S'kin'di, T'chowb Agent of Abalach-Re

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Psionics Summary
Level	Dis	Sci	Dev	Attack/Defense	Score	PSPs
2 	2 	2 	7 	EW/TW 	10 	45
 
More information on the t'chowb can be found in the DARK SUNtm Monstrous Compendium. As always, the DM must know the strengths and weaknesses of this NPC to use him to the fullest.
S'kin'di is an ambitious t'chowb. While most of his kind would be satisfied to simply scuttle about, swiping the intelligence from hapless passersby, S'kin'di has embarked upon a mission. Simply put, S'kin'di wants to become king of the t'chowb. It is his desire to make this demihuman race into the psychic overlords of Athas. And the best way to do this was to get close to the Dragon Kings.
S'kin'di sought out Abalach-Re after he discovered that she often employed "exotic" assassins. Knowing that his natural psionic skills and his knowledge of the art of death would guarantee him a spot in the tyrant's special forces, he journeyed to Raam at once. There he found that it would not be easy to meet his prospective employer. Rather than put up with the bureaucratic nonsense entailed in filing for an audience, S'kin'di did what he does best.
Using his psionic invisibility, S'kin'di entered the palace in the dead of night and slew several of Abalach-Re's own templars with poisoned daggers. Then he violated the inner sanctum of the dragon herself, leaving a note on her pillow: "My services are yours to command." Within hours of sunrise he was a royal assassin.
His service was exemplary, and he became known as the Silent Death. Though his colleagues within the Assassin's Circle never see him, he is well known for his efficiency and ruthlessness.
Thus ruthlessness came to the fore recently when S'kin'di was dispatched to remove a certain troublesome caravanner. The man was in fact a powerful magic-user, a preserver working for the Veiled Alliance. S'kin'di barely escaped with his life. Realizing that his contact had given him false information, S'kin'di tortured the woman and sent pieces of her to Abalach-Re. Though the dragon-sorceress could easily have destroyed the t'chowb, she instead chose to see this as a rite of passage. He had escaped a deliberate setup, proving himself too valuable to ignore.
Shortly after this episode, the t'chowb was assigned to the ruined city of Yaramuke. He was to watch any travelers who entered the ruins and report to Abalach-Re herself.
S'kin'di went far beyond the bounds of duty in this task. Within week he had organized the factions living in the ruins. They fulfilled his every need, doing his bidding without question.
S'kin'di will try to save his own skin once he realizes that his mistress's plans to claim the secrets of Yaramuke and the Black Waters for herself have failed. Not wishing to work for a failure, the t'chowb will look for greener pastures. Unless he is killed by the PCs, he will seek vengeance in later adventures. He sees the characters as responsible for a blot on his reputation. He will be unable to rest until they are destroyed.
S'kin'di is devious, so implement his vengeance cleverly. Perhaps he will want to destroy the characters' reputations before delivering the killing blow. Will he follow them from place to place and frame them for heinous crimes? Or maybe he'll track them as they journey across the wilderness, stealing their supplies and killing their mounts. Cruelty and a malicious sense of humor are the trademarks of the t'chowb. Make his vengeance particularly nasty but never fatal, and this NPC will keep the players on their toes for many games.
Category:NPCs
Category:Black Flames Creatures
Category:Black Flames NPCs