Sentinel (Marvel vs. Capcom)

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|-|X-Men: Children of the Atom=
|-|Marvel vs. Capcom 2: New Age of Heroes=
|-|Marvel vs. Capcom 3=
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==Summary==
Sentinels are antagonists in the Marvel vs. Capcom series. Sentinels are robots created by Bolivar Trask, made with the purpose of exterminating all mutants. Armed with deadly arsenals, they are made all the more dangerous when working in groups
When Magneto planned to use his own powers in combination with his Acolytes to disrupt the planet's magnetic fields, Sentinels were sent to find and kill the villainous mutant. Later on, a single unit would go on to aid in the fight against Galactus.
==Powers and Stats==
Tier: , higher with X-Factor
Name: Sentinel, COTA-94 (Model number)
Origin: Marvel vs. Capcom
Gender: Genderless
Age: Inapplicable
Classification: Robot, Mutant Hunter
Powers and Abilities:
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|-|Innate Abilities=
Superhuman Physical Characteristics, Inorganic Physiology (Type 2), Self-Sustenance (Types 1, 2 and 3; Can fight in space undeterredMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. Does not require air, food or rest as a robot), Large Size (Type 0), Martial Arts, Weapon Mastery (Proficient at wielding its Spiked Hammer), Marksmanship (Efficient when utilizing its built-in, ranged weaponry), Flight (Can enter Flight ModeMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Energy Projection and Electricity Manipulation (Sentinels can fire lasers from its mouth. Later incarnations electrify the opponent), Summoning and Fire Manipulation (Can summon smaller Sentinels to attack with Sentinel ForceMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. Later incarnations set the opponent on fireMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Explosion Manipulation (Smaller summonable Sentinels are able to drop bombs on the opponentMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. The Sentinel itself can create explosions with its kicksMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Information Analysis (Can analyze the elements of an opponent and collect battle data. Capable of deciphering the favourability of its conditions and the amount of time it would take to complete an objective. Sentinels can detect mutants, their threat level, and what makes them unique from a natural one. Capable of recognizing demonic entities), Biological Manipulation and Matter Manipulation (The Sentinel's lasers are "gene scramblers"Ultimate Marvel vs. Capcom 3), Sleep Manipulation (Can release knockout gasesUltimate Marvel vs. Capcom 3), Energy Manipulation (Can imbue its fist in energy), Plasma Manipulation (With Plasma StormX-Men: Children of the AtomMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Body Control (Can extend and transform parts of its own body into weaponsX-Men: Children of the AtomMarvel vs. Capcom 2: New Age of HeroesMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Forcefield Creation (Dons a pyramid-shaped forcefield during Hard DriveMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), Sealing (Can trap targets within a sphere after they are incapacitatedX-Men: Children of the Atom), Reactive Evolution (The programming of Sentinel units are capable of evolving, experiencing changes and adaptation that suggest one could become BastionUltimate Marvel vs. Capcom 3), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid paceUltimate Marvel vs. Capcom 3 ManualUltimate Marvel vs. Capcom 3. Blocking attacks in this state also prevents chip damage), Resistance to Cosmic Radiation (Capable of fighting in space unharmedMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
|-|Optional Equipment=
Dimensional Travel (Galactus's Worldship allows one to traverse dimensionsUltimate Marvel vs. Capcom 3)
|-|Heroes & Heralds Cards=
Power Bestowal (Each card grants a certain ability or buff to whoever holds itUltimate Marvel vs. Capcom 3), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defenseUltimate Marvel vs. Capcom 3) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meterUltimate Marvel vs. Capcom 3), Damage Boost (Many cards offer an attack boostUltimate Marvel vs. Capcom 3), Attack Reflection (The Ms. Marvel card reflects damage received from attacksUltimate Marvel vs. Capcom 3), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisibleUltimate Marvel vs. Capcom 3), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponentUltimate Marvel vs. Capcom 3), Healing (Certain cards have the ability to recover health or Hyper MeterUltimate Marvel vs. Capcom 3), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents haveUltimate Marvel vs. Capcom 3), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacksUltimate Marvel vs. Capcom 3), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their teamUltimate Marvel vs. Capcom 3)
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Attack Potency: Dwarf Star level (Even a single Sentinel is powerful enough to defeat Magneto and StormX-Men: Children of the Atom. Could aid in the battle against Galactus and was even capable of defeating himMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Speed: FTL (Kept up with GalactusMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Lifting Strength: Class Y (Every character capable of beating Galactus should be able to break out of his attempt to crush them in the boss fight, with the latter being capable of holding an entire planet in his handsMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3)
Striking Strength: Dwarf Star level, higher with X-Factor
Durability: Dwarf Star level (Capable of taking hits from Magneto and GalactusX-Men: Children of the AtomMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3), higher with X-Factor
Stamina: Infinite
Range: Extended Melee Range; Hundreds of Meters with projectiles
Standard Equipment:
*Spiked Hammer: A melee weapon, armed with spikes on its front while having boosters on the back to enhance the speed and strength at which it comes out.
*Optional Equipment:
**Galactus's Worldship
**The Heroes & Heralds Cards
Intelligence: At least Instinctive (Though they are designed only for carrying out its programming of exterminating mutantsUltimate Marvel vs. Capcom 3, it is also capable of changing its programming on its own, giving itself new orders to control humanity in order to prevent mutant reoccurrenceX-Men: Children of the Atom)
Weaknesses: Detecting familiar data in other forms may confuse Sentinels, such as how X-23 having Wolverine's DNA despite being female was uncomputableMarvel vs. Capcom 3: Fate of Two WorldsUltimate Marvel vs. Capcom 3. Sentinel can only equip up to three card effects at a time.
Notable Attacks/Techniques:
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|-|Command Normals=
* Extended Knee: Sentinel extends its knee, letting loose a smaller mechanical weapon from its metal kneecap.
* Downwards Punch: Sentinel engulfs its fist in energy and extends its arm to punch the opponent.
* Neutralize: Sentinel opens up its mouth and spews forth a laser from it. In Marvel vs. Capcom 3 onwards, this electrifies the opponent.
|-|Throws=
* Ground Throw: Sentinel grabs the opponent in-front of it and throws them backwards.
|-|Special Attacks=
* Rocket Punch: Sentinel releases and extends its fist, punching the opponent in its extended range.
* Sentinel Force: Sentinel calls forth three smaller rocket-like Sentinels to attack the opponent. In Marvel vs. Capcom 3 onwards, these set the opponent on fire.
* Flight Mode: Sentinel is able to fly freely in the air using its thrusters.
* Human Catapult: Sentinel grabs the opponent in-front of it and fires at them point blank with its laser, launching them backwards.
|-|Hyper Combos=
* Plasma Storm: Sentinel puts out its arms to unleash a large, short-ranged sphere of plasma.
* Hyper Sentinel Force: An upgraded version of Sentinel Force with a larger number of smaller Sentinels to send after the opponent.
* Hard Drive: While airborne, Sentinel charges ahead engulfed in a strange energy in a drill-like form, aiming to charge ahead and ram into its opponent. In Ultimate Marvel vs. Capcom 3, when performing this attack, Sentinel will have a pyramid-shaped forcefield around its body while being assisted by several smaller Sentinels.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Marvel vs. Capcom
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Category:Antagonists
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