Super Smash Bros. Galactic

Super Smash Bros. Galactic is an upcoming spin-off in the Super Smash Bros. series, released in October of 2023. Galactic is meant to be the "ultimate" successor of Smash Bros. Ultimate, as it tries to bring back virtually everything in the series, along with introducing its fair share of new fighters, modes, bosses, stages, and more. Despite being in the Smash Bros. series, it features a good amount of "stranger" roster choices, making it more author appeal than any other Smash game.
==Gameplay==
===Main Gameplay===
Galactic brings back the gameplay of previous Super Smash Bros. games, with a few differences. The main goal of Smash Bros. is different than other fighting games. The main goal of each match is not draining an opponent's health bar, but instead trying to launch them off the stage. This is still done by attacking the other players, as each attack raises your opponent's damage percentage. The higher the percentage is, the easier it is to launch fighters.
Unlike other fighting games, whose characters have complicated and different combos to pull out, Smash has a simplistic moveset for each character, these being standard attacks, executed by pressing A, and special attacks, which mostly differ between all characters and are executed by pressing B. 
Each character has a special attack called a Final Smash, a powerful move that's obtained by either breaking the Smash Ball item, or filling up a meter by taking and receiving damage. Final Smashes done with the meter are usually weaker than breaking a Smash Ball, and the meter can be turned on and off in options.
Distinct Items can also appear during fights, if turned on. These items offer different ways of approaching your opponents during battle.
===New Gameplay Changes===
*Landing lag has been reduced even further, making it easier to keep fighting after landing from a jump.
*Hitstun is a tad higher than the last game, making it easier to execute combos. However, it's not as high as 64's hitstun.
*Excessive dodging can make the player trip, leaving them exposed for a few seconds.
===New Visual Changes===
*A lot of the "serious in Smash" characters from cartoony series have been made more cartoony.
*When a Smash Attack is fully charged, the fighter will flash blue lightning
==Game Modes==
===Group Smash===
[UNDER CONSTRUCTION]
===Solo Smash===
[UNDER CONSTRUCTION]
===Online Smash===
[UNDER CONSTRUCTION]
===Smash Wars===
[UNDER CONSTRUCTION]
===Vault===
[UNDER CONSTRUCTION]
===Settings===
[UNDER CONSTRUCTION]
==Characters==
01 - Mario	01 - Mario
 	
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Debut: Donkey Kong (1981)Mario, Mr. Video Game himself, and one of the most recognizable characters in gaming history, if not, just history in general! Known for his great jumping abilities and constantly saving his girlfriend, Princess Peach, from the clutches of the evil Bowser, but he also well-versed in all sorts of activites, golfing, karting, soccer, baseball, medicine, rapping, you name it, Mario possibly has done it.
On Super Smash Bros. Galactic, Mario is a balanced character with no defined ups and downs, having both good defensive, offensive and recovery options. He now uses his Bonneter friend Cappy as part of his moveset, too! He also uses his hammer for his up and down throws and down smash.
Neutral B: Fireball: Mario shoots a fireball that bounces 3 times across the ground from his palm.
Side B: Cappy: Mario grabs Cappy and throws him forward, with the latter then returning as a boomerang. Mario can also run towards Cappy in the air and use him as a platform.
Up Special: Super Jump Punch: Mario jumps upwards with his fist raised, and hits anyone caught in the jump 2 times.
Down Special: F.L.U.D.D.: : Mario takes out F.L.U.D.D. and shoots a stream of water from it. The water doesn't damage opponents, but can push them back a fair amount if the stream is charged enough.
Final Smash: Mario Finale: : Mario jumps upwards and shoots 2 massive fireballs from his palm, dealing high amounts of damage to everyone caught in the inferno.	
Neutral B: Fireball: Mario shoots a fireball that bounces 3 times across the ground from his palm.
Side B: Cappy: Mario grabs Cappy and throws him forward, with the latter then returning as a boomerang. Mario can also run towards Cappy in the air and use him as a platform.
Up Special: Super Jump Punch: Mario jumps upwards with his fist raised, and hits anyone caught in the jump 2 times.
Down Special: F.L.U.D.D.: : Mario takes out F.L.U.D.D. and shoots a stream of water from it. The water doesn't damage opponents, but can push them back a fair amount if the stream is charged enough.
Final Smash: Mario Finale: : Mario jumps upwards and shoots 2 massive fireballs from his palm, dealing high amounts of damage to everyone caught in the inferno.
Other Info
*Mario's entrance animation sees him jump out of a pipe while saying: "Let's-a-go!".
*Mario's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Mario's expressions and animations are more cheerful and cartoonish than in past Smash games.
*Mario is voiced by Charles Martinet.
*Mario's home stage is Mushroom Kingdom, from Smash 64.	
Other Info
*Mario's entrance animation sees him jump out of a pipe while saying: "Let's-a-go!".
*Mario's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Mario's expressions and animations are more cheerful and cartoonish than in past Smash games.
*Mario is voiced by Charles Martinet.
*Mario's home stage is Mushroom Kingdom, from Smash 64.
Alternate Costumes
Builder Mario OSSB.png|Builder Mario
Wedding Mario OSSB.png|Wedding Mario
Ace Mario OSSB.png|Tennis Mario
Mario nipples.png|Beach Mario
Poncho_Sombrero_Mario_0.png|Tostarenan Mario	
Alternate Costumes
Builder Mario OSSB.png|Builder Mario
Wedding Mario OSSB.png|Wedding Mario
Ace Mario OSSB.png|Tennis Mario
Mario nipples.png|Beach Mario
Poncho_Sombrero_Mario_0.png|Tostarenan Mario
02 - Donkey Kong	02 - Donkey Kong
 	
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Debut: Donkey Kong (1981) (Original)/Donkey Kong Country (1994) (Current)He's the leader of the bunch, you know him well, he's finally back, to kick some tail! The king of the jungle returns to Smash, as excepted. The grandson of the original Donkey Kong, now called Cranky, DK has protected his banana hoard, and Kong Island as a side effect, from the pirate Kremlings, the musical Tikis and the viking Snowmads, and has clashed heads with Mario sometimes, but they seem to be mostly on good terms.
On Smash, DK is one of the heaviest characters, however, he is really quick when moving and when dishing out damage, making him an efficient combo tool. With quick and powerful attacks and grabs, this gorilla really is one strong fella. However, his large size makes him a large target, lacks range, and has a very mediocre recovery.
Neutral B: Giant Punch: DK charges up a punch that he then releases forward. A punch charged for a while can be devastating.
Side B: Headbutt: DK headbutts forward, burying anyone caught in his head.
Up Special: Spinning Kong: DK stretches his arms out and spins, juggling opponents. Covers a lot of horizontal distance, but little to none vertical distance.
Down Special: Hand Slap: DK does a series of slaps to the ground, which sends opponents upwards, leaving them open to air combos.
Final Smash: Jungle Rush: : DK throws a large punch forwards, and any unlucky fellow stuck on the ape's fist gets barraged by a flurry of punches, and DK finishes with a powerful uppercut. All punches are accompanied by wacky bongo noises!	
Neutral B: Giant Punch: DK charges up a punch that he then releases forward. A punch charged for a while can be devastating.
Side B: Headbutt: DK headbutts forward, burying anyone caught in his head.
Up Special: Spinning Kong: DK stretches his arms out and spins, juggling opponents. Covers a lot of horizontal distance, but little to none vertical distance.
Down Special: Hand Slap: DK does a series of slaps to the ground, which sends opponents upwards, leaving them open to air combos.
Final Smash: Jungle Rush: : DK throws a large punch forwards, and any unlucky fellow stuck on the ape's fist gets barraged by a flurry of punches, and DK finishes with a powerful uppercut. All punches are accompanied by wacky bongo noises!
Other Info
*DK's entrance animation sees him breaking out of a barrel.
*DK's victory theme is a a flourished fanfare of the victory theme from Donkey Kong Country, after a Kong defeated a boss or completed a bonus level.
*DK is now voiced by Takashi Nagasako instead of making realistic gorilla noises.
*DK's home stage is Kongo Jungle, from Smash 64.	
Other Info
*DK's entrance animation sees him breaking out of a barrel.
*DK's victory theme is a a flourished fanfare of the victory theme from Donkey Kong Country, after a Kong defeated a boss or completed a bonus level.
*DK is now voiced by Takashi Nagasako instead of making realistic gorilla noises.
*DK's home stage is Kongo Jungle, from Smash 64.
Boxer DK PM.png|Boxer DK
Turbo_Charge_DK.png|Skylander Tracksuit	
Boxer DK PM.png|Boxer DK
Turbo_Charge_DK.png|Skylander Tracksuit
NEWCOMER! - 02Ɛ - Funky Kong	NEWCOMER! - 02Ɛ - Funky Kong
 	
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Debut: Donkey Kong Country (1994)The most radical compadre in all of DK Island makes his fighting debut in Smash! Unlike his ape brethen, this bodacious dude would rather fly his plane, become a kart racing champion or go on tubular surfing trips rather than go an an adventure, but he can still hold himself up when fighting baddies. But he is like super cool. So cool, that playing as him made the game easy as heck.
Funky is DK's echo fighter, and they play very similarly to each other. However, Funky is smaller and faster but lighter. His attacks also have aesthetic water effects.
Neutral B: Surfer Punch: Funky charges up a punch that he then releases forward. A punch charged for a while can be devastating.
Side B: Headslam: Funky headbutts forward, damaging anyone caught on his head. Deals more damage than DK's, but doesn't bury opponents.
Up Special: Spinning Surfboard: Funky takes out his surfboard and spins with it. Covers a lot of vertical distance but barely covers any horizontal distance. It deals damage like Spinning Kong, but only hits once.
Down Special: Hand Slap: Funky does a series of slaps to the ground, which sends opponents upwards, leaving them open to air combos.
Final Smash: Funky Beatbox: : Funky brings out a beatbox that plays some rad tunes, the soundwaves that the beatbox emmits deal damage to nearby opponents, but that's not all, as a sort of reference to DK's past Final Smash, this is also a rhythm minigame! If Funky presses the attack button at the beat of the music, the usually harmless and small shockwaves grow devastatingly strong and large.	
Neutral B: Surfer Punch: Funky charges up a punch that he then releases forward. A punch charged for a while can be devastating.
Side B: Headslam: Funky headbutts forward, damaging anyone caught on his head. Deals more damage than DK's, but doesn't bury opponents.
Up Special: Spinning Surfboard: Funky takes out his surfboard and spins with it. Covers a lot of vertical distance but barely covers any horizontal distance. It deals damage like Spinning Kong, but only hits once.
Down Special: Hand Slap: Funky does a series of slaps to the ground, which sends opponents upwards, leaving them open to air combos.
Final Smash: Funky Beatbox: : Funky brings out a beatbox that plays some rad tunes, the soundwaves that the beatbox emmits deal damage to nearby opponents, but that's not all, as a sort of reference to DK's past Final Smash, this is also a rhythm minigame! If Funky presses the attack button at the beat of the music, the usually harmless and small shockwaves grow devastatingly strong and large.
Other Info
*Funky's entrance animation sees him jumping into the stage with his surfboard before striking a gnarly pose.
*Funky's victory theme is a a flourished fanfare of the victory theme from Donkey Kong Country, after a Kong defeated a boss or completed a bonus level.
*Funky is voiced by Toshishide Tsuchiya.
*Funky's home stage is Big Top Bop, a new stage.	
Other Info
*Funky's entrance animation sees him jumping into the stage with his surfboard before striking a gnarly pose.
*Funky's victory theme is a a flourished fanfare of the victory theme from Donkey Kong Country, after a Kong defeated a boss or completed a bonus level.
*Funky is voiced by Toshishide Tsuchiya.
*Funky's home stage is Big Top Bop, a new stage.
Alternate Costumes
DKC2_Funky.png|Classic Funky
Funky_kong_64.png|64 Funky (he still keeps his model, only his clothes change)	
Alternate Costumes
DKC2_Funky.png|Classic Funky
Funky_kong_64.png|64 Funky (he still keeps his model, only his clothes change)
03 - Link	03 - Link
 	
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Debut: The Legend of Zelda (1986)Link, the Hero of Time, the Hero of the Wind, the Hero of Twilight, the Hero of Trains, along with many others. This might seem like a lot of Links, but, in reality, none of them are a single person! Link is the name given to the protagonists of The Legend of Zelda series of games, and each possesses the Sprit of the Hero, and are chosen by the Goddesses to protect the land of Hyrule from the Spirit of Demise. This Link is the Hero of the Wild, which almost died to the evil Calamity Ganon before being sent to a sleep of restoration for 100 years. He then woke up without his memories on a ravaged Hyrule, and began his adventure to seal away Calamity Ganon once in for all.
In Smash, Link is a heavyweight which relies on his versatile projectiles and a great defensive game, along with having low ending lag and a great recovery in Revali's Gale. However, Link suffers from poor mobility and slow startup on his attacks.
Link has a shield gimmick in which projectiles that hit him on the front while he stands still will hit the Hylian Shield instead of him.
Neutral B: Traveler's Bow: Link takes out the Traveler's Bow and shoots an arrow forward with it. The arrows can be angled and charged.
Side B: Boomerang: Link will take out a boomerang and throw it forward, hitting opponents when being thrown and when returning.
Up Special: Revali's Gale: The spirit of Revali, the Rito Champion, summons a gale while Link takes out his paraglider. The gale lifts Link a significant amount upwards, and while it doesn't do damage, it will push opponents away.
Down Special: Remote Bomb: Link will take out the Sheikah Slate and summon a Remote Bomb that can be picked up. If B is pressed again, the bomb will explode, and it will also damage Link and push him away, but not stun him, so it can be used as a risky mobility option.
Final Smash: Champion's Fury: Link will strike with a charged Master Sword at his opponents, and anyone caught in it will be taken to Hyrule Castle, where the Divine Beasts Vah Ruta, piloted by the Zora champion Mipha, Vah Medoh, piloted by the Rito Revali, Vah Rudania, piloted by the Goron Daruk, and Vah Naboris, piloted by the Gerudo Urbosa will shoot with their lasers at the castle, dealing massive damage to the unlucky ones Link caught.	
Neutral B: Traveler's Bow: Link takes out the Traveler's Bow and shoots an arrow forward with it. The arrows can be angled and charged.
Side B: Boomerang: Link will take out a boomerang and throw it forward, hitting opponents when being thrown and when returning.
Up Special: Revali's Gale: The spirit of Revali, the Rito Champion, summons a gale while Link takes out his paraglider. The gale lifts Link a significant amount upwards, and while it doesn't do damage, it will push opponents away.
Down Special: Remote Bomb: Link will take out the Sheikah Slate and summon a Remote Bomb that can be picked up. If B is pressed again, the bomb will explode, and it will also damage Link and push him away, but not stun him, so it can be used as a risky mobility option.
Final Smash: Champion's Fury: Link will strike with a charged Master Sword at his opponents, and anyone caught in it will be taken to Hyrule Castle, where the Divine Beasts Vah Ruta, piloted by the Zora champion Mipha, Vah Medoh, piloted by the Rito Revali, Vah Rudania, piloted by the Goron Daruk, and Vah Naboris, piloted by the Gerudo Urbosa will shoot with their lasers at the castle, dealing massive damage to the unlucky ones Link caught.
Other Info
*Link's entrance animation sees him paraglide into the stage.
*Link's victory theme is an orchestration of the "Triforce get" theme.
*Link is voiced by Kengo Takanashi.
*Link now smiles in his victory animations, to represent the sillier personality of this incarnation. His eating animation now has him gorge the food down his mouth. His new down taunt also sees him take a selfie with his Sheikah Slate.
*Link's home stage is Great Plateau Tower, from Ultimate.	
Other Info
*Link's entrance animation sees him paraglide into the stage.
*Link's victory theme is an orchestration of the "Triforce get" theme.
*Link is voiced by Kengo Takanashi.
*Link now smiles in his victory animations, to represent the sillier personality of this incarnation. His eating animation now has him gorge the food down his mouth. His new down taunt also sees him take a selfie with his Sheikah Slate.
*Link's home stage is Great Plateau Tower, from Ultimate.
Alternate Costumes
File:667.png|Tunic of the Wilds
686px-SSBU_Link_Render_8.png|Dark Link	
Alternate Costumes
File:667.png|Tunic of the Wilds
686px-SSBU_Link_Render_8.png|Dark Link
04 - Samus	04 - Samus
 	
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Debut: Metroid (1986)Samus Aran, the galaxy's most famous bounty hunter, and constantly helps the Galactic Federation in the fight against the Space Pirates. She is probably one of gaming's most important characters, as she was one of the industry's first female protagonists, and proves that girls aren't just damsels in distress. Samus's parents were killed by the Space Pirate Ridley when she was young, and then was adopted by the Chozo, a race of bird-like creatures. Now she travels in space with her Power Suit, a robotic suit which greatly enhanced her capabilites, and comes with a great weapon arsenal, this, along with being biologically enhanced with Chozo DNA, makes her a very strong warrior.
Samus is a heavyweight with a great zoning and defensive game, and is one of the game's most horizontally strong fighters, she also has great damage output and has an effective tether grab. However, she is suspectible to combos, and is heavy but is quite floaty compared to others on her weight class.
Neutral B: Charge Shot: Samus starts charging up a shot from her arm cannon, which can be stored for later if the B button is released, and will then shoot if B is pressed again. A fully charged shot can be devastating.
Side B: Missile: Samus fires a missile from her arm cannon, which differs in strength and property depending on how it is shot. If the missile is fired by tilting, it will be a Homing Missile, which is weaker but homes on opponents, and if it is fired by tapping, it will be a Super Missile, that is much more stronger and faster but doesn't home in to opponents.
Up Special: Screw Attack: Samus will somersault into the air and roll, which will surround herself with a blue aura that deals electric damage.
Down Special: Bomb: Samus will go into her Morph Ball mode and will drop a bomb below her, that will explode after a set period of time or if an opponent touches it.
Final Smash: Zero Laser: Samus will jump backwards and proceed to fire a gigantic laser from her cannon, the laser will trap all opponents that it hits and can be moved up and down to some degree.	
Neutral B: Charge Shot: Samus starts charging up a shot from her arm cannon, which can be stored for later if the B button is released, and will then shoot if B is pressed again. A fully charged shot can be devastating.
Side B: Missile: Samus fires a missile from her arm cannon, which differs in strength and property depending on how it is shot. If the missile is fired by tilting, it will be a Homing Missile, which is weaker but homes on opponents, and if it is fired by tapping, it will be a Super Missile, that is much more stronger and faster but doesn't home in to opponents.
Up Special: Screw Attack: Samus will somersault into the air and roll, which will surround herself with a blue aura that deals electric damage.
Down Special: Bomb: Samus will go into her Morph Ball mode and will drop a bomb below her, that will explode after a set period of time or if an opponent touches it.
Final Smash: Zero Laser: Samus will jump backwards and proceed to fire a gigantic laser from her cannon, the laser will trap all opponents that it hits and can be moved up and down to some degree.
Other Info
*Samus's entrance animation sees her arrive from a save station.
*Samus's victory theme is a an orchestrated flourish of the fanfare played when Samus obtains a power-up or an addition to her Power Suit in the original Metroid. This same flourish plays when she defeats Kraid or Ridley as well.
*Samus isn't voiced.
*Samus's home stage is Brinstar, from Melee.	
Other Info
*Samus's entrance animation sees her arrive from a save station.
*Samus's victory theme is a an orchestrated flourish of the fanfare played when Samus obtains a power-up or an addition to her Power Suit in the original Metroid. This same flourish plays when she defeats Kraid or Ridley as well.
*Samus isn't voiced.
*Samus's home stage is Brinstar, from Melee.
Alternate Costumes
Fusionsuit3d.png|Fusion Suit
Light_Suit_mp2_Artwork.png|Light Suit
Dark_Suit_Samus.png|Dark Suit	
Alternate Costumes
Fusionsuit3d.png|Fusion Suit
Light_Suit_mp2_Artwork.png|Light Suit
Dark_Suit_Samus.png|Dark Suit
04Ɛ - Dark Samus	04Ɛ - Dark Samus
 	
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Debut: Metroid Prime 2: Echoes (2004)A clone of the original Samus, Dark Samus, created when the defeated Metroid Prime absorbed DNA from Samus's Phazon suit, thus came out Dark Samus. A savage and primal yet intelligent creature made out of Phazon, and has the exact abilites as Samus, making it a formidable enemy.
Dark Samus is Samus's echo, and functions very similarly to her, however, she is a little bit faster yet floatier than Samus, and her dodges offer less invulnerability frames, but are a little bit faster than her doppleganger-ed. Dark Samus's bombs and missiles also have a more organic feel to them. She also has Samus's tether grab.
Neutral B: Charge Shot: Dark Samus starts charging up a shot from her arm cannon, which can be stored for later if the B button is released, and will then shoot if B is pressed again. A fully charged shot can be devastating.
Side B: Missile: Dark Samus fires a missile from her arm cannon, which differs in strength and property depending on how it is shot. If the missile is fired by tilting, it will be a Homing Missile, which is weaker but homes on opponents, and if it is fired by tapping, it will be a Super Missile, that is much more stronger and faster but doesn't home in to opponents.
Up Special: Screw Attack: Dark Samus will somersault into the air and roll, which will surround herself with a blue aura that deals electric damage.
Down Special: Bomb: Dark Samus will go into her Morph Ball mode and will drop a bomb below her, that will explode after a set period of time or if an opponent touches it.
Final Smash: Phazon Laser: Dark Samus will jump backwards and proceed to fire a gigantic laser made out of Phazon from her cannon, the laser will trap all opponents that it hits and can be moved up and down to some degree.	
Neutral B: Charge Shot: Dark Samus starts charging up a shot from her arm cannon, which can be stored for later if the B button is released, and will then shoot if B is pressed again. A fully charged shot can be devastating.
Side B: Missile: Dark Samus fires a missile from her arm cannon, which differs in strength and property depending on how it is shot. If the missile is fired by tilting, it will be a Homing Missile, which is weaker but homes on opponents, and if it is fired by tapping, it will be a Super Missile, that is much more stronger and faster but doesn't home in to opponents.
Up Special: Screw Attack: Dark Samus will somersault into the air and roll, which will surround herself with a blue aura that deals electric damage.
Down Special: Bomb: Dark Samus will go into her Morph Ball mode and will drop a bomb below her, that will explode after a set period of time or if an opponent touches it.
Final Smash: Phazon Laser: Dark Samus will jump backwards and proceed to fire a gigantic laser made out of Phazon from her cannon, the laser will trap all opponents that it hits and can be moved up and down to some degree.
Other Info
*Dark Samus's entrance animation sees her arrive from a portal.
*Dark Samus's victory theme is a sinister metal cover of Samus's victory theme.
*Dark Samus isn't voiced.
*Dark Samus's home stage is Norfair, from Brawl.	
Other Info
*Dark Samus's entrance animation sees her arrive from a portal.
*Dark Samus's victory theme is a sinister metal cover of Samus's victory theme.
*Dark Samus isn't voiced.
*Dark Samus's home stage is Norfair, from Brawl.
Alternate Costumes
Screen_Shot_2019-01-13_at_5.42.39_PM.png|Skull Dark Samus	
Alternate Costumes
Screen_Shot_2019-01-13_at_5.42.39_PM.png|Skull Dark Samus
05 - Yoshi	05 - Yoshi
 	
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Debut: Super Mario World (1990)The Yoshi species are cute, egg-laying, flutter-jumping, tax-avoiding little dinos, and Yoshi is, well, a Yoshi! His species saved Mario from Bowser when both rivals were just little babies, and since then Mario has had some sort of relationship with them. This particular Yoshi has accompained Mario on many of his adventures as an adult, and has even went on his own artsy adventures!
Yoshi is a heavy middleweight with great mobility with both his grounded and air speed, and has a lot of strong pressuring attacks, and a unique egg shield mechanic that allows him to play more defensively. He also has a really good double jump, called a Flutter Jump, that isn't only high, but also keeps him in the air longer. However, he suffers from a very poor grab game, and has very poor recovery outside from his Flutter Jump. Even though they are powerful, his new eggs are harder to manage in this game.
Neutral B: Egg Line: A new neutral special. Yoshi shoots his tounge forwards and swallows anyone trapped on it. Unlike his previous neutral special, however, anyone who Yoshi swallows will just pop out with light damage, and a small egg will appear behind Yoshi in a line. The eggs can be thrown with his up special, and can have up to 5 eggs at a time. 
Side B: Egg Roll: Yoshi forms an egg around himself, and then he rolls around the stage, with the direction being able to be changed while he rolls. The egg damages opponents a fair amount, but it is easy to accidentally fall while rolling.
Up Special: Egg Throw: Yoshi grabs an egg from behind him and throws it upwards in an arc.
Down Special: Yoshi Bomb: Yoshi jumps upwards a bit and then does a ground pound, this move can meteor smash.
Final Smash: Stampede: Yoshi runs forwards and takes any opponents he caught to an arid canyon, where a herd of Yoshis proceeds to stampede over them, dealing high damage.	
Neutral B: Egg Line: A new neutral special. Yoshi shoots his tounge forwards and swallows anyone trapped on it. Unlike his previous neutral special, however, anyone who Yoshi swallows will just pop out with light damage, and a small egg will appear behind Yoshi in a line. The eggs can be thrown with his up special, and can have up to 5 eggs at a time. 
Side B: Egg Roll: Yoshi forms an egg around himself, and then he rolls around the stage, with the direction being able to be changed while he rolls. The egg damages opponents a fair amount, but it is easy to accidentally fall while rolling.
Up Special: Egg Throw: Yoshi grabs an egg from behind him and throws it upwards in an arc.
Down Special: Yoshi Bomb: Yoshi jumps upwards a bit and then does a ground pound, this move can meteor smash.
Final Smash: Stampede: Yoshi runs forwards and takes any opponents he caught to an arid canyon, where a herd of Yoshis proceeds to stampede over them, dealing high damage.
Other Info
*Yoshi's entrance animation sees him pop out of an egg.
*Yoshi's victory theme is an orchestral flourish of the first few notes of "Title" from Yoshi's Story,
*Yoshi is voiced by Kazumi Totaka.
*Yoshi's home stage is Dinosaur Island, from Melee.	
Other Info
*Yoshi's entrance animation sees him pop out of an egg.
*Yoshi's victory theme is an orchestral flourish of the first few notes of "Title" from Yoshi's Story,
*Yoshi is voiced by Kazumi Totaka.
*Yoshi's home stage is Dinosaur Island, from Melee.
Alternate Costumes
Crafty_Yoshi_OSSB.png|Crafted Yoshi
Super_Smash_Bros._-_Boshi_by_Nin10Doug.png|Boshi
Pirate_Yoshi.png|Pirate Yoshi	
Alternate Costumes
Crafty_Yoshi_OSSB.png|Crafted Yoshi
Super_Smash_Bros._-_Boshi_by_Nin10Doug.png|Boshi
Pirate_Yoshi.png|Pirate Yoshi
06 - Kirby	06 - Kirby
 	
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Debut: Kirby's Dream Land (1992)Kirby is a pink little puffball, protector of Dream Land, and has one of gaming's largest appetites. Kirby can suck up his enemies and take their abilities, which, along with his many, MANY friends, uses to save Planet Popstar from otherwordly abomniations every other week or so. He does have a habit of making friends out of his enemies though, his rival King Dedede, seems to be quite friendly with him, as well as the mysterious swordsman Meta Knight. After going through all of that trouble, Kirby prefers nothing over lunch and a nap!
Kirby is a small lightweight. He has a great combo game, along with a good throw and grab game, and has generaly really strong frame data. This, along with his Copy neutral special, make him a versatile character good for beginners. He also has an amazing 5 jumps. However, Kirby is very easy to knock around, and is one of the games floatiest characters. He also has poor mobility in both the ground and in the air, and his only viable recovery move is his 5 jumps, even though Final Cutter is effective, it pushes Kirby downwards after using it.
Neutral B: Copy: Kirby starts to inhale in front of him, and anyone caught in the unholy vortex will be eaten by Kirby. The latter will then get a hat resembling his last meal, and will get access to their neutral special until he is knocked out or taunts to remove the ability.
Side B: Hammer Flip: Coming from one of the strongest Kirby abilites, Hammer, Kirby takes out a large wooden hammer which he charges up, the hammer reaches its max charge when it catches on fire. Kirby, however, moves slower when using this attack, and is prone to attacks since he can't attack on this state. He also starts taking minor damage when the hammer is at max charge.
Up Special: Final Cutter: Kirby takes out a large knife which he uses to jump upwards a great amount and then quickly fall down, dealing damage to opponents.
Down Special: Stone: Kirby turns into a solid object (a stone, a Thwomp, a statue, among many others) and will fall down dealing heavy damage to opponents if used in the air. Kirby is unable to be damaged but also immobile after using this move.
Final Smash: Ultra Sword: Kirby dons a green cap and then takes out a giant sword, which he swings forward. Any opponents caught in the swing will be slashed multiple times by Kirby's sword before being hit by a final hit, sending them flying a fair distance.	
Neutral B: Copy: Kirby starts to inhale in front of him, and anyone caught in the unholy vortex will be eaten by Kirby. The latter will then get a hat resembling his last meal, and will get access to their neutral special until he is knocked out or taunts to remove the ability.
Side B: Hammer Flip: Coming from one of the strongest Kirby abilites, Hammer, Kirby takes out a large wooden hammer which he charges up, the hammer reaches its max charge when it catches on fire. Kirby, however, moves slower when using this attack, and is prone to attacks since he can't attack on this state. He also starts taking minor damage when the hammer is at max charge.
Up Special: Final Cutter: Kirby takes out a large knife which he uses to jump upwards a great amount and then quickly fall down, dealing damage to opponents.
Down Special: Stone: Kirby turns into a solid object (a stone, a Thwomp, a statue, among many others) and will fall down dealing heavy damage to opponents if used in the air. Kirby is unable to be damaged but also immobile after using this move.
Final Smash: Ultra Sword: Kirby dons a green cap and then takes out a giant sword, which he swings forward. Any opponents caught in the swing will be slashed multiple times by Kirby's sword before being hit by a final hit, sending them flying a fair distance.
Other Info
*Kirby's entrance animation sees him crash into the stage via Warp Star.
*Kirby's victory theme is a whimsical orchestration of "Stage Complete" from Kirby's Dream Land.
*Kirby is voiced by Makiko Ōmoto.
*Kirby's home stage is Green Greens, from Melee.	
Other Info
*Kirby's entrance animation sees him crash into the stage via Warp Star.
*Kirby's victory theme is a whimsical orchestration of "Stage Complete" from Kirby's Dream Land.
*Kirby is voiced by Makiko Ōmoto.
*Kirby's home stage is Green Greens, from Melee.
Alternate Costumes
KSA_Shadow.png|Shadow Kirby
Classic kirby render pink alt by nibroc rock-daxfoo9.png|Classic Kirby/Kirb	
Alternate Costumes
KSA_Shadow.png|Shadow Kirby
Classic kirby render pink alt by nibroc rock-daxfoo9.png|Classic Kirby/Kirb
07 - Fox	07 - Fox
 	
----
Debut: Star Fox (1993)Fox McCloud is the leader of Star Fox, a group of mercenaries that protect the Lylat System from the likes of the evil mad scientist Andross, among other galactic threats. Fox's father, James McCloud, was the leader of the original Star Fox team, until one of its members, Pigma Dengar, betrayed the group and murdered James. 18 years later, Fox followe in his father's footsteps and started his own Star Fox team, consisting of Peppy Hare, one of the members of the original team, ace pilot Falco Lombardi, and Fox's friend from pilot academy, Slippy Toad.
Fox is a character that heavily relies on his speed, both in mobility and attacks. He also has great damage-racking options, but is very easy to knock around, has a very fast falling speed, and his recovery is predictable and easy to gimp.
Neutral B: Blaster: Fox quickly shoots lasers from a pistol.
Side B: Fox Illusion: Fox dashes forward with blinding speed. This attack deals very little damage and knockback, but can pierce through opponents and is an effective horizontal recovery.
Up Special: Fire Fox: Fox engulfs himself in flames and then shoots upwards, damaging opponents.
Down Special: Reflector: Fox creates a blueish shield around him that can reflect projectiles and deal minor damage to nearby opponents.
Final Smash: Arwing Assault: Fox jumps into an Arwing and flies to the stage's foreground, where a large reticle appears. Here, Fox can shoot high-damaging lasers with A and a bomb with B. It's kind of like a really deadly shooting minigame!	
Neutral B: Blaster: Fox quickly shoots lasers from a pistol.
Side B: Fox Illusion: Fox dashes forward with blinding speed. This attack deals very little damage and knockback, but can pierce through opponents and is an effective horizontal recovery.
Up Special: Fire Fox: Fox engulfs himself in flames and then shoots upwards, damaging opponents.
Down Special: Reflector: Fox creates a blueish shield around him that can reflect projectiles and deal minor damage to nearby opponents.
Final Smash: Arwing Assault: Fox jumps into an Arwing and flies to the stage's foreground, where a large reticle appears. Here, Fox can shoot high-damaging lasers with A and a bomb with B. It's kind of like a really deadly shooting minigame!
Other Info
*Fox's entrance animation sees him crash jump put of an Arwing
*Fox's victory theme is a flourished rendition of the first few bars of "Title Theme" from Star Fox 64.
*Fox is voiced by Mike West in English and Takashi Ōhara in Japanese.
*Fox's home stage is Corneria, from Melee.	
Other Info
*Fox's entrance animation sees him crash jump put of an Arwing
*Fox's victory theme is a flourished rendition of the first few bars of "Title Theme" from Star Fox 64.
*Fox is voiced by Mike West in English and Takashi Ōhara in Japanese.
*Fox's home stage is Corneria, from Melee.
Alternate Costumes
File:489px-Fox Assault art 2.png|Assault Fox (only his clothing changes)	
Alternate Costumes
File:489px-Fox Assault art 2.png|Assault Fox (only his clothing changes)
08 - Pikachu	08 - Pikachu
 	
----
Debut: Pokémon Red & Blue (1996)Pikachu, the Electric-type Mouse Pokémon, that evolves from Pichu and into Raichu, and is arguably the most popular Pocket Monster. Pikachu are semi-rare Pokémon that dwell on groups on forests, and store electric energy on their cheeks, which they can they use to defend themselves or attack in Pokémon battles. The most famous Pikachu is the one belonging to Ash Ketchum, the forever-young Pokémon Master wannabe.
Pikachu is a leightweight that, like Fox, relies on his speed as his main tool. He has very quick electric attacks and mobility, and he also boasts an excellent recovery and good aerials. However, he is easy to launch and lacks realiable KO moves.
Neutral B: Thunder Jolt: Pikachu shoots a jolt of elctrcity that bounces 3 times before disappearing forwards.
Side B: Skull Bash: Pikachu jumps forward to headbutt opponents, can be charged for some time before Pikachu jumps automatically.
Up Special: Quick Attack: Pikachu jumps upwards so fast that he is almost invisible, before dashing forwards with the same speed.
Down Special: Thunder: A thundercloud appears above Pikachu, and the former unleashes a lightning bolt downwards.
Final Smash: Catastropika: Pikachu surrounds himself with electricity before pouncing into opponents with great force, dealing damage and knockback.	
Neutral B: Thunder Jolt: Pikachu shoots a jolt of elctrcity that bounces 3 times before disappearing forwards.
Side B: Skull Bash: Pikachu jumps forward to headbutt opponents, can be charged for some time before Pikachu jumps automatically.
Up Special: Quick Attack: Pikachu jumps upwards so fast that he is almost invisible, before dashing forwards with the same speed.
Down Special: Thunder: A thundercloud appears above Pikachu, and the former unleashes a lightning bolt downwards.
Final Smash: Catastropika: Pikachu surrounds himself with electricity before pouncing into opponents with great force, dealing damage and knockback.
Other Info
*Pikachu's entrance animation sees him jump put of a Pokéball.
*Pikachu's victory theme is an orchestration of the first few bars of the "Pokémon Main Theme".
*Pikachu is voiced by Ikue Ōtani.
*Pikachu's home stage is Pallet Town, a new stage.	
Other Info
*Pikachu's entrance animation sees him jump put of a Pokéball.
*Pikachu's victory theme is an orchestration of the first few bars of the "Pokémon Main Theme".
*Pikachu is voiced by Ikue Ōtani.
*Pikachu's home stage is Pallet Town, a new stage.
Alternate Costumes
Pikachu_SSBUltimate_(Libre).png|Pikachu Libre (female)
Screen_Shot_2019-01-02_at_5.02.17_PM.png|Shiny Pikachu
025Pikachu-Pop Star.png|Pop Star Pikachu (female)
Detective_pikachussbu.png|Detective Pikachu	
Alternate Costumes
Pikachu_SSBUltimate_(Libre).png|Pikachu Libre (female)
Screen_Shot_2019-01-02_at_5.02.17_PM.png|Shiny Pikachu
025Pikachu-Pop Star.png|Pop Star Pikachu (female)
Detective_pikachussbu.png|Detective Pikachu
NEWCOMER! - 08Ɛ - Raichu	NEWCOMER! - 08Ɛ - Raichu
 	
----
Debut: Pokémon Red & Blue (1996)Raichu, the Electric-type Mouse Pokémon and the evolved form of Pikachu when it touches a Thunder Stone. Raichu live on forests like its predecessors and can store up to 100,000 volts of electricity in all of its body, however, it becomes aggresive when storing too much electricity, and thus discharges it to the ground via its tail, leaving scorched patches of grass behind. Raichu also has an Electric/Psychic Alolan form.
Raichu is a light middleweight that plays similarly to its pre-evolution, but is significantly heavier and slower, although its attacks are stronger.
Neutral B: Thunder Jolt: Raichu shoots a jolt of elctrcity that bounces 3 times before disappearing forwards.
Side B: Skull Bash: Raichu jumps forward to headbutt opponents, can be charged for some time before Pikachu jumps automatically.
Up Special: Quick Attack: Raichu jumps upwards so fast that he is almost invisible, before dashing forwards with the same speed.
Down Special: Thunder: A thundercloud appears above Raichu, and the former unleashes a lightning bolt downwards.
Final Smash: Gigavolt Havoc: Raichu creates a ball of electricity around itself before concentrating all of it into its hand, before launching a devastating punch forwards.	
Neutral B: Thunder Jolt: Raichu shoots a jolt of elctrcity that bounces 3 times before disappearing forwards.
Side B: Skull Bash: Raichu jumps forward to headbutt opponents, can be charged for some time before Pikachu jumps automatically.
Up Special: Quick Attack: Raichu jumps upwards so fast that he is almost invisible, before dashing forwards with the same speed.
Down Special: Thunder: A thundercloud appears above Raichu, and the former unleashes a lightning bolt downwards.
Final Smash: Gigavolt Havoc: Raichu creates a ball of electricity around itself before concentrating all of it into its hand, before launching a devastating punch forwards.
Other Info
*Raichu's entrance animation sees him jump put of a Pokéball.
*Raichu's victory theme is an orchestration of the first few bars of the "Pokémon Main Theme".
*Raichu is voiced by Urara Takano.
*Raichu's home stage is Pallet Town, a new stage.	
Other Info
*Raichu's entrance animation sees him jump put of a Pokéball.
*Raichu's victory theme is an orchestration of the first few bars of the "Pokémon Main Theme".
*Raichu is voiced by Urara Takano.
*Raichu's home stage is Pallet Town, a new stage.
Alternate Costumes
Pokemon_icon_026_00_01_shiny.png|Santa Raichu
Screen_Shot_2019-01-13_at_6.53.55_PM.png|Summer Raichu
Raichu_(Shiny).png|Shiny Raichu	
Alternate Costumes
Pokemon_icon_026_00_01_shiny.png|Santa Raichu
Screen_Shot_2019-01-13_at_6.53.55_PM.png|Summer Raichu
Raichu_(Shiny).png|Shiny Raichu
09 - Luigi	09 - Luigi
 	
----
Debut: Mario Bros. (1983)Luigi, Mario's younger brother and the king of player 2's. Luigi used to be no more than a mere palette swap of Mario, but since has changed into his own character. Luigi is constantly under his brother's own shadow, and is known for having a massive fear of ghosts. This personality and a variety of other quirks have made him a fan favorite Mario character, he may even be more popular than his older brother!
Luigi is a strange character, to say the least. Luigi has very quick attacks that easily flow into each other and are hard to punish, along with having a fast, and very high, jump. However, he has poor mobility in the air and the ground, along with having low traction. He also has a tether grab by using the Poltergust G-00's plungers.
Neutral B: Thunderhand: Luigi shoots a ball of electricity from the tip of his finger. Unlike Mario's fireball, Luigi's elemental orb travels in a straight line, making it less effective for edgeguarding, but is quicker and travels further.
Side B: Green Missile: Luigi crouches before launching himself forwards like a missile. Deals high damage and if charged a lot can travel a long way horizontally, but if it is charged for too long it will misfire and damage Luigi, making a high-risk, high-reward attack.
Up Special: Super Jump Punch: Luigi jumps upwards with his fist raised, and hits anyone caught on the jump 2 times.
Down Special: Luigi Cyclone: Luigi spins around like a tornado, hitting opponents multiple times.
Final Smash: Poltergust G-00: Luigi takes out the Poltergust G-00, the new ghost-hunting machine from Luigi's newest ghost-hunting adventure, and sucks up nearby opponents with it. They take damage while Luigi is sucking (which will also suck in nearby items) and then be launched outwards as Luigi pops them out of the machine.	
Neutral B: Thunderhand: Luigi shoots a ball of electricity from the tip of his finger. Unlike Mario's fireball, Luigi's elemental orb travels in a straight line, making it less effective for edgeguarding, but is quicker and travels further.
Side B: Green Missile: Luigi crouches before launching himself forwards like a missile. Deals high damage and if charged a lot can travel a long way horizontally, but if it is charged for too long it will misfire and damage Luigi, making a high-risk, high-reward attack.
Up Special: Super Jump Punch: Luigi jumps upwards with his fist raised, and hits anyone caught on the jump 2 times.
Down Special: Luigi Cyclone: Luigi spins around like a tornado, hitting opponents multiple times.
Final Smash: Poltergust G-00: Luigi takes out the Poltergust G-00, the new ghost-hunting machine from Luigi's newest ghost-hunting adventure, and sucks up nearby opponents with it. They take damage while Luigi is sucking (which will also suck in nearby items) and then be launched outwards as Luigi pops them out of the machine.
Other Info
*Luigi's entrance animation sees him jump out of a pipe while sheepishly saying: "Let's-a-go..."
*Luigi's victory theme is a disco cover of the start of the main Luigi's Mansion theme.
*Luigi is voiced by Charles Martinet.
*Luigi's home stage is Luigi's Mansion, from Brawl.	
Other Info
*Luigi's entrance animation sees him jump out of a pipe while sheepishly saying: "Let's-a-go..."
*Luigi's victory theme is a disco cover of the start of the main Luigi's Mansion theme.
*Luigi is voiced by Charles Martinet.
*Luigi's home stage is Luigi's Mansion, from Brawl.
Alternate Costumes
Mr_L.png|Mr. L
Luigi_render_test_mario_strikers_charged_by_luigimariogmod-d5r7rk8.png|Strikers Luigi	
Alternate Costumes
Mr_L.png|Mr. L
Luigi_render_test_mario_strikers_charged_by_luigimariogmod-d5r7rk8.png|Strikers Luigi
10 - Ness	10 - Ness
 	
----
Debut: EarthBound (1994)Ness used to be a regular kind boy gifted with psychic powers from the town of Onett in the country of Eagleland, playing baseball, eating steak, among other regular things kids gifted with psychic powers do. But when a meteorite crashed near his home one dark night, he was greeted by the alien Buzz Buzz, which told him that he needed to collect the Eight Melodies to defeat the evil alien Giygas. He then travelled around the world, joining with Paula, Jeff and Poo, and after destroying all evil within his mind, was able to defeat Giygas and save the world.
In Smash, Ness is a light middleweight with a great grab game, powerful projectiles, and a great aerial game, but suffers from mediocre mobility and a lack of range on his attacks, along with having a strange and hard to use recovery.
Neutral B: PK Flash: Ness creates an orb of green energy above his head, which he can control for a bit to damage opponents.
Side B: PK Fire: Ness fires a small bolt of light forwards which erupts into a pillar of flames when it hits an opponent. Doesn't deal much damage, but can be spammed.
Up Special: PK Thunder: Ness hunches over while he summons an orb of electricity above his head, which he can control to damage opponents or launch himself upwards if he hits himself with it.
Down Special: PK Magnet: Ness creates a blue aura around himself that absorbs projectiles, which in turn heals Ness.
Final Smash: PK Starstorm: Ness floats up while Paula and Poo join him, then, he unleashes blue orbs of light, that can be controlled, from the skies.	
Neutral B: PK Flash: Ness creates an orb of green energy above his head, which he can control for a bit to damage opponents.
Side B: PK Fire: Ness fires a small bolt of light forwards which erupts into a pillar of flames when it hits an opponent. Doesn't deal much damage, but can be spammed.
Up Special: PK Thunder: Ness hunches over while he summons an orb of electricity above his head, which he can control to damage opponents or launch himself upwards if he hits himself with it.
Down Special: PK Magnet: Ness creates a blue aura around himself that absorbs projectiles, which in turn heals Ness.
Final Smash: PK Starstorm: Ness floats up while Paula and Poo join him, then, he unleashes blue orbs of light, that can be controlled, from the skies.
Other Info
*Ness's entrance animation sees him use PK Teleport into the stage.
*Ness's victory theme is a flourished arrangement of the ending of "Eight Melodies" from Mother at a faster tempo.
*Ness is voiced by Makiko Ōmoto.
*Ness's home stage is Onett, from Melee.	
Other Info
*Ness's entrance animation sees him use PK Teleport into the stage.
*Ness's victory theme is a flourished arrangement of the ending of "Eight Melodies" from Mother at a faster tempo.
*Ness is voiced by Makiko Ōmoto.
*Ness's home stage is Onett, from Melee.
Alternate Costumes
Robot_Ness_SSBB_render_by_Mach_7.8.png|Robot Ness	
Alternate Costumes
Robot_Ness_SSBB_render_by_Mach_7.8.png|Robot Ness
11 - Captain Falcon	11 - Captain Falcon
 	
----
Debut: F-Zero (1990)Douglas Jay Falcon, mostly known for his alias Captain Falcon, is an F-Zero racer, the pilot of the Blue Falcon F-Zero machine, and a legendary bounty hunter. Most of his past is shrouded in mystery, and very few details are known about his personal life. When he is not partaking on races or bounty hunting, he tries to thwart the plans of the evil Black Shadow, another F-Zero racer. In Smash, he has a hammy and flashy personality that is rarely seen in races.
Captain Falcon is a heavyweight with great speed and power, with his attacks coming out early and hitting strong. He also has a great endurance and an effective neutral game. However, he is susceptible to combos and has a fast falling speed.
Neutral B: Falcon Punch: C. Falcon charges a punch before throwing it forwards, unleashing a powerful punch surrounded by a fiery orange aura shaped like a falcon.
Side B: Raptor Boost: Falcon dashes forward and throws a fiery uppercut.
Up Special: Falcon Dive: Falcon jumps upwards, trying to grab opponents. If successful, Falcon will launch them away with an explosion and will be able to do the move again without going into a helpless state.
Down Special: Falcon Kick: Dashes forwards with a fiery, high-speed kick. If done in the air it will go on a diagonal angle downwards.
Final Smash: Blue Falcon: Falcon calls his F-Zero racing machine, the Blue Falcon, which crashes trough the stage. If it hits an opponent, they will be sent to a F-Zero racetrack where Falcon runs over them with the Blue Falcon.	
Neutral B: Falcon Punch: C. Falcon charges a punch before throwing it forwards, unleashing a powerful punch surrounded by a fiery orange aura shaped like a falcon.
Side B: Raptor Boost: Falcon dashes forward and throws a fiery uppercut.
Up Special: Falcon Dive: Falcon jumps upwards, trying to grab opponents. If successful, Falcon will launch them away with an explosion and will be able to do the move again without going into a helpless state.
Down Special: Falcon Kick: Dashes forwards with a fiery, high-speed kick. If done in the air it will go on a diagonal angle downwards.
Final Smash: Blue Falcon: Falcon calls his F-Zero racing machine, the Blue Falcon, which crashes trough the stage. If it hits an opponent, they will be sent to a F-Zero racetrack where Falcon runs over them with the Blue Falcon.
Other Info
*Falcon's entrance animation sees him jump out of the Blue Falcon.
*Falcon's victory theme is an electric guitar-based cover of " Finish to Go", the short track that would play when a character finished a race in F-Zero GX.
*Falcon is voiced by Ryō Horikawa.
*Falcon's home stage is Port Town Aero Dive, from 4.	
Other Info
*Falcon's entrance animation sees him jump out of the Blue Falcon.
*Falcon's victory theme is an electric guitar-based cover of " Finish to Go", the short track that would play when a character finished a race in F-Zero GX.
*Falcon is voiced by Ryō Horikawa.
*Falcon's home stage is Port Town Aero Dive, from 4.
Alternate Costumes
GX_Blood_Falcon.png|Blood Falcon
Retro_Captain_Falcon_PM.png|Classic Captain Falcon	
Alternate Costumes
GX_Blood_Falcon.png|Blood Falcon
Retro_Captain_Falcon_PM.png|Classic Captain Falcon
NEWCOMER! - 11Ɛ - Pico	NEWCOMER! - 11Ɛ - Pico
 	
----
Debut: F-Zero (1990)Pico was a member of a special unit in the Poripoto army, in which he engaged on deadly missions and dangerous battles. After retiring, he still found a job fitting for a mad ex-soldier, an assassin-for-hire and an F-Zero racer, both of them being high-octane activities. It was said that his reckless driving caused a deadly accident. He nows join Smash as Cap Falcon's echo fighter, and he really brings out his bloodthirst in battle.
As Captain Falcon's echo fighter, both of them play very similarly to one another. However, Pico is a lighter and weaker, but falls more slowly and has quicker attacks than Falcon, along with having a smaller hitbox, and his attacks have a green fire aesthetic instead of orange, and his mannerisms are a lot more wild and animalistic.
Neutral B: Goose Punch: Pico charges a punch before throwing it forwards, unleashing a powerful punch surrounded by a fiery green aura shaped like a goose.
Side B: Fowl Boost: Pico dashes forward and throws a fiery uppercut.
Up Special: Goose Dive: Pico jumps upwards, trying to grab opponents. If successful, Pico will launch them away with an explosion and will be able to do the move again without going into a helpless state.
Down Special: Goose Kick: Pico dashes forwards with a fiery, high-speed kick. If done in the air it will go on a diagonal angle downwards.
Final Smash: Wild Goose: Pico calls his F-Zero racing machine, the Wild Goose, which crashes trough the stage. If it hits an opponent, they will be sent to a F-Zero racetrack where Pico runs over them with the Wild Goose.	
Neutral B: Goose Punch: Pico charges a punch before throwing it forwards, unleashing a powerful punch surrounded by a fiery green aura shaped like a goose.
Side B: Fowl Boost: Pico dashes forward and throws a fiery uppercut.
Up Special: Goose Dive: Pico jumps upwards, trying to grab opponents. If successful, Pico will launch them away with an explosion and will be able to do the move again without going into a helpless state.
Down Special: Goose Kick: Pico dashes forwards with a fiery, high-speed kick. If done in the air it will go on a diagonal angle downwards.
Final Smash: Wild Goose: Pico calls his F-Zero racing machine, the Wild Goose, which crashes trough the stage. If it hits an opponent, they will be sent to a F-Zero racetrack where Pico runs over them with the Wild Goose.
Other Info
*Pico's entrance animation sees him jump out of the Wild Goose before screeching.
*Pico's victory theme is an electric guitar-based cover of " Finish to Go", the short track that would play when a character finished a race in F-Zero GX.
*Pico is voiced by Paul Lucas.
*Pico's home stage is Big Blue, from Melee.	
Other Info
*Pico's entrance animation sees him jump out of the Wild Goose before screeching.
*Pico's victory theme is an electric guitar-based cover of " Finish to Go", the short track that would play when a character finished a race in F-Zero GX.
*Pico is voiced by Paul Lucas.
*Pico's home stage is Big Blue, from Melee.
Alternate Costumes
PicoSNES2.png|Classic Pico (again, only a clothes change.)	
Alternate Costumes
PicoSNES2.png|Classic Pico (again, only a clothes change.)
12 - Jigglypuff	12 - Jigglypuff
 	
----
Debut: Pokémon Red & Blue (1996)Jigglypuff, the Normal/Fairy-type Balloon Pokémon, and the evolved form of Igglybuff. Jigglypuff are able to enter air into their body to float, and have the life goal of singing to others. Jigglupuff mesmerize their opponents with their eyes before starting to sing a soothing lullaby. This lullaby puts others to sleep, which Jigglypuff do not like. Listening to one of their songs will usually end up with you waking up the next day with a mustache drawn over your face. This particular female Jigglypuff returns to Smash!
Jigglypuff's greatest strength is her impressive air game. Jigglypuff has very quick and strong aerial attacks, along with having 5 jumps, the most of any non-Kirby character. Jigglypuff also has quick air speed, and can easily perform the Wall of Pain technique. although she suffers from poor speed on the ground, short range, and poor endurance and KO potential. And breaking her shield sends her launching upwards, for some reason.
Neutral B: Rollout: Jigglypuff starts rolling in one spot before rolling forwards at a high speed, she can fall from the stage if this attack is used near a ledge, however. Can be charged.
Side B: Pound: Jigglypuff throws a quick punch forwards that moves her horizontally.
Up Special: Sing: Jigglypuff starts singing her signature lullaby, which puts nearby opponents to sleep.
Down Special: Rest: Jigglypuff falls asleep for about 3 seconds, however, any opponent that touches Jigglypuff while she falls asleep will be sent flying with a ridiculous amount of damage. If you look up high-risk, high-reward on the dictionary, you see a picture of Jigglypuff using Rest.
Final Smash: Jigglypuff's Concert : Jigglypuff starts singing her signature song, and anyone caught in it will fall asleep, similarly to her Sing move. However, this makes Jigglypuff finally snap as she starts to beat down anyone that heard her song, before ending up with a powerful version of Rest.	
Neutral B: Rollout: Jigglypuff starts rolling in one spot before rolling forwards at a high speed, she can fall from the stage if this attack is used near a ledge, however. Can be charged.
Side B: Pound: Jigglypuff throws a quick punch forwards that moves her horizontally.
Up Special: Sing: Jigglypuff starts singing her signature lullaby, which puts nearby opponents to sleep.
Down Special: Rest: Jigglypuff falls asleep for about 3 seconds, however, any opponent that touches Jigglypuff while she falls asleep will be sent flying with a ridiculous amount of damage. If you look up high-risk, high-reward on the dictionary, you see a picture of Jigglypuff using Rest.
Final Smash: Jigglypuff's Concert : Jigglypuff starts singing her signature song, and anyone caught in it will fall asleep, similarly to her Sing move. However, this makes Jigglypuff finally snap as she starts to beat down anyone that heard her song, before ending up with a powerful version of Rest.
Other Info
*Jigglypuff's entrance animation sees her jump out of a Pokéball.
*Jigglypuff's victory theme is an orchestral cover of Jigglypuff's song.
*Jigglypuff is voiced by Rachael Lillis in English and Mika Kanai in Japanese.
*Jigglupuff's home stage is Poké Floats, from Melee.	
Other Info
*Jigglypuff's entrance animation sees her jump out of a Pokéball.
*Jigglypuff's victory theme is an orchestral cover of Jigglypuff's song.
*Jigglypuff is voiced by Rachael Lillis in English and Mika Kanai in Japanese.
*Jigglupuff's home stage is Poké Floats, from Melee.
Alternate Costumes
039_Jigglypuff_Shiny.png|Shiny Jigglypuff	
Alternate Costumes
039_Jigglypuff_Shiny.png|Shiny Jigglypuff
13 - Peach	13 - Peach
 	
----
Debut: Super Mario Bros. (1985)The Princess of the Mushroom Kingdom, and the love interest of both Mario and Bowser, who usually kidnaps her in order for her to grow more affectionate of him, for some reason. Whether it is through good-old sticking in a cage, taking to a forced family vacation, or even a forced wedding, Peach seems to be the usual damsel-in-distress. However, she is more than capable of protecting herself, and she even saved Mario and Luigi from Bowser once!
Peach is a character with a unique floating ability, as she will glide on the sky when falling, thus giving her excellent defensive and aerial game, along with having great KO potential, the ability to pull of complicated combos and a great projectile. However, Peach suffers from light weight and a susceptibility to KOs herself, making her a sort of a glass cannon.
Neutral B: Toad: A Toad will appear in front of Peach. Anyone that attacks Peach while she is using the Toad will receive a valiant punch and kick from the mushroomy companion, and then are pushed backwards with a stream of poisonous spores straight from the Toad's mouth. Powerful, but the Toad goes away quickly if nobody attacks Peach and has shorter range than other counters. 
Side B: Peach Bomber: Peach will launch herself sideways while hitting opponents with her, ahem... backside.
Up Special: Perry: Peach will take out her companion from her solo outing, the parasol Perry, and shoots upwards, before using Perry to float down slowly. She can get out of this floating state by using any of her aerials.
Down Special: Vegetable: Peach plucks a turnip out of the ground, which she can then throw towards opponents. The turnips bounce off opponents after hitting them, allowing Peach to regrab them or start a combo. The damage and knockback of the turnip depends on the face the turnip makes. She has a very low chance to pull out an item, too.
Final Smash: Psych Bomb: Peach will throw a small bomb forward, and it will then proceed to explode. Anyone caught on the blast will then be bombarded with a rain of bombs that explode, launching opponents and dealing massive damage.	
Neutral B: Toad: A Toad will appear in front of Peach. Anyone that attacks Peach while she is using the Toad will receive a valiant punch and kick from the mushroomy companion, and then are pushed backwards with a stream of poisonous spores straight from the Toad's mouth. Powerful, but the Toad goes away quickly if nobody attacks Peach and has shorter range than other counters. 
Side B: Peach Bomber: Peach will launch herself sideways while hitting opponents with her, ahem... backside.
Up Special: Perry: Peach will take out her companion from her solo outing, the parasol Perry, and shoots upwards, before using Perry to float down slowly. She can get out of this floating state by using any of her aerials.
Down Special: Vegetable: Peach plucks a turnip out of the ground, which she can then throw towards opponents. The turnips bounce off opponents after hitting them, allowing Peach to regrab them or start a combo. The damage and knockback of the turnip depends on the face the turnip makes. She has a very low chance to pull out an item, too.
Final Smash: Psych Bomb: Peach will throw a small bomb forward, and it will then proceed to explode. Anyone caught on the blast will then be bombarded with a rain of bombs that explode, launching opponents and dealing massive damage.
Other Info
*Peach's entrance animation sees her spin out of a shower of hearts before twirling Perry around.
*Peach's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Peach is voiced by Samantha Kelly.
*Peach's home stage is Princess Peach's Castle, from Melee.	
Other Info
*Peach's entrance animation sees her spin out of a shower of hearts before twirling Perry around.
*Peach's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Peach is voiced by Samantha Kelly.
*Peach's home stage is Princess Peach's Castle, from Melee.
Alternate Costumes
SMO_Art_-_Wedding_Peach.png|Wedding Peach (this makes Perry white and gives him a top hat)
Peach_in_Kimono.png|Kimono Peach (this makes Perry resemble a Japanese parasol)	
Alternate Costumes
SMO_Art_-_Wedding_Peach.png|Wedding Peach (this makes Perry white and gives him a top hat)
Peach_in_Kimono.png|Kimono Peach (this makes Perry resemble a Japanese parasol)
13Ɛ - Daisy	13Ɛ - Daisy
 	
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Debut: Super Mario Land (1989)The princess of the deser kingdom of Sarasaland and the love interest of Luigi, this sounds a lot like a reskinned Princess Peach, but Princess Daisy is very different from her friend. She is much more energetic, tomboyish and sassy, along with being a bigger fan of sports and more of a sore loser than her blonde friend, along with having a love for gardening instead of baking.
Unlike other echo fighters, Daisy is almost exactly like Peach, her only difference being a bigger hitbox and hurtbox and a different counter. Other than that, they are virtually identical.
Neutral B: Snifit: A Snifit will appear in front of Daist. Anyone that attacks Daisy while she is using the Snifit will get shot by a bullet coming from the Snifit's mask. Has better range than Toad, but only hits once. 
Side B: Daisy Bomber: Daisy will launch herself sideways while hitting opponents with her, ahem... backside.
Up Special: Daisy Parasol: Daisy will take out an orange parasol, and shoots upwards, before using the parasol to float down slowly. She can get out of this floating state by using any of her aerials.
Down Special: Vegetable: Daisy plucks a turnip out of the ground, which she can then throw towards opponents. The turnips bounce off opponents after hitting them, allowing Daisy to regrab them or start a combo. The damage and knockback of the turnip depends on the face the turnip makes. She has a very low chance to pull out an item, too.
Final Smash: Crystal Smash: Daisy will jump upwards and punch the ground, making crystals with Daisy's flower symbol engraved on them shoot out, dealing heavy damage and knockback to opponents caught on it.	
Neutral B: Snifit: A Snifit will appear in front of Daist. Anyone that attacks Daisy while she is using the Snifit will get shot by a bullet coming from the Snifit's mask. Has better range than Toad, but only hits once. 
Side B: Daisy Bomber: Daisy will launch herself sideways while hitting opponents with her, ahem... backside.
Up Special: Daisy Parasol: Daisy will take out an orange parasol, and shoots upwards, before using the parasol to float down slowly. She can get out of this floating state by using any of her aerials.
Down Special: Vegetable: Daisy plucks a turnip out of the ground, which she can then throw towards opponents. The turnips bounce off opponents after hitting them, allowing Daisy to regrab them or start a combo. The damage and knockback of the turnip depends on the face the turnip makes. She has a very low chance to pull out an item, too.
Final Smash: Crystal Smash: Daisy will jump upwards and punch the ground, making crystals with Daisy's flower symbol engraved on them shoot out, dealing heavy damage and knockback to opponents caught on it.
Other Info
*Daisy's entrance animation sees her spin out of a shower of petals before saying "Yo-ooo!"
*Daisy's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Daisy is voiced by Deanne Mustard.
*Daisy's home stage is Daisy Circuit, a new stage.	
Other Info
*Daisy's entrance animation sees her spin out of a shower of petals before saying "Yo-ooo!"
*Daisy's victory theme is an orchestration of "Course Clear Fanfare" from Super Mario Bros.
*Daisy is voiced by Deanne Mustard.
*Daisy's home stage is Daisy Circuit, a new stage.
Alternate Costumes
223px-Daisy_Artwork_-_Mario_&_Sonic_at_the_Olympic_Games.png|Athletic Daisy	
Alternate Costumes
223px-Daisy_Artwork_-_Mario_&_Sonic_at_the_Olympic_Games.png|Athletic Daisy
14 - Bowser	14 - Bowser
 	
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Debut: Super Mario Bros. (1985)The turtle king of the Koopa Troop, Bowser is Mario's archenemy and frequent kidnapper of Princess Peach, hoping to take the ruler for himself. Bowser commands a large army of creatures, which he controls over Dark Land, an area of the Mushroom Kingdom, however, it was recently discovered that he rules over his own kingdom! Even though Bowser seems like an animalistic beast, he is quite the bumbling goofball, and he even goes to Mario's sport events! He also has a great love for his son, Bowser Jr., and always spoils him and tries to make him happy.
Bowser is a heavyweight with a surprising amount of speed on the ground, similar to Donkey Kong, and boasts high damage output and great launching power and endurance. However, he still suffers from high weight and bad range, along with poor defensive options outside of his endurance.
Neutral B: Fire Breath: Bowser will start breathing fire in front of him. The fire juggles opponents, but the flames get smaller and weaker if it is used for a while.
Side B: Hammers: Bowser will hop forwards before throwing a stream of small hammers from his hands. Deals lots of damage, but has low range and is easy to avoid. 
Up Special: Clown Car: Bowser will hop into his Clown Car, which he can control for both great horizontal and vertical distance before hopping off. (Why? Honestly. Smash rules, maybe?)
Down Special: Spiky Ball: Bowser tucks into his shell, becoming a spiky ball. On this form, he can roll around and even stick to walls for a while before retreating from his shell.
Final Smash: Clown Car Assault: Bowser hops into his Clown Car before flying up to the top of the stage. From here, he can throw out Mechakoopas with A and large steel balls with B, along with being able to ram into fighters if the Clown Car is steered into them. It's all a big throwback to his fight in Super Mario World!	
Neutral B: Fire Breath: Bowser will start breathing fire in front of him. The fire juggles opponents, but the flames get smaller and weaker if it is used for a while.
Side B: Hammers: Bowser will hop forwards before throwing a stream of small hammers from his hands. Deals lots of damage, but has low range and is easy to avoid. 
Up Special: Clown Car: Bowser will hop into his Clown Car, which he can control for both great horizontal and vertical distance before hopping off. (Why? Honestly. Smash rules, maybe?)
Down Special: Spiky Ball: Bowser tucks into his shell, becoming a spiky ball. On this form, he can roll around and even stick to walls for a while before retreating from his shell.
Final Smash: Clown Car Assault: Bowser hops into his Clown Car before flying up to the top of the stage. From here, he can throw out Mechakoopas with A and large steel balls with B, along with being able to ram into fighters if the Clown Car is steered into them. It's all a big throwback to his fight in Super Mario World!
Other Info
*Bowser's entrance animation sees him walk out from a pillar of flames before saying "Showtime."
*Bowser's victory theme is a hard metal cover of the prelude to Bowser's final battle in Super Mario 64.
*Bowser is now voiced by Kenny James instead of making realistic alligator noises.
*Bowser's animations are more cartoony rather than the animalistic Bowser seen in previous Smash games, even though he still has some of that bestiality. 
*Bowser's home stage is Bowser's Castle, a new stage.	
Other Info
*Bowser's entrance animation sees him walk out from a pillar of flames before saying "Showtime."
*Bowser's victory theme is a hard metal cover of the prelude to Bowser's final battle in Super Mario 64.
*Bowser is now voiced by Kenny James instead of making realistic alligator noises.
*Bowser's animations are more cartoony rather than the animalistic Bowser seen in previous Smash games, even though he still has some of that bestiality. 
*Bowser's home stage is Bowser's Castle, a new stage.
Alternate Costumes
641px-SMO_Art_-_Bowser.png|Wedding Bowser
Blue_Bowser_backwards.png|Bowser's Brother (he is still referred to as Bowser, though)
651px-Dry_Bowser_Artwork.png|Dry Bowser	
Alternate Costumes
641px-SMO_Art_-_Bowser.png|Wedding Bowser
Blue_Bowser_backwards.png|Bowser's Brother (he is still referred to as Bowser, though)
651px-Dry_Bowser_Artwork.png|Dry Bowser
15 - Ice Climbers	15 - Ice Climbers
 	
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Debut: Ice Climber (1985)Popo, the boy in blue, and Nana, the girl in pink, are 2 little guys that climb icebergs and collect vegetables. That's it. They have only appeared on 1 game outside of Smash, and would've probably faded into obscurity if Melee didn't make them join the brawl as the first retro rep. One may ask, why do they climb ice and collect vegetables, but the biggest question here is what even their relationship is. Are they siblings, lovers, friends, just 2 people that met each other climbing icebergs and started to help each other? My headcanon is that they are each other's parent.
The Ice Climbers benefit from a 2-in-1 mechanic, as both Popo and Nana attack together, thus making them have one of the best damage outputs in the game, along with them having 2 decent projectiles and an amazing grab game. However, they suffer from floatiness, and if Nana (or Popo depending on the costume) is KO'd, that makes the remaining Ice Climber nearly useless, since a lot of their attacks do best when used by both of them, along with making their recovery basically useless.
Neutral B: Ice Shot: Each Ice Climber will shoot an ice block from their palms, which will bounce of walls and freeze any opponents it touches.
Side B: Squall Hammer: The Icies will spin around like tops, hitting opponents multiple times. This is the lone Ice Climber's only recovery move, as it offers horizontal distance.
Up Special: Belay: The main Icy will throw the other one a fair distance, while the secondary Icy will then pull up the main one with a rope. Since there is nobody to throw alone, this becomes useless when the secondary Icy is KO'd.
Down Special: Blizzard: Both Icies will shoot a stream of ice from their palms. This attack will freeze anyone caught on it. If the secondary Icy is with the main one, they will both use the attack at the same time, but if they are away, they will do it at different sides.
Final Smash: Iceberg: The Icies will high five as a giant iceberg appears on the stage and they grab on to the feet of a Condor. The iceberg can be moved around, and touching it deals heavy damage. The Icies can jump from the condor's feet to attack while the Iceberg moves, but this is a risky tactic as they can be pushed around by it, and it will obstruct their view.	
Neutral B: Ice Shot: Each Ice Climber will shoot an ice block from their palms, which will bounce of walls and freeze any opponents it touches.
Side B: Squall Hammer: The Icies will spin around like tops, hitting opponents multiple times. This is the lone Ice Climber's only recovery move, as it offers horizontal distance.
Up Special: Belay: The main Icy will throw the other one a fair distance, while the secondary Icy will then pull up the main one with a rope. Since there is nobody to throw alone, this becomes useless when the secondary Icy is KO'd.
Down Special: Blizzard: Both Icies will shoot a stream of ice from their palms. This attack will freeze anyone caught on it. If the secondary Icy is with the main one, they will both use the attack at the same time, but if they are away, they will do it at different sides.
Final Smash: Iceberg: The Icies will high five as a giant iceberg appears on the stage and they grab on to the feet of a Condor. The iceberg can be moved around, and touching it deals heavy damage. The Icies can jump from the condor's feet to attack while the Iceberg moves, but this is a risky tactic as they can be pushed around by it, and it will obstruct their view.
Other Info
*The Icies's entrance animation sees them jump out from a Condor's feet before high-fiving.
*The Icies's victory theme is a big band cover of the jingle that plays when successfully completing a bonus level in Ice Climber.
*The Icies are voiced by Sanae Kobayashi. 
*The Icies's home stage is Summit, from Brawl.	
Other Info
*The Icies's entrance animation sees them jump out from a Condor's feet before high-fiving.
*The Icies's victory theme is a big band cover of the jingle that plays when successfully completing a bonus level in Ice Climber.
*The Icies are voiced by Sanae Kobayashi. 
*The Icies's home stage is Summit, from Brawl.
Alternate Costumes
Christmasiceclimbers.png|Christmas Climbers (a lot of their attacks get jingle sound effects).	
Alternate Costumes
Christmasiceclimbers.png|Christmas Climbers (a lot of their attacks get jingle sound effects).
16 - Sheik	16 - Sheik
 	
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Debut: The Legend of Zelda: Ocarina of Time (1998)After The Hero of Time, also known as Link, woke up from his 7-year slumber in the Temple of Time, he was greeted by Sheik, a man who called himself the last Sheikah, and telling Link he needed to to awaken the Seven Sages to bring peace to Hyrule. Once 6 of them were freed, he revealed himself as the adult Princess Zelda in disguise, along with her identity as the 7th Sage. Despite her importance, Sheik has only appeared on one canon game, but was planned to appear in Twilight Princess, where her design from Brawl and 4 came to play. However, on Galactic, she resembles her Hyrule Warriors appearance! 
Sheik is a very fast character, that is probably her best attribute. She has one of the game's highest dashing and attacking speed, along with having a great defensive game thanks to her long-ranged projectiles and her new down special, Harp. However, Sheik is not flawless. Despite being great defensively, she can be knocked around easily, along with having subpar damage output compared to her launching power, which is also a pro.
Neutral B: Kunai Storm: Sheik throws a very slim kunai forwards. This deals very little damage (less than 1% actually) but has incredible range and speed. 
Side B: Burst Grenade: Sheik takes out a chain with a grenade on it, and when the button is released the grenade will pop out and start to suck in nearby fighters. It then explodes like any normal grenade.
Up Special: Vanish: Sheik will throw a Deku Nut below her, making her disappear on a flash of smoke before reappearing above her. 
Down Special: Harp: Sheik will take out her harp and play one of the following songs. The songs just are for aesthetics, as they all have the same purpose and deal the same amount of damage and knockback but look very different aesthetically. All songs cycle.
*Serenade of Water: Sheik plays the Serenade of Water with her harp, that makes a wall of water splash in in front of her, dealing damage and knockback to nearby fighters.
*Bolero of Fire: Sheik plays the Bolero of Fire with her harp, that makes a flaming rock burst out of the ground in front of her, dealing damage and knockback to nearby fighters. 
*Minuet of Forest: Sheik plays the Minuet of Forest with her harp, that makes trees burst out of the ground in front of her, dealing damage and knockback to nearby fighters.
*Nocturne of Shadow: Sheik plays the Nocturne of Shadow with her harp, that makes a shadowy, dark aura appear in front of her, dealing damage and knockback to nearby fighters.
*Prelude of Light: Sheik plays the Prelude of Light with her harp, that makes a square made out of light appear in front of her, dealing damage and knockback to nearby fighters.
Final Smash: Focus Spirit Attack: Sheik will grab and then throw kunai into the air before jumping into the air herself, before both her and the kunai crash into the ground, dealing heavy damage to all opponents caught on the radius.	
Neutral B: Kunai Storm: Sheik throws a very slim kunai forwards. This deals very little damage (less than 1% actually) but has incredible range and speed. 
Side B: Burst Grenade: Sheik takes out a chain with a grenade on it, and when the button is released the grenade will pop out and start to suck in nearby fighters. It then explodes like any normal grenade.
Up Special: Vanish: Sheik will throw a Deku Nut below her, making her disappear on a flash of smoke before reappearing above her. 
Down Special: Harp: Sheik will take out her harp and play one of the following songs. The songs just are for aesthetics, as they all have the same purpose and deal the same amount of damage and knockback but look very different aesthetically. All songs cycle.
*Serenade of Water: Sheik plays the Serenade of Water with her harp, that makes a wall of water splash in in front of her, dealing damage and knockback to nearby fighters.
*Bolero of Fire: Sheik plays the Bolero of Fire with her harp, that makes a flaming rock burst out of the ground in front of her, dealing damage and knockback to nearby fighters. 
*Minuet of Forest: Sheik plays the Minuet of Forest with her harp, that makes trees burst out of the ground in front of her, dealing damage and knockback to nearby fighters.
*Nocturne of Shadow: Sheik plays the Nocturne of Shadow with her harp, that makes a shadowy, dark aura appear in front of her, dealing damage and knockback to nearby fighters.
*Prelude of Light: Sheik plays the Prelude of Light with her harp, that makes a square made out of light appear in front of her, dealing damage and knockback to nearby fighters.
Final Smash: Focus Spirit Attack: Sheik will grab and then throw kunai into the air before jumping into the air herself, before both her and the kunai crash into the ground, dealing heavy damage to all opponents caught on the radius.
Other Info
*Sheik's entrance animation sees her appear from a Deku Nut explosion.
*Sheik's victory theme is an orchestration of the "Triforce get" theme. 
*Sheik is voiced by Ayumi Fujimura. 
*Sheik's home stage is Gerudo Valley, from 4.	
Other Info
*Sheik's entrance animation sees her appear from a Deku Nut explosion.
*Sheik's victory theme is an orchestration of the "Triforce get" theme. 
*Sheik is voiced by Ayumi Fujimura. 
*Sheik's home stage is Gerudo Valley, from 4.
Alternate Costumes
Sheik_SSBUltimate.png|Twilight Sheik	
Alternate Costumes
Sheik_SSBUltimate.png|Twilight Sheik
22 - Young Link	22 - Young Link
 	
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Debut: The Legend of Zelda: Ocarina of Time (1998)A young boy named Link used to live on the Kokiri Forest, under the assumption of being a Kokiri, and he was shunned by all fellow Kokiri for not having a fairy, his only friend being the future Sage of the Forest, Saria. One day, a fairy called Navi approached Link as he slept, and took him to his "father" the Great Deku Tree. The latter told Link that he was destined to save Hyrule from a man in black armor, and thus, Link and Navi embarked on an adventure. Link grew up to be the Hero of Time, the most famous Link of all, along with being the ancestor of many Links to come. Even though he appears both as an adult and a child in Ocarina of Time, he dons his prepubescent looks in Smash.
Young Link is a semi-clone of Link, but is significantly faster and more agile, along with having a better combo game thanks to his lower knockback and quicker attacks. However, he is lighter and weaker than Link, and suffers from a mediocre recovery and a poor endurance. He also has Link's shield mechanic.
Neutral B: Fairy Slingshot: Young Link takes out his slingshot and shoots a Deku Nut forward. This deals less damage than Link's bow, but is quicker and has better range. Can be charged.
Side B: Boomerang: Young Link will take out a boomerang and throw it forward, hitting opponents when being thrown and when returning.
Up Special: Spinning Attack: Young Link will take out his sword and spin with it, if used in the air, this will both give him vertical height and damage enemies, and can be charged when used on the ground. However, using it on the ground won't give Young Link any height.
Down Special: Bomb: Young Link takes out a bomb, when B is pressed again with the bomb is in hand, it will be thrown in an arc forwards. Unlike Link's Remote Bomb, the bomb explodes by itself after a while. This attack can damage Young Link, and will push him away.
Final Smash: Fierce Deity Mask: Young Link puts on his Fierce Deity Mask and transforms into the demon called, well, Fierce Deity! He will slash forwards with his sword, and anyone caught on it will be struck with a flurry of attacks before being sent flying with a final strike.	
Neutral B: Fairy Slingshot: Young Link takes out his slingshot and shoots a Deku Nut forward. This deals less damage than Link's bow, but is quicker and has better range. Can be charged.
Side B: Boomerang: Young Link will take out a boomerang and throw it forward, hitting opponents when being thrown and when returning.
Up Special: Spinning Attack: Young Link will take out his sword and spin with it, if used in the air, this will both give him vertical height and damage enemies, and can be charged when used on the ground. However, using it on the ground won't give Young Link any height.
Down Special: Bomb: Young Link takes out a bomb, when B is pressed again with the bomb is in hand, it will be thrown in an arc forwards. Unlike Link's Remote Bomb, the bomb explodes by itself after a while. This attack can damage Young Link, and will push him away.
Final Smash: Fierce Deity Mask: Young Link puts on his Fierce Deity Mask and transforms into the demon called, well, Fierce Deity! He will slash forwards with his sword, and anyone caught on it will be struck with a flurry of attacks before being sent flying with a final strike.
Other Info
*Young Link's entrance animation sees him descend from a column of light.
*Young Link's victory theme is an orchestration of the "Triforce get" theme. 
*Young Link is voiced by Fujiko Takimoto. 
*Young Link's home stage is Great Bay, from Melee.	
Other Info
*Young Link's entrance animation sees him descend from a column of light.
*Young Link's victory theme is an orchestration of the "Triforce get" theme. 
*Young Link is voiced by Fujiko Takimoto. 
*Young Link's home stage is Great Bay, from Melee.
Alternate Costumes
Ea4914d3dba79956c3331000b74d53c6.jpg|Majora's Mask Young Link (has a more subdued color scheme, and Navi is replaced with Tatl on his side taunt)	
Alternate Costumes
Ea4914d3dba79956c3331000b74d53c6.jpg|Majora's Mask Young Link (has a more subdued color scheme, and Navi is replaced with Tatl on his side taunt)
26 - Mr. Game and Watch	26 - Mr. Game and Watch
 	
Debut: Ball (1980)Mr. Game and Watch is not a character from a video game per se, but rather an amalgamation of the old Game and Watch games! Nintendo used to produce small, portable games that used LCD screens and could tell the time. The games usually were simplistic and monochrome in nature, but a lot of them existed, and out came Game and Watch, a walking homage to the father of portable gaming.
G&W is a slow lightweight, that has a great knockback and damage output, along with also having a good recovery, and above-average endurance for his weight. However, he suffers from having a poor grab game and range, and his most effective KO tool relies on luck.
Neutral B: Chef: G&W takes out a frying pan and makes bacon fly out from it. The bacon is slow and travels in an arc, but deals decent damage.
Side B: Judge: G&W's most useful KO option, although it relies on pure RNG and suffers from poor range. G&W takes out a hammer and a sign, and depending on the number in the sign, G&W will slam his hammer down and produce a different effect.
*1: Deals minimal damage, and inflicts 12% recoil damage.
*2: Deals very few knockback, but has a chance of tripping an opponent.
*3: Deals few damage, and pulls the opponents towards G&W. Deals a surprising amount of shield damage. 
*4: A regular attack.
*5: Deals few damage, but hits multiple times. The attacks are electric.
*6: Deals fire damage and strong knockback.
*7: Has the same strength as 4, but summons apples G&W can use to heal.
*8: Deals decent damage and freezes the opponent.
*9: The rarest number. Deals massive damage and knockback and can reliably KO opponents at even 20%. 
Up Special: Fire: G&W will jump on a trampoline and then glides down on a parachute.
Down Special: Oil Panic: G&W takes out a bucket, and will catch any energy-based projectiles (up to 3), and reflect all others. When the button is released, G&W will put away the bucket, and when this attack is used again, G&W will release all projectiles he caught as a high-damaging splash of oil.
Final Smash: Octopus: G&W transforms into a giant Octopus that will proceed to try to catch opponents on its tentacles before dragging them offstage.	
Neutral B: Chef: G&W takes out a frying pan and makes bacon fly out from it. The bacon is slow and travels in an arc, but deals decent damage.
Side B: Judge: G&W's most useful KO option, although it relies on pure RNG and suffers from poor range. G&W takes out a hammer and a sign, and depending on the number in the sign, G&W will slam his hammer down and produce a different effect.
*1: Deals minimal damage, and inflicts 12% recoil damage.
*2: Deals very few knockback, but has a chance of tripping an opponent.
*3: Deals few damage, and pulls the opponents towards G&W. Deals a surprising amount of shield damage. 
*4: A regular attack.
*5: Deals few damage, but hits multiple times. The attacks are electric.
*6: Deals fire damage and strong knockback.
*7: Has the same strength as 4, but summons apples G&W can use to heal.
*8: Deals decent damage and freezes the opponent.
*9: The rarest number. Deals massive damage and knockback and can reliably KO opponents at even 20%. 
Up Special: Fire: G&W will jump on a trampoline and then glides down on a parachute.
Down Special: Oil Panic: G&W takes out a bucket, and will catch any energy-based projectiles (up to 3), and reflect all others. When the button is released, G&W will put away the bucket, and when this attack is used again, G&W will release all projectiles he caught as a high-damaging splash of oil.
Final Smash: Octopus: G&W transforms into a giant Octopus that will proceed to try to catch opponents on its tentacles before dragging them offstage.
Other Info
*G&Ws entrance animation sees him "walk" into battle via visible LCD frames.
*G&W's victory theme is an arrangement of Game and Watch beeps and boops into a funky theme.
*G&W is not voiced.
*G&W's home stage is Flat Zone X, from Brawl.
*G&W's animations are choppier and have less FPS than other fighters', making it look like he is using LCD to move.	
Other Info
*G&Ws entrance animation sees him "walk" into battle via visible LCD frames.
*G&W's victory theme is an arrangement of Game and Watch beeps and boops into a funky theme.
*G&W is not voiced.
*G&W's home stage is Flat Zone X, from Brawl.
*G&W's animations are choppier and have less FPS than other fighters', making it look like he is using LCD to move.
27 - Meta Knight	27 - Meta Knight
 	
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Debut: Kirby's Adventure (1993)Meta Knight is a mysterious swordsman, and the captain of the Halberd and commander of the Meta Knights. Meta Knight once was a foe of the pink puffball, Kirby, he once even tried to kill him when the former tried to throw a wrench on his plans on conquering Dream Land! However, since then, the two seem to be allies for the most part, and all Meta Knight's recent fights with Kirby usually are the result of possession or brainwashing. It seems that he wears his mask to appear cool and edgy, but under it, he is actually a cute little puffball like Kirby! He doesn't like it that much, though...
Meta Knight's biggest aptitudes are his speed and damage output-he can dish out loads of damage very quickly, and easily move around the battlefield. He also has a great recovery thanks to his Up B, 5 jumps and Side B. However, Meta Knight is not flawless. A lot of his normal attacks and grabs lack range, and he also suffers from poor endurance.
Neutral B: Mach Tornado: Meta Knight starts to spin around, he can move a little bit on this state, and anyone caught on the tornado will be trapped and constantly attacked.
Side B: Drill Rush: Meta Knight will leap sideways and start spinning, anyone he comes in contact with will be trapped and be attacked repeatedly. As the move moves him a fair distance, it can be used as a recovery. It can be angled a bit.
Up Special: Shuttle Loop: Meta Knight will jump high with his sword stretched upwards, goes into a loop, and will then enter a helpless stage.
Down Special: Dimensional Cape: Meta Knight will vanish with a flourish of his cape. In this short state, he is invulnerable and can move. If anyone is right in front of him when reappears, they will be attacked with a sword slash.
Final Smash: Meta Knightmares: Meta Knight will call for his Meta Knights: Axe Knight, Mace Knight, Trident Knight, Javelin Knight and Sailor Waddle Dee as they all quickly fly through the stage, hurting opponents.(Except Sailor Dee, he kind of just runs around and sometimes trips). The individual attacks don't deal that much damage, but the speed and number of attackers can make it a devastating Final Smash.	
Neutral B: Mach Tornado: Meta Knight starts to spin around, he can move a little bit on this state, and anyone caught on the tornado will be trapped and constantly attacked.
Side B: Drill Rush: Meta Knight will leap sideways and start spinning, anyone he comes in contact with will be trapped and be attacked repeatedly. As the move moves him a fair distance, it can be used as a recovery. It can be angled a bit.
Up Special: Shuttle Loop: Meta Knight will jump high with his sword stretched upwards, goes into a loop, and will then enter a helpless stage.
Down Special: Dimensional Cape: Meta Knight will vanish with a flourish of his cape. In this short state, he is invulnerable and can move. If anyone is right in front of him when reappears, they will be attacked with a sword slash.
Final Smash: Meta Knightmares: Meta Knight will call for his Meta Knights: Axe Knight, Mace Knight, Trident Knight, Javelin Knight and Sailor Waddle Dee as they all quickly fly through the stage, hurting opponents.(Except Sailor Dee, he kind of just runs around and sometimes trips). The individual attacks don't deal that much damage, but the speed and number of attackers can make it a devastating Final Smash.
Other Info
*Meta Knight's entrance animation sees him use his cape to warp into the stage.
*Meta Knight's victory theme is a Spanish guitar cover of the first few notes of the Meta Knight's Revenge's credits theme.
*Meta Knight is now voiced by Eric Stewart in English, and speaks with a Mexican accent. He is voiced by Atsushi Kisaichi in Japanese.
*Meta Knight's home stage is Halberd, from Brawl.	
Other Info
*Meta Knight's entrance animation sees him use his cape to warp into the stage.
*Meta Knight's victory theme is a Spanish guitar cover of the first few notes of the Meta Knight's Revenge's credits theme.
*Meta Knight is now voiced by Eric Stewart in English, and speaks with a Mexican accent. He is voiced by Atsushi Kisaichi in Japanese.
*Meta Knight's home stage is Halberd, from Brawl.
Alternate Costumes
KSA_Dark_Meta_Knight.png|Dark Meta Knight
MorphoShift.png|Morpho Knight
Screen_Shot_2019-01-19_at_6.10.34_PM.png|Masquerade Ball MK	
Alternate Costumes
KSA_Dark_Meta_Knight.png|Dark Meta Knight
MorphoShift.png|Morpho Knight
Screen_Shot_2019-01-19_at_6.10.34_PM.png|Masquerade Ball MK
NEWCOMER! - 27Ɛ - Galacta Knight	NEWCOMER! - 27Ɛ - Galacta Knight
 	
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Debut: Kirby Super Star Ultra (2008)Galacta Knight is one huge mystery of the Kirby series, with his canonicity even being a subject of debate. Not much is known about Galacta Knight, but it is known that he is considered the strongest warrior in the universe, and was sealed away in fear of his sheer power. He doesn't appear on the games' main story, but rather as a final boss on the True Arena or other sub-games, as some sort of "trial". Despite his power, there seems to be a sort of insectoid force stronger than him...
Galacta Knight is Meta Knight's Echo Fighter, but they have some difference. Galacta Knight is slower and floatier than MK, and uses a lance instead of a sword, so he stabs instead of slice, this makes most of his attacks only hit once, but harder.
Neutral B: Galactic Tornado: Galacta Knight starts to spin around, he can move a little bit on this state, and anyone he hits while spinning will be knocked away.
Side B: Drill Rush: Galacta Knight will leap sideways and start spinning, anyone he comes in contact with will be damaged and receive a fair share of knockback.
Up Special: Shuttle Loop: Galacta Knight will jump high with his sword stretched upwards, goes into a loop, and will then enter a helpless stage.
Down Special: Galactic Wings: Galacta Knight will vanish with a flourish of his wings. In this short state, he is invulnerable and can move. If anyone is right in front of him when reappears, they will be attacked with a lance stab.
Final Smash: Light Sword Rain: Galacta Knight flies towards the background of the stage and from there, he summons a massive amount of light swords, which proceed to rain down on the stage, each dealing a good amount of damage.	
Neutral B: Galactic Tornado: Galacta Knight starts to spin around, he can move a little bit on this state, and anyone he hits while spinning will be knocked away.
Side B: Drill Rush: Galacta Knight will leap sideways and start spinning, anyone he comes in contact with will be damaged and receive a fair share of knockback.
Up Special: Shuttle Loop: Galacta Knight will jump high with his sword stretched upwards, goes into a loop, and will then enter a helpless stage.
Down Special: Galactic Wings: Galacta Knight will vanish with a flourish of his wings. In this short state, he is invulnerable and can move. If anyone is right in front of him when reappears, they will be attacked with a lance stab.
Final Smash: Light Sword Rain: Galacta Knight flies towards the background of the stage and from there, he summons a massive amount of light swords, which proceed to rain down on the stage, each dealing a good amount of damage.
Other Info
*Galacta Knight's entrance animation sees him break out of a crystal.
*Galacta Knight's victory theme is a rock cover of his battle theme from the Kirby series.
*Galacta Knight is not voiced, and only makes spacey noises.
*Galacta Knight's home stage is Another Dimension, a new stage.	
Other Info
*Galacta Knight's entrance animation sees him break out of a crystal.
*Galacta Knight's victory theme is a rock cover of his battle theme from the Kirby series.
*Galacta Knight is not voiced, and only makes spacey noises.
*Galacta Knight's home stage is Another Dimension, a new stage.
Alternate Costumes
Screen_Shot_2019-01-19_at_5.02.21_PM.png|Meta Galacta	
Alternate Costumes
Screen_Shot_2019-01-19_at_5.02.21_PM.png|Meta Galacta
40 - Olimar and Pikmin	40 - Olimar and Pikmin
 	
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Debut: Pikmin (2001)Olimar is a Hotocatian hailing from the planet, you guessed it, Hotocate. He works for Hotocate Freight, but as he was taking an interstellar vacation from his work, his ship, the S.S. Dolphin, crashed into a mysterious planet known as PNF-404, which is populated by a myriad of critters, the most important being the Pikmin, a sentient race of plant-like beings that help Olimar throughout his journey to find the lost pieces of the Dolphin and return home with his family before his supply of, whatever Hotocatians breathe, runs out. He also traveled with his fellow worker, Louie, and the President of Hotocate Freight to repay the company's debt, and was also found on PNF again by a group of Koppaite explorers.
Olimar uses Pikmin in battle, which he greatly benefits from. Pikmin are basically living projectiles, and thus give Olimar amazing camping and damage output, along with having great range in his grabs. Pikmin also carry nearby items to Olimar if they are not attacking! However, Olimar has his flaws. He is very weak without his Pikmin, his only offensive capability being a measly punch. He also suffers from a poor combo and air game.
Neutral B: Pikmin Pluck: Olimar plucks out Pikmin from the ground. Up to 3 Pikmin can be in Olimar's party. This can only be used if at least 1 Pikmin is dead.
Side B: Pikmin Throw: Olimar throws 1 Pikmin forwards on an arc, and the Pikmin will attatch to a nearby opponent and start attacking them, and will return to Olimar if there are no fighters nearby and he is close. They will stay in place and goof off if nobody is near. The Pikmin that can be thrown are:
*Red Pikmin: Pikmin found on grassy areas. Has balanced stats and deals fire damage. Are immune to fire attacks and are weaker to water attacks.
*Yellow Pikmin: Pikmin found on isolated places likes caves or tundras. Are slower, but travel the furthest. Deal electric damage, and are immune to it. 
*Blue Pikmin: Pikmin found near bodies of water, and the only species with gills. Deal water damage and won't drown, unlike other Pikmin, along with being immune to water attacks. Are weaker to fire attacks.
*White Pikmin: The smallest and fastest of all Pikmin, and are usually found on more extreme locations. Travel the least, but deal way more damage, along with being immune to poison. However, they are very easy to take out.
*Purple Pikmin: The heaviest and most unique Pikmin. These ones are the slowest, and don't latch to opponents. Instead, they launch themselves towards them, dealing way more damage than other Pikmin. Are sturdier than the others.
Up Special: Winged Pikmin: 2 pink Winged Pikmin pick up Olimar and his Pikmin and carry them up. The less Pikmin Olimar has, the faster and more effective will the recovery be.
Down Special: Pikmin Order: Olimar blows his whistle, and all Pikmin on field will return to him.
Final Smash: End of Day: Olimar and his Pikmin jump on the S.S. Dolphin and fly off as the stage turns dark, then, a herd of Bulborbs starts biting the fighters left in the stage, and Olimar then crashes the Dolphin, creating a massive explosion.	
Neutral B: Pikmin Pluck: Olimar plucks out Pikmin from the ground. Up to 3 Pikmin can be in Olimar's party. This can only be used if at least 1 Pikmin is dead.
Side B: Pikmin Throw: Olimar throws 1 Pikmin forwards on an arc, and the Pikmin will attatch to a nearby opponent and start attacking them, and will return to Olimar if there are no fighters nearby and he is close. They will stay in place and goof off if nobody is near. The Pikmin that can be thrown are:
*Red Pikmin: Pikmin found on grassy areas. Has balanced stats and deals fire damage. Are immune to fire attacks and are weaker to water attacks.
*Yellow Pikmin: Pikmin found on isolated places likes caves or tundras. Are slower, but travel the furthest. Deal electric damage, and are immune to it. 
*Blue Pikmin: Pikmin found near bodies of water, and the only species with gills. Deal water damage and won't drown, unlike other Pikmin, along with being immune to water attacks. Are weaker to fire attacks.
*White Pikmin: The smallest and fastest of all Pikmin, and are usually found on more extreme locations. Travel the least, but deal way more damage, along with being immune to poison. However, they are very easy to take out.
*Purple Pikmin: The heaviest and most unique Pikmin. These ones are the slowest, and don't latch to opponents. Instead, they launch themselves towards them, dealing way more damage than other Pikmin. Are sturdier than the others.
Up Special: Winged Pikmin: 2 pink Winged Pikmin pick up Olimar and his Pikmin and carry them up. The less Pikmin Olimar has, the faster and more effective will the recovery be.
Down Special: Pikmin Order: Olimar blows his whistle, and all Pikmin on field will return to him.
Final Smash: End of Day: Olimar and his Pikmin jump on the S.S. Dolphin and fly off as the stage turns dark, then, a herd of Bulborbs starts biting the fighters left in the stage, and Olimar then crashes the Dolphin, creating a massive explosion.
Other Info
*Olimars's entrance animation sees him pluck out 3 Pikmin.
*Olimar's victory theme is a remix of a small excerpt from the main theme of Pikmin.
*Olimar is voiced by Kazumi Totaka. The main Pikmin are voiced by Hakime Wakai, and the Winged Pikmin are voiced by Atsuko Asahi.
*Olimar's home stage is Distant Planet, from Brawl.	
Other Info
*Olimars's entrance animation sees him pluck out 3 Pikmin.
*Olimar's victory theme is a remix of a small excerpt from the main theme of Pikmin.
*Olimar is voiced by Kazumi Totaka. The main Pikmin are voiced by Hakime Wakai, and the Winged Pikmin are voiced by Atsuko Asahi.
*Olimar's home stage is Distant Planet, from Brawl.
Alternate Costumes
Louie (alt) - Pikmin 2.png|Louie (Louie is voiced by Kazumi Kotaka)
266448-200px president2 super.jpg|The President (The President is voiced by Kazumi Kotaka)	
Alternate Costumes
Louie (alt) - Pikmin 2.png|Louie (Louie is voiced by Kazumi Kotaka)
266448-200px president2 super.jpg|The President (The President is voiced by Kazumi Kotaka)
40Ɛ - Alph	40Ɛ - Alph
 	
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Debut: Pikmin 3 (2013)Alph hails from the planet of Koppai, whose booming population with booming appetites nearly depleted the planet's food supply. So, he, as an engineer of the ship S.S. Drake, which his grandfather designed, the botanist Brittany and the captain Charlie were sent to the planet of PNF-404, where results for edible matter were shown to be positive. After their ship crashed, they all went on an adventure to not only repair the Drake, but also recover fruit, with the help of the Hotocatians Olimar and Louie.
Alph is Olimar's echo, but unlike other echoes, all of their differences are aesthetic, but their Pikmin choice is different. Alph uses Rock Pikmin instead of Purple Pikmin, and uses Winged Pikmin instead of White Pikmin. Rock and Purple Pikmin have the same stats, but Winged Pikmin are unique.
Neutral B: Pikmin Pluck: Alph plucks out Pikmin from the ground. Up to 3 Pikmin can be in Olimar's party. This can only be used if at least 1 Pikmin is dead.
Side B: Pikmin Throw: Alph throws 1 Pikmin forwards on an arc, and the Pikmin will attatch to a nearby opponent and start attacking them, and will return to Olimar if there are no fighters nearby and he is close. They will stay in place and goof off if nobody is near. The Pikmin that can be thrown are:
*Red Pikmin: Pikmin found on grassy areas. Has balanced stats and deals fire damage. Are immune to fire attacks and are weaker to water attacks.
*Yellow Pikmin: Pikmin found on isolated places likes caves or tundras. Are slower, but travel the furthest. Deal electric damage, and are immune to it. 
*Blue Pikmin: Pikmin found near bodies of water, and the only species with gills. Deal water damage and won't drown, unlike other Pikmin, along with being immune to water attacks. Are weaker to fire attacks.
*Winged Pikmin: The smallest of Alph's Pikmin. When thrown, Winged Pikmin travel horizontally instead of in an arc, making them significantly more accurate. They are floatier and weaker than other Pikmin, but are faster.
*Rock Pikmin: The heaviest and most unique Pikmin. These ones are the slowest, and don't latch to opponents. Instead, they launch themselves towards them, dealing way more damage than other Pikmin. Are sturdier than the others.
Up Special: Winged Pikmin: 2 pink Winged Pikmin pick up Alph and his Pikmin and carry them up. The less Pikmin Olimar has, the faster and more effective will the recovery be.
Down Special: Pikmin Order: Alph blows his whistle, and all Pikmin on field will return to him.
Final Smash: Vehemoth Phosbat: The Vehemoth Phosbat is a bat-like beast that appears as the boss of the Distant Tundra, Pikmin 3's 2nd world. For Alph's Final Smash it appears from the sides of the stage as Alph and his Pikmin run away, terrified. The Phosbat then tries inhales opponents, and anyone caught on the vortex will be damaged and taken to the Phosbat's mouth, where it bites them for more damage before spitting them out, dealing more damage.	
Neutral B: Pikmin Pluck: Alph plucks out Pikmin from the ground. Up to 3 Pikmin can be in Olimar's party. This can only be used if at least 1 Pikmin is dead.
Side B: Pikmin Throw: Alph throws 1 Pikmin forwards on an arc, and the Pikmin will attatch to a nearby opponent and start attacking them, and will return to Olimar if there are no fighters nearby and he is close. They will stay in place and goof off if nobody is near. The Pikmin that can be thrown are:
*Red Pikmin: Pikmin found on grassy areas. Has balanced stats and deals fire damage. Are immune to fire attacks and are weaker to water attacks.
*Yellow Pikmin: Pikmin found on isolated places likes caves or tundras. Are slower, but travel the furthest. Deal electric damage, and are immune to it. 
*Blue Pikmin: Pikmin found near bodies of water, and the only species with gills. Deal water damage and won't drown, unlike other Pikmin, along with being immune to water attacks. Are weaker to fire attacks.
*Winged Pikmin: The smallest of Alph's Pikmin. When thrown, Winged Pikmin travel horizontally instead of in an arc, making them significantly more accurate. They are floatier and weaker than other Pikmin, but are faster.
*Rock Pikmin: The heaviest and most unique Pikmin. These ones are the slowest, and don't latch to opponents. Instead, they launch themselves towards them, dealing way more damage than other Pikmin. Are sturdier than the others.
Up Special: Winged Pikmin: 2 pink Winged Pikmin pick up Alph and his Pikmin and carry them up. The less Pikmin Olimar has, the faster and more effective will the recovery be.
Down Special: Pikmin Order: Alph blows his whistle, and all Pikmin on field will return to him.
Final Smash: Vehemoth Phosbat: The Vehemoth Phosbat is a bat-like beast that appears as the boss of the Distant Tundra, Pikmin 3's 2nd world. For Alph's Final Smash it appears from the sides of the stage as Alph and his Pikmin run away, terrified. The Phosbat then tries inhales opponents, and anyone caught on the vortex will be damaged and taken to the Phosbat's mouth, where it bites them for more damage before spitting them out, dealing more damage.
Other Info
*Alph's entrance animation sees him pluck out 3 Pikmin.
*Alph's victory theme is a remix of a small excerpt from the main theme of Pikmin.
*Both Alph and his Pikmin are voiced by Hajime Wakai. The Winged Pikmin are voiced by Atsuko Asahi.
*Alph's home stage is Pikmin March, a new stage.	
Other Info
*Alph's entrance animation sees him pluck out 3 Pikmin.
*Alph's victory theme is a remix of a small excerpt from the main theme of Pikmin.
*Both Alph and his Pikmin are voiced by Hajime Wakai. The Winged Pikmin are voiced by Atsuko Asahi.
*Alph's home stage is Pikmin March, a new stage.
Alternate Costumes
Brittany transparent by pavlovs walrus-d98drvt.png|Brittany (voiced by Atsuko Asahi)
Charlie - Pikmin 3.png|Charlie (voiced by Takashi Nagasako)	
Alternate Costumes
Brittany transparent by pavlovs walrus-d98drvt.png|Brittany (voiced by Atsuko Asahi)
Charlie - Pikmin 3.png|Charlie (voiced by Takashi Nagasako)
59 - Duck Hunt	59 - Duck Hunt
 	
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Debut: Duck Hunt (1984)Another retro rep, consisting of an unlikely trio. A dog, a duck, an an unseen hunter. The hunter and the dog used to try to shoot at the duck and its brethen, but apparently they have all teamed together for Smash! With the duck's flying abilities, the hunter's accuracy, and the dog's.... laugh? They will try to prevail above all other fighters!
Duck Hunt's strengths are their above-average speed, and amazing zoning game. Duck Hunt has 3 very effective projectiles that can travel quite far and deal serious damage using Duck Hunt's unique gimmick. When Duck Hunt's Neutral or Side B is used, the B button can be pressed again while the projectile is still on-screen to shoot at it, making it travel a set direction and deal more damage when shot near an opponent. However, Duck Hunt suffers from poor endurance, a fast falling speed, and a mediocre recovery, so using their projectiles to both attack and defend is a must.
Neutral B: Trick Shot: The dog kicks a can from the game Hogan's Alley in front of it. The can explodes when an opponent touches it and can be shot for the can to move around and deal extra damage.
Side B: Clay Shooting: The dog throws a clay pigeon forwards, which deals damage to opponents it touches. Unlike the can, the clay pigeon will break upon hitting the floor, so shooting it in order for it to hit opponents is a good strategy.
Up Special: Duck Jump: The dog jumps before the duck starts flying in order to lift him, before the latter gets tired and both enter a helpless state. It covers a good deal of distance, but is slow and the dog is unprotected while using it. 
Down Special: Wild Gunman: The dog will strike a pose and call for a Wild Gunman, before the latter shoots a bullet forwards. The speed, range and damage output of the shot changes depending on the gunman that fires it. All Gunmen can be KO'd, so they can also be used as a shield before they disappear.
*The short Gunman is the 2nd slowest gunman, deals less damage and has the worst knockback, so it could be considered he is the worst.
*The tall Gunman is the slowest, but has the best range.
*The Gunman in the suit is the 2nd fastest and deals horizontal knockback.
*The Gunman with the jacket is the rarest, but deals more damage and knockback than others, along with having decent speed.
*The Gunman with a sombrero has the least range, but is the strongest and deals fire damage.
Final Smash: NES Zapper Posse: The dog will bark as a flock of ducks flies next to him. Anyone hit by the ducks are sent to a canyon-like area where all hell breaks loose. Gunmen shoot at Hogan's Alley cutouts, and opponents get caught on the crossfire, cans bounce around an explode, and ducks fly around, all while the dog does his signature laugh.	
Neutral B: Trick Shot: The dog kicks a can from the game Hogan's Alley in front of it. The can explodes when an opponent touches it and can be shot for the can to move around and deal extra damage.
Side B: Clay Shooting: The dog throws a clay pigeon forwards, which deals damage to opponents it touches. Unlike the can, the clay pigeon will break upon hitting the floor, so shooting it in order for it to hit opponents is a good strategy.
Up Special: Duck Jump: The dog jumps before the duck starts flying in order to lift him, before the latter gets tired and both enter a helpless state. It covers a good deal of distance, but is slow and the dog is unprotected while using it. 
Down Special: Wild Gunman: The dog will strike a pose and call for a Wild Gunman, before the latter shoots a bullet forwards. The speed, range and damage output of the shot changes depending on the gunman that fires it. All Gunmen can be KO'd, so they can also be used as a shield before they disappear.
*The short Gunman is the 2nd slowest gunman, deals less damage and has the worst knockback, so it could be considered he is the worst.
*The tall Gunman is the slowest, but has the best range.
*The Gunman in the suit is the 2nd fastest and deals horizontal knockback.
*The Gunman with the jacket is the rarest, but deals more damage and knockback than others, along with having decent speed.
*The Gunman with a sombrero has the least range, but is the strongest and deals fire damage.
Final Smash: NES Zapper Posse: The dog will bark as a flock of ducks flies next to him. Anyone hit by the ducks are sent to a canyon-like area where all hell breaks loose. Gunmen shoot at Hogan's Alley cutouts, and opponents get caught on the crossfire, cans bounce around an explode, and ducks fly around, all while the dog does his signature laugh.
Other Info
*Duck Hunt's entrance animation sees the dog jump into a patch of grass while doing his laugh, and the duck quacks.
*Duck Hunt's victory theme is a remix of the beginning tune heard when starting a level in Duck Hunt.
*Duck Hunt isn't voiced, and instead the dog makes actual dog noises while the duck makes actual duck noises.
*Duck Hunt's home stage is Duck Hunt, from 4.	
Other Info
*Duck Hunt's entrance animation sees the dog jump into a patch of grass while doing his laugh, and the duck quacks.
*Duck Hunt's victory theme is a remix of the beginning tune heard when starting a level in Duck Hunt.
*Duck Hunt isn't voiced, and instead the dog makes actual dog noises while the duck makes actual duck noises.
*Duck Hunt's home stage is Duck Hunt, from 4.
Alternate Costumes
Screen_Shot_2019-01-18_at_11.49.48_AM.png|Hunters	
Alternate Costumes
Screen_Shot_2019-01-18_at_11.49.48_AM.png|Hunters
NEWCOMER! - 76 - Goomba	NEWCOMER! - 76 - Goomba
190px 	
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Debut: Super Mario Bros. (1985)Ah, Goombas, foot soldiers of Bowser's army, the weakest of weak, the underlings of underlings, the winner of the "Most Jumped On Mook". Oh, but this particular Goomba has had enough of that, and thus, he has trained, trained so much that he can now contend against literal gods and the red plumber that so easily defeats his race.
Goomba is a small, quick, verstaile lightweight, and his attacks are quite strong compared to other characters of his size. Along with being significantly less easy to knock around, it makes him some sort of heavy lightweight. However, Goomba is not flawless. His falling speed is one of the highest in the game, along with having a mediocre recovery, and poor aerial game and jumps.
Overall, Goomba is a character that can hit fast and strong, but try to keep him onstage.
Neutral B: Spiky Goomba: A spiky helmet appears on Goomba's head while he runs forwards, hitting anyone on his way. Has a sweet spot on the tip of the spike.
Side B: Goomba Tower: A stack of other 3 Goombas jump up Goomba's head before they all topple down, dealing damage to opponents.
Up Special: Paragoomba: Goomba grows tiny Paragoomba wings as he flaps to get vertical height.
Down Special: Goomba's Shoe: Goomba jumps into a Goomba's Shoe before hopping forwards and burying any opponents caught on the sole of doom.
Final Smash: Bowser's Army: Goomba calls in for all of the common Mario mooks, Goombas, Koopa Troopas, Buzzy Beetles, Spikes, among many others to stampede through the stage, running over anyone they hit.	
Neutral B: Spiky Goomba: A spiky helmet appears on Goomba's head while he runs forwards, hitting anyone on his way. Has a sweet spot on the tip of the spike.
Side B: Goomba Tower: A stack of other 3 Goombas jump up Goomba's head before they all topple down, dealing damage to opponents.
Up Special: Paragoomba: Goomba grows tiny Paragoomba wings as he flaps to get vertical height.
Down Special: Goomba's Shoe: Goomba jumps into a Goomba's Shoe before hopping forwards and burying any opponents caught on the sole of doom.
Final Smash: Bowser's Army: Goomba calls in for all of the common Mario mooks, Goombas, Koopa Troopas, Buzzy Beetles, Spikes, among many others to stampede through the stage, running over anyone they hit.
Other Info
*Goomba's entrance animation sees him run into the stage.
*Goomba's victory theme is a hard metal cover of Bowser's Road from Mario 64.
*Goomba isn't voiced by an actual person and instead makes an assortment of squishy, mushroomy, computer-generated noises.
*Goomba's home stage is 3D Land, from 4.	
Other Info
*Goomba's entrance animation sees him run into the stage.
*Goomba's victory theme is a hard metal cover of Bowser's Road from Mario 64.
*Goomba isn't voiced by an actual person and instead makes an assortment of squishy, mushroomy, computer-generated noises.
*Goomba's home stage is 3D Land, from 4.
Alternate Costumes
Goombrat_SMR_solo.png|Goombrat
200px-Galoomba_-_Mario_Party_10.png|Galoomba
388px-Dry_Goomba.png|Dry Goomba	
Alternate Costumes
Goombrat_SMR_solo.png|Goombrat
200px-Galoomba_-_Mario_Party_10.png|Galoomba
388px-Dry_Goomba.png|Dry Goomba
NEWCOMER! - 77 - Lanky Kong	NEWCOMER! - 77 - Lanky Kong
 	
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Debut: Donkey Kong 64 (1999)He has no style, he has no grace, this Kong has, a funny face! After many years of neglect, this wacky orangutan and distant family member of DK enters Smash! His first appearance was in Donkey Kong 64, on which he used an assortment of strange power-ups, along with his long arms, to help DK save Donkey Kong Island from being destroyed by King K. Rool.
Lanky is a balanced character, with good speed and strength in both the ground and the air. His standard attacks have impressive reach thanks to his lanky arms, and it could even be considered that he has a tether grab! However, Lanky suffers from poor endurance, and even though he has decent launching power, a lot of his attacks only hit once. He also has mediocre frame data.
Neutral B: Grape Shooter: Lanky takes out a short bamboo stalk and blows into it, shooting out a quick and small grape from it.
Side B: Orangstand Sprint: Lanky handstands and proceeds to sprint forwards at a high speed, dealing damage.
Up Special: Baboon Balloon: Lanky inflates himself (not unlike characters in DeviantArt) and starts to float upwards.
Down Special: Trombone Tremor: Lanky takes out his trombone and starts playing on it. The soundwaves have short reach, but hit hard if they manage to hit someone.
Final Smash: Rambi: Lanky breaks an Animal Crate, and out comes Rambi, the rhinoceros friend of the DK family. Lanky hops on Rambi, and is able to control him while the latter runs at a high speed around the stage ramming opponents.	
Neutral B: Grape Shooter: Lanky takes out a short bamboo stalk and blows into it, shooting out a quick and small grape from it.
Side B: Orangstand Sprint: Lanky handstands and proceeds to sprint forwards at a high speed, dealing damage.
Up Special: Baboon Balloon: Lanky inflates himself (not unlike characters in DeviantArt) and starts to float upwards.
Down Special: Trombone Tremor: Lanky takes out his trombone and starts playing on it. The soundwaves have short reach, but hit hard if they manage to hit someone.
Final Smash: Rambi: Lanky breaks an Animal Crate, and out comes Rambi, the rhinoceros friend of the DK family. Lanky hops on Rambi, and is able to control him while the latter runs at a high speed around the stage ramming opponents.
Other Info
*Lanky's entrance animation sees him break out of a barrel.
*Lanky's victory theme is a cover of the first few notes of the DK Rap.
*Lanky is voiced by Kentaro Tone.
*Lanky's home stage is Fungi Forest, a new stage.	
Other Info
*Lanky's entrance animation sees him break out of a barrel.
*Lanky's victory theme is a cover of the first few notes of the DK Rap.
*Lanky is voiced by Kentaro Tone.
*Lanky's home stage is Fungi Forest, a new stage.
Alternate Costumes
MankyKongNStars.png|No Clothes Lanky (he only gets more shaggy fur and his clothes are removed he doesn't transform into this).	
Alternate Costumes
MankyKongNStars.png|No Clothes Lanky (he only gets more shaggy fur and his clothes are removed he doesn't transform into this).
NEWCOMER! - 78 - Galleom	NEWCOMER! - 78 - Galleom
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Debut: Super Smash Bros. Brawl (2006)The big, transforming, robotic member of both the Subspace Army and Galeem's army has joined the brawl! After his last defeat on the Base, it seems that someone, or something, rebuilt him on a smaller scale to be able to duke it out with other characters, now, he can actually win for once!
In Smash, Galleom probably is the biggest character, standing a little taller than Ridley, the previous holder of the title. Galleom's attacks hit HARD. Period. Possibly he has the strongest attacks in the entire game! Along with him being hard to knock out, make him a high-damaging tank character. However, he is not flawless. Galleom's attacks are slow, with poor frame data and lots of ending land, and are easily predictable, this, along with his large frame making him very suspectible to combos, and his slow speed and great weight, make you play as him carefully and not just go around willy-nilly.
Neutral B: Missiles: Galleom fires 2 quick but weak missiles out of his back.
Side B: Tank Rush: Galleom goes into tank form and rushes forward, ramming anyone on his way.
Up Special: Rocket Jump: Galleom jumps using rocket thrusters before landing on the ground with a strong stomp.
Down Special: Falling Body Slam: Galleom puts his arms to his sides before falling in a plank position forwards, dealing heavy damage to anyone caught on it. However, it is very predictable and very slow.
Final Smash: Subspace Bomb: Galleom makes the Subspace Bomb hidden on his head explode, dealing massive damage to all nearby opponents, but also damages Galleom. Strange, why doesn't it absorb the battlefield into Subspace?	
Neutral B: Missiles: Galleom fires 2 quick but weak missiles out of his back.
Side B: Tank Rush: Galleom goes into tank form and rushes forward, ramming anyone on his way.
Up Special: Rocket Jump: Galleom jumps using rocket thrusters before landing on the ground with a strong stomp.
Down Special: Falling Body Slam: Galleom puts his arms to his sides before falling in a plank position forwards, dealing heavy damage to anyone caught on it. However, it is very predictable and very slow.
Final Smash: Subspace Bomb: Galleom makes the Subspace Bomb hidden on his head explode, dealing massive damage to all nearby opponents, but also damages Galleom. Strange, why doesn't it absorb the battlefield into Subspace?
Other Info
*Galleom's entrance animation sees him rush into the stage on his tank form.
*Galleom's victory theme is an orchestral flourish of Smash Bros. Brawl's main theme.
*Galleom isn't voiced.
*Galleom's home stage is Big Battlefield, from 4.	
Other Info
*Galleom's entrance animation sees him rush into the stage on his tank form.
*Galleom's victory theme is an orchestral flourish of Smash Bros. Brawl's main theme.
*Galleom isn't voiced.
*Galleom's home stage is Big Battlefield, from 4.
Alternate Costumes
GangplankGalleom.jpg|Gangplank Galleom	
Alternate Costumes
GangplankGalleom.jpg|Gangplank Galleom
NEWCOMER! - 79 - Balloon Fighter	NEWCOMER! - 79 - Balloon Fighter
 	
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Debut: Balloon Fight (1984)Like the Duck Hunt Trio, Mr. Game and Watch, R.O.B. and the Ice Climbers, the Balloon Fighter is a relic of Nintendo's past, now immortalized as a new Smash Bros. rep! The Balloon Fighter is a little man that uses balloons attached to his back to float around the world, popping the balloons of other little men or avoiding giant fish and lightning bolts.
Balloon Fighter has a unique balloon gimmick, in which the amount of balloons he has on his back dictates his playstyle. If he doesn't have any balloons on his back, he works as some sort of fragile speedster, as he is quick on the ground but is easy to knock around. And the more balloons he has make him floatier, have a higher recovery, and a better aerial game, although it does make him slower. Balloons can be popped by receiving enough damage or using his down special.
Overall, BF is a relatively balanced character that can change his playstyle using his balloons to adapt to the situation at hand.
Neutral B: Inflate Balloon: BF takes out a balloon and inflates it, up to 2 balloons can be inflated before one pops.
Side B: Flipper: A flipper will appear behind BF and launch him forwards, dealing heavy damage to opponents that he hits, but also deals some recoil.
Up Special: Balloon Trip: Works exactly like Villager's Ballon Trip special. The BF flaps him arms to gain a lot of altitude. However, unlike Villager's, its height depends on how many balloons BF has at the moment, and if he doesn't have any BF will just flap his arms pitifully.
Down Special: Balloon Pop: BF pops all of his balloons, dealing damage to nearby opponents.
Final Smash: Giant Balloon: BF takes out a giant balloon and starts inflating it at a high speed before it pops, dealing massive damage to nearby opponents.	
Neutral B: Inflate Balloon: BF takes out a balloon and inflates it, up to 2 balloons can be inflated before one pops.
Side B: Flipper: A flipper will appear behind BF and launch him forwards, dealing heavy damage to opponents that he hits, but also deals some recoil.
Up Special: Balloon Trip: Works exactly like Villager's Ballon Trip special. The BF flaps him arms to gain a lot of altitude. However, unlike Villager's, its height depends on how many balloons BF has at the moment, and if he doesn't have any BF will just flap his arms pitifully.
Down Special: Balloon Pop: BF pops all of his balloons, dealing damage to nearby opponents.
Final Smash: Giant Balloon: BF takes out a giant balloon and starts inflating it at a high speed before it pops, dealing massive damage to nearby opponents.
Other Info
*BF's entrance animation sees him float into the stage.
*BF's victory theme is a jazz flourish of the first notes of the Balloon Fight theme.
*BF isn't voiced.
*BF's home stage is Balloon Fight, from 4.	
Other Info
*BF's entrance animation sees him float into the stage.
*BF's victory theme is a jazz flourish of the first notes of the Balloon Fight theme.
*BF isn't voiced.
*BF's home stage is Balloon Fight, from 4.
Alternate Costumes
Balloon_Fighter_SSBM.png|Classic BF	
Alternate Costumes
Balloon_Fighter_SSBM.png|Classic BF
NEWCOMER! - 80 - Midna	NEWCOMER! - 80 - Midna
 	
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Debut: The Legend of Zelda: Twilight Princess (2006)Link (yes, another one) was a simple ranch hand and aspiring swordfighter, who was mysteriously turned into a wolf after being captured by some shadowy creatures. He then discovered how to turn back and forth into a Hylian and a wolf, saved Hyrule from an evil King of a place called the Twilight Realm, called Zant, and was immortalized as the Hero of Twilight. He couldn't have done any of that without Midna. Midna was presented as a sassy and snarky imp, and only rescued Link from a tower (while Link was a wolf) for her own gain. However, she warmed up to Link in their journeys, and it was even revealed that her imp form wasn't her true form. She was set to be the queen of the Twilight Realm, until Zant overthrew her and cursed her into an imp form. Her true Twili form was restored, though.
Midna is a lightweight with a great offensive game, as a lot of her attacks come quick and hit strongly, and has an amazing grab and throw game, thanks to her long hair. She can even tether recovery! However, Midna is not flawless. She suffers from floatiness, and a large hitbox for someone her weight, along with a lot of ending lag in her attacks.
Neutral B: Twilight Spark: Midna creates a ball of red and black electricity in her hands before shooting it forwards, dealing decent damage and stunning opponents. 
Side B: Twilight Wolf: Midna summons a twilight wolf and hops on its back, as the wolf lunges forwards, dealing damage to anyone on its way.
Up Special: Twilight Portal: Portals used by the Twili, and the main source of quick transportation in Twilight Princess. Midna creates a portal and jumps into it, reappearing in another portal above.
Down Special: Dark Energy Attack: Midna raises her hand as a field of darkness appears around her, damaging and knocking away nearby opponents. 
Final Smash: Fused Shadow: The Fused Shadow is a powerful item that holds the power of the Dark Interlopers, the ancestors to the Twili, and only using a mere fraction of its power can destroy powerful beings. Midna wears one of its pieces in her head. When using her Final Smash, the other pieces appear in Midna's head, as he becomes a gigantic, spider-like beast. During the Final Smash, she can strike opponents with her "limbs" or with a spear before returning to normal.	
Neutral B: Twilight Spark: Midna creates a ball of red and black electricity in her hands before shooting it forwards, dealing decent damage and stunning opponents. 
Side B: Twilight Wolf: Midna summons a twilight wolf and hops on its back, as the wolf lunges forwards, dealing damage to anyone on its way.
Up Special: Twilight Portal: Portals used by the Twili, and the main source of quick transportation in Twilight Princess. Midna creates a portal and jumps into it, reappearing in another portal above.
Down Special: Dark Energy Attack: Midna raises her hand as a field of darkness appears around her, damaging and knocking away nearby opponents. 
Final Smash: Fused Shadow: The Fused Shadow is a powerful item that holds the power of the Dark Interlopers, the ancestors to the Twili, and only using a mere fraction of its power can destroy powerful beings. Midna wears one of its pieces in her head. When using her Final Smash, the other pieces appear in Midna's head, as he becomes a gigantic, spider-like beast. During the Final Smash, she can strike opponents with her "limbs" or with a spear before returning to normal.
Other Info
*Midna's entrance animation sees her appear out of a Shadow Portal.
*Midna's victory theme is a violin cover of her theme..
*Midna is voiced by Akiko Koumoto.
*Midna's home stage is Twilight Realm, a new stage.	
Other Info
*Midna's entrance animation sees her appear out of a Shadow Portal.
*Midna's victory theme is a violin cover of her theme..
*Midna is voiced by Akiko Koumoto.
*Midna's home stage is Twilight Realm, a new stage.
Alternate Costumes
HW Midna Ordon Shield Model.png|Ordon Shield Midna	
Alternate Costumes
HW Midna Ordon Shield Model.png|Ordon Shield Midna
===Character Accessories===
Inspired from the Super Smash Bros. Ingenuity (by Ender, go check it out) and the custom moves from Sm4sh, Galactic now has a Character Accessory feature! These accessories can be bought in the Mall, and there is one for each character. Accessories change the character, either by altering special moves (usually one), or giving a new one entirely. Some accessories serve as alternate Final Smashes, too.
The Star Spin replaces Mario's Super Jump Punch. When used, Mario will jump and spin around while a blue aura surrounds him. Gives more height than the SJP, but deals less damage. When used in the ground it doesn't give altitude.
The Coconut Gun replaces DK's Headbutt. When used, DK will grab his signature gun and fire a coconut from it. Slow, but very strong. It solves DK's major problem, range, but leaves him with less punishing options.
==Bosses==
[UNDER CONSTRUCTION]
==Items==
Items are, well, items, that appear during the match, falling from the sky. Items can be grabbed with A or with a grab, anyone that grabs an item and activates it will be the only ones able to use it until the item disappears, or in some cases, thrown to the ground, being able to be used by other fighters.
The main types of items are:
*Regular Items: What it says on the lid, basically. Regular Items are picked up by fighters, and used in different manners.
*Assist Trophies: An item, which, once picked up, summons a character to aid the summoner in battle in different ways. Each Assist has its own AI and purpose, and some of them can be KO'd.
*Pokémon: Very similar to Assists, but instead summon one of the many Pokémon. These usually stay in one place, and function more defensively than Assists. Can be summoned with a Pokéball or a Master Ball, some of them only abviable in the latter. 
===Regular Items===
====Returning====
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Debut: Super Smash Bros. (1999)The Beam Sword is used like a regular sword, dealing decent damage when swung at an opponent. It deals a good chunk of damage and knockback if charged.
	
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Debut: Super Mario Bros. 2 (1988)Aw, this bomb toy is cute! Hey why is it walking towards me oh God please no. The Bob-Omb can be picked up by fighters, and thrown to opponents for an explosive attacks. Be careful, if left alone for a while, the Bob-Omb will start walking on its own, and will explode after a while, dealing damage to anyone caught in the explosion. An attack will also trigger the explosion.
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Debut: Super Smash Bros. (1999)After being picked up, the Bumper can be thrown, and will remain stationary in the air. Anyone that touches it will be pushed back.
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Debut: Super Smash Bros. (1999)When thrown, the Capsule will drop another item on its place. It can be used as a decent projectile, too, but it will only hit once before breaking open.
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Debut: Super Smash Bros. (1999)Crates and Barrels contain items inside of them, and will break open after receiveing a few hits. Some crates may appear with wheels below them, and can be rolled around for damage. Crates will sport a different design according to the stage, Normal, Futuristic, or Gift Box.
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Debut: Super Smash Bros. (1999)The Fan is an extremely weak weapon, each blow usually giving between 1 and 2% of damage. However, it is very fast and can be spammed very easily, allowing its wielder to rack up damage.
	
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Debut: Super Mario Bros. (1985)Typically, the Fire Flower allows its user to shoot fireballs, but it works differently in Smash. When picked up, the flower's wielder can press A to unleash a barrage of fire. It isn't that strong, but racks up damage quickly.
	
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Debut: Super Mario Bros. (1985)A shell typically wore by Green Koopa Troopas, the walk-off ledges variety. After being picked up, the Green Shell can be thrown to opponents, but will usually do it own thing, and most of the time will end up sliding off the stage.
	
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Debut: Donkey Kong (1981)The Hammer is one of the game's most powerful weapons. When picked up, its wielder will start quickly swinging it, and can reliably KO opponents at 60%. However, the fighter can't jump while using the Hammer, and there is a chance the head will fall off, leaving you with an useless stick. The head can then be picked up and thrown.
	
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Debut: The Legend of Zelda (1986)The Heart Container is very, VERY rare, but if it does appear in match, its effect is worth it. Using it will completely heal all of your damage or stamina, like it does in the Zelda series!
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Debut: Super Smash Bros. (1999)Yet another high-risk, high-reward weapon, like the Hammer. The Home-Run Bat, if fully charged, will one-hit KO anyone it hits, but has a lot of ending lag, and is easy to predict. Use it wisely!
	
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Debut: Kirby's Dream Land (1992)Another recovery item, hailing from the Kirby series. When used, the Maxim Tomato will heal 50% damage to its user.
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Debut: Super Smash Bros. (1999)This little mine might seem harmless at first glance, but watch out, the Motion-Sensor Bomb sometimes can be downright scary. It will sit still after being thrown, and anyone that walks near it will be the target of a small but powerful explosion, even its user can be damaged.
	
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Debut: Pokémon Red & Blue (1996)After being thrown, the Pokéball will release a Pokémon assist. It will also deal a little damage if thrown towards an opponent.
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Debut: Super Smash Bros. (1999)The Ray Gun is a pretty simple item. After being picked up, its wielder can shoot weak but fast lasers from it until it runs out of ammo.
	
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Debut: Super Mario Bros. (1985)Shells typically worn by Red Koopa Troopas, the "turn around at a ledge" variety. When thrown, the Red Shell will work similarly to the Green Shell, but will home in to the nearest opponent instead of just sliding around, doing its own thing.
	
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Debut: Kirby's Adventure (1993)A weapon from the Kirby series comes to Smash, downgrading from an all-powerful deity-slaying weapon to an, alright, item. The Star Rod deals a decent amount of damage when swung at an opponent, and will shoot out star projectiles when charged.
	
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Debut: Super Mario Bros. (1985)A classic power-up straight from the Mario series! The Super Star works the same in Smash as in Mario, as it will make its user become invincible to all attacks, and will increase their mobility overall.
===Assist Trophies===
====Returning====
Andross	
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Debut: Star Fox (1993)An evil, mad, monkey scientist, and the biggest threat to the Lylat system. In Galactic, Andross appears in his holographic form from the first game, and spits out damaging polygons from his mouth. Can't be KO'd, as he is in the background.
Devil	
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Debut: Devil World (1984)Devil is the main antagonist of the game Devil World, as he tried to stop the heroic dragon Tamagon from sealing away Devil World from eternity. He did this by moving the screen, trying to trap Tamagon. He works this way in Smash, but he is more of an annoyance than an assist. He will fly to the top of the screen in his bat form, and move the screen, changing the terrain and closing in the blast zones. Can't be KO'd.
===Pokémon===
==Stages==
All stages are unlocked from the start.
==Stages==
Almost every single stage in Smash Bros. history is returning to Galactic, with the exclusion of:
*Planet Zebes (too similar to Brinstar)
*Sector Z (too similar to Corneria)
*Melee Mute City (too similar to Port Town Aero Drive)
*75m (It just really sucks. Replaced with 25m, a new and better stage)
*Miiverse (The shut-down of Miiverse makes the purpose of this stage really strange)
*PAC-LAND (OH GOD PLEASE NO)
Stages 	Info
Battlefield 	
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A simple stage that has appeared with a different design each Smash Bros. game, but wasn't playable through regular means until Melee. It only consists of 3 floating platforms. This time, the stage takes a more organic feel. (This stage comes from here).
Final Destination 	
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No items! Fox only! Final Destination! Lines uttered by those who like flat boring stages with vibrant amazing backgrounds! Final Destination is a completely flat stage with no hazards. In Galactic, it returns with Ultimate's design as I have no digital art skills whatsoever.
Big Battlefield 	
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It's just Battlefield but with 6 platforms, perfect for 8-player smashing. This is Galleom's home stage.
Meta Crystal 	
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A mysterious cave, that really doesn't seem to originate from any other games. In the original Smash Bros. for the Nintendo 64, this was the home of Metal Mario, the penultimate boss in Classic Mode. This stage does not features any hazard, but has an irregular platform setup.
The Lake Shore 	
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The beautiful and ancient shore of a large lake. During the events of the Subspace Emissary, Mario, Pit, Yoshi, Link and Kirby both fought here because of a misunderstandment, and after that got solved, the group travelled together along the lake's shore, before meeting with the seemingly evil, at first, King Dedede.
 
This stage is an autoscroller that takes you through the entire stage (which can be seen here: , it starts at around 4:19). This stage doesn't take you to the cave section and only through the lake section, and a floating platform takes you back to the start once you finish. The enemies are not present here!
Mushroom Platforms	
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After the lord of light, Galeem, took over, he constructed a new "perfect" world to his liking, this was known as the World of Light. One of its many areas was known as the Mushroom Platforms, where the spirits of PAC-MAN and Olimar where trapped, along with a handful of nature-based Spirits. This stage takes place on top of said mushrooms, with a giant abyss below. There are no hazards in the stage.
Midair Stadium 	
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A stadium floating in well, midair, and the first area on Brawl's adventure mode, The Subspace Emissary. Mario and Kirby were having a friendly fight on the stadium, with Peach and Zelda as spectators, until the Ancient Minister and Petey Piranha attacked, and set off a Subspace Bomb. This stage is very similar to Final Destination, but Petey Piranha will jump into the stadium at a random point of the match and cause havoc before leaping out, he can be knocked out.
Final Battle 	
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The final battle against the lords of light and darkness, Galeem and Darkhon, was an epic adventure consisting of a platforming section, a boss rush, and a 3-way fight against the 2 gods. This stage takes place in one of the early platforming sections, and does not feature any hazards. However, both Galeem and Darkhon can be seen fighting in the background, the color of the sky changing depending on who has the upper hand.
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