Super Mario Odyssey 2

Super Mario Odyssey 2 is a 3D action-adventure platformer for the Nintendo Switch released on June 10, 2027. It is the twenty-third title in the Super Mario series, and it is the eighth 3D Super Mario title on a home console and the tenth 3D Super Mario title overall. It is a sequel to Super Mario Odyssey, using the same sandbox format and level design from said game. The plot itself revolves around Mario and Luigi travelling across the other side of the Earth to more Kingdoms, in order to stop Bowser from living off of Princess Peach's forced loyalty towards him thanks to an artefact called the Fountain of Fidelity. While the story keeps the series' signature of simplicity, it adds a lot of character development to Mario and Luigi.
==Story ==
A few months after his brush with being covered in Black Goop, Bowser is resting in his bed, still recovering from the incident and is furious. As he watches television, an advert about Lake Lamode comes on, which infuriates Bowser as he remembers the wedding he planned but failed with. However, when a segment about a fountain called the Fountain of Fidelity appears on the screen, Bowser is suddenly interested, and he starts to make a plan in his head.
Cutting to the next morning, in the skies above Peach's Castle, Luigi and Bowser are fighting each other on Bowser's Airship, with Princess Peach on board, tied to the Fountain of Fidelity. Luigi grabs Bowser by his tail and swings him around, launching him into the propellors of the airship. Bowser is launched backwards, and he knocks Luigi off of the ship towards Peach's Castle as he is dangling on the edge of his airship. Luigi crash lands through the pan glass window of the castle and lands on Mario. 
Luigi tells Mario to call an old friend of theirs to ask them if they can loan a vehicle of theirs. An hour later, the brothers meet up with Cappy. After Luigi explains the situation to him, Cappy tells him that he gave the Odyssey to his sister as a birthday present, but he promises to help without any hesitation regardless. At that point, Captain Toad sprints out of Peach's Castle to tell the Mario Bros. that he just bought the recently retired N64 Express as a private steam engine and that he is planning on taking a scenic route to Bowser Jr. Kingdom whilst collecting different artefacts to brighten the coaches of the express up as he goes along. He counts on Mario to collect them in the various kingdoms they will travel to. Arriving at the train station, Captain Toad says that he and his brigade will control the train and to come to the locomotive itself if they want to talk to them about something. 
Their first stop on their journey is the Waterfront Kingdom, where Mario does some exploring around the port of Port Pisanio, collecting some Cat Shines, remembering his adventure in Lake Lapcat as he collects them. When Mario enters a hotel in the center of the port, named Gricily, the locals of the town are surprised to recognize him not as a celebrity. When Mario comes up to the mayor to ask some questions, he recognizes Mario as both a celebrity and a figure of the town and tells him that Bowser is that the top of the hill in the town, but before letting him run off, he asks Mario to come with him for a minute as it is some ancestry matters. After Mario gets Luigi, the two brothers stand in an auditorium and look at a fresco painting of a war that had happened in the two squares. The mayor points out a man with a handlebar moustache riding a horse taking on a great evil and tells Mario and Luigi that this man was their great grandfather who was destined to serve as a guardian of the town for generations but had died in the field of battle a few years later and that the town, despite being peaceful has never seen any protection since then. Mario and Luigi promise to take care of the town and at this point, Luigi tells Mario that he can swap out with him at any point if he's feeling tired. 
Mario catches up to Bowser on the hill and they engage in a fight. After Bowser loses the fight, he scurries off to his son's kingdom but not before calling some reinforcements to stop Mario on his journey. Mario heads back to the N64 Express with some Cat Shines. Before departing, the mayor asks Mario if he could join him on his voyage, telling him that he needs a holiday. Their next stop is the Flower Kingdom. As Mario explores the kingdom, he collects some Power Stars, and runs into Prince Florian, who is having lunch with Princess Daisy and Yoshi. They tell him that there have been skin holes appearing around the Petal Isles and that it would be idle if he could do something about it. He heads to the Petal isles and finds out that King Totomesu has been the source behind it. After defeating him, the three thank Mario for doing the deed and Mario offers them a trip to the other side of the Earth and they accept the offer as Florian tells a Poplin who just brought him a coffee to keep his castle secure along with the guards. 
While travelling to their next stop in the Shimmerrock Kingdom, Cappy discusses with Mario and Luigi the ins and outs of Paddy Town in the Shimmerrock Kingdom and how dangerous it could be if something goes wrong. Landing in the Shimmerrock Kingdom, Mario sets off to collect some Cat Shines, mingling with the Paddies and Charmies while keeping a distance. He runs into a pub where he finds Madame Broode, drowning her sorrows, still furious that Bowser had fired her and her four bunnies. When she recognizes Mario, she starts to attack him and after a fight, she loses, and the bar man thanks Mario for dealing with her as she has been a bully in the bar for quite some time. The bar man follows Mario out of the pub, telling him that he needs to get out some more, Mario points him to the N64 Express. 
As they travel through the various kingdoms such as the Andale Kingdom, Sunshine Kingdom, Kitty Kingdom, Ghost Kingdom and Railway Kingdom, Mario and Luigi are happy to have brought the support of different individuals on their journey as opposed to just souvenirs. They reach the kingdom belonging to Bowser Jr. and Luigi gets out of the N64 Express ready to fight. As he climbs up to the top of the villa, he sees Bowser about to propose to Peach with the Fountain of Fidelity, with Peach being annoyed that he would go through all of the trouble, knowing that he answer would be no. Bowser snaps his fingers and Peach suddenly starts acting flirtatious towards him, Luigi at this point jumps in and destroys the statue and then deals with Bowser. Bowser grabs Peach and jumps on the airship, Luigi gives chase as the N64 Express gives chase to the airship on the scene and he jumps on the steam engine. Throughout the fight, Luigi using Cappy lobs projectiles back at Bowser's airship, after ten hits, the airship crashes down into the sea and Luigi catches Peach. 
The night that they arrive home, Peach asks Mario and Luigi about what he meant by their ancestry, and they start explaining to her in front of everyone as the credits roll. 
After collecting all of the collectables in the Kingdoms, Mario and Luigi receive a letter from Rosalina, telling them to meet her at the gates of the Grandstar Kingdom. Using a golden Warp Pipe found in the locomotive pulling the N64 Express, Mario and Luigi arrive at the gates, with Peach and Rosalina waiting for them with a Grand Star. 
==Gameplay==
Super Mario Odyssey 2 follows the same sandbox format seen in Super Mario Odyssey while also including the open world settings with smaller locations seen in Bowser's Fury, with the Kingdoms that Mario or Luigi is taken to, containing small levels that have their own self-contained collectables to collect. Cappy maintains his move set from Super Mario Odyssey, however he always hovers behind Mario or Luigi and does not take either with him when he possesses an enemy or an object in the field. 
=== The N64 Express ===
The N64 Express acts as the game's central hub that Mario or Luigi reside in before entering a Kingdom. They are free to explore the coaches of the express and they are given their own cabin that they can decorate with souvenirs from the Kingdoms that they have previously visited. There are three coaches on the express, the first coach is designated to the rooms of the passengers travelling on the express and it is where the player can swap between Mario and Luigi, the second coach is designated to different minigames that are unlocked as the game progresses and the third coach is the restaurant where players can get a nice view of the landscape and the sea. The collectables that Mario collects on his travels in the Kingdoms that the Express stops in, act as coal and water for the tender engine pulling the coaches, allowing it to advance further. 
===Playable Characters===
Super Mario Odyssey 2 allows for three player co-op where the second player plays as Cappy, moving independently from the other players instead of hovering behind Mario or Luigi until he is thrown at an enemy or up in the air or used to bounce over a gap in the terrain. The three other players act the same as the first player, moving on the ground as they can use the second player to jump on for more momentum Mario and Luigi themselves share the same moveset, however Luigi has a higher jump than Mario and his traction is much more uneven than Mario's. The player can switch between the two brothers before entering the Kingdom when leaving the N64 Express. 
Characters
Name
Mario
Luigi
Cappy
===Minigames===
Much like Super Mario Odyssey, the sequel offers three minigames. All three minigames can be played in the second coach of the N64 Express. 
=====Money Mocks=====
Unlocked after clearing the Flower Kingdom, Mario or Luigi have to hide differently shaped Star Coins from their opponents. Wario and Waluigi run this mode as a public game from WarioWare. 
=====Ring of Rage=====
Unlocked after clearing ShimmerRock Kingdom, Mario or Luigi have to fight against various sets of enemies, increasing in speed and damage. The bar man runs this mode. 
=====Apocalypse =====
Unlocked after clearing the Ghost Kingdom, Mario or Luigi have to survive a raid of Boos in the woods. Professor E. Gadd runs this mode.
== Items ==
Items	Description 	
 	1-UP Mushroom: Collecting a 1-UP Mushroom gains Mario or Luigi a new life. 	
 	Question Block: Hitting these blocks will reward you with coins and hearts. 	
 	Brick Block: Hitting these will break them. Sometimes, there can be coins or other items inside these blocks. 	
 	Coins: Coins are almost everywhere and can be used in every kingdom to buy stuff. Luigi or Mario will lose 30 coins if killed. 	
 	Coin Stack: They are usually hidden and collecting them will give you a varying amount of coins. 	
 	Coin Rings: Going through them will reward you with 15 coins. 	
 	Regional Coins: These Coins can be found in different kingdoms and in different shapes. They can only be used in the kingdom they're found in and there are around 50 to 100 of them in a kingdom. 	
 	Power Moon: The main collectible of this game. 	
 	Moon Shards: There are usually 5 of them in a certain area. Collecting all 5 of them will reward with a Power Moon. 	
 	Multi-Moon: Can be found after defeating a boss or clearing a story objective. They have the power of three Power Moons. 	
 	Heart: Grabbing these will give Luigi or Mario one hit point back. 	
 	Life-Up Heart: Grabbing these will fully heal Mario or Luigi and give them 8 extra hit points. (Increasing HP from 8 to 16) 	
 	Skill Stop Heart: This is a special type of heart with an exclamation point (!) on it. When this is collected, it starts a short mini game with a twenty second countdown. Skill Stop Hearts cycle one by one in order through the life meter, going from left to right, requiring Mario or Luigi to stop the cycle at a desired level. In earlier levels, the cycle is slow and easy to stop. In later levels, the cycle is fast and hard to stop. If any of them have bad timing, Mario or Luigi's health may decrease from what they initially had. 	
 	Random Stop Heart: This is a special type of heart with a question mark (?) on it. Random Stop Hearts act exactly like Skill Stop Hearts but sets a different setting. Instead of the life meter segments flashing in order, Random Stop Hearts cycle one by one randomly through Mario or Luigi's life meter during a twenty second countdown. The player must be very careful as to not stop the bar at a low level or they may end up walking away with less energy than they initially had. While the cycle is slow and easy to stop in earlier levels, the speed will increase in the later levels.	
 	Rocket Flower: Will give Mario or Luigi a speed boost for 5 seconds, allowing them to run up steep slopes and on water. 	
 	Key: Can be used to open slot panels, which have Power Moons hidden in them. 	
 	Hammer Meat: Meat shapped like a hammer. There are five of them scattered around the Luncheon Kingdom and Chef Broselini will reward you with one Power Moon per Hammer Meat. 	
 	Yoshi Fruit: These can be found in the Kingdoms where yoshi is located. Eating a certain amount of them will reward you with a Power Moon. 	
 	Scarecrow: Throwing Cappy at these will initiate a timed challenge that tests your skills. 	
 	Binoculars: Throwing Cappy at these will allow you to look at your surroundings from a high point of view. Can be used to discover some hidden Power Moons. 	
 	Moon Pipe: They appear after smashing moon rocks once you've beaten the game. they lead to sub-levels that will test your abilities and reward you with atleast two Power Moons if you look around hard enough. 	
 	8-Bit Pipe: Entering these will bring you to a 2D section where you control Mario or Luigi like how you would in the original Super Mario Bros. 	
 	Moon Rock: After beating the game, these can be broken. Once broken, they will release more Power Moons for you to collect. 	
 	Rainbow Notes: You'll get a limited amount of time to collect all the notes in order to earn a Power Moon. 	
 	Hat Trampoline: Throwing Cappy at this trampoline will open it and allow you to jump on it. When you jump on them, Luigi or Mario will slowly descend while spinning. 	
 	Slingshot: Throwing Cappy at these will launch Mario or Luigi a certain distance. Useful for if you want to get to a certain point quickly. 	
 	Chocolate Bar: After beating the story campaign, this can be obtained after defeating a group of Hammer Bros. in a hidden room. If you give this to Doc Louis, he'll reward you with a Power Moon. 	
 	Banana Bunch: After beating the story campaign, these can be seen in trees all over New Donk City. You'll need to bring these to Donkey Kong in order to earn Power Moons. 	
 	Plane: Can be captured in order to fly around and shoot missiles. 	
 	Spark Pylon: Can be captured in order to zip towards certain points at high speed. 	
 	Checkpoint Flag: These can be found across every Kingdom. You can warp towards them at any time if you need to be to a certain point faster. 	
 	P-Switch: These can be found in certain areas. Pressing these will cause something to happen. 	
 	Seed: These can be found in certain Kingdoms and can be dropped in pots. After a while, plants will grow out of these pots. Touching the plant when it's fully grown will give you a Power Moon. 	
==Kingdoms==
The number of kingdoms in Super Mario Odyssey 2 is ten. Each kingdom has a specific theme, some are based off of other themes of media, such as religion and geek culture. Each kingdom that Mario explores has a selection of areas that contain their own self-contained collectables, each area has six collectables to collect, and they make usage of Mario and Luigi's abilities as well as including them mingling with the locals of the Kingdom itself. Collecting all of the collectables in each Kingdom allows Mario to enter the gates of the Grandstar Kingdom, where Princess Peach is waiting with Rosalina in front of a Grand Star as their way of saying "Thank You". 
Kingdom 	Boss Fight 	Collectables	Regional Coins
Waterfront Kingdom	Bowser 	 	60
Flower Kingdom 	King Totomesu 	 	70
Shimmerock Kingdom	Madame Broode 	 	100
Andale Kingdom 	Torus the Titian 	 	80
Sunshine Kingdom 	Petey Piranha 	 	50
Kitty Kingdom 	Boom Boom 	 	100
Ghost Kingdom 	Bogmire 	 	70
Railway Kingdom 	The Broodals Trio	 	20
Bowser Jr. Kingdom	Bowser 	 	60
Grandstar Kingdom 	NONE 	 	NONE
==Collectables==
Name
Power Star
Shine Sprite
Power Moon
Cat Shine
==Soundtrack==
Naoto Kubo and Shiho Fujii, who had composed for Super Mario Odyssey returned to direct the game's score, whilst working closely with Kojo Kondo. They aimed for an orchestra–big band fusion for most of the soundtrack whilst keeping in mind what was done in Super Mario Galaxy 1 & 2.
==Development==
The success and acclaim for Super Mario Odyssey as a best seller on the Switch lead to Nintendo EDP considering ideas for a sequel. Not wanting the project to compete directly with Super Mario Odyssey as a new version of the original instalment, the team came up with the concept of a train being a hub world that would help in adding more to Mario's journey than just souvenirs. The developers looked for a more European look, something similar to Super Mario Galaxy 1 & 2 based off of Italian culture and architecture. 
==Game Over Screen==
If Mario or Luigi are harmed by enemies or hazards, a hit point is taken away. Two or three hit points can be taken away from Luigi or Mario depending on how severe Mario or Luigi get harmed. A weak source of damage will cause Luigi or Mario to be stunned for a fraction of a second, though any one of them are invulnerable during this period. But, there's also a source of damage that throws Mario or Luigi about and it will knock them back a certain distance and send them onto to the ground. Mario or Luigi will look like they are covered in black soot if they are burned by fire or electrocuted. If Luigi or Mario's life meter is completely depleted, not only does it cost the player a life, but it also costs the player 30 coins. If the player has no more lives at all for when they die, the screen slowly blackens out as the Game Over screen appears with the letters falling in place one by one with each letter producing a thud as it lands in puffs of smoke. This game shares the exact same "GAME OVER" graphic from New Super Mario Bros. Wii. The Game Over sign then falls apart one by one down through the bottom of the black screen, producing sounds of glass shattering while balls of smoke and leaves are still moving through the left and then the right sides of the pitch-black background screen. When the Game Over text breaks apart and comes down one by one, the player is given the options to save and continue playing, save and end the game, don't save and quit the game, or don't save and respawn from the last saved checkpoint.
Category:Games
Category:Fan Games
Category:Mario (series)
Category:Mario Games
Category:Nintendo Switch Games
Category:2020
Category:Platforming Games
Category:3D Games
Category:3D Platforming Games
Category:Games published by Nintendo