Elysium (PWH)

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The plane of Peaceful Rest. The best night's sleep a berk's going to get. The Big Nothing. Various planewalkers have given Elysium these names, dependent on their outlook. Good bashers find this plane of harmony and peace a fitting rest to a life's work well done. Less altruistic berks find the place dreary and dull, with little excitement. The funny thing is, they're both a little right and a little wrong. 
The great River Oceanus joins Elysium's four layers. Inhabitants commonly use the riverway as transport, and build burgs right upon its shores. Yggdrasil also connects with all four layers, making travel back and forth between layers easier than on most planes. Getting around on the plane, however, can still be difficult. A magical effect called the traveler's way (or the traveler's travail) prevents folks of evil alignment or intent from getting anywhere on Elysium. They can walk, run, fly, or whatever they want, but they never really get anywhere. Good beings can get wherever they want pretty quickly—they don't even have to know how to get there. Just think about it and go. Stopping to perform good deeds gets a body there even quicker. It don't have to make sense—that's just the way it is.
Magic's affected in much the same way. In general, spells cast to promote goodness are enhanced, while evil magic is diminished, canceled, and sometimes even reflected back upon the caster. The very plane itself is the strongest opponent of evil that there is, so good folks always know they can rest easy here.
If that isn't enough might in the face of darkness, a body can always rely on the guardinals. As the native beings of Elysium, the guardinals embody the essence of the plane. Like fiends, they serve no power but rather the greater force that governs their home. In the guardinals' case, that force is goodness, and they serve with might and steadfastness.
The petitioners of Elysium live their lives in peace and relaxation, more or less as they want—though nowhere on the plane is there anarchy or disharmony. The petitioners remain happy and secure at no one's expense. These bashers are pleasant and content, so much so that a nonnative might as well not even try to affect them. Even magic like charm or hold spells won't make an Elysian petitioner do anything she doesn't want to.
Tarsheva Recommends: Many places on Elysium allow a shrewd planewalker to improve his lot. At certain sites, the powerful energies of various realms—or even the plane itself—can be used to (temporarily) boost a body's personal might, intellect, or charisma. Magical items that duplicate the powers of the guardinals can be found, won, or bought (if a berk's got the right "flavor" jink, that is). Theirs is a power worth having, so that's no worthless dark.