Intuition

Cost: [15]
Intuition is a mundane mental Advantage where you normally guess right. When you are facing multiple alternatives and you don´t have any logical way of choosing between them, you may use your intuition on the following manner. The GM adds your IQ with the number of correct alternatives and then subtracts the number of incorrect alternatives, then he rolls against the result. If the roll suceeds, the GM will guide the character to in a favorable direction. A result of 3 or 4 indicates the the best option. A failure indicates you recieve no information. A botch means the GM will give you incorrect information. The GM may modify this roll in any way to ensure the progression of the story.
You are only allowed one roll per problem. This advantage cannot be used to abbreviate the game (i. e. A detective walks in a room full of suspect uses his intuition and slap the cuffs in the villain At the most, Intuition would point the detective in the direction of a good clue).
==Special Enhancements==
*Inspired (+100%)
==Alternatives==
*Eliminate guesswork: Blessed or Oracle
==Usage==
If the GM feel this advantage is being abused he should disallow it.
==References==
*Basic Set pg 63
*GURPS Powers pg 56
Category:Advantages
Category:Mental Traits
Category:Mundane Traits
Category:Special Modifiers