Red Death

==Stat Sheet==
Red Death:
: Health: 5 (8)
: Power: 4 (12)
: Athletics: 5
: Cunning: 3
: Technology: 3
: Insight: 6
: Observation: 6
: Nefariousness: 2
: Stealth: 5
Powers:
*Peak Strength (For 1 PP, you gain a +2 to your Athletics for one encounter)
**Meta Strength (For 2 PP, you gain a +3 to your Athletics for one encounter and your unarmed attacks ignore mundane armor, req. Peak Strength)
***Super Strength (For 3 PP, you gain a +4 to your Athletics for one encounter and your unarmed attacks ignore mundane armor, req. Meta Strength)
*Peak Speed (For 1 PP, you gain a +1 to your Athletics for one encounter)
**Meta Speed (For 2 PP, you gain a +1 to your Athletics and one extra action per turn for one encounter, req. Peak Speed)
***Super Speed (For 3 PP, you gain a +2 to your Athletics and two extra actions per turn for one encounter, req. Meta Speed)
**Enhanced Senses (For 2 PP, you gain +2 to Observation and Insight for one encounter, req. Animal Senses)
*Kung Fu (You can make unarmed attacks with Cunning instead of Athletics)
*Karate (All your unarmed attacks deal +1 damage)
**Signature Weapon (Pick a weapon in which you specialize: You gain a +1 bonus to all combat checks with that weapon and you can ignore mundane armor when using it, all Martial Arts powers that normally apply only to unarmed attacks also apply to your signature weapon)
Weapons:
Staff
Armor:
Aegis