Vehicles/HEAVY RIFLE-CARRIER PRIMITIVE

==Description==
Not designed for traditional combat, the Carrier is a force multiplier. Designed to support allies from range, the Carrier can hang back behind friendly lines where its lack of armor isn't a concern.
Fuel Cell: Improved vehicle engine that works in a Vacuum.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Improved Targeting - Long	Advanced Long Range Targeting: +1 Long Range Accuracy (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=100 S=40	
Front 	Fixed 	 	
Crew Compartment (2)
FCS Vehicle Std. 2
Sensors Vehicle Basic	
Sides/Turret	Health	A=100 S=40	A=100 S=40	A=100 S=40
Sides/Turret	Fixed 	
Left Side Tracks	
2x Ammo Heavy Rifle
2x Ammo Heavy Rifle Sabot
2x Ammo Light Rifle
2x Ammo Medium Rifle
Ammo Medium Rifle Sabot
Ammo Rifle Periphery
Turret Systems (5)
2x Heavy Rifle
2x Light Rifle
2x Medium Rifle
2x Periphery Rifle	
Right Side Tracks
Rear 	Health	 	A=90 S=40 	
Rear 	Fixed 	 	
Armor (1)
Structure (1)
Tracked Propulsion System
Engine Fuel Cell (2)
Engine Core 240 (1)
Active Probe
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Eras\ClanInvasion3061\Base\PrimitiveTanks\vehicle\vehicledef_CARRIER_HEAVY_RIFLE_PRIMITIVE.json