The Swamp Witch

==Summary==
The Swamp Witch is an immensely powerful being, bound to the sepulcher east of Lake Onda, hidden deep within the boglands there. Her true origins are left vague, although her power is such that reality itself bends to her will- and the coming apocalypse may be delayed by her whim. She is the source (unbeknownst to them) of Ueth the Scalehunter's faith, demanding sacrifice from his delusions. 
When encountered, the Witch encourages those who have trekked to her home to make a wish- often perverted in outcome, but always granted, providing the traveler can sacrifice one unwilling soul. 
==Powers and Stats==
Tier: , higher via magic, up to at least Environmental Destruction via Miseries
Name: The Swamp Witch, The Eternal Avatar
Origin: MÖRK BORG
Gender: Female
Age: Unknown, at least centuries
Classification: Swamp Guardian
Powers and Abilities: Superhuman Physical Characteristics, Weapon Mastery, Animal Manipulation (Snakes and other vermin obey her instinctively- serpents guard her tomb, and moths work to conceal her presenceHERETIC, pg 55), Flight (Floats above the ground at all times), Forcefield Creation (Maintains an "ethereal barrier" that protects her from harm), Supernatural Willpower (She lacks a Morale score, meaning she literally cannot become afraid or daunted by traditional means), Light Manipulation (Her sword is forged from moonlight powerful enough to burn away those around her), Perception Manipulation (Is the source of all Emerald Venom hallucinations; they fade the instant she perishes), Immortality (Types 1, 4, and 8; She is eternal, and will continue to return to life so long as the Dead Root Altar exists- reality shifts to return her to life quickly), Durability Negation (Radiance, the feature of her sword that causes it to explode with light, pierces all armors), Summoning (Responsible for the calling of the Emerald Serpents, as well as Srollki and Yaoxl), Telepathy (She communicates solely via telepathy), Social Influencing (Her primary strategy is to entice a creature to make a wish, allowing her to twist it against them and control them), Reality Warping (Her wish-granting occurs by folding reality itselfHERETIC, pg 56), Telekinesis (She flings willing sacrifices aside should they be used to attempt a wishHERETIC, pg 57), Teleportation (She appears from nowhere should she wish to), Paralysis Inducement (She induced paralysis when angered as a form of punishment), Soul Manipulation (She sends the souls of those sacrificed to the altar screaming downwards in a cycle of infinite torture), Fate Manipulation (She can instantly trigger the next Misery, or delay it; Miseries are world-ending effects that damage the entire universe, or what remains of it; The specific effects of a Misery depend on what has come before, but can destroy everything if the process is far enough alongMORK BORG Rulebook, pgs 16-17), Magic, Energy Manipulation, Power Modification, Chaos Manipulation (She can alter the magical powers held by others by using chaotic magical energy), Time Manipulation (She can fast forward the world to different seasons, or slow down time by an order of tens of thousands), Absorption (She can drain the energy of other creatures)
Attack Potency: Wall level (Comparable to trolls in terms of strength), higher via magic (Her magic should be at the very least comparable to other practitioners if not outright greater), up to at least High Universe level via Miseries (She can trigger Miseries via her magic, which can potentially end the world depending on how far along the world is in terms of destruction; the actual specific effects of a Misery are always wide-ranged and devastating, but vague)
Speed: At least Average Human
Lifting Strength: At least Athletic Human (Wields a giant Zweihander with extreme proficiency)
Striking Strength: Wall Class, higher via magic
Durability: Wall level (Even without her forcefield, the Swamp Witch is capable of tanking numerous hits on her own level before perishing)
Stamina: Superhuman, has ostensibly resided in the sepulcher for generation after generation on an endless vigil over the portal downwards to the realms of the sea people
Range: Extended Melee Range, Tens of Meters with Radiance and magic, likely High Universal with Miseries and Wishes
Standard Equipment: Lunar Zweihander
Intelligence: At least Above Average, easily manipulates others with her offerings, twisting their morals relying on nothing other than the greed of Man
Weaknesses: Usage of her wishes appears to require another party to request them; actual usage of a wish is typically limited to once every given period of time, which lasts for at least days, and can severely weaken the Swamp Witch
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Female Characters
Category:Game Characters
Category:Board Game Characters
Category:Fantasy Characters
Category:MÖRK BORG
Category:Weapon Masters
Category:Sword Users
Category:Animal Users
Category:Flight Users
Category:Forcefield Users
Category:Supernatural Willpower Users
Category:Light Users
Category:Perception Users
Category:Immortals
Category:Durability Negation Users
Category:Summoners
Category:Telepaths
Category:Social Influencers
Category:Reality Warpers
Category:Telekinesis Users
Category:Teleportation Users
Category:Paralysis Users
Category:Soul Users
Category:Fate Users
Category:Magic Users
Category:Energy Users
Category:Power Modification Users
Category:Chaos Users
Category:Time Users
Category:Absorption Users
Category:Tier 9
Category:Tier 9-B
Category:Tier 3
Category:Tier High 3-A