Weapon Damages

There are 31 weapons in TS. Through testing, the various information below was compiled in 2017 for TS 3.0.
== Principles ==
It is important to note that the game counts shots to the arm and hands as "Torso" damage. Furthermore, the upper legs also count as "Torso" shots. Bullets only do "Leg" damage if they impact at or below the upper knee. 
Headshots do 2.0x the damage of a Torso shot. Shots to the Leg for most weapons do 50% of the Torso damage. 
Kevlar (which is buyable through the weapon purchase menu) only protects the chest. It does not protect the head, arms, or legs. Kevlar reduces incoming damage to the chest by roughly 22% per bullet. 
All firearms have damage dropoff. Less damage is done to targets that are further away. Different weapons have different damage dropoffs. For example, the MP5k has a steep damage dropoff, with its damage decreasing quickly over a short distance. The Barrett M82 sniper rifle has almost no damage dropoff, even at long distances. 
Silencers reduce damage of certain weapons. 
Players can have decimals as part of their health (HP / hitpoints), but the user interface (HUD) will show health as a whole number. For example, a player can have 50.3 health, and if they are damaged by a weapon that does 50.0 damage, then they will have 0.3 health remaining and still be alive. Their health will be displayed as "1" in the game. 
== Firearm Damage List ==
Pistols 	 	 	 	 	 	
 	Head	Torso	Torso (Kevlar)	Leg	Melee	Inventory Slots
Contender G2	200 	100 	78 	50 	N/A 	15
Raging Bull 	190 	95 	74 	47 	N/A 	15
Desert Eagle	98 	49 	38 	24 	25 	15
Golden Colts	80 	40 	31 	20 	N/A 	20
Glock-20C 	78 	39 	30 	19 	N/A 	10
SOCOM-MK23 	66 	33 	25 	16 	N/A 	10
Beretta 92F 	54 	27 	21 	13 	N/A 	10
Glock-18 	48 	24 	18 	12 	N/A 	10
Five-seveN 	46 	23 	18 	11 	N/A 	10
Ruger-MK1 	30 	15 	15 	7 	N/A 	5
Submachine Guns (SMGs)	 	 	 	 	 	
 	Head	Torso	Torso (Kevlar)	Leg	Melee	Inventory Slots
UMP 	62 	31 	24 	15 	30 	30
MP7-PDW* 	32 	16 	16 	8 	N/A 	25
MP5SD 	38 	19 	14 	9 	 	25
Mini-Uzi 	40 	20 	15 	10 	N/A 	20
MP5K 	46 	23 	18 	11 	N/A 	20
Skorpion 	32 	16 	12 	8 	N/A 	15
Rifles 	 	 	 	 	 	
 	Head	Torso	Torso (Kevlar)	Leg	Melee	Inventory Slots
Barrett M82A1	368 	184 	138 	92 	70 	70
M4A1 	66 	33 	25 	16 	35 	40
AK47 	78 	39 	39 	19 	N/A 	40
M16A4 	82 	41 	31 	20 	35 	40
STEYR-AUG 	58 	29 	22 	14 	35 	30
M60E3 	66 	33 	 	 	50 	70
Shotguns 	 	 	
 	Damage per Pellet	Number of Pellets Per Shot	Melee
Sawed Off 	21 	8 	
Mossberg 500	16 	8 	N/A
Benelli M3 	12 	8 	
SPAS-12 	12 	8 	N/A
USAS-12 	7 	8 	35
== Kung-Fu Damage ==
Kung-fu damage depends on a player's movement speed. At a certain speed, the attack will do its maximum damage listed below. At speeds less than that, the damage is reduced by the percentage of maximum speed at the time of attack. For example, if someone is moving at half speed, then their Kung-Fu attacks will only do half damage.
Kung-Fu damage also depends on stamina. Stamina is reduced by stunting, blocking, and attacking. It regenerates over time.
The Kung-Fu powerup will double the damage of all Kung-Fu attacks.
 Kung-Fu
 	Damage	Notes
Punch 	20 	
Uppercut Punch 	25 	Tap Crouch When Attacking
Jumping Punch 	25 	Also known as a Superman Punch
Kick 	25 	
Crouch-Jump Kick 	45 	Also known as a Dragon Kick
Crouching Kick 	35 	Kick while crouching
Back Kick 	80 	Kick while looking backwards
Kicking While Holding Weapon	15 	
==Knife Damage==
Knives can either be thrown or slashed. When they are thrown, they are treated as projectiles with different damages for different body areas. When used in melee attack, aiming at different parts of the body does not make a difference.
Damage of Knives	 	 	 	
 	Slash	Throw to Head	Throw to Torso	Throw to Leg
Katana* 	45* 	300 	150 	75
Combat Knife 	30 	200 	100 	50
Seal Knife 	20 	100 	50 	25
*The Katana also has a special backslash move that does 65 damage. To do this, attack while moving backwards.
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