Commander Shepard

Commander Shepard in N7-class Armour
==Summary==
Born on April 11, 2154, Shepard is a graduate of the Systems Alliance N7 Special Forces program (service no. 5923-AC-2826), a veteran of the Skyllian Blitz, is initially assigned to the SSV Normandy in 2183 as Executive Officer, with a Systems Alliance rank of Lieutenant Commander. 
Shepard later joins the Spectres as the first official Human to join. The Spectres are an elite special task force only answering to the Citadel Council.
Shepard is a Biotic, originally receiving secondary exposure to Element Zero in 2168 & officially classified as one in 2171.
==Powers and Stats==
Tier: 9-A Physically, Varies up to 7-C with Mass Accelerator Weapons, High 7-C with Biotics, Possibly High 3-A if Shepard takes control of the Reapers via the Crucible
Key: Pre-Spectre Briefing | Destruction Of Sovereign | Fall Of The Collectors | Fight To Save Earth & The Entire Galaxy
Name: Commander Shepard 
Origin: Mass Effect Trilogy 
Gender: Male/Female 
Age: 29 in Mass Effect, 31 in Mass Effect 2, close to 32 in Mass Effect 3
Classification: Soldier/Engineer/Biotic, Alliance Navy Commander, Commander of the Normandy, Council Spectre, (Former) Cerberus Operative
Powers and Abilities: 
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|-|Physically and Equipment=Superhuman characteristics, Regeneration (Mid-Low), Empathic Manipulation (Possesses great charisma and leadership skills. Can persuade both SarenMass Effect 1, Race Against Time: Final Battle and the Illusive ManMass Effect 3, Priority: Earth to fight back again their indoctrination. United a divided galaxy against the Reapers), Expert Martial Artist, Weapons Mastery (Expert Marksman and Grenadier), Perception Manipulation (Can slow down their own perception of time via Adrenaline Rush), Explosion Manipulation (Via Frag Grenade, Inferno Grenade, Proximity Mine and Sticky Grenade), Energy Projection (Via Carnage), Electricity Manipulation (Via Overload. Can also enhance their bullets with electricity via Disruptor Ammo), Fire Manipulation (Via Incinerate and Inferno Grenade. Can also enhance their ammo with fire via Incendiary Ammo), Ice Manipulation (Via Cryo Blast. Can also infuse their ammo with ice with Cryo Ammo), Poison Manipulation (With Neural Shock), Paralysis Inducement (Via Neural Shock), Technology Manipulation (Such as Decryption, Electronics, AI Hacking, Sabotage), Technology Manipulation (Via Damping), Healing (With Medi-Gel), Force-Field Creation (In the form of Kinetic Barriers and Tech Armor), Summoning (Can summon droids to fight by their side like Combat Drone, Sentry Turret, Defense Drone), Invisibility (Via Tactical Cloak), Illusion Creation (Can create holograms via Decoy), Absorption (Via Energy Drain), Damage Boost (Via Assassination, Adrenaline Rush) and Damage Reduction (Via Immunity, Defense Matrix and Fortification)
Resistance to: Mind Manipulation (Was able to resist a direct a direct attempt of Indoctrination from a Reaper artefactMass Effect 2, Arrival, as well as being in contact with multiple other artefacts over the years without any hint of Indoctrination)
|-|Biotics=Energy Manipulation/Mass Manipulation (Can manipulate dark energy to increase/decrease/fluctuate the mass of a given volume of space via mass effect fields created by their biotics), Telekinesis (Can move objects with their mind through mass lowering fields or root them in place with mass increasing fields via biotics), Energy Projection (In the Form of Biotic Explosion, Warp, Nova and Flare), Paralysis Inducement (Via Stasis), Gravity Manipulation (In the form of Singularity), Explosion Manipulation (With Cluster Grenades), Perception Manipulation (Heavy Charge can reduce their perception of time), Absorption (In the form of Energy Drain and Reave), Mind Manipulation (In the form of Dominate), Force-Field Creation (By creating Biotic Barriers), Regeneration and Durability Negation (Up to High, as Warp prevents regeneration on a molecular level) and Matter Manipulation (Warp rips the opponent apart on a molecular level)
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Attack Potency: Small Building Level (Shepard is comparable to the Shadow Broker, Varies up to Town Level with Mass Accelerator Weapons (Mass Accelerator Weapons shoot rounds at a fraction of the speed of light, allowing them to impact with the force of a nuke upon contact), Large Town Level with Biotics (They are an extremely powerful Biotic, one who is able to fight against very powerful & formidable Asari Biotics. Shepard is also relative to Liara, High Universal assuming Shepard takes control of the Reapers via the Crucible)
Speed: Massively Hypersonic (Shepard can easily match James Vega in a fight, Relativistic Reaction Speed (They are comparable to Liara & can react to Mass Accelerator Weapons), Relativistic Attack Speed with Mass Accelerator Weapons (Mass Accelerator Weapons shoot at Relativistic Speeds, Massively FTL+ with the SSV Normandy. The Normandy is capable of escaping Reapers which travel this fast)
Lifting Strength: Class 10 Shepard was able to easily lift a large metal object & overpowered the Shadow Broker who is comparable to the strongest of Krogan), Class K with Biotics (They are likely more powerful than 2 fodder Asari who were able to hold a massive hanger door closed with Biotics)
Durability: Town Level with Kinect Barriers (Mass Accelerator Weapons shoot rounds at Relativistic Speeds, giving these rounds the force of a nuke on impactMass Effect: Codex: Mass Accelerators and Kinetic Barriers can absorb the impactMass Effect: Codex: Kinetic Barriers ("Shields")), Large Town Level with Biotics (They are a Biotic comparable to Liara & some of the strongest Biotic Soldiers in Mass Effect, took attacks from Matriarch Benezia who is superior to Cora & a less impressive Asari who stopped multiple Kett Dreadnaught canon shots with Biotics Barriers), Large Town Level survived this attack, Possibly High Universal assuming Shepard takes control of the Reapers via the Crucible)
Stamina: Superhuman (Considering Shepard ventures through countless missions/operations to save the Galaxy & with only a few short moments of R&R)
Range: Standard Melee Range Physically, Extended Melee Range with Omni-Blade, Several Tens of Meters with Biotics & Tech Abilities, Hundreds of Meters via Mass Accelerator Weapons
Standard Equipment: This shows the vast majority of weapons Shepard is capable of wielding
Intelligence: Genius (Commander Shepard is quite impressive in terms of Intelligence. Shepard is capable of inspiring/coercing others to follow them, usually through exploiting a common interest, situation, goal, etc. They are also a master strategist, one who can formulate impressive strategies, usually while already engaged with the enemy, to fight opponents while making sure to use those same opponent's weaknesses against them.
Shepard is a trained professional career Officer in the Human Alliance Marines. They are also a graduate of the Systems Alliance's N7 program, which is the highest grade of their "Interplanetary Combatives Training". Shepard's actions/operations were so impressive that they were viewed as the most fitting Human candidate to join the Spectres.
Shepard is responsible for saving the Galaxy on nearly five separate occasions, each time from existential threats.
Was capable of convincing the Leviathan Race to join the fight against the Reapers. The Leviathan watched as countless cycles parished to the Reapers across millions of years. The Leviathan considered Shepard as the only existing variable that allows victory against the Reapers)
Weaknesses:: Kinetic Barrier's are contingent on the speed of an attack. A close-range melee attack is not fast enough to set it off.
Shepard suffers from nightmares & most likely some level of PTSD.
Category:Characters
Category:Tier 9
Category:Tier 7
Category:Tier 7-C
Category:Tier High 7-C
Category:Tier 3
Category:Tier High 3-A
Category:Tier 9-A