Super Smash Bros. Obliteration/Simon

Simon in the Main Protagonist/Mascot of Castlevania and Castlevania 2: Simons Quest in the Castlevania series of games, and a Unlockable Character in Super Smash Bros. Obliteration. A legen of the Belmont Clan, known throughout the gaming universe as one of the most accomplished and skilled Vampire Hunters of all time, Simon has grown up hearing the stories of one of his great ancestors who defeated Dracula. Simon took the fight to the Vampire upon Dracula's return to power in 1691, he failed to kill Dracula at the end of Castlevania and the Vampire placed a seemingly fatal curse on Simon's back. In Simon's Quest Simon comes face to face with a mysterious woman who tells hm that the only way to break the curse is to collect Dracula's heart, nail, rib-bone, eyeball and nail all of which were inside Dracula's Castle, hoping to successfully defeat Dracula, at least once more temporarily. SImon brought the 5 remains to reunite with a sixth remain, the fang, and Dracula was revived, Simon defeated Dracula once more and was able to permanently break the curse cast upon him. Now ready to hunt unknown foes, Simon is out of exile and is ready to unleash the holy whip as he whips his way to the top of the Mountain of Smashers. Equipped with a moveset based around His Whip, Daggers, Kicks, Punches, Cross Attacks, and a signature Stopwatch Time Final Smash, Simon is ready to crack the whip against any opponents he faces, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(6% = whip, 2% = kicks 1-2, 4% = dagger, 12% = total).	A forward whip attack followed by two kicks and then a dagger slash, this attack has
moderate knockback but high power and high ending lag, it is one of the strongest neutral 
jabs in the game.
Forward Tilt 	 	(11%) 	Stabs forward with his dagger upon lunging forward at an opponent
Up Tilt 	 	(4% = hit 1, 8% = hit 2, 12% = total). 	Swings whip vertically both back and forward in an arcing motion at opponents, this attack has long range and high ending lag it is also Simon's strongest tilt attack.
Down Tilt 	 	(8%) 	Throws his whip around, while crouching to attack opponents, this attack has one of the longest ranges for a down tilt attack.
Forward Smash	Heat Whip 	(18% = clean, 15% = late, 5% = burn). 	Simon's whip charges up and fires at opponents, the whip is so hot when it is fired that despite no fire damage dealt, burn damage is dealt.
Up Smash 	Snare Whip 	(5% = Whip, 6% = slam, 11% = total). 	Simon flings his whip upward, ensnares an opponent and then slams them violently in the opposite direction from which it is thrown unlike most of Simon's moves this one has both good knockback
and low ending lag allowing Simon to follow up with a Smash or Ground Attack.
Down Smash 	Burial Whip	(9% = whip, 5% = stun, 14% = total). 	Throws his sharp whip very close to the ground around an opponent and buries them, leaving the opponent stunned in theground for 8 seconds, easily allowing for Simon to follow up with a second follow up attack, despite not being the fastest character.
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(12%) 	Slings his dagger at an opponent while in the air, this attack has high knockback and moderate
ending lag.
Forward	 	(16% = sweetspot, 14% = sourspot) 	Flings his whip in a forward direction while airborne, if sweetspotted the attack will result in
a meteor smash attack.
Back 	 	(8% = punch 1, 11% = punch 2, 19% = total). 	Delivers a backward spinning punch on both sides of him backhanded while in the air, this attack is Simon's second strongest aerial and delivers the highest knockback and ending lag.
Up 	 	(4% = daggers 1-4 per hit, 16% = total/all hits connect).	Throws four dagger Sub-weapons upward, the tiny blades fanning into the falling opponent with a charge of Holy Energy, each of the daggers deal 4% damage each.
Down 	 	(18% = sweetspot, 13% = sourspot, 7% = flame). 	Simon throws the Sacred Flame sub-weapon from Dracula's Curse, and smashes the opponent to the ground while descending, the resulting flames released in a flaring arc before dissipating, this attack will
cause meteor smash damage if sweetspotted, and can deal flame damage upon landing to adjacent opponents as well, it is Simon's strongest aerial.
==Other Attacks==
Type 	Name	Damage 	Description
Floor Attack (Front)	 	(7%) 	Spins His Whip In Both Forward/Back Directions, While Getting Up.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Spins His Whip In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs An Axe Kick While Climbing Up.
Dash Attack 	 	(12% = clean, 10% = late)	Performs a lunging tackle, at an opponent brandishing the length of the Vampire Killer around him to enhance the sting of his momentum.
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent.
Aerial Grab	 	(3.7%) 	Grabs an opponent with his tether (whip), while in the air, it is the strongest
known aerial grab in the game.
Pummel 	 	(3.5%) 	Slashes the opponent across the face with his dagger,
a slow but powerful pummel,
Forward 	 	(10% = hit 1, 4% = throw, 14% = total). 	Pushes the opponent forward, then sucker punches them in the face, this attack has
good knockback due to Simon's personal strength.
Back 	 	(5% = whip, 3% = kicks 1-2, 4% = throw, 15% = total).	Throws the opponent underneath him with his whip then kicks them twice, this attack has the
lowest ending lag out of Simon's throws, and can be followed by a ground or dash attack.
Up 	 	(6% = hit 1, 3% = throw, 9% = total). 	Throws the opponent upward and then vertically whips them, has high ending lag, but the least
amount of power of Simon's.
Down 	 	(7% = whip, 8% = dagger, 3% = throw, 18% = total). 	Throws the opponent down with his whip, then stabs them in the abdomen with his dagger, sending them flying, this is Simon's strongest throw with powerful knockback and long range, and can be followed up by a smash attack.
==Taunts==
Up = Raises his right arm at an angle then his left, crossing his arms 
and absorbs power from his arm stating "Know The Might Of Legend".
Side = Simon cracks his whip from side to side, he looks into the 
camera and states, "He who wields this Whip, is not easily defeated.
Down = Wipes his brow with the back of his hand and says, "What a horrible
night, to have a curse", before regaining his composure and the re-entering
fighter stance.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Wrath Whip 	(32% = fully charged, 25% = 3/4 charged, 15% = half charged, 10% = uncharged, 8% = constrict).	Heats and charges up his whip for around 12 seconds before unleashing it and constricting the closest opponent for heavy damage, damage is based on how much charge the attack has before being released, this attack has a range of 15 feet and can hit to upwards of 3 opponents in range.
Side Special 	Ballistic Dagger	(5% = dagger hits 1-5, 25% = total/all hits connect). 	Throws up to five daggers in rapid succession at his opponent, each of the daggers deals 5% worth of damage and have a range of around 40 feet across the stage, only being stopped by either hitting an opponent or a projectile in their path, these daggers can then be used as projectiles after the move
is finished.
Up Special 	Grand Cross 	(3% = cross hits 1-3, 9% = total/all hits connect). 	Simon jumps into the air and a pillar of light envelops him, followed by a series of crosses circling the pillar as they rise upwards and dealing damage to anything they touch, while the pillar of light and Simon himself will deal no DMG the 3 crosses will deal DMG and knock back it is possible to be hit multiple times by these crosses. the pillar of light will allow Simon to gain some height as well lifting him into the air as this attack plays out.
Down Special 	Holy Water 	(3% = Per Hit) 	Throws a vial of Holy Water to the ground, the ascending flames of Holy Energy flowing in a forward direction before dissipating, Size and duration of traveling flames determined by level,
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Stopwatch Time	(Varies)	A large pocket Watch appears over Simon's shoulder and opens sending a fast traveling circular wave or light from within it that races across the screen inverting the colors of everything and everyone but Simon. Time has stopped. the Stopwatch will hover behind Simon and bounce slightly- time is ticking. at this point Simon can seek out his foes and attack them without knock back of any kind allowing him to really rack up DMG to his foes. the stop watch will halt the flow of time for 20 seconds- this can be particularly devastating if Simon focuses on one target. When the FS time is up- and the Stopwatch's timer has reached 0 it will vanish blinking out of existence as the screen cracks and shatters, large glass like fragments fly at the screen revealing the normal colored stage and characters underneath moving with time normally again. foes who were attacked by Simon will be dealt knock back form the last attack they received- so make sure to give them a hard hitting attack at the end to really launch them when time begins anew, it is similar to Bayonetta's and Shadow's final smashes in style.
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Castlevania (series)
Category:Castlevania Characters
Category:Males