Plants vs. Zombies Battlez

Plants vs. Zombies Battlez is a MOBA game release and developed by Popcap and EA, released for Windows, Mac, Xbox One, Xbox Series X, PS4, and PS5 on April 21st 2025, and released for Nintendo Switch on July 4th 2025. It is a spin-off to the mainline PvZ titles, though takes some influence from Plants vs. Zombies: Battle for Neighborville.
==Plot==
Taking place sometime during the events of BfN, the plant and zombie war has been going strong ever since it started, expanding to places beyond Neighborville. Eventually, however, both Zomboss, the leader of the zombie army, and Crazy Dave, one of the most important figures in the plant army, find out about a large, remote island known as the Peacetrot Island. Both looking to take over it as a safe haven for plants or zombies, the plants and zombies both land on the island and fight for it, winner getting to stay. Let's just say it will take a while for it to end.
==Gameplay==
Plants vs. Zombies Battlez plays fairly similarly to other top-down MOBA games such as Dota or League of Legends. In regular games, both teams, the Plants and the Zombies, have at most 5 different players in it. Both teams spawn at opposite sides of the map, in which they will have a short amount of prep time to place down up to 3 - 6 different towers on the map, depending on the size of it. The locations of the towers are always locked, though the type of plant/bot on it can be changed. At both sides of the map is the Plant base and Zombie base. In front of the Plant base is a large garden, while in front of the Zombie base is a large graveyard, where zombie/plant minions will be spawned periodically and follow around other players, attacking towers and enemies, as well as the base.
The goal of both the Plant and Zombie players is to destroy the opposing base while protecting theirs. Each base has around 1500 - 2000 health, and by using their players, towers, and minions, can either drain the enemy base's health or protect their base. The first team to drain the enemy base's health down to zero wins the match.
===Towers===
At the beginning of every match, there is a wall in the middle of the map, preventing the plants and zombies from attacking eachother. This time is made so that both plants and zombies can create their Pot Plants and Bots. Pots and Bots can only be made in a set area depending on the map, but there are multiple types of plants, all with different ranges, damage outputs, and speeds. After the prep time is finished and the wall goes away, the Pots and Bots cannot be changed anymore. Pots and Bots are considered consumables, meaning each player has a limited amount of Pots and Bots they can build per match until they drop to zero, in which the player must purchase more via the shop in order to use more.
The Pots and Bots will instantly do their respective roles, defending their Bases. Each base has the same number of health: 500, and once destroyed, it cannot be repaired unless a Tall-Nut or Space Cadet are in the match.
The following is a list of buildable Pots and Bots
===Pots===
Pea CannonFires off strong peas that can deal splash damage, hitting multiple targets at once. 	Pea CannonFires off strong peas that can deal splash damage, hitting multiple targets at once. 	Pea CannonFires off strong peas that can deal splash damage, hitting multiple targets at once. 	Pea CannonFires off strong peas that can deal splash damage, hitting multiple targets at once. 	Gatling PeaFires off multiple rounds of thin peas at zombies, targeting one foe at a time.	Bonk ChoyDeals close-range punches to zombies, dealing quite a lot of damage.	Threepeater
Fires three peas at once, which are slightly weaker than normal peas
Fume-ShroomShoots a large blast of fumes at zombies, hitting multiple foes at once and ignoring armor	Fume-ShroomShoots a large blast of fumes at zombies, hitting multiple foes at once and ignoring armor	Fume-ShroomShoots a large blast of fumes at zombies, hitting multiple foes at once and ignoring armor	Fume-ShroomShoots a large blast of fumes at zombies, hitting multiple foes at once and ignoring armor	Scaredy-ShroomShoots strong, long range spores at zombies, but hides when they get close 	Iceberg Lettuce
Breathes a chilly breeze forward, chilling and eventually freezing zombies in front of it	Cabbage-Pult
Tosses cabbages at foes which deal splash damage. They travel a lot slower, but are far more accurate
Kernel-pult
Lobs weak kernels at zombies, but occasionally lobs butter at them, slowing them down temporarily.	Kernel-pult
Lobs weak kernels at zombies, but occasionally lobs butter at them, slowing them down temporarily.	Kernel-pult
Lobs weak kernels at zombies, but occasionally lobs butter at them, slowing them down temporarily.	Kernel-pult
Lobs weak kernels at zombies, but occasionally lobs butter at them, slowing them down temporarily.	Fire Peashooter
Shoots flaming peas at zombies, burning them and damaging them over time 	Doom-Shroom
Explodes and deals massive damage to zombies nearby, but takes time to recharge afterwords	Lightning ReedZaps zombies at middling range, hitting tons of them at once. When zombies get close, it emits a lightning blast, pushing them back while damaging them.
===Bots===
Rocket BotFires off rockets at nearby plants, exploding into splash damage. 	Rocket BotFires off rockets at nearby plants, exploding into splash damage. 	Rocket BotFires off rockets at nearby plants, exploding into splash damage. 	Rocket BotFires off rockets at nearby plants, exploding into splash damage. 	Gatling BotFires multiple thin lasers at plants, targeting one foe at a time. 	Boxer BotPunches nearby plants, having good power, but not a lot of range. 	Breaker BotTosses strong hammers at plants from a distance, dealing a lot of damage towards armor or shields
Uplink BotCalls upon airstrikes to fire at plants. A lot slower, but way more accurate	Uplink BotCalls upon airstrikes to fire at plants. A lot slower, but way more accurate	Uplink BotCalls upon airstrikes to fire at plants. A lot slower, but way more accurate	Uplink BotCalls upon airstrikes to fire at plants. A lot slower, but way more accurate	Mr. ToastyEmits flames at a close range, damaging multiple plants at once and burning them, making them take damage over time.	Mr. FreezyShoots snowballs from a distance, chilling and eventually freezing plants.	Mr. ElectroFires electric balls at plants, shocking them and hitting multiple plants at once.
Mr. Breezy
Emits large gusts of wind from it's fans, pushing plants back. 	Mr. Breezy
Emits large gusts of wind from it's fans, pushing plants back. 	Mr. Breezy
Emits large gusts of wind from it's fans, pushing plants back. 	Mr. Breezy
Emits large gusts of wind from it's fans, pushing plants back. 	Explody BotExplodes and deals large damage to nearby plants, but has to recharge afterwards. 	Loudmouth BotEmits loud noises around itself, stunning all plants nearby. 	Boo Bot
Haunts nearby plants, making them take more damage from Zombie attacks
===Minions===
In front of both bases are either a large patch of soil or a graveyard. Continuously, during the match, minions will come out of the dirt in these areas, assisting their Hero allies. They can be simple cannon fodder for taking damage from Towers or enemy players, or as a way to pressure the opponent to swarm the enemy base.
Plants have Weeds and Zombies have Browncoats. 5 types of Weeds/Browncoats can appear from the patches of dirt, these include - 
*Regular (Weeds and Browncoats, respectively) - The normal type of minion with minimal health.
*Protected (Pumpkinheads and Coneheads, respectively) - Has double the health of a regular minion.
*Super Protected (Terracottaheads and Bucketheads, respectively) - Has triple the health of a regular minion
*Encased (Vase Weed and Outhouse Zombie, respectively) - Has quadruple the health of a regular minion, but is much slower.
*Shielded (Leaf Shield and Screen Door, respectively) - Resists damage in front of it with it's shield, but is vulnerable at any other angle. Has the same amount of health as a Protected minion.
===Hub===
Like in Garden Warfare 2 or Battle for Neighborville, each team has their own special looking hub world, taking place in the Peacetrot Islands, but it functions relatively the same. Each area has access to a different part of the game, which include:
*Multiplayer Portal - A large portal that accesses all the multiplayer mode. Players can choose their game mode, Casual or All Star mode, and jump right in.
*Cyber Portal - A large, electric wormhole that accesses the A.I versions of the Multiplayer Modes. Players can set all of the A.I difficulties, maps, and game modes to their liking, as well.
*Gift-O-Matic - The main shop of the game. Using the coins players can acquire via playing the game, they can purchase upgrades, items, towers and cosmetics for their characters,
*Rux's Bazaar - A large shop owned by Rux that only appears on certain dates, selling more rarer items for far higher prices.
*Training Portal - A large, white portal to a void that accesses the Tutorials for all the modes.
*Changing Station - Various changing stations that allow the player to change their character.
*Team Swap Station - Large stations that allow the player to change from a Plant to a Zombie, and vice versa
*Challenge Board - A large bulletin board that houses various challenges. Every day, there are 10 different challenges that can be chosen, each having 1 to 3 stars around it to potray how difficult it is. The player can take up to three of them, which tells the player to complete a certain task (i.e vanquish 10 Chompers.) Once these challenges are completed, the player is rewarded coins depending on it's difficulty.
==Playable Characters==
There are 3 types of character in PvZB, each specializing in a different task.
* - These characters are at the front lines, rushing toward to enemy base. They are likely to deal the most damage out of any other type.
* - These characters tend to stay around the base and towers, keeping it safe with defensive abilities or traps.
* - Sort of a mid point between attack and defense. They tend to buff other allies or towers, healing them or giving them positive status ailments. They can also affect enemy players with negative status ailments or by pushing them around.
Currently, there are 54 different playable characters in PvZB, with 27 Plants and 27 Zombies. Each character has different health, abilities, and specials, which are essentially gimmicks that make them play a bit differently. Only one type of each plant/zombie can be on each team at once (i.e there cannot be 2 Peashooters in one match, there can only be one)
The following is a list of playable Plant and Zombie classes. More playable classes are planned to be added via free updates.
===Plants===
Peashooter 	Type: Attack
Health: 125
Special: N/A
A reliable plant class that is good in any situation. Chili Bean Bomb can be used for destructive capabilities, while Hyper is useful for evasive manuevers.
His primary weapon is the Pea Cannon, a large projectile that can deal splash damage on contact, hitting multiple zombies at once.	Type: Attack
Health: 125
Special: N/A
A reliable plant class that is good in any situation. Chili Bean Bomb can be used for destructive capabilities, while Hyper is useful for evasive manuevers.
His primary weapon is the Pea Cannon, a large projectile that can deal splash damage on contact, hitting multiple zombies at once.	Type: Attack
Health: 125
Special: N/A
A reliable plant class that is good in any situation. Chili Bean Bomb can be used for destructive capabilities, while Hyper is useful for evasive manuevers.
His primary weapon is the Pea Cannon, a large projectile that can deal splash damage on contact, hitting multiple zombies at once.
Peashooter 	Chili Bean Bomb
A Chili Bean is thrown forward which, after a few seconds, explodes, dealing massive damage to zombies nearby.	Gatling Pea
Peashooter roots himself to the ground as he fires multiple gatling shots forwards, capable of dealing damage super quickly, but it does leave him vulnerable.	Hyper
Peashooter glows blue as his speed is increased for a limited time. Good for getting in and out of the heat of battle.
Sunflower 	Type: Support
Health: 100
Special: N/A
The main healer for the Plants. Heal Haven and Solar Tower can be used to heal any nearby plants, allowing them to stay mobile while safe at the same time.
Her primary weapon is the Sun Pulse, a rapid-fire shot of sun shots that, while fast, aren't too strong.	Type: Support
Health: 100
Special: N/A
The main healer for the Plants. Heal Haven and Solar Tower can be used to heal any nearby plants, allowing them to stay mobile while safe at the same time.
Her primary weapon is the Sun Pulse, a rapid-fire shot of sun shots that, while fast, aren't too strong.	Type: Support
Health: 100
Special: N/A
The main healer for the Plants. Heal Haven and Solar Tower can be used to heal any nearby plants, allowing them to stay mobile while safe at the same time.
Her primary weapon is the Sun Pulse, a rapid-fire shot of sun shots that, while fast, aren't too strong.
Sunflower 	Heal Haven
Sunflower emits a large, yellow radius around her. Any plant in this radius is healed for as long as they stay in it.	Solar Tower
A large tower with a Heal Flower on it is deployed, dropping small pieces of sun that can heal any plant that touches it, including Sunflower herself.	Pulse Push
Sunflower emits a bright blast forwards, which does not damage foes, but pushes them back quite far.
Chomper 	Type: Attack
Health: 125
Special: Primary weapon changes when nearby oppponent
One of the most deadly members of the Plant defense. Chomper specializes at close-range combat. Goop and Spikeweed can be used as a trap for Chomper to get close to certain more evasive prey.
When at a distance, his primary weapon is the Slobber Shot, a long-ranged projectile that isn't very powerful, but has a small bit of splash damage. When nearby a foe, his primary weapon changes to the Chomp, a strong bite that can deal a lot of damage if used right.	Type: Attack
Health: 125
Special: Primary weapon changes when nearby oppponent
One of the most deadly members of the Plant defense. Chomper specializes at close-range combat. Goop and Spikeweed can be used as a trap for Chomper to get close to certain more evasive prey.
When at a distance, his primary weapon is the Slobber Shot, a long-ranged projectile that isn't very powerful, but has a small bit of splash damage. When nearby a foe, his primary weapon changes to the Chomp, a strong bite that can deal a lot of damage if used right.	Type: Attack
Health: 125
Special: Primary weapon changes when nearby oppponent
One of the most deadly members of the Plant defense. Chomper specializes at close-range combat. Goop and Spikeweed can be used as a trap for Chomper to get close to certain more evasive prey.
When at a distance, his primary weapon is the Slobber Shot, a long-ranged projectile that isn't very powerful, but has a small bit of splash damage. When nearby a foe, his primary weapon changes to the Chomp, a strong bite that can deal a lot of damage if used right.
Chomper 	Goop
Chomper spits out a thick puddle of purple goop forwards, dealing damage from a distance and slowing them down.	Spikeweed
A large Spikeweed is shot out forwards, landing on the ground. If a zombie were to run over it, they will be entangled in it, leaving them vulnerable. After a few seconds, the spikeweed will go away.	Chomp Chase
Chomper rushes forward, biting away any zombie in his path. It's good for getting close to evasive foes, or by knocking away zombies from the Plant Base
Cactus 	Type: Defense
Health: 125
Special: Can pan the camera forward to hit zombies from a distance
A long ranged specialist. Cactus excels at staying near the Plant Base and taking down zombies from a distance, either with her Potato Mines or her deadly Prickly Puncture.
Her primary weapon is the Needle Shot, a long range projectile that deals more damage the further it's target is from Cactus.	Type: Defense
Health: 125
Special: Can pan the camera forward to hit zombies from a distance
A long ranged specialist. Cactus excels at staying near the Plant Base and taking down zombies from a distance, either with her Potato Mines or her deadly Prickly Puncture.
Her primary weapon is the Needle Shot, a long range projectile that deals more damage the further it's target is from Cactus.	Type: Defense
Health: 125
Special: Can pan the camera forward to hit zombies from a distance
A long ranged specialist. Cactus excels at staying near the Plant Base and taking down zombies from a distance, either with her Potato Mines or her deadly Prickly Puncture.
Her primary weapon is the Needle Shot, a long range projectile that deals more damage the further it's target is from Cactus.
Cactus 	Potato Mine
Up to 2 Potato Mines can be placed down on the ground. When a zombie steps on it, it will explode, dealing major damage to it.	Garlic Car
The Cactus takes control of a Garlic Car for a few seconds. It can drive around the map, and quite quickly as well. It can also be detonated, dealing major damage to any enemies nearby.	Prickly Puncture
Cactus charges up a massive needle that fires straight forwards, dealing major damage and also hitting multiple targets at once by passing through them.
Citron 	Type: Defense
Health: 200
Special: N/A
A mobile defense plant that specializes in defending attacking plants from towers or zombies defending their Base, either with his helpful Peel Shield or with his enemy-stunning E.M. Peach
His primary weapon is the Juice Cannon, a rapid fire weapon that has a lot of ammo. It can be good for suppressing fire in order to allow Plants closer to the Zombie Base, or just as good when taking down bigger targets.	Type: Defense
Health: 200
Special: N/A
A mobile defense plant that specializes in defending attacking plants from towers or zombies defending their Base, either with his helpful Peel Shield or with his enemy-stunning E.M. Peach
His primary weapon is the Juice Cannon, a rapid fire weapon that has a lot of ammo. It can be good for suppressing fire in order to allow Plants closer to the Zombie Base, or just as good when taking down bigger targets.	Type: Defense
Health: 200
Special: N/A
A mobile defense plant that specializes in defending attacking plants from towers or zombies defending their Base, either with his helpful Peel Shield or with his enemy-stunning E.M. Peach
His primary weapon is the Juice Cannon, a rapid fire weapon that has a lot of ammo. It can be good for suppressing fire in order to allow Plants closer to the Zombie Base, or just as good when taking down bigger targets.
Citron 	Peel Shield
A large, orange shield is deployed in front of Citron, being right in front of him at all times. It can defend him and all ally plants behind him, taking a good amount of damage from enemies before shattering.	Sour Splash
A large, juicy ball is fired in front of Citron. It moves kind of slowly, but it has potential to do large damage and also has a large splash damage radius as well.	E.M. Peach
An E.M. Peach is fired forward before exploding, stunning all enemies in it's radius. It tends to stun Bots and Z-Mechs for longer.
Kernel Corn 	Type: Attack
Health: 125
Special: N/A
A great attacking plant that is dangerous at any distance. Pop Blast can be used to take down multiple close foes at once, and Shuck Shot can be used to take down bigger enemies from a distance.
His primary weapon is the Cob Busters, rapid fire weapons that can be very powerful at any distance.	Type: Attack
Health: 125
Special: N/A
A great attacking plant that is dangerous at any distance. Pop Blast can be used to take down multiple close foes at once, and Shuck Shot can be used to take down bigger enemies from a distance.
His primary weapon is the Cob Busters, rapid fire weapons that can be very powerful at any distance.	Type: Attack
Health: 125
Special: N/A
A great attacking plant that is dangerous at any distance. Pop Blast can be used to take down multiple close foes at once, and Shuck Shot can be used to take down bigger enemies from a distance.
His primary weapon is the Cob Busters, rapid fire weapons that can be very powerful at any distance.
Kernel Corn 	Pop Blast
Popcorn begins firing out of Kernel Corn's arms as it flies everywhere. If used correctly, it can deal a ton of damage, though he does need to be close to a foe for it to do a lot of it.	Butter Beacon
A pat of butter is thrown forwards, emitting a large glow, any zombies in this radius have their location revealed for the Plants, making them more vulnerable.	Shuck Shot
Kernel Corn fires 2 powerful corn shots forwards, exploding on contact. It takes time to charge up, but it can deal large damage to a single target and has some pretty good splash damage as well.
Rose 	Type: Support
Health: 100
Special: N/A
A supportive plant that focuses on hindering zombies by giving them negative status ailments. Arcane Enigma can be used to decrease zombie attack power, and Goatify can be used to make them weaker overall
Her primary weapon is the Homing Thistle, a weapon that slightly homes in on enemies nearby, but doesn't deal too much damage on it's own.	Type: Support
Health: 100
Special: N/A
A supportive plant that focuses on hindering zombies by giving them negative status ailments. Arcane Enigma can be used to decrease zombie attack power, and Goatify can be used to make them weaker overall
Her primary weapon is the Homing Thistle, a weapon that slightly homes in on enemies nearby, but doesn't deal too much damage on it's own.	Type: Support
Health: 100
Special: N/A
A supportive plant that focuses on hindering zombies by giving them negative status ailments. Arcane Enigma can be used to decrease zombie attack power, and Goatify can be used to make them weaker overall
Her primary weapon is the Homing Thistle, a weapon that slightly homes in on enemies nearby, but doesn't deal too much damage on it's own.
Rose 	Arcane Enigma
Rose emits a red field around herself. All zombies in the field have their attack power decreased, making them able to deal less damage.	Goatify
A large, pink blast is fired forward, any Zombie player that is hit by the blast is transformed into a Goat, being much weaker and only being able to ram into enemies. After a few seconds, the zombies turn back to normal.	Pollinate & Dominate
A blue field is emitted around Rose, decreasing any zombie nearby's speed.
Nightcap 	Type: Attack
Health: 75
Special: Primary weapon deals more damage behind zombies
An excellent pick for speed and mobility. Her fast pace and Shadow Sneak allows her to quickly get in and out of combat, and when she's in a pickle, Fung-Fu is useful for repelling a whole lot of zombies.
Her primary weapon is the Spore Strike, a semi-rapid-fire attack that can can be the perfect sneak attack!	Type: Attack
Health: 75
Special: Primary weapon deals more damage behind zombies
An excellent pick for speed and mobility. Her fast pace and Shadow Sneak allows her to quickly get in and out of combat, and when she's in a pickle, Fung-Fu is useful for repelling a whole lot of zombies.
Her primary weapon is the Spore Strike, a semi-rapid-fire attack that can can be the perfect sneak attack!	Type: Attack
Health: 75
Special: Primary weapon deals more damage behind zombies
An excellent pick for speed and mobility. Her fast pace and Shadow Sneak allows her to quickly get in and out of combat, and when she's in a pickle, Fung-Fu is useful for repelling a whole lot of zombies.
Her primary weapon is the Spore Strike, a semi-rapid-fire attack that can can be the perfect sneak attack!
Nightcap 	Shadow Sneak
Nightcap goes semi-invisible for a small moment, allowing her to sneak around foes and head towards Bases. It does decrease her speed a bit, however.	Fung-Fu
Nightcap unleashes a barrage of kicks and punches around herself, ending in a large, shadowy explosion. Good for dealing high damage to multiple zombies at once, or by scattering them around.	Casting Shadows
A shadowy field is thrown forward. Any zombies in this field take minor damage, while plants in the field turn semi-invisible. After a few seconds, the field goes away.
Snapdragon 	Type: Attack
Health: 175
Special: N/A
Snapdragon is great at crowd control. His Blazing Trail and Burn Blast can easily take care of multiple enemies at once, and his burning capabilities can make zombies scatter.
His primary weapon is the Flame Blower, a close-ranged breath of fire that can burn foes in front of Snapdragon, but can overheat over time.	Type: Attack
Health: 175
Special: N/A
Snapdragon is great at crowd control. His Blazing Trail and Burn Blast can easily take care of multiple enemies at once, and his burning capabilities can make zombies scatter.
His primary weapon is the Flame Blower, a close-ranged breath of fire that can burn foes in front of Snapdragon, but can overheat over time.	Type: Attack
Health: 175
Special: N/A
Snapdragon is great at crowd control. His Blazing Trail and Burn Blast can easily take care of multiple enemies at once, and his burning capabilities can make zombies scatter.
His primary weapon is the Flame Blower, a close-ranged breath of fire that can burn foes in front of Snapdragon, but can overheat over time.
Snapdragon 	Blazing Trail
Snapdragon spits a line of fire forwards, damaging and burning zombies in it. It can be good for defending certain points, but the fire will go away after a while.	Burn Blast
Snapdragon coughs out a massive blast of fire forwards, pushing zombies back while burning them.	Blue Blazes
A blue fire ball slowly homes in on a target. It moves very slowly can goes out after a while, but it can do a large amount of damage.
Oak 	Type: Defend
Health: 250
Special: N/A
A very defensive plant who specializes in staying near the Plant Base and defending it, either with it's defensive Bark Block or with it's more offensive Sen-Trees.
His primary weapon is the Wood Grief, A fairly powerful weapon that, although slow, can deal a lot of damage if used correctly.	Type: Defend
Health: 250
Special: N/A
A very defensive plant who specializes in staying near the Plant Base and defending it, either with it's defensive Bark Block or with it's more offensive Sen-Trees.
His primary weapon is the Wood Grief, A fairly powerful weapon that, although slow, can deal a lot of damage if used correctly.	Type: Defend
Health: 250
Special: N/A
A very defensive plant who specializes in staying near the Plant Base and defending it, either with it's defensive Bark Block or with it's more offensive Sen-Trees.
His primary weapon is the Wood Grief, A fairly powerful weapon that, although slow, can deal a lot of damage if used correctly.
Oak 	Bark Block
A large wall of wood is created forwards, blocking off foes from going past it. It can take a lot of damage before being destroyed, as well.	Super Sap Trap
A large, sticky sap ball is shot forwards, sticking onto the ground or walls. If this is used again, the sap will explode, damaging any foes nearby.	Sen-Tree
Oak places down a tall tree with an Acorn on top of it as a weak tower. It can shoot rapid-fire wood chips at foes, acting as a distraction to defend the Plant Base. Only one Sen-Tree can be placed down at a time, and they are fairly weak.
Wildflower 	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other plants
Wildflower is weak on their own, but when teaming up with other plants, can be a huge threat. Transmogrify can be used to summon Plant minions to swarm zombies, and Bloom Bomb can be used to either deal with zombies on their own, or deal huge damage to groups of zombies when nearby other Plants.
Their primary weapon is the Stinging Petal, a rapid fire weapon that isn't too powerful, but can be used as extra firepower when nearby other plants/	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other plants
Wildflower is weak on their own, but when teaming up with other plants, can be a huge threat. Transmogrify can be used to summon Plant minions to swarm zombies, and Bloom Bomb can be used to either deal with zombies on their own, or deal huge damage to groups of zombies when nearby other Plants.
Their primary weapon is the Stinging Petal, a rapid fire weapon that isn't too powerful, but can be used as extra firepower when nearby other plants/	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other plants
Wildflower is weak on their own, but when teaming up with other plants, can be a huge threat. Transmogrify can be used to summon Plant minions to swarm zombies, and Bloom Bomb can be used to either deal with zombies on their own, or deal huge damage to groups of zombies when nearby other Plants.
Their primary weapon is the Stinging Petal, a rapid fire weapon that isn't too powerful, but can be used as extra firepower when nearby other plants/
Wildflower 	Transmogrify
A large bud is summoned as a random Plant Minion is created from it. It can be used to either swarm zombies or buff up Wildflower a bit.	Pot Shot
Wildflower throes a pot forwards, smashing on contact with anything and dealing splash damage. If it's splash damage manages to hit an ally plant, it's defense is temporarily increased by a bit, as well.	Bloom Bomb
An explosive bud is thrown forwards, exploding as it deals damage to nearby zombies. When nearby other plants, it's attack potency is increased, having more range and dealing more damage depending on how many plants are nearby Wildflower.
Electric Blueberry	Type: Attack
Health: 125
Special: Deals electric damage to nearby foes
Electric Blueberry specializes in damaging multiple foes at one from a distance. Blunderstorm or her primary weapon can be used to weak nzombies from a distance, allowing Juicy Blast to be used for a powerful finisher move.
Her primary weapon is the Static Shock, a semi-rapid-fire weapon that can damage multiple close zombies at once from a distance, though is kind of weak.	Type: Attack
Health: 125
Special: Deals electric damage to nearby foes
Electric Blueberry specializes in damaging multiple foes at one from a distance. Blunderstorm or her primary weapon can be used to weak nzombies from a distance, allowing Juicy Blast to be used for a powerful finisher move.
Her primary weapon is the Static Shock, a semi-rapid-fire weapon that can damage multiple close zombies at once from a distance, though is kind of weak.	Type: Attack
Health: 125
Special: Deals electric damage to nearby foes
Electric Blueberry specializes in damaging multiple foes at one from a distance. Blunderstorm or her primary weapon can be used to weak nzombies from a distance, allowing Juicy Blast to be used for a powerful finisher move.
Her primary weapon is the Static Shock, a semi-rapid-fire weapon that can damage multiple close zombies at once from a distance, though is kind of weak.
Electric Blueberry	Blunderstorm
Electric Blueberry sends out a large electric storm cloud forward that soon unleashes a shocking storm downwards, dealing damage to multiple zombies under it.	Electric Wirevine
A trail of sparking vines is left under Electric Blueberry. Zombies that walk over this take small electric damage that can easily spread to other nearby foes. After a few seconds, the vines go away.	Juicy Blast
Electric Blueberry unleashes a powerful electric laser forwards, dealing major damage to any zombie in front of her.
Power Lily 	Type: Support
Health: 100
Special: N/A
Power Lily is skilled at buffing up nearby plants with Speed Shine and Feisty Flowerbed, and Agri Action can be used to defend nearby plants.
Her primary weapon is the Lotus Blast, a slow-firing projectile that has decent splash damage, but not much else, as she is a Support class.
P	Type: Support
Health: 100
Special: N/A
Power Lily is skilled at buffing up nearby plants with Speed Shine and Feisty Flowerbed, and Agri Action can be used to defend nearby plants.
Her primary weapon is the Lotus Blast, a slow-firing projectile that has decent splash damage, but not much else, as she is a Support class.
P	Type: Support
Health: 100
Special: N/A
Power Lily is skilled at buffing up nearby plants with Speed Shine and Feisty Flowerbed, and Agri Action can be used to defend nearby plants.
Her primary weapon is the Lotus Blast, a slow-firing projectile that has decent splash damage, but not much else, as she is a Support class.
P
Power Lily 	Speed Shine
Power Lily emits a bright yellow glow around her, Any plants in this radius have their speed increased, including Power Lily	Agri Action
Power Lily emits a massive shine around herself, dealing no damage, but pushing zombies back quite far.	Feisty Flowerbed
Power Lily places down a large flower bed under her. Any plant, including Power Lily, on it has their attack power increased, making them deal more damage.
Stallia 	Type: Support
Health: 100
Special: Emits a slowing gust around herself
Stallia focuses on keeping foes as far away from her and the Plant Base as possible, using purple clouds to slow them down. Perennial Puff can push foes back, and Gust Gaze can be used to slow them down.
Her primary weapon is the Petal Pick, a slow, but strong projectile that slow zombies down on contact.	Type: Support
Health: 100
Special: Emits a slowing gust around herself
Stallia focuses on keeping foes as far away from her and the Plant Base as possible, using purple clouds to slow them down. Perennial Puff can push foes back, and Gust Gaze can be used to slow them down.
Her primary weapon is the Petal Pick, a slow, but strong projectile that slow zombies down on contact.	Type: Support
Health: 100
Special: Emits a slowing gust around herself
Stallia focuses on keeping foes as far away from her and the Plant Base as possible, using purple clouds to slow them down. Perennial Puff can push foes back, and Gust Gaze can be used to slow them down.
Her primary weapon is the Petal Pick, a slow, but strong projectile that slow zombies down on contact.
Stallia 	Perennial Puff
Stallia puffs up as she emits a purple smoke around herself. All zombies nearby are slowed down, as well as pushed back quite far.	Floral Support
A large, purple cloud is shot by Stallia, puffing up in a large radius. Any Zombies in this area are slowed down, leaving them vulnerable.	Gust Gaze
A large puff of purple clouds if fired forwards, moving slowly. It is a lot bigger than Floral Support and is slower, and it slows down zombies who touch it.
Squash 	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
With a slow walk, high health, and powerful Squash ability, Squash specializes in being a distraction for the Zombies, allowing other plants to attack the Zombie Base directly. Although fairly weak from a distance, once a foe get's close to him, it's all over.
His primary weapon is the Seed Splatter, a long range projectile that isn't too powerful, but can deal some splash damage.	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
With a slow walk, high health, and powerful Squash ability, Squash specializes in being a distraction for the Zombies, allowing other plants to attack the Zombie Base directly. Although fairly weak from a distance, once a foe get's close to him, it's all over.
His primary weapon is the Seed Splatter, a long range projectile that isn't too powerful, but can deal some splash damage.	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
With a slow walk, high health, and powerful Squash ability, Squash specializes in being a distraction for the Zombies, allowing other plants to attack the Zombie Base directly. Although fairly weak from a distance, once a foe get's close to him, it's all over.
His primary weapon is the Seed Splatter, a long range projectile that isn't too powerful, but can deal some splash damage.
Squash 	Squash
Squash jumps up and slams in front of him, dealing massive damage to whatever foe is in front of him. It has some charge up to it, though, making it fairly easy for foes to get out of the way.	Seed Suck
Squash begins inhaling air, pushing any mobile foe towards him while dealing small damage. This does leave him vulnerable, however.	Gourdgeous Gallop
Squash spins and leaps forward, giving him a small boost forward while pushing and damaging nearby zombies. It's good for getting closer to a more powerful target.
Tall-Nut 	Type: Defense
Health: 200
Special: Gains more defense when close to ally towers
Tall-Nut excels at defending the Plant Base, as well as Plant Towers. Shellery can be used to give Plant Towers a little boost, and the Fall-Nut is useful both offensively and defensively.
His primary weapon is the Wall-Nut Cannon, a fairly powerful cannon capable of firing Wall-Nuts that deal good splash damage.	Type: Defense
Health: 200
Special: Gains more defense when close to ally towers
Tall-Nut excels at defending the Plant Base, as well as Plant Towers. Shellery can be used to give Plant Towers a little boost, and the Fall-Nut is useful both offensively and defensively.
His primary weapon is the Wall-Nut Cannon, a fairly powerful cannon capable of firing Wall-Nuts that deal good splash damage.	Type: Defense
Health: 200
Special: Gains more defense when close to ally towers
Tall-Nut excels at defending the Plant Base, as well as Plant Towers. Shellery can be used to give Plant Towers a little boost, and the Fall-Nut is useful both offensively and defensively.
His primary weapon is the Wall-Nut Cannon, a fairly powerful cannon capable of firing Wall-Nuts that deal good splash damage.
Tall-Nut 	Shellery
If nearby a Plant Tower, Tall-Nut covers it with a thick cellary shield, giving it more health.	Repeater Repair
If nearby a destroyed Plant Tower, Tall-Nut wraps some pea vines around it, repairing it with half health after a few seconds.	Fall-Nut
Tall-Nut summons a large Primal Wall-Nut that falls from the sky, dealing damage and pushing back any nearby zombies. It will remain on the map, being a defensive wall that zombies must destroy to get past.
Shadolive 	Type: Attack
Health: 125
Special: N/A
Shadolive specializes in taking down large groups on nearby zombies. She can congregate them on her own by using Venus Vortex, and easily take them out with Shadoosh.
Her primary weapon is the Shadow Shot, a strong projectile that does good damage on it's own, but if the fire button is pressed again while the projectile is out, it will emit a shadowy explosion, dealing big damage to all foes nearby.	Type: Attack
Health: 125
Special: N/A
Shadolive specializes in taking down large groups on nearby zombies. She can congregate them on her own by using Venus Vortex, and easily take them out with Shadoosh.
Her primary weapon is the Shadow Shot, a strong projectile that does good damage on it's own, but if the fire button is pressed again while the projectile is out, it will emit a shadowy explosion, dealing big damage to all foes nearby.	Type: Attack
Health: 125
Special: N/A
Shadolive specializes in taking down large groups on nearby zombies. She can congregate them on her own by using Venus Vortex, and easily take them out with Shadoosh.
Her primary weapon is the Shadow Shot, a strong projectile that does good damage on it's own, but if the fire button is pressed again while the projectile is out, it will emit a shadowy explosion, dealing big damage to all foes nearby.
Shadolive 	Venus Vortex
A shadowy flytrap is thrown forward by Shadolive, which begins sucking up nearby zombies into one area. After a few seconds, the flytrap goes away.	Olibliterate
Shadolive surrounds herself in a shadowy shield, slowly sucking up zombies near her before exploding, dealing big damage to all zombies nearby and pushing them back.	Shadoosh
A shadowy cherry is thrown out by Shadolive, which explodes into multiple cherry seeds which then do weaker explosions. Good for taking out large groups of zombies and weakening any survivors
Potadoom 	Type: Defense
Health: 200
Special: Primary weapon takes away 5 Health per shot
Potadoom focuses on one major thing: survivability. Because his primary, powerful weapon takes away his health, he relies on Skin Shell and Uproot in order to defend himself and give him more health to take down zombies quickly, defending the Plant Base.
His primary weapon is the Skin Shot, a powerful, rapid fire weapon that is strong, but takes away Potadoom's health with every shot. Once he gets down to 20 Health, his primary weapon changes to the Tater Twack, a fairly weak, close ranged attacked.	Type: Defense
Health: 200
Special: Primary weapon takes away 5 Health per shot
Potadoom focuses on one major thing: survivability. Because his primary, powerful weapon takes away his health, he relies on Skin Shell and Uproot in order to defend himself and give him more health to take down zombies quickly, defending the Plant Base.
His primary weapon is the Skin Shot, a powerful, rapid fire weapon that is strong, but takes away Potadoom's health with every shot. Once he gets down to 20 Health, his primary weapon changes to the Tater Twack, a fairly weak, close ranged attacked.	Type: Defense
Health: 200
Special: Primary weapon takes away 5 Health per shot
Potadoom focuses on one major thing: survivability. Because his primary, powerful weapon takes away his health, he relies on Skin Shell and Uproot in order to defend himself and give him more health to take down zombies quickly, defending the Plant Base.
His primary weapon is the Skin Shot, a powerful, rapid fire weapon that is strong, but takes away Potadoom's health with every shot. Once he gets down to 20 Health, his primary weapon changes to the Tater Twack, a fairly weak, close ranged attacked.
Potadoom 	Skin Shell
Potadoom forms a thick shell made of Wall Nut shells around him, increasing his max health for 50 and increasing his defense. Once the shell is gone, his health and defense go back to normal	Uproot
Roots form in front of Potadoom as they damage any nearby zombie and launches them away, good for giving Potadoom a nice, safe option to get away from trouble if his health gets too low.	Down to Earth
Potadoom digs underground, leaving only his spuddy head revealed. Every second he is under the ground, he is healed for 10 of his health. He can get out at any time, as he is vulnerable in this state.
Magic Beanstalk 	Type: Support
Health: 125
Special: N/A
Magic Beanstalk is good at warping herself and her plant allies around the map. Earthworm Hole is useful for long-distance warping, or for more impulse-warping, Let's Leave is useful for warping a ton of allies out of a sticky situation
Her primary weapon is the Magic Thistle, a strong weapon that is fired as fast as the player can press the fire button.	Type: Support
Health: 125
Special: N/A
Magic Beanstalk is good at warping herself and her plant allies around the map. Earthworm Hole is useful for long-distance warping, or for more impulse-warping, Let's Leave is useful for warping a ton of allies out of a sticky situation
Her primary weapon is the Magic Thistle, a strong weapon that is fired as fast as the player can press the fire button.	Type: Support
Health: 125
Special: N/A
Magic Beanstalk is good at warping herself and her plant allies around the map. Earthworm Hole is useful for long-distance warping, or for more impulse-warping, Let's Leave is useful for warping a ton of allies out of a sticky situation
Her primary weapon is the Magic Thistle, a strong weapon that is fired as fast as the player can press the fire button.
Magic Beanstalk 	Earthworm Hole
Magic Beanstalk places behind a glowing pink hole behind her. Up to 2 of these holes can be placed across the map, and once her or an ally plant steps on one, they will warp to the other. Earthworm Holes can be destroyed by zombies, however, and are also destroyed once Magic Beanstalk is vanquished	Let's Leave
Magic Beanstalk teleports herself and any nearby plants forwards. It can be aimed in any direction, and Magic Beanstalk can use this ability even without any nearby plants	Rift Reflection
Magic Beanstalk creates a rift in front of her before it shortly disappears. Any projectiles that hit this rift are sucked in and nullified.
Ghost Pepper 	Type: Attack
Health: 75
Special: N/A
What she lacks in survivability, Ghost Pepper makes up for in speedy attacks. Cursed Call can make enemy zombies be on your level, making them easy to finish off with Ex-Boo-Sion
Her primary weapon is the Spectral Shot, a strong weapon which can be shot quite fast	Type: Attack
Health: 75
Special: N/A
What she lacks in survivability, Ghost Pepper makes up for in speedy attacks. Cursed Call can make enemy zombies be on your level, making them easy to finish off with Ex-Boo-Sion
Her primary weapon is the Spectral Shot, a strong weapon which can be shot quite fast	Type: Attack
Health: 75
Special: N/A
What she lacks in survivability, Ghost Pepper makes up for in speedy attacks. Cursed Call can make enemy zombies be on your level, making them easy to finish off with Ex-Boo-Sion
Her primary weapon is the Spectral Shot, a strong weapon which can be shot quite fast
Ghost Pepper 	Cursed Call
Ghost Pepper screams in front of her, launching a large soundwave in front of her that curses zombies on contact, cursing them for a small moment. While cursed, zombies take more damage from attacks	Ex-Boo-Sion
Ghost Pepper creates a massive spooky explosion around her, damaging zombies nearby and pushing them back.	Ghostly Wail
Multiple small ghosts surround Ghost Pepper for a small amount of time, cursing nearby zombies and damaging them. After a few seconds, the ghosts go away.
Torchwood 	Type: Attack
Health: 225
Special: N/A
Torchwood is a powerhouse, specializing in taking a lot of damage and giving out just as much. Leaf Shield can further enhance your defense, and Smoldering Madness can boost him up for a powerful finisher.
His primary weapon is the Wood Chipper, a rapid fire weapon that can deal a lot of damage to a lot of zombies, but can overheat if used a lot.	Type: Attack
Health: 225
Special: N/A
Torchwood is a powerhouse, specializing in taking a lot of damage and giving out just as much. Leaf Shield can further enhance your defense, and Smoldering Madness can boost him up for a powerful finisher.
His primary weapon is the Wood Chipper, a rapid fire weapon that can deal a lot of damage to a lot of zombies, but can overheat if used a lot.	Type: Attack
Health: 225
Special: N/A
Torchwood is a powerhouse, specializing in taking a lot of damage and giving out just as much. Leaf Shield can further enhance your defense, and Smoldering Madness can boost him up for a powerful finisher.
His primary weapon is the Wood Chipper, a rapid fire weapon that can deal a lot of damage to a lot of zombies, but can overheat if used a lot.
Torchwood 	Blazin' Blast
Torchwood blasts a trail of fire in front of him, damaging and burning zombies in front of him.	Smoldering Madness
Torchwood's fire turns blue as he has a temporary speed and attack boost. Wood Chipper also deals fire damage as well.	Leaf Shield
A swarm of leaves surround Torchwood, giving him a temporary defense boost at the cost of mobility.
Blockbuster 	Type: Defense
Health: 200
Special: Immune to being pushed
Blockbuster is good at clearing the way for her Plant allies. Shield Shred can be good for destroying any barricades, and Spike Shot is useful for making zombies scatter.
Her primary weapon is the Weed Whack, a semi close-ranged attack that can be very strong if used right.	Type: Defense
Health: 200
Special: Immune to being pushed
Blockbuster is good at clearing the way for her Plant allies. Shield Shred can be good for destroying any barricades, and Spike Shot is useful for making zombies scatter.
Her primary weapon is the Weed Whack, a semi close-ranged attack that can be very strong if used right.	Type: Defense
Health: 200
Special: Immune to being pushed
Blockbuster is good at clearing the way for her Plant allies. Shield Shred can be good for destroying any barricades, and Spike Shot is useful for making zombies scatter.
Her primary weapon is the Weed Whack, a semi close-ranged attack that can be very strong if used right.
Blockbuster 	Shield Shred
Blockbuster begins spinning her roots around, damaging and pushing back nearby zombies and dealing massive damage to enemy shields.	Spike Shot
Blockbuster launches a seed forward which explodes into spiky roots, pushing back and damaging nearby zombies.	Root Shield
Blockbuster creates a root shield in front of her, damaging nearby zombies and blocking attacks.
Red Stinger 	Type: Attack
Health: 125
Special: N/A
Red Stinger excels at dealing tons of damage in a little amount of time. Petal Cyclone can deal tons of damage to a group of zombies, and Red Rocket can be use to get a head start into battle.
His primary weapon is the Red Shot, a rapid fire projectile that can be shot very quickly.	Type: Attack
Health: 125
Special: N/A
Red Stinger excels at dealing tons of damage in a little amount of time. Petal Cyclone can deal tons of damage to a group of zombies, and Red Rocket can be use to get a head start into battle.
His primary weapon is the Red Shot, a rapid fire projectile that can be shot very quickly.	Type: Attack
Health: 125
Special: N/A
Red Stinger excels at dealing tons of damage in a little amount of time. Petal Cyclone can deal tons of damage to a group of zombies, and Red Rocket can be use to get a head start into battle.
His primary weapon is the Red Shot, a rapid fire projectile that can be shot very quickly.
Red Stinger 	Petal Cyclone
Red Stinger spins his petals around, damaging nearby zombies. He can move fairly quickly while spinning, as well.	Crimson Laser
Red Stinger emits a thin red blast forwards, dealing big damage to a single target	Red Rocket
Red Stinger blasts forward, damaging and pushing back all nearby zombies. This can be used twice before it has to recharge
Cattail 	Type: Attack
Health: 125
Special: N/A
Cattail is a pin-point accurate fighter who is capable at battling in the heat of battle. Hairball Halt can stop zombies in their tracks, allowing Double Rainbeam to be used as a powerful finisher.
Her primary weapon is the Catnip Needle, a decently powerful projectile that is capable of homing in to the closest foe it sees.	Type: Attack
Health: 125
Special: N/A
Cattail is a pin-point accurate fighter who is capable at battling in the heat of battle. Hairball Halt can stop zombies in their tracks, allowing Double Rainbeam to be used as a powerful finisher.
Her primary weapon is the Catnip Needle, a decently powerful projectile that is capable of homing in to the closest foe it sees.	Type: Attack
Health: 125
Special: N/A
Cattail is a pin-point accurate fighter who is capable at battling in the heat of battle. Hairball Halt can stop zombies in their tracks, allowing Double Rainbeam to be used as a powerful finisher.
Her primary weapon is the Catnip Needle, a decently powerful projectile that is capable of homing in to the closest foe it sees.
Cattail 	Hairball Halt
Cattail coughs up a pink hairball forwards. Any zombie hit by it is stopped in place for a few seconds. The hairball will also remain on the ground for a few seconds, trapping zombies on contact.	Double Rainbeam
Cattail spews a rainbow blast from her tail and mouth forwards. It is quite thin, but can dish out a lot of damage.	Purr-fect Pounce
Cattail quickly pounces on the closest zombie, knocking it back while damaging it. If no zombies are nearby, Cattail pounces forward in the direction she's facing.
Vampapaya 	Type: Attack
Health: 125
Special: Regains health with primary weapon
Vampapaya specializes in picking off the weaker foes. Soul Drain can be used to weaken tough foes, allowing them to be finished off with Suck Sap
His primary weapon is the Bat Blast, a shotgun-like squirt of red juice that allows Vampaya to recover a small bit of health on contact with a foe.	Type: Attack
Health: 125
Special: Regains health with primary weapon
Vampapaya specializes in picking off the weaker foes. Soul Drain can be used to weaken tough foes, allowing them to be finished off with Suck Sap
His primary weapon is the Bat Blast, a shotgun-like squirt of red juice that allows Vampaya to recover a small bit of health on contact with a foe.	Type: Attack
Health: 125
Special: Regains health with primary weapon
Vampapaya specializes in picking off the weaker foes. Soul Drain can be used to weaken tough foes, allowing them to be finished off with Suck Sap
His primary weapon is the Bat Blast, a shotgun-like squirt of red juice that allows Vampaya to recover a small bit of health on contact with a foe.
Vampapaya 	Soul Drain
A cloudy red and black mist surrounds Vampapaya for 6 seconds. Zombies in this radius take damage over time, which can weaken them.	Fruit Bat
Vampaya transforms into a Fruit Bat for 5 seconds as he is allowed to move in any direction quite quickly, as well as decreasing his hitbox considerably. In this state, however, he has much, much lower defense.	Suck Sap
Vampapaya bites forward with his red, glowing teeth. It can only damage one foe at a time, and has a fairy low radius, as well as leaving Vampapaya vulnerable, but if it lands, he sucks the life out of the victim, instantly vanquishing them if they are not a Z-Mech. After biting them, Vampapaya needs time to swallow all of their blood, leaving him even more vulnerable.
Grapeshot 	Type: Defense
Health: 125
Special: N/A
Grapeshot is all about controlling the enemy's position, bouncing and blasting them around with various abilities. Berry Blast, well, blasts zombies away, while Grapevine Wall can force them to avoid an area.
His primary weapon is the Grape Shot, a bouncy blast that bounces off walls and the ground before exploding in a juicy explosion, damaging and pushing back zomibes.	Type: Defense
Health: 125
Special: N/A
Grapeshot is all about controlling the enemy's position, bouncing and blasting them around with various abilities. Berry Blast, well, blasts zombies away, while Grapevine Wall can force them to avoid an area.
His primary weapon is the Grape Shot, a bouncy blast that bounces off walls and the ground before exploding in a juicy explosion, damaging and pushing back zomibes.	Type: Defense
Health: 125
Special: N/A
Grapeshot is all about controlling the enemy's position, bouncing and blasting them around with various abilities. Berry Blast, well, blasts zombies away, while Grapevine Wall can force them to avoid an area.
His primary weapon is the Grape Shot, a bouncy blast that bounces off walls and the ground before exploding in a juicy explosion, damaging and pushing back zomibes.
Grapeshot 	Berry Blast
Grapeshot summons loads of berries in an area before they all explode, blasting any nearby enemy away while damaging them.	Brigading Berry
Grapeshot summons a massive berry that rolls forward, pushing back and damaging any zombie in it's way. It moves quite slowly, however.	Grapevine Wall
Grapeshot creates a large wall of vines in front of himself. The vines damage zombies on contact, and cannot be passed through or be damaged at all. After a few seconds, the vines will wilt and go away.
Bombegranate 	Type: Attack
Health: 150
Special: Explodes when vanquished, damaging nearby zombies.
Bombegranate focuses on taking out zombies in as few shots as possible. Seed Mines can be used as an explosive trap, with Pulp Blast being used as a powerful finisher.
His primary weapon is the POW-Megranate, a powerful explosive projectile with a large amount of splash damage.	Type: Attack
Health: 150
Special: Explodes when vanquished, damaging nearby zombies.
Bombegranate focuses on taking out zombies in as few shots as possible. Seed Mines can be used as an explosive trap, with Pulp Blast being used as a powerful finisher.
His primary weapon is the POW-Megranate, a powerful explosive projectile with a large amount of splash damage.	Type: Attack
Health: 150
Special: Explodes when vanquished, damaging nearby zombies.
Bombegranate focuses on taking out zombies in as few shots as possible. Seed Mines can be used as an explosive trap, with Pulp Blast being used as a powerful finisher.
His primary weapon is the POW-Megranate, a powerful explosive projectile with a large amount of splash damage.
Bombegranate 	Seed Mines
Bombegranate fires out a large amount of seeds that lay on the ground. When a zombie steps on it, or after a few seconds, they explode, damaging all nearby zombies while slowing them down a bit.	Blast Off
Bombegranate explodes, damaging all nearby zombies and launching himself forwards.	Pulp Blast
Bombegranate's primary weapon temporarily changes to the Pulp Processor, a powerful close-range weapon that deals a large amount of damage, but doesn't last too long.
===Zombie===
Foot Soldier 	Type: Attack 
Health: 150
Special: N/A
A very versatile Zombie. Foot Soldier is powerful at any distance. The ZPG can be used to take down stronger plants, and the Rocket Boost can speed up Foot Soldier, allowing him to race towards your brains way faster
His primary weapon is the Z-1 Assault Blaster, a fairly strong rapid-fire weapon that is quite strong at any distance.	Type: Attack 
Health: 150
Special: N/A
A very versatile Zombie. Foot Soldier is powerful at any distance. The ZPG can be used to take down stronger plants, and the Rocket Boost can speed up Foot Soldier, allowing him to race towards your brains way faster
His primary weapon is the Z-1 Assault Blaster, a fairly strong rapid-fire weapon that is quite strong at any distance.	Type: Attack 
Health: 150
Special: N/A
A very versatile Zombie. Foot Soldier is powerful at any distance. The ZPG can be used to take down stronger plants, and the Rocket Boost can speed up Foot Soldier, allowing him to race towards your brains way faster
His primary weapon is the Z-1 Assault Blaster, a fairly strong rapid-fire weapon that is quite strong at any distance.
Foot Soldier 	Super Stink Cloud
A large, purple stink cloud is thrown forwards. It can hide zombies from plants that are in it, and plants that are in it take some damage as well.	Rocket Boost
Foot Soldier launches himself forwards, making him travel across the map a lot quicker. It can be used up to 2 times before it needs to recharge.	ZPG
A powerful rocket is fired forwards, exploding on contact. It can do major damage to targets, as well as having good splash damage to boot.
Scientist 	Type: Support
Health: 125
Special: N/A
The main healer for the Zombies. With the Healing Hose and Zombie Heal Station, zombies can be effortlessly healed when in front of the Scientist.
His primary weapon is the Goo Blaster, a shotgun-like weapon that deals more damage the closer the Scientist is to targets.	Type: Support
Health: 125
Special: N/A
The main healer for the Zombies. With the Healing Hose and Zombie Heal Station, zombies can be effortlessly healed when in front of the Scientist.
His primary weapon is the Goo Blaster, a shotgun-like weapon that deals more damage the closer the Scientist is to targets.	Type: Support
Health: 125
Special: N/A
The main healer for the Zombies. With the Healing Hose and Zombie Heal Station, zombies can be effortlessly healed when in front of the Scientist.
His primary weapon is the Goo Blaster, a shotgun-like weapon that deals more damage the closer the Scientist is to targets.
Scientist 	Healing Hose
A healing goop is fired out of the Scientist's weapon, healing all zombies in front of him.	Zombie Heal Station
A large healing machine is placed down in front of the Scientist. It continuously spews a healing goo around itself, healing all zombies around it. It also works as a nice defensive distraction for the Plants.	Warp
The Scientist teleports forward, allowing him to get closer to any zombies who need healing, or to get out of a bad situation.
Engineer 	Type: Defense
Health: 125
Special: N/A
The Engineer is good at building stuff, and lots of them. He can build Heavy Helper towers to take down plants, or repair existing Bots with the Wrench Wreck
His primary weapon is the Concreate Blaster, an explosive weapon that has very good splash damage.	Type: Defense
Health: 125
Special: N/A
The Engineer is good at building stuff, and lots of them. He can build Heavy Helper towers to take down plants, or repair existing Bots with the Wrench Wreck
His primary weapon is the Concreate Blaster, an explosive weapon that has very good splash damage.	Type: Defense
Health: 125
Special: N/A
The Engineer is good at building stuff, and lots of them. He can build Heavy Helper towers to take down plants, or repair existing Bots with the Wrench Wreck
His primary weapon is the Concreate Blaster, an explosive weapon that has very good splash damage.
Engineer 	Heavy Helper
The Engineer places down a sentry gun in front of him, which fires at any nearby plants. It is fairly weak, and it's bullets aren't too powerful.	Wrench Wreck
The Engineer gets out a large wrench as he spins it around, damaging nearby plants. If it hits any damaged towers, they will be healed every time he hits them with the wrench, as well.	Proximity Sonic Mine
Up to 2 mines are placed down behind the Engineer. When a plant steps on a mine, it will play a loud noise, temporarily slowing them down and disarming them.
All-Star 	Type: Defense
Health: 200
Special: Primary weapon has infinite ammo, but can overheat
All-Stars are the main defensive zombie. The Dummy Shield and Imp Punt are good for keeping plants at bay, and he is especially good at dealing with chokepoints
His primary weapon is the Football Cannon, a very powerful weapon that has limitless ammo, but can overheat if overused.	Type: Defense
Health: 200
Special: Primary weapon has infinite ammo, but can overheat
All-Stars are the main defensive zombie. The Dummy Shield and Imp Punt are good for keeping plants at bay, and he is especially good at dealing with chokepoints
His primary weapon is the Football Cannon, a very powerful weapon that has limitless ammo, but can overheat if overused.	Type: Defense
Health: 200
Special: Primary weapon has infinite ammo, but can overheat
All-Stars are the main defensive zombie. The Dummy Shield and Imp Punt are good for keeping plants at bay, and he is especially good at dealing with chokepoints
His primary weapon is the Football Cannon, a very powerful weapon that has limitless ammo, but can overheat if overused.
All-Star 	Imp Punt
An explosive Imp is kicked forwards, exploding on contact. It has good splash damage and can deal big damage on direct hits.	Dummy Shield
All-Star places down a Dummy Shield, emitting a large red shield. All zombies in this shield are protected from outside attacks, though the shield will eventually break with too much damage.	Sprint Tackle
All-Star quickly tackles forward, dealing good damage while pushing plants back. It's good to get plants away from a chokepoint.
Super Brainz 	Type: Attack
Health: 175
Special: Primary weapon changes when nearby enemies.
The zombie's main close-range combatant. Turbo Twister and Heroic Kick can be a good solution for any close ranged plants, and his bulky size can take a lot of damage.
From a distance, his primary weapon is the Ultra Flying Fist, a slow projectile that has a bit of splash damage, but not much else. When nearby a target, his primary weapon changes to the Heroic Fists, a powerful close range series of punches that can deal good damage if used right.	Type: Attack
Health: 175
Special: Primary weapon changes when nearby enemies.
The zombie's main close-range combatant. Turbo Twister and Heroic Kick can be a good solution for any close ranged plants, and his bulky size can take a lot of damage.
From a distance, his primary weapon is the Ultra Flying Fist, a slow projectile that has a bit of splash damage, but not much else. When nearby a target, his primary weapon changes to the Heroic Fists, a powerful close range series of punches that can deal good damage if used right.	Type: Attack
Health: 175
Special: Primary weapon changes when nearby enemies.
The zombie's main close-range combatant. Turbo Twister and Heroic Kick can be a good solution for any close ranged plants, and his bulky size can take a lot of damage.
From a distance, his primary weapon is the Ultra Flying Fist, a slow projectile that has a bit of splash damage, but not much else. When nearby a target, his primary weapon changes to the Heroic Fists, a powerful close range series of punches that can deal good damage if used right.
Super Brainz 	Turbo Twister
Super Brainz begins spinning in a tornado, dealing big damage to any plants nearby before pushing them away with a powerful blast.	Super Ultra Ball
A large, powerful energy blast if fired directly from Super Brainz's hands. It moves sort of slowly, but it can deal big damage on contact with a foe.	Heroic Kick
Super Brainz kicks forward, pushing plants back. Unlike All-Star's Sprint Tackle, it deals less damage, and is more suited for pushing plants back than damaging them.
Z-Mech 	Type: Attack
Health: 250
Special: N/A
The Z-Mech specializes in damaging multiple plants at once with it's powerful AoE attacks. Bionic Bash is useful for close ranged attacks, and Missile Madness can be used to damage multiple plants at a distance
It's primary weapon is the Bot Blast, a large, chargeable laser that deals more damage and has a bigger radius the longer it is charged for.	Type: Attack
Health: 250
Special: N/A
The Z-Mech specializes in damaging multiple plants at once with it's powerful AoE attacks. Bionic Bash is useful for close ranged attacks, and Missile Madness can be used to damage multiple plants at a distance
It's primary weapon is the Bot Blast, a large, chargeable laser that deals more damage and has a bigger radius the longer it is charged for.	Type: Attack
Health: 250
Special: N/A
The Z-Mech specializes in damaging multiple plants at once with it's powerful AoE attacks. Bionic Bash is useful for close ranged attacks, and Missile Madness can be used to damage multiple plants at a distance
It's primary weapon is the Bot Blast, a large, chargeable laser that deals more damage and has a bigger radius the longer it is charged for.
Z-Mech 	Bionic Bash
The Z-Mech stomps it's foot forward, knocking nearby plants back while doing good damage.	Big Fat Blast
A massive laser is fired from the Z-Mech's arm. It takes time to fire, but it can deal massive damage to multiple plants at once.	Missile Madness
Missile launchers are revealed on the Z-Mech's shoulders as it fires out multiple missiles forward, dealing big damage to multiple plants from a distance.
Captain Deadbeard 	Type: Defense
Health: 100
Special: Can pan the camera forward to hit targets from a distance.
The main zombie sniper. Captain Deadbeard can use his Yo-Ho-Blows and Scallywag Skaters to take out plants from a distance, as well as defend the Zombie Base from a distance.
His primary weapon is the Spyglass Shot, a strong, long-ranged projectile that deals more damage the further it's target is.	Type: Defense
Health: 100
Special: Can pan the camera forward to hit targets from a distance.
The main zombie sniper. Captain Deadbeard can use his Yo-Ho-Blows and Scallywag Skaters to take out plants from a distance, as well as defend the Zombie Base from a distance.
His primary weapon is the Spyglass Shot, a strong, long-ranged projectile that deals more damage the further it's target is.	Type: Defense
Health: 100
Special: Can pan the camera forward to hit targets from a distance.
The main zombie sniper. Captain Deadbeard can use his Yo-Ho-Blows and Scallywag Skaters to take out plants from a distance, as well as defend the Zombie Base from a distance.
His primary weapon is the Spyglass Shot, a strong, long-ranged projectile that deals more damage the further it's target is.
Captain Deadbeard 	Yo-Ho-Blow
Up to 2 pirate-themed mines are placed behind Captain Deadbeard. When a plant steps on one, it explodes, dealing major damage to it.	Barrel Blast
Captain Deadbeard hides in a large barrel that, when detonated, explodes, dealing major damage to all nearby foes. Good for when multiple plants are near the Zombie Base	Scallywag Skater
A wooden, robotic drone is controlled by Captain Deadbeard. It can swiftly move across the map, and, when detonated, it will explode in chips of wood, damaging any plant nearby.
Space Cadet 	Type: Defense
Health: 125/150/175
Special: Gains more health when nearby Bots
Space Cadet focuses on making nearby Bots powerful, and overall making the Zombie Base a lot safer. The Upgrade Beam can be useful for making Bots stronger, and the Galactic Shield is good for any kind of defense.
Her primary weapon is the Cosmo Shot, a semi-rapid-fire attack that is quite powerful at a distance.	Type: Defense
Health: 125/150/175
Special: Gains more health when nearby Bots
Space Cadet focuses on making nearby Bots powerful, and overall making the Zombie Base a lot safer. The Upgrade Beam can be useful for making Bots stronger, and the Galactic Shield is good for any kind of defense.
Her primary weapon is the Cosmo Shot, a semi-rapid-fire attack that is quite powerful at a distance.	Type: Defense
Health: 125/150/175
Special: Gains more health when nearby Bots
Space Cadet focuses on making nearby Bots powerful, and overall making the Zombie Base a lot safer. The Upgrade Beam can be useful for making Bots stronger, and the Galactic Shield is good for any kind of defense.
Her primary weapon is the Cosmo Shot, a semi-rapid-fire attack that is quite powerful at a distance.
Space Cadet 	Upgrade Beam
A thin, green beam is fired forward. It can deal good damage to foes, but if it hits a Bot, it temporarily increases it's attack power, allowing it to deal more damage	Galactic Shield
Space Cadet places down a wide, purple shield forward, which can take a lot of damage from plants in order to defend any zombies behind it.	Repair Ray
Space Cadets emits a red ray forwards. If a destroyed Bot is in front of the ray, it will be fully repaired with half of it's max health.
Electric Slide 	Type: Attack
Health: 125
Special: N/A
Electric Slide is great at damaging multiple foes at once. Disco Tornado can be used to damage tons of plants at once, and the Gravity Grenade is useful to follow up for more deadly attacks.
Her primary weapon is the Boogie Bolt, an electric, semi-rapid-fire weapon that can hit multiple nearby plants at once/	Type: Attack
Health: 125
Special: N/A
Electric Slide is great at damaging multiple foes at once. Disco Tornado can be used to damage tons of plants at once, and the Gravity Grenade is useful to follow up for more deadly attacks.
Her primary weapon is the Boogie Bolt, an electric, semi-rapid-fire weapon that can hit multiple nearby plants at once/	Type: Attack
Health: 125
Special: N/A
Electric Slide is great at damaging multiple foes at once. Disco Tornado can be used to damage tons of plants at once, and the Gravity Grenade is useful to follow up for more deadly attacks.
Her primary weapon is the Boogie Bolt, an electric, semi-rapid-fire weapon that can hit multiple nearby plants at once/
Electric Slide 	Disco Tornado
An electric tornado is launched by Electric Slide, spinning forwards while damaging any nearby plant. When detonated, it explodes in an electric blast, dealing big damage to any nearby plants.	Gravity Grenade
A gravity field it tossed forwards, trapping any plants in it and making them immobile.	Shock Spin
Electric Slide spins around in an electric field, damaging all plants nearby before dealing even more damage with a large electric shock.
80s Action Hero 	Type: Attack
Health: 150
Special: N/A
80s Action Hero is great at explosive attacks. The Can't Miss-ile can give out tons of explosions from a distance, the Dynamite Dodge can deal good explosive damage at close range, you get the idea.
His primary weapon is the Bow Blaster, a crossbow weapon that the more is charged, the lesser radius it has and the more damage it deals.	Type: Attack
Health: 150
Special: N/A
80s Action Hero is great at explosive attacks. The Can't Miss-ile can give out tons of explosions from a distance, the Dynamite Dodge can deal good explosive damage at close range, you get the idea.
His primary weapon is the Bow Blaster, a crossbow weapon that the more is charged, the lesser radius it has and the more damage it deals.	Type: Attack
Health: 150
Special: N/A
80s Action Hero is great at explosive attacks. The Can't Miss-ile can give out tons of explosions from a distance, the Dynamite Dodge can deal good explosive damage at close range, you get the idea.
His primary weapon is the Bow Blaster, a crossbow weapon that the more is charged, the lesser radius it has and the more damage it deals.
80s Action Hero 	Can't Miss-ile
A large amount of rockets is fired forward, homing in on the closest plant to 80s Action Hero. It can deals good damage and splash damage as well.	Controlled Rocket of Awesomeness
80s Action Hero fires a large rocket that is then controlled by the player. After a few seconds, or on contact with anything solid, it explodes, dealing large damage to any plants nearby.	Dynamite Dodge
80s Action Hero quickly dodges in any direction as he leaves behind a stack of dynamite, damaging any plant nearby. it is very good for quick escapes as well as surprise attacks.
TV Head 	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other zombies
TV Head isn't that big of a threat when alone, but when teaming up with other zombies, he can be an extreme threat. Channel Change can be used to create more zombies to ally up with, and Flash Forward can buff those very zombies, as well!
His primary weapon is the Unkind Rewind, a blasting attack that it good at any distance.	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other zombies
TV Head isn't that big of a threat when alone, but when teaming up with other zombies, he can be an extreme threat. Channel Change can be used to create more zombies to ally up with, and Flash Forward can buff those very zombies, as well!
His primary weapon is the Unkind Rewind, a blasting attack that it good at any distance.	Type: Attack
Health: 75/100/125
Special: Max health increases when nearby other zombies
TV Head isn't that big of a threat when alone, but when teaming up with other zombies, he can be an extreme threat. Channel Change can be used to create more zombies to ally up with, and Flash Forward can buff those very zombies, as well!
His primary weapon is the Unkind Rewind, a blasting attack that it good at any distance.
TV Head 	Channel Change
A large wall of static is summoned as a random zombie minion walks out of it. It can be used to either swarm plants or buff up TV Head a bit.	Flash Forward
TV Head fires a fast orange beam forwards, dealing splash damage that can buff any nearby zombies that are hit by it, increasing their speed by a bit.	Yeti, Set, GO!
A freezing Yeti Imp is thrown forward before it explodes on contact, chilling any plants nearby. Depending on how many zombies are near TV Head, the chill will last longer and can even freeze plants solid.
Wizard 	Type: Support
Health: 125
Special: Zombie allies nearby get a slight attack boost
The Wizard is great at buffing his ally Zombies. Zee-Lixer and Shiney Shine can assist zombies at vanquishing plants, and his high mobility means to can assist them easily
His primary weapon is the Orbacadorbra, which can slightly home in on plants to deal decent damage to them.	Type: Support
Health: 125
Special: Zombie allies nearby get a slight attack boost
The Wizard is great at buffing his ally Zombies. Zee-Lixer and Shiney Shine can assist zombies at vanquishing plants, and his high mobility means to can assist them easily
His primary weapon is the Orbacadorbra, which can slightly home in on plants to deal decent damage to them.	Type: Support
Health: 125
Special: Zombie allies nearby get a slight attack boost
The Wizard is great at buffing his ally Zombies. Zee-Lixer and Shiney Shine can assist zombies at vanquishing plants, and his high mobility means to can assist them easily
His primary weapon is the Orbacadorbra, which can slightly home in on plants to deal decent damage to them.
Wizard 	Zee-Lixer
The Wizard tosses forward an elixir that creates a large, rainbow radius. Any zombie in this radius has their defense increased, and any plant in the radius has their controls hindered with.	Shiney Shine
The Wizard emits a large, shiney blast around himself. Any plant in this blast has their location revealed to all zombies for a short amount of time.	Supernatural Shield
The Wizard creates a large, magical shield in front of himself, defending all zombies behind him. They are still vulnerable from behind, however.
Gargantuar 	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
Gargantuar is a very powerful zombie, serving as a distraction for plants to allow other zombies to sneak past their defenses. Pole Smash can take out any nearby plants, and Imp Bombs are also effective at taking down foes from a longer range
His primary weapon is the Pole Shot, a large blast electric blast from his pole that moves slowly, but can deal good damage.	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
Gargantuar is a very powerful zombie, serving as a distraction for plants to allow other zombies to sneak past their defenses. Pole Smash can take out any nearby plants, and Imp Bombs are also effective at taking down foes from a longer range
His primary weapon is the Pole Shot, a large blast electric blast from his pole that moves slowly, but can deal good damage.	Type: Defense
Health: 250
Special: Cannot be revived after being vanquished
Gargantuar is a very powerful zombie, serving as a distraction for plants to allow other zombies to sneak past their defenses. Pole Smash can take out any nearby plants, and Imp Bombs are also effective at taking down foes from a longer range
His primary weapon is the Pole Shot, a large blast electric blast from his pole that moves slowly, but can deal good damage.
Gargantuar 	Pole Smash
Gargantuar smashes his pole forwards, dealing massive damage to plants in front of him while pushing any survivors forwards. It has a bit of a wind up, though, giving plants enough time to avoid the attack.	Imp Bomb
Gargantuar launches a larger than average Imp forwards, which dashes forward before exploding, dealing major damage to any plants nearby. The direction the Imp moves is always random, though it tends to run towards big groups of plants.	Pole Charge
Gargantuar rushes forward and smashes his pole, launching any plant in his way forwards. It's good for a bit of a boost due to the Gargantuar's slow movement speed.
Sir Steamslot 	Type: Support
Health: 100
Special: Creates a puff of smoke when reloading, pushing plants back.
Sir Steamslot keeps plants at bay with various pushing powers. Fan-dumb Pains can be used to simply push plants away, or Fog Frag can be used to push them back and blind them.
His primary weapon is the Steam Blaster, a near-endless close-range gust of steam that deals continuous damage to plants in front of him.	Type: Support
Health: 100
Special: Creates a puff of smoke when reloading, pushing plants back.
Sir Steamslot keeps plants at bay with various pushing powers. Fan-dumb Pains can be used to simply push plants away, or Fog Frag can be used to push them back and blind them.
His primary weapon is the Steam Blaster, a near-endless close-range gust of steam that deals continuous damage to plants in front of him.	Type: Support
Health: 100
Special: Creates a puff of smoke when reloading, pushing plants back.
Sir Steamslot keeps plants at bay with various pushing powers. Fan-dumb Pains can be used to simply push plants away, or Fog Frag can be used to push them back and blind them.
His primary weapon is the Steam Blaster, a near-endless close-range gust of steam that deals continuous damage to plants in front of him.
Sir Steamslot 	Fan-dumb Pains
Sir Steamslot creates a large fan on his weapon that spins forwards, pushing back plants quite far while dealing some damage.	Fog Frag
A grenade is thrown forward which then explodes into a large cloud of smoke, pushing plants back and allowing zombies to hide in it.	Now You Zee Me...
Sir Steamslot explodes in a puff of smoke, pushing back plants nearby as he can now travel around the map intangible for a limited time before puffing back into existence in a puff of smoke, also pushing back nearby plants.
Toxic Warlock 	Type: Attack
Health: 150
Special: Toxifies nearby plants, damaging them. Also immune to being toxified
Toxic Warlock has a plethora of disgustingly powerful tools to toxify, poison, or otherwise sicken plants. Toxic Barrel Bomb can be used to toxify tons of plants at once, or Poisonous Punch can take down an already weakened plant.
His primary weapon is the Sickening Shot, a projectile that has good splash damage which also toxifies plants, making them take continuous damage over time.	Type: Attack
Health: 150
Special: Toxifies nearby plants, damaging them. Also immune to being toxified
Toxic Warlock has a plethora of disgustingly powerful tools to toxify, poison, or otherwise sicken plants. Toxic Barrel Bomb can be used to toxify tons of plants at once, or Poisonous Punch can take down an already weakened plant.
His primary weapon is the Sickening Shot, a projectile that has good splash damage which also toxifies plants, making them take continuous damage over time.	Type: Attack
Health: 150
Special: Toxifies nearby plants, damaging them. Also immune to being toxified
Toxic Warlock has a plethora of disgustingly powerful tools to toxify, poison, or otherwise sicken plants. Toxic Barrel Bomb can be used to toxify tons of plants at once, or Poisonous Punch can take down an already weakened plant.
His primary weapon is the Sickening Shot, a projectile that has good splash damage which also toxifies plants, making them take continuous damage over time.
Toxic Warlock 	Toxic Barrel Bomb
A toxic barrel is thrown in an arc forwards that explodes into a toxic puddle of goop. Any plant that steps in it take damage as well as be toxified. After a few seconds, the goop goes away.	Snot Rocket
Toxic Warlock sneezes forward, firing a large ball of mucus that bounces off the ground, walls, and players before exploding in a blast of slimy mucus. When it hits an enemy, it damages them as well as push them back and toxify them. The final blast also does some good damage.	Poisonous Punch
Toxic Warlock creates a toxic whirlpool around him, attracting plants around him before unleashing a devastating punch with him metal arm, pushing plants back with big damage and toxification.
MC Zom-B 	Type: Attack
Health: 125/150/175/200
Special: N/A
MC Zom-B is very good at 1-on-1 combat with plants. Beat Drop can be used to deal big damage to them, and when times get tough, Swagger Up can be good to give him a nice bit of defense.
His primary weapon is the Mic Swipe, a strong, chargeable weapon that has more range the longer it is charged for.	Type: Attack
Health: 125/150/175/200
Special: N/A
MC Zom-B is very good at 1-on-1 combat with plants. Beat Drop can be used to deal big damage to them, and when times get tough, Swagger Up can be good to give him a nice bit of defense.
His primary weapon is the Mic Swipe, a strong, chargeable weapon that has more range the longer it is charged for.	Type: Attack
Health: 125/150/175/200
Special: N/A
MC Zom-B is very good at 1-on-1 combat with plants. Beat Drop can be used to deal big damage to them, and when times get tough, Swagger Up can be good to give him a nice bit of defense.
His primary weapon is the Mic Swipe, a strong, chargeable weapon that has more range the longer it is charged for.
MC Zom-B 	Beat Drop
MC Zom-B Spins his mic in circles while moving forwards, damaging all plants around him.	Swagger Up
MC Zom-B puts on up to 3 more hats on his head, increasing his max HP by 25. After taking 25 damage, one of hit hats will fall off, giving him less max HP.	Boombox Blast
MC Zom-B summons a large speaker that creates large shockwaves forward, stunning plants that hit it. It can only attack in one direction, however. It can also be used as a nice distraction for plants.
Dr. Em-Brrrr 	Type: Attack
Health: 150
Special: Her primary weapon changes when a button is pressed
Dr. Em-Brrrr has two sides to herself: chilling and cool, or hot and burning. She can stop plants in their tracks with Winter Blunderland, and finish them off quickly with Burn Notice.
Normally, her primary weapon is the Burn Ball, a fast moving projectile that sets plants ablaze on contact, making them take damage over time. When a certain button is pressed, however, her primary weapon changes to the Znow Ztorm, an icy, close-ranged breeze that chills and eventually freezes foes.	Type: Attack
Health: 150
Special: Her primary weapon changes when a button is pressed
Dr. Em-Brrrr has two sides to herself: chilling and cool, or hot and burning. She can stop plants in their tracks with Winter Blunderland, and finish them off quickly with Burn Notice.
Normally, her primary weapon is the Burn Ball, a fast moving projectile that sets plants ablaze on contact, making them take damage over time. When a certain button is pressed, however, her primary weapon changes to the Znow Ztorm, an icy, close-ranged breeze that chills and eventually freezes foes.	Type: Attack
Health: 150
Special: Her primary weapon changes when a button is pressed
Dr. Em-Brrrr has two sides to herself: chilling and cool, or hot and burning. She can stop plants in their tracks with Winter Blunderland, and finish them off quickly with Burn Notice.
Normally, her primary weapon is the Burn Ball, a fast moving projectile that sets plants ablaze on contact, making them take damage over time. When a certain button is pressed, however, her primary weapon changes to the Znow Ztorm, an icy, close-ranged breeze that chills and eventually freezes foes.
Dr. Em-Brrrr 	Winter Blunderland
Dr. Em-Brrrr sends out a chilling wind forwards, creating a line of icy spikes that damages and chills plants on contact. The wind itself can also freeze plants on contact. After a few seconds, the ice spikes go away.	Frostburn
Dr. Em-Brrrr explodes in an icy blast, freezing any nearby plants before teleporting forwards in a flaming explosion, pushing back and burning nearby plants. This can be used up to 2 times before it needs to recharge.	Burn Notice
Dr. Em-Brrrr locks onto a nearby target before launching a flaming shot towards it, exploding on contact and burning all nearby plants. Up to three targets can be set, and three flame shots will be shot forwards.
Zookeeper 	Type: Support
Health: 125
Special: N/A
Zookeeper loves to place down traps. Traps like the Peartrap restrain plants, traps like the Bunny Boost buff zombies, you name it, he's got a dozen of 'em.
His primary weapon is the Squirrel Shot, a thin, long range weapon that isn't shot very fast, but is quite strong for a Support class character.	Type: Support
Health: 125
Special: N/A
Zookeeper loves to place down traps. Traps like the Peartrap restrain plants, traps like the Bunny Boost buff zombies, you name it, he's got a dozen of 'em.
His primary weapon is the Squirrel Shot, a thin, long range weapon that isn't shot very fast, but is quite strong for a Support class character.	Type: Support
Health: 125
Special: N/A
Zookeeper loves to place down traps. Traps like the Peartrap restrain plants, traps like the Bunny Boost buff zombies, you name it, he's got a dozen of 'em.
His primary weapon is the Squirrel Shot, a thin, long range weapon that isn't shot very fast, but is quite strong for a Support class character.
Zookeeper 	Peartrap
Zookeeper can throw up to 2 Beartraps on the field. Any Plant that walks over these will take some major damage and be motionless, leaving them vulnerable.	Butterfly Block
Zookeeper sends a swarm of Butterflies forward, damaging any plant in their way before covering an ally zombie. The butterflies will increase the zombie's max health by 50 until they are all vanquished.	Bunny Boost
A small bunny rabbit hops forward from Zookeeper's pocket as it creates a small radius around it, hopping around. Any Zombie in this radius has their speed temporarily increased, and any Plant that comes in contact with the bunny is pushed back and takes minor damage.
Portal Technician 	Type: Support
Health: 150
Special: N/A
Portal Technician is the zombie warping specialists. His abilities, such as Teleportation Station, can warp zombies from one place to another, and Tele-Blast can be good for quick saves
His primary weapon is the Rift Launch, a strong singularity projectile that is slow, but can pass through multiple plants at once.	Type: Support
Health: 150
Special: N/A
Portal Technician is the zombie warping specialists. His abilities, such as Teleportation Station, can warp zombies from one place to another, and Tele-Blast can be good for quick saves
His primary weapon is the Rift Launch, a strong singularity projectile that is slow, but can pass through multiple plants at once.	Type: Support
Health: 150
Special: N/A
Portal Technician is the zombie warping specialists. His abilities, such as Teleportation Station, can warp zombies from one place to another, and Tele-Blast can be good for quick saves
His primary weapon is the Rift Launch, a strong singularity projectile that is slow, but can pass through multiple plants at once.
Portal Technician 	Teleportation Station
Portal Technician places down a teleporter behind him. Up to 2 teleporters can be placed down at once. Any Zombie Ally that steps on one teleporter will be warped to the other. Teleporters will automatically be destroyed when Portal Technician is vanquished, or by taking enough damage via plants.	Tele-Blast
Portal Technician fires out a lobbed portal blast forwards. Any plant in the radius takes damage, while any ally Zombie in the radius is warped near Portal Technician.	Involuntary Warping System
Portal Technician and nearby ally Zombies are warped forwards. Portal Technician can use this ability even if there are no zombies nearby
Impfinity 	Type: Attack
Health: 75
Special: Control 2 Impfinities at the same time. Also cannot be revived
Impfinity may be weak on his own, but he comes with a friend: himself! When spawning, or after a few seconds, a second Impfinity, controlled by A.I, comes out and will assist the zombies. Imp Swap can swap which Impfinity you are controlling, and Super Sacrifice is good for a deadly surprise attack.
Impfinity's primary weapon is the Finite Fissure, a rapid fire weapon that doesn't deal a lot of damage, but in numbers can put a lot of pressure on Plants.	Type: Attack
Health: 75
Special: Control 2 Impfinities at the same time. Also cannot be revived
Impfinity may be weak on his own, but he comes with a friend: himself! When spawning, or after a few seconds, a second Impfinity, controlled by A.I, comes out and will assist the zombies. Imp Swap can swap which Impfinity you are controlling, and Super Sacrifice is good for a deadly surprise attack.
Impfinity's primary weapon is the Finite Fissure, a rapid fire weapon that doesn't deal a lot of damage, but in numbers can put a lot of pressure on Plants.	Type: Attack
Health: 75
Special: Control 2 Impfinities at the same time. Also cannot be revived
Impfinity may be weak on his own, but he comes with a friend: himself! When spawning, or after a few seconds, a second Impfinity, controlled by A.I, comes out and will assist the zombies. Imp Swap can swap which Impfinity you are controlling, and Super Sacrifice is good for a deadly surprise attack.
Impfinity's primary weapon is the Finite Fissure, a rapid fire weapon that doesn't deal a lot of damage, but in numbers can put a lot of pressure on Plants.
Impfinity 	Imp Swap
The player switches which Impfinity they are controlling, with a small cooldown in between uses.	Super Sacrifice
Impfinity surrounds himself in electricity before exploding, vanquishing himself and dealing large damage to nearby plants. If there is another Impfinity alive, the player now controls it until another Impfinity respawns. A.I controlled Impfinities will not use this ability	Shocking Speed
Impfinity surrounds himself in electricity as he gets a temporary speed boost.
Hover Goat-3000 	Type: Support
Health: 125
Special: Immune to Rose's Goatify
Hover Goat-3000 tends to boost his Zombie allies, but he can hold his own in a fight. Danger Station buffs his Zombie allies, and Mega Awesome Laser can be useful to take down some bigger threats
His primary weapon is the Radical Raygun, a sort of rapid-fire weapon that can deal good damage for a Support class	Type: Support
Health: 125
Special: Immune to Rose's Goatify
Hover Goat-3000 tends to boost his Zombie allies, but he can hold his own in a fight. Danger Station buffs his Zombie allies, and Mega Awesome Laser can be useful to take down some bigger threats
His primary weapon is the Radical Raygun, a sort of rapid-fire weapon that can deal good damage for a Support class	Type: Support
Health: 125
Special: Immune to Rose's Goatify
Hover Goat-3000 tends to boost his Zombie allies, but he can hold his own in a fight. Danger Station buffs his Zombie allies, and Mega Awesome Laser can be useful to take down some bigger threats
His primary weapon is the Radical Raygun, a sort of rapid-fire weapon that can deal good damage for a Support class
Hover Goat-3000 	Danger Station
Hover Goat-3000 places down a futuristic station that emits a purple radius. Any Zombie allies in this radius have an attack boost as long as they stay near the station.	Mega Awesome Laser
Hover Goat-3000 fires a massive pink laser forwards. It's capable of doing major damage, but it massively decreases his speed for a short moment	Tubular Turbo
Hover Goat-3000 and all Zombie allies nearby get a temporary speed boost
Agent Z 	Type: Attack
Health: 100
Special: N/A
Agent Z isn't really here for a fight, he just wants to infiltrate the Plant Base as quickly as possible. Invisi-Belt can be used to stealthily sneak by the enemy Plants, and the E.M.Z can be used to deal big damage to the Plant Base once he gets there.
His primary weapon is the Z Silencer, a long-ranged weapon that can deal good damage, but is quite outclassed when near a horde of Plants.	Type: Attack
Health: 100
Special: N/A
Agent Z isn't really here for a fight, he just wants to infiltrate the Plant Base as quickly as possible. Invisi-Belt can be used to stealthily sneak by the enemy Plants, and the E.M.Z can be used to deal big damage to the Plant Base once he gets there.
His primary weapon is the Z Silencer, a long-ranged weapon that can deal good damage, but is quite outclassed when near a horde of Plants.	Type: Attack
Health: 100
Special: N/A
Agent Z isn't really here for a fight, he just wants to infiltrate the Plant Base as quickly as possible. Invisi-Belt can be used to stealthily sneak by the enemy Plants, and the E.M.Z can be used to deal big damage to the Plant Base once he gets there.
His primary weapon is the Z Silencer, a long-ranged weapon that can deal good damage, but is quite outclassed when near a horde of Plants.
Agent Z 	Invisi-Belt
Agent Z temporarily turns invisible. Good for sneak attacks or stealthily finding a way to the Plant Base	Dramatic Escape
Agent Z launches himself into the air before landing back down in any nearby location. It also causes an explosion when initiated, damaging nearby Plants.	E.M.Z
Agent Z launches a E.M.P forwards which unleashes a electric explosion around it, stunning nearby Plants and dealing continuous damage over time. It can also stick onto walls, including Bases.
Retro Hero 	Type: Attack
Health: 150
Special: Primary Weapon changes when nearby a foe
Retro Hero is practically a one-zombie army, despite his size, specializing in taking down groups of plants or just one. 8-Bitizer is good for weakening a group of foes, and Blow and Arrow can make quick work of a single one.
His primary weapon, at default, is the Triple Arrow, in which 3 arrows are shot out in 3 different directions each, easily dealing with multiple targets. When nearby a foe, however, his primary weapon changes to the Sword Stab, a strong melee attack that can easily vanquish a plant if used right.	Type: Attack
Health: 150
Special: Primary Weapon changes when nearby a foe
Retro Hero is practically a one-zombie army, despite his size, specializing in taking down groups of plants or just one. 8-Bitizer is good for weakening a group of foes, and Blow and Arrow can make quick work of a single one.
His primary weapon, at default, is the Triple Arrow, in which 3 arrows are shot out in 3 different directions each, easily dealing with multiple targets. When nearby a foe, however, his primary weapon changes to the Sword Stab, a strong melee attack that can easily vanquish a plant if used right.	Type: Attack
Health: 150
Special: Primary Weapon changes when nearby a foe
Retro Hero is practically a one-zombie army, despite his size, specializing in taking down groups of plants or just one. 8-Bitizer is good for weakening a group of foes, and Blow and Arrow can make quick work of a single one.
His primary weapon, at default, is the Triple Arrow, in which 3 arrows are shot out in 3 different directions each, easily dealing with multiple targets. When nearby a foe, however, his primary weapon changes to the Sword Stab, a strong melee attack that can easily vanquish a plant if used right.
Retro Hero 	8-Bitizer
Retro Hero throws a cartridge forwards, emitting a retro blast. Any Plant in this radius takes damage as well as turn blocky, making them take more damage from attacks temporarily.	Blow and Arrow
Retro Hero fires a large, explosive arrow forwards the explodes on contact, dealing large damage to a target as well as big splash damage.	Frosty Freeze
Retro Hero casts a spell onto a single target, dealing damage to them as well as freezing and chilling them for a short moment.
Zimbo the Clown 	Type: Attack
Health: 150
Special: Primary weapon can be charged up
Zimbo the Clown is capable of either dishing out fast, weak hits our slow, powerful punches. Unizycle can be used to quickly find yourself in the heat of battle, and Slap-Happy Hammer can be a slow, yet powerful finisher move.
His primary weapon is the Bloon Blaster, a chargeable weapon that can either be spammed quickly, or charged up to deal more damage.	Type: Attack
Health: 150
Special: Primary weapon can be charged up
Zimbo the Clown is capable of either dishing out fast, weak hits our slow, powerful punches. Unizycle can be used to quickly find yourself in the heat of battle, and Slap-Happy Hammer can be a slow, yet powerful finisher move.
His primary weapon is the Bloon Blaster, a chargeable weapon that can either be spammed quickly, or charged up to deal more damage.	Type: Attack
Health: 150
Special: Primary weapon can be charged up
Zimbo the Clown is capable of either dishing out fast, weak hits our slow, powerful punches. Unizycle can be used to quickly find yourself in the heat of battle, and Slap-Happy Hammer can be a slow, yet powerful finisher move.
His primary weapon is the Bloon Blaster, a chargeable weapon that can either be spammed quickly, or charged up to deal more damage.
Zimbo the Clown 	Unizycle
Zimbo hops on a unicycle as he quickly pedals forward. It has great speed and damages plants at full speed, but Zimbo cannot use any abilities or his primary weapon in this state.	Slap-Happy Hammer
Zimbo whips out a comically large hammer as he slowly slams it in front of him. It can deal a ton of damage, but it is very slow, and cannot damage the Plant Base.	Inflatoveralls
Zimbo's pants inflate like a balloon as he slowly drifts towards the Zombie Base. By pressing a button, the pants will deflate, letting Zimbo take control again, though they will naturally deflate after a few seconds. When inflated, Zimbo also has higher defense and pushed back nearby Plants.
Kung Fu Master 	Type: Attack
Health: 125
Special: Gets stronger when at low health.
A solely melee zombie, Kung Fu Master specializes in attracting plants, or getting close to them. Chi Attraction can be used to make foes come close, or if they're too far away, Chi Lunge can close the gap quickly.
His primary weapon is the Chi Fists, a close range attack that can deal good damage right up and personal with plants. When Kung Fu Master loses health, Chi Fists deal more damage and come out faster.	Type: Attack
Health: 125
Special: Gets stronger when at low health.
A solely melee zombie, Kung Fu Master specializes in attracting plants, or getting close to them. Chi Attraction can be used to make foes come close, or if they're too far away, Chi Lunge can close the gap quickly.
His primary weapon is the Chi Fists, a close range attack that can deal good damage right up and personal with plants. When Kung Fu Master loses health, Chi Fists deal more damage and come out faster.	Type: Attack
Health: 125
Special: Gets stronger when at low health.
A solely melee zombie, Kung Fu Master specializes in attracting plants, or getting close to them. Chi Attraction can be used to make foes come close, or if they're too far away, Chi Lunge can close the gap quickly.
His primary weapon is the Chi Fists, a close range attack that can deal good damage right up and personal with plants. When Kung Fu Master loses health, Chi Fists deal more damage and come out faster.
Kung Fu Master 	Chi Attraction
Using Chi, Kung Fu Master attracts nearby plants to his area while still being able to move, allowing him to follow up with the more close-range attacks. When at low health, the radius is bigger, and at the end of the move, Kung Fu Master emits a blast of chi, damaging and pushing plants right back.	Fistful Flurry
Kung Fu Master unleashes a flurry of punches forward, trapping plants in it before sending them flying with a strong punch. When at low health, it deals more damage and recharges quicker.	Chi Lunge
Kung Fu Master launches himself forward with his foot surrounded by chi, damaging and stunning plants hit by it. When at low health, it deals more damage and stuns for longer, as well as going much farther.
Heli-Dumb 	Type: Attack
Health: 125
Special: Can avoid grounded traps and fly over obstacles 
With deceivingly quick mobility and rate of fire, Heli-Dumb is great at always being on the move, always getting in and out of combat. Drop Off can deliver an unexpected entrance, and if things get tough, Deflate Dodge can allow for a quick escape.
His primary weapon is the Helium Shot, a rapid-fire blast of helium-infused air that has a very high rate of fire.	Type: Attack
Health: 125
Special: Can avoid grounded traps and fly over obstacles 
With deceivingly quick mobility and rate of fire, Heli-Dumb is great at always being on the move, always getting in and out of combat. Drop Off can deliver an unexpected entrance, and if things get tough, Deflate Dodge can allow for a quick escape.
His primary weapon is the Helium Shot, a rapid-fire blast of helium-infused air that has a very high rate of fire.	Type: Attack
Health: 125
Special: Can avoid grounded traps and fly over obstacles 
With deceivingly quick mobility and rate of fire, Heli-Dumb is great at always being on the move, always getting in and out of combat. Drop Off can deliver an unexpected entrance, and if things get tough, Deflate Dodge can allow for a quick escape.
His primary weapon is the Helium Shot, a rapid-fire blast of helium-infused air that has a very high rate of fire.
Heli-Dumb 	Drop Off
Heli-Dumb inflates his balloon above the screen, where only his shadow can be seen. After a few seconds, or based on player input, he slams back down with an anvil, dealing big damage to any plant below him.	Gusty Glades
Heli-Dumb emits a barrage of powerful winds and slices around himself, damaging all plants nearby before finishing off with a powerful gust of wind, pushing back all plants.	Deflate Dodge
Heli-Dumb's balloon temporarily deflates as he gets a massive speed boost, damaging any plant in his way before it reinflates back up. It is quite hard to control, however.
Special Opz Captain	Type: Attack
Health: 125
Special: Primary weapon can change
Special Opz Captain is a powerful member of the Zombie army, capable to adapting to his environment and be powerful in any situation. Z4 can be used for either an explosive attack or sneaky surprise, and Shield Charge can be used as a defensive maneuver, strong attack, or helpful escape.
Special Opz Captain's primary weapon can change with one of his abilities. His first primary is the Zniper Rifle, a strong long ranged weapon that is stronger the further his enemy is. His second primary is the Z36, a rapid fire weapon that's strong at any distance. Finally, his third primary is the Dagga, a strong melee weapon that can be used quickly, but has a very short range.	Type: Attack
Health: 125
Special: Primary weapon can change
Special Opz Captain is a powerful member of the Zombie army, capable to adapting to his environment and be powerful in any situation. Z4 can be used for either an explosive attack or sneaky surprise, and Shield Charge can be used as a defensive maneuver, strong attack, or helpful escape.
Special Opz Captain's primary weapon can change with one of his abilities. His first primary is the Zniper Rifle, a strong long ranged weapon that is stronger the further his enemy is. His second primary is the Z36, a rapid fire weapon that's strong at any distance. Finally, his third primary is the Dagga, a strong melee weapon that can be used quickly, but has a very short range.	Type: Attack
Health: 125
Special: Primary weapon can change
Special Opz Captain is a powerful member of the Zombie army, capable to adapting to his environment and be powerful in any situation. Z4 can be used for either an explosive attack or sneaky surprise, and Shield Charge can be used as a defensive maneuver, strong attack, or helpful escape.
Special Opz Captain's primary weapon can change with one of his abilities. His first primary is the Zniper Rifle, a strong long ranged weapon that is stronger the further his enemy is. His second primary is the Z36, a rapid fire weapon that's strong at any distance. Finally, his third primary is the Dagga, a strong melee weapon that can be used quickly, but has a very short range.
Special Opz Captain	Z4
Special Opz Captain places down a C4 in front of himself. When this ability is used again while a C4 is down, it will explode, damaging all plants nearby.	Weapon Swap
Special Opz Captain changes his primary weapon. The order of the weapons is always from Zniper Rigle, to Z36, and finally, the Dagga, before going back to the Zniper Rifle.	Shield Charge
Special Opz Captain takes out a riot shield as he charges forward, pushing back and damaging nearby plants. SOC also takes no damage from the front while using this ability.
==Game Modes==
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==Game Modes==
PvZB has multiple game modes to choose from, similar to the Garden Warfare games or Battle for Neighborville. The difference is that each game mode has a different variant, both targeting a different demographic
Casual Mode focuses on casual gameplay with not a lot of stakes. Coins can be unlocked from this mode, and their is no ranking system of any kind. All Star Mode is a more serious mode, focusing on more intense gameplay. There is a ranking system in this mode, in which players will either move up or down their ranks depending on how many games they win. Ranks include rank G, F, E, D, C, B, A, S, and SS. Any further wins adds a star to the SS rank. In addition, each mode can be played either online or with A.I players, though A.I matches cannot be played in All Star Mode.
The following is a list of game modes that can be played in PvZB
Bloom or Doom
The main mode of the game. At each side is the Plant Base and Zombie Base, respectively. The goal of the game is for one team to take down the enemy base while defending theirs. The mode ends when one of the bases is destroyed, in which the team who destroyed it wins. Up to 10 players can play this mode, with 5 being on each team.
No More Gnomes!
Both the Plants and Zombies have no base, but rather, there is a Gnome Base at the center of the map, being defending by Gnomes and towers. The goal of this mode is for one team to destroy the Gnome Base. The team who destroys the Gnome Base first wins. Up to 10 players can play this mode, with 5 being on each team.
Tower Takedown
Neither the Plants nor Zombies have their own base. Instead, each team has 3 stronger than average Towers, having 650 health each. The goal of this mode is to destroy all 3 enemy Towers while defending your team's Towers. The team to destroy all enemy Towers first wins. Up to 10 players can play with mode, with 5 being on each team. Like in Bloom or Doom, the Pot/Bot on top of the tower can be changed, being much stronger and dealing more damage.
Cannon Chaoz
Both the Plants and Zombies have their own base, but the enemy team cannot attack the enemy base. Instead, each team has three 'beacons' nearby the enemy base: A special Bot called the 'Zomby Baze Deztroyer' for the zombies, and a special Pot called the 'Flax Cannon.' When a player is nearby one of these beacons, it will begin firing at the enemy base, damaging it. The goal is to destroy the enemy base with the beacons while defending your beacons. Up to 12 players can play this mode, with 6 being on each team.
Soil Survivors
A sort of 'free-for-all' mode. Each player has their own small base with 500 HP each, as well as 3 Towers around it. The goal is to keep your base safe while destroying other player's bases. The last player standing wins the match. Up to 8 players can play this mode.
Big Bomb Bonanza
One team defends their base, while the other team leads a type of 'payload.' A Zombomb for the zombies, and a Cherry Bomb for the plants. The goal for the payload pushers is to lead their payload to the enemy base, in which it will explode and instantly destroy it, while the defender's goal is to defend their base by preventing the pushers from staying near the payload. The base can only be damaged by the payload, as it is immune to any other attack. Up to 8 players can play this mode, with 4 players on each team.
Process of Humiliation
This mode plays exactly like Bloom or Doom, only both bases have only 500 Health, and once one base goes down, it considers the end of a 'round,' and both teams get to repick their characters. The catch is that they cannot pick a character they have already played as. The first team to win 4 rounds wins the match. Up to 10 players can play this mode, with 5 players on each team.
Taco Bandits
A returning mode from the Garden Warfare games. Both teams' bases cannot be damaged, but in front of each base is a taco. The goal of the mode is to steal 3 tacos from the enemy team while defending your base's taco. The first team to acquire 3 tacos wins. Up to 10 players can play this mode, with 5 players on each team.
Big Base Takedown
A larger than average base is the only one that exists. The goal for one team is to defend their Base, which has around 2000 Health while the goal of the other team is to destroy it. Up to 20 players can play this mode, with 10 players on each team
Training
A simple tutorial mode. It has a tutorial for each game mode, explaining the rules and mechanics of it. Only one player can play this mode, and it does not have a All-Star counterpart.
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==Maps==
Each game mode in PvZB has a number of maps that are randomly selected or selected by the player in A.I and Training modes. Every map has a different layout corresponding to the game mode's objective, and can be big or small.
The following is a list of maps that can be played on in PvZB. More maps are planned to be added via updates.
Troubling Tropics
Playable in: Bloom or Doom, Cannon Chaoz, Tower Takedown, Process of Humiliation, Taco Bandits
A large, tropical area that is more dead and gloomy near the Zombie Base. It's a middling-sized map with 3 different lanes that connect each base. Towers are located on the walls and near the exits of each lane
Dave's Ol' Manor
Playable in: Bloom or Doom, Cannon Chaoz, Process of Humiliation, Taco Bandits
A formal manor that has a garden where the Plant Base is, and a heavily guarded entrance where the Zombie Base is. It is quite small and has a lot of walls for cover. Towers are located near the walls and nearby the Bases
Zombopolis 2: Zombop Harder
Playable in: Bloom or Doom, Cannon Chaoz, Soil Survivors, Tower Takedown, No More Gnomesz! Process of Humilition, Taco Bandits,
A large, bustling zombie city with tons of streets and alley ways. The Zombie Base is located in the Town Hall, while the Plant Base is located in a sewer-like area. It is a large map that has 4 different lanes that connect each base. Towers are located near both bases and next to some buildings. The Gnome Base is located directly in the middle of the city. Single bases are located nearby buildings
Isle O' Grow
Playable in: Soil Survivors, No More Gnomez!
A tropical island that is connected by multiple smaller islands with bridges. Each base is located on the smaller islands, while the Gnome Base is located on the big island in the middle. Towers are located nearby each small island.
Gnome Man's Land
Playable in: Bloom or Doom, Cannon Chaoz, Soil Survivors, No More Gnomes! Tower Takedown, Process of Humiliation, Taco Bandits
A large void that has multiple floating blue blocks around, which allow players to head to different parts of the map. It is quite large, with both the Plant and Zombie Base being located nearby purple and green portals. Towers are located across the blue blocks, and the Gnome Base is located near the middle of the void. Single bases are located near the blue blocks.
Longa Line
Playable in: Big Bomb Bonanza
A long, jungle-like line leading the defending base. The Payload base is located at the opposite side in a beach-like area, and towers are located near the defending base, which is filled with trees.
Back to Neighborville
Playable in: Bloom or Doom, Cannon Chaoz, Soil Survivors, No More Gnomes! Tower Takedown, Big Bomb Bonanza, Process of Humiliation, Taco Bandits
A town like area that is divided by 5 lanes that connect each base. The Plant Base is a house similar to the one in the original Plants vs. Zombies, and the Zombie Base is located nearby a sewer-like area. Towers are located near the ends of each lane and next to the bases. The Gnome Base is in the middle of the map, nearby a playground-like area. Single bases are scattered across the map nearby some houses
Yo-Ho Isles
Playable in: Bloom or Doom, Cannon Chaoz, Tower Takedown, Process of Humiliation, Taco Bandits
A large, beach-like area that is separated by three lanes connected by bridges. Both the Plant and Zombie Bases are on large pirate ships, and towers are located near them and the lanes.
Volcanic Antics
Playable in: Big Bomb Bonanza
A thin, volcanic area that the Payload team comes from, leading to a more safer and aquatic area where the defending team is. Towers are located nearby volcanic blocks. Lava puddles are also around, damaging and burning players that walk over them.
Grounded Caves
Playable in: Bloom or Doom, Cannon Chaoz, Tower Takedown, Process of Humiliation, Taco Bandits, No More Gnomes!
A large cave system located deep under Peacetrot Islands. There are a lot of rock structures that can be used as cover, as well as streams of water that split them away. There are 3 lanes that connect both bases, near the streams of water. Towers are located near the rock structures close to the bases, and the Gnome Base is directly located near a larger rock formation
Mystery Mineshaft
Playable in: Big Bomb Bonanza, Tower Takedown, Soil Survivors
A long, curvy trail that leaves to the defender's base, which is a large gem mineshaft. It is quite open, with plenty of space for both teams to travel around. Towers are located across the map near gem structures.
Z Enterprizes
Playable in: Bloom or Doom, Cannon Chaoz, Tower Takedown, Process of Humiliation, Taco Bandits
A large zombie-themed building that leads outside to a green garden where the Plant Base is located at. The building itself resembles a large maze with a lot of rooms and cover, though has a few more open areas for breathing room. Towers are located in rooms nearby the Zombie Base and outside the building
Flimsy Freeze Peaks
Playable in: Big Bomb Bonanza, Bloom or Doom, Cannon Chaoz, Tower Takedown, Process of Humiliation, Taco Bandits, No More Gnomes! Soil Survivors
A large, icy mountain with a lot of cold caverns to hide in. The Plant Base is located near the bottom of the mountain, around a grassy town, while the Zombie Base is located near the summit of the mountain. Towers are located near the icy caves, and the Gnome Base is found at the middle of the mountain, around a large ice sculpture
Moon Base Z
Playable in: Big Bomb Bonanza, No More Gnomes! Soil Survivors
A large zombie-owned base located on the moon. The Defender base is located nearby a futuristic base, and the Payload spawn location is located near a space colony. Towers are located nearby moon rocks and space stations, and the Gnome Base is found in the center of all of it, around a large, blue space station.
Kingdom of Kings
Playable in: Bloom or Doom, Big Bomb Bonanza, No More Gnomes! Soil Survivors, Process of Humiliation, Taco Bandits, Tower Takedown, Cannon Chaoz, Big Base Takedown
A large, medieval city that leads into a large golden castle, where the Plant and Defender Base is located at. The Zombie Base, meanwhile, is located at the entrance of the city. towers are located near the buildings, and the Gnome Base is found in the center, near a large fountain.
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==Upgrades and Items==
In the shop, the player can purchase various upgrades and items that can assist their characters and team in battle. For a more in depth description of them, and a list of all the purchasable Upgrades and Items, see Plants vs. Zombies Battlez/Upgrades and Items
==Trivia==
*The game's name, Plants vs. Zombies Battlez, is reused from the old name of the Arena mode in Plants vs. Zombies 2, Battlez.
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