Report 791

Report #791
Skillset: Nekotai Skill: Oriama
 Org: Nekotai Status: Completed Mar 2012
Furies' Decision:
REVISED: The report inaccurately presented data about the countdown timer for
Hold Breath. 10 DMP is lost every 15 seconds and the defence lasts 5 minutes
with a 5 minute cooldown. We will therefore be modifying our previous decision
(solution 1) to be more similar to solution 3, removing 45 seconds from the Hold
Breath defence. This is to account for the discrepancy between the defence's
assumed length and actual length.
Problem: Discipline Breathing raises asphyx resist 200 DMP, w/2min countdown (10
DMP every 6s). This def is followed by the hyperventilating "cool down" for
another 2 mins. Hold Breath initiates ~70% resist & ticks down to ~50% at
halfway mark. This def severely impacts Oothai: the only Nekotai grapple spec
which builds momentum. To counter this defense, I suggest giving a new feature
to the 500ka grapple ender Oriama. In short, an Oriama modded throw on a head
lock / grapple will diminish the Breathing timer and thereby lessen DMP. This
report aims to balance providing Nekotai an active means to chip away a defense
that is commensurate with the setup of a grapple ender, while not invalidating
Breathing.
[A: 0 R: 0] Solution #1: Oriama modded throw on locked head will diminish
 breathing timer by 24s (40 DMP). No momentum loss.
[A: 0 R: 0] Solution #2: Oriama modded throw on locked head will diminish
 breathing timer by 30s (50 DMP). No momentum loss.
[A: 0 R: 0] Solution #3: Oriama modded throw on locked head will diminish
 breathing timer by 42s (70 DMP). -1mo penalty applied.
Player Comments:
---[Shuyin on 3/1 @ 22:26 writes]:
I prefer solution 1, but any's fine
---[Xena on 3/11 @ 17:15 writes]:
Solution 1
---[Ushaara on 3/11 @ 21:40 writes]:
Solution 1 supported.
---[Raeri on 3/14 @ 10:50 writes]:
Solution 1 preferred, though any of these solutions is fine, really.
---[Janalon on 3/29 @ 11:08 writes]:
From what I can tell, you can see exactly when a HOLD BREATH command is
executed. But there is no way of knowing if the defense was previously raised
outside of Psionics ReadAura (even then, there is no way of knowing how much of
the defense timer is still left). This makes it challenging to determine whether
or not an Oothai strategy would be effective. It would be nice if there was a
message that the HOLD BREATH defended against an asypyx attack for just the
attack but that is another envoy issue.
---[Janalon on 3/29 @ 11:14 writes]:
In regards to this report, a basic grapple > ender would take about 6s time, so
there is a natural 10 DMP deflation on each anticipated grapple > Oriama + throw
cycle. As such, solution 1 would require 8 forms- 4 cycles of grapple > ender-
to eliminate a hold breath defense. This seems appropriate to me.
---[Mirami on 3/29 @ 20:18 writes]:
Solution 1's good.