Merchandise Manipulation

The power to manipulate merchandise/merchandising. Sub-power of Media Manipulation and Business Manipulation.
==Also Called==
*Advertisement Control/Manipulation
*Commercial Control/Manipulation
*Investment Control/Manipulation
*Merch Control/Manipulation
*Merchandise Control
*Product Control/Manipulation
*Promotion Control/Manipulation
*Publicity Control/Manipulation
*Sponsorship Control/Manipulation
*Support Control/Manipulation
==Capabilities==
The user can create, shape, and manipulate merchandise, goods to be bought and sold, and merchandising, any practice which contributes to the sale of products to a retail consumer. Merchandise is often marketed to a specific fanbase for different media and pop culture, coming in the forms of toys, clothes, keychains, etc.
==Applications==
*Clothing Manipulation
*Keychain Manipulation
*TCG Manipulation
*Toy Manipulation
**Doll Manipulation
==Techniques==
*Patronage Empowerment
==Associations==
* Business Manipulation
* Media Manipulation
==Limitations==
* May not be able to create merchandise, limited to manipulating already existing sources.
==Known Users==
* Yellow Face (Battle For Dream Island)
* Brand Monsters/Entities (Branded)
* The Swell (Buffy the Vampire Slayer)
* Scorpion (Mortal Kombat II); via Friendship
* Sub-Zero (Mortal Kombat II); via Friendship
* Reptile (Mortal Kombat II); via Friendship
* Axol (SMG4)
==Gallery==
Scorpion doll.png|Scorpion (Mortal Kombat II) summons a Scorpion doll out of nowhere during his Friendship, advertising the merchandise.
Chonku_no_Jutsu_Melony.gif|Axol (SMG4) turning Melony into a Lil' Chonk plushy, part of SMG4's merch line...
Chonku_no_Jutsu_Axol.gif|...as well as himself.
Category:Powers
Category:Supernatural Powers
Category:Manipulations
Category:Cognitive Powers
Category:Object-based Powers