Star Empires(Reboot) Wiki

==Welcome to the Void of the Stars Wiki==
This wiki is a wiki used for quick access to information regarding events and players in the Void of the Stars Roleplay, it was orginally called Star Empires but it was moved to RPGuild.
GM's NOTE/DISCLAIMER/WARNING: As a speculative fiction roleplay, there are multiple controversial topics touched in the roleplay and wiki. There ARE gods, all of them so far represented have been from non-human beliefs and are beings from other dimensions. These gods are in NO WAY meant to be a serious representation of what is "true". If you find the idea of your beliefs being wrong uncomfortable then this is not for you at all.
Sequel(Current RP):http://www.roleplayerguild.com/topics/38619/posts/ooc
Old version: http://www.roleplayerguild.com/topics/19392/posts/ooc
==List of Empires/Nations/Factions==
* Alexandrian Empire
* The Castullian Oligarchy
* Ceramus
* Lakfakalle Cooperative Federation
* New Age Equestrian Empire
* The Powers of Chaos
* Triarian Collective
* Sazkarjhia (Moguhls)
* Universal Supreme Collective
==Destroyed or Dissolved Factions==
* Allied Interstellar Federation
* Draconian Empire
* Earth Alliance
* Equestrian Empire
* Equiis Pact: combined Alliance that bordered on being a loose Confederacy. It was headed by the Equestrian Empire, with other nations joining it.
* Golden Empire of Terra: founded in 3,575 AD; collapsed in 4,125 AD after the hundred-year War of Rightful Succession.
* Holrachian Tetrarchy: defeated by Terra in 2,704 AD.
* Independent Ceteral Collective
* Kingdom of Drughani
* Kplthumhnx Swarm Empire: discovered by Terra in 6,582 AD; collapsed in 6,893 AD after the fateful War of Shame.
* Moltrvrrz Empire: founded in 10,034 BC; defeated by Terra in 2,470 AD.
* New Lunar Republic
* The New Roman Empire
* Zonanese Empire
==Wars and Important Events==
* 7-Hour Revolt (2,734 AD) 
** RESULT: the Terran Junta was replaced by the Solar Congress, which marked the start of the Second Terran Expansion.
* Battle of Domu
* 2nd Battle of Domu
* Battle of Kashyyyk
* Battle of Sazkar
* 2nd Common Sense War
* Equestrian Civil War
* Equiis-Collective War
* Fall of the Draconian Empire
* The Great Draconian War
* Holy War (3,274 -- 3,575 AD) 
** RESULT: the Sect of the Hand founded the Golden Empire of Terra.
* Insurrection of Serenity
* Kplthumhnx Wars (6,582 -- 6,893 AD)
** RESULTS: the 150-year War of Extermination pinned the Kplthumhnx and Terran forces to a mutually-static defensive. Shortly thereafter, border clashes between these two empires escalated into the 160-year War of Shame...wherein automated Kplthumhnx fleets were programmed to locate and destroy the Terran core-systems, and vice-versa. This resulted in the annihilation of both Kplthumhnx Prime and Terra, followed by the total collapse of Galactic civilization.
* Reconstruction Period
* List of Sazkarjhian Civil Wars
* Sylve Crisis
* Terran-Moltrvrrz Wars (2,351 -- 2,470 AD)
* Tri-Mind Wars (933 -- 521 BC)
** RESULT: Moltrvrrz lost 20% of its Empire, including its home-system.
* Universal War
* War of Extermination (SEE Kplthumhnx Wars)
* War of Morn
* War of Rightful Succession (4,024 -- 4,125 AD)
** RESULT: the Golden Empire of Terra collapsed, and the Unitech Polity of Sol was founded in its place.
* War of Shame (SEE Kplthumhnx Wars)
==Inactive Factions==
* Changeling Empire
* Kuuros Banner
==NPC Factions/NPC Enemies==
* Aetherii Remenant
* The Darkness
* The Plague
* Sazkarjhian Pirates
* Sylve Faction
==Abilities and Energies==
* Magic
* Psionics
* The Void
* The Warp
== Historical Background (according to John M. Snider) ==
* 10,034 BC
** Foundation of the Moltrvrrz Empire, named after its Home System.
* 2,425 BC
** The Moltrvrrz Empire reaches its peak with a total control over 15,321 stellar systems.
* 933—521 BC                           
** 20% of the Moltrvrrz Empire is destroyed in the 412-year Tri-Mind Wars, including the Moltrvrrz System itself.
* 2,351—2,470 AD                     
** The 119-year Terran-Moltrvrrz Wars result in the latter Empire’s defeat by the United Terran Confederacy, which then embarks on its First Expansion. 
* 2,703—2,704 AD                     
** The Terran military stages a coup, which escalates into the 19-Month War…dissolving the stagnant, decaying UTC in favor of the Confederated Solar Union. Two months later, the CSU defeats the Holrachian Tetrarchy in the Terran-Holrachian Wars.
* 2,734 AD                                 
** In the 7-Hour Revolt, the Terran Junta is replaced by the Solar Congress; this marks the start of the Second Terran Expansion.
* 2,797 AD                                 
** The Sect of the Hand is founded.
* 3,274—3,575 AD                     
** With the CSU controlling 38 thousand systems, the Sect of the Hand begins a 300-year Holy War in order to cleanse the Galaxy…and to convert all races to The Faith. Said war ends with the foundation of the Golden Empire of Terra, which suppresses all religions.
* 3,581 AD                                 
** The Third Terran Expansion starts; lasting 4 centuries, it leaves the Golden Empire at its peak—controlling 43,250 stellar systems.
* 4,024—4,125 AD                     
** With the hundred-year War of Rightful Succession, the Golden Empire collapses and the Unitech Polity of Sol is founded in its place.
* 6,251 AD                                 
** With the Fourth Terran Expansion, the UPS reaches its peak—with control over 60,000 systems.
* 6,582 AD                                 
** The Koplthumnx Swarm Empire is discovered; as a result, their War of Extermination takes place against the Terrans…pinning both sides to a static defensive after 150 years.
* 6,732 AD                                 
** Border clashes between the Polity of Sol and the Koplthumnx Empire escalate into the War of Shame…during which automated Solar forces are programmed to seek out and annihilate the Koplthumnx home-system, and vice-versa.  
* 6,893 AD                                 
** After 160 years, the War of Shame climaxes with the destruction of both Koplthumnx Prime and Terra; this is followed by the total collapse of Galactic civilization. The Era of Darkness begins.
* 9,932 AD                                 
** The Era of Youth begins.
== Administrative Data (according to John M. Snider)   ==
=== Star-System Government Type 1: Anarchy ===
 Space Forces
* Space Ports: 3—5
* Shipyards: 1—3                                                               
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS (home system); 30 PAS (per additional system) 
* Ground Units: 40 HS; 20 PAS
* Police-Administration Teams: 30 HS; 10 PAS
=== Star-System Government Type 2: Feudal ===
 Space Forces                                                                                                                    
* Space Ports: 3—5                                                                                        
* Shipyards: 1—3                                                               
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 15 PAS                             
* Ground Units: 40 HS; 35 PAS
* Police-Administration Teams: 30 HS; 20 PAS
=== Star-System Government Type 3: Democracy ===
 Space Forces                                                                                                                      
* Space Ports: 3—5                                                            
* Shipyards: 1—3                                                               
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 20 PAS                             
* Ground Units: 40 HS; 15 PAS                             
* Police-Administration Teams: 30 HS; 20 PAS
=== Star-System Government Type 4: Parliamentary ===
 Space Forces                                                                                                                  
* Space Ports: 2—5                                                                                        
* Shipyards: 2 or 3                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 25 PAS                             
* Ground Units: 40 HS; 15 PAS                             
* Police-Administration Teams: 30 HS; 25 PAS
=== Star-System Government Type 5: Republic ===
 Space Forces                                                                                                                   
* Space Ports: 2—5                                                                                        
* Shipyards: 2 or 3                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 25 PAS                             
* Ground Units: 40 HS; 15 PAS                             
* Police-Administration Teams: 30 HS; 25 PAS
=== Star-System Government Type 6: Oligarchy ===
 Space Forces                                                                                                                  
* Space Ports: 2—4                                                                                        
* Shipyards: 2 or 3                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 20 PAS                             
* Ground Units: 40 HS; 25 PAS                             
* Police-Administration Teams: 30 HS; 20 PAS
=== Star-System Government Type 7: Theocracy ===
 Space Forces                                                                                                                   
* Space Ports: 2—4                                                                                        
* Shipyards: 2 or 3                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 15 PAS                             
* Ground Units: 40 HS; 20 PAS                             
* Police-Administration Teams: 30 HS; 25 PAS
=== Star-System Government Type 8: Monarchy ===
 Space Forces                                                                                                                  
* Space Ports: 2—4                                                                                        
* Shipyards: 2 or 3                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 15 PAS
* Ground Units: 40 HS; 20 PAS
* Police-Administration Teams: 30 HS; 25 PAS
=== Star-System Government Type 9: Military Junta ===
 Space Forces                                                                                                                 
* Space Ports: 1—3                                                                                        
* Shipyards: 3 or 4                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 20 PAS                             
* Ground Units: 40 HS; 35 PAS                             
* Police-Administration Teams: 30 HS; 30 PAS
=== Star-System Government Type 10: Autocracy ===
 Space Forces                                                                                                                  
* Space Ports: 1—3                                                                                        
* Shipyards: 3 or 4                                                              
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 20 PAS                             
* Ground Units: 40 HS; 35 PAS                             
* Police-Administration Teams: 30 HS; 30 PAS
=== Star-System Government Type 11: Hive (Vrusk and other Insectoids; Dralasites and other Amoeboids) ===
 Space Forces                                                                                                                 
* Space Ports: 2—5                                                                                        
* Shipyards: 1—4                                                               
** 10 Battle-Wagons, 5 Assault Cruisers, 50 Pursuit Craft, 20 Merchant Ships, and 15 Scout Craft per Space Port or Shipyard
 Naval and Ground Force Personnel                                                                                  
* Naval Units: 20 HS; 20 PAS                             
* Ground Units: 40 HS; 20 PAS                             
* Police-Administration Teams: 30 HS; 20 PAS
== Space Forces & Naval Units (according to John M. Snider) ==
=== Ship Classes ===
* Battle-Wagon                          
* Carrier
* Controller
* Cruisers
** Assault Cruiser
** Patrol Cruiser
** Watch Cruiser
* Destroyer
* Merchant
* Pursuit Craft          
* Scout
=== Fort Classes ===
* Planetary Forts
** Types 1—5; Type 10                 
* Spacial Forts
** Types 1—5
=== Missile Salvos ===
(Type / Each Salvo equivalent to this # of Megaron-Beam Attacks)
* Atomic / 2
* Nuclear Fusion / 3
* Implosion / 4 
* Stun, aka Albedo / 5
* Stronite / 6 
* Neutron / 7 
* Lusterite / 9 
* Anti-Matter / 11
* Vortex / 16 
* Gravity / 30 
* Necronic / 40
* Sonic, aka Gauss / 50
* Disruptor, aka Disintegrator / 60
* Sonic Laser, aka Plasma / 75
* Mutagenic / 80
* Multi-Fusor / 100
* Probability / no equivalent (60% chance of total destruction)
== Military Personnel & Army/Ground Forces (according to John M. Snider) ==
=== Combat Units ===
* Regular Infantry Unit
* Armor Unit
* Space Strike Unit
=== Support Units ===
* Missile Launch Section
* Screen Defense Section
* Aerial Combat Section
* Heavy Artillery Section
=== Tactical Ground/Space Weapons (rifles/heavy cannons) ===
* Mark 1 (TGW) or Mark 25 (TSW) C-Amplifier, aka "Camp"
* Mark 4 (TGW) or Mark 20 (TSW) Catabolic Ray
* Mark 1 (TGW) or Mark 20 (TSW) Fusion Ray
* Mark 11 (TGW) or Mark 30 (TSW) Laser
* Multi-Wave Fusor
* Mark 9 (TGW) or Mark 30 (TSW) Necronic Imploder
* Needler
* Mark 6 (TGW) or Mark 20 (TSW) Neutron Ray
* Mark 3 (TGW) or Mark 25 (TSW) Impulser ("Pulse")
* Mark 2 (TGW) or Mark 25 (TSW) P-Wave
* Mark 19 Stunner, aka Sonic
* Mark 3 (TGW) or Mark 30 (TSW) Thermo-Blaster
=== Explosive Devices (blast radius in miles) ===
* Atomic Bomb (5)
* Cold Fusion Bomb (25)
* Hydrogen Bomb (25)
* Implosion Bomb (50)
* Stronite Bomb (50)
* Neutron Bomb (100)
* Stun Bomb, aka Stasis Bomb (100)
* Lusterite Bomb (150)
* Anti-Matter Bomb (200)
* Vortex Bomb (350)
** Setting off one of these weapons within 1 million miles of any system will convert that system to a space vortex (technically a singularity, "black hole", or gravity-well), which destroys any and all matter coming into contact with it...hence the name.
* Cobalt Bomb (500)
** This weapon poisons the atmosphere of a planet with large amounts of radioactive elements. Detonating one of these on a planet will destroy all life there, and convert the system from a Class 1 to a Class 4. 
* H.E.L.L. (650)
* Sonic Bomb, aka Ion Bomb (700)
* Necronic Bomb (800)
* Gravity Bomb (1,000)
* Disruptor Bomb, aka Disintegrator Bomb (1,200)
* Sonic Lase, aka Plasma Bomb (1,800)
* Mutagenic Bomb (2,000)
* Multi-Fusor Bomb (2,500)
* Zephyr Bomb (2,500)
** This weapon creates large-scale atmospheric disturbances. Hitting a planet with one of these will convert that world from a Class 1 to a Class 2. 
* Planet-Buster (50,000)
** One of these weapons will destroy an entire world...technically, convert the planet to Class 5 (complete fragmentation), hence the name.
* Nova Bomb (5,000,000)
** One of these weapons will cause a sun to go nova (hence the name); the entire system will be converted to Class 5. The bomb (or missile) must go off within 1 million miles of the target sun to have said effect. 
* Probability (300,000,000)
 Notes
* The blast radius-figures are for atmospheric/planetary explosions; if the bomb (or missile) is detonated in space, multiply the blast radius by 10.
* Up to 2 cobalt bombs, or up to 5 of any other bomb-type, can be carried in the cargo hold of a warship.
=== Strategic Beam Weapons ===
* Anti-Matter Collimator
* C-amp Multi-Phase
* Cosmic Flamer
* Disruptor, aka Devastator
* Fusion Activator
* Gravity Intensifier
* Molecular Polarizer
* Multi-Wave Fusor
* Nega-Sphere
* Neutron Impactor
* Omega Beam
* Plasma Sphere
* Relaxation Field
* Solar-Field Activator
* Sonic Magnifier
* Spor-Line Field
* Tractor-Pressor
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