Witch

Witches are supernatural beings who are born with the power to affect change by magical means, known as witchcraft. While many witches are the self-proclaimed "Keepers of the Balance," other witches have been known to work against the Balance and use their power for personal gain.
==History==
The origin of witches, and by extension witchcraft, remains unknown, however, witches have existed for many centuries passing down their knowledge and skills through generations of family lines. Contrary to popular belief, witches do not receive their powers from demons, nor do they worship the Devil. Instead, witches consider themselves "the Servants of Nature," as they make it their duty to maintain balance within the world.
==Witchcraft==
Main Article: Witchcraft
Witchcraft is the practice of magic. However, before a witch has come into their power, they're considered "untapped", and their magic is considered pure. Prior to tapping into their magic they are, for all intents and purposes, "human", and before the destruction of the Other Side, would have passed on to their destined afterlife. After awakening their power, witchcraft can encompass many different types of activities including astrology, divination, spell casting, and spirit communication. It includes the practices of many cultures, nations, and religions as well as many books and writings dating back to ancient times. Depending upon the individual, some witches practice their power by certain belief systems, such as Shamanism, Voodoo, Wicca, or any number of other magical practices from countries and cultures all around the world. Although the majority of traditional witches are commonly portrayed as being kind and selfless humans who use their powers to maintain balance within the world, some witches are not and go directly against the Balance of Nature by practicing their powers for dark and sinister or selfish deeds. A few darker witches go so far as to subvert the very laws that govern Nature.
==The Balance of Nature==
The Balance of Nature is a spiritual belief system based around the observance of the Earth and reverence of Mother Nature. The goal of many witches is to honor the design of Nature and to maintain balance within the natural world. The Balance of Nature is intimately tied to one's spiritual relationship with the Earth, and the idea that all living things are considered sacred, as they are all different aspects of nature. Contemporary witches often use ceremonies, rituals, or shamanic practices to attune themselves with the natural rhythms of Nature in their efforts to obtain guidance and knowledge from wiser known witches called "the Spirits" or from their ancestors. However, according to Gloria, who referred to herself as an "old-school voodoo" practitioner, not all witches follow this belief system and have free will to choose how they practice their power.
==Classification==
While witches, in general, are numerous throughout the world and thrive in various cultures, they're often referred to by other names. Though these cultures are not elaborated upon, they include "" of Italy; "" of the Yoruba people of Nigeria, West Africa; "" of Sweden, as well as (of Latvia), (of Morocco), and (or Obeah of Nigeria) witches.
Witches with special abilities or gifts can further distinguish them; those being siphoners, Travelers, Seers, pyromancers, and muses. Siphoners, or siphon witches, are few in number and born without the ability to generate their own magic but they possess a rare power that allows them to siphon magic from external sources through touch. Traveler witches were cursed a millennia ago and forced to become nomadic or face destruction while developing their own brand of magic. Seers and Oracles are witches specializing in the practice of divination, typically without the aid of spells. Oracles, when they change the outcome of their visions, they change and become a Fury, which grants them a connection to the minds of gods. Pyromancers, of unknown origins but found mostly in , are another unique and rare type of fire-breathing witch; however, only a couple dozen are said to remain. Muses are another unique witch with the special power of inspiration and born under extremely rare circumstances; i.e. the seventh daughter of a seventh daughter.
==Powers and Abilities==
Witches can achieve a variety of powers or abilities through their use of witchcraft and spell casting; however, age, experience, knowledge, or power can limit the capabilities of one witch to that of another.
*Spell Casting: One of the defining characteristics of a witch is their ability to cast spells; a "spell" being a word, a verse or incantation, ritual action, or any combination of these to carry out a magical action. On rare occasions such actions can be performed without the use of a verbal spell.
*Channeling: The power to invoke extra forms of energy by focusing on external forces.
*Potion Brewing: The power to brew and concoct potions, remedies, and elixirs that have supernatural properties with varying effects.
*Telekinesis: The power to move objects and persons through mental influence.
*Pain Infliction: The power to create excruciating migraines or aneurysms through supernatural means.
*Elemental Control: The power to control and manipulate the elements of air, earth, fire, and water.
*Divination: The power to divine future, past, and present events based on extrasensory perception.
**Clairvoyance: The power to divine future, past or present events through instinctive knowledge.
**Intuition: The power to divine future, past or present events through the use of instinctive knowledge.
**Premonitions: The power to divine future, past or present events through the observation and study of dreams.
**Psychometry: The power to divine future, past or present events through contact with or proximity to a certain object or person.
*Projection: The power to separate from one's body and project the mind to another location or to instantaneously travel from one point to another.
*Transmogrification: The unique power to alter the physical structure of objects living or dead, changing their form through spells.
*Telepathy: The power that allows witches to access the minds of others through spells.
*Possession: The power to jump one's spirit into the body of another, taking control of said host body through spells.
*Illusions: The power to alter the senses of others to perceive a false reality through spells.
*Dream Manipulation: The power to control people's dreams through spells.
*Resurrection: The power to bring someone or one's self back from the dead through spells.
==Weaknesses==
*Disbelief: The act of denying or disbelieving in one's potential could cause a witch to inadvertently suppress their magical power.
*Distraction: Denying a witch from concentrating or giving full attention to their spells, may render them ineffective. Since most spells are spoken verbally and take time to take effect, witches are vulnerable to attack before their completion. Additionally, certain spells require items, tools, and or special events during casting, therefore they can't be invoked on a mere whim.
*Emotions: A witch's magic is subject to the influence of their emotional state and may fluctuate according to them, especially when untrained. According to Sheila Bennett, strong emotions such as worry and anger can fuel a witch's power while emotions such as fear may prevent a witch from properly accessing them.
*Herbs: Ingestion of certain herbs can cause a witch to lose consciousness and prevent them from using magic for an undetermined amount of time. The Lobelia flower prevents concentration and, therefore, the practice of magic and can be used to temporarily weaken a witch.
*Huntress' Blood: The supernatural huntress' blood can suppress all magic of a witch when consumed, as well as prevent magic from working on said witch, as seen when the Armory could not perform a locator spell on Bonnie Bennett. Prolonged ingestion is toxic and ultimately leads to the death of the witch. Once black scabs start appearing on their body, the infected witch has less than a week of life. There is no known cure to combat this disease.
*Witchcraft: Witches are still susceptible to the powers of witchcraft. This is inclusive of mystical and dark objects. A siphoner can siphon the magic from a witch and prolonged exposure is said to lead to death.
*Mortality: Despite their mystical attributes, witches are still human and share many of the same weaknesses as non-supernatural beings (e.g. age, decapitation, disease, heart-failure, suffocation, snapped neck, etc.). However, witches can temporarily get around this weakness through the use of protection spells.
*Overexertion: The excessive use of magic can lead to disorientation, nose bleeds, unconsciousness, and if taken to the extreme, death.
*Nature: It is said that Nature will always find a balance when witchcraft is performed, thus spells will always have loopholes. This means, among other things, that no being can be truly immortal.
*Mystic Falls Founders Bell: An indestructible bell that amplifies the effects of the Staff of Arcadius when combined with the Maxwell Striker. When struck, it produces a high frequency that has some minor effects on witches and siphoners, giving them painful headaches. Apart from this, it does not affect their ability to perform magic and cast spells.
==Tools==
Main Article: Witches' Tools
*Amulets: An object that is used to protect its wearer from harm.
*Athames: A ceremonial dagger with a double-edged blade that is commonly used to direct energy.
*Candles: A block of solid wax with an embedded wick that is commonly lit to amplify a witch's spell.
*Cauldrons: A large metal pot that is commonly used to hold the ingredients for elixirs and potions.
*Grimoires: A family journal is documented with magical recipes, rituals, and spells. Grimoires can also be used as a Talisman to represent a witch.
*Herbs: Various flora used as ingredients to be incorporated into spells as binding agents.
*Stones: Various minerals and ores used to boost or bind a witch's spell.
*Symbols: Seals drawn or written used as physical representations of spells.
*Talismans: Objects that can be used to magnify a witch's power and/or represent them supernaturally.
==Relationships==
===Nature===
The relationship between Nature and witches is a very deep and spiritual connection. While the majority of witches seem to respect Nature with just as much commitment and reverence as religious factions do about their churches or mosques, it has been proven that not all witches share this belief and have made malevolent acts that go against the Balance of Nature.
===Witches===
The relationship among witches is generally a positive relationship where witches not only help and protect each other but often treat one another as members of an extended family. However, while the majority of witches feel they have to help their fellow man, it has been proven that some witches may disregard this belief and turn against their people if it comes to it, such as with their safety, that of their loved ones or that of their own beliefs.
===Humans===
The relationship between humans and witches is generally positive, although this was not always the case. Throughout the past, more than half of the human population lived in fear of the supernatural community. This fear caused many human parents to teach their children to hate and persecute all creatures who were different from them, especially witches. This eventually led to some of the world's most infamous witch trials that massacred hundreds (possibly thousands) of witches. While it has been implied that more than half of those who were accused were entirely innocent, according to Elijah Mikaelson, many of those who were killed in Mystic Falls were true witches. Throughout the centuries, it appears that the belief in the occult has dramatically declined to the point where Sheila Bennett suggested that many humans like to poke fun at witchcraft, a behavior many witches encourage to ensure their anonymity to the human world and allow them to quietly practice their craft in private.
===Shamans===
The relationship between shamans and witches is largely unknown, but given their similar practices, one could speculate it would be neutral or positive. Like witches, they share a very deep and spiritual connection towards Nature, abiding by its laws while even calling upon it to create the powerful Shamanistic Huntress to oppose vampires.
===Siphoners===
The relationship between siphoners and witches is largely a negative one. Witches, rather the Gemini Coven, see siphoners as abominations of Nature. Most known siphoners have originated from the Gemini Coven the others from the Sacred Flame Coven. Six siphoners were cast out of the Gemini Coven sometime between 1858 and 1903, and during their exile, they crossed paths with the ripper vampire, Lillian Salvatore. She indirectly turned the first and eventually the rest into true witch-vampire hybrids, a coven called the Heretics, who could retain their ability to siphon magic even after their transformation into vampires. In 1972, another siphoner, Malachai Parker, was born into the Gemini Coven. Since he had a twin sister, Josette, either twin could become the leader of the coven depending on who survived the Merge ceremony. However, since Kai was still viewed as an abomination by the coven, including his parents, he began to distance himself from his family. Kai's parents saw that Kai was not fit to be the leader of the Gemini Coven, but also knew that if he were to Merge with Jo, his siphoner nature would allow him to beat her, killing her and winning the leadership of the coven. With the establishment of the Salvatore Boarding School for the Young & Gifted, the relationship between siphoners and witches has shifted to a positive one where neither Lizzie or Josie suffered persecution due to their ability to siphon magic.
===The Spirits===
The relationship between the Spirits and witches was more of a political relationship than a spiritual one. The Spirits were highly involved in the activities of witches and often communed with them during their rituals and spells. The Spirits were known to have created the laws of witchcraft and distributed punishments to any witch who disobeyed their rules. Since the collapse of the Other Side, all relationships between the Spirits and the witches have become extinct. However, a faction of witches in New Orleans is known to commune with a subsection of spiritual witches known as "the Ancestors."
===The Ancestors===
The relationship between the Ancestors and the New Orleans witches was more of a political relationship than a spiritual one, as they were the power source of all New Orleans covens. They seemed to be a near-divine pantheon to the living witches of New Orleans; the orders of the Ancestors were treated as divine edicts that were to be obeyed. However, the relationship between the Ancestors and the New Orleans witches varied from witch to witch. While some witches, such as the Elders, had a deep and powerful reverence for the Ancestors, other witches, such as Davina Claire had a negative relationship, to which both viewed the other's ethics and political agendas as corrupt and sinister. Nevertheless, the Regent of the Nine Covens of New Orleans, had full access to the power of the Ancestors and could call upon them for assistance. When a New Orleans witch died, their body was consecrated and the magic in their bones and their spirit was released into the Ancestral Well. While this restricted the witches, both living and dead, to New Orleans, it gave the coven the power and knowledge of centuries worth of witches. However, every three hundred years, the connection between the living and dead witch would wane. To rebuild this connection, the Harvest Ritual was performed, in which the living would sacrifice four girls for the Ancestors to resurrect and subsequently guide them to become pillars of the community. In 2014, the relationship between the living and dead witches resulted in the severing of the Ancestral Plane from Lafayette Cemetery. However, five years later, the link was reestablished through a second Harvest Ritual, and peace was retained for seven years. Despite this peace between the living and dead witches, Vincent, in particular, realized that the witches' reliance on their Ancestor's power had become very toxic; as the living witches grew in power, their dead languished in the Ancestral Well. In 2026, Vincent and many other New Orleans witches freed their Ancestors from the Ancestral Plane allowing their Ancestors to finally find peace, effectively ending their relationship as well as their source of power.
===The Travelers===
The relationship between Travelers and witches is an entirely negative relationship that dates back roughly two thousand years. During the Archaic period of Greece, the witches of the Greek community originally lived in blissful harmony with one another, until a powerful witch named Qetsiyah created the Immortality Spell. This controversial act caused the witches to divide into two subcultures: conventional and unconventional. The conventional witches saw the immortality spell as a violation of the natural law that all living creatures must die. These witches sought to border the limitations of magic by creating religious commandments that every witch would adhere to. However, a subgroup of witches who held unconventional beliefs about magic saw the immortality spell as a revelation of divine potential and flouted the testaments of their peers. These differences of opinion created a rift between in the witch community that has lasted for more than two millennia and caused the witches to curse the Travelers with a spell that cut them off from all traditional magic, barring them from their connection to Nature.
===Vampires===
The relationship between the vampires and the witches is a complicated one that is more often negative than positive. This is mainly due to the notion that since vampires were created from dark magic, and flout the natural design that all living creatures must die. Nevertheless, some witches, such as Genevieve or Davina, have not only aided vampires but also befriended. Conversely, Aja dissolved her friendship with Abby after she became a vampire, citing they no longer had a lot in common. Other witches, however, have been known as "witches for hire" in regards to vampires, such as working to accomplish a common goal, combat threats from other vampires, or for simple business arrangements. Witches are not particularly fond of this label when they are forced to work alongside vampires. With the establishment of the Salvatore Boarding School for the Young & Gifted, the relationship between vampire and witch students remain generally positive while Alaric and others continue to foster peace between the supernatural factions.
===Werewolves===
The relationship between werewolves and witches is neutral to a negative relationship. Werewolves and witches are at odds more than allies. The two species did once have a strong relationship with one another, however, this was ruined by the inception of the vampires. However, witches and werewolves have been known to ally themselves with each other against their common enemy (the vampires), though these alliances are typically short-lived due to werewolves not wanting to be controlled. It was further revealed that the Werewolf Curse was cast upon a Native American tribe of Witches begetting the seven werewolf bloodlines.
===Psychics===
The relationship between psychics and witches remains largely unknown. Given Shelia's statement to Bonnie, that witchcraft was rooted in psychic energy, Bonnie implies that there's some connection between the two species, though no such indication is accurately known. The two most powerful of their respective species, Arcadius and Qetsiyah, have achieved very similar feats, such as creating new afterlife dimensions and bestowing varying degrees of immortality, albeit using different means.
===Dragons===
The relationship between dragons and witches, as well as other supernatural factions, was largely adversarial around a millennia ago. In certain parts of the world, there was no monster more terrifying than dragons. Witches alone were no match for dragons, so an unholy alliance was formed with a werewolf, and a vampire. As a result, this unholy union, combining blood and black magic, gave birth to the golem known as Malivore — capable of consuming the dragons. With the dragons consumed and forgotten in the world, they've since only been regarded in myths and legends.
Category:Species
Category:Supernatural
Category:Witches
Category:Witchcraft
Category:Witch Coven