Armor of Electricity (Magic Armor)

This armor can, on command of the user, become charged with magical, electrical force. If the user is hit while “charged,” the attacker takes 6d6 points of electrical damage. The attacker may make a saving throw vs. spell to take half damage; if a weapon is used in the attack, a +4 bonus to the saving throw applies. The armor can be charged or neutralized as often as desired by using command words, but it can only cause damage (“discharge”) once per day.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Armors