Soul Break/Final Fantasy X

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy X.
== List of Soul Breaks ==
===Tidus===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	130% physical damage, 50% Slow 	None
 	Deal physical damage to one target, with a moderate chance to Slow it. 	Deal physical damage to one target, with a moderate chance to Slow it. 	Deal physical damage to one target, with a moderate chance to Slow it. 	None
 	2 	All 	480% physical damage 	Brotherhood (X)
 	Unleash a powerful attack on all targets. 	Unleash a powerful attack on all targets. 	Unleash a powerful attack on all targets. 	Brotherhood (X)
 	2 	Random 	85% physical damage/hit 	Lightning Steel (X)
 	Deal six successive attacks, dealing non-elemental damage to random targets. 	Deal six successive attacks, dealing non-elemental damage to random targets. 	Deal six successive attacks, dealing non-elemental damage to random targets. 	Lightning Steel (X)
 	2 	Single 	263% ranged damage/hit 	Force Sabre (X)
 	Deal three ranged physical water attacks to one target. 	Deal three ranged physical water attacks to one target. 	Deal three ranged physical water attacks to one target. 	Force Sabre (X)
 	2 	Party 	Haste, refill 1 ability use 	Seeker's Shield (X)
 	Grant Haste and restore one ability use to all allies. 	Grant Haste and restore one ability use to all allies. 	Grant Haste and restore one ability use to all allies. 	Seeker's Shield (X)
 	2 	All 	102% ranged damage/hit, water infusion 	Razzmatazz (X)
 	Deal five ranged physical water attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of water. 	Deal five ranged physical water attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of water. 	Deal five ranged physical water attacks to all targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of water. 	Razzmatazz (X)
 	Volley Shot: 4x 54% water/NE ranged Spin Ball: 2x 75% group water/NE ranged 	Volley Shot: 4x 54% water/NE ranged Spin Ball: 2x 75% group water/NE ranged 	Volley Shot: 4x 54% water/NE ranged Spin Ball: 2x 75% group water/NE ranged 	Razzmatazz (X)
 	2 	Single 	168% physical damage/hit, self CT0 (2 turns) 	Tidus's Strike (X)
 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	Deal three physical attacks to one target, and remove delay from the user's actions for two turns. 	Tidus's Strike (X)
 	2 	Single 	1200% physical damage 	Apocalypse (X)
 	Deal massive physical water and non-elemental damage to one target. Can break damage cap. 	Deal massive physical water and non-elemental damage to one target. Can break damage cap. 	Deal massive physical water and non-elemental damage to one target. Can break damage cap. 	Apocalypse (X)
 	2 	Single 	72% physical damage/hit, party cast speed x2 (2 turns)99-hit water chain, water damage +20% 	Double-Edge (X)
 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount, and deal eleven physical water attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount, and deal eleven physical water attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger a water chain up to 99 hits long that increases the water damage of all allies a small amount, and deal eleven physical water attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Double-Edge (X)
 	2 	Single 	71% physical damage/hitWater infusion, self CT0 (1 turn) 	Blitz Ace (X)
 	Deal ten ranged physical water and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily infuse the user with the power of water, and enter Ace EX Mode. Ace EX Mode temporarily raises the user's attack a moderate amount, and causes the user's water abilities to trigger the follow-up ability Run & Shoot, dealing six ranged physical water and non-elemental attacks to one target.	Deal ten ranged physical water and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily infuse the user with the power of water, and enter Ace EX Mode. Ace EX Mode temporarily raises the user's attack a moderate amount, and causes the user's water abilities to trigger the follow-up ability Run & Shoot, dealing six ranged physical water and non-elemental attacks to one target.	Deal ten ranged physical water and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily infuse the user with the power of water, and enter Ace EX Mode. Ace EX Mode temporarily raises the user's attack a moderate amount, and causes the user's water abilities to trigger the follow-up ability Run & Shoot, dealing six ranged physical water and non-elemental attacks to one target.	Blitz Ace (X)
 	Ace: ATK +30%Run & Shoot: 6x 32% water/NE ranged 	Ace: ATK +30%Run & Shoot: 6x 32% water/NE ranged 	Ace: ATK +30%Run & Shoot: 6x 32% water/NE ranged 	Blitz Ace (X)
 	2 	Single 	72% physical damage/hit (CT0)Self ATK/DEF +30%, CT0 (1 turn) 	Twilight Steel (X)
 	Instantly deal ten ranged physical water and non-elemental attacks to one target, temporarily raise the user's Attack a Moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Instantly deal ten ranged physical water and non-elemental attacks to one target, temporarily raise the user's Attack a Moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Instantly deal ten ranged physical water and non-elemental attacks to one target, temporarily raise the user's Attack a Moderate amount and Defense a small amount, remove delay from the user's actions for one turn, and grant Haste and Burst Mode to the user. 	Twilight Steel (X)
 	Dash Shot: 4x 54% water/NE ranged Invigorating Shot: 2x 84% group water/NE ranged, Sharpshooter ability damage +15% (3 turns) 	Dash Shot: 4x 54% water/NE ranged Invigorating Shot: 2x 84% group water/NE ranged, Sharpshooter ability damage +15% (3 turns) 	Dash Shot: 4x 54% water/NE ranged Invigorating Shot: 2x 84% group water/NE ranged, Sharpshooter ability damage +15% (3 turns) 	Twilight Steel (X)
 	3 	Single 	55% ranged damage/hit, then 800% 	Vigilante (X)
 	Deal twenty massive ranged physical water attacks, followed by another ranged physical water attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical water attacks, followed by another ranged physical water attack that can break the damage cap, to one enemy. 	Deal twenty massive ranged physical water attacks, followed by another ranged physical water attack that can break the damage cap, to one enemy. 	Vigilante (X)
 	1 	Self 	Water damage +20%, cast speed x3 (2 turns) 	Wizard Sword (X)
 	Instantly grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. 	Wizard Sword (X)
 	2 	Single 	72% ranged damage/hitWater infusion, self cast speed x2 	Beast Blitz (X)
 	Deal ten ranged physical water attacks to one enemy, temporarily infuse the user with the power of water, temporarily reduce delay of the user's actions, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten ranged physical water attacks to one enemy, temporarily infuse the user with the power of water, temporarily reduce delay of the user's actions, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Deal ten ranged physical water attacks to one enemy, temporarily infuse the user with the power of water, temporarily reduce delay of the user's actions, grant the user Brave Mode, and set the user's Bravery Level to 2. 	Beast Blitz (X)
 	Drive Shot: (+1 on Sharpshooter)Lv 0: 192% water rangedLv 1: 325% water ranged, capped at 99999Lv 2: 650% water ranged, capped at 99999Lv 3: 1015% water ranged, capped at 99999 	Drive Shot: (+1 on Sharpshooter)Lv 0: 192% water rangedLv 1: 325% water ranged, capped at 99999Lv 2: 650% water ranged, capped at 99999Lv 3: 1015% water ranged, capped at 99999 	Drive Shot: (+1 on Sharpshooter)Lv 0: 192% water rangedLv 1: 325% water ranged, capped at 99999Lv 2: 650% water ranged, capped at 99999Lv 3: 1015% water ranged, capped at 99999 	Beast Blitz (X)
 	2 	Single 	60% ranged damage/hitWater infusion, Cap Break +1 	Zanarkand Abes Uni A (X)
 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every third sharpshooter ability they use to trigger the follow-up ability Ace Shot, dealing ranged physical water and non-elemental damage to one target. Ace Shot can break the damage cap. 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every third sharpshooter ability they use to trigger the follow-up ability Ace Shot, dealing ranged physical water and non-elemental damage to one target. Ace Shot can break the damage cap. 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every third sharpshooter ability they use to trigger the follow-up ability Ace Shot, dealing ranged physical water and non-elemental damage to one target. Ace Shot can break the damage cap. 	Zanarkand Abes Uni A (X)
 	Awoken Sharpshooter: Sharpshooter ability rank boost, dualcast, infinite honesAce Shot: 528% water/NE ranged, capped at 99999 	Awoken Sharpshooter: Sharpshooter ability rank boost, dualcast, infinite honesAce Shot: 528% water/NE ranged, capped at 99999 	Awoken Sharpshooter: Sharpshooter ability rank boost, dualcast, infinite honesAce Shot: 528% water/NE ranged, capped at 99999 	Zanarkand Abes Uni A (X)
 	 	 	 	Psyches Blitz (X)
 	Deal fifteen ranged physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Deal fifteen ranged physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, and increase the user's Cap Break Level by 1. 	Psyches Blitz (X)
 	 	 	 	Glorious Shield (X)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Glorious Shield (X)
 	 	 	 	Mirage Sword (X)
 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Player Mode, causing each sharpshooter ability used by the user to reduce the user's ATB charge time and delay of the user's actions (up to rank 2). 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Player Mode, causing each sharpshooter ability used by the user to reduce the user's ATB charge time and delay of the user's actions (up to rank 2). 	Deal fifteen ranged physical water and non-elemental attacks to one target, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and grant the user Star Player Mode, causing each sharpshooter ability used by the user to reduce the user's ATB charge time and delay of the user's actions (up to rank 2). 	Mirage Sword (X)
(Tidus) 	 	 	 	Savior Shield (X)
(Tidus) 	Temporarily infuse all allies with the power of water. Triggers instantly. 	Temporarily infuse all allies with the power of water. Triggers instantly. 	Temporarily infuse all allies with the power of water. Triggers instantly. 	Savior Shield (X)
===Yuna===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	110% summon damage 	None
 	Deal small magic non-elemental damage to all targets. 	Deal small magic non-elemental damage to all targets. 	Deal small magic non-elemental damage to all targets. 	None
 	2 	All 	717% white magic damage 	Magistral Rod (X)
 	Deal magic holy damage to all targets. 	Deal magic holy damage to all targets. 	Deal magic holy damage to all targets. 	Magistral Rod (X)
 	2 	Party 	h50 heal + Regen 	Lullaby Rod (X)
 	Restores a moderate amount of HP to all allies and grant them major Regen. 	Restores a moderate amount of HP to all allies and grant them major Regen. 	Restores a moderate amount of HP to all allies and grant them major Regen. 	Lullaby Rod (X)
 	2 	All 	288% summon damage/hit, party RES +50% 	Full Metal Rod (X)
 	Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Deal five summoning magic non-elemental attacks to all targets, and temporarily raise the party's Resistance a moderate amount. 	Full Metal Rod (X)
 	2 	Single 	180% magic damage/hit (NAT) 	Tiny Bee (X)
 	Deal ten magic non-elemental attacks to one target, and grant Haste and Burst Mode to the user. 	Deal ten magic non-elemental attacks to one target, and grant Haste and Burst Mode to the user. 	Deal ten magic non-elemental attacks to one target, and grant Haste and Burst Mode to the user. 	Tiny Bee (X)
 	Scattershot: 2x 400% magic (NAT) Soul Spring: h15 party heal 	Scattershot: 2x 400% magic (NAT) Soul Spring: h15 party heal 	Scattershot: 2x 400% magic (NAT) Soul Spring: h15 party heal 	Tiny Bee (X)
 	2 	Single 	393% white magic damage/hit, holy infusion 	Songstress Rod (X)
 	Deal three holy white magic attacks to one target, and temporarily envelop the user in holy light. 	Deal three holy white magic attacks to one target, and temporarily envelop the user in holy light. 	Deal three holy white magic attacks to one target, and temporarily envelop the user in holy light. 	Songstress Rod (X)
 	2 	Party 	h85 heal, 2000 HP stock 	Chaos Rod (X)
 	Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Restore a large amount of HP to all allies, and automatically heal additional damage taken for a short time (Restores up to 2000 HP in total). 	Chaos Rod (X)
 	2 	Party 	h55 heal, MAG/MND +30% 	Summoner's Garb (X)
 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Summoner's Garb (X)
 	Valefor: self Summon Strike(w/ Summon Strike: 4x 480% group summon, Summon Strike off) Breath of the Heavens: h25 party heal (+480% group summon with Summon Strike) 	Valefor: self Summon Strike(w/ Summon Strike: 4x 480% group summon, Summon Strike off) Breath of the Heavens: h25 party heal (+480% group summon with Summon Strike) 	Valefor: self Summon Strike(w/ Summon Strike: 4x 480% group summon, Summon Strike off) Breath of the Heavens: h25 party heal (+480% group summon with Summon Strike) 	Summoner's Garb (X)
 	2 	Party 	h85 heal, Haste, Last Stand, Raise: 40% 	Conductor (X)
 	Restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant all allies Last Stand and Haste. 	Restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant all allies Last Stand and Haste. 	Restore a large amount of HP to all allies, raise any KO'd allies and restore a moderate amount of their HP, and grant all allies Last Stand and Haste. 	Conductor (X)
 	2 	Single 	170% magic damage/hit, Summoning rank boost 	Wind Rod (X)
 	Deal ten summon magic holy and wind attacks to one target, temporarily grant moderate Summon Ability Boost, and enter Last Summoner EX Mode. Last Summoner EX Mode temporarily raises the user's Magic a moderate amount, causes the user's summon magic abilities to trigger Sonic Ray, and restores two ability uses to one of the user's abilities when EX Mode ends.	Deal ten summon magic holy and wind attacks to one target, temporarily grant moderate Summon Ability Boost, and enter Last Summoner EX Mode. Last Summoner EX Mode temporarily raises the user's Magic a moderate amount, causes the user's summon magic abilities to trigger Sonic Ray, and restores two ability uses to one of the user's abilities when EX Mode ends.	Deal ten summon magic holy and wind attacks to one target, temporarily grant moderate Summon Ability Boost, and enter Last Summoner EX Mode. Last Summoner EX Mode temporarily raises the user's Magic a moderate amount, causes the user's summon magic abilities to trigger Sonic Ray, and restores two ability uses to one of the user's abilities when EX Mode ends.	Wind Rod (X)
 	Last Summoner: MAG +30%, refill 2 ability uses on exitSonic Ray: 5x 154% holy/wind/NE summon 	Last Summoner: MAG +30%, refill 2 ability uses on exitSonic Ray: 5x 154% holy/wind/NE summon 	Last Summoner: MAG +30%, refill 2 ability uses on exitSonic Ray: 5x 154% holy/wind/NE summon 	Wind Rod (X)
 	2 	Party 	h85 heal, Magic Barrier 	Hypno Crown (X)
 	Instantly restore a large amount of HP to all allies, grant them a Magic Barrier enabling them to avoid one magic attack, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. Effective against most magic attacks. 	Instantly restore a large amount of HP to all allies, grant them a Magic Barrier enabling them to avoid one magic attack, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. Effective against most magic attacks. 	Instantly restore a large amount of HP to all allies, grant them a Magic Barrier enabling them to avoid one magic attack, temporarily grant the user Brave Mode, and set the user's Bravery Level to 2. Effective against most magic attacks. 	Hypno Crown (X)
 	Prayer of Hope: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Prayer of Hope: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Prayer of Hope: (+1 on White Magic)Lv 0: h25 ally healLv 1: h25 party healLv 2: h55 party healLv 3: h55 party heal, 2000 HP stock 	Hypno Crown (X)
 	1 	Party 	Regen, 50% holy Stoneskin 	Golden Staff (X)
 	Instantly grant all allies a barrier that negates holy damage up to 50% of their max HP, and grant them major Regen. 	Instantly grant all allies a barrier that negates holy damage up to 50% of their max HP, and grant them major Regen. 	Instantly grant all allies a barrier that negates holy damage up to 50% of their max HP, and grant them major Regen. 	Golden Staff (X)
 	3 	Single 	182% magic damage/hit, then 2650% 	Rod of Wisdom (X)
 	Deal twenty massive summon magic holy and wind attacks to one enemy, followed by an additional summon magic holy and wind attack that can break the damage cap. 	Deal twenty massive summon magic holy and wind attacks to one enemy, followed by an additional summon magic holy and wind attack that can break the damage cap. 	Deal twenty massive summon magic holy and wind attacks to one enemy, followed by an additional summon magic holy and wind attack that can break the damage cap. 	Rod of Wisdom (X)
 	1 	Party 	2000 HP stock, self holy infusion 	Songstress Yuna's Guise (X)
 	Temporarily infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly. 	Temporarily infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly. 	Temporarily infuse the user with the power of holy light, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly. 	Songstress Yuna's Guise (X)
 	2 	Party 	h55 heal, cast speed x2 (2 turns), Last StandSelf holy infusion stack 	(X)
 	Instantly restore a moderate amount of HP to all allies, reduce delay of their actions for two turns, grant them Last Stand, and temporarily grant the user Empowered Infusion for holy. 	Instantly restore a moderate amount of HP to all allies, reduce delay of their actions for two turns, grant them Last Stand, and temporarily grant the user Empowered Infusion for holy. 	Instantly restore a moderate amount of HP to all allies, reduce delay of their actions for two turns, grant them Last Stand, and temporarily grant the user Empowered Infusion for holy. 	(X)
 	 	 	 	El Dorado (X)
 	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies and grant them Regenga, restoring 2,000 HP per tick, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break Level by 1 	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies and grant them Regenga, restoring 2,000 HP per tick, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break Level by 1 	Instantly deal fifteen summon magic holy, wind, and non-elemental attacks to one enemy, restore a large amount of HP to all allies and grant them Regenga, restoring 2,000 HP per tick, temporarily grant the user Awoken Kindred Mode, and increase the user's Cap Break Level by 1 	El Dorado (X)
 	 	 	 	Reticent Staff (X)
 	Temporarily grant the user Empowered Infusion for holy, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for holy, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly and does not deplete the Soul Break gauge 	Temporarily grant the user Empowered Infusion for holy, and automatically heal damage all allies take (up to 2,000 HP in total). Triggers instantly and does not deplete the Soul Break gauge 	Reticent Staff (X)
 	 	 	 	Alchemist Yuna (X)
 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Magic and Mind a moderate amount, and temporarily raise their holy attack level by 2. 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Magic and Mind a moderate amount, and temporarily raise their holy attack level by 2. 	Instantly activate a holy chain up to 99 hits long that increases the holy damage of all allies a large amount, temporarily raise their Magic and Mind a moderate amount, and temporarily raise their holy attack level by 2. 	Alchemist Yuna (X)
===Wakka===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	170% physical damage 	None
 	Deal water elemental damage to all targets. 	Deal water elemental damage to all targets. 	Deal water elemental damage to all targets. 	None
 	2 	Single 	380% physical damage, target DEF/RES -50% 	Official Ball (X)
 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Deal ranged physical damage to one target and temporarily lower its Defense and Resistance a large amount. 	Official Ball (X)
 	2 	Random 	98% ranged damage/hit, target MAG -50% 	All-Rounder (X)
 	Deal five ranged physical attacks to random targets, and temporarily lower their Magic a large amount. 	Deal five ranged physical attacks to random targets, and temporarily lower their Magic a large amount. 	Deal five ranged physical attacks to random targets, and temporarily lower their Magic a large amount. 	All-Rounder (X)
 	2 	All 	150% ranged damage/hit, 100% Blind/Poison 	Over the Top (X)
 	Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. 	Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. 	Deal four ranged physical attacks to all targets, with a high chance to Blind and Poison them. 	Over the Top (X)
 	2 	Random 	63% ranged damage/hit, target ATK/MAG/DEF/RES -40% 	Glorious Armguard (X)
 	Deal twelve ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal twelve ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Deal twelve ranged physical attacks to random targets, temporarily lower their Attack, Magic, Defense, and Resistance a large amount, and grant Haste and Burst Mode to the user. 	Glorious Armguard (X)
 	Wither Tackle: 230% ranged, target MAG -50% Pile Wither: 230% ranged, target ATK -40% 	Wither Tackle: 230% ranged, target MAG -50% Pile Wither: 230% ranged, target ATK -40% 	Wither Tackle: 230% ranged, target MAG -50% Pile Wither: 230% ranged, target ATK -40% 	Glorious Armguard (X)
 	2 	Random 	82% ranged damage/hitTarget water weakness +20%, A/M/D/R/MND -30% 	Water Ball (X)
 	Deal ranged physical water and non-elemental damage to nine random targets, temporarily lower their water resistance, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal ranged physical water and non-elemental damage to nine random targets, temporarily lower their water resistance, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Deal ranged physical water and non-elemental damage to nine random targets, temporarily lower their water resistance, and lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount. 	Water Ball (X)
 	2 	Single 	48% ranged damage/hitWater infusion, target ATK/MAG -70% 	Off-Season (X)
 	Deal fifteen ranged physical water attacks to one enemy, briefly lower its Attack and Magic a very large amount, and temporarily infuse the user with the power of water. 	Deal fifteen ranged physical water attacks to one enemy, briefly lower its Attack and Magic a very large amount, and temporarily infuse the user with the power of water. 	Deal fifteen ranged physical water attacks to one enemy, briefly lower its Attack and Magic a very large amount, and temporarily infuse the user with the power of water. 	Off-Season (X)
 	2 	Single 	83% ranged damage/hit, target MAG/DEF -40% 	Scout (X)
 	Deal eight ranged physical water and non-elemental attacks to one enemy, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical water and non-elemental attacks to one enemy, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical water and non-elemental attacks to one enemy, temporarily lower its Magic and Defense a large amount, and grant Haste and Burst Mode to the user. 	Scout (X)
 	Wither Magic: 2x 110% water/NE ranged, target MAG -50% Wither Defense: 2x 110% water/NE ranged, target DEF -40% 	Wither Magic: 2x 110% water/NE ranged, target MAG -50% Wither Defense: 2x 110% water/NE ranged, target DEF -40% 	Wither Magic: 2x 110% water/NE ranged, target MAG -50% Wither Defense: 2x 110% water/NE ranged, target DEF -40% 	Scout (X)
 	 	 	 	Noisebreaker (X)
 	Deal fifteen ranged physical water and non-elemental attacks to one target, briefly lower its Attack, Magic, and Defense a very large amount, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Direct Volley.	Deal fifteen ranged physical water and non-elemental attacks to one target, briefly lower its Attack, Magic, and Defense a very large amount, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Direct Volley.	Deal fifteen ranged physical water and non-elemental attacks to one target, briefly lower its Attack, Magic, and Defense a very large amount, temporarily infuse the user with the power of water, temporarily grant the user Awoken Sharpshooter Mode, increase the user's Cap Break Level by 1, and cause every second sharpshooter ability used by the user to trigger the follow-up ability Direct Volley.	Noisebreaker (X)
 	 	 	 	Aurochs Blitz (X)
 	Instantly deal six ranged physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 2. Does not deplete the Soul Break gauge. 	Instantly deal six ranged physical water and non-elemental attacks to one enemy, and temporarily lower its water resistance level by 2. Does not deplete the Soul Break gauge. 	Aurochs Blitz (X)
===Lulu===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	110% magic damage/hit 	None
 	Deal two successive magic lightning attacks to one target. 	Deal two successive magic lightning attacks to one target. 	Deal two successive magic lightning attacks to one target. 	None
 	2 	Single 	365% magic damage/hit 	Magical Mog (X)
 	Deal three successive magic fire attacks to one target. 	Deal three successive magic fire attacks to one target. 	Deal three successive magic fire attacks to one target. 	Magical Mog (X)
 	2 	Party 	MAG +20%/RES +50% 	Lulu's Hairpin (X)
 	Temporarily raise the party's Magic a small amount, and Resistance a moderate amount. 	Temporarily raise the party's Magic a small amount, and Resistance a moderate amount. 	Temporarily raise the party's Magic a small amount, and Resistance a moderate amount. 	Lulu's Hairpin (X)
 	2 	Random 	224% magic damage/hit 	Rune Mog (X)
 	Deal eight magic ice attacks to random targets. 	Deal eight magic ice attacks to random targets. 	Deal eight magic ice attacks to random targets. 	Rune Mog (X)
 	2 	All 	360% magic damage/hit, ice infusion 	Magician Mog (X)
 	Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. 	Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. 	Deal four magic ice attacks to all targets, and temporarily infuse the user with the power of ice. 	Magician Mog (X)
 	2 	Single 	177% magic damage/hit 	Lulu's Robes (X)
 	Deal ten magic ice, fire, and water attacks to one target, and grant Haste and Burst Mode to the user. 	Deal ten magic ice, fire, and water attacks to one target, and grant Haste and Burst Mode to the user. 	Deal ten magic ice, fire, and water attacks to one target, and grant Haste and Burst Mode to the user. 	Lulu's Robes (X)
 	Freezing Flame: 4x 262% ice/fire magic Freezing Water: 2x 262% ice/fire magic 	Freezing Flame: 4x 262% ice/fire magic Freezing Water: 2x 262% ice/fire magic 	Freezing Flame: 4x 262% ice/fire magic Freezing Water: 2x 262% ice/fire magic 	Lulu's Robes (X)
 	2 	Single 	218% magic damage/hit, ice infusionSelf MAG/RES +30%, CT0 (2 turns) 	Moomba Mage (X)
 	Deal eight magic ice and non-elemental attacks to one target, remove delay from the user's actions for two turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and infuse the user with the power of ice. 	Deal eight magic ice and non-elemental attacks to one target, remove delay from the user's actions for two turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and infuse the user with the power of ice. 	Deal eight magic ice and non-elemental attacks to one target, remove delay from the user's actions for two turns, temporarily raise the user's Magic a moderate amount and Resistance a small amount, and infuse the user with the power of ice. 	Moomba Mage (X)
 	3 	Single 	2650% magic damage/hit 	Medical Bangle (X)
 	Deal three massive magic ice and water attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and water attacks to one enemy. Can break the damage cap. 	Deal three massive magic ice and water attacks to one enemy. Can break the damage cap. 	Medical Bangle (X)
 	2 	Single 	170% magic damage/hitSelf MAG/DEF +30%, magic cast speed x2 	Water Moomba (X)
 	Deal ten magic ice and water attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily reduce delay of the user's magic attacks, and cause the user's ice and water abilities to trigger the follow-up ability Chase Fury, dealing five magic ice, water, and non-elemental attacks to one target. Damage dealt by Chase Fury increases depending on the triggering ability's rank.	Deal ten magic ice and water attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily reduce delay of the user's magic attacks, and cause the user's ice and water abilities to trigger the follow-up ability Chase Fury, dealing five magic ice, water, and non-elemental attacks to one target. Damage dealt by Chase Fury increases depending on the triggering ability's rank.	Deal ten magic ice and water attacks to one target, temporarily raise the user's Magic a moderate amount and Resistance a small amount, temporarily reduce delay of the user's magic attacks, and cause the user's ice and water abilities to trigger the follow-up ability Chase Fury, dealing five magic ice, water, and non-elemental attacks to one target. Damage dealt by Chase Fury increases depending on the triggering ability's rank.	Water Moomba (X)
 	Chase Fury: 5x 54/83/112/142/173% ice/water magic, more damage with ability rank 	Chase Fury: 5x 54/83/112/142/173% ice/water magic, more damage with ability rank 	Chase Fury: 5x 54/83/112/142/173% ice/water magic, more damage with ability rank 	Water Moomba (X)
 	1 	Self 	Ice infusion stack, cast speed x3 (2 turns) 	Moomba Warrior (X)
 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Moomba Warrior (X)
 	1 	Self 	Water infusion stack, cast speed x3 (2 turns) 	Cerulean Bangle (X)
 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Cerulean Bangle (X)
 	2 	Single 	Cap Break +1, follow 2 ice or water abilities with Ice-touched Water 	Dreamy Cait Sith (X)
 	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily raise the user's ice and water attack level by 3, grant Awoken Wisdom Mode to the user, increase their Cap Break Level by 1, and cause every second ice or water ability used by the user to trigger the follow-up ability Ice-touched Water, dealing eight magic ice, water, and non-elemental attacks to one target. 	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily raise the user's ice and water attack level by 3, grant Awoken Wisdom Mode to the user, increase their Cap Break Level by 1, and cause every second ice or water ability used by the user to trigger the follow-up ability Ice-touched Water, dealing eight magic ice, water, and non-elemental attacks to one target. 	Deal fifteen magic ice, water, and non-elemental attacks to one target, temporarily raise the user's ice and water attack level by 3, grant Awoken Wisdom Mode to the user, increase their Cap Break Level by 1, and cause every second ice or water ability used by the user to trigger the follow-up ability Ice-touched Water, dealing eight magic ice, water, and non-elemental attacks to one target. 	Dreamy Cait Sith (X)
 	Awoken Wisdom: Ice and Water ability boost, dualcast, infinite usesIce-touched Water: 8x ice/water/NE magic 	Awoken Wisdom: Ice and Water ability boost, dualcast, infinite usesIce-touched Water: 8x ice/water/NE magic 	Awoken Wisdom: Ice and Water ability boost, dualcast, infinite usesIce-touched Water: 8x ice/water/NE magic 	Dreamy Cait Sith (X)
===Kimahri===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	Deal ranged damage to one target. 	None
 	2 	Party 	Magic Barrier 	Dusk Lance (X)
 	Enable each ally to avoid one magic attack. Effective against most spells. 	Enable each ally to avoid one magic attack. Effective against most spells. 	Enable each ally to avoid one magic attack. Effective against most spells. 	Dusk Lance (X)
 	2 	Single 	129% jump damage/hitSelf Regen, ATK/DEF +35% 	Hunter's Spear (X)
 	Deal four jump attacks to one target, grant major Regen to the user, and raise the user's Attack a moderate amount, and Defense a small amount. 	Deal four jump attacks to one target, grant major Regen to the user, and raise the user's Attack a moderate amount, and Defense a small amount. 	Deal four jump attacks to one target, grant major Regen to the user, and raise the user's Attack a moderate amount, and Defense a small amount. 	Hunter's Spear (X)
 	2 	Single 	156% physical damage/hit, Magic Barrier 	Twin Lance (X)
 	Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	Deal five physical attacks to one target, and enable each ally to avoid one magic attack. Effective against most spells. 	Twin Lance (X)
 	2 	All 	96% ranged damage/hit, target water weakness +20% 	Halberd (X)
 	Deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal six ranged physical water and non-elemental attacks to all targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Halberd (X)
 	Drain Liquid: 4x 47% water/NE ranged, 25% max HP ally heal Liquid Osmose: 2x 80% water/NE ranged, self refill 1 ability use 	Drain Liquid: 4x 47% water/NE ranged, 25% max HP ally heal Liquid Osmose: 2x 80% water/NE ranged, self refill 1 ability use 	Drain Liquid: 4x 47% water/NE ranged, 25% max HP ally heal Liquid Osmose: 2x 80% water/NE ranged, self refill 1 ability use 	Halberd (X)
 	2 	Party 	ATK/MAG/RES +30%, reflect 75% of damage as water 	Bright Armlet (X)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, Resistance a small amount, and grant them a barrier that reflects a portion of attack damage taken back at the attacker as water damage. 	Temporarily raise the Attack and Magic of all allies a moderate amount, Resistance a small amount, and grant them a barrier that reflects a portion of attack damage taken back at the attacker as water damage. 	Temporarily raise the Attack and Magic of all allies a moderate amount, Resistance a small amount, and grant them a barrier that reflects a portion of attack damage taken back at the attacker as water damage. 	Bright Armlet (X)
 	2 	Single 	60% physical damage/hit, water infusionCap Break +1, no jump air time 	Knight Lance (X)
 	Deal fifteen jump water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly.	Deal fifteen jump water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly.	Deal fifteen jump water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's jump attacks to land instantly.	Knight Lance (X)
 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Awoken Water: water ability rank boost, dualcast, infinite hones 	Knight Lance (X)
 	3 	Single 	800% physical damage/hit 	Mirage Lance (X)
 	Instantly deal three massive jump water and fire attacks to one enemy, and Instantly KO the user. Can break the damage cap. 	Instantly deal three massive jump water and fire attacks to one enemy, and Instantly KO the user. Can break the damage cap. 	Instantly deal three massive jump water and fire attacks to one enemy, and Instantly KO the user. Can break the damage cap. 	Mirage Lance (X)
 	0 	Self 	Water infusion stack, no jump air time (3 turns) 	Echo Armlet (X)
 	Temporarily grant the user Empowered Infusion for water, and cause the user's jump attacks to land instantly for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and cause the user's jump attacks to land instantly for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and cause the user's jump attacks to land instantly for three turns. Triggers instantly and does not deplete the Soul Break gauge. 	Echo Armlet (X)
===Auron===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	140% physical damage, 50% Stop 	None
 	Deal damage to one target, with a moderate chance to Stop it. 	Deal damage to one target, with a moderate chance to Stop it. 	Deal damage to one target, with a moderate chance to Stop it. 	None
 	2 	All 	320% physical damage, target ATK -50% 	Shimmering Blade (X)
 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	Deal physical damage to all targets, and temporarily lower their Attack a large amount. 	Shimmering Blade (X)
 	2 	Single 	170% physical damage/hit, 51% Paralyze 	Shiranui (X)
 	Deal three physical attacks to one target, with a moderate chance to Paralyze it. 	Deal three physical attacks to one target, with a moderate chance to Paralyze it. 	Deal three physical attacks to one target, with a moderate chance to Paralyze it. 	Shiranui (X)
 	2 	Single 	156% ranged damage/hit, target ATK/DEF -50% 	Riot Blade (X)
 	Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. 	Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. 	Deal five ranged physical attacks to one target, and temporarily lower its Attack and Defense a large amount. 	Riot Blade (X)
 	2 	All 	105% ranged damage/hit, Sentinel 	Auron's Grasp (X)
 	Deal four ranged physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal four ranged physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Deal four ranged physical attacks to all targets, and temporarily raise the user's Defense a very large amount, and temporarily attract single-target physical and black magic attacks. 	Auron's Grasp (X)
 	2 	All 	119% physical damage/hitSelf ATK +30%/RES +25%, critical = 50% 	Hunter's Blade (X)
 	Deal five physical attacks to all targets, temporarily raise the user's Attack a moderate amount, Resistance a small amount, and critical hit chance a large amount, and grant Haste and Burst Mode to the user. 	Deal five physical attacks to all targets, temporarily raise the user's Attack a moderate amount, Resistance a small amount, and critical hit chance a large amount, and grant Haste and Burst Mode to the user. 	Deal five physical attacks to all targets, temporarily raise the user's Attack a moderate amount, Resistance a small amount, and critical hit chance a large amount, and grant Haste and Burst Mode to the user. 	Hunter's Blade (X)
 	Guardian's Resolve: 240% physical, drain 20% of damage Decisive Instant: 91% group physical, Retaliate 	Guardian's Resolve: 240% physical, drain 20% of damage Decisive Instant: 91% group physical, Retaliate 	Guardian's Resolve: 240% physical, drain 20% of damage Decisive Instant: 91% group physical, Retaliate 	Hunter's Blade (X)
 	2 	All 	82% physical damage/hit, fire infusion 	Warblade (X)
 	Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal six physical fire and non-elemental attacks to all targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Warblade (X)
 	Incandesce: 4x 54% fire/NE physical Crimson Lotus: 2x 98% fire/NE physical, self ATK +30%/DEF -30% 	Incandesce: 4x 54% fire/NE physical Crimson Lotus: 2x 98% fire/NE physical, self ATK +30%/DEF -30% 	Incandesce: 4x 54% fire/NE physical Crimson Lotus: 2x 98% fire/NE physical, self ATK +30%/DEF -30% 	Warblade (X)
 	2 	Single 	90% physical damage/hit, target ATK/DEF/RES -50%Sentinel, party Magic Barrier 	Spiritual Blade (X)
 	Deal eight physical fire and non-elemental attacks to one target, temporarily lower its Attack, Defense, and Resistance a large amount, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and enable all allies to avoid one magic attack. Effective against most spells. 	Deal eight physical fire and non-elemental attacks to one target, temporarily lower its Attack, Defense, and Resistance a large amount, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and enable all allies to avoid one magic attack. Effective against most spells. 	Deal eight physical fire and non-elemental attacks to one target, temporarily lower its Attack, Defense, and Resistance a large amount, attract single-target physical and black magic attacks to the user, raise the user's Defense a very large amount, and enable all allies to avoid one magic attack. Effective against most spells. 	Spiritual Blade (X)
 	2 	Single 	71% physical damage/hit, fire infusion 	Dual Blade (X)
 	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter Friend's Promise mode, and trigger Lingering Flame when Friend's Promise mode ends. Friend's Promise mode temporarily changes the user's action delay and critical hit chance (up to rank 3). Amount of change depends on the number of samurai abilities the user has used. Lingering Flame can break the damage cap. 	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter Friend's Promise mode, and trigger Lingering Flame when Friend's Promise mode ends. Friend's Promise mode temporarily changes the user's action delay and critical hit chance (up to rank 3). Amount of change depends on the number of samurai abilities the user has used. Lingering Flame can break the damage cap. 	Deal ten physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, enter Friend's Promise mode, and trigger Lingering Flame when Friend's Promise mode ends. Friend's Promise mode temporarily changes the user's action delay and critical hit chance (up to rank 3). Amount of change depends on the number of samurai abilities the user has used. Lingering Flame can break the damage cap. 	Dual Blade (X)
 	Friend's Promise: Critical = 30/50/75%, cast speed x2.0/2.5/3.0; up with Samurai ability usesLingering Flame: 35% of Samurai damage dealt in Friend's Promise 	Friend's Promise: Critical = 30/50/75%, cast speed x2.0/2.5/3.0; up with Samurai ability usesLingering Flame: 35% of Samurai damage dealt in Friend's Promise 	Friend's Promise: Critical = 30/50/75%, cast speed x2.0/2.5/3.0; up with Samurai ability usesLingering Flame: 35% of Samurai damage dealt in Friend's Promise 	Dual Blade (X)
 	2 	Single 	1050% physical damage(up to 1450% with Samurai abilities used) 	Legendary Guardian (X)
 	Deal massive physical fire and non-elemental damage to one target. Deals more damage for each samurai ability the user has used. Can break the damage cap. 	Deal massive physical fire and non-elemental damage to one target. Deals more damage for each samurai ability the user has used. Can break the damage cap. 	Deal massive physical fire and non-elemental damage to one target. Deals more damage for each samurai ability the user has used. Can break the damage cap. 	Legendary Guardian (X)
 	2 	Random 	79% physical damage/hit, target A/M/D/R/MND -30% 	Bright Bracer (X)
 	Deal eight physical fire and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to random enemies, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Bright Bracer (X)
 	Fangcrush Blade: 2x 110% fire/NE physical, target ATK -40% Spellbreak Blade: 2x 110% fire/NE physical, target MAG -50% 	Fangcrush Blade: 2x 110% fire/NE physical, target ATK -40% Spellbreak Blade: 2x 110% fire/NE physical, target MAG -50% 	Fangcrush Blade: 2x 110% fire/NE physical, target ATK -40% Spellbreak Blade: 2x 110% fire/NE physical, target MAG -50% 	Bright Bracer (X)
 	3 	Single 	800% physical damage/hit 	Spider's Kiss (X)
 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical fire attacks to one enemy. Can break the damage cap. 	Spider's Kiss (X)
 	1 	Self 	Fire infusion stack, cast speed x3 (2 turns) 	Echo Bracer (X)
 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. 	Echo Bracer (X)
 	2 	Single 	60% physical damage/hit, fire infusion, Cap Break +1Follow 3 Samurai abilities with Broken Commandment 	Gilmonger (X)
 	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and cause every third samurai ability they use to trigger the follow-up ability Broken Commandment, dealing physical fire and non-elemental damage to one target, and briefly lowering its Defense, Resistance, and Mind a very large amount. Broken Commandment can break the damage cap.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and cause every third samurai ability they use to trigger the follow-up ability Broken Commandment, dealing physical fire and non-elemental damage to one target, and briefly lowering its Defense, Resistance, and Mind a very large amount. Broken Commandment can break the damage cap.	Deal fifteen physical fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, and cause every third samurai ability they use to trigger the follow-up ability Broken Commandment, dealing physical fire and non-elemental damage to one target, and briefly lowering its Defense, Resistance, and Mind a very large amount. Broken Commandment can break the damage cap.	Gilmonger (X)
 	Awoken Samurai: Samurai ability rank boost, dualcast, infinite honesBroken Commandment: 528% fire/NE physical (capped at 99999), target DEF/RES/MND -70% (8s) 	Awoken Samurai: Samurai ability rank boost, dualcast, infinite honesBroken Commandment: 528% fire/NE physical (capped at 99999), target DEF/RES/MND -70% (8s) 	Awoken Samurai: Samurai ability rank boost, dualcast, infinite honesBroken Commandment: 528% fire/NE physical (capped at 99999), target DEF/RES/MND -70% (8s) 	Gilmonger (X)
 	1 	Single 	52% physical damage/hitTarget fire weakness +10%, DEF -50% 	Cerulean Bracer (X)
 	Instantly deal six physical fire and non-elemental attacks to one enemy, lower its fire resistance level by 1, and lower its Defense a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, lower its fire resistance level by 1, and lower its Defense a large amount. 	Instantly deal six physical fire and non-elemental attacks to one enemy, lower its fire resistance level by 1, and lower its Defense a large amount. 	Cerulean Bracer (X)
* 	 	 	 	Shaman Bracer (X)
* 	 	 	 	Shaman Bracer (X)
===Rikku===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	110% ranged damage 	None
 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	Deal physical damage to all targets. 	None
 	2 	All 	350% ranged damage, 50% Sap 	Buster Claw (X)
 	Deal physical damage to all targets, with a moderate chance to Sap them. 	Deal physical damage to all targets, with a moderate chance to Sap them. 	Deal physical damage to all targets, with a moderate chance to Sap them. 	Buster Claw (X)
 	2 	Party 	ATK +30%/RES +25% 	Guardian Targe (X)
 	Temporarily raise the party's Attack and Resistance a moderate amount. 	Temporarily raise the party's Attack and Resistance a moderate amount. 	Temporarily raise the party's Attack and Resistance a moderate amount. 	Guardian Targe (X)
 	2 	Single 	129% physical damage/hit, steal 50% target ATK 	Flexible Arm (X)
 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a large amount. 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a large amount. 	Deal four physical attacks to one target, temporarily lower its Attack a large amount, and temporarily raise the user's Attack a large amount. 	Flexible Arm (X)
 	2 	Random 	77% physical damage/hit, target water weakness +20% 	Rikku's Dagger (X)
 	Deal ranged physical water damage to ten random targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal ranged physical water damage to ten random targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Deal ranged physical water damage to ten random targets, temporarily lower their water resistance, and grant Haste and Burst Mode to the user. 	Rikku's Dagger (X)
 	Shockstorm: 2x 70% water/lightning ranged, 21% Interrupt Anti-Power/Armor Shell: 2x 110% ranged; steal 20% target ATK/DEF 	Shockstorm: 2x 70% water/lightning ranged, 21% Interrupt Anti-Power/Armor Shell: 2x 110% ranged; steal 20% target ATK/DEF 	Shockstorm: 2x 70% water/lightning ranged, 21% Interrupt Anti-Power/Armor Shell: 2x 110% ranged; steal 20% target ATK/DEF 	Rikku's Dagger (X)
 	2 	Single 	128% physical damage/hit, steal 50% target ATK/RES 	Force Knuckles (X)
 	Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. 	Deal six physical attacks to one target, temporarily lower its Attack and Resistance a large amount, and raise the user's Attack a moderate amount, and Resistance a small amount. 	Force Knuckles (X)
 	2 	Party 	ATK/MAG +30%, self CT0 (2 turns) 	Thief Costume (X)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, and remove delay from the actions of the user for two turns. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and remove delay from the actions of the user for two turns. 	Temporarily raise the Attack and Magic of all allies a moderate amount, and remove delay from the actions of the user for two turns. 	Thief Costume (X)
 	2 	Party 	ATK/MAG +30%, Protect/Shell/Haste 	Tidal Knuckles (X)
 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Grant Protect, Shell, and Haste to all allies, and temporarily raise their Attack and Magic a moderate amount. 	Tidal Knuckles (X)
 	2 	Random 	67% ranged damage/hit, target water weakness +20% 	Barbed Knuckles (X)
 	Deal physical water and non-elemental damage to ten random enemies, temporarily lower their water resistance, and cause the user's water abilities to trigger the follow-up ability Aqua Toxin, dealing two physical water and non-elemental attacks to one enemy, with a moderate chance to temporarily lower their water resistance a small amount.	Deal physical water and non-elemental damage to ten random enemies, temporarily lower their water resistance, and cause the user's water abilities to trigger the follow-up ability Aqua Toxin, dealing two physical water and non-elemental attacks to one enemy, with a moderate chance to temporarily lower their water resistance a small amount.	Deal physical water and non-elemental damage to ten random enemies, temporarily lower their water resistance, and cause the user's water abilities to trigger the follow-up ability Aqua Toxin, dealing two physical water and non-elemental attacks to one enemy, with a moderate chance to temporarily lower their water resistance a small amount.	Barbed Knuckles (X)
 	Aqua Toxin: 2x 110% water/NE physical, 35%: target water weakness +10% 	Aqua Toxin: 2x 110% water/NE physical, 35%: target water weakness +10% 	Aqua Toxin: 2x 110% water/NE physical, 35%: target water weakness +10% 	Barbed Knuckles (X)
 	2 	Single 	83% ranged damage/hit, water infusion 	Onyx Targe (X)
 	Deal eight ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight ranged physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Onyx Targe (X)
 	Flash Flood: 4x 47% water/NE ranged Waterfall: 2x 86% water/NE ranged; steal 50% target ATK 	Flash Flood: 4x 47% water/NE ranged Waterfall: 2x 86% water/NE ranged; steal 50% target ATK 	Flash Flood: 4x 47% water/NE ranged Waterfall: 2x 86% water/NE ranged; steal 50% target ATK 	Onyx Targe (X)
 	3 	Party 	150-hit water chainWater damage +50%, ATK +50% 	Sorcery Targe (X)
 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Sorcery Targe (X)
 	2 	Party 	150-hit FFX realm chainATK/MAG +30%, FFX unit damage +50% 	Shocking Fist (X)
 	Activate a FF X realm chain up to 150 hits long that increases the damage of allies from the FF X realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF X realm chain up to 150 hits long that increases the damage of allies from the FF X realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF X realm chain up to 150 hits long that increases the damage of allies from the FF X realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Shocking Fist (X)
 	0 	Self 	Soul Break +500 	Tongue Holder (X)
 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Instantly increase the user's Soul Break gauge by 2. Does not deplete the Soul Break gauge. 	Tongue Holder (X)
 	 	 	 	Al Bhed Rikku's Guise (X)
 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's water abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's water abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause the user's water abilities to grant all allies a barrier that reduces the damage of one attack a moderate amount 	Al Bhed Rikku's Guise (X)
 	 	 	 	Seeker's Targe (X)
 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and reduce delay of the user's actions for two turns. Triggers instantly. 	Seeker's Targe (X)
 	 	 	 	Spectre Claw (X)
 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Eccentrick Mode. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Eccentrick Mode. 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily grant the user major Empowered Infusion for water, temporarily grant the user Sync Mode, increase the user's Cap Break Level by 1, and enter Eccentrick Mode. 	Spectre Claw (X)
===Jecht===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	150% ranged damage 	None
 	Deal ranged physical damage to one enemy. 	Deal ranged physical damage to one enemy. 	Deal ranged physical damage to one enemy. 	None
 	2 	All 	137% ranged damage/hit, ATK +30% 	Sin's Talon (X)
 	Deal three ranged physical attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Deal three ranged physical attacks to all targets, and temporarily raise the party's Attack a moderate amount. 	Sin's Talon (X)
 	2 	Single 	128% physical damage/hit, 100% Interrupt 	Jecht Bandana (X)
 	Deal four physical attacks to one target, with a high chance to interrupt its pending actions. 	Deal four physical attacks to one target, with a high chance to interrupt its pending actions. 	Deal four physical attacks to one target, with a high chance to interrupt its pending actions. 	Jecht Bandana (X)
 	2 	Single 	113% ranged damage/hit, party critical = 25% 	Sin's Fang (X)
 	Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. 	Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. 	Deal seven ranged physical attacks to one target, and temporarily raise the party's critical hit chance a moderate amount. 	Sin's Fang (X)
 	2 	Random 	83% physical damage/hit, dark infusion 	The Blitz (X)
 	Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	Deal eight physical dark attacks to random targets, grant Haste and Burst Mode to the user, and temporarily infuse the user with the power of the dark. 	The Blitz (X)
 	Jecht Stream: 4x 54% dark/NE ranged Jecht Bomber: 2x 75% group dark/NE ranged 	Jecht Stream: 4x 54% dark/NE ranged Jecht Bomber: 2x 75% group dark/NE ranged 	Jecht Stream: 4x 54% dark/NE ranged Jecht Bomber: 2x 75% group dark/NE ranged 	The Blitz (X)
 	2 	Single 	1170% ranged damage(up to 1300% with 6 Soul Break bars) 	Blitz King (X)
 	Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap. 	Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap. 	Deal massive physical dark and fire damage to one target. Deals more damage depending on the user's Soul Break Gauge, and can break the damage cap. 	Blitz King (X)
 	2 	Single 	151% physical damage/hit, party ATK +50% 	Jecht's Guise (X)
 	Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount. 	Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount. 	Deal five physical dark and non-elemental attacks to one target, and temporarily raise the Attack of all allies a large amount. 	Jecht's Guise (X)
 	2 	Single 	71% physical damage/hit, self critical = 75%Self ATK/DEF +30%, dark: self cast speed x2 (1 turn) 	Soul King (X)
 	Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily set the user's critical hit chance to 75%, temporarily raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack. 	Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily set the user's critical hit chance to 75%, temporarily raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack. 	Deal ten ranged physical dark and non-elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily set the user's critical hit chance to 75%, temporarily raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions for one turn when using a dark attack. 	Soul King (X)
 	2 	Single 	71% physical damage/hit, fire infusionSelf ATK/DEF +30%, CT0 (1 turn) 	Abes Uniform (X)
 	Deal ten physical fire and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Defense a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Beast Rush, dealing six physical fire and non-elemental attacks to one target. 	Deal ten physical fire and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Defense a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Beast Rush, dealing six physical fire and non-elemental attacks to one target. 	Deal ten physical fire and non-elemental attacks to one target, remove delay from the user's actions for one turn, temporarily raise the user's Attack a moderate amount and Defense a small amount, infuse the user with the power of fire, and cause the user's fire abilities to trigger the follow-up ability Beast Rush, dealing six physical fire and non-elemental attacks to one target. 	Abes Uniform (X)
 	Beast Rush: 6x 32.5% fire/NE physical 	Beast Rush: 6x 32.5% fire/NE physical 	Beast Rush: 6x 32.5% fire/NE physical 	Abes Uniform (X)
 	2 	Single 	83% physical damage/hit, party 30% Stoneskin 	Eye Poker (X)
 	Deal eight physical fire and non-elemental attacks to one enemy, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Deal eight physical fire and non-elemental attacks to one enemy, grant all allies a barrier that negates attack damage up to 30% of their max HP, and grant Haste and Burst Mode to the user. 	Eye Poker (X)
 	Eagle Talons: 4x 54% fire/NE ranged Rising Fist: 3x 65% fire/NE ranged, Monk ability damage +15% (3 turns) 	Eagle Talons: 4x 54% fire/NE ranged Rising Fist: 3x 65% fire/NE ranged, Monk ability damage +15% (3 turns) 	Eagle Talons: 4x 54% fire/NE ranged Rising Fist: 3x 65% fire/NE ranged, Monk ability damage +15% (3 turns) 	Eye Poker (X)
 	3 	Single 	800% physical damage/hit 	Lufenian Claw (X)
 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark and fire attacks to one enemy. Can break the damage cap. 	Lufenian Claw (X)
 	2 	Single 	70% physical damage/hit, dark infusionDark: row cast speed x2 (1 turn) 	Seafang (X)
 	Deal ten physical dark, fire, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily cause the user's dark abilities to reduce delay of the user actions and the actions of all allies in the same row for one turn, and trigger the follow-up ability Beast Stream, dealing six physical dark, fire, and non-elemental attacks to one target.	Deal ten physical dark, fire, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily cause the user's dark abilities to reduce delay of the user actions and the actions of all allies in the same row for one turn, and trigger the follow-up ability Beast Stream, dealing six physical dark, fire, and non-elemental attacks to one target.	Deal ten physical dark, fire, and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily cause the user's dark abilities to reduce delay of the user actions and the actions of all allies in the same row for one turn, and trigger the follow-up ability Beast Stream, dealing six physical dark, fire, and non-elemental attacks to one target.	Seafang (X)
 	Beast Stream: 6x 32% dark/fire/NE physical 	Beast Stream: 6x 32% dark/fire/NE physical 	Beast Stream: 6x 32% dark/fire/NE physical 	Seafang (X)
 	1 	Self 	Critical = 100%, critical damage +50%, CT0 (1 turn) 	Spirit Band (X)
 	Instantly set the user's critical hit chance to 100% for one turn, increase critical hit damage for one turn, and remove delay from the user's actions for one turn. 	Instantly set the user's critical hit chance to 100% for one turn, increase critical hit damage for one turn, and remove delay from the user's actions for one turn. 	Instantly set the user's critical hit chance to 100% for one turn, increase critical hit damage for one turn, and remove delay from the user's actions for one turn. 	Spirit Band (X)
 	2 	Single 	60% ranged damage/hitAwoken Legend, Cap Break +1 (15s)Double Sphere Mode (1 turn), Perfection Mode 	Camaraderie (X)
 	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Legend Mode, increase the user's Cap Break Level by 1, and enter Double Sphere Mode and Perfection Mode. 	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Legend Mode, increase the user's Cap Break Level by 1, and enter Double Sphere Mode and Perfection Mode. 	Deal fifteen ranged physical dark, fire, and non-elemental attacks to one enemy, temporarily grant the user Awoken Legend Mode, increase the user's Cap Break Level by 1, and enter Double Sphere Mode and Perfection Mode. 	Camaraderie (X)
 	Awoken Legend: unlimited dark and fire ability uses; dark and fire ability rank boost and dualcastDouble Sphere Mode: dark or fire infusion with matching ability usePerfection Mode: follows dark or fire abilities with Execution ShotExecution Shot: 5x 39% dark/NE or fire/NE ranged 	Awoken Legend: unlimited dark and fire ability uses; dark and fire ability rank boost and dualcastDouble Sphere Mode: dark or fire infusion with matching ability usePerfection Mode: follows dark or fire abilities with Execution ShotExecution Shot: 5x 39% dark/NE or fire/NE ranged 	Awoken Legend: unlimited dark and fire ability uses; dark and fire ability rank boost and dualcastDouble Sphere Mode: dark or fire infusion with matching ability usePerfection Mode: follows dark or fire abilities with Execution ShotExecution Shot: 5x 39% dark/NE or fire/NE ranged 	Camaraderie (X)
 	 	 	 	Dueling Mask (X)
 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Sphere Mode II. After entering Double Sphere Mode II, using a dark or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Sphere Mode II. After entering Double Sphere Mode II, using a dark or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Double Sphere Mode II. After entering Double Sphere Mode II, using a dark or fire ability as the next action temporarily grants the user Empowered Infusion for the same element as the ability that triggered it. 	Dueling Mask (X)
===Braska===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	110% summon damage/hit 	None
 	Deal two summoning magic lightning attacks to all targets. 	Deal two summoning magic lightning attacks to all targets. 	Deal two summoning magic lightning attacks to all targets. 	None
 	2 	All 	240% summon damage/hit 	Braska's Staff (X)
 	Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The number of hits is determined by user's Magic. 	Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The number of hits is determined by user's Magic. 	Deal between six and nine summoning magic fire and non-elemental attacks to all targets. The number of hits is determined by user's Magic. 	Braska's Staff (X)
 	2 	Party 	MAG +30%, Regen, magic cast speed x3 (3 turns) 	High Summoner's Robe (X)
 	Reduces the offensive magic casting time of all allies for three turns, temporarily raises their Magic a moderate amount, and grant them major Regen. 	Reduces the offensive magic casting time of all allies for three turns, temporarily raises their Magic a moderate amount, and grant them major Regen. 	Reduces the offensive magic casting time of all allies for three turns, temporarily raises their Magic a moderate amount, and grant them major Regen. 	High Summoner's Robe (X)
 	2 	Single 	253% summon damage/hit, fire infusion 	High Summoner's Staff (X)
 	Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	Deal seven summon magic fire and non-elemental attacks to one target, and temporarily infuse the user with the power of fire. 	High Summoner's Staff (X)
 	2 	Random 	186% summon damage/hit, fire infusion 	High Summoner's Longstaff (X)
 	Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	Deal summon magic fire, lightning, and non-elemental damage to eight random targets, temporarily infuse the user with the power of fire, and grant Haste and Burst Mode to the user. 	High Summoner's Longstaff (X)
 	Ifrit: self MAG +30%/RES -30%, Summon Strike(w/ Summon Strike: 4x 425% fire/NE magic, Summon Strike off)) Eternal Prayer: 4x 199% fire/NE magic (5x with Summon Strike) 	Ifrit: self MAG +30%/RES -30%, Summon Strike(w/ Summon Strike: 4x 425% fire/NE magic, Summon Strike off)) Eternal Prayer: 4x 199% fire/NE magic (5x with Summon Strike) 	Ifrit: self MAG +30%/RES -30%, Summon Strike(w/ Summon Strike: 4x 425% fire/NE magic, Summon Strike off)) Eternal Prayer: 4x 199% fire/NE magic (5x with Summon Strike) 	High Summoner's Longstaff (X)
 	2 	Party 	170% summon damage/hit, Summoning damage +30% 	Sage's Staff (X)
 	Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets. 	Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets. 	Deal ten summon magic fire and lightning attacks to one target, temporarily increase the user's summon magic damage a moderate amount, and periodically use Firebolt Barrage to deal four summon magic fire and lightning attacks to all targets. 	Sage's Staff (X)
 	Firebolt Barrage: 4x 170% fire/lightning summon; auto-casts every 3.5 seconds 	Firebolt Barrage: 4x 170% fire/lightning summon; auto-casts every 3.5 seconds 	Firebolt Barrage: 4x 170% fire/lightning summon; auto-casts every 3.5 seconds 	Sage's Staff (X)
 	 	 	 	Pyrowand (X)
 	Deal fifteen summon magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second fire ability the user uses to trigger the follow-up ability Crimson Wildfire, dealing six summon magic fire and non-elemental attacks to one target, and temporarily raising the fire attack level of all allies by 1.	Deal fifteen summon magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second fire ability the user uses to trigger the follow-up ability Crimson Wildfire, dealing six summon magic fire and non-elemental attacks to one target, and temporarily raising the fire attack level of all allies by 1.	Deal fifteen summon magic fire and non-elemental attacks to one target, temporarily infuse the user with the power of fire, temporarily grant the user Awoken Summoning Mode, increase the user's Cap Break Level by 1, and cause every second fire ability the user uses to trigger the follow-up ability Crimson Wildfire, dealing six summon magic fire and non-elemental attacks to one target, and temporarily raising the fire attack level of all allies by 1.	Pyrowand (X)
 	 	 	 	Carmagnole (X)
 	Deal three massive summon magic fire attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic fire attacks to one enemy. Can break the damage cap. 	Deal three massive summon magic fire attacks to one enemy. Can break the damage cap. 	Carmagnole (X)
 	 	 	 	Curate's Hat (X)
 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for fire, and reduce delay of the user's actions for two turns. Triggers instantly. 	Curate's Hat (X)
===Paine===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	90% physical damage/hit, 36% Confuse 	None
 	Deal two physical attacks to one target, with a moderate chance to Confuse it. 	Deal two physical attacks to one target, with a moderate chance to Confuse it. 	Deal two physical attacks to one target, with a moderate chance to Confuse it. 	None
 	2 	Random 	110% physical damage/hit, party Haste 	Sword of Paine (X)
 	Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. 	Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. 	Deal physical earth and wind damage to seven random targets, and grant Haste to all allies. 	Sword of Paine (X)
 	2 	Single 	129% physical damage/hit, water infusion 	Warrior's Gloves (X)
 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Warrior's Gloves (X)
 	2 	All 	90% physical damage/hit, Dispel(Up to 110%/hit with Spellblade abilities used) 	Paine's Guise (X)
 	Deal six physical water, earth, and wind attacks to all targets, cast Dispel on them, and grant Haste and Burst Mode to the user. Deals more damage for each spellblade ability the user has used. 	Deal six physical water, earth, and wind attacks to all targets, cast Dispel on them, and grant Haste and Burst Mode to the user. Deals more damage for each spellblade ability the user has used. 	Deal six physical water, earth, and wind attacks to all targets, cast Dispel on them, and grant Haste and Burst Mode to the user. Deals more damage for each spellblade ability the user has used. 	Paine's Guise (X)
 	Aqua Storm: 4x 63% water/wind physical Aqua Terra: 4x 63% water/earth physical 	Aqua Storm: 4x 63% water/wind physical Aqua Terra: 4x 63% water/earth physical 	Aqua Storm: 4x 63% water/wind physical Aqua Terra: 4x 63% water/earth physical 	Paine's Guise (X)
 	2 	Single 	71% physical damage/hit, water infusionSelf ATK/DEF +30%, Spellblade cast speed x2 	Force Stealer (X)
 	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions when using spellblade abilities. 	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions when using spellblade abilities. 	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, raise the user's Attack a moderate amount and Defense a small amount, and temporarily reduce delay of the user's actions when using spellblade abilities. 	Force Stealer (X)
 	2 	Single 	83% physical damage/hit, water infusion 	Painebringer (X)
 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Deal eight physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, and grant Haste and Burst Mode to the user. 	Painebringer (X)
 	Aqua Slash: 4x 54% water/NE physical Aqua Drive: 3x 56% water/NE physical, Spellblade damage +15% (3 turns) 	Aqua Slash: 4x 54% water/NE physical Aqua Drive: 3x 56% water/NE physical, Spellblade damage +15% (3 turns) 	Aqua Slash: 4x 54% water/NE physical Aqua Drive: 3x 56% water/NE physical, Spellblade damage +15% (3 turns) 	Painebringer (X)
 	2 	Single 	72% physical damage/hit, water infusionSpellblade ability cast speed x2 (2 turns) 	Full Throttle Blade (X)
 	Deal ten physical water attacks to one enemy, temporarily infuse the user with the power of water, reduce delay of the user's spellblade abilities for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Deal ten physical water attacks to one enemy, temporarily infuse the user with the power of water, reduce delay of the user's spellblade abilities for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Deal ten physical water attacks to one enemy, temporarily infuse the user with the power of water, reduce delay of the user's spellblade abilities for two turns, temporarily grant the user Bravery Mode, and set the user's Bravery Level to 2. 	Full Throttle Blade (X)
 	Flowing Feint: (+1 on Spellblade)Lv 0: 162% water/NE physical (0.825 charge time)Lv 1: 273% water/NE physical, capped at 99999 (0.825 charge time)Lv 2: 546% water/NE physical, capped at 99999 (0.825 charge time)Lv 3: 853% water/NE physical, capped at 99999 (0.825 charge time) 	Flowing Feint: (+1 on Spellblade)Lv 0: 162% water/NE physical (0.825 charge time)Lv 1: 273% water/NE physical, capped at 99999 (0.825 charge time)Lv 2: 546% water/NE physical, capped at 99999 (0.825 charge time)Lv 3: 853% water/NE physical, capped at 99999 (0.825 charge time) 	Flowing Feint: (+1 on Spellblade)Lv 0: 162% water/NE physical (0.825 charge time)Lv 1: 273% water/NE physical, capped at 99999 (0.825 charge time)Lv 2: 546% water/NE physical, capped at 99999 (0.825 charge time)Lv 3: 853% water/NE physical, capped at 99999 (0.825 charge time) 	Full Throttle Blade (X)
 	 	 	 	Full Throttle Edge (X)
 	Deal fifteen physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and grant the user Respect Point Mode. Respect Point Mode reduces delay of the user's actions, and causes water abilities used by the user to increase their critical hit chance (up to 100% at rank 4). 	Deal fifteen physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and grant the user Respect Point Mode. Respect Point Mode reduces delay of the user's actions, and causes water abilities used by the user to increase their critical hit chance (up to 100% at rank 4). 	Deal fifteen physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and grant the user Respect Point Mode. Respect Point Mode reduces delay of the user's actions, and causes water abilities used by the user to increase their critical hit chance (up to 100% at rank 4). 	Full Throttle Edge (X)
 	 	 	 	Ultima Sword (X)
 	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of physical attacks of all allies in the front row on their next turn, and cause every third water ability used by the user to trigger the follow-up ability Rising Water!, temporarily raising the water attack level of all allies by 1.	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of physical attacks of all allies in the front row on their next turn, and cause every third water ability used by the user to trigger the follow-up ability Rising Water!, temporarily raising the water attack level of all allies by 1.	Deal ten physical water and non-elemental attacks to one target, temporarily infuse the user with the power of water, temporarily cause water abilities used by the user to reduce delay of physical attacks of all allies in the front row on their next turn, and cause every third water ability used by the user to trigger the follow-up ability Rising Water!, temporarily raising the water attack level of all allies by 1.	Ultima Sword (X)
 	 	 	 	Alchemist Paine (X)
 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Activate a water chain up to 150 hits long that increases the water damage of all allies a large amount, and temporarily raise their Attack a large amount. 	Alchemist Paine (X)
 	 	 	 	Zantetsuken (X)
 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Deal three massive physical water attacks to one enemy. Can break the damage cap. 	Zantetsuken (X)
 	 	 	 	Dark Knight's Guise (X)
 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for water, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Dark Knight's Guise (X)
===Seymour===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	180% magic damage, 30% Sleep 	None
 	Deal magic dark damage to one target, with a moderate chance to Sleep it. 	Deal magic dark damage to one target, with a moderate chance to Sleep it. 	Deal magic dark damage to one target, with a moderate chance to Sleep it. 	None
 	2 	All 	278% magic damage/hitDark infusion, 50% Petrify 	Seymour's Robes (X)
 	Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. 	Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. 	Deal five magic dark and non-elemental attacks to all targets, with a moderate chance to Petrify them, and temporarily infuse the user with the power of the dark. 	Seymour's Robes (X)
 	2 	Random 	218% summon damage/hitTarget dark weakness +20%, 9% KO 	Seymour's Rod (X)
 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Deal six physical water attacks to one target, and temporarily infuse the user with the power of water. 	Seymour's Rod (X)
 	Death's Release: 4x 217% dark/NE magic, 31% Instant KO, Mortisunder: 2x 304% dark/NE magic, 29% Slow 	Death's Release: 4x 217% dark/NE magic, 31% Instant KO, Mortisunder: 2x 304% dark/NE magic, 29% Slow 	Death's Release: 4x 217% dark/NE magic, 31% Instant KO, Mortisunder: 2x 304% dark/NE magic, 29% Slow 	Seymour's Rod (X)
 	2 	Single 	163% magic damage/hit, party cast speed x2 (2 turns)99-hit water chain, dark damage +20% 	Seymour's Staff (X)
 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, deal eleven magic dark attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, deal eleven magic dark attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Trigger a dark chain up to 99 hits long that increases the dark damage of all allies a small amount, deal eleven magic dark attacks to one enemy, and reduce the delay of all allies' actions for two turns. 	Seymour's Staff (X)
 	2 	Single 	188% magic damage/hit, dark infusion 	Guado Wedding Clothes (X)
 	Deal eight magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Guado Wedding Clothes (X)
 	Thirst for Destruction: 6x 220% dark/NE magic, 35% max HP self damage Grave Vengeance: self MAG +30%/DEF -30%, 15% max HP self heal every 3.5 seconds 	Thirst for Destruction: 6x 220% dark/NE magic, 35% max HP self damage Grave Vengeance: self MAG +30%/DEF -30%, 15% max HP self heal every 3.5 seconds 	Thirst for Destruction: 6x 220% dark/NE magic, 35% max HP self damage Grave Vengeance: self MAG +30%/DEF -30%, 15% max HP self heal every 3.5 seconds 	Guado Wedding Clothes (X)
 	2 	Single 	170% magic damage/hitDark infusion, self MAG/RES +30% 	Assault (X)
 	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Wrathful Follow-Up, dealing two to six magic dark and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Wrathful Follow-Up, dealing two to six magic dark and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	Deal ten magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, raise the user's Magic a moderate amount and Resistance a small amount, and cause the user's dark abilities to trigger the follow-up ability Wrathful Follow-Up, dealing two to six magic dark and non-elemental attacks to one target. Number of attacks depends on the triggering ability's rank.	Assault (X)
 	Wrathful Follow-Up: 2-6x 142% dark/NE magic, more hits with ability rank 	Wrathful Follow-Up: 2-6x 142% dark/NE magic, more hits with ability rank 	Wrathful Follow-Up: 2-6x 142% dark/NE magic, more hits with ability rank 	Assault (X)
 	3 	Single 	2650% magic damage/hit 	Staff of Atrophy (X)
 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	Deal three massive magic dark attacks to one enemy. Can break the damage cap. 	Staff of Atrophy (X)
 	 	 	 	Heretic (X)
 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that reduces the damage from up to four attacks a large amount, and cause every third dark ability used by the user to trigger the follow-up ability Forbidden Incantation. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that reduces the damage from up to four attacks a large amount, and cause every third dark ability used by the user to trigger the follow-up ability Forbidden Incantation. 	Deal fifteen magic dark and non-elemental attacks to one target, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, grant the user a barrier that reduces the damage from up to four attacks a large amount, and cause every third dark ability used by the user to trigger the follow-up ability Forbidden Incantation. 	Heretic (X)
 	 	 	 	Nuptial Miter (X)
 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for dark, and reduce delay of the user's actions for two turns. Triggers instantly. 	Nuptial Miter (X)
== Gallery ==
FFRK A Fleeting Dream.png|A Fleeting Dream.
FFRK A Step to the Future.png|A Step to the Future.
FFRK Abaddon Blizzard.png|Abaddon Blizzard.
FFRK ABS Spirits.png|ABS Spirits.
FFRK Ace Form.png|Ace Form.
FFRK Ace Lecture.png|Ace Lecture.
FFRK Al Bhed Tonic.png|Al Bhed Tonic.
FFRK Alkaid.png|Alkaid.
FFRK Aqua Breath FFX.png|Aqua Breath.
FFRK Aqua Landing.png|Aqua Landing.
FFRK Assault & Splash.png|Assault & Splash.
FFRK Attack Reels.png|Attack Reels.
FFRK Aurochs Reels.png|Aurochs Reels.
FFRK Aurochs Shot.png|Aurochs Shot.
FFRK Aurochs Spirit.png|Aurochs Spirit.
FFRK Banishing Blade.png|Banishing Blade.
FFRK Basic Instinct.png|Basic Instinct.
FFRK Blind Edge.png|Blind Edge.
FFRK Blitz Heir.png|Blitz Heir.
FFRK Blitz King.png|Blitz King.
FFRK Blizzard & Water Fury.png|Blizzard & Water Fury.
FFRK Blue Spear of Respect.png|Blue Spear of Respect.
FFRK Bushido.png|Bushido.
FFRK Center Attack.png|Center Attack.
FFRK Collaboration Bomb.png|Collaboration Bomb.
FFRK Collapsed Requiem.png|Collapsed Requiem.
FFRK Cool Beauty.png|Cool Beauty.
FFRK Crazy Guado.png|Crazy Guado.
FFRK Cross-Cleave SB.png|Cross Cleave.
FFRK Delay Attack.png|Delay Attack.
FFRK Double Summon Flame Tsubasa.png|Double Summon Flame Tsubasa.
FFRK Dragon Fang.png|Dragon Fang.
FFRK Dragon Roar.png|Dragon Roar.
FFRK Dual Buster.png|Dual Buster.
FFRK Dynamic Mix.png|Dynamic Mix.
FFRK Element Reels.png|Element Reels.
FFRK Energy Rain.png|Energy Rain.
FFRK Farplane Wind.png|Farplane Wind.
FFRK Fayth Gospel.png|Fayth Gospel.
FFRK Final Aeon Beast.png|Final Aeon Beast.
FFRK Finger Whistle Promise.png|Finger Whistle Promise.
FFRK Firaga Fury.png|Firaga Fury.
FFRK Focus.png|Focus.
FFRK Full Attack Reel.png|Full Attack Reels.
FFRK Grand Storm.png|Grand Storm.
FFRK Yuna Grand Summon I Soul Break.png|Grand Summon I.
FFRK Grand Summon Dragon King.png|Grand Summon・Dragon King.
FFRK Grand Summon OD.png|Grand Summon・OD.
FFRK Haste Form.png|Haste Form.
FFRK Hazardous Shell.png|Hazardous Shell.
FFRK Heart Beyond Destiny.png|Heart Beyond Destiny.
FFRK Hot Steel.png|Hot Steel.
FFRK Hurt Time!.png|Hurt Time!.
FFRK Hymn of the Fayth.png|Hymn of the Fayth.
FFRK Hyper Mighty G.png|Hyper Mighty G.
FFRK Hyper NulAll.png|Hyper NulAll.
FFRK Jecht Beam.png|Jecht Beam.
FFRK Jecht Blade.png|Jecht Blade.
FFRK Jecht Charge.png|Jecht Charge.
FFRK Jecht Dream.png|Jecht Dream.
FFRK Jecht Impact.png|Jecht Impact.
FFRK Jecht Rush.png|Jecht Rush.
FFRK Jecht Shot.png|Jecht Shot.
FFRK Jecht Spirit.png|Jecht Spirit.
FFRK Lance of Atrophy SB.png|Lance of Atrophy.
FFRK Large Stuffed Toy March.png|Large Stuffed Toy March.
FFRK Leap & Rush.png|Leap & Rush.
FFRK Liquid Steel.png|Liquid Steel.
FFRK Machina Break.png|Machina Break.
FFRK Machinations.png|Machinations.
FFRK Marine Time.png|Marine Time.
FFRK Master Thief.png|Master Thief.
FFRK Memories of That Day.png|Memories of That Day.
FFRK Mighty Guard.png|Mighty Guard [FFX].
FFRK Miracle Veil.png|Miracle Veil.
FFRK Neo Liquid Steel.png|Neo Liquid Steel.
FFRK Oblivion FFX.png|Oblivion.
FFRK Phoenix Wings.png|Phoenix Wings.
FFRK Prayer Protection.png|Prayer Protection.
FFRK Prepared Guard.png|Prepared Guard.
FFRK Ronso Jump.png|Ronso Jump.
FFRK Ruthless Battle.png|Ruthless Battle.
FFRK Sacred Gagazet Fangs.png|Sacred Gagazet Fangs.
FFRK Shooting Star.png|Shooting Star.
FFRK Slice & Dice.png|Slice & Dice.
FFRK Solidity.png|Solidity.
FFRK Song Dedicated to Spira.png|Song Dedicated to Spira.
FFRK Sonic Smash.png|Sonic Smash.
FFRK Sphere Change Thief.png|Sphere Change・Thief.
FFRK Sphere Form.png|Sphere Form.
FFRK Jecht Sphere Shot Soul Break.png|Sphere Shot.
FFRK Spiral Cut.png|Spiral Cut.
FFRK Status Reels.png|Status Reels.
FFRK Submerge.png|Submerge!.
FFRK Summon Anima Pain.png|Summon Anima・Pain.
FFRK Summoner's Dream.png|Summoner's Dream.
FFRK Sword Dance FFX-2.png|Sword Dance.
FFRK The Sending.png|The Sending.
FFRK Auron Threaten Soul Break.png|Threaten.
FFRK Tidal Wave.png|Tidal Wave.
FFRK Tornado FFX.png|Tornado.
FFRK Tri-Temptation.png|Tri-Temptation.
FFRK Trigger Happy.png|Trigger Happy.
FFRK True Jecht Rush.png|True Jecht Rush.
FFRK Ultimate Jecht Shot.png|Ultimate Jecht Shot.
FFRK Undefeated.png|Undefeated.
FFRK Wandering Flame.png|Wandering Flame.
FFRK Wet Beauty.png|Wet Beauty.
FFRK Wish for the Future.png|Wish for the Future.
FFRK Wonderful Dreams.png|Wonderful Dreams.
FFRK Wound Up.png|Wound Up.
FFRK YRP Combo!.png|YRP Combo!.
FFRK Unknown Braska SB.png|T・召喚 龍炎雷.
FFRK Unknown Braska SB 3.png|2世代召喚・炎.
FFRK Unknown Braska SB 4.png|極大召喚・イフリート.
FFRK Unknown Braska SB 5.png|旅路の果ての夢.
FFRK Unknown Kimahri SB.png|誇り高きロンゾの魂.
FFRK Unknown Kimahri SB 2.png|竜牙潮流.
FFRK Unknown Braska SB 2.png|W・大召喚 炎雷.
FFRK Unknown Rikku SB.png|ハイメガエンウォータ.
FFRK Unknown Rikku SB 2.png|いつもチイのために.
FFRK Unknown Rikku SB 3.png|秘技の薬.
FFRK Unknown Auron SB.png|奥伝.u
FFRK Unknown Auron SB 2.png|焔心.
FFRK Unknown Auron SB 3.png|紅塵.
FFRK Unknown Auron SB 4.png|命火.
FFRK Unknown Auron SB 5.png|酒炎.
FFRK Unknown Tidus SB.png|クイック＆ラッシュ.
FFRK Unknown Tidus SB 2.png|いつか蘇る夢.
FFRK Unknown Yuna SB.png|螺旋を癒す祈り.
FFRK Unknown Yuna SB 2.png|すべてはナギ節のために.
FFRK Unknown Lulu SB.png|テンプテーションコラボ.
FFRK Unknown Jecht SB.png|ケモノと父の狭間.
FFRK Unknown Paine SB.png|斬騎剣術・水乱！.
FFRK Unknown Paine SB 2.png|てひんむく.
FFRK Unknown Paine SB 3.png|クール・バカンス.
FFRK Unknown Seymour SB.png|黒い思惑.
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