Cut Content/Call of Duty: Modern Warfare

During development of Call of Duty games many things are cut during the process of development. These changes can range from weapons and characters to entire campaign missions and features.
==General==
===Operators===
Name 	Icon	Description
Hooper 	 	Icon remains.
Kato 	 	Icon remains.
Kilgore	 	Icon remains.
Lynch 	 	Icon remains.
Murphy 	 	Icon remains.
Nebo 	 	Icon remains.
Quin 	 	Icon remains.
Stohli 	 	Icon remains.
Trigg 	 	Icon remains.
Yandi 	 	Icon remains.
===Attachments===
Name 	Image	Description
9mm. Magazine	 	There was originally going to be an ammo mod for the Ram-7 that would change the caliber from 5.56mm. to 9mm. https://www.youtube.com/watch?app=desktop&v=yD3JvkLsjVw
Russian ACOG 	 	Datamined image of the ACOG on the Grau 5.56. "ПК-АС" (PK-AS) is shown on the sight, so it could've been the name.
==Multiplayer==
===Maps===
Name 	Image	Comment 	Internal
Assault 	 	Strings remain. 	mp_assault
Bomb Site 	 	Strings remain. 	mp_bomb_site
Borderline 	 	Strings remain. 	mp_borderline
Fallout 	 	Hidden Nuclear Facility in Ukraine. 	mp_fallout
Faridah 	 	Strings and some images remain, which were also briefly shown in the reveal trailer. 	mp_faridah
Firing Range 	 	Most likely a map used to test weapons. 	mp_firingrange
Invasion 	 	Strings remain. Released in Call of Duty: Modern Warfare III as part of its base multiplayer maps. 	mp_invasion
Millbase 	 	Strings remain. 	mp_millbase
Oasis 	 	Strings remain. 	mp_oasis
Offshore 	 	Strings remain. 	mp_offshore
Rivne 	 	Strings remain. 	mp_rivne
Saindon 	 	Strings remain. Named after Marc-Antoine Saindon, Lead Designer at Beenox. 	mp_saindon_test
Shattered 	 	Strings remain. 	mp_shattered
Shipment Night	 	Strings remain, night version of Shipment. 	mp_shipment_pm
Skerries 	 	The map Pelayo's Lighthouse in Call of Duty: Modern Warfare II is called mp_skerries_v2 internally.	mp_skerries
Speedway 	 	Only mentioned in regards to Escape mode. 	mp_speedway
Subbase 	 	Strings remain. 	mp_subbase_lm
Takedown 	 	Strings remain. 	mp_takedown
Trade 	 	Strings remain. 	mp_trade
Vanguard 	 	Strings remain. 	mp_vanguard
===Gunfight Maps===
Name 	Image	Description 	Internal
Boneyard 	 	Only strings remain. 	mp_m_boneyard
Discharge 	 	Only strings remain. 	mp_m_discharge
Exclusion Zone	 	Scrapped Gunfight map set near Chernobyl. 	mp_m_exclusion
Hook 	 	Only strings remain. 	mp_m_hook
King Night 	 	Night variant of King.https://www.youtube.com/watch?v=Me5oonguTZM	mp_m_king_pm
Theater 	 	Only strings remain. 	mp_m_theater
Townhouse 	 	Only strings remain. 	mp_m_townhouse
===Game Modes===
Name 	Icon	Description
Assault 	 	Take turns attacking and defending the objectives.
CQB 	 	Close quarters loadout. Move fast and hit hard.
Combat Outpost 	 	Combat Outpost, capture outposts to gain control of the region.
Defcon 	 	Complete objectives and kill enemies for points. The team with more points at the end of each DEFCON level wins the round in a best-of-five.
Escape 	 	Kill bad guys - take their stuff - GTFO!
Fire Mission 	 	Eliminate enemies, capture HQ's and extract VIPs to earn score for your team.
High Value Target 	 	Gain points by eliminating enemy players. Steal points back by extracting high value targets. Returns in Call of Duty: Modern Warfare II as Bounty.
Hostage 	 	Recover and extract the hostages. Returns in Call of Duty: Modern Warfare II as Prisoner Rescue.
Invasion 	 	Take your team's flag into the enemy team's base.
Lava 	 	The floor is lava!
Mugger 	 	Kill enemy players for dogtags - knife them to steal their collected tags.
Multiteam Musical Chairs	 	Capture a flag to advance to the next round, teams without a flag lose.
Payload 	 	Escort the tank into the enemy goal.
Pillage 	 	Collect currency from enemies and caches. Bank currency at depots. Pillage more than the enemy team to win.
Rush 	 	Attackers capture objectives, while the defenders must maintain control over them until time runs out.
Snatch 	 	Hunt for the Arsenal and Escape with the Black Box
TacOps 	 	Campaign-style Multiplayer mode with multiple classes and objectives. Icon reused for the Operations mode.
Team Juggernaut 	 	Each team has a Juggernaut. Juggernaut kills are worth more points. The first team to reach the score limit wins.
===Weapon Perks===
Name 	Image	Description
Bling 	 	Additional attachment slot.
Bolt 	 	Specialty Bolt with improved maneuverability for faster firing.
Dead On 	 	Improved ADS Idle Sway.
Dexterity 	 	Training enables greater speed in combat.
Enemytag 	 	Damage will put enemies on the minimap and compass.
Fast-Up 	 	Improved ADS Raise Speed.
Flinch 	 	Increased control of aim while being shot.
Glint Reduce 	 	Reduces the angle at which enemies will see glint off of sniper scopes.
Hard Melee 	 	Melee produces greater stun on targets.
Hold Breath 	 	Extended hold breath.
Laser 	 	Improved Hip Spread.
Long-Range 	 	Increase effective weapon range.
Rapid Fire 	 	Improved Rate of Fire.
Richochet 	 	Grants special ammunition that ricochets off of surfaces.
Rush 	 	After each kill, gain a brief boost to movement speed.
Semi-Auto 	 	Changes fire mode to semi-automatic.
Skulk 	 	Greater movement speed in crouch and prone while staying silent.
Stance Training	 	Extra training provides greater accuracy in supported positions.
Swapper 	 	Improved weapon switch speed.
XMags 	 	Improved starting ammo.
===Equipment===
Name 	Icon	Description
EMP 	 	Several icons and audio remain. Replaced by EMP Drone.
Pop Rocket	 	Improvised hand-held rocket launcher. Tutorial video remains.https://youtu.be/6y_CjrQX8TU
===Field Upgrades===
Name 	Image	Icon	Description
Ammo Drop 	 	 	Replaced by Munitions Box.
Last Stand	 	 	Last stand with no weapon.
Ladder 	 	 	Allows for accessing high-up areas.
Survivor 	 	 	Stay alive longer and earn killstreaks more easily.
Ladder Being Used.jpg|In-game example of the Ladder. 
===Perks===
Name 	Image	Description
Bounty Hunter 	 	Earn extra kills towards your killstreaks by killing enemies with bounties. Enemies get a bounty every time they kill three players in a life.
Graverobber 	 	Scrap dropped guns to get extra attachments and ammo. Cannot pick up dropped guns.
Healer 	 	Icon remains.
Momentum 	 	Increase movement speed.
Sneaky 	 	Your Footsteps are invisible, and enemies are not warned when you track them.
Sonar 	 	Always show the minimap.
Stopping Power	 	
Thief 	 	Improved speed and distance on melee. Upon landing a successful melee attack, you will receive a copy of the victim's primary weapon.
===Pro Perks===
Planned feature with leftover icons. 
Name 	Tier 1	Tier 2	Pro
Blast Shield	 	 	
Ghost 	 	 	
Hardline 	 	 	
Medic 	 	 	
Momentum 	 	 	
Overkill 	 	 	
Scavenger 	 	 	
Spotter 	 	 	
Tracker 	 	 	
===Killstreaks===
Name 	Image	Description
EMP Drone 	 	Controllable EMP Drone. Video Demonstration Remains. Replaced with the EMP Drone Field Upgrade.
Dead Man's Streak	 	Scrap dropped guns to get extra attachments and ammo. Cannot pick up dropped guns.
Fuel Airstrike 	 	Icon remains.
===Map Voting===
Planned feature with leftover menu icons.
==Zombies==
===Zombies Mode===
A Zombies mode was initially pitched with one concept art but was scrapped in favor of Special Ops; the main factor being that Infinity Ward wanted to have a grounded and realistic co-op mode"Thanks for this! Good memories, and it is cool people enjoy what we did with IW Zombies. Too bad we were told zombies do not belong in MW games. (Now they are in MW3, lol)" - Brian Bright, Twitter. Several prototypes were made before the changehttps://whynowgaming.com/brian-bright-infinity-activision-call-of-duty/. Only a few lines of leftover code remained in the game's files.
==DLC==
===Supply Drops===
Images of Supply Drops were found within the game, and were originally intended to be part of the game. However, they were removed completely in favor of a Battle Pass.
Cut Supply Drop promo MW.png|A cut image for Supply Drops.
===Cosmetic Feature===
Tattoos and Face Paint are seen in early screenshots from The Making of Call of Duty: Modern Warfare, each operator was to have a unique listing of face paint and tattoos that could be applied separately from skins.
===Finishing Move===
A Legendary Finishing Move titled "Bag 'Em" was added to the game files in Season Three. Its animation involves performing a dramatized version of the player action known as tea bagging. The item was shelved from official release.
==References==
Category:Dummied Out