Report 792

Report #792
Skillset: Transmology Skill: New
 Org: Illuminati Status: Completed Mar 2012
Furies' Decision:
Solution 1. We have decided not to include a mirror skill for Harmonics because
we feel there are underlying combat issues that have not been discussed here.
Therefore, if Harmonics users wish to have a similar skill, please submit a new
report.
Problem: Putting on flesh morphs takes a fairly substantial amount of time
during an Illuminati's def up sequence, especially when you have just entered
the realms. At 2 seconds per flesh morph (12 morphs total), it takes about 24
seconds of continual use of eq to fully def up and get ready for action. The 24
seconds does not take into account summoning 5-6 ents as well, which pushes the
time to "fully" def up even further. This report aims to address this in a
similar regard as report 115, which implemented wicca faeconverge due to the
very same issue. Furthermore, this follows precedent set by spiritbond nature
and mage/druid regrowth/conflagration/etc in allowing for a power move that
saves the user a bit of time in setting up
[A: 0 R: 0] Solution #1: Create a new ability called "Flesh Sphere" that costs
 5-8p, where for 5-8s upon the effect taking place,
 all flesh morphs by the user (fleshcall (bodypart)
 (morph)) will cost no equilibrium to put up, but will
 still consume the required flesh. Once the time is
 up, flesh morphs will once again cost eq to switch,
 limiting its use in combat
[A: 0 R: 0] Solution #2: Same as solution 1, but have the power cost be
 halved/cost nothing if done on the Vortex plane.
Player Comments:
---[Shuyin on 3/12 @ 21:12 writes]:
Just to be clear, I am also fine with an equivalent ability to be put into
Harmonics, but for putting up gem things instead of flesh morphs. We'll just say
that's my solution 3, Do 1 (2 would be great too) and add this. I wanted to
unfinalize, but ah well. As per Iosai's helpful suggestions!
---[Ushaara on 3/12 @ 22:37 writes]:
Supported.
---[Raeri on 3/13 @ 00:54 writes]:
Support either Sol 1 or 2, assuming an equivalent ability is given to Harmonics.
---[Llandros on 3/13 @ 22:15 writes]:
All for a time saving power ability. Zero eq is a bit much though. It would
offer mobility as well as saved time since you could walk around while putting
up these deffs.
---[Shuyin on 3/13 @ 22:33 writes]:
I would be fine if it was a 'room effect' too, if you'd prefer it not to offer
mobility. You do the move, then for 5s (or however long is decided) in that
room, you can switch around morphs. To keep it mostly useful for deffing up and
getting (back) into action
---[Enyalida on 3/14 @ 00:50 writes]:
I agree with the premise, but making them all cost 0eq for a time seems quite
extreme. Make it double the speed, similar to how encore works, and lower the
power cost is what I'd say. Otherwise you could swap out entirely during combat
as you said.
---[Shuyin on 3/14 @ 01:00 writes]:
I feel like a sufficiently low amount of time (along with a sufficiently large
enough amount of power cost) would solve the biggest objections to this issue.
If for example, you had 4s (at a 5p cost) from the time the move went up before
it faded, switching around midcombat becomes unrealistic given that any decent
combatant will have webbed if they wanted to hinder the user from switching
freely. I will admit however that any improvement over the current system is
better than no improvement at all.
---[Rivius on 3/15 @ 12:50 writes]:
Yeah, solution 1 or 2 seems fine. I personally would prefer to have a syntax
like fleshcall supermorph <list of transformations> that would def them all in
one go for 5p, like nature.
---[Shuyin on 3/16 @ 03:33 writes]:
That was my first idea, but I was under the impression that such a change will
be more complicated than imagined, because there are 36 different morphs and
more combinations, making it more varied than nature spirits. I am fine with it
though if it's possible
---[Raeri on 3/20 @ 06:33 writes]:
Random thought, but it would be kind of neat if there was a room (peaced?) in
the Havens that nullified eq/balance costs on skills while in it, so a lot of
deffing up could be done almost instantly instead of taking minutes?
---[Viynain on 3/22 @ 18:36 writes]:
I agree with mitigating the excessively long time it takes an Illuminati to def
up.
---[Mirami on 3/29 @ 20:21 writes]:
I agree in principle. Solution 1 sounds fine. If it's abused in combat, we can
fix that later.