Game Mechanics

A list of all the game mechanics in the game. 
===Crouching===
Self explanatory, reduces your brightness around your screen, he won't be able to see you as well than when you are standing up. (This is excluded in Survival, CHAIN will always know where you are whether standing up or crouching if you are the closest player to him, or if you are being chased by CHAIN. ) 
C to crouch (With keyboard), or press crouch button on mobile.
======Notes======
*Crouching increases stamina regeneration. (ONLY PRESENT IN LEGACY CHAPTER 1)
=== Stamina===
The stamina bar will only appear when you use your stamina by running. 
Slow to regain, Fast to lose. Conserve and you shall survive nearly all encounters.
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====== Notes ======
*Don't waste your stamina trying to get around the map quicker, use it only when running away from danger. Unless you know the area is safe.
*If you have no stamina while being chased, Accept your fate.
===Flashlight===
Self explanatory, Press F to equip the flashlight. Illuminates an area with a certain range.
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====== Notes======
*The entities do not care about light sources, you can shine your flashlight on them and nothing happens!
*The flashlight has unlimited power, it will never run out of battery.
===Night Vision Camera===
The Night-Vision Camera is a gamepass item. Upon left-clicking (Owning the gamepass), your character will raise a camera to their vision. Getting a filter on. When in this mode, press F to turn on/off the night-vision mode. Press left-click when holding to close it. Please refer to the Store page for more information.
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======Notes======
*Doesn’t have a battery system in Chapter 1 (LEGACY) and Chapter 1.
*Inspired by Outlast’s camera.
===Interaction===
Objects that can be interacted will display a white outline.
======Notes======
* Sometimes, objects may not be interactable after being interacted with. 
===Dodge===
Dodge is a new mechanic starting to be present with the latest releases of Chapters and Gamemodes. (NOT IN CHAPTER 1 LEGACY) Press Q to dodge an attack from CHAIN for a short period of time. Roughly 1 second. It needs at least 20% of your stamina bar in order to work. 
When getting hit in this stage (by an entity, not environmental) you will stun the attacker for a short period amount of time.
Recharges in around 5 seconds.
====== Notes ======
*When dodging, it pauses your stamina gain for the rest of the dodging period, but not stamina usage.
=== Healing players ===
You are able to heal other players when they're low on health with a Medkit 
====== Notes ======
*You cannot heal players when they are at full HP.
*This feature is currently only present in Survival.
*The Player you are trying to heal can move away to halt the healing progress.
=== Limping ===
When a player has 50 HP or less, either from being damaged by CHAIN or any other means, the player will start to limping around and appear to run slower, though speed isn't affected.
====== Notes ======
*You can use this to your advantage to see who is low on health and needs to be healed.
*This is a feature currently only present in Survival.
=== Dropping Items ===
Self explanatory. A player can drop items to others. Space on PC to drop items equipped.
Note: (Mobile players aren't able to drop items.) 
* This is a feature currently only present in Survival.
===Server Commands (WIP)===
Use !serverinfo to check server age, where the server is located, etc.
======Notes======
*This is a feature currently only present in Survival.