Weapons (DX)

This page lists all weapons in Deus Ex. Weapons in Deus Ex are divided into five categories, each respectively corresponding to one of five weapon skills (Weapons: Low-Tech, Weapons: Pistol, Weapons: Rifle, Weapons: Heavy, and Weapons: Demolition). Effectiveness in using weapons depends on the mastery level in the relevant weapon skill. 
The tables below show actual attribute values known from game data in cases where the in-game inventory interface displays incorrect values. For example, the inventory interface displays incorrect weapon damage for several weapons. For these weapons, the true damage value is shown in the tables below. Differences between actual values and displayed-in-game values are documented in individual weapon articles. 
==Low-Tech skill weapons ==
 	Weapon 	Ammo 	 	 	 	 	 	Recoil 	 	
Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal 	Lethal
 	Combat Knife 	 	5 	1 	— 	1.825 	— 	0.0 	50 	5 / 5*
 	Crowbar 	 	6 	2 	— 	1.809 	— 	0.0 	50 	5 / 5*
 	Sword 	 	10 	3 	— 	1.176 	— 	0.0 	50 	4 / 4*
 	Dragon's Tooth Sword	 	20x5 	4 	— 	1.573 	— 	0.0 	50 	6 / 6*
 	Throwing Knives 	 	15 	1 	— 	2.391 	— 	0.0 	55 	40 / 80*
Non-Lethal	Non-Lethal 	Non-Lethal 	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal	Non-Lethal
 	Baton 	 	7 	1 	— 	1.359 	— 	0.0 	50 	5 / 5*
 	Pepper Gun 	Pepper Cartridge	0 	1 	100 	13.33 	4 	0.0 	65 	6 / 6
 	Riot Prod 	Prod Charger 	15 	1 	4 	1.0 	3.0 	0.0 	75 	5 / 5
:*The range attribute of these weapons is not displayed the inventory interface.
==Pistol skill weapons==
	Weapon 	Ammo 	 	 	 	 	 	Recoil	 	
	Pistol 	10mm 	14 	1	6 	1.667	2.0	0.3 	65 	150 / 300
	Stealth Pistol	10mm 	8 	1	10	2.537	1.5	0.1 	60 	150 / 300
	Mini-Crossbow 	Tranq. dartsDartsFlare darts	5 + 5/tick (Tranq.)15 (Darts)5 (Flare darts)	1	4 	0.909	2.0	0.0 	60 	50 / 100
	PS20 	(one-use) 	8 	1	 	— 	— 	0.0 	100	900 / 1.5k
==Rifle skill weapons==
	Weapon 	Ammo 	 	 	 	 	 	Recoil	 	
	Assault Rifle 	7.62x51mm20mm HE	3 (7.62mm)150 (HE)	2x2	30	10.0*	3.0	0.50 	65	
	Sniper Rifle 	30.06 	25 	4 	6 	0.666	2.0	0.40 	75	1.8k / 3k
	Assault Shotgun 	12ga Sabot 	4x5 	2x2	12	2.50 	4.5	0.70 	60	75 / 150
	Sawed-off Shotgun	12ga Sabot 	5x5 	3 	4 	0.683	3.0	0.50 	70	75 / 150
 
: *These values apply only to 7.62x51mm ammunition. The 20mm HE has a rate of fire of 1.0 rounds/sec and an accurate range of 25 feet.
==Heavy skill weapons==
	Weapon 	Ammo 	 	 	 	 	 	Recoil	 	
	GEP Gun 	RocketsWP Rockets	300 	4x2	1 	— 	2.0	1.0 	75	900 / 1500
	Flamethrower	Napalm Canister 	5 	4x2	100	10.0	5.5	0.0 	55	20 / 20
	Plasma Rifle	Plasma Clip 	8x3 	4x2	12 	1.6 	2.0	0.30 	70	900 / 1500
	LAW 	(one-use) 	1000	4 	— 	— 	— 	1.0 	70	900 / 1500
==Demolition skill weapons==
	Weapon 	Damage 	Recoil	Acc.
	EMP grenade 	100 (EMP)* 	0.0 	50
	Gas grenade 	0 	0.0 	50
	Scramble grenade	100 (NanoVirus)*	0.0 	50
	LAM 	500* 	0.0 	50
:*These grenades are displayed as having 0 base damage in the inventory interface; they do not inflict any actual damage, but have a base damage value of 100 for purposes of special gameplay mechanics.
==Projectile and damage type data==
Weapon 	Attack Method 	Projectile Data 	Projectile Data 	Projectile Data 	Damage Type
Weapon 	Attack Method 	Internal Name 	Speed 	Blast Radius 	Damage Type
Low-tech skill weapons 	Low-tech skill weapons 	Low-tech skill weapons 	Low-tech skill weapons 	Low-tech skill weapons 	Low-tech skill weapons
Combat Knife 	Hitscan 	– 	– 	– 	Shot
Crowbar 	Hitscan 	– 	– 	– 	Shot
Sword 	Hitscan 	– 	– 	– 	Shot
Dragon's Tooth Sword 	Hitscan 	– 	– 	– 	Shot
Throwing Knives 	Projectile 	Shuriken 	750 	– 	Shot
Baton 	Hitscan 	– 	– 	– 	KnockedOut
Pepper Gun 	Projectile 	TearGas 	300 	1* 	TearGas
Riot Prod 	Hitscan 	– 	– 	– 	Stunned
Pistol skill weapons 	Pistol skill weapons 	Pistol skill weapons 	Pistol skill weapons 	Pistol skill weapons 	Pistol skill weapons
Pistol 	Hitscan 	– 	– 	– 	Shot
Stealth Pistol 	Hitscan 	– 	– 	– 	Shot
Mini-Crossbow 	Projectile 	DartPoison 	2000 	– 	Poison + Poison Effect
Mini-Crossbow 	Projectile 	Dart 	2000 	– 	Shot
Mini-Crossbow 	Projectile 	DartFlare 	2000 	– 	Shot
PS20 	Projectile 	PlasmaBolt 	1500 	300 (18.5 ft.) 	Burn
Rifle skill weapons 	Rifle skill weapons 	Rifle skill weapons 	Rifle skill weapons 	Rifle skill weapons 	Rifle skill weapons
Assault Rifle 	Hitscan 	– 	– 	– 	Shot
Assault Rifle 	Projectile 	HECannister20mm 	1000 	512 (32 ft.) 	Exploded
Sniper Rifle 	Hitscan 	– 	– 	– 	Shot
Assault Shotgun 	Hitscan 	– 	– 	– 	Shot / Sabot
Sawed-off Shotgun 	Hitscan 	– 	– 	– 	Shot / Sabot
Heavy skill weapons 	Heavy skill weapons 	Heavy skill weapons 	Heavy skill weapons 	Heavy skill weapons 	Heavy skill weapons
GEP Gun 	Projectile 	Rocket 	1000 	192 (12 ft.) 	Exploded
GEP Gun 	Projectile 	RocketWP 	1000 	512 (32 ft.) 	Flamed + Burned
Flamethrower 	Projectile 	Fireball 	800 	1* 	Flamed + Burned
Plasma Rifle 	Projectile 	PlasmaBolt 	1500 	300 (18.5 ft.) 	Burned
LAW 	Projectile 	RocketLaw 	1000 	768 (48 ft.) 	Exploded
Demolition skill weapons	Demolition skill weapons	Demolition skill weapons	Demolition skill weapons	Demolition skill weapons	Demolition skill weapons
EMP grenade 	Projectile 	EMPGrenade 	1000 	512 (32 ft.) 	EMP
Gas grenade 	Projectile 	GasGrenade 	1000 	512 (32 ft.) 	TearGas
Scramble grenade 	Projectile 	NanoVirusGrenade 	1000 	512 (32 ft.) 	Nanovirus
LAM 	Projectile 	LAM 	1000 	384 (24 ft.) 	Exploded
:*These projectiles have a defined blast radius but are non-explosive.
==Weapon modifications==
See Weapon modifications (DX) for a list of weapon modifications and their compatibility.
==Weapon attributes==
Weapons have one of two attack methods:
*Hitscan – Hitscan weapons register attacks instantly, without requiring a projectile to travel to the target.
*Projectile – Projectile weapons launch projectiles (such as a rocket, crossbow dart, plasma bolt, fireball, or grenade) that must physically travel through the game environment in order to reach their target. 
**For projectiles that explode over area-of-effect, the "blast radius" attribute defines the size of the explosion.
Weapons are associated with the following attributes: 
*Ammo – The ammunition used by the weapon. 
**Some weapons are capable of using multiple types of ammunition. Different types of ammunition may fire different types of projectiles and may have different respective damage types.
*Damage – Each weapon has a base damage. 
**Damage can be raised by weapon skill (from untrained to master: +0, +20%, +50% and +100%). Note that these bonuses are incorrectly displayed as 0, 10%, 25% and 50% in the inventory interface.
**Damage can also be raised by Targeting (10% per augmentation level) and Combat Strength (25% damage per augmentation level; melee weapons and grenades only).
**For projectile weapons, the projectile launched by the weapon has its own base damage that is separate from the nominal base damage of the weapon. The projectile's base damage is the one that governs, while the nominal base damage of the weapon has no actual effect in gameplay. If there is a discrepancy between the projectile's base damage and the weapon's nominal base damage, the projectile's base damage is listed on this page as the true base damage of the weapon (however, the in-game inventory interface will "incorrectly" display the weapon's nominal base damage instead).
**See Damage (DX) for additional information on this attribute, including damage multipliers.
**See Damage Types (DX) for information on the categories of damage that are inflicted by weapons and projectiles of weapons.
**See Explosions (DX) for information on how explosion damage is calculated.
**See also Health (DX) for information on health mechanics.
*Size – The number of squares that the weapon occupies in the inventory grid.
*Clip – The clip size of the weapon (in number of rounds). Clip size can be increased by the clip modification.
*ROF – The actual rate of fire of the weapon (in rounds per second) is shown in the tables above. The actual rate of fire is not necessarily the same as the nominal value shown in the inventory interface.
**See Rate of fire (DX) for information on how the values were obtained.
*Reload (Rel.) – The nominal reload time of the weapon (in seconds), as displayed in the inventory interface. 
**The nominal reload time is actually only the middle phase of the full reload duration. The beginning and ending phases of the full reload duration are not listed in-game, and are not affected by any bonus.
** The middle phase of the reload duration can be decreased by the reload modification, as well as by weapon skill, and by the Targeting augmentation.
**See Reload time (DX) for information on the duration of all reload phases and details on how reload time is calculated.
* Recoil – The recoil of the weapon. Recoil can be lowered by recoil modifications, weapon skill (from untrained to master: 0, -0.2, -0.5 and -1), and the Targeting augmentation.
*Accuracy (Acc.) – The accuracy rating of the weapon (in %). 
**Accuracy can be improved by weapon skill (from untrained to master: +0, +5%, +12.5% and +25%), the Targeting augmentation, and accuracy modifications.
**For weapons with an equipped scope, accuracy determines scope sway.
**The laser modification and scope modification also affect actual accuracy.
**See Accuracy (DX) for additional information on this attribute.
* Range – The accurate range and the maximum range of the weapon (both in feet). 
**The accurate range is the range up to which the weapon (or projectile launched by the weapon) is not affected by gravity. The accurate range of hitscan weapons can be increased by the range modification.
** The maximum range is the range beyond which hitscan weapons will not register a hit. Maximum range has no actual effect on projectile weapons.
**See Range (DX) for additional information on this attribute.
==Non-player weapons==
Non-player weapons are weapons that are not intended for use by the player character. These weapons are used by animals, robots, and MJ12 Commandos, and cannot be obtained by the player during normal gameplay. 
*Animals – Dog Bite, Gray Spit, Gray Swipe, Greasel Spit, Karkian Bite, Karkian Bump, Cat Scratch, Rat Bite (unused)
*Robots – Robot MG, Robot Rocket, WeaponSpiderBot, WeaponSpiderBot2
*MJ12 Commando – MJ12 Commando Gun, MJ12 Rocket Launcher
==See also==
*Weapons, for weapons in other games in the Deus Ex series
Category:Weapons in Deus Ex
ru:Оружие в Deus Ex