Platform Racing 3/Update History

Pre-release updates are sorted by date published, while ones during the beta are listed by their build dates on the title screen.
Due to archives being in-complete, not every change from before the 08-09-10-1 build is listed.
==2008==
===pr3===
Date: Oct 27"Oct 27 – pr3. Jiggmin. 2008. 
"Platform Racing 3 feature: Ground brushes. You’re not limited to just blocks any more.
Different types of ground have different effects; you run a bit slower in tall grass, you sink in quicksand, you can’t run up a slope of ice, you hop around on hot rocks, you stick to tar, etc, etc."
==2009==
===PR2 and PR3===
Date: Mar 1"pr2 and pr3". Jiggmin. March 1, 2009.
"I've been calling the server design that pr3 will run on the "Multiplayer Awesome Server" or "Server design 4" or something like that. A good name for it finally popped into my head a couple of days ago, and I might actually stick with this one. I'm calling it "Blossom Server".
(Multiplayer Awesome -> MultiPlawesome -> Plawesome -> Plossom -> Blossom) 
If you noticed some downtime on pr2 today, it's because I was tweaking it. There's a script that creates a list of the newest levels every five seconds, and that's what you see when you go to the "newest" tab in the game. There have been some problems with that list lagging behind or not updating fast enough, though. I made it much, much easier for the server to make that list, so hopefully it won't be a problem anymore. We'll see how it works out tomorrow, though. 
(Making the "newest" list was taking about 7 seconds since it sorted every level in existence, but now it's taking about .004 seconds because it's only looking at the levels that have been submitted in the past hour.)"
===PR3 Chat===
Date: Aug 31"pr3 chat". Jiggmin. August 31, 2009.
"Hmm... a dilemma.
At the moment PR3 has the chat separate from the lobby rather than right next to it. In PR2 the chat is right next to the lobby, but you can click over to a different tab to hide it. With the way PR3 is organized at the moment that's not really doable. So... would you rather have a small chat permanently next to the lobby, or a much larger chat in it's own separate area?"
===Browsing===
Date: Oct 13"browsing". Jiggmin. October 13, 2009.
"Browsing through newgrounds; looking for good music for you-know-what.
I found a song by David Firth, which is pretty awesome because I didn't know he made music. Multi-talented guy."
===Building a Better Color Picker===
Date: Nov 29"Building a better color picker". Jiggmin. November 29, 2009.
"I've spent a couple of days messing around with various ways of putting together a color picker. After some experimentation, I ended up building a hybrid of a color slider, a color palette, and an eyedropper tool. The color slider provides a wide range of available colors, the color palette provides a few quick and easy colors, and the eyedropper tool makes it easier to match colors with what you have already drawn.
http://jiggmin.com/colorPicker.html"
==2010==
===Workin' on a:===
Date: Feb 6"Workin' on a:". Jiggmin. February 6, 2010.
"dum deee duhh de dumm.
(block editor)"
===A Much Requested Feature===
Date: Apr 14"A much requested feature". Jiggmin. April 14, 2010.
"I have just now right this minute successfully tested a setting in PR3 which lets you create item boxes that only give out specific items. So now you can have a jet pack dispenser in one spot, a rocket launcher dispenser in another spot, etc.
I have been asked for this feature a whole lot, so there you go!
People also often ask me for 3D graphics, but that's not one that I particularly plan on doing. "
===Typing Words with Letters===
Date: May 29"Typing words with letters". Jiggmin. May 29, 2010.
"I didn't really intend to have a text tool in PR3's level editor, but it looks like I went and made one anyway. Ah well."
===06-02-10-1===
- Level editor is officially released!"The (probably inaccurate) countdown!". Jiggmin's Village. June 2, 2010.
- Level selection for the campaign has started."Jiggmin: blog entries" (February 2011 archive)"Platform Racing 3 Level Editor" - YouTube
===06-14-10-1===
"I just sent an updated version of PR3 to sparkworks, so I would guess they'll put it up today or tomorrow. It has a lot of bug fixes, a lot of performance improvements, impervious blocks, and other gameplay tweaks. With this version we'll also be able to start letting people into the full game. It'll be invite only at first, so I'll have a chance to work out bugs on the servers before an insane flood of people all try to log in at once.
Its build number is 06 14 10 - 1, so look for ..." (full blog lost)"PR3 Update". Jiggmin. June 14, 2010.
===07-08-10-1===
- Open beta released, anyone can play on Sparkworkz now.
- Added cool-down period for Teleport blocks to prevent players from getting trapped.
- Typing "/report" in a chatroom will report a log to the moderators.
- Players can race a friend's ghost in the campaign."Jiggmin's blog, page 4" (December 2010 archive)
- Setting the brush's size to 1 now makes it act like a pencil tool, allowing for more accurate and detailed designs.
===07-17-10-1===
"The new build of PR3 will have some improvements in the chat system:
1. The "this room is brought to you by ..." text only shows in user created rooms.
2. Stuff you write in the "notes" field when creating a room will actually show up
3. The creator of a room can type /kick username to kick spammers out (This only works in user created rooms, and moderators are immune)
4. Your room selection is remembered. If you leave a chat room for a while..." (full blog lost)
===07-28-10-1===
- 50 campaign levels are now available, though some will be replaced.
- It's now possible to win the Winged Helmet by collecting all campaign medals.
- Patched the super jump glitch. Description for "Platform Racing 3 Super Jump Glitch" on YouTube: "(As of July 30, 2010 Jiggmin has fixed this glitch) [...]
===08-09-10-1===
- Body part names are now listed in the customize tab."Newest Version Changes & Fixes" - Jiggmin's Village
- "Level of the Day" added.
- Players are given a 50% experience bonus upon winning prizes they already own."Jiggmin: blog entries" (December 2010 archive)
- Several tweaks to how levels appear on the hosting lobby:
-- Level type is noted by color instead of their name: 
*Blue = races
*Red = deathmatches
*Green = hat attacks
*Yellow = coin fiends
-- Each type's also given a unique symbol.
-- The level's rating occupies the space where its type was listed.
- Patched the "Invalid" error that occurs when saving a block/level after Sparkworkz has logged you out."Defeating Invalid". Jiggmin. August 9, 2010.
- Added a hexadecimal to the color picker."Jiggmin: blog entries" (February 2011 archive)
- Retry button added to campaign levels.
- Fred the Giant Cactus added to the error message screen.
- Players are now taken to the customize tab after ranking up.
===08-18-10-1===
- "<" and ">" naming issues with blocks have been fixed.
- Patched a block stealing bug.
- Chat scrollbar glitches mostly fixed.
- PM and player lists have a different color scheme.
- Fixed the Mine explosion lag glitch and partially patched a glitch that allowed swords to also break blocks below the player.
===08-31-10-1===
- Pedro the Snail released as a random prize in levels.
- Due to past issues, campaign levels are frozen and can only be updated by contacting Jiggmin.
- Moderators can now set the Level of the Day.
- Prizes no longer show up at the beginning of a match.
- "Level Complete!" pop-up now shows the level's name and author.
===10-08-10-1===
- Matches can now have up to 8 players in them at once."Eight hats on one head". Jiggmin. October 2, 2010."The list". Jiggmin. September 18, 2010.
- All custom blocks are loaded at once rather than individually, greatly improving load times."Faster, Faster!". Jiggmin. October 6, 2010.
- Players must press "enter" to access the in-game chat, with the screen darkening when it's used.
- Extra line of blocks added in the level editor's custom block selector.
- A glitch preventing the Evil Aliens from attacking was patched.
===10-26-10-1===
- New Ghost set earned by logging in on Halloween."PR3 wishes you a spooooky Halloween". Jiggmin. October 26, 2010."We’ve gone Halloween!". Sparkworkz. October 28, 2010.
- Prizes appear at the start of matches again.
- An unfinished version of the Happy Hat was accidentally released along side the Halloween set, but was quickly removed.
- Playing on older builds is no longer possible. Trying to login results in an error message.
===11-19-10-2===
- New Turkey/Cranberry set earned by logging in around Thanksgiving."Thanksgiving Racing 3". Sparkworkz. November 16, 2010."The short story". Jiggmin. November 20, 2010.
- New autumn-themed main menu.
-- The new and original menus are also available as level backgrounds.
- Pedro the Snail's description in the customize tab has been altered to properly fit in the area.
- The screen now darkens slightly during "Loading..." and "Logging in..." pop-ups.
- Gold medal time for "Newbs guide to Happy/Sad Blocks" has been raised.
- HTML can no longer be used in custom chatrooms.
===12-08-10-2===
- New winter-themed main menu."Jiggmin: blog entries" (September 2011 archive)
-- Winter background is also selectable in the level editor.
-- New lobby and level song called "Holiday for Mr. Anderson".
- Santa Hat and Reindeer set are automatically given to any player who logs in.
- Arrows added to the hosting lobby, allowing players to view more than 4 levels.
- There's slightly more space between heads and hats now.
- Penguin parts are available as random prizes.
===12-16-10-1===
- Snowflakes on the main menu no longer prevent users from clicking buttons.
- Players can wear 8 hats at once again.
- Body parts are no longer exclusive to certain game modes and can be won in any level type.
- Fixed a glitch that caused players to spawn on unsafe blocks after touching them while wearing a Santa Hat.
===12-30-10-1===
- Party Hat released and given to anyone who logged in on New Year's Eve and New Year's Day."Jiggmin: blog entries" (July 2011 archive)
- Players can now customize change blocks by choosing which blocks they change into and how often.
- They're also able to customize move blocks by creating their own path and setting how often they move.
- Autumn menu background returns with new music: "Above Mountains".
- Removal of "Holiday for Mr. Anderson" from the song list.
- Friends and ignored lists show more than 6 pages.
==2011==
===3-30-11-1===
- Party Hat's dot colors are now changeable.
- Bouncy Hat released as a random prize in levels.
- Playing on April Fools' Day changes a player's hat to a fake Cowboy Hat that has no powers.
===4-20-11-1===
- Happy Hat is now a random prize in levels.
===5-20-11-1===
- Shark Fin Hat released as a random prize in the Level of the Day."Why does my head hurt?". Jiggmin. May 20, 2011.
- Bouncy, Happy and Pedro the Snail Hats can now only be found in the Level of the Day.
- Prizes no longer show up at the beginning of matches again.
===9-20-11-1 (Unreleased)===
Despite this build not being public, the server-related changes were released, including making the below hats obtainable in the Level of the Day along with the Party Hat.
- Parasol Hat's final design was added and players can change one of stripe's colors.
- Top Hat's ribbon color is now changeable.
- Pirate Hat's feather color can be changed.
- Nurse Hat's cross color is editable.
==References==
Category:Lists
Category:Update Histories
Category:Platform Racing 3 Articles