K9000 cyberdog gun

The K9000 cyberdog gun is a weapon .
==Background==
The K9000 cyberdog gun was designed by researchers at the X-8 research center, although only two prototypes of the weapon were ultimately made. Following an incident in the X-12 research center involving Mr. Harris' death in a Y-17 trauma override harness, testing supervisor Dr. Adam Figgis gave away one copy of the gun to aid the response team, but they dropped it when confronted by the harness and were forced to leave it behind, where it fell into the harness' possession for the following centuries.X-8 research center terminal entries; X-8 observatory terminal, Assistance GrantedX-8 research center terminal entries; X-8 observatory terminal, K9000 Cyberdog Gun Sealed in X-12
Personnel at the X-13 research facility were also given details about the weapon and attempted to help researchers at X-8 by creating modifications and upgrades for the weapon.X-13 research facility terminal entries; Mendoza's terminal, Check out this mod I've been working on!X-13 research facility terminal entries; Skinner's terminal, Suggestion.
==Characteristics==
As a fully automatic heavy machine gun that has been integrated with an extracted dog's brain, the K9000 has particular features that evoke that of a dog including two metallic "ears" mounted on top of the weapon that move like a real dog's and appear to move up and down faster if the gun is pointing in the direction of an enemy and a sniffer to help find enemies to shoot.
It will growl when the player has it equipped and comes into contact with enemies, whine mournfully when unequipped and bark when equipped. Atypically for a machine gun, it has a telescopic sight (x2.43 magnification) which gives a relatively accurate aiming point and excellent precision in firing for a chain gun type weapon. When fired, the barrels reciprocate, rather than spinning like those of the minigun.
The K9000 can also detect enemies out of visual and Perception range. When the weapon and its sniffer hover in the direction of an enemy for a few seconds, it will let out a detection growl, even at extreme range or when the enemy is hidden from appearing on radar.
===Durability===
The K9000 cyberdog gun can fire a total of about 2495 standard rounds, the equivalent of 50 reloads, from full condition before breaking.
===Modifications===
* K9000 mod - Mentat chow - Increases rate of fire by 40%
* K9000 mod - Resla roil - Increases weapon DAM by 2.
==Variants==
* FIDO - a unique variant chambered for .44 Magnum ammunition, obtained after recovering the schematics and having at least one K9000 to use in crafting.
===Comparison===
==Locations==
* Possibly obtained during Welcome to the Big Empty when talking to the Think Tank by passing a 50 Guns skill check.
* One can be found in the X-12 research center, carried by the Y-17 master trauma harness (requires the forcefield disruptor upgrade for the sonic emitter obtained during Sonic Emitter Upgrade).
==Notes==
* The K9000 cyberdog gun causes certain distress in Dr. Klein, as he is afraid that the gun may attempt to "hump his chassis".
* It is one of the rarest non-unique weapons in the game, with a total of two being obtainable.
* When received from the Think Tank after passing a 50 Guns skill check, with a further 75 Guns skill level, they will give an additional amount of .357 Magnum rounds.
* The K9000 cyberdog gun is the only fully automatic weapon in Fallout: New Vegas that uses .357 Magnum rounds.
* Despite being chambered in Magnum rounds, the weapon ejects bottlenecked rifle casings when fired.
* The popping and gurgling of the bio med gel in the gun's brain case can be heard even when the game is paused.
==Behind the scenes==
K9 is a homophone for "canine," the scientific term for a dog. This abbreviation is often used by police and military to designate specialized units that utilize trained dogs.
==Bugs==
* When using a Stealth Boy with the K-9000 cyberdog gun equipped, the brain case turns yellow. 
* There is a bug in the V.A.T.S. animation whereby it shows the weapon ejecting 12 spent cartridge cases instead of the correct number of 3. A close inspection of the damage dealt during one V.A.T.S. round will show that the weapon will deal the correct damage of 3 rounds and 3 rounds will be properly deducted from your inventory. 
* There is a bug that sometimes occurs after wearing it, the ammo pack will be stuck on your back. This can be fixed by restarting the game. 
==Gallery==
OWB TheDomeF.jpg|K9000 cyberdog gun firing
K9000 poster.jpg|K9000 cyberdog gun schematics
K9000 poster 02.jpg
K9000ConceptArt.png|K9000 cyberdog gun concept art
X-8 TF cyberdog schematics on blackboard.jpg|The schematics on the blackboard in the X-8 research center's testing area
OWB cyberdog gun front.jpg|Dog image on the front display
FIDO.png|FIDO
K9000 cyberdog gun.png
==References==
Category:Fallout: New Vegas Guns skill weapons
Category:Old World Blues weapons
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ru:Ружьё-киберпёс K9000
uk:Рушниця-кіберпес K9000
zh:K9000电子狗枪