Explosive

An explosive is a consumable device that can cause damage or other effects when used. While in-game only Engineer players can use these weapons, many variants of sapper, bombardier and mortar operator NPCs are known to use explosives in battle.
==Bombs==
A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Grenades and Mortars, bombs typically have a secondary effect (incapacitate, silence) as well as damage. They cannot be used while moving. When bombs are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the bomb. The table below summarizes the variety of bombs available to Engineers; skill required and effects. The secondary effect is noted as unreliable above a certain level (the level limit, below).
Bomb 	Skill	Primary Effect 	Secondary Effect 	Level Limit
Cobalt Frag Bomb 	350 	Inflicts 750 to 1000 Fire damage 	Incapacitates targets in a 3 yard radius for 3 seconds 	80
The Bigger One 	325 	Inflicts 600 to 1000 Fire damage 	Incapacitates targets in a 10 yard radius for 5 seconds	80
Fel Iron Bomb 	300 	Inflicts 330 to 770 Fire damage 	Incapacitates targets in a 5 yard radius for 3 seconds 	76
Arcane Bomb 	300 	Drains 675 to 1125 mana from those in the blast radius and does 50% of the mana drained in damage to the target.	Silences targets in the blast for 5 seconds 	
Dark Iron Bomb 	285 	Inflicts 225 to 675 Fire damage 	Incapacitates targets in a 5 yard radius for 4 seconds 	73
Hi-Explosive Bomb	235 	Inflicts 255 to 345 Fire damage 	Incapacitates targets in a 3 yard radius for 3 seconds 	
The Big One* 	225 	Inflicts 340 to 460 Fire damage 	Incapacitates targets in a 10 yard radius for 5 seconds	60
Mithril Frag Bomb	205 	Inflicts 149 to 201 Fire damage 	Incapacitates targets in a 8 yard radius for 2 seconds 	60
Big Iron Bomb 	190 	Inflicts 149 to 201 Fire damage 	Incapacitates targets in a 5 yard radius for 3 seconds 	53
Big Bronze Bomb 	140 	Inflicts 85 to 115 Fire damage 	Incapacitates targets in a 5 yard radius for 2 seconds 	44
Small Bronze Bomb	120 	Inflicts 73 to 97 Fire damage 	Incapacitates targets in a 3 yard radius for 2 seconds 	39
Large Copper Bomb	105 	Inflicts 43 to 57 Fire damage 	Incapacitates targets in a 5 yard radius for 1 seconds 	36
Rough Copper Bomb	30 	Inflicts 20 to 28 Fire damage 	Incapacitates targets in a 3 yard radius for 1 seconds 	24
*Requires Goblin Engineering to craft.
==Dynamite==
A type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When dynamite is used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to throw the dynamite. The table below summarizes the variety of dynamite available; skill required and effects.
Dynamite 	Skill 	Damage 	Area of Effect
Dense Dynamite 	250 	Inflicts 340 to 460 Fire damage	5 yard radius
Solid Dynamite 	175 	Inflicts 213 to 287 Fire damage	5 yard radius
Ez-Thro Dynamite II	Level 30	Inflicts 213 to 287 Fire damage	5 yard radius
Heavy Dynamite 	125 	Inflicts 128 to 172 Fire damage	5 yard radius
Coarse Dynamite 	75 	Inflicts 51 to 69 Fire damage 	5 yard radius
Ez-Thro Dynamite 	Level 10	Inflicts 51 to 69 Fire damage 	5 yard radius
Rough Dynamite 	1 	Inflicts 26 to 34 Fire damage 	5 yard radius
==Grenades==
A grenade is a type of explosive only Engineers can craft that produces a Ground Targeted Area of Effect. When grenades are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red "no" symbol when moved out of range. After acquiring a valid target, click to throw the grenade.
Like bombs and mortars, grenades typically have a secondary effect
in addition to the damage. Unlike bombs, grenades can be used while moving. 
The table below summarizes the variety of grenades available;
skill required and effects.
Grenade 	Skill	Primary Effect 	Secondary Effect
Frost Grenade 	335 	Inflicts 75 to 125 Fire damage 	Freezes targets in place for 5 seconds
Adamantite Grenade	325 	Inflicts 450 to 750 Fire damage	Incapacitates targets for 3 seconds in a 3 yard radius
Thorium Grenade 	260 	Inflicts 300 to 500 Fire damage	Incapacitates targets for 3 seconds in a 3 yard radius
Iron Grenade 	175 	Inflicts 132 to 218 Fire damage	Incapacitates targets for 3 seconds in a 3 yard radius
M73 Frag Grenade 	Quest	Inflicts 149 to 201 Fire damage	Incapacitates targets for 3 seconds in a 10 yard radius
==Mortars==
A type of explosive only Engineers can use or craft that produces a Ground Targeted Area of Effect. Like Bombs and Grenades, mortars have secondary effects. When mortars are used, a green targetting symbol appears on the ground that can be moved around. The targetting symbol becomes a red 'no' symbol when moved out of range. After acquiring a valid target, click to fire the mortar. The table below summarizes the variety of mortars available to Engineers; skill required and effects.
Mortar 	Skill	Primary Effect 	Secondary Effect
Goblin Mortar* 	205 	Inflicts 383 to 517 Fire damage	Stuns targets in a 5 yard radius for 3 seconds
Portable Bronze Mortar	165 	Inflicts 85 to 115 Fire damage 	Stuns targets in a 5 yard radius for 2 seconds
*Requires Goblin Engineering to craft and reload.
==See also==
*Mana bomb
Category:Game terms