Silent

"A deadly huntress from the foglands. Eradicates foes with daggers and poisons."
 The Silent is one of four playable characters in Slay the Spire. She is a huntress themed on a rogue fantasy build. This cunning character weakens her foes with numerous cuts and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy. She starts with a relatively low 70 hp.  
The Silent's starting Relic is , which draws 2 additional cards when starting combat. 
==Cards==
===Starting Deck===
*  5 
*  5 
*  1 
*  1 
== Relics==
Starting Relic: 
Common Relic: 
Uncommon Relics: , 
Rare Relics: , , 
Boss Relics: , (replaces ), 
Shop Relic: 
==Strategy==
The Silent does not have any reliable ability to heal or gain an abundance of starting health. Therefore, she is often focused on damage mitigation through and chaining, and gaining explosive advantage to end the encounter at opportune times. Many of her cards draw cards, reduce costs, or give additional , allowing her to chain momentum together to overcome low individual impact.
===Starting Deck & Relic===
The Silent's starting deck is the largest of the 4 characters, at 12 cards, compared to the Ironclad's, Defect's and Watcher's starting deck, each of which have 10 cards. This means more Strikes and Defends are encountered in Act 1, and it's slightly more difficult to remove all starting cards from The Silent's Deck. The Silent's starting deck is also the cheapest, with its 2 non-Strike non-Defend cards costing 1 and 0. This means it's easier to take strong 2-cost card options earlier in the game, such as , , and .
Her starting Relic, , ensures that the first turn of every fight is slightly stronger than all of the other turns. This makes cards slightly better for Silent, since they only take up 1 of 7 cards instead of 1 of 5 cards. The "Bottle Relics" (, , and ) have improved utility for similar reasons.
Owing to these properties, the Silent's early-game performance is by far the weakest out of the four characters. Her lack of upfront damage leaves her ill-equipped to deal with Act 1 Elite encounters, particularly the Lagavulin and Gremlin Nob, if players do not fix the damage density of her starting deck. Thus, even getting a run started can be a challenge with the Silent, particularly on high Ascension levels. However, if players can overcome this hurdle, they will realize Silent's incredible late-game potential, where her performance is conversely the strongest on average. Her access to the strongest damage mitigation tools in the game, as well as consistent long-term scaling damage and card manipulation, make even decks that seem weak able to clear the Act 3 boss gauntlet and even the Corrupt Heart with correct play.
===Synergies===
Listed below are the standard synergies that Silent decks build towards, which may give you an idea of direction for your own runs. Some important things to keep in mind:
*Most of these builds aren't mutually exclusive. Think of each of the archetypes listed below as an engine that you can incorporate into your deck; depending on the situation, you are more than able to adapt or combine multiple of them.
:*In particular, the different aspects of Silent's strategies can organically mesh with each other — you can have part of your damage or block plan be from one source and part from another. Keep synergies in mind, but don't turn down powerful cards just because they don't appear to match a synergy that you have.
*It's important to not "force" a particular build from the outset of the game. Build your deck to solve your immediate problems first and foremost, then allow an archetype to come to you organically. The only exception would be if you run into cards or relics in the early-game that are both individually impactful and form the crux of an entire archetype, and such situations are few and far between.
==== General ====
Cards that are generally good in any Silent strategy include:
*. The ability to hold key cards for when you need them most is amazing, and part of why Silent is so strong into the late-game. You can hold that crucial + for when you've stacked up a critical mass of , for an enemy's biggest hits, etc. Even outside of these examples, simply holding over damage or block on a turn where you don't need either one quite yet can let you answer whatever the enemy throws at you.
*. Potions are an incredibly strong resource in Slay the Spire, especially as you climb the Ascension levels, owing to their ability to be deployed whenever you need them, or saved for crucial fights. A card that provides more of this resource thus makes every deck stronger.
==== Offensive ====
==== Defensive ====
==Unlocks==
The Silent is unlocked by completing a run with The Ironclad.
Unlock Number	Prizes Unlocked
1st 	, ,
2nd 	, ,
3rd 	, ,
4th 	, ,
5th 	, ,
== Gallery==
soylent1.jpg|The Silent in-game
soylent2.jpg|The Silent appearing in her Steam Background
soylent3.png|The Silent featured prominently in the card art for Die Die Die
Chad4.jpg|The Silent appearing alongside the Ironclad in official game art
soylent4.JPG|The Silent's character select screen
chad6.jpg|The Silent alongside the Ironclad in official game artwork
Gallerypiece.JPG|The Silent seen in the Launch Trailer alongside the Ironclad and the Defect
Category:Class