DMG Table 70

Table 70: General Traits
DieRoll 1(D20)	GeneralTrait 	DieRoll 2(D100)	SpecificTrait
1 	Argumentative	01 	Garrulous
 	 	02 	Hot-tempered
 	 	03 	Overbearing
 	 	04 	Articulate
 	 	05 	Antagonistic
2 	Arrogant 	06 	Haughty
 	 	07 	Elitist
 	 	08 	Proud
 	 	09 	Rude
 	 	10 	Aloof
3 	Capricious 	11 	Mischievous
 	 	12 	Impulsive
 	 	13 	Lusty
 	 	14 	Irreverent
 	 	15 	Madcap
4 	Careless 	16 	Thoughtless
 	 	17 	Absent-minded
 	 	18 	Dreamy
 	 	19 	Lacking common sense
 	 	20 	Insensitive
5 	Courage 	21 	Brave
 	 	22 	Craven
 	 	23 	Shy
 	 	24 	Fearless
 	 	25 	Obsequious
6 	Curious 	26 	Inquisitive
 	 	27 	Prying
 	 	28 	Intellectual
 	 	29 	Perceptive
 	 	30 	Keen
7 	Exacting 	31 	Perfectionist
 	 	32 	Stern
 	 	33 	Harsh
 	 	34 	Punctual
 	 	35 	Driven
8 	Friendly 	36 	Trusting
 	 	37 	Kind-hearted
 	 	38 	Forgiving
 	 	39 	Easy-going
 	 	40 	Compassionate
9 	Greedy 	41 	Miserly
 	 	42 	Hard-hearted
 	 	43 	Covetous
 	 	44 	Avaricious
 	 	45 	Thrifty
10 	Generous 	46 	Wastrel
 	 	47 	Spendthrift
 	 	48 	Extravagant
 	 	49 	Kind
 	 	50 	Charitable
11 	Moody 	51 	Gloomy
 	 	52 	Morose
 	 	53 	Compulsive
 	 	54 	Irritable
 	 	55 	Vengeful
12 	Naive 	56 	Honest
 	 	57 	Truthful
 	 	58 	Innocent
 	 	59 	Gullible
 	 	60 	Hick
13 	Opinonated 	61 	Bigoted
 	 	62 	Biased
 	 	63 	Narrow-minded
 	 	64 	Blustering
 	 	65 	Hide-bound
14 	Optimistic 	66 	Cheerful
 	 	67 	Happy
 	 	68 	Diplomatic
 	 	69 	Pleasant
 	 	70 	Foolhardy
15 	Pessimistic 	71 	Fatalistic
 	 	72 	Depressing
 	 	73 	Cynical
 	 	74 	Sarcastic
 	 	75 	Realistic
16 	Quiet 	76 	Laconic
 	 	77 	Soft-spoken
 	 	78 	Secretive
 	 	79 	Retiring
 	 	80 	Mousy
17 	Sober 	81 	Practical
 	 	82 	Level-headed
 	 	83 	Dull
 	 	84 	Reverent
 	 	85 	Ponderous
18 	Suspicious 	86 	Scheming
 	 	87 	Paranoid
 	 	88 	Cautious
 	 	89 	Deceitful
 	 	90 	Nervous
19 	Uncivilized 	91 	Uncultured
 	 	92 	Boorish
 	 	93 	Barbaric
 	 	94 	Graceless
 	 	95 	Crude
20 	Violent 	96 	Cruel
 	 	97 	Sadistic
 	 	98 	Immoral
 	 	99 	Jealous
 	 	00 	Warlike
This table is provided to spur the imagination of the DM, although it can be used to create completely random personalities. However, random methods often lead to confusing and seemingly impossible combinations! If a result seems totally impossible or unplayable, don't use it simply because that's how the dice rolls came up. Whenever possible, the DM should decide the personality of the NPC!