Murgee's Energy Drain

Murgee's Energy Drain
Skill: apportation/living forces 20
Backlash: 15
Difficulty. 14
Effect Value: 18
Bonus Number to: effect
Range: 8 (40 meters)
Duration: 18 (one hour)
Cast Time: 18 (one hour)
Manipulation: range
This is an impressed spell. This is a devious spell
produced by the master of dark forces. Murgee's energy drain gives the
caster additional energy at the expense of a foe. To cast the spell, the mage
must simply concentrate on drawing energy from a living creature-since it is an
impressed spell, the caster should keep several small, inoffensive creatures
handy-and she must indicate each of them with, first, a pointing of the right
index finger and, second, by making a "come hither" gesture with the
left hand.
When releasing the spell, the mage need only repeat
the gesture once, indicating the primary target. The casting value must exceed
the target's Toughness plus a result modifier of 2 for the spell to
work. The result points, plus 7, are read on the Power Push
Table. The Power value equals the number of shock
points inflicted on the target creature and transferred to a "pool"
set up by the Caster. This pool acts as an "extra" amount of
shock damage the caster can sustain. Any shock (but not wound) damage taken by
the caster is first subtracted from this pool and, if there is any remaining
shock to be taken, then applied to the caster's Toughness. In order for
the pool to remain, the caster must concentrate on keeping its energy around
her body. If she does not, the extra shock resiliency will dissipate
immediately.  The caster may, however, change
targets for the duration of the spell, draining many creatures in succession. Each
additional attack must be resolved using the One-on-Many Table. Example:
Kathrisa is being attacked by two Viking warriors. Each has a Toughness of
8. Kathrisa has sustained two shock points of damage from fatigue, but the
Vikings are fresh and ready to slay. The mage releases her energy drain on
the nearest Viking. Since she has an apportation skill of 18, the bonus of
+1(when she rolls a 13) lets her succeed easi1y. To see how many shock points
she drains, she subtracts the
Viking's Toughness +2 (10) from the result points
of 19, equaling 9--a +4 on the Power Push Table. Added to the +7 result
modifier, this means Kathrisa can "drain" the Viking for 11 shock
points.
Because the Viking only has a Toughness of 8,
he falls unconscious and Kathrisa only gets 8 points for her pool. Since she has
already taken 2 points of shock damage, she recovers those first, giving her a
final total of 6 points in her pool. The other Viking gets worried. If Kathrisa
decides to drain the second Viking, she will have to make another casting roll.
Additionally, since she is affecting a third target (the first Viking was one,
Kathrisa herself was the other), her difficulty will be increased by 2 points.