List of global variables in Tyranny

The following list of global variables can be set using the following command: 
* SetGlobalValue globalid value
==List of variables==
* prototype_banner_guards_state: 0 = default, 1 = first group killed, 2 = both groups killed (Initial value: 0)
* prototype_banner_toppled: 0 = default, 1 = banner toppled. (Initial value: 0)
* prototype_main_quest_state: 0 = default, 1 = traveler met, 2 = chorus camp found, 3 = town entered, 4 = banner destroyed, 5 = chorus killed (Initial value: 0)
* prototype_num_chorus_killed: 0 = default, 1+ = number of scarlet chorus killed in area. (Initial value: 0)
* 0201_Adj7_State: 0 = default, 1 = despawn (Initial value: 0)
* 0201_CM_EncroachingArmy: 0 = Not Available, 1 = Available (Initial value: 0)
* 0201_CM_ForgeBoundServant: 0 = Not Available, 1 = Available (Initial value: 0)
* 0201_CM_FreeCitiesEmmisary: 0 = Not Available, 1 = Available (Initial value: 0)
* 0201_CM_FreeCitiesRaid: 0 = Not Available, 1 = Available (Initial value: 0)
* 0201_CM_OpenTradeRoute: 0 = Not Available, 1 = Available (Initial value: 0)
* 0201_FQ_SC_Harchiand_Fate: 0 = Alive, 1 = Dead, 2 = Found Loyal (Initial value: 0)
* 0201_Harchiand_Disloyalty: Increments every time Harchiand Bronze gives a disloyal answer. (Initial value: 0)
* 0201_Harchiand_Loyalty: Increments every time Harchiand Bronze gives a loyal answer. (Initial value: 0)
* 0201_Harchiand_Requested_Meeting: 0 = Default, 1 = Harchiand asked the player to come see him after the raid (Initial value: 0)
* 0201_Intro_Merchants: 0 = Default, 1 = Player saw merchants leaving (Initial value: 0)
* 0201_LC_Enemy_Army: 0 = Default, 1 = Disfavored are Enemy, 2 = Scarlet Chorus are Enemy (Initial value: 0)
* 0201_LC_Final_Region_Control: 0 = Rebel, 1 = Disfavored, 2 = Scarlet Chorus, 4 = Player Controlled (Initial value: 3)
* 0201_LC_Stage: 0 = First Arrival, 1 = BB Raid, 2 = Post Raid, 3 = Region Complete, 4 = Act 3 (Initial value: 0)
* 0201_LC_Stage_00_Army_Occupying: 0 = Default, 1 = Disfavored control LC after Raid, 2 = Scarlet Chorus control LC after Raid, 3 = Rebels control LC after Raid, 4 = Player controls LC after Raid (Anarchist) (Initial value: 0)
* 0201_LC_Stage_00_BB_Captain: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* 0201_LC_Stage_00_BB_Captain_Raid: 0 = Captain Alive, 1 = Captain Dead (Alt captain if Ceratha is dead) (Initial value: 0)
* 0201_LC_Stage_00_Dis_Captain: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* 0201_LC_Stage_00_Dis_Captain_Raid: 0 = Alive, 1 = Died in the Raid (Initial value: 0)
* 0201_LC_Stage_00_Enemy_Killed: 0 = Enemy Alive, 1-? number of encounters killed during Raid (Initial value: 0)
* 0201_LC_Stage_00_ForgeBound_Killed: # of Forge-Bound killed by the player (Initial value: 0)
* 0201_LC_Stage_00_Garrison_Dead: 0 = default, 1 = Player killed soldiers in LC while either not on a quest or on a quest but before the raid (Initial value: 0)
* 0201_LC_Stage_00_Garrison_Soldiers: 0 = default, # = soldier groups killed (Initial value: 0)
* 0201_LC_Stage_00_Raid_Progress: 0 = Quest not started, 1 = Sided with Dis, 2 = Sided with Chorus, 3 = Sided with No One, 4 = No Actual Raid, 5 = Report to Commander, 7 = Chase Raetommon, 9 = Enter Eldian's House, 11 = Speak to Harchiand, 13 = Quest Complete (Initial value: 0)
* 0201_LC_Stage_00_Raid_Soldier: 0 = Null, 1 = Soldier from Ammon's Army starts quest, 2 = Soldier from Brotherhood starts quest (Initial value: 0)
* 0201_LC_Stage_00_SC_Captain: 0 = Captain Alive, 1 = Captain Dead (Initial value: 0)
* 0201_LC_Stage_00_SC_Captain_Raid: 0 = Alive, 1 = Died in the Raid (Initial value: 0)
* 0201_LC_Stage_00_Soldiers_Killed: # of Soldiers killed before the raid (Commander is weighted more heavily) (Initial value: 0)
* 0201_LC_Stage_01_Alagan: 0 = Alagan is Alive, 1 = Alagan is Dead (Initial value: 0)
* 0201_LC_Stage_01_Artifact_Theft: 0 = Player hasn't started quest, 1 = Quest started but Player hasn't agreed to find the artifact yet, 2 = Player agreed to find artifact, (Initial value: 0)
* 0201_LC_Stage_01_ForgeBound_Shipment: 0 = Shipment still missing, 1 = Player started quest, 4 = Shipment found, 5 = Quest Completed (Initial value: 0)
* 0201_LC_Stage_01_Kalea: 0 = Kalea is Alive, 1 = Kalea is Dead (Initial value: 0)
* 0201_LC_Stage_01_Kalea_Found: 0 = Quest not started, 1 = Kalea left LC, 2 = Player started quest, 4 = Found at Deserter's March, 7 = Faking her Death, 9 = Agreed to speak to the BB, 10 = Sent to Welby, 11 = Return to Kallion, 13 = Sent Home, 14 = killed her, 15 = Quest Completed (Initial value: 0)
* 0201_LC_Stage_01_Kallion_Quest: 0 = Player did not get the quest from Kallion, 1 = Player did get the quest to rescue Kalea from Kallion (Initial value: 0)
* 0201_LC_Stage_01_Scouts: 0 = Player hasn't started quest, 1 = Speak to BB Commander, 2 = Speak to Eldian, 4 = Go to Deserter's March, 6 = Talked to Locke, 6-12 = Count for BB objectives completed, 12 = Return to Locke, 13 = Return to Locke, 20 = Quest Complete (Initial value: 0)
* 0201_LC_Stage_01_Soldiers_Killed: # of Soldiers killed after the raid (Commander is weighted more heavily) (Initial value: 0)
* 0201_LC_Stage_02_Missing_ForgeBound: 0 = Apprentice missing, 1 = Player started quest, 2 = Found Campfire, 3 = Found Garrick but didn't agree to help yet, 5 = Talk to Brotherhood, 7 = Return to Garrick, 10 = Return to Lohara, 11 = Return Tools to Lohara, 14 = Quest Complete (Initial value: 0)
* 0201_LC_Stage_04_Control: 0 = No one controlls Lethian's Crossing, 1 = Scarlet Chorus controls LC, 2 = Disfavored control LC, 3 = Bronze Brotherhood control LC, 4 = Player controls LC (Initial value: 0)
* 0201_LC_Visited: 0 = default 1 = Player has been to LC before (Initial value: 0)
* 0201_Lohara_Fate: 0 = Alive, 1 = Dead (Initial value: 0)
* 0201_Lohara_Supporters: 0 = Alive, 1 = Dead (Initial value: 0)
* 0201_Magebane_Helmet: 0 = Default, 1 = Player kept helmet, 2 = Player returned it to Eldian (Initial value: 0)
* 0201_Missing_ForgeBound_Start: 0 = Started with Garrick, 1 = Started with Lohara (Initial value: 0)
* 0201_Oldwall_Locked: 0 = Unlocked, 1 = Locked (Initial value: 0)
* 0201_Player_Compensated_for_Checking: 0 = default, 1 = player asked to be paid to check on Magebane (Initial value: 0)
* 0201_Raetommon_Fate: 0 = Alive, 1 = Dead (Initial value: 0)
* 0201_Raetommon_Rock: 0 = Default, 1 = Player threw a rock at Raetommon (Initial value: 0)
* 0201_Sirin_Sent_Missive: 0 = Default, 1 = Sirin send the player a missive to meet her in Lethian's Crossing (Initial value: 0)
* 0201_SQ_Merchant: 0 = Default, 1 = Quest Started, 4 = Spoke to Harchiand, 7 = Sent to Ambush, 10 = Return to Harchiand, 13 = Quest Complete (Initial value: 0)
* 0201_ZdenyaOffer: 0 deafault, 1 = Zdenya offers the Magebane Helmet to the player if they vanquish the Bane; (Initial value: 0)
* SK_0103_disfavored_killed: # of disfavored killed in skirmish (Initial value: 0)
* SK_0103_scarletchorus_killed: # of scarlet chrous killed in skirmish (Initial value: 0)
* SK_0103_unbroken_killed: # of unbroken killed in skirmish (Initial value: 0)
* SK_103_taken_side: 0 = None, 1 = Scarlet Chorus, 2 = Disfavored, 3 = Unbroken (Initial value: 0)
* _test_conquest_used: 0 = player loaded directly into game and never experienced Conquest, 1 = player progressed through conquest. (Initial value: 0)
* _test_prefabproxy_list: 0 = scarlet chorus, 1 = disfavored (Initial value: 0)
* _test_random_region_bl_bg_ss: Randomly determines if player visited Burning Library, Blade Grave or Stone Sea during conquest. 0 = Burning Library, 1 = Blade Grave, 2 = Stone Sea. (Initial value: 0)
* _test_random_region_lc_vw: Randomly determines if player visited Lethian's Crossing or Vendrien's Well during conquest. 0 = lethian's crossing, 1 = vendrien's well. (Initial value: 0)
* _test_random_region_unlock: 0 = default, 1 = random regions will be unlocked for players starting act 2. (Initial value: 0)
* _test_skirmish_objA_1: (Initial value: 0)
* _test_skirmish_objB_1: (Initial value: 0)
* _test_testregion_enabled: 0 = default, 1 = Enable test regions (AR99_TestRegion_01) to test companion missions and skirmishes. (Initial value: 0)
* test_Act3_Start: 0 = Start won't fire, 1 = Start will fire (Initial value: 0)
* Book_Focused_Rain: 0 = Default, 1 = Player has read the book and can research it in their Library (Initial value: 0)
* Book_Fortuitous_Physique: 0 = Default, 1 = Player has read the book and can research it in their Library (Initial value: 0)
* Book_Hearts_Blood: 0 = Default, 1 = Player read the book about Heart's Blood and can talk to the Forge-Bound on their sky pillar about it, 2 = Talked to FB about it (Initial value: 0)
* Book_Locked_Iron_Gauntlets: 0 = Default, 1 = Player has read the book and the Forge-Bound can now make it for them (Initial value: 0)
* Book_Skorn: 0 = Default, 1 = Player has read the book or has picked up the metal and can ask the Forge-Bound about Skorn, 2 = Player has read the book or has picked up the metal and can ask the Forge-Bound about Skorn, 3 = The Froge-Bound can now forge Skorn (Initial value: 0)
* Book_Skorn_Book_Retrieved: 0 = Default, 1 = Player got and read the book (Initial value: 0)
* Book_Skorn_Metal_Retrieved: 0 = Default, 1 = Player got the metal to make Skorn (Initial value: 0)
* Book_Zeal: 0 = Default, 1 = Player has read the book and the Forge-Bound can now make it for them (Initial value: 0)
* Item_Destiny: 0 = Default, 1 = Player has examined the hilt so they can ask the Forge-Bound about it, 2 = Player has asked the Forge-Bound about the hilt and they can now forge Destiny for them (Initial value: 0)
* Item_Hawk_Eye_Helm: 0 = Default, 1 = Player has examined the helmet so they can ask the Forge-Bound about it, 2 = Player has asked the Forge-Bound about the helmet and they can now forge the Hawk Eye Helm for them (Initial value: 0)
* Item_Journal_Malignant_Demise: 0 = Default, 1 = Player got journal in Twin Rivers, 2 = Player got journal in Ash Mountain (Initial value: 0)
* Scroll_Baneward: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Crashing_Thunder: 0 = Default, 1 = Player has read the scroll and the Forge-Bound can now make it for them (Initial value: 0)
* Scroll_Fatiguing_Toxin: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* Scroll_Hangmans_Noose: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* Scroll_Headhunter: 0 = Default, 1 = Player has read the scroll and the Forge-Bound can now make it for them (Initial value: 0)
* Scroll_Invisibility: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Invisibility_Skirmish: 0 = Default, 1 = Player has already made a decision in the Skirmish and can't do it again (Initial value: 0)
* Scroll_Killing_Blow: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Malignant_Demise: 0 = Default, 1 = Player found the body with the book mentioning the other Oldwalls as a place to find information about a potion, 2 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Mental_Freedom: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* Scroll_Mindless_Fury: 0 = Default, 1 = Player tried to read the scroll, but was unable to decode it, 2 = Player has read the scroll and can make the potion now (Initial value: 0)
* Scroll_Range_3: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Range_3_Skirmish: 0 = Default, 1 = Player has already made a decision in the Skirmish and can't do it again (Initial value: 0)
* Scroll_Revival: 0 = Default, 1 = Player has read the scroll and can research it in their Library (Initial value: 0)
* Scroll_Revival_Dropped: 0 = Default, 1 = Player has access to the scroll so it won't appear again (Initial value: 0)
* Scroll_Stoneskin_Serum: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* Scroll_Superior_Health: 0 = Default, 1 = Player has read the scroll and can create it in their Infirmary (Initial value: 0)
* msv_bleden_mark_act2_anarchstart: 0 = Missive has not been read, 1 = Missive has been read (Initial value: 0)
* msv_bleden_mark_watches_player: 0 = Default, 1 = Tunon is having Bleden Mark watch the player more closely (Initial value: 0)
* msv_tunon_says_ask_lohara: 0 = Default, 1 = Tunon told the player to ask Lohara for help (Initial value: 0)
* 0115_Amelia_Status: 0 = Haven't met, 1 = Killed, 2 = Waiting at Sentinel Stand, 3 = Sent to Nerat, 4 = Sent to Ashe, 5 = Agreed to stay with Unbroken, 6 = Spared, Independent Path (Initial value: 0)
* 0115_AnarchistPath_On: 0 = Default, 1 = player has to kill both Disfavored and Regents. (Initial value: 0)
* 0115_BattleEndState: 0 = Default, 1 = Battle over, allow for state changes, 2 = Battle over, state changes complete. (Initial value: 0)
* 0115_Despawn_Amelia: 0 = Default, no modification to Amelia presence, 1 = player went Anarchist after completing SS, remove Amelia. (Initial value: 0)
* 0115_Despawn_Mattias: 0 = Default, 1 = Mattias should despawn from Keep Interior, after being sent to Nerat. (Initial value: 0)
* 0115_Edict_Ended: 0 = Default, edict active, 1 = Edict ended. (Initial value: 0)
* 0115_FactionPath: -1 = Default, 0 = Chorus, 1 = Disfavored, 2 = Rebels, 3 = Anarchist/Independent (Initial value: -1)
* 0115_MusicManager: 0 = Default, 1 = Can trigger edict music, 2 = Fight Amelia (Initial value: 0)
* 0115_Player_Avoiding_BabyDeath: 0 = default, 1 = Player told Amelia he'd look for a way to end the Edict without killing her child (Initial value: 0)
* 0115_Player_BabyKiller: 0 = Default, 1 = You killed a baby, shame on you, 2 = Player saved Amelia's child. (Initial value: 0)
* 0115_Regent_Groups_Defeated: number of Regent encounters defeated. Current total is 3. (Initial value: 0)
* 0115_Regent_Succession: 0 = You know nothing about the laws of succession in Stalwart. 1 = Herald Calio told you about a legal loophole. (Initial value: 0)
* 0115_RustCanyons_NeverFinished: 0 = default, 1 = player ended Edict of Storms without finishing Rust Canyons (Rebel only at present, may include Anarchist later) (Initial value: 0)
* 0115_Saved_Baby: 0 = default, 1 = player saved Amelia's baby (Initial value: 0)
* 0115_SpawnMattias: 0 = Don't spawn character 1 = Spawn character as Unbroken ally, 2 = Spawn character as conscript of Chorus (Initial value: 0)
* 0115_SpawnTeodor: 0 = Don't spawn character. 1 = Spawn character as player ally, 2 = Spawn character as player enemy (Initial value: 0)
* 0115_SpawnThreeIron: 0 = Don't spawn character, 1 = Spawn character (Initial value: 0)
* 0115_SS_Battle_State: 0 = Hasn't started, 1 = Player arrived at Outer Walls, 4 = Player opened Windwall, 5 = Player arrived in Inner Keep, 10 = Player located Straydus Herodin, 15 = Player killed Straydus Herodin, 20 = Player resolved Edict (Initial value: 0)
* 0115_Straydus_Affliction_Gate: 0 = default, 1 = Straydus can no longer receive afflictions. (Initial value: 0)
* 0115_Straydus_Dead: 0 = default, 1 = Straydus dead. (Initial value: 0)
* 0115_Teodor_Group_Defeated: 0 = default, 1 = Teodor's group defeated (Initial value: 0)
* 0101_Faction_Selection: Blade Graves Ruins skirmish scenario faction 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* SK_0101_Faction_Selection: Determines which faction the player is allied with. 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* SK_0101_prisoner_freed: Increments to track now many prisoners were freed for the scenario (Initial value: 0)
* SK_0101_prisoner_killed: Increments to track how many prisoners were killed for the scenario (Initial value: 0)
* SK_0101_quest_state: 0 = default, 1 = quest completed (Initial value: 0)
* SK_0101_scenario_variant: 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* 0105_attack_start: (Initial value: 0)
* 0105_Disfavored_Defeated: 0 = Default, 1 = Disfavored defeated by player. (Initial value: 0)
* 0105_factions_killed: 2 - starts anarchy track, 4 - wins anarchy track (Initial value: 0)
* 0105_guards_killed: (Initial value: 0)
* 0105_map_completed: set to 1 when you get an end condition (Initial value: 0)
* 0105_Music_Manager: 0 = Disfavored not attacking, 1 = Disfavored are attacking (Initial value: 0)
* 0105_quest_state: 0 = not started; 1 = pick a side; 2 = joined disfavored, 3 = joined unbroken; 4 = anarchist, 5 = defending; 6 = attacking, Defense Complted = 7, Assault Completed = 8; (Initial value: 0)
* 0105_rebel_waves_killed: (Initial value: 0)
* 0105_rebels_killed: (Initial value: 0)
* 0105_traps_east_gate: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* 0105_traps_main_gate: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* 0105_traps_west_gate: 0 = traps not disarmed, 3 = all traps disarmed; (Initial value: 0)
* 0105_Unbroken_Defeated: 0 = default, 1 = player attacked Unbroken. (Initial value: 0)
* 0105_weak_east: (Initial value: 0)
* 0105_weak_north: (Initial value: 0)
* 0105_weak_south: (Initial value: 0)
* 0105_weak_west: (Initial value: 0)
* 05_StoneWarden_SettlerGuard_Dead: 0 = alive, 1 = dead (Initial value: 0)
* 0504_Anarchist_Challenge: 1 = Player is dueling Hundred-Blood for info about the Azure Shield, 2 = Player won the duel. (Initial value: 0)
* 0504_Beastman_Mother_Convinced: 0 = default, 1 = Player convinced Mother to leave them with the children, 2 = Mother isn't 100% convinced the Player isn't up to something (Initial value: 0)
* 0504_Beastman_Tribe_Dead: 0 = default, 3 = All Tribe Encounters Dead (Initial value: 0)
* 0504_Beastmen_Conscripted: 0 = default, # = Number of Beastmen (Initial value: 0)
* 0504_Boulder_Moved: 0 = default, 1 = boulder has been moved (Initial value: 0)
* 0504_Challenge_Killed: 0 = default, # = number of Beastmen killed for the challenge (Initial value: 0)
* 0504_Challenge_Known: 0 = Player is ignorant, 1 = Player knows they can challenge Hundred-Blood (Initial value: 0)
* 0504_Challenged_HundredBlood: 0 = default, 1 = Player challenged Hundred-Blood (Initial value: 0)
* 0504_ChallengedHundredBlood_AndWon: 0 = default, 1 = Player challenged Hundred-Blood and won the challenge (Initial value: 0)
* 0504_Children_Stolen: 0 = default, 1 = Player stole beastmen children (Initial value: 0)
* 0504_Culling_Stage: 0 = Default, 1 = Started quest with Speaks-for-Soil, 2 = Arrived in Passage of Culling, 3 = Activated crystals, 4 = Killed Bane, 5 = Returned and talked to Speaks-for-Soil (Initial value: 0)
* 0504_FangsAndFury: 0 = Quest not started, 1 = Quest started, 2 =Player has gone to Gulfglow and has spoken with Basilon, 3 = Player has learned of the situation at GO from Red_Fang, 4 = player has chosen a method by which to resolve the conflict at GO, 5 = Player has reported back to Red-Fang of their success, 6 = Player has reported to Basilon of their success, 7 = player has returned to Stone Down Gorge, 10 = Quest Complete (Initial value: 0)
* 0504_HundredBlood: 0 = Alive, 1 = Dead (Initial value: 0)
* 0504_KillAllHumans_ToldHundredBlood: 0 = default, 1 = player has told HundredBlood about their task of killing the humans in the Stone Sea (Initial value: 0)
* 0504_KillHumans_GroupsKilled: 0 = default, 1+ = increments with each group killed for HundredBloods' Kill All Human quest for the rebel stone sea path (Initial value: 0)
* 0504_Player_Companions: 0 = No Companions, 1-3 = # of Companions (for Hundred-Blood fight) (Initial value: 0)
* 0504_PlayerAccepted_KillTask: 0 = default, 1 = player has accepted the task to kill other human mobs. (Initial value: 0)
* 0504_PlayerIsIn_StoneDown_OR_HowlingRock: 0 = default, 1 = Stone Down, 2 = Howling Rock (Initial value: 0)
* 0504_PlayerIsPrima: 0 = Player is not the Prima of the Stonestalker Tribe, 1 = Player is the Prima of the Stonestalker Tribe (Initial value: 0)
* 0504_PlayerStarted_CairnsFollowers: 0 = default, 1 = player accepted the quest Cairns Followers (Initial value: 0)
* 0504_Rebel_Challenge: 0 = Default, 1 = Player agreed to the "Rite of Blood" fight against Beastmen (Initial value: 0)
* 0504_RendingHound: 0 = Alive, 1 = Dead (Initial value: 0)
* 0504_ScarletChorus_Encounters: 0 = Alive, # = Number of enounters dead (Initial value: 0)
* 0504_ScarletOctave: 0 = Alive, 1 = Dead (Initial value: 0)
* 0504_SpeaksForSoil_Dead: 0 = alive, 1 = dead (Initial value: 0)
* 0504_StoneWarden_SpokenToo: 0 = Player hasn't spoken to Stone_Warden, 1 = Player has spoken to Stone_Warden (Initial value: 0)
* 0505_AtAnyCost_PlayerSpokeHB: 0 = default, 1 = player has spoken to HB about how to go about getting the shield (Initial value: 0)
* FQ_RB_AzureShield_QuestFlow: 0 = default, 1 = player has accepted the quest, 2 = player has arrived at Stone Down, 3 = player will kill the humans at Jagged Maw Shrine, 4 = Player is challenging HundredBlood, 5 = player has killed Earthshakers at Gulfglow and was given the shield from RedFang, 6 = Player defeated Hundred-Blood and was told to speak with Red-Fang, 7 = Player has shield and spoke with Bleden Mark (Initial value: 0)
* FQ_RB_ForgingTheWay_QuestFlow: 0 = default, 1 = Player has accepted the quest, 2 = player has arrived at Stone Down, 3 = player has opted to kill all humans at JMS, 4 = player has opted to challenge Hundredblood, 5 = quest complete (Initial value: 0)
* FQ_RB_PlayerDefeatedHundredBlood_ES: 0 = default, 1 = player defeated Hundredblood (Initial value: 0)
* patch_var_01: [VER-36995 FIX] -Increments each time a group of enemeis in the Vendrien's Well Citadel Finale is killed. (Initial value: 0)
* patch_var_02: [VER-35957 FIX] - Gets set to 1 when all the Sages in the scene are killed. Needed to properly check when players can release Maric in conversation. (Initial value: 0)
* patch_var_03: [VER-35957 FIX] - Is incremented by one each time Enc_Object_Binders is ended, or when CRE_Bind_FireSageApprentice_F is killed or despawned. Needed to ensure that events can properly track when all Sages are dead, since CRE_Bind_FireSageApprentice_F is not in an existing encounter. (Initial value: 0)
* patch_var_04: [VER-37882 FIX] - This variable is set if the player is in a broken state because of VER-37800. IF they fall to Anarchist and they load into Ashweald or a BM Ambush scene, the a script will run that will reset their game state to a more stable one, and put them in Act 3. (Initial value: 0)
* patch_var_05: [VER-33871 FIX] - Increments to track Group_01, Group_02, and Patrol_01 killed (Initial value: 0)
* patch_var_06: [VER-33871 FIX] - Increments to track Group_03 and Group_04 killed (Initial value: 0)
* patch_var_07: [VER-33871 FIX] - Increments to track Group_05 killed (Initial value: 0)
* patch_var_08: [VER-33871 FIX] - Increments to track Group_06 and Patrol_05 killed (Initial value: 0)
* patch_var_09: [VER-33871 FIX] - Increments to track Group_07 killed (Initial value: 0)
* patch_var_10: [VER-33871 FIX] - Increments to track Group_08 and Patrol_02 killed (Initial value: 0)
* patch_var_11: [VER-35767 FIX] - When the crowd around Rancor's group flees, this is set to 1 to prevent the event from ever triggering again in the future. Added as a safety measure for pre-patch savegames. (Initial value: 0)
* patch_var_12: [This variable should only be used to fix patch issues that require new variables to be tracked.] (Initial value: 0)
* patch_var_13: [VER-38040 FIX] - Variable set if player is detected at Gulfglow in a broken state. This helps determine when the Gulfglow Spire base scene should be unlocked again after the Red Fang situation has been resolved. (Initial value: 0)
* accepted_bribes: Increments every time the Fatebinder asks for a bribe. (Initial value: 0)
* accusation_accused_ashe: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_accused_voices: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_anarchist: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_archive: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_b_brotherhood: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_bribes: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_conquest_bribery: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_duskwatch: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_edict_fire: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_edict_stone: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_edict_storms: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_edict_storms_amelia: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_edictofstorms: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_fbm: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_final_question: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_magebane: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_oldwalls: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_preserved_cairn: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_rebel: 1 = Tunon asked, 2 = player answered (Initial value: 0)
* accusation_say_nothing: Increments whenever you [Say Nothing.] (Initial value: 0)
* accusation_SayNothing: 1= Tunon asked, 2 = player answered (Initial value: 0)
* asked_to_speak_barik: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* asked_to_speak_eb: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* asked_to_speak_KiS: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* asked_to_speak_lantry: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* asked_to_speak_sirin: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* asked_to_speak_verse: 1 = Tunon asked companion to speak, 2 = companion gave testimony (Initial value: 0)
* companion_call_to_trial: 1 = Tunon called your companions to testify, 2 = companions are ready to offer testimony (Initial value: 0)
* made_accusation: Increments with every accusation Tunon has made. (Initial value: 0)
* tunon_trial_archon: 0 = default, 1 = found Ashe guilty, 2 = found Voices guilty, 3 = failed to make your case for either Ashe or Nerat (Initial value: 0)
* tunon_trial_arrival: 0 = default, 1 = arrived at court in act 3; (Initial value: 0)
* tunon_trial_bledenmark_abjects: 1 = Mark abjects to Tunon's ruling of the player as leader of the tiers; (Initial value: 0)
* tunon_trial_delivered_execusion: 1 = delivered writ of execusion to sentenced Archon; (Initial value: 0)
* tunon_trial_evidence_ashe: increments each time the a piece of evidence is brought against ashe; (Initial value: 0)
* tunon_trial_evidence_voices: increments each time a piece of evidence is brought against voices; (Initial value: 0)
* tunon_trial_execution_delivery: 1 = player delivers execution, 2 = bleden mark delivers execution; (Initial value: 0)
* tunon_trial_finished: 0 = not finished, 1 = finished (Initial value: 0)
* tunon_trial_hostile: 0 = trial is finished and Tunon will not kill the player, 1 = trial is finished and Tunon still wants to kill player; (Initial value: 0)
* tunon_trial_outcome: 0 = trail has not ended, 1 = ashe sentenced to die, 2 = voices sentenced to die, 3 = both setenced to die, 4 = ashe punished by player, 5 = voices punished by player, 6 = ahse punished by player and voices sentenced, 7 = voices punished by player and ashe sentenced; (Initial value: 0)
* tunon_trial_player: 0 = default, 1 = Tunon found the player not guilty, 2 = Tunon found player guilty. (Initial value: 0)
* act2_archon_discussion: 1 = spoke to ashe about breaking edict, 2 = spoke to nerat about breaking edict, 3 = spoke to bleden mark about breaking edict; (Initial value: 0)
* act2_archon_missives: 1 = recieved myothis as a contact; (Initial value: 0)
* act2_archon_quest_stage: 0 = have not recieved vision at VG sky pillar, 1 = recieved vision on VG Skypillar, 2 = recieved second vision; (Initial value: 0)
* act2_bg_rubbings_obtained: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* act2_bg_Skypillar_unlocked: (Initial value: 0)
* act2_bg_Skypillar_vision_received: 0 = default, 1 = player has visited BG Skypillar and received vision. (Initial value: 0)
* act2_bl_skypillar_unlocked: (Initial value: 0)
* act2_edict_bg_state: 0 = have not encountered the windstorm at SSK, 1 = have encountered the windstorm at SSK, 2 = acquired Steadfast Insignia, 3 = edict is resolved; (Initial value: 0)
* act2_edict_bl_state: 0 = have not encountered edict of fire, 1 = have encountered the edict of storms, 2 = know how to resolve edict, 3 = edict is resolved; (Initial value: 0)
* act2_edict_issue_state: 0 = all regions available to cast edicts, 1 = vendriens well is available to cast edicts; (Initial value: 0)
* act2_edict_issued: 0 = player has not issued an edict, 1 = player has issued an edict; (Initial value: 0)
* act2_edict_shadow_state: 0 = have no fragments, 1-3 = have some fragments, 4 = have all fragments, 5 = learned the edict; (Initial value: 0)
* act2_edict_ss_state: 0 = do not know Cairin's location, 1 =unlocked ocean of towers, 2 =arrived in Ocean of Towers, 3 = edict resolved; (Initial value: 0)
* act2_edicts_broken: counter for edicts broken in Act 2 (worth noting, an Edict is always broken in Act 1 @ Vendrien's Well - this increments only the not-for-certain actions of breaking Act 2 Edicts) (Initial value: 0)
* act2_examined_rubbing: 1 = exmained a charcol rubbing; (Initial value: 0)
* act2_finale_edict: 0 = no edict cast yet, 1 = edict of fire, 2 = edict of stone, 3 = edict of storm; (Initial value: 0)
* act2_finale_state: 0 = have not gotten news of attack, 1 = Attack on Citadel is immenent, 2 = Arrived at SkyPillar During Attack, 3 = cast edict, 4 = entered courtyard , 5 = defeated invaders, 6 = returned to mountain spire; (Initial value: 0)
* act2_gg_skypillar_unlocked: (Initial value: 0)
* act2_gulfglow_rubbing_acquiredfrom: 0 = rubbing taken from wall, 1 = rubbing taken from another location. (Initial value: 0)
* act2_gulfglow_rubbings_obtained: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* act2_herald_info: 0 = Don't know about missing Herald, 1 = Know about missing Herald; (Initial value: 0)
* act2_howlingrock_rubbings_obtained: 0 = default, 1 = max number of possible rubbings acquired. (Initial value: 0)
* act2_lc_rubbings_obtained: 0 = default, 1 = all rubbings acquired. (Initial value: 0)
* act2_lc_skypillar_unlocked: (Initial value: 0)
* act2_ot_skypillar_unlocked: (Initial value: 0)
* act2_pillarpuzzle_solved: 1 = players has solved their first spire puzzle; (Initial value: 0)
* act2_q1_dis_assisted_squads: 1 = assisted one squad; 2 = assisted two squads; (Initial value: 0)
* act2_q1_dis_completed: incremeneted each time a major objective is completed for the first quest of the Disfavored Faction; (Initial value: 0)
* act2_q1_dis_region_victory: 1 = achieved victory for the Disfavored in Duskwatch, Lethian's Crossing, or Blade Grave; (Initial value: 0)
* act2_q1_dis_skirmishes: increments by 1 for each skirmish completed for the Disfavored. (Initial value: 0)
* act2_q1_lethianscrossing: 0 = have not resolved initial conflict in lethian's crossing, 1 = have given control to disfavored, 2 = have given control to scarlet chorus; 3 = have given it to rebels, 4 = have given it to yourself; (Initial value: 0)
* act2_q1_sc_completed: incremented each time a major objective is completed for the first quest for the Scarlet Chorus faction; (Initial value: 0)
* act2_q1_sc_skirmishes: increments by 1 for each skirmish completed for the Scarlet Chorus. (Initial value: 0)
* act2_q2_dis_camps: # of camps established for disfavored (Initial value: 0)
* act2_q2_dis_skirmishes: incremented by 1 for each skirmished completed for Disfavored (Initial value: 0)
* act2_q2_sc_sites: increment each time a propaganda site is established. (Initial value: 0)
* act2_q2_sc_skirmishes: increments by 1 for each skirmish completed for the Scarlet Chorus. (Initial value: 0)
* act2_q2_sc_voices_items: incremented each time an item of power is given to the leader of the Scarlet Chorus; (Initial value: 0)
* act2_q3_dis_enemy_lieutenants: incremented each time an enemy lieutenant is killed; (Initial value: 0)
* act2_q3_leaders_convinced: incremented each time a rebel leader is convinced to be subject to Ammon's rule; (Initial value: 0)
* act2_q3_sc_enemy_lieutenants: incremented each time an enemy lieutenant is killed; (Initial value: 0)
* act2_q3_sc_leaders_absorbed: incremented each time a faction/rebel leader is absorbed by the voices; (Initial value: 0)
* act2_region_belief: temp variable used to track player's belief through act 2. When this value equals 2, they will begin the transition to act 3. (Initial value: 0)
* act2_region_bladegrave_unlocked: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* act2_region_burninglibrary_unlocked: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* act2_region_lethianscrossing_unlocked: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* act2_region_stonesea_unlocked: 0 = default, 1 = region unlocked. May be used to track when initial areas and skirmishes should be made available to players. (Initial value: 0)
* act2_skypillar_bg_state: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* act2_skypillar_gg_state: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* act2_skypillar_lc_state: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* act2_skypillar_oot_state: 0 = don't know of sky pillar, 1 = know of sky pillar, 2 = know location of sky pillar, 3 = entered sky pillar base, 4 = had vision atop sky pillar; (Initial value: 0)
* act2_skypillar_stage: 0 = have not acquired a sky pillar, 1 = have returned to VG after one sky pillar has been acquried, 2 = have returned after second sky pillar has been acquired; (Initial value: 0)
* act2_tunon_intro: 0 = not recieved quest, 1 = recieved missive speak with tunon, 2 = arrived in the bastard city, 3 = spoke with tunon (Initial value: 0)
* act2_tunon_mid_missive: 0 = player has not recieved missive, 1 = received missive, 2 = Missive and Conversation fired, do not fire again (Initial value: 0)
* act2_vendrienguard_type: 0 = Traditionalist, 1 = Modernist (Initial value: 0)
* act3_belief_reached: 1 = enough belief has been reached to trigger the finale of act 2; (Initial value: 0)
* cps_act2_finale_trigger: 0 = not triggered, 1 = triggered (Initial value: 0)
* cps_act2_skypillar_allied: 0 = scarlet chorus, 1 = disfavored, 2 = rebels, 3 = no one (anarchist); (Initial value: 3)
* cps_act2_skypillar_invader: 0 = scarlet chorus, 1 = disfavored; (Initial value: 0)
* cps_act2_skypillar_invaders_killed: increments each time a group of invaders are killed; (Initial value: 0)
* 0107_Altar_Keystones: 0 = Empty, 1-4 = Which Keystone was placed (Initial value: 0)
* 0107_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0107_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0107_Beacon_03_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0107_Beacon_04_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0107_Bridge_Spawned: 0 = Nothing has spawned, 1 = Creatures have spawned (Initial value: 0)
* 0107_Dais_Empty: 0 = Dais has something on it, 1 = Dais is empty (Initial value: 0)
* 0107_Dual_Beacon_Door_Openend: 0 = Door closed, 1 or 2 = Door open (Initial value: 0)
* 0107_Elucidation_01: 0 = No stone, 1 = Player has stone (Initial value: 0)
* 0107_Keystone_02: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* 0107_Keystone_03: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* 0107_Keystone_04: 0 = No keystone, 1 = Player has keystone (Initial value: 0)
* 0107_Keystones_Collected: 0 = None, 1 = One keystone, 2 = Two keystones, 3 = Three keystones (Initial value: 0)
* 0107_Minor_Trap_Broken: 0 = Small spirit trap hasn't been broken yet, 1 = Small spirit trap has been broken (Initial value: 0)
* 0107_Rubbing_Progression: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Final rubbing (Initial value: 0)
* 0107_Rubble_Looted: 0 = Rubble not looted, 1 = Rubble collected (Initial value: 0)
* 0107_Rubble_Pile_On: 0 = Rubble pile off, 1 = Rubble pile on (Initial value: 0)
* 0107_Rune_Bark_Played: 0 = Bark has not played, 1 = Bark has played (Initial value: 0)
* 0107_sfx_havoc_sphere: 0 = SFX playing, 1 = SFX off. Controlled by Rune_Switch_Floor_Altar (Initial value: 0)
* 0107_Switch_Wall_01: 0 = default, 1 = activated (Initial value: 0)
* 0107_Switch_Wall_02: 0 = default, 1 = activated (Initial value: 0)
* 0107_Switch_Wall_03: 0 = default, 1 = activated (Initial value: 0)
* 0107_Switch_Wall_04: 0 = default, 1 = activated (Initial value: 0)
* 0107_Switch_Wall_05: 0 = default, 1 = activated (Initial value: 0)
* 0506_Dispute_Choice: 0 = default, 1 = Player will kill Disfavored, 2 = Player will kill Beastmen, 3 = Player will take the Rite of Passage, 4 = Player has announced that they have killed Hundredblood (Initial value: 0)
* 0506_Dispute_Resolution: 0 = default, 1 = player has killed all Disfavored, 2 = Player has killed all beastmen, 3 = Player has completed rite of passage, 4 = Player has killed Hundredblood and has spoken with Red-Fang (Initial value: 0)
* 0506_Gulfglow_SkyPillarBase_Unlocked: (Initial value: 0)
* 0506_In_GulfglowSpire: 0 = default, 1 = player has entered Gulfglow Spire. Used for tracking Spire firstime convresation variants. (Initial value: 0)
* 0506_PlayerAttackedRedFang_RebelPlaythrough: 0 = default, 1 = player attacked Red Rang out of order (Initial value: 0)
* 0506_PlayerCollected_AzureShield: 0 = default, 1 = player collected Azure Shield (Initial value: 0)
* 0506_RedFang_Dead: 0 = default, 1 = RedFang is dead (Initial value: 0)
* 0506_RedFang_Explained_Situation: 0 = default, 1 = RedFang had explained the situation (Initial value: 0)
* 0506_RedFang_GuardA_Dead: 0 = default, 1 = Redfang Guard A is dead (Initial value: 0)
* 0506_RedFang_GuardB_Dead: 0 = default, 1 = Redfang Guard B is dead (Initial value: 0)
* 0506_Rite_of_Passage_Progress: 0 = default, 1 = Player has defeated opponent 1 - Dark Foot, 2 = Player has defeated opponent 2 - Crimson Stone, 3 = Player has defeated opponent 3 - Dead Eater (Initial value: 0)
* 0506_Rubbing_Progression: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Final rubbing (Initial value: 0)
* SK_104_attack_start: 0 = before the attack, 1 = attack starts (Initial value: 0)
* SK_104_encounter_count: How many encounters killed (Initial value: 0)
* FQ_BB_Artifact: 1 = Acquired Lethian's Crossing Artifact from Oldwall; (Initial value: 0)
* FQ_BB_State: 0 = not met Bronze Brotherhood, 1 = met Bronze Brotherhood, 2 = Agreed to Meet, 3 = Have stated their grievance, 4 = joined alliance, 5 = At odds with a Faction, 6 = Left Alliance; (Initial value: 0)
* FQ_BC_State: 0 = not met Blood Chanter leader, 1 = met Bood Chanter leader, 2 = Agreed to Meet, 3 = Have stated their grievance, 4 = joined alliance, 5 = At odds with a Faction, 6 = Left Alliance; (Initial value: 0)
* FQ_BD_Artifact: 1 = Acquired Lorebook Artifact from Burning Library; (Initial value: 0)
* FQ_BD_State: 0 = not met Binders, 1 = agreed to recruit Sage, 4 = joined alliance; (Initial value: 0)
* FQ_Brokencoalition: Used to control the 'hey you failed' missive: 0 = default, everything's fine, just fine, how are you?, 1 = failed @LC (peremptive), 2 = failed FB, 3 = failed BB/generic (not the best worded), 4 = failed stonestalkers, 5 = failed earthshakers, 6 = failed unbroken, 7 = failed sages (Initial value: 0)
* FQ_ES_Artifact: 1 = Acquired Shard of Cairn; (Initial value: 0)
* FQ_ES_State: 0 = not met Earthshakers, 1 = agreed to recruit Earthshakers, 4 = joined alliance, 5 = betrayed them and became an anarchist; (Initial value: 0)
* FQ_FB_Artifact: 1 = Aquired Dauntless (Initial value: 0)
* FQ_FB_State: 0 = not met Forge-Bound, 1 = agreed to meet forge-bound; 4 = joined alliance; (Initial value: 0)
* FQ_RB_Artifact_Found: 1 = have found at least one artifact to bring to the meet; (Initial value: 0)
* FQ_RB_FactionsInAlliance: Increments each time a faction joins the player's rebel alliance; (Initial value: 0)
* FQ_RB_MadeAmends: 0 = Have not met with rebels, 1= Arrived at meet, 2 = Agreed to free Vendrien Guard PoWs, 3 = freed Vendrien Guard PoWs. (Initial value: 0)
* FQ_RB_MainQuest_Stage: 0 = Have not met with Arris in Ascension Hall, 4 = comeplted act 2 questline, 6 = Big Meeting Triggered, 8 = big meet ended, 8 = started duel, 10 = final meeting occured; (Initial value: 0)
* FQ_RB_MainQuest_Stage_BladeGrave: 0 = Have not started unbroken questline, 1 = going to blade grave, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* FQ_RB_MainQuest_Stage_BurningLibrary: 0 = Have not started Sages questline, 1 = going to burning library, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* FQ_RB_MainQuest_Stage_LethiansCrossing: 0 = Have not spoken to Arris about LC, 1 = Going to LC, 2 Arrived at IronHaul, 3 = Encounter unrest in LC, 4 = Recruited BB or RB, 5 = Met with Rebel at Ascension Hall; (Initial value: 0)
* FQ_RB_MainQuest_Stage_StoneSea: 0 = have not started earthshaker/stonestalker questline, 1 = going to stone sea, 2 = recruited rebel faction, 4 = met with them in ascension hall; (Initial value: 0)
* FQ_RB_Meeting_Artifact_Shown: 1 = Showcased Artifact(s) at meeting; (Initial value: 0)
* FQ_RB_MeetingAttendance: Increments each time a faction agrees to come to the initial rebel meeting; (Initial value: 0)
* FQ_RB_RecievedFailedMissive: 1 = Recieved missive from arri explaining how you failed the rebels. (Initial value: 0)
* FQ_RB_SplinterFaction: 1 = Unbroken, 2 = Bronze Brotherhood, 3 = Stonestalkers, 4 = Binders, 5 = Earthshakers, 6 = Blood Chanters, 7 = Forge-Bound; (Initial value: 0)
* FQ_RB_UnlikelyAllies_QuestFlow: 0 = default, 1 = quest accepted, 2 = player arrives at stone down OR [Plainsgate], 3 = player has spoken with HundredBlood OR ES Rep - QuestComplete (Initial value: 0)
* FQ_SS_State: 0 = not met StoneStalkers, 1 = agreed to recruit Stone Stalkers, 4 = joined alliance, 5 = betrayed them and became an anarchist; (Initial value: 0)
* FQ_UB_Artifact: 1 = Acquired Helm of the First Reagent; (Initial value: 0)
* FQ_UB_State: 0 = not met Unbroken, 1 = agreed to recruit Unbroken, 4 = joined alliance; (Initial value: 0)
* 0207_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0207_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0207_Beacon_03_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0207_Beacon_04_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0207_Brotherhood_Dead: 0 = Alive, 1 = Brotherhood encounter at the entrance is Dead (Initial value: 0)
* 0207_Received_Ferris_Crystal: 0 = No crystal, 1 = Received crystal (Initial value: 0)
* 0207_Rubbing_Progression: 0 = No rubbing, 1 = First rubbing, 2 = Second rubbing, 3 = Third rubbing, 4 = Final rubbing (Initial value: 0)
* 0207_Switch_Floor_01: 0 = default, 1 = activated (Initial value: 0)
* 0207_Switch_Floor_03: 0 = default, 1 = activated (Initial value: 0)
* 0207_Switch_Floor_04: 0 = default, 1 = activated (Initial value: 0)
* 0207_Switch_Wall_01: 0 = default, 1 = activated (Initial value: 0)
* 05_PGHG_Scarlet_Hostile: 0 = Scarlet Chorus have not been eliminated from the scene (or the player has sided with SC); 1 = Scarlet Chorus have been eliminated from the scene. (Initial value: 0)
* 05_Plainsgate_Halfgate_Defined: 0 = default, 1 = Plainsgate and Halfgate Defined via timer in Stronghold01 (Initial value: 0)
* 05_Set_DefaultSpire_State: 0 = default, 1 = player never completed/cleared Howling Rock. Spawn default state for Act III spire access. (Initial value: 0)
* 05_Set_Gulfglow_DefaultSpire_State: 0 = default, 1 = player never completed/cleared Gulfglow. Spawn default state for Act III spire access. (Initial value: 0)
* 05_StoneSea_AmbushSceneTriggered: 0 = hasn't triggered, 1 = has triggered (Initial value: 0)
* 05_StoneSea_Path: 0 = scarlet chorus, 1 = Disfavored, 2 = Rebel, 3 = Anarchist Fallthrough (Initial value: 0)
* 05_StoneSeaContent_QuestFlow: 0 = default, 1 = Player has learned of Cairns fate, 2 = player has learned that they need to travel to Stone Down, 3 = Player has dealt with the beastmen ,4 = player is going to defend the Disfavored Fortress, 5 = player is going to attack the Disfavored Fortress, 6 = put Cairn to rest, 7 kill cairn, 8 = player has put cairn to rest, 9 = player has killed cain (Initial value: 0)
* 05_UndergroundSea_CompMission_Given: 0 = default, 1 = player has learned of the Underground Sea Companion Mission (Initial value: 0)
* 00_ambient_sync_01: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived, now used in Weapons Training (Initial value: 0)
* 00_ambient_sync_02: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* 00_ambient_sync_03: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* 00_ambient_sync_04: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* 00_ambient_sync_05: 0 = no one has arrived, 1 = one person has arrived, 2 = both have arrived (Initial value: 0)
* AR_0306_EdictofFire_MusicManager: 0 = Edict not broken, 1 = Edict about to be broken, 2 = Edict Broken (Initial value: 0)
* AR_0306_SageDirectives_Read: 0 = Default, 1 = Player has read Sage Arwel's Directives (Initial value: 0)
* AR_0306_TorvenNotes_Read: 0 = Default, 1 = Player has read Torven's Notes (Initial value: 0)
* 05_Know_Haygren_Is_Mark_Agent: 1 = Player and Haygren know that they both work for Bleden Mark. (Initial value: 0)
* 05_PGHG_Crowd_Ambient_Off: 0 = default, 1 = player has scared off the crowd while the town was in a hostile state and it should no longer play this sound until the area becomes neutral. (Initial value: 0)
* 05_PGHG_Isadora_Leave: 0 = default, 1 = Isadora has left Plainsgate/Halfgate permanently. (Initial value: 0)
* 0501_Adjudication1_Solved: 0 = default, 1 = Adjudication 1 has been handled (Initial value: 0)
* 0501_Arason_TreasureHunter_QuestFlow: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = player has found treasure and can now return it to Arason, 3 =you have opted to keep the treasure and sell it to someone else for a large amount of money, 4 = you have exchanged the treasure to Arason, 5 = you have traded the item to Father Tsu instead, 6 = Quest Complete (Initial value: 0)
* 0501_BeastmanQuest_All_Settlers_Spoken: 0 = default, no one spoken too, 1 = spoken to first settler, 2 = spoken to two settlers, 3 = spoken to three settlers (Initial value: 0)
* 0501_BeastmanQuest_QuestFlow: 0 = default, 1 = accepted the quest, 2 = Go speak with Settlers, 3 = Go speak with Naruk, 4 = Decide Naruk's fate, 5 = You will go back and execute the Beastman, 6 = You and Beastmen reinforcements will rescue Naruk, 7 = You are to conscript Naruk into the Scarlet Chorus, 9 = You Killed Naruk, 10 = You rescued Naruk, 11 = you conscripted Naruk into the Scarlet Chorus, 12 = Quest Completed (Initial value: 0)
* 0501_Cera_AssistScavengerQuest_Flow: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = player has to find a new way into Ocean of Towers, 3 = You have found a new way into Ocean of Towers, 4 = Player met up with Scavengers, is now helping them, 5 = Quest is achieved and is ready to be turned in, 6 = Quest is complete (Initial value: 0)
* 0501_Cera_DisfavoredConversation_Started: 0 =default, 1 = Cera has told the player about the Disfavored's presence in Ocean of Towers (Initial value: 0)
* 0501_Chorus_KillCount: 0 = default, 1+ = increments each time an encounter group is killed (Initial value: 0)
* 0501_Chorus_Recruit_Beastmen: 0 = default, 10 = Agreed to help Hundred-Blood, 11 = Return to Scarlet-Octave after helping, 13 = Steal the Children, 15 = Return to Scarlet-Octave, 20 = Quest Complete (Initial value: 0)
* 0501_Crowd_Ran_Off: 0 = default, 1 = crowd has run off after the Scarlet Chorus engaged the player (Initial value: 0)
* 0501_Crowd_Walked_Off: 0 = default, 1 = crowd walked off after LeftClaw was released (Initial value: 0)
* 0501_Grayson_ScavengerRescueQuest_Flow: 0 = default/doesnt have quest, 1 = Accepted Quest, 2 = has located scavengers in Stone Downs, 3 = you have earned your rank with the Stonestalkers and you can release them, 4 = you killed hundredblood and now you can release the settlers, 5 = you rescued the captured beastman from PG/HG and now youre going to release the settlers, 6 = Settlers released, 7 = you have returned to Grayson, 8 = Quest Complete (Initial value: 0)
* 0501_Halfgate_PlayerSeen_TangledLimbWarParty: 0 = default, 1 = player has seen Tangled Limb and his War Party leave Halfgate (Initial value: 0)
* 0501_Kallista_Dead: 0 = Alive, 1 = Dead (Initial value: 0)
* 0501_Map_Collected_KallistaCorpse: 0 = default, 1 = Player has obtained map (Initial value: 0)
* 0501_PGHG_Visited_Early: 0 = default, 1 = Player has visited Plainsgate or Halfgate before unlocking the Stone Sea on a faction questline. (Initial value: 0)
* 0501_Plainsgate_Halfgate_Choice: 0 = Plainsgate, 1 = Halfgate (Initial value: 0)
* 0501_Player_MustSpeakWith_HundredBlood: 0 = default, 1 = player is requested to speak with Hundredblood (Initial value: 0)
* 0501_PlayerAskedAbout_CharcolRubbing: 0 = default, 1 = player asked about the charcol rubbing to the vendor (Initial value: 0)
* 0501_PlayerHasArrived_StoneSea: 0 = default, 1 = Player has visited one of the major intial locations of the Stone Sea. (Initial value: 0)
* 0501_PlayerKills_BothSides_Stumpfoot: 0 = defualt, 1 = player kills both parties (Initial value: 0)
* 0501_PlayerSpeak_KiS_ReleasedLC: 0 = default, 1 = player has spoken with KiS about releasing LeftClaw (Initial value: 0)
* 0501_Rancor_Dead: 0 = default, 1 = dead (Initial value: 0)
* 0501_Return_To_The_Wild_Start: 0 = start from Kills-in-Shadow, 1 = start from Left-Claw (Initial value: 0)
* 0501_Spoke_With_LeftClaw: 0 = default, 1 = player is on rebel quest from KiS to release Left Claw, he doesnt need to asses the situation. He just opts to make a decision on his fate. (Initial value: 0)
* 0501_Verse_Gang: 0 = default, 1 = you agreed to join Verse's gang (she's really joining yours) (Initial value: 0)
* 0501_Voted_LeftClaw_Guilty: 0 = default, 1+ = this variable increments with each time the player convinces a settler Left-Claw is guilty (Initial value: 0)
* 0501_Voted_LeftClaw_Innocent: 0 = default, 1+ = this variable increments with each time the player convinces a settler Left-Claw is innocent (Initial value: 0)
* 0501_Voted_LeftClaw_Recruited: 0 = default, 1+ this variable increments with each time the player convinces a settler Left-Claw should be given to the Scarlet Chorus (Initial value: 0)
* FQ_AC_BloodTrophy_QuestFlow: 0 = default, 1 = player arrived PG/HG, 2 = player has spoken with Haygren (Initial value: 0)
* FQ_AC_TakeControlHR_QuestFlow: 0 = 1 default, 1 = player is on quest, 2 = player has arrived at Howling Rock (Initial value: 0)
* FQ_DIS_SS_Player_Failed_Questline: 0 = default, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* FQ_RB_SS_Player_Failed_Questline: 0 = default, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* FQ_SC_SS_Player_Failed_Questline: 0 = dfault, 1 = Player has failed through to Anarchist Questline (Initial value: 0)
* 06_Barik_Act1_Leave: 1 = After siding with the Chorus in Act 1, Barik left the party. (Initial value: 0)
* 08_Act_1_Progression_Increment: Increments each time critical quests are completed which will then progress the Reputation Threshold stage; (Initial value: 0)
* 08_Act_1_RebelFriendly_Acts: Increments each time the player does something good for the rebels (Initial value: 0)
* 08_Act_1_Skirmish_Quest_Stage: 0 = Quest not started, 1 = Spoke to Ceveus (Skirmish Clash Activate), 2 = Found Radix Location (Skirmish Retrieve Activated, Clash Deactivated), 3 = Quest Complete (Retrieved Radix); (Initial value: 0)
* 08_Act_1_Skirmish_Toggle: 0 = Clash can spawn, 1 = Retrieve can spawn (Initial value: 0)
* 08_Archon_Confrontation_State: 0 = confrontation has not occured, 1 = player left during conforontation, 2 = full confrontation has occured; (Initial value: 0)
* 08_Citadel_Assault_Faction: 0 = No faction has been chosen to lead the assault on Citadel, 1 = Player choses Scarlet Chorus to lead assault, 2 = Player choses Disfavored to lead assault; (Initial value: 0)
* 08_Disfavored_Act_1_Rep_Inc: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* 08_Know_Previous_Prisoner_Exchange: 1 = Player learned from Eb that Graven Ashe has exchanged prisoners with the Vendrien Guard in the past. (Initial value: 0)
* 08_Oathbreaker_Captain_First_Contact: 0 = no contact / player killed VG captains, 1 = Player dealt with Matani FIRST and did so in a civil fashion, 2 = Player dealt with Florian FIRST and did so in a civil fashion (used for Arri/Eb's story of how they learned of you) (Initial value: 0)
* 08_Player_Met_Sirin_in_Act_1: 0 = Default, 1 = Player talked to Sirin (Initial value: 0)
* 08_Player_Tells_Eb_Edict: 0 = Default, 1 = Player gave Eb some (honest) deets about the Edict of Execution in the intro (Initial value: 0)
* 08_rebel_ambush_triggered: (Initial value: 0)
* 08_Rebel_Quest_Objective_1_State: (Initial value: 0)
* 08_Rebel_Quest_Objective_2_State: (Initial value: 0)
* 08_Rebel_Quest_Objective_3_State: (Initial value: 0)
* 08_Rebel_Quest_Objective_4_State: (Initial value: 0)
* 08_Rebel_Quest_Objective_5_State: (Initial value: 0)
* 08_Reputation_Threshold_Stage: 0 =Echocall, Tripp, Support Quests A, 1= Scouting Citadel, Support Quests B , 2 = Third Stage Confrontation, Assault/Defense Begins , 3 = Battle is underway; (Initial value: 0)
* 08_ScarletChorus_Act_1_Rep_Inc: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* 08_SecretNetworks_AgathonAccepted: 0 = default, 1 = Agathon accepted (Initial value: 0)
* 08_SecretNetworks_HaygrenAccepted: 0 = default, 1 = Haygren accepted request (Initial value: 0)
* 08_SecretNetworks_LCMerchantAccepted: 0 = default, 1 = LCMerchant accepted (Initial value: 0)
* 08_SecretNetworks_QuestFlow: 0 = default, 1 = quest accepted (Initial value: 0)
* 08_SecretNetworks_RenataAccepted: 0 = default, 1 = Renata accepted (Initial value: 0)
* 08_Skirmishes_Completed: Increments when a VG Skirmish is completed, resets once the main quest progresses to the next stage. (Initial value: 0)
* 08_Taking_Eb_Offer_To_Ashe: 1 = Player is taking Eb's prisoner exchange offer to Ashe. (Initial value: 0)
* 08_VendrienGuard_Act_1_Rep_Inc: Incremental value that will increased based off specific quests in Act that will gate reputation related content until the rep system is in place. NOTE: This value will be reset once a rep threshold has been reached. (Initial value: 0)
* 08_VendriensWell_Ashe_Intrigue: 0 = default, 1 = Ashe has admitted his suspicions, 2 = betrayed trust (Initial value: 0)
* 08_VendriensWell_GuardBarks: 0 = Not told to speak with Camp Commander, 1 = told to speak with Camp Commander (Stage 1), 2 = told to speak with Camp Commander (Stage 2), 3 = told to speak with Camp Commander (Stage 3), (Initial value: 0)
* 08_VendriensWell_Nerat_Intrigue: 0 = default, 1 = Nerat has admitted his 'suspicions', 2 = betrayed trust (Initial value: 0)
* 08_VendriensWell_Prisoner_Intrigue: 0 = default, 1 = Player has learned of the swap (Initial value: 0)
* 08_VendriensWell_Region_Quest_Stage: 0 = Entered Edgering Ruin, 1 = Completed intro sequence, 2 = Arrived at one of the camps, 3 = Announced Ammon's Edict, 4 = Edict is activated; (Initial value: 0)
* Act1_Gameover: 1 = triggered end of game by not reaching ascension hall before day of swords.; (Initial value: 0)
* 0211_DesertersMarch_Locked: 0 = default, 1 = map is visible but locked (Initial value: 0)
* 0211_Kalea_PGHG: 0 = default, 1 = Faked Kaleas Death, 2 = Kallion let her leave (Initial value: 0)
* 0211_SpyMystery_Stage: 0 = default, 1 = Player examined bodies, 2 = player read hidden missive, 3 = player read hidden letters, 4 = player searched for agent's body (dialogue or examinable), 5 = body found and examined (Initial value: 0)
* AR_0211_Artifact_Information: 0 = Not found, 1 = Found (Initial value: 0)
* AR_0211_Artifact_Theft: 0 = Default, 1 = Speak to Lock and Myrek (Initial value: 0)
* AR_0211_BB_Attacked: 0 = Default, 1 = Player attacked Brotherhood (Initial value: 0)
* AR_0211_BB_Killed_Raid: 0 = Default, 1 = Player attacked BB during the Raid (Initial value: 0)
* AR_0211_CollectReports_Count: 2 = All Collected (Initial value: 0)
* AR_0211_Convincing_Myrek: 0 = Raetommon Supporter, 1-4 = Wavering, but will not change his mind, 5 = He can be convinced to betray Raetommon (Initial value: 0)
* AR_0211_DropMap: 0 = default, 1 = Myrek should drop the map to Twin Rivers (Initial value: 0)
* AR_0211_Dyro: 0 = default, 1 = Spoke to Dyro (Initial value: 0)
* AR_0211_InitialConversation_Locke: 0 = default, 1 = has spoken with Locke (Initial value: 0)
* AR_0211_Keystone: 0 = Default, 1 = Have Keystone (Initial value: 0)
* AR_0211_Kill_Myrek_Soldiers: 5 = All Dead (Initial value: 0)
* AR_0211_Locke: 0 = Alive, 1 = Dead (Initial value: 0)
* AR_0211_MissingWeaponShipment: 0 = hasn't found, 1 = Found weapon shipment, 2 = Spoken with Dyro, 3 = Decided Not to take to Locke after previously deciding too (Initial value: 0)
* AR_0211_Myrek: 0 = Alive, 1 = Dead (Initial value: 0)
* AR_0211_Poison_Supplies: 0 = Hasn't poisoned the supplies, 1 = Has poisoned the supplies (Initial value: 0)
* AR_0211_Rebels_Quest_Faction_Flow: 1 = Sided with Scarlet Chorus, 2 = Sided with Bronze Brotherhood (Initial value: 0)
* AR_0211_Search_Myrek: 0 = Default, 1 = Player asked to search Myrek (Initial value: 0)
* AR_0211_Shipment_Quest_Flow: 0 = default, 1 = Taking to Lehara in LC, 2 = Taking to Bronze Brotherhood in DM (Initial value: 0)
* AR_0211_ShipmentDelivered_Locke_OR_Lehara: 0 = default, 1 = delivered to Lehara, 2 = delivered to Locke (Initial value: 0)
* AR_0211_Spoke_To_Locke: 0 = default, 1 = has spoken with Locke (Initial value: 0)
* AR_0211_Spoke_To_Myrek: 0 = default, 1 = has spoken with Myrek (Initial value: 0)
* AR_0211_TurnedIn_Eldian_Conversation: 0 = havent spoken, 1 = spoken with Eldian and completed the quest (Initial value: 0)
* AR_0211_TurnedIn_Locke_Conversation: 0 = havent spoken, 1 = spoken with Locke and completed the quest (Initial value: 0)
* 06_ADJ_Assault: 0 = default, 1 = you found the Herald innocent, 2 = you found the Herald guilty, 3 = you coached the Herald to lie in her testimony. (Initial value: 0)
* 06_ADJ_ForgeBound: 0 = default, 1 = ruled the Forge-Bound innocent, 2 = ruled the Forge-Bound guilty. (Initial value: 0)
* 06_ADJ_Library_Defense: 0 = default, 1 = defended your actions in the Burning Library, 2 = hinted at the Censor's game. (Initial value: 0)
* 06_Angry_Tunon: 0 = default, 1 = you made Tunon REALLY angry by persistently asking what was under his mask, 3 = you apologized for your bad behavior. (Initial value: 0)
* 06_Asked_to_recruit_Sirin: 0 = default, 1 = player has asked Sirin to join, but she hasn't yet, 2 = Sirin joined the player (Initial value: 0)
* 06_Barik_Armor: **UNUSED** 0 = default, 1 = Barik has told you about the problems of his armor, 2 = Tunon has refused to do anything about it (Initial value: 0)
* 06_Bleden_Mark_BindingOfShadows: 0 = player does not have the Binding of Shadows item, 1 = player does have the Binding of Shadows item (Initial value: 0)
* 06_Bleden_Mark_State: 0 = Have not encountered Bleden Mark, 1 = Have been warned by Bleden Mark, 2 = Bleden Mark is hunting you, 3 = Bleden Mark awaits you with Tunon; 4 = Bleden Mark is goaded into ambushing you in act 3, 5 = Bleden agrees to duke it out 1v1 in act 1 with the player, 6 = bleden agrees stand down to the player, 7 = Challenged Bleden Mark while on Anarch Path, 9 = Bleden Mark is dead; (Initial value: 0)
* 06_BledenMark_SubmitsCourt: 1 = Bleden Mark submits in court after the player is found innocent; (Initial value: 0)
* 06_Dis_Lieutenant_State: (Initial value: 0)
* 06_Graven_Ashe_State: 0 = Have not met Graven Ashe, 1 = Have met with Graven Ashe(Intro to Q1), 2 = Have met with Ashe a second time (Intro to Q2), 5 = Succesffuly Challenged Ashe's authority in Act 3, 6= failed loyalty test when (Initial value: 0)
* 06_Guilty_Verdict_Points: Increments every time you present evidence against one of the Archons at Tunon's trial. (Initial value: 0)
* 06_Legal_Talk: 0 = you haven't asked about any of Kyros' laws. 7 = you've asked about lots of Kyros' laws, and Tunon likes that. (Initial value: 0)
* 06_Sirin_Brother_Death: 0 = Sirin has not told the player about accidentally killing her brother, 1 = Sirin has told the player (Initial value: 0)
* 06_Sirin_Will_Leave: 0 = Default, 1 = Sirin will leave the party after the fight with Nerat, 2 = Sirin left your party after the fight with Nerat (Initial value: 0)
* 06_Spoke_to_Aram: 0 = Default, 1 = Spoke to Aram at the beginning of Act 2 (Initial value: 0)
* 06_Trial_Accusation: 0 = default, 1 = You accused Graven Ashe at Tunon's trial, 2 = You accused the Voices of Nerat at Tunon's trial (Initial value: 0)
* 06_Trial_Defense: Increments every time you present a compelling case for your innocense to Tunon. (Initial value: 0)
* 06_Trial_Evidence_Amelia_Betrayal: 0 = default, 1 = you discovered that Ashe's daughter colluded with the Unbroken Regent, producing an heir. (Initial value: 0)
* 06_Trial_Evidence_Cairn_Blight: 0 = default, 1 = you discovered that Disfavored soldiers planned to use Cairn to blight the region and starve the Scarlet Chorus. (Initial value: 0)
* 06_Trial_Evidence_Censor_Game: 0 = default, 1 = you discovered that the Censor had twisted his orders into a sadistic game. (Initial value: 0)
* 06_Trial_Evidence_Censor_Library: 0 = default, 1 = you discovered that the Censor was seeking the forbidden knowledge within the Silent Archive. (Initial value: 0)
* 06_Trial_Evidence_Conquest_SentinelStand: 0 = default, 1 = you discovered that, during the Conquest, Ashe sent his soldiers to march on Sentinel Stand even though the Edict of Storms was imminent. (Initial value: 0)
* 06_Trial_Evidence_Disfavored_SteadfastInsignia: 0 = default, 1 = you discovered that the Disfavored in the Blade Grave wanted the Steadfast Insignia, an artifact found inside the Oldwalls. (Initial value: 0)
* 06_Trial_Evidence_Disfavored_StoneSea: 0 = default, 1 = you discovered that the Disfavored were encroaching on a Scarlet Chorus operation in the Stone Sea. (Initial value: 0)
* 06_Trial_Evidence_Duskwatch_Understaffed: 0 = default, 1 = you discovered that Duskwatch was undermanned, and soldiers in the Blade Grave have been misappropriated. (Initial value: 0)
* 06_Trial_Evidence_Earthshakers_Cairn: 0 = default, 1 = you discovered that Earthshakers, in defiance of Kyros' Edict, were trying to keep Cairn alive. (Initial value: 0)
* 06_Trial_Evidence_FBCorpse_TwinRiver: 0 = default, 1 = you discovered that the Disfavored sent a Forge-Bound smith into the Twin Rivers Oldwalls on their behalf. (Initial value: 0)
* 06_Trial_Evidence_FBM_Ashe: 0 = default, 1 = you discovered that Ashe wants the Forge-Bound Master brought to him. (Initial value: 0)
* 06_Trial_Evidence_FBM_Voices: 0 = default, 1 = you discovered that the Voices wants the Forge-Bound Master brought to him. (Initial value: 0)
* 06_Trial_Evidence_FoulMurmur: 0 = default, 1 = you discovered a a log of tortured subjects on Foul Murmur's body, indicating he tortured Disfavored soldiers before the civil war. (Initial value: 0)
* 06_Trial_Evidence_Gino_Quest: 0 = default, 1 = you discovered that the Disfavored killed Blood Chanters to hide a crime in advance of the civil war. (Initial value: 0)
* 06_Trial_Evidence_LC_Garrick: 0 = default, 1 = you discovered that the Disfavored / Scarlet Chorus garrison at Lethian's Crossing looked the other way regarding Garrick's trespass of the Oldwalls. (Initial value: 0)
* 06_Trial_Evidence_Library_Missive: 0 = default, 1 = you discovered a missive in the Burning Library incriminating Ashe of war crimes against the Chorus before the civil war. (Initial value: 0)
* 06_Trial_Evidence_Maric: 0 = default, 1 = you discovered that Maric lost track of his own soldiers in the Burning Library. (Initial value: 0)
* 06_Trial_Evidence_Prisoner_Exchange: 0 = default, 1 = you discovered that Ashe traded prisoners with the Vendrien Guard in exchange for prolonging the siege. (Initial value: 0)
* 06_Trial_Evidence_ThreeIron_Conscription: 0 = default, 1 = you discovered that Three-Iron Grandfather was conscripting Unbroken in the Blade Grave. (Initial value: 0)
* 06_Trial_Evidence_Voices_AbsorbAshe: 0 = default, 1 = you discovered that the Voices of Nerat absorbed Graven Ashe's son during the siege of Vendrien's Well. (Initial value: 0)
* 06_Trial_Evidence_Voices_FBM: 0 = default, 1 = you discovered that the Voices wanted the Forge-Bound Master taken from Lethian's Crossing. (Initial value: 0)
* 06_Trial_Evidence_Voices_Harchiand: 0 = default, 1 = you discovered that Harchiand Bronze provided the Vendrien Guard with iron weapons on behalf of the Voices. (Initial value: 0)
* 06_Trial_Evidence_Voices_Stalwart_Plans: 0 = default, 1 = you discovered that the Voices had given Disfavored battle plans to Stalwart defenders during the conquest. (Initial value: 0)
* 06_Trial_Evidence_Voices_Stalwart_Unbroken: 0 = default, 1 = you discovered that the Scarlet Chorus gave the Unbroken a map of Disfavored patrol routes. (Initial value: 0)
* 06_Verse_Story: 0 = default, 1 = Verse told you her story about her sisters. (Initial value: 0)
* 06_Voices_Act3_Confrontation: 0 default, 1+ = counter for controlling Voices' lore link cues during the showdown/companion feeding (Initial value: 0)
* 06_Voices_Angry: Increments with each stage of the Voices' anger as you piss him off. (Initial value: 0)
* 06_Voices_Interrogation: 0 = defauilt, 1+ = counter for 06_cv_voicesofnerat_interrogation (Initial value: 0)
* 06_Voices_Suspicion: 0 = default, 3 = You're starting to get worried about the number of prisoners the Voices of Nerat has executed in Cacophony. (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders: 0 = Default, 1 = Quest started sent to first region, 4 = Completed first region return to Nerat, 5 = Told about second regions, 6 = Sent to second region, 8 = Completed second region return to Nerat, 9 = Go to Stone Sea, 12 = Completed (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Amelia: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Censor: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Eldian: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_HundredBlood: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Mattias: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Raetommon: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_01_Absorbing_Leaders_Zdenya: 0 = Default, 1 = Sent to Nerat (Initial value: 0)
* FQ_SC_02_Beastmen_Info: 0 = Default, 2 = Player gets resolution to find out where Rending-Hound is hiding (Initial value: 0)
* FQ_SC_02_Stabilize_StoneSea: (Initial value: 0)
* FQ_SC_03_Skypillar_Battle: (Initial value: 0)
* FQ_SC_04a_Leader_Agrees: 0 = Default, 1 = Ultanis agreed (Initial value: 0)
* FQ_SC_04a_Lohara_Dead: 0 = Alive, 1 = Ultanis asks you to kill Lohara (Initial value: 0)
* FQ_SC_04b_Harchiand_Fate: 0 = Default, 1 = Dead, 2 = Passed Test (Initial value: 0)
* FQ_SC_04c_Leaders_Dealt_With: 0 = Default, 1+ = number of leaders recruited or killed (Initial value: 0)
* FQ_SC_04c_Leaders_Killed: 0 = Default, 1+ = number of leaders killed (Initial value: 0)
* FQ_SC_04c_Optional_Objective: 0 = Default, 3 = Open optional objective (Initial value: 0)
* FQ_SC_Asking_Questions: 0 = Default, 1 - # how many questions the player can ask Nerat about a quest before he sends them to talk to his lieutenant (Initial value: 0)
* FQ_SC_BloodDrinker_Duel: 0 = Default, 1-4 = Number of gang members defeated (Initial value: 0)
* FQ_SC_BloodDrinker_Fate: 0 = default, 1 = dead, 2 = overthrown, 3 = bribed (Initial value: 0)
* FQ_SC_CairnsSong_QuestFlow: 0 = default, 1 = quest accepted, 2 = player has arrived at either PG or HG, 3 = player spoken with Kallista, 4 = player has arrived at Stone Down, 5 = Player has spoken with Scarlet Octave, 6 = player has spoken with Hundredblood (Initial value: 0)
* FQ_SC_HasBriefed_Nerat: 0 = default, 1 = player has briefed Nerat on being ready to attack the Earthshakers at Howling Rock, 2 = Player has told Nerat about their sucess in Stone Sea (Initial value: 0)
* FQ_SC_MarchJMS_QuestFlow: 0 = default, 1 = player accepted quest, 2 = player arrived at JMS, 3 = player has confronted DIS, 4 = quest complete (Initial value: 0)
* FQ_SC_qst_02_killthebeast_state: 0 = default, 1 = Arrived at Stonedown, 4 = Found Rending-Hound, 5 = Wait for missive, 7 = Located Rending-Hound's hideout, 10 = Quest Complete (Initial value: 0)
* FQ_SC_qst_02_killthebeast_stonedown: 0 = default, 1 = Stone Down introduced but locked (Initial value: 0)
* FQ_SC_qst_04c_state: 0 = default, 3 = Spoke to the lieutenant (Initial value: 0)
* FQ_SC_qst_blooddrinker_state: 0 = default, 3 = Arrived at Hideout, 6 = Confronted gang (Initial value: 0)
* FQ_SC_qst_ripfang_state: 0 = default, 3 = Arrived at Burning Library, 6 = Confronted gang (Initial value: 0)
* FQ_SC_qst_stumpfoot_state: 0 = default, 3 = Arrived at Plainsgate/Halfgate, 6 Confronted gang, 9 = Confronted second gang, 12 = Dealt with one of the gangs (Initial value: 0)
* FQ_SC_RedClaw_Fate: 0 = default, 1 = dead (Initial value: 0)
* FQ_SC_Region_BG_or_BL: 0 = default, 1 = Blade Grave, 2 = Burning Library (Initial value: 0)
* FQ_SC_Region_BG_or_BL_or_LC: 0 = default, 1 = Blade Grave, 2 = Burning Library, 3 = Lethian's Crossing (Initial value: 0)
* FQ_SC_Region_BG_or_LC: 0 = default, 1 = Blade Grave, 2 = Lethian's Crossing (Initial value: 0)
* FQ_SC_Region_BL_or_LC: 0 = default, 1 = Burning Library, 2 = Lethian's Crossing (Initial value: 0)
* FQ_SC_Region_BladeGrave: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* FQ_SC_Region_BurningLibrary: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* FQ_SC_Region_LethiansCrossing: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* FQ_SC_Region_StoneSea: 0 = default, 1 = Objective Offered, 2 = Objective Accepted, 3 = Region Completed, 4 = Turned in to Nerat (Initial value: 0)
* FQ_SC_Rending_Hound_status: 0 = default, 1 = dead, 2 = ran away (Initial value: 0)
* FQ_SC_Rending_Hound_trophy: 0 = default, 1 = gathered trophy, 2 = kept trophy (Initial value: 0)
* FQ_SC_Ripfang_Fate: 0 = default, 1 = dead, 2 = returned to SC camp (Initial value: 0)
* FQ_SC_Straydus_Fate: 0 = default, 1 = dead (Initial value: 0)
* FQ_SC_Stumpfoot_Fate: 0 = default, 1 = dead, 2 = threatened, 3 = replaced by Red Claw (Initial value: 0)
* FQ_SC_Stumpfoot_Spawning: 0 = default, 1 = confronting Red Claw, 2 = left Plains/Halfgate (Initial value: 0)
* FQ_SC_Voices_Attentive: Increments when you listen to the Voices jabber on in InitialMeeting. (Initial value: 0)
* FQ_SC_Voices_Inattentive: Increments when you protest the Vocies' jabbering in InitialMeeting. (Initial value: 0)
* 01_Act_3_Unlock: 0 = No changes in content for Ash Mountain since the player has already visited this content, 1 = the player is visiting Ash Mountain for the first time in Act 3 since it was previously unaccessible (Initial value: 0)
* 01_Alienated_Disfavored: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* 01_Alienated_Scarlet_Chorus: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* 01_Alienated_Unbroken: 0 = Default, 1 = Faction won't cooperate with player in Blade Grave. (Initial value: 0)
* 01_AshMountain_Unlocked: 0 = default, 1 = area unlocked. (Initial value: 0)
* 01_AugiteSprings_Unlocked: 0 = default, 1 = area unlocked. (NOTE: Area is now Trapper's Junction) (Initial value: 0)
* 01_Duskwatch_Unlocked: 0 = default, 1 = area unlocked. (Initial value: 0)
* 01_RustCanyons_Unlocked: 0 = default, 1 = area unlocked. (Initial value: 0)
* 01_SentinelStand_Unlocked: 0 = default (intro variant available), 1 = area unlocked (final battle variant unlocked). (Initial value: 0)
* 01_SS_Intro_Visted: 0 = default, 1 = visited Sentinel Stand Intro (used for checking when to remove NPC's from Trapper's Junction) (Initial value: 0)
* 01_SS_OuterWalls_Visited: 0 = default, 1 = visited Sentinel Stand Outer Walls (used for checking when to remove NPC's from Trapper's Junction) (Initial value: 0)
* 01_SteadfastInsignia_Acquired: 0 = default, 1 = player retrieved Steadfast Insignia (Initial value: 0)
* 01_TrappersJunction_Unlocked: 0 = default, 1 = area unlocked. (Initial value: 0)
* 0110_AshMountain_SkyPillarBase_Unlocked: 1 = unlocked base (Initial value: 0)
* 0110_drawn_lines: (Initial value: 0)
* 0110_line_AB: (Initial value: 0)
* 0110_line_AF: (Initial value: 0)
* 0110_line_AH: (Initial value: 0)
* 0110_line_BC: (Initial value: 0)
* 0110_line_BJ: (Initial value: 0)
* 0110_line_CD: (Initial value: 0)
* 0110_line_CF: (Initial value: 0)
* 0110_line_CG: (Initial value: 0)
* 0110_line_CI: (Initial value: 0)
* 0110_line_CK: (Initial value: 0)
* 0110_line_CM: (Initial value: 0)
* 0110_line_CN: (Initial value: 0)
* 0110_line_DE: (Initial value: 0)
* 0110_line_DJ: (Initial value: 0)
* 0110_line_EG: (Initial value: 0)
* 0110_line_EL: (Initial value: 0)
* 0110_line_FH: (Initial value: 0)
* 0110_line_FJ: (Initial value: 0)
* 0110_line_GJ: (Initial value: 0)
* 0110_line_GL: (Initial value: 0)
* 0110_line_HI: (Initial value: 0)
* 0110_line_IJ: (Initial value: 0)
* 0110_line_JK: (Initial value: 0)
* 0110_line_KL: (Initial value: 0)
* 0110_line_MJ: (Initial value: 0)
* 0110_line_NJ: (Initial value: 0)
* 0110_puzzle_A: (Initial value: 0)
* 0110_puzzle_B: (Initial value: 0)
* 0110_puzzle_C: (Initial value: 0)
* 0110_puzzle_D: (Initial value: 0)
* 0110_puzzle_E: (Initial value: 0)
* 0110_puzzle_F: (Initial value: 0)
* 0110_puzzle_G: (Initial value: 0)
* 0110_puzzle_H: (Initial value: 0)
* 0110_puzzle_I: (Initial value: 0)
* 0110_puzzle_J: (Initial value: 0)
* 0110_puzzle_K: (Initial value: 0)
* 0110_puzzle_L: (Initial value: 0)
* 0110_puzzle_M: (Initial value: 0)
* 0110_puzzle_N: (Initial value: 0)
* 0110_switch_count: (Initial value: 0)
* 01_Reported_to_Bleden_Mark: 0 = Default, 1 = told Bleden Mark about the dead Fatebinder (Initial value: 0)
* 0106_Anarchy_Quest_End: 0 = Default, 1 = Ending Anarchy Quest (Initial value: 0)
* 0106_Crystal_Acquired: 0 = Player does not have crystal, 1 = Player has been given crystal (Initial value: 0)
* 0106_Dead_Gone: 0 = The Dead are still there, 1 = The Dead have been dispatched (Initial value: 0)
* 0106_Disfavored_Confrontation: 0 = Default, 1 = Disfavored showed up to fight, 2 = Confrontation over (Initial value: 0)
* 0106_Farrier_Fate: 0 = Alive, 1 = Dead (Initial value: 0)
* 0106_LeavingOldwallState: 0 = Default, 1 = Player has Steadfast Insignia, must leave, 2 = Player left Oldwalls via Spire, avoiding Oldwall exterior & the Disfavored, 3 = Player confronted Disfavored outside Oldwalls (Initial value: 0)
* 0106_Main_Quest_Advancement: 0 = Quest available, 1 = Quest taken, 2 = Oldwalls found, 4 = Keystone Acquired, 6 = Oldwall main room accessible, 8 = First keystone used, 10 = All keystones used, 12 = Havoc Dead, 14 = Artifact Collected, 16 = Go to faction leader, 18 = Spoke with Faction Leader (Initial value: 0)
* 0106_Spheres_Collected: 0 = No spheres, 1 = One sphere, 2 = Two spheres (Initial value: 0)
* 0106_Spheres_GivenToBinders: 0 = default, 1 = given to Hieronymus (Initial value: 0)
* 0106_Spheres_Quest_Accepted_Or_Complete: 0 = defualt, 1 = spheres quest has been accepted or completed. (Initial value: 0)
* 0106_Trapped_Unbroken_Alive: 0 = Unbroken are still trapped, 1 = Unbroken rescued, 2 = Unbroken killed by the Dead, 3 = Unbroken killed by Player (Initial value: 0)
* 0106_Unbroken_Killed: 0 = Unbroken Alive, 1 = Killed Unbroken (Initial value: 0)
* FQ_Amends: 0 = Have not made amends, 1 = Have Killed VG leader for Ashe, 2 = Have Captured VG leader for Netat, 3 = Have Convinced VG leader to give you a chance to free prisoners, 4 = captured VG leader for Tunon; (Initial value: 0)
* FQ_Path: 0 = Scarlet Chorus Path Chosen , 1 = Disfavored Path Chosen, 2 = Rebel Path Chosen, 3 = Anarchist Path Chosen 4 = Fallen off a path, but not on Anarchist path yet (Initial value: -1)
* 0815_Arri_Meeting_State: 1 = recieved invitation, 2 = attended meeting; (Initial value: 0)
* 0815_Attacked_Arri: 1 = you attacked arri while meeting and she escaped with Eb; (Initial value: 0)
* 0815_Declinded_Arri: 1 = chose to decline Arri's offer. (Initial value: 0)
* 00_ActOne_Complete: 0 = Default, 1 = Act I, Vendrien's Well, done. (Initial value: 0)
* 00_EdictMachine_State: 0 = Dormant, default. 1 = Activated, 2 = Looping (Initial value: 0)
* 00_ReactiveBarkPlayed: 0 = No bark played/Bark reset, 1 = bark has played (Initial value: 0)
* 00_SpireUnlockCheck: 0 = default, 1 = At beginning of Act III, confirmed that a (any) Spire location must be unlocked for player. (Initial value: 0)
* 0001_Edict_Issued: 0 = Default, 1 = fire, 2 = malediction, 3 = nightfall, 4 = stone, 5 = storm (Initial value: 0)
* 0001_NorthernKingdom_Edict: 0 = Default, 1 = fire, 2 = malediction, 3 = nightfall, 4 = stone, 5 = storm (Initial value: 0)
* 0001_Tovel_Spawn: 0 = Tovel isn't spawned yet, 1 = Tovel has spawned (Initial value: 0)
* 001_SpireTimeElapse: 1 = When this is set to one the player has left Vendrien's Well and the map will flip tile upon returning. (Initial value: 0)
* 0101_MainQuest_Started: 0 = Quest not active, 1 = Quest started, 2 = Quest complete (Initial value: 0)
* Library_Item_Research_Level: 0 = never started research, 1 = first research completed, 2 = second research completed, 3 = third research completed, 4 = fourth research completed (Initial value: 0)
* Library_SilentArchive_Item_Research_Level: 0 = never started research, 1 = first research completed, 2 = second research completed (Initial value: 0)
* Missive_Rhogalus_ReadFirstMissive: (Initial value: 0)
* Missive_Rhogalus_SpokeAboutLibrary: (Initial value: 0)
* SkyPillar_Barracks_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Empty_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Forge_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Forum_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Infirmary_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Library_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Prison_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Scrying_Chamber_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Vault_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_War_Room_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* SkyPillar_Weapons_Training_Region: 0 = Blade Grave, 1 = Lethian's Crossing, 2 = Stone Sea #1, 3 = Stone Sea #2 (Initial value: 0)
* 0109_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0109_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0109_Beacon_03_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0109_Beacon_04_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0109_Puzzle_Room_Spawns: 0 = No Spawns, 1-3 = Encounter spawn groups (Initial value: 0)
* 0109_Puzzle_Room_Wall: 0 = Wall Up, 1-5 = Wall sections dropping (Initial value: 0)
* 0109_Switch_Wall_01: 0 = default, 1 = activated (Initial value: 0)
* _g_Act: 0 = Default, 1 = Act 1, 2 = Act 2, 3 = Act 3 (Initial value: 0)
* _g_Difficulty: Set by UI when game difficulty is changed. (Initial value: -1)
* e3_demo: 0 Default, 1 = Game is in E3 Mode; (Initial value: 0)
* gamescom_demo: 0 = Default, 1 = Gamescom Demo (Initial value: 0)
* cc_bastardcity_cairn: **UNUSED???** 0 = no decision, 1 = rescued Radix, 2 = rescued Chorus Lt., 3 = Rescued Arris, 4 = rescued no one (Initial value: 0)
* cc_bastardcity_caravan: **UNUSED???** 0 = no decision, 1 = infiltrated the caravan (Initial value: 0)
* cc_bastardcity_feedthehost: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_bastardcity_finalchoice: 0 = N/A (not possible in a legit playthru), 1 = sided with Disfavored, 2 = sided with the Chorus, 3 = did sneaky shit with Bleden Mark (Initial value: 0)
* cc_bastardcity_gatesofjudgment: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_bastardcity_infiltration: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_bastardcity_judgetheenemy: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_bastardcity_magi: **UNUSED???** 0 = no decision, 1 = convinced the magi to surrender, 2 = stalked them and learned where they stashed magical knowledge. (Initial value: 0)
* cc_bastardcity_schoolofwildwrath: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_bastardcity_spy: 0 = no recruit, 1 = Arina the Alchemist, 2 = Tychon the Swindler, 3 = Captain Galen (Initial value: 0)
* cc_burninglibrary_access: 0 = Everything accessible; 1 = Floor 1 Inaccessible; 2 = Floor 2, and Floor 1 Inaccessible; 3 = Silent Archive, Floor 2, and Floor 1 Inaccessible (Initial value: 3)
* cc_burninglibrary_captive: **UNUSED???** 0 = no choice made, 1 = kill binder, 2 = deliver to nerat, 3 = blackmail for info, 4 = deliver to tunon (Initial value: 0)
* cc_burninglibrary_parlay: **UNUSED???** 0 = no choice made, 1 = negotiate, 2 = steal, 3 = good dinner, 4 = arcane discussion (Initial value: 0)
* cc_lethiancrossing_ancientthreats: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_lethiancrossing_beastmen: **UNUSED???** 0 = no choice made, 1 = Assault tribe, 2 = Enslave, 3 = Duel, 4 = Poison (Initial value: 0)
* cc_lethiancrossing_finalcontrol: 0 = no choice made, 1 = Disfavored, 2 = Scarlet Chorus (Initial value: 0)
* cc_lethiancrossing_guardiansdue: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_lethiancrossing_ironmustflow: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_lethiancrossing_mage: **UNUSED???** 0 = no choice made, 1 = stage rescue, 2 = report to Lahora, 3 = follow garrick, 4 = sentence him (Initial value: 0)
* cc_lethiancrossing_mercs: **UNUSED???** 0 = no choice made, 1 = trial of grievances, 2 = martial law, 3 = deputize brotherhood (Initial value: 0)
* cc_lethiancrossing_pickofarmory: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus, 3 = remain neutral (Initial value: 0)
* cc_lethiancrossing_redanvil: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_lethianscrossing_sirin: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_plainsgate_halfgate_choice: 0 = Plainsgate, 1 = Halfgate (Initial value: 1)
* cc_stalwart_beastsofstalwart: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_betterdeadthanred: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_choruschoices: Tracks the number of decisions the player made in the Stalwart Conquest that sided with the Disfavored (Initial value: 0)
* cc_stalwart_contentioussetback: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_disfavoredcamp: **UNUSED???** 0 = no choice made, 1 = Let camp be destroyed, 2 = defended camp as part of siege, 3 = led flanking attack to crush unbroken (Initial value: 0)
* cc_stalwart_disfavoredchoices: Tracks the number of decisions the player made in the Stalwart Conquest that sided with the Disfavored (Initial value: 0)
* cc_stalwart_edict: 0 = did not visit, 1 = side with Disfavored and give no warning to inflict maximum damage on enemies, 2 = warn the people so there will be some left to rule (Initial value: 0)
* cc_stalwart_fallofregents: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_kestrelstandard: **UNUSED???** 0 = no choice made, 1 = sided with Disfavored, 2 = sided with Chorus, 3 = found both at fault, 4 = found neither side at fault (Initial value: 0)
* cc_stalwart_marchingonempty: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_negativeconscription: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stalwart_roguebinder: **UNUSED???** 0 = no choice made, 1 = interrogate, 2 = release, 3 = enslave (Initial value: 0)
* cc_stalwart_supplycache: **UNUSED???** 0 = no choice made, 1 = supply cache unlocked (Initial value: 0)
* cc_stonesea_cairnstribe: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stonesea_choruschoices: Tracks the number of decisions the player made in the Stone Sea Conquest that sided with the Scarlet Chorus (Initial value: 0)
* cc_stonesea_deserter: 0 = no choice made, 1 = mediate, 2 = levy charges, 3 = observe, 4 = encourage cairn (Initial value: 0)
* cc_stonesea_destructionofazure: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stonesea_disfavoredchoices: Tracks the number of decisions the player made in the Stone Sea Conquest that sided with the Disfavored (Initial value: 0)
* cc_stonesea_fallofshadowhunters: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stonesea_finaldecision: 0 = did not choose, 1 = sent Disfavored to delay Cairn (Halfgate), 2 = sent Chorus to delay Cairn (Halfgate), 3 = sent both armies to delay Cairn (Plainsgate) (Initial value: 0)
* cc_stonesea_forcedintofray: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_stonesea_showofforce: **UNUSED???** 0 = no choice made, 1 = test your might, 2 = wild at heart, 3 = emissary, 4 = hunt and capture (Initial value: 0)
* cc_stonesea_tamingbeasts: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_chainofcommand: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_choruschoices: Tracks the number of decisions the player made in the Vellum Citadel Conquest that sided with the Chorus (Initial value: 0)
* cc_vellumcitadel_disfavoredchoices: Tracks the number of decisions the player made in the Vellum Citadel Conquest that sided with the Disfavored (Initial value: 0)
* cc_vellumcitadel_finalchoice: 0 = did not choose, 1 = sided with Disfavored (no warning), 2 = sided with Chorus (warn the Sages) (Initial value: 0)
* cc_vellumcitadel_losttothemountains: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_plunderofparchment: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_rightofcommand: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_sirinssong: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vellumcitadel_spymastersagents: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_armistice: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_blueflag: **UNUSED???** 0 = no choice made, 1 = duel with VG Champion, 2 = Killed Queen, 3 = Argued for Surrender, 4 = Trained with Recruit (Initial value: 0)
* cc_vendrienwell_capturedleader: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_choruschoices: Tracks the number of decisions the player made in the Vendrien's Well Conquest that sided with the Scarlet Chorus (Initial value: 0)
* cc_vendrienwell_disfavoredchoices: Tracks the number of decisions the player made in the Vendrien's Well Conquest that sided with the Disfavored (Initial value: 0)
* cc_vendrienwell_edgeringpass: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_finalchoice: 0 = did not visit, 1 = Weeks of negotiations led to surrender, 2 = killed Vendrien Queen (Initial value: 0)
* cc_vendrienwell_parley: **UNUSED???** 0 false, 1 = made treaty with the Vendrien Guard or have had a positive interaction with them (Initial value: 0)
* cc_vendrienwell_poisoningwell: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_spy: **UNUSED???** 0 = no spy action, 1 = planted spy in Vendrien Guard who provided information on weaknesses, 2 = planted spy for long-term subterfuge (Initial value: 0)
* cc_vendrienwell_supplycaravan: **UNUSED???** 0 = no decision, 1 = Report to Ashe, 2 = Report to Soldak, 3 = Create personal supply cache (Initial value: 0)
* cc_vendrienwell_swordsofthefallen: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_tidecasters: 0 = did not choose, 1 = sided with Disfavored, 2 = sided with Chorus (Initial value: 0)
* cc_vendrienwell_victoryroad: **UNUSED???** 0 = player made no choice, 1 = only soldiers punished, 2 = soldiers and their families, 3 = every 10th person in the Well. (Initial value: 0)
* cc_visited_bladegrave: 0 = false, 1 = true. Tracks if the player visited the Kingdom of Stalwart region during the Conquest. (Initial value: 0)
* cc_visited_burninglibrary: 0 = false, 1 = true. Tracks if the player visited the Vellum Citadel region during the Conquest. (Initial value: 0)
* cc_visited_lethiancrossing: 0 = false, 1 = true. Tracks if the player visited the Lethian's Crossing region during the Conquest. (Initial value: 0)
* cc_visited_stonesea: 0 = false, 1 = true. Tracks if the player visited the Stone Sea region during the Conquest. (Initial value: 0)
* cc_visited_vendrienwell: 0 = false, 1 = true. Tracks if the player visited the Kingdom of Vendrien region during the Conquest. (Initial value: 0)
* gm_exec_debug: 1 = current progression was created using exec commands. (Initial value: 0)
* gm_player_letter_of_law: counter of times the player takes her Herald role overly seriously, such as getting off on ceremony when a a simple answer would suffice. (Initial value: 0)
* gm_player_silence: counter of times the player is intentionally silent in dialogue. (Initial value: 0)
* 0801_Avalanche_VFX_Cleanup: 0 = Avalanche VFX have not played (do not clean up yet), 1 = Avalanche VFX have been played (clean up this VFX) (Initial value: 0)
* 0801_Body_Inspected: 0 = Rebel Leader body has not been inspected, 1 = Rebel Leader body has been inspected (Initial value: 0)
* 0801_camp_rebels_dead: increments each time the rebels in the main camp die; (Initial value: 0)
* 0801_combat_audio: 0 = On, 1= Off (Initial value: 0)
* 0801_drastem_state: 0 = drastem alive, 4 = drastem dead; (Initial value: 0)
* 0801_ForceCombat: 0 = default; 1 = combat has been forced after squeezing by the boulder interaction. (Initial value: 0)
* 0801_Intro_Over: 0 = Intro not over 1 = Intro over (Initial value: 0)
* 0801_It_Begins: 0 = Before the world began there was nothing, 1 = Then the player got a quest, 3 = Search the Body, 5 = Return to the Commander, 7 = Quest Completed (Initial value: 0)
* 0801_Merchant_Gambler: 0 = Quest not started, 1 = Go to Edgering, 4 = Find the hidden Dagger, 7 = Return to the SC Camp (Initial value: 0)
* 0801_Merchant_Gambler_Money: 0 = Does not have Dagos' money, 1 = Has Dagos' money (Initial value: 0)
* 0801_Quartermaster_State: 0 = Have not spoken to quartermaster about papers, 1 = have seen the quartermaster's papers, 2 = have blackmailed the quartermaster into give you good rates, 3 = accepted quartermaster's bribe, 4 = let her trade infractiong slide, 5 = modified her papers in her favor, 6 = modified her papers to her demise; (Initial value: 0)
* 0801_Rebel_Defectors: 0 = Quest not started, 1 = Go to Edgering, 4 = Speak to Aurora, 7 = Decide the rebels fate, 10 = Speak to Drastem, 13 = Quest Completed (Initial value: 0)
* 0801_Rebel_Defectors_Fate: 0 = Fate not decided, 1 = Sent to Scarlet Chorus, 2 = Sent to Disfavored, 3 = Stayed at Edgering Ruins, 4 = Sent back to the Citadel, 5 = Killed (Initial value: 0)
* 0801_Rebel_Prisoners_Dead: 0 = Rebels are still tied up, 1 = Rebel prisoners have been killed (Initial value: 0)
* 0801_ScarletFury_Vulnerable: 1 = The fury is ready to be killed by VG messenger; (Initial value: 0)
* 0801_standoff_resolution: 0 = not resolved, 1 = resovled; (Initial value: 0)
* 0801_Symbol_of_Resistance: 0 = Player does not have the item, 1 = Player does have the item (Initial value: 0)
* 0801_tarkis_state: 0 = tarkis alive, 2 = tarkis prisoner, 4 = tarkis dead; (Initial value: 0)
* 0801_VerseIntroSkipped: 1 = Player did not finish verse's intro combat and has triggered the camp encounters; (Initial value: 0)
* 0801_VictoryRoad_Rebels_Dead: Inrements each time the rebels along victory road are killed; (Initial value: 0)
* 0801_VictoryRoad_StoneShield_Toggle: 0 = cannot talk to the stone shield on victory road, 1 = can talk to the stone shield. (Initial value: 0)
* 07_beastmen_wild: 0 = Stone Stalker Beastmen, 1 = Wild Beastmen (Initial value: 0)
* 07_clash_deaths_allies: # of allied encounters ended. Reset to 0 in the skirmish scenario (Initial value: 0)
* 07_clash_deaths_allies_ext_variable: incremented by ally spawns. checks against deaths_allies. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* 07_clash_deaths_enemies: # of enemy encounters ended. Reset to 0 in the skirmish scenario (Initial value: 0)
* 07_clash_deaths_enemies_ext_variable: incremented by enemy spawns. checks against deaths_enemies. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* 07_cleanse_enemies_killed: # of eradicate encounters completed. Eradicate skirmish quest completes when this = ext_variable value. Needs to be reset to 0 in Skirmish scenario OnEnd (Initial value: 0)
* 07_cleanse_enemies_killed_ext_variable: incremented by enemy spawns. checks against enemies_killed. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* 07_control_barricade: 0 = spawn, 1 = does not spawn (Initial value: 0)
* 07_control_captive_A: 0-(captive# - 1) to decide which captive spawns (Initial value: 0)
* 07_control_captive_B: 0-2*(captive# - 1) to decide if a 2nd captive spawns (Initial value: 0)
* 07_control_captive_C: 0-3*(captive# - 1) to decide if a 2nd or 3rd captive spawns (Initial value: 0)
* 07_control_captives_freed: # of captives the player rescued (determines resolution reward). Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* 07_control_commander: 0-3 to decide which commander spawns (Initial value: 0)
* 07_control_encounter_placement: 0-2, decides what enemy encounters will spawn in a given setup (Initial value: 0)
* 07_control_enter: 1 = gained entry inside the enemy base. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* 07_control_flag: 1 = took down enemy flag and raised your own. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* 07_control_gate_A: 0 = spawn, 1 = does not spawn (Initial value: 0)
* 07_control_gate_B: (Initial value: 0)
* 07_control_kill: completes when == ext_variable. Needs to be reset to 0 in Skirmish scenario (Initial value: 0)
* 07_control_kill_ext_variable: updated to equal number of encounters that spawn in a control skirmish. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* 07_control_setup: 0 = basic encounters, 1 = patrols, 2 = commanders, 3 = captives. Needs to be reset to 0 in Skirmish scenario (for captive resolutions) (Initial value: 0)
* 07_control_trap_placement: 0-11 determines placement variation of traps (Initial value: 0)
* 07_control_wall_A: 0 = empty, 1 = solid, 2 = break, 3 = crawl, 4 = climb (Initial value: 0)
* 07_control_wall_B: (Initial value: 0)
* 07_control_wall_C: (Initial value: 0)
* 07_control_wall_D: (Initial value: 0)
* 07_control_wall_E: (Initial value: 0)
* 07_control_wall_F: (Initial value: 0)
* 07_faction_eligible_bane: if Bane faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_bb: if BronzeBrotherhood faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_bi: if Binders faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_bm: if Beastmen faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_fb: if Forge-Bound faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_ub: if Unbroken faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_faction_eligible_vg: if VendrienGuard faction is eligible; 0 = no, 1 = yes (Initial value: 0)
* 07_infiltration_captive_freed: 1 = captive has been freed. Reset to 0 in scenario (Initial value: 0)
* 07_infiltration_captive_placement: 0-3 determines what captive spawns and what spot the patrollers need to go to if alerted (Initial value: 0)
* 07_infiltration_perceived: 1 = player has been detected. Used to change patrols and spawn reinforcements once only. Reset to 0 in scenario (Initial value: 0)
* 07_retrieve_captives: # of captives dealt with in any way. Reset to 0 in the skirmish scenario (Initial value: 0)
* 07_retrieve_captives_ext_variable: incremented by captive spawns. checks against retrieve_captives. Needs to be reset to -1 in Skirmish scenario OnEnd (Initial value: -1)
* 07_retrieve_captives_freed: # of captives freed. Reset to 0 in the skirmish scenario (Initial value: 0)
* 07_retrieve_captives_killed: # of captives killed. Reset to 0 in the skirmish scenario (Initial value: 0)
* 07_retrieve_VIP_max_spawn_allowed: Number determined in skirmish definition that sets maximum number of VIPs that may spawn on map. (Initial value: 0)
* 07_retrieve_VIP_random_num_needed_A: Random number determined when skirmish encounter is created. This number must match 07_retrieve_VIP_random_num_rolled_* to spawn in a VIP. (Initial value: 0)
* 07_retrieve_VIP_random_num_needed_B: (Initial value: 0)
* 07_retrieve_VIP_random_num_needed_C: (Initial value: 0)
* 07_retrieve_VIP_random_num_needed_D: (Initial value: 0)
* 07_retrieve_VIP_random_num_rolled_A: Random number rolled on a looping timer. This number must match 07_retrieve_VIP_random_num_rolled_* to spawn in a VIP. (Initial value: 0)
* 07_retrieve_VIP_random_num_rolled_B: (Initial value: 0)
* 07_retrieve_VIP_random_num_rolled_C: (Initial value: 0)
* 07_retrieve_VIP_random_num_rolled_D: (Initial value: 0)
* 07_retrieve_VIP_spawned: Number of VIP characters spawned. Meant to be incremented as VIPs spawn in map. (Initial value: 0)
* 07_skirmish_ally_variant: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrienGuardTraditionalist, 5 = Beastmen, 6 = VGModernist, 7 = Binders, 8 = Forge-Bound (Initial value: 1)
* 07_skirmish_banner_placement: Value options 0-2, determines where the banner is placed on the skirmish map (Initial value: 0)
* 07_skirmish_captive_placement: Value options 0-5, determines where the 3 captives are placed on the skirmish map (to simulate randomization right now) (Initial value: 0)
* 07_skirmish_captive_variant: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrianGuard, 5 = Beastmen, 6 = Bane, 7 = Binders, 8 = Forge-Bound (Initial value: 1)
* 07_skirmish_commander_placement: determines where the commander is placed on the skirmish map (Initial value: 0)
* 07_skirmish_control_objectives: Count of how many control objectives you have completed (Initial value: 0)
* 07_skirmish_encounters_killed: Count how many encounters have been killed (Initial value: 0)
* 07_skirmish_enemy_placement_bane: Bane faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_bb: BronzeBrotherhood rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_bi: Binders mage guild faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_bm: Beastmen faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_dis: Disfavored faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_fb: Forge-Bound mage guild faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_J: temp used for Infiltration (Initial value: 0)
* 07_skirmish_enemy_placement_K: temp used for Infiltration (Initial value: 0)
* 07_skirmish_enemy_placement_L: temp used for Infiltration (Initial value: 0)
* 07_skirmish_enemy_placement_sc: ScarletChorus faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_ub: Unbroken rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_placement_vg: VendrienGuard rebel faction: determines what skirmish encounter set-up spawns. randomized in skirmish definition (Initial value: 0)
* 07_skirmish_enemy_variant: 0 = ScarletChorus, 1 = Disfavored, 2 = Unbroken, 3 = BronzeBrotherhood, 4 = VendrienGuard, 5 = Beastmen, 6 = Bane, 7 = Binders, 8 = Forge-Bound (Initial value: 0)
* 07_skirmish_loot_placement: determines where the loot is placed on the skirmish map (to simulate randomization right now) (Initial value: 2)
* 07_skirmish_patroller_placement_A: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* 07_skirmish_patroller_placement_B: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* 07_skirmish_patroller_placement_C: determines what placement variation of patrollers appear in a skirmish (Initial value: 0)
* 07_skirmish_reinforcments: 0 = none, 1-3 determines when they show up (Initial value: 0)
* 07_skirmish_VIP_Placement: Variable that controls spawing locations of VIPs. (Initial value: 0)
* 0706_AllResistance_Eliminated: 0 = default, 14 = all eliminated (Initial value: 0)
* 0706_Player_Escaped: 0 = hasn't escaped, 1 = has escaped (Initial value: 0)
* 0706_PlayerStealth: 0 = not spotted, 1 = spotted by resistance (Initial value: 0)
* 0706_skirmish_QuestState: 0 = player on quest, 1 = player rescued VIP (Initial value: 0)
* FQ_Act3_PlayerProgress_IronHearth: 0 = default, 1 = player has arrived at Iron Hearth in Act 3, 2 = Player has cleared all forces in front of castle gates (Initial value: 0)
* FQ_DIS__AsheSpokenToo_BladeGrave: 0 = default, 1 = Player has spoken to Graven Ashe at Iron Hearth before being sent out to Blade Grave (Initial value: 0)
* FQ_DIS_AshesFinalTasksCompleted: 0 = default, 1 = 1 completed, 2 = 2 completed, 3 = 3 completed, 4 = 4 completed (Initial value: 0)
* FQ_DIS_AshesMissive_RebelNegotiations_Recieved: 0 = default, 1 = player has recieved a missive from Graven Ashe requesting they return to Ashes' fort. (Initial value: 0)
* FQ_DIS_Beastmen_TollBridge_Completed: 0 = player hasnt completed this level yet, 1 = player has completed this level (Initial value: 0)
* FQ_DIS_BeastmenParley_Status: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* FQ_DIS_BindersParley_Status: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* FQ_DIS_Bladegrave_Ambush_SSKEscort: 0 = default, 1 = has been completed (Initial value: 0)
* FQ_DIS_BronzeBroHood_ControlLC: 0 = default, 1 = BronzeBroHood control LC (Initial value: 0)
* FQ_DIS_BronzeBrotherhoodParley_Status: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* FQ_DIS_BurningLibrary_or_LethiansCrossing: 0 = default, 1 = player has chosen to go to Burning Library, 2 = Player has chosen to go to Lethians Crossing (Initial value: 0)
* FQ_DIS_CollectGear_CompMission_Available: 0 = default, 1 = companion mission is available, 2 =comp mission unavailable (Initial value: 0)
* FQ_DIS_CollectGear_CompMission_Completed: 0 = default, 1 = companion mission has been completed (Initial value: 0)
* FQ_DIS_Disfavored_ControlLC: 0 = default, 1 = Disfavred control Lethians Crossing at the time the player arrives with Ashes Final Tasks quest. (Initial value: 0)
* FQ_DIS_EarthshakerEscort_Begun: 0 = default, 1 = Earthshaker Escort to Ashes Fort has begun (Initial value: 0)
* FQ_DIS_EarthshakerEscort_CompMission_Available: 0 = default, 1 = EarthshakerEscort is now available, 2 = Earthshaker escort has been completed and is now unavailable (Initial value: 0)
* FQ_DIS_EarthshakerEscort_CompMission_Result: 0 = default, 1 = success, 2 = failure (Initial value: 0)
* FQ_DIS_EarthShakerEscort_LevelsComplete: 0 = default, each subsequent completion of specific earthshaker escort mission advances this. (Initial value: 0)
* FQ_DIS_EarthshakerEscort_SuccessfullyArrived: 0 = default, 1 = player has arrived safely back at Ashes fort with the Earthshakers, 2 = player has arrived safely back at Sentinel Stand Keep with the Earthshakers (Initial value: 0)
* FQ_DIS_EarthshakerEscort_ToSentinelStandKeep_Begun: 0 = default, 1 = players escort of earthshakers back to sentinel stand keep has begun (Initial value: 0)
* FQ_DIS_EarthShakersEscort_SentinelStandKeep_LevelsComplete: 0 = default, each subsequent completion of specifc earthshaker escort mission advances this. (Initial value: 0)
* FQ_DIS_FinalTasks_QuestFlow: 0 = default, 1 = Player has accpeted quest, 2 = Player has spoken with Lieutenant Cassandas (Initial value: 0)
* FQ_DIS_GarrickSafelyRescued_HelpedFB: 0 = defualt, 1 = player had previously rescued Garrick and has used that to assist the FB in Lethians Crossing. (Initial value: 0)
* FQ_DIS_GarrikDead_ToolsHelped_FB: 0 = default, 1 = player had previously returned Garricks' tools and has used that to assist the FB in Lethians Crossing. (Initial value: 0)
* FQ_DIS_GaveLohara_CairnCrystal: 0 = default, 1 = player gave Lohara a Crystal of Cairn (Initial value: 0)
* FQ_DIS_GaveLohara_DisfavoredGear: 0 = default, 1 = player gave the gear to Lohara (Initial value: 0)
* FQ_DIS_GaveLohara_Distillates: 0 = default, 1 = player gave lohara the distillates (Initial value: 0)
* FQ_DIS_GaveLohara_Litany: 0 = default, 1 = player gave lohara the litany of incandesence. (Initial value: 0)
* FQ_DIS_Intro_QuestFlow: 0 = default, 1 = Player has accepted quest, 2 = Player has spoken with Lieutenant Cassandas and now has to Skirmishes, 3 = Player has gathered intel by completing Skirmishes and Companion Missions and can now go find Maric, 4 = You have spoken to Maric, and he is returning back Ashes' Fort, 5 = You have decided Marics Fate (Initial value: 0)
* FQ_DIS_Intro_Skirmishes_CompMissions_Completed: 0 = default, 1 = one Skirmish/CompMission completed, 2 = two Skirmish/CompMission completed, 3 = three Skirmish/CompMission completed (Initial value: 0)
* FQ_DIS_Lohara_FB_Released: 0 = default, 1 = Lohara and her Forge Bound have been released from Lehtian's Crossing (Initial value: 0)
* FQ_DIS_Maric_Outcome: 0 = default, 1 = player wanted to have him killed, 2 = player spared Maric so that he can train the player (Initial value: 0)
* FQ_DIS_Maric_Released_Peacefully: 0 = default, 1 = player has given Renata the Scriveners Eye so Maric is now able to be released peacefully (Initial value: 0)
* FQ_DIS_Maric_Search_Progress: 0 = defualt, 1+ = increments each time a BloodBound is rescued from their skirmish. (Initial value: 0)
* FQ_DIS_Maric_SentBack_Timeline: 0 = default, 1 = player forced Maric to leave the effigy and return to graven ashe WITHOUT rescuing his bloodbound scouts, 2 = player rescued the bloodbound scouts and allowed Maric to wait for their safe return (Initial value: 0)
* FQ_DIS_Negotiation_Failures: 0 = default, 1+ = incrementes each time a negottaion is a failure. (Initial value: 0)
* FQ_DIS_Negotiation_Success: 0 = default, 1+ = increments each time a negotiation is a success. (Initial value: 0)
* FQ_DIS_New_ChorusDisposal_QuestFlow: 0 = default, 1 = quest accepted, 2 = player arrived at PG/HG, 3 = Quest complete (Initial value: 0)
* FQ_DIS_New_DisfavoredQuestProgress: 0 = default, 1 = BladeGrave Finished, 2 = Lethians' Crossing OR Burning Library Finished, 3 = Stone Sea Finished (Initial value: 0)
* FQ_DIS_New_FactionQuestline_Completed: 0= default, 1 = Disfavored Questline has been completed (Initial value: 0)
* FQ_DIS_New_PlayerConfrontedAshe_Act3: 0 = default, 1 = player has confronted Ashe in act 3, 2 = player arrives at Cacaphony under Ashe's orders; (Initial value: 0)
* FQ_DIS_New_SecureSea_QuestFlow: 0 = default, 1 = quest accepted, 2 = player has returned to Radix/Caedis, 3 = player traveled to Gulfglow Oldwalls, 4 = Killed the Stonestalkers, 5 = player returned the crystals to Radix (SC attack started), 6 = Disfavored repelled SC Attack, 7 = Ritual Done and Cairn is Dead, 8 = Player told Ashe of the news of Cairns death (Initial value: 0)
* FQ_DIS_New_TiersWillShake_QuestFlow: 0 = default, 1 = quest accepted, 2 = Player has arrived at Jagged Maw Shrine, 3 = Player has spoken with Caedus and Radix, (Initial value: 0)
* FQ_DIS_ParleyAttempts_Made: 0 = default, 1 = 1 attempt, 2 = 2 attempts, etc... (Initial value: 0)
* FQ_DIS_Player_Speak_Rolo: 0 = default, 1 = player wants to speak with Rolo in an effort to get the Earthshakers out of Ocean of Towers early, 2 = player has spoken to Rolo and has convinced him and his soldiers to leave the Earthshakers short handed, 3 = Player told Radix that Rolo is leaving, so that Radix and his men must now leave as well (Initial value: 0)
* FQ_DIS_PlayerCompleted_BladeGrave: 0 = default, 1 = player has completed Blade Grave content (Initial value: 0)
* FQ_DIS_PlayerCompleted_BurningLibrary: 0 = defualt, 1 = player has completed Burning Library Content (Initial value: 0)
* FQ_DIS_PlayerCompleted_LethiansCrossing: 0 = default, 1 = player has completed Lethians Crossing content (Initial value: 0)
* FQ_DIS_PlayerCompleted_StoneSea: 0 = default, 1 = player has completed Stone Sea content (Initial value: 0)
* FQ_DIS_PlayerHas_Litany: 0 = defualt, 1 = player has the litany of incandesence (Initial value: 0)
* FQ_DIS_PlayerObtained_Distillates: 0 = default, 1 = player has distillates (Initial value: 0)
* FQ_DIS_QuestLine_Halfway: 0 = defualt, 1 = halfway has been met (Initial value: 0)
* FQ_DIS_RebelLeader_KillCount: 0 = default, increments with each kill of a rebel leader and caps out at 3 (Initial value: 0)
* FQ_DIS_RebelNegotiations_QuestFlow: 0 = default, 1 = player has accepted quest, 2 = Player has attempted 2 parleys and will now be requested to visit with Ashe, 3 = player has informed Ashe on his negotiation attempts (Initial value: 0)
* FQ_DIS_ReturnedTo_Ashe_Act3: 0 = default, 1 = player has returned to Ashe (Initial value: 0)
* FQ_DIS_RiseOfEarthshakers_QuestFlow: 0 = default, 1 player has accepted the quest, 2 = player has arrived at Gulfglow Oldwalls, 3 = player has discussed the issue with Basilon, 4 = player has killed the beastmen and has let Basilon know (Initial value: 0)
* FQ_DIS_ScarChor_ControlLC: 0 = default, 1 = ScarChor control Lethians Crossing at the time the player arrives with Ashes Final Tasks quest. (Initial value: 0)
* FQ_DIS_SkyPillarAttack_WarningGiven: 0 = default, 1 = warning has been given (Initial value: 0)
* FQ_DIS_StabilizeDisfavoredSupplies_Completed: 0 = default, 1 = Stabilize Disfavored Supplies completed (Initial value: 0)
* FQ_DIS_TooManyDead_RebelNegotiations: 0 = default, 1+ increments each time one of the negotiation targets is killed (Initial value: 0)
* FQ_DIS_UnbrokenParley_Status: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* FQ_DIS_VendrienGuardParley_Status: 0 = default, 1 = Parley Success, 2 = Parley Failure (Initial value: 0)
* FQ_DIS_WildernessBattle_Ambush_Completed: 0 = player hasnt completed this level yet, 1 = player has completed this level (Initial value: 0)
* 03_Artifact_Used: 0 = Default, 1 = Hammer of Sunder, 2 = Banner of Ardent, 3 = Dauntless, 4 = Scales of Mercy, 5 = Alchemist's Gloves, 6 = Hierarch's Robes, 7 = Commander's Plate, 8 = The Baneward, 9 = Nightwalker's Boots, 10 = Heart's Blood, 11 = Staff of Cairn, Finesse, 12 = Staff of Cairn, Might, 13 = Staff of Cairn, Quickness, 14 = Staff of Cairn, Resolve, 15 = Staff of Cairn, Vitality, 16 = Staff of Cairn, Wits, 17 = Snowfang, 18 = Deathbringer Axe, 19 = Deathbringer Sword, 20 = Stormcaller, 21 = Sunlance, 22 = Gravebow, 23 = Binding of Shadows single, 24 = Binding of Shadows pair, 25 = Final Scream, 26 = Peacemaker, 27 = Face of Judgment, 28 = Staff of Hours, 29 = Azure Shield, 30 = Magebane Helm, 31 = Helm of the First Regent, 32 = Steadfast Insignia, 33 = Eb's Staff (Initial value: 0)
* 03_Maric_Killed: 0 = Default, 1 = Maric Dead (Initial value: 0)
* 03_Player_Arrives_at_Library: 0 = Default, 1 = Player told to meet Binders at the Library, 2 = Player gave library to the Binders and has traveled there to meet them (Initial value: 0)
* 03_Player_Asked_to_Kill_Chorus: 0 = Default, 1 = Player asked by Renata to kill Chorus (Initial value: 0)
* 03_Player_Has_Archive: 0 = Default, 1 = Player has the scroll from the Archive (Initial value: 0)
* 03_Renata_Killed: 0 = Default, 1 = Renata Dead (Initial value: 0)
* 03_Renata_Translated_Phrase: 0 = Default, 1 = Renata translated phrase (Initial value: 0)
* 0301_Achive_Exit_Open: 0 = Default, 1 = Open (activate area transition) (Initial value: 0)
* 0301_Barrier_Dispelled: 0 = Default, 1 = first barrier dispelled (Initial value: 0)
* 0301_BinderDisfavored_KillQuest_Done: 0 = Default, 1 = Done (Initial value: 0)
* 0301_Camp_Chorus_Killed: 0 = Default, 1 = All Chorus at BL Exterior killed (Initial value: 0)
* 0301_Camp_Encounters_Ended: # of Chorus encounters killed. Increment by 1 after each encounter ends. (Initial value: 0)
* 0301_Capture_Maric_Bloodbound_Mission_active: 0 = Default, 1 = active (Initial value: 0)
* 0301_Censor_Betrayed: 0 = Default, 1 = betrayed Censor while originaly on the SC path (Initial value: 0)
* 0301_Censor_Disloyalty: Increments each time the Censor answers with disloyalty to the Voices of Nerat (Initial value: 0)
* 0301_Censor_Entered_Ruins: 0 = Default, 1 = Entered Ruins (Initial value: 0)
* 0301_Censor_Killed_BL_Exterior: 0 = Default, 1 = Player killed Censor at the Burning Library. (Initial value: 0)
* 0301_Censor_Loyalty: Increments each time the Censor answers with loyalty to the Voices of Nerat (Initial value: 0)
* 0301_Censor_Orders_Betrayal: 0 = Default, 1 = Betrayal (Initial value: 0)
* 0301_Folant_Fate: 0 = Default, 1 = Killed by player/chorus, 2 = freed by player (Initial value: 0)
* 0301_Folant_Times_Hit: 0 = None, 1 or greater = num of times player or someone else has hit prisoner. Prisoner dies after suffering too many. (Initial value: 0)
* 0301_Folant_WillingToTalk: 0 = Default, 1 = Folant hurt, willing to talk. Meant to reset after each use. (Initial value: 0)
* 0301_Foul_Murmur_Dead: 0 = Alive, 1 = Dead (Initial value: 0)
* 0301_Gave_Censor_Archive: 0 = Kept Archive, 1 = Gave Archive to Censor (Initial value: 0)
* 0301_Jelena_Fate: 0 = Default, 1 = Player Killed, 2 = Player Freed (Initial value: 0)
* 0301_KillRenata_Quest_Started: 0 = Default, 1 = Started (Initial value: 0)
* 0301_Met_Censor: 0 = Default, 1 = Player met Censor (Initial value: 0)
* 0301_Player_Allowed_Into_Ruins: 0 = Default, 1 = Player allowed to enter Ruins. (Initial value: 0)
* 0301_Player_Spoke_Leader: 0 = default, 1 = Player spoke with Renata or Censor in regards to moving into the Burning Library (Initial value: 0)
* 0301_PlayerAccepted_Competition: 0 = Default, 1 = Player knows about competition, hasn't accepted it yet. 2 = Player is willing to follow the rules of the competition and has been given Maric/Renata quests. (Initial value: 0)
* 0301_Search_Binders_Mission_active: 0 = Default, 1 = active (Initial value: 0)
* 0301_Torturer_Dead: 0 = Default, 1 = Bleeding man is dead (Initial value: 0)
* 0301_Visited_BLExterior: 0 = Default, 1 = traveled to Burning Library Exterior (Initial value: 0)
* 03_Archon_Trapped: 0 = Default, 1 = Nerat, 2 = Graven Ashe, 3 = Bleden Mark, 4 = Tunon (Initial value: 0)
* 03_Ashe_Directive: 0 = Default, 1 = Player going to find information on Amelia and destroy Library, 2 = Player only sent to destroy Library (Initial value: 0)
* 03_Barrier_Confrontation: 0 = default, 1 = confrontation triggered (Initial value: 0)
* 03_censor_met_in_silent_archive: 0 = default, 1 = met censor in Silent Archive (Initial value: 0)
* 03_Censor_Nerat_Hint: 0 = Default, 1 = Censor mentioned Nerat's plans (Initial value: 0)
* 03_Completed_Region_On_Path: 0 = completed with Scarlet Chorus, 1 = completed with Disfavored, 2 = completed with Rebels, 3 = completed as Anarchist, 4 = Have not completed (Initial value: 4)
* 03_Confrontation_Gangs_Fought_Eachother: 0 = default, 1 = at least 1 gang doesn't show up due to being killed by another (Initial value: 0)
* 03_Crazy_Ulsten_Fate: 0 = Player never met him or didn't send him off on his own, 1 = Dead in the unspoiled room, 2 = Dead near the entrance (Initial value: 0)
* 03_Edict_Fire_Resolved: 0 = default, 1 = fire edict can be resolved, 2 = fire edict is resolved (Initial value: 0)
* 03_EdictofMalediction_Known: 0 = Not yet known, 1 = Known (Initial value: 0)
* 03_EdictofShadows_Known: 0 = Not yet known, 1 = Known (Initial value: 0)
* 03_Exit_Destroyed_in_Conquest_Set: 0 = Not set, 1 = Set (Initial value: 0)
* 03_Final_Confrontation_Started: 0 = Default, 1 = Player has had final confrontation with remaining groups (Initial value: 0)
* 03_Force_Field_State: 0 = Forcefield up, player hasn't found all parts of the spell, 1 = Player has found all the parts of the spell or has bypassed the lock, 2 = Forcefield is down (Initial value: 0)
* 03_Free_Binders: 0 = Not currently freeing Binders, 1 = Freeing the first Binder, 2 = Freeing the second Binder, 3 = Freeing the third Binder, 4 = Freeing the fourth Binder (Initial value: 0)
* 03_FreeBinders_Quest_Progress: 0 = Default, 1-4 = Number of Binders freed (Initial value: 0)
* 03_Gaptooth_Group_Investigates: 0 = Default, 1 = Group is currently investigating noise, 2 = Group discovered player, 3 = Gaptooth allows player to proceed (Initial value: 0)
* 03_Group_01_Dead_Binder: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_01_Dead_Horde: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_01_Dead_Ulsten: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_01_Status_Ulsten: 0 = Never met, 1 = Met with no resolution, 2 = Group convinced to kill Ulsten, 3 = Ulsten kills his men/lets his men go, 4 = Group all continues on, 5 = Binders helped player kill group (Initial value: 0)
* 03_Group_02_Dead_Binder: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_02_Dead_Gaptooth: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_02_Dead_Horde: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_02_Status_Gaptooth: 0 = Never met, 1 = Met with no resolution, 2 = Group goes to kill Numbly's group, 3 = Player lies and sends group to fight Numbly, 4 = Player kills Numbly's group and tells group the way is clear, 5 = Binders helped player kill group (Initial value: 0)
* 03_Group_03_Dead_Binder: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_03_Dead_Horde: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_03_Dead_Numbly: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_03_Status_Numbly: 0 = Never met, 1 = Met with no resolution, 2 = Told that Gaptooth is going to come down to fight, 3 = Gaptooth sent to fight without warning, 4 = Binders helped player kill group (Initial value: 0)
* 03_Group_04_Dead_Binder: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_04_Dead_Horde: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_04_Dead_Whittler: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Group_04_Status_Whittler: 0 = Never met, 1 = Met with no resolution, 2 = Whittler gave the player the item from Ulsten (Initial value: 0)
* 03_Group_04_Whittler_Killed_Binder: 0 = Still alive, 1 = Whittler killed a Binder (Initial value: 0)
* 03_Group_Confrontation_Winner_Lower: 0 = No confrontation, 1 Gaptooth, 2 = Numbly (Initial value: 0)
* 03_Group_Confrontation_Winner_Upper: 0 = No confrontation, 1 = Gaptooth, 2 = Numbly (Initial value: 0)
* 03_Injured_BloodBound_State: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_KillBinders_Quest_Progress: 0 = Default, 1-4 = Number of Binders killed (Initial value: 0)
* 03_Library_BBound_Killed: # of Blood Bound in library killed. Increment by 1 after each is dead. (Initial value: 0)
* 03_Library_BBound_Rescued: # of Maric's Blood Bound rescued from Library. Increment by 1 after each is found. (Initial value: 0)
* 03_Library_Censor_Status: 0 = Default, 1 = Killed, 2 = Player gave Censor access to Silent Archive. (Initial value: 0)
* 03_MainQuest_Progress: 0 = Default, 3 = Entered the Library, 6 = Found the Silent Archive, 9 =Retrieved Information (Initial value: 0)
* 03_Open_Force_Field: 0 = Default, 1 = One rune correctly used, 2 = Two runes correctly used, 3 = Three runes correctly used, 4 = Four runes correctly used (Initial value: 0)
* 03_Player_Got_Ulsten_Rune_First: 0 = Default, 1 = Player got the rune before sending Ulsten down (Initial value: 0)
* 03_Player_Has_Whittler_Item: 0 = Player hasn't recovered item, 1 = Player recovered item (Initial value: 0)
* 03_Player_Knows_Ulsten_Torture: 0 = Player doesn't know Ulsten was tortured by Whittler, 1 = Player knows Ulsten was tortured (Initial value: 0)
* 03_Player_Overheard_Ulsten: 0 = default, 1 = player overheard ulsten (Initial value: 0)
* 03_Player_Owns_BL: 0 = default, 1 = player has cleared the Edict of Fire and has personal control of the region (Initial value: 0)
* 03_PlayerSaw_FloodedArchive: 0 = defualt, 1 = player saw the flood archive (Initial value: 0)
* 03_Screen_Shake_Timer: This will be set to a random value which determines how long until the next screen shake (Initial value: 0)
* 03_Silent_Archive_Fate: 0 = Default, 1 = Retrieved for the Sages, 2 = Gave it to Nerat, 3 = Kept it and sent Censor to Nerat, 4 = Destroyed it for Graven Ashe, 5 = Kept it as Disfavored (Initial value: 0)
* 03_SilentArchive_Destroyed: 0 = Default, 1 = Disfavored player destroys Silent Archive instead of taking it for themselves (Initial value: 0)
* 03_Spell_Collection_Progression: 0 = None yet, 1 = One part, 2 = Two parts, 3 = Three parts, 4 = Complete spell (Initial value: 0)
* 03_Tending_Sage_State: 0 = Alive, 1 = Dead (Initial value: 0)
* 03_Trap_Avoided: 0 = default, 1 = Trap Avoided (Initial value: 0)
* 03_Trap_Sprung: 0 = Default, 1 = Trap Sprung, 2 = Player teleported out (Initial value: 0)
* 03_Using_Secret_Entrance: 0 = default, 1 = player transitioned out of rubble path in BL ruins (Initial value: 0)
* 03_Visited_SilentArchive: 0 = default, 1 = player has been inside the Silent Archive (Initial value: 0)
* 03_Whittler_Rune_Recovered: 0 = default, 1 = player has retrieved the spell symbol guarded by Bone Whittler (Initial value: 0)
* 0108_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0108_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0108_Rubble_Pass: 0 = enter chamber, 1 = leave chamber (Initial value: 0)
* 0108_Stair_Switch_1_State: 0 = Default, 1 = Used (Initial value: 0)
* 0108_Stair_Switch_2_State: 0 = Default, 1 = Used (Initial value: 0)
* 0108_Stair_Switches: 0 = none, 1 = one activated, 2 = stairs open (Initial value: 0)
* 0108_Switch_Floor_01: 0 = default, 1 = activated (Initial value: 0)
* 0108_Switch_Floor_02: 0 = default, 1 = activated (Initial value: 0)
* 0108_Switch_Floor_03: 0 = default, 1 = activated (Initial value: 0)
* 0108_Switch_Wall_01: 0 = default, 1 = activated (Initial value: 0)
* 0206_ammon_leader_alive: 0 = alive, 1 = dead (Initial value: 0)
* 0206_bb_hostile: 0 = friendly, 1 = hostile (Initial value: 0)
* 0206_climb_cliff: 0 = bottom of cliff, 1 = top of cliff (Initial value: 0)
* 0206_crossing_bridge: 0 = south of bridge, 1 = north of bridge (Initial value: 0)
* 0206_first_scourge_alive: 0 = alive still, 1 = killed, 2 = Second set of scourges killed (Initial value: 0)
* 0206_intro_brotherhood_dead: 0 = default, 1 = Killed the first group of brotherhood soldiers (Initial value: 0)
* 0206_Investigation: 0 = Quest not started, 1 = Quest started, 2 = Encountered Caelus, 4 = Search for keystone, 7 = Enter Oldwall, 10 = Find Raetommon, 13 = Kill the Haunt, 15 = Quest Complete (Initial value: 0)
* 0206_kalea_bb: 0 = Default, 1 = Alive and in the Bronze Brotherhood (Initial value: 0)
* 0206_move_welby: 0 = In Twin Rivers, 1 = Move Welby (Initial value: 0)
* 0206_prisoners: 0 = Prisoners sill captive, 1 = Player sent to free prisoners, 2 = Player freed prisoners (Initial value: 0)
* 0206_traverse_bushes: 0 = south of bushes, 1 = north of bushes (Initial value: 1)
* 0206_TwinRivers_Locked: 0 = default, 1 = map is visible but locked (Initial value: 0)
* 0206_welby_alive: 0 = alive, 1 = dead (Initial value: 0)
* 0206_welby_brotherhood_dead: 0 = default, 1 = Brotherhood with Welby are dead (Initial value: 0)
* 0206_welby_into_oldwall: 0 = default, 1 = Welby follows the player into the Oldwalls (Initial value: 0)
* 0206_welby_scourge: 0 = default, 1 = scourges near Welby are dead (Initial value: 0)
* 0206_widow_quest_sandro: 0 = default, 1 = Sandro Left, 2 = Sandro moved back to Lethian's Crossing. (Initial value: 0)
* 0206_widow_quest_state: 0 = quest not started, 1= first objective, 3 = Found Sandro at Twin Rivers, 6 = retrieved the necklace, 7 = Truth Discovered, 9 = Quest Complete - Sandro Dead, 10 - Quest Complete - Sandro Alive - Necklace Returned, 11 = Quest Complete - Killed Deya, 12 - Quest Complete - Made a deal with Deya, 13 - Quest Complete - Took rings for silence (Initial value: 0)
* act1_anarchist: 0 = player has not made the anarchist choice, 1 = player made the anarchist choice; (Initial value: 0)
* act1_dis_lt_killed: 1 = kicked the disfavored lieutenant off your sky pillar. (Initial value: 0)
* act1_leader_kicked: 1 = Arri, 2 = Fifth Eye, 3 = Erenyos; (Initial value: 0)
* act1_received_rebel_missive: 1 = recieved missive from tarkis arri (Initial value: 0)
* act1_sc_lt_killed: 1 = kicked the scarlet chorus lieutenant off your sky pillar. (Initial value: 0)
* act1_vg_leader_killed: 1 = kicked vg leader off sky pillar. (Initial value: 0)
* act1_vw_dis_hidden_clue: (Initial value: 0)
* act1_vw_dis_major_clue: (Initial value: 0)
* act1_vw_sc_hidden_clue: (Initial value: 0)
* act1_vw_sc_major_clue: (Initial value: 0)
* tut_first_attack: (Initial value: 0)
* tut_recovery_time: (Initial value: 0)
* 0809_Civilians_State: (Initial value: 0)
* 0809_East_Side_Defense_Count: (Initial value: 0)
* 0809_Gathering_Area_Rebels_Defeated: incremented when a group of rebels near the Gathering Area have been defetaed; (Initial value: 0)
* 0809_North_Barricade_Destroyed: (Initial value: 0)
* 0809_NorthEast_Barricade_Destroyed: (Initial value: 0)
* 0809_West_Side_Defense_Count: (Initial value: 0)
* 0105_anarchist_path: 0 = default, 1 = Attacked Duskwatch, 5 = Killed Unbroken in fort, 10 = Cooperated with Osmios, 15 = Osmios became hostile, 20 = Killed Osmios, 25 = Spoke with Callias (Initial value: 0)
* 0105_dead_Agathon: 0 = no, 1 = yes (Initial value: 0)
* 0105_dead_Callias: 0 = no, 1 = yes (Initial value: 0)
* 0105_dead_Osmios: 0 = no, 1 = yes (Initial value: 0)
* 0105_dis_groups_defeated: # of encounters killed (Initial value: 0)
* 0105_dis_path: 0 = default, 1 = sided with Osmios, 5 = Rescued Callias, 10 = Opened gate, 15 = Killed Agathon, 20 = spoke with Osmios (Initial value: 0)
* 0105_entry_discovered_east: 1 = discovered (Initial value: 0)
* 0105_entry_discovered_north: 1 = discovered (Initial value: 0)
* 0105_entry_discovered_west: 1 = discovered (Initial value: 0)
* 0105_fortification_east_wall: (Initial value: 0)
* 0105_fortification_north_wall: (Initial value: 0)
* 0105_fortification_soldiers_a: (Initial value: 0)
* 0105_fortification_soldiers_b: (Initial value: 0)
* 0105_fortification_south_trap: (Initial value: 0)
* 0105_fortification_west_wall: (Initial value: 0)
* 0105_fortifications_completed: start siege when this = max_fortifications (Initial value: 0)
* 0105_max_fortifications: total fortifications that can be built before the siege begins (Initial value: 3)
* 0105_num_entry_points_discovered: (Initial value: 0)
* 0105_num_soldiers_helped: counts towards fortifications_completed (Initial value: 0)
* 0105_num_traps_set: counts towards fortifications_completed (Initial value: 0)
* 0105_num_walls_built: counts towards fortifications_completed (Initial value: 0)
* 0105_stealth_gate_opened: 0 = default, 1 = front gate opened for Disfavored. (Initial value: 0)
* 0105_ub_groups_defeated: # of encounters killed (Initial value: 0)
* 0105_ub_path: 0 = default, 1 = sided with Agathon, 5 = killed Dis at East, 10 = killed Dis at Callias, 15 = killed Dis at front gate, 20 = spoke with Agathon (Initial value: 0)
* 0201_LC_FQ_Commander_Dis: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* 0201_LC_FQ_Quest_Dis_01: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Dis_02: 0 = default, 1 = Quest Started, 3 = Kill brotherhood, 5 = Go to Deserter's March, 7 = Kill Myrek, 9 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Dis_03: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian, 15 = Return to Graven Ashe (Initial value: 0)
* 0201_LC_FQ_Start_Dis: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* 0223_Quest_State: 0 = Default, 1 = Kill Soldiers/Rescue Settlers, 4 = Return to Lieutenant, 7 = Quest Complete (Initial value: 0)
* 0223_Settlers_Rescued: 0 = Default, 1-3 = # Rescued (Initial value: 0)
* 0223_Soldiers_Killed: 0 = Default, 1-3 = # Killed (Initial value: 0)
* 0509_AmbushScene_Active: 0 = default, 1 = BladeGrave, 2 = Lethian's Crossing, 3 = Burning Library, 4 = No Value, 5 = Stone Sea (Initial value: 0)
* 0509_BeastmenGroupKilled: 0 = default, 1+ increments with each kill (Initial value: 0)
* 0509_PlayerHasMet_KillsInShadow: 0 = default, 1 = Player has met Kills-In-Shadow (Initial value: 0)
* 00_Forge_Created_AlchemistGloves: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Baneward: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_CairnItem: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_CommanderPlate: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_CrashingThunder: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Deathbringer: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Destiny: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Elegance: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_EnchantedSlippers: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_HawkeyeHelm: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Headhunter: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Heartsblood: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_HierarchRobes: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_LockedGauntlets: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_NightwalkerBoots: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_PrideOfForgotten: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_ScalesOfMercy: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_SilkenGloves: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Simplicity: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Skorn: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Snowfang: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_SorcerersBlade: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_SurefootGreaves: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_ThievesBravado: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_TwiceForgedShield: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Forge_Created_Zeal: 0 = Not Created, 1 = Created (Initial value: 0)
* 00_Library_Artifact_Research: 0 = The Baneward, 1 = Deathbringer, 2 = Heart's Blood (Initial value: 0)
* 00_Library_Artifact_Research_Baneward: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Artifact_Research_Deathbringer: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Artifact_Research_HeartsBlood: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Artifact_Research_HierarchsRobes: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Artifact_Research_ScalesOfMercy: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Artifact_Research_SilentArchive: 0 = Scales of Mercy, 1 = Snowfang, 2 = Hierarch's Robes (Initial value: 0)
* 00_Library_Artifact_Research_Snowfang: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Magic_Research: Determines order of Magic Research progression. 0 = Mod Intensity 3, 1 = Mod DT Bypass 3, 2 = Mod Accuracy 4, 3 = Mod Interrupt 3 1 = Mod Range 3, 1 = Mod Focused Rain, 4 = Mod Killing Blow, (Initial value: 0)
* 00_Library_Potion_Research_DirebaneBroth: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_DireRemedy: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_FortuitousPhysique: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_GraceAndForm: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_Heroes: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_Invisibility: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_LightningReflexes: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_MalignantDemise: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_MentalPower: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_MindlessFury: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_Revival: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_Potion_Research_TenaciousWill: 0 = not researched, 1 = researched (Initial value: 0)
* 00_Library_SilentArchive: 0 = Silent Archive not added to Library, 1 = Silent Archive included in Library (Initial value: 0)
* 0609_Prisoners_Killed: 0 = None, 1-3 = # Killed (Initial value: 0)
* 0609_Prisoners_Rescued: 0 = None, 1-3 = # Rescued (Initial value: 0)
* 0609_Quest_State: 0 = Default, 1 = Deal with Rebels, 4 = Return to Splinter, 7 = Quest Complete (Initial value: 0)
* 01_mis_first_regent_artifact_progress: 0 = Default, 1 = completed part 1, 2 = completed part 2 (Initial value: 0)
* intArtifactsCollected: (Initial value: 0)
* tel_attempted_combos: The total number of Combo Abilities the player attempted to use in this playthrough. This is after targeting, but before premature termination. (Initial value: 0)
* tel_attempted_combos_this_act: The total number of Combo Abilities the player attempted to use during the current Act of this playthrough. This is after targeting, but before premature termination. (Initial value: 0)
* tel_attempted_combos_this_combat: The total number of Combo Abilities the player attempted to use during the current Combat state. This is after targeting, but before premature termination. (Initial value: 0)
* tel_first_playthrough: 0 = This is not the first playthrough of the game on this machine. 1 = This is the first playthrough of the game on this machine. (Initial value: 0)
* tel_successful_combos: The total number of Combo Abilities the player has completed successfully in this playthrough. (Initial value: 0)
* tel_successful_combos_this_act: The total number of Combo Abilities the player has completed successfully during the current Act of this playthrough. (Initial value: 0)
* tel_successful_combos_this_combat: The total number of Combo Abilities the player has completed successfully during the current Combat state. (Initial value: 0)
* 0201_LC_FQ_Commander_Rebel: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* 0201_LC_FQ_Quest_Rebel_01: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Rebel_02a: 0 = default, 1 = Quest Started (Deserters March half), 3 = Speak to Locke and Myrek (Initial value: 0)
* 0201_LC_FQ_Quest_Rebel_02b: 0 = default, 1 = Quest Started (Twin Rivers half), 3 = Kill Scourges, 4 = Encountered Caelus, 5 = Spoke to Welby, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Rebel_03: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian (Initial value: 0)
* 0201_LC_FQ_Start_Rebel: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* 0202_Battle_Active: 0 = Lethian's Crossing Battle quest not active, 1 = Lethian's Crossing Battle quest active, 2 = Quest complete (Initial value: 0)
* 0202_Battle_Start: 0 = Default, 1 = First Objectives Given, 2 = Battle Ended (Initial value: 0)
* 0202_Boss_Encounter_Killed: 0 = default, # of boss allies killed (Initial value: 0)
* 0202_Boss_End: 0 = default, 1 = Boss Encounter Dead, 2 = Boss and Reinforcements Dead (Initial value: 0)
* 0202_Boss_Fight: 0 = default, 1 = Give objective to return for the boss fight, 2 = Start fight, 3 = Boss killed (Initial value: 0)
* 0202_Final_Battle_Transitions: 0 = Normal LC Transitions, 1 = Changes interior transitions to go to the Final Battle version of Lethain's Crossing (Initial value: 0)
* 0202_Int_0216: 0 = Normal, 1 = Alternate (Initial value: 0)
* 0202_Int_0216_Alt_Dead: 0 = Dead, 1 = Saved from Fire (Initial value: 0)
* 0202_Objective_01: 0 = Not Completed, 1 = Eldian, 2 = Matani (Initial value: 0)
* 0202_Objective_01_Completed: 0 = Not Completed, 1 = Completed (Initial value: 0)
* 0202_Objective_02: 0 = Not Completed, 1 = Scourges Killed, 2 = Settlers Rescued (Initial value: 0)
* 0202_Objective_02_Completed: 0 = Not Completed, 1 = Completed (Initial value: 0)
* 0202_Objective_02_Given: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* 0202_Objective_03: 0 = Not Completed, 1 = Ally Rescued, 2 = Fire Extinguished (Initial value: 0)
* 0202_Objective_03_Completed: 0 = Not Completed, 1 = Completed (Initial value: 0)
* 0202_Objective_03_Given: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* 0202_Objective_04: 0 = Not Completed, 1 = Killed Kallista, 2 = Saved Soldiers (Initial value: 0)
* 0202_Objective_04_Completed: 0 = Not Completed, 1 = Completed (Initial value: 0)
* 0202_Objective_04_Given: 0 = Unknown, 1 = Objective given to player (Initial value: 0)
* 0202_Skypillar_Base_Locked: 0 =Unlocked, 1 = Locked (Initial value: 0)
* 0103_AreaState: 0 = default, during battle, 1 = Unbroken peacetime, 2 = Disfavored peacetime, 3 = Chorus peacetime, 4 = Player-controlled peacetime (Initial value: 0)
* 0103_Disfavored_Enc_Killed_WestSide: Tracks the number of Disfavored encounters ended that spawned on the west side of the castle. (Initial value: 0)
* 0103_FinalFight_EncountersEnded: (Initial value: 0)
* 0103_FinalFight_SideTaken: 0 = Unbroken, 1 = Disfavored, 2 = Neither (Initial value: 0)
* 0103_FormerAllies_Killed: 0 = No Allies Occupying SS Killed, 1 = Unbroken Allies Killed, 2 = Disfavored Allies Killed, 3 = Chorus Allies Killed (Initial value: 0)
* 0103_MainQuest_State: 0 = Default, 3 = Find Straydus, 6 = Support Herodin at the Keep, 9 = Reach (attack) Herodin at the Keep, 12 = Defend Herodin in final fight, 15 = Defeat Herodin in final fight, 18 = Defeat Herodin and Disfavored in final fight (Initial value: 0)
* 0103_PlayerHasEntered: 0 = Player has never visited scene, 1 = Player has entered scene. (Initial value: 0)
* 0103_Pretend_Help_Unbroken: 0 = Default, 1 = Player pretended to help Unbroken (Initial value: 0)
* 0103_SentinelStand_Complete: (Initial value: 0)
* 0103_SentinelStand_GivenTo: 0 = default, 1 = Given to Unbroken, 2 = Given to Disfavored, 3 = Given to Scarlet Chorus, 4 = Given to Player (Initial value: 0)
* 0103_SentinelStand_OuterWalls_Cleanup: 1 = player has triggered the previous scene to clean up. This is called when the gate breaks behind the player after entering the Inner Keep. (Initial value: 0)
* 0103_SpawnFaction: 0 = Teodor & Disfavored (Allies), 1 = Teodor & Disfavored (Enemies), 2 = Three-Iron & Chorus, 3 = Mattias & Unbroken, 4 = Janos & Unbroken (Initial value: 0)
* 0103_Unbroken_Hostile: 0 = Default, not hostile, 1 = Player has turned on Unbroken (Initial value: 0)
* 0101_Aram_Killed: 0 = Aram alive, 1 = Aram killed (Initial value: 0)
* 0101_Backup_Called: 0 = Backup not called yet, 1 = Backup has been called (Initial value: 0)
* 0101_Blade_Patrol_Dead: 0 = None dead - up to 8 = All of them are dead (Initial value: 0)
* 0101_Bridge_Up: 0 = Bridge up, 1 = Bridge down (Initial value: 1)
* 0101_Camp_Destroyed_Disfavored: 0 = Default, 1 = Player completed Rust Canyons without helping or killing Elia and unlocked Augite Springs at the Sky Pillar. Camp has been wiped out by Disfavored. (Initial value: 0)
* 0101_Camp_Scavenger_Encounters_Killed: 0 = none (Initial value: 0)
* 0101_Camp_Status: 0 = Starting, 1 = Scavengers Won, 2 = Scarlet Chorus Won (Initial value: 0)
* 0101_Clear_Junkyard_Quest: 0 = Not started, 1 = Quest started, 2 = Quest finished (Initial value: 0)
* 0101_Disfavored_Hostile: 0 = not hostile, 1 = hostile (Initial value: 0)
* 0101_Elia_Affliction_Gate: 0 = default, 1 = Elia surrender affliction on. (Initial value: 0)
* 0101_Elia_Bypassed: 0 = Default, 1 = Rust Canyons completed without killing or helping Elia (Initial value: 0)
* 0101_Elia_Cooperation: (Initial value: 0)
* 0101_Elia_Done: 0 = Elia's situation not resolved (camp hasn't been defended or attacked), 1 = Elia's camp has either been saved or has been destroyed by the player (Initial value: 0)
* 0101_Elia_NotABro: 0 = default, 1 = player met Elia and threatened to attacked the camp (but hasn't done so yet). (Initial value: 0)
* 0101_Elia_State: 0 = Default, 1 = Elia Defended, currently in camp, 2 = Elia attacked, fled north of camp, 3= Elia Defended, currently on plateau, 4 = Elia attacked and defeated on plateau (Initial value: 0)
* 0101_Faction_Selection_RC: Rust Canyons faction 0 = Scarlet Chorus, 1 = Disfavored (Initial value: 0)
* 0101_Final_Choice: 0 = Choice not made, 1 = Sided with Silas, 2 = Sided with Bajko, 3 = Sided with Nobody (Initial value: 0)
* 0101_Guard_Moving: 0 = Guard is in initial position, 1 = Guard is moving, 2 = Guard is in new position (Initial value: 0)
* 0101_Helped_Camp_Scavengers: 0 = default, 1 = agreed to help camp scavengers defend location, 4 = Hostile (Initial value: 0)
* 0101_Helped_Disfavored_Control_Camp: 0 = default, 1 = cleared Unbroken from central camp, Disfavored (Teodor) came in to hold it. (Initial value: 0)
* 0101_Hidden_Scav_Quest_State: 0 = quest not acquired, 1 = quest acquired (Initial value: 0)
* 0101_Hidden_Unbroken_State: 0 = default, 1 = killed by player, 2 = deceived and killed when leaving their hideout, 3 = left and safely exited the rust canyons (Initial value: 0)
* 0101_HiddenScavengers_State: 0 = default, 1 = various quest states (Initial value: 0)
* 0101_Jacomus_Fate: 0 = alive, 1 = dead (Initial value: 0)
* 0101_Junkyard_Clear: 0 = default, 1 = junkyard clear. (Initial value: 0)
* 0101_Junkyard_Scavengers_Killed: 0 = default, 1 = all the wandering scavengers in the Junkyard have been killed (Initial value: 0)
* 0101_Junkyard_Spawn_Faction: 0 = Not spawned, 1 = Disfavored, 2 = Unbroken (Initial value: 0)
* 0101_Junkyard_Spawned: 0 = no spawns, 1 = spawned already (Initial value: 0)
* 0101_MainQuest_State: 0 = default, 1 = attacking scavengers at camp 2 = defending scavenger camp, 3 = camp sequence done, 4 = sneaking through camp (Initial value: 0)
* 0101_Plateau_Battle_Setup: 0 = Jacomus (Friendly) vs Elia (Hostile), 1 = Jacomus (Hostile) vs Elia (Hostile), 2 = Jacomus (Hostile) (Initial value: 0)
* 0101_Plateau_Groups_Killed: 0 = default, 1 = 1, 2 = 2 (Initial value: 0)
* 0101_Player_In_Camp: 0 = player outside camp, 1 = player made it into the camp (Initial value: 0)
* 0101_Prisoner_Conversation_Played: 0 = should play, 1 = should stop playing (Initial value: 0)
* 0101_Prisoner_Exchange_Status: 0 = default, 1 = scavengers open to it, 2 = scarlet chorus open to it, 3 = scavengers agreed to release prisoners, 4 = scarlet chorus agreed to released prisoners, 5 = both groups have agreed to release prisoners. (Initial value: 0)
* 0101_RevealHelmFirstRegentLocation: 0 = default, 1 = player found map leading to this. (Initial value: 0)
* 0101_rust_canyons_complete: 0 = not complete, 1 = complete (Initial value: 0)
* 0101_Scavenger_Door_Closes: 0 = door should close, 1 = prisoners free, door stays open (Initial value: 0)
* 0101_Scavenger_Prisoners_CanSpeak: 0 = default, 1 = player can speak to prisoners. (Initial value: 0)
* 0101_Scavenger_Prisoners_Released: 0 = not released, 1 = released, 2 = purchased as slaves, 3 = steathily freed by player (no consent) (Initial value: 0)
* 0101_Scavengers_Freed: 0 = default, 1 = scavengers freed from pen, 2 = guards have noticed prisoner absence (Initial value: 0)
* 0101_Scavengers_Hostile: 0 = not hostile, 1 = hostile (Initial value: 0)
* 0101_SChorus_Hostile: 0 = not hostile, 1 = hostile (Initial value: 0)
* 0101_Scout_Position: 0 = default, by bridge. 1 = by pit. (Initial value: 0)
* 0101_Silas_Befriended: 0 = default, 1 = saved Silas, became buddies with him. (Initial value: 0)
* 0101_soldier_prisoners_canspeak: 0 = default, 1 = player can speak to prisoners. (Initial value: 0)
* 0101_Soliders_Released: 0 = default, not release, 1 = let go as part of an exchange, 2 = soldiers rescued from pit without scavenger consent (Initial value: 0)
* 0101_South_Disfavored_Killed: 0 = Default, 1 = Player has killed all Disfavored on southern side of camp. (Initial value: 0)
* 0101_steadfast_insignia: 0 = Default, 1 = Elia told player about the Steadfast Insignia (Initial value: 0)
* 0101_Teodor_CampCrew_Killed: 0 = Default, 2 = everyone (Initial value: 0)
* 0101_teodor_disfavored_prisoners: 0 = Default, 1 = Teodor told the player about Disfavored prisoners (Initial value: 0)
* 0101_Teodor_Status: 0 = Haven't met yet, 1 = Befriended @ Rust Canyons, 2 = Attacked, Teodor retreated (Initial value: 0)
* 0101_Trader_Runs_Away: 0 = trader is still around, 1 = trader has been frightened away (Initial value: 0)
* 0101_Unbroken_Camp_Battle_Started: 0 = default, 1 = hostilities with Unbroken @ camp started. (Initial value: 0)
* 0101_Unbroken_Met: 0 = default, 1 = cooperating with Elia, though not necessarily on Rebel path. (Initial value: 0)
* 0101_Unbroken_Prisoners_Killed: 0 = default, 1 = player killed prisoners. (Initial value: 0)
* 0820_Beastmen_Dead: 0 = Default, 1 = All Dead (Initial value: 0)
* 0820_Beastmen_Leave: 0 = Default, 1 = Convinced to leave the binders alone (Initial value: 0)
* 0820_Binders_Dead: 0 = Default, 1 = All Dead (Initial value: 0)
* 0820_Binders_Leave: 0 = Default, 1 = Convinved to leave the Stone Sea (Initial value: 0)
* 0820_Extra_Rings: 0 = Default, 1 = Player shook down the binder for extra rings (Initial value: 0)
* 0820_Quest_State: 0 = Default, 1= Find the missing Binders, 4 = Ask about the dispute, 7 = Binders offer knowledge, 10 = Return to Anaxia, 13 = Quest Complete (Initial value: 0)
* 0820_Stolen_Items: 0 = Default, 1 = Player knows the Binders took relics from the Stone Sea (Initial value: 0)
* act3_ammon_missive: 0 = have not sent a missive to ammon, 1 = have sent ammon a missive (game over) (Initial value: 0)
* act3_ashe_state: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* act3_calio_visited: 1 = calio told player about Kyros' army; (Initial value: 0)
* act3_edict_issue_state: 1 = arrived at sky pillar aftering learning about kyros' armies, 2 = declared an edict upon the northern empire; (Initial value: 0)
* act3_lethianscrossing_complete: (Initial value: 0)
* act3_sk_defeated: increments for each sorcerer king defeated; (Initial value: 0)
* act3_skypillar_arrived: 1 = player has arrived at their sky pillar after defeating all sorcerer-kings; (Initial value: 0)
* act3_tunon_state: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* act3_Unpassable_link: 0 = default (this variable is being used temporarily to ensure an objective with missing strings does not get displayed to players.) (Initial value: 0)
* act3_voices_state: 0 = alive and well, 1 = subservant, 2 = dead; (Initial value: 0)
* 0508_line_AB: (Initial value: 0)
* 0508_line_AF: (Initial value: 0)
* 0508_line_AH: (Initial value: 0)
* 0508_line_BC: (Initial value: 0)
* 0508_line_BJ: (Initial value: 0)
* 0508_line_CD: (Initial value: 0)
* 0508_line_CF: (Initial value: 0)
* 0508_line_CG: (Initial value: 0)
* 0508_line_CI: (Initial value: 0)
* 0508_line_CK: (Initial value: 0)
* 0508_line_CM: (Initial value: 0)
* 0508_line_CN: (Initial value: 0)
* 0508_line_DE: (Initial value: 0)
* 0508_line_DJ: (Initial value: 0)
* 0508_line_EG: (Initial value: 0)
* 0508_line_EL: (Initial value: 0)
* 0508_line_FH: (Initial value: 0)
* 0508_line_FJ: (Initial value: 0)
* 0508_line_GJ: (Initial value: 0)
* 0508_line_GL: (Initial value: 0)
* 0508_line_HI: (Initial value: 0)
* 0508_line_IJ: (Initial value: 0)
* 0508_line_JK: (Initial value: 0)
* 0508_line_KL: (Initial value: 0)
* 0508_line_MJ: (Initial value: 0)
* 0508_line_NJ: (Initial value: 0)
* 0508_OceanOfTowers_SkyPillarBase_Unlocked: (Initial value: 0)
* 0508_puzzle_A: (Initial value: 0)
* 0508_puzzle_B: (Initial value: 0)
* 0508_puzzle_C: (Initial value: 0)
* 0508_puzzle_D: (Initial value: 0)
* 0508_puzzle_E: (Initial value: 0)
* 0508_puzzle_F: (Initial value: 0)
* 0508_puzzle_G: (Initial value: 0)
* 0508_puzzle_H: (Initial value: 0)
* 0508_puzzle_I: (Initial value: 0)
* 0508_puzzle_J: (Initial value: 0)
* 0508_puzzle_K: (Initial value: 0)
* 0508_puzzle_L: (Initial value: 0)
* 0508_puzzle_M: (Initial value: 0)
* 0508_puzzle_N: (Initial value: 0)
* 0219_LM_Prostitute: 0 = Galum, 1 = Lorid, 2 = Timo, 3 = Zotica (Initial value: 0)
* 0220_SoS_Prostitute: 0 = Solo Room, 1 = Charitus, 2 = Evarista, 3 = Half-Mast, 4 = Philo, 5 = Roxana, 6 = Sheila, 7 = Thallus (Initial value: 0)
* 0601_Adjudicatrion_Picker: 1 = stolen artifact is currently active, 2 = assault is currently active; (Initial value: 0)
* 0601_Archon_Trial_Accusations: Increments if player makes an accusation to an Archon. Only used to gauge if this is 0 or more. (Initial value: 0)
* 0601_Audio_Nobles: 1 = Nobles haven't left for the first time, 2= nobles have left for the first time (Initial value: 1)
* 0601_Lady_Lucretius: 0 = have not interceded, 1 = left on favorable terms, 2 = left on unfavorable terms, 3 = took huge bribe, (Initial value: 0)
* 0601_Player_Trial_Accusations: Incremented for each thing the player has done that Tunon will accuse them of. 1-3 - player will be found innocent at the trial, 4-6 - player must succeed at the trial to be found innocent, 7+ player will always fail the trial (Initial value: 0)
* fq_anarchist_artifacts: increments each time one of the three anarchist artifacts have been acquired; (Initial value: 0)
* fq_anarchist_bg_aritfact: 1 = acquired Dauntless, 2 = showed Bleden Mark the artifact; (Initial value: 0)
* fq_anarchist_bg_fallthrough: 1 = failed faction quest and fell through to anarch, (Initial value: 0)
* fq_anarchist_bl_fallthrough: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* fq_anarchist_bleden_mark_questions: 0 = Player has not asked any questions, 1 = Player has asked 1 question, 2 = Player has asked 2 questions, etc, increments; (Initial value: 0)
* fq_anarchist_lc_artifact: 1 = acquired Magebane, 2 = showed Bleden Mark the artifact; (Initial value: 0)
* fq_anarchist_lc_fallthough: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* fq_anarchist_meetings: increments each time you have met BM in Act 2 (Initial value: 0)
* fq_anarchist_quest: 0 = have not started anarchist path, 1 = started bleden mark anarchist questline or sent to finish a region you failed midway through, 2 = breaking edict in burning library, 3 = finding artifacts 10 = complete anarchist questline (act2), 11 = agreed to defeat ahse and nerat for BM; (Initial value: 0)
* fq_anarchist_read_missive: 1 = read missive to meet BM at Ashweald to start AC questline (Initial value: 0)
* fq_anarchist_secret_message: 1 = revealed bleden mark's secret message in act 3; (Initial value: 0)
* fq_anarchist_ss_artifact: 1 = acquired Azure Shield, 2 = showed Bleden mark the artifact; (Initial value: 0)
* fq_anarchist_ss_fallthrough: 1 = failed faction quest and fell through to anarch; (Initial value: 0)
* 0203_BB_Attacked: 0 = Default, 1 = Player attacked Brotherhood (Initial value: 0)
* 0203_First_Conversation: 0 = Default, 1 = Spoke to Will first, 2 = Spoke to Raetommon first, 3 = Spoke to Welby first (Initial value: 0)
* 0203_Player_Toll: 0 = Default, 1 = Player can now pass the toll guards (Initial value: 0)
* 0203_Raetommon_Near_Will: 0 = Default, 1 = Raetommon has moved and is standing next to Will (Initial value: 0)
* 0203_Raetommon_Told_Will: 0 = Default, 1 = Raetommon told Will personally to let the player through (Initial value: 0)
* 0203_Spoke_to_Raetommon: 0 = Default, 1 = Spoke to Raetommon (Initial value: 0)
* 0203_Spoke_to_Welby: 0 = Default, 1 = Spoke to Welby (Initial value: 0)
* 0203_Spoke_to_Will: 0 = Default, 1 = Spoke to Will (Initial value: 0)
* 0203_Toll_Choice: 0 = Default, 1 = Pay for Aster, 2 = Threaten Will, 3 = Threaten Aster, 4 = Ignore Issue (Initial value: 0)
* 0102_ally_shoots_drawbridge: 0 = default, 1 = ally will shoot drawbridge (Initial value: 0)
* 0102_anarchist_enemies_killed: incremented each time an encounter is killed while on anarchist path (Initial value: 0)
* 0102_broken_bridge_side: 0 = south side, 1 = north side (Initial value: 0)
* 0102_chorus_hates: 0 = Chorus likes player, 1 = Chorus hates player (Initial value: 0)
* 0102_CrossedBridge: 0 = default, 1 = crossed the bridge; (Initial value: 0)
* 0102_disfavored_bridge_enemies: 1 = killed disfavored bridge enemies (Initial value: 0)
* 0102_disfavored_hates: 0 = Disfavored likes player, 1 = Disfavored hates player (Initial value: 0)
* 0102_disfavored_killed: increments each time a group of disfavored soliders have been killed; (Initial value: 0)
* 0102_GoadRumalan: 0 = default, 1 = player has met Rumalan and must now goad her into lowering the drawbridge. (Initial value: 0)
* 0102_grandmother_state: 0 = Grandmother alive, 1 = Grandmother dead (Initial value: 0)
* 0102_intro_mattias_played: 0 = Default, 1 = Player chose sides (Initial value: 0)
* 0102_intro_scout_played: 0 = Default, 1 = Player chose sides (Initial value: 0)
* 0102_kill_unbroken: 0 = All Unbroken alive, 1-3 = number of Unbroken groups killed (Initial value: 0)
* 0102_mattias_spoke: 0 = default, 1 = Mattias said his lines (Initial value: 0)
* 0102_player_in_camp: 0 = player still has to get into the Disfavored camp, 1 = player has made it to the Disfavored camp (Initial value: 0)
* 0102_rope_side: 0 = bottom, 1 = top (Initial value: 0)
* 0102_save_disfavored: 0 = All Disfavored dead, 1-3 = Number of Disfavored groups left alive (Initial value: 3)
* 0102_sentinel_stand_quest_state: 0 = quest not started yet, 1 = quest started, 4 = player arrives at keep, 5 = player opens windwall, 7 = player gets to inner keep (Initial value: 0)
* 0102_sided_with_mattias: 0 = No decision, 1 = Sided with Mattias (Initial value: 0)
* 0102_unbroken_bridge_enemies: 1 = killed unbroken in front of bridge (Initial value: 0)
* 0102_unbroken_hates: 0 = Unbroken likes player, 1 = Unbroken hates player (Initial value: 0)
* 0102_well_interacted: 0 = well has not been interacted with; 1 = well has been interacted with (Initial value: 0)
* 0805_Attack_Information: 0 = Has given Isotanis no information, 1-5 = Amount of information given about the bridges (Initial value: 0)
* 0805_Bridge_East_Basic_Info: 0 = Has no info, 1 = Knows basic troop info (Initial value: 0)
* 0805_Bridge_East_River_Info: 0 = Has no info, 1 = Knows across river info (Initial value: 0)
* 0805_Bridge_East_Trap_Info: 0 = Has no info, 1 = Knows about traps, 2 = Disabled traps (Initial value: 0)
* 0805_Bridge_West_Basic_Info: 0 = Has no info, 1 = Knows basic troop info (Initial value: 0)
* 0805_Bridge_West_River_Info: 0 = Has no info, 1 = Knows across river info (Initial value: 0)
* 0805_Bridge_West_Trap_Info: 0 = Has no info, 1 = Knows about traps, 2 = Disabled traps (Initial value: 0)
* 0805_Bridges_Scouted: 0 = No bridges scouted, 1 = One bridge scouted, 2 = Two bridges scouted (Initial value: 0)
* 0805_Delivered_Spy_Message: 0 = The player did not deliver the spy's message to the rebels, 1 = Player deliever the spy's message to the rebels, 2 = player delievered their own message; (Initial value: 0)
* 0805_Despawn_Camp_BitterQuip: 0 = defeault, 1 = player has loaded into echocall, and bitter quip should now despwn. (Initial value: 0)
* 0805_Disfavored_Crossed: 1 = Disfavored Crossed the Matani River (Initial value: 0)
* 0805_EchocallCrossing_Complete: 0 = Quest is not complete, 1 = Quest has been completed (Initial value: 0)
* 0805_EchocallCrossing_Main_Quest: 0 = Quest not started, 4 = Speak with GMother, 5 = Spoke with Antio, 6 = Attacked Bridge, 7 = Spoke with Bitter Quip, 8 = Crossed River, 9 = Lowered Bridge, 10 = Entered Settlement, 11 = Secured Settlement; (Initial value: 0)
* 0805_Food_Supplies_Quest: 0 = Quest not started, 1 = Quest started, 4 = Supplies Delivered, 7 = Return to Rhona, 8 = Decided not to deliver supplies, 10 = Quest Complete (Initial value: 0)
* 0805_Kolos_Cooperate: 0 = Default, 1 = Kolos is cooperating, 2 = Kolos is not cooperating. (Initial value: 0)
* 0805_Mindari_Assassinated: 0 = Mindari alive or killed normally, 1 = Mindari executed. (Initial value: 0)
* 0805_Mindari_Encounters_Ended: 0 = Default, 1 = 1 group, 2 = 2 groups (out of 2 total). Tracked to figure out when to fire Mindari end conversation. (Initial value: 0)
* 0805_Mindari_Fate: 0 = Mindari Alive, 1 = Mindari given to Scarlet Chorus, 2 = Mindari allowed to leave, 3 = Mindari executed. (Initial value: 0)
* 0805_Missing_Iron_Addendums_Triggered: # = number of addendums triggered (up to 2) (Initial value: 0)
* 0805_MissingIron_Failed: 0 = Default, 1 = Quest failed due to burning Echocall Village. (Initial value: 0)
* 0805_Mua_State: 0 = have not encountered mua, 1 = have met mua, 2 = mua tells player his involvement with the missing shipment of iron, 3 = mua is executed by disfavored for stealing iron, 4 = mua is killed by player; (Initial value: 0)
* 0805_Music_Manager: 0 = Not helping Quip, 1 = Helping Quip (Initial value: 0)
* 0805_Scarlet_Fury_Alive: 0 = alive; 1 = dead (Initial value: 0)
* 0805_SettlerFate: 0 = No decision, 1 = Settlers allowed to leave town, 2 = Settlers captured, 3 = settlers burned. (Initial value: 0)
* 0805_Spy_Gone: 0 = Jeni is still at Echocall, 1 = Jeni has either left Echocall or is dead (Initial value: 0)
* 0805_Village_Fate: 0 = Village is intact 1 = Burned Village, any surviving settlers killed. (Initial value: 0)
* 0817_Echocall_Village_SetToLeave: 0 = deafult; 1 = used an exit in Echocall Village when the content in the area is complete. (Initial value: 0)
* 0817_Matani_AfflictionOn: 0 = default, 1 = affliction applied (Initial value: 0)
* 0817_Matani_Encounters_Ended: 0 = default, 1 = 1, 2= all (Initial value: 0)
* 0817_MataniConvo_VillagersSpared: 0 = default, 1 = player agreed to let villagers flee in Matani conversation. (Initial value: 0)
* 0810_Arris_Dead: 0 = default, 1 = Arris is dead (Initial value: 0)
* 0810_Disfavored_State: 0 = alive, 1 = killed (Initial value: 0)
* 0810_ScarletChorus_State: 0 = alive, 1 = killed (Initial value: 0)
* 0807_Allied_with_Rebels: 0 = Default, 1 = Agreed to help Arris and the Rebels, set during Citadel Stealth mission; (Initial value: 0)
* 0807_Arris_Scouting_Choice: 0 = Default, Not Met. 1 = Met, and lied about promising support. 2 = Met, and promised support. 3 = Met and promised nothing. 4 = Met and Attacked. (Initial value: 0)
* 0807_Assault_Mission_Disfavored_State: 0 = Initial State 12 = Fifth Eye and Iron Marshall clash, player needs to enter keep; (Initial value: 0)
* 0807_Assault_Mission_Exterior_Groups_Killed: 0 = Initial State (Initial value: 0)
* 0807_Assault_Mission_SChorus_State: 0 = Initial State, 3 = Arrived at Vendrien's Well, 6 = Killed all exterior groups inside the courtyards (Initial value: 0)
* 0807_Assault_Quest_Groups_Killed: 0 = Initial State (Initial value: 0)
* 0807_Bribe_Guards: 0 = Player has not tried to bribe the guards yet, 1 = Player has bribed the guards (Initial value: 0)
* 0807_Citadel_Spawn_State: 0 = Stealth/reconnaissance visit, 1 = Attacking with Scarlet Chorus, 2 = Attacking with Disfavored, 3 = Fighting with Rebels (Initial value: 0)
* 0807_companion_warns_player: 0 = default, 1 = Companion has already warned the player they shouldn't kill everyone (Initial value: 0)
* 0807_Conversation_Eb_Comment: 0 = Default, 1 = Barik, 2 = Verse (Initial value: 0)
* 0807_Current_Citadel_Scene: 0 = Citadel02, 1 = Citadel (Initial value: 0)
* 0807_Defense_Exterior_Waves_Count: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* 0807_Defense_Gate_Waves_Count: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* 0807_Defense_Second_Waves_Count: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* 0807_Defense_Waves_Count: Tracks number of waves the player has killed during the citadel defense quest (Initial value: 0)
* 0807_EastDefenders_BarkPlaying: 0 = Bark hasn't played or stopped playing, 1 = Bark is playing; (Initial value: 0)
* 0807_Eb_Parley_State: 0 = Eb has spoke to the player about parleying with Arris, 1 = Eb has spoke to the player about parleying with Arris. (Initial value: 0)
* 0807_Group01_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group02_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group03_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group04_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group05_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group06_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group07_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group08_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group09_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Group10_Alerted: 0 = Group hasn't seen the player, 1 = Group has seen the player (Initial value: 0)
* 0807_Investigated_Climbing_01: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* 0807_Investigated_Climbing_02: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* 0807_Investigated_Crumbling_Wall: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* 0807_Investigated_Front_Gate: 0 = Has not investigated spot, 1 = Has investigated spot (Initial value: 0)
* 0807_Killed_Arris_during_Stealth: 0 = Player didn't talk to Arris, 1 = Player killed Arris duing Parley, 2 = Player talked to Arris but didn't kill him (Initial value: 0)
* 0807_Party_Parley_State: 0 = Party has not requested parley, 1 = Party has successfully requested parley, 2 = Party has finished their parley (Initial value: 0)
* 0807_Player_Defense_Side: 0 = No decision, 1 = Defend Gate (Scarlet Chorus Outside Citadel / Disfavored Inside Citadel), 2 = Defend Wall (Disfavored Outside Citadel / Scarlet Chorus Inside Citadel) (Initial value: 0)
* 0807_Reinforcement_Placement: 0 = No reinforcements placed yet, 1 = Reinforce the wall, 2 = Reinforce the gate, 3 = Send reinforcements both places (Initial value: 0)
* 0807_SC_Assault_Courtyard_Kills: 0 = Starting value (Initial value: 0)
* 0807_Stealth_Conversation_Plays: 0 = Conversation will play, 1 = Conversation will not play (Initial value: 0)
* 0807_Stealth_Eb_Requested_Parley: 0 = Default, 1 = Parley requested (Initial value: 0)
* 0807_Stealth_Mission_State: 0 = Player has not done anything yet, 3 = Player arrived at citadel, 6 = Player succeeded at all 4 reconnaissance spots or was caught 3 times (Initial value: 0)
* 0807_Stealth_Player_Attacked_Arris: 0 = Default, 1 = Player attacked Arris during parley (Initial value: 0)
* 0807_Stealth_Quest_Progress: 0 = Default, 1-3 = Amount of progress (Initial value: 0)
* 0807_Stealth_Successes: 0 = No success, 1-3 = Limited success, 4 = Got all the intel (Initial value: 0)
* 0807_Times_Caught_in_Stealth: 0 = Starting value. This increments when player is caught during the stealth section. 3 = Player has failed being stealthy and can no longer examine any of the areas they need to in order to gain an advantage in the fight (Initial value: 0)
* 0807_VendriensWell_Defend_Quest_State: 0 = default, 12 = player is in Vendriens Well Keep, (Initial value: 0)
* 0807_VendriensWell_Scout_Complete: 0 = Stealth not finished yet, 1 = Stealth finished (Initial value: 0)
* 0807_VG_DefendersMove_Trigger_Enabled: 0 = Default, 1 = Trigger enabled after speaking with Arri. (Initial value: 0)
* 0808_Rebel_Encounter_PostBreach: 0 = default, 1 = One group killed, 2 = both groups killed (Initial value: 0)
* 0808_Sage_Dead: 0 = default, 1 = Sage speaker has been killed (Initial value: 0)
* 0808_Sages_Attacked: 0 = default, 1 = Sages have barked and shouldnt bark again (Initial value: 0)
* 0808_VendriensWell_CourtyardFightDone: 0 = default, 1 = courtyard fight cutscene finished (Initial value: 0)
* 0808_WallMobsCleared_HaventClimbed: 0 = defualt, 1 = mobs cleared, havent climbed, 2 = have climbed wall (Initial value: 0)
* 0507_Caedis: 0 = Alive, 1 = Dead (Character name is now Radix Ironcore) (Initial value: 0)
* 0507_Cairn_BodyParts_Looted: 0 = Player has not taken any of Cairn's Body Parts, 1 = Player has taken Cairn's Heart, 2 = Player has taken one of Cairn's Hands, 3 = Player has taken one of Cairn's Eyes (Initial value: 0)
* 0507_Cairn_Fate: 0 = Default, 1 = Cairn Preserved, 2 = Cairn Killed (Initial value: 0)
* 0507_Crystal_Attempts: 0 = Default, # = Number of crystals attempted to be collected, tracks even if crystal breaks (Initial value: 0)
* 0507_Crystal_Fragment: 0 = Default, # = Number of fragments collected, 10 = Current total crystals that can be collected (Initial value: 0)
* 0507_CrystalAlterActivated_01_PlayerAttacking: 0 = default, 1 = beam disabled (Initial value: 0)
* 0507_CrystalAlterActivated_01_PlayerDefending: 0 = default, 1 = beam activated (Initial value: 0)
* 0507_CrystalAlterActivated_02_PlayerAttacking: 0 = default, 1 = beam disabled (Initial value: 0)
* 0507_CrystalAlterActivated_02_PlayerDefending: 0 = default, 1 = beam activated (Initial value: 0)
* 0507_CrystalAlterActivated_03_PlayerAttacking: 0 = default, 1 = beam disabled (Initial value: 0)
* 0507_CrystalAlterActivated_03_PlayerDefending: 0 = default, 1 = Beam Activated (Initial value: 0)
* 0507_Disfavored_Killed: 0 = default, 1 = player has killed all Disfavored at Howling Rock Fort. (Initial value: 0)
* 0507_Disfavored_KilledCairn: 0 = defualt, 1 = Disfavored player has killed Cairn. Used for End Slide. (Initial value: 0)
* 0507_EarthshakerChanter_01_Dead: 0 = default, 1 = Earthshaker 1 dead (Initial value: 0)
* 0507_EarthshakerChanter_02_Dead: 0 = default, 1 = Earthshaker 2 dead (Initial value: 0)
* 0507_EarthshakerChanter_03_Dead: 0 = default, 1 = Earthshaker 3 dead (Initial value: 0)
* 0507_EarthshakerGreeter_Convo_Tracker: 0 = default, 1 = player has chosen response options that must now cancel out other player responses that lead to an identical response from the Greeter. (Initial value: 0)
* 0507_Earthshakers: 0 - ? = # of Earthshakers/Disfavored groups killed (Initial value: 0)
* 0507_FirstEarthshaker_Down: 0 = default, 1 = Player killed first info-giving Earthshaker at Howling Rock. (Initial value: 0)
* 0507_FragmentOfCairn: 0 = Default, 1 = Player has fragment (Initial value: 0)
* 0507_HowlingRock_Visited: 0 = default, 1 = player has visited scene. (Initial value: 0)
* 0507_HundredBloodJoinedAlliance_Despawn: 0 = default, 1 = Hundredblood can now despawn (Initial value: 0)
* 0507_JaggedMaw_Disfavored: 0 = Alive, 1 = All Dead (Initial value: 0)
* 0507_Killed_Allies: 0 =Default, 1 = Player attacked allies (Initial value: 0)
* 0507_Nighttime_Attack: 0 = Default, 1 = Player knows it's easier to attack at night, 2 = Player told Scarlet-Octave, 3 = Player is attacking at Night (Initial value: 0)
* 0507_OoT_Unlocked: 0 = Ocean of Towers locked, 1 = Player has been to Ocean of Towers (Initial value: 0)
* 0507_Path_or_Pursuit: 0 = Default, 1 = Player is on Path Quest, 2 = Player is on Pursuit Quest (Initial value: 0)
* 0507_PathToCairn: 0 = Quest not Started, 1 = Quest Started, 3 = Speak to Radix, 6 = Find 3 Cairn Shards, 12 = Talk to Radix, 13 = Start the Ritual, 15 = Defend Earthshakers, 18 = Return to Radix (Initial value: 0)
* 0507_PlayerReportedBacktoRadix: 0 = default, 1 = Disfavored player reported back to Radix (Initial value: 0)
* 0507_PlayerSpokeHundredBlood_Assault: 0 = defualt, 1 = player spoke with HundredBlood before assaulting the Earthshakers (Initial value: 0)
* 0507_PursuitOfCairn: 0 = Quest not Started, 1 = Quest Started, 3 = Search the Compound, 6 = Get Fragment, 9 = Attack Compound, 12 = Kill Cairn (Initial value: 0)
* 0507_PursuitOfCairn_SwitchToAttack: 0 = default, 1 = player has opted to kill the earthshakers instead of help them. Currently this variable is being used to block a convo option to let players go down this path, itll be a polish task. (Initial value: 0)
* 0507_Radix_Left_Disfavored: 0 = default, 1 = Radix has left Disfavored (Initial value: 0)
* 0507_Rock_Bridge: 0 = Player has not interacted with the Rock Bridge, 1 = Player has examined the Rock Bridge, 2 = Player has raised the Rock Bridge (Initial value: 0)
* 0507_ScarChorPlayer_NoHelpTangledLimb: 0 = defualt, 1 = scarlet chorus player did not go to JMS to help tangled limb, he is now dead (Initial value: 0)
* 0507_Scarlet_Chorus: 0 - ? = # of Scarlet Chorus groups killed (Initial value: 0)
* 0507_Scarlet_Chorus_Moved: 0 = Default; 1 = Scarlet Chorus moved from Stone Down to Ocean of Towers (Initial value: 0)
* 0507_ScarletOctave_Fragment: 0 = Default, 1 = Player has told Scarlet-Octave they have the Fragment (Initial value: 0)
* 0507_ScarletOctave_JaggedMaw: 0 = Default, 1 = Player has told Scarlet-Octave the Disfavored at Jagged Maw are dead (Initial value: 0)
* FQ_DIS_CaedisRadix_ArrivedAtHowlingRock: 0 = default, 1 = Caedis and Radix have arrived at Howling Rock for Disfavored Players (Initial value: 0)
* FQ_DIS_New_CarvePath_QuestFlow: 0 = Default, 1 = Player accepted the quest, 2 = player has killed the Beastmen at stone down, 3 = player has spoken to Radix/Caedus at Howling Rock, 4 = Player has spoken with Ashe at Ashes Fort (Initial value: 0)
* FQ_RB_ArcanePreservation: 0 = default, 1 = player has accepted the quest, 2 = player has spoken to Radix after the assault (Initial value: 0)
* FQ_RB_FortifyingSea_QuestFlow: 0 = default, 1 = quest accepted, 2 = player has arrived at howling rock, 3 = player has spoken with Isadara, 4 = player has opted to kill Radix, 5 = Player has opted to NOT kill Radix, 6 = player has spoken to Isadora after killing Radix (Initial value: 0)
* 0209_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0209_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0209_Beacon_03_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0209_Beacon_04_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0209_Bridge_Extended: 0 = default, 1 = Bridge has been extended (Initial value: 0)
* 0209_Door_Open: 0 = Default, 1 = Door is open (Initial value: 0)
* 0209_Entrance_Bane: 0 = default, 2 = All Dead (Initial value: 0)
* 0209_Havoc_Released: 0 = default, 1 = Havoc released (Initial value: 0)
* 0209_Magebane_Acquired: 0 = default, 1 = Got Magebane from Raetommon (Initial value: 0)
* 0209_Malice_Dead: 0 = Malice is Alive, 1 = Malice is Dead (Initial value: 0)
* 0209_Raetommon_Soldiers: 0 = default, 1 = All Dead (Initial value: 0)
* 0209_Torchkey_Looted: 0 = default, 1 = Player still needs to loot the torchkey from Ferris (Initial value: 0)
* 0209_Zdenya: 0 = default, 1 = Dead (Initial value: 0)
* 0209_Zdenya_Anarchist: 0 = default, 1 = Player let Raetommon take Zdenya, 2 = Player did not let Raetommon take Zdenya (Initial value: 0)
* 0505_Basilon_Dead: 0 = default, 1 = dead (Initial value: 0)
* 0505_BasilonSpoken: 0 = hasnt spoken to player, 1 = has spoken to player (Initial value: 0)
* 0505_Beastmen_Kill_Count: 0 = default, 10 = all killed (Initial value: 0)
* 0505_BledenMark_UnlockedGulfglow: 0 =default, 1 = Bleden Mark has unlocked Gulfglow for the player (Initial value: 0)
* 0505_BloodRock_Introduction: 0 = default, 1 = player has met Blood-Rock (Initial value: 0)
* 0505_CombatStarted: 0 = default, 1 = combat started and removing bark volumes (Initial value: 0)
* 0505_Disfavored_Kill_Count: 0 = default, 6 = all killed (Initial value: 0)
* 0505_LyconSpoken: 0 = hasnt spoken to player, 1 = has spoken to player (Initial value: 0)
* 0505_PlayerReported_Basilon: 0 = default, 1 = Disfavored/Earthshaker player has reported back to Basilon (Initial value: 0)
* 0505_PostRiteSavageryStone_Reactions: 0 = default, 1 = Earthshaker barks ON (Initial value: 0)
* 0505_RiteOfPassage_Path: 0 = default, 1 = solo-easier encounter, 2 = party-harder encounter (Initial value: 0)
* 0505_SS_Players_ContentFinished: 0 = Player has not finished Stonestalker content at Gulfglow, 1 = Player has finished Stonestalker content at Gulfglow (Initial value: 0)
* 0210_line_AB: (Initial value: 0)
* 0210_line_AF: (Initial value: 0)
* 0210_line_AH: (Initial value: 0)
* 0210_line_BC: (Initial value: 0)
* 0210_line_BJ: (Initial value: 0)
* 0210_line_CD: (Initial value: 0)
* 0210_line_CF: (Initial value: 0)
* 0210_line_CG: (Initial value: 0)
* 0210_line_CI: (Initial value: 0)
* 0210_line_CK: (Initial value: 0)
* 0210_line_CM: (Initial value: 0)
* 0210_line_CN: (Initial value: 0)
* 0210_line_DE: (Initial value: 0)
* 0210_line_DJ: (Initial value: 0)
* 0210_line_EG: (Initial value: 0)
* 0210_line_EL: (Initial value: 0)
* 0210_line_FH: (Initial value: 0)
* 0210_line_FJ: (Initial value: 0)
* 0210_line_GJ: (Initial value: 0)
* 0210_line_GL: (Initial value: 0)
* 0210_line_HI: (Initial value: 0)
* 0210_line_IJ: (Initial value: 0)
* 0210_line_JK: (Initial value: 0)
* 0210_line_KL: (Initial value: 0)
* 0210_line_MJ: (Initial value: 0)
* 0210_line_NJ: (Initial value: 0)
* 0210_puzzle_A: (Initial value: 0)
* 0210_puzzle_B: (Initial value: 0)
* 0210_puzzle_C: (Initial value: 0)
* 0210_puzzle_D: (Initial value: 0)
* 0210_puzzle_E: (Initial value: 0)
* 0210_puzzle_F: (Initial value: 0)
* 0210_puzzle_G: (Initial value: 0)
* 0210_puzzle_H: (Initial value: 0)
* 0210_puzzle_I: (Initial value: 0)
* 0210_puzzle_J: (Initial value: 0)
* 0210_puzzle_K: (Initial value: 0)
* 0210_puzzle_L: (Initial value: 0)
* 0210_puzzle_M: (Initial value: 0)
* 0210_puzzle_N: (Initial value: 0)
* 0210_TwinRivers_SkyPillarBase_Unlocked: (Initial value: 0)
* 0804_Beastmen_Examined: 0 = Player has not seen the beastmen, 1 = Player has examined the beastmen bodies (Initial value: 0)
* 0804_Damp_Note: 0 = Player has not found the note, 1 = Player has found the damp note (Initial value: 0)
* 0804_Florian_Convince: 0 = default / is honest about SC 1 = sold the story of a Disfavored wanting to talk to him. (Initial value: 0)
* 0804_Florian_Enc_Defeated: 0 = default, 1 = killed all in Florian's encounter (Initial value: 0)
* 0804_Florian_Fate: 0 = Default, 1 = conscripted for SC, 2 = killed by player, 3 = allowed to flee (Initial value: 0)
* 0804_Lysandros: 0 = Player has not spoken to Lysandros, 1 = Player has spoken to Lysandros (Initial value: 0)
* 0804_Merchant_Fate: 0 = Merchant hasn't been dealt with, 1 = Merchant given to Disfavored, 2 = Merchant given to Scarlet Chorus, 3 = Let Merchant go free (Initial value: 0)
* 0804_Merchant_Seal: 0 = Player has not found the seal, 1 = Player has found the seal for Hand-Over-Quill (Initial value: 0)
* 0804_Mindari_Awareness: Increases and Decreases based off player's success in distracting her as Scarlet Furys move into position. (Initial value: 0)
* 0804_TripnettleSecured_Reinforcements: 0 = No reinforcements have been placed, 1+ = increments with each reinforcement placed (Initial value: 0)
* 0804_TripnettleWilderness_BackupCutscene_Played: 0 = default, 1 = cutscene has played once (Initial value: 0)
* 0804_TripnettleWilderness_Complete: 0 = Quest is not complete, 1 = Quest has been completed (Initial value: 0)
* 0804_TripnettleWilderness_EncounterBegun_NotReinforced: 0 = default, 1 = player entered the caravan encounter without having secured the perimeter of Tripnettle Wilderness (Initial value: 0)
* 0804_TripnettleWilderness_EuclinDead_Honorably: 0 = default, 1 = Euclin was killed during a fight with the player 1 on 1. (Initial value: 0)
* 0804_TripnettleWilderness_EuclinsFate: 0 = default, 1 = Euclin was offered an honorable death, 2 = Euclin was given to the Scarlet Chorus, 3 = Euclin was given to the Disfavored, 4 = Euclin was slain by the player (Initial value: 0)
* 0804_TripnettleWilderness_Main_Quest: 0 = Quest not started, 1 = Go to Tripnettle, 4 = Defend the Scarlet Chorus, 7 = Search for rebels, 10 = Find info for Lysandros, 13 = Report to Lysandros, 16 = Return to Sanguinari (Initial value: 0)
* 0804_TripnettleWilderness_PlayerSpokenWith_Kosmus: 0 = defualt, 1 = player has spoken to Kosmus, 2 = player has ended quest with Kosmus (Initial value: 0)
* 0804_VG_Reinforcements_Defeated: 0 = default, incremented for each reinforcement enc defeated (max of 3) (Initial value: 0)
* 0201_LC_FQ_Magebane: 0 = default, 1 = player is taking Magebane back from Eldian after finishing LC (Initial value: 0)
* 0201_LC_FQ_Quest_Anarch_01: 0 = default, 3 = Arrive at LC, 5 = Talk to Eldian, 7 = Find Forge-Bound Master, 9 = Check on Magebane, 11 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Anarch_02a: 0 = default, 1 = Quest Started (Deserters March half), 3 = Speak to Locke and Myrek (Initial value: 0)
* 0201_LC_FQ_Quest_Anarch_02b: 0 = default, 1 = Quest Started (Twin Rivers half), 3 = Kill Scourges, 4 = Encountered Caelus, 5 = Spoke to Welby, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_Anarch_03: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Return to Bleden Mark (Initial value: 0)
* 0201_LC_FQ_Start_Anarchist: 0 = default, 1 = Before Raid, 2 = During Raid, 3 = At the End of the Region (Initial value: 0)
* 08_InnerRing_Skirmishes_Complete: 1 = Player has broke the Rebel Blockade into Vendrien's Well (Initial value: 0)
* 08_MataniRiver_Skirmishes_Complete: 1 = Player has finished Disfavored Support Quest (Initial value: 0)
* 08_OuterRing_Skirmishes_Complete: 1 = Player has finsihed Scarlet Chorus Support Quest (Initial value: 0)
* act2_bg_dis_hidden_clue: 1 = found out that Ashe has been wasting time and resources locating the Northern Standard, an icon of the disfavored lost during the conquest of Stalwart; (Initial value: 0)
* act2_bg_dis_major_clue: 1 = Got info from lieutenant at Sentinel Stand keep about the citadel garrison; (Initial value: 0)
* act2_bg_sc_hidden_clue: 1 = found captured Disfvaored lieutenant that was interrogated by Three Iron Grandfather; (Initial value: 0)
* act2_bg_sc_major_clue: 1= Know Nayla is attempting to support the rebels in the blade grave to deliberately strike a blow to the Disfavored; (Initial value: 0)
* act2_bl_dis_major_clue: 1 = missive that contains a report to Ashe that warns him that without troop support the citdel will likely fall to another rebel assault. (Initial value: 0)
* act2_bl_hidden_clue: 1 = bad blood between sorcerer-kings extends to before vendrien's well. The Binders rebellion was a direct result of them being used to mediate this conflict as their messengers. (Initial value: 0)
* act2_bl_sc_major_clue: 1 = the censor has orders from the voices to collect knowledge for him before destroying the silent archive; (Initial value: 0)
* act2_dis_verymajor_clue: 1 = Gandmother was ordered to write a conflicting report to Ashe so that there would be a paper trail that absolves him of his failure. (Initial value: 0)
* act2_investigation_dis_clues: increments each time a disfavored clue is found; (Initial value: 0)
* act2_investigation_sc_clues: increments each time a scarlet chorus clue is found; (Initial value: 0)
* act2_lc_dis_clue_location: 1 = know the location of the bodies the disfavored soldiers buried during Ammon's original conquest. (Initial value: 0)
* act2_lc_dis_hidden_clue: 1 = discovered the butchered gang of SC in TR that predates Vendrien's Well; (Initial value: 0)
* act2_lc_dis_hidden_clue_alt_quest_stage: **USED IF DIS DO NOT HAVE LC** 0 = have not spoken to gino, 1 = have spoken to gino about rumors, 2 = know alagan is spreading them, 3 = confronted alagan, 4 = ran gino out of town, 5 = alagan leaves town and gino is absolved; (Initial value: 0)
* act2_lc_dis_hidden_clue_quest_stage: **USED IF DIS HAVE LC** 0 = don't know about wanted criminal, 1 = inquired about wanted criminal, 2 = agreed to help gino clear his name, 3 = cleared name with Disfavored captain, 4 = killed gino for reward; 5 = claimed reward; 6 = returned to Gino; 7 = acquired Gino's ear; (Initial value: 0)
* act2_lc_dis_major_clue: 1 = player spoke with Eldion about Disfavored's failed attempts to take the settlement (Initial value: 0)
* act2_lc_sc_hidden_clue: 1 = Harchiand bronze supplied the rebels in the Well from orders by Fifth Eye; (Initial value: 0)
* act2_lc_sc_major_clue: 1 = Bodies in the old walls of poorly disguised choir-men with orders to loot artifacts; (Initial value: 0)
* act2_missing_herald: 1 = informed of missing herald from Tunon, 2 = found missing herald; (Initial value: 0)
* act2_ss_dis_major_clue: 1 = the conquest of the stone sea failed because Ashe spread his troops too thin across the tiers, and the stone sea required many more soldiers than previously thought. (Initial value: 0)
* act2_ss_sc_hidden_clue: 1 = know rending hound kill a herald that was investigating vendrien's well events; (Initial value: 0)
* act2_ss_sc_major_clue: 1 = know the scarlet chorus have always had a plan to take plainsgate/halfgate even if it was from the Disfavored; (Initial value: 0)
* act2_verymajor_clue: NOT USED YET (Initial value: 0)
* cps_bladegrave_complete: (Initial value: 0)
* cps_burninglibrary_complete: (Initial value: 0)
* cps_investigation_accused: Variable that tracks which Archon the player accuses during Tunon's second meeting with the player; 0 = No one, 1 = Nerat, 2 = Ashe, 3 = Both; (Initial value: 0)
* cps_lethianscrossing_complete: (Initial value: 0)
* cps_stonesea_complete: (Initial value: 0)
* barik_stupor: 0 = default, 1 = Barik has come out of his stupor after the death of Ashe. (Initial value: 0)
* barik_verse_bro/sis_dialogue: 1 = arrived at dialogue via Barik interaction, 2 = arrived at dialogue via Verse interaction (Initial value: 0)
* comp_barik_joined_party: (Initial value: 0)
* comp_barik_tunon_judgement: 1 = agreed to speak with tunon about his case, 2 = spoke to tunon abou this case, 3 = Tunon upheld Kyros' will in the matter, 4 = told Barik the result. (Initial value: 0)
* comp_eb_betrayed: 1 = betrayed eb in ascension hall; (Initial value: 0)
* comp_eb_dead: 0 = eb alive, 1 = eb dead; (Initial value: 0)
* comp_eb_edict_truth: 0 = default, 1 = player told Eb the truth about the Edict during Act 1 (Initial value: 0)
* comp_eb_joined_party: 1 = eb joined party; (Initial value: 0)
* comp_eb_left: 1 = eb left you after the anarchist decision; (Initial value: 0)
* comp_eb_lifedebt: 0 = default, 1 = Eb agreed to teach you magic, 2 = Eb has taught you what she knows, hope you're happy (Initial value: 0)
* comp_eb_nonactive_removal: 1 = Eb was recruited, but was not in active party when player arrived in ascension hall; (Initial value: 0)
* comp_eb_patience: Used for Act 1 convo tracking (Initial value: 0)
* comp_eb_q_magic: Counter for magical questions asked of Eb. (Initial value: 0)
* comp_eb_q_personal: Counter for personal questions asked of Eb. (Initial value: 0)
* comp_eb_slain: 0 = default, 1 = eb slain by PC at Spire (Initial value: 0)
* comp_KiS_bleden_mark_intro: 0 = Kills-in-Shadow and Bleden Mark have not yet met in game, 1 = Kill-in-Shadow and Bleden Mark have met in game (Initial value: 0)
* comp_KiS_BM_fight: 0 = was not there during Bleden Mark's fight, 1 = was there during Bleden Mark's fight (Initial value: 0)
* comp_KiS_fights: 0 = never fought her, 1 = fought her and recruited her, 2 = fought her and refused her, 3 = fought her and killed her (Initial value: 0)
* comp_KiS_GA_fight: 0 = was not there during Graven Ashe's fight, 2 - was there during Graven Ashe's fight (Initial value: 0)
* comp_KiS_intro_questions: 0 = default, 1 = 1 has been asked, 2 = 2 has been asked, etc. Increments. (Initial value: 0)
* comp_KiS_joined_party: 0 = default (Kills-in-Shadow has not joined the party), 1 = Kills-in-Shadow has joined the party (Initial value: 0)
* comp_KiS_patience_intro: Counter for Kills-In-Shadow losing patience with the player. (Initial value: 0)
* comp_KiS_slain: 0 = default, 1 = KiS has been killed (plays off of on death script call on her prefab) (Initial value: 0)
* comp_lantry_act2_meeting: 1 = recieved missive from Lantry to meet in act 2 if you didn't recruit him, 2 = accepted his offer, 3 = denied his offer; (Initial value: 0)
* comp_lantry_healtrain_promise: 0 = default, 1 = Lantry promised to teach healing magic, 2 = player has boarded the train-ing (Initial value: 0)
* comp_lantry_joined_party: 1 = lantry joined party; (Initial value: 0)
* comp_lantry_rant: 0 = default, 1+ = used for where in Lantry's Lore-rant the player has last left off (for if player doesn't have Lore to solve it all in one go). (Initial value: 0)
* comp_lantry_slain: 0 = default, 1 = player gave lantry to voices (Initial value: 0)
* comp_verse_act1_killed: 0 = default, 1 = Ashe kills Verse in act 1 (Initial value: 0)
* comp_verse_act1_leave: 0 = default, 1 = verse left in act 1 (Initial value: 0)
* comp_verse_joined_party: 1 = verse joined party; (Initial value: 0)
* verse_power: 0 = default, 1 = player learned about Verse's power, 2 = player compared it to the Voices. (Initial value: 0)
* verse_spy: 0 = default, 1 = player has figured out that Verse is a spy for the Voices. (Initial value: 0)
* cps_dis_quest_stage: 0 = have not started faction quest, 1 = finished first stage, 2 = finishes second stage, 3 = finished third stage; (Initial value: 0)
* cps_edicts_known: (Initial value: 0)
* cps_sc_quest_stage: 0 = have not started faction quest, 1 = finished first stage, 2 = finishes second stage, 3 = finished third stage; (Initial value: 0)
* cps_skypillar_symbols: (Initial value: 0)
* cps_tunon_investigation_stage: 0 = Have not recieved the quest, 1 = have recieved the investigation quest, 2 = Have recieved word to return to tunon's court, 3 = have spoke with Tunon the second time, 4 = recieved final call to court, 5 = arrived at Final Trial, 6 = trial started; (Initial value: 0)
* 06_Act3_CacophonyAssault: 0 = Have not started assault on SC fort, 1 = arrived at fort for assault, 2 = defeated seven-toes and path to nerat is clear; (Initial value: 0)
* 06_Adj1_Dead_VG: 0 = default, 1 = Killed the Vendrien Guard (Initial value: 0)
* 06_Adj2_Dead_Horde: 0 = default, 1 = Spiked Wrathrot, 2 = Hanged Dirge (Initial value: 0)
* 06_Adj3_Earthshaker: 0 = default, 1 = Spiked (Initial value: 0)
* 06_Chorus_Leader: 0 = default, 1 = player killed Nerat and had a high enough rep to control the Chorus (Initial value: 0)
* 06_CM_AFuryScorned: 0 = Not Available, 1 = Available (Initial value: 0)
* 06_CM_ConscriptionInterference: 0 = Not Available, 1 = Available (Initial value: 0)
* 06_Companion_Sacrifice_Barik: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_Companion_Sacrifice_Eb: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_Companion_Sacrifice_KiS: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_Companion_Sacrifice_Lantry: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_Companion_Sacrifice_Sirin: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_Companion_Sacrifice_Verse: 0 = Default, 1 = Normal Sacrifice, 2 = Companion takes over Nerat (Initial value: 0)
* 06_FQ_ForgeBound: 0 = Default, 1 = Speak to Lohara, 3 = Talk to Ulantis, 5 = Kill Lohara, 7 = Return to Seven Toes (Initial value: 0)
* 06_FQ_TrialOfLoyalty: 0 = Default, 1 = Quest Started, 3 = Sent to Ambush, 5 = Return to Harchiand, 7 = Return to Seven Toes, 9 = Quest Complete (Initial value: 0)
* 06_NPC_Test: 0 = Default, 1 = Testing NPC density (Initial value: 0)
* 06_SC_Lieutenant_State: (Initial value: 0)
* 06_SC_Lieutenant_Variation: (Initial value: 0)
* 06_Seven_Toes: 0 = Alive, 1 = Dead (Initial value: 0)
* 06_SQ_Sanguinari_Quest: 0 = Default, 1 = Directed to Sanguinari to start quest (Initial value: 0)
* 06_SQ_TrailOfBlood: 0 = Default, 1 = Kill Blood Bound, 2-4 BB Groups Killed, 4 = Return to Fort, 7 = Quest Complete (Initial value: 0)
* 06_Voices_Position: 1-5 = The starting position for Nerat in the scene (Initial value: 0)
* 06_Voices_Questions: 0 = default, 1 = Player has asked Nerat to many questions at least once (Initial value: 0)
* 06_Voices_State: 0 = have not met with him, 1 = have met with him, 6 = Failed Faction Questline in Act 3, 7 = Act 3 agreed to kill Ashe (Initial value: 0)
* 06_Voices_Story: 0 = default, 1 = the Voices has deemed the player worthy of hearing his story. (Initial value: 0)
* 0816_AsheConfrontation_Wrath: increments each time Ashe's wrath is increased during the archon confrontation in act 1; (Initial value: 0)
* 0816_NeratConfrontation_Wrath: increments each time Nerat's wrath is increased during the archon confrontation in act 1; (Initial value: 0)
* 0218_Cultists: 0 = none, 1-5 = Increasing number of cultists (Initial value: 0)
* 0218_Hidden_Container: 0 = default, 1 = container active (Initial value: 0)
* 0502_Chorus_KillCount_HalfgateOnly: 0 = default, 1+ = increments after each groups kill (Initial value: 0)
* 0502_TangledLimb_Spoken: 0 = player hasnt spoken to TangledLimb and his Warparty, 1 = Player has spoken to TangledLimb and his warparty (Initial value: 0)
* 05_DivideAndConquer_QuestFlow: 0 = default, 1 = quest is accepted, 2 = Player has traveled to the scene, 3 = Player has to now search the area, 4 = Player has to search north for the Disfavored, 5 = Player will kill the fake Disfavored, 6 = Player has killed the fake Disfavored, 7 = Player has captured the Fake Disfavored, 8 = player has sided with the Scarlet Chorus (Initial value: 0)
* 0606_BB_Conscripted: # Brotherhood Conscripted (Initial value: 0)
* 0606_Dis_Lieutenant: 0 = Alive, 1 = Dead (Initial value: 0)
* 0606_Dis_Soldiers: # Dead (Initial value: 0)
* 0606_Quest_State: 0 = Default, 1 = Arrived at Wilderness, 4 = Optional Objective Started, 7 = Quest Complete (Initial value: 0)
* 0208_Beacon_01_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_02_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_03_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_04_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_05_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_06_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Beacon_07_Crystal: 0 = Empty, 1 = Red, 2 = Orange, 3 = Yellow, 4 = Green, 5 = Blue, 6 = Purple (Initial value: 0)
* 0208_Garrick_Dead: 0 = Garrick is Alive, 1 = Garrick is Dead (Initial value: 0)
* 0208_Garrick_Knowledge: 0 = Default, 1 = Garrick gave you evidence to present at Tunon's trial. (Initial value: 0)
* 0208_Garrick_Left_Behind: 0 = Default, 1 = Garrick was left to die in the Oldwall (Initial value: 0)
* 0208_Puzzle_Clue: 0 = Default, 1 = One piece of the puzzle, 2 = Two pieces of the puzzle, 3 = Final piece of the puzzle (Initial value: 0)
* 0208_Puzzle_Spawns: 0-2 Spawn Bane (Initial value: 0)
* 0208_Switch_Floor_01: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Floor_02: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Floor_03: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Floor_04: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Floor_05: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Floor_06: 0 = default, 1 = activated (Initial value: 0)
* 0208_Switch_Wall_01: 0 = default, 1 = activated (Initial value: 0)
* 0113_AttackedMattias: 0 = no, 1 = yes, 2 = killed all Unbroken, 3 = Finished with Three-Iron, 4 = attacked Three-Iron second, 5 = killed everyone (Initial value: 0)
* 0113_AttackedThree-Iron: 0 = no, 1 = yes, 2 = killed all Scarlet Chorus, 3 = Finished with Mattias, 4 = attacked Mattias second, 5 = killed everyone (Initial value: 0)
* 0113_Irentis_State: 0 = Haven't spoken with him 1 = spoke with him, 2 = killed in revolt, 3 = killed along with mattias; (Initial value: 0)
* 0113_Mattias_Fealty: 0 = default, 1 = Mattias made a blood offering, 2 = Mattias pledged himself to Nerat, 3 = Mattias gave the player rings, 4 = Mattias gave the player a lot of rings. (Initial value: 0)
* 0113_Mattias_Surrender_Before_Death: 0 = default, gets incremented when Mattias goes on a knee (Initial value: 0)
* 0113_MattiasStatus: 0 = Not met, 1 = Killed, 2 = Befriended (Aided) 3 = Conscripted (Into Chorus) (Initial value: 0)
* 0113_NE_SCKilled: (Initial value: 0)
* 0113_NW_SCKilled: (Initial value: 0)
* 0113_QuestIntro: 0 = not started, 1 = started, 2 = visited scene, 3 = talked to injured soldier, 4 = omitted, 5 = talked to Mattias (Initial value: 0)
* 0113_QuestIntro_TalkedToThree-Iron: 0 = no, 1 = yes (Initial value: 0)
* 0113_SChorus_Control_Junction: 0 = everything is peachy, 1 = Scarlet Chorus killed Mattias and now are in control of Trappers Junction (only set if player never completes Trapper's Junction and Sentinel Stand battle begins) (Initial value: 0)
* 0113_SCkilled: number of Scarlet Chorus encounters defeated (Initial value: 0)
* 0113_SCQuestProgress: 1 = convinced three iron to free prisoners, 2 = convinced three iron to release disfavored iron walker, 3 = three-iron gives ultimatum instead, 4 = mattias convinced, irentis revolted, 5 = mattias not convinced, mattias and irentis fight player; 6 = unbroken conscripted; (Initial value: 0)
* 0113_SCtotal: total number of Scarlet Chorus encounters (Initial value: 3)
* 0113_Three-Iron_PrisonerExchange: 0 = default/made Mattias surrender through force before hearing options from Jagged Remedy, 1 = allowed Unbroken prisoner to be freed, 2 = allowed Disfavored prisoner to be killed, 3 = had to give ultimatum (Initial value: 0)
* 0113_ThreeIron_Status: 0 = Haven't Met, 1 = Killed, 2 = Helped @ Trapper's Junction (Initial value: 0)
* 0113_UBkilled: number of Unbroken encounters defeated (Initial value: 0)
* 0113_UBQuestProgress: 1 = learned about Dauntless, 2 = found Dauntless, 3 = began fight with SC, 4 = fought Scarlet Chorus; (Initial value: 0)
* 0113_UBtotal: total number of Unbroken encounters (Initial value: 3)
* 0802_Barik_Judgement: 0 = bariks has not been judged, 1 = Barik's punishment is to be the player's companion, 2 = baris has been pardoned, 3 = Barik is to be punished by the Disfavored; (Initial value: 0)
* 0802_Barik_State: 0 = barik has not introduced himself, 1 = barik has introduced himself when talking with Tarkis; (Initial value: 0)
* 0802_Barik_Verse: 0 = default, 1 = Barik and Verse have expressed that they know each other, 2 = player knows that Barik and Verse are siblings. (Initial value: 0)
* 0802_Brennix_Known: 0 = not known, 1 = heard in passing, 2 = Nerat displayed Brennix's personality for the player & Ashe (Initial value: 0)
* 0802_Dis_Grandmother_State: 0 = have not spoken to her, 1 = have told her about the edict, 2 = she has told you about edgering ruin, 3 = she has told you about echocall crossing, 4 = she has asked you to scout the citadel; 5 = she has asked you to join the assault; (Initial value: 0)
* 0802_DisfavoredCamp_Stage: 0 = Just arrived at camp, 1 = Reached RT 1 and finished TW quest, 2 = Reached RT 2, finished Echocall quest, 3 = Reached RT 3 finished VW scout quest; (Initial value: 0)
* 0802_Falx_Adjudication: 1 = resolved adjudication; (Initial value: 0)
* 0802_Gram_Password: 0 = Have not recieved the password from Gram, 1 = Have recieved the password from Gram (Initial value: 0)
* 0802_Helmet_Adjudication_State: 1 = encountered dispute, 2 = sided with scarlet chorus, 3 = sided with disfavored, 4 = kept helmt for yourself; (Initial value: 0)
* 0802_Honored_Ceveus: 0 = Did not honor Ceveus after his death, 1 = Honored Ceveus after his death; (Initial value: 0)
* 0802_Know_Rebel_Spy: 0 = Don't know there is a spy in the camp, 1 = Know there is a spy in the camp. (Initial value: 0)
* 0802_Missing_Earthshakers_QuestStage: 0 = have not recieved quest, 1 = have recieved quest from ceveus, 2 = arrived at clearing, 3 = rescued eartshakers, 4 = returned to ceveus; (Initial value: 0)
* 0802_missing_iron_queststage: 0 = have not started quest, 1 = have recieved quest from isotanis, 2 = arrived in echocall village, 3 = found iron in village, 4 = echocall burns without knowing about iron, 5 = returned iron to isotanis, 6 = kept iron for yourself, 7 = left iron in echocall; (Initial value: 0)
* 0802_Placeholder_Isotanis_Spawn: 0 = Currently not spawning, 1 = Isotanis has Spawned (Initial value: 0)
* 0802_Rebel_Spy_State: 0 = Have not spoken to her, 1 = Have spoken to her about brining food to the rebels in Echocall, 2 = Have agreed to take the food, 3 = Turned her in as a spy; (Initial value: 0)
* 0802_Tarkis_Disposition: 0 = Have not spoken to Tarkis, 1 = Were cruel to Tarkis, 2 = Were diplomatic, 3 = Sympathized with him; (Initial value: 0)
* 0802_Tarkis_Info: 0 = have not interrogated tarkis, 1 = have interrogated info from tarkis; (Initial value: 0)
* 0802_Tychon_Dispute_State: 0 = have not got involved in dispute, 1 = sided with Tychon, 2 = sided with Disfavored, 3 = intimidated Tychon into giving you a discount; 4 = ignored dispute until act 1 midpoint (defaults to disfavoreds decision) (Initial value: 0)
* 0802_Verse_Edict_Delivery: 0 = default, 1 = Verse was present at the Edict delivery scene in Vendrien's Well, Act 1. (Initial value: 0)
* 0802_Voices_Confrontation: Used for controlling Voices lore link in Confrontation (Initial value: 0)
* 0802_Voices_Personality: 0 = Voices has not channeled anyone in the first meeting, 1 = Voices channels Vendrien Guard/Tidecaster personality (Initial value: 0)
* 0802_Voices_Whisper: Used for controlling Voices lore links (Initial value: 0)
* 0201_LC_FQ_Commander_SC: 0 = default, 1 = spoken to garrison commander (Initial value: 0)
* 0201_LC_FQ_Harchiand: 0 = default, 1 = spoke to Harchiand (Initial value: 0)
* 0201_LC_FQ_Quest_SC_01: 0 = default, 3 = Arrive at LC, 4 = Talk to Tier Smasher/Harchiand, 5 = Talk to Eldian, 6 = Talk to Harchiand, 7 = Find Forge-Bound Master, 9 = Watch Magebane placement, 11 = Enter Oldwall, 13 = Kill Bane, 15 = Return to the Forge-Bound Master, 17 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_SC_02: 0 = default, 1 = Quest Started, 3 = Speak to Locke and Myrek, 5 = Go to Twin Rivers, 7 = Enter Oldwall, 9 = Quest Complete (Initial value: 0)
* 0201_LC_FQ_Quest_SC_03: 0 = default, 1 = Quest Started, 3 = Used first switch, 5 = Fight Raetommon, 7 = Extend the Bridge, 9 = Kill Havoc, 11 = Free FMB, 13 = Return to Eldian (Initial value: 0)
* 0201_LC_FQ_Start_SC: 0 = default, 1 = on faction quest, 2 = changed to anarchist (Initial value: 0)
* 0301_Met_Maric: 0 = Default, 1 = Met Maric @ Effigy (Initial value: 0)
* 0302_Anger_Renata: 0 = Default - it is incremented every time the player asks Renata about the prisoner. If it reaches 4, she attacks the player. (Initial value: 0)
* 0302_Apprentice_Leave: 0 = Default, 1 = Cutscene with apprentice running away has played (Initial value: 0)
* 0302_Effigy_Visited: 0 = Default, 1 = visited Effigy (Initial value: 0)
* 0302_LotA_complete_stones_quest: 0 = Default, 1 = complete Hieronymus' Stones of Elucidation quest (Initial value: 0)
* 0302_LotA_got_info_from_Hieronymous: 0 = Deafault, 1 = Hieronymous gave the player information on the Stones (Initial value: 0)
* 0302_LotA_research_from_hier: 0 = Default, 1 = retrieved research from Hieronymus (Initial value: 0)
* 0302_LotA_returned_to_Acalia: 0 = Default, 1 = returned after finding scrolls, 2 = returned after helping Hieronymus (Initial value: 0)
* 0302_LotA_scrolls_copied: # of scrolls copied inside Twin Rivers Oldwall (Initial value: 0)
* 0302_Maric_Betrayed: 0 = Default, 1 = betrayed Maric while originally on the DIS path (Initial value: 0)
* 0302_Maric_Information_Learned: 0 = Default, 1 = Player got information about Maric from the tortured Bloodbound in Burning Library Exterior (Initial value: 0)
* 0302_Maric_Status: 0 = Default, 1 = Maric is in control of the Binder camp, 2 = Maric left and is now in Ashe's camp, 3 = Maric is dead (Initial value: 0)
* 0302_MaricQuest_EndState: 0 = Default, 1 = Jelena was killed by the player, 2 = Jelena was freed by the player, but Maric executed her, 3 = Jelena was freed by the player, and Maric pardoned her. (Initial value: 0)
* 0302_Renata_Betrayed: 0 = Default, 1 = betrayed Renata while originally on the REB path (Initial value: 0)
* 0302_Renata_Can_Yell: 0 = Renata will yell at the player, 1 = Renata won't yell at the player (Initial value: 0)
* 0302_Renata_Eye_Quest_State: 0 = Default, 1 = Lower Level of Burning Library reached, 2 = Artifact Found, 3 = Eye given to Renata (Initial value: 0)
* 0302_Renata_Invitation_Received: 0 = Default, 1 = Player helped the rebels Ash Mountain and has been asked to come to Effigy by Renata (Initial value: 0)
* 0302_Renata_Relocate: 0 = Default, 1 = Renata has moved to the Burning Library. (Initial value: 0)
* 0302_Talked_to_Maric: 0 = Default, 1 = Spoke with Maric in Effigy (Initial value: 0)
* 0114_Amelia_Standard_Found: 0 = default, 1 = Amelia's battle standard found. (Initial value: 0)
* 0114_Bane_Killed: 0 = default, 1 = Bane at windwall killed, Janos appeared. (Initial value: 0)
* 0114_Janos_Met: 0 = Not met yet, 1 = Met at Sentinel Stand Intro. (Initial value: 0)
* 0503_AllScarChor_Killed: 0 = default, 1+ increments with each kill (Initial value: 0)
* 0503_Caedis_HeadTaken: 0 = Player has not taken Caedis's head, 1 = Player has taken Caedis's head (Initial value: 0)
* 0503_CombatStarted_RemoveBarkTriggers: 0 = default, 1 = combat started, turn off bark triggers (Initial value: 0)
* 0503_DisfavedwithScarChor_AllKilled: 0 = default, 6 = all killed (Initial value: 0)
* 0503_JMS_Battle_KillCount: 0 = default, 1 = 1 kill, 2 = 2 skills, 3 = 3 kills, 4 = 4 kills, 5 = 5 kills, 6 = 6 kills (Initial value: 0)
* 0503_JMS_ES_Rebel_KillCount_TWO: 0 = defualt, 1+ = increments with each subsequent kill (Initial value: 0)
* 0503_JMSKillings_Completed: 0 = default, 1 = player chose a method for killing the spawns at JMS (Initial value: 0)
* 0503_JustDisfavored_AllKilled: 0 = default, 4 = all killed (Initial value: 0)
* 0503_KallistaConvinced_Plainsgate: 0 = default, 1 = Player convinced Kallista to send Scarlet Chorus troops to Jagged Maw Shrine to eliminate the Disfavored presence there. (Initial value: 0)
* 0503_KillTarget_Choice: 0 = default, 1 = player chose to kill disfavored at JMS, 2 = player chose to kill SC at JMS, 3 = player chose to kill both factions at JMS (Initial value: 0)
* 0503_OoT_Extraction: 0 = Default, 1 = Player knows the Disfavored are there in part to remove the Earthshakers at Ocean of Towers (Initial value: 0)
* 0503_PlainsgateFirst_Kallista_Not_Convinced: 0 = default, 1 = True, 2 = False (Initial value: 0)
* 0503_PlayerHasVisited_JaggedMawShrine: 0 = default, 1 = player has been to JMS (Initial value: 0)
* 0503_PlayerLetDisfavored_Live: 0 = default, 1 = SC player allowed Disfavored to leave JMS unharmed (Initial value: 0)
* 0503_PlayerSided_ScarletChorus_Disfavored: 0 = default, 1 = Player sided with Scarlet Chorus at the battle at JMS, 2 = Player sided with Disfavored at the battle at JMS, 3 = Player announced they fight for themselves, 4 = player announced they fight for the highest bidder (Initial value: 0)
* 0503_RebelEarthshaker_SparedCaedis: 0 = default, 1 = Player opted to spare Caedis at Jagged Maw Shrine (Initial value: 0)
* 0503_Saedis: 0 = Alive, 1 = Dead (Initial value: 0)
* 0503_Saedis_Ring: 0 = Player does not have ring, 1 = Player has ring (Initial value: 0)
* 0503_Safe_Passage: 0 = Quest not started, 1 = Go to Plainsgate/Halfgate, 5 = Go to Stone Down Gorge, 10 = Quest Complete (Initial value: 0)
* 0503_SCPlayerTurnedOn_ScarChor: 0 = default, 1 = SC player turned on SC at JMS (Initial value: 0)
* 0503_StoneSea_Player_FirstStop: 0 = Plainsgate, 1 =Halfgate, 2 = Jagged Maw Shrine (Initial value: 0)
* RecruitMissive_Forge_Chorus: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Forge_Disfavored: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Forge_General: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Forge_Rebel: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Infirmary_Chorus: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Infirmary_Disfavored: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Infirmary_General: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Infirmary_Rebel: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Library_Chorus: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Library_Disfavored: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Library_General: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Library_Rebel: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Training_Chorus: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Training_Conquest: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Training_Disfavored: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Training_General: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_Training_Rebel: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_VWell_Chorus: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_VWell_Conquest: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_VWell_Disfavored: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_VWell_General: 0 = not sent, 1 = sent (Initial value: 0)
* RecruitMissive_VWell_Rebel: 0 = not sent, 1 = sent (Initial value: 0)
* Skypillar_Barracks_Braxia: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Devos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Elia: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Erastus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_IronDancer: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Isotanis: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Kenrick: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Malphorem: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Prixos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Puppet: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Saetus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Sanguinari: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_ScourgeCaller: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_SenderCade: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Tanara: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_TwelveCount: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Barracks_Willa: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Delia: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Garrick: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Myra: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Nikostas: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Pelagus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Praxis: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Ragus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Temerin: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Thantos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Vantos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Forge_Vora: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Arasto: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Arina: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Damiro: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Enebrus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Gela: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_Kypera: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_SageEuphera: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Infirmary_SageLysandra: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Eirena: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_FlameCaller: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Krasta: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Lithos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Noxia: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Phila: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_SageNerea: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_SageRevos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Tovelo: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Library_Velos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Prison_BloodDrinker: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Prison_Erasti: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Prison_Gaden: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_Prison_Nereus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_CaptainGalen: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_DeathLeaper: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_DreamSlayer: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_Redclaw: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_SageLumosa: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_ScarFist: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_Selina: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_Torvus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_Valanta: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_Verus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_TrainingGrounds_WalksInStone: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_CorpseEye: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_HeraldCalio: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_HeraldCalio_02: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_HeraldNunoval: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_HeraldRhogalus: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_Isolon: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_Kenrick: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_LoneFang: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_Lysandra: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_Revos: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_SwordBreaker: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_Tanara: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* Skypillar_VendriensWell_TychonTheSwindler: 0 = Recruited, 1 = In scene, never recruited, 2 = Back in scene, recruited before (Initial value: 1)
* 0803_Bitter_Quip_State: 0 = Quip is Alive, 1 = Dead; (Initial value: 0)
* 0803_Dagos_State: 0 = dagos has not mentioned his problem with alitia, 1 = dagos mentioned his problem with alitia, 2 = player accepted help dagos, 3 = player turned in dagos as a gambler, 4 = player is blackmailing dagos, 5 = player gave dagos his money; (Initial value: 0)
* 0803_FifthEye_MagicPromised: 0 = default, 1 = Fifth Eye promised you magic and I'm terrified of relying on Has Conversation Node Been Played for reasons. (Initial value: 0)
* 0803_FifthEye_State: (Initial value: 0)
* 0803_GangFight_Adjudication: 0 = Player has not participated in the Adj, 1 = Player resolved the Adj peacefully (Initial value: 0)
* 0803_Honored_Rayth: (Initial value: 0)
* 0803_horde_recruitment_queststage: 0 = have not recieved quest, 1 = have recieved quest from rayth, 2 = have arrived at the settlement, 3 = have encountered vendrien guard ambush, 4 = killed them, 5 = spoke to with gang, 6 = returned to Rayth; (Initial value: 0)
* 0803_Lantry_Trial_Fight: 0 = trial didn't happen (or player talked their way out), 1 = player did the trial (Initial value: 0)
* 0803_Rayth_State: 0 = have not met Rayth, 1 = have met rayth, 2 = told her you walked into vendrien guard ambush instead of settleres to recruit, 3 = told her you convinced the vendrien guard to flee into a disfavored trap instead; (Initial value: 0)
* 0803_Salveros_Adjudication: 0 = not solved adjudication, 1 = sided with disfavored, 2 sided with scarlet chorus; (Initial value: 0)
* 0803_ScarletChorusCamp_Stage: (Initial value: 0)
* 0803_Sirin_Revealed_Secret: 0 = Default, 1 = Sirin told you about Nerat, 2 = Sirin told you about Ashe (Initial value: 0)
* 0803_Variah_Info: (Initial value: 0)
* 0803_Variah_State: 1 = conscripted into chorus, 2 = spy in the vendrien guard, 3 = killed; (Initial value: 0)
* 0803_Verse_Judgement_Favor: Increments each time you rally support for Verse in her Judgement; (Initial value: 0)
* 0803_Verse_State: 0 = Verse is awaiting judgement, 1 = Verse was aided by the player in her trial, 2 = Verse completed the trial herself; (Initial value: 0)
* 0803_Wyll_State: 0 = Default, 1 = Freed Wyll from Chorus service, 2 = Forced Wyll to stay in the Chorus, 3 = Under chorus protection; (Initial value: 0)
* 0104_Allowed_Encampment: 0 = Not granted access to Encampment, 1 = Granted Encampment; (Initial value: 0)
* 0104_AugiteSprings_Completed: 0 = Have not completed the area (or murdered everyone) 1 = have completed the area / murdered everyone. (Initial value: 0)
* 0104_AugiteSprings_Quest_State: 0 - Not Started, 1 = Know Mattias is in Augite Springs, 2 = Arrived in Augite Springs, 3 = Entered Encampment, 4 = Encountered Mattias, 5 = Killed Mattias, 6 = Took Mattias Prisoner, 7 = Scarlet Chorus took Mattias Prisoner (Initial value: 0)
* 0104_Encountered_SC_Scouts: 0 = Have not encountered SC scouts, 1 = Encountered SC Scouts, 2 = Spoke with Scout Leader, 3 = Agreed to help Assault Encampment; (Initial value: 0)
* 0104_Mattias_State: 0 = Have not Met Mattias, 1 = Told to kill scouts in surrounding area 2= Mattias is safe to travel to Sentinel Stand Keep, 3 = Mattias is ambushed by player; 4 = Mattias is dead; (Initial value: 0)
* 0104_Scarlet_Chorus_Scouts_Killed: # of Scouting Parties Killed; (Initial value: 0)
* 06_ADJ_Broken_Sword: 0 = default, 1 = you ruled that the Disfavored soldier should get a new sword, 2 = you gave the Disfavored soldier a piece of your mind, 3= ready to make a ruling. (Initial value: 0)
* 06_ADJ_Earthshaker_Pilgrimage: 0 = default, 1 = let the Earthshakers go on pilgrimage, 2 = made the Earthshakers stay in Ashe's Fort, 3 = told the Earthshakers to teach others, 4 = accepted a bribe, 5= ready to make a ruling. (Initial value: 0)
* 06_ADJ_Former_Horde: 0 = default, 1 = you spared the Horde soldiers, 2 = you had the Horde soldiers executed, 3 = consigned the Horde to hard labor, 4 = accepted a bribe, 5 = ready to make a ruling. (Initial value: 0)
* 06_ADJ_Horde_Oldwalls: 0 = default, 1 = you found the Horde innocent, 2 = you found the Horde guilty, 3 = ready to make a ruling. (Initial value: 0)
* 06_ADJ_Warrior_Imprisoned: 0 = default, 1 = you let the Disfavored prisoner go, 2 = you defended Ashe's judgment, 3 = accepted a bribe, 4= ready to make a ruling. (Initial value: 0)
* 06_Ashe_Disfavored_Story: 0 = default, 1 = Ashe told player the story of the Disfavored, 2 = player expressed their desire to hear more, 3 = Ashe told player about his rise to power, 4 = player questioned Ashe's loyalty (Initial value: 0)
* 06_AsheEncounter_VariableEnemiesSpawned: 0 = default, 1+ = increments with each encounter spawned for Ashes final encounter (Initial value: 0)
* 06_AshesEncounter_VariableEnemiesKilled: 0 = default, 1+ = increments with each encounter killed for Ashes final encounter (Initial value: 0)
* 06_Barik_Unwell: 0 = default, 1 = player found out through talking to Ashe that Barik feels unwell, 2 = player talked it out with Barik. (Initial value: 0)
* 06_BrokenSpear_QuestFlow: 0 = default and doesnt have quest, 1 = quest is accepted, 2 = Player has arrived at the scene, 3 = player has to deal with the guards, 4 = player is to follow bad guy into the interior scene, 5 = player has to deal with guy, 6 = player has killed guy, 7 = spoke to Ascalos; (Initial value: 0)
* 06_EstablishSupplyLines_CompMission_Given: 0 = default, 1 = player has learned of the Establishing Supply Lines Companion Mission (Initial value: 0)
* 06_Lurking_Disfavored: 0 = default, 1 = you know about the soldier lurking in the bushes, 2 = you told the gate guard about the soldier (Initial value: 0)
* 06_MakingAnExample_CompMission_Given: 0 = default, 1 = player has learned of the Making an Example compaion mission (Initial value: 0)
* 06_Offended_Ashe: 0 = default, 1 = player offended Ashe with reckless questioning, 2 = player apologized / explained themselves. (Initial value: 0)
* 06_Speak_Ashe_Amelia: 0 = default, 1 = the player spoke with Ashe about Amelia's resolution, 2 = the player suggested a peaceful resolution with Amelia (Initial value: 0)
* 06_SQ_LeaveNoOne_BeastmenDead: 0 = default, 1 = dead (Initial value: 0)
* 06_SQ_LeaveNoOne_QuestFlow: 0 = default and doesnt have quest, 1 = quest is accepted, 2 = player has traveled to scene, 3 = player has interrupted meeting, 4 = player has to kill ScarChor, 5 = player has to kill Beastmen, 6 = Player has to kill both, 7 = Quest Complete - ScarChorDead, 8 = Quest Complete - Beastmen Dead, 9 = Quest Complete - Both factions are dead (Initial value: 0)
* 06_SQ_LeaveNoOne_ScarChorDead: 0 = default, 1 = dead (Initial value: 0)
* 06_Told_Ashe: 0 = default, 1 = you told Ashe about Amelia (Initial value: 0)
* 0602_Adjudication_FIVE_Status: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* 0602_Adjudication_FOUR_Status: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* 0602_Adjudication_ONE_Status: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* 0602_Adjudication_THREE_Status: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* 0602_Adjudication_TWO_Status: 0 = default, 1 = ON, 2 = Finished/Off (Initial value: 0)
* 0602_AsheFight_Wave1_KillCount: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* 0602_AsheFight_Wave2_KillCount: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* 0602_AsheFight_Wave3_KillCount: 0 = default, 1+ each time an enc obj is cleared in a wave of Ashes fight (Initial value: 0)
* 0602_CampfireGroup_Killed: 0 = default, 1 = player has killed this entire encounter group (Initial value: 0)
* 0602_EncountersCleared_WayToAshe: 0 = defaule, 1 + each time a group of mobs cleared/caps at 3 (Initial value: 0)
* 0602_Erenyos_Dead: 0 = default, 1 = Iron Marshal Erenyos is dead (previously Grandmother) (Initial value: 0)
* 0602_HostileGuards_AllKilled: 0 = default, +1 increments with each group of mobs killed (Initial value: 0)
* 0602_Player_TurnedInDuskwatch: 0 = default, 1 = Player completed BladeGrave content (Initial value: 0)
* 0602_SlayTheWeak: 0 = Ashe ability can be use, 1 = Ashe ability can not be used (Initial value: 0)
* 0602_SpawnTest_EveryoneSpawned: 0 = default (Initial value: 0)
* 0602_SpawnTest_SpawnGroup1: 0 = default (Initial value: 0)
* 0602_SpawnTest_SpawnGroup2: 0 = default (Initial value: 0)
* 0602_SpawnTest_SpawnGroup3: 0 = default (Initial value: 0)
* 0602_SpawnTest_SpawnGroup4: 0 = default (Initial value: 0)
* 0602_SpawnTest_SpawnGroup5: 0 = default (Initial value: 0)
* 0602_Wave1_Dead: 0 = default, 1 = wave 1 is dead (Initial value: 0)
* 0602_Wave2_Dead: 0 = default, 1 = wave 2 is dead (Initial value: 0)
* 0602_Wave3_Dead: 0 = default, 1 = wave 3 is dead (Initial value: 0)
* 02_raetommon_praised: Tracks the number of times the player said something favorable to Raetommon. If it's high enough, the player will have a much easier time convincing him to submit to Nerat (on SC playthrough). (Initial value: 0)
Category:Tyranny