Semblance Sandbox

Semblance 	User 	Type 	Target 	Description
Acrobatics 	Rook Blonko 	Combat 	Self 	Acrobatics gives Rook higher agility, dexterity, flexibility, and stamina when he is in combat.
Animal Allegiance 	Alan Nomaly 	Intelligence 	Others 	Alan is capable of manipulating animals and keeping them under his control. With the help of Jaune’s Aura Amp, Alan can somewhat manipulate higher intelligence beings such as humans.
Aura Abduction 	Michael Morningstar 	Effect 	SelfOthers 	Michael can absorb Aura from others to power his own Aura. As Semblances are powered by Aura, this causes Michael’s Semblance to increase in power, creating a cycle.
Aura Amp 	Jaune Arc 	Effect 	SelfOthers 	Jaune can use his own Aura to amplify that of others, powering their Semblances and speeding up healing. He can use it on himself as well, to some extent.
Aura Constructs 	Gwen Tennyson 	Creation 	Self 	Gwen can create energy blasts, platforms, force fields, etc. out of her Aura. This is amplified by her The Charms of Bezel.
Aura Disruption 	Tyrian Callows 	Offensive 	Others 	Tyrian can break a person’s Aura to get a fatal blow in.
Aura Roots 	Elm Ederne 	Creation 	Self 	Elm can create Aura constructs on her feet to root herself to any surface.
Aura Vines 	Vine Zeki 	Creation 	Self 	Vine can create Aura Constructs from his arms and legs to extend his reach.
Bad Copy 	Albedo Tennyson 	Transformation 	Self 	Albedo’s Aura, when exposed to various Dust types and combinations, will transform his body into an entirely new form with powers related to the Dust.
Burn 	Yang Xiao Long 	Offensive 	Self 	When Yang takes a hit, she is capable of taking the damage and amplifying her strength with it.
Click 	Rosanna Africa 	Movement 	SelfOthers 	By clicking her heels together, Rosanna can teleport to just about anywhere.
Deep Pockets 	Fiona Thyme 	Spatial 	ObjectsOthers 	Fiona can generate a hole to a pocket dimension within her hand to store objects within it. She was shown being able to do this with people, as well.
Domestication 	Khyber Zaroffian 	Intelligence 	Others 	Khyber is capable of manipulating animals via a high pitched whistle.
Fatal Flattery 	Jethro Blackstone 	Replication 	Self 	Upon witnessing the death of a person, Jethro’s Semblance will grant him a copy of that person’s Semblance, if they had one.
Feather Dance 	Dani Lancer 	Offensive 	Self 	Dani can transfer and utilize Dust via her peacock tailfeathers.
Glyphs 	Weiss SchneeWinter SchneeWillow Schnee	MovementCreation 	SelfOthers 	The Schnee’s are able to create Glyphs to aid them in combat. Notably, they can dilate time, speed up or slow down the movement of an object via Gravity Dust, or create copies of their fallen enemies.
Good Fortune 	Clover Ebi 	Probability Manipulation	Self 	Clover’s Semblance grants him good luck, turning the odds in his favor.
Hallucinations 	Emerald Sustrai 	Intelligence 	Others 	Emerald can create non-physical illusions to fool others.
Hero Time 	Ben Tennyson 	Transformation 	Self 	Ben’s Aura, when exposed to various Dust types and combinations, will transform his body into an entirely new form with powers related to the Dust.
High Voltage 	Nora Valkyrie 	Offensive 	Self 	Nora can channel lightning through her body to empower her attacks.
Intelligence 	Azmuth 	Intelligence 	Self 	Azmuth’s intelligence is naturally higher than others’, granting him an enhanced perspective on sciences and technology.
Invisibility Field 	May Marigold 	Stealth 	SelfArea Around SelfOthers	May is able to turn herself invisible, or create a field of invisibility that will obscure others around her as well.
Killer Quartet 	Flynt Coal 	Clone 	Self 	Flynt can generate three clones of himself to aid him in combat.
Kindred Link 	Raven Branwen 	Movement 	Self 	Raven, upon creating an emotional bond with someone, can open a portal to their location.
Lie Detection 	Robyn Hill 	Intelligence 	Others 	Robyn, upon taking someone’s hand, can determine if someone is telling the truth or not.
Mana 	Hope Spellbinder 	Creation 	Self 	Hope can create energy blasts, platforms, force fields, etc. out of her Aura. This is amplified by her Charms of Bezel.
Mettle 	James Ironwood 	Intelligence 	Self 	Ironwood’s resolve is heightened, and his mind hyper focuses on a single task, no matter the cost.
Misfortune 	Qrow Branwen 	Probability Manipulation	SelfOthers 	Qrow’s Aura generates bad luck for himself or others, which is helpful in a fight usually, but is difficult to control around loved ones.
Moonslice 	Adam Taurus 	Offensive 	Self 	Adam can absorb damage into his sword, Wilt, and redirect it when ready.
Numbing Agent 	Hazel Rainart 	Defensive 	Self 	Hazel’s Semblance allows him to block out pain, helpful when he injects Dust directly into his body.
Overactive Imagination	Neopolitan 	Creation 	OthersObjects 	Neo can create physical illusions to fool others, especially in way of her disguises.
Petal Burst 	Ruby Rose 	Movement 	SelfOthers 	Ruby can move at incredibly high speeds. Her Semblance primarily works by allowing her body to break down to its basic molecular components, negating her mass.
Photographic Memory 	Velvet Scarlatina 	Intelligence 	Self 	Upon witnessing others’ fighting styles, Velvet can perfectly mimic them.
Polarity 	Pyrrha Nikos 	Control 	Objects 	Pyrrha can magnetically manipulate metallic objects.
Shadows 	Blake Belladonna 	Clone 	Self 	Blake is able to leave behind a shadow clone decoy of herself.
Snow Owl 	Cody Drake 	Transformation 	Self 	Cody’s Semblance allows him to fly, and grants heightened senses. His The Staff of Semblances is coated in ice upon usage.
Stay 	Marrow Amin 	Movement 	Others 	Marrow can stop others from moving for a short time.
Super-Speed 	Harriet Bree 	Movement 	Self 	Harriet can move at heightened speeds.
Swordsmith 	Arthur Watts 	CreationControl 	Objects 	In the RWBYA continuity, Watts can generate swords from earthy materials and telepathically control them.
Tactile Learning 	Alana Apocrypha 	IntelligenceCreation 	Self 	Alana randomly gains knowledge at times. She eventually can create mental Projections of enemies she has defeated. As per the name, Alana’s Semblance can also grant her the ability to learn about objects and people through touch.
Tranquility 	Lie Ren 	Stealth 	Intelligence 	Ren is able to mask negative emotions, including calming people down, and be able to see others’ emotions.
Transmutation 	Kevin Levin 	Transformation 	Self 	Kevin can absorb materials he touches, taking on their attributes.
Unknown 	Richard Nomaly 	Unknown 	Unknown 	Richard’s Semblance is currently unknown. He is working with Raven Branwen to unlock it.
Wisdom 	Remnant 	Intelligence 	Self 	Max’s mind is affected by his Semblance in that he gains additional insight from his experiences.
===Transformation Dust Types===
The following are the Dust combinations used to give Ben and Albedo their transformations via their Semblances.
Transformation 	Dust Type(s)
Alien X 	All Dust Types
AmpFibian 	LightningWater
Antigravitesla 	Gravity
Arctiguana 	Ice
Armodrillo 	MetalRock
Big Chill 	IceWind
Brainstorm 	Hard-LightLightning
Buzzshock 	Lightning
Cannonbolt 	CombustionRock
Chromastone 	Hard-LightRock
Diamondhead 	IceRock
Eye Guy 	FireIceLightning
Fasttrack 	CombustionWind
Gravattack 	GravityRock
Heatblast 	FireRock
Jetray 	WaterWind
Lodestar 	Electromagnetic FieldMetalRock
Overflow 	MetalWater
Plantapocalypse	Plant
Ripjaws 	Water
Rocks 	Rock
Shock Rock 	LightningRock
Slapback 	GravityMetal
Swampfire 	FirePlant
Terraspin 	Wind
Upgrade 	Hard-LightMetal
Water Hazard 	SteamWater
Wildvine 	CombustionPlant
XLR8 	CombustionLightning
===Fatal Flattery's Copied Semblances===
The following are Semblances Jethro Blackstone has gained via Fatal Flattery.
Semblance 	Original User 	Type 	Target 	Description
Back-Mounted Thrusters	Unknown 	MovementCreation 	Self 	Jethro can manifest bio-organic growths in the shape of high-powered jet engine thrusters from the back of his shoulders or torso, granting him the power of limited flight, although overuse of his Semblance could start to drain the air out of Jethro's lungs and leave him breathless.
Bayoneted Tendrils 	Unknown 	CreationOffensvive	Others 	Jethro can generate metallic, serrated tendrils from his body, although typically does from his fingertips to control them as whips, although damage done to them will be deflected back to the point of emergence when they are retracted, an example being when Jethro was left with bloodied fingertips during his V3 fight with Mercury.
Cellular Augmentation 	Unknown 	Transformation 	Self 	Jethro can selectively amplify the activity of his cells, thus boosting the strength and speed of whatever designated body part the cells are within, although can only be utilized in short bursts at a time to prevent his cells from being overloaded and damaged.
Combo Breaker 	Unknown 	Offensive 	Self 	Jethro can rapidly boost the velocity of his attacks, whenever his arms for punches, or legs for kicks, to land a flurry of lightning-fast blows, although overuse may deplete more and more stamina.
Exoskeleton 	Unknown 	Transformation 	Self 	Jethro can harden the outermost layers of his skin to form a makeshift suit for dermal armor, the razor-sharp "scales" granting him both limited offensive and defensive capabilities, although excessive damage will breach the armor's durability threshold and begin breaking it off.
Explosive Motion 	Unknown 	Movement 	SelfOthers 	Jethro can "self-detonate" his own Aura, typically activated through the hand gesture of dropping his thumb in the same manner of pressing the button of a detonator, thus causing an implosion, to which moments, Jethro can "explode" and reform at a nearby location through shifting his molecular structure, achieving a limited form of teleportation, although trying to push the range of his Semblance can leave him "imploded" inwards for too long and result in sunburns. An untapped potential of this Semblance is projecting the "implosive" force outwards to instead engulf objects not Jethro, whenever inanimate objects or other people.
Fast Forward 	Unknown 	Intelligence 	SelfOthers 	Jethro can massively overlock the mental processing speed of his brain to the point his perception of time drastically dilates, enabling Jethro to not only move, but also think and utilize his senses at accelerated speeds, although utilization for too long can temporarily slow Jethro's own mental processing speed in order to recover, weakening his thinking and reflexes for the time being. An untapped potential of this Semblance is activating it for others instead through physical contact, most likely due to the fact it was recently re-unlocked after Jethro unknowingly gained it years ago.
Galvanize 	Unknown 	Offensive 	Objects 	Jethro can use his Aura to ionize surrounding air molecules, producing plasma he can use for offensive means, whenever as an electrical attack or blinding opponents, although overuse can over-exert the ionization factor of his Aura and begin depleting it. One of his earliest Semblances, Jethro has greatly trained this Semblance, enabling him to fire bolts of plasma from his fingertips, and launch volatile grenade-like balls of plasma from his hands.
Gas Flow 	Unknown 	Control 	Objects 	Jethro can control the element of gas, whenever his biological gases or ambient ones around him, to produce an array of gaseous elements, ranging from blinding smokescreens to flammable methane, although tight corridors and unintentional ignitions of flammable gases may cause the Semblance to backfire, and unless using outside sources, Jethro lacks the ability to make produced gases poisonous or acidic in nature.
Graviton Cannon 	Unknown 	OffensiveControl 	OthersObjects 	Jethro can focus and release massive waves of absorbed gravitational energy into the palms of his hands, enabling him to throw and push back powerful foes, although reckless use may cause the knockback to be deflected back at Jethro and send him flying as a result.
Heavyweight 	Unkown 	MovementControl 	SelfObjects 	Jethro can drastically increase the downward gravitational pull of objects, enabling him to either immobilize individuals through affecting them with a tremendous amount at once, or affecting an object in mid-air from all sides to manipulate them with an effect comparable to limited telekinesis, although the focus required to perform said Semblance requires Jethro to stand still when using it, and the ability can accidentally backfire and cause Jethro to immobilize himself instead.
Hypnagogic Imagery 	Unknown 	Intelligence 	OthersSelf 	Jethro can manifest nightmarish hallucinations in the real world to terrorize his opponents, the energy source of doing stemming from Jethro's own negative emotions, although too much may cause the Semblance to backfire on Jethro himself, going as so far as to create a zombified incarnation of his deceased mentor, Garvey Gangrene, that was invisible to others until his Aura was boosted by Jaune Arc's Aura Amp. An untapped potential of this Semblance is utilizing the emission of his own negative emotions to lure away Grimm.
Incinerate 	Unknown 	MovementOffensive 	Objects 	Jethro can accelerate the speed of molecules to the point of combustion upon physical contact, prompting them to spontaneously burst into flames, although activation requires heightened focus to do so, too much may accidentally create a miniature explosion, and inflammable objects are much obviously immune to the Semblance's combustible effects on them.
Lift Off 	Unknown 	Movement 	Self 	Jethro can launch and propel himself into the air through pressurizing the air beneath his feet, enabling him to leap greater heights, although lacking the ability to slow his descent nor really control the direction of his propulsion.
Metamorphic Appendages	Unknown 	Transformation 	Self 	Jethro can shapeshift his limbs, ranging from prehensile tendrils, to wings, to multiple arms, although their strength and durability are hardly enhanced, and as the name applies, the shapeshifting is exclusive to Jethro from the shoulders and hips down.
One Man Army 	Unknown 	Clone 	Self 	Jethro can spawn physical clones of himself upon withstanding injuries, utilizing the kinetic energy he absorbed in creating them, with the original "anchor point" being the original Jethro himself, although not only does every clone have their own replicated consciousness and mind of Jethro, thus leading to possible disagreements and arguments, but too much damage to the clones themselves will cause them to disperse and vanish.
Polarity 	Pyrrha Nikos 	Control 	Objects 	Obtained from Pyrrha Nikos, Jethro can control the element of magnetism, identical to its original capabilities down to the black energy produced by Jethro's hands. One of the most recent Semblances gained through Fatal Flattery, Polarity is one of, if not the most susceptible Semblance when it comes to backfiring as a result of Jethro's emotions, typically resulting in metallic objects smacking into Jethro out of nowhere, his gauntlets being thrusted into his mask and vice versa, and so on.
Ricochet Fire 	Unknown 	Control 	Objects 	Jethro can remotely project a field of unstable kinetic energy across the ground, able to be used to fire off projectiles into, enabling to not only skip across the ground and gain both increased range and distance, but absorb the unstable energy to boost their own firepower, although projection of the field requires Jethro to remain stationary to maintain it.
Sonar Vision 	Unknown 	Auditory 	Self 	Jethro can visually perceive vibrations within the air through a form of sonar vision as the name implies, allowing him to easily locate mysterious sources of sound beyond the limit of his own hearing, although using this Semblance in an environment filled with too much ambient sound may overwhelm Jethro's sense of sight, thus briefly blinding him.
Sonic Boom 	Unknown 	Offensive 	Self 	Jethro can amplify his own biological sounds and release it in the form of concussive blasts, whenever through a sonic scream or clap, although overuse can temporarily deafen Jethro.
Spring-Loaded Muscles 	Unknown 	Transformation 	Self 	Jethro can channel his Aura more intensely into his muscles and boost their elasticity, enhancing his own speed, agility, jumping strength, and flexibility, although not necessarily affecting his strength nor durability.
Sweat Bullets 	Unknown 	CreationOffensive 	Others 	Jethro can energize his secreted sweat beads and launch them outwards, causing them to release their stored energy upon contact with physical matter and create a miniature, yet loud explosion of light and sound comparable to a flashbang, temporarily blinding and deafening his foes, although the effects of this Semblance can backfire on him if unexpected or his guard is down.
Traction 	Unknown 	Movement 	Self 	Jethro can negate the friction around him, enabling him to glide across the ground with enhanced speed, although not necessarily granting him the ability to naturally slow down, and even through simply deactivating the Semblance, the abrupt return of friction beneath his feet can be a bumpy stop.
Uncoil 	Unknown 	Transformation 	Self 	Jethro can unravel parts of his body into a biological, highly-elastic "thread" of sorts, enabling Jethro to perform feats such as launching his limbs outwards, grabbing onto objects from afar, and survive devastating attacks, such as through disassembling body parts in order for them to dodge impacts, although the unraveled portion of any affected body part loses much if not all their respective ability to move, an example being if Jethro were to unravel his arm at the elbow, he could still flex his fingers, as his hand remains still intact, but can't bend his elbow.
Vendetta 	Garvey Gangrene	Intelligence 	Self 	Obtained from Garvey Gangrene, and the first ever Semblance he obtained, Jethro can enter a berserker-like state of anger and unbreakable determination through activating this Semblance with feelings of vengeance, signified by the whites of his eyes turning blood-red, and Jethro stopping at nothing to avenge the source of the activation, such as a loved one's death, although the Semblance may cloud Jethro's own judgment. An untapped potential in the form of an additional ability revolving around the Semblance exists, although remains unknown as of right now.
Weaponized Bones 	Unknown 	Creation 	Self 	Jethro can create and formulate wild bone growths into an array of biological weapons, such as large spikes from his knuckles, extended claws from his fingertips, and even more complex constructs such as pistons that function on Jethro's own biological fluid to pump up and down, enabling Jethro to release powerful vibrational waves as a result, although the activation of the Semblance is notably slow.
Windstorm 	Unknown 	Creation 	Area Around Self	Jethro can manifest powerful cyclonic gusts of wind around him with the aid of his Aura, surrounding himself into a defensive vortex that can throw back anything that tries to come close to him, although at the cost of decreasing Jethro's senses due to his body being within the center.
Wormhole 	Unknown 	Movement 	Self 	Jethro can achieve a bizarre form of subterranean travel through forcefully suctioning his body into cracks, gaps, etc, compressing his body down in the process, where he can move within the surface, either exiting through another crack or gap, or forcefully bursting through to make his own exit, although while within a surface, Jethro lacks the ability to breathe and must hold his breath between entering and exiting.