The Trader of Stories

There are 15 story blocks in the book, and you must fill them all.
== Wagon ==
* Get the broken wheel.
* Get the sack of food from the wagon.
* Give the food to the Zephyr pulling your wagon.
* Click the pathway to continue.
== Outskirts ==
* Get the acorns.
* Get the flower.
* Click the stone.
* 
* Click the grass to exit.
* Click the trees to the right.
* 
== Forest ==
* Click the tree to the right of the one with no ribbons.
* 
* Get the bell clapper and ribbon.
* Exit, then exit again.
== Outskirts ==
* Go to the town.
== Straw house ==
* Click the front door.
* Click the cat to get some fur.
* Get the note.
* 
* Exit, then go deeper into town.
== Center ==
* Talk to the women by the well.
* Click the horseshoe sign to go to the stable.
== Stable ==
* Talk to the woman leaning against the wall, to get her to watch Zephyr.
* Ask her about Derrida.
* Leave, and go to the forge.
== Forge ==
* Talk to the blacksmith.
* Give him the broken wheel.
* 
* Leave the immediate area, then go to the house on the hill.
== House ==
* Add the clapper to the bell.
* Ring the bell.
* Go inside.
== Inside ==
* Get the amulet.
* Get the pot.
* Talk to the old woman.
* 
* Leave, and go to the inn.
== Wayside Inn ==
* Get the acorns.
* Click on the cart to talk to the merchant.
* 
* Talk again to buy the two recipes.
* Leave, and go to the inn.
== In the Inn ==
* Get the flint on the table.
* Click the drunk.
* Go to the bartender.
* 
* 
* Get the little blue bottle.
* Click the curtain, and buy a bottle of wine.
* Leave, and go to the town hall.
== Town Hall ==
* Click on the largeish right-hand door.
* Talk to the mayor.
* 
* Leave, then click the door to the left.
* 
* Get the lily pad.
* Leave, and go to the house again.
== House ==
* Enter.
* Use the flint on the tinder in the stove.
* Put the pot on the stove.
* In this order, put these items in the pot: flower, drunkard's hair, amulet
* In this order, put these items in the pot: cat's fur, lily pad, wine
* Use the empty bottle on the pot.
* Return to the Inn.
== Wayside Inn ==
* Enter.
* Use the amulet on the drunk.
* Leave, and go to the stable.
== Stable ==
* Give the drunk to the woman.
* Leave, and return to the waterfall.
== Waterfall ==
* Use the potion on the water.
* 
* Return to the mayor.
== Mayor ==
* Give the mayor the story of Derrida.
* Leave, and go to the forge.
== Forge ==
* Buy back your wheel.
* Leave all the way back to your wagon.
== Wagon ==
* Put your wheel on the wagon...