Fire Staff

==/// SUMMARY==
The Fire Staff is the first Mage weapon given to all players at the start of a session, with the exception of gamemodes that provide their own starting weapons. It spends Mana to cast a fireball that explodes on collision, dealing fire-element damage and being guaranteed to inflict a damage-over-time fire debuff to enemies inside the explosion radius. The Fire Staff is always available for free in the shop and provides no cash upon being sold.
==/// MECHANICS==
This weapon is an introductory weapon to the Mage class; a set of weapons that utilize Mana to deal damage in varied ways. Mana is primarily used by Mage weapons to perform spells, consuming a certain amount of mana to cast an attack. They can vary in utility, being able to clear out hordes of enemies or being able to deal devastating damage to bosses.
The Fire Staff casts when the user presses [LMB]. When casting, a fireball flies from the staff towards the user's cursor location. The fireball deals splash damage on hit and is guaranteed to burn enemies on hit, inflicting a burn debuff for 5 seconds. Enemies that are closer to the blast's impact take more damage. Mage-class weapons utilize various mechanics during combat:
=== // MANA ===
The player has 100 Mana by default, which can be further increased with Mage-related effects. Potions such as the Arcane Potion grant increased max Mana. Mana functions as ammunition for all mage weapons, and the mana cost of Mage-related weapons can also be decreased via buffs. 
The player will slowly regenerate Mana by default when not attacking. Notably, the rate that Mana regenerates at increases by 50% if the player is idle; not moving. Mana regeneration can be further increased with mage-related buffs. During a boss fight, players will continuously regenerate mana for as long as the boss is alive.
===// MANA ORBS===
Enemies have a 33.33% chance to spawn a Mana orb on death, as long as you have contributed to the kill and do not have max Mana. Mana orbs will home in on you and restore 20% of your maximum Mana on contact. Bosses release 5 mana orbs to all players on kill, assuming each player does not have their Mana fully filled.
=== // MULTIPLIERS ===
Critical hits deal x2 damage.
* Structure, Armored: [x1.5]
==/// STRATEGY==
# The Fire Staff's AoE-capabilities and chance to deal a burn debuff make it ideal for clearing hordes of enemies early on.
# Stacking Fire Staff's burn and Poison Staffs poison together can clear out nearly every earlygame enemy.
==/// TRIVIA==
#Mage class with the addition of Mana mechanic is inspired by Terraria's Magic weapons.
#The Fire Staff was originally a weapon from Defend the Statue (2019), appearing under the Explosive category. In Nostalgic Proctor's Defend the Statue (2021), it returns as a Mage-class weapon.
#The Fire Staff references the Roblox gear Flaming Staff of the Nefarious Red Wizard.
==/// HISTORY==
Date Format: mm/dd/yy
v0.8.0	
v0.8.0	
Category:Inventory
Category:Mage