Spin Dash (Main Continuity)

==Summary==
The Spin Dash is a technique used by a myriad of characters within the Sonic the Hedgehog franchise, appearing in nearly every playable title of the franchise and quickly becoming an iconic move. It is both a method of attack and speed amplifier, with several variations that exist.
In its most basic form, the user often crouches to the floor and begins to build up speed by spinning in place (most often in a ball-like position) before launching forward at incredible speeds. However, an extended charge-up is not always required to be effective.Sonic Prime; S1 Ep. 3, "Escape From New Yoke" The greater the charge, the greater the launch and the more difficult it is to control.
Advanced users of the technique are able to exert greater control over their maneuverability, even while at high speeds. With mastery, the technique quickly grows in potential to become one which can overwhelm the opponent with both speed and power.
===Standard===
*Acrobatics (Hypermobility - Utilizing the Spin Dash requires tight contortion of the body, most-commonly into a ball-like shape. Self-Momentum - The Spin Dash is distinguished from other moves in the instant acceleration it grantsSonic Jam Official Guide)
*Bodily Weaponry (Unconventional & Conventional. Users of the Spin Dash weaponise their bodies as a concussive force, with certain individuals being able to use natural body partsSonic the Hedgehog issue #34Welcome To The World Of Sonic (2018) pg. 10 to enhance this effect)
*Statistics Amplification (The Spin Dash is a "power-packed maneuver"Sonic the Hedgehog 3' English instruction booklet involving breaking out into a "supercharged launch",Sonic Advance & Sonic Adventure 2: Battle Official Perfect Guide that involves spinning in place Sonic the Hedgehog 2 English instructional booklet to build up speedSonic Advance Hisshou Perfect GuideSonic Advance 3 Japanese instructional bookletSonic Generations English instructional bookletSonic Forces English instructional bookletSonic Forces Japanese instructional booklet and momentum for high-speed movement.Sonic Adventure 2 Japanese instructional booklet Increasing speed to such a degree to completely blitz opponents to the point of them nearly not moving from the user's perspective, even when said enemies were previously blitzing the user before hand)
*Surface Scaling (The Spin Dash enables users to run along walls and ceilings without risk of falling)
*Damage Boost (Verbatim stated to build up power as it chargesSonic the Hedgehog (2006) Japanese instructional bookletSonic Origins English/Japanese instruction bookletSonic Superstars English/Japanese instruction booklet)
*Homing Attack (The Homing Attack is described as spin-dashing into an enemySonic Advance 2 Prima Guide and an attack that homes in on nearby enemies.Sonic Heroes Koushiki Guide Book Usage of the Homing Attack requires familiarity with curling into a ball and spinning around, being described by Sonic as "don't think, roll"Supersonic Q&A (JP))
**Limited Instinctive Action (The Homing Attack is described as Sonic Adventure U.S. manual pg. 21 that makes the user instinctively crash into an opponent's weak pointSonic the Hedgehog (2006): PRIMA Official Game Guide)
*Extrasensory Perception (Users can see what's around them when spinning (be it a Spin Jump or Spin Dash) due to "kinetic eyesight" and potentially "a bit of instinct")
*Limited Vibration Manipulation (Spin Dashing can generate powerful shock waves that can lift nearby heavy objects into the airSonic the Hedgehog: Imposter Syndrome issue #1)
*Limited Energy Manipulation (The Spin Dash grants energy to use abilitiesSonic the Hedgehog (2006): Official Game Guide)
*Resistance to Statistics Reduction (Using the Spin Dash circumvents the user being hindered by passive speed penaltiesSonic Labyrinth English manual)
===Advanced===
*Shockwave Generation (Spinning the body at high speeds can be focused into directed shockwavesSonic Battle Saikyou Kouryaku Guide)
*Momentum Manipulation (The Drop Dash can let user stores up momentum while in mid-air and drop doown upon where the Spin Dash will instantly initiate and rocket the user in the desired directionComic-Con Round-Up; Sonic Mania Interview with Christian Whitehead)
*Air Generation (Properly done, those who use the Spin Dash can create sweeping tornadoesSonic the Hedgehog issue #51)
===Unique===
*Aura (Specifically with the Ancient Light, the Spin Dash can be enhanced to the Light Speed Attack (also known as the Light Attack); a technique which coats the user in an aura that will allow the user to wildly attack all nearby enemies within a certain range. Additionally, while charging, beads of light surround the user to dissuade attacks)
*Electricity Manipulation (Surge's Spin Dash generates electricity that cackles outwards due to electromagnetic propulsion, being able to lash out at anything nearby)
*Fire Manipulation (Users with the Flame Ring can produce flames & Blaze the Cat's variant of the Spin Dash know as the Burst Dash naturally generates flames)
== Users ==
<tabber>
|-|Users=
 
* Sonic the Hedgehog, Tails the Fox & Knuckles the Echidna
* Amy Rose, Cream the Rabbit & Big the Cat
* Shadow the Hedgehog, Rouge the Bat & E-123 Omega
* Espio the Chameleon, Vector the Crocodile & Charmy Bee
* Blaze the Cat & Silver the Hedgehog
* Jet the Hawk, Wave the Swallow & Storm the Albatross
* Emerl 
* Metal Sonic & Metal Sonic 3.0
* Chaos
* Mephiles the Dark
* Infinite
* Sir Lancelot, Sir Gawain, Sir Percival & Sir Galahad
* Avatar
* Surge the Tenrec 
* Tangle the Lemur & Whisper the Wolf
* Rough the Skunk
* Mecha Knuckles & Metal Knuckles
* Zavok, Zazz & Zeena
* Mecha Sonic & Mecha Sonic Mk. II
* Mighty the Armadillo & Ray the Flying Squirrel
* Trip the Sungazer
* Black Dragon
</tabber>
==Gallery==
File:Generations Spin Dash.webp|Sonic performing his Spin Dash.Sonic Generations
File:Spin Dash IDW.jpg|Sonic performing the Spin Dash against a Super Badnik.IDW Sonic the Hedgehog issue #2
File:Surge Spin Dash.jpg|Surge charging up her Spin Dash, which cackles with electricity.
==References==
Category:Verse-specific Powers and Abilities
Category:Sega Sonic
Category:Sonic the Hedgehog 2