Status Effects

==Overview==
Various weapons and items in Blackout: Revival are capable of applying temporary status effects to the player or NPCs. Some status effects have varying effectiveness based on the level of the effect (Ex: The level 1 Jet Drive applied by the Purple Combat Inhaler vs. the level 2 Jet Drive applied by the Orange Combat Inhaler). This page lists the detailed effects of all of them. 
==Status Effects==
===Fire===
The Fire status effect is applied by the Incendiary grenade, incendiary Crossbow bolt, shotguns with the Dragon's Breath attachment, or melee weapons with the Inferno attachment. While the Fire status effect is active, the player will continually take damage equal to the level of Fire applied at a rate of one tick per second. Certain sources of fire like the Incendiary grenade or incendiary Crossbow bolt will apply the effect for longer, up to 10 seconds in the case of the Incendiary bolt. Fire can be cancelled preemptively by standing in the active area of a Smoke grenade, but you will still take at least one tick of damage from Fire applied to you after entering the smokescreen. 
===Electrified===
The Electrified status effect is applied by the Commander Fists, submachine guns with the Leviathan's Call attachment, or melee weapons with the Surge attachment. While the Electrified status effect is active, the player will suffer from reduced movement speed and will be unable to jump or reload their weapons (Note: Includes activating Operator's jump pack). A higher level of Electrified will increase the reduced movement speed effect. Electrified cannot be preemptively cancelled. 
===Bleed===
Bleed behaves similarly to Fire, but it cannot be cancelled early by any means. Bleed is applied by all sharp melee weapons, although the level of bleed is different for each one. Bleed will cause the player to continually take damage equal to the level of Bleed applied at a rate of one tick per second. 
===Stunned===
Applied when hit with various blunt weapons, a stun bolt, or during a beatdown finisher. Ragdolls the current entity with the effect till end of duration.
===Concussed===
Can be applied after the end of a jet drive effect, or hit in the head with blunt weapons heavy attacks. Will blunt your screen with blue distorted colors with limited vision.
===Energized===
Applied after eating/drinking an energy bar, coffee, or energy drink. Increases stamina recovery even while performing stamina actions.
===Recovery===
applied after a Green Inhaler shield is broken or after reaching 50% health with Bladedancer kit. Will heal back a certain amount of health depending on the factor
===Jet Drive===
applied when using the Purple Inhaler, being downed shortly after taking an Orange Inhaler, or after reaching 50% with Bladedancer kit. Increases movement speed and heavily decreases lunge cooldowns.
===Bloodlust===
Applied when using the Crimson Inhaler. Heavily increases fist efficiency and applies bleed to every hit.
===Focused===
Applied when using the Azure Inhaler. Heavily increases gun capabilities.
===Photonic Particles===
Applied when a Bladedancer attacks an enemy with a photonic weapon or uses their Talon heavy attack. This effect makes the affected entity susceptible to a Bladedancer's Photonic Shift.