106376-update-notes-8072014

== Content ==
			
General
Corrected a cause of a rare server crash.
Fixed a bug which occasionally caused characters to appear devoid of equipment on the character select screen.
Installation/Launcher
Fixed a case where an “Unknown Failure” message would display when updating.Guilds
Fixed a bug that could cause a guild to become leaderless.Characters
Using dash will now update Players position more accurately.Items
“Epochos” and “Adventus” Prototype schematics can no longer be overcharged when Players are first learning them. Failure is no longer an option.
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.
Item Specials
The starter quests for powerful imbuement items are now repeatable, allowing Players to acquire them more than once!Classes Medic Abilities
Gamma RaysReduced Target Count to 2, down from 3.
Increased base damage to 14.43 damage per level, up from 14.19 and 33.13% Assault Power, up from 32.62%.
Reduced the Tier 4 bonus to 0.45 seconds, down from 0.5.
Removed the cooldown from the Tier 8 bonus.
Spellslinger Abilities
Charged ShotClosed an exploit.AMPs
Healing AuraThe following spells now properly trigger Healing Aura: Runic Healing, Runes of Protection, Healing Torrent, VoidspringWarrior Abilities
Menacing StrikeBonus threat increased to 150%, up from 130%.
JoltBonus threat increased to 150%, up from 130%.
Polarity FieldBonus threat increased to 150%, up from 130%.
Atomic SpearBonus threat increased to 200%, up from 175%.
GrappleFixed an issue with the impact FX which should resolve a temporary loss in framerate when it was used.
PvP
There is now a delay when logging out while a Rated PvP match invite is pending.
A warning message will now be displayed on the accept/decline queue dialog that warns of penalties for declining Rated matches.
Items
PvP gear will now roll random Rune colors.
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
ReinforceAdjusted the PvP Defense Rating increase from this gadget to 880, down from 5500. This change is to bring it in line with other PvP stat adjustments in Drop 2.
Walatiki Temple
The Moodie gates in Walatiki Temple will now be closed for enemy faction players. Friendly players will still see these doors open when the match begins, and will be able to exit appropriately.Daggerstone Pass
Using the Warrior skill ‘Bum Rush’ while holding the bomb will now force Players to drop it.
Fixed a bug that caused bombs to have a chance at exploding as soon as they were placed at a fusion core.
Teammates of the bomb carrier will now see the bomb timer, as well.
All activation's will register appropriately on Uplinks.
No more rewards for "My Home Realm" Practice Grounds.
Placed a safeguard to stop players from entering an enemy’s spawn point.
Placed a safeguard to stop players from sneaking out of the starting gates early.
Content Drusera Instances
Quests will now be correctly pushed if the player is at the same level or above as the next quest in the sequence, when turning in the previous quest.
The Golden FieldsThere is now a portal near the entrance to the instance allowing Players to easily leave the area.
Fixed issue where the event would freeze during the “witness powers” objective.
Blighthaven
Players should now be able to maintain contribution during the Guardians of the Grove event as long as they are active participants. Being an active participant will now complete the associated daily quest, as intended.Ellevar
The Poisoned Spirit-Walker on 'Treacherous Territory' will no longer be set to busy leading up to the holdout. This should prevent the case where this creature becomes locked from further interaction after the holdout ends.
During the “Healing Hands”, Injured Radiant Guards no longer wish to be martyrs by refusing medical attention and can now be healed to advance the quest.
Galeras
Exile Defenders in Kriton's Command Post will no longer instantly respawn and will not reward XP or loot.
Target Dummy for "Target This" quest no longer floats underneath its platform.
Thayd
Sera Melfield is now once again present if the player logs off after accepting the quest “The Focus of Air”.Whitevale
A few groups of Malfunctioning X426 Probes have been added to the area for “Original Modification”.Dungeons Stormtalon's Lair
The Kill Pell challenge now requires 29 kills but starts after the cinematic triggers and counts the attacking Acolytes towards the challenge. The Thundercall Channelers no longer count for the objective due to this change.
Bladewind the Invoker
​Can no longer be interrupted when casting Sonic Barrier.
The Ruins of Kel Voreth
Slavemaster DrokkPushing Drokk into the next phase before killing all tethers no longer causes a reset.​​Skullcano
Players can no longer avoid the terraformer beam.Raids Genetic Archives
Phageborn ConvergenceNoxmind's Equalize now occurs on a cooldown instead of HP thresholds.
Reduced the cast time for Equalize.
Terax's Strain Infection can now be dispelled properly
Kuralak the DefilerBreaking line of sight no longer prevents Cultivate Corruption.
Datascape
Limbo InfomatrixGastric Juices no longer have a damage variance.
System Daemons
​Encounter challenge will now fail correctly.
Purge telegraph and vFX now persist after going through a teleporter.
Paths Scientist
Capital City Portal scientist spells now have a 2 minute duration for Tier 2 and Tier 3 versions of the spell.
Vitalium Crystals in Northern Wilds are now rescannable when on quest “ANALYSIS: Crystal Healing”.
User Interface
Made sure we send deflect combat log messages to target when neither caster nor target are in a group.
Added additional localization's for FR and DE language packs.
Effect Suppression in the video options will now work correctly.
Fixed odd behavior with the chat reply keybind function.
Trial Accounts can no longer interact with the C.R.E.D.D. Exchange.
Fixed an issue in which the UI would show percentage bonuses to PvP Defense as a negative instead of a positive value.
Fixed a bug which could cause the friends and ignore systems to cease to work for some characters until gracefully logging out.
Fixed formatting issue with the group finder prompt when queuing multiple times.
The crafting UI no longer has a chance to error out and display negative numbers for the charge mid-way through the crafting process.
 
As an advisory, we'd like you to know that we are aware of a current text bug introduced in Drop 2. When queuing for veteran Dungeons, the associated pop-up window warns that declining a rated match will result in rating loss. This is an inappropriate message, and is error in text only -- you will not suffer PvP rating loss from Veteran Dungeon encounters. We will be removing this dialog message in a coming patch.	
----
			YESSS <3 THE WARRIOR HOTFIX	
----
			Nice!	
----
			Didn't fix trigger fingers, go figure. 	
----
			or the issue with healing in pvp..	
----
			
Glad they fixed the spawn camping issues but...nothing is being done about PvP healing thus there is absolutely no reason for me to log in.
 
I am tired of being useless in BGs and pretty much a free kill better replaced by a drooling dps.
 
Awesome...	
----
			Finally with the Fix to those warrior carrying bombs.	
----
			
 
ItemsPvP gear will now roll random Rune colors.
 
 
why?	
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			
{| class="blockquote"
 
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.What?
 
----
			:/ I hope the visual bug issue of TF is fixed. If not, please fix it. It's really annoying that our LAS CD doesnt reflect properly.	
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			
This Trigger Fingers bugg caused so many wipes already. Why is this not a priority?
 
https://www.youtube.com/watch?v=UnMVk1iJFb4&list=UUgHvscY2Yx0J9OVbAmh4yZg	
----
			
{| class="blockquote"
Maybe you should read the notes about bosses dropping amps now.
----
			
PvP
Items
PvP gear will now roll random Rune colors.
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
 
Wha!?! who keeps a gadget that they wont use...that quest gadget got salvaged....so am I reading it correctly...i need to have the gadget to re-purchase?	
----
			
{| class="blockquote"
Maybe you should read the notes about bosses dropping amps now.
----
			
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.
Looks to me like they fixed trigger fingers ... 
 	
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			No fix for false retreat not always knocking down enemies?	
----
			Honestly i couldnt care less about those content updates released so far. Its these fixes/changes that the game really needs.	
----
			
{| class="blockquote"
pretty sure they are talking about the bug where the displayed cooldown on the UI desyncs with the actual cooldown of the skills due to the trigger fingers amp 
----
			
{| class="blockquote"
 
PvP
Items
PvP gear will now roll random Rune colors.
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
 
Wha!?! who keeps a gadget that they wont use...that quest gadget got salvaged....so am I reading it correctly...i need to have the gadget to re-purchase?
 
----
			
{| class="blockquote"
 
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.What?
 
----
			
{| class="blockquote"
 
PvP
Items
PvP gear will now roll random Rune colors.
----
			
{| class="blockquote"
All bosses now have a 100% chance at dropping rare AMPs. Including Trigger Fingers.  
 
We decided to take a bit more time with the healing improvements. Instead of making a rushed decision that might not sit right with y'all still, and need another revision, we'd much rather have it go through some additional internal balance testing and push it when it feels right. I hope that the community can appreciate this stance, as well.
----
			
{| class="blockquote"
All bosses now have a 100% chance at dropping rare AMPs. Including Trigger Fingers.  
 
----
			
{| class="blockquote"
 
PvP gear will now roll random Rune colors.
----
			
{| class="blockquote"
Thats not the bug we are refering too, its the fact that when Trigger Fingers got changed, you diden't update the client's behavior.   the clients cooldowns are wrong when using Trigger Fingers.
----
			
Path ability cooldowns? I know the fix has existed on PTR for more than three weeks and you listed them with Sabotage but you didn't actually fix them.
 
Just... not happening?	
----
			
{| class="blockquote"
Looks like my last month of this game. I was really hoping they wouldn't do this. I've refused to be carried by 1800 as I wanted to earn my rating, when it became viable. I was late to 50 and for the last month have had to fight carried teams for the most part. Now with this change, I am at a huge disadvantage to those who have the original sets with decent rune itemization that accommodated set bonuses. I now have to roll the dice on every piece of gear I get when in 1800 range and hope and pray that it will even be usable. I'll never rune my gear. May as well keep on my optimized 1500 gear. >.< Most the guildies have left the game and now it looks like my turn to follow suite :(  Man It's frustrating, I really like the play style but how PvP has been handled has been soooo disappointing.
----
			
{| class="blockquote"
All bosses now have a 100% chance at dropping rare AMPs. Including Trigger Fingers.  
----
			
man, Good work on fixing the spellslinger healers. That's great and all.
 
Trigger fingers though guys, Still broken.. This AMP has been the joke of my classes existence since day one. I paid 16P for the thing since I'm on a low pop server, That's roughly 3 months game time...You would think something people have had to sink so much money into would have a bit more priority :-(
 
Overall, I LOVE your game. I really do, but stop breaking my class! <3
 
PS. I seriously don't feel like a "space cowboy" when i play, stop making our spells require Tier investments to be able to cast and move, it's silly - some of our tier abilites :(	
----
			
{| class="blockquote"
PvP
Items
PvP gear will now roll random Rune colors.
----
			Zweasel get out of my brain pls.	
----
			
I'm glad to see that carbine release hotfixes quickly and I hope this is not the last hotfix we will see for drop 2 because my SS is still suffering from bugs :S
no mention to the surged Vitality burst that get cooldown of C3. It's hard for me to believe that carbine not aware for this bug but I didn't see it on "Top Known Issues: Open" post at the bug reports forum.
also cooldown bugs with trigger finger AMP.
 
Good job for increasing AMP drops, that's the way for happy Spellsingers. Looking forward to next hotfix hoping it will fix those bugs, keep up the good job!	
----
			Does the 100% amp drop take away one of our rolls for purple gear? I like the addition either way.	
----
			
{| class="blockquote"
This is actually a buff to pvp gear. The potential of each piece is now higher.
----
			I love how, although the medic is #1 dps by leaps and bounds, they still get a dps buff. While warriors are left sitting in the back wondering when well be able to compete in dmg meters again..	
----
			
Medics are not top DPS by a long shot. 
 
Have you seen a stalker, a warrior, or any other class DPS?	
----
			
{| class="blockquote"
I love how, although the medic is #1 dps by leaps and bounds, they still get a dps buff. While warriors are left sitting in the back wondering when well be able to compete in dmg meters again..
----
			lol, im 100 rating away from 1800 on my alt (hitting it once patch is done) and you throw random rune slots on me...my life is over	
----
			I like almost everything about this patch.  Good work Carbine!	
----
			The % fix to warrior threat is literally just a bandaid fix until they can perfect a more... player induced.. system of threat generation.	
----
			
the Trigger fingers issue isn't Rarity of the AMP anymore - it's the fact that all Utility cooldowns tooltip's are out of sync with their actual cooldown.
 
Example: Gate says it's off cooldown according to the spell tooltip as Trigger fingers has reduced the cooldown - in reality i spam the button for 3 seconds and only then it gets off cooldown - caused so many gate deaths and failed interrupts. not to mention CC breaks -.-	
----
			
{| class="blockquote"
lol, im 100 rating away from 1800 on my alt (hitting it once patch is done) and you throw random rune slots on me...my life is over
----
			
I like how almost every pvp "fix" creates more business for 1800 Boosters.  And the one time there was a bug that would prevent them from selling 1800 rating?  Hotfixed.
 
Meanwhile you disable win trading (a net positive) but are completely ignorant or inept to the reality of pvp arenas in your game.
 
Do carbine employees sell 1800 rating?
 
I mean, really, you have fixes coming but it seems the only priority in pvp is to make business boom for Boosters and as miserable as possible for everyone else.  Here's hoping closing the number gap between T1 to T2 has an effect, and you know, we may even get to see it before September.  I guess it could be worse, I could be playing a healer.  Lol.
 
P.S. When you feel like it, it'd be nice if False Retreat worked.  Or Impale critting on 2 targets (or at all with Nano Skin: Lethal reliably).  Or Tether Mine crashing the game anytime anything else occurs while the reticle is out (in addition to your own abilities, getting Grappled also crashes you.  Fun times.). Or abilities shooting through walls now.  I remember back when walls were an obstacle for ranged classes, and not a SWAT Shield.	
----
			I'm super excited about the warrior tanking changes. This will cut queue times to a fraction of a second because of all us warriors who have been wanting to tank but couldn't!	
----
			
Increase the % of threat generation is not enough ! The July preview promise more change !! like plasma wall !
 
threat is fixed, 20% of the work is done... great... 2 month for 4 line of SQL request... (troll inside)
 
now can u just think about the survivability of the warrior tank ? like u said in july preview ?	
----
			Why does a bug have to be game breaking to warrant a fix? It's hard to go 5 minutes without running into a bug of some sort. If you want a list, feel free to visit each class forum for a nice compiled list.	
----
			
{| class="blockquote"
Increase the % of threat generation is not enough ! The July preview promise more change !! like plasma wall !
 
threat is fixed, 20% of the work is done... great... 2 month for 4 line of SQL request... (troll inside)
 
now can u just think about the survivability of the warrior tank ? like u said in july preview ?
----
			
{| class="blockquote"
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
----
			
{| class="blockquote"
Increase the % of threat generation is not enough ! The July preview promise more change !! like plasma wall !
 
threat is fixed, 20% of the work is done... great... 2 month for 4 line of SQL request... (troll inside)
 
now can u just think about the survivability of the warrior tank ? like u said in july preview ?
----
			
{| class="blockquote"
they already said this was exspected to be in for drop 3. That was told to community like 2 weeks ago
----
			
{| class="blockquote"
 
ItemsPvP gear will now roll random Rune colors.
 
 
why?
 
----
			
{| class="blockquote"
Why does a bug have to be game breaking to warrant a fix? It's hard to go 5 minutes without running into a bug of some sort. If you want a list, feel free to visit each class forum for a nice compiled list.
----
			Well there is only 1 Amp that is good enough for a loot and thats trigger fingers that nobody wants to buy now with a guarantee drop in dungeons.	
----
			
nice how devs increasing the gap between 1800 gear and the rest.
 
and doing a hotfix while the staff is not at work? seems legit
 
and random rune rolls on gear in pvp? 1800 weapons cost 4k prestige? max prestige is 5000. at least they could raise that to like 50k so people can collect it before reaching the ranking so they can buy the stuff.
 
random runes without the option to reroll the runeslots (which is promised in the future) seems legit as well ;)	
----
			
{| class="blockquote"
waiting 1 more month for a fix is not acceptable, we don't know when will come this drop 3, 1month ? 2 ? 3 ?
----
			
Ignore him, he's just a "white knight". Some people can't stop being a fanboy long enough to see the irreparable damage that is happening. I absolutely love this game.. but the pace at which they are fixing things is what's killing them. Content isn't everything. Fluid gameplay is much more important in the long run. Every drop brings more broken things than things fixed. You would have to be blind and ignorant to not see that.
 
I know a fix doesn't come over night, but some of these things go on far to long before even publicly acknowledged by carbine. 	
----
			Nice seeing these updates, keep them coming.	
----
			servers are disconnecting people.  If any Carbiners have an eye on the threads, we've got problems :)	
----
			
{| class="blockquote"
Um did you not listen when the game was released the the intent is to have a drop every month which means this next group should be roughly 3 weeks away
----
			
{| class="blockquote"
Ignore him, he's just a "white knight". Some people can't stop being a fanboy long enough to see the irreparable damage that is happening. I absolutely love this game.. but the pace at which they are fixing things is what's killing them. Content isn't everything. Fluid gameplay is much more important in the long run. Every drop brings more broken things than things fixed. You would have to be blind and ignorant to not see that.
 
I know a fix doesn't come over night, but some of these things go on far to long before even publicly acknowledged by carbine. 
----
			
"
Corrected a cause of a rare server crash."Corrected a cause of "rare" server crash, so now they just happen every time you try to log in.	
----
			
i think someone messed up loosing connection to world servers when logging in EDIT: we are in maintence again, so they are aware of it :)
 
i don't play warrior but our warrior tank in the guild is doing quite well. dunno prolly someone can explain me that in a pm or whatever	
----
			Servers are dropping people still. Confirming issue as well.	
----
			Well they better fixed the trigger fingers cool down fast as it is damn annoying.	
----
			
{| class="blockquote"
Well they better fixed the trigger fingers cool down fast as it is damn annoying.
----
			are you serious they fixed TF?? no they didn't it is still bugged, try paying attention to issues, even if it drops more, now more people have the bug, this is NOT a fix.	
----
			Was only able to briefly log in, but double charged shot is still alive an well. Not sure what exploit was closed regarding that ability.	
----
			Any news on whether or not we'll get a replacement genetic failsafe? That would be fair, I think.	
----
			
{| class="blockquote"
Any news on whether or not we'll get a replacement genetic failsafe? That would be fair, I think.
----
			
{| class="blockquote"
Any news on whether or not we'll get a replacement genetic failsafe? That would be fair, I think.
----
			
- corrected all in game bugs and issues by preventing everyone from logging in 
 
 :D	
----
			
{| class="blockquote"
 
User Interface
 
Effect Suppression in the video options will now work correctly.
----
			
{| class="blockquote"
- corrected all in game bugs and issues by preventing everyone from logging in 
 
 :D
----
			
Effect Suppression in the video options will now work correctly.
 
 
I never saw that option at all... WHERE IS IT!?!  :huh: 	
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			So where is the fix for the amp pvp def reverse bug? and the pvp healing ? what are you waiting for?	
----
			
{| class="blockquote"
What?
----
			My traditional question for two months : Engineer Mortar strike tier4-8 fix WHEN? https://www.youtube.com/watch?v=dq1e19QJPNY	
----
			
{| class="blockquote"
It's almost like you skipped the explanation that he is talking about the cooldown visual bug and not the drop rate. 
 
But you wouldn't have done that now would you?
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			A lot of people bitching about PvP. I'll never understand it. PvP is a side concept in the game that is for people when they are bored. If you are playing this game exclusively for the pvp, I'm afraid you were pointed into the wrong genre of games. Call of Duty is the other way kiddos.	
----
			
{| class="blockquote"
 
ItemsPvP gear will now roll random Rune colors.
 
 
why?
 
----
			
{| class="blockquote"
So what? You glass cannons are already OP.
----
			
{| class="blockquote"
Yeah, because they're currently the 5th best dps in the game, right?
----
			
{| class="blockquote"
Medics are not top DPS by a long shot. 
 
Have you seen a stalker, a warrior, or any other class DPS?
----
			
 
 
{| class="blockquote"
Because it's already the case with PvE gear
----
			
{| class="blockquote"
A lot of people bitching about PvP. I'll never understand it. PvP is a side concept in the game that is for people when they are bored. If you are playing this game exclusively for the pvp, I'm afraid you were pointed into the wrong genre of games. Call of Duty is the other way kiddos.
----
			
{| class="blockquote"
nice how devs increasing the gap between 1800 gear and the rest.
 
and doing a hotfix while the staff is not at work? seems legit
 
and random rune rolls on gear in pvp? 1800 weapons cost 4k prestige? max prestige is 5000. at least they could raise that to like 50k so people can collect it before reaching the ranking so they can buy the stuff.
 
random runes without the option to reroll the runeslots (which is promised in the future) seems legit as well ;)
----
			
{| class="blockquote"
Played SW:ToR from the beginning and learned how fast a game can die that is based around the wrong concept.
What is raiding currently about? Raiding. Rewards? None. A shitload of rng. You raid without getting anything out of it, you even have to invest much time/Money into consumables (blood briar and augmented rune Fragment Price increases ftw!) that you should be using for updating your gear. So, why should ppl raid? Just for the lulz. Is this realistic? Not really...
 
The only way to Keep ppl encouraged to do raiding and pvp is removing rng from rune sockets.
1. Make all rune Slots fixed Colors.
2. Equalize AP to other stats OR give us at least 1-2 more runes that can bring AP (earth + life probably)
3. Make all rune Slots on raid gear omni (my favorite).
----
			
{| class="blockquote"
I don't know what the rest of you are doing but we have a dps medic in our G/A raids that is always up with our engineers in the 6k area
----
			
{| class="blockquote"
Yeah, because they're currently the 5th best dps in the game, right? Asking for them to fix a ui bug so that spellslingers can see their cooldowns seems really unreasonable. Do these spellslingers actually think they deserve to have a reliable way of monitoring their skills like all of the other classes? Glass peashooters don't need to see which skills are up anyways; their quickdraw is so overpowered that it actually hits 5 people so they just spam that... I think the devs actually fixed that huge problem though, but they still shouldn't be able to use their skills properly because then they might get picked for parties.
----
			
{| class="blockquote"
What?
----
			
{| class="blockquote"
I'll see what the status for this is when everyone is back in the office tomorrow.  :)
----
			WTF Server still off ? why do maitanance on this shit times do it in the nights !	
----
			
Medic fix.
 
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
 
Also gadget change. Naice.	
----
			
{| class="blockquote"
WTF Server still off ? why do maitanance on this shit times do it in the nights !
----
			Can anyone tell is that gadget buff going to be also on gadgets you bought before or do i need to make ticket? Bought EG gadget like week ago and if it dont have runeslots i am going to be sad person :(	
----
			
i cant find a single bg match in the night mate xD ! and i can find one easyly in the morning ....
so what your saying is not true	
----
			
{| class="blockquote"
i cant find a single bg match in the night mate xD ! and i can find one easyly in the morning ....
so what your saying is not true
----
			
{| class="blockquote"
 
 
Capital City Portal scientist spells now have a 2 minute duration for Tier 2 and Tier 3 versions of the spell.
----
			Please allow full refund for Genetic Fail-safe bought prior to 08/06/2014	
----
			
{| class="blockquote"
Please allow full refund for Genetic Fail-safe bought prior to 08/06/2014
----
			
{| class="blockquote"
Denied
----
			This is stupid. Now my Genetic failsafe just says +2runeslots but there isnt any. Please Carbine fix this fast. This is bought before patch so i cant just sell it back...	
----
			
{| class="blockquote"
 :( that would suck, don't want to spend next weeks points on a new genetic failsafe. Would rather buy amp points
----
			
{| class="blockquote"
It would also suck if they suddenly upped the drop rate on AMP and AP points (which they have said they will).
Suddenly you can just farm them and spend EP on other stuff. It's the reason why I still haven't spent any of my EP.
----
			
{| class="blockquote"
you're giving up weeks of performance bro
----
			
{| class="blockquote"
 :( that would suck, don't want to spend next weeks points on a new genetic failsafe. Would rather buy amp points
----
			
{| class="blockquote"
As much as I would like to see the Devs reverse engineer and fix a lot of the gear that people have acquired prior to fixes, I highly doubt it.
----
			
{| class="blockquote"
They did it for the northern wilds gadget, they can do it for genetic fail-safe. It's only fair.
----
			
{| class="blockquote"
They did it for the northern wilds gadget, they can do it for genetic fail-safe. It's only fair.
----
			
{| class="blockquote"
They did something different for that though. It's not a retroactive fix, but it's a fix. They should do the same vendor trick for the EG vendor too.
----
			
Gadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
Yeah so could you add the Elder Gem Gadget to this aswell cause yeah we knew this was BiS for a long time and bought it and know you do this change and the optimal option is to buy and resell until you get some decent runeslots since it is BiS i wouldnt mind wasting some EG on that.
 
But simply having the trinket with no slots cause and have to respend my elder gems for that is in no way fair im looking in the gchat and people are getting 2x fusion and shit which is quite a big deal.
 
So either give us back our 150 eg or make us able to buy a new version like the northern wilds. Or just if you already bought the trinket you should be able to rebuy it for 10eg so you could keep trying to get those good runes like everyone else that was just slow.
 
Dont reward stuipidity please.
 	
----
			
Well nice with the Gadgets!
 
BUT can´t sell/rebuy my EG Vendor Genetic Fail-Safe Gadget (ItemID: 39635) to get the 2 Runeslots,
it saying - "Item cannot be sold", tried EG Vendor and also the Vendor from the Patchnotes - not working atm.	
----
			
{| class="blockquote"
 
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.
----
			Thanks for not fixing the spellslinger cooldown bug you guys made when you nerfed TF. No one cares about that and it's nice to see you guys also not 
			
				
	Edited August 7, 2014 by BusterCasey
	
		Language	
----
			
​​Skullcano
Players can no longer avoid the terraformer beam. 
Darn I didnt finish that silver, now its gonna be a real pita.	
----
			In a couple of minutes I get out of office. *poking servers*	
----
			
{| class="blockquote"
This is stupid. Now my Genetic failsafe just says +2runeslots but there isnt any. Please Carbine fix this fast. This is bought before patch so i cant just sell it back...
----
			Yeah fix these *cupcake*ing runes I'm sick of playing an RNG game with crafting. What were you thinking. You are killing your own game here.	
----
			
{| class="blockquote"
 Should change the name of this game to RNG-star or Wild-RNG or just RNG
----
			
{| class="blockquote"
This is stupid. Now my Genetic failsafe just says +2runeslots but there isnt any. Please Carbine fix this fast. This is bought before patch so i cant just sell it back...
----
			Has anyone tried selling an old gadget, rebuying it and see if it has rune slots?	
----
			
{| class="blockquote"
Has anyone tried selling an old gadget, rebuying it and see if it has rune slots?
----
			
{| class="blockquote"
Items
PvP gear will now roll random Rune colors.
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement.
ReinforceAdjusted the PvP Defense Rating increase from this gadget to 880, down from 5500. This change is to bring it in line with other PvP stat adjustments in Drop 2.
----
			Sweet! Great steps in the correct path carbine. Hope to see more pvp changes soon!	
----
			
{| class="blockquote"
You cant sell it, its bound.
----
			
{| class="blockquote"
Please address what will occur with pre-existing Gadgets. 
----
			
{| class="blockquote"
They can be sold and re-bought with rune slots. Exceptions are EG gadgets(can't sell) and gadgets that already had rune slots (Ghostpyre and Balm of the Everpool). Likely both Ghostpyre and Balm that previously rolled 3-4 runeslots have been unchanged and therefore everyone that didn't get one is out of luck.
----
			Just wanted to say - Thank you thank you for the Harvest button! Saves my worn-out hand from having to mouse click on resources to gather.	
----
			Oh man so now once I get to 1500 I can farm unrated PvP to earn prestige to repurchase gear over and over till I get the right runes slots!??!?!  YES!!! omfg how did you know what I wanted for my birthday?	
----
			
{| class="blockquote"
The random runes are done for a reason and if you can not figure that out then you really are clueless.
----
			
Every single change made today was a good one.  Good job Carbine.
 
Also for those of you complaining about random rune slots on PvP gear, why does it matter?  If you enjoy PvP you are going to get the Prestige anyways.  Now you actually have something to spend it on, and it actually improves your character.	
----
			
{| class="blockquote"
 
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.
----
			
{| class="blockquote"
Every single change made today was a good one.  Good job Carbine.
 
Also for those of you complaining about random rune slots on PvP gear, why does it matter?  If you enjoy PvP you are going to get the Prestige anyways.  Now you actually have something to spend it on, and it actually improves your character.
----
			Thanks for finally fixing the Spellslinger CDs bug.. Oh wait, you didn't.. again!	
----
			
{| class="blockquote"
such a short sighted fan boy outlook. Let me know how much Prestige you go through and how many weeks it takes to farm all the gear you need with good rune slots. Carbine is only making more needless road blocks for their players and are only going to drive even more people from the game...
----
			
{| class="blockquote"
Well i'm glad I bought all my 1800 gear so I have the perfect runes, sucks for everyone else.
Was a terrible change and creates an even bigger gap in pvp gear.
Watch more people quit the PvP scene now.
----
			
{| class="blockquote"
I mean.  There is no possible way that the PvP gear had the perfect rune slots before now.  Surely people came into the mindset that what they had were decent and they obviously had to work with them.  Now there is more versatility.  If people like PvP and aren't just in it for getting carried to 1800, then it is still a good change imho.  As it sits now it takes less than an hour once you reach your rating for a piece of gear.  Still takes not even a fraction of the time to gear up AND/OR rank up in PvP as it does in PvE.
 
Nothing anyone says to that will change my mind. lol
----
			
{| class="blockquote"
Yes it will take some time but honestly theirs nothing there gonna be able to do this season really to make up for the issue that are currently happening with gear discrepancy but next season everyone will have the same roll and same level playing ground and as long as class stuff is fixed we should be in alot better ground.
----
			
{| class="blockquote"
Yes it will take some time but honestly theirs nothing there gonna be able to do this season really to make up for the issue that are currently happening with gear discrepancy but next season everyone will have the same roll and same level playing ground and as long as class stuff is fixed we should be in alot better ground.
----
			
{| class="blockquote"
More versatility to have even crappier runes, for sets that won't help you.
Yup that is Wildstar.
Here have some crap, with some side crap, with the maindish of crap.
Just how I like my MMOS.
----
			
{| class="blockquote"
*If* they make it to next season.
----
			
{| class="blockquote"
 
Charged ShotClosed an exploit.
----
			
Great update, especially for someone like me who doesn't care about pvp. Loving the initial changes to warrior tank.
 
Thanks for all your hard work the game is a blast pve-wise. If it sucks pvp-wise (I wouldn't know as I don't partake) I ain't even mad.
 
Keep up the great work! These small fixes are what the game really needs, not a whole drop wasted on battleground I never set foot in.
			
				
	Edited August 7, 2014 by BusterCasey
	
		Language	
----
			
{| class="blockquote"
 
All dungeon bosses are feeling generous, and will now guarantee a rare AMP drop.What?
 
----
			Everyone wants their crap now and thats it...... god forbid you lazy people actually work for it. I thought the whole point of a MMOs is to work for your stuff not just get it handed to you ....... oh wait thats right WoW kids have that mind set. I mean if you want a WoW clone then go back to WoW otherwise stop your complaining and work for what you want. As I see it the only ones complaining are the ones that want the right gear handed to them from the start so they do not actually have to work for it.	
----
			
{| class="blockquote"
Everyone wants their crap now and thats it...... god forbid you lazy people actually work for it. I thought the whole point of a MMOs is to work for your stuff not just get it handed to you ....... oh wait thats right WoW kids have that mind set. I mean if you want a WoW clone then go back to WoW otherwise stop your complaining and work for what you want. As I see it the only ones complaining are the ones that want the right gear handed to them from the start so they do not actually have to work for it.
----
			
Correct me if I'm wrong, but didn't J-tal actually say they wanted to work on a way to reduce the RNG factor of runes in general, I remember reading vaguely they were thinking of ways to even "redo" runes as well. With that in mind I'd imagine that it is not intended for Runes to have such a  high impact on the items usefulness which they can currently do. My warrior tank for example uses the tower blade but unlucky me got a tower blade with 2 slots on it and both slots are....water if i remember right in comparison to someone with 4 fusions on their tower blade which is amazing.
 
The rune slots aren't a matter of people wanting X item now, it's more of "yay I finally got X, but....the rune slots make it far worst than Y, even though X is supposed to be better..." and yes  	
----
			
So.. everything is good? Last patch they broke medic dps.
They are currently doing massive amount of damage cause of an exploit.
Me and a medic friend just tried it. He was pushing 8.5k dps on a dummy while i was doing around 6.5k with pretty much equal gear.
 
Good job carbine! You can see that the top medics are abusing this pretty hard. Medics doing like 11k on cleave fights in GA.	
----
			
The Fixed PVP Rune slots is what sold me on PVP Gear.  It is what allowed me to get my rune set bonuses.
 
So now When I hit 1400 rating lets say I need to grind gear until I get all the fire/fushion slots i can from buying then salvaging gear.  I guess its something to do for those who hit 1800 rating and don't arena anymore.  
 
I see the value in giving pvp players to do after they get to 1800 (thus keeping their subscription), but still not a fan.	
----
			Once again, awesome job pushing out fixes. To those comparing about stuff that wasn't changed please watch a nexus report. They will fix it when they can. Still loving this game and will continue to play. Good job.	
----
			
Sorry if they have addressed this.
 
 
 
What are they doing about elder-rune purchased gadgets? People have spent elder runes on them and we cant just sell them back/buy a new one.
 
 
Everyone else gets gadgets with new slots but those of us with the Elder-Gem one are just sh!t out of luck?	
----
			Yay fixes! I really like the Gadget change. What about Elder Gem gadgets? If we bought them before the patch like I did, say a genetic fail-safe, how can we get our slots on the gadget since we can not sell and buyback Elder Gem gear?	
----
			Right where my mind was Skrilla =)	
----
			
{| class="blockquote"
General
 
Fixed a bug which occasionally caused characters to appear devoid of equipment on the character select screen.
----
			
{| class="blockquote"
Warrior
 
Abilities
Menacing StrikeBonus threat increased to 150%, up from 130%.
JoltBonus threat increased to 150%, up from 130%.
Polarity FieldBonus threat increased to 150%, up from 130%.
Atomic SpearBonus threat increased to 200%, up from 175%.
----
			
{| class="blockquote"
such a short sighted fan boy outlook. Let me know how much Prestige you go through and how many weeks it takes to farm all the gear you need with good rune slots. Carbine is only making more needless road blocks for their players and are only going to drive even more people from the game...
----
			
“Epochos” and “Adventus” Prototype schematics can no longer be overcharged when Players are first learning them. Failure is no longer an option. 
I am satisfied with this I guess, been wanting an update on this horrible crafting bug for quite some time.
But it seems all they could come up with was just not letting you overcharge it and have the completion bar get stuck at 100%.
Kind of sucks you can't get the most out of the stats first time around though especially for the adventus crafting which takes forever to get the data fragments to begins with. 	
----
			Just been doing some futzing around with trigger fingers, and it does appear to be working now.I just did a quick test with Wild barrage, and after firing that off, and then using trigger fingers *exclusively* afterwards, it comes off cooldown faster than the 12 seconds it should be, as it is now approximately 8-9 seconds with this setup. Gate takes around 18-19 seconds (instead of 26 seconds).This are only approximations, but according to my timing at least, it is now working as it should be.	
----
			
Just want to make a quick note to most the complaints listed on this thread.
If people took the time to watch the twitch Wildstar channel, then you would have a better idea on the process on what they have to go through to get as much issues fixed as they can.
They had the Class Lead on for the last 2 shows, and a lot of the complaints were explained the best that they could.
They have to make sure things work before they can put it into live, as if they just toss in a fix for one thing, there is a huge chance that it can conflict with other coding in the game, and then create many other bugs for us all to get upset about.
I would rather have them test, and retest fixes before they put it in, so that way the game can run smoother. 
I mean, that's the reason I am paying to play, to make sure that these guys actually fix the game, and not rush it like a F2P would. Most F2P focus mostly on there purchase items, rather than the game play, as that is there bread and butter. With Wildstar, they are being paid to fix the game, as well as to try and keep the content coming out so we have something to do.
They also take the time twice a week on twitch, to have a show where we can ask them questions about the progress of how they are dealing with issues.
They bring on project leads for each area so that we can ask them these questions. What other game does this much?
Its not like they aren't doing anything, so at least TRY to understand what actually goes on in a game, and how much work goes into every part of it. Got to their twitch channel, watch all the shows, hop on thier Twitter, Reddit, and Facebook sites, and tell them your issues, as thats what they keep asking us to do, not to sit here and rage quit because something is not fixed in 5 minutes.
 
Just common sense. If you can't do the above suggestions, then honestly, don't complain as if its a personal issue against you, as its not. The bugs and issues affect us all, and you just have to be patient, and wait until they can get these things done as fast as they are able to. =)	
----
			Would be nice if I could somehow get rune slots on the elder gem gadget I bought carbine.	
----
			
{| class="blockquote"
Sorry if they have addressed this.
 
 
 
What are they doing about elder-rune purchased gadgets? People have spent elder runes on them and we cant just sell them back/buy a new one.
 
 
Everyone else gets gadgets with new slots but those of us with the Elder-Gem one are just sh!t out of luck?
----
			
What you have to understand about the PVP random rune slots is that they are doing the traditional MMO developer means of implementing significant changes.
 
Because of the large amount of changes required for modifying how runes work, they first must break it up in to manageable phases.
And like every single MMO developer out there, they will find all the very easy to implement parts that significantly negatively affect players and implement those first.
They will then sit on those changes for a very, very long time, saying that the rest of the changes are difficult to implement and will take time to do properly.
Finally, after months of being negatively impacted by those initial changes, they will roll out the rest of the changes.
 
The funny thing is, everyone will then love them because the changes are so great, ignoring the fact that they're so great because of how miserable the devs made it with the initial changes.
 
If they even respond to the questions concerning the PVP rune slots I guarantee they'll just say that it was intended to be like PVE gear and that with the upcoming changes to runes, it will not be a problem.  And that we shouldn't worry, that they will be implementing the rune changes soon .
 
Of course, since it's not in Drop 3 (we already have the patch notes)...yeah, I'm guessing months till we see the actual rune changes.	
----
			Since this game released, I've managed to cap my level and get a good way into attunement all while fighting through spikes of 1500ms or so at random intervals. I'm playing on Bloodsworn, and know I'm not the only one who has mentioned this. I've been patient and understanding with the situation, but was under the impression that "Several bug fixes our community has informed us about" would include this severely annoying latency issue. I'm not sure if it's because of the sevrer I'm on, where I'm playing from (Michigan, FWIW) or something else entirely, but I can't hope to make the best of my character and DPS numbers when I'm getting a second and a half delay every x number of seconds. PLEASE, Carbine, please look into this and help out.	
----
			
{| class="blockquote"
Wait, so you mean that you have to go through the same process as people that get PvE gear or even Elder Gear?  How terrible...
 
Go to GA and have 1 chance per week for your items to drop from bosses, then have to hope it has good slots, then have to hope that it's your turn to get loot over the other 3-4 guys of your class.
----
			
{| class="blockquote"
Dungeons
 
Stormtalon's Lair
Bladewind the Invoker
​Can no longer be interrupted when casting Sonic Barrier.
----
			
{| class="blockquote"
Didn't fix trigger fingers, go figure. 
----
			the font in these notes is all over the place	
----
			
{| class="blockquote"
Thats not the bug we are refering too, its the fact that when Trigger Fingers got changed, you diden't update the client's behavior.   the clients cooldowns are wrong when using Trigger Fingers.
----
			
{| class="blockquote"
Of course, since it's not in Drop 3 (we already have the patch notes)...yeah, I'm guessing months till we see the actual rune changes.
----
			
{| class="blockquote"
Just want to make a quick note to most the complaints listed on this thread.
If people took the time to watch the twitch Wildstar channel, then you would have a better idea on the process on what they have to go through to get as much issues fixed as they can.
They had the Class Lead on for the last 2 shows, and a lot of the complaints were explained the best that they could.
They have to make sure things work before they can put it into live, as if they just toss in a fix for one thing, there is a huge chance that it can conflict with other coding in the game, and then create many other bugs for us all to get upset about.
I would rather have them test, and retest fixes before they put it in, so that way the game can run smoother. 
I mean, that's the reason I am paying to play, to make sure that these guys actually fix the game, and not rush it like a F2P would. Most F2P focus mostly on there purchase items, rather than the game play, as that is there bread and butter. With Wildstar, they are being paid to fix the game, as well as to try and keep the content coming out so we have something to do.
They also take the time twice a week on twitch, to have a show where we can ask them questions about the progress of how they are dealing with issues.
They bring on project leads for each area so that we can ask them these questions. What other game does this much?
Its not like they aren't doing anything, so at least TRY to understand what actually goes on in a game, and how much work goes into every part of it. Got to their twitch channel, watch all the shows, hop on thier Twitter, Reddit, and Facebook sites, and tell them your issues, as thats what they keep asking us to do, not to sit here and rage quit because something is not fixed in 5 minutes.
 
Just common sense. If you can't do the above suggestions, then honestly, don't complain as if its a personal issue against you, as its not. The bugs and issues affect us all, and you just have to be patient, and wait until they can get these things done as fast as they are able to. =)
----
			
{| class="blockquote"
If it's hard to fix, just say so. Right now it feel like they either don't know it exists, or for some reason think it isn't that important.
----
			
{| class="blockquote"
Sorry if they have addressed this.
 
 
 
What are they doing about elder-rune purchased gadgets? People have spent elder runes on them and we cant just sell them back/buy a new one.
 
 
Everyone else gets gadgets with new slots but those of us with the Elder-Gem one are just sh!t out of luck?
----
			
{| class="blockquote"
Gamma Rays
Reduced Target Count to 2, down from 3.
----
			ty for the updates to pvp and daggerstone	
----
			The random runes would not be an issue if they implemented it at the same time as the rune rework they promised making all color slots favorable...	
----
			Just looted Trigger Fingers AMP in Stormtalon Lair lvl 20 from the first boss (The Invoker) Lulz	
----
			
I play Esper, sometimes my skills indicate that they are available on CD. But it is not. fix it pls. 
 
P.S. after this update	
----
			
{| class="blockquote"
I play Esper, sometimes my skills indicate that they are available on CD. But it is not. fix it pls.
 
P.S. after this update
----
			
{| class="blockquote"
User Interface
Effect Suppression in the video options will now work correctly.
----
			@BigV  Stalker NF fix....? Derp...	
----
			
I thought the Stalker auto invisibility drop would be fixed. It's frustrating getting booted out of invisibility for no legit reason at all, didn't get hit, didn't hit anyone... just pop out of invisibility mode randomly.
 
btw, yes, I know that the energy shields that give IA are really bugged right now and whenever they give a Stalker an IA it boots the Stalker out of invisibility mode, this needs to be fixed asap.	
----
			
Items
PvP gear will now roll random Rune colors.
 
What the hell is this!? You add something no one has asked for but actually just pisses everybody off. The problem is balance so now you add RNG to the gear instead of keep the gear the same so no one has a reason to complain about it. What this will cause is just more complaints and people being angry about someone having best rune slots.  Especially when it feels like the people who are the best off are all the boosters and cheating win traders cause they got the optimum rune slots already without even trying! What the actual *cupcake* Carbine why on earth would you do this... Also pvx players don't care about grinding pvp to get best gear we just wanna do dungeons and raids then do some pvp for fun every now and then with balanced gear set so thanks for adding another shitty old mmo grind no one cares about anymore to the game to take the fun out of it. Nice one	
----
			ty	
----
			The game's development painfully reminds me of SW:ToR and Diablo III where Devs got much critique that was simply ignored, Whitewashed or caused many promises that weren't kept in the end. If the itemization System won't be revamped within the next few weeks (this one can't wait cuz raiding GA is currently just a big waste of time in Terms of preparation for datascape) I can't take this game and it's devs seriously anymore, move this game internally to "B-Rating mmos like f2p asia grinders" and quit. Never seen such a failure in game design ever before, it's such a shame because the combat System is epic.	
----
			
{| class="blockquote"
 
A lot of people bitching about PvP. I'll never understand it. PvP is a side concept in the game that is for people when they are bored. If you are playing this game exclusively for the pvp, I'm afraid you were pointed into the wrong genre of games. Call of Duty is the other way kiddos.
----
			Thanks for the Warrior threat update, it's a biggie :D  No thanks to all the whiners that come on here solely to *cupcake*, *cupcake*, *cupcake* about what wasn't included.  Are you so disappointed and entitled in every other area of your life or just games?	
----
			
Holy crap--good find! totally did not even realize that option was there.
 
And +1 for someone elaborating on what "Effect Suppression" the patchnotes are talking about
 
{| class="blockquote"
Does "effect supression" option happen to be hidden along with others at the bottom of this menu?  Note that we can't scroll to this last option in my screenshot (and there may be more)
 
----
			
{| class="blockquote"
GadgetsGadgets can now roll Runes.
The Gadget rewards from the “Welcome Gifts” quests in Northern Wastes will now roll exactly 2 Runes. If Players have already completed this quest and received a 1 Rune Gadget, they can buy a replacement Gadget from Tordin Vex in Illium or Merchant Mountebank in Thayd. Players will only be able to see these items if they have already completed the quest but have the old Gadget reward and they will only be able to purchase one replacement
 
 
 
----
			Well I'm so glad the Devs are on the ball when it comes to some mundane ability exploit for the Spellslinger but don't even bother to fix the real problems with the class since the "fix" to spellsurge. For example; abilities costing double focus, invisible CD's, Triggerfingers not correctly reducing CD's, abilities getting interrupted and gaining invisible CD's when activating spellsurge during a cast. It's ok though, you guys fixed a charge shot exploit, I can totally see how that one thing in particular far outweighs the entire class being broken at the moment. Keep up the "fantastic" work. 	
----
			
{| class="blockquote"
You wouldn't want that gadget now anyways. All gadgets will have runes. The one from NW will be pretty inferior.
----
			GREAT PATCH lots of good fixes in this patch happy too see some things in motion but still yet not fixes for the patterns and guides in outfitter guides (as well as others i.e. armorer, weaponsmith, etc.) having patterns come from dungeons and adventures that ABSOLUTELY DO NOT DROP NO MATTER WHAT!!! like they are not in the game... make that happen and i will never have a forum complaint again lol	
----
			
{| class="blockquote"
The quest gadget now supposedly has rune slots. I don't even know if I can get a replacement since it has been salvaged before this patch.
----
			
{| class="blockquote"
General
Fixed a bug which occasionally caused characters to appear devoid of equipment on the character select screen.
----
			
To all the people saying pvp healing is broken.....
 
quit being ridiculous.... its fine. i heal on my esper with no issue. its just not overpowered anymore and you can actually kill healers like you should be able to.
 
Don't "fix" healers carbine... it works fine.	
----
			
{| class="blockquote"
I'll see what the status for this is when everyone is back in the office tomorrow.  :)
----
			
Effect suppression in the video options will now work correctly.I don't see this in the video options?  Am I missing something?	
----
			
{| class="blockquote"
 
Characters
Using dash will now update Players position more accurately. 
----
			So we have to refarm gadgets now?	
----
			
{| class="blockquote"
So we have to refarm gadgets now?
----
			Well my two purple gadgets from adventure drops are now blue and have no rune slots. :angry:	
----
			oh man carbine, I slowly get the Impression of you being a "Garage Company" instead of a serious, professional dev Team :(	
----
			As a follow up to my prior post I'd like to suggest something. Instead of pushing this constant monthly content as you promised, how about you guys just focus on fixing the bug ridden content that is currently released. So far it's just been bugs, bugs, and more bugs just stacking up on top of each other because your time isn't spent focusing on them as much as it should be. In a recent patch you even reset world boss kills for players key attunement and then handed everyone on that part of the attunement a "free pass" with an auto completion even if they weren't even close to completing it, how is that fair to others? Instead of doing these "quick fixes" that will most likely cause issues down the line just go one month without a content update. It won't kill your subscribers but jacking up their classes, causing severe handicaps, essentially forcing people to re-roll due to their class being riddled with bugs, will. Not to mention the plethora of other bugs that need to be dealt with.  Think of it this way, if something is on fire you try to put it out, not add more fuel to the flames. For those who don't get the analogy, fire = bugs, fuel = new content. 	
----
			
{| class="blockquote"
 
Effect suppression in the video options will now work correctly.I don't see this in the video options?  Am I missing something?
 
----
			This was an awesome list of bug fixes. More of this please!	
----
			
{| class="blockquote"
We decided to take a bit more time with the healing improvements. Instead of making a rushed decision that might not sit right with y'all still, and need another revision, we'd much rather have it go through some additional internal balance testing and push it when it feels right. I hope that the community can appreciate this stance, as well.
----
			
Any update on where the Effect Suppression option is in the Video Settings?
 
Also does anyone know why the Quote button does not work for me or why I can't seem to be able to copy and paste into a reply as well?	
----