Kulto

Kulto, known within the covert world of mercenaries as the "King of Chemical Warfare" is a formidable and enigmatic figure among the ranks of the mercenary faction NONA. With a deep and intricate knowledge of chemical and biological weapons, Kulto's expertise in unconventional warfare makes him an invaluable asset to the faction.
Hailing from an unknown background, Kulto has always been a recluse, preferring the company of his experiments and the acrid smell of chemicals to that of fellow mercenaries. His true identity remains concealed, and few have glimpsed the face behind the mask. He operates in the shadows, using his scientific prowess to concoct deadly concoctions that sow chaos on the battlefield.
Kulto's arsenal is as varied as it is deadly, and his experiments with chemical agents have resulted in weapons that defy convention. His mastery of toxins, poisons, and gases allows him to wield a unique and terrifying form of warfare. With a flick of his wrist, he can unleash clouds of deadly gas or deploy vials of corrosive substances, turning the battlefield into a nightmarish landscape.
Despite his solitary nature, Kulto's loyalty to NONA is unwavering. His chemical expertise has been instrumental in countless missions, and his ability to neutralize threats with precision and efficiency is unmatched. While his methods may be unorthodox and morally questionable, there is no denying his effectiveness in achieving NONA's objectives.
In a world where information and technology often dominate the battlefield, Kulto's mastery of chemical warfare serves as a chilling reminder that sometimes the most potent weapons are the ones that cannot be seen. As the "King of Chemical Warfare," he remains a shadowy figure within NONA, ready to unleash his deadly arsenal at a moment's notice.
== Biography==
===Background===
Growing up with a penchant for mixing chemicals and conducting scientific experiments, Faran Tokarev Aarash displayed an early fascination with the mysteries of science. His childhood was marked by a series of peculiar and sometimes hazardous experiments that he conducted in his makeshift laboratory. It was during one such experiment that he unintentionally used a toxic chemical as a self-defense mechanism, resulting in a tragic outcome by the death of a bully.
=== PROJECT-G/NEX War ===
As he entered adulthood, the PROJECT-G/NEX War brought about a significant shift in Faran's life. He joined the ranks of MERCS, initially as an ordinary member. However, it wasn't long before his natural aptitude for chemical warfare and his growing interest in unconventional tactics began to shine through.
=== Lost Light ===
Embracing the codename Kulto, he honed his skills in developing and deploying chemical weapons, earning him a reputation as an exotic and unpredictable force on the battlefield, both the wargames and the real world. Kulto's attire reflects his specialization in chemical warfare. He dons a sealed suit that provides protection against a wide range of chemical agents, ensuring his safety while handling and deploying hazardous substances. His high-tech gas mask is a vital piece of equipment, allowing him to breathe freely in environments tainted by chemical hazards.
Within NONA's ranks and the wargames, Kulto's unique approach to warfare adds a layer of complexity to their strategies. His ability to unleash deadly chemical agents on the battlefield can disrupt enemy formations, create chokepoints, and incapacitate foes, all while keeping his fellow mercenaries safe from harm.
As the "King of Chemical Warfare," Kulto's presence in NONA is both unexpected and invaluable. While his methods may be unorthodox, they contribute significantly to the overall effectiveness of the team, making him a formidable asset in their ongoing conflict against OCTO.
== Abilities ==
Within NONA's ranks, Kulto serves a unique and essential role as the "King of Chemical Warfare." His expertise in chemical weapons and unorthodox combat tactics makes him a valuable asset in various scenarios. His primary role is to deploy chemical agents strategically on the battlefield. He is responsible for creating and utilizing toxic substances to incapacitate or eliminate enemy combatants. His proficiency in chemical warfare gives NONA an edge in scenarios where traditional weaponry may be less effective.
Kulto's combat style is far from conventional. He excels in creating chaos and confusion among enemy ranks. His unorthodox tactics involve using chemical gases, traps, and toxic explosives to disrupt enemy formations and strategies. This disruptiveness can be particularly valuable in wargames, where unpredictability can be an advantage.
Kulto's signature weapon, the "Venom-O-Matic," is a highly specialized firearm designed for the delivery of his deadly chemical agent known as "Kultoxxide." This weapon is a testament to his expertise in chemical warfare and unconventional combat tactics. His Kultophoric grenades also add as his secondary. While Kulto is conditioned for combat and skilled in chemical warfare, he has limitations when it comes to physical endurance. He is not well-suited to prolonged physical exertion or situations that require extensive running.
=== HJ1 Gas (Kulto's Signature Land Mine) ===
*The HJ1 Gas is a specialized land mine developed by Kulto, loaded with a concentrated supply of his toxic Kultoxxide gas.
*When triggered or remotely detonated, the land mine releases a cloud of Kultoxxide gas in a designated area.
*The toxic gas shrouds any targets within its vicinity, rapidly filling the area and incapacitating those exposed to it.
*The effects of Kultoxxide gas include choking, vomiting, and internal damage, leading to incapacitation or death.
*This ability serves as a powerful tool for Kulto to create chaos and confusion on the battlefield, disorienting opponents and giving his team an advantage.
Kulto's use of the HJ1 Gas adds an element of unpredictability and danger to his arsenal, further emphasizing his chaotic and unorthodox approach to combat.
=== Skills ===
* Chemical Expertise: Kulto's primary skill is his mastery of chemical warfare. He is well-versed in the creation, deployment, and effects of various chemical agents. This knowledge allows him to develop new toxins, poisons, and chemical weapons, keeping his enemies constantly on edge.
* Toxic Environment Control: Kulto has the ability to manipulate the battlefield by releasing chemical agents into the air, creating a toxic environment that hinders enemy movements and forces them to wear protective gear. This skill allows him to dictate the terms of engagement.
* Expert Manipulator: Kulto is known for his talkative and unpredictable nature. He uses his banter and erratic behavior to deceive and distract opponents, luring them into situations where he can gain the upper hand.
== Quotes ==
=== Spoken ===
*"In the world of toxins and chemicals, I am the undisputed king."
*"Chemistry is my art, and I paint with poison."
*"A single drop of my concoctions can turn the tide of battle."
*"Fear not the bullets and blades; it's the invisible toxins that will claim your life."
*"My chemical arsenal is a symphony of death, and I am the conductor."
*"When the air itself becomes your enemy, you'll know I've been at work."
*"In a world of chaos, chemicals provide the order I crave."
*"My enemies may not see me, but they'll feel my presence in every breath."
*"To underestimate the power of chemistry is to invite your own demise."
*"In the realm of chemical warfare, there are no rules, only results."
== Gallery ==
File:Kulto render.jpg|Standing by.
==Trivia==
===General===
*Kulto is Evalk and Razikstani, evidenced by his accent and physical appearance.
*Kulto often operates as an ambusher and saboteur, laying traps and hidden toxic surprises for unsuspecting foes. He can turn the environment into a hazardous zone, making it challenging for opponents to navigate safely. This role is crucial for securing objectives or hindering enemy advancements.
*Despite the mixed opinions, the NONA mercenaries have learned to adapt to Kulto's quirks and have a certain level of trust in his abilities. However, they remain vigilant when it comes to their surroundings, knowing that one of Kulto's experiments could inadvertently turn their base into a hazardous laboratory.
*Beyond physical harm, Kulto's presence and erratic behavior can have a psychological impact on his adversaries. His reputation as a "King of Chemical Warfare" and his willingness to use deadly toxins can create fear and paranoia among enemy forces.
*Kulto's talkative nature and unpredictable behavior can serve as distractions or diversions. He can draw the attention of enemy forces, allowing his teammates to capitalize on moments of confusion and disarray.
*Kulto's resourcefulness shines when facing unexpected challenges. He can adapt to evolving situations and make creative use of available materials to gain an advantage. His ability to think on his feet and improvise in combat is a valuable asset to NONA.
*Kulto's physical traits are distinctive and somewhat unconventional compared to his fellow mercenaries. Standing at 5 feet 6 inches (1.68 meters) and weighing 150 pounds (68 kilograms), he possesses a scrawny build that belies his expertise in chemical warfare. His appearance is often described as less conventionally attractive, with messy hair adding to his overall disheveled look.
*Perhaps the most unusual aspect of Kulto's appearance is the color of his eyes, which are a striking shade of pink. Whether this unique eye color is natural or the result of exposure to his own chemical weapons remains a mystery, adding an air of intrigue to his persona.
*One noticeable feature of Kulto's hands is their extreme veininess. His hands bear the physical signs of a chemist and a mercenary who frequently handles volatile substances. These prominent veins serve as a testament to the dangerous work he undertakes.
*NONA's most unlikeable mercenary.
*Clearly, he is not attractive and has grotesque facial features.
*He loves seeing his enemies suffer through the agony of his poison, dubbed the "Kultoxxide".
*Kulto is diagnosed with antisocial personality disorder, and NONA always has to handle his horrible attitude.
*His weapon is hand-crafted, and is not reproduced by NONA corporation for legal reasons.
*According to Seven, Kulto once attempted to seduce her with gas, but ultimately failed when she realised she is resistant to poison and soon used a mask to prevent herself from locking lips with such a man with a poor dental hygiene.
*Kulto has a dark sense of humor and often makes morbid jokes about his own creations. He once quipped that his favorite color was "toxic green" and referred to his gas mask as his "smiling death mask."
*His fascination with macabre literature and movies is well-known among NONA mercenaries. Kulto's personal collection includes rare and obscure horror novels, and he often quotes lines from classic horror films during downtime.
*Kulto's chemical experiments often have names inspired by horror and death, such as "Ectoplasmic Eruption" for a particularly corrosive substance or "Specter's Breath" for a gas that induces hallucinations.
*He is known for decorating his personal quarters with macabre art and posters featuring skulls, skeletons, and other eerie motifs. Visitors to his room often find themselves greeted by unsettling visuals.
*Kulto's knowledge of chemical compounds extends beyond weaponry. He is a skilled alchemist and often creates unique, colorful concoctions that serve as party tricks during NONA's gatherings. These potions have various effects, from changing the color of flames to producing eerie, phosphorescent glows.
*Despite his penchant for the macabre, Kulto's loyalty to NONA is unwavering. He views the mercenary group as his extended family and is always eager to assist his comrades, even if it means putting his chemical expertise to more practical and less sinister use.
*Kulto has a peculiar fascination with observing the effects of his toxic gas on different materials. In his downtime, he can often be found conducting small experiments to see how various substances react to exposure to his Kultoxxide gas, sometimes resulting in bizarre and colorful chemical reactions.
*Despite his chaotic and carefree demeanor in combat, Kulto is surprisingly meticulous when it comes to the maintenance of his Venom-O-Matic weapon. He follows a strict cleaning and calibration routine to ensure that his gas-firing gun operates at peak efficiency during missions.
*Kulto has an unusual habit of giving his chemical concoctions whimsical and often darkly humorous names, such as "Laughing Plague" for a particularly potent toxin or "Ghoul's Guffaw" for a noxious gas mixture. He finds amusement in naming his deadly creations.
*When Kulto isn't engaged in combat or chemical experiments, he enjoys crafting intricate puzzles and riddles. He often leaves cryptic messages for fellow NONA mercenaries to solve, adding an element of intellectual challenge to their interactions.
*Kulto is known for his boundless enthusiasm and energy, often making light of dire situations with his quirky sense of humor. While this behavior can be grating to some, it also serves as a morale booster during tough missions, lightening the mood when tensions run high.
=== Developmental Notes ===
*In the wargames, Kulto often takes credit for a significant number of eliminations, especially among OCTO mercenaries. His HJ1 Gas mines have been responsible for Kitty's eliminations, showcasing their deadly effectiveness.
*Kulto's physical combat abilities, particularly in hand-to-hand combat, are abysmal. He prefers to keep a safe distance from opponents due to his lack of toughness and close-quarter combat proficiency.
*Kulto's wargame attire is not only a reflection of his specialization in chemical warfare but also a testament to his unique style and preferences. His sealed suit, primarily designed for the wargames, serves as his protective shield against a variety of chemical agents, allowing him to safely handle and deploy hazardous substances. However, what sets his attire apart is the prominent use of his favorite color: purple.
*The sealed suit, with its deep shade of purple, stands out amidst the chaos of the battlefield. This distinctive color choice is not only an expression of his personal style but also a nod to his own identity within the ranks of NONA. It's a symbol of his role as the "King of Chemical Warfare" and his dedication to unconventional tactics.
*Kulto's physical fragility has often led to comparisons with Kitty, the cheerful OCTO mercenary known for her limited combat durability. 
*Kulto is meticulous when it comes to testing his chemical weapons. Before each operation, he conducts extensive experiments and tests with his gas to ensure its potency and effectiveness. This dedication to his craft ensures that his toxic concoctions are as deadly as possible.
*In the early days of his career, Kulto was solely responsible for manufacturing his signature chemical agent, Kultoxxide. He would painstakingly produce each batch himself, fine-tuning the formula to maximize its lethality. Eventually, NONA recognized the value of his contributions and took over the production process, allowing Kulto to focus on combat.
*During one of his testing mishaps, Kulto accidentally released a canister of Kultoxxide gas that affected the area where Seven was stationed. To his surprise, Seven demonstrated immunity to the gas, further adding to her mystique and reputation as a formidable NONA operative.
*He has an ironic respect for Ghost. As they are both amazing at instigating chaos both wargames and the real world.
*He has a Razikstani accent. this is even exaggerated through his raspy and rough voice.
*He is a great thief. With his lanky physique and immense stealth, Faran can quickly steal even the most expensive things and use it for his own good.
*Faran is capable of jinxing literally everything. In this way, he is similar to Jinx, a notable character.
*He's thin to the point of being almost suspect to malnutrition.
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