Random Events

== Description ==
Random events are special occurrences that happen randomly throughout the day. Some events can be beneficial to the player(s), but most are detrimental
== Roulette ==
Describes the Modifier, Description, Duration, Benefits
=== Bad events ===
Goblins
* Standing still causes a goblin to appear
* This lasts 3 days
Poisoned water
* Drinking water kills you
* This lasts 5 days
Only Stick
* Using a weapon that is not the stick kills you (you can obtain them but you cant equip them)
* This lasts forever 
Do Chores
* An NPC will visit daily and if there are tasks that have not been completed they will take away 50 hp
* This lasts forever
Butter Fingers
* You drop 2 random items from expeditions
* This lasts forever
Stomach Bug
* You will use 2 water and food if you use it
* This lasts forever
Angry Foot
* Spawns the foot monster
* Spawn
Green Fog
* Green fog appears on expeditions making it harder to see
* This lasts forever
Floor is Lava
* The floor will start to turn into lava randomly then will affect you then returns to normal randomly
* This lasts forever
Random Usage
* Whenever you use an item it is a random one
* This lasts forever
1 shot rats
* Rats kill you in one hit
* This lasts 5 days
Hole in Wall
* A wall will randomly spawn with a hole you need to go through
* This lasts forever
Broken-Basement
* Basement tasks spawn faster
* This lasts forever
Reverse-Card
* Using med kits will take hp from somebody else
* This lasts forever
Mines
* Mines will randomly spawn around the basement, touching them will instantly kill you
* This lasts forever
=== Good events ===
Double Health
* Your max health is doubled
* This lasts forever
Dupe Glitch
* Makes any food and water you currently have infinite
* This lasts for 10 days
Big hands
* Expedition loot is doubled
* This lasts forever
Bigger Belly
* You lose a lot less food and water
* This lasts forever
Double Sanity Points 
* All sanity points are doubled
* This lasts for 10 days
Sharpener 
* This doubles your weapons damage
* This lasts forever
== Basement Events ==
These events are related to the basement. There can only be 4 of these happening at once, and they have no popups for when they happen.
*Broken Pipe: Inside the basement, a random pipe will break and spew out steam that causes little damage on all players on basement. The player(s) has to fix the pipe either via a Duct Tape, or by playing a minigame where the player(s) has to keep 4 pipes alive for 15 seconds by clicking on a button underneath each of the pipes.
*Ceiling Leak: The ceiling of the Basement will start to drip water, slowly depleting the player(s)'s sanity. The player(s) must play a minigame similar to an Aim-Trainer, where they will click dots that appear on the screen for 15 seconds, or use a Duct Tape
*Trash: A pile of Trash will spawn in the Basement, where the player(s) must play a minigame of putting paper balls into a waste bin using your Left and Right keys. It will slowly deplete your Hygiene if not taken care of.
*Toilet Piping Broken: Inside the basement, the toilet will break and start spewing out sewage waste. The player(s) has to fix the toilet by playing a minigame where you need to click squares in a specific order.
==Vent Events==
Events that happen in the vents, aka Vent Events.
*Vent Lady: Crawls through the vents and has 3 stages. Close the vent she's in to get rid of her. If not taken care of, she will enter the basement and attack the player(s), taking a handful of their resources.
*Spider: Crawls through the vents and has 3 stages. Use bug spray to get rid of them. If not taken care of, they will enter the basement in a group and start attacking the player(s).
*Rats: Crawls through the vents and has 3 stages. Use rat traps to get rid of them. If not taken care of, they will enter the basement in a group and start attacking the player(s).
*Camera Bug: Crawls through the vents and has 2-3 stages. Close the vent or use Bug Spray to get rid of it. If not taken care of, he will take enough photos and alert the Fumigator.
==Offer Events==
Would try to make a deal with the player(s). 
*Alien: They can offer 1.5x max health for a Toy, or demand a Toy from the player(s). If the Alien demands a Toy and the player(s) denies giving them a toy, they will be teleported to an arena where they will have to survive a "Hole-in-the-wall" type minigame.
*Beans the Dog: A yellow Golden Retriever will spawn in the Basement, asking for 1 food. If the player(s) chooses "No", the dog will leave without consequences. If the player(s) chooses "Yes" and gives the dog some food, the dog will stay in the Basement and fetch items for the player(s) and go on to do one of two things, which are listed below:
*Bean's Mutation: She will mutate and begin standing on her legs, the player(s) can choose to let her stay or kick her out, angering her. If you let her stay, she may bring her pups or hunt you down. If you kick her out, she might hunt you down. Note that this event might not happen in a run at all. 
**Bean's Puppies: After mutating, Beans brings her puppies, and she will not be hostile. She will leave with her puppies soon.
**Bean’s Departure: Beans will leave the Basement, leaving behind a whistle. You can blow the whistle, which will cost one food and bring Beans back so she can stay and get resources for a few more days. Beans will leave regardless if she mutates or not.
**Bean's Hunting: If you kick Beans out, she will begin chasing the player(s) in the forest. The player(s) will have to survive for 30 seconds before being taken back. She will not appear again.
**Bean Farmers: Farmers that claim that Beans the Dog is an evil creature and thus must be taken care of. The player(s) have a choice of allowing them to take beans away or kicking them out. If the player(s) choose to kick them out, the farmers will turn into an enemy and attack the player(s) (they spawn around 3-5 farmers).
*Conspiracy Theorists: They will ask for 2 Canned Bean in exchange for "Protection against the Aliens" (that are not real aliens). 
**Fake Aliens: If you pay them, the conspiracy theorists may dress up as aliens and attack the basement. One will survive and beg for mercy. You can give the fake aliens 2 water and 2 food so they don't attack.
*Medieval Knights: They will show up and ask for one food every three days. If the player(s) choose to refuse to pay taxes, The King himself will take quite some time to arrive and request the subjugation of the "Beast of the Wasteland" a.k.a Werewolf. If the player(s) still refuses the request, the knights will become your enemy for the rest of the run.
*Radiation the Clown: A clown will enter the basement, offering one of two mini-games to play. The player(s) can't decline or decide these games. One of the games is guessing in which cup the ball is, and the second is a minigame where you have to turn all the squares red on a pad by clicking them. Failing to do so in under 30 seconds will either shock or explode the player(s), damaging all player(s).
*Rat King: Will request the players to stop using rat traps, if the player(s) decline, they will have to fight a horde of mutant rats and the Rat King himself. If the player(s) accept, they won't be able to use rat traps for the rest of the game.
*King: Will task the players with defeating the Werewolf or else he will bring Medieval Knights with him to attack the basement.
*Cow Cult: Will ask you to find and give them three pieces of hay from the neighborhood or else the cow god will attack the basement.
*Grandma: Will offer cookies that have random effects, which can be either benign or malign, like you deal less damage, you deal more damage, your hunger and thirsty go down quickly or regenerate HP for 5 minutes. If you reject the cookies, she will come back and attack.
==Enemy Events==
Events that spawn hostile NPCs. Some of these can be anticipated via emails or event popups. 
*Chicken Attack: A jumpscare of the Mutant Chicken will occur, signifying that the event is about to trigger. Multiple mutant chickens will invade the bunker, requiring the player(s) to fend them off. Shortly after their defeat, the Mutant Chicken Boss will arrive. Can be anticipated via reading the email about it.
*Psycho: You will get a blackmail email about a person that knows where you are. They will ask for resources, and if you do not give it to them, a man in a yellow hazmat suit will begin attacking you with a machete. This event does not have a popup, only the warning email. 
*Raiders: A group of raiders will break in through the ceiling and begin storming the basement. This will only happen if the player(s) haven't killed all the enemies present in the grocery store after coming back from an expedition. The hole can only be fixed with a toolbox.
*Werewolf Attack: A giant Werewolf will spawn in the basement. It is followed by a howl, signaling the Werewolf is coming. Can be anticipated via reading the email about it.
*Zombie Apocalypse: Zombies will start entering the Basement. They will come in waves every couple of days, and will enter through the holes in the Basement. If the holes are covered using a Toolbox, they will have to break down the planks first, then begin swarming the player(s). There are 3 types of Zombies: Regular, Big, and Explosive. Can be anticipated via reading the email about it.
*The Stalker: activates the Eerie Feeling debuff which makes your sanity drain faster, to deactivate this debuff you must find and destroy the items that the stalker has placed in your basement, these items include: camera, paper, or a pair of eyes. The camera spawn in your basements' crack or ceiling. The paper spawns in the walls of the basement. The eyes also spawns in your basements' cracks or ceiling.
*Mutant Rat: Will run around the basement from crack to crack, and can be killed by pressing E on PC, X on Xbox, or holding your finger on the interact button in mobile.
*Roaches: Small cockroaches will wander around aimlessly and if not interacted with it will lower the player(s)'s hygiene faster.
*Mutant Roaches: Slightly more green cockroaches that target the player(s) and are hostile.
*Robot Roaches: Cockroaches that control robot bodies, appearing to attack the player after the player rejects the peace treaty. Always appears at random times, cannot be eradicated.
*Fungus: Mushrooms will begin sprouting out the wall. Use soap to clean them, or close every vent. If not taken care of, will sprout into a Fungi Monster, which will start attacking the player(s). Fungus won't go away until taken care of, which can result in an infinite amount of Fungi Monsters. 
*Soviet Scan: Lasers will start coming through the wall. If the player(s) moves when the Lasers are hovering over the player(s), mercenaries will attack with assault rifles after a couple of days.
==Story Events==
These events have priority over others, and usually lead to endings.
*The Scientist: A scientist builds a time machine and asks you to protect it until he finishes it. Can only show up after Day 15.
*Robots: A portal opens and multiple robots show up to try to attack the time machine. If the player(s) fend them off they will get an ending when the scientist finishes his machine.
*UFO Crash Site: This is the start of the "Alien Saviors" ending. After interacting with a radio in the neighborhood, a UFO flies and crashes over you, allowing the crash site to be available for expedition.
==Radio Events==
In Update 1.2, the new radio item has been added. This item can cause new events when turned on. 
*Game Show: A prompt comes up asking of a gameshow going from bunker to bunker. You can choose to let it in, or not. If you accept, a wheel with buffs and debuffs will appear, and you can choose to spin it.
*SOS Message: A morse code message comes up on the radio, and you lose 2x sanity if you decide to solve the morse code. If you accept, after a minute, a new location, SOS Location, becomes available for expedition.
*Radio Interference:: Your radio stops working and, on the map, the Radio Interference Location will be available for expedition. Going there you will need to break the antennas causing the interference to fix your radio.
*Homeless Dude: An NPC that you can give 2 water and 2 food in exchange for defense/being a bodyguard, but has a random chance to die, or have fungus grow on his body, making the player's hygiene go down faster. If you kick him out, he will attack.