Mother AU

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SUMMARY
 is a Wings of Fire AU based on the Mother series. It is somewhat based in WoF canon with some alteration to historic and present events.
This AU mainly takes place in 7,980 AS, 7,990 AS and over 67,000 years in the future at 1 NY.
note: page is a little disorganized, it'll be reorganized with along with a toc eventually
ALTERATIONS
HISTORY
* Prior to the Scorching, a set of dragons fled to the mountains and disappeared off of others' radar. These dragons would build their own society in an unknown island, titling themselves after their most important attributes then 'Scales' rather than 'Wings'. It is alleged that these dragons have strong animus capabilities.
* At some point between 0 and 2,000 AS many artifacts were made. A lot of them were preserved.
* Sometime in 2,000 AS, an animus went wild nearly causing a massacre only stopped by another animi. Fully realizing animus magic's capabilities, a NightWing animi called together all existing animi to create a system to restrict animus magic and reduce it's abilities. See ANIMUS MAGIC section below.
* Due to animus magic being limited, events such as Albatross and Darkstalker never happened, the only main war outbreak being the SandWing Succession War which was mostly restricted to Sand territory. This eventually grew tribes closer and closer to each other soon creating a Pyrrhia wide alliance.
* Over time, tribes began to blend more and more into each other, eventually Possibility being created. The more tribes interacting became normalized, the more Possibility was populated calling for expansion. Soon Possibility grew larger than any other kingdom (excluding Sea due to the ocean).
* Soon 80% of the entire population lived in Possibility eventually causing it to be split into different sections, towns. These towns are numbered, however their citizens affectionately give them names. Still no tribe has blended into another or out of existence, pures still existing mostly in kingdoms.
* Possibility sometime made a council which is made up of mayors from each town, the minister of possibility, and a court from each kingdom that includes the queen and or king, ambassador, and accountant of tribe activity. They can be accompanied by family members though they hold nothing in the council unless they're of these positions.
* The Tree Wars never occurred as the Breath of Evil was completely eradicated years ago and Clearsight hadn't arrived as she had no reason to leave her island. Instead eventually to evolution and weak DNA binding, the BeetleWings drifted off into SilkWings and HiveWings with notably less NightWing-ish features from such as the lack of dark scales. All tribes combined, forming the Pantala Kingdom. It is split into Central, West and East, heirs ruling the west and east while the queen ruled the central. Queens not of blood can challenge after a half decade of reign, though for non-family members instead of being selected, they must fight to the death.
* Overtime animus magic became saturated, most if not all being D rank. Soon the term animus was dropped and instead 'animi' were seen as moonborn instead whether they're a NightWing or not.
* This would change at Perception's return, reviving the word animus as higher rankings began to appear again.
* Fearful that the Pyrrhians would attack their island after a previous encounter, the Starwings planned an attack to seize remaining animus dragons, though it was thwarted by Dissonance, Silverthought, Fennec and partially Coot with the aid of guidance from Perception.
* Pyrrhia would be at peace until years later it was attacked again by Giygas' return, fully stopped by Swiftness, Fennec, Clevermind and Pith.
* A decade after its conclusion, Weevil abducts Diligence and a few others, using a touched object left by the Starwings to travel far in the future.
* Pyrrhia over several centuries and more would eventually crumble to overpopulation and the destruction of life, both it and Pantala sinking.
* Dragons left in expeditions, including an IceWing queen and SkyWing prince, King Osprey and Queen Taiga, soon finding and temporarily ruling over New Island. However they eventually fled as well once realizing the true identity of the island, leaving it open for other new arrivals instead.
* The second group wished to ensure they'd never repeat their mistakes, so they bottled their memories in an ancient enchanted object, only 1 retaining the memories as its wearer. They attempted to tend to nature and live clean lives until the arrival of Weevil. He revitalized the errors of dragons and revived the industrial era.
* To retain power, he eventually thought of turning dragons to souless creatures of metal and stone, spreading soldiers to test to project. This lead to a wildfire near an end of the island leading to the death of Luna. Remaining soldiers took dragons who were lost on the corner.
* A prophecy was received by the memory-holder, who in exchange for not having to give up his touched necklace told its word to his captors, being set free. The news reached Weevil who instructed all dragons be tested for animus magic, eventually seizing Tiger.
* Tiger would be the first subject to his project on dragons, forming a cold, mindless metal dragon.
* A year later, Viceroy, his scavenger, Ursamura, and Dustdevil would leave to dismantle the Porkclaws and complete the prophecy. However at the end, Viceroy was too anguish to settle his anger and erupted the dragon of the island.
ANIMUS MAGIC
Sometime in 2,000 AU, an animus went insane, nearly massacring an entire population only being stopped by another animi. This NightWing animi realized the deadliness of animus magic and gathered animi from around the world in order to created a limiting yet still magical system.
This system splits animus magic into 5 ranks that increase in capability and rarity as well. The enchantment was addressed to all of Pyrrhia (Pantala wasn't discovered as LeafWings and BeetleWings weren't banished at the time) to appeal to the tribes. However, after recieving a vision of the future, the NightWing animus snuck in an enchantment addressing all that will cause an animus to slowly melt to non-existence if they were to overuse their magic, mainly for the worst or selfish desires.
Distributed between these rankings are a limited set of spells categorized into Offense, Assist, Recover, and Base. Offense is the only way to inflict damage to another dragon and is split between 7 attacks; Flare, Freeze, Thunder, Earth, Soul, Beam and Shower. Despite their names, all of them are purely made of magic and don't have their representing properties (such as Flare cannot set a torch afire). Assist usually aid the user in someway such as strengthening the user, weakening the opponent, or inflictions. Recover aids in healing whether it's curing poison, or attempting to keep a dragon on the edge of life. Recover is inable to bring a dragon back to life nor fully heal a dragon, only partially despite common belief. Finally, Base is the remains of normal animus magic which includes weak levitation and teleportation.
FLARE
Flare, also called Fire, is magic that gives off the feeling of heat or burning fire, sometimes also claimed to be like RainWing venom. It has a fiery appearance and begins as a lone of dragon-like flame before spreading out at the tip to bursts of embers. It is restricted to S and B rankings. Usage is signaled by 'embers' collected in the users palms in a similar way to flamesilk.
FREEZE
Freeze is magic with the appearance of frost breathing and cold winds swirling around a target. This cools down the system greatly, almost feeling as frostbite and even sometimes freezing the dragon. It is restricted to S, A and B rankings. Usage is signaled by a curled hand angled towards a target.
THUNDER
Thunder is magic that is a cluttering of energy bursting into one quick motion of a lightning strike. This can miss as aiming is only a 1 second window. It is strong enough to dispatch animus-created shields and is restricted to S and A rankings. Usage is signaled by talons risen to the sky with jolts of electricity and slammed into the ground.
EARTH
Earth, also called Ground, is magic that manipulates the earth to cause strong quakes or rockfalls with jolts of compressed energy flinging into the target. This is quite a rare attack, being restricted to only S ranks. Usage is signaled by a fist-to-palm.
SOUL
Soul, often named by individual users as their most beloved noun or verb, is magic from the heart. It is released as an unidentifiable pattern of colorful energy that closely resembles the appearance or pictured connotation of the user's favorite thing. Soul is exclusive to C-ranks and isn't ranked higher as most usage is weaker than the others, however it can become the strongest with ones with the most passion. Usage is signaled by a glow of the eyes aided by wing-tips folding in, pointing at the head.
BEAM
Beam, sometimes called Flash, is magic that glows beyond visibility even to IceWings and SandWings. Sometimes this can even burn retinas causing blindness. Often usage is discouraged unless highly necessary. Usage is signaled the most clearly by wings opening wide filled with light before the entire user glows.
ASTER
Aster, also called Starstorm, is magic that is a collection of animus magic into a meteor shower shaped into sparkles and stars. Often seen as knocking stars from the sky during nighttime. Usage is signaled by the user lifting completely to the sky, wrist usually flipped to face upwards.
MANIPULATION
Assist magic that manipulates the brain. Either shocks it to cause confusion, cause numbness through temporarily slowing down reception and nerves, or makes it drowsy.
SHIELD
Assortment of shields, sometimes being able to reflect projectiles. There are physical shields which often lessen the force of physical attacks such as tackles and slashes and can weaken fire breath, frost breath, venom and stingers. Meanwhile special shields weaken other offensive animus magic as well as the affects of mindreading.
SOAK
Capable of soaking energy from animi to use more spells.
HEALING
While no magic can completely heal or revive dragons, healing magic is capable of keeping a dragon on a lifeline if they're edging death, suppressing venom, poison or burns as well as alignments of other animi manipulation such as shock.
TELEPORTATION
A gathering of energy flowing around a dragon that must be strengthened by the user's own energy by actively moving. After a little while the magic will handle the rest and tick up the speed.
S is the highest ranking in the system and thus the rarest ranking. This ranking has often been seen as impossible in recent years even at Perception's return.
S-ranks are capable of using all available classes of magic except for Soul, exclusive to C-ranks. This includes:
* Flare
* Freeze
* Thunder
* Earth
* Aster
* Shield (Physical)
* Manipulation
* Soak
* Healing
* Teleportation
A is the second highest ranking in the system and the second rarest. This ranking was often seen as the limit of animi. Only 2 families are known to have one, one of which is Pith.
A-ranks are capable of using most available classes of magic which is:
* Freeze
* Thunder
* Aster
* Shield
* Manipulation
* Soak
* Healing
* Teleportation
B is the third highest ranking and while still rare, it's seen as more common than one would think and is often used in most cases of discussing animus magic, labeled as the 'norm'. It is noted as the fourth rarest and second most common.
B-ranks are capable of using most avaliable classes of magic which is:
* Flare
* Freeze
* Thunder
* Shield (Special)
* Manipulation
* Soak
C is the fourth highest ranking. Despite it's ranking is actually the third rarest ranking partially due to less interested in it as well as it being hard to detect.
C-ranks are more known for other classes of magic than their main one, Soul, which includes:
* Soul
* Beam
* Shield
* Manipulation
* Healing
* Teleportation
D is the lowest ranking and the most common. It doesn't hold any offensive classes and not mostly Basic classes which include:
* Shield
* Manipulation
* Soak
* Teleportation
WINGS FROM ABOVE
Prior to the Scorching a group of multiple tribes of dragons fled Pyrrhia over the mountains after becoming fearful and tired of the human uprising. They eventually reached a far away continent, Anttirhea where they settled. A NightWing, Perception, has written a diary about these residents.
TERRITORY
It is 7,990 AS, the main record prior to 1 NY. Current queens are: Queen Rail of MudWings, Queen Hare of SandWings, Queen Sardonyx of SkyWings, Queen Lavender of RainWings, Queen Indomitable of NightWings, Queen Beluga of SeaWings, Queen Blizzard of IceWings, and Queen Thistle of Pantala.
* Kingdom territories are rather small even SeaWings are smaller than years ago, NightWings moved into the Rainforest due to their home sinking under the sea though still have separate rule. Many dragons reside in the multi-tribe territories, mainly Possibility.
* The desert shrinks as well, the passage between the ice and sand kingdom being full of plantation. This includes the arctic desert shrinking more towards the sea.
* More multi-tribe academies have opened. 
It is 99 NY, the year prior to the island's complete collapse. Dragons had fled to labeled New Island, a dragon enchanted to be dormant with specific exceptions. Formerly a queen and the prince she betrothed, King Osprey of SkyWings and Queen Taiga of IceWings, settled her before realizing the island was a dragon and fled, fearing its wake. Since the island had been rulerless, having occasional meetings with town leaders until Weevil's arrival. Since he's made an empire with entrusted dragons administrating certain sections as the island's king.
For more in-depth detail of territories see here
SOCIETY
EXTRA CHARACTERS
These are a list of characters that don't hold enough significance or information to be their own page but are still essential to note down. See the list here
FACTIONS
x
POSSIBILITY
Possibility is the largest faction, making up for 80% of dragons residing on Pyrrhia. Due to this they hold a lot of power in the island, having expanded over a lot of kingdoms implementing many towns that, while specifically numbered, have been named by their citizens which is the more commonly used addressing of them.
Possibility is ruled by a small council of 3 that overlook the general faction. A dragon, mayor, rules each city. A combination of the main council, mayors from all cities, and specific council members of still flourishing kingdoms are called into one big council that decides most actions.
STARWINGS
Starwings is a faction title shared to Pyrrhians and Pantalans however their true faction name is unknown. It is the accumulation of Moon scales and Silver scales, mainly ruled by X. The group was disbanded after their existence was erased from time.
PORKCLAWS
Porkclaws is a group of dragons gathered by Weevil. It started as a small faction but soon grew to 70% of the new island. It is ruled in a dictatorship.
CLAWS AGAINST THE HOGS
Claws Against the Hogs is a niche yet fairly sized group of gathered dragons in order to escape Weevil and the Porkclaws' iron rule over the island. Within this group are 3 dragons actively trying to stop Porkclaws' spread and save nature.
PETS
Dragons are more inclined to keep pets over the years. Many tigers and and large wolves have been passionately kept as housepets.
ITEMS
There are multiple essential items from animus enchanted artifacts to diaries recording of former lives and magic.
* Perception's Diary
** Diary written by Perception during his time in Antirrhea.
* Moonchecker
** Enchanted to check how many Starwings are on a continent. Stolen from a barrack by Perception.
* Failsafe Opal
** An opal enchanted by an unknown Starwings member in order to be able to grant any dragon animus magic at a key word. It was made in case animus magic was somehow dissolved out of their blood.
* Various Statues
** These replace robots in the AU. With energy from animus magic, statues made of rock to steel are powered without needing to nag on the animi's soul. Many of these are inspired by different insects such as Perception's being of a wasp or the beetle-like ones in the Sand desert and Mt. X. They are sometimes even capable of using magic themselves, though it's always the restrictive kind even for the Starwings for an unknown reason.
* Soulreader Amulet
** Amulet enchanted prior to animus magic being restricted, made to check the strength of an animi's soul. This originally meant whether an animus was over the edge though it currently tracks energy left to accumulate into attacks. This is currently adorned by Pith.
* Fennec's earring
** Earring passed down in her family from an unknown dragon who enchanted it prior to the restriction. It grants the wearer foresight as well as telepathy. The earliest noted wearer is Fennec, the earring being passed to Ember by unknown means, likely in order to fulfil the prophecy regarding the second invasion. From Ember it is passed down through many families eventually reaching Ursamura.
* Dissonance's earring
** Earring passed down in his family from Perception. It is tipped with skyfire specifically made in order to keep Moonscales' telepathy from reaching him proving very useful to Swiftness who receives it later. Whether it's a duplicate or the original, the earring is later seen in Weevil's tower where along with Swiftness' tail brace, Viceroy adorns.
* Scale of Fire
** A gem that houses a pyramid in Scaraba. This compacts a multitude of enchantments made to find against the Starwings after their arrival to Antirrhea. 
* Hawk Eye
** One of the few enchantments not compiled in the Scale of Fire. It is made to illuminate dark areas, meant for Deep Darkness prior to the Starwing attack.
* Neutralizer
** A device made by Clevermind with a splice of Swiftness' magic. It is made to interrupt the waves of other magic and disperse them, specifically shields.
Category:Alternate Universes
Category:Content (Prema Melody)