Kelm Class Weaponry (Lore)

While magic may be fading from the world, there are weapons throughout history that channel the energies of the ancient gods. Kelm-Class weaponry is a term coined by the Verdish, but it applies to weapons that exist outside of Verdite.
Properties
Just because a weapon has a name, it doesn't quite mean it is imbued with properties that would be considered divine. It is very common in the world for warriors to boast their weapon has such origins.
For a weapon to truly obtain Kelm-Class status, it must be imbued with a divine affiliation.
There seem to be three encompassing categories of Kelm-Class Weaponry (Important to note that some weapons have been known to exist in multiple categories):
Flame Aspect - Flame aspect doesn't literally mean fire, but instead refers to the characterized essences of the ruling orders of gods. This means Natura, Light, Chaos, Darkness, etc. Weapons of this nature are often conduits to unleashing devastating magical offenses.
Steel Aspect - Steel aspect is something less obvious than the other categories. Weapons of steel aspect are made of the highest artisan quality. They often have a steel quality so superb that they have been known to exhibit unusual characteristics such as reduced weight, abnormal durability, and better affinity to the war-aspects.
Spirit Aspect - Weapons of the Spirit aspect are the most curious of all weapon styles. They seem to blur and manipulate the laws of reality. Some are so powerful that they have been known to influence time and space. These weapons are so rare that they are often only seen in the hands of gods.
Notable Kelm Class Weaponry
* Keranite
* Kyofu
* Arashi
* Gekido
* Sakura no Hana
* Anderhaul
* Kasai
* Kaze
* Saisei
* Shinko
* Kogo
* Jinsei
* Twin Blades of the Residen
* Ketsueki Yari
* Mizuchi 
* Kowareta Yama
* Mahkranno
* Arondite
* Crimson Silencer
* Osizgik