Gear/MG Array Light (C)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_MachineGun_Light_Array_Clan
Manufacturer: Sperry Browning
Machine Gun Arrays are multiple Machine Guns linked together to fire simultaneously, this consists of 4 Light Machine Guns. Clan Versions are less likely to Jam at higher fire rates.
Uses LMG Ammo. Left Click on Ammocount/Damage value during battle to switch firing mode 
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
1 	5 	42500	All 	All
* Machine guns can be set to fire between 1 and 6 shots but have recoil and can jam.
* 1 Evasion pips ignored by this weapon.
* +1 accuracy with this weapon.
* Expends 4 ammunition per shot.
* +400% critical hit chance with this weapon
* Weapon damage varies between +/-1 
* +10 Accuracy against Battle Armor & Protomech units.
* +200% damage against Battle Armor & Protomech units.
* This weapon has a recoil of +1 per shot above 3.
* Weapon has a 10% jam chance per shot above 3.
=Weapon Stats=
Category: Ballistic
Type: MachineGun
SubType: MachineGun
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	x1 	LMG 	4 	0 	0.4 	1 	1 	8 	0 	-2 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
 	x2 	LMG 	4 	0 	0.4 	2 	1 	8.5 	0 	-1 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
✔	x3 	LMG 	4 	0 	0.4 	3 	1 	9 	0 	-1 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
 	x4 	LMG 	4 	0 	0.4 	4 	1 	9.5 	1 	-1 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
 	x5 	LMG 	4 	0 	0.4 	5 	1 	10 	2 	-1 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
 	x6 	LMG 	4 	0 	0.4 	6 	1 	10.5 	3 	-1 	1 	0.5 	0.1 	6 	0 	120 	150 	180 	300 	
=Used By Mechs=
Mechs 	Mechs	Mechs
ACH-E 	BKL-F	FM-K
HMC-IT	ROT-B	UCU-F4
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2