Leonion of Thunderfalls

#REDIRECT Leonion of Thunderfalls (Padreigh)
 
===Basic Information===
 Race: Aasimar
 Class: Cleric
 Level: 1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Elven, Celestial
 Deity: Helerion, the Bright One, Lord of Light, Protector of the Realm (Domains: Sun, Healing, Protection)
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 16 +3 (05 pts) (Racial Mod.)
CHA: 13 +1 (01 pts) (Racial Mod.)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP: Max -2) HP: 11 = [1d8 + CON (02) + FC (01)] (Cleric)
 
 AC: 19 = [10 + DEX (01) + Armor (06) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
 AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)]
 AC Flatfooted: 18 = [10 + Armor (06) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
 INIT: +01 = [DEX (01) + Misc (00)]
 BAB: +00 = [Cleric (00)]
 CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
 CMD: 13 = [10 + BAB (00) + STR (02) + DEX (01) + Misc (00)]
 Fortitude: +05 = [Cleric (02 + CON (02) + Misc (00)]
 Reflex: +01 = [Cleric (00)+ DEX (01) + Misc (00)]
 Will: +05 = [Cleric (02)+ WIS (03) + Misc (00)] 
 Speed: 20'
Damage Reduction: 00/Any
Spell Resistance: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
MW Alchemical Silver Warhammer: Attack: +03 = [BAB (00) + Ability (02) + Misc (01) + Magic (00)]
 Damage: 1d8+2, Crit: 20/x3
Javelin: Attack: +01 = [BAB (00) + Ability (01) + Misc (00) + Magic (00)]
 Damage: 1d6+2, Crit: 20/x2
Dagger: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
 Damage: 1d4+2, Crit: 19-20/x2
===Racial Traits===
Ability Adjustments: +2 (Wisdom), +2 (Charisma)
 Size: Medium
 Speed: 30'
 Favored Class: Cleric
 Celestial Resistance: Resistance (Acid, Cold, Electricity) 5
 Skilled: +2 to Diplomacy and Perception
 Spell-like ability: Daylight (1/day)
===Class Features===
Cleric
Armor/Weapons: Simple weapons, light and medium armour, all shields but tower, Warhammer (Deity's weapon)
Aura: Aura of Good
Channel positive Energy 1d6: Damage or heal in 30 feet radius
Orisons: 0-level spells at will
Domains: Sun (Sun's blessing), Healing (Rebuke Death)
===Feats and Traits===
Extra Channel (Gained From 1st Level): +2 Channel/day
Trait: Rich Parents
Trait: Birthmark
===Spell Lists (Known)===
All level 0 Cleric spells
All level 1 Cleric spells
===Spell Lists (Prepared)===
0 Level Level 01 Level 02 Level 03
Create Water Bless
Detect Magic Shield of Faith
Detect Poison 
 Cure light Wounds (Domain)
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (01)/Level; FC (00), Misc (00)] (Class 01)
 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)
Skills Total Rank CS Ability ACP Misc
Acrobatics -4 0 0 1 -4 +0
Appraise 01 0 0 1 +0
Bluff 01 0 0 1 +0
Climb -2 0 0 2 -4 +0
Craft ( ) 0 0 0 +0
Diplomacy 07 1 3 1 +2 (race)
Disable Device 0 0 0 -0 +0
Disguise 01 0 0 1 +0
Escape Artist -3 0 0 1 -4 +0
Fly -3 0 0 1 -4 +0
Handle Animal 0 0 0 +0
Heal 03 0 0 3 +0
Intimidate 01 0 0 1 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 0 0 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 0 0 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 05 1 3 1 +0
Linguistics 0 0 0 +0
Perception 05 0 0 3 +2 (race)
Perform ( ) 00 0 0 1 +0
Profession ( ) 0 0 0 +0
Ride -3 0 0 1 -4 +0
Sense Motive 00 0 0 3 +0
Sleight of Hand 0 0 0 -0 +0
Spellcraft 05 1 3 1 +0
Stealth -3 0 0 1 -4 +0
Survival 00 0 0 3 +0
Swim -2 0 0 2 -4 +0
Use Magic Device 0 0 0 +0
===Equipment===
Equipment Cost Weight
Explorer's Outfit 00 lb
Breastplate 200 gp 30 lb
Large Darkwood Shield 257 gp 05 lb
MW Alchemical Silver Warhammer 402 gp 05 lb
Javelin (x3) 03 gp 06 lb
Dagger 02 gp 01 lb
Backpack 02 gp 02 lb
 Flint+Steel 01 gp 00 lb
 Rope, silk (50 feet) 10 gp 05 lb
 Bedroll 0.1 gp 02 lb
 Trail rations (4) 02 gp 04 lb
 Waterskin 01 gp 04 lb
Holy Symbol (wooden) 01 gp 00 lb
 Total Weight: 64 lb
 Light Medium Heavy 
Max Weight: 0-58 59-116 117-175
===Finances===
PP: 00
GP: 18
SP: 09
CP: 00
Gems/Jewelry/Other:
0000
===Details===
 Size: medium
 Gender: male
 Age: 21
 Height: 185 cm
 Weight: 78 kg
Hair Color: blonde, clean shaven
 Eye Color: a silvery blue, with golden specks
Skin Color: pale
Appearance: Leonion is tall and good-looking. His most recognizable feature 
are his eyes, which are an unnatural hue of silver and blue, intermingled with 
golden specks. His clothes are always kept immaculately clean, and 
he proudly displays his god's symbol (a warhammer in front of a radiant sun) on his tabard.
Demeanor: Leonion is an easy-going, friendly fellow, 
unable to hold a grudge for long and more than willing to laugh 
at his own mistakes. But this changes if he is encounters what he 
deems to be evil. At those moments he shows the world a different face: 
that of a resolute warrior-priest of Helerion, Lord of Light.
Background: Leonion was born as the second son of the Margrave of Thunderfalls. 
His mother almost died during birth and was only kept alive through massive intervention 
by the court cleric. All the divine energy channeled into the mother and her son caused 
changes in Leonion. Some long forgotten inheritance was "triggered" and he became what 
people call an "Aasimar", a child of the gods. From that point onwards his way was laid out 
for him. He would serve his god, spread the word and try to make this world a little better.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval 11/12/10 (HolyMan)
*Approval 11/15/10 (Walking Dad)