Ring of the Grasshopper (Magic Ring)

While wearing this ring, a character weighing up to 250 pounds can jump (like the wizard spell) once per turn for a number of times per day equal to the character's Strength score. (A strength of 18, with or without an exceptional rating, will allow for 18 jumps per day.) If the wearer of a ring of the grasshopper attempts to jump more often than allowed by his or her Strength, a save vs. paralyzation must be made each time he or she lands. Failure to save indicates leg injuries, causes 1d4+4 points of damage, and reduces the victim's Movement rate to 3. A character injured in this manner will find running, leaping, and other strenuous activity involving the legs to be impossible for 6d6 hours afterward, unless a heal spell is applied to neutralize the ill effects.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings