Skeletal Hand (Wizard Spell)

Like the 2nd-level spell spectral hand, this spell causes a semi-corporeal, bony hand shaped from the caster's life force to materialize within the spell's range. The hand moves as the caster directs. It can convey touch-delivered attack spells of 4th level or less, striking as the caster, but with a +4 bonus to hit. At the caster's option, the skeletal hand may instead make a physical attack, inflicting 1d10 points of damage with a successful hit. The caster may use the skeletal hand in either fashion from round to round, or simply allow the hand to hover in place while she performs other activi­ties. The hand receives flank or rear attack bonuses if the caster is in a position to do so.
The skeletal hand is vulnerable to attack. Only weapons of +1 or better magical enchant­ment can strike it, as if it had AC -4. Any damage ends the spell and inflicts 1d4 points of damage upon the caster.
In addition, a priest of good alignment can keep the hand at bay with a successful turning attempt as if against an undead creature of 5 Hit Dice.
The material component is a splinter of bone from the hand of a ghast.
Notes: Restricted to necromancers and undead spellcasters, rare. Living necromancers can research this spell only on the Demiplane of Dread.
Category:Wizard Spells
Category:Spells from Wizard's Spell Compendium
Category:Spells