Weight

Weight is a measure that determines how much resistance to knockback a character in Super Smash Flash 2 or Fraymakers has. Different weights present both advantages and disadvantages to each character. Heavier characters receive less knockback, and thus, should be harder to KO. However, lighter characters also have a few advantages; due to them receiving more knockback on average, they might be able to escape chains of attacks that would be inescapable otherwise.
Weight is only one of the factors that impact a character's received knockback, and its effects may even be overpowered by other stats' effects. For example, has a fairly low weight, but he can still be easily comboed as a result of his high gravity, while might be KO'd earlier than vertically due to her lower falling speed. As a result, a character's weight value is considered to mostly affect their horizontal knockback.
In Super Smash Flash 2, weight only affects knockback, and does not affect the length of characters' throw animations. A type of "weight" exists for Super Smash Flash characters as well, under the name of health division.
== Weight values in Super Smash Flash 2 ==
Character 	Value
 	120
 	114
 	113
 	111
 	110
 	110
 	107
 	105
 	104
 	104
 	104
 	104
 	103
 	102
 	100
 	100
 	100
 	100
 	98
 	97
Kaiō-ken Goku	95
 	95
 	95
 	94
 	92
 	92
 	90
 	90
 	90
 	88
 	87
 	86
 	86
 	85
 	85
 	82
 	82
 	81
 	80
 	80
 	80
 	79
 	77
 	76
 	76
 	76
 	74
 	72
=== Transformation Final Smashes ===
Character 	Value
Giga Bowser	400
Wario-Man 	250
== Weight values in Fraymakers ==
Character	Value
 	125
 	110
 	105
 	100
 	95
 	95
== Trivia ==
*Upon implementation, oversights caused Zero Suit Samus and Lucario to weigh far more than they were intended to, with Zero Suit Samus weighing 111 and Lucario weighing 107.
Category:Game physics
Category:Smash physics
Category:Terms
Category:Super Smash Flash 2
Category:Super Smash Flash series
Category:Fraymakers