Horde

Hordes or horde armies are armies which can act as a mobile settlements when in encamped stance, allowing them to construct buildings which they take with it when they move again.
Some races and factions are only hordes, and don't occupy settlements at all. However, the exact specifics differ by race and faction.
Horde armies don't have to worry about public order, taxes, regional occupation or climate limitations.
In battles, horde factions are no different to other factions.
== How they work ==
Hordes generally don't occupy settlements on the campaign map. Instead they have their armies enter encamped stance to quickly create buildings before moving on. 
Horde armies have a maximum of 10 building slots when fully upgraded.
As horde factions cannot truly take over a settlement, they will always sack, loot, or raze it after conquering. This also means horde armies cannot garrison a settlement.
Horde faction buildings often don't generate much income, so horde factions rely on the money they get from winning battles and sacking/razing enemy settlements to get money. In the case of Beastmen from TWW2 onwards, they don't really rely on money (Favour) very much, because they do not pay unit upkeep - instead being limited by unit caps.
Because hordes do not truly occupy settlements, they are not affected by climate or regional occupation. However, they can still face attrition due to corruption (or lackof) and terrain.
=== Horde Growth ===
Instead of normal growth, hordes have Horde Growth. Horde growth generates population surplus as normal. However unlike normal factions where usually only the main settlement building requires population growth to upgrade, many horde buildings require population growth to be built/upgraded.
Horde growth can be increased in various ways. The Beastmen in WH2 onwards rely on a high Bestial Rage level to ensure horde growth.
Recruiting a new Lord from your horde starts a new horde. This requires population surplus. New hordes must sometimes be protected until they are large enough to survive on their own.
=== Horde infighting ===
Horde infighting is a mechanic unique to the Warriors of Chaos. If two Warriors of Chaos hordes are near each other, the Marauder units in the hordes will suffer attrition from Horde infighting. In earlier versions of the game, this affected all Warriors of Chaos units and not just the Marauders. This mechanic is no longer present in Warhammer III.
=== Warriors of Chaos ===
 are a playable race which operates as a horde which does not occupy and manage settlements and all their armies are horde armies in Warhammer I & II. This changed in Total War: Warhammer III, as they were completely reworked so they are no longer a horde race.
=== Beastmen ===
 are a playable race which operates as a horde faction which does not occupy and manage settlements and all their armies are horde armies. However, they can occupy settlements and these are called Herdstones which are special settlements with only very limited building options, which the Beastmen can construct after razing a settlement and spending a Herdstone Shard.
=== Savage Orcs ===
 are a non-playable factions which operates as a semi-horde. Savage Orcs will spawn from time to time and attack other races and take settlements. It should be noted that Wurrzag da Great Green Prophet's faction is not part of the Savage Orc faction category.
=== Dark Elves ===
 are a playable race that is not inherently a horde race, but thanks to their Black Arks mechanic they become a semi-horde.
=== Spirit of the Jungle ===
 is a playable faction which operates as a horde. However, when they take a settlement, it instead becomes controlled by the AI faction which are permanent vassals to Spirit of the Jungle.
=== Vampire Coast ===
 is a playable race which operates as a semi-horde thanks to their Flagships mechanic. This mechanic is activated when a Vampire Coast army travels the sea. However, they can can take settlements like any other faction.
=== Rogue Armies ===
 are a non-playable race which operates as a horde. Rogue Armies will spawn from time to time and attack other races. In WH2, they can take settlements but in WH3 they can no longer do it.
=== Rogue Pirates ===
 are a non-playable race which operates as a horde. They're similar to rogue armies but instead of spawning, the rogue pirates already exist on the various oceans of the world and will attack when traveling the seas. However, some rogue pirates factions will spawn when playing certain races and factions like .
=== Masters of Innovation ===
 is a playable faction which operates as a semi-horde only with Malakai Makaisson's army thanks to the Spirit of Grungni mechanic. However, they can can take settlements like any other faction.
== Playable Horde factions ==
=== Total War: Warhammer ===
==== The Old World ====
* (Archaon, Kholek, Sigvald)
* (Khazrak, Malagor, Morghur)
==== An Eye For An Eye ====
* (Khazrak only)
=== Total War: Warhammer II ===
==== Eye of the Vortex ====
*
** (Nakai the Wanderer)
*
** (Taurox the Brass Bull)
==== Mortal Empires ====
* (Archaon, Kholek, Sigvald)
*
** (Khazrak the One-Eye)
** (Malagor the Dark Omen)
** (Morghur the Shadowgave)
** (Taurox the Brass Bull)
*
** (Nakai)
*
** (Aranessa Saltspite)
** (Luthor Harkon)
** (Count Noctilus)
** (Cylostra Direfin)
=== Total War: Warhammer III ===
==== Realm of Chaos ====
*
** (Malakai Makaisson's army only)
==== Immortal Empires ====
*
** (Khazrak the One-Eye)
** (Malagor the Dark Omen)
** (Morghur the Shadowgave)
** (Taurox the Brass Bull)
*
** (Malakai Makaisson's army only)
*
** (Nakai)
*
** (Aranessa Saltspite)
** (Luthor Harkon)
** (Count Noctilus)
** (Cylostra Direfin)
== Minor non-playable horde factions ==
Note that some non-playable hordes--such as and --can take over settlements, though the amount of buildings they can create is limited, and they otherwise continue to function as a Horde army.
=== Total War: Warhammer ===
==== The Old World ====
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==== An Eye For An Eye ====
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==== The Season of Revelation ====
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=== Total War: Warhammer II ===
==== Eye of the Vortex ====
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==== Mortal Empires ====
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=== Total War: Warhammer III ===
==== The Realm of Chaos ====
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==== Immortal Empires ====
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== Gallery ==
hordeencamp.jpg|Archaon's horde, encamped in The Chaos Wastes.
Chaos campf get it.png|A Warriors of Chaos encamped army.
== Navboxes ==
Category:Total War: Warhammer
Category:Total War: Warhammer II
Category:Total War: Warhammer III