Report 932

Report #932
Skillset: Loralaria Skill: Clearcapriccio
 Org: Symphonium Status: Completed Aug 2012
Furies' Decision:
Solution 1.
Problem: Clear is a high-stanza song that gives the bard and all hearing allies
in the location the aeonics-alacrity defense (1p ability, passive healing tics
every 17 seconds) for a duration of 70 seconds. When a diamond crystal is fused,
this will also cure the bard and allies of 2 random afflictions when the song is
played. The cost is 10p and the song immediately ends regardless of what stanza.
The cost/penalty for use is exorbitant compared to what the ability does.
[A: 0 R: 0] Solution #1: Heal 20% of bard/ally health on initial use. This
 would be equivalent to 1 tic of alacrity, as opposed
 to having to wait for the first tic (which can take
 up to 16 seconds). Cure 2 afflictions. Give the same
 alacrity defense. If the diamond crystal is fused,
 extend the duration of alacrity by 50%, and cure 4
 random afflictions. Power cost drops to 8p and song
 still ends immediately.
[A: 0 R: 0] Solution #2: True sacrifice ability. 10p, bard dies, no corpse.
 Restore h/m/e and clear afflictions for all hearing
 allies. If diamond is fused, give alacrity. For
 flavor, corpse could turn into a crystalline monolith
 that stays in the room for a few days like any of
 these headstone whatever things.
[A: 0 R: 0] Solution #3: Leave effects as-are. Drop power to 5p. Songtime is
 reduced by 2 minutes. If this is greater than the
 time remaining, end the song.
Player Comments:
---[Talan on 7/26 @ 22:36 writes]:
The cost/penalty for solution 3 is what I feel the ability is worth in its
current form, but I'd really like to see something more interesting than just
lowering the costs. Suggestions not listed here are welcome.
---[Shuyin on 7/26 @ 22:45 writes]:
I am fine with solution 3 given what the skill does, I don't think it needs to
change into anything fancy. Solution 2 is a no for me since truehealing all
allies is a bit much.
---[Talan on 7/26 @ 23:45 writes]:
I don't know. Given the prescribed cost and penalties, I think fancy is the
order of the day. It seems intended to be a high-impact ability, and I'd rather
make it so than leave it as something that has to cost just enough to still be
disappointing. I also think defensive abilities have to pack a suitable punch if
they can reasonably be expected to be employed when the power could be spent on
offense instead.
---[Talan on 7/27 @ 17:54 writes]:
I forgot about trueheal's barrier - so I rephrased solution 2. Clear
afflictions, restore h/m/e.
---[Ushaara on 8/8 @ 14:36 writes]:
Agreed that clear's cost is too much for what it does, especially when Loralaria
can already provide healing and curing tics with jade and emerald graziosos.
Would support any of these solutions.
---[Hiriako on 8/8 @ 23:48 writes]:
Report supported, though I'm not sure which I'd do.
---[Celina on 8/12 @ 18:10 writes]:
Support solution 1 or 3, namely because I don't think alacrity sounds all that
impressive. Solution 2 is way too much. Sacrifice style abilities are generally
limited to a single person (see: sacrifice in healing). I can't really get
behind giving 5, 10 or 15+ people a clean slate for 10 power and a dead bard.
---[Llandros on 8/25 @ 03:29 writes]:
Support 1 and 3. Balance issues aside, feeling pressured to sacrifice yourself
mid fight to help out people who can't hold their own doesn't sound like fun.
---[Tacita on 8/28 @ 09:51 writes]:
Solutions 1 and 3 supported.
---[Viynain on 8/29 @ 21:44 writes]:
No problem with either solution 1 or 3.