Mii Gunner (Rave)

Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a character based on the Mii and appears as a playable character in Super Smash Bros. Rave.
Along with the other Mii Fighters, the Mii Gunner has twelve voice options provided by the following: Yuji Kishi, Takashi Ohara, Ryotaro Okiayu, Michihiko Hagi, Hideo Ishikawa, Kiyoyuki Yanada, Umeka Shoji, Ayumi Fujimura, Makiko Omoto, Minami Takayama, and Kimiko Saito. All voice clips are reused from Ultimate.
==Attributes==
Mii Gunner is a heavyweight with slow mobility on the ground, but they can take hits more easily and excels at keeping opponents from a distance. Their special moves are determined by the player.
==Moveset==
===Ground Attacks===
Neutral attack	Does a jab with their left hand, then a spin kick, and then an explosion from the arm cannon.
Forward tilt 	Fires a short-ranged burst of energy.
Up tilt 	Uppercuts with their arm cannon while also releasing a discharge of flames.
Down tilt 	Fires a burst of flame onto the ground in front of themselves.
Dash attack 	Performs a swinging punch with the arm cannon and blasts with flames.
Forward smash 	Unleashes a series of energy bursts in quick succession, ending with a stronger burst.
Up smash 	Releases five bursts of fire overhead in an arc.
Down smash 	Fires two bursts of flame in front of themselves, then behind themselves along the ground
===Air Attacks===
Neutral aerial	Sweeps their arm cannon downwards in an arc around themselves.
Forward aerial	Fires a single shot of weak energy, pushing them backward.
Back aerial 	Releases a burst of flames from the arm cannon behind of themselves.
Up aerial 	Unleashes a series of energy bursts upwards in quick succession, ending with a stronger burst.
Down aerial 	Pauses before firing single burst of flame below themselves.
===Grabs & Throws===
Grab 	Reaches out with their free hand.
Pummel 	Performs a knee strike.
Forward throw	Punches the opponent away with their arm cannon.
Back throw 	Tosses the opponent behind themselves before firing a single energy pellet at them.
Up throw 	Tosses the opponent upward before firing two energy pellets at them.
Down throw 	Slams the opponent onto the ground.
===Recovery Attacks===
Floor attack	Quickly fires a flame burst on either side as they get up.
Edge attack 	Swings their arm cannon forward as they climb up.
===Special Moves===
Neutral special	
* Charge Blast: Charges and fires a large energy sphere, which can deal more damage if fully charged.
* Laser Blaze: Fires a green energy pellet that causes flinching upon hit, which can be spammed.
* Grenade Launch: After a brief pause, they fire a grenade from their arm cannon that travels in an arc and bounces weakly before exploding.
Side special 	
* Flame Pillar: Fires an energy shot diagonally down that erupts into a flame pillar that lingers for a few seconds.
* Stealth Burst: Fires a small shining energy shot, detonating when the button is released.
* Gunner Missile: Fires a homing missile forward. If the control stick is flicked, then they fire a super missile that travels faster but cannot home in on opponents.
Up special 	
* Lunar Launch: Fires a flaming projectile beneath themselves and launches into the air from the recoil.
* Cannon Jump Kick: Fires a consecutive blast before propelling themselves with the arm cannon while kicking into the air.
* Arm Rocket: Propels themselves with a stream of flames from their arm cannon, and their direction can be changed by tilting the control stick.
Down special 	
* Echo Reflector: Activates an energy shield of two yellow hexagons that rotate around themselves, reflecting projectiles and also damages opponents up-close.
* Bomb Drop: Drops a small bomb that bounces off the ground, exploding upon contact or after a set amount of time. If the move is inputted again, then the bomb detonates.
* Absorbing Vortex: Covers themselves with a shield of glowing energy, absorbing energy projectiles and converts its damage to heal.
Final Smash 	Full Blast: Shoots a strong laser, with two small laser cannons firing smaller lasers that circle the main laser, and the laser can be angled up or down.
==On-Screen Appearance==
*Emerges from a burst of electricity before pointing their arm cannon to the left side of the screen.
==Taunts==
Up taunt 	With their free hand, they hold their arm cannon and aims it from the left, then to the right while kneeling in a "readying" pose.
Side taunt	Raises their arm cannon in an upward position and cocks it while facing forward as a brief flash is emitted from the arm cannon's tip.
Down taunt	While kneeling, they thrust their arm cannon to the ground before releasing small bursts of fire.
==Idle Poses==
*Examines their arm cannon briefly.
*Points their arm cannon to their right and proceeds to glance to their left cautiously.
==Victory Poses==
Left 	Rolls into the scene before firing their arm cannon left and right, then they spin and fires one final shot.
Up 	Performs their up smash, then a cannon shot in front, and then a barrage of shots.
Right	Swings their arm cannon around twice, then they fire it while pointing it ahead, simultaneously emitting a burst of flame.
Victory Theme: A portion of Electric Rave, the main theme of Super Smash Bros. Rave.
Category:Characters
Category:Super Smash Bros. Rave