Porter Gage

Porter Gage is a raider and second-in-command of the Nuka-World raiders residing in Nuka-World . He is a possible companion of the Sole Survivor.
==Background==
===Becoming a raider===
Growing up in a small farming settlement with his parents, the young Porter witnessed firsthand as his parents were forced time after time to give into the demands of raider gangs and never put up a fight against them. At the age of 12, he ran away from home during one such raid to avoid following in his parents' footsteps living under the crushing heel of someone else.Porter Gage: " "The Sole Survivor: "That was really brave of you, Gage."Porter Gage: ""(Porter Gage's dialogue)
For the next few years, the teenaged Gage survived by taking odd jobs, doing what he could to earn caps to survive. He later turned to caravan and mercenary work and there he continued to observe the parasitic lifestyle of raiders taking from others. A change finally came for Gage at age 16, after the raid of a settlement he had been residing and working in. Then and there, Gage decided that he would no longer fear or flee from raiders and instead he decided to become one.Porter Gage: " "(Porter Gage's dialogue)
===Connor's gang===
The first gang Gage joined had a decent body count and had a lot of strength on hand, but Gage saw they were not using it wisely. Being young and naïve, he thought he could secure a place for himself by attempting to suggest different ways the gang could be improved and streamlined. Eventually, he was approached by the gang's leader, Connor "The Harvester," a name Gage personally thought was laughable. Much to Gage's surprise, Connor actually listened and executed Gage's ideas for improvement. From then on, Connor would regularly return to Gage for advice and opinions on his plans, telling him how much he trusted him and rapidly inflating the young Gage's ego.Porter Gage: " The Sole Survivor: "Sounds like you were a real team player."Porter Gage: " "The Sole Survivor: "Sounds like he was a smart guy."Porter Gage: " "(Porter Gage's dialogue)
After approximately a year of working alongside Connor and his gang, Gage came to the boss with a suggestion to make peace with another nearby gang. Connor seemed agreeable to the idea, so Gage volunteered to be the negotiator in his stead. He arranged a meeting with the opposing gang on neutral ground with three of Connor's biggest crewmates backing him up.Porter Gage: " "(Porter Gage's dialogue)
An hour into the negotiation, Gag saw the rivals beginning to come around, saying the truce was in their best interest. However, seemingly out of nowhere, there was gunfire and explosions. Gage began to panic, thinking that he just needed to wait until Connor came to sort things out and save him. Instead, he soon realized that Connor had set him up for death. In Gage's mind, Connor must have begun to fear him, thinking that Gage would usurp his role as leader after helping the gang rise to power. Connor had used Gage as a distraction so he and his men could ambush the rival gang and kill Gage too, though it failed as Gage survived the encounter and escaped on his own.Porter Gage: " "The Sole Survivor: "Okay, but clearly you made it out."Porter Gage: " "(Porter Gage's dialogue)
Afterward, Gage debated to himself about going back to his former boss and gang with guns blazing to get revenge, but he knew that that would lead to certain death.Porter Gage: " "(Porter Gage's dialogue) Instead, he moved on, a little older and a lot wiser as Gage vowed he would never be so stupid, or so trusting, again. Gage says after that, he drifted around and joined up with numerous other gangs; in every one of them, he witnessed them ending up destroyed from their own stupidity, laziness and particularly from chem addiction. In each case, he made sure to pack up and bolt before the end occurred.Porter Gage: " "The Sole Survivor: "It's the best most people can do, Gage."Porter Gage: " "(Porter Gage's dialogue)
===Nuka-World===
Sometime prior to 2286, Gage's raider career eventually led him to the outskirts of the Commonwealth, where he became involved with a veteran raider named Colter. Assuming a similar position as he had to Connor, though wary of getting too involved, in that year, Gage advised Colter to form a coalition between three powerful gangs (the Operators, Disciples and the Pack) in order to take over the pre-War amusement park of Nuka-World, after learning that some traders had setup a prosperous hub in one of the parks, an event that became known as the "Fall of Nuka-Town USA".
Once the gangs had swept in, putting down any resistance and enslaving the survivors, Gage continued to serve as an advisor and right-hand man to Colter, now named "Overboss." He repeatedly pushed for Colter to continue with their plans to claim the other parks, however, Colter refused all requests to take any further action, causing Gage and the gang leaders to soon become dissatisfied with their leader's complacency and perceived incompetence; they later met in secret to plot a way to replace him. It was Gage that came up with the idea to utilize the Gauntlet, Colter's own pet project, as a sort of "proving grounds" for his eventual assassin.Porter Gage: " "The Sole Survivor: "Everybody makes mistakes, Gage. Sounds like he was yours."Porter Gage: " "(Porter Gage's dialogue)The Parlor terminal entries; Mags Black's terminal, Gage - Unaffiliated However, it was an open secret that Gage more than likely only worked with the gangs against Colter because he feared that they would be after his head as well when they eventually turned on the Overboss.
==Interactions with the player character==
===Interactions overview===
===Effects of player's actions===
* Gaining maximum affinity with Porter Gage grants the Lessons in Blood perk, which offer a permanent 5% increase to XP gained per kill and permanent +10 increase to Damage Resistance.
* Gage can be romanced.
* Before An Ambitious Plan is completed and he becomes available as a companion, Gage is non-essential and can be killed, which will fail that quest and start Open Season without needing to talk to Mackenzie Bridgeman or to rescue Preston Garvey during When Freedom Calls.
====Range of interests====
Approvals	Disapprovals
; Likes
* Picking locks.
* Stealing.
* Modifying weapons.
* Building settlements.
* Refusing settler radiant quests.
* Murdering innocent people in front of good-aligned companions.
* Being violent in dialogue.
* Being sarcastic in dialogue.
* Passing Charisma checks to ask for more money.
* Building artillery at the Castle during Old Guns.
* Performing multiple kills in quick succession (does not have to be violent).
* Killing the synth escapees during The Battle of Bunker Hill.
* Killing X4-18 during The Battle of Bunker Hill.
* Blowing up the Prydwen with the Minutemen's artillery during With Our Powers Combined.
* Wiping out the Railroad.
* Killing Gabriel during Synth Retention.
* Taking the pristine deathclaw egg from its nest after putting it back during The Devil's Due.
* Playing along with Sheriff Hawk or tell him that he is a dumb robot when confronted in Dry Rock Gulch. 
* Using the Robotics Expert option on Sheriff Hawk or Sheriff Eagle. 
* Completing radiant quests for the Nuka-World gang leaders (the first radiant for each leader does not count). 
* Asking The Giddyup Kid to skip his request or play along with him. 
* Asking One-Eyed Ike to skip his challenge. 
* Promising to "kill all robots" when talking to Sheriff Eagle after killing the bloodworm queen in Mad Mulligan's Minecart Coaster. 
; Loves
* Telling Elder Maxson "I don't care" when first meeting him during Tour of Duty.
* Refusing to join the Brotherhood of Steel during Call to Arms.
* Agreeing to execute Danse “with pleasure” during Blind Betrayal
* Selling the Peabody family into slavery during Kid in a Fridge.
* Picking “Hell no. I think I’ll just take what I want,” in response to Gabriel's bribe during Synth Retention.
* Completing Power Play. 
* Telling Shank “Let’s get started” during Home Sweet Home. 
* Killing Hubologists inside the "UFO" during Trip to the Stars. 
* Completing the first radiant quest given by each gang leader. 
* Enslaving and killing Commonwealth raiders for the gang leaders. 
* Attacking nearby settlements to force them to supply nearby raider outposts.	
; Dislikes
* Using chems.
* Drinking alcohol.
* Being friendly/peaceful in dialogue.
* Convincing Bobbi No-Nose to leave Hancock’s stronghold during The Big Dig. 
* Speaking as the Shroud during The Silver Shroud.
* Joining the Minutemen.
* Returning the pristine deathclaw egg to its nest instead of selling it during The Devil's Due.
* Using the recall code during Synth Retention.
* Convincing Oswald the Outrageous to leave peacefully via Charisma checks or giving Rachel's holotape. 
; Hates
* Telling Elder Maxson "I can see that" when first meeting him.
* Giving the Vault 81 cure to Austin Engill during Hole in the Wall.
* Telling Bullet that Billy "stays with me" during Kid in a Fridge
* Telling Bullet that the Peabody family is under the Sole Survivor's protection during Kid in a Fridge.
* Joining the Brotherhood of Steel during Call to Arms.
* Agreeing to help settlers during radiant quests (happens whether talking to them directly, talking to Preston Garvey, or listening to Radio Freedom).
* Killing any member of the Nuka-World gangs.
==Inventory==
==Notes==
* Gage is the only companion in Fallout 4 who can act as a vendor to the Sole Survivor. However, this ability is limited as he will only sell while in Nuka-Town USA.
* Gage will not enter the bridge of the Prydwen during Elder Maxson's speech, a trait shared with Strong.
* If Gage is given any items to carry in his inventory, when he is later used as a vendor, he will offer them up for sale in addition to his normal inventory, making it possible to buy them by accident.
* Attacking any of the Nuka-World raiders and turning them against the player character will also cause Gage to be removed as a companion and become hostile.
* If one kills Colter without using the Thirst Zapper (very difficult due to his armor's damage-reduction effect), Gage will still talk to them as if they did it the normal way.
* One of Gage's ambient dialogues refers to mirelurks as "mudcrabs,"Porter Gage: ""(Porter Gage's dialogue) which is a reference to a creature of the same name from Bethesda's The Elder Scrolls series.The Elder Scrolls Wikia: Mudcrab
* Despite wearing an eyepatch, if one gives him eyewear that removes it, there is nothing wrong with his eye.
** There is no way of putting the eyepatch back in place after giving him another piece of eyewear.
** If one engages in dialogue with him at certain angles, they can see his eye under the eyepatch.
* Unlike other companions, if one selects "Best Friends" or "Thank you" during his final affinity dialogue, Gage will not offer another opportunity to select "Romance" at a later date.
* When Gage is dismissed, he can only be sent to raider outposts. If no raider outpost exists, i.e. Home Sweet Home has not been started, he will automatically return to Nuka-Town.
==Notable quotes==
==Appearances==
Porter Gage appears and .
==Behind the scenes==
In localized versions of the game, Porter Gage is voiced by Kenyu Horiuchi (Japanese) and Luis Vicente Ivars (Spanish).
==Bugs==
* If one enters combat during Gage's final affinity conversation, the perk Lessons in Blood will not be unlocked and it will be impossible to re-initiate the conversation without reloading a previous save.
** With affinity over 1000, it can be fixed using the console command with Gage selected.
** A workaround on PC if playing Survival difficulty (where no console commands or unlimited saving are allowed) is to gain affinity with Gage by upgrading a cheap weapon at a weapons workbench, sleeping for 48 hours, upgrading the weapon again, etc, until max affinity is reached. While tedious, this allows Lessons in Blood to be learned without the possibility of combat triggering the glitch. Three saves are available in Survival; each 24 hour period spent resting uses a save, resulting in two save slots being needed for a "cycle" of using the weapons workbench to gain affinity. Due to a glitch, improving the weapon may not result in an affinity boost. In this case, reload the third and oldest save (where affinity gain was successful,) save once to overwrite the bugged saves, and continue until the final affinity dialogue triggers and Lessons in Blood is gained. While using this workaround, it may also become necessary to dismiss Gage and immediately tell him to travel with the Sole Survivor again to get the last affinity dialogue to trigger.
** It can also be fixed by doing things he dislikes, such as drinking vodka until gaining an addiction, then continue drinking, waiting two hours, and drinking again, over and over. He will eventually deliver an affinity dialogue, rather than a breakup dialogue.
** This can also occur on previous conversations with Gage, using the command with Gage selected will trigger the talk request again.
* When entering Nuka-Galaxy, Gage might fall off a platform resulting in him being downed. No stimpak option is available, and normal dialogue is all he offers.
* Having Porter Gage as a companion when attempting to turn in three Nuka-World radiant quests may cause the player to be unable to complete the quests by speaking to the raider bosses until Porter Gage is dismissed.
* If one romances Porter Gage and then kills him, sleeping in a bed near his body will still grant the Lover's Embrace perk.
* After Open Season, Gage may keep respawning his armor even if the player has unequipped it.
* If one equips eyewear to Gage and then removes it, the eyewear will disappear and cannot be retrieved.
* If the Sole Survivor has completed An Ambitious Plan then becomes an enemy to the Nuka-World raiders, Gage will not become hostile and will stand idle in the Fizztop Grille, unable to talk to the Sole Survivor.
==Gallery==
Gage_preparing_Colter.png|Gage preparing Colter to speak at the arena
FO4_NW_GageColterPowerArmor.png
Porter_Gage_pose.png
Fo4GagesEyepatch.png|Close-up of Gage's eye patch
Fallout Wasteland Warfare Raiders Park Overlords.png|Fallout: Wasteland Warfare
==References==
Category:Nuka-World human characters
Category:Fallout 4 companions
Category:Nuka-World merchants
Category:Nuka-World raiders
Category:Fallout: Wasteland Warfare characters
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