Voodoo

Voodoo abilities can only be learned by translating tomes. They are primarily meant for destruction, but there are a few spells useful in peacetime. Be warned, using voodoo will slowly drain your sanity, requiring you to make sacrifices at an altar or face unknown consequences. -the player's manual
(5) Word of Pain: With the invocation of demonic words, you can cast a slow-moving missile that follows your target and deals 1 to 3 body damage, depending on your Voodoo skill. This spell has an extremely long range, but it's also non-lethal. There is very little risk of insanity. 
(10) Acidic Corrosion: This spell shoots corrosive acid at one target at medium range, dealing 3 heat damage. The heat damage increases with a higher Voodoo skill. This can even corrode metal objects and your enemies' metal weapons. Unfortunately, you will also receive 3 heat damage. There is very little risk of insanity. 
(10) Fearomone: This spell will scare and confuse one living creature, hindering its accuracy and causing it to flee for a short while. There is very little risk of insanity. 
(15) Chilling Orb: This spell will launch a frigid orb of dangerously-cold vapor, a substance alien to our world that deals 6 cold damage. The amount of damage increases with the caster's Voodoo skill. There is little risk of insanity. 
(15) Parasitic Touch: This spell deals 4 body damage to a living creature at close range and restores your own health for 4 points. The amount increases with a higher Voodoo skill. With 30 Voodoo, this spell also causes disease in the target and cures it in the user. There is little risk of insanity.
(15) Bone Blast: This spell will blast your enemy's bones at fairly close range, dealing minor body damage and causing a temporary penalty to the Agility, Strength, Pistols, and Rifles skills. The damage and penalties increase with a higher Voodoo skill. There is moderate risk of insanity. (20) Control Weather: This spell can cause a gloomy blue fog to spread over the land, limiting the visibility of everyone, useful if you're using melee weapons against firearms. This spell can also clear the skies or create rain at your whim. There is moderate risk of insanity. 
(20) Blood Vision: This spell grants you infrared vision for 12 seconds, allowing you to see living creatures through fog and darkness. The duration increases with your Voodoo skill. There is moderate risk of insanity. 
(20) Ghost Fire: This spell will release a hot whirl of flame that will dance slowly towards one living creature, burning until the flame runs out. It lasts for 6 seconds total, but the duration increases with your Voodoo skill. It can only be used at night. There is moderate risk of insanity. 
(25) Incineration: This spell will cause a small fireball to hurl towards your taraget. It is still useful for hurting groups of enemies. There is high risk of insanity. 
(25) Choking Cloud: This spell creates a poisonous cloud of gas for 10 seconds on a living creature. The duration and deadliness of the poison increase with your Voodoo skill. There is high risk of insanity. 
(30) Unliving Weapon: This spell will cause a random organic corpse to explode within a 20 meter radius. With 40 Voodoo skill, two corpses will explode, and with 50, three will explode. There is high risk of insanity. 
(30) Soul Shackle: This spell will summon a restless loa to fight for you for 8 seconds. The duration increases with a higher Voodoo skill. There will be a heavy loss of sanity. 
(30) Eyes of the Beast: This spell will allow you to possess a hound or demon for one minute. More powerful demons require a higher Voodoo skill to possess. There will be a heavy loss of sanity. 
(35) Eleggua's Curse: Use this spell to give one of your melee weapons a bonus of 4 cold damage, permanently. This spell will devastate your sanity. 
(40) Call Lightning: This spell will call a bolt of lightning on one target for 20 shock damage, but it only works outside while it's raining. This spell will devastate your sanity. 
(40) Ally of Chaos: This powerful spell prevents demons, evil spirits, and diseased hounds from attacking you for a random period of time. This spell will devastate your sanity. 
(50) Abyssal Gate: This ultra-powerful spell summons random demons to attack everybody in the area, including you. This spell will devastate your sanity.
(the description are from the players manual)
The translations are as follows.
For the base game and nightmares
word of pain-patience
acidic corrosion-sacrifice
fearomone-eminence
chilling orb-shivery
parasitic touch-instestines
control weather-control weather
blood vision-illuminate
soul shackle-stockade
incineration-indigestion
choking cloud-atmosphere
unliving weapon-extinction
call lightning-conductivity
eleggua's curse-malediction
abyssal gate-pestilence
ally of chaos-apocolypse
eyes of the beast-indifference
ghost fire-suffering
bone blast-marrow
I know it looks like some of these are spelled wrong but I checked and they are right
from the man with no plans steam guide(which is mine)
Panama translations
word of pain=persist
acidic corrosion=condemned
fearomone=territory
chilling orb=glacial
parasitic touch=cesspool
control weather=humidity
blood vision=perception
soul shackle=reanimated
incineration=amusement
choking cloud=apparatus
unliving weapon=hollowness
call lightning=magneticism
eleggua's curse=anathema
abyssal gate=cavernous
ally of chaos=behavior
eyes of the beast=occupancy
ghost fire=aftermath
bone blast=indolence
from the man with no plans other steam guide(which is still me)