Pearamid Scheme

Pearamid Scheme is a in and a member of the class. It costs 1 to play. Its ability gives a plant the ability to transform into an Indebted Pea at the end of the turn.
==Origins==
As its name mentions, it is based on a pyramid scheme, a business model that recruits members via a promise of payments or services for enrolling others into the scheme, rather than supplying investments or sale of products.
==Statistics==
*Class: Mega-Grow
*Tribe: Pea Trick
*Abilities: A Plant gets the ability "End of Turn: This transforms into an Indebted Pea.
*Set - Rarity: Super-Rare
=== Card description ===
Zombies always enroll into them, but they never seem to get the brains that were promised.
==Update history==
===Version #1===
*
*Ability change: Pluck a Pea Plant, it gets +1/+1 and costs 1 less, give it extra +1/+1 for each Pearamid Scheme played this game. Shuffle a Pearamid Scheme to the top three cards of your deck. → A Plant gets the ability "End of Turn: This transforms into an Indebted Pea. Shuffle a Pearamid Scheme to the top 3 cards of your deck.
===Version #2===
*
==Strategies==
===With===
Pearamid Scheme is very similar to in the sense that it can give you cards with good stats at quite the pace. This trick works in an interesting way, as you'll have to transform a plant of yours to get an Indebted Pea (1, 2/2), which is a reliable 3/3 the first time the trick is played, gaining more stats every time the trick is played. The upside is that your deck doesn't get clogged with them, which tends to happen with other cards like . Another good thing about it is that as opposed to Clique Peas, Pearamid Scheme does not get more expensive with each use, so you will always get to play one without worrying about getting too much of a sun expense out of them.
However, Pearamid Scheme has some downsides that could affect its performance. First of all, its ability only transforms a Plant until the end of the turn, so if the plant gets destroyed before that then you won't get anything from the trick. This can be easily avoided by playing it on a plant you know won't get destroyed by a zombie, or any removal your opponent may have, or playing it when your opponent has no brains left so they don't use any trick to manipulate the board in their favore. The other downside is that you only get to play 4 in a regular game, meaning that there's not a chance you'll see multiple of them because of how card draw works. This can be fixed with a deck that is especialized in card draw to have a better chance of getting a more consistent outcome from Pearamid Scheme.
===Against===
There's no real way to avoid Pearamid Scheme, it has an interesting effect that could be good for their board if the Zombie Hero isn't careful. Try to always save brains for the Trick Phase to get rid of the plant affected by the trick, whether it is by moving a zombie, or by using a hard removal card. Of course, you could also choose to directly target the Indebted Pea the turn afterwards, which isn't a bad idea, but the opponent is gaining free stats that you'll have to front while they get to play a potentially dangerous plant to gain an edge, so it's not the greatest of ideas in general. It's better to prevent its effects than to suffer the consequences of making them gain too many stats.
==Gallery==
Pearamid Scheme HD.png|HD Pearamid Scheme
Pearamid Scheme Card.png|Pearamid Scheme's card
Category:Plants vs. Zombies Heroes
Category:Cards
Category:Mega-Grow cards
Category:Pea cards
Category:Plants
Category:Plant cards
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