New Super Smash Brothers (2017 video game)/Story Mode

This article contains information on the Story Mode in New Super Smash Brothers. This game mode, much like the Adventure Modes of Melee and Brawl, consists of platforming stages using the mechanics of Smash Bros.
==Gameplay==
Story Mode is split into twenty-six chapters. The first chapter is available initially, while others must be unlocked both by completing the previous chapter and by collecting "Pages" by playing in other game modes.
In Story Mode, each chapter is split into several parts, with cinematic cutscenes between them. These parts will either consist of platforming stages, enemy rushes or, more rarely, boss fights. The usual Smash mechanics are retained in Story Mode, though the Stamina system is used instead of damage percentages, giving the player a health bar that depletes as they receive damage. Once their health reaches zero, they will lose a life, and after completely running out of lives, the chapter is failed unless they use a Continue - using a Continue will cause the player to lose any rewards collected up until then, however.
A system exists in Story Mode called Boosts. Like the boosts in <I>Super Smash Bros. for Nintendo 3DS'</I> Smash Run, these are given out by enemies when they are defeated, and will raise the player's stats for the rest of the chapter once collected (though switching characters between parts will erase these boosts). There are four types of stat boost available...
*Power (Red): These raise the player's attack power. When the player's Power stat is maximised, their attacks have a small chance to land a "critical hit", which deals 50% more damage.
*Speed (Blue): These raise the player's movement speed. When the player's Speed stat is maximised, they can damage enemies by running into them.
*Air (Yellow): These raise the player's jump height. When the player's Air stat is maximised, their total number of jumps is increased by 50%.
*Range (Green): These raise the size and speed of the player's projectile attacks. When the player's Range stat is maximised, their projectile attacks have less starting and ending lag, making it easier to shoot projectiles consecutively.
The chapters of Story Mode can be played on any Intensity level from 0.0 up to 9.0, much like Classic Mode.
==Enemies==
Enemies appear throughout the chapters of Story Mode. Attacking an enemy will reveal their health bar at the top of the screen - most enemies have much less health than the player, though they tend to appear in large numbers. The health bar shown on the screen is that of the enemy you most recently attacked, disappearing when that enemy is defeated.
===Robotic Enemies===
Name 	Image	Description
Traverser 	 	Common robotic servants of Attraversare. Weak in combat, they mainly use melee strikes using their laser blades. There are two models of Traverser – blue and purple, the purple ones being able to move faster.
Laser Traverser 	 	This Traverser shoots long-range energy beams to attack. Its attacks are quite powerful, but leave it open afterwards.
Flame Traverser 	 	A Traverser equipped with a flamethrower, who can launch fiery projectiles and melee strikes that burn their victim.
Frost Traverser 	 	A Traverser wielding an ice cannon, who uses icy projectiles and melee strikes that slow their victim.
Disc Traverser 	 	This Traverser wields metal discs that it can wield as melee weapons or throw as fast projectiles. They have a limited number of discs, and will try to reclaim discs that they have already thrown. If there is no way of getting the discs back, however, they will flee.
Repair Traverser 	 	A Traverser who repairs other robotic enemies. When there isn’t anybody to heal, they attack with their tools, though their attacks are very weak.
Jet Traverser 	 	This Traverser flies in the air with a rocket pack. Moving quickly, it tries to attack the player by rushing into them, though it becomes dizzy when it hits a surface while rushing.
Elite Traverser 	 	Although they fight similarly to normal Traversers, these enemies carry larger laser blades that allow for slower, but considerably stronger attacks.
Sea Traverser 	 	A Traverser built to fight underwater. There are three variations of Sea Traverser – one who uses the regular make’s laser blades, one who uses the Disc Traverser’s disc projectiles, and one who uses the Jet Traverser’s rushes.
Sailing Traverser	 	This Traverser rides on a little boat on the surface of water. The Sailing Traverser has two variations – one that uses the Laser Traverser’s beams, and one who heals water-based allies like the Repair Traverser.
Dracodroid 	 	This large, dragon-like robot can hang around on the ground or float high in the air, and fire a lightning ray to attack. When the player comes to close, it may try to bite them.
Robeam 	 	A stationary enemy that slowly rotates, firing a laser beam at certain intervals. Some Robeams will only fire when they can see the player.
Spuntron 	 	This enemy is surrounded by energy spikes that make it invincible. However, some Spuntrons periodically nullify the spikes, making them vulnerable.
Missiron 	 	A mounted turret that can either lob tiny missiles forwards, or create a larger missile that relentlessly chases the player.
Attrameba 	 	These tiny drones will chase the player with jerky movements. Once they reach their target, they will cling to them, causing damage over time, unless they can be shaken off by moving enough.
Facadin 	 	A crab-like foe who can fire sound waves left and right, and hold up masks to shield itself. Happy masks will nullify most of the damage received, while sad masks counter attacks with additional sound waves.
Signalsis 	 	An enemy who emits frequencies that can either attack the player when they're nearby or give temporary boosts to other robots.
Immersea 	 	A submarine-like robot that roams underwater and fires sonar waves from its periscope. When the player is on dry land, it may peek out of the water with its periscope and fire an electric beam.
Requinox 	 	This shark robot rushes about underwater, and may jump out to attack the player as they pass over the water.
Wavepool 	 	This underwater enemy builds up a whirlpool that can pull the player towards it. On contact, it will drain their Air, limiting how long they can spend underwater.
===Koopa Troop===
Name 	Image	Description
Goomba 	 	Common members of Bowser’s forces. They wander around and sometimes try to rush into the player, but can be defeated simply by jumping on them.
Grand Goomba 	 	A large Goomba who can generate shockwaves around it by jumping and stomping. They can still be defeated by jumping on them, though several jumps will be required here.
Koopa Troopa 	 	A turtle-like enemy with a green shell. They can tuck into their shell and try to rush at the player, and will also attempt tackling attacks. When defeated, which can be done by jumping on them, their shell is left behind as an item.
Koopa Elite 	 	A Koopa with a red shell, who is more aggressive than its green-shelled cousin. While sliding in its shell, Koopa Elites will make U-turns to avoid falling off ledges.
Koopa Paratroopa	 	A winged Koopa who jumps around, performing a spin attack when close to the player. Jumping on them once will cause the Paratroopa to lose its wings, becoming a regular Koopa Troopa.
Elite Paratroopa	 	A Koopa Elite with wings who flies in a set path, either vertical or horizontal. Some perform spin attacks when close to the player, while others are passive can be used as stepping stones to get across gaps.
Dry Bones 	 	A skeletal Koopa who will fall apart when defeated or jumped on. After some time, however, it will rebuild itself. Dry Bones attack by throwing bones at the player.
Hammer Bro 	 	An elite Koopa who stays in one place and throws hammers from a distance. They can prove to be fairly dangerous enemies.
Bill Blaster 	 	A mounted turret that fires rocket-like Bullet Bills straight ahead. Some Bill Blasters will shoot homing Bull's-Eye Bills or other enemies.
Bullet Bill 	 	The main ammunition of a Bullet Bill. They fly straight forwards, and can be destroyed by attacking or jumping on them.
Bull's-Eye Bill 	 	A projectile fired from red Bill Blasters. They relentlessly pursue the player, but can be destroyed just as easily as the normal Bullet Bill.
Magikoopa 	 	A Koopa who flies on a broom and shoots waves of magical projectiles. These attacks negate Boosts, so be careful.
Cheep-Cheep 	 	Aquatic members of the Koopa Troop. They roam in underwater areas, and aren’t a particular threat.
Deep-Cheep 	 	A green Cheep-Cheep who will try to chase after the player.
Eep-Cheep 	 	A yellow Cheep-Cheep who tries to swim away from the player.
Blooper 	 	A squid-like enemy who erratically roams undersea areas, damaging the player on contact.
Blooper Nanny 	 	A Blooper followed by a trail of baby Bloopers. While not much different from a normal Blooper, the babies add to the damage it deals and can sometimes protect it from attacks.
===Hylian Creatures===
Name 	Image	Description
Deku Scrub 	 	An enemy who hides in leaves, sometimes in the background or foreground, emerging to shoot seed projectiles. The projectiles can be reflected back at it by guarding.
Mad Scrub 	 	This red-leaved Deku Scrub shoots seeds much more frequently. It still possesses the same attack methods and is defeated in the same way.
Deku Baba 	 	A carnivorous plant that attacks nearby threats by biting them. They’re rooted to their spot, so they shouldn’t be of threat.
Gohma Larva	 	These enemies roam around aimlessly, sometimes jumping at the player to attack. They will sometimes hatch from eggs - these eggs can be destroyed to stop the larva from hatching.
Peahat 	 	A powerful flying enemy who attacks by spinning its spike-like roots. It can also summon Peahat Larvae, which home in on the player and cause damage on contact.
Octorok 	 	An enemy who hides underwater, or under a pile of foliage, and emerges to shoot rocks at the player. These enemies can be brought out of their hiding place by grabbing them.
Keese 	 	A bat who hangs from ceilings, waiting for the player to approach before flying after them. If it touches fire or ice, it gains that property, allowing it to burn or slow the player on contact.
Poe 	 	This ghostly creature will chase after the player and shoot fireballs from their lantern. If not defeated in one hit, they will vanish, then appear from behind the player for a surprise attack.
===Dream Land Creatures===
Name 	Image	Description
Waddle Dee 	 	A common native of Dream Land. They tend to be harmless, though some wield spears and bows, and others will float in the air with parasols and balloons.
Waddle Doo 	 	A relative of the Waddle Dees, Waddle Doos attack with a mid-range electric beam from their eye. They won’t use spears, bows or balloons, though some carry parasols and try to attack from the air.
Gordo 	 	A spiky enemy who stays in one place, serving as an indestructible hazard. Try to avoid them at all costs.
Tac 	 	A cat-like foe who runs around quickly, stealing items and Boosts from the player. After stealing, the Tac will try to run away, giving up what was stolen if defeated.
Poppy Bro Jr	 	This enemy comes in three colours. The red-clothed variant rides on an apple like a circus ball, and is of little threat. The yellow-clothed variant can throw boomerangs to attack from afar. The blue-clothed variant tosses bombs at the player, including larger bombs and time bombs.
Soarar 	 	A common flying enemy. Soarars casually glide through the air, though if the player comes below them, they will sometimes attempt a dive-bomb attack.
Como 	 	A spider enemy who dangles from ceilings, reaching down to try to grab the player. Repeated button presses are needed to escape the grab.
Scarfy 	 	This enemy remains still, not using any attacks. Under certain circumstances, including attacking the Scarfy, however, it enters a one-eyed demonic form and will chase after the player, exploding after some time.
Tick 	 	An enemy who often hides beneath platforms. When the player moves over it, it will project the needle on its head upwards to attack.
Mirra 	 	This enemy wraps itself around a door, and will hide the door when the player comes near. Once defeated, the door is free to be entered.
UFO 	 	A very rare enemy who quickly flies around and shoots reflective lasers straight ahead. Great numbers of Boosts are earned from defeating a UFO.
===Wild Pokémon===
Name 	Image	Description
Shellder 	 	An underwater Pokémon who disguises itself as an oyster. Most oysters give air bubbles or other treasures when attacked. If a Shellder is attacked, it will start firing Icicle Spears at the aggressor.
Seadra 	 	This sea-based predator chases the player when they're underwater, trying to attack with its poisonous spikes. When the player is above the surface of the water, it shoots Twisters upward.
Natu 	 	A bird Pokémon who hops around, sometimes floating in the air with psychic power, and fires rays of Stored Power that deal more damage the less damage the Natu has taken.
Aipom 	 	An enemy who hangs from ceilings and attacks by throwing sand. When the player is very close, it will tickle them to negate their Boosts.
Roselia 	 	This flowery foe throws out Leech Seeds that, on contact with the player, will drain their health over time to heal the Roselia who fired them.
Duskull 	 	A ghost who slowly pursues the player, passing through solid objects and attacking on contact. Its attacks deal more damage if the player is under a status ailment, such as burns or slowdown.
Gabite 	 	A dragon-like Pokémon who digs under the ground. When the player comes close, it will jump out of the ground after the pause, attacking with Dual Chop as it rises, then commits to fighting on solid ground, mainly using melee and rushing attacks.
Lumineon 	 	An underwater enemy who uses Gust to create wind. It may project wind as a stream that pushes the player away, or as orbs that cause damage on contact.
Emolga 	 	A flying squirrel that quickly swoops around, either moving erratically or chasing after the player. At times, Emolga will use Charge to cause themselves to leave a trail of electricity while they fly.
Chandelure	 	A powerful ghost Pokémon who attacks with either aimed purple fireballs or a tornado of flames that slides across the ground. Attacking it with fire will make the Chandelure’s projectiles larger.
Honedge 	 	A possessed sword that slowly approaches the player and uses slashing attacks. When the player fights back, it will try to block their attacks, though it becomes tired after enough blocking. If two Honedge come together, they may join up to make a Doublade.
Doublade 	 	A pair of Honedge fighting together. Usually, one will guard while the other attacks. However, they may simultaneously fight or guard for double the effect.
Skrelp 	 	An enemy that hides underwater and fires three kinds of projectiles. First is smoke, which hangs around the player to make it hard to see if it hits. Acid will negate Boosts if it hits. Finally, toxic powder induces a damage over time effect.
Morelull 	 	This mushroom Pokémon releases spores that can put the player to asleep. While they are sleeping, it then uses Mega Drain to steal their health.
Mimikyu 	 	A strange creature that hides under a Pikachu-inspired cloth. The cloth can repel a single attack, and once the attack has been repelled, the Mimikyu will try to retaliate with the claw on its tail. If left alone after the disguise is damaged, it will try to repair it, so that another attack may be repelled.
===Underworld Army===
Name 	Image	Description
Monoeye 	 	This floating, single-eyed enemy can attack with either several tiny energy blasts or a single, larger energy blast. Some Monoeyes, however, will recklessly charge at the player rather than shooting at them.
Skuttler 	 	A skeletal foe who fights in close quarters with a bone club.
Skuttler Cannoneer	 	These elite Skuttlers hold large cannons that fire projectiles. Red cannons fire homing missiles, blue cannons fire reflective lasers, and green cannons fire explosive cannonballs.
Skuttler Mage 	 	A powerful Skuttler who can steal Boosts using melee attacks, and create a concentrated magic attack at the player’s position. A target appears on the screen before the magic blow is launched, giving you time to dodge it.
Daphne 	 	A flower-like foe who floats around and releases flowery bombs that will slowly pursue the player, awaiting detonation on contact.
Zuree 	 	A ghostly foe that hides in mist, rushes up to the player, and then tries a claw attack. Attacking them before they can land their strike will leave the Zuree vulnerable.
Fire Wyrm 	 	A large enemy that flies through the air, causing burning damage if it rams into the player. Some fly quickly, while others are more slow and will fire homing fireballs as they fly.
Ganewmede 	 	A skull-like foe who stands idle, but is able to counter attacks by shooting bone needles or spiked balls.
Belunka 	 	This giant, whale-like enemy will summon more Underworld Army troops to fight for it. While summoning, it opens its mouth, the inside of which is its only weak point.
Souflee 	 	A rare enemy who flies around rapidly. If they can be defeated, they’ll give up a large number of Boosts.
==Progression==
Each chapter is split into segments, separated by cutscenes. The segments in each chapter are represented by rows on the table.
===Prologue===
All of the enemies encountered here are Attraversare's troops.
Story 	Gameplay 	Characters
Pit and Palutena witness the start of an attack from Attraversare's forces on Skyworld, and attempt to fend it off. 	A simple enemy rush. 	Pit, Palutena
Amongst the chaos of the attack, the two decide to escape Skyworld to search for help. 	A fairly short platforming stage. 	Pit, Palutena
Making their way out of Skyworld, Pit and Palutena travel down a path of clouds to the surface world. 	A fairly short stage consisting mostly of a descent.	Pit, Palutena
The two arrive in the plains, where they meet Lucario and aid him in a fight against more robot forces. 	Another simple enemy rush. 	Pit, Palutena, Lucario
Dark Pit enters the scene, though he is being controlled by an eye-shaped device known as a "Mind's Eye", and attacks the group.	A battle against Dark Pit. 	Pit, Palutena, Lucario
===Chapter 1===
Note that during this chapter, save for the battle against Queen Gohma, Link wields the Ordon Sword in place of his Master Sword, lowering the damage of most of his attacks.
This chapter requires five Pages to unlock. All of the enemies encountered are either Hylian creatures or of Attraversare's troops.
Story 	Gameplay 	Characters
Link and Zelda search for the Master Sword within a forest, though they encounter robot forces as they do. 	A short platforming stage, with an enemy rush at the start and end.	Link, Zelda
The two venture further into the forest, though they are unaware that they are being watched by Ganondorf. 	A fairly long platforming stage. 	Link, Zelda
Link finally finds the Master Sword, though he and Zelda end up contending with Queen Gohma. After the fight comes to a close, Link realises that Zelda has been captured.	A boss fight against Queen Gohma. 	Link, Zelda
===Chapter 2===
This chapter requires ten Pages to unlock. Most of the enemies encountered here are of the Koopa Troop, though Attraversare's troops appear in the last segment.
Story 	Gameplay 	Characters
Mario and Luigi arrive in the Kongo Jungle, reading a map that seems to be taking them to the centre of the jungle. 	A medium-length platforming stage.	Mario, Luigi
The Mario brothers encounter Donkey Kong, who helps them in a fight against the Koopa Troop. 	A fairly long enemy rush. 	Mario, Luigi, Donkey Kong
Bowser enters the scene, though Donkey Kong tries to keep him back as Mario and Luigi escape further into the jungle. However, Bowser soon catches up, only to be distracted by Diddy Kong, after which a battle begins.	A battle against Bowser. 	Mario, Luigi, Diddy Kong
The group manage to rescue Peach, though soon have to escape from robot forces, DK rejoining with them as they escape. Bowser tries to attack the robots, though is unwilling to directly help the group. 	A fairly short platforming stage. 	Mario, Luigi, Peach, Donkey Kong, Diddy Kong
===Chapter 3===
This chapter requires fifteen Pages to unlock. All of the enemies encountered here are either Dream Land creatures or of Attraversare's forces.
Story 	Gameplay 	Characters
Terra and Robin are attacked by Attraversare's robots in a snowy town. 	A fairly short enemy rush. 	Robin, Terra
The robots force Terra and Robin to escape into the mines at the back of the town. 	A medium-length platforming stage. 	Robin, Terra
The two rescue Kirby from a group of robots, only for the mob to try to fight back against them. 	A short platforming stage, with an enemy rush at the start.	Kirby, Robin, Terra
The group is pushed off a ledge, causing them to land in a snowy tundra where they contend with Drawcia. After the battle ends, Kirby runs after Drawcia as she escapes the scene.	A boss fight against Drawcia. 	Kirby, Robin, Terra
===Chapter 4===
This chapter requires twenty Pages to unlock. All of the enemies encountered here are of Attraversare's forces.
Story 	Gameplay 	Characters
The Inkling arrives at a city where they encounter Lucas, and the two end up finding that the water supply has been contaminated, and that a group of robots are forming from this toxic water.	A fairly long enemy rush. 	Inkling, Lucas
The two try to search for the water source, finding Ness along the way. 	A fairly long platforming stage. 	Inkling, Lucas, Ness
DJ Octavio enters the scene, and while the Inkling tries to hold him off Lucas and Ness enter the factory and manage to decontaminate the water. 	A non-linear platforming stage, where the player must find two keys to unlock the way to the end.	Lucas, Ness
If Ness has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 5===
This chapter requires twenty-five Pages to unlock. All of the enemies encountered here are of Attraversare's forces.
Story 	Gameplay 	Characters
Samus arrives at a space shuttle in her Gunship, having found out that her stolen Varia Suit is being kept in there. 	A short platforming stage. 	Zero Suit Samus
Samus finds Rosalina, who is searching for some missing Lumas in the shuttle, and decides to team up with her. 	A long platforming stage. 	Zero Suit Samus, Rosalina
Samus manages to find the room where her Varia Suit is being held. After catching a glimpse of Attraversare, she and Rosalina have to go through a series of security systems to get the suit back.	A very short, stealth-based platforming stage.	Zero Suit Samus, Rosalina
The two make their escape from the shuttle, which is beginning to self-destruct, making it out when a Luma transforms into a Launch Star for them to use. 	A short platforming stage with a time limit. 	Samus, Rosalina
===Chapter 6===
This chapter requires thirty Pages to unlock. All of the enemies encountered here are of either Attraversare's forces, the Koopa Troop or the Underworld Army.
Story 	Gameplay 	Characters
Pit's group chase after Dark Pit, arriving at the coast, where they fight against the Koopa Troop. 	A fairly short enemy rush. 	Pit, Palutena, Lucario
Fox enters the scene on his Arwing, intercepting a back attack from a Hammer Bro, and Palutena summons a road of light that takes the group across the sea, to an island with a strange fortress on it.	A medium-length platforming stage. 	Pit, Palutena, Lucario, Fox
The group end up passing through a sea cave along their route. 	A fairly short, mostly underwater platforming stage.	Pit, Palutena, Lucario, Fox
Nearly at the island, the group are attacked by a Mind's Eye-controlled Falco, who joins them after his defeat. 	A battle against Falco. 	Pit, Palutena, Lucario, Fox
The group finally reach the island, only for Medusa to enter the scene and attack them. After the fight ends, she and several other troops retreat into the fortress, which starts flying into the air.	A boss fight against Medusa. 	Pit, Palutena, Lucario, Fox, Falco
If Falco has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 7===
This chapter requires forty Pages to unlock. All of the enemies encountered here are either wild Pokémon or of Attraversare's forces.
Story 	Gameplay 	Characters
Zelda, taking on a disguise as Sheik, begins her escape attempt from the flying fortress. 	A fairly short platforming stage. 	Zelda, Sheik
Sheik notices Kirby flying through the fortress on the Dragoon, chased by a Mind's Eye. Kirby ends up being caught by the eye, however, and forced to fight Sheik. 	A battle against Kirby. 	Zelda, Sheik
Kirby and Sheik decide to team up and make their way through the fortress, where they find several captured Pokémon. 	A fairly long platforming stage. Greninja and Jigglypuff can be optionally rescued here, though will join in the next segment if not rescued.	Zelda, Sheik, Kirby, ,
The group have a close encounter with Medusa and Drawcia, but manage to escape. They manage to reach a security room, where Kirby unlocks all of the cages, then have to escape the fortress on the Dragoon.	A fairly short platforming stage. 	Zelda, Sheik, Kirby, Greninja, Jigglypuff
If Jigglypuff has not been unlocked already, completing this chapter will unlock her as a playable character.
===Chapter 8===
This chapter requires fifty Pages to unlock. All of the enemies encountered here are either wild Pokémon or of Attraversare's forces.
Story 	Gameplay 	Characters
Nate and Red, exploring some ruins, notice Master Hand and Crazy Hand fighting each other under the influence of Mind's Eyes, and decide to investigate. 	A medium-length platforming stage.	Red, Nate
Along their way, the two see Wario, also controlled by a Mind's Eye, fighting King Dedede. 	A battle against Wario. 	King Dedede
Nate, Red, Dedede and Wario head further into the ruins, reaching the scene of the battle between the hands. Wario and Dedede try to intercept the fight, while Nate and Red escape the scene.	A medium-length platforming stage.	Wario, King Dedede, Red, Nate
If Wario has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 9===
This chapter requires sixty Pages to unlock. All of the enemies encountered here are of Attraversare's forces.
Story 	Gameplay 	Characters
Lucina is travelling out in the desert, struggling to deal with an army of robots. 	A fairly short platforming stage. 	Lucina
Lucina encounters and rescues a Yoshi, then finds Pac-Man fighting more forces further on the route, and resuces him as well.	A fairly long enemy rush. 	Yoshi, Lucina, Pac-Man
Lucina falls into a duel with Marth, as a result of her being caught by a Mind's Eye. 	A battle against Marth. 	Lucina
Lucina and Marth, having now lost Yoshi and Pac-Man, continue their travels through the desert. 	A medium-length platforming stage.	Marth, Lucina
If Lucina has not been unlocked already, completing this chapter will unlock her as a playable character.
===Chapter 10===
This chapter requires eighty Pages to unlock. All of the enemies encountered here are either wild Pokémon or of Attraversare's forces.
Story 	Gameplay 	Characters
Inkling pursues Octavio to the moutains, where Yoshi and Pac-Man are also arriving. The three decide to team up and chase down DJ Octavio. 	A fairly short platforming stage. 	Yoshi, Inkling, Pac-Man
The group encounter a Pikachu who joins them. After more travelling, they also fight a Mind's Eye-controlled Charizard, who joins them once freed.	A short platforming stage, ending with a battle against Charizard.	Yoshi, Pikachu, Inkling, Pac-Man
The group arrive at a volcano. Halfway through their ascent, they find an egg which hatches into a Pichu, who also joins them. 	A fairly short platforming stage. 	Yoshi, Pikachu, Charizard, Inkling, Pac-Man
The group encounter DJ Octavio and fight him on their way up to the peak. After their battle ends, Octavio escapes to the passing Flying Fortress.	A boss fight against DJ Octavio. 	Yoshi, Pikachu, Charizard, Pichu, Inkling, Pac-Man
If Pichu has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 11===
This chapter requires a hundred Pages to unlock. All of the enemies encountered here are of Attraversare's forces.
Story 	Gameplay 	Characters
Sonic and Tails are making their way down the plains, searching for a factory where Attraversare's robots are being made.	A medium-length platforming stage. 	Sonic, Tails
Sonic and Tails reach the factory, finding Wii Fit Trainer caught in a fierce battle, and decide to assist her. 	A medium-length enemy rush. 	Sonic, Tails, Wii Fit Trainer
The group head into the factory and shut it down. Despite this, robots continue to swarm them as they make their way out.	A short platforming stage, followed by a return to the stage's start with a time limit.	Sonic, Tails, Wii Fit Trainer
===Chapter 12===
This chapter requires 125 Pages to unlock. All of the enemies encountered here are either of the Koopa Troop or Attraversare's forces.
Story 	Gameplay 	Characters
Mario, disguising himself as a doctor, heads separately from his allies, searching a building where Mind's Eyes are being constructed. 	A short, stealth-based platforming stage. 	Dr. Mario
Under attack from Attraversare's army in the factory, Mario is surprised to see the rest of his group, alongside Samus and Rosalina, arrive to support him. During the battle, a mysterious being called the Revolution Code appears, forcing them out of the factory by its end.	A long enemy rush. Halfway through, the Revolution Code enters and will begin replicating existing enemies.	Mario/Dr. Mario, Luigi, Donkey Kong, Diddy Kong, Peach, Samus/Zero Suit Samus, Rosalina
If Dr. Mario has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 13===
This chapter requires 150 Pages to unlock. All of the enemies encountered here are of the Underworld Army.
Story 	Gameplay 	Characters
Pit's group return to Skyworld, only to find it under attack by a controlled Mega Man and Ike, though they are able to free the two from their Mind's Eyes. 	A battle against Ike and Mega Man. 	Pit, Palutena, Lucario, Fox, Falco
Meta Knight arrives at the scene, though he is yet to side with the heroes as they struggle against the Revolution Code, seeming to be waiting for something. 	A fairly long enemy rush, with the Revolution Code summoning all of the enemies.	Pit, Palutena, Lucario, Fox, Falco, Ike, Mega Man
Pit teams up with Meta Knight as they encounter Dark Pit, who they are able to free from the Mind's Eye. The flying fortress then reaches Skyworld and begins its attack, giving the group a chance to jump on board.	A battle against Dark Pit. 	Pit, Meta Knight
If Dark Pit has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 14===
This chapter requires 175 Pages to unlock. All of the enemies encountered here are wild Pokemon, Hylian creatures or of Attraversare's forces.
Story 	Gameplay 	Characters
Red and Nate arrive at the coast, where they find themselves supporting Olimar in a battle against a group of robots. 	A fairly short enemy rush. 	Red, Olimar, Nate
The group join Toon Link as he takes a ship across the sea, heading after a flying fortress, though more enemies arrive along their route. 	A medium-length enemy rush. 	Toon Link, Red, Olimar, Nate
The Revolution Code causes a storm that sinks Toon Link's ship, though Toon Zelda, as Tetra, arrives just in time to save the group. They then make their way in the direction that the fortress in heading.	A medium-length, mostly underwater stage.	Toon Link, Toon Zelda, Red, Olimar, Nate
The group, while venturing through the sea, find themselves fighting Bowser Jr, who is caught by a Mind's Eye. 	An underwater battle against Bowser Jr. 	Toon Link, Toon Zelda, Red, Olimar, Nate
If Toon Zelda has not been unlocked already, completing this chapter will unlock her as a playable character.
===Chapter 15===
This chapter requires 200 Pages to unlock. All of the enemies encountered here are Dreamland creatures.
Story 	Gameplay 	Characters
Bowser Jr, still under his Mind's Eye's control, arrives at a mountainous island and climbs to its peak, hoping to be able to reach the flying fortress from there. 	A fairly short platforming stage.	Bowser Jr.
Bowser Jr arrives at the fortress entrance, shortly followed by Bowser. Father and son fight, though at the end of the battle Bowser Jr. is freed from the Mind's Eye. 	A battle against Bowser Jr. 	Bowser
Drawcia, now in her Soul form, tries to drive the two intruders, alongside the recently arriving Captain Falcon, out of the fortress. Despite their efforts, she is still able to evict them after her defeat.	A battle against Drawcia Soul. 	Bowser, Bowser Jr, Captain Falcon
If Bowser Jr. has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 16===
This chapter requires 225 Pages to unlock. Most of the enemies encountered here are Attraversare's forces or Hylian creatures.
Story 	Gameplay 	Characters
Shulk and the Ice Climbers, traversing an icy mountain, encounter a large group of robotic forces. 	A medium-length enemy rush. 	Shulk, Ice Climbers
The group find the Duck Hunt Duo, who are under the control of two Mind's Eyes. Also at the scene is Ganondorf, who seems to be commanding more robot forces. 	A battle against Duck Hunt Duo and Ganondorf.	Shulk, Ice Climbers
The group, now including the Duck Hunt Duo, make their way into the caves of the mountain, taking an alternate route to the peak. At the peak, they see Attraversare in person, who seems to be giving telepathic orders to Ganondorf.	A fairly long platforming stage. 	Shulk, Ice Climbers, Duck Hunt Duo
If Duck Hunt Duo has not been unlocked already, completing this chapter will unlock them as a playable character.
===Chapter 17===
This chapter requires 250 Pages to unlock. All of the enemies encountered here are Attraversare's forces.
Story 	Gameplay 	Characters
Lucina and Marth arrive at a stormy wasteland, where they encounter Roy. The three are all targeted by Mind's Eyes, though Lucina destroys her attacker before it can take effect, giving her a chance to rescue the others.	A battle against Marth and Roy. 	Lucina
The group continue to travel amid the storm. 	A long platforming stage, with two underwater sections. 	Marth, Lucina, Roy
The group encounter Ganondorf and end up fighting against him. After the fight comes to an end, the Mind's Eye on his hand is revealed, though he vanishes before it can be destroyed. 	A battle against Ganondorf, during which Attraversare's forces are summoned as reinforcements.	Marth, Lucina, Roy
If Roy has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 18===
This chapter requires 275 Pages to unlock. The types of enemies that appear here are varied, with only Koopa Troop enemies being absent.
Story 	Gameplay 	Characters
Sonic's group encounter R.O.B. at the foot of the tower, and travel with him up the tower in hopes of reaching the passing flying fortress. 	A long, vertical platforming stage.	Sonic, Tails, Wii Fit Trainer, R.O.B.
The group finally reach the top of the tower, where they see the fortress completely avoiding them, and littering the landscape with Mind's Eyes and robot forces. Some of these forces manage to make it onto the tower, leading to a fight.	A medium-length enemy rush. 	Sonic, Tails, Wii Fit Trainer, R.O.B.
If R.O.B. has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 19===
This chapter requires 300 Pages to unlock. All of the enemies encountered here are of the Underworld Army, Attraversare's forces, or Dreamland creatures.
Story 	Gameplay 	Characters
The group search through the flying fortress, trying to find Attraversare. 	A mazelike platforming stage. 	Pit, Palutena, Lucario, Fox, Mega Man, Ike, Meta Knight, Dark Pit
Before long, the group are attacked by Ganondorf, though they are able to defeat him and remove his Mind's Eye. 	A battle against Ganondorf in a room filled with mechanical hazards. 	Pit, Palutena, Lucario, Fox, Mega Man, Ike, Meta Knight, Dark Pit
Attraversare, realising that Ganondorf has been freed, attacks the group, driving them out of the fortress. However, Meta Knight manages to call for the Halberd to allow their escape.	A fight against Attraversare, who will simply summon his forces and various mechanical hazards to attack.	Pit, Palutena, Lucario, Fox, Mega Man, Ike, Meta Knight, Dark Pit, Ganondorf
If Ganondorf has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 20===
This chapter requires 330 Pages to unlock. No regular enemies appear here.
Story 	Gameplay 	Characters
Terra and Robin, traversing across the plains, find themselves attacked by a controlled Link. 	A battle against Link. 	Terra, Robin
Following this, Link notices the controlled Zelda, and steps forward to free her. 	A battle against Zelda. 	Link
Chaos soon ensues among the group when Kirby, Jigglypuff and Greninja fall from the sky and start a fierce battle royale, though a lone Mewtwo manages to intervene. After everybody is tired out from the fights, they manage to notice the Mind's Eyes that had been littered from Attraversare's fortress.	A Multi-Man Smash-style battle against Terra, Robin, Link, Zelda, Kirby, Jigglypuff and Greninja.	Mewtwo
If Mewtwo has not been unlocked already, completing this chapter will unlock it as a playable character.
===Chapter 21===
This chapter requires 360 Pages to unlock. All of the enemies encountered here are Dreamland creatures or wild Pokémon.
Story 	Gameplay 	Characters
Mr. Game and Watch finds his way to the ruins where Master Hand and Crazy Hand are tirelessly fighting, trying to intervene with the battle.	A medium-length platforming stage. 	Mr. Game and Watch
Wario and Dedede both notice Game and Watch, and support him in freeing the hands from their Mind's Eyes. 	A fight against Master Hand and Crazy Hand.	Mr. Game and Watch, Wario, King Dedede
If Mr. Game and Watch has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 22===
This chapter requires 390 Pages to unlock. All kinds of enemies are encountered in this chapter.
Story 	Gameplay 	Characters
Meta Knight's group, on the Halberd, travel across a range of areas to find and recruit all of the other playable characters. 	Ten medium-length platforming stages that can be chosen in any order.	Pit, Palutena, Lucario, Fox, Mega Man, Ike, Meta Knight, Dark Pit, Ganondorf
With everyone recruited, Meta Knight flies the Halberd to the flying fortress, ready for the final battle. 	A short enemy rush. 	All except Corrin and Elline
The Halberd is about to reach the fortress, only for the Revolution Code to hold it in place and attempt to stop the heroes. However, it is eventually destroyed.	A fight against the Revolution Code. 	All except Corrin and Elline
===Chapter 23===
Note that during the first half of the chapter, Corrin wields a Bronze Sword instead of the Yato, lowering the damage of most of his attacks.
This chapter requires 420 Pages to unlock. All kinds of enemies are encountered in this chapter.
Story 	Gameplay 	Characters
Corrin is searching within the flying fortress to find his sword, the Yato, which had been taken from him by the robots. He eventually finds it, though has to break through an army of enemies to reclaim the blade. 	A medium-length platforming stage, followed by an enemy rush. 	Corrin
The rest of the group search through the fortress, finding that all of the robots are heading in the same direction. By following the robots, they manage to find the room that Corrin arrived in, and rescue him from the army of robots.	A mazelike platforming stage, followed by an enemy rush. The movement of the robots will lead the way for the player.	All except Corrin and Elline
If Corrin has not been unlocked already, completing this chapter will unlock him as a playable character.
===Chapter 24===
This chapter requires 450 Pages to unlock. No regular enemies appear here.
Story 	Gameplay 	Characters
Lost in the fortress and controlled by a Mind's Eye, Elline tirelessly searches for a battle. She ends up encountering Kirby, who has been separated from the rest of the group, and frees her from the eye's control.	A fight against Kirby. 	Elline
Kirby leads Elline back to his allies. The entire group then arrives at the corridor to Attraversare's chambers, which is guarded by his most powerful allies. 	A boss rush against Queen Gohma, Drawcia, Medusa, DJ Octavio and Drawcia Soul.	All characters
If Elline has not been unlocked already, completing this chapter will unlock her as a playable character.
===Chapter 25===
This chapter requires 500 Pages to unlock. No regular enemies appear here.
Story 	Gameplay 	Characters
The heroes finally reach Attraversare's chambers, and manage to defeat him.	The final battle against Attraversare.	All characters
==Bosses==
Main Article: New Super Smash Brothers (2017 video game)/Story Mode/Bosses
Category:Super Smash Bros. (series)
Category:Story Modes