Mana Mage

Name: Mana Mage
Species: Anodite 
Homeworld: Anodyne 
Appearance: Mana Mage is a humanoid energy being with a deep purple shade accompanied by bright pink tints on the outlines of their body. His palms and hair are luminescent with mana. Mana Mage's hair is longer than those of other Anodites. He wears a black and red uniform composed of a corset and pants. 
Powers and Abilities: 
Mana Prowess and Magic Powers: As an Anodite, Mana Mage possesses very strong and unparalleled mana reserves and control, far surpassing Homo Magis. He creates energy blasts, streams, waves and bolts, as well as energy force-fields, shields and barriers. His powers are mainly used like energy constructs, allowing him to make many different types of structures like, hammers, protective helmets, battering rams, beams to grab and throw enemies, stepping-stones/platforms to carry his and others though air, safety nets, magic weapons: swords, blades and punches, and can combine it with his martial arts. Mana Mage can find any person he wants by detecting the traces of mana that he/she left or by being at one with the cosmic mana and has the abilities of telekinesis, teleportation, heat vision, clairvoyance, divination, telepathy and healing himself and other living beings. Mana Mage is able to scan the universe with apparent ease, including Ledgerdomain, as he did when searching for Delsin. Mana Mage can distinguish beings with physical similarities, such as Shadow Clones and the real person, by reading their auras. He can also draw in mana from everything around him. At full power, it enhances his mana reserves and powers. In addition, his Anodite powers get stronger over time. He can absorb mana from other living things. The more mana he draws in, the more powerful he becomes. Mana Mage can even tamper with the mana constructs of Anodites who are not as powerful as him. Spells and incantations are another way he can express his powers. He can apparently manipulate mana to a far greater degree when in his true forms. Mana Mage can communicate with each other through the mana field. He also possess undisclosed levels of telepathic ability. Mana Mage can also engage in the art of astral projection. By encasing objects and people in mana, Mana Mage can simulate telekinetic abilities. He can even track organic life-forms via their energy signature and distinguish genetic copies by reading their auras. He is also capable of teleporting himself and others, and conjuring up dimensional vortexes. Mana Mage also possess heat vision, clairvoyance, the ability to heal himself and others, and are able to reconstitute broken objects. In his true forms, Mana Mage are afforded a number of extraordinary powers; he can fly through outer space; learn to make discardable human 'bodies' to conceal his form; manipulate the hair-like stream of energy that radiates from his head, solidifying it to use as tendrils to grasp or ensnare objects; grow gigantic in size; and he can even alter reality to a limited degree. He is technically biologically immortal, as he is able to manipulate his crafted body's age at will. Mana Mage possess some form of enhanced strength, as he was able to physically break free from bindings that were allegedly as strong as steel. He also possess enhanced durability, as he endured being pelted with large stone rocks without being visibly injured. Since training with his older brother and the White Lotus, Mana Mage can use magic through casting magical, mystical spells, reciting spoken incantations, and drawing magic symbols in the air thus enabling him to use various magical powers and abilities and is able to perform very powerful spells without using too much mana at a young age. And in his full power, his spells become more powerful which greatly enhances his other powers and expands to include flight and size alteration. He can also use different types of magic like Taoist, Shinto magic, etc, and can read magic languages. 
Spiritual Prowess: Mana Mage possesses immense spiritual power able to infuse with his weapons, like kunai, shuriken, and arrows to increase their durability and power and cast magic and enchantments using Shinto Magic, Onmyōdō, and Tao Magic, to cast offensive and defensive spells like shield and barrier, preform exorcisms, use sacred sutras, written incantations that act as an amulet or talisman of protection. Normally, they are written on paper charms, called o-fuda, in order to ward against, reveal, bind, or punish his targets, like demons or spirits. Sutras can also use to erect physical spiritual barriers, seal demons in a kind of spiritual prison, he can also fuse them with elemental power and attach them to kunai and use them to attack and defend against his enemies and conjure up shikigami, kind of spirit summoned to serve her. Some she uses as charms for good fortune, some she uses as amulets for protection, that he employed for tasks such as spying, stealing and enemy tracking. Mana Mage can also sense barriers and demons alike, even when a nefarious being such as them is concealed by magic and can even perceive things that are otherwise invisible to ordinary people (e.g., ghosts, spirits, and divine auras), and manipulate spiritual energy in a variety of ways.
Mana Manipulation: Mana Mage can control mana to a multitude of effects. This includes, energy constructs, beams, and shields. It also lets him fly, siphon mana from others, teleport, and track others. 
Magical Potential: Mana Mage's mana manipulation is able to be used to preform magic or used to enhance magical actions. This requires practice but Anodites are able to do this far easier than other species, including Homo Magis. 
Magic Attacks: He can release/use magic to various attacks.
Mana Draining Field Projection: Mana Mage can project a field that drains mana.
Magical Wall Generation: Mana Mage can create walls from magic/magical spells or by shaping mana and can shape the wall to shape he want, it can also posses a variety of abilities and be very effective in both offensive and defensive combat.
Deflection: Mana Mage is capable of deflecting attacks, normally projectiles or blunt force, away from himself and direct the attack at other or at the original attacker using mana.
Spell Negation: Mana Mage can use mana to negate the effects of any spell. 
Esoteric Element Manipulation: Mana Mage can manipulate the esoteric side of the chakra natures and other elements that possess special properties. This gives him the opportunity to use the elements for offensive or defensive purposes. Mana Mage can also gain powers from other external forces of different elements, all through the use of mana.
Elemental Energy Manipulation: Mana Mage can use mana to control energy from the chakra natures and other elements in offensive and defensive ways.
Elemental Attacks: Mana Mage can release or use the elements or energy from the elements for various attacks.
Elemental Aura: Mana Mage can use mana to release and surround himself in or with elemental matter and or energy for defensive and or offensive purposes, he can also gain various abilities and or attacks depending of the element he use, the auras that are used may also grant Mana Mage enhanced physical abilities such as immense speed, strength and durability.
Elemental Constructs: Mana Mage can use mana to turn the elemental forces into tools, objects, weapons and other items.
Natural Energy Manipulation: Mana Mage can create, shape and manipulate energy stored in nature through mana the same way a sage would. 
Magic Empowerment: Mana Mage uses his mana to become stronger, faster, more durable, etc. When they come in contact with magic, possibly unlocking abilities related to the affinity and enhancing the existing powers
Enchantment: Mana Mage to adds his own mana onto living or inanimate objects, thereby increasing their natural attributes
Energy Conversion: Mana Mage can use his mana absorb and convert one form of energy into another form.
Magic Aura: Mana Mage can surround himself in matter and or energy of any type of magic. The aura also possesses immensely strong magical properties that could work his advantage depending on the type of magic he wields, allowing him to gain strength from the respective element of the aura and his magical aura can take the appearance of his power, depending on what type of magic Mana Mage has.
Magic Infusion: Mana Mage can infuse objects (usually a weapon), beings or powers with magic, empowering and energizing them and allowing him to manipulate their qualities and efficiency, allowing a vast variety of effects/spells to be used through the object.
Mystic Object: Mana Mage has access to an object that grants him mystic powers, including staffs, cloth, and weapons
Self-Power Augmentation: Mana Mage can use his mana empower his existing abilities to higher levels, in some cases he can even augment his powers to their highest/absolute level.
Spell Creation: Mana Mage is capable of creating brand-new spells and using them, sometimes on the fly through the use of his mana.
Spell Casting: Mana Mage can cast spells, which are formulae for producing specific magic effects. Such formulae are often a series of magic words, but they can also take the form of specific thoughts and gestures.
Spell Amplification: Mana Mage can use his mana increase the strength, duration, and potential of spells, making them more powerful and durable than usual.
Supernatural Bodily Aspects: Mana Mage uses his mana to possesses supernatural bodily aspects and enhanced attributes of his anatomy, biology and physiology, his physical functions are perfectly upgraded the same with his existing physical abilities.
Empathic Healing: Mana Mage can use his mana to heal others' emotional wounds and/or burdens, but the pain of the injury will also carry over to him in terms of psychic pain.
Healing Blade Construction: Mana Mage can use his mana to create bladed weapons that can heal himself and others, allowing him to cure and potentially resurrect targets.
Healing Energy Manipulation: Mana Mage can use his mana to manipulate healing energy, capable of restoring anything to its optimal health.
Energy Healing: Mana Mage can use his mana heal himself or others by using energy.
Energy Regeneration: Mana Mage can use energy, mostly mana to regenerate his bodies, with the amount of said energy used defining the speed of healing.
Health Optimization: Mana Mage can use his mana to identify any foreign objects and impurities in others' bodies, such as radiation, narcotics, viruses and diseases, etc. from anything living, including himself, and heal the patient into optimum condition.
Mental Healing: Mana Mage can use his mana to heal mental illnesses, disorders and other forms of mental trauma, to their healthy state and reverse the effects of mental tampering.
Aura Reading: Mana Mage can use his mana to perceive and read chakra, normally invisible fields of energy that surround every living thing
Clairvoyance: Mana Mage can use his mana to gain direct visual information about an object, person, location, or physical event through means other than his physical sight and allows him to act when he is unable to use his eyes and may be able to 'see' spiritual/psychic beings.
Divination: Mana Mage can use his mana to employ divination, a method of reading the future, the present and the past and/or provide help to a problem at hand by using an occultic, standardized process.
Energy Detection: Mana Mage can use his mana to sense the presence of energy, whether they are electromagnetic (magnetic/infrared), psionic, magical, spiritual, etc. and possibly gain detailed understanding about the energy he is sensing, including the amount/size of energy he is sensing and whether it is hidden.
Energy Perception: Mana Mage can perceive energies that bind the universe together, allowing him to observe everything in their his of vision at a higher level than it is possible using his normal vision.
Magic Detection: Mana Mage can use his mana sense the presence of magic/magical energies and possibly gain detailed understanding about the magic/magical energies he is sensing, including the amount/size of magic/magical energies he is sensing and whether they are hidden.
Sensory Tracking: Mana Mage can his mana use to sense and locate other people and/or objects by focusing on them, allowing him to find their location and sense their environment.
Telepathy: Mana Mage can use his mana to read and or sense another person's thoughts, communicate with them mentally or affect, and otherwise interact with their minds, consciousness, thoughts and or both.
Weakness Detection: Mana Mage can use his mana to sense the weakness of almost anything, including people and objects, possibly including more insubstantial targets such as relationships, societies, organizations or laws of nature
Caster Magic: 
Acid Magic: A Caster Magic that allows Mana Mage to create acid; it was specifically designed in order to kill people. This substance seems to be created from the Knight's fist, as seen when he punched the ground and sent a stream of acid spiraling towards Ben and company, melting the area. The acid has been seen to appear from the ground in a straight line towards his opponent, from Mana Mage's fist in a spiraling motion, and also as a horizontal tornado directed towards the target. The acid produced is extremely corrosive, to the point where it can gnaw through solid stone, and has been noted to be extremely difficult to deflect or cut, making it an ideal weapon against most opponents.
Area: Aera is a Magic that allows Mana Mage to sprout large angelic wings that give him the ability to fly. While flying, Mana Mage can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long he can fly, as the wings disappear after his Magic Power is depleted. Mana Mage can also change the speed in which he fly, but the faster he go, the more Magic Power he consume.
Age Seal: An all-world Time Magic that was taught to Mana Mage from the God of Time himself, giving him the ability to freeze the time around him (apparently activated by clicking his teeth together), allowing him, and only him, to freely move in its area of effect. Such usage of this Magic allows Mana Mage to easily perform feats as she pleases on numerous of battlefields to his foes who are frozen in time and completely vulnerable that in their perspective, its as if he done it in a blink of an eye that he's been given the epithet "Warrior King", a god of war. According to Mana Mage, his Magic is undefeatable; it appears it can be countered to a very small degree, however, by anyone who is also able to distort the laws of space and time. His Magic was also incapable of affecting E.N.D., who could move freely through his time freeze thanks to his power surpassing Chronos. 
Air Magic: Air Magic is a Magic which gives Mana Mage the ability to manipulate the air around him and use it as a weapon, such as making it explode or lowering the oxygen levels in a certain area. The air can also be manipulated in simple ways, such as using it for levitating, or keeping a giant airship, like the Magic Bomber: Christina, airborne after being heavily damaged. However, this consumes a large quantity of Magic Power. Airspace: This Magic revolves around the manipulation and control of the airspace in the environment. This Magic is invisible, making the opponent unable to see its spells and vulnerable to be attacked by surprise. t can be used for offensive purposes, such as making the airspace explode, as well as defensive purposes, such as teleporting through it.
Amaterasu: Amaterasu is a Magic in which Mana Mage perform different hand patterns to create different effects. After performing these mudras, Amaterasu's Magic seals appear, with each formula having a different appearance. Once written, the seals unleash lethal explosions around and inside the targeted area. The scale of the destruction caused by these explosions seems to be linked to the amount of seals used in the spell, as while Formula 28's explosion encompassed the space between Makarov and Hades, Formula 100's engulfed a significant portion of Tenrou Island. Casting Amaterasu formulas seems to normally take a considerable amount of time to cast, but Mana Mage is able to cast it rapidly, even without the use of mudras.
Angel Magic: This Magic revolves around summoning angels, each of which are capable of inflicting different kinds of damage. Mana Mage is able to summon these angels through the use of golden Angel Coins, with each coin representing a portion of Mana Mage's lifespan, and the stronger the angelic being that is summoned, the more coins required, with each Magic Golden Coin equivalent to the cost of 10. If the summoned angel is defeated, the coins will disintegrate and dematerialize and Mana Mage will suffer great pain. However, after the timeskip, Mana Mage can summon angels without a cost and suffer no drawbacks when they are defeated. 
Animal Possession: Animal Possession is a type of Seith Magic. It allows Mana Mage of this Magic to confine the souls of animals into his body, or specific parts of his body, and then use them in battle. When he summons the soul of a confined animal into one of his body parts, said animal's soul covers the certain body part in an aura in the shape of that animal.
Animal Soul: Mana Mage utilizes this form of Take Over to transform his body parts into that of animals. He may choose to transform either some of his body parts or his entire body. Along with that, Mana Mage gains the abilities of the animal that he transform into, such as enhanced combat abilities or the ability to fly or swim. This ultimately offers him a good deal of versatility as the transformations can be used for both combat but also mundane purposes. However, the exact way to obtain any of the transformations is currently unknown.
Animal Transformation: Selecting a target, Mana Mage is able to transform people into animals. The affected targets still retain various parts of their human appearance, such as hair or piercings, however the affected person may also adopt mannerisms of whatever animal they turn into; those affected may still access their Magic, but it is proportioned to their current bodily size. When Mana Mage is defeated, the transformations cease functioning and those affected revert to their original forms. For Mana Mage due to his magical strength, he has the ability not only to transform those into animals but for the transformed to be able to willingly transform in and out his regular and transformed state.
Ankhseram Black Magic: Ankhseram Black Magic is a Black Art that allows Mana Mage produce a black miasma that kills anything it touches. However, certain Magic Items, such as a magical scarf, can protect people from the deadly effects of it. This Magic is uncontrollable at times, causing it to burst out randomly, killing anything within a certain radius of the caster. However, if he forgets the value of life, he can fully control the Magic. This Magic cannot be learnt, but instead, true to its name as a curse, is brought upon someone by Ankhseram, who may do so to a person making light of the connections between life and death. Mana Mage explained to Haung that the more regard the cursed individual holds for life then the more they will end up killing inadvertently and only when they no longer have any regards to life will they stop killing at all which led this Magic to be known as the "The Contradictory Curse." The main side effect of this curse is near-absolute immortality, with Mana Mage remarking that he couldn't kill Delsin and vice versa, even if their heads were separated from their bodies. Additionally, after some time of being afflicted with the curse, the person in question's mental state becomes warped to the point where even his own thoughts, feelings and actions become contradictory as well. Later on it is revealed that this Magic can also be used by the God Seeds through copying a person who already has the Contradictory Curse and without being cursed by Ankhseram themselves. 
Aqua Aera: Mana Mage is able to warp himself and chosen others in between dimensions or nearby vicinities through a warp portal. A condition in order to warp is for a water medium be present for use. He is also able to open portals in mid-air to watch events that are happening within a space of his choosing. Better proficiency at said Magic allows for more accurate warp points
Arc of Embodiment: Arc of Embodiment is a form of Lost Magic that allows Mana Mage to materialize, and subsequently use to his every whim, anything he can imagine. Any of his creations give him great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on his mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, one of which is that the Magic cannot conjure living creatures, as shown when he displayed the ability to possess any object conjured by this magic. Despite this, Arc of Embodiment has been considered an invincible Magic by Mana Mage, who additionally claims that nothing can beat the Magic
Arc of Time: This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. Mana Mage can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. Mana Mage can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. He can use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever he want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin.
Archive: This Magic allows Mana Mage to convert information into magical data, which can be stored, enabling him to gain access to previously stored information, such as other types of Magic. It is mainly used by flat-screens which are projected into the air. These screens are very durable and can be used as a shield. It also allows him to transfer information from person to person more quickly than through verbal communication.
Armor Dragon Slayer Magic: Armor Dragon Slayer Magic is a form of Dragon Slayer Magic that allows Mana Mage to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are armors. With this Magic, he becomes durable enough to be able to receive any attacks targeted at him while also not feeling any pain, as well as able to materialize armor-like substance such as passageways on water to cross on.
Ars Magia: A Magic that has the power to destroy an entire country, the size of Fiore at the minimum. Through sacrifice of Mana Mage's own body, his Magic Power melts and destroys the environment, breaking down any inorganic substance into pieces, while for any living beings his blood begins to evaporate, causing him to unconsciously cough up blood as well as their oxygen drying out, making his respiratory system function improperly. This Ancient Spell is also potent enough for Magic by any Mages to malfunction if in use while in effect.
Battle Mode Shift: The Battle Mode Shift grants Mana Mage to temporarily shift into a larger-sized scale of himself, gaining an increase in strength, stamina, and power. This mode, however, has been shown to be difficult to manage, as he can usually only maintain it for a short period of time.
Beast Soul: This particular form of Take Over allows Mana Mage to transform all or parts of his body into that of various monsters, gaining the enhanced attributes and abilities of that form such as increased strength, speed or durability. A number of these 'beast forms' can be used by a single Mage, being 'recorded' by encountering the different beasts and taking him over. It is said that he actually defeated the beasts before "recording" their form.
Binding Magic: Mana Mage conjures magical tubes which he may manipulate and utilize in various ways. They can be sent forth and bind a target, effectively restraining them. The tubes may constrict or stretch as per Mana Mage's command and cancels Magic of whom it wraps around. The tubes may also be manipulated and utilized in an offensive manner.
Black Arts: The Black Arts are forms of Magic that have the capacity to manipulate life. Not much is known about them, but it is said that a wizard using the Black Arts can bring forth calamity. Mana Mage has been said to have used the Black Arts in order to make the world a dark place for years.
Black Magic: Black Magic is a type of Magic usually granting Mana Mage sinister abilities, such as the manipulation of other people's bodies and souls. It also can be nullified with the White Arts.
Blade Dragon Slayer Magic: Blade Dragon Slayer Magic is a form of Dragon Slayer Magic that allows Mana Mage to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are blades. Mana Mage has the ability to physically cut anything to a degree and while, by using hypnotic prowess, are able to mentally cut away at his targets.
Blast Magic: Mana Mage has shown the ability to generate explosions in places which can be several meters from him, something which is achieved by moving one of his open hands towards the area he wants to detonate. He could create an explosion right in front of himself to injure Sting. After targeting Alma, who was transported away by Neko's Territory before he could be harmed, Corvo Master believed the Exceed to have been killed and completely pulverized when he no longer saw him in the spot he'd struck, hinting at the danger this technique poses, at least to small beings. Mana Mage is also capable of producing shockwaves of varying intensity from his person without the need to perform any gesture or assume any particular stance. These can apparently be used continuously over short periods of time, as shown from Mana Mage assaulting Alma with what looked like a gust of wind, slowly pushing him away from Corvo Master as seconds passed despite the Uchiha eventually overwhelming it. Mana Mage's shockwaves are strong enough to knock two Dragon Slayers, Jargo Senju and Marcus, off their feet and push back Alma with great force.
Body Restriction Magic: Body Restriction Magic is a form of Magic that allows Mana Mage to prevent the affected target's body from moving, effectively paralyzing them. While the mechanics behind such Magic are unknown, its known user Mana Mage shown nearing Chun and making physical contact with her before she had her movements restrained, hinting the requirement of direct physical contact with the target for the paralyzing effect to work.
Bullet Magic: Mana Mage mimics the shape of a gun with his hands and creates Magic spheres in the air around them, from which he can fire Magic bullets in rapid succession. These "bullets" are powerful enough to pierce through flesh. He is even capable of performing the attack with both hands simultaneously, as if he is "dual-wielding".
Capture: It enables Mana Mage to absorb his opponent's Magic by consuming the opponent whole. Mana Mage has the ability to utilize the Magic of the victim that has been digested. However, it is not as powerful as the original Magic. Approximately ten minutes after the digesting has begun, the opponent will be reduced to nothing and the opponent's Magic will become Mana Mage's permanently. Whether he can digest more than one person's Magic is unknown. 
Cavern Dragon Slayer Magic: Cavern Dragon Slayer Magic is a form of Dragon Slayer Magic that allows Mana Mage to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is earth. Said Magic has been shown the ability to completely decimate the ground in an explosion of stones and rocks, leaving the immediate terrain in disarray.
Chain Magic: This Magic allows Mana Mage to shoot long chains from his hands, complete with grappling hooks at the ends. They can be used in combat by launching the grappling hooks through enemies. After they have been caught, enemies can also be slammed into objects (such as trees, the ground, boulders, etc.). However, these chains are breakable as seen when Alma broke them using her sword to free Neo.
Charm: Charm is a Magic that hypnotizes the target into a state of attraction, allowing victims to be coerced into doing activities that they normally wouldn't participate in. This spell can be broken if the target is aware that it is being used.
Clinging Dragon Slayer Magic: Clinging Dragon Slayer Magic is a form of Dragon Slayer Magic that allows Mana Mage to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are sticky substances. With this Magic Mana Mage is able to create a sticky substance that he can use on multiple ways such giving him the ability to stick on the ceiling, use it to attack his targets from afar and wrap it around his enemies and incapacitate them. This magic also has an advantage over wind based spells making them ineffective against its sticky substance.
Clone Magic: A Magic that allows Mana Mage to make copies of himself, each with a personality that embodies a different emotion such as happiness, anger, love, and sadness. They are, however, not dependent of each other as when one is taken down, the others can still keep going.
Command T: Command T is a Magic that allows Mana Mage to alter mass, lest it be expansion or reduction; he can direct the effects of his Magic towards virtually whatever he desire, allowing him to affect, for example, landmass in such a way that it becomes the size of a mountain, or the size of a small boulder. Humans (and other living species and Mana Mage) are also susceptible to this particular form of Magic, and can either be expanded to titanic proportions or be shrunk to minuscule sizes, however, in the case of the latter, to onlookers not aware of this Magic's effects, the act of reduction can appear one of disintegration. The acts of expansion and reduction can also be isolated to specific body parts. The Magic's usefulness also extends to expanding the size of weaponry, turning a dagger into a fearsome sword, and even to first-aid, allowing him to locate, once isolated, life-threatening internal masses and shrink them to negligent sizes. Physical, life-threatening injuries are also able to be tended to, and they can be reduced in size until they are a non-factor. Even other types of Magic can be reduced and compressed, and then fired back at the original caster as a magnified weapon. Lastly, this Magic can be used as a means of quick assassination, as he can cause internal organs to swell until they rupture. Limits, however, do exist to Command T: 1). a "max limit" for the increased mass to a certain size, as well as a three-minute time limit for the duration to be maxed out and 2). people are able to completely resist this Magic if they are of a certain caliber of strength, as Alma was completely unaffected by original caster Mana Mage's attempt to re-shape her following his immense power increase by Irene while her also mentioning that it would be ineffective against one of the Five Dragon Gods in Aldoron; one of the Dragons who was later said to surpass the power of Acnologia. This was later confirmed by Mana Mage himself, who said that he was no longer able to shrink the mysterious mass inside Alma's body as the power it gave her transcended his own.
Concealment Magic: This is a type of Magic that allows Mana Mage to conceal people and objects and prevents them from being sensed. It also allows him to trap people inside the hidden object or place using runes, preventing them escaping from it. People under the effects of this Magic can see and hear other people, however, they themselves cannot be heard nor seen.
Copy: Mana Mage has the ability to transform flawlessly into anyone that he has contact with. With this, he is well suited for purposes like infiltration and information gathering/retrieval. Once transformed, he will gain the transformed person's knowledge, Magic, and their recent thoughts (if not while they are thinking about him in real-time). When they recall memories, they talk in a bullet style listing; the amount of information that he can access is, of course, limited to the knowledge that the genuine counterpart is actually aware of, and nothing more beyond that. However, he can only hold the transformation for five minutes, and they must touch the person in order to transform. he can only retain the capability to transform up to two people, and any more additional transformation requires them to erase the older one of the transformed forms. Also, his transformation is restrained depending on his owner. He can only transform into people with the same level or lower Magic Power as his owner. He can also transform himself into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time he have contact.
Corpse Dragon Slayer Magic: Mana Mage is able to use this Magic that allows him to gain the abilities and characteristics of a Corpse Dragon. He uses this magic to teleport people. When used on someone, it dissolves their body into ashes only to have them re-appear where the he resides. He can also use this magic to bind his targets and turn water and fire into ashes. He also gains the ability turn his body into ash to avoid receiving any damage. He can also use this magic to create objects out of ash.
Crimson Hair: Being a variation of Hair Magic, Mana Mage can manipulate the length of the hair and transform it to attack his opponent. He can even raise the temperature to make it hot enough to burn one's skin, supposedly permanently. Another use of Crimson Hair is actually transforming the shape of his hair; it can be transformed into something simple as a guild mark or as complex as a live animal, namely a beast.
Crush: Crush is an extremely powerful Caster Magic that smashes everything Mana Mage comes into contact with into pieces. It can be used to both crack Magic into pieces, thereby nullifying its effects, as well as to reduce the Magic's power and to deflect it. Even the most powerful spells are rendered useless when faced with this destructive and advanced Magic, which is difficult to control even for an extremely powerful individual like Mana Mage himself. The effects of Crush occasionally manifest themselves as the target being separated into cubes; interestingly, should Crush be directly cast on another living organism, the recipient is separated into numerous, doll-like versions of themselves. After some time, the target should revert to their original form, but should he wish, he can manually change them back.
Curse Magic: One form of this Magic allows him to break the bones of their opponent. It is apparently difficult to learn, as it took one Mage years to master. Before he could cast it, however, he was defeated by the Vanish Brothers in one hit.
Dancer: This Magic allows Mana Mage, through the power of dance, to increase the fighting capacity of allies within a 10-meter radius around himself, or he can also decrease the power of enemies. He combines this Magic with his acrobatic skills to increase his agility and flexibility in combat, allowing him to completely dodge enemy attacks. This Magic can also force a targeted opponent to mimic the same movements as Mana Mage does and making them vulnerable to incoming attacks.
Dark Écriture: It allows him to write runes in the air, either with his sword or his own fingers. Such runes, depending on what is written, will have different effects. Dark Écriture, a form of Letter Magic, comes in as an extremely useful form of Magic, with the runes being used ranging from offensive ones, which can inflict excruciating pain unto a person, making it impossible for them to fight back, or even infuse them with specific feelings, to those capable of changing Mana Mage's own appearance, to make him more formidable in combat or grant him added advantages and capabilities. Dark Écriture seems to be related to Mana Mage's right eye, which was shown taking on a dark color during some instances in which he made use of this Magic. 
Dark Regulus: Dark Regulus, much like its light-based counterpart Regulus, is a Magic that allows Mana Mage to imbue his body parts with the Magic itself for melee combat, however in this case the Magic manifests itself as dark flames. The Magic can also be used for ranged combat, with Mana Mage being able to shoot the dark flames from his palm to attack from afar. Moreover, Dark Regulus has shown the capability to absorb "light", such as Uchiha flames, in order to nullify his foe's attacks while using the absorbed Magic for himself. Additionally, whilst Dark Regulus appears to be unlimited in the amount of flames he can absorb, there actually is a limit, however the more light that there is to absorb, the longer it lasts and the stronger it becomes. The Magic also appears to be critical for the successful performance of Liberum, as it was used to ignite the Celestial Globe, which then started the entire process.
Darkness Magic: Darkness Magic is a type of Magic which allows Mana Mage to manipulate and control Darkness for various effects. This Magic has a form that can be used for destroying objects, blocking enemies' attacks and picking up objects. The color of the Magic varies depending on his mental state (red, purple, black, green, etc.) Like other elemental Magic, this Magic includes body transformation. Mana Mage can control the surrounding darkness and shadow, engulfing others and the immediate vicinity into its pitch-black darkness, himself included. The element can also be crafted into many different shapes, including, but not limited to, beams and the like, which he typically shoots at his foe in an effort to mortally wound them. Additionally, he can warp his Darkness Magic into the form of a shield to protect himself from oncoming attacks.
Defense Magic: Defense Magic allows him to protect targets and himself from any situations such as the weather, dangerous environment, and battle situations such as powerful spells. Its unknown how others uses this Magic and its limit however, Celestial Spirits like Horologium have his targets inside his body and uses it to protect them, but it takes time for him to reuse it.
Demon's Eye: This Magic is based on the use of one of the caster's eyes, which is usually covered by an eye patch. This Magic has to be "awakened" in order to activate its as-of-yet unknown effects. Mana Mage claimed that it was used to show opponents the depths of Magic, which is a realm that surpasses their imagination. It is also stated to be a way for the caster to reach The One Magic world with his awakening. This Magic can be deactivated by simply closing the eye using the Magic. The Demon's Eye further enhances Mana Mage's Magic Power, creating a dark aura around them which keeps gradually increasing in might. The Demon's Eye allows him to release tendrils, similar to those of the demons created through Nemesis, from his back. Through the activation of Demon's Eye, he is able to perform one of Zeref's infamous Black Arts. Through the activation of Demon's Eye, he is capable of using Living Magic: a form of Magic that brings life to creations.
Destiny of Death: This Magic allows Mana Mage to emit spores in various ways, covering the entire target to completely immobilize them. When this happens a flower will sprout on the target's head, after 60 seconds one of its petals will fall and when all the petals have fallen the target will die. It has been noted that this Magic is not considered as a change in status and therefore making Wendy's Raise spell ineffective. He can also use their spores to fall from the sky and cover his targets or as his means of attack.
Devil Slayer Magic: It is a form of Ancient Spell that allows Mana Mage to use a specific element to slay Demons. It also lets him eat his respective element to replenish strength and become immune to its effects like other types of Slayers. It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession can have adverse effects on him, causing them to "demonize" becoming afflicted with black markings that spread across his entire body, covering up to nearly half of him as well as changing the color of the eye on the afflicted side of his body at it's peak; although those who master this Magic are able to summon these markings at will, allowing him to become immune (to a limited degree) to the effects of Curses (including the "Ultimate Curse" Memento Mori, which is supposed to completely annihilate whatever it touches.) It has been specifically mentioned that the souls of those who hunt Demons start to become "tainted", leading Mana Mage to progressively lose his sanity, of which can incite him to make irrational decisions. This Magic also allows him to obtain information about a Demon by just observing it for a second. Also, as function of being an exorcist, he has the ability to kill and/or exorcise demonic power by exerting his Magic Power upon the target, in other using the "demon" side of his Magic, given it being the true purpose of the Magic.
Diamond Dragon Slayer Magic: Diamond Dragon Slayer Magic is a form of Dragon Slayer Magic that allows Mana Mage to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is diamond. He gains the ability to change parts of his body (or the entirety of it) into diamond and also coat himself in adamantine scales which gives him high defensive capabilities.
Dispel: This Magic allows him to remove any spell from his afflicted target.
Doll Attack: This Magic allows him to animate and take control of any object, including Celestial Spirits, except for humans. He can even cancel out the Celestial Spirit Mage's recall of the spirit since both the spirit and he need to be in agreement for it to happen. However, a spirit's gate can still be force closed. When he takes control of Celestial Spirits, it seems that he can only take control of their bodies, not their minds.
Dragon Slayer Magic: Dragon Slayer Magic is a type of Lost Magic which allows him to transform his physical body into a Dragon. As a result, he can transform his body with features of his respective element, utilizing both offensive and defensive styles. He is immune to the effects or hindrance of his own element, even if it is reflected back at him with greater power, and can consume external sources of his element to replenish his strength. However, a he cannot consume the element that he produce himself, and elements must be consumed through the mouth. It is known he has been able to consume elements other than his own, allowing him to combine both elements into one inside his bodies and use them to increase his abilities. Dragon Slayer Magic is the only way to kill, or even hurt Dragons, who are shown to be mostly unaffected by other forms of Magic. Dragon Force is the final, ultimate state that a Dragon Slayer can attain. When he enters Dragon Force, his skin becomes scaly like an actual Dragon's. The exception to this conceived notion are the Third Generation Dragon Slayers, who have scale-esque designs instead of having Dragon scales appear on their bodies. The exact conditions required for a First Generation Dragon Slayer to achieve Dragon Force are currently unknown. Mana Mage, however, has achieved this state at least twice: once after eating Etherion-infused Lacrima, and again after consuming Golden Flame of Rebuke. Mana Mage, on the other hand, has also shown to enter Dragon Force by consuming air that is Ethernano-abundant while he was able to enter it after devouring Magical Barrier Particles. Third Generation Dragon Slayers, however, can enter Dragon Force of their own free will. Though with training, First Generation Dragon Slayers can achieve this feat as well. Excessive use of Dragon Slayer Magic has the added drawback of turning him nto an actual Dragon which is caused by the Dragon Seed beginning to sprout. The whole process is also known as Dragonization. The only way for this to be prevented is for a Dragon to enter the body of a Dragon Slayer (via a secret art) and sleep there for an extended period of time, creating antibodies which will almost ensure that the Dragon Slayer does not turn into a Dragon. However even in this situation a Dragon Slayer can still temporarily "dragonize": becoming half-dragon (when this ability was displayed by a Fire Dragon Slayer their flames turned blue and made them potent enough to defeat a dragon who had been further empowered by the Dragon Cry). The Second Generation of Dragon Slayers have also displayed the ability to take on dragon-like traits.
Dragon Supremacy Magic: Dragon Supremacy Magic allows him to dominate the will of a Dragon, effectively making them his subordinate, a remarkable feat, given that most Dragons think of humans as little more than food. However, a Dragon can, with a strong enough conviction, overcome the effects of this Magic, acting, once again, of their own free will. Also, if large numbers of Dragons are present, he will have difficulty maintaining his control over them.
Drill 'n Rock: A form of Magic which allows him to make selected parts of his body spin at high speeds; something which, as the name of the Magic itself suggests, renders such parts similar to large drills. The rotating power greatly boosts his melee capabilities, allowing him to either enhance blunt attacks by striking foes with spinning limbs, or to effectively "drill" them by hitting them with the still ending part of a current spinning limb, which is made more powerful because of the spinning behind it. Aside from boosted offense, he also gains added mobility: by spinning the entirety of his body around, someone employing Drill 'n Rock can propel himself around at high speed, even in the air. It also allows him to quickly appear next to an opponent, making it easy to deliver enhanced strikes. 
Earth Magic: He makes use of the earth around him for combat, giving him a great deal of flexibility when using his Magic. He can manipulate the physical properties of earth, such as making sand as hard as metal, creating iron-hard rock pillars from the ground, or even bending the ground at will and turning it into a liquid form. Earth Magic also enables him to literally dive into the ground (be it rock, concrete, or metal), using his hands or feet, and tunnel through it. Like other elemental Magics, he can also transform his bodies into earth and travel through solid obstacles and the ground itself.
Egg Magic: Egg Magic is a Magic that allows him to summon eggs, primarily from his mouths or body, for various effects. The shape of these eggs can be manipulated, transforming them into various objects, such as fists. As with normal eggs, they can be cracked open and eaten. The number of eggs that can be summoned appears to be limitless, as he can summon dozens without any apparent problems. The actual strength of an egg is not always consistent; it can be strong enough to moderately, or even seriously injure an opponent,[but also weak enough to be easily destroyed with fire. The eggs can also be used to hatch entities, like the Draconian creatures spawned by Motherglare.
Eye Magic: This Magic allows him to enchant or entice his target with their Magic through the use of making direct contact with his eyes. Depending on the Magic, he can either attack or defend himself with his eye technique in order to battle, to scan the area, or both in combination with his attack.
Evil Eye: By directly making eye contact with the target, he is able to manipulate that person, allowing him to control their mind and in turn order them to his bidding. The target's eyes become red, showing that they are under control. Their behavior turns bloodthirsty when ordered to battle, as shown when Maira began to violently kill all the soldiers in her vicinity. Those who fall victim to this Magic retain at least some degree of awareness of their actions while being controlled. In order to maintain the Magic, he requires pure blood as a way to compensate.
Fairy Glitter: Fairy Glitter is one of the Three Great Magics of Fairy Tail. It is a Magic that rivals Fairy Law and is a radiance of merciless light that rejects the presence of any foes. It is also an exceedingly complex and unfathomably intricate spell that collects and concentrates the light of the sun, the moon and the stars.
Fairy Law: One of the three legendary Magic exclusive to Fairy Tail, Fairy Law is described as Mana Mage's most powerful Magic: when activated, a bright light envelops a wide aura around him and inflicts heavy damage on whoever he perceives from his heart as an enemy, leaving friends and bystanders completely unharmed. His mastery over such Magic is so great that he defeated Jose, A Harpy Talon Guild Master and a fellow Wizard Saint, in a single blow. 
Fairy Magic: A form of Magic which allows him to produce a peculiar substance from his body: thin, light and shiny dust. Such matter is placed under his control, with him being able to manipulate it to his every whim, making it float in the air in wide arcs. Through its use, he is capable of carrying out a variety of Magic attacks. The dust is shown to possess explosive properties, with a relatively small amount of it being capable of producing fierce explosions; in addition, larger amounts of it can be shaped into objects of various sizes, again usable for offense.
Fairy Sphere: A Magic which converts a member's bonds and faith into Magic Power. It takes the form of a large sphere with a Fairy Tail mark and a stylized pair of wings emblazoned upon it. The Magic protects the Guild from any evil, an absolute defense Magic, powerful enough to defend against even time. However, the sphere acts as a stasis chamber, a place in which time stops, thus everyone within the sphere is stuck in a frozen state in which they don't age. It's powerful enough to protect Tenrou Island and everyone on it from Acnologia's Dragon's Roar.
Famished Soul: This Magic appears as a torrent of light that swirls around its target, and is cast by moving one's body in a fluid, sweeping motion; the index and middle fingers on each hand are enveloped in the same kind of light. Once affected, the human victim is struck with crippling hunger that turns them into voracious eaters, as well as afflicts them with hallucinations that cause anything (or anyone) living to appear as food. An individual under the effects of Famished Soul will even try to eat their best friend if they are not careful. However, the desire to eat can be curbed if one has exceptionally strong willpower, and the Magic itself is negated if the afflicted are rendered unconscious. If someone under the effects of this Magic attempts to continue fighting, the hunger will reduce their physical parameters drastically until such time they find sufficient nourishment.
Figure Eyes: Figure Eyes is a special type of Eye Magic that allow him to take control of the souls of living things who come into direct eye contact with him, and to manipulate them as if they were his dolls. When he use this Magic, the body of the living being controlled turns into a darker color. Such control can seemingly be nullified at his will, with the target being returned to the old self and regaining possession of their body. Activating this Eye Magic usually forces targets to close their eyes, in order to avoid eye contact with him; this very action, however, leaves them open to other attacks.
Fire Dragon Slayer Magic: Fire Dragon Slayer Magic is a type of Dragon Slayer Magic that grants him various characteristics typical of a Fire Dragon: lungs capable of spewing flames, scales that grant protection against fire, and nails covered in flames. Consequently, Fire Dragon Slayer Magic allows him to produce and control fire from any part of his body, which can be used both in melee and as a ranged form of offense.[1] The generated flames can be manipulated in a wide variety of ways, his “type” can be changed at will, and they can even be given a material consistency. Such fire seems to have a “blunt” effect to it, seemingly causing bludgeoning damage alongside burning. Flames produced by this type of Magic provide much more heat than standard flames. His body temperature is capable of melting iron, burning off poison and stigmatas. His flame are directly connected to his feelings, meaning the more emotional he gets, the warmer his flame will become; this effect is referred to as “Flames of Emotion”.
Fire God Slayer Magic: Fire God Slayer Magic incorporates the element of fire into his body, allowing them to produce black flames from any part of his body, which are mostly used as a means for offense. He is also able to consume external sources of fire in order to replenish his strength and rid themselves of fatigue, thereby making him immune to fire-based attacks, much like a Fire Dragon Slayer. However, he is able to eat the flames produced by a Fire Dragon Slayer, with the reverse being normally impossible for said Dragon Slayer, except under special circumstances. In addition, God Flames do not burn. Rather, they have been described to be more like halberds that destroy everything in their path. 
Fire Magic: A form of Magic that revolves around the use of fire, allowing him to conjure, manipulate, and control the element for various purposes. He can change the properties of this Magic such as its "form", allowing it to take shape as a gas or solid element. The color of this Magic can also change, ranging from purple, red, blue and yellow. Fire Magic can also work in a similar fashion to explosives. He is able to conjure this element from various parts of his body or from the nearby surroundings, though it is possible for weapons to use fire as well.
Flattening Magic: He is able to distort his body structure and flatten it. This Magic is especially convenient for stealthy purposes, such as hiding by sticking into the wall or passing through small spaces. Additionally, when Mana Mage used this Magic, he gained a somewhat transparent appearance.
Floating Magic: This Magic allows him to raise his target off the ground and making them lighter.
Four Beasts Dragon Slayer Magic: Four Beasts Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to take on the traits and abilities of a Four Beasts Dragon.
Gale Dragon Slayer Magic: Gale Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is wind. He has been shown to gather strong forces of turbulent winds in his hands while preparing an attack, while also, after inhaling the wind surrounding him, are able to release a powerful gust-like storm that can cause massive damage to the area.
Gears (Magic): This Magic requires him to first increase his Magic Power before he can place gear-like Magic circles upon the target's body which restricts their speed, causes sluggishness, as well as creating an explosive attack. This Magic depends on the amount of guilt the target feels and it blurs the body and thoughts of the target to the point where the people in his line of sight would be replaced by illusions of the people they felt guilty of while also disrupting their equilibrium. These chain reactions also affects the target's Magic usage, causing them to think they're using their Magic when in reality they are not. This Magic also causes the target's body and thoughts to stand still, concurrently placing them within a time-distorted world; while the real world moves regularly to everyone else. The target's ability to overcome this Magic's effect depends on their will and acceptance of the guilt they harbored.
Giant (Magic): When activated, this Magic allows him to enlarge his body to gigantic proportions, even to the size of the gargantuan Tenrou Island itself as well as the Dragons. In addition, it can also be employed on selective parts of the user's body, elongating them and making it look like he possesses elastic properties of sort, coming in as a very versatile Magic. Giant’s effects can also be transferred to other people aside from him, as shown when Mana Mage's could use it to grow Delsin's chest to the latter’s request, in order for his Pict Magic to work better. When he employs his complete Giant form, his muscles bulge in size, with prominent veins becoming visible (though, when Mana Mage first employed it, he instead gained a slender figure).
God Slayer Magic: It is a form of Ancient Spell in which he is able to attain the abilities of a "God", using a specific element as his type. The certain elemental type of God Slayer Magic can be conjured from his body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. Although it is unknown how one actually learns God Slayer Magic, one such occasion allowed Mana Mage to learn it from a book. Similar to Dragon and Devil Slayer Magic, he is able to eat his own element and also use it for combative purposes. It appears that he cannot eat his own "God-like" element directly, but can eat Dragon Slayer magic of that element. The reverse does not hold true of Dragon Slayers, who cannot eat God Slayer Magic unless the Dragon Slayer has emptied out their own Magic Power to create a vessel for the respective element.
God Soul: This particular form of Magic allows him to relinquish and, presumably like its kin Take Overs, absorb the God species, subsequently taking their capabilities and assets for himself. These forms allow him to completely change his appearances into that of the gods themselves giving him control of their bodies and of their abilities. 
Gottfried: According to Haung, Gottfried is a super Magic which is long forgotten. To activate, he must kneel on the ground and hold hands, while one has to recite the incantation. Whilst chanting, an aura will encase him, which will surge upwards, and stars will slowly fill up the heavens; as he yells out the spell's name, the aura will become a beam, together with the stars shining brighter, swirling around the target. However, the spell will inflict pain him. The spell is powerful enough to shatter the Celestial Globe to pieces.
Gravity Change: A Magic that allows him to alter the gravity of a person, either himself or someone else. He can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. He can also change his body figure temporarily by using this. He can also change others' body with this magic. 
Gravity Magic: Utilizing this Magic, he can control and manipulate gravity. This can be achieved via various gestures and movements of the hand, such as simply spreading both arms with the index and middle fingers of both hands splayed or by thrusting one hand towards the target, palm facing forward. It can also be utilized without any hand movements at all, such as when his arms are crossed. Gravity Magic has a large range of offensive and defensive properties. He can freely increase or decrease the gravity of anything around him, rendering most frontal assaults virtually useless. This Magic is strong enough to easily crush solid earth, and can even be used to destroy other Magics. It is also capable of suspending people or objects in midair, or to divert the course of natural phenomena around him, such as rain. 
Great Tree Arc: This is a type of Lost Magic which allows him to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by him. He can mainly summon trees at his own will and produce trees for various purposes, mainly for battles. As such, he can manipulate any part of the tree however he want, mainly roots and branches. Even the leaves are controlled by him. Any tree that he creates can also have its form manipulated to suit the fighting techniques of his. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows him to merge himself with trees and hide inside it. A unique property regarding this Magic is that he is able to condense the power of the earth into the fruit of the created trees, doing such allows him to create fiery explosions, providing him an additional range of offensive attacks. He can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, he is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, he can even drain its Magic Power. This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause his body to transform into a giant tree.
Green Magic: Green Magic is a non-offensive Magic capable of manipulating nature itself, as well as allowing him to create and/or rapidly accelerate the growth of plants; this can be done to rather minuscule plants on the ground, or on his own body. This Magic can also be used to slow down, and halt, desertification.
Grimoire Law: Appearing as a malefic version of Fairy Law, Grimoire Law is a Deterrent Magic. With its power implied to rival that of Fairy Law's own, it was stated that if it was used against another Deterrent Magic like Fairy Law, horrendous destruction would be wrought.
Hair Magic: It is a type of offensive and defensive Magic that involves the manipulation of his hair, allowing him to lengthen and transform it to attack his opponent. He is able to control his hair freely and use it for various purposes; apparently, the strength of the hair can also be manipulated to serve stronger purposes that he could not naturally accomplish. Simple techniques include using his hair to absorb liquids, though apparently not oil or alcohol as it "damages" the texture, and even as a simple weapon for blunt attacks.
Healing Magic: Healing Magic involves him using his Magic Power to heal, replenish, or revitalize. The healing can range from small to large wounds, increased stamina to lessen fatigue for the ability to move about, and/or the removal of various maladies of the targeted.
Hearing Magic: This Magic dramatically enhances his sense of hearing: this includes bestowing upon him the uncanny ability to hear the voices of the hearts of those around him and thereby listen to their very thoughts. This allows him, in battle, to foresee all of an opponent's attacks and react accordingly to either dodge or counter them without effort; with a degree of accuracy that is such, the Magic has been confused as mind reading. However, this is ineffective when attempting to listen to the thoughts of someone who has completely blocked out their thoughts or with a case of amnesia. Should this happen, he is still able to focus on listening to his target's physical actions and hear when and where their very movements will happen. It is so precise that he is able to hear sounds that a normal person wouldn't be able to hear, such as heartbeats and contracting muscles even from a far distance. Another downside to this Magic ability is that it works as a double-edged sword; the heightened hearing makes him ears sensitive to overly loud or high-pitched sounds, which may cause tremendous pain to his eardrums. 
Heaven's Eye: Heaven's Eye is a form of Eye Magic which allows him to see over long distances, giving him the ability to see through solid objects, thereby allowing him to track enemies with relative ease.
Heavenly Body Magic: It is a powerful form of Magic that allows him to use the properties of many astronomical objects for battle, preferably in offense. The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from his own body. He can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at his opponents. This light is not the only substance used, however. He is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole. The use of such Magic can be used to enhance his own skills drastically for various purposes, such as shrouding him in Magic that can increase his speed significantly.
Hell Flame Dragon Slayer Magic: Hell Flame Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is fire comparable to hell fire. This also grants him the ability to transform his body into a mass of flames which can render any attacks ineffective except for those who uses Fire Dragon Slayer Magic.
High Speed: High Speed is a type of Caster Magic that allows him to move at extremely high speeds. However, despite the Magic's speed-increasing properties, it apparently cannot defend against any Magic used to intentionally slow him down. When used in combat, High Speed can be very efficient; the increase in speed makes it so that melee attacks that would normally be considered weak become very effective. 
Historia of the Dead: This Magic allows him to look into the hearts of others, view and create a replica of the deceased of those in the individual's past that made a lasting impact upon them, be it as a result of hard-fought combat, love, or simply immense respect. It has been noted that the replicas are not illusions, as he gives "life" to the past Historias, with them retaining their personalities, memories, as well as any Magic and abilities they possessed from their lifetime. By snapping his fingers or a wave of his arms he can create (or dispel) the life replicas, with the span of those who are affected able to reach as far as the radius of Hargeon Town. One method of defeating one's Historia is to instill fear into them, overcoming their existence to the point where they completely vanish. Depending on the Magic Power of those created during their lifetime, it's possible for him to tire out from the massive reserves of Magic Power he consume or use. It has also been noted and implied that the manufactured Historias do not possess the same degree of Magic Power as their living selves, and at least one specific Historia, God Serena, was considerably weaker than his original, living self.
Human Possession: A type of Seith Magic that allows him to seal wandering souls inside objects and manipulate them as he wish. The so-called "dolls" which are produced by this union can serve a variety of purposes, such as offense, defense and even transportation. He is capable of freely floating and maneuvering in the air, and his main offensive ability consists of firing barrages of powerful blasts, which possess enough force to generate explosions of various sizes, and is particularly destructive if all dolls focus their assaults on a single point. He can threaten and confuse foes by flying around them, as well as physically assault them by throwing themselves against targets using the momentum gained from their flight, being capable of triggering melee barrages of attacks from every direction; in addition, he is able to deprive foes of objects through their use, as shown when one doll stole Celestial Spirit Gate Keys from Lady, and can combine them in different "formations" to perform particular actions, such as more powerful attacks. The souls used aren't bound to the specific dolls he chooses to insert them into, meaning that he is capable of changing his containers at his whim: this comes in handy if, for example, the opponent does manage to incapacitate their usual container. So far, he has always been shown controlling five dolls at a time; his standard dolls are quite small in size, appear to be made of wood, and are reminiscent of tribal totems, each possessing a colored face and little wooden wings at their sides. Aside from such dolls, the use, implanting and controlling of full size mannequins and toys has also been seen. Human Possession also grants him the ability to see human souls, something which, according to Joey, allowed him to determine that Mana Mage wasn't a human long before Lady discovered his identity as a Celestial Spirit.
Human Subordination Magic: It allows him to cast significant influence over humans, making it possible to make them subordinates of Mana Mage. In battle, it could be used to temporarily weaken the physical and magical abilities of humans around him. With this Magic, he was able to dominate a battle against four of Kensha Beast Mages (two of them were S-Class candidates) all at once. However, the Magic does not work properly on non-humans, such as Celestial Spirits. It also allows him to kidnap and summon one or multiple humans to aid himself in battle, which means that, in terms of Caprico, it is essentially a reverse version of Celestial Spirit Magic. The summoned humans also have a few similarities with the Celestial Spirits. They both materialize and then disappear afterwards in a "dissolving" manner. They are also both sentient, and can even verbally respond to commands, meaning there is still a piece of free will left in the summoned humans. It can also act as a mean of transportation, allowing him to recall his human guild mates for later release onto the battlefield. This type of Magic also has weaknesses and unfortunate side effects. If this Magic is used to take control of anything else aside from a human, it ends up fusing him with his target instead, not being able to undo it. This is how Mana Mage ends up possessing Capricorn; though it seems that it is possible for him to switch bodies with another non-human entity. It also seems that his s real body from this point onward cannot manifest in the real world for more than a few seconds, as after he was knocked out of a Celestial Spirit's body, he dissolved into thin air.
Ice-Make: This is a type of Molding Magic which utilizes the element of ice. He can create a variety of objects out of ice to be used for offensive, defensive or miscellaneous purposes. He can also freeze and reshaped Water users who are in their liquid form into various Ice-Make creations. Outside of combat, he can also change his surroundings using ice, such as covering the ground with ice. The ice also can be used as wound dressing, staunching bleeding and preventing the swelling of an injury. There are currently two known types of Ice-Make Magic. The first one is called Static Ice-Make. This type of Ice-Make is characterized by the creation of inanimate objects, such as weapons, or by affecting the environment around him. The second type is called Dynamic Ice-Make. This type of Ice-Make focuses on creating animated ice sculptures, usually in the form of animals. Dynamic Ice-Make is said to be quicker to cast than Static Ice-Make.
Ice Devil Slayer Magic: This Devil Slayer Magic allows him to produce the element of ice for various purposes. Mana Mage seems to be very proficient with it, as he was able to single-handedly freeze the entire Sun Village, its inhabitants, and the Eternal Flame which held the remaining spirit of the Fire Dragon Atlas Flame. Like other Slayers, he is able to consume external sources of ice, even ones formed from nothing, in order to replenish his strength and enhance his power, as well as having a tremendous resistance to the element of ice. Additionally, he is able to somewhat control the ice of others and is able to just as easily freeze a large scape of land with a mere flick of his wrist. The Slayer's freezing ability is notable; when Mana Mage received Devil Slayer Magic, he became able to freeze the wind in twisters created by a Demon easily. Unlike other Slayer Magics, this Magic allows him to obtain a basic analysis of a Demon's bodily composition based on sight alone. He had also been shown to freely control the ice empowered by this Magic, able to direct the element in mid-air to attack his desired target. Due to this form of magic being ice-based, it is highly compatible with Ice-Make to deal far more effective damage in battle.
Ice Magic: Ice Magic allows him to manipulate or create the element of ice. Little is known about Ice Magic, as there have only been a few spells used so far, such as Iced Shell, which requires him to give up his body and transform into ice.
Ikusa-Tsunagi: To cast this Magic, he must form the contract with the Battle God. Once formed, he calls out their name to appear. The Magic then brings forth Ikusa-Tsunagi, a colossal, heavily muscular being with black, armor-like skin; his face resembles that of a lion's, jutting out of which (specifically from his cheekbones) two horns that resemble Mirajane's horns from her Sitri Satan Soul, which in and of themselves are eclipsed by bone-like horns that encase the jawline, and travel up the side of the head, of Ikusa-Tsunagi. On his chin is a long, pointed tuft of facial hair that appears to be a goatee, and a wild mane of hair juts upwards, growing from the top of his down past his clavicle. The Battle God also has pupil-less eyes and black sclera, and demonic, clawed hands and bestial-looking feet. Ikusa-Tsunagi possesses immeasurable amounts of strength, being able to carry around a sword roughly the size of himself and swing it so hard that it tears the ground apart for apparent kilometers in distance. The Battle God attacks and moves at the behest of summoner, being that they are fully controlled by him. However with enough force to the head area the Battle God can be destroyed.
Illusion Magic: A form of Magic that revolves around the use of illusions, allowing him to create illusions that deceive even respectable Mages of the Ten Wizard Saints and Magic Council Captains. He can also determine who sees and hears the illusions and who doesn't. The Magic has quite a large range, as seen when Mana Mage was able to trick the entirety of the Grand Magic Games audience into seeing a false fight between him and Alma, as well as hide him and the other Harpy Tail Mages. Similar to Memory Control and Charm, when a target or Mana Mage himself becomes aware of an illusion casted on them, the effects of the illusion will begin to wear off and disappear. He is capable of creating individual illusions that possess their own personality and feelings or at least mirror those he is copying, this was thought be an extremely frightful level of magic even by Silvia. In addition, each illusion can possess a physical form, and capable of doing lifelike things such as performing Magic and inflicting real damage.
Immobilization Magic: Immobilization Magic is a type of Magic that allows him to freeze time for all except those he specifically choose to remain mobile. After casting this Magic, the surrounding area and all those affected by the Magic appear inverted in color, whilst those unaffected remain as they are.
Iron-Make: Iron-Make, as a type of Molding Magic, utilizes iron for offensive purposes. This Magic allows for ihim to create heavy, metallic weapons and utilize these to assault the desired target.
Iron Dog: A type of Transformation Magic that transforms his right arm into an iron dog. In addition to augmenting his hand-to-hand combat skills, the Iron Dog can also smell, bite, and eat things. It has been described as being similar to other Magic, and noted to be borderline cute.
Iron Dragon Slayer Magic: Iron Dragon Slayer Magic is a form of Dragon Slayer Magic which grants him characteristics unique to Iron Dragons, allowing him to incorporate the element of iron (and, by extension, of steel) into his body, granting him the ability to change parts of his body or its entirety into iron, which can be shaped into a number of forms fulfilling different purposes, and to produce iron objects. The Magic relies on the use of iron for both offense and defense, with him being able to create a wide array of weapons from his body to attack the opponents with both in melee and from a distance, and to cover his body with iron in order to drastically increase his defensive power, whilst simultaneously heavily boosting his offensive power. He also stated that the metal produced by this Magic is stronger than normal iron, something later confirmed by Delsin, and is capable of rendering some physical assaults useless. As a form of Dragon Slayer Magic, this one also allows him to consume external sources of iron to replenish his strength and restore his body to a healthy state. Although, in a similar manner to Fire Dragon Slayers being unable to ingest his own flames, he is unable to ingest iron that he makes. If an Iron Dragon Slayer is somehow capable of successfully eating shadows, he will enter Iron Shadow Dragon Mode. In this form, the shadow and iron will fuse, and his attacks will possess the properties and destructive ability of both elements as well as the ability to transform his body into shadows, granting him a high level of adaptability. Additionally, an Iron Dragon Slayer may turn his iron into steel if he somehow become able to absorb trace amounts of carbon; said process is still toxic and harmful to his body as it would be to others, but the addition of the natural element changes the composition of his spells, allowing him to deal enhanced damage and/or break through defenses that his iron could not.
Jade Dragon Slayer Magic: Jade Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question. Among the capabilities of this Magic his breath can emit aura that can not only damage but destroy clothing. 
Jet Magic: Jet Magic is a type of Magic that utilizes a jet. He uses a jet pack to roam around freely with tremendous speed. He also used to launch himself or firing a blast of energy. He can also fire the jet pack towards the opponent. The jet pack can be controlled by him and from the bottom of jets, arms can come out and grab the opponent. He can then control the jets, for example, spinning in the air to make the opponent sick.
Legend of City: A Magic that allows him to collect wandering souls within Magnolia Town, and use them for combat. However, he steps out of Magnolia even for one step, he must recollect all the souls again.
Letter Magic: Letter Magic utilizes the words written by him, with the effect varying depending on what's written, or how it's manipulated. In addition to his hand, he can utilize other objects to write the letters. The letters can be written on different surfaces or in the air. Currently, there are five known types of Letter Magic: Writing Magic, Solid Script, Jutsu Shiki, Dark Écriture, and Orient Solid Script.
Life Magic: He is able to detect the energy and presence of the living, making him a sensor. It's possible for him to sense through inanimate objects and from far distances. He can also locate anything that contains Ethernano evident when Mana Mage located the Dragon Cry staff which contains an immense surplus of magical power.
Light Magic: It is a Magic in which he is able to manipulate and utilize light in various ways. Occasionally, a certain technique, usually involving the hands, is used to cast a Light spell. When used for offense, the Magic can take the form of a sphere-like object that can be ejected at the opponent or as a beam that can be blasted. Light can also be emitted his body; depending on the brightness or heat that the light emits, it can be capable enough to blind an enemy or cause the surroundings to explode. Light Magic can also be manifested for multiple usage in defense.
Lightning Dragon Slayer Magic: A type of Magic which allows him to incorporate the element of lightning into his body, gaining exclusive characteristics that are commonly associated with Lightning Dragons. He is capable of producing lightning from his body and of manipulating it to attack his opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for him to take them out; however, his trajectory may be redirected by metal objects acting as “lightning rods”, thus redirecting the attacks. Given this is a form of Dragon Slayer Magic, it allows him to consume external sources of electricity and lightning to restore his body and replenish his strength reserves. However, this won't work for lightning he produced himself. If a Lightning Dragon Slayer is able to gain access to a special kind of dark-red lightning powered by his blood, he will enter Red Lightning Dragon Mode. In this form, his yellow lightning will turn into dark-red lightning, and his attacks will possess the properties of a "lightning that goes beyond lightning" which creates a totally new element in the process, increasing in his destructive ability enough to bypass those who have immunity to lightning.
Lightning God Slayer Magic: Lightning God Slayer Magic incorporates the element of lightning into his body, allowing him to produce black lightning from various parts of his body, which is mostly used for offensive purposes, with voltage high enough to completely vaporize solid matter. It also allows him to presumably consume (like other forms of God Slayer Magic) the element in question, which in this case is lightning. 
Lightning Magic: Lightning Magic is a branch of Elemental Magic that utilizes electricity, more specifically, lightning, as a form of offense and defense. He is able to generate these elements from his body, and manipulate them, even shaping his attacks as he wish. He is also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in his use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. Similar to other types of Elemental Magic, Lightning Magic can allow him to transform his body into the element he control: by transforming into a lightning bolt, he is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything he come in contact with, much like real lightning. This Elemental Magic is very versatile and can also be imbued into Lacrima, as seen with Mana Mage's Thunder Palace spell. According to Delsin, each Mage that uses Lightning Magic has a specific signature, much like a fingerprint. Each Lightning mage can tell if the electricity belongs to his magic. 
Living Magic: Living Magic is a type of Magic that allows him to bring life to his creations. He can create different creatures from inanimate objects. Occasionally, he has to perform different techniques or preparations in order to cast this Magic's spell. Multiple creatures can be created simultaneously, and he can give his creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, he is able to control his creations, though sometimes, if the Magic is used too long, the situation reverses. If he dies, all of his creations will cease to exist.
Machina Soul: This particular form of Magic allows him to touch different types of machinery, subsequently taking their capabilities and assets for himself. These forms allow him to transform his attire into that of well-armored outfits, these being equipped with heavy weaponry. 
Magic Barrier: A defensive form of Magic which allows him to summon forth transparent rectangular barriers from the ground. The barriers are supposedly quite durable, only breaking before someone as superhumanly strong as Jargo, the Dragon Slayer thrusting his full force upon one. As an added benefit, from his perspective, the barrier allows magical attacks to pass through them from the inner side, while at the same time preventing foes from approaching him. 
Magical Band: This Magic allows him to use long thread-like bands produced from his hands that can constrain and throw his targets by his directing the bands. The bands from this Magic can also be infused with other Magics such as Lightning Magic, giving the bands additional properties.
Magical Drain: Magical Drain is a Magic that allows him to copy the Magic of any person he come in contact with. It is currently unknown if there's a limit to how many types of Magic he can copy, but he has been shown to be able to utilize up to three at once. 
Maguilty Sense: It's a Magic that has the ability to make two or more people's senses as one. If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, he can also create teal Magic swords formed from his incredible faith. Using simple arm motions and sometimes verbal commands, he is able to launch the blades, which then hone in on his or her opponents. The blades are different from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage even Juvia's water body. He is also able to create different varieties of blades. It has been later noted that the true form of use for this Magic is the ability to combine the strength two into one, thus the attacks used increase in power. 
Maximum Defense Seal: Maximum Defense Seal, as the name suggests, is a defensive Magic. It involves him creating multiple seals around him that are used for blocking an enemy's attack. However, it takes a while to complete the seals. 
Memory Control: This Magic allows him to add his existence to other people's memories, delete parts, or even completely rewrite a person's memories of events they took part in. However, it works the same as Charm: if the targets find out about the truth, the Magic will wear off. It is shown to be powerful as it can fool S-Class Mages of Brown and Charles caliber or even the caliber of the Spriggan 12 such as Hugoμ. An additional skill associated with this Magic is that he may at any given point relay and subsequently replay his own memories to whomever he desire.
Memory-Make: Memory-Make is a type of Magic which grants him the ability to manipulate memories. It also gives him amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. He can also create "memories" of himselfwhich are similar to holograms. This Magic also allows him to create new Magic spells by combining spells from other Magic which he has memorized before. Furthermore, he is able to negate Magic spells used by the opponent which he also had already memorized by "forgetting" the spell. Unlike Ice-Make or Wood-Make, he does not need to place his hands into complex positions but merely places his fingers on the temples of their heads as a focus point and a chain of memories could be seen visible behind him. According to Haung, this Magic is a type of Ancient Spell.
Mimic: This Magic allows him to mimic another Mage's Magic and utilize it as if it is his own. This form of Magic appears to be quite peculiar, with even a spirit with many decades of experience behind her, remarking on its rarity. The specific mechanics behind Mimic are as of yet unknown; it's unconfirmed what he has to do in order to copy other's Magic or how many types of Magic he can have at his disposal at a given time.
Mirror Magic: A Magic that allows him to summon and control the properties of mirrors. The number of mirrors does not appear to have a limit and multiple can be joined together, thus creating a three-dimensional object. He is also capable of creating multiple separate mirrors to absorb and then reflect an opponent's attacks. Thus far, it has only been seen reflecting physical blows, therefore it is unknown if it is able to reflect any other forms of attack. Another use of this Magic is to entrap the opponent. He can create multiple mirrors around the target, rendering them unable to move.
Molding Magic: Molding Magic allows him to mold or create something by concentrating his Magic Power into his hands, like an element, into different shapes or forms. If he uses both of his hands in molding an element, he can create an accurate form of his element. Casting one-handed is easier, but it is a less stable form of molding, and may result in less powerful creations. Currently, there are only five known types of Molding Magic: Ice-Make; Wood-Make; Memory-Make; Iron-Make; and Water-Make. Molding Magic has been described as an "unrestrained" type of Magic, with the shapes created reflecting the personality of Mana Mage. Therefore, creations tend to be different, even if he happen to be proficient in the same element.
Moon Dragon Slayer Magic: Moon Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case the stars and the moon. He can use this Magic to make his surroundings appear to be at nighttime with its own artificial moon and uses it to create an explosion that transports its targets into a different world. He is also capable of manipulating "moonlight" energy and uses it to attack as well as forming butterfly and blade constructs of it.
Mucus Magic: This Magic allows him to produce a goo-like substance, which can be directed from the ground through hand motions, or onto people, making it sticky and slippery for those who come in contact with it. The said mucus can also start burning the victim's skin once it reaches them.
Muscle Speak: A type of supporting Magic. By chanting some incantations, he can increase the muscle mass of his surrounding allies. However, to maximize the efficiency of this Magic's effects, he body must also be well-toned. Thus, he usually needs to exercise consistently on a daily basis. 
Needle Magic: A Magic that allows him to manipulate his body structure, causing spikes of various sizes to protrude outwards from various parts of his body, among which include the face, the arms, and even the hair. Needle Magic similarly possesses the power to, more or less, drastically enlarge selective parts of his body, such as the arms and torso, making it look like he can bloat himself up.
Neo Eclipse: Neo Eclipse is a Magic in which he can restart time to re-live life again, where one neither goes back in time nor does one go forward to it. According to Haung, the current world that the spell is cast in is simply erased, becoming obsolete as the new world takes its place. In order to conduct, he must have both Fairy Heart and the Space Between Time in his possession to combine them to activate the spell.
Nightmare Magic: This Magic allows him to influence people through their dreams, allowing him to influence his target's tarot readings, having complete control over his target or even having his target give up their memories to obtain Magic. This can go as far as putting the targets in a trance-like state, a blank slate completely under his control and the loss of their memories. This can have a bad effect on the victim, causing tiredness, headaches and high fever from prolonged exposure to this Magic; this can be broken when a form of Healing Magic is cast on the target of this Magic. However, traces of this Magic can still remain even he has died when the target has been under this Magic for a long time, clinging to the victims brain like a disease. Thus curing this requires delicate healing, less the risk of damaging their brains.
Nullification Magic: Nullification Magic is utilized for nullifying any magical attacks and discharges it within an area away from him. He has has a very ample radius in which he may be employed from. This Magic has been seen cast with or without a magical weapon, as Mana Mage has displayed his abilities to utilize this Magic by simply waving the assault away, or using his limbs, such as his elbow, to nullify a spell.
Organic Link Magic: This type of Magic revolves around the creation of links between people and Magics in various ways. The first way shown was an attack reversal of sorts, meaning if a person were to damage or destroy a specific target, then the person responsible would also receive the same amount of damage dealt as well. He used a variation of this for his Thunder Palace, filling Lacrima with enormous amounts of Lightning Magic. The moment a Lacrima is destroyed, the person responsible would be electrocuted with the power stored within the Lacrima. The second way this Magic is used is linking your own Magic Power to an object in order to supply it with Magic Power. He used this variation of the Magic in order to supply Nirvana with Magic Power so they could control and power it. The last known usage of this Magic is for it to serve as a bind or a seal linking a group of Mages in order to seal away someone or something. This variation was used by Mana Mage and the other Oración Seis members who served as the seals which sealed away Brain's other personality, Zero. The only way to break the seal is by defeating him who are serving as the locks. The Magic Council also employed this Magic to seal away Face with three former Council members whose names the ex-Chairman only knows. Organic Link Magic can be linked, not only to a certain person, but to their descendants, which means if the original person whom the Magic is bound to passes away, then their inheritors will act as a binding in their place. The only known way to break the link is to use an Anti-Link on the people it is linked to.
Orient Solid Script: It is a Magic very similar to Solid Script, in the sense that it allows him to create words midair and use them for various effects. However, instead of English words Orient Solid Script creates words written in Japanese kanji. Spells of this particular Magic can also be performed with either hand movements or an object, specifically a sword. The kanji summoned has effects relating to its meaning; for example, kanji written that would translate to Defend can have shield-like properties. The effects of certain kanji summoned with Orient Solid Script can be cancelled out with specific Solid Script spells.
Palm Magic: A form of Magic that allows him to focus his Magic Power in the palm of his hands. This significantly boosts the strength of the attacks he performs with the hands, allowing him to strike targets with great force through simple palm strikes. While noted to be a relatively orthodox Magic, it is shown to be extremely powerful and effective when employed by a martial artist focusing on palm strikes, such as Mana Mage himself.
Paper Blizzard: It is a Magic that allows him to create and control multicolored sheets of papers for various effects. The Magic mainly offers a wide range of offensive abilities, but it is also capable of defense, escape, and imprisonment. He can also morph his body into paper as well. A skill he can utilize to increase maneuverability and avoid damage. The sheets of paper used in this Magic are small and square-shaped and change color depending on the spell that he has chosen. Unlike regular paper, the sheets are durable in a sense that they don't burn and can withstand attacks. Each sheet of paper, depending on the color, is referred to as a "God". In addition, Haung stated that this Magic, along with all of the others that the Garou Knights employ, was specifically designed for assassination.
Phasing Magic: A type of Magic that enables him to pass through solid matter. He temporarily merges with the matter he is attempting to phase through, neither harming him nor the matter upon exit.
Plant Magic: It is a Magic which allows him to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, he can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect himself from assault. Also, Haung stated that this Magic (or at least the variation of it that Cosmos uses) was specifically designed in order to kill people.
Pleasure: Pleasure is a type of Magic that, according to one Mana Mage, only affects humans who have experienced the "forbidden" pleasure (those that have indulged in their desire to seek out sexual pleasure), and cannot be avoided by those people; those affected are struck with pleasure so intense that, if experienced for long enough, causes them to die. He can opt to turn the Magic into one that affects a wide area, though this has the drawback of affecting allies who may be otherwise qualify to be affected. It also appears that Pleasure can be directed on a small group of people (even if they don't meet the requirements), and overload them with pleasure regardless. This type of maneuver takes the appearance of tentacles that grab the targets, but the tangible nature of this kind of attack also means that the tentacles can be severed, thus allowing those attacked to be freed. The Magic can also be turned into light elemental blades that he can launch towards his target; these blades are as sharp as any normal sword, as well as physical off-white strands that can wrap around the target to inflict the same potency by those who haven't experienced the determined human pleasure. When a victim is overwhelmed by the pleasure of Pleasure and they die, their body is left with no blemishes, and their souls are described to have simply left their bodies. Victims can escape death if they self-harm early into the sensory overloading process, however.
Poison Aroma: This Magic allows him to produce a fog-like gas that's poisonous, with immediate effects of coughing when inhaled.
Poison Dragon Slayer Magic: Poison Dragon Slayer Magic is a type of Magic which allows him to incorporate the element of poison into his body, granting him exclusive traits possessed by a Poison Dragon. He is capable of freely producing and manipulating poison, manifested in the form of a toxic gas. Said gas seems to be "tangible", and can thus be used as an effective blunt weapon, inflicting physical damage to foes while at the same time infecting them. The poison produced by Poison Dragon Slayer Magic starts off by slowly stealing the movement from the victims' body away, before subsequently killing them. Mana Mage has enough faith in his Dragon Slayer abilities to claim that one touch from his Poison Dragon Slayer Magic will decay and utterly destroy everything in his path. Being a form of Dragon Slayer Magic, this Magic allows him to consume external sources of its element, in this case, poison, to restore his body's health and regain strength. Mana Mage takes advantage of the poison produced by his summon, Cubellios, and thus has a steady stock of poison at his disposal. When he uses his Dragon Slayer abilities, his arms become clawed and scaly, which first showcased the great corrosive power of his poison, disintegrating the sleeves of his coat merely upon activation
Polygon Magic: It is a form of Magic that allows him to separate his body into blocks, manipulating the blocks for different uses. The convenience of this Magic is that it allows him to do whatever he please with his bodies when turned into blocks; for example, he can use the blocks to form together and allow him to appear, as if out of nowhere. He can shape himself into different three-dimensional objects that he can manipulate to attack his opponents. In fact, depending on how that particular part of his body is shaped, it may even gain properties similar to the real-life object that its based on.
Possession Magic: He can creates a ghost-like apparition that approaches and then seemingly engulfs the victim, in reality entering and forcefully possessing the mind. The victim retains all memories and knowledge, and may benefit from even more knowledge, like how to use certain Magic. However, his mind and personality becomes warped and corrupted, and can make a kind and strong-willed person into one of extraordinary evil.
Purgatory Dragon Slayer Magic: Purgatory Dragon Slayer Magic is a type of Dragon Slaying Magic that utilizes fire and heat to exceedingly powerful levels. Beyond the Magic's name, however, it has no discernible differences from Fire Dragon Slayer Magic. Like other forms of Dragon Slayer Magic, this Magic gives its user the ability to produce, control and devour the element he or she implicitly controls.
Purification: He raises one of his arm in front of him with hispalms facing towards the direction of the Black Magic being used and canceling it out.
Purple Flare: This Caster Magic is a variation of Fire Magic that allows him to create a specific purple fire, one that cannot be extinguished by wind or water. This Magic can have the effects of a solid attack, rather than gas-like normal fire. He can conjure this type of fire through various parts of his body, such as their arms. This fire can be used in many ways such as binding, as it was able to trap dozens of Phantom Lord guild members; offensively, Purple Flare can be used in a similar manner as bullets or beams.
R.I.P.: Once cast, all desired human targets are put in a state of intense drowsiness; intense pain will not stop the effects from taking hold, as humans cannot help but succumb to their natural desires. Once the victim(s) of R.I.P. close their eyes, they are rendered permanently catatonic, though there are means of staving off its effects for a brief period of time. The only surefire way to stop R.I.P. is for him to be defeated before the target succumbs to their urge, thus making the allotted time frame incredibly short. This Magic is also able to function as an offensive White Art-attributed attack, by simply propelling an array of beams at the opponent.
Rainbow Fire (Magic): A variation of Fire Magic in which he creates flames with a variety of colors, with each color having a particular effect or property. For example, he can create a blue flame which is cold, an orange flame which gives off a foul odour, among others. This Magic also allows him to control other flames, giving him an advantage over other Fire Magic users. However, if the opponent has complete mastery over their fire, then his pyrokinesis would not work against the opponent's flame.
Reflector: Reflector is a form of Magic which enables him to twist and distort almost anything. It can affect both material things, such as metal, and intangible entities, such as air and light. Such Magic possesses both great offensive and defensive capabilities: by refracting air, he is capable of generating highly-destructive flying slashes of various sizes, which possess great cutting power. By twisting anything entering the immediate area surrounding them, he becomes virtually immune to any attack, be it physical or magical in nature, with every incoming spell or melee assault having its trajectory moved in order to avoid striking him, who can even reflect these attempts back at their originators. By refracting light, he is even capable of generating illusions, going as far as to twist reality itself in the eyes of his opponents. Even objects and magics that negate magics fall victim to the Reflector. Reflector appears to be a very powerful form of Magic, with even Haung, a former member of the Ten Wizard Saints, praising it. In spite of its undeniable advantages, however, this Magic suffers from several drawbacks: He is capable of twisting anything aside from human bodies, He can only use his refracting powers on a single area at a time, either around himself or elsewhere, He can momentarily twist objects with elastic properties, but these attempts will ultimately result in being ineffective towards restraining or harming the opponent, with the affected material eventually returning to its normal state, And The illusions generated by him are incapable of affecting individuals who possess artificial eyes.
Regulus: Regulus is a type of Magic which allows him to produce the element of light from his body. Regulus has mainly been seen used to boost his melee performance, empowering their physical attacks with wakes of destructive light, which are produced from his unarmed blows in a fashion similar to a lion clawing at its prey. Light can also be employed in other ways, with him being capable of emitting it in vast amounts, enough to cover a wide area, and of shaping it into various forms. To activate such power, Mana Mage was initially shown bending his right arm, with the clenched fist pointed towards the sky, and grabbing his bicep with his left hand, before chanting out "O Regulus... Grant me your strength!". Later on, he is only shown taking on the stance without actually chanting the incantation.
Requip: This Magic allows him to store items in a pocket dimension so he can easily summon it at any time, even during battle, which gives him a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or combat-related purposes. He may just choose to use it to change his clothing. He is able to Requip different weapons in battle, and it is even possible to Requip armors in the midst of battle, although the only known Mages to ever do this are Mana Mage. He can can also project a holographic inventory screen where he can view and organize items in his pocket dimension, as well as add items without him equipping it on himself. 
Rules of the Area: This Magic grants him the ability to cancel out any Magic relating to space when in usage, as shown when Mana Mage used this ability he was able to effectively stop Ange's Requip, Alma's Celestial Spirit Magic, and Haung's Teleportation Magic. When in use, it covers a long range in distance, affecting a large area of the town of Magnolia which shows its prowess. It can also be used to send other people, who have violated hisappropriately named "rules of the area", to an alternate dimension. A secondary function of this Magic also grants him to teleport at his discretion, similar to Teleportation Magic.
Rupture Magic: A Magic that allows him to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power he has, the more powerful Rupture Magic's effects are. 
Sacrificial Summoning Magic: By sacrificing a part of the body, this Magic allows him to form a contract in order to summon a being. He can do so without the need to perform any gesture or draw any glyph.
Sage Dragon Slayer Magic: Sage Dragon Slayer Magic is a type of Dragon Slaying Magic that allows him to take on the traits and abilities of a Sage Dragon. The most notable feature is the ability to amplify Magic or Magic Power to higher than normal levels, said to transcend the land, sky, and seas.
Sand Magic: Sand Magic is a form of Magic revolving around the use of sand, which is placed under his command for him to employ for various purposes. He manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful. 
Sandstorm: He manipulates sand, either released from his body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. He is also able to manipulate the physiology of his body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes.
Satan Soul: This particular form of Magic allows him to Take Over the powers and forms of different Demons. These forms give him a variety of different abilities such as flight, enhanced speed, strength, reflexes etc. Mana Mage has also shown demon superiority, through take over, allowing him to control and/or destroy a demon without taking it's form. He mentioned that this form of Take Over requires one to possess the Demon Genes to use. True to his statement, he was able to utilize Macro (a curse) after taking over an Etherious.
Sea King Dragon Slayer Magic: Sea King Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is water. Said water is able to be generated in voluminous, high-pressure quantities. 
Seith Magic: Seith Magic is a type of Magic that deals directly with trapping wandering souls and manipulating them. So far, there are only two known styles of Seith Magic: Human Possession, which deals with trapping wandering souls inside objects and manipulating them, and Animal Possession, which deals with trapping animal souls inside his bodyto use whenever he wish. Mana Mage utilizes Human Possession to trap souls into dolls and use them for various purposes, such as attacking, defending, and transportation. He utilizes Animal Possession in order to engage in hand-to-hand combat with others.
Shade: He can manipulate ghostly figures, which can be used for a variety of purposes, including: shaping large masses of ghosts into powerful ethereal tornadoes and pillars, immobilizing opponents, and shooting various kinds of blasts and beams. He can create these ghost soldiers at will, even from far distances. The Shades if touched can drain his enemies' life force, he is even capable of reforming himself after being destroyed, he is shown to be destroyed after an intensely potent spell like Fairy Law. The Shades' initial strength is similar to that of a foot-soldier, but he can remotely increase their strength to the point that they become super-soldiers; until they are destroyed, the Shades show no sign of fatigue or exhaustion. While Mana Mage was fighting against Alma during the Guild War between Fairy Tail and Phantom Lord, his army of Shades was able to overpower the exhausted Fairy Tail Mages.
Shadow Dragon Slayer Magic: A Magic which allows him to transform his physiology into that of a Shadow Dragon, turning his body into a shadow that cannot be touched by normal means. With this Magic, he is also able to fade himself into shadows to move swiftly, dodging efficiently and making surprise attacks. However, if he is caught while in a tangible form, or by another person in shadow form, he is then vulnerable to attack. While he is in shadow form, his senses are heightened to a large degree, and he is still able to see as if he were above ground. According to Haung, for himto enter his own shadow, he must "feel" gravity to the point where his legs feel as one with the ground, thus allowing him to sink. As such, Gravity Magic and its variants can be used as an alternative for him attempting to enter his shadow for the first time. The shadows produced by Shadow Dragon Slayer Magic are able to be utilized in several different ways, allowing for a high level of adaptability; the shadows are able to be released in free-form, as condensed, or even molded into the shape of a weapon, taking on the properties of said chosen shape. Shadow Dragon Slayer Magic, as a form of Dragon Slayer Magic, that allows him to consume shadows to replenish his strength and develop resistance to it as well. If a Shadow Dragon Slayer is somehow capable of successfully eating light, he will enter White Shadow Dragon Mode. In this form, the light and shadow will fuse, and his attacks will possess the properties and destructive ability of both elements.
Shadow Magic: Shadow Magic allows him to bend his own shadow for various purposes, such as offense and defense, allowing him a great deal of flexibility. He can merge with his shadow and the shadows of others, granting them the element of surprise. The shadows created by this Magic, however, are not durable, as seen when Vilgax cut a shadow Mana Mage created in an attempt to attack Neo.
Shikigami Magic: The exact effects, as well as the extent, of this Magic is currently unknown, but it allows him to transform living objects into paper dolls. These shikigami can be used for communication over great distances and for offense by creating thousands of dolls and sending them towards the opponent in the form of a powerful wind torrent. On impact the torrent multiplies into smaller torrents which surround the target.
Sky Dragon Slayer Magic: A type of Magic which grants him various characteristics belonging to a Sky Dragon, allowing him to incorporate the element of air into his body. However, unlike other types of Dragon Slayer Magic, Sky Dragon Slayer Magic can also function in a supportive light, as opposed to simply relying on offense. This Magic utilizes the lost art of healing, and is capable of healing wounds inflicted by a Dragon. Concretely, it was enough to almost completely cure most injuries it was used on so far, and to nullify the effects of powerful poisons, and is capable of restoring the body internally and externally including a patient's fatigue and body stress, but employing such exclusive powers seems to be very tiring for him, who can’t make use of them in consecutive reprises, nor can the Sky Dragon Slayer use his Magic to heal and restore themselves. In addition to healing, Sky Dragon Slayer Magic can also grant support in battle, by boosting allies' physical prowess or by giving new abilities to their weapons.These support-boosting abilities are a type of Enchantment, which effectively make a Sky Dragon Slayer double as an "Enchanter". Despite healing and support being its main abilities, this form of Magic, like other types of Dragon Slayer Magic, is said to possess great destructive power, with its offensive spells taking the form of whirlwinds produced by him. Being a form of Dragon Slayer Magic, he can consume external sources of air (those that are not produced by them) to restore his body and vitality. This process is described to be different from regular breathing he "munches" on the air. While air is seemingly easier to obtain than other elements commonly employed by Dragon Slayers, it should be noted that Mana Mage of Sky Dragon Slayer Magic are directly affected by the air surrounding him, meaning that, if the air were to be clean, he would become more powerful, but if it were to be heavily polluted, he would become unable to use such Magic as a result.
Sky God Slayer Magic: Sky God Slayer Magic incorporates the element of air into his body, allowing him to produce black whirlwinds from various parts of his being, which are mostly used as a means of offense. Similar to Sky Dragon Slayers, he is able to consume air to replenish his strength. He is also able to cast healing spells, with him even being able to use these spells on himself, as demonstrated when Mana Mage wounds disappeared after being hit by Shattering Light: Sky Drill. A Sky God Slayer's healing spells, however, are noted to be unable to restore any internal fatigue or stress the body has been put through beforehand, which, in turn, must be restored naturally
Sleep Magic: Sleep Magic is a Magic that gives him the ability to induce sleep on single or multiple targets. It may be accomplished through the flick of his bare hand or an item.
Slow Magic: Slow Magic is an area-effect Magic that allows him to slow down whatever he wish within a certain radius of himself; doing so makes himself appear as if he is moving much faster than he is. Should anyone be outside of the area of effect and be viewing his performance, he appear to be moving at their usual, normal speed. This Magic also only works on sentient, living beings, as him, Mana Mage wasn't able to slow down Hiroko's arrow when it entered his sphere of influence.
Snow Magic: Snow Magic is a form of Magic that revolves around the creation, manipulation and control of, snow. He can can release snow from his body and manipulate it, or he can use this Magic to alter the surrounding climate, depending on the situation. This Magic can be used for various purposes, but it's mainly used in battles. The form of the snow depends on him and can take many forms, such as snowballs, avalanches, blizzards or snowstorms.
Solid Script: He materializes solid words in his depicted form (i.e. writing "fire" would create fire) and then throws them at the opponent. In the Miss Fairy Tail contest, Mana Mage has been shown to be able to turn the words into the actual substance but still maintain the actual word form. The words that he produces actually mimic the properties of the aspect they were based from. For example, he was seen being able to consume the word 'iron' that he supplied himself to replenish his energy. Solid Script can also be used to counter similar types of Magic, as he has seen to be able to disrupt Alma's runes and Koau Orient Solid Script skill. His analytical nature and aptitude for interpreting languages have allowed him to adapt his Magic to a variety of situations. The letters written with Solid Script are written in English. He can also combine different spells to form into new and more powerful spells.
Sound Magic: This Magic allows him to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. He can create powerful sound waves from any part of his body or anywhere in the nearby surroundings, distract and immobilize an enemy, playing a song in order to take control of an opponent or manipulating them in whatever ways he wishes, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can easily deafen his opponents. In addition, the sound waves can even be strong enough to destroy buildings with ease and if supplemented by Curse Magic can kill multiple people.
Spatial Magic: This Magic revolves around the manipulation of space, which can allow him to manipulate the asset for battle, travel, accessing alternate dimensions, and so on. This Magic is also used in conjunction for summoning concrete material or extraterrestrial beings to his stead, such as being able to conjure up armor and weapons or allow Celestial Spirits access to the human world.
Spinning Magic: He has exhibited the ability to force his target to start spinning. This command is executed when he twirls his finger in a circular motion, whether he is pointing at his target or not. The Magic can also be used to spin like a spinning top while he is extending his arms.
Spirit Dragon Slayer Magic: Spirit Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and consume (like other forms of Dragon Slayer Magic) the element in question, which in this case are spirits. With this Magic he gains spiritlike abilities and, if he is a ghost, cannot be heard or seen by anyone other than a Dragon or a Dragon Slayer. He can also attack his target with the souls of the dead, remove soul essence from others' bodies, remain intangible like a spirit, giving him an immunity to any corporeal attacks and be able to inflict physical damage onto his target whenever he choose to even if his target is also intangible or not. However, his intangibility is ineffective against other beings that also have an ethereal form, making him susceptible to their attacks. His ethereal form allows him to phase through solid obstacles, the ability of flight as well as having the ability to possess anyone.
Square of Self-Destruction: By activating this Magic, he places a complex self-destruct sequence on any person or object. Mana Mage stated that without the cancellation code, this Magic cannot be stopped. On the contrary, however, it was shown that the Magic's creator, Brain, could easily dispel it without any need for the code.
Stealth: This Magic allows him to completely conceal his own presence, see what cannot normally be seen by others, and make what can normally be seen now unseen. When he erases his own presence, he wipes out his ability to be seen, heard or smelled, thus allowing him to move about completely undetected, even if he were seen by people just prior. This physical invisibility can, however, be negated by Magic that utilizes light, such as Regulus. Stealth also allows him to see things that would normally be invisible to others, such as Mana Mage to non-members, and as such allows him to converse with, attack, and touch beings like her. However, it would appear that he cannot actually see what he himself have made invisible with his Magic during its effect. The final function of his Magic is to attack with invisible weapons, which he can do to inflict torture, as well as attack and take his opponents by surprise.
Stone Eyes: It is a unique type of Eye Magic which allows him to turn anyone who looks directly into his eyes into stone. Over time, those who have been turned to stone will apparently turn to dust. However, this Magic will not work to its full capacity if the victim has a prosthetic eye, such as Hugo, because the effect of the Magic is halved, allowing the target to break free from the stone after an hour and a half. The Magic also doesn't work on people who wear glasses. The Magic is unstable at times, so he has to wear glasses to stop the Magic from being used on the person the Spell was cast on. The only known way for the Spell to be reversed is for him to be defeated, though it is implied that it may wear of after three hours as Hugo was released from the spell after one and a half hours passed due to the effects on himbeing halved.
Storm Magic: A Magic that allows him to manipulate the weather by the use of his hand or a large scythe with a skull on it. By using this Magic, he has control over winds, clouds and lightning for attacking, as well as possible defensive, purposes. This Magic has been called to have mastery over natural phenomena.
Sword Saint Dragon Slayer Magic: Sword Saint Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to take on the traits of a Sword Saint Dragon, allowing him to create, manipulate, and presumably consume his particular attribute, which in this case relates to sword arts. He can combine a physical sword with this brand of Magic to utilize swordsmanship, ranging from extremely high-speed slashes (which can cut intangible targets like flames) to projected energy from his body and/or sword. He can use various styles of sword-drawing arts that are based on the Dragon that they acquired this Magic from, as well as creating new sword-drawing arts based on existing ones.
Super Archive: This Magic is a variation of Archive, allowing him to convert information into magical data, which can be stored, enabling him to gain access to previously stored information, such as other types of Magic, but in a more powerful sense. It is mainly used by flat-screens which are projected into the air and contain information on them.
Take Over: Take Over allows him to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of Mana Mage, sometimes adding a new skill, such as flying or breathing underwater. He can only "take over" the power of beings that he truly "know". Currently, there are only 5 distinctively known kinds of Take Overs: Beast Soul, Animal Soul, Satan Soul, Machina Soul, and God Soul. In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities. However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of his specific type of Take Over magic.
Tear Magic: A Magic that utilizes his tears. The full capability of this Magic has not been completely shown, but it has been stated that he can become stronger through the use of it. It also seems to carry a certain reputation, as Delsin wondered whether his guildmate Orga would be able to dodge it, and even the commentators of the Grand Magic Games were aware of its existence. It was directly stated that the more he cries, the more powerful he become.
Telekinesis: A type of Magic that allows him to move and take control of things with his mind and use them for whatever purpose he wish, such as for battle. 
Telepathic: By making contact with his face or physical interaction in general he can read the mind and memories of others, among other things. 
Telepathy: This is a type of Magic that allows him to be able to talk with other people through their thoughts, converse over long distances, and hear thoughts. The amount of people ahe can connect with at one time all depends on his own magical ability. Also, while connected with others, every one that is connected can talk with each other.
Teleportation Magic: This Magic allows him to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, he has the ability to transport multiple individuals not in his immediate vicinity to a different location.
Terrain Effect Magic: It is a Magic which allows him to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. He could even summon a mass of water and flood the entire area. In addition, Haung stated that this Magic, along with all of the others that the Garou Knights employ, was specifically designed in order to kill people.
Territory: He is able to conjure a kind of wave-like matter that resembles a tomoe, which allows him to manipulate the space around any object or substance of his choice, allowing for great versatility. He can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of his choice, and granting him the ability to switch places with other people who are in close proximity. The limits to the magic include being unable to warp to distances out his "space". However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; he has the option to imprison any living being of his choice inside his "space", and if he caster desires so, can sap their Magic Power away.
The Gunner: It is a type of Magic which allows him to store Magic guns in different pocket dimensions so he can easily summon them at anytime when he requires it.However, there is a limit to the amount of items that can be stored in his pocket dimension, which is usually connected to his own magical ability. Also, each gun which is summoned by him has its own special ability and advantage depending on his situation.
The Knight: This Magic allows him to store weapons and armors in pocket dimensions and summon them during battle. This gives him a high level of offense, defense, flexibility, and variety in combat, regarding the type of armor and/or weapon he Requip. This type of Requip also gives him the ability to use, and gain resistance to, natural elements through the use of certain armors, as seen by Mana Mage's resistance against fire with his Flame Emperor Armor, against water with his Sea Emperor Armor, and against lightning with his Lightning Emperor Armor. The most prominent user, Mana Mage, stated that there is a limit to how much the pocket dimension can store, and as a result, he leaves some of his armors in his Kamui dimension. After increasing mastery over this Magic, he is able to combine different weapons and armors from different known sets. For example, when battling monsters that utilize water as their primary means for offense, he can Requip into Sea Emperor Armor, while, at the same time, Requiping the staff from the Lightning Emperor Armor, increasing his defense against water and increasing the effectiveness of his attacks by making use of electricity's natural conductivity through water.
Thought Projection: A type of Magic which allows him to create a psychic copy of his body. This Magic can work even over great distances, allowing him to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, he is able to create a unique Thought Projection that can physically interact with people and objects, despite lacking a physical form. The creation and maintenance of this specific Thought Projection are very taxing, essentially halving the user's overall Magic Power; however, once this particular Thought Projection reunites with his body, the Magic Power returns to normal. It is also possible for him to make a thought projection of himself wearing a different outfit or appear as his younger self. 
Thread Magic: A Magic that allows him to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents. The full capability of this Magic, however, is unknown.
Time Magic: This form of Magic allows him to control some type of entity of time, whether it be warping it to slow down or completely pause the world's time. Instruments can be used in conjunction with his Magic, for example Mana Mage using crystal orbs to attack with or increase his power. Magic Items such as Eclipse that possess the ability to travel through time are able to be initiated after fulfilling the requirements to access the item (i.e. using the Celestial Spirit Gate Keys or the actual life force of Mana Mage). The Space Between Time, a magical power source that can lead into being given access to a time valley, is among the magics that allow him to control time if harnessed.
Torture Magic: Torture Magic is a dangerous form of Black Magic which allows him to kinetically and fluently control various torture devices, chains, and other punishment tools to inflict damage, and can also turn one instrument of torture into another.
Transformation Magic: Transformation Magic allows him to change his appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages, such as Mana Mage, are capable of performing this Magic easily in all of its levels. People from Edolas can also use Method Actor Box that contains Transformation Magic.
Transport: This Magic gives him the ability to erase the presence of his targets by transporting them into his own personal pocket dimension; he does so by clapping his hands, with the Magic's range being able to extend as far as the entire perimeter of the Fairy Tail Guild. A dark energy wave will extend in all directions and cause all those caught within it to vanish without a trace, however it did not affect Ben for unknown reasons. However, those that are indeed affected by this particular Magic are able to be harmed at his discretion. He is also able to see the ones captured through a swirling sphere of energy materialized in his palm, thus allowing him to bring select individuals out from within his dimension.
Ultimate Destruction Incarnate: He is is capable of transforming into a gargantuan beast with large fangs and body, giving him enhanced endurance, strength, and power.
Universe One: A type of Magic that, when in use, enchants the very ground itself, and, if cast by someone extremely powerful, could potentially affect a region as large as the whole of Fiore. It causes a bright light to burst forth from the earth and engulf all caught in its area of effect. By manipulating the very geography of the ground itself, he can alter the landscape by compressing the land, while given the ability to purposely send certain things or people to certain locations, this shown when Mana Mage cast the spell to send Alma to the Fairy Tail Guild: Fairy Heart's location. However, there are major side effects to this Magic, as the inhabitants (including him), structures, and landmarks' locations are all switched at random. Still, the Magic is potent enough to function against the notoriously strong and resilient Acnologia, and even the Emperor of Alvarez himself was disturbed at the ominous greatness of the "new era" Magic, further hinting to its vast power. It has been noted, however, that this Magic needs time to be prepared, due to its magnificent power and ability to manipulate geography of such magnitude. If he were to die, the effects of the spell would be undone, causing the world to return to its original state.
Vampire Magic: This Magic has the ability to disable in an indirect method of paralyzing and attacking from the inside of his desired target by simply pointing his hand in his direction. Once paralyzed the target is induced under this Magic, as when God Serena was struck by it in mid-air, immediately falling to the ground and clutching his neck area in apparent pain with heavy heart-beating, implying it targets the circulatory system of the controlled.
Vegetable Magic: A Magic which allowshim to sprout vegetables and fruits from the ground and fight with them. These creations are edible, but they lack the nutritional benefits and taste awful.
Vehicle Magic: A Magic that allows him to summon vehicles and objects related to them seemingly out of nowhere, subsequently controlling them remotely and employing their specific characteristics at his advantage.
Virus: Virus is an extremely sinister form of Black Magic which allows him to create a virus anywhere in the opponent's body, eating at the victim from the inside. The spell can be utilized to affect any living creature, including Celestial Spirits. He can also target multiple enemies at a time. The effects are dependent on the organs affected; it can cause anything from severe intestinal distress to brain death. The effects appear to be absolute unlesshe cancels the casting of his Magic or unless the virus itself is removed from a person's body by Magic that allows one to do so, such as Sky Dragon Slayer Magic.
Water-Make: Water-Make is a type of Molding Magic that lets him (presumably) create, but at the very least manipulate, existing water. The water that he is able to manipulate is not limited to just pure water, but also things in which water is rich, such as blood.
Water: A form of Magic revolving around the element of water, placed under his command for him to utilize for various purposes. Depending on its use, the physical properties of water can be manipulated to his advantage; large masses of such liquid are shown to possess remarkable force, capable of inflicting blunt damage upon targets by sweeping them away with water. A similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon—mirroring a real blade. Whirlpools generated on the ground by this Magic, combining rotatory force and slicing power, can easily reduce solid rock to pieces. He is also able to erect domes of water around foes, in order to knock them out by depriving them of air. He can also achieve an extra, extremely versatile avenue of usage for such Magic: turning his own bodies into water at will. Such a peculiar employment allows him to become impervious to both physical and magical attacks, which merely pass through them without harming them. In addition, the water from his body itself can be used as a medium to cast other spells related to this Magic, as well as have its properties altered, with him being capable of making it boil without causing any damage to himself. While unaffected by most types of offense, however, Mages with a body solely composed of water are still susceptible to freezing, which can immobilize him and inflict damage upon him. This intangibility is also limited to the amount of Magic Power he has or when being dehydrated thus making him vulnerable to physical attacks and would need an external source of water to replenish himself and regain his liquefied body. As a result of the liquid form granted to him, he can seemingly breathe underwater, at the same time being able to encase oxygen in spheres of water for others to emulate such behavior. While being in their liquid form, he can also be frozen and reshaped into various things by Ice-Make users.
Water Dragon Slayer Magic: Water Dragon Slayer Magic is a form of Dragon Slayer Magic that allows his to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is water. He can use this Magic to split the ocean, create a barrier, move the sea into the sky, create pillars of water, converting ice to water in an instant and creating a giant deadly whirlpool. He is also able to cover his body with water giving him immunity against fire based attacks.
Water Magic: Water Magic is a form of Magic revolving around the use of water, which is placed under his command for himto employ for various purposes. Depending on its use, the physical properties of water can be manipulated to his advantage; large masses of such liquid are shown to possess remarkable force, being usable to inflict blunt damage upon targets by sweeping them away with water. He can also use water as means to enhance the power of whatever weapons he may be using in battle.
Wave: A form of Magic that nullifies incoming Magic attacks at him. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. Therefore, when fighting several Mages, he can only negate the effect of one Magic. He creates waves out of vibrations and can cause explosions when the vibrations hits somebody else's Magic. These waves can be thrown as projectiles, and he also seems to be able to change the length and width of these waves. He can also surround himselfwith Wave to make a shield. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect him from physical attacks, if the opponent manages to make contact.
Weakness: A type of Magic that utilizes alchemic principles as its basic function, Weakness allows him to create devastating machinery, such as soldiers that specialize in Magic (or recreate an attribute) that his opponent is ineffective in combat against. The multiple soldiers he can create are able to combat multiple individuals, however, the creations can only specialize in a single Magic or attribute. Other types of creations include a cannon that can accurately fire a beam of destruction similar to Jupiter from a distance of over 400 km, heat-seeking missiles, and 9mm bullets, the latter of which is formed from copper and zinc, as well as electric-imbued mechanical latches that painfully shock its victim are among the creations he can manufacture.
White Arts: The White Arts are forms of Magic that has various uses akin to the Black Arts, ranging from being able to cancel out Black Magic like Seith Magic to offensive purposes in combat. 
White Dragon Slayer Magic: White Dragon Slayer Magic allows him to transform the physiology of his body into that of a White Dragon. Consequently, this Magic allows him to both produce and control light from any part of his body, which can be used in both close and ranged combat. Mana Mage refers to White Dragon Slayer Magic as "Holy" and "Pure," as if it were a "light of justice." Despite being an element that specializes in light, the name of this Magic is apt in the regard that he is able to eat and properly ingest anything that is white, be it a white-colored arrowhead or Magic that is, in and of itself, white as well. According to him, he can eat light-elemental things as well, thus giving him quite a wide range of substances to eat to boost his strength. If a White Dragon Slayer is somehow capable of successfully eating shadows, he will enter White Shadow Dragon Mode. In this form, the shadow and light will fuse, and his attacks will possess the properties and destructive ability of both elements.
White Magic: White Magic is a type of Magic usually granting him sinister abilities similar to Black Magic, such as the ability to restrict the magic power of others.
Whiteout: This White Magic allows him to restrict the Magic of those he absorb, allowing him to erase his target's Magic to a state of zero usage or vice-versa make it to uncontrollable levels at his discretion. The process of "whiting out" the target starts by him absorbing their Magic Power by simply pointing in their direction. Once “whited” he has the ability to access multiple things: the whited’s Magic to utilize it at the expense of consuming a large amount of Magic Power to conduct, awareness of the whereabouts of those Magics he restrict, as well as the ability to manipulate the target who falls under his control, in turn making them his slave to a certain degree of where he could utter the word "die" which would then be followed up by the slave's death. This Magic can also be used to overtake an entity, fusing their body and personality within the overtaken. It's been noted that a "whited out" individual has the ability to invoke the same control onto a person by direct eye contact. Side effects from this Magic can include the following: changes to personality, the possibility for a whited out victim to die from Magic Deficiency Disease due to their Magic being untamed with extreme non-use, if a whited out individual is consumed (i.e. a fifth generation Dragon Slayer consuming a Dragon Slayer to gain their Magic Power) then that Dragon Slayer will also become whited out and therefore under his control, and after a certain amount of time passes within a fused body, he has the ability to use the overtaken's Magic but in a less proficient way. 
Wind Magic: This variation of Air Magic enables him to generate wind, as well as to manipulate the wind around him at his will. Wind Magic grants himhigh offensive power, allowing him to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; he can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to his rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, he also seems capable of producing minor, yet accurate, blasts without the need of moving his hands. He can also employ the wind on himself, using it to levitate and traverse over long distances, as well as to cover himself in an armor of wind, boosting both his offense and defense.
Wood-Make: Wood-Make is a type of Molding Magic which utilizes wood for offensive and defensive purposes. He can create a variety of wooden objects to be used for combat, ranging from wood-cutting weapons to human limbs. These objects can also be used for various defensive purposes. In addition, he can create sculptures as well as other non-combative objects. He can create multiple wooden objects in one instance, allowing him to defeat a wider range of opponents with just a single spell. He is also shown to merge his bodies inside actual wood, additionally with more than one occupant, making it an effective use for stealth. 
Wood Dragon Slayer Magic: Wood Dragon Slayer Magic is a form of Dragon Slayer Magic that allows him to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is wood. He can use this Magic to grow multiple large trees from the ground and attack his airborne targets.
Wool Magic: It is a type of Magic that enables him to release and manipulate pink-colored wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing him to go on a more offensive scale. The wool can entangle multiple opponents at once. For supplementary purposes, Wool Magic can act as a sort of airbag that catches a person from a great height, making their fall far less painful. Wool Magic is effective in any sort of environment, even in things such as water. The fluffiness of his wool is capable of preventing his targets to use magic that requires an incantation.
Writing Magic: Writing Magic is a type of Letter Magic that allows him to shuffle the wording of a book when a certain person comes in contact with it. Also, this Magic is known to last for years. 
Yagdo Rigora: To cast this Magic, he moves his arms in a circular motion while reciting an incantation, after which he spread his arms wide and summoning a stone, god-like effigy with intricate designs on its body, which then erupts into a momentous explosion of light, destroying everything within the area of effect. It also appears that this Magic can be used in conjunction with Territory acting as medium in order to summon the God.
Yakuma Eighteen Battle Gods Magic: It is eighteen different types of dangerous Magic that were handed down through the now-extinct Yakuma clan that summon one of the 18 Battle Gods. Among the ones that have summoned, it has been shown to have a condition for him before summoning, whether it is an incarnation or a specific sacrifice one has to make.
Weakness: 
Anodite weakness: Mana Mage cannot track Ectonurites, as they have no mana, nor does their tracking work well with non-biological life forms (i.e. robots, androids, Galvanic Mechamorphs, etc.). Mana Mage energy can also have trouble with technology and vice versa. For example, in an area riddled with technology Mana Mage may struggle to divine the location of someone. A member of the Synthroid race also had a bracelet which neutralized most of his powers, except for his telepathy, and imprisoned him in human form. The Vreedle Brothers used a disruption grenade to temporarily neutralize Mana Mage's powers. His raw mana attacks are useless against Geochelone Aerios. However, Mana Mage was able to effectively use a spell on Ben when he was fighting him as Terraspin. Magic can also be used to similarly ward beings against mana attacks. Mana Mage can be drained of his energy to the point of death or being rendered powerless.
Category:Omnitrix Transformations