Mentalist

Mentalist (Specialist Wizard Subclass)
Ability ScoreRequirements:	Intelligence 15Wisdom 16
Prime Requisite: 	Intelligence
Races Allowed: 	Human
Alignment Allowed: 	All
* The Mentalist is Specialist Wizard who specializes in Mentalism Spells and finding/stopping charms.
* +1 bonus for saving throws against Mentalism Spells.
** At 8th level, bonus increases to +2 total
* Other have -1 penalty when rolling saving throws against an Mentalist's Mentalism Spells.
* One extra spell slot at each spell level. This slot has to be an Mentalism Spell.
* +15% chance when learning Mentalism Spells.
* -15% chance when learning spells from other school
* Learns one Mentalism Spells at level up.
* Cannot Learn Invocation/Evocation, Necromancy spells.
* At 11th level, 3 times per day, gains the ability to detect charm or mental influence.
** 1 Round Concentration, Somatic only. Target one creature only, no swapping targets per casting (unlike detect charm).
* At 14th level, 1 time per day, gains the ability to dispel charm or mental influence.
** 50% chance of success (modified by ±5% per level/Hit Die difference between the mentalist and the caster of the charm)
** 1 Round Concentration. Range: 10 Yards.
Category:POSM Subclass
Category:Subclass