Level 117

__NOTOC__⠀You enter a deep, subterranean world full of many colors....⠀
==Description==
Level 117 is a seemingly infinite series of deep caverns lit with colorful, luminescent lighting. The light appears to be produced from the materials in the rock formations and arranges a wide range of colors within the rainbow. Colors such as green, yellow, blue, and purple are the most ordinary. It allows traveling through Level 117 discernible without any lighting equipment. Colors will emerge in sections and don't often blend or gradate together, as if each color had its borders. Adjoining colors oftenly is analogous (blue and purple) but can sometimes even be complementary (blue and yellow). 
The shape and size of the caverns vary greatly, but most cave systems are large enough for an average human to pass through. Besides the colorful material, the caverns in Level 117 consist of Limestone and other Carbonate compounds. Formations can stretch as several hundred miles and often segment into multiple paths. Stalactites and Stalagmites live in the level and are formed with the same luminescent rock material as the caverns.
The Caverns stay at a strangely consistent 12.3°C (54.14°F), including the wall and the floor, and the smell is similar to "A hint of sea salt with cotton candy" by many wanderers. Wanderers may notice a faint but harmonic hum within the cave system. The source of these noises is entirely unknown, but there are speculations that it comes from the source of the colorful lighting. Periodically, mild gusts of wind flow through Level 117. As expected, these gusts still match the temperature of the level. Unusually, the direction of these winds is presumed to be completely random. Since there isn't a source of external pressure (an entrance or an opening to the cave), there isn't a single airflow.
Little to large ponds can be found flooding parts of the caverns of Level 117 at lower depths. Most of these ponds have been contaminated with luminous material, allowing them to glow as much as other objects in the caverns. It is advised not to drink surplus amounts of water from the ponds of Level 117 as it can cause minor to severe sickness (likely due to the anomalous compounds or traces of Tellurium in the water). Bathing in the water, however, reportedly has positive effects, making it relatively safe to swim in. 
The ponds of Level 117 provide a euphoric effect whenever fully or partially immersed in the water. Wanderers with this effect describe feeling "blissful" or "fulfilled" when bathing in the ponds of Level 117. Research indicates a mass amount of Dopamine and Serotonin gets produced during this effect, leaving individuals to feel ecstatic and satisfied. The pond's euphoric properties make it a solution to extreme stress or depression (A more regarded example is to prevent further progression through levels of Wretch transformation before it reaches an immutable state). 
==Entities==
There have been reports of Entities within the caverns of Level 117, but no threats or attacks from entities have ever been documented.
==Luvidium Crystals==
Object 24, also known as Luvidium Crystals (A.K.A Rainbow Crystals), are naturally generated crystals uncovered in the rocks of Level 117. While the crystals are similar to clear quartz, they emit various colors within the visible light spectrum, assembling a rainbow-like appearance. According to a materialistic examination, the crystals' composition bears carbon, tellurium, silicon, and other undetectable substances. The Luvidium compound gives the caverns of Level 117 their luminescent properties.
Luvidium Crystals are found in clusters or doubly terminated crystal formations, mostly sticking out from the walls or floors of Level 117. They are found in large groups within a section of a cavern structure, usually within an open space. Groups of Luvidium crystals coexist at lower altitudes, but measurements of where exactly cannot be proven due to an inconsistent point of reference. It is presently unknown if Luvidium Crystals occur outside of Level 117. Crystals from Level 24, for example, are promising candidates for future investigation. 
When a moderate current of visible light with at least ███ lumens is shined through a Luvidium Crystal, it will obtain different appearances and behavior, often with characteristics impossible for normal light behavior. Attributes such as wavelength, the direction of the light's path, intensity, or [REDACTED] are affected. These anomalous effects on the light can be determined by the light's angular direction into a Luvidium Crystal and the shape of the Luvidium crystal where the light passes through. It allows the ability to select different outcomes of the light's properties; however, it is challenging to predict what will change due to its unconventional nature. As of now, outcomes appear to be random. 
Outcomes are more apparent with more direct currents of light, such as from a flashlight or, most effectively, lasers. Using different wavelengths of light outside of the visible spectrum produces insignificant results. Because Luvidium Crystals can change wavelengths, light can be converted into powerful streams of gamma radiation. It can make Luvidium Crystals a deadly weapon. Severe casualties have been reported from experiments due to direct gamma radiation exposure. 
Notice
Due to the high risk of injury from dangerous outcomes, any discovery of an outcome considered hazardous must be reported to M.E.G. high command immediately. If at any possibility, all information about the discovery, including the crystal's shape, light direction, etc., must be recorded for future warning. 
》Luvidium Crystal Experiments《
》Close Document《
A focused beam of light (with a diameter of 5mm) was shined through variously shaped Luvidium Crystals in the following experiments. A diagram for each experiment depicts the setup, including the crystal measurements and light orientation. The crystal's geometric shape, if definable, and the following outcome of the light is included with each experiment. 
Setup	Crystal Shape 	Outcome
 	Triangular Prism
(Machine Cut) 	The light directly passed through the crystal without a change of direction; However, the light was dispersed into a rainbow as with a dispersive prism and had a light beam angle of approximately 40°.
 	Cube
(Machine Cut) 	The light directly passed through the crystal without a change of direction; However, the vertical beam angle relative to the setup was flattened entirely making its light projection a single horizontal line.
 	Roughly Cube Shaped. [REDACTED]	The light directly passed through the crystal without a change of direction; However, the frequency of the light was measured at ███x10^██ Hz, identifying it as X-ray radiation. Minor symptoms such as small skin irritations were identified in several individuals participating in the experiment. Fortunately, no cases of acute radiation sickness were detected. Aside from minor symptoms, no other issues occurred during the experiment. Information has been redacted for safety precautions.
 	Trapezoidal Prism
(Machine Cut)	The light exited at about a -20° horizontal angle relative to the point when it entered the crystal, through the long (4cm) side. Light beam appeared to curve roughly 15° before directing straight after 6m.
 	Pentagonal Prism
(House Shaped Base) 
(Machine Cut)	The light was dispersed to six of its spectral components (rainbow colors), with each color exiting the crystal in a different angle. The beams were each red, orange, yellow, blue, green, and purple in color.
 	Hexagonal Prism 
(Machine Cut) 	The light directly passed through the crystal without a change of direction; However, The light beam appeared "wavy" oscillating vertically with a period of roughly 5cm and an amplitude of roughly 1cm.
 	Triangular Prism
(Machine Cut) 	The light exited at about a 10° vertical angle relative to the point when it entered the crystal, through the rectangular side. As it left the surface of the crystal, it was turned ~20° vertically and -40° horizontally. The beam diminished after a distance of 10cm.
 	Cylinder
(Machine Cut) 	The light never appeared to have fully passed through the crystal. According to most theories, it may have vanished inside the crystal before exiting. 
More experiments will be carried out with this setup (or similar versions) to determine where the photons of the light go after "vanishing" inside.
 	Cylinder
(Machine Cut) 	The light never appeared to have passed through the crystal; However, the top circular base of the crystal had a "glowy" outline. The light is speculated to be tracing the curved edge from within the crystal.
 	Pyramid
(Machine Cut) 	The light exited at about a 45° vertical angle relative to the point when it entered the crystal, perpendicular to the lateral face it exited through. The light had a downward facing parabolic-like curve before it stopped as soon as it reached the surface of any object.
 	[REDACTED] 	The light passed through the crystal in the form of [REDACTED], physically contrary to the qualities of light itself. 
Several investigations into the use of this setup for harmful or, in some cases, catastrophic purposes have been commenced. Incidents both inside and outside the M.E.G (including Incident O24-2) has lead to more measures on the use of Luvidium Crystals due it weaponization. Any case of [REDACTED] by any wanderer must be reported to high command immediately.
More experiment results are scheduled for release. 
==Colonies and Outposts==
===M.E.G Base Iris=== 
*A small M.E.G. base stationed in Level 117 to mine and collect Luvidium Crystals and study their anomalous properties.
* Two scientists, eight spelunkers, and six base support.
*Private Base; however, guidance will be provided to other wanderers.
==Entrances == 
*No-Clipping into the rock walls of Level 8 has a moderate chance to take you here.
*Levels with pools of water (such as Level 37 or its sub-levels) may have a spot with glowing colors. Submerge yourself in that spot and you will be within a pool in Level 117.
*No-clipping into a vein of calorite within the Wooden Caverns in Level -5 will send you here.
*Finding a door on Level 14 labeled "CAVES" will bring you here.
*Attempting to move the crystals in Level 941 when they start changing colors will take you here.
*No-clipping through a specific crystal within a room of Level 8.55 denoted "The Crystal Room" will teleport you here. Because of the significance of this particular crystal, more investigation into the reasoning for this entrance is ongoing.
==Exits== 
*In the caverns, rare occurrences of pristine neon green crystals may appear. Methods such as applied force against the crystal (A punch) will teleport you to Level 37.3.
*Drinking the water from the pools of Level 117 may also possibly send you to Level 7.
*Within certain lakes of Level 117, you may find a crack or a hole near the bottom. This hole will appear to glow as if from sunlight. Go through the hole and you will appear in Level 115 from its shallow water.
*In low altitudes, clouds of fog may appear in medium-large sized cave systems. These are rare, and when entered, you will appear in Level 118 as you emerge from the fog.
Category:Levels
Category:Cluster I
Category:Safe
Category:Unconfirmed Levels
Category:Environmental Hazards
zh:Level 117