Mechs/GRF-1NR

==Description==
A battlefield refit of the 1N, adding a small laser for anti-infantry protection and a C3 slave unit at the cost of dropping the extra heat sinks. The 1NR also protects the LRM ammunition with a C.A.S.E. system.
Drop Cost Multiplier: 1.03
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Battle Fists 	Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=70/90S=45 	A=45/45S=16 	A=70/90S=45
Arms/Head	HardPoints	 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	 	
C3 Slave (2) 	
PPC
Torso 	Health 	FA=100/130 RA=30/65S=65	FA=100/180 RA=35/90S=65	FA=100/130 RA=30/65S=65
Torso 	HardPoints	 	[ 1E ] 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
2x Jump Jet (S) 	
Engine HS +1
Engine Core 275
Jump Jet (S)
Small Laser	
Ammo LRM
C.A.S.E. (1)
2x Jump Jet (S)
LRM-10
Legs 	Health 	A=90/130S=65 	 	A=90/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	 	 	
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