The Warring Triads

== Summary ==
The Warring Triad are three incredibly powerful espers that are the source of all magic in the world. Each of them lead armies of Espers to take over the world, coming into conflict with each other, causing a great and devastating war. However, when the members of the Triad realized the destruction they were causing, they decided to seal themselves away by turning themselves to stone, their last command being that they must never be awoken or moved from their slumber.
Midway through the events of the game, Kefka Palazzo manipulates Emperor Gestahl and does just that, absorbing their power and becoming the new God of Magic, laying waste to the world and leaving it in ruins. The members of the Warring Triad were later revived by Kefka, becoming his servants to prevent the heroes from scaling his tower and reaching him. 
==Powers and Stats==
Tier: 
Name: Demon, Fiend, and Goddess
Origin: Final Fantasy VI
Gender: Demon and Fiend are male, Goddess is female
Age: Thousands of years old
Classification: Gods of Magic, Espers, the Warring Triad
Powers and Abilities:
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|-|Base abilities=Superhuman Physical Characteristics, Immortality (Type 2, 3, and 7; Scales from other Espers, who can live despite being drained of their life energy, can regenerate their body from their Magicites, and can live on despite being dead as a Magicite), Regeneration (Mid-Godly; Scales to Gilgamesh, who is an Esper and has reformed his body after all of magic was erased from existence upon Kefka's death), Shapeshifting (Espers are stated to take many shapes), Extrasensory Perception (Espers can sense others), Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself, like the Devil's road, which the concept of time was lost,Final Fantasy IV Novel 1, chapter 5, page 199 and time and space were twisted to the pointFinal Fantasy IV: The After Years Novel, chapter 1, page 67 the past, present and futureFinal Fantasy IV: The After Years Novel, chapter 1, page 73 existed as oneFinal Fantasy IV: The After Years Novel, chapter 3, page 147), Law Manipulation (Magic is stated to rewrite the natural order of thingsFinal Fantasy IV Novel 1, chapter 5, page 198), Subjective Reality (Magic,Final Fantasy IV Novel 1, chapter 1, page 29 in its basest form,Final Fantasy IV Novel 1, chapter 3, page 107 is projecting one's innerFinal Fantasy IV: The After Years Novel, chapter 2, page 109 mind onto realityFinal Fantasy IV: The After Years, and is powered by intelligence and mental strength), Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation, Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself Final Fantasy I, to Nonexistent beings like Exdeath and Cloud of Darkness), Air Manipulation (via Aero), Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; Both Fire and Ice related abilities are stated to affect the target's electronsFinal Fantasy IV Settings Guidebook, being able to even negate durability in the process), Flight, Telekinesis (via Meteor and Quasar), Body Control (via Reverse Polarity and Overture), Electricity Manipulation and Pain Manipulation (Lightning abilities are capable of attacking the nervesFinal Fantasy IV Volume 2 Novel, chapter 7, page 54), Energy Projection (via Wave cannon), Forcefield Creation, Absorption (Is stated and shown to absorb magicFinal Fantasy 6), Telekinesis, Time Stop (via Stop), Absolute Zero, Forcefield Creation, Madness Manipulation (Type 2) and Morality Manipulation (Can inflict targets with the Confuse status ailment, driving the target insane and attack anyone, even their allies), Can reflect magic back at the attacker, Afterimage Creation, Water Manipulation (via Flash Rain), Mind Manipulation, Necromancy (via Cloudy Heaven), Death Manipulation (via Blaster), Sleep Manipulation and Biological Manipulation (The sleep spell can affect the target's cerebral cortex),
|-|Esper abilities=As the Espers were created and their powers stem from the warring triads themselves, they gain the following abilities: Acausality (Type 2 and 4; scales from the Demons; who can walk down the devil's path naturally, where the concept of time doesn't exist, and the past, present and future are merged as one in this realm), Possession (as a Demon, they can possess others) Power Nullification (Can nullify other's powers via Silence, and remove any and all buffs via Dispel), Transmutation (Ragnarok turns enemies into items and imp spell turns enemies into imps), Resurrection (Via Phoenix), Holy Manipulation (Via Alexander), Earth Manipulation (via Quake), Purification (Type 3; via Esuna), Invisibility (via Phantom's Ghostly Veil), Afterimage Creation and Illusion Creation (Via Fenrir's Howling Moon), Healing, Durability Negation (Odin/Raiden's Zantetsuken instantly kills the enemy and opens a rift in Space-Time to take their remains), Attack Reflection (via Carbuncle), Information Analysis and Clairvoyance (Libra allows the user to study enemies to see their stats, and is stated to Clairvoyance), Breaking the Fourth Wall, Resistance Negation, Self-Destruction, Regeneration Negation, and Deconstruction (via Gilgamesh), Gravity Manipulation (Can affect the gravity around their targets via Haste and Slow, and has access to Gravity magic), Acrobatics (via Quetzalli's Sonic Dive), Teleportation, BFR (The teleport/Warp spells are capable of banishing targets to the Void, which inflicts the following abilities on the victim: Existence Erasure/Void Manipulation, Mind Manipulation (which includes Madness Manipulation (Type 3), and Perception Manipulation), Space-Time Manipulation, Time Stop, and Corruption (Type 2)), Death Manipulation and Blood Manipulation (Can cast the Death spell upon the target, and can solidify the target's blood), Radiation Manipulation (via Megaflare, which is statedFinal Fantasy IV: The After Years Novel, chapter 5, page 270 numerous times to be a nuclear powerFinal Fantasy IV: The After Years Novel, chapter 5, page 271), Statistics Amplification, Flight (via Float), Darkness Manipulation (Via Diabolos' Dark Messenger), Absolute Zero, (Via Shiva, her aura and ice are stated to reach absolute zero), Status Effect Inducement (Can inflict a wide variety of status effects), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can inflict Poison with Poison and Bio, the former is stated to corrode the target, and the latter can inflict a disease on the target), Soul Manipulation (the Death spell reaps the targets soul; killing them, can also utilize Ifrit's hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160 Petrification (via Break), and Berserk Mode (via Berserk)
|-|Resistances=Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is shown to project one's inner mind onto reality, and as shown with the creation of the Devil's road, remove entire concepts and warp space and time to where the past, present, and future exists as one), Law Manipulation (Resists magic, which can rewrite the natural order of things), Soul Manipulation (Can withstand Ifrit's Hellfire, which is stated to burn the soul awayFinal Fantasy IV: The After Years Novel, chapter 3, page 160), Body Puppetry (Can resist the Control ability, which makes the target do things the user desires by controlling their body), Hellfire Manipulation (Via Ifrit), and Absolute Zero (Via Shiva. Her ice and aura are stated to reach absolute zero including diamond dust), Fire Manipulation, Ice Manipulation, and Matter Manipulation (Sub-Atomic; Is capable of resisting the Fire and Ice spell, which is capable of affecting the target's electrons), Electricity Manipulation and Pain Manipulation (Is able to resist the Lightning spells, which is capable of attacking the nerves), Earth Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Status Effect Inducement (can resist a wide variety of status ailments in the game), Void Manipulation (Scales from Gilgamesh, who can withstand the effects of the Void with no issues), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blindFinal Fantasy V GBA Manual), Poison Manipulation, Disease Manipulation and Corrosion Inducement (Can resist the Poison and bio spell, which is stated to corrode the target, and inflict the target with a disease respectively), Berserk Mode (Can resist the Berserk status effect), Attack Reflection (Megaflare is capable of bypassing reflect,Final Fantasy IV: The After Years alongside many other spells in the game) Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood,), Necromancy (Can resist the Zombification status effect), Sealing (Cannot be sealed within a Gourd), Size Manipulation (Can resist the Mini spell), Paralysis Inducement (Can resist the Paralysis spell), Transmutation (Can resist the Imp status effect), Power Nullification (Can resist the Silence status effect, which render one's abilities null), Madness Manipulation (Type 2) and Morality Manipulation (Can resist the Confuse status ailment, which drives the target insane and attack anyone, even their allies), Sleep Manipulation and Biological Manipulation (Can resist the Sleep spell, which can affect the target's cerebral cortex), Life Manipulation (Can resist the Sap status effect)
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Attack Potency: Low Multiverse level (Each of them are able to combat the endgame party with individual members while weakened, all members should scale to or above Gilgamesh as they empowered all of the espers, including Gilgamesh himself); several abilities can ignore conventional durability.
Speed: Massively FTL+ (Should be as fast as Gilgamesh due to his nature as an Esper)
Lifting Strength: At least Class P, likely higher (superior to Master Duncan, who during the Apocalypse was swallowed by a pair of fissures that opened in the ground and proceeded to pry them both back open upon closing)
Striking Strength: Low Multiverse level
Durability: Low Multiverse level (Was locked in a stalemated conflict with the Goddess and Fiend with no discernible victor)
Stamina: Very high. Can casually levitate large land masses for extended periods of time.
Range: Multiversal+ (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Teleport ability)
Standard Equipment: Battle Axe for Demon
Intelligence: The Warring Triad are extremely powerful wielders of magic who led entire armies of Espers against each other for what was implied to be centuries. They were able to fight each other to a standstill, but were conscious enough to realize the harm they were doing, sealing themselves away to preserve the world.
Weaknesses: The Demon is vulnerable to poison-based attacks, The Fiend is vulnerable to Holy elemental attacks and doesn't activate his aura until he takes significant damage, Opponents who are immune to instant death will be able to resist the effects of Goddess's Cloudy Heaven
Notable Attacks/Techniques:
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|-|Base abilities=
*Aero: The Demon manipulates the winds to buffet his opponents with powerful gales.
*Auto-Protect and Auto-Haste: The Demon automatically creates a forcefield that reduces damage taken from physical attacks and speeds up time around itself relative to his surroundings to make himself even faster.
*Blaster: The Demon fires a bolt of energy that instantly kills the target struck and is guaranteed to hit those afflicted with Stop.
*Firaga: The Demon slings a mighty fireball at its targets to deal heavy Fire-elemental damage.
*Flare Star: The Demon unleashes a concentrated series of fiery explosions that deal damage proportional to the target's strength (the stronger the target is, the stronger Flare Star is) and ignores resistances to flame and magic.
*Meteor: The Demon summons meteors from the sky to smash the targets into oblivion.
*Southern Cross: The Demon engulfs the area with a massive burst of flame in a shape of a cross, dealing extreme Fire-elemental damage.
*Stop: The Demon stops time around a single target, leaving them helpless.
*Tyrfing: The Demon delivers a powerful blow with its axe to deal heavy non-elemental damage.
*Wave Cannon: The Demon unleashes a massive burst of energy that deals heavy Lightning-elemental damage to all targets struck.
*Absolute Zero: Lowers the surrounding air temperature to Absolute Zero, dealing heavy ice-elemental damage to anyone it doesn't kill.
*Blizzaga: Summons a blizzard to deal heavy ice-elemental damage to his foes.
*Fiendish Aura: After taking significant damage, the Fiend will expel a powerful aura, speeding up time around itself, creating afterimages with its movements, and reflecting all magical abilities cast against it.
*Fiendish Rage: A powerful physical attack.
*Northern Cross: Flash freezes the surrounding area, trapping foes in ice and rendering them incapable of action.
*Force Field: The Fiend summons a massive field of energy, which nullifies completely the power of elemental attacks of one element.
*Cloudy Heaven: The Goddess inflicts Doom on her targets, creating a timer that will instantly kill them once time runs out. Should they die for any reason, they will become her zombified slaves.
*Entice: The Goddess charms her target, temporarily forcing them to obey her every command.
*Flash Rain: The Goddess pelts her opponents with a flurry of rain and hail, dealing both Water-elemental and Ice-Elemental damage.
*Lullaby: The Goddess' songs put her foes to sleep.
*Overture: The Goddess forces her target to take an attack that was meant for her.
*Quasar: The Goddess conjures a storm of meteors and pure energy which quickly overwhelm her foes.
*Thundaga: The Goddess conjures a thunderstorm to unleash a flurry of lightning bolts, dealing heavy Lightning-elemental damage to all foes.
|-|Espers=
As the Espers were created and their powers stem from the warring triads themselves, they should also have the following attacks:
*Holy: The Statues fires orbs of holy magic at his foe that home in on their location.
*Flare: The Statues induces nuclear fusion in his target's location, causing a concentrated thimmal explosion. 
*Meltdown: The Statues releases ultra-hot flame that envelops everything. Alternatively, she can fire off an orb of superheated magic.
*Poison: The Statues poisons their target
*Bio: The Statues fires a cloud of noxious gas to poison their target with a disease.
*Quake: The Statues opens up a rift in the earth to swallow up their foes.
*Tornado: The Statues summons multiple tornadoes to assault their foe.
*Flood: The Statues summons a stream of water at their target's location.
*Drain: The Statues absorbs his target's life energy to heal himself. 
*Break: The Statues petrifies his target, allowing their to break and shatter them at their leisure.
*Death: The Statues reaps the target's soul and solidifies their blood, killing them instantly.
*Graviga: The Statues conjures a dome of gravity over their foe, crushing them under the gravity and reducing 3/4s of their HP.
*Banish: The Statues banishes their target to the void.
*Ultima: The Statues conjures the ultimate black magic, causing an expanding explosion that ignores defense.
*Libra: The Statues scans their target to check their hp, mp and current weaknesses.
*Curaga: The Statues heals themselves and allies a large amount of HP
*Rasp: The Statues damages the target mp, draining it.
*Silence: The Statues silences the target preventing them from using abilities.
*Protect: The Statues raises a magical shield around their target that doubles physical defense.
*Shell: The Statues raises a magical shield around their target that doubles magical defense.
*Reflect: The Statues places a barrier around their target that reflects magic back at the caster.
*Hastega: The Statues manipulates time to speed up themselves and allies.
*Slowga: The Statues manipulates time to slow down their targets 
*Imp: The Statues transforms their target into an imp.
*Float: The Statues casts a spell that allows their to levitate in mid-air.
*Vanish: The Statues casts a spell that allows their to become invisible.
*Teleport: The Statues casts a spell that enables their to teleport.
*Quick: The Statues stops time for everyone in his range.
*Sleep: The Statues casts a spell to make their target fall asleep.
*Confuse: The Statues casts a spell on their target that causes them to become unable to differentiate friend from foe and attack allies.
*Berserk: The Statues casts a spell that can drive their target berserk. 
*Dispel: The Statues cancels out the effects of abilities.
*Valor: The Statues doubles the damage of the next attack of the target.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Final Fantasy
Category:Final Fantasy VI
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