Architect (CivBE)

== Game info ==
The Architect is a Harmony - Purity hybrid ranged unit. While boasting rather mediocre in comparison to its Production and Resource cost, the Architect is able to bolster or inhibit the Strength of units on the battlefield.
== Unit Upgrades ==
=== Tier 1 ===
Early game Architects have no perks at their disposal, but are still formidable ranged support units. They are available fairly early if the player knows how to tech efficiently, before Tier 3 Rangers. Their Ranged Strength is respectable, and they can still provide basic utility to nearby friendly or enemy units. They are great when paired with Immortals or Battlesuits early game to take out Alien Nests.
Subject 	Tier 1
Tech Prerequisites 	Alien Hybridization
Affinity Prerequisites	4 
4
Resource Cost 	1 , 1
Production Cost 	275
Combat Strength 	16 
32
Range 	2
Movement 	2
Passives 	Combat Inhibit, Combat Assist
Utility actions:
* Combat Assist: +10% to friendly unit (Costs 2by default)
* Combat Inhibit: -10% to enemy unit (Costs 2by default)
=== Tier 2 ===
Tier 2 Architects receive a very unique set of perks that apply specifically to its utility actions. The generic perk allows -20% Strength to be siphoned on the battlefield, or the utility can be morphed to heal or damage on contact. First Architects can also be more versatile by using more utility actions at a time. Their Ranged Strength is still respectable, so they are a fairly expensive but useful alternative to Rangers.
Subject 	Tier 1 (Evolved Architect) 	Tier 2 (First Architect) 	Tier 2 (True Architect)
Tech Prerequisites 	Alien Hybridization 	Alien Hybridization 	Alien Hybridization
Affinity Prerequisites 	12 
5 	9 
9 	5 
12
Resource Cost 	1 , 1 	1 , 1 	1 , 1
Production Cost 	405 	405 	405
Combat Strength 	32 
60 	32 
60 	32 
60
Range 	2 	2 	2
Movement 	2 	2 	2
Perk Choice A 	Double effectiveness of utility actions	Double effectiveness of utility actions	Double effectiveness of utility actions
Perk Choice B 	 	 	
Utility costs 1 so multiple can be used	 	 	
Passives 	Combat Inhibit, Combat Assist 	Combat Inhibit, Combat Assist 	Combat Inhibit, Combat Assist
Utility actions:
* Combat Assist: +10% to friendly unit (Costs 2by default)
* Combat Inhibit: -10% to enemy unit (Costs 2by default)
==See also==
* Drone Cage (CivBE)
* Aegis (CivBE)
Category:Rising Tide