Stat System

Our stat system is different than most in that it’s literary and scenario based. We want stats properly represent the unique experiences your character has undergone. There is no set formula for stats and you can request the update to your stats based on your evaluation of your character timeline or if an admin encourages it. EXP is a collaboration between admins and players, so admins can refute and edit stats to scale it at any point in time depending on trends of the group, so keep in mind that this is a literary device rather than a strict technical one. In other words, stats are subjective and should be treated as fluid. 
You are given 5,000 stat point to allocate in the very beginning, unless otherwise specified and approved. 
This generally translates to: 
500 for civilians
1,000 for students
2,500 for huntsmen/misc
5,000 for experienced huntsmen and villains and starting max
10,000 for rarely achievable but the general absolute max.
Stats are also judged on 7 levels. A stat level of S is superior and almost unachievable. A stat of level A is very strong. If an OC has a stat of level S or A, provide explanation as to the training and experience to have achieved that. A stat of level B is above average. A stat of level C is average. A stat of level D is below average. A stat level of F is inferior and shows drastic weakness.
Generally, the letter stats equate to the number stats in this way:
F - 0-100
D - 100-300 
C - 300-600 
B - 600-1000
A - 1000-1500
S - 1500-2500 
Category:System