Mogall (Fire Emblem)

== Summary ==
Mogalls are monsters that appear in Fire Emblem Gaiden, Sacred Stones, and Echoes: Shadows of Valentia
==Powers and Stats==
Tier: | 
Keys: Sacred Stones | Echoes
Name: Unknown
Origin: Fire Emblem
Gender: Unknown
Age: Unknown
Classification: Monster
Powers and Abilities: Superhuman Physical Characteristics, Flight, Darkness Manipulation, Magic, Can survive without a soul | Duplication, Flight, Non-Physical Interaction (Can harm souls), Can survive without a soul, Possible Extrasensory Perception
Attack Potency: Large Building level (Can harm characters comparable to Base Ephraim) | Town level (Can harm characters comparable to Base Alm)
Speed: Superhuman movement speed with Massively Hypersonic combat speed and reactions (Can hit Ephraim, who can dodge Bolting) | Superhuman movement speed with Massively Hypersonic combat speed and reactions (Can hit Alm)
Lifting Strength: Unknown
Striking Strength: Unknown (Uses magic) | Town level
Durability: Large Building level (Can survive hits from Base Ephraim and people comparable to him, can take hits from Bolting) | Town level (Can survive hits from Base Alm and people comparable to him)
Stamina: Superhuman | Superhuman
Range: Tens of meters with Evil Eye and Crimson Eye. Hundreds of meters with Shadowshot | Standard melee range
Standard Equipment: None notable
Intelligence: Unknown
Weaknesses: Monster slaying weapons | Monster Slaying Weapons, if summoned, they will be killed along with their duplicates when their summoner is defeated
Notable Attacks/Techniques:
*Divide (Echoes): The Mogall creates a duplicate of itself, all duplicates are also capable of creating duplicates.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Fire Emblem
Category:Darkness Users
Category:Duplication Users
Category:Monsters
Category:Summons
Category:Flight Users
Category:Characters
Category:Game Characters
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Video Game Characters
Category:Extrasensory Perception Users