List of technologies in SMAC

This is a list of technologies in Sid Meier's Alpha Centauri. Unlike the Civilization games, technology branches off into different paths; there is no absolute way to choose what appears. There are also no eras to advance through.
Clicking on the name of the technology will direct to a page containing additional information on the technology in question.
Technology 	Prerequisites 	Leads to	Track and level	Effects
(Alien Crossfire only)	 	 	Conquer 3 	Armor: 
Special Ability:
(Alien Crossfire only)	 	 	Build 3 	Base Facility: 
Secret Project:
 	 	 	Build 7 	Terraforming: 
Diplomatic Proposal: 
Special Ability: 
Sea Mining Platforms produce +1 Minerals
 	(Alien Crossfire only) (Vanilla only) 	 	Conquer 4 	Base Facility: 
Socio/economic model: Power
Terraforming: 
Diplomatic Proposal: 
Special Ability:
 	 	 	Discover 8 	Base Facility: 
Secret Project: 
Weapon: 
Diplomatic Proposal:
 	 	 	Discover 3 	Base Facility: 
Special Ability:
 	 	 	Explore 14 	Weapon:
 	 	 	Conquer 1 	Weapon:
 	 	 	Discover 5 	Secret Project:
 	 	 	Build 5 	Secret Project: 
Special Ability: 
Increases defense against gene warfare.
(Alien Crossfire only)	 	 	Conquer 4 	Unit: 
Weapon: 
Special Ability:
 	 	 	Discover 1 	Base Facility: 
Secret Project: 
Increases defense against gene warfare.
 	 	 	Build 7 	Secret Project: 
Increases defense against gene warfare.
 	 	 	Explore 1 	Secret Project: 
Unit: 
Weapon: 
Increases Nutrient production in fungus.
 	 	 	Explore 3 	Base Facility: 
Secret Project: 
Socio/economic model: Green
Unit: 
Special Ability: 
Allows roads to be built in fungus squares.
 	 	 	Explore 7 	Base Facility: 
Secret Project: 
Unit: 
Increases Mineral production in fungus.
 	 	 	Explore 5 	Base Facility: 
Secret Project: 
Citizens: Empath
Unit: 
Increases Energy production in fungus.
 	 	 	Explore 8 	Unit: 
Weapon: 
Special Ability: 
Increases Nutrient production in fungus.
Allows terrain improvements in fungus squares and eases fungus movement restrictions.
 	 	 	Conquer 15 	Secret Project: 
Weapon:
 	 	 	Build 4 	Secret Project: 
Socio/economic model: Knowledge
 	 	 	Discover 10 	Secret Project: 
Socio/economic model: 
Improves Probe Team success rate.
 	 	 	Explore 5 	Base Facility: 
Terraforming: 
Chassis: 
Special Ability:
 	 	 	Explore 2 	Base Facility: 
Unit: 
Weapon: 
Chassis:
 	 	 	Explore 4 	Base Facility: 
Secret Project: 
Chassis: 
Special Ability:
 	 	 	Conquer 2 	Base Facility: 
Secret Project: 
Socio/economic model:
 	 	 	Explore 1 	Base Facility: 
Chassis:
 	 	 	Explore 4 	Terraforming: 
Allows a tile's Mineral production to exceed 2.
 	 	 	Build 5 	Base Facility: 
Terraforming: 
Increases commerce income from treaties and pacts.
Allows a tile's Energy production to exceed 2.
 	 	 	Explore 2 	Base Facility: 
Socio/economic model:
 	 	 	Explore 12 	Secret Project: 
Socio/economic model: 
Armor:
(Alien Crossfire only)	 	 	Conquer 2 	Armor:
 	 	 	Discover 10 	Special Ability:
 	 	 	Discover 6 	Base Facility: 
Citizens: 
Reactor:
 	 	 	Build 3 	Base Facility: 
Increases defense against gene warfare.
Allows a tile's Nutrient production to exceed 2.
 	 	 	Explore 13 	Chassis: 
Special Ability: 
Allows units with drop pods to perform orbital insertions to any location.
 	 	 	Conquer 2 	Armor: 
Special Ability:
 	 	 	Explore 8 	Base Facility: 
Secret Project:
 	 	 	Build 3 	Base Facility: 
Secret Project: 
Socio/economic model: Wealth
Unit: 
Weapon: 
Increases commerce income from treaties and pacts.
Notes: One of the most important technologies in the game, allowing to build the versatile Supply Crawler unit, and adding the social choice, base facility, and secret project that can greatly facilitate population and economic growth.
 	 	 	Build 1 	Secret Project: 
Armor:
 	 	 	Build 2 	Base Facility: 
Socio/economic model: Free Market
Increases commerce income from treaties and pacts.
 	 	 	Build 9 	Base Facility: 
Secret Project: 
Increases commerce income from treaties and pacts.
 	 	 	Discover 1 	Base Facility:
 	 	 	Explore 3 	Secret Project: 
Special Ability:
 	 	 	Conquer 9 	Armor: 
Special Ability:
 	 	 	Build 12 	Base Facility: 
Secret Project: 
Armor: 
Increases defense against gene warfare.
 	 	 	Build 13 	Base Facility: 
Secret Project: 
Special Ability: 
Increases Mineral production in fungus.
 	 	 	Conquer 6 	Secret Project: 
Secret Project: 
Citizens: Thinker
Chassis: 
Diplomatic Proposal: 
Special Ability: 
Improves Probe Team success rate.
 	 	 	Build 6 	Terraforming:
(Alien Crossfire only)	 	 	Conquer 8 	Base Facility:
 	 	 	Explore 8 	Special Ability: ,
 	 	 	Build 8 	Chassis: 
Special Ability:
 	 	 	Conquer 4 	Base Facility: 
Secret Project: 
Allows a unit to have two special abilities.
 	 	 	Conquer 2 	Weapon:
 	 	 	Discover 3 	Does not give any new abilities.
 	 	 	Discover 6 	Base Facility: 
Weapon: 
Chassis: 
Diplomatic Proposal:
 	 	 	Conquer 7 	Weapon:
 	 	 	Conquer 6 	Armor:
 	in SMAX, and Intellectual Integrity in original	 	Build 6 	Base Facility: 
Secret Project: 
Diplomatic Proposal: 
Increases commerce income from treaties and pacts.
Allows economic victory
 	 	 	Discover 2 	Base Facility: 
Secret Project: 
Socio/economic model: Planned
Citizens: Librarian
Unit: 
Weapon:
 	 	 	Discover 2 	Special Ability: 
Improves Probe Team success rate.
 	 	 	Discover 5 	Base Facility: 
Secret Project: 
Special Ability: 
Improves Probe Team success rate.
 	 	 	Build 7 	Base Facility: 
Armor:
(Alien Crossfire only)	 	 	Explore 1 	Base Facility:
 	 	 	Build 12 	Base Facility: 
Weapon:
 	 	 	Discover 11 	Base Facility: 
Reactor:
 	 	 	Conquer 6 	Base Facility: 
Increases defense against gene warfare.
Allows gene warfare to be committed by probe teams.
 	 	 	Discover 12 	Base Facility: 
Citizens: Transcend
Increases Energy production in fungus.
Reveals the entire map when discovered.
Secrets: First faction to discover Secrets of Alpha Centauri gains a free technological advance.
 	 	 	Discover 10 	Secrets: First faction to discover Secrets of Creation gains a free technological advance.
 	 	 	Discover 2 	Socio/economic model: Fundamentalist
Special Ability: 
Secrets: First faction to discover Secrets of the Human Brain gains a free technological advance.
(Alien Crossfire only)	 	 	Discover 13 	Secret Project: 
Secrets: First faction to discover Secrets of the Manifolds gains a free technological advance.
 	( in original), 	 	Discover 11 	Base Facility: 
Secret Project: 
Secret Project: 
Improves Probe Team success rate.
 	 	 	Explore 11 	Base Facility: 
Increases commerce income from treaties and pacts.
 maintenance cost reduced from 1 to 0
(Alien Crossfire only)	 	 	Conquer 9 	Weapon: 
Armor:
 	 	 	Build 4 	Armor:
 	 	 	Discover 12 	Base Facility: 
Reactor:
 	 	 	Build 1 	Base Facility:
(Alien Crossfire only)	 	 	Conquer 16 	Weapon:
 	 	 	Build 10 	Base Facility: 
Secret Project: 
Armor:
 	 	 	Conquer 4 	Weapon:
 	 	 	Conquer 5 	Weapon:
 	 	 	Explore 4 	Weapon: 
Special Ability:
 	 	 	Build 14 	Armor: 
Increases Energy production in fungus.
 	 	 	Explore 9 	Secret Project: 
Socio/economic model: Thought Control
 	(Secrets of Creation in original), 	 	Explore 15 	Secret Project: 
Secret Project: 
Increases Mineral production in fungus.
 	 	 	Discover 16 	Notes: Transcendent Thought serves the same function as the 'Future Technology' techs in the Civilization series: Bonus Points at the end of the game for each 'level' of Transcendent Thought researched.
 	 	 	Conquer 7 	Secret Project: 
Weapon:
 
Category:Technology lists
Category:Lists (SMAC)