The Butcher

== Overview of the Butcher ==
Prior to the agreement with the LCS, there was a thriving flesh trade on Jop-Kessle. These flesh markets would sell body parts from all manner of living being for uses in experimentation, machination, destruction, and even more. After several trade and alliance agreements with the LCS, the Technocracy Future State agreed to stop the flesh, living being, and genetic hunting trades. Unfortunately, some Mechanical beings are unhappy with this outcome and still operate in black markets behind the scenes.
== Loot Table ==
Roll	Action Dice
Requirement	Item 	Stats
1-2 	N/A 	1d10 - 2500 Aelic	N/A
3-5 	N/A 	1d8 - 2000 Aelic
1d120 * 2 - Robot Parts	N/A
6 	1d20+1d4 / 1d10+1d12	 	4d20 + Ranged Accuracy + Strength
2d20 Durability
6LBS
7 	1d20+1d4 / 1d10+1d12	 	11d11 + Strength
4d8 Durability
18 LBS
8 	1d12 	 	Resurrects one party member who has died within 1 day.
9 	1d20+1d4 / 1d10+1d12	 	Prerequisite: Dexterity is 17 or above
5d17 + 3d10
Durability: 1d45
5 LBS
10 	1d20+1d4 / 1d10+1d12	 	6d12 + Dexterity*4
Uses 15 Charge
Successive uses increase the charge cost by 5 each time.
8 LBS
If you are hit by this weapon, your max health is decreased by 1/2 DMG taken for the session.
"A blade so hot that it instantly cauterizes the skin."
== Special Ability ==
If the Butcher misses an attack, it has advantage for its next attack.