Jellicent

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|-|Frillish=
|-|Jellicent=
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==Summary==
Jellicent is a dual-type Ghost/Water Pokémon. They are a large jellyfish-like Pokémon consisting mostly of water whose appearance varies based on gender. Groups of them are known to gather during full moons in order to capture prey. Where these groups go, ships that pass by them are known to disappear and it is often believed that Jellicent are responsible for these disappearances. These sunken ships are often turned into their lairs afterward.
Frillish is Jellicent's first evolutionary form. They are known for living in the deep sea about 5 miles under the surface where they build their dens. Despite the dark surroundings and high pressure, these Pokémon seem to thrive in these environments. They are carnivorous and will use their poisonous stingers to paralyze their prey before dragging down into the depths and feasting on them.
==Powers and Stats==
Tier: At most | 
Key: Frillish | Jellicent
Name: Frillish | Jellicent
Origin: Pokémon
Gender: Species has an equal gender ratio 
Age: Varies
Classification: Floating Pokémon
Powers and Abilities: 
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|-|Frillish=
*Superhuman Physical Characteristics
*Underwater Breathing (Type 1)
*Intangibility (Cannot be hit by normal and fighting type moves)
*Non-Physical Interaction (Can interact with and even severely harm Ghost-types who are unaffected by normal type attacks)
*Shadow Manipulation
*Water Manipulation
*Poison Manipulation (Their Pokédex entry indicates that they often use their venomous stingers to incapacitate preyPokémon Black/White/Black 2/White 2Pokémon X and YPokémon Omega Ruby/Alpha SapphirePokémon Ultra Sun/Ultra MoonPokémon Sword and Shield)
*Paralysis Inducement (Their venom is known to have paralytic properties)
*Status Effect Inducement (Via Confuse Ray)
*Air Manipulation and Statistics Amplification (Via Ominous Wind which creates a gust of repulsive wind and has a chance to increase the user's various stats when used)
*Regeneration (Low. Recover allows the user to regenerate their cells)
*Body Control (Acid Armor allows the user to liquefy and reform their own body) 
*Durability Negation (Pain Split adds the total amount of health between the user and the target before sharing it equally, often harming the target regardless of defenses)
*Damage Transferal (Via Destiny Bond which causes the opponent to faint when the user does)
*Weather Manipulation (Via Rain Dance, Mist, and Damp)
*Power Nullification (Frillish may temporarily disable a move that has damaged them)
*Illusion Creation (Night Shade causes a target to see a frightening mirage which causes them harm) 
*Absorption (Of nutrients via Absorb, energy via Strength Sap, and water via Water Absorb)
*Healing (After absorbing water, Frillish is able to heal themself)
*Statistics Reduction (Strength Sap weakens the target and heals the user based on how strong the target was)
*Limited Biological Manipulation (Absorb works by absorbing the nutrients of the target)
Resistance to:
*Poison Manipulation
*Acid Manipulation 
*Steel-Type
*Water Manipulation
*Bug-Type
*Statistics Reduction (Mist cloaks the user and their allies in mist which keeps them safe from their opponents' attempts at lowering their statistics)
*Bone Manipulation (Boneless) 
|-|Jellicent=
All previous abilities greatly enhanced
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Attack Potency: At most Small City level (Should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains) | Island level (Comparable to other fully evolved Pokémon such as Abomasnow who can make massive hailstormsPokémon X and Y)
Speed: Speed of Light (Capable of avoiding Lightning and Light Based Moves) | FTL (Should be as fast as Pokémon like Golem)
Lifting Strength: Unknown 
Striking Strength: At most Small City level | Island level
Durability: At most Small City level | Island level
Stamina: Superhuman (The average Pokémon is hardwired for battle and can go on fighting for lots of time despite being injured)
Range: Standard Melee Range, up to Tens of Kilometers with abilities (Is able to cast large storms with Rain Dance. Its other abilities should have similar range)
Standard Equipment: None
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Frillish (Pokémon are hard-wired for battle and even in the wild can master many moves and fight a variety of Pokémon with diverse features), Gifted in battle as Jellicent (Should be superior to Frillish and are able to consistently fight the majority of other Pokémon, each having their unique characteristics, skills and powers)
Weaknesses: Ghost, Electric, Grass, Electric, and Dark-type moves
Notable Attacks/Techniques:
Abilities:
*Water Absorb: Jellicent's primary special ability. It allows Jellicent to absorb Water-type moves before healing itself.
*Cursed Body: Jellicent's secondary special ability. Jellicent, when hit, has a chance of making sure the opponent cannot use that move again for a short period of time.
*Damp: Jellicent's hidden (tertiary) special ability. It prevents the use of explosive moves such as Self-Destruct by dampening the surroundings of its user.
===Moves===
====Via level-up====
*Absorb: The user releases two red beams at the opponent. When it hits them, the opponent's body glows red and the user absorbs their energy.
*Water Gun: The user releases a spiral of water from their mouth at the opponent.
*Bubble: The user fires off a spray of countless bubbles at the opponent. This may also reduce their speed.
*Water Sport: The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
*Poison Sting: The user injects the opponent with poison, and has a high chance to poison the opponent.
*Night Shade: The user uses their ghostly powers to dupe the target into witnessing a frightening mirage.
*Bubble Beam: An improved version of Bubble, the user forcefully ejects a spray of bubbles at the opponent. This may also reduce their speed.
*Ominous Wind: The user creates a gust of repulsive wind. May also boost all of the user's stats at once.
*Water Pulse: The user opens their mouth, releasing an light blue orb of energy at the opponent. When the orb hits them, it explodes in the form of water which can confuse the target.
*Rain Dance: The user summons rain, which boosts the power of their water attacks and reduce the power of fire attacks.
*Hex: The user fires a hex that inflicts direct damage on opponents; however, against foes under the influence of malignant status conditions (severe burns, paralysis, body-freezing, forcible sleep), the damage is doubled.
* Brine: The user attacks with a burst of water that does twice the damage when the target is at half health.
*Recover: Restoring their own cells, the user restores their own HP by half of their max HP.
*Shadow Ball: The user hurls a powerful black blob of shadow at the foe, and it has a chance to lower special defense.
* Whirlpool: The user creates a whirlpool, which traps the opponent in it.
*Hydro Pump: The user launches a massive torrent of water from their mouth, dealing major damage.
* Wring Out: The user powerfully wrings the foe and does additional damage that is directly proportional to the target's current health (deals more damage when the target is healthy than when they're injured).
*Destiny Bond: The user casts a curse on the opponent, linking the opponent's life with their own. If the user is defeated closely within the timeframe in which Destiny Bond was used, the assailant succumbs to the same fate as them.
*Water Spout: The user shoots a powerful spurt of water out of their spout that does more damage depending on how much health they have.
====Via breeding====
*Acid Armor: The user briefly liquefies itself to boost their defense.
*Bubble Beam: An improved version of Bubble, the user forcefully ejects a spray of bubbles at the opponent. This may also reduce their speed.
*Confuse Ray: The user emits an odd light that confuses the one it hits.
*Constrict: The user wraps the opponent in their tentacles and crushes them, potentially lowering their speed in the process.
*Mist: The user creates a mist to cover them and their teammates, which prevents their stats from getting lowered as long as it's active.
*Pain Split: The user adds their HP to the target's HP, then equally shares the combined HP with the target.
*Strength Sap: The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Species
Category:Game Characters
Category:Role-playing Characters
Category:Pokemon
Category:Species
Category:Monsters
Category:Illusionists
Category:Darkness Users
Category:Air Users
Category:Water Users
Category:Intangibility Users
Category:Statistics Amplification Users
Category:Poison Users
Category:Paralysis Users
Category:Weather Users
Category:Statistics Amplification Users
Category:Statistics Reduction Users
Category:Intangibility Users
Category:Power Nullification Users
Category:Absorption Users
Category:Body Control Users
Category:Regeneration Users
Category:Damage Transferal Users