Absolute Direction

"That's the worst of girls," said Edmund to Peter and the Dwarf. "They never can carry a map in their heads." --CS Lewis, Prince Caspian
==Absolute Direction==
Cost: 5 or 10 points
Absolute Direction is a mundane mental physical advantage that grants an excellent sense of direction.
* Absolute Direction (5 points): Always know which way is north and retrace paths you made less then a month ago. Gives +3 to Body Sense and Navigation (Land, sea, or air)
B34
Limitations: Requires Signal -20%
This advantage is also referenced in GURPS Fantasy, p. 128, on its use underground; GURPS Magic™, p. 135, in the description of the Disorient spell; and GURPS Space, p. 219, on its applicability in hyperspace.
== 3D Spatial Sense ==
3D Spatial Sense [10 points]: Absolute Direction in 3D space, with same bonuses to Body Sense and Navigation, plus a +1 to Piloting and +2 to Aerobatics, Free Fall, and Navigation (Hyperspace or Space)
==Character Templates==
Absolute Direction or 3D Spatial Sense appears in the following character templates:
* Astronaut, in Space, p. 226
* Colonist, in Space, p. 227
* Explorer, in Space, p. 230
* Hunter, in After the End 1 - Wastelander, p. 8
* Nomad, in After the End 1 - Wastelander, p. 9
* Trader, in After the End 1 - Wastelander, p. 14
* Scholar, in Dungeon Fantasy 4 Sages, p. 8
* Assassin, in Fantasy, p. 115
* Battle Wizard, in Fantasy, p. 118
* Merchant, in Fantasy, p. 122
* Thief, in Fantasy, p. 124
* Village Sage, in Fantasy, p. 125
* Engineer, in Fantasy, p. 215
* Legionary, in Fantasy, p. 216
* Infiltrator, in Action 1 Heroes, p. 11
* Wheel Man, in Action 1 Heroes, p. 15
* Barbarian, in Dungeon Fantasy 1 - Adventurers, p. 4
* Scout, in Dungeon Fantasy 1 - Adventurers, p. 10
* Kinetic, in Supers, p. 47
* Phantom, in Supers, p. 50
* Archer, in Dungeon Fantasy 15 - Henchmen, p. 8
* Brute, in Dungeon Fantasy 15 - Henchmen, p. 9
* Sage, in Dungeon Fantasy 15 - Henchmen, p. 15
* Native Guide, in Dungeon Fantasy 16 - Wilderness Adventures, p. 11
* Explorer, in Horror, p. 38
* The Ripper, in Horror, p. 70
*Herlechine Horse, in Infinite Worlds - Collegio Januari, p. 11
==Racial Templates==
Absolute Direction or 3D Spatial Sense appears in the following racial templates:
* Dolphins, in Banestorms, p. 189
* Minotaurs, in Banestorms, p. 196
* Minotaur, in Dungeon Fantasy 3 - The Next Level, p. 14
* Ranger, in Bio-Tech, p. 74
* Devilfish, in Fantasy, p. 107
* Unseelie, in Horror, p. 83
== Bestiary Entry ==
Absolute Direction or 3D Spatial Sense appears in the following bestiary entries:
* Watcher at the Edge of Time, in Dungeon Fantasy Monsters 1, p. 34
* TASE, in After the End 2 The New World, p. 27
* Stealth Golem, in Creatures of the Night Volume 5, p. 14
* Kriegsmachinenmensch (Combat Android), in Infinite Worlds - Worlds of Horror, p. 16
==Kromm Quotes==
Sean Punch has commented on Absolute Direction in the following posts on the SJG GURPS Forums:
* On identifying Absolute Direction versus 3D Spatial Sense by name 
* On whether 3D Spatial Sense is realistic for humans 
* On its inclusion in the Minotaur template 
==See Also==
* Aerobatics
* Body Sense
* Free Fall
* Navigation
* Piloting
* List of Advantages
Category: Mental Traits
Category: Physical Traits
Category: Mundane Traits
Category: Advantages