CNPP-2

Northern part of the Chernobyl Nuclear Power Plant where a series of teleport anomalies await you.
== First visit ==
=== Location layout ===
You'll visit this location after destroying C-Consciousness in The mystery of the Monolith. It will be filled with Monolith snipers and turrets. Unlike in Shadow of Chernobyl where the ground is covered with a huge electric anomaly, in OP-2 you can freely roam the location without having to travel through the teleport sequence. You can kill most Monolithians and blow up all turrets from the ground before even stepping into the first teleport.
BPOs Binocular you grabbed at CNPP-1 will come extremely handy as it has computerized targeting. If you upgraded it at Lanky, it will also detect turrets.
Climbing the CNPP roof can provide you with an excellent vantage point to wipe the location out easily. You can do it by heading up the staircase by the Monolith Control Bunker entrance, walking along the pipes to get over the fence to the main building, and then ascending the broken staircase. Alternatively, use a Monolith teleportation device if you have one from Controller's brains.
If you accepted Golden chunk from Ghost before entering, make sure you found all artifacts.
=== Ground shakes ===
Note that the ground shaking stops once the last 6 Monolithians pop out upon approaching [ the final teleport] that transports you back to Central Pripyat. You can trigger this first by traveling all the way to the final building, fighting the last section, and approaching the teleport on the roof. After this, you can continue wiping the location out in peace (relatively speaking).
Alternatively, you can climb the CNPP roof (see above) and make a detour to that teleport without anyone besides turrets bothering you.
=== Enemy layout ===
# Turret on top of a white shed
# Turret on top of the sarcophagus
# Turret on a catwalks around the middle level of the building, in a corner
# Turret on top of the power plant
# Sniper on the building
# Sniper on the building
# Sniper on the building
# Turret on top of two red containers
# Sniper on the building
# Turret on top of a white shed with large pipeline coming out of it
# Turret on the ventilation shaft
# Turret on the ventilation shaft
Total: Monolith ×83, Turret ×8.
If you finished Controller's brains before entering the location, you'll also see 11 controllers from that quest across the location, in addition to the "native" ones. Make sure to pick all their brains up, as it's a rare item otherwise.
=== Photo of the Sarcophagus ===
Don't forget to repeat the CNPP photo you saw in your vision, completing Deja Vu.
== Transitions ==
== Out-of-bounds exits ==
* The roof of the plant allows access to the unmodeled sections of CNPP-1.
* A platform with broken piping on the northwest side of the area allows you to jump over the fence and exit the area.
* The gate with the transition to CNPP-1 can be jumped over.
== Notes ==
* Technically, you can disable the ground shakes by deleting the object aes2_space_restrictor_eartquake in the options.
* You can actually get to this location before it opens during the SoC story. The devs had the foresight and you won't break the story. It can be done in two ways:
** Grind the armor required for Arnie's chain quest by either playing really long or savescumming, receiving the manual teleport to the Monolith Control Bunker, and one Teleport artifact by killing burers. This way you can leap over a massive chunk of the SoC story, theoretically before even leaving the Bar. You won't break anything, however you'll still need to finish the rest of the SoC story, even though the order of events is wrong. 
** Find Ghost and complete his quest Brain Scorcher building plan, getting the transition from Sarcophagus to X-10. Then you can complete Controller's brains for Lukash and receive Monolith teleportation device ×5 as a reward, picking it near the Wish Granter. The device will teleport you to the CNPP roof.
== Interactive map ==