WarioWare X Wacki: WILD CARD

WarioWare X Wacki: WILD CARD is a title in the WarioWare series. In North America, the game is officially called WarioWare and Wacki: Funny Money, but "WILD CARD" is still included everywhere in the game, The game is known as Made in Wacky (メイド イン ワッキー Meido in wakkī, lit. "Made in Wacky") in Japan.
The game is said to be both a prequel and expanded version of WarioWare Gold.
The game was confirmed on July 12 at E3 2018, where a very short video clip was shown. The American release was first announced on August. The European release date was first announced at September. The game was released on Nintendo Switch in Japan on October 29, 2018, in North America on September 28, 2018, in Europe on October 30, 2018, and in Australia on November 20, 2018.
Like WarioWare Gold, WarioWare X Wacki: WILD CARD will feature fully voiced cutscenes, instead of silent cutscenes with subtitles used in previous WarioWare games.
==Storyline==
===Main Plot===
1 month before WarioWare Gold, Wario has recently been chosen to participate in the game convention W3 (A parody of E3) and was offered 1 million dollars if the audience appreciated his games, but he soon realized a ink blot on the letter he received, and got an excellent plan, he told his staff that he was about to make the big leap into the animation industry, and eventually procceded to show one of his creations, with that being a short old-timey style cartoon deplicting him playing with a jump rope. the staff eventully decided that he would also show a pilot of his animated series at W3 if he wanted.
Wario agrees, sending Kat, Ana, 9-Volt, and Ashley to keep making games, as the rest of the staff hold a production meeting about their target audience, production budget, the story and the main characters. Wario then yells at Mona, saying that he already knows the star character is going to be Wario-Man. He claims to have designed it himself, but Mona claims that Wario-Man isn't very likeable, Wario then asks her to come up with something better. Mona then draws a character who is cute, strong, nice, and lovable: Wacki, whom Jimmy T. says has all the qualities of an ancient warrior.
Mona then exclaims that they have to come up with a premise: the situation and setting of the show. at to everyone's suprise, Waluigi (Wario's newest manager) then tells her to write the script, but Wario grabs Waluigi and says that he wants Wario-Man to be the star. Waluigi then tells Wario that she will be the assistant, but Mona overhears this and complains.
Meanwhile, Penny notices someone is watching the entire incident, and as it turns out, she realizes that it was just the viewer and briefly pauses the story to introduce herself and to start the Introduction Stage.
Afterwards, Waluigi continues yelling at Mona, then tells her that's she's the writer/assistant and that she better write the script or else she'll hear it from him. At night, Mona tries writing the story, thus starting her stage. but after a while, she crumbles it up, claiming it to be hard because she can't think of what to write. Ana tries to help her, but Kat suggests a battle between the protagonist and antagonist. Ana explains that the audience will go wild for a fight.
Kat also recommends an exotic setting. 9-Volt says that the good and bad guys fight in space, but Mona says that she can't write that. An ecstatic Kat then writes the story, at which he falls asleep after spending all night working on.
Wario is angered that he isn't the main character, but Waluigi says that they'll add him in later. Mona then proceeds to explain the storyboard. She explains that they are the drawings that go with the premise, the drawings then form Jimmy T.'s stage. Wario then asks her to make them, but she explains to him that it takes a lot of work to draw and animate it. Waluigi tells her not to fret as there are many people willing to draw.
The rest of the staff proceed to draw Wario-Man as an example. The king passes by Dribble and checks his drawing. He grabs the paper out of the his hands and asks him what it is. Spitz states that it's Wario-Man, but Wario doesn't take it too lightly and rips the drawing to shreds, but Waluigi tells Wario that the Dribble is only drawing what he sees. Mona tells everyone to take a break to show the Wario their drawings. Kat and Ana gladly hold them up, but they are both horrible, with the scribble's forming their stage. Wario snatches both, but when he gets to Ashley's drawing, he faints because of her horrendous drawing. she eventually explains that she was hoping for a Darker and Edgier series.
Mona then explains that they are all horrible and Mona says that she knew it was a bad idea. Waluigi orders Mona to fix up all the pictures, but Mona tells Waluigi that he's the director. Waluigi then appoints Mona as animation supervisor and she has to fix up all the drawings, Meanwhile, Ashley resumes to make microgames and we get to a recreation of her stage from WarioWare D.I.Y.
While Mona is fixing the drawings she turns around to see Tokkori (From Kirby: Right Back at Ya!). Mona asks what Tokkori is doing there, and he says that he's in charge of quality control. Meanwhile, Wario and Waluigi browse the room where the coloring is done. Wario notices Ana coloring in Wacki and tries to grab the paper. but Waluigi stops and tells him that they'll put his part in later, Dr. Crygor is also painting an image of Wacki, and the drawing forms Dr. Crygor's stage.
9-Volt and 18-Volt questions Wacki's color, whether he is white or light gray, but Mike says that they have to do it correctly or they'd be in trouble. Wario and Waluigi then browse the place where the backgrounds are made. Orbluon runs out of paint and asks Penny for more. Fronk hands Orbulon two bottles and upon closer inspection, Orbulon states that they are bottles of ketchup and mustard. Wario stares at a background made of ketchup and mustard, stating that it makes him hungry. another Fronk tries to eat it, but Waluigi luckily stops him.
Jimmy P. and James are working on the framework. Wario interrupts James's framing to press the button. Jamie is also intrigued and presses the button too, but unfortunately, this ruins the frame and James yells that he can't work under these conditions. Later on, Wario and Waluigi explain that they will cut Wacki as the main character. Mona and Manager Joe work the film process. Mona hands Joe an unfinished film, stating that it nobody had the time to finish coloring it.
Late at night, while all the people were asleep, Wario, Waluigi, sneak into the studio and replace all the finished products of Wacki with products of Wario-Man, with the heist being played out as Mike's Stage. The next morning, Wario emails W3 that their games are complete, but they need more time for the cartoon.
A hour later, W3 agrees, but warns Wario that he'd have to pay $90 billion if he didn't do it though. Back at the studio, Wario tells his workers that they need to finish the film in two days or else. The staff start to complain about unfair treatment, but the Wario just yells at them, claiming that he's the boss. (9-Volt and 18-Volt however, snuck into the Lounge and brought their Nintendo Switches with them and 9-Volt and 18-Volt's Stage starts. 2 days later, Wario comes into the room and threatens his workers to work or they'll get hit with a hammer.
However, Waluigi notices the sun rising and tells Wario that they better air what they have. Mona states that they will not be finished, but Waluigi says that they need to be done in 20 minutes. Tokkori, however, states that they're too far behind, so Wario decides to send another email to W3, who tells him that either they see the show or Wario pays the money.
At W3, Wario is shocked at the presentation, and fears he won't do good. with Wacki himself coming up on stage to advertise his game, With Wacki's being Wacki's Stage. once it's finally time, Wario feels confident in himself and procceds to show his games, which include "Super Smash Bros.: Wario Edition", "Switch Music", "WarioWare Simulator", "Nintendo Labo: Wario Kit", and "Doki Doki Wario Club", he then proceeds to tell his staff about his animated series, in which Wario and Waluigi rush into the voice casting room. Mona complains that they haven't rehearsed their script, but Wario tells her to forget about it, Fronk finds the movie file for the opening, and tries to launch it, thus starting Waluigi's Stage.
The intro begins and has Wario as the main character instead of Wacki. Mona is horrified and Wario and Waluigi laugh. A commercial for "Wario's Toy Emporium" begins to roll and the other staff start to bring the other parts of the episodes. After a minor mix-up, the episode starts to begin. The episode starts off with a horrendously animated Wario in a spaceship flying through, similar to that of Kirby in the first episode of Kirby: Right Back at Ya!. 5-Volt tells mona that he's nervous, but she says that it's okay. Meanwhile, in Diamond City, Wacki, (who is supposed to be PinkSheep), starts eating the sheep of Diamond City. 9-Volt and Mona try to tell Wacki that he is set up to be the villain, not realizing that they are on screen at this point. Meanwhile, in the anime, Wacki attacks WarioWare Inc. and chases Wario around. Waluigi interrupts and chats to Wario, with many variations of drawings shown, from horribly drawn ones to more anime-esque ones. Wacki attacks the castle again and chases 9-Volt, Mona, Kat and Ana throughout the castle. Wacki even crushes the 5-Volt and Penny under his weight. 9-Volt, Mona, Kat and Ana criticize the animation for their horrible ad-libbing and no action. Back to the anime, Wacki blows a stream of fire and Waluigi tells Wario to suck it up; Mona claiming that it's something "original". Wario then transforms into Wario-Man, who 5-Volt proclaims. and starts Wario-Man's stage.
However, the colors and backgrounds ran out, but Wario didn't care, stating that it's the performance that counts. Fronk then comes, nervous. He tells Mona that he has to play the part as Shop-Da-Whop and is afraid he'll mess up. Mona encourages him and when it's Fronk's turn, he does it perfectly fine, relieving him. Waluigi then tells Wario that the next parts have to be ad-libbed. Wario becomes angered and smacks Waluigi on the head with his hammer.
Back in the episode, Wario-Man hops on to his Wario Bike and heads straight towards Wacki, with the fight being the Final Stage. However, though Waluigi and Wario become confused at the drawings and Mona and 9-Volt state that Fronk drew the next part. What appears on screen is just incoherent, horribly-drawn pictures of Wacki with pink colored pencil. To make matters worse for Wario, Wacki is jumping for joy in front of the camera now that he is on screen, all the time saying "Yeah Boi!" The episode soon ends with the film messing up, skipping to a mediocre picture of Wario, and melting. Both Wario and Waluigi are disappointed in their efforts.
Later on, back at WarioWare Inc., W3 sends an email telling Wario that the cartoon had to be of professional quality and that they'll have to bring the cash. Wario and Waluigi plead for another chance and send another email, with Waluigi telling W3 that they're give the company 20 free episodes to air on Cartoon Network. W3 contemplates this and states that it's a good deal and agrees. The show starts and the first part of the episode is Wario jumping rope. The first slide ends and Dedede asked where's the other one. Behind the scenes, Waluigi was rapidly coloring all the blank slides and his staff were drawing the pictures. On screen, it looks like a huge mess with a horribly drawn Wacki and Wario. Everyone laughs at the show and Strong Bad says that it's one of the shows that is so bad, it's funny. The episode ends with Kirby losing his color, but a kind paintbrush recolors him, making him jump for joy.
===Chapter 2: The Second Chance===
1 week before WarioWare Gold, Wario explains the terrible result of his series, "Wario-Man" to Cartoon Network, to which he says if they cannot complete the series, his debt will rise, so Wario orders him to send over anime specialists, so Cartoon Network sends over four geeks called the Cartoon Netboiz, the members are Blossom, Dexter, Bloo, and Ben 10. They watch the the show, and are stunned for a while, so Waluigi tries to get their attention, but fails, they then talk about making an show about Mona, so the Cartoon Netboiz go out to collect data on her... By disguising themselves so Dribble and Spitz can pick them up and mistake them for customers, thus starting Dribble's stage.
Meanwhile, Kat, Ana, 9-Volt, Ashley, Red, and Mona are out having a picnic, and Mona suspects someone spying on her. She ignores it however, but then sees a tiny microphone on her picnic basket. The Cartoon Netboiz decide to follow her, which then prepares to scare her.
While she sleeps, the Cartoon Netboiz take snapshots of her, which then causes her to report to Spitz, so after seeing the mike, Orbulon, Fronk, and 18-Volt assists her into catching the peeping toms, for they say women are to be respected and not stalked at, Orblulon's stage is then played during the plan.
The three eventually catch the Cartoon Netboiz, then Spitz plays a recording machine, where they recorded Mona back at the picnic. The Cartoon Netboiz introduce themselves, and tell their true intentions for stalking Mona. She then gets mad for them taking snapshots of her, while they just say she is beautiful when she's angry.
Everyone in Diamond City give their ideas out for the anime, but notice the Cartoon Netboiz disappeared, so they give chase.
Back at WarioWare Inc., Wario finds that the broadcast of the anime is 7:30, so he proceeds to find the Cartoon Netboiz. They are arrested and taken to the dungeon for working on the anime. Six days later, Kat, Ana, 9-Volt, Ashley, Red, and Mona have another picnic, thinking the Cartoon Netboiz are gone, but Fronk tells them that Wario has been acting odd, Fronk's stage is then played as they head to WarioWare Inc.
Afterwards, they see Wario preparing the anime, so Mona questions if the Cartoon Netboiz are drawing her and not Wario-Man. They then go to the dungeon to check the geeks' work. They only draw Mona, so Wario calls Cartoon Network, and order him to send another anime specialist. They send over Walt Disney, the Warner Bros., Satoru Iwata, Jim Henson, William Hanna, and Joseph Barbera. Mona is overjoyed to see them, but Wario knocks them away and tells him to finish anime by tomorrow, so they uses computer animation to finish the anime, and attaches optic sensors to Waluigi and Wario, who prepare to fight.
Waluigi is brutally beaten by Wario, as Walt Disney ordered, so Mona questions why he's making Wario do this, then runs to the Warner Bros., who zaps her with an electric force field, and reveals himself as PinkSheep. Meanwhile, 18-Volt is shown in the lounge still playing on his Nintendo Switch, and then his stage is played.
Soon after, Pinksheep zaps Waluigi with a red beam, and uses his mustache to move Wario and Waluigi around for them to fight. Waluigi is once again, brutally beaten, but all the beating causes the optic sensors on Kirby to fall off. Mona runs to Waluigi, but Spitz stops her and tells Waluigi to inhale the optic sensors. He proceeds to do so and transforms into a spark. and just before Spitz's stage plays, the Warner Bros. are shown outside the bathroom, waiting for Jim Henson to come out.
PinkSheep then fires another red beam, but Waluigi (Who is still a spark) fights back, which electrocutes PinkSheep and removes his mustache, the ripped-off mustache reflects the attack, which destroys the Diamond City Network building.
The time for the anime almost reaches, and Wario and Waluigi (No longer a spark) cry about how their debt is going up again. Mona says everyone else were useless as well, but Spitz points out that they were the production team and that it would offend Cooki Studios if they said that out loud, which Mona agrees about. Wario eventually proceeds to his abandoned animation studio, where they complete the anime and they prepare to broadcast it during Ana's stage.
Mona says that she's proud of everyone at Cooki Studios for making something they're passionate about. The anime plays, and shows an anime of PinkSheep, which shocks everyone but the Annoying Orange. who gets mad, and prepares to smash PinkSheep with the hammer similar to Wario's, and the story ends with the chase still going on.
After the credits, Wario checks his calandar and realizes its July 27th... just before the events of WarioWare Gold.
===Chapter 3: Muppet Mania===
(NOTE: This chapter follows a different method of stages, instead of having to beat one stage to advance, the player has to beat three stages, all of which are organized as a week.) (Each stage counts as a day.)
After WarioWare Gold, Wario eventually gives up on the gaming industry and procceds to find other ways to make friends and earn money, He tries losing weight, making better friendships with his former staff, being more brave, making something original and funny for once, preventing war, creating an invention, learning how to cook, and even donating to charity, he failed all of them because people think that he's lying and a lot of people were worried about his charity donation. he was sent an e-mail from Cooki Studios claiming that they realized Wario was trying to make money so he could get pizza, so they sent him to a place where he can be alone for a while as he relieves himself.
However, with WarioWare Inc. having no employees, they company became dormant, and the people at Diamond City were raging at the lack of a WarioWare game in years. so Anime Hamoody becomes the company's new president, and hire the Muppets to make microgames for everyone and promises that he would pay 10 bucks per microgame produced.
====WEEK 1-1: Kermit or No-mit?====
"Hi Ho, Kermit the Frog here! Everyone has gone off to a great start at WarioWare Inc.! The only problem is that I've been acting up a little recently, so would you mind playing some of my Sports microgames? after all its not easy being green... without a blue afro..." [Stage Description when incomplete]
Anime Hamoody prepares a series microgames for launch and Kermit the Frog appears to be assisting him, Anime Hamoody comments about how long production is taking, whereas Kermit the Frog doesn't say anything, Anime Hamoody eventually gets hungry and tries to get a snack, but realizes that his legs are bolted to his seat.
He eventually decides to call for help, but Wario's rotary phone (now established as the "Hamoody Buzzer") rings, and Anime Hamoody picks it up, it turns out to be Jimmy T., who was going to call Wario to inform him that he's starting a fund-raising comitee at Club Joe, but after recognizing him, he decides to ask where Wario is.
Anime Hamoody prepares to tell the truth, but to his suprise, Kermit stops him! he eventually had no choice but to lie and told Jimmy T. that he is at Mona Pizza, after Jimmy T. hangs up, Kermit told him that if the truth ever came out, he would get upset.
Anime Hamoody eventually listens to him and continues his work, but stops and realizes that Kermit is continuing to work so hard that he barely has enough time to do something else, he eventually uses his phone to contact Dr. Bunsen Honeydew, who states that he is currently busy, and hangs up, thus making him disappointed.
But he realises that Jimmy T. has left his basketball behind, the reason he abandoned it is because he used to be a basketball player before he left WarioWare, but after a mysterious spell infected Diamond Stadium, everyone became rude and started tripping Jimmy T. up, he ended up losing because their rival team, the Slam Dunkers, got 16 points while the Diamond Players got none.
Anime Hamoody decides to make a series of basketball games to get Kermit's spirit back, but the mysterious spell caused all of them to become glitched, so without further adue, he stops, a fights, thus starting the stage.
After the boss, He manages to patch up all the glitches and uploads his microgames as an open beta, this impresses everyone and Kermit realizes that he had done enough for now and proceeds to leave his seat and manages to free Anime Hamoody, revealing th.,at he wanted Anime Hamoody to work hard enough.
Anime Hamoody eventually tells him that an unknown spirit has corrupted his moderation, "So let's get something else to do to fix this up!", Kermit agrees, and Anime Hamoody decides that they should visit the fountain.
====WEEK 1-2: The Slowdown with Miss Piggy====
Anime Hamoody is shown in Diamond Gamer Palace, where he's to be promoting the new WarioWare game they're making at the moment, including it's microgames, bonus content, and story. however, it appears that the residents of Diamond City are hyped for the then-upcoming Super Smash Bros. Ultimate.
As soon as Anime Hamoody is about to give up, he soon gets motivated by his creation, only to realize the Miss Piggy was nearby him all along. Miss Piggy states that she has a problem, Anime Hamoody goes ahead and listens to her, with the problem being...
Out of the blue, Miss Piggy just simply left Anime Hamoody alone! Anime Hamoody doesn't know it at the moment, but Miss Piggy realizes that Anime Hamoody's creation was just enough to "motivate" her... to go to Mona Pizza, which reminds Anime Hamoody of something...
Not too long ago, there were rumours that Mona was shutting down her pizza parlor as the mysterious spell from eariler had made Mona loose confidence and she started taking other jobs, including visiting the newly renovated Gelatria from WarioWare Inc., but eventually gave up on doing so. Vanessa (from WarioWare: Touched!) is also no longer a singer and is now a co-worker at Joe's Clothes, the place she visited from WarioWare Gold.
Anime Hamoody decides to go out of town as a paperboy, but the spell infects the bicycle road, causing it to be quite crowded... he then realizes that if he can't make it, he must "Trike Harder!" ...then we get to the stage.
Once the boss is over, Anime Hamoody had promoted his game by tossing serveral brochures to the houses of Diamond City, but had forgot about Miss Piggy! he races back, only to see that Miss Piggy is right next to him, Anime Hamoody questions her about leaving him behind in the conversation.
Miss Piggy eventually stated that she was going to get a snack, but eventually decided to ask for help... Anime Hamoody then gave her advice on not to run away from him again and that if she had a problem, she would have to ask him, "That's all because some odd spell affected everyone's personality!"
==Microgames==
There are ??? different sets of microgames, each one created by one or two WarioWare developers and focused on a certain theme.
Genre 	Developer 	Theme 	Description
Introduction 	Wario 	Boombox 	Basic games that usually involve Wario in some way. Only has 12 normal microgames.
Strange 	Mona 	Typewriter 	Mostly everyday things such as nose-picking and sawing are shown in a strange way.
Sports 	Jimmy T. 	Drawings 	Every game features a certain sport each, such as baseball and tennis.
Nature 	Kat 	Scribbles 	Animals or plants such as frogs and flowers are involved in all games.
Food 	Ashley 	Silent Film 	All of the games are based on, or involve food in them.
Reality 	Dr. Crygor	Paintings 	The games feature partly animated photographs, for example photos of people and animals.
Rhythm Heaven 	Mike 	Heist 	Simplyfied versions of select minigames from Rhythm Heaven.
Nintendo 	9-Volt 	Nintendo Switch (1)	All games are based on classic Nintendo games and toys, such as Super Mario Bros. and the Ultra Hand.
Crossover 	Wacki 	W3 	All games are recreations of past microgames but with a character from another franchise, such as Crazy Cars with Wacki himself, or Super Wario Bros. but with Mario in place of Wario.
Waluigi 	Waluigi 	Computer 	All games involve Waluigi in some way, like as an astronaut or him doing hiking.
Anything Goes 	Wario-Man 	Cartoon 	Wario-Man appears in some way in all of the games. Otherwise, there is no specific genre that would apply to all games.
Apocalypse 	Final 	Anime 	Same as Wacki's stage, but all minigames are restored to their original forms, set to the highest difficulty, and the stage's BPM is 160.
Sci-Fi 	Dribble 	Taxi 	
The games are focused on science fiction elements such as aliens, space fights, and superheroes, but also ninjas.
IQ 	Orbulon 	Schemeing 	These games last twice the time and require more thinking than the other ones. Includes counting and finding an object on the screen.
Quick-Time 	Fronk 	Dash 	Normal microgames are played, but every 5th microgame is one of Fronk's microgames, which are shorter and only last for 4 beats.
Mario Party 	18-Volt 	Nintendo Switch (2)	The premise is the same as Mike's stage, but with Mario Party minigames.
Technology 	Spitz 	Laptop 	These games make use of involve making use of certain types of devices, such as computers, laptops, phones, TVs, and even smart-watches.
Cartoon Slapstick	Ana 	Animation Studio 	Usual slapstick or cartoonish humor aspects are used in the microgames, like banana peels, fishing nets, magnets, pies, and even fire hydrants.
===Stage 1: An Introduction to WarioWare Inc.===
These games are made by Wario, but are hosted by Penny. With only 6 new microgames, it is the smallest set and features basic games that all involve Wario in some way. Like in WarioWare, Inc.: Mega Microgame$!, the boss stage appears after nine microgames. The intermission between every microgame shows Wario's boombox with Wario inside, which is a spoof of the boombox in the Sound Bomber mode of Mario Artist: Polygon Studio, and also the sound effects loosely resemble the ones from said game. Five of the Introduction microgames are based on the Sound Bomber games, too. The intermission of this stage is also the only one seen in the Grid mode, the life counters in this stage are volume meters. Microgame speed is based on the color of Wario's screen. If the player wins a microgame, Wario smiles, if the player loses, however, Wario is frowning. If the player loses all of their lives, the radio turns off.
====New Microgames====
1. Weird Wash (A microgame where the player rotates the Joy-Stick to wash Wario's clothes.)
2. Inn-sane (A microgame where the player tilts the system to open a drawer.)
3. Stu-pit (A microgame where the player flicks people out of a hole by flicking them out.)
====Returning Microgames====
4. (MASH!) Crazy Cars (WarioWare, Inc.: Mega Microgame$!)
5. (MASH!) Super Wario Bros. (WarioWare, Inc.: Mega Microgame$!)
6. (TWIST!) Iron Stomach (WarioWare: Twisted!)
7. (TOUCH!) Pet Peeved (WarioWare: Touched!)
8. (TOUCH!) Rump Roast (WarioWare: Touched!)
9. (MASH!) Mug Shot (WarioWare, Inc.: Mega Microgame$!)
10. (TWIST!) Cutting it Close (WarioWare: Twisted!)
11. (TWIST!) Pumping Iron (WarioWare: Twisted!)
12. (TWIST!) Micro Golf (WarioWare: Twisted!)
13. (TOUCH!) Tune Out (WarioWare: Touched!)
14. (TOUCH!) Sleepy Head (WarioWare: Touched!)
15. (TOUCH!) Perfect Match (WarioWare: Touched!)
16. (TOUCH!) Into the Sunset (WarioWare: Touched!)
===Stage 2: Mona's Strange Stories===
Mona's set of microgames which is unlocked when the player has beaten Stage 1. Most of the games involve everyday and mundane objects and events, such as a fried egg, some fast food, hammering a nail or picking a nose - strange topics for a video game. After 14 microgames in Mona's stage, the boss stage challenges the player. The intermission between the games shows Mona's typewriter, The life counters for this stage are sheets of paper. The microgame speed is determined by the color of the ink. If the player wins a microgame, a paragraph is typed. If the player loses, Mona tears up a page. When the player loses all of their lives, the words "GAME OVER" appear in the same font as the boss stage warning.
====New Microgames====
====Returning Microgames====
TBA. Gold Digger (WarioWare, Inc.: Mega Microgame$!)
TBA. Force Feeding (WarioWare: Twisted!)
TBA. Clog It (WarioWare: Touched!)
TBA. Universal Marionette (WarioWare: Smooth Moves)
TBA. Nighttime Allergies (WarioWare, Inc.: Mega Microgame$!)
TBA. Butterfingers (WarioWare, Inc.: Mega Microgame$!)
TBA. The Brush Off (WarioWare, Inc.: Mega Microgame$!)
TBA. Sloppy Salon (WarioWare, Inc.: Mega Microgame$!)
TBA. Foul Balls (WarioWare: Twisted!)
TBA. Off-Line (WarioWare: D.I.Y.)
TBA. Right in the Eye (WarioWare, Inc.: Mega Microgame$!)
TBA. Fries With That? (WarioWare, Inc.: Mega Microgame$!)
TBA. Sync of Sink (WarioWare: Twisted!)
TBA. Hand Me Down (WarioWare: Smooth Moves)
===Stage 3: Jimmy T. gets inked!===
Jimmy T.'s set of microgames. It is unlocked after beating Stage 2. All games feature a certain sport each, such as baseball, tennis, soccer and boxing. The boss stage has to be played after 14 games in Jimmy's stage. The intermission shows his paper which displays a face depending on the player's success, happy if the player wins a microgame, sighing if the player loses. The life counters in this stage are pencils and the microgame speed is based the color of the drawing, as with the other stages. When the player loses all of their lives, the drawing fades away, then the words "GAME OVER" appear.
====New Microgames====
====Returning Microgames====
TBA. Lift and Shout (WarioWare, Inc.: Mega Microgame$!)
TBA. Stab in the Dark ()
TBA. Oh, Snap! ()
TBA. Heads Up ()
TBA. Slam Dunk (WarioWare, Inc.: Mega Microgame$!)
TBA. Goal in One ()
===Stage 4: Kat's Thrashwork===
Kat's microgame set. It is available for play when the player has beaten Stage 3. Animals or plants such as frogs, a monkey, a penguin, flowers and vegetables are involved in all games. Some of the game's also take place at the animals' environments, such as the forest, arctic regions and the sea. The boss stage in the Nature stage shows up after 24 microgames. In the intermission, the player sees the scribbles where one crudely drawn fusuma opens with each microgame. Notably, the messages and the score in this stage are displayed in Japanese, but the microgame instructions are localized in Western versions. During the stage, a remix of the Japanese song "Four Seasons" plays. When the player finishes a microgame, some scribbles are erased. If the player loses, the song is distorted and part of the pencil (The life bar) is lost. The microgame speed is determined by the color of the scribbles.
====New Microgames====
====Returning Microgames====
TBA. Kitty Cover (WarioWare, Inc.: Mega Microgame$!)
TBA. Rocky Reunion (WarioWare: Twisted!)
TBA. Vicious Veggies (WarioWare: Twisted!)
TBA. The Proud, the Fuse (WarioWare: Touched!)
TBA. Extreme Patty-Cake (WarioWare, Inc.: Mega Microgame$!)
===Stage 5: Ashley's New Take===
Ashley's microgames. These are unlocked after completing Stage 4.
====New Microgames====
====Returning Microgames====
TBA. Sneeze, Please! (WarioWare: Touched!)
TBA. Snack Sucker ()
===Stage 6: Dr. Crygor's Paint and Play Stage===
Dr. Crygor's genre of microgames which is playable after beating Stage 5. Dr. Crygor's games are not necessarily more "realistic" than the other ones, but they feature partly animated photographs, for example photos of animals, people and food. The boss stage appears after 14 games. In the intermission, A piece of paper is shown in top-down view. During Dr. Crygor's stage, his theme plays. When the player wins, the outline of the picture is painted. When the player loses, the song becomes distorted, and one life is lost (represented by paintbrushes). When the player loses all of their lives, the paper is crampled up and thrown away. The microgame speed is determined by the color of the outlines.
====New Microgames====
====Returning Microgames====
TBA. Body Block (WarioWare, Inc.: Mega Microgame$!)
===Stage 7: Rhythm Heaven Mike-a-mix===
TBA
====New Microgames====
====Returning Microgames====
TBA. Silent but Deadly (WarioWare: Touched!)
===Stage 8: 9-Volt-do Switch===
9-Volt's microgames take place here. The games are playable when the player has beaten Stage 7. All of 9-Volt's microgames are based on various Nintendo products from the 1960s up to the 2010s, such as the games Super Mario Bros. and The Legend of Zelda and the toys Ultra Hand and Chiritorie. In 9-Volt's stage, the boss stage has to beaten after 14 microgames. The intermission is a spoof of Super Mario Odyssey, a game made by Nintendo. The number of lives is represented by the Life meter (the only stage to use a counter rather than a number of icons). The microgame speed is determined by the color or the Power Moons collects. When the player wins a microgame, the 9-Volt on the Nintendo Switch holds Cappy in triumph, and the words "You got a moon!" appear. If the player loses, the windows and text turn red, and the words "You've taken damage!" appear. If the player loses all of their lives, the background fades out, except for the 9-Volt and the bottom text. The text will say "You've been downed!" This is the only intermission stage in the game to display the player's name and the difficulty level of the microgames.
====New Microgames (All microgames are based on the game the microgame is named after.)====
1. Mario Kart 8 (A microgame where Mario needs to reach the finish the line before the time runs out.)
2. Super Mario World (A microgame where Mario has to hit the right ? Block to release Yoshi.)
3. Yoshi's Woolly World (A microgame where Yoshi has to aim a yarn ball at a Shy Guy and throw it at the right time.)
4. Super Mario 3D World (A microgame where Cat Mario must climb a wall to reach a Green Star.)
5. Super Mario Bros. (A microgame where Mario must defeat all the Goombas onscreen.)
6. Paper Mario (A microgame where Paper Mario must jump on a Goomba a specified number of times in a row.)
7. The Legend of Zelda 25th Anniversary (A microgame similar to Opening Night where the player must move the Right Joy-Con like a conductor's wand to conduct an orchestra or Miis to play a song from a Zelda title.)
8. Super Mario 64 (A microgame where Mario must collect 3 red coins with his Wing Cap.)
9. The Legend of Zelda (A microgame where Link has to use his sword to defeat an enemy.)
10. The Legend of Zelda: The Wind Waker HD (A remake of The Wind Waker, but with stronger wind.)
11. Luigi's Mansion (A microgame where Luigi has to suck up a ghost.)
12. NES Remix (A microgame featuring Donkey Kong, Ice Climber and Super Mario Bros. 2 where you have to complete a certain objective, but with touch controls.)
13. Pokemon Red/Blue
14. Super Mario Galaxy
15. Splatoon
16. Super Mario Bros. 2
17. Super Mario Kart
18. Super Mario Galaxy 2
19. Super Mario Sunshine
20. New Super Mario Bros.
21. Paper Mario: Sticker Star
22. Professor Layton
23. The Legend of Zelda: Skyward Sword
24. The Legend of Zelda: Breath of the Wild
25. Splatoon 2
26. ARMS
====Returning Microgames====
27. (SMOOTH!) Animal Crossing: Wild World (WarioWare: Smooth Moves)
28. (SMOOTH!) Ocarina of Time (WarioWare: Smooth Moves)
29. (SMOOTH!) Nintendogs (WarioWare: Smooth Moves)
30. (SMOOTH!) The Wind Waker (WarioWare: Smooth Moves)
31. (TWIST!) Metroid-Morph Ball (WarioWare: Twisted!)
32. (SMOOTH!) Super Mario Sunshine (WarioWare: Smooth Moves)
33. (MASH!) Ice Climber (WarioWare, Inc.: Mega Microgame$!)
34. (MASH!) Mario Clash (WarioWare, Inc.: Mega Microgame$!)
35. (SMOOTH!) Pikmin 2 (WarioWare: Smooth Moves)
36. (MASH!) Racing 112 (WarioWare, Inc.: Mega Microgame$!)
37. (TWIST!) Super Mario Bros. 3-Lift (WarioWare: Twisted!)
38. (TWIST!) NES Open Tournament Golf (WarioWare: Twisted!)
BOSS. (SMOOTH!) Star Fox (WarioWare: Smooth Moves)
===List of Returning Microgames===
Returning Microgame Number	Screenshot	Name 	Origin 	Objective 	Replaced Characters 	Theme (If played in the Games category)	Info 	Command 	Controls/Form 	Points to Clear
001 	 	Crazy Cars 	WarioWare, Inc.: Mega Microgame$!	Wario is standing on the left edge of the platform, and one of three cars come from the right: a potato car, a hot dog car, and a shark-like car. The player has to press the A button at the right time, causing Wario to jump over the car. 	Wario is Replaced with Anime Hamoody. 	Introduction/Wario 	"Don't get smashed by the crazy cars!" 	Dodge! 	A = Jump 	20
002 	 	Super Wario Bros. 	WarioWare, Inc.: Mega Microgame$!	In this microgame, the player controls Wario that is constantly jumping around the place. The objective of the microgame is to squish the Goombas that appear on the screen. He will land on the ground four times before the microgame ends. 	Wario is replaced with Mario (Nintendo) 	Introduction/Wario 	"Flatten the Goombas! They're so ANNOYING! GAH!" 	Stomp! 	D-Pad = Move 	20
003 	 	Lift and Shout 	WarioWare, Inc.: Mega Microgame$!	There is a man holding a barbell on the right side of the screen, and commands flashing on the left side. The player must hit the corresponding buttons to make the man lift the barbell. If they were successful, the man will shout. If a wrong button is pressed, the man will drop the barbell and the microgame is lost. As the difficulty increases, more buttons must be pressed to raise the barbell all the way. 	The man is replaced by Dexter (Cartoon Network), the dumbell is also replaced by a flask with purple liquid and he'll toss it upwards as soon as the player wins, causing it to break and Dee Dee to appear in the bottom left with the caption "NANI!?". 	Sports/Jimmy T. 	"Don't sweat it! Follow the directions and lift the barbell!" 	Lift! 	D-Pad/A = Lift 	20
004 	 	Gold Digger 	WarioWare, Inc.: Mega Microgame$!	At the top of the screen, there is a large nose. At the bottom of the screen, there is a hand with a finger sticking up moving back and forth. The player must press the A button when the finger lines up with a nostril to "dig for gold". If the player does so, the game is won. However, if the player doesn't put the finger into the nostril, or if time is up, the player will lose the microgame. 	
The nose is now Wacki's, and Pinkie Pie (Hasbro) will appear in the bottom right if the minigame is won. 	Strange/Mona 	"This one needs no introduction. Just pick me a winner!" 	Pick! 	A = Pick 	10
005 	 	Classic Clash III 	WarioWare, Inc.: Mega Microgame$!	The Mario and Bowser-like characters from Classic Clash I and II return in this microgame. The player must input a sequence using the D-Pad only that appears above the hero's head to charge and a beam of energy at the enemy, seemingly vaporizing him. The beam has to hit the monster or else the microgame is lost, even if all inputs were pressed. 	Olive (B&F) and D replace the Mario and Bowser-like characters respectively. 	Sci-Fi/Dribble 	"Complete the combo to defeat the foe! You got that or what?" 	Beam! 	D-Pad = Input Command 	20
006 	 	Body Block 	WarioWare, Inc.: Mega Microgame$!	There is a person set horizontally on the bottom of the screen, and a watermelon bouncing around. The player must use the D-Pad to move the person back and forth and prevent the watermelon from falling through the bottom of the screen. 	Unikitty (WB) replaces the person. 	Reality/Dr. Crygor 	"Impede the watermelon's progress with your body. Attempt not to fail completely." 	Bounce! 	D-Pad = Move 	15
007 	 	Kitty Cover 	WarioWare, Inc.: Mega Microgame$!	In this microgame, the player controls a blue umbrella that must cover a yellow cat that must not get wet by rain for five seconds and if the player does so, he or she win the microgame. 	Cream (SEGA) replaces the cat. 	Nature/Kat 	"The kitty doesn't want to get wet! Keep the umbrella over the poor, lost, little thing!" 	Cover! 	D-Pad = Move Umbrella 	15
008 	 	Force Feeding 	WarioWare: Twisted! 	The player controls an alien's face. The objective of this game is to make a fruit fall into the alien's mouth. To do so, the player must pull the right clothespin if the fruit is seen in the right part of the screen or the left one if the fruit is falling on the left part. If done correctly, the player wins the game. If they miss just one fruit, they lose. The first is red, the second is yellow, and the third is blue. 	Ruby (Sanrio) replaces the alien. 	Strange/Mona 	"Pull the alien's cheeks to make him eat! Don't tell Orbulon. They might be friends." 	Feed! 	Tilt System = Pull 	15
009 	 	Stab in the Dark 	WarioWare: Twisted! 	The player controls a lone samurai who must stop samurai assassins from attacking him by touching them with his sword. If the player's samurai's sword is correctly tilted, either the other's sword will fly off or, if it's pointing at his chest, the samurai will drop the sword and say "Ouch". 	Pear (AO) replaces the lone samurai. 	Sports/Jimmy T. 	"Danger lurks in the darkness! Use your sword to defend yourself!" 	Disarm! 	Tilt System = Block 	15
010 	 	Rocky Reunion 	WarioWare: Twisted! 	The game's purpose is to reunite the couple. To do so, the player has to press the A button at the right timing to jump over the rocks. If the man or the woman trips on his or her way, the player loses. 	Wacki replaces the man and an Alolan Vulpix (Pokemon) replaces the woman. 	Nature/Kat 	"It's been a decade since they've seen each other. The only thing that stands between them are those rocks." 	Don't Trip! 	A = Jump 	15
011 	 	Peek-a-boo-boo 	WarioWare: Twisted! 	The game's purpose is to make the hand remove the bandage from the leg. 	Wacki hand replaces the actual hand and Slinky Dog's (Pixar) back replaces the leg, Slinky Dog's face will also appear in the bottom left if the game is won. 	Quick-Time/Fronk 	"It'll hurt less if you rip the bandage off fast." 	Remove! 	Tilt System = Remove bandage 	20
012 	 	Clog It 	WarioWare: Touched! 	The objective of the game is to use the stylus to roll out all the toilet paper before the time runs out. If successful, the game is won. After the game is beaten, the message "SAVE THE TREES" can be read. 	Bob (SMG4) will appear in the bottom left when the game is won, But the demo, as well as pre-release material also has a multicolored fern appearing in the bottom right and the right side of the message is covers by a red box that says "WEED", thus causing the message to read "SAVE THE WEED".	Strange/Mona 	"Use up the entire roll!" 	Unroll! 	Stylus = Roll toilet paper 	15
013 	 	Sneeze, Please! 	WarioWare: Touched! 	The objective is to move the rolled-up tissue up the nostril to make it sneeze. 	The nose is now Buddy's (Illumination). 	Food/Ashley 	"Tickle until it sneezes!" 	Sneeze! 	Stylus = Tickle nose 	20
014 	 	Universal Marionette 	WarioWare: Smooth Moves 	The player must deflect the watermelons aiming at the marionette's head with the marionette's limbs. The player loses if a watermelon takes off the marionette's head and replaces it. 	Sunny Funny's (Sony) head replaces the original head. 	Strange/Mona 	"Move my strings to deflect the onslaught of my mortal enemy: the evil watermelon. This is a simple request from a humble puppet." 	Defend! 	"The Handlebar" 	TBA
015 	 	Sweeps Week 	WarioWare: Smooth Moves 	The player has to sweep with the Joy-Con to get the curler to the target goal. 	Ela (Kavaleer) replaces the curler, but she replaces the woman when the game is won, with Wacki holding the Trophy. 	Culture/Young Cricket 	"It's all come down to the last shot of the game. <player's name> will be sweeping for the team! Will they sweep their way to victory?!" 	Sweep! 	"The Tug-of-War" 	TBA
016 	 	Snack Sucker 	WarioWare: D.I.Y. 	The point of the game is to allow the giant head at the top eat the snacks. However, there will sometimes be a hammer or a baseball that head is trying to eat. The player will need to tap the unwanted items while trying to avoid tapping the snacks. Various snacks include lollipops, chocolate bars, cake, and flan. If the player manages to tap all the non-snack objects and allowing the head to eat everything else, the game is won. However, if the player manages to tap a snack or if the head eats a baseball or hammer, the head will be angered and the game ends in a loss. 	Rhythm Girl (Nintendo) replaces the head. 	Food/Ashley 	"Stop him, or he'll eat ANYTHING." 	All Food! 	Stylus = Tap food/object 	15
017 	 	Nighttime Allergies 	WarioWare, Inc.: Mega Microgame$!	There is a woman with a long strand of mucus hanging out of her nose. The player must repeatedly mash the A button to make the woman sniff the mucus back into her nose. If the player waits too long, the strand will get longer and eventually break off, causing the game to be lost. 	Bambi (Disney) replaces the girl. he would also wink at the player once the game is won. 	Strange/Mona 	"I want to enjoy the evening, but my nose just won't stop running! Ewww..." 	Sniff! 	A = Sniff 	20
018 	 	Picky Eater 	WarioWare: Twisted! 	The game's purpose is to pick a sushi and eat it. To do so, the player has to rotate the belt until the person's hands are right above the sushi plate, then press the A button to grab it. If done so, the game is won. However, if the player grabs the wrong plate, he or she will lose. 	Wacki replaces the man, The sushi is now fried chicken, and Toothless (Dreamworks) appears on the bottom left if the game is won. 	Sci-Fi/Dribble 	"This sushi bar has some weird items on their menu. All I want is sushi..." 	
Sushi! (Normal)
Chicken! (Wacki)	
Tilt System = Move belt
A = Eat 	TBA
019 	 	Oh, Snap! 	WarioWare: Touched! 	Two men hold the ends of a stretched rubber string with their teeth. The objective of the game is use the stylus to rub and tickle the armpit of the opponent who lifts his arms first until he laughs and release the string. 	Wacki and Bratt's robot assistant (Illumination) replace the men on the left and right sides respectively. 	Sports/Jimmy T. 	"Tickle tickle tickle!" 	Tickle! 	Stylus = Tickle 	15
020 	 	Heads Up 	WarioWare, Inc.: Mega Microgame$!	There is a boy with a large baseball glove in the foreground, and a pitcher in the distant background. The pitcher throws a ball, and the player must catch it by moving left and right. Sometimes, the pitcher throws curve-balls, so the player must be ready for a ball traveling in either direction. On level two, the mitt is a third smaller, and on level three, it is two thirds smaller. 	Wacki replaces the thrower and Birdo (Nintendo) replaces the catcher. 	Sports/Jimmy T. 	"Time to play catch! Ain't no thing but a chicken wing, baby!" 	Catch! 	D-Pad or L/R = Move 	15
021 	 	Butterfingers 	WarioWare, Inc.: Mega Microgame$!	At the bottom of the screen, there is a toaster. Above the toaster is a hand. After a certain amount of time, a piece of toast will fly out of the toaster, and the player must press the A button to make the hand catch the toast. 	Bubbles (Cartoon Network) appears in the bottom left if the game is won. 	Strange/Mona 	"Catch the toast when it pops out of the toaster! Watch out for bite marks, or you're...toast!" 	Catch! 	A = Catch 	15
022 	 	The Brush Off 	WarioWare, Inc.: Mega Microgame$!	There is a mouth with dirty teeth on the right side of the screen, and a toothbrush on the left. The player must alternate between left and right on the Control Pad to brush the teeth. 	Marie's (Disney) teeth is used instead of the normal teeth, she'll also appear in the bottom right if the game is won. 	Strange/Mona 	"Brush your teeth to make them sparkle! Show me those pearly whites!" 	Brush! 	D-Pad = Brush 	25
023 	 	Arrow Space 	WarioWare, Inc.: Mega Microgame$!	There is a ninja standing in front of a building. Various arrows fly upward in the background and then fall down in the foreground. The player must control the ninja (using the D-Pad) to avoid the arrows, or the microgame is lost. 	Pua (Disney) replaces the ninja, he'll also jump in the air if the game is won. 	Sci-Fi/Dribble 	"Sidestep the arrows to spare yourself! Talk about a hairy situation!" 	Sidestep! 	D-Pad = Sidestep 	20
024 	 	Cavity Calmity 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to examine both the upper and lower teeth lines to infer where the safe gap will be when the mouth closes, then move the agent to that spot in time. 	Melissa (B&F) replaces the agent. 	IQ/Orbulon 	"Get the tooth-decaying agent into a safe space between the teeth! This does not compute, but..." 	Watch Out! 	D-Pad = Move 	10
025 	 	Sloppy Salon 	WarioWare, Inc.: Mega Microgame$!	In a barber shop, a customer with long hair is sitting on a chair. The player must rapidly press the A button to make the barber cut all of the customer's hair off. 	Cindy Bear (Hanna-Barbera) replaces the customer, and Wacki trims the hair (which are now yellow worms) off. 	Strange/Mona 	"Give the customer a nice, close cut. It's the latest style!" 	Cut! 	A = Cut 	20
026 	 	Foul Balls 	WarioWare: Twisted! 	The player controls a stickman. The objective of the game is to avoid the baseballs by tilting his head. If the stickman gets hit by a baseball, the player will lose the microgame. His face will change colors depending on how many times he gets hit: one hit makes him violet, two changes him to blue, and three hits makes him red. 	Melody (Sanrio) replaces the stickman. 	Strange/Mona 	"If you don't want to get beaned in the head, move it!" 	Move It! 	Tilt System = Move Head 	15
027 	 	Slam Dunk 	WarioWare: Twisted! 	The player controls a basket-baller's hand. The game's purpose is to get the basketball into the hoop. To do so, the player has to tilt the console. If he gets the ball inside, the game is won. However, if he or she misses, the game is lost. 	Kuromi (Sanrio) appears in the bottom right after the game is won. 	Sports/Jimmy T. 	"You got game?" 	TBA 	Tilt System = Move hand 	10
028 	 	Vicious Veggies 	WarioWare: Twisted! 	The purpose of the game is to press A at the correct time to punch and stop the incoming vegetable from crashing into the Earth. 	Grapefruit (AO) replaces the robot. with the incoming vegetables replaced with Orange (AO). 	Nature/Kat 	"See, this is why you should have eaten your vegetables." 	Punch! 	A = Punch 	15
029 	 	Tooth Trouble 	WarioWare: Twisted! 	The purpose of the game is to remove the cavity inside the mouth, tilting the console to move the mouth and pressing A to remove the cracked, pink tooth. 	Wacki replaces the doctor, and Dragon (Dreamworks) appears in the bottom right after the game is won. 	Sci-Fi/Dribble 	"That's one bad cavity! The tooth's gotta go." 	Extract! 	
Tilt System = Rotate Mouth
A = Pull 	10
030 	 	Burying the Hatchet 	WarioWare: Twisted! 	The objective is to have Wario's hand match up with Mario's, hence "burying the hatchet" to generous applause. 	A character from Trolls (Dreamworks) and Wacki replace Mario and Wario respectively. 	Anything Goes/Wario-Man 	"I'm in such a good mood that I don't mind shaking Mario's hand!" 	TBA 	Tilt System = Move Hand 	TBA
031 	 	Iron Stomach 	WarioWare: Twisted! 	The purpose of the game is to have the person finish all the foods on his plate. This is done by tilting the console left and right to move his arm toward the foods and pull them into his mouth. 	Jessie (Pixar) appears in the bottom right if the game is won. 	Introduction/Wario 	"Greed is good! Eat everything on the plate!" 	TBA 	Tilt System = Eat 	10
032 	 	Cheap Thrill 	WarioWare: Touched! 	The objective is to put the clothing (shown on the left) into the shopping cart. This microgame has more time to complete, as sometimes the choosen one is hidden under other clothes. 	Meggy (SMG4) appears in the bottom right corner if the game is won. 	Food/Ashley 	"Dig through the sale pile, find what you want, and chuck it into your cart!" 	Buy! 	Stylus = Put in cart 	25
033 	 	The Proud, the Fuse 	WarioWare: Touched! 	The objective of the game is to draw the rest of the fuse through the maze to the fire that can set off the bomb. If the fuse comes into contact with a wall, the player loses the microgame. 	The goat from Despicable Me 3 (Illumination) appears in an egg, which replaces the bomb. 	Nature/Kat 	"Draw a fuse through the maze to set off the bomb!" 	TBA 	Stylus = Draw Path 	20
034 	 	Pet Peeved 	WarioWare: Touched! 	The objective of the game is to poke at least one kitty that pops out of its hole. If the player pokes a kitty before the time runs out, they win the microgame, but if the time runs out without the player poking a kitty, they lose. 	Ash (Illuimination) replaces the cats. 	Introduction/Wario 	"Poke a kitty...before we're all DOOMED!" 	Poke! 	Stylus = Poke 	20
035 	 	Silent but Deadly 	WarioWare: Touched! 	The game's purpose is to blow into the mic (or shake the Joy-Con) to hit items with a blowgun. The items can be an egg, a matryoshka doll or a can. It also requires twice the amount of time to complete. 	 	Rhythm Heaven/Mike 	"Blow into the microphone to hit the targets with your blowgun!" 	Shoot! 	Blow into the Mic/Shake Joy-Con = Shoot	15
036 	 	Extreme Patty-Cake 	WarioWare: Smooth Moves 	There will be a person in front of the player. The player must quickly and forcefully push their hands to make them fall down. 	KT's (Sony) hands appear in place of the players, and the person is always Mavis (Sony) in her bat form. 	Nature/Kat 	"This isn't your father's patty-cake! This is patty-cake taken to the MAX!" 	TBA 	"The Chauffeur" 	TBA
037 	 	Wiggle Room 	WarioWare: Smooth Moves 	The player has to move the Joy-Con in a circular motion to spin the hula hoop, or wiggle their hip, as it is supposed to be while using The Big Cheese form. 	 	Food/Ashley 	"Don't drop the hoop! Wiggle with pride! Got it?!" 	TBA 	"The Big Cheese" 	TBA
038 	 	Armed and Dangerous 	WarioWare: Smooth Moves 	The player has to win an arm-wrestling match by thrusting the Joy-Con to the side to slam down the opponent's arm. Both of the characters are the player's Miis. 	 	Sci-Fi/Dribble 	"It’s time to arm-wrestle! In this game it’s not just about power; it’s about speed too!" 	TBA 	"The Dumbbell" 	TBA
039 	 	Sure, You Can 	WarioWare: Smooth Moves 	The objective is to flick the Joy-Con to throw a shuriken, timing it so that it hits the ninja, who is darting around the trees towards the player. If the ninja gets to nearest tree, the player loses. 	 	Culture/Penny 	"Pesky ninja! Hit him with your shuriken." 	TBA 	"The Boxer" 	TBA
040 	 	Animal Crossing: Wild World 	WarioWare: Smooth Moves 	The object is to catch the fish by waiting for it to pull the bait, then pulling the Joy-Con out to catch it. 	 	Retro Nintendo/9-Volt 	"When your bobber bobs, reel it in! 2005: Animal Crossing: Wild World / Nintendo DS" 	TBA 	"The Remote Control" 	TBA
041 	 	Ocarina of Time 	WarioWare: Smooth Moves 	The object is to swing the Joy-Con upward to make Young Link pull the Master Sword out of its pedestal in the Temple of Time. 	 	Retro Nintendo/9-Volt 	"Pull the sword out of the stone! 1998: The Legend of Zelda: The Ocarina of Time / Nintendo 64" 	TBA 	"The Janitor" 	TBA
042 	 	Star Fox 	WarioWare: Smooth Moves 	The object is to steer the Arwing, avoiding and shooting obstacles and enemies (respectively) on the way. At the end, the player fights a boss R.O.B. whose weak point is the flashing block(s) around it while also dodging the shots from its Famicom Beam Gun (Japan only) or second-version Zapper (other regions). 	 	Retro Nintendo/9-Volt 	"Maneuver your Arwing by tilting the Form Baton! Take down the enemy! 1993: Star Fox / SNES" 	TBA 	
"The Chauffeur"
A or B  = Shoot 	TBA
043 	 	Nintendogs 	WarioWare: Smooth Moves 	The objective is to high-five the Nintendog(s) by moving the Joy-Con left and right as the pup(s) try to high-five the onscreen hand. 	 	Retro Nintendo/9-Volt 	"These puppies want to give you five, so give them a hand! 2005: Nintendogs / Nintendo DS" 	TBA 	"The Waiter" 	TBA
044 	 	Secret Ingredient 	WarioWare: Smooth Moves 	The player will have to grate a random object by moving the Joy-Con back and forth. 	 	Food/Ashley 	"This industrial-strength grater will grate anything! Buy now and receive a second one free! That’s a 50 dollar value, absolutely free! So act now!" 	TBA 	"The Thumb Wrestler" 	TBA
045 	 	Goal in One 	WarioWare: D.I.Y. 	The game is based on the sport of soccer. The point of the game is to make a goal. However, the goal moves around from left to right. There are three arrows on the ground: one point northwest, one pointing north, and one pointing northeast. The player has to tap one of the arrows. When an arrow is tapped, the ball will fly in that direction. If the ball goes through the goal, the player wins. However, if the goalie blocks the ball or the time runs out, the game ends in a loss. 	 	Sports/Jimmy T. 	"Shoot past the goalie!" 	Goooooaaaal! 	Stylus = Tap Arrow 	10
046 	 	Off-Line 	WarioWare: D.I.Y. 	The player has to remove all the clothespins by tapping them to make the clothes fall into the basket. If an article of clothing falls somewhere else or is left on the line, or the player misses one, they will lose the game when time runs out. 	 	Strange/Mona 	"Free your laundry from imprisonment!" 	TBA 	Stylus = Remove Clothespin 	10
047 	 	Homecoming King 	WarioWare: Twisted! 	The player controls a football player. The game's purpose is to catch the football before the others. If done so, the game is won. However, if another player catches the ball, the player will lose. 	 	Sci-Fi/Dribble 	"Catch the ball!" 	TBA 	
Tilt System = Run
A = Jump 	10
048 	 	Rump Roast 	WarioWare: Touched! 	The objective of the game is to tap the horse's behind on the lower screen as fast repeatedly until it wins the race. Tapping the horse's head causes it to glare angrily at the player. If the player does not tap the horse's behind enough, another horse wins the race and the player loses the microgame. This game also has twice the time to complete (Similar to Orbulon's games.) 	 	Introduction/Wario 	"Whip that rump and race to victory!" 	Whip! 	Stylus = Whip 	15
049 	 	Fruit Fans 	WarioWare: D.I.Y. 	The point of the game is to tap the four real fruits while avoiding the two fake fruits. The real fruits include two peaches and two strawberries. The fake fruits look like the other two, but with some minor differences. The fake peach is actually some guy's rear with the guy clearly visible. The fake strawberry is actually a giant red nose with its nostrils clearly visible and it lacks the strawberry's leaves. If the player taps all four real fruit before time runs out, the game is won. However, if the player taps a fake fruit before tapping the four real fruit or if time runs out, the game ends in a loss. 	 	Food/Ashley 	"Some fans dress as fruit. Who knew?" 	TBA 	Stylus = Tap real/fake fruit 	15
050 	
Above: E3 Version/Below: Final Version	Eating Contest 	WarioWare: Twisted! 	The player controls a man by tilting the system to spin his head, and pressing A to make him bite. The objective is to eat the food completely. (Note: This microgame was featured in the demo, but it was stretched horizontaly alongside the timer, the version used in the final product fixes this error.) 	 	Sci-Fi/Dribble 	"You gotta eat it all if you want to win!" 	Snarf! 	
Tilt System = Turn head
A = Bite 	15
051 	 	Oral Hijinks 	WarioWare: Twisted! 	The game's purpose is to move the toothpick and grab the thing stuck between the teeth. If done so, the game is won. However, if the player misses the spot, he or she will lose. 	 	Sci-Fi/Dribble 	"Um, you have something in your teeth..." 	Pick! 	
Tilt System = Move Toothpick
A = Pick	20
052 	 	Crack Down 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to jump right before the man swings the mallet down to protect the egg. 	 	Nature/Kat 	"Your egg is fragile! Jump over the trembling ground to keep your egg from breaking!" 	Jump! 	A = Jump 	10
053 	 	Crescent Roll 	WarioWare: Twisted! 	The game's purpose is to tilt the moon to make a guy in an ant suit fall. If done so, the player wins the game. However, if the boy and/or the girl fall, the player loses the game (Note: the E3 demo uses the original sprite of the devil, but it was changed to have the guy wearing an ant suit for censorship purposes.) 	 	Reality/Dr. Crygor 	
"Slide the little guy in the  off the crescent moon. Don't drop the girl and the boy, though."' (Used)
"Slide the little devil off the crescent moon. Don't drop the girl and the boy, though."' (Unused)	
Slide! (The E3 demo instead had the original phrase "Slide Devil!")	Tilt System = Tilt Moon 	15
054 	 	Heavy Lifting 	WarioWare: Twisted! 	The game's purpose is to lift an item or a man and throw it. To do so, the player has to gain strength by pressing the A button repeatably then tilt the system to throw. 	 	Sci-Fi/Dribble 	"Let's see how strong you really are." 	
TBA 	
Tilt System = Throw
A = Lift 	20
055 	 	Super Mario Bros. 	WarioWare: Twisted! 	The player must get Mario to the end-of-level castle while avoiding Goombas and Koopa Troopas. Hitting a ? Block releases a Super Mushroom, which turns Small Mario into Super Mario. As with the original game, the Flagpole awards more points (up to 5,000) the higher Mario grabs it. Also, clearing the stage with 1, 3, or 6 at the end of the timer results in the bonus fireworks. 	 	Retro Nintendo/9 Volt 	"It's Super Mario: Twisted! But... this is MY game!" 	TBA 	
Tilt System = Move
A = Jump 	5
056 	 	Get to the Point 	WarioWare: Smooth Moves 	The player has to sharpen the pencil. 	 	Culture/Penny 	"Sharpen these pencils! I don’t care how you do it! Just do it!" 	TBA 	
"The Finger Food"
"The Remote Control" (2nd and 3rd Diffuculty)	TBA
057 	 	Head Count 	WarioWare: D.I.Y. 	The point of the game is count how many people are inside the house when the scene is over. The game starts off with people walking through the front door and falling through the chimney. While the people fall into the house, some will exit through the back door. The player will need to choose how many people are in the house, ranging from none to 6 people. If the player chooses the right number, the game is won. However, if the player chooses the wrong number or time runs out, the game ends in a loss. 	 	IQ/Orbulon 	"Look's like we've got visitors!" 	TBA 	Stylus = Tap Number 	15
058 	 	Mug Shot 	WarioWare, Inc.: Mega Microgame$!	In this microgame, Wario has to catch his mug while it is sliding across the table. 	 	Introduction/Wario 	"Grab the mug before it falls off the counter." 	Grab! 	A = Grab 	20
059 	 	The Claw 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to drop the claw when it is directly over the stuffed animal. 	 	Nature/Kat 	"Lower the crane and pick up the stuffed animal! Aren't they cute?" 	Pick Up! 	A = Pickup 	15
060 	 	Thar He Blows 	WarioWare: Twisted! 	The game's purpose is to blow up a balloon by inflating it. To do so, the player has to wait until the power meter is full and press the A button. If the balloon pops, the player wins. If time's up and the balloon is still not popped, they lose. 	 	Nature/Kat 	"It's OK to blow up in this game." 	TBA 	A = Inflate 	20
061 	 	Hare Raising 	WarioWare: Smooth Moves 	The objective is to follow the hare's commands by raising the appropriate flag when prompted. The Right Joy-Con controls the white flag and the Left Joy-Con controls the red flag. 	 	IQ/Orbulon 	"Follow the instructions for raising and lowering the flag!" 	TBA 	"The Diner B" 	TBA
062 	 	Pumped Poser 	WarioWare: D.I.Y. 	The game is based on the sport of bodybuilding. The point of the game is to match the bodybuilder's pose with that of the silhouette in the background. The player needs to tap the bodybuilder's arms or legs to change his pose. If the player matches the pose before time runs out, the game is won. However, if time runs out and the pose is not matched, the game ends in a loss. 	 	Sports/Jimmy T. 	"Flex just like the example dude." 	TBA 	Stylus = Tap arms/legs 	10
063 	 	Donkey Kong 	
WarioWare: D.I.Y. Showcase 	Donkey Kong throws two Barrels which the player must tap in order to destroy. If one touches Jumpman, the game is lost. If the barrels are destroyed, Jumpman will be able to climb to the top and reach Pauline, thus winning the game. 	 	Mario Party/18-Volt 	"Get the barrels out of Jumpman's way." 	TBA 	
Right Joy-Con = Move Cursor
A = Destroy Barrel	30
064 	 	Chalk Full 	WarioWare: Touched! 	The objective of the game is to use the stylus to rub across the drawing to erase it from the blackboard. 	 	Sports/Jimmy T. 	"You've been scribbling on the blackboard! CLEAN UP YOUR MESS!" 	Erase! 	Stylus = Erase 	20
065 	 	Short Fuse 	WarioWare: Touched! 	The objective is to cut the wire that is told on the screen. 	 	Anything Goes/Wario-Man 	"Cut the blue wire! WAIT... no... the red one! Maybe the yellow one? Oh, no..." 	Cut the ___ wire! 	Stylus = Cut 	20
066 	 	Spirit Spot 	WarioWare: D.I.Y. Showcase 	There are some people walking in front of glass windows. These reflect all people, except one. The person with no reflection must be tapped by the player, and they will turn into their true form: a ghost. 	 	Sci-Fi/Dribble 	"Ghosts don't have reflections. Fact." 	TBA 	
Right Joy-Con = Move Cursor
A = Reveal	25
067 	 	Manic Mechanic 	WarioWare, Inc.: Mega Microgame$!	There are robot's legs at the bottom of the screen, which the player controls with the D-Pad. The other two sections of the robot (torso and head) are falling from the top of the screen. The player must move the legs to catch the other two parts. They do not need to be aligned; the bottom of one part just has to touch the top of another. 	 	Sci-Fi/Dribble 	"Assemble the robot parts as they fall down! Are you up to the task or not?" 	TBA 	D-Pad = Move 	10
068 	 	Right in the Eye 	WarioWare, Inc.: Mega Microgame$!	There is an unthreaded needle on the left side of the screen and a hand holding a thread moving in from the right side. The player must maneuver the hand so that the thread goes through the eye of the needle. When up or down is pressed on the D-Pad, the hand will keep moving that direction until it reaches its boundaries. 	 	Strange/Mona 	"Thread the eye of the needle! A stitch in time!" 	TBA 	D-Pad = Move 	10
069 	 	Tip the Scale 	WarioWare, Inc.: Mega Microgame$!	There will be a scale in front of the player. On it, turtles of varying weights are on each side. The player then has to decide which one is heavier. There are three types of turtles: small, medium, and large. If the player chose the correct pile of turtles, the room will become yellow. If not, the room goes gray. 	 	IQ/Orbulon 	"Which side of the primitive mass detection device is heavier? The left or the right?" 	Heavier? 	D-Pad = Select 	25
070 	 	Strength in Numbers 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to quickly count out if there are more octopuses or squids on-screen. 	 	IQ/Orbulon 	"The squid and octopi are in disagreement! Which side has more militarily enabled units?" 	Most Wins! 	D-Pad = Select 	25
071 	 	Hurry Hurdles 	WarioWare, Inc.: Mega Microgame$!	There is a man running across the horizon, with some hurdles in front of him. The player must hit the A button just before the man reaches a hurdle to successfully jump over it. If the player is too early or late, the man will trip and the player loses the microgame. 	 	Sports/Jimmy T. 	"It's a disco thing, baby! Clear the hurdles with the settin' sun at your back!" 	Hurdle! 	A = Jump 	10
072 	 	Praise or Haze II 	WarioWare, Inc.: Mega Microgame$!	The game will ask what the player thinks about someone or something. The objective of the game is to follow the directions on the bottom of the screen by praising or hazing the person or thing. This is done by choosing the correct answer. 	 	IQ/Orbulon 	"Choose the word that most resembles the example!" 	Praise!/Haze! 	
D-Pad = Select
A = Enter 	20
073 	 	Stalled Out 	WarioWare: Twisted! 	The player controls a man. The game's purpose is to make him run and enter an empty toilet. If the player does so, the game is won. However, if the man goes to a closed toilet or time's up and he hasn't entered yet, the player loses. 	 	Nature/Kat 	"I GOTTA GO!!! I CAN'T HOLD IT ANYMORE!!!" 	TBA 	A = Run in 	15
074 	 	Bacon Patrol 	WarioWare: Twisted! 	The purpose of the game is to tilt the system to move the fence so it keeps the pig in. 	 	Sports/Jimmy T. 	"I'm not done with my fence yet, so don't let my pig get away!" 	TBA 	Tilt System = Move Fence 	20
075 	 	Guitar Solo 	WarioWare: Twisted! 	The game's purpose is to play the notes written on the guitar. There are three kinds of notes: Red, yellow and green, and three parts on the guitar with the same colors as the notes. If the player plays the notes on the guitar in the correct order, the game is won. 	 	IQ/Orbulon 	"The neck is warped like 9-Volt's! Har har" 	TBA 	
Tilt System = Move hand
A = Strum 	15
076 	 	What Goes In... 	WarioWare: Twisted! 	The game's purpose is to move the food through the body by following a specific path until it gets out from the bottom as a piece of poop. If done so, the game is won. However, if time's up and the food is still inside the body, the player will lose the game. 	 	Reality/Dr. Crygor 	"Move the food through the body! All the way through!" 	TBA 	Tilt System = Move body 	15
077 	 	Cutting Close 	WarioWare: Twisted! 	The game's purpose is to shave the man's face by moving the razor. If done so, the game is won. 	 	Introduction/Wario 	"Some guys prefer the clean-shaven look over the mustached look. Help him get a close shave!" 	TBA 	Tilt System = Move razor 	10
078 	 	Pumping Iron 	WarioWare: Twisted! 	The game's purpose is to perform a shoulder exercise using two dumbbells. If done so, the game is won. 	 	Introduction/Wario 	"You gotta want it! That macho man is inside of you. RELEASE HIM!" 	TBA 	Tilt System = Flex 	20
079 	 	Safecracker 	WarioWare: Twisted! 	The goal of the microgame is to crack the safe using the code written on the sheet of paper. 	 	IQ/Orbulon 	"You've got the combination, so watcha waiting for? Crack the safe!" 	TBA 	Tilt System = Turn Dial 	15
080 	 	Pass Aggressive 	WarioWare: Touched! 	The objective of the game is to pass the ball to the other members of the basketball team while avoid passing it to the opposing team. 	 	Nature/Kat 	"Don't be a hog; pass the ball!" 	Pass! 	Stylus = Pass 	10
081 	 	The Wind Waker 	WarioWare: Smooth Moves 	The object is to guide Link (holding the Deku Leaf) to land by riding the wind. 	 	Retro Nintendo/9-Volt 	"Use your upper body to glide to safety! Watch out for the wind! 2003: The Legend of Zelda: The Wind Waker / Nintendo GameCube" 	TBA 	"The Mowhawk" 	TBA
082 	 	Coin Cat 	WarioWare: D.I.Y. 	The point of the game is to match the amount of coins to the amount displayed on the register. In the American version, there are two coins that display $1 and two coins that display 10¢. The numbers in the European version are the same, with the currency being either £ or €, while the Japanese version includes ¥100 and ¥10 coins. If the player matches the amount of money, the game is won. However, if the player makes a mistake or time runs out, the game is lost. In the American version, the prices will always be $1.20 or $2.10. 	 	IQ/Orbulon 	"You owe this kitty some money." 	TBA 	Stylus = Tap coin 	15
083 	 	Hover for Cover 	WarioWare, Inc.: Mega Microgame$!	There is a rocket ship at the bottom of the screen, with various asteroids flying horizontally from both directions. The player must use the A button to control the thrust of the rocket and avoid the asteroids. If the button is released, the rocket will fall back to the bottom of the screen. 	 	Sci-Fi/Dribble 	"Blast off in the rocket ship, but avoid the flying rocks! Can you handle it?" 	TBA 	A = Blast Off 	15
084 	 	Find My Behind 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to figure out which of the four Fronks matches the leader on the top screen from behind before the time runs out. If the time runs out or if the player did not choose the correct Fronk, they will lose the microgame. 	 	IQ/Orbulon 	"One of these replicant life units is standing exactly opposite the leader. Watch the feet and hands!" 	Match! 	
D-Pad = Select
A = Enter 	15
085 	 	Catterwall 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to use the spotlight to find the lost cat. The player must use the picture of the target cat shown in the bottom left corner as reference. 	 	IQ/Orbulon 	"My house-lounging feline unit is lost! Find it for me, please!" 	Search! 	
D-Pad = Move light
A = Select 	15
086 	 	Fries With That? 	WarioWare, Inc.: Mega Microgame$!	There is a bottle of ketchup at the top of the screen, and various fast-food items coming up from the bottom. The player must move the bottle with the D-Pad, and douse the food with ketchup with the A button. Moving the bottle is not necessary, though, as the fast food will always fly directly under the bottle's starting position. 	 	Strange/Mona 	"Douse your fast-food with ketchup! For here or to go?" 	TBA 	D-Pad = Move
A = Squirt 	15
087 	 	Munch a Bunch 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to tap the A button repeatedly to help Turtle eat the shapes. 	 	Nature/Kat 	"You're a hungry monster! Eat as much as you can, as fast as you can!" 	Chomp! 	A = Chomp 	20
088 	 	Wario Whirled 	WarioWare, Inc.: Mega Microgame$!	The player controls a machine to stop a spinning wedge with Wario on it. They must press A at the right time to extend the arrow, stopping the wedge and winning the microgame. However, if A is hit at the wrong time, Wario will fall off of the disk and the microgame will be lost. As the players progress, the wedge will decrease in size, giving the players less leeway in their timing. 	 	Introduction/Wario 	"Stop my spinning face in the right place, will ya?" 	Stop me! 	A = Stop 	15
089 	 	Raaaarrrrggghh 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to help the monster scare off the innocent people, by moving towards their general direction. 	 	Nature/Kat 	"The monster's had it with humans! Help him scare everyone off of the screen!" 	Scare 'em! 	D-Pad = Move 	10
090 	 	Mars Jars 	WarioWare, Inc.: Mega Microgame$!	There is a character on Mars, followed by smaller ones, of which the amount depends on the difficulty. Above them, there is a large cup moving back and forth, which then falls down in an attempt to capture them. The player must control the character with the D-Pad, and avoid the cup. If even one man gets captured, the game is lost. 	 	Sci-Fi/Dribble 	"You're in a tight spot here! Aliens are trying to trap your crew, so avoid their evil snares!" 	TBA 	D-Pad = Move 	15
091 	 	Net Profits 	WarioWare: Twisted! 	The player controls a net. The game's purpose is to catch a flying object. If the player does so, he or she will the game. However, if time's up and the object hasn't been caught, they'll lose the microgame. 	 	Sports/Jimmy T. 	"Everything in the net is mine. MINE!" 	TBA 	Tilt System = Swing net 	15
092 	 	Big Drip 	WarioWare: Twisted! 	The purpose of the game is to press the A button at the correct time to punch the water drop. 	 	Nature/Kat 	"Sometimes, you just want to punch water. It's best to do this alone." 	20 	A = Punch 	20
093 	 	Micro Golf 	WarioWare: Twisted! 	The game's purpose is to get a ball inside a hole. To do so, the player has to swing the golf cube left then right. If they manage to get the ball in the cup within time limit, they'll win the game. 	 	Introduction/Wario 	"Get the ball in the cup!" 	TBA 	Tilt System = Putt 	10
094 	 	Metroid-Morph Ball 	WarioWare: Twisted! 	The purpose of the game is to tilt the console to get Samus to the Missile Tank. 	 	Retro Nintendo/9-Volt 	"Roll around and get the missile!" 	TBA 	
Tilt System = Roll
A = Jump 	10
095 	 	Beware of Dog 	WarioWare: Twisted! 	
The player controls a person chased by a dog. The game's purpose is to make the person run and avoid the dog. If done so, the game is won. However, if the man is hit by the dog, the player will lose. 	 	Sports/Jimmy T. 	"Who's chasing who?" 	Run! 	Tilt System = Move 	10
096 	 	Sync or Sink 	WarioWare: Twisted! 	The player controls a swimmer's legs. The game's objective is to perform the same moves as the swimmer's two partners. If the swimmer successfully mimics the partners, the game is won; however, if the player hits one of the legs, the game is lost. 	 	Strange/Mona 	"Sync up with your partners! If you hit each other, that's it!" 	TBA 	Tilt System = Move legs 	10
097 	 	Power Outage 	WarioWare: Twisted! 	The game's purpose is to light all the candles found. To do so, the player has to rotate a flame until it reaches the top of another candle. If done so, the game is won. 	 	Reality/Dr. Crygor 	"Don't be a dim wick!" 	TBA 	Tilt System = Change flame direction 	20
098 	 	Nose Dive 	WarioWare: Twisted! 	The player controls a robot attacking with a two-fingers hand. The game's purpose is to destroy the noses getting in the player's way and reach a big face with two eyes and a nose. The nose starts attacking him. To defeat him, the player has to block his two nostrils using the hands. The nose explodes and makes the face reveal itself as a bigger nose that attacks with mini-noses. The robot transforms into a two-handed one. To defeat this one, the player has to hit its nostrils. After several shots, the nose explodes. 	 	Nature/Kat 	"Use your hand missiles to defeat the nose-vaders!" 	Turn!/Turn Back! 	A = Shoot 	5
099 	 	Good Times 	WarioWare: Touched! 	The objective is to set the time that matches the Top Screen. This game has twice the time to complete. 	 	Reality/Dr. Crygor 	"Spin the long hand to set the clock!" 	Set to ??:??! 	Stylus = Move hands 	20
100 	 	Impressionism 	WarioWare: Touched! 	The objective of the game is to rub the stylus across the screen to reveal the coin. This microgame has twice the time to complete, as it takes time to reveal the coin. 	 	Sports/Jimmy T. 	"Rub the paper to make a copy of the coin underneath!" 	Rub! 	Stylus = Rub 	15
101 	 	Tune Out 	WarioWare: Touched! 	The objective of the game is to tap the same piano notes the teacher plays in the exact same order. If the player taps the same piano notes the teacher played before time runs out, the teacher claps and the player wins. However, if the time runs out and the player does not finish playing the notes, or if they tap a wrong note, the teacher gets angry with the player and they lose. This microgame has twice the time to complete than the others (8 seconds); half of the time is used to memorize the piano notes and the other half is used to play the piano notes. 	 	Introduction/Wario 	"Pay attention and play the same notes the teacher plays or she'll go ballistic!" 	Pay attention!/Play the notes!	Stylus = Play notes 	20
102 	 	Greedy Hands 	WarioWare: Touched! 	The objective of the game is to drag all the coins into the purse. 	 	Food/Ashley 	"Get greedy! Stuff the coins into your wallet!" 	Cash In! 	Stylus = Drag coin 	20
103 	 	Sleepy Head 	WarioWare: Touched! 	The objective of the game is to tap the object repeatedly to wake the person up. If the player makes the person wake up before the time runs out, he or she wins, but if the player fails to make the person wake up before the time runs out, he or she loses. 	 	Introduction/Wario 	"Bang on something loud! They didn't want to sleep, anyway." 	Wake Up! 	Stylus = Bang on object 	20
104 	 	Driver's Ed 	WarioWare: Smooth Moves 	The object of the microgame is to drive to the finish line by tilting the Joy-Con that acts like the steering wheel. The driver however, is surrounded by large forests and trees, so it is vital to stay on the road at all times. Animals, such as cows, monkeys, and birds can also be found on the road, but they run away shortly before the player passes through them, therefore providing a mere distraction. If the player is to hit any tree, their car will be totaled and the game will end in a loss. If the player makes it to the end of the track unscathed, the driver will give the rear view mirror a thumbs-up and the player will win. 	 	Nature/Kat 	"I'm the king of the road!" 	TBA 	"The Chauffeur" 	TBA
105 	 	Super Mario Sunshine 	WarioWare: Smooth Moves 	The object is to extinguish all the fires using Mario and F.L.U.D.D. by aiming the Joy-Con at the fires. 	 	Retro Nintendo/9-Volt 	"Use the FLUDD on your back to put out the fire! 2002: Super Mario Sunshine / Nintendo GameCube" 	TBA 	"The Tug-of-War" 	TBA
106 	 	Hand Me Down 	WarioWare: Smooth Moves 	The player must hand an object to the other hand, which is moving. Objects can be anything from a pipe to a banana. 	 	Strange/Mona 	"Would you give this to the person in front of me? Sometimes you'll need to be rough, and other times you'll need to be gentle." 	TBA 	"The Umbrella" 	TBA
107 	 	Wario Bros. 	WarioWare, Inc.: Mega Microgame$!	The objective is to help Wario grab the Coin before Mario does. 	 	Anything Goes/Wario-Man 	"Help me get the coin! Try bumping the floor with my head to get it! Ouch! My Melon!" 	Collect! 	
D-Pad = Move
A = Jump 	10
108 	 	
Snowboard Slalom
(Originally "Snowball Slalom") 	WarioWare, Inc.: Mega Microgame$!	There is a top-down view of a ski slope, with a large snowball in the middle and a goal at the bottom. The player must steer the snowboarder, coming down from the top, around the snowball and into the goal. The microgame is won if the snowboarder makes it to the goal. However, hitting the snowball or any walls will cause players to fail the microgame. 	 	Sports/Jimmy T. 	"Don't let any snowballs dampen this party! And stay inbounds, baby!" 	Finish! 	L/R or D-Pad = Move 	10
109 	 	Perfect Match 	WarioWare: Touched! 	The objective of the game is to memorize the cards and then tap one card to match it in displayed. If the player matches a wrong card, they lose the microgame. This game has twice the time to complete than the others; half the time is used to memorize the cards and the other half is used to match a card. 	 	Introduction/Wario 	"Study the cards; when they flip over, find a match!" 	Remember!/Find a match! 	Stylus = Flip card over 	15
110 	 	High Hoops 	WarioWare, Inc.: Mega Microgame$!	A man holding a basketball continuously jumps next to a basketball hoop. The player must press the A button when the man is at the highest point to shoot the ball into the basket. As the difficulty increases, the hoop gets higher, making it harder to hit. 	 	Sports/Jimmy T. 	"A basketball is like my hair: big and round, baby! Do this jumpshot like you're doing the hustle!" 	Shoot! 	A = Shoot 	25
111 	 	Maze Daze 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to get the ballerina over to her partner by using the warp zone to get through the maze. 	 	IQ/Orbulon 	"Find your way through the maze! Use the molecule transferring units as pathways when needed!" 	Navigate! 	D-Pad = Move 	15
112 	 	I Came, I Saw 	WarioWare, Inc.: Mega Microgame$!	There is a log in the middle of the screen, with a saw next to it. The player must repeatedly press left and right on the D-Pad to saw through the log and reveal what is inside. 	 	Strange/Mona 	"Saw through the log! How sharp are your teeth?" 	Cut! 	D-Pad = Move 	30
113 	 	City Surfer 	WarioWare, Inc.: Mega Microgame$!	A man on a skateboard travels down a lane, where three obstacles can be found: one that must be jumped over, one that requires popping the skateboard, still inlvolving jumping, and one that must be ducked under. The player fails the microgame if the man hits any of the obstacles, including jumping onto one. 	 	Sports/Jimmy T. 	"Get on your board and show your skills! Show me how super-fly you are!" 	Jump!/Duck! 	
D-Pad = Duck
A = Jump 	15
114 	 	Jumpin' Rope 	WarioWare, Inc.: Mega Microgame$!	There are two stickmen holding a jumprope, with the player in the center. The player must press the A button in time to avoid tripping over the rope. 	 	Sports/Jimmy T. 	"Jumpin' rope is like dancin'. You got the rhythm?" 	Jump! 	A = Jump 	15
115 	 	Penguin Shuffle 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to help the baby penguin take his first steps, without bumping into any of the other penguins (or them bumping into the baby penguin). 	 	Nature/Kat 	"The baby penguin wants to march in time with everyone else! Help him out!" 	March! 	D-Pad = March 	15
116 	 	Bug Birdie 	WarioWare, Inc.: Mega Microgame$!	The player must have Wario (as a cockroach) push the golf ball directly behind into the hole before time runs out. 	 	Anything Goes/Wario 	"Ack! Now I'm a cockroach! Help me push the ball into the hole!" 	Push! 	D-Pad = Move 	10
117 	 	Ice Climber 	WarioWare, Inc.: Mega Microgame$!	The player plays as Popo, one of the Ice Climbers. The player has to try and grab onto a flying Condor. 	 	Retro Nintendo/9-Volt 	"Grab hold of the big bird cruising through the sky! This was once the pinnacle of gaming!" 	Grab! 	
A = Jump
D-Pad = Move 	10
118 	 	High Treeson 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is help Wario shake the goodies off of the tree and collect them all. 	 	Anything Goes/Wario 	"Shake this tree like it owes you money! Then collect all the goodies!" 	Shake! 	D-Pad = Shake 	20
119 	 	Electric Groove Fish 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to travel with the electricity along the line from an electric fish to light up the city. The player must always start by pressing left. Subsequently, every time the electricity hits a corner, he or she must press the direction the line turns. 	 	IQ/Orbulon 	"Provide electron activity by connecting the strange life-form to the city!" 	Link! 	D-Pad = Move Electricity 	20
120 	 	Mario Clash 	WarioWare, Inc.: Mega Microgame$!	The objective is to throw a Koopa Shell at either Spike Top, Boo, or Para-Goomba depending on the level difficulty. If Mario misses, the player loses the microgame. 	 	Retro Nintendo/9-Volt 	"Throw the shell and knock the target off the ledge! This rules!" 	Throw! 	A = Throw 	20
121 	 	Self-Defense 	WarioWare: Twisted! 	The gameplay involves a boy with orange hair in a karate outfit (black belt) defending himself from baseballs. The player must tilt the console to deflect the upcoming objects. 	 	Sports/Jimmy T. 	"You never know when a baseball is going to come flying out of nowhere and take you out!" 	TBA 	Tilt System = Rotate hands 	10
122 	 	Wrecking All 	WarioWare: Twisted! 	The game's purpose is to demolish a building, using the crane. To do so, the player must swing the machine's weight carefully and make it hit the building. If done so, the game is won. 	 	Introduction/Wario 	"Knock it off!" 	TBA 	Tilt System = Swing weight 	15
123 	 	The Wave 	WarioWare: Twisted! 	The player controls a kangaroo. The game's purpose is to make it stand or squat. They must do this at the right time. If the player fails to do so, they lose. 	 	Nature/Kat 	"You don't want to be the only one standing." 	TBA 	A = Stand/Squat 	20
124 	 	Feel the Burn 	WarioWare: Twisted! 	The player controls a man. To win the game, he or she has to use the console's tilting ability to perform two sit ups. If time runs out and the person hasn't done the two sit ups, the player will lose. 	 	Sports/Jimmy T. 	"This workout is killing me. Auuuggghh!" 	TBA 	Tilt System = Sit up 	10
125 	 	Into the Sunset 	WarioWare: Touched! 	The objective of the game is to shoot all the objects away by tapping them using the stylus. 	 	Introduction/Wario 	"Smack everything into the sunset!" 	Shoot! 	Stylus = Shoot 	20
126 	 	I'm Gonna Hurl 	WarioWare: Touched! 	The objective is to spin the hammer and release to throw it, similar to Hammer Throw. This game has more time to complete than other microgames, due to the time it takes to wind up the hammer. If the hammer lands on the grass part, the player will lose the microgame. 	 	Reality/Dr. Crygor 	"Spin the beefy boy and throw the hammer!" 	Throw! 	Stylus = Spin Hammer 	15
127 	 	Goin' Loopy 	WarioWare: Touched! 	The objective is to make the person or animal dizzy by circling around the face. 	 	Reality/Dr. Crygor 	"Spin circles around their head! Better keep a bucket handy..." 	Spin! 	Stylus = Circle around face 	10
128 	 	XYZ! 	WarioWare: Smooth Moves 	The player has to zip up by moving the hand over the zipper and following the path. 	 	Culture/Penny 	"It’s so embarrassing when you forget to zip up!" 	TBA 	
"The Remote Control" (Level 1 & 3)
"The Finger Food" (Level 2)	TBA
129 	 	Pikmin 2 	WarioWare: Smooth Moves 	The player controls Empress Bulblax, who must roll over the Pikmin. 	 	Retro Nintendo/9-Volt 	"The Bulborbs get their revenge! As Empress Bulblax, squash those Pikmin by rolling over them! 2004: Pikmin 2 / Nintendo GameCube" 	TBA 	"The Finger Food" 	TBA
130 	 	Joker Face 	WarioWare: D.I.Y. 	To win the game, the player has to pick one of the three cards. They can pick any card to win except the Joker Card. If a joker is selected the player loses the game. 	 	Strange/Mona 	"Pick a card. Not a joker." 	TBA 	Stylus = Pick a card 	TBA
131 	 	Super Koopa 	WarioWare: D.I.Y. Showcase 	The player controls Cape Mario, who is gliding and must collect all the Coins while dodging the Super Koopas. The player must press A to make Mario glide upward. If he collects all the coins and doesn't get hit by any Super Koopas, the game is won. 	 	Mario Party/18-Volt 	"Coins good! Koopa bad!" 	TBA 	A = Glide up 	TBA
132 	 	Punch Out 	WarioWare, Inc.: Mega Microgame$!	The setting for this microgame is a boxing match. The player controls one of the boxers and must defeat their opponent. The only way to do this is to wait for the opponent to attack, then dodge with the control pad. Then, they must press the A button to punch, which, if done right, will deplete one point of health from the opponent. 	 	Sports/Jimmy T. 	"Fancy feet and sweet moves! KO that guy, baby! If he's got the flash in effect, it means he's comin' at you!" 	Knock Out! 	
A = Punch
L/R or D-Pad = Dodge 	5
133 	 	Racing 112 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to drive past many race cars without crashing into them. 	 	Retro Nintendo/9-Volt 	"Pass as many race cars as you can without crashing into them! This game is awesome!" 	Dodge! 	D-Pad = Steer car 	10
134 	 	Make Way for Martian 	WarioWare: Twisted! 	The game's purpose is to make a martian land on earth. To do so, the player must move the humans in the two first levels to make him land on an empty space, and the martian in the last level to protect the earth from the falling meteor. 	 	Sports/Jimmy T. 	"Let him in and he'll save us all!" 	
Make room! (Levels 1 and 2)
Save! (Level 3)	Tilt System = Move 	15
135 	 	Road Work 	WarioWare: Twisted! 	The game's purpose is to build a road by tilting the console. 	 	Sports/Jimmy T. 	"Build the road and do it well." 	
Don't drop! (levels 1 & 3)
Drop! (level 2)	Tilt System = Build road 	10
136 	 	Code Buster 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to follow the instructions on the screen and press the buttons to enter the commands. 	 	IQ/Orbulon 	"Follow the instructions and press the buttons as indicated, earthling!" 	Input! 	D-Pad + A = Enter 	25
137 	 	Super Mario Bros. 3-Lift 	WarioWare: Twisted! 	The object is to keep Mario from being hit by the enemies by tilting the console to rotate the lifts. The enemies that can appear are Bullet Bills, jumping Cheep Cheeps, Fire Piranha Plants and Rocky Wrenches. 	 	Retro Nintendo/9-Volt 	"Don't get hit by flying enemies!" 	TBA 	Tilt System = Rotate lift 	10
138 	 	NES Open Tournament Golf 	WarioWare: Twisted! 	The object is to help Princess Peach putt the ball into the hole. 	 	Retro Nintendo/9-Volt 	"Prove that you're the master of the green!" 	TBA 	
Tilt System = Rotate lift
A = Putt 	10
139 	 	Down & Outie 	WarioWare, Inc.: Mega Microgame$!	The objective of the microgame is to cover up Wario's belly within the time limit. Stretching the shirt too far over his belly causes it to rip. 	 	Anything Goes/Wario-Man 	"Urp! I ate WAY too much! Look at this gut! Help me hide it... but don't rip my shirt!" 	TBA 	D-Pad = Hide gut 	20
140 	 	Chicken Pinch 	WarioWare, Inc.: Mega Microgame$!	There is a large set of tongs floating above the ground in the middle of the screen. The player can press the A button to pinch with it. A chicken will run along the line, stopping and jumping when it reaches under the tongs, and the player must catch it by pinching with good timing. If the chicken is grabbed while doing a backflip, it will be held by the legs, instead of the whole body. 	 	Strange/Mona 	"Catch the little bird between the sticks! Here we are, my little chickadee!" 	Pinch! 	A = Pinch 	15
141 	 	Laser Vision 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to destroy the eye drops. When the eye drops are directly above Wario's eyes, the player must press the A button, and Wario will fire a laser from his eyes to destroy it. 	 	Anything Goes/Wario-Man 	"Don't even think about putting that in my eye! I hate eye drops!" 	Squirt? 	A = Shoot Laser/Drop 	15
142 	 	The Frog Flap 	WarioWare, Inc.: Mega Microgame$!	In this game, the player controls a frog that has to jump on clouds to get to a pool. As the frog jumps on a cloud, that cloud will disappear. Some clouds are stationary while some others move either left and right or up and down. The length of the clouds can range from 4 circles wide to 1 circle wide. In later levels, there will be red and blue ledges that will change the speed of the microgame partway through the course if jumped on. The red ledges make the game speed up while the blue ledges make the game slow down. If the frog falls into the cloudy sky below the ledges, the player loses the microgame. 	 	Nature/Kat 	"Help my friend get back to its hot tub! Jump on clouds, but watch it: after you jump on a cloud, it disappears!" 	TBA 	D-Pad = Move 	5
143 	 	Loot Scoot 	WarioWare, Inc.: Mega Microgame$!	The objective of the game is to help Wario escape from the moving rock by bashing through the walls. Also when Wario attacks, it plays a sound effect when Wario performs the Dash Attack from Wario Land 4. 	 	Anything Goes/Wario-Man 	"Snatch the treasure! Use the Wario attack to bust through the walls!" 	Escape! 	A = Wario Attack / Jump 	15
144 	 	Nail Call 	WarioWare, Inc.: Mega Microgame$!	A nail falls into a board and is held down by a man. A hammer moves back and forth above the nail. The player must press the A button when the hammer is directly over the nail to hammer it down. If the player hits the edge of the nail, the head will bend. If this happens again in the same direction, the game will be lost; however, if it happens on the opposite side, the nail will be fixed. If the A button is pressed when the hammer is too far to the left or right, it will strike the man's hand, hurting him and causing the player to lose. If the player waits too long, the man gets impatient and starts counting down from three. When he reaches zero, the player loses the microgame.	 	Strange/Mona 	"Pound the nail down, but don't break it or hit any fingers! Smashing!" 	Pound! 	A = Pound 	5
145 	 	Fashion Plate 	WarioWare: Twisted! 	The goal of the game is to rotate the accessory to the right place of the woman's head. 	 	Sports/Jimmy T. 	"Complete the look!" 	Earmuffs!/Hmm.../Mohawk! 	Tilt System = Spin accessories 	20
146 	 	Cheeky Monkey 	WarioWare: Twisted! 	The purpose of the game is to tilt the console to poke the girl's cheeks until she spits out all the food in her mouth. 	 	Introduction/Wario 	"I'm not the expert on manners, but stuffing food in your mouth like that is gross. I'm gonna poke your cheeks until you spit it out!" 	Candies!/Candy/!Bananas! 	Tilt System = Poke 	10
147 	 	Shave the World 	WarioWare: Twisted! 	The objective of the game is to shave the Earth with the electronic razor by tilting the console. 	 	Introduction/Wario 	"The Earth's looking a little fuzzy. Give it a shave and see what's underneath." 	TBA 	Tilt System = Position razor 	10
148 	 	Basic Training 	WarioWare: Twisted! 	The player controls two men on a handcar. The goal is to get out of the cave. The first section involves dodging the obstacles, including blocks and holes. In the second section a giant boulder rolls after the handcar, forcing the player to speed up. The third section involves both dodging obstacles and going fast enough not to be crushed. If done so, the player wins the game. 	 	Sci-Fi/Dribble 	"Stay on track to get to your destination!" 	TBA 	
A = Jump
Tilt System = Pump 	5
149 	 	Drywall Dodge 	WarioWare: Twisted! 	The player must tilt the console to move Wario around and avoid the falling walls. The gameplay is similar to that of the Arrow Space microgame from WarioWare, Inc.: Mega Microgame$! 	 	Anything Goes/Wario-Man 	"Oh no! The walls are falling apart! Don't let me get squished! " 	TBA 	Tilt System = Move 	10
150 	 	Manual Labor 	WarioWare: Twisted! 	The purpose of the game is to tilt the console to divide the people and the animals that fall into the hand to their proper side. 	 	IQ/Orbulon 	"Animals go on one side, people go on the other." 	TBA 	Tilt System = Move hand 	15
151 	 	Sew Easy 	WarioWare: Twisted! 	The purpose of the game is to follow the pattern line on the cloth to sew the red trim. 	 	Strange/Mona 	"Sew the red trim onto the cloth. You better not mess up, 'cause I gotta wear that thing." 	TBA 	Tilt System = Turn cloth 	10
152 	 	Fragile! 	WarioWare: Twisted! 	The object is to not move the console at all until time runs out; otherwise, the egg(s) will break with the cracks resembling Wario's mustache. 	 	Anything Goes/Wario-Man 	"Don't move a muscle!" 	Don't move! 	Tilt System = Move 	10
153 	 	Fancy Footwork 	WarioWare: Twisted! 	The purpose of the game is to keep the ball in the air by kicking it up. If the ball is in the air enough times, the game is won. However, if the ball hits the ground, the player will lose the microgame. 	 	Strange/Mona 	"Don't let the ball hit the ground." 	TBA 	Tilt System = Lift feet 	10
154 	 	Home Haircut 	WarioWare: Twisted! 	The purpose of the game is to cut the girl's hair braid off so that both sides are equally matched. 	 	Sci-Fi/Dribble 	"You gotta clean up this mess of a hairdo." 	TBA 	
Tilt System = Tilt head
A = Cut hair 	15
155 	 	Crossing Guard 	WarioWare: Twisted! 	The game's purpose is to rise or lower the bridges by spinning the wheel to save the people from falling. If done so, the game is won. However, if one single person falls, the player loses the game. 	 	IQ/Orbulon 	"Spin the wheel to raise and lower the bridges. Don't let any of the people fall!" 	TBA 	Tilt System = Spin wheel 	5
156 	 	Air Passage 	WarioWare: Twisted! 	The game's purpose is to get the bubble inside the blue path located in a yellow circle. When done so, the player has to get it out in the opposite direction. If done correctly, the game is won. However, if it hits the yellow part, it'll pop and the player will lose the game. 	 	IQ/Orbulon 	"Navigate the bubble through the path!" 	TBA 	Tilt System = Rotate 	10
157 	 	Pipe Puzzle 	WarioWare: Twisted! 	The purpose of this game is to put the pipe through the rings. 	 	IQ/Orbulon 	"Fit the pipe through the maze." 	TBA 	Tilt System = Move rings 	10
158 	 	Scratch and Match 	WarioWare: Touched! 	The objective of the game is to rub and scratch the circles on the bottom screen to find the red circle, shown in the top screen. 	 	Sports/Jimmy T. 	"Scratch away the silver circles to find a match!" 	Rub! 	Stylus = Scratch 	20
159 	 	Bug Eyed 	WarioWare: Touched! 	The objective of the game is to tap all bugs that are camouflaged on the tree trunk before the time runs out. If done so, the game is won. 	 	Introduction/Wario 	"A starving, carnivorous bug is hiding over there on that tree trunk. Go ahead and poke it! It probably won't bite." 	Poke one/two/three bug(s)! 	Stylus = Poke bugs 	20
160 	 	Code Dependency 	WarioWare: Smooth Moves 	The player should rotate the Joy-Con so that the object's bar code is facing down with the scanner. As the levels progress, the item becomes more expensive. 	 	Nature/Kat 	"A new part-timer! Is this your first time working at a register? All you have to do is line the bar code on the product up with the scanner. The pay isn't great, but good luck!"	TBA 	"The Chauffeur" 	TBA
161 	 	Cut to the Chase 	WarioWare: Smooth Moves 	The objective is to cut the nails by pointing at them and clipping them. 	 	Sci-Fi/Dribble 	"Ugh, this is the worst job in the world. A or B Cut" 	TBA 	"The Remote Control" 	TBA
162 	 	A-maze-ing 	WarioWare: Smooth Moves 	In this microgame, the players should turn the Joy-Con to navigate a ball out of a maze. 	 	Nature/Kat 	"Work the ball out of the maze." 	TBA 	"The Chauffeur" 	TBA
163 	 	Eject Reject 	WarioWare: D.I.Y. (DLC) 	The player will be shown a sign with a cake on, a conveyor belt, and a boxing glove. The player must punch all of the cakes that are not the same as the cake on the sign. There are a few different kinds of cakes, but at least one will always be the same as the cake on the sign. If the player punches and leaves the correct cakes, the game will be won. If the player punches/leaves the wrong cake once, the game will be lost. 	 	Other 	"You gotta have cake standards..." 	TBA 	Stylus = Punch 	30
164 	 	Stop! Go! 	WarioWare: D.I.Y. Showcase 	There are two aliens, an orange one and a blue one. The player must tap the "Stop" button to stop the orange alien and the "Go" button to make it walk. If the blue one sees the orange alien walking, soon after saying "Beware my watchful EYES!" the player loses. If the aliens touch each other, the player wins. However, the player must do it before the time runs out. 	 	Sci-Fi/Dribble 	"Red Light/Green Light with aliens!" 	TBA 	
Right Joy-Con = Move Cursor
A = Click "stop" or "go" button	25
165 	 	I Spy 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
166 	 	Foiled Again! 	WarioWare: Twisted! 	 	 	 	 	 	 	
167 	 	Stumblebot 	WarioWare: Twisted! 	 	 	 	 	 	 	
168 	 	Focus Pocus 	WarioWare: Twisted! 	 	 	 	 	 	 	
169 	 	Barrel Roll 	WarioWare: Twisted! 	 	 	 	 	 	 	
170 	 	Steel Chef 	WarioWare: Touched! 	 	 	 	 	 	 	
171 	 	A Moment of Reflection 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
172 	 	Tearful Reunion 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
173 	 	Picture Perfect 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
174 	 	Word Up 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
175 	 	Noodle Cup 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
176 	 	Worm Squirm 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
177 	 	Page Panic 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
178 	 	Flip Out! 	WarioWare: Twisted! 	 	 	 	 	 	 	
179 	 	Rays the Devil 	WarioWare: Twisted! 	 	 	 	 	 	 	
180 	 	Half Empty 	WarioWare: Twisted! 	 	 	 	 	 	 	
181 	 	Wario Weigh-In 	WarioWare: Twisted! 	 	 	 	 	 	 	
182 	 	County Fair 	WarioWare: Twisted! 	 	 	 	 	 	 	
183 	 	Fine Tune 	WarioWare: Twisted! 	 	 	 	 	 	 	
184 	 	Shoot the Fruit 	WarioWare: Twisted! 	 	 	 	 	 	 	
185 	 	Wheel of Whack 	WarioWare: Twisted! 	 	 	 	 	 	 	
186 	 	Doggy Door 	WarioWare: Twisted! 	 	 	 	 	 	 	
187 	 	Write On, Dude 	WarioWare: Touched! 	 	 	 	 	 	 	
188 	 	Very Attractive 	WarioWare: Touched! 	 	 	 	 	 	 	
189 	 	Oh, the Irony 	WarioWare: Touched! 	 	 	 	 	 	 	
190 	 	Hot Flash 	WarioWare: Touched! 	 	 	 	 	 	 	
191 	 	Diddly Squat 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
192 	 	Tiptoe Titan 	WarioWare: Twisted! 	 	 	 	 	 	 	
193 	 	Hot Dog Hog 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
194 	 	Scrambled Egg 	WarioWare: Touched! 	 	 	 	 	 	 	
195 	 	Roll Model 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
196 	 	Mole 	Game & Wario 	 	 	 	 	 	 	
197 	 	The Legend of Zelda 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
198 	 	Excitebike 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
199 	 	Duck Hunt 	WarioWare: D.I.Y. Showcase 	 	 	 	 	 	 	
200 	 	Dry Eye 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
201 	 	Mario Paint: Fly Swatter 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
202 	 	Balancing Act 	WarioWare: Twisted! 	 	 	 	 	 	 	
203 	 	Cyclone Kick 	WarioWare: Twisted! 	 	 	 	 	 	 	
204 	 	Feed on Fronk 	WarioWare: Twisted! 	 	 	 	 	 	 	
205 	 	Kit-tease 	WarioWare: Twisted! 	 	 	 	 	 	 	
206 	 	Hit the Gust 	WarioWare: Touched! 	 	 	 	 	 	 	
207 	 	Character Development 	WarioWare: Touched! 	 	 	 	 	 	 	
208 	 	The Crate Escape 	WarioWare: Touched! 	 	 	 	 	 	 	
209 	 	Engine Trouble 	WarioWare: Touched! 	 	 	 	 	 	 	
210 	 	Finish Line 	WarioWare: Touched! 	 	 	 	 	 	 	
211 	 	Long Division 	WarioWare: Touched! 	 	 	 	 	 	 	
212 	 	Ramp It Up 	WarioWare: Touched! 	 	 	 	 	 	 	
213 	 	On Strike 	WarioWare: Touched! 	 	 	 	 	 	 	
214 	 	Bedside Manners 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
215 	 	Burning Sensation 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
216 	 	Clean Sweep 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
217 	 	Local News 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
218 	 	Breaking Up 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
219 	 	Crypto Zoo 	WarioWare: D.I.Y. Showcase 	 	 	 	 	 	 	
220 	 	Wario's Adventure 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
221 	 	Inch, Worm! 	WarioWare: Twisted! 	 	 	 	 	 	 	
222 	 	Where's Wario 	WarioWare: Touched! 	 	 	 	 	 	 	
223 	 	Wet Your Whistle 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
224 	 	House Plant 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
225 	 	What's the Toadal? 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
226 	 	Dungeon Dilemma 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
227 	 	Paper Plane 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
228 	 	Chiritorie 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
229 	 	Donkey Kong Jr. 	WarioWare: Twisted! 	 	 	 	 	 	 	
230 	 	Metroid-Samus 	WarioWare: Twisted! 	 	 	 	 	 	 	
231 	 	Happy Birthday 	WarioWare: Twisted! 	 	 	 	 	 	 	
232 	 	Pro Bowling 	WarioWare: Touched! 	 	 	 	 	 	 	
233 	 	Arms Race 	WarioWare: Touched! 	 	 	 	 	 	 	
234 	 	Stroke of Genius 	WarioWare: Touched! 	 	 	 	 	 	 	
235 	 	Hookin' Up 	WarioWare: Touched! 	 	 	 	 	 	 	
236 	 	Birdcicle 	WarioWare: Touched! 	 	 	 	 	 	 	
237 	 	Lung Capacity 	WarioWare: Touched! 	 	 	 	 	 	 	
238 	 	Count 'Em Up 	WarioWare: D.I.Y. (DLC) 	 	 	 	 	 	 	
239 	 	Fronk Fishing 	WarioWare: Twisted! 	 	 	 	 	 	 	
240 	 	Clawing for More 	WarioWare: Touched! 	 	 	 	 	 	 	
241 	 	Big Bang 	WarioWare: Touched! 	 	 	 	 	 	 	
242 	 	Sinking Feeling 	WarioWare: Touched! 	 	 	 	 	 	 	
243 	 	One Hit Wonder 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
244 	 	Getcha Groove On 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
245 	 	Toilet Training 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
246 	 	On the Edge 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
247 	 	Fly 'n' Fall 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
248 	 	Pushing Buttons 	WarioWare: Touched! 	 	 	 	 	 	 	
249 	 	Off-Fence 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
250 	 	Salad Daze 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
251 	 	Tooth Haste 	WarioWare: D.I.Y. 	 	 	 	 	 	 	
252 	 	And the Winner is... 	WarioWare: Twisted! 	 	 	 	 	 	 	
253 	 	Paper Plane 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
254 	 	Ultra Machine 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
255 	 	Laser Outlaw 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
256 	 	Stack-Up 	WarioWare, Inc.: Mega Microgame$!	 	 	 	 	 	 	
257 	 	Clean Sweep 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
258 	 	One-Liner 	WarioWare: Touched! 	 	 	 	 	 	 	
259 	 	Erosion 	 	 	 	 	 	 	 	
260 	 	On the Edge 	 	 	 	 	 	 	 	
261 	 	Separation Anxiety 	 	 	 	 	 	 	 	
262 	 	Stripy Sea 	 	 	 	 	 	 	 	
263 	 	A microgame where the player should not do anything while Fronks cross a tightrope.	WarioWare: Touched! 	 	 	 	 	 	 	
264 	 	Finger Flex 	WarioWare: D.I.Y. (DLC) 	 	 	 	 	 	 	
265 	 	Wario Dance Company 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
266 	 	Up for Grabs 	WarioWare: Smooth Moves 	 	 	 	 	 	 	
267 	 	Eating Out 	WarioWare Gold 	 	 	 	 	 	 	
268 	 	Make a Wish 	WarioWare Gold 	 	 	 	 	 	 	
269 	 	Balloon Fight 	WarioWare Gold 	 	 	 	 	 	 	
270 	 	Love Tester 	WarioWare Gold 	 	 	 	 	 	 	
271 	 	No Solicitors 	WarioWare Gold 	 	 	 	 	 	 	
272 	 	Walk This Way 	WarioWare Gold 	 	 	 	 	 	 	
273 	 	Gravitational Pull 	WarioWare Gold 	 	 	 	 	 	 	
274 	 	Super Mario Kart 	WarioWare Gold 	 	 	 	 	 	 	
275 	 	Pit Stop 	WarioWare Gold 	 	 	 	 	 	 	
276 	 	Yoshi's Island 	WarioWare Gold 	 	 	 	 	 	 	
277 	 	Hanafuda 	WarioWare Gold 	 	 	 	 	 	 	
278 	 	Thanks a Latte 	WarioWare Gold 	 	 	 	 	 	 	
279 	 	Round It Out 	WarioWare Gold 	 	 	 	 	 	 	
280 	 	Rhythm Tweezers 	WarioWare Gold 	 	 	 	 	 	 	
281 	 	Dr. Mario 	WarioWare Gold 	 	 	 	 	 	 	
282 	 	Joy-Con Slide 	WarioWare Gold 	 	 	 	 	 	 	
283 	 	Ride the Wave 	WarioWare Gold 	 	 	 	 	 	 	
284 	 	Top Notch 	WarioWare Gold 	 	 	 	 	 	 	
285 	 	Top Off 	WarioWare Gold 	 	 	 	 	 	 	
286 	 	Pushmo 	WarioWare Gold 	 	 	 	 	 	 	
287 	 	Mii Channel 	WarioWare Gold 	 	 	 	 	 	 	
288 	 	Fire Emblem: Awakening 	WarioWare Gold 	 	 	 	 	 	 	
289 	 	Labyrinth 	WarioWare Gold 	 	 	 	 	 	 	
290 	 	Game & Watch: Manhole 	WarioWare Gold 	 	 	 	 	 	 	
291 	 	100 Meter Dash 	WarioWare Gold 	 	 	 	 	 	 	
292 	 	Pinball 	WarioWare Gold 	 	 	 	 	 	 	
293 	 	Super Mario Land 	WarioWare Gold 	 	 	 	 	 	 	
294 	 	Super Mario Maker 	WarioWare Gold 	 	 	 	 	 	 	
295 	 	Wii Menu 	WarioWare Gold 	 	 	 	 	 	 	
296 	 	amiibo Tap 	WarioWare Gold 	 	 	 	 	 	 	
297 	 	Over the Hump 	WarioWare Gold 	 	 	 	 	 	 	
298 	 	Sticking Point 	WarioWare Gold 	 	 	 	 	 	 	
299 	 	Judo Pro 	WarioWare Gold 	 	 	 	 	 	 	
300 	 	Fit for a Frame 	WarioWare Gold 	 	 	 	 	 	 	
301 	 	Donkey Kong Country 	WarioWare Gold 	 	 	 	 	 	 	
302 	 	Wrecking Crew 	WarioWare Gold 	 	 	 	 	 	 	
303 	 	Wario Land 3 	WarioWare Gold 	 	 	 	 	 	 	
304 	 	
A microgame in which the player must count the number of Warios in the dark. 	WarioWare Gold 	 	 	 	 	 	 	
305 	 	
A microgame involving avoiding other couples in a ball room. 	WarioWare Gold 	 	 	 	 	 	 	
306 	 	
A tennis-based microgame in which the player must indicate whether the ball (or another object) went over the baseline or not.	WarioWare Gold 	 	 	 	 	 	 	
307 	 	
A microgame involving picking the right car in a parking lot. 	WarioWare Gold 	 	 	 	 	 	 	
308 	 	
A microgame in which the player must dodge people on the street. 	WarioWare Gold 	 	 	 	 	 	 	
309 	 	
A microgame involving hatching a rolling egg. 	WarioWare Gold 	 	 	 	 	 	 	
310 	 	
Kid Icarus 	WarioWare Gold 	 	 	 	 	 	 	
311 	 	Lefty 	WarioWare Gold 	 	 	 	 	 	 	
312 	 	Mario Bros. 	WarioWare Gold 	 	 	 	 	 	 	
313 	 	Pinball 	WarioWare Gold 	 	 	 	 	 	 	
314 	 	
A microgame about closing all the windows on the computer desktop. 	WarioWare Gold 	 	 	 	 	 	 	
315 	 	
A microgame in which the player must press the elevator buttons requested by people.	WarioWare Gold 	 	 	 	 	 	 	
316 	 	Nintendogs 	WarioWare Gold 	 	 	 	 	 	 	
317 	 	Phantom Hourglass 	WarioWare Gold 	 	 	 	 	 	 	
318 	 	Sounds of Super Mario Bros. 	WarioWare Gold 	 	 	 	 	 	 	
319 	 	Super Mario Maker 	WarioWare Gold 	 	 	 	 	 	 	
320 	 	Ten Billion Barrel 	WarioWare Gold 	 	 	 	 	 	 	
321 	 	Tomodachi Life 	WarioWare Gold 	 	 	 	 	 	 	
322 	 	Wrecking Crew 	WarioWare Gold 	 	 	 	 	 	 	
323 	 	
A microgame involving hitting a robot with a ball. 	WarioWare Gold 	 	 	 	 	 	 	
324 	 	
A microgame about memorizing the heads of synchronized swimmers and matching two of them when they turn upside down.	WarioWare Gold 	 	 	 	 	 	 	
325 	 	
A microgame where the player must find the stranger among the animal family and remove them.	WarioWare Gold 	 	 	 	 	 	 	
326 	 	
A microgame where the player must shoot a heart with a bow and arrow. 	WarioWare Gold 	 	 	 	 	 	 	
327 	 	Sneaky Snatcher 	WarioWare Gold 	 	 	 	 	 	 	
328 	 	A microgame in which the player must pick up the phone to answer Fronk. 	WarioWare Gold 	 	 	 	 	 	 	
329 	 	
A microgame involving opening or closing a sliding door. 	WarioWare Gold 	 	 	 	 	 	 	
Category:Games
Category:Fan Games
Category:WarioWare (series)
Category:WarioWare Games
Category:Party Games
Category:Prequels
Category:2018
Category:Nintendo Switch Games
Category:Single Player Games
Category:Action Games
Category:Rhythm Games