Siren Physiology (Azur Lane)

<tabber>
|-|Siren=
|-|Arbiter=
</tabber>
==Summary==
Siren, officially called Antiochus or Anti-X, are mysterious existence in Azur Lane. They are humanity's enemy who take the ocean from human, block all sea route, isolated human, cornered them back to land, threaten the world. It is later revealed they are creation of Dr. Aoste using different design and concept compare to Dr. Anzeel's Shipgirl project. They come from future, where human of the first, original timeline lost to a mysterious enemy called the Leviathan or Deus X. With the advanced power & technology they possesses, they traveled to the past and different timelines, introduced Wisdom Cube & Shipgirl technology way earlier in human history, experimenting with those worlds, in hope of finding the origin and a way to defeat the Deus X, avert the destruction awaiting humanity in the future.
Arbiter is a group of Siren who dealing with different matters such as fighting a group of META Shipgirl called the Ashes.
==Powers & Abilities==
As a main project to deal with the powerful Deus X, Siren possesses multiple powerful abilities:
<tabber>
|-|Abilities=
Superhuman Physical Characteristics: They too have superhuman power like Shipgirl. These Siren Elite's power vastly eclipses normal Shipgirl power. The sub-group Arbiter is even stronger,Azur Lane Rondo at Rainbow's End due to being the main fighting force of the Siren hierarchy that is responsible for dealingAzur Lane Rondo at Rainbow's End with META Shipgirls
Genius Intelligence: Siren are similar to super Artificial Intelligence [AI] themselves, possesses knowledges and technologies that can be considered as science-fiction like Mirror Sea technology which capable of producing pocket reality dimension where they can simulating all kind of events very accurate, technologies allows for dimensional/timeline travelling and teleportation, create space-time portal and many others. They also has extensive knowledges about Wisdom Cube which used to create Shipgirl and multiple world/timelines
Immortality (Types 1, 3, 6, 8 & 9): Sirens are just android with AI program at their core. They can always comeback by transfering their consciousness between multiple vessels they created, while their true consciousness reside in the mainframe that existing in an isolated Mirror Sea, outside of the world, timeline itself. They can also regenerate or reconstruct their vessels if they are being damaged or destroyed. if they get error or get destroyed then they can be fixed as long as they're connected to another terminal, their bodies and weaponry can be replaced ad-infinitum
Inorganic Physiology (Type 2) & Self-Sustenance (All Types): Sirens are simply androids with an anthropomorphized personality installed, or a puppet, and they are sophisticated AI program at their core, inhabiting artificial bodies. As their "trueself" are just program, thus they don't need to eat, sleep or breath. And they are only being shut-down when defeated and severely damaged to the point they don't have anymore power to stay "awake and active"
Self-Destruction: Can self-destruct their vessels when neededAzur Lane Rondo at Rainbow's EndAzur Lane Pledge of the Radiant Court
Creation: Can easily creates things like pawn ship (shipgirl clone), weapon systems or other machines, equipments inside the Mirror Sea. Can setup an entire experimental site with ease. Stated that as long as they have needed material, they are practically frontline shipyard and can provide near endless amount of reinforcements 
Weapon Creation: Like Shipgirls, Sirens are capable of deploying their equipment with mutiple arsenal of weapons 
*Water Walking: Like Shipgirls, Sirens can glide over the water in a similar manner to skating thanks to their equipment
*Extrasensory Perception, Information Analysis and Analytical Prediction: Sirens have a similar device like Shipgirls that allows them to gain information about shipgirls or other Sirens. Also allow them to "sense" other ships, Shipgirls, Sirens locations outside of their visual range. Can also that same devices to gain knowledges of surrounding environment, or navigation. However their equipments is better, also capable of analyzingAzur Lane Rondo at Rainbow's End their opponent capabilities, and using that data to act, strategize and fightAzur Lane Rondo at Rainbow's End accordingly
*Telepathy: Like Shipgirls, they have communication devices, that allow them to communicate with other Sirens, Shipgirls or other communication devices of similar nature
*Explosive Armament: Like Shipgirl, their equipments contains all kinds of explosive weapons
*Forcefield Creation: Can create a forcefield to block projectile attacks
*Energy Projection: They have a weapon capable of firing an energy beam
Weapon Mastery: Similar to Shipgirls, Siren have total mastery over their own weapon system and use it with great precision
Weapon Control: Similar to Shipgirls, their rigging is like an extension of their body, which they can control all its function simultaneously 
Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3; Destruction), Existence Erasure: Sirens draw power & energy from Wisdom Cube, thus similar to Shipgirls their attacks can be conceptual attacks and can damages Shipgirls' Wisdom Cube. Can recognize and control concept, and if their attacks struck it could wipe the very concept of existence of the victims from reality. Siren can also interact with and destroy the Black Sun device along with the space contain it, which is described to be a conceptual space & cognitive plane of existence; they also the one who created said Black Sun device and the space
Non-Physical Interaction: As the creator of Mirror Sea, they can easily affects, controls and destroys Mirror Sea's control device which is the foundation of the entire pocket dimension and is conceptual, not physical. Siren can also interact with and destroy the Black Sun device along with the space contain it, which is described to be a conceptual space & cognitive plane of existence; they also the one who created said Black Sun device and the spaceAzur Lane The Fool's Scales
Pocket Reality Manipulation & Enhanced Conceptual Manipulation (Type 3; Creation & Alteration): They are, presumably, the creator of the Mirror Sea - a pocket dimension, and they are masters at using it. Capable of controlling the Mirror Sea - a pocket dimension and its control device, down to its very foundation which is stated to be conceptual and not physical, in turn manipulates the very reality of the Mirror Sea itself. Using the Mirror Sea Sirens, like META Shipgirls can repeatedly simulate a specific event. By manipulating the reality of the Mirror Sea, they can also do the following: 
*Concealment & Concealment Negation: Can use Mirror Sea to conceal. Can also possibly use it to negate or undo concealment like META Shipgirl
*Illusion Creation: Can create illusions, can also disguise themselve
*Weather Manipulation: Can create all kinds of weather
*Statistics Amplification: Should be capable of amplifying Shipgirls or mass-produced ship power to a certain extend like META Shipgirls
*BFR: Can "place" the Mirror Sea upon an area and dragging and trapping people that are still in the vicinity and isolates them inside the pocket dimension.
*Minor Causality Manipulation: Can reset the Mirror Sea to undo everything done to it, can create and repeatedly simulating an specific eventAzur Lane Mirror Involution
Subjective Reality & Reality Warping: Siren can cause Superimposition of worlds, which is a phenomenon where a fake, unreal reality, described as a computer simulated world overwrite the real world, and the unreal will become real while the real one trimmed away, or mixed into the real reality to create a new one. The process is also described as putting a layer mask on the canvas and then the art on the mask overwrite what's on the canvas.Azur Lane The Fool's Scales 
Technology Manipulation: Can jam radar and block sensor
Space-Time Manipulation & Portal Creation: Comparable to META Shipgirls who are capable of breaking space with their powers, creating a spatial rift in the Mirror Sea. Capable of ripping the space-time between dimensions, superior to Blueprint Shipgirls who capable of stretching the very fabric of space-time with their attacks
Dimensional Travel & Time Travel: With the Time Jump system and Leap systemAzur Lane 5th JP Anniversary Artbook, Siren can travel to the past and different timelines. Can travel between dimensions, or in and out of Mirror Sea which is a pocket dimension with ease.
|-|Resistances=
Resistance to Cold: Similar to Shipgirls, Sirens can operate in very cold weather conditions for a prolonged period of time
Resistance to Extrasensory Perception & Information Analysis: Sirens have far better technology like META Shipgirls, that allows them to be undetected by a normal shipgirl's radar, which can detect other ships' positions and gain their information
Resistance to Hacking: Even META shipgirls find it hard to hack their mainframeAzur Lane Rondo at Rainbow's End
Immunity to Corruption (Type 1), Mind Manipulation, Madness Manipulation (Types 1 & 2), Morality Manipulation: SirenAzur Lane Pledge of the Radiant Court was designed to not "suffering"Azur Lane Pledge of the Radiant Court the phenomenonAzur Lane Pledge of the Radiant Court called "METAmorphosis"Azur Lane Abyssal Refrain which degrading Wisdom Cubes back to Origin Cubes state, the process corruptAzur Lane Pledge of the Radiant Court Shipgirl, destroys their mind, overwrites their consciousness, emotion, humanity, the only thing left is uncontrollable lust for violence and destruction, a living weapon of war.Azur Lane Abyssal Refrain They themselves are also just a program rather than "person"Azur Lane Rondo at Rainbow's End
Resistance to Information Manipulation (Type 2), Data Manipulation, Conceptual Manipulation (Type 3: Alteration & Destruction): Can withstand Shipgirl's attacks to an extent. Unaffected by METAmorphosis phenomenon
Unconventional Resistance to Memory Manipulation: They are just programs, and have backed-up memory storagesAzur Lane Rondo at Rainbow's End to access 
</tabber>
Weakness: 
*Their Analytical Prediction and is based on computation of the infomations they received through combating and observing, thus they are unable to predict when their opponent acts unpredictable to their system, and they are too dependant on these calculation to act. Their enemies can also overwhelm their abilities with a large-sized force, or overwhelming power which makes them unable to keep up
*Their regenerative and forcefield abilities can't keep up with more numerous and vastly stronger attacks
*The Mirror Sea takes an unknown of amount of time to setup, it can't directly affect foreign elements, objects, beings that do not originate from it or come from outside. The Mirror Sea can be destroyed by destroying its controlling device which maintain the Mirror Sea's existence. It also take time to reset
*Similar to Mirror Sea, Superimposition of worlds phenomenon also take extreme amount of time to prepare, and the process to mix two worlds also take a long time which can be disrupted or negated by beating the Siren fast enough before the phenomenon fully take effects upon the real world
*Torpedoes need water to operate properly
==Note==
#Azur Lane is a game about Shipgirls, Shipgirls are the manifestation of real life warship in form of human from young girl to adult woman. Because of that, the game itself heavily relied on real life warship to build its foundation, thus many of shipgirl physiology's abilities are actually based from real-life warship and it's function
#Weakness section of this page is for universal weakness that belong equally to all Shipgirl/Siren, which will not be presented in individual Shipgirl/Siren profile, as individual profile is for individual, personal weakness that have nothing related to their universal Physiology
==References==
Category:Verse-specific Powers and Abilities
Category:Azur Lane