Talents (Origins)

Talents are unique selectable abilities that warriors and rogues can use. Mages do not use talents and have access to spells instead. The Warden receives one free talent based on their origin, two at character generation and one talent per level, as well as two or three in total after storyline events. Both rogues and warriors receive points after the Joining Ritual and after the Landsmeet, while warriors gain a point after reviving Arl Eamon at the end of The Urn of Sacred Ashes quest (rogues instead gain a skill point). The player can also acquire up to 3 Tomes that each grant a talent point. Activated talents have special animations that distinguish them from standard attacks.
== Types of talents ==
=== Activated ===
The character executes a special attack or action (e.g. bashing your shield into the opponent, sending them flying).
=== Passive ===
A permanent bonus, change in game mechanics, or upgrade to an existing ability (e.g. adding a chance of stun to all two-handed attacks).
=== Sustained ===
While activated, the Warden character gains some bonuses or some game mechanics will change (e.g. using your shield to increase your cover vs. missiles).
Important note for power playing: activating a sustained ability will only cost mana/stamina if the mana pool is full. Knowing this allows you to use mana first, and then 'reserve' the empty bit of mana pool for sustained abilities. see tactics to take full advantage of this.
== Talent threat bug ==
Many talents should generate threat on hit/activation. In addition to the threat number found in talent mechanics description (multiply by 10 to get the actual threat value), any damage dealt by the talent should generate additional threat. This additional threat is based on the damage amount in relation to an enemy's maximum health. E. g., dealing 50 damage to an enemy with 100 hit points should generate 50 points of threat—in other words, the formula is 100 * (damage/enemy health at fully healed hitpoints). However, as of patch 1.02, no activated talent, except Taunt (with or without Frightening Appearance passive bonus) and Threaten, will generate any additional threat. The root of the problem is the AI_Threat_UpdateAbilityImpact() function, that gets properly invoked for spells, but not for talents. The additional threat info is left intact in the specific talent mechanics descriptions. A fix for this is included in Dain's Fixes, which makes Threat for abilities work correctly.
== Class specific talents ==
=== Rogue ===
Dirty Fighting	Combat Movement 	Coup De Grace 	Feign Death
Below the Belt	Deadly Strike 	Lethality 	Evasion
Deft Hands 	Improved Tools 	Mechanical Expertise	Device Mastery
Stealth 	Stealthy Item Use 	Combat Stealth 	Master Stealth
Heartseeker* 	Ghost* 	Weak Points* 	Flicker*
Dark Passage† 	The Tainted Blade†	 	
=== Warrior ===
Powerful 	Threaten 	Bravery 	Death Blow
Precise Striking	Taunt 	Disengage 	Perfect Striking
Second Wind* 	Peon's Plight*	Grievous Insult*	Massacre*
Blood Thirst† 	Blood Fury† 	 	
:*Only available in Dragon Age: Origins - Awakening
:†Only available with Warden's Keep
== Weapon talents ==
=== Dual Weapon ===
Dual-Weapon Training	Dual-Weapon Finesse	Dual-Weapon Expert	Dual-Weapon Mastery
Dual Striking 	Riposte 	Cripple 	Punisher
Dual-Weapon Sweep 	Flurry 	Momentum 	Whirlwind
Twin Strikes* 	Find Vitals* 	Low Blow* 	Unending Flurry*
=== Archery ===
Melee Archer	Aim 	Defensive Fire 	Master Archer
Pinning Shot	Crippling Shot 	Critical Shot 	Arrow of Slaying
Rapid Shot 	Shattering Shot	Suppressing Fire	Scattershot
Accuracy* 	Arrow Time* 	Burst Shot* 	Rain of Arrows*
=== Weapon and Shield ===
Shield Bash 	Shield Pummel 	Overpower 	Assault
Shield Defense	Shield Balance	Shield Wall 	Shield Expertise
Shield Block 	Shield Cover 	Shield Tactics 	Shield Mastery
Juggernaut* 	Carapace* 	Air of Insolence*	Bulwark of the Ages*
=== Two-Handed ===
Pommel Strike 	Indomitable 	Stunning Blows 	Critical Strike
Sunder Arms 	Shattering Blows 	Sunder Armor 	Destroyer
Mighty Blow 	Powerful Swings 	Two-Handed Strength	Two-Handed Sweep
Sweeping Strike*	Two-Handed Impact*	Onslaught* 	Reaving Storm*
:*Only available in Dragon Age: Origins - Awakening
==Specializations==
===Rogue Specializations===
Class talents accessible to specializations.
Assassin 	Mark of Death 	Exploit Weakness 	Lacerate 	Feast of the Fallen
Bard 	Song of Valor 	Distraction 	Song of Courage	Captivating Song
Duelist 	Dueling 	Upset Balance 	Keen Defense 	Pinpoint Strike
Ranger 	Summon Wolf 	Summon Bear 	Summon Spider 	Master Ranger
Legionnaire Scout*	Mark of the Legion	Strength of Stone	Endure Hardship	Blessing of the Ancestors
Shadow* 	Shadow Form 	Decoy (Awakening)	Shadow Striking	Pandemonium
:*Only available in Dragon Age: Origins - Awakening
===Warrior Specializations===
Class talents accessible to specializations.
Berserker 	Berserk 	Resilience 	Constraint 	Final Blow
Reaver 	Devour 	Frightening Appearance	Aura of Pain 	Blood Frenzy
Templar 	Righteous Strike 	Cleanse Area 	Mental Fortress	Holy Smite
Champion 	War Cry 	Rally 	Motivate 	Superiority
Guardian* 	Guardian's Shield	Fortifying Presence 	Master Guardian	Aura of the Stalwart Defender
Spirit Warrior*	Beyond the Veil 	Soulbrand 	Fade Burst 	Blessing of the Fade
:*Only available in Dragon Age: Origins - Awakening
== Other talents ==
=== Racial abilities ===
Dwarven Resistance— only available to dwarven characters	Summon Bronto — only available to Jerrik Dace	Critical Hit Immunity — only available to Runic Golem	Tank — only available to Runic Golem
===Dog Talents===
Growl 	Dread Howl	Combat Training (Dog)	Overwhelm
Fortitude	Charge 	Shred (Dog) 	Nemesis
=== Shale Talents ===
Pulverizing Blows	Slam 	Quake 	Killing Blow
Stoneheart 	Bellow 	Stone Roar 	Regenerating Burst
Rock Mastery 	Hurl Rock 	Earthen Grasp 	Rock Barrage
Stone Aura 	Inner Reserves	Renewed Assault	Supernatural Resilience
=== Snug talents ===
Charge
=== Bear talents ===
Slam	Rage
=== Spider talents ===
Web	Poison Spit
 
 
Category:Dragon Age: Origins gameplay