Plants vs. Zombies: City Saviors

Plants vs. Zombies: City Saviors is a Tower Defense game of the Plants vs. Zombies franchise. The game takes place in an alternate universe, meaning certain events from the original trilogy did not happen (Or are not relevant) in this one.
The first announcement for the game was on April 16th, 2022, as production for Plants vs. Zombies: Build Your Lawn! 2 was wrapping up. The game was officially released worldwide 4 months later in August 10th, being available for both mobile devices and PC for a price of $3.99. 
==Latest News==
Hello citizens! Isn't it a marvelous time to have a battle to the death? In Blossom Bank, this is the grand reality. Buckle up for the final battle where the classiest of zombies and the bloomiest of plants meet to have a final showdown.
===What's New?===
Blossom Bank is packed with a brand new world filled with tough levels. That is not the only thing offered though, as there are lots of unlockables to discover along the way. The Zen Garden receives new items, and Beghouled makes a triumphant return!
*8 new Plants!
** Marigold
** Misty Lavender
** Monily
** Twin Sunflower
** Cotton Candy
** Rainbow Tulips
** Pollen Bouquet
** Sacred Daisy
*6 fearless Zombies!
** Rich Zombie
** Dollar Zombie
** Coin Imp
** Vault Zombie
** Sneaky Robber
** Leprechaun Imp
*6 hazardous Bosses!
** Ghoul Mist
** Ghoulily 
** Cotton Ghoul
** Rainghoul Tulips
** Ghoul Bouquet
** Zomboss' Cannoneer Chest
*Extra minigame levels and Plants to unlock!
** Boomberry at Conveyors of Doom!
** Crystal Trunk at Penny's Store!
==Story==
The game takes place in Sunshine Metropolis, the town where Crazy Dave lives with his plants to save people from zombies. However, Dr. Zomboss has been planning a sneaky attack to get to Peashooter Plaza, the place where most citizens live and the main power source for the whole town. Dr. Zomboss created a tunnel to get there, bypassing the defenses on the town's borders, and getting straight to the Plaza. 
Dr. Zomboss released a toxin to turn all citizens into zombies, and he took over the Plaza and all the locations. Now it is Crazy Dave's job to get Peashooter Plaza back and get the formula for the toxin to reverse its effects and save the people that were turned into zombies. However, the Plaza is where Dave creates his newest plants, so he will need to retrieve them in the process of taking back the Plaza. Dr. Zomboss also figured out how to use the Laboratory to his advantage, and is now making zombie-like variants of plants to strengthen his army and win the new war.
==Main Gameplay==
Being a Tower Defense game, the gameplay is very similar to that of the mainline Plants vs. Zombies games, with few changes to the general goal of the game.
The game starts at the first location in Peashooter Plaza, Seed Playground. Following the Playground, players will go unlock different areas of the Plaza in a linear form, similar to that in Plants vs. Zombies. In every area, there is a set of levels with new zombies and several Ghoul Plants as mid-bosses levels. Every mid-boss beaten will unlock a new plant. At the end of every area, the main boss is fought. When beaten, the next area will be unlocked. The order is based on release date, not difficulty. 
 
===Areas===
Area 	Levels	Plants	Zombies	Difficulty
Seed Playground 	4 	 	 	
Crystal Jewelry 	12 	 	 	
Radish Records 	16 	 	 	
Pop Cinema 	16 	 	 	
Fungal Laser Tag 	14 	 	 	
Abandoned Storage	22 	 	 	
Mortal Market 	25 	 	 	
Acorn Academy 	18 	 	 	
Aloe Abode 	20 	 	 	
Jelly Factory 	25 	 	 	
Blossom Bank 	25 	 	 	
===Plants===
*Recharge Values:
**Fast = 7.5s
**Mediocre = 12.5s
**Sluggish = 25s
**Slow = 45s
**Very Slow = 60s
*Range Values:
**Straight: Everything in front in the lane, not avoiding obstacles
**Lobbed: Everything in front in the lane, avoiding obstacles
**Tile: Anything in a specific Tile.
**Close: 2 Tiles in front, avoiding obstacles
**Front & Behind: Everything in front and behind in the lane, not avoiding obstacles.
Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants	Adventure Mode Plants 	Adventure Mode Plants
Name 	Sun Cost 	Damage 	Cadence 	Defense 	Recharge 	Range 	Ability 	
Peashooter 	100 	10 	1.5s 	30 	Fast 	Straight 	None 	
Sunflower 	50 	- 	- 	30 	Fast 	- 	Produces 1 Sun every 21 seconds 	
Wall-nut 	50 	- 	- 	120 	Sluggish 	- 	None 	
Chomper 	175 	500 	14s1.5s 	3090 	Mediocre 	Close 	Devours Zombies whole. Gains defense while swallowing. 	
Seedling 	75 	- 	- 	30 	Slow 	- 	When a Zombie eats this, send it to the back of the lane. 	
Snow Pea 	175 	20 	1.5s 	30 	Mediocre 	Straight 	When this hurts a Zombie, slow it down by 33%. 	
Iceberg Lettuce 	0 	- 	- 	- 	Sluggish 	Touch 	Freezes the Zombie that touches it for 3s. 	
Crystal Flower 	225 	30 	2s 	30 	Mediocre 	DiagonalCross 	Touch Crystal Flower to change its range. 	
Plantainum 	150 	50 	1.5s 	45 	Sluggish 	Lobbed 	Attacks the farthest Zombie in the Lane.Deals splash damage in a tile radius. 	
Umbrella Leaf 	50 	- 	- 	30 	Fast 	3x3 	Protects Plants from lobbed projectiles. 	
Phat Beet 	150 	20 	1.5s 	30 	Mediocre 	3x3 	None 	
DJ Turnip 	75 	- 	- 	- 	Very Slow 	Full Lawn 	Makes all Zombies move backwards for 7s. 	
Apple Vinyl 	250 	80 	2s 	30 	Sluggish 	Straight 	When this hurts a Zombie, move it to another Lane. 	
Kernel-pult 	100 	1020 	3s 	30 	Fast 	Lobbed 	Has a 25% chance of lobbing stunning butter. 	
Sour Lemonade 	225 	10+5 	1s 	30 	Mediocre 	Straight 	Damage increases every second, caps at 8s. 	
Avocado Launcher 	50 	- 	3s 	30 	Fast 	Lobbed 	Lobs guacamole to stick Zombies to the ground 	
Berry Slushies 	175 	5 	3s 	30 	Mediocre 	Straight 	Shoots juice to color Zombies. Other colored Zombies will too receive damage. 	
Puff-shroom 	0 	5 	1.5s 	15 	Fast 	1x3 	None 	
Sun-shroom 	25 	- 	- 	15 	Fast 	- 	Produces 15 Sun every 15 seconds. Produces 30 Sun after 45 seconds. 	
Hypno-shroom 	75 	- 	- 	- 	Sluggish 	Touch 	Hypnotizes the Zombie that eats it. 	
Neon-shroom 	50 	- 	5s 	15 	Sluggish 	Full Lawn 	Creates Goo Tiles that do 15 dps and deflect Thunders. 	
Plantern 	25 	- 	- 	30 	Mediocre 	3x3 	Lights up a nearby area. 	
Fume-shroom 	75 	20 	1.5s 	15 	Mediocre 	1x4 	- 	
Suckflower 	75 	- 	- 	30 	Mediocre 	- 	Sucks defeated zombie heads to turn them into 25 Sun. 	
Magnet-shroom 	100 	80 	8s 	15 	Fast 	Full lawnStraight 	Attracts metal objects from zombies and uses them as projectiles afterwards. 	
Ice-shroom 	75 	10 	- 	- 	Very Slow 	Full lawn 	Freezes and damages all zombies for 3s when played. 	
Tall-shroom 	25 	- 	- 	60 	Sluggish 	- 	Slows down zombies that eat it and cannot be pulled forward. 	
Doom-shroom 	150 	400 	- 	- 	Very Slow 	5x5 	Damages all zombies and leaves a crater for 20s. 	
Starfruit 	125 	10 	1.5s 	30 	Fast 	5 directions 	- 	
Helicarrot 	75 	240 	- 	30 	Mediocre 	Tile 	Destroys Balloons and drills Zombies below as they pass by. Disappears afterwards. 	
Melon-pult 	300 	40 	3s 	30 	Fast 	Lobbed 	Splashes Zombies in a 3x3 radius. 	
Orange Juice 	75 	- 	3s 	30 	Mediocre 	Full Lawn 	Shoots juice towards Zombies, they take 20% extra damage. 	
Nut & Berry Mix 	150 	40 	3s 	30 	Sluggish 	3 lanes 	Grabs two Zombies and swaps their places, damaging them. 	
Broccoli Blockade 	75 	- 	- 	15 	Slow 	- 	Creates a copy of itself in a random adjacent tile with double health when eaten. Keeps this ability. 	
Small Nut 	25 	3 	1s 	10 	Fast 	1x3 	When this attacks, this gets +3 Health. 	
Jugger-nut 	75 	10 	- 	90 	Sluggish 	Full lawn 	When this takes 15 damage, it does 10 damage to all Zombies. 	
Mixed Nuts 	150 	0 	3s 	45 	Sluggish 	Straight 	This does +5 damage for every Plant in an adjacent tile. 	
Ailmond 	125 	0 	6s 	30 	Slow 	Straight 	Shoots magical almonds that hypnotize a Zombie for 8s. 	
Bakorn 	150 	80 	3s 	30 	Sluggish 	Lane 	Pierces through all Zombies in its lane, halving the damage per each Zombie. 	
Aloe 	25 	- 	7s 	30 	Mediocre 	Close 	Adds +15 Health to the Plant in the right. Caps at 250% Health. 	
Corntar 	425 	400200 (Splash) 	6s 	30 	Very Slow 	Full Lawn 	Attacks the tile with the most Zombies and splashes nearby tiles, but cannot shoot in its adjacent columns.	
Olive Oil 	0 	40 	- 	- 	Fast 	Tile 	Rolls down the lane, damages and slows down the first Zombie it comes in contact with. 	
Palm Peach 	325 	20 	0.5s 	30 	Fast 	Close 	Traps a nearby Zombie and quickly damages it for 10s. If it survives, send him back for 3 tiles. 	
Mellow Willow 	25 	- 	- 	15 	Fast 	Touch 	Makes a Zombie move backwards for 6s when eaten. 	
Perilous Potato Mine 	50 	750 	- 	30 	Sluggish 	Touch 	Explodes on a single Zombie upon activation after 17s, breaks the tile it is planted on for 8s. 	
Lily Pad 	25 	- 	- 	30 	Fast 	- 	Allows other Plants to be planted on jelly. 	
Sea-shroom 	0 	10 	1.5s 	15 	Mediocre 	- 	Can only be planted on jelly. 	
Strawberry Goo 	50 	80 	1s 	30 	Mediocre 	Touch 	Attacks a Zombie on its tile once when bit. Afterwards, it moves to the lane above. 	
Raspberry Pop 	100 	10 	- 	- 	Sluggish 	3x3 	Charms Zombies, making them do 33% less damage. 	
Cranberry Jam 	150 	15 	0.5s 	30 	Sluggish 	Full Lawn 	Touch to poison Zombies. If you destroy Zombies beforehand, more Zombies will be poisoned. 	
Blueberry Pack 	175 	240 	10s 	30 	Slow 	3x3 	Has 3 projectiles. Each one will attach to a Zombie, exploding after 10s. 	
Marigold 	50 	- 	- 	30 	Sluggish 	- 	Produces either a Ruby or a Diamond every 40 seconds. 	
Misty Lavender 	25 	- 	- 	30 	Mediocre 	- 	Plants around it attack twice as fast. 	
Monily 	25 	0 	- 	15 	Slow 	3x3 	Use Sun to add +40 damage. Once eaten, it will explode. 	
Twin Sunflower 	100 	- 	- 	30 	Mediocre 	- 	Produces 2 sun every 21 seconds. 	
Cotton Candy 	75 	- 	3s 	- 	Sluggish 	5x5 	Attracts Zombies 1 Tile per second in an area. Zombies with more than 200 Health get pulled twice as much. 	
Rainbow Tulips 	150 	- 	1.2s 	10 	Fast 	Straight 	This attacks with its Health. This gets +30 Health if played on the right side of the lawn. 	
Pollen Bouquet 	125 	10 	1.6s 	30 	Fast 	Lobbed 	Produces Sun every 10 attacks. The tenth attack does 1.5x damage. 	
Sacred Daisy 	125 	- 	- 	5 	Mediocre 	- 	When destroyed by a Zombie, that Zombie's damage becomes 1. 	
Minigame Plants	Minigame Plants	Minigame Plants	Minigame Plants	Minigame Plants	Minigame Plants	Minigame Plants	Minigame Plants 	Minigame Plants
Name 	Sun Cost 	Damage 	Cadence 	Defense 	Recharge 	Range 	Ability 	
Pearl 	225 	60 	2s 	30 	Fast 	Straight 	Launches heavy peas that can only travel 5 tiles. 	
Grapesplosion 	25 	60 	- 	- 	Mediocre 	Tile 	Explodes on the nearest Zombie and ricochets to nearby ones. 	
Fruitful Tree 	150 	240 	- 	120 	Slow 	3x3 	Drops 3 explosive fruits as it gets eaten. 	
Celery Stalker 	50 	6 	0.1s 	30 	Sluggish 	BehindClose 	None 	
Pult-shroom 	75 	10 	0.5s 	15 	Fast 	3x2 	None 	
Witch Hazel 	250 	500 	14s 	30 	Sluggish 	Full Lawn 	Transforms Zombies into Puff-Shrooms. 	
Queen Of Hearts	50 	- 	- 	30 	Very Slow 	Full Lawn 	When a Plant destroys a Zombie, this transforms into that Plant. Keeps this ability. 	
Coffee Bean 	25 	- 	- 	- 	Sluggish 	- 	Wakes up Mushrooms in daytime. 	
Three-nut 	50 	- 	- 	60 	Slow 	- 	An attacking Plant played after this gets its damage set to 60. 	
Violet Drowse 	75 	- 	- 	- 	Slow 	Full Lawn 	Stuns the 7 healthiest Zombies and deactivates their abilities for 3 seconds. 	
Bubblerry 	25 	200 	- 	30 	Sluggish 	Tile 	Loses 1 Health per second. Does damage when destroyed. 	
Cone Pea 	125 	15 	2s 	30 	Mediocre 	Straight 	This gets +1 Health when it attacks. Caps at 90 Health. 	
Lava Guava 	75 	300 	- 	- 	Mediocre 	Tile 	Leaves a lava puddle in the tile for 10s after exploding. 	
Boomberry 	125 	300 	- 	30 	Slow 	Tile 	Creates a copy of itself in a random tile. When a Boomberry is destroyed, all Boomberries get destroyed.	
===Zombies===
*Speed Values:
**Stiff = 10s/t
**Steady = 8s/t
**Basic = 6s/t
**Rapid = 4s/t
**Quick = 2s/t
Name 	Health 	Damage	Biting/Ability Speed	Speed 	Ability
Basic Zombie 	120 	5 	1s 	Basic 	None
Conehead Zombie 	240 	5 	1s 	Basic 	None
Buckethead Zombie 	360 	5 	1s 	Basic 	None
Crystallized Zombie 	450 	- 	- 	Still 	Gets pushed by the Zombie behind, squishes Plants on its way.
Necklace Zombie 	240 	530 	2s 	Rapid 	Burns a random plant every 6s, ice plants slow this down to 12s.
Ruby Earrings Imp 	100 	5 	1s 	Quick 	Crystallizes the nearest Zombie to the house every 11s.
Zombot Mega-diamond 24C 	3000 	30 	- 	Rapid 	Creates Zombies and makes Crystallized Zombies every 10s in a random Plant.
Trumpet Zombie 	240 	15 	1.5s 	Still 	Launches Zombie heads to damage Plants.
Disco Zombie 	120 	5 	0.6s 	Rapid 	Creates Backup Dancers in four directions every 8s.
Backup Dancer 	80 	5 	0.8s 	Quick 	All Backup Dancers move in sync.
Phonograph Zombie 	440 	5 	2.5s 	Stiff 	Increases other Zombies' speeds.Creates a Backup Dancer every 12s.
Zombot Mega-micro-bot 	3000 	- 	9s 	Rapid 	Creates Zombies and pushes Plants and Zombies to the left.
Popcorn Zombie 	200 	- 	- 	Still 	Shoots buttery popcorn to speed up Zombies in its lane.
Soda Jerk Zombie 	200 	5 	0.4s 	Quick 	When this gets hurt, a Plant in his lane gets stunned for 1s.
Vending Machimp 	360 	30 	- 	Stiff 	Crushes Plants on its path. When destroyed, it releases 1 Imp here and next door.
3D Zombie 	200 	5 	0.3s 	Stiff 	His speed increases for each 2 Plants on his lane. Caps at 8 Plants.
Filmmaker Zombot 	300 	30 	8s 	Rapid 	Harms Plants in a 3x3 area. Shoots Machines to crush Plants and create Zombies.
Gunner Imp 	120 	5 	1s 	Basic 	Shoots lasers in his lane every 3s to shuffle up Plants.
Imposter 	240 	5 	1s 	Stiff 	Can exchange places with Mushrooms on the Lawn.
Brainiac Wizard 	80 	- 	6s 	Still 	Shoots Thunders to destroy tiles and Plants in them. Zombies in those tiles get a Speed boost.
Laser Base Imp 	400 	5 	2s 	Steady	Absorbs projectiles to gain +20 Health. Suffers double damage from spores.
Zombot Impspider 	4000 	30 	8s 	Rapid 	Deflects projectiles from Plants every 8s. Shoots lasers to fry Plants in its lane.
Candle Maker Zombie 	240 	30 	1s 	Basic 	Burns plants upon contact and lights a 3x3 area.
Secret Box 	720 	- 	- 	Still 	Creates a random zombie every 7s. Gets destroyed after 60s and releases 3 Poison Spiders.
Poison Spider 	220 	5 	1s 	Rapid 	Pulls plants with its web when spawned, poisoning them in the process.
Spore Infected Zombie 	400 	5 	3s 	Stiff 	Gains +50 Health every 7s. Stops moving after 35s.
Magnet Scientist 	80 	15 	1s 	Quick 	Attracts zombies to his lane and moves plants away every 5s.
Brain Elixir Zombie 	500 	- 	- 	Still 	When hurt, this duplicates another random zombie.
Zomboss' Toxic Spell 	6000 	- 	17s 	Still 	Clones Zombies in a tile every 11s. Destroys Plants in the leftmost lane.
Candy Wrapper Imp 	60 	15 	1s0.2s 	Basic 	When hurt, his speed becomes Quick and his biting speed increases.
Balloon Zombie 	240 	5 	1s 	Rapid 	Flies over Plants and avoids straight projectiles. Loses the balloon at half health.
Shopping Cart Zombie 	300 	- 	- 	Steady	Steals Plants and Zombies on its path. When destroyed, does 10 damage for every item stolen in a 3x3 radius.
Soda Monster 	120 	10 	0.5s 	Rapid 	Gains Health from eaten Plants. Gets destroyed by juice.
Gargantuar 	1080 	30 	3s 	Basic 	-
Zombot's Gourmet Cyborg 	6000 	- 	9s 	Still 	Creates Zombies and shields them from attacks for 4s
Zombology Teacher 	120 	5 	1s 	Rapid 	Zombies' biting speed is twice as fast.
Mad Scientist 	240 	5 	3s 	Steady	When a Plant enters this lane, this Zombie teleports there.
Lunch Lady Imp 	60 	10 	0.5s 	Stiff 	Replaces random Plants with Peashooters every 5s.
Frat Zombie 	360 	5 	2s 	Steady	Zombies with 50 Health or less have a Quick speed.
Zombot Octo-Crystal Ball 	6000 	- 	12s 	Still 	Creates Zombies and removes Plants' abilities for 5s.
Fountain Zombie 	480 	- 	5s 	Basic 	Floods the lawn with water streams to move Plants around.
Suspicious Plant 	240 	- 	8s 	Still 	Heals Zombies to full when they reach 50% of their health.
Oily Imp 	120 	30 	- 	Rapid 	Approaches the nearest plant and destroys it, creating an Imp in its place.
Transportation Operator 	360 	- 	8s 	Steady	Moves back and forth in his lane, taking Zombies to the leftmost tile.
Bubble Beast 	20 x 12	5 	1s 	Rapid 	Only takes 20 damage at a time. Slowing effects are twice as effective.
Zomboss' Deathly Flower 	6000 	2 	3s 	Still 	Slowly damages plants. If it destroys a Plant, it turns it into its Ghoul variant.
Ducky Tube Zombie 	120 	5 	1.5s 	Rapid 	Moves at a Quick Speed through Jelly.
Toxic Piranha 	60 	2 	0.2s 	Quick 	Destroys the rightmost Plant in its lane, and creates poison in the lane to slowly damage other Plants.
Jelly Fish 	100 	- 	- 	Rapid 	Hides in Jelly until a Plant is placed there. Moves the Plant around the lawn until it is destroyed.
Jelly Bound Zombie 	480 	5 	2s 	Steady	Creates a Jelly explosion upon destruction, flooding the entire lawn and destroying Plants.
Zomberry 	240 	10 	1s 	Basic 	Cannot be attacked by Berry Plants. Does 15 damage to all Berries when destroyed.
Zomboss' Botanic Splashbot	4500 	100 	5s 	Still 	Replaces plants with camouflaged bombs that explode when a projectile hits them.
Rich Zombie 	360 	5 	1.5s 	Stiff 	Blocks the first 5 attacks he receives.
Dollar Zombie 	180 	- 	- 	Rapid 	Flies above Plants. All Zombies in his lane gain +100 Health when destroyed.
Coin Imp 	80 	5 	1s 	Rapid 	Takes half damage from all attacks.
Vault Zombie 	600 	- 	- 	Still 	Produces Coin Imps every 10 seconds.
Sneaky Robber 	360 	- 	- 	Rapid 	Once he reaches the fourth leftmost tile, he steals a Plant in a 3x3 area and turns around.
Leprechaun Imp 	120 	5 	1s 	Basic 	When he reaches a Plant, he creates a rainbow for Zombies to go over all plants in a lane.
Zombot's Cannoneer Chest 	5000 	- 	8s 	Still 	Shoots at Plants to bounce them around the lawn, Plants in the two leftmost lanes get destroyed.
===Mid-Bosses (Ghoul Plants)===
Ghoul Plants appear in the levels where their normal counterparts are unlocked as mid-bosses. They are stationary and cover up a 3x3 area in the right side of the lawn. They attack and help Zombies every now and then. Unlike regular levels, the ones with mid-bosses do not end until the Ghoul Plant has been defeated, but you get to pick the Plants you want to take in the level.
Name 	Image	Health	Damage	Attacking Speed	Ability
Ghoul Snow Pea 	 	600 	30 	9s 	Launches snow bombs to slow down and damage Plants.
Ghoul Iceberg Lettuce 	 	900 	90 	7s 	Crystallizes 2 Zombies and moves them to places with Plants.
Ghoul Crystal Flower 	 	600 	- 	13s 	Clears up a random lane and pushes all Zombies 1/2 Tile.
Ghoul Umbrella Leaf 	 	1200 	- 	4s 	Bounces a Zombie to the fifth Tile. Damage by Plants is halved.
Ghoul Phat Beet 	 	600 	5 	1.5s 	Creates sound waves to attack Plants and speed up Zombies.
Ghoul DJ Turnip 	 	900 	- 	- 	Halves Plants' cadence and they take double damage from Zombies.
Ghoul Kernel-pult 	 	1200 	15 	3s 	Lobs splashing bombs at Plants to them for 1 second.
Ghoul Lemonade 	 	900 	5 	1s 	Releases damaging toxins on the lawn every 8s to slow down Plants and Zombies alike.
Ghoul Avocado Launcher	 	1500 	- 	4s 	Rapidly launches pits with Imps inside far into the Plants.
Puff-ghoul 	 	600 	90 	5s 	Shoots massive spores at Plants in a 3x3 area and releases Gunner Imps when hurt.
Sun-ghoul 	 	900 	- 	7s 	Steals Sun from Plants and gives Zombies +40 Health.
Hypno-ghoul 	 	900 	- 	- 	Releases Thunder towards Plants when hurt.
Ghoul Plantern 	 	1800 	- 	6s 	Transports damaged Zombies to the right, healing them in the process.
Fume-ghoul 	 	1200 	30 	10s 	Damages Plants lane to lane.
Ghoul Suckflower 	 	900 	- 	8s 	Sucks Plants and gives their Health to Zombies.
Magnet-ghoul 	 	1800 	- 	- 	Gives buckets to Zombies and slows down Plants by 1/2x.
Ice-ghoul 	 	1200 	- 	6s 	Stuns Plants and moves them around.
Tall-ghoul 	 	2100 	30 	9s 	Pulls Plants forward and damages the one in the front.
Ghoul Starfruit 	 	1500 	- 	10s 	Makes Zombies invincible for 3s.
Ghoul Helicarrot 	 	1500 	- 	7s 	Drills Plants to the lane below them.
Ghoul Melon-pult 	 	1800 	- 	8s 	Lobs sizzling spikes to Plants, giving them -10 damage in a 3x3 radius.
Ghoul Juice 	 	1200 	- 	4s 	Poisons 5 Plants per attack, dealing 4 damage per second.
Ghoul Mix 	 	2400 	- 	3s 	Reduces Plants' damage to 0.
Small Ghoul 	 	1200 	- 	2s 	Steals half of a random Plants' Health and gives it to 3 random Zombies.
Jugger-Ghoul 	 	3000 	- 	- 	When this takes damage, all Zombies get +20% Health.
Ghouled Nuts 	 	1800 	- 	7s 	Damages a Plant, other Plants in the lane do -5 Damage, and Zombies there get +10 Health.
Ghoul Ailmond 	 	2100 	- 	3s 	Hypnotizes a random Plant for 2s to attack behind it, hurting other Plants.
Ghoul Aloe 	 	3600 	- 	- 	When Zombies reach the fifth tile in their lane, heal them to full.
Ghoul Corntar 	 	2400 	- 	10s 	Shoots deadly toxins at the fullest column of Plants, halving their Damage and Health for 7s.
Ghoulive Oil 	 	1600 	15 	3s 	Creates Oily Imps in tiles where Plants get destroyed. Always attacks the most expensive Plant.
Ghoul Palm 	 	2700 	30 	7.5s 	Traps 3 Plants and turns them into random Zombies after 5s.
Ghoul Willow 	 	3600 	- 	10s 	Flips Plants to shoot behind them for 5s.
Ghoul Sea-shroom 	 	1800 	15 	1s 	Attacks Plants, their damage is halved for 6s.
Strawberry Ghoul 	 	4000 	- 	4s 	Releases Zombies in columns, and switches them around as they walk.
Raspberry Ghoul 	 	4400 	- 	8s 	Emits a scent that doubles the damage of Zombies for 5s.
Cranberry Ghoul 	 	3200 	1 	- 	When a Zombie is hurt, this does damage to all Plants.
Ghoul Mist 	 	3500 	- 	8s 	Shoots misty fog to triple the speed of targeted zombies for 4s.
Ghoulily 	 	3200 	1 	- 	When a Zombie is hurt, this does damage to all Plants.
Cotton Ghoul 	 	4500 	15 	20s 	Moves the leftmost column of Plants to the middle column, damaging them in the process.
Rainghoul Tulips 	 	4500 	- 	- 	Heals Zombies by 10% whenever a Plant is destroyed.
Ghoul Bouquet 	 	5000 	- 	5s 	Steals Sun and emits a shrinking ray that halves Plants' stats.
==Minigames==
===Conveyors of Doom===
Conveyors of Doom is the first minigame. Upon finishing a world, you unlock 3 levels of the minigame with a Plant as a reward for finishing them all.
In the minigame, you can choose your Plants to fight the areas' Zombies as in a normal level. The twist however, is that certain tiles of the lawn will be replaced with long Conveyor Belts. These Conveyor Belts will activate and move a Plant in them to the next tile in the path after 8 seconds. If a Plant is in the last tile of the Conveyor Belt, they will either go to a normal tile following the path or get thrown off the lawn if the Conveyor Belt doesn't lead to a tile anymore. 
The first level has the Conveyor Belts in simple paths to introduce the gimmick. The second one has a more complex layout utilizing them. The last level is a Last Stand level with limited Sun and with the unlockable Plant automatically selected for it.
Below are the levels in detail per world with the unlockable Plant:
Level	Lawn	Plants	Zombies	Sun Bank	Flags	Unlockable
1-A 	 	Choice	 	75 	1 	
1-B 	 	Choice	 	50 	2 	
1-C 	 	Choice	 	1500 	3 	
2-A 	 	Choice	 	75 	2 	
2-B 	 	Choice	 	50 	3 	
2-C 	 	Choice	 	1250 	4 	
3-A 	 	Choice	 	75 	2 	
3-B 	 	Choice	 	50 	4 	
3-C 	 	Choice	 	1750 	4 	
4-A 	 	Choice	 	75 	1 	
4-B 	 	Choice	 	50 	3 	
4-C 	 	Choice	 	1500 	4 	
5-A 	 	Choice	 	75 	2 	
5-B 	 	Choice	 	50 	4 	
5-C 	 	Choice	 	2250 	4 	
6-A 	 	Choice	 	50 	3 	
6-B 	 	Choice	 	25 	4 	
6-C 	 	Choice	 	2500 	5 	
7-A 	 	Choice	 	50 	2 	
7-B 	 	Choice	 	25 	3 	
7-C 	 	Choice	 	4000 	4 	
8-A 	 	Choice	 	25 	3 	
8-B 	 	Choice	 	25 	4 	
8-C 	 	Choice	 	3500 	5 	
9-A 	 	Choice	 	25 	3 	
9-B 	 	Choice	 	25 	3 	
9-C 	 	Choice	 	3000 	4 	
10-A 	 	Choice	 	0 	2 	
10-B 	 	Choice	 	0 	4 	
10-C 	 	Choice	 	4250 	5 	
===Backwards Thinking===
In Backwards Thinking, all Plants face left, meaning they cannot shoot their projectiles to the right. As such, you'll have to plant them behind the Zombies so your Plants can properly defeat them. The minigame takes place in Seed Playground and it features 5 levels, all which utilize Conveyor Belt Plants and specific Zombies.
Below are the levels in detail with the unlockable Plant:
Level	Plants	Zombies	Flags	Unlockable
0-A 	 	 	2 	
0-B 	 	 	2 	
0-C 	 	 	3 	
0-D 	 	 	3 	
0-E 	 	 	4 	
0-F 	 	 	3 	
0-G 	 	 	2 	
0-H 	 	 	4 	
0-I 	 	 	3 	
0-J 	 	 	4 	
0-K 	 	 	3 	
0-J 	 	 	4 	
 	 	 	 	
 	 	 	 	
 	 	 	 	
===Hearts Royals===
Hearts Royals is a minigame in which the player must defeat Zomboss as they defend the Queen from Zombie attacks. There are no suns, and instead players must use the Queen's Hearts to gain Plants and perform other important actions. Zomboss also has Hearts that he uses to create Zombies and attack the Plants. Because Sun is not used in the minigame, sun-producing plants are not used.
The Queen gains hearts by defeating Zombies, whereas Zomboss gains them by defeating Plants. Both feature a special meter that is filled as Zombies and Plants get defeated. When full, the Queen and Zomboss can activate a special ability to heal themselves and damage the opposition. An action however cannot be performed if the player does not have enough Hearts. 
Queen of Hearts	Queen of Hearts	Queen of Hearts 	Zomboss 	Zomboss	Zomboss
40 	40 	40 	3000 	3000 	3000
Actions 	Actions 	Actions 	Actions 	Actions	Actions
Name 	Cost 	Description 	Name 	Cost 	Description
Plantation 	1 	Earn a random seed packet! 	Revival 	75 	Create a random zombie!
Power Wand 	2 	Deal 100 damage to Zomboss 	Crystal Cover	100 	Summon a Crystallized Zombie
Floral Meter 	20 	Heal 8 and create 5 Seedlings	Deathly Meter	10 	Heal 350 and speed up Zombies
Level	Lawn	Plants	Zombies	Unlockable
5-A 	 	Random	 	
 	 	 	 	
 	 	 	 	
===Zen Garden===
The Zen Garden was added in the 1.7.1 update. Just like in previous games, players can collect sprouts dropped by zombies along the game that will turn into full Plants. In City Saviors, the Zen Garden works similarly to how it did in Plants vs. Zombies given the lack of Plant Food. Plants initiate as sprouts, becoming grown plants with care and the assistance of Fertilizer and Bug Spray. Each plant will give 1 once it has grown fully. 
Unlike the Zen Garden in Plants vs. Zombies, there is only one setting for all plants to live in. However, customization has been improved in other areas. For starters, colored and decorated pots can be bought. Furthermore, the background can be changed to fit different settings regardless of the plant type. All the customizables are available at Penny's Store.
===Beghouled===
Returning from Plants vs. Zombies, Beghouled works exactly the same as it did originally. The objective is to swap one plant for an adjacent plant, forming a horizontal or vertical chain of three or more of the same plant, until a defined number of matches have been completed before the zombies get to the player's house.
If a plant is eaten, a crater will appear in its place, similar to what happens after the Doom-shroom explodes. Plants cannot occupy craters, but spending 200 Sun will fill them.
Each successful match will award the player with Sun, which can be used to upgrade plants, fill in craters, and move the plants into new positions. If players make a longer chain, they get extra sun.
Level 	Plants	Plants 	Zombies	Matches
Level 	Base 	Upgrades	Zombies	Matches
BeghouledBeginnings	 	 	 	65
BeghouledTwist 	 	 	 	75
BeghouledBlast 	 	 	 	90
==Currencies and Collectables==
One of the new aspects of Plants vs. Zombies: City Saviors is the different currencies and collectables that can be obtained. There are two main currencies in the game, and .
 are obtained by destroying Zombies (1% chance). You can use them to buy different Upgrades for the Adventure Mode.
 are obtained by destroying Zombies (1% chance). You can use them to buy Premium Plants.
===Dave's Van===
Dave's Van is the name of the hub world in Plants vs. Zombies: City Saviors. In it you can see the Almanac, Settings, the Map, and Penny's Store.
====Almanac====
In the Almanac you see the stats of every Plant and Zombie you have unlocked in the game along with a short description of them.
====Settings====
In the Settings you can alter different in-game things, such as the language, the volume of the sound effects and music, and restarting the progress of the game.
====Map====
In the Map you can see all the areas in detail and the levels in them. The Map is where you access the levels and main gameplay.
====Penny's Store====
In Penny's Store you can spend your and in exchange of different things.
Upgrades 	Upgrades	Upgrades 	Upgrades
Name 	Image 	Ability 	Price
7th Seed Packet 	 	Unlock an extra Seed Packet tohave more Plants in a level 	125
8th Seed Packet 	 	Unlock an extra Seed Packet tohave more Plants in a level 	250
Sun Coupons 	 	Start every level with 75 Sun instead of 50 	100
Producer Bargain 	 	The first Sun Producer you plantin each level costs 50% less 	75
Attacker Bargain 	 	The first Attacker you plantin each level costs 25% less 	150
Defensive Bargain 	 	The first Defense you plantin each level costs 50% less 	125
Wall-nut First Aid	 	Back up damaged Wall-nuts byplanting a new one on top of them	100
Sun Drop Booster 	 	Sun falls from the sky 5% faster 	75
Premium Plants (166)	Premium Plants (166)	Premium Plants (166)	Premium Plants (166)	Premium Plants (166)	Premium Plants (166)	Premium Plants (166)	Premium Plants (166) 	Premium Plants (166)
Name 	Sun Cost 	Damage 	Cadence 	Defense 	Recharge 	Range 	Ability 	
Laser Bean 	225 	30 	1.5s 	30 	Fast 	Lane 	Pierces through all Zombies in its lane. 	
Pumpkin 	150 	- 	- 	90 	Sluggish 	- 	Provides extra Defense for Plants in it. 	
Pea-nut 	125 	10 	1.5s 	90 	Mediocre 	Straight 	- 	
Double Truffle 	50 	20 	1.5s 	15 	Mediocre 	Straight 	When this hurts a Zombie, divide it into two Zombies with half Health in adjacent lanes. 	
Scaredy-shroom 	25 	10 	1.5s 	15 	Fast 	Straight 	Hides when a Zombie is nearby. 	
Winter Melon 	500 	40 	3s 	30 	Fast 	Lobbed 	Melons chill Zombies in a 3x3 radius. 	
Mirror-nut 	75 	10 	- 	60 	Mediocre 	Lane 	When a Plant gets eaten, do 10 damage to all Zombies in this lane 	
Spore-shroom 	125 	20 	3s 	30 	Fast 	Lobbed 	When this destroys a Zombie, create a Spore-shroom there. 	
Rotobaga 	125 	10 	1.5s 	30 	Fast 	Diagonals 	Shoots in the 4 diagonals, and can be planted on Jelly. 	
Crystal Trunk 	200 	5250 	0.4s5s 	30 	Fast 	CloseStraight 	Tap to change the attack pattern. Performs either a fast paced melee attack or a charged projectile.	
Zen Garden Backgrounds	Zen Garden Backgrounds	Zen Garden Backgrounds 	Zen Garden Backgrounds
Name 	Image 	Description 	Price
Submarine Garden 	 	Take your plants to new depths with the whimsical watery background!	75
Candy Wonderland 	 	Give your collection a sweet treat with this delicious scenery. 	75
Jungle Heights 	 	Adventure awaits in this wooded forest filled with greenery. 	75
Zen Garden Pots 	Zen Garden Pots 	Zen Garden Pots 	Zen Garden Pots
Basic Stripes25 	Peashooter Advert25 	Polka Dots25 	Sunflower Advert25
Pepper Pattern25	Potato Mine Advert25	Scottish Stripes25 	Classy Diamonds25
Hidden Bush25 	Sunny Flowers25 	Confusing & Glooming25	Waterworks25
==Update history==
Main article: Plants vs. Zombies: City Saviors/Update history
==Gallery==
===Logo===
PvZCS Logo.png|The game's logo
===Icons===
PvZCS Icon Mobile.png|City Saviors' icon in mobile
PvZCS Icon Mobile 2.png|City Saviors' icon in mobile(Version 1.3)
PvZCS Icon Mobile 3.png|City Saviors' icon in mobile(Version 1.4 - 1.41)
PvZCS Icon Mobile 4.png|City Saviors' icon in mobile(Version 1.51)
PvZCS Icon Mobile 5.png|City Saviors' icon in mobile(Version 1.61 - 1.62)
PvZCS Icon Mobile 6.png|City Saviors' icon in mobile(Version 1.72)
PvZCS Icon Mobile 7.png|City Saviors' icon in mobile(Version 1.82)
PvZCS Icon PC.png|City Saviors' icon in PC
PvZCS Icon PC 2.png|City Saviors' icon in PC(Version 1.3)
PvZCS Icon PC 3.png|City Saviors' icon in PC(Version 1.4 - 1.41)
PvZCS Icon PC 4.png|City Saviors' icon in PC(Version 1.51)
PvZCS Icon PC 5.png|City Saviors' icon in PC(Version 1.61 - 1.62)
PvZCS Icon PC 6.png|City Saviors' icon in PC(Version 1.72)
PvZCS Icon PC 7.png|City Saviors' icon in PC(Version 1.82)
===Teasers===
PvZCS Teaser1.png|City Savior's official teaser upon release
PvZCS Teaser2.png|City Savior's official teaser for Abandoned Storage
PvZCS Teaser3.png|City Savior's official teaser for Mortal Market
PvZCS Teaser4.png|City Savior's official teaser for Acorn Academy
PvZCS Teaser5.png|City Savior's official teaser for Aloe Abode
PvZCS Teaser6.png|City Savior's official teaser for Jelly Factory
PvZCS Teaser7.png|City Savior's official teaser for Blossom Bank
===Screenshots===
PvZCS Screenshot Mobile.png|A beta screenshot of the game for mobile
PvZCS Screenshot PC.png|A beta screenshot of the game for PC
==Trivia==
*The game's release date was teased prior to its announcement in the lawn art of both Radish Records and Pop Cinema.
*The Hearts Royals update was originally planned to release with Fungal Laser Tag, but it was delayed a few days due to gameplay issues.
*Despite not being an initial area, Fungal Laser Tag did not get a special teaser or app icon when it released. Every area released afterwards got its own teaser and mobile/PC icons.
*Abandoned Storage was listed as City Saviors' sixth world when it was first announced in social media. This was quickly corrected a few minutes later.
Category:Uncleared page