Movement Speed

Movement Speed is a stat that modifies the base walk speed of players.
==Mechanics==
A Warframe's base Sprint Speed Stat is not a direct modifier to its sprint speed, but is actually the Warframes base Movement Speed modifier. At a base Sprint Speed of 1.0, Warframes have a walk speed of 6 m/s. A base Sprint Speed stat of 1.2 will increase a Warframe's speed to 7.2 m/s, while a base Sprint Speed stat of 1.4 will increase it to 8.4 m/s. 
All Movement Speed bonuses are multiplicative to this modifier.
Sprint Speed bonuses do not affect a Warframe's Movement Speed, even though they increase the listed Sprint Speed stat in the arsenal.
Increasing or decreasing the base Sprint Speed using mods or through other sources will not change the base walking speed, only modifying the sprint animation speed. For example, an unmodded has a base Sprint Speed stat of 1.4 and will walk faster than a equipped with (1.43 Sprint Speed). However, they will share similar running speeds. Additionally, an unmodded will walk the same speed as with .
Movement Speed buffs directly affect the following maneuvers:
*Walking speed
*Walking speed while aiming
*Crouch speed
*Crouch walking speed
Movement Speed buffs indirectly affect the following maneuvers:
*Sprint speed (due to increasing base walk speed)
*Rolling distance (due to inheriting momentum from walking/sprinting)
*Sliding distance (due to inheriting momentum from walking/sprinting)
*Aim glide speed (due to inheriting momentum from walking/sprinting)
*Jump kicking distance (due to inheriting momentum from walking/sprinting)
Movement Speed buffs does not affect:
*Jumping/double jumping height
*Bullet jump speed
*Wall-dashing speed
*Attack speed (or melee attack speed)
==Increasing Movement Speed==
===Mods===
===Warframe Abilities===
===Arcanes===
ArcanePhantasm.png|(Warframe)
===Weapon Passives===
AnkuIncarnonGenesis.png|link=Anku Incarnon Genesis| (+20% from Swordsman's Celerity Evolution)
BoIncarnonGenesis.png|link=Bo Incarnon Genesis| (+20% from Swordsman's Celerity Evolution)
CeramicDagger.png|link=Ceramic Dagger| (+10%)
DarkDagger.png|link=Dark Dagger| (+10%)
EtherDaggers.png|link=Ether Daggers| (+5%)
Fang.png|link=Fang| (+5%)
FangPrime.png|link=Fang Prime| (+5%)
HeatDagger.png|link=Heat Dagger| (+10%)
Innodem.png|link=Innodem| (+10%)
Hirudo.png|link=Hirudo| (+5%)
Karyst.png|link=Karyst| (+10%)
KarystPrime.png|link=Karyst Prime| (+10%)
Kogake.png|link=Kogake| (+5%)
KogakePrime.png|link=Kogake Prime| (+5%)
Korrudo.png|link=Korrudo| (+5%)
Nepheri.png|link=Nepheri| (+5%)
Obex.png|link=Obex| (+5%)
Okina.png|link=Okina| (+5%)
OkinaPrime.png|link=Okina Prime| (+5%)
OkinaIncarnonGenesis.png|link=Okina Incarnon Genesis| (+30% from Swordsman's Celerity Evolution)
PrismaObex.png|link=Prisma Obex| (+5%)
Rumblejack.png|link=Rumblejack| (+10%)
Ruvox.png|link=Ruvox| (+5% per combo level from Gathering Momentum Evolution)
==Decreasing Your Movement Speed==
There are very few sources of movement speed reduction. Here are some examples:
ColdModBundleIcon.png|link=Damage/Cold_Damage| procs
HobbledDragonKey.png|link=Dragon Key|Hobbled Dragon Key
DEMaggot.png|link=Maggot|Maggots
SlowInfestedMoa.png|link=Tar Mutalist MOA|Tar Mutalist MOA's Tar Puddles
Mesa'sWaltzMod.png|link=Mesa's Waltz|
==Decreasing Enemy Movement Speed==
ColdModBundleIcon.png|link=Damage/Cold_Damage| Damage
File:CreepingTerrifyMod.png|
Category:Mechanics