Veldin Tanner

Veldín Tanner is a sin'dorei ranger and blade-for-hire, formerly serving as an advisor and thug among the ranks of the Brotherhood of Daggers. He applied and was accepted to the Red Jackal Brigade, formerly the Sunfire Vanguard, approximately one year ago and has now worked his way to the rank of Captain. He was still part of the Brotherhood for a time, having joined the Brigade undercover to see if they were responsible for the recent dissapearance of the Brotherhood's leader, Aldritch. He eventually discovered that two of the senior officers, Will McCraine and Thyrian Solaris, were indeed responsible... but also that he was no longer willing to server under Aldritch's successor, Talenoquin. His double-agent status was discovered by the Brigade in Ashenvale, when he was at the rank of Bladesworn. He was offered the opportunity to remain a Jackal and aid them in the fights to come against the Daggers, rather than hanging from a Spire noose, if he would renounce all loyalty to Talenoquin. Which he did.
Biographic Information
* Full Name: Veldín ir'Kessler Sunspear
* Nickname: Tanner
* Gender: Male
* Race: Sin'dorei
* Age: 175 (middle-aged).
* Place of Birth: Old Silvermoon City, Quel'Thalas
* Occupation: Captain of the Red Jackel Brigade.
Appearance
Veldín has not borne the passage of time well. His hair is raggedly cut as if done himself, with a sword. His eyes are cloudy and dim; it seems he may be blind, or nearly. Veldín is wiry and thin rather than bulky. He appears weary and malnourished;his cheeks are sallow and he generally dresses to match. There is dirt under the fingernails of his callous hands. Still, he carries himself with a stubborn poise and determined scowl that defies his washed-out appearance and does not invite idle company. On one finger sits a tarnished signet ring. If he ever dresses nicely, he is clearly and visibly uncomfortable doing so.
====Summary====
* Height: On the decidedly tall end of the normal range for male Sin'dorei, about 6'4" (~1.93m).
* Build: Lean and wirey. Not lacking for muscle, but rather underfed. Weighs around 190lb (86 kg).
* Carriage: Wary, aggressive, proud, fluid.
* Hair Colour: Brown.
* Length of Hair: Short, uneven.
* Eye Colour: Azure glow.
* Skin Tone: A leathery, wind-swept tan from countless days spent outdoors.
* Birthmarks, Scars: No apparent birthmarks. A multitude of scars from a violent life. The only that seem to carry an obvious story are the claw-mark like scars around his eyes.
* Tattoos/Body Modifications: Three stylized tattoos.A ring of feathers around both biceps, a sun on the back of his neck, and a wolf on his chest. To those sensitive to such things, they have been empowered with minor magic.
* Voice: Coarse and gravelly from a lifetime of misuse. Think Clint Eastwood.
* Smell: A combination of wet earth right after rain and cigar smoke.
* Detectable alignment: None/chaotic.
Personality
Veldín is a creature of contrasts. He appears to be fiercly loyal and in possession of a strong sense of honour at times, yet at others he appears ruthless and cold. Veldín would describe himself as just another good man in The Pit, trying to survive under the rule of Evil. That is, he regrets his actions and where life has brought him, but he doesn't feel that he can or deserves to be redeemed. He is happy to let his fists do the talking for him, even though he is capable of weaving words like a novice diplomat; he simply seems to prefer not to. He approaches life rather lacklusterly. He makes gambles and takes risks like a dying man... or one who wants an excuse to forget other troubles. He does not suffer fools well.
====Hobbies and Pastimes====
* Hunting: As part of his determination to live off the land without coin or outside help, Veldín has become an accomplished hunter. This has also lent him considerable practice at tracking and familiarity with anatomy. Sadly, his cooking skill has not followed suit. He can heat his catches until they are safely edible, and not much more. But hunting in the wild with his companion, Pahana, is one of his favorite stress relievers.
* Leatherworking: While in Durotar, he spent some time learning the art of tanning leather and turning it into armor. It is an art he still practices enthusiastically, to date, as it complements his hobby of hunting nicely. One less peice of the animal he has to throw away, and also gives him the chance to renew his armor when it is damaged, worn out, or ill-fitting without having to spend as much coin.
====Likes and Dislikes====
*Likes:
** Vice: Despite the fact that his nature and occupation would lend themselves to valuing sobriety and constant awareness, Veldín is a big fan of booze, cigars, and gambling, preferably with cards but ultimately unlimited. When he's off duty, he's rarely seen without at least one in hand. He would claim that he's not a drunkard, merely a connoisseur.
** Brawling: Nothing ends a day like a nice bar fight. Veldín likes to remind himself he's alive by getting his blood flowing with a good-natured fight now and then, especially when booze is involved. Besides, scars give you something to talk about and Veldín needs all the help he can get where small-talk is concerned. "I like my challenges. I like a fight I can be proud of winning, or at least... not ashamed of losing."
** Solitude: Veldín has grown to dislike people immensely. He is of the opinion that they are all, ultimately, the same and all have a price. Once all his worldly ties are severed naturally, he will likely become a hermit. Animal companions he tolerates, as they do not have a price and are capable of true lotalty, in his opinion.
* Dislikes:
** Water: In his early days in the Brotherhood, a fellow 'sister', one Veldín happened to be sweet on, was accused of treason. Her brothers were offered chances to defend her, but none did. She was sentenced to be thrown off a waterfall in full plate. The water at the bottom of the falls was crystal clear, however, and provided an excellent window into the elborate process of drowning. The 'show' robbed Veldín of any love he might have harbored for either water or wearing full plate in one swift blow.
** Heights: Once, while escaping from the authorities, Veldín fell off of a cliff into deep water. Although he washed onto shore and was saved from near death, the experience instilled in him a great fear of heighs and reinforced his dislike of water.
** Deceit: "I don't like secrets. Best not to have any, because you can never keep 'em forever and they only cause a mess." "I'm always honest, unless I tell you I'm lying." "Trust me, permission is much easier to ask for than forgiveness. Forgiveness is in short supply."
Family
Veldín was one of nearly a dozen children of Thanios Sunspear. They did not all have the same mother, as Thanios' wives seemed to have a habit of dying in childbirth. Veldín was the only child of Sereda Sunspear and never felt particularly attached to his father or brothers and sisters. They regarded him as a nuisance and he regarded them as a hindrance to his freedom, in typical, spoiled noble fashion. While they did make great effort to keep him out of trouble, provide education, and find a respectable place in society for him, it was mostly out of a desire not to tarnish the Sunspear name. While it took Veldín some time to realize that he was just as spoiled as the rest of them, he resented the way that he was treated better simply because of his name and bank account. He attempted living without any family contact or coin for a year, working as a stable boy, and enjoyed it so much that his path as a loner and a ranger was set.
====Partner====
* Marital Status: Not married, but in a semi-covert relationship with Bladesworn Lineya of the Red Jackal Brigade (fraternizing being against the rules and all).
====Children====
* Number of children: None.
====Parents====
* Mother: Sereda Sunspear (deceased).
* Father: Thanios Sunspear (deceased).
====Siblings====
* Many, all deceased.
====Companions====
*Pahana: A forest wolf, somehow seperated from its pack, much like Veldin himself. It's name means 'lost brother' in Tauraje.
Personal History
Very little of this is common knowledge. It would take quite some digging to turn up anything on Veldin prior to the Third War.
====Timeline====
* -144: Born.
* -90 – -70: Studied general academia.
* -68 – -66: Made to study magic, eventually dropped out due to ‘extremely poor results and unruly behavior’.
* -64 – -60: Made to study as a priest, eventually kicked out due to ‘inability to concentrate’ and ‘lack of respect for superiors’.
*-58: Applies to join the Farstriders, but family members see that his entry is denied.
*-55 – -45: Served as a squire to a knight, declines to become knighted himself.
*-44: Applies to join the Farstriders again, but is again refused due to familial intervention.
*-43: Applies to join the Farstriders again, but is again refused due to familial intervention.
*-42: Arrested for theft of Farstrider property. No time served.
*-40: Arrested for betting on illegal hawkstrider races. No time served.
*-39: Arrested for fighting in a bar, drunk and disorderly behavior. No time served.
*-37: Arrested for fighting in the street, drunk and disorderly behavior. 30 days served.
*-34: Applies to join the Farstriders, refused due to criminal history.
*-32 – -26: Worked as a stable keeper.
*-25: Meets the ‘Brotherhood of Daggers’, a group of rouge Farstridres-come-highwaymen. Avoids being robbed by offering to supply them with coin, weapons, and other supplies.
*-20: Joins the Brotherhood of Daggers.
*-15 – -12: Imprisoned for numerous counts of theft, forgery and impersonation.
*-10: Promoted to second in command of Brotherhood of Daggers.
*-8 – -3: Imprisoned for numerous counts of mugging, aggravated assault, disorderly conduct.
*0: First war. Imprisoned for murder. Sentenced to hang, but saved by familial and Brotherhood connections. Goes underground and severs all familial ties.
*10: Second war. The horde eventually reaches as far as Eversong Woods. The Brotherhood is forced to do battle alongside the Farstriders in order to secure elven lands. The Brotherhood is given a conditional pardon and uses the opportunity to drop into anonymity again.
*21: Third war. Escaped the razing of Quel’Thalas with help from the Brotherhood. Brotherhood split up. Leadership fled north, some became ebon knights. Veldin fled overseas.
*25: Went to Durotar to study the orcs. Trained under a leather tanner.
*30: Brotherhood leader missing, presumed dead or kidnapped. Applied to the Sunfire Vanguard, now Red Jackal Brigade, to investigate possible involvement.
*31: Present day.Captain of the Red Jackal Brigade. No longer part of the Brotherhood of Daggers.
Category:Characters
Category:Horde
Category:Blood Elf
Category:Hunter
Category:Farstrider
Category:Male
Category:Ranger
Category:Unaligned (Chaotic)
Category:Red Jackal Brigade