100735-rng-is-good

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I don't get all the posts about RNG being broken in this game.  The fact that you don't have the best gear you can possibly get is a GOOD thing.  I am very geared currently, and if I didnt have additional rune slots, better rune slots, even worse gear with perfect rune slots, I wouldn't have any gear upgrades to look forward to until they patch them in.  The fact is, when a guildie asked to run a dungeon or adventure, I'm always down because there is that chance Ill get that item that by luck and attempts that is slightly better then my gear I have.  Far too many games I've played I'm able to get the best gear then you have NOTHING to look forward to.  I don't want this for Wildstar, and I'm pretty sure you don't either.  So before we start all these riots and petitions for better RNG because people are butthurt others have better gear then them, look at what you asked for from Adventures.  Thanks.
 
 	
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			You may as well rename this thread. "I want to be hated so, here goes!" lol	
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You may as well rename this thread. "I want to be hated so, here goes!" lol
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*tabs out of Wildstar, looks in this thread*
 
Oh yea I agree, nothing wrong with the RNG in this game at all!
 
*tabs back into Wildstar, resumes crafting 100 Skurgeborn Darkweave pants for fire/fire/fusion rune combo*
 
 
 
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I don't get all the posts about RNG being broken in this game.  The fact that you don't have the best gear you can possibly get is a GOOD thing.
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If you post in this forums consistently, eventually people will hate you,  Thats how things go.  People hate others who have different opinions.  
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If you post in this forums consistently, eventually people will hate you,  Thats how things go.  People hate others who have different opinions.  
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Good RNG:
1. Fight mechanics that are dynamic not static
2. Not every item dropping every time
3. different optionals in adventures and dungeons
 
Bad RNG:
1. Items not always having the same stats on them
2. Random # of rune slots
3. Random rune slots
4. Bosses not having a set loot table and instances not giving good rewards for the effort put in
 
This game has a lot of good RNG in it, I do agree. The boss fights are fantastic! They are dynamic, and engaging, they challenge players and allow you to excel when you are good. I don't want to kill a boos or mob and know every time that the same item will drop, but with this I want there to be a loot table for bosses and know that I have a good chance at some point with the RNG to get the item I am after. Optionals add another layer to the already fun and exciting dungeons and adventures, thus allowing RNG to further enhance the game.
 
This game also has a lot of bad RNG in it. Items should have the same stats when they drop. The majority of players don't want to farm a boss or instance multiple times just to get the best stats they can. It's not fun, it doesn't encourage me to want to do the instance again, and it is infuriating when the item does drop and it's crap. On top of that you have anywhere from 1-5 rune slots that can roll on most items, so not only do I need to worry about the stats being good, but then I also need to worry about the rune slots? really?! that adds even more RNG to a bad system to start. ON TOP OF THAT those rune slots have a chance to be completely useless to my spec and cause the item to be more than useless (and yes they could be amazing, but the chances are much much much higher for the opposite). Finally on top of all of that, now we aren't even guaranteed a good chance on the rolls for the items with EVERYTHING that can drop in the instance able to drop on the final loot table... really? when did anyone ever think that was a good idea? Yes, I know they are raising the chance for purples to drop, but not all BIS items are purple. 
 
So Carbine and the item team, please please please, there is enough RNG in the game where it counts. Stop making RNG blocks where they don't need to be	
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			Once I've done IV breeding back in Pokemon, the RNG in this game doesn't phase me at all.I don't find this RNG that bad, the runes can be annoying yes(and I do like that idea that Scott of Awesome came up with to make it less annoying), but honestly it keeps me playing this game. I'm still having fun even though I had to do a bunch of crafting just to get the gear set up I want.	
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Good RNG:
1. Fight mechanics that are dynamic not static
2. Not every item dropping every time
3. different optionals in adventures and dungeons
 
Bad RNG:
1. Items not always having the same stats on them
2. Random # of rune slots
3. Random rune slots
4. Bosses not having a set loot table and instances not giving good rewards for the effort put in
 
This game has a lot of good RNG in it, I do agree. The boss fights are fantastic! They are dynamic, and engaging, they challenge players and allow you to excel when you are good. I don't want to kill a boos or mob and know every time that the same item will drop, but with this I want there to be a loot table for bosses and know that I have a good chance at some point with the RNG to get the item I am after. Optionals add another layer to the already fun and exciting dungeons and adventures, thus allowing RNG to further enhance the game.
 
This game also has a lot of bad RNG in it. Items should have the same stats when they drop. The majority of players don't want to farm a boss or instance multiple times just to get the best stats they can. It's not fun, it doesn't encourage me to want to do the instance again, and it is infuriating when the item does drop and it's crap. On top of that you have anywhere from 1-5 rune slots that can roll on most items, so not only do I need to worry about the stats being good, but then I also need to worry about the rune slots? really?! that adds even more RNG to a bad system to start. ON TOP OF THAT those rune slots have a chance to be completely useless to my spec and cause the item to be more than useless (and yes they could be amazing, but the chances are much much much higher for the opposite). Finally on top of all of that, now we aren't even guaranteed a good chance on the rolls for the items with EVERYTHING that can drop in the instance able to drop on the final loot table... really? when did anyone ever think that was a good idea? Yes, I know they are raising the chance for purples to drop, but not all BIS items are purple. 
 
So Carbine and the item team, please please please, there is enough RNG in the game where it counts. Stop making RNG blocks where they don't need to be
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Who are you to decide what good rng and bad rng is.
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Who are you to decide what good rng and bad rng is.
 
1) Pretty sure all epics stats remain the same.  
2) Epics usually drop 2-5.  Even at 2 slots the item is pretty decent if its the right slots. Not to mention, runeing is a huge money sink, you can use epics as a temporary item until you get something with better/more slots.  Its OKAY if its a blue.
3) This is needed for how incredible strong your best slot can be.  If you have a 4 socket fire/fusion item, then gg because that is intensely overpowered.  The fact you can get an item that strong for a dps is awesome, the fact that it is incredibly rare is great for balance.
4) Bosses have their own loot table.
 
And an additionaly point, all this randomness adds 2 great things.  Crafting becomes relevant since you can keep crafting for rune slots, and that blues are fair game.  You get a blue with fire fire fusion, that thing is better then your epic, replace it until you can get that gg epic.  The fact of the matter is you don't NEED all of this to be better, but it gives you the chance to basicially lottery something amazing and see something you haven't seen before.  
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			@Joseba, so perfect. 	
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In all seriousness though, you might have a better chance of starting some genuine discussion if you didn't make such a broad, ambiguous statement as "RNG is good" the focal point of the thread. What does that even mean?  Applying motives like
 
 
 
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riots and petitions for better RNG because people are butthurt others have better gear then them
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OP's friend list just hit zero.
 
Randomly of course.	
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OP's friend list just hit zero.
 
Randomly of course.
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That's funny. 4 people already like his first post.
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I'd rather RNG be replaced with a more pervasive imbuement system. Stick imbuements on everything and go wild with the kinds of tasks we could be asked to do to upgrade gear!
 
RNG is only fun in the context of will it or won't it drop.	
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I don't get all the posts about RNG being broken in this game.  The fact that you don't have the best gear you can possibly get is a GOOD thing.  I am very geared currently, and if I didnt have additional rune slots, better rune slots, even worse gear with perfect rune slots, I wouldn't have any gear upgrades to look forward to until they patch them in.  The fact is, when a guildie asked to run a dungeon or adventure, I'm always down because there is that chance Ill get that item that by luck and attempts that is slightly better then my gear I have.  Far too many games I've played I'm able to get the best gear then you have NOTHING to look forward to.  I don't want this for Wildstar, and I'm pretty sure you don't either.  So before we start all these riots and petitions for better RNG because people are butthurt others have better gear then them, look at what you asked for from Adventures.  Thanks.
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Who are you to decide what good rng and bad rng is.
 
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RNG is, like most things, okay in moderation. Thanks to RNG you can make people run dungeons or kill world bosses or whatever more than once, while at the same time giving them a 'thrill' of sorts when what they want drops, or when something rare does.
 
It's when you have an excess of it that things go south really quickly. Then the thrill is replaced by annoyement that increases with each failure. Even if you have only one layer of RNG, percentages need to be carefuly balanced to avoid teeth-breaking annoyement. 
 
Additionaly, someone who has run a dungeon for weeks and mastered each one of the encounters could never see the item he wants. Meanwhile, someone else could get them in the first run. How is that fair or fun for the first one? It isn't. RNG is unfair. It's a cheap way to increase the lenght of the game by making sure that most people require multiple runs to get the gear they need for the next tier of content. This is in addition with how many drops you can get per run by design. 
 
Bottom line is: RNG looks only fair to those favored early by the Random Number Gods.	
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I love waiting for that beatuiful moment the RNG gods are nice to me so that I may continue progressing.
 
Nothing says hardcore like RNG!	
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			after running the same adventure a 100x and seeing the same 4 or 5 epics out of like 10 that are supposed to drop yea the rng is fine	
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after running the same adventure a 100x and seeing the same 4 or 5 epics out of like 10 that are supposed to drop yea the rng is fine
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So why am i collecting Heatwave Resonators again?
 
I got one with 4 useless slots in my bags, it's a trophy of fail.	
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So why am i collecting Heatwave Resonators again?
 
I got one with 4 useless slots in my bags, it's a trophy of fail.
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Go for 5 earth slots.
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*Challenge Begins*
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And I heard that.
 
The voice. Since you know... thats almost all I do trying to get trigger fingers its now part of me.
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I love waiting for that beatuiful moment the RNG gods are nice to me so that I may continue progressing.
 
Nothing says hardcore like RNG!
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