Mario Story: Fruit Shake/Move Data

This page details all available data on the Fruit Caps, Partner battle moves, and Totem effects in Mario Story: Fruit Shake.
==Fruit Caps==
===Jump Caps===
Cap	Name 	Power; Effect 	Action Command 	First Available?	Fruit Store Price
 	Basic Jump 	2 > 2 > 2 	Press the A Button just as Mario is about to land on the enemy.	START 	(NA)
 	Jump 	4 > 4 > 4 	Press the A Button just as Mario is about to land on the enemy.	START 	5 Apples
 	Groovy Jump 	8 > 8 > 8 	Press the A Button just as Mario is about to land on the enemy.	Chapter 2 	12 Apples
 	Stylish Jump 	16 > 16 > 16 	Press the A Button just as Mario is about to land on the enemy.	Chapter 4 	30 Apples
 	Ground Pound 	8 (main target), 4 (shockwave on other ground enemies) 	Press the A Button when Mario is right above the main target. 	Chapter 1 	8 Apples
 	Ground Slam 	16 (main target), 8 (shockwave on other ground enemies) 	Press the A Button when Mario is right above the main target. 	Chapter 3 	
15 Apples
5 Bananas
 	Ground Shake 	32 (main target), 16 (shockwave on other ground enemies)	Press the A Button when Mario is right above the main target. 	Chapter 5 	
34 Apples
12 Bananas
4 Blueberries
 	Multibounce 	9 > 7 > 7 > 5 > 5 	Press the A Button just as Mario is about to land on the enemy.	Chapter 2 	20 Apples
 	Multiboing 	18 > 14 > 14 > 10 > 10 	Press the A Button just as Mario is about to land on the enemy.	Chapter 4 	
25 Apples
25 Bananas
 	Multispring 	36 > 28 > 28 > 20 > 20 	Press the A Button just as Mario is about to land on the enemy.	Chapter 5 	
43 Apples
41 Bananas
41 Blueberries
 	Tornado Jump 	10 > 10 (main target), 6 > 6 (other air enemies) 	Press the A Button when Mario is right above the main target. 	Chapter 2 	22 Apples
 	Twister Jump 	20 > 20 (main target), 12 > 12 (other air enemies) 	Press the A Button when Mario is right above the main target. 	Chapter 4 	
14 Apples
41 Bananas
 	Hurricane Jump 	40 > 40 (main target), 24 > 24 (other air enemies) 	Press the A Button when Mario is right above the main target. 	Postgame 	
34 Apples
26 Melons
78 Bananas
 	Power Bounce 	8 > 7 > 6 > 5 > 4 > 3 > 2 	Press the A Button just as Mario is about to land on the enemy.	Chapter 3 	
13 Bananas
9 Blueberries
 	Hero Bounce 	16 > 14 > 12 > 10 > 8 > 6 > 4 	Press the A Button just as Mario is about to land on the enemy.	Chapter 5 	
33 Bananas
13 Apples
9 Blueberries
 	Legend Bounce 	32 > 28 > 24 > 20 > 16 > 12 > 8 	Press the A Button just as Mario is about to land on the enemy.	Postgame 	
82 Bananas
33 Blueberries
23 Melons
 	Cushion Jump 	4 > 4 > 4, can stomp on spiked enemies 	Press the A Button just as Mario is about to land on the enemy.	Chapter 4 	
6 Bananas
8 Blueberries
 	Pillow Jump 	8 > 8 > 8, can stomp on spiked enemies 	Press the A Button just as Mario is about to land on the enemy.	Chapter 5 	
15 Bananas
8 Apples
12 Blueberries
 	Bed Jump 	16 > 16 > 16, can stomp on spiked enemies 	Press the A Button just as Mario is about to land on the enemy.	Postgame 	
35 Bananas
20 Melons
32 Blueberries
 	Flipsy Jump 	18 > 18 	Press the A Button when Mario is right below the main target. 	Chapter 4 	
5 Bananas
18 Blueberries
 	Gravity Jump 	36 > 36 	Press the A Button when Mario is right below the main target. 	Chapter 5 	
12 Bananas
9 Bananas
37 Blueberries
 	Zero Jump 	72 > 72 	Press the A Button when Mario is right below the main target. 	Postgame 	
29 Bananas
23 Melons
93 Blueberries
 	Burst Jump 	48 (main target), 12 (surrounding enemies) 	Press the A Button just as Mario is about to land on the enemy.	Chapter 5 	
30 Blueberries
19 Apples
9 Bananas
 	Boom Jump 	96 (main target), 24 (surrounding enemies) 	Press the A Button just as Mario is about to land on the enemy.	Postgame 	
75 Blueberries
30 Bananas
30 Grapes
 	Distortion Jump	192 (main target), 48 (surrounding enemies) 	Press the A Button just as Mario is about to land on the enemy.	Post-EX Dungeon 	
182 Blueberries
30 Apples
60 Bananas
90 Grapes
===Hammer Caps===
Cap	Name 	Power; Effect 	Action Command 	First Available?	Fruit Store Price
 	Weak Hammer 	8 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	START 	(NA)
 	Hammer 	16 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	START 	6 Oranges
 	Super Hammer 	32 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 2 	15 Oranges
 	Hyper Hammer 	64 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 4 	37 Oranges
 	Spin Hammer 	10 (main target), 5 (back targets) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 1 	
12 Oranges
 	Corner Hammer 	20 (main target), 10 (back targets) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 3 	
22 Oranges
8 Melons
 	Spiral Hammer 	40 (main target), 20 (back targets) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 5 	
55 Oranges
15 Melons
5 Grapes
 	Whackhammer 	1 > 3 > 3 > 5 > 5 > 7 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 2 	11 Oranges
 	Smackhammer 	2 > 6 > 6 > 10 > 10 > 14 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 4 	
14 Oranges
14 Melons
 	Pouncehammer 	4 > 12 > 12 > 20 > 20 > 28 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 5 	
36 Oranges
17 Melons
17 Grapes
 	String Ball Hammer	15 > 15 > 15 	Hold Left on the Left Control Stick. When the ball approaches Mario, let go. 	Chapter 3 	
6 Oranges
19 Melons
 	Circus Ball Hammer	30 > 30 > 30 	Hold Left on the Left Control Stick. When the ball approaches Mario, let go. 	Chapter 5 	
12 Oranges
13 Melons
37 Grapes
 	Steel Ball Hammer 	60 > 60 > 60 	Hold Left on the Left Control Stick. When the ball approaches Mario, let go. 	Postgame 	
37 Oranges
30 Bananas
88 Melons
 	Quakehammer 	15 (all ground enemies) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 3 	25 Melons
 	Tremorhammer 	30 (all ground enemies) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 4 	
37 Melons
25 Grapes
 	Fissurehammer 	60 (all ground enemies) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 5 	
93 Melons
37 Oranges
25 Grapes
 	Tosshammer 	24 (able to hit aerial or ceiling enemy) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 4 	
8 Melons
12 Grapes
 	Throwhammer 	48 (able to hit aerial or ceiling enemy) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 5 	
20 Melons
12 Oranges
18 Grapes
 	Aimhammer 	96 (able to hit aerial or ceiling enemy) 	Hold Left on the Left Control Stick. When the Star Icon lights up, let go. 	Postgame 	
51 Melons
29 Blueberries
45 Grapes
 	Upperhammer 	62 (able to hit aerial enemy) 	Hold Down on the Left Control Stick. When the Star Icon lights up, let go. 	Chapter 5 	
12 Melons
32 Oranges
16 Grapes
 	Skyhammer 	124 (able to hit aerial enemy) 	Hold Down on the Left Control Stick. When the Star Icon lights up, let go. 	Postgame 	
30 Melons
60 Grapes
60 Blueberries
 	Shoryuhammer 	248 (able to hit aerial enemy) 	Hold Down on the Left Control Stick. When the Star Icon lights up, let go. 	Post-EX Dungeon 	
55 Melons
45 Oranges
90 Blueberries
135 Grapes
 	Trio Hammer 	24, 24, 24 (three separate ground enemies if possible)	Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go.	Chapter 5 	
31 Grapes
9 Oranges
5 Melons
 	Triple Hammer 	48, 48, 48 (three separate ground enemies if possible)	Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go.	Postgame 	
78 Grapes
17 Melons
17 Blueberries
 	Trinity Hammer 	96, 96, 96 (three separate ground enemies if possible)	Hold Left on the Left Control Stick. When a Mario passes by the main enemy, let go.	Post-EX Dungeon 	
196 Grapes
14 Oranges
28 Melons
42 Blueberries
==Partner Battle Moves==
===Adam===
Move 	Rank 	Power/Effect 	Action Command
Apple Dash 	Normal	5 	Press the A Button right before hitting the target.
Apple Run 	Super 	10 	Press the A Button right before hitting the target.
Apple Rush 	Mega 	20 	Press the A Button right before hitting the target.
Apple Tumble 	Ultra 	40 	Press the A Button right before hitting the target.
Tattle 	Normal	Reveals the enemy's HP, ATK, DEF and attacks. 	(NA)
Chatter 	Super 	Reveals two enemies' HP, ATK, DEF and attacks. 	(NA)
Inform 	Mega 	Reveals three enemies' HP, ATK, DEF and attacks. 	(NA)
Educate 	Ultra 	Reveals all enemies' HP, ATK, DEF and attacks. 	(NA)
Wooden Spoon 	Super 	12 	Press the A Button right before hitting the target.
Wooden Ladle 	Mega 	24 	Press the A Button right before hitting the target.
Steel Ladle 	Ultra 	48 	Press the A Button right before hitting the target.
Apple Waft 	Mega 	Restores 15 HP for Mario. 	Press the A Button as the scent is over Mario.
Apple Fragrance	Ultra 	Restores 30 HP for Mario. 	Press the A Button as the scent is over Mario.
Applelanche 	Ultra 	20 (all enemies); increases Fruit that enemies drop after battle by 1.5x.	Move the Left Control Stick left and right repeatedly to build up a meter.
===Forte===
Move 	Rank 	Power/Effect 	Action Command
Horn Launch 	Normal	1 > 2 > 2 	Press the A Button when each musical note is at their biggest.
Horn Aim 	Super 	2 > 3 > 5 	Press the A Button when each musical note is at their biggest.
Horn Ready 	Mega 	4 > 6 > 10 	Press the A Button when each musical note is at their biggest.
Horn Fire 	Ultra 	8 > 12 > 20 	Press the A Button when each musical note is at their biggest.
Musical Horn 	Normal	Can scare enemies for 1 turn. 	Hold the A Button. When Forte's horn is about to burst, let go.
Theatrical Horn	Super 	Can scare enemies for 2 turns. 	Hold the A Button. When Forte's horn is about to burst, let go.
Symphony Horn 	Mega 	Can scare enemies for 3 turns. 	Hold the A Button. When Forte's horn is about to burst, let go.
Orchestra Horn 	Ultra 	Can scare enemies for 4 turns. 	Hold the A Button. When Forte's horn is about to burst, let go.
Rhythm Buff 	Super 	Increases Mario and his allies' ATK by 1 for every 4 different consecutive notes Forte plays correctly. 	Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X and Y. 8 notes are played.
Notation Buff 	Mega 	Increases Mario and his allies' ATK by 1 for every 3 different consecutive notes Forte plays correctly. 	Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y and L. 8 notes are played.
Song Buff 	Ultra 	Increases Mario and his allies' ATK by 1 for every 2 different consecutive notes Forte plays correctly. 	Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played.
Echo Blast 	Mega 	10 (all enemies); inflicts 1.5x the damage on aerial enemies 	Hold the A Button. When Forte's horn is about to burst, let go.
Vibration Blast	Ultra 	20 (all enemies); inflicts 1.5x the damage on aerial enemies 	Hold the A Button. When Forte's horn is about to burst, let go.
Musical Heal 	Ultra 	Reduces the ailment time of burned, shocked, scared and dizzy ailments by 3 turns. Also heals Mario for 14 HP.	Press the correct button when the crosshair passes over it. Possible buttons used are A, B, X, Y, L and R. 8 notes are played.
===Lupule===
Move 	Rank 	Power/Effect 	Action Command
Broll Roll 	Normal	3 > 2 	Press the A Button when Lupule flattens a foe to keep going.
Brolder Roll	Super 	6 > 3 > 1 	Press the A Button when Lupule flattens a foe to keep going.
Boss Roll 	Mega 	12 > 4 > 3 > 1 	Press the A Button when Lupule flattens a foe to keep going.
EX Boss Roll	Ultra 	24 > 6 > 6 > 4 	Press the A Button when Lupule flattens a foe to keep going.
Rev Up 	Normal	Increases the power of all hits in Lupule's next attack by 2.	Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Revver Up 	Super 	Increases the power of all hits in Lupule's next attack by 3.	Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Spin Up 	Mega 	Increases the power of all hits in Lupule's next attack by 4.	Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Twist Up 	Ultra 	Increases the power of all hits in Lupule's next attack by 5.	Hold the A Button. When Lupule is sweating, let go. Hold on too long, and Lupule's power doesn't increase next turn.
Broll Toss 	Super 	11; aerial 	Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Brolder Toss	Mega 	22; aerial 	Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Boss Toss 	Ultra 	44; aerial 	Move the crosshair with the Left Control Stick. Press the A Button to throw the rock. The cursor somewhat violently shudders.
Fortify 	Mega 	Increases Mario's DEF by 3 next turn. 	A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP.
Refortify 	Ultra 	Increases Mario's DEF by 6 next turn. 	A mound of rocks with a hollow core moves left and right above Mario. Press the A Button to have it fall on Mario. If Mario isn't at least in the near-exact center, he'll take damage equal to 1/15th his max HP.
Broll Grind 	Ultra 	1x11; pierces enemy DEF 	Mash the A Button repeatedly.
===Admiral Bobbery===
Move 	Rank 	Power/Effect 	Action Command
Body Slam 	Normal	5 	Hold the A Button. When a huge star shines around Bobbery, let go.
Body Crash 	Super 	10 	Hold the A Button. When a huge star shines around Bobbery, let go.
Body Pound 	Mega 	20 	Hold the A Button. When a huge star shines around Bobbery, let go.
Body Impact	Ultra 	40 	Hold the A Button. When a huge star shines around Bobbery, let go.
Bomb 	Normal	5 (fire) 	Mash the A Button repeatedly.
Super Bomb 	Super 	10 (fire) 	Mash the A Button repeatedly.
Mega Bomb 	Mega 	20 (fire) 	Mash the A Button repeatedly.
Ultra Bomb 	Ultra 	40 (fire) 	Mash the A Button repeatedly.
Ground Bomb	Super 	7 (fire); all ground enemies 	Mash the A Button repeatedly.
Earth Bomb 	Mega 	14 (fire); all ground enemies 	Mash the A Button repeatedly.
Terra Bomb 	Ultra 	28 (fire); all ground enemies 	Mash the A Button repeatedly.
Bomb Squad 	Mega 	Fires 3 Bob-ombs on the enemies' side of the field. 1 turn later, they'll explode, inflicting 9 Fire attribute damage on nearby enemies. 	A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory.
Bulk Squad 	Ultra 	Fires 3 Bob-ulks on the enemies' side of the field. 1 turn later, they'll explode, inflicting 18 Fire attribute damage on nearby enemies.	A cursor moves on a quarter circle to the right of Bobbery. Press the A Button to launch the Bob-omb in the cursor's current trajectory.
Bob-ombast 	Ultra 	20 (fire); all enemies 	Press the A, B, X and Y Buttons in the sequence shown.
==Totem Effects==
Totem	Character 	Effect 	Where	How	When	Character Origin 	Model Source
 	Stanley the Bugman	Restores 1 HP at the start of every turn. 	 	 	 	Donkey Kong 3 	Donkey Kong 3 promo art
 	Goombella 	Displays the HP of enemies who Adam hasn't Tattled on for the first turn of battle. 	 	 	 	Paper Mario: The Thousand Year Door	Super Smash Bros. for Wii U
 	Fluzz 	Increases the ATK of a move's first hit by 1. 	 	 	 	Mario Story: Fruit Shake 	Mario Story: Fruit Shake
 	Woody Tim 	Increases the chances of a Hammer attack inflicting dizziness by x1.1. 	 	 	 	Paper Mario Recut 1 	Paper Mario Recut 1
 	Queen Asciasect 	Increases the number of Apples won from battles by x1.2. This increase is calculated after Battle EXP is added. 	 	 	 	Mario Story: Fruit Shake 	Mario Story: Fruit Shake
 	The Chimp 	Adds/changes the attribute of all Jump attacks to Electric. 	 	 	 	Super Mario Galaxy 2 	Super Mario Galaxy 2
 	Plessie 	Adds/changes the attribute of all Hammer attacks to Water. 	 	 	 	Super Mario 3D World 	Mario Story: Fruit Shake
 	Guppy 	Increases the number of Oranges won from battles by x1.2. This increase is calculated after Battle EXP is added. 	 	 	 	Super Mario Galaxy 	Super Mario Galaxy
 	Sorbetti 	Adds/changes the attribute of all Jump attacks to Ice. 	 	 	 	Super Mario Galaxy 2 	Super Mario Galaxy 2
 	Queen Bee 	Increases the Fruit Tempo by 4 at the start of every turn. 	 	 	 	Super Mario Galaxy 	Super Mario Galaxy
 	Doug the Draglet 	Adds/changes the attribute of all Jump attacks to Fire. 	 	 	 	Paper Mario: Relic Hunter 	Paper Mario: Relic Hunter
 	Dagger Rex 	Increases the chances of a Hammer attack inflicting burns by x1.1. 	 	 	 	Mario Story: Fruit Shake 	Mario Story: Fruit Shake
 	Tippi 	Displays the ATK of enemies who Adam hasn’t Tattled on for the first turn of battle. 	 	 	 	Super Paper Mario 	Super Paper Mario
 	King Bob-omb 	Mario inflicts x1.3 the damage on the first hit of attacks for the first three turns of battle. From the fourth turn and onward, however, Mario receives x1.2 the damage from enemies.	 	 	 	Super Mario 64 	Mario Party: Star Rush
 	Kooper 	Increases the ATK of multi-target moves by x1.1. 	 	 	 	Paper Mario 64 	Super Paper Mario
 	Fryguy 	Adds/changes the attribute of all Hammer attacks to Fire. 	 	 	 	Doki Doki Panic 	Super Mario Advance
 	Chal 	Earn x1.1 the Coins from enemies. 	 	 	 	Paper Mario: Wonder Journey 	Paper Mario: Wonder Journey
 	Puum 	Increases the power of Mario’s First Strike by the amount of Quests he’s completed/6. This does not ignore enemy DEF. 	 	 	 	Paper Mario: Wonder Journey 	Mario Story: Fruit Shake
 	Berruhs 	Allows Mario to recycle Bronze Fruit Caps he uses up for the first 2 turns of a battle. 	 	 	 	Paper Mario: Wonder Journey 	Mario Story: Fruit Shake
 	Madame Flurrie 	Increases the chances of a Jump attack’s first hit inflicting dizziness by x1.1. 	 	 	 	Paper Mario: The Thousand Year Door	Paper Mario: Wonder Journey
Category:Mario (series)
Category:Subpages
Category:Moves
Category:Mario Story Fruit Shake