Doom Curse (Priest Spell)

The effects of this harmful spell can be brought down on any being touched by the caster, even by means of a hurled axe or other missile weapon. The spell has no effect if the creature saves, and can be ended by a remove curse or this spell's re­verse, a lift doom.
The exact effect of the spell varies with the curse chosen; some typical dwarven curses are given here. The DM should feel free to devise new effects, in keeping with the ethos of the casting priest and generally of the same level of power as those given. Typical doom curses include:
Temporary loss of 3 levels, including hit points, THAC0, spell wielding, etc.
Slow effects, as the 3rd level wizard spell
A 4-point penalty on all saving throws and abil­ity checks
Inability to speak clearly (spellcasting is impos­sible, messages are garbled and communication is difficult; possibly causing misunderstandings with, and hostility in, encountered creatures)
Inability to hold things properly (a forced Dexterity check each round in which a weapon or other item is held, manipulated, or wielded), with item saving throws for all fragile items dropped
Recurring blurred vision or blindness, lasting one round, and occurring in a 1 in 6 chance, rolled each round. Armor Class and attack penal­ties apply and certain activities are endangered (for example, walking along narrow paths with­out falling or bumping into surroundings) or ren­dered impossible (for example, catching things).
Notes: Restricted to dwarves, rare.
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells