Nasuverse Ontic Principles

== Introduction ==
WIP
== Preface (WIP) ==
Everything is in a flux, reality ever-changing and everything evolves onto something else from itself, the essence of reality as a dynamic notion, is capture by the Supreme Ultimate, the 'One' that gives to two. Which progress further into multiplicity. 
What can be said of everything can then be said of mystery and sorcery itself, magic derives from the zero at the beginning of all things, from which all extensions of magecraft branched forth from.
== Origin ==
The origin is the first principle of contingent being, it is the very source of 'being', existing in noetic unity with the godhead, specifically the seat of God. It determines and defines any being in their 'becoming' and is regarded as a record, being prior to the spirit and soul, which acts as the core essence of the soul. 
Being said to be eternal, unchanging and said to persist and beyond the end of the material world in itself. When a 'being' becomes aware of their origin and it awakens, they are forced to participate under such origin which facilitates their being. Be it 'taboo', they are forced to participate under that which falls under 'taboo' to imitate 'taboo' such as Azaka Kokutou.
== The Soul ==
The soul is the first principle of magecraft and the second most essential principle of being, it is essential for the soul to exist to make use of mystical prowess. It is said that the soul is divided into two types, po, the soul which persists within the human body and is responsible for bodily function.
And hun, which is defined as the soul that doesn't exist in the material, rather in the astral-world and in another dimension, categorized as being responsible for underlying mental faculties. It is said to be the unchangeable essence of all things, being impossible to interact with, the only way to influence it is through capturing its vibration waves which stand in relation to the body they facilitate. Hun in particular, isn't made up of data. It's generated intrinsically from all that which exists, it's described as a link from a different dimension, a wave form that, then becomes generated by the interactions between existence and time and as thoughts returning from the end of the universe.
The lack of interaction between existence and time, disturbs this 'wave form' which causes the soul to evaporate without a body, as such. In that same vein, a body is moved by the soul, a body that loses its soul loses its existence trajectory and hence cannot be animated as that which animates it ceases to be. Body is simply used synonymous with 'vessel' because everything has a soul but not everything that exists has a 'physical anatomy' or 'physical human body'
It is this same soul, that contains magic circuits and memories and one of the reasons why souls are said to be proof of magecraft and vice versa.
> I'm sure that I've pursued your goal with hundreds of deaths, but I've never been able to fulfill it, of course, but there's a truth you'll never know, that there are tens of thousands of different human deaths, but I believed that if you experienced them, you would find within them a diffusion of souls that led to the source of your existence, but you'd never reach the source.
At the point of the soul evaporating, it goes through a diffusion or rather an ascension, of which it reunites with its source the Origin within the Vortex of Origin to reincarnate back into the material world.
== Magecraft and Equivalent Exchange ==
Mage craft has many uses but not all-encompassing ones, it is only good for making phenomena that already existed. While bypassing the time and resources conventional means would require. It cannot manifest phenomena that is impossible in this world. As such it is like an equivalent exchange that used a variety of shortcuts.
What magecraft actualize must necessarily be something that already exists within the world, nothing in this world can escape this unbreakable law called equivalent exchange; if the variable in the equation did not exist elsewhere in reality, any given magecraft spell would not be valid in reality. The derived equivalence is simply a value that already exists within reality.
== Mystery ==
“…Well, yeah, that’s right. In Greek, it means ‘to close.’ Closure, concealment, and self-containment.
Mystery, you see, has meaning precisely because it remains mysterious. The essence (本質) of magic lies in keeping things hidden. Magic that has had its true nature revealed, no matter what supernatural techniques it employs, can no longer be considered mysterious. It just degrades into a mere technique. When that happens, the magic weakens immediately. Even magic was originally sorcery. It draws from the same source, from what is called the root (根源), and it’s a predetermined power, after all.
Let’s say there’s a floating mystery, right? This mystery has the power of ten. If only one person knows it, they can wield the full power of ten. But if two people know it, the power is split into five and five. See, the power weakens. No matter how you phrase it, I think this is one of the fundamental laws (基本的な法則) of the world. I still can’t fully grasp the overall picture of what Tōko-san is saying, but I think I get the gist. If the essence of magic is to conceal and close things off, then it makes sense why magicians don’t perform their magic in front of others.”
“So, Tōko-san just does whatever she wants where no one can see her, huh?” “No, she doesn’t.”
Mystery exists as a fundamental law of all things, derived its meaning from Greek language. It is meant to refer to concealment, in the world of magecraft it represents the essence of sorcery, which is to be hidden to sustain the strength of any given sorcery in itself. Supposing that there exists some sorcery, if one person knows of such a mystery, it remains with its power (10), if two people however know of it, it's divided into 2 (5); causing a decline its potency and how much it can do.
It is thus, law that greater mystery, will always overpower and eventually negate inferior mystery, in fact beings of great mystical potency or high mystery are invulnerable to inferior mystical potency. An example of such entities being servants and kickshaw ploys like Snark.
== Alignments and Attributes ==
== Magic Circuits ==
Magic circuits are pseudo nerves that a mage has inside of himself, they are paths that generate an imaginary element known as magic energy and access the magic foundation engraved in the world, mage's make magic energy using these pseudo nerves to run the magic foundation and put magery into effect; the number of magic circuits is fixed at birth.
Normally Magic Circuits aren't part of the body of a magus, and it is required that one activates Circuits as if they were turning on a 'formless' switch, this connects regular nerves to a projection of these magic circuits, which persist in the soul beyond, allowing for passage of Magical Energy. Magic circuits when operating at higher levels, proportional causes a rise to strength, agility and senses.
== Magic Circuits and Resistances (WIP) ==
Magic Resistance is inherent to everything that bares magical circuits, this makes it possible to even resist effects of bounded fields, if the magical energy in the circuit contains more energy imbued into the bounded field itself; this isn't merely limited to bounded fields as magecraft utilizing curses can be dispelled in a similar vein. 
Having magical circuits as a magus allows for you to resist effects of bounded fields, as magical circuits run throughout the body containing magical energy. They can negate effects of bounded fields if the current/circuit contains more magical energy than the other.
== Magic Power (WIP) ==
Raw magical power and magical energy is generated and discharged through these magic circuits makes use of as well, of which there's a limit to both how much a magic circuit can contain in regard to magical energy and thus magi power. As excessive absorption of Od (the world's mana) beyond the limit of magic circuits, can burn your natural nerves, cause your heart to stop and so forth as a result of the body having to go on over-drive.
When outputting raw magical energy, the energy utilized is proportional to the destructive power you output.
== Basics of Mana and Od ==
Magical Energy is divided into two categories, one such that is intrinsic to oneself, derived from the mage life force Od and mana, magical energy of the world itself. Mana is several orders of magnitude greater than Od; a mage's draws from the mana which exist all around the world itself, turns his or her body into something akin to a filter to absorb Mana, this filter is what they call "Magic Circuits".
== Authority (WIP) ==
== Ether, True Ether and Spiritual Grounds ==
In the age of gods, the world was filled with magical energy and magical energy of high density, the designation of magical energy of the age of gods and the age of man remains distinct. For the age of man only bares Ether, the fifth imaginary element, in the age of gods, however. What persisted was the true fifth imaginary element, True Ether, that which formed the gods, gives rise to celestial phenomena. 
It is said that even prior to the age of gods, the magical density was even greater, as prior to the age of gods. Planets Stars and the very Universe itself had more magical energy and magical energy density than the age of gods.
These are regions in the world, these regions are such that they are typically said to be spiritually superior grounds, whether it be that they preserve extensive mystery from within them or contain Ley lines.
The mountain of which Ryuudou temples resides in, has monks sealing the Ill-omened, providing one of the basis for it being special. On top of that, the leylines within it, provides another basis for it as a superior spiritual ground. Allowing for mage's and servants to make use of magecraft of greater quantity and greater potency.
Britain is one of such regions with higher spiritual grounds, britain still contains the atmosphere that is of the age of gods, it is said to be akin to the center of the planet and because it has preserved extensive mystery, it can infact be used to return the age of gods back. It can be used to fill the planet once more with ether and bring forth texture of gods.
These spiritual grounds based on regions in textures and sometimes textures themselves provide a sharp distinction between the world-in-itself and the world-as-defined by sorcery. Ploy Kickshaw FlatSnark can reshape reality and place an Age of Gods texture, brimming with magical energy, despite the texture in itself being the size of a town.
The energy it takes to craft such a spiritual ground, required more energy to craft a town. As it is this same magical energy Aoko used to destroy the Snark itself, which had taken the shape of a Moon and persists as a fifth-dimensional plane in itself.
== Collective Unconscious ==
The Collective Unconscious can rewrite laws of countless universes of human order and even rewrite laws of physics across them all to suit the needs of humanity. Heroic spirits and counter guardians are rooted in the collective unconscious, existing as information in throne of heroes itself, which is considered an extension of human history which is an extension of human order or the collective unconscious itself, the collective unconscious can bring about the "being" of anything using intellect; this allows for the extent to which one worships stories of myth for the hero itself, the stronger the heroic spirit will be; just as it is with the God's, it is a way to solidify the presence of something that would normally exists as mere phenomenon
Category:WIP