Ecaflip/Omni

==Introduction==
Omni Element Ecaflips are masters of luck. They have high vitality, and rely on +damages and +% damages. The term Omni means "All". As you can imagine, Omni Element Ecaflips use every element effectively. Here is a guide that will help you create, boost and raise your new Omni Element Ecaflip.
==Characteristics==
Rate	Rate	1:1 	2:1 	3:1 	4:1 	5:1
 	Vit 	1~∞ 	- 	- 	- 	-
 	Wis 	- 	- 	1~∞ 	- 	-
 	Str 	1~100	101~200	201~300	301~400	401~∞
 	Int 	1~20 	21~40 	41~60 	61~80 	81~∞
 	Cha 	1~20 	21~40 	41~60 	61~80 	81~∞
 	Agi 	1~50 	51~100 	101~150	151~200	201~∞
As a build based on so many elements, focusing on one element would not be beneficial, therefore we give all points into vitality Thanks to the new update (1.27), we have even bulkier vitality. It is necessary to scroll All of your stats to 101 at some point, but it can wait. You want to Scroll in this order exactly:
Vitality
Intelligence
Agility
Chance
Strength
Scrolling Vitality is not needed, but if you have the Kamas/strokens it is helpful.
Wisdom
==Spells==
Omni Element/Vitality Ecaflip spells
Icon	Name 	Level	Element 	Short description
 	Leek Pie 	N/A 	Fire 	Good for when you have spare action points, which is often due to smell. It isn't your primary attacking spell, so level to at least 3, and 4-5 if you want extra range. You can always leave it at one if you don't ever plan on casting it more then once per turn.
 	Perfidious Boomerang 	1 	All 25% 	A spell that few people know about. It is absolutely amazing. It costs 7 AP, but has huge range and steals huge hp. Although difficult to obtain, it is a must have as an Omni Element Ecaflip
 	Roulette 	1 	N/A 	A NECESSITY for this build. Max it as soon as possible. We need it maxed so that we can use it every other turn (lvl 5), and every turn (lvl 6).
 	Perception 	3 	N/A 	It only gives +4-9 damage at level 5 which is hardly necessary. It is not worth the investment, because we need to save our points for other spells. Note: it now boosts damage by up to 24 at lvl 6 which makes it more viable.
 	Bluff 	6 	50% Water50% Air 	Both our Air and Water Spell. Crucial to our build. Boost to level 5/6 as soon as possible. Devastating on a Critical Hit.
 	Repercussion 	9 	N/A 	A necessary move for this build. Since most characters aren't fully scrolled around 42, our damage will be low, and therefore we will sometimes need to rely on Summoning Claw. This Vitality bonus is not for ourselves, but for our summon.
 	Clover 	13 	N/A 	An amazing spell to have. It's just free +crits. It will need to be boosted but not for a while, so don't worry about it for now.
 	Feline's Leap 	21 	N/A 	An essential movement spell that should be boosted to 2 early on, and boosted to 5/6 later.
 	Topkaj 	26 	Fire 	Our build's fire spell. Boost to level 5/6 as soon as possible.
 	Wheel of Fortune 	36 	N/A 	The only reason why I included this spell is to explain why we dont need it. The spell states that it multiplies damage by 2, but in reality it is +100% damage. Since this bonus only lasts for 2 turns, it is not worth 5 spell points, just to lower the AP cost. Keep it in your arsenal to use on Summoning Claw If you have nothing else to do.
 	Summoning Claw 	42 	Kitten does Neutral damage.	It is used more as a meat shield then a damage dealer in this build. Level it to 5 for now, but de-level soon after, when more spells become available.
 	Smell 	54 	N/A 	Level it to 5. As a pure Vitality Ecaflip we can afford to lose 2 action points, and we will be grateful when we receive 4.
 	Reflex 	60 	N/A 	This is an alternative to clover. Boost one or the other.
 	Rekop 	90 	All 	Max this as soon as it is recieved. On a critical it hits amazing. You will only use it in battle if you can afford to hit no damage.
 	Fate of Ecaflip 	100 	Earth 	The essential Earth Spell of this build. Wonderful damage, and a high crit rate.
 	Summoning of Ecaflip Dopple	200 	N/A 	Summons an Ecaflip Dopple I cannot say whether or not this is useful, because I have not reached level 200 as an ecaflip.
===Build Summary===
Class: Ecaflip 	Build: Omni
Omni Element Build based on stat bonuses and heavy hits. 	Omni Element Build based on stat bonuses and heavy hits.
Main stats: Vitality, Strength, Intelligence, Agility, Chance	Main stats: Vitality, Strength, Intelligence, Agility, Chance
Main spells: 	Main spells:
Lv. 101 Base Stats
STR: (scroll)
VIT: 500
WIS: (scroll)
CHA: (scroll)
AGI: (scroll)
INT: (scroll)	Spells
Level 1-11 Roulette (5)
Level 12-16 Repercussion (3)
Level 17-26 Topkaj (5)
Level 26-28 Feline's Leap (2)
Level 29-32 Repercussion (4)
Level 33-42 Summoning Claw (5)
Level 43-44 Bluff (3)
Level 45-54 Smell (5)
Level 55-61 Bluff (5)
Level 62-71 Playful Claw (5)
Level 72-81 De-level Playful Claw (1) Claw of Ceangal (5) Feline's Leap (5) 
Level 81-91 Rekop (5)
Level 91-100 De-level Summoning Claw, Claw of Ceangal (1) Fate of Ecaflip (5)
==Equipment==
Focus on Plus damage and Power equipment.
At level 129 Dreggon Set is an option.
This build will reach it's full potential at level 189 with Berserker Bworker Set and Gladiator Bworker Set,
and later at 198 with Hail Set and Sleet Set.
== Notes ==
(This information concerns Spell damage per turn)
After reaching level 190 with Rekop level 6, assuming you have all your Characteristic scrolled to 101 and you have Berserker Bworker Set and Gladiator Bworker Set equipped.
Has a limited Range and a Casts per target cap of 2.
Of course this Build is extremely unstable and completely depends on lucky rolls and Critical Hit.
It is not recommended to try this Build.