Arcane Archer

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==Arcane Archer==
A mystical class that uses special catalysts to fire arrows made entirely of magical energy, often delivering special effects in a wide variety of ways. They can also use a normal bow to great effect, as they are archers after all, as well as cast spells normally the way a mage would.
==Prerequisites==
None
==Hit Die==
d4
==Skills==
6+Int
==Proficiencies==
Weapons - All simple and ranged martial
Armor - Light
Shields - None
==Attack Bonus==
+1/level
==Saves==
Fortitude - +1/3 Levels
Reflex - +1/2 Levels, +2 at 1st level
Will - +1/2 Levels, +2 at 1st level
==Specials==
===Level 1===
Magic Archer Focus - Arcane archers are trained to use unique magical focuses that have varying effects and strengths. These focuses are activated by spending spells/day, and some may allow metamagic feats to be applied as though actually casting spells. Arcane archers may also use such focuses to perform specific effects regardless of which focus you use, as long as it is an Archer Focus (these are the special shot abilities you gain as you level up).
Power Shot - Spend a 1st level spell to fire a concentrated, single shot of force magic, making a normal ranged attack check vs touch armor class, dealing 1d8/level (max 5) + Dex modifier + Int modifier.
Scattershot - Spend a 1st level spell to fire an array of scattered force magic, firing 6 missiles which do not miss, and each of which do 1d4 +Int.
Healing Arrow - Spend a 1st level spell to fire a healing arrow (1d8+Int modifier), requiring a ranged touch attack to hit its target.
===Level 2===
==Magic==
Arcane Archers are full arcane casters, casting from the Wizard Spells list. They begin level 1 knowing 6 0th level spells (cantrips, which may be cast any number of times/day) and 2 1st level spells, and learn 2 spells every level of any spell level they can cast. Arcane archers have the same spells/day chart as mages.