Poltergeist

== Attributes ==
 STR: 25 INT: 10
 
 AGL: 40 WLP: 75
 
 DEX: 45 FTH: 10
 
 REF: 50 FOC: 25
 
 FOR: 10 PSY: 100
 
 PER: 25 LCK: 50
 
 FEAR: 40
== Abilities ==
*Appear (15, in a reflective surface or its master's skin)
*Chronokinesis (15)
*Darkness (Power) (20, 20 feet area)
*Dreamscaping (Power) (35)
*Enthrall (25)
*Hallucination (25)
*Hound (120)
*Leech (45)
*Mimic (25)
*Possession (10)
*Pyrokinesis (10)
*Realm of Fear (10, 25 feet, its master is unaffected)
*Realm of Madness (10, 25 feet, its master is unaffected)
*Sleep Paralysis (55)
*Telekinesis (75)
== Characteristics ==
*Affinity (its master's well-being and happiness)
*Astral Entity
*Aura of Dread (15 feet)
*Aversion (injury or discomfort of its master)
*Chill
*Cold Spots
*Confinement (within 50 feet of its master unless Hounding a target)
*EMF Source
*Feed (causing the happiness of its master)
*Hatred (those who injure or upset its master)
*His Master's Voice (its target)
*Insubstantial
*Lunar Influence
*Orbs
== Description ==
A Poltergeist is very much like a spirit, and interacts with the physical plane in such a way, but it is in fact an Astral creature, born of extreme mental anguish in a human with latent psionic abilities. This usually takes the form of a young person undergoing puberty who is just coming into his psionic abilities but does not understand them. Such a time in a young person's lifecan be very tempestuous, and it is at such a time that the resulting extreme psychic energies will lead to the creation of a Poltergeist. Poltergeists have no physical form, and even on the Astral plane they have no appearance.
== Location ==
The astral plane, at the corresponding location on the plane to the physical location of its master.
== Modus Operandi ==
A Poltergeist will follow its master about and use every power at its disposal to protect and please him. Often, this may be frightening to the master, who may have no idea what is happening and could believe it to be the work of a ghost or demon. The Poltergeist may interpret any hostility, even a parent chiding the master, as a threat and will become active to protect the master. It will Hound the perpetrator and mete out judgment for his supposed crime,raising power through the Leech ability and then using all the abilities at its disposal.
== Neutralization ==
There are only two ways for a Poltergeist to be neutralized: either the master must learn how to control it, or the master must come to a point in his life where the Poltergeist no longer “feels needed.” Only at this time will it cease to exist, willingly.
== Story Seed ==
A bright young girl interested in becoming paranormal investigator finds a haunting that she is very interested in: her own.
Category:ESPER
Category:Creatures