The Husks (The Husk Refuge)

The Husk Refuge (or more commonly referred to as simply "The Husks") is an antagonistic faction residing mainly in Hallownest that directly opposes the Refuge. Their leader, a higher being known as The Radiance, controls the Husks using the infection. They had many semi-leaders such as Code and Hiro in the past. The primary objective of the Husks is to spread their "light". They consist of corpses animated by the Radiance and unwilling bugs who have fallen prey to the infection. They were almost completely wiped out during the Third Husk v Refuge War.
== Notable OCs ==
* Jerren - The First Leader, kind to his kind.
* Code - Infamous Warlord and Leader of the Husks, renowned for his leadership.
* Hiro'Tal - Treacherous and Dangerous, nonetheless a powerful ally to have.
*Sol Aramis - Preacher of Infection, powerful but a man of religion and peace.
*Kynigos - Giant and powerful, great force of the husks.
== Lore ==
=== Origin ===
The Infection was created after Hallownest's inhabitants abandoned the Radiance and left her to rot. Once the Radiance was on the brink of death, she would release a pathogen that would infect the minds of the traitorous Hallownestians and force worship. The Pale King, out of desperation, would throw his own kin into the Abyss to merge them with the emptiness of Umbra - in hopes of creating a vessel to trap the pathogen in. The plan wouldn't work as the "pure vessel" Hollow Knight would gain pride and hope, which would make it not a fit vessel for the entrapment of the Radiance. The infection would spill out of the Hollow Knight after getting sealed inside the Black Egg. The Pale King would retreat into his palace and die on his throne.
Ghost, a vessel, would arrive back to his home - Hallownest. It would prove worthy of the King's Brand and a fight with the Hollow Knight. With Hornet's help, it would defeat its sibling and focus the source of the infection itself. Hornet would seal the entrance to the Black Egg and Ghost would be the perfect pure vessel.
Eventually, the infection would spill out nonetheless. It would scour the lands to add to its hivemind.
=== How Sapience Works ===
There are two kinds of Infected. One that are like the husks in the game: mindless, shambling, a husk of their former selves, unable to think for themselves and only rely on their most basic instincts. They are limitless and do not rely on needs to stay alive. Essentially zombies. 
On the other hand, there are the Enlightened. Those that are infected but have retained their free will and are able to think for themselves. They are the most dangerous of the Old Light’s menagerie, for they can communicate between others and are smarter than the common infected, which isn’t saying much. Despite their hive mind nature they are still able to retain their own personalities, yet still being loyal to the Radiance.
Most OCs in this faction chose the enlightened option as you might guess.
More of this in "Preaching of the Infection"
Category:Factions
Category:Species