Frostdraw

==Description==
Frostdraw is an Attunement that grants the user the ability to bring forth frost and the freezing cold, giving them access to abilities which focus on area denial and debuffs. Frostdraw is slightly slower compared to other Attunements, but still offers offensive options that are relatively quick and cunning. This translates to the fact that the Attunement would fit well to people who have a defensive approach to combat.
Landing Frostdraw Mantras applies Chill, which slows down enemies and is able to be improved upon with certain Talents. Adding Logstones to certain Mantras can increase the duration of Chill.
==Training==
Frostdraw can be trained by using a combination of Hemafrost, Frostdraw Mantras, and Frigid Prisms.
Along with all other elements, users can see their Mantras becoming stronger with training:
*At Frostdraw level 1, players receive the Frostdrawer Talent.
*At Frostdraw level 20, players receive the Adept Frostdrawer Talent, allowing the player to now get 1-star Frostdraw mantras.
*At Frostdraw level 30, players receive the Expert Frostdrawer Talent allowing the player to now get 2-star Frostdraw mantras.
*Finally, at Frostdraw level 50, players receive the Master Frostdrawer Talent. This finally allows Frostdraw users to unlock the last category, 3-star Mantras.
The Attunement can be unlocked by using a Glassblood Potion obtained at Etris, inside a hut on the edge of town, using two Frigid Prisms, and can upgrade spells for each. Each upgrade purchased will make the next upgrade for the same Mantra more expensive.
*Upgrading a Frostdraw Mantra from level 1 to level 2 costs .
*Upgrading a Frostdraw Mantra from level 2 to level 3 costs .
*Upgrading a Frostdraw Mantra from level 3 to level 4 costs .
*Upgrading a Frostdraw Mantra from level 4 to level 5 costs .
==Mantras==
===Combat===
Image	Name 	Card Description 	Ether Cost 	Damage Type 	Effect
 	Ice Spikes(☆☆☆) 	Piercing spikes of ice. 	? Ether 	Ice 	Conjure a spike of ice from the ground at the cursor's location.
*Deals 30 DMG and sends target into the air.
*Does not inflict Chill.
*WIth the Spike Traps Talent, pressing [F] during the wind-up makes translucent blue cubes that makes ice spikes on collision.
*Can be modified with cloudstones/stratus stones to make the ice spikes bigger.
 	Ice Beam(☆☆☆) 	Fire a beam of ice. 	? Ether 	Ice 	Fire a penetrating beam of ice.
*Deals light damage.
*Inflicts 1 second chill per hit, can be increased to 5 seconds with one eternal logstone.
*Hits multiple times in a row.
*Knocks back target(s).
*You can add a max of 3 stratus stones to increase it's size.
 	Warden's Blades(☆☆☆)	Revolving blades of ice. 	? Ether 	Ice 	Form 4 swords of ice around the user, which rapidly rotate for a few seconds before shooting off into the distance.
*Deals light damage.
*Every projectile applies 1 sec chill, can't be increased.
*Hits multiple times in a row.
*Incredibly good with the Glass Path: Crystallization Talent.
*Can be modified with Cloudstones/Stratus stones to make the blades bigger.
 	Frozen Servants(☆☆☆)	A legion of frost. 	? Ether 	Ice 	Conjures a surrounding ring of 4 to 5 frozen servants that emits two blasts of frosty mist to the center.
*Deals Moderate damage if both blows hit.
*Inflicts 2 seconds chill per hit. Can't be increased.
*Leaves ice where the Mantra is casted. (With 3 vibrant gems you can spawn massive ice floors with it)
*The Frostdraw counterpart to Flamecharm's Burning Servants, as both do the same thing and can be modified with a Reversal Spark to get the same effect.
*Can be modified with Blast Spark to create one single giant ice soldier that sends a chilling breeze. "This modification makes your character unable to move".
*You can add 1 stratus stone to make it bigger.
*
 	Ice Daggers(★☆☆) 	Form and toss daggers of ice at your aimed opponent. 	60 Ether 	Ice 	Form 3 daggers of ice before throwing them towards the nearest target.
*Deals moderate damage.
*Projectiles are homing.
*Does not inflict Chill.
*Can grant an additional effect with the "Frozen Pin-Cushion" Talent, which freezes the target upon hit.
**Requires the mantra itself and 60 Frostdraw.
*Consumes ether even if desired target is out of range. Mantra goes on a 4 second cooldown if no target is within range.
 	Ice Blade(★☆☆) 	A barrage of freezing blades. 	50 Ether 	Ice 	Conjures 2 sabers of ice while performing a rapid flurry of slashes forward.
*Deals 70 DMG total
*First hit 25 and next 3 hits do 15 DMG
*Hits 4 times.
*Inflicts 1s of Chill per hit
**Can't be increased.
*1st and 2nd hit are parryable.
*Cancels if parried.
*Can be canceled halfway like rapid punches.
 	Ice Chain(★☆☆) 	Chains of ice. 	? Ether 	Ice 	Conjures 3-4 chains of ice that lock-on and stun the target for a brief period of time.
*Deals 35 DMG total 
*Inflicts Chill.
*9 seconds chill and 13 seconds with 1 eternal.
*Can be modified with both Aeon/Eternal Logstones to delay the mantra from firing.
*Can be modified with lens to increase the range of casting the mantra.
*On successful hit applies bottom freeze on your opponent.
 	Ice Eruption(★☆☆) 	A flurry of ice spikes. 	? Ether 	Ice 	Perform a stomp with the user's right leg, forming 3 ascending waves of ice formations that encases the target in ice.
*Deals 30 DMG
*Apparently applies chill although VERY short.
*Freezes opponent allowing for a free hit or combo.
**Can't vent, block, parry, dodge while frozen in the eruption.
*Can be modified with a Round Spark to cause the eruption to form a wall around the user instead of it erupting forward. These walls are destructible.
**The walls can deal damage if they spawn very close to your opponent.
*
 	Ice Forge(★☆☆) 	Conjure and throw weapons of ice. 	35 Ether 	Ice 	Forms a barrage of ice shurikens before propelling them at the cursor's location.
*Deals light damage.
*Non modded deals 40 dmg
*Blast spark version 35 dmg
*Magnet spark 40 dmg
*Inflicts Chill.
**9 seconds base, 13 seconds with 1 Eternal Logstone.
*Casting the mantra itself while standing on ice will summon more projectiles.
**Currently bugged.
*Can be modified with a magnet spark, making it instantly teleport to whoever got hit by the ice projectile and hits with 3 extra ice forge projectiles. However, requires some distance to teleport to the enemy. Does less dmg if you don't proc the ice forge teleport.
*Can be modified with a blast spark, making the shurikens explodes on impact.
*
 	Ice Smash(★☆☆) 	A colossal mace of ice. 	? Ether 	Ice 	Perform a wind-up before conjuring and slamming a spiked ice club into the ground ahead.
*Deals 55 DMG
*Slightly knocks back target(s)
*Can break objects.
*Breaks block at mantra level 5.
*Inflicts Chill
**5 second base, 9 seconds with 1 Eternal Logstone.
 	Ice Lance(★★☆) 	Form an ice spear and lunges forward. 	Costs 60 Ether to cast. 	Ice 	Conjure a spear of ice while lunging forward; if hit, impale the spear into the target before detonating it upon impact.
*Deals 55 DMG.
*Applies Chill. 2 second chill on the first hit, the second hit can apply a 4 second chill with 1 Eternal logstone.
*During the wind-up, pressing [F] cancels the impale.
*Both the impact and the detonation are parriable.
*User gains considerable forward momentum on use.
*Sometimes used in conjunction with the Glacial Arc mantra to fling the player skywards.
 	Rising Frost(★★☆) 	Conjure a glaive of frost and launch your opponents skyward. 	Costs 30 Ether to cast. 	Ice + Slash 	Conjure a glaive of ice while performing a flurry; if hit, the target and the user is sent upwards into the air.
*The aoe can be increased with 2 stratus stones.
*Deals 65 damage.
*Applies Chill. (2 seconds per hit, can't be increased)
*Capable of proccing Meteor Impact.
 	Ice Flock(★★☆) 	Send forth a flock of ice 	60 Ether 	Ice 	Send a fury of rapid-moving birds of ice to fly in front of the user, dealing damage if they hit an enemy.
*Deals moderate damage.
*Deals 95 dmg if every projectile landed
*Deals high posture damage.
*Does not inflict Chill.
*Low cooldown.
*Good for area denial.
 	Ice Carve(★★☆) 	A sharp disk of ice. 	? Ether 	Ice 	Conjure a deadly rapidly moving saw of ice with the user's left hand.
*Deals moderate damage.
*Default ice carve deals 75 DMG
*Round spark full duration deals 115 DMG 
*Does not inflict Chill.
*Spawns ice floor (You can add vibrant gems to make the ice spawned bigger)
*Can be modified with Cloudstones/Stratus Stones to increase its size.
*Can be modified with a Round Spark to cause the user to spin the projectile of the mantra around them.
**However, if an enemy is hit successfully, it will continue to hit for around 8 seconds, dealing high damage.
*Can be modified with a Spring Spark to cause the user to throw the projectile forward before recalling it back.
**Slows the user down.
*
 	Frost Grab(★★☆) 	An icy chokehold. 	Costs 40 Ether to cast. 	Ice + Blunt(Initial Grab) Ice(Ice Chains)	User turns invisible and teleports to their opponent within a short range, on hit holds their opponent while they get hit by the ice chains.
*Deals 54 damage.
*Applies an extremely long 12 sec chill at base.
*This mantra has a cooldown of 8 seconds. It goes on a 4 second cooldown if no targets are found on the area of the grab.
*Does not apply chill through block with Unyielding Frost.
*Gives brief I-Frames on hit.
*Can be modified with a Blast Spark, creating ice on the ground and stabbing the opponent with pillars. This variant does not apply chill, and can be modified with Vibrant Gems to increase the size of the ice created.
*
 	Crystal Knee(★★☆) 	Knock your enemy skyward with a kick of crystal. 	? Ether 	Ice 	Perform a short flipkick that launches the user's target into the air.
(Glasspath: Crystallization is required to learn this mantra.)
*Deals moderate damage.
*Can be modified with a Spring Spark to cause the user of the mantra to perform a side kick that knocks away target(s) instead of launching them upward.
*
 	Crystal Impale(★★☆) 	Impale your foes with a brutal crystal smash. 	? Ether 	Ice 	Ascend before performing a quick spinning dash towards the user's target.
(Glasspath: Crystallization is required to learn this mantra.)
*Deals light damage.
*Can be modified with a spring spark, making the user spin more.
*
 	Ice Lasers(★★☆) 	Swift bolts of frozen air. 	? Ether 	Ice 	Fires a bullet of ice.
(Glasspath: Crystallization is required to learn this mantra.)
*Deals light damage.
*Inconsistent Hitbox.
*Is similar to Galebreathe's "Wind Gun" mantra.
*Can be modified with a Cloudstone to increase the shots fired.
*Can be paired with a Spring Spark to delay the projectile from traveling.
*
 	Ice Cubes(★★★) 	Manifest cubes of Ice to fire at your enemies. Cast the mantra again to fire cubes.	Costs 45 Ether to summon the icecubes and costs 45 ether to fire them manually for a total of 90 ether cost. However if they're fired off automatically it costs no ether.	Ice 	Conjures 3 ice cubes above the user that are on standby and throws them to where their cursor is.
* Deals 90 damage. (30 per icecube)
*Projectiles are homing.
*Does not inflict Chill.
*Has a good amount of range.
*Can be modified with a Multiplying Spark to cause the mantra to send out each projectile individually.
*
 	Ice Fissure(★★★) 	Send ice rippling out in a shockwave. 	? Ether 	Ice 	Conjures an obelisk of ice in front of the player.
*Deals light damage.
*First hit applies Chill.
**12 second base, 16 with 1 Eternal Logstone.
*Up to 3 Obelisks can be active on the field at any time.
*Recasting this mantra near an active Obelisk causes it and all others placed to explode.
*Summons wherever the user's mouse is pointed, at a range.
*Creating an Obelisk on top of target(s) will stun them for 1 second.
===Mobility===
Image	Name 	Card Description 	Ether Cost	Damage Type	Effect
 	Glacial Arc(★☆☆)	An arc of ice. 	? Ether 	Ice 	Conjures a solid ice lance that towards the user's cursor.
*Deals heavy damage when it hits an opponent.
*Can be used to scale walls and terrain.
*Inflicts a 1 second chill (Can't be increased).
*Compatible with a Glass Stone, causing the move to form a small ice eruption at the end of the pillar.
*Can be modified with Cloudstones to become wider.
*Can be modified with Crystal Lens and Perfect Lens to increase the range of the arcs.
 	Ice Skate(★★★) 	Skate freely on paths of ice.	? Ether 	N/A 	Form a frozen path of ice as the user slides on at a high velocity.
*Knocked players cannot be held while this mantra is active.
*When below mantra level 5, gradually loses height similar to gliders.
*Height loss gain at level 5 is negligible, but still present.
===Support===
Media	Name 	Card Description 	Ether Cost	Damage Type	Effect
 	Frost Wisp(★★☆)	A servant of ice. 	60 Ether 	N/A 	Conjure a wisp that travels around the user that freezes the ground below; Shoots a small beam of ice whenever the user vents successfully.
*Shoots a beam of ice ~0.5 seconds after landing a vent that applies chill and deals ~6 damage.
*Leveling up the mantra increases the size of the ice floors, and damage of the beam.
*Procs Cold Front and Chilling Flourish without needing the Talents.
**The chill of the beam lasts longer than Cold Front.
*This mantra is seemingly bugged, having infinite uses, even without any modifiers.
 	Iceberg(★★★) 	Enter a state of cryostasis.	? Ether 	Ice 	Encases the user in a block of ice while releasing pulses of ice that Chill and pushes back any targets that get close, user heals in the first two pulses of a ring. The user will automatically parry one hit while this is active.
*Deals 20 damage in total.
*Heals 2%, increasing with level and Drift/Rush Shards, up to 10%.
*Applies 1 second of chill per hit (Can't be increased).
*Iceberg applies bottom freeze on every hit (regardless of cooldown), but still puts the Frozen Legs status on cooldown.
*Iceberg is put on CD by reinforce, and vice versa.
*Does not proc Deep Gems on hit.
*Can be modified with Cloud/Stratus Stones, Aoen/Eternal Logstones, Drift/Rush Shards, and Crystal/Perfect Lens.
**Drift and Rush Shards increases the amount of health healed while the mantra is active.
**Stones, Logstones, and Lens all do absolutely nothing; no range, healing, or duration difference. (tested)
==Talents==
Below is a list of all Frostdraw exclusive talents. Hybrid talents are listed here.
<tabber>
|-|Frostdrawer=
These Talents are found in the Frostdrawer category."I speak to the frost."
Media	Talent 	Card Description 	Effect
 	Frostdrawer (1 Frostdraw) 	Grants you the ability to command Ice as a Frostdrawer.	N/A
 	Adept Frostdrawer (20 Frostdraw) 	You can now obtain 1-Star Leveled Frostdrawer Mantras. 	N/A
 	Expert Frostdrawer (30 Frostdraw) 	You can now obtain 2-Star Leveled Frostdrawer Mantras. 	N/A
 	Master Frostdrawer (50 Frostdraw) 	You can now obtain 3-Star Leveled Frostdrawer Mantras. 	N/A
 	Cold Front (25 Frostdraw, Cryonis) 	Your Vent is imbued with glacial frost. 	N/A
 	Glacial Ice (50 Frostdraw, 20 Willpower)	Your frost is now considerably more intense. 	+6 SanityThis talent previously increased "Elemental Intensity" However, as this stat is removed, The Talent is currently useless.
|-|Cryomancer=
These Talents are found in the Cryomancer category."I command the cold."
Card Image	Talent 	Card Description 	Effect
 	Chilling Flourish(30 Frostdraw) 	When flourishing an enemy, they leave behind a trail of ice in the direction you send them. 	N/A
 	Condensation Drip (15 Frostdraw, 20 Intelligence)	Passively collect condensation from the air, greatly reducing your thirst. (Approximately 3 times slower) 	+4 Ether
 	Cool Head (30 Frostdraw) 	If set on fire while on ice, immediately put it out and enter a state of chill for 30 seconds. During this state you cannot be lit on fire. 15 second cooldown.	N/A
 	Fragile Freeze (60 Frostdraw) 	Your ice Mantras will freeze opponents upon blockbreaking them. 	N/A
 	Spike Traps (30 Frostdraw, Ice Spikes) 	Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot. 	You cannot have more than 4 Spike Traps, attempting to add another will cause the first one to go off.
|-|Cryoni=
These Talents are found in the Cryoni category."Those that step on my ice know that they have made a grave error."
Media	Talent 	Card Description 	Effect
 	Cryostasis (30 Frostdraw, 20 Fortitude, Fragile Freeze)	When block broken, freeze yourself, reducing incoming damage by 50% and dealing frost damage to attackers.	N/A
 	Preceding Chill (60 Frostdraw, Ice Beam) 	Enemies hit during the last moments of your ice beam are frozen. 	Doesn’t freeze with Crystal path, instead adds another Crystal on final hit.
|-|Frostthorn=
These Talents are found in the Frostthorn category."My ice protects like a flower growing thorns."
Media	Talent 	Card Description 	Effect
 	Glacial Coasting (50 Frostdraw, 25 Agility, Orbital Ice)	Sliding while Orbital Ice is active leaves trails of ice. 	+1 Passive Agility
 	Orbital Ice (65 Frostdraw) 	When landing a parry while standing on ice, automatically forms a ring of gravitational ring of ice that absorbs 15% of the physical damage you take. The ring breaks after sustaining a certain amount of damage, scaling with Frostdraw.	+2 Passive Agility.90 Second Cooldown.
|-|Frostforger=
These Talents are found in the Frostforger category."I survive off the frozen Elements."
Media	Talent 	Card Description 	Effect
 	Glacial Mobility (20 Frostdraw, 20 Agility, Ice Blade)	Cast while sliding to perform a running attack with your ice sabers. 	N/A
 	Glacial Finish (35 Frostdraw, Ice Smash) 	Press [F] while using your Ice Smash Mantra to follow up with a devastating attack.	N/A
|-|Frozen Warrior=
These Talents are found in the Frozen Warrior category."I feel like a warrior encased in ice."
Media	Talent 	Card Description 	Effect
 	Frozen Legs (60 Frostdraw)	Your slow effect prevents your opponents from rolling.	N/A
|-|Glassdancer=
These Talents are found in the Glassdancer category."I seek the elegance of a Glassdancer."
Media	Talent 	Card Description 	Effect
 	Glass Path: Crystallization (40 Frostdraw) 	Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent.	N/A
 	Crystal Shrapnel (60 Frostdraw, Glass Path: Crystallization)	Your Crystal explosions now have an AoE that applies crystals to all hit. 	N/A
 	Reclaimed Glass (65 Frostdraw, Crystal Shrapnel) 	Your Crystal Shrapnel explosions now grant you and any allies caught in them 10% Elemental Resistance for 10 seconds. 	N/A
|-|Ice Age=
These Talents are found in the Ice Age category."I would see this world freeze."
Media	Talent 	Card Description 	Effect
 	Bottom Freeze (25 Frostdraw, Any ice projectile mantra)	Hitting chilled enemies with ice projectiles while they are on ice freezes them to the ground. 	N/A
 	Cryonis (40 Frostdraw) 	All ice spells casted on top of ice cost less Ether. 	N/A
 	Frostbite (25 Frostdraw) 	Enemies can no longer heal when under the effect of your chill. 	N/A
 	Frost Buster (45 Frostdraw, 15 Heavy Weapon, Cryonis) 	Greatsword and Greathammer criticals now place Ice underneath the path they carve. 	Also works with Greataxes. Does not work with Pale Briar
 	Frozen Pin-Cushion (60 Frostdraw, Ice Daggers) 	Hitting an opponent with your Ice Daggers causes them to freeze. 	N/A
 	Saint Jay (25 Frostdraw, Frostbite) 	When a chilled enemy receives a heal it's then redirected to you instead. While this is active and they are on ice your rate of healing is increased.	Saint Jay gets applied every time a new crystal is added for 2 seconds. Duration is refreshed once a new crystal is added (it doesn't stack).
 	Unyielding Frost (100 Frostdraw) 	Your Chill can proc through block, with blocked Chilling proc lasting 80% of the duration. 	N/A
</tabber>
==Trivia==
*The Chilling Enchantment still applies 1 second Chill in PvP per hit until it applies Bottom Freeze and then goes on cooldown until you can reapply the status.
*The Ice Fissure mantra is a reference to the Roblox game Strife, specifically the class Obsidian's Pyroclast move, which summons pulsing obelisks.
*The Warden's Blades mantra is likely a reference to Devil May Cry, bearing a striking resemblance to Vergil's Summoned Swords specifically the move Spiral Swords as it also does the exact same thing Warden's blade does.
*The Ice Chain Mantra is a reference to Gilgamesh's Chains of Heaven from the Fate series.
*The Ice Eruption Mantra is a reference to the Eight Cold Hells ninja skill in Nioh 2.
*The Ice Smash Mantra is a reference to one of Cirno's spell cards in Touhou 12.3
*Frostdraw mantras afflict a brief Agility penalty when targets are hit and can create physical objects that allow players to collide with.
*Frostdrawers can refer to Frostdraw attunement users such as Eastern Tribe Nomads on Etris, Songseeker Frostdrawers in Songseeker Wilds and Minityrsa, Authority Captains in Starswept Valley and the Kyrsgarde in Layer 2.
*The Ice Chains mantra was reworked into a new ability on the 8th of February 2022.
*The now-removed "Frozone" Talent was a reference to Frozone from The Incredibles.
*The Iceberg Mantra is a reference to Mei's Cyro-Freeze ability in Overwatch.
*Frostdraw has the second-most Mantras with 3 stars on them, second to Ironsing.
*Frostdraw has the most Mantras out of all attunements in the game.
*This is by far the easiest attunement to obtain, mainly because everything you need is in Etris, and the Eastern Tribe Nomads are easy to backstab and kill.
*Frostdraw isn't the manipulation of water particles, instead, you are decreasing the temperature around you to create ice.
*As of 1/12/2024, Glass Path: Crystallization now makes Frostdraw Mantras reddish pink.
*Recommended not to abuse the Chill duration as there is a Talent that makes your enemy get 20% more dmg from light attacks if they are under an elemental status effect.(Charged Return)
*Anything that would Freeze while using Glass Path: Crystallization would cause the crystals in your opponent to explode.
*Saint jay and Frostbite are less effective with Glass Path: Crystallization as all Ice Mantras apply them for 2 seconds.
*Frozen Legs applies on all ice mantras and has a fixed duration that can't be increased.
*Fragile Freeze will Freeze the opponent on Posture break from anything if they are Chilled.
*Similarly to every other Wisp mantra, Frost Wisp gives the player a finger on the hand that casts the mantra
*Bottom Freeze has a global cooldown, meaning it's not recommended to have the Chilling enchant with the Bottom Freeze Talent.
*Crystal damage scales with your Frostdraw: 1 damage per 10 Frostdraw.
*Nullifying clarity does not reduce Chilled duration. Instead, it gets rid of the Slow effect of your Chill.
*The Ice Cubes Mantra is possibly a reference to Divine Beast Vah Ruta from The Legend Of Zelda: Breath Of The Wild.
*It's possible to put your guild base on Glacial Arc if you aim it straight forward and upwards then put it on the side.
*The source for the frost mantras damage: (This is outdated, and some of these Mantras have gotten their damage reduced. Example: Ice Cubes deal 60 damage, not 90)
==References==
==Navigation==
Category:Attunement