Rock Band (Civ6)

The Rock Band is an Atomic Era civilian unit in Civilization VI: Gathering Storm, dedicated to pursuing the Culture Victory. It can only be purchased with and must be named before being able to perform.
* Attributes:
** Can earn special s.
** Can sell Rock Albums after successful concerts. Each Album sold increases Rock Band efficiency for the next concert.
** Can level up. Higher level bands have greater chance to perform good concerts.
* Abilities:
** Can perform concerts at least once at a variety of venues in foreign civilizations. Each concert applies a burst (usually to this civilization only).
==Mechanics==
Selecting a Rock Band highlights all tiles on which it can activate its unique ability, Perform Rock Band Concert. As usual, activating the ability terminates the unit's turn (and possibly its existence). Rock Bands must always perform in foreign lands.
Each performance applies a one-time pressure burst towards the civilization within whose borders it takes place. The formula is as follows:
Tourism = Venue Tourism Value * (1 + (Tourism Bomb Value / 100) + (Album Sales / 100))
The formula consists of three factors:
* Venue Tourism value (depends on the performance location)
* Tourism Bomb value (depends on the performance tier)
* Album Sales value (depends on Album Sales the Rock Band has accumulated in the past)
Total Tourism value 	Venues
1000 	World Wonder
1000 (only with promotion) 	Natural Wonder, National Park
750 (+250 from T1 building)	(), ,
500 (+500 with promotion) 	(, ),
500 (only with promotion) 	Campus, Spaceport, Seaside Resort
250 	(), (),
In addition to the burst, each performance has a few possible outcomes:
* It could become the last performance for the Rock Band, after which it disbands and is lost.
* If the Rock Band doesn't disband...
** ...it will gain Album Sales, a stat that contributes to the expected of its future performances.
** ...it may level up and gain a promotion after accumulating enough "experience." The experience per performance is related to performance "Tier," which is randomized and models the quality of that performance. Rock Bands start at level 1 and can be promoted up to level 4, but they will gain only up to three promotions.
Each Rock Band receives a free promotion as soon as it is purchased (although the player cannot promote the unit within the same turn of purchase because purchased units start with no ). The Rock Band will have access to three Rock Band Promotions chosen randomly from the table below after it earns a promotion. Having the Hallyu policy card active at the time a Rock Band gains a promotion allows it to access all possible Rock Band Promotions.
A performance by a higher-level Rock Band has a better chance of not disbanding the unit and attaining a higher performance Tier. The probabilities of getting performance tiers are as follows:
Stars 	Concert name 	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.	Rock Band level with promotionsProbabilities calculated by the CivFanatics community. Full guide: https://forums.civfanatics.com/resources/civ-vi-rock-bands.27716/.
Stars 	Concert name 	Level 1 	Level 2 	Level 3 	Level 4 	Level 5 	Level 6
6 	Legends of Rock 	2% 	4.9% 	9.4% 	16.3% 	25.9% 	37.5%
5 	Headliners 	8.2% 	12.1% 	17.0% 	21.4% 	24.1% 	25.0%
4 	Rising Stars 	18.4% 	22.3% 	24.5% 	25.1% 	24.1% 	21.3%
3 	Opening Act 	26.5% 	26.2% 	24.5% 	21.4% 	16.7% 	11.6%
2 	Creative Differences 	26.5% 	22.3% 	17.0% 	11.6% 	7.4% 	4.2%
1 	Aging Rockers 	18.4% 	12.1% 	7.6% 	4.2% 	1.9% 	0.5%
Other probabilities	Other probabilities 	Other probabilities 	Other probabilities 	Other probabilities 	Other probabilities 	Other probabilities 	Other probabilities
6 and 5 	Promotion chance (2 best tiers) 	10.2% 	17.0% 	26.4% 	37.7% 	50.0% 	62.5%
2 and 1 	Unit disband chance* (2 worst tiers)	44.9% 	34.5% 	24.5% 	15.8% 	9.3% 	4.7%
*The game calculates the disband chance based on turn seed, so the probability of a disband is changed every turn.
===List of performance tiers===
Stars	Concert name 	Tier 	Album sales	Tourism Bomb	Promotion	Unit dies
6 	Legends of Rock 	Top tier 	200 	200 	Yes 	No
5 	Headliners 	2nd tier 	150 	0 	Yes 	No
4 	Rising Stars 	3rd tier 	100 	150 	No 	No
3 	Opening Act 	4th tier 	50 	-25 	No 	No
2 	Creative Differences	5th tier 	0 	100 	No 	Yes
1 	Aging Rockers 	Bottom tier	0 	-25 	No 	Yes
=== Rock concert disband chance (as displayed in game) ===
Performance Level	Disband chance
1 	50%
2 	37%
3 	26%
4 	16%
5* 	9%
6* 	4%
*Only achievable with promotions as Rock Band level is limited to 4
===Examples===
====Example #1====
A new Rock Band unit (0 Album Sales) performs a concert on a Wonder tile (1000 venue tourism value). Depending on the randomly generated performance tier the outcomes are as follows:
Concert 	Total tourism bomb value 	Album sales	Other
Legends of Rock 	1000 * (1 + (200 / 100) + (0 / 100)) = 3000	+200 	Unit promotes
Headliners 	1000 * (1 + (0 / 100) + (0 / 100)) = 1000 	+150 	Unit promotes
Rising Stars 	1000 * (1 + (150 / 100) + (0 / 100)) = 2500	+100 	-
Opening Act 	1000 * (1 + (-25 / 100) + (0 / 100)) = 750 	+50 	-
Creative Differences	1000 * (1 + (100 / 100) + (0 / 100)) = 2000	No change 	Unit dies
Aging Rockers 	1000 * (1 + (-25 / 100) + (0 / 100)) = 750 	No change 	Unit dies
====Example #2====
A Rock Band unit with 400 Album Sales performs a concert on an Entertainment Complex tile with an Arena (250 venue tourism value). Depending on the randomly generated performance tier the outcomes are as follows:
Concert 	Total tourism bomb value 	Album sales	Other
Legends of Rock 	250 * (1 + (200 / 100) + (400 / 100)) = 1750	+200 	Unit promotes
Headliners 	250 * (1 + (0 / 100) + (400 / 100)) = 1250 	+150 	Unit promotes
Rising Stars 	250 * (1 + (150 / 100) + (400 / 100)) = 1625	+100 	-
Opening Act 	250 * (1 + (-25 / 100) + (400 / 100)) = 1187	+50 	-
Creative Differences	250 * (1 + (100 / 100) + (400 / 100)) = 1500	No change 	Unit dies
Aging Rockers 	250 * (1 + (-25 / 100) + (400 / 100)) = 1187	No change 	Unit dies
===List of Rock Band promotions===
Promotion 	Effect
Album Cover Art	Performs as if 1 level more experienced on wonder tiles.
Arena Rock 	Performs as if 2 levels more experienced on Entertainment Complex district tiles.
Glam Rock 	Performs as if 2 levels more experienced on Theater Square district tiles.
Goes to 11 	Civilizations within 10 tiles receive 50% of the from this concert.This refers to the owner's pressure against other civilizations, not the other civilizations' output.
Indie 	Performing a concert causes that city to lose 40 Loyalty.
Music Festival 	Performs at National Parks and Natural Wonders for expected 1000 and 1 level more experienced.
Pop Star 	Earn equal to 25% of the generated.
Reggae Rock 	Performs as if 2 levels more experienced on Water Park district tiles.
Religious Rock 	Performs a concert that converts the majority religion of that city to the religion founded by the player.The owner of the Rock Band will gain enough religious pressure to make a simple majority of the city's population follow the owner's founded religion. The existing religious pressures of other religions in that city won't be altered. Religious Rock is also the only way to restore a religion after its cities have been fully converted to other religions.
Roadies 	+4 .
Space Rock 	Performs at Spaceports and Campuses for 500 (1000 if Campus has a University) and 1 level more experienced.
Surf Band 	Performs at Seaside Resorts and Harbors for 500 (1000 if Harbor has a Shipyard) and 1 level more experienced.
==Strategy==
Rock Bands' goal is to tour foreign lands and perform concerts there to awe their citizens directly, thus spreading your civilization's fame and advancing its progress towards a Culture Victory. An interesting feature is that they must be named before their first performance. A unique set of Civilization theme-appropriate names was created to make randomly generated Rock Band names interesting, but of course you are allowed to invent your own names.
The impact of a Rock Band unit depends on the number of performances before it disbands, and much less so than on the performance Tier of a single performance. Continuing performance (i.e. survival) of a Rock Band depends on its effective level. Thus it is advantageous to dedicate the first promotion to a venue-specific level upgrade than on the more enticing effects such as Goes to 11 or Religious Rock.
The player can time the purchase of Rock Bands with the turn of policy change, thus enabling the use of Hallyu to let the player choose the promotion most applicable to the situation of their empire.
==Civilopedia entry==
==Gallery==
File:Perform Rock Concert tooltip (Civ6).png|A Rock Band is about to put on a concert
File:Rock band Civ6 unit CONCERT.png|A Rock Band putting on a concert
File:Rock Band performance results (Civ6).png|Performance results popup
File:Rock Band performance results with promotion (Civ6).png|Performance results popup with promotion
==References==
==Related achievements==
==See also==
* Elvis Presley
* Rock 'n' Roll (Civ4)
==External links==
* Rock Band guide on CivFanatics