NEWS-2.5.7

__NOTOC__
= WHAT'S CHANGED SINCE 2.5.6 =
2.5.7 is a bugfix release.
== Server / General ==
=== Changes affecting players (supplied rulesets) ===
* The score list shown when the game is over now includes dead players. 
* Fix a server crash when the AI could not find a suitable ferryboat unit type. (This was observed with a modified ruleset.) 
* Fix a typo'd city name in the Newfoundland nation. 
* Correctly diagnose failure to load a ruleset needed by a saved game. 
* Improved behavior after failing to write a file such as a saved game. 
* Improved robustness against reading broken savegames. 
=== General ===
* Tiny optimization for speed. 
* Fix a tiny memory leak. 
* Various internal changes which should only affect developers. 
== Clients ==
* The "Manual Turn Done in AI mode" client option now does something useful. 
* (Qt) Player dialog now shows whether given nation shares vision to other nations. 
* (Qt) In pregame, pressing Enter on the username text box will now initiate a connection. 
* (Qt) The player dialog sometimes did not show new players, e.g. after a civil war. 
* (Qt) Focus might be set incorrectly to map after the selected unit changed. 
* (Gtk3) Fix some Gtk warnings on the console. 
== Help / Documentation ==
* Update docs to reflect move away from gna.org. 
* Refresh some links in INSTALL. 
* Update the FAQ a bit.
* Miscellaneous changes to developer/ruleset docs. 
== Translations ==
* Updated translations:
** Complete translations: French, British English, Russian.
** Incomplete translations: Finnish (100% core, 92% nations), Ukrainian (100% core, 79% nations).
== Build/portability ==
* Fix warning seen with Clang 3.9. Freeciv builds cleanly with Clang 4.0. 
* Fix warnings seen with GCC 7, with which Freeciv builds cleanly. 
See NEWS for older lists of changes.
Category:NEWS