Version 0.3.6

Version 0.3.6 was a major patch released on May 26, 2013.
Forum Changelog
===Features===
* Added Day/Night cycle
* Added vehicles ('E' to enter/exit/flip)
** First player to enter will be the driver
** Can accomodate one other player as a passenger
** Players can flip the vehicle back on it's wheels
** Can be destroyed
* Added new terrain to Creative Mode that will be better for driving around in
* Added throwables ('G' to throw, 'H' to cycle to next type)
** Frag grenades
** Smoke grenades
** Glowsticks
===Changes===
* [F] toggles flashlight; other players can see you toggling it.
* Updated to Unity 4
* Complete project audit to clean it up and make it easier to work with
* Significantly reduced memory usage:
** Reduced texture resolutions as allowed
** Removed unneeded assets so they aren't loaded
** Compressed music, and decreased music bitrate
** Assets are loaded when required, instead of at the beginning of the level
* Improved clouds/sky
** More volumetric look
** Made prettier
* Slightly improved UI
** More obvious about what features are working or not
** Improved visuals
* Adjusted assets between the different playmodes so they're more extensible
* Made some changes to the network code to allow for more complex interactions in multiplayer
* Consolidated the confusing hotkey bars into a single bar
** Players can assign weapons and cubes to a single hotkey bar
** No more need to switch between "cube" and "weapons" mode - it's context sensitive based on what you have selected
* Pallets have more realistic weights so they can be knocked around by shooting them, etc.
* Completely reworked the inventory system for future expansion
* Variety of wording changes on messages shown to the player
* Tweaked settings for visuals when the player is hit/dead
===Bug Fixes===
* Fixed a bunch of physics related bugs regarding "massless" items, such as the hologram when placing a turret
* Improved the logic that occurs during a game restart to prevent a bunch of problems
* Fixed some network code that was incorrect, but by luck, happened to be working as expected
* Changed a lot of code so that actions (ie. Jumping, respawing) won't be occurring while the player is typing in chat
* Fixed a variety things so the output log isn't full of useless spam
* Fixed a bug that could cause seemingly random pieces of the game not to work correctly
* Various minor bug fixes
===Known Issues===
* Gun turret on vehicle doesn't function
* Control scheme for throwables isn't ideal, will be changed in future update
* Memory improvements aren't complete yet, more improvements coming
* The UI seen in this update isn't the promised "dynamic UI", it's just a slight improvement of what was there already
* Procedural weapons are currently non-functional
Category:Patches