Super 5mash Bros. 5/Items

Items return in Super Smash Bros. 5 with several new items making their grand appearance as well as older items returning. Items have had several revamps; in particular Item Togle and Item Customization. Item Toggle allows players to turn off items as a group or individually as well as decrease and increase in the time they appear. Players can toggle between how often a certain item to will appear in a match instead of items as a whole. This means players can choose to have Pokeballs appear more frequently than Assist Trophies. It is also possible to save presets and load them prior to a match. Item Customization is a new feature available. It allows players to customize items using items found within single-player modes and allows the items certain properties. Items can only be upgraded once at a time meaning they are unable to have multiple upgrades at the same time.
==Types of Items==
Items can be grouped into several categories based on their effects.
*Container items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
*Battering items, such as the Home-Run Bat and the Beam Sword, can be wielded by players and used as melee weapons. They have their own unique move set when used. They can also be thrown to extend the items reach.
*Shooting items, such as the Super Scope and Ray Gun, can fire projectiles at considerable distances. Each shooting item as a different property and fire out different sorts of projectiles. Shooting items have limited ammo and won't fire anymore when it reaches that limit.
*Throwing items, such as Hothead or Gooey Bomb, can be used and thrown. They will cause an effect depending on the item.
*Status items, such as Super-Spicy Curry or Franklin Badge, will instill a certain effect on the recipient that can positively (or negatively) effect the player. It will either wear off in time or can be knocked off by opponents.
*Recovery items, such as the Heart Container or Maxim Tomato, will decrease the damage percentage with some items only healing a little while others will set it back to 0%.
*Summoning items, such as the Assist Trophy and Pokeball, will release an ally that may help or hinder the player who summoned them.
*Collectible items, such as Trophies and Stamps, do not affect the match outcome but will add a collectable item to the Vault.
*Special items do not fit into the above categories.
	Name 	Type 	Description 	Available Upgrades 	Series
	Assist Trophy 	Summon 	Summons a character through the Assist Trophy 	
No upgrades 	---
	Angelic Robe 	Recovery/Status 	Wearing this robe allows the wearer to have the damage percentage slowly decrease. The wearer can move around but won't allow other recovery items to be picked up. It can be knocked off by other players but the duration of it's effects decreases. 	
*Sustained Angelic Robe (3x Magic Clothe) (Lengthens the duration of the effects.)
*Blessed Angelic Robe (5x Angelic Feathers) (The amount of recovery is doubled.)
*Fortified Angelic Robe (4x Iron Silk) (Makes it harder to knock if off players.)	Fire Emblem
	Back Shield 	Status 	Protects the holder's back with a shield. 	
*Reflecting Back Shield (7x Mirror Fragments) (Reflects projectiles back and protects from attacks.)
*Stunning Back Shield (3x Electric Badge) (Stuns the opponents when it connects with an attack.)
*Pushing Back Shield (6x Angelic Feathers) (Pushes the opponent forward when hit by an attack.)	Kid Icarus
	Banana Juice 	Recovery 	When drank, it recovers 10% from the damage percentage. It can be drunk three times for a total of 30% health being recovered. However, it can be knocked out of the players hands by attacks and picked up by other players to be drunk. 	
*Fruity Banana Juice (4x Magic Fruit) (Only one gulp but heals up to 30% but slowly.)
*Speedy Banana Juice (6x Electric Badges) (Increases the speed when drinking the juice.)
*Energized Banana Juice (3x Vitamins) (Makes it harder to knock if off players.)	Donkey Kong
	Banana Peel 	Throwing 	When thrown, it will cause players to slip on it. 	
*Sliding Banana Peel (7x Magic Fruit) (It causes the player to slide forward instead of tripping.)
*Stunning Banana Peel (3x Vitamins) (Causes more lag after tripping.)
*Burying Banana Peel (8x Iron Ores) (Buries the opponent instead of tripping.)	Mario
	Beam Sword 	Battering 	Can be swung for further damage and has a long reach. 	
*Rapid Beam Sword (5x Charge Particles) (Much faster hits with the Beam Sword.)
*Cursed Beam Sword (8x Dark Matters) (Poisons opponents when it hits.)
*Inferno Beam Sword (4x Hotheads) (Does burn damage when it connects.)	Super Smash Bros.
	Beehive 	Throwing 	Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. 	
*Burning Beehive (8x Fireflies ) (Bees do fire damage.)
*Heavy Beehive (6x Weighted Bands) (Slower bees but do more damage.)
*Frenzy Beehive (5x Magic Potions) (Bees are much faster and more numerous)	Animal Crossing
	Beetle 	Throwing 	Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. 	
*Speeding Beetle (3x Electric Badges) (Beetle flies much faster but weaker.)
*Reinforced Beetle (7x Steel Plates) (Slower but more durable.)
*Picky Beetle (4x Rabbit Fur) (Beetle bypasses one opponent and then connects with the next one.)	The Legend of Zelda
	Blast Box 	Throwing 	Very poor throwing distance. Explodes upon taking 30 damage or a flame attack. 	
*High-powered Blast Box (8x Fire Stones) (Heavier but much larger blast radius.)
*Mass-produced Blast Box (4x Fire Crystals) (Lighter but weaker blast radius.)
*Multi-Blast Blast Box (10x Blast Powder) (Does three to four smaller explosions when triggered.)	Super Smash Bros.
	Blast Mask 	Status 	When worn and triggered, it causes a massive explosion. It does damage to the wearer and the opponents nearby. 	
*Picky Blast Mask (7x Rabbit Fur) (Will sometimes damage the wearer.)
*Multi-Blast Blast Mask (4x Fire Crystals) (Allows for more blasts but weaker blasts (3))
*Weak Blast Mask (6x Magic Clothe) (Easier to be knocked off.)	The Legend of Zelda
	Bomb-omb 	Throwing 	If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. 	
*Fiery Bomb-omb (8x Fire Stones) (Does more fire damage.)
*Icy Bomb-omb (9x Ice Stones) (Freezes the opponents instead of fire.)
*Electric Beetle (7x Thunder Stones) (Shocks opponents when it releases.)	Mario
	Bombchu 	Throwing 	Can move up walls and across floors and ceilings. Explodes on contact with opponent.
*Lazy Bombchu (6x Weighted Bands) (Much slower but larger explosions)
*Hyper Bombchu (8x Electric Badges) (Much faster but smaller explosion.)
*Multi-Blast Bombchu (8x Blast Fuses) (Does several small blasts before exploding. Smaller blasts causes it to switch directions.)	The Legend of Zelda	
	Boomerang 	Throwing 	Can be thrown at and grabbed by opponents. Gains power when caught. 	
*Stunning Boomerang (5x Vitamins) (Slower but will stun an opponent when it hits.)
*Turnabout Boomerang (8x Magic Potions) (It turn opponents around.)
*Explosion Boomerang (12x Fire Stones) (Releases an explosion when it connects.)	The Legend of Zelda
	Bullet Bill 	Transformation 	Turns players into bullet bills and fire them in certain directions. 	
*Ending Bullet Bill (5x Blast Powder) (Releases an explosion which damages both players when it connects.)
*Ferocious Bullet Bill (7x Fire Stones) (Afterwards, it launches the wielder slightly backwards.)
*Mini Bullet Bill (3x Armor Plating) (Smaller hitboxes but much faster.)	Mario
	Bunny Hood 	Status 	Turns players into bullet bills and fire them in certain directions. 	
*Flying Bunny Hood (6x Angelic Feather) (Players can jump 3x higher but decreases running speed.)
*Quick Bunny Hood (6x Electric Badges) (Increases running speed 3x but decreases jumping)
*Lazy Bunny Hood (3x Bunny Fur) (Slower but more durable and longer lasting.)	The Legend of Zelda
	CD 	Collectable 	Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked. 	
No upgrades. 	Super Smash Bros.
	Cricket Bat 	Battering 	It delivers powerful attacks that are great for damaging shields. It also does more damage at dashing opponents. It can also be thrown. 	
*Home-run Cricket Bat (8x Protein) (Does more knockback at a clean Smash attack)
*Rapid Cricket Bat (5x X-Speeds) (Battering is much faster.)
*Flying Cricket Bat (6x Angelic Feathers) (Throwing it causes it to fly further.)	ZombieU
	Cucco 	Throwing 	Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. 	
*Angry Cucco (8x Bad Apples) (Cucco's are much faster and do more damage but will attack the thrower.)
*High Strike Cucco (6x Protein) (Causes freezeframes when it connects with players and launches them.)
*Explosive Cucco (4x Blast Fuses) (Cucco explodes and dies when it connects.)	The Legend of Zelda
	Custom Parts 	Collectables 	Adds a customizable part for characters such as Custom Moves or items. 	
No Upgrades 	Super Smash Bros.
	Custom Item Parts 	Collectables 	Adds customizable parts for items. 	
No upgrades. 	Super Smash Bros.
	Daybreak 	Special/Shooting 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces it can be shot to inflict massive damage. 	
No upgrades. 	Kid Icarus
	Deku Nut 	Throwing 	When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). 	
*Powerful Deku Nut (8x Power Stones) (Causes opponents to be launched.)
*Burying Deku Nut (4x Golden Shovels) (Buris the opponent instead of stunning.)
*Reversing Deku Nut (5x Rabbit Fur) (Causes the opponent to turn the other way.)	The Legend of Zelda
	Demon Vine Plant 	Throwing/Summoning 	It appears as a seed. When thrown, it erupts into a mass of thorny vines. It will grab onto the nearest opponent and slowly damage the opponent while healing the player who thew the seed. 	
*Lashing Demon Vine Plant (5x Leech Seeds) (Hits opponents away instead of healing the summoner.)
*Cursed Demon Vine Plant (4x Dark Matters) (Lets go but poisons the opponent; doesn't heal the thrower.)
*Tossing Demon Vine Plant (7x Vitamins) (Throws the opponent after draining and healing for some time.)	Kid Icarus
	Double Cherry 	Status 	When picked up, it creates a duplicate of the player. When the duplicate is hit, they vanish in a puff of smoke. Any damage done by the duo does extra damage, 	
*Fruity Double Cherry (5x Magic Fruit) (Lengthens the duration of the effects.)
*Strengthened Double Cherry (9x Vitamins) (The amount of damage the doppelganger can take it increased.)
*Speedy Double Cherry (3x Electric Badges) (The duo sees a slight increase in speed.)	Super Mario Bros.
	Drill Arm 	Shooting 	Allows the wearer to fire a large drill. 	
*Explosive Drill Arm (3x Fire Stones) (Explodes upon impact but slower.)
*Passing Drill Arm (6x Ectoplasm) (Passes through opponents and causes them to hit upwards.)
*High Spin Drill Arm (5x Speed Bands) (Spins quicker for more damage but weakens and becomes slower as it continues forward.)	Super Smash Bros.
	Electric Catfish 	Throwing 	When picked up and thrown, it will begin to thrash about; sending out bolts of electricity which can damage both opponents and thrower. 	
*Thunder Electric Catfish (10x Electric Badges) (Electrical attacks do much more damage.)
*Armored Electric Catfish (5x Armor Plating) (Can take more hits.)
*Friendly Electric Catfish (9x Friend Codes) (Weakens item but doesn't damage thrower.)	Splatoon
	Empty Pokeball 	Throwing 	When thrown, it will trap the opponent into the Pokeball. Damaging it will transfer damage to the opponent inside. 	
*Timed Pokeball (7x Alarm Clocks) (Much faster hits with the Beam Sword.)
*Cursed Beam Sword (8x Dark Matters) (Poisons opponents when it hits.)
*Inferno Beam Sword (4x Hotheads) (Does burn damage when it connects.)	Super Smash Bros.
	Fairy Bottle 	Recovery 	Recovers an excess of 100% damage, but only if your damage is 100% or more. 	
*Happy Fairy Bottle (12x Good Dreams) (Heals at 75%.)
*Battering Fairy Bottle (8x Vitamins) (Does more damage and knockback when thrown.)
*Free Fairy Bottle (4x Rabbit Fur) (Slightly heals nearby players when used.)	The Legend of Zelda
	Fire Flower 	Shooting 	Produces a continuous stream of fire. 	
*Spurting Fire Flower (8x Fire Stones) (Produces bursts of fire that expels outwards.)
*Close Fire Flower (4x Flower Petals) (Fire is much closer but the flower can also do damage.)
*Angry Fire Flower (7x Bad Apples) (Does more damage but shorter duration.)	Super Smash Bros.
	Franklin Badge 	Status 	Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. 	
*Sustained Franklin Badge (7x Protein) (Harder to knock it off.)
*Stellar Franklin Badge (10x Star Dust) (Projectiles reflected do more damage.)
*Weak Franklin Badge (3x Rabbit Fur) (Easier to knock off and projectiles reflected are weaker.)	MOTHER
	Freezie 	Throwing 	Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up. 	
*Frosty Freezie (8x Ice Stones) (Freezes opponents longer.)
*Thawing Freezie (4x Hot Spring Water) (Grows smaller the longer it is held and shorter the freeze duration.)
*Flash Freezie (12x Ice Plates) (Chances of freezing nearby opponents upon impact.)	Mario
	Glittering Spres 	Status 	When used, it can either cause the daze status to an individual, transform an item to a new form (i.e. maxim tomato to fairy tbottle), or empower a player's Pokemon or Assist Trophy. 	
No Upgrades 	The Legend of Zelda
	Grapple Beam 	Status 	When used, it establishes a connecting beam between the holder and the nearest opponent and keeps them tethered together at a distance for a duration of time. 	
*Elongated Grapple Beam (6x Beam Crystals) (The beam effect has a longer reach.)
*Limited Grapple Beam (4x Thunder Stones) (The reach is shorter.)
*Elastic Grapple Beam (8x Energy Particles) (It allows players to travel away from each other but will snap them back if they get to far.)	Metroid
	Golden Hammer 	Special 	Acts the same as the regular Hammer, though faster and with the ability to float. May be a Golden Squeaky Hammer as opposed to losing its head. 	
*High Impact Golden Hammer (13x Gold Ores) (Causes freeze frames and high launch when it connects.)
*Reflecting Golden Hammer (7x Magical Mirrors) (Reflects projectiles backwards for same damage.)
*Stunning Golden Hammer (8x Calciums) (Stuns opponents nearby and then hammers them.)	Mario
	Gooey Bomb 	Throwing 	When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character. 	
*Short Fuse Gooey Bomb (2x Blast Fuses) (It explodes much quicker than before.)
*Burning Gooey Bomb (8x Fire Stones) (Instead of exploding, it applies fire damage while it is attached.)
*Heavy Gooey Bomb (8x Bowling Balls) (Slows down anyone who is under its effects.)	Super Smash Bros.
	Green Shell 	Throwing 	When thrown, attacked, or landed on, slides across the stage and damages everything it hits. 	
*Speeding Green Shell (5x Electric Badges) (Much faster but weaker.)
*Lazy Green Shell (5x Weighted Bands) (Much slower but does more damage.)
*Pushy Green Shell (7x Vitamins) (Pushes opponents forward as it hits.)	Mario
	Gust Bellows 	Shooting 	Blows gusts of wind at other players to push them away. 	
*Heat Wave Gust Bellows (7x Fire Stones) (Burns opponents while pushing them away when used.)
*Icy Wind Gust Bellows (7x Ice Stones) (Can freeze opponents and push them away when used.)
*Toxic Wind Gust Bellows (7x Poison Pins) (Poisons opponents while pushing them away.)	The Legend of Zelda
	Hammer 	Special 	One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless; the head can be picked up and thrown for massive damage. 	
*Eruption Hammer (10x Lava Blobs) (Causes fire explosions to erupt when it connects to the stage.)
*Force Hammer (4x Angelic Feathers) (Pushes away opponents when it is swung with air.)
*Projectile Hammer (8x Beam Crystals) (Creates projectiles that do more damage when swung.)	Mario
	Heart Container 	Recovery 	Strongest recovery item, recovering up to 100% damage. 	
*Lazy Heart Container (6x Star Dusts) (Recovers health at a slower pace.)
*Super Armored Heart Container (12x Armor Plating) (Protects the opponent from damage while it recovers health.)
*Happiness Heart Container (6x Angelic Feathers) (The player can jump higher while being healed.)	The Legend of Zelda
	Hocotate Bomb 	Throwing 	A bomb shaped like the Hocotate Ship that will fly off, and then crash down when "least expected". 	
*Burying Hocotate Bombe (8x Golden Shovels) (Buries opponents when it lands.)
*Explosive Hocotate Bomb (8x Blast Powder) (Larger explosion but slower traveling time.)
*Long-term Hocotate Bomb (9x Star Dusts) (Longer time spent off screen.)	Pikmin
	Home-run Bat 	Battering 	An extremely powerful item. Its forward smash is among the most powerful attacks in all four games, being a one-hit KO in every one. As a throwing item, it maintains its high knockback and is a semi-spike. In Brawl, forward smash uses a unique animation. It becomes stronger when hit on the tip. 	
*Opportunistic Home-run Bat (8x Red Stars) (Causes more hitstun with battering.)
*Grand Slam Home-Run Bat (12x Protein) (Hitting with Smash attack does more damage with a wider hit box.)
*Whiffing Home-run Bat (5x Rabbit Fur) (General hits does less damage but whiffs do more damage.)	Super Smash Bros.
	Hothead 	Throwing 	Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or electric attacks. 	
*Blue Giant Hothead (7x Ice Stones) (Can freeze opponents instead.)
*Gravitational Hot Head (12x Gravity Auras) (Draws in opponents when it gets close.)
*Black Hole Hot Head (10x Dark Matters) (Sucks in opponents, damages, and then spits them out.)	Mario
	Icy Aura 	Status 	When picked up, it creates a rotating ice shield that cancels out attacks that connects with it and can freeze nearby opponents. 	
*Windy Icy Aura (4x Angelic Feathers) (Pushes away opponents instead of freezing them but will freeze it connects.)
*Quick Icy Aura (8x Ice Plates) (Spins much faster but does less damage.)
*Intense Icy Aura (8x Protein) (The auras are much larger and do more damage.)	Animal Crossing
	Jupiter Djinn 	Summon 	When summoned, the Jupiter Djinn appears and delivers a powerful Wind spell that causes a cyclone to move about the stage; dealing damage and throwing players upwards. 	
No Upgrades. 	Golden Sun
	Lantern 	Battering/Throwing 	The Lantern can be swung for some melee Fire damage. If it is thrown and it breaks, the causes an explosion of fire. 	
*Explosive Lantern (5x Fire Stones) (Each hit does more fire damage but slower.)
*Spiritual Lantern (8x Ectoplasm) (Causes daze effects to ooponents hit by the lantern.)
Projectile Lantern (7x Blast Powder) (When swung, it fires a fireball from the lantern.)	Super Smash Bros.
	Lightning Bolt 	Status 	When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents. 	
*Tempest Lightning Bolt (13x Protein) (Will lengthen the lightning bolts effect.)
*Picky Lightning Bolt (6x Rabbit Fur) (The chance of it backfiring increases.)
*Sporadic Lightning Bolt (10x Alarm Clocks) (It will call opponent to grow or others to shrink periodically.)	Mario
	Lip's Stick 	Battering 	Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. 	
*Spicy Lip's Stick (8x Leaf Stones) (Does more knockback when hit though slower attacks.)
*Late Bloomer Lip's Stick (6x Leech Seeds) (The flower sprouts several seconds after being hit)
*Fragile Lip's Stick (5x Flower Petals) (Flower is weaker but faster hits)	Panel de Pon
	Magic Rod 	Battering/Shooting 	It can launch powerful spells from the rod. Performing Smash attacks results in a different elemental spell. The Forward Smash releases a ball of electricity. The Up smash delivers a spinning fire vortex above the player. The Down Smash surrounds the player in water and pushes away opponents.. 	
*Elemental Magic Rod (6x Magic Potion) (Elemental attacks do more damage.)
*Holy Magic Rod (10x Light Energy) (Attacks have a chance of slightly healing the wielder.)
*Dark Magic Rod (8x Dark Matters) (Attacks daze players instead of damaging them.)	The Legend of Zelda
	Mars Djinn 	Summon 	When summoned, it delivers a powerful flame attack that causes columns of fire to burst upwards and deals Fire damage to players. 	
No Upgrades. 	Golden Sun
	Master Ball 	Summon 	Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon. 	
No upgrades. 	Pokémon
	Maxim Tomato 	Recovery 	The third most powerful recovery item, healing up to 50% damage. 	
*Mushy Maxim Tomato (5x Bad Apples) (It has a chance of only healing up to 30%.)
*Delayed Maxim Tomato (8x Weighted Bands) (Will heal 5 times at 10% each time at intervals.)
*Maximized Maxim Tomato (10x Tears of Light) (Heals as slightly buffs players in one randomized stat.)	Kirby
	Mechakoopa 	Throwing 	When deployed, it walks forward and will detonate whoever it collides with. Will detonate after a duration of time. 	
*Ice Blast Mechakoopa (8x Ice Stones) (Releases an icy blast that can freeze opponents.)
*Bouncing Mechakoopa (8x Spring Coils) (Will bounce along instead of walking.)
*Defected Mechakoopa (6x Energy Cores) (Will explode at a random time or won't even explodes at all.)	Mario
	Medusa's Head 	Status 	Medusa's Head has the ability to transform anyone besides its holder into stone. It emits an aura that causes its eyes to shine when triggered. 	
*Telescopic Medusa's Head (12x Angel Feathers) (Longer range to transform into stone but shorter duration.)
*Impact Medusa's Head (6x Protein) (Instead of turning opponents into stone by sight, it can only be thrown.)
*Devilish Medusa's Head (4x Dark Matters) (Mau cayse the holder to transform into stone.)	Kid Icarus
	Mercury Djinn 	Summon 	When summoned, it performs a powerful Water spell that causes a torrent of water to fall like a waterfall onto the stage; splash, and then push opponents to the sides. 	
No upgrades. 	Golden Sun
	Metal Box 	Status 	Increases the weight and falling speed of the user, while also reducing the chances of flinching. Can be activated by pickup or by direct attack. It will cause the character to transform to either the gray metal form or into a tinted form (i.e. Yellow Metal Pikachu, Pink Metal Peach, and Green Metal Yoshi.	
*Heavy Alloy Metal Box (5x Steel Ores) (Players become slower, heavier, and more resistant to damage.)
*Light Alloy Metal Box (5x Iron Ores) (Light but more susceptible to attacks.)
*Imperfect Alloy Metal Box (7x Rabbit Fur) (May cause the Metal Box to finish earlier than usual.)	Mario
	Motion Sensor Bomb	Throwing 	Attaches to the stage once thrown; characters that approach it after a short time cause it to explode. 	
*Icy Motion Sensor Bomb (6x Ice Stones) (Instead of a blast, it freezes opponents.)
*Stunning Motion Sensor Bomb (5x Bomb Fragments) (Stuns opponents instead of blasting them.)
*Gravity Motion Sensor Bomb (8x Space Dusts) (Causes a vacuum effect prior to exploding.)	Super Smash Bros.
	Mr. Saturn 	Throwing 	style="border-color:white;text-align:center;"Walks around the stage and can be knocked about by attacks. 	
*Rushing Mr. Saturn (8x X-Speeds) (Causes Mr. Saturn to run instead of walking.)
*Strolling Mr. Saturn (6x Weighted Bands) (Mr. Saturn walks much slower than usual.)
*Impact Mr. Saturn (7x Protein) (Does more damage when thrown.)	MOTHER
	Ore Club 	Battering/Shooting 	Can be swung or used to unleash tornadoes. 	
*Tornado Ore Club (7x Angelic Feathers) (Can only produce tornadoes.)
*Grounding Ore Club (10x Iron Ores) (Smash attacks buries opponents.)
*Home-run Ore Club (13x Protein) (Smash attacks functions much like the Home-run Bat wiht more damage but slower hits.)	Kid Icarus
	Pitfall 	Throwing 	Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or plunged. 	
*Spitting Pitfall (12x Energy Cores) (Instead of burying the opponent, it will bury the opponent and then spit them upwards shortly after.)
*High Impact Pitfall (5x Calcium) (If performed in the air, it has more force with the meteor)
*Trapping Pitfall (6x Iron Ores) (Buries opponents for a longer duration of time.)	animal Crossing
	Poison Cloud 	Throwing 	When releases, it emits a poisonous cloud that causes poison damage to nearby opponents. It can be picked up and thrown. 	
*Noxious Poison Cloud (8x Poison Pins) (Causes flinching.)
*Sleepy Poison Cloud (10x Good Dreams) (Puts the opponents to sleep.)
*Flowering Poison Cloud (4x Flower Petals) (Adds a flower effect.)	Kid Icarus
	Poison Mushroom 	Status 	Slides across the stage. When touched, shrinks the character. 	
*Unlucky Poison Mushroom (10x Bad Apples) (Homes onto nearby opponents)
*Picky Poison Mushroom (5x Rabbit Furs) (Will cause the recipient to grow to normal or smaller.)
*Speedy Poison Mushroom (2x Energy Cores) (Causes the mushroom to move quicker.)	Mario
	Pokeball 	Throwing/Summon 	Once thrown and lands on the ground, unleashes a Pokémon to aid the user. 	
No Upgrades 	Pokemon
	POW Block 	Throwing 	When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Shrinks with each throw. 	
*Burying POW Block (4x Golden Shovels) (Buries opponents instead of launching them upwards.)
*Growing POW Block (7x Protein) (Starts smaller but each hit causes it to grow larger.)
*One-Chance POW Block (6x Energy Cores) (Does more damage but only can be hit once.)	Mario
	Ray Gun 	Shooting 	Fires blasts of energy that have infinite horizontal range. 	
*Stunning Ray Gun (4x Thunder Stones) (Paralyzes opponents like Zero Suit Samus's Paralyzer move.)
*Incendiary Ray Gun (4x Fire Stones) (Does projectile does fire damage.)
*Cyro Ray Gun (6x Ice Stones) (Projectiles can freeze opponents.)	Super Smash Bros.
	Red Shell 	Throwing 	No When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges. 	
*Slow N Steady Red Shell (5x Weighted Bands) (Moves much slower but does more damage.)
*Speedster Red Shell (8x Gold Coins) (Much faster.)
*Intense Red Shell (11x Energy Cores) (Has improved tacking ability and does more damage.)	Mario
	Rocket Belt 	Status 	Can be equipped and used to increase upward momentum at will. 	
*Enhanced Fuel Rocket Belt (8x Energy Cores) (Has more powerful boosts but runs out quicker.)
*Free Control Rocket Belt (12x Beam Crystals) (Better control when flying.)
*Bursting Rocket Belt (6x Electric Plates) (Causes the player to be burst up slightly 10 times while flying.)	Pilotwings
	Sandbag 	Special 	When attacked, produces items. 	
No upgrades 	Super Smash Bros.
	Screw Attack 	Throwing/Status 	Turns the holder's jumps into Screw Attacks. In Melee, applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In Brawl, applies until the item wears off and does not need to be held in-hand once picked up. 	
*Burning Screw Attack (4x Blast Powder) (Causes burning damage when executed)
*Gravity Screw Attack (7x Energy Cores) (Pulls in opponents around the player into the attack.)
*Leaping Screw Attack (13x Angelic Wings) (Boosts the player up higher.)	Metroid
	Smart Bomb 	Throwing 	Produces a large explosion when thrown or attacked. Has a chance to be a dud. 	
*Instant Smart Bomb (4x Blast Fuses) (Produces an average single blast with high damage.)
*Gravity Smart Bomb (5x Gravity Cores) (Pulls in opponents into the blast.)
*Juggling Smart Bomb (8x Vitamins) (Juggles opponents by throwing htem up slightly with hit stun.)	Star Fox
	Smash Ball 	Special 	Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use. Will fly off-stage after a short period if not obtained and used. Final Smash 	
No Upgrades. 	Super Smash Bros.
	Soccer Ball 	Special 	Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback. 	
*Impact Soccer Ball (8x Protein) (Does more damage when smash attacked.)
*Charged Soccer Ball (8x Energy Cores) (Does freeze frame when it connects in midair and high launch.)
*Burning Soccer Ball (8x Fire Stones) (Does an explosion when it hits.)	Mario
	Spiny Shell 	Throwing 	Hovers above a player before dropping onto them. 	
*Super Spiny Shell (4x Spike Traps) (Spikes do more knockback when it travels upwards.)
*Lazy Spiny Shell (7x Bad Apples) (Does more damage but slower)
*Fake Out Spiny Shell (12x Rabbit Fur) (Instead of bombing once, it does numerous movements like it will bomb.)	Mario
	Spring 	Throwing 	When idle, repels characters when touched depending on whether it is upright or sideways. 	
*High Spring (7x Spring Coils) (Bounces players much higher and faster.)
*Charged Spring (5x Ectoplasm) (Charges up and then launches players into the air.)
*Momentum Spring (3x Angelic Feathers) (When sprung, it shoots out the opposite way.)	Donkey Kong
	Stamp 	Collectable 	Adds a randomized stamp to the players collection. 	
No Upgrades. 	Super Smash Bros.
	Star Rod 	Battering/Shooting 	Has a limited supply of long-range star shots produced on f-tilt or f-smash. 	
*Nova Star Rod (10x Fire Stones) (Stars do more damage and burn.)
*Phantom Star Rod (4x Ectoplasm) (Passes by opponents; dealing small damage..)
*Ricochet Star Rod (5x Coil Springs) (Stars bounce off objects once.)	Kirby
	Steel Diver 	Shooting 	A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. 	
*Impact Steel Diver (8x Protein) (Missiles do more wide damage but smaller explosions.)
*Rapid Fire Steel Diver (4x Blast Fuses) (Can be fired more rapidly.)
*Charged Steel Diver (12x Blast Powder) (Slower missiles and charged up but do more damage.)	Steel Diver
	Stone Mirror 	Recovery 	It doesn't have any immediate effects but if the player is KO'd while holding it, the KO is erased. In stock matches, it doesn't take away a stock. In Timed Matches, the person who KO'd the player doesn't get the score. 	
No Upgrades 	Fatal Frame
	Super Bell 	Transformation/Status	When picked up, the player dons on a cat suit that increases their speed, jumping, and attack stats. It also allows players to climb up walls and perform scratching and homing attacks. 	
*Cat-like Super Bell (8x Rabbit Fur) (Jump and speed increases.)
*Short Nap Super Bell (7x Light Energy) (Shorter duration but quicker movements.)
*Lazy Cat Super Bell (7x Good Dreams) (Longer duration but slower movements.)	Mario
	Super Leaf 	Transformation/Status	Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. 	
*Floaty Super Leaf (6x Energy Cores) (Longer floating time but shorter overall duration.)
*Windy Super Leaf (4x Angelic Feathers) (Flying propels other players away.)
*Booster Super Leaf (5x Light Energy) (Gives boosts of flight.)	Golden Sun
	Super Mushroom 	Status 	Slides across the stage. When touched, enlarges the character. 	
*Quickster Super Mushroom (6x Thunder Stones) (Travels much quicker.)
*Slowly Super Mushroom (8x Weighted Bands) (Travels more slowly.)
*Picky Super Mushroom (4x Bad Apples) (Changes directions on occasion.)	Mario
	Super Scope 	Shooting 	Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. 	
*Paralyzing Super Scope (8x Electric Plates) (Firs more slowly but projectiles stun players.)
*Single Shot Super Scope (9x Beam Crystals) (The smaller shots do more damage while the larger shot does less damage.)
*Homing Super Scope (13x Tears of Light) (Shots have a slight homing ability though the charged shot doesn't.)	Nintendo
	Super Star 	Status 	Renders the character it touches invincible for a limited time. 	
*Angry Super Star (13x Energy Cores) (Does damage when it connects.)
*Bountiful Super Star (10x Star Dust) (Longer duration of time but slower traveling speeds.)
*Quick Super Star (10x Alarm Clocks) (Faster movements but shorter duration.)	Mario
	Super-Spicy Curry 	Status 	Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. 	
*Toxic Super-spicy Curry (6x Poison Pins) (Poisons opponents instead of burning them.)
*Not-so Super-Spicy Curry (10x Light Energy) (Allows the player to walk but does less damage.)
*Super-Duper Super-Spicy Curry (7x Fire Stones) (Does more damage but more erratic movemets.)	Kirby
	Team Healer 	Recovery 	Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles. 	
No upgrades. 	Super Smash Bros.
	Timed Dynamite 	Throwing 	A dynamite that counts down from 20. Hitting/throwing it causes to skip ahead in the countdown. It explodes with a tremendous force at 0. 	 	Kirby
	Timer 	Status 	Slows down all opponents. Can backfire and slow down the user, or slow down the entire game. 	 	Super Smash Bros.
	Toy Hammer 	Battering 	An innocent item that causes a squeak sound when it hits an opponent. It doesn't deal damage but causes flinching. 	 	Animal Crossing
	Trophy 	Collectable 	Adds to the player's trophy collection. 	
No Upgrades. 	Super Smash Bros.
	Unira 	Throwing 	Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. 	 	Clu Clu Land
	Venus Djinn 	Summon 	When summoned, it causes an avalanche to fall to the stage. Rocks fall down dealing intense damage. They also do impact damage when they land. 	Golden Sun 	
	Warp Star 	Special 	Once picked up, the user flies into the sky and then crashes down with an explosion. 	 	Kirby
	Watermelon 	Shooting 	Once eaten, the player can fire a stream of watermelon seeds from his/her/it's mouth. 	 	Yoshi
	X-Bomb 	Throwing 	Creates a cross-shaped explosion that spans most of the screen. 	 	Kid Icarus
Category:Items
Category:Super Smash Bros. 5 Items
Category:Super Smash Bros. 5