112645-3-fixes-for-dailies-free-consulting

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I don't know if you will read this, but I ******** hate the daily zones. So here is an outline to fix it.1. Stop making us do both zones each day. Rotate them, give us double rep but you can only do the one that is active each day.2. Add some dungeon dailies that rotate. Rotate some quests like this. "Kill 50 pell", "kill gronk and complete his challenge", "kill 5 frogs in SSM", "kill Aetheros but each member must eat a tornado", "kill twenty prisoners". You have some of the quests as challenges, make them dailies.
 
If you give us a new dungeon and completing that is a daily each day. I will find you guys and poop on your porch. 
 
3. Pvp daily that rotates. Cap a mask, kill 10 players, blow up enemy base.
 
Do you see the theme? Rotation is amazing. This will also get more people to do dungeons, pvp and not make dailies feel like HOMEWORK.
 
 
 
   	
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			I gotta agree with this, a rotation in dailys would be great, doing exactly the same everyday kills me	
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I don't know if you will read this, but I ******** hate the daily zones. So here is an outline to fix it.
 
1. Stop making us do both zones each day. Rotate them, give us double rep but you can only do the one that is active each day.
 
2. Add some dungeon dailies that rotate. Rotate some quests like this. "Kill 50 pell", "kill gronk and complete his challenge", "kill 5 frogs in SSM", "kill Aetheros but each member must eat a tornado", "kill twenty prisoners". You have some of the quests as challenges, make them dailies.
 
If you give us a new dungeon and completing that is a daily each day. I will find you guys and poop on your porch. 
 
3. Pvp daily that rotates. Cap a mask, kill 10 players, blow up enemy base.
 
Do you see the theme? Rotation is amazing. This will also get more people to do dungeons, pvp and not make dailies feel like HOMEWORK.
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			1) Fix toxic eggs and spider queen	
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1: who is making you do both each day?
 
2: why not just ...do the challenges?
 
3: good idea. There are gear quests like this, but would be cool to have dailies.
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			Dailies are optional. Just like your subscription.	
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Dailies are optional. Just like your subscription.
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Dailies are optional. Just like your subscription.
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I would like to see better dailies.
 
1. I agree that the current system encourages rote repetition and isn't particularly interesting. Simply cutting it in half lengthwise isn't necessarily the best solution though. I'd suggest just having each questgiver in NW and CB randomly skip one each of their quest list, and adjusting xp and gold up for the rest.
 
2. I'm not comfortable with dungeon dailies - the concept behind dailies is that they're facerollable and you can do them when you don't have your regular progression group around. Vet dungeons in this game are neither. Adventure dailies would probably make a lot of sense, though.
 
3. You gotta be careful with the format of dailies in objective-based pvp. Anything that encourages people to not play for the team is not a good idea in my book. Just a "win 3 of [insert daily BG here]" daily would be a nice start and would mean that you'd get pops for other BGs than Walatiki.
 
What I'd really like to see is a NPC in Illium/Thayd that sends you out on, say, three randomly chosen non-killing challenges somewhere in the world and awards you 10-15EGs worth of xp when you go and do them. This game has so much content that nobody ever even looks at once they hit 50, which is pretty sad in my book, and I'd like to see somethign that gets people to go out there and, I don't know, do jumping puzzles with the level 20s.	
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			Instead of Dungeon dailies they could make it Shiphand Vet dailies (which ofc would mean they would have to actually allow the Vet mode for Shiphands)	
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			Shiphand dailies would be bitchin, even if there is no vet mode.	
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If you give us a new dungeon and completing that is a daily each day. I will find you guys and poop on your porch.
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Pro tip: You aren't forced to do ANY dailies.
 
Stop asking to make this WoW.	
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Stop asking to make this WoW.
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Stop acting like everything WoW does is automatically bad.
 
I hate WoW* and I still realize the simple fact that Blizzard has implemented certain very smart ideas.
"If it's in WoW it's bad" is a stubborn mindset that just limits any MMO's potential for no reason.
 
 
 
*Not because I think it's a bad game, I've never even played it, so I wouldn't know.
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I wouldn't mind some more daily quests - but forced rotation isn't going to help much.
 
My main concern with the dailies is reputation. "If you want these pants at the start of next month you gotta come here every single day!" This is killing me. Sometimes I don't like to play, other times I can play 12h straight. I would love more option to farm the reputation (Current system works as long as you don't play alts - then it starts to get annoying). Something that isn't related to real life time, but it is related to time played would be nice.	
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they don't have a creative or free-thinking bone in their bodies.
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And identical quests to slog through every day is... creative and free-thinking?  :mellow:
I understand you want to keep Wildstar's "identity", but this is just not an aspect of the game anyone should be protective of.
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Then don't ask for different kinds of daily quests!
 
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Why not? What's being asked for is a better version of the same thing. Carbine has obviously committed to dailies as an integral part of endgame.
So we might as well ask for the best possible implementations of dailies.
Identical kill/fetch/interact quests are not it.
It's like you're arguing against a Windows Service Pack. It's... literally the same thing except better (at least that's been the norm for Windows so far).
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Haha alright, if your alternative means ditching dailies completely, that's fine with me too.  :)
Whole point is if, if we must have dailies, let them be better than the current ones.	
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But when those types of replies happen (also in game) makes for toxic behavior which does not help in any way what so ever. The OP is also correct to say that apparently many believe this to be true (so many topics about it that are endless). To say "if you don't like it, you're not forced to play" is the lamest copout statement ever. Ya'll seriously are just fine and dandy with people choosing to leave the game rather than having someone like OP starting a suggestion topic about these dailies? Why not try to start supporting these types of topics instead of adding more negativity? Right now, I think positive criticism and/or support goes alot further than a negative, destructive one. Can we try not to run off what subs we have left?
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			I really like your idea of dungeon dailies. We know they're going to eventually make dungeon dailies or so it is implied. Instead of just "complete X dungeon" I like the idea of having to do specific fun tasks in the dungeons. 	
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I really like your idea of dungeon dailies. We know they're going to eventually make dungeon dailies or so it is implied. Instead of just "complete X dungeon" I like the idea of having to do specific fun tasks in the dungeons.
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See, posts like this make me think that players don't even take the time to learn how things work in WildStar... There are already special fun tasks in the dungeons, called "objectives" and you qualify for bonus rewards *every time* you do it, not just daily.
 
What on earth would a "dungeon daily" add? It's already there.
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Agreed, a very ignorant comment. But to answer your question about what dungeon dailies would add: incentive! Personally, I love the dungeons in this game and am always running them if I'm not raiding. However, because of the high difficulty curve, a lot of people cringe at the thought of going in there with someone who is inexperieced with the dungeon. Dailies wouldn't change these feelings, but they would incentivise these extremely selfish people to start running dungeons again.
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See, posts like this make me think that players don't even take the time to learn how things work in WildStar... There are already special fun tasks in the dungeons, called "objectives" and you qualify for bonus rewards *every time* you do it, not just daily.
 
What on earth would a "dungeon daily" add? It's already there.
 
This is what's maddening about the cadence of feedback and complaints since launch (and Carbine's apparent willingness to pander to it.) The game was designed with different itemization, different progression, different dungeons... all of it, but players have done nothing but ignore how it was designed and asked for it to be the same as it was for 10 years in other games.
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Dungeon dailies in mind wouldn't necessarily have to reward gear. It's more of a incentive to do dungeons once again, because you know... Once you clear GA every week for 2 months you tend not to be in a big need of gear and therein lies the problem for me. There is no incentive for me to do dungeons these days. Indeed the dungeons are fun, but there is many other things in life that are fun. I need a reason other than fun to justify spending 30+ minutes inside a dungeon. 
The objectives in dungeons aren't quite innovative or fun at all. "Free 15 prisoners, kill 20 Pells, Kill 3 Moldwood Gorgers, click on X item". The challenges in the dungeons are pretty good, but they are also fairly hard. I don't mind doing hard stuff, that's pretty much why I play the game, but I also like some goofy fun here and there. Like having all 5 members jump into a tornado on Aethros, draw a male genitalia with the telegraphs on Stormtalon and stuff of that kind. 
 
After having completed the silver dungeons 2 months ago, I haven't had much incentive at all to run them. I can craft better gear and sometimes once the stars allign you see a pretty good drop in GA too. I would actually shy away from the idea of dungeon daily if it rewarded gear. It could be anything from Elder Gems to vanity items. I don't see why anyone would even be against such an idea, I honestly can't wrap my head around it.
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There is no incentive to run dungeons for me. I have come to the point where I do nothing but raidlog in Wildstar, so I need incentive to do stuff. And you dare say I have no business in dungeons since I'm done with a raid? Carbine has made some of the best dungeons I have had the pleasure of doing, but I've come to the point where I've done them a lot, I don't need gear, I barely play Wildstar outside of raids these days, they might as well give us an incentive to run their well made dungeons. Exploit how damn well they've made their dungeons to the fullest. 
 
And you make this out to be a way bigger problem than it actually is. I'm having trouble figuring out whether you're just outright against daily dungeons, or the "want more" mentality. I love this game, I barely complain about their directions although it can be questionable at times and here I am, just stating my opinion on this matter in a constructive manner. 
 
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Well when you ask what you did, it clearly indicates some lack of knowledge about the game.
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There is no incentive to run dungeons for me. I have come to the point where I do nothing but raidlog in Wildstar, so I need incentive to do stuff. And you dare say I have no business in dungeons since I'm done with a raid? Carbine has made some of the best dungeons I have had the pleasure of doing, but I've come to the point where I've done them a lot, I don't need gear, I barely play Wildstar outside of raids these days, they might as well give us an incentive to run their well made dungeons. Exploit how damn well they've made their dungeons to the fullest. 
 
And you make this out to be a way bigger problem than it actually is. I'm having trouble figuring out whether you're just outright against daily dungeons, or the "want more" mentality. I love this game, I barely complain about their directions although it can be questionable at times and here I am, just stating my opinion on this matter in a constructive manner. 
 
I didn't ask. I made my opinion clear to the people reading this thread in regards to the topic of the thread.
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Dailies are optional. Just like your subscription.
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Well I guess I might as well quit the game. I'm practically done with my personal progression by that description. I still have Datascape left but who knows when 40 competent players will magically show up. 
Tell me, what should I do in the game now that I'm done with Genetic Archives. You've figured out how the game works, so please tell me. I'm reaching the point of only logging on during raid nights and the daily zones are boring as balls. 	
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Question for Lethality, is your astrological sign "cancer"?  cause I know from being married to one, cancer's hate change, any change at all.
 
For me I could care less about daily's, just starting them. but people are just making suggestions to make dailies "different", not changing the game.  Oops sorry said "different"
 
From the amount of noise you are making to change, its like I'm hearing my dead mother again;  "when I was your age, I walked 5 miles in the snow both ways, to get milk  and I liked it!!!!"  I asked her why she didn't change her route?  Change?? what do you mean change?  Blasphemer!!!! lol and she wasn't a cancer either, just old.
 
It's fine you don't want change but life is more interesting with change then without.
 
My thoughts are you're going to have kittens when drop 3 comes with the changes.	
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Well I guess I might as well quit the game. I'm practically done with my personal progression by that description. I still have Datascape left but who knows when 40 competent players will magically show up. 
Tell me, what should I do in the game now that I'm done with Genetic Archives. You've figured out how the game works, so please tell me. I'm reaching the point of only logging on during raid nights and the daily zones are boring as balls. 
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Again, this is the problem. Is the existing incentive not enough? Play better, get rewarded better? Why must it constantly be "more"? It will never be enough for some, what then? Why do you need incentive beyond the regular incentive of loot drops and the bonus incentive from medal runs? This player mentality is cancerous to the genre.
 
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Dailies are optional. Just like your subscription.
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Tell me, what should I do in the game now that I'm done with Genetic Archives. You've figured out how the game works, so please tell me. I'm reaching the point of only logging on during raid nights and the daily zones are boring as balls.
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Yeah just like runing your gear is optional too...oh wait
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What exactly else would you expect? I mean, what's another game you've played that somehow delivered magical no-limit progression on top of the intended progression path you're already on (raiding)?
 
And if I have to suggest, there is progression in PvP, there is progression in Crafting, there is progression in Housing... I mean, how many options are necessary?
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I really want vet shiphands. They were my favorite part of the new zones while leveling! I was excited to see that their is a vet toggle on them I was hoping once I hit 50 doing these in vet mode would be like a steping stone to 50 vet adventures/dungeons to help clear out any green gear we had left over. Nope! 
 
I would love to see them as a daily, as long as we can still finish them solo or with 5 people. 	
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I have a few un-runed sets I use...you could run GA with out runes and I've seen people do it... Runes deffinitly help a lot... but they aren't necessary per-see.
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			Oh god, taking a good idea of another game is gonna make us loss our identity. Oh no, we can't have a human race in our game ¡We can't have skill either, others games got them!	
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But maybe those people who are "past" it shouldn't be looking for a path backwards into it?
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I really want vet shiphands. They were my favorite part of the new zones while leveling! I was excited to see that their is a vet toggle on them I was hoping once I hit 50 doing these in vet mode would be like a steping stone to 50 vet adventures/dungeons to help clear out any green gear we had left over. Nope! 
 
I would love to see them as a daily, as long as we can still finish them solo or with 5 people.
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