Ward/Gauge Data

This page contains comprehensive data for elemental wards, including their Gauge Units, HP Ratios, Damage Ratios, as well as the amounts of Gauge Units of different elements required to break them. For an explanation of elemental ward mechanics, see Ward.
==Elemental Wards in Co-Op==
Some wards will increase their elemental gauges in Co-Op Mode.
\text{Gauge}_\text{Elemental Ward} = \text{Base Gauge} \times \text{Co-Op Multiplier}
The Co-Op Multiplier is determined by the amount of players in the same scene.
Players	Multiplier
2 	1.5
3 	1.7
4 	2
==Ward Data==
;Notes
* When Electro-Charged is triggered, and auras will coexist on the target. Every tick of Electro-Charged reduces the ward and the applied aura by 0.4GU until one of them is depleted. Due to the fact that the amount of ticks per Electro-Charged reaction is not consistent based on the Gauge Unit of the element applied, the below table will only show the amount of ticks required instead of Gauge Units required to break the ward.
* When Burning is triggered, / will be steadily consumed at a rate of 0.4GU per second. Due to the fact that Burning duration does not scale based on the Gauge Unit of the element applied, the below table will only show the amount of time required instead of Gauge Units required to break the ward.
* To break wards using Cryo/Electro/Hydro/Pyro, it is required to apply Cryo/Electro/Hydro/Pyro first and manually applying Geo to trigger Crystallize. The actual consumption will scale with the amount of GUs left on the Cryo/Electro/Hydro/Pyro aura at the moment Crystallize is triggered, which means it will take into account decay and aura tax.
===DMG-Nullifying Wards===
Toggle Ward Element/GU
Toggle GU/Poise DMG Required to Break
Toggle HP Ratio/DMG Ratio/Multiplied in Co-Op
Ward 	Element	WardGU	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	Poise DMGRequired to Break	Poise DMGRequired to Break	HPRatio	DMGRatio	Multipliedin Co-Op
Ward 	Element	WardGU	 	 	 	 	 	 	 	Blunt 	Melee 	HPRatio	DMGRatio	Multipliedin Co-Op
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(1 Cicin) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(2 Cicins) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(3 Cicins) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Revival Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Ward, Event Extreme Difficulty) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Healing Droplet) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Exploding Droplet) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Revival Droplet) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Healing Droplet, Event Extreme Difficulty) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Exploding Droplet, Event) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Exploding Droplet, Event Extreme Difficulty)	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Bouncing Droplet, Event) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Bouncing Droplet, Event Extreme Difficulty) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Revival Droplet, Event Extreme Difficulty) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Cryo Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electro Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Hydro Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pyro Ward) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Golden Flame Form) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Penetrable Wards===
Toggle Ward Element/GU
Toggle GU/Poise DMG Required to Break
Toggle HP Ratio/DMG Ratio/Multiplied in Co-Op
Ward 	Element	WardGU	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	Poise DMGRequired to Break	Poise DMGRequired to Break	HPRatio	DMGRatio	Multipliedin Co-Op
Ward 	Element	WardGU	 	 	 	 	 	 	 	Blunt 	Melee 	HPRatio	DMGRatio	Multipliedin Co-Op
(Leaves) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Flower) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electricity) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electricity) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electricity) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend)	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend)	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Enemy Warded Objects===
Toggle Ward Element/GU
Toggle GU/Poise DMG Required to Break
Toggle HP Ratio/DMG Ratio/Multiplied in Co-Op
Ward 	Element	WardGU	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	Poise DMGRequired to Break	Poise DMGRequired to Break	HPRatio	DMGRatio	Multipliedin Co-Op
Ward 	Element	WardGU	 	 	 	 	 	 	 	Blunt 	Melee 	HPRatio	DMGRatio	Multipliedin Co-Op
(Dug Up Pyro Slime) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Infused Axe) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Infused Axe) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Normal Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Revival Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Concentrated Geo Energy) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Thorny Vines) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Wooden Club) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Prism) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Event Defensive Barrier) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Tinder) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Tinder, Event Extreme Difficulty)	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Vine Barrier) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Vine Spike) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Root) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Corolla) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Root) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Corolla) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pyro Seed) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Core, 1st Time) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Core, Subsequent) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Stamens) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Frozen Pillar) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electro Shards) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Darkfire Furnace) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Yellow Rock) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Cryo Bomb) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Hydro Bomb) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pyro Bomb) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Ground Nirvana Engine) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Airborne Nirvana Engine) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Frost Barrier) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Cryo Node) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Electro Node) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Hydro Node) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Pyro Node) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Hydro Slime) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Xenomare Pearl) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Resonant Coral Orb) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Flamewind Feather) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend) (Clone) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend) (Spray Can) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Local Legend) (Grapple Point) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
(Radiant Reflection) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Other Warded Objects===
Toggle Ward Element/GU
Toggle GU/Poise DMG Required to Break
Toggle HP Ratio/DMG Ratio/Multiplied in Co-Op
Ward 	Element	WardGU	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	GU Required to Break	Poise DMGRequired to Break	Poise DMGRequired to Break	HPRatio	DMGRatio	Multipliedin Co-Op
Ward 	Element	WardGU	 	 	 	 	 	 	 	Blunt 	Melee 	HPRatio	DMGRatio	Multipliedin Co-Op
Iron Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
White Iron Chunk 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Starsilver Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Crimson Crystal Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Crystal Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Magical Crystal Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Noctilucous Jade Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Cor Lapis Ore 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Amber Rocks (Mt. Hulao) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Geograna 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Rock Piles (Geo) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Rock Piles (Electro) 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Small Rock Piles 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Ancient Rime (Dragonspine)	 	 	 	 	 	 	 	 	 	 	 	 	 	
Cryo Infusion Stones 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Pyro Infusion Stones 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Electro Infusion Stones 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Vine 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Bushes 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Wooden Crates 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Wooden Barrels 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Haystacks 	 	 	 	 	 	 	 	 	 	 	 	 	 	
Grass 	 	 	 	 	 	 	 	 	 	 	 	 	 	
===Elementless Wards===
Ward 	HP Ratio	DMG Ratio
 	1 	0.2
(Parts)	0.1 	1
(Parts)	0.1 	1
 	1.114 	1
==Notes==