Adventure

Adventure sends an Inner Disciple to a Location for a specific interaction, such as a Secret. 
==Adventure v.s. Camp ==
Adventuring differs from Camp in that Adventuring is a round trip, while the latter allows the Cultivator to stay within the map for a given amount of time (maximum of 28 days), while also allowing non-Demigod cultivators to enter the map. Every time a Xiandao Cultivator returns from an adventure, 10-30% of their Max Qi is drainedXiaWorld.JobLeave2Explore.CheckWaitDie. 
While encamped at a map, a standard Adventure will be triggered first 120s after arriving (or 4.8 in-game hours), then every 2 to 4 in-game daysIn-game function call XiaWorld.PlacesMgr.Step.
== Adventure Speed ==
Travel time is dependent on Adventuring Flying Speed and Adventure Fly Speed Bonus, it is thus influenced by the level of Artifact Mastery, which can be bought with Inspiration. Common sources of bonuses are the Talismans of Spiritual Travelling and Departing Shadow, Spirit Contracts and the Rabbit YaoGuai bonus.
The travel time is calculated depending on the Euclidian distance between starting and arriving locations, doubled. Moreover, for an adventure there's always an extra 120s (0.2 days) (representing the search for an event). Therefore, the minimum time interval for an Adventure is 0.2 days with infinite flying speed.
== Functions==
In most cases doing so will result in multiple choices.
*Leaving
*Triggering a random Adventure
*Investigate a Secret (Only if there is a Secret available at the Location)
*Trigger a Location dependent Event (Only in some Locations)
==Special Adventures==
==List of Adventures==
When adventuring to another Sect, City or Province, a random Adventure is received from the following tablesSettings\World\Places\Level1.xml, Settings\World\Places\Level2.xml, 
Settings\MapStories\MapStory_FillingLv1.xml: 
===Visit===
Visit events heavily depend on the Sect's Favor and the Good/Evil alignment of the sect and has variable requirements. In general, a Good sect will not attack unprovoked unless your sect is Evil, but an Evil sect may attack unprovoked. 
If a Sect has the opposite alignment as the player sect or if the Favor is low, the cultivators from the visited sect will also attack. The player may also choose to attack unprovoked, which starts a fight.
Winning a fight generally drops a weak Artifact and some Manuals, but significantly impacts your sect's Alignment as well as negatively impacting the Favor with the attacked Sect.
If a Sect is on friendly terms (high Favor), a Visit will generally produce some low-value Artifacts and a small amount of Favor. There is also a small chance of obtaining items from any of the four ItemCache droplists.
Some of the options have specified requirements, such as Cultivation Level. Generally, failing to fulfill the requirement will result in an injury, while exceeding the requirements will guarantee no injury.
Name 	Description 	Requirements 	Fulfills Requirement 	Does not fulfill requirement
Visit_Base	Meet Disciples 	Varies 	Varies 	Varies
Visit_1 	Meet Elder 	Varies 	Varies 	Varies
Visit_2 	Visit Sect Gate	1200 Diplomacy score or conquered sect	Tier 11 Artifact, Barbarous Forging Body Law (Daemonia), or Miao pet (WudangDLC)	Varies. Starts event for Ancient Celeste Talisman and Painting of the Four Symbols if applicable.
===Story===
Name 	Description 	Requirements 	Fulfills Requirement 	Does not fulfill requirement
Story_Base	The Mortal Realm 	None 	Small amount of Cultivation and Reputation 	N/A
Story_1 	Old lady grinding an iron rodA reference to a famous Chinese proverb. https://www.chinesemoment.com/chinese-words-phrases/grind-an-iron-rod-into-a-needle/	Varies 	Varies. Minor loot, reputation, or buffs 	Varies
Story_2 	Find Treasure 	INT >= random number between 1 and 10 	Small amount of Cultivation 	Nothing
Story_3 	Fortuitous Encounter on the Snowfield (only for The Great Snowland) 	PER >= random number between 1 and 14, succeeded at this event less than 4 times.	Buffs to Artifact Power, Qi Absorption, Fly Speed, or Shield Conversion Rate.	A random injury
===Treasure===
Name 	Description 	Requirements 	Fulfills Requirement	Does not fulfill requirement
Treasure_Base	Search for Relics 	LUK >= random number between 1 and 10 	1 to 3 rewards between (25% each):
* Random T1 or T2 Artifact
* random Manual
* 1 Treasure drop from the Treasures loot table
* 1 Alchemy Pill drop from the Alchemy Pills loot table	Nothing
Treasure_1 	Deep Pool Encounter	Cultivation Level >= random number between 1 and 9	1 to 2 rewards between (25% each):
* Random T1 or T2 Artifact
* random Manual
* 1 Treasure drop from the Treasures loot table
* 1 Alchemy Pill drop from the Alchemy Pills loot table	Nothing
===Good and Evil Sects interactions===
===City===
The City_Base Adventure is triggered when adventuring to any of the 5 Cities. It allows for a choice between any of the available City Adventure options.
Name 	Description 	Requirements 	Fulfills Requirement 	Does not fulfill requirement
City_Base 	City 	None 	Choose between the following: Search for Disciples (Join_Base), Rob Commoners (Kidnap_Base), Help Others (GodStory_2, Shendao only), Purchase Materials (Business_Base).	N/A
Join_Base 	Attune Immortal Destiny 	LUK+CHA >= a random number between 5 and 14	Receive 1-2 random Mortals with the City's bonus, who can be recruited when they arrive. 	Nothing
Join_1 	Attune Immortal Destiny 	LUK+CHA >= a random number between 5 and 14	Receive 0-1 random Mortals with the City's bonus, who can be recruited when they arrive. 	Nothing
Join_2 	Attune Immortal Destiny 	LUK+CHA >= a random number between 5 and 14	Receive 1 random Mortal with the City's bonus, who can be recruited when they arrive. 	Nothing
Kidnap_Base 	Rob Commoners 	LUK >= a random number between 4 and 14 	Receive 1-5 random Mortals with the City's bonus, who can be recruited when they arrive. 	Receive the same Outer Disciples. However in addition:
*Obtain 100 Evil Alignment, lose 100 Good Alignment
*If LUK < a random number between 2 and 8, summon 2-4 random Invaders from a Good Sect.
GodStory_2 (Shendao only)	Preaching 	None 	Receive 0.8-1.2*Cultivation Level² Divine Residents
Receive 30-170x as much Belief as the number of Divine Residents obtained. 	N/A
Business_Base 	Purchase Materials (Food) 	None 	60 Flour, 40 Dried Meat, 40 Bread, 60 Boar Meat, or 60 Bull Meat. No payment is required. 	N/A
Business_Base 	Purchase Materials (Marble)	None 	60 Marble. No payment is required. 	N/A
Business_Base 	Purchase Materials (Timber)	None 	60 Wood. No payment is required. 	N/A
Business_Base 	Purchase Materials (Metal) 	None 	60 Iron Ore. No payment is required. 	N/A
Business_Base 	Purchase Materials (Cotton)	None 	60 Cotton. No payment is required. 	N/A
===Resource collection===
Name 	Description 	Requirements 	Fulfills Requirement 	Does not fulfill requirement
Story_LingZhiBeg (Wander around)	Collect Resources	None 	1-2 drops from the Produce drop table of the specific locationSettings\MapStories\MapStory_FillingLv2.xml.	Nothing
Find,
Find_Cold 	Collect Resources	None
The Find_Cold variant requires -80°C Cold Tolerance.	1-2 drops from the Produce drop table of the specific locationSettings\MapStories\MapStory_FillingLv1.xml.	Nothing
Highfind,
Highfind_Cold 	Gather Treasure 	LUK >= random number between 1 and 10
The Highfind_Cold variant requires -80°C Cold Tolerance.	1 drop from the HighFind drop table of the specific location. 	Nothing
HighFind (Element) 	Gather Treasure 	LUK, depends on element	1 drop from the HighFind drop table of the specific location. 	Nothing
=== Shendao adventures ===
Name	Description 	Requirements	Fulfills Requirement	Does not fulfill requirement
Preaching
GodStory_1	While travelling, [NAME] kept preaching and helping mortals in need along the way. 	 	num = Random value between Stage^2 * 0.8 and Stage^2 * 1.2
Belief gained : Random value between 30 and 170 multiplied by num
Added followers : num	
Preaching
GodStory_2	While travelling, [NAME] came across some mortals in need and helped them get out of trouble. 	 	num = Random value between Stage^2 * 0.8 and Stage^2 * 1.2
Belief gained : Random value between 30 and 170 multiplied by num
Added followers : num	
War of Mortals
Secrets_GodStory_1	[NAME] rushed to [PLACE], and found that it was engulfed in war with many suffering. 	 	Urge a stop to the war - Random amount of Virtue (between 1 and 3)
Suppress war with brute force (Golden Core) - If GC (stage at least 7
* num = Random value between Stage^4 * 0.8 and Stage^4 * 1.2
* Belief gained : Random value between 50 and 100 multiplied by num
* Added followers : num	Suppress war with brute force - If stage under 7
* Follower count decreased by random value between 40 and 81
* Reduced (Base) Reputation by 30
Plagues wreak havoc
Secrets_GodStory_2	[NAME] rushed to [PLACE] only to find that plague was in full force, several villages had already been wiped out.	 	Cure the patients (Golden Core)
- If GC (stage at least 7
* num = Random value between Stage^4 * 0.8 and Stage^4 * 1.2
* Belief gained : Random value between 50 and 100 multiplied by num
* Added followers : num
* Random amount of Virtue (between 1 and 3)
* Increased (Good) Reputation by 30Quarantine and lockdown
* num = Random value between Stage^4 * 0.8 and Stage^4 * 1.2
* Belief gained : Random value between 50 and 100 multiplied by num
* Added followers : num
* Increased (Good) Reputation by 30	Cure the patients (Golden Core) - If stage under 7
* Follower count decreased by random value between 40 and 81
* Reduced (Base) Reputation by 30
Evils in the World
Secrets_GodStory_3	[NAME] rushed to [PLACE] only to find the area replete with evil qi, the people were in a panic 	 	Use Strategy - Random amount of Virtue (between 2 and 4)
Use Brute Force (Golden Core)
- If GC (stage at least 7
* num = Random value between Stage^4 * 0.8 and Stage^4 * 1.2
* Belief gained : Random value between 50 and 100 multiplied by num
* Added followers : num
* Random amount of Virtue (between 1 and 3)
* Increased (Good) Reputation by 30	Use Brute Force (Golden Core) - If stage under 7
* Follower count decreased by random value between 40 and 81
* Reduced (Base) Reputation by 30
* Random Damages
Sudden Disaster
Secrets_GodStory_4	While [NAME] rushed to [PLACE] only to find the situation was dire, with many scrambling to escape the disaster. 	 	Help the People
* num = Random value between Stage^4 * 0.8 and Stage^4 * 1.2
* Belief gained : Random value between 50 and 100 multiplied by num
* Added followers : num
* Increased (Good) Reputation by 30	
==References==
Category:World