ChronoZ

ChronoZ is the 2014 calendar class. It is obtained by either redeeming the code from a 2014 AE calendar from HeroMart, or by purchasing its DC variant with updated art called Reforged ChronoZ from Stryche in Falconreach for 4000 DCs. The original ChronoZ armor variant is now rare due to the 2014 calendar being out of stock. Owners of the original variant will also receive the reforged variant for free.
Like Shadow Hunter, this class is a combo class, meaning that your skills will add up until you finish the combo.
== Skills ==
* Kick. With Time.
** Required Level: 12
** 20 MP, 9 CD
** Doesn't affect combos.
** Attacks for 1 hit of 100% damage.
** Inflicts 'Kicked' for 5 turns inclusive.
*** +50 Health.
* Reverse Time
** Required Level: 10
** 0 MP, 34 CD, 2 Charge Time (carries between battles)
** Heals the player for 50% of their maximum HP.
** Heals the player for 99999 MP.
* Blink Forward
** Required Level: 10
** 30 MP, 17 CD
** Grants 2 additional actions.
* Time Blast
** Required Level: 8
** 20 MP, 0 CD
** If no combo is started:
*** Attacks for 1 hit of 150% damage.
*** Blast combo started!
** If the last skill used was Time Blast:
*** Accelerate Regeneration combo part 2!
*** Attacks for 1 hit of 150% damage.
*** Continues the combo.
** If the last skill used was Dimensional Blade:
*** Bullet Time combo part 2!
*** Attacks for 6 of 50% damage (300% total).
**** Has a 33% chance to do 7 hits of 50% damage instead (350% total).
*** Continues the combo.
* Bow Shots
** Required Level: 6
** 20 MP, 0 CD
** If no combo is started:
*** Bow Combo started!
*** Attacks the enemy for 2 hits of 100% damage (200% total).
*** Continues the combo.
** If the last skill used was Dimensional Blade:
** If the last two skills used were Time Blast:
*** Time Grinder combo part 2!
*** Attacks for 5 of 40% damage (200% total).
**** Has a 33% to do 6 hits of 40% damage instead (240% total).
*** Continues the combo.
* Dimensional Blade
** Required Level: 4
** 20 MP, 0 CD
** If no combo is started:
*** Piercing combo started!
*** Attacks for 2 of 100% damage (200% total).
**** Has a 33% chance to do 3 hits of 100% damage instead (300% total).
*** Continues the combo.
** If the last skill used was Time Blast:
*** Bullet Time combo part 2!
*** Attacks for 6 of 50% damage (300% total).
**** Has a 33% chance to do 7 hits of 50% damage instead (350% total).
*** Continues the combo.
** If the last skill used was Bow Shots:
*** Time Grinder combo part 2!
*** Attacks for 5 of 40% damage (200% total).
**** Has a 33% to do 6 hits of 40% damage instead (240% total).
*** Continues the combo.
** If the last two skills used were Time Blast:
** If the last skill used was Dimensional Blade:
*** Piercing combo part 2!
*** Attacks for 5 hits of 50% damage (250% total).
*** Continues the combo.
* Phase
** Required Level: 2
** 15 MP, 7 CD
** Doesn't affect combos.
** Applies 'Phased' for 2 turns inclusive.
*** +240 Melee/Pierce/Magic.
* Attack
** 0 MP, 0 CD
** Resets the current combo.
*** Combos reset!
** Attacks for 1 hit of 100% damage.
* Time Grinder Finisher
** Required Level: 10
** 30 MP, 14 CD
** Time Grinder combo finished!
** Can only be activated if one of the skill combinations was used previously:
*** Time Blast > Time Blast > Bow Shots
*** Bow Shots
*** Bow Shots > Dimensional Blade
*** Dimensional Blade > Bow Shots
** Attacks for 10 hits of 13% damage (130% total).
** Inflicts 'Stun' for X-turn(s), a stun.
** Duration depends on skill combination used:
*** If the skill combination used was Time Blast > Time Blast > Bow Shots:
*** If the skill combination used was Bow Shots > Dimensional Blade:
*** If the skill combination used was Dimensional Blade > Bow Shots:
**** The duration is 3 turns.
*** If the skill combination used was Bow Shots:
**** The duration is 1 turn.
** Finishes the combo.
* Bullet Time Finisher
** Required Level: 12
** 25 MP, 9 CD
** Can only be activated if those skill(s) were used previously:
*** Time Blast
*** Time Blast > Dimensional Blade
*** Dimensional Blade > Time Blast
** Attacks the enemy for 4 hits of 25% damage (100% total).
** Inflicts 'Slow Reflexes' for X turns depending on previous skill combination:
*** If the skill combination used was Time Blast > Dimensional Blade:
*** If the skill combination used was Dimensional Blade > Time Blast:
**** Long Bullet Time combo finished!
**** The duration is 5 turns.
*** If the skill combination used was Time Blast:
**** Bullet Time combo finished!
**** The duration is 1 turn.
*** -50 Bonus.
** Finishes the combo.
* Heal Finisher
** Required Level: 15
** 60 MP, 9 CD
** Accelerated Regeneration combo finished! Healed X health!
** Can only be activated if this skill combination was used previously:
*** Time Blast > Time Blast
** Heals the player for 50% of their maximum HP.
** Attacks for 1 hit of 150% damage.
** Finishes the combo.
* Rewind Combo
** Required Level: 15
** 20 MP, 4 CD
** Rewinds your combo by 1 step.
** Attacks the enemy for 1 hit of 100% damage.
* Future!
** Required Level: 15
** 0 MP, 0 CD
** Skips your turn.
* Waste Time!
** Required Level: 15
** 0 MP, 0 CD
** Skips your turn.
* Ultimate Time Travel!
** Required Level: 15
** 0 MP, 0 CD
** Skips your turn.
== Combos ==
Here's a list of combos for this class and their effects.
* Effect Rewind
** Effect Rewind combo finished!
** The following skill combination must be used:
*** Time Blast > Time Blast > Time Blast
** Attacks for 4 hits of 100% damage (400% total).
** Purge all status effects, except 'Stuffed' and permanent effects.
* Dimensional Strength
** Dimensional Strength combo finished!
** One of the skill combinations must be used:
*** Time Blast > Time Blast > Dimensional Blade > Time Blast
*** Dimensional Blade > Dimensional Blade > Time Blast
** Applies 'Dimensional Strength' for 4 turns inclusive.
*** +50 Boost.
** Attacks for 5 of 50% damage (250% total).
*** Has a 33% chance to attack for 6 hits of 50% damage instead (300% total).
* Spotter
** Spotter Combo finished!
** The following skill combination must be used:
*** Bow Shots > Time Blast
** Attacks for 4 hits of 50% damage (200% total) with +200 Bonus.
* Focus
** Focus combo finished!
** One of the skill combinations must be used:
*** Time Blast > Dimensional Blade > Time Blast
*** Time Blast > Time Blast > Bow Shots > Time Blast
*** Bow Shots > Dimensional Blade > Time Blast
*** Dimensional Blade > Bow Shots > Time Blast
*** Dimensional Blade > Time Blast > Time Blast
** Applies 'Crit Boost' for 4 turns inclusive.
*** +60 Crit.
** Attacks for 2 hits of 250% damage (500% total).
* Future Sight
** Future Sight combo finished!
** The following skill combination must be used:
*** Time Blast > Bow Shots
** Attacks for 1 hit of 250% damage with +200 Crit.
* Cripple
** Crippling combo finished!
** One of the skill combinations must be used:
*** Time Blast > Dimensional Blade > Bow Shots
*** Time Blast > Time Blast > Bow Shots > Bow Shots
*** Bow Shots > Dimensional Blade > Bow Shots
*** Dimensional Blade > Time Blast > Bow Shots
*** Dimensional Blade > Bow Shots > Bow Shots
** Attacks for 7 of 20% damage (140% total).
*** Has a 33% chance to attack for 8 hits of 20% damage instead (160% total).
** Inflicts 'Crippled' for 6 turns.
*** -25 Boost.
* Aging
** Aging combo finished!
** One of the skill combinations must be used:
*** Time Blast > Time Blast > Dimensional Blade > Bow Shots
*** Dimensional Blade > Dimensional Blade > Bow Shots
** Attacks for 4 hits of 25% damage (100% total).
*** Has a 33% chance to attack for 5 hits of 25% damage instead (125% total).
** Inflicts 'Aging' for 5 turns, a 50% DoT.
* Dimensional Quake
** Dimensional Quake combo finished!
** The following skill combination must be used:
*** Bow Shots > Bow Shots
** Attacks for 4 hits of 50% damage (200% total), followed by 1 hit of 50% damage to all enemies (250% total to main target).
* Dimensional Rift
** Dimensional Rift combo finished! Additional 40 mana consumed.
** One of the skill combinations must be used:
*** Time Blast > Dimensional Blade > Dimensional Blade
*** Time Blast > Time Blast > Bow Shots > Dimensional Blade
*** Time Blast > Time Blast > Dimensional Blade > Dimensional Blade
*** Bow Shots > Dimensional Blade > Dimensional Blade
*** Dimensional Blade > Time Blast > Dimensional Blade
*** Dimensional Blade > Bow Shots > Dimensional Blade
*** Dimensional Blade > Dimensional Blade > Dimensional Blade
** Consumes 40 additional MP, but never going below 0.
** Attacks for 11 hits of 70% damage (770% total).
** Disables Dimensional Blade for 10 turns.
== Rotation ==
* Damage: Blade Blade Blast (Strength) > Blade Blast Blast (Focus) 
* Nuke: Blade Blade Blast (Strength) > Blade Blast Blade (Rift) [> Rewind Blast (Focus)]
* Heal: Blast Blast Heal (-> Rewind Bow Blast if Blade is on CD)
Niche rotations
* Faster Nuke: Blade Blade Blast (Strength) > Rewind Blade (Rift)
* Alternative Nuke: Blade Blade Blast (Strength) > Rewind Blast (Strength) > Blade Blast Blink Blast (Focus) Rewind > Blast/Blade (Focus/Rift)
* Purge Heal: Blast Blast Blast (Purge) > Rewind Heal Finisher
* Free Heal Swap: Blast Blast Blink Heal Finisher > Flexible
== Strategy ==
ChronoZ has several incredibly powerful tools, though some require careful planning ahead to make optimal use. 
* The Damage rotation should be used whenever no other combo is needed, with Phase ideally used either right before or after this rotation, as the goal is to use the 4 turn buffs on the combo finishers. 
* The Nuke or Blink Nuke rotations require much more turns to set up properly; these should only be used in easier challenges or if you expect to kill an enemy with this rotation. 
* The Heal Combo has an incredibly powerful 50% HP heal every 10 turns, and gives ChronoZ incredible turtling capabilities. Even in fights that inflict +Health frequently, the Purge Heal rotation can be used to purge the debuff, and still use your heal optimally. 
Blink can be used in several ways - it can be used whenever available just to speed up combos or cooldowns. However, as Blink grants 2 additional turns, it can be used to freely abuse gearswaps right before a heal or a large nuke. Examples are the Alternative Nuke and Free Heal Swap rotations, where Blink is placed right before finishing a combo - on the Alternative Nuke rotation, you should swap to offensive gear such as Uragiri when using the Blast Focus combo, and swap back to regular resistance gear on the Rewind. Similarly for the heal rotation, swap to -Health gear on Blink + Heal, and swap back to resistance gear afterwards.
Use INT/END for easier fights where you can loop the damage rotations. STR/END is better for harder fights where you have to spend turns on other combos.
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