Gerard Kaeber

=Gerard Kaeber=
Gerard Kaeber is a DLC character in Dissidia Calamitas Infinita, originating from the Ode to Love chapter of Book of 100 Warriors. He is the head of House Kaeber, vessel for the Kaeber-Ros, and a man falsely summoned to Eris' side for his impulsive and wild nature. He has little desire to actually work with the crazed madmen he finds himself aligned with, however. 
For Kaeber's DCI NT appearance, please see Gerard Kaeber/NT
==Appearance==
Gerard Kaeber is light skinned, with long, thick black hair and a small beard across his face. He dresses in noble clothes from his home world; consisting of a long coat with sleeves that fall over his hands, black silk gloves, a dress shirt, and leggings tucked into long, heeled boots. All of these clothes, besides the leggings, are loose and baggy on him, giving Gerard the appearance of being much bigger than he actually is while concealing an athletic build and the mechanism hiding his pistols inside his sleeves.
He has an alternate, coatless outfit that shows his pistols are attached to bracers with a slide and lock mechanism attached to a rings he has on both pinky fingers, where flicking them outwards causes the pistols to jet forward and lock into place so he can comfortably hold them. When fully extended, they also sit on a swivel so he can still have full range of wrist movement while they're out.
In both outfits his color scheme leans towards dark reds and purples, with silver trim.
During EX-Mode he has the sacred beast Kaeber Ros overlayed on top of him. This causes his body to be surrounded by a dark energy, claws to extend out his hands and feet, spikes from his elbows and shoulders, and fangs to extend from his teeth. During his EX-Burst this is expanded out to have spikes all over his back, lower legs, arms, knees, and head while his eyes turn a bright red.
==Story==
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Xth Cycle=
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==Battle==
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Gerard KaeberNobleman Blitz – Assail foes with unrelenting attacks.
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Gerard Kaeber is a hard rush down character, with almost all of his HP attacks having both BRV and HP follow ups. He excels at chipping down his opponent with unrelenting attacks. However, should he lose his momentum, many of his base-level HP attacks have dodge properties on them, thus making it so that Kaeber can control the flow of battle under the right circumstances.
In EX-Mode this is boosted further, making it so that he is no longer affected by hitstun and cannot be killed unless he’s at 1 HP. However, with EXP-to-HP equipped, then he becomes practically immortal except against other chipper or rush down characters.
Additionally, his abilities can be supplemented by his Kaeber Charge, increasing the power of his guns to capitalize on any moment in a fight where Gerard has a spare moment. Or -- if facing against a long range opponent -- he can use Aiming, Rising, and Falling shots to force them out of position and create an opening for him to close the gap.
===Brave Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Regal Flurry 	Ground 	 	 	 	 	Physical 	
Regal Flurry 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him. 	Gerard swings a downward punch towards his opponent, chaining it into a series of follow up punches that ends in an haymaker that knocks the opponent away from him.
Ceaseless Charge 	Ground 	 	 	 	 	Physical 	
Ceaseless Charge 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut. 	Gerard rushes forward, aiming to land a blow to his opponent’s gut before rising up into an uppercut.
Lord’s Assault (Ground)	Ground 	 	 	 	 	Physical 	
Lord’s Assault (Ground)	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick.
Kaeber Charge (Ground) 	Ground 	 	 	 	 	Physical 	
Kaeber Charge (Ground) 	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.
Artillery Strike 	Aerial 	 	 	 	 	Physical 	
Artillery Strike 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward. 	Gerard raises into the air with a punch, following it up with a bycicle kick before grabbing his opponent and throwing them downward.
Lord’s Assault (Midair)	Aerial 	 	 	 	 	Physical 	
Lord’s Assault (Midair)	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick. 	Gerard jumps into a kick towards the opponent’s head, chaining it into a second sweep and finishing with an axe kick.
Kaeber Charge (Midair) 	Aerial 	 	 	 	 	Physical 	
Kaeber Charge (Midair) 	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.	Gerard focuses Kaeber Ros on his pistols, causing him to gain energy in them. Increases the range and priority of the next HP attack, and can be used a second time to increase it further at the cost of leaving Gerard vulnerable while charging.
===HP Attack===
Move 	Type 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Retreating Shot	Ground 	 	 	 	 	Physical 	
Retreating Shot	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard jumps back, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration.
Sliding Shot 	Ground 	 	 	 	 	Physical 	
Sliding Shot 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration. 	Gerard slides sideways, firing off shots from his pistols. Short range, but has active dodge frames for the entire duration.
Jumping Shot 	Ground 	 	 	 	 	Physical 	
Jumping Shot 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them. 	Gerard vaults over his opponent, firing shots down from above them.
Aiming Shot 	Ground 	 	 	 	 	Physical 	
Aiming Shot 	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.	Gerard crouches down and sights down both of his pistols. Can be delayed to increase its range, stacks with Kaeber Charge, and has extreme tracking until fired.
Flying Shot 	Aerial 	 	 	 	 	Physical 	
Flying Shot 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration. 	Gerard flips sideways through the air, firing shots at his opponent. Short range, but has active dodge frames for the entire duration.
Rising Shot 	Aerial 	 	 	 	 	Physical 	
Rising Shot 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air. 	Gerard swings himself backwards, firing shots up into the air.
Falling Shot 	Aerial 	 	 	 	 	Physical 	
Falling Shot 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward. 	Gerard swings himself forward, firing shots downward.
===Brave To Brave Attack===
Move 	Chains From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Nobleman’s Heel 	Ground 	 	 	 	 	Physical 	Regal Flurry
Nobleman’s Heel 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent. 	Gerard leaps into a somersault before slamming the heel of his boot into the opponent.
Royal Breaker 	Ground 	 	 	 	 	Physical 	Ceaseless Charge
Royal Breaker 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground. 	Gerard leaps forward, bringing down a flying haymaker to slam the opponent into the ground.
Rise and Fall (Ground)	Ground 	 	 	 	 	Physical 	Lord's Assault (Ground)
Rise and Fall (Ground)	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.
Hunter’s Dive 	Aerial 	 	 	 	 	Physical 	Artillery Strike
Hunter’s Dive 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground. 	Gerard dives down foot first, aiming to slam his opponent into the ground.
Rise and Fall (Midair)	Aerial 	 	 	 	 	Physical 	Lord's Assault (Midair)
Rise and Fall (Midair)	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.	Instead of finishing with the axe kick, Gerard instead tosses the opponent upward and slams them back down with a haymaker.
===Brave to HP Attack===
Move 	Chains From 	CP (Mastered) 	AP 	Priority 	Effect 	Damage type 	Obtained
Hidden Guns A	Ground 	 	 	 	 	Physical 	Regal Flurry
Hidden Guns A	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.
Hidden Guns B	Ground 	 	 	 	 	Physical 	Ceaseless Charge
Hidden Guns B	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.
Hidden Guns C	Ground 	 	 	 	 	Physical 	Lord's Assault (Ground)
Hidden Guns C	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.
Hidden Guns D	Aerial 	 	 	 	 	Physical 	Artillery Strike
Hidden Guns D	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.
Hidden Guns E	Aerial 	 	 	 	 	Physical 	Lord's Assault (Midair)
Hidden Guns E	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.	Gerard ejects his hidden pistols into his hand, firing off a shot at the opponent while they’re stunned.
==EX Mode==
Gerard's EX Mode is Kaeber Ros. While in EX-Mode he becomes immune to hit stun of any kind, and will not die when hit with a killing blow. Instead, he will simply remain at 1 HP; unless he is already at 1 HP, in which case this effect will not function.
Gerard's EX Burst is Lord of House Kaeber. Gerard fires all four shots from his pistols into his opponent to send them into the EX-Zone.
Once inside, he manifest Kaeber Ros fully while roaring out. He then proceeds to rake the opponent with its claws. If R is pressed with the correct timing he will also fire shots from his pistols, increasing the damage dealt.
Afterwards, regardless of how many shots hit, Gerard will pick up his opponents with Kaeber Ros’ claws and tear them in half. The sacred beast will then leave him, with Gerard finishing by firing off a shot into each half of the opponent.
==Equipment==
===Exclusive Weapons===
Name 	Level	Description
Double Barrels 	50 	
Hidden 4-Shot 	90 	
Kaeber's Secret	100 	
===Related Accessories===
Accessory 	Description/Effect 	Description/Effect	Acquired
Crest of House Kaeber	It is the duty of the House Kaeber to serve and protect their sacred beast, for one day it shall serve and protect them.	LUK+4 	Shop, Duel Colosseum Lunar Whale Course
Ode to Love 	Not all who exist for the sake of tragedy are victimized by it. 	LUK+4 	Battlegen from the Grace Friend Card
Nobleman's Desire 	N/A 	LUK+1 	Battlegen
Nobleman's Dream 	N/A 	LUK+2 	Battlegen
Nobleman's Hopes 	N/A 	LUK+3 	Battlegen
==Musical Themes==
*Main Theme: 
*World Map Theme:
*Dungeon Theme: 
*Normal Battle: 
*Boss Battle:
*Final Boss Battle:
===Rival Battle===
*Vs X:
==Quotes==
===Encounter===
*Can't you see I'm busy?
*How annoying.
*Are we to fight, then?
*Let's call it a draw and hurry things along.
*Let us make a bet on my life.— If HP is low
*Kaeber Ros, I call upon you!— If HP is low
*Are you an assassin, sent to kill me?— If opponent is stronger
*Don't underestimate the Lord of House Kaeber!— If opponent is stronger
*Do you also exist for tragedy?— If opponent is weaker
*I'll humor you.— If opponent is weaker	
===Victory===
*All in a days work, I think.
*Is that all?
*This victory doesn't bring me pride.
*Come back when you're stronger, alright?
*I must find a place to rest.— If HP is low
*I still have some fight left in me!— If HP is low
*That is the strength of House Kaeber.— If opponent is stronger
*Must say, I'm a bit disappointed.— If opponent is stronger
*This victory doesn't bring me pride.— If opponent is weaker
*Would you have preferred if I pulled my punches?— If opponent is weaker	
===Defeat===
*I'm sorry, Grace...
*I have to get up...
*I can keep going... just...
*Kaeber Ros, please...
*Feel proud of yourself?— If opponent is stronger
*Seems you succeeded, Assassin.— If opponent is stronger
*Perhaps I shouldn't have held back.— If opponent is weaker
*Aren't you clever?— If opponent is weaker
===Default Specific===
===Boss Specific===
*Ragnarok: Are you truly my enemy? You carry yourself like a mere soldier.
*Genesis: What unholy creature are you?	
*Eris: I suppose I've always been a bit of a rebel, haven't I?
*The Embodiment: This... can't possibly be a machine.	
*Amaterasu: This is why I'm here? This, of all things?
===DLC Specific===
===Story Specific===
[[Category:Characters]]