Raven

A recent recruit of the A.E.G.I.S. station in Arcadia City, Raven is a skilled "acquisitions specialist" who uses his telepathic illusions to get the better of his enemies.
==History==
While relatively secretive about his past as much as he is his own name, Raven has revealed that he was a gymnast as a young man, competing in some major events. However, after a very disappointing showing in Athens, he was all but abandoned by his coach. Raven decided that this was simply unacceptable, and to get back at his coach, he resolved to steal something he loved. His first attempted theft was thwarted by the coach's daughter, but his second theft was a success, as he stole his coach's daughter's heart.
"The Raven" wandered across Europe, eventually finding work as a burglar. It was during one of his jobs that his human+ abilities manifested, allowing him to project an illusion into the heads of his foes to evade capture.
He eventually wound up in California, where he was hired to recover some Traveler technology by the Deputy Director of the Century City station of A.E.G.I.S.. After discovering who they were, Raven agreed to work for A.E.G.I.S., putting his skills in acquisition to good use. He was content to work out there for several years.
However, the Deputy Director's increasing paranoia and declining mental health led him to strike a deal with the Director of the Arcadia City station. He would help provide evidence of the Deputy Director's sickness in exchange for a transfer to Arcadia City... with an apartment with a view, of course.
So far, Raven has been loyal to A.E.G.I.S., but those who know about his past have questioned his motives and his dedication. He insists that he believes in A.E.G.I.S.' mission, but he can never escape from his past as a thief.
==Powers & Abilities==
Raven can generate telepathic illusions, allowing people to see and hear whatever he likes. His human+ only work on living minds, so he relies on his rather impressive mundane skills of infiltration to get by electronic security and cameras. While he's no slouch in battle, with his reflexes and honed physical skills making him more than a match for most foes, he relies on his human+ abilities to put him on even ground with more powerful foes with human+ of their own.
Role 	Feats	Gear
* Trickster
** Dodge
** Opportunist	
* Backstab 2
* Defensive Roll 4
* Distract
* Deceiver 5
* Duelist 5
* Sneak Attack 4
* Stalker 5
* Benefit (Wealth) 1	
* Motorcycle (Hidden Compartments, Navigation System, Remote Control) (12 ep)
* Multitool (1 ep)
* Spear (7 ep)
** Damage 4 (Extras: Extended Reach Fixed +1, Mighty Fixed +1)
** Features 1 (Collapsible)
 	23 cp	4 cp
FX 	FX 	FX
* Illusion 10 (All Sense Types) (Flaws: Phantasm -1/rank) (30 cp)At its most basic, Raven's human+ ability allows him to project telepathic illusions directly into the minds of those around him. His control over this ability is so precise that he can literally weave a disguise for himself out of pure thought.
** Illusory Disguise (1 cp)
***Morph 10 (Any Form; Flaws: Phantasm -1/rank)
***Enhanced Senses 2 (Vision Counters Illusion)
***Enhanced Charisma 5 (Flaws: Decreased Duration (Sustained) -1/rank)
***Enhanced Feat (Attractive) 2 (Flaws: Decreased Duration (Sustained) -1/rank)
***Obscure 1 (Auditory Senses, Visual Senses; Extras: Area (Narrow) +0/rank, Subtle Fixed +1; Flaws: Passive -1/rank, Phantasm -1/rank)
* Illusory Double (18 cp)Raven has also practiced extensively with using his abilities to cover his tracks. If sufficiently injured in battle, Raven has trained himself to create an illusory twin to draw the attention of his foes while he slips away or gets into a better position.
** Enhanced Feat 1 (Combat Concealment; Extras: Linked (Summon) +0/rank, Triggered (When Summon Used) Fixed +1) (2 cp)
** Summon 5 (Extras: Elite Summons +0/rank, Linked (Conceal +0/rank, Minions Fixed +5, Triggered (When Stunned by Attack) Fixed +1) (16 cp)
* Hypnotic Gaze (23 cp)Raven's simplest illusions are often the most dangerous. His dizzying, hypnotic gaze allows him to tamper with the thoughts of the weak-willed, or weaken the resolve of even the strongest minds. And with a little telepathic push, he can bend his foes to his will.
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank, Subtle Fixed +1; Flaws: Increased Action -1/rank) (23 cp)
** Mind Control 10 (Confuse; Extras: Extended Duration +1/rank) (1 cp)
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank) (1 cp)
** Drain 10 (Charisma, Will Resists) (1 cp)
* Ten-Thousand Nightmares (7 cp)Against truly dangerous foes, Raven will occasionally turn his illusory abilities into a truly potent weapon. Pouring raw telepathic illusions straight into a foe's mind can cause agonizing pain and hysterical blindness.
** Damage 3 (Extras: Alternate Resistance (Will) +1, Linked (Dazzle) +0; Flaws: Surprise Attack -1)
** Dazzle 4 (Visual and Auditory Senses 2 cp/rank; Extras: Alternate Resistance (Will) +0, Linked (Damage) +0; Flaws: Surprise Attack -1)	
* Illusion 10 (All Sense Types) (Flaws: Phantasm -1/rank) (30 cp)At its most basic, Raven's human+ ability allows him to project telepathic illusions directly into the minds of those around him. His control over this ability is so precise that he can literally weave a disguise for himself out of pure thought.
** Illusory Disguise (1 cp)
***Morph 10 (Any Form; Flaws: Phantasm -1/rank)
***Enhanced Senses 2 (Vision Counters Illusion)
***Enhanced Charisma 5 (Flaws: Decreased Duration (Sustained) -1/rank)
***Enhanced Feat (Attractive) 2 (Flaws: Decreased Duration (Sustained) -1/rank)
***Obscure 1 (Auditory Senses, Visual Senses; Extras: Area (Narrow) +0/rank, Subtle Fixed +1; Flaws: Passive -1/rank, Phantasm -1/rank)
* Illusory Double (18 cp)Raven has also practiced extensively with using his abilities to cover his tracks. If sufficiently injured in battle, Raven has trained himself to create an illusory twin to draw the attention of his foes while he slips away or gets into a better position.
** Enhanced Feat 1 (Combat Concealment; Extras: Linked (Summon) +0/rank, Triggered (When Summon Used) Fixed +1) (2 cp)
** Summon 5 (Extras: Elite Summons +0/rank, Linked (Conceal +0/rank, Minions Fixed +5, Triggered (When Stunned by Attack) Fixed +1) (16 cp)
* Hypnotic Gaze (23 cp)Raven's simplest illusions are often the most dangerous. His dizzying, hypnotic gaze allows him to tamper with the thoughts of the weak-willed, or weaken the resolve of even the strongest minds. And with a little telepathic push, he can bend his foes to his will.
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank, Subtle Fixed +1; Flaws: Increased Action -1/rank) (23 cp)
** Mind Control 10 (Confuse; Extras: Extended Duration +1/rank) (1 cp)
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank) (1 cp)
** Drain 10 (Charisma, Will Resists) (1 cp)
* Ten-Thousand Nightmares (7 cp)Against truly dangerous foes, Raven will occasionally turn his illusory abilities into a truly potent weapon. Pouring raw telepathic illusions straight into a foe's mind can cause agonizing pain and hysterical blindness.
** Damage 3 (Extras: Alternate Resistance (Will) +1, Linked (Dazzle) +0; Flaws: Surprise Attack -1)
** Dazzle 4 (Visual and Auditory Senses 2 cp/rank; Extras: Alternate Resistance (Will) +0, Linked (Damage) +0; Flaws: Surprise Attack -1)	
* Illusion 10 (All Sense Types) (Flaws: Phantasm -1/rank) (30 cp)At its most basic, Raven's human+ ability allows him to project telepathic illusions directly into the minds of those around him. His control over this ability is so precise that he can literally weave a disguise for himself out of pure thought.
** Illusory Disguise (1 cp)
***Morph 10 (Any Form; Flaws: Phantasm -1/rank)
***Enhanced Senses 2 (Vision Counters Illusion)
***Enhanced Charisma 5 (Flaws: Decreased Duration (Sustained) -1/rank)
***Enhanced Feat (Attractive) 2 (Flaws: Decreased Duration (Sustained) -1/rank)
***Obscure 1 (Auditory Senses, Visual Senses; Extras: Area (Narrow) +0/rank, Subtle Fixed +1; Flaws: Passive -1/rank, Phantasm -1/rank)
* Illusory Double (18 cp)Raven has also practiced extensively with using his abilities to cover his tracks. If sufficiently injured in battle, Raven has trained himself to create an illusory twin to draw the attention of his foes while he slips away or gets into a better position.
** Enhanced Feat 1 (Combat Concealment; Extras: Linked (Summon) +0/rank, Triggered (When Summon Used) Fixed +1) (2 cp)
** Summon 5 (Extras: Elite Summons +0/rank, Linked (Conceal +0/rank, Minions Fixed +5, Triggered (When Stunned by Attack) Fixed +1) (16 cp)
* Hypnotic Gaze (23 cp)Raven's simplest illusions are often the most dangerous. His dizzying, hypnotic gaze allows him to tamper with the thoughts of the weak-willed, or weaken the resolve of even the strongest minds. And with a little telepathic push, he can bend his foes to his will.
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank, Subtle Fixed +1; Flaws: Increased Action -1/rank) (23 cp)
** Mind Control 10 (Confuse; Extras: Extended Duration +1/rank) (1 cp)
** Mind Control 10 (Alter Emotions; Extras: Extended Duration +1/rank) (1 cp)
** Drain 10 (Charisma, Will Resists) (1 cp)
* Ten-Thousand Nightmares (7 cp)Against truly dangerous foes, Raven will occasionally turn his illusory abilities into a truly potent weapon. Pouring raw telepathic illusions straight into a foe's mind can cause agonizing pain and hysterical blindness.
** Damage 3 (Extras: Alternate Resistance (Will) +1, Linked (Dazzle) +0; Flaws: Surprise Attack -1)
** Dazzle 4 (Visual and Auditory Senses 2 cp/rank; Extras: Alternate Resistance (Will) +0, Linked (Damage) +0; Flaws: Surprise Attack -1)
78 cp	78 cp	78 cp
Complications
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