Osiris (Schmoe)

__NOTOC__
===Basic Information===
 Race: Human
 Class: Wizard
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral Good
 Languages: 
 Deity: Helerion
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
STR: 11 +0 (1 pts)
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 18 +4 (10 pts, +2 racial bonus)
WIS: 13 +1 (3 pts)
CHA: 9 +0 (-1 pts)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
* Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2) HP: 9 = [1d6 + CON (2) + FC (1)] (Wizard)
 AC: 11 = [10 + DEX (1) + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 AC Touch: 11 = [10 + DEX (1) + Size (0) + Misc (0)]
 AC Flatfooted: 10 = [10 + Armor (0) + Shield (0) + Natural (0)
 + Size (0) + Misc (0)]
 INIT: +6 = [DEX (1) + Forewarned (1) + Imp. Initiative (4)] 
 BAB: +0 = [Wizard (0)]
 CMB: +0 = [BAB (0) + STR (0) + Misc (0)]
 CMD: 00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]
 Fortitude: +2 = [Wizard (0) + CON (2) + Misc (0)]
 Reflex: +1 = [Wizard (0) + DEX (1) + Misc (0)]
 Will: +3 = [Wizard (2) + WIS (1) + Misc (0)]
 Speed: 30'
Damage Reduction: 00/Any
Spell Resistance: 00
 Spell Failure: 00
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Quarterstaff: Attack: +0 = [BAB (0) + Ability (0)]
 Damage: 1d6, Crit: 20/x2 
 Light Crossbow: Attack: +1 = [BAB (0) + Ability (1)]
 Damage: 1d6, Crit: 20/x2
===Racial Features===
Ability Adjustments: +2 (Intelligence)
 Size: Medium
 Speed: 30'
 Favored Class: Wizard (+1 Hit Point/level)
 Bonus Feat: Extra feat at 1st level
 Skilled: +1 skill rank per level
===Class Features===
Wizard
Armor/Weapons: Club, Dagger, Heavy Crossbow, Light Crossbow, Quarterstaff
 Spells: Save DC 14 + spell level
 Arcane Bond: Osiris has an arcane bond with a copper amulet on a bronze chain
 with a central piece of lapis lazuli. The amulet allows Osiris
 to cast any spell from his spellbook once per day.
Arcane School: Divination. Opposing Schools - Necromancy, Enchantment. Allows 
 memorization of one extra spell per spell level within his
 school. Preparing spells from opposing schools takes two slots.
 Forewarned: Can always act in the surprise round, but still flat-footed until
 he takes an action. Add 1/2 wizard level to initiative.
Diviners Fortune: As standard action, grant touched creature +1/2 wizard level
 insight bonus on attacks, skills, ability checks, saves for 1 
 round.
===Feats===
Spell Focus - Conjuration (Wizard 1): +1 Save DC for Conjuration spells
Combat Casting (Human): +4 to Concentration checks to cast defensively or 
 grappling
Improved Initiative (Level 1): +4 to Initiative rolls
===Traits===
Seeker (Social): +1 Perception. Perception is a class skill.
Skeptic (Magic): +2 save vs. Illusions
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 28 = [Base (2) + INT (4) + Human (1)/Level] (Wizard)
Skills Total Rank CS Ability ACP Misc
Acrobatics 1 0 0 1 -0 +0
Appraise 4 0 0 4 +0
Bluff -1 0 0 -1 +0
Climb 0 0 0 0 -0 +0
Craft ( ) 4 0 0 4 +0
Diplomacy -1 0 0 -1 +0
Disable Device 0 0 1 -0 +0
Disguise -1 0 0 -1 +0
Escape Artist 1 0 0 1 -0 +0
Fly 1 0 0 1 -0 +0
Handle Animal 0 0 -1 +0
Heal 1 0 0 1 +0
Intimidate -1 0 0 -1 +0
Knowledge (Arcana) 8 4 0 4 +0
Knowledge (Dngnrng) 0 0 4 +0
Knowledge (Engnrng) 5 1 0 4 +0
Knowledge (Geography) 6 2 0 4 +0
Knowledge (History) 5 1 0 4 +0
Knowledge (Local) 5 1 0 4 +0
Knowledge (Nature) 5 1 0 4 +0
Knowledge (Nobility) 6 2 0 4 +0
Knowledge (Planes) 8 4 0 4 +0
Knowledge (Religion) 0 0 4 +0
Linguistics 0 0 4 +0
Perception 6 4 0 1 +1 (Seeker)
Perform ( ) -1 0 0 -1 +0
Profession (Falconeer) 5 4 0 1 +0
Ride 1 0 0 1 -0 +0
Sense Motive 1 0 0 1 +0
Sleight of Hand 0 0 1 -0 +0
Spellcraft 8 4 0 4 +0
Stealth 1 0 0 1 -0 +0
Survival 1 0 0 1 +0
Swim 0 0 0 0 -0 +0
Use Magic Device 0 0 -1 +0
* = untrained class skill
===Spell Lists (Known)===
0 Level Level 1 Level 2
 <All> * Spell Name * Spell Name
 * Spell Name 
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size: Medium
 Gender: Male
 Age: 29
 Height: 5' 11"
 Weight: 165 lbs.
Hair Color: Brown
 Eye Color: Blue
Skin Color: Lightly tanned
Appearance: Shoulder-length straight hair, with a circlet of bronze. He is of 
 average build with an unremarkable appearance.
 Demeanor: Aloof and distant
===Background===
Osiris was born the son of a Falconeer in the service of a lesser noble family. He was raised to take over the family business, and he found he had a great affinity for the keen-eyed raptors. As he grew, so did his curiosity and intellect, and he was constantly searching for the truth behind things. In his thirst for knowledge, he turned toward magic, and he found that he had a natural aptitude for it. His father, recognizing the potential in his son, apprenticed him to a local hedge wizard, where Osiris became a full-fledged wizard.
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character