Earth (Final Fantasy VII element)

Earth is an element in Final Fantasy VII. It is first available to the player upon reaching Kalm where they can obtain the Earth Materia. Earth attacks do not work on flying enemies, limiting its usefulness.
==Abilities==
Items 	Earth Drum, Earth Mallet
Limit Break	Landscaper
Materia 	Elemental + Earth/Titan in a linked slot on a character's weapon.
Spell 	Quake, Quake2, Quake3, Break
Summon 	Titan, Typhon (multi-elemental)
Earth misses against most flying enemies, and due to the mechanics of the elemental system, so will Typhon whose Disintegration attack has Earth as a component.
==Enemy abilities==
Ability 	Description 	Enemy
Break 	Earth-elemental magic damage and Petrify to one enemy 	Safer∙Sephiroth
Club 	Earth-elemental magic damage to one enemy. 	Joker
Earthquake 	Earth-elemental magic damage to all enemies. 	Land Worm, Sea Worm
Grand Punch 	Earth-elemental magic damage to one enemy. 	Grand Horn
Iron Attack 	Earth-elemental physical damage to all enemies. 	Screamer, Staniv
Quake 	Earth-elemental magic damage to one or all enemies. 	Lost Number
Quake2 	Earth-elemental magic damage to one or all enemies. 	Bagrisk, Lost Number, Ultimate Weapon
Quake3 	Earth-elemental magic damage to one or all enemies. 	Gigas, Bizarro∙Sephiroth
Sandgun 	Darkness to one enemy. 	Desert Sahagin
Sandstorm 	Earth-elemental physical damage and Darkness to all enemies. 	Land Worm, Sea Worm
Sinking 	Earth-elemental physical damage to one enemy. 	Mu, Trickplay
Squash 	Earth-elemental physical damage to one enemy. 	Gigas
Suicide Drop	Earth-elemental physical damage to all enemies and transforms into second form (if not already in second form).	Hell House
Tremor 	Earth-elemental magic damage to all enemies. 	Schizo (Left), Schizo (Right)
==Protection==
The following methods allow the player to protect against Earth-elemental damage:
Accessories	Tetra Elemental
Armor 	Escort Guard, Ziedrich
Materia 	Elemental + Earth/Titan in a linked slot on a character's armor
Spell 	Shield
Limit Break	Great Gospel
==Enemies==
Weak 	Halve 	Nullify 	Absorb
Crawler, Flower Prong, Icicle, Jenova∙LIFE	Iron Man, Mover, Demons Gate	Aero Combatant, Allemagne, Ancient Dragon, Ark Dragon, Black Bat, Bloatfloat, Blugu, Bomb, Brain Pod, Cactuar, Corvette, Crown Lance, Deenglow, Diver Nest, Dragon Rider, Eagle Gun, Flapbeat, Formula, Garuda, Ghirofelgo, Ghost, Ghost Ship, Grenade, Joker, Lessaloploth, Malldancer, Mono Drive, Needle Kiss, Parasite, Rilfsak, Serpent, Shred, Slaps, Sonic Speed, Sword Dance, Tonadu, Zemzelett, Zuu, Air Buster, Bottomswell, Emerald Weapon, Eye, Gi Nattak, Gorkii, Heli Gunner, Jenova∙SYNTHESIS, Safer∙Sephiroth, Sample:H0512-opt, Soul Fire, Ultimate Weapon (after Mideel, while flying)	Land Worm, Sea Worm, Trickplay, Ruby Weapon
==Use==
Earth is useless against airborne enemies, reducing its overall usefulness. Only 4 enemies in the entire game are weak to the element, while the vast majority of other grounded enemies are neutral to the element. If the player is looking for an element to use, it is more advised to use either Fire, Ice, or Lightning. If the player still wishes to use Earth, there are not many means of using the element outside of the Earth and Titan Materia. For single targets, the Break spell is the best to use.
Protection against Earth is not highly needed as very few Earth abilities are used by enemies. If the player wishes to protect against the element, it is best used for the final boss and against Lost Number.
Category:Elements in Final Fantasy VII