Vehicle Service Station

The is a Device in Fortnite: Creative
<tabber>
|-|Settings=
==All Settings==
All default values have been Bolded.
Option 	Value 	Description
Seconds Per Restore Tick 	0.48s, 0.1s - 5s 	The amount of seconds that pass between each repair and refuel tick.
Heal Percentage Per Restore Tick 	5.0%, 0.0% - 100% 	The percentage of health restored per tick.
Fuel Refill Percentage Per Restore Tick	5.0%, 0.0% - 100% 	The percentage of fuel restored per tick.
Enabled During Phase 	None, Always, Pre-Game Only, Gameplay Only, Create Only	Determines the game phases during which the service station will be enabled.
Damageable 	Yes, No 	Toggle whether this device can be damaged and destroyed.
Max Health 	200.0, 100.0 - Max Float Point Value 	Maximum health of this service station.
Display Fuel Pump 	Show, Hide 	Determines if the fuel pump should be visible.
Display Repair Pad 	Show, Hide 	Determines if the repair pad should be visible.
Allowed Team 	Any, Team 1 - Team 100 	Determines which team is able to use this Vehicle Service Station.
Allowed Class 	Any, No Class, Class 1 - Class 254 	Determines which class is able to use this Vehicle Service Station.
Invert Team Selection 	True, False 	If set, the device will allow all but the Allowed Team.
Invert Class Selection 	True, False 	If set, the device will allow all but the Allowed Class.
|-|Functions and Events=
==Functions and Events==
Option 	Description
Enable When Receiving From 	When Enabled, all refuel and repair features will be active.
Disable When Receiving From 	When Disabled, all refuel and repair features will be inactive.
Check Vehicle Inside When Receiving From	Checks if any vehicle is inside the station.
Option 	Description
On Vehicle Entered Send Event To 	Fires when a vehicle enters the station.
On Vehicle Left Send Event To 	Fires when a vehicle leaves the station.
On Vehicle Started Fueling Send Event To 	Fires on the first tick of fueling a vehicle.
On Vehicle Started Repairing Send Event To 	Fires on the first tick of repairing a vehicle.
On Vehicle Stopped Fueling Send Event To 	Fires when the vehicle is at full fuel.
On Vehicle Stopped Repairing Send Event To 	Fires when the vehicle is at full health.
On Damage Send Event To 	Fires when the service station is damaged.
On Destroyed Send Event To 	Fires when the service station is destroyed.
On Vehicle Is Inside Send Event To 	Sent event if any vehicle is inside the device when "Check Vehicle Inside" function is triggered.
On Vehicle Is Not Inside Send Event To 	Sent event if no is inside the device when "Check Vehicle Inside" function is triggered.
On Vehicle Entered at Full Health Send Event To 	Fires if a vehicle entered already at full health.
On Vehicle at Full Fuel Send Event To 	Fires if a vehicle entered already at full fuel.
On Vehicle Left Under Full Health Send Event To 	Fires if a vehicle left under full health.
On Vehicle Left Under Full Fuel Send Event To 	Fires if a vehicle left under full fuel.
On Vehicle Left Without Being Healed Send Event To	Fires if a vehicle that could have been healed left without being healed once.
On Vehicle Left Without Being Fueled Send Event To	Fires if a vehicle that could have been refueled left without being refueled once.
|-|Verse API=
This device can be found in Content Browser in the following path: /All/Fortnite/Devices/Vehicle/Gameplay
==service_station_device class==
using { /Fortnite.com/Devices }
Inheriting 	Description
creative_object 	Base class for creative devices and props.
creative_device_base	Base class for creative_device.
Name 	Description
healthful 	Implemented by Fortnite objects that have health state and can be eliminated.
damageable	Implemented by Fortnite objects that can be damaged.
enableable	Implemented by classes whose instances can be enabled and disabled.
Event Function 	Type
DamagedEvent 	listenable(damage_result)
VehicleEnteredEvent 	listenable(fort_vehicle)
VehicleExitedEvent 	listenable(fort_vehicle)
VehicleFuelingBeginEvent	listenable(fort_vehicle)
VehicleFuelingEndEvent 	listenable(fort_vehicle)
VehicleRepairBeginEvent 	listenable(fort_vehicle)
VehicleRepairEndEvent 	listenable(fort_vehicle)
Function 	Parameters 	Description
GetHealth 	 	Returns the health state of the object. This value will between 0.0 and GetMaxHealth
SetHealth 	Health:float 	Sets the health state of the object to Health. Health state will be clamped between 1.0 and GetMaxHealth. Health state cannot be directly set to 0.0. To eliminate healthful objects use the damageable.Damage functions instead.
GetMaxHealth 	 	Returns the maximum health of the object. This value will be between 1.0 and Inf.
SetMaxHealth 	Health:float 	Sets the maximum health state of the object. MaxHealth will be clamped between 1.0 and Inf. Current health state will be scaled up or down based on the scale difference between the old and new MaxHealth state.
Damage 	Amount:float 	Damage the damageable object anonymously by Amount. Setting Amount to less than 0 will cause no damage. Use Damage(:damage_args) when damage is being applied from a known instigator and source.
Damage 	Args:damage_args	Damage the damageable object by Args.Amount. Setting Amount to less than 0 will cause no damage.
Enable 	 	Enables this device.
Disable 	 	Disables this device.
IsEnabled 	 	Succeeds if the object is enabled, fails if it's disabled.
IsAnyVehicleInside	 	Check if any vehicle is inside the service station.
</tabber>
Category:Devices
Category:UEFN
Category:Creative
Category:Verse API