Game Modes

==Overview:==
Yeeps: Hide and Seek uses a game mode system as is common nowadays in the video game industry. Unlike most games, the game modes are not able to be changed in a menu, they must be changed by traveling to other maps or by using blocks. 
== Game Modes:==
There are currently eight game modes in Yeeps: Hide and Seek.
=== Hide and Seek Mode: ===
Hide and Seek is of course the main game mode you will likely play in (it's in the game's name after all). Hide and Seek Mode is played in rounds. At the start of every 5 minute round a random player is chosen to be the seeker. This player starts to glow red (they gain a red outline around their body) and must use the pins that generate on the right side of their body to pin (tag) all the unpinned players in the lobby. This mode works like infection meaning if you pin a player who has yet to be pinned, they get the red glow and pins to pin people as well. If you manage to avoid all the pinned Yeeps and you survive the whole 5 minutes (which is way too long btw devs should shorten it) then your Yeep gets a floating crown above them until the next round starts. 
====Tips for This Game Mode:====
=====Hiding:=====
*Fill up on stuffing before the round so you don't have to stop and refill during it (unless round goes the full five minutes then you might have to refill).
*Make use of items like the clingers (explosive, impulse, smoke, freeze, and block), umbrellas, pillow/confetti guns, pillow plants, teleportation balls/ender pearls, block bombs + detonator,
*DO NOT USE FIREWORKS. They are a huge waste of stuffing. Instead use items like pillow/confetti guns, hot coco, grapplers, tp balls/ender pearls, impulse/explosive clingers, and creative only locomotion blocks like spring pads, teleportation pads, ziplines, fans, etc.
*Don't remain in the same hiding spot for too long unless it is a very secure spot, and nobody has come near your hiding place. They will search in all the other hiding spots and then after they've checked everywhere else, they will likely find you. However, if you move around whenever your hiding spot becomes at risk or after a few minutes have passed, then there's a chance they won't check your new hiding spot because they already looked there, and it keeps them from being able to find you by thoroughly searching the whole map.
*Don't hide somewhere without a plan of escape. If you push yourself far under an object low to the ground and place pillows around you, you won't have anywhere to run and will be easy to pin. Instead find a hiding spot with multiple or one good escape route.
*While some prefer to hide during round many prefer actively running from the seekers. This method is not recommended until the last 2 minutes. Hide for three then run for two. This gives you the best chance of being able to outrun the seekers because 3 minutes into the round means the seekers are going to be around halfway through or nearly at the end of their cotton (unless they took the time to refill). In addition, it also makes it so you don't have to run for a full five minutes because no matter how many stuffing storing refundable items you're using you won't have enough to last the full five.
*MORE TIPS WILL BE ADDED
=====Seeking:=====
*Fill up on stuffing before the round so you don't have to stop and refill during it (unless round goes the full five minutes then you might have to refill).
*Don't wildly throw pins when chasing a hider. Instead wait till you have a good shot and then throw your pin. Since pins take time to regenerate, if you waste all of them then it gives the hider time to hide and escape and you are unable to tag them for as long as it takes for your pins to regenerate (items like freeze clingers/snowballs and block clingers can help with catching hiders after running out of pins).
*Make use of items like sleds, block clingers, freeze clingers/snowballs, grapplers, pillow/confetti guns, and especially hider detectors (duh).
*DO NOT USE FIREWORKS. They are a huge waste of stuffing. Instead use items like pillow/confetti guns, hot coco, grapplers, tp balls/ender pearls, impulse/explosive clingers, and creative only locomotion blocks like spring pads, teleportation pads, ziplines, fans, etc. to travel quickly across the map.
*MORE TIPS WILL BE ADDED
===Creative Mode:===
Creative is a wonderous game mode built upon the concept of allowing players to build and maintain maps of their own instead of limiting players to solely developer created maps. This game mode is accessible by pressing the creative mode button on the player board in the wilds and in private worlds/maps (including sandbox). Players over the game's life have made many wonderous creations and if you yourself want to learn building techniques to elevate your maps to their level I suggest playing around with blocks to find new ways to use them yourself or finding tutorials on creative mode techniques on YouTube. The discord is also a great place to find help and ideas for your builds. To save you some searching here are some compiled creative mode tips below: (will add soon just got tired sorry)
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===Hangout Mode:===
Hangout mode is great for players who want to explore and play with tools without having to be bothered by seekers, and pins getting in their way. To access this mode, you must place a "No Pin Sign" into the map you want to become a hangout map. If you don't have a hangout sign don't fear, there is currently four hangout maps in the public map section with those maps being Boat Battle, Water Park, Spleef and Outpost, Boat Battle and Spleef are more towards fighting not to chill. For information about how to take and place a hangout sign without owning it or any block from a public map (including chests) in your private world click here. (Link is not yet linked sorry for the inconvenience)
=== Tap Tag Mode: ===
Tap Tag mode is excellent for players who don't like getting pinned without even seeing the seeker, Tap Tag is basically what it says, you touch players to tag them. Tagging a player will result in the player getting slowed down just like regular Hide and Seek mode. Freezeballs and other items that hinder the player's ability to move is more useful for both hider's and seekers unlike Hide and Seek. There are currently no official maps with the Tap Tag game mode sadly.
=== Monster Mode: ===
Monster mode is a version like Tap Tag except if you are tagged the person you tagged becomes the monster, You get a speed boost about the same amount as radiation when your the monster and using radiation while your the monster still affects your speed making your movements chaotic and kind of hard to control. The only map with this game mode that is official is monster house. People are known to freeze the monster and try getting them to tag them.
=== FFA Arena: ===
FFA arena is a game mode used for as the name suggests; free for all fighting. FFA arena has each player fight to the death until one player remains, of which death being when a player falls into spikes, or runs out of cotton while the health modulator is placed. The last alive player is deemed "champion" and the round will end, with another starting in 30 seconds. If there are more than one player remaining after the time limit of 5:00 minutes is over, all remaining players will be deemed champion and the round will end. This game mode is preferably used with the health and/or knockback protection modulators, which add gameplay elements to the current game mode (kb protection doesn't allow the knockback protection setting to be turned on, and health being that a player looses cotton upon being damaged by gadgets or blocks like spikes or bats).
=== FFA Teams: ===
Much like FFA arena, FFA teams requires player to fight to the death, however, this game mode requires players to join teams to fight, of which their cloth color and some of their cosmetic's color will change to the color of the team and they will gain the respective color's highlight. The last team to have alive members will be awarded winner and the round will end. Each team also has a respective color, which is controlled by the team sign's painted color. However, just because two players are on the same team, that doesn't mean they have to play nice to their teammates. Friendly fire can be enabled on or off for teams via the friendly fire modulator, and like arena, it is preferably used with the knockback protection and health modulators.
=== Hangout Teams: ===
Hangout teams is as it suggests, hangout, but with teams. This is meant to be used as a method of teams contributing to endless fighting rather than being a hangout, as this allows teams to fight endlessly with no winner because this is a hangout, and therefore it has no rounds. The same team aspects from FFA teams apply here, and is once again preferably used with knockback protection and health modulators. Friendly fire modulator also works here.
Category:Gamemodes
Category:Spoiler free
Category:Mechanics and gameplay
Category:First person