Twilight Golem

Twilight Golems (Golems on mobile version) are hulking masses of rock created by the Twilight elves that appear in Kingdom Rush: Origins.
==Overview==
Rocks animated by powerful sorcery, compelled to fight with daunting strength.
Twilight Golems are made up of large, grey stones held together by purple twilight magic. They appear somewhat humanoid, possessing glowing purple eyes. Although they levitate slightly above the ground, they function as ground enemies, and thus are fully susceptible to being targeted by artillery and blocked by soldiers.
Twilight Golems are immune to all tower instant kills, and have the highest AoE attack of any non-boss enemy in the series. In addition to their high health pool, equal to the Forest Troll on normal difficulty, they boast a whopping 90% armor making physical damage towers nigh useless. Twilight Golems should not be taken lightly when they appear, and should be a top priority for the player to eliminate. 
However, Twilight Golems carry an innate weakness: They permanently lose speed the more they are damaged. They can become one of the slowest enemies in the game when their health becomes low. On top of this, they are relatively rare and almost always come out on later waves, when the player has strong defenses. 
On Impossible difficulty, their speed skyrockets and they possess the second highest health of any non-boss enemy in the series, behind Cerberus. 
==Strategy==
*Such indomitable enemies can take quite a heavy beating. However, with fully upgraded Forest Keepers, they can be slowed down while receiving 320 true damage every 3.1 seconds. The Keepers' healing ability also keeps them alive for just a second longer if they face a golem in melee combat. 
*Bladesingers can provide extended blocking with maxed Perfect Parry, though less effective when facing multiple Golems.
*Wild Magus helps tremendously when coupled with Golden Longbows' Hunter's Mark, causing the Golem to slow down at an exponential rate. In addition, mages have a chance to teleport enemies back with a star upgrade. 
**In Impossible difficulty, they can move frighteningly fast when with full health, allowing them to clear much of the stage before reaching the player's choke points. Thus, it can be helpful to have at least one mage early in the stage to slow down the Golem, making it much easier to deal with later on.
* High Elven Mage's upgrades can also be useful; Arcane Sentinels deal high damage and timelapse gives soldiers time to heal. However, the mage's power is diluted when the Golem is surrounded by other enemies. Therefore it is beneficial to support the mage with artillery and archer towers. 
*Arcane Archers' Burst Arrows can clear out surrounding enemies and deal good damage to the Golem itself. Slumber arrows can stun them for 4 seconds, but their normal arrows are very ineffective because they deal physical damage. 
* Vez'nan's demon has is durable enough to stall Twilight Golems extensively, while dealing a lot of damage. 
* Do not use Thunderbolt if a Twilight Golem is still moving. Instead, wait for it to approach your chokepoint so the Thunderbolt can be utilized to it's maximum potential.
==Related Achievements==
 THE BIGGER THEY ARE... Defeat 7 Twilight Golems before they walk past half the stage.
==Appearances==
* The Ascent
* Arcane Quarters
* Mactans' Retreat
* Shrine of Elynie
* Duskwood Outpost
* Duredhel Outskirts
* Twilight Invasion
==Gallery==
Category:Kingdom Rush: Origins
Category:Enemies
Category:Armored Enemies
Category:tank