Cannons

The Cannons are a moveset in Bro Warriors. 
== Overview ==
"The Cannons are great for zoning enemies out. You have a multitude of projectiles at your disposal, use them all!"
"The Cannons lack greatly at close range. Stay back and put pressure on enemies, and be wary of enemies that ignore projectiles."
"The Cannons are unique in that they have TWO Hyper Attacks: One on the ground, and one in the air. The one in the air does less damage but comes out faster and has the THUNDER effect and has more vertical range, while the one on the ground does massive damage and has more horizontal range."
It focuses on zoning and crowd control, and is very good at keeping foes at bay. It has a homing attack which tracks down foes and deals massive damage to surrounding enemies on contact. However, it has a few attacks that suffer from short range, and said attacks have poor damage which could lead to the user being overwhelmed by many foes. Lastly, all of its attacks do not have a high enough priority, which makes this moveset weak in bossfights unless the player is far away. It also possesses low defense, which means being overwhelmed by enemies means that a K.O. is certain.
Pros 	Cons
Has an array of great projectiles, some of them even rivaling the Reppu-Ha. 	Players will have an extremely tough time against enemies that ignore projectiles, like Gladios. Most of this weapon's attacks are treated as such.
Blasting Circle has great range for a normal attack. 	Weak normals.
Charge Shot can be unleashed during combos. 	Low defense.
Satellite Beam is multi-hit and has great range. It is not treated as a projectile, so it will damage even the sturdiest of enemies. 	Grappler lacks utility besides being a combo extender. It might not be worth using unless the player can gain enough meter and combo into a Hyper Attack to use it.
Killing Flash is a very powerful combo ender/reset that can help the user slightly when they are overrun. 	No good "get off of me" options, making using an Advancing Guard crucial if the player gets overwhelmed.
SPIRAL. CANNON. A very good beam Hyper that covers a large distance and has a large hitbox. Hits enemies multiple times, has the THUNDER effect, it has it all. It isn't treated as a projectile, so enemies that ignore projectiles will even be damaged.	The player is left open during the start-up frames of Spiral Cannon. Invincibility is only applied later on.
== Movelist ==
NA1 - Fires a small wave of energy from the cannon.
NA2 - Swipes a small wave of energy from another cannon.
NA3- Blasting Circle. The user creates a circle made of energy and detonates it, dealing massive damage to foes.
SA - Blitz Shot: The user shoots a sphere of absolute energy that tracks foes and explodes on contact, dealing massive damage. This attack also stuns non-bosses and has the Thunder effect.
SA(AIR ONLY) - Rocket Jump: The user fires a blast towards the ground that propels them upwards. This attack contains the Thunder effect as well.
EX1 - Charge Shot: Can be charged by holding the EX Attack button. The longer the weapon is charged, the more damage it does. When the best weapon is being used, pressing the button again after a fully charged shot will unleash another blast from the other cannon.
AMP1 - Rekkoha: Summons forth a large pillar of light that hits foes multiple times. 
AMP2 - Hyper Beam: Fires a powerful beam of energy that does massive damage. After using this attack, the user's cannons will short out. This will leave the user vulnerable for a bit.
HA - Spiral Cannon. The player fires a massive beam of energy from their main hand that has excellent horizontal range. When using their best weapon, they fire another beam from their off-hand. The player is invincible when the beam is fired.
HA(AIR ONLY) - Hell Flash - The player fires two beams of energy towards the ground at a 45 degree angle. Has the THUNDER effect and does less damage than Spiral Cannon and has less start-up. Has great vertical range. The player is not invincible during this attack since they are in the air when performing it. 
== Advanced Techniques ==
You can jump into the air and use Rocket Jump and then use Hell Flash, which makes you very difficult to hit.