Mechs/MLN-1AR

==Description==
An unofficial refit kit that incorporates Star League era technology, the Merlin 1Ar never entered mainstream production but was a common upgrade if the parts could be obtained. The 1A's standard PPC is swapped for an Extended Range version, whilst the Medium Lasers are exchanged for Pulse versions. To handle the extra heat load and free up the weight needed for the Pulses, double heatsinks are added to the design. With the excess free weight, the LRM-5 is upgraded to a LRM-10.
Drop Cost Multiplier: 1.08
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	High-Pressure-Cooling: -10% Weapon Heat Generated (Quirk)
40 	Easy to Maintain	Hardened Plates: -3% Damage Taken, TAC Immune (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=80/100S=50 	A=45/45S=16 	A=80/100S=50
Arms/Head	HardPoints	[ 1E ] 	 	[ 1E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Medium Pulse Laser 	 	
Medium Pulse Laser
Torso 	Health 	FA=90/140 RA=40/70S=70	FA=130/200 RA=55/100S=70	FA=90/140 RA=40/70S=70
Torso 	HardPoints	[ 1B 1E ] 	[ 1S ] 	[ 1E 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo MG (Half)
2x Heat Sink Double
Flamer
MG	
Engine Core 240
Heat Sink Kit (D)	
Ammo LRM
2x Heat Sink Double
LRM-10
ER PPC
Legs 	Health 	A=95/140S=70 	 	A=95/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
2x Jump Jet (H) 	 	
2x Jump Jet (H)
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