Wood Elves tech tree

:For the tech tree in Total War: Warhammer, see Wood Elves tech tree (Total War: Warhammer).
The Wood Elves tech tree available to factions consists of technologies that unlock new advantages throughout the game. Research takes place constantly, but the rate at which discoveries occur can be increased by using heroes to spy or building additional research buildings at your settlements. 
Unlike the previous Wood Elves tech tree before the rework, some researches now cost Amber.
== Technologies ==
Tech 	Prerequisite 	Cost	Effects 	Description
Morai-Heg, the Crone 	 	 	
* Campaign line of sight: +25% for all settlements and characters
*: Control: +1	Also known as the Crone, Morai Heg is the only god in the Elven pantheon who is neither Cadai or Cytharai.
Wisdom of the Eagle Lords 	Morai-Heg, the Crone 	5000	
* Armour-piercing weapon damage: +25 for Great Eagle units
* Physical resistance: 10% for Great Eagle units
* Provides line of sight over all Magical Forest regions
* Beware: this will make distant foes aware of you!	The Great Eagles of Athel Loren carry news of distant events.
Vaul, the Maker 	Morai-Heg, the Crone 	 	
* Income from Resource and Crafting buildings: +10%
* Armour: +10 for Elf infantry and cavalry units	Vaul the Maker works tirelessly to caft weapons to aid the Elves in the battles to come.
Loec, the Trickster 	Vaul, the Maker 	 	
* Missile resistance: 10% for all Elf units
* Cooldown: -10% to Lore of Shadows spells	Loec the Trickster protects the souls of Wood Eles from Slaanesh's perverse, Ruinous reach.
Ladrielle, Lady of Mists 	Vaul, the Maker 	 	
* Diplomatic relations: +20 with Bretonnia
* Campaign movement range: +5%
* Evasion chance when using the Worldroots: +20%	Protector of all that is hidden and lost, Ladrielle comes to the aid of those who wander the dark places of the world.
Isha, the Mother 	Ladrielle, Lady of Mists 	 	
* Income from Grape Vines: +5%
* Casualty replenishment rate: +5% for Dryad, Tree Kin, and Treeman units
* Cooldown: -10% to Lore of Life spells	Goddess of the Harvest and Bountiful Land, Isha is beloved by all the Elves of Athel Loren.
Hoeth, Lord of Wisdom 	Ladrielle, Lady of Mists 	 	
* Lord recruit rank: +2
* Hero recruit rank: +2	Only a fool claims to have nothing to learn, the wise seek the guidance of Hoeth, Lord of Wisdom.
Mathlann, Lord of the Deeps 	Hoeth, Lord of Wisdom 	 	
* Immune to Storm and Reef attrition
* Income from Ports: +100%	The capricious God of the Ocean is less than loyal to his followers.
Kurnous, the Hunter 	Hoeth, Lord of Wisdom 	 	
* Income from Hunting buildings: +10%
* Weapon strength: +10% for Elf cavalry, Hawk and Eagle hunts
* Charge bonus: +15% for Elf cavalry, Hawk and Eagle units	This powerful God of the Hunt sits side by side with his immortal love, Isha, at the heart of the Elven pantheon.
Estreath, Lord of Hunger 	Kurnous, the Hunter 	 	
* Upkeep: -10% for all Elf units
* Leadership: +10 when laying siege or encircling	The Elves of Athel Loren know that each deity has a time and place.
Lileath, the Maiden 	Kurnous, the Hunter 	 	Hero capacity: +2 for Spellsingers	When Elves dreams[sic] of a great undertaking, it is Lileath whispering to them as they sleep.
Asuryan, the Creator 	Lileath, the Maiden 	 	
* Diplomatic relations: +15 with High Elves
* Cooldown: +10% to Lore of High Magic spells
* Construction cost: -15% for all buildings	The aloof creator of the Elves keeps his thoughts and plans well hidden from mortal eyes.
Cadai 	Lileath, the Maiden 	 	
* Forest Health: +1 per turn to all owned Magical Forests
* Diplomatic relations: +15 with High Elves
* Winds of Magic cost: -1 for Lore of Life and Lore of High Magic	As the rulers of the heavens, the Cadai watch over the Asrai.
Ellinill, Lord of Destruction 	Morai-Heg, the Crone 	 	
* Gain +1 additional Forest Health for winning battles in Magical Forests or their Heathlands
* Income from razing settlements: +10%	For those that crave the destruction of their enemies, Ellinill is always happy to help.
Anath Raema, the Savage Huntress	Ellinill, Lord of Destruction 	 	
* Bonus vs Large: +5 for all Elf cavalry, Hawk Rider and Great Eagle units
* Cooldown: -10% to Lore of Beasts spells
* Missile damage: +10%	Goddess of the Savage Hunt and woman spurned, Anath Raema's heart rots with vengeance.
Drakira, Queen of Vengeance 	Ellinill, Lord of Destruction 	 	
* Ambush success chance: +20%
* Ambush defence chance: +20%
* Leadership: +8 during ambushes
* Melee attack: +6 during ambushes	Those who seek a quiet life, away from society, honour Drakira.
Hukon, the Sunderer 	Drakira, Queen of Vengeance 	 	
* Charge bonus: +15 for Zoats, Treemen, and Forest Dragon units
* Speed: +5% (all armies)	Hukon is the Elven God of Earthquakes and one of the few surviving members of the Ellinilli.
Eldrazor, Lord of Blades 	Drakira, Queen of Vengeance 	 	
* Physical resistance: 10% for Elf infantry units
* Melee attack: +5 for Elf infantry units	Those who yearn to fight in the name of honour must seek out Eldrazor.
Nethu, Keeper of the Last Door 	Eldrazor, Lord of Blades 	 	
* Magic item drop chance: +15%
* Leadership: +5 for all Elf units
* Income from post-battle loot: +10%	The secrets of the Underworld are forbidden to those of the mortal realm. Nethu guards the pathways between them.
Addaioth, Bringer of Fire 	Eldrazor, Lord of Blades 	 	
* Fire resistance: 25% for all Elf units
* Weapon strength: +15% for Forest Dragons (units and mounts)	Wrath and fire - the gifts that Addaioth offers those who worship him.
Atharti, Lady of Desire 	Addaioth, Bringer of Fire 	 	
* Diplomatic relations: +10 with Dark Elves
* Global recruitment capacity: +2	They who give themselves over to the pursuit of pleasure would do well to court the favour of Atharti.
Ereth Khial, the Pale Queen 	Addaioth, Bringer of Fire 	 	
* Casaulty replenishment rate: +10%
* Corruption: -4 (all provinces)	In her dark and gloomy kingdom, Ereth Khial plots new ways to reclaim the souls of the dead from Slaanesh.
Hekarti, Mistress of Magic 	Ereth Khial, the Pale Queen 	 	
* Cooldown: -10% to Lore of Dark Magic spells
* Winds of Magic power reserve change: +20% when increasing	The Dark Mistress of Magic, Hekarti, draws those who worship her to the darker side of magic.
Cytharai 	Ereth Khial, the Pale Queen 	 	
* Diplomatic relations: +15 with Dark Elves
* Winds of Magic cost: -1 for Lore of Shadows and Lore of Dark Magic
* Global recruitment duration: -1 turn(s) (minimum 1)	The Gods of the Underworld are treacherous, but their power is undeniable.
Khaine, the Bloody-Handed God 	Lileath, the MaidenEreth Khial, the Pale Queen	 	
* Recruit rank: +2
*Ability: "Heroic Killing Blow" for all Glade Lords and Glade Captains
*Attribute: Causes Fear for all Elf units	The Asrai worship where they will, choosing to honour the gods that best fit their personalities.
Wisdom of the Pine 	 	1 	
* Upkeep: -15% for all Dryad, Tree Kin and Treeman units
* Construction time: -25% for all buildings	Prine is plentiful and has many practical uses.
Wisdom of the Poplar 	 	1 	
* Growth: +25
* Recruitment duration: -1 turn (minimum 1)	The poplar grows fast and strong.
Wisdom of the Oak 	 	1 	
* Income from settlement buildings: +10%
* Attribute: Expert Charge Defence for Eternal Guard units	The oak is stalwart and sturdy.
Wisdom of the Willow 	 	1 	
* Missile resistance: 10% for Dryad, Tree Kin and Treeman units
* Casaulty replenishment rate: +5% when in foreign territory	The willow protects with its sheltering boughs, and knows ways of healing.
Wisdom of the Ash 	 	1 	
* Diplomatic relations: +10 with all factions
* Ammunition: +35% (all armies)	The ash knows many secrets, and provides sturdy and plentiful arrows.
Wisdom of the Yew 	 	1 	
* Ability: Yewberry Infusion for Dryads, Tree Kin and Treeman units
* Reload time reduction: +15% (all armies)	The yew's branches are supple, but its berries are deadly.
Wisdom of the Cypress 	 	1 	
* Gain +5 additional Forest Health for razing Heathlands
* Fire resistance: 25% for Dryad, Tree Kin and Treeman units
* Vigour loss reduction: -25% for melee infantry units	The cypress is flexible, and remains standing when flame sweeps all else aside.
Wisdom of the Ancients 	 	1 	
* Winds of Magic cost: -1 for Lore of Beasts spells
* Bound spell: "Flock of Doom" for all Ancient Treeman Lords	Wisest of all who dwell in the forest of Athel Loren, the Ancients have forgotten more than most Elves learn in a lifetime.
only 	only 	only	only 	only
Wisdom of the Wildwood 	 	1 	
* Physical resistance: 20% for Cave Bats, Feral Manticore, Giant Spiders, Great Hawks, Giant Wolves and Feral Bears units
* Passive Spite Ability: Murder of Spites for Malevolent Treeman units	If you go down to the woods today, you might come back... changed.
Wisdom of Addaivoch 	 	1 	
* Attribute: Stalk for Giant Wolves and Giant Spider units
* Passive ability: "Deathblow" for Dryad, Tree Kin and Treeman units	The Tree of Woe is a symbol of Elf-kind's manifold failures.
Category:Wood Elves
Category:Technology trees