Kapamiri River People

= Kapamiri River People (WIP) =
== Kapamir ==
The nation of Kapamir and its people, the Kapamiri River People (Kapamiri ar Gaodh), is located on the eastern coast of the Western Continent and in the west of the New Middle Sea. It does not currently border any other nation, though the nations of Alendora, Imai Turna, The Birthing Lands, and Verra are close by. 
Kapamir is governed by a partially elective monarchy, under which a meritocratic federation rules. An Arch Prince (put in lang) is head of state, and manages national affairs and foreign policy, while three Electors (put in lang) both manage their respective territory within the nation and keep the current Arch Prince in check. An Arch Prince serves for life (unless the Electors decide to depose them prematurely), and a new one is chosen by the Electors vote. The Electors are required to be the head of one of the three Great Houses: [] [] and []. Membership to these houses is not hereditary, but on the contrary is based purely on whom the house head decides to induct into the house, of which the decision is based solely on the inductee's exceptional ability in some field. The level of autonomy granted to citizens and cities themselves is largely dependent on which of the three Electors rules said area. Historically, [] has been particularly draconian in enforcing law, whereas [] adopts more of a hands off approach. Despite this, the government tends to be quite involved in people's lives, and due to their relative skill in some field, are usually held up as exemplars of Kapamiri morality. 
The Kapamiri River People resemble humanoids with two horns, often similar to the horns of either a goat or sheep, though in some cases horns have been known to grow much thinner and in a similar construction to a deer's antlers, though perhaps not as tall. Their skin generally comes in five shades: pale red, blood red, deep blue, lilac, and deep violet. Most common among these are the red shades. Kapamiri have anywhere from one to three prehensile tails that have the appearance of a pointed barb at the end, which in reality is not hard and does not have any capacity to injure or maim. In general, the lilac and deep violet shades are more likely to have more tails, while the red in general have less. 
Basic Statistics
RITR	REDU	RGOV	RMOB	RINV	№ of cities	№ of armies
2 	0 	0 	0 	0 	1 	0
== Technology ==
In 19, the Kapamiri River People, seeing the need for greater communication between them and their neighbors, as well as wanting to study the other cultures that surrounded them, developed the profession of diplomat (RITR1). Kapamir spied on Alendora, which had in turn spied on nations closer to the more developed Eastern Continent, and gained understanding of how to make basic weapons, especially by using sharpened obsidian (which was discovered to be found in large quantities along the cliffs along the New Middle Sea). 
== History ==
In 19, the Kapamiri River People were organized into a unified society under the leadership of a common carpenter turned politician, [leader name], who would set the precedent for the nation of Kapimir going forward. Good relations were established with many of the east coast nations of the Western Continent through informal meetings and conversations, notably with the nation of Alendora (known officially as The Enlightened Grand Aurora Ronan Princedom of Alendora). Kapamir expanded southward into Smallcove, which they renamed Goasdhil, or Southriver following the river west. 
In 20, a large festival was had, grander than all before it, in order to perhaps see some sign from Atamir. They sent a small portion of the fire on a raft headed oceanwards. The next day, the river flooded. Was this a sign of gratitude or further grief? The priests of Ateimmir convinced the people that it could only be Atamir's gratitude shining upon them. 
== Geography ==
[add detailed map].
Kapamir is located in a temperate dedicious forest biome, experiencing a Mediterranean climate with an average winter temperature of 3 - 5° C and an average summer temperature of 22 - 26° C. Summers are quite dry, while winters are mild and wet. 
The capital of Kapamir is Miradais, or Soul of the Sea. It is the most populated city in Kapamir.
=== Fauna ===
Common carnivorous mammals include the red fox, grey wolf, brown bear, wildcat, and polecat. Aquatic mammals include seals, porpoises, and whales. Various species of deer, ibex, and goats are found commonly, as well as most common rodents and rabbits. [add custom to this, as well as birds].
=== Flora ===
By far the most common tree is the cypress tree, followed by the buckeye tree and the tea-tree. Of course, further inland, the oak tree becomes much more prevalent. The most predominant fruit tree is the grape. Common herbs are rosemary and lavender. [add custom to this]
== Languages ==
The official language of Kapamir is Gadheli.
== Politics ==
== Religion and culture ==
=== Moral values and principles ===
Kapamir values not strength, but prowess. A veteran warrior is as well respected as a master bard, a skilled fisherman as a peerless diplomat. Achievement, mastery, these are the chief values of Kapamir. There is nothing that matters more to the Kapamiri than the enrichment of oneself, the perfection of their skill set, and the beautification of their environment, whether personal or on a broader scale. This obsession with prowess and perfection above all naturally leads to the discarding, or rather deprioritization, of some morals other cultures would place much higher. Charity is not considered necessarily good, unless it is the gift of education, and some selfishness is not a bad thing so long as it is in the service of personal growth. Those who are considered imperfect or untalented are usually shunned, though a few individuals have taken it upon themselves to eliminate this problem not through ostracization but through education. After all, a teacher is considered one of the most honorable professions, being that it is one that fosters growth. To put it to a point, humanism is not necessarily present in the moral system of the Kapamiri, except insofar as it serves the needs of the skilled and the to-be-skilled.
People of Kapamir believe that experiencing other cultures and taking elements of them to improve their own is honorable so long as their core tenets are not disrupted, and is considered taking from the imperfect what is rightfully theirs. They are naturally slightly suspicious of foreigners for fear that they will disrupt their perceived perfection of their nation, but ultimately will respect anyone with skill, even a non-Kapamiri.
War is viewed as a necessary evil. Despite the loss of life and the loss of skilled people, it not only trains their warriors but in the long term provides them with more land, on which more talented people may be born and grow into masters. Ultimately, it is viewed to some degree as necessary but unpleasant, and to be avoided if unneeded.
=== Traditions ===
=== Religion ===
Most Kapamiri follow the Ateimmir religion, or the Religion of Father Ocean. Adherence to religion is not mandated, so long as other aspects of the Kapamiri culture are respected, but some subtly encourage those of other faiths to at the very least learn of Ateimmir. 
===== Creation Myth =====
In the beginning, there was naught but the churning belly of Atamir (Father Ocean). But soon rose up an order, Donnoear (Brother Earth). Landmasses sprung up, rising out of the ocean. Atamir in his rage struck Donnoear with a nine-pronged whip, thinking him some foreign invader come to claim his domain, but when Brother Earth bled, he bled rivers of water. From these nine rivers, others were formed, until Saikaga (Sister River) had been born. Atamir, realizing Donnoear was his kin, retreated deep into the ocean in his grief. Saikaga and Donnoear then fashioned all other living creations upon the earth and in the sea, in hopes that a beautiful world would cause Atamir to one day return. 
===== Principles and Beliefs =====
Believers of Ateimmir believe that all nature is sacred, and is the highest form of perfection. They make great efforts to avoid damaging the environment around them, and when they must, use the materials the environment has given them to create something of, if not equal beauty, the next closest thing. For example, an ancient tree that must be cut down may be used in a particularly grand set of sculptures. [continue this]
===== Gods and their Aspects =====
Atamir -- [list aspects]
Donnoear -- 
Saikaga --
Aside from these three main gods, various nature spirits are viewed as messengers and servants of either the three main gods or perhaps other gods that the Kapamiri are unaware of, and so are worshipped in return. 
[list these, maybe as saints?]
=== Art ===