Steampunk 2: Steam and Shellfire

GURPS Steampunk 2: Steam and Shellfire (November 2018) is a 4e addition/update to Classic: Steampunk This work formalizes the use of TL(5+1)^ and TL(6+1)^ for superscience steampunk devices.
==The Fundamentals Of Technology==
* Power Supplies and Storage
* Calculating Machines, Mechanical Mentalities, And Information Storage
* Dialogue Over Distances
==The Well-Dressed Protagonist==
* Mundane Garb
* Productive Wear
** Historical Armor
** Improvised Armor
** Steampunk Power Armor
==Instruments Of Conflict And Carnage==
* Melee Weapons
* Projectile Weapons
** Historical Firearms
** Fictional Steampunk Firearms
* Rays And Beam
==A Miscellany Of Convenient Paraphernalia==
* Routine Personal Equipment
** Maps And Navigating Instruments
** Data Collection And Recording
** Craft Tools
** Portable Laboratories
* Fantastical Gear
* Concealed Devices
* Steampunk Prosthetics
* Steampunk Chemistry
==Related Material==
* Steampunk
* Classic: Steampunk
* Classic: Steamtech
* GURPS Steampunk 1: Settings and Style
* GURPS Steampunk 3: Soldiers and Scientists
Category:2018
Category:Phil Masters
Category:PDF Only
Category:Steampunk Genre