Keeper

A Keeper is a special class that comes from the Kingdom of Psionia. They are trained from birth to wield their psychic powers to calm emotions and create protective barriers. They are seen as the peacekeepers of Psionia, working in psi emitters to psychically soothe the populace or on the streets as enforcers. Some Keepers are also positioned in the military to ensure high morale and manipulate the psyches of their enemies on the battlefield.
== Abilities ==
Emotional Manipulation
Keepers are competent at reading and changing emotions, both on a mass and an individual level. In mass they use their powers to create a general vibe of positivity that they broadcast across the kingdom from psi emitters. This keeps the population of Psionia happy, though it can also make them complacent and indolent. On a more individual level, Keepers often work as therapists for the citizens of Psionia and work to help them resolve mental and emotional dilemmas. Keepers have an excellent understanding of the psyche and can always seem to find the right words to inspire and console, though they are equally proficient at finding the exact wrong ones should they choose. A Keeper can wreak havoc on the psyches of those that oppose them, scouring the dark corners of their minds to find the words that will hurt the most.
Induce Hallucination
Skilled keepers can create vivid, total sensory hallucinations in others. They often combine these hallucinations with the information they gain from mind reading. This is an excellent tool for therapy if they choose an image to console their mark and an incredible weapon if they choose to force them to live through their nightmares.
Barriers
Keepers are at their hearts protectors and their barriers allow them to protect themselves and those they hold dear.
Death Feedback
Death Feedback is one of a Keeper's most powerful abilities, though it is situational and sometimes comes at a heavy cost. It causes those who have taken a life to feel guilt so intense that their own nervous system goes completely out of control. This results in a wild pulse, erratic breathing, violent muscles spasms, and often death. Less advanced keepers must begin channel this ability before the would be killer actually takes a life to trigger the death feedback afterwards, though master keepers can cause the effect to trigger on somebody who has killed long ago. This ability can be devastating when paired with hallucinations. While death feedback typically only functions with Ib, especially living Ib, a powerful enough Keeper can even make a zombie feel guilty about breaking a door with the right technique. A true master can even cause a sword to rust itself from guilt of drawing blood, though the specifics of how this functions are largely unknown.
Pain Feedback
Pain Feedback is a more advanced though less extreme version of death feedback that functions off of merely inflicting pain on a living thing.