Lethal Environment Manipulation

The power to manipulate lethal environments. Variation of Environment Manipulation.
==Also Called==
*Deadly Environment Control/Manipulation
*Lethal Environment Control
==Capabilities==
User can create, shape and manipulate environments that are inherently lethal to (certain) beings, such as by being hyper-toxic, full to bursting with hyper-aggressive flora &/or fauna, heavily irradiated, projecting sheer death-force, being so alien as to be incompatible with living creatures & so on.
==Applications==
*Acid Transmutation
*Corrupted Environment Manipulation
**Corruption Inducement
*Danger Manipulation
**Environmental Adaptation
*Existential Pathology
**Omni Corruption Inducement
*Fallout Manipulation
**Lethal Rain Generation
*Lethality Manipulation
*Meta Death-Force Manipulation
**Death Field Projection
*Obstacle Manipulation
*Poison Transmutation
*Toxic Area
**Miasma Manipulation
***Conversion Pathogen
***Miasma Emission
==Associations==
*Death-Force Manipulation
**Death Infusion
***Death Inducement
*Environment Manipulation
**Environment Creation
*Terrain Manipulation
**Terraforming
==Limitations==
*The lethality of any given environment is relative, i.e. whether by sheer survivability, specific abilities suited to counter whatever makes the environment so lethal or some other factor, there may be beings/races who don't find the locale as inhospitable.
*User may be unable creating lethal environment, being limited to manipulating already existing one.
*Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
==Known Users==
*Meteor Parasite (Final Fantasy Crystal Chronicles)
*Emperor Ing (Metroid Prime II)
*Fu-Leng (Rokugan)
==Gallery==
Meteor Parasite.gif|The Meteor Parasite (Final Fantasy Crystal Chronicles) altered the worlds environment and filled it with deadly miasma.
File:Fu_Leng.jpg|Fu-Leng (Rokugan)
Category:Powers
Category:Supernatural Powers
Category:Death-based Abilities
Category:Toxic Ability
Category:Environmental Powers