Reckoning

:For the Episode cinematic, see Cinematics/Episode → RECKONING.
Reckoning is an ultimate ability for Harbor.
==Description==
Reckoning is primarily an Intel ability that Harbor must equip before casting. Upon casting, he creates a large, circular geyser pool at a fixed distance in front of him that slowly moves forward over its duration. The speed at which the pool travels can be increased or decreased if Harbor is moving forwards or backwards, respectively, on cast. Moving directly sideways does not affect the pool's travel speed.
Periodically, the pool will search for any enemies within. At each instance, for each detected enemy a golden, ethereal wisp will fall vertically from the sky pointing to their detected location, and a small, circular area of effect will be marked at the position they were detected at. After a brief windup time, a geyser strike will then erupt from these positions, concussing any agents caught within the strikes.
Reckoning Equip.png|Equip
Reckoning Cast.png|Cast
Reckoning Activation.png|Activation
Reckoning Triggered.png|Triggered
==Stats==
Stat 	Value 	Confirmedvalue?
Equip time 	0.8 seconds 	Game files
Unequip time 	0.7 seconds 	Game files
Cast location 	24 meters 	Game files
Radius 	21.25 meters 	Game files
Cast time 	0.2 seconds 	Game files
Base pool travel speed	0.875 meters/second	Game files
Pool duration 	9 seconds 	Game files
Strikes 	3 	In-game
Rate of strikes 	1 every 3 seconds 	In-game
Concuss radius 	4.5 meters 	*
Concuss windup 	1.35 seconds 	Game files
Concuss duration 	2 seconds 	Game files
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
==Update History==
Category:Abilities
Category:Ultimate Abilities
de:Gissung