Balloon Fighter (SSS)

:This article is strictly about how Balloon Fighter appeared in Super Smash Stadium. He has no information about him in general, but you CAN learn more about .
Balloon Fighter is a retired character on Super Smash Stadium. He debuted, oddly, alongside Mario Bros., apparently as another "arcade" representative alongside Cranky Kong, and made 18 appearances in his lifetime.
==In his own universe==
He's the star of his eponymous game. In that game, it's your job to pop the balloons of opposing Balloon Fighters, then kick them away, all while avoiding having your own balloons popped. Obstacles include Flippers, storm clouds with lightning bolts, and water (from which a giant fish pops out and eats you).
==Attributes==
Balloon Fighter in SSS is arguably one of the most unique characters ever in any Smash Bros. game, either in canon or on Fantendo, for one simple reason: his balloons. Because of his balloons, he was always in the air, thus essentially giving him free reign over the map. He had no jumps whatsoever since you could just use to move him around, and none of his moves left him helpless. Due to always being in the air, he had no neutral attack/gentleman, running attack, or tilts, and his Smashes and grabs could be performed while moving.
He had no shield. In exchange, however, he was notable for being the first character to air dodge, a mechanic that wouldn't be introduced to the game universally until the "Mêlée Era" began late in Season 14. His air dodge was also unique at the time for the fact that it didn't leave him helpless and could be used unlimited times, something that wouldn't become a universal change until Season 36. For these reasons, Balloon Fighter, despite being a lightweight, could live to percentages that heavyweights typically lived to, and if you didn't kill him from a move outright, he was probably coming back. Meteor Smashes didn't really work, either; the balloons would buffet the knockback he'd receive from them.
However, his gimmick could be used against him. If he took 20% from a single move, one of his balloons would pop, and if he took 50%, they'd both pop at once. With just one balloon, Balloon Fighter would falter quite a bit. He'd be much harder to control and he'd struggle to gain height if you attempted to move him up. If both his balloons were popped, he'd fall to the ground helplessly and be unable to do anything unless you mashed and to inflate a new pair of balloons...something that took as much as five seconds to do and left him wide open to hits. He did not get Super Armor during the inflation process. If both his balloons popped over a pit, he was screwed.
However, he always respawned with two new balloons upon dying.
===Changes===
None.
===Moveset===
Entrance: Appeared without balloons, then pumped them up.
Move Name 	Description
Neutral Special:
Lightning Ball	Balloon Fighter threw balls of lighting like those that were shot from clouds in his home game. Did not do much damage or knockback. You could steer the move somewhat using .
Kirby Variant: Kirby could only shoot horizontally in front of or behind him.
Could not kill.
Up Special:
Flipper	Balloon Fighter threw a Flipper into the air, which functioned just like the item.
Could not kill.
Down Special:
The Fish	Balloon Fighter shot the big orange fish from his home game downwards. Anyone the fish touched got dragged down to their doom unless they button mashed out fast enough.
Killed at 0%.
Final Smash	Final Smashes didn't exist while Balloon Fighter was active.
===Taunt===
Spun around three times.
===Victory===
*Pose: Flew back and forth.
*Theme: The "level clear" theme from Balloon Fight.
*"No Contest"/Loss Theme: The "lose a life" theme from the same game.
==Costumes==
*Default
*Red
*Green
*Yellow
Category:Humans