Heart of the Ocean (Zone)

Chapter II Instances: , , , 
----
== Access ==
(The following has been tested with two characters. No other Weeping Coast quests than the quests and quest lines described below have been completed with these characters before and during the tests.)
Before you can enter , you need to complete the attunement quest. This quest is called . But before you can actually obtain this quest, you first have to complete two quest lines.
The first questline is a long one. According to runesdatabase.com it's actually two quest lines. So, in this guide I will also assume that it's two consecutive quest lines. In total, you have to complete 22 quests.
The first sub-questline starts with in . is the first quest. This questline will take you to the Ayal, Ayak and Ayat clans. It will teach you about what's going on with the . It ends with the quest . A short cutscene of a patrolling Varanas guard warning that he's in Tiktaalik territory marks the end of the first sub-questline.
Please note that after completing the next quest is , received from . If you follow the questline above you can't get lost. 
The second sub-questline starts with . The first quest of this questline is . This questline will take you to the Ayal and Ayak clans. It will introduce you to the Heart of the Ocean and Medusa. The last quest of this quest line is called . A short cutscene of returning to the village marks the end of the "second" quest line.
Please note that after completing the next quest is , received from . If you follow the quest line in the link above you can't get lost.
The second questline is not that long. In total, you have to complete 12 quests.
This questline starts with the who is located just north of on the road to the . The first quest is called . This questline will take you to the Ayam clan, the and the . It's also supposed to be your first encounter with the . It ends with the quest which has to be completed with .
Now talk to again, and he will provide you with another quest, . This quest takes you all the way to the south of the Weeping Coast, to Jiatu. After completing this quest, you will obtain three new quests: , and . will take you to , the King of the Water. After completing the quest with him, he will finally give you the quest . After completing this quest, you're able to enter Heart of the Ocean.
Here is a summary of the quests you need to do:
#two questlines:
#*first questline:
#**The first sub-questline of the first questline starts with the quest , received from 
#**The second sub-questline of the first questline starts with the quest , received from 
#*second quest line:
#**The second quest line starts with the quest , received from 
# from .
# from .
#Attunement Quest: from . (You must complete this quest to be able to enter the instance.)
==Quests==
Now that you are attuned, be sure to pick up the following quests before you enter the first time.
 • 
# - 
#* - 
#** - 
#* - 
#*Sequitee:
#*# - 
#*# - 
#*#Minion's Labor:
#*#* - 
#*#* - 
#*#* - 
#*# - 
==Armor==
Pieces of many sets are dropped by bosses in this zone. See for an overview of these sets.
== Mechanics ==
=== Requirements ===
*Level 55+
*Tank - 15k HP unbuffed 
*Healer - 10k HP unbuffed, 10k+ Group Heal (non-crit)
*Damage Dealers - 10k HP unbuffed, T7 weapons
==Trash Mobs==
<slideboxlightshow interval="6000" height="200">
File:Little Tame Ray.jpg|Little Tame Ray
File:Tame Ray.jpg|Tame Ray
File:Ayam Defender.jpg|Ayam Defender
File:Ayam Sea Incanter.jpg|Ayam Sea Incanter
File:Ayam Fish Trainer.jpg|Ayam Fish Trainer
File:Ayam Warrior.jpg|Ayam Warrior
File:Ayam Assassin.jpg|Ayam Assassin
File:Ayam War Drum Priest.jpg|Ayam War Drum Priest
File:Ayam Sea Mage.jpg|Ayam Sea Mage
File:Ayam Archpriest.jpg|Ayam Archpriest
File:Ayam Guard.jpg|Ayam Guard
</slideboxlightshow>
Up to boss three, you will encounter these mobs:
* - No special abilities.
* - "Sting Attack": area of effect physical attack (stream skill).
* - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect.
* - "Deep Sea Ice": single target magical attack. "Deep Sea Gail": area of effect magical attack (stream skill).
* - Will root the player who pulls it and it hits hard.
* - Will charge and knock you down.
* - Invisible mob. Will "Shadow Step" the player who pulls it.
* - "Fish Queens Blessing" will heal mobs. This mob can be pulled without pulling the rest of the group. On normal mode, it will also buff the mobs around it.
* - "Riptide": single target magical attack. "Deep Sea Gail": multi-target magical attack (stream skill).
* - "Fish Queens Blessing": multi-target heal. "Wave Armor": absorbs a small amount of damage.
* - "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).
When fighting the groups of mobs you usually want to kill the first because you can pull this out of the group without aggroing the other mobs in the group and on normal mode they buff the mobs around them. Once you pull the groups you would normally focus on the healers first and then any mob that may fear or stun you. Also the seem to hit much harder than the other mobs so be careful when you pull these.
<slideboxlightshow interval="6000" height="200">
File:Deep Sea Vermin.jpg|Deep Sea Vermin
File:Ayam Sound Shell Guardian.jpg|Ayam Sound Shell Guardian
File:Ayam Sound Shell Fighter.jpg|Ayam Sound Shell Fighter
File:Tame Tiger Ray.jpg|Tame Tiger Ray
File:Medusa's Servant.jpg|Medusa's Servant
File:Medusa's Maid.jpg|Medusa's Maid
</slideboxlightshow>
After Boss #3 you will also see:
* - Avoid direct contact with these if at all possible! Nasty 60-second uncurable DoT
* - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect. He also has an instant area of effect physical attack and a mana drain skill.
*
* - "Sting Attack": area of effect physical attack (stream skill), Self speed & damage buff.
*
*
==Bosses==
In addition to the previously mentioned mobs, you will also encounter two new trash mobs:
* - Cannot be targeted or attacked and they appear to be friendly. They follow a short patrol path. What you have to do is walk around them without touching them or else they will explode and deal heavy damage to any player that's standing around them. If you survive the massive first hit, then you will get a very long DoT which deals heavy damage every second. It is a good idea to go one at a time and swapping to your secondary equipment when walking past these mobs.
* - These mobs hit harder than other mobs. Skills: "Pressure Blow": single target physical attack with stun effect. "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).
Up to the fifth boss, you will only encounter the following mobs:
* - "Pressure Blow": single target physical attack with stun effect. "Horror": fear effect. He also has an instant area of effect physical attack and a mana drain skill.
* - These mobs hit harder than other mobs. Skills: "Pressure Blow": single target physical attack with stun effect. "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).
* - "Lightning Strike": area of effect magical attack. "Electrify": strong single target magical attack. "Wave Armor": absorbs a small amount of damage.
* - "Crimson Whirl": area of effect physical attack with heavy bleed effect (has a casting time).