Super Smash Bros Overclock

Super Smash Bros Overclock is a WIP competitive crossover Fighting Game and Stylish Action game that began development in 2003 by Jason Godwin Unlimited Studios. In light of the overwhelming success of the Super Jason Z-7's HD port of Super Smash Bros Melee with rollback netcode and 14 new characters, Nintendo commissioned them to make a hardcore version of Super Smash Bros Melee that could only be playable on the Super Jason Z-7 or a PC while Nintendo went in their "own direction" when developing Super Smash Bros Brawl and subsequent Smash games. As the years went on, more official content was added to this game, and an active modding scene thrived while creating even more characters and stages using the game's built-in mod tools that put PS4's "Dreams" to shame.
Aside from the roster containing over 300 characters, the Smashing Success system, the assorted other gameplay changes, the in-built mod tools and mod support allowing any player to create their own smash characters, the Dual Disk System's integration into the game ensuring data on any disc inserted into the second disc drive can be injected into this game to add even more characters or stages from any game of your choice, and the new Smashing Successes, some critics have called the Casual/Fun Toggle and the Smashers May Cry mode the greatest and most innovative features seen in any Smash game.
== Smashers May Cry ==
In this mode, players fight in a 3D space against assorted enemies from assorted games while exploring and climbing the old abandoned monster-infested Smash Citadel. The goal is not simply to defeat all enemies on the way to your goal, it is to stylishly defeat all of your enemies without taking any damage. Other disks can be loaded into the Super Jason Z-7 to create new environments and fill them with new enemies, and custom SMC levels can be created using the game's built-in mod tools.
== The Casual/Fun Toggle. ==
In Casual Mode tripping is permanently enabled and frequent, every character gains a 1-in-3 chance for any of their attacks to "Critically hit", dealing 3x the usual damage and knockback. RNG data is modified to make every character that benefits from RNG absurdly lucky. Every character also has "Super Rage", which increases a character's top speed, offensive and defensive stats, and knockback resistance as they take damage.
In Fun Mode, these unwanted and intrusive features are disabled. No tripping, no rage, and no RNG of any kind. Because is it really fun to lose solely because your opponent got luckier than you? When item-spawning is on, predetermined items spawn on certain stages in predetermined locations at predictable times, though despite all the effort put into balancing items, they can still be turned off just like Stage Hazards. 
== Other Gameplay Changes ==
=== Smashing Success ===
Every character gains a one-hit-kill attack inspired by the Instant Kills seen in Persona 4 Arena, replacing Final Smashes. If this slow and difficult-to-land attack hits your foe, you are treated to a cutscene where your character utterly obliterates any opponents caught in the attack, instantly costing your foe a stock. These "Smashing Successes" will also transition seamlessly into your character's victory screen if used to remove your opponent's final stock. Only one Smashing Success can be performed per match, and it is not recommended to spam these needlessly as they are best used to punish your foe's mistakes.
=== The Smashing Style Meter, Super Smash Attacks, Super Special Moves, and Super Smash Cancels ===
Every character now has a gauge below their health bars inspired by the Tension gauge from Guilty Gear Xrd. Playing aggressively and stylishly will increase your SSM, while making mistakes will lower your SSM charge and going more than 7 seconds without interacting meaningfully with your opponent will empty your SSM completely. By pressing the left analogue stick in, you can spend 25% of your Smashing Style Meter to perform a Smash Cancel. This immediately ends the landing lag of any move you are performing, slows time down for your foe (but not you) for a second, and creates a small electrical explosion around your character that stuns nearby enemies for a second while negating their knockback. Perfect for extending your combos! 
A Super Smash Cancel can be performed while in hitstun by pressing the left analogue stick in while you're in hitstun, spending 50% of your meter to break out of your foe's combo/knockback and regain control over your character.
Super Special Moves are performed by pressing the left stick in while performing a B move. These powered-up versions of your standard special attacks cost 25% of your meter.
Alternatively, 50% of your Smashing Style Meter can be spent by pressing the left analogue stick in while pressing A, performing your Super Smash Attack. Like the Super Moves seen in other fighting games, this is a large and powerful attack unique to your character. Some characters transform for a short while, some unleash their mightiest technique, and some fundamentally change the rules of the game for a short while. These are balanced like traditional fighting game super moves to be powerful and game-changing, yet still far more fun and interactive than traditional Final Smashes.
=== Aerial Grabs ===
Every character can now grab foes in the air, and the left stick is used to drift around in the air with your opponent trapped, though upon landing you will be unable to move around with your foe. Unless you are playing Donkey Kong, whose Cargo Throw lets him do that. 
To throw your opponent, a direction and the Grab button must be pressed at the same time. To pummel your opponent, press the A while your foe is already grabbed. All foes will invincibly escape from grabs in 2 seconds regardless of hitstun or percentage.
=== New Defensive Mechanics ===
Much like a traditional fighting game, simply holding the block button (R1 by default) is no longer enough to block everything. Holding the shield button will make you Guard, negating incoming hitstun and reducing incoming damage by 10%. To perfectly parry an attack, freezing your opponent for two seconds, you must press the shield button right when an attack hits you. Alternatively you can Block by holding Shield and inputing a direction with the left stick to block attacks in that direction, performing a Directional Block. You can block high, medium, or low. Some attacks will hit high, some will hit medium, some will hit low, and your shield will eventually break if it takes enough damage or instantly break if you incorrectly Directional Block an attack. Block medium attacks in front of you, only for your foe to hit you with a crouching attack? Your shield breaks. Block low, only for your opponent to jump over you and hit you with an aerial or hit you from behind? Your shield breaks. This challenging new mechanic forces players to predict what their foe is doing, instead of reacting to it with the traditional shield.
Shielding and air-dodging in the air has been removed. You cannot block in the air. Instead, you can select a direction and hit Shield to Air Dash in that direction. It is like the Air Dodge from Melee, except you get two per jump and they do not put you into freefall. Air Dashes are invincible and you can cancel out of them into any attack of your choice.
Holding Shield and pushing the left control stick in performs a Faultless Defense inspired by Guilty Gear Xrd, trading your Smash Meter for invincibility.
Additionally, Grab has been moved to the Grab button. Shield+A to perform a Guard Attack. Shield+B to perform a Guard Special. If a character had a Counter on B or Down-B, it has been moved to the Guard Special.
=== Assists ===
Replacing Assist Trophies and non-legendary Pokeballs, the new Assist feature lets you select two characters of your choice from the game's wide variety of playable characters or an even greater pool of Assist-Only characters. These two characters are mapped to your L1 and L2 buttons, and they will appear near you and perform attacks when you press their buttons, before performing a taunt and then vanishing. Assists can take damage for you, and some have this as their specialty. However, if an Assist takes too much damage he/she/it will be knocked out for the rest of the match, becoming unuseable.
=== Playable Bosses ===
Bosses are now playable during multiplayer games! If your boss character cannot be launched normally, your boss will have Stamina instead of a damage percentage. Bosses lack Assists, to balance them.
=== Aerial Smash Attacks ===
Every character can now charge their smash attacks in the air and perform new aerial smash attacks in the air, or land and perform a grounded smash attack with your accumulated smash charge. Some characters cease movement in the air while charging certain aerial smash attacks, and some do not.
=== Faster Pace ===
To the untrained eye, this game resembles Super Smash Bros Melee with more characters and a 1.2x speed modifier, though the game runs at 120 frames per second. This high speed was chosen to increase the pace of the game. L-Cancelling has been removed and made redundant, as the landing lag on all aerials are low.
=== Hit Or Miss ===
If your attacks miss the opponent, the attack's "Recovery frames" (The time you spend helpless after performing an attack before regaining control of your character) are lengthened greatly.
=== Jump, Edgelord, Jump! ===
No more edge-grabbing. No more ledge-hogging. No more edges or edge-tethers. The most common competitive stages have walls to enable wall-jumping instead, tether recoveries have been modified to connect to flat vertical walls instead of snapping to ledges, and every character can wall-jump to cancel out of their "Free-fall" state.
=== No Mash, Just Smash ===
This design policy overhauled the game to remove all "Mash the buttons/wiggle or rotate the control stick for a slight benefit" inputs. As Jason famously said when designing this game, "We aren't making another Mario Party here. We're making a game that's actually good."
=== Throw Reversal ===
If you are grabbed by your opponent, you can use the left stick to indicate where you expect your foe to throw you. If the direction you hold with the left stick matches the direction your foe throws you in, you will not be thrown. Instead, you will "reverse the hold" and your character will grab your opponent's character. The perfect counter for anyone who gets too predictable in their chain-throws and combo games!
=== Specific Smash Growth ===
While the game's moves have a variety of base knockback forces and angles, "Knockback Growth" now only applies to smash attacks, while all other moves are designed to combo into aerial or grounded smash attacks. All characters can also cancel any move that hits their opponent into stronger moves, much like the "Pseudo Turbo-Mode Cancels" seen in traditional fighting game characters like Ryu and Ken. To compensate for how combo-heavy the game became as a result, The Smash Cancel and the Throw Reversal were added during testing.
=== Authenticity Certified! ===
Many smash characters utilize moves that are not theirs, utilize moves they cannot perform, or even fight in a completely different way from how they fight in their games. All of these inconsistencies and continuity errors have been fixed unless there is no other alternative source to draw from when designing these characters. While Samus and Zero Suit Samus have been combined into one faster and stronger fighter with more tools at her disposal, and Shiek now fights more like she did in Hyrule Warriors, Captain Falcon still fights as he always did.
== Unlocked Characters ==
===Daisy===
Combining the speed, aggression, and fast falling speed of Captain Falcon with the Float ability that made Peach famous, Daisy is here to make Sarasaland proud! But watch out, she's as light as Pichu!
Gimmick: Sporting Chance. All of her attacks can influence the trajectory, striking power, and momentum of the balls generated by her neutral special and up-Smash. Additionally, every ball she hits will grow in strength, up to a maximum of five times. Set up some unblockable mixups and get aggressive!
Jab: A swift strike with the flat part of her tennis racket.
Forward Tilt: Tackles forwards with a great leaping punch, but if she misses she will helplessly slide forwards on her stomach, a reference to her belly-slide in Mario Strikers.
Down Tilt: A swift 
Up Tilt: A high kick that can reflect projectiles.
Dash attack: A shoulder tackle that runs straight through opponents while stunning them, perfect for crossups.
Up-Smash: Readies a football and prepares to kick it upwards, and then kicks the football upwards. Like Snake's Mortar, this can be angled left or right.
Side-Smash: Swings her Tennis Racket to the side of your choice. Reflects projectiles!
Down-Smash: Punches the ground, causing two orange crystal spikes to pierce their way out of the ground, striking foes on either side of her.
Neutral-Air: A backflipping kick that hits every angle around her.
Forward-Air: A brutal baseball bat swing.
Back-Air: A sequence of three spinning kicks that strike foes in front of her and behind her.
Down-Air: A mighty downwards stomp that could put Ganondorf's to shame, for it strikes with the same power and comes out ten frames faster! Perfectly balanced because of her light weight.
Neutral B: Star of Sarasaland. Tap the button and she'll pull a football out of nowhere and let it hover in the air, floating with the same magic that lets her float. Hold the button and she will unleash a Superball straight out of Super Mario Land, a powerful if predictable projectile that will always move in sharp diagonal angles. Perfect for hitting a ball you've set up at the right angle!
Side B: On the ground, this is Crystal Wall. Stomps the ground, creating a crystal block in front of her around six feet in height and two feet in width. Her balls will bounce off this wall on impact while gaining momentum and power as though she had kicked them. In the air, she pulls a Bullet Bill out of nowhere and places it on the screen, ready to diagonally fly forwards and strike her foes or any balls that get in its way. If it hits a Crystal Wall, it will bounce off. Hold this input to ride the Bullet Bill, rapidly yet predictably zooming across the screen until you fly offstage or leap off the Bullet Bill.
Up B: Flower Trampoline. Just like in Mario And Sonic At The Olympic Games, she can launch herself into the air with this technique. After performing it, her flower will slowly float to the ground and vanish after four seconds. If it touches the foe, the foe will gain the Flower status effect and take damage over time, as though struck by the flower from Smash Bros Melee.
Down B: Crystal Crash. It's like Ryu's Shoryuken, except she turns to crystal and drops like a stone after performing it. In this state, she is invincible and can damage foes on her way to the ground.
== Unlockable Roster ==
The Unlockable characters in this game's roster might not have much information on them yet, but when they are unlocked, they will be moved to the Completed Roster section with all necessary information on them revealed!
* Mario
* Dr Mario
* Metal Mario
* Luigi
* Paper Mario
* Paper Luigi
* Mr L
* Toad
* Toadette
* Daisy (Now with a brutal new rushdown moveset inspired by the Mario sports games!)
* Wario
* Waluigi
* Rosalina
* Bowser Jr and The Koopalings
* Bowser
* Paper Bowser
* Kamek
* Yoshi
* Yobby
* Piranha Plant
* Petey Piranha (Boss)
* Shy Guy
* Donkey Kong
* Classic Donkey Kong
* Diddy Kong
* Dixie Kong
* Cranky Kong
* Funky Kong
* Lanky Kong
* Tiny Kong
* Chunky Kong
* King K Rool
* Kirby
* Waddle Dee
* Bandana Dee
* Meta Knight
* Galacta Knight (Boss)
* Magolor
* Marx
* Daroach and The Squeak Squad
* Dark Matter
* Link
* Zelda
* Link and Epona
* Zelda with a rapier
* Toon Zelda (A ghost inside armour!)
* Toon Link (Now with masks!)
* Shiek
* Midna
* Ruto
* King Harkinian (From the CDI game!)
* Ganondorf
* Pig Ganon
* Samus
* Mother Brain
* Ridley
* Zetterburn
* Orcane
* Wrastor
* Kragg
* Forsburn
* Absa
* Etalus
* Clairen
* Sylvanos
* Maypul
* Elliana
* Ori and Sein
* Shovel Knight
* Wii Fit Trainer
* Ring Fit Adventurer
* Doomguy/Doomslayer
* Villager
* Tom Nook and Crazy Redd
* Isabelle (Now with Doom Eternal weapons!)
* Blathers (Villager but with Jigglypuff's air mobility and 6 midair jumps)
* Sonic (With an all-new moveset accurate to the games)
* Tails
* Knuckles
* Amy
* Shadow
* Silver
* Metal Sonic
* Neo Metal Sonic (Boss)
* Rouge
* Cream and Cheese
* Blaze
* Dr Eggman
* Sticks
* Boom Sonic
* Classic Sonic (This is where Sonic's old ball-obsessed moveset went)
* The entire cast of Tekken
* Pac-Man
* Mrs Pac-Man (Pac-Man but with Freakier Fruit)
* Fox McCloud
* Falco
* Peppy
* Slippy
* Krystal
* Wolf
* James McCloud
* Mr Game And Watch
* Olimar
* Phoenix Wright
* Master Chief
* The entire cast of Dynasty Warriors
* Geralt of Rivia
* Goku
* Megaman
* Megaman X
* Red Megaman
* Black Megaman
* Megaman's Dog
* Basketball Megaman
* Dark Samus
* Sephiroth
* Dragon Quest Hero
* Terry
* Joker
* Everyone from SNK Heroines
* Everyone from Samurai Showdown
* Min Min
* Banjo and Kazooie
* Everyone from Marvel VS Capcom 2 and 3
* Every Street Fighter character
* The entire cast of Mortal Kombat especially Mokap
* Sora
* Kratos
* Ratchet and Clank
* All other Playstations All-Stars characters
* The entire cast of Kingdom Hearts
* Ice Climbers
* The Power Rangers featured in Power Rangers: Battle For The Grid
* Pit
* Dark Pit (Moveset redesigned to use numerous weapons from the Kid Icarus series and have nothing in common with Pit besides movement data)
* Palutena
* Medusa
* Hades
* Nights
* Marth
* Chrom (As a Paladin and on a horse)
* Lyn
* Tiki
* Corrin
* Robin
* Mii Fighter
* Ike
* Owain
* Camilla
* Captain Falcon
* Blood Falcon (Captain Falcon but a hyper-aggressive rushdown character with self-damage)
* Black Bull (Captain Falcon but slower and stronger. This is where Ganon's old moveset went)
* Little Mac
* Glass Joe
* Twilight Sparkle
* Rainbow Dash
* Fluttershy
* Applejack
* Rarity
* Pinkie Pie
* Silver Star Apple
* Princess Celestia
* Princess Luna
* Discord
* Tirek
* Lucas
* Ness
* Ninten
* Snake
* Chara
* Sans Undertale
* The cast of Guilty Gear
* Shulk
* Duck Hunt
* Bayonetta
* Richter (Simon is a costume)
* Aang
* Zuko
* Azula
* Ozai
* Korra
* Tenzin
* TMNT
* Cuphead (Mugman is a set of costumes)
* Tetris
* Among Us
* The cast of Injustice 1+2
* Bulbasaur
* Charmander
* Blastoise
* Eevee
* Gengar
* Pokemon Trainer (Changing Pokemon is their Guard Special now)
* Team Charm
* Rayquaza (Boss)
* Pikachu
* Pikachu Libre
* Detective Pikachu
* Thunder Armour Pikachu (Boss)
* Missingno
* Jigglypuff
* Hitmonchan
* Machamp
* Corviknight
* Dragapult
* Lugia
* Nihilego
* Mewtwo
* Shadow Mewtwo
* Mew
* Suicune
* Blaziken
* Flygon
* Luxray
* Ferrothorn
* Deoxys
* Bewear
* Urshifu
* Bewaree
* Gardevoir
* Gallade
* Sceptile
* Garchomp
* Goomy
* Alolan Raichu
* Lucario
* Incineroar
* Ditto
* Oddit (From Pokemon Peridot and Pokemon Sunrise Pink, the WIP fangames by Jason)
* Weaville
* Aegislash
* Solrock and Lunatone
* Volcorona
* Chandelure
* Braxien
* Croagunk
* Inteleon
* Cinderace
* Rillaboom
* Zoroark
* Tyranitar
* Alolan Ninetails
* Farfetch'd
* Luydicolo
* Toxtricity
* Cloud
* Yuna
* Tidus
* Lulu
* Wakka
* Auron
* Noctis
* Zack
* Rikku
* Aerith
* Tifa
* Tapu Lele
* Tapu Koko
* Genesect
* Darkrai
* Scizor
* Arceus (Boss)
* Master Hand and Crazy Hand (Boss)
* Master Core (Boss)
* Galeem (Boss)
* Dharkon (Boss)
* adog
* bdog
* zdog
* cornfire
* And many more!
== Mod Roster ==
Thanks to the game's mod support and advanced in-built mod tools, anyone with a legitimate copy of this game can add their own characters to the game. So if you're a fan of this game, add any character you want here and their moves/abilities/stats!
Category:Fan Games
Category:Games
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games
Category:Fighting Games
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Category:Crossover Games
Category:Crossover Fighting Games
Category:2003
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