Morrill

Defender Morrill is a member of the Brotherhood Outcasts located at Bailey's Crossroads . He stays outside the facility with the Outcasts to defend against periodic attacks from the super mutants.
==Background==
Morrill is a veteran soldier who has fought in more battles than he would like, operating under the command of Protector McGraw. His latest assignment is at the VSS facility at Bailey's Crossroads, where he coordinates surface defenses against hordes of super mutants determined to wipe the Outcasts out. He also performs special operations for McGraw, such as a daring raid on Vault 108 and the abduction of Gary 23, in an attempt to acquire a Pip-Boy necessary to crack the VSS vault.Fallout 3 Official Game Guide Game of the Year Edition p.73-74: "Gary 23 (deceased)In charge of Vault 108's vacuum-cleaning maintenance program, Gary 23 (or "Gary" to his brothers) was recently kidnapped in a daring raid by Defender Morrill. He was drugged and dragged back to the Bailey's Crossroads Outpost in the D.C. Metro Ruins. As Gary 23 utilized a Pip-Boy, Specialist Olin attempted to remove the device to gain access to a Simulation Pod inside the Outpost. The operation was deemed a complete failure."(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
However, the attempt failed: Gary 23 died under interrogation, Specialist Olin is back at square one, and Morrill is stuck trying to keep the super mutants at bay. Due to a recent surge in their activity, Morrill decided to send out an urgent radio broadcast for help, requesting any available Outcasts to come to their aid at sector 7-B - Bailey's Crossroads.Fallout 3 Official Game Guide Game of the Year Edition p.68: "Defender MorrillAn accomplished fighter who's seen more action in more conflicts than he can comfortably remember, Morrill is a loyal Defender in Protector McGraw's service. He is in charge of patrolling the D.C. Metro Ruins and clearing the almost constant stream of Super Mutants that seek to overrun the Outcasts' small base of operations. Recently, Super Mutant activity has increased to such an extent that he has transmitted an emergency radio broadcast seeking assistance."(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census) He is also on the lookout for anyone with a Pip-Boy who might be able to lend a hand, this time without cutting off pieces of them.The Lone Wanderer: "This? It's my Pip-Boy 3000. Want to see?"Defender Morrill: "Isn't that fancy. Listen kid, maybe you could help us out. We've been looking for someone like you. Why don't you head inside and talk to Protector McGraw? I'll radio ahead and let him know you're coming."(Defender Morrill's dialogue)
==Interactions with the player character==
===Interactions overview===
===Quests===
* Aiding the Outcasts: Morrill is the one responsible for sending out the emergency radio broadcast that brings the Lone Wanderer to the Outcast outpost. He meets the player at the exit from the Bailey's Crossroads Metro and requests their aid in clearing a path to the outpost. Upon arrival at the outpost, Morrill sends them down to speak to Protector McGraw.Defender Morrill: "You got a death wish, walking through a war zone? Listen, local, if you want to be of use, help us clear the mutants between here and our base camp. If not, stay the hell out of our way!"(Defender Morrill's dialogue)
** Morrill will have a different attitude if the player is wearing Outcast power armor, taking them for reinforcements. The player can either keep him in the dark,Defender Morrill: "About damn time the reinforcements showed up! Fall in, soldier! We've got multiple hostiles between here and the base camp. We're sweeping the area to secure it. Let's move!"(Defender Morrill's dialogue) and fight alongside the Outcasts like one of them, with Morrill later either deciding they are a disgrace to the armor (if they have not pulled their weight) or commending them for their efforts, but asking about the rest of their detachment. The player can decide to pull a Bavarian fire drill and demand answers like a superior would, and get send down like an Outcast. McGraw sees through the charade, however.
***Admitting to killing Outcasts to loot their armor will turn Morrill permanently hostile.
** If Morrill is killed on the way to the outpost, the player can enter the outpost as normal. However, the conversation overheard on the elevator will be a little different, as will the initial interactions with Sibley, as Morrill does not radio ahead.
==Inventory==
==Notable quotes==
==Appearances==
Defender Morrill appears only in the Fallout 3 add-on Operation: Anchorage.
==Behind the scenes==
Outcast members Sibley, Olin, McGraw and Morrill, all of who appear in the Fallout 3 add-on Operation: Anchorage, appear to be named after buildings on the campus of Cornell University, including Sibley Hall, Olin Hall, Olin Library, McGraw Hall, McGraw Tower and Morrill Hall.
==References==
Non-game
Category:Operation: Anchorage human characters
Category:Fallout 3 Brotherhood of Steel characters
Category:Brotherhood Outcast characters
Category:Outcast outpost characters
de:Morrill
pl:Morrill
ru:Защитник Моррил
uk:Захисник Морріл