Union State of Four Stars

The Nenpanoliz-altuxl Kikialtignahwi
(shortened to NenAltKik within the Union State) is centralized state
composed of five systems, four of which are fully integrated into the
Union State and the fifth is a recently conquered and colonized
system being integrated into the government.
The NenAltKik's population is comprised
of two species, the Moxli (x is pronounced as the ch in loch or the
kh in Khomeini) and the Kipaktli.
The Moxli are descended from what
humans know as oviraptors; they are relatively small, being about 2
meters tall (much of that neck and leg), with a body roughly a meter
long. They are covered in feathers (body coloration is fairly drab,
being somewhere between brown and black; head coloration varies
enormously, especially in males during the mating season). They have
a three-fingered hand that is dextrous and capable of fine motor
manipulation. The Moxli are also opportunistic feeders, being heavily
omnivorous and feeding on nuts, seeds, fruits, vegetables, meat,
eggs, and insects.
The kipaktli are descended from
allosaurs and are enormous, being nearly 9 meters long, nearly 3
meters tall, and weighing in at 1-1.5 tonnes in weight. They resemble
ancient allosaurs, except they have evolved an opposable digit and
the ability to make and use tools. They are obligate carnivores,
eating only trace plant matter when they eat intestines or stomachs
of other animals. They are also immensely strong, able to lift
hundreds of kilos with ease. They make up a large amount of the
modern NenAltKik military, being disproportionately represented
there. They, unlike the Moxli, are unfeathered and are completely
drably colored, being mottled green, gray, and brown in color.
==
===Government===
The government of the NenAltKik is composed of a tricameral legislative/judiciary, a military and police hierarchy, and a financial system.
The
tricameral legislative/judiciary is called the Eealtepekali (lit.
“Three Houses of Government”), composed of the Teuklatoxe (lit.
“High Judges”), the Oanokal (lit. “Decision House”), and the
Intlaxihwal (lit. “Creation”). The Intlaxihwal is where delegates
create legislation to be approved by the Oanokali; the Intlaxihwal is
equal in size to the Oanokal and its membership is decided by direct
votes throughout the NenAltKik every 6 years. The Oanokal debates
legislation created by the Intlaxihwal and decides on what to enact,
and whether or not to modify the legislation; its membership is
mixed, insofar as half the membership is elected directly, and the
other half is chosen from among the Intlaxihwal. This is done with
one-third being elected by the NenAltKik, then one-third being chosen
from the Intlaxihwal (on years of Intlaxihwal elections); this is
done in 12-year cycles (direct election on year 1; Intlaxihwal on
year 6; another direct election on year 12). Members of the Oanokal
can occasionally stay in office for a number of decades, but,
practically, most are replaced by members from the Intlaxihwal if
they aren't beaten in an election after 24 years (2 'terms'). The
Teuklatoxe acts as a judiciary, comparing the enacted legislation to
the existing body of law to see any incompatibilities and acting as
the highest court in the NenAltKik. The Teuklatoxe is the smallest
house in the Eealtepekali, with its membership being decided on by
direct elections from lower courts and from professional jurists.
The
military and police portion of government is a twin, parallel system of executive
and military power. The executive is headed by the Ximotlakotili
(lit. “They Performing their Duty”), a mixed group of officials,
elected by the NenAltKik and appointed by the Teuklatoxe that head
the police, customs, counter-terrorism, tariff-gathering, and other,
similar functions. The counter-terrorist units, though, were originally transfered from the military arm, and are still structured according to military ideas and customs. The Kwatlatoxli is the military itself and
functions essentially the same as every other military.
Finally,
there is the Hweyhweypoxekatli (lit. “Exceedingly Great
Merchants”), which acts as the government NenAltKik bank and
financial institute, setting official interest rates, providing government loans, and similar functions.
===Territory===
Tlali,
their home planet, is Earth. However, this is due to history, in
which one or the other of these solar systems were somehow swallowed
up in an immense rip in spacetime and hurled into an alternate
universe with identical physics. The inhabitants of Tlali and their
descendents, of course, claim that they are original to the universe
and that the humans and their descendents are the 'foreigners,' but
since no one can identify when such a cataclysm occurred, no one can
be certain which planet is original to this universe. Tlali is within the Xostontu System, along with Tlali's moon Metz, the red planet of Ezhwaxi, and the terraformed moons of the gas giants, as well as numerous mining operations on the many asteroids and moons in the system.
The second oldest system is the Texoti system, dominated by its namesake star, "the Blue One," so called because it has recently entered the blue giant phase, allowing for the NenAltKik to utilize this system for tens/hundreds of
millions of years. The planets and habitable moons in the system are
larger than most in other systems and harsher in climate, making the
system more friendly to Kipaktli than to Moxli, leading to an
abundance of Kipaktli, especially in relation to the other systems of
the NenAltKik. The presence of a hyperspace junction allows for the
trade of many of the resources present in the system and its 12
planets, 40+ moons, and millions of asteroids. The capital planet of
the system is Toxa (“Our Home,” notably in the Kipaktli language
and definitely intended to mean the Kipaktli's home, not the
Moxli's).
The third oldest system is the Kwapitztikekat
system, so named because of its unusual natural features that make
plotting hyperspace routes nearly impossible and that 'blow' ships
off course, like unusually harsh winds. Thus, only the existence of
its warp gate allows for incoming and outgoing ships to make it there
safely and not end up within the heart of the greenish star
Ahmo-Noxtli (“Unripe Fruit”). The discovery of the warp gate in
the Xostontu system immediately led to the warping into the
Kwapitztikekat system and allowed for the system to be colonized as
much as it is.
The youngest of the fully integrated system, Eztenkitontu, has its namesake star, a red dwarf, as the heart of the
system. It is dominated by
Moxli immigrants with a smattering of Kipaktli soldiers and
entrepeneurs. The capital planet is Bogega, a word from one of the
Moxli languages, Polelo, and meaning "Beautiful". It is the site of a hyperspace junction and has a large amount of trade flowing through it and is built up considerably, in spite of its young age.
The youngest system in the NenAltKik is Hweyixal and it is still under a
military governorship, as the system was invaded by the NenAltKik
approximately 7 decades ago, and war was made on the native species,
a group of aliens known as the Slurmians, a group of worm-like
creatures with a primitive spacefaring civilization. The NenAltKik
general in charge of the expedition to the Hweyixal system initially
made war as the Kipakt do, expecting a quick victory and a return to
normal relations. So, Tewktyao (“Lord of Battle”; a term
equivilent to general) Neltiktlamin invaded one of their mining
colonies on a moon, in order to utilize whatever existing
infrastructure was there to start up a base in the system. The
Slurmians, however, had no willingness to surrender and make peace,
and instead launched into a war of attrition. The NenAltKik
continually tried to make peace, but the Slurmians ignored the pleas
and kept trying to destroy the invaders. So, Neltiktlamin opted to do
what the Kipaktli do in the face of resistance that does not
crumble: completely obliterate the foe. They then launched a war of
complete and total annihiliation. What little knowledge that could be
extracted, was, while every Slurmian was put to the sword. Hatcheries
were set aflame, hospitals bombed, civilians gunned down from
gunships, bombing campaigns against cities that didn't break
immediately, computer espionage to steal data and shut off power and
launch the Slurmians own weapons against themselves. It took 16 years
to completely wipe the Slurmians from the universe, but the NenAltKik
completed the job. However, in spite of a complete victory,
Neltiktlamin was eventually stripped of command by a newly elected
government made up of Moxli who found the idea of speciecide to be
distasteful, to say the least.
This
campaign, though, led to the gigantic number of Kipakt soldiers to
emigrate and live in the system they conquered, while the Moxli
merely trickled in. It is the only place in the NenAltKik where the
Moxli are a minority and where the military governorship continues to
rule the system until it is sorted and folded into the NenAltKik
properly.
===Military===
'''
Ships of the NenAltKik'''
Budget: $47,000
32100
Kolot Fighters/ 5 for $1
Named after scorpions, these small ships are like their namesakes: quick to sting, hard to find, and otherwise unpleasant to deal with without proper protection. They have fairly large armaments for their size.
Pol-Kolot Gunships/$1
Literally “Large Scorpion,” the Pol-Kolot is a larger ship, carrying even more guns and weapons.
Tlazacani Ultralight/$10 (x20) $150
The “Carrier” is a simple vessel for carrying envoys, diplomats, and the like around. They have very light arms and armor, mostly relying on stealth and decoys and chaff to escape belligerents.
Tekol Ultralight/$25 (x50) 1175
The “owl” class is a specialized scout ship, being a stealth ship with a large sensor array. It carries no armaments, depending on its speed and stealth to escape conflict.
Sai Ultralight/$25 (x20) 500
The “Boat” is a simple troop transport, designed to ferry large numbers of troops quickly, as well as perform boarding actions. It is heavily armored, but has very little in the way of armaments, as it is always supposed to be a part of a fleet.
Kohwat Light/$40 (x100) 4000
The “Serpent” is the smallest independent warship, being used primarily for escort duties, screening, and anti-fighter role, as well as fighting piracy, smuggling, and other assorted crimes.
Daigwan Light/$50 (x40) 2000
The name, meaning 'Chief', is taken from a related language to Itlat: Daglat. The Daigwan is made to attack the medium and light ships of enemy fleets, and is equipped with powerful torpedoes and heavy gun banks. However, unfortunately, it has sacrificed armor for this role, as the Kwatlatoxli desired this ship to be as small as possible so that it could be built in bulk.
Sasidwi Medium/$95 (x50) 4750
The “Claw,” also taken from Daglat, is a full cruiser and is the backbone of the fleets. While there are larger ships capable of dealing more damage single-handedly, and a much larger number of smaller ships, the Sasidwi-class ships are omnipresent and are understood to be the foundation of the fleets. They are generously armed and armored, made to withstand a great deal of punishment and give it right back, while also being respectable in flight characteristics. The captains of these ships consider them to be the perfection of modern spaceship technology.
Sasidwi-Itlam Medium/$90 (x30) 2700
The “Stinging Claw,” is a lighter variant of the Sasidwi, removing some armor and crewspace and replacing them with torpedo bays. This is the main variant that is only present in combined fleets, to make up for its less-defensible nature.
Mohlabani Heavy/$125 (x40) 5000
The “Warrior” (from Polelo), is the primary battleship of the fleets. While not as prominent or common as Sasidwi ships, the Mohlabani is the most common of the capital ships, forming the speartip of most fleets.
Kokopalalatik Heavy/$200 (x10) 2000
The “Immolator,” is used primarily to break open planetary defenses, and is heavily armed, but rather weakly armored, preferring to move in after the enemy fleet has been smashed and then dismantling the enemy's planet so it can be taken over.
Ikal Carrier/$350 (x10) 3500
The “Hive” is a large carrier which carries the Kolot and Pol-Kolot fighters and gunships, usually in a 3:2 ratio of Kolot to Pol-Kolot, as well as a small retinue (3 ships) of Tekolli. It uses a full $175 of carrier capacity.
Axayakatl Ultraheavy/$500 (x10) 7000
Named for a Tewktyao of great renown from 300 years ago, this is the largest ship type that is produced in any quantity. It is reserved for the use of Hweykwali-acalli (literally: Great Heads of Ships, equivalent to Admirals; singular: Hweykwa-acalli) and is the head of battle groups.
''
Mo-itlapaltayomixi Ultra-heavy/$1200 (defensive value: $1500, approved by Steve) (x1)
The “All Powerful Snapping Turtle” is the largest spaceship that the NenAltKik has ever made. It is a simply gargantuan ship with a singular goal in mind: sector defense. As such, it has a hyperdrive fit only for moving it across a sector and no further. Otherwise, this ship is hardened with armor, shields, chaff, and all other manner of defense measures, while equally bristling with weapons where ever they can be fit: torpedoes, cannons, lasers, ion cannons, and any offensive weapon that can be mounted on a ship that can do damage to another ship. However, the crown jewel of the ship's weapons is the axial particle cannon: a most sophisticated piece of technology developed in conjunction with the Technocracy of Umeria. It is extremely powerful, capable of destroying smaller ships with single blasts and crippling even battleships in mere minutes.
Category:National Information