Experience

Experience or Experience Points, commonly abbreviated as EXP, are a numerical statistic attained by defeating enemies. They represent in a numerical form the knowledge, as well as the physical and mental improvement a character has obtained after defeating an enemy. They are used to level up when a certain number of them are earned. When the player levels up, the number of experience points needed to reach the next Level is polynomially increased over the needed amount for the previous Level. Most of the time, that amount of EXP Points to reach is displayed to the player, generally appearing in the PAUSE menu as "Next".
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==Overview==
Experience points were introduced to the series in Castlevania II: Simon's Quest for the Nintendo Entertainment System (NES) and weren't used again until Castlevania: Symphony of the Night for the Sony PlayStation (PSX).
Experience points lose their purpose after the player reaches the Level of 99.
In the Lords of Shadows series, Experience Points mainly act as the game's currency, which can be used to gain skills purchasable in Castlevania: Lords of Shadow and Castlevania: Lords of Shadow 2. In these games, the player can obtain EXP by killing enemies, as well as by destroying environmental objects. EXP points are also acquired when the player levels up after gaining sufficient Experience Points in Castlevania: Lords of Shadow - Mirror of Fate.
Playable characters in the alternate modes of the metroidvania games also gain Experience points and level up. However, in Aria of Sorrow, Julius Belmont does not receive EXP at all.
==Item Data==
==Gallery==
Experience Points Travel Book.png|Experience Points artwork in the Book of Dracul from Lords of Shadow 2.
Category:Statistics
Category:Lords of Shadow Skills
Category:Lords of Shadow 2 Skills