Watcher's Keep - Tahazzar (AR3012)

This is the Watcher's Keep - Thazzar area of the Watcher's Keep Teleport Maze. This area is available during Baldur's Gate II: Enhanced Edition saga, as early as Chapter 2. It is also available as part of the Baldur's Gate II: Throne of Bhaal campaign if playing the original or Enhanced Edition game.
== Area description ==
The chamber is fitted with only two portal gates, one on the north and the other on the southside. The roughly square room has an elevated ceiling supported by large pillars. Vertical banners with seemingly glowing symbols hang on the east and west room edges. In the center of the room is another shallow circular depression with an inlaid symbol of Helm - leafed in gold.
Illumination radiates from the portal gates and luminescent symbols on the banners.
== Resting on this dungeon level ==
There is a random probability of being disturbed by infernal fiends if resting here. "You are awakened from your rest" will be shown on the combat log, and the enemies can include a Succubus, Yochlol, and Glabrezu group.
== On the map ==
* There are no Automap note markers for this area.
== Gameplay ==
The party enters this area through a portal and is placed on the northern side of the room and observes many demonic figures within. 
The player may recall that the Madman's Journal had a text reading "..and with the demons speak.." 
Almost immediately (probably not enough time to even pause the game) the Tanar'ri named Tahazzar engages the party in dialogue, which may require the player to make a dialogue selection. It is also possible, based on certain Player1 (usually the protagonist) alignment, or class, that the demon and cohorts will become hostile.
If the party enters into an agreement with Tahazzar to assist in dispatching some Baatezu and a fiend named Ka'rashur, then the player will have a new quest in their journal titled The Blood War. 
If the party ends up provoking or attacking the demons in this chamber, then a wild melee will ensue, filled with demonic spells and infernal combat. 
Should the party triumph, then Tahazzar has some important items on his corpse.
See the InfoBox for links to the various demon types in this room. Each type has their own attack and spell casting abilities.
== Notes ==
Additional demon allies are spawned (gated in) during a battle with Tahazzar. The area file script and Thazaar's script both are used to potentially spawn additional demons during a fight with the party. Tahazzar spawns extra Maurezhi or glabrezu demons (based on party size, game difficulty selection and player party XP level criteria).
Additionally, the Area script may spawn an extra Yochlol, Succubus and Quasit allies based on similar criteria. 
If the player's game difficulty setting is less than "Normal" (and the party's XP levels are not greater than 16) - then the total number of supporting demons in this area is reduced.
== Containers ==
As is good practice in the keep, based on many traps already encountered, search this room and find a secret wall panel. Within is some found loot. Take whatever is desired, including:
== Portal options from this room==
* North - AR3008
* South - AR3004
== Gallery ==
OG WK TM Tahazzar 1.png|The Tanar'ri balor named Tahazzar challenges the party upon entry to this demon occupied room.
Tahazzar Fight.png|It is easy for a conflict to develop here, one stray sentence, or being the wrong class/alignment can set off hostilities.
OG WK TM Tahazzar 3.png|Screenshot of the party making a bargain with Tahazzar, and receiving The Blood War quest.
OG WK TM Suprise Attack.png|Later on after The Blood War quest is on-going or finished, the party can initiate a surprise attack on the demons, if so inclined.
== Mod gallery ==
Mod Tahazzar 3.png|Tahazzar is about to introduce a proposal to the party, but sniffs out a good alignment, which scuttles the idea. Portraits Portraits Everywhere mod shown.
Mod Tahazzar 4.png|Hostilities begin. The Yochlol turns Improved Invisible and the Succubus protects with a Spell Deflection. SCS and SR mods at work here. There is almost no delay for these spells to initiate.
Mod Tahazzar 5.png|Maurezhi gate in to help. Quasits go invisible. A Succubus and Glabrezu "Teleport Without Error" adjacent to party members in the backline. A Glabrezu applies Mirror Image, which can be used at will by this demon type with SCS.
Mod Tahazzar 6.png|Invisible Quasits buff themselves with Luck and Shield. Tahazzar launches a Fire Storm. Party Thief Backstab attacks a Maurezhi and the demon dies from one blow. Rogue Rebalancing mod revisions shown.
Mod Tahazzar 7.png|Tahazzar, buffed with Aura of Flaming Death and Stoneskin, advances to engage in melee combat.