Paladin Spells

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==1st Level==
Bless - allies gain +1 on attack rolls and saves vs fear
Bless Water - makes holy water
Bless Weapon - weapon strikes true vs evil foes
Create Water - creates 2 gallons/lvl of pure water
Cure Light Wounds - cures 1d8 damage +1/lvl (+5 max)
Detect Poison - detects poison in one creature or object
Detect Undead - reveals undead within 60ft
Divine Favor-you gain +1/3 lvls on attack and damage rolls
Endure Elements - exist comfortably in hot or cold environment
Magic Weapon - weapons gains +1 bonus
Proection from Chaos/Evil - +2 to AC and saves counter mind control hedge out elementals and outsiders
Read Magic - read scrolls and spellbooks
Resistance - subject gains +1 on saving throws
Restoration, Lesser - dispels magical ability penalty or repairs
Virtue - subject gains 1 temporary hp
==2nd Level==
Bull's Strength - subject gains +4 to STR for 1 min/lvl
Delay Poision - stops poison from harming subject for 1 hour/lvl
Eagle's Splendor- targets gains+4 to CHA for 1min/lvl
Owl's Wisdom - subject gains +4 to WIS for 1 min/lvl
Remove Paralysis - frees one or more targets from paralysis or slow effect
Resist Energy - ignores 10 or more points of damage/attack from specifed energy type
Shield Other - you take half of target's damage
Undectectalbe Alignment - conceals alignment for 24 hours
Zone of Truth - subject within range cannot lie
==3rd Level==
Cure Moderate Wounds - cures 2d8 damage +1/lvl (max +10)
Daylight - 60ft radius of bright light
Discern Lies - reveals Delibrate falsehoods
Dispel Magic - cancels spells and magical effects
Heal Mount - as heal on warhorse or other specail mount
Magic Circle against Chaos - as protection from evil but 10ft radiusand 10min/lvl
Magic Weapon, Greater - +1 bonus per 4lvls (max+5)
Prayer - allies +1 on most rolls, enemies -1 penalty
Remove Blindeness/Deafness - Cures normal or magical conditions
Remove Curse - frees object or person from curse
==4th Level==
Break Enchantment - frees subjects from enchantments alterations curses and petrifiaction
Cure Serious Wounds - cures 3d8 damage +1/lvl (+15 max)
Death Ward - grants immunity to death spells and negative energy effects
Dispel Chaos - +4 bonus vs attacks by chaotic creatures
Dispel Evil - +4 bonus vs attack by evil creatures
Holy Sword - weapon becomes +5 deals +2d6 damage against evil
Mark of Justice - designates action that will triggeer curse on subject
Neutralize Poison - immunize subject against poison detoxifies venom in or on subject
Restoration - restores lvl and ability score drains