Mario Kart Go

Mario Kart Go is a Mario Kart Game, and is the 9th in the series (12th, if the Arcade Games are counted), and has the returning Mechanic of Customizing Karts, adding Glider for Air Time, and even adding propellers for Underwater Stunts! However, Bikes, ATVs, and Two in One Kart doesn't return from Mario Kart Wii, Mario Kart 8, and Mario Kart: Double Dash respectively. Tricks do return, and so does Anti-Gravity, but it is much more limited, and isn't as big or twisted as it was in Mario Kart 8. There's also some new mechanics, like how you can customize your Mii with outfits and costumes bought from the Shop, 10 Characters per Race/Battle instead of the usual Eight or Twelve, and the big one, Teleportation! After collecting Eight Red Coins on the Track, you teleport to the spot on the map you taped on on the touch screen! However, the farthest you can teleport is a little bit ahead of the person four places ahead. If you don't tap on the map where you want to teleport to in time, however, it will randomly teleport you anywhere within restrictions.
==Gameplay==
Gameplay is exactly the same as Mario Kart 7, which makes sense, saying that the game runs on an updated version of the same engine used for Mario Kart 7. Karts & Bikes return, along with Gliders & Propellers. Anti-Gravity does return too, but is much more mild and is barely seen. A new gimmick thrown into the mix is teleportation. Collecting Eight Red Coins will cause for a Red Ring Gate or Portal o Ring to appear (whichever you prefer to call it), and you can tap to the Touch Screen to say where you want to go. This can be used to get either further ahead or to secret passages that can't be accessed any other way.
Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP) 	Point Spread Comparisons (GP)
 	1st 	2nd 	3rd 	4th 	5th 	6th 	7th 	8th 	9th 	10th 	11th 	12th
Super Mario KartMario Kart 64Mario Kart: Super Circuit 	9 	6 	3 	1 	0 	0 	0 	0 	- 	- 	- 	-
Mario Kart: Double Dash!!Mario Kart DS 	10 	8 	6 	4 	3 	2 	1 	0 	- 	- 	- 	-
Mario Kart Wii 	15 	12 	10 	8 	7 	6 	5 	4 	3 	2 	1 	0
Mario Kart 7 	10 	8 	6 	5 	4 	3 	2 	1 	- 	- 	- 	-
Mario Kart 8 	15 	12 	10 	9 	8 	7 	6 	5 	4 	3 	2 	1
Mario Kart Go 	12 	10 	8 	6 	5 	4 	3 	2 	1 	0 	- 	-
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.	Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race musicYellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)Normal bg signifies losing results, losing music; - means not availableIn Super Mario Kart and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.
==Characters==
===Default===
MP10 Mario.png|Mario - Medium
260px-Luigi MP9.png|Luigi - Medium
Peach (Super Mario 3D World).png|Peach - Medium
Yoshi Smash5.png|Yoshi - Medium
NSMBWiiUToad.png|Toad - Light
223px-KoopaTroopa MP9.png|Koopa Troopa - Light
NSMBWiiUBowser.png|Bowser - Heavy
DKthumbsUp.png|Donkey Kong - Heavy
PIKMII.png|Mii - Any
===Unlockable===
507px-MP8Wario.png|Wario - Heavy
319px-WaluigiMP8Official.png|Waluigi - Heavy
Daisy MK7.png|Daisy - Medium
Babymariositting.png|Baby Mario - Light
BowserJr.SMG.png|Bowser Jr. - Medium
ShadowMario2.png|Shadow Mario - Medium
Rosalina MP10.png|Rosalina - Heavy
NabbitNSMBU.png|Nabbit - Light
Fig 20 kamek.png|Kamek - Medium
250px-MarioSuperSluggersPianta.png|Pianta - Heavy
Shy Guys.png|Shy Guy - Light
Professor Elvin Gadd Artwork - Luigi's Mansion Dark Moon.png|E. Gadd - Light
250px-BoomBoomSM3DL.png|Boom Boom - Heavy
Paratroopa1.png|ParaKoopa Troopa - Light
409px-MP8 DryBones.png|Dry Bones - Light
20110228191148!Penguin.png|Penguin - Light
==Tracks==
===Nitro Cups===
Cup 	Track 1 	Track 2 	Track 3 	Track 4
Mushroom Cup	Baby Circuit 	Crystal Caverns	Blooper Lagoon 	Koopa Fortress
Flower Cup 	Junior Skatepark	Mario Circuit 	Dry Dry Dunes 	Haunted Manor
Star Cup 	Luigi City 	Sherbet Glacier	Ocean Palace 	Waluigi Theaters
Special Cup 	Magical Funhouse	Konga Mountain 	Bowser's Castle	Rainbow Road
===Retro Cups===
Cup 	Track 1 	Track 2 	Track 3 	Track 4
Shell Cup 	DS Figure-8 Circuit	N64 Choco Mountain 	SNES Mario Circuit 1	Wii Toad's Factory
Banana Cup 	U Thwomp Ruins 	GBA Lakeside Park 	SNES Vanilla Lake 2 	3DS Shy Guy Bazaar
Leaf Cup 	NGC Mushroom City 	3DS Rock Rock Mountain	GBA Sunset Wilds 	SNES Ghost Valley 1
Lightning Cup	N64 Wario Stadium 	3DS Maka Wuhu 	NGC Bowser's Castle 	Wii Rainbow Road
===Battle Courses===
 	
Toad Mart 	SNES Battle Course 2
Castle Grounds 	N64 Double Deck
Freezeflame Battlefield 	3DS Honeybee Hive
Airship Armada (Unlockable)	Wii Galaxy Colosseum (Unlockable)
==Items==
Mushroom MK8.png|Super Mushroom - Gives a Burst of Speed
TripleMushroomMK8.png|Triple Mushroom - Gives you Three Speed Boosts
Poisonshroom.png|Poison Mushroom - Shrinks Opponents that it It on the Track
Triplepoison.png|Triple Poison Mushrooms - Can Throw Three Poison Mushrooms onto the Track
GreenShellMK8.png|Green Shell - Is Thrown as a Projectile that can Bounce off Walls
TripleGreenShellsMK8.png|Triple Green Shell - Gives Three Green Shells to Throw
RedShellMK8.png|Red Shell - Homes In on Opponenets when Thrown
TripleRedShellsMK8.png|Triple Red Shell - Has Three Red Shells that Home In
SpinyShellMK8.png|Spiny Blue Shell - Homes in on First Place
GoldenMushie.png|Golden Mushroom - Gives Unlimited Speed Boosts for Twenty Seconds
Bob-omb Fall.png|Bob-omb - Explodes after Set Time or when Opponent Comes into Contact
TripleBobomb.png|Triple Bob-Omb - Gives Three Bob-Ombs to Throw
POWBlock.png|POW Block - When Used, Everyone on the Ground will Spin Out
LightningCupMKNW.png|Lightning Bolt - Strikes and Shrinks Everyone Ahead
640px-BulletBillMK8.png|Bullet Bill - Speeds Character Up to 3rd or 1st Place
200px-StarMK8.png|Invincible Star - Turns the user Invincible for Twenty Seconds
BananaMK8.png|Banana Peel - Opponents Slip on This When Thrown
TripleBananasMK8.png|Triple Banana Peel - Gives Three Banana Peels to Throw
200px-FireFlowerMK8.png|Fire Flower - The User can toss Unlimited Fireballs for Twenty Seconds
Tanooki Leaf K&K.png|Tanooki Leaf - Gives the Kart a Tail for Twenty Seconds Which can Spin Out Opponents
OilBarrelMKC.png|Oil Can - Drop Oil on the Track that will Make Opponents Slip
TripleOil.png|Triple Oil Can - Use Three Oil Cans on the Track
Buzzy Beetle Shell SMWU.png|Shell Helmet - Protects the User from One Hit
==Downloadable Content==
===DLC Pack 1===
Music for DLC Pack 1
Characters:
Kirbypngsmashwiiu.png|Kirby - Light 
Dedede union.png|King Dedede - Heavy
Tracks:
Cup 	Track 1 	Track 2 	Track 3 	Track 4
Warp Star Cup	Robobot Run	Kirby Circuit	Butter Building	Halberd Air-Ride
Items:
BeetleKirby.png|Beetle - Has the User rush forward with a Beetle Horn on the Front of their Kart. Damages any players ahead.
Sword (Icon).png|Sword - Swings the Sword in a wide Arch around the Kart, simmilar to the Tanooki Leaf. However, you can only use it once, but has much wider range.
Release Date: March 20, 2016
===DLC Pack 2===
Music Link for DLC Pack 2
Characters:
Sonic Generations Sonic (1).png|Sonic - Medium
Cup 	Track 1 	Track 2 	Track 3 	Track 4
Super Sneakers Cup	Green Hill Zone	Lyric Escape	Time Paradox	Station Square
Items:
SonicShoes.png|Super Sneakers - Gives a Speed Boost like the Mushroom, but lasts a little longer (By Five Seconds).
Green emerald runners by banjo2015-d8rzdoa.png|Chaos Emerald - Immediately Activates Teleportation.
Release Date: August 2016
Category:Fan Games
Category:Games
Category:Mario (series)
Category:Mario Games
Category:Mario Kart Games
Category:Nintendo Go Games
Category:FlameKing Enterprises
Category:Mario Kart (series)
Category:Sequels
Category:2015
Category:Single Player Games
Category:Multiplayer Games
Category:Online Games
Category:Rated E Games