Kotal Kahn (Second Timeline)

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|-|MK11=
|-|MKX=
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==Summary==
Kotal Kahn is the emperor of Outworld in the current timeline after the death of Shao Kahn. He was a young boy of the realm of Osh-Tekk that admired the emperor and was declared as a god by those that were impressed by his power in Earthrealm. As an adult, he served Shao Kahn’s heir Mileena until her true origin was revealed by Reptile, which led Kotal to overthrow her and assume the title of emperor.
==Powers and Stats==
Tier: | At least , likely 
Key: MKX | MK11
Name: Kotal/Ko'atal Kahn, Buluc Chabtan
Origin: Mortal Kombat
Gender: Male
Age: Thousands of years old (Has existed since the era of the Maya civilization)
Classification: Osh-Tekk, General of Shao Kahn's army (former), Kahn of Outworld, War God (Referred to as one by Mayans)
Powers and Abilities:
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|-|MKX=Superhuman Physical Characteristics (Has immense physical strength allowing him to crush skulls, rip off arms, completely obliterate bodies while sending heads flying sky-high with his strikes, etc.), Martial Arts (Skilled Mayan wrestler), Weapon Mastery (Wields Macana weapons), Longevity (He has lived for at least 4,000 years and hasn't aged since), Magic (Like all Osh-Tekk, he practices blood magick), Regeneration (Mid-Low), Light Manipulation (Can summon scorching sun beams), Fire Manipulation (Can imbue his weapons with fire), Weapon Creation (Can from thin air), Portal Creation (, allowing him to travel between realms), Teleportation (Can teleport in a burst of smoke and fire), Attack Reflection (Can redirect projectiles), Forcefield Creation (Can create small frontal shields), Aura (Can cover himself in fire when using his sun powers), Telekinesis (Able to restrain without physical contact), Absorption (Can absorb life force and strength from consuming blood. His own totems can passively absorb spilt blood), Damage Boost (Via totems), Healing (Able to heal himself under his own sun beams), Damage Reduction (Via totems), Creation (Able to summon three different totems), Blood Manipulation (Stated to have practiced blood magic), Energy Manipulation (Able to imbue his attacks with yellow energies), Empowerment (Gains strength during daytime), Resistance to Disease Manipulation () and Deconstruction (Took a blast from the Amulet of Shinnok)
|-|MK11=All previous abilities enhanced, Transformation (Can turn into a massive, armored panther), Homing Attack (Can cause his sunbeams to follow targets), Earth Manipulation (Can create small, glowing fissures with his sword), Resistance to Insect Manipulation (A massive insect failed to spawn inside him after D'Vorah did her New Species fatality)
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Attack Potency: Small Building level (Incapacitated Goro and killed King Gorbak with ease. Was able to cut Kintaro, who survived an earthquake followed by a nuclear blast. Can cut himself) | At least Small Building level, likely Large Building level+ (Wounded Shao Kahn with his Macana sword and bit his hand causing him to scream in pain. Later defeated him in kombat, forcing him to escape)
Speed: Peak Human movement speed with Hypersonic reactions and combat speed. Speed of Light via sunbeams | Peak Human movement speed with at least Hypersonic, likely Massively Hypersonic+ reactions and combat speed. Speed of Light via sunbeams
Lifting Strength: At least Class K | At least Class K (Wrestled with Shao Kahn)
Striking Strength: Small Building level (Destroyed King Gorbak's head with a clap) | At least Small Building level, likely Large Building level+
Durability: Small Building level (Took a massive beating from Reiko) | At least Small Building level, likely Large Building level+ (Took attacks from Shao Kahn)
Stamina: Superhuman | Superhuman
Range: Standard melee range. Extended melee range with his sword. Tens of meters with magic and projectiles. Interplanetary with sunbeams.
Standard Equipment: His massive Macana sword, a Tecpatl knife, the Portal Stone, his discus and his sickles.
*Optional Equipment: Kamidogu of Outworld
*Can Create/Summon: Totems, sacrificial altar
Intelligence: Gifted; is the current ruler of an empire and a skilled combatant. Kahn is a wise emperor who has lead Outworld back to its former glory, beings like Ermac who possess the knowledge of thousands of Edenians have said that he is a suitable ruler for Outworld.
Weaknesses: He is weakened when deprived of sunlight, and unable to call on its power.
Notable Attacks/Techniques
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|-|Abilities=
|-|Basic Attacks/Kombos=
*Elbow Drop: Kotal leaps forward and slams both of his elbows down.
*Rising Fist: Kotal steps forward and swings his fist close to the ground in a rising arc.
*2 Fist Uppercut: While crouched, Kotal rises up with a double fist uppercut.
*Big Leg: Kotal does a powerful push kick.
*Mahtizquia: Kotal does a shoulder charge and pivots on a leg to throw an open palm strike infused with solar energy.
*Soleil (MKX): Kotal swings a back fist on his rear arm and swings it again on the opponent's legs.
*Tlamanalo: Kotal jumps and stomps down before rising up with an axe kick.
*Heavy Blade: Kotal swings his sword across in a circular arc.
*Mace Sweep: Kotal swings a sickle across the opponent's legs to trip them.
*Coatl Slam: After hopping up, Kotal slams his sickles down.
*Rising Mehtizquia: While recovering from a knockdown/successfully blocking an attack, Kotal counters back by swinging his sword upwards in a full circle.
*Tonatiuh Blast: While recovering from a knockdown/successfully blocking an attack, Kotal counters by summoning a discus that blasts a close range solar blast.
*Soleil (MK11): Kotal throws a forward uppercut, steps forward with a rear hammerfist, and fires a solar blast from his leading palm.
*Cuizquia: Kotal steps forward with a back hand, a headbutt and a double axe handle slam.
*Coatl Strikes: Kotal does a rear hook punch and swings his sickles on the opponent's legs and up their chest.
*Mahuiztiquez Kotal pushes his sword and swings it across their chest and turns around to swing it at their legs.
*Mehtizquia: Kotal swings his sword across and does a rising slash. He then jumps up and slams down his sword.
|-|Special Moves=
*Blood Offering: Kotal carves his dagger across his chest, gaining a buff that increases his damage.
*Sunstone: Kotal summons a burning discus into his hands and throws it at the opponent.
**Grand Discus: Kotal delays the discus toss with an additional spin before actually throwing it.
**Directed Rays: Kotal uses the discus to reflect a beam of light towards the opponent instead.
*God Ray: Kotal calls down a beam of intense sunlight on the target location, scorching anyone standing on it.
*Air Takedown: Kotal grabs an airborne opponent by the legs and slams them back to the floor.
*Crystal Totem: Kotal summons a crystalline totem shining with light energy.
*Obsidian Totem: Kotal summons a dark totem pulsing with ominous power.
*Blood Totem: Kotal summons a stone totem radiating a red aura.
*Saw Blade: Kotal slams his macana on the opponent's shoulder and rips it out.
**After ripping out his macana, he can perform a rising swing before they fall.
*Overhead Sword Strike: Kotal quickly slams his macana on the floor, creating a powerful shockwave.
**He can swing the sword up after the first hit, launching the opponent.
*Sword Sweep: Kotal swings his macana across the opponent's legs, knocking them off their feet.
*Sword Toss: Kotal pulls his macana out and sends it spinning towards the opponent.
*Sword Shake: Kotal does a one handed sword swing and slams it down by the tip to make a shockwave.
*Soul Spark: Kotal calls down a sun beam on himself, empowering his glowing tattoos with one level of brightness. Each level added enhances his Sun God Choke with more damage.
*Soul Scorch: Kotal calls down a sun beam on himself, using up a level gained from Soul Spark or Sun God Choke to regain super meter or health.
*Sun God Choke: A command grab where Kotal grabs the opponent and plants his palm on their face, filling them with solar energy that forces them to kneel in pain. He then throws them to the ground behind him. Performing this move empowers his tattoos with one level, adding an additional attack to the throw.
**Level 1 adds a double axe handle slam to the opponent's chest.
**Level 2 allows him to pick them up and lift them over his head before an intense beam of sunlight burns them. He then throws their scorched body away.
*Mace Parry: Kotal holds up his sickles in front of him, guarding against incoming attacks. Any blocked attacks will boost his damage.
*Mehtizquia Cut: Kotal swings his sword up, lifting the opponent with it. He pulls them down and saws through their waist before ripping it out.
*Xolal Quake: Kotal stabs his blade into the earth to create a fissure glowing with solar energy.
**He can add a second hit where he slams his blade down without making a fissure.
*Tonatiuh Burst: Kotal raises his discus up and calls down a sunbeam on it, hitting airborne opponents.
**Kotal can summon a second, stronger beam that destroys the discus and emits a large blast.
*Chicahtoc Totem: Kotal summons a bright totem brimming with patterns of light.
*Huehhueyi: A command grab where Kotal grabs the opponent and slashes their gut open before lifting them above him. The wound spills out blood that he drinks before throwing them away. Performing this move will grant a damage buff (which comes in the form of his tattoos glowing) that can be stacked up to three times.
**He can enhance the attack by slamming the opponent headfirst before throwing them.
*Tecuani Maul: Kotal lunges forward and morphs into a jaguar to pounce on them. He then rips off their throat.
*(Air) Tecuani Pounce: While airborne, Kotal morphs into a jaguar and dives towards the opponent.
|-|Throws=
*Kotal grabs his opponent and thrusts his palm into their chest, filling them with pulsing solar energy. He lifts them up and throws them away.
*Kotal grabs the opponent's neck and lifts them up. He summons an intense beam of light and places them under it to burn them. He then sends them away with a headbutt.
*Kotal grabs the opponent and slams them to the ground behind him. He stabs his macana into them and rips it out.
|-|Brutalities=
*Kotally Awesome: Kotal summons a beam of scorching sunlight that chars the opponent and causes their head to fall off their shoulders.
*Stick Around: Kotal throws his burning discus or Macana sword at the opponent, lodging it into their chest.
*Totem This: Kotal summons a crystal totem and delivers a double fist uppercut that utterly destroys their upper torso and launches their head up.
*Sawed Off: Kotal slams his Macana sword into the opponent's shoulder and brutally saws their upper torso in a diagonal manner.
*Dry Rub: Kotal grabs the opponent's face and pumps them full of yellow energy, forcing them to their knees. He throws them over his head and slams their chest before lifting them up to strike them with beam of sunlight that scorches and tears them in half.
*The Klassic: Kotal does an uppercut, but it decapitates them with their spine intact.
*Burnt: Kotal grabs the opponent by the neck and lifts them up. He raises his arm to summon a beam of sunlight behind them and burns them under it, charring their skinless corpse.
*Back Stabber: Kotal throws the opponent to the ground behind him and stabs them in the chest with his sword. He cuts off their limbs and beheads them, planting his sword where their head used to be.
*Bad Kitty: Kotal transforms into jaguar and runs towards the opponent to tackle them down. He bites off their throat and feasts on their face before swiping it with his claw.
*Down The Middle: Kotal stabs his sword on the ground to stagger the opponent and slices them in half with one fell swoop of his sword.
*Not A Violent Kahn: Kotal slashes the opponent's abdomen with his sickle, causing them to bleed profusely. He carries them over his head to drink their blood and slams them down headfirst, crushing their head and upper torso.
*Taste Of Blood: Kotal slashes the opponent's abdomen with his sickle, causing them to bleed profusely. He carries them over his head to drink their blood until they die of exsanguination.
*Sawed: Kotal swings his sword towards the opponent, lifting them up. He puts them down to saw their waist and cuts them in half before lifting their upper torso on his sword then drops it.
|-|Super Moves=
*X-Ray (Sunburn): Kotal calls down a beam of sunlight to strike his opponent, scorching them with intense light. He runs towards the opponent if they are far and thrusts his sword through their neck. The opponent kneels down and he twists the sword to the side which breaks their neck and delivers the coup de grace with a knee to their face, breaking it.
*Fatal Blow (PINNED DOWN): Kotal slams his sickles on his opponent's shoulders to start the move. He slashes them two times before slamming a sickle blade into their head. He leaves it there and impales them with his sword and uses it to lift the impaled opponent up in the air before slamming them down. Kotal finishes the move by creating a massive totem that hammers the sword deeper into their chest.
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==Gallery==
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|-|Gallery=
File:Kahn Kotal.png|Kotal Kahn before becoming the emperor of Outworld.
dank kotal.png|Dark Lord Kotal Kahn.
kotal throne.jpg|Emperor Kotal in his temporary throne.
|-|Intros and Victory Poses=
DT1tWbv - Imgur.gif|Kotal Kahn in MK11.
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==Notable Matchups==
Victories:
Losses:
Inconclusive:
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