House Rules

== Theme: ==
Step into the immersive world of Other World, where our Pathfinder Tabletop games unfold as an Epic Dark Fantasy, adorned with threads of hope and whimsy. Pneumanor, a continent nestled in the Northern Hemisphere, offers enigmatic landscapes and intricate social structures that paint a vivid mosaic of power and mysticism.
Our narrative seamlessly weaves elements of Epic Fantasy, inviting you to explore a realm where ancient traditions and hidden intrigues coalesce with the fabric of everyday life. Within this setting, the delicate balance between spiritual leadership and earthly governance is a central theme, creating a captivating backdrop for your adventures.
As you traverse Pneumanor, anticipate a journey through contrasting vistas embodying the essence of our Epic Dark Fantasy theme. Gothic Horror adds a touch of chilling mystery, while Western elements introduce a sense of frontier exploration. Steampunk influences infuse the world with technology driven by steam power, creating a unique and visually stunning atmosphere.
It's a world where adult themes are deftly explored, ranging from the harsh realities of violence and human trafficking to the shadowy realms of smuggling and drug use. Yet, amidst the darkness, the theme carries an undercurrent of hope and whimsy, offering moments of respite and wonder that make the journey both thrilling and enchanting.
In these games, the primary focus lies on storytelling through roleplay, with combat playing a supporting role. As players, your ideas are not just welcome – they become an integral part of the ever-expanding lore, enriching the narrative and leaving an indelible mark on the world of Pneumanor.
So, buckle up for an Epic Dark Fantasy adventure that combines the grandeur of epic tales with the mysterious allure of Gothic Horror, the untamed spirit of the Western frontier, and the intricate wonders of Steampunk. Let the journey begin in Other World, where the balance between light and shadow, hope and darkness, creates a rich landscape of storytelling unlike any other.
== Rules: ==
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* Friendly Atmosphere: Always be respectful and patient with your fellow players and the GM. Let's create an environment where everyone feels comfortable and valued.
* Bring Characters to Life: Dive into your character's role and enjoy the immersive experience in the mysterious world of Pneumanor. The story is as much yours to tell as it is the GM's.
* Your Ideas Matter: Contribute your ideas and suggestions to shape the ongoing narrative. The GM loves weaving your creativity into the story, so don't hesitate to share your thoughts.
* Stay True to the Theme: Embrace the dark fantasy theme with elements of horror, western, and steampunk. Explore adult themes responsibly, balancing the excitement with everyone's comfort.
* Mind Your Language: Keep the tone respectful and minimize strong language. Let's create an enjoyable atmosphere without resorting to explicit content or offensive language.
* Boundaries and Consent: If anything makes you uncomfortable, communicate it with the GM. Your comfort is a priority, and adjustments can be made to ensure everyone has a good time.
* Build Pneumanor Together: Contribute to the lore and world-building. Your ideas can become part of the world we're exploring, making the adventure even more captivating.
* Enjoy the Journey: Focus on character growth and the unfolding story. The challenges are there for a reason – to enhance your journey and make the game more exciting.
* Resolve Conflicts Respectfully: If conflicts arise, let's resolve them amicably and keep the positive energy flowing. We're all here to enjoy the adventure together.
* Speak Up and Share Feedback: Communication is key. If you have suggestions or feedback, don't hesitate to share. Let's work together to make our gaming experience the best it can be.
== Pathfinder First Edition: ==
Welcome to the thrilling world of Pathfinder First Edition in the realm of Other World, where epic adventures await! To ensure an exciting and streamlined gaming experience, here are some house rules and guidelines for character creation, combat, and additional game elements:
=== Rule Sets: ===
* We'll be using all 1st-party rule sets, and 3rd-party content is allowed with permission, especially content found on Hero Lab.
=== Character Creation: ===
* Hero Lab and Roll20 are both required for character creation and gameplay.
* Unchained Background Skills are in play, providing additional depth to character backstories and abilities.
* Skills Unlock: Characters gain new abilities and options for their skills at ranks 5, 10, 15, and 20, accessible through Hero Lab.
* Ability Scores: Utilize a 20-point buy system for ability scores unless specified otherwise.
* Starting Level: Characters commence at level 7 unless specified otherwise.
* Starting Gold: Characters start with 23,500 GP unless specified otherwise.
* Average HP: Characters receive average hit points when leveling up.
* No Coin Weight: Coin weight is not tracked.
* No Encumbrance: Encumbrance rules are not used.
* Mundane Ammo: No need to track mundane ammunition.
* No Magic Components: Eschew Materials is in effect.
* Food and Water: Tracking is not required unless extreme circumstances arise.
* Unchained Alignment System is in use.
* Deities are part of the game world.
=== Character Feats: ===
* Free Feat: Choose one free feat from the provided list, and story feats are also available.
* Traits: Characters have 2 traits. Choosing a drawback grants an extra trait, but role-playing the drawback is a must.
=== Combat Rules: ===
* Critical Hits: If a critical hit is scored, regardless of confirmation, maximum damage is dealt.
* Critical Failures: Rolling a 1 results in potential damage to weapons or armor.
=== Additional Game Elements: ===
* Occult Rituals from the Occult Adventure Book or Hero Lab are incorporated into the game.
* Sanity, Madness, and Corruptions rules from the Horror Bok or Horror tab in Hero Lab will be in play.
=== Class Selection: ===
* Players are free to choose any class, but unchained versions should be used for Barbarian, Monk, Rogue, and Summoner.
* Occult Adventure classes are suitable for this campaign.
=== Cost of Living Tax: ===
* Destitute (0 gp/month): The player character (PC) is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase and may need to resort to Survival checks or theft to feed themselves.
* Poor (3 gp/month): The PC lives in common rooms of taverns, with their parents, or in some other communal situation—this is the lifestyle of most untrained laborers and commoners. They need not track purchases of meals or taxes that cost 1 sp or less.
* Average (10 gp/month): The PC lives in their own apartment, small house, or similar location—this is the lifestyle of most trained or skilled experts or warriors. They can secure any nonmagical item worth 1 gp or less from their home in 1d10 minutes, and need not track purchases of common meals or taxes that cost 1 gp or less.
* Wealthy (100 gp/month): The PC has a sizable home or a nice suite of rooms in a fine inn. They can secure any nonmagical item worth 5 gp or less from their belongings in their home in 1d10 minutes, and need only track purchases of meals or taxes in excess of 10 gp.
* Extravagant (1,000 gp/month): The PC lives in a mansion, castle, or other extravagant home—they might even own the building in question. This is the lifestyle of most aristocrats. They can secure any nonmagical item worth 25 gp or less from their belongings in their home in 1d10 minutes. They need only track purchases of meals or taxes in excess of 100 gp.
Feel free to reach out if you have any questions or suggestions. Let the epic journey in Other World begin!
== Pathfinder 2nd Edition: ==
Welcome to the Pathfinder 2nd Edition adventure set in Other World! Here are the specific details for your campaign:
* Starting Level: 5
* Class: Any
* Ancestries: Any
=== Starting Wealth: ===
* 4th-level: 1 item
* 3rd-level: 2 items
* 2nd-level: 1 item
* 1st-level: 2 items
=== Starting Gold: ===
* 50 gp at 4th level
* 270 gp total
May your characters embark on an exciting journey filled with challenges and epic moments in the world of Other World. If you have any questions or need further clarification, feel free to reach out!