Enemy Base

==Description==
The enemy base is the place where enemy Battlers spawn from, and the main objective of each stage is to destroy the enemies' base before they destroy yours. Its health depends on the chapter, stage, difficulty, and stars. Enemy base health increases the more you progress, with the exceptions of Challenge Stages and Boss Stages whose health scales according to the level of skill require to beat these.
Additionally, if the boss of the stage is still alive, the base will negate all damage until the boss is killed. Enemy Bases can also have different cannons, which activates after a cooldown when in range. All challenge, boss stages and some normal stages will have an enemy cannon, which can be seen by the stage information icon.
===Enemy Cannon===
Please note that some enemy cannons functions differently from player cannons, and may also have different base stats, such as cooldown.
Image	Name 	Effect
 	Default 	When in range, shoot out a cannon ball that deals area damage to any nearby units.
 	Gatling 	When in range, shoot out a stream of bullets that deal moderate damage. Can target the base if there are no units in range when firing.
 	Slammer 	When in range, slam down the hammer, making one large shockwave that deals immense damage. Does not grant any additional HP to the enemy base.
 	Recoil 	When in range, shoot out a projectile that knockbacks any units in an area, and stun them temporarily. Also affects any units that are immune/resistant to stuns and knockback.
 	Treasure	When in range, the player loses money and all units will be applied the gold debuff. Whenever a unit with the gold debuff dies, lose money based on a certain amount.
 	Absorber	When in range, It'll create a temporarily neon wall that absorbs any damage no matter how big the damage is. This is because the neon wall has very high resistance and has omni-immunity.
==Gallery==
enemy_default_cannon.gif
enemy_gatling_cannon.gif
enemy_slammer_cannon.gif|The enemy Slammer being fired as soon as the friendly battlers are in range
enemy_recoil.gif
enemy_treasure.gif|The enemy Treasure being fired. Notice the amount of cash the player loses
== Trivia ==
* Prior to the Frost Legion update, damage received by the enemy base while a boss is present would just be reduced to 1, instead of being completely negated. Because of this, you used to be able to beat a stage without killing its boss by using of Sai Battler and/or using the Recoil Cannon to knock the boss close enough to the base so that your Battlers prioritize attacking it over the boss
* Upon a friendly unit with the base destroyer ability hitting the enemy base, it will play a unique hit sound, as well as increasing that attack's damage by three times its normal amount
Category:Features