Security turrets

Glimmer Man wants three mercenary turrets to reprogram for our own uses. The container complex in southwestern Jupiter contains three which are toggled into short-range mode at night.
== Walkthrough ==
Wait until nighttime and assault the base. The normal spawn of two mega pseudogiants will be allied with six Blackwater mercenaries spawned from the quest. They will kill the natural spawn of bandits very quickly.
The turrets themselves will only have a rangefinder of 10 meters, so you won't need to worry about them until you want to pick them up. You might eat a couple bullets trying to get close to them, but as long as you have enough bulletproofing this shouldn't be lethal.
Upon picking up all three, eight more Blackwater mercenaries will spawn along with an APC parked outside the front gate.
Clear everything out and bring the turrets back to Glimmer Man.
== Notes ==
* Approaching the complex in the daytime to clear out spawns is not recommended; the turrets are in long-range mode and will cause issues for you since destroying them isn't an option.
* Prepare with plenty of extra carry weight. The three turrets will be 150kg all together, so you should probably stash the loot from the assault in a backpack somewhere nearby.
== Bugs ==