106480-what-is-missing-in-this-persistant-online-game-is-a-persistant-battle

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More specifically. A persistent PVP focused battle on Nexus.
 
Battlegrounds are great. But they are not persistent.
 
 
I'm talking Alterac Valley when it used to last for a week.
I'm talking Wintergrasp when the main event was over, there was still skirmishes afterwards.
I'm talking WvWvW from Guild Wars 2.
I'm talking many more examples like these.
 
If not some objectives out in the open world. At least one that is persistent. Objectives that focus on PVE and PVP targets alike. Giving rewards that also make it worth wild.
 
 
PVP players are bored waiting in the queues for battlegrounds or arenas (which also have their own  assortment of issues) and I don't blame them. Give them some thing to keep them occupied between matches. Or some thing that'll keep PVE and PVP players occupied if it is well developed enough.
 
 
Carbine has a persistent online game. Make use of that and give us some thing persistent. Please and thank you.	
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			Does this kind of game play not interest any one? Am I the only one?	
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			Or should I say option C. People are too hung up on current issues that they rather not hear any thing new.	
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Yeah i think most ppl are closed off to new ideas until the current ones work.
 
 
I wouldn't mind a persistant new map with pvp objectives (how does this work on PVE servers though?)
 
 
i remember that from even old school WoW. i forget the names of the map(s) though *shrug*	
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			I really enjoyed the constant AV battles. Something along the lines of how PlanetSide 2 works would be awesome but that's a lot of new material to create.	
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I only did maybe 4-5 months of WoW PVP, and it was during the vanilla days when i thought i would try to see how close i could get to a Grand Marshall rank (Knight Champion was the furthest i got hehe).
 
But anyways, you have to ask yourself what made people want to do those weeklong AVs back then and why arent they doing it now.  Was it because back then it was all new and exciting? what about how the reward system was set up? was farming people at the middle of AV just more efficient honor/hour? or was it just the most efficient way of grinding honor/hour but people still thought it wasnt enough so they changed it to the way it is now.  How and why did AV change from the way it was to the way it is right now? did the devs make the change on their own? or did the community demand those changes?	
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Persistent PvP like Realm V Realm requires three factions, otherwise it just turns into a 'the side with the biggest zerg wins'. (see Warhammer online, R.I.P)
 
Since Wildstar only has two factions (and the Exiles have a massive population advantage) it would be a tremendous failure. They would be better off making puggable warplots so that people can say "I have SEEN warplots! >.>"	
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They would be better off making puggable warplots so that people can say "I have SEEN warplots! >.>"
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Does this kind of game play not interest any one? Am I the only one?
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			I think Wildstar already has enough on it's plate without trying to add WvW to the mix. Although since we're in the realm of pure theoretical situations, I always thought it would be nice if Battlegrounds were given some context by having the wins or losses count towards some overall battle, or server ranking, or SOMETHING persistent.   Something that would make players actually care if they won or lost instead of just kill/death ratio and damage done.   What I always liked about Guildwars 2 was that depending on how well your server was doing in WvW, your entire server got global buffs to various effects and stats.  Extremely MINOR buffs, but the fact that you were helping your entire server by doing well was always a nice touch.  	
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Looking back over my mmo years that kind of PvPvE content is something I do miss now that I play W*
 
Great times in all that content you mentioned. 	
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			you "can" pug warplots, its just that for every 39 mercenarys you need a 1 Warplot Leader with a mounted Warplot.	
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you "can" pug warplots, its just that for every 39 mercenarys you need a 1 Warplot Leader with a mounted Warplot.
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I was a fan of WAR, which focused almost entirely on exactly this.
I doub;t W* will take the route WAR did, It would be really interesting but it would require a lot of work that honestly wouldn't really be worth the time in a dominantly PvE game.
 
WAR handled faction imablance by buffing the disadvantaged side in RvR; If you have a zone control system, where a faction gets rewards for controling a zone via RvR (open word faction vs faction PvP with objectives and hold points). You have 50 less dominion defending your keep or guarding / taking control points? You get a scaling damage & healing boost + increased fortifications and a prestige / exp boost that all increase with time. This way a faction with more members can't dominate a zone indefinitely.	
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More specifically. A persistent PVP focused battle on Nexus.
 
Battlegrounds are great. But they are not persistent.
 
 
I'm talking Alterac Valley when it used to last for a week.
I'm talking Wintergrasp when the main event was over, there was still skirmishes afterwards.
I'm talking WvWvW from Guild Wars 2.
I'm talking many more examples like these.
 
If not some objectives out in the open world. At least one that is persistent. Objectives that focus on PVE and PVP targets alike. Giving rewards that also make it worth wild.
 
 
PVP players are bored waiting in the queues for battlegrounds or arenas (which also have their own  assortment of issues) and I don't blame them. Give them some thing to keep them occupied between matches. Or some thing that'll keep PVE and PVP players occupied if it is well developed enough.
 
 
Carbine has a persistent online game. Make use of that and give us some thing persistent. Please and thank you.
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Or should I say option C. People are too hung up on current issues that they rather not hear any thing new.
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You don;t et it, this i s not an open world pvp game.  If that is what you are looking for then look somewhere else.
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			I would love a real AV.	
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OMG I'd live in it. LIVE IN IT! I want this so bad, I was disappointed there wasn't one.
 
Guys you made the original AV... now just make it in Wildstar!	
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			I... think they were trying to do something like this with Warplots...... but yeah.	
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I'm not on PVP server but if they did wvwvw like in gw2 I would put up with ganking and level on PVP server for that. 
 
I love world versus world and taking over castles and resource nodes and all that. 
Best time I ever had.. 
 
You have now convinced me to log on my guardian and go queue wvwvw. Best guild experience running that stuff with a guild.	
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I'm not on PVP server but if they did wvwvw like in gw2 I would put up with ganking and level on PVP server for that.
 
I love world versus world and taking over castles and resource nodes and all that.
Best time I ever had..
 
You have now convinced me to log on my guardian and go queue wvwvw. Best guild experience running that stuff with a guild.
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I'm not on PVP server but if they did wvwvw like in gw2 I would put up with ganking and level on PVP server for that.
 
I love world versus world and taking over castles and resource nodes and all that.
Best time I ever had..
 
You have now convinced me to log on my guardian and go queue wvwvw. Best guild experience running that stuff with a guild.
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Sadly I find the "ganking" in this game quite well underwhelming. The pvp servers would benefit from more.
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I'm only playing on PVP servers, I thing I only got attacked twice so far.
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