Labyrinth of Amala

The Labyrinth of Amala is an optional dungeon available in Shin Megami Tensei III: Nocturne Maniax.
==Profile==
The dungeon contains both valuable treasures and dangerous curses. It is based somewhat on the Japanese netherworld "Makai," but also has a few similarities to the Christian underworld, Hell.
It has five floors in descending order, and travel between the floors (Kalpas) can only be achieved by using Warp Zones. There are many demons that inhabit the Kalpas in the Labyrinth, and as the number of the Kalpa increase, so does the strength of the inhabiting demons. At the very bottom of each Kalpa is a peephole which serves as a communication device with the Old Man in the Wheelchair and the Lady in Black. The Lady in Black offers the Demi-fiend many valuable bits of information, which explains many previously unresolved plotlines in the original story.
Each floor is unique and has its own sub-basements and mazes within. Each Kalpa requires specific Candelabrum to enter, which may be obtained by defeating the Fiends in order. Any Kalpa beyond the first also requires the preceding Kalpa to be cleared before they can be accessed. No demons can be recruited here via negotiations, as each one has its own reason for venturing the labyrinth, and talking them out of it is impossible.
Healing is a precious commodity in the Labyrinth; the hidden Dark Doctors will heal the entire party for a set fee, which increases the further the Demi-fiend descends into the Labyrinth. A pair of ghost ladies will also offer the player a chance to drink some tea and rest, supposedly for the low price of only 500 Macca. Taking them up on the offer will fully heal the party... but they will steal an additional 5000 Macca and deposit the party at the entrance to the Labyrinth. This can be a quick shortcut to exit the Labyrinth in a fresh state. This will also cure the cursed status ailment, normally only possible from the Lady of the Fount.
===First Kalpa===
This is the first available Kalpa, explorable upon defeating the Fiend Matador. It is the most benign of the Kalpa in the Labyrinth; the walls and ceiling are colored white, the inhabiting demons are fairly weak and there are a few beings within who can offer valuable assistance. These include Kamala, who can provide hints to where any available Fiend battles may be; a Shady Broker who provides a Pisaca with many exploration skills and the first Dark Doctor. This level is more or less an imitation of Heaven.
In the first basement area, there are hidden pitfalls that will drop the Demi-fiend down onto a "damage" floor in the second basement. A ghost in the second basement he will give the Demi-fiend a hint, telling him to look at the ceiling, if bribed with 2,000 Macca. Areas where the ceiling isn't lit will be above the pitfalls. One can move diagonally through the square areas without falling through, though the space in which to do so is very thin.
===Second Kalpa===
This Kalpa is available after defeating the Fiends Daisoujou and Hell Biker. Before entering this Kalpa, a lofty voice calls out to the Demi-fiend. It requests him to leave the Labyrinth of Amala and asks him if he will continue. Regardless of his answer, the voice tells him to leave the Labyrinth and never return.
The actual Kalpa itself is similar to the previous Kalpa, but the condition of the walls and ceilings are greatly deteriorated. The demons in this Kalpa are somewhat stronger, but the most distinguishing feature of this Kalpa is the "Cursed Corridor." Walking through the corridor is the equivalent of walking over damage floors; however, the damage cannot be avoided with the use of Liftoma or Float Balls. To add to the danger of the corridor, it is filled with high-level demons that, when combined with the damage of the Corridor, can easily kill any weakened travelers. This is very discouraging, but if one can reach the end of the Cursed Corridor, an Efreet will award them 250,000 macca.
This Kalpa also houses the valuable Moon Key, which is needed to open various vaults, one of which is in the First Kalpa and contains the Black Visor, a device used to replay past battles in the special Burial Chambers. This Kalpa has the first instances of one-way corridors. Another Shady Broker will sell the Demi-fiend a valuable Nue stacked with healing spells of all kinds and an MP recovery skill.
On an interesting side note, this floor contains souls of various Messians and Gaians, the two major forces in Shin Megami Tensei and Shin Megami Tensei II; these Messians and Gaians are the sacrifices provided by Hikawa to trigger the Conception and the birth of the Vortex World rather than inhabitants of a previous world.
===Third Kalpa===
When the Demi-fiend first arrives outside this Kalpa, he is encountered by the Four Horsemen of the Apocalypse (White Rider, Red Rider, Black Rider and Pale Rider). They ask if he will "travel the noble path", but warn that he will lose his humanity in doing so. If the Demi-fiend agrees, they are happy, and ask him to defeat them to prove his strength. If he refuses, they are angry, and say that they will lie in wait for the Demi-fiend in the Vortex World and kill him if they find him. Either way, the first three Horsemen must be defeated before the Third Kalpa can be explored.
The Kalpa itself resembles the last, but its condition has deteriorated more than the Second Kalpa. Its walls and ceiling are an orange color, and the air is somewhat hazy. The path that is traveled through the Kalpa varies greatly depending on the explorer's stats and demonic race (in the Demi-fiend's case, this means what type of Magatama he has mastered). A minimum of 15 Strength, 15 Magic, or 10 Luck (without accounting for Magatama) is required to descend to the lower floors; to fully explore this first floor and get all its treasure, you need 25 Strength, 25 Magic, and 20 Luck to open all the stat-check doors.
There are three Shady Brokers in this level, each selling different wares. Their accessibility depends on the Demi-fiend's alignment; there are three doors, each of which will only open if playing with a certain alignment.
*Dark Alignment.- An extremely weak Preta which knows the entire Megido- line of attacks. Found on the path requiring 25 Strength.
*Neutral Alignment.- Deathstones, items required to summon Fiends at the Cathedral of Shadows. Found on the path requiring 20 Luck.
*Light Alignment.- An Arahabaki which knows a variety of defensive spells (Tetrakarn, Tetraja, Rakukaja, etc.). Found on the path requiring 25 Magic.
When the Demi-fiend has traveled deep enough, he is confronted by Dante or Raidou. The respective demon hunter understands the full picture more than the Demi-fiend and warns him not to continue. Regardless of the Demi-fiend's answer, he warns that he will kill the Demi-fiend should he try to progress. If the Demi-fiend continues, he will have to play a game of cat-and-mouse with the demon hunter while progressing through the maze in the Kalpa. Eventually, the demon hunter battles the Demi-fiend. After taking quite a bit of damage, Dante or Gouto-Douji will call the battle off, and the demon hunter compliments the Demi-fiend on his style and hands him his Candelabrum, which is needed to explore the next Kalpa. He then leaves, saying he hopes they'll meet again.
After the boss is defeated, Black Frost can be found in the maze after his defeat in Kabukicho Prison, in the first switch room. He says he has returned from death and wants to be stronger. Since the Demi-fiend is the one who defeated him, Black Frost believes that by joining up with him, he can gain more power, and joins the Demi-fiend's party without his consent.
===Fourth Kalpa===
This Kalpa is available after defeating the last of the Fiends: Dante/Raidou, Pale Rider, The Harlot and Trumpeter. This Kalpa begins to reveal the true nature of the Labyrinth: numerous one-way passages, damage floors, cursed zones, pitfalls and dangerous demons. The physical appearance of the Fourth Kalpa is very surreal, with the cursed areas having a hazy atmosphere and dark corridors.
The Fourth Kalpa contains the unique "Twelve Meters Of Eternity," a warp area which leads to a different place depending on the phase of Kagutsuchi.
*During an odd-numbered phase, it will lead to the Road to Hell, which is a dead-end path containing only a few treasures and a hidden Burial Chamber.
*During a half or full Kagutsuchi, it will lead to Hell's Vault, an area resembling a vault that contains large amounts of macca, as well as a special warp zone that grants a lot of money but leads to a dead-end area with a teleport tile to return to the vault entrance.
*During an even numbered phase that is not new, half or full, Hell's Maze may be accessed; With the Afterlife Bell (found in Zoshigaya Cemetery after obtaining information from one of the spirits in Hell's Maze), the souls of Futomimi and Sakahagi can be allowed to pass on if they are found, which unlocks them for fusion in the Cathedral of Shadows.
The final area that can be accessed via the Twelve Meters Of Eternity is Hell's Hall, which is only accessible during a New Kagutsuchi phase, considered the darkest hour. It is a very dangerous place; like all the other areas, it forbids the use of a map; the corridors are all cursed and high-level demons run rampant around. In the inner sanctum of Hell's Hall, Tyrant Beelzebub lies in wait. In order to proceed to the Fifth and final Kalpa, Beelzebub must be defeated. After doing so, all of the cursed areas (including the one in the Second Kalpa) will be cleared.
This Kalpa's Shady Broker sells a strong Mothman which knows the highest tier spells.
===Fifth Kalpa===
The last Kalpa in the Labyrinth of Amala. It can be accessed after Beelzebub's death by returning to the Second Kalpa and talking to the Efreet at the end of the Cursed Corridor, talking to Loki in Nyx's Lounge in Ginza and finally receiving the Star Key from the Collector Manikin in Asakusa. The key must be used to open the locked door in the Third Kalpa and using the alternate Warp Zone to activate the switch in the Fourth Kalpa. The Candelabrum required to open the Fifth Kalpa is none other than the one given directly to the Demi-fiend by the Lady In Black.
The Fifth Kalpa reveals the true nature of the Labyrinth; Magatsuhi flows throughout the corridors, attracting both weak and deadly demons. The corridors themselves can deceive travelers; sometimes what seems to be a wall is nothing more than an illusion. Some doors within the Kalpa require a being of certain ability and appearance; if that being does not meet the door's requirement, they are instantly killed.
The doors require:
*A demon with strong base stats (no Mitama fusions) of Strength, Magic, Vitality, Agility or Luck (must have said values at 25 or over to qualify, aside from Luck). Dante/Raidou may not be presented as one of the demons.
*A demon with a black soul (Black Frost)
*A demon embodying chaos (Beelzebub (fly form))
*A demon brimming with light (Metatron)
*A door that demands to see one with a heart of a demon (True Demon Ending only; the door can still open, but it will lead to an empty room)
*The first demon recruited in the Vortex World (the game's starting Pixie or her "descendant" by fusion) If the demon is able to open the door, it is transformed into an upgraded Level 80 Pixie with potent abilities and enhanced stats.
The Demi-fiend encounters Dante/Raidou in the very first room of the Fifth Kalpa. The respective demon hunter offers his services to the Demi-fiend and proposes a coin toss. If the Demi-fiend calls the toss correctly, Dante will only ask for 1 Macca to join; however, if the Demi-fiend calls the toss incorrectly, Dante will demand half of his total Macca. In a call back to Devil May Cry II, Dante uses a double-headed coin. Raidou instead is the one to recruit Demi-fiend, using a pair of mahjong tiles to work out his price; if the Demi-fiend happens to pick the 1 tile, Raidou gives him 1 Macca before teaming up, but if he picked the 9 tile he gets 100,000 Macca instead. Whether or not the Demi-fiend decides to recruit Dante/Raidou, he can continue into the Kalpa. When rejected, Dante/Raidou will stay in this room. Demi-fiend can talk to recruit them again later simply by returning here.
If the Demi-fiend continues to explore the Kalpa, near the bottom he will encounter the physical form of the lofty voice from the Second Kalpa: the Seraph Metatron. He is angry that the Demi-fiend has disobeyed his command and has either unknowingly or willingly aided the "fallen angel." He says he cannot allow the Demi-fiend to continue and attacks him. He must be defeated to descend to the bottom of the labyrinth.
The 6th floor of this Kalpa is, in fact, the location of the tutorial battle as witnessed by the Lady in Black and the Old Man.
As an added note, this Kalpa is sealed should the Demi-fiend enter the Tower of Kagutsuchi before completing the Fourth Kalpa, given that the peepholes communicating with the Old Gentleman and the Lady in Black cease to work and that only the Lady can open the door to this Kalpa. Entering the Fifth Kalpa before entering the Tower of Kagutsuchi will keep it (and all its treasures) accessible, but if the player enters the Tower before riding the elevator to meet the Old Gentleman and the Lady in Black, then this elevator will cease to function and the True Demon Ending will be lost for the playthrough.
This Kalpa's Shady Broker will sell the Demi-fiend an extremely expensive Girimekhala which knows the Pierce ability - the only source of the skill for demons. Other than that, it knows a variety of highly-damaging Physical attacks, allowing it to be easily used as a fusion component for physical fighters. The Demi-fiend does not need to be on the True Demon Ending access this Girimekhala, but the door that can access this Broker can only be opened by having Metatron in the team.
If the Demi-fiend still has the original Pixie or demon descended from it in their party (usually the first slot of the roster), they can easily pass through the stat requirement doors once the enhanced Pixie is obtained, barring the Strength door. The Demi-fiend will need to fuse a demon with a natural Strength stat of 25 or higher. Once that is done, upon reaching B4, head east through the Strength door, and then keep heading south to reach the door requiring the Pixie.
===Amala Grave Run===
Once the Black Visor has been collected, the Demi-fiend will be able to interact with the gravestones at Burial Chambers. This will enable to relive past boss battles with the current level, moveset and demon lineup (battles yet to be fought against the boss which is eventually enshrined in the tombstone will be reflected as blank graves).
Finishing the battle with a limited number of Press Turns in all Burial Chambers (when rereading the gravestone, the number of turns spent will be marked in red if this has been achieved) will trigger an event in a New Game Plus, in which Cerberus meets with the Demi-fiend at the first Burial Chamber in the First Kalpa and lead him to the Tomb of Yomi in the Labyrinth's 666th level. There, the Demi-fiend will meet with Izanagi and Izanami, the creator gods of the old world, who in recognition of his power, reward him with an extra Press Turn.
The ten Burial Chambers in the Labyrinth, with the twenty-four gravestones are:
*First Kalpa:
**1F: Forneus and Troll
**B1F: Yaksini and Orthrus
*Second Kalpa:
**B3F (West): Ose and Kaiwan
**B3F (North): Mizuchi and Moirae Sisters
*Third Kalpa:
**1F (West): Kin-Ki, Fuu-Ki and Sui-Ki
**1F (North): Ongyo-Ki, Mara and Black Frost
*Fourth Kalpa:
**1F: Sakahagi and Spectre
**Road to Hell: Alciel, Albion (with Tharmus, Luvah, Urizen and Urthona) and Skadi
*Fifth Kalpa:
**B2F: Mithra and Thor
**B5F: Ahriman, Noah and Baal Avatar (Depending on the Demi-fiend's Reason, he may avoid one of these fights. In that case, a demon can be found close to the boss's location who will provide the memory of the missed battle, allowing him to fight the creature by using the Black Visor.)
==Demons==
* None of the demons that can be encountered in the Kalpas can be talked to.
===First Kalpa===
Level	Race 	Demon 	HP 	MP 	Weak 	Strong	Null 	Drain	Repel	Skills
5 	Jirae 	Hua Po 	50 	30 	Ice 	Fire 	- 	- 	- 	Rakukaja, Agi, Maragi
17 	Haunt 	Yaka 	150	81 	Ice/Expel 	- 	Death 	- 	- 	Mazio, Deathtouch, Tarunda, Dia, Diarama, Venom Claw
18 	Beast 	Nekomata 	156	90 	Elec 	- 	- 	Force	- 	Marin Karin, Feral Claw, Stun Needle
19 	Yoma 	Koppa 	156	87 	Curse 	- 	Force 	- 	- 	Tarukaja, Wing Buffet, Shibaboo, Zanma, Gathering (Koppa), Kamikaze
19 	Fairy 	Pyro Jack 	162	87 	Ice 	- 	- 	Fire 	- 	Agi, Maragi, Agilao
20 	Haunt 	Chatterskull	156	96 	Expel/Curse 	- 	Death 	Fire 	- 	Sukunda, Hell Thrust, Stun Gaze, Last Resort
20 	Brute 	Momunofu 	180	78 	Ailments 	Phys 	- 	- 	- 	Focus, Lunge
20 	Femme 	Taraka 	180	78 	Ice 	- 	Nerve 	- 	- 	Heat Wave, Rakukaja, Shibaboo
20 	Element	Flaemis 	188	96 	Ice 	- 	Expel/Death 	Fire 	- 	Media, Maragi, Makakaja
20 	Fallen 	Forneus 	220	81 	Elec 	- 	Death 	Ice 	- 	Bufula, Mabufula, Stun Bite
23 	Beast 	Badb Catha 	186	87 	Elec 	Phys 	- 	- 	- 	Needle Rush, Wing Buffet
23 	Yoma 	Dis 	198	111	- 	- 	- 	Fire 	- 	Makajam, Agilao, Stone Gaze
25 	Night 	Incubus 	198	117	Force 	- 	Curse/Mind 	- 	- 	Sexy Gaze, Evil Gaze, Life Drain
25 	Wilder 	Raiju 	204	120	Force 	- 	Death 	Elec 	- 	Feral Claw, Needle Rush, Shock
25 	Brute 	Oni 	264	96 	Nerve 	Phys 	- 	- 	- 	Berserk, War Cry
26 	Fairy 	Kelpie 	210	117	Force 	Ice 	- 	- 	- 	Pulinpa, Stun Bite, Diarama, Marin Karin
28 	Yoma 	Karasu 	234	117	Curse 	- 	- 	- 	Force	Agilao
28 	Snake 	Naga 	264	108	Fire 	- 	- 	Elec 	- 	Tarukaja, Zionga, Hell Thrust
28 	Haunt 	Pisaca 	270	114	Fire 	- 	Death/Curse/Mind	- 	- 	Venom Bite, Stun Gaze, Sonic Wave, Life Drain, Gathering (Pisaca)
29 	Fallen 	Eligor 	288	114	Elec 	Phys 	Death 	- 	- 	Rakukaja, Berserk, Mudo, Dragon Eye, Beast Eye
30 	Vile 	Arahabaki 	294	120	Fire/Elec/Force/Curse/Mind/Nerve	- 	Phys/Expel/Death	- 	Ice 	Mabufula, Stone Gaze, Dragon Eye, Beast Eye
31 	Wilder 	Nue 	258	120	Fire 	- 	Ice/Death 	- 	- 	War Cry, Stun Claw, Ice Breath, Mamudo, Dark Howl (Nue)
37 	Fallen 	Berith 	360	141	Ice 	Phys 	Death 	Fire 	- 	Heat Wave, Hellfire
48 	Megami 	Sati 	549	204	Ice 	- 	- 	Fire 	Expel	Agidyne, Maragidyne, Allure
===Second Kalpa===
<tabber>
Main Areas=
Level	Race 	Demon 	HP 	MP 	Weak 	Strong 	Null 	Drain	Repel 	Skills
1 	Foul 	Will O' Wisp	10 	18 	Magic/Expel	Phys 	Death 	- 	- 	Deathtouch, Makakaja
4 	Brute 	Shikigami 	48 	27 	Fire 	- 	- 	- 	Elec 	Zio, Sukunda, Tarukaja, Tarunda
6 	Foul 	Slime 	54 	33 	Fire/Expel 	Phys 	Death 	- 	- 	Sonic Wave, Gathering (Slime), Last Resort
6 	Wilder	Zhen 	65 	50 	Fire 	Ailments	Death 	- 	- 	Wing Buffet, Toxic Sting, War Cry
7 	Foul 	Mou-Ryo 	66 	42 	Expel 	- 	Death 	- 	- 	Deathtouch, Pulinpa, Toxic Sting, Zan, Mazan
15 	Wilder	Bicorn 	150	60 	Elec 	Ailments	Death 	- 	- 	Charm Bite, Pulinpa, Stun Gaze
16 	Foul 	Blob 	156	66 	Ice/Expel 	Phys 	Death 	- 	- 	Zanma, Toxic Sting
20 	Brute 	Momunofu 	180	78 	Ailments 	Phys 	- 	- 	- 	Focus, Lunge
25 	Wilder	Raiju 	204	120	Force 	- 	Death 	Elec 	- 	Feral Claw, Needle Rush, Shock
25 	Brute 	Oni 	264	96 	Nerve 	Phys 	- 	- 	- 	Berserk, War Cry
28 	Foul 	Black Ooze 	264	111	Elec/Expel 	Phys 	Death 	- 	- 	Deathtouch, Panic Voice, Mute Gaze, Gathering (Black Ooze)
31 	Wilder	Nue 	258	120	Fire 	- 	Ice/Death 	- 	- 	War Cry, Stun Claw, Ice Breath, Mamudo, Dark Howl (Nue)
42 	Foul 	Phantom 	336	177	Force/Expel	Phys 	Death 	- 	- 	Last Resort, Mana Drain, Kamikaze, Tarunda, Dekaja, Mazionga, Ziodyne
43 	Wilder	Mothman 	416	183	Elec 	- 	Death/Fire	- 	- 	Panic Voice, Evil Gaze
44 	Brute 	Ikusa 	364	177	Force 	- 	Nerve 	- 	- 	Mighty Gust, Arid Needle, Mudoon
54 	Brute 	Shiki-Ouji 	420	234	Fire 	- 	Phys 	- 	Death/Expel	Mahamaon, Mamudoon, Stun Needle
75 	Wilder	Hresvelgr 	600	285	Fire 	- 	Death 	- 	Ice 	Mabufudyne, Wing Buffet, Iron Claw, Anti-Phys
|-|
Cursed Corridor=
Level	Race 	Demon 	HP 	MP 	Weak 	Strong	Null 	Drain	Repel	Skills
65 	Vile 	Tao Tie	567	258	Curse	- 	Death	- 	- 	Life Drain, Tetraja, Makajamon, Hell Gaze, Megido
68 	Fallen	Flauros	574	246	Nerve	- 	- 	- 	Death	Deathbound, Iron Claw, War Cry
69 	Tyrant	Abaddon	564	279	- 	Magic 	Expel	- 	Death	Mabufudyne, Panic Voice, Retaliate
70 	Night 	Nyx 	561	291	- 	Magic 	- 	- 	- 	Dormina, Glacial Blast, Mana Drain, Makarakarn, Debilitate, Eternal Rest
</tabber>
===Third Kalpa===
Level	Race 	Demon 	HP 	MP 	Weak 	Strong	Null 	Drain	Repel 	Skills
4 	Haunt 	Preta 	30 	24 	Magic 	- 	Death 	- 	- 	Feral Claw
13 	Jirae 	Sudama 	96 	60 	Fire 	Force 	- 	- 	- 	Makakaja, Mazan, Kamikaze
18 	Night 	Fomor 	200	75 	Elec 	- 	Ice 	- 	- 	Lunge, Berserk, Mabufu, Lullaby
20 	Brute 	Momunofu 	180	78 	Ailments 	Phys 	- 	- 	- 	Focus, Lunge
25 	Mitama	Ara Mitama	210	105	- 	- 	Expel/Death/Ailments	- 	- 	Lunge, Tarukaja
26 	Fairy 	Kelpie 	210	117	Force 	Ice 	- 	- 	- 	Pulinpa, Stun Bite, Diarama, Marin Karin
28 	Snake 	Naga 	264	108	Fire 	- 	- 	Elec 	- 	Tarukaja, Zionga, Hell Thrust
28 	Haunt 	Pisaca 	270	114	Fire 	- 	Death/Curse/Mind 	- 	- 	Venom Bite, Stun Gaze, Sonic Wave, Life Drain, Gathering (Pisaca)
30 	Vile 	Arahabaki 	294	120	Fire/Elec/Force/Curse/Nerve/Mind	- 	Phys/Expel/Death 	- 	Ice 	Mabufula, Stone Gaze, Dragon Eye, Beast Eye
33 	Vile 	Baphomet 	320	150	Expel 	- 	- 	- 	Death 	Evil Gaze, Maragion, Makakaja
37 	Yoma 	Onkot 	288	138	Curse/Nerve 	Phys 	- 	- 	- 	Brutal Slash, Tarukaja, Sukukaja, Tetrakarn
37 	Night 	Succubus 	296	159	Expel 	- 	Mind 	- 	- 	Dormina, Sexy Gaze, Eternal Rest
37 	Snake 	Raja Naga 	348	138	Fire 	Phys 	- 	Elec 	- 	Counter, Shock, Tempest, Gathering (Naga)
37 	Fallen	Berith 	360	141	Ice 	Phys 	Death 	Fire 	- 	Heat Wave, Hellfire
38 	Fairy 	Troll 	354	144	Mind 	- 	- 	Ice 	- 	Mabufula, Diarahan, Berserk
41 	Divine	Virtue 	400	174	Force/Death 	- 	- 	- 	Expel 	Makarakarn, Mahama, Thunderclap, Mediarama
43 	Femme 	Yaksini 	348	162	Elec 	- 	Force 	- 	- 	Retaliate, Guillotine, Binding Cry, Tentarafoo, Dragon Eye, Beast Eye
43 	Fairy 	Setanta 	400	165	Curse/Nerve 	- 	- 	- 	Force 	Tempest, Guillotine, Dragon Eye, Beast Eye
44 	Yoma 	Jinn 	342	189	Nerve 	- 	- 	Force	- 	Zandyne, Taunt, Laughter, Kamikaze, Diarama
44 	Brute 	Ikusa 	364	177	Force 	- 	Nerve 	- 	- 	Mighty Gust, Arid Needle, Mudoon
45 	Fallen	Ose 	570	168	Nerve 	- 	Death 	- 	- 	Focus, War Cry, Blight, Dragon Eye
45 	Vile 	Pazuzu 	432	192	Ice 	- 	Death 	- 	- 	Hell Gaze, Tentarafoo, Arid Needle, Wet Wind, Mediarama
45 	Kishin	Mikazuchi 	558	177	Force 	- 	Expel 	- 	Elec 	Ziodyne, Mazionga, Dark Sword, Bolt Storm
46 	Fairy 	Oberon 	354	195	Curse 	Phys 	- 	- 	- 	Makarakarn, Heat Wave, Mediarama
46 	Avatar	Yatagarasu	522	195	- 	- 	- 	- 	Force/Expel	Violet Flash, Wind Cutter, Force Boost
47 	Night 	Kaiwan 	372	198	Expel 	Magic 	Death 	- 	- 	Rakukaja, Sukukaja, Charm Bite, Sonic Wave, Evil Gaze, Gathering (Kaiwan), Mudoon
47 	Deity 	Atavaka 	603	183	Nerve/Mind 	- 	- 	- 	Expel/Death	Mighty Gust, Binding Cry, Retaliate, Chaos Blade
49 	Jirae 	Titan 	416	177	Elec 	- 	Force 	- 	- 	Retaliate, Guillotine, Fire Breath, Stun Gaze
52 	Yoma 	Efreet 	402	225	Ice 	- 	- 	Fire 	- 	Maragidyne, Prominence, Makakaja
53 	Night 	Loa 	414	225	Expel 	- 	Death/Curse/Nerve 	- 	- 	Debilitate, Tetraja, Mamudo, Venom Bite, Stone Gaze, Mamudoon, Last Resort
54 	Beast 	Sparna 	408	219	- 	- 	Ailments 	- 	Force 	Sukukaja, Fog Breath, Zandyne
56 	Night 	Queen Mab 	571	231	- 	Magic 	- 	- 	- 	Dragon Eye, Maziodyne, Diarahan, Makarakarn, Mediarama, Tarukaja, Dormina, Tetraja
56 	Deity 	Amaterasu 	756	237	- 	- 	Fire/Expel/Death 	- 	- 	Tetrakarn, Godly Light, Debilitate, Prominence, Prayer
61 	Beast 	Cerberus 	592	225	Ice 	Phys 	- 	- 	Fire 	Iron Claw, Binding Cry, Hellfire, Retaliate
===Fourth Kalpa===
Level	Race 	Demon 	HP 	MP 	Weak 	Strong 	Null 	Drain	Repel	Skills
4 	Haunt 	Preta 	30 	24 	Magic 	- 	Death 	- 	- 	Feral Claw
11 	Haunt 	Choronzon 	156	45 	Force/Expel	Phys 	Death 	Fire 	- 	Berserk, Stone Gaze
17 	Haunt 	Yaka 	150	81 	Ice/Expel 	- 	Death 	- 	- 	Mazio, Deathtouch, Tarunda, Dia, Diarama, Venom Claw
28 	Haunt 	Pisaca 	270	114	Fire 	- 	Death/Curse/Mind 	- 	- 	Venom Bite, Stun Gaze, Sonic Wave, Life Drain, Gathering (Pisaca)
34 	Beast 	Orthrus 	340	129	Ice 	- 	- 	Fire 	- 	Stun Claw, Fire Breath, War Cry, Fire Boost
49 	Haunt 	Legion 	546	180	Elec/Expel 	- 	- 	- 	Death	Anti-Phys, Hell Gaze, Deathtouch, Mamudoon, Tetrakarn
52 	Femme 	Dakini 	414	189	Ice 	Fire 	- 	- 	- 	Agidyne, Mamudo, Blight
52 	Tyrant	Loki 	432	216	- 	Phys/Magic/Ailments	- 	- 	- 	Mabufudyne, Makajamon, Dragon Eye, Beast Eye
53 	Night 	Loa 	414	225	Expel 	- 	Death/Curse/Nerve 	- 	- 	Debilitate, Tetraja, Mamudo, Venom Bite, Stone Gaze, Mamudoon, Last Resort
55 	Snake 	Quetzalcoatl	492	201	Elec 	Phys 	Ice 	- 	- 	Stone Bite, Berserk, Toxic Cloud
55 	Holy 	Chimera 	639	204	Nerve/Mind 	- 	Expel 	Fire 	- 	Fire Breath, Iron Claw, Kamikaze
58 	Fallen	Decarabia 	450	240	- 	Magic 	Death 	- 	- 	Megido, Sukukaja, Tetrakarn, Eternal Rest
58 	Vile 	Girimehkala 	474	225	- 	- 	Death 	- 	Phys 	Binding Cry, Debilitate
61 	Beast 	Cerberus 	592	225	Ice 	Phys 	- 	- 	Fire 	Iron Claw, Binding Cry, Hellfire, Retaliate
63 	Haunt 	Rakshasa 	474	249	Elec/Expel 	- 	- 	- 	Death	Beserk, Stun Claw, Life Drain
63 	Raptor	Gurr 	541	255	Expel 	- 	Nerve/Mind 	- 	Death	Venom Claw, Zandyne, Bolt Storm, Mamudoon, Avenge
65 	Vile 	Tao Tie 	567	258	Curse 	- 	Death 	- 	- 	Life Drain, Tetraja, Makajamon, Hell Gaze, Megido
68 	Fallen	Flauros 	574	246	Nerve 	- 	- 	- 	Death	Deathbound, War Cry, Iron Claw
70 	Night 	Nyx 	561	291	- 	Magic 	- 	- 	- 	Dormina, Glacial Blast, Mana Drain, Makarakarn, Debilitate, Eternal Rest
91 	Tyrant	Mot 	759	369	Elec 	- 	Expel/Death/Ailments	- 	- 	Maragidyne, Mazandyne, Makakaja, Megidolaon
===Fifth Kalpa===
Level	Race 	Demon 	HP 	MP 	Weak 	Strong 	Null 	Drain	Repel 	Skills
2 	Fairy 	Pixie 	36 	18 	- 	Elec 	- 	- 	- 	Zio, Dia
5 	Jirae 	Hua Po 	50 	30 	Ice 	Fire 	- 	- 	- 	Rakukaja, Agi, Maragi
8 	Night 	Lilim 	78 	48 	Ice 	- 	Elec 	- 	- 	Tarunda, Rakunda, Sexy Gaze, Mazio
8 	Yoma 	Apsaras 	84 	42 	Fire 	- 	- 	Elec 	- 	Dormina
10 	Fairy 	High Pixie 	84 	48 	- 	Elec 	- 	- 	- 	Wing Buffet
11 	Divine	Angel 	108	54 	Force/Death	- 	- 	- 	Expel 	Hama, Dia
14 	Yoma 	Isora 	132	66 	Fire 	Ice 	- 	- 	- 	Ice Breath, Media, Venom Bite
15 	Wilder	Bicorn 	150	60 	Elec 	Ailments	Death 	- 	- 	Charm Bite, Pulinpa, Stun Gaze
18 	Beast 	Nekomata 	156	90 	Elec 	- 	- 	Force	- 	Marin Karin, Feral Claw, Stun Needle
18 	Night 	Fomor 	200	75 	Elec 	- 	Ice 	- 	- 	Lunge, Berserk, Mabufu, Lullaby
20 	Femme 	Taraka 	180	78 	Ice 	- 	Nerve 	- 	- 	Heat Wave, Rakukaja, Shibaboo
20 	Fallen	Forneus 	220	81 	Elec 	- 	Death 	Ice 	- 	Bufula, Mabufula, Stun Bite
23 	Beast 	Badb Catha 	186	87 	Elec 	Phys 	- 	- 	- 	Needle Rush, Wing Buffet
23 	Yoma 	Dis 	198	111	- 	- 	- 	Fire 	- 	Makajam, Agilao, Stone Gaze
26 	Fairy 	Kelpie 	210	117	Force 	Ice 	- 	- 	- 	Pulinpa, Stun Bite, Diarama, Marin Karin
31 	Wilder	Nue 	258	120	Fire 	- 	Ice/Death 	- 	- 	War Cry, Stun Claw, Ice Breath, Mamudo, Dark Howl (Nue)
34 	Beast 	Orthrus 	340	129	Ice 	- 	- 	Fire 	- 	Stun Claw, Fire Breath, War Cry, Fire Boost
37 	Yoma 	Onkot 	288	138	Curse/Nerve	Phys 	- 	- 	- 	Brutal Slash, Tarukaja, Sukukaja, Tetrakarn
37 	Night 	Succubus 	296	159	Expel 	- 	Mind 	- 	- 	Dormina, Sexy Gaze, Eternal Rest
43 	Femme 	Yaksini 	348	162	Elec 	- 	Force 	- 	- 	Retaliate, Guillotine, Binding Cry, Tentarafoo, Dragon Eye, Beast Eye
46 	Avatar	Yatagarasu 	522	195	- 	- 	- 	- 	Force/Expel	Violet Flash, Wind Cutter, Force Boost
48 	Megami	Sati 	549	204	Ice 	- 	- 	Fire 	Expel 	Agidyne, Maragidyne, Allure
52 	Femme 	Dakini 	414	189	Ice 	Fire 	- 	- 	- 	Agidyne, Mamudo, Blight
54 	Beast 	Sparna 	408	219	- 	- 	Ailments 	- 	Force 	Sukukaja, Fog Breath, Zandyne
55 	Holy 	Chimera 	639	204	Nerve/Mind 	- 	Expel 	Fire 	- 	Fire Breath, Iron Claw, Kamikaze
56 	Night 	Queen Mab 	571	231	- 	Magic 	- 	- 	- 	Dragon Eye, Maziodyne, Diarahan, Makarakarn, Mediarama, Tarukaja, Dormina, Tetraja
57 	Fairy 	Titania 	432	240	- 	Magic 	- 	- 	Expel/Death	Glacial Blast, Pulinpa, Mediarahan
58 	Vile 	Girimehkala	474	225	- 	- 	Death 	- 	Phys 	Binding Cry, Debilitate
60 	Avatar	Barong 	684	246	Death 	- 	- 	Elec 	Expel 	Glacial Blast, Binding Cry, Iron Claw, Mediarahan, Bolt Storm
61 	Beast 	Cerberus 	592	225	Ice 	Phys 	- 	- 	Fire 	Iron Claw, Binding Cry, Hellfire, Retaliate
64 	Megami	Scathach 	729	270	Elec 	- 	Force/Expel/Curse 	- 	- 	Mazandyne, Thunderclap, Wind Cutter
65 	Vile 	Tao Tie 	567	258	Curse 	- 	Death 	- 	- 	Life Drain, Tetraja, Makajamaon, Hell Gaze, Megido
66 	Snake 	Yurlungur 	633	246	Ailments 	- 	Magic 	- 	- 	Bolt Storm, Wind Cutter, Rakukaja, Mediarahan
67 	Lady 	Kali 	810	258	Ice 	- 	Fire/Expel 	- 	Death 	Tentarafoo, Deathbound, Avenge, Fog Breath, Dark Sword
70 	Night 	Nyx 	561	291	- 	Magic 	- 	- 	- 	Dormina, Glacial Blast, Mana Drain, Makarakarn, Debilitate, Eternal Rest
75 	Wilder	Hresvelgr 	600	285	Fire 	- 	Death 	- 	Ice 	Mabufudyne, Wing Buffet, Iron Claw, Anti-Phys
80 	Night 	Lilith 	720	330	- 	Magic 	Expel/Death 	- 	- 	Allure, Hell Gaze, Mana Drain, Maziodyne, Megidola
83 	Vile 	Mada 	678	312	Curse 	- 	Death 	Phys 	- 	Debilitate, Hades Blast, Intoxicate, Diarahan
91 	Tyrant	Mot 	759	369	Elec 	- 	Expel/Death/Ailments	- 	- 	Maragidyne, Mazandyne, Makakaja, Megidolaon
==Trivia==
* Amara (Amala) refers to Amaravati. In Hinduism, Amaravati is the capital of Svarga, a temporary paradise where the dead and gods reside. It is ruled by Indra and located on Mt. Meru.
*Calpa (Kalpa) is a Hindu concept. Hinduism states that the universe is going through a constant cycle of reincarnation, and each "life" is called a "Calpa."
Category: Shin Megami Tensei III: Nocturne Locations
Category:Bonus Dungeon