DOTF - Aurelia

== Character Description ==
Devotion: 18 
 Appearance: 
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Greatest Strength: 
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Greatest Weakness: 
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Distinguishing Features: 
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Details: 
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Description Summary: 
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== Spells/Abilities ==
[Divine Mana]
(Requires Level 1 Sorcerer)
Passive Effect - Divine Mage
Grants the sorcerer with a pool of mana, allows the casting of and restricts the sorcerer to the use of spells of either the White or Black, and Grey Gamuts of magic.
Regenerates +1 Mana every other turn of combat.
[Holy Light]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Major Action - Theramancy
5 MP - Ranged Spell Ability (7 Range)
Make a spell attack roll restoring HP to a living target, or dealing holy damage to an undead target.
[Soothing Touch]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana], [Heal])
Major Action - Theramancy
10 MP - Melee Spell Ability
Adds a [Soothed] spell buff that restores a spell attack of HP every round to the target.
Lasts for three rounds; this effect stacks.
[Light Aura]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Minor Action - Auramancy
3 MP - AOE Buff Ability (10 Range)
Enchants the white mage with a Light Aura.
Adds a [Light Aura] buff that provides light in a radius of 3 range to all nearby friendly characters, including the white mage.
This effect is refreshed at the start of each turn of combat if it is dispelled; this effect doesn't stack.
[Spark of Devotion]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Minor Action - Auramancy
3 MP - Ranged Spell Ability (10 Range)
Adds a [Spark of Devotion] spell buff to the target that allows them to make an additional +1 minor actions on their turn.
Lasts for one of the target's turns; this effect doesn't stack.
[Shrouded Veil]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Minor Action - Auramancy
4 MP - Ranged Spell Ability (7 Range)
Adds a [Shrouded Veil] spell buff to the target that grants them +2 DR against all melee attacks.
Lasts for three rounds; this effect stacks.
[Energize]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Major Action - Theramancy
5 MP - Ranged Spell Ability (7 Range)
Make a spell attack roll restoring FP.
[Holy Strength]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Minor Action - Auramancy
5 MP - Ranged Spell Ability (7 Range)
Adds a [Holy Strength] spell buff to the target that adds +1 to all damage caused by their attacks and spell attacks.
Lasts until the end of combat; this effect doesn't stack.
[Bless]
(Requires Level 1 Sorcerer)
(Requires [Divine Mana])
Minor Action - Theramancy
3 MP - Self-Targeting Spell Ability
Adds +1 to one of the target's attributes; the white mage may choose which attributes to increase.
Lasts until the end of combat or until the end of its immediate use outside of combat; this effect stacks up to six times, once per attribute.
Also allows the white mage to unsummon any of their called spirit summons as a free action to restore half of their regular cost, rounded down.
[Healing Wave]
(Requires Level 5 Sorcerer)
(Requires [Divine Mana], [Heal])
Major Action - Theramancy
8 MP - Ranged Spell Attack (3 Range)
Make a spell attack roll restoring HP.
Restores HP to up to 3 targets from the white mage to their target in a line.
+1d8 restoration to all targets at melee range.
-1d8 restoration to all targets at 3 range.
[Elvish Charisma]
: (Requires Twilight Elf)
: Passive Effect - Racial Trait
: The Twilight Elf is more beautiful than most other races and receives a bonus of +1 to all CHA rolls for seduction or charm attempts.
== Inventory ==
[Minor Mana Potion]
Consumable - 5 Flasks
3 Florins - Common Rarity
Restores +10 Mana when used; one flask is consumed when used.
x2 [Self Sparking Torch]
[Wooden Spellbroom of the Moth]
(Requires 8 INT)
1.5H Blunt Weapon - Left/Right Hand
13 Florins - 1 Itemslot - Uncommon Rarity
+1 Spell Damage
+2 WIL
Deals blunt damage.
[4x Somnigene Fruit] 
2 = 1 Itemslot
Causes sleep-like paralysis.