Daze

Daze is a combat mechanism in Zenless Zone Zero.
==Overview==
When an enemy sustains hits, they gain Daze depending on the type of move used and the Impact of the character inflicting it. When an enemy's daze reaches 100%, they are Stunned, temporarily preventing them from moving and also increasing the amount of damage they take by a fixed percentage.
A Chain Attack will be initiated when a Stunned enemy is attacked by a heavy attack. The number of Chain Attacks that can be performed depends on two factors:
* The strength of the enemy. Normal enemies can trigger 1 Chain attack, Elite enemies can trigger 2, and Bosses can trigger 3.
* The number of Agents in the player's party. The number of Chain Attacks the player can perform cannot exceed the number of Agents in the player's party.
If a Bangboo is present in the party, Bangboo Chain Attacks will become available under certain conditions depending on how many Agents are in the player's party:
* If the player's team has 1 Agent, Bangboo Chain Attack can be performed at the beginning a Chain Attack.
* If the player's team has 2 Agents, Bangboo Chain Attack can be performed after performing 1 Chain Attack.
* If the player's team has 3 Agents, Bangboo Chain Attack can be performed after performing 2 Chain Attacks.
==Daze Accumulation==
The amount of Daze accumulated by an attack is calculated as follows:
\begin{align} \text{Daze Accumulation}_\text{Skill} ={} & \text{Impact}_\text{Attacker} \times \text{Daze DMG Multiplier}_\text{Skill} \\ & \times (1 + \text{Daze Increase}_\text{Attacker} - \text{Daze Reduction}_\text{Attacker}) \\ & \times (1 - \text{Daze RES}_\text{Target}) \\ & \times (1 + \text{Daze Taken Increase}_\text{Target} - \text{Daze Taken Reduction}_\text{Target}) \end{align}
==Daze Gauge Length==
The length of the Daze Gauge varies by enemy and determines how much Daze is required for the enemy to become Stunned.
Enemy 	Daze Gauge Length 
Ahriman - Energized 	600
Ahriman 	600
Alpeca - Energized 	600
Alpeca 	600
Ambusher 	600
Arlaune - Energized 	1972
Arlaune 	1972
Armored Hati - Energized 	1972
Armored Hati 	2286
Arsonist 	600
Assault Gunner 	2111
Assaulter 	600
Beholder Engine 	600
Black Veil Marionette 	4508
Blastcrawler - Energized 	180
Blastcrawler 	180
Bulky Enforcer 	2817
Bulky Intimidator 	2010
Dead End Butcher 	4956
Dullahan - Energized 	2958
Dullahan 	2958
Enraged Sweeper 	2817
Farbauti - Energized 	3593
Farbauti 	3593
Faun - Energized 	600
Faun 	600
Frenzied Maniac 	2254
Friday - Energized 	5947
Friday - Energized 	5947
Friday 	5947
Goblin - Energized 	2817
Goblin 	2958
Golden Bangboo 	1127
Gray Veil Marionette 	4508
Greedy Ranger 	600
Greta - Energized 	5947
Greta - Overclocked 	5947
Greta 	5947
Guard Jaeger 	600
Guardian MK II 	3593
Guardian MK III 	4956
Guardian 	3593
Hans - Energized 	5947
Hans - Energized 	5947
Hans 	5947
Harrier Jaeger 	600
Hati - Energized 	1831
Hati 	1831
Heavy Gunner 	2111
Heavy Striker MK II 	2958
Heavy Striker 	2817
Hoplitai - Energized 	600
Hoplitai 	600
Hornet 	600
Ionized - Dullahan 	2958
Ionized - Farbauti 	3593
Ionized - Nacelia 	600
Ionized - Setoria 	600
Ionized - Thanatos 	2070
Light Jaeger 	600
Lightfoot Rover MK II 	2958
Lightfoot Rover 	2958
Looter 	600
Mandrake - Energized 	945
Mandrake 	630
Metro Goblin - Energized 	2817
Metro Goblin 	2958
Newborn Dead End Butcher 	4956
Newborn Dullahan 	4508
Nineveh 	8993
Notorious - Armored Hati 	3156
Notorious - Dullahan 	4508
Notorious - Hati 	3156
Notorious - Thanatos 	3156
Patrol Jaeger 	600
Platinum Bangboo 	1127
Poacher 	600
Private Jaeger 	600
Pyromaniac 	600
Raider 	600
Rookie Jaeger 	600
Rustler 	600
Ruthless Fiend 	3593
Scout Jaeger 	600
Specter - Energized 	600
Specter 	600
Strike Jaeger 	600
Tarasque Mixer 	2958
Thanatos - Energized 	2958
Thanatos 	2070
Troublemaker - Wanted Enforcer	4508
Twin Marionettes 	4508
Typhon Challenger 	4508
Typhon Slugger 	4508
Tyrfing - Energized 	600
Tyrfing 	600
Unknown Corruption Complex 	5947
Vicious Striker 	600
Wanted Enforcer 	2817
Wanted Intimidator 	2010
Wicked Wraith 	2958
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