Mario Kart: Ancient Circuit/Tracks

As with all other Mario Kart games, Ancient Circuit has numerous tracks for you to enjoy.
There are sixteen cups in this game. Eight of them form the Nitro Grand Prix and have all-new tracks, while the remaining eight form the Retro Grand Prix, where tracks from past Mario Kart installments return for another go.
The cups have five tracks in them, for the first time ever since Super Mario Kart. In addition, for the first time ever, the Special Cup does not end with a Rainbow Road; instead, Rainbow Road is a cup unto itself. Finally, when you have completed the ancient relic by winning all sixteen cups on all four CC levels, a special "final" track is unlocked. This makes for a grand total of 86 tracks.
In addition to this, there are 10 tracks for Battle Mode, five Nitro and five Retro.
What follows below is a description of every single track available in the game.
==Nitro Grand Prix==
Track Name 	Description
Mushroom Cup 	Mushroom Cup
Mushroom Kingdom Circuit 	Based on NASCAR's famed Daytona 500 track, this is likely the easiest track in the game, with no hazards, gentle turns, and long straights.
Bob-Omb Crossing 	Uses anti-gravity, gliding, and underwater driving.
Properly introducing all the "gimmicks" of Mario Kart, the centerpiece of this track is a four-way intersection with Bob-Omb pedestrians. You can turn left, turn right, or go straight; all three paths will eventually meet back up. The left path features anti-gravity, the middle features gliding, and the right path features underwater driving. The course is set up so that there's no advantage to picking one path.
Monty Mole Hole 	Uses anti-gravity and gliding.
Taking place underneath a huge garden, obviously, Monty Moles (and some Mega Moles as well) litter the track. Steer clear of them!
Toadette's Parking Garage 	Uses anti-gravity.
90-degree turns and parked cars are the name of the game here. Occasionally, some of those cars will back out, so be careful.
Roanoke River Greenway 	Uses underwater driving and gliding.
Uses sections instead of laps.
Based on a real-life hiking trail near where Alex lives, the actual track is an easy drive, but as Roanoke isn't exactly the best place to live, you'd better watch out for shooters as well as runners, bikers, and, in the underwater section, boaters!
Fire Flower Cup 	Fire Flower Cup
r a c e t r a c k 	Uses anti-gravity.
This A E S T H E T I C-looking Vaporwave-inspired track looks trippy, but don't let it trip you up!
Kooper 	Uses gliding.
Drive through a grocery store based on Kroger, avoiding spills and customers along the way. Fresh Karting for everyone!
Mario Circuit 	Uses anti-gravity, gliding, and underwater driving.
The obligatory Mario Circuit track is just as challenging as it ever has been in the series, with multiple hairpin turns, Goombas, and a Chain Chomp, as well as quite a few shortcut opportunities if you can get your hands on a Mushroom. As in past Mario Kart games, you can hit the Goombas for a Mushroom.
Shaffer's Crossing 	Uses gliding.
Uses sections instead of laps.
Drive through the massive Norfolk Southern railyard that divides Roanoke, Virginia into north and south and has been a city staple for over a century. The first of multiple courses in this game where you have to go through traffic, watch out for trains!
Cheep Cheep Aquarium 	Uses underwater driving.
Drive through a massive aquarium holding practically every water enemy in a Mario game ever, even the shark from Super Mario Land 2! Don't let yourself get hit by the fish, though.
Ice Flower Cup 	Ice Flower Cup
Twelve O' Clock Knob Road 	Uses sections instead of laps.
The first custom track Alex has ever designed, dating to 2007, and it probably shows in its lack of gimmicks. Starting in the city of Salem, Virginia near the Roanoke River, the track starts off fairly straightforward, but when you leave the city for Lap 2, the track becomes extremely twisty as you wind your way around a mountain, with no guardrails to stop you from falling off. Hope you've mastered your drifting by this point!
Blooper Bay 	Uses anti-gravity and underwater driving.
The Inklings and Octolings won't exactly have a field day on this track themed around their squid brethren. Half beach, half underwater, slippery Blooper ink as well as Bloopers themselves abound!
Minecart Madness 	Uses anti-gravity.
Donkey Kong welcomes you to his island's idea of Karting. Kabooms, Kuchuckas, Krashes, and wrecked carts abound in this underground affair.
Twin Mushroom Peaks 	Uses gliding.
Half-reference to a short-lived TV series with a cult following, half-reference to a controversial Mario Kart Wii custom track, these twin peaks are quite a drive.
Hypno Highway 	Uses anti-gravity and gliding.
Referencing Alex's off-again, on-again fascination with hypnosis, the actual track may be dreamy, but the Piranha Plants lining it could make it a nightmare for you to drive!
Feather Cup 	Feather Cup
Bayou Boogie 	Uses gliding and underwater driving.
The swamps of K. Rool's Crocodile Isle aren't exactly suitable to Karts, but you're going to have to manage somehow. Watch out for Zingers, Flitters, Kloaks, dirty swamp water, and a fat old Kremling waving a gun and screaming "Git off my property!!!"
Luigi Circuit 	Uses anti-gravity and gliding.
Uses sections instead of laps.
Weegee gets a circuit, too! He eschews his brother's white-knuckled, technical style of racing for all-out speed, so the course is littered with Dash Panels.
Haunted Hospital 	Uses anti-gravity.
No one knows where the patients in this hospital came from, but you'd better have mastered driving in the dark if you want to leave!
Captain Toad's Vault 	Drive around in a museum filled with Captain Toad's treasures! Just make sure they don't fall on you, and if you got a Night condition on this track, watch out for the security guard!
Gangplank Galleon 	Uses underwater driving.
K. Rool's pride and joy is now a race track! Watch out for Klaptraps, Neckies, and in the underwater section, Lockjaws and Puftups.
Tanooki Cup 	Tanooki Cup
Mirror House 	Uses anti-gravity.
Go nuts in a house of mirrors! (St. Clair Publications will not be held responsible for any migraine headaches or bleeding eyes.)
MK 66 	Uses gliding and underwater driving.
Uses sections instead of laps.
A Mario take on the famous and still sorely-missed U.S. 66, this long drive from the Metro Kingdom to the Sand Kingdom is punctuated with bulls, Pokeys, and the infamous Shy Guys in teepees from a certain GBA track listed below.
Petey Piranha's Greenhouse	Uses anti-gravity.
This incredibly bumpy track is stocked full of Piranhas just waiting to take a bite out of you.
Wario Circuit 	Uses anti-gravity, gliding, and underwater driving.
Yes, even Wario gets a circuit here. As is tradition for him in the Mario Kart series (except Double Dash!!, where this was Waluigi's forte...), this track was heavily inspired by motocross and features lots of humps, bumps, jumps, and mud.
Paper Passage 	Uses anti-gravity and gliding.
Heavily inspired by the Paper Mario games, drive through a mash-up of Rogueport, the Shy Guy Toybox, the Underwhere, and Black Bowser's Castle while occasionally going behind the track and racing sideways! Of course, you should also watch out for all the paper enemies...
Hammer Cup 	Hammer Cup
World 1-1 	Uses gliding.
An actual blast from the past (unlike r a c e t r a c k), go back to Mario's roots in this Super Mario Bros. 1-inspired raceway.
Big Boo's Haunt 	Uses anti-gravity, gliding, and underwater driving.
Based on the Super Mario 64 level of the same name, drive through the home of the Boos, a gigantic haunted mansion filled with jumpscares (including the infamous Mad Piano), the infamous merry-go-round, and of course, ghosts.
Yoshi's Island 	Uses anti-gravity, gliding, and underwater driving.
Uses sections instead of laps.
Based on Super Mario World 2 and its successors, drive through Yoshi's home, avoiding all manner of Shy Guys, Tap-Taps, and especially Fuzzies. Touch those and you get dizzy, wrecking your controls for 15 seconds!
Bramble Scramble 	Uses anti-gravity.
From the swamps of Crocodile Isle comes this incredibly thorny track. The abundance of brambles here will punish you severely should you go off-road, and the abundance of Zingers doesn't help much, either.
Freezeflame Galaxy 	Uses anti-gravity and gliding.
Drive through one of Super Mario Galaxy 1's most famous levels, avoiding super-cooled water and Ice Swoopers on one side and molten lava and flaming Urchins on the other.
Star Cup 	Star Cup
Mushroom Kingdom Nights 	Uses anti-gravity, gliding, and underwater driving.
We go back to the Mushroom Kingdom Circuit for this one, but this time around, the track is using a configuration similar to . Tight, sharp turns and Goombas abound!
Metro Kingdom Skyscraper 	Uses anti-gravity and gliding.
Uses sections instead of laps.
The vast majority of this course is in anti-gravity as you climb up the New Donk City Hall. Watch out for Urban Stingbies and electrical ball blasts from the Mecha Wiggler!
Kaizo Mario Kart 	A joke course poorly made of cement blocks, floating and stacked Munchers, and really "difficult" turns.
Lakitu's Cloud Kingdom 	Uses gliding.
Take to the skies as you drive through Lakitu's home land. The lack of guardrails will make it very easy for you to fall off, and the Spinies don't help. Thankfully, they don't act like the Spiny Egg item and will "only" cause you to spin out should you hit them.
Bowser's Castle 	Uses anti-gravity and gliding.
Bowser has yet another castle for you to drive through, this time partially based on his Kingdom in Super Mario Odyssey, and it lives up to the reputation set by all past Bowser's Castles. Molten lava, Thwomps, Bony Beetles, Bowser statues breating fire, Lava Bubbles, Spinners, Firebars, Roto-Discs, and Skewers all abound!
Special Cup 	Special Cup
Port Town Aero Dive 	Uses anti-gravity.
Uses sections instead of laps.
Captain Falcon offers up this track for the Ancient Circuit. The entire thing is anti-gravity, and it looks and acts pretty much the same as . Also, you drive at double speed on this track, a reference to the faster speeds of the F-Zero series. Can you handle it?
Inkopolis Square 	Uses anti-gravity.
Woomy. Drive through the main hub of the Splatoon universe, avoiding Ink/Octolings (possibly including your own if you have a Splatoon 2 save on the same Switch) and ink crossfire. The music for this track is performed live by Callie and Marie, so don't hit them, either!
Indigo Plateau 	Uses anti-gravity, gliding, and underwater driving.
The ultimate destination for every Pokémon Trainer is now in the ultimate Cup of the Ancient Circuit. First, drive through Victory Road, avoiding wild Pokémon (with a 1% chance of Moltres appearing), then through the actual stadium. As in Super Smash Stadium, the stadium has up to 18 possible configurations (one for each Pokémon type), and it changes every lap.
Green Hill Zone 	Uses anti-gravity and gliding.
Uses sections instead of laps.
Sonic's home enters the Ancient Circuit, with each lap being a near-perfect recreation of .
Mario Circuit 5 	Uses anti-gravity, gliding, and underwater driving.
The Ancient Circuit finally comes full circle on the Mario Kart franchise's history with this track, a modern-day spin on the SNES Mario Circuits.
Rainbow Road 	Rainbow Road
Part 1 	This track plays out like a traditional Rainbow Road from past Mario Karts. Watch out for the invincible rainbow Thwomps!
Part 2 	Uses underwater driving.
This track tests out your underwater driving skills. Watch out for Bloopers, Cheep Cheeps, and Super Mario Galaxy 2-esque moving water blobs.
Part 3 	Uses sections instead of laps.
This track tests out your skills on rough-terrain driving, with Lap 1 taking you through grass, Lap 2 through dirt, and Lap 3 through ice. You'd better hope you had the forethought to pick an ATV!
Part 4 	Uses gliding.
The ultimate gliding test. In this track, you must jump from glider ramp to glider ramp with almost nothing in between them and very little runway.
Part 5 	Uses anti-gravity.
The final test. The entire track is in anti-gravity, and you drive in circles quite a bit on this track. Don't get dizzy!
To unlock the Special Cup, you must win all other Nitro Cups before it. To unlock Rainbow Road for use in Vs. and Time Trials, you must win both it and the Special Cup.
==Retro Grand Prix==
Track Name 	Description
Green Shell Cup 	Green Shell Cup
3DS Toad Circuit 	Uses anti-gravity and gliding.
The gliding ramp is now always active on this track, and Turn 1 is now anti-gravity.
SNES Bowser Castle 2 	Uses gliding.
Five laps.
All SNES tracks in this game are five laps instead of three. Drawing inspiration from a fan-made ROM hack for Mario Kart Wii, this incarnation of the track is made out of black stone and features a Bowser statue shooting fireballs in the last straightaway. The infamous "dead end" is now a gliding shortcut, but it's offroad and needs a Mushroom to be able to use. The Thwomps are active on Lap 1.
Wii-U Sweet Sweet Canyon	Uses anti-gravity, gliding, and underwater driving.
No big changes from Mario Kart 8/Deluxe, unless you consider the Kooper billboards a "big change".
Wii Toad's Factory 	Uses anti-gravity, gliding, and underwater driving.
The second trip through the factory is anti-gravity, while the final turn of the track (the infamous mud section) is now underwater. The jump just before that section is now a gliding pad.
DS Mario Circuit 	Uses anti-gravity and underwater driving.
The Venus Firetraps are now proper Piranha Plants. The big pipe after them is an underwater section while the dirt section is now anti-gravity.
Red Shell Cup 	Red Shell Cup
Wii-U Thwomp Ruins 	Uses anti-gravity, underwater driving, and gliding.
The millstones are now Grrols that are shaped about the same. The gliding pad at the big split is now always accessible and no longer requires a Grrol to knock a barrier down.
N64 Wario Stadium 	Uses underwater driving and gliding.
Two laps.
The big jump is now a gliding ramp, while the straightaway underneath it is now underwater.
3DS Rock Rock Mountain 	Uses anti-gravity, gliding, and underwater driving.
The cave section is now anti-gravity, while the "pipe forest" is now flooded, and the pipes spew out bubble jets.
GCN Mushroom City 	Uses anti-gravity.
The "shortcut" next to the final straight is anti-gravity, taking place along a wall.
DS Desert Hills 	The Angry Sun now shoots out fireballs even on Lap 1.
Banana Cup 	Banana Cup
SNES Koopa Beach 1 	Uses gliding.
Five laps.
The Cheep Cheeps were replaced with Koopas.
DS Waluigi Pinball 	Uses anti-gravity and gliding.
The area from the first patch of Item Boxes to the main pinball game area is now anti-gravity.
Wii Moonview Highway 	Uses gliding.
Since an American developed this game, the cars in the forested section drive on the right side of the road by default. The gliding sections in this track are on the "shortcuts" at the beginning.
GBA Sunset Wilds 	Uses gliding.
The ordinary Shy Guys in the teepees in the original are now Spear Guys. If this track gets a "Night" condition, it instead becomes "SunRISE Wilds", as the sun will be shown rising, with the third lap being in broad daylight!
GCN Bowser's Castle 	Uses anti-gravity and gliding.
The area from the jump after the chain-link bridge over lava to the straightaway with the Bowser statue spitting fireballs is now anti-gravity. All the jumps are now glider pads.
Buzzy Beetle Cup 	Buzzy Beetle Cup
N64 Banshee Boardwalk 	Uses anti-gravity, gliding, and underwater driving.
The portion of the track from the drop-off on the straightaway before the haunted house to the final turn, including the house itself, is now anti-gravity. In addition, the "crack" in the house, previously out of bounds, is now an underwater shortcut; however, it needs Mushrooms for best results, and the area is littered with Fishbones.
3DS Shy Guy Bazaar 	Uses anti-gravity and gliding.
The references to Super Mario Bros. 2 are much more obvious, including the yellow Shy Guy on a carpet in the gliding section being replaced with a Pidgit. The area from the first turn after the bazaar to the gliding ramp is anti-gravity.
Wii-U Mt. Wario 	Uses anti-gravity and gliding.
Uses sections instead of laps.
The only sectioned Retro track in this game, Mt. Wario is more of a haven for skiers instead of Karts!
DS Airship Fortress 	Uses anti-gravity and gliding.
The Fortress is now anti-gravity. The Rocky Wrenches now actually throw wrenches (and occasionally Bob-Ombs). There are Dash Panels on top of the walls at the Bullet Bill section in the beginning.
SNES Choco Island 1 	Uses gliding.
Five laps.
The jumps from the original are now ordinary humps. If you have a Mushroom, keep your eyes on the offroad for a chance at a big shortcut that could cut out 75% of the track!
Leaf Cup 	Leaf Cup
3DS Rosalina's Ice World	Uses anti-gravity and underwater driving.
The cave after the underwater section is anti-gravity.
Wii-U Sunshine Airport 	Uses anti-gravity and gliding.
No changes to the actual track; however, the planes now have visible passengers and pilots.
SNES Donut Plains 2 	Uses gliding.Five laps.
As with Choco Island 1, keep your eyes on the offroad for your chance at a big shortcut. It doesn't cut out QUITE as much, though.
GCN Wario Colosseum 	Uses anti-gravity and gliding.Two laps.
The area from the big metal ball to the big jump just before the end is now anti-gravity.
Wii DK Summit 	Uses anti-gravity, gliding, and underwater driving.
The twist down the mountain is now anti-gravity (cutting out the infamous "double cut" in the process, although Alex tried his hardest to keep it in...), and the Shy Guy section is now underwater, with Shuriken in place of the Shy Guys.
Spiny Cup 	Spiny Cup
Wii Bowser's Castle 	Uses anti-gravity and gliding.
Most of the inside of the castle is now anti-gravity. This had the side effect of removing the infamous ultra shortcut.
SNES Vanilla Lake 1 	Five laps.
Changed very little. The background was spruced up a bit, making the track look like it takes place in a village with Christmas decorations.
Wii-U Electrodrome 	Uses anti-gravity and gliding.
The roof was removed to allow the weather conditions to be possible on this track.
GBA Yoshi Desert 	Uses underwater driving.
The two oases now have a shortcut between them; however, it requires Mushrooms to use.
DS Shroom Ridge 	Uses anti-gravity and gliding.
Again, the traffic now drives on the right side of the road by default. As with Mario Kart 8/Deluxe's incarnation of Toad's Turnpike, the walls are anti-gravity sections. The huge grass area before the tunnel now has a big jump that ends in a gliding ramp.
Acorn Cup 	Acorn Cup
GBA Broken Pier 	Uses gliding.
No major changes.
Wii-U Dragon Driftway 	Uses anti-gravity.
No major changes.
SNES Mario Circuit 4 	Uses gliding.
No major changes.
Wii Dry Dry Ruins 	Uses anti-gravity and gliding.
The inside of the pyramid is now anti-gravity, and ends at a gliding ramp. The two infamous shortcuts also now have gliding ramps in them as well.
DS Bowser's Castle 	Uses anti-gravity and gliding.
The section from after the first row of Thwomps to the rotating bridge is anti-gravity. The rotating bridge was removed, with a gliding ramp in its place.
Lightning Cup 	Lightning Cup
Wii-U Rainbow Road 	Uses anti-gravity and gliding.
No major changes.
Wii Rainbow Road 	Uses anti-gravity and gliding.
The section from the first jump to the big cannon is now anti-gravity.
DS Rainbow Road 	Uses anti-gravity.
The two shuttle loops, as well as the section in between them, is anti-gravity.
GCN Rainbow Road 	Uses anti-gravity and gliding.
The track is anti-gravity from the second jump to just before the entrance to the giant pipe. All jumps are now gliding pads.
GBA Rainbow Road 	Uses gliding.
Some of the shooting stars may now stay on the track, providing a Star to those who hit it.
To unlock the Lightning Cup, you must win all other Retro Cups before it.
==Final Destination==
An extremely grueling course that's essentially the Mario Kart version of Darker Side. Thankfully, it's only one lap...
Getting first place on this track unlocks Yuki Sakura and the Black Diamond and makes the track available in Vs. and Time Trials.
==DLC cups==
Track Name 	Description
DLC Pack 1: Old School 	DLC Pack 1: Old School
SNES Mario Circuit 1 	Uses gliding.
Five laps.
The Original Track is back once more for the Ancient Circuit!
SNES Donut Plains 1 	Five laps.
Some Monty Moles and Goombas have been added to the track to make it a smidge more difficult.
SNES Ghost Valley 1 	Uses gliding.
Five laps.
Luigi will have a field day in this incredibly creepy track.
SNES Bowser Castle 1 	Uses gliding.
Five laps.
This track also borrows heavily from a version made for Mario Kart Wii ROM hacks. To that effect, there are lava pillars in some turns. The two sections with jumps after the second straightaway have now become gliding areas, with the extra jumps having been removed. This track is not "black metal" like SNES Bowser Castle 2; rather, its appearance is closer to the SNES original.
SNES Mario Circuit 2 	Uses anti-gravity and gliding.
Five laps.
Mostly unchanged from its Mario Kart 7/Tour incarnation. The section from after Turn 3 to just before the gliding ramp near the end is anti-gravity.
DLC Pack 2: Mario Kart × Undertale 	DLC Pack 2: Mario Kart × Undertale
The Ruins 	Uses sections instead of laps.
A butterscotch/cinnamon pie awaits you if you can conquer Toriel's track.
GBA Snowland 	Uses gliding and underwater driving.
As with Mario Kart 8/Deluxe's incarnation of GCN Sherbet Land, the water holes can now be driven into for an alternate path, although we can't vouch for it being faster. The little-known shortcut off of Turn 1 now ends in a gliding ramp.
Also, the default theme for this track is a riff on Papyrus's theme, "Bonetrousle" (since this track is supposed to represent Snowdin). However, if you hold or before loading the level (à la Smash Bros. Mêlée and 3DS), you can hear the original theme.
Waterfall 	Uses anti-gravity and underwater driving.
Avoid getting harpooned by Undyne (or Papyrus if she's an active driver) as you twist and wind around her home while Shyrens and Temmies cheer you on.
Wii-U Shy Guy Falls 	Uses anti-gravity and gliding.
Unchanged from its original incarnation.
The default theme for this track is "Rude Buster", from Deltarune. But again, if you hold or , the track's original theme will play.
Hotland 	Uses anti-gravity and gliding.
À la N64 Yoshi Valley, this track is a maze through the volcanic core of the Underground, with multiple paths you can take. You will always start each lap at the lab of Alphys, however. Hope she doesn't make you cringe too much...
DLC Pack 3: Butch vs. Femme 	DLC Pack 3: Butch vs. Femme
3DS Mario Circuit 	Uses gliding.
Representing "femme", this track is functionally unchanged from the original. Visually, the graphics were updated to match Super Mario Odyssey's incarnation of the Mushroom Castle.
Mario Sports Mix 	Uses anti-gravity, gliding, and underwater driving.
Uses sections instead of laps.
Representing the "butch" gender identity, race through a massive gym/museum showcasing every sport the Mario cast has ever played, including the Mario and Sonic at the Olympics series and Mario Football!
Wii Daisy Circuit 	Uses anti-gravity and gliding.
Representing Nintendo's butch princess, the tunnels are now anti-gravity and the hidden jump is now a gliding ramp. Also, the track now takes place in the daytime by default.
MKT LA Laps 	Uses anti-gravity, gliding, and underwater driving.
Technically taking place on the beach of Santa Monica, CA, there is now an underwater shortcut that requires two Mushrooms. The skate park is now anti-gravity, and the road now has traffic on it, with the same configuration as all other "road" tracks listed above, itself based on Mario Kart 8/Deluxe's version of N64 Toad's Turnpike (hence where the gliding comes into play).
Circuit 	Uses gliding and underwater driving.
Uses sections instead of laps.
Travel through the home region of down a path that's approximately the same as that of , avoiding wild Pokémon as well as while and watch over you, possibly randomly giving you a Bullet Bill or Star, respectively!
DLC Pack 4: Naked 	DLC Pack 4: Naked
GBA Bowser Castle 4 	Uses gliding.
The first jump is a gliding ramp, whereas all but the last jump in that section have been eliminated; the last jump is a gliding ramp, too, and a Mario Kart 7-esque extra jump was added off to the side after that, drawing inspiration from this ROM hack. Sideways Thwomps were added that could clip you in the air, as well as Lava Bubbles. The "lava holes" now have lava pillars shooting out, the Mechakoopas were made bigger, and a Magikoopa was added just before the finish line who could shock you if he hits you. The jump near the huge lava pit in the second straightaway was also turned into a gliding ramp.
Hurricane Highway 	Drive down a beach in the middle of a hurricane, avoiding high surf that could pound you à la Tidal Terror (unless you get a Harsh Sunlight condition on the track), the extremely heavy cross wind constantly pushing your Kart to the side and possibly blindsiding you with Cheep Cheeps (which does not calm down for any weather), and blinding heavy rain (or a blizzard if you got a Snow condition).
Kingdom Valley 	Uses anti-gravity, gliding, and underwater driving.
Drive through a mystical castle in a forest based on .
GBA Lakeside Park 	Uses gliding and underwater driving.
Drawing inspiration from the version seen in the Mario Kart Wii ROM hack "CTGP Revolution", the background volcanoes are now active even on Lap 1, and volcanic rocks can now appear anywhere on the track; they are larger, and flames will stay on the track for 10 seconds after they land. The straightaway that the rocks used to be limited to is now an underwater section and the jump is now a gliding ramp. The "troll jumps" were removed.
3DS Bowser's Castle 	Uses anti-gravity, gliding, and underwater driving.
The carpeted areas of the inside of the castle are now anti-gravity.
DLC Pack 5: Mario Kart × NASCAR 	DLC Pack 5: Mario Kart × NASCAR
Martinsville Speedway 	Seven laps.
Because Martinsville is part of the "St. Clair Publications Universe", this is the first track in this cup. Dubbed "the Paper Clip" and "the Half Mile of Mayhem", this track's turns are quite harsh.
Daytona International Raceway 	A fairly easy track in normal weather, but if you get a different weather condition, there will be some sort of track hazard that potentially slows you down, such as waterspouts dumping showers of frogs and fish all over you or hurricanes blinding you.
Watkins Glen International 	Uses anti-gravity.
That awkward moment when NASCAR drivers have to actually turn right, suit yourself up for and watch your Kart go!
Wii Luigi Circuit 	Uses gliding.
Almost completely unchanged from Mario Kart Wii.
Homestead Miami Speedway 	Uses anti-gravity.
For years, this was the final track of a NASCAR season, and it's the final track of this circuit! The entire track is anti-gravity.
DLC Pack 6: Alex's 35th Birthday Bash	DLC Pack 6: Alex's 35th Birthday Bash
VA Route 122 	Uses sections instead of laps.
Travel from VA Route 40 in Rocky Mount, all the way up to Smith Mountain Lake, avoiding slow-asses and road ragers. (Yes, there's traffic on this track.)
N64 DK's Jungle Parkway 	Uses anti-gravity and gliding.
The area from the first jump to the bridge is now anti-gravity. Also, the bridge is now gone, and replaced with a gliding ramp.
Alexandria Rush 	Drive through downtown Alexandria, Virginia, the closest major city to where Alex was born (other than D.C.), on a route partially involving U.S. Route 1, while avoiding the insane amounts of traffic and backups! If you play in Doubles mode, the HOV lanes open up.
3DS Cheep Cheep Lagoon 	Uses anti-gravity, gliding, and underwater driving.
The first jump is now a gliding ramp, while much of the underwater area is bowl-shaped, with anti-gravity on the sides.
Ferrum College 	Uses anti-gravity and gliding.
Drive all around the campus of that college on "the other side of Franklin County".
==Battle Mode tracks==
Tracks with the "fighting color" background are DLC.
Track Name 	Description
Mushroom Castle 	Uses gliding and underwater driving.
Battle in and around the main foyer of Peach's castle, recreated from Super Mario 64.
Metro Kingdom Underground 	Uses anti-gravity and gliding.
A hidden nightclub in the sewers of the Metro Kingdom. Party hard!
Interstate 95 	Drive around downtown Richmond, avoiding mile-wide potholes, drive-by shooters, and worst of all, the do-nothing General Assembly!
Boom-Boom and Pom-Pom's Dojo	Uses anti-gravity and gliding.
Drive through an ancient Japanese-styled temple with three floors and many Koopas practicing karate.
Smash Bros. Stadium 	Uses anti-gravity, gliding, and underwater driving.
A stadium based on the Smash Bros. games, obviously. Master Hand can be seen in the background watching over his "creations".
Luncheon Kingdom 	Part of DLC Pack 1, "Old School".
Uses anti-gravity and gliding.
Drive around precisely that kingdom from Super Mario Odyssey, avoiding Hammer Pan and Fire Bros, Spinies, Lava Bubbles, and Magmatoes.
Snowdin Town 	Part of DLC Pack 2, "Mario Kart × Undertale".
Uses underwater driving.
The home of Sans and Papyrus, where it's always Christmas. Watch out for the Annoying Dog!
Franklin County High School 	Part of DLC Pack 6, "Alex's 35th Birthday Bash".
Uses anti-gravity and gliding.
Drive all around the parking lot, buildings, and football field of the St. Clair Publications Universe's number one school.
SNES Battle Course 3 	Uses gliding.
The ramps seen in Mario Kart 8 Deluxe's incarnation of Battle Course 1 appear here as well.
GBA Battle Course 2 	Uses gliding.
Two of the jumps are now glider ramps. Lava pillars and Lava Bubbles now occasionally shoot up out of the mesh floor in the center.
DS Twilight House 	A rare reference to Paper Mario in the main Mario franchise, this plays out more like a Call of Duty map than a Mario Kart one. Lots of walls and very little open space will make hitting opponents hard!
Wii Galaxy Arena 	Uses anti-gravity.
The infamous online-only Battle course is now back for offline play.
Wii-U Urchin Underpass 	No major changes.
Wii Chain Chomp Wheel 	Part of DLC Pack 1, "Old School".
No major changes.
3DS Sherbet Rink 	Part of DLC Pack 2, "Mario Kart × Undertale".
Uses anti-gravity, gliding, and underwater driving.
Arguably the most radically changed course, the track is now bowl-shaped, with anti-gravity sections at the edges. A lake was added in the middle, and the hearts in the blue and yellow corners lead to gliding ramps on the stars. Ironically, there were no gliding ramps in the original despite being in Mario Kart 7, the game that debuted gliding!
Wii Funky Stadium 	Part of DLC Pack 6, "Alex's 35th Birthday Bash".
Uses anti-gravity, gliding, and underwater driving.
The ramps are now anti-gravity sections, while the jumps are now gliding pads. The four "sand pits" now open up to an underwater area.
Category:Mario Kart: Ancient Circuit
Category:Race Tracks
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