Plants vs. Zombies: Into The Zombiverse/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: Into The Zombiverse, and they are the player's main defense against the undead assailants.
There’s a whopping total of ??? plants in the game at this very moment, according a certain Docs file.
==Plant Statistics==
TBA
== Hometown==
Image 	Plant Name 	Ability 	Plant Food Ability 	Statistics 	Sun Cost 	Recharge 	How to Unlock
Tutorial Plants 	Tutorial Plants 	Tutorial Plants 	Tutorial Plants 	Tutorial Plants 	Tutorial Plants 	Tutorial Plants 	Tutorial Plants
 	Peashooter 	Your very first line of defense; Shoots basic peas at zombies. 	Becomes a Gatling Pea and fires a barrage of 60 peas. 	Toughness: 300 DPSDamage: 20 DPSFiring rate: 2 secondsRange: Straight, lane, frontPlant Food damage: 100 DPSClasses: Marksman 	100 	5 seconds 	Start the game
 	Sunflower 	Very important; Produces extra sun for your defenses in timed intervals. 	Produces 150 sun. 	Toughness: 200 DPSProduction rate: 25 secondsClasses: Support 	50 	5 seconds 	Beating 0-1: Back to Square Zero
 	Wall-nut 	Blocks off zombies, and protects your plants with its hard and crusty shell. 	Gains an extra layer of metal armor for protection. 	Toughness: 4000 DPSPlant Food health: 8000 DPSClasses: Warden 	50 	20 seconds 	Beating 0-2: Solar Power
 	Cabbage-pult 	Hurls cabbages onto enemies; Ignores obstacles, such as BBQ stands, logs, and gravestones. 	Launches a massive barrage of giant cabbages at every zombie and/or obstacles on the board. 	Toughness: 300 DPSDamage: 40 DPSFiring rate: 4 secondsRange: Lobbed, lane, frontClasses: Marksman 	100 	Fast 	Fast
 	Potato Mine 	Explodes upon contact, but needs time to arm itself. 	Automatically arms itself and launches two extra Potato Mines on empty spaces on the board 	Toughness: 1 DPSDamage: 1200 DPSArming time: 15 secondsRange: TileClasses: Burst 	25 	20 seconds 	Sluggish
 	Bloomerang 	Fires boomerangs that can hit three enemies twice and rip through obstacles. 	Hurls 16 boomerangs in a plus-shape pattern which return and hits the zombies again in a similar pattern it had when they were first released on the zombies. 	Toughness: 300 DPSDamage: 20 DPSFiring rate: 2 secondsRange: Straight, lane, frontPlant Food damage: 100 DPSClasses: Marksman, Striker 	150 	5 seconds 	Beating 1C-3:
 	Spikeweed 	Hurts zombies that step on it, and pops tires at the cost of itself. 	Drags all zombies onto the tile he is on, and stuns them while doing so. 	Toughness: 300 DPSDamage: 20 DPSFiring rate: 2 secondsRange: Straight, lane, frontElemental Classifications: Dendro 	100 	5 seconds 	Beating 1B-3:
Secondary level Plants	Secondary level Plants	Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants	Secondary level Plants	Secondary level Plants
 	Cherry Bomb 	Blows up every zombie in a 3x3 area. 	N/A 	
*Damage: 1800
*Elemental Classifications: Ignis 	150 	30 seconds 	Beat 1A-3:
 	Snow Pea 	Fires frosty peas at her enemies, and every 5th shot, a hailstorm trident that freezes zombies on contact.	Freezes the lane, and fires a barrage of hailstorm tridents. 	Toughness: 300 DPSDamage: 20 DPSFiring rate: 2 secondsRange: Straight, lane, frontElemental Classifications: Dendro 	175 	5 seconds 	Beating 0-5: Wall- nut Bowling
 	Chomper 	Devours a zombie whole, at the cost of requiring time to chew it off. 	Devours all zombies in the lane, swallowing them whole and burping back all remaining zombies within the lane; If it was chewing on a zombie at the time, it'll finish chewing it.	Toughness: 600 DPSDamage: 20 DPSDigesting rate: 2 secondsRange: Straight, lane, frontPlant Food damage: 100 DPSElemental Classifications: Dendro	100 	5 seconds 	Sluggish
==Hometown==
Image 	Plant Name 	Ability 	Plant Food Ability 	Statistics 	Sun Cost 	Recharge 	How to Unlock
Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants
 	Kernel-pult 	Flings kernels and every 4th shot, stunning butter. 	Launches a massive barrage of butter at every zombie and/or obstacles on the board. 	
*Toughness: Typical
*Damage: Light (Kernel), Moderate (Butter)
*Elemental Classifications: Dendro	125 	Fast 	2-1: The Trek
 	Cactus 	Fires a piercing thorn across groups of 5, and either rises up or ducks down to prioritize certain zombies.	For the rest of the level, her spikes will glow blue, and she'll deal twice the damage she did before.	
*Toughness: Typical
*Damage: Light
*Elemental Classifications: Dendro	`175 	Fast 	2-3: Prickly Feelings
 	Blover 	Blows away all airborne zombies and fog, and extinguishes all fires on the screen. 	N/A 	
*Classes: Support 	100 	Mediocre 	2-5: Windier Days
 	Winterberries 	Lobs three frozen berries at one time 	Launches a barrage of frozen berries at every zombie and/or obstacle on the lawn. 	??? 	??? 	??? 	2-7:???
 	Tall-nut 	Blocks off low-flying and leaping threats, and protects your plants. 	Gains an extra layer of metallic armor that provides extra protection against zombies. 	
*Toughness: Very High
*Elemental Classifications: Terra	125 	Sluggish 	2-9: Can't Hold Us
 	Twin Sunflower 	Attracts zombies onto her lane. 	Regains all health she had lost prior. 	
*Toughness: High
*Elemental Classifications: Magia, Terra	75 	Sluggish 	2-12: Fatal Attraction
 	Spikerock 	Hurts zombies that step on it, and breaks more rolling objects than Spikeweed could. 	Ditto as Spikeweed. 	
*Toughness: High
*Damage: Moderate
*Elemental Classifications: Ferro, Terra	275 	Fast 	2-14: Sharpened Senses
Secondary level Plants	Secondary level Plants	Secondary level Plants 	Secondary level Plants 	Secondary level Plants	Secondary level Plants	Secondary level Plants	Secondary level Plants
 	 	 	 	 	 	 	2A-3: Spread It Out
 	Sweet Potato 	Attracts zombies onto her lane. 	Regains all health she had lost prior. 	
*Toughness: High
*Elemental Classifications: Magia, Terra	75 	Sluggish 	2-12: Fatal Attraction
==Firefly Forest/Mushroom Marsh==
Image 	Plant Name 	Ability 	Plant Food Ability 	Statistics 	Sun Cost 	Recharge 	How to Unlock
Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants
 	Puff-shroom 	Short-ranged shooter that lasts for a limited amount of time. 	All Puff-shrooms on the board will reset their timers, and fire a barrage of spores 	
*Toughness: Typical
* Damage: Moderate
*Elemental Classifications: Dendro	0 	Fast 	
 	Sun-shroom 	Produces small amounts of sun at first, then medium amounts of sun, and finally, large amounts of sun. 	Produces 225 sun. 	
*Toughness: Typical
*Sun Produced: 25 Sun
*Production rate: 25 second
*Elemental Classifications: Lux	25 	Fast 	
 	Plantern 	Lights up an area around her, effectively eliminating all fog and darkness; Can also stun zombies that get near it, at the expense of taking sun from your sunbank. 	Creates a flashbang that stuns every zombie on the board. 	
*Toughness: Typical
* Damage: Moderate
*Elemental Classifications: Terra	75 	Sluggish 	
 	Fume-shroom 	Fires a piercing fume across a row of enemies. 	Blows a very strong fume that blows all zombies in the lane back. If there were any fires and/or fog/smoke present in that row, it'll also be blown away.	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications:	125 	Fast 	
 	Magnet-shroom 	Steals armor and other metallic objects, such as pogo sticks and ladders, from zombies 	 	 	 	 	
 	Enchanterelle 	 	 	 	 	 	
 	Ghost Pepper 	Flying plant that haunts zombies down the lane from behind. Explodes upon death. 	Will haunt all zombies in a larger area for a few seconds, and reset her timer. 	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications: Ignis, Umbra	100 	Fast 	
 	Coffee Bean 	Wakes up all plants around it in an area, 	 	 	 	 	
Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants 	Secondary level Plants
 	Nightcap 	Charges a shadow-shuriken and throws it across the lane. When powered, however, the shuriken will target airborne foes. Its 5th time charging will always result in a shadow-dragon being summoned.	Automatically charges up, and sends out a dragon. She needs to recharge afterwards, however. 	
*Toughness: Typical
* Damage: Heavy
*Elemental Classifications: Umbra	275 	Slow 	
 	Moonflower 	Radiates a glow that powers shadow plants. 	Produces a small burst of sun and creates a forcefield around itself. 	Toughness: 300DPS
Elemental Classifications: Magia, Lux, Umbra	50 	Medicore 	
 	Spore-shroom 	Fires spores which infects zombies and causes them to spawn more Spore-shrooms upon defeat. 	Fires spores at every zombie and/or obstacle on the lawn. 	
*Toughness: 300DPS
*Damage: Moderate
*Elemental Classifications: Umbra	200 	Fast 	
 	Ice-shroom 	Slows down the entire lawn, but leaves a 3x3 area around itself frozen forever. 	Gains a layer of black-ice that freezes zombies upon destruction. 	Toughness: Typical
Damage: Massive
Elemental Classifications: Ignis, Terra	50 	Sluggish 	
 	Downspore 	Sprays an area in front of itself with water, slowing down zombies who'll walk on it and making them take two times the damage from Tonitrus plants. 	 	 	 	 	
 	Hypno-shroom 	Hypnotizes all zombies in a 3x3 area when consumed. 	Will turn the zombie who bit it into a Gargantuar, 	Toughness: Delicate
Damage: Massive
Elemental Classifications: Magia	75 	Sluggish 	
Epic Quest - Firefly Forest Fracas	Epic Quest - Firefly Forest Fracas	Epic Quest - Firefly Forest Fracas 	Epic Quest - Firefly Forest Fracas 	Epic Quest - Firefly Forest Fracas	Epic Quest - Firefly Forest Fracas	Epic Quest - Firefly Forest Fracas	Epic Quest - Firefly Forest Fracas
 	Doom-shroom 	Blows the entire board to smithereens, and leaves a crater behind afterwards. 	N/A 	
* Damage: Colossal
*Elemental Classifications: Umbra, Ignis	375 	Very Slow 	
==Pastel Pond==
Image 	Plant Name 	Ability 	Plant Food Ability 	Statistics 	Sun Cost 	Recharge 	How to Unlock
Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants 	Main level Plants
 	Lily Pad 	Allows plants to be planted on water. 	Will spawn four more Lily Pads in a + pattern. 	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications: Dendro	0 	Fast 	
 	Cattail 	Fires two spikes at once at random zombies on the board. 	Hurls a flurry of spikes that randomly hit zombies. 	
*Toughness: Typical
*Sun Produced: 25 Sun
*Production rate: 25 second
*Elemental Classifications: Lux	25 	Fast 	
 	Tangle Kelp 	An aquatic plant that drags down the first zombie that comes into contact with it underwater. 	Pulls four random zombies on the board into the depths. 	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications: Terra	75 	Sluggish 	
 	Nenuflare 	 	 	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications:	125 	Fast 	
 	Hydrativum 	Aquatic plant that fires three peas across three rows and ducks down if underwater threats are detected. 	Grows three more heads and fires a barrage of peas across all five lanes. The three extra heads will stay for a minute after being given plant food.	 	 	 	
 	Lightning Reed 	Amphibious plant that shocks multiple zombies in an arc and fries any small animals. 	 	 	 	 	
 	Ghost Pepper 	Flying plant that haunts zombies down the lane from behind. Explodes upon death. 	Will haunt all zombies in a larger area for a few seconds, and reset her timer. 	
*Toughness: Typical
*Damage: Moderate
*Elemental Classifications: Ignis, Umbra	100 	Fast 	
 	Coffee Bean 	Wakes up all plants around it in an area, 	 	 	 	 	
Secondary level Plants	Secondary level Plants	Secondary level Plants 	Secondary level Plants 	Secondary level Plants	Secondary level Plants	Secondary level Plants	Secondary level Plants
 	Nightcap 	Charges a shadow-shuriken and throws it across the lane. When powered, however, the shuriken will target airborne foes. Its 5th time charging will always result in a shadow-dragon being summoned.	Automatically charges up, and sends out a dragon. She needs to recharge afterwards, however. 	
*Toughness: Typical
*Damage: Heavy
*Elemental Classifications: Umbra	275 	Slow 	
 	Moonflower 	Radiates a glow that powers shadow plants. 	Produces a small burst of sun and creates a forcefield around itself. 	Toughness: 300DPS
Elemental Classifications: Magia, Lux, Umbra	50 	Medicore 	
 	Spore-shroom 	Fires spores which infects zombies and causes them to spawn more Spore-shrooms upon defeat. 	Fires spores at every zombie and/or obstacle on the lawn. 	
*Toughness: 300DPS
*Damage: Moderate
*Elemental Classifications: Umbra	200 	Fast 	
 	Hypno-shroom 	Hypnotizes all zombies in a 3x3 area when consumed. 	Will turn the zombie who bit it into a Gargantuar, 	Toughness: Delicate
Damage: Massive
Elemental Classifications: Magia	75 	Sluggish 	
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