Report 809

Report #809
Skillset: Harmony Skill: Akhlumooshchu
 Org: Shofangi Status: Completed Mar 2012
Furies' Decision:
Solution 1.
Problem: Akhlumooshchu (water, wind, wood mantra) allows a Harmony user access
to MANTRA BANISH <target>, a skill similar to Violet/Kether in execution.
However, unless they also have access to Indigo/Chockmah, they are unable to
actually see or otherwise ascertain who the dreamform is in order to actually
target them with the ability - or indeed if one is in the room at all.
[A: 0 R: 0] Solution #1: Provide an additional syntax (MANTRA SENSE?) to allow
 a monk with the mantra running to actively see a list
 of out-of-phase people in the room. Lower eq cost
 compared to Indigo/Chockmah preferred, given the
 specific mantra requirement.
[A: 0 R: 0] Solution #2: Allow MANTRA BANISH to also be cast untargetted,
 dealing damage to all out-of-phase persons in the
 room (message changing depending on how many are
 struck), scaling downwards as number of targets
 increases.
[A: 0 R: 0] Solution #3: Allow Ooshuti (increased illusion piercing) or
 Ooshmun (see shrouded movement), when chanted as part
 of the mantra (as the wind part), to let the user see
 out-of-phase people in LOOK/QL.
Player Comments:
---[Enyalida on 3/14 @ 00:38 writes]:
I'm okay with Solution 1, and very much against 3. 2 Is alright, as you aren't
likely to be hitting more than one out of phase person anyways.
---[Sondayga on 3/14 @ 08:40 writes]:
Solutions 1 and 2 both sound fine to me
---[Alacardael on 3/14 @ 09:56 writes]:
Solution 1 sound solid.
---[Janalon on 3/14 @ 10:57 writes]:
Strongly support Solution 1. I am interested by the Ooshuti aspect of Solution
3, but don't agree with the LOOK/QL aspect. Perhaps suggest another method for
this idea to work as needed and I would be more agreeable. Otherwise I would
also agree (to a lesser degree) with solution 2, and agree with Enyalida's
comment about not acting as an area attack ability.
---[Ushaara on 3/14 @ 11:12 writes]:
Solution 1 seems easiest method of implementing this. Solution 2 might be better
working off enemy list, rather than all out-of-phase people maybe? Either way,
supported.
---[Raeri on 3/14 @ 11:13 writes]:
The solutions listed are in *descending order of preference* (i.e. would prefer
Sols 1 or/and Sol 2). Solution 3's listed as a more awkward possibility and is
much less preferred, but would still solve the problem.
---[Raeri on 3/14 @ 11:16 writes]:
Working off enemy list means you still have to know the out-of-phase person's
name beforehand, which doesn't fix the problem. Solution 2's as it is because
the AB for it doesn't discriminate between friendly and non-friendly entities,
but seems to include all ghost/dreamforms, so I thought it would kind of fit the
RP. Have an option to banish them all! Heh.
---[Rivius on 3/14 @ 12:26 writes]:
I have a soft spot for solution 2. It would make the skill more unique and
prevents making the relevant low/high magic skills redundant.
---[Shuyin on 3/14 @ 20:57 writes]:
Solution 1 is best
---[Morbo on 3/15 @ 01:18 writes]:
Solution to is the easiest and most reasonable I think
---[Vadi on 3/15 @ 02:37 writes]:
I disagree with the basis of the report and all solutions presented. Solution
#1) non-Harmony people have to invest in a) a skill to see and b) a skill to
hit. Harmony would only have to invest in a) a skill to see+hit. This means that
non-Harmony people woul be penalized, in comparison to Harmony users. Solution
#2) Way too good and easy to use. Solution #3) Largely nullifies any
infiltration aspects with being out of phase. Sorry.
---[Xena on 3/15 @ 23:58 writes]:
I agree with Solution 1 despite what Vadi says, MAINly because it would probably
still require the 3 mantra chants of Wood, Water, and Wind to actualy use it. So
it's a two part skill that can give two benefits therefore making it pretty
balanced still. I also think Solution 2 is too easy. We don't need more 'easy'
skills as monks.
---[Enyalida on 3/17 @ 22:19 writes]:
I have to disagree with Vadi for a few reasons. One, non-harmony people don't
have to separatly invest to get the power to see and hit. That is, by investing
in low/high magic enough to attack you've automatically gotten the ability to
see them. Two, I'm alright with them having this ability, and it's not
particularly low in the skillset. Psionics users get the ability to attack
dreamweavers at a much much lower level, I don't really think it's a problem.
Guildskills > common skills, and synergy chants are fairly restrictive enough,
even with highchant. Solutions 2 and 3 are lame, though I would note. So, I
agree with the premise and the first solution, as they are well thought through
and present a reasonable problem.
---[Viynain on 3/22 @ 18:12 writes]:
I agree with Solution 1.
---[Mirami on 3/29 @ 20:54 writes]:
I support solution 1.