Sea Life

* See also Diving Suits
* See also Rapture_Agriculture
* See also Fishing
* See also Sea_Slugs
* See also Fontaine_Fisheries and Neptune's Bounty
==Pretty Environment Out In That Seascape - With Things Living In It ...==
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The Ocean Was A Primary Source Of Resources :
Fishing Fleet (Submarine) to catch bulk Ocean Fish for Food and Other ( traveling significant distances )
Fish Farms ( competitive with the 'fishing' operations )
Kelp and Algae Farmed in shallower spots which get some sunlight.
Whales - They really don't hang around in undersea volcanic craters ( NOT a consistent source )
Krill as a possible useful material
Sea Slugs ( per the ADAM discovery story )
Bioluminescence in Sea Life
Previously Flooded Areas ( Flooded long enough for Sea Life to grow - Like Dionysus Park )
Lots of Assets to Create ( swimming fish an obvious one )
The Effects of City Pollution - more biological waste than industrial actually means an increase in local sea life feeding on th eincreased nutrients
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Sea Life for the MMORPG :
Those aquarium computer programs have been around for many years, so creating a variety of fish should be no problem (shapes and coloration and movements.
Various coral, sponge, shellfish, plants can likewise be created (with and without the glowing bits).
More behaviors for them ( many specific to type and species ) to make them much more interesting. Similar scripting to how NPC behavior is done, allows a lot of interesting possibilities.
Direct interaction with Players and NPCs is fully possible, and Quest/Missions would exist to make them as much part of the game as everything else is.
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get a picture of this
Sea Life Out the Windows : 
Whales, Turtles, Schools of Fish : Sorry, not really seen at Rapture's Depth - Even for my relatively shallow 600 ft depth for Rapture ( my estimate implied by the building heights - counting rows of windows, and by watching the First Bathysphere Ride down ). Near the Ocean Surface is where MOST of the food is for anythings that large. And sorry, no nice light to see them by, unless the sealife visitors are all within 100/50 feet of you. Reality : It is murky down there, and water absorbs even bright lights (like Sunlight) very quickly over very short distances.
The Novel mentions Seals up near the surface, seen from within some building Penthouse. It must've been very high on the side of the volcano crater ( within 100 feet of the surface ) to see them through water -- Even if silhouetted against bright sunlight. A separate problem : Rapture is 300 miles from the nearest land, and it is somewhat unlikely for Seals to be out that far from land. ( Seeing them hanging around, crapping all over the Lighthouse dock might be more realistic ).
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Sealife of Rapture :
More Assets to Player Create - Colorful glowey sealife of various kinds (flashing patterns, etc...)
Easy Variations can be texture painting on standard organism types ( and now with glowey flashing changing light effects - done with multiple textures and "tweening" ).  How long have those PC Aquarium programs been available ??  20 years ?
Expand/improve on the static canned (animation) movements you saw in various sea views in the game (jellyfish/sharks/fish/etc).   Makes a nice screen saver fro your Smartphone.  Behavior scripting, ditto.
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A few Fad-ish Tonics had Bioluminescent effects for people - Interesting glowey flesh effects .. hair ??    Glowey tattoos ?   ( easy enough to do in a game if you can do normal tattoo accessorizing on the human figures ).
Temporary effects, as the genetic alteration does over time deteriorate.  The usual Player customization feature might offer significantly greater variations than in most MMORPG games.
( SO now we need proper character closeups to justify them ... )   Mirrors will again be sold in Rapture ( Did you notice that every one in the games had been smashed ? )
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Sorry, Flipper Doesn't Visit Rapture
Dolphins unfortunately generally live in Temperate zones of the Oceans, or else we might have been able to have some interesting 'Sea' Adventures with Flipper and his pals ( or Spliced Cannibal Cetaceans ) .
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Baleen Whales DON'T Belong At Deep Depths - They Eat Stuff at the Ocean's Surface :
Burial at Sea is seen flubbed again  -- No real excuse.   That kind of Whale 'filters' krill from the water at the surface ( "Baleen" is the fibrous material for that in their jaws in place of teeth ).  No need (waste) for them to go wandering around 600+ feet down.  What ? They couldn't make an asset for a 'Sperm Whale' (the type that DOES go down deep to hunt Giant Squid) ??  Paying proper attention to detail is the sign of a 'great game'.
Ditto for the 'Manta Rays' you see in some of the preview footage.
Jacques Cousteau 'FARTS in their general direction ...' 
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Giant Squid Keep Eating Our Bioluminescent Signs !! :
In Rapture probably someones' regular job was to keep these beasties at bay, and others to keep repairing the signs.  Some sign owners may have invested in 'defenses' for their signs if they kept getting vandalized in this way.  Think of how much calamari you could get out of a Giant Squid ... 
"Kalamari Is Back On The Menu=, Boys ..."
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Pretty Pretty ... Why is There Sealife Inside Several Places in Rapture ? :
Various Sealife of different kinds might have Bioluminescence ( The typical depth in Rapture at 'street level' 600 feet down is QUITE DARK out there ). It certainly made for pretty looking exterior terrain props in the general darkness of Rapture. But INSIDE ? The glowey sea life encrustations implies that Outer Persephone was flooded at one time (and that for long enuf to grow like that -- Maybe with rotting corpses to feed the bacteria and so on up the food chain). Though the presence of growth unfortunately is more likely the product of the level artist's reuse of game Assets, rather than any intended story detail.
The smell ...
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An external view I have issues with. Plants don't grow particularly well ( as in at all) where there is no Light ( This view IS rather dimly lit, and NO light from (far closer) windows is NOT sufficient ).
Another case of game-writers/level-designers/'artists' having their 'sad way' with what should have been an attempt of trying to have a little reality - Sloppy detailing simply to create a 'game scene' which 'looked good' - No matter how illogical/implausible/unrealistic it was ( IF they even cared ).
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AND SEA LIFE INSIDE RAPTURE
Barnacles33.jpg
BarnaclesInside.jpg|Gammakers I guess don't know that living barnacles require immersion in Sea Water for at least half the day.
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Aquariums And Collectors ;
A possible Hobby would be Aquarium displays. ( No doubt some with small caricature Rapture Cityscape Decorations. )
Collections of different and esoteric Bioluminescent "Sea Life" would be the realm of the more 'hard core' Hobbyists.
Expeditions out in the Sea seeking the most interesting specimens would be likely before the Chaos ended such things.
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