Level 592

==Description==
Level 592 resembles a common thrift store, with a similar smell of moist carpet as in Level 0. The level is filled with furniture, ripped/dirty clothing, children's toys, fine china, and semi-functional electronics. All signs, logos, and items that should have some sort of imprint or logo or any text are either blotted out or empty. The fluorescent lights in this level flicker at seemingly random times, which can be useful to wanderers as this level seems to have formed its own light code, in which the proximity of entities to wanderers is based on the intervals of flickering. 
When the lights flicker at an extremely fast pace, entities are likely to know one's location or are extremely close to one's location. This is the opposite if the lights are flickering at a slower interval. As for the rooms that can be found in this level, there are a variety of rooms. Upon entering the level, one's hands will also begin to dry out due to the air being stale, dry, and musty. This can be annoying at best, so it is recommended to keep one's hands in pockets to retain moisture if one is truly inconvenienced by this.
Regular Rooms: These rooms make up the majority of Level 592, consisting of white roofing, buttermilk-colored walls, and burlap-colored fabric carpet. These rooms are extremely large, usually being in the range of 6 to 86 kilometers in size. These rooms also contain most of the furniture, toys, clothing, and china described previously.
Employee-Only Rooms: These rooms can be found on the walls of the regular rooms, containing storage equipment, broken furniture, and most electronics. The walls are made of white concrete with damaged paint, and the roofing consists of many vents, pipes, and walls. One can find most Entities here as well, although strangely docile unless provoked even if these entities are not usually docile at other levels. These rooms are usually much smaller than the regular rooms, usually being around 2 to 3 kilometers in size. Sometimes, stale food can be found in cardboard boxes in these levels, as well as Almond Water.
Black Rooms: Avoid these rooms at all costs. Not much is known about these rooms, but explorers attempting to enter lose their way. Groaning and crying are also heard from outside of these rooms, so it is assumed there are many entities in these rooms. Attempting to use a flashlight in black rooms is futile as the light levels are so low it consumes the light from the flashlight, even though the walls surrounding these walls are very slim which allows wanderers to hear the groaning and crying in the rooms. It is estimated these rooms are the smallest of all three rooms found in Level 592, being only around 1 to 2 kilometers in size.
==Entities==
Entities lurk around in Level 592, consisting of adult Facelings, Skin-Stealers, Hounds, and Clumps.
Several entities are in Employee-Only rooms, although docile at this state. The moment they step out of these rooms, they immediately become hostile though(besides adult Facelings).
==Wanderer's Recording Log==
The contents of this log were uploaded to an M.E.G computer on March 5, 2014, at 9:10 PM EST, meaning this person lasted six minutes before being presumed dead.
The screaming in the log is presumed to be a Skin-Stealer, probably mimicking the screams of former victims. March 5, 2014 | Monday, 9:04 P.M. EST 
??: Hey, I'm in Level 592 approaching the entrance to a black room. Rumor has it over here that there's something inside one of these rooms, so I'm gonna record what I find. (noises can be heard of a door creaking open, as the person enters the Black Room) 
??: It's pitch black here, I literally can't see anything. I don't know what's gonna happen to me but I guess it's for a good cause..? (the person walks around, with the steps sounding like some sort of concrete or stone floor) 
??: (the person uses a whispering voice) I'm gonna keep quiet, I really do not want to die today. Wait.. (weeping can be heard from a far distance, and the person halts their breathing) 
??: (under their breath) Oh shit.. Where was that exit..? ??: Oh god. 
(running can be heard as loud yelling is heard approaching from the distance) ??: Where is the exit? Oh god, oh god, oh god! 
(the yelling finally reaches a climax as the person screams, and the recorder falls down and the recording suddenly stops) 
==Colonies and Outposts==
Given the scarcity of food and water, there are currently two known colonies and outposts in Level 592.
===The Clientele===
*A long-known group consisting of 100~ members.
*This colony is very peaceful. They can give resources to any wanderer that stumbles on one of its few bases.
*Can be found somewhere north of a landmark known as the "Army of Bags," nicknamed by the Clientele, being a massive stack of plastic bags.
*Can be found in Employee-Only rooms.
*The colony has formed its economy, and its currency is a coin formed from shopping carts and various computer parts.
===The Prospectants ===
*A newly-discovered group consisting of 30~ members.
*This colony is relatively peaceful but isolationist, not giving wanderers aid but not actively hunting wanderers or the Clientele.
*Can be found in an Employee-Only room. Somewhere southeast of the Army of Bags.
*The colony, although isolationist, is open to trading food and water.
==Entrances and Exits==
===Entrances===
*Diving headfirst into a cardboard box in Level 1 can send one to this level.
*Punching an entity and then stomping on the ground in any of the Main Nine levels can send one to this level, although falling and usually with a broken leg. Punching the entity is not advised, as it poses a risk of death.
===Exits ===
*Noclipping into a shopping cart can send one to Level 4.
*Hitting oneself with a fire extinguisher (rarely) can send one into Level 3. Otherwise, get a concussion
*Covering oneself in Almond Water and then noclipping into the floor can send one to Level 37.
*Closing one's eyes and running into a Black Room can send one into Level 6.
Category:Levels
Category:Unconfirmed Levels
Category:Cluster I
zh:Level 592