113428-stop-timegating-me

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What is it with MMO companies being against players who wish to farm endlessly
for a weekend to be done with whatever s**t they want to be done with?Why can't I just farm Elder Gems forever and ever until my fingers bleed (even if I only get 1 per hour)?Why can't I just farm my reputation by staying in Crimson Badlands, Northern Wastes, Malgrave or Blighthaven for hours and hours
killing mobs?PLEASE STOP PUTTING TIMEGATES EVERYWHERE! 
Please.. :(
 
**EDIT**Suggestion:Make the mobs in Crimson Badlands, Northern Wastes, Malgrave (the level 50 part) and Blighthaven award 0.25 rep 
each.	
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			But how else will they get you to continue paying your subscription if they don't make it take months and months to do anything!?	
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			Yeah, pay 15$ and clear content, then leave the game. Good plan.	
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I totally agree with this.
 
It is okay the first time. But when comes to alts... oh dear lord.	
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But how else will they get you to continue paying your subscription if they don't make it take months and months to do anything!?
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			Instant gratification is cheap; real reward (in satisfaction terms) takes effort and persistence (aka. Time). 	
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			Nra, I understand your point. You just need to understand that it's a bussiness model. Yes, you might think there is enough stuff for you, even without timegatting. But no, it's not the same for everyone.	
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They have enough repeatable content for me to play and stay subbed.
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What is it with MMO companies being against players who wish to farm endlessly
for a weekend to be done with whatever s**t they want to be done with?
 
Why can't I just farm Elder Gems forever and ever until my fingers bleed (even if I only get 1 per hour)?
Why can't I just farm my reputation by staying in Crimson Badlands, Northern Wastes, Malgrave or Blighthaven for hours and hours
killing mobs?
 
PLEASE STOP PUTTING TIMEGATES EVERYWHERE!
 
Please.. :(
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			It's like the bartender that won't let you have anymore drinks, they are saving you from yourself...	
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It's like the bartender that won't let you have anymore drinks, they are saving you from yourself...
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Actually, I'm kind of with NRA on this one (the first time I've ever found myself agreeing with the NRA).  I mean, I think being able to grind currency like elder gems should get a LOT slower after a point to keep people from going 72-hour blitz on content, but I don't think completely hard caps on currencies are good for players.  Even if you get 120 in the first day of grinding and get no more than 30 after the next three due to soft cap, I think that's better than saying, "No, this is the cap.  That's it.  If you have nothing else to do, log out."
 
I think that's why we have such a concurrency issue.  Not only to hard caps discourage the subscribers from logging on daily, but it also makes content single-use.  You don't get much reward for stopping what you're doing, mentoring down, and helping to random-kill a world boss.  Therefore, you don't see people clearing content like that in their off time; they just stop where they are in their progression tier until they can move again.
 
Granted, there should be some kind of soft cap so people aren't grinding up 400 gems over a marathon week.  Fair or not, that's just not healthy.	
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Back in WoW's Beta, they had the opposite of rested xp.  If you played too much you started to gain less xp.
 
I wouldn't propose a system like that for pre-50, but if we were talking about alternatives to a hard cap here then remove the cap, still have rested xp.  Have your dailies still give you the Elder Gems as per usual, just change it so that when you get a gem upon filling that XP bar again that after say 5 "levels" in the week you start getting 25% less xp from mobs, then after 10 "levels" 50% less, and then after 20 "levels" 75% less.  Or something like that, just spitballing really, would need tuning and I just picked percentages as examples.	
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It's like the bartender that won't let you have anymore drinks, they are saving you from yourself...
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This one sounds like the best answer. Carbine is kind, they want you to go outside once in a while and have a life.
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Back in WoW's Beta, they had the opposite of rested xp.  If you played too much you started to gain less xp.
 
I wouldn't propose a system like that for pre-50, but if we were talking about alternatives to a hard cap here then remove the cap, still have rested xp.  Have your dailies still give you the Elder Gems as per usual, just change it so that when you get a gem upon filling that XP bar again that after say 5 "levels" in the week you start getting 25% less xp from mobs, then after 10 "levels" 50% less, and then after 20 "levels" 75% less.  Or something like that, just spitballing really, would need tuning and I just picked percentages as examples.
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			I hit cap a while ago, and until yesterday I've been PBGing every day with 5k prestige, simple because I enjoy the frustration I bring to the other team as a stalker tank. Too much fun.	
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I hit cap a while ago, and until yesterday I've been PBGing every day with 5k prestige, simple because I enjoy the frustration I bring to the other team as a stalker tank. Too much fun.
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Of course they can be frustrating, it just depends if they know how to utilize their abilities properly. It's not just about stealing, but also about proper distracting and making enemies tunnel vision. Granted players who know how to counter stalker tanks or know when to not stay on them will not have many problems, however jumping into the middle of the enemy group makes them all focus you, pull --> stun, and tether the ones farther away and then just not dying for a while makes kids mad and while they try to bring me down the rest of the team can focus running the flag or whatnot. I'm not saying it's always the case, but in my PERSONAL experience I haven't had many problems, only lots of laughs! :D It's not just about the damage output.
And yes, a proper stalker tank can easily defend.	
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It's not just a time gate. It's also an equalizer and an attempt to mitigate end game grind. Personally, I like the weekly EG cap, but I also like that they're now starting to give alternate methods of getting some of the EG items.
 
On one hand, we have people who want to grind rep endlessly with an equally endless income of Elder Gems. On the other hand, we have people who don't want to be doing dailies every day to keep up with the curve. For both sides, we have the fact that very few people actually enjoy doing dailies, and there are already a ton of complaints about the need for grinding.
 
In order to help resolve those issues:
 
1) End-game solo content, dungeons, adventures, raids, and PvP all need to reward Elder Points at a reasonably equivalent rate per the amount of time played. This would mean that dailies are no longer the sole most efficient method for capping EG, giving players options as to how they want to spend their time.
 
2) If EG are going to continue to be the primary currency for character progression beyond level 50, then at very least, there needs to be a soft cap, because otherwise end game turns into an unrivaled grind just to remain on equal footing with other lvl 50s.
 
3) If the EG cap is removed, then there needs to be an alternate method of end game income for level 50 characters. Not everyone is going to join a gathering circle or play the auction house, and the gold earned after the EG cap often amounts to a sizeable portion of players' income.	
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I agree w/op, if the game is fun you don't need the extensive time gating.
 
Halo 1 & 2 I played hell out of it.  WoW I played from 2004-2009 exclusively first three years just PvP bg's and open world PvP, & yes WoW does have time gating of course but I can tell you it wasn't that kept me logging in (so much fun AV/Tarren Mill).
 
I'm still playing W*, but it's not because of EG caps etc..., I don't even bother to cap, if it happens good.
 
Make a fun game and players will continue to play w/o all the bs.	
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			Carbine made a small, ridiculously easy to beat game. Upon realizing this they took the lazy way out and injected artificial game extenders into the game, i.e. timegates and soulcrushing randomness to the point of absurdity. This is a very bad way to make a mmo.	
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What is it with MMO companies being against players who wish to farm endlessly
for a weekend to be done with whatever s**t they want to be done with?
 
Why can't I just farm Elder Gems forever and ever until my fingers bleed (even if I only get 1 per hour)?
Why can't I just farm my reputation by staying in Crimson Badlands, Northern Wastes, Malgrave or Blighthaven for hours and hours
killing mobs?
 
PLEASE STOP PUTTING TIMEGATES EVERYWHERE!
 
Please.. :(
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So they change it so that's possible and next month when you have everything EG's can unlock, guess what the next thread is?
 
WHERE'S THE NEW CONTENT, I'M BORED.
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Yeah, pay 15$ and clear content, then leave the game. Good plan.
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Carbine made a small, ridiculously easy to beat game. Upon realizing this they took the lazy way out and injected artificial game extenders into the game, i.e. timegates and soulcrushing randomness to the point of absurdity. This is a very bad way to make a mmo.
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So they change it so that's possible and next month when you have everything EG's can unlock, guess what the next thread is?
 
WHERE'S THE NEW CONTENT, I'M BORED.
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Said no MMO game company collecting a subscription fee ever...
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Instant gratification is cheap; real reward (in satisfaction terms) takes effort and persistence (aka. Time). 
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Tinder would like to have a word with you.
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Satisfaction =/= Pleasure Tank :)
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I'm OK with something taking a lot of effort and time to complete, so long as I can do it AT MY OWN PACE. These artificial timegates drive me nuts. Blighthaven was a complete nightmare. Do the same three things every day, BUT ONLY ONCE A DAY for F-ing EVER to get rep. If I could get rep every time I did an event, it would be fine. If mobs in the zone gave rep, I would be fine. But no. You get a max of ~1200 rep per day for Blighthaven. No matter what. Same deal with that idiotic Malgrave rep, except it's even worse since it's all stacked into ONE event that you only get credit for doing ONCE a day. And don't even try to act like the group mobs on 15 minute spawn timers actually count as grindable rep. I find it funny how there are buffs in the game to increase rep gained from kills when there are almost no mobs that give you rep when killed.
 
I'm currently max rep on my main for Crimson Badlands, Northern Wastes, and Blighthaven. I was at like 26kish with Blighthaven when I stopped seriously bothering. I only started again when they said I'd get a tier point out of it. The place is cancer. I only ever did R-12 like twice. Not even going to bother with the place. I don't really need the AMP from there much, and if I do, I'd rather spend plat on it than do it ONCE a day for a MONTH. Now, if I could knock it out 2-3 times a day and knock it out in a week or 2, that may be a different story.
 
The weekly Elder Gem cap is absurd. I seem to recall back before launch them making a promise to the effect of there being ways to get Elder Gems that were unrelated to the exp->EG conversion that was capped. Where are they? Boomboxes? HAH! For a game claiming to be "hardcore" they sure seem to go out of their way to make it pointless to play in a hardcore manner. What's the point? You can't get rep faster. Can't get Elder gems faster. If they're really stumped on non-exp related sources fo Elder Gems, and are concerned about people not making any money if they removed a cap, how about giving us a toggle to earn either extra cash or Elder Points at cap? That way if you don't feel you need anything from the EG vendor you could just click it onto money and not have to worry about "capping." If you REALLY wanted that extra action set or that last tier point without dropping plat on it, keep it on EP. It wouldn't be hard. Hell, WoW gave players the ability to turn EXP gain off how many years ago?
 
As I said before. I'm OK with a time gate, so long as it's a natural one and not artificial. Stop with the stupid caps. I never thought I would ever say this, but: LET. ME. GRIND. Just lemme go Timbermaw on the rep if I want to. Please?	
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Ye its awful doing the actual content. Wish we could buy a level 50 and get a drop from ohmna for instant attunement.
 
OH WAIT; 50% IS ALREADY HAPPENING.
MMO players in 2014, sigh.. You cry about no content, yet you got reputation farm, 4 adventures, 4 dungeons, eldan gauntlets and now you got AMP/AP farm as well and TWO RAIDS.	
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Instant gratification is cheap; real reward (in satisfaction terms) takes effort and persistence (aka. Time). 
 
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My suggestion:
Make the mobs in Crimson Badlands, Northern Wastes, Malgrave (the level 50 part) and Blighthaven award 0.25 rep 
each.	
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My suggestion:
Make the mobs in Crimson Badlands, Northern Wastes, Malgrave (the level 50 part) and Blighthaven award 0.25 rep 
each.
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I'm OK with something taking a lot of effort and time to complete, so long as I can do it AT MY OWN PACE. These artificial timegates drive me nuts. Blighthaven was a complete nightmare. Do the same three things every day, BUT ONLY ONCE A DAY for F-ing EVER to get rep. If I could get rep every time I did an event, it would be fine. If mobs in the zone gave rep, I would be fine. But no. You get a max of ~1200 rep per day for Blighthaven. No matter what. Same deal with that idiotic Malgrave rep, except it's even worse since it's all stacked into ONE event that you only get credit for doing ONCE a day. And don't even try to act like the group mobs on 15 minute spawn timers actually count as grindable rep. I find it funny how there are buffs in the game to increase rep gained from kills when there are almost no mobs that give you rep when killed.
 
I'm currently max rep on my main for Crimson Badlands, Northern Wastes, and Blighthaven. I was at like 26kish with Blighthaven when I stopped seriously bothering. I only started again when they said I'd get a tier point out of it. The place is cancer. I only ever did R-12 like twice. Not even going to bother with the place. I don't really need the AMP from there much, and if I do, I'd rather spend plat on it than do it ONCE a day for a MONTH. Now, if I could knock it out 2-3 times a day and knock it out in a week or 2, that may be a different story.
 
The weekly Elder Gem cap is absurd. I seem to recall back before launch them making a promise to the effect of there being ways to get Elder Gems that were unrelated to the exp->EG conversion that was capped. Where are they? Boomboxes? HAH! For a game claiming to be "hardcore" they sure seem to go out of their way to make it pointless to play in a hardcore manner. What's the point? You can't get rep faster. Can't get Elder gems faster. If they're really stumped on non-exp related sources fo Elder Gems, and are concerned about people not making any money if they removed a cap, how about giving us a toggle to earn either extra cash or Elder Points at cap? That way if you don't feel you need anything from the EG vendor you could just click it onto money and not have to worry about "capping." If you REALLY wanted that extra action set or that last tier point without dropping plat on it, keep it on EP. It wouldn't be hard. Hell, WoW gave players the ability to turn EXP gain off how many years ago?
 
As I said before. I'm OK with a time gate, so long as it's a natural one and not artificial. Stop with the stupid caps. I never thought I would ever say this, but: LET. ME. GRIND. Just lemme go Timbermaw on the rep if I want to. Please?
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Sorry folks; time gates exist; there are reasons for it; some business some game related.
 
The argument that: 'I should be able to do everything at my own pace' simply doesn't work IRL or in most games to at least some extent.
 
I mean, a Ph.D wouldn't be so bad if you didn't have those pesky time gates of a Bachelors and Masters degree in the way...
 
Some things just should be there. While I can 100% empathise with the dislike of certain time gates like the Elder Point cap; they honestly aren't that bad in W*.
 
 
Looking at the Genre as a whole W*'s time gates are white picket fences compared to some really time gated games (e.g. EVE, FFXI, EQ1/2, Wizardry (RIP), RO, etc). Honestly time gates do help. Some content just shouldn't be open to everyone immediately; a lot of players (myself included) need to be forced to put time and effort in to ensure we at least are almost competent before getting to certain places / things.	
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They should just give us roll-over rep/dailies/whatever, and then reset the roll-over for big patches so people don't try and save up stuff to blow through new content. It would fix the crushing feeling of never being able to catch up if you weren't first out of the gate.
 
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I mean, a Ph.D wouldn't be so bad if you didn't have those pesky time gates of a Bachelors and Masters degree in the way...
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Actually, for some degrees you get into a Ph.D. track program and just earn your Bachelors/Masters incidentally along the way.
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Okay, fine, cut out the bachelor's part. o.0 My MoH has been in a doctoral program (for classical archaeology) she went straight into with her B.A. and earning her Masters was largely ceremonial, "Oh you've got enough credit hours and learned enough languages, so here you go. Keep doing your thing."
 
Way off topic, though.	
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Okay, fine, cut out the bachelor's part. o.0 My MoH has been in a doctoral program (for classical archaeology) she went straight into with her B.A. and earning her Masters was largely ceremonial, "Oh you've got enough credit hours and learned enough languages, so here you go. Keep doing your thing."
 
Way off topic, though.
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			I still think roll-over Elder Gem points and dailies would be a very good compromise.	
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I still think roll-over Elder Gem points and dailies would be a very good compromise.
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			Well, the thing about weekly-capped things is that if you happen to miss out on a week for something, you're just out that progress. Forever behind. It puts a huge amount of pressure on players. Roll-over counts for dailies and EG caps would ease that pressure significantly.	
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Well, the thing about weekly-capped things is that if you happen to miss out on a week for something, you're just out that progress. Forever behind. It puts a huge amount of pressure on players. Roll-over counts for dailies and EG caps would ease that pressure significantly.
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Sorry folks; time gates exist; there are reasons for it; some business some game related.
 
The argument that: 'I should be able to do everything at my own pace' simply doesn't work IRL or in most games to at least some extent.
 
I mean, a Ph.D wouldn't be so bad if you didn't have those pesky time gates of a Bachelors and Masters degree in the way...
 
Some things just should be there. While I can 100% empathise with the dislike of certain time gates like the Elder Point cap; they honestly aren't that bad in W*.
 
 
Looking at the Genre as a whole W*'s time gates are white picket fences compared to some really time gated games (e.g. EVE, FFXI, EQ1/2, Wizardry (RIP), RO, etc). Honestly time gates do help. Some content just shouldn't be open to everyone immediately; a lot of players (myself included) need to be forced to put time and effort in to ensure we at least are almost competent before getting to certain places / things.
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See, the problem here is that artificial timegates maximize time while minimizing effort. Once you've capped your elder gems for the week and knocked out your chores (dailies) for the day, there is literally NO reason to keep playing that day. Then again, maybe that's what they're after. maximum people subbed, minimum people on. Doesn't matter if they're playing so long as they're paying. If so, that's pretty damn scummy. But hey, if we really love the artificial timegates so much, let's go ahead and add more! How about after downing a raid boss, you have to wait for the next day to go any further in the raid. What could possibly go wrong?
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			The key is a natural timegate. A series of stuff that you have to do before something else. That is fine. You can knock ALL of it out in a day if you really want to. To make it like the artificial timegates (rep, EG cap, etc) it'd have to allow you to only do one of the phases of the key per day/week. Imagine that. You're totally done with, say, the adventure part of the attunement. You wanna go ahead and knock out some of those dungeons while you've still got the group. Nope! Too bad! You've gotta wait til tomorrow even though you COULD do it now. You'd just get nothing. It's like that. And it's terrible.	
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The key is a natural timegate. A series of stuff that you have to do before something else. That is fine. You can knock ALL of it out in a day if you really want to. To make it like the artificial timegates (rep, EG cap, etc) you'd have to allow you to only do one of the phases of the key per day/week. Imagine that. You're totally done with, say, the adventure part of the attunement. You wanna go ahead and knock out some of those dungeons while you've still got the group. Nope! Too bad! You've gotta wait til tomorrow even though you COULD do it now. You'd just get nothing. It's like that. And it's terrible.
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			The elder gem gate is not really that annoying, with the changes to Ability and AMP points.The reputation time gate is.	
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The elder gem gate is not really that annoying, with the changes to Ability and AMP points.
The reputation time gate is.
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Yeah, only 3/4 of the zones which have rep don't have grindable rep mobs. No big deal at all :rolleyes: . And a few multi man mobs on 15 minute timer does not "grindable" rep make. The elder gem cap isn't the worst artificial timegate in the game, but is a timegate that is artificial. A perfect example of how it's screwing me right now is i've got 47 of my 48 tier points. I've got all the new unlockable ones, and I've got 300 elder gems while capped for the week. If not for the EG cap, I could actually decide to do my dailies today (already rep capped, so no point to do so unless not EG capped) and knock out a couple adventures and that last (most important) tier point today. Instead, since capped, I've got to wait until tuesday to do that. While doing basically nothing in the interrim.
 
Like I said, I'm fine with things taking a while, so long as they ACTUALLY take a while. I'm not fine with "you can only do so much per unit of time no matter what."	
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Yeah, only 3/4 of the zones which have rep don't have grindable rep mobs. No big deal at all :rolleyes: . And a few multi man mobs on 15 minute timer does not "grindable" rep make. The elder gem cap isn't the worst artificial timegate in the game, but is a timegate that is artificial. A perfect example of how it's screwing me right now is i've got 47 of my 48 tier points. I've got all the new unlockable ones, and I've got 300 elder gems while capped for the week. If not for the EG cap, I could actually decide to do my dailies today (already rep capped, so no point to do so unless not EG capped) and knock out a couple adventures and that last (most important) tier point today. Instead, since capped, I've got to wait until tuesday to do that. While doing basically nothing in the interrim.
 
Like I said, I'm fine with things taking a while, so long as they ACTUALLY take a while. I'm not fine with "you can only do so much per unit of time no matter what."
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			Did they dramatically increase the open world drop rate for AMP/Ability points? Because as far as I know, that's not an actually feasible way to get them.	
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Um, No? All zones have rep, and many have multiple faction rep you can gain along with your main faction rep. Those are actually needed for progression (attunement requires capped faction rep).  All the zones sans the ones I mentioned have trash mobs that reqard rep for kills. The ones I listed have some special mobs / event mobs that also reward rep; but like you said, not consistently which is why I don't count them. 
 
Tier points are extras, and aren't needed for progression / content; plus you can buy them from other players, get them from PvP, run Dungeons and gold them, farm them from regular mobs as drops, etc.  You could use your weekly cap to go farm gold from mobs / dailies since you in lieu of elder points you get money after the cap; then farm up some plat and buy one from another player; or farm mobs / dungeons for the tier drops if you desperately want the least one. 
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Did they dramatically increase the open world drop rate for AMP/Ability points? Because as far as I know, that's not an actually feasible way to get them.
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			I'll just say that I see decor as progression content! #dedicatedhousingfiend #allofthedecors #whyamirandomlyusinghashtags #idon'tevenhaveatwitterwat	
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I'll just say that I see decor as progression content! #dedicatedhousingfiend #allofthedecors #whyamirandomlyusinghashtags #idon'tevenhaveatwitterwat
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			Mediocre purples? Northern Wastes beloved pants are BiS for most classes. Sure Crimson is a joke, but I think that's an oversight on their part. I knew as soon as I hit 50 that the beloved rewards for that place were pointless. I knew that in the month it would take me (with the stupid TIMEGATE on rep) to get beloved, I'd easily have MUCH better than what was offered. I went ahead and I did them anyway since at the time it was the only daily zone and I used it to quicken my EG capping. I didn't bother with R12 at all after the first time I did it because I saw beloved with them being pointless. They tossed an AMP point there recently, but TBH I'm still not going to bother because while dailies being an exclusive source of rep is annoying, a once-a-day chore event is intolerable for me. You say there are legitimate reasons for artifical timegates. I disagree. It's just a cop-out and lazy design.	
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Mediocre purples? Northern Wastes beloved pants are BiS for most classes. Sure Crimson is a joke, but I think that's an oversight on their part.
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I'm OK with something taking a lot of effort and time to complete, so long as I can do it AT MY OWN PACE. These artificial timegates drive me nuts. Blighthaven was a complete nightmare. Do the same three things every day, BUT ONLY ONCE A DAY for F-ing EVER to get rep. If I could get rep every time I did an event, it would be fine. If mobs in the zone gave rep, I would be fine. But no. You get a max of ~1200 rep per day for Blighthaven. No matter what. Same deal with that idiotic Malgrave rep, except it's even worse since it's all stacked into ONE event that you only get credit for doing ONCE a day. And don't even try to act like the group mobs on 15 minute spawn timers actually count as grindable rep. I find it funny how there are buffs in the game to increase rep gained from kills when there are almost no mobs that give you rep when killed.
 
I'm currently max rep on my main for Crimson Badlands, Northern Wastes, and Blighthaven. I was at like 26kish with Blighthaven when I stopped seriously bothering. I only started again when they said I'd get a tier point out of it. The place is cancer. I only ever did R-12 like twice. Not even going to bother with the place. I don't really need the AMP from there much, and if I do, I'd rather spend plat on it than do it ONCE a day for a MONTH. Now, if I could knock it out 2-3 times a day and knock it out in a week or 2, that may be a different story.
 
 
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I mean, a Ph.D wouldn't be so bad if you didn't have those pesky time gates of a Bachelors and Masters degree in the way...
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And with this statement I'm pretty certain you have no idea what a time gate IS.
 
X amount of work must be done to accomplish the task. Having a cap of 2 hours of that work per day being credited is a time gate. Asking to be allowed to do as many as 11 hours in a day if the mood takes you DOESN'T CHANGE THE TOTAL HOURS REQUIRED.
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			Well, you can complete a bachelors in as little time as you want - it's entirely dependent on the number of classes you can squeeze into your schedule and how many summer classes you might take. The school doesn't (to my knowledge... I've never come across it) actively limit you to a certain number of credit hours per semester. Graduate degrees are even more malleable to one's personal needs and/or time constraints and/or desires. (I should know - I have one!)	
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Well, you can complete a bachelors in as little time as you want - it's entirely dependent on the number of classes you can squeeze into your schedule and how many summer classes you might take. The school doesn't (to my knowledge... I've never come across it) actively limit you to a certain number of credit hours per semester. Graduate degrees are even more malleable to one's personal needs and/or time constraints and/or desires. (I should know - I have one!)
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			Well I just checked with one of the universities I got my degrees from, and they say nothing about minimum residence requirements, just minimum credit hours. There is a minimum residence equivalence requirement, but not a hard line. The other one is being a pill and I can't find the info. But... this is a really weird argument. xD And I can't shake the feeling that your last post is... extremely patronizing.	
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Well I just checked with one of the universities I got my degrees from, and they say nothing about minimum residence requirements, just minimum credit hours. There is a minimum residence equivalence requirement, but not a hard line. The other one is being a pill and I can't find the info. But... this is a really weird argument. xD And I can't shake the feeling that your last post is... extremely patronizing.
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Ye its awful doing the actual content. Wish we could buy a level 50 and get a drop from ohmna for instant attunement.
 
OH WAIT; 50% IS ALREADY HAPPENING.
MMO players in 2014, sigh.. You cry about no content, yet you got reputation farm, 4 adventures, 4 dungeons, eldan gauntlets and now you got AMP/AP farm as well and TWO RAIDS.
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Are you suggesting that a Bachelors degree isn't a time gate in the context of a Ph.D ?
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			I just dinged 50 and now im stuck. I acquired my eldergems cap in like 2 days in the middle of the week doing dailys and some vet adventures. so im 10 gems short of acquiring the attunement key. basically a whole week wasted now with no real incentive to log in.	
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I just dinged 50 and now im stuck. I acquired my eldergems cap in like 2 days in the middle of the week doing dailys and some vet adventures. so im 10 gems short of acquiring the attunement key. basically a whole week wasted now with no real incentive to log in.
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You need to max Dominion/Exile rep for step 2 of the attunenment. So yeah, if you aren't there yet, (normal questing usually get's you about 28k of 32k needed) start doing adventures to farm that rep or go back to the other starting area and finish all the quests.  
 
You have plenty to do until you can get your next 10 gems.
 
My big thing with the rep time gate is that I think the menial time sinks hurt those of us that don't have tons of time to actually play. ( you know, RL and all).  If I happen to have a extra weekend to play, I can sit down and do it all in one go, instead of 4 months of 2-3 days a week (Maybe).  I already spend too much time in the raid (which is fun and challenging), but all the ancillary shit I need to do to help progress (more ability/amps=more dps) is just a bit too much time for me(not fun, not challenging, except challenging my patience) .  I barely did any of the dailies after 50, I was just focusing on getting attuned and raiding.
 
I'm glad they added easier ways of getting the AMP/Abilities, but to force you do to do dailies to get more of them?  That's too much of a time sink.  The Dungeon golds aren't guaranteed when to queue up (45+ min investment) and it's a 1:5 chance you'll roll the winning roll, assuming no one screws up the challenges or dies.   It's a step in the right direction for me, but it's still a bit out of reach for me. 
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The best part is the people who are playing 6+ hour a day, every day (so 42 hours a week, or 168 hours a month) seem to expect all new content that can keep them juiced for the month, all for $15.
 
Get real, please.	
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The best part is the people who are playing 6+ hour a day, every day (so 42 hours a week, or 168 hours a month) seem to expect all new content that can keep them juiced for the month, all for $15.
 
Get real, please.
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I'm saying that at the Carbine Community College of Time-Gatea they flatly prohibit you from taking more than 2 hours of classes a day. THAT is a time gate. That course completion takes 99 hours is not a time gate. That they both include the word "hours" doesn't make them the same thing. So no, a Bachelor's degree isn't remotely a time gate. Its a time requirement. You can earn one in 8 months or 3 years because it's not time gated.
 
The objection isn't that 32,000 rep is required. Trading time for reward is one of our species' most basic exchanges. The objection is that after clearing all the quests in the Northern Wastes I can't just go back to the beginning and start doing them again. It's be the same amount of questing as anyone else who's ever finished, I just happened to have 4 hours to burn on Tuesday and none at all on Friday.
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