Recovered Relic

Recovered Relic was a virtual representation of one of Kassandra's genetic memories, relived by Layla Hassan in 2018 through the Portable Animus HR-8.5.
==Description==
An artist sought the help of a mercenary. Kassandra answered.
==Dialogue==
Kassandra noticed a job posted on a message board.
:NoteI have an offering to give, but I'm afraid. Please, come see me.
She sought out the artist and addressed her.
*Kassandra: You left a note on the board. What's happened?
*Woman: Look at this votive figure I found at the market. It's simple, but beautiful. I have not seen its style before.
*Kassandra: Is it valuable?
*Woman: Not in drachmae, no. But I'm sure the priestess at the temple would appreciate it. So would the Followers of Ares, but they and their dark shrine scare me.
<tabber>
|-|Kill the Followers of Ares=
("You want all the Followers of Ares killed.")
*Kassandra: So you'd like me to wipe out the Followers of Ares.
*Woman: You understand quickly. I need every last one to die.
("You need it delivered.")
*Kassandra: And you'll pay me to deliver it to her.
*Woman: No, all the Followers must die.
(Accept – "I'll handle it.")
*Kassandra: I'm in.
*Woman: Please be careful.
*Kassandra: Chaire.
Kassandra left the artist and sought out the Followers of Ares nearby, killing them before she returned to the woman.
*Woman: You're back. Have you killed them?
*Kassandra: I took care of them. Every last one.
*Woman: The gods favored me the day we met. Take this for your trouble, misthios.
*Kassandra: Thank you.
|-|Deliver=
*Kassandra: And you'll pay me to deliver it to her.
*Woman: You understand quickly.
(Accept - I'll handle it.)
*Kassandra: You can count on me.
*Woman: Exactly. It must arrive without a scratch.
*Kassandra: May the Fates be on your side.
Kassandra left the artist and sought out the priestess in a temple nearby, and hailed her.
*Kassandra: Someone thought you might need this.
*Woman: Thanks! Here, for your efforts, mercenary.
</tabber>
==Outcome==
Kassandra helped the artist, and was rewarded for this.
==Behind the scenes==
The dialogue for timed quests in Assassin's Creed: Odyssey is part scripted, part randomly generated from a pool of generic statements. As such, the wording encountered varies.
All timed quests have two variants, as noted: when given a choice, the desired is always the top one.
==References==
*Assassin's Creed: Odyssey
Category:Memories of Kassandra
Category:Memories relived using the Animus HR-8.5