Armorer's Needle

==Description==
Armorer's Needle is a Relic used for Equipment. It allows the user to reroll a single pip of their choice on a piece of equipment before being consumed. It appears to be a needle in the shape of a musical treble clef. It can be crafted into the Gilded Needle with 5 Armorer's Needles and 1 gold or you can craft the Forge Needle with 1 Armorer's Needles and 5 Smith's Alloy. Armorer's Needle can also be crafted by combining 5 Smith's Alloy by hand. If your slot has the Ignition Delver Origin, you can craft them at the Hollow Forge with only 3 Smith's Alloy or 9 Pluripotent Alloy.
Currently known to drop from a wide variety of sources. They can be obtained fairly consistently from Duke Erisia, Maestro Evengarde Rest, Primadon, Scion of Ethiron, The Ferryman, the Diluvian Mechanism, Hell Mode, Saramaed Hollow, War Mode, and World Events. 
They can also be found less consistently from completing Voidwalker Bounties, the uncommon Diver Expedition Sea Event, and Fishing.
Use text: "With a deft hand, you transmute the property of [lost property] into [gained property]."
When changing a pip, they will turn into any of the relevant, available pip for that piece following this table. It is important to remember that equipment with more than 3 pips (Head/Arms/Legs) or 2 pips (Torso/Face/Ears/Rings) CANNOT have all their pips be the same.
==Gallery==
File:Armorer'sNeedle (angle1).png
File:Armorer'sNeedle(angle2).png
Pips Info
Buffs 	Head 	Arms 	Legs 	Torso 	Face 	Ears 	Rings
Health (HP) 	4 4 5 	4 4 5 	3 4 5	3 4 5 	N/A 	N/A 	2 3 4
Ether (ETH) 	8 10 12	8 10 12	10 12 	8 10 12	4 6 8	4 8	4 6 8 10
Sanity (SAN) 	N/A 	N/A 	N/A 	N/A 	4 6 	6 	4 6 8
Posture 	N/A 	N/A 	N/A 	N/A 	N/A 	N/A 	1 2
%Damage vs. Monsters (Monster DMG) 	1 3 	1 3 	1 3 	1 3 	1 	1 	1 3
%Physical Armor (PHY Armor) 	2 4 	2 4 	N/A 	N/A 	N/A 	N/A 	N/A
%Elemental Armor (ELM Armor) 	3 4 	3 4 	N/A 	N/A 	N/A 	N/A 	N/A
%Monster Armor (also gives 1% PHY and ELM)	4 	4 	N/A 	N/A 	N/A 	N/A 	N/A
Category:Relics