Report 1245

Special Report #1245
Skillset: Pyrochemantics Skill: ThermalPumps
 Org: Pyromancers Status: Completed Jul 2013
Furies' Decision:
Allowing thermalpumps/fireproof to work together per report 1242.
Problem: ThermalPumps relies on a Pyrochemancer being ablaze or lighting
themselves ablaze, thwarted by both a resistance to being caught aflame
(addressed in report 1242) and an excruciatingly slow method of lighting
themselves ablaze (cast ignite self).
[A: 0 R: 0] Solution #1: Introduce a straightforward ability to light a
 Pyrochem ablaze. Ideally, this ability would require
 balance and equilibrium but consume neither.
[A: 0 R: 0] Solution #2: Dramatically decrease the EQ cost of casting ignite
 at the self. Current EQ is 4s to ignite - suggested
 drop to a 2s or shorter loss.
Player Comments:
---[Enyalida on 8/8 @ 18:26 writes]:
Let's not reduce the time to cast ignite at yourself, because of thornlashes.
Some kind of 'light self ablaze' skill is warranted, but perhaps not a totally
free one, just a quick eq version.
---[Xenthos on 8/12 @ 00:05 writes]:
I have a better idea after reading this, but I think it would be better better
done to Fireproof than here. Leave Thermalpumps alone (neither of these
solutions seek to change thermalpumps anyways), and see the additional comment
on report 1242.
---[Kio on 8/12 @ 00:46 writes]:
I agree with leaving ThermalPumps unchanged and addressing the problem as
outlined in Report 1242 by Xenthos (8/12 @ 00:07).