The Disadvantages of Dungeons (CSC)

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There are a number of problems associated with the construction of the vast underground complexes required in a dungeon based campaign. At first glance, each of them seems to be more than adequate justification for the abandonment of the dungeon setting as wholly impractical. Consider the following:
==Construction Time==
As you might imagine, building a dungeon of any significant size is a very time consuming process. If two structures of equal size are commissioned, one built on the surface and one underground, the surface construction will almost certainly be completed first The reasons for this are manifold, but center primarily on the difficulty of working beneath the surface of the earth.
==Expenses==
Just as underground construction is a time consuming process, so too is it an expensive one. rn addition to the nonnal costs for an above ground structure, cOmplexes built below the surface must have large quantities of earth removed and carted away. Further, money must be allocated for the special equiplnent which is used to pump out flooded areas or keep air circulating so that workers can survive. Further, sections of tunnels which might collapse must be shored up and steps must be taken to counter the myriad other hazards unique to dungeon excavation.
==Worker Safety==
Working underground is very hazardous. As such, accidents are common enough and workers are frequently injured, disabled, or even killed. Persuading people to work in such an unsafe environment is not easy and often requires a considerable outlay of cash. The time lost to vvorker injuries and the cost of securing laborers for above ground construction projects is far less than it is for underground ones.