Spells Allowed Underwater (OSS)

__TOC__
The following list includes all wizard and priest spells from the Player's Handbook, Tome of Magic, and PLAYER'S OPTION®: Spells & Magic books that function underwater. This list includes alterations, if any, that occur when a particular spell is cast underwater. Spells that do not appear on this list cannot be cast underwater.
* Unless otherwise noted, fire-based spells do not function underwater unless cast and targeted within a pocket of air (such as that generated by an airy water spell). Spells requiring fire, smoke, liquids, powders, dusts, or mixtures made on the spot as components likewise fail unless cast in an air-filled space.
* If the DM does not use material components, all spells except those based on fire function underwater. The spellcaster is still subject to the normal verbal and somatic limitations detailed at the beginning of this chapter.
* Spells marked with an asterisk (*) either require material component saving throws (see Optional Rule, page 89), or this chapter provides additional information about their material components. If the DM does not use this optional rule, these spells cannot be cast while submerged.
* Spells marked with an "at" sign (@) have effects that undergo alteration or require additional explanation if the caster uses the spell underwater.
Italicized spells appear in the Tome of Magic.
* Those spells listed in SMALL CAPS appear in the PLAYER'S OPTION®: Spells & Magic book.
==Wizard Spells Available Underwater==
1st Level
* Alarm@
* Armor
* Audible Glamer*
* Cantrip
* Change Self
* Charm Person
* Chill Touch
* Dancing Lights*
* Detect Magic
* DETECT PHASE
* DETECT SECRET PASSAGES AND PORTALS
* Erase
* EXPEDITIOUS RETREAT@
* Feather Fall
Fist of Stone@
* Gaze Reflection
* Hold Portal
Hornung's Guess
* Hypnotism@
* Jump
Lasting Breath
* Magic Missile
* Mending
* Message@
Nahal's Reckless Dweomer
* Nystul's Magic Aura*
Patternweave
* Phantasmal Force*
* RAY OF FATIGUE@
* Read Magic
* Shield
* Shocking Grasp@
* Sleep*
* Spook
* Tenser's Floating Disc@
* Unseen Servant
* Wall of Fog@
2nd Level
* Alter Self
* Bind
* Blindness
* Blur
Chaos Shield
* Continual Light@
* Darkness 15' Radius*
* Deafness*
* Deeppockets*
* Detect Evil
* DISPLACE SELF
* ESP
* Fog Cloud@
* Forget
Hornung's Baleful Deflector
* Hypnotic Pattern*
Insatiable Thirst@
* Improved Phantasmal Force*
* Invisibility*
* Irritation
* Knock
* Know Alignment
* Levitate*@
* Magic Mouth*
* Mirror Image
* Misdirection
* Protection From Cantrips
Protection From Paralysis
* PROTECTION FROM POISON
* Ray of Enfeeblement
* Scare
Sense Shifting*
* Shatter@
* Spectral Hand
* Stinking Cloud@
* Strength*
* WALL OF GLOOM@
3rd Level
Alacrity@
Alamir's Fundamental Breakdown*
Alternate Reality
Augmentation I
* BANDS OF SIRELLYN@
* Blink
* Clairaudience
* Delude
* Dispel Magic
* Explosive Runes@
Far Reaching I
* Feign Death
* Fly*@
Fool's Speech
* Haste*
* Hold Person
* Infravision@
* Invisibility 10' Radius*
* Item
* LANCE OF DISRUPTION@
* Leomund's Tiny Hut@
* Lightning Bolt*@
Lorloveim's Creeping Shadow
* Minor Malison
* Monster Summoning I*@
* Phantom Steed@
* Protection From Normal Missiles
* Spectral Force
Spirit Armor
Squaring the Circle
* Suggestion*
* Tongues@
* Vampiric Touch
* WALL OF WATER*
* Water Breathing@
* Wizard Sight
4th Level
* Charm Monster
* Chill Shield*@
* Confusion*
* Contagion
* CONJURE ELEMENTAL KIN@
* Detect Scrying
* Dig@
Dilation I
* Dimension Door
Divination Enhancement
* Emotion
* Enervation
* Evard's Black Tentacles
* Extension I
Far Reaching II
* Fear*
Greater Malison
* Hallucinatory Terrain*@
* Ice Storm@
* Illusionary Wall
* Improved Invisibility
* IMPROVED STRENGTH
* LESSER GEAS
Locate Creature*
* Minor Creation*
Minor Spell Turning
* Monster Summoning II*@
Mordenkainen's Celerity*
* MORDENKAINEN'S FORCE MISSILES
* Otiluke's Resilient Sphere*
* Phantasmal Killer
* Plant Growth
* Polymorph Other*
* PSYCHIC PROTECTION
* Remove Curse
* Shadow Monsters
There/Not There*
Thunder Staff*
Turn Pebble to Boulder@
* ULTRAVISION
Unluck
* Wall of Ice@
* Wizard Eye*	
5th Level
* Advanced Illusion*
* Airy Water@
* Avoidance
* Bigby's Interposing Hand*
* Chaos
* Cone of Cold
* Conjure Elemental@
* Contact Other Plane@
* Demi-shadow Monsters
* Dismissal*
* Domination
* Dream
* Extension II
Far Reaching III
* Feeblemind
* Hold Monster
* IMPROVED BLINK
* Leomund's Lamentable Belaborment@
Lower Resistance
* Magic Jar
Magic Staff
* Major Creation*
* Monster Summoning III*@
* Mordenkainen's Faithful Hound
* Passwall*
* PRYING EYES
* RUSTING GRASP
* Safeguarding
* Seeming
* Sending
* Shadow Door
* Shadow Magic
* Stone Shape
* Summon Shadow
* Telekinesis@
* Teleport
* TENSER'S DESTRUCTIVE RESONANCE@
* Transmute Rock to Mud@
* Wall of Iron@
* Wall of Stone@
6th Level
* Antimagic Shell
Augmentation II
* Bigby's Forceful Hand*
* Chain Lightning@
Claws of the Umber Hulk*
* Conjure Animals@
* Contingency*
* Demi-shadow Magic
Dilation II
* DIMENSIONAL BLADE
* ETHEREALNESS
* Extension III
* Eyebite
* Geas
* Glassee
* Globe of Invulnerability
Lorloveim's Shadowy Transformation
* Mass Suggestion*
* Mirage Arcana
* Mislead
* Monster Summoning IV*@
* Mordenkainen's Lucubration
* Otiluke's Freezing Sphere@
* Part Water@
* Permanent Illusion*
* Programmed Illusion*
* Project Image*
* Repulsion
* Shades
* Stone to Flesh
* SUPERIOR MAGNETISM
* Tenser's Transformation
* Veil
Wildshield
Wildstrike
7th Level
* Banishment*
* Bigby's Grasping Hand*
Bloodstone's Frightful Joining
* Charm Plants*@
* Control Undead*
* DESCENT INTO MADNESS
* Duo Dimension*
* Drawmij's Instant Summons
* Finger of Death
* Forcecage@
Hornung's Surge Selector
Intensify Summoning*@
* Limited Wish
* Mass Invisibility*
* Monster Summoning V*@
* Mordenkainen's Magnificent Mansion*@
* Mordenkainen's Sword
* PERSISTENCE
* Phase Door
* Power Word, Stun
* Prismatic Spray
* SEVEN EYES
* Shadow Walk
Shadowcat*
Spell Shape
* Spell Turning
Suffocate*
Steal Enchantment
* Teleport Without Error
* Vanish
* Vision
9th Level
* ANALYZE DWEOMER
* Bigby's Clenched Fist*
* Clone
* Demand*
* Glassteel
Gunther's Kaleidoscopic Strike
* HEART OF STONE
Homunculus Shield
Hornung's Random Dispatcher
* IRON BODY@
* Mass Charm
* Maze
* Mind Blank
* Monster Summoning VI*@
* Otiluke's Telekinetic Sphere*@
* Otto's Irresistible Dance@
* Permanency
* Power Word, Blind
* Prismatic Wall
* Screen
* Sink@
* Symbol@
* Trap the Soul 
9th Level
* Astral Spell@
* Bigby's Crushing Hand*
Chain Contingency*
* Crystalbrittle
Elemental Aura@
* Energy Drain
* Foresight*
Glorious Transmutation
* Gate
* Imprisonment
* Monster Summoning VII*@
* Mordenkainen's Disjunction
* Power Word, Kill
* Prismatic Sphere
* PROGRAMMED AMNESIA
* Shape Change
* SPHERE OF DESTRUCTION
Stabilize
* Succor
* Time Stop
Wail of the Banshee@
* Weird
Wildfire
Wildwind
* Wish
==Priest Spells Available Underwater==
1st Level
* ASTRAL CELERITY
Anti-Vermin Barrier*@
* Animal Friendship@
* BATTLEFATE
* Bless*
* BLESSED WATCHFULNESS
* CALCULATE
Call Upon Faith
* CALM ANIMALS@
* Combine
* Command@
Courage
* Cure Light Wounds
* Detect Evil
* Detect Magic
* Detect Poison*
* Detect Snares & Pits
Emotion Read*
* Endure Cold/Endure Heat
* Entangle@
* Faerie Fire*
* Invisibility to Animals*
* Invisibility to Undead
Know Age*
Know Direction*
Know Time
* Light@
* Locate Animals or Plants
* Magical Stone@
Morale
* ORISON
* PROTECTION FROM CHAOS*
* Purify Food & Drink
* Remove Fear
Ring Of Hands
Sacred Guardian*
* Sanctuary
* Shillelagh*@
Speak With Astral Traveler
* STRENGTH OF STONE
Thought Capture
Weighty Chest
2nd Level
* ASTRAL AWARENESS
* Augury
Aura Of Comfort
* Barkskin*
Calm Chaos
* Chant
* CHAOS WARD*
* Charm Person or Mammal
* Chill Metal@
Create Holy Symbol
* CURE MODERATE WOUNDS
* Detect Charm
Draw Upon Holy Might*
Emotion Perception
* Enthrall
* Find Traps
Hesitation
* Hold Person@
* Idea
* IRON VIGIL
* Know Alignment
* Messenger@
Mind Read
Mystic Transfer
* RESIST ACID AND CORROSION
* Resist Fire/Resist Cold
* RESTORE STRENGTH
* Silence 15' Radius
* Slow Poison*
* Snake Charm@
* SOFTEN EARTH AND STONE@
* Trip
* Warp Wood@
* Withdraw
* Wyvern Watch
Zone Of Truth
3rd Level
Accelerate Healing
Adaptation
Astral Window
Caltrops@
Choose Future*
* Continual Light@
* CONTROL ANIMAL
Create Campsite
* Create Food & Water@
* Cure Blindness or Deafness
* Cure Disease
* DETECT SPIRITS
* DICTATE
* Dispel Magic
Emotion Control*
* ETHEREALNESS
Extradimensional Detection
* Feign Death@
Helping Hand*
* Hold Animal@
* HOLD POISON*
Invisibility Purge
Know Custom
Line of Protection
* Locate Object
* Magical Vestment*
* Meld Into Stone
Memory Read*
Miscast Magic
Moment Reading
* Negative Plane Protection
* Plant Growth@
* Prayer
* Protection From Fire
Random Causality*
* Remove Curse
* Remove Paralysis
* REPAIR INJURY
Rigid Thinking
* Snare*
* Stone Shape
Strength of One
* SUMMON ANIMAL SPIRIT
Thief's Lament
Telepathy
Unearthly Choir@
Water Breathing@	
4th Level
* Abjure*
Addition*
Age Plant*
* Animal Summoning I@
Blessed Warmth@
Body Clock@
Chaotic Combat
Chaotic Sleep*
* Cloak of Bravery*
Compulsive Order
* Control Temperature 10' Radius*
* Cure Serious Wounds
Defensive Harmony
* DIMENSIONAL ANCHOR
Dimensional Folding*
Fortify
* Free Action*@
* Genius
* Hallucinatory Forest@
* Hold Plant
* Imbue With Spell Ability
Inverted Ethics
Join With Astral Traveler@
Mental Domination*
Modify Memory
* Neutralize Poison
* Plant Door*
* Protection From Lightning
Rapport
* RECITATION*
* Spell Immunity*
* Sticks to Snakes*@
* Tongues@
* UNFAILING ENDURANCE@
* Uplift
5th Level
Age Object*
* Animal Growth@
* Animal Summoning II@
* Antiplant Shell
Barrier of Retention
Blessed Abundance
Champion's Strength
Chaotic Commands
Clear Path*
* Commune With Nature
* Cure Critical Wounds
* DIMENSIONAL TRANSLOCATION
Disguise*
* Dispel Evil
Easy March*@
Elemental Forbiddance
Extradimensional Manipulation*
Grounding@
Impeding Permission
* IMPREGNABLE MIND
Meld
Memory Wrack
* OTHERTIME
* Plane Shift
* PRODUCE ICE@
* Quest
* Raise Dead@
Repeat Action
Champion's Strength
Chaotic Commands
Clear Path*
* RIGHTEOUS WRATH OF THE FAITHFUL
Thoughtwave
* Transmute Rock to Mud@
Undead Ward
6th Level
* Animal Summoning III@
* Animate Object
* Blade Barrier
* COMMAND MONSTER
* Conjure Animals@
Disbelief
Dragonbane
* ENTROPY SHIELD
The Great Circle
Group Mind
* Heal
Legal Thoughts
Monster Mount@
* Part Water@
Physical Mirror
Reverse Time
Seclusion
Skip Day
* Speak With Monsters@
Spiritual Wrath
* Stone Tell
* Transport Via Plants
* Turn Wood
* Wall of Thorns@
7th Level
* Astral Spell@
* Confusion*
* Conjure Earth Elemental@
* CONJURE WATER ELEMENTAL
Divine Inspiration
* Gate
* Holy Word
* IMPERVIOUS SANCTITY OF THE MIND
* Regenerate*
* Reincarnate@
* Restoration
* Resurrection@
Spirit of Power
* Succor
Timelessness
* Transmute Metal to Wood
* TSUNAMI
* TSUNAMI