Sora (Kingdom Hearts)

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|-|KHIII=
|-|KH3D=
|-|KHII=
|-|KHI=
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==Summary==
Sora is a cheerful, young boy hailing from the Destiny Islands and the main protagonist of the Kingdom Hearts series. Longing to see the worlds outside of his own, he and his friends Riku and Kairi pledged to build a raft and set out together. However, on their planned day of departure, a freak storm hit their home and their world was subsequently engulfed by the Darkness. It was at this time that Sora unlocked his ability to wield a Keyblade, a weapon of legend that is said to bring salvation or destruction but is thrown into a Corridor of Darkness despite his efforts to combat the shadows that were swarming his home. Awakening in Traverse Town, he soon sets out with Goofy and Donald Duck, attendants to King Mickey, to discover the mystery behind the darkness and reunite with his friends.
==Powers and Stats==
Tier: | | | in base, , eventually with summons, Drive Forms and Trinity Limit | | , higher with Formchanges
Key: Pre-Keyblade | KHI | KHCoM | KHII | KH3D | KHIII
Name: Sora
Origin: Kingdom Hearts
Gender: Male
Age: 14 (KHI-KHCoM), 15 (KHII-KHIII), 14 physically in KH3D, 16 (KHIII Secret Episode onwards)
Classification: Human, Keyblade Wielder, Chosen Wielder of the Kingdom Key, One of the Seven Guardians of Light, Child of Destiny
Powers and Abilities:
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|-|Pre-Keyblade=
|-|KHI=
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|-|KHII=
|-|KH3D=
|-|KHIII=
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Attack Potency: Wall level+ (Can bust crates at this level) | Multiverse level (Sora's strength of heart, which directly correlates to the one of his Keyblade, significantly affected the KH of Worlds by making it unleash its true power and cause it to vanish shortly after, which sustained an infinite space with its own time axis. The existence of all worlds are tied to the KH of Worlds, which are universes and there's as many as stars) | Multiverse level (Fought Riku Replica, and so should be on the level of Dark Mode Riku) | Multiverse level in base (At the start of KHII, he merged back with Roxas, who had half of his power, and so should be twice as strong than Final Form Xion, can directly damage Genie Jafar unlike in KHI and KHCoM, Genie remarks that Data-Sora (Who's comparable to KHI Sora at the time) couldn't damage Genie Jafar, who was comparable to the real deal out of the manner Jiminy's Journal Datascape parallels the main universe), Multiverse level, eventually Low Complex Multiverse level with summons, Drive Forms and Trinity Limit (They rely on Drive Orbs, a power source, which becomes upgraded as Sora practices with them, which when combined with Stitch and Peter Pan scaling to Lingering Will at around the end of KHII results into them being consistently on this level) | Low Complex Multiverse level (KH3D Sora starts off on the level of Drive Form KHII Sora
https://www.khinsider.com/news/More-KH3D-Details-From-Famitsu-Interview-1857 
Famitsu said that Sora's actions in the trailer looked a bit like the actions during his Kingdom Hearts 2 form changes. Nomura agreed. And there's a reason: they want players to be able to experience dynamic form change-like actions even as normal actions here.
, comparable to Riku, who could fight Young Xehanort) | Low Complex Multiverse level (Sora became even stronger, could overpower Xehanort alongside Donald and Goofy), higher with Formchanges (Formchanges are considered as a more advanced and superior technique compared to Drive Forms
https://archive.is/qZefV
"The concept of transforming Keyblades was conceived during development on Kingdom Hearts II Final Mix," Nomura explained. "The Lingering Sentiment battle [between Sora and the abandoned Armor of Terra, a hero from Birth by Sleep] featured transforming armor, and the Keyblade itself transforms, and I wanted to recreate that and be able to incorporate that mechanic into Kingdom Hearts III's gameplay. As you train and become a more masterful Keyblade wielder, your style of fighting develops and you are able to transform your Keyblade."
)
Speed: Athletic Human (Sora is an athletic teenager) | Infinite (The Realm of Darkness parallels the Realm of Light, which in itself alongside the Realm Between make up the Ocean Between, an infinite 5-D structure. Is comparable to Aqua, who has endlessly wandered in it, and could reach by movement the furthest area of it in a finite timeframe)
Lifting Strength: Class 10 (Can push boulders) | At least Class M (Could overpower a huge beast made of solid stone while nerfed as a lion)
Striking Strength: Wall level+ | Multiverse level | Multiverse level | Multiverse level in base, Multiverse level, eventually Low Complex Multiverse level with Drive Forms | Low Complex Multiverse level | Low Complex Multiverse level, higher with Formchanges
Durability: Wall level+ (Can take hits from Riku) | Multiverse level (Has taken hits from the likes of Ansem and Riku), Low Complex Multiverse level with Second Chance (Such ability has displayed to still work even at this level
Kingdom Hearts Birth by Sleep Novel
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Now standing, the man said a name Sora didn’t expect. “Xe…ha…nort…Is that you? Xeha…nort…Xehanort!” Did this guy know Xehanort? Sora didn’t have any time to worry about that, though, as the man quickly closed the distance between them and attacked. He was strong! Almost impossibly so. Sora was instantly sent flying and hit the ground hard. Wait…Have I…done this before…? But this was no time for contemplation. The man dealt out blow after blow, left and right, driving Sora back. Donald immediately cast a healing spell. Sora managed to regain his composure and struck the armored figure.
----
In other words, Second Chance and Once More could work from attacks taken by Lingering Will
KHI and KHCoM Sora just happen to lack Once More, see Notable Attacks/Techniques -> Passive Abilities for more information
) | Multiverse level, Low Complex Multiverse level with Second Chance | Multiverse level in base, Multiverse level, eventually Low Complex Multiverse level with Drive Forms, Low Complex Multiverse level with Second Chance and Once More | Low Complex Multiverse level | Low Complex Multiverse level
Stamina: Above Average (Sora is an athletic teenager that plays sports all day with his friends) | Very high, can completely bulldoze through 1,000 Heartless and have long fights with equally powerful enemies, has been going from world to world for years doing pretty much nothing but fighting. Fought against Ansem and Xemnas in several battles in each of their final fights respectively.
Range: Standard Melee Range, Extended Melee Range with the wood sword | Extended Melee Range, Tens of Meters with Keyblade telepathy and with regular melee, Planetary with magic, Interdimensional with Keyholes (Sora can open portals to travel from reaching other worlds (universes), to reaching the other Low Complex Multiversal structure that is the Realm of Darkness), Low Complex Multiversal with the Χ-Blade.
Standard Equipment:
Note: Pre-Keyblade, Sora only holds as Standard Equipment his wood sword, Potions and the Protect Chain accessory, KHIII Sora also has the X-Blade as Standard Equipment.
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|-|Keyblade=
(Kingdom Key): Through channeling one's strength of heart, the user can summon a Keyblade to use in battle. Sora's Keyblade is the Kingdom Key, a weapon from the realm of light. Through the use of the Keyblade, the user is granted increased strength, speed, durability, and increased magical power, as well as access to special abilities, like turning your Keyblade into a bike or whip. Thus far, Sora has not demonstrated such special abilities as of KHII but has finally obtained such in KHIII, implying his mastery of the ability after training under Yen Sid.
|-|Keychains=
Found among all Keyblades, Keychains allow the user's Keyblade to change shape and abilities, which vary a lot depending on the user and the Keychain itself.
Sora can quickly change the Keychain of his Keyblade by resummoning his own Keyblade with another Keychain, which is by default in its true form, the Kingdom Key.
The following are all the forms Sora's Keyblade can take from the respective Keychain:
KHI
KHII
KH3D
KHIII
|-|Potion=
A one-use item that allows to recover health by a decent amount quickly by casting it on himself or an ally.
|-|Hi-Potion=
A one-use item that allows to recover health by a noticeable amount quickly by casting it on himself or an ally.
|-|Mega Potion=
A one-use item that allows Sora and allies to recover health by a decent amount quickly by casting it on himself and allies.
|-|Ether=
A one-use item that allows to recover magic by a noticeable amount quickly by casting it on himself or an ally.
|-|Hi-Ether=
A one-use item that allows to recover magic back to peak quickly by casting it on himself or an ally.
|-|Mega Ether=
A one-use item that allows Sora and allies to recover magic back to peak quickly by casting it on himself and allies.
|-|Refocuser=
A one-use item that allows Sora to refill his focus a noticeable amount to be able to use Shotlocks by casting it on himself.
|-|Hi-Refocuser=
A one-use item that allows Sora to refill his focus back to peak to be able to use Shotlocks by casting it on himself.
|-|Elixir=
A one-use item that allows to recover health and magic back to peak quickly by casting it on himself or an ally, also rendering the one cast to with a resistance to multiple status effects for a while.
|-|Megalixir=
A one-use item that allows Sora and allies to recover health and magic back to peak quickly by casting it on himself and allies, also rendering the ones cast to with a resistance to multiple status effects for a while.
|-|Panacea=A one-use item that allows Sora to undo any negative status effects he is inflicted with.
|-|Armor=As a wide variety of chains, belts, ribbons, bandannas, and armlets, among others, they grant Sora with a minor but still usable increase in stats, with some of the most noteworthy ones boosting his Resistances to most elemental attacks, with others like the Shock Charm+ boosting the power of his Thunder spell.
|-|Accesories=As rings, bands, belts, armlets, and badges, among others, they grant Sora with useful abilities for a fight, from boosting the power of his elemental attacks, increasing his Resistance to attacks and many others, also granting a minor but still usable increase in stats.
|-|Gummi Ship=
The Gummi Ship is the main way Sora travels across the Realm of Light, holding a wide variety of weapons, Sora can do many techniques with it when fighting in the middle of space.
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Intelligence:
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|-|Pre-Keyblade=
Average, while Sora has played with a wood sword to pass time with his friends for a while, he's still remarked on mainly swinging it like a toy, and lacks experience in general, but has still been able to keep pace with Riku (both in combat and on a race), somebody slightly older, at the time, and three kids of his age at once. Besides combat, while Sora has only been in Destiny Islands, and so is quite unaware of much else, the fact Kairi was confirmed to go to school a bit after the start of KHII implies Sora was subject to an educative system previously, Sora was also clever enough to find the items Kairi requested for the trip in the raft they were going to have, notably including swimming for fish and pushing a boulder for a mushroom.
|-|KHI=
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|-|KHII=
|-|KH3D=
|-|KHIII=
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Standard Tactics:
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|-|KHI=Sora is quite limited in options here, as he only holds basic Keyblade attacks, the Firaga, Thundaga, Blizzaga, Graviga, Stopga, Aeroga (Defensive variant), Curaga, the summons Simba, Genie, Bambi, Dumbo, Tinker Bell and Mushu, and advanced Keyblade techniques like Ars Arcanum, Sonic Blade, Ragnarok, and Strike Raid.
Sora will try to attack the opponent close combat with his Keyblade, a bit later using magic to keep his distance to not leave himself too vulnerable from just doing that. If the opponent is tough, Sora may summon Tinker Bell so that he can heal without much issue, or Bambi if he is running out of magic, if the opponent doesn't resist Stopga, Sora can abuse it to keep the target in place so he can attack freely.
Other summons may also be used if Sora thinks he can use them freely, the same also applies to the advanced Keyblade techniques.
|-|Chain of Memories=Sora keeps all of his past abilities in KHI, but Simba, Genie, Bambi, and Mushu do different things than before, with Cloud also being a summon now, however, Sora uses Sleights most of the time instead, allowing him to do techniques like Lethal Frame or Gravity Raid. Sora abuses the Power Nullification and mechanics of the cards to win, however, as each enemy card eventually wears down, Sora will be weaker than when he started after a while.
Thanks to the Platinum Card, Jafar, Air Pirate, and Creeper Plant cards, Sora can turn himself with a degree of Invulnerability via passively nulling opposing attacks, allowing him to freely setup Sleights; the Darkball card prevents Sora from being a victim of Information Analysis, allowing Sora to surprise some foes with his techniques, and the Neoshadow Card also allows Sora to damage opponents regardless of what he may do in the meantime for a while.
Enemy Cards that have to be manually used are available to Sora for use depending on what he sees the foe using the most to attack, outside of that Sora keeps the same character as in KHI.
|-|KHII=Sora forgot most of his previous abilities, of which he got a variant of Firaga that spins around himself, Blizzaga, Thundaga, Curaga and the new Magnega and Reflega, the summons Stitch, Chicken Little, Peter Pan (Tinker Bell included) and Genie.
Sora also gets the Drive Forms, allowing Sora to increase his own power and heal himself in the process, which thanks to Second Chance he will do so if he doesn't have enough time to use a Potion or cast Curaga if he already ran out of magic.
Outside of that, Sora will try to attack his opponent with his basic combo then offensive magic as needed, other techniques, spells, summons and so on may be used depending on if the situation calls for it.
|-|Dream Drop Distance=Sora no longer has any of the summons of before, but he can use Link Attacks and Dual Attacks alongside two of his Dream Eaters (Which he can change as needed), Flowmotion is also a new trick for Sora here, allowing to perform a lot of aerial strategies as needed.
As Sora's basic combo is not as effective as in past games, Sora uses advanced Keyblade Techniques like Ars Arcanum or Magic spells like Zero Graviza to attack, Flowmotion is also the most used if the target is too tough, and as usual, Sora will use any of his available options depending on what the situation calls for.
|-|KHIII=Sora now holds only the Firaga, Blizzaga, Thundaga, Aeroga (Offensive variation), Curaga and the new Waterga (Also including their Grand Magic variations), the summons Stitch, Ariel, Simba, Wreck-It Ralph, Meow Wow and Pegasus. Sora also keeps Flowmotion, but it no longer is as good as before beyond now it being his main way to get closer to a target.
Sora also gets the new Formchanges, which allow Sora to change the form of his Keyblade and techniques depending on what the situation calls for, the same also applies to Shotlocks, homing attacks, some of which allow Sora to attack in more unique ways than others.
Just like other variations of Sora's character, Sora will lead with the basic Keyblade combo, then he will use Magic and other techniques to keep his distance, after a while he will be able to use a Formchange, which will empower all of his available options, Sora can also switch Keychain at will to change Formchange as needed, including even in the middle of a combo.
Attraction Flow is also a new option, however, it is normally used when having to deal with a lot of opponents, rather than a single one unless Sora isn't really vulnerable while performing such.
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Weaknesses: Sora's supply of magic is not infinite, forcing Sora to use his supply sparingly and thoughtfully (But it can recharge over time, he can also use an Ether or Elixir-family item to immediately refill it, summon Bambi (KHI), get himself hit so that it is recharged (KHII, KHIII), or by using a Drive Form (KHII)). Has not shown any skill in unarmed combat. Could be defenseless if one manages to disarm him (But this weakness is mitigated by the fact that Sora could either summon back his Keyblade to his hand right away, use his Anti-Form (KHII), or using his magic spells to fight (Possibly, Sora could only perform defensive actions to Yozora when he absorbed his Keyblade)). It's to be noted that magical spells do use the magic supply, while moves that are just magical in nature (Such as Ripple Drive and Stun Impact (KHI), Explosion and Magnet Burst (KHII), Magic Flash and Last Charge (KHIII)) don't, and so those can be used indefinitely just like regular physical techniques regardless of if there's enough magical supply or not, Sora's Resurrection takes place within the Final World until he time travels, rendering him vulnerable to those that can trace him to such place
Feats:
Show/Hide
*Became the Kingdom Key's chosen wielder.
*Took on and defeated Sephiroth twice.
*Fought Xemnas along with Donald, Goofy, and The Beast in KH: Final Mix when he only had half a heart (This means that, from a story and power standpoint, he was incomplete when he didn't have Roxas with him, meaning Sora was "half as powerful" at the time of said fight)
*Overpowered a giant, solid stone heartless while nerfed as a small lion (Lifting Strength)
*Fought and taken several god-like beings such as Genie Jafar, Hades, Sephiroth, Ansem, Xemnas, etc.
*Responsible for the destruction of most of the Original Organization XIII.
*Along with Riku, defeated Xemnas who had absorbed an incomplete Kingdom Hearts. A complete one being capable of restoring hundreds of worlds to normal.
*Contended with and defeated/stalemated the Lingering Will, a being with power and mastery over the Keyblade far above that of Sora and even Terra himself (even though the Lingering Will is a suit of armor that contains Terra's mind within).
*Took on an army of 1,000 Heartless by himself and without rest.
*Has traveled to many worlds doing nothing but primarily fighting.
Notable Attacks/Techniques:
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|-|Keyblade Techniques=
|-|Magic Spells=
|-|Summons=When in need of extra help in a fight, Sora can call upon the power of friends he made to lend him a hand.
|-|Limits and Team Attacks=Powerful combination attacks Sora can use when working alongside his friends, they deal immense damage and are extremely helpful in a pinch, but most of them can only be performed with others.
|-|Passive Abilities=Sora can also equip a variety of passive abilities to increase his overall fighting capabilities and provide additional protection during combat.
|-|Other Abilities=This section will cover abilities that don't require a Keyblade on Sora's part and aren't passive either.
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==Gallery==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Gunvolt (Azure Striker Gunvolt) Gunvolt's Profile (KHII Sora and Moebius-Gunvolt were used. Speed was equalized)
==References==
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