Thonburi Guard

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Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics	Thonburi Guard — Vital statistics
 	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.	
Siamese unique melee infantry unit. Archaic melee unit capable of killing light infantry and melee infantry as well as structures.
*Strong versus all infantry and buildings, except heavy units.
*Weak against cavalry.
Prereq: 	Build time 	HP 	LOS 	Attack 	Attack speed 	Movementspeed 	 	
:None 	10.3s(154t) 	140 	9 	23 	2s(30t) 	25 	 	
Cost 	Cost 	Cost 	Created from 	Armour 	Weapon range 	Specialty 	 	
Base 	Ramp 	Pop 	Created from 	Armour 	Weapon range 	Specialty 	 	
: 50;: 40 	: 5 	1 	 	3 	Melee 	
*Upgrade of Swordsmen.
*Bonus attack versus light infantry, structures. 
*Defence bonus versus melee units.	 	
 	 	 	 	 	 	 	 	
===Overall Strategy===