Haden

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===Basic Information===
 Race: Human
 Class: Ranger (FC)
 Level: 1
 Experience: 0 XP (1,300 TNL)
 Alignment: Neutral
 Languages: Common
 Deity: 
 First Seen: URL to introduction appearance at DWI
 Location: URL-new-post.html to current game
 Background: Open
===Abilities===
STR: 14 +2 ( 5 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 12 +1 ( 2 pts)
INT: 10 +0 ( 0 pts)
WIS: 14 +2 ( 5 pts)
CHA: 8 -1 (-2 pts)
===Combat Statistics===
(Max -2) HP: 12 = [1d10 + CON (1) + FC (1)] (Ranger)
 AC: 17 = [10 + DEX (4) + Studded Leather (3) + Misc (0)]
 AC Touch: 14 = [10 + DEX (4) + Size (0) + Misc (0)]
 AC Flatfooted: 13 = [10 + Armor (3) + Natural (0) + Misc (0)]
 INIT: +6 = [DEX (4) + Reactionary (2)]
 BAB: +1 = [Ranger (1)]
 CMB: +3 = [BAB (1) + STR (2) + Misc (0)]
 CMD: 17 = [10 + BAB (1) + STR (2) + DEX (4) + Misc (0)]
 Fortitude: +3 = [Ranger (2) + CON (1) + Misc (0)]
 Reflex: +6 = [Ranger (2) + DEX (4) + Misc (0)]
 Will: +1 = [Ranger (0) + WIS (1) + Misc (0)]
 Speed: 30'
Damage Reduction: None
Spell Resistance: N/A
 Spell Failure: N/A
===Weapon Statistics===
 Longbow: Attack: +5 = [BAB (1) + Ability (4)]
 Damage: 1d8+0, Crit: 20/x3, Special: None
Longbow (PBS): Attack: +6 = [BAB (1) + Ability (4) + PBS (1)]
 Damage: 1d8+1, Crit: 20/x3, Special: Point Blank Shot
===Racial Features===
Ability Adjustments: +2 (Dexterity)
 Size: Medium
 Speed: 30'
 Favored Class: Ranger
 Feat: Humans may select a bonus feat at 1st level.
 Skills: Humans receive an additional skill point at 1st level and each additional level thereafter.
===Class Features===
Ranger
Armor/Weapons: All simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy: Receive a bonus to attack, damage, Bluff, Knowledge, Perception, Sense motive, and Survival checks vs. selected enemy.
 Track: Add half your level to Survival checks made to track.
 Wild Empathy: Improve the attitude of animals.
===Feats===
Point Blank Shot (H Bonus): +1 on attack and damage rolls vs. enemies within 30'.
 Precise Shot (1st Lvl): No penalty on attack when firing into melee.
===Traits===
Reactionary (Combat): +2 on Initiative checks.
Perception (Capable): +2 on Perception skill checks.
===Skills===
Skill Points: 7 = [Base (6) + INT (0)/Level 1; FC (0), Misc (1)] (Ranger)
Skills Total Rank CS Ability ACP Misc
Acrobatics 0 0 0 0 -1 +0
Appraise 0 0 0 0 +0
Bluff 0 0 0 0 +0
Climb 0 0 0 0 -1 +0
Craft ( ) 0 0 0 0 +0
Diplomacy 0 0 0 0 +0
Disable Device 0 0 0 -1 +0
Disguise 0 0 0 0 +0
Escape Artist 0 0 0 0 -1 +0
Fly 0 0 0 0 -1 +0
Handle Animal 0 0 0 +0
Heal 0 0 0 0 +0
Intimidate 0 0 0 0 +0
Knowledge (Arcana) 0 0 0 +0
Knowledge (Dngnrng) 0 0 0 +0
Knowledge (Engnrng) 0 0 0 +0
Knowledge (Geography) 3 1 2 0 +0
Knowledge (History) 0 0 0 +0
Knowledge (Local) 0 0 0 +0
Knowledge (Nature) 3 1 2 0 +0
Knowledge (Nobility) 0 0 0 +0
Knowledge (Planes) 0 0 0 +0
Knowledge (Religion) 0 0 0 +0
Linguistics 0 0 0 +0
Perception 8 1 3 2 +2*
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 0 0 0 0 -1 +0
Sense Motive 0 0 0 0 +0
Sleight of Hand 0 0 0 -1 +0
Spellcraft 0 0 0 +0
Stealth 7 1 3 4 -1 +0
Survival 6/7 1 3 2 +1^
Swim 0 0 0 0 -1 +0
Use Magic Device 0 0 0 +0
* = Perception
^ = Track
===Spell Lists (Known)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Spell Lists (Prepared)===
0 Level Level 1 Level 2
* Spell Name * Spell Name * Spell Name
* Spell Name * Spell Name * Spell Name
===Equipment===
Equipment Cost Weight
Explorer's Outfit -- -- lb
Armor 0 gp 0 lb
Shield 0 gp 0 lb
Weapon (Melee) 0 gp 0 lb
Weapon (Ranged) 0 gp 0 lb
 Ammo (00) 0 gp 0 lb
Container (e.g. Backpack) 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0 gp 0 lb
 Item 0.00 gp 0 lb
 ======== ======
 Totals: 0.00 gp 0 lb
 Light Medium Heavy 
Max Weight: 0-100 101-200 201-300
Consumed or Destroyed Items 
 (none yet) 0 gp
 ======
 Total Consumed: 0 gp
===Finances===
 PP: 0 Initial Character Money: +150 gp
 GP: 0 earned on first adventure: +0 gp
 SP: 0 ==========
 CP: 0 Career Earnings: 150 gp
 Carried Inventory: -0 gp
 consumed or destroyed items: -0 gp
 Gems/Jewelry/Other: living accommodations: -0 gp
 0000 ==========
 Coinage: 150 gp
===Details===
 Size:
 Gender:
 Age:
 Height:
 Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
 Demeanor:
===Background===
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
===Adventure Log===
[link=Twist Tree adventure here]
 XP Received: 0000
Treasure Received: 0000 GP
 0000 Gems/Jewelry
 Items
===Level Ups===
 Level 2:
 Class: Class
 BAB: +0 to +0
 Fort: +0 to +0
 Ref: +0 to +0
 Will: +0 to +0
 Feat: Feat
 Features: Class Features
 HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
 +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
===Approvals===
*Approval (Date) (Judge 1) level 1
*Approval (Date) (Judge 2) level 1
Category:In Progress/Character