Modifier

A modifier is a prefix to the name of a weapon or armor that indicates the presence of an enhancement. Equipment created (or rather, looted) with no enhancements will not have a modifier. Equipment with more than one enhancement has a modifier based on the first listed enhancement. If an item with no modifier has an enhancement added later using modification, it gets a modifier.
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== Modifier list ==
Modifier name	Bonus attribute 	Bonus effect	Attribute type
Astra 	Spirit 	+x 	Primary
Prodigy 	Mind 	+x 	Primary
Titan 	Body 	+x 	Primary
Wellcare 	Health 	+x or +% 	Derived(secondary)
Dynamo 	Power 	+x or +% 	Derived(secondary)
Phoenix 	BaseRegeneration rate	+x 	Derived(secondary)
ChiTech* 	Power 	+x or +% 	Regen.Steal
Teleract* 	Armor 	+x or +% 	Regen.Steal
Vitalius* 	Health 	+x or +% 	Regen.Steal
Audiodyne 	Sonic resistance 	-% 	Damageresistances
CryoGen 	Ice resistance 	-% 	Damageresistances
Hellstrom 	Fire resistance 	-% 	Damageresistances
Luminar 	Laser resistance 	-% 	Damageresistances
Olympia 	Physical resistance 	-% 	Damageresistances
Pathogex 	Virulent resistance 	-% 	Damageresistances
Pulsar 	EMP resistance 	-% 	Damageresistances
Voltrox 	Electric resistance 	-% 	Damageresistances
AccuMax 	Critical hit chance 	+% 	Other
Eclipse 	Perceived threat 	-% 	Other
Shinobi 	Armor piercing 	+% 	Other
Vextronics 	Reduce resistance 	-x for 5secs	Other
Animatics 	Steal Adrenaline 	x 	Other
* Chitech, Teleract and Vitalius can have one of three differing effects. Regen: Health/Power/Armour, Steal: Health/Power/Armour or Total Health/Power/Armour Bonus.
== See also ==
* Enhancement
* Modification
* Recipe
Category:Terminology