Alchemy Elixirs

Alchemy Elixirs can be powerful magic in their own right. 
Elixirs in bold originally appeared in the Roleplayer #13 article "Historical Alchemical Elixirs for GURPS Magic" 
Elixirs can be turned into magic items called Alchemical Charms (to separate them from other forms of Charms)
A "?" or N/G is due to the reference not providing that information. 
An alternative version (conditional spell ala "bottle magic") appears in Thaumatology: Ritual Path MagicThaumatology: Ritual Path Magic p. 28-30 
==Elixir Price==
Paut is the only elixir to have a price expressly affected by Tech Level (GURPS Thaumatology) though it may be logical to assume this is true of all Elixirs.
Based on Thaumatology recommendation of 1/30 of Standard Starting Wealth one gets this table using GURPS Magic's TL3 as the baseline.
TL 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12
Starting Wealth 	$500	$750 	$1k 	$2k 	$5k 	$10k 	$15k	$20k 	$30k	$50k 	$75k	$100k
MaterialCost(1/100)	$5 	$7.50	$10 	$20 	$50 	$100 	$150	$200 	$300	$500 	$750	$1000
Retail Cost(1/30) 	$16⅔	$25 	$33⅓	$66⅔	$166⅔	$333⅓	$500	$666⅔	$10k	$16⅔k	$25k	$33⅓k
Since Classic had a Paut dose cost $700 at TL2 while GURPS Thaumatology had it only $33⅓ at the same level one should assume the cost tables in Classic are over inflating the cost of elixirs. A rough rule of thumb is an elixir costs $33 for each day to make at TL3. Batch production reduces this cost.
== Elixirs ==
Market Values are common-magic setting/rare magic settings
=== Animal Control Elixirs ===
Name 	Spell Equivalent	Time tomake	Default 	Form 	Duration 	MaterialCost 	Market Value
Beast-Speech 	Beast Speech 	3 weeks 	Alchemy-1	Any but pastille	2d minutes 	$300 	$850/$1350
Bird Control 	Animal Control 	2 weeks 	Alchemy-1	Any but pastille	3dx5 minutes	$200 	$550/$900
Dragonslaying	None 	4 weeks 	Alchemy-1	Pastille 	Instant 	$100+Dragon blood ($500)	$1,300/$2,000
Horsemanship 	None 	2 weeks 	Alchemy-1	Ointment 	2d hours 	$50 	$250/$500
=== Combat Abilities Elixirs ===
Name 	Spell Equivalent	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Battle 	Bravery 	2 weeks 	Alchemy-2	Any but pastille	1 hour 	$150 	$350/$700
Endurance 	None 	6 weeks 	Alchemy-1	Any 	1d hours 	$300 	$1,400/$2,400
Fetching and Carrying	None 	1 week 	Alchemy-1	Any 	1d+1 hours 	$200 	$300/$400
Invulnerability 	None 	6 weeks 	Alchemy-4	Any but pastille	1d+1 hours 	$1,000 	$2,100/$3,100
Leadership 	None 	7 weeks 	Alchemy-1	Any 	1d hours 	$400 	$1,650/$2,850
Speed 	Haste 	3 weeks 	Alchemy-1	Any but pastille	3dx4 minutes	$200 	$550/$850
Stealth 	None 	3 weeks 	Alchemy-2	Any 	1 hour 	$300 	$500/$2,000
Strength 	Might 	2 weeks 	Alchemy-2	Any but pastille	1 hour 	$100 	$250/$500
=== Cosmetic Elixirs ===
Unless noted otherwise these Elixirs appear in Classic: Technomancer. Market Value for Technomancer Elixirs is per Industrial Alchemy.
Name 	Spell Equivalent	Time tomake	Default 	Form 	Duration	MaterialCost	Market Value
Body Oil 	Illusion 	N/G 	Alchemy-?	Ointment 	2d hours	N/G 	$7,500; MI2 69
Hair Growth 	Hair Growth 	1 week 	Alchemy 	Ointment only	Permeant	$40 	$83.40
Hair Removal 	Haircut 	1/2 week 	Alchemy 	Ointment only	Permeant	$30 	$61.75
Rapunzel’s Shampoo	Hair Growth 	N/G 	Alchemy-?	Ointment only	Permeant	N/G 	$18,500; MI2 69
Sunblock 	None 	1/2 week 	Alchemy 	Ointment only	4 hours 	$20 	$41.75; Technomancer p 49
Tooth Care 	None 	1/2 week 	Alchemy 	Ointment only	1 month 	$20 	$41.75; Technomancer p 50
Weight Loss 	None 	12 weeks 	Alchemy-2	Potion only 	Permeant	$1,000 	$3540.00; Technomancer p 50
=== Hostile Elixirs ===
Name 	Spell Equivalent 	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Aging 	None 	3 weeks 	Alchemy-1	Any 	Permanent 	$300 	$825/$1,350
Death 	None 	2 weeks 	Alchemy-1	Any 	Instant 	$100 	$500/$800
Disease Potion	 	N/G 	Alchemy-?	N/G 	Normal 	N/G 	$75,000
Fear 	Fear 	1 week 	Alchemy-1	AnySpecial 	As Fear Spell 	$50 	$225/$400
Foolishness 	Foolishness 	2 weeks 	Alchemy-1	Any but pastillepastille	1d hours 1d minutes	$150 	$500/$850
Frustration 	Curse 	3 weeks 	Alchemy-1	Any 	One day 	$100 	$650/$1,150
Hatred 	None 	1 week 	Alchemy-1	Any 	1 hour 	$125 	$300/$500
Jealousy 	None 	2 weeks 	Alchemy-1	Any 	1d hours 	$50 	$400/$750
Lecherousness 	None; disadvantage	10 days 	Alchemy-1	Any 	1d hours 	$200 	$500/$700
Madness 	Madness 	1 week 	Alchemy-1	Any 	1d hours 	$100 	$200/$400
Odium 	None 	4 weeks 	Alchemy-1	Any 	1d+2 hours 	$300 	$1,000/$1,700
Self-Love 	None 	4 weeks 	Alchemy-1	Any 	1d+1 hours 	$20 	$750/$1,450
Unluckiness 	None; disadvantage	6 weeks 	Alchemy-1	Any but pastille 	1 day 	$400 	$1,600/$3,000
Weakness 	Debility 	2 weeks 	Alchemy-1	Any but pastillepastille	1d hours 	$50 	$400/$700
=== Magical Abilities Elixirs ===
Name 	Spell Equivalent 	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Attractiveness 	None 	3 weeks 	Alchemy-1 	Any but pastille 	2d+1 hours 	$100 	$600/$1,000
Balzac’s Ink 	Special; Great Wish 	25 weeks 	Alchemy-10	Liquid 	Permeant 	$50,000 	$250,000 per dose
Fire Resistance 	Fire Resistance 	1 week 	Alchemy-1 	Any but pastille 	1d hours 	$300 	$500/$700.
Flight 	Flight 	10 weeks 	Alchemy-3 	Any but pastille 	1 hour 	$500 	$3,000/$4,700
Gambling 	Bless with Limit 	4 weeks 	Alchemy-2 	Potion or powder 	1 hour 	$200 	$900+
Invisibility 	Invisibility 	16 weeks 	Alchemy-4 	Potion or ointment	1dx10 minutes 	$1,000 	$3,000/$6,000
Levitational Salts	Levitation 	15 weeks 	Alchemy-1 	Potion 	Only during night time	$1,000 	$3,700 per dose;Alchemical Baroque
Luck 	Luck 	6 weeks 	Alchemy-3 	Any form 	2d game-hours 	$200 	$1,300/$2,300
Magic Resistance 	Magic Resistance 	5 weeks 	Alchemy-3 	Any 	1 hour 	$500 	$1,600/$3,200
Pain Resistance 	Resist Pain; advantage	2 weeks 	Alchemy-1 	Any but pastille 	1 hour 	$200 	$600/$1,000
Paut 	Manastone/Powerstone 	10 days 	Alchemy-3 	Potion, special 	Instant 	Varies 	Based on TL
Transformation 	Shapeshifting 	12 weeks 	Alchemy-1 	Any but pastille 	2d hours 	$800 	$3,000/$5,000
True Sight 	Aura 	4 weeks 	Alchemy-2 	Any but pastille 	1d minutes 	$200 	$550/$1,300
Water Breathing 	Breathe Water 	5 weeks 	Alchemy-2 	Potion only 	1d hours 	$50 	$600/$1,100
Water-Walking 	Walk on Water 	3 weeks 	Alchemy-1 	Any but pastille 	3dx4 minutes 	$150 	$700/$1,200
=== Medical Elixirs ===
Medical Elixirs also include Health and Necromatic (in italics) Elixirs. 
Name 	Spell Equivalent 	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Alchemical Antidote 	None 	2 weeks 	Alchemy-3	Any but pastille 	Instant 	$250 	$400/$1,000
Awakening 	Awakening 	3 weeks 	Alchemy-1	Any 	Instant 	$150 	$500/$900
Birth Control 	 	1/2 week 	Alchemy 	Powder or potion 	3 months 	$10 	$21.75
Eternal Rest 	 	4 weeks 	Alchemy-2	Potion or ointment	Permanent 	$2,000 	$4,100/$6,200
Fertility 	 	20 weeks 	Alchemy-5	Any but pastille 	1 hour 	$1,500 	$6,000/$11,000
Final Rest 	Final Rest 	2 weeks 	Alchemy 	Potion or powder 	1 week 	$100 	$103.50
Alchemical Growth Hormone	None 	2 weeks 	Alchemy-2	Injection 	Permanent 	$1,500 	$10,000 per doseMI3 76
Healing 	Minor/Major Healing 	1 week 	Alchemy-1	Any but pastille 	Instant 	$50 	$120/$250
Health 	Cure Disease 	4 weeks 	Alchemy-2	Potion only 	Instant 	$200 	$750/$1,200
Hybridization 	 	10 weeks 	Alchemy-4	Powder or potion 	1 mating 	$500 	$2,250/$4,000
Lichdom 	used in conjunction with Lich Spell.	50 weeks 	Alchemy-7	Potion 	Special 	$13,500 	Illegal in most areas
Long Slumber 	Sleep 	25 weeks 	Alchemy-1	Any 	Indefinite 	$4,500 	$9,000/$14,000
Mummy Powder 	 	2 weeks 	Alchemy-0	Powder 	1 week 	$800 	$3,000; MI3 79
Orcbalm 	 	N/G 	Alchemy-?	Ointment 	Instant 	N/G 	$500 per dose
Reanimation 	Summon Spirit/Death Vision 	12 weeks 	Alchemy-3	Ointment only 	One question	$2,000 	$4,100/$6,200
Regeneration 	Regeneration 	20 weeks 	Alchemy-4	Ointment only 	Permanent 	$300 	$5,000/$11,000.
Resurrection 	Resurrection 	50 weeks 	Alchemy-6	Potion only 	Permanent. 	$12,000 	$25,000/$40,000
Sleep 	Sleep 	1 week 	Alchemy-1	Any 	16-HT hours 	$50 	$120/$250.
Tranquility 	None 	2 weeks 	Alchemy-1	Any 	2d hours 	$100 	$500/$900
Universal Antidote 	None 	2 weeks 	Alchemy-2	Potion or powder 	8 hours 	$350 	$750/$1,150
Youth 	Youth 	50 weeks 	Alchemy-9	Potion only 	Permanent 	$6,000 	$25,000/$60,000+
=== Mental Abilities Elixirs ===
Name 	Time tomake	Default 	Form 	Duration	MaterialCost	Market Value
Charisma 	3 weeks 	Alchemy-2	Any but pastille	1d hours	$100 	$350/$550
Hardheartedness	3 weeks 	Alchemy-1	Potion only 	2d hours	$100 	$500/$1,000
Memory 	6 weeks 	Alchemy-1	Any 	1 hour 	$400 	$1,500/$2,500
Foresight 	10 weeks 	Alchemy-1	Any 	Instant 	$200 	$2,000/$3,700
Wisdom 	5 weeks 	Alchemy-2	Potion or powder	1 hour 	$600 	$1,500/$2,400
=== Mental Control Elixirs ===
Name 	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Drunkenness 	3 days 	Alchemy-1	Powder only(in wine)	1d hours 	$100 	$130/$300
Friendship 	2 weeks 	Alchemy-1	Any but pastille 	1d hours3d minutes	$300 	$550/$1,000
Forgetfulness	3 weeks 	Alchemy-4	Potion only 	1 hour 	$100 	$700/$1,200
Gullibility 	2 weeks 	Alchemy-1	Any but pastille 	1d hours 	$150 	$500/$900
Love 	3 weeks 	Alchemy-1	Any 	Permanent 	$600 	$900/$2,000
Truth 	4 weeks 	Alchemy-1	Any 	1 hour 	$200 	$1,100/$2,000
=== Skill and Physical Abilities Elixirs ===
Name 	Time tomake	Default 	Form 	Duration 	MaterialCost	Market Value
Craftsmanship	4 weeks 	Alchemy-2	Any 	1d hours 	$40 	$1,100/$1,800
Keen Sight 	10 days 	Alchemy-1	Ointment only 	3dx5 minutes 	$250 	$400/$700
Music 	4 days 	Alchemy-1	Any but pastillepastille	1d hours2d minute	$150 	$300/$400
==Additional Information==
*Metatronic Alchemy – Generic Universal Eggplant
==References==
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*Thaumatology: Alchemical Baroque pg 13
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Category:Magic Methods