I, Vampire (Pre-Flashpoint)

==Summary==
The only vampire capable of resisting his own lust for blood, Andrew Bennett, I, Vampire, is a hunter of his own kind, having dedicated his immortal life to taking the life of Mary, Queen of Blood, his former love, and her Cult of the Blood Red Moon.
==Powers and Stats==
Tier: | Likely at least 
Key: Pre-Crisis | Post-Crisis
Name: Andrew Bennett, "I, Vampire!"
Origin: DC Comics
Gender: Male
Age: Over 400 years old
Classification: Vampire
Powers and Abilities:<tabber>|-|Base= Superhuman Physical Characteristics, Weapon Mastery (Used to be a highly skilled warrior, when humanHouse of Mystery Vol 1 290), Bodily Weaponry (Has sharp fangs and can use his claws to tear apart opponentsHouse of Mystery Vol 1 305), Shapeshifting (Capable of shapeshifting into a wolf, a giant bat, mistHouse of Mystery Vol 1 291 or a ratHouse of Mystery Vol 1 313), Acrobatics (Can use his wolf form to swiftly traverse across rooftops. Can easily scale tall wallsHouse of Mystery Vol 1 297), Flight (When taking the form of a bat or mist), Intangibility (When taking the form of mist), Mind Manipulation (Vampires are capable of performing hypnosis, which Andrew can do even when paralyzedHouse of Mystery Vol 1 304), Sleep Manipulation (Can put others to sleep with hypnosis), Memory Manipulation (Can wipe memories with hypnosisHouse of Mystery Vol 1 315), Supernatural Willpower (When human, broke free of a vampire's hypnosis through a memory of his beloved Mary. Managed to keep his humanity when turned into a vampire, with most people, even good ones, losing all their morality after being bittenHouse of Mystery Vol 1 295. Despite being paralyzed by a lethal substance he assumed, Andrew briefly managed to move again to attempt to rescue Deborah DancerHouse of Mystery Vol 1 319), Immortality (Type 1, 2, 3 and 7. Vampires do not age, with Andrew being 400 years old yet not looking a day older than the day of his vampirization) and Regeneration (At least Mid-High over time: After being reduced to dust and "dying", the wind reassembled the dust and his destroyed soul, returning Andrew to life againDoctor Fate Vol 2 2. When he attempted suicide by facing sunlight, he was burned to dust, but reassembled himself once again, against his will), Corruption (Can turns others into vampires with a bite), Berserk Mode (Sometimes enters an uncontrollable rage in combat against his kind), Enhanced Senses (Can hear people whispering a few meters away, even if they are attempting to hide their conversation from him), Fire Manipulation (Set a group of crates ablaze), Extrasensory Perception (Can senseHouse of Mystery Vol 1 293 vampires, or the presence of silverThe Brave and the Bold Vol 1 195), Self-Sustenance (Type 1. Seemingly does not need to breathe underwaterHouse of Mystery Vol 1 308), Minor Light Manipulation (Vampires are not seen in reflections), Minor Resistance to Poison Manipulation (Though weakened by it, withstood the venom of a large spider creature for hoursHouse of Mystery Vol 1 312, despite it being particularly dangerous to vampires)
|-|Optional Equipment=
Time Travel (Can travel through time with the Ring of Kur-AletHouse of Mystery Vol 1 306), Resurrection (The Ring of Kur-Alet resurrects skeletons that wear it), Holy Manipulation (Has sometimes used holy water to kill other vampiresHouse of Mystery Vol 1 311)</tabber>Attack Potency: Wall level (Can bust down barred doors. Can drag people through windshields, toss around carsHouse of Mystery Vol 1 302 and easily leap through windows. Far stronger than common vampires, who can threaten and overpower Batman) | Likely at least Small Building level+ (Far superior to common vampires, who Batman believedDCU Halloween Special 2010 Vol 1 1 could hurt Damian Wayne, and was implied to be capable of threatening Damian himself. Smashed a large statue into pieces)
Speed: Superhuman combat speed (Capable of easily controlling his bat form when flying at full speed, and fight those equal to him. Defeated Mary, who in an extremely weakened, starving state could react to and outspeed a lunging snake, who can attack in roughly 70 milliseconds), Superhuman travel speed as a bat (Caught up to and rescued a falling child. Caught up to a running car) | At least Supersonic+, possibly Hypersonic+ (Dodged an attack from Damian Wayne)
Lifting Strength: Class 5 (Can toss around cars, shove his hand through windshields and drag people through them. Can temporarily hold the weight of a hearse. Broke two vampires' necks with his grip, which is this strong. Halted a falling child) | Class K (Threw a large statue hard enough to shatter it, and easily lifted a plane wing)
Striking Strength: Wall level | Likely at least Small Building level+
Durability: Wall level | Likely at least Small Building level+
Stamina: Superhuman. Despite being completely paralyzed by a lethal substance he assumed, Andrew briefly managed to move again in an attempt to rescue Deborah Dancer. Can go for days without nourishmentHouse of Mystery Vol 1 303. Is so numb to pain that it looks like attacks have no effect on himDoctor Fate Vol 2 4
Range: Standard melee range (Slightly higher with claws), several meters with hypnosis.
Standard Equipment: None notable
*Optional Equipment: Holy water, stake and hammer, the Ring of Kur-Alet
Intelligence: Above Average. Can assume other people's identities and pass as a human with relative ease, only revealing himself when he accidentally loses control. Can come up with ploys to survive dangerous situationsHouse of Mystery Vol 1 314.
Standard Tactics: Andrew is typically unwilling to harm humans, though he is far more brutal and aggressive towards vampires, and despises his vampiric powers, usually choosing not to use them unless necessary.
Weaknesses: Vampires are hurt by proximity to silverHouse of Mystery Vol 1 316 or holy objects or even killed when touched by the latter or wounded by the former in a vital location, will be incinerated by sunlight (Though Andrew is powerful enough to survive blasts from UV light weapons) and require to drink fresh human blood as sustenance. While most vampires can be instantly killed by a wooden stake through the heart, this will only paralyze Andrew and slowly kill him. Andrew's rightful spirit often causes him to act impulsively and attack evildoers, and when beginning to starve he becomes more violent, weaker and risks to fall victim to his vampiric instincts. Typically unwilling to use hypnosis.
Note:
*Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics
*Although this character was unaffected by the Crisis, due to consistency, his tiering was split into both his Pre-Crisis and Post-Crisis keys.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Male Characters
Category:Tragic Characters
Category:Good Characters
Category:Heroes
Category:Vampires
Category:DC Comics
Category:Comic Book Characters
Category:Horror Characters
Category:Weapon Masters
Category:Bodily Weaponry Users
Category:Shapeshifters
Category:Acrobats
Category:Flight Users
Category:Intangibility Users
Category:Mind Users
Category:Sleep Users
Category:Memory Users
Category:Undead
Category:Supernatural Willpower Users
Category:Immortals
Category:Regeneration Users
Category:Corruption Users
Category:Berserkers
Category:Enhanced Senses Users
Category:Fire Users
Category:Extrasensory Perception Users
Category:Self-Sustenance Users
Category:Light Users
Category:Time Travelers
Category:Holy Users
Category:Resurrection Users
Category:Ring Users
Category:Hammer Users