Badger Form (Priest Spell)

This spell transforms the priest into the form of a giant badger, with all the abilities and attacks thereof. No system shock roll is required.
When the change in form occurs, the priest's equipment, if any, melds into the new form (in par­ticularly challenging campaigns, the DM may allow protective devices, such as a ring of protec­tion, to continue operating effectively). The priest retains all mental abilities and granted powers, but cannot cast spells. Hit points and saving throws remain the same as well. The priest can return to normal form at any time, ending the spell prema­turely. When the badger form ends by the priest's will or the duration expires, the priest returns to his or her own form and heals 1d12 points of damage. The priest also returns to his or her own form when slain or when the effect is dispelled, but no damage is healed in these cases. A system shock check is not required when the caster transforms back to normal form, whether voluntarily or invol­untarily.
This spell is commonly used to help dig halfling burrows and to defend them against at­tackers.
The material components are the priest's holy symbol and a claw, tooth, or tuft of hair from a badger (normal or giant sized).
Notes: Granted by the halfling goddess Yondalla.
Giant Badger. AC 4; MV 6, Br 3; HD 3; hp as caster; #AT 3, THAC0 17; Drag 1d3/1d3/1d6; SZ M (4' long). See also MC Annual Vol. 2.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells