Corporation (Civ6)

The Corporation is a special tile improvement in Civilization VI. It is built by a Great Merchant and is exclusive to the Monopolies and Corporations game mode, introduced in the Vietnam & Kublai Khan Pack. It can only be built on a luxury resource which a player already owns three improved copies of and on a tile that is already improved by an Industry.
* Effects:
** +4 
** +10 
** +3 
** Doubles effect of Industry.
** Enables Create New Product project in city (max 5).
* Restrictions:
** Limit of one per city.
** Tiles with Corporations cannot be swapped.
== Strategy ==
When Economics is discovered, you can take your Industries to the next level with this Corporation improvement. Similar to its predecessor, the Industry, the Corporation also has a few notable quirks:
* You can have only 1 Corporation per city, and Corporation tiles cannot be swapped, similar to how the Golf Course, Open-Air Museum, and Ice Hockey Rink work.
* A Corporation can only be built after at least three copies of the same luxury resource have been improved, and an Industry of that luxury has been established. A can then be expended on an Industry tile to upgrade it into a Corporation.
** In case there are fewer than 3 nodes of a particular luxury on the entire map, you need to own and improve all nodes with an Industry established on one. Afterward, you can establish a Corporation like normal.
** All s are treated equally, regardless of the eras they are from.
** If a has multiple charges (e.g., Marcus Licinius Crassus), using any of their charges means that Merchant will be ineligible to establish a Corporation. You can't do both - the Great Merchant's Activated Effect tooltip warns “After this, the Great Person will not be able to build any tile improvements,” and if you've already used a charge, the Build Improvement: Corporation tooltip warns “This Great Person has already used one of its Action Charges, so they cannot build anything.”
** Similar to Industries, Corporations will take into account the improved luxury resources in the city-states you are the Suzerain of, but will not count unique luxury resources that cannot be improved like , , , , , , traded luxuries, and luxuries brought over by Amani's Affluence title or the Colaeus.
** If for any reason you no longer control at least 3 copies of a resource that you already established the Corporation of, you will not lose the Corporation. In fact, you can still create appropriate Products like normal. However, if the Corporation is pillaged or removed, it cannot be re-established until you gain the minimum control of the resource.
* Just like Industries, each empire can have many Corporations, but players can only establish one Corporation for each type of luxury resource. However, luxury Corporations are unique, which means if a player has built a Corporation based on a luxury, no other players can build a Corporation for that luxury anymore.
** It is also possible to steal a Corporation with a Great Merchant, provided that you control more luxury resources in question than the player already owning the Corporation.
* When the city that contains a Corporation changes hands, the new owner can still keep the Corporation inside. And since Corporations are unique among empires, this situation is guaranteed.
* Corporations effectively double the unique bonuses granted by Industries. For example, a Industry grants 15% to its parent city; when upgraded, a Corporation will grant 30% .
* Neither an Industry nor a Corporation is a requirement to establish Monopoly over a resource.
Once established, Corporations allow their parent city to run an expensive new project called Create New Product, up to 5 times, provided there are Stock Exchanges or Seaports with free slots within the empire. There are many variations of products, corresponding to the types of luxury resources, but the mechanics behind them stay the same. Once finished, the project creates a new type of Great Works called Products.
Products can be stored inside Stock Exchanges and Seaports (each of which has 3 slots in this game mode) and provide a stackable bonus that consists of:
* the industry yield multiplier of , , , or depending on the luxury resource
* a small base yield of , , , or depending on the luxury resource
* a token 1 
The industry bonus provided by Products will also stack with the Corporation bonus (e.g. a Silver corporation will provide a maximum of 50%+25%*5 multiplier). Products can also be traded to other civilizations, just like Great Works.
Note that when you build a Corporation, the existing Industry improvement will be removed, so the net yield you gain from this is actually 2 , 8 , and 2 , and you will lose the extra point from the Industry.
== Mechanics ==
The table below lists all of the bonuses that each luxury grants to its host city once it has been improved with a Corporation. Each created Product provides half this bonus.
Luxury	Bonus Description
 	+50% yield in host city.
 	+60% towards military units in host city.
Added in Maya & Gran Colombia Pack.	+40% Population growth, and +6 in host city.
 	+40% yield in host city.
 	+50% yield in host city.
 	+60% towards civilian units in host city.
 	+60% towards buildings in host city.
 	+30% yield in host city.
== Corporation names ==
Each new Corporation is given a name formed by randomly choosing one of the prefixes and one of the suffixes from the table below.
Prefix 	Suffix
Acme 	Incorporated
No. 1 	Conglomerated
Best Lucky 	United
Uncle Dennis's 	Division
Paragon Next 	Syndicate
Hunahpu and Xbalanque	Limited
Consolidated Trust 	Unlimited
Unity Next 	Family
Mama's Favorite 	Hypercorporation
Atlas 	Corporation
Golden Mill 	Megacorp
Worldwide 	Trading Company
Prince Feldges 	Company
Strenger's Own 	Mercantile
Sid's Choice 	Corporation
New World 	Assimilated
Classic 	Combine
Grayhead 	Zaibatsu
Ed's Discount 	Tong
Madame Luxor's Select	Chaebol
King 	Productions
Elephant 	Quality Goods
Royal Select 	Heavy Industries
Kapital 	Limited Liability Company
MCM 	Kombinat
Imperial 	
Monocorp 	
Dynasim 	
Synthetic 	
Colloidal 	
Congruent 	
Reticulated 	
Crown Products 	
New Land 	
Divine 	
CivTech 	
Asimuth 	
Ichiban 	
Kaeona 	
New Dawn 	
Red Sun 	
Tomorrow-Tech 	
Minerva 	
Hermes 	
Sanguine 	
VoidTech 	
Rorsarch 	
Karatani 	
Pure Land 	
Arcadia 	
Savannaphumi 	
TruTrust 	
== Civilopedia entry ==
== Gallery ==
File:Mine and Quarry Corporation (Civ6).png|Mine and Quarry Corporation in game
File:Camp and Plantation Corporation (Civ6).png|Camp and Plantation Corporation in game
File:Fishing Boat Corporation (Civ6).png|Fishing Boat Corporation in game
== See also ==
* Corporation in other games
Category:Civilization VI: New Frontier Pass
Category:Monopolies and Corporations (Civ6)