Super Earth (Helldivers)

==Summary==
In the game Helldivers, Super Earth is the name of the central human civilization, depicted as a utopian society governed by a military force known as the Helldivers. This society is characterized by a strong emphasis on democracy, freedom, and military prowess, which are seen as essential to maintaining peace and order. The Helldivers, elite soldiers, are tasked with protecting Super Earth and expanding its influence across the galaxy by combating various alien threats. These threats include the Bug, Cyborg, Automatons, and Illuminate factions, each posing unique challenges to the survival and dominance of Super Earth.
==Powers and Stats==
Tier: for individuals, possibly far higher with weapons, possibly 
Civilization Tier: Galactic Civilization
Name: Super Earth
Origin: Helldivers
Classification: Futuristic Human Society
Kardashev Level: At least Type 1, likely Type 2 (Has dominion over "Billions of stars")
Age: Over 5300 years (Given that it's only about 200 years in the future)
Population: Possibly over a quadrillion citizens, with up to 57,945,973 military personnel
Territory: A majority of the milky way
Technology and Abilities: Genius Intelligence (The Ministry of Science has their "best minds" experimenting and creating new weapons), Social Influencing ([[w:c:helldivers:Ministry_of_Truth The Ministry of Truth handles releasing information and motivating Helldivers to join and fight for the cause]), Limited Black Hole Creation (Accidentally created a micro black hole), Preparation (), Hacking and Perception Manipulation (Could extract information from Automatons via inducing "unpleasant sensory experience simulations"), Biological Manipulation (Can genetically modify their crops to adapt to their environment), FTL Travel, Information Analysis (Uses an AI in their voting process, which basically works by asking the citizens some questions and votes on their behalf by analyzing the information and voting for whoever most closely fits their preferences), Limited Disease Manipulation/Statistics Reduction (Genetically altering their crops has the unintended consequence of making people who eat them sick with a number of possible ailments, such as Constipation. Skin rash or dermatitis. Diarrhea. Dizziness. Drowsiness. Dry mouth. Headache. Insomnia), Teleportation of information (Can instantly transmit messages despite being in deep space, or even while warping), Spatial Manipulation (The Alcubierre drive works by creating a wave in the time-space to actually make time and space flow around the ship), Healing (At least Mid-low with healing stims), Explosion Manipulation (With explosives), Acid Manipulation and Gas Manipulation (With the Orbital Gas Strike, they can harm creatures with a resistance to acid and those lacking conventional lungs), Forcefield Creation, Fire Manipulation, Electricity Manipulation, Homing Attack and Power Sensing (Can use certain stratagems which automatically home in on the strongest enemies), Heat Manipulation and Light Manipulation (With lasers), Flight (Via jetpacks and their spacecrafts), Status Effect Inducement and Paralysis Inducement (With the EMS Strike), Instinctive Action (Some Helldivers can use Guard Dogs which will automatically shoot at enemies without any input from the user), Resistances to Limited Acid Manipulation (Individuals can take acid spits from small Terminids), Temperature Manipulation (Individuals can survive in extreme climates), Status Effect Inducement and Paralysis Inducement (Immune to the effects of the EMS Strike while in the Exosuit), Fire Manipulation (Immune to the effects fire while in the Exosuit), Acid Manipulation and Gas Manipulation (Immune to the effects of the orbital gas stratagem while in the Exosuit)
Attack Potency: Building level for individuals (All Helldivers are able to survive attacks from Chargers who can do this), at least Large Building level with certain stratagems, possibly far higher via black hole creation, possibly Planet level (Likely acquired or recreated the Illuminates "world destroying devices")
Power Source: Element 710 is used in humanity's FTL engines, Dark Fluid
Industrial Capacity: Has a canon birthrate of 1.4%. The Ministry of Expansion is responsible for terraforming, colonizing, and extracting resources from planets
Military Prowess: Over 57 million military personnel each of whom possess their own ship, and an eagle both of which can be used to call in devastating stratagems ranging from destructive to strategic. Each citizen is armed with a modest armoury and universal ammo. Multiple different ministries and groups used for several different purposes, like the Ministry of Truth which handles releasing truthful Information based on super earths political values, the Ministry of Defence which gives the Helldivers their orders directly and handles the war effort, the Ministry of Unity assures the safety of food, cosmetics, etc. The Ministry of Intelligence is responsible for analyzing and exploiting gathered Information.
Notable Individuals: Helldivers, General Brasch
Weaknesses: The crops that are genetically modified for colonized planets can have several unintended side effects
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Civilizations
Category:Helldivers
Category:Geniuses
Category:Social Influencers
Category:Black Hole Users
Category:Preparation Users
Category:Hackers
Category:Perception Users
Category:Biology Users
Category:Information Analysis Users
Category:Disease Users
Category:Statistics Reduction Users
Category:Teleportation Users
Category:Space Users
Category:Healing Users
Category:Explosion Users
Category:Acid Users
Category:Gas Users
Category:Forcefield Users
Category:Fire Users
Category:Electricity Users
Category:Clairvoyance Users
Category:Light Users
Category:Temperature Users
Category:Flight Users
Category:Status Effect Users
Category:Paralysis Users
Category:Instinctive Action Users
Category:Species