Wyrmstone Dwarves

== Oberview == 
Wyrmstone dwarves are an old near extinct kind of Dwarf that specialized in using glass-like material for weapons and armors from ancient caves found in the desert. This clan lived in a desert oasis known as the Wyrm fields, home to now extinct draconic demons known as Glass Wyrms. Crepusculas and Nocturnal in nature due to the blistering heat, they worked under moonlight with the help of the Wyrms flames. A community that cared and nurtured the creatures till both of their demise.
==Appearance== 
Wyrmstone Dwarves have tough skin with either a deep or light grey appearance like the moon, often they have speckling like the moon’s spots on their shoulders and face. They are the average size of dwarves, small and mighty. They tend to have less facial hair due to lack of reason in the heat of morning but will often have long hair in light weaves to provide shade and warmth at night in a place with limited resources. Their hair is often ginger to pale yellow, a resemblance to dead tree roots and sand. They are often painted in pale green runes, a resemblance to the Wyrms patterns they care for. They wear thin clothes in their group with symbols of the Wyrm, and only wear thicker clothes when the cold season hits.
==Talents== 
Wyrmstone Dwarves are master blacksmiths specifically in glass tools and rune magic. They learned to carve carefully in the most hardest and gentlest of materials due to working in the desert and its land. They speak some draconic and demonic due to the unique language of the Wyrm despite them being animalistic. Like any Dwarf they are tough and resilient in most situations. They are able to see in slightly dark spaces but not pitch black. Due to their work with fire overtime they’ve developed tough skin that has slight resistance to it.
== Origin ==
WS Dwarves found home in the desert oasis after being banished in a civil war caused by a divide in resources due to a plague that ate up resources in their lands. Sent to essentially die as the desert swarmed with monsters they found home in a land between caves, oasis and desert. Immediately mining and striking upon the glass-like material found in the caves as well as the monsters in it. At first avoiding the Wyrm, blind creatures thought to originate from dragon and demon. They found innovation in this glass, sharp, strong and full of mana. Not just for weapons but for walls of protection and enhancing enchantment.
It was found that the material was made long ago by the Wyrm’s fire and ancient sands they made their homes in. So overtime the dwarves took to valuing the creatures and their resource that provided their new land with safety and hope. In the end growing more and more connected to these creatures and forming a bond much like a loyal companion. Thus the Dwarves dubbed their home the Glass Oasis and themselves Wyrmstone, protectors of these ancient creatures and their lands.
==End==
Peace lasted for many years, however the plague that divided their people would one day reach them as well. The plague which rendered them broken by resource seemed to affect beast too. The Wyrms fell ill on the once fertile land of their homes. The Dwarves did not wish to run away and leave them behind however, so they sent parties to search for a new home away from the plagues. Yet in the end it was for not. Their materials became rare, succumb to raids due to their growing weakness and refusal to let harm come to their friends. As both kind succumbed to repeated disaster, the two in their lands became no more.
==Extra: Glass Wyrm ==
The Glass Wyrm is a blind creature with Draconic and Demonic origin. Animalistic in nature, they are mainly grey or sandy yellow and have a lizard like shape with long tails and green runes in many shades. They snack on rabbits and small animals found in the desert, using a range of echolocation and smells to track them down. Their flames are hot enough to produce a magical glass, their breath a mix of enchanted flames and mana energy. They often use this glass to stabilize their caves and decorate their nests for potential mates. The color of the glass changing by ranges of mana. They grew and attachment to the Dwarves after being offered food in exchange for small pieces of the material and overtime became partners as they offered protection from much larger beasts.