The Deceivers

is a playable faction introduced in Total War: Warhammer III with Shadows of Change. It is led by The Changeling.
== How they play ==
=== General ===
* Changing of the Ways: Hatch treacherous plots to manipulate the destiny of all beings.
=== Faction Specific ===
* Trickster Cult: Trickster Cults are hidden settlements that allows them to build Unit Recruitment buildings and two unique building chains: Symbiotic & Parasitic. They are created when winning a settlement battle or by using the Trickster Cultist.
* Schemes: The narrative goal for this faction which are a series of quests that rewards various bonuses. To win the campaign, the Ultimate Scheme must be completed.
* Cult Supplies: A unique resource that is spent on Trickster Cult buildings. Supplies are earned with Symbiotic buildings.
* Trickster Rifts: Create a network of portals to travel across the world which are permanent and cannot be closed or destroyed by the enemy. They are created through the technology tree but require specific schemes completed.
* Trickster Cultist: A unique hero that is used to establish Trickster Cults on enemy settlements. They are recruited through the technology tree but require specific schemes completed.
* Technology: Gains a unique technology tree that is available only to this faction.
* Winds of Magic Manipulation: This faction does not have access to this mechanic.
== Faction Effects ==
* Immune to diplomatic penalties from tresspassing
* Establish Trickster Cults instead of occupying territory
* Can replenish and recruit in foreign territory
* Armies are hidden in regions with Trickster Cult buildings
== Campaign ==
=== Legendary Lords ===
Name	Lord Effects	Starting Army
 	The Shapeless Horror
What is truly left when you have forgotten your original form completely?
* Can shapeshift in battle into other Legendary Lords and Heroes	
== Starting territory ==
The Realm of Chaos:
*near Norden, Nordland ([ map])
Immortal Empires:
*near Niedling, Stirland ([ map])
== Climate preferences ==
This faction does not occupy settlements, so it has no climate preferences
== Victory objectives ==
=== Realms of Chaos ===
Complete the Ultimate Scheme
=== Immortal Empires ===
==== Short Campaign Victory ====
==== Long Campaign Victory ====
== Diplomacy ==
=== Immortal Empires ===
=== Starting agreements ===
==== Immortal Empires ====
== Strategy ==
es:Los Embaucadores
Category:Total War: Warhammer III Tzeentch factions
Category:Playable factions introduced in Total War: Warhammer III
Category:Total War: Warhammer III factions
Category:Tzeentch factions
Category:Immortal Empires factions
Category:The Realm of Chaos factions