Earthdawn Revisited - Thief

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=== Thief: ===
* Pre-requisites: Thievery D8 and Stealth D6
* Benefits:
** Arcane Background: Thief
** Thief - add +1 to Athletics rolls made to climb in urban areas, add +1 to Stealth rolls when in an urban environment and add +1 to all Thievery rolls.
** You begin with 2 thief adept edges.
Thief Adept Edges:
* Detect traps and Poisons - You can detect the presence or absence of traps and poisons even if it would not normally be possible and you get a roll even if not paying attention and you negate half of the penalties involved on a Notice or Thievery rolls to do so. (So you can roll to spot poison in a drink before you take a sip or spot a hidden needle beneath a door handle before touching it.)
* Conceal - You can hide any one item on your person. Even if stripped search it can not be found. The item can be anything you can easily hold with one arm. (e.g. a short sword, bottle, scroll etc...),
* Crowd Blend - Become hard to see in a crowded area, if you stand still it is -4 to detect you, if you walk it is -2. If you run, people still need to make notice rolls to see you.
* Disguise Self - You can make yourself look like and sound like another person who you’ve studied.
* Thieves cant - Not an actual language, but a combination of in-jokes, references, slang and non-verbal cues, you can talk to another person about one topic and convey information about another.
* Assassin - Roll an extra 1D6 damage when you catch a target completely unaware even if using ranged weapons.
* Locate plunder (as per the Air Sailor/Sky Raider Edge) (you can specify any valuable type of good such as True Elements, gold, silver or silks and automatically know where the nearest amount of it is. Note: if you or your group have any of that type of valuable nearby then this power becomes almost useless as it will detect valuables you own as well.)
* Lock opening touch - Mundane locks open at a touch to an experienced thief. A thief with this edge can open magical locks as if they were mundane locks.
* In plain sight - You can project an image of yourself behaving normally that obscures a short activity. This lets you steal an item for example without appearing to touch it or to stab somebody in the ribs whilst appearing to look in the other direction. 
* Con-artist - Magically increases somebody’s gullibility prior to a pitch. When you try to lie to somebody about something, they take -4 to see through the deception this only works once per person.
* Two-Weapon fighter (Character is ambidextrous and does not take penalty for attacking with a second weapon)
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