Roles

Roles are categories or groups that certain battlers fall under based on their strength and weaknesses. For example, a cheap and weak battler such as would fall under the role of being a Meatshield due to the fact that it can barely defend for itself and is meant to be used while the player gains cash. 
Some battlers may fall under more than one Role due to their wide array of skills and weaknesses. 
==Meatshield==
Meatshield Battlers are defined by their ability to be spammed and generally the lack of survivability on their own. They are meant to be killed easilly and absorb damage while also being expendable.
Battlers that are Meatshields include:
* as they are the first battler the player unlocks and are weak but spammable
* as they are also weak and spammable but are more expensive
* shares the same qualities as the two battlers mentioned above
* with his immunity to every status effect, but too weak to be considered a Generalist
==Generalist==
Generalist Battlers don't necessarily serve a role and are the jack of all trades, either being too generic to fall under any categories or having all around good stats. These battlers are the grey area of Roles and don't have a specific niche.
Battlers that are Generalists include:
* as it is too weak to be considered a strong ranged unit and too tanky to be considered anything else
* as it deals high enough damage to not be considered a Meatshield but nothing else
* as it deals moderate amounts of damage but is too close ranged to be considered a Backliner
* as he is decently tanky however still too weak to actually be considered a Tank.
==Staller==
Staller Battlers are different than Meatshields in the sense that they are designed to hold off the enemy as long as possible instead of simply dying, they have unique gimmicks instead of simply walking to the enemy and attacking blindly.
Battlers that are Stallers include:
* as it doesn't attack and instead absorbs damage from enemies and heals
* as it jumps upwards, both avoiding attacks and giving it I-Frames
* as it doesn't attack or buff friendly units, instead it turns into a statue with 90% damage resistance
* as it can stall enemies for a decent amount of time
==Support==
Support Battlers generally deal very low amounts of damage and their purpose is to assist friendly battlers by either debuffing enemies or helping allies. This can range from slowness to healing to stunning.
Battlers that are Support include:
* as it temporarily stuns enemies in place when attacking
* as it heals allies that are low on health
* as it knocks back most enemies
* can also be considered support since its attacks stun and it can greatly boost allies with its overclock ability
==Tank==
Tank Battlers have a high amount of health and/or armor and can take a lot of damage, they are generally very expensive but the most self sustainable. Most, if not all Tanks have innate area damage in their attacks. These battlers can also be divided into mini-tanks if they have the properties of Tanks but just have lower stats.
Battlers that are Tanks include:
* as he has lots of hp and deals good AOE
* as its armor provides good defense against weak attacks and deals shockwave attacks
* as it has a very high amount of armor and does very strong splash damage attacks
* as he can heal himself and has quite some armor and resistance
* as it has tons of health and upon death spawns a that never decays
==Rusher==
Rusher Battlers have very high walkspeed or very fast attack speed and are meant to quickly reach enemies and deal chip damage to them. Rusher Battlers generally require timing to use them efficiently.
Battlers that are Rushers include:
* as it has a fast walkspeed and quickly deals damage by headbutting
* as it has a very quick walkspeed and can quickly reach enemies
* as it has an equally fast walkspeed and can reach enemies quickly
* as he can easily decimate Meatshields and is also very fast
==Crowd Controller==
Crowd Control Battlers all have are damage and specialize in removing dense groups of enemies with attacks. Some of them should be used specifically to clear enemies behind bosses such as in which they have a large health pool.
Battlers that are Crowd Controllers include:
* as its staggered grenades can hit enemies far back where normal splash damage units can't reach
* as its tick-based fire damage can easily neutralize a group of enemy s
* as its high splash damage will kill most enemies in one or two attacks
* as it has area damage that also stuns enemies
==Backliner==
Backliner Battlers are defined by having a long range to attack enemies from and they stay in the back. The best example of this would be as it is the first Backliner you meet.
Battlers that are Backliners include:
* as its long range can easilly pick off enemies one by one
* as he will be in the backlines while also applying knockback to the enemies
* as it will stay away from the enemies while increasing its attack speed
* as he will stay in the backlines while also being a Backline Killer
==Summoner==
Summoner Battlers summon other NPC's to fight for them, usually taking up the NPC limit. They should generally be protected to maximize the passive NPC spawning and prevent death.
Battlers that are Summoners include:
* as he builds walls for allies to attack behind and blocks enemies
* as he summons s to scare off enemies
* as he summons s to fight enemies
* as he summons s to fight for him
==Nuker==
Nuker Battlers are defined by doing an extremely high amount of damage at the cost of attack speed or a greater risk such as dying after attacking.
Battlers that are Nukers include:
* as he has a 1/6 chance of dealing up to 384 damage, otherwise nothing, and the chance for the next shot slightly increases
* as he has a 1/6 chance of dealing up to 4,800 damage with the risk of killing itself
* as it will deal a very high amount of splash damage at the cost of it dying after exploding
* as he can deal insane damage very quickly while also dying very fast
* as it can do extremely high damage, but at the cost of it having friendly fire.
== Backline Killer ==
Backline Killers are defined by having the ability to hit enemy backliners and kill them to prevent from causing problems. These may include units with high AOE which allows them to hit many enemies at a long distance, or certain units which can manoeuvre projectiles or itself from a high distance which allow them to hit far. They are most useful when pushing against Tanks and Stallers that protect Backliners. Battlers that are Backline Killers are:
* as she has arrows that pierce through 3 enemies
* as his grenade being thrown far enough to hit backliners
* as his shockwaves can hit very far back
* as he can deal with backliners while sitting at the base
==Misc==
Misc Battlers are Battlers that don't really serve a purpose or are just confusing to play with.
Battlers that are Misc include: 
* as from a game perspective, it is just a cash drain with abysmal stats
* as it just heals and stays back, rendering it essentially useless and makes it a waste of cash
* as it waves over and over again towards the enemies, only to be used as a useless meatshield and an incredible waste of cash
== Matchups ==
Meatshields:
*Strong against single target Backliners and enough of them can kill a weak Staller
*Weak against Crowd Controllers and Tanks
Generalists: 
*Jack of all trades, master of none
*No specific weakness or strength as they differ between battlers
*Some generalists are useless or outclassed by other units
Stallers:
*Strong against weak Meatshields and slow attacking Backliners
*Weak against Rushers or high damage battlers like Nukers
Support:
*Strong against anything that friendly battlers can hold off
*Weak against virtually anything that gets too close
*Useless against or with omni immune units like or 
Tanks:
*Strong against most things, specifically grouped enemies
*Weak against Backliners, Stallers, and Summoners that hinder movement
*Can die very easily to high damage outputs such as an enraged 
Rushers:
*Strong against weak peons, mostly Meatshields and weak Backliners
*Weak against Tanks and other strong battlers
Crowd Controllers:
*Strong against Meatshields and other grouped enemies
*Weak against Tanks and most of the time, Stallers
Backliners:
*Strong against Tanks and other slow moving battlers
*Weak against Meatshields , Backline Killers and Rushers that can close the distance
Summoners:
*Strong against Tanks and Stallers
*Weak against Rushers and Crowd Controllers
Nukers:
*Strong against Tanks and everything else
*Weak against Meatshields and Summoners that be used to waste attacks
Backline Killers:
*Strong against Backliners because... duh...
*Weak against Rushers, Crowd Controllers or anything that can close the distance
*Can die to enemy Backline Killers if they are a Backliner themselves
Misc: 
*Not applicable, every Misc battler is unique in their own way
*Mostly useless
Category:Features