Sloth

Sloth is the sixth challenge on The Corrupted Seven challenge board.
== Attacks ==
All of Sloth's attacks deal Nature damage.
# Sloth's bodies both fall asleep.
#* Sloth falls asleep and heals!
#* Sets Sloth's state to Asleep.
#* Heals itself for 20% of its maximum HP.
# Sloth's male body binds its target with vines.
#* Heals itself for 4% of its maximum HP.
#* Attacks for 4 hits of 100% Nature Pierce damage (400% total).
#* Inflicts 'Entangled' for 2 turns, a stun.
# Sloth's female body shoots rocks at its target.
#* Heals itself for 2% of its maximum HP.
#* Attacks for 16 hits of 25% Nature Pierce damage (400% total).
# Sloth's bodies clasp their free hands together.
#* 'Let us rest!'
#* 'I don't want to fight today...'
#* Sets Sloth's state to Awake.
#* Applies 'Sloth's Action' for the next 5 turns.
#** +100 Bonus.
#** +50 Boost.
# Sloth's bodies summon a bow and fire an arrow at its target.
#* Randomly sets Sloth's state to Male or Female.
#* Attacks for 1 hit of 600% Nature Pierce damage.
== Mechanics ==
* Sloth's attacks are dependent on its state and how much HP it lost between attacks.
* Sloth's state can occupy 1 of 4 values: Asleep, Awake, Male, or Female. It starts the battle in Asleep state.
** Sloth's state is telegraphed by whether or not its heads are asleep.
*** For example, if both female and male heads are awake, Sloth is in Awake state and will use Attack 5 next.
** If Sloth receives a hit while in Asleep state, it randomly sets its state to Male or Female.
*** There is a visual bug where Sloth's bodies will both still appear to be asleep. This seems to only happen for Sloth's first Asleep state.
** If Sloth receives a hit while in Male state, it sets its state to Female.
*** 'I can't take it anymore.'
*** 'My turn.'
** If Sloth receives a hit while in Female state, it sets its state to Male.
*** 'If I must.'
*** 'I'll just close my eyes for a moment.'
** Sloth's state can only be updated once between its attacks.
* Every turn Sloth attacks, it compares its current HP with its HP at the start of its previous turn to choose its next attack.
** On its first turn, Sloth compares its current HP to its maximum HP.
** Sloth records its past HP before any healing is applied, meaning its heals count against enraging and using Attack 4.
** Indirect damage from DoTs and reflects is counted, but direct damage that targets MP is not.
* Let X = [Past HP] - [Current HP], L = [Sloth's Level], T = [# of times Sloth has switched between Male and Female state].
** If X < 2L, Sloth will use Attack 1.
** If 2L <= X <= 12L - 10T, Sloth will use Attack 2 in Male state and Attack 3 in Female state.
** If 12L < X, Sloth will use Attack 4.
** If Sloth is in Awake state, it will always use Attack 5, regardless of how much damage it received.
** When 'Sloth's Action' expires, dealing more than 12L - 10T damage will cause Sloth to use Attack 5 once (unbuffed) before using Attack 4 again.
* At level 90:
** Sloth will use Attack 1 if it loses less than 180 HP.
** Sloth will enrage and use Attack 4 and Attack 5 if it loses more than 1080 - 10T HP.
** Otherwise, Sloth will alternate between Attack 2 and Attack 3.
== Stats ==
== Resistances ==
* Shrink: 200
* Immobility: 200
== Gallery ==
HDsloth.png
Category:Boss
Category:Monster