Goodsprings

Goodsprings is a location in the Mojave Wasteland .
==Background==
So named after the Goodsprings source, where the town gets its drinking water,The Courier: "What town is this?"Mitchell: "This here's Goodsprings. Named after the water we got here, just down the road to the southeast. Goodsprings Source, they call it. It's a quiet town, and that's how we like it. We don't go looking for trouble, though occasionally it sees fit to come looking for us."(Doc Mitchell's dialogue) following the Great War, it was settled utilizing a grant from the New California Republic to develop a mining operation near a water source. The locals prefer Goodsprings as a "quiet town," though that doesn't mean they do not expect trouble to come around every now and then.Fallout: New Vegas Official Game Guide Collector's Edition p. 43: "GoodspringsGoodsprings is a small, barely active town that has been a mining community since the early days of Nevada. Most recently, it was settled under a grant from NCR to develop a low-risk mining environment near a reliable source of potable water. Even so, there are only a dozen or so people in the town due to trade along the Long 15 drying up. Signs along the highway direct people to Goodsprings, but they do the town no good if no one is on the highway to read them.The residents of the town come to your aid after a Securitron named Victor witnessed your shooting and burial over by the Cemetery. There are few people in Goodsprings. It has never been that populace, and the troubles with Deathclaws, Raiders, and Powder Gangers hasn't made it any more appealing. A few folks have hold up here to wait things out, but overall its quite "sleepy"; almost a Ghost Town if there weren't the odd settler, attempting to eke out an existence among the ruined ranch homes. Local activities include going to the spring (Goodsprings Source), hunting Geckos, Mole Rats, and Coyotes, and loafing around in the Prospector Saloon."(Fallout: New Vegas Official Game Guide faction profiles)
Sometime around 2281, the NCRCF prison break allowing violent convicts to escape the nearby NCR Correctional Facility, coupled with a deathclaw infestation at the Quarry Junction shutting down travel along Interstate 15, has reduced trade in the small town.The Courier: "Does Goodsprings get many visitors?"Trudy: "Mostly traders looking to buy Bighorner meat and hides. The traders are the main reason the general store manages to stay in business. Most travelers heading south on in the I-15 just push on towards Primm unless they're in desperate need of supplies."(Trudy's dialogue)The Courier: "What else can you tell me about Goodsprings?"Doc Mitchell: "Well, there's a general store just up the road. Run by a fella named Chet. He don't got nothing fancy, but he's got your basics covered. If you're looking to wet your whistle, just past Chet's is the Prospector Saloon. The bartender there, Trudy, knows everyone in town. Other than that, there's not much to see. Just people trying to scratch out a living."(Doc Mitchell's dialogue) The convicts in particular, reorganizing as the Powder Gangers, have steadily encroached on the settlement, particularly a group led by Joe Cobb looking for Ringo, a trader with Crimson Caravan that escaped their assault on his caravan and fled into Goodsprings, taking shelter in an abandoned gas station at the edge of town.
On the night of October 11 of that year, the leader of the Chairmen from New Vegas, Benny and a group of Great Khans mercenaries ambushed a courier traveling near Goodsprings, bringing them to the Goodsprings Cemetery where Benny took the platinum chip they were carrying before shooting them in the head and leaving them to be buried in a shallow grave. Unbeknownst to Benny, a Securitron controlled by Mr. House observed the ambush and after the attackers left, dug up the not-quite-dead courier and brought them into town to be nursed back to health by Doc Mitchell.
==Layout==
Situated north of Primm and west of Sloan, the small town is built around Nevada State Route 160, westbound from I-15, converging with Nevada State Route 161 in front of Doc Mitchell's house. The Prospector Saloon and Goodsprings General Store, with a Mojave Express dropbox located outside, are situated at the northeast end of town. Several settlers live in the town's houses, farming and raising bighorners.
An abandoned schoolhouse can be found among the ruins south of the general store. Uphill, there's a gas station with a bed and safe storage. 
An invisible border encircles Goodsprings, the cemetery, and Goodsprings Source. Crossing it for the first time triggers a dialogue screen that allows for confirmation of the Courier's appearance, SPECIAL statistics, traits, and skills.
==Buildings==
==Inhabitants==
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==Notable loot==
* Chinese Army: Special Ops Training Manual - The house where Trudy and Sunny Smiles sleep (the white, L-shaped house, directly east of the Goodsprings schoolhouse) contains a copy of the skill book on a small bookshelf opposite the front entrance. Must be stolen unless the quest Run Goodsprings Run has been completed.
* Two Sunset Sarsaparilla star bottle caps - One can be found in the aforementioned house on the kitchen counter, next to a few Sunset Sarsaparilla bottles. The other is in a white house west of the general store with a vegetable garden outside, on the table in the bedroom.
* A Stealth Boy - In the Goodsprings schoolhouse inside a locked safe. One can open the Easy-locked safe themselves or by hacking the nearby Easy-locked terminal.
* Goodsprings schoolhouse safe - Given by Sunny Smiles after asking for work.
* Busted Radio - Given by Trudy after starting Trudy's Radio Repair.
* Snow globe - Goodsprings - In the Goodsprings Cemetery, at the foot of the small, rectangular gravestone and disturbed earth, close to the water tower.
* Suave gambler hat - On the skeletal remains in a wrecked fridge along the road heading southeast out of Goodsprings.
===Skill magazines===
Skill magazine 	Location
Boxing Times 	
* In the gas station where the Courier first meets Ringo, on the middle shelf of the second set of shelves from the left.
Fixin' Things 	
* In the Prospector Saloon, on the counter in front of the main entrance.
* In a broken bathroom sink inside one of the Goodsprings homes (from the saloon, head west towards the gas station, turn left at the rusted truck, first house on the left).
Lad's Life 	
* Inside the first house to the northeast of Doc Mitchell's house, sitting on a step ladder.
* Goodsprings schoolhouse, on the floor near the middle of the room next to the large group of ruined desks.
* Goodsprings cave - Held by a dead female wastelander, near a duffle bag at the back of the cave.
* Goodsprings Cemetery - East of the water tower, at the bottom of the far cliff where many radscorpions hang out, near a dead mercenary.
Locksmith's Reader 	
* Prospector Saloon, given to the Courier by Sunny Smiles if asked for work.
Meeting People 	
* Prospector Saloon, on a Sunset Sarsaparilla crate near the side door closest to the entrance.
* In the metal camper trailer directly north of the Prospector Saloon under the shelf.
* Goodsprings schoolhouse, on the floor near the safe by the ruined school desk.
Programmer's Digest	
* Two in the Goodsprings schoolhouse, on two benches near the walls (one next to the terminal).
Salesman Weekly 	
* On the bottom shelf of the bookcase, on the left side of the Goodsprings General Store interior.
* Goodsprings schoolhouse, in the back on the right of the wall with the chalkboard.
* Prospector Saloon, in the small office on a crate next to the door.
Today's Physician 	
* On the desk directly in front of the player character when they first wake up with Doc Mitchell.
==Related quests==
==Endings==
==Notes==
* All containers in Doc Mitchell's house, Victor's shack, and the house due south of the saloon are safe to store items in. In addition, the crates between the saloon and general store are unowned and are close to the workbench.
* As the starting location and tutorial area, the Goodsprings area, and related quests offer examples of all the non-combat skill-based checks found in the game: Barter 20 (Trudy); Barter 25 (Chet); Explosives 25 (Easy Pete); Medicine 30 (Doc); Repair 20 (Trudy); Repair 25 (Doc); Science 25 (Victor, Doc, Trudy, schoolhouse); Sneak 25 (Trudy); Speech 20 (Joe Cobb); Speech 25 (Chet, Trudy); Speech 30 (Doc); and Lockpick 75 (Trudy's safe, which can also be opened via terminal). There are several other locks that have a Lockpick skill requirement of 0-50.
* Once one clears the town, hostiles will not respawn within the town limits. Bark scorpions from Goodsprings Cemetery may still appear and geckos will routinely spawn at Goodsprings Source.
* The state flag of Nevada flies above the entrance to Doc Mitchell's house. 
* According to a front-page newspaper story, a kind doctor was murdered in the town before the Great War, shocking the citizens.
* After completing Ghost Town Gunfight, if Chet was convinced to donate leather armor, the residents will continue to wear it indefinitely.
==Appearances==
Goodsprings appears only and is mentioned in its add-on Old World Blues.
==Behind the scenes==
* The in-game Goodsprings is based on the real-world Goodsprings, Nevada and is very similar in appearance and layout.
** The real Pioneer Saloon and Goodsprings General Store are nearly identical. There is now a small stone wall around the saloon and general store, forming a large courtyard.
** The schoolhouse corresponds to a real historic site."Nevada Entries in the National Register of Historic Places". Archived on June 17, 2008. The ruins of structures from the early 20th century can be found nearby, resembling the ruins seen in the game.
** Goodsprings Cemetery is located nearby, though it less directly resembles its in-game depiction. In real life, it's oriented on the opposite side of the town, up a much larger, steeper hill."Some even visit the Goodsprings cemetery, although that is a markedly less popular destination than the Pioneer for two reasons. First, the in-game cemetery, located on top of a hill, looks completely different, and the real-life cemetery doesn’t feature the unfilled grave that the Courier was pulled out of to begin the game. Second, there may be real-life mourners paying their respects to the departed, something that would dampen the spirits of all but the least empathetic tourists." (Back in the Saddle: Fallout: New Vegas and Real-World Tourism in Goodsprings, Nevada)
*** Tourists are asked not to enter the cemetery, out of respect for the local people and their families."Please honor our dead and stop ludicrous day and/or night visits to our cemetery." (GOODSPRINGS HISTORICAL SOCIETY: Cemetery (1890), bold portion)"Please do not enter the Goodsprings Cemetery or leave snow globes at the site. Please do not venture off the roads." (eventbrite: Fallout: New Vegas Fan Celebration) There is nothing here resembling the Courier's grave.
** An annual Fallout festival is held in the real-world Goodsprings, a tradition which began in 2022. 
*** The event was attended by 500 people in 2022.Obsidian Entertainment's beloved action-RPG Fallout: New Vegas got a day of celebration in Goodsprings, Nevada, drawing in 500 New Vegas fans. (Fallout: New Vegas inspires a holiday in Nevada town ) An estimated 3000 people attended in 2023.
*** A photographer representing Obsidian Entertainment attended in 2023.
*** Prominent community figures and organizations attend, such as YouTubers, podcasts, fan projects, and charities. Many cosplayers attend. Local artisans sell their crafts at a merchant area just outside the saloon.
*** Easy Pete and Sunny Smiles correspond to real locals, who have been known to attend the festival.Meet the real Easy Pete from Fallout New Vegas: Gordi from Goodsprings, Nevada - GamingKnights
*** The next Fallout Fan Celebration will be held November 16-17, 2024.Pioneer Saloon: Special Events page
* Goodsprings was designed by Eric Fenstermaker and Travis Stout.Something Awful Forums
* Megan Parks was responsible for layout, prop placement, decoration, terrain shaping and vistas in Goodsprings.Megan Parks' portfolio
==Bugs==
* Sometimes if you fast travel from Goodsprings to the Goodsprings source, the game will crash. (This bug only seems to start happening after you complete Ghost Town Gunfight and always happens the next time you try to do so after doing said mission.) 
* In Goodsprings, entering buildings or saving after returning from the NCRCF causes the game to crash. 
==Gallery==
GoodspringsLayout.jpg
FNV Reveal Online Goodsprings.jpg|Fallout: New Vegas pre-release screenshot
GS from afar.jpg|General view of Goodsprings
MitchellsHouse.jpg|Doc Mitchell's house
Goodsprings Source.jpg|Goodsprings source
Goodsprings General Store.jpg|General Store
Goodsprings_schoolhouse.jpg|Goodsprings schoolhouse
Goodsprings Source noon.jpg|View of nearby situated Goodsprings source
PS at nightfall.jpg|The Prospector Saloon at noon
Goodsprings entrance.jpg|The entrance to Goodsprings
FNV loading billboard09.jpg|Loading screen artwork
FNV State Route 161 road sign.png|Pre-War sign
SnowglobeGoodsprings.png|Goodsprings snow globe
Nv signgoodsprings.png|Goodsprings sign texture file
GoodspringsReputation.png|Reputation image from Fallout: New Vegas
Magic Fallout Idolized (Showcase Pip-Boy).webp|Magic: The Gathering card
==References==
Non-game
 
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ru:Гудспрингс
uk:Ґудспрінгс
zh:清泉镇