Gear/Ammo SRM Counter Missile (Half)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Ammo_AmmunitionBox_SRM_AMS_Half
Manufacturer: Generic
Counter Missile Systems are built upon the same principle as an AMS, utilizing a smart warhead that gets into the path of an incoming salvo and detonates there. Upon receiving a Critical Hit, any remaining ammunition stored inside an Ammo Bin will explode dealing damage to the install location. Risk can be mitigated with the use of C.A.S.E.
=Attributes=
Tonnage	Slots	Value	Allowed Locations	Disallowed Locations
0.5 	1 	15000	All 	All
* Anti-Missile Missile System, fires at incoming missiles in range once every 10 meters.
* AMS Deals 6 Dmg to missiles.
* 80% Missile intercept chance per shot.
* SRM Ammo - 50 Shots
* 45 Cbills Cost per Shot.
* Ammunition Box can explode for 5 damage, 2.5 heat and 1.3 stability per remaining shot
=Ammo Stats=
Ammo 	Ammo 	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round	Component ExplosionSelf Damage Per Round
Capacity	Cost Per Round	Norm 	Heat 	Stab
50 	45 	5 	2.5 	1.25
=Used By Mechs=
Mechs	Mechs	Mechs
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2