Super Smash Bros. Obliteration/Bomberman

Bomberman is the Main Protagonist/Mascot of the Bomberman series of games, and a Unlockable Character in 
Super Smash Bros. Obliteration. Also known as the "White Bomberman", Bomberman hails from the Planet Bomber of which he is their chief hero and representative. There are many incarnations of this explosive hero, all of which involve Bomberman setting off in various strategic maze based games in a brave effort to explode on evil that threatens Planet Bomber's or the Universe's existence. Wound up tightly and ready to blow, Bomberman has finally made his long awaits Smash debut, ready to take on multiple opponents in his path, as he is ready to use his his speed and explosive skill, to Explode his way to the top of the Mountain of Smashers. Equipped with a moveset of Punches, Kicks, Headbutts, his Bomber Copter, and of course Bombs, Bomberman is ready to Explode on the contest, and blow whatever opponent he faces to smithereens, in a true fight for the ages.
==Attacks==
Type 	Name	Damage 	Description
Neutral 	 	(2% = both punches, 5% kick, 9% total). 	Bomberman does two punches then kicks, in a combo attack, This attack can be followed by
another ground or dash attack.
Forward Tilt 	 	(8%) 	Performs a quick kick with his left foot while stepping forward.
Up Tilt 	 	(9%) 	Smashes his head above himself in an arcing motion,
Down Tilt 	 	(2% = kick 1, 5% = kick 2,, 7% = total).	Performs a handstand kick twice while crouched
Forward Smash	 	(14% = sweetspot, 10% = sourspot). 	Performs a rolling kick at his opponent after charging and spinning on
his head like a spinning top, this attack deals more damage if sweetspotted.
Up Smash 	 	(16%) 	Charges then spins and kicks Vertically, launching the opponent upward,
this attack has short range but good knockback and low ending lag.
Down Smash 	 	(9% = bomb, 4% = kick, 13% - total). 	Smashes a bomb in the opponents face and then kicks then while crouched, Has short range but good knockback and low ending lag,thanks to Bomberman's speed and can be followed up by a ground,
dash attack, or aerial.
==Aerial Attacks==
Type 	Name 	Damage 	Description
Neutral	Explosion Kick	(11%) 	Bomberman kicks in front himself in the air with both legs. Good range
and decent power make this a key spacing move for Bomberman, This is 
one of the fastest and strongest neutral aerial attacks in the game.
Forward	 	(7% = both punches, 14% = total). 	Punches twice in front of himself in the air, This move propels
Bomberman forward slightly and does high knockback.
Back 	 	(17%) 	Smashes a bomb backhanded while in the air, this move can be followed
by a ground attack with its low ending lag coupled with Bomberman's 
speed, it is also Bomberman's strongest aerial.
Up 	 	(6% = smash, 2.3% = loop, 8.3% = total.) 	Smashes and spins his head forward while leaping up into the air,
This attack has low knockback and high ending lag, it is also 
Bomberman's weakest Aerial.
Down 	 	(14% = clean hit, 12% = late hit, 3% = shockwave)	Kicks below himself and smashes the opponent foot first to the ground, This
attack deals moredamage with a meteor smash, and has a shockwave which can 
damage adjacent opponents.
==Other Attacks ==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(6%) 	Spin Attacks In Both Forward/Back Directions, Near The Ground.
Floor Attack (Back) 	 	(5%) 	Same As Front Attack, Just With Less Power,
Floor Attack (Trip) 	 	(6%) 	Spin Attacks In Both Forward/Back Directions, near The Ground.
Ledge Attack 	 	(7%) 	Performs A Lunging Punch While Climbing Up.
Dash Attack 	Ice Bomb	(10% = clean, 8% = late).	Throws an Ice Bomb while dashing forward, and then throws a punch this attack has a freezing effect
on any opponent it is used on.
==Grabs/Throws==
Type 	Name	Damage 	Description
Grab 	 	(N/A) 	Grabs AN Opponent
Pummel 	 	(1.2%) 	Punches The Opponent, A Weak But Fast Pummel.
Forward	 	2% = throw, 3% = kick, 4% = bomb, 1.2% = burn, 10.2% = total).	Kicks the opponent forward then smashes a Red Bomb on their face, this attack has burn damage from the red bomb, and is one of the strongest forward throws in the game.
Back 	 	(5% = throw, 8% = bomb, 13% = total). 	Puts the grabbed enemy behind himself and kicks a bomb in their face to send them flying, this is bombermans most powerfulthrow and has good enough knockback to KO most middle and heavyweights at 85%
Up 	 	(2% = kicks 1-2, 3% = throw, 7% = total). 	Throws the enemy up and kicks them twice, Has long range and short knockback.
Down 	 	(3% = throw, 8% = bomb, 11% = total). 	Throws the opponent down and then smashes a Red bomb on them, to send them flying This throw has short range but good knockback to KO most middle and heavyweights at 100%.
==Taunts==
Up = Kicks a Bomb above his head and then catches it.
Side = Puts on blue glove resembling the powerup bomb glove, while facing the camera.
Down = Crouches and flashes his shield at the camera.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Light Bomb 	(20% = close, 14% = mid, 9% = far, 3% = stun).	Charges Up one of his signature Light Bombs which detonates within around 8 seconds, Damage is determined by how close or far an opponent is, Opponents in close or mid range will automatically
be stunned in addition by the explosion.
Side Special 	Bomb Kick 	(Salt Bomb 12% = explosion, 2% = impact, 14% = total),
(Lightning Bomb 15% = explosion, 5% = impact, 20% = total),
(Water Bomb = 7% = explosion, 2% = impact, 9% = total),
(Earth Bomb = 16% = Explosion, 5% = impact, 21% = total),
(Air Bomb = 18% = Explosion, 5% = Impact, 23% = total).	Generates a bomb in his hands and places it by his feet, holding Side B will kick the bomb forward. If kicked, the bomb will continue to slide forward until it comes into contact with an opponent, wall, or obstacle, Different types of elemental of bombs (such as ice, lightning, water, air, earth, and salt) also have a probability of being randomly generated,
Up Special 	Bomber Copter	(4% = impact, 1.2% = loop, 5.2% = total). 	Equips his bomber copter which is similar to Diddy Kong's jetpack for vertical support.
Down Special 	Remote Bomb 	(8% clean, 6% = late). 	Bomberman generates a small remote-control bomb on the ground, Pressing Down B again will activate the remote bomb, If not activated within 60 seconds, it will automatically explode.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Dangerous Bomb	(30% = close, 18% = mid, 7% = far, 5% = fire).	Bomberman generates a huge Dangerous Bomb and flys away in his ship to avoid the explosion, Anyone within the radius of the explosion will be sent flying with massive damage, Dangerous Bomb may also sometimes change randomly in fuse time and/or blast radius, in addition walls of flame appear around the edge of the radius which can also damage opponents that are hit.
Category:Bomberman Characters
Category:Super Smash Bros. Characters
Category:Super Smash Bros. (series)