Medic (Team Fortress 2)

==Summary==
What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Rottenburg, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.
==Powers and Stats==
Tier: , higher with Power Ups | At least , with the Projectile Shield
Key: Gravel War | Robot War/Australium Chase
Name: Mr. Ludwig, Medic
Origin: Team Fortress 2
Gender: Male
Age: 50
Classification: Human, Medic, Doctor
Powers and Abilities:
<tabber>
|-|Gravel War=
*Superhuman Physical Characteristics
*Genius Intelligence
*Damage Boost (Can deal Critical Hits at Random)
*Regeneration (Mid-Low, possibly High-Low; Can passively regenerate his health)
*Healing via Medi-Guns
**Invulnerability (Can Übercharge people and make them and himself temporarily invincible)
*Non-Physical Interaction and Soul Manipulation (Can Surgically Transplant Souls)
*Resurrection and Life Manipulation (Can revive dead beings simply by putting their drained blood back inside them)
*Immunity to Soul Manipulation (Sold his soul to the Devil)
|-|Optional Equipment=
*Statistics Amplification or Statistics Reduction (With various weaponry)
*Self-Healing (With Blutsauger)
*More Healing (Can heal others around by playing a song on Amputator)
*Damage Boost (Kritzkrieg can triple the damage output of those he heals with it)
*Movement Mimicry (Can mirror speed, explosive jumps and shield charges of classes he is healing with Quick-Fix)
*Damage Reduction (Vaccinator can increase the resistance to bullets, explosives or flames)
*Extrasensory Perception (Solemn Vow allows Medic to see enemy's health)
*Resistance to Fear Manipulation (The Saxton Hale Mask and the Horseless Headless Horsemann's Head give immunity to the Horseless Headless Horsemann's Boo Taunt)
|-|Magic Spells and Power Ups=
*Magic (Via Magic Spells)
**Fire Manipulation (with Fireball and Meteor Shower)
**Teleportation (with Shadow Leap)
**Invisibility (with Stealth)
**Explosion Manipulation (with Pumpkin MIRV)
**Summoning (with Skeleton Horde and Summon Monoculus)
**Electricity Manipulation (with Ball O' Lightning)
**Statistics Amplification and Size Manipulation (with Power Up)
**Limited Invulnerability and Healing (with Overheal)
**Self-Healing (with Shadow leap, Blast Jump, Overheal, Stealth and Power Up)
*Regeneration (Unknown Type; With Regeneration, Vampire, and King)
*Damage Transferal with Reflect (80% of the damage dealt is reflected to the attacker)
*Disease Manipulation (Touching an enemy gives them the Plague)
*Regeneration Negation (Block's King powerups regeneration)
*Status Effect Inducement (Supernova stuns all nearby players)
*Damage Reduction
*Resistance to Disease Manipulation (with Resistance)
*Resistance to Damage Transferal (Resistance and Vampire give immunity to Reflect powerup) 
|-|Robot War=
Same as his base, but enhanced, minus Soul Manipulation Resistance, plus:
*Reliant Resurrection (High-Mid, likely Mid-High; With Reanimator present, Medic is able to restore the Heavy from being blown to bits and bring him back to peak condition. This can go so far as to potentially restore those vaporized from equipment such as the Cow Mangler 5000)
*Forcefield Creation (Can deploy a Projectile shield which can protect from enemy fire and vaporize robots)
*Immortality (Likely Types 4 and 6) (Has the eight souls of the mercenaries, and can resurrect by using them)
*Regeneration (Unknown Type)
*Self-Healing with Health on Kill
*Statistics Reduction (Syringe gun can create a similar effect to Jarate and Mad Milk)
*Statistics Amplification (with Crits on Kill)
*Resistance to Fire Manipulation and Explosion Manipulation
*Teleportation and Statistics Amplification with Teleport to Spawn Canteen (Teleports the user to spawn and gives a 5 second speed boost)
*Invulnerability with Become Ubercharged Canteen
*Statistics Amplification with Become Crit Boosted Canteen
</tabber>
Attack Potency: Small Building level (Although his weapons are considerably weaker then his fellow mercenaries, he's still quite able to hold his own. Capable of harming Scout, who while injured, can survive Soldier's rockets, and this explosion. Can destroy Gray Mann's robots), higher with Power Ups | At least Small Building level (Stronger than before due to having Upgrades. Was able to stab TFC Heavy multiple times), Building level with the Projectile Shield (His Projectile Shield is capable of vaporizing robots like other weapons such as the Cow Mangler 5000)
Speed: Athletic Human movement with Subsonic to Subsonic+ reaction speed (Should at least be comparable to Sniper), higher with the Overdose
Lifting Strength: Class 5 (Comparable to other mercenaries)
Striking Strength: Small Building level (His bonesaw should be comparable to other melee weapons like Pyro's axe, additionally pushed a mega baboon heart into Heavy's chest cavity with enough force to snap a rib), higher with Power Ups | At least Small Building level (Stronger than before)
Durability: Small Building level (Can survive blasts from the Soldier's rockets. Slightly superior to Scout, who while injured, survived this explosion), higher with Power Ups | At least Small Building level (More durable than before. Comparable to Pyro, who possibly survived a building exploding), higher with the Projectile Shield
Stamina: Superhuman
Range: Standard Melee Range with Saws, up to Tens of meters with Syringe Guns and Crusader's Crossbow, Several Meters with Medi Gun
Standard Equipment: A full list of his equipment can be found here.
Intelligence: Extraordinary Genius (Invented devices such as the Medigun and Reaninator to revive dead teammates, a particle shield to block incoming enemy attacks, and collaborating with the Engineer was able to find and identify a monster in teleported bread under 70 hours. Managed to defy modern medicine and bring Sniper back to life, despite Sniper having been dead for 12 hours. Outsmarted the Devil, and somehow stole the souls of his teammates)
Weaknesses: His psychopathic tendencies can cause him to momentarily become more simpleminded and even hear voices in his head telling him to "kill them all".
Feats
*Übercharged Heavy to render him invulnerable to an entire barrage of rockets for a long period of time, while also allowing him to mow down an army of Soldiers
==Gallery==
Meet the Medic
==Notable Matchups==
Victories:
Necromancer (Totally Accurate Battle Simulator) Necromancer's Profile (Default Medic was used, Speed equalized)
Losses:
Inconclusive:
Category:Characters
Category:Game Characters
Category:Playable Characters
Category:Team Fortress 2
Category:Humans
Category:Adults
Category:Mercenaries
Category:Doctors
Category:Healers
Category:Soul Users
Category:Invulnerability Users
Category:Regeneration Users
Category:Resurrection Users
Category:Non-Physical Interaction Users
Category:Gun Users
Category:Life Users
Category:Damage Boost Users
Category:Enhanced Senses Users
Category:Soldiers
Category:Immortals
Category:Super Soldiers
Category:Sadists
Category:Psychopaths
Category:Video Game Characters
Category:Weapon Masters
Category:Geniuses
Category:Damage Reduction Users
Category:Statistics Amplification Users
Category:Neutral Characters
Category:Power Mimicry Users
Category:Magic Users
Category:Fire Users
Category:Teleportation Users
Category:Invisibility Users
Category:Explosion Users
Category:Summoners
Category:Electricity Users
Category:Size Users
Category:Damage Transferal Users
Category:Disease Users
Category:Power Nullification Users
Category:Status Effect Users
Category:Forcefield Users
Category:Saw Users
Category:Syringe Users
Category:Extrasensory Perception Users