The Age of Conquest/Iroquois

Faction Overview	Strategic Overview	Tech Tree
The Iroquois have the Power of the Forest.
===National bonuses===
Starting government: ????
*Paths seldom trod: Get one free Scout unit with each New Barracks built. Scouts get free upgrades and can move through forests
*Hunter-gatherers: Woodcutters also gather +2 Food each
*Ambush tactics: All units heal when not moving or attacking in friendly territory. Military units in friendly territory are hidden when not attacking
*Warrior Societies: Barracks units +10% hit points.
*Tribal Confederacy: First Civic Assembly build is free and builds instantly
===Leaders===
*[1] Greek Stradiot
*[1] Privateer - upgradeable to Garde Écossaise [2], with Liberalism
*[2] Hessian cavalry
*[3] Sepoys - upgradeable to Presidential Guard [4], with Democracy
*[3] Black Watch - upgrade of Garde écossaise, with Absolutism
*[4] Mercenary Sowar
*[5] Gurkha Rifles
*[5] Tankette
*[5] Gordon's Highlanders - upgrade of Black Watch, with New Course
===Settlements===
*Academy - trains your elite units
*nits
*Cathedral - performs taxation and religion research, and is the main stopping point for your auxiliary units as well as chaplains, which have mediocre attack, but super defensive and defence-boosting skills