0.9.20

Survivors! Welcome to the Crossout 0.9.20 update! With this update we have added some important balance tweaks and fixed a lot of bugs. Also, please, pay your attention to the changes in the ‘Engineer Workbench’ recipes and welcome the long-awaited vehicle with 'Hot-rod' parts!
=== Crossout — Pandemic pack ===
* Unique armored car: ‘Last aid’.
* Epic autocannon ‘AC72 Whirlwind’.
* Unique rare cabin ‘Hot Rod’.
* Unique horn ‘Ambulance blinker’.
* Unique structural parts ‘Hot Rod’.
* Unique hero portrait: Mortus.
* Unique sticker: ‘Snake Venom’.
* Paint can: ‘Plague’.
* 1500 in-game coins.
Spent many weeks trying to treat those who'd contracted the disease known as Crossout the cure was never found. Seen enough and heard enough from the dying people to lose his mind. Now he can hear voices calling for help and see things that are not really there (or the others somehow didn't notice them?). Now Mortus believes that life in general, and humanity in particular — is a disease that struck the Earth. And he does everything in his power to finally cure the planet.
The ambulance, that Mortus used to transport the sick and for many years, proved to be useful even after the disaster. Its appearance and purpose changed to suit its owner's new needs. This car has become a harbinger of death in the Wasteland, even noticing it from a far promises imminent demise. If the good doctor hears a call for help, he spares no one. So be quiet, no matter how much it hurts.
=== Changes in the ‘Engineer Workbench’ recipes ===
We'd like to point out that all fragments of decor and colours, as well as the recipes in which they are used, will be removed from the game within a month without the possibility of exchanging them for any resources. This is a decisive step and therefore Ivy XO personally gave the order to reduce the cost of manufacturing full-fledged parts so that everyone could afford to put the fragments that cluttered their warehouses and waiting for their time into action.
So:
* All paint cans and decor of the ‘rare’ rarity can be produced for 250 units of scrap metal and 40 units of copper.
* All paint cans and decor of the ‘epic’ rarity can be produced for 350 units of scrap metal, 150 units of copper and 75 units of wires.
Hurry up to use the final (and very profitable!) opportunity!
=== Rested bonus ===
* Changed the mechanics of the ‘Rested bonus’. Now the bonus will depend on how many reputation points you have already earned with the active ‘Rested bonus’.
** Up to 40 000 reputation points: + 400% reputation.
** From 40 000 to 50 000 reputation points: + 300% reputation.
** From 50 000 to 60 000 reputation points: + 200% reputation.
** From 60 000 to 70 000 reputation points: + 100% reputation.
** Over 70 000 reputation points: ‘Rested bonus’ is disabled.
=== Game Modes ===
Raids
Heist
‘Easy’ difficulty level:
* The maximum possible simultaneous number of raiders on the map is reduced to 10 armored vehicles.
Assault
‘Easy’ difficulty level:
* The durability of the towers is reduced by 400 pts.
* Explosion radius of cannon and missile installations defending the pumpjacks has been reduced.
=== Parts ===
Weapons
Plasma emitter ‘Synthesis’
* Damage reduced by 13%.
* Gun turn speed is increased by 11%.
* Projectile speed is increased by 11%
Developer comment: ‘Analyzing the collected statistics, we came to the conclusion that the plasma emitter ‘Synthesis’ is too effective, but only in the hands of experienced players who spent a lot of time in the game. In the hands of less experienced players, its performance remains at the same level as other weapons of the same rarity (or even worse). Therefore, we decided to slightly reduce the effectiveness of Synthesis in the hands of experienced players, reducing its damage, but to make the weapon more easy to use for players at lower levels, we increased its rotation speed and projectile speed.’
‘Little Boy’ cannon
* Maximum moving spread is increased by 33%.
Developer comment: ‘With Little Boy, the situation is the reverse of the previous one. The weapon's effectiveness remains a little too high for players of all levels, but it is in the early stages that the gun shows itself significantly better than against high-level players who know how to resist such weapons. We increased the maximum spread in motion to make the weapon more dependent on the player's skills and reduce its effectiveness, primarily against newcomers.’
Shotgun ‘Sledgehammer’
* Durability increased by 20% (from 96 to 115 pts).
AT Wasp
* Durability increased by 15% (from 48 to 55 pts).
Developer comment: ‘In the previous updates we increased the durability of some weapons that had become more vulnerable due to a new system of explosions. Changes also affected the shotgun ‘Sledgehammer’, but the changes made were not enough. In this update we continue to increase the durability of weapons, which are more vulnerable to explosive damage than others due to low durability and small dimensions.’
‘Spitfire’ shotgun
* Damage increased by 7%
* Impact impulse is increased by 7%.
Developer comment: ‘The main feature of the shotgun ‘Spitfire’ is the limited shooting angles. This feature imposes restrictions on its installation and the gameplay with this weapon, which makes the player vulnerable under certain circumstances. This restriction is compensated by the increased durability and damage of the weapon, in comparison with its rotating counterparts. We believe that for the Spitfire, damage compensation is inadequate and, at the moment, its damage is approximately equal to the damage of the Sledgehammer. Therefore, we decided to slightly increase the Spitfire's damage. This will allow it to become equal in effectiveness to the Sledgehammer, taking into account the limited angles of shooting.’
ZIS-34 ‘Fat Man’ cannon
* Reloading time increased by 8%.
Developer comment: At present, cannons in the game have efficiency just above most other weapons. After several revisions, this difference has significantly decreased since we introduced a new system of explosions, but it still exists. Having originally had fairly fast reloading, Fat Man significantly increased its rate of fire due to its perk and other modules and, accordingly, damage per second. Therefore, we decided to reduce reloading speed to slightly reduce its effectiveness.
Cannon ‘Mammoth’
* Damage reduced by 10%.
Developer comment: ‘According to statistics, cannons are now more effective than most other types of guns. After a number of revisions and the introduction of a new system of explosions, this difference has significantly decreased, but it still exists. ‘Fat Man’ reloading speed, which was initially fast enough, increased significantly due to its unique features and modules. This, in turn, increased rate of fire and, accordingly, damage per second. Therefore, we decided to reduce its reloading speed. Mammoth deals very high damage for its level and is capable of knocking down light weapons with one volley, leaving the opponent unarmed. We slightly reduced the damage from the explosion to reduce the obviously overestimated effectiveness of this weapon. We will continue to closely monitor the weapons with explosive damage and make the necessary balance corrections.’
‘BC-17 Tsunami’ cannon
* Mass increased by 37% (from 1350 to 1850 kg).
Developer comment: ‘We believe that the current mass of the Tsunami gun does not match both its visual dimensions and the existing mass ratio between rotating and static guns. The new mass fits into this ratio and better relates to its appearance.’
‘Judge’ cannon
* Reduces explosion radius by 7%.
Cricket 1M
* Durability is reduced by 9% (from 164 to 150 pts).
Developer comment: ‘Recently, the survival rate of the rocket Cricket in battle has been approaching the survival of heavy guns. We think that this does not correspond to its role as a ‘glass cannon’, which can deal a lot of damage, but can easily be fired without proper protection or as a result of careless play. Therefore, we came to a decision to slightly reduce its durability in order to better match its role in combat.’
Automatic weapon ‘Caucasus’
* Range increased by 17%.
* Gun turn speed increased by 20%.
* Target lock time reduced by 38%.
Developer comment: After the introduction of manual targeting for Caucasus, many players complained about the inconvenience and the complexity of the aiming mechanics. We listened to the players and increased the speed of target lock, speed of rotation and range of fire, which should make the use of Caucasus more convenient. In the future, we intend to continue to improve the system of manual targeting for Caucasus.
Catapult ‘Ashbringer’
* Radius of the fiery puddle increased by 15%.
‘Draco’ flamethrower
* Flamethrower optimum range increased by 20%.
Developer comment: ‘The new Firestarters faction weapons turned out to be less effective than we expected. Mostly, it is designed to fight heavy and slow cars, which are not so often encountered in battle. These changes are aimed to make the Incinerator and Draco easier to use and slightly improve their effectiveness, but it is worth noting that these changes are far from final, and in the future we will continue to improve the weapons of FIrestarters including Fortune and Harpoon.’
‘Mandrake’ Howitzer
* Damage from the fire puddle is increased by 20%.
Developer comment: ‘In the previous updates, we added a heat effect for fire weapons, which eventually increases the damage received by parts. Because of the short active time of the fire puddle, which remains after the explosion of the Mandrake shell, the heating effect had little effect on the damage dealt to the enemy. Therefore, the effectiveness of the weapon slightly decreased. We increased the damage from the fire puddle to compensate for the overall effectiveness of the weapon.’
=== Hardware ===
‘Aegis Prime’ protective field
* Shield radius is increased by 60%.
Developer comment: ‘In the previous balance update, we changed the active time and the cooldown time, and also reduced the shield's radius from the module Aegis-Prime. With the help of these changes, we tried to solve several problems at once, and also make the module more appropriate for fast battles of our game. This led to the fact that the efficiency and popularity of the Aegis significantly decreased and we came to a decision to restore the original radius of the shield.’ 
Stickers
Rarity of some stickers has changed:
* ‘Defender of the Fatherland’: rarity has been changed from ‘Relic’ to ‘Common’.
* ‘With a shield or on a shield’: rarity has been changed from ‘Relic’ to ‘Common’..
* ‘Bear's roar’: rarity has been changed from ‘Relic’ to ‘Rare’.
* ‘Wolf eyes’: rarity has been changed from ‘Relic’ to ‘Rare’.
* ‘Wings of victory’: rarity has been changed from ‘Relic’ to ‘Epic’.
Interface
* Now you can customize the colour of labels and names of players and raiders.For each type of label, the colour is customized individually:
** Ally.
** Group member.
** Enemy.
** Raider.
** Officer (special raider).
** Leader (boss).
Throughout the development process, we periodically found requests and suggestions to add additional options for people with hindered color perception. In this update, we add the ability to change the colour of names and labels for players and raiders. Now each player will be able to tweak the display of these elements to a comfortable level.
* A number of hints and interface elements have been improved.
=== Miscellaneous ===
* A number of texts and descriptions have been improved.
* Added welding points for the ‘Armored track’ part.
* The order of display of structural parts in the warehouse is changed.
* Improved Raider behaviour on the map ‘Terminal-45’.
* Modified model of the cargo on the map.
* The hint about the prestige level has been improved.
* Modified models of some frames, structural parts, decor elements.
* A number of ‘struts’ received additional welding points.
* Improved quality of voice chat.
* A number of graphic and sound effects have been improved.
=== Bug fixes ===
* Fixed a bug with the no-HUD screenshot function
* Fixed a rare bug with rewards when winning via base capture.
* Now the windows on structural parts are not painted over with paint.
* Fixed a bug where textures of several parts of the ‘Plane nose’ did not match.
* Fixed a bug with the lack of sound from Executioner 88mm shells.
* Fixed a bug with the incorrect installation of the decor ‘Winter tyres’.
* Fixed a bug with incorrect painting of the ‘Air Intake’ part.
* Fixed errors on several maps.
* Fixed a number of visual effects.
* Improved game client stability
* Fixed a bug with incorrect screen size when selecting a resolution of 1024x768.
* Now in the ‘Escort’ raid, the line ‘You are too far from the truck’ is not displayed if the player is destroyed.
* Fixed a bug where the ‘Fuze’ drone did not deal damage to armored vehicles on hovers.
* Fixed a rare error in locking the camera in build mode.
* Fixed a bug in the speed of scrolling the assortment of factional machines.
* Fixed a display bug with the wheel-projectile of the catapult ‘Fortune’.
* Fixed a bug of non-functional test drive of factional blueprints.
* The error in the descriptions of some containers has been fixed.
* Now the ‘ST-M23 Defender’ machine gun can be mounted symmetrically on the ‘Carapace’ cabin (including the variation of the weapon with the ‘Dawn’ CK).
* Now when you cancel the search for a battle in the ‘Clan battle’ mode, the player does not lose points.
* Fixed a bug where the player did not get the flag reputation bonus, if he left the fight ahead of schedule.
* Now the focus is not removed from the chat window when the word ‘Victory / Defeat / Draw’ appears.
* Fixed a camera position error when viewing blueprints.
ru:0.9.20
Category:Updates