Lodestone

Lodestone
Skill: alteration/metal 16
Backlash: 17
Difficulty: 10
Effect Value: 18
Bonus Number to: effect
Range: 8 (40 meters)
Duration: 14 (10 minutes)
Cast Time: 4 (six seconds)
Manipulation: control
This focused spell is cast on a piece (or pieces) of
any type of metal. The affected area may not be greater than a two meter sphere.
The caster looks at the target of the spell, extends both arms, and then brings
her hands together with a loud slap. The target is then highly magnetized. The
radius of the field is equal to the spell's range, and the strength of the
magnetism is equal to the effect value. Any metal objects in the spell's range
are then drawn towards the spell's target, or, if they are more massive, they
draw the target towards them. Objects that can may resist by making Strength
rolls higher than the spell's effect value, but they must do this every
round they remain in the field.
Example: Wellathyn the mage casts this spell on the
full plate armor of Bargaran the Knight. She generates a total result of 18 for
the spell's casting. This gives the field a Strength of 18. The knight
has a Strength of 12, and he fights the sudden pull of his metal-armored
limbs to his body. He rolls a 16, giving him a bonus of +3. His Strength check
total equals 15, not enough! The field is effectively immobilizing the
unfortunate warrior. If something metallic-or metal clothed-tries to move
through the magnetic field, it must make a check versus the strength of the
field in the same way. If it fails, then it is drawn toward the lodestone.
Example: Bargaran's loyal followers are behind him
and, when they see Wellathyn cast a spell on their leader, they shoot a volley
of arrows over his head at the mage. The Strength of the field is still
18, so their shots must beat that number before the arrows can pass over. The
target will continue to be highly magnetic until the spell's duration lapses,
or the caster turns it off.