145253-how-about-a-referral-program

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I was thinking, (kinda hurt, but I'm OK now) maybe a way to get more players into WS is to start some sort of referral program. Maybe a player at a certain Cosmic level could invite a player to give WS a shot, and if they do, both players get some sort of perk.
 
What comes to mind first is a mount, maybe even a hoverboard. This would help the new player get around a bit faster (I know there's the temporary mount license that low levels get, but this would be unique and permanent). I figure it would be a new model and both the new player and the established player would get one. Account-wide, of course. 
 
And heck, throw in a costume for both players. Costumes are fun. Let a new player have even more fun in the game from the get go and I figure they'll be more likely to stick around. 
 
Lastly, give both players some Omnibits. Doesn't have to be a lot. But enough to get the new player excited about the cash shop, and enough for the established player to try to invite more players to the game. I don't know how many that would be. Hundred or so? Like enough for the new player to buy a dye for their costume. Again, more fun early on. 
 
Oh! And what would also be cool, but might take too much to implement, is if the established player could invite the new player to their housing plot. This could show off one of the neatest aspects of the game and give the new player something to look forward to. Maybe the new player could even get some sort of long cooldown teleport ability to the established player's house that expires at level 14. With a long cooldown, it would just be used to log out there to get a rested bonus. 
 
Taken all together it's not that OP a deal. New players get a temp mount anyway so a free permanent mount isn't game breaking. A costume won't hurt anything, and anyone could get it if they get another person to come play. There might be a way to abuse the Omnibits, you'd have to figure a way to avoid that. The whole housing thing could be left out, it was just a sort of bonus idea. 
 
Anyway, couldn't hurt. 	
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Referral program being locked off based on Cosmic Reward level is a good idea. Don't want bots abusing it, after all. Most referral programs work on a reward system, too-- based on the number of referrals, and how long the referred players play/how much they spend. Like, the person who referred the other players, they would receive tiers of rewards based on whether one player reached certain Cosmic Reward levels, or whether each of their referred players reached at least the first Cosmic Reward level their self, you know?
 
You can already get a free Mount and a free Costume piece by signing up for 2-Step Verification, so maybe a Companion would be a better idea. Even if the referred player doesn't reach a Cosmic Reward tier, they can get, say-- a tiny Phineas T. Rotostar companion, just for signing up under the link provided by the referrer?
 
(And the little Phineas T. Rotostar companion says "BUY NCOINS")	
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Here, have a like. Incentives to get new people into the game are a good thing most of the time so I like the idea.
 
A hoverboard sounds like a fine idea, along with the 2FA ground mount it'd cover all transportation needs a new player might have and it saves them 10 gold, I remember that seeming like half a fortune when I got to the capital the first time. Make it non-customizable and there's still a reason to get another one down the line if they decide to stick around.
Maybe a piece of furniture to get them hooked on the beast that is the housing boss.
 
A title for the recruiting player? I hear titles are a thing we like to collect.
Maybe a costume you unlock piece by piece the more people you refer?	
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			Good suggestions. I like the idea of bonuses that aren't overpowered, like titles or companion pets. This morning I woke up (always a good start to the day) and thought a special dye might be nice. Friendship Fuchsia or something, like the deluxe edition green only violently bright reddish purple. 	
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