Knight of the Silver Moon (Prestige Class)

==Knight of the Silver Moon==
Lycanthropy is an accursed stain on the skin of history, and the Knights of the Silver Moon are sworn to eradicate it. They follow an ancient tradition of lunar mysticism, set forth by the first Werewolves, to regain control of their soul and master the Beast within. Knights of the Silver Moon redeem their accursed existence by hunting down other Werewolves. Most do so by extensive travel, ever-vigilant for signs of their ancestral enemy. Occasionally multiple Knights of the Silver Moon will hunt the same quarry, forming temporary Chapters of up to ten members bound in common purpose. While many Chapters will dissolve after a successful (or failed) hunt, on rare occasion the members will settle down and coalesce into an Order. Orders maintain isolated fortress-monasteries where novices train, silversmiths labor, and veterans of the Long Hunt plan their next moves against their corrupt kindred.
*Role: Juggernaut. Knights of the Silver Moon are famously well-armored and can remain in Lycanthrope Form for extended periods of time, making them exceptionally difficult to kill. While dangerous in melee combat on their own, Knights of the Silver Moon augment their abilities and their allies' to heighten their skill at their true calling — killing Werewolves.
*Hit Die: d10
===Prerequisites===
To qualify to become a Knight of the Silver Moon, a character must fulfill all of the following criteria:
*Alignment Neutral Good or any Lawful
*Hit Dice Must have at least 3 Hit Dice
*Special Must be a Werewolf
*Special Must be inducted into the order by a Knight of the Silver Moon in a ritual over 1 hour; or study The Silent Moon for one week.
===Class Skills===
The Knight of the Silver Moon's class skills are Acrobatics, Autohypnosis, Bluff, Climb, Craft (Alchemy), (Armor), and (Weapons), Diplomacy, Disguise, Heal, Intimidate, Knowledge (Arcana), (History), (Martial), (Planes), (Religion), and (World), Linguistics, Perception, Sense Motive, Survival, Swim, and Use Device.Skill Points at Each Level 4 + Int modifier
Table 1: The Knight of the Silver Moon
Level	BAB	Fort	Ref	Will	Special 	Spellcasting	Known	Readied	Stances
1st 	+0 	+1 	+0 	+1 	Argent Aegis (+1), Wolfsbane +1 	— 	— 	— 	—
2nd 	+1 	+1 	+1 	+1 	Initiating or Spellcasting, Lunar Vigil (1)	+1 	+1 	— 	—
3rd 	+2 	+2 	+1 	+2 	Argent Aegis (Ability) 	+1 	— 	+1 	—
4th 	+3 	+2 	+1 	+2 	Mystic Transformation (1/day), Wolfsbane +2	+1 	+1 	— 	+1
5th 	+3 	+3 	+2 	+3 	Argent Aegis (+2), Lunargent Disciple 	+1 	— 	— 	—
6th 	+4 	+3 	+2 	+3 	Champion's Secrets 	+1 	+1 	+1 	+1
7th 	+5 	+4 	+2 	+4 	Argent Aegis (Ability), Wolfsbane +3 	+1 	— 	— 	—
8th 	+6 	+4 	+3 	+4 	Mystic Transformation (2/day) 	+1 	+1 	— 	—
9th 	+6 	+5 	+3 	+5 	Argent Aegis (+3) 	+1 	— 	+1 	—
10th 	+7 	+5 	+3 	+5 	Champion of the Silver Moon 	— 	+1 	— 	+1
===Class Features===
All the following are class features of the Knight of the Silver Moon prestige class.
*Weapon and Armor Knights of the Silver Moon gains proficiency with all martial weapons, tower shields, and proficiency with light, medium, and heavy armor.
====Code of Conduct — Oath of the Silver Moon====
A Knight of the Silver Moon swears the Oath of the Silver Moon upon taking their first level in this prestige class. They are not required to worship Elunara, but those that do increase their piety with her by +1. Knights of the Silver Moon must be of Neutral Good or any Lawful alignment. They lose all class features, except proficiencies, if they break this code of conduct. Ex-Knights of the Silver Moon must seek an atonement spell, cast by a spellcaster who receives spells from Elunara, and make the appropriate reparations (as decided by the DM) before regaining their class features.This code of conduct requires Knights of the Silver Moon to resist the Beast within; to help other Werewolves do the same; to never willingly spread the Curse of Lycanthropy; to take responsibility for creatures they afflict with the Curse of Lycanthropy; to prevent other creatures from spreading the Curse of Lycanthropy, and to kill Werewolves too Corrupt to leave alive.
Associates: Knights of the Silver Moon prefer to adventure with companions who are Lawful- or Good-aligned. Knights of the Silver Moon may ally with Werewolves who are not also sworn to the Oath of the Silver Moon, but only to accomplish a greater goal such as combating a great evil, prosecuting the Long Hunt, or ensuring the survival of their Chapter or Order. Knights of the Silver Moon should seek an atonement spell during or after such an unusual alliance, and end them as soon as possible. Knights of the Silver Moon may only accept henchmen, followers, or cohorts who are of Neutral Good or any Lawful alignment. Corruption: Knights of the Silver Moon must have Minimum or Minor Corruption. Upon gaining Moderate Corruption a Knight of the Silver Moon has one week to bring it within acceptable levels. Failing to do so is a violation of this code of conduct. Knights of the Silver Moon with Major or Maximum Corruption have violated their code of conduct egregiously.
====Argent Aegis (Ex, Su)====
At 1st-level a Knight of the Silver Moon creates an Argent Aegis — a mystically imbued armament that protects them from the Beast within. Choose an item or ability (a class feature or casting-equivalent) that grants an Armor or Shield bonus to AC. While benefiting from its bonus to AC, a Knight of the Silver Moon gains the following abilities. Any bonuses listed here are either Axiomatic or Sacred, corresponding to the Knight of the Silver Moon's alignment. If lost, a new Argent Aegis can be consecrated (see Wizard Familiar). At 1st-level a Knight of the Silver Moon gains a +1 bonus to AC, CMD, and Saving Throws. They also reduce the DC of their Curse of Lycanthropy by -1. At 5th-level these bonuses increase to +2 and this reduction increases to -2. The Knight of the Silver Moon does not risk Fury until at 1/4 total hit-points instead of the usual 1/2. At 9th-level these bonuses increase to +3 and this reduction increases to -3. The Knight of the Silver Moon does not risk Fury due to having low hit-points, and is entitled to a saving throw to resist the normally automatic Fury triggered by having -1 or fewer hit-points. 
*Knights of the Silver Moon with Argent Armor can spend (Class Level + Armor bonus + Constitution modifier or Wisdom modifier) rounds per day in Lycanthrope Form before risking Fury. This amount increases by (×5) at 5th-level and then to (×10) at 9th-level. 
**At 3rd-level the Knight of the Silver Moon begins each encounter with (Class Level + Armor bonus + Constitution modifier or Wisdom modifier) temporary hit points. These last until spent or the end of the encounter.
**At 7th-level the Knight of the Silver Moon gains DR/Silver equal to their Armor bonus to AC. This DR stacks with other sources of DR/Silver
*Knights of the Silver Moon with an Argent Shield can spend (Class Level + Shield bonus + Strength modifier or Wisdom modifier) rounds per day in Lycanthrope Form before risking Fury. This amount increases by (×5) at 5th-level and then to (×10) at 9th-level. 
**At 3rd-level the Knight of the Silver Moon gains a (1/3 Class Level) bonus to bonus to Attack and Damage rolls when making a shield bash.
**At 7th-level the Knight of the Silver Moon adds their Shield bonus to AC to their Touch AC.
==== Wolfsbane (Ex) ====
At 1st level a Knight of the Silver Moon becomes an expert in the extermination of Werewolves. They gain Favored Enemy (Werewolves). This ability grants a +1 bonus to Bluff, Knowledge, Perception, Sense Motive, and Survival skill checks made against Werewolves; the ability to make Knowledge checks untrained when identifying Werewolves; a +1 bonus to attack and damage rolls made against Werewolves; and a +1 bonus to the DC of their abilities that target Werewolves.At 4th level and 7th level these bonuses increase by +1. If a specific creature falls into more than one category of Favored Enemy, use whichever bonus is higher and increase it by +1.
====Initiating or Spellcasting====
At 2nd-level a Knight of the Silver Moon selects an initiating or spellcasting class they belonged to prior to taking levels in this prestige class.
====Martial Initiating====
At every even-numbered level a Knight of the Silver Moon gains new maneuvers known, chosen from Mithral Current, Silver Crane, and any two disciplines they previously had access to. They must meet a maneuver's prerequisites to learn it. The character adds their full Knight of the Silver Moon level to their initiator level to determine their total initiator level and highest-level maneuvers known. At 3rd, 6th, and 9th levels, they gain one additional maneuver readied per day. At 4th, 6th, and 10th level they learn a new stance from any discipline available to them as a Knight of the Silver Moon. They must meet the stance’s prerequisites to learn it.
====Spellcasting ====
At each level except 1st level and 10th level, the Knight of the Silver Moon gains new spells per day and an increase in caster level (and spells known, if applicable) as if they had gained a level in a spellcasting class they belonged to before this one. They do not gain any other benefit a character of that class would have gained. If they had more than one spellcasting class before becoming a Knight of the Silver Moon, they must select one of them to gain these benefits.
====Lunar Vigil (Ex, Su, Sp)====
At 2nd-level a Knight of the Silver Moon can hold a Lunar Vigil — a mystic ritual and warrior gathering — over 1 hour under the moon and night sky. They cannot hold another Lunar Vigil until moonrise of the next lunar phase. Select up to the listed number of Lessons or Techniques. The Knight of the Silver Moon and up to (Class Level + Argent Aegis ability modifier) attendants gain the benefits of the chosen Lessons and Techniques, although only creatures with the Argent Aegis class features can benefit from Techniques. 
These benefits last until moonrise of the next lunar phase and can be used (1 + 1/2 Class Level) times per day. A creature can only benefit from one Knightly Vigil at once. Bonuses granted by Knightly Vigils are of the same type as their Argent Aegis bonus. Knightly Vigil effects that require saving throws have a DC of (10 + Class Level + Argent Aegis ability modifier), have a CL or IL equal to the Knight of the Silver Moon's character level, and use their Argent Aegis ability modifier for spellcasting or initiating modifiers where appropriate. 
====Lessons====
*Arming (Ex) Increase any bonuses to attack rolls or damage rolls granted by silver items by +1, or by +2 when made against creatures with silver vulnerability. Treat your unarmed strikes and natural attacks as though they were silver. You can wield weapons and items made from silver even if you have silver weakness or vulnerability.
*Clarity (Ex) You can stave off bloodlust to think clearly. While under the effects of an ability that limits actions-use due to anger, such as Inspired Rage, Lycanthrope Form, or Rage, you can ignore those restrictions until the end of your turn as a swift action; or until the beginning of your next turn as a move action. Once used, this ability cannot be used again until the current effect ends.
* Intercession (Ex) You can move an ally within reach to another square within reach, and move to occupy their previous square, as an immediate action. This movement does not provoke attacks of opportunity. If that ally was the target of an attack or effect, you replace them as its target. Increase your Armor or Shield bonus to AC against that attack by (1/2 Armor bonus or 1/2 Shield bonus), and apply that bonus to saving throws required by that attack or effect as well.
* Reason (Su) You can deliver words of admonishment or compassion to creatures in the throes of frenzy or Fury as an immediate action. The target must be able to hear you and must make another saving throw against the DC of the ability that caused them to frenzy of Fury at a +4 bonus. You cannot target the same creature with this ability again until the next moonrise.
*Unyielding (Ex) You add your (Shield bonus) to touch AC, CMD, and effective Constitution score to determine the number of negative hit points needed to die. You do not drop shields you are wielding when targeted by a called shot to the appropriate body part, unconscious, paralyzed, or otherwise incapable short of amputation of the wielding limb.
*Warding (Ex) Increase any bonuses to AC or saving throws granted from silver items by +1, or by +2 when against effects from creatures with silver vulnerability. You can wear armor, wield shields, and use items made from silver even if you have silver weakness or vulnerability.
====Techniques====
*Argent Aura (Su) You can emit a 10ft. radius of silvery energy as a Standard Action. Creatures with silver vulnerability within, or that enter, this aura must succeed a Will save or take a (-1 per 3 Class Levels [minimum -1]) penalty to AC, attack rolls, and the DC of their abilities. Creatures that make this save are immune to this ability for 24 hours, while those that fail and re-enter the aura are not entitled to a new saving throw. This ability lasts (Argent Aegis ability modifier) rounds and does not affect Good-aligned creatures or creatures with the Argent Aegis class feature.
*Dauntless Knight (Su) You can ignore one of the following effects as a Swift Action for (Armor or Shield bonus) rounds: blinded, confused, dazed, deafened, fascinated, fatigued, frightened, shaken, sickened, staggered, or stunned. You can use this ability even when otherwise incapable of taking actions, as long as you ignore each condition that would prevent you from doing so.
*Fangbreaker (Ex) As an Immediate Action when you would be hit by a bite attack you can threaten to shatter the attacker's teeth on your armor. The attacker must succeed a Fortitude save or deal minimum damage on the bite's damage roll and lose access to that bite attack for (Armor or Shield bonus) rounds. If they do succeed, they roll damage with disadvantage and lose access to that bite attack until the beginning of their next turn. This is a pain effect.
*Omen Sense (Su) You can glean warnings from the near future. Using this ability requires 1 minute of concentration and functions like divination with regards to interaction with other abilities and effects. Omens indicate a possible encounter with one or more of the subjects from its listed category. Roll 1d20 + (Class Level + Argent Aegis bonus) against DC 15 to sense the presence or absence of a Dire Omen or Familiar Omen, chosen at the time of Omen Sensing. For every 5 the result exceeds the DC by, the presence or absence of the next category of Omen is revealed. A subject that meets the criteria for multiple Omens defaults to the more severe Omen. 
**Dire Omens herald Werewolf Ravagers, ex-Knights of the Silver Moon, or Werewolves with Maximum Corruption.
**Major Omens herald Daemons with the Vassal (Cherax) subtype, spellcasters who receive spells from Cherax, or Werewolves with Major Corruption.
**Moderate Omens herald non-Daemons with the Vassal (Cherax) subtype, Daemons with the Fiendish subtype, or Werewolves with Moderate Corruption.
**Minor Omens herald non-Daemons with the Fiendish subtype, worshipers of Cherax or Ximatia, or Werewolves with Minor Corruption.
**Familiar Omens herald creatures with the Curse of Lycanthropy that have not undergone the first change, or Knights of the Silver Moon, or Silvermoon Vigilants, or Werewolves that have decided to become one or the other.
* Scent of Corruption (Ex, Su) You are keen to the scent of the enemy. Double your base scent range, as well as your upwind, downwind, and pinpoint ranges. You automatically notice Werewolves, Fiendish Daemons, and Fiendish non-Daemons by scent and can distinguish between the three. Tracks these creatures leave age at a rate of once per day instead of once per hour. As a standard action you can deliberately sniff out agents of chaos and evil as if having concentrated on detects chaos and detect evil for 3 rounds on a creature, object, or place within their scent range. You learn the Corruption tier of Werewolves targeted this way.
*Wolfsbane Concoction (Su) You can brew potent elixirs that improve your killing prowess. Wolfsbane Concoction can be made over 1 hour under moonlight once per night, and retains its potency for 4 days. You can drink Wolfsbane Concoction as a standard action, and may enter Lycanthrope Form as part of that action. For 1 minute you treat creatures who meet two or more of the following criteria as though they were Werewolves: has the Fiendish subtype; is Evil-aligned; is Chaos-aligned; or worships Cherax. Creatures who drink Wolfsbane Concoction they did not brew do not gain these benefits.
====Mystic Transformation (Su)====
At 4th-level a Knight of the Silver Moon learns to take advantage of their previous abilities when shapeshifting. Once per day as a Full-Round Action you may Change Shape into or out of Lycanthrope Form and either cast a spell or initiate a maneuver with a casting or initiation time of one Standard Action. 
At 8th-level a Knight of the Silver Moon can use this ability twice per day.
====Silvermoon Title (Su) ====
At 5th-level a Knight of the Silver Moon mantles a powerful technique from the ancient annals of their Order, demonstrating their preference for how to prosecute the Long Hunt. This class feature can only be used while the Knight of the Silver Moon has their Argent Aegis' bonus to AC, and can be changed during a Lunar Vigil. A Silvermoon Title can be invoked (1 + 1/2 Class Level) times per day. Any bonuses they grant are equal to (1 + 1/2 Class Level) unless otherwise noted, and of the same type as the Argent Aegis'.
*Lord of the Luminous Fire (Su) Your weapons roil with righteous moonlight. As a Swift Action you can empower one of your weapons for (1 + 1/2 Class Level) minutes. Attacks made with that weapon gain your choice of one of the following benefits; you ignore Natural Armor and Profane bonuses to AC; you gain an Insight bonus to Attack and Damage rolls; or you deal an additional (1d4 per [1 + 1/2 Class Level]) each of Light, Sacred, and Shadow damage on a successful hit.
*Master of the Moon Shield (Su) Your defenses radiate inviolate moonlight. As a Move Action you can create a 30ft. aura centered on yourself lasting (1 + 1/2 Class Level) minutes. Allies other than yourself within this aura gain an Axiomatic or Sacred bonus to AC, CMD, and Saving Throws. They also gain your choice of DR 5/Silver which stacks with other DR/Silver they have and Resistance 5 against Light, Sacred, and Shadow damage.
*Sage of the Silver Tongue (Su) Your voice rings with scourging moonlight. As a Full-Round Action you can speak a short phrase in the Silver Tongue. Other creatures that can hear you take 3d8 Sacred damage, which is treated as though it were silver. A successful Will save (DC 10 + Class Level + Argent Aegis ability modifier) halves this damage. Creatures that are Good-aligned or who have the Argent Aegis class feature take half damage on a failed save and no damage on a successful save. Select (1 + 1/2 Class Level) additional effects from the list below.
**Allies that succeed their saving throw gain a (1/2 Class Level) bonus on the next d20 roll they make this encounter.
**Allies that succeed their saving throw are healed for half of the total damage rolled.
**Decrease the amount of Sacred Damage dealt by -1d8 and increase the DC by +2. You may select this effect more than once.
**Increase the amount of Sacred Damage dealt by +1d8. You may select this effect more than once.
**Vassals of Cherax and Werewolves that fail their Saving Throw cannot make natural weapon attacks until the end of their next turn.
**Vassals of Cherax and Werewolves with a higher Corruption tier than yours save with Disadvantage.
====Champion's Secrets (Ex, Su, Sp)====
At 6th-level a Knight of the Silver Moon learns advanced Lessons and Techniques from the secret annals of their order. Only one of the following Champion's Lessons may be chosen per Lunar Vigil. 
====Champion's Lessons==== 
*Cleansing (Su) You can purge Corruption by exposure to moonlight. You and any Werewolf attendants lose (your Argent Aegis ability modifier) points of Corruption at the Lunar Vigil's conclusion.
*Salvation (Su, Sp) You and any number of attendants of your choice are affected by an atonement at the Lunar Vigil's conclusion, which is treated as though cast by a spellcaster who receives their spells from Elunara. You gain advantage on saving throws to resist gaining the Curse of Lycanthropy if you are not a Werewolf, or to resist Rampage during the full moon if you are.
====Champion's Techniques ====
*The Moon-Dragon Maneuver (Ex) You echo the legendary dismemberment of Cherax in single-combat with Elunara. You are treated as having read a Martial Script of this maneuver. This maneuver is a 5th-level counter of no discipline which can be initiated in response to a claw attack being made against you. Make a bite attack, gaining one appropriate for your size if you do not have one, against the attacker. If it hits deal weapon damage as normal and negate the attack. The attacker is treated as if you had made a debilitating called shot to the hand the claw is on and failed their save by 5 or more if your attack roll met or exceeded the attacker's. The Moon-Dragon Maneuver can only be used once per lunar phase.
====Champion of the Silent Moon (Ex)====
At 10th-level a Knight of the Silver Moon can challenge the Beast for their immortal soul. This is an extremely dangerous endeavor, attempted by few and failed by most. Success is only possible by healing the ravages left by the Beast within, traditionally by the deaths or redemption of the Werewolves the Knight of the Silver Moon accursed with Lycanthropy. The final conflict with the Beast will be much harder for every errant Beast left unleashed by it into the world. If the Knight of the Silver Moon fails, they gain (18) points of Corruption and immediately Rampage until the next moonset. If the Knight of the Silver Moon succeeds, they place the final lock on the Beast's metaphysical cage. These heroes are called Champions of the Silver Moon. While benefiting from their Argent Aegis, their Corruption cannot increase past (30 - Argent Aegis bonus [minimum 1]); their Lycanthrope Form no longer restricts skill or ability use; they cannot afflict creatures with the Curse of Lycanthropy with their Lycanthrope bite attack; they do not risk Fury when damaged by silver; they cannot critically fail saving throws to resist Fury; and they can attempt Will saving throws to resist Fury triggered by the Curse of Lycanthropy. 
DM Note — The Long Hunt
The Long Hunt is a common term used by Knights of the Silver Moon to refer to the hunting and killing of Werewolves, and specifically the ones that the Knight of the Silver Moon is responsible for. Werewolves leave destruction and survivors in their wake, Some of those survivors keep on surviving as Werewolves, who leave new survivors to continue the process. Knights of the Silver Moon are responsible for every Werewolf below them in their accursed genealogy, and for the innocents slain by them.
Abandoning the Long Hunt is a violation of the Oath of the Silver Moon. Neglecting it for long periods of time warrants the need for an atonement to avoid violating the Oath of the Silver Moon. Whether or not the Long Hunt is a part of your story is up to you and your players. If not, PCs who are Knights of the Silver Moon should invest downtime making plans, gathering information, or downtime-adventuring in pursuit of their accursed progeny.
Knights of the Silver Moon & Ex-Werewolves
When a Knight of the Silver Moon loses the Werewolf template, determine whether to keep or replace their levels in this prestige class. Ex-Werewolves who keep their class levels are held in high regard by their Order, especially if they became Champions of the Silver Moon first. Ex-Werewolves can instead, at the time of lifting the curse, exchange their prestige class levels for an equal number of class levels in an appropriate alternate class as determined by the DM. These alternate levels are usually affiliated with the Ex-Werewolf's history before becoming afflicted, or with the nature of the magic that cured them.
Characters that keep their class levels gain the following benefits. Their Argent Aegis bonus is increased by +5, and Champion of the Silver Moon instead grants immunity to curses and curse effects from non-mythic sources and a +8 bonus to saving throws against those effects from mythic sources.
Category:Prestige Classes
Category:Werewolf Classes
Category:Combat Classes