Wind Maneuver

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==Job Ability==
*Enhances the effect of wind attachments. Must have animator equipped.
* Obtained: Puppetmaster level 1
* Recast Time: 10 seconds (shared with all maneuvers)
* Duration: Varies from 1 to 5 minutes (see Maneuver Duration for details)
==Notes/Description==
*Automaton must be active to use.
*An Animator, Turbo Animator, or Animator +1 must be equipped to use maneuvers.
*Each active Wind Maneuver will add +1 AGI to the Automaton, with an additional +1 added every 15 levels to a maximum of +7 at level 90. 
*Equipping Puppetry Dastanas or Puppetry Dastanas +1 will increase the stat bonus by one to a maximum of +8 per maneuver at 90.	
==Macro Syntax==
*/ja "Wind Maneuver" <me>
*/pet "Wind Maneuver" <me>
category:Job AbilitiesCategory:Pet Commands
==Wind Attachments==
Name 	Description 	Cap.	How to Obtain
Accelerator 	Enhances Automaton Evasion 	 	Yoyoroon
Accelerator II 	Enhances Automaton Evasion 	 	Crafted & Dropped from Hilltroll Puppetmaster
Barrage Turbine	Erases all Wind Maneuver effects to occasionally grant a Barrage effect.	 	Pulling the Strings ENMTreasure Caskets(GoV)Bought with Imperial Standing Points
Drum Magazine 	Sacrifices accuracy for speed in ranged attacks 	 	Pulling the Strings ENMChocobo Hot and ColdDropped from Ob
Pattern Reader 	Analyzes enemy attack pattern and gradually increases evasion 	 	Crafted & Dropped from Hilltroll Puppetmaster
Replicator 	When HP is low, converts all wind maneuvers into shadow images 	 	Crafted Only!
Scope 	Enhances automaton Ranged Accuracy 	 	Yoyoroon
Turbo Charger 	Adds "Haste" effect 	 	The Ashu Talif ??? Box