Attributes

Attributes are special powers found on pieces of gear from Crimson Isle.
==Mechanics==
2 random Attributes can be found on Crimson Isle-related items that are craftable, dropped by mobs, or obtained from Kuudra, or can be applied to items using s using Attribute Fusion. All Attributes come at level I, except those found in the Hot tier and above of Kuudra, which may have higher levels.
Attributes can be put/found on the following items:
*Sword
*Bow
*Armor
*Equipment
*Fishing Rod
Attributes begin at level I (1) and can be upgraded up to level X (10). The levels of an attribute on an item can be upgraded by Fusing it with another item of the same type or Attribute Shard that has an Attribute of the same level. Fusing them will upgrade the Attribute's level by 1. 
===Attribute Fusion===
Items can be combined with other items of the same type or Attribute Shards through the Attribute Fusion menu, accessed through Alwin or Igor or through the command (requires cookie buff to be active).
When combining items through the Attribute Fusion menu:
* The item on the right will be sacrificed and destroyed.
* The output item will inherit all upgrades (Reforges, Essence upgrades, , etc.) except Attributes from the right item.
* The output item will inherit Attributes from the left item. If the right item has Attributes of the same tier, those Attributes will be tiered up by 1.
* Kuudra armor pieces of the same slot but different types (eg. and ) can be fused together; the output item will be the same type as the left item.
==List of Attributes==
Attribute 	Effect 	Stat Boost Per Level	Applied To 	Requirement
Arachno 	Grants +X% more damage against spiders 	+3% per level 	Swords 	
Attack Speed 	Gain +X Bonus Bonus Attack Speed 	+1 per level 	Swords 	Tier 2 Kuudra Boss Kill
Combo 	Deal +X% more damage per Grandma Wolf Pet combo 	+0.2% per level 	Swords 	
Elite 	Grants +X% more damage against bosses and mini-bosses 	+3% per level 	Swords 	
Ignition 	Increases the duration of fire damage that you inflict on enemies by X% 	+30% per level 	Swords 	Tier 2 Kuudra Boss Kill
Life Recovery 	Heals for X% of your max health each time you kill a mob 	+0.5% per level 	Swords 	Tier 2 Kuudra Boss Kill
Midas Touch 	Gain +X Coins per kill 	+1 per level 	Swords 	
Undead 	Grants +X% more damage against the undead 	+3% per level 	Swords 	
Mana Steal 	Regain of your max every time you hit a mob. 	+0.2% per level 	Swords 	Tier 3 Kuudra Boss Kill
Ender 	Grants against mobs in 	+3% per level 	Swords 	Tier 3 Kuudra Boss Kill
Blazing 	Increases damage against monsters on the Crimson Isle by X%. 	+3% per level 	Swords 	Tier 4 Kuudra Boss Kill
Warrior 	Increases melee damage dealt by X%. 	+2.5% per level 	Swords 	Tier 5 Kuudra Boss Kill
Deadeye 	Increases damage dealt from ranged weapons X%. 	+2.5% per level 	Bows 	Tier 5 Kuudra Boss Kil
Arachno Resistance	Grants +X% against spiders 	+1.5 per level 	Equipment and Armor	
Blazing Resistance	Grants +X% against mobs in the Crimson Isle 	+1.5 per level 	Equipment and Armor	
Experience 	Gain +X% more experience orbs from killing mobs 	+10% per level 	Equipment and Armor	
Speed 	Gain +X 	+5 per level 	Equipment and Armor	
Undead Resistance 	Grants +X% against the undead 	+1.5 per level 	Equipment and Armor	
Breeze 	When you haven't been damaged in the last 5s or more, your mana costs are decreased by X%	+1% per level 	Equipment and Armor	Tier 2 Kuudra Boss Kill
Lifeline 	When under 20% maximum HP, your and increase by X% 	+2.5% per level 	Equipment and Armor	Tier 2 Kuudra Boss Kill
Life Regeneration 	Grants 	+1.25 per level 	Equipment and Armor	
Mana Pool 	Increase your maximum by +X 	+20 per level 	Equipment and Armor	
Dominance 	Gain damage when at full health 	+1.5% per level 	Equipment and Armor	Tier 3 Kuudra Boss Kill
Ender Resistance 	Grants against mobs in 	+1.5 per level 	Equipment and Armor	Tier 3 Kuudra Boss Kill
Mana Regeneration 	Increases your mana regeneration by 	+1% per level 	Equipment and Armor	Tier 3 Kuudra Boss Kill
Veteran 	Grants 	+0.75 per level 	Equipment and Armor	Tier 3 Kuudra Boss Kill
Vitality 	Grants 	+3 per level 	Equipment and Armor	Tier 3 Kuudra Boss Kill
Fortitude 	Increases and by X 	+0.5 per level 	Equipment and Armor	Tier 5 Kuudra Boss Kill
Magic Find 	Grants 	+0.5 per level 	Equipment and Armor	Tier 5 Kuudra Boss Kill
Blazing Fortune 	Grants on Lava Sea Creatures 	+1 per level 	Fishing Armor 	
Fishing Experience	Grants 	+0.5 per level 	Fishing Armor 	
Double Hook 	Has a X% chance to catch two Sea Creatures 	+0.5% per level 	Fishing Rods 	
Fisherman 	Has a X% chance to not consume any bait 	+5% per level 	Fishing Rods 	
Fishing Speed 	Grants 	+3 per level 	Fishing Rods 	
Hunter 	Grants +X 	+0.1 per level 	Fishing Rods 	
Trophy Hunter 	Increases the chance to catch Trophy Fish by X% 	+2% per level 	Fishing Rods 	
Infection 	Increases the chance of catching corrupted Sea Creatures by X% 	+0.2% per level 	Fishing Rods and 
Fishing Armor	
== Bugs ==
*The Hunter attribute is bugged and cannot appear on any rods crafted.
== Notes ==
* The item description for all the "Resistance" attributes is inaccurate. The description states a flat increase, when it actually gives a percentage increase.
* Magic Find attribute seems not available on Equipment items which are not a part of Molten Set, such as and . It is unknown if it is bugged or intentional.
== Trivia ==
* The Lifeline attribute is based off a League of Legends passive of the same name, with similar activation requirements and effects.
* The Vitality attribute used to be called Mending, despite the fact that it boosts rather than . This is also evidenced by its internal name being .
==History==