Wizards of Sembia (Character Kit)

Class Information 	Class Information
Racial Requirements 	Human, half-elf
Ability Requirements 	Intelligence 9
Prime Requisite 	Intelligence
Hit Die Type 	d4
Attack as 	Wizard
Save as 	Wizard
Advance as 	Wizard
Spell Ability? 	Wizard
Exceptional Strength? 	No
Exceptional Constitution?	No
Starting Cash (x10 gp) 	4dl0
Proficiencies 	Proficiencies
Weapon Slots 	1
Additional Slot 	6
Nonproficiency Penalty 	-5
Nonweapon Slots 	4
Additional Slot 	3
Available Categories 	General, Wizard, Rogue
Bonus Proficiencies 	Appraise
Recommended Proficiencies	Spellcraft
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==Overview==
Sembia is a land justly noted for its crafty merchants, hard-working folk, and political cunning. Few folk in this land grow up without learning the value of money and the skills of bartering. It is commonly said that all of Sembia's adventurers, whether they be warriors, priests, or wizards, are part rogue as well.
==Description==
There are two modes of dress typical of Sembian wizards. The first style is that of an unassuming adventurer. The character dons this style when he expects to be doing business and doesn't want to tip his hand by indicating that he is either very wealthy or somewhat in need. This usually means he wears a plain robe, often fitted with many pockets, and few other adornments. Nothing in the wizard's possession will be of outstanding quality, but neither will it be poorly crafted or in need of repair.
The other mode of dress is much flashier. The wizard wears this style when he wishes to emphasize his wealth and make it clear that he is a man of importance and power. He wears abundant silks and other fine fabrics and jewelry and valuable trinkets to complement the ensemble. A wizard dressed in his finery is easily mistaken for one of the dandies who decorate the upper classes of Sembian society.
==Role-playing==
Sembian wizards, like most folk of their land, tend to judge people by their personal wealth and power. This can often lead them to misjudge someone's true character. By the same token, however, they expect to be judged this way themselves.
They apply the same standards to their travels and heroic exploits. They view an adventure as successful only if they acquire treasure and a quest worth undertaking only if it promises monetary reward.
Any player running a Sembian wizard must take care to focus his attentions on the monetary aspects of an adventure without causing play to stop.
==Special Abilities==
As indicated in the kit summary, all Sembian wizards receive the appraise proficiency automatically. This reflects the emphasis their culture places on trade and commerce.
However, all Sembian wizards are skilled hagglers and merchants in their own right. This ability translates into an automatic discount on goods and services bought during the course of an adventure and an increase in the price they receive for treasures or other spoils of war they put up for sale.
To successfully engage in haggling, a character must make an ability check using his Charisma score. If the check fails, the character must pay or receive only the normal price listed for the specific item. If the check succeeds, the character has managed to barter for a better price.
The extent of the characters negotiating ability is +/-2% for every level of experience he has attained. For example, a 10th-level wizard from Sembia can buy spell components for 20% less than other spellcasters. If the character sells a gem that he found while adventuring, he receives 20% more for it than another member of the party might.
This adjustment is applied whenever the character is buying items from the Players Handbook or a similar source between adventures. It is not normally available to a player during the course of a game session, as the player and DM should roleplay any haggling done at that time. In the interests of faster play, however, the DM may opt to simply let the character use his haggling ability during play.
==Special Disadvantages==
Because wizards from Sembia are noted as masterful traders, many people are exceptionally wary of trading with them. To reflect this distrust, there is a chance that a potential buyer or seller will simply refuse to do business with a character from Sembia or demand unusually harsh terms just to ensure he isnt cheated.
As explained in Special Abilities, the player of a Sembian wizard must make an ability check against the character's Charisma when attempting to haggle. If the result of the this roll is a natural 20, the wizard has run into someone who is stonewalling him for one reason or another. The NPC either realizes he is dealing with a Sembian and is anxious to get the best of the deal, or he simply has the feeling that the PC would fleece him if he could. Therefore, if the PC attempts to buy an object, he must either pay double the listed price or go without the item. If the PC is selling something, the buyer offers only half the item's true value. No amount of additional bargaining will change the mind of the buyer/seller.