Route to the Generators

Panther messaged you that she was going to meet the blackmailers. Pilgrim wants you for a talk in Old Village.
This quest is unmarked and doesn't have any canonical name.
== Walkthrough ==
=== Old Village ===
Go ahead to Old Village and talk to Pilgrim, telling him about Panther's message. Marked One sends a threat over the radio to Black Doctor, saying that he will bring Panther back regardless. One of Black Doctor's bodyguards sends a response, saying that they have neither Panther nor the missing girl, but one of them is located at Generators. He also thanks you for bringing the Psi antenna back to Klyonov, as it was stolen from the Generators recently.
Marked One proceeds by triggering a conversation with Fang and Ghost about a passage to the Generators from CNPP-1. Ghost agrees and wants to come to Generators with you.
=== CNPP-1 ===
Ghost will meet you in the western part CNPP-1.
Talk to him and follow him along the path to the [ destroyed military outpost]. Once he stops, talk to him again to receive the transition to Generators. Go into it; Ghost will follow you.
=== Generators ===
Once you appear at Generators, talk to Ghost. He will lead you into the [ village] populated by stalkers. Follow him.
As you approach the village, Ghost stops; talk to him. He suggests splitting up; you should talk to stalkers in the village and find out about the C-Consciousness base.
After approaching the entrance to the [ cellar], the guard named Fritz redirects you towards Compatriot who can be found nearby. Find him and speak to him.
Compatriot says that the military base at the Generator is occupied by C-Consciousness, and it's impossible to come close, as it's surrounded by some kind of the force field that kills anything that stays inside the radius for more than 12 seconds.
If you want more information on C-Consciousness, you have to earn it. Compatriot gives you two choices: pay 100000RU or destroy the helicopter in the area (this starts Air alert).
== Notes ==
* If Ghost runs into the controller spawn at CNPP-1, they can force him down into a kneeling state, and he will drop his Gauss rifle in full condition. He will get another one back as soon as he spawns into Generators.
* If you choose to pay 100000RU to Compatriot, you will miss his cyclic tasks and the additional transition from the Generators.
* Compatriot appears to be wielding a TOZ-194, but will not put it up for sale.
== Bugs ==