Basic Speed

Cost: [±5] per ±0.25 Speed; normally equal to (HT + DX)/4 keeping all fractions
Basic Speed is a Secondary Attribute that determines reaction timeB17.
==Affects==
If you have less than 1/3 of your HP remaining, you reel from your wounds. Halve your Move and Dodge (round up).Basic Set, p.327Basic Set, p.419 Don't recalculate Dodge--just halve it!
2004 http://forums.sjgames.com/showthread.php?t=2477
2016 reiteration http://forums.sjgames.com/showthread.php?t=146385
== Increased Speed (Classic) ==
*Each level of Increased Speed [25] = Basic Speed+4 [20]
*Running added to Speed only for determining Land Move (skill level/8, retain fractions); it had no effect on dodge or Speed itself.
== Errata ==
http://forums.sjgames.com/showthread.php?p=149506 from 2005 says Kromm said to ignore p.380 and defer to p.419.
==See also==
*Basic Move
*Dodge
*Parrying Bullets
==References==
ja:基本反応速度
Category:Secondary Characteristics