V1.2.5-6

of Stormworks: Build and Rescue was released on June 25th, 2021.
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* Feature - 22 New Window components
* Feature - Networking layer optimization
* Greatly reduced bandwith usage.
* Greatly reduced stop-start freezing when playing with poor network conditions.
* Rework - Additional params for setCharacterItem allowing for data to be set up on the items.
* Rework - Component prices overhaul for a better balance in career
* Rework - SpawnAddonComponent no longer auto adjusts to the location's tile position when using a custom spawn position.
** (See default_mission_locations script for the intended alternate method of spawning)
* Rework - getTileTransform now has an optional search radius parameter
* Rework - Default Cargo script optimizations
* Rework - Updated millitary base fast travel spawn point
* Rework - Missions spawned with mstart no longer use a minimum range
* Rework - getVehiclePos voxel_pos positions have been fixed and are now optional, returning the vehicle physics center if they are not passed
* Rework - Custom preset when hosting a server defaults to MP island
* Fix - Random generation potentially desyncing between clients
* Fix - SpawnAddonComponent overriding custom rotation
* Fix - Standardized use of RPS label for power logic nodes
* Fix - Grippers now have 0.5 blocks leeway on their track (1 block length tracks always disconnecting)
* Fix - getCharacterVehicle not functioning correctly
* Fix - onPlayerLeave should now fire for all disconnect events
* Fix - Added patch to default_mission_locations script to resolve errors in old saves
* Fix - Game not returning to the menu state when disconnected from a server
* Fix - Added protection for players entering the same seat
* Fix - Client side wheels causing vehicles to shake in some situations
* Added a warning when attempting to save when there is not enough disk space.
* Added "Basic" tag to various basic components.
==Source==
* Steam Community News
Category:Patch notes