Rules of the BWMC Wikia

Welcome to the BWMC! And of course, like any good community, we have rules that you are required to follow.
Wikia Rules: (NootPenguin does not know. Requesting Administrators to finish.)
BWMC Rules:
Rule 1: You are not immortal - accept defeat when you know it is inevitable.
Rule 2: Abide by basic scientific principles, energy cannot be created or destroyed, as is the case with matter. "THERE IS NO FREE ENERGY"-electroBOOM. In other words, armies cannot be created from thin air, there is no perpetual energy generator, and most of all magic and omnipotence are impossible.
Rule 3: The world does not revolve around you - you can’t always have everything your way.
Rule 4: You are not the only one with weapons - accept that your enemy can fight back.
Rule 5: When making Technology, remember that it must be plausible in real life
Rule 6: If revolts occur due to too much Territory or unstable province control, do not deny them. Deal with it, or your faction will fall.
Rule 7: Dead Factions cannot be attacked.
Rule 8: Dark Energy and Dark Matter cannot be utilized, there are no exceptions.
Guidelines: (Please note, these are not enforced, but are recommended should you wish to become a legitimate and strong faction.
Rule 1: Minimize civilian casualties.
Rule 2: Abide by International Law.
Rule 3: Always have a Cacus Belli (reason) declaring war against another faction.
Rule 4: Pursue diplomatic choices before declaring war.
Rule 5: Do not only concentrate on Military. Be sure to improve your faction as well, your citizens are the reason you have power. Be sure to study civic, philosophy and social dynamics.
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