Avelorn (province)

:For the playable faction, please see Avelorn.
Avelorn is a province in Ulthuan, introduced in Total War: Warhammer II. It is the starting location for the Avelorn faction.
== Background ==
The Kingdom of Avelorn is the oldest of all the Elven realms of Ulthuan. Ancient glamours lie upon its tangled groves, and creatures of legend still walk beneath its eaves. Yet Avelorn's glories are maintained only by the constant watchfulness of the Rangers that guard its borders, for the monsters of the Annulii Mountains are drawn to this realm as to no other; scarcely a day passes without an attack by some dread creature.https://warhammerfantasy.fandom.com/wiki/Avelorn
Avelorn is ruled by the Everqueen, the chosen of the Earth Mother, Mistress of the Undying Forest, Preserver of Green Fastness, Observer of the Rites of the Golden Spring, Monarch of one of the Twin Thrones of Ulthuan. As such, she holds tremendous power and prestige -- her only real peer is the Phoenix King himself. Often, there is rivalry between the two thrones, but this balance is at the very heart of the High Elves' concepts of hierarchy -- being ruled by a single, all-powerful dictator like the Dark Elves' Witch King Malekith would be unthinkable to them.
The court of the Everqueen moves through Avelorn from place to place like a great carnival, pitching silken pavilions wherever it halts. By day, silver laughter rings through the forest as the Elves make sport. By night, faerie lights flicker in the darkness, illuminating the revels and feasting. With its perfect weather, bountiful forests and beautiful near-immortal inhabitants, Avelorn seems the sort of verdant paradise of which mortal Men can only dream.
Those who dwell here specialise in archery. It is said that some of the Wood Elf kindreds of Athel Loren in the Old World are descended from the people of Avelorn. The most renowned regiment of Avelorn is the Everqueen's warrior guard of Elf-maids, the Sisters of Avelorn. Warriors of Avelorn are most likely to wear green plumes or embroidered decoration with floral designs. Armour may sometimes be styled in floral or leaf shapes. The Everqueen herself rarely ventures openly among the court until she knows whom she will choose to accompany her glorious cavalcade through the forest realm. Because of this, and the presence of the Handmaidens of the Everqueen, Avelorn can become a hotbed of ego and intrigue, where every performer vies for the favour of the Everqueen and the chance at a place at her side.
To be chosen as her consort or as a Handmaiden is the highest honour for a youth of Ulthuan, but those whose artistry fails to impress the fickle inhabitants of the forest soon find themselves objects of ridicule. So it is that in Avelorn excellence is but the least expected of a performer. Yet, when the Everqueen walks among her subjects, a subtle vibration can be felt racing through the whole forest, invigorating all with burgeoning anticipation and excitement. In time, and though no one sees them come, fresh pavilions with an ethereal quality of simple grace appear in the midst of the forest, ones that have no cords or poles to support them, and are held aloft by the soft winds that gust around them.
Lights flit around these pavilions, and golden armoured Elf-maids ring them, though their presence does not detract from the peace and tranquility of the scene. A pale nimbus of light builds within the pavilion. The skin of the tent peels back and a bright light like that of the sun upon golden fields pours from inside. Amid the wondrous halo of shimmering brilliance, the Everqueen emerges. Though musicians play, the forest itself provides accompaniment for her in the form of trilling birds, the gurgling of the streams, and the sighing of the wind through the excited branches of nearby trees, for the land itself welcomes her.
Behind the Everqueen, a Handmaiden bears a banner of emerald tree leaves woven with golden hair. The light of the forest is captured in the banner, bearing the heart of Avelorn in its rustling, living fabric. White flowers spring from the ground wherever she walks, and her radiance turns all other blooms to face her.
== Provinces ==
=== Eye of the Vortex ===
Settlement	Type 	Port	Climate 	Starting faction	Resources 	Special buildings
Gaean Vale	Province capital	 	Temperate Island 	Avelorn 	Exotic animals	Court of the EverqueenWorld Root Entrance (Dormant)World Root Entrance (Withered)World Root Entrance (Revived)Special settlement chain
Evershale 	Minor 	Yes 	Scourge of Khaine	 	 	
Tor Saroir	Minor 	 	Timber 	 	 	
=== Mortal Empires ===
Settlement	Type 	Port	Climate 	Starting faction 	Resources 	Special buildings
Gaean Vale	Province capital	 	Magical Forest 	Avelorn 	Exotic animals	Court of the EverqueenTemple of IshaOvergrown Temple of IshaWorld Root Entrance (Dormant)World Root Entrance (Withered)World Root Entrance (Revived)
Evershale 	Minor 	Port	Temperate Island	Scourge of Khaine	 	
Tor Saroir	Minor 	 	Timber 	 	 	
===Immortal Empires===
Settlement	Type 	Port	Climate 	Starting faction 	Resources 	Special buildings
Gaean Vale	Province capital	 	Magical Forest 	Avelorn 	Exotic animals	Court of the EverqueenTemple of IshaOvergrown Temple of IshaWorld Root Entrance (Dormant)World Root Entrance (Withered)World Root Entrance (Revived)Special settlement chain
Evershale 	Minor 	Yes 	Temperate Island	Scourge of Khaine	 	
Tor Saroir	Minor 	 	Timber 	 	 	
== Healing mechanic ==
The reward for healing this magical forest is increased hero and lord recruit rank; increased income from all buildings.
==Other magical forests==
* Athel Loren
* Laurelorn Forest
* Gryphon Wood
* Forest of Gloom
* The Witchwood
* Oreon's Camp
* The Sacred Pools