Tomodachi Life (Nintendo Switch)

(stub)
== The Miis ==
=== Mii Creation ===
Just like in the Nintendo Switch Port of Miitopia, you are booted to the Switch's base Mii Creation tool to create a Mii, although you not allowed to select unnatural hair colors, when first creating a Mii.
Instead of simply stating each Mii's relationship to the player, the game will now save all last names entered. Once a previously listed last name is written down, you can place this Mii on a family tree, making more accurate relations between Miis of the same bloodline. This will also cause Miis to refer to their family members more accurately (Ex: Mii's will refer to their mother as "Mom" and not their given game, their uncles as "Uncle (name)", etc.)
You now can also more accurately select the pronouns each islander goes by, being "he/him", "she/her", or '"they/them".
They are also many more age groups, which are listed below.
* Infant (Ages 4 and under)
* Child (Ages 5-12)
* Teeanager (Ages 13-17)
* Young Adult (Ages 18-25)
* Adult (Ages 25-64)
* Senior (Ages 65 and older)
These Age Groups provide specific effects to Miis on top of their typical behavior based on their personality, and only Miis of the same age group can fall in love, with the exception of Infant Miis, who cannot form romantic relationships.
Most notably, Infant Miis cannot have their own apartment; they must live with an older islander chosen by the player until they turn 5, where they become a regular islander, moving into their own apartment. Infant Miis do not have problems and friendships like older Miis, but do have unique problems to themselves (see below).
The final new addition is choosing what gender each islander is romantically attracted to; by default, a Mii is can be attracted to any gender, but you can choose for a Mii to only be attracted to only Males, only Females, or Neither.
=== Mii Problems ===
Once a Mii moves onto your Island, they often face problems that you must solve. They are categorized by what their apartment window looks like, when they're facing a certain problem. Solving any problem will award you with Happiness, with a few exceptions. Solving a problem awards you Money and, occasionally, a Gift.
Italic problems dictate new problems that were not in the original Tomodachi Life. 
==== Normal Problems ====
* Hunger: The Mii needs something to eat. They will occasionally ask for a more specific type of Food (Something sweet, something chewy, etc.). Rarely, they can also ask for one specific type of Food. They will gain Happiness unless you give them a Food they dislike. If this is done, they will gain no Happiness, but the problem will still be solved.
* Decoration: The Mii wants a new piece of furniture to liven up their apartment. They will occasionally ask for a specific piece of furniture, such as a bed or a chair.
* New Look: The Mii wants a new wallpaper and flooring for their apartment.
* Fashionista: The Mii wants a new piece of clothing. They will specify if they want a hat, hair accessory, shirt, pants, shoes, or a set of clothes.
* Upset Stomach: The Mii is facing stomach issues. You must give them stomach medicine to make them feel better.
* Cold: The Mii is sick in bed with a cold, and cannot leave their apartment for activities. You must give them cold medicine, which will make them feel better, the following day.
* Lost Item: The Mii has lost an item, and asks you to keep an eye out for it. The problem is solved once you find and return the item to the Mii. The item can be found in various locations around the island, or in the hands of another Mii.
* Found Item: A Mii has found an item with the name of another Mii on it, and asks you to return it to them.
* Funny Face: A Mii shows you a funny face they have been working on, causing their facial features to change size and position for the "funny face". If a Mii has a more exuberant and extroverted personality, they will have a more elaborate funny face, whilst more serious Miis have more simple ones.
* Voice Actor: You must hear the Mii's impression of another islander, talking in their voice and using their catchphrase.
* Sneeze: The Mii needs to sneeze, so you must play a mini-game where you tickle the Mii's nose with a feather. You get three chances for the Mii to sneeze, only gaining Happiness if the Mii manages to let out the sneeze.
* Backscratch: The Mii has an itch on their back that they can't reach, so you must play a mini-game and use motion controls/the touch screen to find the itchy spot on the Mii's back. You have five chances, and the Mii only gains Happiness if you find the itchy spot.
* Fly: The Mii is getting annoyed from a fly buzzing around their apartment. You must track down the fly and swat it within one minute, in a mini-game.
* Look Inside: The Mii asks you to look inside their brain/stomach to see what they're thinking about/what they just ate.
* Catchphrase: The Mii will ask what they should say when they are happy/sad/angry/worried, and you must write down what they'll say.
* Mysterious Letter: After getting a strange letter asking them to go to the roof of the apartment, the Mii asks you if they should go. You will gain Happiness regardless of your decision, but if you choose for the Mii to go, they'll meet a "disguised" islander on the roof, who says something odd to them before walking off.
* Family Talk: You must listen to the Mii ramble on about their significant other or child.
* Money: The Mii asks you for a very specific amount of money for an unknown purpose.
* Question: The Mii asks you an odd question. The problem will be solved regardless of what you answer.
* Gift: The Mii asks for a certain type of gift, whether it be a Bath Set, Hair-Color Spray, or a Disposable Camera, which they will use as normal, gaining extra Happiness than giving them said Gift, regularly. If they ask for a Hair-Color Spray, however, the Mii will choose the color, not the player.
* Age Change: The Mii wishes to be older (if they are under the age of 18) or younger (If they are over the age of 18). You must give them an Age-O-Matic for the former, or a Kid-O-Matic for the latter.
The following Basic Problems can only be given by Miis sharing an apartment with an Infant Mii.
* Crying Baby: An Infant Mii is crying, and you must tilt your controller in a slow, rocking motion to calm them down, until they fall asleep.
* Playtime: You must use various baby toys with either motion controls or the touch screen to entertain an Infant Mii, while their caretaker is out.
* Feeding Time: Pick a food and put it in the blender to turn it into a liquid so an Infant Mii can safely consume it. Just like older Miis, they can like or dislike what you feed them.
==== Friendship Problems ====
* Become Friends: A Mii wishes to becomes friends with an islander. You must occasionally give advice to the Mii for what to discuss with the potential friend to hit it off. If you succeed, the two Miis become friends. This islander the Mii wishes to befriend is most often randomly chosen, but you can occasionally pick an islander for them.
* Introducing Friends: A Mii wants to introduce two of their friends to each other. You must give advice for what the three should discuss. If you succeed, the two friends of the Mii will become friends with each other, and the Mii's friendship will grow deeper with them.
* Friend Opinions: A Mii will ask you what you think of them and one of their friends. If you approve of their relationship, then they will hang out more and have a greater bond, but if you disapprove, their friendship will weaken.
* Fight: Two Miis are having a fight. You must calm one of them down by giving them something that would normally increase their happiness. After this, they attempt to patch things up with their friend. If they succeed, the Miis return to normal, but if their friends still isn't over it, this will cause their friendship to weaken or even get removed completely.
* Huge Fight: Two Miis are having a missive fight, distinct from the previous problem by the Mii's being surrounded by flames. The two Miis in question cannot be given gifts and will eventually just ask you to leave. You must find another Mii with the Intervention Friendship Problem to solve this probelm.
* Intervention: A Mii attempts to patch things up between two Miis having a huge fight. This will most often not work out, causing their friendship to lower. But, rarely, this can stop the fight.
* Make Up: If either Fight or Huge Fight end in failure, one of the Miis will eventually wish to make up. This will cause the two Miis to repair their friendship, ending their fight.
==== Romantic Problems ====
* Like-Like: A Mii asks if a friend of theirs might like them. If you answer yes, then the chances of romance between the two will grow.
* Confession: A Mii wishes to confess their feelings to an islander that they're already friends with. You allow the Mii to do various different tactics in their confession, as well as suggesting locations. The confession itself can end in various ways;
** The islander accepts the confession and become partners.
** The islander declines, turning the Mii sad.
** One or even two other islanders can arrive on the scene, also confessing their love to the islander, making them choose between them. Even then, the islander can still decline all of their offers.
** The islander won't even show up.
* Set Up: A Mii will attempt to set up one of their own friends with another islander in a relationship. The Miis watches the two Miis have a fun day, around the island. If it ends in success, then the two Mii's friendship grows greatly, allowing for a higher chance of romance, but will cause no changes in friendship, if it fails.
* Suspected Set Up: If Set Up fails, one of the Miis who was set up asks the player why they wanted them to go out with them. Your answer to the question can cause a change in relationship between the Miis.
* Blind Date: The Mii wishes to go on a blind date. If you approve of it, then the Mii will go to the diner and meet their date. This date can be any Mii that they have not yet befriended. The Blind Date will either end with the two becoming friends, or, rarely, the date works out and they become a couple.
* Date: A Mii wants to go on a date with their significant other. You can choose where they go, and the couple will both gain increases in friendship.
* Proposal: A Mii wishes to propose to their significant other. You can choose a destination, and this leads into a mini-game; you must press the A Button when the Mii's partner is thinking about them four times. If you fail, something will interrupt the Mii's words. You have three chances, and if you fail all three, the proposal ends in failure. If you succeed, however, the two Miis have a wedding and each get a massive boost in Happiness.
== The Island ==
Your island has a multitude of buildings that can be unlocked and even upgraded. 
=== Mii Apartments ===
This is where all of your island's Miis live. Check in on each of them on the daily to help them with any problems they might have.
When a Mii is at their apartment, they will sometimes have problems that you can solve, such as making a new friend or wishing to eat some food or get some new clothes. The windows of the apartments showcase if the Mii is home and if they have a problem or not. The window will show a thought bubble if the mii has a problem that you must solve.
The lobby of the apartment allows you to see how many of each personality type live on your island, as well as change the apartment number of each of the Miis.
As you add more Miis to your island, the apartment will grow to fit them all, with the building expanding size every time about 20-30 Miis are added. The apartments eventually max out at 300 Rooms, allowing for a maximum of 300 Miis in your island. Each floor has eight rooms, with the exception of the highest floor, which will only have 4 rooms.
=== Town Hall ===
Your base of operations for overviewing your island's population and your collections. You can also invite new Miis to move in, here.
The Town Hall serves as the hub for most of the game settings, records, and Mii Creation or alteration.
You can view your roster of island residents and even kick them off the island for a small fee (This cannot be done if the chosen Mii is currently raising a baby).
=== Fountain ===
The most popular spot for events on the island. You can collect your daily donations here.
The Fountain unlocks after your lookalike Mii becomes friends with another Mii.
The Fountain upgrades into the Town Square after 1-real-life year has passed since the island was created, with a large statue of your lookalike Mii in atop the now much bigger fountain. When upgraded, the Donations received are greatly increased.
==== Donations (24/7) ====
The Fountain is where the donation box is located, where all your Miis donate some change to your allowance each real-life day. You will always receive donations when you first enter the fountain each day, even if there is already an event underway.
==== Morning Market (8:00 AM - 12:00 PM) ====
A random Mii will be selling a type of food at a 25% discount. The item sold is random, but has a high probability to be an item the player has not purchased yet.
==== Word Chain (3:00 PM - 4:00 PM) ====
Previously exclusive to European in Japanese versions of the game, Word Chain is now available to view in all regions. Two Miis will alternate between saying the names of different items to each other, with the next item listed starting with the same letter that the previous item ended with. This event is purely for fun and offers no effects to the player or other Miis.
==== Rap Battle (6:30 PM - 8:00 PM) ====
In this event, two teams of three Miis will exchange raps to each other, and the first team to back out loses. The leader of the winning team gets a small boost in Happiness, while the leader of the losing team will lose Happiness.
=== Beach ===
A sandy coastline leading into the deep sea. Miis will often relax here in the warmer months.
==== Judgement Bay (24/7) ====
Unlocked after at least twenty Miis have moved to your island, Judgement Bay allows you to draw up two, three, or four sides and have each of your Miis pick one, and the side with the most votes wins. Each Mii's choice is entirely random, no matter what the player draws.
=== Mii Homes ===
A development of cozy cottages for married Miis. Here, couples have the extra space to consider having a baby.
Mii Homes is where married Miis typically live, moving out of their apartments, leaving their old room vacant. You can enter a couple’s home and check in on them the same as the apartment. If the couple has children, they will also live here as they grow up, and will later move into an apartment once they grow into an adult.
=== Port ===
This is where your Import Wear is sent off to your friend’s islands. Packages from other islands are also delivered here.
The Port simply allows you to receive packages or letters from your friends or your traveling Miis. It is unlocked from the start of the game.
=== Observation Tower ===
Built on the island’s highest hill, the views from the top are breathtaking. Seasonal Events and parties take place here.
The Observation Tower is a common spot for Miis to relax. It also is where all birthday parties and the Spring, Spooky, and Jolly Parties are held. It is unlocked after you give a Mii a level-up gift, while Quirky Question is unlocked after seven Miis have moved in.
==== Quirky Questions (24/7) ====
In this game, six Miis will answer questions with prompts the player must fill in. It is purely for fun and has no secondary effects to any islanders.
=== Park ===
A peaceful plain filled with trees and a playground. It’s a common spot for games and cookouts.
The park is similar to the Fountain in that it has a variety of events. It is unlocked when a Mii first confesses their love to another Mii.
==== Disc Throw (8:00 AM - 9:00 AM) ====
Using either motion controls or touch the screen to toss a throwing disk between two Miis.
==== Afternoon Market (12:00 PM - 1:00 PM) ====
Similar to the Fountain’s Morning Market, except a set of clothing will be sold at a lower price, instead of food.
==== Barbecue (4:30 PM - 5:30 PM) ====
Four Miis will gather for a barbecue and make some small talk.
=== Cafe ===
This diner is perfect for the Miis to grab a bite to eat. Gossip is commonly spread here.
The Cafe has the only event that happens at random times. It is unlocked when a Mii first confesses their love to another Mii.
==== Mii Chat (Random Times) ====
Four Miis will sit in a booth and chat with each other. Unlike in the 3DS version, these chatting sessions are not divided among boys and girls; any gender Mii can join this group.
=== Amusement Park ===
The main attraction of the island. There’s a carousel, an arcade, and a ginormous ferris wheel with amazing views.
The Amusement Park has several attractions that offer desirable items to the player every day. It is unlocked when a Mii first confesses their love to another Mii.
==== Magic Show (10:00 AM - 11:00 AM) ====
A random Mii will perform (and possibly fail) at a multitude of wacky magic acts.
==== Tomodachi Quest (2:00 PM - 3:00 PM) ====
For 25 cents, you can play a game where four of your islanders team up in an RPG-styled game. Each personality category correlates to a different class and attacks. All the enemies take the form of Food and Treasures, and their HP is their price multiplied by 100 (EX: If an item costs $1.50, then it has 150 HP, in Tomodachi Quest). 
The game’s first few enemies are always priced under $10 (<1,000 HP), while the final enemy is typically an expensive Treasure. If you defeat them you will receive the Treasure that the final boss portrayed. If your entire party falls, however, you lose, and cannot play the game again until the following day.
This game is removed from the Amusement Park once the Arcade is unlocked.
==== Balloon Game (2:00 PM - 3:00 PM) ====
After the Arcade is unlocked, Balloon Game replaces Tomodachi Quest. 
In this game, you receive three darts and must throw them at a wall of balloons using either motion controls or by touching the screen. The balloons each have different symbols on them to correlate the reward you will receive for popping it; a fork and knife for food, a shirt for clothing, etc. There is also the chance of receiving a gold balloon, which takes at least two darts thrown directly at it to pop. When popped, the player will always receive an item worth over $100
==== Night Market (5:00 PM - 6:00 PM) ====
A Mii will sell “Mystery Bags” for $50.00, which contain three items; a Food, a piece of Clothing, and a Treasure. It is random what type of food, clothing, or treasure you will receive. Unlike the Morning or Afternoon Markets, only one Mystery Bag can be purchased per day.
=== Mii Academy ===
Child and teen Miis attend this school every weekday. If you pop in for a lesson yourself, you may learn a few things.
At Mii Academy, a multitude of things will happen to any of your younger Miis, whom all attend (any Mii ages 5 to 17). School is unique as it's events only take place on weekdays, and one event in particular changes each day.
The school unlocks once 5 Miis under the age of 18 have joined the island.
==== Morning Lesson (9:00 AM - 10:00 AM) ====
The teacher, an adult Mii, will give a lesson to a number of students. The lesson taught could be a gameplay mechanic, more general knowledge, or just complete nonsense. Each day, the teacher will end the lesson by stating a fact that the students must remember for the next test.
==== Cafeteria Chat (11:00 AM - 12:00 PM) ====
In the cafeteria, the students will make small talk, sometimes about the lessons, teacher, their parents, etc. Pairs can also form friendships via chatting, here.
==== Gym (1:00 PM - 2:00 PM, Monday) ====
In Gym, you must either assist a student in either getting a basketball in a hoop (Repeatedly pressing A to dribble and B to throw) or guarding the soccer net as a goalie (move the shoulder buttons to change your position and block approaching balls). These events reward you with several fitness-related Treasures, upon completion. These two events alternate, with each Monday.
==== Cooking Class (1:00 PM - 2:00 PM, Tuesday) ====
Cooking Class requires you make the proper dish that the teacher hints at. After hearing the teacher's hint, you help a student by figuring out what among three foods they were referring to. If you guess correctly, the student will cook it and get a good grade, and give you the food they made as a reward.
==== Art Class (1:00 PM - 2:00 PM, Wednesday) ====
You are given a Food or Treasure to paint, but only by name. You are given a multitude of brush sizes and colors to paint what you need. Once you're done, you are shown the object you had to draw, and are given a rating out of 10 based upon accuracy. If your score is a 7 or higher, you will receive the Food or Treasure that you painted.
==== Music Class (1:00 PM - 2:00 PM, Thursday) ====
Five Miis each play a different instrument, and you can make them play their instrument by tapping on them. The longer you press them, the longer they will play. The teacher will give you instructions on what interests must be played and how long they should be played for. Once completed, the Miis all play together and a sixth student arrives to sing a song with them.
==== Weekly Test (1:00 PM - 2:00 PM, Friday) ====
You are given a ten-question exam where you must write the correct answers. Most of the answers on these tests are given via the Morning Lessons. If you get all the questions correct, you get a Happiness Multiplayer of x2, for the rest of the day.
=== Rankings Board ===
This board ranks your islanders in a multitude of stats.
The Rankings Board retains the ten previous rankings from the 3DS game. The Board itself is unlocked when at least 2 male and 2 female Miis have moved in, and once 30 problems have been solved.
Listed below are the rankings.
* Vitality Ranking - Ranks all Mii’s current happiness and activity.
* Popularity Ranking - Ranks all Miis by how many friends they have.
* Boy Charm Ranking - Ranks the male Miis by their romantic desirability.
* Girl Charm Ranking - Ranks the female Miis by their romantic desirability.
* Pampered Ranking - Ranks the Miis by how many of their problems have been solved.
* Friendship Ranking - Ranks the most positive friendship pairs. 
* Romance Ranking - Ranks the most positive romantic pairs.
* Island Ranking - Ranks you and your friend’s islands by their Quality Of Life rating.
* Traveler Ranking - Ranks the travelers that have visited your island.
* Splurge Ranking - Ranks all Mii’s by how much money is spent for them.
=== Compatibility Tester ===
This strange machine can predict the probability of a pair of Miis becoming friends, or even falling in love.
The Compatibility Tester retains both the Compatibility Forecast, predicting if a pair of Miis will interact in the coming week, and the Compatibility Rating, which predicts the probability of a pair of Miis becoming either friends or sweethearts. This probability does not confirm a Mii’s relationship with another Miil; it can increase or decrease as the game progresses.
Due to the addition of same-sex couples, if the selected pair in the Compatibility Rating are not part of the same family, you can choose to test for either friendship or romance, regardless of the Mii’s gender. A pair of related Miis can only be tested for friendship.
=== Campground ===
Visiting Miis from other islands will set up here with a tent. Talk to them to learn more about where they come from.
The Campground can house Visiting Miis. Visiting Miis are children of a married couple from another island, sent to visit their friends islands. You can talk to them just like your own Miis, although they won't have any problems you need to solve. They will share a phrase and an item from their home island. Visiting Miis stay on your island for about a week before leaving and heading to another island.
=== Food Mart ===
Your one-stop shop for all kinds of food and drink. New items are added to store shelves, every day.
The Food Mart sells all the food you have previously collected in the game, with five new items being available to purchase every real-life day. It is unlocked via your look-alike Mii’s first problem, in which you must feed them.
Once over $1,000 has been spent at the Food Mart, it will upgrade into the Supermarket, which now sells eight new food items, each day.
=== Clothing Store ===
Buy your Miis a wardrobe of fashionable clothes. New shirts, pants, and shoes are added to their stock, every day.
The Clothing Store has received a massive glow-up from its previous iteration. Instead of simply selling singular outfits; shirts, pants, and shoes can be purchased and worn separately, allowing for Miis to mix and match their clothing to create unique outfits. Bundles of shirts, pants, and shoes are also sold together under “Sets”, and one-piece outfits, sometimes with their own hats, are sold under “Costumes”.
The Clothing Store is unlocked when both a Male and Female Mii have moved in, not including the player’s lookalike Mii, and at least five problems have been solved. It combines with the Hat Shop to form the Fashion Hub once you have spent a combined total of $5,000 at both stores. This upgrade offers eight new pieces of clothing daily instead of five, including new Hats and hair accessories. This building also houses a runway, allowing you to put an outfit together and have it judged, seeing if it is considered a “Casual” or “Formal” outfit.
=== Hat Shop ===
This store has racks after racks of hats and hair accessories to complete your Mii’s outfit.
The Hat shop sells four new Hats or Hair Accessories every day. It combines its stock with the Clothing Store, once that is upgraded.
The Hat Shop unlocked once at least two male and two female Miis have moved in, not including your look-alike Mii.
=== Pawn Shop ===
This strange shop sells many strange odds and ends that you can’t find anywhere else. You can sell your treasures to get some extra money here.
The Pawn Shop retains its purpose to allow you to sell your collected Treasures. However, if you sell a Treasure, you can then purchase it from the store, but they will cost a bit more than their selling price.
It is unlocked after receiving five different treasures, not including Pity Treasures (toilet paper and box of tissues).
=== Interiors ===
A high-class shop that sells interiors for apartment rooms. They also sell furniture of all kinds.
The Interiors Store sells wallpaper and flooring to add new designs to your islander's rooms. Matching wallpaper and flooring are sold together, but one can mix and match them separately, when designing a room. One seasonal interior is sold each month, as well as one new regular interior, each day. Also available are special interiors only accessible by getting Miis to a high enough Happiness levels. 
Most returning interiors from the 3DS version lack the furniture they initially came with. This is because furniture is now sold separately. The furniture sold consists of typical household items and appliances, with a few strange items thrown in. "Bundles" are also sold, allowing you to purchase an Interior and matching sets of furniture with it for a decreased price. Three pieces of furniture can be place in a Miis room, at a time.
The Interiors store is unlocked after the player has saved up at least $200.
=== Beauty Parlor ===
Send in any Mii and use a multitude of tools to make them look fabulous! You even even buy a Wig to finish off the look!
The Beauty Parlor houses all of the Makeup and Wigs from the Nintendo Switch port of Miitopia, functioning nearly identically to said game. Mii's, via importing them with access keys, can arrive on the island with makeup and wigs, but this store allows the player to customize the look. It costs $50 per Mii to use makeup on them, and each wig costs $25. You also purchase Hair-Color-spray for $30, allowing you to color your Mii's hair without needing to find a hair-color-spray item.
The Beauty Parlor is unlocked after using Hair-Color-spray on 10 separate islanders.
=== Import Wear ===
A store designed to show off signature items from other islands. When you make connections with another island, you will receive their import item, and they will receive yours.
The Import Wear store still sells signature clothing from other islands, but, instead needing to connect via StreetPass to swap Import items, you simply must be friends with other players on your Nintendo Switch system.
One of the first things you do when you first start playing the game is picking an Import Item that your island will send off to your friends. These items consist of just one piece of clothing, a hat, or a set of clothing sold together. There are far more selectable Import Items so every item you get from your friends is more likely to be something new. You can also spend $500 to select your own Import Item among your catalogued clothing and hats.
=== Employment Center ===
Give each of your islanders a job schedule so they can run the island's several businesses.
The Employment Center is a sort of evolution of your Mii working at the island's several stores. Here, you can give your adult Miis shifts at certain stores on each day of the week. If a Mii is not an adult, they will not be selectable for getting a job unless an Age-O-Matic is used on them. 
Each job offers different pay for your Miis, which will be added to their allowance once their shift is completed. You cannot call your Miis back to the apartments while they are working. 
The player can also work a shift, although it is a much different experience. After unlocking the Employment Center, each store (excluding the Hats store) now has an option to work there, with each store having a different mini-game that the player must complete. There are three available shifts; Day, Night, and Midnight, severing as Easy, Normal, and Hard difficulties, respectively. With perfect scores, Day Shifts give the player $50, $100 for Night Shifts, and $250 for Midnight Shifts.
* Food Mart/Supermarket: You have a selection between four different foods to give to a line of customers. Each customer will ask for a random item. You get points if you correctly give them the item they want, and lose points if it is incorrect. Your goal is to empty the line as fast as you can without making a mistake. There are 10 Miis in line for the Day Shift, 20 for the Night Shift, and 50 for the Midnight Shift. 
* Clothing Store/Fashion Hub: A Mii walks by wearing an outfit, then we see them wearing the same outfit, but with one difference, and you must select which of the outfit pieces (hat, shirt, pants, shoes) was changed. Each time you must spot the difference, more external elements will block your view of the outfit. You must do this three times to win.
* Pawn Shop: Miis will present two treasures to you, and you must add up and find the exact selling price of both treasures combined. In Easier difficulties, you are given the price of both treasures to start with, but you must try and remember their selling price in harder difficulties, as you are only shown the item. On the Midnight Shift, each Mii now has 3 Treasures you must add up, but you are given some levity on the harder difficulties; if your guess is less than $10 away from the combined selling price, you answer will still be counted as correct, while your answer must be exact, on Day and Night shifts.
* Interiors: You are given a wallpaper and must select the matching flooring among several other choices. Much like the Food Mart shift, this must be done in succession as fast as possible.
* School: As a teacher, you must educate your Miis by finding the right things to say. You must fill in blanks ala Quirky Questions, but these are done to answer questions from your students.
* Beauty Parlor: Miis will give you specific instructions on what kind of wig they wish to buy, and you must select a wig that fits their criteria. 
* Import Wear: You must use the pointer or the Touch screen to quickly organize a pile of Import clothing. There are three items chosen, and you must divide them up so each pile has only one type of clothing.
The Employment Center is unlocked once all of the island's businesses have been unlocked, and you have spent at least $200 at each store.
== Notable Changes ==
Overall, the gameplay of Tomodachi Life is nearly identical to its original 3DS counterpart, although with new features to make it more accessible for new hardware.
=== Touch Screen ===
Due to how reliant the game was on the 3DS' Touch Screen, you are able to use the Switch's portable screen to emulate the original gameplay. When docked, the game uses simple button controls, using the shoulder and face buttons as hot keys to quickly get to certain menus.
=== Seamless Transitions ===
Most, if not all loading screens have been removed for a more seamless experience. For example, when entering a store, instead of fading out, then fading in to be inside the store, the camera instead zooms into the store's windows and seamlessly opens the shopping menu, and the reverse applies when exiting a store. This has been done to make the inside and outside of buildings feel more connected.
=== Control ===
You now have a bit more control over your Mii's choices, although not complete control. For example, sometimes, if a Mii wishes to befriend someone, you can choose an islander for them to befriend, instead of it being up to them. Mii will now ask for your opinions of certain relationships much more frequently, allowing you to inch a Mii to be romantically interested with another Mii. However, the Mii's actions are still mostly random to make the game more wacky and unpredictable.
=== Online Connections ===
Instead of connecting Via StreetPass, if two players are friends with each other on their Nintendo Switch Systems, they will automatically swap Import Items and Traveling Miis.