Warmachines of the Aularan Lükhyt

This article contains a summary list of all the forms of advanced warmachines used by The United Aularite Sovereignty and the branches of its Lükhyt Military in the From Gods unto Men universe. The various weapons, grouped according to their category, are discussed in detail, including their standard specifications. With the evolution of the From Gods unto Men still being in its infancy, many different kinds of weapons and equipment will be described and some will potentially no longer be in use by the armed forces of the AUS. Whenever appropriate, the history of the weapon is described, including some of the more notable units or individuals that are known to use that weapon.
The United Aularite Sovereignty is a vast, galaxy-spanning interstellar abhuman empire. And as such there are many branches of the Sovereignty's armed forces and law enforcement agencies, and much of their militarized machines are common across multiple branches of the same service.
=== Spider Mine ===
The Spider Mine is an automated area denial device used by the Helghan Empire.
Spider Mines are automated area denial devices that cannot differentiate between friend or foe once its movement sensors have been activated. They were developed from standard landmine technology and are equipped with a tripodal locomotive system. This allows them to actively pursue enemy forces from beyond their deployed position.
Once within 1 meter of the target, the Spider Mine sets off its anti-personnel charge which kills the infantry it was pursuing.
=== Sentry Bot ===
Sentry bots were programmed to enforce perimeter security under all circumstances. A single sentry bot will cut down an ISA platoon in seconds. They use two mounted StA-3 Light Machine Guns where its arms would typically be and fly all over places to kill their enemies. If they were to touch anything they will explode, a few lucky shots from a shotgun or heavy weapon should see the sentry bot to its destruction.
=== Trooper Carrier ===
The Trooper Carrier is an autonomous quadrupedal vehicle used by the Helghast Army.
The Trooper Carrier is a transport vehicle for delivering Helghast troops to the frontlines. It's employed in situations and terrains where using a standard Helghast APC is impractical. The Trooper Carrier is also an AI sentry. After delivering the troops to an area, it can be set to guard the area as well.
The Trooper Carrier armed with a single flamethrower mounted underneath its sensory head, along with a light mortar cannon that is mounted on its back. It fires its mortar cannon when attacking a target far away, and when the target is close to it, it will use its flamethrower.
=== MAWLR ===
The MAWLR (Mounted Artillery Walker/Long Range) is a massive Helghast war machine used by the Helghan Empire during the Second Extrasolar War. It was developed in the laboratories of Scolar Visari.
==== Specifications ====
Less a mech and more akin to a battleship on legs, the MAWLR is perhaps the largest Helghast ground vehicle encountered over the course of the Second Extrasolar War, standing at a height of 280 meters tall. The MAWLR is heavily armored on all sides, and capable of shrugging off even the most powerful attacks. Its construction is also highly durable, and can continue to operate and fire despite taking heavy damage. The only real weakness of its design comes in the form of cooling vents placed around the machine to prevent a critical system malfunction via overheating, giving a keen-eyed attacker a chance to damage the machine.
Even so, the main guns can continue to operate for a time even with the vents destroyed thanks to a backup petrusite power supply. Even with the destruction of cooling vents and the backup petrusite, the MAWLR will remain mobile and continue its barrage of missiles and mortars. It can only be disabled by the destruction of its cooling vents, backup petrusite power supply and dealing damage to parts of the platform atop the MAWLR. However, its main structure excluding the petrusite cannon remains intact structurally.
===== Armaments =====
Utilized for both anti-ground and anti-air operations with a variety of mounted weapons, a single MAWLR is capable of combating entire battalions of enemy forces. The MAWLR has the following weapons onboard:
* A heavy Arc cannon on its port side, capable of discharging a constant and powerful stream of energy for several seconds, and is capable of bringing down an ISA Cruiser with multiple blasts.
* Several auto cannons and WASPS embedded into the bow of the machine, each of them capable of destroying even heavily armored vehicles like the ISA Archer Tank, but is devastating to enemy ground forces by merely stepping on its foes. These weapons from the primary armaments of the MAWLR are supported by a series of cooling vents along the machine's superstructure to prevent overheating.
* A battery of mortars on its dorsal structure and numerous machine gun turrets dotted all across its superstructure and on the joints of its four legs.
=== Loading-Bot ===
Laderoboter (Loading robot in German) is a robot found at the end of Chapter 6 and at the beginning of Chapter 7 in Wolfenstein: The Old Blood.
The Laderoboter (literally "Loading Robot") is a heavy bipedal vehicle with hydraulic traction which is designed for building and transport of heavy loads and used by Nazis in the Wulfburg excavation site.
In order to reach the Wulfburg cemetery, B.J. Blazkowicz takes control of the robot to burst open wooden gates of the cemetery and kill multiple shamblers throughout with its mechanical arms.
== Panzerhund ==
: "Jesus Christ, that's a big fucking dog."
A Panzerhund (German for "Tank/Armored Dog"), is a Nazi robotic hound enemy that appears in Wolfenstein: The New Order, Wolfenstein: The Old Blood, Wolfenstein II: The New Colossus, and Wolfenstein: Youngblood. Panzerhund is singular, while Panzerhunde is plural.
=== MK-I 1946 ===
The Panzerhund was one of the first prototype robots to come out of General Deathshead's workshop. According to a newspaper article found in-game, it was first deployed on the Eastern Front, creating chaos along the Russian ranks as it tore through the battlefield.
Initially despite the introduction of the Panzerhund, the most common German canine unit to be seen on the battlefield in the Western theaters during the late 40s was the Kampfhund; the Panzerhunde encountered in 1946 by B.J. Blazkowicz appeared during the crash landing upon the beaches of Deathshead's Compound, before he and the other remaining Allied troops scaled the castle walls. Despite their appearance and apparent invulnerability to most attacks, they are taken out by B.J. using an anti-aircraft gun. Upon exiting the bunkers surrounding Deathshead's castle, B.J. is attacked and nearly killed by a Panzerhund, but is saved when Private Probst Wyatt III tricks the beast into catching a live grenade in its mouth, destroying it.
However this was actually not the first time Blazkowicz had personally encountered a Panzerhund. During the events of the Old Blood, B.J. had twice encountered a prototype of the Panzerhund. It is first encountered after B.J. sees Rudi Jäger take Wesley to be interrogated. It walks out of two sliding doors and B.J. must hide from it to avoid being killed. The same one that is encountered that time is seen again trying to jump up and kill B.J. very similar to how another one did in the New Order. It is seen again during a shootout at Paderborn Bridge, and B.J. must kill it to advance.
Alongside Deathshead, a key figure in the creation of the Panzerhund was a certain Dr. Ernst Brandt who designed the Artificial Intelligence system used in the robot.
=== MK-II 1960 ===
The Panzerhund 1960 is the evolution of the first prototypes and production model created by General Deathshead during the war. As envisioned by the General in one of his fevered visionary dreams, it is a super-efficient murder machine encased in titanium steel armor and fitted with bone-crushing metal jaws that can cut through the thickest of body armor.
The new, far more deadly Panzerhund can be seen several times during the campaign, each time posing a lethal threat to the player. A 1960s Panzerhund requires far more firepower to bring it down than its 1940s counterpart.
B.J. first encounters the 1960 Panzerhund while infiltrating the Eisenwald Prison in Berlin. it chases you through pipes but later while escaping you will eventually incapacitate it in electrified water if B.J. chose to save Fergus, or run past it while it's distracted if B.J. chose to save Wyatt. Following Bobby Bram's suicide bombing of the London Nautica, B.J. evades and kills another Panzerhund as he makes his way into the building. Later, B.J. fights and destroys two more Panzerhunde while escaping the raid on the Kreisau Circle's hideout.
=== MK-III 1961 ===
The Panzerhund makes a comeback in Wolfenstein 2: The New Colossus, this time in the 1961 Nazi-occupied United States. This model features an upgraded body and has a flamethrower in its mouth, and having more protective armor. A Panzerhund appears as the titular deuteragonist of the in-game film Liesel. The main character Peggy summons Liesel with a whistle and orders her to save a sheriff from his overturned truck. Liesel does so, but also destroys the truck, to Peggy's disappointment.
While searching for Horton in the ruins of New Orleans, B.J. encounters Panzerhunde patrolling the streets as part of the citywide purge.
At some point, Horton's resistance cell captured and reprogrammed a Panzerhund to fight its former masters. B.J. himself rides the Panzerhund, killing as many Nazis as possible, in order to buy Horton and other survivors of the New Orleans ghetto time to escape.
Also Joseph Stallion had managed to steal a Panzerhund during his escape from a prison in Chicago in his adventures. In his second volume, a Panzerhund and Super Soldier appear, but can be avoided if the player jumps on top of the containers. One Panzerhund appears in Jessica Valiant's story on the Moon to assassinate Gerhardt Dunkel.
=== MK-IV 1980 ===
Panzerhund returns in Wolfenstein: Youngblood. It appears to function much the same way as their counterparts in America during the 1960s; this time they are deployed to patrol the whole country of France to crush the rebellion where ever it can be found. They also are painted a deeper shade of black and marked with red instead of yellow.
In New Paris, there is a Panzerhund assembly plant in the underground zone of Victory Boulevard. The Blazkowicz sisters destroy the assembly console of said assembly plant, effectively halting the production of the Panzerhund in that region. During the mission, they also have an encounter with a new, experimental model of the Panzerhund, called the Protohund, painted red rather than black. The model's exceptional characteristic that stands out from the ordinary Panzerhund is that their sides, and fuel tanks, are armored. Thanks to that reinforcement, the Protohund can no longer be downed or damaged by shooting its sides. Nonetheless, the Protohund is still destroyed by the Terror Twins.
== LaserHund ==
The Laserhund is a new enemy encountered in Wolfenstein II: The New Colossus and Wolfenstein: Youngblood.
A completely quadrupedal machine, it combines the appearance and aggressiveness of the Kampfhund with the agility, armor, and firepower of the UberSoldat. As stated in the name its main trait is its powerful laser which shoots from its single eye. Three harmless beams will shoot in a rotating motion from its eyes as a warning that its weapon is charging, before firing a very powerful blast. The Laserhund also has a melee attack when it gets up close, slamming itself into its enemy utilizing its hard metal armor and heavy weight, usually knocking their opponent off their feet. Combined with its speed and durability, the Laserhund is one of the more challenging foes one will face in The New Colossus.
The first Laserhund appears on Venus in the Commander section, flying through the glass and attacking the player (even if the player stealth their way). Afterward, they appear more frequent, often coming if the player has set off the alarm, or they are seen walking around the vicinity on patrol.
the Laserhund returns in Youngblood, along with a rarely seen variant known as the Turmhund, which, unlike the former, has 2 tier variants, and has a laser cannon affixed to its left side, which functions same as the Laserhammer. Turmhunden are almost exclusively found in the Treasure Hunt mission, although they are rare finds in the game in general.
== ÜberSoldat ==
The ÜberSoldaten, or Robotersoldaten are human-sized military robots used by the Nazis in Wolfenstein II: The New Colossus and Wolfenstein: Youngblood.
=== MK-I 1961 ===
A substitute for the Guard Robot in garrisons within the American Territories, these mechanical soldiers are built to imitate human proportions, in stark contrast to the hulking military robots seen in contemporary Europe. With a skeletal head and a powerful chassis frame, the ÜberSoldat's main advantage is its incredible speed and high agility, allowing it to sprint and jump great distances and even stick to walls. Its offensive weapons are two powerful energy weapons attached to its arms, which it uses to fire rapid volleys of blasts at potential foes. Their design sacrifices heavy armour to achieve their mobility, rendering them much more vulnerable to small arms than larger robots.
B.J. can encounter card-board ÜberSoldat's on the Eva's Hammer in the Killhouse. B.J. encounters them in Area 52 after unlocking the rocket train, with two jumping on the glass and going into their position or attacking him if he alerted the area. Afterward, they appear through the game, often stationed or ready to attack B.J. Blazkowicz. They start to appear less for favor of the Laserhund, but still make appearances.
=== MK-II 1980 ===
In Youngblood, Übersoldaten units, now referred to as Robotersoldaten (Robot soldiers), can be encountered by Jess and Sophia in Neu-Paris, this time sporting black and red paint jobs. They possess above average health and below average soft barrier.
A much tougher variant known as Wurmlochsoldaten (Wormhole soldiers) appears during the Treasure Hunt side quest; this robot soldier variant possesses a black-and-orange paint scheme, has a teleportation ability similar to that used by General Lothar Brandt in the first phase of his boss fight, the durability on par with or even greater than that of a Super Soldier, and they fires their energy weapon in a shotgun-like style.
A unique all-red variant of the Robotersoldat, the Robotermörder (Murder robot), is the target of the side quest of the same name. It is a unique robot commissioned by General Brandt in 1975 to roam the streets of New Paris and hunt down alleged terrorists. Although described as "the future of law enforcement" by Nazi propaganda, in function it is a State-sanctioned serial killer terrorizing the civilian populace. It is extremely durable, able to survive even more raw damage than a Zerstörer or Zitadelle, and packs more firepower than a standard Robotersoldat.
== Zerstörer ==
The Zerstörer (German for Destroyer) is a heavy robot unit encountered in Wolfenstein II: The New Colossus and Wolfenstein: Youngblood. It's a rare enemy, a pair being encountered at the end of the game acting as the final bosses, and at the end of the final Ubercommander mission in Riverside, New York. They behave near identically to Super Soldiers, having a rocket charge and dual-wielding heavy guns, in this case a pair of very deadly Ubergewehrs.
== Zitadelle ==
The Zitadelle (German for Citadel) is a massive robotic enemy. First seen in Wolfenstein II: The New Colossus, serving as a successor to The New Order's Heavy Robot. Large, lumbering and both well-armed and armored, the Zitadelle can be seen as a sort of miniboss for the levels it's encountered in. Carrying a rocket launcher on one arm and a flamethrower on the other, The Zitadelle can be a dangerous foe at all ranges. They also appear in The Freedom Chronicles DLC The Adventures of Gunslinger Joe in Volume 3, and reappeared in Wolfenstein: Cyberpilot, and Wolfenstein: Youngblood.
== Overview ==
Larger than the Heavy Robot that preceded it with a sleeker curved aesthetic, the Zitadelle has a heavily armoured body, though its weapon arms seem to be more vulnerable than its torso to small arms fire. Its weapons are derived from less advanced technology than those of its predecessor - a rocket launcher and a flamethrower as opposed to energy weapons - but they are decidedly no less lethal, even to such inhumanly resilient foes as B.J Blazkowicz.
While not a universal presence across the Reich they're not exactly uncommon either, being encountered throughout various parts of the American Territories from Manhattan to Area 52 to New Orleans; at least one is also present on board the Ausmerzer and is even deployed onto the airship's upper deck in flight. They are also deployed around the Nazis' facilities on on other planets: In the Aerostat habitat on Venus at least one Zitadelle unit served as Adolf Hitler's bodyguard; another patrols the outer areas of the Oberkommando facility on the surface of Venus, seemingly unaffected by the hostile environment. Several Übercommanders are also accompanied by Zitadelle units at various locations in the American Territories.
They are often mentioned by Nazi soldiers, an example are two soldiers conversing in Manhattan on one being deployed to possibly test them for upcoming threats.
== U.A.S Combat Drones ==
Combat Drones are aerial automata employed by the militant branches in the Aularan Sovereignty.
=== Overview ===
The U.A.S Combat Drone is an unmanned combat aircraft controlled by a basic AI unit. Originally developed in M70 by Dr. Ludwig Wald, one of the Sovereignty's top void-communications engineers, initially as a way to efficiently survey immense areas of Aularan-controlled territories from above without requiring an Aelgeist component. But since the Aularan Horde wars of mid.M70 that ravaged the Western Lleronite Sectors, the design has since been enhanced with combat numerous components, such as power-efficient laser cannons and ramjet engines.
==== MK-I mid.M70 ====
The first combat readied model is quite old fashioned-with its slow speed, and loud firing noise. In addition to their comparatively weaker armor. These drones are armed with miniaturized havohk-pattern rockets. Mk-I Drones are designed to self-destruct if damaged heavily enough. 
==== MK-II M73 ====
In 1960, the Drone model changed---designed to utilize three VTOL engines instead of two, employing an access to greater levels of speed, with most higher grade MK-II Drones being deathly silent when in operation whilst employing heavier armor and the ability to dodge hostile bullets quickly. They are armed with a lowgrade Havohk-Rifle which whilst weaker, still retains the accuracy of its contemporaries. Like their predecessor, they will self destruct if sufficiently damaged enough.
==== MK-III 1961 ====
Despite its bulkier new design, the drone is still quite weak, since B.J. can kill it with a few shots from a Maschinenpistole or a single shot from a Hammergewehr. However, it is still dangerous since its weapon has been upgraded to fire a concentrated laser beam similiar to the Lasergewehr. In fact, the drone appears to actually be an older 1950's model than the 1960 drone version. This is probably because of the fact that German forces in the 'American Colonies' have a relatively lower priority with regards as to most new equipment (the ÜberSoldat being one of the notable exceptions to this). This was in turn due in part to the ongoing war in Africa, but also because (ironically as it turns out) America in general was considered to having been successfully 'pacified'.
The Drones also act as surveillance around areas, going on alert if they spot an enemy. Similar to the Laserhund, once destroyed, they land and cause an explosion that can injure the player; sometimes even knocking them backward.
==== MK-IV 1980 ====
The drone returns in 1980s Neu-Paris. While they resemble their American models, some of these drones have been equipped with missile launchers in lieu of laser weaponry. There is also a chance of encountering a variant of the drone, the Elektrodrone, which is equipped with an electric cannon that follows the principles of the Elektrokraftwerk, rather than a missile launcher. These Drones are only encountered during the Treasure Hunt mission.
== Maschinensoldaten ==
Supersoldaten (Übersoldaten), or Super Soldiers (And Maschinensoldaten (Machine Soldiers) in the German version) as they are commonly known, are heavily-armored biomechanical enemies encountered in Wolfenstein: The New Order, prequel expansion, Wolfenstein: The Old Blood, its sequel, Wolfenstein II: The New Colossus and second sequel, Wolfenstein: Youngblood.
==== MK-I 1946 ====
The Supersoldat 46 is a newer breed of 2m to 2.4m tall super soldiers engineered by General Deathshead himself.
The results of Deathshead's inhuman experiments are tied to his desire to combine man and machine. The Supersoldat 46 is an early attempt by Deathshead to create a supersoldier using degenerated soldiers and cybernetics technology.
They are created from human subjects. After going through a chemical therapy, their bodies are surgically enhanced with steel and cybernetics and encased in bullet-proof armor. To purify the human subject's killer instinct, the brain is degenerated into a more primitive state, making them erratic and extremely violent. Regardless, these troops are shown to take orders without question from Deathshead and other Nazi officials and fight together with other soldiers.
The armor of the 1946 version of the Supersoldat is not as advanced as that of the 1960 version, with the 3 1946 Supersoldats fought in New Order only having overall durability only slightly higher than that of a Fire Trooper. The 1946 Supersoldats encountered in Old Blood are somewhat more heavily armored, but suffer from multiple weaknesses including exposed energy sources and vulnerability to having their armor plating pried off at close range.
It is fought 3 times in the entire New Order campaign, first as a boss in a containment chamber in Deathshead's Compound, where it lacks a weapon and can't instantly kill you with a punch. Two more are encountered in Chapter 9 when B.J. has to find his way back to the resistance HQ after retrieving a welding torch. The models encountered here wield an MG-46. The 1946 variant is potent at close range and it has much higher mobility than its predecessor. Staying out of their attack range is the most important thing to remember should B.J. run into one of these.
Actually we know about 3 models made at this period. The first supersoldaten were tethered to constant feeding from a power generator. That's why these version had to be connected to a rail powered by a near generator, giving them less movility than the next model due to this dependency. The problem of energy was solved when a backpack generator was added to the armor, which let them move without restrictions. However, the generator was exposed and any agile opponent could disable it for a few seconds and finish him. Months later, around July, Deathsdead reforced the back, making the supersoldat a totally armored giant and giving the last design of Supersoldat 46 of which we have records.
==== MK-II 1960 ====
The Supersoldaten 60 are a refined version of the original model. A new and improved armored enforcer who wield an MG60 and wears a face mask resembling a Greek statue. This enemy shouldn't be taken lightly.
Like most things that exist in both time periods, the 1960 version of the Supersoldaten is essentially a technologically advanced version of the earlier 1946 type, with the majority of the updates being related to their equipment. Despite their upgraded equipment, their behavior and general characteristics seem to have changed little over the 14 years between the two versions.
Notably, the 1960 Supersoldat is also created on the Moon - they can be seen suspended unarmored and unconscious in tubes of yellow liquid throughout the lunar base. The creation of the 1946 variant is never seen so it is unknown whether this process differs from the one used to create its predecessors, although judging from the heavy facial scarring of the 1946 model, the process is more reliant on surgery rather than growth cultivation, as appears to be the case with the 1960 variant. Despite this, the face is as heavily scarred as its predecessor, suggesting a combination of surgical alteration and cultivation.
Their armor is generally more refined than that of their predecessors; instead of the mixture of flat, crudely machined plates of varying sizes assembled in an almost piecemeal fashion, the 1960 Supersoldaten armor is somewhat more rounded and curved, the components sized and shaped to provide a much greater level of coverage and visibly matching the underlying body parts while also sloped to effectively deflect projectiles, much like tanks and other armored fighting vehicles in both function and appearance. Additionally, the face protection plate of the 1946 version is replaced with a steel mask in the shape of a boldly styled art-deco human face while the head protection is changed to aesthetically resemble a steel version of the helmets worn by other Nazi troops.
As they wield the laser firing, electrically operated MG-60, the 1960 Supersoldaten can be a challenging enemy due to the combination of their very high damage potential, durability and excellent resilience against interruptions and stuns compared to other enemies. They have a high rate of fire so evading shots is difficult and there aren't many ways to deal damage to them without also being directly in their line of fire. The main issue is surviving their very high damage for long enough to kill them because their resistance to interruptions and stuns makes it very difficult to unload into them without taking fatal damage, as they simply won't stop firing even while taking extremely heavy hits.
The 1960 Supersoldat has extremely high damage resistance against bullet weaponry, requiring almost 300 rounds of assault rifle fire to bring one down. Energy weapons or explosives such as the Laserkraftwerk, the plasma rifle variant of the AR Marksman, the rocket launcher, or their own MG 60s are much more effective against them, though they still require many hits to kill due to their very high health.
==== MK-III 1961 ====
The super soldiers deployed in occupied North America have been stripped of most of the human parts in favor of further cybernetic enhancements, replacing approximately 70 percent of their organic bodies. They also feature significant modifications to the design, including a new face mask, the addition of a frontal armor plate to protect the throat and an enlarged backpack.
Unlike their slow, lumbering predecessors they are all equipped with a rocket engine mounted on their backs that allows them to rapidly close the distance to an enemy. They also pack greater firepower and tactical versatility, carrying a pair of weapons rather than just one and using a more varied arsenal of Lasergewehren, Dieselgewehren, or Hammergewehren rather than the same weapon being issued to all of them.
Before the death of Wilhelm Strasse Deathshead, he sacrificed some of the armor on his latest generation of super soldier to accommodate the increased weapon payload and the rocket pack. As a result, 1961 variants of the Supersoldaten are significantly less durable when compared to the 1960 variant, particularly lacking the 1960s variant's heavy damage resistance against bullet weaponry (going down after only a few dozen assault rifle rounds, compared to a few hundred for the 1960 variant). Additionally the fuel tanks in their back may explode, creating an additional weakness that Blazkowicz can exploit.
Some time in the past, another generation of super soldiers was also being developed by Deathshead and Nazi scientists. They were to use bio-engineered super soldier bodies to remove the feral and mentally impaired drawbacks of the conventional super soldier. However, the demise of Deathshead and the heist of the prototype body by Caroline Becker stopped any chance of these bio-engineered super soldiers seeing the light of day.
==== MK-IV 1980 ====
The super soldiers of this age are scarcely different from their 1960s predecessors, and have been deployed in large numbers in occupied France, due to its proximity to Germany. Their continued presence is a major burden to the resistance since the end of World War II, as insurgents were always crushed by the cybernetic creatures during attempted uprisings. Unlike their 1960s counterparts, they use only the Lasergewehr and the Dieselgewehr, as the Hammergewehr is used by the Hammersoldat. The addition of improved armor plating makes them somewhat more durable than the 1961 variants, even against armor-piercing ammunition, though not nearly as durable as the 1960 variants. 1980 super soldiers have some minor cosmetic improvements compared to 1961, such as a metal plate used as a "nose" to cover their exposed nasal cavity.