Sonic (SSS)

:This article is strictly about how Sonic appears in Super Smash Stadium. For information about him in general, see his article at the Sonic News Network.
Sonic the Hedgehog is a playable character on Super Smash Stadium. He debuted on the 20th season premiere alongside Green Hill Zone, mainly to promote his then-new video game and its console as well as play up the burgeoning rivalry between him and Mario (and by extension, Sega and Nintendo).
==In his own universe==
Like Mario, Sonic primarily stars in platforming adventures. However, Sonic's early adventures were known for being faster and requiring less thinking than Mario, in exchange for more linearity. Sonic was given super speed to play up the "blast processing" gimmick that the Sega Genesis had; since the then-2-year-old Genesis's only advantage against the then-new Super NES was its allegedly faster processor, Sega decided to make Sonic's speed his primary selling point.
He routinely clashes with Dr. Ivo Robotnik, AKA "Eggman". Sonic is apparently an environmentalist, another product of his time (1991 was the heyday of Captain Planet), as Robotnik's apparent motive for his evil is to build factories all over the world to drain it of its resources for his use, while Sonic fights to preserve nature. The environmentalism is most apparent in Sonic CD, which has a "good future/bad future" gimmick; the "good future" tends to show nature and machines in harmony. The "Badniks", robotic animals powered by living ones, may also be another sign.
==Attributes==
"Fast but weak" is Sonic's mantra. He's the fastest character in the game, but his moves lack power. His Smashes require high damage percentages to kill (150% at least), and while his moves come out fast and can build the damage up, he can't do much else.
Also, true to his games, he can't swim. If he falls in water, he'll drown almost immediately.
===Changes===
*Season 39: Sonic got a power boost, in exchange for the moves becoming slightly laggier.
*Season 47: Another power boost, at the expense of his specials getting nerfed.
===Moveset===
Entrance: Spin Dashes in.
A number of his moves appear to have come from an obscure game known as Sonic the Fighters.
Move Name	Description
Neutral: 	His neutral combo from StF. Two punches, followed by a kick.
Forward Tilt:
Horse Kick	Hits twice. Good out-of-shield/spacing option.
Up Tilt:
Skip Kick	540-degree kick that's a useful anti-air option, but its horizontal range is poor.
Down Tilt:
Foot Sweep	Kicks opponents at a diagonal angle. Resembles a move used in Sonic '06 and Sonic Unleashed.
Forward Smash:
Wind-Up Punch	Powerful punch that can be angled. His most reliable killing option.
Neutral Air:
Insta-Shield	From Sonic 3/and Knuckles, Sonic curls into a ball and spins. Good combo out of his specials.
Forward Air:
Emerald Dive	A corkscrewing attack. The last spin hits the hardest.
Down Air:
Shooting Star Kick	A stall 'n' fall, Sonic winds up and then stomps down to the ground, hitting anyone in his way. He can Meteor Smash at the beginning of the move.
Forward Throw:
Top Kick	Back from Sonic Battle, Sonic does a stretching kick on the opponent. Used primarily to edge-guard. Has kill potential, but you shouldn't rely on it.
Down Throw:
Double Spin	Sonic pins the opponent to floor and drills them with a Spin Dash.
Ledge Climb:
Cliffhanger Flip	Spin Dashes while climbing.
Neutral Special:
Homing Attack	Sonic does his signature homing attack from the 3D Sonic games. Hold to charge it.
Kills at 200%.
Side Special:
Spin Dash	Charge up a spin, then release it.
Cannot kill.
Up Special:
Spring	Sonic jumps on a spring. If he uses this move on the ground, the spring will stay on the battlefield for 15 seconds, and others can use it. He can't do any damage with this move outright, but the spring can hit anyone it falls onto if used in the air. Sonic does not become helpless from this move. If he lands onto a previously-set spring, his jump count is renewed.
Cannot kill.
Down Special:
Spin Charge	Seemingly a clone of Spin Dash, the move must be manually charged by repeatedly pressing .
Cannot kill.
Final Smash:
Super Sonic	The seven Chaos Emeralds gather around Sonic, and he becomes invincible for 15 seconds, during which he can go anywhere and won't die if he touches the blast zones.
===Taunts===
*Up Taunt: Does a flip.
*Side Taunt: Does his "wheel feet" run while saying "You're too slow!"
*Down Taunt: Breakdances while saying "Come on, step it up!"
===Notable idle poses===
His "impatient" motions from the Genesis games.
===Victory===
*Pose: Runs up to the camera with a blue Chaos Emerald (called "Chaos Sapphire" in St. Clair Publications canon), poses with it, and says "That was too easy!"
*Theme: The Sonic '06 remix of the Sonic 3/and Knuckles "act clear" theme.
**Before Season 31: The Sonic 1 act clear theme.
*"No Contest"/Loss Theme: The Sonic 3/and Knuckles game over theme.
**Before Season 31: The Sonic 1 game over theme.
==Costumes==
*Default: His usual appearance.
*Classic Sonic: The Sonic Generations version of how Sonic appeared prior to Sonic Adventure 1.
*Sonic Boom: Sonic as he appears on the Sonic Boom TV series.
*Werehog: Sonic's "werehog" form from Sonic Unleashed.
*Sonichu: ...Sonic dressed as Pikachu???
*Coldsteel the Hedgeheg: Nothing personnel, kid.
*Sonic.EXE: An "evil" Sonic with red eyes.
*Sanic: An off-model Sonic.