Mythys

A Changling 
Once, changlings left a small changling child with a farming family in Carthorka in order to steal the child of the family. But a travelling hero answered the family's pleas for help when they feared something wrong with their child. His "heroics" returned the family's child to them, but the lonely changling was put out to grow up alone. Thus began the lonesome, migratory life of Mythys. Having no family or name to use, they use personas to try and establish a life wherever they go. However, no where have they found a home to call their own. Along the many stops they've made, they are usually "made" and chased out by a mob of frightened villagers. They spent some time in Mer-Rein with the gnome Heigel learning alchemy and potion-making. The nearest thing they've found to a home is when King Jonathan of Lancove discovered their unique racial lineage, but instead of ousting them he embraced them and allowed them to continue with their life in Torlund. Lancove, understanding Mythys's abilities, staged an execution of Mythys's former alias, and gave them a house, job, and the protection of anonymity to work as an Alchemist within the palace. They lived in relative happiness until the King was overthrown. Having a unique penchant for changing faces, Mythys found a place within the Gem Knights, seeking to find and reinstate King Jonathan to his power. A mission with the Gem Knights brought Mythys to Old Vashton to investigate the Crimson Codex under the perception that the Gem Knights believed that Orm, an associate of the Crimson Codex, would know where the Lancoves might be. It was this party where they met Markku, a familiar face from Torlund. Falling in with Markku and his compatriots, Mythys hopes to follow their adventures to find more leads on where King Jonathan may be to bring the Gem Knights plans to fruition.
Something Mythys has always hoped for, though never actively searched for, was the identity of the Knight hero who ousted them from the life they might've had with the farming family. They are unsure what they might say to this hero, but plans to confront him about the life they might have had that he stole from them.
One of the only possessions of real note they carry is a dagger with a handle of bone, found in an ancient Carthokian tomb where Mythys found respite from the desert heat in their early years. Every morning at sunrise, they perform a small ritual where they offer apologies for any faces that they may have taken (instead of crafting a new face for a new persona), carving a small tally into the handle of the blade. They are not comfortable taking on the visage of another person, but will if necessary.
Category:Player