Gianormous Statues

* See also Gianormous_Infinite_BS
* See also Huge_Signs (and things) in Columbia
* See also Infinite_BS
* See also Funky_Columbia_Machinery
* See also Posters#Columbia
add Raptures Ryan Images << as usual, the designers of Infinite BS took what went before and then went into *Full Stupid Massive* Mode
The Gamemakers Took It a Bit Too Far.
Notice the solidness of the real statue's shape and compare to many of Columbia's statues.
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Gianormous Statues in Infinite:BS :
Hard to know where to start with these figments of some deluded fantasy vision. They are impressive (in a game), but besides ones carved upon the side of mountains, WHERE have you seen any others so ridiculously huge ? ( Gates of Argonath in Lord of the Rings WERE carved from massive cliffs ... ) The gamemakers show they haven't the foggiest notion of how Real Statues structurally work, or how truly expensive they are. (( [Cuz]] them Quantumz is too easy a 'crutch' (indicates how crippled imagination can often be). ))
So are they inflatable -- like Macy's Thanksgiving Day Parade Floats ? Thin sheet metal ? Like The Statue of Liberty, which is still only 151 feet tall and has an iron girder interior support frame -- and has a largely monolithic shape which sits supported on a stone (and concrete) base and which sits solidly on the ground.
I doubt Fink would/could have developed carbon fiber Nano-Tubes for these unbalanced things to support themselves, let alone resist the winds that would be frequently hitting them. ( Such a statue's size multiplies the leverage and forces involved. ) NO, Jeremiah Fink is a technological Caveman, and could hardly produce Steel Wire for the non-existing guywires of these oversized monstrosities, let alone have the skills/tools/know-how/materials for anything more advanced.
Maybe, the Lutece 'Particles' can ( for the sake of argument ) hold these things up, but they still have to be fastened somehow to other things, and the support forces have to be transmitted somehow. Ooooh, there's an idea : The Lutece Alloy - with numerous magic particles mixed into Steel/Wood/Plaster/Asphalt/Cement/Bricks to distribute their floaty forces throughout everything that makes up the city. LIFTIUM !!!! ... Powering it ??? - We need NO STINKIN "powerin it"Powering the quantum particles ? "WE NEED NO STUPID PARTICLE POWERINGS !!!" - The Infinite BS Gamemakers. BTW - Try to say "Proposing Particle Powerings" Three Times Fast .... It works simply "cuz". Simple Wave of the Hand Harry Potter is more Scientific and Engineering REal World than the setting fecal matter in Infinite BS was .... Oops, they have Elizabeth in BaSx go and steal 'a particle' (one) from Columbia to 'lift' the Fontaine Department Store by fastening it to some "Lunette Hook" - So this ITS CANON --- DERRRRRRP !!!! is a bit disruptive to a LIFTIUM ALLOY idea. Too bad a magic Lutece Particle couldn't have been embedded into the Infinite BS game to make it more logical.
Maybe it could be "Lutece Float Paint" (White of course) Coating Everything. They once put Lead in paint, so why not Lutecanium ( Lutecite ? Lutecene ? Lutecone ? ... ) Just watch out for those kids who used to eat paint chips ...
And the expense. I doubt the historic US Government then would/could have paid for those ridiculous monstrosities ( there actually was a Depression on in 1893, BTW ). SO Comstock did it later ? And even then, the money/materials/labor then came from where ? Oh, that's right, we never get mentioned where all the stuff comes from to run floatyland Columbia ( Everyone 'comes up' one Lighthouse Rocket(tm) trip at a time I suppose ). But let's stick to the absurdity 'at hand' without starting in on the Flotilla of so many more Absurdities involved.
Wondrous views for the game. Too bad they try to justify it all with fricken-lame-arsed Pseudo-Science nonsense excuses, stuff which experienced fiction writers have learned to avoid. ((( "Camelot !!!" ... "Its only a model" ... "Shhhh" "Camelot !!!" ... "Its only a model" ... "Shhhh" == From "Monty Python and the Holy Grail" which had its absurdities be intended ... )))
Everyone else gets away with much smaller nice statues - Just have the things be closer, and they will look JUST AS LARGE !!! ??? IS Columbia's air infused with a chemical that causes telescopic-vision distortion, and all those wondrous vistas/huge buildings/statues are really no bigger than what you find in the average Miniature Golf Course ???? Yep, That's the Ticket ...
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DO You know how expensive stuff like that actually is ?? ( And sorry, NO. Quantum Particles don't build things automatically, or make them pop into existence out of thin air. ) America almost didn't have The Statue of Liberty (dedicated in 1886) because we had trouble (the WHOLE COUNTRY) raising the money for The Base ( AND That's WITH the French already having paid for the Statue itself ... ). Things like that cost huge amounts of money to build, even when they are a fraction of the ridiculous sizes shown in this game (( Sorry Ken, big lifeless vistas are a dime a dozen in computer games, and SO it doesn't make up for the lame game combat mechanics and spotty detailing. )).
SO, was the game Columbia's extravagance built 'later' ? The religious theme itself would be a block to taxpayer money, so it must've been raised separately for those huge public displays. And SO : Where did ANY of ALL THAT money come from ? ( Is this like 'Reverend' Jim Jones making all his follower 'donate' all their wealth/possessions to his cult church ? ) Is it Cuz its from the same Magic place where all the materials/fuels/goods/foods that feed/clothe/sustain the city of people comes from ? 'Cuz' is the hack writer's Friend - Fine for Fantasy, Bad for any good Science Fiction. It simply doesn't work that way outside of Fantasy, and here it is overdone to the point of stupidity. 
BTW - at REAL "Expositions', the 'fairground' creations were largely fakes/facades cheaply made to be TEMPORARY - To last only for the duration of the Exposition. Cheap as possible. Such constructs were usually ready to 'fall to pieces' by the shows end, or at the next inclimate weather. Looks good from a distance Players rush by and will hardly notice ... Its why the signs also are so gianourmous - Have to be pushed into the Player's face..
All that Huge 'pretty looking' stuff decorating Columbia is so farcical and ludicrous. It is equivalent to the other unreal/illogical societal game crap, which was alleged to be old-timey "America". In this game YOU 'got sold' a watery diarrhea of 'social ills' pasted on top of the contrived mass-murder/death dystopia context. Pretty sunlit vistas don't redeem such simpleton gamemaking. So we can add 'Historical Ignorance' to all the other writer's sins.
You see Fink ludicrously trying to wheedle the last penny out of his employees. Was this like what Levine did with the game company employees ? Banal Coercion of the micro-managed mess which led to making the game so lame ??. "Yes, this was America" prattle the gamewriters at the Player.
You see all that overdone decorative stuff in Columbia which would have had to be 'paid for up front' in its construction, and those could bankrupt millionaires ( and NO, the American Taxpayer WOULD NOT pay for anything this monstrous ). This was similar to all the Infinite's game Assets, which were expensively/wastefully created, and then THROWN AWAY after the game was rewritten again and again under Levine. 
You see a setting made up of regurgitations of the US Pavilion/grounds from the Real Fair, and using simpleton presentations of historic cliches, WHEN Columbia COULD have been trying to show THE FUTURE. Similarly, Infinite BS was just lazily copying the BioShock games which went before - IT WAS NOT Innovative nor New in any good way. 
Further, it then required a rather absurd magical godhood story to glue that techno gibberish/faux-science mess together. That ALL was coupled with game mechanisms illogically copied from the Previous Games. 
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SO much BS.
??? Those who "Can't", "Teach" - And those who Can't even "Teach", Make Computer Games ?????????
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The gamemakers perhaps don't realize how much such statues cost. The ones at the 1893 Exposition were WOOD & PLASTER to be cheaply (and quickly) built - and were not meant to LAST more than the year of the exposition. Where did all this money come from for all this overblown stuff ??? The Gamemakers dont care about such details
 
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== SO MUCH BS ==
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Stupendously Large Stuff :
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Where the Columbites got the Money to pay for such over-sized creations - where it came from - That is a big unexplained issue.
The Real 1893 Fair was built of "Plaster and Lathe", and was falling to pieces in less than a year. ( Constructing them for real permanency would cost 10 X more and take similarly more time )
Consider : The way Songbird Tears Apart The Tower and a Bridge - How Shoddy the Construction of Columbia must have been - Quantum Plaster apparently is pathetically weak.
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You could almost reach inside with your fingers in these stupidly huge things ( Player wasn't trusted to spot something normal sized ).
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Serious ignorance about Statues and Real Construction - Simply Cheap Filler for scenes along the linear path the Players is led through. 
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==REALISTIC SPACES==
Here is a REAL restaurant from New York City. A reasonably fancy one, but notice how filled up it is with tables, and it is without a Blimp-hangar-high ceiling and aisle spacing you could easily run 18-Wheelers through. Unfortunately Gianourmous spaces like this don't make up for good detail in games. For FANTASY Columbia ? - Who cares ? ( The game makers really did not seem to care. ) But did they have to contaminate our Rapture with the same flawed Gorp ?
Space costs money, and in the real world you don't waste it. Where the money came (or could come) from for some overbloated blimp hangers voluminous spaced blimp hangars https://www.bing.com/images/search?q=blimp+hangar of a store/bank/factory/etc ... Unless the game's magic quantumz change how 'Profit and Expenses' work as per '1900' America, it is really hard to plausibly explain what we are shown within the game(s) -- For the ordinary environments having to discount the bizarro-land SteamPunkish gianourmities. For Fantasy this is fine, but the gamemakers pretended ( insisted actually in all those interviews ) that their setting is somehow related/relevant to historic reality. ( Dorothy has to see the Wizard, and here's the Emerald City. "Click Your Heals Three Times" to get back to Reality ... )
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Another Real World interior ( interior of a 1900 bank here ). Note how the space/layout in these pictures actually make sense compared to the absurdly 'hugified' Bank of Columbia.
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==UNREALISTIC SPACES==
Long passages of too much of the same repeated terrain simply to 'pad out' between firefights.
Rapture was far more unique in its terrain. Infinite's Long distance floating things ( that also with alot of repetition ) might be pretty, but such weren't really involved in the repetitive gameplay. 
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