Yurii Chvojka

==Summary==
Yurii Chvojka is the Flame Haze with the title Leader of Spirits, and is contracted to the Crimson Lord President of Reptiles, Valac. He's originally a Ukrainian immigrant who lived during the 1930s and who was crossing the Atlantic Ocean to reach the United States. However, the ship he was on was attacked by a kraken. On the verge of death, Yurii forged a contract with Valac and defeated the monster, but failed to save his family or the other passengers. Because Yurii completed his vengeance so quickly, he never developed hatred for Crimson Denizens or a passion for defeating them. He also cares deeply for humans and wishes to protect them with his life, and he even still considers himself human despite having lost his humanity. Those traits are considered dangerous or illogical by Flame Hazes and make him an anomaly among them.
One day, he met Margery Daw in New York while he was working for Outlaw, a worldwide network of Flame Hazes and supernatural-aware humans that support Denizen-hunting Flame Hazes and "clean up" any nasty affairs or destruction from society. Yurii and her briefly partnered up in a mission to take down Annaberg and Sydonay, though he was ordered not to enter combat due to his inexperience. Despite that, he defies orders to support Margery and even defeats Annaberg by himself. However, due to lowering his guard, he gets caught and perishes in the crossfire between Margery and Sydonay, at least satisfied he saved Margery and remained true to his ideals.
==Powers and Stats==
Tier: At least , likely 
Name: Yurii Chvojka, Leader of Spirits
Origin: Shakugan no Shana
Gender: Male
Age: 15 physically, 16 mentally
Classification: Flame Haze
Powers and Abilities:
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|-|Abilities=
Superhuman Physical Characteristics, Enhanced Awareness, Space-Time Distortion Awareness, Extrasensory Perception (Can sense supernatural phenomena or creatures across kilometers, Can distinguish clones from the real body), Wields a knife in combat, Purification (Types 1 & 3), Healing, Fire Manipulation and Energy Manipulation (Can shoot fire projectiles and make them explode), Flight, Forcefield Creation, Animal Manipulation, Telepathy with Valac
|-|Flame Haze-specific attributes=
|-|Resistances=Resistance to Disease Manipulation and Poison Manipulation (Flame Hazes automatically reject the effects; should a Flame Haze switch bodies with a non-Flame Haze, they would still resist themShana S, Episode 1) and Time Stop (Can freely move around any Fūzetsu). Partial Resistance to Information Manipulation (Type 2) (Flame Hazes don't possess any information or history about their humanity altogether to be manipulated, and that from the moment they become Flame Hazes. Their information as Flame Hazes can likely be manipulated, but only by users who can apply that ability to other universes with fundamentally different energies). Partial Resistance to Perception Manipulation (Flame Hazes can resist the passive lack of presence exuding from other Flame Hazes and Crimson Denizens, but don't resist the ability if it comes from a separate spell or mechanism, or if it's purposely amplified). Partial Resistance to Life Manipulation, Memory Manipulation, Conceptual Manipulation and Existence Erasure (The life force, body, history and "existence" of Flame Hazes refers to a vacuum opened in the universe's space-time, all of which were sacrificed to cease their human existence and to enter a contract with their respective Crimson Lord; the concept of "human" stopped applying to them entirely. Those aspects cannot be tampered with because: 1) the presence, identity, history and existence of a Flame Haze's human life have stopped existing, 2) in their place came forth a new "existence" that is made up of their Crimson Lord's life force, who comes from the Crimson Realm, another universe, 3) that new "existence" can be erased by neither human-universe abilities (due to Flame Hazes not existing in a conventional human-universe sense), nor by otherwordly abilities (because the energy of the Crimson Realm, what Flame Hazes are partially made of, cannot be erased or tampered with by Denizens or other Flame Hazes). If a Flame Haze, Denizen or Torch dies, their belongings vanish from existence; other Flame Haze or Denizens who knew them keep their memories of them, but humans do not). Flame Hazes should however be vulnerable to abilities messing with the unique life force of the Crimson Realm, or, in simpler terms, to Life/Memory/Conceptual/Existence Manipulation that can affect beings from fundamentally different universes and worlds from ours)
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Attack Potency: At least Small Building level+, likely Building level (Should be stronger than BoS Shana. Crashed into and severely damaged a buildingSeason 2, Episode 9) 
Speed: Likely Superhuman movement speed and Subsonic combat/reaction speed (Should be on par with MoS Shana. He could catch up to Margery Daw, who should upscale from Friagne)
Lifting Strength: At least Athletic human (Shouldn't be any weaker than Shana)
Striking Strength: At least Small Building level+, likely Building level
Durability: At least Small Building level+, likely Building level (Can fend off attacks from weaker Denizens, like Annaberg). Higher with Reigun the more energy is used
Stamina: Peak Human. Like most Flame Hazes, and despite his inexperience, Yurii is able to fight and fly for extended periods of time due to far surpassing his human limits. Even during his first-ever serious battle, he matched Margery Daw and Sydonay in speed and soloed a Crimson Denizen.
Range: Extended Melee Range with Hoverla, Tens of Meters to Hundreds of Meters with spells, up to Tens of Kilometers with Fūzetsu
Standard Equipment: Hoverla (His curved dagger that also contains Valac's being)
Intelligence: Average. In spite of acquiring basic fighting skills and knowledge when he forged a contract with Valac, and despite defeating Annaberg by himself, his experience as a Flame Haze remains limited.
Weaknesses: He lacks experience and doesn't have a strong desire to kill unless human lives are threatened.
Notable Attacks/Techniques:
*Fūzetsu: The most common of all Unrestricted Spells. The spell creates a dome-shaped isolated space, by intermingling the Crimson Realm and the human world. Since the spell is usually cast on the ground, only its upper half is visible and the lower half is underground.Shakugan no Shana Light Novel Volume SIII The area within the Fūzetsu is detached from the flow of causality of the outside world, with its interior area frozen and concealed from the outside. Inside the barrier, all phenomena and causalities (such as time, space, perception, movement and existence itself) are stopped for ordinary beings, like a plug had been removed, allowing only Flame Hazes and Crimson Denizens to act freely within it."DVD Special Book Grand Grimoire" page 5 The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. People and objects frozen inside the Fūzetsu can still be killed or destroyed and events happening inside the Fūzetsu will follow normal rules of cause and effect. Additionally, nobody can see or hear anything happening inside a Fūzetsu from the outside and vice-versa, including those who can sense the spell."Dengeki G's Festival! Vol.8" Page 27Season 2, Episode 9 Outside the Fūzetsu, ordinary creatures will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. To them and the human world at large, the area within the Fūzetsu stops existing altogether; they won't even register that a part of the world is suddenly "missing" and, to them, it would never have existed in the first place."Shakugan no Shana Guide Book Nyūmon-hen" page 17 Finally, energy released inside a Fūzetsu cannot go outside until the spell ends.
*Reigun: The unique Unrestricted Spell of those contracted to Valac. It allows the user to control and make familiars out of living creatures such as insects, especially moths, and small animals;Anime Shakugan no Shana II no Subete a large number of them can then be turned into a torrent of power that can be controlled freely, primarily in the way of flying like a cannonball while surrounded with energy. While envelopped with the energy of the spell, Yurii effectively gains a protective forcefield that acts like a weapon. Familiars can also be used to pass messages or for surveillance, via the familiar's own eyes and ears.Shakugan no Shana no Subete Kan However, due to Yurii's inexperience, he can only use Reigun for a limited time.
Note:
*The Crimson Realm and the human world are intermingled, detaching the domed area from the flow of causality of the world. Space-time, perception, movement and existence itself are separated from the outside world and immediately halted until the Fūzetsu stops. The separation from the flow of causality is at the level of "inside the Fūzetsu vs outside the Fūzetsu" and not within the Fūzetsu itself. As such, events happening inside the Fūzetsu will follow normal rules of cause and effect. However, any attempt to cause an effect on the outside world from within the Fūzetsu (or to cause an effect in the Fūzetsu from the outside world) will fail: an earthquake happening inside the Fūzetsu won't affect the outside and vice-versa; a fireball thrown at a Fūzetsu, from either side, will cause no effect.
*People and objects caught inside are halted and incapable of moving, acting, seeing, thinking or doing anything. They can still die or be destroyed if attacked. Those outside the Fūzetsu will subconsciously avoid the affected area, no matter what they intended to do there, like affected by a planetary mind and memory manipulation. It's as if they "forgot" what they had to do there. The idea when the Fūzetsu spell was created was to make it so ordinary living beings couldn't ever interact with it or whatever happens inside.
*For as long as the Fūzetsu is active, to ordinary creatures - and the human world at large - the affected area doesn't exist and never has. Ordinary creatures will temporarily live as if the area and people inside the Fūzetsu never existed, and they don't even register that a part of the world is "missing", not even in their subconscious. When the spell ends and the area is reconnected to the flow of causality of the outside world, humans go back to living as if the area and people previously trapped had always existed. This existence erasure and presence manipulation is strictly from a human universe-sense, as the people and things inside a Fūzetsu still exist, but only Flame Hazes, Crimson Denizens and allowed humans can perceive them.
*Anything damaged, destroyed or killed within a Fūzetsu can be restored by using Power of Existence. It is an energy that exists in the air and in every living and non-living thing; it represents the identity, history, information, presence and impact of that thing on the world. Any damage caused inside a Fūzetsu can be restored by using Power of Existence, to adjust the disparities of the causality inside a Fūzetsu and to match the flow of causality of the outside world. By doing this, it is possible to restore anything that has had its causality severed within a Fūzetsu, be it a living being or an object, to the state that it was in before its causality was severed. However, if a Fūzetsu is ever unlocked during a battle without repairs having been done, the damage is irreparable: people killed inside the spell stay dead and things whose Power of Existence was consumed vanish from existence (from a human universe-sense). This "repairing" demands extreme mastery of that energy's manipulation, and, while all Flame Hazes can perform basic repairs, only very few can perform complex repairs."Dengeki G's Festival! Vol.8" Page 39 If Power of Existence is consumed, the person or thing that PoE belonged to is gone forever, and its existence and history are erased from the entire world. However, Distortions are caused whenever this happens and, if too many accumulate, it would destroy the balance of the world, causing harm to both the human world and the Crimson Realm."Shakugan no Shana Guide Book Nyūmon-hen" page 12 Both Flame Hazes and Crimson Denizens have stopgap measures to soften these Distortions."Shakugan no Shana Guide Book Nyūmon-hen" page 14"Shakugan no Shana Guide Book Nyūmon-hen" page 15
*The only way for a human to interact with a Fūzetsu and act within it is by being granted free action through a spell by a Flame Haze or Crimson Denizen capable of advanced spellcasting.Season 1, Episode 12 That spell envelops humans with an energy, presumably the same as the Crimson Realm's, that allows them to move freely inside. Nobody can see or hear what is happening inside a Fūzetsu from the outside, not even creatures that can sense and interact with it. Similarly, nobody inside a Fūzetsu can see or hear what is happening outside.
*Only characters who possess energy from the Crimson Realm within them, who are tied to it, or who are allowed to by such characters, can act inside a Fūzetsu.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Shakugan no Shana
Category:Animal Users
Category:Anime Characters
Category:Causality Users
Category:Concept Users
Category:Energy Users
Category:Enhanced Senses Users
Category:Existence Erasure Users
Category:Explosion Users
Category:Extrasensory Perception Users
Category:Fire Users
Category:Flight Users
Category:Forcefield Users
Category:Good Characters
Category:Healers
Category:Immortals
Category:Information Users
Category:Knife Users
Category:Life Users
Category:Light Novel Characters
Category:Male Characters
Category:Memory Users
Category:Mind Users
Category:Non-Physical Interaction Users
Category:Nonexistent Characters
Category:Perception Users
Category:Pocket Reality Users
Category:Purification Users
Category:Space Users
Category:Telepaths
Category:Time Users
Category:Tragic Characters
Category:Weapon Masters
Category:Weapon Users