109907-suggest-two-changes-that-will-retain-your-sub-or-earn-it-again

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What are your top two changes that'd retain your paid sub (or earn it again)? 
 
If you'd like to participate in this thread, share 'em.  Maybe it will help Carbine prioritize.  (Hint: free or nearly free-to-implement ideas usually win in crunch time.)
 
Hold off on negative comments on others' ideas if you can.  It'll keep the thread easier to follow and more valuable when Carbine people look at it.  They already know that we all have competing needs anyway.
 
1) A community manager commits to daily updates to ONE sticky post titled, "Under Development Now" or similar.  A  ONE stop place to see all the positive changes being worked on, with links to dev tweets/threads/whatever.  It bothers me that we don't see this happening already, and I hope it's an oversight.  I'd view this being sticky as a good faith sign of willingness to put basic effort in at the cheapest level.  It doesn't even require dev or committee attention.  Own the problems and get the word out that they're being addressed, even if "Priority unknown" is the best you can do.
 
2) A commitment to make raid attunement (not faction levels) account bound by a given content drop date.  Attune once, and the rest of your characters you'd like to make are also attuned automatically when they hit 50.  I am not interested in playing alts that I'll have to attune (even the soon-to-be-less-badass version).  I like alts, and would look forward to playing them this way.
 	
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#1 Daily?  Really?  Weekly is fine.  Unless it's a critical problem, I don't see the need for daily updates.
 
#2 is fine.  	
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			You'd have far better luck posting this stuff on Twitter or Reddit. Carbine/NCSoft rarely answer questions here. Unfortunately, you arent gonna fit all that into a twitter post. Pretty sure thats by design.	
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1. Draken Espers
 
2. More Story	
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			1) Faction / Path change2) Fixes for the countless bugged achievements...that would be a good start.	
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1)  More 40 man content
 
2) Less whiners
 
 
 
I see both trending in the direction I like.	
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 1) A complete make over on the costume/dye system... Dye costs are totally obscene in prices as well as some colors are to rare to even be bothered with.. A costume system that remembers styles so we dont have to dump gear in slots.
 
 2) Convenience this game lacks a lot of conveniences in the departments that really are not game breaking or have any impact on the challenge of this game. IE support roles being bag cluttered so they can do their jobs and risk of losing valuables or more account bound features for starters.	
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1 - Amp/Ability points availability - Asking me to spend 8 months to max a character is insane, and even when I do that with my main, my alts will have to compete against characters that are 10 points deeper into amps, and have a full major tier bonus in their LAS on me, especially bad for PvP.
 
2 - Dye Availabililty - SuperNova White Dye, enough said.	
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More good WoW
Less bad WoW
 
 
*shrugs*	
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1. an actual thoughtful approach to crafting instead of a kneejerk reaction to people who are transient in most games anyway
 
2. stop catering to a demographic that has proven it never stays in any game for long.	
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I would really like to see them to take a long hard look at what the cloth classes get to compensate for being cloth and having ~20% less damage resistance than the heavy classes - cos it's certainly not more DPS.Having different armor classes/damage resistance is a somewhat archaic design, if light/medium armor wearers get zero benefits over the heavy classes. Light having the best magic resistance/worst physical, medium decent resist for both and heavy the best physical resist but lowest magic resist would make a lot more sense than the current system.
 
 
Otherwise some solo PvE content that isn't yet another daily zone or quest hub - veteran shiphands would be nice? Not sure why they weren't ingame in the first place...	
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What are your top two changes that'd retain your paid sub (or earn it again)? 
 
If you'd like to participate in this thread, share 'em.  Maybe it will help Carbine prioritize.  (Hint: free or nearly free-to-implement ideas usually win in crunch time.)
 
Hold off on negative comments on others' ideas if you can.  It'll keep the thread easier to follow and more valuable when Carbine people look at it.  They already know that we all have competing needs anyway.
 
1) A community manager commits to daily updates to ONE sticky post titled, "Under Development Now" or similar.  A  ONE stop place to see all the positive changes being worked on, with links to dev tweets/threads/whatever.  It bothers me that we don't see this happening already, and I hope it's an oversight.  I'd view this being sticky as a good faith sign of willingness to put basic effort in at the cheapest level.  It doesn't even require dev or committee attention.  Own the problems and get the word out that they're being addressed, even if "Priority unknown" is the best you can do.
 
2) A commitment to make raid attunement (not faction levels) account bound by a given content drop date.  Attune once, and the rest of your characters you'd like to make are also attuned automatically when they hit 50.  I am not interested in playing alts that I'll have to attune (even the soon-to-be-less-badass version).  I like alts, and would look forward to playing them this way.
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  1. Bots in battlegrounds gets taken cared of more often . 
 
  2. Cowboy hats , top hats , and race class restrictions taken cared of along with paid faction changes .	
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Isn't there 40 man warplots ?
 
1. Fix Loot.
 
2. More adventure and dungeons.	
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1. PvP
 
2. Empty servers.	
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I'm not planing to stop playing but the top points that would make me enjoy the game more are:
 
1) Story depth - memorable enemies in dungeons/raids (I love SSM in that matter) - So far dungeons are more nicely done when it comes to setting and vibe than the raids.
 
2) Server merges - I'm on a rather well populated Sever (EU Progenitor) but I'd lose a lot of interest if there's nobody to play with on my Server.	
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You can believe it or not, but I literally just cancelled my sub less than a minute ago. Just came to the forums to be sure I could still post until my time ran out. Looks like I can. 
 
WildStar is a very good game. It really is. I wouldn't be surprised if I re-sub down the road. But, I'm just not feeling it at the moment, been like a week since I last logged in, and I'd rather not be charged next month if I'm not going to log in. Honestly, I'm not sure if it's WS I'm not feeling or just MMOs in general. After a decade of them I think I might just be done with the whole genre. 
 
Anyway, to answer OP's question, two things that would bring me back... Not totally sure. Two things that would help would be
 
1. All races being all classes. Almost every one of my alts is a class/race combo I didn't want. 
 
2. No more stupidly over-priced dye costs. I bought the deluxe version of the game and I never used the dyes I paid real money for because they cost so *cupcake* much in the game. Multiple plat prices to dye a costume is just so ridiculous it just hurts my brain that someone thought it was a good idea. Let's take the most "casual" part of the game, playing dress-up, and make it "Hardcore" by charging too much for it. "Hardcore" should not simply equal "annoying." The only thing about playing dress-up with our characters that should be hard core is getting neat looking gear from difficult content.  	
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1. Rares dropping rare / amusing / custom items, basically trophy items, something worthy of that kill. Not just regular (if lucky) loot which gets out leveled and isn't unique. Say I bump into a rare and I decide to take it on, after a successful kill I'd much rather see a rare decor item drop or a mount flair item or even a mount, something trophy worthy rather then a shield which will get replaced in a few quests time. If you're worried about botters make the items BoP. More character slots per realm. I love my Evindra and I don't want to move off realm just because I want to try and new class/race combo.
 
2.  Outfitter - Let them craft costume skins & even mount flair. The rarer the schematic drop the rarer the color/look of the item.  So common costumes might be in hues of brown but with a rare costume, then you get the blacks/reds/whites. IDK I would like to be able to craft something purely for looks (say Torine costume). I'd also like to see more variety then raidin' set and fez hats on the AH (and a section for mount flair) as this is a game which boasts heavy customization. 
 
... :O I just posted this but just remembered the top thing so editing one of my choices.	
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Chua Warrior
 
Removing underwear on Mechari and Chua	
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{| class="blockquote"
Chua Warrior
 
Removing underwear on Mechari and Chua
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1. Stop releasing bugged content. Take your time with patches more, but still fix them in a timely manner. Spellslinger heals are still bugged when it was known about on the PTR before the sabotage patch as just one example. That is completely unacceptable to me. I haven't even logged in more than a handful of times since the patch drop because of it. I'm guessing there's a deeper issue at work here that I don't know about, as it's also happening with redundant patch notes, bugs that were fixed making their back in, etc. Something is going on behind the scenes and the players are the ones suffering because of it.
 
Figure it out, please.
 
2. More dungeons, particularly while leveling. Adventures are neat and all, but the real meat of the game comes in the truly challenging, classic content. I know we have one more coming, but it's a level 10 training dungeon, not really a.... dungeon dungeon. We'll see how it turns out. Regardless, more dungeons is a huge must for me at the moment, they are what keep me interested in the game, and having only four is definitely hurting the game for me.	
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More like removing gold paint from Mechari, which was only drawing attention to a MECHANICAL BEING'S NETHER REGIONS.
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I'm in no danger of unsubbing, but I'll do one of these anyway.
 
 
1) SHORTER ARMS/ARM SLIDER, JFC, IT'S WEIRD, OK?!
2) Fixed Aurin hairstyles	
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			Sandbox stuff.  Players are the only thing that can build up non-repeating content even close to as fast as other players tear it down.	
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1) More reasons to run the existing five man content. 
 
2) A coherent conversation with the warrior community from Aodz or Merkal where they actually explain the warrior tank's niche at launch and why it is impossible to get them to address it even at this late date. Changes are good, but unless you make us the clear, obvious, blatant best tank for all content I want a legitimate explanation of what the class role is supposed to be going forward. From release until now that role has not existed, and until you balance the debuffs gated to each tank it will not. I do not understand why it has been so infinitely frustrating just getting the class to a somewhat playable state, and at no time has anyone from your company explained why it was essentially non-functional nor where it was headed in any sort of meta sense. Meanwhile the other two tanks are obscenely broken in their own ways(stalkers in five man content and with their scaling/steadfast in raids, Engineers with their utterly ridiculous threat generation), yet it's too much to ask for a simple two paragraph explanation of why we got the short end of the stick over and over. I will never understand this.
 
Less personal but just as relevant: 
 
3) Some way to stop the loss of the current playerbase. It is almost impossible to keep a functional guild at the moment because turnover is so incredibly high. Find a way to get your players excited so they stop quitting left and right. Even as someone who still enjoys the game it is incredibly obnoxious to feel constant pressure to recruit, and we're not talking one player a week here. We're talking a lot. It is impossible to progress as a guild when you can't field a stable roster, and half the "raiding" guilds on our server have collapsed in the last two weeks. Whatever it takes, a rainbow pony mount, free gametime, anything. It's impossible to enjoy the game when you are constantly waiting for the other to shoe to drop as far as people disappearing. And these are people who legitimately like the game. The haters are already long gone. 	
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			While those two may be nice "suggestions" there is no causal link to "subscription retention".  This is an example of "feels" vs. "reason".	
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I would like a barbershop. Yeah, I know it sounds silly but part of answering this question is getting to be a bit selfish (I guess everyone wants different things. :P)
 
If I was to be completely honest, I would love to see more bug fixes (and the good type ones). I am still shocked by the existance of the 'last online' guild panel bug.. that imho is a game killer.	
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#1 - 10 man raiding. I'm not asking for it to be easy, just 10 players. Happy that there is 20 and 40 man, but unless you're a zerg guild or a large preexisting guild, gathering 40 in particular right now is almost impossible. 10 man would allow smaller guilds a route into raiding, and even give them a basis for recruitment (Guild X recruiting for 20 man, 10 man cleared!).
 
#2 - 20 man Warplots. I asked for this in beta, was told "lolno, 40 is hardcore!11!!!!" (by players and devs). But Warplots ain't happening.	
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			Would be nice if we can change Aurin tails to the ones we like.	
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Isn't there 40 man warplots ?
 
1. Fix Loot.
 
2. More adventure and dungeons.
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1. A faster and more efficient bug fixing cycle. Not so much because I can't stand bugs (I'm patient with that) but because I know that each time I get severely annoyed at a mass-occurrence bug that's been around for months, it's most likely the last straw to stop playing for someone. And that's really sapping my will to stay invested.
 
2. Something to fix dead servers, be it transfers, mergers, or whatever.	
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1).  Some sort of compelling, fun and, dare I say it *easy* content at 50.  Cry all you like about Hardcore, but the net effect is that unless you're group/guild/altaholics anonymous support network is online there's not a huge amount to do if you want to progress in any meaningful way.  Which means nobody logs on outside of raid night or what have you.  Which leads to a dearth of activity server wide when nobody's logging in because nothing's going on e.t.c. e.t.c.  This is double meaningful given how accessible and just plain fun the 1-50 content is, and the sudden brick wall that hits players in the face at 50. 
 
PVP often serves this purpose in other games but given the gear problems is currently so borked that it's just not fun for anyone who isn't already rocking the gear.  As an example, my other game, Planetside 2 is perfectly enjoyable played solo - but becomes truly epic when played in a larger organized group.  I'd like to see that sort of feeling here. 
 
2)  Free Character Migration Week.   Not offering some grace period after the inevitable population crash for the remaining population to group up on the more active servers was an unpardonable travesty.  Giving customers the opportunity to play on servers with proper activity so they can actually enjoy the game is the only decent thing to do.  People shouldn't be asked to pay for Carbines mismanagement because quite frankly, most of them won't.	
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1. Fire whoever is in charge in top management. Clearly you have very talented people but your studio is all over the place, wasted resources/effort everywhere, bugs aren't getting fixed in time, some not being addressed and some .. not.. fixable?(GA Zone bug)
 
QA process takes so much time imo and recently delayed drops? its ok but Hot-fix instead don't delay fixes too, you can start with temporary fixes you know.. the game is live it's not under development anymore, is it?
 
2. Customization! does it really have to be pain in the ass to customize my character? dyes/mounts parts/housing should not be limited or a gold sink and ridiculously high! it's a freaking mini game dress up.	
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Game has flaws yes but I can live with most of them at the moment.
 
Right now the only thing that could make me continue playing is for the crowd to come back. Merging servers might help a little bit, but may not solve most part of the problem since I'm mainly complaining about the 2-hour practice BG queue :(	
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1) More everything
2) take all the "more" of pics of Aruin and Draken girls and double it.	
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1. MORE TRAINING GROUND easily accessible for less skilled player to train their skill for harder content For example, veteran shiphand or a sort of arena, where players could face random boss (same than in Dungeon for examples) and increase the difficulty. Those instance could be soloed aswell as grouped.
 
2. A non automatic LFG tool that would allow player to create their group and list it: For example " Stormtalon Vet. aiming for Gold. Only exp player"  or "Stormtalon Vet RELAXED run. Newbie welcome!"	
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{| class="blockquote"
What are your top two changes that'd retain your paid sub (or earn it again)? 
 
If you'd like to participate in this thread, share 'em.  Maybe it will help Carbine prioritize.  (Hint: free or nearly free-to-implement ideas usually win in crunch time.)
 
Hold off on negative comments on others' ideas if you can.  It'll keep the thread easier to follow and more valuable when Carbine people look at it.  They already know that we all have competing needs anyway.
 
1) A community manager commits to daily updates to ONE sticky post titled, "Under Development Now" or similar.  A  ONE stop place to see all the positive changes being worked on, with links to dev tweets/threads/whatever.  It bothers me that we don't see this happening already, and I hope it's an oversight.  I'd view this being sticky as a good faith sign of willingness to put basic effort in at the cheapest level.  It doesn't even require dev or committee attention.  Own the problems and get the word out that they're being addressed, even if "Priority unknown" is the best you can do.
 
2) A commitment to make raid attunement (not faction levels) account bound by a given content drop date.  Attune once, and the rest of your characters you'd like to make are also attuned automatically when they hit 50.  I am not interested in playing alts that I'll have to attune (even the soon-to-be-less-badass version).  I like alts, and would look forward to playing them this way.
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Game has flaws yes but I can live with most of them at the moment.
 
Right now the only thing that could make me continue playing is for the crowd to come back. Merging servers might help a little bit, but may not solve most part of the problem since I'm mainly complaining about the 2-hour practice BG queue :(
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Hey everyone,
 
While we appreciate the good intent behind this thread, I do have to lock it. Having a mess of feedback in one big thread actually makes it harder for us to pull feedback than it would be if everyone simply posted their feedback and suggestions in the appropriate forum area, so we'd appreciate you doing that instead.
 
Thanks,Team WildStar	
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