Resurrection

== Description==
Resurrection is a Resonance or "bell" that players can obtain, and is common to roll.
===Appearance===
A spinning white circle appears on the back of the player who used resonance. A white star appears on the target.
==Usage==
Passive: The Resurrection user can see allies' HP bars at all times. 
Pressing will cast the Resurrection Resonance on the player you have your cursor over. 
Activating resonance marks a living being, giving it a minor speed buff for the duration of the marker (5-8 seconds, depending on points). Can tag any player. (hold the button to forcefully cast on self, must already be activated.)
While players have a marker on them if they are knocked, they will be lifted into the air and restored to 40% of their health. This will cause the resonance to go on cooldown.
If not, then the star on the target will fade away and the Resonance has a chance to go on cooldown.
WARNING: Resurrection WILL NOT activate if you are auto gripped (ex. fall damage) unless you have the auto grip variant.
===Resonance Point usage===
When obtained, Resurrection will spend its points on the following stats:
*Resurrection type: Decides the type of resurrection that will be used.
**Teleportation: Resurrected targets are teleported to the player upon success.
**True Resurrect: Targets who are already knocked can be resurrected.
***Not mutually exclusive from Teleporting Resurrection.
**Autogrip Protection: Alongside improved range and duration, this variant allows resurrection against autogripping abilities from NPCs. (Tested)
*Range: The more points spent on this stat, the further the resurrection can be casted on a target.
*Duration: The more points spent on this stat, the longer the resurrection star lasts on the target.
Corrupted Resurrection has more points which means it has improved stats compared to normal resurrection.
==Gallery==
ResurrectionSelfGif.gif|Self Usage
File:Ressurection.png
File:Resurrectionbellgif.gif|Resurrection when it was a Legendary Resonance
== Trivia== 
* The health that players get after resurrection is a set value. This means that regardless of the player's health, they will always have 40% health at the end of resurrection.
** Because of this, resurrection is able to ignore anti-heal.
* The unfinished version of this bell used to be the third Legendary Resonance, displaying a gold visual upon bell obtainment, but doing nothing upon bell activation. The bell was eventually reworked and downgraded to a common resonance, and all previous resurrection bell users had their bells replaced by another random Legendary Resonance.
* If a player with a Resurrection star mark gets knocked by Resonance user, they will not be resurrected immediately and can still be executed.
*Very unreliable. At times, the bell may not activate immediately, which gives the enemies the opportunity to grip you. 
*As someone is being resurrected, they are immune to all damage.
*Casting this Resonance gives you hyper-armor. It won't cancel if you are hit, and you can cast it mid-stun.
*A very powerful corrupted resonance, as the damage downside of resurrection will proc on usage. If you were to die of damage due to the resonance or whilst active, you get a free 40% back.
* If the enemy defeated your ally with an active resurrection on them, the enemy does not gain any health and posture from defeating the ally.
* The second bell with a passive ability, the other being Jar of Souls.
==Navigation==
Category:Resonances