Report 580

Report #580
Skillset: Dreamweaving Skill: Sleepmist
 Org: Aquamancers Status: Completed Oct 2011
Furies' Decision:
WE will look at implementing solution 2.
Problem: Dreamweaving, as a whole, has been a generally lackluster tertiary when
paired with aquamancy (and in truth pyromancy suffers a bit from this as well)
due to a general lack of synergy between sleep attrition, eternal sleep, and
demesne effects. This ends up being a particularly peculiar case in aquamancy
since the dreamweaving specialty supposedly originated from this guild, being
the brainchild of Ladantine, despite the fact that it ranks as one of the worst
guilds to pair with the skillset.
[A: 0 R: 0] Solution #1: Add a secondary effect, blocked by protection scroll,
 to sleepmist that increases tiredness levels (ideally
 half as quickly as a normal sleepmist tick) when
 moving between different rooms only.
[A: 0 R: 0] Solution #2: Add a secondary effect, blocked by protection scroll,
 to sleepmist that drains 60 + 7% max mana when moving
 between different rooms only.
Player Comments:
---[Iasmos on 4/7 @ 12:25 writes]:
So, you just want people to become more tired when moving through your demesne?
Personally, I find the Sleepmist (and sleep/hunger attrition, in general) to be
quite annoying as it is. I see no need to speed up that process. Blocking
something with a protection scroll is a minor concession, given how easily that
protection dissolved.
---[Nydekion on 4/8 @ 01:18 writes]:
Well, having the effect be blocked by protection scroll ends up being pretty
significant as it means advancement into a demesne is unaffected by this effect
as well as rushing the melder. Solution 2 already addresses your concerns about
additional attrition and is certainly just as suitable in helping achieve an
eternal sleep instakill.
---[Asmodea on 4/8 @ 01:25 writes]:
I'd also like to see that sleep mists stop ticking once the mage/druid is not
within adjacent rooms like all other effects. If not, then if they leave their
demesne the mists dissipate. Currently the mists continue ticking regardless of
where the demesne holder is, even if on a different area or plane.
---[Enyalida on 4/8 @ 02:40 writes]:
Some people (including me half the time) would rather dreamweaving moved away
from sleep attrition, supporting solution 2 over solution 1. It would also be
cool to work somewhere into the skillset the affliction hypersomnia, preferably
on a passive tic basis, as part of sleepmist.
---[Iytha on 7/9 @ 23:29 writes]:
I'm with Enyalida here. We should be working towards phasing out sleep/hunger
attrition, not introducing more of it. Solution 2 seems reasonable.
---[Iytha on 7/20 @ 18:21 writes]:
An idea occured to me: What if sleepmist prevented damage from waking someone
from their sleep. This would neatly deal with the issue of dreamweavers not
wanting to use storm, stillwater and other damage-dealing effects in their
demense, as well as allowing a minor degree of mana attrition by keeping up the
sip pressure elsewhere.
---[Nydekion on 8/2 @ 05:58 writes]:
Well, if the target's asleep sip pressure isn't really an issue anyway. They
aren't sipping, period. If it prevented forms of waking up automatically, it
probably should be reeled in to be blocked by protection scroll like most other
demesne effects but that is a possible option.
---[Raeri on 8/22 @ 08:24 writes]:
The suggested solutions would double the effect of sleepmist for aquas (and
more, if sol2 is put in), given their passive room-moving effects. Unless it is
limited to non-forced movement (i.e. cardinal directions)? While your comments
about advancement through a demesne, the part of an engagement that happens
after the groups/persons have clashed need to be taken into account, as
protection is difficult to sustain with the mage in-room. Perhaps changing
sleepmist to something non-related to pure sleep attrition would be more
beneficial.
---[Enyalida on 10/7 @ 08:41 writes]:
I would suggest removing the passive sleep attrition from sleepmist (And
therefore from dreamweaving totally), make sleepmist aff with resistant
hypersomnia and go from there. The 'go from there' part could involve solutions
such as these or something closer to (but markedly different from) Night
Shadows. In other words, change sleepmist to be a single room only, low power
cost ability that has the potential to power up a dreamweaver's other skills in
some way to be determined in later reports. You could then try to buff
dreamweaving in the context of this room skill requirement, and add in some
interesting new mechanics. Kind of a messy idea though.
---[Shuyin on 10/9 @ 08:02 writes]:
I don't think either solution will really help mage dreamweavers as a whole, but
of the two, solution 2 is the lesser evil. If anything, I'd prefer looking at
sleepmist and sleep attrition in general
---[Morbo on 10/15 @ 20:39 writes]:
I think dreamweaver has issues with every class other than druids, and even then
outside of their demesne it's worthless. This fix only particularly helps Aquas,
and not aeros or geos or really pyros. I think Dreamweaving needs to be fixed,
but I think the way to do that is to make it easier to penetrate kafe/insomnia,
not increasing tiredness as the tiredness is already the most frustrating part
of the skillset and fairly simple to drop to max tiredness as it is. In
conclusion, I feel these solutions do not resolve the issues present in
dreamweaving
---[Enyalida on 10/20 @ 05:02 writes]:
I agree with Morbo. The problem with dreamweaving is having it be based around
sleep, and having no real way to sleep you for any length of time, or any way to
captilize on that, at all. All mage and druid demesnes WILL wake sleeping
targets, and no-one but druids has any form of aeon-type effect to perpetuate
any sort of sleeplocking. This leaves dreamweaving with a minor (.1 second out
of every 5) passive hindering effect from the aformentioned tiredness (Which
takes 18p to raise from none to full, as everything stands, with sleepmist alone
I think it's two or three minutes of getting hit), and a long blackout, from
memoryloss. Nothing else is generally of much note.