CrossClash II/Characters

__NOTOC__
==Base Game==
Mickey 	Mickey 	Mickey 	Mickey
 	 	Debut: Steamboat Willie (1928)
Voice Actor: Chris Diamantopoulos
Mickey Mouse is a character who needs no introduction. For nearly a century, he's been entertaining audiences alongside his friends across various mediums, and with his can-do attitude, there's no challenge that can stand in his way!
Mickey is a standard all-around character, having no glaring strengths or weaknesses. This makes him a great fighter to get used to the game's controls with.	Debut: Steamboat Willie (1928)
Voice Actor: Chris Diamantopoulos
Mickey Mouse is a character who needs no introduction. For nearly a century, he's been entertaining audiences alongside his friends across various mediums, and with his can-do attitude, there's no challenge that can stand in his way!
Mickey is a standard all-around character, having no glaring strengths or weaknesses. This makes him a great fighter to get used to the game's controls with.
Unlock Method: Mickey is unlocked by default.	Unlock Method: Mickey is unlocked by default. 	Unlock Method: Mickey is unlocked by default.	Unlock Method: Mickey is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Mickey throws a punch.
*Weak Forward Attack: Mickey creates a small sparkling explosion in front of himself.
*Strong Forward Attack: Mickey swings his paintbrush from Epic Mickey.
*Weak Up Attack: Mickey throws an uppercut.
*Strong Up Attack: Mickey spins his paintbrush above himself.
*Weak Down Attack: Mickey throws a kick.
*Strong Down Attack: Mickey performs a sliding kick.
*Basic Aerial: Mickey performs a somersault.
*Forward Aerial: Mickey swings his paintbrush from high to low.
*Back Aerial: Mickey kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mickey throws a punch.
*Weak Forward Attack: Mickey creates a small sparkling explosion in front of himself.
*Strong Forward Attack: Mickey swings his paintbrush from Epic Mickey.
*Weak Up Attack: Mickey throws an uppercut.
*Strong Up Attack: Mickey spins his paintbrush above himself.
*Weak Down Attack: Mickey throws a kick.
*Strong Down Attack: Mickey performs a sliding kick.
*Basic Aerial: Mickey performs a somersault.
*Forward Aerial: Mickey swings his paintbrush from high to low.
*Back Aerial: Mickey kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mickey throws a punch.
*Weak Forward Attack: Mickey creates a small sparkling explosion in front of himself.
*Strong Forward Attack: Mickey swings his paintbrush from Epic Mickey.
*Weak Up Attack: Mickey throws an uppercut.
*Strong Up Attack: Mickey spins his paintbrush above himself.
*Weak Down Attack: Mickey throws a kick.
*Strong Down Attack: Mickey performs a sliding kick.
*Basic Aerial: Mickey performs a somersault.
*Forward Aerial: Mickey swings his paintbrush from high to low.
*Back Aerial: Mickey kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mickey throws a punch.
*Weak Forward Attack: Mickey creates a small sparkling explosion in front of himself.
*Strong Forward Attack: Mickey swings his paintbrush from Epic Mickey.
*Weak Up Attack: Mickey throws an uppercut.
*Strong Up Attack: Mickey spins his paintbrush above himself.
*Weak Down Attack: Mickey throws a kick.
*Strong Down Attack: Mickey performs a sliding kick.
*Basic Aerial: Mickey performs a somersault.
*Forward Aerial: Mickey swings his paintbrush from high to low.
*Back Aerial: Mickey kicks behind himself.
 	Mickey's default appearance. 	 	
 	Mickey's pants and shoes turn gray as he gains a sailor's hat, resembling his appearance in Steamboat Willie.	 	
 	Mickey's pants turn orange as his shoes turn brown, referencing Goofy. 	 	
 	Mickey's colors become faded, resembling his appearance in Epic Mickey. 	 	
 	Mickey wears a tuxedo, resembling his appearance at the Disney theme parks and House of Mouse. 	 	
 	Mickey wears his robes from the Sorcerer's Apprentice segment of Fantasia. 	 	
Donald 	Donald 	Donald 	Donald
  	  	Debut: The Wise Little Hen (1934)
Voice Actor: Tony Anselmo
Everyone's favorite duck is back to brawl! This fowl-tempered fellow never passes up a good fight, even when he's better off staying away. Despite this, he's a nice guy at heart, having a good relationship with his friends and nephews.
Donald has below-average mobility, but a surprising amount of attack power for his frame. However, Donald also has low endurance, as well as some end lag on a few of his moves.	Debut: The Wise Little Hen (1934)
Voice Actor: Tony Anselmo
Everyone's favorite duck is back to brawl! This fowl-tempered fellow never passes up a good fight, even when he's better off staying away. Despite this, he's a nice guy at heart, having a good relationship with his friends and nephews.
Donald has below-average mobility, but a surprising amount of attack power for his frame. However, Donald also has low endurance, as well as some end lag on a few of his moves.
Unlock Method: Complete Mickey's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Mickey's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Mickey's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Mickey's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Donald throws a punch.
*Weak Forward Attack: Donald swings a soup ladle, referencing Soup's On, one of Donald's 1948 cartoons.
*Strong Forward Attack: Donald swings a mallet downwards, referencing Donald's use of a mallet in various appearances.
*Weak Up Attack: Donald throws an uppercut.
*Strong Up Attack: Donald performs a jumping headbutt.
*Weak Down Attack: Donald throws a sweeping kick.
*Strong Down Attack: Donald throws a close-to-the-ground headbutt.
*Basic Aerial: Donald flaps his wings on both sides of himself, referencing the Captain Donald episode of 2013's Mickey Mouse.
*Forward Aerial: Donald throws a flying kick.
*Back Aerial: Donald throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Donald throws a punch.
*Weak Forward Attack: Donald swings a soup ladle, referencing Soup's On, one of Donald's 1948 cartoons.
*Strong Forward Attack: Donald swings a mallet downwards, referencing Donald's use of a mallet in various appearances.
*Weak Up Attack: Donald throws an uppercut.
*Strong Up Attack: Donald performs a jumping headbutt.
*Weak Down Attack: Donald throws a sweeping kick.
*Strong Down Attack: Donald throws a close-to-the-ground headbutt.
*Basic Aerial: Donald flaps his wings on both sides of himself, referencing the Captain Donald episode of 2013's Mickey Mouse.
*Forward Aerial: Donald throws a flying kick.
*Back Aerial: Donald throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Donald throws a punch.
*Weak Forward Attack: Donald swings a soup ladle, referencing Soup's On, one of Donald's 1948 cartoons.
*Strong Forward Attack: Donald swings a mallet downwards, referencing Donald's use of a mallet in various appearances.
*Weak Up Attack: Donald throws an uppercut.
*Strong Up Attack: Donald performs a jumping headbutt.
*Weak Down Attack: Donald throws a sweeping kick.
*Strong Down Attack: Donald throws a close-to-the-ground headbutt.
*Basic Aerial: Donald flaps his wings on both sides of himself, referencing the Captain Donald episode of 2013's Mickey Mouse.
*Forward Aerial: Donald throws a flying kick.
*Back Aerial: Donald throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Donald throws a punch.
*Weak Forward Attack: Donald swings a soup ladle, referencing Soup's On, one of Donald's 1948 cartoons.
*Strong Forward Attack: Donald swings a mallet downwards, referencing Donald's use of a mallet in various appearances.
*Weak Up Attack: Donald throws an uppercut.
*Strong Up Attack: Donald performs a jumping headbutt.
*Weak Down Attack: Donald throws a sweeping kick.
*Strong Down Attack: Donald throws a close-to-the-ground headbutt.
*Basic Aerial: Donald flaps his wings on both sides of himself, referencing the Captain Donald episode of 2013's Mickey Mouse.
*Forward Aerial: Donald throws a flying kick.
*Back Aerial: Donald throws a reverse headbutt.
 	Donald's default appearance. 	 	
 	Donald's cap and shirt become black, resembling his appearance in 2017's DuckTales. 	 	
 	Donald's cap and shirt become purple, resembling Daisy Duck. 	 	
 	Donald's feathers become red along with his outfit, resembling Panchito Pistoles from The Three Caballeros. 	 	
 	Donald's feathers become green as his outfit becomes yellow, resembling José Carioca from The Three Caballeros.	 	
 	Donald's feathers become gray as his outfit becomes white, referencing Ludwig von Drake. 	 	
Oswald 	Oswald 	Oswald 	Oswald
  	  	Debut: Trolley Troubles (1927)
Voice Actor: Frank Weller
Originally Disney's main toon star, Oswald fell into obscurity, leading to him becoming king of the Wasteland, where all forgotten toons go. After some disagreements, though, the lucky rabbit was more than willing to help Mickey defeat the Phantom Blot and Mad Doctor, showing that he's (somewhat) past his jealousy of his older "brother".
Oswald is a weak, yet fast character who specializes in ranged combat. While he does have melee options, these do require some wind-up to use.	Debut: Trolley Troubles (1927)
Voice Actor: Frank Weller
Originally Disney's main toon star, Oswald fell into obscurity, leading to him becoming king of the Wasteland, where all forgotten toons go. After some disagreements, though, the lucky rabbit was more than willing to help Mickey defeat the Phantom Blot and Mad Doctor, showing that he's (somewhat) past his jealousy of his older "brother".
Oswald is a weak, yet fast character who specializes in ranged combat. While he does have melee options, these do require some wind-up to use.
Unlock Method: Win 100 Vs. matches as Mickey.	Unlock Method: Win 100 Vs. matches as Mickey. 	Unlock Method: Win 100 Vs. matches as Mickey.	Unlock Method: Win 100 Vs. matches as Mickey.
<tabber>Normal Attacks=
*Basic Attack: Oswald throws a slap.
*Weak Forward Attack: Oswald throws a hook punch.
*Strong Forward Attack: Oswald shoots a strike of electricity from his remote.
*Weak Up Attack: Oswald throws an uppercut.
*Strong Up Attack: Oswald throws a high kick.
*Weak Down Attack: Oswald throws a sweeping kick.
*Strong Down Attack: Oswald spins his ears around himself.
*Basic Aerial: Oswald throws a flying kick.
*Forward Aerial: Oswald throws a drop kick in front of himself.
*Back Aerial: Oswald throws a side kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Oswald throws a slap.
*Weak Forward Attack: Oswald throws a hook punch.
*Strong Forward Attack: Oswald shoots a strike of electricity from his remote.
*Weak Up Attack: Oswald throws an uppercut.
*Strong Up Attack: Oswald throws a high kick.
*Weak Down Attack: Oswald throws a sweeping kick.
*Strong Down Attack: Oswald spins his ears around himself.
*Basic Aerial: Oswald throws a flying kick.
*Forward Aerial: Oswald throws a drop kick in front of himself.
*Back Aerial: Oswald throws a side kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Oswald throws a slap.
*Weak Forward Attack: Oswald throws a hook punch.
*Strong Forward Attack: Oswald shoots a strike of electricity from his remote.
*Weak Up Attack: Oswald throws an uppercut.
*Strong Up Attack: Oswald throws a high kick.
*Weak Down Attack: Oswald throws a sweeping kick.
*Strong Down Attack: Oswald spins his ears around himself.
*Basic Aerial: Oswald throws a flying kick.
*Forward Aerial: Oswald throws a drop kick in front of himself.
*Back Aerial: Oswald throws a side kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Oswald throws a slap.
*Weak Forward Attack: Oswald throws a hook punch.
*Strong Forward Attack: Oswald shoots a strike of electricity from his remote.
*Weak Up Attack: Oswald throws an uppercut.
*Strong Up Attack: Oswald throws a high kick.
*Weak Down Attack: Oswald throws a sweeping kick.
*Strong Down Attack: Oswald spins his ears around himself.
*Basic Aerial: Oswald throws a flying kick.
*Forward Aerial: Oswald throws a drop kick in front of himself.
*Back Aerial: Oswald throws a side kick behind himself.
 	Oswald's default appearance. 	 	
 	Oswald's pants turn pink, referencing Ortensia. 	 	
 	Oswald's pants turn red, referencing Mickey. 	 	
 	Oswald's pants turn green, referencing Gremlin Gus. 	 	
 	Oswald's pants turn white, resembling his appearance from his classic cartoons.	 	
 	Oswald's pants turn yellow. 	 	
Agent P 	Agent P 	Agent P 	Agent P
  	  	Debut: Phineas and Ferb (2007)
Voice Actor: Dee Bradley Baker
At first, Perry seems like your average, everyday platypus, living with brothers Phineas and Ferb as their pet. However, he leads a double life as one of the OWCA's top animal agents, fighting to protect the Tri-State Area from the schemes of Dr. Heinz Doofenshmirtz!
Due to his short stature, Agent P boasts quick movement and attacks, having a variety of options for dealing damage. However, he lacks attack resistance and is rather easy to launch.	Debut: Phineas and Ferb (2007)
Voice Actor: Dee Bradley Baker
At first, Perry seems like your average, everyday platypus, living with brothers Phineas and Ferb as their pet. However, he leads a double life as one of the OWCA's top animal agents, fighting to protect the Tri-State Area from the schemes of Dr. Heinz Doofenshmirtz!
Due to his short stature, Agent P boasts quick movement and attacks, having a variety of options for dealing damage. However, he lacks attack resistance and is rather easy to launch.
Unlock Method: Agent P is unlocked by default.	Unlock Method: Agent P is unlocked by default. 	Unlock Method: Agent P is unlocked by default.	Unlock Method: Agent P is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Agent P throws a chop.
*Weak Forward Attack: Agent P throws a punch.
*Strong Forward Attack: Agent P throws a side kick.
*Weak Up Attack: Agent P throws an uppercut.
*Strong Up Attack: Agent P throws a backflip kick.
*Weak Down Attack: Agent P bites forwards, resembling his "mindless" disguise while doing so.
*Strong Down Attack: Agent P rolls forwards.
*Basic Aerial: Agent P throws a flying kick.
*Forward Aerial: Agent P throws a spinning kick.
*Back Aerial: Agent P swats his tail downwards behind him.	
<tabber>Normal Attacks=
*Basic Attack: Agent P throws a chop.
*Weak Forward Attack: Agent P throws a punch.
*Strong Forward Attack: Agent P throws a side kick.
*Weak Up Attack: Agent P throws an uppercut.
*Strong Up Attack: Agent P throws a backflip kick.
*Weak Down Attack: Agent P bites forwards, resembling his "mindless" disguise while doing so.
*Strong Down Attack: Agent P rolls forwards.
*Basic Aerial: Agent P throws a flying kick.
*Forward Aerial: Agent P throws a spinning kick.
*Back Aerial: Agent P swats his tail downwards behind him.	
<tabber>Normal Attacks=
*Basic Attack: Agent P throws a chop.
*Weak Forward Attack: Agent P throws a punch.
*Strong Forward Attack: Agent P throws a side kick.
*Weak Up Attack: Agent P throws an uppercut.
*Strong Up Attack: Agent P throws a backflip kick.
*Weak Down Attack: Agent P bites forwards, resembling his "mindless" disguise while doing so.
*Strong Down Attack: Agent P rolls forwards.
*Basic Aerial: Agent P throws a flying kick.
*Forward Aerial: Agent P throws a spinning kick.
*Back Aerial: Agent P swats his tail downwards behind him.	
<tabber>Normal Attacks=
*Basic Attack: Agent P throws a chop.
*Weak Forward Attack: Agent P throws a punch.
*Strong Forward Attack: Agent P throws a side kick.
*Weak Up Attack: Agent P throws an uppercut.
*Strong Up Attack: Agent P throws a backflip kick.
*Weak Down Attack: Agent P bites forwards, resembling his "mindless" disguise while doing so.
*Strong Down Attack: Agent P rolls forwards.
*Basic Aerial: Agent P throws a flying kick.
*Forward Aerial: Agent P throws a spinning kick.
*Back Aerial: Agent P swats his tail downwards behind him.
 	Agent P's default appearance. 	 	
 	Agent P wears a pair of sunglasses. 	 	
 	Agent P wears Groucho Marx glasses, resembling a disguise used in the Phineas and Ferb episode "Flop Starz".	 	
 	Agent P wears his bathrobe from the Phineas and Ferb episode "Oil on Candace". 	 	
 	Agent P wears a shortened version of his dress from the Phineas and Ferb episode "Gaming the System". 	 	
 	Agent P wears a green shirt resembling that of Major Monogram. 	 	
Ralph 	Ralph 	Ralph 	Ralph
<tabber>Default=  	<tabber>Default=  	 	
Debut: Wreck-It Ralph (2012)
Voice Actor: John C. Reilly
The designated villain of arcade hit Fix-It Felix Jr., Ralph yearned for life outside his demeaning routine. After "going Turbo" and leaving his own game behind, he went on a whirlwind adventure to discover what being a hero truly meant!
Ralph is your standard heavyweight; Slow and cumbersome, but very strong. Ralph also boasts some of the best attack resistance in the game.	Debut: Wreck-It Ralph (2012)
Voice Actor: John C. Reilly
The designated villain of arcade hit Fix-It Felix Jr., Ralph yearned for life outside his demeaning routine. After "going Turbo" and leaving his own game behind, he went on a whirlwind adventure to discover what being a hero truly meant!
Ralph is your standard heavyweight; Slow and cumbersome, but very strong. Ralph also boasts some of the best attack resistance in the game.	 	
Unlock Method: Clear one Arcade Mode route.	Unlock Method: Clear one Arcade Mode route. 	Unlock Method: Clear one Arcade Mode route.	Unlock Method: Clear one Arcade Mode route.
<tabber>Normal Attacks=
*Basic Attack: Ralph throws a straight jab.
*Weak Forward Attack: Ralph throws a double-handed punch.
*Strong Forward Attack: Ralph rears back his fist before punching forwards.
*Weak Up Attack: Ralph swats his arm above himself.
*Strong Up Attack: Ralph throws an uppercut.
*Weak Down Attack: Ralph sweeps his arm across the ground.
*Strong Down Attack: Ralph slams his fists into the ground, creating a shockwave.
*Basic Aerial: Ralph throws a straight jab.
*Forward Aerial: Ralph throws a double axe handle.
*Back Aerial: Ralph swats his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ralph throws a straight jab.
*Weak Forward Attack: Ralph throws a double-handed punch.
*Strong Forward Attack: Ralph rears back his fist before punching forwards.
*Weak Up Attack: Ralph swats his arm above himself.
*Strong Up Attack: Ralph throws an uppercut.
*Weak Down Attack: Ralph sweeps his arm across the ground.
*Strong Down Attack: Ralph slams his fists into the ground, creating a shockwave.
*Basic Aerial: Ralph throws a straight jab.
*Forward Aerial: Ralph throws a double axe handle.
*Back Aerial: Ralph swats his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ralph throws a straight jab.
*Weak Forward Attack: Ralph throws a double-handed punch.
*Strong Forward Attack: Ralph rears back his fist before punching forwards.
*Weak Up Attack: Ralph swats his arm above himself.
*Strong Up Attack: Ralph throws an uppercut.
*Weak Down Attack: Ralph sweeps his arm across the ground.
*Strong Down Attack: Ralph slams his fists into the ground, creating a shockwave.
*Basic Aerial: Ralph throws a straight jab.
*Forward Aerial: Ralph throws a double axe handle.
*Back Aerial: Ralph swats his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ralph throws a straight jab.
*Weak Forward Attack: Ralph throws a double-handed punch.
*Strong Forward Attack: Ralph rears back his fist before punching forwards.
*Weak Up Attack: Ralph swats his arm above himself.
*Strong Up Attack: Ralph throws an uppercut.
*Weak Down Attack: Ralph sweeps his arm across the ground.
*Strong Down Attack: Ralph slams his fists into the ground, creating a shockwave.
*Basic Aerial: Ralph throws a straight jab.
*Forward Aerial: Ralph throws a double axe handle.
*Back Aerial: Ralph swats his arm behind himself.
 	Ralph's default appearance. 	 	
 	Ralph's color scheme resembles his appearance in Fix-It Felix Jr..	 	
 	Ralph gains a blue color scheme, referencing Vanellope. 	 	
 	Ralph gains a black color scheme, referencing Sergeant Calhoun. 	 	
 	Ralph gains a purple color scheme, referencing King Candy. 	 	
 	Ralph gains a gray color scheme, referencing Turbo. 	 	
SpongeBob 	SpongeBob 	SpongeBob 	SpongeBob
<tabber>Default= 	<tabber>Default= 	 	
Debut: SpongeBob SquarePants (1999)
Voice Actor: Tom Kenny
SpongeBob is your average sea sponge living in a pineapple under the sea. Balancing his job at the Krusty Krab, taking care of his pet snail Gary, and the assorted nautical nonsense he gets up to, he always maintains a cheery attitude, being ready for anything!
SpongeBob is a lightweight fighter with limited attack power. However, he has surprisingly high resistance and has a variety of options attack-wise.	Debut: SpongeBob SquarePants (1999)
Voice Actor: Tom Kenny
SpongeBob is your average sea sponge living in a pineapple under the sea. Balancing his job at the Krusty Krab, taking care of his pet snail Gary, and the assorted nautical nonsense he gets up to, he always maintains a cheery attitude, being ready for anything!
SpongeBob is a lightweight fighter with limited attack power. However, he has surprisingly high resistance and has a variety of options attack-wise.	 	
Unlock Method: SpongeBob is unlocked by default.	Unlock Method: SpongeBob is unlocked by default. 	Unlock Method: SpongeBob is unlocked by default.	Unlock Method: SpongeBob is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: SpongeBob throws a slap.
*Weak Forward Attack: SpongeBob swings his spatula forwards.
*Strong Forward Attack: SpongeBob slaps forwards with a foam glove.
*Weak Up Attack: SpongeBob throws a kick, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Strong Up Attack: SpongeBob swats upwards with a foam glove.
*Weak Down Attack: SpongeBob pokes his spatula at the ground.
*Strong Down Attack: SpongeBob swings his hips in a circle, resembling the "bring it around town" step of his bubble-blowing technique from the SpongeBob SquarePants episode "Bubblestand".
*Basic Aerial: SpongeBob inflates his pants, referencing the SpongeBob SquarePants episode "The Sponge Who Could Fly".
*Forward Aerial: SpongeBob kicks forwards repeatedly, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Back Aerial: SpongeBob kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: SpongeBob throws a slap.
*Weak Forward Attack: SpongeBob swings his spatula forwards.
*Strong Forward Attack: SpongeBob slaps forwards with a foam glove.
*Weak Up Attack: SpongeBob throws a kick, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Strong Up Attack: SpongeBob swats upwards with a foam glove.
*Weak Down Attack: SpongeBob pokes his spatula at the ground.
*Strong Down Attack: SpongeBob swings his hips in a circle, resembling the "bring it around town" step of his bubble-blowing technique from the SpongeBob SquarePants episode "Bubblestand".
*Basic Aerial: SpongeBob inflates his pants, referencing the SpongeBob SquarePants episode "The Sponge Who Could Fly".
*Forward Aerial: SpongeBob kicks forwards repeatedly, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Back Aerial: SpongeBob kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: SpongeBob throws a slap.
*Weak Forward Attack: SpongeBob swings his spatula forwards.
*Strong Forward Attack: SpongeBob slaps forwards with a foam glove.
*Weak Up Attack: SpongeBob throws a kick, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Strong Up Attack: SpongeBob swats upwards with a foam glove.
*Weak Down Attack: SpongeBob pokes his spatula at the ground.
*Strong Down Attack: SpongeBob swings his hips in a circle, resembling the "bring it around town" step of his bubble-blowing technique from the SpongeBob SquarePants episode "Bubblestand".
*Basic Aerial: SpongeBob inflates his pants, referencing the SpongeBob SquarePants episode "The Sponge Who Could Fly".
*Forward Aerial: SpongeBob kicks forwards repeatedly, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Back Aerial: SpongeBob kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: SpongeBob throws a slap.
*Weak Forward Attack: SpongeBob swings his spatula forwards.
*Strong Forward Attack: SpongeBob slaps forwards with a foam glove.
*Weak Up Attack: SpongeBob throws a kick, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Strong Up Attack: SpongeBob swats upwards with a foam glove.
*Weak Down Attack: SpongeBob pokes his spatula at the ground.
*Strong Down Attack: SpongeBob swings his hips in a circle, resembling the "bring it around town" step of his bubble-blowing technique from the SpongeBob SquarePants episode "Bubblestand".
*Basic Aerial: SpongeBob inflates his pants, referencing the SpongeBob SquarePants episode "The Sponge Who Could Fly".
*Forward Aerial: SpongeBob kicks forwards repeatedly, resembling one of his attacks from Nickelodeon Super Brawl 2.
*Back Aerial: SpongeBob kicks behind himself.
 	SpongeBob's default appearance. 	 	
 	SpongeBob's pants turn green with floral patterns, resembling those of Patrick. 	 	
 	SpongeBob gains a black-and-white color scheme, resembling DoodleBob. 	 	
 	SpongeBob dons the Krusty Krab uniform, a simple white hat. 	 	
 	SpongeBob dons his band attire from the SpongeBob SquarePants episode "Band Geeks".	 	
 	SpongeBob dons his Mermaid Man costume. 	 	
Wubbzy 	Wubbzy 	Wubbzy 	Wubbzy
  	  	Debut: Wow! Wow! Wubbzy! (2006)
Voice Actor: Grey Griffin
A playful but somewhat clumsy creature, Wubbzy lives a carefree lifestyle filled with fun, friends, and Doodleberries. Boasting a bendy tail (don't worry, he likes it that way!), he's ready to have all sorts of fun in the world of CrossClash II!
Wubbzy is a high-mobility, low-power fighter. However, he has a variety of unique attacks in order to keep his opponents on their toes.	Debut: Wow! Wow! Wubbzy! (2006)
Voice Actor: Grey Griffin
A playful but somewhat clumsy creature, Wubbzy lives a carefree lifestyle filled with fun, friends, and Doodleberries. Boasting a bendy tail (don't worry, he likes it that way!), he's ready to have all sorts of fun in the world of CrossClash II!
Wubbzy is a high-mobility, low-power fighter. However, he has a variety of unique attacks in order to keep his opponents on their toes.
Unlock Method: Play 300 Vs. matches.	Unlock Method: Play 300 Vs. matches. 	Unlock Method: Play 300 Vs. matches.	Unlock Method: Play 300 Vs. matches.
<tabber>Normal Attacks=
*Basic Attack: Wubbzy throws a headbutt.
*Weak Forward Attack: Birdy Bird appears on Wubbzy's head and pecks forward.
*Strong Forward Attack: Wubbzy swings his tail forwards.
*Weak Up Attack: Wubbzy performs a short hop into the air.
*Strong Up Attack: Wubbzy swings his tail upwards.
*Weak Down Attack: Wubbzy throws a straight kick.
*Strong Down Attack: Wubbzy swings his tail around himself.
*Basic Aerial: Wubbzy throws a flying kick.
*Forward Aerial: Wubbzy swings his tail forwards.
*Back Aerial: Wubbzy coils up his tail and springs it behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wubbzy throws a headbutt.
*Weak Forward Attack: Birdy Bird appears on Wubbzy's head and pecks forward.
*Strong Forward Attack: Wubbzy swings his tail forwards.
*Weak Up Attack: Wubbzy performs a short hop into the air.
*Strong Up Attack: Wubbzy swings his tail upwards.
*Weak Down Attack: Wubbzy throws a straight kick.
*Strong Down Attack: Wubbzy swings his tail around himself.
*Basic Aerial: Wubbzy throws a flying kick.
*Forward Aerial: Wubbzy swings his tail forwards.
*Back Aerial: Wubbzy coils up his tail and springs it behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wubbzy throws a headbutt.
*Weak Forward Attack: Birdy Bird appears on Wubbzy's head and pecks forward.
*Strong Forward Attack: Wubbzy swings his tail forwards.
*Weak Up Attack: Wubbzy performs a short hop into the air.
*Strong Up Attack: Wubbzy swings his tail upwards.
*Weak Down Attack: Wubbzy throws a straight kick.
*Strong Down Attack: Wubbzy swings his tail around himself.
*Basic Aerial: Wubbzy throws a flying kick.
*Forward Aerial: Wubbzy swings his tail forwards.
*Back Aerial: Wubbzy coils up his tail and springs it behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wubbzy throws a headbutt.
*Weak Forward Attack: Birdy Bird appears on Wubbzy's head and pecks forward.
*Strong Forward Attack: Wubbzy swings his tail forwards.
*Weak Up Attack: Wubbzy performs a short hop into the air.
*Strong Up Attack: Wubbzy swings his tail upwards.
*Weak Down Attack: Wubbzy throws a straight kick.
*Strong Down Attack: Wubbzy swings his tail around himself.
*Basic Aerial: Wubbzy throws a flying kick.
*Forward Aerial: Wubbzy swings his tail forwards.
*Back Aerial: Wubbzy coils up his tail and springs it behind himself.
 	Wubbzy's default appearance. 	 	
 	Wubbzy turns pink, resembling Widget. 	 	
 	Wubbzy turns purple, resembling Walden. 	 	
 	Wubbzy turns blue, resembling Daizy. 	 	
 	Wubbzy turns orange, resembling the Kooky Kid.	 	
 	Wubbzy turns gray. 	 	
Bugs Bunny 	Bugs Bunny 	Bugs Bunny 	Bugs Bunny
  	  	Debut: A Wild Hare (1940)
Voice Actor: Eric Bauza
This cunning, laid-back bunny doesn't feel the need to get as looney as his fellow toons; He's read the script, and he already knows how it turns out. The bag of tricks Bugs has up his sleeves will definitely come in handy as he faces off against all sorts of opponents!
While Bugs boasts great mobility, his attack resistance is severely lacking. He also has a variety of mix-up options in order to keep his opponents guessing.	Debut: A Wild Hare (1940)
Voice Actor: Eric Bauza
This cunning, laid-back bunny doesn't feel the need to get as looney as his fellow toons; He's read the script, and he already knows how it turns out. The bag of tricks Bugs has up his sleeves will definitely come in handy as he faces off against all sorts of opponents!
While Bugs boasts great mobility, his attack resistance is severely lacking. He also has a variety of mix-up options in order to keep his opponents guessing.
Unlock Method: Bugs Bunny is unlocked by default.	Unlock Method: Bugs Bunny is unlocked by default. 	Unlock Method: Bugs Bunny is unlocked by default.	Unlock Method: Bugs Bunny is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Bugs pokes a finger forwards. This move has a few frames where it is capable of reflecting projectiles.
*Weak Forward Attack: Bugs throws a side kick.
*Strong Forward Attack: Bugs slams a mallet into the ground.
*Weak Up Attack: Bugs throws a knee jab.
*Strong Up Attack: Bugs throws a backflip kick.
*Weak Down Attack: Bugs throws a sweeping kick.
*Strong Down Attack: Bugs throws a sliding kick.
*Basic Aerial: Bugs spins with both arms outstretched.
*Forward Aerial: Bugs throws a wheel kick in front of himself.
*Back Aerial: Bugs throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Bugs pokes a finger forwards. This move has a few frames where it is capable of reflecting projectiles.
*Weak Forward Attack: Bugs throws a side kick.
*Strong Forward Attack: Bugs slams a mallet into the ground.
*Weak Up Attack: Bugs throws a knee jab.
*Strong Up Attack: Bugs throws a backflip kick.
*Weak Down Attack: Bugs throws a sweeping kick.
*Strong Down Attack: Bugs throws a sliding kick.
*Basic Aerial: Bugs spins with both arms outstretched.
*Forward Aerial: Bugs throws a wheel kick in front of himself.
*Back Aerial: Bugs throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Bugs pokes a finger forwards. This move has a few frames where it is capable of reflecting projectiles.
*Weak Forward Attack: Bugs throws a side kick.
*Strong Forward Attack: Bugs slams a mallet into the ground.
*Weak Up Attack: Bugs throws a knee jab.
*Strong Up Attack: Bugs throws a backflip kick.
*Weak Down Attack: Bugs throws a sweeping kick.
*Strong Down Attack: Bugs throws a sliding kick.
*Basic Aerial: Bugs spins with both arms outstretched.
*Forward Aerial: Bugs throws a wheel kick in front of himself.
*Back Aerial: Bugs throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Bugs pokes a finger forwards. This move has a few frames where it is capable of reflecting projectiles.
*Weak Forward Attack: Bugs throws a side kick.
*Strong Forward Attack: Bugs slams a mallet into the ground.
*Weak Up Attack: Bugs throws a knee jab.
*Strong Up Attack: Bugs throws a backflip kick.
*Weak Down Attack: Bugs throws a sweeping kick.
*Strong Down Attack: Bugs throws a sliding kick.
*Basic Aerial: Bugs spins with both arms outstretched.
*Forward Aerial: Bugs throws a wheel kick in front of himself.
*Back Aerial: Bugs throws a dropkick behind himself.
 	Bugs' default appearance. 	 	
 	Bugs' fur turns black, referencing Daffy Duck. 	 	
 	Bugs' fur turns cream, referencing Lola Bunny. 	 	
 	Bugs wears an opera outfit, referencing What's Opera, Doc?. 	 	
 	Bugs wears a matador outfit, referencing Bully for Bugs. 	 	
 	Bugs wears a basketball jersey, referencing the Space Jam movies.	 	
Ronald McDonald 	Ronald McDonald 	Ronald McDonald 	Ronald McDonald
  	  	Debut: McDonald's (1963)
Voice Actor: Brad Lennon
The Chief Happiness Officer of McDonald's, this hamburger-happy clown spreads joy and smiles to children all over. Why is he present in a fighting tournament, though? ...I dunno. You figure this one out.
Ronald McDonald is an all-arounder character with a focus on combos. While he does have a variety of ranged options, his combo potential is where he truly shines.	Debut: McDonald's (1963)
Voice Actor: Brad Lennon
The Chief Happiness Officer of McDonald's, this hamburger-happy clown spreads joy and smiles to children all over. Why is he present in a fighting tournament, though? ...I dunno. You figure this one out.
Ronald McDonald is an all-arounder character with a focus on combos. While he does have a variety of ranged options, his combo potential is where he truly shines.
Unlock Method: Eat 999 food items.	Unlock Method: Eat 999 food items. 	Unlock Method: Eat 999 food items.	Unlock Method: Eat 999 food items.
<tabber>Normal Attacks=
*Basic Attack: Ronald throws a palm strike.
*Weak Forward Attack: Ronald throws a knee strike.
*Strong Forward Attack: Ronald slams an oversized french fry onto the ground.
*Weak Up Attack: Ronald swings a drink cup into the air.
*Strong Up Attack: Ronald throws an uppercut.
*Weak Down Attack: Ronald squirts ketchup on the ground.
*Strong Down Attack: Ronald throws a sweeping kick.
*Basic Aerial: Ronald throws a straight kick.
*Forward Aerial: Ronald throws a wheel kick.
*Back Aerial: Ronald throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ronald throws a palm strike.
*Weak Forward Attack: Ronald throws a knee strike.
*Strong Forward Attack: Ronald slams an oversized french fry onto the ground.
*Weak Up Attack: Ronald swings a drink cup into the air.
*Strong Up Attack: Ronald throws an uppercut.
*Weak Down Attack: Ronald squirts ketchup on the ground.
*Strong Down Attack: Ronald throws a sweeping kick.
*Basic Aerial: Ronald throws a straight kick.
*Forward Aerial: Ronald throws a wheel kick.
*Back Aerial: Ronald throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ronald throws a palm strike.
*Weak Forward Attack: Ronald throws a knee strike.
*Strong Forward Attack: Ronald slams an oversized french fry onto the ground.
*Weak Up Attack: Ronald swings a drink cup into the air.
*Strong Up Attack: Ronald throws an uppercut.
*Weak Down Attack: Ronald squirts ketchup on the ground.
*Strong Down Attack: Ronald throws a sweeping kick.
*Basic Aerial: Ronald throws a straight kick.
*Forward Aerial: Ronald throws a wheel kick.
*Back Aerial: Ronald throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ronald throws a palm strike.
*Weak Forward Attack: Ronald throws a knee strike.
*Strong Forward Attack: Ronald slams an oversized french fry onto the ground.
*Weak Up Attack: Ronald swings a drink cup into the air.
*Strong Up Attack: Ronald throws an uppercut.
*Weak Down Attack: Ronald squirts ketchup on the ground.
*Strong Down Attack: Ronald throws a sweeping kick.
*Basic Aerial: Ronald throws a straight kick.
*Forward Aerial: Ronald throws a wheel kick.
*Back Aerial: Ronald throws a dropkick behind himself.
 	Ronald's default appearance. 	 	
 	Ronald gains a black color scheme, referencing the Hamburgular. 	 	
 	Ronald gains a purple color scheme, referencing Grimace. 	 	
 	Ronald gains a blue color scheme. 	 	
 	Ronald gains a golden color scheme, referencing Golden Donald from M.U.G.E.N. 	 	
 	Ronald gains a grayscale color scheme, referencing Dark Donald from M.U.G.E.N.	 	
Wii 	Wii 	Wii 	Wii
 	 	Debut: Wii (2006)
Voice Actor: N/A
Despite its simple looks, this innovative Nintendo console ushered in the era of motion-based gaming. The Wii was aimed for a casual audience during its time, and now it's aiming for a whole new audience - The fighters of CrossClash II!
The Wii can be considered a joke character, given its awful mobility and attack power. However, it does have strengths in the form of its range and attack resistance, making it viable in the right hands. In addition, its small size allows it to avoid higher attacks with ease.	Debut: Wii (2006)
Voice Actor: N/A
Despite its simple looks, this innovative Nintendo console ushered in the era of motion-based gaming. The Wii was aimed for a casual audience during its time, and now it's aiming for a whole new audience - The fighters of CrossClash II!
The Wii can be considered a joke character, given its awful mobility and attack power. However, it does have strengths in the form of its range and attack resistance, making it viable in the right hands. In addition, its small size allows it to avoid higher attacks with ease.
Unlock Method: Win 50 Vs. matches as the Mii.	Unlock Method: Win 50 Vs. matches as the Mii. 	Unlock Method: Win 50 Vs. matches as the Mii.	Unlock Method: Win 50 Vs. matches as the Mii.
<tabber>Normal Attacks=
*Basic Attack: The Wii performs a "headbutt" by sliding forwards a short distance.
*Weak Forward Attack: The Wii swings a Wiimote forwards.
*Strong Forward Attack: The Wii swings a Classic Controller forwards, which has more range and power than the Wiimote.
*Weak Up Attack: The Wii swings a Wiimote upwards.
*Strong Up Attack: A Gamecube controller comes out of the Wii's top and stabs upwards.
*Weak Down Attack: The Wii pokes a Wiimote at the ground.
*Strong Down Attack: The Wii Speak appears and emits a soundwave which pushes the opponent away.
*Basic Aerial: The Wii spins in place.
*Forward Aerial: The Wii swings a Wiimote forwards.
*Back Aerial: A Gamecube controller comes out of the Wii's top and stabs behind it.	<tabber>Normal Attacks=
*Basic Attack: The Wii performs a "headbutt" by sliding forwards a short distance.
*Weak Forward Attack: The Wii swings a Wiimote forwards.
*Strong Forward Attack: The Wii swings a Classic Controller forwards, which has more range and power than the Wiimote.
*Weak Up Attack: The Wii swings a Wiimote upwards.
*Strong Up Attack: A Gamecube controller comes out of the Wii's top and stabs upwards.
*Weak Down Attack: The Wii pokes a Wiimote at the ground.
*Strong Down Attack: The Wii Speak appears and emits a soundwave which pushes the opponent away.
*Basic Aerial: The Wii spins in place.
*Forward Aerial: The Wii swings a Wiimote forwards.
*Back Aerial: A Gamecube controller comes out of the Wii's top and stabs behind it.	<tabber>Normal Attacks=
*Basic Attack: The Wii performs a "headbutt" by sliding forwards a short distance.
*Weak Forward Attack: The Wii swings a Wiimote forwards.
*Strong Forward Attack: The Wii swings a Classic Controller forwards, which has more range and power than the Wiimote.
*Weak Up Attack: The Wii swings a Wiimote upwards.
*Strong Up Attack: A Gamecube controller comes out of the Wii's top and stabs upwards.
*Weak Down Attack: The Wii pokes a Wiimote at the ground.
*Strong Down Attack: The Wii Speak appears and emits a soundwave which pushes the opponent away.
*Basic Aerial: The Wii spins in place.
*Forward Aerial: The Wii swings a Wiimote forwards.
*Back Aerial: A Gamecube controller comes out of the Wii's top and stabs behind it.	<tabber>Normal Attacks=
*Basic Attack: The Wii performs a "headbutt" by sliding forwards a short distance.
*Weak Forward Attack: The Wii swings a Wiimote forwards.
*Strong Forward Attack: The Wii swings a Classic Controller forwards, which has more range and power than the Wiimote.
*Weak Up Attack: The Wii swings a Wiimote upwards.
*Strong Up Attack: A Gamecube controller comes out of the Wii's top and stabs upwards.
*Weak Down Attack: The Wii pokes a Wiimote at the ground.
*Strong Down Attack: The Wii Speak appears and emits a soundwave which pushes the opponent away.
*Basic Aerial: The Wii spins in place.
*Forward Aerial: The Wii swings a Wiimote forwards.
*Back Aerial: A Gamecube controller comes out of the Wii's top and stabs behind it.
 	The Wii's default appearance. 	 	
 	The Wii turns black, referencing a rerelease of the console. 	 	
 	The Wii turns blue, referencing a rerelease of the console. 	 	
 	The Wii turns red, referencing the Wii Mini. 	 	
 	The Wii turns gold, referencing the golden Wiimote included with The Legend of Zelda: Skyward Sword.	 	
 	The Wii turns pink. 	 	
Matt 	Matt 	Matt 	Matt
<tabber>Default= 	<tabber>Default= 	 	
Debut: Wii Sports (2006)
Voice Actor: N/A
A native of Wuhu Island, Matt is a formidable opponent in... well, pretty much any sport or physical activity you can think of. However, he has agreed to limit his incredible power in order to join the fight in CrossClash II!
Matt is a fighter who focuses on melee combat, having ways of nullifying projectiles and applying high damage at close range. However, he lacks reliable ranged options and has slightly below average attack resistance.	Debut: Wii Sports (2006)
Voice Actor: N/A
A native of Wuhu Island, Matt is a formidable opponent in... well, pretty much any sport or physical activity you can think of. However, he has agreed to limit his incredible power in order to join the fight in CrossClash II!
Matt is a fighter who focuses on melee combat, having ways of nullifying projectiles and applying high damage at close range. However, he lacks reliable ranged options and has slightly below average attack resistance.	 	
Unlock Method: Matt is unlocked by default.	Unlock Method: Matt is unlocked by default. 	Unlock Method: Matt is unlocked by default.	Unlock Method: Matt is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Matt throws a straight punch.
*Weak Forward Attack: Matt throws a right hook.
*Strong Forward Attack: Matt throws an overhand punch, reminiscent of the Collarbone Breaker from Street Fighter II.
*Weak Up Attack: Matt throws an uppercut.
*Strong Up Attack: Matt swings a baseball bat above himself.
*Weak Down Attack: Matt throws a sweeping kick.
*Strong Down Attack: Matt swings a golf club from behind himself to in front of himself.
*Basic Aerial: Matt throws a flying kick.
*Forward Aerial: Matt throws an overhand punch.
*Back Aerial: Matt kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Matt throws a straight punch.
*Weak Forward Attack: Matt throws a right hook.
*Strong Forward Attack: Matt throws an overhand punch, reminiscent of the Collarbone Breaker from Street Fighter II.
*Weak Up Attack: Matt throws an uppercut.
*Strong Up Attack: Matt swings a baseball bat above himself.
*Weak Down Attack: Matt throws a sweeping kick.
*Strong Down Attack: Matt swings a golf club from behind himself to in front of himself.
*Basic Aerial: Matt throws a flying kick.
*Forward Aerial: Matt throws an overhand punch.
*Back Aerial: Matt kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Matt throws a straight punch.
*Weak Forward Attack: Matt throws a right hook.
*Strong Forward Attack: Matt throws an overhand punch, reminiscent of the Collarbone Breaker from Street Fighter II.
*Weak Up Attack: Matt throws an uppercut.
*Strong Up Attack: Matt swings a baseball bat above himself.
*Weak Down Attack: Matt throws a sweeping kick.
*Strong Down Attack: Matt swings a golf club from behind himself to in front of himself.
*Basic Aerial: Matt throws a flying kick.
*Forward Aerial: Matt throws an overhand punch.
*Back Aerial: Matt kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Matt throws a straight punch.
*Weak Forward Attack: Matt throws a right hook.
*Strong Forward Attack: Matt throws an overhand punch, reminiscent of the Collarbone Breaker from Street Fighter II.
*Weak Up Attack: Matt throws an uppercut.
*Strong Up Attack: Matt swings a baseball bat above himself.
*Weak Down Attack: Matt throws a sweeping kick.
*Strong Down Attack: Matt swings a golf club from behind himself to in front of himself.
*Basic Aerial: Matt throws a flying kick.
*Forward Aerial: Matt throws an overhand punch.
*Back Aerial: Matt kicks behind himself.
 	Matt's default appearance. 	 	
 	Matt's shirt turns blue, referencing Wii Sports. 	 	
 	Matt's shirt turns green, referencing Wii Fit. 	 	
 	Matt's shirt turns yellow, referencing Wii Music. 	 	
 	Matt's shirt turns red. 	 	
 	Matt's shirt turns silver, referencing his silver boxing gloves from Wii Sports.	 	
Mario 	Mario 	Mario 	Mario
<tabber>Default= 	<tabber>Default= 	 	
Debut: Donkey Kong (1981)
Voice Actor: Charles Martinet
It's-a him! Mario is the iconic hero of the Mushroom Kingdom, having gone on countless adventures to rescue Princess Peach from Bowser's clutches. However, he's much more than your average adventurer; He's a plumber, athlete, and even a doctor! Makes you wonder how he finds spare time...
Mario is designed as a jack-of-all-trades character; There's no single area where he excels, but his options leave him able to contend in any given situation. In addition, Mario boasts average HP and weight among the cast.	Debut: Donkey Kong (1981)
Voice Actor: Charles Martinet
It's-a him! Mario is the iconic hero of the Mushroom Kingdom, having gone on countless adventures to rescue Princess Peach from Bowser's clutches. However, he's much more than your average adventurer; He's a plumber, athlete, and even a doctor! Makes you wonder how he finds spare time...
Mario is designed as a jack-of-all-trades character; There's no single area where he excels, but his options leave him able to contend in any given situation. In addition, Mario boasts average HP and weight among the cast.	 	
Unlock Method: Mario is unlocked by default.	Unlock Method: Mario is unlocked by default. 	Unlock Method: Mario is unlocked by default.	Unlock Method: Mario is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Mario throws a simple punch.
*Weak Forward Attack: Mario throws a high kick.
*Strong Forward Attack: Mario thrusts his palm outwards.
*Weak Up Attack: Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Mario performs a spinning uppercut.
*Weak Down Attack: Mario throws a straight kick.
*Strong Down Attack: Mario performs the Sweep Kick from Super Mario 64.
*Basic Aerial: Mario performs a brief spin with his arms outstretched, referencing the Spin Jump from the New Super Mario Bros. games.
*Forward Aerial: Mario throws an overhand punch.
*Back Aerial: Mario throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mario throws a simple punch.
*Weak Forward Attack: Mario throws a high kick.
*Strong Forward Attack: Mario thrusts his palm outwards.
*Weak Up Attack: Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Mario performs a spinning uppercut.
*Weak Down Attack: Mario throws a straight kick.
*Strong Down Attack: Mario performs the Sweep Kick from Super Mario 64.
*Basic Aerial: Mario performs a brief spin with his arms outstretched, referencing the Spin Jump from the New Super Mario Bros. games.
*Forward Aerial: Mario throws an overhand punch.
*Back Aerial: Mario throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mario throws a simple punch.
*Weak Forward Attack: Mario throws a high kick.
*Strong Forward Attack: Mario thrusts his palm outwards.
*Weak Up Attack: Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Mario performs a spinning uppercut.
*Weak Down Attack: Mario throws a straight kick.
*Strong Down Attack: Mario performs the Sweep Kick from Super Mario 64.
*Basic Aerial: Mario performs a brief spin with his arms outstretched, referencing the Spin Jump from the New Super Mario Bros. games.
*Forward Aerial: Mario throws an overhand punch.
*Back Aerial: Mario throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Mario throws a simple punch.
*Weak Forward Attack: Mario throws a high kick.
*Strong Forward Attack: Mario thrusts his palm outwards.
*Weak Up Attack: Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Mario performs a spinning uppercut.
*Weak Down Attack: Mario throws a straight kick.
*Strong Down Attack: Mario performs the Sweep Kick from Super Mario 64.
*Basic Aerial: Mario performs a brief spin with his arms outstretched, referencing the Spin Jump from the New Super Mario Bros. games.
*Forward Aerial: Mario throws an overhand punch.
*Back Aerial: Mario throws a dropkick behind himself.
 	Mario's default appearance. 	 	
 	Mario dons a blue cap and shirt with red overalls. This resembles his appearance in Donkey Kong and the Mario cartoons produced by DiC Entertainment.	 	
 	Mario dons a light purple cap and shirt with light blue overalls. This resembles his appearance on the Japanese box art of Mario Bros.. 	 	
 	Mario dons a green cap and shirt with blue overalls. This resembles Luigi. 	 	
 	Mario dons a white cap and shirt with red overalls. This resembles Fire Mario. 	 	
 	Mario dons a yellow cap and shirt with purple overalls. This resembles Wario. 	 	
Retro Mario 	Retro Mario 	Retro Mario 	Retro Mario
 	 	Debut: Super Mario Bros. (1985)
Voice Actor: N/A
It's-a... him? While this incarnation of Mario is certainly more blocky than most, he is no less of a hero. With a skillset reflecting his first adventure, Retro Mario plays much differently than his modern counterpart.
Retro Mario is an unorthadox fighter who relies heavily on his gimmicks. While his HP and attack options are subpar (with his HP being among the lowest out of the whole roster), he has great mobility to compensate, having the rare ability to perform controlled dashing.	Debut: Super Mario Bros. (1985)
Voice Actor: N/A
It's-a... him? While this incarnation of Mario is certainly more blocky than most, he is no less of a hero. With a skillset reflecting his first adventure, Retro Mario plays much differently than his modern counterpart.
Retro Mario is an unorthadox fighter who relies heavily on his gimmicks. While his HP and attack options are subpar (with his HP being among the lowest out of the whole roster), he has great mobility to compensate, having the rare ability to perform controlled dashing.
Unlock Method: Win 85 Vs. matches as Mario.	Unlock Method: Win 85 Vs. matches as Mario. 	Unlock Method: Win 85 Vs. matches as Mario.	Unlock Method: Win 85 Vs. matches as Mario.
<tabber>Normal Attacks=
*Basic Attack: Retro Mario throws a simple punch.
*Weak Forward Attack: Retro Mario slides forward with a punch.
*Strong Forward Attack: Retro Mario performs a small leap forwards.
*Weak Up Attack: Retro Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Retro Mario performs a spinning uppercut.
*Weak Down Attack: Retro Mario throws a kick.
*Strong Down Attack: Retro Mario grows a raccoon tail and spins, making use of the Super Leaf from Super Mario Bros. 3.
*Basic Aerial: Retro Mario spins in the air.
*Forward Aerial: Retro Mario swings a hammer in front of himself.
*Back Aerial: Retro Mario swings a hammer behind himself.	<tabber>Normal Attacks=
*Basic Attack: Retro Mario throws a simple punch.
*Weak Forward Attack: Retro Mario slides forward with a punch.
*Strong Forward Attack: Retro Mario performs a small leap forwards.
*Weak Up Attack: Retro Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Retro Mario performs a spinning uppercut.
*Weak Down Attack: Retro Mario throws a kick.
*Strong Down Attack: Retro Mario grows a raccoon tail and spins, making use of the Super Leaf from Super Mario Bros. 3.
*Basic Aerial: Retro Mario spins in the air.
*Forward Aerial: Retro Mario swings a hammer in front of himself.
*Back Aerial: Retro Mario swings a hammer behind himself.	<tabber>Normal Attacks=
*Basic Attack: Retro Mario throws a simple punch.
*Weak Forward Attack: Retro Mario slides forward with a punch.
*Strong Forward Attack: Retro Mario performs a small leap forwards.
*Weak Up Attack: Retro Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Retro Mario performs a spinning uppercut.
*Weak Down Attack: Retro Mario throws a kick.
*Strong Down Attack: Retro Mario grows a raccoon tail and spins, making use of the Super Leaf from Super Mario Bros. 3.
*Basic Aerial: Retro Mario spins in the air.
*Forward Aerial: Retro Mario swings a hammer in front of himself.
*Back Aerial: Retro Mario swings a hammer behind himself.	<tabber>Normal Attacks=
*Basic Attack: Retro Mario throws a simple punch.
*Weak Forward Attack: Retro Mario slides forward with a punch.
*Strong Forward Attack: Retro Mario performs a small leap forwards.
*Weak Up Attack: Retro Mario performs a simple jumping uppercut, mimicking his iconic jumping animation.
*Strong Up Attack: Retro Mario performs a spinning uppercut.
*Weak Down Attack: Retro Mario throws a kick.
*Strong Down Attack: Retro Mario grows a raccoon tail and spins, making use of the Super Leaf from Super Mario Bros. 3.
*Basic Aerial: Retro Mario spins in the air.
*Forward Aerial: Retro Mario swings a hammer in front of himself.
*Back Aerial: Retro Mario swings a hammer behind himself.
 	Retro Mario's default appearance. 	 	
 	Retro Mario dons a blue cap and shirt with red overalls. This resembles his appearance in Donkey Kong. 	 	
 	Retro Mario dons black overalls. This resembles his appearance in Super Mario Bros. 3. 	 	
 	Retro Mario gains various shades of green, resembling his appearance in Super Mario Land. 	 	
 	Retro Mario dons a red cap and shirt with blue overalls. This resembles Mario's modern appearance. 	 	
 	Retro Mario dons a green cap and shirt with white overalls. This is identical to Luigi's appearance in Super Mario Bros., and has the unique property of having the announcer refer to him as Retro Luigi.	 	
Luigi 	Luigi 	Luigi 	Luigi
<tabber>Default= 	<tabber>Default= 	 	
Debut: Mario Bros. (1983)
Voice Actor: Charles Martinet
Luigi is much more timid than his big brother Mario, but he is just as heroic. In fact, he's even saved Mario from the clutches of King Boo and his ghostly army not once, not twice, but THREE times! Yet, he still has a phobia of ghosts...
Luigi, reflecting his status in certain Mario games, has a stellar jump height, but poor traction. Otherwise, his stats are very similar to that of Mario's, albiet with a much different moveset reflecting abilities seen in the Luigi's Mansion games., most of which are accomplished with the Poltergust G-00 from Luigi's Mansion 3.	Debut: Mario Bros. (1983)
Voice Actor: Charles Martinet
Luigi is much more timid than his big brother Mario, but he is just as heroic. In fact, he's even saved Mario from the clutches of King Boo and his ghostly army not once, not twice, but THREE times! Yet, he still has a phobia of ghosts...
Luigi, reflecting his status in certain Mario games, has a stellar jump height, but poor traction. Otherwise, his stats are very similar to that of Mario's, albiet with a much different moveset reflecting abilities seen in the Luigi's Mansion games., most of which are accomplished with the Poltergust G-00 from Luigi's Mansion 3.	 	
Unlock Method: Complete Mario's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Mario's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Mario's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Mario's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Luigi throws a weak slap.
*Weak Forward Attack: Luigi shoots a cloud of dust out of his Poltergust G-00.
*Strong Forward Attack: Luigi swings the nozzle of his Poltergust G-00 in front of himself.
*Weak Up Attack: Luigi performs an uppercut.
*Strong Up Attack: Luigi swings the nozzle of his Poltergust G-00 upwards.
*Weak Down Attack: Luigi throws a kick which resembles Mario's Sweep Kick from Super Mario 64.
*Strong Down Attack: Luigi shoots air from his Poltergust G-00 close to the ground, being able to trip the opponent.
*Basic Aerial: Luigi spins with his arms outstretched, resembling the Luigi Tornado from the Super Smash Bros. series.
*Forward Aerial: Luigi throws a backflip kick.
*Back Aerial: Luigi holds the nozzle of his Poltergust G-00 behind him and releases a burst of air. This move sends Luigi forwards.	<tabber>Normal Attacks=
*Basic Attack: Luigi throws a weak slap.
*Weak Forward Attack: Luigi shoots a cloud of dust out of his Poltergust G-00.
*Strong Forward Attack: Luigi swings the nozzle of his Poltergust G-00 in front of himself.
*Weak Up Attack: Luigi performs an uppercut.
*Strong Up Attack: Luigi swings the nozzle of his Poltergust G-00 upwards.
*Weak Down Attack: Luigi throws a kick which resembles Mario's Sweep Kick from Super Mario 64.
*Strong Down Attack: Luigi shoots air from his Poltergust G-00 close to the ground, being able to trip the opponent.
*Basic Aerial: Luigi spins with his arms outstretched, resembling the Luigi Tornado from the Super Smash Bros. series.
*Forward Aerial: Luigi throws a backflip kick.
*Back Aerial: Luigi holds the nozzle of his Poltergust G-00 behind him and releases a burst of air. This move sends Luigi forwards.	<tabber>Normal Attacks=
*Basic Attack: Luigi throws a weak slap.
*Weak Forward Attack: Luigi shoots a cloud of dust out of his Poltergust G-00.
*Strong Forward Attack: Luigi swings the nozzle of his Poltergust G-00 in front of himself.
*Weak Up Attack: Luigi performs an uppercut.
*Strong Up Attack: Luigi swings the nozzle of his Poltergust G-00 upwards.
*Weak Down Attack: Luigi throws a kick which resembles Mario's Sweep Kick from Super Mario 64.
*Strong Down Attack: Luigi shoots air from his Poltergust G-00 close to the ground, being able to trip the opponent.
*Basic Aerial: Luigi spins with his arms outstretched, resembling the Luigi Tornado from the Super Smash Bros. series.
*Forward Aerial: Luigi throws a backflip kick.
*Back Aerial: Luigi holds the nozzle of his Poltergust G-00 behind him and releases a burst of air. This move sends Luigi forwards.	<tabber>Normal Attacks=
*Basic Attack: Luigi throws a weak slap.
*Weak Forward Attack: Luigi shoots a cloud of dust out of his Poltergust G-00.
*Strong Forward Attack: Luigi swings the nozzle of his Poltergust G-00 in front of himself.
*Weak Up Attack: Luigi performs an uppercut.
*Strong Up Attack: Luigi swings the nozzle of his Poltergust G-00 upwards.
*Weak Down Attack: Luigi throws a kick which resembles Mario's Sweep Kick from Super Mario 64.
*Strong Down Attack: Luigi shoots air from his Poltergust G-00 close to the ground, being able to trip the opponent.
*Basic Aerial: Luigi spins with his arms outstretched, resembling the Luigi Tornado from the Super Smash Bros. series.
*Forward Aerial: Luigi throws a backflip kick.
*Back Aerial: Luigi holds the nozzle of his Poltergust G-00 behind him and releases a burst of air. This move sends Luigi forwards.
 	Luigi's default appearance. 	 	
 	Luigi dons a blue cap and shirt with green overalls. This resembles his appearance in the Mario cartoons produced by DiC Entertainment. 	 	
 	Luigi dons a red cap and shirt with blue overalls. This resembles Mario. 	 	
 	Luigi dons a yellow cap and shirt with blue overalls. This resembles his appearance in Super Mario Bros.: The Great Mission to Save Princess Peach!. 	 	
 	Luigi dons a purple cap and shirt with navy overalls. This resembles Waluigi. 	 	
 	Luigi dons a pink cap and shirt with red overalls. This resembles one of the alternate Luigis seen in multiplayer modes in Luigi's Mansion: Dark Moon and Luigi's Mansion 3.	 	
Toad 	Toad 	Toad	Toad
<tabber>Default= 	<tabber>Default=  	 	
 	Toad's default appearance. 	 	
 	Toad's cap becomes blue, resembling Blue Toad from the New Super Mario Bros. series. 	 	
 	Toad's cap and vest become yellow, resembling Yellow Toad from the New Super Mario Bros. series.	 	
 	Toad's cap and vest become green, resembling a 1-Up Mushroom. 	 	
 	Toad's cap and vest become purple, resembling a Poison Mushroom. 	 	
 	Toad's cap and vest become orange, resembling a Mega Mushroom. 	 	
Bowser 	Bowser 	Bowser 	Bowser
<tabber>Default= 	<tabber>Default= 	 	
Debut: Super Mario Bros. (1985)
Voice Actor: Kenny James
Bowser is the menacing monarch of the Koopa Kingdom, and he'll make sure you know it. Between his amazing power and his constant attempts to snag Princess Peach, Bowser is a force to be reckoned with. Despite this, he isn't that bad of a guy; He does care about his son and troops, and he has put aside his differences with the Mario brothers on occasion.
Bowser is built like a tank, being able to dish out and take damage like a pro. However, his heavy weight and poor mobility make him susceptible to combos, and many of his attacks can be telegraphed.	Debut: Super Mario Bros. (1985)
Voice Actor: Kenny James
Bowser is the menacing monarch of the Koopa Kingdom, and he'll make sure you know it. Between his amazing power and his constant attempts to snag Princess Peach, Bowser is a force to be reckoned with. Despite this, he isn't that bad of a guy; He does care about his son and troops, and he has put aside his differences with the Mario brothers on occasion.
Bowser is built like a tank, being able to dish out and take damage like a pro. However, his heavy weight and poor mobility make him susceptible to combos, and many of his attacks can be telegraphed.	 	
Unlock Method: Bowser is unlocked by default.	Unlock Method: Bowser is unlocked by default. 	Unlock Method: Bowser is unlocked by default.	Unlock Method: Bowser is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Bowser swipes forwards with one of his claws.
*Weak Forward Attack: Bowser performs a headbutt.
*Strong Forward Attack: Bowser throws a strong punch, with the animation resembling his attack animation in Mario & Luigi: Bowser's Inside Story.
*Weak Up Attack: Bowser throws an uppercut.
*Strong Up Attack: Bowser throws an arcing headbutt, starting in front of himself and going to the back.
*Weak Down Attack: Bowser sweeps his tail across the ground, reflecting the Tail Swipe from Super Mario 3D Land.
*Strong Down Attack: Bowser performs a dropkick.
*Basic Aerial: Bowser tucks himself into his shell and spins around in it.
*Forward Aerial: Bowser performs a headbutt.
*Back Aerial: Bowser performs a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser swipes forwards with one of his claws.
*Weak Forward Attack: Bowser performs a headbutt.
*Strong Forward Attack: Bowser throws a strong punch, with the animation resembling his attack animation in Mario & Luigi: Bowser's Inside Story.
*Weak Up Attack: Bowser throws an uppercut.
*Strong Up Attack: Bowser throws an arcing headbutt, starting in front of himself and going to the back.
*Weak Down Attack: Bowser sweeps his tail across the ground, reflecting the Tail Swipe from Super Mario 3D Land.
*Strong Down Attack: Bowser performs a dropkick.
*Basic Aerial: Bowser tucks himself into his shell and spins around in it.
*Forward Aerial: Bowser performs a headbutt.
*Back Aerial: Bowser performs a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser swipes forwards with one of his claws.
*Weak Forward Attack: Bowser performs a headbutt.
*Strong Forward Attack: Bowser throws a strong punch, with the animation resembling his attack animation in Mario & Luigi: Bowser's Inside Story.
*Weak Up Attack: Bowser throws an uppercut.
*Strong Up Attack: Bowser throws an arcing headbutt, starting in front of himself and going to the back.
*Weak Down Attack: Bowser sweeps his tail across the ground, reflecting the Tail Swipe from Super Mario 3D Land.
*Strong Down Attack: Bowser performs a dropkick.
*Basic Aerial: Bowser tucks himself into his shell and spins around in it.
*Forward Aerial: Bowser performs a headbutt.
*Back Aerial: Bowser performs a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser swipes forwards with one of his claws.
*Weak Forward Attack: Bowser performs a headbutt.
*Strong Forward Attack: Bowser throws a strong punch, with the animation resembling his attack animation in Mario & Luigi: Bowser's Inside Story.
*Weak Up Attack: Bowser throws an uppercut.
*Strong Up Attack: Bowser throws an arcing headbutt, starting in front of himself and going to the back.
*Weak Down Attack: Bowser sweeps his tail across the ground, reflecting the Tail Swipe from Super Mario 3D Land.
*Strong Down Attack: Bowser performs a dropkick.
*Basic Aerial: Bowser tucks himself into his shell and spins around in it.
*Forward Aerial: Bowser performs a headbutt.
*Back Aerial: Bowser performs a shoulder bash behind himself.
 	Bowser's default appearance. 	 	
 	Bowser takes on a green color scheme, resembling his appearance in Super Mario Bros.. 	 	
 	Bowser takes on a blue color scheme, resembling one of the Fake Bowsers in Super Mario Bros.: The Lost Levels.	 	
 	Bowser takes on a pink color scheme, resembling Midbus from Mario & Luigi: Bowser's Inside Story. 	 	
 	Bowser takes on a dark blue color scheme, resembling Dark Bowser from Mario & Luigi: Bowser's Inside Story. 	 	
 	Bowser takes on a black color scheme, resembling his Fury form from Super Mario 3D World + Bowser's Fury. 	 	
Bowser Jr. 	Bowser Jr. 	Bowser Jr. 	Bowser Jr.
  	  	Debut: Super Mario Sunshine (2002)
Voice Actor: Caety Sagoian
The heir to the Koopa throne, Bowser Jr. wants to grow up and be just as evil as his dear ol' dad. While he doesn't have his father's experience, Bowser Jr. has a variety of nasty tricks and gadgets to help him fight.
Bowser Jr. is a weak, yet nimble character who specializes in projectile attacks. This focus benefits him as a whole, as he can't take a lot of damage, nor can he deal much with his normal attacks.	Debut: Super Mario Sunshine (2002)
Voice Actor: Caety Sagoian
The heir to the Koopa throne, Bowser Jr. wants to grow up and be just as evil as his dear ol' dad. While he doesn't have his father's experience, Bowser Jr. has a variety of nasty tricks and gadgets to help him fight.
Bowser Jr. is a weak, yet nimble character who specializes in projectile attacks. This focus benefits him as a whole, as he can't take a lot of damage, nor can he deal much with his normal attacks.
Unlock Method: Complete Bowser's Arcade Mode on Hard or Nightmare difficulty.	Unlock Method: Complete Bowser's Arcade Mode on Hard or Nightmare difficulty. 	Unlock Method: Complete Bowser's Arcade Mode on Hard or Nightmare difficulty.	Unlock Method: Complete Bowser's Arcade Mode on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Bowser Jr. throws a slap.
*Weak Forward Attack: Bowser Jr. bites forward.
*Strong Forward Attack: Bowser Jr. swings his Magic Paintbrush.
*Weak Up Attack: Bowser Jr. does a short hop into the air.
*Strong Up Attack: Bowser Jr. points a drill diagonally upwards and spins it.
*Weak Down Attack: Bowser Jr. stomps the ground.
*Strong Down Attack: Bowser Jr. swings a squeaky hammer downwards.
*Basic Aerial: Bowser Jr. performs a somersault in the air.
*Forward Aerial: Bowser Jr. headbutts forward.
*Back Aerial: Bowser Jr. swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser Jr. throws a slap.
*Weak Forward Attack: Bowser Jr. bites forward.
*Strong Forward Attack: Bowser Jr. swings his Magic Paintbrush.
*Weak Up Attack: Bowser Jr. does a short hop into the air.
*Strong Up Attack: Bowser Jr. points a drill diagonally upwards and spins it.
*Weak Down Attack: Bowser Jr. stomps the ground.
*Strong Down Attack: Bowser Jr. swings a squeaky hammer downwards.
*Basic Aerial: Bowser Jr. performs a somersault in the air.
*Forward Aerial: Bowser Jr. headbutts forward.
*Back Aerial: Bowser Jr. swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser Jr. throws a slap.
*Weak Forward Attack: Bowser Jr. bites forward.
*Strong Forward Attack: Bowser Jr. swings his Magic Paintbrush.
*Weak Up Attack: Bowser Jr. does a short hop into the air.
*Strong Up Attack: Bowser Jr. points a drill diagonally upwards and spins it.
*Weak Down Attack: Bowser Jr. stomps the ground.
*Strong Down Attack: Bowser Jr. swings a squeaky hammer downwards.
*Basic Aerial: Bowser Jr. performs a somersault in the air.
*Forward Aerial: Bowser Jr. headbutts forward.
*Back Aerial: Bowser Jr. swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Bowser Jr. throws a slap.
*Weak Forward Attack: Bowser Jr. bites forward.
*Strong Forward Attack: Bowser Jr. swings his Magic Paintbrush.
*Weak Up Attack: Bowser Jr. does a short hop into the air.
*Strong Up Attack: Bowser Jr. points a drill diagonally upwards and spins it.
*Weak Down Attack: Bowser Jr. stomps the ground.
*Strong Down Attack: Bowser Jr. swings a squeaky hammer downwards.
*Basic Aerial: Bowser Jr. performs a somersault in the air.
*Forward Aerial: Bowser Jr. headbutts forward.
*Back Aerial: Bowser Jr. swings his tail behind himself.
 	Bowser Jr.'s default appearance. 	 	
 	Bowser Jr.'s head becomes orange as his shell becomes red, referencing Boom Boom. 	 	
 	Bowser Jr.'s hair and shell become blue, referencing Larry Koopa. 	 	
 	Bowser Jr.'s hair, head, and shell become pink, referencing Roy Koopa. 	 	
 	Bowser Jr.'s hair becomes black, his head becomes white, and his shell becomes brown. This references Morton Koopa.	 	
 	Bowser Jr.'s color scheme resembles Bowser's from Super Mario World. 	 	
Goomba 	Goomba 	Goomba 	Goomba
 	 	Debut: Super Mario Bros. (1985)
Voice Actor: N/A
The (under)foot soldiers of Bowser's army, the Goomba species is determined to serve their king at all costs. Despite being the weakest member of the Koopa Troop, nothing stops them from giving it their all when facing off against the Mario brothers!
The Goomba is considered a joke character; It is lightweight and easily disposed of, and its mobility isn't that great. However, in the right hands, Goomba can be just as strong as the other fighters.	Debut: Super Mario Bros. (1985)
Voice Actor: N/A
The (under)foot soldiers of Bowser's army, the Goomba species is determined to serve their king at all costs. Despite being the weakest member of the Koopa Troop, nothing stops them from giving it their all when facing off against the Mario brothers!
The Goomba is considered a joke character; It is lightweight and easily disposed of, and its mobility isn't that great. However, in the right hands, Goomba can be just as strong as the other fighters.
Unlock Method: Lose a game of Survival in Round 1.	Unlock Method: Lose a game of Survival in Round 1. 	Unlock Method: Lose a game of Survival in Round 1.	Unlock Method: Lose a game of Survival in Round 1.
<tabber>Normal Attacks=
*Basic Attack: Goomba bites forward.
*Weak Forward Attack: Goomba throws a headbutt.
*Strong Forward Attack: Goomba throws a headbutt with a spiked helmet, resembling the Spiked Goombas from the Paper Mario series.
*Weak Up Attack: Goomba jumps upwards.
*Strong Up Attack: Goomba jumps upwards with a Spiny shell on its head.
*Weak Down Attack: Goomba throws a kick.
*Strong Down Attack: Goomba rolls forward.
*Basic Aerial: Goomba performs a brief roll in the air.
*Forward Aerial: Goomba throws a headbutt forwards.
*Back Aerial: Goomba kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Goomba bites forward.
*Weak Forward Attack: Goomba throws a headbutt.
*Strong Forward Attack: Goomba throws a headbutt with a spiked helmet, resembling the Spiked Goombas from the Paper Mario series.
*Weak Up Attack: Goomba jumps upwards.
*Strong Up Attack: Goomba jumps upwards with a Spiny shell on its head.
*Weak Down Attack: Goomba throws a kick.
*Strong Down Attack: Goomba rolls forward.
*Basic Aerial: Goomba performs a brief roll in the air.
*Forward Aerial: Goomba throws a headbutt forwards.
*Back Aerial: Goomba kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Goomba bites forward.
*Weak Forward Attack: Goomba throws a headbutt.
*Strong Forward Attack: Goomba throws a headbutt with a spiked helmet, resembling the Spiked Goombas from the Paper Mario series.
*Weak Up Attack: Goomba jumps upwards.
*Strong Up Attack: Goomba jumps upwards with a Spiny shell on its head.
*Weak Down Attack: Goomba throws a kick.
*Strong Down Attack: Goomba rolls forward.
*Basic Aerial: Goomba performs a brief roll in the air.
*Forward Aerial: Goomba throws a headbutt forwards.
*Back Aerial: Goomba kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Goomba bites forward.
*Weak Forward Attack: Goomba throws a headbutt.
*Strong Forward Attack: Goomba throws a headbutt with a spiked helmet, resembling the Spiked Goombas from the Paper Mario series.
*Weak Up Attack: Goomba jumps upwards.
*Strong Up Attack: Goomba jumps upwards with a Spiny shell on its head.
*Weak Down Attack: Goomba throws a kick.
*Strong Down Attack: Goomba rolls forward.
*Basic Aerial: Goomba performs a brief roll in the air.
*Forward Aerial: Goomba throws a headbutt forwards.
*Back Aerial: Goomba kicks behind itself.
 	Goomba's default appearance. 	 	
 	Goomba turns blue, resembling its appearance in underground levels in Super Mario Bros..	 	
 	Goomba turns gray, resembling its appearance in castle levels in Super Mario Bros.. 	 	
 	Goomba turns blue, resembling a Paragoomba from Super Mario Bros. 3. 	 	
 	Goomba turns blue, resembling a Galoomba from Super Mario World. 	 	
 	Goomba turns black, resembling a Choomba from Mario & Luigi: Bowser's Inside Story. 	 	
Wario 	Wario 	Wario 	Wario
<tabber>Default= 	<tabber>Default= 	 	
Debut: Super Mario Land 2: Six Golden Coins (1992)
Voice Actor: Charles Martinet
As the name suggests, Wario is Mario's rival and mirror opposite. However, he's much more than a cheap knockoff of the Mushroom Kingdom's esteemed hero; He's a treasure hunter, a microgame tycoon, and even... a superhero?! Err, don't quote us on that last one...
Wario is a strong fighter who excels in up-close combat, having very few attacks with beyond-melee range. His attack resistance is also very high, while his weight is only slightly above average.	Debut: Super Mario Land 2: Six Golden Coins (1992)
Voice Actor: Charles Martinet
As the name suggests, Wario is Mario's rival and mirror opposite. However, he's much more than a cheap knockoff of the Mushroom Kingdom's esteemed hero; He's a treasure hunter, a microgame tycoon, and even... a superhero?! Err, don't quote us on that last one...
Wario is a strong fighter who excels in up-close combat, having very few attacks with beyond-melee range. His attack resistance is also very high, while his weight is only slightly above average.	 	
Unlock Method: Wario is unlocked by default.	Unlock Method: Wario is unlocked by default. 	Unlock Method: Wario is unlocked by default.	Unlock Method: Wario is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Wario throws a slap.
*Weak Forward Attack: Wario throws a headbutt.
*Strong Forward Attack: Wario throws a straight punch.
*Weak Up Attack: Wario hops in the air while curled up. This move slightly resembles the Corkscrew Conk from Wario World.
*Strong Up Attack: Wario throws an uppercut.
*Weak Down Attack: Wario pokes at the ground with his finger.
*Strong Down Attack: Wario rolls forward, performing the Roll move from Wario Land II.
*Basic Aerial: Wario sticks his stomach out.
*Forward Aerial: Wario performs a shoulder bash forwards.
*Back Aerial: Wario throws a hip check behind himself.	<tabber>Normal Attacks=
*Basic Attack: Wario throws a slap.
*Weak Forward Attack: Wario throws a headbutt.
*Strong Forward Attack: Wario throws a straight punch.
*Weak Up Attack: Wario hops in the air while curled up. This move slightly resembles the Corkscrew Conk from Wario World.
*Strong Up Attack: Wario throws an uppercut.
*Weak Down Attack: Wario pokes at the ground with his finger.
*Strong Down Attack: Wario rolls forward, performing the Roll move from Wario Land II.
*Basic Aerial: Wario sticks his stomach out.
*Forward Aerial: Wario performs a shoulder bash forwards.
*Back Aerial: Wario throws a hip check behind himself.	<tabber>Normal Attacks=
*Basic Attack: Wario throws a slap.
*Weak Forward Attack: Wario throws a headbutt.
*Strong Forward Attack: Wario throws a straight punch.
*Weak Up Attack: Wario hops in the air while curled up. This move slightly resembles the Corkscrew Conk from Wario World.
*Strong Up Attack: Wario throws an uppercut.
*Weak Down Attack: Wario pokes at the ground with his finger.
*Strong Down Attack: Wario rolls forward, performing the Roll move from Wario Land II.
*Basic Aerial: Wario sticks his stomach out.
*Forward Aerial: Wario performs a shoulder bash forwards.
*Back Aerial: Wario throws a hip check behind himself.	<tabber>Normal Attacks=
*Basic Attack: Wario throws a slap.
*Weak Forward Attack: Wario throws a headbutt.
*Strong Forward Attack: Wario throws a straight punch.
*Weak Up Attack: Wario hops in the air while curled up. This move slightly resembles the Corkscrew Conk from Wario World.
*Strong Up Attack: Wario throws an uppercut.
*Weak Down Attack: Wario pokes at the ground with his finger.
*Strong Down Attack: Wario rolls forward, performing the Roll move from Wario Land II.
*Basic Aerial: Wario sticks his stomach out.
*Forward Aerial: Wario performs a shoulder bash forwards.
*Back Aerial: Wario throws a hip check behind himself.
 	Wario's default appearance. 	 	
 	Wario dons a red shirt and cap with blue overalls and brown shoes. This resembles Mario. 	 	
 	Wario dons an outfit with various shades of green, resembling his appearance on the original Game Boy. 	 	
 	Wario dons a red shirt and cap with black overalls and shoes, resembling his appearance in Virtual Boy Wario Land. 	 	
 	Wario dons a purple shirt and cap with navy overalls and brown shoes. This resembles Waluigi. 	 	
 	Wario's skin becomes a light purple as he dons black overalls, somewhat resembling Vampire Wario from Wario Land 3.	 	
Waluigi 	Waluigi 	Waluigi 	Waluigi
<tabber>Default= 	<tabber>Default= 	 	
Debut: Mario Tennis (2000)
Voice Actor: Charles Martinet
Not much is known about Wario's partner in crime. He mainly seems to show up for any sport or racing tournament held in the Mushroom Kingdom. That said, this devious trickster can surely hold his own in battle!
Waluigi is a relatively weak, lightweight character who can't take much abuse. However, his skillset has a variety of tricky attacks that can help him keep the edge in battle, especially his Rally mechanic.	Debut: Mario Tennis (2000)
Voice Actor: Charles Martinet
Not much is known about Wario's partner in crime. He mainly seems to show up for any sport or racing tournament held in the Mushroom Kingdom. That said, this devious trickster can surely hold his own in battle!
Waluigi is a relatively weak, lightweight character who can't take much abuse. However, his skillset has a variety of tricky attacks that can help him keep the edge in battle, especially his Rally mechanic.	 	
Unlock Method: Complete Wario's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Wario's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Wario's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Wario's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Waluigi stomps the ground, resembling his main attack from his appearance as an Assist Trophy in the Super Smash Bros. series.
*Weak Forward Attack: Waluigi throws a kick, resembling an animation from Mario Party 3.
*Strong Forward Attack: Waluigi swings his tennis racket forward.
*Weak Up Attack: Waluigi throws an uppercut.
*Strong Up Attack: Waluigi swings his tennis racket above himself.
*Weak Down Attack: Waluigi throws a breakdance kick.
*Strong Down Attack: Waluigi swings his tennis racket from low to high.
*Basic Aerial: Waluigi twirls in the air, resembling the Whirluigi shot in Mario Power Tennis.
*Forward Aerial: Waluigi swings his tennis racket forward.
*Back Aerial: Waluigi swings his tennis racket from in front of himself to behind himself.	<tabber>Normal Attacks=
*Basic Attack: Waluigi stomps the ground, resembling his main attack from his appearance as an Assist Trophy in the Super Smash Bros. series.
*Weak Forward Attack: Waluigi throws a kick, resembling an animation from Mario Party 3.
*Strong Forward Attack: Waluigi swings his tennis racket forward.
*Weak Up Attack: Waluigi throws an uppercut.
*Strong Up Attack: Waluigi swings his tennis racket above himself.
*Weak Down Attack: Waluigi throws a breakdance kick.
*Strong Down Attack: Waluigi swings his tennis racket from low to high.
*Basic Aerial: Waluigi twirls in the air, resembling the Whirluigi shot in Mario Power Tennis.
*Forward Aerial: Waluigi swings his tennis racket forward.
*Back Aerial: Waluigi swings his tennis racket from in front of himself to behind himself.	<tabber>Normal Attacks=
*Basic Attack: Waluigi stomps the ground, resembling his main attack from his appearance as an Assist Trophy in the Super Smash Bros. series.
*Weak Forward Attack: Waluigi throws a kick, resembling an animation from Mario Party 3.
*Strong Forward Attack: Waluigi swings his tennis racket forward.
*Weak Up Attack: Waluigi throws an uppercut.
*Strong Up Attack: Waluigi swings his tennis racket above himself.
*Weak Down Attack: Waluigi throws a breakdance kick.
*Strong Down Attack: Waluigi swings his tennis racket from low to high.
*Basic Aerial: Waluigi twirls in the air, resembling the Whirluigi shot in Mario Power Tennis.
*Forward Aerial: Waluigi swings his tennis racket forward.
*Back Aerial: Waluigi swings his tennis racket from in front of himself to behind himself.	<tabber>Normal Attacks=
*Basic Attack: Waluigi stomps the ground, resembling his main attack from his appearance as an Assist Trophy in the Super Smash Bros. series.
*Weak Forward Attack: Waluigi throws a kick, resembling an animation from Mario Party 3.
*Strong Forward Attack: Waluigi swings his tennis racket forward.
*Weak Up Attack: Waluigi throws an uppercut.
*Strong Up Attack: Waluigi swings his tennis racket above himself.
*Weak Down Attack: Waluigi throws a breakdance kick.
*Strong Down Attack: Waluigi swings his tennis racket from low to high.
*Basic Aerial: Waluigi twirls in the air, resembling the Whirluigi shot in Mario Power Tennis.
*Forward Aerial: Waluigi swings his tennis racket forward.
*Back Aerial: Waluigi swings his tennis racket from in front of himself to behind himself.
 	Waluigi's default appearance. 	 	
 	Waluigi dons a yellow shirt and cap with purple overalls, resembling Wario. 	 	
 	Waluigi dons a green shirt and cap with blue overalls, resembling Luigi. 	 	
 	Waluigi dons a blue shirt and cap with black overalls, resembling his appearance in the Game Boy Color version of Mario Tennis.	 	
 	Waluigi dons a white shirt and cap with red overalls, resembling his Bus Driver costume from Mario Kart Tour. 	 	
 	Waluigi dons a white shirt and cap with purple overalls, resembling his appearance in the fan comic Brawl in the Family. 	 	
King Boo 	King Boo 	King Boo 	King Boo
 	 	Debut: Luigi's Mansion (2001)
Voice Actor: Toru Asakawa
The king of the Boos, King Boo has been a sworn enemy of Luigi since the green-clad plumber thwarted his plan to capture Mario as a painting in his art gallery. The cunning poltergeist has no shortage of tricks up his sleeves, making him a living nightmare on the battlefield!
King Boo is a relatively nimble fighter with strong attacks. However, his lightweight and large hitbox makes him a glass cannon which is relatively easy to hit.	Debut: Luigi's Mansion (2001)
Voice Actor: Toru Asakawa
The king of the Boos, King Boo has been a sworn enemy of Luigi since the green-clad plumber thwarted his plan to capture Mario as a painting in his art gallery. The cunning poltergeist has no shortage of tricks up his sleeves, making him a living nightmare on the battlefield!
King Boo is a relatively nimble fighter with strong attacks. However, his lightweight and large hitbox makes him a glass cannon which is relatively easy to hit.
Unlock Method: Complete Luigi's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Luigi's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Luigi's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Luigi's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: King Boo throws a stubby punch.
*Weak Forward Attack: King Boo swings his lounge forwards.
*Strong Forward Attack: King Boo bites forwards.
*Weak Up Attack: King Boo throws an upwards headbutt.
*Strong Up Attack: King Boo swings his tongue from low to high.
*Weak Down Attack: King Boo swings his tongue across the ground.
*Strong Down Attack: King Boo rolls across the ground, referencing one of his attacks from Luigi's Mansion: Dark Moon.
*Basic Aerial: A circle of Boo Buddies from Super Mario World briefly spins around King Boo.
*Forward Aerial: King Boo swings his tongue forwards.
*Back Aerial: A Stretch from Super Mario Bros. 3 pops out of King Boo's back for a quick attack.	<tabber>Normal Attacks=
*Basic Attack: King Boo throws a stubby punch.
*Weak Forward Attack: King Boo swings his lounge forwards.
*Strong Forward Attack: King Boo bites forwards.
*Weak Up Attack: King Boo throws an upwards headbutt.
*Strong Up Attack: King Boo swings his tongue from low to high.
*Weak Down Attack: King Boo swings his tongue across the ground.
*Strong Down Attack: King Boo rolls across the ground, referencing one of his attacks from Luigi's Mansion: Dark Moon.
*Basic Aerial: A circle of Boo Buddies from Super Mario World briefly spins around King Boo.
*Forward Aerial: King Boo swings his tongue forwards.
*Back Aerial: A Stretch from Super Mario Bros. 3 pops out of King Boo's back for a quick attack.	<tabber>Normal Attacks=
*Basic Attack: King Boo throws a stubby punch.
*Weak Forward Attack: King Boo swings his lounge forwards.
*Strong Forward Attack: King Boo bites forwards.
*Weak Up Attack: King Boo throws an upwards headbutt.
*Strong Up Attack: King Boo swings his tongue from low to high.
*Weak Down Attack: King Boo swings his tongue across the ground.
*Strong Down Attack: King Boo rolls across the ground, referencing one of his attacks from Luigi's Mansion: Dark Moon.
*Basic Aerial: A circle of Boo Buddies from Super Mario World briefly spins around King Boo.
*Forward Aerial: King Boo swings his tongue forwards.
*Back Aerial: A Stretch from Super Mario Bros. 3 pops out of King Boo's back for a quick attack.	<tabber>Normal Attacks=
*Basic Attack: King Boo throws a stubby punch.
*Weak Forward Attack: King Boo swings his lounge forwards.
*Strong Forward Attack: King Boo bites forwards.
*Weak Up Attack: King Boo throws an upwards headbutt.
*Strong Up Attack: King Boo swings his tongue from low to high.
*Weak Down Attack: King Boo swings his tongue across the ground.
*Strong Down Attack: King Boo rolls across the ground, referencing one of his attacks from Luigi's Mansion: Dark Moon.
*Basic Aerial: A circle of Boo Buddies from Super Mario World briefly spins around King Boo.
*Forward Aerial: King Boo swings his tongue forwards.
*Back Aerial: A Stretch from Super Mario Bros. 3 pops out of King Boo's back for a quick attack.
 	King Boo's default appearance. 	 	
 	King Boo turns green, resembling the Green Boo from the You vs. Boo mode in Super Mario Bros. Deluxe.	 	
 	King Boo turns pink, resembling the Pink Boos from the You vs. Boo mode in Super Mario Bros. Deluxe. 	 	
 	King Boo turns black, resembling the Bomb Boos from Super Mario Galaxy. 	 	
 	King Boo turns a slight shade of purple, referencing Broozer from New Super Mario Bros.. 	 	
 	King Boo turns a slight shade of blue, referencing Hellen Gravely from Luigi's Mansion 3. 	 	
Donkey Kong 	Donkey Kong 	Donkey Kong 	Donkey Kong
<tabber>Default= 	<tabber>Default= 	 	
Debut: Donkey Kong (1981)
Voice Actor: Takashi Nagasako
A laid-back and kindhearted primate, Donkey Kong cares deeply about his friends, family, and his bananas. Unfortunately, many forces have brought trouble to Donkey Kong Island, prompting the big ape to swing into action to defend his homeland!
Donkey Kong is a heavyweight fighter whose attacks are slow, yet strong. This, on top of his lack of a prominient gimmick, makes him an easy-to-learn heavyweight.	Debut: Donkey Kong (1981)
Voice Actor: Takashi Nagasako
A laid-back and kindhearted primate, Donkey Kong cares deeply about his friends, family, and his bananas. Unfortunately, many forces have brought trouble to Donkey Kong Island, prompting the big ape to swing into action to defend his homeland!
Donkey Kong is a heavyweight fighter whose attacks are slow, yet strong. This, on top of his lack of a prominient gimmick, makes him an easy-to-learn heavyweight.	 	
Unlock Method: Donkey Kong is unlocked by default.	Unlock Method: Donkey Kong is unlocked by default. 	Unlock Method: Donkey Kong is unlocked by default.	Unlock Method: Donkey Kong is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Donkey Kong throws a headbutt.
*Weak Forward Attack: Donkey Kong throws a slap.
*Strong Forward Attack: Donkey Kong claps his hands in front of himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Up Attack: Donkey Kong throws an arching overhand swipe.
*Strong Up Attack: Donkey Kong claps his hands above himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Down Attack: Donkey Kong sweeps his arm across the ground.
*Strong Down Attack: Donkey Kong rolls forward, performing the Roll Attack from Donkey Kong Country.
*Basic Aerial: Donkey Kong spins around with his arms outstretched, resembling the Spinning Kong move from the Super Smash Bros. series.
*Forward Aerial: Donkey Kong throws a double axe handle.
*Back Aerial: Donkey Kong throws a back kick.	<tabber>Normal Attacks=
*Basic Attack: Donkey Kong throws a headbutt.
*Weak Forward Attack: Donkey Kong throws a slap.
*Strong Forward Attack: Donkey Kong claps his hands in front of himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Up Attack: Donkey Kong throws an arching overhand swipe.
*Strong Up Attack: Donkey Kong claps his hands above himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Down Attack: Donkey Kong sweeps his arm across the ground.
*Strong Down Attack: Donkey Kong rolls forward, performing the Roll Attack from Donkey Kong Country.
*Basic Aerial: Donkey Kong spins around with his arms outstretched, resembling the Spinning Kong move from the Super Smash Bros. series.
*Forward Aerial: Donkey Kong throws a double axe handle.
*Back Aerial: Donkey Kong throws a back kick.	<tabber>Normal Attacks=
*Basic Attack: Donkey Kong throws a headbutt.
*Weak Forward Attack: Donkey Kong throws a slap.
*Strong Forward Attack: Donkey Kong claps his hands in front of himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Up Attack: Donkey Kong throws an arching overhand swipe.
*Strong Up Attack: Donkey Kong claps his hands above himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Down Attack: Donkey Kong sweeps his arm across the ground.
*Strong Down Attack: Donkey Kong rolls forward, performing the Roll Attack from Donkey Kong Country.
*Basic Aerial: Donkey Kong spins around with his arms outstretched, resembling the Spinning Kong move from the Super Smash Bros. series.
*Forward Aerial: Donkey Kong throws a double axe handle.
*Back Aerial: Donkey Kong throws a back kick.	<tabber>Normal Attacks=
*Basic Attack: Donkey Kong throws a headbutt.
*Weak Forward Attack: Donkey Kong throws a slap.
*Strong Forward Attack: Donkey Kong claps his hands in front of himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Up Attack: Donkey Kong throws an arching overhand swipe.
*Strong Up Attack: Donkey Kong claps his hands above himself, creating a sound wave in reference to Donkey Kong Jungle Beat.
*Weak Down Attack: Donkey Kong sweeps his arm across the ground.
*Strong Down Attack: Donkey Kong rolls forward, performing the Roll Attack from Donkey Kong Country.
*Basic Aerial: Donkey Kong spins around with his arms outstretched, resembling the Spinning Kong move from the Super Smash Bros. series.
*Forward Aerial: Donkey Kong throws a double axe handle.
*Back Aerial: Donkey Kong throws a back kick.
 	Donkey Kong's default appearance. 	 	
 	Donkey Kong's fur becomes lighter as his tie becomes blue, resembling his original design in Donkey Kong. 	 	
 	Donkey Kong's fur becomes pink as his tie becomes gray, resembling the second player's Donkey Kong Jr. in Donkey Kong Jr. Math. 	 	
 	Donkey Kong's fur becomes black as his tie becomes white, resembling Dread Kong from Donkey Kong Jungle Beat. 	 	
 	Donkey Kong's fur becomes white as his tie becomes blue, resembling Super Kong from Donkey Kong Country Returns. 	 	
 	Donkey Kong's fur becomes yellow with blue polka dots as his tie becomes blue, resembling his appearance in a Japanese commercial for the New Nintendo 3DS.	 	
Lanky Kong 	Lanky Kong 	Lanky Kong 	Lanky Kong
 	 	Debut: Donkey Kong 64 (1999)
Voice Actor: Kentaro Tone
He may lack style and grace, but this goofy Kong's still able to battle with the best of them. With his long arms and assortment of strange skills, he's able to keep his opponents on their toes.
Lanky Kong, much like Donkey Kong, is a melee-orientated fighter. However, unlike the leader of the DK Crew, Lanky exchanges raw power for mobility and range, with even his melee attacks having more range.	Debut: Donkey Kong 64 (1999)
Voice Actor: Kentaro Tone
He may lack style and grace, but this goofy Kong's still able to battle with the best of them. With his long arms and assortment of strange skills, he's able to keep his opponents on their toes.
Lanky Kong, much like Donkey Kong, is a melee-orientated fighter. However, unlike the leader of the DK Crew, Lanky exchanges raw power for mobility and range, with even his melee attacks having more range.
Unlock Method: Complete Donkey Kong's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Donkey Kong's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Donkey Kong's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Donkey Kong's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Lanky Kong throws a slap.
*Weak Forward Attack: Lanky Kong throws a punch.
*Strong Forward Attack: Lanky Kong claps in front of himself.
*Weak Up Attack: Lanky Kong hops into the air, with his head cartoonishly extending upwards. This move resembles one of Lanky Kong's animations from the DK Rap, the opening of Donkey Kong 64.
*Strong Up Attack: Lanky Kong throws an uppercut.
*Weak Down Attack: Lanky Kong swipes his arm across the ground.
*Strong Down Attack: Lanky Kong rolls forward.
*Basic Aerial: Lanky Kong spins his arms around himself.
*Forward Aerial: Lanky Kong claps in front of himself.
*Back Aerial: Lanky Kong swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Lanky Kong throws a slap.
*Weak Forward Attack: Lanky Kong throws a punch.
*Strong Forward Attack: Lanky Kong claps in front of himself.
*Weak Up Attack: Lanky Kong hops into the air, with his head cartoonishly extending upwards. This move resembles one of Lanky Kong's animations from the DK Rap, the opening of Donkey Kong 64.
*Strong Up Attack: Lanky Kong throws an uppercut.
*Weak Down Attack: Lanky Kong swipes his arm across the ground.
*Strong Down Attack: Lanky Kong rolls forward.
*Basic Aerial: Lanky Kong spins his arms around himself.
*Forward Aerial: Lanky Kong claps in front of himself.
*Back Aerial: Lanky Kong swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Lanky Kong throws a slap.
*Weak Forward Attack: Lanky Kong throws a punch.
*Strong Forward Attack: Lanky Kong claps in front of himself.
*Weak Up Attack: Lanky Kong hops into the air, with his head cartoonishly extending upwards. This move resembles one of Lanky Kong's animations from the DK Rap, the opening of Donkey Kong 64.
*Strong Up Attack: Lanky Kong throws an uppercut.
*Weak Down Attack: Lanky Kong swipes his arm across the ground.
*Strong Down Attack: Lanky Kong rolls forward.
*Basic Aerial: Lanky Kong spins his arms around himself.
*Forward Aerial: Lanky Kong claps in front of himself.
*Back Aerial: Lanky Kong swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Lanky Kong throws a slap.
*Weak Forward Attack: Lanky Kong throws a punch.
*Strong Forward Attack: Lanky Kong claps in front of himself.
*Weak Up Attack: Lanky Kong hops into the air, with his head cartoonishly extending upwards. This move resembles one of Lanky Kong's animations from the DK Rap, the opening of Donkey Kong 64.
*Strong Up Attack: Lanky Kong throws an uppercut.
*Weak Down Attack: Lanky Kong swipes his arm across the ground.
*Strong Down Attack: Lanky Kong rolls forward.
*Basic Aerial: Lanky Kong spins his arms around himself.
*Forward Aerial: Lanky Kong claps in front of himself.
*Back Aerial: Lanky Kong swings his arm behind himself.
 	Lanky Kong's default appearance. 	 	
 	Lanky Kong's fur becomes blue, referencing Tiny Kong. 	 	
 	Lanky Kong's fur becomes brown, referencing Chunky Kong. 	 	
 	Lanky Kong's shirt and overalls take on a green hue as his fur becomes dark blue, referencing Krusha.	 	
 	Lanky Kong's fur becomes yellow. 	 	
 	Lanky Kong's fur becomes red. 	 	
King K. Rool 	King K. Rool 	King K. Rool 	King K. Rool
<tabber>Default= 	<tabber>Default= 	 	
Debut: Donkey Kong Country (1994)
Voice Actor: Toshihide Tsuchiya
The crazed leader of the Kremlings, King K. Rool has held a grudge against the Kong family for many years. Whether it be stealing their precious bananas or threatening to destroy their home, there's no line this repulsive reptile won't cross to antagonize Donkey Kong and friends.
King K. Rool is a heavyweight fighter with above average ground speed, but poor aerial mobility. In addition, some of his moves boast considerable end lag.	Debut: Donkey Kong Country (1994)
Voice Actor: Toshihide Tsuchiya
The crazed leader of the Kremlings, King K. Rool has held a grudge against the Kong family for many years. Whether it be stealing their precious bananas or threatening to destroy their home, there's no line this repulsive reptile won't cross to antagonize Donkey Kong and friends.
King K. Rool is a heavyweight fighter with above average ground speed, but poor aerial mobility. In addition, some of his moves boast considerable end lag.	 	
Unlock Method: King K. Rool is unlocked by default.	Unlock Method: King K. Rool is unlocked by default. 	Unlock Method: King K. Rool is unlocked by default.	Unlock Method: King K. Rool is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: King K. Rool swipes with his claw.
*Weak Forward Attack: King K. Rool claps in front of himself.
*Strong Forward Attack: King K. Rool throws a gloved straight punch.
*Weak Up Attack: King K. Rool bites at the air.
*Strong Up Attack: King K. Rool throws a gloved uppercut.
*Weak Down Attack: King K. Rool stomps the ground with one foot.
*Strong Down Attack: King K. Rool performs a short hop before slamming into the ground, creating a shockwave.
*Basic Aerial: King K. Rool spreads his arms and legs.
*Forward Aerial: King K. Rool thrusts his stomach forwards.
*Back Aerial: King K. Rool throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: King K. Rool swipes with his claw.
*Weak Forward Attack: King K. Rool claps in front of himself.
*Strong Forward Attack: King K. Rool throws a gloved straight punch.
*Weak Up Attack: King K. Rool bites at the air.
*Strong Up Attack: King K. Rool throws a gloved uppercut.
*Weak Down Attack: King K. Rool stomps the ground with one foot.
*Strong Down Attack: King K. Rool performs a short hop before slamming into the ground, creating a shockwave.
*Basic Aerial: King K. Rool spreads his arms and legs.
*Forward Aerial: King K. Rool thrusts his stomach forwards.
*Back Aerial: King K. Rool throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: King K. Rool swipes with his claw.
*Weak Forward Attack: King K. Rool claps in front of himself.
*Strong Forward Attack: King K. Rool throws a gloved straight punch.
*Weak Up Attack: King K. Rool bites at the air.
*Strong Up Attack: King K. Rool throws a gloved uppercut.
*Weak Down Attack: King K. Rool stomps the ground with one foot.
*Strong Down Attack: King K. Rool performs a short hop before slamming into the ground, creating a shockwave.
*Basic Aerial: King K. Rool spreads his arms and legs.
*Forward Aerial: King K. Rool thrusts his stomach forwards.
*Back Aerial: King K. Rool throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: King K. Rool swipes with his claw.
*Weak Forward Attack: King K. Rool claps in front of himself.
*Strong Forward Attack: King K. Rool throws a gloved straight punch.
*Weak Up Attack: King K. Rool bites at the air.
*Strong Up Attack: King K. Rool throws a gloved uppercut.
*Weak Down Attack: King K. Rool stomps the ground with one foot.
*Strong Down Attack: King K. Rool performs a short hop before slamming into the ground, creating a shockwave.
*Basic Aerial: King K. Rool spreads his arms and legs.
*Forward Aerial: King K. Rool thrusts his stomach forwards.
*Back Aerial: King K. Rool throws a shoulder bash behind himself.
 	King K. Rool's default appearance. 	 	
 	King K. Rool's scales turn blue, resembling a Klaptrap. 	 	
 	King K. Rool's scales turn brown, resembling a Klump. 	 	
 	King K. Rool's scales turn brown, resembling a red Kritter. 	 	
 	King K. Rool's scales turn yellow, resembling a yellow Kritter.	 	
 	King K. Rool's scales turn gray, resembling a gray Krusha. 	 	
Pac-Man 	Pac-Man 	Pac-Man 	Pac-Man
<tabber>Default= 	<tabber>Default= 	 	
Debut: PAC-MAN (1980)
Voice Actor: N/A
Perhaps the most famous game character of all, Pac-Man's been chomping away at ghosts for over 40 years. Age has been very kind to the spherical spirit snacker, though; Despite all the crazy adventures he's been on since his arcade days, his appetite's as insatiable as ever!
Pac-Man is a simple character who has a tool for nearly any job. However, his damage output is lacking in comparison to most fighters, and his wide frame gives him a large hurtbox.	Debut: PAC-MAN (1980)
Voice Actor: N/A
Perhaps the most famous game character of all, Pac-Man's been chomping away at ghosts for over 40 years. Age has been very kind to the spherical spirit snacker, though; Despite all the crazy adventures he's been on since his arcade days, his appetite's as insatiable as ever!
Pac-Man is a simple character who has a tool for nearly any job. However, his damage output is lacking in comparison to most fighters, and his wide frame gives him a large hurtbox.	 	
Unlock Method: Pac-Man is unlocked by default.	Unlock Method: Pac-Man is unlocked by default. 	Unlock Method: Pac-Man is unlocked by default.	Unlock Method: Pac-Man is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Pac-Man throws a punch.
*Weak Forward Attack: Pac-Man thows a kick.
*Strong Forward Attack: Pac-Man transforms into his "simple" form and bites forward before reverting to normal.
*Weak Up Attack: Pac-Man throws an upwards-angled headbutt.
*Strong Up Attack: Pac-Man throws a kick resembling the Flip Kick from Pac-Man World 2.
*Weak Down Attack: Pac-Man throws a sweeping kick.
*Strong Down Attack: Pac-Man transforms into his "simple" form and bites at the ground before reverting to normal.
*Basic Aerial: Pac-Man transforms into his "simple" form and performs a somersault before reverting to normal. 
*Forward Aerial: Pac-Man throws the Flip Kick from Pac-Man World 2.
*Back Aerial: Pac-Man throws a drop kick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Pac-Man throws a punch.
*Weak Forward Attack: Pac-Man thows a kick.
*Strong Forward Attack: Pac-Man transforms into his "simple" form and bites forward before reverting to normal.
*Weak Up Attack: Pac-Man throws an upwards-angled headbutt.
*Strong Up Attack: Pac-Man throws a kick resembling the Flip Kick from Pac-Man World 2.
*Weak Down Attack: Pac-Man throws a sweeping kick.
*Strong Down Attack: Pac-Man transforms into his "simple" form and bites at the ground before reverting to normal.
*Basic Aerial: Pac-Man transforms into his "simple" form and performs a somersault before reverting to normal. 
*Forward Aerial: Pac-Man throws the Flip Kick from Pac-Man World 2.
*Back Aerial: Pac-Man throws a drop kick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Pac-Man throws a punch.
*Weak Forward Attack: Pac-Man thows a kick.
*Strong Forward Attack: Pac-Man transforms into his "simple" form and bites forward before reverting to normal.
*Weak Up Attack: Pac-Man throws an upwards-angled headbutt.
*Strong Up Attack: Pac-Man throws a kick resembling the Flip Kick from Pac-Man World 2.
*Weak Down Attack: Pac-Man throws a sweeping kick.
*Strong Down Attack: Pac-Man transforms into his "simple" form and bites at the ground before reverting to normal.
*Basic Aerial: Pac-Man transforms into his "simple" form and performs a somersault before reverting to normal. 
*Forward Aerial: Pac-Man throws the Flip Kick from Pac-Man World 2.
*Back Aerial: Pac-Man throws a drop kick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Pac-Man throws a punch.
*Weak Forward Attack: Pac-Man thows a kick.
*Strong Forward Attack: Pac-Man transforms into his "simple" form and bites forward before reverting to normal.
*Weak Up Attack: Pac-Man throws an upwards-angled headbutt.
*Strong Up Attack: Pac-Man throws a kick resembling the Flip Kick from Pac-Man World 2.
*Weak Down Attack: Pac-Man throws a sweeping kick.
*Strong Down Attack: Pac-Man transforms into his "simple" form and bites at the ground before reverting to normal.
*Basic Aerial: Pac-Man transforms into his "simple" form and performs a somersault before reverting to normal. 
*Forward Aerial: Pac-Man throws the Flip Kick from Pac-Man World 2.
*Back Aerial: Pac-Man throws a drop kick behind himself.
 	Pac-Man's default appearance. 	 	
 	Pac-Man turns red, referencing Blinky. 	 	
 	Pac-Man turns blue, referencing Inky. 	 	
 	Pac-Man turns pink, referencing Pinky. 	 	
 	Pac-Man turns orange, referencing Clyde. 	 	
 	Pac-Man turns gray, referencing the Steel Ball from Pac-Man World.	 	
Blinky 	Blinky 	Blinky 	Blinky
 	 	Debut: PAC-MAN (1980)
Voice Actor: N/A
Blinky is the de-facto leader of the Ghost Gang and Pac-Man's (im)mortal enemy. The scarlet spectre will stop at nothing to catch Pac-Man, but has teamed up with him when bigger threats threatened their world.
Blinky is a rushdown-type character with great mobility and frame data. However, his attack power and endurance are lacking to compensate for this.	Debut: PAC-MAN (1980)
Voice Actor: N/A
Blinky is the de-facto leader of the Ghost Gang and Pac-Man's (im)mortal enemy. The scarlet spectre will stop at nothing to catch Pac-Man, but has teamed up with him when bigger threats threatened their world.
Blinky is a rushdown-type character with great mobility and frame data. However, his attack power and endurance are lacking to compensate for this.
Unlock Method: Complete Pac-Man's Arcade Mode route on Hard or Nightmare dificulty.	Unlock Method: Complete Pac-Man's Arcade Mode route on Hard or Nightmare dificulty.	Unlock Method: Complete Pac-Man's Arcade Mode route on Hard or Nightmare dificulty.	Unlock Method: Complete Pac-Man's Arcade Mode route on Hard or Nightmare dificulty.
<tabber>Normal Attacks=
*Basic Attack: Blinky thrusts his palm forward.
*Weak Forward Attack: Blinky throws a punch.
*Strong Forward Attack: A pixelated ghost strikes in front of Blinky.
*Weak Up Attack: Blinky throws an uppercut.
*Strong Up Attack: A pixelated ghost strikes above Blinky.
*Weak Down Attack: Blinky sweeps a hand across the ground.
*Strong Down Attack: A pixelated ghost strikes down from above Blinky.
*Basic Aerial: A blast of spectral energy surrounds Blinky.
*Forward Aerial: Blinky throws a slap.
*Back Aerial: Blinky spins around to punch behind him.	<tabber>Normal Attacks=
*Basic Attack: Blinky thrusts his palm forward.
*Weak Forward Attack: Blinky throws a punch.
*Strong Forward Attack: A pixelated ghost strikes in front of Blinky.
*Weak Up Attack: Blinky throws an uppercut.
*Strong Up Attack: A pixelated ghost strikes above Blinky.
*Weak Down Attack: Blinky sweeps a hand across the ground.
*Strong Down Attack: A pixelated ghost strikes down from above Blinky.
*Basic Aerial: A blast of spectral energy surrounds Blinky.
*Forward Aerial: Blinky throws a slap.
*Back Aerial: Blinky spins around to punch behind him.	<tabber>Normal Attacks=
*Basic Attack: Blinky thrusts his palm forward.
*Weak Forward Attack: Blinky throws a punch.
*Strong Forward Attack: A pixelated ghost strikes in front of Blinky.
*Weak Up Attack: Blinky throws an uppercut.
*Strong Up Attack: A pixelated ghost strikes above Blinky.
*Weak Down Attack: Blinky sweeps a hand across the ground.
*Strong Down Attack: A pixelated ghost strikes down from above Blinky.
*Basic Aerial: A blast of spectral energy surrounds Blinky.
*Forward Aerial: Blinky throws a slap.
*Back Aerial: Blinky spins around to punch behind him.	<tabber>Normal Attacks=
*Basic Attack: Blinky thrusts his palm forward.
*Weak Forward Attack: Blinky throws a punch.
*Strong Forward Attack: A pixelated ghost strikes in front of Blinky.
*Weak Up Attack: Blinky throws an uppercut.
*Strong Up Attack: A pixelated ghost strikes above Blinky.
*Weak Down Attack: Blinky sweeps a hand across the ground.
*Strong Down Attack: A pixelated ghost strikes down from above Blinky.
*Basic Aerial: A blast of spectral energy surrounds Blinky.
*Forward Aerial: Blinky throws a slap.
*Back Aerial: Blinky spins around to punch behind him.
 	Blinky's default appearance. 	 	
 	Blinky is replaced by Inky. 	 	
 	Blinky is replaced by Pinky. 	 	
 	Blinky is replaced by Clyde. 	 	
 	Blinky is replaced by Sue. 	 	
 	Blinky is replaced by Kinzo. 	 	
Sonic 	Sonic 	Sonic 	Sonic
<tabber>Default= 	<tabber>Default= 	 	
Debut: Sonic the Hedgehog (1991)
Voice Actor: Roger Craig Smith
Sonic is dubbed as the Fastest Thing Alive, and for good reason. The Blue Blur has been snagging rings and foiling Dr. Eggman's schemes for 30 years, and he shows no sign of slowing down! No matter what gets in his way, there's no stopping Sonic!
Sonic is the fastest fighter in the game and boasts high combo potential. However, his low weight and endurance means he'll have to stay on the move to avoid punishment.	Debut: Sonic the Hedgehog (1991)
Voice Actor: Roger Craig Smith
Sonic is dubbed as the Fastest Thing Alive, and for good reason. The Blue Blur has been snagging rings and foiling Dr. Eggman's schemes for 30 years, and he shows no sign of slowing down! No matter what gets in his way, there's no stopping Sonic!
Sonic is the fastest fighter in the game and boasts high combo potential. However, his low weight and endurance means he'll have to stay on the move to avoid punishment.	 	
Unlock Method: Sonic is unlocked by default.	Unlock Method: Sonic is unlocked by default. 	Unlock Method: Sonic is unlocked by default.	Unlock Method: Sonic is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Sonic throws a chop.
*Weak Forward Attack: Sonic throws a punch.
*Strong Forward Attack: Sonic throws a horse kick.
*Weak Up Attack: Sonic throws a side kick.
*Strong Up Attack: Sonic throws a kick resembling the Top Kick from Sonic Battle.
*Weak Down Attack: Sonic curls into a ball and spins in place, resembling his Blue Tornado animation from Sonic Heroes.
*Strong Down Attack: Sonic slide kicks along the ground.
*Basic Aerial: Sonic performs the Insta-Shield move from Sonic the Hedgehog 3 as a burst of wind spirals around him.
*Forward Aerial: Sonic throws a kick resembling the Sonic Eagle from Sonic Battle.
*Back Aerial: Sonic kicks behind him, resembling the Windmill Kick from Sonic Battle.	<tabber>Normal Attacks=
*Basic Attack: Sonic throws a chop.
*Weak Forward Attack: Sonic throws a punch.
*Strong Forward Attack: Sonic throws a horse kick.
*Weak Up Attack: Sonic throws a side kick.
*Strong Up Attack: Sonic throws a kick resembling the Top Kick from Sonic Battle.
*Weak Down Attack: Sonic curls into a ball and spins in place, resembling his Blue Tornado animation from Sonic Heroes.
*Strong Down Attack: Sonic slide kicks along the ground.
*Basic Aerial: Sonic performs the Insta-Shield move from Sonic the Hedgehog 3 as a burst of wind spirals around him.
*Forward Aerial: Sonic throws a kick resembling the Sonic Eagle from Sonic Battle.
*Back Aerial: Sonic kicks behind him, resembling the Windmill Kick from Sonic Battle.	<tabber>Normal Attacks=
*Basic Attack: Sonic throws a chop.
*Weak Forward Attack: Sonic throws a punch.
*Strong Forward Attack: Sonic throws a horse kick.
*Weak Up Attack: Sonic throws a side kick.
*Strong Up Attack: Sonic throws a kick resembling the Top Kick from Sonic Battle.
*Weak Down Attack: Sonic curls into a ball and spins in place, resembling his Blue Tornado animation from Sonic Heroes.
*Strong Down Attack: Sonic slide kicks along the ground.
*Basic Aerial: Sonic performs the Insta-Shield move from Sonic the Hedgehog 3 as a burst of wind spirals around him.
*Forward Aerial: Sonic throws a kick resembling the Sonic Eagle from Sonic Battle.
*Back Aerial: Sonic kicks behind him, resembling the Windmill Kick from Sonic Battle.	<tabber>Normal Attacks=
*Basic Attack: Sonic throws a chop.
*Weak Forward Attack: Sonic throws a punch.
*Strong Forward Attack: Sonic throws a horse kick.
*Weak Up Attack: Sonic throws a side kick.
*Strong Up Attack: Sonic throws a kick resembling the Top Kick from Sonic Battle.
*Weak Down Attack: Sonic curls into a ball and spins in place, resembling his Blue Tornado animation from Sonic Heroes.
*Strong Down Attack: Sonic slide kicks along the ground.
*Basic Aerial: Sonic performs the Insta-Shield move from Sonic the Hedgehog 3 as a burst of wind spirals around him.
*Forward Aerial: Sonic throws a kick resembling the Sonic Eagle from Sonic Battle.
*Back Aerial: Sonic kicks behind him, resembling the Windmill Kick from Sonic Battle.
 	Sonic's default appearance. 	 	
 	Sonic's fur becomes light blue, resembling Classic Sonic. 	 	
 	Sonic's fur becomes pink, resembling Amy Rose. 	 	
 	Sonic's fur becomes black, resembling Shadow. 	 	
 	Sonic's fur becomes white, resembling Silver. 	 	
 	Sonic's fur becomes purple, resembling Darkspine Sonic from Sonic and the Secret Rings.	 	
Tails 	Tails 	Tails 	Tails
<tabber>Default=  	<tabber>Default=  	 	
Debut: Sonic the Hedgehog 2 (1992)
Voice Actor: Colleen O’Shaughnessey
A gifted inventor, Tails was once bullied for his unique two tails. However, after meeting one Sonic the Hedgehog, Tails uses his... tails, as well as various amazing gadgets, to fight for the side of good!
Tails is a floaty character with poor attack power and resistance, but great mobility. His strength is in aerial combat, having a variety of options while airborne.	Debut: Sonic the Hedgehog 2 (1992)
Voice Actor: Colleen O’Shaughnessey
A gifted inventor, Tails was once bullied for his unique two tails. However, after meeting one Sonic the Hedgehog, Tails uses his... tails, as well as various amazing gadgets, to fight for the side of good!
Tails is a floaty character with poor attack power and resistance, but great mobility. His strength is in aerial combat, having a variety of options while airborne.	 	
Unlock Method: Win 20 Vs. matches as Sonic.	Unlock Method: Win 20 Vs. matches as Sonic. 	Unlock Method: Win 20 Vs. matches as Sonic.	Unlock Method: Win 20 Vs. matches as Sonic.
<tabber>Normal Attacks=
*Basic Attack: Tails throws a slap.
*Weak Forward Attack: Tails performs the Tail Swipe from Sonic Adventure, sweeping his tails forwards.
*Strong Forward Attack: Tails throws a hook punch with the Magic Hand from Sonic Battle.
*Weak Up Attack: Tails sweeps his hand above himself.
*Strong Up Attack: Tails hops into the air before using his tails as propellers and hovering in place, rapidly damaging the opponent.
*Weak Down Attack: Tails throws a straight kick.
*Strong Down Attack: Tails sweeps his tails around himself, somewhat resembling the Rapid Tails Attack from Sonic Adventure.
*Basic Aerial: Tails spins his tails above himself.
*Forward Aerial: Tails performs the Typhoon Attack from Sonic Battle, sweeping his tails in front of himself.
*Back Aerial: Tails throws a kick behind himself, resembling an attack from Sonic the Fighters.	
<tabber>Normal Attacks=
*Basic Attack: Tails throws a slap.
*Weak Forward Attack: Tails performs the Tail Swipe from Sonic Adventure, sweeping his tails forwards.
*Strong Forward Attack: Tails throws a hook punch with the Magic Hand from Sonic Battle.
*Weak Up Attack: Tails sweeps his hand above himself.
*Strong Up Attack: Tails hops into the air before using his tails as propellers and hovering in place, rapidly damaging the opponent.
*Weak Down Attack: Tails throws a straight kick.
*Strong Down Attack: Tails sweeps his tails around himself, somewhat resembling the Rapid Tails Attack from Sonic Adventure.
*Basic Aerial: Tails spins his tails above himself.
*Forward Aerial: Tails performs the Typhoon Attack from Sonic Battle, sweeping his tails in front of himself.
*Back Aerial: Tails throws a kick behind himself, resembling an attack from Sonic the Fighters.	
<tabber>Normal Attacks=
*Basic Attack: Tails throws a slap.
*Weak Forward Attack: Tails performs the Tail Swipe from Sonic Adventure, sweeping his tails forwards.
*Strong Forward Attack: Tails throws a hook punch with the Magic Hand from Sonic Battle.
*Weak Up Attack: Tails sweeps his hand above himself.
*Strong Up Attack: Tails hops into the air before using his tails as propellers and hovering in place, rapidly damaging the opponent.
*Weak Down Attack: Tails throws a straight kick.
*Strong Down Attack: Tails sweeps his tails around himself, somewhat resembling the Rapid Tails Attack from Sonic Adventure.
*Basic Aerial: Tails spins his tails above himself.
*Forward Aerial: Tails performs the Typhoon Attack from Sonic Battle, sweeping his tails in front of himself.
*Back Aerial: Tails throws a kick behind himself, resembling an attack from Sonic the Fighters.	
<tabber>Normal Attacks=
*Basic Attack: Tails throws a slap.
*Weak Forward Attack: Tails performs the Tail Swipe from Sonic Adventure, sweeping his tails forwards.
*Strong Forward Attack: Tails throws a hook punch with the Magic Hand from Sonic Battle.
*Weak Up Attack: Tails sweeps his hand above himself.
*Strong Up Attack: Tails hops into the air before using his tails as propellers and hovering in place, rapidly damaging the opponent.
*Weak Down Attack: Tails throws a straight kick.
*Strong Down Attack: Tails sweeps his tails around himself, somewhat resembling the Rapid Tails Attack from Sonic Adventure.
*Basic Aerial: Tails spins his tails above himself.
*Forward Aerial: Tails performs the Typhoon Attack from Sonic Battle, sweeping his tails in front of himself.
*Back Aerial: Tails throws a kick behind himself, resembling an attack from Sonic the Fighters.
 	Tails' default appearance. 	 	
 	Tails' fur becomes blue, referencing Sonic. 	 	
 	Tails' fur becomes orange, resembling his earlier appearances.	 	
 	Tails' fur becomes tan, referencing Cream. 	 	
 	Tails' fur becomes green, referencing Cosmo from Sonic X. 	 	
 	Tails' fur becomes red. 	 	
Knuckles 	Knuckles 	Knuckles 	Knuckles
<tabber>Default= 	<tabber>Default= 	 	
Debut: Sonic the Hedgehog 3 (1994)
Voice Actor: Travis Willingham
Knuckles the Echidna is the last of his kind and the dedicated, if hot-headed, guardian of the Master Emerald. While he originally antagonized Sonic as a result of Dr. Eggman's trickery, he's come around and is now one of the Blue Blur's most reliable allies.
Knuckles is a fighter who specializes in melee combat, having a single ranged attack to his name. This, backed with his considerably high attack resistance, makes him a terror from up-close, but easily disposed of from a distance.	Debut: Sonic the Hedgehog 3 (1994)
Voice Actor: Travis Willingham
Knuckles the Echidna is the last of his kind and the dedicated, if hot-headed, guardian of the Master Emerald. While he originally antagonized Sonic as a result of Dr. Eggman's trickery, he's come around and is now one of the Blue Blur's most reliable allies.
Knuckles is a fighter who specializes in melee combat, having a single ranged attack to his name. This, backed with his considerably high attack resistance, makes him a terror from up-close, but easily disposed of from a distance.	 	
Unlock Method: Deal 30000 damage with normal attacks.	Unlock Method: Deal 30000 damage with normal attacks. 	Unlock Method: Deal 30000 damage with normal attacks.	Unlock Method: Deal 30000 damage with normal attacks.
<tabber>Normal Attacks=
*Basic Attack: Knuckles throws a quick jab.
*Weak Forward Attack: Knuckles swings his fist from his right to his left.
*Strong Forward Attack: Knuckles throws a double punch, resembling his dash attack from Sonic Battle.
*Weak Up Attack: Knuckles performs a headbutt, resembling an attack he has in Sonic the Fighters.
*Strong Up Attack: Knuckles throws an uppercut.
*Weak Down Attack: Knuckles punches forwards while ducking.
*Strong Down Attack: Knuckles punches the ground, creating a small shockwave. This attack resembles the Quake Punch from Sonic Chronicles: The Dark Brotherhood.
*Basic Aerial: Knuckles throws a punch.
*Forward Aerial: Knuckles performs a downwards hammer swing, resembling the Meteor Punch from Sonic Battle.
*Back Aerial: Knuckles jabs behind himself with his elbow, resembing an attack from Sonic Advance 2.	<tabber>Normal Attacks=
*Basic Attack: Knuckles throws a quick jab.
*Weak Forward Attack: Knuckles swings his fist from his right to his left.
*Strong Forward Attack: Knuckles throws a double punch, resembling his dash attack from Sonic Battle.
*Weak Up Attack: Knuckles performs a headbutt, resembling an attack he has in Sonic the Fighters.
*Strong Up Attack: Knuckles throws an uppercut.
*Weak Down Attack: Knuckles punches forwards while ducking.
*Strong Down Attack: Knuckles punches the ground, creating a small shockwave. This attack resembles the Quake Punch from Sonic Chronicles: The Dark Brotherhood.
*Basic Aerial: Knuckles throws a punch.
*Forward Aerial: Knuckles performs a downwards hammer swing, resembling the Meteor Punch from Sonic Battle.
*Back Aerial: Knuckles jabs behind himself with his elbow, resembing an attack from Sonic Advance 2.	<tabber>Normal Attacks=
*Basic Attack: Knuckles throws a quick jab.
*Weak Forward Attack: Knuckles swings his fist from his right to his left.
*Strong Forward Attack: Knuckles throws a double punch, resembling his dash attack from Sonic Battle.
*Weak Up Attack: Knuckles performs a headbutt, resembling an attack he has in Sonic the Fighters.
*Strong Up Attack: Knuckles throws an uppercut.
*Weak Down Attack: Knuckles punches forwards while ducking.
*Strong Down Attack: Knuckles punches the ground, creating a small shockwave. This attack resembles the Quake Punch from Sonic Chronicles: The Dark Brotherhood.
*Basic Aerial: Knuckles throws a punch.
*Forward Aerial: Knuckles performs a downwards hammer swing, resembling the Meteor Punch from Sonic Battle.
*Back Aerial: Knuckles jabs behind himself with his elbow, resembing an attack from Sonic Advance 2.	<tabber>Normal Attacks=
*Basic Attack: Knuckles throws a quick jab.
*Weak Forward Attack: Knuckles swings his fist from his right to his left.
*Strong Forward Attack: Knuckles throws a double punch, resembling his dash attack from Sonic Battle.
*Weak Up Attack: Knuckles performs a headbutt, resembling an attack he has in Sonic the Fighters.
*Strong Up Attack: Knuckles throws an uppercut.
*Weak Down Attack: Knuckles punches forwards while ducking.
*Strong Down Attack: Knuckles punches the ground, creating a small shockwave. This attack resembles the Quake Punch from Sonic Chronicles: The Dark Brotherhood.
*Basic Aerial: Knuckles throws a punch.
*Forward Aerial: Knuckles performs a downwards hammer swing, resembling the Meteor Punch from Sonic Battle.
*Back Aerial: Knuckles jabs behind himself with his elbow, resembing an attack from Sonic Advance 2.
 	Knuckles' default appearance. 	 	
 	Knuckles' fur turns green, resembling his appearance while radiated with Chaos energy in the Archie line of Sonic the Hedgehog comics.	 	
 	Knuckles' fur turns orange, resembling Tikal. 	 	
 	Knuckles' fur turns gray, resembling Mecha Knuckles from Sonic Advance 3. 	 	
 	Knuckles' fur turns purple, referencing Thrash the Tazmanian Devil from the Archie line of Sonic the Hedgehog comics. 	 	
 	Knuckles' fur turns blue. 	 	
Mighty 	Mighty 	Mighty 	Mighty
 	 	Debut: SegaSonic the Hedgehog (1993)
Voice Actor: N/A
After teaming up with Sonic on Eggman Island, the strong, yet peaceful Mighty went on to become a part-time member of the Chaotix. He went AWOL for a while after this... only to return to help Team Sonic recover the Phantom Ruby!
Mighty, while not being as fast as Sonic, is a nimble fighter with some considerable attack resistance. However, the poor frame data of some of his attacks must be considered for optimal play.	Debut: SegaSonic the Hedgehog (1993)
Voice Actor: N/A
After teaming up with Sonic on Eggman Island, the strong, yet peaceful Mighty went on to become a part-time member of the Chaotix. He went AWOL for a while after this... only to return to help Team Sonic recover the Phantom Ruby!
Mighty, while not being as fast as Sonic, is a nimble fighter with some considerable attack resistance. However, the poor frame data of some of his attacks must be considered for optimal play.
Unlock Method: Complete 25 Arcade Mode routes.	Unlock Method: Complete 25 Arcade Mode routes. 	Unlock Method: Complete 25 Arcade Mode routes.	Unlock Method: Complete 25 Arcade Mode routes.
<tabber>Normal Attacks=
*Basic Attack: Mighty throws a slap.
*Weak Forward Attack: Mighty throws a headbutt.
*Strong Forward Attack: Mighty throws a punch.
*Weak Up Attack: Mighty throws a backflip kick.
*Strong Up Attack: Mighty jumps upwards while curled up in a ball.
*Weak Down Attack: Mighty throws a sweeping kick.
*Strong Down Attack: Mighty quickly somersaults forwards.
*Basic Aerial: Mighty spins around in a ball.
*Forward Aerial: Mighty kicks forwards with both feet, resembling the Wall Kick from Knuckles' Chaotix.
*Back Aerial: Mighty throws a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Mighty throws a slap.
*Weak Forward Attack: Mighty throws a headbutt.
*Strong Forward Attack: Mighty throws a punch.
*Weak Up Attack: Mighty throws a backflip kick.
*Strong Up Attack: Mighty jumps upwards while curled up in a ball.
*Weak Down Attack: Mighty throws a sweeping kick.
*Strong Down Attack: Mighty quickly somersaults forwards.
*Basic Aerial: Mighty spins around in a ball.
*Forward Aerial: Mighty kicks forwards with both feet, resembling the Wall Kick from Knuckles' Chaotix.
*Back Aerial: Mighty throws a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Mighty throws a slap.
*Weak Forward Attack: Mighty throws a headbutt.
*Strong Forward Attack: Mighty throws a punch.
*Weak Up Attack: Mighty throws a backflip kick.
*Strong Up Attack: Mighty jumps upwards while curled up in a ball.
*Weak Down Attack: Mighty throws a sweeping kick.
*Strong Down Attack: Mighty quickly somersaults forwards.
*Basic Aerial: Mighty spins around in a ball.
*Forward Aerial: Mighty kicks forwards with both feet, resembling the Wall Kick from Knuckles' Chaotix.
*Back Aerial: Mighty throws a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Mighty throws a slap.
*Weak Forward Attack: Mighty throws a headbutt.
*Strong Forward Attack: Mighty throws a punch.
*Weak Up Attack: Mighty throws a backflip kick.
*Strong Up Attack: Mighty jumps upwards while curled up in a ball.
*Weak Down Attack: Mighty throws a sweeping kick.
*Strong Down Attack: Mighty quickly somersaults forwards.
*Basic Aerial: Mighty spins around in a ball.
*Forward Aerial: Mighty kicks forwards with both feet, resembling the Wall Kick from Knuckles' Chaotix.
*Back Aerial: Mighty throws a reverse headbutt.
 	Mighty's default appearance. 	 	
 	Mighty's shell turns blue, resembling the Roller from Sonic the Hedgehog.	 	
 	Mighty's shell turns yellow, referencing Ray. 	 	
 	Mighty's shell turns purple, referencing Espio. 	 	
 	Mighty's shell turns orange. 	 	
 	Mighty's shell turns white. 	 	
Ray 	Ray 	Ray 	Ray
  	  	Debut: SegaSonic the Hedgehog (1993)
Voice Actor: N/A
Ray is a young, yet adventerous flying squirrel, using his natural gliding abilities to get a bird's-eye view of the world around him. Along with his best friend Mighty, he's teamed up with the likes of Team Sonic to stop Dr. Eggman on a few occasions.
Ray has exceptional mobility, especially in the air, leading to momentum being his greatest tool. However, he lacks in endurance and attack power.	Debut: SegaSonic the Hedgehog (1993)
Voice Actor: N/A
Ray is a young, yet adventerous flying squirrel, using his natural gliding abilities to get a bird's-eye view of the world around him. Along with his best friend Mighty, he's teamed up with the likes of Team Sonic to stop Dr. Eggman on a few occasions.
Ray has exceptional mobility, especially in the air, leading to momentum being his greatest tool. However, he lacks in endurance and attack power.
Unlock Method: Complete 12 Arcade Mode routes.	Unlock Method: Complete 12 Arcade Mode routes. 	Unlock Method: Complete 12 Arcade Mode routes.	Unlock Method: Complete 12 Arcade Mode routes.
<tabber>Normal Attacks=
*Basic Attack: Ray throws a punch.
*Weak Forward Attack: Ray claps his hands together.
*Strong Forward Attack: Ray throws an upwards kick.
*Weak Up Attack: Ray raises both arms into the air.
*Strong Up Attack: Ray turns around and swats his tail upwards.
*Weak Down Attack: Ray throws a straight kick.
*Strong Down Attack: Ray rolls forwards.
*Basic Aerial: Ray outstretches his limbs.
*Forward Aerial: Ray strikes forwards with both arms.
*Back Aerial: Ray swats his tail downwards behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ray throws a punch.
*Weak Forward Attack: Ray claps his hands together.
*Strong Forward Attack: Ray throws an upwards kick.
*Weak Up Attack: Ray raises both arms into the air.
*Strong Up Attack: Ray turns around and swats his tail upwards.
*Weak Down Attack: Ray throws a straight kick.
*Strong Down Attack: Ray rolls forwards.
*Basic Aerial: Ray outstretches his limbs.
*Forward Aerial: Ray strikes forwards with both arms.
*Back Aerial: Ray swats his tail downwards behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ray throws a punch.
*Weak Forward Attack: Ray claps his hands together.
*Strong Forward Attack: Ray throws an upwards kick.
*Weak Up Attack: Ray raises both arms into the air.
*Strong Up Attack: Ray turns around and swats his tail upwards.
*Weak Down Attack: Ray throws a straight kick.
*Strong Down Attack: Ray rolls forwards.
*Basic Aerial: Ray outstretches his limbs.
*Forward Aerial: Ray strikes forwards with both arms.
*Back Aerial: Ray swats his tail downwards behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ray throws a punch.
*Weak Forward Attack: Ray claps his hands together.
*Strong Forward Attack: Ray throws an upwards kick.
*Weak Up Attack: Ray raises both arms into the air.
*Strong Up Attack: Ray turns around and swats his tail upwards.
*Weak Down Attack: Ray throws a straight kick.
*Strong Down Attack: Ray rolls forwards.
*Basic Aerial: Ray outstretches his limbs.
*Forward Aerial: Ray strikes forwards with both arms.
*Back Aerial: Ray swats his tail downwards behind himself.
 	Ray's default appearance. 	 	
 	Ray's fur becomes blue as his shoes become red, resembling Sonic. 	 	
 	Ray's fur becomes black as his shoes become red, resembling Mighty. 	 	
 	Ray's fur becomes brown as his shoes become black, resembling real-life flying squirrels.	 	
 	Ray's fur becomes red. 	 	
 	Ray's fur becomes purple, referencing the Phantom Ruby. 	 	
Shadow 	Shadow 	Shadow 	Shadow
<tabber>Default= 	<tabber>Default= 	 	
Debut: Sonic Adventure 2 (2001)
Voice Actor: Kirk Thornton
Created to be the ultimate lifeform, Shadow originally joined forces with Dr. Eggman in his plans for world conquest. However, after remembering his promise to an old friend to bring peace to the world, Shadow defected from the doctor and now works as an agent of Guardian Units of Nations, occasionally crossing paths with Sonic and company.
Shadow is a lightning bruiser, boasting quick movements and powerful attacks. However, he lacks in endurance to make up for these strengths.	Debut: Sonic Adventure 2 (2001)
Voice Actor: Kirk Thornton
Created to be the ultimate lifeform, Shadow originally joined forces with Dr. Eggman in his plans for world conquest. However, after remembering his promise to an old friend to bring peace to the world, Shadow defected from the doctor and now works as an agent of Guardian Units of Nations, occasionally crossing paths with Sonic and company.
Shadow is a lightning bruiser, boasting quick movements and powerful attacks. However, he lacks in endurance to make up for these strengths.	 	
Unlock Method: Complete 20 Arcade Mode routes.	Unlock Method: Complete 20 Arcade Mode routes. 	Unlock Method: Complete 20 Arcade Mode routes.	Unlock Method: Complete 20 Arcade Mode routes.
<tabber>Normal Attacks=
*Basic Attack: Shadow throws a chop.
*Weak Forward Attack: Shadow throws a roundhouse kick.
*Strong Forward Attack: Shadow uses Chaos Upper from Sonic Battle, throwing a punch infused with chaos energy.
*Weak Up Attack: Shadow throws a wheel kick.
*Strong Up Attack: Shadow throws a double backflip kick.
*Weak Down Attack: Shadow throws a spinning kick.
*Strong Down Attack: Shadow uses Chaos Nightmare from Sonic Battle, releasing chaos energy on both sides of himself with his fists.
*Basic Aerial: Shadow uses Chaos Magic from Sonic Battle, releasing a small burst of chaos energy around himself.
*Forward Aerial: Shadow throws a kick in front of himself.
*Back Aerial: Shadow jabs his elbow behind himself.	<tabber>Normal Attacks=
*Basic Attack: Shadow throws a chop.
*Weak Forward Attack: Shadow throws a roundhouse kick.
*Strong Forward Attack: Shadow uses Chaos Upper from Sonic Battle, throwing a punch infused with chaos energy.
*Weak Up Attack: Shadow throws a wheel kick.
*Strong Up Attack: Shadow throws a double backflip kick.
*Weak Down Attack: Shadow throws a spinning kick.
*Strong Down Attack: Shadow uses Chaos Nightmare from Sonic Battle, releasing chaos energy on both sides of himself with his fists.
*Basic Aerial: Shadow uses Chaos Magic from Sonic Battle, releasing a small burst of chaos energy around himself.
*Forward Aerial: Shadow throws a kick in front of himself.
*Back Aerial: Shadow jabs his elbow behind himself.	<tabber>Normal Attacks=
*Basic Attack: Shadow throws a chop.
*Weak Forward Attack: Shadow throws a roundhouse kick.
*Strong Forward Attack: Shadow uses Chaos Upper from Sonic Battle, throwing a punch infused with chaos energy.
*Weak Up Attack: Shadow throws a wheel kick.
*Strong Up Attack: Shadow throws a double backflip kick.
*Weak Down Attack: Shadow throws a spinning kick.
*Strong Down Attack: Shadow uses Chaos Nightmare from Sonic Battle, releasing chaos energy on both sides of himself with his fists.
*Basic Aerial: Shadow uses Chaos Magic from Sonic Battle, releasing a small burst of chaos energy around himself.
*Forward Aerial: Shadow throws a kick in front of himself.
*Back Aerial: Shadow jabs his elbow behind himself.	<tabber>Normal Attacks=
*Basic Attack: Shadow throws a chop.
*Weak Forward Attack: Shadow throws a roundhouse kick.
*Strong Forward Attack: Shadow uses Chaos Upper from Sonic Battle, throwing a punch infused with chaos energy.
*Weak Up Attack: Shadow throws a wheel kick.
*Strong Up Attack: Shadow throws a double backflip kick.
*Weak Down Attack: Shadow throws a spinning kick.
*Strong Down Attack: Shadow uses Chaos Nightmare from Sonic Battle, releasing chaos energy on both sides of himself with his fists.
*Basic Aerial: Shadow uses Chaos Magic from Sonic Battle, releasing a small burst of chaos energy around himself.
*Forward Aerial: Shadow throws a kick in front of himself.
*Back Aerial: Shadow jabs his elbow behind himself.
 	Shadow's default appearance. 	 	
 	The red details on Shadow become yellow, resembling an alternate color seen in the multiplayer mode of Shadow the Hedgehog.	 	
 	The red details on Shadow become pink, resembling a Shadow Android seen in the multiplayer mode of Shadow the Hedgehog. 	 	
 	The red details on Shadow become blue, resembling a Shadow Android seen in the multiplayer mode of Shadow the Hedgehog. 	 	
 	The red details on Shadow become orange, resembling a Shadow Android seen in the multiplayer mode of Shadow the Hedgehog. 	 	
 	The red details on Shadow become green, resembling a Shadow Android seen in the multiplayer mode of Shadow the Hedgehog. 	 	
Dr. Eggman 	Dr. Eggman 	Dr. Eggman 	Dr. Eggman
<tabber>Default= 	<tabber>Default= 	 	
Debut: Sonic the Hedgehog (1991)
Voice Actor: Mike Pollock
The devious Dr. Eggman has dedicated his life to conquering the Earth, building his dream amusement park on its ruins. While his schemes are always foiled by Sonic and company, nothing stops him from creating more machines to fulfil his evil dreams!
Dr. Eggman pilots the Egg Mobile in battle, leading to him being a heavyweight fighter with above average mobility. However, his attacks can leave him open for punishment if misused.	Debut: Sonic the Hedgehog (1991)
Voice Actor: Mike Pollock
The devious Dr. Eggman has dedicated his life to conquering the Earth, building his dream amusement park on its ruins. While his schemes are always foiled by Sonic and company, nothing stops him from creating more machines to fulfil his evil dreams!
Dr. Eggman pilots the Egg Mobile in battle, leading to him being a heavyweight fighter with above average mobility. However, his attacks can leave him open for punishment if misused.	 	
Unlock Method: Dr. Eggman is unlocked by default.	Unlock Method: Dr. Eggman is unlocked by default. 	Unlock Method: Dr. Eggman is unlocked by default.	Unlock Method: Dr. Eggman is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Dr. Eggman leans out of the Egg Mobile to throw a slap.
*Weak Forward Attack: A bumper pops out of the Egg Mobile, referencing the EGG-HVC-001 from Sonic CD.
*Strong Forward Attack: A drill pops out of the Egg Mobile and spins, referencing the Egg Dragoon from Sonic Unleashed.
*Weak Up Attack: A claw is ejected from the Egg Mobile and swing upwards, referencing the Catcher Eggman boss in Sonic the Hedgehog 2.
*Strong Up Attack: A flamethrower is ejected from the Egg Mobile and spews fire diagonally upwards, referencing the Hang Mobile from Sonic & Knuckles.
*Weak Down Attack: The Egg Mobile flips upwards to poke a spike forwards from its bottom, referencing the Spring Yard Zone boss from Sonic the Hedgehog.
*Strong Down Attack: The Egg Mobile drops a hammer in front of itself, referencing the Hammer Eggman boss from Sonic the Hedgehog 2.
*Basic Aerial: A series of orbs circle around Dr. Eggman, referencing the Flying Eggman boss from Sonic the Hedgehog 2.
*Forward Aerial: The Egg Mobile drops poisonous water in front of itself, referencing the Water Eggman boss from Sonic the Hedgehog 2.
*Back Aerial: Dr. Eggman throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Dr. Eggman leans out of the Egg Mobile to throw a slap.
*Weak Forward Attack: A bumper pops out of the Egg Mobile, referencing the EGG-HVC-001 from Sonic CD.
*Strong Forward Attack: A drill pops out of the Egg Mobile and spins, referencing the Egg Dragoon from Sonic Unleashed.
*Weak Up Attack: A claw is ejected from the Egg Mobile and swing upwards, referencing the Catcher Eggman boss in Sonic the Hedgehog 2.
*Strong Up Attack: A flamethrower is ejected from the Egg Mobile and spews fire diagonally upwards, referencing the Hang Mobile from Sonic & Knuckles.
*Weak Down Attack: The Egg Mobile flips upwards to poke a spike forwards from its bottom, referencing the Spring Yard Zone boss from Sonic the Hedgehog.
*Strong Down Attack: The Egg Mobile drops a hammer in front of itself, referencing the Hammer Eggman boss from Sonic the Hedgehog 2.
*Basic Aerial: A series of orbs circle around Dr. Eggman, referencing the Flying Eggman boss from Sonic the Hedgehog 2.
*Forward Aerial: The Egg Mobile drops poisonous water in front of itself, referencing the Water Eggman boss from Sonic the Hedgehog 2.
*Back Aerial: Dr. Eggman throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Dr. Eggman leans out of the Egg Mobile to throw a slap.
*Weak Forward Attack: A bumper pops out of the Egg Mobile, referencing the EGG-HVC-001 from Sonic CD.
*Strong Forward Attack: A drill pops out of the Egg Mobile and spins, referencing the Egg Dragoon from Sonic Unleashed.
*Weak Up Attack: A claw is ejected from the Egg Mobile and swing upwards, referencing the Catcher Eggman boss in Sonic the Hedgehog 2.
*Strong Up Attack: A flamethrower is ejected from the Egg Mobile and spews fire diagonally upwards, referencing the Hang Mobile from Sonic & Knuckles.
*Weak Down Attack: The Egg Mobile flips upwards to poke a spike forwards from its bottom, referencing the Spring Yard Zone boss from Sonic the Hedgehog.
*Strong Down Attack: The Egg Mobile drops a hammer in front of itself, referencing the Hammer Eggman boss from Sonic the Hedgehog 2.
*Basic Aerial: A series of orbs circle around Dr. Eggman, referencing the Flying Eggman boss from Sonic the Hedgehog 2.
*Forward Aerial: The Egg Mobile drops poisonous water in front of itself, referencing the Water Eggman boss from Sonic the Hedgehog 2.
*Back Aerial: Dr. Eggman throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Dr. Eggman leans out of the Egg Mobile to throw a slap.
*Weak Forward Attack: A bumper pops out of the Egg Mobile, referencing the EGG-HVC-001 from Sonic CD.
*Strong Forward Attack: A drill pops out of the Egg Mobile and spins, referencing the Egg Dragoon from Sonic Unleashed.
*Weak Up Attack: A claw is ejected from the Egg Mobile and swing upwards, referencing the Catcher Eggman boss in Sonic the Hedgehog 2.
*Strong Up Attack: A flamethrower is ejected from the Egg Mobile and spews fire diagonally upwards, referencing the Hang Mobile from Sonic & Knuckles.
*Weak Down Attack: The Egg Mobile flips upwards to poke a spike forwards from its bottom, referencing the Spring Yard Zone boss from Sonic the Hedgehog.
*Strong Down Attack: The Egg Mobile drops a hammer in front of itself, referencing the Hammer Eggman boss from Sonic the Hedgehog 2.
*Basic Aerial: A series of orbs circle around Dr. Eggman, referencing the Flying Eggman boss from Sonic the Hedgehog 2.
*Forward Aerial: The Egg Mobile drops poisonous water in front of itself, referencing the Water Eggman boss from Sonic the Hedgehog 2.
*Back Aerial: Dr. Eggman throws a backhand behind himself.
 	Dr. Eggman's default appearance. 	 	
 	Dr. Eggman's shirt becomes pink as the Egg Mobile becomes light blue, referencing Dr. Eggman's original appearance. 	 	
 	Dr. Eggman's shirt becomes white as the Egg Mobile becomes a darker gray, referencing Gerald Robotnik. 	 	
 	Dr. Eggman's shirt becomes black as the Egg Mobile becomes a dark blue, referencing Eggman Nega. 	 	
 	Dr. Eggman's shirt becomes black as the Egg Mobile becomes red, referencing Dr. Eggman's appearance in 2020's Sonic the Hedgehog movie.	 	
 	Dr. Eggman's shirt becomes blue as the Egg Mobile becomes yellow. 	 	
Metal Sonic 	Metal Sonic 	Metal Sonic 	Metal Sonic
  	  	Debut: Sonic CD (1993)
Voice Actor: N/A
Created by Dr. Eggman to surpass his organic namesake in speed and power, Metal Sonic remains one of Sonic's greatest rivals. He has even gone as far as to disobey the commands of his creator if it means proving himself superior to the Blue Blur.
Metal Sonic is one of the game's fastest characters, but also has a surprising amount of weight and endurance. However, his stronger attacks do have considerable end lag.	Debut: Sonic CD (1993)
Voice Actor: N/A
Created by Dr. Eggman to surpass his organic namesake in speed and power, Metal Sonic remains one of Sonic's greatest rivals. He has even gone as far as to disobey the commands of his creator if it means proving himself superior to the Blue Blur.
Metal Sonic is one of the game's fastest characters, but also has a surprising amount of weight and endurance. However, his stronger attacks do have considerable end lag.
Unlock Method: Defeat 10 unique bosses in Story Mode or Arcade Mode.	Unlock Method: Defeat 10 unique bosses in Story Mode or Arcade Mode. 	Unlock Method: Defeat 10 unique bosses in Story Mode or Arcade Mode.	Unlock Method: Defeat 10 unique bosses in Story Mode or Arcade Mode.
<tabber>Normal Attacks=
*Basic Attack: Metal Sonic throws a claw swipe.
*Weak Forward Attack: Metal Sonic throws a kick.
*Strong Forward Attack: Metal Sonic claps his hands together in front of himself, creating a small electric shockwave.
*Weak Up Attack: Metal Sonic swipes a claw from low to high.
*Strong Up Attack: Metal Sonic throws a backflip kick.
*Weak Down Attack: Metal Sonic throws a sweeping kick.
*Strong Down Attack: Metal Sonic stomps the ground, resembling an animation from Sonic CD.
*Basic Aerial: Metal Sonic uses the Ring Spark Field from Sonic CD, releasing a burst of electricity around himself.
*Forward Aerial: Metal Sonic throws a drop kick.
*Back Aerial: Metal Sonic releases a fiery burst from his back thruster.	<tabber>Normal Attacks=
*Basic Attack: Metal Sonic throws a claw swipe.
*Weak Forward Attack: Metal Sonic throws a kick.
*Strong Forward Attack: Metal Sonic claps his hands together in front of himself, creating a small electric shockwave.
*Weak Up Attack: Metal Sonic swipes a claw from low to high.
*Strong Up Attack: Metal Sonic throws a backflip kick.
*Weak Down Attack: Metal Sonic throws a sweeping kick.
*Strong Down Attack: Metal Sonic stomps the ground, resembling an animation from Sonic CD.
*Basic Aerial: Metal Sonic uses the Ring Spark Field from Sonic CD, releasing a burst of electricity around himself.
*Forward Aerial: Metal Sonic throws a drop kick.
*Back Aerial: Metal Sonic releases a fiery burst from his back thruster.	<tabber>Normal Attacks=
*Basic Attack: Metal Sonic throws a claw swipe.
*Weak Forward Attack: Metal Sonic throws a kick.
*Strong Forward Attack: Metal Sonic claps his hands together in front of himself, creating a small electric shockwave.
*Weak Up Attack: Metal Sonic swipes a claw from low to high.
*Strong Up Attack: Metal Sonic throws a backflip kick.
*Weak Down Attack: Metal Sonic throws a sweeping kick.
*Strong Down Attack: Metal Sonic stomps the ground, resembling an animation from Sonic CD.
*Basic Aerial: Metal Sonic uses the Ring Spark Field from Sonic CD, releasing a burst of electricity around himself.
*Forward Aerial: Metal Sonic throws a drop kick.
*Back Aerial: Metal Sonic releases a fiery burst from his back thruster.	<tabber>Normal Attacks=
*Basic Attack: Metal Sonic throws a claw swipe.
*Weak Forward Attack: Metal Sonic throws a kick.
*Strong Forward Attack: Metal Sonic claps his hands together in front of himself, creating a small electric shockwave.
*Weak Up Attack: Metal Sonic swipes a claw from low to high.
*Strong Up Attack: Metal Sonic throws a backflip kick.
*Weak Down Attack: Metal Sonic throws a sweeping kick.
*Strong Down Attack: Metal Sonic stomps the ground, resembling an animation from Sonic CD.
*Basic Aerial: Metal Sonic uses the Ring Spark Field from Sonic CD, releasing a burst of electricity around himself.
*Forward Aerial: Metal Sonic throws a drop kick.
*Back Aerial: Metal Sonic releases a fiery burst from his back thruster.
 	Metal Sonic's default appearance. 	 	
 	Metal Sonic gains a silver coat of paint, resembling Mecha Sonic from Sonic the Hedgehog 2.	 	
 	Metal Sonic gains a red coat of paint, resembling Metal Sonic Kai from Knuckles' Chaotix. 	 	
 	Metal Sonic gains an orange coat of paint, resembling Emerl from Sonic Battle. 	 	
 	Metal Sonic gains a black coat of paint, resembling Metal Sonic 3.0 from Sonic Rivals 2. 	 	
 	Metal Sonic gains a purple coat of paint. 	 	
Infinite 	Infinite 	Infinite 	Infinite
<tabber>Default=  	<tabber>Default=  	 	
Debut: Sonic Forces (2017)
Voice Actor: Liam O'Brien
Once the leader of the Jackal Squad, Infinite joined Dr. Eggman's forces to become even more powerful. Now enfused with the illusionary abilities of the Phantom Ruby, he is loyal to the doctor's commands, and has no qualms with destroying anyone in his path...
Infinite is a floaty fighter with average mobility and resistance. However, he makes up for this with a number of mix-up options, making him a tricky opponent to predict.	Debut: Sonic Forces (2017)
Voice Actor: Liam O'Brien
Once the leader of the Jackal Squad, Infinite joined Dr. Eggman's forces to become even more powerful. Now enfused with the illusionary abilities of the Phantom Ruby, he is loyal to the doctor's commands, and has no qualms with destroying anyone in his path...
Infinite is a floaty fighter with average mobility and resistance. However, he makes up for this with a number of mix-up options, making him a tricky opponent to predict.	 	
Unlock Method: Reach Round 88 in Survival.	Unlock Method: Reach Round 88 in Survival. 	Unlock Method: Reach Round 88 in Survival.	Unlock Method: Reach Round 88 in Survival.
<tabber>Normal Attacks=
*Basic Attack: Infinite throws a chop.
*Weak Forward Attack: Infinite throws a side kick.
*Strong Forward Attack: Infinite slashes his saber forwards.
*Weak Up Attack: Infinite throws a wheel kick.
*Strong Up Attack: Infinite raises his arm, creating a swarm of Phantom Ruby energy above his head.
*Weak Down Attack: Infinite throws a sweep kick.
*Strong Down Attack: A pillar of Phantom Ruby energy rises from the ground in front of Infinite, resembling those seen in his third boss fight in Sonic Forces.
*Basic Aerial: Pixels swarm around Infinite.
*Forward Aerial: Infinite slashes his saber from high to low.
*Back Aerial: Infinite thrusts his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Infinite throws a chop.
*Weak Forward Attack: Infinite throws a side kick.
*Strong Forward Attack: Infinite slashes his saber forwards.
*Weak Up Attack: Infinite throws a wheel kick.
*Strong Up Attack: Infinite raises his arm, creating a swarm of Phantom Ruby energy above his head.
*Weak Down Attack: Infinite throws a sweep kick.
*Strong Down Attack: A pillar of Phantom Ruby energy rises from the ground in front of Infinite, resembling those seen in his third boss fight in Sonic Forces.
*Basic Aerial: Pixels swarm around Infinite.
*Forward Aerial: Infinite slashes his saber from high to low.
*Back Aerial: Infinite thrusts his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Infinite throws a chop.
*Weak Forward Attack: Infinite throws a side kick.
*Strong Forward Attack: Infinite slashes his saber forwards.
*Weak Up Attack: Infinite throws a wheel kick.
*Strong Up Attack: Infinite raises his arm, creating a swarm of Phantom Ruby energy above his head.
*Weak Down Attack: Infinite throws a sweep kick.
*Strong Down Attack: A pillar of Phantom Ruby energy rises from the ground in front of Infinite, resembling those seen in his third boss fight in Sonic Forces.
*Basic Aerial: Pixels swarm around Infinite.
*Forward Aerial: Infinite slashes his saber from high to low.
*Back Aerial: Infinite thrusts his arm behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Infinite throws a chop.
*Weak Forward Attack: Infinite throws a side kick.
*Strong Forward Attack: Infinite slashes his saber forwards.
*Weak Up Attack: Infinite throws a wheel kick.
*Strong Up Attack: Infinite raises his arm, creating a swarm of Phantom Ruby energy above his head.
*Weak Down Attack: Infinite throws a sweep kick.
*Strong Down Attack: A pillar of Phantom Ruby energy rises from the ground in front of Infinite, resembling those seen in his third boss fight in Sonic Forces.
*Basic Aerial: Pixels swarm around Infinite.
*Forward Aerial: Infinite slashes his saber from high to low.
*Back Aerial: Infinite thrusts his arm behind himself.
 	Infinite's default appearance. 	 	
 	Infinite gains a black color scheme, referencing Shadow. 	 	
 	Infinite gains a blue color scheme, referencing Metal Sonic.	 	
 	Infinite gains a red color scheme, referencing Zavok. 	 	
 	Infinite gains a purple color scheme. 	 	
 	Infinite gains a white color scheme. 	 	
Homer 	Homer 	Homer 	Homer
 	 	Debut: The Simpsons (1989)
Voice Actor: Dan Castellaneta
As the patriarch of the Simpson family, Homer is lazy, short-tempered, and dimwitted. While not a perfect man by any sense of the word, he always tries his best to provide for his family... or at least that's what he'll tell you.
Homer is a heavyweight with average mobility and attack power, making him one of the more well-rounded heavyweights in the game. This, accompanied by his variety of specials, makes him a strong contender in the right hands.	Debut: The Simpsons (1989)
Voice Actor: Dan Castellaneta
As the patriarch of the Simpson family, Homer is lazy, short-tempered, and dimwitted. While not a perfect man by any sense of the word, he always tries his best to provide for his family... or at least that's what he'll tell you.
Homer is a heavyweight with average mobility and attack power, making him one of the more well-rounded heavyweights in the game. This, accompanied by his variety of specials, makes him a strong contender in the right hands.
Unlock Method: Homer is unlocked by default.	Unlock Method: Homer is unlocked by default. 	Unlock Method: Homer is unlocked by default.	Unlock Method: Homer is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Homer throws a chop resembling an attack from The Simpsons Wrestling.
*Weak Forward Attack: Homer shoves with both hands, resembling an attack from The Simpsons Wrestling.
*Strong Forward Attack: Homer throws a punch.
*Weak Up Attack: Homer throws an uppercut.
*Strong Up Attack: Homer throws a kick resembling an attack from The Simpsons Wrestling.
*Weak Down Attack: Homer throws a kick low to the ground.
*Strong Down Attack: Homer rolls forwards.
*Basic Aerial: Homer throws a kick resembling his aerial attack from 1991's The Simpsons Game.
*Forward Aerial: Homer kicks forwards with both feet.
*Back Aerial: Homer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Homer throws a chop resembling an attack from The Simpsons Wrestling.
*Weak Forward Attack: Homer shoves with both hands, resembling an attack from The Simpsons Wrestling.
*Strong Forward Attack: Homer throws a punch.
*Weak Up Attack: Homer throws an uppercut.
*Strong Up Attack: Homer throws a kick resembling an attack from The Simpsons Wrestling.
*Weak Down Attack: Homer throws a kick low to the ground.
*Strong Down Attack: Homer rolls forwards.
*Basic Aerial: Homer throws a kick resembling his aerial attack from 1991's The Simpsons Game.
*Forward Aerial: Homer kicks forwards with both feet.
*Back Aerial: Homer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Homer throws a chop resembling an attack from The Simpsons Wrestling.
*Weak Forward Attack: Homer shoves with both hands, resembling an attack from The Simpsons Wrestling.
*Strong Forward Attack: Homer throws a punch.
*Weak Up Attack: Homer throws an uppercut.
*Strong Up Attack: Homer throws a kick resembling an attack from The Simpsons Wrestling.
*Weak Down Attack: Homer throws a kick low to the ground.
*Strong Down Attack: Homer rolls forwards.
*Basic Aerial: Homer throws a kick resembling his aerial attack from 1991's The Simpsons Game.
*Forward Aerial: Homer kicks forwards with both feet.
*Back Aerial: Homer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Homer throws a chop resembling an attack from The Simpsons Wrestling.
*Weak Forward Attack: Homer shoves with both hands, resembling an attack from The Simpsons Wrestling.
*Strong Forward Attack: Homer throws a punch.
*Weak Up Attack: Homer throws an uppercut.
*Strong Up Attack: Homer throws a kick resembling an attack from The Simpsons Wrestling.
*Weak Down Attack: Homer throws a kick low to the ground.
*Strong Down Attack: Homer rolls forwards.
*Basic Aerial: Homer throws a kick resembling his aerial attack from 1991's The Simpsons Game.
*Forward Aerial: Homer kicks forwards with both feet.
*Back Aerial: Homer performs a shoulder bash behind himself.
 	Homer's default appearance. 	 	
 	Homer's shirt turns blue as his pants become green, referencing Marge Simpson. 	 	
 	Homer's shirt turns orange, referencing Bart Simpson. 	 	
 	Homer's shirt turns tan as his pants become gray, referencing Abe Simpson. 	 	
 	Homer's shirt turns pink as his pants become green, resembling Krusty the Clown.	 	
 	Homer's shirt turns green as his pants become gray, referencing Ned Flanders. 	 	
Greg 	Greg 	Greg 	Greg
  	  	Debut: Diary of a Wimpy Kid (2007)
Voice Actor: N/A
Greg Heffley dreams of one day becoming rich and famous, but for the moment, he's stuck in middle school with a bunch of morons. That hasn't stopped him from getting into all sorts of wacky scenarios, though, and he's been generous enough to keep them in a series of journals (NOT diaries, as he'll tell you).
Greg lacks attack power and resistance, fitting with his "wimp" persona. However, he does have above average movement and frame data, making it easier to avoid attacks.	Debut: Diary of a Wimpy Kid (2007)
Voice Actor: N/A
Greg Heffley dreams of one day becoming rich and famous, but for the moment, he's stuck in middle school with a bunch of morons. That hasn't stopped him from getting into all sorts of wacky scenarios, though, and he's been generous enough to keep them in a series of journals (NOT diaries, as he'll tell you).
Greg lacks attack power and resistance, fitting with his "wimp" persona. However, he does have above average movement and frame data, making it easier to avoid attacks.
Unlock Method: Greg is unlocked by default.	Unlock Method: Greg is unlocked by default. 	Unlock Method: Greg is unlocked by default.	Unlock Method: Greg is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Greg throws a slap, referencing the "low intelligence quiz" from the original Diary of a Wimpy Kid.
*Weak Forward Attack: Greg swings one of his diaries forwards.
*Strong Forward Attack: Greg shoves the opponent forwards.
*Weak Up Attack: Greg swats above himself with his arm.
*Strong Up Attack: Greg swings a snow shovel upwards, referencing the original Diary of a Wimpy Kid.
*Weak Down Attack: Greg swings one of his arms across the ground.
*Strong Down Attack: Greg throws a straight kick.
*Basic Aerial: Papers come out of Greg's backpack and fly forwards.
*Forward Aerial: Greg throws a flying kick.
*Back Aerial: Greg shoves behind himself with his backpack.	
<tabber>Normal Attacks=
*Basic Attack: Greg throws a slap, referencing the "low intelligence quiz" from the original Diary of a Wimpy Kid.
*Weak Forward Attack: Greg swings one of his diaries forwards.
*Strong Forward Attack: Greg shoves the opponent forwards.
*Weak Up Attack: Greg swats above himself with his arm.
*Strong Up Attack: Greg swings a snow shovel upwards, referencing the original Diary of a Wimpy Kid.
*Weak Down Attack: Greg swings one of his arms across the ground.
*Strong Down Attack: Greg throws a straight kick.
*Basic Aerial: Papers come out of Greg's backpack and fly forwards.
*Forward Aerial: Greg throws a flying kick.
*Back Aerial: Greg shoves behind himself with his backpack.	
<tabber>Normal Attacks=
*Basic Attack: Greg throws a slap, referencing the "low intelligence quiz" from the original Diary of a Wimpy Kid.
*Weak Forward Attack: Greg swings one of his diaries forwards.
*Strong Forward Attack: Greg shoves the opponent forwards.
*Weak Up Attack: Greg swats above himself with his arm.
*Strong Up Attack: Greg swings a snow shovel upwards, referencing the original Diary of a Wimpy Kid.
*Weak Down Attack: Greg swings one of his arms across the ground.
*Strong Down Attack: Greg throws a straight kick.
*Basic Aerial: Papers come out of Greg's backpack and fly forwards.
*Forward Aerial: Greg throws a flying kick.
*Back Aerial: Greg shoves behind himself with his backpack.	
<tabber>Normal Attacks=
*Basic Attack: Greg throws a slap, referencing the "low intelligence quiz" from the original Diary of a Wimpy Kid.
*Weak Forward Attack: Greg swings one of his diaries forwards.
*Strong Forward Attack: Greg shoves the opponent forwards.
*Weak Up Attack: Greg swats above himself with his arm.
*Strong Up Attack: Greg swings a snow shovel upwards, referencing the original Diary of a Wimpy Kid.
*Weak Down Attack: Greg swings one of his arms across the ground.
*Strong Down Attack: Greg throws a straight kick.
*Basic Aerial: Papers come out of Greg's backpack and fly forwards.
*Forward Aerial: Greg throws a flying kick.
*Back Aerial: Greg shoves behind himself with his backpack.
 	Greg's default appearance. 	 	
 	Greg's shirt becomes black as his pants become white, an inversion of his normal colors. 	 	
 	Greg wears a striped shirt, resembling his appearance in the Diary of a Wimpy Kid movies.	 	
 	Greg wears a pirate costume first seen in the original Diary of a Wimpy Kid. 	 	
 	Greg wears a suit and tie first seen in Diary of a Wimpy Kid: The Third Wheel. 	 	
 	Greg wears snow gear, resembing his Macy's Thanksgiving Day Parade balloon. 	 	
Red 	Red 	Red 	Red
<tabber>Default= 	<tabber>Default= 	 	
Debut: Angry Birds (2009)
Voice Actor: Antti Pääkkönen
Red is the temperamental leader of his flock, always keeping his eye out for the pigs out to steal their eggs. While it's true that Red could use a day off, nothing stops him from working his tail off to keep his young out of the pigs' clutches!
Red is a lightweight fighter with below average mobility (aside from his air mobility, which is above average), but his damage output is suprisingly high. He also has a few options which allow for quick approaches.	Debut: Angry Birds (2009)
Voice Actor: Antti Pääkkönen
Red is the temperamental leader of his flock, always keeping his eye out for the pigs out to steal their eggs. While it's true that Red could use a day off, nothing stops him from working his tail off to keep his young out of the pigs' clutches!
Red is a lightweight fighter with below average mobility (aside from his air mobility, which is above average), but his damage output is suprisingly high. He also has a few options which allow for quick approaches.	 	
Unlock Method: Red is unlocked by default.	Unlock Method: Red is unlocked by default. 	Unlock Method: Red is unlocked by default.	Unlock Method: Red is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Red pokes his beak forward.
*Weak Forward Attack: Red swipes his beak from left to right.
*Strong Forward Attack: Red throws a headbutt.
*Weak Up Attack: Red does a short hop into the air for a headbutt.
*Strong Up Attack: Red does a short hop into the air while somersaulting, referencing an animation from Angry Birds.
*Weak Down Attack: Red pecks at the ground.
*Strong Down Attack: Red slams into the ground, creating a shockwave. This move resembles the Birdquake powerup from Angry Birds Friends.
*Basic Aerial: Red somersaults in the air, resembling Willow's ability in Angry Birds Stella.
*Forward Aerial: Red throws a headbutt. 
*Back Aerial: Red spins around to swipe his beak behind himself, resembling Hal's ability in Angry Birds.	<tabber>Normal Attacks=
*Basic Attack: Red pokes his beak forward.
*Weak Forward Attack: Red swipes his beak from left to right.
*Strong Forward Attack: Red throws a headbutt.
*Weak Up Attack: Red does a short hop into the air for a headbutt.
*Strong Up Attack: Red does a short hop into the air while somersaulting, referencing an animation from Angry Birds.
*Weak Down Attack: Red pecks at the ground.
*Strong Down Attack: Red slams into the ground, creating a shockwave. This move resembles the Birdquake powerup from Angry Birds Friends.
*Basic Aerial: Red somersaults in the air, resembling Willow's ability in Angry Birds Stella.
*Forward Aerial: Red throws a headbutt. 
*Back Aerial: Red spins around to swipe his beak behind himself, resembling Hal's ability in Angry Birds.	<tabber>Normal Attacks=
*Basic Attack: Red pokes his beak forward.
*Weak Forward Attack: Red swipes his beak from left to right.
*Strong Forward Attack: Red throws a headbutt.
*Weak Up Attack: Red does a short hop into the air for a headbutt.
*Strong Up Attack: Red does a short hop into the air while somersaulting, referencing an animation from Angry Birds.
*Weak Down Attack: Red pecks at the ground.
*Strong Down Attack: Red slams into the ground, creating a shockwave. This move resembles the Birdquake powerup from Angry Birds Friends.
*Basic Aerial: Red somersaults in the air, resembling Willow's ability in Angry Birds Stella.
*Forward Aerial: Red throws a headbutt. 
*Back Aerial: Red spins around to swipe his beak behind himself, resembling Hal's ability in Angry Birds.	<tabber>Normal Attacks=
*Basic Attack: Red pokes his beak forward.
*Weak Forward Attack: Red swipes his beak from left to right.
*Strong Forward Attack: Red throws a headbutt.
*Weak Up Attack: Red does a short hop into the air for a headbutt.
*Strong Up Attack: Red does a short hop into the air while somersaulting, referencing an animation from Angry Birds.
*Weak Down Attack: Red pecks at the ground.
*Strong Down Attack: Red slams into the ground, creating a shockwave. This move resembles the Birdquake powerup from Angry Birds Friends.
*Basic Aerial: Red somersaults in the air, resembling Willow's ability in Angry Birds Stella.
*Forward Aerial: Red throws a headbutt. 
*Back Aerial: Red spins around to swipe his beak behind himself, resembling Hal's ability in Angry Birds.
 	Red's default appearance. 	 	
 	Red's feathers turn blue, resembling the Blues. 	 	
 	Red's feathers turn yellow, resembling Chuck. 	 	
 	Red's feathers turn black, resembling Bomb. 	 	
 	Red's feathers turn white, resembling Matilda. 	 	
 	Red's feathers turn green, resembling the Bad Piggies.	 	
Ross 	Ross 	Ross 	Ross
 	 	Debut: Bad Piggies (2012)
Voice Actor: Antti Pääkkönen
A loyal subject of the King Pig, this crafty pig is usually the test pilot of many wacky vehicles. While eager and helpful, he's prone to quite a number of mishaps. No matter the challenges, though, he's always willing to get dirty in the name of his king!
Ross is an all-around fighter, with no notable areas of true strength aside from his above average speed. However, he has lacking endurance.	Debut: Bad Piggies (2012)
Voice Actor: Antti Pääkkönen
A loyal subject of the King Pig, this crafty pig is usually the test pilot of many wacky vehicles. While eager and helpful, he's prone to quite a number of mishaps. No matter the challenges, though, he's always willing to get dirty in the name of his king!
Ross is an all-around fighter, with no notable areas of true strength aside from his above average speed. However, he has lacking endurance.
Unlock Method: Ross is unlocked by default.	Unlock Method: Ross is unlocked by default. 	Unlock Method: Ross is unlocked by default.	Unlock Method: Ross is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Ross pokes a stick forwards, referencing the basic Pigs' attack in Angry Birds Epic.
*Weak Forward Attack: Ross swings a wrench forwards.
*Strong Forward Attack: Ross holds up a Boxing Glove box from Bad Piggies, which punches forwards.
*Weak Up Attack: Ross swings a feather duster from Angry Birds Epic upwards.
*Strong Up Attack: Ross opens a soda bottle from Bad Piggies, causing a burst upwards.
*Weak Down Attack: Ross digs at the ground with a shovel.
*Strong Down Attack: Ross inflates into a Big Pig from Angry Birds Stella, creating a shockwave with a stomp.
*Basic Aerial: Ross somersaults in the air.
*Forward Aerial: Ross holds out a propeller from Bad Piggies in front of themselves, which rotates to deal damage.
*Back Aerial: Ross swings an umbrella from Bad Piggies behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Ross pokes a stick forwards, referencing the basic Pigs' attack in Angry Birds Epic.
*Weak Forward Attack: Ross swings a wrench forwards.
*Strong Forward Attack: Ross holds up a Boxing Glove box from Bad Piggies, which punches forwards.
*Weak Up Attack: Ross swings a feather duster from Angry Birds Epic upwards.
*Strong Up Attack: Ross opens a soda bottle from Bad Piggies, causing a burst upwards.
*Weak Down Attack: Ross digs at the ground with a shovel.
*Strong Down Attack: Ross inflates into a Big Pig from Angry Birds Stella, creating a shockwave with a stomp.
*Basic Aerial: Ross somersaults in the air.
*Forward Aerial: Ross holds out a propeller from Bad Piggies in front of themselves, which rotates to deal damage.
*Back Aerial: Ross swings an umbrella from Bad Piggies behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Ross pokes a stick forwards, referencing the basic Pigs' attack in Angry Birds Epic.
*Weak Forward Attack: Ross swings a wrench forwards.
*Strong Forward Attack: Ross holds up a Boxing Glove box from Bad Piggies, which punches forwards.
*Weak Up Attack: Ross swings a feather duster from Angry Birds Epic upwards.
*Strong Up Attack: Ross opens a soda bottle from Bad Piggies, causing a burst upwards.
*Weak Down Attack: Ross digs at the ground with a shovel.
*Strong Down Attack: Ross inflates into a Big Pig from Angry Birds Stella, creating a shockwave with a stomp.
*Basic Aerial: Ross somersaults in the air.
*Forward Aerial: Ross holds out a propeller from Bad Piggies in front of themselves, which rotates to deal damage.
*Back Aerial: Ross swings an umbrella from Bad Piggies behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Ross pokes a stick forwards, referencing the basic Pigs' attack in Angry Birds Epic.
*Weak Forward Attack: Ross swings a wrench forwards.
*Strong Forward Attack: Ross holds up a Boxing Glove box from Bad Piggies, which punches forwards.
*Weak Up Attack: Ross swings a feather duster from Angry Birds Epic upwards.
*Strong Up Attack: Ross opens a soda bottle from Bad Piggies, causing a burst upwards.
*Weak Down Attack: Ross digs at the ground with a shovel.
*Strong Down Attack: Ross inflates into a Big Pig from Angry Birds Stella, creating a shockwave with a stomp.
*Basic Aerial: Ross somersaults in the air.
*Forward Aerial: Ross holds out a propeller from Bad Piggies in front of themselves, which rotates to deal damage.
*Back Aerial: Ross swings an umbrella from Bad Piggies behind themselves.
 	Ross' default appearance. 	 	
 	Ross turns pink, resembling a real-life pig. 	 	
 	Ross turns blue, referencing Piggy McCool from Angry Birds Toons. 	 	
 	Ross turns white, resembling a Zombie Pig from Angry Birds Friends.	 	
 	Ross turns red, resembling an Angry Pig from Angry Birds 2. 	 	
 	Ross turns yellow, resembling a Golden Pig from Angry Birds 2. 	 	
Penguin 	Penguin 	Penguin 	Penguin
<tabber>Default=  	<tabber>Default=  	 	
Debut: Club Penguin (2005)
Voice Actor: N/A
Club Penguin Island is home to many penguins, as you'd imagine. There's tons to do on the island, including minigames, activities, and even the chance to become a secret agent! However, one penguin has flown the coop to seek adventure in the world of CrossClash!
Penguin has above average mobility, but suffers from traction. In addition, despite their variety of moves, they all lack general attack power.	Debut: Club Penguin (2005)
Voice Actor: N/A
Club Penguin Island is home to many penguins, as you'd imagine. There's tons to do on the island, including minigames, activities, and even the chance to become a secret agent! However, one penguin has flown the coop to seek adventure in the world of CrossClash!
Penguin has above average mobility, but suffers from traction. In addition, despite their variety of moves, they all lack general attack power.	 	
Unlock Method: Penguin is unlocked by default.	Unlock Method: Penguin is unlocked by default. 	Unlock Method: Penguin is unlocked by default.	Unlock Method: Penguin is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Penguin throws a slap.
*Weak Forward Attack: Penguin claps their flippers in front of themselves, referencing the clapping penguins from the Sled Racing minigame in Club Penguin.
*Strong Forward Attack: Penguin swings Fluffy the fish forwards.
*Weak Up Attack: Penguin swings their flipper from low to high, slightly resembling the waving animation from Club Penguin.
*Strong Up Attack: Penguin performs a handstand, referencing the Cart Surfer minigame from Club Penguin.
*Weak Down Attack: Penguin slides a short distance forwards in a tube, referencing the Sled Racing minigame in Club Penguin.
*Strong Down Attack: Penguin throws a breakdance kick, referencing the Dance Contest minigame from Club Penguin.
*Basic Aerial: Penguin spins with its flippers outstretched.
*Forward Aerial: Penguin swings a bag of coffee beans downwards, referencing the Bean Counters minigame from Club Penguin.
*Back Aerial: Penguin throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Penguin throws a slap.
*Weak Forward Attack: Penguin claps their flippers in front of themselves, referencing the clapping penguins from the Sled Racing minigame in Club Penguin.
*Strong Forward Attack: Penguin swings Fluffy the fish forwards.
*Weak Up Attack: Penguin swings their flipper from low to high, slightly resembling the waving animation from Club Penguin.
*Strong Up Attack: Penguin performs a handstand, referencing the Cart Surfer minigame from Club Penguin.
*Weak Down Attack: Penguin slides a short distance forwards in a tube, referencing the Sled Racing minigame in Club Penguin.
*Strong Down Attack: Penguin throws a breakdance kick, referencing the Dance Contest minigame from Club Penguin.
*Basic Aerial: Penguin spins with its flippers outstretched.
*Forward Aerial: Penguin swings a bag of coffee beans downwards, referencing the Bean Counters minigame from Club Penguin.
*Back Aerial: Penguin throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Penguin throws a slap.
*Weak Forward Attack: Penguin claps their flippers in front of themselves, referencing the clapping penguins from the Sled Racing minigame in Club Penguin.
*Strong Forward Attack: Penguin swings Fluffy the fish forwards.
*Weak Up Attack: Penguin swings their flipper from low to high, slightly resembling the waving animation from Club Penguin.
*Strong Up Attack: Penguin performs a handstand, referencing the Cart Surfer minigame from Club Penguin.
*Weak Down Attack: Penguin slides a short distance forwards in a tube, referencing the Sled Racing minigame in Club Penguin.
*Strong Down Attack: Penguin throws a breakdance kick, referencing the Dance Contest minigame from Club Penguin.
*Basic Aerial: Penguin spins with its flippers outstretched.
*Forward Aerial: Penguin swings a bag of coffee beans downwards, referencing the Bean Counters minigame from Club Penguin.
*Back Aerial: Penguin throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Penguin throws a slap.
*Weak Forward Attack: Penguin claps their flippers in front of themselves, referencing the clapping penguins from the Sled Racing minigame in Club Penguin.
*Strong Forward Attack: Penguin swings Fluffy the fish forwards.
*Weak Up Attack: Penguin swings their flipper from low to high, slightly resembling the waving animation from Club Penguin.
*Strong Up Attack: Penguin performs a handstand, referencing the Cart Surfer minigame from Club Penguin.
*Weak Down Attack: Penguin slides a short distance forwards in a tube, referencing the Sled Racing minigame in Club Penguin.
*Strong Down Attack: Penguin throws a breakdance kick, referencing the Dance Contest minigame from Club Penguin.
*Basic Aerial: Penguin spins with its flippers outstretched.
*Forward Aerial: Penguin swings a bag of coffee beans downwards, referencing the Bean Counters minigame from Club Penguin.
*Back Aerial: Penguin throws a reverse headbutt.
 	Penguin's default appearance. 	 	
 	Penguin's feathers become red as it dons a sports jersey. 	 	
 	Penguin's feathers become orange as it dons a construction uniform. 	 	
 	Penguin's feathers become orange as it dons a pizza chef's uniform. 	 	
 	Penguin's feathers become orange as it dons a Hawaiian shirt and red sunglasses.	 	
 	Penguin's feathers become orange as it dons the Beta Hat and Beta Hat T-Shirt. 	 	
Rockhopper 	Rockhopper 	Rockhopper 	Rockhopper
<tabber>Default=  	<tabber>Default=  	 	
Debut: Club Penguin (2005)
Voice Actor: Keith Silverstein
Rockhopper is Club Penguin Island's resident pirate, sailing the seas aboard the Migrator with his first mate Yarr. He's made quite a number of discoveries for penguinkind, including red puffles, tropical plants, and most especially, stinky cheese!
Rockhopper is a puppet fighter, being able to control Yarr in various means. To compensate, however, he is relatively slow and lacks ranged options (aside from his Neutral Special).	Debut: Club Penguin (2005)
Voice Actor: Keith Silverstein
Rockhopper is Club Penguin Island's resident pirate, sailing the seas aboard the Migrator with his first mate Yarr. He's made quite a number of discoveries for penguinkind, including red puffles, tropical plants, and most especially, stinky cheese!
Rockhopper is a puppet fighter, being able to control Yarr in various means. To compensate, however, he is relatively slow and lacks ranged options (aside from his Neutral Special).	 	
Unlock Method: Unlock all unlockable stages.	Unlock Method: Unlock all unlockable stages. 	Unlock Method: Unlock all unlockable stages.	Unlock Method: Unlock all unlockable stages.
<tabber>Normal Attacks=
*Basic Attack: Rockhopper throws a slap with one of his flippers.
*Weak Forward Attack: Yarr headbutts forward.
*Strong Forward Attack: Rockhopper swings a wooden sword in front of himself.
*Weak Up Attack: Yarr performs a small hop into the air.
*Strong Up Attack: Rockhopper swings a wooden sword above himself.
*Weak Down Attack: Yarr rolls forward.
*Strong Down Attack: Rockhopper stabs his currently equipped sword into the ground.
*Basic Aerial: Yarr somersaults around Rockhopper.
*Forward Aerial: Rockhopper swings a wooden sword in front of himself.
*Back Aerial: Rockhopper slaps his flipper behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Rockhopper throws a slap with one of his flippers.
*Weak Forward Attack: Yarr headbutts forward.
*Strong Forward Attack: Rockhopper swings a wooden sword in front of himself.
*Weak Up Attack: Yarr performs a small hop into the air.
*Strong Up Attack: Rockhopper swings a wooden sword above himself.
*Weak Down Attack: Yarr rolls forward.
*Strong Down Attack: Rockhopper stabs his currently equipped sword into the ground.
*Basic Aerial: Yarr somersaults around Rockhopper.
*Forward Aerial: Rockhopper swings a wooden sword in front of himself.
*Back Aerial: Rockhopper slaps his flipper behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Rockhopper throws a slap with one of his flippers.
*Weak Forward Attack: Yarr headbutts forward.
*Strong Forward Attack: Rockhopper swings a wooden sword in front of himself.
*Weak Up Attack: Yarr performs a small hop into the air.
*Strong Up Attack: Rockhopper swings a wooden sword above himself.
*Weak Down Attack: Yarr rolls forward.
*Strong Down Attack: Rockhopper stabs his currently equipped sword into the ground.
*Basic Aerial: Yarr somersaults around Rockhopper.
*Forward Aerial: Rockhopper swings a wooden sword in front of himself.
*Back Aerial: Rockhopper slaps his flipper behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Rockhopper throws a slap with one of his flippers.
*Weak Forward Attack: Yarr headbutts forward.
*Strong Forward Attack: Rockhopper swings a wooden sword in front of himself.
*Weak Up Attack: Yarr performs a small hop into the air.
*Strong Up Attack: Rockhopper swings a wooden sword above himself.
*Weak Down Attack: Yarr rolls forward.
*Strong Down Attack: Rockhopper stabs his currently equipped sword into the ground.
*Basic Aerial: Yarr somersaults around Rockhopper.
*Forward Aerial: Rockhopper swings a wooden sword in front of himself.
*Back Aerial: Rockhopper slaps his flipper behind himself.
 	Rockhopper's default appearance. 	 	
 	Rockhopper's coat turns blue, referencing Bambadee. 	 	
 	Rockhopper's coat turns purple, referencing the Mighty Squid.	 	
 	Rockhopper's coat turns golden. 	 	
 	Rockhopper's coat turns green. 	 	
 	Rockhopper's coat turns brown. 	 	
Sensei 	Sensei 	Sensei 	Sensei
 	 	Debut: Club Penguin (2005)
Voice Actor: Unknown
After honing the elements of fire, water, and snow, Sensei built his dojo in order to teach penguins how to master them. Through the ancient art of Card-Jitsu, Sensei turns these young "grasshoppers" into powerful ninjas.
Sensei is a stance fighter, being able to switch between three different elements, which alter his stats and specials. While focusing on one element will get the job done, only using all three in tandem with each other will lead to mastery of Sensei.	Debut: Club Penguin (2005)
Voice Actor: Unknown
After honing the elements of fire, water, and snow, Sensei built his dojo in order to teach penguins how to master them. Through the ancient art of Card-Jitsu, Sensei turns these young "grasshoppers" into powerful ninjas.
Sensei is a stance fighter, being able to switch between three different elements, which alter his stats and specials. While focusing on one element will get the job done, only using all three in tandem with each other will lead to mastery of Sensei.
Unlock Method: Complete 30 Arcade Mode routes.	Unlock Method: Complete 30 Arcade Mode routes. 	Unlock Method: Complete 30 Arcade Mode routes.	Unlock Method: Complete 30 Arcade Mode routes.
<tabber>Normal Attacks=
*Basic Attack: Sensei chops with one of his flippers.
*Weak Forward Attack: Sensei swings his cane forwards.
*Strong Forward Attack: Sensei throws a kick while using his cane for support.
*Weak Up Attack: Sensei swings his cane upwards.
*Strong Up Attack: Sensei throws a backflip kick.
*Weak Down Attack: Sensei stabs at the ground with his cane.
*Strong Down Attack: Sensei throws a sliding kick.
*Basic Aerial: Sensei throws a flying kick.
*Forward Aerial: Sensei chops forward with one flippers.
*Back Aerial: Sensei stabs his cane behind himself.	<tabber>Normal Attacks=
*Basic Attack: Sensei chops with one of his flippers.
*Weak Forward Attack: Sensei swings his cane forwards.
*Strong Forward Attack: Sensei throws a kick while using his cane for support.
*Weak Up Attack: Sensei swings his cane upwards.
*Strong Up Attack: Sensei throws a backflip kick.
*Weak Down Attack: Sensei stabs at the ground with his cane.
*Strong Down Attack: Sensei throws a sliding kick.
*Basic Aerial: Sensei throws a flying kick.
*Forward Aerial: Sensei chops forward with one flippers.
*Back Aerial: Sensei stabs his cane behind himself.	<tabber>Normal Attacks=
*Basic Attack: Sensei chops with one of his flippers.
*Weak Forward Attack: Sensei swings his cane forwards.
*Strong Forward Attack: Sensei throws a kick while using his cane for support.
*Weak Up Attack: Sensei swings his cane upwards.
*Strong Up Attack: Sensei throws a backflip kick.
*Weak Down Attack: Sensei stabs at the ground with his cane.
*Strong Down Attack: Sensei throws a sliding kick.
*Basic Aerial: Sensei throws a flying kick.
*Forward Aerial: Sensei chops forward with one flippers.
*Back Aerial: Sensei stabs his cane behind himself.	<tabber>Normal Attacks=
*Basic Attack: Sensei chops with one of his flippers.
*Weak Forward Attack: Sensei swings his cane forwards.
*Strong Forward Attack: Sensei throws a kick while using his cane for support.
*Weak Up Attack: Sensei swings his cane upwards.
*Strong Up Attack: Sensei throws a backflip kick.
*Weak Down Attack: Sensei stabs at the ground with his cane.
*Strong Down Attack: Sensei throws a sliding kick.
*Basic Aerial: Sensei throws a flying kick.
*Forward Aerial: Sensei chops forward with one flippers.
*Back Aerial: Sensei stabs his cane behind himself.
 	Sensei's default appearance. 	 	
 	Sensei's coat turns brown resembling his appearance during the Dig Out the Dojo event on Club Penguin.	 	
 	Sensei's coat turns yellow. 	 	
 	Sensei dons his robes from Card-Jitsu Fire. 	 	
 	Sensei dons his robes from Card-Jitsu Water. 	 	
 	Sensei dons his robes from Card-Jitsu Snow. 	 	
Elephant 	Elephant 	Elephant 	Elephant
  	  	Debut: Elephant Rave (2008)
Voice Actor: N/A
Elephant is your average blue pachyderm. In his spare time, he enjoys collecting bowler caps, achievement hunting, and exploring levels aplenty. He was very happy to be returning to the CrossClash roster.
The Elephant has rather floaty mobility, making him a high-speed lightweight fighter. In addition, he also has a variety of tools for different situations.	Debut: Elephant Rave (2008)
Voice Actor: N/A
Elephant is your average blue pachyderm. In his spare time, he enjoys collecting bowler caps, achievement hunting, and exploring levels aplenty. He was very happy to be returning to the CrossClash roster.
The Elephant has rather floaty mobility, making him a high-speed lightweight fighter. In addition, he also has a variety of tools for different situations.
Unlock Method: Unlock 50 unlockable items (fighters, costumes, stages, and/or music tracks).	Unlock Method: Unlock 50 unlockable items (fighters, costumes, stages, and/or music tracks).	Unlock Method: Unlock 50 unlockable items (fighters, costumes, stages, and/or music tracks).	Unlock Method: Unlock 50 unlockable items (fighters, costumes, stages, and/or music tracks).
<tabber>Normal Attacks=
*Basic Attack: Elephant swings his trunk forwards.
*Weak Forward Attack: Elephant pokes his trunk forwards.
*Strong Forward Attack: Elephant stabs his tusks forwards.
*Weak Up Attack: Elephant jumps upwards to deal a body blow.
*Strong Up Attack: A large lever resembling those from the This is the Only Level series appears behind Elephant and moves in an arc above him. 
*Weak Down Attack: Elephant swings his trunk across the ground.
*Strong Down Attack: A door resembling those from the This is the Only Level series slams down in front of Elephant.
*Basic Aerial: Elephant uses the Wand from LOOT: The Game, creating green orbs which circle around himself.
*Forward Aerial: Elephant swings a sword from LOOT: The Game in front of himself.
*Back Aerial: Elephant thrusts his rear behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Elephant swings his trunk forwards.
*Weak Forward Attack: Elephant pokes his trunk forwards.
*Strong Forward Attack: Elephant stabs his tusks forwards.
*Weak Up Attack: Elephant jumps upwards to deal a body blow.
*Strong Up Attack: A large lever resembling those from the This is the Only Level series appears behind Elephant and moves in an arc above him. 
*Weak Down Attack: Elephant swings his trunk across the ground.
*Strong Down Attack: A door resembling those from the This is the Only Level series slams down in front of Elephant.
*Basic Aerial: Elephant uses the Wand from LOOT: The Game, creating green orbs which circle around himself.
*Forward Aerial: Elephant swings a sword from LOOT: The Game in front of himself.
*Back Aerial: Elephant thrusts his rear behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Elephant swings his trunk forwards.
*Weak Forward Attack: Elephant pokes his trunk forwards.
*Strong Forward Attack: Elephant stabs his tusks forwards.
*Weak Up Attack: Elephant jumps upwards to deal a body blow.
*Strong Up Attack: A large lever resembling those from the This is the Only Level series appears behind Elephant and moves in an arc above him. 
*Weak Down Attack: Elephant swings his trunk across the ground.
*Strong Down Attack: A door resembling those from the This is the Only Level series slams down in front of Elephant.
*Basic Aerial: Elephant uses the Wand from LOOT: The Game, creating green orbs which circle around himself.
*Forward Aerial: Elephant swings a sword from LOOT: The Game in front of himself.
*Back Aerial: Elephant thrusts his rear behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Elephant swings his trunk forwards.
*Weak Forward Attack: Elephant pokes his trunk forwards.
*Strong Forward Attack: Elephant stabs his tusks forwards.
*Weak Up Attack: Elephant jumps upwards to deal a body blow.
*Strong Up Attack: A large lever resembling those from the This is the Only Level series appears behind Elephant and moves in an arc above him. 
*Weak Down Attack: Elephant swings his trunk across the ground.
*Strong Down Attack: A door resembling those from the This is the Only Level series slams down in front of Elephant.
*Basic Aerial: Elephant uses the Wand from LOOT: The Game, creating green orbs which circle around himself.
*Forward Aerial: Elephant swings a sword from LOOT: The Game in front of himself.
*Back Aerial: Elephant thrusts his rear behind himself.
 	Elephant's default appearance. 	 	
 	Elephant becomes pink, an alternate color from Achievement Unlocked. 	 	
 	Elephant becomes orange, an alternate color from Achievement Unlocked. 	 	
 	Elephant becomes black, an alternate color from Achievement Unlocked. 	 	
 	Elephant turns red. 	 	
 	Elephant turns green. 	 	
Henry 	Henry 	Henry 	Henry
<tabber>Default= 	<tabber>Default= 	 	
Debut: Breaking the Bank (2008)
Voice Actor: Marcus Bromander
A master thief, Henry Stickmin somehow manages to be lucky and unlucky at the same time, getting himself in all kinds of crazy scenarios. Luckily, he has experience with a vast variety of gadgets which have helped him on his adventures... sometimes.
Henry is quick, but has very poor survivability. He makes up for this with the use of his various gadgets, with his Neutral Special giving him a vast variet of tools.	Debut: Breaking the Bank (2008)
Voice Actor: Marcus Bromander
A master thief, Henry Stickmin somehow manages to be lucky and unlucky at the same time, getting himself in all kinds of crazy scenarios. Luckily, he has experience with a vast variety of gadgets which have helped him on his adventures... sometimes.
Henry is quick, but has very poor survivability. He makes up for this with the use of his various gadgets, with his Neutral Special giving him a vast variet of tools.	 	
Unlock Method: Use 500 items.	Unlock Method: Use 500 items. 	Unlock Method: Use 500 items.	Unlock Method: Use 500 items.
<tabber>Normal Attacks=
*Basic Attack: Henry throws a slap.
*Weak Forward Attack: Henry throws a punch.
*Strong Forward Attack: Henry swings a metal pole forwards, referencing Escaping the Prison.
*Weak Up Attack: Henry performs a headbutt.
*Strong Up Attack: Henry throws an uppercut, referencing the Cheap Fighting Combo from Completing the Mission.
*Weak Down Attack: Henry throws a sweep kick, referencing the Sweep the Legs option from Completing the Mission.
*Strong Down Attack: Henry swings a chainsaw across the ground, referencing the Tools option from Infiltrating the Airship.
*Basic Aerial: Henry throws a flying kick.
*Forward Aerial: Henry jabs his knee forwards, referencing The KNEE from Fleeing the Complex.
*Back Aerial: Henry swings a metal pole behind himself, referencing Escaping the Prison.	<tabber>Normal Attacks=
*Basic Attack: Henry throws a slap.
*Weak Forward Attack: Henry throws a punch.
*Strong Forward Attack: Henry swings a metal pole forwards, referencing Escaping the Prison.
*Weak Up Attack: Henry performs a headbutt.
*Strong Up Attack: Henry throws an uppercut, referencing the Cheap Fighting Combo from Completing the Mission.
*Weak Down Attack: Henry throws a sweep kick, referencing the Sweep the Legs option from Completing the Mission.
*Strong Down Attack: Henry swings a chainsaw across the ground, referencing the Tools option from Infiltrating the Airship.
*Basic Aerial: Henry throws a flying kick.
*Forward Aerial: Henry jabs his knee forwards, referencing The KNEE from Fleeing the Complex.
*Back Aerial: Henry swings a metal pole behind himself, referencing Escaping the Prison.	<tabber>Normal Attacks=
*Basic Attack: Henry throws a slap.
*Weak Forward Attack: Henry throws a punch.
*Strong Forward Attack: Henry swings a metal pole forwards, referencing Escaping the Prison.
*Weak Up Attack: Henry performs a headbutt.
*Strong Up Attack: Henry throws an uppercut, referencing the Cheap Fighting Combo from Completing the Mission.
*Weak Down Attack: Henry throws a sweep kick, referencing the Sweep the Legs option from Completing the Mission.
*Strong Down Attack: Henry swings a chainsaw across the ground, referencing the Tools option from Infiltrating the Airship.
*Basic Aerial: Henry throws a flying kick.
*Forward Aerial: Henry jabs his knee forwards, referencing The KNEE from Fleeing the Complex.
*Back Aerial: Henry swings a metal pole behind himself, referencing Escaping the Prison.	<tabber>Normal Attacks=
*Basic Attack: Henry throws a slap.
*Weak Forward Attack: Henry throws a punch.
*Strong Forward Attack: Henry swings a metal pole forwards, referencing Escaping the Prison.
*Weak Up Attack: Henry performs a headbutt.
*Strong Up Attack: Henry throws an uppercut, referencing the Cheap Fighting Combo from Completing the Mission.
*Weak Down Attack: Henry throws a sweep kick, referencing the Sweep the Legs option from Completing the Mission.
*Strong Down Attack: Henry swings a chainsaw across the ground, referencing the Tools option from Infiltrating the Airship.
*Basic Aerial: Henry throws a flying kick.
*Forward Aerial: Henry jabs his knee forwards, referencing The KNEE from Fleeing the Complex.
*Back Aerial: Henry swings a metal pole behind himself, referencing Escaping the Prison.
 	Henry's default appearance. 	 	
 	Henry wears a police cap and blue shoes. 	 	
 	Henry wears a military cap and green shoes. 	 	
 	Henry wears a bedazzled top hat, referencing the Toppat Clan.	 	
 	Henry wears the vagabond suit from Completing the Mission. 	 	
 	Henry wears Charles' headset. 	 	
Burrito Bison 	Burrito Bison 	Burrito Bison 	Burrito Bison
  	  	Debut: Burrito Bison (2011)
Voice Actor: N/A
While buying groceries one day, Burrito Bison was pulled into Candy Land and forced to battle fierce brutes for the amusement of the Gummy Bears. Unfortunately for them, Burrito Bison broke free of their control and went on a gummy-mashing rampage to get home!
Burrito Bison is a standard heavyweight; Tough and capable of dealing heavy damage, but below average in the mobility department. However, unlike most heavyweights, Burrito Bison excels in the air with strong attacks and air speed, referencing the gameplay of his home series.	Debut: Burrito Bison (2011)
Voice Actor: N/A
While buying groceries one day, Burrito Bison was pulled into Candy Land and forced to battle fierce brutes for the amusement of the Gummy Bears. Unfortunately for them, Burrito Bison broke free of their control and went on a gummy-mashing rampage to get home!
Burrito Bison is a standard heavyweight; Tough and capable of dealing heavy damage, but below average in the mobility department. However, unlike most heavyweights, Burrito Bison excels in the air with strong attacks and air speed, referencing the gameplay of his home series.
Unlock Method: Burrito Bison is unlocked by default.	Unlock Method: Burrito Bison is unlocked by default. 	Unlock Method: Burrito Bison is unlocked by default.	Unlock Method: Burrito Bison is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Burrito Bison throws a quick chop.
*Weak Forward Attack: Burrito Bison throws a headbutt.
*Strong Forward Attack: Burrito Bison shoulder-bashes forwards.
*Weak Up Attack: Burrito Bison does a small hop, being able to damage the opponent with his horns.
*Strong Up Attack: Burrito Bison throws an uppercut.
*Weak Down Attack: Burrito Bison throws a kick.
*Strong Down Attack: Burrito Bison throws a roundhouse kick.
*Basic Aerial: Burrito Bison strikes both sides of himself with his arms.
*Forward Aerial: Burrito Bison performs a dropkick.
*Back Aerial: Burrito Bison shoulder-bashes behind himself.	<tabber>Normal Attacks=
*Basic Attack: Burrito Bison throws a quick chop.
*Weak Forward Attack: Burrito Bison throws a headbutt.
*Strong Forward Attack: Burrito Bison shoulder-bashes forwards.
*Weak Up Attack: Burrito Bison does a small hop, being able to damage the opponent with his horns.
*Strong Up Attack: Burrito Bison throws an uppercut.
*Weak Down Attack: Burrito Bison throws a kick.
*Strong Down Attack: Burrito Bison throws a roundhouse kick.
*Basic Aerial: Burrito Bison strikes both sides of himself with his arms.
*Forward Aerial: Burrito Bison performs a dropkick.
*Back Aerial: Burrito Bison shoulder-bashes behind himself.	<tabber>Normal Attacks=
*Basic Attack: Burrito Bison throws a quick chop.
*Weak Forward Attack: Burrito Bison throws a headbutt.
*Strong Forward Attack: Burrito Bison shoulder-bashes forwards.
*Weak Up Attack: Burrito Bison does a small hop, being able to damage the opponent with his horns.
*Strong Up Attack: Burrito Bison throws an uppercut.
*Weak Down Attack: Burrito Bison throws a kick.
*Strong Down Attack: Burrito Bison throws a roundhouse kick.
*Basic Aerial: Burrito Bison strikes both sides of himself with his arms.
*Forward Aerial: Burrito Bison performs a dropkick.
*Back Aerial: Burrito Bison shoulder-bashes behind himself.	<tabber>Normal Attacks=
*Basic Attack: Burrito Bison throws a quick chop.
*Weak Forward Attack: Burrito Bison throws a headbutt.
*Strong Forward Attack: Burrito Bison shoulder-bashes forwards.
*Weak Up Attack: Burrito Bison does a small hop, being able to damage the opponent with his horns.
*Strong Up Attack: Burrito Bison throws an uppercut.
*Weak Down Attack: Burrito Bison throws a kick.
*Strong Down Attack: Burrito Bison throws a roundhouse kick.
*Basic Aerial: Burrito Bison strikes both sides of himself with his arms.
*Forward Aerial: Burrito Bison performs a dropkick.
*Back Aerial: Burrito Bison shoulder-bashes behind himself.
 	Burrito Bison's default appearance. 	 	
 	Burrito Bison's mask, pants, and bracelets become black, referencing the Police Gummies from Burrito Bison. 	 	
 	Burrito Bison's mask, pants, and bracelets become pink, referencing Jawbreaker from Burrito Bison. 	 	
 	Burrito Bison's mask, pants, and bracelets become green, referencing Pineapple Spank from Burrito Bison: Launcha Libre.	 	
 	Burrito Bison's mask, pants, and bracelets become white, referencing El Pollo from Burrito Bison: Launcha Libre. 	 	
 	Burrito Bison's mask, pants, and bracelets become red. 	 	
Dart Monkey 	Dart Monkey 	Dart Monkey 	Dart Monkey
<tabber>Default= 	<tabber>Default= 	 	
Debut: Bloons Tower Defense (2007)
Voice Actor: N/A
This pint-size primate has dedicated his life to defending monkeykind against Bloons. Having learned a variety of skills from his fellow apes, Dart Monkey has a tool for any situation... given you have enough cash, of course.
Dart Monkey starts each round with good mobility, but generally lacks in the attack department. This can be mitigated with the usage of his Cash mechanic, allowing him to upgrade his specials with his Guard Special.	Debut: Bloons Tower Defense (2007)
Voice Actor: N/A
This pint-size primate has dedicated his life to defending monkeykind against Bloons. Having learned a variety of skills from his fellow apes, Dart Monkey has a tool for any situation... given you have enough cash, of course.
Dart Monkey starts each round with good mobility, but generally lacks in the attack department. This can be mitigated with the usage of his Cash mechanic, allowing him to upgrade his specials with his Guard Special.	 	
Unlock Method: Complete 50 rounds in Survival Mode.	Unlock Method: Complete 50 rounds in Survival Mode. 	Unlock Method: Complete 50 rounds in Survival Mode.	Unlock Method: Complete 50 rounds in Survival Mode.
<tabber>Normal Attacks=
*Basic Attack: Dart Monkey throws a slap.
*Weak Forward Attack: Dart Monkey throws a punch.
*Strong Forward Attack: Dart Monkey flips forward for a soumersault attack.
*Weak Up Attack: Dart Monkey swats the air above him.
*Strong Up Attack: Dart Monkey throws an uppercut.
*Weak Down Attack: Dart Monkey slams his palms on the ground.
*Strong Down Attack: Dart Monkey performs a headbutt.
*Basic Aerial: Dart Monkey performs a cartwheel in the air.
*Forward Aerial: Dart Monkey spins his body forwards in a corkscrew motion.
*Back Aerial: Dart Monkey kicks behind him.	<tabber>Normal Attacks=
*Basic Attack: Dart Monkey throws a slap.
*Weak Forward Attack: Dart Monkey throws a punch.
*Strong Forward Attack: Dart Monkey flips forward for a soumersault attack.
*Weak Up Attack: Dart Monkey swats the air above him.
*Strong Up Attack: Dart Monkey throws an uppercut.
*Weak Down Attack: Dart Monkey slams his palms on the ground.
*Strong Down Attack: Dart Monkey performs a headbutt.
*Basic Aerial: Dart Monkey performs a cartwheel in the air.
*Forward Aerial: Dart Monkey spins his body forwards in a corkscrew motion.
*Back Aerial: Dart Monkey kicks behind him.	<tabber>Normal Attacks=
*Basic Attack: Dart Monkey throws a slap.
*Weak Forward Attack: Dart Monkey throws a punch.
*Strong Forward Attack: Dart Monkey flips forward for a soumersault attack.
*Weak Up Attack: Dart Monkey swats the air above him.
*Strong Up Attack: Dart Monkey throws an uppercut.
*Weak Down Attack: Dart Monkey slams his palms on the ground.
*Strong Down Attack: Dart Monkey performs a headbutt.
*Basic Aerial: Dart Monkey performs a cartwheel in the air.
*Forward Aerial: Dart Monkey spins his body forwards in a corkscrew motion.
*Back Aerial: Dart Monkey kicks behind him.	<tabber>Normal Attacks=
*Basic Attack: Dart Monkey throws a slap.
*Weak Forward Attack: Dart Monkey throws a punch.
*Strong Forward Attack: Dart Monkey flips forward for a soumersault attack.
*Weak Up Attack: Dart Monkey swats the air above him.
*Strong Up Attack: Dart Monkey throws an uppercut.
*Weak Down Attack: Dart Monkey slams his palms on the ground.
*Strong Down Attack: Dart Monkey performs a headbutt.
*Basic Aerial: Dart Monkey performs a cartwheel in the air.
*Forward Aerial: Dart Monkey spins his body forwards in a corkscrew motion.
*Back Aerial: Dart Monkey kicks behind him.
 	Dart Monkey's default appearance. 	 	
 	Dart Monkey's fur becomes red, referencing the common red Bloon that debuted in Bloons. 	 	
 	Dart Monkey's fur becomes pink, referencing the Tack Shooter that debuted in Bloons Tower Defense. 	 	
 	Dart Monkey's fur becomes blue, referencing the Super Monkey that debuted in Bloons Tower Defense. 	 	
 	Dart Monkey's fur becomes yellow, referencing the Boomerang Monkey that debuted in Bloons Tower Defense 2.	 	
 	Dart Monkey's fur becomes black, referencing the COBRA that debuted in Bloons Tower Defense 5. 	 	
Peashooter 	Peashooter 	Peashooter 	Peashooter
 	 	Debut: Plants vs. Zombies (2009)
Voice Actor: N/A
A strange mutation of a common pea plant, the Peashooter is one of many plants fighting to defend Neighborville from the zombie apocalypse. While best known for shooting peas at enemies, this plant has a few more tricks up his leaves!
Peashooter is a overall weak fighter, but has great mobility and an excellent projectile game. Even some of his normal attacks have projectile qualities, giving the player excellent range.	Debut: Plants vs. Zombies (2009)
Voice Actor: N/A
A strange mutation of a common pea plant, the Peashooter is one of many plants fighting to defend Neighborville from the zombie apocalypse. While best known for shooting peas at enemies, this plant has a few more tricks up his leaves!
Peashooter is a overall weak fighter, but has great mobility and an excellent projectile game. Even some of his normal attacks have projectile qualities, giving the player excellent range.
Unlock Method: Peashooter is unlocked by default.	Unlock Method: Peashooter is unlocked by default. 	Unlock Method: Peashooter is unlocked by default.	Unlock Method: Peashooter is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Peashooter shoots a pea forward. The pea is weak and doesn't make the opponent flinch, but it's quick and can be semi-spammed.
*Weak Forward Attack: Peashooter throws a headbutt.
*Strong Forward Attack: A Chomper appears next to Peashooter and bites forward.
*Weak Up Attack: Peashooter swings is head from low to high.
*Strong Up Attack: Bonk Choy from Plants vs. Zombies 2 appears next to Peashooter and throws an uppercut.
*Weak Down Attack: Peashooter sticks one of its leaves out.
*Strong Down Attack: A Spikerock emerges from the ground in front of Peashooter.
*Basic Aerial: Briefly mutating into a Split Pea, Peashooter fires a pea in both directions.
*Forward Aerial: Peashooter throws a headbutt.
*Back Aerial: Peashooter performs a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Peashooter shoots a pea forward. The pea is weak and doesn't make the opponent flinch, but it's quick and can be semi-spammed.
*Weak Forward Attack: Peashooter throws a headbutt.
*Strong Forward Attack: A Chomper appears next to Peashooter and bites forward.
*Weak Up Attack: Peashooter swings is head from low to high.
*Strong Up Attack: Bonk Choy from Plants vs. Zombies 2 appears next to Peashooter and throws an uppercut.
*Weak Down Attack: Peashooter sticks one of its leaves out.
*Strong Down Attack: A Spikerock emerges from the ground in front of Peashooter.
*Basic Aerial: Briefly mutating into a Split Pea, Peashooter fires a pea in both directions.
*Forward Aerial: Peashooter throws a headbutt.
*Back Aerial: Peashooter performs a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Peashooter shoots a pea forward. The pea is weak and doesn't make the opponent flinch, but it's quick and can be semi-spammed.
*Weak Forward Attack: Peashooter throws a headbutt.
*Strong Forward Attack: A Chomper appears next to Peashooter and bites forward.
*Weak Up Attack: Peashooter swings is head from low to high.
*Strong Up Attack: Bonk Choy from Plants vs. Zombies 2 appears next to Peashooter and throws an uppercut.
*Weak Down Attack: Peashooter sticks one of its leaves out.
*Strong Down Attack: A Spikerock emerges from the ground in front of Peashooter.
*Basic Aerial: Briefly mutating into a Split Pea, Peashooter fires a pea in both directions.
*Forward Aerial: Peashooter throws a headbutt.
*Back Aerial: Peashooter performs a reverse headbutt.	<tabber>Normal Attacks=
*Basic Attack: Peashooter shoots a pea forward. The pea is weak and doesn't make the opponent flinch, but it's quick and can be semi-spammed.
*Weak Forward Attack: Peashooter throws a headbutt.
*Strong Forward Attack: A Chomper appears next to Peashooter and bites forward.
*Weak Up Attack: Peashooter swings is head from low to high.
*Strong Up Attack: Bonk Choy from Plants vs. Zombies 2 appears next to Peashooter and throws an uppercut.
*Weak Down Attack: Peashooter sticks one of its leaves out.
*Strong Down Attack: A Spikerock emerges from the ground in front of Peashooter.
*Basic Aerial: Briefly mutating into a Split Pea, Peashooter fires a pea in both directions.
*Forward Aerial: Peashooter throws a headbutt.
*Back Aerial: Peashooter performs a reverse headbutt.
 	Peashooter's default appearance. 	 	
 	Peashooter becomes blue, referencing the Snow Pea from Plants vs. Zombies. 	 	
 	Peashooter becomes gray, referencing the Gatling Pea from Plants vs. Zombies. 	 	
 	Peashooter becomes a dark orange, referencing the Fire Peashooter from Plants vs. Zombies 2: It's About Time.	 	
 	Peashooter becomes white, referencing the Electric Peashooter from Plants vs. Zombies 2: It's About Time. 	 	
 	Peashooter becomes purple, referencing the Green Shadow from Plants vs. Zombies Heroes. 	 	
Phil Eggtree 	Phil Eggtree 	Phil Eggtree 	Phil Eggtree
  	  	Debut: Riddle School (2006)
Voice Actor: N/A
Phil Eggtree is your everyday schoolboy who decided to escape from class one day. Unfortunately, thanks to some aliens, that led to a series of events that would change him, as well as his classmates, forever.
Phil has average stats across the board, making him an easy character to get accustomed to. His moveset is mainly comprised of ordinary objects, giving him a wide range of attacks, even if most of them don't hit too hard.	Debut: Riddle School (2006)
Voice Actor: N/A
Phil Eggtree is your everyday schoolboy who decided to escape from class one day. Unfortunately, thanks to some aliens, that led to a series of events that would change him, as well as his classmates, forever.
Phil has average stats across the board, making him an easy character to get accustomed to. His moveset is mainly comprised of ordinary objects, giving him a wide range of attacks, even if most of them don't hit too hard.
Unlock Method: Phil Eggtree is unlocked by default.	Unlock Method: Phil Eggtree is unlocked by default.	Unlock Method: Phil Eggtree is unlocked by default.	Unlock Method: Phil Eggtree is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Phil snaps a rubber band from Riddle School 2 forwards.
*Weak Forward Attack: Phil spins a pencil sharpener from the original Riddle School in front of himself.
*Strong Forward Attack: Phil swings the janitor's mop from Riddle School 2.
*Weak Up Attack: Phil throws an uppercut.
*Strong Up Attack: A stack of paper suddenly piles upwards in Phil's hands, referencing the ending of Riddle Transfer 2.
*Weak Down Attack: Phil dusts the ground with a feather duster from the original Riddle School.
*Strong Down Attack: Phil slides a tray from Riddle School 5 forwards.
*Basic Aerial: Phil throws a flying kick.
*Forward Aerial: Phil shoves the hall pass from Riddle School forwards.
*Back Aerial: Phil kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Phil snaps a rubber band from Riddle School 2 forwards.
*Weak Forward Attack: Phil spins a pencil sharpener from the original Riddle School in front of himself.
*Strong Forward Attack: Phil swings the janitor's mop from Riddle School 2.
*Weak Up Attack: Phil throws an uppercut.
*Strong Up Attack: A stack of paper suddenly piles upwards in Phil's hands, referencing the ending of Riddle Transfer 2.
*Weak Down Attack: Phil dusts the ground with a feather duster from the original Riddle School.
*Strong Down Attack: Phil slides a tray from Riddle School 5 forwards.
*Basic Aerial: Phil throws a flying kick.
*Forward Aerial: Phil shoves the hall pass from Riddle School forwards.
*Back Aerial: Phil kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Phil snaps a rubber band from Riddle School 2 forwards.
*Weak Forward Attack: Phil spins a pencil sharpener from the original Riddle School in front of himself.
*Strong Forward Attack: Phil swings the janitor's mop from Riddle School 2.
*Weak Up Attack: Phil throws an uppercut.
*Strong Up Attack: A stack of paper suddenly piles upwards in Phil's hands, referencing the ending of Riddle Transfer 2.
*Weak Down Attack: Phil dusts the ground with a feather duster from the original Riddle School.
*Strong Down Attack: Phil slides a tray from Riddle School 5 forwards.
*Basic Aerial: Phil throws a flying kick.
*Forward Aerial: Phil shoves the hall pass from Riddle School forwards.
*Back Aerial: Phil kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Phil snaps a rubber band from Riddle School 2 forwards.
*Weak Forward Attack: Phil spins a pencil sharpener from the original Riddle School in front of himself.
*Strong Forward Attack: Phil swings the janitor's mop from Riddle School 2.
*Weak Up Attack: Phil throws an uppercut.
*Strong Up Attack: A stack of paper suddenly piles upwards in Phil's hands, referencing the ending of Riddle Transfer 2.
*Weak Down Attack: Phil dusts the ground with a feather duster from the original Riddle School.
*Strong Down Attack: Phil slides a tray from Riddle School 5 forwards.
*Basic Aerial: Phil throws a flying kick.
*Forward Aerial: Phil shoves the hall pass from Riddle School forwards.
*Back Aerial: Phil kicks behind himself.
 	Phil's default appearance. 	 	
 	Phil's hoodie becomes yellow, referencing Chubb. 	 	
 	Phil's hoodie becomes purple, referencing Diz. 	 	
 	Phil is replaced with Smiley Sundae. 	 	
 	Phil is replaced by Phred Whistler. 	 	
 	Phil is replaced with Zack Kelvin. 	 	
The Nerd 	The Nerd 	The Nerd 	The Nerd
  	  	Debut: Angry Video Game Nerd (2004)
Voice Actor: James Rolfe
The Nerd is back once again to take his opponents back to the past! This foul-mouthed gamer is no stranger to the world of fighting, as he's taken on some of the fierciest opponents the world has to offer (as well as its shittiest games). Armed with his Zapper, he will tear the competition down!
The Nerd has poor endurance, meaning that he can't take too much damage. However, he does have a vast array of ranged options, as well as some melee power to back it up.	Debut: Angry Video Game Nerd (2004)
Voice Actor: James Rolfe
The Nerd is back once again to take his opponents back to the past! This foul-mouthed gamer is no stranger to the world of fighting, as he's taken on some of the fierciest opponents the world has to offer (as well as its shittiest games). Armed with his Zapper, he will tear the competition down!
The Nerd has poor endurance, meaning that he can't take too much damage. However, he does have a vast array of ranged options, as well as some melee power to back it up.
Unlock Method: The Nerd is unlocked by default.	Unlock Method: The Nerd is unlocked by default. 	Unlock Method: The Nerd is unlocked by default.	Unlock Method: The Nerd is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: The Nerd throws a punch.
*Weak Forward Attack: The Nerd whips his Zapper forwards.
*Strong Forward Attack: The Nerd throws a hook with the Power Glove, referencing the Angry Video Game Nerd episode covering the perhipheral.
*Weak Up Attack: The Nerd throws an uppercut resembling a Shoryuken, referencing the Bugs Bunny's Birthday Blowout episode of Angry Video Game Nerd.
*Strong Up Attack: The Nerd fires a shot into the air with the SNES Super Scope, referencing the NES Accessories episode of Angry Video Game Nerd.
*Weak Down Attack: The Nerd throws a sweeping kick.
*Strong Down Attack: The Nerd throws a sliding kick.
*Basic Aerial: The Nerd kicks forwards with both feet, referencing the Star Trek episode of Angry Video Game Nerd.
*Forward Aerial: The Nerd drops an Atari 5200 AC adapter in front of himself, referencing the Angry Video Game Nerd episode covering the console.
*Back Aerial: The Nerd kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Nerd throws a punch.
*Weak Forward Attack: The Nerd whips his Zapper forwards.
*Strong Forward Attack: The Nerd throws a hook with the Power Glove, referencing the Angry Video Game Nerd episode covering the perhipheral.
*Weak Up Attack: The Nerd throws an uppercut resembling a Shoryuken, referencing the Bugs Bunny's Birthday Blowout episode of Angry Video Game Nerd.
*Strong Up Attack: The Nerd fires a shot into the air with the SNES Super Scope, referencing the NES Accessories episode of Angry Video Game Nerd.
*Weak Down Attack: The Nerd throws a sweeping kick.
*Strong Down Attack: The Nerd throws a sliding kick.
*Basic Aerial: The Nerd kicks forwards with both feet, referencing the Star Trek episode of Angry Video Game Nerd.
*Forward Aerial: The Nerd drops an Atari 5200 AC adapter in front of himself, referencing the Angry Video Game Nerd episode covering the console.
*Back Aerial: The Nerd kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Nerd throws a punch.
*Weak Forward Attack: The Nerd whips his Zapper forwards.
*Strong Forward Attack: The Nerd throws a hook with the Power Glove, referencing the Angry Video Game Nerd episode covering the perhipheral.
*Weak Up Attack: The Nerd throws an uppercut resembling a Shoryuken, referencing the Bugs Bunny's Birthday Blowout episode of Angry Video Game Nerd.
*Strong Up Attack: The Nerd fires a shot into the air with the SNES Super Scope, referencing the NES Accessories episode of Angry Video Game Nerd.
*Weak Down Attack: The Nerd throws a sweeping kick.
*Strong Down Attack: The Nerd throws a sliding kick.
*Basic Aerial: The Nerd kicks forwards with both feet, referencing the Star Trek episode of Angry Video Game Nerd.
*Forward Aerial: The Nerd drops an Atari 5200 AC adapter in front of himself, referencing the Angry Video Game Nerd episode covering the console.
*Back Aerial: The Nerd kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Nerd throws a punch.
*Weak Forward Attack: The Nerd whips his Zapper forwards.
*Strong Forward Attack: The Nerd throws a hook with the Power Glove, referencing the Angry Video Game Nerd episode covering the perhipheral.
*Weak Up Attack: The Nerd throws an uppercut resembling a Shoryuken, referencing the Bugs Bunny's Birthday Blowout episode of Angry Video Game Nerd.
*Strong Up Attack: The Nerd fires a shot into the air with the SNES Super Scope, referencing the NES Accessories episode of Angry Video Game Nerd.
*Weak Down Attack: The Nerd throws a sweeping kick.
*Strong Down Attack: The Nerd throws a sliding kick.
*Basic Aerial: The Nerd kicks forwards with both feet, referencing the Star Trek episode of Angry Video Game Nerd.
*Forward Aerial: The Nerd drops an Atari 5200 AC adapter in front of himself, referencing the Angry Video Game Nerd episode covering the console.
*Back Aerial: The Nerd kicks behind himself.
 	The Nerd's default appearance. 	 	
 	The Nerd's shirt becomes black, referencing Motherfucker Mike and Rex Viper. 	 	
 	The Nerd's shirt becomes brown, referencing the Bullshit Man. 	 	
 	The Nerd's shirt becomes orange, referencing Board James' appearance in The Angry Video Game Nerd Adventures II: ASSimilation.	 	
 	The Nerd's shirt becomes green. 	 	
 	The Nerd's shirt becomes red. 	 	
The Second Coming 	The Second Coming 	The Second Coming 	The Second Coming
  	  	Debut: Animator vs. Animation IV (2014)
Voice Actor: N/A
Once a simple stick figure in a Flash file, the Second Coming was granted life and a series of powerful abilities. Now the leader of the Fighting Stick Figures, he goes on all sorts of adventures on his creator's PC, often encountering dangerous foes to fight.
The Second Coming is a straight-forward brawler with a series of strong and quick moves, as well as lots of combo potential. However, his endurance is lacking, making him a glass cannon.	Debut: Animator vs. Animation IV (2014)
Voice Actor: N/A
Once a simple stick figure in a Flash file, the Second Coming was granted life and a series of powerful abilities. Now the leader of the Fighting Stick Figures, he goes on all sorts of adventures on his creator's PC, often encountering dangerous foes to fight.
The Second Coming is a straight-forward brawler with a series of strong and quick moves, as well as lots of combo potential. However, his endurance is lacking, making him a glass cannon.
Unlock Method: Win 500 Vs. matches.	Unlock Method: Win 500 Vs. matches. 	Unlock Method: Win 500 Vs. matches.	Unlock Method: Win 500 Vs. matches.
<tabber>Normal Attacks=
*Basic Attack: The Second Coming throws a straight punch.
*Weak Forward Attack: The Second Coming throws a hook punch.
*Strong Forward Attack: The Second Coming throws a side kick.
*Weak Up Attack: The Second Coming throws a knee jab.
*Strong Up Attack: The Second Coming throws a high kick.
*Weak Down Attack: The Second Coming throws a sweeping kick.
*Strong Down Attack: The Second Coming throws a lunging kick.
*Basic Aerial: The Second Coming throws a straight punch.
*Forward Aerial: The Second Coming throws a series of kicks.
*Back Aerial: The Second Coming throws a spinning kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Second Coming throws a straight punch.
*Weak Forward Attack: The Second Coming throws a hook punch.
*Strong Forward Attack: The Second Coming throws a side kick.
*Weak Up Attack: The Second Coming throws a knee jab.
*Strong Up Attack: The Second Coming throws a high kick.
*Weak Down Attack: The Second Coming throws a sweeping kick.
*Strong Down Attack: The Second Coming throws a lunging kick.
*Basic Aerial: The Second Coming throws a straight punch.
*Forward Aerial: The Second Coming throws a series of kicks.
*Back Aerial: The Second Coming throws a spinning kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Second Coming throws a straight punch.
*Weak Forward Attack: The Second Coming throws a hook punch.
*Strong Forward Attack: The Second Coming throws a side kick.
*Weak Up Attack: The Second Coming throws a knee jab.
*Strong Up Attack: The Second Coming throws a high kick.
*Weak Down Attack: The Second Coming throws a sweeping kick.
*Strong Down Attack: The Second Coming throws a lunging kick.
*Basic Aerial: The Second Coming throws a straight punch.
*Forward Aerial: The Second Coming throws a series of kicks.
*Back Aerial: The Second Coming throws a spinning kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Second Coming throws a straight punch.
*Weak Forward Attack: The Second Coming throws a hook punch.
*Strong Forward Attack: The Second Coming throws a side kick.
*Weak Up Attack: The Second Coming throws a knee jab.
*Strong Up Attack: The Second Coming throws a high kick.
*Weak Down Attack: The Second Coming throws a sweeping kick.
*Strong Down Attack: The Second Coming throws a lunging kick.
*Basic Aerial: The Second Coming throws a straight punch.
*Forward Aerial: The Second Coming throws a series of kicks.
*Back Aerial: The Second Coming throws a spinning kick behind himself.
 	The Second Coming's default appearance. 	 	
 	The Second Coming turns red, resembling the Red Fighting Stick Figure. 	 	
 	The Second Coming turns blue, resembling the Blue Fighting Stick Figure. 	 	
 	The Second Coming turns yellow, resembling the Yellow Fighting Stick Figure.	 	
 	The Second Coming turns green, resembling the Green Fighting Stick Figure. 	 	
 	The Second Coming turns black, resembling the Chosen One. 	 	
Spy 	Spy 	Spy 	Spy
  	  	Debut: Spy vs. Spy (1961)
Voice Actor: Unknown
The Black Spy and the White Spy are the two maddest agents in the world, using all kinds of traps and gadgets in order to outwit the other. No matter the bumps, bruises, and butchering they endure, nothing will stop them from proving themselves the superior!
The Spy has a heavy set-up game; While he does have a variety of faster attacks, they mainly serve as a means to set up for more devious traps. Complimenting this, the Spy has low mobility and endurance.	Debut: Spy vs. Spy (1961)
Voice Actor: Unknown
The Black Spy and the White Spy are the two maddest agents in the world, using all kinds of traps and gadgets in order to outwit the other. No matter the bumps, bruises, and butchering they endure, nothing will stop them from proving themselves the superior!
The Spy has a heavy set-up game; While he does have a variety of faster attacks, they mainly serve as a means to set up for more devious traps. Complimenting this, the Spy has low mobility and endurance.
Unlock Method: Get 5 KOs with the TNT Crate item.	Unlock Method: Get 5 KOs with the TNT Crate item. 	Unlock Method: Get 5 KOs with the TNT Crate item.	Unlock Method: Get 5 KOs with the TNT Crate item.
<tabber>Normal Attacks=
*Basic Attack: The Spy throws a chop, referencing 2005's Spy vs. Spy video game.
*Weak Forward Attack: The Spy throws a punch.
*Strong Forward Attack: The Spy strikes forwards with a baton, referencing 1984's Spy vs. Spy video game.
*Weak Up Attack: The Spy throws an uppercut with a boxing glove.
*Strong Up Attack: The Spy launches a bazooka shot upwards, referencing 2005's Spy vs. Spy video game.
*Weak Down Attack: The Spy throws a straight kick.
*Strong Down Attack: The Spy places a mine which instantly explodes, referencing 2005's Spy vs. Spy video game.
*Basic Aerial: The Spy throws a flying kick.
*Forward Aerial: The Spy swings a chainsaw downwards, referencing 2005's Spy vs. Spy video game.
*Back Aerial: The Spy throws a backhand behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Spy throws a chop, referencing 2005's Spy vs. Spy video game.
*Weak Forward Attack: The Spy throws a punch.
*Strong Forward Attack: The Spy strikes forwards with a baton, referencing 1984's Spy vs. Spy video game.
*Weak Up Attack: The Spy throws an uppercut with a boxing glove.
*Strong Up Attack: The Spy launches a bazooka shot upwards, referencing 2005's Spy vs. Spy video game.
*Weak Down Attack: The Spy throws a straight kick.
*Strong Down Attack: The Spy places a mine which instantly explodes, referencing 2005's Spy vs. Spy video game.
*Basic Aerial: The Spy throws a flying kick.
*Forward Aerial: The Spy swings a chainsaw downwards, referencing 2005's Spy vs. Spy video game.
*Back Aerial: The Spy throws a backhand behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Spy throws a chop, referencing 2005's Spy vs. Spy video game.
*Weak Forward Attack: The Spy throws a punch.
*Strong Forward Attack: The Spy strikes forwards with a baton, referencing 1984's Spy vs. Spy video game.
*Weak Up Attack: The Spy throws an uppercut with a boxing glove.
*Strong Up Attack: The Spy launches a bazooka shot upwards, referencing 2005's Spy vs. Spy video game.
*Weak Down Attack: The Spy throws a straight kick.
*Strong Down Attack: The Spy places a mine which instantly explodes, referencing 2005's Spy vs. Spy video game.
*Basic Aerial: The Spy throws a flying kick.
*Forward Aerial: The Spy swings a chainsaw downwards, referencing 2005's Spy vs. Spy video game.
*Back Aerial: The Spy throws a backhand behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Spy throws a chop, referencing 2005's Spy vs. Spy video game.
*Weak Forward Attack: The Spy throws a punch.
*Strong Forward Attack: The Spy strikes forwards with a baton, referencing 1984's Spy vs. Spy video game.
*Weak Up Attack: The Spy throws an uppercut with a boxing glove.
*Strong Up Attack: The Spy launches a bazooka shot upwards, referencing 2005's Spy vs. Spy video game.
*Weak Down Attack: The Spy throws a straight kick.
*Strong Down Attack: The Spy places a mine which instantly explodes, referencing 2005's Spy vs. Spy video game.
*Basic Aerial: The Spy throws a flying kick.
*Forward Aerial: The Spy swings a chainsaw downwards, referencing 2005's Spy vs. Spy video game.
*Back Aerial: The Spy throws a backhand behind himself.
 	The Spy's default appearance. 	 	
 	The Spy becomes the White Spy. 	 	
 	The Spy dons a gray outfit, referencing the Woman in Gray.	 	
 	The Spy dons a red outfit. 	 	
 	The Spy dons a yellow outfit. 	 	
 	The Spy dons a green outfit. 	 	
Spyro 	Spyro 	Spyro 	Spyro
<tabber>Default= 	<tabber>Default= 	 	
Debut: Spyro the Dragon (1998)
Voice Actor: Tom Kenny
Spyro is one of the rare purple dragons, being able to harness four powerful elements (although he prefers to use fire). Using these abilities, he's taken on dangerous foes throughout various incarnations, during which his fiery nature has never died out!
Spyro doesn't have the best defense, but does boast good mobility and a variety of approaching options, making him a solid rushdown character.	Debut: Spyro the Dragon (1998)
Voice Actor: Tom Kenny
Spyro is one of the rare purple dragons, being able to harness four powerful elements (although he prefers to use fire). Using these abilities, he's taken on dangerous foes throughout various incarnations, during which his fiery nature has never died out!
Spyro doesn't have the best defense, but does boast good mobility and a variety of approaching options, making him a solid rushdown character.	 	
Unlock Method: Spyro is unlocked by default.	Unlock Method: Spyro is unlocked by default. 	Unlock Method: Spyro is unlocked by default.	Unlock Method: Spyro is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Spyro claws forwards.
*Weak Forward Attack: Spyro claps his wings in front of himself.
*Strong Forward Attack: Spyro throws a headbutt.
*Weak Up Attack: Spyro swings his head from low to high.
*Strong Up Attack: Spyro does a flip, with his horns and tail being sweetspots.
*Weak Down Attack: Spyro sweeps his tail across the ground.
*Strong Down Attack: Spyro claws forwards with both claws.
*Basic Aerial: Spyro swings his tail around himself, resembling the Tail Swipe from Spyro: Shadow Legacy.
*Forward Aerial: Spyro stabs his tail forwards, resembling the Tail Stab from Spyro: Shadow Legacy.
*Back Aerial: Spyro claps his wings behind himself.	<tabber>Normal Attacks=
*Basic Attack: Spyro claws forwards.
*Weak Forward Attack: Spyro claps his wings in front of himself.
*Strong Forward Attack: Spyro throws a headbutt.
*Weak Up Attack: Spyro swings his head from low to high.
*Strong Up Attack: Spyro does a flip, with his horns and tail being sweetspots.
*Weak Down Attack: Spyro sweeps his tail across the ground.
*Strong Down Attack: Spyro claws forwards with both claws.
*Basic Aerial: Spyro swings his tail around himself, resembling the Tail Swipe from Spyro: Shadow Legacy.
*Forward Aerial: Spyro stabs his tail forwards, resembling the Tail Stab from Spyro: Shadow Legacy.
*Back Aerial: Spyro claps his wings behind himself.	<tabber>Normal Attacks=
*Basic Attack: Spyro claws forwards.
*Weak Forward Attack: Spyro claps his wings in front of himself.
*Strong Forward Attack: Spyro throws a headbutt.
*Weak Up Attack: Spyro swings his head from low to high.
*Strong Up Attack: Spyro does a flip, with his horns and tail being sweetspots.
*Weak Down Attack: Spyro sweeps his tail across the ground.
*Strong Down Attack: Spyro claws forwards with both claws.
*Basic Aerial: Spyro swings his tail around himself, resembling the Tail Swipe from Spyro: Shadow Legacy.
*Forward Aerial: Spyro stabs his tail forwards, resembling the Tail Stab from Spyro: Shadow Legacy.
*Back Aerial: Spyro claps his wings behind himself.	<tabber>Normal Attacks=
*Basic Attack: Spyro claws forwards.
*Weak Forward Attack: Spyro claps his wings in front of himself.
*Strong Forward Attack: Spyro throws a headbutt.
*Weak Up Attack: Spyro swings his head from low to high.
*Strong Up Attack: Spyro does a flip, with his horns and tail being sweetspots.
*Weak Down Attack: Spyro sweeps his tail across the ground.
*Strong Down Attack: Spyro claws forwards with both claws.
*Basic Aerial: Spyro swings his tail around himself, resembling the Tail Swipe from Spyro: Shadow Legacy.
*Forward Aerial: Spyro stabs his tail forwards, resembling the Tail Stab from Spyro: Shadow Legacy.
*Back Aerial: Spyro claps his wings behind himself.
 	Spyro's default appearance. 	 	
 	Spyro's scales turn green, referencing his original design. 	 	
 	Spyro's scales turn red, resembling Flame from Spyro: A Hero's Tail. 	 	
 	Spyro's scales turn pink, resembling Ember from Spyro: A Hero's Tail. 	 	
 	Spyro's scales turn a darker purple, resembling Cynder from The Legend of Spyro: A New Beginning.	 	
 	Spyro's scales turn black, resembling his Dark form from The Legend of Spyro: The Eternal Night. 	 	
Tree Rex 	Tree Rex 	Tree Rex 	Tree Rex
 	 	Debut: Skylanders Giants (2012)
Voice Actor: Kevin Michael Richardson
Once a normal tree, Tree Rex was infused with magical energy from a nearby factory which granted him both sentience and amazing power. With his belief in the natural order of things, he founded the team of Skylanders known as the Giants!
Tree Rex is a large heavyweight with immense power and resistance. However, he is rather slow, and a number of his attacks leave him open for punishment.	Debut: Skylanders Giants (2012)
Voice Actor: Kevin Michael Richardson
Once a normal tree, Tree Rex was infused with magical energy from a nearby factory which granted him both sentience and amazing power. With his belief in the natural order of things, he founded the team of Skylanders known as the Giants!
Tree Rex is a large heavyweight with immense power and resistance. However, he is rather slow, and a number of his attacks leave him open for punishment.
Unlock Method: Defeat five bosses.	Unlock Method: Defeat five bosses. 	Unlock Method: Defeat five bosses.	Unlock Method: Defeat five bosses.
<tabber>Normal Attacks=
*Basic Attack: Tree Rex swings his arm forward.
*Weak Forward Attack: Tree Rex throws a palm strike.
*Strong Forward Attack: Tree Rex throws a straight punch.
*Weak Up Attack: Tree Rex performs a headbutt upwards.
*Strong Up Attack: Tree Rex throws an uppercut.
*Weak Down Attack: Tree Rex performs a headbutt forwards.
*Strong Down Attack: Tree Rex sweeps his arm across the ground.
*Basic Aerial: Tree Rex swings his arm forward.
*Forward Aerial: Tree Rex throws a straight punch.
*Back Aerial: Tree Rex slams his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Tree Rex swings his arm forward.
*Weak Forward Attack: Tree Rex throws a palm strike.
*Strong Forward Attack: Tree Rex throws a straight punch.
*Weak Up Attack: Tree Rex performs a headbutt upwards.
*Strong Up Attack: Tree Rex throws an uppercut.
*Weak Down Attack: Tree Rex performs a headbutt forwards.
*Strong Down Attack: Tree Rex sweeps his arm across the ground.
*Basic Aerial: Tree Rex swings his arm forward.
*Forward Aerial: Tree Rex throws a straight punch.
*Back Aerial: Tree Rex slams his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Tree Rex swings his arm forward.
*Weak Forward Attack: Tree Rex throws a palm strike.
*Strong Forward Attack: Tree Rex throws a straight punch.
*Weak Up Attack: Tree Rex performs a headbutt upwards.
*Strong Up Attack: Tree Rex throws an uppercut.
*Weak Down Attack: Tree Rex performs a headbutt forwards.
*Strong Down Attack: Tree Rex sweeps his arm across the ground.
*Basic Aerial: Tree Rex swings his arm forward.
*Forward Aerial: Tree Rex throws a straight punch.
*Back Aerial: Tree Rex slams his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Tree Rex swings his arm forward.
*Weak Forward Attack: Tree Rex throws a palm strike.
*Strong Forward Attack: Tree Rex throws a straight punch.
*Weak Up Attack: Tree Rex performs a headbutt upwards.
*Strong Up Attack: Tree Rex throws an uppercut.
*Weak Down Attack: Tree Rex performs a headbutt forwards.
*Strong Down Attack: Tree Rex sweeps his arm across the ground.
*Basic Aerial: Tree Rex swings his arm forward.
*Forward Aerial: Tree Rex throws a straight punch.
*Back Aerial: Tree Rex slams his arm behind himself.
 	Tree Rex's default appearance. 	 	
 	Tree Rex's bark becomes darker as his red accents become blue, resembling his Gnarly variant. 	 	
 	Tree Rex's bark becomes lighter as his red accents become green, slightly resembling his original design.	 	
 	Tree Rex's bark becomes lighter as his red accents become yellow, referencing Bouncer. 	 	
 	Tree Rex's bark becomes darker as his red accents become white, referencing Eye-Brawl. 	 	
 	Tree Rex's bark becomes darker as his red accents become purple, referencing Ninjini. 	 	
Pop Fizz 	Pop Fizz 	Pop Fizz 	Pop Fizz
<tabber>Default= 	<tabber>Default= 	 	
Debut: Skylanders Giants (2012)
Voice Actor: Bobcat Goldthwait
The Skylanders' resident alchemist, Pop Fizz once set out to create the most effective charm potion he could. This had the (ambiguously) unintended side affect of changing him into a wild beast upon consumption, which he uses to battle the forces of the Darkness! 
Pop Fizz is a stance fighter. By using his Guard Special, he can switch between his normal and Beast forms, which give him new specials and differing properties; Pop Fizz normally has a strong projectile game but lacking endurance, while his Beast form focuses on melee combat with higher endurance.	Debut: Skylanders Giants (2012)
Voice Actor: Bobcat Goldthwait
The Skylanders' resident alchemist, Pop Fizz once set out to create the most effective charm potion he could. This had the (ambiguously) unintended side affect of changing him into a wild beast upon consumption, which he uses to battle the forces of the Darkness! 
Pop Fizz is a stance fighter. By using his Guard Special, he can switch between his normal and Beast forms, which give him new specials and differing properties; Pop Fizz normally has a strong projectile game but lacking endurance, while his Beast form focuses on melee combat with higher endurance.	 	
Unlock Method: Pop Fizz is unlocked by default.	Unlock Method: Pop Fizz is unlocked by default. 	Unlock Method: Pop Fizz is unlocked by default.	Unlock Method: Pop Fizz is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Pop Fizz throws a slap.
*Weak Forward Attack: Pop Fizz slashes a claw forwards.
*Strong Forward Attack: Pop Fizz slashes downwards with both claws.
*Weak Up Attack: Pop Fizz swings a claw upwards.
*Strong Up Attack: Pop Fizz claps above himself.
*Weak Down Attack: Pop Fizz sweeps a claw across the ground.
*Strong Down Attack: Pop Fizz pounds the ground, resembling the Spiked Punch from Skylanders SuperChargers.
*Basic Aerial: Pop Fizz swings both claws around himself.
*Forward Aerial: Pop Fizz slashes downwards with both claws.
*Back Aerial: A cloud of magical energy poofs out of Pop Fizz's backpack.	
<tabber>Normal Attacks=
*Basic Attack: Pop Fizz throws a slap.
*Weak Forward Attack: Pop Fizz slashes a claw forwards.
*Strong Forward Attack: Pop Fizz slashes downwards with both claws.
*Weak Up Attack: Pop Fizz swings a claw upwards.
*Strong Up Attack: Pop Fizz claps above himself.
*Weak Down Attack: Pop Fizz sweeps a claw across the ground.
*Strong Down Attack: Pop Fizz pounds the ground, resembling the Spiked Punch from Skylanders SuperChargers.
*Basic Aerial: Pop Fizz swings both claws around himself.
*Forward Aerial: Pop Fizz slashes downwards with both claws.
*Back Aerial: A cloud of magical energy poofs out of Pop Fizz's backpack.	
<tabber>Normal Attacks=
*Basic Attack: Pop Fizz throws a slap.
*Weak Forward Attack: Pop Fizz slashes a claw forwards.
*Strong Forward Attack: Pop Fizz slashes downwards with both claws.
*Weak Up Attack: Pop Fizz swings a claw upwards.
*Strong Up Attack: Pop Fizz claps above himself.
*Weak Down Attack: Pop Fizz sweeps a claw across the ground.
*Strong Down Attack: Pop Fizz pounds the ground, resembling the Spiked Punch from Skylanders SuperChargers.
*Basic Aerial: Pop Fizz swings both claws around himself.
*Forward Aerial: Pop Fizz slashes downwards with both claws.
*Back Aerial: A cloud of magical energy poofs out of Pop Fizz's backpack.	
<tabber>Normal Attacks=
*Basic Attack: Pop Fizz throws a slap.
*Weak Forward Attack: Pop Fizz slashes a claw forwards.
*Strong Forward Attack: Pop Fizz slashes downwards with both claws.
*Weak Up Attack: Pop Fizz swings a claw upwards.
*Strong Up Attack: Pop Fizz claps above himself.
*Weak Down Attack: Pop Fizz sweeps a claw across the ground.
*Strong Down Attack: Pop Fizz pounds the ground, resembling the Spiked Punch from Skylanders SuperChargers.
*Basic Aerial: Pop Fizz swings both claws around himself.
*Forward Aerial: Pop Fizz slashes downwards with both claws.
*Back Aerial: A cloud of magical energy poofs out of Pop Fizz's backpack.
 	Pop Fizz's default appearance. 	 	
 	Pop Fizz turns red, resembling his Punch variant from Skylanders Giants. 	 	
 	Pop Fizz turns pink, resembling his Love Potion variant from Skylanders Trap Team.	 	
 	Pop Fizz turns white, resembling his Hoppity variant from Skylanders Lost Islands.	 	
 	Pop Fizz turns orange, resembling Trigger Happy. 	 	
 	Pop Fizz turns green. 	 	
Kaos 	Kaos 	Kaos 	Kaos
  	  	Debut: Skylanders: Spyro's Adventure (2011)
Voice Actor: Richard Steven Horvitz
Desiring nothing more than absolute power over Skylands, Kaos has been a constant threat to the Skylanders. Despite his overconfidence leading to his downfall on more than one occasion, this dark Portal Master has a variety of devastating magic attacks up his sleeves!
Kaos has below average mobility and attack resistance. However, he backs this up with a variety of powerful special moves.	Debut: Skylanders: Spyro's Adventure (2011)
Voice Actor: Richard Steven Horvitz
Desiring nothing more than absolute power over Skylands, Kaos has been a constant threat to the Skylanders. Despite his overconfidence leading to his downfall on more than one occasion, this dark Portal Master has a variety of devastating magic attacks up his sleeves!
Kaos has below average mobility and attack resistance. However, he backs this up with a variety of powerful special moves.
Unlock Method: Complete the Arcade Mode routes of Spyro, Pop Fizz, and Tree Rex on Nightmare difficulty.	Unlock Method: Complete the Arcade Mode routes of Spyro, Pop Fizz, and Tree Rex on Nightmare difficulty.	Unlock Method: Complete the Arcade Mode routes of Spyro, Pop Fizz, and Tree Rex on Nightmare difficulty.	Unlock Method: Complete the Arcade Mode routes of Spyro, Pop Fizz, and Tree Rex on Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Kaos throws a slap.
*Weak Forward Attack: Kaos slashes forwards with a Mind Magic blade.
*Strong Forward Attack: Kaos throws a punch with a Mind Magic fist.
*Weak Up Attack: Kaos slashes above himself with a Mind Magic blade.
*Strong Up Attack: Kaos transforms into a giant floating head and headbutts upwards.
*Weak Down Attack: Kaos sweeps the ground with a Mind Magic blade.
*Strong Down Attack: Kaos sends a Doom Shark a short distance forwards.
*Basic Aerial: Kaos spins with both arms outstretched.
*Forward Aerial: Kaos throws a double axe handle with Mind Magic fists.
*Back Aerial: Kaos slashes behind himself with a Mind Magic blade.	
<tabber>Normal Attacks=
*Basic Attack: Kaos throws a slap.
*Weak Forward Attack: Kaos slashes forwards with a Mind Magic blade.
*Strong Forward Attack: Kaos throws a punch with a Mind Magic fist.
*Weak Up Attack: Kaos slashes above himself with a Mind Magic blade.
*Strong Up Attack: Kaos transforms into a giant floating head and headbutts upwards.
*Weak Down Attack: Kaos sweeps the ground with a Mind Magic blade.
*Strong Down Attack: Kaos sends a Doom Shark a short distance forwards.
*Basic Aerial: Kaos spins with both arms outstretched.
*Forward Aerial: Kaos throws a double axe handle with Mind Magic fists.
*Back Aerial: Kaos slashes behind himself with a Mind Magic blade.	
<tabber>Normal Attacks=
*Basic Attack: Kaos throws a slap.
*Weak Forward Attack: Kaos slashes forwards with a Mind Magic blade.
*Strong Forward Attack: Kaos throws a punch with a Mind Magic fist.
*Weak Up Attack: Kaos slashes above himself with a Mind Magic blade.
*Strong Up Attack: Kaos transforms into a giant floating head and headbutts upwards.
*Weak Down Attack: Kaos sweeps the ground with a Mind Magic blade.
*Strong Down Attack: Kaos sends a Doom Shark a short distance forwards.
*Basic Aerial: Kaos spins with both arms outstretched.
*Forward Aerial: Kaos throws a double axe handle with Mind Magic fists.
*Back Aerial: Kaos slashes behind himself with a Mind Magic blade.	
<tabber>Normal Attacks=
*Basic Attack: Kaos throws a slap.
*Weak Forward Attack: Kaos slashes forwards with a Mind Magic blade.
*Strong Forward Attack: Kaos throws a punch with a Mind Magic fist.
*Weak Up Attack: Kaos slashes above himself with a Mind Magic blade.
*Strong Up Attack: Kaos transforms into a giant floating head and headbutts upwards.
*Weak Down Attack: Kaos sweeps the ground with a Mind Magic blade.
*Strong Down Attack: Kaos sends a Doom Shark a short distance forwards.
*Basic Aerial: Kaos spins with both arms outstretched.
*Forward Aerial: Kaos throws a double axe handle with Mind Magic fists.
*Back Aerial: Kaos slashes behind himself with a Mind Magic blade.
 	Kaos' default appearance. 	 	
 	Kaos gains a light blue color scheme, referencing Master Eon and Kaos' floating head form. 	 	
 	Kaos dons a green cloak, referencing Glumshanks and the Chompy Mage. 	 	
 	Kaos gains a purple color scheme, referencing his Super Evil form from Skylanders Swap Force. 	 	
 	Kaos dons a red cloak. 	 	
 	Kaos dons an outfit resembling his cloak from Skylanders SuperChargers. 	 	
Steve 	Steve 	Steve 	Steve
<tabber>Default= 	<tabber>Default= 	 	
Debut: Minecraft (2011)
Voice Actor: N/A
Nobody really knows what Steve is, mainly because that can only be determined by you. Is Steve a brilliant builder, a cunning mob slayer, or a humble explorer? The only limit is your imagination!
At first, Steve is a fighter with average mobility (aside from his poor jump height), attack power, and endurance. However, Steve's true potential relies on his Inventory and Crafting gimmicks, which allow him to craft new tools to use in combat.	Debut: Minecraft (2011)
Voice Actor: N/A
Nobody really knows what Steve is, mainly because that can only be determined by you. Is Steve a brilliant builder, a cunning mob slayer, or a humble explorer? The only limit is your imagination!
At first, Steve is a fighter with average mobility (aside from his poor jump height), attack power, and endurance. However, Steve's true potential relies on his Inventory and Crafting gimmicks, which allow him to craft new tools to use in combat.	 	
Unlock Method: Steve is unlocked by default.	Unlock Method: Steve is unlocked by default.	Unlock Method: Steve is unlocked by default.	Unlock Method: Steve is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Steve throws an empty-handed punch.
*Weak Forward Attack: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Strong Forward Attack: If Steve has a sword on hand, he performs the sweeping attack which can only be found in the Java version of Minecraft. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Weak Up Attack: If Steve has an axe on hand, he swings it above himself. Otherwise, he throws an upward-angled punch.
*Strong Up Attack: If Steve has an axe on hand, he jumps before swinging it downwards. Otherwise, he throws an upward-angled punch.
*Weak Down Attack: If Steve has a pickaxe on hand, he swings it close to the ground. Otherwise, he throws an downward-angled punch.
*Strong Down Attack: If Steve has a pickaxe on hand, he uses it to break the ground in front of himself, revealing a small pool of lava which can damage the opponent before being covered back up. Otherwise, he throws an downward-angled punch.
*Basic Aerial: Steve throws an empty-handed punch.
*Forward Aerial: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Aerial.
*Back Aerial: If Steve has a pickaxe on hand, he turns around to swing it behind himself. Otherwise, he throws an empty-handed punch behind himself.	<tabber>Normal Attacks=
*Basic Attack: Steve throws an empty-handed punch.
*Weak Forward Attack: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Strong Forward Attack: If Steve has a sword on hand, he performs the sweeping attack which can only be found in the Java version of Minecraft. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Weak Up Attack: If Steve has an axe on hand, he swings it above himself. Otherwise, he throws an upward-angled punch.
*Strong Up Attack: If Steve has an axe on hand, he jumps before swinging it downwards. Otherwise, he throws an upward-angled punch.
*Weak Down Attack: If Steve has a pickaxe on hand, he swings it close to the ground. Otherwise, he throws an downward-angled punch.
*Strong Down Attack: If Steve has a pickaxe on hand, he uses it to break the ground in front of himself, revealing a small pool of lava which can damage the opponent before being covered back up. Otherwise, he throws an downward-angled punch.
*Basic Aerial: Steve throws an empty-handed punch.
*Forward Aerial: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Aerial.
*Back Aerial: If Steve has a pickaxe on hand, he turns around to swing it behind himself. Otherwise, he throws an empty-handed punch behind himself.	<tabber>Normal Attacks=
*Basic Attack: Steve throws an empty-handed punch.
*Weak Forward Attack: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Strong Forward Attack: If Steve has a sword on hand, he performs the sweeping attack which can only be found in the Java version of Minecraft. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Weak Up Attack: If Steve has an axe on hand, he swings it above himself. Otherwise, he throws an upward-angled punch.
*Strong Up Attack: If Steve has an axe on hand, he jumps before swinging it downwards. Otherwise, he throws an upward-angled punch.
*Weak Down Attack: If Steve has a pickaxe on hand, he swings it close to the ground. Otherwise, he throws an downward-angled punch.
*Strong Down Attack: If Steve has a pickaxe on hand, he uses it to break the ground in front of himself, revealing a small pool of lava which can damage the opponent before being covered back up. Otherwise, he throws an downward-angled punch.
*Basic Aerial: Steve throws an empty-handed punch.
*Forward Aerial: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Aerial.
*Back Aerial: If Steve has a pickaxe on hand, he turns around to swing it behind himself. Otherwise, he throws an empty-handed punch behind himself.	<tabber>Normal Attacks=
*Basic Attack: Steve throws an empty-handed punch.
*Weak Forward Attack: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Strong Forward Attack: If Steve has a sword on hand, he performs the sweeping attack which can only be found in the Java version of Minecraft. Otherwise, he throws an empty-handed punch identical to his Basic Attack.
*Weak Up Attack: If Steve has an axe on hand, he swings it above himself. Otherwise, he throws an upward-angled punch.
*Strong Up Attack: If Steve has an axe on hand, he jumps before swinging it downwards. Otherwise, he throws an upward-angled punch.
*Weak Down Attack: If Steve has a pickaxe on hand, he swings it close to the ground. Otherwise, he throws an downward-angled punch.
*Strong Down Attack: If Steve has a pickaxe on hand, he uses it to break the ground in front of himself, revealing a small pool of lava which can damage the opponent before being covered back up. Otherwise, he throws an downward-angled punch.
*Basic Aerial: Steve throws an empty-handed punch.
*Forward Aerial: If Steve has a sword on hand, he swings it. Otherwise, he throws an empty-handed punch identical to his Basic Aerial.
*Back Aerial: If Steve has a pickaxe on hand, he turns around to swing it behind himself. Otherwise, he throws an empty-handed punch behind himself.
Creeper 	Creeper 	Creeper 	Creeper
 	 	Debut: Minecraft (2011)
Voice Actor: N/A
The Creeper is a common monster in the world of Minecraft, only known for one thing; Its deadly explosion. However, this Creeper in particular has teamed up with other mobs in order to once again take on the world of CrossClash!
Creeper, despite its frame, is considered a heavyweight, having slow movements and being hard to launch. However, despite its overall lack of attack power, it has an attack for nearly any situation.	Debut: Minecraft (2011)
Voice Actor: N/A
The Creeper is a common monster in the world of Minecraft, only known for one thing; Its deadly explosion. However, this Creeper in particular has teamed up with other mobs in order to once again take on the world of CrossClash!
Creeper, despite its frame, is considered a heavyweight, having slow movements and being hard to launch. However, despite its overall lack of attack power, it has an attack for nearly any situation.
Unlock Method: Play 50 Vs. matches.	Unlock Method: Play 50 Vs. matches. 	Unlock Method: Play 50 Vs. matches.	Unlock Method: Play 50 Vs. matches.
<tabber>Normal Attacks=
*Basic Attack: Creeper throws a headbutt.
*Weak Forward Attack: Creeper bites forward.
*Strong Forward Attack: A Zombie appears next to the Creeper and swings its arms in front of itself.
*Weak Up Attack: Creeper performs a jumping headbutt attack.
*Strong Up Attack: An Evoker's fangs sprout from beneath the ground in front of Creeper and bite upwards.
*Weak Down Attack: Creeper kicks with its stubby legs.
*Strong Down Attack: A Witch appears next to the Creeper and throws a Splash Potion of Harming at the ground.
*Basic Aerial: Creeper performs a cartwheel motion.
*Forward Aerial: Creeper performs a corkscrew headbutt motion.
*Back Aerial: Creeper kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Creeper throws a headbutt.
*Weak Forward Attack: Creeper bites forward.
*Strong Forward Attack: A Zombie appears next to the Creeper and swings its arms in front of itself.
*Weak Up Attack: Creeper performs a jumping headbutt attack.
*Strong Up Attack: An Evoker's fangs sprout from beneath the ground in front of Creeper and bite upwards.
*Weak Down Attack: Creeper kicks with its stubby legs.
*Strong Down Attack: A Witch appears next to the Creeper and throws a Splash Potion of Harming at the ground.
*Basic Aerial: Creeper performs a cartwheel motion.
*Forward Aerial: Creeper performs a corkscrew headbutt motion.
*Back Aerial: Creeper kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Creeper throws a headbutt.
*Weak Forward Attack: Creeper bites forward.
*Strong Forward Attack: A Zombie appears next to the Creeper and swings its arms in front of itself.
*Weak Up Attack: Creeper performs a jumping headbutt attack.
*Strong Up Attack: An Evoker's fangs sprout from beneath the ground in front of Creeper and bite upwards.
*Weak Down Attack: Creeper kicks with its stubby legs.
*Strong Down Attack: A Witch appears next to the Creeper and throws a Splash Potion of Harming at the ground.
*Basic Aerial: Creeper performs a cartwheel motion.
*Forward Aerial: Creeper performs a corkscrew headbutt motion.
*Back Aerial: Creeper kicks behind itself.	<tabber>Normal Attacks=
*Basic Attack: Creeper throws a headbutt.
*Weak Forward Attack: Creeper bites forward.
*Strong Forward Attack: A Zombie appears next to the Creeper and swings its arms in front of itself.
*Weak Up Attack: Creeper performs a jumping headbutt attack.
*Strong Up Attack: An Evoker's fangs sprout from beneath the ground in front of Creeper and bite upwards.
*Weak Down Attack: Creeper kicks with its stubby legs.
*Strong Down Attack: A Witch appears next to the Creeper and throws a Splash Potion of Harming at the ground.
*Basic Aerial: Creeper performs a cartwheel motion.
*Forward Aerial: Creeper performs a corkscrew headbutt motion.
*Back Aerial: Creeper kicks behind itself.
 	Creeper's default appearance. 	 	
 	Creeper gains a light blue hue, referencing the Charged Creepers. 	 	
 	Creeper gains a dark green hue, resembling its appearance in Minecraft Dungeons.	 	
 	Creeper gains a gray hue, referencing the Skeletons. 	 	
 	Creeper gains a black hue with purple eyes and mouth, referencing the Endermen. 	 	
 	Creeper gains a red hue. 	 	
Noob 	Noob 	Noob 	Noob
 	 	Debut: Roblox (2007)
Voice Actor: N/A
Despite his name, Noob is an accomplished swordsman with a variety of tools up his sleeves. Not only that, he has brought along numerous blades to aid him in battle!
Noob is a fairly standard "jack of all trades" character with a slight lean towards melee combat. This is supported by his Sword mechanic, allowing him to give his sword attacks differing properties.	Debut: Roblox (2007)
Voice Actor: N/A
Despite his name, Noob is an accomplished swordsman with a variety of tools up his sleeves. Not only that, he has brought along numerous blades to aid him in battle!
Noob is a fairly standard "jack of all trades" character with a slight lean towards melee combat. This is supported by his Sword mechanic, allowing him to give his sword attacks differing properties.
Unlock Method: Get KO'd 50 times.	Unlock Method: Get KO'd 50 times. 	Unlock Method: Get KO'd 50 times.	Unlock Method: Get KO'd 50 times.
<tabber>Normal Attacks=
*Basic Attack: Noob throws a punch.
*Weak Forward Attack: Noob stabs his currently equipped sword forwards.
*Strong Forward Attack: Noob swings his currently equipped sword forwards. 
*Weak Up Attack: Noob swings his currently equipped sword from low to high.
*Strong Up Attack: Noob stabs his currently equipped sword diagonally upwards.
*Weak Down Attack: Noob pokes his currently equipped sword at the ground.
*Strong Down Attack: Noob thrusts his currently equipped sword diagonally downwards.
*Basic Aerial: Noob swings his currently equipped sword forwards.
*Forward Aerial: Noob swings his currently equipped sword from high to low.
*Back Aerial: Noob spins around to slash his currently equipped sword behind him.	<tabber>Normal Attacks=
*Basic Attack: Noob throws a punch.
*Weak Forward Attack: Noob stabs his currently equipped sword forwards.
*Strong Forward Attack: Noob swings his currently equipped sword forwards. 
*Weak Up Attack: Noob swings his currently equipped sword from low to high.
*Strong Up Attack: Noob stabs his currently equipped sword diagonally upwards.
*Weak Down Attack: Noob pokes his currently equipped sword at the ground.
*Strong Down Attack: Noob thrusts his currently equipped sword diagonally downwards.
*Basic Aerial: Noob swings his currently equipped sword forwards.
*Forward Aerial: Noob swings his currently equipped sword from high to low.
*Back Aerial: Noob spins around to slash his currently equipped sword behind him.	<tabber>Normal Attacks=
*Basic Attack: Noob throws a punch.
*Weak Forward Attack: Noob stabs his currently equipped sword forwards.
*Strong Forward Attack: Noob swings his currently equipped sword forwards. 
*Weak Up Attack: Noob swings his currently equipped sword from low to high.
*Strong Up Attack: Noob stabs his currently equipped sword diagonally upwards.
*Weak Down Attack: Noob pokes his currently equipped sword at the ground.
*Strong Down Attack: Noob thrusts his currently equipped sword diagonally downwards.
*Basic Aerial: Noob swings his currently equipped sword forwards.
*Forward Aerial: Noob swings his currently equipped sword from high to low.
*Back Aerial: Noob spins around to slash his currently equipped sword behind him.	<tabber>Normal Attacks=
*Basic Attack: Noob throws a punch.
*Weak Forward Attack: Noob stabs his currently equipped sword forwards.
*Strong Forward Attack: Noob swings his currently equipped sword forwards. 
*Weak Up Attack: Noob swings his currently equipped sword from low to high.
*Strong Up Attack: Noob stabs his currently equipped sword diagonally upwards.
*Weak Down Attack: Noob pokes his currently equipped sword at the ground.
*Strong Down Attack: Noob thrusts his currently equipped sword diagonally downwards.
*Basic Aerial: Noob swings his currently equipped sword forwards.
*Forward Aerial: Noob swings his currently equipped sword from high to low.
*Back Aerial: Noob spins around to slash his currently equipped sword behind him.
 	Noob's default appearance. 	 	
 	Noob's skin becomes gray as his clothes become black, resembling a guest avatar in Roblox. 	 	
 	Noob's shirt becomes white as his pants become green, resembling the 2006 default avatar in Roblox. 	 	
 	Noob's skin becomes white as his clothes become gray and blue, resembling the 2011 default avatar in Roblox.	 	
 	Noob's colors become inverted, gaining blue skin, an orange shirt, and pink pants. 	 	
 	Noob gains a construction hat as his shirt becomes gray and his pants become blue, resembling Builderman. 	 	
Sploderian 	Sploderian 	Sploderian 	Sploderian
 	 	Debut: Sploder (2007)
Voice Actor: Unknown
The Sploderian is an odd being. It doesn't vocalize much, and its sole purpose seems to be to venture through countless user-made levels. Although his work goes mostly unsung within internet culture, his adventures are fondly remembered by those who built them.
The Sploderian is a weird sort of heavyweight; He is hard to launch, but has above average mobility and even some ranged options. However, his survivability isn't very high.	Debut: Sploder (2007)
Voice Actor: Unknown
The Sploderian is an odd being. It doesn't vocalize much, and its sole purpose seems to be to venture through countless user-made levels. Although his work goes mostly unsung within internet culture, his adventures are fondly remembered by those who built them.
The Sploderian is a weird sort of heavyweight; He is hard to launch, but has above average mobility and even some ranged options. However, his survivability isn't very high.
Unlock Method: Boot up the game 50 times.	Unlock Method: Boot up the game 50 times. 	Unlock Method: Boot up the game 50 times.	Unlock Method: Boot up the game 50 times.
<tabber>Normal Attacks=
*Basic Attack: The Sploderian swings their sword.
*Weak Forward Attack: The Sploderian bashes their shield forward.
*Strong Forward Attack: A Thug appears besides the Sploderian and swings their club.
*Weak Up Attack: The Sploderian swings their sword from low to high.
*Strong Up Attack: The Sploderian holds a Steamer diagonally upwards, creating a blast of steam.
*Weak Down Attack: The Sploderian kicks forward,
*Strong Down Attack: A Shocker sends a bolt of electricity across the ground.
*Basic Aerial: The Sploderian swings their sword.
*Forward Aerial: The Sploderian bashes their shield forward.
*Back Aerial: The Sploderian bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: The Sploderian swings their sword.
*Weak Forward Attack: The Sploderian bashes their shield forward.
*Strong Forward Attack: A Thug appears besides the Sploderian and swings their club.
*Weak Up Attack: The Sploderian swings their sword from low to high.
*Strong Up Attack: The Sploderian holds a Steamer diagonally upwards, creating a blast of steam.
*Weak Down Attack: The Sploderian kicks forward,
*Strong Down Attack: A Shocker sends a bolt of electricity across the ground.
*Basic Aerial: The Sploderian swings their sword.
*Forward Aerial: The Sploderian bashes their shield forward.
*Back Aerial: The Sploderian bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: The Sploderian swings their sword.
*Weak Forward Attack: The Sploderian bashes their shield forward.
*Strong Forward Attack: A Thug appears besides the Sploderian and swings their club.
*Weak Up Attack: The Sploderian swings their sword from low to high.
*Strong Up Attack: The Sploderian holds a Steamer diagonally upwards, creating a blast of steam.
*Weak Down Attack: The Sploderian kicks forward,
*Strong Down Attack: A Shocker sends a bolt of electricity across the ground.
*Basic Aerial: The Sploderian swings their sword.
*Forward Aerial: The Sploderian bashes their shield forward.
*Back Aerial: The Sploderian bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: The Sploderian swings their sword.
*Weak Forward Attack: The Sploderian bashes their shield forward.
*Strong Forward Attack: A Thug appears besides the Sploderian and swings their club.
*Weak Up Attack: The Sploderian swings their sword from low to high.
*Strong Up Attack: The Sploderian holds a Steamer diagonally upwards, creating a blast of steam.
*Weak Down Attack: The Sploderian kicks forward,
*Strong Down Attack: A Shocker sends a bolt of electricity across the ground.
*Basic Aerial: The Sploderian swings their sword.
*Forward Aerial: The Sploderian bashes their shield forward.
*Back Aerial: The Sploderian bashes their shield behind themselves.
 	The Sploderian's default appearance. 	 	
 	The Sploderian becomes female, boasting long red hair. 	 	
 	The Sploderian gains blue hair. 	 	
 	The Sploderian becomes female, boasting short black hair. 	 	
 	The Sploderian gains dark skin and black hair. 	 	
 	The Sploderian becomes female, having dark skin and boasting black hair.	 	
Guy Spelunky 	Guy Spelunky 	Guy Spelunky 	Guy Spelunky
<tabber>Default=  	<tabber>Default=  	 	
Debut: Spelunky (2008)
Voice Actor: N/A
Seeking fame and fortune, Guy Spelunky took only his wits and a handful of bombs and ropes on his journey to find the fabled City of Gold. What he found on the way ranged from yetis, aliens, and... magic eggplants. Fancy that.
While Guy Spelunky is a nimble fighter and deals average damage, he isn't very durable when it comes to taking attacks. However, his unique Neutral Special allows him to gain a tool for nearly any job.	Debut: Spelunky (2008)
Voice Actor: N/A
Seeking fame and fortune, Guy Spelunky took only his wits and a handful of bombs and ropes on his journey to find the fabled City of Gold. What he found on the way ranged from yetis, aliens, and... magic eggplants. Fancy that.
While Guy Spelunky is a nimble fighter and deals average damage, he isn't very durable when it comes to taking attacks. However, his unique Neutral Special allows him to gain a tool for nearly any job.	 	
Unlock Method: Unlock six stages.	Unlock Method: Unlock six stages. 	Unlock Method: Unlock six stages.	Unlock Method: Unlock six stages.
<tabber>Normal Attacks=
*Basic Attack: Guy Spelunky swings his whip forwards.
*Weak Forward Attack: Guy Spelunky swings a machete, which debuted in the original Spelunky.
*Strong Forward Attack: Guy Spelunky swings the Scepter, which debuted in the original Spelunky.
*Weak Up Attack: Guy Spelunky swings his rope over his head.
*Strong Up Attack: Guy Spelunky swings the Mattock over his head, which debuted in the original Spelunky.
*Weak Down Attack: Guy Spelunky swings his whip low to the ground.
*Strong Down Attack: Guy Spelunky throws a small rock forwards, being able to trip the opponent.
*Basic Aerial: Guy Spelunky holds the Ankh from the original Spelunky in front of himself, which creates a bright, damaging light.
*Forward Aerial: Guy Spelunky swings his whip forwards.
*Back Aerial: Guy Spelunky kicks behind himself with the Spike Shoes, which debuted in the original Spelunky.	<tabber>Normal Attacks=
*Basic Attack: Guy Spelunky swings his whip forwards.
*Weak Forward Attack: Guy Spelunky swings a machete, which debuted in the original Spelunky.
*Strong Forward Attack: Guy Spelunky swings the Scepter, which debuted in the original Spelunky.
*Weak Up Attack: Guy Spelunky swings his rope over his head.
*Strong Up Attack: Guy Spelunky swings the Mattock over his head, which debuted in the original Spelunky.
*Weak Down Attack: Guy Spelunky swings his whip low to the ground.
*Strong Down Attack: Guy Spelunky throws a small rock forwards, being able to trip the opponent.
*Basic Aerial: Guy Spelunky holds the Ankh from the original Spelunky in front of himself, which creates a bright, damaging light.
*Forward Aerial: Guy Spelunky swings his whip forwards.
*Back Aerial: Guy Spelunky kicks behind himself with the Spike Shoes, which debuted in the original Spelunky.	<tabber>Normal Attacks=
*Basic Attack: Guy Spelunky swings his whip forwards.
*Weak Forward Attack: Guy Spelunky swings a machete, which debuted in the original Spelunky.
*Strong Forward Attack: Guy Spelunky swings the Scepter, which debuted in the original Spelunky.
*Weak Up Attack: Guy Spelunky swings his rope over his head.
*Strong Up Attack: Guy Spelunky swings the Mattock over his head, which debuted in the original Spelunky.
*Weak Down Attack: Guy Spelunky swings his whip low to the ground.
*Strong Down Attack: Guy Spelunky throws a small rock forwards, being able to trip the opponent.
*Basic Aerial: Guy Spelunky holds the Ankh from the original Spelunky in front of himself, which creates a bright, damaging light.
*Forward Aerial: Guy Spelunky swings his whip forwards.
*Back Aerial: Guy Spelunky kicks behind himself with the Spike Shoes, which debuted in the original Spelunky.	<tabber>Normal Attacks=
*Basic Attack: Guy Spelunky swings his whip forwards.
*Weak Forward Attack: Guy Spelunky swings a machete, which debuted in the original Spelunky.
*Strong Forward Attack: Guy Spelunky swings the Scepter, which debuted in the original Spelunky.
*Weak Up Attack: Guy Spelunky swings his rope over his head.
*Strong Up Attack: Guy Spelunky swings the Mattock over his head, which debuted in the original Spelunky.
*Weak Down Attack: Guy Spelunky swings his whip low to the ground.
*Strong Down Attack: Guy Spelunky throws a small rock forwards, being able to trip the opponent.
*Basic Aerial: Guy Spelunky holds the Ankh from the original Spelunky in front of himself, which creates a bright, damaging light.
*Forward Aerial: Guy Spelunky swings his whip forwards.
*Back Aerial: Guy Spelunky kicks behind himself with the Spike Shoes, which debuted in the original Spelunky.
 	Guy Spelunky's default appearance. 	 	
 	Guy Spelunky's outfit gains a red hue, referencing Alto Singh from the HD release of Spelunky. 	 	
 	Guy Spelunky's outfit gains a blue hue, referencing Colin Northward from the HD release of Spelunky.	 	
 	Guy Spelunky's outfit gains a green hue, referencing Liz Mutton from the HD release of Spelunky. 	 	
 	Guy Spelunky's outfit gains a brighter yellow hue, referencing his wife, Tina. 	 	
 	Guy Spelunky's outfit gains a brown hue, resembling his appearance in Spelunky 2. 	 	
Freddy 	Freddy 	Freddy 	Freddy
<tabber>Default= 	<tabber>Default= 	 	
Debut: Five Nights at Freddy's (2014)
Voice Actor: Unknown, voice from Five Nights at Freddy's AR: Special Delivery
Freddy Fazbear was once the face of family fun, with kids all over coming to visit his pizzeria and animatronic bandmates. However, one Freddy's location was the site of a tragic series of murders, leading to the victims' spirits taking control of Freddy and company during the night and seeking their vengeance.
Freddy is a simple heavyweight fighter with poor range and movement speed, but high attack power. While he doesn't have any reliable ranged options, he has a rushdown attack which allows him to get up close and person with his prey.	Debut: Five Nights at Freddy's (2014)
Voice Actor: Unknown, voice from Five Nights at Freddy's AR: Special Delivery
Freddy Fazbear was once the face of family fun, with kids all over coming to visit his pizzeria and animatronic bandmates. However, one Freddy's location was the site of a tragic series of murders, leading to the victims' spirits taking control of Freddy and company during the night and seeking their vengeance.
Freddy is a simple heavyweight fighter with poor range and movement speed, but high attack power. While he doesn't have any reliable ranged options, he has a rushdown attack which allows him to get up close and person with his prey.	 	
Unlock Method: Freddy is unlocked by default.	Unlock Method: Freddy is unlocked by default. 	Unlock Method: Freddy is unlocked by default.	Unlock Method: Freddy is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Freddy swings his arm forward.
*Weak Forward Attack: Freddy bites forward.
*Strong Forward Attack: Freddy leans forward and screams, creating a sound wave to damage the opponent.
*Weak Up Attack: Freddy's head violently twitches, being able to damage the opponent.
*Strong Up Attack: Freddy raises both of his arms into the air, resembling one of his jumpscares from Five Nights at Freddy's.
*Weak Down Attack: Freddy throws a headbutt.
*Strong Down Attack: Freddy stomps the ground, creating a small shockwave.
*Basic Aerial: Freddy strikes his arms and legs outward.
*Forward Aerial: Freddy bites forward.
*Back Aerial: Freddy swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Freddy swings his arm forward.
*Weak Forward Attack: Freddy bites forward.
*Strong Forward Attack: Freddy leans forward and screams, creating a sound wave to damage the opponent.
*Weak Up Attack: Freddy's head violently twitches, being able to damage the opponent.
*Strong Up Attack: Freddy raises both of his arms into the air, resembling one of his jumpscares from Five Nights at Freddy's.
*Weak Down Attack: Freddy throws a headbutt.
*Strong Down Attack: Freddy stomps the ground, creating a small shockwave.
*Basic Aerial: Freddy strikes his arms and legs outward.
*Forward Aerial: Freddy bites forward.
*Back Aerial: Freddy swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Freddy swings his arm forward.
*Weak Forward Attack: Freddy bites forward.
*Strong Forward Attack: Freddy leans forward and screams, creating a sound wave to damage the opponent.
*Weak Up Attack: Freddy's head violently twitches, being able to damage the opponent.
*Strong Up Attack: Freddy raises both of his arms into the air, resembling one of his jumpscares from Five Nights at Freddy's.
*Weak Down Attack: Freddy throws a headbutt.
*Strong Down Attack: Freddy stomps the ground, creating a small shockwave.
*Basic Aerial: Freddy strikes his arms and legs outward.
*Forward Aerial: Freddy bites forward.
*Back Aerial: Freddy swings his arm behind himself.	<tabber>Normal Attacks=
*Basic Attack: Freddy swings his arm forward.
*Weak Forward Attack: Freddy bites forward.
*Strong Forward Attack: Freddy leans forward and screams, creating a sound wave to damage the opponent.
*Weak Up Attack: Freddy's head violently twitches, being able to damage the opponent.
*Strong Up Attack: Freddy raises both of his arms into the air, resembling one of his jumpscares from Five Nights at Freddy's.
*Weak Down Attack: Freddy throws a headbutt.
*Strong Down Attack: Freddy stomps the ground, creating a small shockwave.
*Basic Aerial: Freddy strikes his arms and legs outward.
*Forward Aerial: Freddy bites forward.
*Back Aerial: Freddy swings his arm behind himself.
 	Freddy's default appearance. 	 	
 	Freddy gains a purple color scheme resembling Bonnie. 	 	
 	Freddy gains a yellow color scheme resembling Chica. 	 	
 	Freddy gains a red color scheme resembling Foxy. 	 	
 	Freddy gains a golden color scheme resembling Golden Freddy. 	 	
 	Freddy gains a blue color scheme resembling Freddy Frostbear from Five Nights at Freddy's AR: Special Delivery.	 	
The Puppet 	The Puppet 	The Puppet 	The Puppet
<tabber>Default=  	<tabber>Default=  	 	
Debut: Five Nights at Freddy's 2 (2014)
Voice Actor: Jena Rundu
One of William Afton's first victims, the daughter of his business partner had her soul transferred into the body of the Puppet. With newfound supernatural powers, she went on to help Afton's future victims find bodies in the form of other animatronics and lead them in the hunt to bring him down.
Despite being nimble, the Puppet is fairly weak and can't take much abuse. However, her Music Box mechanic allows her to gain a temporary power boost if she can evade her opponent's attacks for long enough.	Debut: Five Nights at Freddy's 2 (2014)
Voice Actor: Jena Rundu
One of William Afton's first victims, the daughter of his business partner had her soul transferred into the body of the Puppet. With newfound supernatural powers, she went on to help Afton's future victims find bodies in the form of other animatronics and lead them in the hunt to bring him down.
Despite being nimble, the Puppet is fairly weak and can't take much abuse. However, her Music Box mechanic allows her to gain a temporary power boost if she can evade her opponent's attacks for long enough.	 	
Unlock Method: Unlock 24 music tracks.	Unlock Method: Unlock 24 music tracks. 	Unlock Method: Unlock 24 music tracks.	Unlock Method: Unlock 24 music tracks.
<tabber>Normal Attacks=
*Basic Attack: The Puppet swings one of her arms forwards.
*Weak Forward Attack: The Puppet claws forwards with both arms.
*Strong Forward Attack: The Puppet projects an 8-bit sprite of Freddy (coming from the "Take Cake to the Children" minigame from Five Nights at Freddy's 2) forwards.
*Weak Up Attack: The Puppet sweeps one of her arms upwards.
*Strong Up Attack: The Puppet projects an 8-bit sprite of Withered Foxy above herself, which slightly resembles his appearance in the SAVE THEM minigame from Five Nights at Freddy's 2.
*Weak Down Attack: The Puppet flails her legs forwards.
*Strong Down Attack: The Puppet projects an 8-bit sprite on both sides of herself; Withered Bonnie on her left, and Withered Chica on her right. Both sprites come from the "SAVE THEM" minigame from Five Nights at Freddy's 2. 
*Basic Aerial: The Puppet spreads her limbs as she spins in place.
*Forward Aerial: The Puppet claws forwards with both arms.
*Back Aerial: A set of tendrils poke out of the Puppet's back, resembling Nightmarionne's from Five Nights at Freddy's: Help Wanted.	<tabber>Normal Attacks=
*Basic Attack: The Puppet swings one of her arms forwards.
*Weak Forward Attack: The Puppet claws forwards with both arms.
*Strong Forward Attack: The Puppet projects an 8-bit sprite of Freddy (coming from the "Take Cake to the Children" minigame from Five Nights at Freddy's 2) forwards.
*Weak Up Attack: The Puppet sweeps one of her arms upwards.
*Strong Up Attack: The Puppet projects an 8-bit sprite of Withered Foxy above herself, which slightly resembles his appearance in the SAVE THEM minigame from Five Nights at Freddy's 2.
*Weak Down Attack: The Puppet flails her legs forwards.
*Strong Down Attack: The Puppet projects an 8-bit sprite on both sides of herself; Withered Bonnie on her left, and Withered Chica on her right. Both sprites come from the "SAVE THEM" minigame from Five Nights at Freddy's 2. 
*Basic Aerial: The Puppet spreads her limbs as she spins in place.
*Forward Aerial: The Puppet claws forwards with both arms.
*Back Aerial: A set of tendrils poke out of the Puppet's back, resembling Nightmarionne's from Five Nights at Freddy's: Help Wanted.	<tabber>Normal Attacks=
*Basic Attack: The Puppet swings one of her arms forwards.
*Weak Forward Attack: The Puppet claws forwards with both arms.
*Strong Forward Attack: The Puppet projects an 8-bit sprite of Freddy (coming from the "Take Cake to the Children" minigame from Five Nights at Freddy's 2) forwards.
*Weak Up Attack: The Puppet sweeps one of her arms upwards.
*Strong Up Attack: The Puppet projects an 8-bit sprite of Withered Foxy above herself, which slightly resembles his appearance in the SAVE THEM minigame from Five Nights at Freddy's 2.
*Weak Down Attack: The Puppet flails her legs forwards.
*Strong Down Attack: The Puppet projects an 8-bit sprite on both sides of herself; Withered Bonnie on her left, and Withered Chica on her right. Both sprites come from the "SAVE THEM" minigame from Five Nights at Freddy's 2. 
*Basic Aerial: The Puppet spreads her limbs as she spins in place.
*Forward Aerial: The Puppet claws forwards with both arms.
*Back Aerial: A set of tendrils poke out of the Puppet's back, resembling Nightmarionne's from Five Nights at Freddy's: Help Wanted.	<tabber>Normal Attacks=
*Basic Attack: The Puppet swings one of her arms forwards.
*Weak Forward Attack: The Puppet claws forwards with both arms.
*Strong Forward Attack: The Puppet projects an 8-bit sprite of Freddy (coming from the "Take Cake to the Children" minigame from Five Nights at Freddy's 2) forwards.
*Weak Up Attack: The Puppet sweeps one of her arms upwards.
*Strong Up Attack: The Puppet projects an 8-bit sprite of Withered Foxy above herself, which slightly resembles his appearance in the SAVE THEM minigame from Five Nights at Freddy's 2.
*Weak Down Attack: The Puppet flails her legs forwards.
*Strong Down Attack: The Puppet projects an 8-bit sprite on both sides of herself; Withered Bonnie on her left, and Withered Chica on her right. Both sprites come from the "SAVE THEM" minigame from Five Nights at Freddy's 2. 
*Basic Aerial: The Puppet spreads her limbs as she spins in place.
*Forward Aerial: The Puppet claws forwards with both arms.
*Back Aerial: A set of tendrils poke out of the Puppet's back, resembling Nightmarionne's from Five Nights at Freddy's: Help Wanted.
 	The Puppet's default appearance. 	 	
 	The Puppet gains a green hue, resembling the Phantom Puppet from Five Nights at Freddy's 3. 	 	
 	The Puppet's tears become black as her body turns gray, referencing Nightmarionne from the Halloween Update to Five Nights at Freddy's 4. 	 	
 	The Puppet's tears and body become red, referencing Circus Baby from Five Nights at Freddy's: Sister Location. 	 	
 	The Puppet's tears become blue as her body turns purple, referencing the Security Puppet from Freddy Fazbear's Pizzeria Simulator. 	 	
 	The Puppet's tears and body become gray, referencing the reoccurring "Crying Children" seen throughout the Five Nights at Freddy's series.	 	
Springtrap 	Springtrap 	Springtrap 	Springtrap
<tabber>Default= 	<tabber>Default= 	 	
Debut: Five Nights at Freddy's 3 (2015)
Voice Actor: PJ Heywood
Known in life as William Afton, this deranged maniac has brought unspeakable horror and tragedy to the Fazbear brand. Even after being crushed in one of the springlock suits of his own design, death cannot stop Springtrap from bringing agony to whoever he pleases.
Springtrap has somewhat sluggish movement and frame data, but great attack power. In addition, many of his specials hinder the abilities of the opponent, leaving them all the more vulnerable to his attacks.	Debut: Five Nights at Freddy's 3 (2015)
Voice Actor: PJ Heywood
Known in life as William Afton, this deranged maniac has brought unspeakable horror and tragedy to the Fazbear brand. Even after being crushed in one of the springlock suits of his own design, death cannot stop Springtrap from bringing agony to whoever he pleases.
Springtrap has somewhat sluggish movement and frame data, but great attack power. In addition, many of his specials hinder the abilities of the opponent, leaving them all the more vulnerable to his attacks.	 	
Unlock Method: Springtrap is unlocked by default.	Unlock Method: Springtrap is unlocked by default. 	Unlock Method: Springtrap is unlocked by default.	Unlock Method: Springtrap is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Springtrap throws a punch.
*Weak Forward Attack: Springtrap swings forward with a knife.
*Strong Forward Attack: Phantom Freddy lunges out from behind Springtrap.
*Weak Up Attack: Springtrap swings his hand from high to low.
*Strong Up Attack: Phantom Puppet rises from the ground in front of Springtrap.
*Weak Down Attack: Springtrap grabs at the opponent's legs.
*Strong Down Attack: Phantom BB lunges out from behind Springtrap.
*Basic Aerial: Springtrap swings a fist in front of himself.
*Forward Aerial: Springtrap swings forward with a knife.
*Back Aerial: Springtrap kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Springtrap throws a punch.
*Weak Forward Attack: Springtrap swings forward with a knife.
*Strong Forward Attack: Phantom Freddy lunges out from behind Springtrap.
*Weak Up Attack: Springtrap swings his hand from high to low.
*Strong Up Attack: Phantom Puppet rises from the ground in front of Springtrap.
*Weak Down Attack: Springtrap grabs at the opponent's legs.
*Strong Down Attack: Phantom BB lunges out from behind Springtrap.
*Basic Aerial: Springtrap swings a fist in front of himself.
*Forward Aerial: Springtrap swings forward with a knife.
*Back Aerial: Springtrap kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Springtrap throws a punch.
*Weak Forward Attack: Springtrap swings forward with a knife.
*Strong Forward Attack: Phantom Freddy lunges out from behind Springtrap.
*Weak Up Attack: Springtrap swings his hand from high to low.
*Strong Up Attack: Phantom Puppet rises from the ground in front of Springtrap.
*Weak Down Attack: Springtrap grabs at the opponent's legs.
*Strong Down Attack: Phantom BB lunges out from behind Springtrap.
*Basic Aerial: Springtrap swings a fist in front of himself.
*Forward Aerial: Springtrap swings forward with a knife.
*Back Aerial: Springtrap kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Springtrap throws a punch.
*Weak Forward Attack: Springtrap swings forward with a knife.
*Strong Forward Attack: Phantom Freddy lunges out from behind Springtrap.
*Weak Up Attack: Springtrap swings his hand from high to low.
*Strong Up Attack: Phantom Puppet rises from the ground in front of Springtrap.
*Weak Down Attack: Springtrap grabs at the opponent's legs.
*Strong Down Attack: Phantom BB lunges out from behind Springtrap.
*Basic Aerial: Springtrap swings a fist in front of himself.
*Forward Aerial: Springtrap swings forward with a knife.
*Back Aerial: Springtrap kicks behind himself.
 	Springtrap's default appearance. 	 	
 	Springtrap becomes purple, referencing Bonnie the Bunny. 	 	
 	Springtrap becomes black, referencing Shadow Bonnie. 	 	
 	Springtrap becomes a dark orange, referencing Jack-O-Bonnie from Five Nights at Freddy's 4 and Flaming Springtrap from Five Nights at Freddy's AR: Special Delivery.	 	
 	Springtrap becomes gray, referencing "Dark Springtrap", a variant of Springtrap created for the Five Nights at Freddy's line of Funko POP figures. 	 	
 	Springtrap becomes golden, meant to resemble a "fixed" Spring Bonnie. 	 	
Michael 	Michael 	Michael 	Michael
  	  	Debut: Five Night at Freddy's: Sister Location (2016)
Voice Actor: PJ Heywood
Son of the infamous William Afton, Michael Afton was partially responsible for the tragic Bite of '83 which cost his brother's life. Atoning for his mistakes (and learning of his father's evil acts), he seeks to end the Fazbear legacy once and for all.
Michael is a strategic fighter, focusing on locking down the opponent rather than rushing them down with attacks. This, combined with his Power mechanic, makes him a fighter with a steep learning curve, but mastering him yields strong results.	Debut: Five Night at Freddy's: Sister Location (2016)
Voice Actor: PJ Heywood
Son of the infamous William Afton, Michael Afton was partially responsible for the tragic Bite of '83 which cost his brother's life. Atoning for his mistakes (and learning of his father's evil acts), he seeks to end the Fazbear legacy once and for all.
Michael is a strategic fighter, focusing on locking down the opponent rather than rushing them down with attacks. This, combined with his Power mechanic, makes him a fighter with a steep learning curve, but mastering him yields strong results.
Unlock Method: Complete Springtrap's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Springtrap's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Springtrap's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Springtrap's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Michael throws a palm strike.
*Weak Forward Attack: Michael throws a straight punch.
*Strong Forward Attack: Michael throws a hook punch.
*Weak Up Attack: Michael throws an elbow jab.
*Strong Up Attack: Michael throws an uppercut.
*Weak Down Attack: Michael throws a kick.
*Strong Down Attack: Michael throws a roundhouse kick.
*Basic Aerial: Michael throws a kick.
*Forward Aerial: Michael throws an overhand punch.
*Back Aerial: Michael throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Michael throws a palm strike.
*Weak Forward Attack: Michael throws a straight punch.
*Strong Forward Attack: Michael throws a hook punch.
*Weak Up Attack: Michael throws an elbow jab.
*Strong Up Attack: Michael throws an uppercut.
*Weak Down Attack: Michael throws a kick.
*Strong Down Attack: Michael throws a roundhouse kick.
*Basic Aerial: Michael throws a kick.
*Forward Aerial: Michael throws an overhand punch.
*Back Aerial: Michael throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Michael throws a palm strike.
*Weak Forward Attack: Michael throws a straight punch.
*Strong Forward Attack: Michael throws a hook punch.
*Weak Up Attack: Michael throws an elbow jab.
*Strong Up Attack: Michael throws an uppercut.
*Weak Down Attack: Michael throws a kick.
*Strong Down Attack: Michael throws a roundhouse kick.
*Basic Aerial: Michael throws a kick.
*Forward Aerial: Michael throws an overhand punch.
*Back Aerial: Michael throws a shoulder bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Michael throws a palm strike.
*Weak Forward Attack: Michael throws a straight punch.
*Strong Forward Attack: Michael throws a hook punch.
*Weak Up Attack: Michael throws an elbow jab.
*Strong Up Attack: Michael throws an uppercut.
*Weak Down Attack: Michael throws a kick.
*Strong Down Attack: Michael throws a roundhouse kick.
*Basic Aerial: Michael throws a kick.
*Forward Aerial: Michael throws an overhand punch.
*Back Aerial: Michael throws a shoulder bash behind himself.
 	Michael's default appearance. 	 	
 	Michael's skin turns pink as his pants become black, resembling one of William Afton's sprites in Five Nights at Freddy's 2. 	 	
 	Michael's skin turns gray as his pants become red, referencing his appearance in Five Nights at Freddy's 4. 	 	
 	Michael's skin turns peach as his pants become a lighter shade of blue, resembling his non-decayed sprite in Five Nights at Freddy's: Sister Location.	 	
 	Michael's skin turns orange as his pants become pink, referencing hs sister, Elizabeth. 	 	
 	Michael's skin turns gray as his pants become black, resembling the reoccurring "Crying Children" seen throughout the Five Nights at Freddy's series. 	 	
Helpy 	Helpy 	Helpy 	Helpy
  	  	Debut: Freddy Fazbear's Pizzeria Simulator (2017)
Voice Actor: N/A
Meet Helpy, your new personal assistant as you manage your own Freddy Fazbear's Pizza franchise! Test rides, manage finances, settle lawsuits; This little bear can do it all! Heck, he'll even protect your location from these strange intruders from alternate universes... Why not give him a try?
Helpy has a simplistic, easy-to-learn playstyle with a wide variety of attacks. While he has high attack resistance, his damage output is somewhat lacking.	Debut: Freddy Fazbear's Pizzeria Simulator (2017)
Voice Actor: N/A
Meet Helpy, your new personal assistant as you manage your own Freddy Fazbear's Pizza franchise! Test rides, manage finances, settle lawsuits; This little bear can do it all! Heck, he'll even protect your location from these strange intruders from alternate universes... Why not give him a try?
Helpy has a simplistic, easy-to-learn playstyle with a wide variety of attacks. While he has high attack resistance, his damage output is somewhat lacking.
Unlock Method: Complete the Tutorial mode.	Unlock Method: Complete the Tutorial mode. 	Unlock Method: Complete the Tutorial mode.	Unlock Method: Complete the Tutorial mode.
<tabber>Normal Attacks=
*Basic Attack: Helpy throws a slap.
*Weak Forward Attack: Helpy throws a punch with both hands.
*Strong Forward Attack: Helpy swings a pencil forwards.
*Weak Up Attack: Helpy jumps a short distance upwards, with his head acting as a hitbox.
*Strong Up Attack: Helpy holds up a balloon, which pops to deal damage.
*Weak Down Attack: Helpy throws a straight kick.
*Strong Down Attack: Helpy throws a headbutt close to the ground.
*Basic Aerial: Helpy does a split, hitting on both sides of himself.
*Forward Aerial: Helpy throws a headbutt forwards.
*Back Aerial: Helpy throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Helpy throws a slap.
*Weak Forward Attack: Helpy throws a punch with both hands.
*Strong Forward Attack: Helpy swings a pencil forwards.
*Weak Up Attack: Helpy jumps a short distance upwards, with his head acting as a hitbox.
*Strong Up Attack: Helpy holds up a balloon, which pops to deal damage.
*Weak Down Attack: Helpy throws a straight kick.
*Strong Down Attack: Helpy throws a headbutt close to the ground.
*Basic Aerial: Helpy does a split, hitting on both sides of himself.
*Forward Aerial: Helpy throws a headbutt forwards.
*Back Aerial: Helpy throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Helpy throws a slap.
*Weak Forward Attack: Helpy throws a punch with both hands.
*Strong Forward Attack: Helpy swings a pencil forwards.
*Weak Up Attack: Helpy jumps a short distance upwards, with his head acting as a hitbox.
*Strong Up Attack: Helpy holds up a balloon, which pops to deal damage.
*Weak Down Attack: Helpy throws a straight kick.
*Strong Down Attack: Helpy throws a headbutt close to the ground.
*Basic Aerial: Helpy does a split, hitting on both sides of himself.
*Forward Aerial: Helpy throws a headbutt forwards.
*Back Aerial: Helpy throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Helpy throws a slap.
*Weak Forward Attack: Helpy throws a punch with both hands.
*Strong Forward Attack: Helpy swings a pencil forwards.
*Weak Up Attack: Helpy jumps a short distance upwards, with his head acting as a hitbox.
*Strong Up Attack: Helpy holds up a balloon, which pops to deal damage.
*Weak Down Attack: Helpy throws a straight kick.
*Strong Down Attack: Helpy throws a headbutt close to the ground.
*Basic Aerial: Helpy does a split, hitting on both sides of himself.
*Forward Aerial: Helpy throws a headbutt forwards.
*Back Aerial: Helpy throws a hip check behind himself.
 	Helpy's default appearance. 	 	
 	Helpy's body becomes gray with orange accents, resembling Molten Freddy. 	 	
 	Helpy's body becomes red with green accents, referencing Scrap Baby. 	 	
 	Helpy's body becomes black with red accents, referencing Lefty. 	 	
 	Helpy's body becomes green with black accents, referencing Scraptrap. 	 	
 	Helpy dons a pair of glasses, resembling his appearance in the lawsuit sections of Freddy Fazbear's Pizzeria Simulator.	 	
Scratch Cat 	Scratch Cat 	Scratch Cat 	Scratch Cat
  	  	Debut: Scratch 1.0 (2007)
Voice Actor: N/A
The first face you see when starting a new project in Scratch, Scratch Cat has been teaching people young and old how to create computer programs for over a decade. Just like the programming language he hails from, he has quite a few abilities and tricks up his sleeves!
Scratch Cat is a character with a fairly unorthadox moveset; His playstyle focuses on creating situations which leave his opponent at a disadvantage, which can prove difficult due to Scratch Cat's poor attack power and resistance. However, Scratch Cat also boasts high combo potential.	Debut: Scratch 1.0 (2007)
Voice Actor: N/A
The first face you see when starting a new project in Scratch, Scratch Cat has been teaching people young and old how to create computer programs for over a decade. Just like the programming language he hails from, he has quite a few abilities and tricks up his sleeves!
Scratch Cat is a character with a fairly unorthadox moveset; His playstyle focuses on creating situations which leave his opponent at a disadvantage, which can prove difficult due to Scratch Cat's poor attack power and resistance. However, Scratch Cat also boasts high combo potential.
Unlock Method: Go online at least once.	Unlock Method: Go online at least once. 	Unlock Method: Go online at least once.	Unlock Method: Go online at least once.
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of Scratch Cat.
*Weak Forward Attack: Scratch Cat swings one of his claws forwards.
*Strong Forward Attack: Scratch Cat swings downwards with both claws.
*Weak Up Attack: Scratch Cat claws at the air.
*Strong Up Attack: Scratch Cat throws a backflip kick.
*Weak Down Attack: Scratch Cat sweeps his tail across the ground.
*Strong Down Attack: Scratch Cat throws a sliding kick.
*Basic Aerial: Scratch Cat throws a punch.
*Forward Aerial: Scratch Cat swings downwards with both claws.
*Back Aerial: Scratch Cat swings his tail behind himself.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of Scratch Cat.
*Weak Forward Attack: Scratch Cat swings one of his claws forwards.
*Strong Forward Attack: Scratch Cat swings downwards with both claws.
*Weak Up Attack: Scratch Cat claws at the air.
*Strong Up Attack: Scratch Cat throws a backflip kick.
*Weak Down Attack: Scratch Cat sweeps his tail across the ground.
*Strong Down Attack: Scratch Cat throws a sliding kick.
*Basic Aerial: Scratch Cat throws a punch.
*Forward Aerial: Scratch Cat swings downwards with both claws.
*Back Aerial: Scratch Cat swings his tail behind himself.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of Scratch Cat.
*Weak Forward Attack: Scratch Cat swings one of his claws forwards.
*Strong Forward Attack: Scratch Cat swings downwards with both claws.
*Weak Up Attack: Scratch Cat claws at the air.
*Strong Up Attack: Scratch Cat throws a backflip kick.
*Weak Down Attack: Scratch Cat sweeps his tail across the ground.
*Strong Down Attack: Scratch Cat throws a sliding kick.
*Basic Aerial: Scratch Cat throws a punch.
*Forward Aerial: Scratch Cat swings downwards with both claws.
*Back Aerial: Scratch Cat swings his tail behind himself.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of Scratch Cat.
*Weak Forward Attack: Scratch Cat swings one of his claws forwards.
*Strong Forward Attack: Scratch Cat swings downwards with both claws.
*Weak Up Attack: Scratch Cat claws at the air.
*Strong Up Attack: Scratch Cat throws a backflip kick.
*Weak Down Attack: Scratch Cat sweeps his tail across the ground.
*Strong Down Attack: Scratch Cat throws a sliding kick.
*Basic Aerial: Scratch Cat throws a punch.
*Forward Aerial: Scratch Cat swings downwards with both claws.
*Back Aerial: Scratch Cat swings his tail behind himself.
 	Scratch Cat's default appearance. 	 	
 	Scratch Cat's fur becomes blue, referencing Tera.	 	
 	Scratch Cat's fur becomes gray, referencing Nano.	 	
 	Scratch Cat's fur becomes red, referencing Giga. 	 	
 	Scratch Cat's fur becomes black. 	 	
 	Scratch Cat's fur becomes yellow. 	 	
Frisk 	Frisk 	Frisk 	Frisk
 	 	Debut: UNDERTALE (2015)
Voice Actor: N/A
After falling into the underground monster kingdom in Mount Ebott, Frisk had to harness their determination in order to escape. However, whether the child spares monsterkind or exterminates them seems to be up to a completely different entity...
At the start of each round, Frisk is a weak, lightweight fighter with high mobility. However, certain attacks will raise Frisk's EXP bar, slowly trading their mobility for raw power.	Debut: UNDERTALE (2015)
Voice Actor: N/A
After falling into the underground monster kingdom in Mount Ebott, Frisk had to harness their determination in order to escape. However, whether the child spares monsterkind or exterminates them seems to be up to a completely different entity...
At the start of each round, Frisk is a weak, lightweight fighter with high mobility. However, certain attacks will raise Frisk's EXP bar, slowly trading their mobility for raw power.
Unlock Method: Frisk is unlocked by default.	Unlock Method: Frisk is unlocked by default. 	Unlock Method: Frisk is unlocked by default.	Unlock Method: Frisk is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Frisk throws a slap.
*Weak Forward Attack: Frisk swings a stick forwards.
*Strong Forward Attack: Frisk swings their Toy Knife forwards. Landing this move adds a point to Frisk's EXP bar.
*Weak Up Attack: Frisk throws a weak uppercut with the Tuff Glove.
*Strong Up Attack: Frisk swings their Toy Knife from low to high. Landing this move adds a point to Frisk's EXP bar.
*Weak Down Attack: Frisk throws a sweeping kick with the Ballet Shoes equipped.
*Strong Down Attack: Frisk stabs their Toy Knife at the ground. Landing this move adds a point to Frisk's EXP bar.
*Basic Aerial: Frisk swings the Toy Knife around. Landing this move adds a point to Frisk's EXP bar.
*Forward Aerial: Frisk swings the Burnt Pan in front of themselves.
*Back Aerial: Frisk spins the Empty Gun behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Frisk throws a slap.
*Weak Forward Attack: Frisk swings a stick forwards.
*Strong Forward Attack: Frisk swings their Toy Knife forwards. Landing this move adds a point to Frisk's EXP bar.
*Weak Up Attack: Frisk throws a weak uppercut with the Tuff Glove.
*Strong Up Attack: Frisk swings their Toy Knife from low to high. Landing this move adds a point to Frisk's EXP bar.
*Weak Down Attack: Frisk throws a sweeping kick with the Ballet Shoes equipped.
*Strong Down Attack: Frisk stabs their Toy Knife at the ground. Landing this move adds a point to Frisk's EXP bar.
*Basic Aerial: Frisk swings the Toy Knife around. Landing this move adds a point to Frisk's EXP bar.
*Forward Aerial: Frisk swings the Burnt Pan in front of themselves.
*Back Aerial: Frisk spins the Empty Gun behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Frisk throws a slap.
*Weak Forward Attack: Frisk swings a stick forwards.
*Strong Forward Attack: Frisk swings their Toy Knife forwards. Landing this move adds a point to Frisk's EXP bar.
*Weak Up Attack: Frisk throws a weak uppercut with the Tuff Glove.
*Strong Up Attack: Frisk swings their Toy Knife from low to high. Landing this move adds a point to Frisk's EXP bar.
*Weak Down Attack: Frisk throws a sweeping kick with the Ballet Shoes equipped.
*Strong Down Attack: Frisk stabs their Toy Knife at the ground. Landing this move adds a point to Frisk's EXP bar.
*Basic Aerial: Frisk swings the Toy Knife around. Landing this move adds a point to Frisk's EXP bar.
*Forward Aerial: Frisk swings the Burnt Pan in front of themselves.
*Back Aerial: Frisk spins the Empty Gun behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Frisk throws a slap.
*Weak Forward Attack: Frisk swings a stick forwards.
*Strong Forward Attack: Frisk swings their Toy Knife forwards. Landing this move adds a point to Frisk's EXP bar.
*Weak Up Attack: Frisk throws a weak uppercut with the Tuff Glove.
*Strong Up Attack: Frisk swings their Toy Knife from low to high. Landing this move adds a point to Frisk's EXP bar.
*Weak Down Attack: Frisk throws a sweeping kick with the Ballet Shoes equipped.
*Strong Down Attack: Frisk stabs their Toy Knife at the ground. Landing this move adds a point to Frisk's EXP bar.
*Basic Aerial: Frisk swings the Toy Knife around. Landing this move adds a point to Frisk's EXP bar.
*Forward Aerial: Frisk swings the Burnt Pan in front of themselves.
*Back Aerial: Frisk spins the Empty Gun behind themselves.
 	Frisk's default appearance. 	 	
 	Frisk's sweater becomes black with blue stripes, referencing the blue SOUL. 	 	
 	Frisk's sweater becomes dark blue with green stripes, referencing the green SOUL. 	 	
 	Frisk's sweater becomes white with purple stripes, referencing the purple SOUL. 	 	
 	Frisk's sweater becomes gray with yellow stripes, referencing the yellow SOUL. 	 	
 	Frisk's sweater becomes lime green with yellow stripes, resembling the Fallen Child, often referred to as Chara.	 	
Sans 	Sans 	Sans 	Sans
 	 	Debut: UNDERTALE (2015)
Voice Actor: N/A
Sans is a lazy, laid-back skeleton sentry hailing to Snowdin. His brother Papyrus tries to get him to attend to human-hunting duties, but he would rather kick back at Grillby's or take a nap. However, there's just a little more to this seemingly bare-bones skeleton than meets the eye...
Sans, reflecting his battle in UNDERTALE, has low HP and attack power. However, he has excellent dodging abilities, and his Karmic Retribution mechanic makes up for his lack of damage output by applying a poison-like effect on the opponent.	Debut: UNDERTALE (2015)
Voice Actor: N/A
Sans is a lazy, laid-back skeleton sentry hailing to Snowdin. His brother Papyrus tries to get him to attend to human-hunting duties, but he would rather kick back at Grillby's or take a nap. However, there's just a little more to this seemingly bare-bones skeleton than meets the eye...
Sans, reflecting his battle in UNDERTALE, has low HP and attack power. However, he has excellent dodging abilities, and his Karmic Retribution mechanic makes up for his lack of damage output by applying a poison-like effect on the opponent.
Unlock Method: Sans is unlocked by default.	Unlock Method: Sans is unlocked by default. 	Unlock Method: Sans is unlocked by default.	Unlock Method: Sans is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Sans throws a lazy slap.
*Weak Forward Attack: Sans extends his hand, with a joy buzzer's electricity shocking the opponent.
*Strong Forward Attack: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Up Attack: Sans holds a whoopee cushion upwards and squeezes it, causing a burst of air to come out of it.
*Strong Up Attack: Sans throws a bone upwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Down Attack: Sans sticks his leg out. This move can trip opponents.
*Strong Down Attack: Sans throws a low-to-the-ground bone forwards. This move can inflict Karmic Retribution.
*Basic Aerial: A telekinetic burst of energy radiates around Sans.
*Forward Aerial: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Back Aerial: Sans throws a bone behind himself which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.	<tabber>Normal Attacks=
*Basic Attack: Sans throws a lazy slap.
*Weak Forward Attack: Sans extends his hand, with a joy buzzer's electricity shocking the opponent.
*Strong Forward Attack: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Up Attack: Sans holds a whoopee cushion upwards and squeezes it, causing a burst of air to come out of it.
*Strong Up Attack: Sans throws a bone upwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Down Attack: Sans sticks his leg out. This move can trip opponents.
*Strong Down Attack: Sans throws a low-to-the-ground bone forwards. This move can inflict Karmic Retribution.
*Basic Aerial: A telekinetic burst of energy radiates around Sans.
*Forward Aerial: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Back Aerial: Sans throws a bone behind himself which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.	<tabber>Normal Attacks=
*Basic Attack: Sans throws a lazy slap.
*Weak Forward Attack: Sans extends his hand, with a joy buzzer's electricity shocking the opponent.
*Strong Forward Attack: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Up Attack: Sans holds a whoopee cushion upwards and squeezes it, causing a burst of air to come out of it.
*Strong Up Attack: Sans throws a bone upwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Down Attack: Sans sticks his leg out. This move can trip opponents.
*Strong Down Attack: Sans throws a low-to-the-ground bone forwards. This move can inflict Karmic Retribution.
*Basic Aerial: A telekinetic burst of energy radiates around Sans.
*Forward Aerial: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Back Aerial: Sans throws a bone behind himself which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.	<tabber>Normal Attacks=
*Basic Attack: Sans throws a lazy slap.
*Weak Forward Attack: Sans extends his hand, with a joy buzzer's electricity shocking the opponent.
*Strong Forward Attack: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Up Attack: Sans holds a whoopee cushion upwards and squeezes it, causing a burst of air to come out of it.
*Strong Up Attack: Sans throws a bone upwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Weak Down Attack: Sans sticks his leg out. This move can trip opponents.
*Strong Down Attack: Sans throws a low-to-the-ground bone forwards. This move can inflict Karmic Retribution.
*Basic Aerial: A telekinetic burst of energy radiates around Sans.
*Forward Aerial: Sans throws a bone forwards which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
*Back Aerial: Sans throws a bone behind himself which passes through opponents rather than making them flinch. This move can inflict Karmic Retribution.
 	Sans' default appearance. 	 	
 	Sans wears a red jacket and slippers, referencing Papyrus. 	 	
 	Sans wears a yellow jacket and slippers, referencing Alphys. 	 	
 	Sans wears a purple jacket and white slippers, referencing Toriel. 	 	
 	Sans wears a green jacket and brown slippers, referencing the Fallen Child, often referred to as Chara.	 	
 	Sans wears a black hoodie and white slippers, resembling his battle sprite in UNDERTALE. 	 	
Papyrus 	Papyrus 	Papyrus 	Papyrus
 	 	Debut: UNDERTALE (2015)
Voice Actor: N/A
Papyrus is Sans' younger brother who yearns to be part of King Asgore's Royal Guard. He also has a penchant for puzzles, spaghetti, and human traps. Despite his eccentricities, he's actually a really nice guy; Just don't tell him any puns.
Papyrus is a jack-of-all-trades fighter stats-wise, having no glaring strengths or weaknesses. However, his true strength lies within his various options for trapping opponents and leaving them open for attacks.	Debut: UNDERTALE (2015)
Voice Actor: N/A
Papyrus is Sans' younger brother who yearns to be part of King Asgore's Royal Guard. He also has a penchant for puzzles, spaghetti, and human traps. Despite his eccentricities, he's actually a really nice guy; Just don't tell him any puns.
Papyrus is a jack-of-all-trades fighter stats-wise, having no glaring strengths or weaknesses. However, his true strength lies within his various options for trapping opponents and leaving them open for attacks.
Unlock Method: Papyrus is unlocked by default.	Unlock Method: Papyrus is unlocked by default. 	Unlock Method: Papyrus is unlocked by default.	Unlock Method: Papyrus is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Papyrus throws a chop.
*Weak Forward Attack: Papyrus throws a punch.
*Strong Forward Attack: Papyrus throws a bone forwards which passes through opponents rather than making them flinch.
*Weak Up Attack: Papyrus throws a kick.
*Strong Up Attack: Papyrus throws a bone upwards which passes through opponents rather than making them flinch.
*Weak Down Attack: Papyrus stomps the ground, referencing one of his animations from UNDERTALE.
*Strong Down Attack: Papyrus throws a low-to-the-ground bone forwards.
*Basic Aerial: Papyrus spins in place, referencing one of his animations from UNDERTALE.
*Forward Aerial: Papyrus kicks forward.
*Back Aerial: Papyrus throws a shoulder bash behind him.	<tabber>Normal Attacks=
*Basic Attack: Papyrus throws a chop.
*Weak Forward Attack: Papyrus throws a punch.
*Strong Forward Attack: Papyrus throws a bone forwards which passes through opponents rather than making them flinch.
*Weak Up Attack: Papyrus throws a kick.
*Strong Up Attack: Papyrus throws a bone upwards which passes through opponents rather than making them flinch.
*Weak Down Attack: Papyrus stomps the ground, referencing one of his animations from UNDERTALE.
*Strong Down Attack: Papyrus throws a low-to-the-ground bone forwards.
*Basic Aerial: Papyrus spins in place, referencing one of his animations from UNDERTALE.
*Forward Aerial: Papyrus kicks forward.
*Back Aerial: Papyrus throws a shoulder bash behind him.	<tabber>Normal Attacks=
*Basic Attack: Papyrus throws a chop.
*Weak Forward Attack: Papyrus throws a punch.
*Strong Forward Attack: Papyrus throws a bone forwards which passes through opponents rather than making them flinch.
*Weak Up Attack: Papyrus throws a kick.
*Strong Up Attack: Papyrus throws a bone upwards which passes through opponents rather than making them flinch.
*Weak Down Attack: Papyrus stomps the ground, referencing one of his animations from UNDERTALE.
*Strong Down Attack: Papyrus throws a low-to-the-ground bone forwards.
*Basic Aerial: Papyrus spins in place, referencing one of his animations from UNDERTALE.
*Forward Aerial: Papyrus kicks forward.
*Back Aerial: Papyrus throws a shoulder bash behind him.	<tabber>Normal Attacks=
*Basic Attack: Papyrus throws a chop.
*Weak Forward Attack: Papyrus throws a punch.
*Strong Forward Attack: Papyrus throws a bone forwards which passes through opponents rather than making them flinch.
*Weak Up Attack: Papyrus throws a kick.
*Strong Up Attack: Papyrus throws a bone upwards which passes through opponents rather than making them flinch.
*Weak Down Attack: Papyrus stomps the ground, referencing one of his animations from UNDERTALE.
*Strong Down Attack: Papyrus throws a low-to-the-ground bone forwards.
*Basic Aerial: Papyrus spins in place, referencing one of his animations from UNDERTALE.
*Forward Aerial: Papyrus kicks forward.
*Back Aerial: Papyrus throws a shoulder bash behind him.
 	Papyrus' default appearance. 	 	
 	Papyrus' armor turns blue, referencing Sans. 	 	
 	Papyrus' armor turns gray, referencing Undyne. 	 	
 	Papyrus' armor turns purple, referencing Mettaton. 	 	
 	Papyrus' armor turns golden, referencing Asgore. 	 	
 	Papyrus gains a black and white color scheme, resembling his battle sprite in UNDERTALE.	 	
Undyne 	Undyne 	Undyne 	Undyne
 	 	Debut: UNDERTALE (2015)
Voice Actor: N/A
Undyne is the hot-headed captain of the Royal Guard, and her skill in combat has more than earned her that title. Under King Asgore's command, she stopped at nothing in the hopes of freeing monsterkind from their underground prison!
Undyne is a fighter with below average mobility and health, but great attack power and speed. This, combined with her variety of projectiles and long-ranged attacks, makes her a great zoner.	Debut: UNDERTALE (2015)
Voice Actor: N/A
Undyne is the hot-headed captain of the Royal Guard, and her skill in combat has more than earned her that title. Under King Asgore's command, she stopped at nothing in the hopes of freeing monsterkind from their underground prison!
Undyne is a fighter with below average mobility and health, but great attack power and speed. This, combined with her variety of projectiles and long-ranged attacks, makes her a great zoner.
Unlock Method: Complete Papyrus' Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Papyrus' Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Papyrus' Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Papyrus' Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Undyne stabs her spear forwards.
*Weak Forward Attack: Undyne swings her spear forwards.
*Strong Forward Attack: Undyne stabs her spear forwards as a variety of smaller spears stab at the same time.
*Weak Up Attack: Undyne swings her spear upwards.
*Strong Up Attack: A magic spear strikes out of the ground in front of Undyne, referencing one of Undyne's overworld attacks in UNDERTALE.
*Weak Down Attack: Undyne stabs her spear diagonally downwards.
*Strong Down Attack: Two magic spears poke out of the ground on both sides of Undyne.
*Basic Aerial: Undyne spins her spear around herself.
*Forward Aerial: Undyne stabs her spear forwards.
*Back Aerial: Undyne's spear grows another point at its flat end before she stabs it behind herself.	<tabber>Normal Attacks=
*Basic Attack: Undyne stabs her spear forwards.
*Weak Forward Attack: Undyne swings her spear forwards.
*Strong Forward Attack: Undyne stabs her spear forwards as a variety of smaller spears stab at the same time.
*Weak Up Attack: Undyne swings her spear upwards.
*Strong Up Attack: A magic spear strikes out of the ground in front of Undyne, referencing one of Undyne's overworld attacks in UNDERTALE.
*Weak Down Attack: Undyne stabs her spear diagonally downwards.
*Strong Down Attack: Two magic spears poke out of the ground on both sides of Undyne.
*Basic Aerial: Undyne spins her spear around herself.
*Forward Aerial: Undyne stabs her spear forwards.
*Back Aerial: Undyne's spear grows another point at its flat end before she stabs it behind herself.	<tabber>Normal Attacks=
*Basic Attack: Undyne stabs her spear forwards.
*Weak Forward Attack: Undyne swings her spear forwards.
*Strong Forward Attack: Undyne stabs her spear forwards as a variety of smaller spears stab at the same time.
*Weak Up Attack: Undyne swings her spear upwards.
*Strong Up Attack: A magic spear strikes out of the ground in front of Undyne, referencing one of Undyne's overworld attacks in UNDERTALE.
*Weak Down Attack: Undyne stabs her spear diagonally downwards.
*Strong Down Attack: Two magic spears poke out of the ground on both sides of Undyne.
*Basic Aerial: Undyne spins her spear around herself.
*Forward Aerial: Undyne stabs her spear forwards.
*Back Aerial: Undyne's spear grows another point at its flat end before she stabs it behind herself.	<tabber>Normal Attacks=
*Basic Attack: Undyne stabs her spear forwards.
*Weak Forward Attack: Undyne swings her spear forwards.
*Strong Forward Attack: Undyne stabs her spear forwards as a variety of smaller spears stab at the same time.
*Weak Up Attack: Undyne swings her spear upwards.
*Strong Up Attack: A magic spear strikes out of the ground in front of Undyne, referencing one of Undyne's overworld attacks in UNDERTALE.
*Weak Down Attack: Undyne stabs her spear diagonally downwards.
*Strong Down Attack: Two magic spears poke out of the ground on both sides of Undyne.
*Basic Aerial: Undyne spins her spear around herself.
*Forward Aerial: Undyne stabs her spear forwards.
*Back Aerial: Undyne's spear grows another point at its flat end before she stabs it behind herself.
 	Undyne's default appearance. 	 	
 	Undyne's hair turns white as her tee becomes red, referencing Papyrus. 	 	
 	Undyne's hair turns yellow as her tee becomes white, referencing Alphys. 	 	
 	Undyne's hair turns orange as her tee becomes purple, referencing Asgore. 	 	
 	Undyne's hair remains red as her tee becomes a navy blue, resembling her appearance during her date with Alphys in UNDERTALE.	 	
 	Undyne gains a black and white color scheme, resembling her battle sprite in UNDERTALE. 	 	
Kris 	Kris 	Kris 	Kris
  	  	Debut: Deltarune: Chapter One (2018)
Voice Actor: N/A
A legend is spoken of in the Dark World about three heroes; A human, a monster, and a prince from the dark. It is believed that Kris is the human of this tale, falling into the Dark World and fighting against its evil King alongside their allies. Despite this, Kris themselves is a bit of an enigma...
Kris is a melee-based fighter whose strength lies in their average stats. While their special moves do give them some ranged options, they are not as reliable as their basics for varying reasons.	Debut: Deltarune: Chapter One (2018)
Voice Actor: N/A
A legend is spoken of in the Dark World about three heroes; A human, a monster, and a prince from the dark. It is believed that Kris is the human of this tale, falling into the Dark World and fighting against its evil King alongside their allies. Despite this, Kris themselves is a bit of an enigma...
Kris is a melee-based fighter whose strength lies in their average stats. While their special moves do give them some ranged options, they are not as reliable as their basics for varying reasons.
Unlock Method: Complete Frisk's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Frisk's Arcade mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Frisk's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Frisk's Arcade mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Kris swings their sword forwards.
*Weak Forward Attack: Kris swings their sword from high to low.
*Strong Forward Attack: Kris slashes forwards twice, resembling the X-Slash from Deltarune: Chapter Two.
*Weak Up Attack: Kris swings their sword from low to high.
*Strong Up Attack: Kris stabs their sword directly above themselves.
*Weak Down Attack: Kris stabs their sword close to the ground.
*Strong Down Attack: Kris performs a straight kick.
*Basic Aerial: Kris performs a pirouette, referencing one of their ACTs from Deltarune: Chapter One.
*Forward Aerial: Kris swings their sword forwards.
*Back Aerial: Kris bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Kris swings their sword forwards.
*Weak Forward Attack: Kris swings their sword from high to low.
*Strong Forward Attack: Kris slashes forwards twice, resembling the X-Slash from Deltarune: Chapter Two.
*Weak Up Attack: Kris swings their sword from low to high.
*Strong Up Attack: Kris stabs their sword directly above themselves.
*Weak Down Attack: Kris stabs their sword close to the ground.
*Strong Down Attack: Kris performs a straight kick.
*Basic Aerial: Kris performs a pirouette, referencing one of their ACTs from Deltarune: Chapter One.
*Forward Aerial: Kris swings their sword forwards.
*Back Aerial: Kris bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Kris swings their sword forwards.
*Weak Forward Attack: Kris swings their sword from high to low.
*Strong Forward Attack: Kris slashes forwards twice, resembling the X-Slash from Deltarune: Chapter Two.
*Weak Up Attack: Kris swings their sword from low to high.
*Strong Up Attack: Kris stabs their sword directly above themselves.
*Weak Down Attack: Kris stabs their sword close to the ground.
*Strong Down Attack: Kris performs a straight kick.
*Basic Aerial: Kris performs a pirouette, referencing one of their ACTs from Deltarune: Chapter One.
*Forward Aerial: Kris swings their sword forwards.
*Back Aerial: Kris bashes their shield behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Kris swings their sword forwards.
*Weak Forward Attack: Kris swings their sword from high to low.
*Strong Forward Attack: Kris slashes forwards twice, resembling the X-Slash from Deltarune: Chapter Two.
*Weak Up Attack: Kris swings their sword from low to high.
*Strong Up Attack: Kris stabs their sword directly above themselves.
*Weak Down Attack: Kris stabs their sword close to the ground.
*Strong Down Attack: Kris performs a straight kick.
*Basic Aerial: Kris performs a pirouette, referencing one of their ACTs from Deltarune: Chapter One.
*Forward Aerial: Kris swings their sword forwards.
*Back Aerial: Kris bashes their shield behind themselves.
 	Kris' default appearance. 	 	
 	Kris' color scheme changes to resemble that of their Light World sprite in Deltarune: Chapter One.	 	
 	Kris takes on a purple color scheme, referencing Susie. 	 	
 	Kris takes on a dark green color scheme, referencing Ralsei. 	 	
 	Kris takes on a dark blue color scheme, referencing Lancer. 	 	
 	Kris takes on a red color scheme. 	 	
Jevil 	Jevil 	Jevil 	Jevil
  	  	Debut: Deltarune: Chapter One (2018)
Voice Actor: Unknown
Once the Dark World's humble jester, a "strange someone" gave Jevil an epithany; The world was a game, and everyone was playing it. Due to this shift in behavior, he was locked beneath Card Castle, where he awaits travellers to play with...
Jevil has below average mobility and hefty end lag on some attacks, but makes up for it with high attack power and resistance. This, combined with his strong projectile game, makes him a strong fighter in the right hands.	Debut: Deltarune: Chapter One (2018)
Voice Actor: Unknown
Once the Dark World's humble jester, a "strange someone" gave Jevil an epithany; The world was a game, and everyone was playing it. Due to this shift in behavior, he was locked beneath Card Castle, where he awaits travellers to play with...
Jevil has below average mobility and hefty end lag on some attacks, but makes up for it with high attack power and resistance. This, combined with his strong projectile game, makes him a strong fighter in the right hands.
Unlock Method: Collect 52 Assists.	Unlock Method: Collect 52 Assists. 	Unlock Method: Collect 52 Assists.	Unlock Method: Collect 52 Assists.
<tabber>Normal Attacks=
*Basic Attack: Jevil throws a chop.
*Weak Forward Attack: Jevil throws a stubby kick.
*Strong Forward Attack: Jevil swings the Devilsknife.
*Weak Up Attack: Jevil throws a headbutt.
*Strong Up Attack: Jevil throws a backflip kick.
*Weak Down Attack: Jevil swings his tail across the ground.
*Strong Down Attack: Jevil springs slighty upwards with a lariat.
*Basic Aerial: Jevil throws a kick.
*Forward Aerial: Jevil throws a headbutt forwards.
*Back Aerial: Jevil stabs behind himself with his tail.	
<tabber>Normal Attacks=
*Basic Attack: Jevil throws a chop.
*Weak Forward Attack: Jevil throws a stubby kick.
*Strong Forward Attack: Jevil swings the Devilsknife.
*Weak Up Attack: Jevil throws a headbutt.
*Strong Up Attack: Jevil throws a backflip kick.
*Weak Down Attack: Jevil swings his tail across the ground.
*Strong Down Attack: Jevil springs slighty upwards with a lariat.
*Basic Aerial: Jevil throws a kick.
*Forward Aerial: Jevil throws a headbutt forwards.
*Back Aerial: Jevil stabs behind himself with his tail.	
<tabber>Normal Attacks=
*Basic Attack: Jevil throws a chop.
*Weak Forward Attack: Jevil throws a stubby kick.
*Strong Forward Attack: Jevil swings the Devilsknife.
*Weak Up Attack: Jevil throws a headbutt.
*Strong Up Attack: Jevil throws a backflip kick.
*Weak Down Attack: Jevil swings his tail across the ground.
*Strong Down Attack: Jevil springs slighty upwards with a lariat.
*Basic Aerial: Jevil throws a kick.
*Forward Aerial: Jevil throws a headbutt forwards.
*Back Aerial: Jevil stabs behind himself with his tail.	
<tabber>Normal Attacks=
*Basic Attack: Jevil throws a chop.
*Weak Forward Attack: Jevil throws a stubby kick.
*Strong Forward Attack: Jevil swings the Devilsknife.
*Weak Up Attack: Jevil throws a headbutt.
*Strong Up Attack: Jevil throws a backflip kick.
*Weak Down Attack: Jevil swings his tail across the ground.
*Strong Down Attack: Jevil springs slighty upwards with a lariat.
*Basic Aerial: Jevil throws a kick.
*Forward Aerial: Jevil throws a headbutt forwards.
*Back Aerial: Jevil stabs behind himself with his tail.
 	Jevil's default appearance. 	 	
 	Jevil gains a red color scheme, referencing the red cards found in a deck of cards. 	 	
 	Jevil gains a black color scheme, referencing the black cards found in a deck of cards.	 	
 	Jevil gains a blue color scheme, referencing Rouxls Kaard. 	 	
 	Jevil gains a green color scheme, referencing Ralsei. 	 	
 	Jevil gains a pink color scheme, referencing Susie. 	 	
Cuphead 	Cuphead 	Cuphead 	Cuphead
<tabber>Default= 	<tabber>Default= 	 	
Debut: Cuphead (2017)
Voice Actor: Tru Valentino
After making a risky deal with the Devil, Cuphead and his pal Mugman set out on an epic quest to retrive the soul contracts of his debtors. Luckily, the boys had a variety of charms and tricks up their sleeves to help them on their journey!
Cuphead has a strong focus on projectiles, making him good at keeping opponents away and racking up damage from a distance. However, Cuphead himself has low endurance.	Debut: Cuphead (2017)
Voice Actor: Tru Valentino
After making a risky deal with the Devil, Cuphead and his pal Mugman set out on an epic quest to retrive the soul contracts of his debtors. Luckily, the boys had a variety of charms and tricks up their sleeves to help them on their journey!
Cuphead has a strong focus on projectiles, making him good at keeping opponents away and racking up damage from a distance. However, Cuphead himself has low endurance.	 	
Unlock Method: Cuphead is unlocked by default.	Unlock Method: Cuphead is unlocked by default. 	Unlock Method: Cuphead is unlocked by default.	Unlock Method: Cuphead is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Cuphead fires a shot with his current projectile. After using the Basic Attack once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Weak Forward Attack: Cuphead throws a slap.
*Strong Forward Attack: Cuphead throws a straight punch, resembling that of Goopy le Grande from Cuphead.
*Weak Up Attack: Cuphead throws an uppercut.
*Strong Up Attack: Cuphead blows foam out of his straw straight upwards, resembling an entrance animation from Cuphead.
*Weak Down Attack: Cuphead throws a sweeping kick.
*Strong Down Attack: Cuphead performs a sliding kick.
*Basic Aerial: Cuphead fires a shot with his current projectile. After using the Basic Aerial once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Forward Aerial: Cuphead swings his straw (which gains an axe blade) forwards, referencing the Whetstone charm from Cuphead.
*Back Aerial: Cuphead kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Cuphead fires a shot with his current projectile. After using the Basic Attack once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Weak Forward Attack: Cuphead throws a slap.
*Strong Forward Attack: Cuphead throws a straight punch, resembling that of Goopy le Grande from Cuphead.
*Weak Up Attack: Cuphead throws an uppercut.
*Strong Up Attack: Cuphead blows foam out of his straw straight upwards, resembling an entrance animation from Cuphead.
*Weak Down Attack: Cuphead throws a sweeping kick.
*Strong Down Attack: Cuphead performs a sliding kick.
*Basic Aerial: Cuphead fires a shot with his current projectile. After using the Basic Aerial once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Forward Aerial: Cuphead swings his straw (which gains an axe blade) forwards, referencing the Whetstone charm from Cuphead.
*Back Aerial: Cuphead kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Cuphead fires a shot with his current projectile. After using the Basic Attack once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Weak Forward Attack: Cuphead throws a slap.
*Strong Forward Attack: Cuphead throws a straight punch, resembling that of Goopy le Grande from Cuphead.
*Weak Up Attack: Cuphead throws an uppercut.
*Strong Up Attack: Cuphead blows foam out of his straw straight upwards, resembling an entrance animation from Cuphead.
*Weak Down Attack: Cuphead throws a sweeping kick.
*Strong Down Attack: Cuphead performs a sliding kick.
*Basic Aerial: Cuphead fires a shot with his current projectile. After using the Basic Aerial once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Forward Aerial: Cuphead swings his straw (which gains an axe blade) forwards, referencing the Whetstone charm from Cuphead.
*Back Aerial: Cuphead kicks behind himself.	<tabber>Normal Attacks=
*Basic Attack: Cuphead fires a shot with his current projectile. After using the Basic Attack once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Weak Forward Attack: Cuphead throws a slap.
*Strong Forward Attack: Cuphead throws a straight punch, resembling that of Goopy le Grande from Cuphead.
*Weak Up Attack: Cuphead throws an uppercut.
*Strong Up Attack: Cuphead blows foam out of his straw straight upwards, resembling an entrance animation from Cuphead.
*Weak Down Attack: Cuphead throws a sweeping kick.
*Strong Down Attack: Cuphead performs a sliding kick.
*Basic Aerial: Cuphead fires a shot with his current projectile. After using the Basic Aerial once, Cuphead can walk and jump while firing while the button is held, with the shot being able to be aimed in one of eight directions.
*Forward Aerial: Cuphead swings his straw (which gains an axe blade) forwards, referencing the Whetstone charm from Cuphead.
*Back Aerial: Cuphead kicks behind himself.
 	Cuphead's default appearance. 	 	
 	Cuphead dons a blue color scheme, resembling Mugman. 	 	
 	Cuphead dons a golden color scheme, resembling his appearance in Cuphead promotional material. 	 	
 	Cuphead dons a tan color scheme, resembling Puphead, a puppet of himself controlled by Djimmi the Great.	 	
 	Cuphead dons a purple color scheme, resembling his appearance in the bad ending of Cuphead. 	 	
 	Cuphead dons a gray color scheme, resembling a black-and-white cartoon. 	 	
The Devil 	The Devil 	The Devil 	The Devil
  	  	Debut: Cuphead (2017)
Voice Actor: Luke Millington-Drake
The head honcho of Hell itself, the Devil's got no problem with shifting the tides in his favor. With a variety of demonic tricks up his sleeves, his opponents are in for one hell of a time!
The Devil, despite his large frame, has average mobility and resistance. However, he also boasts incredible attack power, even if some of his moves leave him open for punishment.	Debut: Cuphead (2017)
Voice Actor: Luke Millington-Drake
The head honcho of Hell itself, the Devil's got no problem with shifting the tides in his favor. With a variety of demonic tricks up his sleeves, his opponents are in for one hell of a time!
The Devil, despite his large frame, has average mobility and resistance. However, he also boasts incredible attack power, even if some of his moves leave him open for punishment.
Unlock Method: The Devil is unlocked by default.	Unlock Method: The Devil is unlocked by default. 	Unlock Method: The Devil is unlocked by default.	Unlock Method: The Devil is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: The Devil throws a slap.
*Weak Forward Attack: The Devil claps his hands together, referencing one of his attacks from Cuphead.
*Strong Forward Attack: The Devil stabs his trident forwards.
*Weak Up Attack: The Devil's horns extend upwards.
*Strong Up Attack: The Devil spins his trident above his head.
*Weak Down Attack: The Devil performs a headbutt by extending his neck forwards, referencing one of his attacks from Cuphead.
*Strong Down Attack: The Devil sweeps his trident across the ground.
*Basic Aerial: The Devil spins his trident around himself.
*Forward Aerial: The Devil throws a horns-first headbutt.
*Back Aerial: The Devil stabs his trident behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Devil throws a slap.
*Weak Forward Attack: The Devil claps his hands together, referencing one of his attacks from Cuphead.
*Strong Forward Attack: The Devil stabs his trident forwards.
*Weak Up Attack: The Devil's horns extend upwards.
*Strong Up Attack: The Devil spins his trident above his head.
*Weak Down Attack: The Devil performs a headbutt by extending his neck forwards, referencing one of his attacks from Cuphead.
*Strong Down Attack: The Devil sweeps his trident across the ground.
*Basic Aerial: The Devil spins his trident around himself.
*Forward Aerial: The Devil throws a horns-first headbutt.
*Back Aerial: The Devil stabs his trident behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Devil throws a slap.
*Weak Forward Attack: The Devil claps his hands together, referencing one of his attacks from Cuphead.
*Strong Forward Attack: The Devil stabs his trident forwards.
*Weak Up Attack: The Devil's horns extend upwards.
*Strong Up Attack: The Devil spins his trident above his head.
*Weak Down Attack: The Devil performs a headbutt by extending his neck forwards, referencing one of his attacks from Cuphead.
*Strong Down Attack: The Devil sweeps his trident across the ground.
*Basic Aerial: The Devil spins his trident around himself.
*Forward Aerial: The Devil throws a horns-first headbutt.
*Back Aerial: The Devil stabs his trident behind himself.	
<tabber>Normal Attacks=
*Basic Attack: The Devil throws a slap.
*Weak Forward Attack: The Devil claps his hands together, referencing one of his attacks from Cuphead.
*Strong Forward Attack: The Devil stabs his trident forwards.
*Weak Up Attack: The Devil's horns extend upwards.
*Strong Up Attack: The Devil spins his trident above his head.
*Weak Down Attack: The Devil performs a headbutt by extending his neck forwards, referencing one of his attacks from Cuphead.
*Strong Down Attack: The Devil sweeps his trident across the ground.
*Basic Aerial: The Devil spins his trident around himself.
*Forward Aerial: The Devil throws a horns-first headbutt.
*Back Aerial: The Devil stabs his trident behind himself.
 	The Devil's default appearance. 	 	
 	The Devil's fur turns purple, resembling his minions. 	 	
 	The Devil's fur turns red, resembling his appearance in the second phase of his boss fight.	 	
 	The Devil's fur turns blue, referencing Mugman. 	 	
 	The Devil's turn turns green, referencing Grim Matchstick. 	 	
 	The Devil's fur turns white. 	 	
Grand Dad 	Grand Dad 	Grand Dad 	Grand Dad
<tabber>Default= 	<tabber>Default= 	 	
Debut: 7 Grand Dad (1992)
Voice Actor: N/A
This modern stone-age version of Mario is somewhat of an enigma. He appears to be a miscolored take of the iconic plumber at first, but trades in fireballs and stomps for axes and clubs! Regardless of his differences, Grand Dad still knows how to have a grand ol' time in battle!
Grand Dad is designed as a slower, yet stronger take on Mario while still retaining a jack-of-all-trades playstyle. However, Grand Dad also has a variety of differing moves.	Debut: 7 Grand Dad (1992)
Voice Actor: N/A
This modern stone-age version of Mario is somewhat of an enigma. He appears to be a miscolored take of the iconic plumber at first, but trades in fireballs and stomps for axes and clubs! Regardless of his differences, Grand Dad still knows how to have a grand ol' time in battle!
Grand Dad is designed as a slower, yet stronger take on Mario while still retaining a jack-of-all-trades playstyle. However, Grand Dad also has a variety of differing moves.	 	
Unlock Method: Grand Dad is unlocked by default.	Unlock Method: Grand Dad is unlocked by default. 	Unlock Method: Grand Dad is unlocked by default.	Unlock Method: Grand Dad is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Grand Dad throws a simple punch.
*Weak Forward Attack: Grand Dad swings his club from left to right.
*Strong Forward Attack: Grand Dad slams his club into the ground.
*Weak Up Attack: Grand Dad performs a simple jumping uppercut, mimicking his iconic jumping sprite from the title screen of 7 Grand Dad.
*Strong Up Attack: Grand Dad performs a spinning uppercut.
*Weak Down Attack: Grand Dad throws a kick which resembles one of Mario's attacks from Super Mario 64.
*Strong Down Attack: Grand Dad throws a sliding kick.
*Basic Aerial: Grand Dad swings his club around himself.
*Forward Aerial: Grand Dad swings his club from high to low.
*Back Aerial: Grand Dad throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Grand Dad throws a simple punch.
*Weak Forward Attack: Grand Dad swings his club from left to right.
*Strong Forward Attack: Grand Dad slams his club into the ground.
*Weak Up Attack: Grand Dad performs a simple jumping uppercut, mimicking his iconic jumping sprite from the title screen of 7 Grand Dad.
*Strong Up Attack: Grand Dad performs a spinning uppercut.
*Weak Down Attack: Grand Dad throws a kick which resembles one of Mario's attacks from Super Mario 64.
*Strong Down Attack: Grand Dad throws a sliding kick.
*Basic Aerial: Grand Dad swings his club around himself.
*Forward Aerial: Grand Dad swings his club from high to low.
*Back Aerial: Grand Dad throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Grand Dad throws a simple punch.
*Weak Forward Attack: Grand Dad swings his club from left to right.
*Strong Forward Attack: Grand Dad slams his club into the ground.
*Weak Up Attack: Grand Dad performs a simple jumping uppercut, mimicking his iconic jumping sprite from the title screen of 7 Grand Dad.
*Strong Up Attack: Grand Dad performs a spinning uppercut.
*Weak Down Attack: Grand Dad throws a kick which resembles one of Mario's attacks from Super Mario 64.
*Strong Down Attack: Grand Dad throws a sliding kick.
*Basic Aerial: Grand Dad swings his club around himself.
*Forward Aerial: Grand Dad swings his club from high to low.
*Back Aerial: Grand Dad throws a dropkick behind himself.	<tabber>Normal Attacks=
*Basic Attack: Grand Dad throws a simple punch.
*Weak Forward Attack: Grand Dad swings his club from left to right.
*Strong Forward Attack: Grand Dad slams his club into the ground.
*Weak Up Attack: Grand Dad performs a simple jumping uppercut, mimicking his iconic jumping sprite from the title screen of 7 Grand Dad.
*Strong Up Attack: Grand Dad performs a spinning uppercut.
*Weak Down Attack: Grand Dad throws a kick which resembles one of Mario's attacks from Super Mario 64.
*Strong Down Attack: Grand Dad throws a sliding kick.
*Basic Aerial: Grand Dad swings his club around himself.
*Forward Aerial: Grand Dad swings his club from high to low.
*Back Aerial: Grand Dad throws a dropkick behind himself.
 	Grand Dad's default appearance. 	 	
 	Grand Dad dons light blue overalls and black hair, resembling Fortran from Dian Shi Ma Li. 	 	
 	Grand Dad dons a yellow cap, a gray shirt, red overalls, and black hair. This resembles Hario's appearance in Mario Fighter III. 	 	
 	Grand Dad dons a blue cap and shirt with red overalls. This resembles Mayrio's appearance in Mario IV. 	 	
 	Grand Dad dons a red cap and shirt with navy overalls. This resembles Somari's appearance in Somari the Adventurer. 	 	
 	Grand Dad dons a green cap and shirt with purple overalls. This resembles Weegie, a character derived from Luigi's appearance in certain versions of Mario is Missing!.	 	
Smol Nozomi 	Smol Nozomi 	Smol Nozomi 	Smol Nozomi
<tabber>Default= 	<tabber>Default= 	 	
Debut: Nozoomy's Very Smol Adventure (2015)
Voice Actor: N/A
An deformed version of a girl named Nozomi Tojo, Smol Nozomi was chased down by the Voice Inside Your Head and his affiliates. Allying herself with Meta Knight and Santa Claus (err, don't question it), she set out to save her fellow memes from the Voice!
While lightweight and lacking in damage output, Smol Nozomi has a great evasive and air game. Her mobility options allow her to catch up to her opponents and quickly apply damage before retreating, but failing to do so will prove dangerous.	Debut: Nozoomy's Very Smol Adventure (2015)
Voice Actor: N/A
An deformed version of a girl named Nozomi Tojo, Smol Nozomi was chased down by the Voice Inside Your Head and his affiliates. Allying herself with Meta Knight and Santa Claus (err, don't question it), she set out to save her fellow memes from the Voice!
While lightweight and lacking in damage output, Smol Nozomi has a great evasive and air game. Her mobility options allow her to catch up to her opponents and quickly apply damage before retreating, but failing to do so will prove dangerous.	 	
Unlock Method: Unlock 12 music tracks.	Unlock Method: Unlock 12 music tracks. 	Unlock Method: Unlock 12 music tracks.	Unlock Method: Unlock 12 music tracks.
<tabber>Normal Attacks=
*Basic Attack: Smol Nozomi throws a weak punch.
*Weak Forward Attack: Smol Nozomi thrusts her palm out as icy magic surrounds it.
*Strong Forward Attack: Smol Nozomi throws a punch as her fist releases an icy blast.
*Weak Up Attack: Smol Nozomi jumps up for a headbutt attack.
*Strong Up Attack: Smol Nozomi spins her twintails above her head.
*Weak Down Attack: Smol Nozomi throws a kick.
*Strong Down Attack: Smol Nozomi slides across the ground.
*Basic Aerial: Smol Nozomi spins her twintails above her head.
*Forward Aerial: Smol Nozomi kicks in front of herself with both legs.
*Back Aerial: Smol Nozomi throws a shoulder bash behind herself.	<tabber>Normal Attacks=
*Basic Attack: Smol Nozomi throws a weak punch.
*Weak Forward Attack: Smol Nozomi thrusts her palm out as icy magic surrounds it.
*Strong Forward Attack: Smol Nozomi throws a punch as her fist releases an icy blast.
*Weak Up Attack: Smol Nozomi jumps up for a headbutt attack.
*Strong Up Attack: Smol Nozomi spins her twintails above her head.
*Weak Down Attack: Smol Nozomi throws a kick.
*Strong Down Attack: Smol Nozomi slides across the ground.
*Basic Aerial: Smol Nozomi spins her twintails above her head.
*Forward Aerial: Smol Nozomi kicks in front of herself with both legs.
*Back Aerial: Smol Nozomi throws a shoulder bash behind herself.	<tabber>Normal Attacks=
*Basic Attack: Smol Nozomi throws a weak punch.
*Weak Forward Attack: Smol Nozomi thrusts her palm out as icy magic surrounds it.
*Strong Forward Attack: Smol Nozomi throws a punch as her fist releases an icy blast.
*Weak Up Attack: Smol Nozomi jumps up for a headbutt attack.
*Strong Up Attack: Smol Nozomi spins her twintails above her head.
*Weak Down Attack: Smol Nozomi throws a kick.
*Strong Down Attack: Smol Nozomi slides across the ground.
*Basic Aerial: Smol Nozomi spins her twintails above her head.
*Forward Aerial: Smol Nozomi kicks in front of herself with both legs.
*Back Aerial: Smol Nozomi throws a shoulder bash behind herself.	<tabber>Normal Attacks=
*Basic Attack: Smol Nozomi throws a weak punch.
*Weak Forward Attack: Smol Nozomi thrusts her palm out as icy magic surrounds it.
*Strong Forward Attack: Smol Nozomi throws a punch as her fist releases an icy blast.
*Weak Up Attack: Smol Nozomi jumps up for a headbutt attack.
*Strong Up Attack: Smol Nozomi spins her twintails above her head.
*Weak Down Attack: Smol Nozomi throws a kick.
*Strong Down Attack: Smol Nozomi slides across the ground.
*Basic Aerial: Smol Nozomi spins her twintails above her head.
*Forward Aerial: Smol Nozomi kicks in front of herself with both legs.
*Back Aerial: Smol Nozomi throws a shoulder bash behind herself.
 	Smol Nozomi's default appearance. 	 	
 	Smol Nozomi's hair turns orange as her outfit becomes tan, resembling Honoka Kosaka from Love Live!. 	 	
 	Smol Nozomi's hair turns blonde as her outfit becomes blue, resembling Eli Ayase from Love Live!. 	 	
 	Smol Nozomi's hair turns brown as her outfit becomes green, resembling Kotori Minami from Love Live!. 	 	
 	Smol Nozomi's hair turns black as her outfit becomes gray, resembling Umi Sonoda from Love Live!. 	 	
 	Smol Nozomi's hair turns red as her outfit becomes navy blue, resembling Maki Nishikino from Love Live!.	 	
Wood Man 	Wood Man 	Wood Man 	Wood Man
<tabber>Default=  	<tabber>Default=  	 	
Debut: Mega Man 2 (1988)
Voice Actor: N/A
Wood Man is one of the nefarious Dr. Wily's evil Robot Masters and a pawn in his schemes for world domination... in another reality, at least. Nobody quite knows what's up with this low-quality version of him, but he seems like a fairly nice guy.
Wood Man, at first glance, seems like a poor fighter; He has sluggish mobility and below average attack power. However, his insanely high attack resistance can keep him in the fight despite his flaws.	Debut: Mega Man 2 (1988)
Voice Actor: N/A
Wood Man is one of the nefarious Dr. Wily's evil Robot Masters and a pawn in his schemes for world domination... in another reality, at least. Nobody quite knows what's up with this low-quality version of him, but he seems like a fairly nice guy.
Wood Man, at first glance, seems like a poor fighter; He has sluggish mobility and below average attack power. However, his insanely high attack resistance can keep him in the fight despite his flaws.	 	
Unlock Method: Complete Smol Nozomi's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Smol Nozomi's Arcade mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Smol Nozomi's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Smol Nozomi's Arcade mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Wood Man throws a punch.
*Weak Forward Attack: Wood Man throws a headbutt.
*Strong Forward Attack: Wood Man swings a log in front of himself.
*Weak Up Attack: Wood Man sweeps his arm above himself.
*Strong Up Attack: Wood Man jumps upwards for a rising headbutt.
*Weak Down Attack: Wood Man throws a kick.
*Strong Down Attack: Wood Man stomps the ground, creating a small shockwave.
*Basic Aerial: Some leaves quickly circle around Wood Man.
*Forward Aerial: Wood Man bashes his shoulder forwards.
*Back Aerial: Wood Man swings a log behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wood Man throws a punch.
*Weak Forward Attack: Wood Man throws a headbutt.
*Strong Forward Attack: Wood Man swings a log in front of himself.
*Weak Up Attack: Wood Man sweeps his arm above himself.
*Strong Up Attack: Wood Man jumps upwards for a rising headbutt.
*Weak Down Attack: Wood Man throws a kick.
*Strong Down Attack: Wood Man stomps the ground, creating a small shockwave.
*Basic Aerial: Some leaves quickly circle around Wood Man.
*Forward Aerial: Wood Man bashes his shoulder forwards.
*Back Aerial: Wood Man swings a log behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wood Man throws a punch.
*Weak Forward Attack: Wood Man throws a headbutt.
*Strong Forward Attack: Wood Man swings a log in front of himself.
*Weak Up Attack: Wood Man sweeps his arm above himself.
*Strong Up Attack: Wood Man jumps upwards for a rising headbutt.
*Weak Down Attack: Wood Man throws a kick.
*Strong Down Attack: Wood Man stomps the ground, creating a small shockwave.
*Basic Aerial: Some leaves quickly circle around Wood Man.
*Forward Aerial: Wood Man bashes his shoulder forwards.
*Back Aerial: Wood Man swings a log behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Wood Man throws a punch.
*Weak Forward Attack: Wood Man throws a headbutt.
*Strong Forward Attack: Wood Man swings a log in front of himself.
*Weak Up Attack: Wood Man sweeps his arm above himself.
*Strong Up Attack: Wood Man jumps upwards for a rising headbutt.
*Weak Down Attack: Wood Man throws a kick.
*Strong Down Attack: Wood Man stomps the ground, creating a small shockwave.
*Basic Aerial: Some leaves quickly circle around Wood Man.
*Forward Aerial: Wood Man bashes his shoulder forwards.
*Back Aerial: Wood Man swings a log behind himself.
 	Wood Man's default appearance. 	 	
 	Wood Man's armor becomes blue, referencing Mega Man. 	 	
 	Wood Man's armor becomes purple, referencing Robbie Rotten, his partner from The SiIvaGunner Christmas Comeback Crisis.	 	
 	Wood Man's armor becomes red, referencing Crash Man. 	 	
 	Wood Man's armor becomes yellow, referencing Heat Man. 	 	
 	Wood Man's armor becomes green. 	 	
Inkling 	Inkling 	Inkling 	Inkling
<tabber>Default=  	<tabber>Default=  	 	
Debut: Splatoon (2015)
Voice Actor: Yuki Tsuji
The Inklings are a species of beings who evolved from squids and gained human-like appearances. With their ability to weaponize ink and enter forms similar to their ancestors, these squid kids live for Turf Wars and proving themselves as the freshest on the block!
Inkling is a lightweight fighter with great mobility. Her moveset is primarily based on her Ink mechanic; After applying ink to an opponent, her attacks become much stronger.	Debut: Splatoon (2015)
Voice Actor: Yuki Tsuji
The Inklings are a species of beings who evolved from squids and gained human-like appearances. With their ability to weaponize ink and enter forms similar to their ancestors, these squid kids live for Turf Wars and proving themselves as the freshest on the block!
Inkling is a lightweight fighter with great mobility. Her moveset is primarily based on her Ink mechanic; After applying ink to an opponent, her attacks become much stronger.	 	
Unlock Method: Inkling is unlocked by default.	Unlock Method: Inkling is unlocked by default. 	Unlock Method: Inkling is unlocked by default.	Unlock Method: Inkling is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Inkling throws a chop.
*Weak Forward Attack: Inkling swings her Splattershot forwards.
*Strong Forward Attack: Inkling swings an Inkbrush forwards. This move drains Inkling's Ink Meter.
*Weak Up Attack: Inkling throws a kick.
*Strong Up Attack: Inkling fires a Blaster upwards. This move drains Inkling's Ink Meter.
*Weak Down Attack: Inkling throws a breakdance kick.
*Strong Down Attack: Inkling throws a blob of ink from a Slosher close to the ground. This move drains Inkling's Ink Meter.
*Basic Aerial: Inkling throws a sweeping kick around herself.
*Forward Aerial: Inkling throws a kick forwards.
*Back Aerial: Inkling swings her Splattershot behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Inkling throws a chop.
*Weak Forward Attack: Inkling swings her Splattershot forwards.
*Strong Forward Attack: Inkling swings an Inkbrush forwards. This move drains Inkling's Ink Meter.
*Weak Up Attack: Inkling throws a kick.
*Strong Up Attack: Inkling fires a Blaster upwards. This move drains Inkling's Ink Meter.
*Weak Down Attack: Inkling throws a breakdance kick.
*Strong Down Attack: Inkling throws a blob of ink from a Slosher close to the ground. This move drains Inkling's Ink Meter.
*Basic Aerial: Inkling throws a sweeping kick around herself.
*Forward Aerial: Inkling throws a kick forwards.
*Back Aerial: Inkling swings her Splattershot behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Inkling throws a chop.
*Weak Forward Attack: Inkling swings her Splattershot forwards.
*Strong Forward Attack: Inkling swings an Inkbrush forwards. This move drains Inkling's Ink Meter.
*Weak Up Attack: Inkling throws a kick.
*Strong Up Attack: Inkling fires a Blaster upwards. This move drains Inkling's Ink Meter.
*Weak Down Attack: Inkling throws a breakdance kick.
*Strong Down Attack: Inkling throws a blob of ink from a Slosher close to the ground. This move drains Inkling's Ink Meter.
*Basic Aerial: Inkling throws a sweeping kick around herself.
*Forward Aerial: Inkling throws a kick forwards.
*Back Aerial: Inkling swings her Splattershot behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Inkling throws a chop.
*Weak Forward Attack: Inkling swings her Splattershot forwards.
*Strong Forward Attack: Inkling swings an Inkbrush forwards. This move drains Inkling's Ink Meter.
*Weak Up Attack: Inkling throws a kick.
*Strong Up Attack: Inkling fires a Blaster upwards. This move drains Inkling's Ink Meter.
*Weak Down Attack: Inkling throws a breakdance kick.
*Strong Down Attack: Inkling throws a blob of ink from a Slosher close to the ground. This move drains Inkling's Ink Meter.
*Basic Aerial: Inkling throws a sweeping kick around herself.
*Forward Aerial: Inkling throws a kick forwards.
*Back Aerial: Inkling swings her Splattershot behind herself.
 	Inkling's default appearance. 	 	
 	Inkling uses green ink and wears the Black Tee. This resembles one of the amiibo released for the Splatoon series. 	 	
 	Inkling uses yellow ink and wears the White Tee and Bobble Hat. This resembles an Inkling seen in promotional art for Splatoon. 	 	
 	Inkling uses pink ink and wears the White Tee and Studio Headphones. This resembles an Inkling seen in promotional art for Splatune.	 	
 	Inkling uses blue ink and wears a Splatfest Tee. This resembles an Inkling seen in promotional art for Splatoon. 	 	
 	Inkling uses purple ink and wears a schoolgirl outfit. 	 	
Octoling 	Octoling 	Octoling 	Octoling
<tabber>Default=  	<tabber>Default=  	 	
Debut: Splatoon (2015)
Voice Actor: Yuki Tsuji
The Octolings were originally a race of octopus people led by DJ Octavio in his evil schemes. However, after hearing the Calamari Inkantation, some Octolings have changed their ways and migrated into Inkling society.
Octoling is a semi-clone of Inkling; While her attacks have more power, her mobility suffers as compensation. However, she also has a variety of unique moves to emphasize this shift in gameplay.	Debut: Splatoon (2015)
Voice Actor: Yuki Tsuji
The Octolings were originally a race of octopus people led by DJ Octavio in his evil schemes. However, after hearing the Calamari Inkantation, some Octolings have changed their ways and migrated into Inkling society.
Octoling is a semi-clone of Inkling; While her attacks have more power, her mobility suffers as compensation. However, she also has a variety of unique moves to emphasize this shift in gameplay.	 	
Unlock Method: Complete Inkling's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Inkling's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Inkling's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Inkling's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Octoling throws a kick.
*Weak Forward Attack: Octoling swings her Octo Shot Replica forwards.
*Strong Forward Attack: Octoling swings an Octobrush forwards. This move drains Octoling's Ink Meter.
*Weak Up Attack: Octoling throws a wheel kick.
*Strong Up Attack: Octoling fires a Squeezer upwards. This move drains Octoling's Ink Meter.
*Weak Down Attack: Octoling throws a sweeping kick.
*Strong Down Attack: Octoling throws a blob of ink from a Slosher close to the ground. This move drains Octoling's Ink Meter.
*Basic Aerial: Octoling throws a wheel kick.
*Forward Aerial: Octoling swings her Octo Shot Replica forwards.
*Back Aerial: Octoling kicks behind herself with both legs.	
<tabber>Normal Attacks=
*Basic Attack: Octoling throws a kick.
*Weak Forward Attack: Octoling swings her Octo Shot Replica forwards.
*Strong Forward Attack: Octoling swings an Octobrush forwards. This move drains Octoling's Ink Meter.
*Weak Up Attack: Octoling throws a wheel kick.
*Strong Up Attack: Octoling fires a Squeezer upwards. This move drains Octoling's Ink Meter.
*Weak Down Attack: Octoling throws a sweeping kick.
*Strong Down Attack: Octoling throws a blob of ink from a Slosher close to the ground. This move drains Octoling's Ink Meter.
*Basic Aerial: Octoling throws a wheel kick.
*Forward Aerial: Octoling swings her Octo Shot Replica forwards.
*Back Aerial: Octoling kicks behind herself with both legs.	
<tabber>Normal Attacks=
*Basic Attack: Octoling throws a kick.
*Weak Forward Attack: Octoling swings her Octo Shot Replica forwards.
*Strong Forward Attack: Octoling swings an Octobrush forwards. This move drains Octoling's Ink Meter.
*Weak Up Attack: Octoling throws a wheel kick.
*Strong Up Attack: Octoling fires a Squeezer upwards. This move drains Octoling's Ink Meter.
*Weak Down Attack: Octoling throws a sweeping kick.
*Strong Down Attack: Octoling throws a blob of ink from a Slosher close to the ground. This move drains Octoling's Ink Meter.
*Basic Aerial: Octoling throws a wheel kick.
*Forward Aerial: Octoling swings her Octo Shot Replica forwards.
*Back Aerial: Octoling kicks behind herself with both legs.	
<tabber>Normal Attacks=
*Basic Attack: Octoling throws a kick.
*Weak Forward Attack: Octoling swings her Octo Shot Replica forwards.
*Strong Forward Attack: Octoling swings an Octobrush forwards. This move drains Octoling's Ink Meter.
*Weak Up Attack: Octoling throws a wheel kick.
*Strong Up Attack: Octoling fires a Squeezer upwards. This move drains Octoling's Ink Meter.
*Weak Down Attack: Octoling throws a sweeping kick.
*Strong Down Attack: Octoling throws a blob of ink from a Slosher close to the ground. This move drains Octoling's Ink Meter.
*Basic Aerial: Octoling throws a wheel kick.
*Forward Aerial: Octoling swings her Octo Shot Replica forwards.
*Back Aerial: Octoling kicks behind herself with both legs.
 	Octoling's default appearance. 	 	
 	Octoling uses orange ink and wears the Positive Longcuff Sweater and Urchins Cap. This resembles an Octoling seen in promotional art for Splatoon 2.	 	
 	Octoling uses yellow ink and wears the Dakro Nana Tee and Yamagiri Beanie. This resembles an Octoling seen in promotional art for Splatoon 2. 	 	
 	Octoling uses purple ink and wears the Takoroka Windcrusher. This resembles an Octoling seen in promotional art for Splatoon 2. 	 	
 	Octoling uses red ink and wears an outfit reminiscent of that of enemy Octolings. 	 	
 	Octoling resembles a sanitized Octoling from Splatoon 2: Octo Expansion. 	 	
DJ Octavio 	DJ Octavio 	DJ Octavio 	DJ Octavio
<tabber>Default=  	<tabber>Default=  	 	
Debut: Splatoon (2015)
Voice Actor: Unknown
The leader of the Octarian army, DJ Octavio has been the sworn enemy of the Inklings ever since the Great Turf War. He will stop at nothing to grow his legion and steal the Inkling's source of power, the Great Zapfish, for himself.
DJ Octavio pilots a smaller, modified version of the Octobot King from Splatoon in battle. The mech grants him decent mobility and high attack power, but also a large hurtbox and some end lag on his stronger moves.	Debut: Splatoon (2015)
Voice Actor: Unknown
The leader of the Octarian army, DJ Octavio has been the sworn enemy of the Inklings ever since the Great Turf War. He will stop at nothing to grow his legion and steal the Inkling's source of power, the Great Zapfish, for himself.
DJ Octavio pilots a smaller, modified version of the Octobot King from Splatoon in battle. The mech grants him decent mobility and high attack power, but also a large hurtbox and some end lag on his stronger moves.	 	
Unlock Method: DJ Octavio is unlocked by default.	Unlock Method: DJ Octavio is unlocked by default. 	Unlock Method: DJ Octavio is unlocked by default.	Unlock Method: DJ Octavio is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: DJ Octavio throws a punch with one of the Octobot King's fists.
*Weak Forward Attack: DJ Octavio throws a punch from each fist.
*Strong Forward Attack: A smaller version of the Octomaw from Splatoon is ejected from the Octobot King and bites forward.
*Weak Up Attack: DJ Octavio spins his wasabi sticks above himself.
*Strong Up Attack: The Octo Samurai from Splatoon 2 appears behind DJ Octavio and swings his Roller above himself.
*Weak Down Attack: Jet thrusters spew fire from below the Octobot King.
*Strong Down Attack: A smaller version of the Octowhirl from Splatoon circles around the Octobot King.
*Basic Aerial: DJ Octavio throws a slap with one of the Octobot King's fists.
*Forward Aerial: DJ Octavio throws a double axe handle with both fists.
*Back Aerial: DJ Octavio spins one of his wasabi sticks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: DJ Octavio throws a punch with one of the Octobot King's fists.
*Weak Forward Attack: DJ Octavio throws a punch from each fist.
*Strong Forward Attack: A smaller version of the Octomaw from Splatoon is ejected from the Octobot King and bites forward.
*Weak Up Attack: DJ Octavio spins his wasabi sticks above himself.
*Strong Up Attack: The Octo Samurai from Splatoon 2 appears behind DJ Octavio and swings his Roller above himself.
*Weak Down Attack: Jet thrusters spew fire from below the Octobot King.
*Strong Down Attack: A smaller version of the Octowhirl from Splatoon circles around the Octobot King.
*Basic Aerial: DJ Octavio throws a slap with one of the Octobot King's fists.
*Forward Aerial: DJ Octavio throws a double axe handle with both fists.
*Back Aerial: DJ Octavio spins one of his wasabi sticks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: DJ Octavio throws a punch with one of the Octobot King's fists.
*Weak Forward Attack: DJ Octavio throws a punch from each fist.
*Strong Forward Attack: A smaller version of the Octomaw from Splatoon is ejected from the Octobot King and bites forward.
*Weak Up Attack: DJ Octavio spins his wasabi sticks above himself.
*Strong Up Attack: The Octo Samurai from Splatoon 2 appears behind DJ Octavio and swings his Roller above himself.
*Weak Down Attack: Jet thrusters spew fire from below the Octobot King.
*Strong Down Attack: A smaller version of the Octowhirl from Splatoon circles around the Octobot King.
*Basic Aerial: DJ Octavio throws a slap with one of the Octobot King's fists.
*Forward Aerial: DJ Octavio throws a double axe handle with both fists.
*Back Aerial: DJ Octavio spins one of his wasabi sticks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: DJ Octavio throws a punch with one of the Octobot King's fists.
*Weak Forward Attack: DJ Octavio throws a punch from each fist.
*Strong Forward Attack: A smaller version of the Octomaw from Splatoon is ejected from the Octobot King and bites forward.
*Weak Up Attack: DJ Octavio spins his wasabi sticks above himself.
*Strong Up Attack: The Octo Samurai from Splatoon 2 appears behind DJ Octavio and swings his Roller above himself.
*Weak Down Attack: Jet thrusters spew fire from below the Octobot King.
*Strong Down Attack: A smaller version of the Octowhirl from Splatoon circles around the Octobot King.
*Basic Aerial: DJ Octavio throws a slap with one of the Octobot King's fists.
*Forward Aerial: DJ Octavio throws a double axe handle with both fists.
*Back Aerial: DJ Octavio spins one of his wasabi sticks behind himself.
 	DJ Octavio's default appearance. 	 	
 	DJ Octavio turns purple, referencing the Octostomp from Splatoon. 	 	
 	DJ Octavio turns yellow, referencing the Octonozzle from Splatoon.	 	
 	DJ Octavio turns orange. 	 	
 	DJ Octavio turns red. 	 	
 	DJ Octavio turns blue. 	 	
Pearl 	Pearl 	Pearl 	Pearl
<tabber>Default= 	<tabber>Default= 	 	
Debut: Splatoon 2 (2017)
Voice Actor: Rina Itou
Pearl makes up one half of Inkopolis' newest idol duo, Off the Hook! This sassy MC provides the team's vocals, and she and Marina host the Inkopolis News show. Remember; Don't get cooked, stay off the hook!
Pearl is a lightweight, speedy fighter who does her best while staying on the move. Her weapon of choice for basic attacks, a microphone stand, also gives her some range.	Debut: Splatoon 2 (2017)
Voice Actor: Rina Itou
Pearl makes up one half of Inkopolis' newest idol duo, Off the Hook! This sassy MC provides the team's vocals, and she and Marina host the Inkopolis News show. Remember; Don't get cooked, stay off the hook!
Pearl is a lightweight, speedy fighter who does her best while staying on the move. Her weapon of choice for basic attacks, a microphone stand, also gives her some range.	 	
Unlock Method: Unlock 48 music tracks.	Unlock Method: Unlock 48 music tracks. 	Unlock Method: Unlock 48 music tracks.	Unlock Method: Unlock 48 music tracks.
<tabber>Normal Attacks=
*Basic Attack: Pearl throws a punch.
*Weak Forward Attack: Pearl performs a pistol whip with one of her Splat Dualies.
*Strong Forward Attack: Pearl swings a microphone stand forwards.
*Weak Up Attack: Pearl throws a knee jab.
*Strong Up Attack: Pearl swings a microphone stand from low to high.
*Weak Down Attack: Pearl throws a breakdance kick.
*Strong Down Attack: Pearl swings a microphone stand across the ground.
*Basic Aerial: Pearl performs a flying kick.
*Forward Aerial: Pearl throws a headbutt.
*Back Aerial: Pearl stabs her microphone stand behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Pearl throws a punch.
*Weak Forward Attack: Pearl performs a pistol whip with one of her Splat Dualies.
*Strong Forward Attack: Pearl swings a microphone stand forwards.
*Weak Up Attack: Pearl throws a knee jab.
*Strong Up Attack: Pearl swings a microphone stand from low to high.
*Weak Down Attack: Pearl throws a breakdance kick.
*Strong Down Attack: Pearl swings a microphone stand across the ground.
*Basic Aerial: Pearl performs a flying kick.
*Forward Aerial: Pearl throws a headbutt.
*Back Aerial: Pearl stabs her microphone stand behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Pearl throws a punch.
*Weak Forward Attack: Pearl performs a pistol whip with one of her Splat Dualies.
*Strong Forward Attack: Pearl swings a microphone stand forwards.
*Weak Up Attack: Pearl throws a knee jab.
*Strong Up Attack: Pearl swings a microphone stand from low to high.
*Weak Down Attack: Pearl throws a breakdance kick.
*Strong Down Attack: Pearl swings a microphone stand across the ground.
*Basic Aerial: Pearl performs a flying kick.
*Forward Aerial: Pearl throws a headbutt.
*Back Aerial: Pearl stabs her microphone stand behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Pearl throws a punch.
*Weak Forward Attack: Pearl performs a pistol whip with one of her Splat Dualies.
*Strong Forward Attack: Pearl swings a microphone stand forwards.
*Weak Up Attack: Pearl throws a knee jab.
*Strong Up Attack: Pearl swings a microphone stand from low to high.
*Weak Down Attack: Pearl throws a breakdance kick.
*Strong Down Attack: Pearl swings a microphone stand across the ground.
*Basic Aerial: Pearl performs a flying kick.
*Forward Aerial: Pearl throws a headbutt.
*Back Aerial: Pearl stabs her microphone stand behind herself.
 	Pearl's default appearance. 	 	
 	Pearl uses green ink and wears black clothing, resembling Marina. 	 	
 	Pearl uses blue ink and wears green clothing, referencing the Flight vs. Invisibility Splatfest from Splatoon 2.	 	
 	Pearl uses purple ink and wears orange clothing, referencing the Vampire vs. Werewolf Splatfest from Splatoon 2.	 	
 	Pearl uses maroon ink and wears dark green clothing, referencing the Sweater vs. Sock Splatfest from Splatoon 2.	 	
 	Pearl uses gold ink and wears gray clothing, referencing the Chaos vs. Order Splatfest from Splatoon 2. 	 	
Marina 	Marina 	Marina 	Marina
<tabber>Default=  	<tabber>Default=  	 	
Debut: Splatoon 2 (2017)
Voice Actor: Alice Peralta
Marina was once a brilliant combat engineer in DJ Octavio's army, but quickly changed her tune after hearing the Calamari Inkantation. She nows serves as half of Off the Hook, being the timid DJ to Pearl's passionate MC. Remember; Don't get cooked, stay off the hook!
Marina focuses on defensive gameplay, as she has lacking health and attack power. However, she can make use of the same Ink mechanic as the other Splatoon fighters, allowing her to deal more damage after some set-up.	Debut: Splatoon 2 (2017)
Voice Actor: Alice Peralta
Marina was once a brilliant combat engineer in DJ Octavio's army, but quickly changed her tune after hearing the Calamari Inkantation. She nows serves as half of Off the Hook, being the timid DJ to Pearl's passionate MC. Remember; Don't get cooked, stay off the hook!
Marina focuses on defensive gameplay, as she has lacking health and attack power. However, she can make use of the same Ink mechanic as the other Splatoon fighters, allowing her to deal more damage after some set-up.	 	
Unlock Method: Unlock 48 music tracks.	Unlock Method: Unlock 48 music tracks. 	Unlock Method: Unlock 48 music tracks.	Unlock Method: Unlock 48 music tracks.
<tabber>Normal Attacks=
*Basic Attack: Marina throws a slap.
*Weak Forward Attack: Marina performs a shove.
*Strong Forward Attack: Marina butts her Splat Brella forwards. This move drains Marina's Ink Meter.
*Weak Up Attack: Marina throws a wheel kick.
*Strong Up Attack: Marina swings her Splat Brella from low to high. This move drains Marina's Ink Meter.
*Weak Down Attack: Marina spins a record on the ground.
*Strong Down Attack: Marina uses a Sprinkler from Splatoon 2 to spray ink close to the ground. This move drains Marina's Ink Meter.
*Basic Aerial: Marina throws a flying kick.
*Forward Aerial: Marina sweeps her arm forwards.
*Back Aerial: Marina throws an awkward hip bash behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Marina throws a slap.
*Weak Forward Attack: Marina performs a shove.
*Strong Forward Attack: Marina butts her Splat Brella forwards. This move drains Marina's Ink Meter.
*Weak Up Attack: Marina throws a wheel kick.
*Strong Up Attack: Marina swings her Splat Brella from low to high. This move drains Marina's Ink Meter.
*Weak Down Attack: Marina spins a record on the ground.
*Strong Down Attack: Marina uses a Sprinkler from Splatoon 2 to spray ink close to the ground. This move drains Marina's Ink Meter.
*Basic Aerial: Marina throws a flying kick.
*Forward Aerial: Marina sweeps her arm forwards.
*Back Aerial: Marina throws an awkward hip bash behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Marina throws a slap.
*Weak Forward Attack: Marina performs a shove.
*Strong Forward Attack: Marina butts her Splat Brella forwards. This move drains Marina's Ink Meter.
*Weak Up Attack: Marina throws a wheel kick.
*Strong Up Attack: Marina swings her Splat Brella from low to high. This move drains Marina's Ink Meter.
*Weak Down Attack: Marina spins a record on the ground.
*Strong Down Attack: Marina uses a Sprinkler from Splatoon 2 to spray ink close to the ground. This move drains Marina's Ink Meter.
*Basic Aerial: Marina throws a flying kick.
*Forward Aerial: Marina sweeps her arm forwards.
*Back Aerial: Marina throws an awkward hip bash behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Marina throws a slap.
*Weak Forward Attack: Marina performs a shove.
*Strong Forward Attack: Marina butts her Splat Brella forwards. This move drains Marina's Ink Meter.
*Weak Up Attack: Marina throws a wheel kick.
*Strong Up Attack: Marina swings her Splat Brella from low to high. This move drains Marina's Ink Meter.
*Weak Down Attack: Marina spins a record on the ground.
*Strong Down Attack: Marina uses a Sprinkler from Splatoon 2 to spray ink close to the ground. This move drains Marina's Ink Meter.
*Basic Aerial: Marina throws a flying kick.
*Forward Aerial: Marina sweeps her arm forwards.
*Back Aerial: Marina throws an awkward hip bash behind herself.
 	Marina's default appearance. 	 	
 	Marina uses pink ink and wears white clothing, resembling Pearl. 	 	
 	Marina uses blue ink and wears orange clothing, referencing the Action vs. Comedy Splatfest from Splatoon 2. 	 	
 	Marina uses purple ink and wears red clothing, referencing the Hero vs. Villain Splatfest from Splatoon 2. 	 	
 	Marina uses red ink and wears yellow clothing, referencing the Mayo vs. Ketchup Splatfest from Splatoon 2. 	 	
 	Marina uses lime green ink and wears gray clothing, referencing her appearance while under DJ Octavio's rule.	 	
Gary 	Gary 	Gary 	Gary
<tabber>Default= 	<tabber>Default= 	 	
Debut: Gary's Inktastic Journey (2021)
Voice Actor: Yuki Tsuji
Gary Doyle is a reserved and somewhat nervous Inkling who isn't too savvy when it comes to combat. However, after being abducted by the Octarians, he has to face his fears and become a hero in his own right to stop DJ Octavio!
Gary, like most other Splatoon fighters, relies on an Ink mechanic which must be monitored for optimal play. However, Gary's playstyle focuses more on mobility than power, with a few ranged options which don't rely on ink.	Debut: Gary's Inktastic Journey (2021)
Voice Actor: Yuki Tsuji
Gary Doyle is a reserved and somewhat nervous Inkling who isn't too savvy when it comes to combat. However, after being abducted by the Octarians, he has to face his fears and become a hero in his own right to stop DJ Octavio!
Gary, like most other Splatoon fighters, relies on an Ink mechanic which must be monitored for optimal play. However, Gary's playstyle focuses more on mobility than power, with a few ranged options which don't rely on ink.	 	
Unlock Method: Gary is unlocked by default.	Unlock Method: Gary is unlocked by default. 	Unlock Method: Gary is unlocked by default.	Unlock Method: Gary is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Gary throws a slap.
*Weak Forward Attack: Gary shoves the opponent forward.
*Strong Forward Attack: Gary fires a burst of ink from his N-Zap '89, catching him off-guard. This move drains Gary's Ink Meter.
*Weak Up Attack: Gary whips his N-Zap '89 upwards.
*Strong Up Attack: Gary fires his N-Zap '89 upwards. This move drains Gary's Ink Meter.
*Weak Down Attack: Gary sweeps his arm across the ground.
*Strong Down Attack: Gary puts an Ink Mine on the ground which suddenly explodes. This move drains Gary's Ink Meter.
*Basic Aerial: Gary curls up and screams, creating a sound wave around himself.
*Forward Aerial: Gary throws a slap.
*Back Aerial: Gary throws a hip bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Gary throws a slap.
*Weak Forward Attack: Gary shoves the opponent forward.
*Strong Forward Attack: Gary fires a burst of ink from his N-Zap '89, catching him off-guard. This move drains Gary's Ink Meter.
*Weak Up Attack: Gary whips his N-Zap '89 upwards.
*Strong Up Attack: Gary fires his N-Zap '89 upwards. This move drains Gary's Ink Meter.
*Weak Down Attack: Gary sweeps his arm across the ground.
*Strong Down Attack: Gary puts an Ink Mine on the ground which suddenly explodes. This move drains Gary's Ink Meter.
*Basic Aerial: Gary curls up and screams, creating a sound wave around himself.
*Forward Aerial: Gary throws a slap.
*Back Aerial: Gary throws a hip bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Gary throws a slap.
*Weak Forward Attack: Gary shoves the opponent forward.
*Strong Forward Attack: Gary fires a burst of ink from his N-Zap '89, catching him off-guard. This move drains Gary's Ink Meter.
*Weak Up Attack: Gary whips his N-Zap '89 upwards.
*Strong Up Attack: Gary fires his N-Zap '89 upwards. This move drains Gary's Ink Meter.
*Weak Down Attack: Gary sweeps his arm across the ground.
*Strong Down Attack: Gary puts an Ink Mine on the ground which suddenly explodes. This move drains Gary's Ink Meter.
*Basic Aerial: Gary curls up and screams, creating a sound wave around himself.
*Forward Aerial: Gary throws a slap.
*Back Aerial: Gary throws a hip bash behind himself.	<tabber>Normal Attacks=
*Basic Attack: Gary throws a slap.
*Weak Forward Attack: Gary shoves the opponent forward.
*Strong Forward Attack: Gary fires a burst of ink from his N-Zap '89, catching him off-guard. This move drains Gary's Ink Meter.
*Weak Up Attack: Gary whips his N-Zap '89 upwards.
*Strong Up Attack: Gary fires his N-Zap '89 upwards. This move drains Gary's Ink Meter.
*Weak Down Attack: Gary sweeps his arm across the ground.
*Strong Down Attack: Gary puts an Ink Mine on the ground which suddenly explodes. This move drains Gary's Ink Meter.
*Basic Aerial: Gary curls up and screams, creating a sound wave around himself.
*Forward Aerial: Gary throws a slap.
*Back Aerial: Gary throws a hip bash behind himself.
 	Gary's default appearance. 	 	
 	Gary wears the Zekko Hoodie, an outfit worn in Gary's Inktastic Journey. 	 	
 	Gary wears the Black V-Neck Tee, an outfit worn in Gary's Inktastic Journey. 	 	
 	Gary wears the Khaki 16-Bit FishFry, an outfit worn in Gary's Inktastic Journey.	 	
 	Gary wears the Aloha Shirt, an outfit worn in Gary's Inktastic Journey. 	 	
 	Gary wears the Pearlescent Outfit from Splatoon 2. 	 	
Crash 	Crash 	Crash 	Crash
<tabber>Default= 	<tabber>Default= 	 	
Debut: Crash Bandicoot (1996)
Voice Actor: Jess Harnell
After an experiment gone wrong by Dr. Cortex, Crash has been a thorn in the evil scientist's side for many years. However, Crash would much rather sleep or goof off than actually have to thwart any of Cortex's schemes; It's usually Aku Aku, his wise mentor, who gets him going.
Despite his low health and weight, Crash is a master of combos, reflecting the combo-focused gameplay of Crash of the Titans. Crash also has great mobility.	Debut: Crash Bandicoot (1996)
Voice Actor: Jess Harnell
After an experiment gone wrong by Dr. Cortex, Crash has been a thorn in the evil scientist's side for many years. However, Crash would much rather sleep or goof off than actually have to thwart any of Cortex's schemes; It's usually Aku Aku, his wise mentor, who gets him going.
Despite his low health and weight, Crash is a master of combos, reflecting the combo-focused gameplay of Crash of the Titans. Crash also has great mobility.	 	
Unlock Method: Crash is unlocked by default.	Unlock Method: Crash is unlocked by default. 	Unlock Method: Crash is unlocked by default.	Unlock Method: Crash is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Crash throws a punch.
*Weak Forward Attack: Crash throws a spinning kick, reflecting an attack his sister Coco uses in Crash Bandicoot: The Wrath of Cortex.
*Strong Forward Attack: Crash throws a haymaker.
*Weak Up Attack: Crash throws an uppercut.
*Strong Up Attack: Crash throws a flip kick.
*Weak Down Attack: Crash performs the Slide Attack move from Crash Bandicoot 2: Cortex Strikes Back, which is a simple sliding kick.
*Strong Down Attack: Crash performs a breakdance kick.
*Basic Aerial: Crash cartwheels in the air.
*Forward Aerial: Crash performs the Brick Breaker attack from Crash of the Titans, kicking both feet forwards.
*Back Aerial: Crash performs a sideways flip kick, referencing a scrapped attack from Crash Twinsanity.	<tabber>Normal Attacks=
*Basic Attack: Crash throws a punch.
*Weak Forward Attack: Crash throws a spinning kick, reflecting an attack his sister Coco uses in Crash Bandicoot: The Wrath of Cortex.
*Strong Forward Attack: Crash throws a haymaker.
*Weak Up Attack: Crash throws an uppercut.
*Strong Up Attack: Crash throws a flip kick.
*Weak Down Attack: Crash performs the Slide Attack move from Crash Bandicoot 2: Cortex Strikes Back, which is a simple sliding kick.
*Strong Down Attack: Crash performs a breakdance kick.
*Basic Aerial: Crash cartwheels in the air.
*Forward Aerial: Crash performs the Brick Breaker attack from Crash of the Titans, kicking both feet forwards.
*Back Aerial: Crash performs a sideways flip kick, referencing a scrapped attack from Crash Twinsanity.	<tabber>Normal Attacks=
*Basic Attack: Crash throws a punch.
*Weak Forward Attack: Crash throws a spinning kick, reflecting an attack his sister Coco uses in Crash Bandicoot: The Wrath of Cortex.
*Strong Forward Attack: Crash throws a haymaker.
*Weak Up Attack: Crash throws an uppercut.
*Strong Up Attack: Crash throws a flip kick.
*Weak Down Attack: Crash performs the Slide Attack move from Crash Bandicoot 2: Cortex Strikes Back, which is a simple sliding kick.
*Strong Down Attack: Crash performs a breakdance kick.
*Basic Aerial: Crash cartwheels in the air.
*Forward Aerial: Crash performs the Brick Breaker attack from Crash of the Titans, kicking both feet forwards.
*Back Aerial: Crash performs a sideways flip kick, referencing a scrapped attack from Crash Twinsanity.	<tabber>Normal Attacks=
*Basic Attack: Crash throws a punch.
*Weak Forward Attack: Crash throws a spinning kick, reflecting an attack his sister Coco uses in Crash Bandicoot: The Wrath of Cortex.
*Strong Forward Attack: Crash throws a haymaker.
*Weak Up Attack: Crash throws an uppercut.
*Strong Up Attack: Crash throws a flip kick.
*Weak Down Attack: Crash performs the Slide Attack move from Crash Bandicoot 2: Cortex Strikes Back, which is a simple sliding kick.
*Strong Down Attack: Crash performs a breakdance kick.
*Basic Aerial: Crash cartwheels in the air.
*Forward Aerial: Crash performs the Brick Breaker attack from Crash of the Titans, kicking both feet forwards.
*Back Aerial: Crash performs a sideways flip kick, referencing a scrapped attack from Crash Twinsanity.
 	Crash's default appearance. 	 	
 	Crash's fur becomes yellow, referencing his sister Coco from Crash Bandicoot 2: Cortex Strikes Back.	 	
 	Crash's fur becomes red, referencing Crunch Bandicoot from Crash Bandicoot: The Wrath of Cortex. 	 	
 	Crash's fur becomes blue, referencing Lani-Loli from Crash Bandicoot 4: It's About Time. 	 	
 	Crash's fur becomes maroon. 	 	
 	Crash's fur becomes gray. 	 	
Dr. Cortex 	Dr. Cortex 	Dr. Cortex 	Dr. Cortex
 	 	Debut: Crash Bandicoot (1994)
Voice Actor: Lex Lang
Neo Cortex was born into a family of circus clowns, but preferred studying science over entertaining, leading to him becoming an outcast among his peers. After a (allegedly) freak accident left Cortex on his own, the doctor decided he would not rest until the world was in his grasp.
Dr. Cortex is a range-based fighter, having a variety of ranged options to compensate for his middling strength and endurance.	Debut: Crash Bandicoot (1994)
Voice Actor: Lex Lang
Neo Cortex was born into a family of circus clowns, but preferred studying science over entertaining, leading to him becoming an outcast among his peers. After a (allegedly) freak accident left Cortex on his own, the doctor decided he would not rest until the world was in his grasp.
Dr. Cortex is a range-based fighter, having a variety of ranged options to compensate for his middling strength and endurance.
Unlock Method: Complete Crash's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Crash's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Crash's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Crash's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Dr. Cortex throws a wimpy slap.
*Weak Forward Attack: Dr. Cortex performs a pistol whip with his blaster.
*Strong Forward Attack: Dr. Cortex throws a clumsy headbutt.
*Weak Up Attack: Dr. Cortex throws a weak uppercut.
*Strong Up Attack: Dr. Cortex performs a jumping headbutt.
*Weak Down Attack: Dr. Cortex throws a kick across the ground.
*Strong Down Attack: Dr. Cortex places a mine on the ground, only to have it explode right after.
*Basic Aerial: Dr. Cortex flails his arms.
*Forward Aerial: Dr. Cortex throws a clumsy headbutt.
*Back Aerial: Dr. Cortex throws a backwards headbutt.	<tabber>Normal Attacks=
*Basic Attack: Dr. Cortex throws a wimpy slap.
*Weak Forward Attack: Dr. Cortex performs a pistol whip with his blaster.
*Strong Forward Attack: Dr. Cortex throws a clumsy headbutt.
*Weak Up Attack: Dr. Cortex throws a weak uppercut.
*Strong Up Attack: Dr. Cortex performs a jumping headbutt.
*Weak Down Attack: Dr. Cortex throws a kick across the ground.
*Strong Down Attack: Dr. Cortex places a mine on the ground, only to have it explode right after.
*Basic Aerial: Dr. Cortex flails his arms.
*Forward Aerial: Dr. Cortex throws a clumsy headbutt.
*Back Aerial: Dr. Cortex throws a backwards headbutt.	<tabber>Normal Attacks=
*Basic Attack: Dr. Cortex throws a wimpy slap.
*Weak Forward Attack: Dr. Cortex performs a pistol whip with his blaster.
*Strong Forward Attack: Dr. Cortex throws a clumsy headbutt.
*Weak Up Attack: Dr. Cortex throws a weak uppercut.
*Strong Up Attack: Dr. Cortex performs a jumping headbutt.
*Weak Down Attack: Dr. Cortex throws a kick across the ground.
*Strong Down Attack: Dr. Cortex places a mine on the ground, only to have it explode right after.
*Basic Aerial: Dr. Cortex flails his arms.
*Forward Aerial: Dr. Cortex throws a clumsy headbutt.
*Back Aerial: Dr. Cortex throws a backwards headbutt.	<tabber>Normal Attacks=
*Basic Attack: Dr. Cortex throws a wimpy slap.
*Weak Forward Attack: Dr. Cortex performs a pistol whip with his blaster.
*Strong Forward Attack: Dr. Cortex throws a clumsy headbutt.
*Weak Up Attack: Dr. Cortex throws a weak uppercut.
*Strong Up Attack: Dr. Cortex performs a jumping headbutt.
*Weak Down Attack: Dr. Cortex throws a kick across the ground.
*Strong Down Attack: Dr. Cortex places a mine on the ground, only to have it explode right after.
*Basic Aerial: Dr. Cortex flails his arms.
*Forward Aerial: Dr. Cortex throws a clumsy headbutt.
*Back Aerial: Dr. Cortex throws a backwards headbutt.
 	Dr. Cortex's default appearance. 	 	
 	Dr. Cortex's lab coat becomes green, referencing Dr. Nitrius Brio. 	 	
 	Dr. Cortex's lab coat becomes red, referencing Dr. N. Gin. 	 	
 	Dr. Cortex's lab coat becomes orange, referencing Dr. N. Tropy. 	 	
 	Dr. Cortex's lab coat becomes pink, referencing Dr. N. Trance. 	 	
 	Dr. Cortex's color scheme changes entirely to resemble Nina Cortex. 	 	
Dingodile 	Dingodile 	Dingodile 	Dingodile
  	  	Debut: Crash Bandicoot: Warped (1998)
Voice Actor: Fred Tatasciore
Once one of Dr. Cortex's commandos, Dingodile retired from the villainous lifestyle to pursue his dream of owning a diner. Said dream was short-lived, though, as he was pulled into a crazy multiversal adventure not long after. Luckily, he's still more than willing to roast anyone that gets in his way!
While slow and sluggish, Dingodile has a variety of strong attacks for both melee and ranged situations. One special in particular, the TNT Barrel, even allows Dingodile to have some form of stage control.	Debut: Crash Bandicoot: Warped (1998)
Voice Actor: Fred Tatasciore
Once one of Dr. Cortex's commandos, Dingodile retired from the villainous lifestyle to pursue his dream of owning a diner. Said dream was short-lived, though, as he was pulled into a crazy multiversal adventure not long after. Luckily, he's still more than willing to roast anyone that gets in his way!
While slow and sluggish, Dingodile has a variety of strong attacks for both melee and ranged situations. One special in particular, the TNT Barrel, even allows Dingodile to have some form of stage control.
Unlock Method: Defeat 10 fighters in three minutes in Time Attack.	Unlock Method: Defeat 10 fighters in three minutes in Time Attack. 	Unlock Method: Defeat 10 fighters in three minutes in Time Attack.	Unlock Method: Defeat 10 fighters in three minutes in Time Attack.
<tabber>Normal Attacks=
*Basic Attack: Dingodile swipes forwards with one of his claws.
*Weak Forward Attack: Dingodile throws a headbutt.
*Strong Forward Attack: Dingodile releases a fiery blast from his flamethrower straight forwards.
*Weak Up Attack: Dingodile prods the tip of his flamethrower into the air.
*Strong Up Attack: Dingodile releases a fiery blast from his flamethrower above himself.
*Weak Down Attack: Dingodile pokes at the ground with his flamethrower.
*Strong Down Attack: Dingodile sweeps his tail across the ground.
*Basic Aerial: Dingodile spins in mid-air.
*Forward Aerial: Dingodile swings his flamethrower from high to low while releasing a fiery burst.
*Back Aerial: Dingodile throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Dingodile swipes forwards with one of his claws.
*Weak Forward Attack: Dingodile throws a headbutt.
*Strong Forward Attack: Dingodile releases a fiery blast from his flamethrower straight forwards.
*Weak Up Attack: Dingodile prods the tip of his flamethrower into the air.
*Strong Up Attack: Dingodile releases a fiery blast from his flamethrower above himself.
*Weak Down Attack: Dingodile pokes at the ground with his flamethrower.
*Strong Down Attack: Dingodile sweeps his tail across the ground.
*Basic Aerial: Dingodile spins in mid-air.
*Forward Aerial: Dingodile swings his flamethrower from high to low while releasing a fiery burst.
*Back Aerial: Dingodile throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Dingodile swipes forwards with one of his claws.
*Weak Forward Attack: Dingodile throws a headbutt.
*Strong Forward Attack: Dingodile releases a fiery blast from his flamethrower straight forwards.
*Weak Up Attack: Dingodile prods the tip of his flamethrower into the air.
*Strong Up Attack: Dingodile releases a fiery blast from his flamethrower above himself.
*Weak Down Attack: Dingodile pokes at the ground with his flamethrower.
*Strong Down Attack: Dingodile sweeps his tail across the ground.
*Basic Aerial: Dingodile spins in mid-air.
*Forward Aerial: Dingodile swings his flamethrower from high to low while releasing a fiery burst.
*Back Aerial: Dingodile throws a hip check behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Dingodile swipes forwards with one of his claws.
*Weak Forward Attack: Dingodile throws a headbutt.
*Strong Forward Attack: Dingodile releases a fiery blast from his flamethrower straight forwards.
*Weak Up Attack: Dingodile prods the tip of his flamethrower into the air.
*Strong Up Attack: Dingodile releases a fiery blast from his flamethrower above himself.
*Weak Down Attack: Dingodile pokes at the ground with his flamethrower.
*Strong Down Attack: Dingodile sweeps his tail across the ground.
*Basic Aerial: Dingodile spins in mid-air.
*Forward Aerial: Dingodile swings his flamethrower from high to low while releasing a fiery burst.
*Back Aerial: Dingodile throws a hip check behind himself.
 	Dingodile's default appearance. 	 	
 	Dingodile gains an orange color scheme, referencing Tiny Tiger. 	 	
 	Dingodile gains a blue color scheme, referencing Dr. N. Tropy. 	 	
 	Dingodile gains a red color scheme, referencing the TNT Crates. 	 	
 	Dingodile gains a green color scheme, referencing the Nitro Crates.	 	
 	Dingodile gains a yellow color scheme. 	 	
Master Hand 	Master Hand 	Master Hand 	Master Hand
 	 	Debut: Super Smash Bros. (1999)
Voice Actor: Xander Mobus
Master Hand is an overseer of the world of Smash, watching beloved video game icons duke it out in battles. He tries to remain out of the fighters' way, only helping them if the world of Smash is at stake. However, it is said that the strongest of fighters may take on Master Hand himself...
Master Hand is designed as a playable boss character; While his health and attack power are high, his attacks tend to have hefty end lag, leading to him being open for punishment.	Debut: Super Smash Bros. (1999)
Voice Actor: Xander Mobus
Master Hand is an overseer of the world of Smash, watching beloved video game icons duke it out in battles. He tries to remain out of the fighters' way, only helping them if the world of Smash is at stake. However, it is said that the strongest of fighters may take on Master Hand himself...
Master Hand is designed as a playable boss character; While his health and attack power are high, his attacks tend to have hefty end lag, leading to him being open for punishment.
Unlock Method: Unlock all other fighters.	Unlock Method: Unlock all other fighters. 	Unlock Method: Unlock all other fighters.	Unlock Method: Unlock all other fighters.
<tabber>Normal Attacks=
*Basic Attack: Master Hand flicks his finger.
*Weak Forward Attack: Master Hand extends his finger forward.
*Strong Forward Attack: Master Hand throws a slap.
*Weak Up Attack: Master Hand flings his fingers upward.
*Strong Up Attack: Master Hand throws an uppercut.
*Weak Down Attack: Master Hand pokes his finger at the ground.
*Strong Down Attack: Master Hand slams the ground with his palm.
*Basic Aerial: Master Hand somersaults in the air.
*Forward Aerial: Master Hand spins forwards in a drilling motion.
*Back Aerial: Master Hand throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Master Hand flicks his finger.
*Weak Forward Attack: Master Hand extends his finger forward.
*Strong Forward Attack: Master Hand throws a slap.
*Weak Up Attack: Master Hand flings his fingers upward.
*Strong Up Attack: Master Hand throws an uppercut.
*Weak Down Attack: Master Hand pokes his finger at the ground.
*Strong Down Attack: Master Hand slams the ground with his palm.
*Basic Aerial: Master Hand somersaults in the air.
*Forward Aerial: Master Hand spins forwards in a drilling motion.
*Back Aerial: Master Hand throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Master Hand flicks his finger.
*Weak Forward Attack: Master Hand extends his finger forward.
*Strong Forward Attack: Master Hand throws a slap.
*Weak Up Attack: Master Hand flings his fingers upward.
*Strong Up Attack: Master Hand throws an uppercut.
*Weak Down Attack: Master Hand pokes his finger at the ground.
*Strong Down Attack: Master Hand slams the ground with his palm.
*Basic Aerial: Master Hand somersaults in the air.
*Forward Aerial: Master Hand spins forwards in a drilling motion.
*Back Aerial: Master Hand throws a backhand behind himself.	<tabber>Normal Attacks=
*Basic Attack: Master Hand flicks his finger.
*Weak Forward Attack: Master Hand extends his finger forward.
*Strong Forward Attack: Master Hand throws a slap.
*Weak Up Attack: Master Hand flings his fingers upward.
*Strong Up Attack: Master Hand throws an uppercut.
*Weak Down Attack: Master Hand pokes his finger at the ground.
*Strong Down Attack: Master Hand slams the ground with his palm.
*Basic Aerial: Master Hand somersaults in the air.
*Forward Aerial: Master Hand spins forwards in a drilling motion.
*Back Aerial: Master Hand throws a backhand behind himself.
 	Master Hand's default appearance. 	 	
 	Master Hand gains a gray color scheme. 	 	
 	Master Hand gains a purple color scheme. 	 	
 	Master Hand gains a blue color scheme, referencing Tabuu from Super Smash Bros. Brawl. 	 	
 	Master Hand gains a yellow color scheme, referencing Galeem from Super Smash Bros. Ultimate.	 	
 	Master Hand gains a black color scheme, referencing Dharkon from Super Smash Bros. Ultimate.	 	
Mr. Game & Watch 	Mr. Game & Watch 	Mr. Game & Watch 	Mr. Game & Watch
 	 	Debut: Ball (1980)
Voice Actor: N/A
Mr. Game & Watch is an odd being. Created without any sense of right or wrong, he simply wants to live life in his own choppily-animated way. Other than that, not much is known about him (not that anyone can undertand him when he tries to explain).
Mr. Game & Watch is a lightweight fighter with average mobility, but strong attacks. His animations are noticably choppier than other fighters, referencing the LCD games which he hails from.	Debut: Ball (1980)
Voice Actor: N/A
Mr. Game & Watch is an odd being. Created without any sense of right or wrong, he simply wants to live life in his own choppily-animated way. Other than that, not much is known about him (not that anyone can undertand him when he tries to explain).
Mr. Game & Watch is a lightweight fighter with average mobility, but strong attacks. His animations are noticably choppier than other fighters, referencing the LCD games which he hails from.
Unlock Method: Play the game for four hours.	Unlock Method: Play the game for four hours. 	Unlock Method: Play the game for four hours.	Unlock Method: Play the game for four hours.
<tabber>Normal Attacks=
*Basic Attack: Mr. Game & Watch throws a punch, referencing Boxing.
*Weak Forward Attack: Mr. Game & Watch throws a headbutt while wearing a helmet, referencing Helmet.
*Strong Forward Attack: Mr. Game & Watch slams a chair down, referencing Lion.
*Weak Up Attack: Mr. Game & Watch tosses a ball upwards, referencing Ball.
*Strong Up Attack: Mr. Game & Watch swings a flag upwards, referencing Flagman.
*Weak Down Attack: Mr. Game & Watch pushes a manhole cover forwards, referencing Manhole.
*Strong Down Attack: Mr. Game & Watch thrusts a bomb forwards as it explodes, referencing Bomb Sweeper.
*Basic Aerial: Mr. Game & Watch holds a fishbowl as fish jump out of both sides, referencing Tropical Fish.
*Forward Aerial: Mr. Game & Watch stabs a key forwards, referencing the Game & Watch version of Donkey Kong Jr..
*Back Aerial: A pair of balloons appear on Mr. Game & Watch's back and violently pop, referencing the Game & Watch version of Balloon Fight.	<tabber>Normal Attacks=
*Basic Attack: Mr. Game & Watch throws a punch, referencing Boxing.
*Weak Forward Attack: Mr. Game & Watch throws a headbutt while wearing a helmet, referencing Helmet.
*Strong Forward Attack: Mr. Game & Watch slams a chair down, referencing Lion.
*Weak Up Attack: Mr. Game & Watch tosses a ball upwards, referencing Ball.
*Strong Up Attack: Mr. Game & Watch swings a flag upwards, referencing Flagman.
*Weak Down Attack: Mr. Game & Watch pushes a manhole cover forwards, referencing Manhole.
*Strong Down Attack: Mr. Game & Watch thrusts a bomb forwards as it explodes, referencing Bomb Sweeper.
*Basic Aerial: Mr. Game & Watch holds a fishbowl as fish jump out of both sides, referencing Tropical Fish.
*Forward Aerial: Mr. Game & Watch stabs a key forwards, referencing the Game & Watch version of Donkey Kong Jr..
*Back Aerial: A pair of balloons appear on Mr. Game & Watch's back and violently pop, referencing the Game & Watch version of Balloon Fight.	<tabber>Normal Attacks=
*Basic Attack: Mr. Game & Watch throws a punch, referencing Boxing.
*Weak Forward Attack: Mr. Game & Watch throws a headbutt while wearing a helmet, referencing Helmet.
*Strong Forward Attack: Mr. Game & Watch slams a chair down, referencing Lion.
*Weak Up Attack: Mr. Game & Watch tosses a ball upwards, referencing Ball.
*Strong Up Attack: Mr. Game & Watch swings a flag upwards, referencing Flagman.
*Weak Down Attack: Mr. Game & Watch pushes a manhole cover forwards, referencing Manhole.
*Strong Down Attack: Mr. Game & Watch thrusts a bomb forwards as it explodes, referencing Bomb Sweeper.
*Basic Aerial: Mr. Game & Watch holds a fishbowl as fish jump out of both sides, referencing Tropical Fish.
*Forward Aerial: Mr. Game & Watch stabs a key forwards, referencing the Game & Watch version of Donkey Kong Jr..
*Back Aerial: A pair of balloons appear on Mr. Game & Watch's back and violently pop, referencing the Game & Watch version of Balloon Fight.	<tabber>Normal Attacks=
*Basic Attack: Mr. Game & Watch throws a punch, referencing Boxing.
*Weak Forward Attack: Mr. Game & Watch throws a headbutt while wearing a helmet, referencing Helmet.
*Strong Forward Attack: Mr. Game & Watch slams a chair down, referencing Lion.
*Weak Up Attack: Mr. Game & Watch tosses a ball upwards, referencing Ball.
*Strong Up Attack: Mr. Game & Watch swings a flag upwards, referencing Flagman.
*Weak Down Attack: Mr. Game & Watch pushes a manhole cover forwards, referencing Manhole.
*Strong Down Attack: Mr. Game & Watch thrusts a bomb forwards as it explodes, referencing Bomb Sweeper.
*Basic Aerial: Mr. Game & Watch holds a fishbowl as fish jump out of both sides, referencing Tropical Fish.
*Forward Aerial: Mr. Game & Watch stabs a key forwards, referencing the Game & Watch version of Donkey Kong Jr..
*Back Aerial: A pair of balloons appear on Mr. Game & Watch's back and violently pop, referencing the Game & Watch version of Balloon Fight.
 	Mr. Game & Watch's default appearance. 	 	
 	Mr. Game & Watch gains a gray hue, referencing the color of the Nintendo Entertainment System.	 	
 	Mr. Game & Watch gains a green hue, referencing the color of the Game Boy's screen. 	 	
 	Mr. Game & Watch gains a red hue, referencing the color of the Virtual Boy. 	 	
 	Mr. Game & Watch gains a blue hue. 	 	
 	Mr. Game & Watch gains a purple hue, referencing the Shadow Bugs from Super Smash Bros. Brawl.	 	
Banjo & Kazooie 	Banjo & Kazooie 	Banjo & Kazooie 	Banjo & Kazooie
 	 	Debut: Banjo-Kazooie (1998)
Voice Actors: Chris Sutherland
Banjo is a laid-back and polite honey bear, while Kazooie is a snarky and tempermental breegull. Despite their differences, the duo make a great team, and have gone on many adventures to save Spiral Mountain from the clutches of the evil witch Gruntilda!
Banjo & Kazooie work together as a duo, with the player controlling Banjo and using Kazooie for various attacks. Banjo himself is a mild heavyweight with below average mobility, but Kazooie gives him a variety of options to mitigate this.	Debut: Banjo-Kazooie (1998)
Voice Actors: Chris Sutherland
Banjo is a laid-back and polite honey bear, while Kazooie is a snarky and tempermental breegull. Despite their differences, the duo make a great team, and have gone on many adventures to save Spiral Mountain from the clutches of the evil witch Gruntilda!
Banjo & Kazooie work together as a duo, with the player controlling Banjo and using Kazooie for various attacks. Banjo himself is a mild heavyweight with below average mobility, but Kazooie gives him a variety of options to mitigate this.
Unlock Method: Banjo & Kazooie are unlocked by default.	Unlock Method: Banjo & Kazooie are unlocked by default. 	Unlock Method: Banjo & Kazooie are unlocked by default.	Unlock Method: Banjo & Kazooie are unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Kazooie sticks her neck out of Banjo's backpack and pecks forward.
*Weak Forward Attack: Banjo swings a punch.
*Strong Forward Attack: Banjo slams Kazooie on the ground, using the Breegull Bash from Banjo-Tooie.
*Weak Up Attack: Banjo throws an uppercut.
*Strong Up Attack: Kazooie sticks her neck out of Banjo's backpack and stabs upwards while spinning, resembling the Bill Drill from Banjo-Tooie.
*Weak Down Attack: Banjo kicks at the ground.
*Strong Down Attack: Kazooie sticks her neck out of Banjo's backpack and causes him to slide forward, resembling the Beak Barge attack from Banjo-Kazooie.
*Basic Aerial: Kazooie pops out of Banjo's backpack and spins her wings around, resembling her Wing Whack attack from Banjo-Tooie.
*Forward Aerial: Kazooie sticks her neck out of Banjo's backpack and pecks in front of him, resembling the Rat-a-tap Rap attack from Banjo-Kazooie.
*Back Aerial: Kazooie claps her wings behind Banjo.	<tabber>Normal Attacks=
*Basic Attack: Kazooie sticks her neck out of Banjo's backpack and pecks forward.
*Weak Forward Attack: Banjo swings a punch.
*Strong Forward Attack: Banjo slams Kazooie on the ground, using the Breegull Bash from Banjo-Tooie.
*Weak Up Attack: Banjo throws an uppercut.
*Strong Up Attack: Kazooie sticks her neck out of Banjo's backpack and stabs upwards while spinning, resembling the Bill Drill from Banjo-Tooie.
*Weak Down Attack: Banjo kicks at the ground.
*Strong Down Attack: Kazooie sticks her neck out of Banjo's backpack and causes him to slide forward, resembling the Beak Barge attack from Banjo-Kazooie.
*Basic Aerial: Kazooie pops out of Banjo's backpack and spins her wings around, resembling her Wing Whack attack from Banjo-Tooie.
*Forward Aerial: Kazooie sticks her neck out of Banjo's backpack and pecks in front of him, resembling the Rat-a-tap Rap attack from Banjo-Kazooie.
*Back Aerial: Kazooie claps her wings behind Banjo.	<tabber>Normal Attacks=
*Basic Attack: Kazooie sticks her neck out of Banjo's backpack and pecks forward.
*Weak Forward Attack: Banjo swings a punch.
*Strong Forward Attack: Banjo slams Kazooie on the ground, using the Breegull Bash from Banjo-Tooie.
*Weak Up Attack: Banjo throws an uppercut.
*Strong Up Attack: Kazooie sticks her neck out of Banjo's backpack and stabs upwards while spinning, resembling the Bill Drill from Banjo-Tooie.
*Weak Down Attack: Banjo kicks at the ground.
*Strong Down Attack: Kazooie sticks her neck out of Banjo's backpack and causes him to slide forward, resembling the Beak Barge attack from Banjo-Kazooie.
*Basic Aerial: Kazooie pops out of Banjo's backpack and spins her wings around, resembling her Wing Whack attack from Banjo-Tooie.
*Forward Aerial: Kazooie sticks her neck out of Banjo's backpack and pecks in front of him, resembling the Rat-a-tap Rap attack from Banjo-Kazooie.
*Back Aerial: Kazooie claps her wings behind Banjo.	<tabber>Normal Attacks=
*Basic Attack: Kazooie sticks her neck out of Banjo's backpack and pecks forward.
*Weak Forward Attack: Banjo swings a punch.
*Strong Forward Attack: Banjo slams Kazooie on the ground, using the Breegull Bash from Banjo-Tooie.
*Weak Up Attack: Banjo throws an uppercut.
*Strong Up Attack: Kazooie sticks her neck out of Banjo's backpack and stabs upwards while spinning, resembling the Bill Drill from Banjo-Tooie.
*Weak Down Attack: Banjo kicks at the ground.
*Strong Down Attack: Kazooie sticks her neck out of Banjo's backpack and causes him to slide forward, resembling the Beak Barge attack from Banjo-Kazooie.
*Basic Aerial: Kazooie pops out of Banjo's backpack and spins her wings around, resembling her Wing Whack attack from Banjo-Tooie.
*Forward Aerial: Kazooie sticks her neck out of Banjo's backpack and pecks in front of him, resembling the Rat-a-tap Rap attack from Banjo-Kazooie.
*Back Aerial: Kazooie claps her wings behind Banjo.
 	Banjo & Kazooie's default appearance. 	 	
 	Banjo's fur becomes pink as Kazooie becomes orange, referencing Mumbo Jumbo and Kazooie's appearance in Banjo-Kazooie: Nuts & Bolts respectively. 	 	
 	Banjo's fur becomes black as Kazooie becomes blue, referencing Bottles the mole and one of Kazooie's alternate colors in Banjo-Tooie respectively.	 	
 	Banjo's fur becomes white as Kazooie becomes black. Banjo resembles Boggy the polar bear from Banjo-Kazooie with this color. 	 	
 	Banjo & Kazooie's color scheme resemble that of Gruntilda. 	 	
 	Banjo wears a tuxedo as Kazooie dons a bow tie, referencing the ending of Banjo-Kazooie: Nuts & Bolts. 	 	
Chewout 	Chewout 	Chewout 	Chewout
<tabber>Default= 	<tabber>Default= 	 	
Debut: Project Cape (2020)
Voice Actor: Laura Bailey
Gabriella Brooks was an average laid-back, snarky girl with a penchant for chewing gum. However, after a chemical mishap gave her the ability to form and manipulate gum, she dedicated her life to defending Neo Metroville as Chewout, an inaugural member of the Project Cape Initiative!
Chewout, stats-wise, is a jack-of-all-trades fighter; There's no areas in which she excels or has a serious disadvantage. However, her playstyle focuses on nullifying her opponent's options, whether it being neutralizing their projectiles or immobilizing them with her gum.	Debut: Project Cape (2020)
Voice Actor: Laura Bailey
Gabriella Brooks was an average laid-back, snarky girl with a penchant for chewing gum. However, after a chemical mishap gave her the ability to form and manipulate gum, she dedicated her life to defending Neo Metroville as Chewout, an inaugural member of the Project Cape Initiative!
Chewout, stats-wise, is a jack-of-all-trades fighter; There's no areas in which she excels or has a serious disadvantage. However, her playstyle focuses on nullifying her opponent's options, whether it being neutralizing their projectiles or immobilizing them with her gum.	 	
Unlock Method: Chewout is unlocked by default.	Unlock Method: Chewout is unlocked by default. 	Unlock Method: Chewout is unlocked by default.	Unlock Method: Chewout is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Chewout throws a punch which resembles the initial punch of her basic combo from Project Cape Rumble.
*Weak Forward Attack: Chewout throws a hook punch which resembles the final punch of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Chewout fires a burst of gum from her hand.
*Weak Up Attack: Chewout throws a kick.
*Strong Up Attack: Chewout uses a tendril of gum to strike upwards.
*Weak Down Attack: Chewout throws a sweeping kick.
*Strong Down Attack: Chewout spits out a small bubble close to the ground.
*Basic Aerial: Chewout throws a kick.
*Forward Aerial: Chewout fires a burst of gum from her hand.
*Back Aerial: Chewout whips behind her with a tendril of gum.	<tabber>Normal Attacks=
*Basic Attack: Chewout throws a punch which resembles the initial punch of her basic combo from Project Cape Rumble.
*Weak Forward Attack: Chewout throws a hook punch which resembles the final punch of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Chewout fires a burst of gum from her hand.
*Weak Up Attack: Chewout throws a kick.
*Strong Up Attack: Chewout uses a tendril of gum to strike upwards.
*Weak Down Attack: Chewout throws a sweeping kick.
*Strong Down Attack: Chewout spits out a small bubble close to the ground.
*Basic Aerial: Chewout throws a kick.
*Forward Aerial: Chewout fires a burst of gum from her hand.
*Back Aerial: Chewout whips behind her with a tendril of gum.	<tabber>Normal Attacks=
*Basic Attack: Chewout throws a punch which resembles the initial punch of her basic combo from Project Cape Rumble.
*Weak Forward Attack: Chewout throws a hook punch which resembles the final punch of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Chewout fires a burst of gum from her hand.
*Weak Up Attack: Chewout throws a kick.
*Strong Up Attack: Chewout uses a tendril of gum to strike upwards.
*Weak Down Attack: Chewout throws a sweeping kick.
*Strong Down Attack: Chewout spits out a small bubble close to the ground.
*Basic Aerial: Chewout throws a kick.
*Forward Aerial: Chewout fires a burst of gum from her hand.
*Back Aerial: Chewout whips behind her with a tendril of gum.	<tabber>Normal Attacks=
*Basic Attack: Chewout throws a punch which resembles the initial punch of her basic combo from Project Cape Rumble.
*Weak Forward Attack: Chewout throws a hook punch which resembles the final punch of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Chewout fires a burst of gum from her hand.
*Weak Up Attack: Chewout throws a kick.
*Strong Up Attack: Chewout uses a tendril of gum to strike upwards.
*Weak Down Attack: Chewout throws a sweeping kick.
*Strong Down Attack: Chewout spits out a small bubble close to the ground.
*Basic Aerial: Chewout throws a kick.
*Forward Aerial: Chewout fires a burst of gum from her hand.
*Back Aerial: Chewout whips behind her with a tendril of gum.
 	Chewout's default appearance. 	 	
 	Chewout gains a pink color scheme, resembling her Bubbly costume from Project Cape. 	 	
 	Chewout gains a green color scheme, resembling her Spearmint costume from Project Cape.	 	
 	Chewout gains a yellow color scheme, resembling her Juicy costume from Project Cape. 	 	
 	Chewout gains a dark blue color scheme, referencing Flashback. 	 	
 	Chewout gains a white color scheme, referencing Looseleaf. 	 	
Kickstart 	Kickstart 	Kickstart 	Kickstart
 	 	Debut: Project Cape (2020)
Voice Actor: Jamie Marchi
Kickstart, also known as Lexxi Anderson, was born with the ability to generate electricity within her body and run at superhuman speeds. This, on top of her short temper, leads to anyone who gets in her way getting a nasty shock!
Kickstart is a nimble fighter who is among the fastest in the game, both mobility and frame-data wise. However, she has low endurance and attack power.	Debut: Project Cape (2020)
Voice Actor: Jamie Marchi
Kickstart, also known as Lexxi Anderson, was born with the ability to generate electricity within her body and run at superhuman speeds. This, on top of her short temper, leads to anyone who gets in her way getting a nasty shock!
Kickstart is a nimble fighter who is among the fastest in the game, both mobility and frame-data wise. However, she has low endurance and attack power.
Unlock Method: Complete Chewout's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Chewout's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Chewout's Arcade mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Chewout's Arcade mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Kickstart throws a punch.
*Weak Forward Attack: Kickstart throws a knee strike.
*Strong Forward Attack: Kickstart throws an electrified side kick which resembles her finishing kick from Project Cape Rumble.
*Weak Up Attack: Kickstart throws a wheel kick.
*Strong Up Attack: Kickstart leaps into the air before throwing a tornado kick.
*Weak Down Attack: Kickstart slide kicks along the ground.
*Strong Down Attack: Kickstart stomps the ground, creating a small electric wave.
*Basic Aerial: Kickstart throws a wheel kick which resembles her air attack from Project Cape Rumble.
*Forward Aerial: Kickstart throws a flying kick which resembles her dashing kick from Project Cape Rumble.
*Back Aerial: Kickstart kicks behind herself with both legs.	<tabber>Normal Attacks=
*Basic Attack: Kickstart throws a punch.
*Weak Forward Attack: Kickstart throws a knee strike.
*Strong Forward Attack: Kickstart throws an electrified side kick which resembles her finishing kick from Project Cape Rumble.
*Weak Up Attack: Kickstart throws a wheel kick.
*Strong Up Attack: Kickstart leaps into the air before throwing a tornado kick.
*Weak Down Attack: Kickstart slide kicks along the ground.
*Strong Down Attack: Kickstart stomps the ground, creating a small electric wave.
*Basic Aerial: Kickstart throws a wheel kick which resembles her air attack from Project Cape Rumble.
*Forward Aerial: Kickstart throws a flying kick which resembles her dashing kick from Project Cape Rumble.
*Back Aerial: Kickstart kicks behind herself with both legs.	<tabber>Normal Attacks=
*Basic Attack: Kickstart throws a punch.
*Weak Forward Attack: Kickstart throws a knee strike.
*Strong Forward Attack: Kickstart throws an electrified side kick which resembles her finishing kick from Project Cape Rumble.
*Weak Up Attack: Kickstart throws a wheel kick.
*Strong Up Attack: Kickstart leaps into the air before throwing a tornado kick.
*Weak Down Attack: Kickstart slide kicks along the ground.
*Strong Down Attack: Kickstart stomps the ground, creating a small electric wave.
*Basic Aerial: Kickstart throws a wheel kick which resembles her air attack from Project Cape Rumble.
*Forward Aerial: Kickstart throws a flying kick which resembles her dashing kick from Project Cape Rumble.
*Back Aerial: Kickstart kicks behind herself with both legs.	<tabber>Normal Attacks=
*Basic Attack: Kickstart throws a punch.
*Weak Forward Attack: Kickstart throws a knee strike.
*Strong Forward Attack: Kickstart throws an electrified side kick which resembles her finishing kick from Project Cape Rumble.
*Weak Up Attack: Kickstart throws a wheel kick.
*Strong Up Attack: Kickstart leaps into the air before throwing a tornado kick.
*Weak Down Attack: Kickstart slide kicks along the ground.
*Strong Down Attack: Kickstart stomps the ground, creating a small electric wave.
*Basic Aerial: Kickstart throws a wheel kick which resembles her air attack from Project Cape Rumble.
*Forward Aerial: Kickstart throws a flying kick which resembles her dashing kick from Project Cape Rumble.
*Back Aerial: Kickstart kicks behind herself with both legs.
 	Kickstart's default appearance. 	 	
 	Kickstart gains a blue color scheme, resembling her Neo costume from Project Cape. 	 	
 	Kickstart gains a gray color scheme, referencing Biolume. 	 	
 	Kickstart gains a purple color scheme, referencing Toxic. 	 	
 	Kickstart gains a red color scheme, referencing Scorch. 	 	
 	Kickstart gains a pink color scheme, referencing Candycurl. 	 	
Gustice 	Gustice 	Gustice 	Gustice
<tabber>Default= 	<tabber>Default= 	 	
Debut: Project Cape (2020)
Voice Actor: Erika Harlacher
At a young age, Aerolynn Wynn learned of her inate ability to generate and manipulate wind as she pleased. This talent is what led to her being selected as one of the first heroes of the Project Cape Initiative, adopting the name Gustice and using her abilities to blow crime away!
For the most part, Gustice is a relatively weak fighter; She has low health and below average attack power. However, she excels in the air, with her mobility and combo potential soaring when airborne. In addition, she has various moves which can nullify projectiles.	Debut: Project Cape (2020)
Voice Actor: Erika Harlacher
At a young age, Aerolynn Wynn learned of her inate ability to generate and manipulate wind as she pleased. This talent is what led to her being selected as one of the first heroes of the Project Cape Initiative, adopting the name Gustice and using her abilities to blow crime away!
For the most part, Gustice is a relatively weak fighter; She has low health and below average attack power. However, she excels in the air, with her mobility and combo potential soaring when airborne. In addition, she has various moves which can nullify projectiles.	 	
Unlock Method: Land 200 aerial attacks.	Unlock Method: Land 200 aerial attacks. 	Unlock Method: Land 200 aerial attacks.	Unlock Method: Land 200 aerial attacks.
<tabber>Normal Attacks=
*Basic Attack: Gustice throws a slap.
*Weak Forward Attack: Gustice pushes the opponent away.
*Strong Forward Attack: Gustice throws a spinning kick.
*Weak Up Attack: Gustice throws an uppercut.
*Strong Up Attack: Gustice conjures a gust of wind in front of her, sending the opponent upward.
*Weak Down Attack: Gustice throws a sweeping kick.
*Strong Down Attack: Gustice creates a small whirlwind beneath her opponent's feet.
*Basic Aerial: Gustice strikes her arms and legs outward.
*Forward Aerial: Gustice dives forward.
*Back Aerial: Gustice propels herself backwards.	<tabber>Normal Attacks=
*Basic Attack: Gustice throws a slap.
*Weak Forward Attack: Gustice pushes the opponent away.
*Strong Forward Attack: Gustice throws a spinning kick.
*Weak Up Attack: Gustice throws an uppercut.
*Strong Up Attack: Gustice conjures a gust of wind in front of her, sending the opponent upward.
*Weak Down Attack: Gustice throws a sweeping kick.
*Strong Down Attack: Gustice creates a small whirlwind beneath her opponent's feet.
*Basic Aerial: Gustice strikes her arms and legs outward.
*Forward Aerial: Gustice dives forward.
*Back Aerial: Gustice propels herself backwards.	<tabber>Normal Attacks=
*Basic Attack: Gustice throws a slap.
*Weak Forward Attack: Gustice pushes the opponent away.
*Strong Forward Attack: Gustice throws a spinning kick.
*Weak Up Attack: Gustice throws an uppercut.
*Strong Up Attack: Gustice conjures a gust of wind in front of her, sending the opponent upward.
*Weak Down Attack: Gustice throws a sweeping kick.
*Strong Down Attack: Gustice creates a small whirlwind beneath her opponent's feet.
*Basic Aerial: Gustice strikes her arms and legs outward.
*Forward Aerial: Gustice dives forward.
*Back Aerial: Gustice propels herself backwards.	<tabber>Normal Attacks=
*Basic Attack: Gustice throws a slap.
*Weak Forward Attack: Gustice pushes the opponent away.
*Strong Forward Attack: Gustice throws a spinning kick.
*Weak Up Attack: Gustice throws an uppercut.
*Strong Up Attack: Gustice conjures a gust of wind in front of her, sending the opponent upward.
*Weak Down Attack: Gustice throws a sweeping kick.
*Strong Down Attack: Gustice creates a small whirlwind beneath her opponent's feet.
*Basic Aerial: Gustice strikes her arms and legs outward.
*Forward Aerial: Gustice dives forward.
*Back Aerial: Gustice propels herself backwards.
 	Gustice's default appearance. 	 	
 	Gustice gains a gray color scheme, resembling her Stormy costume from Project Cape.	 	
 	Gustice gains a green color scheme, referencing Rose. 	 	
 	Gustice gains a red color scheme, referencing Heartbeat. 	 	
 	Gustice gains a white color scheme, referencing Shutterbug. 	 	
 	Gustice gains a blue color scheme, referencing Cellular. 	 	
Citra 	Citra 	Citra 	Citra
 	 	Debut: Project Cape (2020)
Voice Actor: Unknown
After a freak car accident, Carly Nicolson had to be permanently hooked up with various electronic devices to stay alive. However, after she discovered the devices had the side effect of creating a soda-like acid, she decided to use this newfound skill to fight crime as Citra!
Citra is a quick fighter, but tends to have lower-than-average attack power and resistance. However, she also has a variety of tools for any job, and her Carbonation mechanic gives her additional power if given the time.	Debut: Project Cape (2020)
Voice Actor: Unknown
After a freak car accident, Carly Nicolson had to be permanently hooked up with various electronic devices to stay alive. However, after she discovered the devices had the side effect of creating a soda-like acid, she decided to use this newfound skill to fight crime as Citra!
Citra is a quick fighter, but tends to have lower-than-average attack power and resistance. However, she also has a variety of tools for any job, and her Carbonation mechanic gives her additional power if given the time.
Unlock Method: Use 100 Clash Cola items.	Unlock Method: Use 100 Clash Cola items. 	Unlock Method: Use 100 Clash Cola items.	Unlock Method: Use 100 Clash Cola items.
<tabber>Normal Attacks=
*Basic Attack: Citra throws a punch.
*Weak Forward Attack: Citra throws a kick, resembling the first attack of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Citra throws a hip bash, releasing soda from one of her canisters as she does.
*Weak Up Attack: Citra throws an elbow jab.
*Strong Up Attack: Citra throws an uppercut as her arm releases soda.
*Weak Down Attack: Citra throws a sweeping kick.
*Strong Down Attack: Citra uses her surfboard as a boogie board, laying on it while riding on a low wave of soda.
*Basic Aerial: Citra throws a wheel kick, resembling her air attack from Project Cape Rumble.
*Forward Aerial: Citra throws a punch forwards.
*Back Aerial: Citra jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Citra throws a punch.
*Weak Forward Attack: Citra throws a kick, resembling the first attack of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Citra throws a hip bash, releasing soda from one of her canisters as she does.
*Weak Up Attack: Citra throws an elbow jab.
*Strong Up Attack: Citra throws an uppercut as her arm releases soda.
*Weak Down Attack: Citra throws a sweeping kick.
*Strong Down Attack: Citra uses her surfboard as a boogie board, laying on it while riding on a low wave of soda.
*Basic Aerial: Citra throws a wheel kick, resembling her air attack from Project Cape Rumble.
*Forward Aerial: Citra throws a punch forwards.
*Back Aerial: Citra jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Citra throws a punch.
*Weak Forward Attack: Citra throws a kick, resembling the first attack of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Citra throws a hip bash, releasing soda from one of her canisters as she does.
*Weak Up Attack: Citra throws an elbow jab.
*Strong Up Attack: Citra throws an uppercut as her arm releases soda.
*Weak Down Attack: Citra throws a sweeping kick.
*Strong Down Attack: Citra uses her surfboard as a boogie board, laying on it while riding on a low wave of soda.
*Basic Aerial: Citra throws a wheel kick, resembling her air attack from Project Cape Rumble.
*Forward Aerial: Citra throws a punch forwards.
*Back Aerial: Citra jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Citra throws a punch.
*Weak Forward Attack: Citra throws a kick, resembling the first attack of her basic combo from Project Cape Rumble.
*Strong Forward Attack: Citra throws a hip bash, releasing soda from one of her canisters as she does.
*Weak Up Attack: Citra throws an elbow jab.
*Strong Up Attack: Citra throws an uppercut as her arm releases soda.
*Weak Down Attack: Citra throws a sweeping kick.
*Strong Down Attack: Citra uses her surfboard as a boogie board, laying on it while riding on a low wave of soda.
*Basic Aerial: Citra throws a wheel kick, resembling her air attack from Project Cape Rumble.
*Forward Aerial: Citra throws a punch forwards.
*Back Aerial: Citra jabs her elbow behind herself.
 	Citra's default appearance. 	 	
 	Citra dons a purple color scheme, resembling her Grape costume from Project Cape. 	 	
 	Citra dons a brown color scheme, resembling her Root Beer costume from Project Cape.	 	
 	Citra dons a green color scheme, resembling her New Dew costume from Project Cape. 	 	
 	Citra dons a blue color scheme, referencing Frostbite. 	 	
 	Citra dons a red color scheme. 	 	
Shrill 	Shrill 	Shrill 	Shrill
 	 	Debut: Project Cape (2020)
Voice Actor: Colleen Clinkenbeard
A budding heavy metal star, Alyssa Vance adopted a love of music during her somewhat strained childhood. Armed with her trusty guitar and a set of powerful vocal cords, she later joined the Project Cape Initiative under the moniker of Shrill!
Shrill is an aggressive, in-your-face fighter. While she does have ranged options, they pale in comparison to her raw comboing ability. However, Shrill doesn't have the greatest endurance.	Debut: Project Cape (2020)
Voice Actor: Colleen Clinkenbeard
A budding heavy metal star, Alyssa Vance adopted a love of music during her somewhat strained childhood. Armed with her trusty guitar and a set of powerful vocal cords, she later joined the Project Cape Initiative under the moniker of Shrill!
Shrill is an aggressive, in-your-face fighter. While she does have ranged options, they pale in comparison to her raw comboing ability. However, Shrill doesn't have the greatest endurance.
Unlock Method: Perform a combo of at least 20 hits without the use of a Clash Attack.	Unlock Method: Perform a combo of at least 20 hits without the use of a Clash Attack.	Unlock Method: Perform a combo of at least 20 hits without the use of a Clash Attack.	Unlock Method: Perform a combo of at least 20 hits without the use of a Clash Attack.
<tabber>Normal Attacks=
*Basic Attack: Shrill throws a punch.
*Weak Forward Attack: Shrill performs a knee strike.
*Strong Forward Attack: Shrill swings her guitar forwards, resembling her basic attack from Project Cape Rumble.
*Weak Up Attack: Shrill throws a kick.
*Strong Up Attack: Shrill swings her guitar upwards.
*Weak Down Attack: Shrill performs a sweeping kick across the ground.
*Strong Down Attack: Shrill slams her guitar into the ground.
*Basic Aerial: Shrill claps her hands, creating a sound wave in front of herself.
*Forward Aerial: Shrill kicks forward.
*Back Aerial: Shrill jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Shrill throws a punch.
*Weak Forward Attack: Shrill performs a knee strike.
*Strong Forward Attack: Shrill swings her guitar forwards, resembling her basic attack from Project Cape Rumble.
*Weak Up Attack: Shrill throws a kick.
*Strong Up Attack: Shrill swings her guitar upwards.
*Weak Down Attack: Shrill performs a sweeping kick across the ground.
*Strong Down Attack: Shrill slams her guitar into the ground.
*Basic Aerial: Shrill claps her hands, creating a sound wave in front of herself.
*Forward Aerial: Shrill kicks forward.
*Back Aerial: Shrill jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Shrill throws a punch.
*Weak Forward Attack: Shrill performs a knee strike.
*Strong Forward Attack: Shrill swings her guitar forwards, resembling her basic attack from Project Cape Rumble.
*Weak Up Attack: Shrill throws a kick.
*Strong Up Attack: Shrill swings her guitar upwards.
*Weak Down Attack: Shrill performs a sweeping kick across the ground.
*Strong Down Attack: Shrill slams her guitar into the ground.
*Basic Aerial: Shrill claps her hands, creating a sound wave in front of herself.
*Forward Aerial: Shrill kicks forward.
*Back Aerial: Shrill jabs her elbow behind herself.	<tabber>Normal Attacks=
*Basic Attack: Shrill throws a punch.
*Weak Forward Attack: Shrill performs a knee strike.
*Strong Forward Attack: Shrill swings her guitar forwards, resembling her basic attack from Project Cape Rumble.
*Weak Up Attack: Shrill throws a kick.
*Strong Up Attack: Shrill swings her guitar upwards.
*Weak Down Attack: Shrill performs a sweeping kick across the ground.
*Strong Down Attack: Shrill slams her guitar into the ground.
*Basic Aerial: Shrill claps her hands, creating a sound wave in front of herself.
*Forward Aerial: Shrill kicks forward.
*Back Aerial: Shrill jabs her elbow behind herself.
 	Shrill's default appearance. 	 	
 	Shrill dons a purple color scheme, resembling her Neon costume from Project Cape. 	 	
 	Shrill dons a yellow color scheme, resembling her Electric costume from Project Cape.	 	
 	Shrill dons a blue color scheme, resembling her Supersonic costume from Project Cape.	 	
 	Shrill dons an orange color scheme, resembling Fuse. 	 	
 	Shrill dons a light blue color scheme, resembling Starlet. 	 	
Rash 	Rash 	Rash 	Rash
  	  	Debut: Battletoads (1991)
Voice Actor: Eric Bauza
Once an ordinary human, Dave Shar was sucked into the Gamescape and became an anthropomorphic toad! Now going by the name Rash, the crazy, fame-obsessed Battletoad led his buddies Zitz and Pimple to defend the Gamescape from the Dark Queen.
Rash is a heavy hitter with somewhat sluggish mobility. While his attacks pack quite a lot of punch (especially his strong normals due to Smash Hits), the majority of them also suffer from end lag.	Debut: Battletoads (1991)
Voice Actor: Eric Bauza
Once an ordinary human, Dave Shar was sucked into the Gamescape and became an anthropomorphic toad! Now going by the name Rash, the crazy, fame-obsessed Battletoad led his buddies Zitz and Pimple to defend the Gamescape from the Dark Queen.
Rash is a heavy hitter with somewhat sluggish mobility. While his attacks pack quite a lot of punch (especially his strong normals due to Smash Hits), the majority of them also suffer from end lag.
Unlock Method: Land 300 strong normal attacks.	Unlock Method: Land 300 strong normal attacks. 	Unlock Method: Land 300 strong normal attacks.	Unlock Method: Land 300 strong normal attacks.
<tabber>Normal Attacks=
*Basic Attack: Rash throws a punch.
*Weak Forward Attack: Rash throws a kick.
*Strong Forward Attack: Rash throws his fist forward as it enlarges in size. This move resembles the Kiss my Fist Smash Hit.
*Weak Up Attack: Rash throws an uppercut.
*Strong Up Attack: Rash throws a backflip kick as his foot morphs into a battleaxe. This move resembles the Flying Battleaxe Smash Hit.
*Weak Down Attack: Rash slide kicks across the ground.
*Strong Down Attack: Rash extends his foot forward while it morphs into a giant spiked boot. This move resembles the Spiked Boot Thrust Smash Hit.
*Basic Aerial: Rash throws a flying kick.
*Forward Aerial: Rash clasps his hands together and slams them downwards. This move resembles the Nuclear Knuckles Smash Hit.
*Back Aerial: Rash jabs his elbow behind him.	<tabber>Normal Attacks=
*Basic Attack: Rash throws a punch.
*Weak Forward Attack: Rash throws a kick.
*Strong Forward Attack: Rash throws his fist forward as it enlarges in size. This move resembles the Kiss my Fist Smash Hit.
*Weak Up Attack: Rash throws an uppercut.
*Strong Up Attack: Rash throws a backflip kick as his foot morphs into a battleaxe. This move resembles the Flying Battleaxe Smash Hit.
*Weak Down Attack: Rash slide kicks across the ground.
*Strong Down Attack: Rash extends his foot forward while it morphs into a giant spiked boot. This move resembles the Spiked Boot Thrust Smash Hit.
*Basic Aerial: Rash throws a flying kick.
*Forward Aerial: Rash clasps his hands together and slams them downwards. This move resembles the Nuclear Knuckles Smash Hit.
*Back Aerial: Rash jabs his elbow behind him.	<tabber>Normal Attacks=
*Basic Attack: Rash throws a punch.
*Weak Forward Attack: Rash throws a kick.
*Strong Forward Attack: Rash throws his fist forward as it enlarges in size. This move resembles the Kiss my Fist Smash Hit.
*Weak Up Attack: Rash throws an uppercut.
*Strong Up Attack: Rash throws a backflip kick as his foot morphs into a battleaxe. This move resembles the Flying Battleaxe Smash Hit.
*Weak Down Attack: Rash slide kicks across the ground.
*Strong Down Attack: Rash extends his foot forward while it morphs into a giant spiked boot. This move resembles the Spiked Boot Thrust Smash Hit.
*Basic Aerial: Rash throws a flying kick.
*Forward Aerial: Rash clasps his hands together and slams them downwards. This move resembles the Nuclear Knuckles Smash Hit.
*Back Aerial: Rash jabs his elbow behind him.	<tabber>Normal Attacks=
*Basic Attack: Rash throws a punch.
*Weak Forward Attack: Rash throws a kick.
*Strong Forward Attack: Rash throws his fist forward as it enlarges in size. This move resembles the Kiss my Fist Smash Hit.
*Weak Up Attack: Rash throws an uppercut.
*Strong Up Attack: Rash throws a backflip kick as his foot morphs into a battleaxe. This move resembles the Flying Battleaxe Smash Hit.
*Weak Down Attack: Rash slide kicks across the ground.
*Strong Down Attack: Rash extends his foot forward while it morphs into a giant spiked boot. This move resembles the Spiked Boot Thrust Smash Hit.
*Basic Aerial: Rash throws a flying kick.
*Forward Aerial: Rash clasps his hands together and slams them downwards. This move resembles the Nuclear Knuckles Smash Hit.
*Back Aerial: Rash jabs his elbow behind him.
 	Rash's default appearance. 	 	
 	Rash's skin becomes blue, resembling Zitz. 	 	
 	Rash's skin becomes brown, resembling Pimple. 	 	
 	Rash's skin becomes white, referencing Professor T. Bird. 	 	
 	Rash's skin becomes white, referencing the Dark Queen. 	 	
 	Rash's skin becomes a darker green, resembling his appearance in 2013's Killer Instinct.	 	
Conker 	Conker 	Conker 	Conker
<tabber>Default= 	<tabber>Default= 	 	
Debut: Diddy Kong Racing (1997)
Voice Actor: Chris Seavor
Conker was once a happy-go-lucky squirrel who spent his time racing with the likes of Diddy Kong and Banjo. Nowadays, though, Conker has become the king of his land, but at a terrible price. It all happened on what he calls a "bad fur day"...
Conker is a lightweight fighter with average mobility, yet packs a surprising punch. In addition to this, his Guard Special, Context Sensitive, gives him a variety of tools to use given that he gets his timing right.	Debut: Diddy Kong Racing (1997)
Voice Actor: Chris Seavor
Conker was once a happy-go-lucky squirrel who spent his time racing with the likes of Diddy Kong and Banjo. Nowadays, though, Conker has become the king of his land, but at a terrible price. It all happened on what he calls a "bad fur day"...
Conker is a lightweight fighter with average mobility, yet packs a surprising punch. In addition to this, his Guard Special, Context Sensitive, gives him a variety of tools to use given that he gets his timing right.	 	
Unlock Method: Complete Banjo & Kazooie's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Banjo & Kazooie's Arcade Mode route on Hard or Nightmare difficulty. 	Unlock Method: Complete Banjo & Kazooie's Arcade Mode route on Hard or Nightmare difficulty.	Unlock Method: Complete Banjo & Kazooie's Arcade Mode route on Hard or Nightmare difficulty.
<tabber>Normal Attacks=
*Basic Attack: Conker swings a frying pan forwards.
*Weak Forward Attack: Conker swings his tail forwards.
*Strong Forward Attack: Conker swings a baseball bat forwards.
*Weak Up Attack: Conker jumps up for a headbutt attack.
*Strong Up Attack: Conker swings a katana upwards.
*Weak Down Attack: Conker sweeps his tail across the ground.
*Strong Down Attack: Conker sprays a small flamethrower towards the ground.
*Basic Aerial: Conker spins his tail around himself.
*Forward Aerial: Conker throws a roundhouse kick.
*Back Aerial: Conker swings a frying pan behind himself.	<tabber>Normal Attacks=
*Basic Attack: Conker swings a frying pan forwards.
*Weak Forward Attack: Conker swings his tail forwards.
*Strong Forward Attack: Conker swings a baseball bat forwards.
*Weak Up Attack: Conker jumps up for a headbutt attack.
*Strong Up Attack: Conker swings a katana upwards.
*Weak Down Attack: Conker sweeps his tail across the ground.
*Strong Down Attack: Conker sprays a small flamethrower towards the ground.
*Basic Aerial: Conker spins his tail around himself.
*Forward Aerial: Conker throws a roundhouse kick.
*Back Aerial: Conker swings a frying pan behind himself.	<tabber>Normal Attacks=
*Basic Attack: Conker swings a frying pan forwards.
*Weak Forward Attack: Conker swings his tail forwards.
*Strong Forward Attack: Conker swings a baseball bat forwards.
*Weak Up Attack: Conker jumps up for a headbutt attack.
*Strong Up Attack: Conker swings a katana upwards.
*Weak Down Attack: Conker sweeps his tail across the ground.
*Strong Down Attack: Conker sprays a small flamethrower towards the ground.
*Basic Aerial: Conker spins his tail around himself.
*Forward Aerial: Conker throws a roundhouse kick.
*Back Aerial: Conker swings a frying pan behind himself.	<tabber>Normal Attacks=
*Basic Attack: Conker swings a frying pan forwards.
*Weak Forward Attack: Conker swings his tail forwards.
*Strong Forward Attack: Conker swings a baseball bat forwards.
*Weak Up Attack: Conker jumps up for a headbutt attack.
*Strong Up Attack: Conker swings a katana upwards.
*Weak Down Attack: Conker sweeps his tail across the ground.
*Strong Down Attack: Conker sprays a small flamethrower towards the ground.
*Basic Aerial: Conker spins his tail around himself.
*Forward Aerial: Conker throws a roundhouse kick.
*Back Aerial: Conker swings a frying pan behind himself.
 	Conker's default appearance. 	 	
 	Conker's fur turns gray as his jacket becomes pink, resembling Berri. 	 	
 	Conker's fur turns white as his jacket becomes black, resembling Gregg. 	 	
 	Conker's fur turns black as his jacket becomes purple, resembling the Panther King. 	 	
 	Conker's jacket becomes green, resembling his appearance during the It's War chapter of Conker's Bad Fur Day. Conker also gains a green army hat with this alt. 	 	
 	Conker's fur turns gray as his jacket becomes green, resembling a member of the Squirrel High Command from Conker: Live & Reloaded. Conker also gains a green army hat with this alt.	 	
Crewmate / Impostor 	Crewmate / Impostor 	Crewmate / Impostor 	Crewmate / Impostor
<tabber>Default= 	<tabber>Default= 	 	
Debut: Among Us (2018)
Voice Actor: N/A
A Crewmate is a... thing that works aboard the Skeld, seemingly meaning no harm to anyone. However, passengers aboard the Skeld must always be wary, because they can never tell if the Crewmate next to them is a deadly Impostor!
The Crewmate begins as a character with good mobility, but rather weak attacks. However, careful use of their specials will allow them to mutate into an Impostor, giving them more powerful options but less mobility.	Debut: Among Us (2018)
Voice Actor: N/A
A Crewmate is a... thing that works aboard the Skeld, seemingly meaning no harm to anyone. However, passengers aboard the Skeld must always be wary, because they can never tell if the Crewmate next to them is a deadly Impostor!
The Crewmate begins as a character with good mobility, but rather weak attacks. However, careful use of their specials will allow them to mutate into an Impostor, giving them more powerful options but less mobility.	 	
Unlock Method: Accumulate 100,000 points of damage overall.	Unlock Method: Accumulate 100,000 points of damage overall.	Unlock Method: Accumulate 100,000 points of damage overall.	Unlock Method: Accumulate 100,000 points of damage overall.
<tabber>Normal Attacks=
*Basic Attack: Crewmate throws a slap.
*Weak Forward Attack: Crewmate throws a punch.
*Strong Forward Attack: Crewmate claps in front of themselves.
*Weak Up Attack: Crewmate performs a short hop into the air.
*Strong Up Attack: Crewmate throws an uppercut.
*Weak Down Attack: Crewmate throws a kick.
*Strong Down Attack: A vent appears in front of Crewmate and opens, launching the opponent upwards.
*Basic Aerial: Crewmate performs a somersault.
*Forward Aerial: Crewmate headbutts forwards.
*Back Aerial: Crewmate kicks behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Crewmate throws a slap.
*Weak Forward Attack: Crewmate throws a punch.
*Strong Forward Attack: Crewmate claps in front of themselves.
*Weak Up Attack: Crewmate performs a short hop into the air.
*Strong Up Attack: Crewmate throws an uppercut.
*Weak Down Attack: Crewmate throws a kick.
*Strong Down Attack: A vent appears in front of Crewmate and opens, launching the opponent upwards.
*Basic Aerial: Crewmate performs a somersault.
*Forward Aerial: Crewmate headbutts forwards.
*Back Aerial: Crewmate kicks behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Crewmate throws a slap.
*Weak Forward Attack: Crewmate throws a punch.
*Strong Forward Attack: Crewmate claps in front of themselves.
*Weak Up Attack: Crewmate performs a short hop into the air.
*Strong Up Attack: Crewmate throws an uppercut.
*Weak Down Attack: Crewmate throws a kick.
*Strong Down Attack: A vent appears in front of Crewmate and opens, launching the opponent upwards.
*Basic Aerial: Crewmate performs a somersault.
*Forward Aerial: Crewmate headbutts forwards.
*Back Aerial: Crewmate kicks behind themselves.	<tabber>Normal Attacks=
*Basic Attack: Crewmate throws a slap.
*Weak Forward Attack: Crewmate throws a punch.
*Strong Forward Attack: Crewmate claps in front of themselves.
*Weak Up Attack: Crewmate performs a short hop into the air.
*Strong Up Attack: Crewmate throws an uppercut.
*Weak Down Attack: Crewmate throws a kick.
*Strong Down Attack: A vent appears in front of Crewmate and opens, launching the opponent upwards.
*Basic Aerial: Crewmate performs a somersault.
*Forward Aerial: Crewmate headbutts forwards.
*Back Aerial: Crewmate kicks behind themselves.
 	Crewmate's default appearance. 	 	
 	Crewmate's suit becomes orange. 	 	
 	Crewmate's suit becomes yellow. 	 	
 	Crewmate's suit becomes green. 	 	
 	Crewmate's suit becomes blue. 	 	
 	Crewmate's suit becomes purple. 	 	
Yalp 	Yalp 	Yalp 	Yalp
  	  	Debut: Untitled Community Fighting Game (2021)
Voice Actor: N/A
Yalp was once your average set of fake toy teeth, but was given life... somehow. Nobody's quite sure, honestly. Regardless, while Yalp now spends his days searching for food and doing whatever his little heart desires, he will never turn down a good scrap!
Yalp is a jack-of-all-trades fighter attack-wise, but exchanges resistance for high mobility. This, combined with his small hurtbox, makes him hard to damage.	Debut: Untitled Community Fighting Game (2021)
Voice Actor: N/A
Yalp was once your average set of fake toy teeth, but was given life... somehow. Nobody's quite sure, honestly. Regardless, while Yalp now spends his days searching for food and doing whatever his little heart desires, he will never turn down a good scrap!
Yalp is a jack-of-all-trades fighter attack-wise, but exchanges resistance for high mobility. This, combined with his small hurtbox, makes him hard to damage.
Unlock Method: Yalp is unlocked by default.	Unlock Method: Yalp is unlocked by default.	Unlock Method: Yalp is unlocked by default.	Unlock Method: Yalp is unlocked by default.
<tabber>Normal Attacks=
*Basic Attack: Yalp throws a headbutt.
*Weak Forward Attack: Yalp slashes forwards with his front limbs.
*Strong Forward Attack: Yalp bites forwards.
*Weak Up Attack: Yalp jumps a short distance into the air.
*Strong Up Attack: Yalp swings a yo-yo over his head.
*Weak Down Attack: Yalp spins his limbs around himself.
*Strong Down Attack: Yalp rolls a ball forwards a short distance.
*Basic Aerial: Yalp spins his limbs around himself.
*Forward Aerial: Yalp slashes forwards with his front limbs.
*Back Aerial: Yalp stabs behind himself with his back limbs.	
<tabber>Normal Attacks=
*Basic Attack: Yalp throws a headbutt.
*Weak Forward Attack: Yalp slashes forwards with his front limbs.
*Strong Forward Attack: Yalp bites forwards.
*Weak Up Attack: Yalp jumps a short distance into the air.
*Strong Up Attack: Yalp swings a yo-yo over his head.
*Weak Down Attack: Yalp spins his limbs around himself.
*Strong Down Attack: Yalp rolls a ball forwards a short distance.
*Basic Aerial: Yalp spins his limbs around himself.
*Forward Aerial: Yalp slashes forwards with his front limbs.
*Back Aerial: Yalp stabs behind himself with his back limbs.	
<tabber>Normal Attacks=
*Basic Attack: Yalp throws a headbutt.
*Weak Forward Attack: Yalp slashes forwards with his front limbs.
*Strong Forward Attack: Yalp bites forwards.
*Weak Up Attack: Yalp jumps a short distance into the air.
*Strong Up Attack: Yalp swings a yo-yo over his head.
*Weak Down Attack: Yalp spins his limbs around himself.
*Strong Down Attack: Yalp rolls a ball forwards a short distance.
*Basic Aerial: Yalp spins his limbs around himself.
*Forward Aerial: Yalp slashes forwards with his front limbs.
*Back Aerial: Yalp stabs behind himself with his back limbs.	
<tabber>Normal Attacks=
*Basic Attack: Yalp throws a headbutt.
*Weak Forward Attack: Yalp slashes forwards with his front limbs.
*Strong Forward Attack: Yalp bites forwards.
*Weak Up Attack: Yalp jumps a short distance into the air.
*Strong Up Attack: Yalp swings a yo-yo over his head.
*Weak Down Attack: Yalp spins his limbs around himself.
*Strong Down Attack: Yalp rolls a ball forwards a short distance.
*Basic Aerial: Yalp spins his limbs around himself.
*Forward Aerial: Yalp slashes forwards with his front limbs.
*Back Aerial: Yalp stabs behind himself with his back limbs.
 	Yalp's default appearance. 	 	
 	Yalp gains a red color scheme. 	 	
 	Yalp gains a blue color scheme. 	 	
 	Yalp gains a yellow color scheme. 	 	
 	Yalp gains a green color scheme. 	 	
 	Yalp gains a white color scheme. 	 	
Orcane 	Orcane 	Orcane 	Orcane
<tabber>Default= 	<tabber>Default= 	 	
Debut: Rivals of Aether (2017)
Voice Actor: N/A
A playful criminal, Orcane uses his waterbending abilities to play tricks on the merchants of Water Town. Despite his ways and lack of popularity, the town often calls him for certain stealthy missions.
Orcane is strong and surprisingly fast, with a variety of mixup options at his disposal. However, he lacks an air-game, and hismoves tend to have some end lag.	Debut: Rivals of Aether (2017)
Voice Actor: N/A
A playful criminal, Orcane uses his waterbending abilities to play tricks on the merchants of Water Town. Despite his ways and lack of popularity, the town often calls him for certain stealthy missions.
Orcane is strong and surprisingly fast, with a variety of mixup options at his disposal. However, he lacks an air-game, and hismoves tend to have some end lag.	 	
Unlock Method: Have 50 playable fighters (not counting DLC fighters).	Unlock Method: Have 50 playable fighters (not counting DLC fighters). 	Unlock Method: Have 50 playable fighters (not counting DLC fighters).	Unlock Method: Have 50 playable fighters (not counting DLC fighters).
<tabber>Normal Attacks=
*Basic Attack: Orcane swipes with his paw.
*Weak Forward Attack: Orcane bites forward.
*Strong Forward Attack: Orcane swings his tail forwards.
*Weak Up Attack: Orcane arches up and pokes upwards with his fin.
*Strong Up Attack: Orcane sprays a jet of water through his blowhole.
*Weak Down Attack: Orcane slams both of is paws on the ground.
*Strong Down Attack: Orcane sweeps the ground with his tail.
*Basic Aerial: Orcane curls up and spins in a circle.
*Forward Aerial: Orcane shoots bubbles in front of himself.
*Back Aerial: Orcane swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Orcane swipes with his paw.
*Weak Forward Attack: Orcane bites forward.
*Strong Forward Attack: Orcane swings his tail forwards.
*Weak Up Attack: Orcane arches up and pokes upwards with his fin.
*Strong Up Attack: Orcane sprays a jet of water through his blowhole.
*Weak Down Attack: Orcane slams both of is paws on the ground.
*Strong Down Attack: Orcane sweeps the ground with his tail.
*Basic Aerial: Orcane curls up and spins in a circle.
*Forward Aerial: Orcane shoots bubbles in front of himself.
*Back Aerial: Orcane swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Orcane swipes with his paw.
*Weak Forward Attack: Orcane bites forward.
*Strong Forward Attack: Orcane swings his tail forwards.
*Weak Up Attack: Orcane arches up and pokes upwards with his fin.
*Strong Up Attack: Orcane sprays a jet of water through his blowhole.
*Weak Down Attack: Orcane slams both of is paws on the ground.
*Strong Down Attack: Orcane sweeps the ground with his tail.
*Basic Aerial: Orcane curls up and spins in a circle.
*Forward Aerial: Orcane shoots bubbles in front of himself.
*Back Aerial: Orcane swings his tail behind himself.	<tabber>Normal Attacks=
*Basic Attack: Orcane swipes with his paw.
*Weak Forward Attack: Orcane bites forward.
*Strong Forward Attack: Orcane swings his tail forwards.
*Weak Up Attack: Orcane arches up and pokes upwards with his fin.
*Strong Up Attack: Orcane sprays a jet of water through his blowhole.
*Weak Down Attack: Orcane slams both of is paws on the ground.
*Strong Down Attack: Orcane sweeps the ground with his tail.
*Basic Aerial: Orcane curls up and spins in a circle.
*Forward Aerial: Orcane shoots bubbles in front of himself.
*Back Aerial: Orcane swings his tail behind himself.
 	Orcane's default appearance. 	 	
 	Orcane turns black, resembling one of his alts from Rivals of Aether. 	 	
 	Orcane turns red, resembling one of his alts from Rivals of Aether. 	 	
 	Orcane turns green, resembling one of his alts from Rivals of Aether. 	 	
 	Orcane turns purple, resembling one of his alts from Rivals of Aether.	 	
 	Orcane turns pink, resembling one of his alts from Rivals of Aether. 	 	
Soldier 	Soldier 	Soldier 	Soldier
 	 	Debut: Team Fortress 2 (2007)
Voice Actor: Rick May (archival recordings)
All the Soldier ever wanted to do was enlist in the US military during World War II. Unfortunately, every branch of the military found him mentally unfit for service (for good reason, may we add), prompting him to buy a ticket to Europe and beat down the enemy himself. Nowadays, he has found himself a job in a group of mercenaries.
The Soldier is a slight heavyweight; suffering from poor speed but having great health and attack power. He excels in range, especially with his iconic Rocket Launcher.	Debut: Team Fortress 2 (2007)
Voice Actor: Rick May (archival recordings)
All the Soldier ever wanted to do was enlist in the US military during World War II. Unfortunately, every branch of the military found him mentally unfit for service (for good reason, may we add), prompting him to buy a ticket to Europe and beat down the enemy himself. Nowadays, he has found himself a job in a group of mercenaries.
The Soldier is a slight heavyweight; suffering from poor speed but having great health and attack power. He excels in range, especially with his iconic Rocket Launcher.
Unlock Method: Earn 200 KOs.	Unlock Method: Earn 200 KOs. 	Unlock Method: Earn 200 KOs.	Unlock Method: Earn 200 KOs.
<tabber>Normal Attacks=
*Basic Attack: The Soldier throws a punch.
*Weak Forward Attack: The Soldier swings a shovel forwards.
*Strong Forward Attack: The Soldier strikes the ground with his pickaxe.
*Weak Up Attack: The Soldier swings his shovel from low to high.
*Strong Up Attack: The Soldier swings upwards with his pickaxe.
*Weak Down Attack: The Soldier throws a sweeping kick.
*Strong Down Attack: The Soldier swings his pickaxe close to the ground.
*Basic Aerial: The Soldier strikes his arms and legs outward.
*Forward Aerial: The Soldier swings his pickaxe forward.
*Back Aerial: The Soldier swings his shovel behind himself.	<tabber>Normal Attacks=
*Basic Attack: The Soldier throws a punch.
*Weak Forward Attack: The Soldier swings a shovel forwards.
*Strong Forward Attack: The Soldier strikes the ground with his pickaxe.
*Weak Up Attack: The Soldier swings his shovel from low to high.
*Strong Up Attack: The Soldier swings upwards with his pickaxe.
*Weak Down Attack: The Soldier throws a sweeping kick.
*Strong Down Attack: The Soldier swings his pickaxe close to the ground.
*Basic Aerial: The Soldier strikes his arms and legs outward.
*Forward Aerial: The Soldier swings his pickaxe forward.
*Back Aerial: The Soldier swings his shovel behind himself.	<tabber>Normal Attacks=
*Basic Attack: The Soldier throws a punch.
*Weak Forward Attack: The Soldier swings a shovel forwards.
*Strong Forward Attack: The Soldier strikes the ground with his pickaxe.
*Weak Up Attack: The Soldier swings his shovel from low to high.
*Strong Up Attack: The Soldier swings upwards with his pickaxe.
*Weak Down Attack: The Soldier throws a sweeping kick.
*Strong Down Attack: The Soldier swings his pickaxe close to the ground.
*Basic Aerial: The Soldier strikes his arms and legs outward.
*Forward Aerial: The Soldier swings his pickaxe forward.
*Back Aerial: The Soldier swings his shovel behind himself.	<tabber>Normal Attacks=
*Basic Attack: The Soldier throws a punch.
*Weak Forward Attack: The Soldier swings a shovel forwards.
*Strong Forward Attack: The Soldier strikes the ground with his pickaxe.
*Weak Up Attack: The Soldier swings his shovel from low to high.
*Strong Up Attack: The Soldier swings upwards with his pickaxe.
*Weak Down Attack: The Soldier throws a sweeping kick.
*Strong Down Attack: The Soldier swings his pickaxe close to the ground.
*Basic Aerial: The Soldier strikes his arms and legs outward.
*Forward Aerial: The Soldier swings his pickaxe forward.
*Back Aerial: The Soldier swings his shovel behind himself.
 	The Soldier's default appearance. 	 	
 	The Soldier dons a blue uniform, referencing the BLU team. 	 	
 	The Soldier dons a purple uniform, referencing the Administrator. 	 	
 	The Soldier dons a gray uniform, referencing the robotic heavy from Mann Vs. Machine.	 	
 	The Soldier dons a black uniform, referencing Merasmus. 	 	
 	The Soldier dons an orange uniform. 	 	
==DLC==
===Season 1===
Ryu 	Ryu 	Ryu 	Ryu
<tabber>Default= 	<tabber>Default= 	 	
Debut: Street Fighter (1987)
Voice Actor: Kyle Hebert
A nomad who was trained in the martial art of Ansatsuken, Ryu roams the land seeking powerful opponents in his journey to become the strongest warrior. For him, though, reward means nothing; It’s all about the fight!
Ryu, being the definition of a shotoclone, keeps his easy-to-learn playstyle from his home series, albeit altered to fit the gameplay of CrossClash II. He is a jack-of-all-trades character without any shining strengths or weaknesses.	Debut: Street Fighter (1987)
Voice Actor: Kyle Hebert
A nomad who was trained in the martial art of Ansatsuken, Ryu roams the land seeking powerful opponents in his journey to become the strongest warrior. For him, though, reward means nothing; It’s all about the fight!
Ryu, being the definition of a shotoclone, keeps his easy-to-learn playstyle from his home series, albeit altered to fit the gameplay of CrossClash II. He is a jack-of-all-trades character without any shining strengths or weaknesses.	 	
Unlock Method: Ryu is available as part of the Street Fighter Franchise Pack in Season 1.	Unlock Method: Ryu is available as part of the Street Fighter Franchise Pack in Season 1. 	Unlock Method: Ryu is available as part of the Street Fighter Franchise Pack in Season 1.	Unlock Method: Ryu is available as part of the Street Fighter Franchise Pack in Season 1.
<tabber>Normal Attacks=
*Basic Attack: Ryu throws a quick jab.
*Weak Forward Attack: Ryu throws a right hook.
*Strong Forward Attack: Ryu throws a punch resembling the Collarbone Breaker from Super Street Fighter II Turbo.
*Weak Up Attack: Ryu strikes upwards with his elbow.
*Strong Up Attack: Ryu throws a high kick.
*Weak Down Attack: Ryu throws a straight kick.
*Strong Down Attack: Ryu throws a sweeping kick.
*Basic Aerial: Ryu throws a knee strike.
*Forward Aerial: Ryu punches diagonally downwards, resembling the Straight Punch from Street Fighter II.
*Back Aerial: Ryu kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ryu throws a quick jab.
*Weak Forward Attack: Ryu throws a right hook.
*Strong Forward Attack: Ryu throws a punch resembling the Collarbone Breaker from Super Street Fighter II Turbo.
*Weak Up Attack: Ryu strikes upwards with his elbow.
*Strong Up Attack: Ryu throws a high kick.
*Weak Down Attack: Ryu throws a straight kick.
*Strong Down Attack: Ryu throws a sweeping kick.
*Basic Aerial: Ryu throws a knee strike.
*Forward Aerial: Ryu punches diagonally downwards, resembling the Straight Punch from Street Fighter II.
*Back Aerial: Ryu kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ryu throws a quick jab.
*Weak Forward Attack: Ryu throws a right hook.
*Strong Forward Attack: Ryu throws a punch resembling the Collarbone Breaker from Super Street Fighter II Turbo.
*Weak Up Attack: Ryu strikes upwards with his elbow.
*Strong Up Attack: Ryu throws a high kick.
*Weak Down Attack: Ryu throws a straight kick.
*Strong Down Attack: Ryu throws a sweeping kick.
*Basic Aerial: Ryu throws a knee strike.
*Forward Aerial: Ryu punches diagonally downwards, resembling the Straight Punch from Street Fighter II.
*Back Aerial: Ryu kicks behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Ryu throws a quick jab.
*Weak Forward Attack: Ryu throws a right hook.
*Strong Forward Attack: Ryu throws a punch resembling the Collarbone Breaker from Super Street Fighter II Turbo.
*Weak Up Attack: Ryu strikes upwards with his elbow.
*Strong Up Attack: Ryu throws a high kick.
*Weak Down Attack: Ryu throws a straight kick.
*Strong Down Attack: Ryu throws a sweeping kick.
*Basic Aerial: Ryu throws a knee strike.
*Forward Aerial: Ryu punches diagonally downwards, resembling the Straight Punch from Street Fighter II.
*Back Aerial: Ryu kicks behind himself.
 	Ryu's default appearance. 	 	
 	Ryu dons a gray gi, resembling his alternate color in Street Fighter II: Champion Edition.	 	
 	Ryu dons a cyan gi, resembling his "Medium Kick" color from Super Street Fighter II Turbo.	 	
 	Ryu dons a purple gi, resembling his tenth alt from Street Fighter V. 	 	
 	Ryu dons a red gi, referencing Ken. 	 	
 	Ryu dons a black gi. 	 	
Pillager 	Pillager 	Pillager 	Pillager
  	  	Debut: Minecraft (2011)
Voice Actor: Unknown
Sworn enemies of the peaceful Villagers, the Pillagers make use of weapons, black magic, and powerful beasts to raid the villages of Minecraft. Some say that their base is located in a mansion deep in the woods, but only the strongest warriors can leave it alive…
Pillager is a strong force in combat, mainly focusing on ranged attacks with a decent melee weapon on hand. However, Pillager is rather weak endurance-wise, meaning that he’s better off keeping his opponents at bay.	Debut: Minecraft (2011)
Voice Actor: Unknown
Sworn enemies of the peaceful Villagers, the Pillagers make use of weapons, black magic, and powerful beasts to raid the villages of Minecraft. Some say that their base is located in a mansion deep in the woods, but only the strongest warriors can leave it alive…
Pillager is a strong force in combat, mainly focusing on ranged attacks with a decent melee weapon on hand. However, Pillager is rather weak endurance-wise, meaning that he’s better off keeping his opponents at bay.
Unlock Method: Pillager is available as a Solo Fighter in Season 1.	Unlock Method: Pillager is available as a Solo Fighter in Season 1.	Unlock Method: Pillager is available as a Solo Fighter in Season 1.	Unlock Method: Pillager is available as a Solo Fighter in Season 1.
<tabber>Normal Attacks=
*Basic Attack: Pillager shoves forwards.
*Weak Forward Attack: Pillager throws a punch.
*Strong Forward Attack: Pillager swings his axe forwards.
*Weak Up Attack: Pillager throws a headbutt.
*Strong Up Attack: Pillager swings his axe from low to high.
*Weak Down Attack: Pillager throws a kick.
*Strong Down Attack: Pillager sweeps his axe across the ground.
*Basic Aerial: A Vex flies around Pillager.
*Forward Aerial: Pillager swings his axe from high to low.
*Back Aerial: Pillager throws a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Pillager shoves forwards.
*Weak Forward Attack: Pillager throws a punch.
*Strong Forward Attack: Pillager swings his axe forwards.
*Weak Up Attack: Pillager throws a headbutt.
*Strong Up Attack: Pillager swings his axe from low to high.
*Weak Down Attack: Pillager throws a kick.
*Strong Down Attack: Pillager sweeps his axe across the ground.
*Basic Aerial: A Vex flies around Pillager.
*Forward Aerial: Pillager swings his axe from high to low.
*Back Aerial: Pillager throws a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Pillager shoves forwards.
*Weak Forward Attack: Pillager throws a punch.
*Strong Forward Attack: Pillager swings his axe forwards.
*Weak Up Attack: Pillager throws a headbutt.
*Strong Up Attack: Pillager swings his axe from low to high.
*Weak Down Attack: Pillager throws a kick.
*Strong Down Attack: Pillager sweeps his axe across the ground.
*Basic Aerial: A Vex flies around Pillager.
*Forward Aerial: Pillager swings his axe from high to low.
*Back Aerial: Pillager throws a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Pillager shoves forwards.
*Weak Forward Attack: Pillager throws a punch.
*Strong Forward Attack: Pillager swings his axe forwards.
*Weak Up Attack: Pillager throws a headbutt.
*Strong Up Attack: Pillager swings his axe from low to high.
*Weak Down Attack: Pillager throws a kick.
*Strong Down Attack: Pillager sweeps his axe across the ground.
*Basic Aerial: A Vex flies around Pillager.
*Forward Aerial: Pillager swings his axe from high to low.
*Back Aerial: Pillager throws a shoulder bash behind himself.
 	Pillager's default appearance. 	 	
 	Pillager dons brown robes, resembing those of a Villager. 	 	
 	Pillager dons purple robes, resembing those of a Witch. 	 	
 	Pillager dons blue robes, resembing those of an Illusioner. 	 	
 	Pillager dons red robes. 	 	
 	Pillager dons green robes. 	 	
Classic Sonic 	Classic Sonic 	Classic Sonic 	Classic Sonic
 	 	Debut: Sonic the Hedgehog (1991)
Voice Actor: N/A
This shorter, stockier Sonic hails from the Blue Blur’s good ol’ days… or an alternate dimension - not entirely sure there. Regardless, while Classic Sonic’s skillset might not be as developed as his modern counterpart, he’s still got a few tricks and the same amount of attitude!
Classic Sonic is nearly as fast as Sonic is, but is a bit heavier and harder to launch. In addition, he has more unorthodox attacks, including two different jumps.	Debut: Sonic the Hedgehog (1991)
Voice Actor: N/A
This shorter, stockier Sonic hails from the Blue Blur’s good ol’ days… or an alternate dimension - not entirely sure there. Regardless, while Classic Sonic’s skillset might not be as developed as his modern counterpart, he’s still got a few tricks and the same amount of attitude!
Classic Sonic is nearly as fast as Sonic is, but is a bit heavier and harder to launch. In addition, he has more unorthodox attacks, including two different jumps.
Unlock Method: Classic Sonic is available as a Solo Fighter in Season 1.	Unlock Method: Classic Sonic is available as a Solo Fighter in Season 1. 	Unlock Method: Classic Sonic is available as a Solo Fighter in Season 1.	Unlock Method: Classic Sonic is available as a Solo Fighter in Season 1.
<tabber>Normal Attacks=
*Basic Attack: Classic Sonic throws a straight punch.
*Weak Forward Attack: Classic Sonic claps his hands together, resembling the Scissor Punch from Sonic the Fighters.
*Strong Forward Attack: Classic Sonic throws the Windup Punch from Sonic the Fighters.
*Weak Up Attack: Classic Sonic throws a high kick.
*Strong Up Attack: Classic Sonic throws a backflip kick.
*Weak Down Attack: Classic Sonic curls up and spins in place, resembling the Spiral Spin from Sonic the Fighters.
*Strong Down Attack: Classic Sonic rolls forwards.
*Basic Aerial: Classic Sonic curls up and spins erratically, resembling the Air Spin from Sonic the Fighters.
*Forward Aerial: Classic Sonic kicks forwards with both feet.
*Back Aerial: Classic Sonic pokes his spines behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Classic Sonic throws a straight punch.
*Weak Forward Attack: Classic Sonic claps his hands together, resembling the Scissor Punch from Sonic the Fighters.
*Strong Forward Attack: Classic Sonic throws the Windup Punch from Sonic the Fighters.
*Weak Up Attack: Classic Sonic throws a high kick.
*Strong Up Attack: Classic Sonic throws a backflip kick.
*Weak Down Attack: Classic Sonic curls up and spins in place, resembling the Spiral Spin from Sonic the Fighters.
*Strong Down Attack: Classic Sonic rolls forwards.
*Basic Aerial: Classic Sonic curls up and spins erratically, resembling the Air Spin from Sonic the Fighters.
*Forward Aerial: Classic Sonic kicks forwards with both feet.
*Back Aerial: Classic Sonic pokes his spines behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Classic Sonic throws a straight punch.
*Weak Forward Attack: Classic Sonic claps his hands together, resembling the Scissor Punch from Sonic the Fighters.
*Strong Forward Attack: Classic Sonic throws the Windup Punch from Sonic the Fighters.
*Weak Up Attack: Classic Sonic throws a high kick.
*Strong Up Attack: Classic Sonic throws a backflip kick.
*Weak Down Attack: Classic Sonic curls up and spins in place, resembling the Spiral Spin from Sonic the Fighters.
*Strong Down Attack: Classic Sonic rolls forwards.
*Basic Aerial: Classic Sonic curls up and spins erratically, resembling the Air Spin from Sonic the Fighters.
*Forward Aerial: Classic Sonic kicks forwards with both feet.
*Back Aerial: Classic Sonic pokes his spines behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Classic Sonic throws a straight punch.
*Weak Forward Attack: Classic Sonic claps his hands together, resembling the Scissor Punch from Sonic the Fighters.
*Strong Forward Attack: Classic Sonic throws the Windup Punch from Sonic the Fighters.
*Weak Up Attack: Classic Sonic throws a high kick.
*Strong Up Attack: Classic Sonic throws a backflip kick.
*Weak Down Attack: Classic Sonic curls up and spins in place, resembling the Spiral Spin from Sonic the Fighters.
*Strong Down Attack: Classic Sonic rolls forwards.
*Basic Aerial: Classic Sonic curls up and spins erratically, resembling the Air Spin from Sonic the Fighters.
*Forward Aerial: Classic Sonic kicks forwards with both feet.
*Back Aerial: Classic Sonic pokes his spines behind himself.
 	Classic Sonic's default appearance. 	 	
 	Classic Sonic turns orange, referencing Classic Tails. 	 	
 	Classic Sonic turns red, referencing Classic Knuckles. 	 	
 	Classic Sonic turns black, referencing Mighty. 	 	
 	Classic Sonic turns yellow, referencing Ray. 	 	
 	Classic Sonic turns brown, resembling his appearance in The Origin of Sonic, a story found in Sonic the Comic.	 	
Scott 	Scott 	Scott 	Scott
 	 	Debut: Scott the Woz (2017)
Voice Actor: Scott Wozniak
Hey all, Scott here! This YouTuber spends most of his time playing stupid Nintendo games and talking about them. Now, though, he’ll be fighting not only characters from said games, but fighters from across the multiverse!
Scott lacks attack resistance, but he makes up for it with a variety of (usually) quick and varied attacks. While he has a tool for most situations, some require patience and/or luck to be their most effective.	Debut: Scott the Woz (2017)
Voice Actor: Scott Wozniak
Hey all, Scott here! This YouTuber spends most of his time playing stupid Nintendo games and talking about them. Now, though, he’ll be fighting not only characters from said games, but fighters from across the multiverse!
Scott lacks attack resistance, but he makes up for it with a variety of (usually) quick and varied attacks. While he has a tool for most situations, some require patience and/or luck to be their most effective.
Unlock Method: Scott is available as a Solo Fighter in Season 1.	Unlock Method: Scott is available as a Solo Fighter in Season 1.	Unlock Method: Scott is available as a Solo Fighter in Season 1.	Unlock Method: Scott is available as a Solo Fighter in Season 1.
<tabber>Normal Attacks=
*Basic Attack: Scott raises his knee and slaps it, referencing the E3 episodes of Scott the Woz.
*Weak Forward Attack: Scott shoves forwards.
*Strong Forward Attack: Scott swings a hammer from high to low, referencing the Scott the Woz episode “Microconsoles”.
*Weak Up Attack: Scott throws a straight kick.
*Strong Up Attack: Scott swings a Pepto-Bismol sword above his head, referencing the Scott the Woz episode “Borderline Forever”.
*Weak Down Attack: Scott sticks his foot out, being able to trip the opponent.
*Strong Down Attack: Scott throws a sweeping kick.
*Basic Aerial: Scott throws a punch.
*Forward Aerial: Scott swings a frying pan forwards, referencing the Scott the Woz episode “Best Games of All Time”.
*Back Aerial: Scott swings a paddle ball behind himself, referencing the Scott the Woz episode “Super Mario Kart | Baby on Board”.	
<tabber>Normal Attacks=
*Basic Attack: Scott raises his knee and slaps it, referencing the E3 episodes of Scott the Woz.
*Weak Forward Attack: Scott shoves forwards.
*Strong Forward Attack: Scott swings a hammer from high to low, referencing the Scott the Woz episode “Microconsoles”.
*Weak Up Attack: Scott throws a straight kick.
*Strong Up Attack: Scott swings a Pepto-Bismol sword above his head, referencing the Scott the Woz episode “Borderline Forever”.
*Weak Down Attack: Scott sticks his foot out, being able to trip the opponent.
*Strong Down Attack: Scott throws a sweeping kick.
*Basic Aerial: Scott throws a punch.
*Forward Aerial: Scott swings a frying pan forwards, referencing the Scott the Woz episode “Best Games of All Time”.
*Back Aerial: Scott swings a paddle ball behind himself, referencing the Scott the Woz episode “Super Mario Kart | Baby on Board”.	
<tabber>Normal Attacks=
*Basic Attack: Scott raises his knee and slaps it, referencing the E3 episodes of Scott the Woz.
*Weak Forward Attack: Scott shoves forwards.
*Strong Forward Attack: Scott swings a hammer from high to low, referencing the Scott the Woz episode “Microconsoles”.
*Weak Up Attack: Scott throws a straight kick.
*Strong Up Attack: Scott swings a Pepto-Bismol sword above his head, referencing the Scott the Woz episode “Borderline Forever”.
*Weak Down Attack: Scott sticks his foot out, being able to trip the opponent.
*Strong Down Attack: Scott throws a sweeping kick.
*Basic Aerial: Scott throws a punch.
*Forward Aerial: Scott swings a frying pan forwards, referencing the Scott the Woz episode “Best Games of All Time”.
*Back Aerial: Scott swings a paddle ball behind himself, referencing the Scott the Woz episode “Super Mario Kart | Baby on Board”.	
<tabber>Normal Attacks=
*Basic Attack: Scott raises his knee and slaps it, referencing the E3 episodes of Scott the Woz.
*Weak Forward Attack: Scott shoves forwards.
*Strong Forward Attack: Scott swings a hammer from high to low, referencing the Scott the Woz episode “Microconsoles”.
*Weak Up Attack: Scott throws a straight kick.
*Strong Up Attack: Scott swings a Pepto-Bismol sword above his head, referencing the Scott the Woz episode “Borderline Forever”.
*Weak Down Attack: Scott sticks his foot out, being able to trip the opponent.
*Strong Down Attack: Scott throws a sweeping kick.
*Basic Aerial: Scott throws a punch.
*Forward Aerial: Scott swings a frying pan forwards, referencing the Scott the Woz episode “Best Games of All Time”.
*Back Aerial: Scott swings a paddle ball behind himself, referencing the Scott the Woz episode “Super Mario Kart | Baby on Board”.
 	Scott's default appearance, wearing a gray shirt. 	 	
 	Scott wears a blue shirt. 	 	
 	Scott wears a red sweatshirt. 	 	
 	Scott wears a black sweatshirt. 	 	
 	Scott wears his suit from the Scott the Woz episode "The Trial".	 	
 	Scott dons his attire from The Internet and You. 	 	
===Season 2===
Doom Slayer 	Doom Slayer 	Doom Slayer 	Doom Slayer
<tabber>Default= 	<tabber>Default= 	 	
Debut: DOOM (1993)
Voice Actor: Matthew Waterson
Doomguy, Doom Marine, Hellwalker… Whatever you want to call him, he’s one of the strongest fighters you can dream of. Having ravaged Hell so many times that demons fear his name, he’s seemingly a mindless killing machine with one goal; Rip and tear until it is done!
Doom Slayer is a powerful force on the battlefield, with an array of devastating ranged weapons. However, his Ammo mechanic ensures that he’ll have to get up close and personal with his opponent on occasion to refill his supply.	Debut: DOOM (1993)
Voice Actor: Matthew Waterson
Doomguy, Doom Marine, Hellwalker… Whatever you want to call him, he’s one of the strongest fighters you can dream of. Having ravaged Hell so many times that demons fear his name, he’s seemingly a mindless killing machine with one goal; Rip and tear until it is done!
Doom Slayer is a powerful force on the battlefield, with an array of devastating ranged weapons. However, his Ammo mechanic ensures that he’ll have to get up close and personal with his opponent on occasion to refill his supply.	 	
Unlock Method: Doom Slayer is available as part of the DOOM Franchise Pack in Season 2.	Unlock Method: Doom Slayer is available as part of the DOOM Franchise Pack in Season 2.	Unlock Method: Doom Slayer is available as part of the DOOM Franchise Pack in Season 2.	Unlock Method: Doom Slayer is available as part of the DOOM Franchise Pack in Season 2.
<tabber>Normal Attacks=
*Basic Attack: Doom Slayer fires a shot with his current weapon. After using the Basic Attack once, Doom Slayer can walk and jump while firing while the button is held, but cannot aim the weapon in any direction aside from straight forward.
*Weak Forward Attack: Doom Slayer throws a punch, resembling his basic attack from 1993’s DOOM.
*Strong Forward Attack: Doom Slayer swings the Crucible from DOOM Eternal forwards.
*Weak Up Attack: Doom Slayer throws an uppercut with his Doomblade extended, resembling a Glory Kill from DOOM Eternal.
*Strong Up Attack: Doom Slayer swings the Crucible from low to high.
*Weak Down Attack: Doom Slayer throws a straight kick.
*Strong Down Attack: Doom Slayer slashes the Crucible across the ground.
*Basic Aerial: Doom Slayer throws an overhand punch.
*Forward Aerial: Doom Slayer throws a roundhouse kick forwards.
*Back Aerial: Doom Slayer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Doom Slayer fires a shot with his current weapon. After using the Basic Attack once, Doom Slayer can walk and jump while firing while the button is held, but cannot aim the weapon in any direction aside from straight forward.
*Weak Forward Attack: Doom Slayer throws a punch, resembling his basic attack from 1993’s DOOM.
*Strong Forward Attack: Doom Slayer swings the Crucible from DOOM Eternal forwards.
*Weak Up Attack: Doom Slayer throws an uppercut with his Doomblade extended, resembling a Glory Kill from DOOM Eternal.
*Strong Up Attack: Doom Slayer swings the Crucible from low to high.
*Weak Down Attack: Doom Slayer throws a straight kick.
*Strong Down Attack: Doom Slayer slashes the Crucible across the ground.
*Basic Aerial: Doom Slayer throws an overhand punch.
*Forward Aerial: Doom Slayer throws a roundhouse kick forwards.
*Back Aerial: Doom Slayer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Doom Slayer fires a shot with his current weapon. After using the Basic Attack once, Doom Slayer can walk and jump while firing while the button is held, but cannot aim the weapon in any direction aside from straight forward.
*Weak Forward Attack: Doom Slayer throws a punch, resembling his basic attack from 1993’s DOOM.
*Strong Forward Attack: Doom Slayer swings the Crucible from DOOM Eternal forwards.
*Weak Up Attack: Doom Slayer throws an uppercut with his Doomblade extended, resembling a Glory Kill from DOOM Eternal.
*Strong Up Attack: Doom Slayer swings the Crucible from low to high.
*Weak Down Attack: Doom Slayer throws a straight kick.
*Strong Down Attack: Doom Slayer slashes the Crucible across the ground.
*Basic Aerial: Doom Slayer throws an overhand punch.
*Forward Aerial: Doom Slayer throws a roundhouse kick forwards.
*Back Aerial: Doom Slayer performs a shoulder bash behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Doom Slayer fires a shot with his current weapon. After using the Basic Attack once, Doom Slayer can walk and jump while firing while the button is held, but cannot aim the weapon in any direction aside from straight forward.
*Weak Forward Attack: Doom Slayer throws a punch, resembling his basic attack from 1993’s DOOM.
*Strong Forward Attack: Doom Slayer swings the Crucible from DOOM Eternal forwards.
*Weak Up Attack: Doom Slayer throws an uppercut with his Doomblade extended, resembling a Glory Kill from DOOM Eternal.
*Strong Up Attack: Doom Slayer swings the Crucible from low to high.
*Weak Down Attack: Doom Slayer throws a straight kick.
*Strong Down Attack: Doom Slayer slashes the Crucible across the ground.
*Basic Aerial: Doom Slayer throws an overhand punch.
*Forward Aerial: Doom Slayer throws a roundhouse kick forwards.
*Back Aerial: Doom Slayer performs a shoulder bash behind himself.
 	Doom Slayer's default appearance. 	 	
 	Doom Slayer's armor turns red, resembling the Crimson Armor from DOOM Eternal. 	 	
 	Doom Slayer's armor turns blue, resembling the Midnight Armor from DOOM Eternal. 	 	
 	Doom Slayer's armor turns black, resembling the Ember Armor from DOOM Eternal. 	 	
 	Doom Slayer's armor turns orange, resembling the Phobos Armor from DOOM Eternal. 	 	
 	Doom Slayer's armor turns purple, resembling the Retrowave Armor from DOOM Eternal. 	 	
Patrick 	Patrick 	Patrick 	Patrick
  	  	Debut: SpongeBob SquarePants (1999)
Voice Actor: Bill Fagerbakke
SpongeBob’s next-door neighbor, Patrick is lazy, gluttonous, and quite a bit of a pinhead. This doesn’t stop him from being best buddies with SpongeBob though, and the two have had some crazy adventures together!
Patrick is a slow, yet strong fighter with an emphasis on being up close and personal with his opponents. He lacks ranged attacks, but has a variety of powerful melee blows.	Debut: SpongeBob SquarePants (1999)
Voice Actor: Bill Fagerbakke
SpongeBob’s next-door neighbor, Patrick is lazy, gluttonous, and quite a bit of a pinhead. This doesn’t stop him from being best buddies with SpongeBob though, and the two have had some crazy adventures together!
Patrick is a slow, yet strong fighter with an emphasis on being up close and personal with his opponents. He lacks ranged attacks, but has a variety of powerful melee blows.
Unlock Method: Patrick is available as as a Solo Fighter in Season 2.	Unlock Method: Patrick is available as as a Solo Fighter in Season 2. 	Unlock Method: Patrick is available as as a Solo Fighter in Season 2.	Unlock Method: Patrick is available as as a Solo Fighter in Season 2.
<tabber>Normal Attacks=
*Basic Attack: Patrick throws a slap.
*Weak Forward Attack: Patrick throws a punch, with the animation resembling the “giant fist” from the SpongeBob SquarePants episode "Mermaid Man and Barnacle Boy IV".
*Strong Forward Attack: Patrick throws his gut forwards.
*Weak Up Attack: Patrick throws an upwards headbutt.
*Strong Up Attack: Patrick swings an ice cream cone upwards.
*Weak Down Attack: Patrick throws a straight kick.
*Strong Down Attack: Patrick spins on the ground.
*Basic Aerial: Patrick spins in the air.
*Forward Aerial: Patrick swings a double-handed axe handle.
*Back Aerial: Patrick throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Patrick throws a slap.
*Weak Forward Attack: Patrick throws a punch, with the animation resembling the “giant fist” from the SpongeBob SquarePants episode "Mermaid Man and Barnacle Boy IV".
*Strong Forward Attack: Patrick throws his gut forwards.
*Weak Up Attack: Patrick throws an upwards headbutt.
*Strong Up Attack: Patrick swings an ice cream cone upwards.
*Weak Down Attack: Patrick throws a straight kick.
*Strong Down Attack: Patrick spins on the ground.
*Basic Aerial: Patrick spins in the air.
*Forward Aerial: Patrick swings a double-handed axe handle.
*Back Aerial: Patrick throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Patrick throws a slap.
*Weak Forward Attack: Patrick throws a punch, with the animation resembling the “giant fist” from the SpongeBob SquarePants episode "Mermaid Man and Barnacle Boy IV".
*Strong Forward Attack: Patrick throws his gut forwards.
*Weak Up Attack: Patrick throws an upwards headbutt.
*Strong Up Attack: Patrick swings an ice cream cone upwards.
*Weak Down Attack: Patrick throws a straight kick.
*Strong Down Attack: Patrick spins on the ground.
*Basic Aerial: Patrick spins in the air.
*Forward Aerial: Patrick swings a double-handed axe handle.
*Back Aerial: Patrick throws a dropkick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Patrick throws a slap.
*Weak Forward Attack: Patrick throws a punch, with the animation resembling the “giant fist” from the SpongeBob SquarePants episode "Mermaid Man and Barnacle Boy IV".
*Strong Forward Attack: Patrick throws his gut forwards.
*Weak Up Attack: Patrick throws an upwards headbutt.
*Strong Up Attack: Patrick swings an ice cream cone upwards.
*Weak Down Attack: Patrick throws a straight kick.
*Strong Down Attack: Patrick spins on the ground.
*Basic Aerial: Patrick spins in the air.
*Forward Aerial: Patrick swings a double-handed axe handle.
*Back Aerial: Patrick throws a dropkick behind himself.
 	Patrick's default appearance. 	 	
 	Patrick's pants turn brown and red, resembling SpongeBob's pants. 	 	
 	Patrick's pants turn purple and blue, referencing Squidina from The Patrick Star Show. 	 	
 	Patrick dons his Barnacle Boy costume. 	 	
 	Patrick dons his outfit from The Patrick Star Show. 	 	
 	Patrick dons a cowboy hat, referencing the SpongeBob SquarePants episode "Survival of the Idiots".	 	
Big Cookie 	Big Cookie 	Big Cookie 	Big Cookie
  	  	Debut: Cookie Clicker (2013)
Voice Actor: N/A
The Big Cookie is a nice cookie that helps you bake more cookies. Click it to your heart’s content, and soon you’ll amass a cookie empire! Just be warned; Your rise to the top will come with consequences...
The Big Cookie, despite its size, is a medium weight fighter with sluggish mobility. However, its Cookie mechanic allows it to grow its power exponentially, making it much more reliable in combat.	Debut: Cookie Clicker (2013)
Voice Actor: N/A
The Big Cookie is a nice cookie that helps you bake more cookies. Click it to your heart’s content, and soon you’ll amass a cookie empire! Just be warned; Your rise to the top will come with consequences...
The Big Cookie, despite its size, is a medium weight fighter with sluggish mobility. However, its Cookie mechanic allows it to grow its power exponentially, making it much more reliable in combat.
Unlock Method: Big Cookie is available as as a Solo Fighter in Season 2.	Unlock Method: Big Cookie is available as as a Solo Fighter in Season 2.	Unlock Method: Big Cookie is available as as a Solo Fighter in Season 2.	Unlock Method: Big Cookie is available as as a Solo Fighter in Season 2.
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of the Big Cookie, referencing the Cursor building icon from Cookie Clicker.
*Weak Forward Attack: The Big Cookie throws a “headbutt”.
*Strong Forward Attack: The Big Cookie swings a pickaxe forwards, referencing the Mine building icon from Cookie Clicker.
*Weak Up Attack: The Big Cookie breaks off a piece of its top, which jumps into the air for a “headbutt” attack.
*Strong Up Attack: The Big Cookie launches a rocket a short distance into the air, referencing the Shipment building icon from Cookie Clicker.
*Weak Down Attack: The Big Cookie rolls a rolling pin forwards, referencing the Grandma building icon from Cookie Clicker.
*Strong Down Attack: The Big Cookie rolls forwards before returning to its original position.
*Basic Aerial: The Big Cookie grows cog-like teeth and spins, referencing the Factory building icon from Cookie Clicker.
*Forward Aerial: The Big Cookie swings a watering can from high to low, referencing the Farm building icon from Cookie Clicker.
*Back Aerial: The Big Cookie swings a money bag behind itself, referencing the Bank building icon from Cookie Clicker.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of the Big Cookie, referencing the Cursor building icon from Cookie Clicker.
*Weak Forward Attack: The Big Cookie throws a “headbutt”.
*Strong Forward Attack: The Big Cookie swings a pickaxe forwards, referencing the Mine building icon from Cookie Clicker.
*Weak Up Attack: The Big Cookie breaks off a piece of its top, which jumps into the air for a “headbutt” attack.
*Strong Up Attack: The Big Cookie launches a rocket a short distance into the air, referencing the Shipment building icon from Cookie Clicker.
*Weak Down Attack: The Big Cookie rolls a rolling pin forwards, referencing the Grandma building icon from Cookie Clicker.
*Strong Down Attack: The Big Cookie rolls forwards before returning to its original position.
*Basic Aerial: The Big Cookie grows cog-like teeth and spins, referencing the Factory building icon from Cookie Clicker.
*Forward Aerial: The Big Cookie swings a watering can from high to low, referencing the Farm building icon from Cookie Clicker.
*Back Aerial: The Big Cookie swings a money bag behind itself, referencing the Bank building icon from Cookie Clicker.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of the Big Cookie, referencing the Cursor building icon from Cookie Clicker.
*Weak Forward Attack: The Big Cookie throws a “headbutt”.
*Strong Forward Attack: The Big Cookie swings a pickaxe forwards, referencing the Mine building icon from Cookie Clicker.
*Weak Up Attack: The Big Cookie breaks off a piece of its top, which jumps into the air for a “headbutt” attack.
*Strong Up Attack: The Big Cookie launches a rocket a short distance into the air, referencing the Shipment building icon from Cookie Clicker.
*Weak Down Attack: The Big Cookie rolls a rolling pin forwards, referencing the Grandma building icon from Cookie Clicker.
*Strong Down Attack: The Big Cookie rolls forwards before returning to its original position.
*Basic Aerial: The Big Cookie grows cog-like teeth and spins, referencing the Factory building icon from Cookie Clicker.
*Forward Aerial: The Big Cookie swings a watering can from high to low, referencing the Farm building icon from Cookie Clicker.
*Back Aerial: The Big Cookie swings a money bag behind itself, referencing the Bank building icon from Cookie Clicker.	
<tabber>Normal Attacks=
*Basic Attack: A mouse pointer clicks in front of the Big Cookie, referencing the Cursor building icon from Cookie Clicker.
*Weak Forward Attack: The Big Cookie throws a “headbutt”.
*Strong Forward Attack: The Big Cookie swings a pickaxe forwards, referencing the Mine building icon from Cookie Clicker.
*Weak Up Attack: The Big Cookie breaks off a piece of its top, which jumps into the air for a “headbutt” attack.
*Strong Up Attack: The Big Cookie launches a rocket a short distance into the air, referencing the Shipment building icon from Cookie Clicker.
*Weak Down Attack: The Big Cookie rolls a rolling pin forwards, referencing the Grandma building icon from Cookie Clicker.
*Strong Down Attack: The Big Cookie rolls forwards before returning to its original position.
*Basic Aerial: The Big Cookie grows cog-like teeth and spins, referencing the Factory building icon from Cookie Clicker.
*Forward Aerial: The Big Cookie swings a watering can from high to low, referencing the Farm building icon from Cookie Clicker.
*Back Aerial: The Big Cookie swings a money bag behind itself, referencing the Bank building icon from Cookie Clicker.
 	Big Cookie's default appearance. 	 	
 	Big Cookie resembles a sugar cookie. 	 	
 	Big Cookie resembles a peanut butter cookie. 	 	
 	Big Cookie resembles a dark chocolate-coated cookie. 	 	
 	Big Cookie resembles a pure white chocolate cookie. 	 	
 	Big Cookie resembles a Wrath Cookie. 	 	
Garfield 	Garfield 	Garfield 	Garfield
  	  	Debut: Jon (1976)
Voice Actor: Frank Welker
Garfield is your everyday tabby cat wielding an appetite and an attitude. While he’s usually found laying about or sleeping, he’s more than willing to join the brawl in CrossClash II… Just as long as he doesn’t have to fight on Mondays.
Garfield is an all-arounder from a stat perspective (although his speed is below-average), but has a wide range of specials which cover various different strategies.	Debut: Jon (1976)
Voice Actor: Frank Welker
Garfield is your everyday tabby cat wielding an appetite and an attitude. While he’s usually found laying about or sleeping, he’s more than willing to join the brawl in CrossClash II… Just as long as he doesn’t have to fight on Mondays.
Garfield is an all-arounder from a stat perspective (although his speed is below-average), but has a wide range of specials which cover various different strategies.
Unlock Method: Garfield is available as as a Solo Fighter in Season 2.	Unlock Method: Garfield is available as as a Solo Fighter in Season 2.	Unlock Method: Garfield is available as as a Solo Fighter in Season 2.	Unlock Method: Garfield is available as as a Solo Fighter in Season 2.
<tabber>Normal Attacks=
*Basic Attack: Garfield throws a slap.
*Weak Forward Attack: Garfield throws a claw swipe.
*Strong Forward Attack: Garfield slashes outwards with both claws.
*Weak Up Attack: Garfield throws a headbutt.
*Strong Up Attack: Garfield throws a high kick, mimicking the pose when he kicks Odie in several Garfield strips.
*Weak Down Attack: Garfield sweeps a claw across the ground.
*Strong Down Attack: Garfield strikes the ground with both claws.
*Basic Aerial: Garfield spreads his limbs out.
*Forward Aerial: Garfield slashes downwards with both claws.
*Back Aerial: Garfield throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Garfield throws a slap.
*Weak Forward Attack: Garfield throws a claw swipe.
*Strong Forward Attack: Garfield slashes outwards with both claws.
*Weak Up Attack: Garfield throws a headbutt.
*Strong Up Attack: Garfield throws a high kick, mimicking the pose when he kicks Odie in several Garfield strips.
*Weak Down Attack: Garfield sweeps a claw across the ground.
*Strong Down Attack: Garfield strikes the ground with both claws.
*Basic Aerial: Garfield spreads his limbs out.
*Forward Aerial: Garfield slashes downwards with both claws.
*Back Aerial: Garfield throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Garfield throws a slap.
*Weak Forward Attack: Garfield throws a claw swipe.
*Strong Forward Attack: Garfield slashes outwards with both claws.
*Weak Up Attack: Garfield throws a headbutt.
*Strong Up Attack: Garfield throws a high kick, mimicking the pose when he kicks Odie in several Garfield strips.
*Weak Down Attack: Garfield sweeps a claw across the ground.
*Strong Down Attack: Garfield strikes the ground with both claws.
*Basic Aerial: Garfield spreads his limbs out.
*Forward Aerial: Garfield slashes downwards with both claws.
*Back Aerial: Garfield throws a reverse headbutt.	
<tabber>Normal Attacks=
*Basic Attack: Garfield throws a slap.
*Weak Forward Attack: Garfield throws a claw swipe.
*Strong Forward Attack: Garfield slashes outwards with both claws.
*Weak Up Attack: Garfield throws a headbutt.
*Strong Up Attack: Garfield throws a high kick, mimicking the pose when he kicks Odie in several Garfield strips.
*Weak Down Attack: Garfield sweeps a claw across the ground.
*Strong Down Attack: Garfield strikes the ground with both claws.
*Basic Aerial: Garfield spreads his limbs out.
*Forward Aerial: Garfield slashes downwards with both claws.
*Back Aerial: Garfield throws a reverse headbutt.
 	Garfield's default appearance. 	 	
 	Garfield's fur turns cream, resembling Odie. 	 	
 	Garfield's fur turns gray, resembling Nermal. 	 	
 	Garfield's fur turns pink, resembling Arlene. 	 	
 	Garfield's fur turns brown, resembling Pooky. 	 	
 	Garfield's fur turns black. 	 	
===Season 3===
Squigly 	Squigly 	Squigly 	Squigly
 	 	Debut: Skullgirls (2012)
Voice Actor: Lauren Landa
Once a member of the famed Contiello line of opera singers, Squigly and her family were murdered by the Medici Mafia in their bid for the legendary Skull Heart. However, Squigly's father had her merge with a parasite known as Leviathan, granting her a second lease on life, which she now uses to avenge her family.
Leviathan gives Squigly a lot of long-range attacks (although she lacks a standard projectile) and a lot of combo potential. However, she is somewhat slow and lacking in defense.	Debut: Skullgirls (2012)
Voice Actor: Lauren Landa
Once a member of the famed Contiello line of opera singers, Squigly and her family were murdered by the Medici Mafia in their bid for the legendary Skull Heart. However, Squigly's father had her merge with a parasite known as Leviathan, granting her a second lease on life, which she now uses to avenge her family.
Leviathan gives Squigly a lot of long-range attacks (although she lacks a standard projectile) and a lot of combo potential. However, she is somewhat slow and lacking in defense.
Unlock Method: Squigly is available as part of the Skullgirls Franchise Pack in Season 3.	Unlock Method: Squigly is available as part of the Skullgirls Franchise Pack in Season 3.	Unlock Method: Squigly is available as part of the Skullgirls Franchise Pack in Season 3.	Unlock Method: Squigly is available as part of the Skullgirls Franchise Pack in Season 3.
<tabber>Normal Attacks=
*Basic Attack: Squigly throws a chop, resembling the Lich Slap from Skullgirls.
*Weak Forward Attack: Leviathan bites forwards.
*Strong Forward Attack: Leviathan stabs his tail out of Squigly’s eye socket, resembling Piercing Gaze from Skullgirls.
*Weak Up Attack: Squigly kicks with a salsa dip pose, resembling Death Drop from Skullgirls.
*Strong Up Attack: Squigly kicks upwards as Leviathan stabs upwards with his tail, resembling Dust to Dust from Skullgirls.
*Weak Down Attack: Leviathan sweeps his tail across the ground in front of Squigly, resembling Dance of Salome from Skullgirls.
*Strong Down Attack: Squigly throws a split kick, resembling the Ecart from Skullgirls.
*Basic Aerial: Leviathan spins around Squigly, resembling the Ouroboros Circlet from Skullgirls.
*Forward Aerial: Leviathan stabs forwards with his tail, resembling the Coffin Nail from Skullgirls.
*Back Aerial: Squigly throws a hip check, resembling the Basso Buffo from Skullgirls (although Leviathan does not contribute to the attack, unlike the original move).	
<tabber>Normal Attacks=
*Basic Attack: Squigly throws a chop, resembling the Lich Slap from Skullgirls.
*Weak Forward Attack: Leviathan bites forwards.
*Strong Forward Attack: Leviathan stabs his tail out of Squigly’s eye socket, resembling Piercing Gaze from Skullgirls.
*Weak Up Attack: Squigly kicks with a salsa dip pose, resembling Death Drop from Skullgirls.
*Strong Up Attack: Squigly kicks upwards as Leviathan stabs upwards with his tail, resembling Dust to Dust from Skullgirls.
*Weak Down Attack: Leviathan sweeps his tail across the ground in front of Squigly, resembling Dance of Salome from Skullgirls.
*Strong Down Attack: Squigly throws a split kick, resembling the Ecart from Skullgirls.
*Basic Aerial: Leviathan spins around Squigly, resembling the Ouroboros Circlet from Skullgirls.
*Forward Aerial: Leviathan stabs forwards with his tail, resembling the Coffin Nail from Skullgirls.
*Back Aerial: Squigly throws a hip check, resembling the Basso Buffo from Skullgirls (although Leviathan does not contribute to the attack, unlike the original move).	
<tabber>Normal Attacks=
*Basic Attack: Squigly throws a chop, resembling the Lich Slap from Skullgirls.
*Weak Forward Attack: Leviathan bites forwards.
*Strong Forward Attack: Leviathan stabs his tail out of Squigly’s eye socket, resembling Piercing Gaze from Skullgirls.
*Weak Up Attack: Squigly kicks with a salsa dip pose, resembling Death Drop from Skullgirls.
*Strong Up Attack: Squigly kicks upwards as Leviathan stabs upwards with his tail, resembling Dust to Dust from Skullgirls.
*Weak Down Attack: Leviathan sweeps his tail across the ground in front of Squigly, resembling Dance of Salome from Skullgirls.
*Strong Down Attack: Squigly throws a split kick, resembling the Ecart from Skullgirls.
*Basic Aerial: Leviathan spins around Squigly, resembling the Ouroboros Circlet from Skullgirls.
*Forward Aerial: Leviathan stabs forwards with his tail, resembling the Coffin Nail from Skullgirls.
*Back Aerial: Squigly throws a hip check, resembling the Basso Buffo from Skullgirls (although Leviathan does not contribute to the attack, unlike the original move).	
<tabber>Normal Attacks=
*Basic Attack: Squigly throws a chop, resembling the Lich Slap from Skullgirls.
*Weak Forward Attack: Leviathan bites forwards.
*Strong Forward Attack: Leviathan stabs his tail out of Squigly’s eye socket, resembling Piercing Gaze from Skullgirls.
*Weak Up Attack: Squigly kicks with a salsa dip pose, resembling Death Drop from Skullgirls.
*Strong Up Attack: Squigly kicks upwards as Leviathan stabs upwards with his tail, resembling Dust to Dust from Skullgirls.
*Weak Down Attack: Leviathan sweeps his tail across the ground in front of Squigly, resembling Dance of Salome from Skullgirls.
*Strong Down Attack: Squigly throws a split kick, resembling the Ecart from Skullgirls.
*Basic Aerial: Leviathan spins around Squigly, resembling the Ouroboros Circlet from Skullgirls.
*Forward Aerial: Leviathan stabs forwards with his tail, resembling the Coffin Nail from Skullgirls.
*Back Aerial: Squigly throws a hip check, resembling the Basso Buffo from Skullgirls (although Leviathan does not contribute to the attack, unlike the original move).
 	Squigly's default appearance. 	 	
 	Squigly's color scheme resembles her mortal form, which is her seventh alt in Skullgirls.	 	
 	Squigly gains a blue color scheme, resembling her second alt in Skullgirls. 	 	
 	Squigly gains a green color scheme, resembling her sixth alt in Skullgirls. 	 	
 	Squigly gains a gray color scheme, resembling her tenth alt in Skullgirls. 	 	
 	Squigly gains a pink color scheme, resembling her eleventh alt in Skullgirls. 	 	
Sephiroth 	Sephiroth 	Sephiroth 	Sephiroth
<tabber>Default=  	<tabber>Default=  	 	
Debut: Final Fantasy VII (1997)
Voice Actor: George Newbern
Once a respected SOLDIER 1st Class, Sephiroth came to learn of his unnatural nature as the child of a creature named JENOVA. Driven mad by the revelation, Sephiroth seeks to avenge his “mother” by destroying the planet.
Sephiroth is a lightweight, yet powerful fighter with a variety of long-ranged options at his disposal. However, his lack of attack endurance combined with his poor frame data means that he must be careful when facing enemies head-on.	Debut: Final Fantasy VII (1997)
Voice Actor: George Newbern
Once a respected SOLDIER 1st Class, Sephiroth came to learn of his unnatural nature as the child of a creature named JENOVA. Driven mad by the revelation, Sephiroth seeks to avenge his “mother” by destroying the planet.
Sephiroth is a lightweight, yet powerful fighter with a variety of long-ranged options at his disposal. However, his lack of attack endurance combined with his poor frame data means that he must be careful when facing enemies head-on.	 	
Unlock Method: Sephiroth is available as as a Solo Fighter in Season 3.	Unlock Method: Sephiroth is available as as a Solo Fighter in Season 3.	Unlock Method: Sephiroth is available as as a Solo Fighter in Season 3.	Unlock Method: Sephiroth is available as as a Solo Fighter in Season 3.
<tabber>Normal Attacks=
*Basic Attack: Sephiroth throws a roundhouse kick.
*Weak Forward Attack: Sephiroth slashes his Masamune forwards, resembling his basic attack from Final Fantasy VII Remake.
*Strong Forward Attack: Sephiroth performs a Masamune slash with more force.
*Weak Up Attack: Sephiroth stabs upwards with the Masamune.
*Strong Up Attack: Sephiroth sweeps the Masamune above himself.
*Weak Down Attack: Sephiroth performs a sliding kick.
*Strong Down Attack: Sephiroth sweeps the Masamune across the ground.
*Basic Aerial: Sephiroth snaps his fingers, causing shadowy orbs to spin around himself, resembling Shadow Flare from Final Fantasy III.
*Forward Aerial: Sephiroth slashes his Masamune forwards.
*Back Aerial: Sephiroth slashes his Masamune behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Sephiroth throws a roundhouse kick.
*Weak Forward Attack: Sephiroth slashes his Masamune forwards, resembling his basic attack from Final Fantasy VII Remake.
*Strong Forward Attack: Sephiroth performs a Masamune slash with more force.
*Weak Up Attack: Sephiroth stabs upwards with the Masamune.
*Strong Up Attack: Sephiroth sweeps the Masamune above himself.
*Weak Down Attack: Sephiroth performs a sliding kick.
*Strong Down Attack: Sephiroth sweeps the Masamune across the ground.
*Basic Aerial: Sephiroth snaps his fingers, causing shadowy orbs to spin around himself, resembling Shadow Flare from Final Fantasy III.
*Forward Aerial: Sephiroth slashes his Masamune forwards.
*Back Aerial: Sephiroth slashes his Masamune behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Sephiroth throws a roundhouse kick.
*Weak Forward Attack: Sephiroth slashes his Masamune forwards, resembling his basic attack from Final Fantasy VII Remake.
*Strong Forward Attack: Sephiroth performs a Masamune slash with more force.
*Weak Up Attack: Sephiroth stabs upwards with the Masamune.
*Strong Up Attack: Sephiroth sweeps the Masamune above himself.
*Weak Down Attack: Sephiroth performs a sliding kick.
*Strong Down Attack: Sephiroth sweeps the Masamune across the ground.
*Basic Aerial: Sephiroth snaps his fingers, causing shadowy orbs to spin around himself, resembling Shadow Flare from Final Fantasy III.
*Forward Aerial: Sephiroth slashes his Masamune forwards.
*Back Aerial: Sephiroth slashes his Masamune behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Sephiroth throws a roundhouse kick.
*Weak Forward Attack: Sephiroth slashes his Masamune forwards, resembling his basic attack from Final Fantasy VII Remake.
*Strong Forward Attack: Sephiroth performs a Masamune slash with more force.
*Weak Up Attack: Sephiroth stabs upwards with the Masamune.
*Strong Up Attack: Sephiroth sweeps the Masamune above himself.
*Weak Down Attack: Sephiroth performs a sliding kick.
*Strong Down Attack: Sephiroth sweeps the Masamune across the ground.
*Basic Aerial: Sephiroth snaps his fingers, causing shadowy orbs to spin around himself, resembling Shadow Flare from Final Fantasy III.
*Forward Aerial: Sephiroth slashes his Masamune forwards.
*Back Aerial: Sephiroth slashes his Masamune behind himself.
 	Sephiroth's default appearance. 	 	
 	Sephiroth's coat turns purple, referencing a 1st Class SOLDIER. 	 	
 	Sephiroth's coat turns red. 	 	
 	Sephiroth's coat turns navy blue. 	 	
 	Sephiroth's coat turns green. 	 	
 	Sephiroth's coat turns gray. 	 	
Jess 	Jess 	Jess 	Jess
  	  	Debut: CrossClash II (2026)
Voice Actor: Unknown
Raised in a family of powerful wizards, Jess decided that she’d rather make people laugh rather than follow in her family’s footsteps. Now hopping through universes seeking excitement, it seems like this goofy gal’s made her way into the world of CrossClash!
Jess lacks attack power and resistance, but has great mobility. In addition, her kit allows her to set up scenarios in which she can use said mobility to gain an advantage.	Debut: CrossClash II (2026)
Voice Actor: Unknown
Raised in a family of powerful wizards, Jess decided that she’d rather make people laugh rather than follow in her family’s footsteps. Now hopping through universes seeking excitement, it seems like this goofy gal’s made her way into the world of CrossClash!
Jess lacks attack power and resistance, but has great mobility. In addition, her kit allows her to set up scenarios in which she can use said mobility to gain an advantage.
Unlock Method: Jess is available as as a Solo Fighter in Season 3.	Unlock Method: Jess is available as as a Solo Fighter in Season 3.	Unlock Method: Jess is available as as a Solo Fighter in Season 3.	Unlock Method: Jess is available as as a Solo Fighter in Season 3.
<tabber>Normal Attacks=
*Basic Attack: Jess jabs two of her fingers forwards.
*Weak Forward Attack: Jess throws a palm strike with a joy buzzer.
*Strong Forward Attack: Jess throws a magic-infused hook punch.
*Weak Up Attack: Jess throws a spinning uppercut.
*Strong Up Attack: Jess performs a handstand kick.
*Weak Down Attack: Jess throws a sweeping kick.
*Strong Down Attack: Jess somersaults forwards
*Basic Aerial: Jess performs a cartwheel in the air.
*Forward Aerial: Jess kicks forwards with both feet.
*Back Aerial: Jess kicks behind her with one leg.	
<tabber>Normal Attacks=
*Basic Attack: Jess jabs two of her fingers forwards.
*Weak Forward Attack: Jess throws a palm strike with a joy buzzer.
*Strong Forward Attack: Jess throws a magic-infused hook punch.
*Weak Up Attack: Jess throws a spinning uppercut.
*Strong Up Attack: Jess performs a handstand kick.
*Weak Down Attack: Jess throws a sweeping kick.
*Strong Down Attack: Jess somersaults forwards
*Basic Aerial: Jess performs a cartwheel in the air.
*Forward Aerial: Jess kicks forwards with both feet.
*Back Aerial: Jess kicks behind her with one leg.	
<tabber>Normal Attacks=
*Basic Attack: Jess jabs two of her fingers forwards.
*Weak Forward Attack: Jess throws a palm strike with a joy buzzer.
*Strong Forward Attack: Jess throws a magic-infused hook punch.
*Weak Up Attack: Jess throws a spinning uppercut.
*Strong Up Attack: Jess performs a handstand kick.
*Weak Down Attack: Jess throws a sweeping kick.
*Strong Down Attack: Jess somersaults forwards
*Basic Aerial: Jess performs a cartwheel in the air.
*Forward Aerial: Jess kicks forwards with both feet.
*Back Aerial: Jess kicks behind her with one leg.	
<tabber>Normal Attacks=
*Basic Attack: Jess jabs two of her fingers forwards.
*Weak Forward Attack: Jess throws a palm strike with a joy buzzer.
*Strong Forward Attack: Jess throws a magic-infused hook punch.
*Weak Up Attack: Jess throws a spinning uppercut.
*Strong Up Attack: Jess performs a handstand kick.
*Weak Down Attack: Jess throws a sweeping kick.
*Strong Down Attack: Jess somersaults forwards
*Basic Aerial: Jess performs a cartwheel in the air.
*Forward Aerial: Jess kicks forwards with both feet.
*Back Aerial: Jess kicks behind her with one leg.
 	Jess' default appearance. 	 	
 	Jess' outfit gains a red and yellow color scheme. 	 	
 	Jess' outfit gains a pink and blue color scheme. 	 	
 	Jess' outfit gains a orange and green color scheme. 	 	
 	Jess' outfit gains a golden and silver color scheme. 	 	
 	Jess' outfit gains a brown and black color scheme. 	 	
Madeline 	Madeline 	Madeline 	Madeline
  	  	Debut: Celeste (2017)
Voice Actor: N/A
A young woman seeking to climb to the top of Mount Celeste, Madeline is courageous, if a bit anxious at times. However, with her steely resolve, she'll climb to the top and conquer her fears!
Madeline, while frail, has excellent mobility, including a damaging air dash and great movement speed.	Debut: Celeste (2017)
Voice Actor: N/A
A young woman seeking to climb to the top of Mount Celeste, Madeline is courageous, if a bit anxious at times. However, with her steely resolve, she'll climb to the top and conquer her fears!
Madeline, while frail, has excellent mobility, including a damaging air dash and great movement speed.
Unlock Method: Madeline is available as as a Solo Fighter in Season 3.	Unlock Method: Madeline is available as as a Solo Fighter in Season 3.	Unlock Method: Madeline is available as as a Solo Fighter in Season 3.	Unlock Method: Madeline is available as as a Solo Fighter in Season 3.
<tabber>Normal Attacks=
*Basic Attack: Madeline throws a punch.
*Weak Forward Attack: Madeline swings her backpack forward.
*Strong Forward Attack: Badeline appears and creates a burst of energy forwards.
*Weak Up Attack: Madeline throws an uppercut.
*Strong Up Attack: Badeline dashes upwards from where Madeline is standing.
*Weak Down Attack: Madeline performs a slide kick.
*Strong Down Attack: Badeline spins around Madeline.
*Basic Aerial: Madeline and Badeline spin around each other.
*Forward Aerial: Madeline throws a flying kick.
*Back Aerial: Madeline spins around to strike behind herself with her backpack.	
<tabber>Normal Attacks=
*Basic Attack: Madeline throws a punch.
*Weak Forward Attack: Madeline swings her backpack forward.
*Strong Forward Attack: Badeline appears and creates a burst of energy forwards.
*Weak Up Attack: Madeline throws an uppercut.
*Strong Up Attack: Badeline dashes upwards from where Madeline is standing.
*Weak Down Attack: Madeline performs a slide kick.
*Strong Down Attack: Badeline spins around Madeline.
*Basic Aerial: Madeline and Badeline spin around each other.
*Forward Aerial: Madeline throws a flying kick.
*Back Aerial: Madeline spins around to strike behind herself with her backpack.	
<tabber>Normal Attacks=
*Basic Attack: Madeline throws a punch.
*Weak Forward Attack: Madeline swings her backpack forward.
*Strong Forward Attack: Badeline appears and creates a burst of energy forwards.
*Weak Up Attack: Madeline throws an uppercut.
*Strong Up Attack: Badeline dashes upwards from where Madeline is standing.
*Weak Down Attack: Madeline performs a slide kick.
*Strong Down Attack: Badeline spins around Madeline.
*Basic Aerial: Madeline and Badeline spin around each other.
*Forward Aerial: Madeline throws a flying kick.
*Back Aerial: Madeline spins around to strike behind herself with her backpack.	
<tabber>Normal Attacks=
*Basic Attack: Madeline throws a punch.
*Weak Forward Attack: Madeline swings her backpack forward.
*Strong Forward Attack: Badeline appears and creates a burst of energy forwards.
*Weak Up Attack: Madeline throws an uppercut.
*Strong Up Attack: Badeline dashes upwards from where Madeline is standing.
*Weak Down Attack: Madeline performs a slide kick.
*Strong Down Attack: Badeline spins around Madeline.
*Basic Aerial: Madeline and Badeline spin around each other.
*Forward Aerial: Madeline throws a flying kick.
*Back Aerial: Madeline spins around to strike behind herself with her backpack.
 	Madeline's default appearance. 	 	
 	Madeline gains a color scheme inspired by Badeline. 	 	
 	Madeline gains a color scheme inspired by Theo. 	 	
 	Madeline gains a color scheme inspired by the Old Woman. 	 	
 	Madeline gains a yellow color scheme. 	 	
 	Madeline's color scheme becomes inverted. 	 	
===Season 4===
Spider-Man 	Spider-Man 	Spider-Man 	Spider-Man
  	  	Debut: Amazing Fantasy (1962)
Voice Actor: Yuri Lowenthal
Peter Parker was your average high school student until he was bitten by a radioactive spider and gained the abilities of a spider. Under his secret alias as Spider-Man, he fights for justice as a true hero, knowing that with great power comes great responsibility!
Spider-Man is a combo-heavy character, focusing on trapping his opponents in webbing and leaving them open for attacks. However, to compensate for this, Spider-Man has below average endurance.	Debut: Amazing Fantasy (1962)
Voice Actor: Yuri Lowenthal
Peter Parker was your average high school student until he was bitten by a radioactive spider and gained the abilities of a spider. Under his secret alias as Spider-Man, he fights for justice as a true hero, knowing that with great power comes great responsibility!
Spider-Man is a combo-heavy character, focusing on trapping his opponents in webbing and leaving them open for attacks. However, to compensate for this, Spider-Man has below average endurance.
Unlock Method: Spider-Man is available as part of the Spider-Man Franchise Pack in Season 4.	Unlock Method: Spider-Man is available as part of the Spider-Man Franchise Pack in Season 4.	Unlock Method: Spider-Man is available as part of the Spider-Man Franchise Pack in Season 4.	Unlock Method: Spider-Man is available as part of the Spider-Man Franchise Pack in Season 4.
<tabber>Normal Attacks=
*Basic Attack: Spider-Man throws a straight punch.
*Weak Forward Attack: Spider-Man throws a hook punch.
*Strong Forward Attack: Spider-Man throws a roundhouse kick.
*Weak Up Attack: Spider-Man throws an uppercut resembling the Spider Sting from the Marvel vs. Capcom series.
*Strong Up Attack: Spider-Man throws a backflip kick.
*Weak Down Attack: Spider-Man throws a horse kick.
*Strong Down Attack: Spider-Man performs a vaulting drop kick, resembling an attack from 2018’s Spider-Man.
*Basic Aerial: Spider-Man throws a flying kick.
*Forward Aerial: Spider-Man throws a wheel kick.
*Back Aerial: Spider-Man throws a roundhouse kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Spider-Man throws a straight punch.
*Weak Forward Attack: Spider-Man throws a hook punch.
*Strong Forward Attack: Spider-Man throws a roundhouse kick.
*Weak Up Attack: Spider-Man throws an uppercut resembling the Spider Sting from the Marvel vs. Capcom series.
*Strong Up Attack: Spider-Man throws a backflip kick.
*Weak Down Attack: Spider-Man throws a horse kick.
*Strong Down Attack: Spider-Man performs a vaulting drop kick, resembling an attack from 2018’s Spider-Man.
*Basic Aerial: Spider-Man throws a flying kick.
*Forward Aerial: Spider-Man throws a wheel kick.
*Back Aerial: Spider-Man throws a roundhouse kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Spider-Man throws a straight punch.
*Weak Forward Attack: Spider-Man throws a hook punch.
*Strong Forward Attack: Spider-Man throws a roundhouse kick.
*Weak Up Attack: Spider-Man throws an uppercut resembling the Spider Sting from the Marvel vs. Capcom series.
*Strong Up Attack: Spider-Man throws a backflip kick.
*Weak Down Attack: Spider-Man throws a horse kick.
*Strong Down Attack: Spider-Man performs a vaulting drop kick, resembling an attack from 2018’s Spider-Man.
*Basic Aerial: Spider-Man throws a flying kick.
*Forward Aerial: Spider-Man throws a wheel kick.
*Back Aerial: Spider-Man throws a roundhouse kick behind himself.	
<tabber>Normal Attacks=
*Basic Attack: Spider-Man throws a straight punch.
*Weak Forward Attack: Spider-Man throws a hook punch.
*Strong Forward Attack: Spider-Man throws a roundhouse kick.
*Weak Up Attack: Spider-Man throws an uppercut resembling the Spider Sting from the Marvel vs. Capcom series.
*Strong Up Attack: Spider-Man throws a backflip kick.
*Weak Down Attack: Spider-Man throws a horse kick.
*Strong Down Attack: Spider-Man performs a vaulting drop kick, resembling an attack from 2018’s Spider-Man.
*Basic Aerial: Spider-Man throws a flying kick.
*Forward Aerial: Spider-Man throws a wheel kick.
*Back Aerial: Spider-Man throws a roundhouse kick behind himself.
 	Spider-Man's default appearance. 	 	
 	Spider-Man dons the Symbiote Suit. 	 	
 	Spider-Man dons his costume from 2018's Spider-Man. 	 	
 	Spider-Man dons the Iron Spider costume as it appears in Ultimate Spider-Man. 	 	
 	Spider-Man dons his homemade costume from before he became a superhero. 	 	
 	Spider-Man dons the Bombastic Bag-Man costume. 	 	
Squid Sisters 	Squid Sisters 	Squid Sisters 	Squid Sisters
  	  	Debut: Splatoon (2015)
Voice Actors: keity.pop (Callie) / Mari Kikuma (Marie)
Don't get confused; The Squid Sisters, Callie and Marie, are actually cousins. However, that doesn't stop them from being some of Inkopolis' biggest pop sensations! There's also word about them being secret agents, but of course, that's all just speculation...
The Squid Sisters play similarly to most Splatoon characters, with the idols swapping out for certain attacks. This gives them a wide variety of options, but lacking defensive options.	Debut: Splatoon (2015)
Voice Actors: keity.pop (Callie) / Mari Kikuma (Marie)
Don't get confused; The Squid Sisters, Callie and Marie, are actually cousins. However, that doesn't stop them from being some of Inkopolis' biggest pop sensations! There's also word about them being secret agents, but of course, that's all just speculation...
The Squid Sisters play similarly to most Splatoon characters, with the idols swapping out for certain attacks. This gives them a wide variety of options, but lacking defensive options.
Unlock Method: The Squid Sisters are available as a Solo Fighter in Season 4.	Unlock Method: The Squid Sisters are available as a Solo Fighter in Season 4. 	Unlock Method: The Squid Sisters are available as a Solo Fighter in Season 4.	Unlock Method: The Squid Sisters are available as a Solo Fighter in Season 4.
<tabber>Normal Attacks=
*Basic Attack: The current idol throws a chop.
*Weak Forward Attack: The current idol throws a palm strike.
*Strong Forward Attack: The current idol throws a stylish straight kick.
*Weak Up Attack: The current idol throws a wheel kick.
*Strong Up Attack: The current idol sweeps their hand above themselves.
*Weak Down Attack: The current idol throws a straight kick.
*Strong Down Attack: The current idol throws a breakdance kick.
*Basic Aerial: The current idol throws a flying kick.
*Forward Aerial: The current idol throws a corkscrew battering ram.
*Back Aerial: The current idol throws a dropkick behind themselves.	
<tabber>Normal Attacks=
*Basic Attack: The current idol throws a chop.
*Weak Forward Attack: The current idol throws a palm strike.
*Strong Forward Attack: The current idol throws a stylish straight kick.
*Weak Up Attack: The current idol throws a wheel kick.
*Strong Up Attack: The current idol sweeps their hand above themselves.
*Weak Down Attack: The current idol throws a straight kick.
*Strong Down Attack: The current idol throws a breakdance kick.
*Basic Aerial: The current idol throws a flying kick.
*Forward Aerial: The current idol throws a corkscrew battering ram.
*Back Aerial: The current idol throws a dropkick behind themselves.	
<tabber>Normal Attacks=
*Basic Attack: The current idol throws a chop.
*Weak Forward Attack: The current idol throws a palm strike.
*Strong Forward Attack: The current idol throws a stylish straight kick.
*Weak Up Attack: The current idol throws a wheel kick.
*Strong Up Attack: The current idol sweeps their hand above themselves.
*Weak Down Attack: The current idol throws a straight kick.
*Strong Down Attack: The current idol throws a breakdance kick.
*Basic Aerial: The current idol throws a flying kick.
*Forward Aerial: The current idol throws a corkscrew battering ram.
*Back Aerial: The current idol throws a dropkick behind themselves.	
<tabber>Normal Attacks=
*Basic Attack: The current idol throws a chop.
*Weak Forward Attack: The current idol throws a palm strike.
*Strong Forward Attack: The current idol throws a stylish straight kick.
*Weak Up Attack: The current idol throws a wheel kick.
*Strong Up Attack: The current idol sweeps their hand above themselves.
*Weak Down Attack: The current idol throws a straight kick.
*Strong Down Attack: The current idol throws a breakdance kick.
*Basic Aerial: The current idol throws a flying kick.
*Forward Aerial: The current idol throws a corkscrew battering ram.
*Back Aerial: The current idol throws a dropkick behind themselves.
 	The Squid Sisters' default appearance. 	 	
 	The Squid Sisters gain black and yellow color schemes, resembling their beta outfits. 	 	
 	Callie and Marie gain a red and turquoise color scheme respectively, resembling their appearances during the Cats vs. Dogs Splatfest in Splatoon. 	 	
 	Callie and Marie gain a purple and orange color scheme respectively, resembling their appearances during the Art vs. Science Splatfest in Splatoon. 	 	
 	Callie and Marie gain a blue and yellow color scheme respectively, resembling their appearances during the Snowman vs. Sandcastle Splatfest in Splatoon.	 	
 	Callie and Marie gain a black and white color scheme respectively, resembling their appearances in Splatoon 3. 	 	
Annalynn 	Annalynn 	Annalynn 	Annalynn
  	  	Debut: Annalynn (2016)
Voice Actor: Elspeth Eastman
A miner from Canada, Annalynn loves to explore caves in search of adventure, even if she sometimes leaps before she looks. On one such expedition, she ran into a group of snakes known as the Venom Brood, who hunted her down as she ventured further into their homeland, seeking thrills and treasure!
Annalynn is a versatile fighter, having many different tools for a variety of situations. However, she does lack endurance and has lower-than-average mobility.	Debut: Annalynn (2016)
Voice Actor: Elspeth Eastman
A miner from Canada, Annalynn loves to explore caves in search of adventure, even if she sometimes leaps before she looks. On one such expedition, she ran into a group of snakes known as the Venom Brood, who hunted her down as she ventured further into their homeland, seeking thrills and treasure!
Annalynn is a versatile fighter, having many different tools for a variety of situations. However, she does lack endurance and has lower-than-average mobility.
Unlock Method: Annalynn is available as a Solo Fighter in Season 4.	Unlock Method: Annalynn is available as a Solo Fighter in Season 4. 	Unlock Method: Annalynn is available as a Solo Fighter in Season 4.	Unlock Method: Annalynn is available as a Solo Fighter in Season 4.
<tabber>Normal Attacks=
*Basic Attack: Annalynn throws a palm strike.
*Weak Forward Attack: Annalynn throws a straight kick, with the animation resembling her kick from Annalynn.
*Strong Forward Attack: Annalynn swings her pickaxe forward.
*Weak Up Attack: Annalynn throws an uppercut.
*Strong Up Attack: Annalynn swings her pickaxe over her head.
*Weak Down Attack: Annalynn throws a straight kick.
*Strong Down Attack: Annalynn strikes the ground with her pickaxe.
*Basic Aerial: Annalynn throws a flying kick.
*Forward Aerial: Annalynn swings her pickaxe from high to low forwards.
*Back Aerial: Annalynn swings her pickaxe behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Annalynn throws a palm strike.
*Weak Forward Attack: Annalynn throws a straight kick, with the animation resembling her kick from Annalynn.
*Strong Forward Attack: Annalynn swings her pickaxe forward.
*Weak Up Attack: Annalynn throws an uppercut.
*Strong Up Attack: Annalynn swings her pickaxe over her head.
*Weak Down Attack: Annalynn throws a straight kick.
*Strong Down Attack: Annalynn strikes the ground with her pickaxe.
*Basic Aerial: Annalynn throws a flying kick.
*Forward Aerial: Annalynn swings her pickaxe from high to low forwards.
*Back Aerial: Annalynn swings her pickaxe behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Annalynn throws a palm strike.
*Weak Forward Attack: Annalynn throws a straight kick, with the animation resembling her kick from Annalynn.
*Strong Forward Attack: Annalynn swings her pickaxe forward.
*Weak Up Attack: Annalynn throws an uppercut.
*Strong Up Attack: Annalynn swings her pickaxe over her head.
*Weak Down Attack: Annalynn throws a straight kick.
*Strong Down Attack: Annalynn strikes the ground with her pickaxe.
*Basic Aerial: Annalynn throws a flying kick.
*Forward Aerial: Annalynn swings her pickaxe from high to low forwards.
*Back Aerial: Annalynn swings her pickaxe behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Annalynn throws a palm strike.
*Weak Forward Attack: Annalynn throws a straight kick, with the animation resembling her kick from Annalynn.
*Strong Forward Attack: Annalynn swings her pickaxe forward.
*Weak Up Attack: Annalynn throws an uppercut.
*Strong Up Attack: Annalynn swings her pickaxe over her head.
*Weak Down Attack: Annalynn throws a straight kick.
*Strong Down Attack: Annalynn strikes the ground with her pickaxe.
*Basic Aerial: Annalynn throws a flying kick.
*Forward Aerial: Annalynn swings her pickaxe from high to low forwards.
*Back Aerial: Annalynn swings her pickaxe behind herself.
 	Annalynn's default appearance. 	 	
 	Annalynn wears a brown vest, resembling her appearance from the 2016 release of Annalynn. 	 	
 	Annalynn gains a red and orange color scheme, resembling the Hot Stuff palette from the 2021 release of Annalynn.	 	
 	Annalynn gains a green color scheme, resembling the Earth Green palette from the 2021 release of Annalynn. 	 	
 	Annalynn gains a green color scheme, resembling the Whiteout palette from the 2021 release of Annalynn. 	 	
 	Annalynn gains a purple color scheme, resembling the Wicked Purple palette from the 2021 release of Annalynn. 	 	
Peach 	Peach 	Peach 	Peach
  	  	Debut: Super Mario Bros. (1985)
Voice Actor: Samantha Kelly
The loving and fair ruler of the Mushroom Kingdom, Princess Peach often finds herself kidnapped by the evil King Bowser. Don't get the wrong idea, though; The usually passive Peach is able to dish out some damage when needed, offering her opponents a helping of tough love!
Peach is a fighter who excels at ranged combat, having long-range attacks and considerably strong defensive options. Despite this, she is a midweight character with below average mobility.	Debut: Super Mario Bros. (1985)
Voice Actor: Samantha Kelly
The loving and fair ruler of the Mushroom Kingdom, Princess Peach often finds herself kidnapped by the evil King Bowser. Don't get the wrong idea, though; The usually passive Peach is able to dish out some damage when needed, offering her opponents a helping of tough love!
Peach is a fighter who excels at ranged combat, having long-range attacks and considerably strong defensive options. Despite this, she is a midweight character with below average mobility.
Unlock Method: Peach is available as a Solo Fighter in Season 4.	Unlock Method: Peach is available as a Solo Fighter in Season 4. 	Unlock Method: Peach is available as a Solo Fighter in Season 4.	Unlock Method: Peach is available as a Solo Fighter in Season 4.
<tabber>Normal Attacks=
*Basic Attack: Peach throws a palm strike.
*Weak Forward Attack: Peach throws a slap.
*Strong Forward Attack: Peach swings a frying pan forward.
*Weak Up Attack: Peach sweeps her arm above herself.
*Strong Up Attack: Peach holds her parasol over her head and spins it.
*Weak Down Attack: Peach throws a sweeping kick.
*Strong Down Attack: Peach spins in place, using her parasol to hit opponents.
*Basic Aerial: Peach spins with her arms extended.
*Forward Aerial: Peach swings her parasol in front of herself.
*Back Aerial: Peach takes off her crown and swings it behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Peach throws a palm strike.
*Weak Forward Attack: Peach throws a slap.
*Strong Forward Attack: Peach swings a frying pan forward.
*Weak Up Attack: Peach sweeps her arm above herself.
*Strong Up Attack: Peach holds her parasol over her head and spins it.
*Weak Down Attack: Peach throws a sweeping kick.
*Strong Down Attack: Peach spins in place, using her parasol to hit opponents.
*Basic Aerial: Peach spins with her arms extended.
*Forward Aerial: Peach swings her parasol in front of herself.
*Back Aerial: Peach takes off her crown and swings it behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Peach throws a palm strike.
*Weak Forward Attack: Peach throws a slap.
*Strong Forward Attack: Peach swings a frying pan forward.
*Weak Up Attack: Peach sweeps her arm above herself.
*Strong Up Attack: Peach holds her parasol over her head and spins it.
*Weak Down Attack: Peach throws a sweeping kick.
*Strong Down Attack: Peach spins in place, using her parasol to hit opponents.
*Basic Aerial: Peach spins with her arms extended.
*Forward Aerial: Peach swings her parasol in front of herself.
*Back Aerial: Peach takes off her crown and swings it behind herself.	
<tabber>Normal Attacks=
*Basic Attack: Peach throws a palm strike.
*Weak Forward Attack: Peach throws a slap.
*Strong Forward Attack: Peach swings a frying pan forward.
*Weak Up Attack: Peach sweeps her arm above herself.
*Strong Up Attack: Peach holds her parasol over her head and spins it.
*Weak Down Attack: Peach throws a sweeping kick.
*Strong Down Attack: Peach spins in place, using her parasol to hit opponents.
*Basic Aerial: Peach spins with her arms extended.
*Forward Aerial: Peach swings her parasol in front of herself.
*Back Aerial: Peach takes off her crown and swings it behind herself.
 	Peach's default appearance. 	 	
 	Peach dons a white and red dress, referencing her color scheme in the original Super Mario Bros..	 	
 	Peach dons an orange dress, referencing Princess Daisy. 	 	
 	Peach dons a light blue dress, referencing Rosalina. 	 	
 	Peach dons a red dress, referencing Pauline. 	 	
 	Peach dons a dress resembling that of the Shadow Queen from Paper Mario: The Thousand-Year Door. 	 	
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Category:Characters