The Player (FIST)

==Summary==
A part of the legendary mercenary unit FIST, the player character is tasked with dealing with the Soviet Union's attempts to use the paranormal to destroy the West.
==Powers and Stats==
Tier: between to physically, between to via weapons
Name: The Player
Origin: FIST
Gender: Varies
Age: Varies
Classification: A mercenary, a cyborg, an alien
Powers and Abilities:
<tabber>
|-|Innate Abilities=Preparation (Players are able to FIST Core Rulebook Page 6), Sleep Manipulation (Can use ), likely Martial Arts and Weapon Mastery (The player in FIST is part of a legendary FIST Core Rulebook Page 2)
|-|Optional Powers=Superhuman Physical Characteristics, Martial Arts (Via FIST Core Rulebook Page 14 trait), Weapon Mastery (Via the FIST Core Rulebook Page 13, , , and FIST Core Rulebook Page 15 traits), Cyborgization (Via the , and traits), Telekinesis (Via trait), Statistics Amplification (Via the , , , and traits), Astral Projection (Via the trait), Heat Manipulation (Via the trait), Body Puppetry (Via the trait), Illusion Creation (Via the trait), Hacking (Via the trait), Healing (Via the trait and ), Stealth Mastery (Via the trait), Life Drain (Via the trait), Camouflage (Via the trait), Social Influencing (Via ), Fire Manipulation (Can obtain ), Enhanced Senses (Can obtain ), Explosion Manipulation (A player can have a ), Energy Projection (Can have a ), limited Instinctive Reaction (Via trait), Telepathy (Only with animals via the trait)
</tabber>
Attack Potency: Varies between Athlete level (As part of a highly they should be rather fit) up to Street level (Traits such as allow the player to destroy objects with ease. Combining Heavyweight alongside multiple other traits that boost FORCEFUL FIST Core Rulebook Page 5 ) physically, Varies between Street level to Wall level via weapons (Can have multiple guns and the Commando trait grant the players access to a )
Speed: Varies from Athletic level (Should be as fast as regular soldiers) up to at least Subsonic, possibly Supersonic (Cyborg grants the user superhuman agility and with enough traits that boost REFLEXIVE players will be able to , although it's unknown if it's done through aim dodging) physically, Subsonic via a whip and Supersonic through various guns
Lifting Strength: At least Athletic Human
Striking Strength: Varies from Athlete level up to Street level
Durability: Varies from Athlete level up to Street level (The player can have equipment like or things which are superior to it)
Stamina: Athletic
Range: Varies from Standard Melee Range up to Tens of Meters via various guns
Standard Equipment: A 
Optional Equipment: Various guns, medical items, various types of armor, a laser gun, an exoskeleton, Molotov, , , , a rocket launcher, night vision goggles 
Intelligence: Varies between Below Average to Above Average (Depending on the combination of traits the player can range between a hot blooded meathead or an expert medic and weapon user) up to genius level (The Synthetic trait allows the person to make a thousand calculations in a second)
Weaknesses: Varies depending on the traits
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Neutral Characters
Category:Game Characters
Category:Role-playing Characters
Category:Humans
Category:Aliens
Category:Cyborgs
Category:Alcoholics
Category:Smokers
Category:Preparation Users
Category:Sleep Users
Category:Martial Artists
Category:Weapon Masters
Category:Weapon Users
Category:Gun Users
Category:Snipers
Category:Knife Users
Category:Sword Users
Category:Whip Users
Category:Explosion Users
Category:Rocket Users
Category:Astral Projection Users
Category:Temperature Users
Category:Fire Users
Category:Body Puppetry Users
Category:Illusionists
Category:Stealth Masters
Category:Statistics Amplification Users
Category:Telekinesis Users
Category:Hackers
Category:Camouflage Users
Category:Social Influencers
Category:Absorption Users
Category:Enhanced Senses Users
Category:Instinctive Action Users
Category:Healers