Running It On A Console

* See also Game_of_this_type_-_Difficulties
* See also Client
* See also Interfaces
Next Generation is needed ???
Saturation of Market (so there are enough Players with machines of the greater capacities)
Some big games NEVER came out on the PC (Red Dead Redemption - a real pisser...)
This kind of MMORPG is a ways off in time so what might the Consoles be like THEN ???
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Idea for Them thar Consoles to run this here complex/resource-demanding MMORPG : 
It is likely various consoles will lack a complete set of interfaces a PC would offer (and older ones computing power), and something like a Voice Command system (interface) might be an assistance for much of the fast order issuing operations which ordinary menu-selection methods would be too cumbersome for.    Taking voice input and feeding it thru the Internet connection to be heard and interpreted by a Server could be a workable system.   With bandwidths going up, phone quality sound data traffic is not overly heavy.  Ditto for Voice-to-Text which could serve as the 'bubble over players heads' method of viewing what Players say (and cutting down significantly the data traffic for all that 'voicifying' between Players -- I personally dislike the chat-box interface because of having to constantly look at it (away from the priimary screen) and it not being instantly clear who said what ...
* Delay issue - thru internet to server and result sent back to Client (particularly for Commands)
* Short sentence commands (3 words max) - most effective when 99%+ correct interpretation is required
* Session context - so a system can be customized to a Player (vocabulary training data for Commands partuicularly) and possible adjustments for free-speak  Voice-To-Text interpretation.
* Server computing power requirement - farmed off to separate Servers (something like 50MIPs required for competant translation processing.
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