Teeth

Teeth
Male wolf 
N Large animal
Init +2; Senses low-light vision, scent; Perception +10
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Defense
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AC 23, touch 11, flat-footed 21 (+4 armor, +2 Dex, +8 natural, -1 size)
hp 51 (+24)
Fort +9, Ref +7, Will +3 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee bite +10 (1d8+10)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 24, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +12; CMD 24 (28 vs. trip)
Feats Combat Reflexes, Diehard, Endurance, Run
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Seek, Track
Skills Acrobatics +0 (+4 to jump with a running start, +8 to jump), Perception +10; Racial Modifiers +4 to survival when tracking by scent
SQ attack any target, combat riding, devotion, seek, track
Other Gear chain shirt
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Special Abilities
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+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Attack Any Target [Trick] The animal will attack any creature on command.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) No damage on successful reflex save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.