Rogue Dragons (CWS)

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There are essentially three different types of rogue dragons. The first is simply those who go against their basic nature. A good-aligned chromatic dragon or a metallic dragon with evil tendencies are both considered rogues. This type is rarely tolerated within its own community, but the dragons may find a place in another dragon domain. A second type of rogues includes those dragons that refuse to follow the leaders of their clans. The most dangerous rogues are those dragons who either suffer from some form of insanity or hold such radical beliefs that they become threats to dragon society. 
Sometimes a dragon simply goes against the nature and tendencies of its type. This new attitude toward life can be nothing more than a slight variation, as when a dragon remains good, neutral, or evil but shifts from lawful to chaotic or vice versa. A more radical shift, as when a dragon changes from good to evil or neutral, causes much more tension within the community. Situations that create this type of rogue include a radical change in beliefs or a new outlook on life, a traumatic experience of some type, deeply felt rebellion against the clan establishment, or the difficult weighing of options in order to make a conscious choice. 
A significant number of dragons go rogue to protest the attitudes and agendas put forth by their leaders. In most clans, if a dragon disagrees with its lord, it can suffer alone in silence or voice its protests-and be silenced permanently. A better solution to some is to strike out on their own, becoming dragons without clans: rogues. Sometimes such a departure from the same clan leads to the birth of a new clan, as in the case of the gold dragons of Clan Sunblaze. More often, rogues become lone hunters, seeking to survive on their own in the less-populated regions of the islands. Rogues seldom stray too close to the territory of a clan, but they are sometimes forced to steal or even kill another dragon to survive. When this occurs, the Council may be called upon to deal with the rogue. 
The last type of rogue is a menace to all dragonkind. Either because of mental illness or obsessive ambition, this rogue endangers all dragons who cross its path. A mentally ill rogue battles acute fear, anger, and delusions of grandeur every day of its life. On the days it loses a battle, it strikes out at whoever happens by. These rogues ravage the countryside, killing out of unsubstantiated terror, for the thrill of it, or because they believe that such behavior is their right and duty. An overdeveloped sense of goodness or evil can lead to the same thing. A dragon that takes its outlook of justice and goodness to the extreme may go rogue to wipe out the evil dragons. Similarly, a dragon obsessed with the literal tenets of chaotic evil may go on a deadly rampage to appease its malevolence.