Mario Party 9/Beta elements

This article pertains to the beta elements of Mario Party 9.
== Early Toad Road ==
An early version of Toad Road stage, which can be found in /common/bd00. Unlike the course maps in the final version of the game, this is all loaded in one chunk where it's counterpart has separate chunks for each section of the level.
=== Early textures and graphics ===
Image (Early)	Image (Final)	Texture Name	Early Resolution	Final Resolution	Additional Notes
 	 	beanstalk 	64x128 	128x128 	The final version is clearly modeled after the vines found in New Super Mario Bros. The early texture doesn't have a top at all.
 	 	bgkinoko 	256x64 	512x128 	Texture changed.
 	 	bgmountain01	512x256 	512x256 	Though they have the same basic texture, the one that's used in the final game is much shinier compared to it's earlier counterpart. Some of the colors even were swapped around as well.
 	 	feeld01 	256x256 	512x512 	The texture used in the final game is much brighter and seems like it fits in a Mario game compared to it's original version.
 	 	flower01 	256x256 	512x512 	Flower texture changed.
 	 	grass01 	128x128 	128x256 	The graphic that's used in the final game is in the style of New Super Mario Bros.
 	 	ground02 	256x256 	256x256 	More texture brightness changes.
 	 	kinohouse01 	256x128 	256x128 	The door used in the final game is more defined than it's early counterpart. The early texture (and level model) also have graphics for blue, green, and yellow Toad Houses. However, all of the Toad Houses in the final game for this map are red.
 	 	mountroard01	128x128 	512x512 	A pretty massive upgrade in texture size and quality of the mountain road texture compared to it's earlier counterpart.
 	 	mountwall01 	256x256 	512x512 	Slighty different texture used for the later version.
 	 	rainbow 	16x16 	16x32 	This texture also got an increase in both it's resolution and brightness!
 	 	roadside 	128x32 	256x64 	The new texture is transparent at the top compared to it's older counterpart.
 	 	signboard01 	64x128 	256x256 	The final design of the arrow seem longer/bigger compared to it's earlier counterpart.
 	 	sky01 	256x128 	512x64 	The texture used in the final game is more simpler and does not have the sky color as part of the texture compared to it's earlier counterpart.
 	 	wall01 	256x256 	256x256 	A graphic that was completely redone to better fit the style of the game's graphics.
 	 	waterfall01 	64x128 	128x256 	Waterfall is bigger.
 	 	windmill01 	32x128 	32x128 	The eariler design was shaded gold because of the game's lighting. In the final game, the silver texture is used instead.
 	 	windmill02 	64x256 	512x128 	The early texture has graphics for a yellow windmill while the final texture does not as it was replaced with the gray one.
 	 	wood06 	128x128 	256x256 	The final design of the tree is more fleshed out compared to it's earlier design.
=== Map ===
Image	Description
 	There's only one branching path in the stage, which is the fork in the road by the large star in the west portion of the map.
 	At the start of the board, the star marker was changed in the final game to look like it's growing out of the dirt instead of just being slapped onto the ground. A ditch, where a bridge would've originally be located, is replaced by two tree stumps in the final game.
 	The prototype version of Toad Road originally had three mountains instead of two. The third mountain, where the vine grows, was replaced with a hill surrounded by a spiraling staircase. The bog standard bridge was replaced with lily pad platforms later on in the final game.
 	These ruins do not appear at all in the final game. Interestingly, they were part of the main path at one point during development. In the final game, it was replaced with a small island that's completely separate from the main area of the map.
 	The lower-left corner of the map is where a special Mini-Star filled area can be found. In the final game, this is on an island that's in the center of the main path, but it's early counterpart is completely removed from the main path and is landlocked for the player to access to. The strange mushroom platforms (which are not scaled correctly) that lead to the boss room are completely absent from the final game, along with the the space ditch where a bridge would've been located at originally.
 	A picture of Wiggler marks where the Boss Gate is found in the final game. Even in this early model, it seem that the Wiggler was intended to be the boss for this board. As expected, the actual Bowser Gate is not present at all in the early version of the map. The image used as placeholder for the Wiggler is the official artwork from Super Mario World.
== Unused spaces ==
=== Large icons ===
There are 10 Space for both the Mini Stars and Mini Ztars. In the final game, these only go up to five.
Image	Filename
 	l_star10
 	d_star10
=== Mini-icons ===
Image 	Filename	Description
m_jp 	 	A mysterious space that seems to be filled with Mini Ztars. The texture's name suggests that it would've likely have been used as a minus Jackpot space.
magma_05	 	A +5 Magma Space, which would've been used in Magma Mine. In the final game, only +2, +3, and +4 spaces are used.
p_jp03 	 	A +3 Jackpot space. The mini-icons were +3 and +5 with the actual icons being +5 and +8.
This was likely changed so that the Jackpot Machine would be filled faster.
red 	 	An ordinary red space with no other features. Though this has been used in the past for the Mario Party Franchise, this generic red space here is pointless.
=== Miscellaneous ===
The stop texture was originally blue, which was later changed to green in the final game. Given the texture name compared to what it does in the final (Captain Event Space), it's clear that the actual purpose of this space was changed later on during the game's developement.
Early (helpful)	Final (event)
 	
== Unused graphics ==
Image	Description
 	A temporary event icon graphic which shows the letter E.
 	A dummy placeholder card icon for the Dry Bones boss mini-game.
 	Similar dummy textures exist for the Toad House and Lakitu boss mini-games. The Japanese text translates to "Miss".
 	A balloon with the word "dummy" that;s crudely written on it.
 	Another balloon that's also been crudely written on. This time, the word is "mask."
== Unused model ==
A very basic placeholder model of the penguin, which can found in the game's files for the Polar Extreme minigame. It has no animations assigned to it.
== Unused animations ==
Bowser Jr. has unused animations for using a vehicle. These were probably either used for testing purposes or he was going to be playable at one point of development. In the final game, he remains as a mini-boss for the player(s) to fight,
== External links ==
Mario Party 9 on The Cutting Room Floor.
Category:Beta elements