Accolades

An Accolade is a feat a player can accomplish in combat that awards additional experience at the end of a fight. These accolades, marked with their own individual icon, are rewards for otherwise exemplary performance in a firefight; they will pop up as they occur during combat, and at the end, the total list of earned accolades for that fight and experience gained for each will be listed. Each accolade awards different levels of experience points, generally based on difficulty of accomplishment. The "Accomplished" talent found on knee pads will triple all rewards from accolades.
== List of Known Accolades ==
* Headshot - Kill an enemy with a headshot.
* Multikill - Defeat two or more enemies simultaneously. This typically occurs with explosives.
* Survivor - Exact conditions are uncertain, but current understanding says the agent must defeat at least four enemies in a single combat session.
* Team Survivor - The same as Survivor (win a combat session while heavily outnumbered), but supposedly as part of a group. Again, exact conditions are uncertain.
* Tactical - Defeat an enemy via environmental damage, such as burning from a gas canister or an explosion from a propane tank. Killing an enemy by hitting their weak spot (e.g. grenadier's satchel, Cleaner's propane tank on their back) does not count.
* Revive - Revive a downed friendly agent during a firefight.
Category:Gameplay