Rude Awakening

Rude Awakening is the first story level of N. Sanity Island and the first level of Crash Bandicoot 4: It's About Time.
==Overview==
The opening starts with Cortex fighting a Crash mannequin. N. Tropy calls Cortex to help them exit their time prison, indicating that they've been trapped there for over 20 years. Then, Uka Uka uses all of his power to open a quantum rift and gets exhausted. Cortex checks if Uka Uka is dead but
N. Tropy tells Cortex to leave Uka Uka behind, stating that the evil mask has "served his purpose". Meanwhile, in N. Sanity Island, Aku Aku wakes Crash up and tells him about a great power having awakened from N. Sanity Peak. The two head there, grinding through the natives’ village and climbing a mountain along the way.
==Perspective==
===Normal Mode===
*The level is a beach and jungle.
*The grind mechanic is introduced for the first time.
*New enemies.
===N. Verted Mode===
*The level is covered in darkness.
*You can light up the level by performing a spin, slide or body slam, Crash himself emits a small light that pulsates every two seconds.
*Level elements are colour-coded. Crash and checkpoint crates are light-blue, regular crates are brown, hazards such as enemies, TNT and pitfalls are red, ropes are green, platforms that fall are yellow and bumpa beries are magenta.
*Music is distorted by flange which increases in depth when Crash performs a spin, slide or body slam.
*The theming of the filter is based off submarine sonar radars.
==Enemies/Hazards==
*Cantankerous Crab
*Boar
*Rolling Stone
*Spider
*Jungle Spirits
*Water
==Names in Other Languages==
==Walkthroughs==
File:Crash Bandicoot 4 - 100% Walkthrough - Rude Awakening - All Gems Perfect Relic
File:Crash Bandicoot 4 - Rude Awakening - Platinum Time Trial Relic (0-53.30)
File:RUDE AWAKENING N.VERTED - HIDDEN GEM! ALL GEMS! - Crash Bandicoot 4- It's About Time
==Gallery==
===Promotional Images===
00DD2530-AB8F-491D-B3FD-E2A03DF2ACF4.png|Promo image of Crash and Aku Aku in Rude Awakening.
IAT rude awakening promo switch.jpg|Crash and Aku Aku in the Switch version.
CB4 Screenshot Launch 1 Crash.jpg|Crash in Rude Awakening.
IAT crash in cave.jpg|Crash in Rude Awakening.
===In-Game===
RudeAwakening1.png
RudeAwakening2.png
RudeAwakening3.png
RudeAwakening4.png
RudeAwakening5.png
RudeAwakening6.png
RudeAwakening7.png
RudeAwakening8.png
RudeAwakening9.png
RudeAwakening10.png|N. Verted Mode.
CB4 1.1 Gem.png|Hidden Gem location.
CB4 1.1 GemNvert.png|Hidden Gem location. (N. Verted)
===Concept Art===
IAT intro storyboard.jpg|Storyboard of the intro cutscene.
IAT rude awakening colour script concept.jpg|Rude Awakening's color script.
IAT rude awakening beach concept.png|Rude Awakening concept art.
No_It's_MY_Turn_Xbox_One_achievement.jpg|Rude Awakening concept art.
IAT rude awakening ruins concept.png|Rude Awakening concept art.
King_of_Bling_Xbox_One_achievement.jpg|Rude Awakening concept art.
Taking_the_Side_Road_Xbox_One_achievement.jpg|Rude Awakening concept art.
IAT jungle spirit village concept.jpg|Rude Awakening concept art.
IAT rude asnakening concept.jpg|Rude Awakening concept art.
IAT rude awakening waterfall concept.jpg|Rude Awakening concept art.
IAT rude awakening vista concept.png|Rude Awakening concept art.
IAT rude awakening peak concept.png|Rude Awakening concept art.
IAT rude awakening props.jpg|Rude Awakening concept art.
IAT rude awakening beach path concept.jpg|Rude Awakening concept art.
IAT rude awakening bush path concept.jpg|Rude Awakening concept art.
IAT rude awakening cave entrance concept.jpg|Rude Awakening concept art.
IAT rude awakening cliffs concept.jpg|Rude Awakening concept art.
IAT rude awakening end wall concept.jpg|Rude Awakening concept art.
IAT rude awakening ending vine concept.jpg|Rude Awakening concept art.
IAT rude awakening jungle path concept.jpg|Rude Awakening concept art.
IAT rude awakening jungle rollers concept.jpg|Rude Awakening concept art.
IAT rude awakening land forms concept.jpg|Rude Awakening concept art.
IAT rude awakening level ending concept.jpg|Rude Awakening concept art.
IAT rude awakening old end concept.jpg|Rude Awakening concept art.
IAT rude awakening palm trees concept.jpg|Rude Awakening concept art.
IAT rude awakening platforms concept.jpg|Rude Awakening concept art.
IAT rude awakening ruins pool concept.jpg|Rude Awakening concept art.
IAT rude awakening vine and village concept.jpg|Rude Awakening concept art.
IAT rude awakening vine grind concept.jpg|Rude Awakening concept art.
IAT rude awakening + n sanity peak concept.jpg|Concept art of N. Sanity Island, showing Rude Awakening and N. Sanity Peak.
IAT early rude awakening bridge concept.jpg|Early Rude Awakening concept.
IAT early rude awakening path concept.jpg|Early Rude Awakening concept art.
IAT early rude awakening platforms concept.jpg|Early Rude Awakening concept art.
==Trivia==
*This level's music lifts the motif from the main theme in Crash Bandicoot.
*This is the first level in the entire series to introduce the grinding mechanic.
*The television next to the couch can be spun to show an image, sequentially showing the title screens of Crash Bandicoot N. Sane Trilogy and the title screen for It's About Time. Doing this 5 times will reward the player with the "Channel Surfer" trophy/achievement.
**The radio can even be spun that plays that game's music depending on what's shown on the television.
**If the player returns to Rude Awakening after achieving 106% completion and spins the TV 5 times, a logo will appear for a second before disappearing after the It's About Time title screen. It consists of a Wumpa Fruit with an orange dash above it and a blue dash below, serving as a teaser for the then-upcoming Crash Team Rumble.
*A Spyro floatie can be seen on the beach.
*The magnets on the fridge spell out Crunch.
*The sombrero near the bar can be worn if it is spun on. As the player approaches the stage's first crate, a gust of wind will always blow the sombrero off.
*The pattern on the purple surfboard matches the tattoo patterns on Crash's hands in Crash of the Titans and Crash: Mind Over Mutant.
fr:Dur réveil
Category:Levels
Category:Jungle Levels
Category:Beach Levels
Category:Ruins Levels