Vehicles/RHINO FIRE SUPPORT TANK EC

==Description==
Tonnage: 80
Designed in 2667, the Rhino was intended as a far more heavily armored version of the ubiquitous LRM Carrier. While carrying one less 20 tube launcher, the Rhino is covered in seventeen tons of armor, a whopping fifteen more than a Quik-based carrier can boast. Designed to anchor defensive lines, the Rhino mounts two LRM-20 launchers alongside a pair of Medium Lasers in its turret, supported by a single LRM-10 mounted forward. The vehicle's total of four tons of LRM reloads compare favourably with the standard carrier, while the lasers allow it some defensive ability while retreating to rearm; however, the vehicle's extremely slow speed greatly hampers any retreat once engaged in battle.
Fusion: Expensive engine that works in a Vacuum.
Movement: 3/5 Hex: 90/150 Meters.
Armor: Armor
Structure: Structure
Values A S 
Front 444 40
Left 192 40
Right 192 40
Rear 176 40
Turret 380 40
Total 1384 200
==Vehicle HP==
 	Left 	Center 	Right
Front 	 	A=444/444S=40 	
Sides/Turret 	A=192/192S=40 	A=380/380S=40 	A=192/192S=40
Rear 	 	A=176/176S=40 	
TOTAL: A=1384/1384 S=200	TOTAL: A=1384/1384 S=200	TOTAL: A=1384/1384 S=200	TOTAL: A=1384/1384 S=200
==Loadout==
Fixed	Dynamic
 	
* 1x Ammo LRM DF
* 1x Ammo LRM
* 3x Ammo LRM (CLAN)
* 1x Armor (1)
* 1x Engine
* 1x Structure (1)
* 1x Dozer Blade 2T
* 1x Engine Core 240
* 6x Heat Sink
* 1x Tracked Propulsion Gearbox
* 1x Tracked Propulsion (3)
* 1x Tracked Propulsion (4)
* 1x C.A.S.E. (2)
* 1x Coolant
* 1x Crew Compartment (2)
* 1x FCS Standard (3)
* 1x Sensors Basic (3)
* 1x Turret Systems (1)
* 1x LRM10
* 2x LRM20 (C)
* 3x ER Medium Laser (CE)
==Factions==
* Clan Coyote