Path of Nature

==Path of Nature (GURPS Thaumatology)==
For the purposes of this path "animals" have an IQ of 5 or less.
Ritual 	Default; Casting time 	Energy Accumulating 	Page
Command Beast 	Path of Nature-4; 10 minutes 	6 points 	155-156
Endure Elements 	Path of Nature+0, Path of the Elements+0 or Path of Protection+0; 10 minutes; grants levels of Temperature Tolerance equal to 10 x margin of success (minimum 10 levels).	2 points, +1 per 10 levels of Temperature Tolerance 	143
Fertility 	Path of Nature-3 or Path of Health-2; 1 hour 	7 points 	149
Gentle Beast: 	Path of Nature-1 or Path of Form-6; 10 minutes; gives a reaction bonus equal to margin of success
(minimum +1) 	3 points, +1 per point of reaction bonus 	156
Hasten Mount 	Path of Nature-5 or Path of Health-5; 10 minutes; gives +1 Move per full 3 points in margin of success (minimum +1 Move) 	7 points, +3 per +1 Move
granted 	149
Hunter’s Blessing 	Path of Nature-3 or Path of Luck-4; 1dx10 minutes; grants a base +2 to hunting skills, and another +1 per 2 full points in margin of success 	9 points for a base +2 to skill, +2 per
additional +1 to skill.	156
Hasten Mount 	Path of Nature-5 or Path of Health-5; 10 minutes; gives +1 Move per full 3 points in margin of success (minimum +1 Move). 	7 points, +3 per +1 Move
granted 	149
Hunter’s Blessing.	Path of Nature-3 or Path of Luck-4; 1dx10 minutes; grants a base +2 to hunting skills, and another +1 per 2 full points in margin of success 	9 points for a base +2 to skill, +2 per additional +1 to skill	156
Mist 	Path of Nature-3, Path of Cunning-4, or Path of the Elements-2; 10 minutes 	5 points 	144
Predict Weather 	Path of Nature+0; 10 minutes 	2 points 	156
Seek Beast 	Path of Nature+0; 10 minutes 	2 points 	156
Speak With Beasts 	Path of Nature-3 or Path of Form-4; 10 minutes. Energy 	5 points 	156
Summon Beast 	Path of Nature-3; 10 minutes 	5 points 	156
Thunderbolt 	Path of Nature-7 or Path of the Elements-6; 1 hour + 10 minutes (see below); gives dice of burning damage equal to margin of success (minimum 1d). 	12 points; use Damage Modifiers Tables to determine damage, which must be
burning	144
Weatherworking 	Path of Nature-5 or Path of the Elements-6; 1 hour 	10 points 	156-
157
== References ==
* GURPS Thaumatology
Category:Books and Paths