Characters

Characters 	Characters 	
Character 	Description 	
 	Dr. Mario is Mario's doctor persona that he assumes in the Dr. Mario series. In this series, Mario works as a doctor in the Mushroom Kingdom Hospital, working to eliminate Viruses using special pill capsules known as Megavitamins. The only way to eliminate them is to line up four or more capsules with the same color. As the series went on, other games introduced more doctor personas for other characters, including Luigi, Peach, Daisy, Yoshi, and Bowser, among others. In previous Smash titles, Dr. Mario was a slower and stronger clone of Mario, though he has been reworked slightly to include elements from his series. In addition to his neutral special, some of Dr. Mario's other attacks such as forward aerial and forward smash have him use Megavitamins. If an opponent is hit by one, the Mgavitamin's colors are added to a stack of capsules above the opponent's icon. Once a stack has four or more capsules, the stack vanishes and the opponent suffers freezing, paralysis, or burn with high knockback depending on what color the stack was. This makes his Megavitamins far more central to his gameplan than Mario's fireballs, and on top of that, he retains his trademark slow but strong playstyle, but with a better recovery to compensate.	
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Dr. Mario's Special Moves 	Dr. Mario's Special Moves 	Dr. Mario's Special Moves
Neutral SpecialMegavitamin	Neutral SpecialMegavitamin 	Dr. Mario tosses a Megavitamin forward. Tapping the special button has him launch it forward like normal, but holding it has him lob it over his head like he does in the Dr. Mario games, making it travel higher in exchange for less distance. In either case, it bounces across the ground and hits opponents. The colors of Dr. Mario's next Megavitamin are shown over his icon, which is replaced whenever he uses one, either with his neutral special or other attacks that use them. Also notable is a thrown Megavitamin hits twice, one for each half, making it possible for one half to miss an opponent and continue bouncing to hit another opponent.
 	Custom 1Operation L 	Dr. Mario throws two Megavitamins in the shape of an L, similar to the ones Dr. Luigi uses in Dr. Luigi and Dr. Mario: Miracle Cure. They're larger, hit four times rather than two, and have the potential to fill a stack immediately if all capsules are the same color. However, these Megavitamins travel slower and cover less distance, making them more difficult to hit with. His next two Megavitamins are shown above his icon instead of just his next one; he uses the first one when using another attack, and uses both when using his neutral special. As an aesthetic change, rather than being colored red, blue, and yellow, they are colored pink, cyan, and yellow, matching the colors used in Dr. Luigi.
 	Custom 2Mega-Vitamin 	The Megavitamin Dr. Mario throws is much bigger, and can hit opponents multiple times before launching them as it carries them along. It also won't disappear upon being hit, and will add its colors to all players it hits. It travels slowly and Dr. Mario can only have one on-screen at a time, but it lasts a long time, and allows him to play around it like a trap.
Side SpecialSuper Sheet 	Side SpecialSuper Sheet 	Dr. Mario waves a white sheet of paper in front of himself. It acts identically to Mario's Cape, being able to flip opponents around, as well as reflect projectiles. However, the move has a secondary effect that happens if the special button is held, where hitting opponents with it, or a projectile reflected by it, will shuffle the colors of the stacks of capsules the opponent has, potentially allowing him to eliminate four with his next Megavitamin. Dr. Mario has a slight delay before he waves the sheet when this is done.
 	Custom 1Shocking Sheet 	The move is empowered with electricity, making it deal much more damage and knockback and allowing it to be a quick KO tool at higher percents. It loses its ability to flip opponents, reflect projectiles, or change the capsule colors. The move can still be delayed by holding the special button, but this simply deals higher damage.
 	Custom 2Breezy Sheet 	Rather than flipping opponents, the sheet creates a gust of wind when it's waved, pushing opponents back. Using the move in midair also pushes Dr. Mario backward slightly, allowing him to gain backwards momentum. The move is slower and less-damaging overall, but it can still shuffle capsule colors if delayed.
Up SpecialPill Platform 	Up SpecialPill Platform 	Dr. Mario rises high into the air and stands on a large Megavitamin, which moves downward in increments just like the Dr. Mario series. He can move the platform left and right, also in increments, and either hold up to jump off of the Megavitamin, which causes it to fall straight down, or hold down to fall down with it. The Megavitamin vanishes upon landing, and adds its colors to an opponent's stack of capsules if it lands on them. Dr. Mario can be hit out of the move, making the Megavitamin fall down early.
 	Custom 1Falling Pill 	The Megavitamin platform falls faster, giving Dr. Mario less time to move around. However, when it lands on the ground, it deals more damage to opponents it lands on. Dr. Mario also starts slightly higher up than the base move.
 	Custom 2Protective Pill 	Dr. Mario has super armor while on top of the Megavitamin, meaning he cannot be hit out of the move and be gimped. To compensate, the Megavitamin falls slightly slower when dropped, and deals less damage.
Down SpecialDr. Tornado 	Down SpecialDr. Tornado 	Dr. Mario spins around with his arms outstretched, damaging opponents multiple times before launching them. While spinning, he can move left and right, and repeatedly tapping the special button causes him to rise up, allowing it to aid in his recovery. The move deals high damage and knockback, allowing it to be a lethal finishing move. Dr. Mario is slow while spinning though, so it can be punished easily if avoided.
 	Custom 1Freezing Tornado 	Dr. Mario can't move or rise as much as the base move, and the knockback overall is decreased. However, he creates an ice storm while spinning, allowing him to freeze opponents that are caught in the move and further combo them afterwards.
 	Custom 2Clothesline Tornado 	Instead of hitting opponents multiple times, Dr. Mario simply launches anyone he runs into, dealing the most damage and knockback on the final hit. While he spins longer and can travel a bit farther, making it easier to land, the damage is overall reduced since it isn't a multihit.
Final SmashDr. Finale 	Final SmashDr. Finale 	Dr. Mario summons Dr. Luigi and Dr. Peach to his side, and all three of them produce a set of large Megavitamins that travel across the stage, with Dr. Mario's travelling forward and the other two going at upwards and downwards angles. This can let the move deal massive damage if used at point blank, and it's way harder to dodge. However, it doesn't carry opponents off-stage as often as Mario Finale.