Werewolf Shifter (Prestige Class)

==Werewolf Shifter==
The Curse of Lycanthropy overwhelms its victims with fury and power. Werewolf Shifters are the result of a newly-turned Werewolf deciding to exploit the Beast to their advantage, or simply make the best of their condition without succumbing to the fiend within. Coexistence with the Beast is difficult and dangerous. The early days are filled with trial-and-error — mostly error — and often at terrible cost, but ultimately result in the Werewolf Shifter reigning over a measure of the Beast's power as they reap the fruits of their alliance, symbiosis, or kinship.
While Werewolf Shifters can come from all origins or walks of life, they invariably drift towards lifestyles on the outside of society. Werewolf Shifters can occasionally be found among adventurers, brigands, mercenaries, and pirates. These tight-knit groups provide a place to belong, and often the opportunity to put their lycanthropic abilities to great use.
*Role: Werewolf Shifters alter the way they interact with their Lycanthropic nature. Their instincts and augmented shapeshifting offer an array of utility, along with ways to manage and control their Corruption, Fury, and Rampage. Like all members of their kind Werewolf Shifters are dangerous melee combatants that make excellent strikers.
*Hit Die: d8
===Prerequisites===
To qualify to become a Werewolf Shifter, a character must fulfill all of the following criteria:
*Hit Dice Must have at least 3 Hit Dice
*Special Must be a Werewolf
===Class Skills===
The Werewolf Shifter's class skills are Acrobatics, Bluff, Climb, Diplomacy, Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Geography), (Nature), and (World), Perception, Sense Motive, Stealth, Survival, Swim
*Skill Points at Each Level 6 + Int modifier
Table 1: The Werewolf Shifter
Level	BAB	Fort Save	Ref Save	Will Save	Special
1st 	+0 	+1 	+1 	+0 	Change Shape
2nd 	+1 	+1 	+1 	+1 	Fiendish Compromise, Instinct
3rd 	+2 	+2 	+2 	+1 	Bestial Transformation
4th 	+3 	+2 	+2 	+1 	Instinct
5th 	+3 	+3 	+3 	+2 	Fiendish Compromise
6th 	+4 	+3 	+3 	+2 	Instinct
7th 	+5 	+4 	+4 	+2 	Bestial Transformation
8th 	+6 	+4 	+4 	+3 	Fiendish Compromise
9th 	+6 	+5 	+5 	+3 	Instinct
10th 	+7 	+5 	+5 	+3 	Voice of Conscience
===Class Features===
All the following are class features of the Werewolf Shifter prestige class.
*Weapon and Armor Werewolf Shifters gain no additional proficiency in weapons or armor.
====Shapeshifter (Ex)====
At 1st level a Werewolf Shifter wields the Beast's rising and falling Corruption expertly, bolstering its strengths and mitigating its weaknesses. They gain different abilities depending on whether their current tier of Corruption is higher, or lower, than their previous one. 
A Werewolf Shifter has Waxing Corruption if their current tier is higher than their previous one. Apply their Abyssal Fury bonus to attack rolls and damage rolls with natural bite and claw attacks, and reduce the action required to Change Shape to enter Lycanthrope Form by 1 step (i.e. standard to move, move to swift, etc.). They can spend (1/2 Class Level [minimum 0] + higher of Wisdom or Charisma modifier) rounds per day in Lycanthrope Form before risking Fury.
A Werewolf Shifter has Waning Corruption if their current tier is lower than their previous one. They gain Disadvantage when determining Fury and Rampage duration, and reduce the action required to Change Shape to leave Lycanthrope Form by 1 step (i.e. standard to move, move to swift, etc.). They can spend (Class Level + higher of Wisdom or Charisma modifier) rounds per day in Lycanthrope Form before risking Fury.
====Fiendish Compromise (Ex)====
At 2nd level a Werewolf Shifter's influence over the Beast allows them to make Fiendish Compromises. At the end of a turn the Werewolf Shifter risks Fury in, they can decide to make a Fiendish Compromise as a purely mental free action in place of their Will save. They can only do so once per encounter, and (higher of Wisdom or Charisma modifier) times per day. Fiendish Compromises cannot be made when risking Fury due to the Curse of Lycanthropy or having -1 or fewer hit points.
The following Fiendish Compromises are available at 2nd level:
*Gorging Fury gluts the Beast on bloodshed, sating its hunger for destruction. The Werewolf Shifter increases their Corruption by two instead of one, and gains Advantage to determine the Fury's duration. If the Beast was able to deal damage to a creature on each round of Fury, it does not attempt to Rampage afterwards.
*Reigning Fury restrains the Beast's frenzy, risking losing greater control. The Werewolf Shifter gains the Berserk condition instead of Frenzied, but rolls with Advantage to determine the duration of a Rampage that follows.
The following Fiendish Compromise is available at 5th level:
*Vindictive Fury focuses the Beast's outrage at the provoking creature. The Werewolf Shifter always treats that creature as though it were the nearest creature to them and the last creature to take hostile against it. If they can kill or destroy this creature before their Vindictive Fury end the Beast does not attempt to Rampage afterwards, but if not, the Werewolf Shifter automatically fails the saving throw to resist Rampage. The Beast continues to prioritize the provoking creature, if able.
The following Fiendish Compromise is available at 9th level:
* Champion Ramage grants the Beast extended control to accomplish a goal. The Werewolf Shifter states a goal of (higher of Wisdom or Charisma modifier) words long and undergoes Fury as normal. They immediately enter Rampage afterwards as the Beast seizes control and attempts to achieve the stated goal. A Champion Rampage lasts for (hours per higher of Wisdom or Charisma modifier) or the rising of the moon instead of the normal duration, whichever comes first.
====Instincts (Ex, Sp, or Su)====
At 2nd level and the other indicated levels a Werewolf Shifter develops an Instinct. These are intuitive expressions of their growing mastery of their Lycanthropic condition and represent their developing relationship with the Beast as they guide its power in new and powerful ways.
*A complete list of Werewolf Shifter Instincts can be found here: Werewolf Shifter Instincts
====Bestial Transformation (Ex, Su)====
At 3rd level the Werewolf Shifter's base form shows signs of the Beast. Select one of the non ability-score-increase benefits of Lycanthrope Form as their Bestial Transformation. The Werewolf Shifter's base form gains those benefits, and retains them while in Lycanthrope Form. Change Shape can be used to change, or suppress, any of their active Bestial Transformations. Abilities that force the Werewolf Shifter to revert to their true form, or dispel ongoing polymorph effects, cause their Bestial Transformation to resume if suppressed.
At 7th level a Werewolf Shifter benefits from two Bestial Transformations at once. 
====Advanced Instincts (Ex, Su)====
Starting at 6th level a Werewolf Shifter can choose an Advanced Instinct instead of a normal Instinct.
*A complete list of Advanced Instincts can be found here: Werewolf Shifter Instincts
====Mortal Conscience (Ex)====
At 10th level a Werewolf Shifter's sway over the Beast persists even while in Rampage. The Werewolf Shifter is no longer shaken after Fury, nor fatigued and shaken after Rampage. While the Beast is in Rampage the Werewolf Shifter remains conscious, sharing senses and a mental link that automatically shares its thoughts and emotions to them. By taking advantage of their connection, the Werewolf Shifter can advise, guide, or manipulate the Beast — much like it does to them — while it remains in control. Doing so is a free action that they can do (1/2 Class Level + Wisdom modifier + Charisma modifier) times per Rampage.
*Advise The Werewolf Shifter can whisper words of wisdom into Beast's thoughts, enabling it to make a decision that requires forethought, intelligence, or patience. This ability allows the Beast to make a single decision against its nature, such as using a hidden key to open a door instead of smashing it down, waiting for the right moment to strike during an ambush, or the casting of a spell or ability that requires concentration.
*Guide The Werewolf Shifter can share their hard-earned skill and experience with the Beast, granting it the ability to use one of the Werewolf Shifter's class features. The Werewolf Shifter selects one class feature they have from another class. The Beast can use that class feature as though it were theirs, treating dependent variables as though it were the Werewolf Shifter.
*Manipulate The Werewolf Shifter can tug on the Beast's heartstrings, convincing it to make a different decision or influence its course of action. This does not allow the Beast to make decisions against its nature, as described under Advise, but to take a different action instead of its chosen one.
While in Rampage the Beast gains the ability to Change Shape into the Humanoid Form of the Werewolf Shifter, although it greatly prefers its own. It is not limited in how long it can remain in either form, and has clearly fiendish eyes and voice while in Humanoid Form.
Category:Prestige Classes
Category:Skill Classes
Category:Combat Classes
Category:Werewolf Classes