Fantendo Smash Land

Fantendo Smash Land, often shortened to "FSL", is a demake of the Fantendo Smash Bros. (series). The game features 13 playable characters and 10 stages. It is a 1999 platformer fighting game developed by Fantendo for the Game Boy Color. 
Fantendo Smash Land is a crossover game that primarily features characters from notable Fantendo game series since the creation of the wiki in 2007. One of the more notable characters would be Unten, the mascot of the community.
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The Fan and The Enemy are bored with their universe and decide to force their favorite creations to fight against each other. They begin by assembling a team, picking characters from throughout the whole history of their universe. They then start the "friendly" tournament to solve one final question: Would it be a Fan's or an Enemy's favorite creation that will come out on top of the tournament? 
Once the player has cleared the Arcade mode with each 13 fighters on Hard (or Hell), the true ending is revealed: 
TRUE ENDING (SPOILER)	
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The Fan's team won! Despite the powerful opponents chosen by The Enemy! And now it's crazy dancing time!
"T'was a blast The Fan but next time I'll give you no chance... by the way what is this place?" asks The Enemy
"I had to create a whole new universe to host the tournament, luckily I found this empty reality." answers The Fan
"This was not your right to take over my universe, boogers! And now you'll pay for your affront!" threatens a shadowy figure.
So begins the war.
The Threat will appear in Fantendo Smash 64!
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General=
Heavily inspired by the Super Smash Bros. series, up to three characters fight against each other in a 2D environment, using special moves that are unique to each other, and items that hail from many of Fantendo's series. When a character is attacked, they gain damage percentages, which is indicated at the top of the character. The higher the percentage (up to 99%), the more knockback is dealt by attacks. 
The goal is to KO a fighter by launching them off-screen but to succeed, not only the opponent must have taken enough damage to be launched far enough. There are three ways to KO:
*Side Screen KO: When you start a battle, there are Invisible Walls on the left and the right sides of the screen (and not on the top and bottom sides) that must be destroyed first to succeed in a Side Screen KO. As long as the walls are there, characters will bounce back on them. Those walls can take damage if items, attacks, or fighters are launched at them. If they take enough damage, they'll fall apart opening their side of the screen. 
*Fall KO: When the opponent falls through a gap.
*Star KO: Normally, the fighters can't get KO by being off-screen after jumping high enough or being launched in the up direction, they will disappear until they fall back into the screen (with an arrow indicating their vertical location). The only way to KO an opponent by launching them up is with an insanely strong knockback. If it happens an animation will show the opponent flying through the background, away from the stage until they disappear as a star.
Once KO a fighter loses a Life Stock and re-spawns on the stage. If there is no Life Stock left is Game Over for the fighter. The "last man standing" wins the match.	 	
 	 	
BLUE (default)	RED 	GREEN
 	 	
VIRTUAL 	GRAYSCALE	INVERT
There are 13 playable characters in Fantendo Smash Land, 8 of whom are available from the start and 5 of whom must be unlocked.
UNTEN 	PESH 	McBOO	LEAH 	3.14
 	ELLA 	VOLT 	Y.E. 	
ZERITA	STRAFE	REDGE	DEBBIE	VESSA
===Unlockable Fighters===
There are 5 unlockable fighters. 
After meeting the unlock criteria, the fighter appears and must be defeated in a one-stock match.
There are numerous modes to play in Fantendo Smash Land. They are all accessible from the game’s Main Menu.
Mode 	Information
VS 	A multiplayer mode that enables players and/or computer players to fight against each other or in a variety of settings. The players can also choose settings including computer players' levels, appearing items, and the number of lives. 
More information: here
1P MODE 	Players progress through a series of 5 stages, culminating in a final battle with the game's boss. In addition, there is an optional bonus stage after the third match. Clearing a stage earns the player points that contribute to a grade that appears on the final results screen. Players can choose their character and the difficulty before the playthrough.
More information: here
TRAINING 	This mode is intended to allow players to practice with a character in a non-competitive and customizable environment. Tutorials for beginner and advanced are also provided by Alec, the personnal trainer.
More information: here
FANTENDO LAND 	This is a single-player mode but also the bonus stage in the 1P Mode. It challenges the player to a side-scrolling platformer level, where the fighters must use their movesets to avoid traps and enemies and reach the exit door.
More information: here
SURVIVAL 	A string of battles taking place on a unique version of the Peaceful Plains stage. The player's percentage does not revert to 0% between battles. Instead, and depending on how fast after defeating an opponent, the player receives a certain amount of food to heal to prepare for the next (randomly chosen) challenger(s).
More information: here
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Unlock criteria: Unlock all 5 hidden fighters.
FANTENDEX 	This mode allows the player to view all of the characters' profiles they have collected up to that point. There are a total of 60 profiles hidden through the game.
See all the Fantendex Profiles: here
CHALLENGE THEATER	Challenge Theater offers 21 single or multiplayer challenges with a certain objective to meet. The player can also talk with Claricat here.
More information: here
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Unlock criteria: Clear the 1P mode at least once in any difficulty.
===Bosses===
A boss is a non-playable character that appears as a strong opponent in specific circumstances in one-player modes. The fight against them always takes place in the Fantendoverse stage and there are no items spawning like in a regular battle.
Bosses cannot be defeated by being launched out of the screen Instead, they have an HP bar above them that must be depleted. Once their Health Point bar is empty, they will use a Finisher Move. If you survive this powerful attack, the boss will disappear and be marked as K.O. A Boss also doesn't receive knockback from the player's attacks.
CUBE KILOBOT & MISTRESS OF WEIRD - COMBINATION MOVESET	 	
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Weird Pong Explosive Ping 	
KiloBot launches a Skilleton to Mistress of Weird that sends the Skilleton back to him like in a Ping Pong play. The more exchange the bigger the Skilleton gets until exploding in the middle of the stage after the fourth exchange.
Unreal Electric Cross 	They both fly above the sky each on their side and then dash toward the other side forming a cross. 	
Rock and Swing 	KiloBot flies and then dashes while airborne, Mistress of Weird also dashes in the opposing direction on the ground, forcing the players to jump between them to avoid the attack.	
GROTH'S ALTERNATIVE - THE CONTAGION
A stage is a location in which characters fight or complete objectives. The game features 10 stages derived from each Fantendo various series. 5 are available from the start and 5 are unlockable.
Stage 	Information
Peaceful Plains 	The basic stage in Fantendo Smash Land. Peaceful Plains, situated on Zeon, is a grassy and flat platform that reaches both sides of the screen so nobody can fall. 
Three platforms in a triangular configuration float above the stage.
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Series: That One Series With a Long and Uninteresting Name That I Do Not Wish to Remember
Atlantica 	A futuristic city with silver buildings across the sea. The platform is a high-speed train that runs through the city giving you beautiful landscapes. 
Sometimes, the train will enter at ultra-speed while doing so the fighters will slowly push off the stage.
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Series: Teardrop
Claire's Apartment 	A stage set in Claire's apartment. Since Claire is obsessed with extraterrestrials and their culture, there is a lot of artifact and articles about them around. 
After breaking through the right-side wall, the fight shifts to the exterior in Claire's roommate Mynis's Blump garden.
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Series: Mynisverse
Draconian Town 	This stage is, in fact, inside the memory of what was the now destroyed Draconian Town. Sometimes the memory will be corrupted with trippy results by the sights of the massacre caused by the war. 
During the temporary war version of the stage, fires appear in different places dealing big damage to any player touching it.
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Series: Eternika
McBoo's Mansion 	It's the spooky scary mansion where McBoo lives (haunts). 
The stage is four platforms in constant moving. Sometimes the Renninger appears and makes one of the platforms disappear.
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Series: McBoo
Gadget Grid 	
The stage is a simple platform but there is a twist! Dangerous saboteurs are floating above the Factory. Fortunately, Pronto, the factory overseer won't let them destroy his workplace!
There are three laser cells under the platform, one red, one blue, and one green. Every time a Saboteur of the same color as the laser cell floats above it, the laser cell emits a deadly beam to attack the Saboteur. Be careful that your fighter doesn't catch the bean.
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Series: Gadget Grid
UNLOCKABLE STAGES 	UNLOCKABLE STAGES
Animation accelerated x3 Kotomo Floats	An auto-scrolling stage that moves the fighters on the top of various giant floating models of Kotomo. The level is in constant movement getting more complex until the cycle is reset. Staying on a float too long can cause the player to lose, as the floats will bring the player out of the screen.
*Rundrake
*Synax
*Pubble
*Bastek
*Mutarter
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Unlock criteria: Complete all the levels of Fantendo Land with all 13 fighters.
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Series: Kotomo
Monster Industry 	Monster Industry is a secret agency studying demons and monsters. You can see in the background Specimens moving in their exhibits and some bloody traces of the last "incident".
Occasionally, the door of one of the four exhibits in the middle opens and a random Specimen will emerge from it bringing hazards (10% chance that the Specimen is in chromatic version bringing enhanced hazards!):
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*Microwave: Spawn Cake
** Chromatic version: Golden Cake (or Deformed Diva Fantendex page)
*WereKitty: If touched, she will jump directly to the opponent dealing damage.
** Chromatic version: If touched, she will jump directly to the opponent, it's a one-hit K.O.
*Ophanim: Explode if touch, one-hit K.O. to the fighter
** Chromatic version: Explode if touch, one-hit K.O. all the fighters on screen
*Witch: The screen will turn upside-down.
** Chromatic version: The screen will turn upside-down, and all fighters are on Fire
*Nightmare: The screen gets darker, limiting the visibility.
** Chromatic version: The screen gets even darker.
*Wendigo: It releases a snowstorm on all the bottom part of the stage dealing damage
** Chromatic version: It releases a bigger snowstorm, only the upper platform is safe from it	
An item is an object that either randomly appears on-stage during a match or is summoned by a character's special move, which can be picked up by characters. Some items can be wielded once picked up, while others are directly consumed and apply a temporary Special State.
Item 	Information
Hyper Sphere 	The Hyper Sphere appears floating above the stage. It allows the first character to break it (it takes a total of four hits) to use their powerful Hyper Form.
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First Appearance: Fantendo Smash Bros. Universe
Bullet BoB Launcher	The fighter can shoot up to 3 bullets with the Launcher. You can charge it for up to 3 seconds to fire a bullet which will go straight to the opponent (whatever the opponent's position).
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First Appearance: Ella-Metals (Series)
Blump 	Blump fruits can be launched to an opponent stunning them.
First Appearance: Fissure
Corrupted Core 	Corrupted Core can be picked up and tossed at opponents, if they hit the opponents they will warp them off of the stage, usually resulting in a 1-hit K.O. It may be the strongest item but it took time to charge before being tossed.
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First Appearance: Fantendo Smash Bros. Universe
Cakes 	Cakes can be eaten by the player to restore 10% of their health. If the Cake is glistening, it will restore all your health.
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First Appearance: Fantendo Smash Bros. Victory (Untencake)
DDC Bean 	The "Dumb Dogsh*t Contest Bean", when consumed put the fighter in an... embarrassing situation.
Upon consumption, the user will continuously have quick "smelly clouds" erupting from their backside. These "clouds" reach a very low distance before disappearing. They deal low damage and knockback but can be efficient if the players force their opponent against an obstacle. The fighters can still use any of their moves.
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First Appearance: Dumb Dogsh*t Contest
Rubbers Racer 	When thrown, the Rubber Race will quickly move back and forth on whatever platform it landed on; damaging anyone in the way (including whoever threw it). It will do three back and forth before going in a straight direction and disappear once it hits a wall or falls off the stage.
Exclusively, when sent on an invisible wall, the Rubber Race moves around the borders of the screen erasing all invisible walls still standing.
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First Appearance: Hood'em-ario Kart.†
Umbrella 	Is it Fantendo original term "Umbrella game"? Oh... no just a regular Umbrella, still it's a very useful item!
When the Umbrella appears on a stage it falls slowly and swings from the top. It falls through the platforms, meaning that it continues to fall until it disappears from the screen.
If grabbed in time, the fighter will be granted temporary invincibility.
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First Appearance: Elite Fisticuffs
Kolorb-Ball 	They can't be picked up but attacking it with a direct attack will launch the ball in the direction of the attack. while launched, it can be parried by a Parry or an attack.
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First Appearance: Fantendo Smash Bros. Victory
Rage Soda 	When consumed, the fighter explodes inflicting damage around them, then the soda gives them Attack and Speed boosts.
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First Appearance: KillGames
Hell's Ramen 	When eaten, the fighter is set on fire and starts racing around. In this state, the player can only control the direction of constant running. While on fire, the fighter inflicts damage on any opponent they touch.
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First Appearance: COLD❄BLOOD
Hypnoslimoo 	A fruity Slimoo filled with a strange psychedelic chemical. When thrown, it momentarily reverses the directional controls of any fighters it hits.
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First Appearance: Untitled Community Fighting Game
Agustaclove 	When this living green ball is thrown, it will suspend in midair. When touched, it launches the fighter in the opposite direction with high knockback and hitstun. If it touched above, on the propeller, the knockback is twice stronger.
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First Appearance: Nintendo & Fantendo Play: Dodgeball!
Magic Wand 	A strange wand. The fighter can shoot one spell with it. If the spell touches the opponent it turns them into a chicken! 
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Unlock criteria: (The Magic Wand is the only item that the player needs to unlock so it can appear during a battle.) Defeat at least one time the Mistress of Wierd boss.
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First Appearance: Fantendo Smash Bros. Mercury
Ani Nuke 	Ani Nukes only spawn during a Sudden Death, those bombs fall from the sky and immediately explode on contact with any surface or player. Getting hit by an Ani Nuke is essentially an instant KO. With good timing, players can catch a nuke in midair giving them the ability to throw it at the opponent. 
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First Appearance: Tigzon
===Fanten Pop!===
Fanten Pop! (ファンテン ポン！) is a feature in which two players each recieve a new Fantendex page by linking their games and playing together for the first time. The screen displays ファンテン ポン！ letting the players knows they have a new page in their Fantendex.
The same player can't Fanten Pop! more than once. It means that to collect all five Fantendex pages only available through this feature, the player needs to connect at least one time with five different players.
===Sudden Death===
When Sudden Death occurs, the words "Sudden Death" appear on-screen. There are three ways to enter in Sudden Death:
* All fighters have both and simultaneously one last Life Stock left for more than one minute
* Both fighters reached 99% Damage while both had one Life Stock left
* Both fighters lose their last Life Stock at the exact same time (in that case they will respawn with one Life Stock each and then the Sudden Death starts)
During the Sudden Death, the remaining Invisible Walls and items disappear, no items spawn anymore, and Ani Nukes continuously fall from the sky, inflicting instant KO if they explode on a player.
Sudden Death doesn't occur during a boss fight.
===Special States===
Some item acts as Special State items allowing the players to turn into a special state once they consume the item. Special State can be an advantage or a disadvantage or can't even change the player's control by, for example, changing the mechanics of the fighter's movement.
Outside Hyper Ready, Hyper, and 99%, a Special State lasts 10 seconds. The fighter can only be under one state at a time, any new state will cancel the current one (not including the 99% state). Finally, states will be exited by losing a Life Stock. 
{|	 	Invincible Caused by Umbrella. It gives invincibility to the fighters.The player has the top of an umbrella above their head and a green aura.
	Fire Caused by Hell's Ramen. The player can only control the direction of constant running. While on fire, the fighter inflicts damage on any opponent they touch.The state represented by the character being on fire, the fire will be the color of the player (red for P1 or blue for P2).	
	Hyper Ready Caused by Hyper Sphere or by Hyper Pity. At any time you activate the Hyper Form by pressing and at the same time while standing still.The player has a flashing white aura. 	
	Hyper Form This state has it own rules. See here 	
	Rage Caused by Rage Soda. It gives Attack and Speed boosts.The player has an orange aura. 	
	Bloated Caused by DDC Beans. The player continuously launches "smelly clouds" from their backside, the clouds deal damage if they touch an opponent.The player has a yellow-green aura. 	
	Reverse Caused by Hypnoslimoo. It reverses the directional controls of the fighters (up and down switches, left and right too).The player has a pink aura. 	
	Stunned Caused by Special Attacks or Blump. The player cannot move. The player has stars around his head and moves confused while standing in the same spot. The state lasts 5 seconds or 3 if the player presses several times all directions buttons. 	
	Chicken Caused by Mistress of Weird's attack or Magic Wand. The player is turned into a chicken. In this form, they cannot attack or parry and they deal with double knock-back. Their small size can be an advantage to run faster and avoid hits. 	
	Gold Stunned Caused by Unten's Hyper Projectile. The player cannot move and will receive twice the knockback for any following attack. The player turns into a golden statue and freezes. The state lasts 5 seconds or 3 if the player presses several times all directions buttons. 	
	Critic Caused by reaching the maximum of 99% damage. It gives strong Attack boosts. This special permanent can be mixed with other states. This state can be exited by healing the fighter. 	
A first project of a crossover fighting game between Fantendo characters was developed in 1994 for the original Game Boy by Fantendo. The project was eventually scrapped early in development as it was understood that many fighting games did not sell well.
Fantendo Smash Land, as we know, was developed by Coral Games, a Fantendo second-party developer, in 1998. Coral Games was approached to develop the game following the recent success of Super Smash Bros. The game was planned for the Nintendo 64 or PC but it eventually get the greenlit for Game Boy Color to differentiate itself from Super Smash Bros. and to offer a unique experience that would attract players. Although never acknowledged officially, sources have identified elements from the 1994's Game Boy canceled project which can be interpreted as another reason behind the choice to use a Game Boy Color engine. At the early stage of development, the game was called Fantendo Smash Bros. and was using a nearly completely different roster of famous Fantendo characters (only two of them, 3.14 and Ella Metals will remain in the final version).
*Big thanks to everyone helping me with the arts:
**The stage original arts are made by !
**The official logo and the final animated scene in the True Ending were done by !
*Following the retrospective of the Fantendo Smash Bros. (series), Fantendo Smash Land has the goal to do a compilation of the "best of" the series.
*The character's specials are a compilation of all their specials through each of their appearance in the franchise
*Inspired by Super Smash Land, an independent demake of the Super Smash Bros. series. 
* Demake? 1998? Unten in a Game Boy Color game? Was it released before Fantendo Smash Bros.? Nothing will make sense here so don't think too much about the timeline and enjoy the game!
*Debbie is one of the two characters from Fantendo Hispana (where she is her most recent mascot). The other one is Neon the main mascot of their wiki, he appears as a Fantendex Profile. 
*The development section is a reference to Fantendo Smash Bros., the first installment in the series
*The Fanten Pop! feature is inspired by the Card Pop! feature in Pokémon Trading Card Game.
===Easter Eggs===
*So many voices not being heard: If you pause the game more than 15 times during the same match, instead of "PAUSE" the text will appear as "So many voices not being heard"
*Fantendo Gold: If you collect all 80 Fantendex Profiles, a Fantendo Gold Account ticket appears beside the Fantendex button on the main menu.
*Lumoshi?: If Action Replay or GameShark codes have been used before finishing the Arcade Mode, every name in the Credit Roll will be replaced by "Lumoshi?"
Category:Fantendo Smash Bros. (series)
Category:Fantendo Smash Bros. Games
Category:Game Boy Games
Category:Original Games
Category:Fighting Games
Category:Platform Fighting Games
Category:Coral Games
Category:Crossovers
Category:Fantendo Smash Land
Category:Fantendo Crossovers