Bloodthirst Blade

*Slot Blood, Wrists; Descriptors Cruor, Enhanced (Longsword), Mantle (Hadeus)
*Class Daevic, Eclipse, Helmsman, Kheshig, Nexus, Promethean, Vizier, Volur
*Saving Throw None
The Bloodthirst Blade is not composed of pure essence, but rather essence-empowered blood, animated into a Blood Homunculus-like creation which takes the form of a sword. The blade's singular goal is to sustain and empower itself with vitae, which it stores in a pool of blood points. This pool can contain a maximum number of points equal to your veilweaving modifier. Once per round, when you deal damage to a living creature who's not diseased, poisoned, or Graveblood, you add a blood point to the blade's pool. If you rolled the maximum result on the weapon damage roll, add an additional blood point. On a critical hit, only one die needs to roll the maximum result. You may also, as a free action, transfer your own blood points to it (if you possess a blood pool); spend vitae points to add half that many blood points (rounded down) to its pool; or deal damage to yourself equal to (1 per HD per blood point you wish to add). Blood points remain in the blade's pool until 1 minute after leaving combat, at which point they are lost.
In order to draw the blade, you must spend 1 of its blood points; causing blood to rush out of your body (either from an open wound or an orifice) to take the form of the weapon in your hand. When you let go of the blade (except to throw it), the blood returns to your body, restoring the blood point spent to form it. If the blade is sundered or thrown, the blood point spent to form it is lost.
Whenever you reallocate essence, you may also spend the blade's blood points, selecting one of following options per blood point spent. Unless otherwise specified, options can be selected more than once.
*The next time the blade damages a creature, it deals 1d3 positive overload damage to them.
*You heal for 1d3.
*Add 1/2 of a point to your vitae pool if you possess one.
*The blade becomes anointed.
*Special If you are Graveblood, your Bloodthirst Blade can absorb damage from other Graveborn creatures and any Undead with blood such as Vampiric Spawn, and its damage option deals negative overload damage rather than positive overload.
For each point of essence invested into Bloodthirst Blade, increase the total amount of positive overload damage dealt or healing gained when selecting those options one or more times by +1. For each even point of essence invested into Bloodthirst Blade, increase the number of times you can gain blood points by damaging a creature each round by +1.
*Wrists Daevic 7, Eclipse 12, Helmsman 8, Kheshig 8, Nexus 8, Promethean 8, Vizier 8
As a move action you may spend 1 of the Bloodthirst Blade's blood points to animate it, behaving as spiritual weapon, except the blade deals its own damage instead of the listed damage, and uses your veilweaving modifier instead of your Wisdom as its bonus to attack rolls. While animated, the blade retains its other abilities. You can form an additional blade in your hands, although this blade cannot be animated and incurs the typical penalties for forming multiple weapons with the same veil. As an immediate action, or as part of reallocating essence, you may cause the blade to cease its animation and return to you in its normal form.
*Blood Daevic 12
You gain the benefits of Bloodthirst Blade's Wrists chakra bind. Alternatively, you may animate it as create blood homnuculus rather than spiritual weapon. If you do, you may spend additional blood points to give it an equal number of construction points, and it gains the Weapon Limb option for free, treating this limb as though it were the weapon created by this veil. Any other natural attacks you give the homunculus body deal their normal damage and do not benefit from any special weapon abilities given to the blade, but can absorb damage and trigger its positive overload damage. Additionally, you can the following options when spending the blade's blood points:
*Heal the blade's homonculus body for (1d3 per time this option was selected + 1 times the essence invested into veil).
*Add one construction point to the blade's homunculus body, which you may then spend on a construction option.
In addition to the listed conditions of animation listed in its Wrists chakra bind, you must be within reach of the blade's body to receive its healing, and it must be within close range in order to end its animation.
Category:Veils
Category:Blood Veils
Category:Wrists Veils
Category:Cruor Veils
Category:Enhanced Veils
Category:Weapon Veils
Category:Mantle Veils
Category:Daevic Veils
Category:Eclipse Veils
Category:Helmsman Veils
Category:Kheshig Veils
Category:Nexus Veils
Category:Promethean Veils
Category:Vizier Veils
Category:Volur Veils