Trample

Trample is a keyword ability that changes the rules for assigning damage in the Combat Damage Step. 
==Description==
An attacker with trample deals excess damage to the defending player, planeswalker or battle even if it is blocked. Trample is primary placed in green on the color wheel, but red's share has been growing over time. Any color is allowed access to trample if the creature is large enough and of a higher rarity.
==History==
Trample was introduced in Alpha. and is generally printed on creatures with high power, such as <c>Crash of Rhinos</c>, or creatures with the ability to increase their power, such as <c>Keldon Battlewagon</c>. It has also been printed on small creatures with no intrinsic ability to gain power, such as on <c>Defiant Elf</c>, but these are rare.
Trample was removed from the core set with the Sixth Edition. Later on, WotC introduced a vertical cycle of creatures known as "super tramplers" in the Starter 1999 starter-level set, which were all reprinted in Seventh Edition. <c>Lone Wolf</c>, <c>Pride of Lions</c> and <c>Thorn Elemental</c> each can do combat damage to defending players as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place. Consequently, Trample was brought back in Ninth Edition.
In a "Ask Wizards" column, Aaron Forsythe said about Trample:
Ikoria: Lair of Behemoths introduced trample counters.
===Reminder text===
The Ninth Edition reminder text read: Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
Starting with Magic Origins, it gained a new reminder text: Trample (This creature can deal excess combat damage to defending player or planeswalker while attacking.). There was no change to how trample worked, the reminder text was just changed for clarity and brevity.
In Unstable, the keyword featured on <c>Super-Duper Death Ray</c> (an instant direct damage spell) with a new adapted reminder text (This spell can deal excess damage to its target's controller.) 
When Dominaria abandoned the Planeswalker redirection rule, the reminder text was changed to This creature can deal excess combat damage to the player or planeswalker it's attacking.
===Excess damage and "spell trample"===
The first attempt to introduce trample on a spell came with , which by most accounts failed, and had to morph into its current unwieldy phrasing. In the silver-bordered set Unstable, Trample appeared for the first time on a non-creature spell (<c>Super-Duper Death Ray</c>) because, ostensibly, putting trample on spells was not possible to be parsed through the black-border rules and Design had conceded that it never would. <c>Flame Spill</c> was later printed in Ikoria: Lair of Behemoths essentially spelling out the reminder text of <c>Super-Duper Death Ray</c> - the phrase "excess damage" was deemed sufficiently clear enough for players that it has been introduced into more designs, with more outputs than mere damage:
*, , and are classic "trampling burn".
**<c>Ravenous Tyrannosaurus</c> does so as an attack trigger. converts excess damage on a creature to deal damage to that creature's controller. This has a distinct wording compared to normal "trampling burn" as it has a "convert Megatron" rider, which if phrased like the others would require an entirely new sentence. 
*<c>Ram Through</c> and <c>Windswift Slice</c> are bite spells, so the creature is the source of the noncombat damage. Slice also creates Elf Warrior tokens equal to the excess damage. 
The rest of the cards do not use a replacement effect for their excess damage effect. This is most relevant as they can stack effects, but the above trample spells would not qualify (i.e. Flame Spill won't trigger or ).
*, <c>Windswift Slice</c>, <c>Bottle-Cap Blast</c>, <c>Hell to Pay</c>, <c>Goblin Negotiation</c> (X tokens), (X cards revealed), <c>Cramped Vents</c> (X life), (X damage), (+X/+X), (+X/+0), <c>Contest of Claws</c> (Discover X), <c>Overclocked Electromancer</c> (X Energy), and <c>Brazen Boarding</c> (mana value X) generate an X equal to the excess damage and uses it in another effect. <c>Toralf, God of Fury</c> (damage) and <c>Fall of Cair Andros</c> (Amass X) pay off any instances of excess damage, and Toralf's damage trigger can trigger off himself.
*<c>Aegar, the Freezing Flame</c>, and <c>Magmatic Galleon</c> do not trample in the traditional sense, instead, they reward the player for "overkilling" targets. This generates a binary condition where the excess damage number has no bearing on the effect; it is possible to trigger some of them with Trample by assigning one extra damage to a blocking creature. /, /, <c>Torch the Witness</c> and <c>Intruder's Inquisition</c> use the same template with self-referential designs.
==Rules==
===Trample over planeswalkers===
With <c>Thrasta, Tempest's Roar</c>, Modern Horizons 2 introduced the keyword "trample over planeswalkers", which allows an attacking creature to deal excess damage to a planeswalker's controller after attacking a planeswalker.
The reminder text for "trample over planeswalkers" is This creature can deal excess combat damage to the controller of the planeswalker it's attacking.
===Rulings===
*If a creature with both Deathtouch and trample is blocked by one or more creatures, assigning 1 damage each to the blockers (and the rest to the initial target, being player or Planeswalker, regardless of their toughness or previous damage), is considered a legal way to assign the damage. However, if the attacking player desires, the attacking player may distribute excess damage any other way they see fit.
==Examples==
==Enchantments that grant just Trample==
;One creature
*<c>Primal Frenzy</c> 
;All your creatures
*<c>Primal Rage</c> 
==See also==
*Super trample
*Untrample
*en-Kor ability
==References==
==External links==
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