Gnomes of Kanatral

== Abilities ==
One of the last moral races born largely of the influence of the Emerfold, many Gnomes are possessing of an intense curiosity of the world around them. While this makes many of them more predisposed towards craft work and scholarly pursuits, they still carry with them a strong hint of what forces created them. All Gnomes start with +2 to their Intelligence scores due to their natural inquisitiveness and a +1 to their Constitution scores for their traditional roles as safeguards and keepers of natural lore. Gnomes may also start with proficiency in either Alchemy, Jewelcrafting, Brewer's or Smithing kits (only one, player's choice). Gnomes are highly resilient to toxins due to their ancient roles and so are Resistant to all Poison damage and have advantage on saves against Poisoning effects. However their small stature means that they are slightly slower than taller races and have a base Movement of 25 feet. All Gnomes retain their ability to speak with small animals (like the Forest Gnome in the PH) which gives them advantage with Handle Animal checks and have the ability to cast Druidcraft 3x a day without using spell slots.