Trading

The trading system is a gameplay mechanic that allows players to trade principally emeralds for items (and vice-versa) with villagers, as well as wandering traders.
== Mechanics ==
Pressing on an adult villager with a profession, or on a wandering trader, opens a menu, allowing a player to trade with the villager or wandering trader. This action pauses any pathfinding the entity was doing. If the entity takes damage while trading, the trading menu closes.
All transactions involve emeralds. Villagers buy or sell goods for emeralds, and wandering traders sell items for emeralds but do not buy items. Trading is the only legitimate method of acquiring the globe banner pattern, woodland explorer maps, and ocean explorer maps in Survival mode. It is also the only renewable way to obtain bells, diamond gear (up until 1.20.1)There is 0.04% chance for zombies and skeletons to spawn with diamond armor, but the chance is so negligible that it is infeasible to obtain diamond armor in this way., lapis lazuli, bottles o' enchanting, glass, sand, red sand, coral blocks, and small dripleaves.
Villagers have five career levels that can be increased by trading with them. Each villager starts at the "novice" level. A villager's level can be seen in the trading menu. The badge they wear can also be identified: stone for a novice, iron for an apprentice, gold for a journeyman, emerald for an expert, and diamond for a master. Trading until the villager's trading bar gets full unlocks the next level of trades. When a player trades with a villager, both the villager and the player gain experience. All villager trades reward the player with 3–6 experience, plus an additional 5 experience if the villager levels up thanks to that. Trading with a wandering trader also rewards the player with some experience, although the trader does not give the player extra experience since wandering traders cannot level up. A villager levels up when its experience bar becomes full and gains up to two new trades, along with keeping their old ones. Additionally, a villager receives Regeneration I effect for 10 seconds.
Level	Badge	Name 	Total Villager experience required
1 	 	Novice 	Available from start
2 	 	Apprentice	10
3 	 	Journeyman	70
4 	 	Expert 	150
5 	 	Master 	250
A villager's profession dictates the trading pool used to determine its trades. For example, villagers wearing straw hats are farmers, so their trades are based on the Farmer trade pool. Each profession unlocks a pre-defined and finite set of offers. Different professions are assigned to each villager based on their job-site block. This profession is indicated by their appearance and in the trading interface. Novice villagers who have not traded can lose their profession and change back into unemployed villagers if their claimed job site block is removed. Removing and then replacing a job site block can alter the trades offered, and a villager with no experience resets its trades every so often. Once a player trades with a villager, the villager keeps its profession forever and subsequently locks in the offered trades.
Villagers run out of stock after a certain number of trades, the exact number is different for each item and referenced in the tables below. When villagers work at their job site blocks, they activate their offers again, up to twice per day. When an offer is disabled, a red "X" appears in the trading interface, and the villager displays the same particle effect as an offer being created.
Villagers distinguish between data values, so damaged tools cannot be traded in place of fully repaired tools. NBT data, however, is ignored, so the content of a written book does not matter. However, written books can no longer be sold to villagers, and no villagers currently buy any tools that have durability.
=== Economics ===
, villagers can have a maximum of 10 trades. Each level unlocks a maximum of two new trades. If a level can pull from more than two trades, the two offered trades are chosen randomly from the set.
, villagers have 7–11 trade slots. Some slots with multiple possible trades display only one trade; for example, farmer villagers have 4 potential trades in their first trade slot, so each trade has a chance to be chosen.
Each trade can be used a maximum number of times, after which the trade becomes disabled. Once trades are disabled, villagers must work at their corresponding job site block to resupply their trades.
The price of an item rises and falls depending on three factors. Items with a high price multiplier (0.2) are affected by these changes more than items with a low multiplier (0.05). All price fluctuations affect only the first item involved in trade; for example, for an initial trade of 32 sticks for 1 emerald, the price might be driven down to 1 stick or up to 64 sticks for 1 emerald, but never for 2 emeralds. Additionally, no quantity can go lower than 1 or higher than the stack size.
The first factor is demand. An item that was sold out gets a price increase for all players when resupplied. If a player does not trade for a higher-priced item, the price is reduced the next time the villager resupplies. Demand is tracked per item, not per villager, so a villager can offer a higher-priced trade for a single item while other items are cheaper. Trades that have a price multiplier of 0 are not affected by demand.
The second way to affect prices is the Hero of the Village effect, which temporarily reduces prices for the affected player depending on the level of the effect.
Finally, players get personal discounts or fines based on their reputation with that particular villager. A positive reputation is gained by curing zombie villagers (the villager that was cured gives a permanent discount much larger than the temporary discount in nearby villagers). To cure a zombie villager, a player must splash it with a splash potion or an arrow of Weakness and then feed it a golden apple. The permanent discount is capped at one cure, while the temporary discount is capped at 8 cures. , players can also gain negative reputation by hitting or killing villagers, and positive reputation by trading.
== Non-trading villagers ==
If the player attempts to trade with a non-trading villager , they grunt and shake their head.
=== Nitwit ===
Nitwits are green-coated villagers. They cannot gain a profession.
=== Unemployed villager ===
Villagers without a job overlay cannot trade. They only wear their biome outfits. An unemployed villager gains a profession by claiming an unclaimed job site block. For example, an unclaimed cartography table converts an unemployed villager into a cartographer when the villager claims it, and both the villager and the table emit green particles. An inaccessible (or destroyed) job site block causes the connected villager to lose its profession, but that does not affect the player's popularity in the village.
== Java Edition offers ==
The villager pictured on the right is from the plains biome. To see villager professions dressed for other biomes, see .
Starting from Novice, at each level two more trades become available, unless there is only one trade within that level. If there are more than two possible trades, two are randomly selected.
=== Armorer ===
Job site block: 
Armorer Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	 	5 	0.2 	 	1 	12 trades 	1
Novice 	 	9 	0.2 	 	1 	12 trades 	1
Novice 	 	7 	0.2 	 	1 	12 trades 	1
Novice 	 	4 	0.2 	 	1 	12 trades 	1
Apprentice 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	 	36 	0.2 	 	1 	12 trades 	5
Apprentice 	 	3 	0.2 	 	1 	12 trades 	5
Apprentice 	 	1 	0.2 	 	1 	12 trades 	5
Journeyman 	 	1 	0.05 	 	1 	12 trades 	20
Journeyman 	 	1 	0.05 	 	1 	12 trades 	20
Journeyman 	 	1 	0.2 	 	1 	12 trades 	10
Journeyman 	 	4 	0.2 	 	1 	12 trades 	10
Journeyman 	 	5 	0.2 	 	1 	12 trades 	10
Expert 	 	19–33 	0.2 	Enchanted 	1 	3 trades 	15
Expert 	 	13–27 	0.2 	Enchanted 	1 	3 trades 	15
Master 	 	13–27 	0.2 	Enchanted 	1 	3 trades 	30As the villager cannot level up any further, they do not actually gain any experience.
Master 	 	21–35 	0.2 	Enchanted 	1 	3 trades 	30
=== Butcher ===
Job site block: 
Butcher Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	14 	0.05 	 	1 	16 trades 	2
Novice 	 	7 	0.1 	 	1 	16 trades 	2
Novice 	 	6 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.05 	 	1 	12 trades 	1
Apprentice 	 	16 	0.05 	 	1 	16 trades 	2
Apprentice 	 	1 	0.05 	 	5 	16 trades 	5
Apprentice 	 	1 	0.05 	 	8 	16 trades 	5
Journeyman 	 	7 	0.04 	 	1 	16 trades 	20.43224
Journeyman 	 	10 	0.05 	 	1 	16 trades 	20
Expert 	 	10 	0.05 	 	1 	12 trades 	30
Master 	 	10 	0.05 	 	1 	12 trades 	30
=== Cartographer ===
Job site block: 
Cartographer Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	24 	0.05 	 	1 	16 trades 	2
Novice 	 	7 	0.05 	 	1 	12 trades 	1
Apprentice 	 	11 	0.05 	 	1 	16 trades 	10
Apprentice 	 	131 	0.2 	All copies of the map traded by a particular villager lead to the same structure. In worlds that do not have the structure, this trade is not offered.	1 	12 trades 	5
Journeyman 	 	1 	0.05 	 	1 	12 trades 	20
Journeyman 	 	141 	0.2 	 	1 	12 trades 	10
Journeyman 	 	121 	0.2 	 	1 	12 trades 	10
Expert 	 	7 	0.05 	 	1 	12 trades 	15
Expert 	 	3 	0.05 	
 
 Any color blank BannerThe list of possible offers contains individual offers for each color, so multiple colors may be offered by the same villager as separate trades.	1 	12 trades 	15
Master 	 	8 	0.05 	 	1 	12 trades 	30
=== Cleric ===
Job site block: 
Cleric Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	32 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.05 	 	2 	12 trades 	1
Apprentice 	 	3 	0.05 	 	1 	12 trades 	10
Apprentice 	 	1 	0.05 	 	1 	12 trades 	5
Journeyman 	 	2 	0.05 	 	1 	12 trades 	20
Journeyman 	 	4 	0.05 	 	1 	12 trades 	10
Expert 	 	4 	0.05 	 	1 	12 trades 	30
Expert 	 	9 	0.05 	 	1 	12 trades 	30
Expert 	 	5 	0.05 	 	1 	12 trades 	15
Master 	 	22 	0.05 	 	1 	12 trades 	30
Master 	 	3 	0.05 	 	1 	12 trades 	30
=== Farmer ===
Job site block: 
Farmer Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	20 	0.05 	 	1 	16 trades 	2
Novice 	 	26 	0.05 	 	1 	16 trades 	2
Novice 	 	22 	0.05 	 	1 	16 trades 	2
Novice 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.05 	 	6 	16 trades 	1
Apprentice 	 	6 	0.05 	 	1 	12 trades 	10
Apprentice 	 	1 	0.05 	 	4 	12 trades 	5
Apprentice 	 	1 	0.05 	 	4 	16 trades 	5
Journeyman 	 	4 	0.05 	 	1 	12 trades 	20
Journeyman 	 	3 	0.05 	 	18 	12 trades 	10
Expert 	 	1 	0.05 	 	1 	12 trades 	15
Expert 	 	1 	0.05 	5 seconds of 	1 	12 trades 	15
Expert 	 	1 	0.05 	8 seconds of 	1 	12 trades 	15
Expert 	 	1 	0.05 	7 seconds of 	1 	12 trades 	15
Expert 	 	1 	0.05 	6 seconds of 	1 	12 trades 	15
Expert 	 	1 	0.05 	14 seconds of 	1 	12 trades 	15
Expert 	 	1 	0.05 	0.35 seconds of	1 	12 trades 	15
Master 	 	3 	0.05 	 	3 	12 trades 	30
Master 	 	4 	0.05 	 	3 	12 trades 	30
=== Fisherman ===
Job site block: 
Fisherman Economic Trade	 	 	 	 	 	 	
Level 	Item wanted 	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	20 	0.05 	 	1 	16 trades 	2
Novice 	 	10 	0.05 	 	1 	16 trades 	2
Novice 	 	1 6 	0.05 	 	6 	16 trades 	1
Novice 	 	3 	0.05 	 	1 	16 trades 	1
Apprentice 	 	15 	0.05 	 	1 	16 trades 	10
Apprentice 	 	1 6 	0.05 	 	6 	16 trades 	5
Apprentice 	 	2 	0.05 	 	1 	12 trades 	5
Journeyman 	 	13 	0.05 	 	1 	16 trades 	20
Journeyman 	 	8–22 	0.2 	Enchanted 	1 	3 trades 	10
Expert 	 	6 	0.05 	 	1 	12 trades 	30
Master 	 	4 	0.05 	 	1 	12 trades 	30
Master 	One of 5 BoatThe type of boat trade depends on the biome outfit of the villager. Plains villagers buy oak boats, taiga and snowy villagers buy spruce boats, desert and jungle villagers buy jungle boats, savanna villagers buy acacia boats, and swamp villagers buy dark oak boats.	1 	0.05 	 	1 	12 trades 	30
=== Fletcher ===
Job site block: 
Fletcher Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	32 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.05 	 	16 	12 trades 	1
Novice 	 	1 10 	0.05 	 	10 	12 trades 	1
Apprentice 	 	26 	0.05 	 	1 	12 trades 	10
Apprentice 	 	2 	0.05 	 	1 	12 trades 	5
Journeyman 	 	14 	0.05 	 	1 	16 trades 	20
Journeyman 	 	3 	0.05 	 	1 	12 trades 	10
Expert 	 	24 	0.05 	 	1 	16 trades 	30
Expert 	 	7–21 	0.05 	Enchanted 	1 	3 trades 	15
Master 	 	8 	0.05 	 	1 	12 trades 	30
Master 	 	8–22 	0.05 	Enchanted 	1 	3 trades 	15
Master 	 	25 	0.05 	
Tipped ArrowThe type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions. This is a single offer in the offer list (like enchanted books), not one offer per type (like various colored items).	5 	12 trades 	30
=== Leatherworker ===
Job site block: 
Leatherworker Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	6 	0.05 	 	1 	16 trades 	2
Novice 	 	3 	0.2 	The leather armor has a random color created by two dyes (possibly the same dye twice.)	1 	12 trades 	1
Novice 	 	7 	0.2 	 	1 	12 trades 	1
Apprentice 	 	26 	0.05 	 	1 	12 trades 	10
Apprentice 	 	5 	0.2 	 	1 	12 trades 	5
Apprentice 	 	4 	0.2 	 	1 	12 trades 	5
Journeyman 	 	9 	0.05 	 	1 	12 trades 	20
Journeyman 	 	7 	0.2 	 	1 	12 trades 	1
Expert 	 	4 	0.05 	 	1 	12 trades 	30
Expert 	 	6 	0.2 	 	1 	12 trades 	15
Master 	 	6 	0.2 	 	1 	12 trades 	30
Master 	 	5 	0.2 	 	1 	12 trades 	30
=== Librarian ===
Job site block: 
; Before Villager Trade Rebalance
Librarian Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity 	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	24 	0.05 	 	1 	16 trades 	2
Novice 	 	5–64 1 	0.2 	The enchantment is chosen randomly with equal chance of any enchantment type occurring (except for Soul Speed and Swift Sneak) and equal chance to get any level of the enchantment, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
 The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.	1 	12 trades 	1
Novice 	 	9 	0.05 	 	1 	12 trades 	1
Apprentice 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	 	5–641 	0.2 	 	1 	12 trades 	5
Apprentice 	 	1 	0.05 	 	1 	12 trades 	5
Journeyman 	 	5 	0.05 	 	1 	12 trades 	20
Journeyman 	 	5–641 	0.2 	 	1 	12 trades 	10
Journeyman 	 	1 	0.05 	 	4 	12 trades 	10
Expert 	 	2The trade is listed as two book and quill items, but because there is only one trading input slot, and books and quills cannot stack, the player needs to exchange only one book and quill in the trade.	0.05 	 	1 	12 trades 	30
Expert 	 	5–641 	0.2 	 	1 	12 trades 	15
Expert 	 	5 	0.05 	 	1 	12 trades 	15
Expert 	 	4 	0.05 	 	1 	12 trades 	15
Master 	 	20 	0.05 	 	1 	12 trades 	30
; After Villager Trade Rebalance
Librarian Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	 	24 	0.05 	 	1 	16 trades 	2
Novice 	 	5–64 1 	0.2 	Biome dependentcommon The enchantment is chosen randomly from the "Common" enchantments listed on the table below according to the biome of the villagers. Every levels of these enchantment has equal chance to be chosen, meaning high-level enchantments are as likely as low-level enchantments. It is possible for a librarian to sell the same book more than once.
 The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.	1 	12 trades 	1
Novice 	 	9 	0.05 	 	1 	12 trades 	1
Apprentice 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	 	5–641 	0.2 	Biome dependentcommon	1 	12 trades 	5
Apprentice 	 	1 	0.05 	 	1 	12 trades 	5
Journeyman 	 	5 	0.05 	 	1 	12 trades 	20
Journeyman 	 	5–641 	0.2 	Biome dependentcommon	1 	12 trades 	10
Journeyman 	 	1 	0.05 	 	4 	12 trades 	10
Expert 	 	2 	0.05 	 	1 	12 trades 	30
Expert 	 	5 	0.05 	 	1 	12 trades 	15
Expert 	 	4 	0.05 	 	1 	12 trades 	15
Master 	 	5–451 	0.2 	Biome dependentspecial The enchantment is set from the "Special" enchantments listed on the table below according to the biome of the villagers. Unlike common enchantments, the level of enchantment is also defined.
 The price in emeralds depends on the enchantment level and "treasure" status. The minimum price of a book is given by 2 + 3 * (enchantment level), while the maximum price is 6 + 13 * (enchantment level). The possible values are 5–19 emeralds for Lvl I, 8–32 for Lvl II, 11–45 for Lvl III, 14–58 for Lvl IV, and 17–71 for Lvl V. For treasure enchantments the price is doubled. The cost is capped at 64 emeralds. All values below this cap are equally probable.	1 	12 trades 	30
Master 	 	20 	0.05 	 	1 	12 trades 	30
Biomes and corresponding enchantments	 	 	 	 	 	 	
- 	Desert 	Plains 	Savanna 	Snowy 	Taiga 	Jungle 	Swamp
Special 	Efficiency III 	Protection III 	Sharpness III 	Silk Touch 	Fortune II 	Unbreaking II 	Mending
Common 	Fire ProtectionThornsInfinity 	PunchSmiteBane of Arthropods	KnockbackCurse of BindingSweeping Edge	Aqua AffinityLootingFrost Walker 	Blast ProtectionFire AspectFlame	Feather FallingProjectile ProtectionPower	Depth StriderRespirationCurse of Vanishing
Biomes 	Villages occur naturally in this biome.	 	 	Villages occur naturally in this biome .	 	 	
=== Mason/Stone Mason ===
Job site block: 
Mason Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to the villager
Novice 	 	10 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.05 	 	10 	16 trades 	1
Apprentice 	 	20 	0.05 	 	1 	16 trades 	10
Apprentice 	 	1 	0.05 	 	4 	16 trades 	5
Journeyman 	 	16 	0.05 	 	1 	16 trades 	20
Journeyman 	 	16 	0.05 	 	1 	16 trades 	20
Journeyman 	 	16 	0.05 	 	1 	16 trades 	20
Journeyman 	 	1 	0.05 	 	4 	16 trades 	10
Journeyman 	 	1 	0.05 	 	4 	16 trades 	10
Journeyman 	 	1 	0.05 	 	4 	16 trades 	10
Journeyman 	 	1 	0.05 	 	4 	16 trades 	10
Expert 	 	12 	0.05 	 	1 	12 trades 	30
Expert 	 	1 	0.05 	
Any color Colored Terracotta	1 	12 trades 	15
Expert 	 	1 	0.05 	
Any color Glazed Terracotta	1 	12 trades 	15
Master 	 	1 	0.05 	 	1 	12 trades 	30
Master 	 	1 	0.05 	 	1 	12 trades 	30
=== Shepherd ===
Job site block: 
Shepherd Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	18 	0.05 	 	1 	16 trades 	2
Novice 	 	18 	0.05 	 	1 	16 trades 	2
Novice 	 	18 	0.05 	 	1 	16 trades 	2
Novice 	 	18 	0.05 	 	1 	16 trades 	2
Novice 	 	2 	0.05 	 	1 	12 trades 	1
Apprentice 	 	12 	0.05 	 	1 	16 trades 	10
Apprentice 	 	12 	0.05 	 	1 	16 trades 	10
Apprentice 	 	12 	0.05 	 	1 	16 trades 	10
Apprentice 	 	12 	0.05 	 	1 	16 trades 	10
Apprentice 	 	12 	0.05 	 	1 	16 trades 	10
Apprentice 	 	1 	0.05 	
 
 Any color Wool	1 	16 trades 	5
Apprentice 	 	1 	0.05 	
 
 Any color Carpet	4 	16 trades 	5
Journeyman 	 	12 	0.05 	 	1 	16 trades 	20
Journeyman 	 	12 	0.05 	 	1 	16 trades 	20
Journeyman 	 	12 	0.05 	 	1 	16 trades 	20
Journeyman 	 	12 	0.05 	 	1 	16 trades 	20
Journeyman 	 	12 	0.05 	 	1 	16 trades 	20
Journeyman 	 	3 	0.05 	
 
 Any color Bed	1 	12 trades 	10
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	12 	0.05 	 	1 	16 trades 	30
Expert 	 	3 	0.05 	
 
 Any color blank Banner	1 	12 trades 	15
Master 	 	2 	0.05 	 	3 	12 trades 	30
=== Toolsmith ===
Job site block: 
Toolsmith Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	 	1 	0.2 	 	1 	12 trades 	1
Apprentice 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	 	36 	0.2 	 	1 	12 trades 	5
Journeyman 	 	30 	0.05 	 	1 	12 trades 	20
Journeyman 	 	6–20 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	 	7–21 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	 	8–22 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	 	4 	0.2 	 	1 	3 trades 	10
Expert 	 	1 	0.05 	 	1 	12 trades 	30
Expert 	 	17–31 	0.2 	Enchanted 	1 	3 trades 	15
Expert 	 	10–24 	0.2 	Enchanted 	1 	3 trades 	15
Master 	 	18–32 	0.2 	Enchanted 	1 	3 trades 	30
=== Weaponsmith ===
Job site block: 
Weaponsmith Economic Trade	 	 	 	 	 	 	
Level 	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	 	3 	0.2 	 	1 	12 trades 	1
Novice 	 	7–21 	0.05 	Enchanted 	1 	3 trades 	1
Apprentice 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	 	36 	0.2 	 	1 	12 trades 	5
Journeyman 	 	24 	0.05 	 	1 	12 trades 	20
Expert 	 	1 	0.05 	 	1 	12 trades 	30
Expert 	 	17–31 	0.2 	Enchanted 	1 	3 trades 	15
Master 	 	13–27 	0.2 	Enchanted 	1 	3 trades 	30
== Bedrock Edition offers ==
=== Armorer ===
Job site block: 
Armorer Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP given to villager
Novice 	1 	 	20 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	5 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	9 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	7 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	4 	0.2 	 	1 	12 trades 	1
Apprentice 	3 	 	3 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	36 	0.2 	 	1 	12 trades 	5
Apprentice 	4 	 	3 	0.2 	 	1 	12 trades 	5
Apprentice 	4 	 	1 	0.2 	 	1 	12 trades 	5
Journeyman 	5 	 	1 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	1 	0.05 	 	1 	12 trades 	30
Journeyman 	7 	 	1 	0.2 	 	1 	12 trades 	10
Journeyman 	7 	 	4 	0.2 	 	1 	12 trades 	10
Journeyman 	7 	 	5 	0.2 	 	1 	12 trades 	10
Expert 	8 	 	19-33 	0.2 	Enchanted 	1 	3 trades 	15
Expert 	8 	 	13-27 	0.2 	Enchanted 	1 	3 trades 	15
Master 	9 	 	13-27 	0.2 	Enchanted 	1 	3 trades 	30
Master 	9 	 	21-35 	0.2 	Enchanted 	1 	3 trades 	30
=== Butcher ===
Job site block: 
Butcher Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	14 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	4 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	7 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.05 	 	1 	12 trades 	1
Apprentice 	3 	 	15 	0.05 	 	1 	16 trades 	10
Apprentice 	4 	 	1 	0.05 	 	8 	16 trades 	5
Apprentice 	4 	 	1 	0.05 	 	5 	16 trades 	5
Journeyman 	5 	 	10 	0.05 	 	1 	16 trades 	20
Journeyman 	5 	 	7 	0.05 	 	1 	16 trades 	20
Expert 	6 	 	10 	0.05 	 	1 	12 trades 	30
Master 	7 	 	10 	0.05 	 	1 	12 trades 	30
=== Cartographer ===
Job site block: 
Cartographer Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	24 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	7 	0.05 	 	1 	12 trades 	1
Apprentice 	3 	 	11 	0.05 	 	1 	16 trades 	10
Apprentice 	4 	 	131 	0.2 	If explorer maps are bought when in the Nether, the End or a superflat world, the explorer map does not show a destination structure, and buying it in an Old world causes the game to freeze	1 	12 trades 	5
Journeyman 	5 	 	1 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	141 	0.2 	 	1 	12 trades 	10
Journeyman 	7 	 	121 	0.2 	 	1 	12 trades 	10
Expert 	8 	 	7 	0.05 	 	1 	12 trades 	15
Expert 	9 	 	3 	0.05 	
 
 one of 16 blank Banner 	1 	12 trades 	15
Master 	10 	 	8 	0.05 	 	1 	12 trades 	30
=== Cleric ===
Job site block: 
Cleric Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	32 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.05 	 	2 	12 trades 	1
Apprentice 	3 	 	3 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	1 	0.05 	 	1 	12 trades 	5
Journeyman 	5 	 	2 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	4 	0.05 	 	1 	12 trades 	10
Expert 	7 	 	4 	0.05 	 	1 	12 trades 	30
Expert 	7 	 	9 	0.05 	 	1 	12 trades 	30
Expert 	8 	 	5 	0.05 	 	1 	12 trades 	15
Master 	9 	 	22 	0.05 	 	1 	12 trades 	30
Master 	10 	 	3 	0.05 	 	1 	12 trades 	30
=== Farmer ===
Job site block: 
Farmer Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	20 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	26 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	22 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.05 	 	6 	16 trades 	1
Apprentice 	3 	 	6 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	1 	0.05 	 	4 	12 trades 	5
Apprentice 	4 	 	1 	0.05 	 	4 	16 trades 	5
Journeyman 	5 	 	4 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	3 	0.05 	 	18 	12 trades 	10
Expert 	7 	 	1 	0.05 	The stew grants one of the following effects: 5-7 seconds of Blindness, 7-10 seconds of Jump Boost, 7-10 seconds of Night Vision, 10-20 seconds of Poison, 0.3-0.35 seconds of Saturation, or 6-8 seconds of Weakness.	1 	12 trades 	15
Expert 	8 	 	1 	0.05 	 	1 	12 trades 	15
Master 	9 	 	3 	0.05 	 	3 	12 trades 	30
Master 	9 	 	4 	0.05 	 	3 	12 trades 	30
=== Fisherman ===
Job site block: 
Fisherman Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted 	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	20 	0.05 	 	1 	16 trades 	2
Novice 	1 	 	10 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	3 	0.05 	 	1 	16 trades 	1
Novice 	2 	 	16 	0.050 	 	6 	16 trades 	1
Apprentice 	3 	 	15 	0.05 	 	1 	16 trades 	10
Apprentice 	4 	 	2 	0.05 	 	1 	12 trades 	5
Apprentice 	4 	 	16 	0.050 	 	6 	16 trades 	5
Journeyman 	5 	 	13 	0.05 	 	1 	16 trades 	20
Journeyman 	6 	 	8-22 	0.2 	Enchanted 	1 	3 trades 	10
Expert 	7 	 	6 	0.05 	 	1 	12 trades 	30
Master 	8 	 	4 	0.05 	 	1 	12 trades 	30
Master 	9 	One of 5 Boats	1 	0.05 	 	1 	12 trades 	30
Master 	 	 	 	 	 	 	 	
=== Fletcher ===
Job site block: 
Fletcher Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	32 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.05 	 	16 	12 trades 	1
Novice 	2 	 	110 	0.05 	 	10 	12 trades 	1
Apprentice 	3 	 	26 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	2 	0.05 	 	1 	12 trades 	5
Journeyman 	5 	 	14 	0.05 	 	1 	16 trades 	20
Journeyman 	6 	 	3 	0.05 	 	1 	12 trades 	10
Expert 	7 	 	24 	0.05 	 	1 	16 trades 	30
Expert 	8 	 	7-21 	0.05 	Enchanted 	1 	3 trades 	15
Master 	9 	 	8 	0.05 	 	1 	12 trades 	30
Master 	10 	 	8-22 	0.05 	Enchanted 	1 	3 trades 	15
Master 	10 	 	25 	0.05 	
 1 of 15 Tipped ArrowPotion level is always I, except for Arrow of Decay, which is always II	5 	12 trades 	30
=== Leatherworker ===
Job site block: 
Leatherworker Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	6 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	3 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	7 	0.2 	 	1 	12 trades 	1
Apprentice 	3 	 	26 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	5 	0.2 	 	1 	12 trades 	5
Apprentice 	4 	 	4 	0.2 	 	1 	12 trades 	5
Journeyman 	5 	 	9 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	7 	0.2 	 	1 	12 trades 	10
Expert 	7 	 	4 	0.05 	 	1 	12 trades 	30
Expert 	8 	 	6 	0.2 	 	1 	12 trades 	15
Master 	9 	 	5 	0.2 	 	1 	12 trades 	30
Master 	9 	 	6 	0.2 	 	1 	12 trades 	30
=== Librarian ===
Job site block: 
Librarian Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity 	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	24 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	9 	0.05 	 	1 	12 trades 	1
Novice 	2 	 	5–641 	0.2 	 	1 	12 trades 	1
Apprentice 	3 	 	4 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	1 	0.05 	 	1 	12 trades 	5
Apprentice 	4 	 	5–641 	0.2 	 	1 	12 trades 	5
Journeyman 	5 	 	5 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	1 	0.05 	 	4 	12 trades 	10
Journeyman 	6 	 	5–641 	0.2 	 	1 	12 trades 	10
Expert 	7 	 	2Book and Quill is offered in two item slots due to being non-stackable	0.05 	 	1 	12 trades 	30
Expert 	8 	 	4 	0.05 	 	1 	12 trades 	15
Expert 	8 	 	5 	0.05 	 	1 	12 trades 	15
Expert 	8 	 	5–641 	0.2 	 	1 	12 trades 	15
Master 	9 	 	20 	0.05 	 	1 	12 trades 	30
=== Shepherd ===
Job site block: 
Shepherd Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	
One of 4 Wool	18 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	2 	0.05 	 	1 	12 trades 	1
Apprentice 	3 	
One of 5 dye	12 	0.05 	 	1 	16 trades 	10
Apprentice 	4 	 	1 	0.05 	
One of 16 Wool	1 	16 trades 	5
Apprentice 	4 	 	1 	0.05 	
One of 16 Carpet	4 	16 trades 	5
Journeyman 	5 	
One of 5 dye	12 	0.05 	 	1 	16 trades 	20
Journeyman 	6 	 	3 	0.05 	
One of 16 Bed	1 	12 trades 	10
Expert 	7 	
One of 6 Dye	12 	0.05 	 	1 	16 trades 	30
Expert 	8 	 	3 	0.05 	
One of 16 blank Banner	1 	12 trades 	15
Master 	9 	 	2 	0.05 	 	3 	12 trades 	30
=== Stone Mason ===
Job site block: 
Stone Mason Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted 	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	10 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.05 	 	10 	16 trades 	1
Apprentice 	3 	 	20 	0.05 	 	1 	16 trades 	10
Apprentice 	4 	 	1 	0.05 	 	4 	16 trades 	5
Journeyman 	5 	One of 3 stone variants	16 	0.05 	 	1 	16 trades 	20
Journeyman 	6 	 	1 	0.05 	One of 3 polished stone variants or Dripstone Block	4 	16 trades 	10
Expert 	7 	 	12 	0.05 	 	1 	12 trades 	30
Expert 	8 	 	1 	0.05 	
1 of 16 Colored Terracotta or Glazed Terracotta	1 	12 trades 	15
Master 	9 	 	1 	0.05 	or 	1 	12 trades 	30
=== Toolsmith ===
Job site block: 
Toolsmith Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	1 	0.2 	 	1 	12 trades 	1
Novice 	2 	 	1 	0.2 	 	1 	12 trades 	1
Apprentice 	3 	 	3 	0.05 	 	1 	12 trades 	10
Apprentice 	4 	 	36 	0.2 	 	1 	12 trades 	5
Journeyman 	5 	 	30 	0.05 	 	1 	12 trades 	20
Journeyman 	6 	 	6-20 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	6 	 	7-21 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	6 	 	8-22 	0.2 	Enchanted 	1 	3 trades 	10
Journeyman 	6 	 	4 	0.2 	 	1 	3 trades 	10
Expert 	7 	 	1 	0.05 	 	1 	12 trades 	30
Expert 	8 	 	17-31 	0.2 	Enchanted 	1 	3 trades 	15
Expert 	8 	 	10-24 	0.2 	Enchanted 	1 	3 trades 	15
Master 	9 	 	18-32 	0.2 	Enchanted 	1 	3 trades 	30
=== Weaponsmith ===
Job site block: 
Weaponsmith Economic Trade	 	 	 	 	 	 	 	
Level 	Trade slot	Item wanted	Default quantity	Price multiplier	Item given 	Quantity	Trades until disabled	XP to villager
Novice 	1 	 	15 	0.05 	 	1 	16 trades 	2
Novice 	2 	 	3 	0.2 	 	1 	12 trades 	1
Novice 	3 	 	7-21 	0.2 	Enchanted 	1 	3 trades 	5
Apprentice 	4 	 	3 	0.05 	 	1 	12 trades 	10
Apprentice 	5 	 	36 	0.2 	 	1 	12 trades 	10
Journeyman 	6 	 	24 	0.05 	 	1 	12 trades 	20
Expert 	7 	 	1 	0.05 	 	1 	12 trades 	30
Expert 	8 	 	17-31 	0.2 	EnchantedWhen creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.	1 	3 trades 	15
Master 	9 	 	13-27 	0.2 	Enchanted 	1 	3 trades 	30
== Wandering trader sales ==
Unlike other villagers, the wandering trader does not buy items in exchange for emeralds – it only sells items, using emeralds as a currency. Therefore, the following tables' leftmost column is how many emeralds the player needs to give to receive the items listed in the middle column of the table.
=== Java Edition sales ===
; Before Villager Trade Rebalance
The wandering trader offers six trades in total: five random ordinary trades and one special trade. The five random trades are chosen from the list below.
Price	Item	Trades untildisabled
1 	 	12
1 	 	12
1 	 	8
1 	 	12
1 	 	12
1 	 	7
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	12
1 	 	4
1 	 	8
1 	 	12
1 	(×2)	5
1 	(×2)	5
1 	(×2)	5
1 	(×2)	5
1 	(×2)	5
1 	
Any color Dye (×3)	12
1 	(×4)	6
1 	(×8)	8
2 	 	5
2 	 	5
3 	 	8
3 	 	8
3 	 	8
3 	 	8
3 	 	8
3 	 	8
3 	 	12
4 	 	5
5 	 	8
5 	 	8
5 	 	8
5 	 	8
5 	 	8
5 	 	8
5 	 	8
5 	 	8
5 	 	5
The one random special trade is chosen from the list below. It is always the wandering trader's final trade offer.
Price	Items	Trades untildisabled
1 	 	8
3 	(×3) 	6
3 	 	6
5 	 	4
5 	 	4
6 	 	6
; After Villager Trade Rebalance
The wandering trader offers nine trades in total: two random trades from purchasing table, two random trades form special selling table, and five random trades from ordinary trades table.
Purchasing Table	 	 	
Item wanted 	Quantity	Price	Trades untildisabled
 	1 	1 	1
 	1 	2 	1
 	1 	2 	1
 	1 	3 	1
 	4 	1 	1
 	1 	1 	1
Selling Table (special)	 	 	
Price 	Item 	Count	Trades untildisabled
1 	 	1 	6
1 	 	4 	2
1 	Log 	8 	4
3 	 	3 	6
5 	Duration: 8:00	1 	1
6 	 	1 	6
6-20 	Enchanted 	1 	1
Selling Table (ordinary)	 	 	
Price 	Item 	Count	Trades untildisabled
1 	 	1 	12
1 	 	1 	8
1 	 	1 	4
1 	 	1 	12
1 	 	1 	8
1 	 	1 	7
1 	 	1 	12
1 	One of 16 Dye 	3 	12
1 	 	3 	4
1 	 	3 	4
1 	 	5 	2
1 	 	2 	5
1 	 	8 	8
1 	 	4 	6
1 	 	2 	5
1 	 	2 	5
1 	 	2 	5
2 	 	1 	5
2 	 	1 	5
3 	 	1 	4
3 	 	1 	12
3 	 	1 	8
3 	 	1 	8
4 	 	1 	5
5 	One of 8 Saplings	1 	8
5 	 	1 	5
=== Bedrock Edition sales ===
, wandering traders offers 6 random trades. Their trades are unaffected by demand.
Five of the random trades are shown in the table below:
Price	Regular Offer	Single OfferOnly one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling does have the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).	Single OfferOnly one item is offered (e.g. wandering trader cannot sell both brown dye and pink dye). Each group of single-offer trades has the same chance to be chosen as a normal trade based on weight. For example, each individual sapling does have the same chance of being offered as a slimeball, because the sapling group as a whole which consist of 4 items and has 4 weight (multiple saplings cannot be offered however).	Trades untildisabled
Price	Regular Offer	Grouped Items 	Weight 	Trades untildisabled
1 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Crop seeds offered in both grouped and individual trades
* 
* 
*	
* 
* 
* 
* 	4 	12
1 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Crop seeds offered in both grouped and individual trades
* 
* 
*	
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (×3)
* (x3)
* (x3)
* (x3)
* (x3) 	16 	12
1 	
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* 
* Crop seeds offered in both grouped and individual trades
* 
* 
*	
* 
* 	2 	12
1 	
* 
* (×8) 	– 	– 	8
1 	
* 	– 	– 	7
1 	
* (×4) 	– 	– 	6
1 	
* (×2) 
* (x2) 
* (x2) 
* (x2) 
* (x2)	– 	– 	5
1 	
* 	– 	– 	4
2 	
* 	– 	– 	5
2 	
* 	– 	– 	5
3 	
* 	– 	– 	12
3 	
* 	
* 
* 
* 
* 
* 	5 	8
4 	
* 	– 	– 	5
5 	– 	
* 	7 	8
5 	
* 	– 	– 	5
The other random trade is shown below (these items are chosen for each wandering trader and always offered but only one of them):
Price	Items	Trades untildisabled
1 	
* 	8
3 	
* (×3)
*	6
5 	
* 
*	4
6 	
* 	6
== Notes ==
== Achievements ==
== Advancements ==
== Video ==
== History ==
== Issues ==
== Trivia ==
* While diamonds are not renewable, their products (armor, tools, and weapons) are renewable via trading.
== Gallery==
File:Villager trading preview.png|The first image of the trading system released by Jeb. The currency item (later updated to the emerald) can be seen in the inventory.
File:Villagenhanced.jpg|An enhanced version of Jeb's screenshot showing the original ore texture more clearly.
File:Trading GUI2.jpg|The trading menu before Bedrock Edition 1.11.0.
File:Villager GUI Master.png|thumb|Trading options of a master-level weaponsmith.
File:Villager refusing.gif|An unemployed villager refuses a player trying to trade In Java Edition.
File:Nitwit refusing.gif|A nitwit villager refuses a player trying to trade in Java Edition.
File:Leatherworker begging Leather.png|A Villager presenting the emeralds.
== References ==
cs:Obchodování
de:Handel
el:Trading
es:Comercio
fr:Commerce
hu:Kereskedés
it:Commercio
ja:取引
ko:거래
nl:Handelen
pl:Handel
pt:Comércio
ru:Торговля
th:การแลกเปลี่ยน
tr:Ticaret
uk:Торгівля
zh:交易