20040403 Brighton05

<H1> Brighton County: A Few Days Off </H1>
<H2> Roll Call </H2>
<TABLE>
<TR>
 <TD> Foradun </TD>
 <TD> 5th/3nd Githzerai Psionic Warrior/Soul Knife (10th CL) </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Paxus </TD>
 <TD> 9th Human Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 16th/6rd Human Fighter/Hospitaler </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Bimblefin Candytuft </TD>
 <TD> 4th Pixie Rogue </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Kha'Narek </TD>
 <TD> 6th Githzerai Monk (8th CL) </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Mirto </TD>
 <TD> 10th Human Wizard (Evoker) </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Elverie </TD>
 <TD> 7th/2nd Half-Elf Druid/Rogue </TD>
 <TD> Robert Giedt </TD>
</TR>
<TR>
 <TD> Kristoff </TD>
 <TD> 9th Elf Druid </TD>
 <TD> Keith Farrar </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
The group rests for a full day. In order to prepare for a potential battle with the werewolves, Colin decides to teleport in with Paxus. The first teleport takes the group to the opposite side of the shore from the village (95). They use a second teleport to get to the smithy. On the way back, they end up back at camp. They camp for the night.
<BLOCKQUOTE>
<B>Colin:</B> How long would it take to get to the village.
<B>Clyde:</B> It's about 6 miles. So, if you left now you could get there by mid-afternoon.
</BLOCKQUOTE>
During the next day, the group examines the book. Paxus opens the bag and the bag asks for food. The chest spits out spellbook after Paxus feeds it. Paxus casts an Augury for Mirto to attempt to open the book: Woe! Bimblefin and Mirto try to dispel on the book and manage to remove whatever magic off the spellbook (19th Mirto, 15th Bimblefin, 6th Mirto, 16th Mirto).
They decide to go to home to drop off the chest. Colin picks up the Chest and Paxus teleports him to Home. As they approach the temple to drop off the chest, Colin sees a figure sitting outside the temple. He identifies the person as Vindorto.
<BLOCKQUOTE>
<B>Vindorto:</B> I see things are going well.
<B>Colin:</B> We've run into a bit of luck.
<B>Vindorto:</B> You were not looking so good the last time I saw you.
<B>Colin:</B> I got better.
<B>Vindorto:</B> You do that.
<B>Colin:</B> (Keeps moving past Vindorto)
<B>Vindorto:</B> When you're done with Paxus, I do have work for you. There are things that need doing. Your friends here have hired me.
<B>Colin:</B> Who?
<B>Vindorto:</B> Your friends. Colin, George, Philip.
<B>Vindorto:</B> I think they desperately need something done.
<B>Colin:</B> I'm surprised they hired you.
<B>Vindorto:</B> They were able to meet my fee, thus I will see it done.
<B>Colin:</B> When I talk to Father Cullaim.
<B>Cullaim:</B> You'll have to ask Philip about that. Part of the arrangement is that we're not allowed to talk about the arrangements.
<B>Colin:</B> So, you can't talk about it. But he just said...
<B>Father Cullaim:</B> He just has a funny way of looking at things. What I can tell you is that when it is finished, we can tell you about it. I was against it at first is usually a favor to be named later. And he is not the sort of man I enjoy giving an open-ended favor to. George was particularly resistant, but Philip can be persuasive.
<B>Colin:</B> Any word from Colin and Auric?
<B>Father Cullaim:</B> I don't think they've even left yet. I just saw them at the tavern yesterday. They said that they were recruiting adventurers.
</BLOCKQUOTE>
Colin makes his way over to the tavern in Home.
<BLOCKQUOTE>
<B>Colin:</B> Hey Kill'Dar, how's it going?
<B>Kill'Dar:</B>
<B>Auric:</B>
</BLOCKQUOTE>
Paxus does an Augury for Kill'Dar dispelling on the Book: Weal. Kill'Dar looks over the book and casts Dispel Evil from the ring. He examines the book. It appears the be the spellbook of a reasonably powerful spellcaster. There appears to be a pretty wide selection. This particular book mostly contains 6th, 7th, and 8th level spells.
Two teleports later (one misteleport to Kendal), the group ends up at Home. Kill'Dar does five identifies for the party and helps identify all the rest of the items.
The group rests a fifth day, and then makes their way towards the werewolf village. During this time, Mirto has made four scrolls.
The group gets close to town. They hear from a bush from one side. A little human is attempting to get the parties attention. He looks like a villager (fisherman), but the party has never seen him before.
<BLOCKQUOTE>
<B>Villager:</B> You're going to go back into town? You might want to be careful.
<B>Colin:</B> Why?
<B>Villager:</B> You might not be welcome. Some of us are behind you all the way.
<B>Colin:</B> (Pulls down visor--He appears to be a wererat) And who are you?
<B>Villager:</B> My name is Laramie. Some of us are sort of glad you're here. Take care of Caleb and all that.
<B>Colin:</B> What's wrong with Caleb?
<B>Laramie:</B> Well, the pack is kind of a problem. You don't live here so you don't know. They eat us sometimes. Some of us don't like it so much. We don't like this follow this big guy thing.
<B>Colin:</B>
<B>Laramie:</B> I'm a fisherman, I catch fish. We do some good digging to.
<B>Colin:</B> Do you mind if I do a little something?
<B>Laramie:</B> Oh please (motions towards the bush).
<B>Colin:</B> (Does Detect Evil--doesn't detect as evil)
<B>Laramie:</B> Some of us wanted to make sure that things didn't go bad if you weren't ready for it.
<B>Laramie:</B> You gonna take him out?
<B>Colin:</B> We'll see how things work out. If it comes to it, I'll take him out, but I don't know if it will come to it.
<B>Laramie:</B> You're Colin, right? How are you going to run the town if you take over?
<B>Laramie:</B> So, you don't know?
<B>Colin:</B> That's what I'm here to find out.
<B>Laramie:</B> You're Colin. You could just say how things are going to be. You're the big man!
<B>Colin:</B> I'm not sure I'd put it that way.
 Laramie: You know how they think here. They do whatever the big dog says. The big dog they follow because he's the big dog. You don't smell right since you don't smell like a dog.
<B>Colin:</B> Yes, but everybody in town is a lycanthrope.
<B>Laramie:</B> Yes, but everyone who's a human can make more humans.
<B>Colin:</B> But lycanthropes can make more lycanthropes.
<B>Laramie:</B> Sure, but you make laws and we can work things out.
<B>Laramie:</B> Like you said. Once you get the change in you. You've got to fight in your nature.
<B>Colin:</B> I'm here to make sure that no more lycanthropes get made.
<B>Paxus:</B> 
<B>Laramie:</B> Well, we can promise not to mess with them.
<B>Colin:</B> Did these people get turned?
<B>Laramie:</B> Yeah, bite by bite.
<B>Colin:</B> When?
<B>Laramie:</B> A bunch of us agreed. My people agreed. I don't know about the pack, but we all agreed.
<B>Elverie:</B> What if we find a cure?
<B>Laramie:</B> I kind of like this place.
Colin: Who told you?
<B>Laramie:</B> The old man. He told me to come out here.
<B>Laramie:</B> We got our houses, and we got our houses (gestures lower, indicating underground). We get along with the pack, so it's good for Caleb not to know where the old man is.
<B>Laramie:</B> I don't know what Caleb had in mind when he sent you out there. (Looks at head) I guess that's who led the goblins.
<B>Colin:</B> I can guarantee that I won't be Caleb food.
<B>Laramie:</B> I guess that what I wanted to tell you.
<B>Colin:</B>
<B>Laramie:</B> I think that if you really want to take over here, you'll have to lay down the law. But we're here to help you.
<B>Colin:</B> What kind of help?
<B>Laramie:</B> We're not more powerful than anyone, except maybe the goblins right now.
<B>Colin:</B> So, if it came to a fight.
<B>Laramie:</B> Oh, we'll help you. The old man was firm about that. But he said to offer. We'll only do things if you want.
<B>Colin:</B> What do you mean by that? Spell it out for me?
<B>Laramie:</B> We're sneaky and we know all of the town. We can make people disappear, lock them up, or never come back.
<B>Laramie:</B> I can tell you right now, Caleb takes out challengers. When he's not there and he smells right, they still listen to him. If you kill him, they won't listen to you if you're gone.
<B>Colin:</B> Thanks for the information.
<B>Laramie:</B> If you need to find us, we'll be watchin'. If you need some help, give us a hand signal.
<B>Colin:</B> How about I rub my head like this?
<B>Laramie:</B> Okay, I gotta get back and tell people.
<B>Elverie:</B> Do you 
<B>Laramie:</B> We just want to get out of this alive. We figured you'll come back to town, Caleb would try to kill you and you might kill Caleb. We're hoping for something more permanent like.
<B>Elverie:</B> How many are there?
<B>Laramie:</B> I think there's 342. We like to count.
</BLOCKQUOTE>
As the party enters the village. They tell Colin that Caleb is over by the woodchoppers.
<BLOCKQUOTE>
<B>Caleb:</B> Oh yeah, I think I recognize it. Tell me, have any trouble with the vampires?
<B>Colin:</B> Nothing since we dealt with the leader.
<B>Caleb:</B> Great job there. Great job! Well, do you need anything else from us? Or are you on your way?
<B>Colin:</B> Since this land has been granted to us. I'll be setting this area up as a loyal part of Aquitaine.
<B>Caleb:</B> So, taxes of stuff? So, you going to move in? Shall we find you a house?
<B>Colin:</B> I think I might start looking at the mayor's abode, since he won't be using it anymore.
<B>Caleb:</B> Probably not.
<B>Colin:</B> If I need anything more, I'll figure something out.
<B>Caleb:</B> So, you're not going to be going back to adventuring.
<B>Colin:</B> If people moved in, I'd hate for there to be any trouble.
<B>Caleb:</B> What do you mean being turned?
<B>Colin:</B> Into werewolves...
<B>Caleb:</B> Well, how's that going to happen here?
<B>Colin:</B> So, are you going to tell me that you're not a werewolf?
<B>Caleb:</B> I'm just asking how people are going to get turned into werewolves.
<B>Colin:</B> Well, most of the people in town are werewolves.
<B>Caleb:</B> What makes you think that? Most people aren't here who doesn't want to be here.
<B>Colin:</B> How'd that come to be?
<B>Caleb:</B> Life. People make choices.
Colin: I figure the people XXX
<B>Kha'Narek:</B> Your choice seems to become a werewolf or die.
<B>Colin:</B> I'm sure the children who are werewolves or werecreatures didn't get a choice.
<B>Caleb:</B> Sure--get eaten by a goblin in the night or be immune.
Colin: You might live in a nice castle or
<B>Caleb:</B> Orcs, vampires, crazy stuff comes into town, what can we do?
<B>Kha'Narek:</B> Your choice of edge is disturbing.
<B>Caleb:</B> You want to talk disturbing, your friend with the glowing hands is disturbing. You might not agree with all the choices that your subjects make, which is something you'll have to live with as a leader. <P> <B>Colin:</B> What about obeying our laws?<P> <B>Caleb:</B> We'll have to see what your laws are first.<P> <B>Caleb:</B> It depends what the laws are. If it's something like "don't breathe" then: no! If you're going to restrict our ability to survive. Then, no.<P> <B>Foradun:</B> I think you know what I'm talking about.<P> <B>Bimblefin:</B> I know they were werewolves. What's the point of arguing over that anyway?<P> <B>Kha'Narek:</B> We can see things as they truly are.<P> <B>Caleb:</B> Yup, there were<P> <B>Colin:</B> Here's the problem that I have. Suppose someone comes here and they say they want to be changed. Do you have a problem with them coming to me and telling me that they are willing to go through the change willingly.<P> <B>Caleb:</B> I have no problem with that. As long as you problem as you don't tell them not to change.<P> <B>Colin:</B> Suppose we set up a law that no one who wants to be changed, they can be a law for that.<P> <B>Caleb:</B> That's a fine law by me.<P> <B>Colin:</B> How would you feel if the penalty for that is death?<P> <B>Caleb:</B> If I caught one of my people doing that, I'd do the same thing.<P> <B>Foradun:</B><P> <B>Colin:</B> With the flooding that goes on here, is that a reason why there are no walls?<P> <B>Caleb:</B> We have no stone, we have no stoneworkers, etc.<P> <B>Colin:</B> So if I could get a wall built to keep out problems, then you wouldn't have any objections.<P> <B>Caleb:</B> Not at all. As long as they have the right to come and go.<P> <B>Colin:</B> I'm telling you here that I'm here to protect you people. Would you be okay with me offering to have people change back?<P> <B>Caleb:</B> I'd gladly post a notice. I don't think anyone would take you up on that, but I have no problem with that. There's a lot of opportunity and a lot of trouble. This land is not all peaches and cream. I just want you to know that. We're a cantankerous bunch of independent people. There will be people who will be difficult to wing.<P> <B>Colin:</B><P> <B>Caleb:</B> I don't want to be blamed for what individual contributors do.<P> <B>Colin:</B> Oh sure.<P> <B>Foradun:</B> I think that if you're going to build a town here, then they'll want other leadership.<P> <B>Colin:</B> It's my understanding that they'll be willing to work together.<P> <B>Caleb:</B> Well, people come to me, but I don't ask to be their leader.<P> <B>Colin:</B> It's my understanding that they're the pack and they're the leader of the pack.<P> <B>Caleb:</B> Look at these people. They're doing well.<P> <B>Colin:</B> I just want you to understand that I'll be staying here to get things organized.<P> <B>Caleb:</B> And if you want something done, it'll happen faster.<P> <B>Foradun:</B> If you want people to come here--it seems like you'd have to keep up the facade of everyone being human.<P> <B>Colin:</B> So in principle, assuming the laws are not unreasonable, by that I mean nothing silly like no breathing, you'd be willing to swear fealty to the Kingdom of Aquitaine, Kingdom of the West, and myself.<P> <B>Caleb:</B> As far as we're concerned, we never left--just forgotten.<P> <B>Colin:</B> I have to admit that I'm a little worried. Just the stories of you and your kind as dangerous beasts. Not to be offensive, I've heard that your behavior isn't not that far from that. I hear you kill each other. Can you tell me why you do that?<P> <B>Caleb:</B> Sure, that's how you keep order. You can't banish them. You can't XXX. When you've got a rogue--that's what you do.<P> <B>Caleb:</B> Don't attack travelers. Don't attack another citizen. Stealing.<P> <B>Kha:</B> (Detects an underlying meaning to what Caleb is saying)
</BLOCKQUOTE>
Colin gets a sense that Caleb is a strong leader and is not giving up that position. At the same time, he appears to be believing everything he is saying.
<BLOCKQUOTE>
<B>Colin:</B> What if I were to bring in soldiers
<B>Caleb:</B> Sure. Would you be willing to hire some of my guys as guards?
<B>Colin:</B> Sure. I want to run this town as a normal town that happens to have werewolves and wererats. And any soldiers would be subject to the leader of the guards, i.e. me.
<B>Caleb:</B> Oh sure.
</BLOCKQUOTE>
As the group spends the night in the house that they camped in their first night in the village, Colin leads a discussion about how things should be.
<BLOCKQUOTE>
<B>Bimblefin:</B> They're evil and they're up to no good. So, we should stick around, shoot them with arrows, and they'll leave here.
<B>Colin:</B> I don't think I'd want them wandering around out here.
<B>Elverie:</B> It seems to be your call, being your land and all, but I wouldn't feel safe around here.
<B>Kha:</B> You've made great strides in putting order to this valley. I think there's just one more step towards restoring order here
<B>Foradun:</B> The first question is whether you keep the city of werewolves.
<B>Kristoff:</B> We've seen that they're not all evil. So, unless we're going to treat it like some horrendous disease, we'll have to live with werewolves. Then, the quesiton becomes how do we get them to be good citizens. If the leader, even if evil, can be trusted to keep order in the place then you should probably keep him in place. Then, you'd need to find a new alpha leader in this pack.
<B>Bimblefin:</B> Well, I think I kind of know his type. He said that he doesn't need to be responsible for what happens under him. If he's not the leader and you can't hold him responsible, then what can you do about him?
<B>Kristoff:</B> Given that he's experienced, he's going to be alpha for this group.
<B>Foradun:</B> All of those become secondary if you don't want to keep a city of werewolves.
<B>Colin:</B> The problem is that I want to be comfortable with the person who is going to be my representative to the people.
</BLOCKQUOTE>
Elverie tells the group that there's two kinds of lycanthropes, natural and made. True lycanthropes have their own mind. As a rule, lycanthropes tends towards evil. Infected lycanthropes start of their own alignment. From that point on, it becomes a battle of wills from their original personality with their bestial side.
<BLOCKQUOTE>
<B>Farendil:</B> If you're going to rely on him as your main right hand man. this town will turn entirely into lycanthropes.
</BLOCKQUOTE>
Colin talks to people around town.
<BLOCKQUOTE>
<B>Lady:</B> I'll tell you how I changed. I wanted to protect my children. I won't lie to you--it's a very difficult thing to go through. I can watch my children grow up without fearing for their lives. Do you call that pressure? I don't always agree with him, I listen to him, he
<B>Lady:</B> He does what he does. He kills people regularly. He has a terrible rage that he unleashes upon people. He beats his friends and family. He is a dangerous and violent person.
<B>Colin:</B> I just want a populace that will obey the laws and pays their taxes.
<B>Lady:</B> We don't mind There is another thing that you should know is that not everyone handles the change well. Sometimes they need to be put down. That's the harsh reality of what we have to do around here.
<B>Lady:</B> I'm also going to tell you something that you can't tell anyone where you heard it. Caleb has every intention of staying in control here. He has every intention of growing his influence here. He's very pleased with what you've done here and what you will do here. He will use you to legitimate his authority here. He is going to build himself a powerbase here and you are going to be a puppet here if he has his way.
<B>Colin:</B> Well, given what he's shown, I really don't trust him very much. Do you know anyone that could take his place and control the pack.
<B>Lady:</B> No, there's no one that could take him except for you.
<B>Colin:</B> I'm saying that if Caleb were to go away...
<B>Lady:</B> I'm thinking Max the woodcutter would be next. And he'd be worse than Caleb.
<B>Colin:</B> And if Max were to go away?
<B>Lady:</B> Well, how many of us were you planning to kill?
</BLOCKQUOTE>
Colin gives the signal to talk to the rats. A different wererat shows up.
<BLOCKQUOTE>
<B>Colin:</B> I'd like to talk to the old man.
<B>Wererat:</B> It takes a while--you've got time?
<B>Colin:</B> Oh sure.
<B>Wererat:</B> Maybe an hour.
</BLOCKQUOTE>
Later, there's a rapping sound from the floor. There is a hole in the opening. He peers through and sees a figure gesturing. After some crawling around, the group enters a warehouse style room. The room appears to be well constructed.
<BLOCKQUOTE>
<B>Old Man:</B> Afternoon, evening. Whatever it is...
<B>Colin:</B> I had a talk with Caleb...
<B>Old Man:</B> I'll bet you have.
<B>Colin:</B> So far, he's willing to swear fealty to the King of the West, King of Aquitaine, and be a solid citizen.
<B>Old Man:</B> Me too (raising his hand).
<B>Colin:</B> But I wanted to have a talk with you and your people and find out your concerns.
<B>Old Man:</B> Number one is that he's a murderin' liar. Well, that's most of 'em. But if you think you can handle him, you're the boss.
<B>Colin:</B> Talking to Caleb, he does have some rather severe penalties, but I really don't disagree with them so far. HE also mentioned that they kill people for thieving.
<B>Old Man:</B> Did you miss that part where I told you he's a liar? The killin' I'm worried about is that he kills anybody he wants to. Sometimes it's a wolf, sometimes it's a wererat, sometimes it's a traveler.
<B>Colin:</B> Do you have any proof of this?
<B>Old Man:</B> Nothing that you couldn't disprove.
<B>Colin:</B> You, of course, understand my position. You could be lying or that he could be lying.
<B>Old Man:</B> I'm sometimes a worse liar sometimes.
<B>Old Man:</B> I'm just worried that you know who your friends are. We're team players here. We don't harm people. Now you and I might disagree on property rights. We believe in take what you need. Some people disagree with that. Some call it stealin', we call it sharin'. We're afraid that he'll find a way to get rid of us or kill us. And promise me you won't authorize any thieves' guild.
<B>Colin:</B> I don't plan on letting that happen.
<B>Old Man:</B>
<B>Bimblefin:</B> You've got one here.
<B>Old Man:</B> Yeah, but he hasn't got any silver weapons to use against us.
<B>Old Man:</B> Well, funny thing about the madman. It's not always the same guy...
<B>Old Man:</B> You've seen the bones, right? You've been there, right?
<B>Colin:</B> Nope
<B>Old Man:</B> I think we're on smith number five.
<B>Bimblefin:</B>
<B>Old Man:</B> All I know is that he dies and then there's a new smith a few days later.
<B>Bimblefin:</B>
<B>Old Man:</B> We don't go there, it doesn't affect us, and it only kills wolves.
<B>Colin:</B> The mayor's house. You've got a way in?
<B>Old Man:</B> We haven't been there in quite a long time.
<B>Bimblefin:</B>
<B>Old Man:</B> I've been in there. There's nothing worth anything in there.
<B>Old Man:</B> I'll have Fred take you.
<B>Colin:</B> Okay.
<B>Old Man:</B> So, you do know that Caleb is a murderin' lyin' bastard. And you know that the wolves are bloodthirsty killers.
<B>Foradun:</B> So, are you proposing that he kill all the wolves?
<B>Old Man:</B> What?
</BLOCKQUOTE>
Fred takes the group. Along the way, there are some padlocked boulders.
<BLOCKQUOTE>
<B>Colin:</B> Why these barriers?
<B>Fred:</B> Safety measure. There is the danger that curious types might go wandering around in there and they might get hurt.
</BLOCKQUOTE>
They come up to a stone wall. Fred looks around and pushes on one side of one of the stones and pushes on another side of another stone and the stone wall parts. Colin practices opening it in the same way.
<BLOCKQUOTE>
<B>Fred:</B> None of the mayors chose to change--especially the last one. You know the last one (makes vampire gestures)
<B>Bimblefin:</B> I killed him.
<B>Foradun:</B> (Laughs mockingly)
<B>Fred:</B> That's the wine cellar. I don't know if any of the wine is any good. Go up these stairs in the kitchen.
<B>Colin:</B> Any traps around here?
<B>Fred:</B> The only traps are on things that you open.
<B>Bimblefin:</B> Don't worry, I'm here.
<B>Foradun:</B> (Laughs mockingly)
<B>Fred:</B> This used to be a really nice kitchen. Gold stuff on everything. But I don't know where it all is now.
<B>Fred:</B> Oh, remember what I told you about things that open. That goes five times for the front door. That goes the same for the door on the second floor to the main bedroom.
</BLOCKQUOTE>
Looking around, it looks like there have been 20 different types of feet going through this building (sizes, boots and no boots), but nothing in the last 3-5 weeks at least. Mirto casts Detect Magic and sweeps every room the group has been through. The two doors that the group was warned about detect as magical. Some of the rooms have enchantment on them. It appears to have strong alteration magic. Mirto notices that the rooms are bigger on the inside than the house is on the outside. Bimblefin casts Dispel Magic on the door (rolls 11 times, gets one).
The group (except for Bimblefin) heads back to the village.
Paxus casts Dispel Magic on the werewolf. The first one fails and the second one succeeds (14th level). The smith turns into a starving werewolf and the horrific looking ghost appears next to the werewolf.
<B>Round 1:</B> The ghost has this horrific scream that causes (STR, DEX, CON) loss on Elverie, Bimblefin, and Auric. The ghost reaches out and touches Mirto for 5 points and 4 pts of CON. Kha steps over and activates the Cloak of Displacement. Foradun casts Displacement. Colin steps up and swings at the ghost, hitting four times (two after miss chance) for 15+2 fire, 14+5 fire. Paxus delays.
<B>Round 2:</B> Bimblefin takes two more shots at the werewolf, but it makes it's save. Kristoff starts a full round casting. The ghost touches Colin for 4 CON and the werewolf hits Colin for 5 points. Kha misses the ghost and Foradun swings at the ghost and hits 1. Colin hits for 23+7. Paxus casts Spiritual Weapon but misses. Elverie casts Call Lightning, hitting for 9 points.
<B>Round 3:</B> Bimblefin shoots at the werewolf, hitting it once. It falls asleep. Kristoff casts a Call Lightning, but it misses. The ghost hits Colin for 5 CON total. Kha swings right through the ghost. Foradun hits once for 8 pts. Mirto casts a empowered Lightning Bolt for 54, but the ghost appears to completely evade it. Colin swings and hits twice for 19+5 and 16+6. Paxus hits with the Spiritual Weapon for 8 and 9 pts.
He opens it and finds some clothes and children's toys in the footlocker. It looks like the personal possessions of a widower. There is a wedding band and a small diary. The diary indicates a large orderly smith. Apparently, the smith was capable of working mithril. It looks like towards the end; he did some work for the local militia. The last few pages have a few scribbled notes: "They killed them. They killed them all. They will pay." There is an entry earlier for Caleb ordering some weapons and how he would do future business with him. There were some notes about how Caleb fell into arrears and didn't pay his bills. There is a note about acquiring a large order of silver, just before the pages with blood. On several entries there were dates, but they were stopped about 2-3 years ago (with 10 years prior).
Paxus casts Restoration on Colin, and they head back to their hut. They take the werewolf outside of the smithy. There, Paxus casts Gentle Repose on Zed's body.
Colin peers at the smithy with the helm. The wolf wakes up, sees all the silver around it, grabs the food and leaves.
<H2> Foes Fought </H2>