Strength

Being the raw muscle power of a Character, Strength determines how much physical damage the Character can inflict with a blow.
As well as how many blows he or she can withstand; how many items he or she can carry; and how far any given item can be hurled.
Some weapons have a minimum Strength requirement to operate them effectively; a person without sufficient brute Strength will be unable to wield them.
The abbreviation for Strength is given as "ST".
Derived Statistics: 
Hit Points: Each point spent on Strength equals +2 hit points.
Carry Weight - This is the maximum weight that the Character is capable of carrying. (The unit of measure for weight is "stones", as defined in Appendix One, the Glossary.)
The greater the Strength of the Character, the more he or she can carry.
Damage Bonus - A person of great Strength can inflict a great deal of punishment in any unarmed or melee attack.
There can also be a penalty-which is to say, a negative adjustment to damage--for Characters with a lower measure of Strength.
A halfling's fist does far less harm than that of a half-ogre!
Strength	Carry Weight	DMG Bonus
1 	500 	-4
2 	1000 	-4
3 	1500 	-3
4 	2000 	-3
5 	2500 	-2
6 	3000 	-2
7 	3500 	-1
8 	4000 	-1
9 	4500 	0
10 	5000 	0
11 	5500 	1
12 	6000 	2
13 	6500 	3
14 	7000 	4
15 	7500 	5
16 	8000 	6
17 	8500 	7
18 	9000 	8
19 	9500 	9
20 	1000 	20
21 	1000 	22