Repeating Rifle Horse

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Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse	Repeating Rifle Horse
 	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.	
Ultimate mainstream ranged cavalry, obtained by upgrading Dragoons, Carabiniers and their equivalents. Best used for flanking and attacking melee infantry or support units.
*Strong versus heavy infantry, especially melee units
*Weak versus missile units and cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
 [3] 	15s(225t) 	128 	11 	20 	1.7s(25t) 	33 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 40;: 70 	: 2;: 1 	1 	 	5 	0–10 	
*Can fire while moving.
*Attack penalty versus cavalry and fortifications.	 	
                    	                    	                    	                    	                    	                    	                    	                    	                   
===Overall strategy===
Combining the speed and range of a Dragoon with the hitting power of a Carabinier, the Repeating Rifle Horse is the final incarnation of ranged cavalry in Rise of the Moderns, being armed not with javelins, archery or primitive firearms, but with state of the art rifled guns which allow this horse unit unparalleled range (as far as cavalry is concerned). Equally it, unlike the Dragoons of the Mercantile Era, has no attack penalty versus enemy cavalry, so it is free to engage at will owing to its more accurate and powerful guns. Still, it is unwise to attack fortifications or massed infantry with Repeating Rifle Horsemen - so keep them instead for interception and raiding, or to provide support especially against support units such as Patriots or siege weapons, or other cavalry units from a distance.
===Unit summary===
*Carabinieri — Trained mainly by Italians (of the kingdom of Savoy-Sardinia), carabinieri have lower range and armour, but excel at being trained faster, and having greater mobility and line of sight.
===See also===
*Carabinier
Category:Ultima Ratio