Architecture

__NOEDITSECTION__Architectures are buildings and nonbuilding structures that are found throughout Vana'diel. They could be made by any race found in Vana'diel, these include: shops, establishments, huts, tents, or outpost vendors where an adventurer can buy goods and services. 
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== Architecture in Bastok ==
====Port Bastok====
* Air Travel Agency
* Galvin's Travel Gear
* Steaming Sheep Restaurant
* Warehouse 1
* Warehouse 2
====Bastok Markets====
* Auction House
* Brunhilde the Armourer 
* Carmelide's Jewelery 
* Dragon's Claw Weaponry Store 
* Goldsmiths' Guild 
* Harmodios's Music 
* Mjoll's General Goods 
* Sororo - Scribe and Notary
====Bastok Mines====
* Auction House
* Alchemists' Guild 
* Bat's Lair Inn 
* Boytz's Knickknacks
* Chocobo Stables
* Deegis's Armour
====Metalworks====
* Blacksmiths' Guild 
* Cid's Lab 
* Consulate of Jeuno
* Consulate of San d'Oria
* Consulate of Windurst
* Craftsmen's Eatery 
* Darksteel Forge 
* Gunpowder Room	
== Architecture in Windurst ==
====Windurst Waters====
*Aurastery
*Baren-Moren Hatter 
*Culinarians' Guild 
*Ensasa's Catalyst Shop 
*Federal Magic Reserve 
*Optistery 
*Rarab Tail Hostelry
*Rhinostery 
*Timbre Timbers Tavern
====Port Windurst====
* Air Travel Agency
*Consulate of Bastok
*Fisherman's Guild
*Guruna-Maguruna Tailoring 
*Hohbiba-Mubiba's Wands of Wonder
*Kususu's Hoodoos 
*Orastery
*Warehouse 1 
*Warehouse 2 
====Windurst Walls====
* Auction House
* Consulate of Jeuno
* House of the Hero
* Koru-Moru's Manor 
* Shantotto's Manor 
* Yoran-Oran's Manor 
* Zonpa-Zippa's Manor 
====Windurst Woods====
* Auction House
* Boneworkers' Guild 
* Chocobo Stables 
* Consulate of San d'Oria
* Dhalmel Farm 
* Manustery 
* Nchaa's Good Goods 
* Vashai's Residence 
* Weavers' Guild
== Architecture in San d'Oria ==
====Northern San d'Oria====
* Cathedral
* Consulate of Jeuno
* Consulate of Bastok
* Consulate of Windurst
* Blacksmiths' Guild
* Carpenters' Guild
* Justi's Furniture 
* Phoenix Perch 
* Royal Armoury 
====Southern San d'Oria====
* Auction House
* Chocobo Stables 
* Helbort's Blades 
* Lion Springs Tavern 
* Raimbroy's Grocery 
* Rosel's Armour Shop 
* Tanners' Guild 
* Taumila's Sundries 
====Port San d'Oria====
* Air Travel Agency
* Auction House
* Cargo Room A
* Cargo Room B 
* Regine's Magicmart 
* Rusty Anchor Pub	
== Architecture in Jeuno ==
====Ru'Lude Gardens====
* Auction House
* Embassy of Bastok
* Embassy of San d'Oria
* Embassy of Windurst
====Upper Jeuno====
* Auction House
* Chocobo Stables 
* Durable Shields 
* Infirmary Monberaux 
* M & P's Market 
* Marble Bridge Eatery 
* Temple of the Goddess 
* Viette's Finest Weapons 
====Lower Jeuno====
* Auction House
* Chamber of Commerce and Industry 
* Chocobo Stables 
* Gems by Kshama 
* Merry Minstrel's Meadhouse 
* Muckvix's Junk Shop 
* Neptune's Spire Inn 
* Othon's Garments 
* Waag-Deeg's Magic
====Port Jeuno====
* Bastok Air Travel Agency
* Kazham Air Travel Agency
* San d'Oria Air Travel Agency
* Windurst Air Travel Agency
* Auction House
* Chocobo Stables 
* Duty-Free Shop
== Architecture in Selbina ==
* Fishermen's Guild Salesroom 
* Mayor's Residence 
* Sea Travel Agency
* Shepherd's Muster 
* Weavers' Guild Salesroom	
== Architecture in Mhaura ==
* Blacksmiths' Guild Salesroom
* Goldsmithss Guild Salesroom
* Governor's House
* Orlando's Antiques
* Sailor's Stay
* Sea Travel Agency
* Warehouse
== Architecture in Aht Urhgan Whitegate ==
* Alchemists' Guild
* Auction House
* Commissions Agency
* Port Al Zahbi
* Port Ephramad
* Shararat Teahouse
* Walahra Temple	
== Architecture in Kazham ==
* Air Travel Agency
* Auction House
* Celodehki's Bed and Breakfast
* M & P's Market
* Mihgo's Residence
* Pakhroib's Residence
* Posbei's Combat Gear
* Ryuhkowa's Mercenary Merchandise
* Wahcondalo's Residence
== Architecture in Rabao ==
This desert oasis does not have any permanent shops. A few merchants sell their goods from under makeshift tents. 
* Auction House	
== Architecture in Nashmau ==
This solitary settlement of the Qiqirn does not have any permanent shops. A few Qiqirn sell their goods in the streets. 
* Sea Travel Agency
== Architecture in Norg ==
This disorganized den of thieves and brigands does not have any permanent shops. The merchants just load their goods right off the dock and sell straight from the box.
* Auction House	
== Architecture in the Tavnazian Safehold ==
This underground settlement does not have any permanent shops. Merchants sell their goods in a disorganized manner in the underground complex. 
* Auction House