Mechanics

Mechanics are controls in the game that can be seen when taking care of yourself in-game or when doing expeditions.
==Player Stats==
Name/Link	Information
Health 	
* It's the default health system ROBLOX uses.
*Health is affected when the player takes damage, whether it be from hostile NPCs, or from other sources.
*Health is fully restored by using a Medkit.
*Health is also partially restored by sleeping if the player's (overall) health is good.Note that if you reset after death, you can see and walk out of bounds, and even look/go inside of vents and jumpscares
===Hunger===	
*Max and starter value is 100%.
*Slowly drains.
*Hunger is restored by eating food.
**This will restore 50% hunger.
*If the hunger bar is low, the player's stomach will start grumbling, and they will start to take damage.
*Sleeping while the hunger bar is low will not heal the player.
===Thirst===	
*Max and starter value is 100%.
*Slowly drains, but a little faster than Hunger.
*Thirst is restored by drinking water.
**This will restore 70 thirst.
*If the thirst bar is low, the player's vision will go blurry and take damage.
*Sleeping while the thirst bar is low will not heal the player.
===Sanity===	
*Slowly drains. 
**Sleeping will fully restore the player's sanity, at the cost of 20 Hunger and 40 Thirst.
*If the sanity bar is low, the player will start hallucinating.
*The lower your sanity bar is, the more you struggle to stay awake. This is what causes the lights to randomly flicker
*If the sanity bar reaches 0, the player will be jumpscared and instantly killed.
*Toys make sanity drain slower.
*The Stalker's presence will make sanity drain faster if you don't deal with his eyes, cameras and notes.
*You cannot be damaged whilst sleeping because monsters cannot reach you. Use this to your advantage.
===Hygiene===	
*Hygiene isn't a bar on the board, the only way to check this stat is to interact with the shower, and check via the GUI that pops up.
*If hygiene goes low, the player will start to aggressively fart/stink.
*Using the shower can restore hygiene. This costs 1 soap.
===Sickness===	
*Sickness gives players negative effects, such as becoming slower, having less health, and randomly having it drained by a bit.
*Low hygiene is the main cause of sickness; however, other things can cause sickness. 
**Going out on expeditions without a gas mask can cause sickness.
**The Mutant Rat can cause sickness.
**Sickness from going without a gas mask specifically makes you slower, and reduces your maximum hp.
==Basement==
Name/Link	Information
===Power===	
*The energy source in the basement. Power is provided by the generator and can be charged manually (minigame) or with a battery (instant).
*The computer and trash furnace requires power to run. (trash furnace = 10 energy to incinerate trash)
*If you run out of power your sanity will decrease rapidly and you will start seeing phantoms so be aware of your generator status.
*you cannot charge the generator normally if the power is out so you will have to use a battery.
===Firewall===	
*The computer firewall goes down gradually, requiring the player to periodically complete the minigame to refill the firewall status.
*If the firewall's energy reaches 0, the system will be hacked and the player will be required to pay a ransom.
*Keeping the firewall at 0 will render the computer unusable, preventing access to important emails and making it impossible to charge the power of the vault door.
*Keeping the firewall at 0 also increase enemy spawn rates.
*A special firewall plugin can be bought through a trade in the mail (this will decrease the rate of firewall's energy depletion)
*In the minigame, the player is a green dot. As the red skulls shoot projectiles, the player must evade them to avoid death and prevent the minigame from ending. Furthermore, crossing the red border will also lead to the end of the minigame.
===Camera===	
*Acessed by computer, show the house after the nuclear explosion. It features a visual representation in the form of a depleting bar labeled "vault door defenses." Players must monitor and charge this bar to prevent potential threats from infiltrating the Basement.
*The door defense goes down gradually and these threats contribute too. If the bar reaches zero and theres a enemy on the camera feed, they invade and attack the Basement.
*The Camera is not accessible on the hacked Computer.
===Vents===	
==Vents==
* In the basement area, there are three ventilation shafts, crucial for providing oxygen to the player.
*Distinct threats such Camera Bug, spider, rat and Vent Lady can emerge from the vents. Players must manage and monitor these vents to ensure theres no hostiles.
*Closing two or more vents simultaneously results in a gradual loss of health for the player. Use bug spray and rat trap for overwhelming hostiles.
==Expeditions==
Image	Information
 	
*Without a backpack, when going on a expedition the user will have 4 spaces being able to carry a few items at a time.
*When starting the game, the user can obtain the Backpack from the House and rarely in the Neighborhood to gain 4 more spaces.
*With a backpack, the GUI for these spaces have another pair of hands at the top. Giving the player 8 spaces in total which can allow them to carry more than usual.
 	
*A gas mask is utilized to prevent sickness after going through an expedition, as mentioned earlier. Falling sick, specifically during expeditions, will impact the user's speed and maximum HP, reducing both.
==GUIs/Extra==
Image 	Information
The board where the player can check their teammates and their stats 	This is the Player Data Board, this board is designed provide information about both your teammates and your personal stats. This board is very useful since it is the only GUI that allows you to see other player's stats
The board where weapons can be displayed and used for battle. (This is not all of them.)	This is the Weapons Board, this board's purpose to equip and display the weapons that you have obtained. This board is also useful for switching your weapon choice before going to an expedition