Stardust Ray (Final Fantasy VII)

Stardust Ray is Red XIII's second level 2 Limit in Final Fantasy VII. It deals 10 randomly distributed hits among enemies, with each hit being equivalent to 0.625 times Red XIII's normal damage.
The attack comprises Red XIII howling, followed by stars falling on enemies.
==Obtained==
Stardust Ray is obtained by using Blood Fang seven times. Red XIII can use the Cover Materia to speed this up, allowing him to sustain more damage and thus fill his Limit gauge faster. Another way is to fill the gauge faster is using a Hyper for the Fury status that doubles the rate. A good place for Limit grinding is the large forest in the Nibel Area past Mt. Nibel where the Battery Cap enemies are fought in large waves; their laser attack can increase Red XIII's Limit gauge quickly, while the Valron fought there also has Gravity-based attacks that can increase Red XIII's Limit quickly without killing him.
==Use==
Spread across 10 hits, Stardust Ray's damage totals over 6 times his base damage, making it a very potent ability. As it deals physical damage, it is based on Red XIII's Strength stat and currently equipped weapon. Red XIII normally is focused towards spellcasting, meaning the player may opt to use Blood Fang often to heal instead to restore his MP, though in all other instances Stardust Ray is far superior in damage output.
Stardust Ray remains useful for Red XIII due to the number of hits. However, it is outclassed by his level 3 Limits, particularly Earth Rave, in terms of damage output. It becomes useful once again if Red XIII hits high enough Strength and has Limited Moon if each Stardust Ray hit can approach or reach 9999 damage, as it has one of the highest hit counts of any character's Limit. As a level 2 Limit, it also fills faster than his higher level Limits.
==Etymology==
Category:Limits in Final Fantasy VII