DebugRange

Quick Test Cell (editorID: debugrange) is a test cell in Fallout 4, that can only be accessed with console commands.
It is named "Quick Test Cell" on the local map, and can be visited using the console command .
==Layout==
This location contains an armor workbench and a weapons workbench, which have been decorated with lootable items on them, such as all the hammers, tongs, a saw, a hacksaw and some makeshift batteries. The setup of the weapons workbench is similar to that seen on concept art.
Next to them are four lockers, named "Pipe Guns- Various Tier I mods" going from Tier I to Tier IV. Despite their name, none of them contain any pipe gun mods, but assorted ammunition. The first locker is locked under an Advanced lock.
There are also 27 generic raiders, all of which are naked and T-posing, and they spawn with several preset faces and genders. Some will spawn with a stimpak, knuckles or both. They are all one floor tile away, each one with a one-sided wall behind them. These raiders will grunt in pain when attacked, occasionally healing if they possess a stimpak, after stumbling they will resume their T-pose positions. Once they are dead, they will despawn after a few seconds and a new raider will appear and walk to the position where the last raider was and start T-posing. This is done through a invisible furniture item called "tpose" (). There are also 27 concrete barricades, positioned one next to the other horizontally.
==Notes==
* There are no exits, so the only way to leave is to use to teleport to another cell.
* Unlike QASmoke, the cell has a working sky. However, since the weather changes just like in the Commonwealth, there is a possibility of radstorms in the cell.
* Falling off the cell results in being teleported in front of the workbenches. It is also possible to fall too far, in which case the the fall will be infinite.
* One of the raiders seems to be bugged and does not walk to their T-pose marker, and will instead stand idling next to it. Killing them so that a new one respawns does not fix it. This raider will be the thirteenth from the left.
* The cell is fully navmeshed, making it ideal to test combat situations against NPCs.
* According to the Creation Kit, the raiders are not regular raider NPCs, but special ones called , with the form ID .
* The walls are only rendered from one side, and will only block passage from that same side. They will be invisible from the opposite side and can be walked straight through.
==Appearances==
This "Quick Test Cell" appears only in Fallout 4.
==Gallery==
Debugrange6.png|thumb|The cell, loaded in the Creation Kit.
Debugrange1.png|thumb|The center of the cell.
Debugrange3.png|thumb|Workbenches and lockers.
Debugrange2.png|thumb|One of the T-posing raiders.
Category:Fallout 4 test cell locations