Team Attack

The Team Attack is a special attack that can be used during a song in The Metronomicon.
==How to Cast==
The Team Attack first needs to be charged up over the course of a few songs (or even shorter, depending on the game mode and some specific items). Unless the Bionic Hand Fuzzx0rs is equipped onto a character, the player can store up a charged Team Attack to use as and when they like.
To fire off a Team Attack, the player either presses left shift and right shift simultaneously, or a separately-mapped Team Attack button.
More accurate note judgements will add more Team Attack meter than less accurate judgements. However, the amount of meter bestowed is divided by the number of notes in a beat. As such, the growth rate (mostly) between Easy, Medium, and Hard difficulties should be the same.
*Marvelous - 5
*Perfect - 4
*Great - 3
*Good - 1
*Bad/Miss - 0
Gain speed is cut by 35% in Multiplayer, to account for there being two players.
Some team attacks are duration-based, while some have an instant effect. Those which have an instant effect can be used before the first beat of the song without penalty.
Their duration will not start ticking down until the first note arrives.
==List of Team Attacks==
Team Attack 	Effect 	Unlocked by
Explosive Bumrush	Drops out all but the one most complicated track. Each note hit causes an immediate Hero attack. Catch enough notes before it ends for one last massively damaging bang. Cancels ongoing boss attacks.	Purchasing the first upgrade in the Workshop.
Defensive Flair 	Immediately applies a Moderate Cure to the party, and provides a brief reprieve from all oncoming notes and enemy attacks. Temporarily Stuns all enemies, and cancels ongoing boss attacks. 	Purchasing the second upgrade in the Workshop.
Buffotronic Prime	Immediately applies Focus, Haste, and Inspiration to the entire party at once. Enables a flexible surge of either damage or utility. 	Purchasing the third upgrade in the Workshop.
Soothing Chorus 	For a brief while, every successful note hit cures you. The more accurate the hit, the better the heal. Removes a random debuff at every streak multiple of 10. 	Purchasing the last upgrade in the Workshop.
Critastrophe 	For a brief while, every Hero attack is automatically counted as an Elemental Crit. Ohh the damage! 	Purchasing the first three ultimate weapons in the Laboratory.
Category:Team Attacks
Category:Game Mechanics