Report 407

Report #407
Skillset: Hexes Skill: Hexaura
 Org: Moondancers Status: Completed Jun 2010
Furies' Decision:
Solution 1
Problem: When using detached hexes and hexes on a hexaura, things can get
awfully messy when moving around. Detached hexes don't move, and when you have
too many, the hexes on your hexaura get left behind. Typically if you're using
hexaura to begin with, you're keeping the hexes you're using with you, so when
they get left behind due to detached hexes just sitting in a room, it causes
problems.
[A: 0 R: 0] Solution #1: When walking into a room with hexes on a hexaura, if
 there are too many hexes, the detached hexes are
 destroyed instead of the hexaura hexes being left
 behind.
[A: 0 R: 0] Solution #2: When walking into a room with hexes on an aura, if
 there are too many hexes, the detached hexes are
 displaced randomly to adjacent rooms, instead of
 hexaura hexes being left behiind.
Player Comments:
---[Raeri on 6/16 @ 03:47 writes]:
Solution 2 might give rise to people using it to strategically push all 6 hexes
in a room simultaneously. So unless it'd be an actual displacement rather than a
'push', I would go with Solution 1 - or letting the hexes in the new room get
displaced into the room the Hexen came from.
---[Sarrasri on 6/19 @ 07:46 writes]:
The only way they'd get displaced is if the hexen who drew the hexes walked in
with a full hexaura following them around. Personally though, destroy or
displace. Both work.
---[Viynain on 6/21 @ 08:11 writes]:
Yes, to either, please.
---[Kalin on 6/23 @ 04:56 writes]:
It would be easier to code them being destroyed than 'displaced' I would think.
Alternatively, can't it just be fixed that hexaura hexes don't get left behind?
---[Fillin on 6/28 @ 19:59 writes]:
Agree with solution 1.