Rossweisse's Chamber

Requirements: 	  Level 60 or higher.
  Boss:   (only one boss per run)	  Hakenmann (Orobon)
  Boss:   (only one boss per run)	  Hildesvini (Marid)
  Boss:   (only one boss per run)	  Himinrjot (Buffalo)
  Boss:   (only one boss per run)	  Hraesvelg (Manticore)
  Boss:   (only one boss per run)	  Morbol Emperor (Morbol)
  Boss:   (only one boss per run)	  Nihhus (Wivre)
  Repeatable: 	  Yes
  Reward: 	  Key Item: Rossweisse's feather
  Reward: 	  960 Ampoules of Therion Ichor
==Treasure==
  Items: 	  Hero's Reflections
  Armoury Crate:	  Amrita
  Armoury Crate:	  Assassin's Drink
  Armoury Crate:	  Dusty Ether
  Armoury Crate:	  Dusty Potion
  Armoury Crate:	  Dusty Scroll of Reraise
  Armoury Crate:	  Fanatic's Drink
  Armoury Crate:	  Pro-Ether
  Armoury Crate:	  Spy's Drink
  Armoury Crate:	  Ameretat Vine x2 (Morbol Emperor)
  Armoury Crate:	  Buffalo Hide (Himinrjot)
  Armoury Crate:	  Buffalo Meat (Himinrjot)
  Armoury Crate:	  Lacquer Tree Log (Morbol Emperor)
  Armoury Crate:	  Orobon Meat (Hakenmann)
  Armoury Crate:	  Manticore Fang (Hraesvelg)
  Armoury Crate:	  Manticore Hair (Hraesvelg)
  Armoury Crate:	  Manticore Hide (Hraesvelg)
  Armoury Crate:	  Marid Hair (Hildesvini)
  Armoury Crate:	  Marid Hide x2 (Hildesvini)
  Armoury Crate:	  Wivre Horn (Nihhus)
  Armoury Crate:	  Wivre Hide (Nihhus)
  Armoury Crate:	  Wivre Maul (Nihhus)
  Armoury Crate:	  Angelstone
  Armoury Crate:	  Platinum Ingot
  Armoury Crate:	  Gold Ingot
  Armoury Crate:	  Scintillant Ingot
  Armoury Crate:	  Adaman Ingot
  Armoury Crate:	  Khroma Ore
  Abjurations: 	  Hadean Abjuration: Feet
  Abjurations: 	  Hadean Abjuration: Hands
  Abjurations: 	  Phantasmal Abjuration: Hands
  Abjurations: 	  Phantasmal Abjuration: Legs
  Abjurations: 	  Wyrmal Abjuration: Head
  Abjurations: 	  Earthen Abjuration: Legs
  Abjurations: 	  Neptunal Abjuration: Head
  Abjurations: 	  Neptunal Abjuration: Legs
  Abjurations: 	  Dryadic Abjuration: Feet
== Monsters Found Here ==
Note: Monsters link by sight or sound depending on their behaviors outside. They no longer link the entire chamber once pulled. (As of the June 2008 update). Be aware though, that Undead have a higher Blood Aggro radius than outside. When pulled, it appears that everyone in the alliance gains hate, regardless of whether or not they have acted on the mobs. Members of other alliances will not necessarily gain hate once the first alliance dies. 
The chamber appears to select two groups of monsters from the below list of normal monsters. The number of monsters varies with the type chosen, and are always in groups of 6 or 12. Either two groups of monsters and a weaker boss or one group of monsters and a strong or weak boss will load.
Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters 	Normal Monsters
Name 	Family 	 	 	 	 	 	 	 	
Bugard-X 	Bugards 	 	 	 	 	 	 	 	
Chigoe 	Chigoes 	 	 	 	 	 	 	 	
Craven Einherjar 	Ghosts 	 	 	 	 	 	 	 	
Dark Elemental 	Elementals 	 	 	 	 	 	 	 	
Djigga (Occasionally spawn from Hildesvini)	Chigoes 	 	 	 	 	 	 	 	
Einherjar Eater 	Worms 	 	 	 	 	 	 	 	
Hazhalm Bat 	Giant Bats 	 	 	 	 	 	 	 	
Hazhalm Bats 	Bat Trios 	 	 	 	 	 	 	 	
Hyndla 	Hounds 	 	 	 	 	 	 	 	
Infected Wamoura 	Wamoura 	 	 	 	 	 	 	 	
Logi 	Bomb 	 	 	 	 	 	 	 	
Nickur 	Doomed 	 	 	 	 	 	 	 	
Rotting Huskarl (Warrior) 	Skeletons 	 	 	 	 	 	 	 	
Rotting Huskarl (Black Mage) 	Skeletons 	 	 	 	 	 	 	 	
Sjokrakjen 	Sea Monks 	 	 	 	 	 	 	 	
Special Monsters 	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters	Special Monsters
Name 	Family 	 	 	 	 	 	 	 	
Huginn 	Bird 	 	 	 	 	 	 	 	
Muninn 	Bird 	 	 	 	 	 	 	 	
Heithrun 	Sheep 	 	 	 	 	 	 	 	
Saehrimnir 	Tiger 	 	 	 	 	 	 	 	
Huginn, Muninn, Heithrun or Saehrimnir will not be immediately seen. They will pop as you progress through the chamber's monsters. Muninn and Saehrimnir will leave behind a message stating "the chamber's stagnant aura has somewhat cleared" if defeated or left to depop respectively.
*Huginn will leave behind an Armoury Crate containing various consumable items upon defeat.
*Muninn will weaken the enemies upon defeat. A message stating "the creatures lurking in the shadows have calmed" will be received.
*Heithrun is the rarest of the four and will double the items in treasure chest after defeating boss.
*Saehrimnir will strengthen the enemies if left to despawn. A message stating "the creatures lurking in the shadows have become restless" will be received.
These four "Notorious Monsters" (especially Saehrimnir) may come by your alliance camp during pulls. If sighted, inform the designated puller immediately. They spawn and de-spawn at an extremely fast rate and must be taken care of immediately.
== Historical Background ==
Rossweisse is the name of one of the Valkyries in Richard Wagner's opera Die Walküre.
Sources
List of Roles in Die Walküre
Category:Areas