API SetOverrideBinding

Sets an override key binding.
 SetOverrideBinding(owner, isPriority, key, command)
==Arguments==
:;owner:Frame - The frame this binding "belongs" to; this can later be used to clear all override bindings belonging to a particular frame.
:;isPriority: - true if this is a priority binding, false otherwise. Both types of override bindings take precedence over normal bindings.
:;key: - Binding to bind the command to. For example, "Q", "ALT-Q", "ALT-CTRL-SHIFT-Q", "BUTTON5"
:;command:String/nil - Any name attribute value of a Bindings.xml-defined binding, or an action command string; nil to remove an override binding. For example:
:* "SITORSTAND" : a Bindings.xml-defined binding to toggle between sitting and standing
:* "CLICK PlayerFrame:LeftButton" : Fire a left-click on the PlayerFrame.
:* "SPELL Bloodrage" : Cast Bloodrage.
:* "ITEM Hearthstone" : Use 
:* "MACRO Foo" : Run a macro called "Foo"
:* "MACRO 1" : Run a macro with index 1.
:;mode: - 1 if the binding should be saved to the currently loaded binding set (default), or 2 if to the alternative.
==Details==
* Override bindings take precedence over the normal bindings. Priority override bindings take precedence over non-priority override bindings.
* Override bindings are never saved, and will be wiped by an interface reload.
==See also==
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