The Edge of the World

MINOR INFORMATION
The Edge of the World or, At The Edge of the World, is an Agnarheim legend/folktale about a band of Warriors who were originally going to sack and raid Orbis. But their third day of being at sea, a huge storm hit them, and they were put roughly and unaturally off course. They came to a place which had a lot of glaciers and different sort of rocks popping out of the ocean. They came to two larger rocks, which had some sort of totems at them. The Agnar men became very confused, and when one of the totems started blinking blue at them, one of the men shot an arrow at it.
Huge waves started coming out of nowhere, and a huge being came up from the depths of the ocean. The men never returned to Agnarheim. After the folktale spread, the being was called Tol'kem, meaning Protector, Warning or simply Do not. The being is called a god by some, and some think he is a demon from the underworld.
The three totems described in the folktale was later found by an adventurer called Belvan Hatch, but has warned everyone to not touch or do anything with the totems by the two rocks, and for thousands of years it became a holy ground or a typical spot for explorers to study the totems, but nobody dares to touch the totems. Although many proffessors in Bardia think it simply is three totems put there by wizards to train magic.
In 1040 A.T.F, Bolkfalk, King of Agnarheim, made sure the Edge of the World became an official and known place, in hope that he could scare anyone outside Stormbring who would want to raid Agnarheim, by making them fear they would get thrown off course, and experience the same as the poor Agnars in the folktale.