Enchanting Growth

Enchanting Growth
Skill: alteration/life 18
Backlash: 19
Difficulty: 13
Effect Value: 10
Bonus Number to: effect
Range: 8 (40 meters)
Duration: 18 (1 hour)
Cast Time: 5 (10 seconds)
Manipulation: control
The mage casts this focused spell to imbue the
vegetation in a 40 meter radius (up to a height of 10 meters) with an infusion
of life energy. He must touch the ground upon which he stands. This burst of
life energy causes all plants in the area to grow at accelerated rates. Within
a few seconds fast growing plants, such as vines and grasses, grow to fill the
area of effect. This growth though can be controlled by the mage if he
concentrates on the Pattern of growth. The mage can cause the plants to
overgrow a road, or even build a beautiful garden with this spell. The mage can
retard movement through the area. Within seconds, no movement is possible
without cutting and hacking through the undergrowth. The plants under the
effect of the spell will have a Toughness equal to the spell effect
total. It is not easy to exit an area of enchanted growth. The Dexterity/dodge
value of the plants is zero, each wound scored allows a person to move one
meter. Use the mooks damage chart to find the damage done to the plants. The
area of growth refills any area cut within five rounds. A person who does not
move quickly will find himself trapped again. Since this spell only alters the
rate of growth, the change in the plant life will be permanent when the spell
ends. The change in the Toughness of the plants ends when the spell
ends. Anyone still trapped in the area of effect will still be trapped when the
duration ends but getting out is much less of a problem.