Gear/LRM-30 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_LRM_30_Pirate
Manufacturer: Jackson
This WAS an LRM20, they somehow managed to override any safeties, removed the guidance computer, and sped up the feeding mechanism. If this explodes and sends you after Kerensky don't ask me to fix it.
Uses LRM Ammo.
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
12 	5 	250000	All 	All
* This weapon has a recoil of 1
* Weapon damage varies between +/-2 
* Weapon has a 20% jam chance - Mitigated by Gunnery
* Weapon is capable of Indirect fire.
* Hits cluster toward same location, affected by clustering modifiers.
* Weapon can explode for 4.5 damage, 2.8 heat and 0.6 stability per shot loaded when destroyed
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM20
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	 	LRM 	5 	0 	1 	30 	1 	25 	1 	0 	0 	0.025 	0.25 	25 	66 	210 	390 	500 	666 	✔
=Used By Mechs=
Mechs	Mechs	Mechs
ARC-P	BGS-P	CYA-L8R
HSN-V	KGC-P	TDS-1P
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2