Master (Record Keeper)

Master is a playable character in Final Fantasy Record Keeper who could be initially recruited during the Challenge Event Dawn of a Legend as a First Time Reward for completing the Flying Fortress on the Classic difficulty.
Master is a Master Monk, whose combat role is Physical Attack.
==Stats==
Level	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	205 	12 	7 	7 	7 	8 	20 	20 	115
10 	1,033	37 	22 	15 	15 	18 	20 	20 	121
20 	1,783	60 	35 	24 	25 	30 	20 	20 	128
30 	2,476	82 	48 	35 	36 	43 	21 	21 	136
40 	3,134	102 	60 	46 	48 	57 	21 	21 	143
50 	3,769	121 	71 	58 	60 	72 	22 	22 	151
 	4 	5 	2 	1 	1 	2 	3 	3 	5
==Record Spheres==
Job 	S.Lv 1 	S.Lv 2 	S.Lv 3 	S.Lv 4 	S.Lv 5
Monk 	+1 DEF 	+1 RES 	+1 ATK 	+2 ATK 	+3% Monk Ability Damage
Warrior	+1 ATK 	+70 HP 	+1 DEF 	+1 ATK 	+2 ATK
Ranger 	+1 RES 	+1 DEF 	+1 RES 	+60 HP 	+2 ATK
 	+3% Monk Ability Damage	+4 ATK 	+5 ATK 	+200 HP	+6% Monk Ability Damage
 	+2 ATK 	+2 ATK 	+3 ATK 	+3 ATK 	+5 ATK
 	+3 ATK 	+3 DEF 	+4 DEF 	+4 ATK 	+230 HP
 	Use 6★ Monk Abilities 	Lifebane	+3% Monk Ability Damage	 	
==Abilities==
Master can use Combat abilities up to rarity rank 5 and Monk abilities up to rarity rank 5.
===Soul Break===
Name	Designation 	Relic	Effects 	Effects 	Effects 	Effects
Name	Designation 	Relic	Gauge 	Type 	Duration 	
 	Default 	N/A 	1 	PHY 	N/A 	150% physical damage
 	Default 	N/A 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy. 	Deal physical damage to one enemy.
 	Super 	(I) 	2 	PHY 	Self critical = 50% (25s), Last StandSelf Haste, Burst Mode (15s) 	97% physical damage/hit
 	Super 	(I) 	Deal eight physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	Deal eight physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	Deal eight physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns. 	Deal eight physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Defense a small amount, and remove delay from the user's attacks for two turns.
 	Burst 	(I) 	2 	PHY 	Self critical = 50% (25s), Last StandSelf Haste, Burst Mode (15s) 	78% physical damage/hit
 	Burst 	(I) 	Deal ten physical attacks to one enemy, temporarily set the user's critical hit chance to 50%, and grant Last Stand, Haste, and Burst Mode to the user. 	Deal ten physical attacks to one enemy, temporarily set the user's critical hit chance to 50%, and grant Last Stand, Haste, and Burst Mode to the user. 	Deal ten physical attacks to one enemy, temporarily set the user's critical hit chance to 50%, and grant Last Stand, Haste, and Burst Mode to the user. 	Deal ten physical attacks to one enemy, temporarily set the user's critical hit chance to 50%, and grant Last Stand, Haste, and Burst Mode to the user.
 	Burst 	(I) 	 	PHY 	N/A 	4x 40% Non-Elemental physical (8x with Unbound Fury)
 	Burst 	(I) 	 	Storm and Strife: Deal four physical attacks to one enemy. If the user has Unbound Fury, deal eight attacks instead. 	Storm and Strife: Deal four physical attacks to one enemy. If the user has Unbound Fury, deal eight attacks instead. 	Storm and Strife: Deal four physical attacks to one enemy. If the user has Unbound Fury, deal eight attacks instead.
 	Burst 	(I) 	 	PHY 	Self Unbound Fury (25s)Unbound Fury: self DEF/RES -40%, cast speed x2 	4x 60% Non-Elemental physical
 	Burst 	(I) 	 	Bitter Blow: Deal four physical attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. 	Bitter Blow: Deal four physical attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions. 	Bitter Blow: Deal four physical attacks to one enemy, temporarily lower the user's Defense and Resistance a large amount, and grant Unbound Fury to the user, reducing delay of the user's actions.
 	Ultra 	(I) 	2 	PHY 	TBC 	TBC
 	Ultra 	(I) 	Deal ten physical Earth, Fire, Lightning, and Non-Elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	Deal ten physical Earth, Fire, Lightning, and Non-Elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	Deal ten physical Earth, Fire, Lightning, and Non-Elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn. 	Deal ten physical Earth, Fire, Lightning, and Non-Elemental attacks to one enemy, temporarily grant the user Rousing Charge Mode II, temporarily set the user's critical hit chance to 100%, and remove delay from the user's actions for one turn.
 	Ultra 	(I) 	2 	PHY 	Self ATK/DEF +30%, critical damage +50% (25s)Follow critical hits with Follow-Up Flurry (15s) 	72% physical damage/hit
 	Ultra 	(I) 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause critical hits from abilities used by the user to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause critical hits from abilities used by the user to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause critical hits from abilities used by the user to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy. 	Deal ten physical attacks to one enemy, temporarily raise the user's Attack a moderate amount and Resistance a small amount, increase the damage of the user's critical hits, and cause critical hits from abilities used by the user to trigger the follow-up ability Follow-Up Flurry, dealing four physical attacks to one enemy.
 	Arcane Overstrike	(I) 	3 	PHY 	N/A 	800% physical damage/hit
 	Arcane Overstrike	(I) 	Deal three massive physical Earth, Fire, and Lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth, Fire, and Lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth, Fire, and Lightning attacks to one enemy. Can break the damage cap. 	Deal three massive physical Earth, Fire, and Lightning attacks to one enemy. Can break the damage cap.
 	Glint 	(I) 	1 	NAT 	TBC 	N/A
 	Glint 	(I) 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an Earth, Fire, or Lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an Earth, Fire, or Lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an Earth, Fire, or Lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it. 	Instantly reduce delay of the user's actions for one turn, and temporarily grant the user Rousing Charge Mode II. After entering Rousing Charge Mode II, using an Earth, Fire, or Lightning ability as the next action temporarily grants the user an Empowered Infusion for the same element as the ability that triggered it.
 	Glint 	(I) 	1 	NAT 	Elemental weakness damage +30% (15s)Critical = 100% (2 turns) 	N/A
 	Glint 	(I) 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily increase the damage of the user's attacks that hit a target's Slight Weakness or Vulnerable element a moderate amount, and set the user's critical hit chance to 100% for two turns. Triggers instantly.
 	Glint 	(I) 	0 	NAT 	TBC 	TBC
 	Glint 	(I) 	TBC 	TBC 	TBC 	TBC
 	Awakening 	(I) 	2 	PHY 	TBC 	TBC
 	Awakening 	(I) 	Deal fifteen physical Earth, Fire, Lightning, and Non-Elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives Monk abilities used by the user a high chance to trigger twice.	Deal fifteen physical Earth, Fire, Lightning, and Non-Elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives Monk abilities used by the user a high chance to trigger twice.	Deal fifteen physical Earth, Fire, Lightning, and Non-Elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives Monk abilities used by the user a high chance to trigger twice.	Deal fifteen physical Earth, Fire, Lightning, and Non-Elemental attacks to one target, temporarily grant the user Awoken Monk Mode, increase the user's Cap Break Level by 1, grant the user Rousing Charge Mode, and enter Rousing Rush Mode. Rousing Rush Mode lowers the user's Defense and Resistance a moderate amount, raises the user's Attack a large amount, and gives Monk abilities used by the user a high chance to trigger twice.
 	Awakening 	(I) 	Awoken Monk Mode: Grant unlimited use of Monk abilities, grant up to a moderate Monk Ability Boost, and cause Monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of Monk abilities, grant up to a moderate Monk Ability Boost, and cause Monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of Monk abilities, grant up to a moderate Monk Ability Boost, and cause Monk abilities used by the user to trigger twice. 	Awoken Monk Mode: Grant unlimited use of Monk abilities, grant up to a moderate Monk Ability Boost, and cause Monk abilities used by the user to trigger twice.
 	Sync 	(I) 	2 	PHY 	TBC 	TBC
 	Sync 	(I) 	TBC 	TBC 	TBC 	TBC
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Attack has a very small chance to deal a very large amount of additional damage	Awarded for breaking character level cap.
 	Slight chance for monk abilities to trigger twice when HP drops below half. 	Break Master's level cap 2 time(s) and obtain the Burnished Fist Record Materia. Chance to obtain with the Master in your party.
 	Attack becomes Chi Blast. 	Break Master's level cap 3 time(s) and obtain the Martial Artist Record Materia. Awarded for raising the Master to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Deal slightly more damage with Monk abilities. 	Legend Sphere
 	Moderate chance for Monk abilities to trigger twice. 	Legend Sphere
 	Small chance to raise the Attack of the user a moderate amount until their next attack after using a monk ability.	(I)
 	Deal significantly more physical damage when a fist weapon is equipped. 	(I)
==Equipment==
Master can equip the following weapon types: daggers and Fists.
He can equip the following armor types: hats, light armor, and bracers.
He can equip accessories.
==Gallery==
FFRK Dawn of a Legend JP.png|Japanese event banner.
FFRK Dawn of a Legend Event.png|Global event banner.
FFRK Master Monk FFI sprites.png|Set of Master's sprites.
FFRK Master MC.png|Master's Memory Crystal.
FFRK Master MCII.png|Master's Memory Crystal II.
FFRK Master MCIII.png|Master's Memory Crystal III.
FFRK Backwater Battle Icon.png|Icon for Backwater Battle (背水一戦).
FFRK Unknown Master Ability Icon.png|Icon for 疾風怒濤.
FFRK Backwater Battle.png|Backwater Battle.
FFRK Unknown Master Ability.png|疾風怒濤.
Category:Characters in Final Fantasy Record Keeper