Notoriety

Notoriety is a feature in Saints Row, Saints Row 2, Saints Row: The Third, Saints Row IV and Saints Row: Gat out of Hell.
==Overview==
Notoriety represents police alertness at a given time.
There are two separate Notoriety meters for Police and Gangs (except for Saints Row IV and Gat out of Hell, where there is only one meter). Each has a maximum of 5 levels (6 in Saints Row IV and Gat out of Hell), and the last level cannot be lost by time like the others (except Saints Row: The Third). Committing "bad" actions fills up the bar. When the bar is full, one level is added and the bar resets. Conversely, when a level is lost by time, the bar becomes full again and a level removed. There are many ways to remove all the notoriety:
*Enter and exit an activity
*Visit Forgive and Forget to remove all Notoriety for a fee (Saints Row and Saints Row 2 only).
*Visit a Plastic Surgeon to change Playa's physical appearance (Saints Row and Saints Row 2 only).
*Hide in an owned Crib or Store (Saints Row: The Third only).
*Destroy the golden C.I.D. (Saints Row IV only).
*Exit the simulation (Saints Row IV only).
*Wipe Notoriety via Cellphone (Saints Row: The Third), Hub (Saints Row IV) or Sinterpol Armory kiosk (Gat out of Hell).
The Notoriety does not decrease (regardless of level) at all when Playa is flying a helicopter/aircraft or using boat.
If any law enforcement officer sees the crime, one star of Notoriety is earned, if not the bar partially fills up. Shooting a gun or fighting each other in any store results in alarm being triggered and an instant Level Three Notoriety; blowing up a section of an El Train (which requires two separate explosions by an RPG, a grenade, Pipe Bomb or Tornado's weapons) results in an instant Level Two; destroying (either by shooting down, blowing up or crashing into with a player-flown chopper) a police helicopter results in an instant Level Five.
==Saints Row==
===Rewards===
*Gang Protection - Los Carnales Notoriety drops 5% faster - Los Carnales Drug Trafficking.
*Gang Protection - Vice Kings Notoriety drops 5% faster - Vice Kings Drug Trafficking.
*Gang Protection - Westside Rollerz Notoriety drops 5% faster - Westside Rollerz Drug Trafficking.
*Police Protection - Police Notoriety drops 5% faster - All Drug Trafficking
===Vehicles===
Level	Law Enforcement 	Los Carnales 	Vice Kings 	Westside Rollerz
1 	Five-O 	? 	? 	?
2 	Five-O 	Cavallaro 	Capshaw 	Mockingbird
3 	Five-O, Peacekeeper 	La Fuerza 	Compton 	Zimos
4 	Five-O, Peacekeeper, Police Chopper 	Vegas 	Stiletto 	Voxel
5 	Five-O, Peacekeeper, Police Chopper, FBI	Hollywood, Betsy	Zomkah, NRG V8	Quasar, Ricochet
==Saints Row 2==
===Law enforcement===
Ultor and Police share one Notoriety meter. If Playa is in the Ultor territory, then police officers are replaced by Ultor Security Guards and SWAT by Masako and if they exit it, Police and SWAT come back, regardless of where the fight started.
Smoking a Blunt or drinking 40oz in front of police earns level one Notoriety.
With level one Police Notoriety, police officers chase on sight. They use non-lethal weaponry, like Nightsticks and Stun Guns, with the intent of arresting them. They attempt to use negotiation and flanking maneuvers against Human Shields. Officers only shoot if necessary.
Police officers begin to actively search at level two. Officers are armed with NR4 handguns or Tombstone shotguns. Police do not drive aggressively at this level, and drive jet skis, speedboats, and motorcycles when appropriate. They attempt to use negotiation and flanking maneuvers against Human Shields.
Level three starts to get more difficult. SWAT teams deploy roadblocks consisting of 2-3 SWAT vans and SWAT officers armed with AR-40 Xtnd assault rifles, SKR-9 Threat SMGs and Tombstone shotguns. Human shields are no longer spared, but officers may still try and flank Playa.
In level 4, roadblocks now have the Bear APCs with them accompanied by its 360 degree rotating turret (although it is not used by SWAT). s are also used in roadblocks. Plus either Oppressor or Tornado with its high powered minigun and devasting laser guided rockets are dispatched. The police slaughter Human Shields including their own officers. Only rarely do they stop shooting and try and flank.
At the fifth level, the FBI begin showing up, driving in heavily armored SUVs. FBI Agents are heavily armed and deadly, using weapons like the GDHC .50, or the AR-40 Xtnd. In addition, the Tornado continues to fire missiles and miniguns. Roadblocks still consist of Bear APCs with spike strips appearing more frequently.
===Rewards===
* 5% Reduced Police Notoriety - FUZZ Level 3, Suburbs
* 15% Reduced Police Notoriety - FUZZ Level 6, Suburbs
* 5% Reduced Ronin Notoriety - Drug Trafficking Level 3, Hotel & Marina
* 15% Reduced Ronin Notoriety - Drug Trafficking Level 6, Hotel & Marina
* 5% Reduced Sons of Samedi Notoriety - Escort Level 3, University
* 15% Reduced Sons of Samedi Notoriety - Escort Level 6, University
* 5% Reduced Brotherhood Notoriety - Trail Blazing Level 3, Apartments
* 15% Reduced Brotherhood Notoriety - Trail Blazing Level 6, Apartments
===Levels===
Enemies 	Level	Min spawn time	Max spawn time	Occupants	Vehicles	Max NPCs
BrotherhoodSons of SamediRonin	2 	30 	35 	1 	1 	4
BrotherhoodSons of SamediRonin	3 	20 	25 	2 	2 	6
BrotherhoodSons of SamediRonin	4 	15 	20 	3 	3 	8
BrotherhoodSons of SamediRonin	5 	10 	15 	4 	2 	8
roadblock 	3 	12 	25 	3 	2 	5
roadblock 	4 	10 	20 	3 	2 	5
roadblock 	5 	10 	20 	3 	2 	5
Tornado 	3 	8 	15 	1 	1 	1
Tornado 	4 	8 	15 	1 	1 	1
Tornado 	5 	8 	15 	1 	1 	1
Five-O 	2 	25 	35 	2 	1 	4
Five-O 	3 	20 	25 	2 	2 	6
Five-O 	4 	15 	20 	2 	3 	8
Five-O 	5 	10 	15 	2 	3 	8
Estrada 	2 	25 	35 	1 	2 	2
Estrada 	3 	20 	25 	1 	4 	4
Oppressor 	3 	8 	15 	4 	1 	4
Oppressor 	4 	8 	15 	4 	1 	4
Shark 	2 	25 	35 	1 	2 	2
Shark 	3 	20 	25 	1 	1 	1
Miami 	3 	20 	25 	2 	2 	4
Miami 	4 	15 	20 	2 	3 	6
Miami 	5 	10 	15 	2 	3 	6
Toad 	2 	25 	35 	1 	2 	2
Toad 	3 	20 	25 	1 	4 	4
Toad 	4 	15 	20 	1 	4 	4
Toad 	5 	10 	15 	1 	4 	4
===Vehicles===
Enemies 	Level 2 	Level 3 	Level 4 	Level 5
Brotherhood 	Swindlefemale_soldier 	Legionmale_soldier 	Alaskanmale_lt 	Compensatorfemale_lt
Ronin 	Tetsuofemale_soldier 	Hayate Z70male_soldier	Wakazashifemale_lt 	Wakazashimale_lt
Samedi 	Danvillefemale_soldier	Stilettomale_soldier 	Churchillfemale_lt 	Wellingtonmale_lt
Police 	Five-O 	Five-OOppressor 	Five-OTornadoOppressor	20% Five-O80% FBITornado
Motorcycle 	Estrada 	Estrada 	 	
Water 	Shark 	SharkMiami 	Miami 	Miami
Roadblock 	 	Peacekeeper 	Bear 	Bear
Ultor 	Five-O 	Five-OTornado 	FBITornado 	20% FBI80% BearTornado
Ultor_indoors	Toad (goon) 	Toad (goon) 	Toad (masako) 	Toad (masako)
===Weapons===
All gangs at level 3, 4 and 5 have 10-20% chance of having a Thrown weapon. Brotherhood level 5 have a 40% chance.
Enemies 	Level 2 	Level 3 	Level 4 	Level 5
samedi 	100% VICE 9 	70% VICE 920% T3K Urban05% SKR-9 Threat05% .44 Shepherd 	35% T3K Urban20% SKR-9 Threat20% 12 Gauge15% .44 Shepherd10% VICE 9 	30% SKR-9 Threat20% AR-40 Xtnd20% K6 Krukov15% RPG Launcher15% .44 Shepherd
ronin 	50% VICE 950% T3K Urban	70% VICE 920% T3K Urban05% SKR-9 Threat05% .44 Shepherd 	30% T3K Urban25% SKR-9 Threat20% 12 Gauge15% VICE 910% .44 Shepherd 	40% K6 Krukov30% SKR-9 Threat20% AR-40 Xtnd15% .44 Shepherd15% RPG Launcher
brotherhood 	100% GDHC .50 	70% GDHC .5020% T3K Urban05% SKR-9 Threat05% .44 Shepherd	30% 12 Gauge25% SKR-9 Threat20% .44 Shepherd15% T3K Urban10% GDHC .50	30% SKR-9 Threat20% AR-40 Xtnd20% K6 Krukov15% RPG Launcher15% .44 Shepherd
police cop 	100% NR4 	60% NR440% Tombstone 	70% Tombstone30% NR4 	90% Tombstone10% NR4
police fbi 	 	 	 	50% GDHC .5025% AR-40 Xtnd25% Tombstone10% Thrown
police Tornado	 	100% AR-40 Xtnd 	100% NR4 	
police heli 	 	 	100% AR-40 Xtnd 	
police Estrada	100% NR4 	60% NR440% Tombstone 	 	
police SWAT 	 	70% Tombstone30% AR-40 Xtnd 	60% Tombstone40% AR-40 Xtnd 	100% AR-40 Xtnd
police Miami 	 	95% NR45% AR-40 Xtnd 	80% NR420% AR-40 Xtnd 	50% NR450% AR-40 Xtnd
police Shark 	100% NR4 	100% NR4 	 	
ultor goon 	100% NR4 	60% NR440% Tombstone10% Thrown 	60% Tombstone40% NR420% Thrown 	70% Tombstone30% NR430% Thrown
ultor masako 	 	 	 	60% AR-40 Xtnd40% Tombstone40% Thrown
ultor Tornado 	 	100% NR4 	100% NR4 	
ultor indoors 	100% NR440% Thrown 	60% NR440% Tombstone40% Throwm 	80% AR-40 Xtnd20% NR4 	100% AR-40 Xtnd
ultor SWAT 	 	70% Tombstone30% AR-40 Xtnd 	60% AR-40 Xtnd40% Tombstone 	100% AR-40 Xtnd
==Saints Row: The Third==
In Saints Row: The Third, the Notoriety acts a little differently. The bar isn't visible anymore, if the last icon flashes, notoriety is increasing and if it blinks it is decreasing. Notoriety does not drop below level 1 while Playa is visible. Police Notoriety is indicated by police badges appearing at the bottom on the mini-map and is usually earned by attacking policemen and civilians and destroying vehicles, whether parked or driven while Gang Notoriety is indicated by pink stars appearing above the mini-map and is usually earned if the player attacks Gang Members whether they are on foot or if they are driving their vehicles.
Gangs and Notoriety now always shoot, without trying to flank around Human Shields because of the removal of the "Arrest" mechanism. The Gang Notoriety share one icon, but the dispatched gang be the one attacked and above Level 2.
Notoriety for each of the three Syndicate gangs is tracked separately, with the highest of the three displayed. If Level 2 or higher Notoriety is gained with one gang and Playa moves into the territory of another gang, the former continues to spawn, until the second gang overtakes the first gang in Notoriety.
===Gangs===
;Morningstar
Level	Type 	Overview
2 	Land 	Infuego, Justice (2 soldiers per vehicle)
2 	Roadblock	Small: 2 Infuegos; 4 soldiers Large: 2 Infuegos, 2 Justices; 8 soldiers
3 	Land 	Infuego, Justice (3 soldiers per vehicle)
3 	Roadblock	Small: 1 Infuego, 1 Justice; 6 soldiers Large: 2 Infuegos, 2 Justices; 6 soldiers, 1 Specialist
3 	Air 	Oppressor (1 soldier, 2 Specialists)
4 	Land 	Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute)
4 	Roadblock	Small: 1 Infuego, 1 Justice; 6 soldiers, 2 Specialists Large: 3 Infuegos, 1 Justice; 7 soldiers, 2 Specialists
4 	Air 	Oppressor (1 soldier, 2 Specialists)
5 	Land 	Infuego, Justice (4 soldiers per vehicle); Criminal (2 soldiers, 1 Brute)
5 	Roadblock	Small: 1 Criminal, 1 Justice; 6 soldiers, 1 Brute (Mini-Gun) Large: 3 Infuegos, 3 Justices; 4 soldiers, 2 Specialists, 1 Brute (Mini-Gun)
5 	Air 	Oppressor (1 soldier, 2 Specialists) or Tornado (1 soldier)
;Deckers
Level	Type 	Overview
2 	Land 	Kayak, Solar (2 soldiers per vehicle)
2 	Roadblock	Small: 1 Kayak, 1 Solar; 4 soldiers Large: 1 Kayak, 3 Solars; 6 soldiers
3 	Land 	Kayak, Solar (3 soldiers per vehicle; or 2 soldiers, 1 Specialist)
3 	Roadblock	Small: 2 Kayaks; 6 soldiers Large: 2 Kayaks, 2 Solars; 6 soldiers
4 	Land 	Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute)
4 	Roadblock	Small: 1 Kayak, 1 Solar; 4 soldiers, 2 Specialists Large: 1 Kayak, 3 Solars; 8 soldiers, 2 Specialists
5 	Land 	Kayak, Solar (4 soldiers per vehicle; or 2 soldiers, 2 Specialists); Criminal (2 soldiers, 1 Brute)
5 	Roadblock	Small: 1 Kayak, 1 Solar; 6 soldiers, 1 Brute (Mini-Gun) Large: 3 Kayaks, 3 Solars; 8 soldiers, 2 Specialists, 1 Brute (Mini-Gun)
;Luchadores
Level	Type 	Overview
2 	Land 	Bulldog, Compensator (2 soldiers per vehicle)
2 	Roadblock	Small: 2 Bulldogs, 2 Compensators or 2 Criminals; 4 soldiers Large: 4 Bulldogs, 4 Compensators or 4 Criminals; 7 soldiers
3 	Land 	Bulldog, Compensator (3 soldiers per vehicle; or 2 soldiers, 1 Specialist)
3 	Roadblock	Small: 1 Bulldog, 1 Compensator; 6 soldiers Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist
4 	Land 	Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute)
4 	Roadblock	Small: 2 Bulldogs; 4 soldiers, 2 Specialists Large: 2 Bulldogs, 2 Compensators; 6 soldiers, 1 Specialist
5 	Land 	Bulldog (3 soldiers per vehicle; or 2 soldiers, 1 Specialist), Compensator (4 soldiers per vehicle, or 3 soldiers, 1 Specialist); Criminal (2 soldiers, 1 Brute)
5 	Roadblock	Small: 2 Compensators; 4 soldiers, 1 Brute (Incinerator) Large: 2 Bulldogs, 2 Compensators; 4 soldiers, 2 Specialists, 1 Brute (Incinerator)
===Law Enforcement===
;Police
Level	Type 	Overview
2 	Land 	Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer)
2 	Roadblock	Small: 2 Peacemakers (Average); 4 officers Alt Small: 3 Peacemakers (Average); 4 officers Large: 4 Peacemakers (Average); 8 officers
2 	Water 	Shark (1 officer), Commander (2 officers)
3 	Land 	Peacemaker (Average and Ultimate; 2 officers), Kenshin (1 officer)
3 	Roadblock	Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields) Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields)
3 	Air 	Oppressor (1 officer, 2 Sniper Specialists)
3 	Water 	Shark (1 officer), Commander (2 officers)
4 	Land 	Peacemaker (Average; 3 officers), Kenshin (1 officer), Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 4 SWAT members (Riot Shields))
4 	Roadblock	Small: 2 Bears; 6 SWAT members Large: 4 Lockdowns; 6 SWAT members
4 	Air 	Tornado (1 SNG soldier), Eagle (1 SWAT pilot, 4 SWAT passengers)
4 	Water 	Shark (2 officers), Commander (2 officers)
5 	Land 	Bulldog (turret, 3 SNG soldiers), Lockdown (1 officer, 5 SWAT members (Riot Shields)), Bear (6 SWAT members), Challenger (1 SNG driver, 1 SNG passenger), Kenshin (1 officer)
5 	Roadblock	Small: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bears; 8 SNG soldiers Large: 1 Challenger (1 SNG driver, 1 SNG passenger), 2 Bulldogs (turretless); 10 SNG soldiers
5 	Air 	Vulture (1 SNG soldier), Eagle (1 SNG pilot, 4 SNG passengers)
5 	Water 	Shark (2 officers), Commander (2 officers)
;STAG
Level	Type 	Overview
2 	Land 	Peacemaker (Average; 2 officers), Kenshin (1 officer)
2 	Roadblock	Small: 2 Peacemakers (Average); 4 officers Alt Small: 3 Peacemakers (Average); 4 officers Large: 4 Peacemakers (Average); 8 officers
2 	Water 	Shark (1 officer)
3 	Land 	Peacemaker (Average; 3 officers), Kenshin (1 officer), N-Forcer (3 STAG soldiers)
3 	Roadblock	Small: 1 Peacemaker (Average), 1 Lockdown; 4 officers, 2 SWAT members (Riot Shields) Large: 2 Peacemakers (Average), 2 Lockdowns; 6 officers, 6 SWAT members (Riot Shields)
3 	Water 	Shark (1 officer)
4 	Land 	N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Lockdown (1 officer, 4 SWAT members (Riot Shields))
4 	Roadblock	Small: 2 Bears; 6 SWAT members STAG Small: 2 N-Forcers (1 STAG gunner per vehicle); 8 STAG soldiers Large: 4 Lockdowns; 6 SWAT members STAG Large: 4 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields
4 	Air 	F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers)
4 	Water 	Shark (2 officers)
5 	Land 	N-Forcer (3 STAG soldiers (optionally up to 4 STAG soldiers with Riot Shields)), Crusader (1 STAG driver, 1 STAG passenger), Lockdown (1 officer, 5 SWAT members (Riot Shields))
5 	Roadblock	Small: 2 N-Forcers (1 STAG gunner per vehicle); 4 STAG soldiers, 4 STAG soldiers with Riot Shields, 2 STAG Commandos Large: 4 N-Forcers (1 STAG gunner per vehicle), 2 Crusaders (1 STAG driver, 1 STAG gunner per vehicle); 6 STAG soldiers, 2 STAG Commandos
5 	Air 	F-69 VTOL (1 STAG soldier), Condor (1 STAG pilot, 4 STAG passengers)
5 	Water 	Shark (2 officers)
===Roadblock layouts===
==Saints Row IV==
Saints Row IV has 6 levels of Notoriety. They become visible as activated, as 6 red bars forming a hexagon around the minimap. ZPD and Zin share same Notoriety. The Notoriety bar's speed differ depending on the difficulty scaling. This is the first Notoriety system in the series that does not force the player to flee to wipe it out, he can fight enemies until they flee.
Increasing Notoriety:
*Killing civilians/ZPD officers/Zin soldiers
*Failing or exiting Store Hacking (after "The Real World")
*Holding up a Store
*Failing Hostage Diversion
*Entering Sierra Point (restricted zone)
Removing Notoriety:
*Catching and destroying a Golden C.I.D. (after "Hack the Planet")
*Calling "Notoriety Hack" (after completing 19 Challenges)
*Entering and exiting an Activity
*Exiting the Simulation (after "The Real World")
*Killing the Level 6's Warden
There are three acts that have different Notoriety spawns:
#Before "Power Up CID"
#Between "Power Up CID" and "Welcome Back"
#After "Welcome Back"
After certain missions, additional enemies are dispatched and new weapons are introduced:
*Warden spawns at level 6 after "Hot and Cold"
*Command C.I.D. spawns at levels 1-5 after "Hack the Planet"
*Suppression Grenades are used by Zin after "All Hands on Deck"
===Act 1===
Level	Overview
2 	1 Peacemaker (Average; 2 officers; 10 sec delay) 2 Kenshins (Police; 2 officers; 20 sec delay)
3 	1 Assert (minusturret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay)
4 	1 Assert (minusturret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay) 2 Xors (Average; 1 grunt; 20 sec delay)
5 	1 Assert (minusturret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay) 1 Void (Average; 1 grunt; 20 sec delay) 2 Xors (Average; 1 grunt; 20 sec delay)
===Act 2===
Level	Overview
2 	1 Assert (minusturret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay)
2 	2 Infuegos (Morningstar; 2 Morningstar grunts; 15 sec delay) 2 Eiswolfs (viceking; 2 Vice King grunts; 15 sec delay) 2 Compensators (BH; 2 Brotherhood grunts; 15 sec delay) 2 Kenshins (Average; 2 Ronin grunts; 15 sec delay)
3 	1 Assert (turret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay) 2 Xors (Average; 1 grunt; 20 sec delay)
4 	1 Assert (turret; 2 grunts; 10 sec delay) 1 Assert (minusturret; 2 grunts; 20 sec delay)
5 	2 Xors (Average; 1 grunt; 20 sec delay) 1 Void (Average; 1 grunt; 20 sec delay)
===Act 3===
Level	Overview
2 	1 Assert (turret; 2 grunts; 10 sec delay) 2 Xors (Average; 1 grunt; 20 sec delay)
3 	1 Marauder (30 sec delay) 2 Xors (Average; 1 grunt; 20 sec delay) 1 Void (Average; 1 grunt; 20 sec delay)
4 	1 Marauder (30 sec delay) 1 Void (Average; 1 grunt; 20 sec delay)
5 	1 Marauder (20 sec delay) 1 Destructor (turret; 2 grunts; 40 sec delay) 1 Void (Average; 1 grunt; 20 sec delay)
==Gat out of Hell==
Notoriety system in Gat out if Hell is similar to Saints Row IV. There are three acts: the first one is active before 1/3 of Satan's Wrath is filled up, the second one is active before 2/3 of Satan's Wrath is filled up, the third one is active after filling up 2/3 of Satan's Wrath.
Increasing Notoriety:
*Killing husks/demons
*Destroying vehicles
Removing Notoriety:
*Catching and destroying a Sin Orb (after completing at least one Extraction Facility)
*Using Notoriety Wipe menu at Sinterpol Armory (costs 100 per level)
*Killing the Level 6's Legionnaire (before Act 3) or Archduke (after Act 3)
===Levels===
Notoriety system changes throughout the game and new types of Demons appear after Satan's Wrath meter is filled up.
====Act 1====
Level	Overview
2 	1 Goat (1 Demon); 1 Predaceptor (2 Demons)
3 	2 Predaceptors (2 Demons per vehicle); 2 winged Demons
4 	1 Goat (1 Demon); 1 Predaceptor (2 Demons); 5 Imps
5 	1 Leviathan (1 Demon driver, 1 Demon gunner); 1 winged Demon; 5 Imps
6 	1 Legionnaire
====Act 2====
Level	Overview
2 	1 Goat (1 Demon); 1 Predaceptor (2 Demons)
3 	2 Predaceptors (2 Demons per vehicle); 2 winged Demons; 2 Shadow Demons
4 	2 Predaceptor (2 Demons per vehicle; 1 Demon driver, 1 Grenadier passenger per vehicle); 2 winged Demons; 5 Imps
5 	1 Predaceptor (1 Demon driver, 1 Grenadier passenger); 1 Leviathan (1 Demon driver, 1 Demon gunner); 1 winged Demon; 5 Imps; 1 Legionnaire
6 	1 Legionnaire
====Act 3====
Level	Overview
2 	2 Goats (1 Demon per vehicle); 1 Predaceptor (2 Demons)
3 	1 Predaceptors (1 Demon driver, 1 Grenadier passenger); 2 winged Demons; 2 Shadow Demons
4 	2 Predaceptor (2 Demons per vehicle; 1 Demon driver, 1 Grenadier passenger per vehicle); 2 winged Demons; 5 Imps
5 	1 Predaceptor (1 Demon driver, 1 Grenadier passenger); 2 Leviathans (1 Demon driver, 1 Demon gunner per vehicle); 1 winged Demon; 1 Legionnaire
6 	1 Archduke
==Cheats==
*In Saints Row the Cheat to remove Police Notoriety is #662677 (#nocops).
*In Saints Row the Cheat to remove Gang Notoriety is #6642647 (#nogangs).
*In Saints Row 2 the Cheat to remove Police Notoriety is #50.
*In Saints Row 2 the Cheat to add Police Notoriety is #4.
*In Saints Row 2 the Cheat to remove Gang Notoriety is #51.
*In Saints Row 2 the Cheat to add Gang Notoriety is #35.
*In Saints Row: The Third the Cheat to remove Police Notoriety is "goodygoody".
*In Saints Row: The Third the Cheat to add Police Notoriety is "pissoffpigs".
*In Saints Row: The Third the Cheat to remove Gang Notoriety is "oops".
*In Saints Row: The Third the Cheat to add Gang Notoriety is "lolz".
==Gallery==
 
Category:User Interface