Report 439

Report #439
Skillset: Ecology Skill: Transmigration
 Org: Harbingers Status: Completed Aug 2010
Furies' Decision:
We will review these.
Problem: In report 166, for Ecology familiars, it was noted that a disparity
exists between the Serenwilde and Glomdoring familiers. Furies decision was "we
will adjust the familiars" but, this not really completed. (Just to note, the
only change that was made as a result of report 166 was that tarantula lost
inherent highjump and gained cold resistance.) Owl vs Bat are fine, their
attributes are identical. But these could still use work: ------ 1) Badger - +1
con, 10DMP damage increase vs. Tarantula - +1 con, 10DMP cold resistance. Cold
resistance replaced highjump. This seems a decent change, until you compare it
to Fox, which also gets 10DMP cold resistance, in addition to 10 DMP fire
resistance. ------ 2) Fox - +1 dex, 10DMP cold/fire resistance vs. Viper - +1
dex, high resistance to dendroxin venom (broken arms) ------ 3) Vixen - +1 cha,
level 2 seduction influence vs. Widow - +1 cha, high resistance to mactans
venom (levels of cold). For both Viper and Widow, The venom resistance is not
horrible in concept, but these two venoms aren't used as often as others. The
afflictions might be fairly common, but they're often given by things besides
venoms, so shrugging is only mildly useful in combat in general. For ease of
readability and discussion I'll put each familiar into its own solution.
[A: 0 R: 0] Solution #1: Widow - +1 dex, 10 DMP cold resistance + mactans
 resistance. Keeping the mactans resistance with
 widows, where the venom naturally occurs, but adding
 DMP, and switching this to dex buff instead of cha.
[A: 0 R: 0] Solution #2: Tarantula - +1 cha, level 2 weakening influence.
 Putting cha with tarantula and adding weakening
 influence buff.
[A: 0 R: 0] Solution #3: Viper - +1 con, an increase to the ability to stick
 venoms (decrease target's resistance). Switching con
 to the viper and pairing it with an offensive
 capability more similar to badger's 10 DMP damage
 increase.
Player Comments:
---[Narynth on 8/13 @ 01:22 writes]:
Even footing for parallel familiars is a sound proposition.
---[Viynain on 8/20 @ 22:07 writes]:
I agree. The familiars setting themselves up to be evened out would be good and
the suggestions above should work.
---[Xenthos on 8/21 @ 02:01 writes]:
Leveling the playing field is a good idea.