Mirror Warden (Warlock Subclass)

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==Mirror Warden Overview==
Mirror Warden Warlocks form pacts with the enigmatic entity known as the Mirror Warden, a godlike guardian of the mirror dimension. This realm is a parallel existence that reflects the material world, accessible through mirrors. It is a sanctuary for changeling children, who are born and nurtured within this mirrored expanse under the watchful eyes of mirror guardians. Warlocks of this subclass can manipulate reflective surfaces to spy, travel, or even ensnare their foes.
==1st Level: Mirror Gateway==
Starting at level 1, you gain the ability to use any mirror or reflective surface as a portal. As an action, you can touch a mirror and designate a destination mirror you have previously seen, stepping through to emerge from the destination mirror. This only works to move from one place to another, attacks cannot pass through. 
This can be used a number of times equal to your Charisma modifier (minimum of once), and all expended uses are restored after a long rest.
==1st Level: Expanded Spell List==
The Mirror Warden lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
*Spells that are taken from a Non-1st Party Source or are Luctus Homebrew
Spell Level	Spells
1st 	Mirror Mischief*, False Life
2nd 	Mirror Mimicry*, Blur
3rd 	Portal of Reflections*, Spirit Guardians
4th 	Mirrorlash*, Phantasmal Killer
5th 	Legion of Mirrors*, Wall of Force
==6th Level: Reflective Aegis==
Starting at level 6, you gain the power to fracture your reflection, creating duplicates of yourself from mirror shards. As a bonus action, create up to three illusory duplicates of yourself that emerge from any reflective surface within 60 feet. These duplicates last for 1 minute, move and mimic your actions, providing distraction and confusion. Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.
You can use this ability once, regaining use after a short or long rest.
==10th Level: Gaze of the Mirror Warden==
Starting at level 10, your eyes become like mirrors, reflecting not just light but the truth of all things. You gain truesight out to a range of 30 feet and can see into the Ethereal Plane. 
Additionally, once per long rest, you can cast your gaze upon a creature within 60 feet, forcing it to make a Wisdom saving throw or become trapped in a reflective prison within your eyes rendering it Incapacitated (Condition) for 1 minute or until it takes any damage.
==14th Level: Echoes of the Mirrored Realm==
Starting at level 14, you can momentarily merge the material plane with the mirror dimension, creating a disorienting and shifting landscape. As an action, choose a point you can see within 120 feet. For 1 minute, the area in a 30-foot radius around that point becomes a kaleidoscope of mirrored surfaces. Creatures in the area must make a Dexterity saving throw at the start of their turn or become lost in the reflections, treated as though in difficult terrain and granting advantage to attacks against them. 
You can use this ability once per long rest.
Category:Homebrew Subclasses