Armor quality

An armor quality, sometimes called an armor special ability, was the name of an enchantment that could be placed on a piece of armor. Pieces of armor enchanted in such a way usually made them more resistant to certain types of damage, enhanced the wearer's abilities, or allowed them to hide or creep easier.
==Enchantment==
In order to enchant an existing piece of equipment, a versed enchanter had to use a powerful spell during the process. However, not all pieces of armor could be enchanted. Some specific enchantments were limited to the type of material the armor was made from.
==List of Armor Qualities==
For an extensive list, see :Category:Armor qualities
===Any Armor===
* Negative energy protection: made the wearer more resistant to attacks associated with energy from the Negative Material plane.
* Nimbleness: made the armor less restrictive, and reduced its weight.
* Proof against transmutation: made it so the wearer's form could not be changed (polymorphed or petrified).
* Magic eating: gave the wearer a degree of resistance to magic.
===Metal Armor===
* Blueshine: gave the armor immunity to acid and rusting, and allowed the wearer to hide more efficiently.
* Everbright: made the armor incredibly bright, as well as providing the wielder with resistance to acid.
==Appendix==
===References===
Category:Armor qualities