Weapons

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==Weapon Types==
Weapons are generally divided into 3 categories, with a fourth "pseudo-category", based on how difficult it is to wield that weapon. These categories are Simple, Martial, and Exotic, with the fourth category being Massive. Weapons in the Massive category function just like their similarly named Martial counterparts, with the exception of base damage and weight, so any feats that would apply to the normal version of a weapon also apply to the Massive version as well. Across these categories weapons are also split up by relative size/weight, into the categories of Weightless, Light, Medium, Heavy, and Very Heavy. These categories are only there to figure out the size of the weapon compared to others of the same kind, such as longsword vs shortsword, especially for weapons that weren't made for the avaerage medium character, such as a giant's shortsword, which would actually be a longsword for a human in basic function if he were to attempt to use it. Any weapon can be wielded either one handed, two handed, or dual wielded as long as you meet the strength requirement. There are obvious exceptions, such as with bows, but the general rule of thumb is as stated, if you have the strength and the proficiency, you can do it, regardless of a weapon's weight category, whether it's Light or Very Heavy, even though it says it's two handed.
==Nonstandard Weapon Sizes==
Weapons are often found made for creatures besides your average medium humanoid, and so weapons smaller than the "weightless" (dagger) category are often found, as well as weapons larger than the two-handed (greatsword) category. For example, a dagger made for a gnome, or a greatsword made for an ogre. For cases such as these, refer to the below chart.  In other cases, such as a greatsword made for a gnome, you would just refer to the weapon category two sizes down from the normal greatsword, since a gnome is two sizes down from medium, which would ironically be medium, and therefore would have the same stats as a longsword. In another example, to clarify, a dagger made for a giant would use the weapon two categories larger, which would also be medium, and therefore, a longsword. If you don't know which weapon type a weapon would be (for example, what type of weapon would a small talwar be?), refer to your DM. Regardless of weight, however, a weapon smaller than your character's "weightless" category cannot be wielded. Weapons smaller than "weightless" also weigh half as much as the appropriate type for each size category smaller they are, while weapons larger than two-handed weigh twice as much for each category larger they are.
Down Size	Damage	Up Size
0 	1 	1d2
1 	1d2 	1d3
1d2 	1d3 	1d4
1d3 	1d4 	1d6
1d4 	1d6 	1d8
1d6 	1d8 	1d10
1d8 	1d10 	2d6
1d10 	1d12 	3d6
1d10 	2d6 	3d6
1d6 	2d4 	2d6
2d6 	3d6 	3d8
3d6 	3d8 	4d8
3d8 	4d8 	5d10
4d8 	5d10 	6d12
==Strength Requirements==
This isn't hard to understand. There are 3 different ways to wield a weapon: one handed, two handed, and not at all. Which ways you can wield any specific weapon depends on its weight and your Strength score (not your modifier). Note that this only applies to melee weapons, with the exception of cannot use at all. It's kinda hard to use a bow if you can barely pick it up, let alone draw it. However, in the case of composite bows with a Strength rating, you must still meet that rating or suffer a penalty as though nonproficient with it. In any case, here's the "chart" that goes with this:
Cannot use at all - Strength < the weight of the weapon in question
Can use two handed - Strength > 1/2 Weight
Can use one handed - Strength > Weight
==Simple==
Weapon/Category 	Damage	Attack (Ammo)	Critical 	Range (Feet)	Weight	Price	Damage Type
"Weightless" 	 	 	 	 	 	 	
Throwing Dagger 	1d3 	- 	19-20, x2	20' 	1 	1 	Pierce/Slash
Dagger 	1d4 	- 	19-20, x2	Melee 	2 	5 	Pierce/Slash
Kukri 	1d3 	- 	18-20, x2	Melee 	2 	5 	Slashing
Carving Knife 	1d3 	- 	18-20, x2	Melee 	2 	5 	Slashing
Detailing Hammer 	1d4 	- 	x2 	Melee 	3 	5 	Bludgeoning
Sap 	1d3 	- 	x2 	Melee 	2 	2 	Bludgeoning
Tanto 	1d4 	- 	19-20, x2	Melee 	2 	5 	Slashing
Gauntlet 	1d3 	- 	x2 	Melee 	3 	25 	Bludgeoning
Light 	 	 	 	 	 	 	
Hunting Knife 	1d4 	- 	18-20, x2	Melee 	3 	10 	Slashing
Shortsword 	1d6 	- 	19-20, x2	Melee 	3 	10 	Slashing
Handaxe 	1d6 	- 	x3 	Melee 	4 	10 	Slashing
Light Hammer 	1d6 	- 	x2 	Melee 	4 	10 	Bludgeoning
Club 	1d4 	- 	x2 	Melee 	3 	5 	Bludgeoning
Javelin 	1d4 	- 	x3 	30' 	3 	5 	Piercing
Medium 	 	 	 	 	 	 	
Cudgel 	1d6 	- 	x2 	Melee 	6 	10 	Bludgeoning
Shortspear 	1d6 	- 	x3 	Melee 	5 	10 	Piercing
Morningstar 	1d8 	- 	x2 	Melee 	6 	15 	Pierce/Bludg.
Heavy/Hand-and-a-Half	 	 	 	 	 	 	
Heavy Cudgel 	1d8 	- 	x2 	Melee 	9 	15 	Bludgeoning
Very Heavy/Two-Handed	 	 	 	 	 	 	
Greatclub 	1d10 	- 	x2 	Melee 	12 	25 	Bludgeoning
Double Weapon 	 	 	 	 	 	 	
Quarterstaff 	1d8 	- 	x2 	Melee 	6 	10 	Bludgeoning
Ranged - "Weightless"	 	 	 	 	 	 	
Sling 	1d4 	- 	x2 	40' 	1 	5 	Ammo
Bullet (10) 	- 	- 	- 	- 	2 	5 	Bludgeoning
Star Bullet (10) 	+2 	-2 	x3 	- 	2 	10 	Piercing
Ranged - Light 	 	 	 	 	 	 	
Light Crossbow 	1d6 	- 	x3 	80' 	6 	25 	Ammo
Bolt (10) 	- 	- 	- 	- 	1 	5 	Piercing
Blunthead Bolt (10) 	- 	-2 	- 	-10 	1 	10 	Bludgeoning
Ranged - Medium 	 	 	 	 	 	 	
Heavy Crossbow 	1d8 	- 	x3 	120' 	12 	40 	Ammo
Bolt (10) 	- 	- 	- 	- 	1 	5 	Piercing
Blunthead Bolt (10) 	- 	-2 	- 	-10 	1 	10 	Bludgeoning
==Martial==
Weapon/Category 	Damage	Attack (Ammo)	Critical 	Range (Feet)	Weight	Price	Damage Type
"Weightless" 	 	 	 	 	 	 	
Throwing Axe 	1d4 	- 	x3 	20' 	2 	5 	Slashing
Throwing Scythe 	1d3 	- 	x4 	20' 	2 	5 	Piercing/Slash
Kunai 	1d3 	- 	x3 	30' 	1 	5 	Piercing
Net 	DC 15 	- 	- 	30' 	1 	10 	Entangle
Light 	 	 	 	 	 	 	
Short Flail 	1d6 	- 	x2 	Melee 	4 	15 	Bludgeoning
Light Mace 	1d6 	- 	x2 	Melee 	4 	15 	Bludgeoning
Kama 	1d4 	- 	x4 	Melee 	3 	15 	Piercing/Slashing
Wakizashi 	1d6 	- 	19-20, x2	Melee 	3 	15 	Slashing
Spiked Gauntlets 	1d4 	- 	x3 	Melee 	8 	30 	Piercing
Medium 	 	 	 	 	 	 	
Longsword 	1d8 	- 	19-20, x2	Melee 	5 	25 	Slashing
Light Flail 	1d8 	- 	x2 	Melee 	6 	25 	Bludgeoning
Scimitar 	1d6 	- 	18-20, x2	Melee 	4 	25 	Slashing
Scrimitar 	1d6 	- 	18-20, x2	Melee 	4 	25 	Slashing
War Axe 	1d8 	- 	x3 	Melee 	6 	25 	Slashing
Smith's Hammer 	1d8 	- 	x3 	Melee 	6 	20 	Bludgeoning
Heavy Mace 	1d8 	- 	x2 	Melee 	6 	25 	Bludgeoning
Short Scythe 	1d6 	- 	x4 	Melee 	5 	25 	Piercing/Slashing
Katana 	1d8 	- 	19-20, x2	Melee 	4 	30 	Slashing
Rapier 	1d6 	- 	18-20, x2	Melee 	3 	30 	Piercing
Light Pick 	1d6 	- 	x4 	Melee 	6 	15 	Piercing
Trident 	1d8 	- 	x2 	Melee 	6 	20 	Piercing
Heavy/Hand-and-a-Half 	 	 	 	 	 	 	
Bastard Sword 	1d10 	- 	19-20, x2	Melee 	8 	35 	Slashing
Heavy Flail 	1d10 	- 	x2 	Melee 	9 	35 	Bludgeoning
Talwar 	2d4 	- 	18-20, x2	Melee 	6 	35 	Slashing
Battle Axe 	1d10 	- 	x3 	Melee 	9 	35 	Slashing
Warhammer 	1d10 	- 	x3 	Melee 	9 	35 	Bludgeoning
War Mace 	1d10 	- 	x2 	Melee 	9 	35 	Bludgeoning
Hand Scythe 	1d8 	- 	x4 	Melee 	8 	35 	Piercing/Slashing
Dai-Katana 	1d10 	- 	19-20, x2	Melee 	6 	40 	Slashing
Heavy Pick 	1d8 	- 	x4 	Melee 	10 	25 	Piercing
Very Heavy/Two-Handed 	 	 	 	 	 	 	
Greatsword 	2d6 	- 	19-20, x2	Melee 	10 	50 	Slashing
Pole Flail 	2d6 	- 	x2 	Melee 	12 	50 	Bludgeoning
Falchion 	1d12 	- 	18-20, x2	Melee 	8 	50 	Slashing
Greataxe 	1d12 	- 	x3 	Melee 	12 	50 	Slashing
Maul 	1d12 	- 	x3 	Melee 	12 	50 	Bludgeoning
Greatmace 	2d6 	- 	x2 	Melee 	12 	50 	Bludgeoning
Longspear 	1d8 	- 	x3 	Melee, Reach	10 	30 	Piercing
Battle Scythe 	1d10 	- 	x4 	Melee 	10 	50 	Piercing/Slashing
Nodachi 	2d6 	- 	19-20, x2	Melee 	8 	60 	Slashing
Glaive 	1d10 	- 	19-20, x2	Melee, Reach	12 	40 	Slashing
Halberd 	1d10 	- 	x3 	Melee, Reach	12 	40 	Piercing/Slashing
Naginta 	1d10 	- 	19-20, x2	Melee, Reach	10 	50 	Slashing
Lance 	1d8 	- 	x3 	Melee, Reach	10 	30 	Piercing
Double Weapons 	 	 	 	 	 	 	
Double-Bladed Sword 	1d8 	- 	19-20, x2	Melee 	10 	50 	Slashing
Double Scimitar 	1d6 	- 	18-20, x2	Melee 	8 	50 	Slashing
Ranged - "Weightless" 	 	 	 	 	 	 	
Hand Crossbow 	1d4 	- 	x3 	50' 	4 	50 	Ammo
Dart 	1d3 	- 	x3 	20' 	1 	 	Piercing
Ranged - Light 	 	 	 	 	 	 	
Shortbow 	1d6 	- 	x3 	75' 	2 	35 	Ammo
Composite Shortbow 	1d6 	- 	x3 	100' 	3 	50 	Ammo
Arrow (20) 	- 	- 	- 	- 	1 	5 	Piercing
Ranged - Medium 	 	 	 	 	 	 	
Longbow 	1d8 	- 	x3 	100' 	4 	50 	Ammo
Composite Longbow 	1d8 	- 	x3 	150' 	6 	75 	Ammo
Arrow (20) 	- 	- 	- 	- 	1 	5 	Piercing
Light Repeating Crossbow	1d6 	- 	x3 	80' 	8 	150 	Ammo
Bolt Clip (5 Bolts) 	- 	- 	- 	- 	 	50 	Piercing
Ranged - Heavy 	 	 	 	 	 	 	
Heavy Repeating Crossbow	1d8 	 	x3 	120' 	15 	200 	Ammo
Bolt Clip (5 Bolts) 	- 	- 	- 	- 	 	50 	Piercing
==Exotic==
Weapon/Category 	Damage	Attack (Ammo)	Critical 	Range	Weight	Price	Damage Type
"Weightless" 	 	 	 	 	 	 	
Sai 	1d4 	- 	x2 	Melee	2 	25 	Piercing
Light 	 	 	 	 	 	 	
Katar 	1d6 	- 	19-20, x2	Melee	3 	35 	Piercing/Slashing
Whip 	1d4 	- 	x2 	15' 	2 	20 	Slashing
Tonfa 	1d6 	- 	x2 	Melee	3 	25 	Bludgeoning
Bladed Tonfa 	1d6 	- 	19-20, x2	Melee	3 	35 	Piercing/Slashing
Nunchaku 	1d6 	- 	x2 	Melee	2 	20 	Bludgeoning
Medium 	 	 	 	 	 	 	
Sword Katar 	1d8 	- 	19-20, x2	Melee	5 	50 	Slashing
Heavy/Hand-and-a-Half	 	 	 	 	 	 	
Chained Sickle 	1d8 	- 	x4 	10' 	8 	50 	Piercing/Slashing
Very Heavy/Two-Handed	 	 	 	 	 	 	
Spiked Chain 	2d4 	- 	x2 	15' 	10 	35 	Piercing
Double Weapons 	 	 	 	 	 	 	
Axe Staff 	1d8 	- 	x3 	Melee	12 	50 	Slashing
Death Scythes 	1d6 	- 	x4 	Melee	10 	50 	Piercing/Slashing
Dire Flail 	1d8 	- 	x2 	Melee	12 	50 	Bludgeoning
==Massive Weapons==
If you acquire the Massive Weapon Proficiency feat, you may use these weapons here. They are medium weapons of the type listed here for all intents and purposes, meaning that if you take Weapon Focus (War Axe), then later take Massive Weapon Proficiency, you would get the +5 to attack on this weapon as well because you would still be using it the same way, its usually just broader and slightly bigger, and so does more damage and weighs more.
Weapon/Category 	Damage	Attack (Ammo)	Critical 	Range	Weight	Price	Damage Type
Medium 	 	 	 	 	 	 	
Broadsword (Longsword) 	1d12 	- 	19-20, x2	- 	10 	50 	Slashing
War Axe 	1d12 	- 	x3 	- 	12 	50 	Slashing
Smith's Hammer 	1d12 	- 	x3 	- 	12 	50 	Bludgeoning
Scimitar 	1d10 	- 	18-20, x2	- 	8 	50 	Slashing
Katana 	1d12 	- 	19-20, x2	- 	8 	50 	Slashing
Morningstar 	1d12 	- 	x2 	- 	12 	50 	Blud./Pierce
Heavy/Hand-and-a-Half 	 	 	 	 	 	 	
Hero Sword (Bastard Sword) 	2d8 	- 	19-20, x2	- 	15 	75 	Slashing
Battle Axe 	2d8 	- 	x3 	- 	18 	75 	Slashing
Warhammer 	2d8 	- 	x3 	- 	18 	75 	Bludgeoning
Talwar 	2d6 	- 	18-20, x2	- 	12 	75 	Slashing
War Mace 	2d8 	- 	x2 	 	18 	75 	Bludgeoning
Hand Scythe 	2d6 	- 	x4 	- 	12 	75 	Slash/Pierce
Heavy Flail 	2d8 	- 	x2 	- 	18 	75 	Bludgeoning
Heavy Pick 	2d6 	- 	x4 	- 	15 	75 	Piercing
Very Heavy/Two-Handed 	 	 	 	 	 	 	
Buster Blade (Greatsword) 	4d6 	- 	19-20, x2	- 	25 	100 	Slashing
Greataxe 	4d6 	- 	x3 	- 	30 	100 	Slashing
Maul 	4d6 	- 	x2 	- 	30 	100 	Bludgeoning
Falchion 	3d8 	- 	18-20, x2	- 	20 	100 	Slashing
Greatmace 	4d6 	- 	x2 	- 	30 	100 	Bludgeoning
Battle Scythe 	3d8 	- 	x4 	- 	25 	100 	Slash/Pierce
Pole Flail 	4d6 	- 	x2 	- 	30 	100 	Bludgeoning
Odachi (Nodachi) 	4d6 	- 	19-20, x2	- 	20 	100 	Slashing
Longspear 	2d6 	- 	x3 	Reach	15 	100 	Piercing
Glaive 	2d8 	- 	19-20, x2	Reach	18 	100 	Slashing
Halberd 	2d8 	- 	x3 	Reach	18 	100 	Slash/Pierce
Naginta 	2d8 	- 	19-20, x2	Reach	15 	100 	Slashing
Double Weapon 	 	 	 	 	 	 	
Double-Bladed Sword 	1d12 	- 	19-20, x2	- 	20 	100 	Slashing
Double Scimitar 	1d10 	- 	18-20, x2	- 	16 	100 	Slashing
Ranged - Very Heavy/Two-Handed	 	 	 	 	 	 	
Ballista 	2d12 	- 	Ammo 	 	35 	500 	Ammo
Repeating Ballista 	2d12 	- 	Ammo 	 	40 	2500 	Ammo
          Longspear 	+0 	+0 	x3 	 	10 	30 	Piercing