Template Sandbox - TEMP

This page is currently a work in progress as we try to figure out the best way to lay information out on the Wiki. At this time, the Templates are more or less rough drafts. Please feel free to add comments in the section provided. Again, the goal here is to figure out the best way to present information to everyone that visits the Wiki. Without input from others, here and in general, this Wiki may not be as beneficial as possible.
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=Comments=
==In General==
==Quest Series Templates==
==Market Templates==
==Wiki Notes/Notes for Editing==
==Other Templates==
=Wiki Notes/Notes for Editing=
Notes: Page formatting is in progress. Information may be incomplete, but should be correct. For editing purposes, information that needs to be added or confirmed is noted with "??" and so can be easily located using the Find function (Ctrl + F). Italicized information indicates some form of uncertainty, meaning that the current information may be inaccurate and so needs confirmation.
Notes for Editors: If editing, please make sure you are logged in first! We appreciate your contributions, but want to make sure we can contact you if there are any questions regarding your edits. Also, please include in the edit summary which information was added/confirmed, as well as where the information was obtained. For example: "Confirmed -3 Paper for quest 6. based on screenshot." A good deal of information has been obtained from previous pages on the Wiki, which may be out of sync with requirements in current gameplay. Even now, the game seems to occasionally be revising things, so even Quest information recently confirmed by editors may already be outdated. As such, the best way to keep the Wiki as up to date as possible is to have current players help by giving input where needed, or where information is inconsistent with their current gameplay experiences. 
Notes for Quest Series: Uncertainty on numeric information is typically due to the information being obtained from previous pages on the Wiki, which may be out of sync with requirements in current gameplay. Even now, the game seems to occasionally be revising things, so even Quest information recently confirmed by editors may already be outdated. As such, please add, confirm, or make note of any inconsistencies with the posted information. In Quest dialogue, the Character is assumed based on the available Quest text. Some of these assumptions are obvious, such as when mentioned in the Quest's Tasks, or when certain words, phrases, or accents are used. Confirmation with Characters and Dialogue is a much more minor manner of course, but is still appreciated. 
=Quest Series Templates=
Current idea is to replace Basic Series Info with the Quest Series Infobox. Still in process of finalizing of course.
==Quest Series Infobox==
Modifications:
*If not a Structure constructing Series, use image and caption for Market or similar instead.
*"Opened by: " can be modified to "Co-Opened by: " if needed.
**Info would be "Series: / Single: #. or Gaining Level # and Series: / Single: #. or Level #"
*"Standard Rewards: +# Cheer" also possible
*"Cost (in Bottleneck Items): " may not be the ideal title. Any suggestions?
**Bottleneck Items are: "-# Axes, -# Gold, -# Wild Honey, -# Quarry Stone, -# (any Crafted Items using Wild Honey), -# Brightwood Bucks"
==Basic Series Info==
Opened by:
*Series: / Single: #. or Level #
Opens:
*Series: / Single: or N/A
*Series: / Single: 
Constructs:
*Structure: (note: some Structures may be Found, not Constructed)
Purchases:
*Craftworks/Buildings/Houses/Decor/Trees/Crops:
*Craftworks/Buildings/Houses/Decor/Trees/Crops:
Standard Rewards:
*+# Coins, +# Exp
Total Additional Rewards:
*+ Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , or N/A
Bottleneck Items:
*- Axes , - Quarry Stone , - Wild Honey , or N/A
Notes:
*Hints, tips, or other things such as issues with the Quests.
==Location based Quest templates==
Village Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
Dark Forest Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
Cave Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other (+3 Gold and +1000 Coins from Cave)
Bog Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
Sandy Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
Snowy Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
Spooky Quests
Series: title #.title or Single: title
Opened by: Series: / Single: #. or Gaining Level #
Notes:
Opens: Series: / Single: or N/A
Character ??: Commentary
Task commentary
*Task details
Task commentary
*Task Details
Character ??: Commentary
Quest Complete!
* (Closing Commentary ??)
Reward: Standard + Axe , + Gold , + Brightwood Bucks , + Cheer, + Happy Points , + Other
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=Market Templates=
.
Building 	Image	Slot	Level	Cost 	Size	Special Items Needed	Build Time	Build XP	Happiness Earned	Coin/Exp Rate	Special Items Produced
__NOTOC__ __NOEDITSECTION__===Building Name===	 	4 	13 	1,000 Coin	2x2 	list of supplies 	10 hrs 	20 	4 	20/3hr 	N/A
===Premium Building Name=== 	 	9 	17 	30 Gold 	2x2 	list of supplies 	3 hrs 	32 	16 	96/2hrs 	
Market Example: Spooky Market
==Spooky Market==
===Spooky Buildings===
Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings 	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings	Spooky Market: Buildings
Building 	Image 	Slot 	Level 	Cost 	Size 	Special Items Needed 	Build Time 	Build XP 	Happiness Earned 	Coin/Exp Rate 	Special Items Produced 	Quest Purchased
__NOTOC__ __NOEDITSECTION__
Bakes Hotel	 	1 	n/a 	1,700 Coin 	2x2 	list of supplies 	x Hours 	x Exp 	x Happiness 	5/3hr 	N/A 	N/A
Ancient Shell Wares 	 	2 	n/a 	9,300 Coin 	2x2 	?x Haunted Spirit, 5x Lock of Hair 	2 Hours 	x Exp 	x Happiness 	5/1hr 	Lock of Hair 	Series: Tower of Terror; Quest: 8. Ancient Shell Wares
Haunted Stage 	 	3 	n/a 	1,900 Coin 	2x2 	6x Spooky Velvet, 4x Frog Potion, ?x Haunted Spirit	2 Hours 	x Exp 	x Happiness 	20/6hr 	Spooky Velvet 	Series: Drake's Castle; Quest: 10. Haunted Stages
 	 	 	 	 	 	 	 	 	 	 	 	
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=Location Themes=
Theme colors could be used to really distiguish where things take place. Most would obviously use the Village scheme, but could be interspersed throughout a Quest Series. For example, a Structure Series would use Forest scheme for those steps requiring axes, but Village theme for steps that just visit Buildings and such. Forest theme would be used in any associated Infoboxes though, to designate it as a Structure vs. just Village (Errands? Maybe use Errand Quest Series vs. Structure Quest Series?)  
**CB - Rather than Errand Quest Series, why not just Visit QS.  That's the language used in game and I think would be easiest for people to understand.  Although, Visit QS doesn't really sound right.  Visitation, maybe?  Should be something to do with Visit.  I'm probably just making things worse.  See, I didn't even think about Quests that have you just Harvest Crops and/or Trees.  Maybe alternate between Visit and Harvest.  Yeah, I'm just making things worse.  I'll stop now.
===Village===
Village colors
Background: Yellow Green
Text: Dark Green
Background: Paris Daisy #FFF46E
Background: Canary #FFFFB2
Background: Light Yellow
Background: Peru
===(Dark) Forest===
(Dark) Forest colors
Background: Dark Green
Text: Pale Goldenrod
Background: Dark Khaki
Background: Pale Goldenrod
Background: Light Goldenrod Yellow
Background: Peru
===Cave===
Cave colors
Background: Dim Gray
Text: Gainsboro
Background: Dark Gray
Background: Silver
Background: Gainsboro
Background: Peru
===Bog===
Bog colors
Background: Dark Olive Green
Text: Dark Khaki
Background: Olive Drab
Background: Dark Khaki
Background: Pale Goldenrod
Background: Peru
===Sandy===
Sandy colors
Background: Turquoise
Text: Teal
Background: Rainshower #A8FFEE0
Background: Aero Blue #C9FFE5
Background: Honeydew
Background: Peru
===Snowy===
Snowy colors
Background: Steel Blue
Text: Alice Blue
Background: Light Steel Blue
Background: Lavender
Background: Ghost White
Background: Peru
===Spooky===
Spooky colors
Background: Dark Slate Grey
Text: Dark Orange
Background: Orange
Background: Navajo White
Background: Antique White
Background: Peru
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=in progress Quest Structure Template=
Quest Structure Template (color scheme for Spooky)
Structure Title	Structure Title
Quest Series: Quest Series
Series Status: Current ; Obsolete ; Uncertain/Unconfirmed ; whatever, only if applicable?	Quest Series: Quest Series
Series Status: Current ; Obsolete ; Uncertain/Unconfirmed ; whatever, only if applicable?
Details: Unique, Standard, Decorative, Generator, whatever we determine for terminology
Notes: regarding any oddities or whatever	Details: Unique, Standard, Decorative, Generator, whatever we determine for terminology
Notes: regarding any oddities or whatever
 	Story: Summary of Backstory, blah blah blah blah blah blah blah blah
Produces: Special Item , + Coin/Exp
Regeneration: x Hours	Produces: Special Item , + Coin/Exp
Regeneration: x Hours
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=in progress Location Infobox=
Spooky info used as example
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=in progress Quest Series Infobox=
.. and don't forget about the Standard Reward thingy -CB
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