Djun

The djun is a river—dwelling giant chameleon like monster. It never leaves the water, and uses its
tongue to capture prey from a surprisingly long range. It is active only during the day, and is solitary, though there may be one every quarter-mile or so over the length of a river.
It attacks solely with its flexible, sticky tongue. It stealthily raises its head from the water (skill 14), spots its prey, and shoots its tongue up to 10 yards to grapple a victim. This is a quick Contest of DX, with the target at -4 if he didn‘t see or hear the djun - or automatically grappled if his back is turned.
The djun then attempts to pull its prey toward its mouth with a Contest of ST — the djun has ST 15 with its tongue. For every point its opponent loses the Contest by, the djun pulls it one yard closer to it. If its foe wins the Contest of ST, he breaks free and the tongue snaps back.
Anyone grappled by the tongue cannot draw a weapon - his hands are held to his sides. Anyone else attempting to attack the tongue may do so, but it is very sticky. A ST-2 roll is needed to pull a weapon off the tongue if it doesn’t cleave right through it! The tongue is very thick and muscular — it takes 8 hits of cutting damage to cut through it. Impaling damage is not doubled, and crushing or impaling damage beyond 8 hits to the tongue has no effect.
If the victim be drawn to the mouth, he is held there with the djun’s full ST as it bites every turn for 2d+2 cutting damage. No roll to hit is necessary once its prey is in its mouth.
Category:Myth