Haelyn's Wisdom (Quest Spell)

Haelyn's wisdom has the power to grant divine advice to the casting priest. The spell temporarily summons the spirit of a dead champion of Haelyn.
The champion, invisible and noncorporeal, will stay with the priest for the duration of the spell, answer­ing questions and giving advice when needed.
This “invisible adviser" draws on the wisdom it gained during its life and its afterlife. It should be considered a specialist – a sage in regard to one sphere of knowledge specified during the casting of the spell. The adviser might be an expert on combat, war, law, Anuirean history, or any field related to the worship of Haelyn.
The adviser probably won't be knowledgeable concerning things out of its area of expertise. For example, a priest of Haelyn might summon an invisible adviser to help her plan a large battle. That adviser can provide splendid advice regarding the deployment of troops, the logistics of supply, and activity on the battlefield. The adviser will be less helpful regarding personal combat, and of nearly no use regarding decisions of law or economics.
The duration of the spell depends on Haelyn's wishes. Usually, the adviser remains throughout the current crisis. If the adviser was summoned to help with the planning and execution of a particular battle, the spirit stays until the battle ends. As a gen­eral rule, the spell seldom lasts more than a month.
Haelyn may call back the spirit if he thinks the adviser has been misused or the priest is letting the spirit make decisions. The adviser is meant only to supplement the wisdom and knowledge of the cast­ing priest, as if it were a powerful augury or speak with dead spell. If the casting priest abuses or mis­uses the advice given by the spirit, Haelyn will first warn the priest, then recall the adviser.
Notes: Granted by Haelyn of Cerilia, the Birthright setting.
Category:Priest Spells
Category:Spells from Book of Priestcraft
Category:Spells from Priest's Spell Compendium
Category:Spells
Category:Priest Quest Spells