Town

Towns (村, Village), also referred to as Town Spaces, are areas in the Dokapon series that are essential to victory in Story Mode and Normal Mode. Towns are found on every continent, as well as one Castle. Other than Dokapon DX, Towns are first found to be occupied by a Monster, generally slightly stronger than the local monsters on that continent. To liberate the town, an adventurer must defeat the monster occupying that town. PvP Battles can take place on occupied towns, but liberated towns are safe (except if a Darkling lands on it). You cannot land on a town if you are wanted, they are having a Paid Vacation, or they are on Strike. Towns also are unable to be entered if a Darkling uses Day Off or Worker Strike. If a Darkling lands on a town that is occupied, they heal to full HP and are cured of ALL Field Status Ailments, even Z Plague and Doom. The Accessory Overlord's Crown will conquer any town not owned by you. If used by a Darkling, they get Experience Points. If used by a normal Adventurer, no EXP is earned, but a monster will take over the town, and the next turn you will fight said monster.
==Strategies to Rob==
==Value & Taxes & Maps in Dokapon Kingdom==
Liberated towns are added directly into your net worth as long as you keep the town. They will also start to produce tax revenue and Local Items, if that town is level 3 or higher. Adventurers can collect taxes and local items by landing on a Bank Space. You can collect all of your taxes (but not local items) by landing on a Collection Space. Also, you can collect all your taxes (and rarely ALL towns taxes) through Tax Collector Musashi, but he will take a commission on what he collects, from 20% to 80%. You can increase your town's value by investing in the town, or by Mitch Digger successfully finding a hot spring under the town. You can invest by landing on a town or through a Bank Space. Investing in a town increases it's tax revenue, and at level 3 and level 6, the town will increase in value: double the base value at level 3 and triple the base value at level 6. Towns that are on continents with weaker monsters generally have lower values. Finally, castles are worth 2 times the value of the most expensive liberated town on the continent. If no towns are liberated on a continent, then the castle's value is 0 G.
A town's income (tax money per turn) can be determined with the following formula where Base Income is the town's income at Level 1, rounded to the nearest value:
TotalIncome = BaseIncome \times 1.75^{TownLevel-1}
A castle's income can be determined by summing the incomes of all liberated towns on the same continent.
The gold required to invest in a town and upgrade it to the next level is determined by multiplying the town's current income by 32. For example, to upgrade Sumida from Level 4 to Level 5, you need 118G * 32 = 3776G.
===Asiana===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Sumida 	180,000G 	360,000G 	540,000G 	22G 	39G 	67G 	118G 	206G 	361G
Xishan 	160,000G 	320,000G 	480,000G 	18G 	32G 	55G 	96G 	169G 	295G
Bukhan 	150,000G 	300,000G 	450,000G 	15G 	26G 	46G 	80G 	141G 	246G
Jurong 	140,000G 	280,000G 	420,000G 	18G 	32G 	55G 	96G 	169G 	295G
Uvs Nuur 	100,000G 	200,000G 	300,000G 	12G 	21G 	37G 	64G 	113G 	197G
Ussuri 	120,000G 	240,000G 	360,000G 	10G 	18G 	31G 	54G 	94G 	164G
Volga 	150,000G 	300,000G 	450,000G 	14G 	25G 	43G 	75G 	131G 	230G
Tiphrates	160,000G 	320,000G 	480,000G 	15G 	26G 	46G 	80G 	141G 	246G
Ural 	260,000G 	520,000G 	780,000G 	28G 	49G 	86G 	150G 	263G 	460G
Moriah 	150,000G 	300,000G 	450,000G 	16G 	28G 	49G 	86G 	150G 	263G
===Hallstatt===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Garonne 	280,000G 	560,000G 	840,000G 	26G 	46G 	80G 	139G 	244G 	427G
Aniene 	320,000G 	640,000G 	960,000G 	32G 	56G 	98G 	172G 	300G 	525G
Balle 	380,000G 	760,000G 	1,140,000G 	36G 	63G 	110G 	193G 	338G 	591G
Athenaeum	260,000G 	520,000G 	780,000G 	30G 	53G 	92G 	161G 	281G 	492G
Danube 	350,000G 	700,000G 	1,050,000G 	42G 	74G 	129G 	225G 	394G 	689G
Pfennig 	460,000G 	920,000G 	1,380,000G 	52G 	91G 	159G 	279G 	488G 	853G
Groat 	520,000G 	1,040,000G	1,560,000G 	48G 	84G 	147G 	257G 	450G 	788G
Sterling 	260,000G 	520,000G 	780,000G 	24G 	42G 	74G 	129G 	225G 	394G
===Clovis===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Stikine 	600,000G 	1,200,000G	1,800,000G 	40G 	70G 	123G 	214G 	375G 	657G
Duwamish 	420,000G 	840,000G 	1,260,000G 	38G 	67G 	116G 	204G 	356G 	624G
Allegheny	540,000G 	1,080,000G	1,620,000G 	52G 	91G 	159G 	279G 	488G 	853G
Calumet 	420,000G 	840,000G 	1,260,000G 	56G 	98G 	172G 	300G 	525G 	919G
Conroe 	440,000G 	880,000G 	1,320,000G 	40G 	70G 	123G 	214G 	375G 	657G
Hoover 	460,000G 	920,000G 	1,380,000G 	48G 	84G 	147G 	257G 	450G 	788G
Zumpango 	580,000G 	1,160,000G	1,740,000G 	62G 	109G 	190G 	332G 	581G 	1018G
===Llano===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Balboa 	720,000G 	1,440,000G	2,160,000G 	80G 	140G 	245G 	429G 	750G 	1313G
Orinoco 	620,000G 	1,240,000G	1,860,000G 	62G 	109G 	190G 	332G 	581G 	1018G
Amazon 	580,000G 	1,160,000G	1,740,000G 	68G 	119G 	208G 	364G 	638G 	1116G
Granada 	480,000G 	960,000G 	1,440,000G 	62G 	109G 	190G 	332G 	581G 	1018G
Onicaxinal	560,000G 	1,120,000G	1,680,000G 	50G 	88G 	153G 	268G 	469G 	821G
Villarrica	780,000G 	1,560,000G	2,340,000G 	72G 	126G 	221G 	386G 	675G 	1182G
Choqueyapu	540,000G 	1,080,000G	1,620,000G 	60G 	105G 	184G 	322G 	563G 	985G
===Gunnbjorn===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Thule 	480,000G 	960,000G 	1,440,000G 	320G 	560G 	980G 	1715G 	3001G 	5252G
Sermitsiaq	420,000G 	840,000G 	1,260,000G 	198G 	347G 	606G 	1061G 	1857G 	3250G
Faxafloi 	380,000G 	760,000G 	1,140,000G 	120G 	210G 	368G 	643G 	1125G 	1970G
Sydkap 	460,000G 	920,000G 	1,380,000G 	260G 	455G 	796G 	1393G 	2439G 	4267G
===Aphrike===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Makuta 	720,000G 	1,440,000G	2,160,000G 	80G 	140G 	245G 	429G 	750G 	1313G
Gineih 	580,000G 	1,160,000G	1,740,000G 	120G 	210G 	368G 	642G 	1125G 	1970G
Dirham 	660,000G 	1,320,000G	1,980,000G 	96G 	168G 	294G 	515G 	900G 	1576G
Florin 	760,000G 	1,520,000G	2,280,000G 	86G 	151G 	263G 	461G 	807G 	1412G
Centime	680,000G 	1,360,000G	2,040,000G 	92G 	161G 	282G 	493G 	863G 	1510G
Rand 	780,000G 	1,560,000G	2,340,000G 	118G 	207G 	361G 	632G 	1107G 	1937G
===Flinders===
Town 	Value Lv. 1	Value Lv.3	Value Lv. 6	Taxes Lv. 1	Taxes Lv. 2	Taxes Lv. 3	Taxes Lv. 4	Taxes Lv. 5	Taxes Lv. 6
Parramatta	1,200,000G 	2,400,000G	3,600,000G 	360G 	630G 	1103G 	1929G 	3376G 	5909G
Yarra 	960,000G 	1,920,000G	2,880,000G 	260G 	455G 	796G 	1393G 	2439G 	4267G
Lawley 	820,000G 	1,640,000G	2,460,000G 	180G 	315G 	551G 	965G 	1688G 	2954G
Isa 	920,000G 	1,840,000G	2,760,000G 	196G 	343G 	600G 	1050G 	1838G 	3217G
Gravatt 	860,000G 	1,720,000G	2,580,000G 	200G 	350G 	613G 	1072G 	1876G 	3283G
Hutt 	880,000G 	1,760,000G	2,640,000G 	260G 	455G 	796G 	1393 	2439G 	4267G
Note: These values are base values unaffected by Mitch Digger.
==Liberated Towns==
At liberated towns, you can stay the night to recover all HP for a small fee equal to the income (tax money per turn) of the town. This does not heal Status Ailments. If you are the owner of the town, you can stay for free. Also, if you are the owner of a town, you collect any taxes and local items upon entering the town. If the town is under level 6, you will be asked if you want to invest in the town. If you do not own the town, you can choose to rob the town. Succeeding in robbing the town nets you its taxes and a local item, if it has one. Failing to do so results in being Wanted for a week. If you use a Cunning Disguise, you can pretend to be another adventurer and collect taxes and local items or invest into the town. The Field Magic Town Conjure can be used on a liberated town, summoning a monster to it. It then becomes up for grabs. Also, if a Darkling lands on a town, uses Local Assault, or Global Assault, it will become occupied by a monster. If an adventurer visits a town with a Charm Potion, they are able to steal that town. Finally, at the end of Story Mode, whoever defeats Overlord Rico gets all occupied towns.
==Big Monsters==
Big Monsters are seen as large red monsters on a town. When they spawn, they can replace a normal monster or take over a liberated town. They are effectively the boss of the area. Like other bosses, they can cast various field magic on the players. They also can steal 20% of the player's cash (which will be added to the monster's drop after they're defeated), lay down Roadblock Rocks next to Adventurers, buff other monster's stats, and heal themselves and other monsters. They cannot be killed by field magic; they will always survive with 1 HP. They can also be moved with the item White Arrow, and the town where they were prior to moving will become ownerless.
In Dokapon! Sword of Fury, Wallace plays the role of Big Monster. After defeating him, the God will appear and use roulettes to decide what to give the player, and who will give the player presents. If there is one or more Devilerman, the roulette will not include them.
In Dokapon Kingdom, Defeating a Big Monster results in a big lump sum from the King, and one of 7 things will happen.
*The King gives you a useful item, such as a 5 Spinner.
*The King has everyone give you gifts of opponents' cash (25% of everyone's cash)
*The King gives you a town or an item another person possesses.
*This King starts giving out "Bonuses" to the other players, only to find out it was your wallet. He hands out 50% of your cash, split evenly among the other players.
*The King will collect some, or all of your tax money for you, and give it to you.
*Normal Mode or Battle Royale Mode only. The King will award you a Castle.
*Nothing extra will happen.
==Weekly Events==
Many weekly events have effects on you or your towns. These are the weekly events that affect towns.
===Abnormous Disaster===
Each town in a continent loses a level and the owners of the towns must donate money to save the residents. Also, all the taxes in those towns are lost. Be wary of this event later in the game because if you own many towns you are likely to go into debt.
===Drought===
A drought that causes you to lose all your saved tax money to save your towns.
===Epidemic===
The citizens get sick and you must pay a sizeable amount to help them based on the number of towns you own and their level. Be wary of this event later in the game because if you own many towns you are likely to go into debt.
===Good Harvest===
All currently owned will have a good harvest and reward their owners with bonus gold. Essentially, the more towns you own the more money you will receive when this event occurs.
===Harvest Festival===
The continent who has harvested an amazing amount will then reward the owners of that chosen continent with the taxes they have currently collected. If an adventurer owns no towns on that continent, they get no money.
===Strike===
The towns, including bank spaces, close all week. "Those pesky plebes!"
===Thief===
The "Thief for Equality" will steal money from several towns owned by the opposing adventurers and give it to the adventurer in last place.
===Wallace is Here===
A monster named Wallace will show up and start taking over Towns until he is defeated.
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