Espio the Chameleon (Game)

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==Summary==
Espio the Chameleon is a fictional character from the Sonic the Hedgehog series. He is an anthropomorphic chameleon, who mainly serves as an intelligent ninja warrior and a member of the Chaotix Detective Agency. There is where he works together with Vector the Crocodile and Charmy Bee to solve whatever cases they are given, where he puts his skills to good use. While initially a hothead when introduced, Espio has since become a calm, soft-spoken, serious, and disciplined person whose wariness and soulful character makes him a vital member of his team who balances out the foolishness of his friends.
In the wake of the war between the Resistance and Eggman's Empire during the events of Sonic Forces, he has returned to form alongside the Chaotix in taking on any case that comes upon their doorstep.
==Powers and Stats==
Tier: | to | 
Key: Classic Era | Adventure Era | Modern Era
Name: Espio the Chameleon
Origin: Sonic the Hedgehog (Knuckles' Chaotix)
Gender: Male
Age: 16
Classification: Anthropomorphic Chameleon, Chaotix detective agency member, Ninjutsu Master
Powers and Abilities: 
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Spin Dash (Standard), Acrobatics, Weapon Proficiency (Proficient with Shurikens, Kunais, and Hook shots), Self-Sustenance (Type 1), Hacking, Non-Physical Interaction (Can harm Pumpkin Ghosts), Surface Scaling, Intangibility, Extrasensory Perception (Has shown to be able to sense people, detecting Team Dark while they stood outside his field of vision, an imprisoned Sonic aboard the Death Egg, and the soul of the Time Eater), Air Manipulation and Limited Plant Manipulation (With Leaf Swirl), Sound Manipulation and Transmutation (With ), and Forcefield Creation (Of fire and electricity varieties). 
 Resistance to Extreme Cold, Cosmic Radiations, and Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects)
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Attack Potency: Large Planet level (Comparable to Classic Knuckles and Classic Charmy. Can help destroy Metal Sonic Kai if chosen) | Large Star level (Put up a good fight against the members of Adventure Team Dark and Adventure Team Rose) to Solar System level (Should be somewhat comparable Adventure Vector, who can contribute to the defeat of the Egg Dealer alongside Adventure Shadow) | Universe level+ (Helped Silver take down the Ifrit. Fought against Modern Sonic in a side mission during Sonic Generations and was part of the Resistance in Sonic Forces that fought against clones of Modern Chaos 0, Modern Shadow, Zavok and Modern Metal Sonic. Harmed and staggered Zazz.Sonic the Hedgehog #28 Fought alongside Modern Vector, Modern Tails,Modern Amy, and several othersSonic the Hedgehog #31 to fight Modern Eggman's Omega-infused Mech)
Speed: FTL (As fast as those such as Classic Knuckles), higher with the Spin Dash (Adventure Espio can perform the Spin Dash, a technique that allowed Sonic, Tails Nine, and Renegade Knucks to blitz a group of Eggforcers that were initially blitzing themSonic Prime; Episode 3, "Escape from New Yoke") | FTL+ (Kept up with Adventure Sonic and Adventure Shadow), higher with the Spin Dash | Massively FTL+ (Can keep pace with Silver and race against the likes of Modern Rouge and Modern Knuckles) to Infinite (Able to keep up with Modern Sonic. Landed numerous blows on Zazz in quick succession, took the Chaos Emerald from the Zeti's chest, and retreated before Zazz could even notice it was missing), higher with the Spin Dash 
Lifting Strength: Class K (Comparable to others such as Classic Vector and Mighty) | Class M (Comparable to members of Adventure Team Dark and Adventure Team Rose) | At least Class M (Modern Metal Sonic, while repaired only to the extent of being a non-threat and hardly being able to stand, was still capable of breaking chains that were used to restrain it.)
Striking Strength: Large Planet level (Can harm Metal Sonic Kai with his strikes) | Large Star level (Can damage Adventure Eggman creations capable of fighting Adventure Sonic) to Solar System level (Fought enemies side by side with Adventure Shadow during the Black Arms invasion) | Universe level+ (Capable of directly harming Modern Sonic in Sonic Generations)
Durability: Large Planet level (Can take attacks from Metal Sonic Kai)Knuckles' Chaotix. Up to Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Large Star level (Capable of taking attacks from members of Adventure Team Dark) to Solar System level. Up to Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ (Took hits from the Ifrit and Modern Sonic). Up to Complex Multiverse level (6-D) Damage Transferal with Rings
Stamina: Superhuman | Superhuman (Journeyed for 3 days over the course of Sonic Heroes with minimal to no rest) | Superhuman (Journeyed through days of the Metal Virus on the front lines, doing things such as sleeping in shifts only to immediately begin working on finding survivors once he awakes. Despite the loss of his closest friendsSonic the Hedgehog #22Sonic the Hedgehog #29, he continued on until the very end of the plague and played a key role in securing one of the Chaos Emeralds from Zazz to help save the world)
Range: Standard Melee Range; Tens of Meters with attacks and projectiles.
Standard Equipment: Kunais and Shurikens | Same as before | Same as before plus Smoke Bombs
*Optional Equipment: Rings (maximum of 999), Item Boxes and Wisps
Intelligence: Gifted (Espio is a member of the fairly successful Chaotix Detective Agency, having a keen and analytical mind alongside experience in investigation, solving mysteries, and gathering intel. Typically the most rational and intelligent member of the Chaotix, as he is fluent in 17 different languages and is able to quickly memorize books in a short timeframe.), Extraordinary Genius Combatant (Having undergone extensive ninja training, Espio is a master of ninjutsu that uses stealth to make himself undetectable to fool his opponents, additionally capable of remaining as such even while asleep due to his discipline.; he is capable of defeating his Mirror Fighter and Metal Sonic within a minute each, and the E-Mech in Hyper Mode within 17 secondsSonic the Fighters: Stage 4 - Mushroom HillSonic the Fighters: Final Stage - Death Egg's EyeSonic the Fighters: Final Stage - Death Egg's Hangar. Espio also possesses combat prowess on a similar level to the likes of Sonic and Knuckles, being referred to as one of the two best-trained fighters by Sonic himself and noted as "particularly skilled" by Blaze. Additionally processes expertise in ninja weapons with excellent aim to boot) 
Weaknesses: Camouflage will wear off if his concentration lapses and is susceptible to intense light. The noises Espio makes while invisible can still be heard, and he can even be smelled if the opponent has strong enough senses.
Notable Attacks/Techniques:
*Ninja Arts: Camouflage: Espio becomes invisible, camouflaging himself to blend in seamlessly with his environment)Sonic the Hedgehog #26Sonic the Hedgehog #28
*Chroma Camo: Espio focuses his powers to become invisible and intangible as well as increase his speed.
*Leaf Swirl: Espio generates a cyclonic vortex laced with razor-sharp leaves before turning invisible and intangible. The tornado can send enemies flying, blow away their weaponry/equipment, and disorient enemies. He has even used this to form gusts of wind against Zazz.
*Spin Attack: While moving at high speeds Espio curls into a ball and rams enemies as a concussive force or cutting disk.
*Spin Dash: Espio curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
*Homing Attack: Espio performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Espio to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.
Color Powers: 
*Cyan Laser: Using the power of a Cyan Wisp, Espio transforms into a cyan laser beam. As the Cyan Laser, Espio gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Espio can also bounce off them as if they were reflective surface.
*Indigo Asteroid: Using the power of an Indigo Wisp, Espio turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Espio essentially becomes a miniature planet with a strong gravitational field. Espio is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Espio the ability to levitate through midair.
*Yellow Drill: Using the power of a Yellow Wisp, Espio turns into a yellow spiral drill. As the Yellow Drill, Espio can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Espio to move through water like a living torpedo.
==Gallery==
File:562928-espio001.png|Adventure Espio.
File:Espio-Sonic-Forces-Speed-Battle-Artwork.png|Forces Espio.
File:Team Chaotix by Gunnar Nelson (Team Chaotix's Theme)
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
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