Guerre des Chapeaux

Guerre des Chapeaux (War of Hats) is an author appeal project for . It is developed by Twenty-Second Choice for the Novaya.
== Story ==
The Shell is a planet which was created by the Hat Sages around Hathulhu (a being so incomprehensibly horrific that the only thing about him that anyone has ever been able to tell without destroying their own sanity in the process is he wears the mightiest of hats) to contain him. However, Hathulhu managed to exert his influence to create various monsters and unleash them on The Shell, creating an army of minions which he used to destroy the Hat Sages.
The player is the sole surviving member of the Hat Sages, and must recruit heroes from across the universe to fight against Hathulhu's army and his dark, hat-themed influence.
== Gameplay ==
Guerre des Chapeaux has two distinct gameplay phases, the Town phase and Missions. The Town phase is inspired by games such as Animal Crossing or MySims, with the player controlling the Hat Sage who is free to explore the town, talk to the various characters who they have recruited and make use of buildings they have constructed. Each in-game day is broken into four segments: Dawn, Noon, Dusk and Night. In-game time does not pass as real time passes, but instead will immediately advance to the next segment upon certain actions being performed. These actions are 
creating buildings, and leaving the town to enter the world map. During the Night segment, neither of these actions can be performed, and the Hat Sage must return to their home and sleep to advance to Dawn in the next day.
The world map shows all of the available locations for the Hat Sage to travel to. Travelling to a location enters the Mission phase, where the gameplay resembles that of the Fire Emblem series or other tactical RPGs. Each separate location that is visited also advances the time to the next segment; during Dusk, the player cannot travel to a new location and must instead return to the town to advance to Night.
=== Support ===
Guerre des Chapeaux features a Support system, which allows almost every pair of playable characters in the game to share a Support rank that determines their effectiveness fighting alongside each other in battle and also has various other effects depending on the characters involved.
The Support between characters is sorted into four ranks: C, B, A and S. Characters can only reach S-rank with five other characters, in the four romantic quadrants: Matespritship, kismesissitude, moirallegiance and auspisticism.
Characters can gain Support points through various methods, most specifically fighting against each other or talking to each other in town (which can occur autonomously, or the Hat Sage can ask one of the characters to talk to the other). Once a certain number of points are reached, the characters gain the potential to advance to the next rank.
When characters are able to advance a rank, the Hat Sage can talk to them in town and ask them to talk to the other character. For pairs of characters that have multiple quadrant choices available, before certain Support conversations they will ask the Hat Sage questions that determine which of the quadrants the Support will end up in.
Advancing to S-rank is the same as advancing to any other rank for matespritship, kismesissitude and moirallegiance. Auspisticism, however, is more complex to attain, as it involves three characters. When two characters have A-rank with each other, and enough points to advance to the S-rank and become matesprits or kismesis, if a third character has A-rank and the potential to enter S-rank moirallegiance with either of the characters, that character can be asked to talk to both of the other characters to become an auspistice. Afterwards, all three characters gain S-rank with each other.
== Characters ==
Character 	Description 	Hatless Statistics
???Hat Sage 	The last surviving Hat Sage, after the rest were slaughted by Hathulhu's minions. It is their responsibility to protect The Shell and prevent Hathulhu from beginning the universe's hat-themed apocalypse.	Weapon(s): AllAttack Trait: ???Map Trait: ???Town Trait: ???
White Bomber 	??? 	Weapon(s): BombsAttack Trait: ???Map Trait: ???Town Trait: ???
Kirby 	??? 	Weapon(s): HammersAttack Trait: CopyMap Trait: FlyTown Trait: ???
Twilight Sparkle 	??? 	Weapon(s): SpellsAttack Trait: ???Map Trait: ???Town Trait: ???
Rarity 	??? 	Weapon(s): ???Attack Trait: ???Map Trait: ???Town Trait: ???
Rainbow Dash 	??? 	Weapon(s): ???Attack Trait: ???Map Trait: FlyTown Trait: ???
Fluttershy 	??? 	Weapon(s): WhistlesAttack Trait: Animal FriendMap Trait: FlyTown Trait: Daycare
Vinyl Scratch 	??? 	Weapon(s): ???Attack Trait: ???Map Trait: ???Town Trait: ???
Guy-Manuel de Homen-ChristoThomas Bangalter	??? 	Weapon(s): ???Attack Trait: ???Map Trait: ???Town Trait: ???
Guy-Manuel de Homen-ChristoThomas Bangalter	??? 	Weapon(s): ???Attack Trait: ???Map Trait: ???Town Trait: ???
???Eren Jaeger 	??? 	Weapon(s): ???Attack Trait: ???Map Trait: TitanicTown Trait: ???
???Hat Person 	??? 	Weapon(s): ???Attack Trait: ???Map Trait: ???Town Trait: ???
=== Planned Characters ===
*Applejack
*Pinkie Pie
*Octavia
*The Scout
*The Soldier
*The Pyro
*The Demoman
*The Heavy
*The Engineer
*The Medic
*The Sniper
*The Spy
*Scout's Mom
*Marlow Briggs
== Hats ==
Hats in Guerre des Chapeaux assume the role that classes do in many other RPGs. Each character has a number of hats available for them to equip (including the default Hatless state), each of which has its own associated stat increases, weapons available for use and traits which are earned as it levels up.
Hats can only be switched during the Town phase, and changes will only take effect in the next time segment (to prevent all of the Town Traits of a single character being used in one day). Similarly to Final Fantasy V, when a class or hat is switched its level is retained, and levelling resumes at that point when the hat is re-equipped.
Hat 	Class 	Description 	Statistics
Adherent's Cone 	Black Mage 	A pointy yellow hat which somehow manages to completely obscure the viewers face in shadow, without fail, every time it is worn. 	Weapon(s): SpellsAttack Trait: ???Map Trait: ???Town Trait: ???
Adherent's Hood 	White Mage 	A white hood decorated with red, triangular patterns. Typically worn by White Mages and/or White Mage cosplayers. 	Weapon(s): StavesAttack Trait: ???Map Trait: ???Town Trait: ???
Mimic's Mask 	Blue Mage 	A blue domino mask and feathered cap combo that bestow a very heroic look upon the wearer. 	Weapon(s): SwordsAttack Trait: CopyMap Trait: ???Town Trait: ???
3D Maneuver Gear	Recon Corps 	It's sort of like a hat, except it's attached to the waist via harness and uses grapple hooks and compressed gas to propel the wearer through the air.	Weapon(s): SwordsAttack Trait: TitanslayerMap Trait: FlyTown Trait: ???
Rooster Hat 	Scribblenaut	A hat resembling a rooster, worn by the Scribblenauts who use their magic notepads to create or edit objects for the good of others. 	Weapon(s): AllAttack Trait: ???Map Trait: ???Town Trait: ???
== Traits ==
Each character has six traits, two of each of the three types:
*Attack Trait, which adds a special effect to their abilities during battles
*Map Trait, which changes their ability to navigate across the map during missions
*Town Trait, which grants them special abilities to be used outside of missions
One of each type of trait is determined based upon the hat currently worn by the player; if no hat is worn, the character's Hatless traits are used. The second set is chosen from a pool of traits available to the character, with new traits earned by levelling up any of their hats (the Hatless traits for the character are also immediately available in this pool). Typically the traits obtained from wearing a hat are the last unlocks obtained from levelling up that hat, allowing it's unique traits to be applied when wearing a new hat.
=== Attack Traits ===
Trait 	Obtained 	Description
Animal Friend	Hatless (Fluttershy) 	When attacking certain eligible enemies, there is a chance (based upon the type of enemy) that they will be converted to an allied Pet.
Copy 	Hatless (Kirby)Blue Mage	Upon defeating an enemy, Copy is temporarily replaced by the Attack Trait of that enemy (until the character receives a large amount of damage or the mission ends).
Titanslayer 	Recon Corps 	Allows the character to damage enemies with the Titanic Map Trait.
=== Map Traits ===
Trait 	Obtained 	Description
Fly 	Hatless (Kirby, Rainbow Dash, Fluttershy)Recon Corps	Allows the character to ignore difficult terrain which would otherwise reduce or entirely impede their movement (such as mountains, forests or water).
Titanic	Hatless (Eren Jaeger) 	The character takes up a 2x2 square rather than a single space on the map, and are immune to attacks from characters who do not also have the Titanic Map Trait or the Titanslayer Attack Trait.
=== Town Traits ===
Trait 	Obtained 	Description
Daycare	Hatless (Fluttershy)	Passively grants a small amount of experience to all Pets between time segments.
== Items ==
=== Weapons ===
Weapon 	Type 	Description
Fire 	Spell (Rank C)	A low damage fire spell.
MieuxFire 	Spell (Rank B)	A medium damage fire spell.
MeilleurFire 	Spell (Rank A)	A high damage fire spell.
Spark 	Spell (Rank C)	A low damage lightning spell.
MieuxSpark 	Spell (Rank B)	A medium damage lightning spell.
MeilleurSpark	Spell (Rank A)	A high damage lightning spell.
Chill 	Spell (Rank C)	A low damage ice spell.
MieuxChill 	Spell (Rank B)	A medium damage ice spell.
MeilleurChill	Spell (Rank A)	A high damage ice spell.
Whistle 	Whistle 	Can be linked to a particular pet and will summon them to attack.
=== Pokéballs ===
=== Collectibles ===
==== Blueprints ====
Blueprints unlock new crafting recipes for items (except hats).
==== Greenprints ====
Greenprints unlock new buildings to be built.
==== Redprints ====
Redprints unlock new crafting recipes for hats.
=== Materials ===
Materials are used to craft items or build buildings.
== Pets ==
== Locations ==
=== Dungeons ===
== Enemies ==
=== Bosses ===
Many bosses are also recruitable, in which case they will still be listed separately in both sections.
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