Kamen Rider Zero-One (Beginning of Series)

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|-|Aruto Hiden=
|-|Kamen Rider Zero-One=
|-|Shining Hopper=
Kamen Rider Zero-One's Shining Hopper Henshin Sound
|-|Shining Assault Hopper=
Kamen Rider Zero-One's Shining Assault Hopper Henshin Sound
|-|Metal Cluster Hopper=
Kamen Rider Zero-One's Metal Cluster Hopper Henshin Sound
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==Summary==
Aruto Hiden (飛電或人 Hiden Aruto) is a 22-year-old aspiring comedian who became the CEO of Hiden Intelligence after the death of his grandfather. Originally uninterested in taking up the position, he became witness to the terrorist attacks committed by MetsubouJinrai.net and reluctantly became Kamen Rider Zero-One (仮面ライダーゼロワン Kamen Raidā Zerowan) for the sake of pursuing his dreams of making others smile.
After seemingly defeating Metsuboujinrai.net, Aruto was challenged by Zaia Japan's president, Gai Amatsu. This started a best of 5 competition between the companies to determine whether Hiden Intelligence would be sold to Zaia or not.
==Powers and Stats==
Tier: , up to with Equipment | At least with Standard Progrise Keys, at least with Breaking Mammoth and Shining Hopper, higher via Finishers and Shining Assault Hopper | At least with Standard Progrise Keys, at least with Shining Hopper and Shining Assault Hopper, with Metal Cluster Hopper, higher via Finishers and Rage Power
Key: Aruto Hiden | Metsuboujinrai Arc | Workplace Competition Arc
Name: Aruto Hiden, Kamen Rider Zero-One
Origin: Kamen Rider Zero-One
Gender: Male
Age: 22
Classification: Comedian, the CEO of HIDEN Intelligence and HIDEN Manufacturing, Kamen Rider
Powers and Abilities:
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|-|Aruto Hiden=Superhuman Physical Characteristics, Martial Arts, Weapon Mastery, Transformation (Via the Hiden Driver he can transform into Kamen Rider Zero-One), Information Analysis, Perception Manipulation and Accelerated Development (Upon donning the Zero-One Driver Aruto's mind is hasten to match the level of an A.I. to the point of seeing everything in slow motion. With this, he's able to learn the tutorial on how to fight and utilized Zero-One Driver in less than 5 seconds. Quickly adapted to the strain that was put on him with various transformation like ZeroZero One and Shining Hopper's Power Loan. His growth become too much for even There's calculation, which result in it putting unnecessary limit on Shining Hopper's performance. There is a super computer/satellite that can predict future events with high accuracy and even deduced that the timeline has been changed during the event of the movie. It also made Shining Hopper compatible with Assault Grip, an item that doesn't exist during the time of Shining Hopper Key's creation. Due to his thought process being boosted to the level of an A.I. he should have the same capabilities to analyse the data presented to him and either copies it or enhancing his performance further, Like when a sushi chef Humagear is able to completely analyse and learn a special sushi-making techniques that no one else was able to do so despite him only seeing it once), Limited Data Manipulation and Information Manipulation, and Analysis with Hiden Zero-One Driver (Digitalizes his mind into data and launches him to the BS-ZA protocol, make his computation speed comparable to an A.I.), Acausality (Type 2; Mostly unaffected by the creation of Another Zero-One. Upon creating Another Rider the Another Ridewatch would absorb their history into the Ridewatch along with the memories and erase that Rider from existence and change history), Resistance to Absorption, Causality Manipulation, Existence Erasure, Memories Manipulation (Mostly unaffected by the creation of Another Zero One, which should have erased his existence, change history, absorbing all of his power and history and then undo his memories. However, he would eventually lose his power as Zero-One when he face his Another Rider counterpart), Pain Manipulation, Electric Shock (Used a MetsubouJinraiForceRiser for his transformation during the events of the Reiwa Generation movie. The act of transforming with this driver cause immense pain and shock the user. Jin to scream in immense pain from transformation. Aruto doesn’t last long with using it for the first time. But upon later usage, he's able to fight off the pain and use it to its full capabilities. Unaffected by the strain of Assault Grip that causes immense damage to the user due to the system having no life support. Kamen Rider Vulcan who, upon using it for the first time, starts coughing up blood after a few minutes of use), Hacking (The Zero-One Driver has 24 different firewalls to protect itself against hacking. Even Ark is only able to hack into Zea's network via being in direct possession of the Zero-One Driver and possessing Zea's administrator despite being able to mass hack hundreds of Humagears during the Daybreak Town Incident), Technology Manipulation, Mind Manipulation, Social Influencing, Corruption(Type 1 and 2), Morality Manipulation, Empathic Manipulation, Data Manipulation (Unaffected by Ark’s malicious data has been shown to corrupt Humagears and transform them into a malicious Magias, turning their morality from an upstanding Humagear into a bloodthirsty Magia that sought to destroy all humans, or even forcefully control their mind. But most of the time it will try to sway the Humagear to join its cause with the malicious data, showing the worst humanity has to offer Or even forcefully control the Humagear that linked to it, and at it's max capabilities, it can control billions of Humagears that replace most of humanity. But it will try to persuade the target first), Unconventional Resistance to Mind Manipulation (Due to his mind being linked to Zea, his thought has been convert to data in the satellite), possibly Resistance to Poison Manipulation, Deconstruction, Status Effect Inducement (Likely comparable to Kamen Rider Vulcan and Valkyrie who resisted the effect of Horobi's Sting Dystopia)
|-|Zero-One=All previous abilities, Acrobatics (Can easily hop around and maneuver around enemies with flips and rolls, can easily parkour with his superhuman jumps), Statistics Amplification (Each Progrise Key has different abilities which can each enhance a part of Zero-One's power), Energy Manipulation (Most of his attacks are energy-based attacks), Summoning (Can summon an energy avatar upon transformation), Enhanced Senses (Via Hopper Eyes), Underwater Breathing (Type 3; Can dive up to 4000m deep) and Radiation Manipulation (Can control radio waves through his helmet) via Biting Shark Progrise Key, Flight (Cam create energy wings used for flight) via Flying Falcon Progrise Key, Fire Manipulation (Can generate flames up to 1800°C), Absorption, and Resistance to Heat Manipulation via Flamming Tiger Progrise Key, Ice Manipulation (Can freeze opponents), Resistance to Disease Manipulation (Prevents the intrusion of cold air filled with viruses and bacteria) via Freezing Bear Progrise Key, Large Size (Type 0; 7.68 meters tall) and Flight via Breaking Mammoth Progrise Key), Explosion Manipulation (Various attacks cause his opponents to explode)
|-|Shining Hopper=Same as before without other Progrise Keys, Teleportation and Reactive Power Level (Can create up to 25,000 images of attacks and avoidance patterns in combat which can teleports the user to the right pattern of attack or avoidance in seconds, can also predict enemy behaviours by studying them with high speed learning ability. Easily surpassed Dodo Magia's prediction who could easily predict Shining Hopper teleportation and the statistic difference with ease in their first fight), Magnetism Manipulation (Utilized electromagnetic induction to create an energy dubbed "Advance loan of power" which draws out more of the user's potentials), Light Manipulation during transformation, Pseudo-Flight, Resistance to Analytic Prediction (With Shining Arithmetic, Zero-One is able to change the course of attack at the last possible second which messes with the opponent's prediction as can be seen with Dodo Magia) 
|-|Shining Assault Hopper=All of Shining Hopper's abilities enhanced plus Energy Projection and Forcefield Creation via Orbital Unit (By activating Shine System to summon the Shine Cryster. In response to Zero-One's thoughts, it is an integrated offense and defense equipment that performs shield formation in a densely populated manner and intercepts by spreading. In addition, the special lens on the front side functions as an irradiation molding machine "Beam Equipper", and plays a role in irradiating and shaping the Shine Cryster), Rage Power (Due to Assault Grip being one of Ark's creation it respond to the malice in his heart, allowing him to briefly match Thouser)
|-|Metal Cluster Hopper=All of base abilities with enhanced Rising Hopper's abilities minus other regular Progrise Keys, plus Animal Manipulation, Metal Manipulation, Instinctive Reaction, Deconstruction and Shapeshifting (Generates grasshopper-like unit "Cluster Cells" from his metal armor, which destroys object on molecular level on contacts, or freely change their shape into other structures for attacking, passively protecting the user and forming on the tip of the Progrise Key Blade for slashing), Density Manipulation (Can freely change hardness, plasticity or density of his metal), Limited Duplication via finishers, Data Rewritting with Progrise Hopper Blade (Has a large amount of Humagear's backup data into a Magia, destroying or rewriting Magia's data and restoring their Humagear's data in 0.8 seconds on contact), Energy Reflection (Able to swats Attache Arrow. Can reflect Ark's malicious energy), Limited High-Mid Regeneration Negation: (Cluster Cell was able to momentarily halt Kamen Rider Eden regeneration by having them constantly eating into Eden from inside out. Kamen Rider Eden entire body is made up of Nanomachines)
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Attack Potency: Wall level (Briefly held back Fuwa), up to Large Mountain level with Equipment (Can use the Attache Calibur and likely the Progrise Hopper Blade) | At least City level with Standard Progrise Keys (Upon transforming, the Rising Hopper suit is able to casually part clouds), at least Mountain level with Breaking Mammoth (Stronger than A.I.M.S. Gigers that were stated to have a maximum power output of 5 times their base power, the latter of which casually dealt with Raising Hopper without using a finisher) and Shining Hopper (Gai stated that Shining Hopper exceeded Raising Hopper's power by at least 4 to 5 times), higher via Finishers and Shining Assault Hopper (Shining Assault Hopper is an upgraded form of Shining Hopper, and should exceed it in power) | At least City level with Standard Progrise Keys (Zero-One should be stronger than before, and be capable of fighting opponents comparable to Valkyrie's Lightning Hornet form), at least Mountain level with Shining Hopper and Shining Assault Hopper, Large Mountain level with Metal Cluster Hopper (In its debut, Metal Cluster Hopper could overwhelm Thouser), higher via Finishers and Rage Power (When empowered by rage, Shining Assault Hopper could contend with Thouser evenly)
Speed: Average Human with at least Sub-Relativistic+ reaction speed (Is able to catch a beam from Zea, which is this fast), higher reaction speed via Accelerated Thought Process (Can perceive time in slow motion, allowing him learn how to fight in less than 5 seconds. Had a conversation with Izu just as he was about to be crushed) | Subsonic travel speed (Can jump up to 60 meters in a few seconds, which should cover the height of most roller coasters in Japan), Sub-Relativistic+ combat and reaction speed (Should be able to move faster than his civilian form), higher with Speed Amplification, far higher via Finishers (Able to blitz Berotha Magia, who should have the same accelerated thought processes as him) | Subsonic travel speed, Sub-Relativistic+ combat and reaction speeds, higher with Speed Amplification, far higher via Finishers (Should be no slower than before)
Lifting Strength: Class 1 (Managed to hold back Fuwa from hurting Izu, Fuwa can easily tear a car door off and toss it aside) | Class 25 (Can flip flying cars in his weakest form. Overpowered Kamen Rider Horobi, who momentarily halted Breaking Mammoth's Breaking Impact). The latter's official weight being almost 7 tons. Shining Hopper could lift up to 11.1 tons) | Class 25 (Should be no weaker than before) 
Striking Strength: Wall level (Briefly held back Fuwa), up to Large Mountain level with Equipment | At least City level with Standard Progrise Keys, at least Mountain level with Breaking Mammoth and Shining Hopper, higher via Finishers and Shining Assault Hopper | At least City level with Standard Progrise Keys, at least Mountain level with Shining Hopper and Shining Assault Hopper, Large Mountain level with Metal Cluster Hopper, higher via Finishers and Rage Power
Durability: Wall level, up to Large Mountain level with Equipment (The Attache Calibur and Progrise Hopper Blade can block blows from fully transformed Riders) | At least City level with Standard Progrise Keys, at least Mountain level with Breaking Mammoth and Shining Hopper, higher with Shining Assault Hopper | At least City level with Standard Progrise Keys, at least Mountain level with Shining Hopper and Shining Assault Hopper, Large Mountain level with Metal Cluster Hopper and Rage Power
Stamina: Superhuman (Can easily perform acrobatics without getting tired. Shrug off pain that cause intense agony when he transforms until he simply get used to them. The side-effect of Assault Grip has no effect on him, the Grip that caused the likes of Vulcan to start cough up blood and crawl on the ground after only two minutes of usage. The Rider system allows one to endure crippling wounds like broken limbs, but it won't be healed and can be a weak spots for smart opponents)
Range: Standard melee range, Several Meters to Hundreds of Meters with projectiles and weapons
Standard Equipment:
Device
*Hiden Zero-One Driver: Transformation device.
*Progrise Keys: Transformation trinkets.
*Risephone: Zero-One's personal smartphone that can transform into his Rider Machine.
*Progrise Holder: Carrying straps for Progrise Keys.
*Assault Grip: Used to access Shining Assault Hopper.
*MetsubouJinrai Forceriser: Transformation device for ZeroZero-One
Handheld Weapon
*Attache Calibur: Zero-One's personal weapon.
*Authorise Buster: Shining Hopper and Shining Assault Hopper's personal weapon.
*Progrise Hopper Blade: Metal Cluster Hopper's personal weapon.
Suit-Equipped Weapons
*Unlimited Chopper: Biting Shark's arm blades.
*Panthera Burner: Flaming Tiger's palm-mounted flamethrowers.
*Polar Freezer: Freezing Bear's coolant-producing gauntlets.
Intelligence: Gifted, possibly Genius. While start out as a green horns in both combat and business. He's able to prove himself in both field by matching the skill to the like of Kamen Rider Vulcan and Valkyrie who is a trained soldiers with years of experience and is able to quickly adapted to new abilities he get ans use it to full potential. Would have won against Gai Amatsu/Kamen Rider Thouser in Workplace Competition if not for his underhand tactics. With his enhanced thought process he is able to learn at incredibly fast speed, like learning how to fight, ride vehicle, and many other things in under 5 seconds. Should be comparable to other Humagear who can copies special techniques by seeing it only once and analyse it.
Weaknesses: Normal human weaknesses. Shining Hopper has a negative effect that greatly drains Aruto's stamina, but it is no longer a problem after episode 16 as he adapted to the strain.
Notable Attacks/Techniques:
Weapon Finishers
*Attache Calibur
**Kaban Strash: Its rider slash attack, can boost more power or be variable with Progrise Keys he inserted to it.
***Rising Hopper – Rising Kaban Strash: Yellow energy is emitted from the Attache Calibur's blade before Zero-One delivers two powerful slashes, a downward slash followed by a horizontal slash.
***Biting Shark – Biting Kaban Strash: Teal energy and a series of energy shark fins are projected before Zero-One slashes the enemy.
**Kaban Dynamic: Its second rider slash attack, by after inserted Progrise Key and charging it, and changing it back to Blade Mode to perform this attack.
***Flaming Tiger – Flaming Kaban Dynamic: Delivers two large flaming slashes to the enemy.
*Authorise Buster
**Zero-One Dust: Zero-One charges the Authorize Buster before firing a yellow energy shard that briefly creates an image of a mechanical grasshopper before striking the enemy.
**Zero-One Buster Bomber (Biting Shark): Inserts Biting Shark Progrise Key into a slot, the blade glows teal before Zero-One jumps in the air. The weapon then projects two rows of energy shark fins that chomp on the enemy twice.
**Zero-One Buster Bomber (Breaking Mammoth): Creates a pair of silver mechanical mammoth legs that charge at the enemy before delivering another slash that creates a silver projection resembling a mammoth tusk that charges at the enemy.
*Progrise Hopper Blade
**Progrising Strash: After pulling the trigger 5 consecutive times, Zero-One forms a spiky metallic construct on the tip of the blade before delivering a slash.
**Final Strash: After scanning the weapon, Zero-One forms a Hiden Metal construct of spikes that rain down on enemies.
**Ultimate Strash: After combining the weapons, and scanning the weapon, Zero-One forms a spiky metallic construct on the tip of the Progrise Hopper Blade end and slashes the enemy once before delivering two more yellow energy slashes from the Attache Calibur end.
As Base/Regular Progrise Key Forms
*Rising Impact: Rising Hopper's finisher by runs up the enemy and launches it up in the air via a kick before performing two powerful rider kicks: one to thrust the enemy back downward, and the other to destroy it.
*Biting Impact: Bitting Shark's finisher by repeatedly slashes the enemy with the shark fins on his arms and legs, projecting chartreuse yellow and teal crescents in the process, before sending them sky high, projecting several teal energy shark fins from his arms, and slashing the enemy with them.
*Flaming Impact: Flaming Tiger's finisher by dashes into a ring of fire before slashing the enemy.
*Freezing Impact: Freezing Bear's finisher by places his hands together and produces a stream of coolant that encases the enemy in a block of ice. He then leaps at the enemy and delivers a downward slash with his right arm that splits the ice block and the encased target in two.
*Breaking Impact: Breaking Mammoth's finisher by launches one of the Mammoth Pressers into the air, followed by it projecting a larger energy construct of itself. He then leaps into the air and lands on the Mammoth Presser before using it to crush the enemy beneath him.
*Hopping Impact: Hopping Kangaroo's finisher by delivers two powered-up punches to send the enemy into the air, then delivers a number of rapid-fire punches before swinging his arm around and delivering one final punch
As Shining Hopper
*Shining Impact: Zero-One delivers a Rider Kick to the enemy, causing them to be pushed backward, before rushing toward them at extremely high speeds and delivering a roundhouse kick that that leaves behind a trail of yellow energy.
*Shining Mega Impact: Zero-One delivers high-speed punches and kicks to the enemy before launching them into the air with an upward kick. In the air, Zero-One continues to deliver a barrage of punches and kicks before performing a Rider Kick that covered in yellow energy that creates a blue energy emblem of wiring and bursts through the target, destroying them.
As Shining Assault Hopper
*Shining Storm Impact: Zero-One jumps into the air and performs a Rider Kick covered in yellow and blue energy with high speed.
As Metal Cluster Hopper
*Metal Rising Impact: It has two variations
**Zero-One creates copies of himself formed by the Cluster Cells and commands them on performing a Rider Kick at every foe he fought.
**The Cluster Cells instead form a conical structure in front of the enemy through which Zero-One performs a Rider kick.
Note: Due to Kamen Rider Zero-One ever changing powerlevel and form multipliers, we have made a power scaling chain for people who are unable to keep up on here.
==Gallery==
Kamen Rider Zero-One Henshin Tutorial
Kamen Rider Zero-One - REAL×EYEZ Full Version
Kamen Rider Zero One Shining Hopper henshin & finish
Kamen Rider Zero One Shining Assault Hopper Henshin
Kamen Rider Zero-One Metal Cluster Hopper first henshin
Metal Cluster Hopper comes back in his control
KR01-Zero-Onebitingshark.png|Bitting Shark
KR01-Zero-Oneflyingfalcon.png|Flying Falcon
KR01-Zero-Oneflamingtiger.png|Flamming Tiger
KR01-Zero-Onefreezingbear.png|Freezing Bear
KR01-Zero-Onebreakingmammoth.png|Breaking Mammoth
==Notable Matchups==
Victories:
Xiao (Genshin Impact) Xiao's profile (Kamen Rider Zero-One start off in Metal Cluster Hopper. Speed was equalized)
Mami Tomoe (Peulla Magi Madoka Magica) Mami's profile (Metsuboujinrai Arc Zero-One is used and start off in Shining Assault Hopper Form while Mami is in Magia Record Key. Speed was equalised)
Kamen Rider Valkyrie (Kamen Rider) Kamen Rider Valkyrie's Profile (Metsuboujinrai Arcs are used. Starting Range: 100 meters. Win by de-transformation) 
Losses:
Inconclusive:
Kikaider 01 (Kikaider) Kikaider 01's Profile (SBA. Giant Devil Arc Kikaider 01 and Workplace Competition Arc Kamen Rider Zero-One is used. Kamen Rider Zero-One is in his Shining Hopper Form. Fight takes place in a desert city at 12 pm) 
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