"The Heist"

Having finally arrived at Malevolence, the party plan and prepare a heist to recover Azaria from the Zultan Prison, Vos'Volgenbaum. Deep in the heart of enemy territory, the party are determined to get the job done.
-Steele engineers him armor to become Heavy Armor.
-Calli asks Steele to make her Trident better, in which he sharpens its points.
-The day passes and the ship is now firmly in Zultan Territory (5th June 2206)
-Del-Rio briefs us and shows us a map of Malevolance.
FLOOR 1 / OUTSIDE
  -Our target is Vos'Volgenbalm
  -A High-Security Prison for prisoners of war.
  -We know a little about the facility through Spec-Ops Intel.
  -Have to be a Zultan Ship to get through the facility.
  -Papers needed to enter.
  -Requesitions: Armor and weapons.
  -Admin: Master Terminal
  -Elevators to sub-area. Contains scanner for contraband.
  -Heat Vents: Possible escape plan. (Right still in function, left is offline/safe).
  -Admin Room 2: Master terminal to full facility.
FLOOR 2 (Level 1)
  -2 guards at checkpoint. (Heat Vents on each side).
  -Command & Control room is a must. Access to cameras and fields.
  -Low Prio Cells, not needed (Security Hatch can be opened from inside)
   -Cells contain "Mutant" Zultans, don't care for Kulahmai
  -Checkpoint 2
  -Leads to barracks.
  -Command post to level 2.
FLOOR 1 / OUTSIDE
  -Our target is Vos'Volgenbalm
  -A High-Security Prison for prisoners of war.
  -We know a little about the facility through Spec-Ops Intel.
  -Have to be a Zultan Ship to get through the facility.
  -Papers needed to enter.
  -Requesitions: Armor and weapons.
  -Admin: Master Terminal
  -Elevators to sub-area. Contains scanner for contraband.
  -Heat Vents: Possible escape plan. (Right still in function, left is offline/safe).
  -Admin Room 2: Master terminal to full facility.
FLOOR 2 (Level 1)
  -2 guards at checkpoint. (Heat Vents on each side).
  -Command & Control room is a must. Access to cameras and fields.
  -Low Prio Cells, not needed (Security Hatch can be opened from inside)
   -Cells contain "Mutant" Zultans, don't care for Kulahmai
  -Checkpoint 2
  -Leads to barracks.
  -Command post to level 2.
FLOOR 3 (Level 2)
  -Checkpoints 3/4/5
  -Mid-Prio cellblocks
   -Zultans too blood-thirsty.
  -Elevator to Level 3
Floor 4 (Level 3)
  -6 Cells
  -Very few guards
  -High Prio Cells (6 alongside Azaria)
   -Prisoners of War.
   -Azaria inside.
  -Service ladder in Storage to Level 1 Atrium.
-Guards rotate every 15 minutes.
-Guards move in groups of 3.
-Moon at beacon 1 contain fueling station.
-Kill a small Zultan ship and disguise ourselves.
FLOOR 3 (Level 2) -Checkpoints 3/4/5 -Mid-Prio cellblocks -Zultans too blood-thirsty. -Elevator to Level 3 Floor 4 (Level 3) -6 Cells -Very few guards -High Prio Cells (6 alongside Azaria) -Prisoners of War. -Azaria inside. -Service ladder in Storage to Level 1 Atrium. -Guards rotate every 15 minutes. -Guards move in groups of 3. -Moon at beacon 1 contain fueling station. -Kill a small Zultan ship and disguise ourselves. TEAM 1: Arbo, H0D-D33, Calli (Escorting Steele) TEAM 2: Petra, Bunka, Del-Rio (Sabotage Facility)
-Land on fueling station -Killed Zultans fueling their ship up there -Looted Zultans of their armor and weapons -Stole their ship -Steele is cuffed, places Arbo in command -Arrive at Malevolence. -Team Zultan Names: Calli: Kalden Dresh H0W-D33: Vildrick Kroth Petra: Exar Kronus Bunka: Alros Lliang Arbo: Gidor Veltosh Del-Rio: Othtar Veltosh -Steele escorted down through the prison -Team 2 deal with the hacking and admin roles up top -Team 1 arrive to Level 3, telling Petra to create fake orders for us to use. -Special force Zultans decloak to Team 1 -One of them carve a clan symbol into Steeles cheek -We find Azaria
-Petra drops all shields on cells -Steele dresses in Zultan armor -Deathslinger (Prisoner) Kills 2 Zultan Spec-Ops -Steele is asked to find his Gun. -Crew run to storage, Steele gets shot by Zultan by High-Powered Rifle. -Azaria locks Zultan inside a shield wall. -Steele commits the Zultans face to memory. -Calli finds gun in storage. -Steele takes gun back to Deathslinger -Deathslinger tells Steele he can give him any 2 names to kill. -Steele agrees, gives him his contact info. -Deathslinger turns to smoke and escapes through vents. -Crew begin to leave facility. -Commandant (Warden of prison) had arrived to facility. -Del-Rio killed Commandant -Commandant uttered "Reshnov" -As the rest of the crew arrive up top, they find Petra, Bunka and Del-Rio -Del-Rio muttering Rehnov to himself in a fugue -Azaria knocks him unconscious. -Del-Rio's agent name was Reshnov. -Team leave Malevolence. -Azaria has been rescued from the planet. -Steele locks himself in the bathroom, and burns the Zultan Symbol from his cheek with a blow-torch. -Steele now has a permanent burn scar over his cheek rather than a Zultan symbol.