Romani Clan

==== The Roman Clan ====
"The stars and planets align with our destiny and true purpose. You will represent our beliefs and ideas. You will give breath to our dreams and hopes. You will personify all the deepest desires and wishes, and all the true discoveries of the self." - Alina
The Romani clan is the fourth group and the last clan. Although the other clans may attempt to take on humanoid features, these guys can make themselves look completely "human". There is nothing weird or "off" about their physical appearances at all. As a result, they have the easiest time blending in with regular humans, which they take complete advantage of. 
If you choose this race for your character, use the information below as a guide to help you. There are plenty of things to know about this clan that your character will need to adapt to. Creativity is always encouraged, so feel free to add as many details to your bio as you like. Additionally, pay close attention to the notes given for this clan to ensure accuracy. You need a bio in order to play. Follow this outline, and you'll be good to go!
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==== Physical Description ====
This chart tells you how a male would look vs what a female would look. The height and the weight are given to you by "range". Pick one. Decide how tall or short you want your male/female character. Pick how big or skinny you want him/her to look. As for the eye color, skin, hair, and wings? Those are your character's genetics by default. Use this as a reference to guide you, as you form your character's look.
Male: 
• Height: Varies 
• Weight: Varies 
• Eye Color: Varies 
• Skin: Varies 
• Hair: Varies 
• Wing?: No. 
• Other: Tattoos somewhere on their bodies, which can be summoned into weapons.
Female: 
• Height: Varies 
• Weight: Varies 
• Eye Color: Varies 
• Skin: Varies • Hair: Varies 
• Wings?: No. 
• Other: Tattoos somewhere on their bodies, which can be summoned into weapons.
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==== Powers ====
“Their sacred powers, fueled by the love of their people…” - Alina
The Romani are spiritual beings, so their powers mainly lie in spirituality, purification, and spiritual awareness. They are known to have exceptionally gifted knowledge, training, experience, and understanding of how to exercise these spiritual powers for specific purposes. They have been trained to do so from a young age. They are also aware that excessive use of spiritual power can be extremely exhausting and may strain their bodies, causing them to experience fatigue or even death. 
If they need to, they will defend themselves through physical combat from the tattoos engrained on their skins. How they perform with their weapon also influences their agility, endurance, metabolism, and stamina. 
The Leaders of each house gain strength and favor, depending on the faith of the houses they have dominion over. The stronger the faith, the stronger their powers. Leaders that do not have their inhabitants' support, will be negatively affected. Let's talk about how their spiritual powers work.
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==== Spiritual Energy Projection/Manipulation ====
Spiritual energy itself can be manipulated and controlled for a variety of effects. A Romani can concentrate spiritual energy in their hands for offensive purposes or focus their spiritual power into energy beams or shields. The size, strength, and durability depend on the one who erected it; the greater their spiritual power, the more resilient their defenses are. Vis versa. While barriers are protective in nature, they can be used for offensive purposes as well. Romani can also channel their spiritual energy into their weapons to empower and energize them. This can greatly enhance the recipient object's qualities and efficiency.
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==== Purification ====
Spiritual power normally clashes with the demonic power of a demon or other evil spirits. Thus, if the user's spiritual power is strong enough, they can dispel the infernal energy of a demonic force. Those with great spiritual power can also resist and purify the effects of demonic and evil miasmas by either consciously or unconsciously sending out pure spiritual power. They are highly trained and authorized to perform any sacred rites, and they are essential divine mediators.
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==== Spiritual Awareness/Intuition ====
Those with above-average spiritual power seem to have an abnormal "sixth sense" that enables them to detect both barriers and demons alike, even when a nefarious being such as the above-average by magic. Many Romani can even perceive things that are otherwise invisible to ordinary people like divine auras, strong intuitions when someone is lying, or whether have good vs bad intentions. They may not always have the answers, but they can "feel" when something is not right. Do not mistake them for the Koga. They do not speak to spirits, judge the dead, or escort them to the afterlife.
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==== Physical Combat ====
Whenever they need to, a Romani has a tattoo(s) somewhere on their body that can be summoned into a weapon and used in battle. They are typically very proficient in using their weapons since they were young. The tattoos are visible and engrained on them, so they grow up learning how to use them.
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==== Reproduction Life ====
The reproduction life of a Romani is similar to the other clans. A pregnancy lasts for 1 year RP time, which is 10 weeks of RL time. A child at 10 years old RP time, is 1 month RL time. A Romani reaches adulthood at 30 years RP time, which is 3 months RL time. Anything between 10 - 30 years, is adolescent years. 
(10 years RP time = 1 month RL time) 
(30 years RP time = 3 months RL time)
The reason why characters quickly age in this RP is due to the heavy adult themes that are present. Players must be 21+ to RP in this group.
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==== How Do The 12 Houses Work? ====
The story of their existence is interesting because this is the only Clan group that Einhasad did not approve of. Originally, there was only supposed to be three clans. But one day, Alina was sitting in her palace somewhere, looking up at the Sun during the day when she wasn't busy ruling, and up at the moon and stars at night when it was time to rest. She reminisces about the times when she was in her homeplace, the Celestial Realm. Floating on the clouds, and playing with her childhood peers. Alina was not involved in the creation of the other clans. 
She wanted to create something too and had an idea. She was the one who thought of the Romani Clan. She consulted with her husband and began to create this special group together. The name was a nice play on the word "Romance" that was shared between each other. It was the love and passion they had for each other. Razuan gave them enough fire to live, but Alina was responsible for and constructed their entire anatomy. Through the eyes of their creation, they could instantly see every dream, every hope, every fear, every aspiration, and every desire of the soul. 
This Clan continues to be a constant reminder of all abstract and sacred concepts for all beings. The Romani can greatly influence and even validate one's self-concept, as well as increase their certainty about their personal attributes. In short, the ruminative nature of the Romani encourages self-reflection, enabling individuals to understand themselves and their environment more clearly. They tap into everything involving personal development, self-discovery, introspection, and spiritual consciousness. The Romani embodies and represents a different essential aspect of our lives. They are all divided into 12 zodiac houses, which are all associated with a set of traits beginning from the self, and expanding outward into society and beyond. 
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Houses 1-6 are the personal houses. 
The first six zodiacs are called personal houses. They rule our private and immediate lives: our individuality, our daily environments, our siblings and peers, our parents, and our attempts to define and express who we are. A person whose chart has lots of planets in the first six houses may have trouble leaving the nest or may remain nostalgically loyal to childhood friends. One of them is Her Majesty's closest advisor and most loyal friend. That leader rules over the 4th house. The Zodiac consists of 12 leaders who rule each of the houses. One of the leaders is currently missing and the others are desperate to find them.
Houses 7-12 are the interpersonal houses. 
The seventh through the twelfth zodiacs are the interpersonal houses. They govern relationships, joint ventures, travel, career, society, spirituality, and even our transition at the end of life. Someone with a lot of planets in the later houses might be very career-focused, perhaps leaving the past behind and growing closer to friends made in adulthood
The 1st House: Self, Identity, The Body.
The first house begins the Zodiac and covers all the “firsts”: first impressions, the self, and appearance, leadership, new initiatives, fresh starts, and beginnings. The sign on the cusp, or starting edge, of this house, is referred to as the rising sign or ascendant. 
The Leader and the inhabitants of this house carry an "Aries" symbol.
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The 2nd House: Values, Possessions, Income.
The second house covers all matters related to your immediate material and physical environment—taste, smells, sound, touch, and sights. The second house also rules income, money, comforts, luxuries in life, and self-esteem. The Leader and the inhabitants of this house carry a "Taurus" symbol.
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The 3rd House: Communication, Cooperation, and Mobility.
The third house rules all forms of communication—talking, thinking, letters, and scripts. The third house also covers siblings, neighborhoods, local travel, libraries, schools, teachers, and community affairs. The Leader and inhabitants of this house carry a "Gemini" symbol.
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The 4th House: Home, Family, and Roots.
The fourth house sits at the very bottom of the zodiac wheel, and thus, rules the “foundation” of all things. This includes your home, privacy, your basic security, your mother, children, your own mothering abilities, mystical/secret matters, how you relate to yourself (Emotionally), inner peace, and nurturing. The Leader and the inhabitants of this house carry a "Cancer" symbol.
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The 5th House: Passion, Creativity, and Self-Expression.
The fifth house governs self-expression, drama, creativity, color, attention, romance, fun, and play. The Leader and the inhabitants of this house carry a "Leo" symbol.
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The 6th House: Work, Wellness, and Systems.
The sixth house is the domain of health and service. It rules schedules, organization, routines, fitness, diet and exercise, natural and healthy living, helpfulness, and being of service to others. The Leader and the inhabitants of this house carry a "Virgo" symbol.
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The 7th House: Committed Partnerships, Harmony, Diplomacy.
The seventh house is the sector of relationships and other people. It governs all partnerships, both business and personal, and relationship-associated matters, like contracts, marriage, and business deals. The Leader and the inhabitants of this house carry a "Libra" symbol.
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The 8th House: Permanent Bonding, Sexuality, and Transformation.
The eighth house is a mysterious sector that rules birth, death, sex, transformation, mysteries, merged energies, and bonding at the deepest level. The eighth house also rules other people’s property and money (real estate, inheritances, investments, etc.). The Leader and the inhabitants of this house carry a "Scorpio" symbol.
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The 9th House: Travel, Entrepreneurship, Wisdom, and Education.
The ninth house covers the higher mind, expansion, international and long-distance travel, foreign languages, inspiration, optimism, publishing, broadcasting, universities and higher education, luck, risk, adventure, gambling, religion, philosophy, morals and ethics. The Leader and the inhabitants of this house carry a "Sagittarius" symbol.
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The 10th House: Career, Leadership, Achievement, and Status.
The tenth house is at the very top and most public part of the chart. The tenth house governs structures, tradition, public image, fame, honors, achievements, awards, boundaries, rules, discipline, authority, fathers, and fatherhood. The cusp, or border, of the tenth house, is also called the midheaven, and it clues you into your career path. The Leader and the inhabitants of this house carry a "Capricorn" symbol.
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The 11th House: Community, Science, Innovation.
The eleventh house rules teams, friendships, groups, society, networking, social justice, rebellion, and humanitarian causes. It also rules originality, eccentricity, sudden events, surprises, invention, astronomy, science fiction, and all things futuristic. The Leader and the inhabitants of this house carry an "Aquarius" symbol.
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The 12th House: Healing, Fantasy, and Transitions.
The Zodiac completes with the twelfth and final house, which rules endings. This house covers the final stages of a project, tying up loose ends, completions, the afterlife, old age, and surrender. It’s also associated with separation from society, institutions, infirmaries, jails, hidden agendas, and secret enemies. And it rules the imagination, creativity, arts, film, dance, poetry, journals, and the subconscious mind. The Leader and the inhabitants of this house carry a "Pisces" symbol.
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==== Zodiac Leaders/Residence ====
Everyone is their own leader, but with a common understanding of their purpose. Supposedly. The Romani Clan used to be a mighty and powerful group among the Draconian clans. Now they are scattered and hidden across the land out of loss, survival, and desperation. Due to the very horrible actions of their own brethren, they are either hunted down or treated with prejudice by those who happen to cross paths with them. This is a very unfair fate that was cast on them all because of the actions of one on that fateful day that started the Great War and caused their creators' deaths.
Even worse than that, chaos and confusion have divided up the Zodiac houses. This divide negatively impacts their livelihood and ability to support and defend themselves. Houses 1–4 are supportive of each other. Houses 5–8 are against each other. Houses 9–12 are a mixture of neutrality, loss, and confusion. They don't know what to believe or whom to trust. 
This is a terrible situation to be in for the Romani. In order for them to truly reach their highest potential, all houses must come together. The strength of their power depends on the support of all their people.
Since they are divided... The Romani Clan struggles with preserving their legacy.
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(Credits to SerabiAzaraak)