Harbinger of Death (Class)

== Overview of the Harbinger of Death Class ==
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== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	-- 	1d10 		Level 21	+5 	Swift Judgement:
Tier I	1d30
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	1d30
Level 3 	+1 	-- 	1d10 		Level 23	+5 	Blood Seed: Tier I 	1d30
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	1d30
Level 5 	+1 	-- 	1d12 		Level 25	+5 	True Ruthlessness 	1d30
Level 6 	+2 	-- 	1d12 		Level 26	+6 	Limb Harvester 	1d30+1d4
Level 7 	+2 	-- 	1d12 		Level 27	+6 	Swift Judgement:
Tier II:	1d30+1d4
Level 8 	+2 	-- 	1d12 		Level 28	+6 	-- 	1d30+1d4
Level 9 	+2 	-- 	1d12 		Level 29	+6 	Blood Seed: Tier II 	1d30+1d4
Level 10	+3 	-- 	1d12 		Level 30	+6 	Stat Reallocation (1)	1d40
Level 11	+3 	-- 	2d10 		Level 31	+6 	-- 	1d40
Level 12	+3 	-- 	2d10 		Level 32	+6 	Nothing Can
Stop Death	1d40
Level 13	+3 	-- 	2d10 		Level 33	+7 	Swift Judgement: 
Tier III	1d40
Level 14	+3 	-- 	2d10 		Level 34	+7 	-- 	1d40
Level 15	+4 	-- 	1d10+1d12 		Level 35	+7 	Taste of Heaven 	1d40+2d4
Level 16	+4 	-- 	1d10+1d12 		Level 36	+7 	-- 	1d40+2d4
Level 17	+4 	-- 	1d10+1d12 		Level 37	+7 	-- 	1d40+2d4
Level 18	+4 	-- 	1d10+1d12 		Level 38	+7 	-- 	1d40+2d4
Level 19	+4 	Class Unlock 	1d20+1d4 		Level 39	+7 	Headhunter 	1d40+2d4
Level 20	+5 	Stat Reallocation (2)	1d20+1d4 		Level 40	+7 	Stat Reallocation (2)	1d40+2d4
== Features ==
=== Class Unlock: ===
At Level 19, you can unlock this class via an Affiliation Quest from Blade Edge.
When this class is unlocked, you become proficient in Cursed and Death Weapons.
Swift Judgement:
Tier I: Once per 4 games, you can verbally sentence someone to death. Said target now takes x2 DMG from Cursed and Death Weapons for two turns.
Tier II: Once per 4 games, you can verbally sentence someone to death. Said target now takes x2.5 DMG from Cursed and Death Weapons for two turns or 4x DMG from Cursed and Death Weapons for one turn.
Tier III: Once per 4 games, you can verbally sentence someone to death. Said target now takes x3 DMG from Cursed and Death Weapons for two turns or 5x DMG from Cursed and Death Weapons for one turn.
=== Blood Seed: ===
Tier I: When using a Cursed or Death Weapon, you can expend an attack action to attempt to attack your target. If you succeed in hitting your target, they lose 1d100/2 DMG per turn.
Tier II: When using a Cursed or Death Weapon, you can expend an attack action to attempt to attack your target. If you succeed in hitting your target, they lose 1d100 DMG per turn (Minimum 50). Additionally, you can use a free action every turn to increase the damage by 1d20.
=== True Ruthlessness: ===
In the event you get a critical hit while using a Cursed or Death Weapon for an attack, you can make an additional attack action at no cost to your action pool. (Can be stacked up to three times, and every time it is used your DMG gets reduced by 25%.)
=== Limb Harvester: ===
When using a Cursed or Death Weapon, you gain +2 to your challenge bonus, and automatically deal 20%+ extra damage.
=== Nothing Can Stop Death: ===
You have become proficient enough in Cursed and Death Weapons to be able to use Anti-Matter Cursed and Death Weapons. All your abilities now work with Anti-Matter Cursed and Death Weapons.
=== Taste of Heaven: ===
You gain advantage on a boss type of your choice. When you kill that boss type, you get an advantage for loot rolls.
=== Headhunter: ===
When using an Anti-Matter Scythe, you can expend all your attack actions for the turn and your next two attacks will be critical hits.