Challenge Conditions

or Conditions put the game under special factors. They can give the player positive, neutral, or negative effects.
They can be obtained in-game through Bounty, Gashapon Machine (during special event), Redeem Machine, Lady Chef and Officer (NPC).
* Some special conditions can be obtained from certain Biomes, Airbender(NPC), Multiplayer, or in Matrix of the Lord of Evil.
== List of Conditions ==
Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC) 	Challenge condition from Officer (NPC)
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	
Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome 	Challenge condition from Hidden Biome
 	 	 	 	 	 	 	 	 	
Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC) 	Challenge condition from Airbender (NPC)
 	 	 	 	 	 	 	 	 	
Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil	Exclusive challenge condition in Matrix of the Lord of Evil
 	 	 	 	 	 	 	 	 	
Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer 	Weekly challenge condition in Multiplayer
 	 	 	 	 	 	 	 	 	
Others 	Others 	Others 	Others 	Others 	Others 	Others 	Others 	Others 	Others
 	 	 	 	 	 	 	 	 	
Condition	Description/Notes
 	
=== Lone Wolf ===
No pets or mercenaries
* In most situations which include the involvement of followers, they will only reply with, "I need to face these enemies alone."
* Pets and followers brought from the main lobby will disappear once a run has started.
* Hiring Mad Scientist will always result him becoming hostile.
* The following NPC characters may still appear but are unusable: Rogue, Assassin, Elf, and Berserker.
* Weapons that can summon minion(s) will lose the summon function.
** Including: Staff of Skeleton, Staff of Illusion, Super Monster Card, Snowman Eagle, Scepter of Majesty.
** Cannibal Plant, Grave Guard's Hatchet and Portable Bomber can still summon, however. 
* Satellite type weapon such as Satellite Floating Gun, Floating Gun, Floating Laser function normally.
* Statue of the Knight cannot be worshipped.
* Characters' Skills and their passive Buffs are unaffected by the condition.
* Mounts function normally.
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=== Tough Enemies ===
Enemy defense +1
* All damage taken by enemies will be reduced by 1.
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=== Strength in Numbers ===
More enemies in the dungeon
* Doubles the spawn rate of the dungeon.
* Stacks with Badass Mode settings.
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=== Feral Enemies ===
More aggressive enemies!
* Enemy attack interval periods are reduced by 50%.
* Stacks with Badass Mode settings.
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=== Sprinting Enemies ===
Enemies move faster, but will be stunned from time to time
* Stacks with boost tiles.
* Enemies which have a speed increase before attacking (melee enemies in general) will have this speed increase affected as well.
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=== Vigorous Enemies ===
Enemy debuff time -50%
* Includes the Freeze, Stun, Poison, Burn, and Weary status effects.
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=== Double Joy ===
Enemy HP +100%
* This also includes Bosses.
* Enemies drop 50% more energy (except the Crystal Mine) while bosses drop 100% more.
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=== Wild Enemies ===
Enemy fire rate up!
* Higher enemy projectile velocity (~20% increase).
* Can be neutralized by the Slow Bullet Buff.
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=== Exorbitant Price ===
Store price +100%
* Affects all Shops, NPCs. and some interactive objects that cost gold. This includes some NPCs that cost health points (Mysterious Trader, Pharaoh).
* Hiring a Shared Robot will cost all of the player's current gold.
* If the condition is active, items that cost Gems are doubled.
* Sale Buff nullifies the condition.
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=== Exceptionally Talented ===
Max number of buffs +3
* The player has 3 additional slots for buffs chosen after 1-1.
** Normally, it happens after 1-2, 1-4, and 2-1, but if the player exits and restarts the game, the buffs can be allocated earlier.
** Stacks with other extra buff slots from Heptacolor Viola and Tea.
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=== Shell Protection ===
Better defense, but shield does not regenerate during combat
* All damage taken will be reduced to 1.
* Armor is prevented from being regenerated while in combat.
* Nullified the effect of Armor Boost.
* Has no effect on health.
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=== Buff Choice +1 ===
Buff slot -1, but option +1 when you choose buffs
* The player can choose one buff from 4 options.
* If the player has Heptacolor Viola or Tea, they will first reactivate disabled slots. 
** For example, getting one extra slot will make it available after 1-5, but not earlier. Getting a second extra slot will enable it to be allocated after 2-3, and so on.
* Pre-Acquired Garden buffs count as bonus buffs and are not affected by this condition.
* If this condition is obtained when the player has no spare buff slots, it does nothing.
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=== Halved Cooldown ===
Skill cooldown -50%
* Its actual effect is giving 100 Cooldown Reduction stat.
** As such, it stacks additively with Cooldown Buff and Soda.
* Also affects statues.
* Does not affect skill duration.
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=== Double Cooldown ===
Skill cooldown +100%
* Its actual effect is deducting 100 from the Cooldown Reduction stat.
** As such, it stacks additively with Cooldown Buff and Soda.
* Also affects statues.
* Does not affect skill duration.
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=== Revive Me ===
Gains +1 revival chance
* The player can use a second revive.
** The second revive will still cost gems, unless the player chooses to watch ads or has the Free Revival Card.
* In Multiplayer, this condition will revive all players once if they're all downed. They'll have 1 health and full armor instead.
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=== Full Alert ===
Elite enemies appear more often
* Stacks with Badass Mode settings.
* All Bosses are Champions.
* Boss Rush Mode mode will not be affected by this condition since all bosses are already Champions.
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=== Multiple Statues ===
You can worship multiple statues
* Multiple statues can be worshipped without replacing other statue effects. Activating Skills will cause all ready effects to occur.
* It is possible to keep all statue effects.
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=== Reforge Weapon ===
Weapons get reforged at the start of each level
* Does not affect the weapon carried by mercenaries.
* Does not happen at level 3-6 for balancing reasons, because it would disrupt the purpose of the "Game Complete" certificate.
* Reforging follows the rules of the Reforging Furnace, such as:
** This will remove any attachment if the player's weapons are reforged into improper ones, like a Legendary Weapon. It is possible to get the attachment back, if the weapon got reforged back into another proper weapon without being replaced in the same floor.
** Weapons will not become boss chest loot (like Cannibal Plant from any shotgun). But it is possible to get non-boss-drop boss weapons.
** It is possible to get the same weapon from reforging.
** Reforged weapons do not count towards the weapon counter in the Cellar.
* In The Origin, this only happens once at game start.
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=== Mythical Artifact ===
Get a weapon when entering a new biome
* Basically, it happens at 1-1 and every 5 levels after, such that a random weapon appears below the player.
** Oddly, entering level 3-6 also gets a new weapon, this means that in the game files, the Magic Stones's biome is considered as a different independent biome. However, changing weapons in 3-6 does not affect the certificate.
* It is possible to get Legendary weapons, which is very likely to happen in 3-6.
* If this happens in Boss Rush Mode, the "every 5 levels" rule applies, such that new weapons can appear in Boss Rush 2-2 and 3-3 instead.
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=== Fragility ===
Max HP =1
* The Health Buff is restricted from appearing in the Buff selection screen.
* The Caterpillar Fungus is unusable.
* All other healing factors (potions, Buffs related to potions, and any other possible healing method) can still appear normally.
** Wine bought from the Waiter, Beverage Vending Machine, Necromancer as an NPC, and Consumable Weapons can still have their effect until moving on to the next level.
* Prevents the health increase of the "Gigantism" condition.
* Does not affect the health of any other entity.
* The Mysterious Trader and the Pharaoh can still appear, even though it is impossible for them to to tamper with health mechanics.
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=== Infinite Energy ===
Infinite energy
* Technically, the player will regenerate 10 energy per second.
* The weapons will stop firing as soon as the energy hits zero, after which it will still regenerate.
* All Energy restoration factors (including Crystal Mine) can still spawn.
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=== Precision Booster ===
Weapon crit rate +100%, crit damage -50%
* Weapons will have their basic critical chance doubled, including minus "penalty" values.
** The bonus from Accuracy Buff is added after the double, thus is not affected by this condition.
* When weapons deal critical hits, the damage is reduced by 50%, but cannot be less than 100% of damage on normal hits. This effectively means that non-elemental weapons cannot deal critical hits.
** Events that occur on critical hits will still happen, like the Pierce Buff.
** Does not affect non-hit damage, such as status effects or environmental damage.
** Does not hinder Elemental weapons, such that they can deal the same damage while causing status effects.
*** However, having the Elemental Buff does not allow them to deal extra damage, unless the "Increase critical damage" condition is also applied.
** Damage can be stacked with "Increase critical damage" condition such that weapons can deal 150% damage, rounded down on critical hits.
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=== Muscle Booster ===
Weapon attack +100%, fire rate -50%
* Weapons swing, shoot, charge, and reload at half the usual speed.
** Also affects weapons that accelerate over time (Red Dragon alike), such that their maximum fire rate will also be reduced.
** Does not affect the speed of burst fire, if a weapon is able to (Improved SMG alike).
* Weapons' basic damage is increased by 100%.
** This includes charging weapons with variable damage.
** This causes the weapons' knockback to be stronger.
** The One Punch will be able to deal 1,998 damage. This allows it to instantly kill almost any enemy in one hit, unless it is a Champion boss with the "Enemy HP +100%" condition.
** Does not double the damage penalty if the weapon can have one (Bleach at full speed).
** Affects damage-amplifying attachments as well.
* Does not affect non-weapon damage, such as environmental poison or fire pools, status effects, basic melee attack, statues, and skills of any heroes (except Engineer's turrets and Robot's coil).
** In Engineer's case, although both the Gun Turret and Interceptor will have their damage reduced, only the Gun Turret will gain increased fire rate.
** In case of Statue of the Berserker, the extra damage is added after boosting base damage.
** The armaments of Mounts count as weapons and are thus affected as well.
* Does not affect damage bonus from buffs.
* The Charge Buff can neutralize the penalty of charging and reloading weapons.
* Neutralized with Berserker Rage skill, such that during the burst the weapons attack with their normal rate.
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=== Speed Booster ===
Weapon fire rate +100%, attack -50%
* Weapons attack/charge/reload twice as fast as usual.
** Stacks with Berserker's Rage skill, such that he can attack 4 times as fast as usual.
** Also affects weapons that accelerate over time (Red Dragon alike), such that their maximum fire rate will also be doubled.
** Does not affect the speed of burst fire, if a weapon is able to (Improved SMG alike).
* Weapon basic damage is reduced by half, rounded up. For example, Bad Pistol deals 3 damage per shot originally, but will now deal 2 damage per shot if affected with this condition.
** Thus, weapons with 0 or 1 basic damage (Mini UZI and Staff of Illusion alike) will not be reduced at all.
** This includes charging weapons with variable damage.
** If weapon damage may have a penalty (Bleach), it will not drop below 1.
** Affects damage-amplifying attachments as well.
* Does not affect non-weapon damage, such as environmental poison or fire pools, status effects, basic melee attack, statues, and skills of any heroes (except Engineer's turret and Robot's coil).
* Does not affect damage bonus from buffs, like the Laser Buff. In this case, the Laser Buff stacks on the reduced damage. E.G. Laser Sword Red (12 normal damage) under both the Laser Buff and this condition will deal 8 damage per swing.
* Charge Buff allows weapons to charge significantly faster.
* Does not alter energy cost, therefore high-damage melee weapons or weapons that consume no energy yet are reliable will become more effective.
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=== Buff Slot +1 ===
Buff slot +1, but option -1 when you choose buffs
* The player can choose one buff from 2 options.
* One extra buff slot is added.
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=== Buff Buffet ===
Options +2 when you choose buffs
* The player can choose one buff from 5 options.
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=== Dungeon Expansion ===
Each level may contain an extra battle room
* Does not affect the amount of special rooms.
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=== Melee Only ===
Melee weapons only
* All weapons spawned during a run will be melee weapons.
** This includes Misc weapons with melee functions such as Badminton Racket or Meat. This also includes TNT and Box, which are not melee weapons, but technically count because they prevent the player from using the basic melee attack.
* Non-melee weapons held will be destroyed upon entering the next floor. On the start of a run, they will be replaced with a Shovel.
* Does not affect weapons carried by mercenary and NPC characters.
* Trying to reforge an invalid weapon will result in a valid Misc weapon.
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=== Energy Decay ===
Max energy -50%
* Cuts down the player's energy pool to half.
* Also affects the Energy Buff and Orange Juice, such that their effects are cut in half.
** In The Origin, subsequent energy increases will also be affected.
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=== Good Luck ===
Today is your lucky day!
* Weapons of better tier can appear. For example, a Snow Fox Vintage can appear before level 2-1.
** Also affects the Living Room chest such that it may contain some early weapons like Arbitrator and Guardian Railgun.
*** If the "Melee weapons only" condition is also activated, it may even contain Red/Legendary weapons (Caliburn alike).
** Also affects the Gashapon Machine such that it may provide Red/Legendary weapons that are not boss drops.
** No effect on reforging.
* Affects the Scratch Card such that it'll always provide gold drops.
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=== Bad Luck ===
You are jinxed!
* Increases the chance of dropping lower tier weapons.
* Does not affect the result of reforging.
* Better weapons can still appear, though with a lower chance.
* Affects the Scratch Card.
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=== Giant Form ===
Become larger and gain extra health and armor, but move slower
* The player will have +4 max health and +1 max armor.
** Extra health can be overridden by the condition.
* The player's movement speed is reduced by 1.
* The character becomes 25% bigger.
* Basic melee damage is increased by 2.
* Mounts are also resized bigger to fit characters.
* This includes clones from Assassin's Doppelgänger skill and Staff of Illusion as they still have their health scale with the basic health and armor of character.
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=== Shrinkage ===
Become smaller and lose health and armor, but move faster
* The player will have -2 max health and -1 max armor (cannot be less than 1).
* The player's movement speed is increased by 1.5.
* The character becomes 20% smaller.
* Basic melee damage is reduced by 1.
* Mounts are also resized to fit characters.
* This includes clones from Assassin's Doppelgänger skill and Staff of Illusion as they still have their health scale with the basic health and armor of character.
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=== Regeneration ===
Regenerate HP when it's below 50%
* Without taking any further damage for 5 seconds, they will restore health until reaching half of maximum, rounded down.
** For example, Druid with Health Buff can restore to 5/11 health.
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=== Boss Duo ===
Fight with 2 slightly nerfed bosses in each Boss room
* Each boss room will contain 2 bosses: the first one is a boss of its biome and the second one is a boss from the same floor level.
** The second boss may come from another biome (like Goblin Priest in Glacier, or a Volcanic Sandworm in Spaceship). This includes unavailable bosses like Nian.
*** Certain bosses (like Cave Ice Bug, ◿ ⊣⊢ ⨀ ϟ ‡ and Grave Guard Scarab Archon) do not appear as a second boss.
*** At Monolithic Range Ruins, a 3-5 standard boss will appear in the Golem - Ancestor fight, while the Ancestor's Legs fight will not summon an extra boss.
** Both bosses are placed beside the center of the room.
*** If the first boss has an opening cutscene, both bosses are only placed after the cutscene ends.
** The layout in the room is determined by the initial boss.
* After defeating both bosses, two boss chests spawn instead of one.
** After defeating both bosses in 3-5 and touching the Magic Stone, the Magic Stone will have the corresponding color of the boss defeated last.
* Bosses under this condition are nerfed such that they have 25% less HP, rounded down, and some of their attacks are limited.
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=== Multiple Personalities ===
May switch character when you enter a new level
* Entering new level may change into other characters with random skins and skills.
** It is possible to change into characters that the player hasn't unlocked, with original skins and no upgrades.
** It is not possible to change into legendary characters like Element Envoy.
** If a locked skin is chosen, it will be replaced with another unlocked skin.
** Character's health and energy values have the same proportions as the previous level, rounded up. For example, in 2-1, a Knight has 5/7 health and 153/200 energy, in 2-2, a Werewolf will have 9/12 Health and 108/140 Energy.
** If the character's 6th buff is the same as one of the collected buffs, the character buff slot will be empty for the rest of the level.
*** If that buff is reset, the character will be forced to complete the current floor without that bonus buff.
** The random skill can be any skill that a character possesses, which includes locked skills, even on locked characters.
** When the Paladin NPC appears in a run, it'll have the same skin as the one in the Living Room, but the Shield skin can be that of any Paladin skin, even the locked ones.
*** Said Shield may also change skin every floor if the player keeps it.
*** This also happens to NPC Druid who may summon a wolf of a wrong skin.
* Weapons, Mounts, Statue effects stay the same, even if they are upgraded Starter Weapons. Therefore it's the main way for other heroes to access upgraded Starter weapons they do not own.
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=== Genie Lamp ===
A bonus room in each level
* Each level can contain up to 2 Exclamation mark rooms.
** Both rooms are always of different types.
* It is still possible to encounter Champion rooms, but they do not count as bonus rooms.
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=== One Hand ===
Can only carry one weapon
* The player can only carry 1 weapon. When the player tries picking other weapons up, it will drop their current weapon.
** The player can still use Mounts normally.
* The Extra Weapon Buff will neutralize this condition.
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=== Dagger Frenzy ===
Increase critical damage
* Weapons deal 300% damage on critical hits instead of 200%.
** Elemental weapons still require the Elemental Buff to deal more damage on critical hits. Otherwise they will not deal extra damage at all.
** Damage can stack with "Weapon crit rate +100%, crit damage -50%" condition, such that weapons will deal 150% damage rounded down on critical hits.
*** For example, the Bad Pistol (3 basic damage) will deal 9 damage instead of 6 on critical hits. If "Weapon crit rate +100%, crit damage -50%" is also applied, it will deal 4 damage in that case.
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=== Sleepwalk ===
Random levels
* After floor 1-1, the player may move to a random floor between 1-2 to 3-5 of any possible biome.
** Each floor from 1-2 to 3-5 will only be visited exactly once each loop, in any order.
** It is possible to encounter floors in mixed biomes. For example, a player can leave Spaceship 3-5 and reach Volcano 3-3.
** It is possible to encounter any three different rooms in a row.
** The player will be able to use buff slots according to the number of floors actually passed.
** Under this condition, bosses at 3-5 will also spawn golden chests upon defeat.
** If the run is failed, gems are calculated by the last floor being in.
** For some reason, the levels stop randomizing after reaching 4-1 in Loop Mode.
** Hidden biomes like Cave are inaccessible under this condition.
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=== Cell Division ===
Monsters split into two when their HP is below 50%
* When the HP of a minor enemy is less than 50%, that enemy will be replaced with two smaller versions of itself.
** The effect still occurs even if damage exceeds its base HP.
** Each split enemy has 50% HP of its original form.
** Enemy-based death effects (i.e. Spider's explosion on death) can trigger on both the original and split forms.
* Has no effect on bosses.
* Some minor enemies do not split under certain circumstances. For example, an Amphibian Pirate Type C can only split while on land.
* Enemies do not split if defeated by using instant-kill methods (i.e. Death Note, Dimension Jumping skill of Inter-Dimension Traveler).
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=== Attachment Master ===
All weapons are equipped with attachments
* Once a run has started, every valid weapon (including those the player starts with) will appear with an attachment whenever possible.
** This does not include one-time use attachments, nor mercenary weapons held by mercenaries.
** Red/Legendary, Magenta/Mythical and unattackable weapons (such as Scratch Card) cannot and will not have attachments even under this condition.
** Attachments found from fishing do not appear by this condition.
** This happens whenever a weapon spawns. By putting weapons into a Reforging Furnace, each time it will appear with new attachment if possible.
** Weapons sold in the Shop will each have their own attachment.
** If for any reason a weapon does not have attachment when a new floor starts, it will be given another if possible. This can happen if the weapon is reforged to a different one which cannot use previous attachment.
* This condition affects Pets, Followers and Mounts as well, even though they cannot use them normally.
** Sometimes, the Devil's Snare pet may fire on full-auto in a certain floor.
** Armor Mounts may be equipped with random attachments which cannot be changed. This happens every floor.
* It is possible for a follower to pick up a weapon mounted with an attachment and they will benefit accordingly However, when they drop the weapon it will not be separated from the weapon.
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=== Blinking Enemies ===
Monsters shift to a different position the moment they get hit
* If an enemy takes damage, it may teleport to another randomized location within the room.
** This can happen even if the enemy is attacking while staying at place. Does not cancel the attack motion.
** If a projectile would embed into the enemy, when teleportation happens that projectile is warped with it.
*** This means that the Zeus Thunderbolt will trigger its zap at a different location and Explosive Crossbow's secondary attack will also activate on the enemy's actual location, potentially damaging nearby foes when this happens.
** Bosses and static enemies are affected.
** If the hit kills the enemy, it may still teleport. This matters more with enemies that have special effects when they are defeated (Slime, Spider, etc).
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=== Nearsighted ===
Vision is limited
* Outside the lobby, the player can only see a limited area around their character.
** The vision area has a radius of about 5 tiles.
** Outside the vision area, it is full darkness. However, this does not prevent the character from targeting or attacking enemies outside the vision.
** Does not affect the playing interface.
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=== Imperception ===
Functional UI is disabled
* Health, armor, energy and gold values are shown as "???".
* All values function normally. For example, trying to hire a Shared Robot will show half of the player's actual gold as usual.
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=== Elemental Anomaly ===
When you take a hit, a random debuff will be applied to you. The effect only triggers once every 5 seconds
* This will apply nearly any possible negative status effect at random, even if it would be countered by immunity.
* Does not trigger if player takes 0-damage hit like Statue of the Paladin.
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=== Gigantic Pet ===
Pet is gigantic, more aggressive and deals higher damage
* Double the pets size, however, their health remain unchanged.
* Increases pets' damage by 400%, increases their attack speed.
** Damage bonus from Pet Food and Pet Buff are also increased by 4 times
* These are affected: Standard pets, garden pets, wolves of Druid, ghost hands and plague spider of Necromancer. 
* These are not affected: Skeletons of Necromancer, Statue of the Knight, followers summoned by weapons, mercenaries. 
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=== Bomb Chest ===
Bombs and coins may spawn in chests when you clear a room
* When the player clears a room, a bomb may spawn instead of gold, energy, a potion, or a weapon. Once the chest has been opened, the bomb will detonate immediately.
** The explosion deals 2 damage, but does not apply Burn.
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=== Beastmaster ===
A mount awaits when you enter a new biome
* Monster mounts or armor mounts can appear.
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=== Deja Vu ===
You may encounter levels that you have encountered before
* Each floor has up to 2 same levels
* The layout of rooms in the first few levels in each floor is the same. The same layout may appear 2-4 times.
** This also applies to the contents of each room - such as the layout of walls/crates in enemy rooms, the contents of exclamation mark rooms, the items sold by traders (Trader and Mysterious Trader), as well as Vending Machines and NPCs in the starter room.
*** Some objects will have their outcomes fixed. For example, player always gets the same 3 buffs after visiting Scammer, and Deelili Claw Fun rooms always yield almost the same result sequence (except buff bubbles).
*** After going through a floor with a special room that contains five Pills and taking all five pills, with this condition, players will be able to determine the correct pills that heal players if the same floor appeared again.
** The loot and type of chest rooms can change between levels.
** Enemy types change according to floor number normally. For example in Halloween, even if the layout is the same, Witch can appear in 2-2 and Pumpkin Coach in 2-3.
** Trying to reroll does not change the affected level.
* It never applies to any boss level (this includes all x-5 and Boss Rush Mode floors).
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=== Inferior Medicament ===
All recovery -50%
* Any source of Health recovery (Potions, any of Priest's skills, etc.) on players will have their effects reduced by 50%, rounded down but not less than 1. Effect is multiplicative with other effects.
** For example, if a player with Potion Effectiveness Buff picks up a large health pot, the result is 3.
* Does not affect energy recovery, or any healing to friendly NPCs.
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=== Weapon Overheating ===
The fire rate of weapons that discharge projectiles reduce after consecutive attacks
* Most Handguns, Rifles, Shotguns, Launchers and Laser Guns will have their fire rate reduced to half after consecutive attacks.
** Exceptions include Channeling Monkey, Rocket Fireworks (which work like throwing weapons) and all railguns (including coilguns which do not charge).
* All weapons in other categories do not become overheat even if they work like above weapons (like Mini Knight Figure and The Emperor's New Gun).
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=== Config Error ===
Only one type of enemy will appear in each room
* Each room will only contain exactly one type of enemies (except summoned ones). This includes their Champion status, such that each room will always contain either zero or all Champions.
** Rarely, a random enemy from a different biome may replace one of the enemies in the room.
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=== Time Fluctuation ===
Your movement speed randomly increases or decreases
* The character has its movement speed increased when the screen border is flashing green, while red flashes decrease movement speed.
* All other entities (Pets, Followers, enemies and their projectiles) are affected as well. Each entity changes its speed on its own.
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=== Killing Spree ===
You get stronger as you acquire a killstreak
* When the player defeats 3 monsters consecutively, the player's movement speed increases. If there are no other defeats within 2 seconds, the effect disappears.
* When the player defeats 5 monsters consecutively, the damage of each bullet from the player increases by 1. If there are no other defeats within 1 second, the effect will disappear.
* When the player defeats 6 monsters consecutively, the recovery speed of the player's shield increases. If there are no other defeats within 1 second, the effect disappears.
* The duration of the effect is extended for each enemy kill. Otherwise, it will start dissipating.
* The character sprite turns red when the effect is triggered.
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=== Sales Day ===
Trader's special sale is on!
* Each floor will always spawn a shop and another chest room (that is never another shop). The content of the shop is as follows:
** In a non-boss floor, the shop always has 4 items, with the fourth item always a Red/Legendary weapon (unless "Bad Luck" condition is also applied).
** In a boss floor, the shop will have 8 items, where the lower 4 items can be purchased with Gems, and have high chance to contain Buff bubbles.
* All items have their proper price scaled with floor number.
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=== Homing Laser ===
A beam of laser appear regularly, tracking you and dealing damage to both you and your enemies!
* While in combat, every while a green leaning aiming line will appear and try to target a player. 2 seconds later the line will turn red and stop. Then, a laser beam will replace the line and move slowly toward a nearby player, while damaging anything swept over. This laser beam disappears after another 2 seconds.
* This laser beam deals 2 damage to any object with a very high fire rate, that minor enemies will be killed quickly, while players can use the brief damage window to escape from subsequent hits.
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=== Crate Mutation ===
Some crates in levels will become special chests.
* Random objects on the field (even those being indestructable normally, like the torches in 3-6) will be replaced with mutated crates (purple boxes with question mark as seen in the image). Breaking them has a chance to yield various items such as poison pools, ice shards, bombs, Frogs, energy orbs, coins, and Buff Bubbles.
** The effect of these Buff Bubbles dissipates upon you entering the next level.
** Frogs summoned by this condition don't explode when killed.
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=== Miasma ===
Miasma area randomly appear in the levels. Staying inside the miasma area grant you invisibility but also inflicts you with miasma stacks, You lose health after reaching max miasma stacks. The miasma stacks will automatically decrease after you leave the miasma area.
* In random area of the floor, purple miasma area will appear. Friendly entities standing in miasma will not draw aggro from enemies (like the effect of Extra Crown), but can still be targeted by homing attacks.
* While standing in miasma area, you gain 1 stack of miasma every 0.5 second. While outside the area, you lose 3 stacks every 0.5 second. Pets and followers do not gain or lose stacks.
* As long as the player has 10 stacks of miasma, they will take 2 damage every second.
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=== Strong Body ===
* If the player has never lost any health in the Cave biome, they will gain the "Strong Body" condition. This will give the player faster armor regeneration and all the effects of .
** Under this condition, armor starts to regenerate after 2 seconds instead of 5, and the regeneration is 50% faster.
** This will affect the "Regeneration" condition such that the effect also occurs earlier.
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=== Frostbite ===
* If the player has used a revive in the Cave biome, they will gain the "Frostbite" condition. This will slow down the armor regeneration and cancel immunity to freeze.
** Under this condition, armor starts to regenerate after 7 seconds instead of 5, and the regeneration is 100% slower, at 1 armor point every 2 seconds.
** Using a revive before entering the Cave does not affect any result, such that it is still possible to get "Strong Body" as long as the player does not take health damage in the Cave.
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=== Tenacity ===
* If the player has never lost any health in the Swamp biome, they will gain the "Tenacity" condition.
* All weapons in the staff category gain 1 bonus damage. This stacks with applicable Buffs.
** However unlike the Elemental Staff Buff, it cannot enhance non-damage abilities like Staff of Illusion.
* The player gains all benefits from the Trap Buff.
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=== Deranged ===
* If the player has used a revive in the Swamp biome, they will gain the "Deranged" condition.
** Whenever the player takes health damage, a Tentacle of the Past will spawn nearby.
** In every following level, the Fire Buff/Freeze Buff/Poison Buff may have their immunities disabled.
*** This is determined at random, and the effect only lasts for one level.
*** Only one Buff can be disabled. The one disabled will turn gray in the Pause Menu.
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=== Blessing Staff ===
* If the player has never lost any health in the Grave biome, they will gain the "Blessing Staff" condition.
** Once the player dies they'll revive once at 1 health, full energy and armor.
** All melee weapons gain +1 bonus damage. Also affects projectiles of melee weapons (like Baseball Bat) and stacks with Buffs.
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=== Curse of Grave Robbers ===
* If the player has used a revive in the Grave biome, they will gain the "Curse of Grave Robbers" condition.
** The Poison Buff cannot grant the player poison immunity.
** The next 4 chests opened will contain nothing, but show some black smoke instead.
*** Chesters are affected by this condition as well. Their sprites will never open and cannot be interacted with.
*** This also means that using a revive in the Grave will destroy Grave Guard's Hatchet unless the floor has another 4 unopened chests.
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=== Meridian Patency ===
 Attack speed +10%, health +1, movement speed +10%, and crit hit rate +5%. 
* Obtained from Airbender (NPC)
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=== Meridian Disorder ===
Max armor and max HP are fixed at 1. Max energy is fixed at 999
* Obtained from Airbender (NPC)
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=== Weaken (Lord of Evil) ===
Cancels 1 increased Pressure Level's weight on enemy resistance to control effects
* Can be stacked up to 10 times.
* Exclusive to the Matrix of the Lord of Evil
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=== Resurrection (Lord of Evil) ===
Chance to revive all teammates upon killing enemies
* Required for unlocking the "World Savior" achievement.
* Only obtainable in Multiplayer.
* Exclusive to the Matrix of the Lord of Evil
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=== Slow (Lord of Evil) ===
Movement speed of enemies -1% 
* Can be stacked up to 10 times.
* Exclusive to the Matrix of the Lord of Evil
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=== Gene Mutation (Lord of Evil) ===
Spawn chance of mutated enemies +2%
* Refers to the enemies with special effects (like transparent) first seen in The Origin.
* Exclusive to the Matrix of the Lord of Evil
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=== Double Edge (Lord of Evil) ===
Character damage taken +1, enemy damage taken +2
* Exclusive to the Matrix of the Lord of Evil
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=== Immunity Gene (Lord of Evil) ===
Increases enemy resistance to control effect
* Exclusive to the Matrix of the Lord of Evil
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=== Destined ===
Complete the game once, and in this game, the whole team (all the team members combined) can't revive more than 2 times. If one is revived by a weapon or a challenge condition, it is not counted as one revival consumed
* Nirvana Cross,Increase revival times and Blessing Staff's revival time is not included in the number of revival.
* Exclusive to Multiplayer
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=== Matrix Racer ===
Complete the game once. And in this game you should finish a run within 12 minutes on Normal difficulty or 16 minutes on Badass difficulty
* Unlike Rush to Purity, there is no timer for reference.
* Exclusive to Multiplayer
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=== Distorted Space ===
Complete the game once. And in this game, you will get bigger or smaller from time to time. You move slower if you grow bigger, and you move faster if you shrink smaller
* "Gigantism" and "Dwarfism" will only affect player's shield and HP.
* Whether a character becomes larger or smaller is independent from another.
* Exclusive to Multiplayer
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=== Monster Bomber ===
Complete the game once. And in this game, from time to time, a bomber will fly across the room and bombard everyone in it, including monsters
* Player damage can be reduced by Fire Buff.
* Exclusive to Multiplayer
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=== Boom Boom Boom ===
Complete the game once. And in this game, both enemies and players explode upon death. The explosion deals damage to players
* Explosion damage can be reduced by Fire Buff.
* Monkeys in Relics will only flee after explosion.
* Exclusive to Multiplayer
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=== Volcano Eruption ===
Complete the game once. And in this game volcanic rocks will pelt down on you. These rocks deal no damage to enemies
* Meteors have lower accuracy while not in combat.
* Each meteor deals 1 damage (2 in badass) and does not have knockback.
* Exclusive to Multiplayer
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=== Rift in Time and Space ===
Complete the game once. And in this game monsters, upon death, have a chance to open a rift of time and space. You will take damage if you fall into the rift
* Players stepping into a rift will take damage like falling into a pit in Grave.
* Each rift lasts for 12 seconds.
* Exclusive to Multiplayer
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=== Most Wanted ===
Complete the game once. And in this game you will run into a bigger elite monster in each battle room
* This enemy has more health, but not damage.
* Exclusive to Multiplayer
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=== Newbie Buff ===
Drillmaster is secretly helping you. The challenge condition will be effective for X more games. In the multiplayer mode, it does not work but a stack will be consumed. This challenge condition will be removed from the season mode and the Badass difficulty level.
*Obtained after finishing the beginner tutorial. Starts with 8 stacks and one stack will be consumed after each run.
*The player has a higher chance to find weapons of better tier during a run.
*The player cannot participate in limited time events until all stacks are used up and this condition gone.
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==Trivia ==
=== Reference Trivia ===
* The icon of is a reference of the icon of "Nuclear Disarmament" used worldwide.
* The icon of is a reference to a rumor that people can get good luck with a 4-leaf clover.
* The icon of is a reference to the British superstition that black cats bring bad luck (most notably when they cross a person's path).
* The icon of is a reference to The Persistence of Memory by Salvador Dali.
* The icon of is a reference of the shrinking device in the Doraemon series.
* The icon of is a reference to the way sword weapons are displayed in the game Spirit of Darkness 3, or to the famous British legend "Sword in Stone".
* The icon of is a reference of the novel "The Return of the Condor Heroes," where the protagonist Yang Guo is a martial artist with only one arm as he lost one during a duel. He was saved by the Divine Condor and then learned to wield a powerful great sword with the remaining arm.
* The icon of a reference of a Chinese meme, where a guy claims that "I'll prove to you that my blade is toxic" while licking it, then he collapses due to the poison.
** The original scene however, is from a Japanese TV series: The Hero Yoshihiko and the Demon King's Castle: Poison Knife Scene.
* The behavior of involves blue and yellow portals, which are a reference of the Portal series' Aperture Science Handheld Portal Device' attacks, which fires portals on suitable surfaces.
* The icon of is a reference of Shobon's action (especially the effect of giant mushroom,) an action game known to have many shoutouts and death traps.
* The icon of is a reference of The ancient Egyptian hieroglyph "Ankh". It is symbolize life, also is the symbol of gods. It is commonly seen on ancient Egyptian tombstones, mummies, pharaohs' and gods' hands. It can bring health and happiness.
===Update Trivia===
* were added in Update 1.9.0.
*Update 2.7.0 added ，， ，，, and .
*Update 3.1.0 added .
*Update 4.0.0 added Weekly challenges.
*Update 4.2.0 added , , , , , , , , and .
*Update 5.3.0 improved the by changing its uses from 6 to 8.
*Update 5.4.0 added , , and .
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Category:Soul Knight Wiki
Category:Gameplay