Improvised Weapons

Improvised Weapons, also known as Props, are objects in Saints Row 2 which can be used as a Melee Weapons.
==Overview==
Although at first limited in what the player can actually buy and take from Civilians and enemies, many ambient items around Stilwater are now usable as weapons, although their effectiveness is less than that of a real Melee Weapon. These items cannot be bought, and cannot be stored in the Weapons Cache.
Improvised Weapons can either be swung, or thrown, but will break after several uses. It is possible to do a charged attack by holding down the attack button, which can drastically change the attack animation for some weapons. For example, the standard attack with a "wood post" is to lunge with the end, but a charged attack will swing the post instead.
Killing someone with an Improvised Weapon earns Diversion stars for the Brutality Combat Trick.
Fine Aim is unavailable while holding Improvised Weapons.
==Technical==
Improvised Weapons are defined in level_objects.xtbl, which also defines the behaviour of other movable or destructible objects in the world. Objects are assigned in the world files, and cannot be modified. Some objects are specified to be a different object than they visually appear, and so use the behaviours defined for that object.
There are 989 Level Objects
*330 defined as "Weildable", with 139 different names
*330 defined as "Outside"
*173 defined as "Inside"
*52 defined as "Small Clutter"
*51 defined as "Other
*47 defined as "Generic"
*1 defined as "Mission"
==Attacks==
There are 4 sets of attacks, depending on the type of object.
*1-hand - normal attack is overhead swing, charged attack is long swing
*2-hand - normal attack is swing, charged attack is uppercut
*2-hand low (long) - normal attack is thrust, charged attack is swing
*2-hand high (heavy) - normal attack is swing, charged attack is overhead.
Heavy objects are held above Playa's head, and even a standard attack has a short recovery time, due the weight of the object.
==Weapons==
Object 	Image	Attack 	HP 	Weight	Melee	Location / Notes
5 gallon jug 	 	2-hand high	100 	15 	50 	Drug Factory
Plasticcamera_collide, shatters
bar stool(BarStoolA01) 	 	2-hand 	10 	15 	100 	University Loft
Woodcamera_collide, disappears, Death: dth_barstool_a2
bar stool(StoolBarA01) 	 	2-hand 	500 	15 	100 	University Loft
Metal - Solidcamera_collide, disappears, Death: dth_barstool_a
bar stool(StoolBarB01) 	 	2-hand 	10 	15 	100 	bars, Kanto
Woodcamera_collide, disappears, Death: dth_barstool_b
bar stool(StoolStepA01) 	 	2-hand 	100 	8 	65 	Stilwater Science Center - top floor
Metal - Solidno damage: bullets
barbell 	 	2-hand low 	100 	75 	50 	Prison Gym, Downtown Loft (Classy)
Metal - Solidcamera_collide
barrel(BarrelA01) 	 	2-hand high	50 	150 	50 	Metal - Solidcamera_collide, disappears, Explosion: Barrel Exp Fire
barrel(BarrelB01) 	 	2-hand high	50 	150 	50 	Metal - Solid
barrel(BarrelC01) 	 	2-hand high	50 	150 	150 	Metal - Solidcamera_collide
barrel(BarrelD01) 	 	2-hand high	50 	150 	50 	Metal - Solidcamera_collide, disappears, Explosion: Barrel Exp
barrel(BarrelE01) 	 	2-hand high	50 	150 	50 	Metal - Solidcamera_collide, disappears, Explosion: Barrel Exp
barrel(BarrelGarbageA01) 	 	2-hand high	50 	150 	50 	Metal - Solid
barrel(BarrelWasteA01) 	 	2-hand high	50 	150 	50 	Metal - Solidcamera_collide, disappears, Explosion: Barrel TWaste Exp, Death: dth_barrel_twaste
barrel(TrashBarrel01) 	 	2-hand high	100 	50 	150 	Stilwater Boardwalk
WoodIndestructible, camera_collide
basketball 	 	1-hand 	100 	5 	50 	Marshall Winslow Recreation CenterSee #Basketball
Rubber
battery charger 	 	Unusable 	2000	1000 	50 	CarpetDislodge HP: 1000, no damage: cars
beer can 	 	1-hand 	50 	7 	50 	Metal - Thindisappears
binoculars 	 	2-hand low 	25 	500 	50 	Stilwater Boardwalk
Metal - Solidcamera_collide, Money: 5Dislodge HP: 20, no damage: bullets
birdbath 	 	2-hand high	200 	100 	50 	Mourning Woods Cemetery house. Some homes in Quinbecca
Concretecamera_collide, disappears, Death: dth_birdbathDislodge HP: 100
blender 	 	2-hand 	5 	50 	85 	PlasticDeath: dth_elec_md
blow up doll(BlowUpDollA01) 	 	2-hand high	50 	20 	50 	Cemetery Sex Cavern
Rubber, laying down
blow up doll(BlowUpDollB01) 	 	2-hand high	50 	20 	50 	Cemetery Sex Cavern
Rubber, sitting
bones(BoneSkullA01) 	 	1-hand 	100 	60 	50 	Sons of Samedi buildingsCamp Claflin. See #Bones
Wood
bones(BoneTorsoA01) 	 	2-hand high	100 	60 	50 	Wood
bones(BoneLeftArmA01) 	 	1-hand 	100 	60 	50 	Wood
bones(BoneLeftHandA01) 	 	1-hand 	100 	60 	50 	Wood
bones(BoneLeftLegA01) 	 	2-hand low 	100 	60 	50 	Wood
bones(BoneRightArmA01) 	 	1-hand 	100 	60 	50 	Wood
bones(BoneRightHandA01) 	 	1-hand 	100 	60 	50 	Wood
bones(BoneRightLegA01) 	 	2-hand low 	100 	60 	50 	Wood
boombox(BoomboxA01) 	 	2-hand high	100 	50 	100 	Wardill Airport, Prison breakroom, University Loft
Metal - Solidcamera_collide, Death: dth_elec_md
boombox(GhettoBlasterA01) 	 	2-hand 	100 	75 	50 	Scratch That, Branded
Metal - Thincamera_collide
bottle(BottleAlcA01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(BottleLiqA01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(BottleRumA01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(BottleSauceA01) 	 	1-hand 	1 	7 	25 	Plasticdisappears, Death: dth_btl_brnno damage: cars
bottle(BottleSauceB01) 	 	1-hand 	1 	7 	25 	Plasticdisappears, Death: dth_btl_brnno damage: cars
bottle(BottleWhiskeyA01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_A01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_B01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_C01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_D01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_E01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_F01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_G01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(liquorBottle_H01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
bottle(streetTrashI01) 	 	1-hand 	1 	7 	50 	Plasticdisappears, Death: dth_streettrash_i
bottles 	 	2-hand 	50 	15 	50 	Glass - Mediumdisappears, Death: dth_winecooler
box(BoxMarketA01) 	 	2-hand 	50 	20 	100 	Woodcamera_collide, disappears, Death: dth_crate
box(BoxMarketB01) 	 	2-hand 	50 	20 	100 	Woodcamera_collide, disappears, Death: dth_crate
box(BoxWineA01) 	 	2-hand 	100 	100 	50 	Cardboardcamera_collide
box(boxCokeB01) 	 	Unusable 	200 	8 	50 	Cardboarddisappears, Death: dth_boxcokeBDislodge HP: 200, no dislodge: melee
brick(BrickA01) 	 	1-hand 	100 	15 	50 	Trailer Park, Concrete
brick(BrickB01) 	 	1-hand 	100 	15 	50 	Concrete
broom 	 	2-hand low 	100 	10 	50 	Marshall Winslow Recreation Center, Wood
bucket(BucketPaintA01) 	 	2-hand 	100 	80 	50 	With trash outside Arena, Rim Jobs
Without LidPlasticcamera_collideDislodge HP: 10
bucket(BucketPaintB01) 	 	2-hand 	100 	80 	50 	Stilwater Science Center - top floor.
With LidPlasticcamera_collideDislodge HP: 10
bucket(BucketSquareA01) 	 	2-hand 	100 	15 	50 	
Plasticcamera_collide, shatters
bucket(bucketDrugA01) 	 	2-hand 	100 	80 	50 	Plasticcamera_collideDislodge HP: 10
burner 	 	2-hand 	50 	45 	50 	University Loft, Penthouse Loft (average)
Metal - Thincamera_collideDislodge HP: 10
cabinet 	 	Unusable 	100 	75 	50 	Metal - Thincamera_collide
can(CanRecycleA01) 	 	2-hand 	100 	80 	50 	Stilwater Science Center - top floor
Plasticcamera_collide
can(CanSodaA01) 	 	1-hand 	50 	7 	50 	Metal - Thindisappears
can(streetTrashC01) 	 	1-hand 	1 	7 	50 	
Metal - Thindisappears, Death: dth_streettrash_c
candelabra 	 	2-hand low 	50 	20 	100 	Prison Lighthouse (Classy)Sommerset Apartments
Metal - Solidcamera_collide
cannon ball 	 	1-hand 	1 	5 	75 	Glass - Heavy
cardboard box(boxCardboardA01) 	 	2-hand high	100 	15 	50 	Branded, Sloppy Seconds (Projects)
Woodcamera_collide
cardboard box(boxCardboardE01) 	 	2-hand high	100 	15 	50 	Stilwater Science Center, Storeroom shelves
Woodcamera_collide
cards(BlackJackHandA01) 	 	Unusable 	10 	15 	50 	Cardboarddisappears, Death: dth_cards
cards(CardDrawA01) 	 	Unusable 	10 	15 	50 	Cardboarddisappears, Death: dth_cards
cart 	 	2-hand high	50 	50 	130 	Stilwater Penitentiary, Stilwater Memorial Hospital and Rusty's Needle
Metal - Solidcamera_collide
case(CaseGunA01) 	 	2-hand 	100 	75 	50 	Brass Knuckles, cargo ship
Large caseMetal - Thincamera_collide
case(CaseGunC01) 	 	2-hand 	100 	75 	50 	Brass Knuckles
Small caseMetal - Thincamera_collide
case(ultorcaseA01) 	 	2-hand 	100 	75 	50 	Metal - Thincamera_collide
cash register(CashRegisterA01) 	 	2-hand 	100 	100 	85 	Stores, Metal - SolidNotoriety, Money: 150, Death: dth_cash_regDislodge HP: 15
cash register(CashRegisterB01) 	 	2-hand 	100 	100 	85 	Casino outside bar
Metal - SolidNotoriety, Money: 150, Death: dth_cash_regDislodge HP: 15
centrifuge 	 	2-hand 	50 	45 	50 	Metal - Thincamera_collideDislodge HP: 10
chair(BarChairA01) 	 	2-hand 	50 	35 	75 	Kanto
Woodcamera_collide
chair(BarChairB01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chair(ChairBarB01) 	 	2-hand 	50 	30 	100 	
Metal - Thincamera_collide
chair(ChairBarC01) 	 	2-hand 	50 	30 	100 	Carpetcamera_collide
chair(ChairBarD01) 	 	2-hand 	50 	35 	85 	Metal - Thin
chair(ChairBlackA01) 	 	2-hand 	50 	30 	100 	University Loft, Stilwater Science Center
Carpetcamera_collideDislodge HP: 50
chair(ChairOfficeA01) 	 	2-hand 	50 	30 	100 	Culex Stadium
Metal - Thincamera_collide
chair(ChairOfficeExecA01) 	 	2-hand high	50 	30 	100 	Carpetcamera_collide
chair(ChairOfficeExecB01) 	 	2-hand high	50 	30 	100 	Carpetcamera_collide
chair(ChairPlushA01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chair(ChairPlushB01) 	 	2-hand 	50 	35 	75 	Culex Stadium
Woodcamera_collide
chair(ChairRestrntA01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chair(ChairWaitRmA01) 	 	2-hand 	50 	30 	100 	Carpetcamera_collide
chair(ChairWaitRmB01) 	 	2-hand 	50 	30 	100 	Carpetcamera_collide
chair(ChairWeaveA01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chair(ChairWoodA01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide, disappears, Death: dth_chairwooda
chair(ChairYellowA01) 	 	2-hand 	50 	30 	100 	Metal - Thincamera_collide
chair(StoolChairA01) 	 	2-hand 	10 	15 	65 	Metal - Solidcamera_collide, shatters, disappears, Death: dth_stoolchair
chair(chairCT01) 	 	2-hand 	50 	30 	100 	Carpetcamera_collide
chair(chairFancyA01) 	 	2-hand 	50 	35 	75 	Culex Stadium
Woodcamera_collide
chair(chairPatioA01) 	 	2-hand 	50 	30 	100 	Carpetcamera_collide
chair(chairPatioB01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chair(chairPatioC01) 	 	2-hand 	50 	35 	75 	Woodcamera_collide
chemical 	 	1-hand 	1 	7 	25 	Plasticdisappears, Death: dth_btl_brnno damage: cars
chess piece(chessPawn) 	 	2-hand 	100 	80 	50 	Plasticcamera_collideDislodge HP: 10
chess piece(chessRook) 	 	2-hand 	100 	80 	50 	Plasticcamera_collideDislodge HP: 10
cinderblock(CinderBlock) 	 	2-hand high	2000	30 	50 	
Concretecamera_collide, disappears, Death: dth_cinderblock
cinderblock(cinderBlockA01) 	 	2-hand high	1000	30 	50 	Prison, Elysian Fields
Concretecamera_collide, disappears, Death: dth_cinderblock
cleaner 	 	2-hand 	50 	50 	50 	Stilwater Science Center - top floorStilwater Nuclear maintenance garage
Metal - Solid
coffee maker 	 	2-hand 	5 	50 	85 	Image As Designed, most Crib kitchens
PlasticDeath: dth_elec_md
compressor 	 	1-hand 	100 	2 	50 	Metal - Thin
computer 	 	2-hand high	100 	50 	100 	Metal - Solidcamera_collide, Death: dth_elec_md
crate(CrateAppleA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
crate(CrateClamsA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
crate(CrateFruitA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
crate(CrateLemonA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
crate(CrateMilkA01) 	 	2-hand 	100 	80 	50 	Prison docks, Trailer Park
Plasticcamera_collideDislodge HP: 10
crate(CrateOrangesA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
crate(CrateShrimpA01) 	 	2-hand 	50 	20 	100 	Chinatown
Woodcamera_collide, disappears, Death: dth_crate
desk lamp(LampDeskA01) 	 	1-hand 	50 	20 	100 	University Loft, Marshall Winslow Recreation Center
Metal - Solidcamera_collide
desk lamp(LampReadA01) 	 	2-hand low 	50 	20 	100 	Penthouse Loft (Average)
Metal - Solidcamera_collide
desk lamp(LampTableA01) 	 	1-hand 	1 	1 	25 	Penthouse Loft (Average)
Carpetdisappears
desk lamp(LampTableB01) 	 	1-hand 	2 	10 	50 	University Loft
WoodDeath: dth_lamptableno damage: cars
desk lamp(LampTableC01) 	 	1-hand 	2 	10 	50 	Culex Stadium, Penthouse Loft (Average)
WoodDeath: dth_lamptableno damage: cars
dish 	 	2-hand 	100 	75 	50 	Metal - Thincamera_collide
dolly 	 	2-hand 	50 	50 	50 	Stilwater Science Center - top floor, Spackle Fishing Industries
Metal - Solid
drug tank 	 	2-hand high	75 	50 	85 	Metal - SolidNotoriety, disappears, Explosion: Propane TankDislodge HP: 10
drugs(CokeBrickA01) 	 	1-hand 	100 	10 	50 	"Buy 'N' Fly" inside Wardill Airport
Plasticdisappears, Death: dth_cokebrick
drugs(CokeBrickB01) 	 	1-hand 	100 	10 	50 	Plasticdisappears, Death: dth_cokebrick
drugs(drainCDrugA01) 	 	1-hand 	1 	7 	25 	Plasticdisappears, Death: dth_btl_brnno damage: cars
dumbbell(DumbbellA01) 	 	1-hand 	100 	25 	50 	Prison exercise yard
Metal - Solid
dumbbell(DumbbellB01) 	 	1-hand 	100 	25 	50 	Metal - Solid
dumbbell(DumbbellC01) 	 	1-hand 	100 	25 	50 	Metal - Solid
dummy(DummyNeckA01) 	 	2-hand 	100 	100 	50 	Cardboardcamera_collide
dummy(DummyNeckB01) 	 	2-hand 	100 	100 	50 	Cardboardcamera_collide
dvd player 	 	2-hand 	50 	45 	50 	Downtown Loft
Metal - Thincamera_collideDislodge HP: 10
electric guitar 	 	1-hand 	50 	30 	100 	Club Koi
Wood
eq machine 	 	2-hand 	50 	45 	50 	Club Koi
Metal - Thincamera_collideDislodge HP: 10
fence post(fencePostKnA01) 	 	2-hand low 	50 	20 	150 	Outside of the many houses.
Metal - FenceDislodge HP: 50, no damage: bullets, no dislodge: melee, bullets
fence post(fenceWdPostC01) 	 	2-hand low 	50 	700 	100 	Outside of the many houses.
Woodcamera_collideDislodge HP: 50, no damage: bullets, no dislodge: melee, bullets
fence post(fenceWdPostD01) 	 	2-hand low 	50 	700 	100 	Outside of the many houses.
Woodcamera_collideDislodge HP: 50, no damage: bullets, no dislodge: melee, bullets
fire hydrant(FireHydrantB01) 	 	2-hand high	70 	300 	125 	Metal - Solidcamera_collideDislodge HP: 20, no dislodge: melee
fire hydrant(fireHydrantA01) 	 	2-hand high	70 	300 	125 	CommonWater effect when picked up.
Metal - SolidNotoriety, camera_collideDislodge HP: 20, no dislodge: melee
flamingo 	 	1-hand 	40 	10 	50 	Homes in Quinbecca
Plasticcamera_collide, Death: dth_flamingoDislodge HP: 20
garbage bag 	 	2-hand high	100 	50 	150 	Metal - SolidIndestructible, camera_collide
grill 	 	2-hand high	50 	18 	50 	Airborne Assault start location, Warden's house
Metal - Thin
hammer 	 	1-hand 	100 	5 	85 	Semi Broken and Rim Jobs
Metal - SolidDislodge HP: 10, no dislodge: melee
handsaw 	 	1-hand 	100 	5 	85 	Metal - SolidDislodge HP: 10, no dislodge: melee
hedgetrimmer 	 	1-hand 	50 	5 	50 	Metal - Thincamera_collideDislodge HP: 5
hockey stick(HockeyStick) 	 	1-hand 	2000	10 	125 	Prison Fight Club
Wooddisappears, Death: dth_hockeystickA
hockey stick(HockeyStickA01) 	 	1-hand 	1000	10 	125 	Wooddisappears, Death: dth_hockeystickA
hockey stick(HockeyStickB01) 	 	1-hand 	1000	10 	125 	Wooddisappears, Death: dth_hockeystickB
ice cooler 	 	1-hand 	80 	10 	50 	Beach
Plasticdisappears, Death: dth_icebox
innertube 	 	2-hand 	50 	20 	50 	Plastic
iv stand(IVStandB) 	 	2-hand low 	40 	100 	150 	Stilwater Memorial Hospital, prison infirmary.
Metal - Thin
iv stand(IVrackLA01) 	 	2-hand low 	40 	100 	150 	prison infirmary
Metal - Thin
jar(JarA01) 	 	2-hand high	50 	7 	50 	Metal - Thin
jar(JarB01) 	 	2-hand high	50 	7 	50 	Rim Jobs. Metal - Thin
jug 	 	1-hand 	1 	7 	50 	Plastic
keyboard(KeyboardCompA01) 	 	1-hand 	100 	15 	50 	Culex Stadium
Plasticcamera_collide, shatters
keyboard(KeyboardInsA01) 	 	2-hand 	50 	45 	50 	Club Koi
Metal - Thincamera_collideDislodge HP: 10
keyboard(KeyboardInsB01) 	 	2-hand 	50 	45 	50 	Metal - Thincamera_collideDislodge HP: 10
kiosk 	 	2-hand high	100 	35 	50 	Woodcamera_collide
lamp(LampStandA01) 	 	2-hand low 	50 	20 	100 	Metal - Solidcamera_collideDislodge HP: 50
lamp(LampStandB01) 	 	2-hand low 	50 	20 	100 	Metal - Solidcamera_collide
lawn gnome 	 	1-hand 	20 	10 	50 	South of warden's house, Laura's house, Sommerset Apartments
Ceramicdisappears, Death: dth_gnome
lawnchair 	 	2-hand 	50 	35 	75 	Metal - Thincamera_collide
lawnmower 	 	2-hand 	150 	50 	150 	Cemetery garage. Quinbecca
Metal - Thincamera_collide, Death: dth_lawnmowerDislodge HP: 1
life preserver 	 	2-hand 	50 	20 	50 	Prison docks, Spackle Fishing Industries
Plastic
light post(HouseLightPostA01) 	 	2-hand low 	100 	200 	50 	homes in Quinbecca
Metal - SolidNotoriety, Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets
light post(ct_gaslght01) 	 	2-hand low 	100 	2000 	50 	Metal - SolidNotoriety, Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets
light post(landingLightB01) 	 	1-hand 	50 	10 	50 	Wardill Airport
Metal - Thinno damage: cars, no dislodge: melee, bullets
limbo stick 	 	2-hand low 	100 	35 	50 	Woodcamera_collide
lobster trap 	 	2-hand 	100 	75 	50 	North west pier in New Hennequet, Spackle Fishing Industries
Metal - Thincamera_collide
lotto machine 	 	2-hand 	100 	100 	150 	Metal - SolidMoney: 150, Death: dth_cash_reg
luggage(LuggageA01) 	 	2-hand high	100 	15 	50 	Plasticcamera_collide
luggage(LuggageCutA01) 	 	Unusable 	2000	1000 	50 	CarpetDislodge HP: 1000, no damage: cars
luggage(Luggage_Pull) 	 	2-hand high	100 	80 	50 	Plasticcamera_collide
luggage(luggageB01) 	 	2-hand high	100 	80 	50 	Plasticcamera_collide
mail bag 	 	2-hand high	100 	80 	50 	Plasticcamera_collide
mailbox(MailBoxHouseB01) 	 	2-hand low 	50 	50 	125 	WoodNotoriety, camera_collide, Death: dth_mailboxDislodge HP: 20
mailbox(MailBoxHouseC01) 	 	2-hand low 	40 	700 	50 	WoodNotoriety, camera_collideDislodge HP: 35
mailbox(mailBoxAptA01) 	 	2-hand low 	50 	300 	125 	Projects
WoodNotoriety, camera_collide, Death: dth_mailboxDislodge HP: 20
mailbox(mailBoxHouseA01) 	 	2-hand low 	50 	50 	125 	WoodNotoriety, camera_collide, Death: dth_mailboxDislodge HP: 20
metal detector 	 	1-hand 	75 	50 	85 	Metal - Soliddisappears, Death: dth_lawnmowerDislodge HP: 10
microwave 	 	2-hand high	100 	50 	100 	Crib kitchens, Prison kitchen
Metal - Solidcamera_collide, Death: dth_elec_md
monitor 	 	2-hand 	100 	5 	50 	Culex Stadium
LCD monitor
Metal - Thin
news stand(newsStandA01) 	 	2-hand high	50 	75 	150 	Metal - ThinNotoriety, camera_collide, Money: 5Dislodge HP: 20
news stand(newsStandB01) 	 	2-hand high	50 	75 	150 	Metal - ThinNotoriety, camera_collide, Money: 5Dislodge HP: 20
news stand(newsStandC01) 	 	2-hand high	50 	75 	150 	Metal - ThinNotoriety, camera_collide, Money: 5Dislodge HP: 20
news stand(newsStandD01) 	 	2-hand high	50 	75 	150 	Metal - ThinNotoriety, camera_collide, Money: 5Dislodge HP: 20
object(w_Hos_Ops_MonA01) 	 	2-hand high	100 	80 	50 	Prison infirmary
Plasticcamera_collide, Death: dth_arcadeDislodge HP: 10"object" is default text, because the "w_Hos_Ops_MonA01" object does not have a Display Name defined.
oxygen tank 	 	2-hand high	75 	50 	85 	Prison infirmary
Metal - Soliddisappears, Explosion: O2 TankOxygen tanks used by NPCs cannot be picked up
paint thinner 	 	2-hand 	1 	50 	50 	Projects, Stilwater Science Center - top floor.
Metal - Soliddisappears, Explosion: Propane Tank, Death: exp_molotov
parking meter(ParkingMeter1) 	 	1-hand 	50 	200 	110 	Parking lots, streets.
Metal - SolidNotoriety, camera_collide, Money: 2Dislodge HP: 40
parking meter(ParkingMeter2) 	 	1-hand 	50 	200 	110 	Parking lots, streets.
Metal - SolidNotoriety, camera_collide, Money: 2Dislodge HP: 40
parking meter(parkingMeterC01) 	 	1-hand 	100 	2000 	50 	Parking lots, streets.
Metal - SolidNotoriety, Money: 2Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets
parking meter(parkingMeterD01) 	 	1-hand 	100 	2000 	50 	Parking lots, streets.
Metal - SolidNotoriety, Money: 2Dislodge HP: 20, no damage: bullets, no dislodge: melee, bullets
pay phone(PayPhoneB01) 	 	2-hand high	25 	75 	50 	Stilwater Memorial Hospital. (Wall-mounted)
Metal - SolidNotoriety, Money: 4Dislodge HP: 60
pay phone(payPhoneA01) 	 	2-hand low 	40 	500 	150 	Metal - SolidNotoriety, camera_collide, Money: 4Dislodge HP: 60
pay phone(payPhoneC01) 	 	2-hand low 	40 	500 	150 	Metal - SolidNotoriety, camera_collide, Money: 1Dislodge HP: 60
peg leg 	 	1-hand 	100 	35 	50 	Woodcamera_collide
pirate hook 	 	1-hand 	100 	5 	50 	Metal - Solid
pizza box 	 	2-hand 	1 	5 	50 	Streets
Cardboarddisappears, Death: dth_streettrash_d
pool ball(PoolBallSolidA01) 	 	1-hand 	1 	5 	75 	Downtown Loft
Glass - Heavy
pool ball(PoolBallStripeA01) 	 	1-hand 	1 	5 	75 	Glass - Heavy
pool cue 	 	1-hand 	100 	3 	50 	Wood
printer 	 	2-hand high	100 	50 	100 	Metal - Solidcamera_collide, Death: dth_elec_md
propane tank 	 	2-hand high	75 	50 	85 	Metal - Soliddisappears, Explosion: Propane Tank
pyro box 	 	2-hand high	100 	15 	50 	Cardboardcamera_collide, disappears, Explosion: Exp Fireworks
roulette rake 	 	1-hand 	100 	4 	50 	Wood
scale(ScaleA01) 	 	2-hand 	100 	5 	50 	Metal - Thin
scale(ScaleB01) 	 	1-hand 	100 	2 	50 	Metal - Thin
scale(scaleDrugA01) 	 	2-hand 	100 	5 	50 	Metal - Thin
scissors 	 	1-hand 	100 	3 	50 	Metal - Thin
screwdriver 	 	1-hand 	100 	5 	85 	Semi Broken and Rim Jobs
Metal - SolidDislodge HP: 10, no dislodge: melee
shopping cart 	 	2-hand high	100 	1 	50 	King's Grocery
Metal - Solid
sign(ShantStreetB01) 	 	2-hand low 	40 	1000 	150 	(Shanty Street)
Metal - SolidNotoriety, Dislodge HP: 15
sign(SignJewelryA01) 	 	2-hand high	100 	10 	50 	(Jewelry)
Metal - Solidcamera_collideDislodge HP: 10
sign(WetFloorA02) 	 	2-hand 	100 	80 	50 	(wet floor)
Plasticcamera_collide
sod roll 	 	2-hand high	50 	1000 	50 	Warden's house
Dirtdisappears, Death: dth_sod_roll
sofa pillow 	 	1-hand 	1 	1 	25 	University Loft, Prison Lighthouse (classy)
Carpetdisappears
speaker(SpeakerB01) 	 	2-hand high	50 	20 	75 	Woodcamera_collide, Death: dth_elec_mdDislodge HP: 10
speaker(SpeakerD01) 	 	1-hand 	15 	20 	75 	"Buy 'N' Fly" inside Wardill Airport
Woodcamera_collide, Death: dth_elec_mdDislodge HP: 10
sprayer 	 	2-hand low 	10 	100 	150 	Metal - Solid
stand(StandupA01) 	 	1-hand 	100 	3 	50 	Wood
stand(StandupB01) 	 	1-hand 	100 	3 	50 	Wood
step ladder 	 	2-hand 	100 	15 	100 	Sea Roses. Cemetery garage.
Metal - Solidcamera_collide
stereo 	 	2-hand 	50 	45 	50 	Downtown Loft
Metal - Thincamera_collideDislodge HP: 10
strongbox(IsotopeboxA01) 	 	2-hand high	50 	5 	50 	Metal - Thincamera_collideDislodge HP: 5
strongbox(strongbox) 	 	2-hand high	50 	5 	50 	Metal - Thincamera_collide, Money: 100Dislodge HP: 5
table(TableCocktailA01) 	 	2-hand high	50 	150 	50 	Stilwater Memorial Hospital, Crash Landing
Woodcamera_collideDislodge HP: 15
table(TableDrumA01) 	 	2-hand high	50 	40 	50 	Woodcamera_collideDislodge HP: 10
table(bedside_table_A01) 	 	2-hand high	50 	150 	50 	Woodcamera_collideDislodge HP: 15
table(tableEndBigA01) 	 	2-hand high	100 	35 	50 	Woodcamera_collide
teapot(teapotB01) 	 	Unusable 	100 	80 	50 	Plasticcamera_collide
teapot(vaseB01) 	 	2-hand high	1000	50 	100 	kanto
Metal - Solidcamera_collide
tennis ball 	 	1-hand 	1 	5 	75 	Glass - Heavy
tennis racket 	 	1-hand 	1000	10 	125 	Wooddisappears, shatters, Death: dth_hockeystickA
tire(TireB01) 	 	Unusable 	50 	10 	50 	Rubber
tire(TireC01) 	 	Unusable 	50 	10 	50 	Rubber
tire(TireD01) 	 	2-hand 	50 	10 	50 	Rubber
tire(tireA01) 	 	2-hand high	100 	80 	50 	Streets
Plasticcamera_collide, disappears, Death: dth_tirea
toolbox 	 	2-hand high	50 	50 	50 	Metal - Thincamera_collideDislodge HP: 5
torch 	 	Unusable 	20 	50 	150 	Wooddisappears, Death: dth_beach_torchDislodge HP: 5
traffic barrier 	 	2-hand low 	100 	4 	50 	Plastic
traffic cone 	 	1-hand 	100 	15 	50 	Streets
Plasticcamera_collide, shatters
traffic sign(Traffic Sign) 	 	Unusable 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcPedXingA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcPedXingGrA01) 	 	2-hand low 	40 	1000 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyEA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyEB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrEA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrEB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrNA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrNB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrSA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrSB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrWA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyGrWB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyNA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyNB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwySA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwySB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyWA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnHghwyWB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnNoPrkB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnNoPrkC01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnNoPrkGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnNoPrkGrB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnNoPrkGrC01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnOneWayA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnOneWayB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnOneWayGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnOneWayGrB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnWrngWayA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnWrngWayGrA01)	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnYeildA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSgnYeildGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignBusA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignBusGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedC01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedGrB01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignSpeedGrC01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignStopA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcSignStopGrA01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
traffic sign(trfcsgnnoprka01) 	 	2-hand low 	40 	25 	150 	Metal - SolidNotoriety, Dislodge HP: 15
trash(streetTrashA01) 	 	1-hand 	1 	7 	50 	Streets, Tee'N'Ay (empty bottle)
Glass - Mediumdisappears, Death: dth_streettrash_a
trash(streetTrashB01) 	 	1-hand 	1 	7 	50 	Glass - Mediumdisappears, Death: dth_streettrash_b
trash(streetTrashE01) 	 	2-hand 	1 	7 	50 	Metal - Thindisappears, Death: dth_streettrash_e
trash(streetTrashG01) 	 	2-hand 	1 	5 	50 	(Milk carton)Streets
Cardboarddisappears, Death: dth_streettrash_g
trash(streetTrashJ01) 	 	1-hand 	1 	5 	50 	(Can)Projects
Cardboarddisappears, Death: dth_streettrash_h
trash bag(TrashBagB01) 	 	2-hand 	30 	30 	75 	Plasticcamera_collide, disappears, Death: dth_trashbag
trash bag(trashBagA01) 	 	2-hand 	30 	30 	75 	Plasticcamera_collide, disappears, Death: dth_trashbag
trashcan(AshCanA01) 	 	2-hand high	100 	50 	150 	PrisonDetachable lid
Metal - SolidIndestructible, camera_collide
trashcan(TrashCanH01) 	 	2-hand 	100 	80 	50 	Prison, interiors
Plasticcamera_collide
trashcan(trashCanA01) 	 	2-hand high	100 	50 	50 	Brown Baggers in Suburbs
Metal - Thin
trashcan(trashCanB01) 	 	2-hand high	100 	50 	150 	Plasticcamera_collideDetachable lid
trashcan(trashCanC01) 	 	2-hand high	100 	50 	50 	Metal - Thindisappears, Death: dth_trashcanc
trashcan(trashCanCRUST01) 	 	2-hand high	100 	50 	50 	Metal - Thin
trashcan(trashCanD01) 	 	2-hand high	100 	50 	150 	StreetsAnchored
Metal - Solidcamera_collideDislodge HP: 20
turn table 	 	2-hand 	50 	45 	50 	Club Koi
Metal - Thincamera_collideDislodge HP: 10
turpentine 	 	2-hand 	1 	50 	50 	Stilwater Science Center - top floor, Sommerset Apartments, Bavogian Plaza Drug Labs
Metal - Solid
tv(MonitorCrtA01) 	 	2-hand high	100 	50 	100 	Metal - Solidcamera_collide, Death: dth_elec_md
tv(TVA01) 	 	2-hand high	100 	50 	100 	Metal - Solidcamera_collide, Death: dth_elec_md
tv(TVJunkA) 	 	2-hand high	2000	50 	100 	Metal - Solidcamera_collide, disappears, Death: dth_tvjunka
tv(TVJunkA01) 	 	2-hand high	1000	50 	100 	Metal - Solidcamera_collide, disappears, Death: dth_tvjunka
tv(TVMiniA01) 	 	2-hand 	100 	50 	115 	Metal - Solidcamera_collide, Death: dth_elec_md
tv stand 	 	2-hand high	100 	120 	50 	BrokenProjects
WoodDislodge HP: 10
twelve pack 	 	2-hand 	15 	20 	75 	Brown Baggers (Suburbs)
Metal - ThinDislodge HP: 10
umbrella 	 	2-hand 	100 	80 	50 	Plasticcamera_collideDislodge HP: 10
voodoo doll 	 	1-hand 	1 	20 	50 	Flesh
waste basket 	 	2-hand 	100 	80 	50 	Plasticcamera_collide
water bottle 	 	1-hand 	1 	7 	25 	Plasticdisappears, Death: dth_btl_brnno damage: cars
water cooler 	 	Unusable 	50 	45 	50 	Metal - Thincamera_collideDislodge HP: 10
weed brick 	 	1-hand 	100 	10 	50 	Sommerset Apartments, Bavogian Plaza Drug Labs
Plasticno damage: cars
weed wacker 	 	2-hand low 	150 	50 	150 	Metal - Thincamera_collide, Death: dth_lawnmowerDislodge HP: 1
wetvac 	 	2-hand high	10 	100 	100 	Cemetery garage. Donnie's
Metal - Solid
wheel chair 	 	2-hand high	100 	150 	50 	Stilwater Memorial Hospital, prison infirmary.
Metal - Thincamera_collide
wheel rim 	 	2-hand 	100 	20 	50 	Trailer Park, Donnie's
Metal - Solidcamera_collideDislodge HP: 10
wine bottle(BottleWineA01) 	 	1-hand 	1 	7 	50 	Heron Hotel
Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
wine bottle(BottleWineB01) 	 	1-hand 	1 	7 	50 	Glass - Heavydisappears, Death: dth_btl_wtDislodge HP: 1
wood barrel(Barrel Wood) 	 	2-hand high	2000	150 	150 	Barn, Stilwater Boardwalk, Spackle Fishing Industries
Woodcamera_collide, disappears, Death: dth_barrelwooda
wood barrel(BarrelWoodA01) 	 	2-hand high	1000	150 	150 	Woodcamera_collide, disappears, Death: dth_barrelwooda
wood post(PostWoodA) 	 	2-hand low 	2000	35 	50 	Woodcamera_collide, disappears, Death: dth_postwoodano damage: cars
wood post(PostWoodA01) 	 	2-hand low 	1000	35 	50 	Fight ClubStilwater Science Center - top floor
Woodcamera_collide, disappears, Death: dth_postwooda
wrench(WrenchA01) 	 	1-hand 	100 	5 	85 	Elysian Fields
Metal - SolidDislodge HP: 10, no dislodge: melee
wrench(WrenchB01) 	 	1-hand 	100 	5 	85 	Metal - SolidDislodge HP: 10, no dislodge: melee
wrench(WrenchC01) 	 	1-hand 	100 	5 	85 	Metal - SolidDislodge HP: 10, no dislodge: melee
wrench(WrenchCrossA01) 	 	1-hand 	100 	5 	85 	Semi Broken, Rim Jobs, Airport Hangar
Metal - SolidDislodge HP: 10, no dislodge: melee
===Bones===
In a small crevice behind trees near the lake to the north of Mount Claflin, there is a hockey mask similar to ' mask from the movie .
This hockey mask object is defined as the "bones" Improvised Weapon, specifically BoneSkullA01. When picked up and taken away from the original location, it turns into the normal skull.
===Sofa Pillow===
In University Loft, there is a stuffed pillow in the shape of a person.
This pillow object is defined as the "sofa pillow" Improvised Weapon. When picked up and taken away from the original location, it turns into the normal sofa pillow.
===Basketball===
Basketballs are available in multiple locations around Stilwater, including inside the Marshall Winslow Recreation Center, near the Church of Cheese in New Hennequet, inside the Brotherhood hideout in Poseidon Alley, and in the prison exercise yard.
They have a special running and throwing animation, the button usually used to swing an Improvised weapon throws the ball instead. There are usually basketball hoops nearby, but while it is possible to get the ball inside the ring, it is not possible to get the ball all the way through, and there is no reward.
===Fight Club===
Some of these weapons are featured in the Fight Club diversion.
Stilwater Penitentiary
*Level 1: tv, barrel (4 hits)
*Level 2: cinder block, tv, wooden post (5 hits)
*Level 3: barrel, cinder block, hockey stick 1, wooden post (5 hits)
*Level 4: cinder block, hockey stick 1, tv, wooden post (5 hits)
*Level 5: barrel, cinder block, hockey stick 1, hockey stick 2, tv (6 hits)
*Level 6: tv, wooden post, hockey stick 1, hockey stick 2, cinder block (6 hits)
Ultor Dome
*Level 1: cinder block 1, cinder block 2 (4 hits)
*Level 2: cinder block 1, chair, trashcan (5 hits)
*Level 3: cinder block 1, tire, trashcan (5 hits)
*Level 4: chair, cinder block 2, tire, trashcan (5 hits)
*Level 5: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
*Level 6: chair, cinder block 1, cinder block 2, tire, trashcan (6 hits)
==Trivia==
* Playa will throw an Improvised Weapon away if a compliment or taunt is used.
* The PS3 version uses the text "Press and hold" instead of just "Hold".
* The name "liquor bottle" is defined as an Improvised Weapon name, but there is no object that uses that name and all 8 liquorBottle objects use the name "bottle".
* The name "ghetto blaster" is defined as an Improvised Weapon name, but there is no object that uses that name and the GhettoBlasterA01 object uses the name "boombox".
*There are 12 objects defined as Improvised Weapons which do not have a Wieldable_Type field, so cannot be picked up.
*There are several Improvised Weapons which are only used by NPC action nodes, but cannot be picked up after the Civilians drop them.
==Gallery==
 
Category:Weapons in Saints Row 2