Struct ModelLight

{| class="sortable darktable zebra" style="margin-left: 3.9em"
|+ 
! Field !! Type !! Description
|-
| omnidirectional || || If the light is omnidirectional [lighting in all directions].
|-
| point || || Vector from the origin to where the light source should face.If this light is omnidirectional then point refers to a position, otherwise it refers to a direction.
|-
| ambientIntensity || || Intensity of the ambient component of the light source.
|-
| ambientColor || || Color of the ambient component of the light source (0-1).
|-
| diffuseIntensity || || Intensity of the direct component of the light source.
|-
| diffuseColor || || Color of the direct component of the light source (0-1).
|}