Magic

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In the Kenopsia universe, magic refers to the manipulation of reality and its components. By casting spells, one can use magic to perform a variety of actions, ranging from pushing an object forward, to altering a being's mood, to even creating simple lifeforms to aid the caster.
== Spell Composition ==
Each spell has four main components to it: Sembla, actions, modifiers, and objects.
=== Actions ===
An action refers to the purpose of a spell, which consists of the spell type and the element used. It is the absolute foundation for a spell; one cannot cast a spell without an action. One can, however, theoretically cast one without an sembla or any modifiers, though the results will be chaotic and can create unintended consequences.
=== Sembla ===
Sembla are fields of energy with biases towards a specific aspect of the universe. They represent the aspect that will be manipulated by a spell. What makes up a sembla can include both physical objects, like a metal cube, and abstract concepts, such as a creature's perception of the world. While not strictly color-coded, magic will tend to appear a certain color depending on the sembla used, such as fire magic being a bold red. This is best seen with the Vani, whose entire cores- also known as tanjas (TAWN-juhs)- will take on the color of their magic. Tanjas with magic outside of their element's color bias are known as deviants. 
Any being can theoretically learn any sembla they wish to. Certain individuals may have a bias for one sembla passed down from their ancestors, but that doesn't mean they are locked to learning that sembla. With the exception of Vani, all species may also learn multiple sembla, though it is difficult. Many are only able to learn up to two sembla, and learning all of them is next to impossible. 
=== Modifiers ===
Modifiers refer to effects that can be added onto a spell to alter the action. Potential effects include semblal spins (Ex. A fire spell with a cold modifier conjures a flame that freezes objects caught inside), spell intensity, spell type, and the spell's target. There are two main types of spells. One is Zai (Meaning "attack" and/or "aim"), which turns a spell into an offensive attack that can damage a targeted object. Attack spells are more volatile in nature, making them harder to control. The other spell type, mien (MEE-ehn), is used for creation, be it cooking, art, architecture, sculpting, and more.
=== Objects ===
An object refers to what will be affected by a spell, be it an item, a creature, or the environment. Objects are divided into two types: Ekaibu and Tanjaba. An ekaibu (eh-KAI-boo) is simply an inanimate object, an item without any soul attached. A tanjaba (TAWN-juh-baw), meaning "magical/mental creature" in English, is by contrast a living being.
== Casting Spells ==
In order to cast a spell, one must first have the willpower to do so. Willpower refers to the mind's ability to use and react to magic. A specific amount is required for every spell; weak, but simple spells will require far less willpower than a complex and powerful spell to cast. In addition to allowing users to cast more powerful spells, higher willpower also lets them cast more magic before it becomes harmful to the body. Using more magic than the body can handle will overload the brain and lead to a variety of detrimental effects, including seizures, comas, the loss of body parts, and even the brain exploding, which in turn results in instant death. All creatures have varying amounts of willpower within them.
Once the components are chosen and given they have the amount of willpower required, one can begin casting the spell. Doing so, however, is much more difficult than one would expect; it must be done perfectly, otherwise the spell main turn out different intended, which can have disastrous results. Casting has three main steps:
# Imagine the spell's symbol in your head.
# Say the spell's name using particles and the names of your selected components.
# Do steps 1 and 2 simultaneously.
Should one be successful, the spell will manifest and hit its targeted object.
=== Symbols ===
Spell symbols, in their most basic form, consist of a colored circle with the spell's element on top. Modifiers can change the appearance of symbols depending on their type. Attack modifiers will add an inner ring and a circle in the center known as a core, giving it the appearance of a target. Additional lines, known as Wires, can be added in-between the rings and the core to increase the spell's power. The position of these lines also affects the spell, changing the type of attack that will be cast.
For creation modifiers, dashes will appear below the base circle, the quantity of such determining the intensity of the spell and/or how much of the element will be used. With summon modifiers, orbs are added to the side of the circle, the number affecting how powerful the spell is.
=== Particles ===
Particles are tiny words used when casting spells. They are used for connecting modifiers and objects to a spell. The known particles are listed below:
* Bi (BEE)- Translates to "and". Allows the caster to perform two actions at once. A lot of willpower is needed to use this particle.
* Ze (ZEH)- Means "by" in English. This particle is used to connect semblal modifiers to actions.
* Te (TEH)- To summon. When used with an sembla and/or modifier, it enables to caster to summon an object with said element and modifiers. Tanjaba summoned this way are extremely basic lifeforms with souls or personalities, and will disappear once their job is fulfilled. Only certain sembla can summon Tanjaba.
== List of Sembla ==
=== Main Wheel ===
Name 	Symbol	Color Bias 	Description
+ Uses 	Notable
Users	Other Notes
Tazha
(TAW-jah)
Hex	 	Hot pink 	Deals with curses, luck, and probability. 	 	
* Magic is unreliable in nature; hex spells won't always work, even if the spell is cast correctly.
Galga
(GAHL-guh)
Fire	 	Red 	Heat and energy. Can refer to literal fire and burning, as well as "hot" emotions like anger and passion. Uses include energy, cooking, manipulation of material, fixing machinery, healing wounds, and weaponry. 	Insinera
Velsaruz	
Tio
(TEE-oh)
Alarm	 	Orange-red 	Covers sounds and noises lacking harmony, such as screaming, creaking, scraping, sirens. Used for alerting, long-distance communication, weaponry, and mood alteration. 	Brayziel
Target	
Nalzua
(NAWL-zoo-uh/NAWL-zwuh)
Flesh	 	Dark, pinkish
red	Controls carbon-based animal biological matter, such as meat, bones, fat, and blood. Used for mending wounds, surgery, and research. 	Ventrava
Jgalgon	
* Kraizenian name was formerly " Feoru" (FAY-oh-roo)
Loguo
(LOH-goo-OH/LOW-gwoh)
Viscous	 	Dark brown-orange	Manipulates the thickness and viscosity of objects. Used for melting solids, agriculture, and forging. 	Alkursa 	
* Formerly known as Magma, both out and in-universe.
*Kraizenian name was formerly "Galguo" (GAHL-goo-OH).
Obro
(Oh-BRO)
Wax	 	Brown 	Deals with waxes, wax-like substances, and non-fungal molds. Can be used to create figures that can then be commanded. 	 	
* The only sembla alongside Slime that can summon Tanjaba.
Beoba
(BAY-oh-buh/BOW-buh)
Rock	 	Orange 	The manipulation, bending, and breaking of rocky masses. Used for architecture, structures and stability, and mining. 	Baltzival	
* Formerly known as Earth.
*Cannot create new rocks or edit the structure of existing rocks.
Jakao
(Jack-KAH-oh/JACK-cow)
Dust	 	Tan 	Control over small, solid particles such as sand, dust, powder, wood shavings, and even swarms of bugs. Can also make things scatter. Used for disguising, hiding, travel, sand art, gardening, and burial. 	Nahavra 	
* Formerly known as Sand.
*Kraizenian name was formerly "Beozhu" (BAY-oh-ju).
Reyokra
(RAY-oh-krah)
Metal	 	Gold 	The manipulation of metals such as iron, gold, silver, and steel. Uses include forging, weaponry, armor, structure and stability, and robotics. 	Zahalkro
Treoloto	
* Metal tanjas are almost always deviants; those who have gold tanjas are generally feared by others due to gold's connection to Engoldening.
* Originally had a dark-tan and dull brown color bias.
*Kraizenian name used to be "Beokra" (BAY-oh-krah)
*Cannot create metals out of thin air.
Marseyo
(Mar-SAY-oh)
Thread	 	Dull yellow/beige	The manipulation of strings and tendrils. Can be used for clothing, connection, and puppetry of both non-living and living things. 	Caprakna 	
* Once known as Fiber.
Rulei
(ROO-lay)
Electric	 	Yellow 	The control of electricity and mental energy. Used for energy, powering tools and robotics, paralysis weaponry, and biomanipulation. 	Deneko 	
Kena
(KAY-nah)
Force	 	Yellow-green 	Manipulation of movement and kinetic energy.; allows users to push, pull, lift, and/or toss objects. Can be used for transportation and combat. 	 	
* It is very rare for Force users to be able to move objects in every possible way.
* The difficulty of moving objects depends on weight; heavier objects are more difficult to move than lighter objects.
Zeshu
(ZEH-shoo)
Plant	 	Bright green 	Control over plants. Used for cultivating gardens, agriculture, medicine, cooking, and wildlife care. 	Xelzerin 	
Vekuo
(VEH-koo-woh/VEH-kwoh)
Slime	 	Green 	The manipulation of slime-like substances. Can be used to create Slimes that carry out the caster's commands. 	Eeshiolli
Pandora	
* Not to be confused with the Slime species.
*Summoned Slimes can be mixed with other sembla.
Feywa
(FAY-wah)
Wonder	 	Sea green 	The embodiment of chaos and the lack of logic. Effects of wonder-related actions are randomized. 	 	
* Wonder magic cannot create objects. All summoned objects are taken from somewhere in reality.
*Considered the least understood sembla.
Raveo
(RAW-vay-oh)
Corrosion	 	Dark green 	Controls the dissolution of objects, like with dissolving and rusting, as well as the pH scale. Used for cleaning, weaponry, and trash destruction. 	Sychrillo
Tokabog	
* Formerly known as Acid.
* Was planned to be renamed Akaline when it was reworked to cover the entire pH scale.
Shikuo
(SHEE-koo-oh/SHEE-kwoh)
Radioactive	 	Bluish-teal 	The control of the radioactivity of things. Can be used for nuclear weaponry and energy. 	Gozhylan
Yuukleo	
* Color bias was originally a more greenish-teal.
*Formerly called "Radiation".
Ruzia
(ROO-zee-uh)
Plasma	 	Greenish-teal 	The control of plasma and things made out of it such as stars. Can be used for weaponry and energy. 	Mezzovra 	
Zokoko
(ZOH-koh-koh/zoh-KO-ko)
Salt	 	Dull teal 	Deals with the manipulation of salts, sodium, and explosions. Can be used for both combat and cooking. 	Qerolzva 	
Vikra
(VEE-kruh)
Cold	 	Cyan 	Covers the lack of heat, sapping of energy, and ice. The opposite of fire. Can be used for architecture, temperature control, and freezing without the need of moisture. 	Morzogo
Chorrysivel	
Lasuo
(LAW-soo-oh/LAW-swoh)
Water	 	Blue 	The control of liquids, including water, oil, juice, and blood. Can be used for energy and underwater travel. 	Zatakva
Gnolla'o	
* Color bias used to be a darker blue.
Igowa
(Ee-GOH-wah)
Gravity	 	Dark blue-indigo 	Deals with gravity and weight. Can also accelerate or slow time for aspects of objects and areas, such as their speed, aging rate, loading ting, and decomposition rate. 	 	
* Cannot be used to time travel.
*Considered an offshoot of Glass.
Nalkro
(NAW-crow)
Silicon	 	Light indigo 	Deals with silicon-based technologies and lifeforms. 	 	
Lasei
(Lah-SAY)
Plume	 	Periwinkle 	Gases such as steam, mist, and smoke. Can be used for energy, machine propulsion, special effects, hiding, combat, weather, magic tricks, and disguising. 	Murasakra
Sferavi
Synfria	
* Formerly known as Mist.
*Was originally known as Gas in-universe, but was changed due to jokes surrounding the word.
Jabeo
(JAH-bay-oh)
Crystal	 	Lavender 	Allows for control and growth of crystals. Can be used for currency, art and decoration, mining, and data storage. 	Aotre'in 	
Lalo
(Lah-LOH)
Ink	 	Blue-violet 	The manipulation of ink, dyes, color changes, and physical illusions. Can be used to paint objects into reality and turn the user invisible. 	Margalyka	
Jalu
(JAW-loo)
Spirit	 	Purple 	The control of beings' emotions. Can be used for enthrallment, soothing, and possession. 	Alatori 	
Veveo
(Veh-VAY-oh)
Toxin	 	Violet 	Controls poisons and poisonous substances. Uses include the manufacturing of medicine, drugs, tranquilizers, and muscle relaxants. 	Qiqogol
Mortigol	
Maluo
(MAW-loo-oh)
Fungus	 	Dark violet 	Manipulation of fungi and molds such as Cordyceps, mushrooms, and lichen. Used for poisoning, suffocation, putting others to sleep, and even mind control. 	Lwozwendo	
* Most uses are unknown to the common being.
* Regarded as a "forbidden" magic due to its questionable uses.
Ikauya
(Ee-KOW-yah)
Glass	 	Light violet/pink	Deals with glass and the distortion or "shattering" of one's perception of something. Used for glassblowing, glass-related art, decoration, windows, and protective gear and structure. 	Kalkori 	
* Kraizenian name was formerly "Galteo" (GAHL-tay-oh).
Zoluo
(ZOH-loo-oh/ZOHL-wo)
Sugar	 	Light pink 	Sugars and physical energy. Can be used for cooking, medicine, and potion making. 	Pypilawa
Vakulaku	
Amu
(AW-moo)
Music	 	Pink 	Controls harmonic, hypnotic, and rhythmic sounds. Can be used for soothing and mood alteration. 	Bellojey 	
Sayo
(SAW-yoh)
Dream	 	Light pink 	The subconscious and inner workings of the mind. Allows the user to control their or others' dreams and force others asleep. 	 	
Haluo
(HAW-loo-oh)
Light	 	White 	The control of light. Can be used for light sources, energy, and enthrallment. 	Noktakaze
Null	
Hebai
(HEY-bai)
Wind	 	Silver/grey 	The manipulation of the speed and movement of wind. Used for energy, transportation, and long-distance communication. 	Ohazia
Winidox	
* Was sometimes referred to as Air, though this has been phased out.
Seila
(SAY-luh)
Plastic	 	Off-white/grey 	Covers various artificial and manufactured materials. Used for weaponry and storage. 	Argoval
Parsival
Coranazad
Chyeramor	
Gula
(GOO-luh)
Void	 	Perfect grey 	Nothingness, whether being it or being derived from it; erasure. Uses unknown. 	Maniretro
Greyven	
* Much about this element is currently unknown.
* Void Vani cannot have deviant tanja colors.
*Kraizenian name was formerly "Greiva" (GRAY-vah).
Azhta
(AJ-taw)
Disease	 	Dark grey 	Anything relation to sickness and illness, including plagues, viruses, infections, and parasites. Can also affect beings mentally by spreading dark thoughts and ideas throughout a population, like mass hysteria. Can be used for population control, research, and euthanization.	Luktreal
Sestodra	
* Considered the most feared and disliked sembla due to its largely malicious uses.
Zhamuo
(JAH-moo-oh)
Shadow	 	Black 	The control of darkness. Can be used for soothing, hiding, and protection. 	Tanombri
Ezylkro	
[Redacted]	 	Unknown 	Unknown 	 	
* Cannot be used for fan characters.
=== Other Sembla ===
Below are sembla that aren't present on the sembla wheel, but are still recognized as such. These sembla aren't very well-researched, typically only mentioned once or twice.
Name 	Color Bias	Description
+ Uses	Notable
Users	Other Notes
Fae 	 			
Magma	 			
=== Demigods' Sembla ===
The four Vani demigods each have a special "sembla" only they wield. These sembla are less like individual elements and more like groups of multiple sembla counted under a single one, technically making the demigods the only Vani to wield multiple sembla.
Name 	Description 	User 	Other notes
Storm	Consists of the Electric, Water, and Alarm sembla.	Emralu 	
Solar	Consists of the Fire, Light, and Plasma sembla. 	Saferah	
Snow 	Consists of the Cold, Wind, and Shadow sembla. 	Amethas	
Sand 	Consists of the Dust, Rock, and Metal sembla. 	Rubiroh	
* Not to be confused with Dust, which was originally known as Sand.
== Other Notes ==
* Tethers will have a bias towards their Vani's respective sembla. Their power over said sembla is weaker than the Vani's, though it will become stronger should the Vani die. They are also usually capable of learning multiple sembla.
* The orbs in a summon spell symbol represent souls.
* Although only 40 sembla exist in canon, any concept or aspect of life can be its own sembla. Like with tethers, Vani, and other Kenopsia species, fans are encouraged to create their own sembla.
* The Vanishing World Discord server has a dedicated channel for the discussion of magic, aptly titled "#magic".
* The term sembla is derived from the word "Semblance", as these magical powers merely have a semblance to a scale of manipulation.
* Sembla were formerly known as elements.
*There were originally only 30 sembla apart of the wheel. This was changed to 40 in June 2022, with most of the additions being non-wheel elements.
*Sembla were originally categorized by how specific their uses are and how difficult they were to learn. Sembla that were easy to learn and had broad uses were known as Core Sembla, more difficult and more specific ones were known as Altered Sembla, and the ones with the most specific uses and steepest learning curves were known as Specialty Sembla. It is unknown why this concept was scrapped.
*Sembla that are the most well-understood, such as fire, shadow, water, cold, and plant, are considered Primary Sembla.