30% and the area of effect around the Operator by 2m / 4m / 6m / 8m / 10m / 12m.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274
 1 / 3 / 5 / 7 / 9 / 11
*Stacks with Executing Dash by increasing the area of effect of Void Dash.	
*Stacks with Executing Dash by increasing the area of effect of Void Dash. 	
*Stacks with Executing Dash by increasing the area of effect of Void Dash.
	Mind StepWay-Bound PassiveIncrease the movement speed of the Operator by 7% / 15% / 22% / 30% / 30%.	50000 to unlock
80,000 / 108,284 / 160,000 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 7
	Mind SprintWay-Bound PassiveIncreases the speed of Void Dash by 20% / 40% / 60% / 80% / 100% / 120% / 120%.	50000 to unlock
80,000 / 108,284 / 160,000 / 226,969 / 306,274 / 1,000,000 + 1x Brilliant Eidolon Shard
 1 / 3 / 5 / 7 / 9 / 11 / 11
*Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
*Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.	
*Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
*Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.	
*Increase operator speed while dashing, improving distance traveled. Animation speed remain unaffected.
*Increase amount of force applied to targets hit on Dash, easily throwing enemies a hundred meters away when fully leveled.
==Notes==
*The Naramon school tree requires 7,450,907 Naramon focus points to fully unlock all nodes at max rank.
*Requires at least 78 Focus Pool capacity to activate all max ranked nodes at once, requiring an additional 2,005,183 focus points of any type.
*A fully levelled Naramon Operator is capable of:
**Warframe Passive: Melee weapons gain 45% more affinity and melee combo counter decays by 5 every few seconds while out of combat rather than depleting completely.
**Operator Passive: Increases the Operator's movement speed by 30% and the speed of Void Dash by 120%.
**Void Blast: Has a 50% chance to inflict a Confusion status effect for 16 seconds and to be disarmed.
**Void Dash: No longer displaces enemies, instead opening them up to melee finishers with the finisher damage increasd by 35%. Also creates a wave that increases Void Dash's damage by 30% and its area of effect by 12 meters.
**Void Mode: Increases critical chance of Warframe melee attacks by 50% over 5 seconds with the critical chance gradually decreasing over 20 seconds after leaving Void Mode, and reveals enemies within 25 meters through walls while gradually decreasing over 5 seconds after leaving Void Mode, but consumes 10 energy per second while in Void Mode.
es:Enfoque/Naramon
Category:Focus
Category:Focus 2.0
Category:Mechanics
Category:Update 22