Deothor

== Abilities ==
Deothor are born from the unions between Deor and another mortal race of the Kanafold. As such, they are an extremely varied race physically with very rarely any two Deothor looking alike. Regardless, all Deothor have +1 Intelligence due to the cunning nature of their Deor parent. The player may select to have a +2 in Charisma, Strength or Constitution (pick one) as well to coincide with their varied nature. Deor are also completely immune to Necrotic damage and resistant to Poison, Acid and Fire damage. They also possess advantage on saving throws against Necromancy based effects. Deor also have very keen sight in the dark and possess 90 feet of darkvision. They may also cast Poison Spray, Fire Bolt and Acid Splash once per day and Darkness once per day(Charisma based). However, it should be noted that in some places in the world, Deothor are often lumped in with their namesakes and may not be welcome and many people they encounter will be miss-trusting of them. Therefore, all Persuasion checks are made with Disadvantage if the target knows the character is Deothor. It also means many animals will balk to be around the character as well, granting Disadvantage on Animal Handling checks.