Siege Weapons

Siege Weapons are used by players for the Alliance War in Cyrodiil in .
==Purchasing and usage==
Trebuchets, catapults, ballistae, and battering rams are available to capture and use. They can be obtained and constructed by anyone that has the alliance points to purchase them, but no more than 20 can be deployed at any Keep. Rams are mobile, and ballistae, catapults, flaming oil and trebuchets can be packed up after they're deployed so that they can be repositioned for further, more tactical uses. If an enemy siege operator is killed, players can set the weapon on fire and it will get destroyed very quickly.
Siege weapons are useful for damaging both players and structures. Players cannot normally damage structures, outside of siege weapons and Volendrung's Sundering Swing.
==Types of Siege Weapons==
*Battering Rams – Useful against doors.
*Trebuchets – Best used against keep walls and can even be fired into keep courtyards and on the walls due to their long range and arcing shots.
*Catapults – Wide area siege weapon that can be combined with effects such as disease. Useful against large groups of players.
*Ballistae – Useful to destroy other siege weapons and against players.
*Flaming Oil – This can be used to defend against attacks by Battering Rams and breaking up groups of players charging into breaches in the walls and doors.
*Magicka Lances – Siege weapons obtainable by digging up antiquities added with . Can be obtained from Conquest Missions.
==Appearances==
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ja:Siege Weapons
Category:Online: Gameplay
Category:Online: Alliance War
Category:Technology
Category:Online: Interactive Items