Rivals balance update 2019-09-12

The 12 September 2019 balance updateigorjkriger, 12 September 2019. Balance Update - September 12, 2019. EA Answers. Last accessed: 08 December 2019.igorjkriger, 12 September 2019. Balance Update - September 12, 2019. Reddit. Last accessed: 08 December 2019. for Command & Conquer: Rivals
==Changes==
===GDI===
====Liang ====
* Drone cost increased from 40 to 50 tiberium
The healing drone has proven to be a bit too strong. Increasing its cost will bring its power level to be more in line with the other commanders.
 
====Drone Swarm====
* Movement speed increased from 6.928 -> 8
GDI lost a lot of its anti-infantry power when we nerfed Drone Swarm. Returning some of their movement speed will increase their viability while staying true to their theme.
 
==== Grenadier ====
Increase projectile speed by 25% This will allow them to apply their EMP a little faster.
==== Mammoth Tank ====
* Health decreased from 7500 to 6900
Mammoth Tank has become quite the stalwart when it gets out. This should give players an easier time dealing with it.
==== Slingshot ====
* Health decreased from 1800 to 1500
Slingshot has become a great unit, but is performing a bit too well. This change will make it easier to deal with while still maintaining its excellent damage capabilities.
===Nod===
==== Banshee ====
Banshee Tiberium cost increased from 50 to 60 Banshee was a bit too efficient at 50 cost, so we're returning it to its original.
==== Chem Buggy ====
* Infantry damage decreased from 80 to 72
Chem Buggy has been a powerful unit for a long time and has made Nod's anti-infantry power too efficient, therefore we are reducing its damage output.
==== Fanatic ====
* Vehicle damage decreased from 37 to 32
Fanatics are slightly overperforming against vehicles.
==== Venom ====
* Speed decreased from 9.236 to 8
Venom has been doing very well in its core matchups while also moving extremely fast. Slightly lowering movement speed.
==== Scavenger ====
* Move speed decreased from 6.928 to 5.4
Now that players have become more comfortable with their mechanic, it's time to tune down Scavengers to a more reasonable level.
==== Kane ====
Obelisk HP increased from 4000 to 5000
Kane is seeing low usage rates across all tiers. Increasing health of the obelisk to try to return some of his staying power.
==References==
Category:Rivals official patches