Hypno-shroom (PvZ: BfN)

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Hypno-shroom is a playable plant class in Plants vs. Zombies: Battle for Neighborville. He is a Support class and specializes in supporting his plant friends by confusing zombies and hypnotizing them, making them a lot less of a threat.
==Description==
===In-game description===
Hypno-shrooms make enemies lose their marbles by confusing them and limiting their vision and mobility with various hypnotizing attacks, from spores to beams.
==Primary Weapon==
Hypno-shroom's primary weapon is the Hypno Pulse, which fires a pink pulse projectile that deals 30 damage ( critical) and fires at a rate of 100 RPM (rounds per minute) or RPS (rounds per second) with DPS ( critical). Hypno Pulse has 8 ammo and must reload for 1.3 seconds when it is depleted.
Each hit adds a Hypno Effect charge to the enemy. Once an enemy has 5 Hypno Effect charges, their charges are cleared and a hypnosis effect (at 34% power compared to usual hypnosis) is applied for 3.5 seconds. Hypnotized enemies can't gain more charges until the effect wears off. In addition, Hypno Effect charges dissipate over time at a rate of 1 every 3 seconds.
==Abilities==
===Marble Marvel===
When activated, Hypno-shroom launches a glowing spore projectile that creates a dome when it lands. The dome is slightly transparent and has a radius of 3 meters. Enemies inside the dome have a hypnosis effect applied to them at 67% power, jumbling up their controls and distorting their vision. The dome lasts for a total of 3.5 seconds, and visually changes after 1.5 seconds which signals that the dome is about to expire. It also deals 5 damage every 0.5 seconds to enemies inside of it, for a total of 25 damage. It takes 14 seconds to recharge and Hypno-shroom can store up to 2 charges of Marble Marvel at once.
===Spore Swirl===
When activated, Hypno-shroom instantly activates a distortion field around him that follows him around wherever he goes and causes him to move 50% faster for the duration. The field has a radius of 8 meters and automatically applies a hypnosis effect to enemies that are in the field, jumbling up their controls and distorting their vision. The field has a total duration of 10 seconds and prevents Breach Leech from being used during the duration. It takes 26 seconds to recharge when the ability is finished.
===Breach Leech===
When activated, Hypno-shroom attaches a hypno beam to the closest enemy to him, with an application range of 20 meters but a maximum range of 22 meters. Hypno-shroom can use Hypno Pulse during Breach Leech, but cannot sprint or use other abilities. The beam applies a hypnosis effect to enemies that it is attached to, jumbling up their controls and distorting their vision while they are in range but with a 50% weaker effect than usual to make it slightly more bearable. It also reduces their damage output by 34%, adding to the discomfort. It has no recharge.
Notable interaction changes that came about from dealing 40% less damage:
*Max charge Spyglass Shot only deals damage
*Max charge Brainium Basher only deals damage
==Upgrades==
==Balancing changes==
February 6th, 2023
*Hypno-shroom
**Increased health from 75 -> 100
*Hypno Pulse
**Increased damage from 20 -> 34
***Can now inflict critical damage
**Decreased rate of fire from 180 RPM -> 90 RPM
**Added Hypno Effect mechanic
***Each hit inflicts 1 Hypno Effect charge
***Once a target hits 4 Hypno Effect charges, they're hypnotized for 2 seconds
***Hypnotized enemies are unable to gain additional charges
***Hypno Effect charges dissipate at a rate of 1 every 5 seconds
**Decreased reload time from 1.6s -> 1.3s
*Marble Marvel
**Removed hypnosis effect initiation delay
**Decreased radius from 4m -> 3m
**Decreased duration from 5.5s -> 3s
**Added damage over time
***Deals 15 damage every second
***Total of 45 damage dealt
**Increased charges from 1 -> 2
**Decreased recharge from 15s -> 12s
*Spore Swirl
**Removed hypnosis effect initiation delay
**Move 50% faster when Spore Swirl is active
**Removed damage over time
**Decreased duration from 8s -> 6s
**Decreased recharge from 23s -> 14s
**Recharge starts when ability finishes
*Breach Leech
**Removed hypnosis effect initiation delay
**Increased hypnosis strength from 75% -> 100%
**Removed damage increase
**Increased damage reduction from 15% -> 20%
**Decreased application range from 25m -> 15m
**Decreased max range from 25m -> 20m
Feburary 7th, 2023
*Breach Leech
**Increased damage reduction from 20% -> 25%
***This allows it to reduce a max charge Brainium Basher strike from 125 damage to 94 damage, allowing Hypno-shroom to survive
October 6th, 2023
*Hypno-shroom
**Changed character class from HYBRID to SUPPORT
**Added upgrades that can be unlocked and equipped
***Adrenaline Sapper (4): Hypnotized enemies are preventing from jumping and sprinting.
***Mental Exhaustion (2): Hypnotized enemies that are vanquished are unrevivable.
***Mind Over Matter (2): Gain health by successfully inflicting hypnosis effect upon an enemy.
***Stop Hitting Yourself! (3): Hypnosis effect lasts longer when hypnotized enemies take damage.
***Optical Illusion (3): Projectiles that fly through Marble Marvel deal reduced damage and have disrupted flight path.
***My Buddy's A Dealer (2): Gain a charge of Marble Marvel upon earning an assist or shared vanquish.
***Hypno Hurricane (4): Spore Swirl area of effect is increased. Deal damage to nearby enemies while Spore Swirl is active.
***Here to Stay (3): Spore Swirl pulls enemies in towards its center and applies an amplifying slow effect.
***System Jammer (3): Breach Leech reduces enemy damage further and slows down their ability refresh rate.
***Lingering Life (1): Enemies affected by Breach Leech are resistant to healing and cannot regenerate health.
*Hypno Pulse
**Decreased damage from 34 -> 25
**Increased rate of fire from 90 RPM -> 100 RPM
**Decreased hypnosis effect from 100% -> 34%
**Increased hypnosis duration from 2s -> 3.5s
**Decreased hypnosis dissipate rate from 5s -> 3s
**Increased hypnosis charges required from 4 -> 5
*Marble Marvel
**Increased duration from 3s -> 3.5s
**Decreased damage from 15 -> 5
**Increased damage rate from 1s -> 0.5s
**Decreased total damage from 45 -> 25
**Decreased hypnosis effect from 100% -> 67%
**Increased recharge from 12s -> 14s
*Spore Swirl
**Increased radius from 5m -> 8m
**Increased duration from 6s -> 10s
**Increased recharge from 14s -> 26s
*Breach Leech
**Decreased hypnosis effect from 100% -> 50%
**Increased damage reduction from 25% -> 34%
***This allows Hypno-shroom to survive attacks that would normally deal 150 damage, instead having them deal 99 damage
***In terms of Branium Basher survival, it previously was reduced from 125 damage to 94, but now it's reduced to 83 damage
**Increased application range from 15m -> 20m
**Increased maximum range from 20m -> 22m
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