Plants vs. Zombies: A New Lawn/Plants

Plants are living organisms that belong to the Plantae kingdom. They obtain most of their energy from sunlight in a process called photosynthesis. However, not all plants absorb energy via photosynthesis. They are the protagonists of Plants vs. Zombies: A New Lawn and the player's main defense against the undead assailants.
Each plant is represented on a block of soil that represents it world.
==Tutorial Temple==
<tabber>
|-|Main Path=
 	Sun Cost: 100 	Sun Cost: 100 	Sun Cost: 100 	Recharge: 5 sec 	Recharge: 5 sec 	Damage: 	Shot Detail: 	Attack Cooldown
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Start of the game 	20DPS 	Straight 	Attack Cooldown
 	Shoots peas at zombies. 	Placement 	Time 	Elemental 	Unlocked: 
Start of the game 	Health: 	Range: 	1.4s
 	Shoots peas at zombies. 	Basic 	None 	Organic 	Unlocked: 
Start of the game 	300 	Lane 	1.4s
Plant Food Effect: 	Rush: 	Pod Gatling:
Fires a burst of 40 peas. 	Pod Gatling:
Fires a burst of 40 peas. 	Pod Gatling:
Fires a burst of 40 peas. 	Linger: 	Two For Three:
Fires 2 peas every 3 shots. 	Two For Three:
Fires 2 peas every 3 shots. 	Two For Three:
Fires 2 peas every 3 shots.
Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.	Still shooting zombies after 11 years. That's some serious dedication if you ask me.
 	Sun Cost: 50 	Sun Cost: 50 	Sun Cost: 50 	Recharge: 5 sec 	Recharge: 5 sec 	Sun Production: 	Sleepy Effect: 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Day 1: A New Dawn 	25 sun every 25s 	Sleepy Effect: 	
 	Produces additional sun for you. 	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Day 1: A New Dawn 	Health: 	Instead, produce 15 sun every 35s. 	
 	Produces additional sun for you. 	Basic 	Sleepy 	Organic, Photonic 	Unlocked: 
Tutorial Temple - Day 1: A New Dawn 	300 	Instead, produce 15 sun every 35s. 	
Plant Food Effect: 	Rush: 	Sunny Day:
Produces a burst of 100 sun. 	Sunny Day:
Produces a burst of 100 sun. 	Sunny Day:
Produces a burst of 100 sun. 	Linger: 	Shinier Sun:
Produces an additional 10 sun. 	Shinier Sun:
Produces an additional 10 sun. 	
Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.	Sunflower's "Zombie On Your Lawn" thing never dies. Especially since you'll be on many, many new lawns.
 	Sun Cost: 50 	Sun Cost: 50 	Sun Cost: 50 	Recharge: 20 sec 	Recharge: 20 sec 	Health: 	 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Day 2: Bright Start 	Health: 	 	
 	Blocks off zombies. 	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Day 2: Bright Start 	4000 	 	
 	Blocks off zombies. 	Basic 	None 	Organic 	Unlocked: 
Tutorial Temple - Day 2: Bright Start 	4000 	 	
Plant Food Effect: 	Rush: 	Rejuve-nut-ion
Heals to max and knocks zombies back by 1 tile. 	Rejuve-nut-ion
Heals to max and knocks zombies back by 1 tile. 	Linger: 	Extra Shell
Gains a layer of armor that absorbs 1000DPS. 	Extra Shell
Gains a layer of armor that absorbs 1000DPS. 	 	
Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.	Tough shell? Check. Tough spirit? Check. Tough luck? I don't know about this one.
 	Sun Cost: 25 	Sun Cost: 25 	Sun Cost: 25 	Recharge: 20 sec 	Recharge: 20 sec 	Damage: 	Arming Time: 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Day 3: Block 'em 	1300DPS 	11s 	
 	Takes time to arm, and detonates on contact. 	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Day 3: Block 'em 	Health: 	Range 	
 	Takes time to arm, and detonates on contact. 	Basic 	None 	Explosive, Geologic 	Unlocked: 
Tutorial Temple - Day 3: Block 'em 	300 	Tile 	
Plant Food Effect: 	Rush: 	Minefield:
Instantly arms and makes copies in rows above and below it. Clones do half damage. 	Minefield:
Instantly arms and makes copies in rows above and below it. Clones do half damage. 	Linger: 	Hothead:
Increases damage and gains splash damage in a 3x3 area, dealing 200DPS. 	Hothead:
Increases damage and gains splash damage in a 3x3 area, dealing 200DPS. 	Hothead:
Increases damage and gains splash damage in a 3x3 area, dealing 200DPS. 	
Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.	Why does Potato Mine hide in his hole? Social anxiety? Invtrovertedness? No, he just likes soil down there.
 	Sun Cost: 100 	Sun Cost: 100 	Sun Cost: 100 	Recharge: 5 sec 	Recharge: 5 sec 	Damage: 	Shot Detail: 	Attack Cooldown:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Day 4: Tater Tutoring 	40DPS 	Lobbed 	Attack Cooldown:
 	Lobs cabbages that can go over obstacles. 	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Day 4: Tater Tutoring 	Health: 	Range: 	2.9s
 	Lobs cabbages that can go over obstacles. 	Basic 	None 	Organic 	Unlocked: 
Tutorial Temple - Day 4: Tater Tutoring 	300 	Lane 	2.9s
Plant Food Effect: 	Rush: 	Cab-barrage:
Launches a big cabbage at the 5 zombies closest to home, dealing 300DPS.	Cab-barrage:
Launches a big cabbage at the 5 zombies closest to home, dealing 300DPS.	Linger: 	Extra Leafy:
Gains 400 extra health and deals splash damage in a 1x3 area, dealing 10DPS.	Extra Leafy:
Gains 400 extra health and deals splash damage in a 1x3 area, dealing 10DPS.	Extra Leafy:
Gains 400 extra health and deals splash damage in a 1x3 area, dealing 10DPS.	Extra Leafy:
Gains 400 extra health and deals splash damage in a 1x3 area, dealing 10DPS.
He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.	He is famous for his catchline: "Heads Up!" It gets obnoxious after a while.
|-|Secondary=
 	Sun Cost: 150 	Sun Cost: 150 	Sun Cost: 150 	Recharge: 40 sec 	Recharge: 40 sec 	Damage: 	Range: 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Path I-1: Secret Lessons 	1800DPS 	Range: 	
 	Explodes, dealing heavy damage to zombies in an area 	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Path I-1: Secret Lessons 	Usage: 	3x3 	
 	Explodes, dealing heavy damage to zombies in an area 	Basic 	None 	Explosive 	Unlocked: 
Tutorial Temple - Path I-1: Secret Lessons 	Instant 	3x3 	
"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.	"Kaboom! Fizz! Bwoom! Sssshblamm!" yells Cherry Bomb. They're definitely trying their best.
</tabber>
==Faulty Farms==
<tabber>
|-|Main Path=
 	Sun Cost: 175 	Sun Cost: 175 	Sun Cost: 175 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Stun Time
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Day 1: Adventure Start! 	20DPS (kernel), 80DPS (butter) 	Lobbed 	2s
 	Lobs kernels and stunning butter every 4th shot. 	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Day 1: Adventure Start! 	Health: 	Range: 	Attack Cooldown:
 	Lobs kernels and stunning butter every 4th shot. 	Basic 	None 	Organic 	Unlocked:
Faulty Farm - Day 1: Adventure Start! 	300 	Lane 	1.9s
Plant Food Effect: 	Rush: 	Butter Barrage:
Launches butter at the 10 closest zombies to your home.	Butter Barrage:
Launches butter at the 10 closest zombies to your home.	Butter Barrage:
Launches butter at the 10 closest zombies to your home.	Linger: 	Hot Shot:
Throws popcorns that do 20 more DPS and deal Thermal+ damage.	Hot Shot:
Throws popcorns that do 20 more DPS and deal Thermal+ damage.	Hot Shot:
Throws popcorns that do 20 more DPS and deal Thermal+ damage.
He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.	He's here to ruin your hats and clothes! And your low-fat diet as well.
 	Sun Cost: 150 	Sun Cost: 150 	Sun Cost: 150 	Recharge: 5 sec 	Recharge: 5 sec 	Damage: 	Shot Detail: 	Stun Time
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Day 4: Automatic Arsenal 	20DPS 	Straight 	Stun Time
 	Rapidly punches zombies in front and behind it. 	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Day 4: Automatic Arsenal 	Health: 	Range: 	0.3s
 	Rapidly punches zombies in front and behind it. 	Basic 	None 	Organic 	Unlocked:
Faulty Farm - Day 4: Automatic Arsenal 	500 	1.5 tiles (front and back) 	0.3s
Plant Food Effect: 	Rush: 	Multi-directional Mash:
Throws out heavy punches in the 8 tiles around it, dealing 300DPS to each tile. 	Multi-directional Mash:
Throws out heavy punches in the 8 tiles around it, dealing 300DPS to each tile. 	Multi-directional Mash:
Throws out heavy punches in the 8 tiles around it, dealing 300DPS to each tile. 	Linger: 	Brawny Basher:
Throws out a heavy punch every 10th shot, dealing 30 more DPS and stunning the hit zombie for 1s. 	Brawny Basher:
Throws out a heavy punch every 10th shot, dealing 30 more DPS and stunning the hit zombie for 1s. 	Brawny Basher:
Throws out a heavy punch every 10th shot, dealing 30 more DPS and stunning the hit zombie for 1s.
Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.	Some plants say that Bonk Choy got a broken tooth with a fight with a zombie. Other say that he got it from brawling at a young age. But really, he fell down the stairs.
 	Sun Cost: 25 	Sun Cost: 25 	Sun Cost: 25 	Recharge: 10 sec 	Recharge: 10 sec 	Knockback Distance: 	Cooldown: 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Day 6: Whack 'em! 	3 tiles 	Cooldown: 	
 	Knocks zombies that get too close to it back, but has to recharge another bounce.	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Day 6: Whack 'em! 	Health: 	20s 	
 	Knocks zombies that get too close to it back, but has to recharge another bounce.	Basic 	None 	Forceful 	Unlocked:
Faulty Farm - Day 6: Whack 'em! 	300 	20s 	
Plant Food Effect: 	Rush: 	Spring Slam:
Bounces all zombies back by 1.5 tiles. 	Spring Slam:
Bounces all zombies back by 1.5 tiles. 	Spring Slam:
Bounces all zombies back by 1.5 tiles. 	Linger: 	Compressed Coils:
Increases knockback distance to 4 tiles and decreases its bounce cooldown to 15s.	Compressed Coils:
Increases knockback distance to 4 tiles and decreases its bounce cooldown to 15s.	
He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs. 	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.	He doesn't like the concept of tightening his springs.
 	Sun Cost: 225 	Sun Cost: 225 	Sun Cost: 225 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Attack Cooldown:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Day 10: Barnyard Brawl 	20DPS x2 	Straight 	Attack Cooldown:
 	Shoots 2 peas at once. 	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Day 10: Barnyard Brawl 	Health: 	Range: 	1.4s
 	Shoots 2 peas at once. 	Basic 	None 	Organic 	Unlocked:
Faulty Farm - Day 10: Barnyard Brawl 	300 	Lane 	1.4s
Plant Food Effect: 	Rush: 	Pod Gatling Mk II:
Shoots 60 peas and a big pea that deals 100DPS. 	Pod Gatling Mk II:
Shoots 60 peas and a big pea that deals 100DPS. 	Pod Gatling Mk II:
Shoots 60 peas and a big pea that deals 100DPS. 	Linger: 	Burst Blitz:
If Repeater damages the same zombie for 7.5s, it's attack cooldown will decrease by 33% until the zombie is defeated. 	Burst Blitz:
If Repeater damages the same zombie for 7.5s, it's attack cooldown will decrease by 33% until the zombie is defeated. 	Burst Blitz:
If Repeater damages the same zombie for 7.5s, it's attack cooldown will decrease by 33% until the zombie is defeated.
He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.	He's basically double the Peashooter. Double the peas, almost double the cost, even double the recharge! And you can't forget the eyebrows to double the coolness.
 	Sun Cost: 100 	Sun Cost: 100 	Sun Cost: 100 	Recharge: 40 sec 	Recharge: 40 sec 	Health: 	 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Faulty Farm - Day 13: Fatal Attraction 	3000 	 	
 	Attracts zombies from adjacent lanes. 	Placement 	Time 	Elemental 	Unlocked: 
Faulty Farm - Day 13: Fatal Attraction 	Attraction Range: 	 	
 	Attracts zombies from adjacent lanes. 	Basic 	None 	Organic 	Unlocked: 
Faulty Farm - Day 13: Fatal Attraction 	2x3 (in front) 	 	
Plant Food Effect: 	Rush: 	So Sweet!:
Heals to full and attracts all zombies in a 3x5 for 4s. 	So Sweet!:
Heals to full and attracts all zombies in a 3x5 for 4s. 	Linger: 	Sugarcoated:
Takes 20% less damage from all sources. 	Sugarcoated:
Takes 20% less damage from all sources. 	 	
"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"	"Artificial sweeteners? Those are wacky," Sweet Potato says. "You just have to be a nice person to be sweet and everyone will come to you. See, there they come now!"
|-|Secondary=
Pea Patch 	Sun Cost: 125 	Sun Cost: 125 	Sun Cost: 125 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Attack Cooldown
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Faulty Farm - Path II-3: Patching Up 	15DPS 	Straight 	1.4s
 	Can be planted on a plant to assist them by firing light damaging peas, or can be planted on a Pure Organic plant to boost their DPS.	Placement 	Time 	Elemental 	Unlocked: 
Faulty Farm - Path II-3: Patching Up 	Health: 	Range: 	Damage Boost:
 	Can be planted on a plant to assist them by firing light damaging peas, or can be planted on a Pure Organic plant to boost their DPS.	Vine 	None 	Organic 	Unlocked: 
Faulty Farm - Path II-3: Patching Up 	200 	Lane 	+30%
Plant Food Effect: 	Rush: 	ACPea Unloader:
Fires 5 big peas, each dealing 50DPS and can pierce 3 zombies. 	ACPea Unloader:
Fires 5 big peas, each dealing 50DPS and can pierce 3 zombies. 	ACPea Unloader:
Fires 5 big peas, each dealing 50DPS and can pierce 3 zombies. 	Linger: 	Fertilized:
Gets +10DPS and boost now increases to 50%. 	Fertilized:
Gets +10DPS and boost now increases to 50%. 	Fertilized:
Gets +10DPS and boost now increases to 50%.
Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him. 	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.	Everyone asks why Pea Patch is such a supportive guy. No one asks why there is soil inside of him.
 	Sun Cost: 75 	Sun Cost: 75 	Sun Cost: 75 	Recharge: 25 sec 	Recharge: 25 sec 	Damage: 	Range: 	
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Faulty Farm - Path III-3: Bonus Crop 	1800DPS 	Range: 	
 	Squashes a small area of zombies in front of it. 	Placement 	Time 	Elemental 	Unlocked: 
Faulty Farm - Path III-3: Bonus Crop 	Usage: 	Tile 	
 	Squashes a small area of zombies in front of it. 	Basic 	None 	Organic, Forceful 	Unlocked: 
Faulty Farm - Path III-3: Bonus Crop 	Single 	Tile 	
Plant Food Effect: 	Rush: 	Seismic Smash:
Jumps up high, and crushes the ground, dealing 1400DPS to all zombies that are in its tile, and 100DPS to all zombies in its lane.	Seismic Smash:
Jumps up high, and crushes the ground, dealing 1400DPS to all zombies that are in its tile, and 100DPS to all zombies in its lane.	Seismic Smash:
Jumps up high, and crushes the ground, dealing 1400DPS to all zombies that are in its tile, and 100DPS to all zombies in its lane.	Linger: 	Extra Force:
Squash gains 200 extra DPS and splash damage, covering a small plus, dealing 750DPS. 	Extra Force:
Squash gains 200 extra DPS and splash damage, covering a small plus, dealing 750DPS. 	Extra Force:
Squash gains 200 extra DPS and splash damage, covering a small plus, dealing 750DPS.
He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.	He's an expert at staring contests. Though you were good? Now your #1 place is gone becuse of this guy. Don't try him.
Salad Greens 	Sun Cost: 225 	Sun Cost: 225 	Sun Cost: 225 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Attack Cooldown:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Faulty Farm - Path IV-3: Leafy Rain 	50DPS (direct), 10DPS (splash) 	Lobbed 	Attack Cooldown:
 	Throws out luscious lettuce that deals small splash damage. Can be tapped to switch to Form II. 	Placement 	Time 	Elemental 	Unlocked: 
Faulty Farm - Path IV-3: Leafy Rain 	Health: 	Range: 	2.7s
 	Throws out luscious lettuce that deals small splash damage. Can be tapped to switch to Form II. 	Basic 	None 	Organic 	Unlocked: 
Faulty Farm - Path IV-3: Leafy Rain 	300 	Lane 	2.7s
Plant Food Effect: 	Rush: 	Salad Tossin':
Tosses this form's projectile at the 15 closest zombies to your house. 	Salad Tossin':
Tosses this form's projectile at the 15 closest zombies to your house. 	Linger: 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s.
"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.
Salad Greens 	Sun Cost: 225 	Sun Cost: 225 	Sun Cost: 225 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Stun Time
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	40DPS 	Lobbed 	0.5s
 	Throws slapping spinach that stuns zombies it hits. Can be tapped to switch to Form III. 	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	Health: 	Range: 	Attack Cooldown:
 	Throws slapping spinach that stuns zombies it hits. Can be tapped to switch to Form III. 	Basic 	None 	Organic 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	300 	Lane 	2.7s
Plant Food Effect: 	Rush: 	Salad Tossin':
Tosses this form's projectile at the 10 closest zombies to your house. 	Salad Tossin':
Tosses this form's projectile at the 10 closest zombies to your house. 	Linger: 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s.
"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.
Salad Greens 	Sun Cost: 225 	Sun Cost: 225 	Sun Cost: 225 	Recharge: 10 sec 	Recharge: 10 sec 	Damage: 	Shot Detail: 	Prioritization:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	100DPS 	Lobbed 	Weakest
 	Fires explosive roquttes that target the weakest zombie. Can be tapped to switch to Form I. 	Placement 	Time 	Elemental 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	Health: 	Range: 	Attack Cooldown::
 	Fires explosive roquttes that target the weakest zombie. Can be tapped to switch to Form I. 	Basic 	None 	Organic, Explosive 	Unlocked:
Faulty Farm - Path IV-3: Leafy Rain 	300 	Lane 	3.6s
Plant Food Effect: 	Rush: 	Salad Tossin':
Tosses this form's projectile at the 7 closest zombies to your house. 	Salad Tossin':
Tosses this form's projectile at the 7 closest zombies to your house. 	Linger: 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s. 	Dressed in Ranch:
Each projectile slows the hit zombie by 20% for 4s.
"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.	"I'm not a knockoff Cabbage-pult!" Salad Greens yells. "I'm in a bowl and he's not, what's so similar about us?" He forgets that some plants can't see glass.
</tabber>
==Midnight Meadow==
<tabber>Main Path=
 	Sun Cost: 0 	Sun Cost: 0	Sun Cost: 0	Recharge: 7.5 sec	Recharge: 7.5 sec	Damage:	Shot Detail:	Attack Cooldown	Tired Effect
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Night 1: Lights Out	20DPS 	Straight 	1.4s 	Tired Effect
 	Shoots short ranged spores at zombies, but has a limited lifespan.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Night 1: Lights Out	Health:	Range: 	Lifespan: 	Lasts for half as long and only deals 10DPS.
 	Shoots short ranged spores at zombies, but has a limited lifespan.	Basic 	Tired 	Organic 	Unlocked: 
Midnight Meadow - Night 1: Lights Out	100 	1x3 	60s 	Lasts for half as long and only deals 10DPS.
Plant Food Effect:	Rush: 	Spore Scatter:
Fires a wave of 30 spores at once, each spread from the other one by 1.5°. Also refreshes this plant's timer.	Spore Scatter:
Fires a wave of 30 spores at once, each spread from the other one by 1.5°. Also refreshes this plant's timer.	Spore Scatter:
Fires a wave of 30 spores at once, each spread from the other one by 1.5°. Also refreshes this plant's timer.	Linger: 	Mush Room:
Puff-shroom no longer decays and can have 4 other puff-shrooms planted on it's tile.	Mush Room:
Puff-shroom no longer decays and can have 4 other puff-shrooms planted on it's tile.	Mush Room:
Puff-shroom no longer decays and can have 4 other puff-shrooms planted on it's tile.	Mush Room:
Puff-shroom no longer decays and can have 4 other puff-shrooms planted on it's tile.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
 	Sun Cost: 25 	Sun Cost: 25	Sun Cost: 25	Recharge: 5 sec 	Recharge: 5 sec	Sun Production: 	Growth Time:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Night 2: Small Shrooms	15/25*/50** sun every 20s	120s (per stage)
 	Produces small suns at first, but grows and produces more over time.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Night 2: Small Shrooms	Health: 	Tired Effect:
 	Produces small suns at first, but grows and produces more over time.	Basic 	Tired 	Organic, Photonic	Unlocked: 
Midnight Meadow - Night 2: Small Shrooms	300 	Instead, produce 5/10*/15** sun every 30s.
Plant Food Effect:	Rush: 	Growth Spurt:
Grows by 1 stage and produces 75*/125**	Growth Spurt:
Grows by 1 stage and produces 75*/125**	Growth Spurt:
Grows by 1 stage and produces 75*/125**	Linger: 	Bigger, Better:
Grows 17% faster and produces 5 more sun.	Bigger, Better:
Grows 17% faster and produces 5 more sun.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
* indicates stage 2** indicates stage 3
 	Sun Cost: 150 	Sun Cost: 150	Sun Cost: 150	Recharge: 30 sec	Recharge: 30 sec	Damage:	Shot Detail:	Attack Cooldown
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Night 6: Overgrowth	40DPS 	Straight 	2s
 	Blasts medium-ranged fumes that pierce zombies.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Night 6: Overgrowth	Health:	Range: 	Tired Effect
 	Blasts medium-ranged fumes that pierce zombies.	Basic 	Tired 	Organic, Toxic 	Unlocked: 
Midnight Meadow - Night 6: Overgrowth	300 	1x4 	Instead, deal only 20DPS with a 1x2 range.
Plant Food Effect:	Rush: 	Daze Haze:
Blasts a fume that damages all zombies in front of it for 100DPS and stuns them for 4s.	Daze Haze:
Blasts a fume that damages all zombies in front of it for 100DPS and stuns them for 4s.	Daze Haze:
Blasts a fume that damages all zombies in front of it for 100DPS and stuns them for 4s.	Linger: 	Extra Exhaust:
Do 10% more damage for each zombie hit by this plant. (stacks up to 5 times)	Extra Exhaust:
Do 10% more damage for each zombie hit by this plant. (stacks up to 5 times)	Extra Exhaust:
Do 10% more damage for each zombie hit by this plant. (stacks up to 5 times)
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
 	Sun Cost: 100 	Sun Cost: 100	Sun Cost: 100	Recharge: 25 sec 	Recharge: 25 sec	Destroy Time:	Range:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Night 10: Midnight Fight	15s 	5x5
 	Steals metal objects from zombies and breaks them down.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Night 10: Midnight Fight	Health: 	Tired Effect:
 	Steals metal objects from zombies and breaks them down.	Basic 	Tired 	Organic, Metallic	Unlocked: 
Midnight Meadow - Night 10: Midnight Fight	300 	Range decreases to 3x3 and destroy time is doubled.
Plant Food Effect:	Rush: 	Electromagnetism:
Attracts the 5 least damaged metal objects on the lawn and fires a bolt that does damage equal to how much metal it stole. (20DPS for each object)	Electromagnetism:
Attracts the 5 least damaged metal objects on the lawn and fires a bolt that does damage equal to how much metal it stole. (20DPS for each object)	Electromagnetism:
Attracts the 5 least damaged metal objects on the lawn and fires a bolt that does damage equal to how much metal it stole. (20DPS for each object)	Linger: 	Very Attractive:
Magnet-shroom's range increased to 5x9.	Very Attractive:
Magnet-shroom's range increased to 5x9.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
 	Sun Cost: 300 	Sun Cost: 300	Sun Cost: 300	Recharge: 60 sec	Recharge: 60 sec	Damage:	Attack Cooldown:	Tired Effect:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Night 12: Ain't Mush Room	40DPS 	0.7s 	Tired Effect:
 	Fires heavy piercing fumes in tiles around.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Night 12: Ain't Mush Room	Health:	Range: 	Instead, attack every 2.8s.
 	Fires heavy piercing fumes in tiles around.	Basic 	Tired 	Organic, Toxic 	Unlocked: 
Midnight Meadow - Night 12: Ain't Mush Room	300 	3x3 	Instead, attack every 2.8s.
Plant Food Effect:	Rush: 	Pressure Release:
Deal 200DPS in a 5x5 area and poison zombies in the inner 3x3 area, dealing 20DPS every second, for 5 seconds, ignoring armor.	Pressure Release:
Deal 200DPS in a 5x5 area and poison zombies in the inner 3x3 area, dealing 20DPS every second, for 5 seconds, ignoring armor.	Pressure Release:
Deal 200DPS in a 5x5 area and poison zombies in the inner 3x3 area, dealing 20DPS every second, for 5 seconds, ignoring armor.	Linger: 	Gas Passer:
This does an extra 15DPS to tiles directly above, below, left, and right to it.	Gas Passer:
This does an extra 15DPS to tiles directly above, below, left, and right to it.	Gas Passer:
This does an extra 15DPS to tiles directly above, below, left, and right to it.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
|-|Secondary=
 	Sun Cost: 25 	Sun Cost: 25	Sun Cost: 25	Recharge: 5 sec	Recharge: 5 sec	Damage:	Shot Detail:	Attack Cooldown	Tired Effect
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Path V-3: Tick Tock	15DPS 	Straight 	1.4s 	Tired Effect
 	Shoots at zombies, but hides if zombies are close	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Path V-3: Tick Tock	Health:	Range: 	Hiding Range: 	Deals 5DPS and hiding range increases to 5x5
 	Shoots at zombies, but hides if zombies are close	Basic 	Tired 	Organic 	Unlocked: 
Midnight Meadow - Path V-3: Tick Tock	300 	Lane 	3x3 	Deals 5DPS and hiding range increases to 5x5
Plant Food Effect:	Rush: 	Panic Attack:
Fires 4 very damaging spores that lose damage depending on the distance travelled. (starts at 250DPS, loses 10DPS for each tile travelled)	Panic Attack:
Fires 4 very damaging spores that lose damage depending on the distance travelled. (starts at 250DPS, loses 10DPS for each tile travelled)	Panic Attack:
Fires 4 very damaging spores that lose damage depending on the distance travelled. (starts at 250DPS, loses 10DPS for each tile travelled)	Linger: 	Fight not Flight:
If a zombie is 3 or less tiles in front this plant, this attacks 30% faster.	Fight not Flight:
If a zombie is 3 or less tiles in front this plant, this attacks 30% faster.	Fight not Flight:
If a zombie is 3 or less tiles in front this plant, this attacks 30% faster.	Fight not Flight:
If a zombie is 3 or less tiles in front this plant, this attacks 30% faster.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
 	Sun Cost: 175 	Sun Cost: 175	Sun Cost: 175	Recharge: 5 sec	Recharge: 5 sec	Damage:	Shot Detail:	Attack Cooldown 	Tired Effect
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Midnight Meadow - Path VI-3: Mushroom Multiplier	35DPS 	Straight 	2.9s 	Tired Effect
 	Launches spores that "spore" a zombie causing the zombie to make a Puff-shroom when defeated.	Placement 	Time 	Elemental 	Unlocked: 
Midnight Meadow - Path VI-3: Mushroom Multiplier	Health:	Range: 	Special: 	Deals 15DPS and always makes a Tired Puff-shroom.
 	Launches spores that "spore" a zombie causing the zombie to make a Puff-shroom when defeated.	Basic 	Tired 	Organic, Toxic 	Unlocked: 
Midnight Meadow - Path VI-3: Mushroom Multiplier	300 	Lane 	"Spored" zombies make a Spore-shroom when defeated by one.	Deals 15DPS and always makes a Tired Puff-shroom.
Plant Food Effect:	Rush: 	All Out Infection:
Spores all zombies for 5 seconds.	All Out Infection:
Spores all zombies for 5 seconds.	All Out Infection:
Spores all zombies for 5 seconds.	Linger: 	Spread the Spores:
Deals +10DPS and mushrooms this makes are also under the effect of Linger PF.	Spread the Spores:
Deals +10DPS and mushrooms this makes are also under the effect of Linger PF.	Spread the Spores:
Deals +10DPS and mushrooms this makes are also under the effect of Linger PF.	Spread the Spores:
Deals +10DPS and mushrooms this makes are also under the effect of Linger PF.
TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
 	Sun Cost: 25 	Sun Cost: 25	Sun Cost: 25	Recharge: 25 sec	Recharge: 25 sec	Speed Increase:	Buff Duration:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
Tutorial Temple - Path VII-3: Hyper Active	+100% 	10s
 	Can be planted on a plant to remove Sleepy/Tired debuffs from it. Increases it's speed if it has none.	Placement 	Time 	Elemental 	Unlocked: 
Tutorial Temple - Path VII-3: Hyper Active	Usage: 	Range:
 	Can be planted on a plant to remove Sleepy/Tired debuffs from it. Increases it's speed if it has none.	Vine 	None 	Organic 	Unlocked: 
Tutorial Temple - Path VII-3: Hyper Active	Instant 	Tile
TBA	TBA 	TBA 	TBA 	TBA 	TBA 	TBA 	TBA
</tabber>
==???==
Mu-star Greens 	Sun Cost: 150 	Sun Cost: 150 	Sun Cost: 150 	Recharge: 30 sec 	Recharge: 30 sec 	Damage: 	Range: 	Attack Cooldown
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
??? 	250DPS 	Range: 	Attack Cooldown
 	Fires a beam at the toughest zombie on the board and takes a while to recharge. Can be sped up if sun producers are near it. 	Placement 	Time 	Elemental 	Unlocked: 
??? 	Health: 	Board 	20s
 	Fires a beam at the toughest zombie on the board and takes a while to recharge. Can be sped up if sun producers are near it. 	Basic 	None 	Organic, Photonic 	Unlocked: 
??? 	300 	Board 	20s
Plant Food Effect: 	Rush: 	Stellar Reignition:
Instantly refreshes a new attack and adds +100 DPS to it. 	Stellar Reignition:
Instantly refreshes a new attack and adds +100 DPS to it. 	Stellar Reignition:
Instantly refreshes a new attack and adds +100 DPS to it. 	Linger: 	Energy Conservative
Permanently gains a +50 DPS boost and allows sun producers around it to produce 5 sun. 	Energy Conservative
Permanently gains a +50 DPS boost and allows sun producers around it to produce 5 sun. 	Energy Conservative
Permanently gains a +50 DPS boost and allows sun producers around it to produce 5 sun.
"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."	"What's the differnce between astronomy and astrology?" Mu-star Greens asks. "The difference is that one has an 'l' and a 'g', and the other doesn't."
Crocosmica 	Sun Cost: 350 	Sun Cost: 350 	Sun Cost: 350 	Recharge: 35 sec 	Recharge: 35 sec 	Damage: 	Shot Detail: 	Attack Cooldown:
 	Ability: 	Properties 	Properties 	Properties 	Unlocked: 
??? 	100DPS 	Straight 	2.8s
 	Fires high energy blasts that cause the attacked zombie to implode when defeated, causing it to deal a percentage of the finishing blow's damage to nearby zombies. 	Placement 	Time 	Elemental 	Unlocked: 
??? 	Health: 	Range: 	Explosion Area:
 	Fires high energy blasts that cause the attacked zombie to implode when defeated, causing it to deal a percentage of the finishing blow's damage to nearby zombies. 	Basic 	None 	Organic, Photonic 	Unlocked: 
??? 	300 	Lane 	3x3
Plant Food Effect: 	Rush: 	Pulsar Pummel:
Applies the "star" effect upon all zombies in its lane, and then does 200 damage to all of them. 	Pulsar Pummel:
Applies the "star" effect upon all zombies in its lane, and then does 200 damage to all of them. 	Pulsar Pummel:
Applies the "star" effect upon all zombies in its lane, and then does 200 damage to all of them. 	Linger: 	Supernova:
Increases its explosion damage percentage from 50% to 75%. This new effect cannot be overwritten by other non-Linger PF'd Crocosmicas. 	Supernova:
Increases its explosion damage percentage from 50% to 75%. This new effect cannot be overwritten by other non-Linger PF'd Crocosmicas. 	Supernova:
Increases its explosion damage percentage from 50% to 75%. This new effect cannot be overwritten by other non-Linger PF'd Crocosmicas.
Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.	Seeds made from a collapsing star, Crocosmica is a extraterrestrial wonder. However, she's still waiting for her meteor demolitionist job application to be approved.
Category:Plant List
Category:PvZ:ANL content
Category:Uncleared page