Burial at Sea Removed Content

Like the main game BioShock Infinite, the two-part downloadable content Burial at Sea had a lot of content that was cut from the final version of the game, from concept art that did not make it past the drawing board to full storylines.
==Characters==
===Elizabeth===
Before Elizabeth's primary outfit was chosen, she had five different proposed variants which included an A-Line day coat, an evening gown with formal gloves, a hooded cloak, and an outfit similar to her final ensemble, but with a more revealing neckline. These proposals also showcased alternative shoes, accessories, and hairstyles. Once the outfit was chosen, the developers played around with various color combinations as well as having her wear a scarf.
Femme Fetale Versions.png
Femme Fatale Many Versions.png
Femme Fatale Many Versions 2.png
In interviews prior to her playable debut, she was to retain her tear ability that would have created a new experience for players apart from the stealth mode implemented in the final game. For the sake of the plot or gameplay reasons, her tear abilities were removed from the final game and replaced with Plasmids.How playing as Elizabeth changes BioShock Infinite on IGN
===Cyrus Gale===
Cyrus Gale is a character who was completely cut from Episode 2, along with his Audio Diary Operation Deep Dive. He was part of Ryan Security and was sent to Fontaine's on New Year's Eve of 1958 to eliminate Atlas, his followers, and Elizabeth.
===Cora Flannigan===
The character Kay Flannigan from Burial at Sea - Episode 2 was originally named Cora Flannigan. This is revealed by the fact that the file for her Audio Diary portrait is named AudioLog CoraFlannigan. It's worth noting that every other character in Episode 2 has their correct name in their portrait's file name.
===Early Splicers===
Many unused Splicer model variants and props were proposed but removed or repurposed. This includes two more female Splicer designs, weapons (with the likeness of Columbia weaponry), and attire.
One design presented a more professional-looking female Splicer dressed in a blouse, belted skirt, and matching bolero jacket. The other would-be female Splicer appears in evening attire. Her outfit consists of a black dress with a plunging neckline and bow detail, a white fur shrug, a pearl necklace, and gloves.
===Grenade Launcher/RPG Splicer===
Concept art exists for a Splicer enemy that would have carried a grenade launcher or RPG with them. Like other Splicers in Fontaine's this enemy would have worn impromptu protective covering; in his case, armor fastened from sheet metal. This unique enemy type did not appear anywhere in the game, but the model's design is slightly similar in appearance to some of the male Splicers encountered in the store, albeit, more buff. In terms of their weapon choice, bulky physique, and use of armor, this proposed Splicer is similar to the Beast Heavy Hitter enemy from BioShock Infinite.
===Jockey Splicer===
The Jockey Splicer was an enemy who had consumed too much of the drinkable Plasmid Shock Jockey. The character was alluded to by Booker DeWitt in Burial at Sea - Episode 1 and was supposed to be featured in Burial at Sea - Episode 2, but was ultimately cut far along in the process for unknown reasons. It even had its own character completed model, which can be found in the game files, and cartoon caricature, which can be seen in the Need to Know Theater film Message Received, Ryan!. Unused sound files for Elizabeth has her refer to this Splicer as a "Jockey",vo_elizabeth_sees_individual_alphaVolter_81199.ogg "Shock Jockey",vo_elizabeth_sees_individual_alphaVolter_81196.ogg "Shocker",vo_elizabeth_sees_individual_alphaVolter_81197.ogg and a "Volter".vo_elizabeth_sees_individual_alphaVolter_81198.ogg
===Nitro Splicer===
Unused audio files from Burial at Sea - Episode 1 indicate that Nitro Splicers were intended to appear in the downloadable content taking place in Rapture. Elizabeth would have alerted Booker DeWitt when a Nitro Splicer was spotted, by saying something similar to: "Take care, it's Nitro…"vo_elizabeth_sees_individual_alphaGrenade_81223_1. The reason why the Nitro Splicer was not included in either episode is not known.
===Other Splicers===
In addition to the Nitro and Jockey Splicers other types of splicers and Splicer designs were under consideration. Alternate Houdini Splcier designs including one that is clearly a member of the The Saturnine. Unused voice lines for Elizabeth indicate that the Houdini Splicer was to appear in the first episode at one point in development.vo_elizabeth_sees_individual_alphaHoudini_81192.ogg Other Splicer concept art show that the effect of the Plasmids are mutating the Splicer's bodies in specific ways related to the Plasmid used in a manner similar to that of the Frosty Splicer. A Splicer who used the Murder of Crows Plasmid may show bird like mutations such as feathers or cannot regain their human form and are trapped in the form of a flock of crows. Devil's Kiss users are constantly on fire which slowly burns their clothes and chars their flesh. 
Rob Waters Houdini.jpg|Different designs for Houdini Splicers. By Robb Waters.
Robb Waters magpies.jpg|A Splicer suffering from the effects a Murder of Crows Plasmid.
Robb Waters Splicers BaS.jpg|Concept art for the Jockey Splicer and a unnamed Splicer who's Devil's Kiss powers are growing out of control. 
Robb Waters Thugs.jpg|A unused Sander Cohen design flanked by concept work for two Splicers. Murder of Crows and Devil's Kiss users respectively. These two Splicers do not seem be be associated with Cohen.
===Law Enforcement===
A slide in Gavin Goulden's "Change Is Good: The Importance of Iteration Within a Character Art Pipeline" GDC presentation shows a line-up of NPCs in Burial at Sea. Among Splicers, the Big Daddy and Little Sister, a police officer (identical to the ones seen in Columbia) are shown,Change is Good by Gavin Goulden on GDC Vault which reveals that police or security forces were intended to be encountered in the pre-war streets of Rapture. Concept art by Scott Sinclair also shows policemen stopping a crime on the streets of Rapture.Concept Art for Burial at Sea by Scott Sinclair. In the final game, no security forces are seen apart from Ryan Security.
Others have claimed that officers would have looked similar in appearance to the Ducky model from the original BioShock.
===Little Sister===
Alpha-footage for Burial at Sea - Episode 1 reveals that Booker would have seen the Little Sisters walk into the Little Wonders Educational Facility with their instructor, and be able to watch the little girls go about their business, playing games or daydreaming, behind windows within the facility.Alpha footage of Burial at Sea - Episode 1 on YouTube
===Rapture Citizen===
In Alpha-footage for Burial at Sea - Episode 1, both male and female citizens had at least two more head and model variations not seen in the final game. Some of the head models were repurposed from BioShock Infinite. At least two variants can be seen walking with a cane or a baby carriage.
In early rendered screenshots of High Street, there is a model that wears a trench coat. This model could have simply been another model variation, a specific character model, or a precursor model of what would have become a Jockey Splicer.Screenshot of the Artist's Struggle storefront
===Suchong's Lab Assistant===
Unused subtitles indicate that a lab assistant, possibly named Harlan, was supposed to be heard and possibly seen inside Dr. Suchong's Free Clinic after Elizabeth arrives. This assistant is heard berating and beating a Big Daddy that had gone "off the reservation" to travel to Fontaine's Department Store and kill Splicers. The idea for the drill was from this assistant and he was very angry that his idea was being "killed" by Suchong because of this Big Daddy's actions.
===Octopus===
An eight-armed octopus was seen on a Burial at Sea - Episode 1 pre-launch image of Elizabeth looking over the city of Rapture from the large windows on Market Street,A pre-launch image of an early version of Market Street and on the banner for Burial at Sea - Episode 2.Burial at Sea - Episode 2's Banner This octopus has however not been seen in the final versions of the two episodes though the model is loaded into the engine in Episode 1 and can only be seen by using Console Commands in The Pavilion, nocliping out through the windows, past the Housewares building all the way to the third unknown building and looking to your right.
Rapture Online - Copy.png|The removed octopus.
BaS Octopus.png|The hidden octopus model loaded into the game.
BaS 1 Octopus Rig.png|Model for the unseen octopus.
==Mechanics, Gameplay and Promotional Elements==
===Alternate Elizabeth introduction for Burial at Sea - Episode 1===
A storyboard animatic was created for an early version of Elizabeth's introduction scene in Burial at Sea - Episode 1, but it was not used.Pete Paquette - Storyboard Animatic - Burial At Sea Pt 1 - Liz Intro - Alternate On Vimeo In this version Booker starts off shaving in a mirror rather than being asleep. There is a knock on the door and a female figure enters. The woman goes to the window and then sits on Booker's desk. Upon sitting on the desk she coyly picks up a pack of cigarettes and takes one. The woman leans forward to have the cigarette lit and her identity is revealed as Elizabeth. While this full sequence was not used, it was an important step in the development of the final version.
BAS Alt Intro 1.png|Shaving.
BAS Alt Intro 2.png|You are Booker DeWitt.
BAS Alt Intro 3.png|Knock at the door.
BAS Alt Intro 4.png
BAS Alt Intro 5.png
BAS Alt Intro 6.png|Classic Film Noir pose.
BAS Alt Intro 7.png|Do you mind?
BAS Alt Intro 8.png
BAS Alt Intro 9.png|Got a light?
BAS Alt Intro 10.png|The reveal.
===Kashmir Restaurant ending for Burial at Sea - Episode 1===
250px|thumb|right|Storyboard animation.
Storyboards reveal that the ending of the episode would not have taken place in the Toys department, but at the Kashmir Restaurant from the first BioShock, just as the 1958 New Year's Eve Riots begins. 
The scene shows Booker (the player) walking up to Elizabeth at the New Year's Eve celebration at the restaurant and being asked to dance with her. Elizabeth leads Booker out to the dance floor (the band and Atlas statue can be made out in the background) and as they dance, Elizabeth reveals to Booker that she brought him here to get rid of Comstock. Booker confused, asks if he is at the party, to which Elizabeth answers "yes." Elizabeth changes expression, stating that Comstock can not be allowed to exist and tells Booker "Goodbye, Comstock" as the bomb in the Atlas statue explodes, killing Comstock.
Elizabeth's outfit, a white dress with a hooded cloak, is featured in concept art (see above). The dance mechanism was used at Cohen's and Elizabeth revealing to Booker his true identity, was also used in the final game's ending. The song played in the storyboard animation in the Kashmir Restaurant is Moonlight Serenade which is presumably a placeholder, as the song heard in the New Year's Eve Alone Audio Diary from BioShock is And All the While I'm Loving You, which is recorded at the same time as the events in the animation.
===Alternate Bathysphere arrival for Burial at Sea - Episode 1===
250px|thumb|right|Storyboard animation.
Storyboards show an Booker and Elisabeth arriving at a location with a Bathysphere, reminiscent of them arriving at Fontaine's Department Store, although what building the player arrives at in the storyboard is unknown. The player observes the scene through the Bathysphere's window as it nears the structure, with Elizabeth standing in front of the glass. A sonar ping is heard, visibly alarming Elizabeth. As they approach closer to the Bathysphere station, an explosion shakes the Bathysphere and pines (visualized in the storyboards as red barrels) drop and explode near the Bathysphere. One explodes right outside the window, cracking it and initiating a rapid, uncontrolled descent towards an imminent crash, flinging Elizabeth and Booker around. Elizabeth ends up seated on the now downward-facing window and Booker seem to be hanging on to something. As they descend fast and the water pressure increases, internal pipes rupture, sending rivets flying through the Bathysphere, one strikes Elizabeth in the face, making her bleed. Right before hitting the ground, Elizabeth opens up a Tear outside the Bathysphere, which brings in a Handyman from Columbia. The Handyman manages to stopping the crash, by the Bathysphere essentially landing on it, and then uses his immense strength to push the Bathysphere back up which flies straight through to the Bathysphere station and crashes on to the station's platform inside, completely breaking the Bathysphere window.
===Elements===
====Burial at Sea - Episode 1====
Many of the quest elements we know of that were removed from Episode 1 concern a quest to acquire parts for Elizabeth to make a Sky-Hook. This entails activating a security system, destroying a Pneumo Turret, locating a workbench with tools and obtaining certain parts. As a note, despite being called a Sky-Hook, these files could be from a time period before the name “Air Grabber” was used. A door that had been chained shut and the chains needed to be removed with a tool, possibly the Air Grabber. In one instance a door would be powered open by using the Radar Range, called the Microwave Gun in the files.DLCB_Arc_GenQuests_DEPT.INT INT_File_Excerpts This seems very similar to the quest to acquire Shock Jockey in the final version. At one point while still in Rapture, Booker would take a key from Elizabeth, but the circumstance for this is unknown, but it seems likely that Elizabeth stole this key.DLCB_Arc_GenQuests_RAP.INT INT_File_Excerpts A new Plasmid was to be introduced in this episode called ChameleonDLCB_Arc_Chameleon.INT INT_File_Excerpts which allowed the player to turn invisible much like Peeping Tom did in Episode 2. Upgrades for the Chameleon Plasmid allowed the player to do double damage while invisible and the Shield to recharge.DLCB_GlobalXItemDatabase.INT INT_File_Excerpts The Bird’s Eye Sniper Rifle could be brought to Rapture through a Tear at one point but was removed.DLCB_Arc_TearPrefabs.INT INT_File_Excerpts 
The files also reference Elizabeth being able to open two tears simultaneously. How this is achieved and when Elizabeth gains this ability is unknown, but it is possible she starts Episode 1 being able to do this. The files also indicate that Elizabeth was to use Gear or have Gear-like abilities. The first of these "GearLiz" listings is Winter Shield which evidently was to give Elizabeth protection from damage. The other is Salt Cost Reduction, a possible indication that Elizabeth would have been using Plasmids or Vigors.DLCB_PreCoalescedItemAssets.INT INT_File_Excerpts Given that the developers didn't want Elizabeth to "steal kills" from the player it seems likely that the use of Plasmids or Vigors would be purely defensive in nature. These defensive actions on Elizabeth's part do fit in the early development of the character when she would defend herself from an enemy by kicking them if they tried to grab her.Creating Bioshock Infinite's Elizabeth on Youtube Elizabeth also had the ability to "grift" people on the players command, probably to distract them.XCore.XUIUtils INT File Excerpts Elizabeth does do this in the final version, but it is not controlled by the player when to do it. 
While most of the major plot points for Episode 1 seem to be the same or at least highly similar to the earlier version of the story there are some changes that have a profound impact. Firstly, the Booker in Episode 1 is not a version of Comstock that fled to Rapture, but the same Booker DeWitt from the main game, demonstrated by Booker calling Plasmids "Vigors". Booker also uses the term "splicing" in a very natural way which would seem to indicate that he had been in Rapture for some time, possibly years.S_DEPT_MainBldg_VO.INT INT_File_Excerpts Given the events of the final version of Episode 1 there is the possibility that the player is supposed to think that the Booker in Episode 1 is not the same Booker as in the main game and there is a reveal at some point about this, similar to the one about "Booker" actually being a version of Comstock. The girl that Booker was hunting for was not named Sally, but is his daughter, Anna, who has been turned into a Little Sister.
It is unknown what Booker remembers and does not remember in Episode 1, but there is no evidence that he recognizes Elizabeth. The files also have a reference to the sequence near the end of the main game where Booker grabs Comstock in an attempt to stop him from taking Anna through the Tear to Columbia.S_DEPT_BabyDoor_geo.INT INT_File_Excerpts When this sequence occurs in Episode 1 the file name "S_DEPT" showing that it takes place in Fontaine's Department Store and should be connected to the reveal about Booker in Episode 1 is the same character as in the main game. Given that Booker has Anna it can be surmised that he was successful in recovering his daughter from Comstock, but had forgotten about it. How Booker and Anna got to Rapture and why Booker was having memory problems was at least partially explained at this point.
====Gear====
There are references for six Gears not seen in Episode 1; Brittle Bullets, Coat of Harms, Little Bang Theory, Make Soup, SoulTrap, and Urgent Care.DLCB_Arc_XGearComponents.INT INT_File_Excerpts In the game's graphics files there are four unused icons for Gears, some of which do not seem to match up with the unused Gear from the "DLCB_Arc_XGearComponents.INT" file. 
Butterfly Icon.png|Icon for an unknown Gear.
Speed Icon.png|Icon for an unknown Gear.
Soul Catcher Icon.png|Possibly the icon for the cut "SoulTrap" Gear.
Make Soup Icon.png|Icon for the cut "Make Soup" Gear.
====Drinkable Gene Tonics====
Concept art exists for at least two different drinkable Gene Tonics. One is certainly Armored Shell given the design and the other has the file name Shield and seems to be an alternate way for a character to get a Shield rather than using an Infusion. Why drinkable Tonics were dropped is unknown, but time constraints in implementing them seem a likely factor. 
Robb Waters Armadillo Tonic.jpg|Concept for the Armored Shell Gene Tonic bottle. By Robb Waters
Robb Waters Shield Tonic Bottle.jpg|Shield Gene Tonic Bottle.
====Drinkable Plasmids====
While no bottle or advertisement has been found concept art for several Splicers clearly show the negative effects of the drinkable Plasmid version of the Murder of Crows Vigor. 
====Burial at Sea - Episode 2====
Burial at Sea - Episode 2 was quite different early in development. While it still took place in Fontaine’s Department Store the player was not playing as Elizabeth, but as Booker DeWitt from the main game. Booker’s name is not stated, but the character speaks like Booker, calls a Plasmid a Vigor and has a daughter named Anna. Elizabeth’s status in this early version of Episode 2 is never made clear. Her name is mentioned once when Booker talks about a recording of Elizabeth. However “quest” lines spoken by Booker often use “we” and “us” indicating that there are two people. It seems a logical conclusion that Elizabeth is with Booker.Burial at Sea Episode 2 .INT file Excerpts INT_File_Excerpts
In this early version of the story Fontaine’s Department store is still a prison, but there are no signs of Atlas being involved. At some point in the story, likely in Episode 1, Booker had battled a Big Daddy in his effort to rescue Anna but failed. Recovering from the loss Booker decides it was “time to be smart” and lure the Big Daddy into a trap and defeat him. To lure the Big Daddy they need to lure Anna with a recording of her favorite lullaby. Use of the lullaby has the secondary benefit of reminding Anna of her father. In addition to the song, a damaged jukebox must be repaired - to do both Booker must enter the stories Radio Department. Unfortunately, this area is protected by a microwave barrier. To get through this barrier Booker needs to acquire the Chameleon Plasmid which he calls a Vigor. A code to open the jukebox to make the repairs must also be located in the Radio Department. A mannequin of a young girl completes the trap, which is set up in the Atrium of the store. After the defeat of the Big Daddy, Booker discovers that a bomb has been armed inside a locked room, which must be located and disarmed.Burial at Sea Episode 2 .INT file Excerpts INT_File_Excerpts The bomb in question could be the one that exploded at the Kashmir Restaurant and started the Rapture Civil War. 
The file names for the Little Sisters indicate that Anna was to have a purple dress, with two versions of her head and face - one "clean", the other as a Little Sister. The Little Sister version was given blond hair and reused for Sally in both Episode 1 and Episode 2.
In addition to the early storyline information, there are references to quests for an item that allows Elizabeth to open up to three tears at once. The phrasing indicates these are from a later version of the story where Elizabeth is the main character, but before the game mechanic of her using Tears had been removed in favor of Plasmids.DLCC_PreCoalescedItemAssets.INT INT_File_Excerpts 
Additional files exist that reference removed quests in Columbia from the final version of Episode 2. Apparently when Elizabeth went through the Tear she arrived some distance from Finkton, consequently forced to locate a crashed barge and use it for transportation. After completing her tasks in Finkton, Elizabeth would return to the barge.DLCC_Arc_GenQuests_COL.INT INT_File_Excerpts Other cut material indicates searchable animal traps, cheese, and ice cream as consumables,DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts whilst a waiter needed to be followed to access a locker roomDLCC_Arc_XLootContainers.INT INT_File_Excerpts. There is a mechanic for Elizabeth to pick pockets in Episode 2, however there is little indication that this mechanic exists in the final version other than references within the game files.UserInterface.INT INT_File_Excerpts
Another cut involves searching Andrew Ryan’s “goons” to find a security code to unlock the door to the aforementioned (cut) bomb, or from Elizabeth's return to Rapture with the Lutece Particle.DLCC_Arc_GenQuests_RAP.INT INT_File_Excerpts
===Promotional Concept Art===
Artist Kat Nicole Berkley was tasked in making a noir-style promotional poster for Burial at Sea - Episode 2, which never made it past the drawing board.
Kat-berkley-lizposterl-forprint.jpg|Alternate takes of Elizabeth holding different weapons.
===Atlas' Speeches===
thumb|right|250px
The game files feature several Atlas propaganda speeches that would have played in Bathyspheres DeLuxe during Episode 2:
:"My name is Atlas, and let me ask you a question: Who's looking out for you? Who's got your back? That stuffed shirt Ryan? Hardly. You think he "locked" us up down here because we did anything wrong? The only mistake we ever made is not playing the big man's game. You join up with me, you have my word that you and your loved ones will be looked after. I don't give a fig about money. I don't care about stature. All I want is a fair shake, and brother, you deserve a fair shake."
:"You think you're alone down here? Well brother, I'm gonna let you in on a little secret: you ain't alone. No, Atlas stands by your side, ready to tell all them silver spoon types, like Andrew Ryan, where they can stuff it. Come on up to see your pal Atlas at the redistribution booth, and he'll put food in your belly and hope in your heart. Just because you're down, it don't mean you're out."
:"My name is Atlas, and I'm here to share a secret. We're not dying down here, we're heading back to Rapture. And when we do, I promise you: there will be a reckoning. You stand by me and we'll toast each other's health, not in some soggy pub down Neptune's Bounty, no. You stick with Atlas, it's oysters and a fine stout at the best table at the Kashmir."
==Locations==
===Unknown Bistro Area===
A work in progress for a Bistro somewhere in Fontaine's Department Store. It is unknown if this is a cut area or if it was developed into The Bistro at Fontaine's.
===King Pawn & Scallop Spirits===
Early concept art of an area that resembles Market Street shows a King Pawn store located on the promenade. It's unclear if it was intended to be on the strip or if it's just a placeholder for other stores. The same concept features a bar or liquor store called Scallop Spirits, which was later removed in exchange for Sinclair Spirits.
===Market Street===
According to Alpha footage for Burial at Sea - Episode 1, as opposed to the retail version of the DLC, Market Street and High Street were connected by glass tunnels instead of an elevator. Through careful observation, the glass tunnels would have led to the lower portion of High Street in which then the player would then proceed to take an elevator up. This lower portion can be seen in the retail version of High Street in Burial at Sea - Episode 1.Lower portion of High Street Partially modeled and walk-able
The Little Wonders Educational Facility plaza originally had clouds painted on the walls. The advertisement outside the facility originally read "Center" instead of "Facility".
Little Sisters Market Street Prelaunch.jpg|The original walls of the plaza.
LittleWondersAdBaSE1.jpg|The original advertisement.
===Seahorse Station===
Renamed Pavilion Station in the final game, the Seahorse Station would have been a separate building all on its own, with a tram schedule board. Concept art shows two designs, one pristine and one destroyed.
===Housewares===
====Housewares Tram Station====
There was originally writing in red reading "Lost With All Hands" on the wall next to the Tram Station Little Sister Vent. Under the writing was a male corpse at the same location where Elizabeth would find the vent schematics for the department in the final version of the game.
====Silver Fin Restaurant====
If the player activate the noclip mode using Console Commands and go underneath the conductor by the window on the first floor of the dining room, the player would find a set of tables and chairs stacked upon each other, representing the dining sets which were used during the restaurant's operation. They are never seen during normal playthrough.
The photographs of Booker DeWitt and Elizabeth seen in the restaurant's reception area were originally different, which can be seen in one of the loading screens that appear if Elizabeth dies during the episode.
Pre-Launch Silver Fin Restaurant Lobby Photos.png|The alternate photos seen behind the desk.
==Objects==
Note: For location-specific objects, see the "Locations" section.
===Audio Diaries===
====Burial at Sea - Episode 1====
*Charlie Lydecker - Half-Ass
====Burial at Sea - Episode 2====
*Cyrus Gale - Operation Deep Dive
===Air Grabber===
Concept art and audio files reveal that there was to be a scavenger hunt for parts to create the Air Grabber, which would have been created using makeshift items found around Rapture, including the Pneumo Bots.
===Burial at Sea - Episode 2 Loading Screen===
The drawing of Elizabeth seen on the loading screen for Burial at Sea - Episode 2 had a different design than what is seen in the final game. Elizabeth seemingly had a different hairstyle. The original drawing was most likely used in the Paris sequence as well.
===Imprinting Studies===
Concept art shows a third imprinting study involving a mannequin with a resemblance to Elizabeth, two pigs with removable metal helmets with color that appears similar to the Big Daddies.Imprinting Study Concept Art for Burial at Sea - Episode 2 by Robb Waters
===Posters & Signs===
A few posters and signs were made for Burial at Sea - Episode 2, which did not make it into the final version of the game, including:
Unused Ryan the Lion Weights Propaganda Art.png|A Ryan the Lion poster for the Ryan the Lion Preparatory Academy.
Peeping Tom Concept Art by Robb Waters.jpg|A Peeping Tom Plasmid advertisement.
Paris sign - Muscat de Tunisie.png|"Muscat de Tunisie" sign for Paris.
Paris sign - Lefevre - Utile Gaufrettes Vanille.png|"Lefèvre-Utile Petites Gaufrettes Vanille" sign for Paris.
Paris sign - Mekka.png|"Mekka Sont Délicieuses" sign for Paris.
Paris posters diffuse.png|Texture file for various posters in Paris. four are crossed over, three of which were unused: the poster on the bottom was used.
Paris painting - Silhouettes.png|Four of these silhouette portraits were not used: Zachary Hale Comstock's, Jeremiah Fink's and the two top Columbians with no known name.
Poche du Temps menu.png|The La Poche du Temps menu (a closed variant can be found in the Manta Ray Lounge, but the inside is never seen in-game).
Assorted Atlas supplies signage.png|The square versions of the "Shelter", "Supplies", "Ammo" and "Food" Atlas banners were not used.
===Pneumo News Network===
Partially unused texture files indicate the "Pneumo Bots" moving along the Pneumo Lines were to broadcast news, advertisements and possibly other content. The channel was named the Pneumo News Network. Early in development pneumo lines could be found Market Street and the Pneumo Bots would broadcast news as they moved along them.Concept Art for Burial at Sea by Scott Sinclair.An early version of Market Street. In the final version of Burial at Sea - Episode 1, these Pneumo Bots can only be seen at Jet Postal stations and the screens only display static.File name PneumoTVStation_DIFF.png
===Pneumo Turrets===
According to alpha footage, concept art, cut dialogue, and objective lines, Pneumo Turrets running along the Pneumo Lines would have been present in Burial at Sea - Episode 1. They featured mounted guns connected to a camera that ran freely along the Pneumo Lines. The player had to knock off and scavenge one for its hook in order to build an Air Grabber and progress through the department store. For that, the store's security had to be activated to deploy the turrets.
Billboard PneumoTurret.jpg|in-game advertisement for the unused "Pneumo Turret".
BAS2 Pneumo Bot model Render.png|Model render of the Pneumo Turret.
===Crossbow===
An untextured model for a Crossbow with a loaded bolt can be found in the Burial at Sea's game files. This Crossbow is very similar to the one used by Jack in BioShock. This Crossbow used a new type of ammunition called an "Explosive Bolt." The Explosive Bolt was possibly intended as a predecessor to the Incendiary Bolts in the first game.
Untextured BaS 1 Crossbow Model.png|The untextured crossbow model from Burial at Sea.
===Noisemaker Bolt Ammo Box===
Much like the Tranquilizer and Gas Bolt, the Noisemaker Bolt was also given its own ammo box. But since the Bolts are only acquired by hitting a blue pin while Lockpicking, the ammo box was left unused.
===Books===
A stack of books exists in the game files that were left unused. Two of the books are named while the two others have no writing on them. One book is named Agony & Truth without an author and the other is named ¨Collected Papers¨ by Dr. Brigid Tenebaum. Tenenbaum's name is misspelled as "Tenebaum", which could be why the book was not used.
===Graffiti===
The game files feature three unused Splicer graffiti, intended for Fontaine's Department Store/Housewares levels in Episode 1. The graffiti include:
*Writing reading "Chemical Castration".
*A checklist (containing several spelling mistakes due to the Splicer's loss of sanity), the list includes: Alkaline Bath; Rigorous Scrubbing; Disinfectant Gel (liberal coating); Body Stocking (full); White Sheets
*A drawing of bubbles.The game files: S_DEPT_CleanRotunda.xxx > Texture2D > dept_graffiti1_d (dept_graffiti)
BaSE1 Unused Chemical Castration Graffiti.png
BaSE1 Unused Cheklist Graffiti.png
====Shirley Womack's Graffiti====
Graffiti made by the Splicer persona based on Shirley Womack can be found in a changing room in the Menswear department of Fontaine's during Episode 1 and two additional were made but not used. The graffiti would have further showcased Shirley's obsession with a man named Ford Dundee and clarified that it was her who made the graffiti, with text reading "Marry Me Ford" and a heart and arrow with the letters "FD x SW".
Mary Me Ford graffiti.png
FD X SW Heart graffiti.png|Ford Dundee x Shirley Womack.
===Titan Atlas Thumb Statue===
The two statues of the Titan Atlas holding a hand with a down pointing thumb and the symbols of religion and Communism outside the elevator on Market Street in Burial at Sea - Episode 1, appears to have been intended to be a single centerpiece-like statue. The texture files for the statue shows, that including to the symbols of Communism and religion, a flag symbol representing government was also made. The statue actually feature all three symbols: the statues are simply flipped to showcase Communism and religion. The government symbol is also included, but facing the wall, making it impossible to see. The in-game files also feature a separate base for the statue, which was not seen in-game. The base reads "Under the Thumb of No God. No Country. No Man. No Parasite."
Statue Rapture Atlas Thumb Statue DIFF.png|The texture file for the statue, showing the government symbol.
Statue Rapture Atlas Thumb Base DIFF.png|The texture for the unused base for the statue.
===Item Icons===
The game files feature some unused icons for items, some of which were cut, including two separate gold bar icons, a cigar icon and a single cigarette icon. Like all blue icons, the cigar and cigarette would have restored some of the player's EVE. Gold bars exist in Episode 1, but they are not lootable, thus the icons were not needed.
BASLootIcon25.png|Gold bar #1.
BASLootIcon18.png|Gold bar #2.
BASLootIcon13.png|The single cigarette.
BASLootIcon41.png|The cigar.
Loot page 2.jpg|Concept for the Cigar's icon, by Robb Waters.
==References==
Category:Burial at Sea Removed Content
Category:BioShock Infinite Removed Content