Birdeye

is a Rogue Boss in Escape from Tarkov. He is part of the "Goon squad".
==Notes==
*Birdeyes's footsteps make absolutely no noise.
*Killing Birdeye as a Scav does not carry any penalties towards your Scav karma.
*Birdeye has different health values than PMCs and Scavs.
Birdeye's Health	Stats
 	Head: 70
Thorax: 175
Stomach: 150
Arms: 100 each
Legs: 100 each
Total: 795
*Instead of the typical 4 single slot pockets, he has 5 double slot pockets, bringing their total space to 10 slots.
==Quests==
*Birdeye needs to be killed for the quest Stray Dogs.
==Location==
Birdeye and the other members of the the Goon squad, Knight and Big Pipe can be found on the following locations:
====Customs====
At the Scav base (ZB-013 extraction) building with the numerous mounted weapons.
File:CustomsGoonsMap.png
====Woods====
At the antenna in the northwest (Scav Bunker extraction).
File:WoodsGoonsMap.png
====Shoreline====
At the weather station on the hill in the southeast.
File:ShorelineGoonsMap.png
====Lighthouse====
At the water treatment plant in the north, and at the blue chalet.
File:LighthouseGoonsMap.png
Note: According to the patch notes of patch 0.12.12.30, which introduced the Goon squad, they "do not stay in one location, but wander through them" and "if they are at one location, they will be absent from the others". Despite the patch notes saying this, there have been reports from the community that they have been encountered at the same time, or in a very short time span on different locations.
==Behavior==
Birdeye seems to sit back and let Knight and Big Pipe push the opposing enemy first. If they do not succeed and die, he seems to rush the player. His steps are entirely silent.
==Strategy==
====Customs Scav base====
The best way to deal with the Goons on Customs is to gain their attention while you are at the "Crackhouse" (medical building east of the Scav base). This can easily done by just walking around near the second story windows.
After gaining the attention of the Goons your best choice to kill them would be to sit in a room such as the dining room on the first floor and close the door, as this will create a small time period of them opening the door allowing you to shoot them with no repercussions.
Keep in mind that Birdeye will stay behind and wait till the action is over to show himself. In order to get Birdeye to show himself you either can wait for him to push you after you kill Knight and Big Pipe, or you could throw grenades in his direction in order to pinpoint his location.
====Woods Antenna====
Due to the Goons extremely long spotting distance it is a hard task to fight them at this location. This means that trying to fight them at this location is a very high risk decision.
====Shoreline Weather station====
You first want to get the attention of the Goons. This can be easily done by playing a game of "Chicken" with them by quickly running up and down the hill until you hear voice lines or you start getting shot at.
Once you gain their attention you want to run down the hill a little bit and wait for them to push you. Make sure to not hold an angle where only your head is exposed, such as leaning behind a tree.
Both Knight and Big Pipe will rush towards you, giving you a chance to shoot them. After Big Pipe and Knight are dealt with, Birdeye will reposition to find an angle on you, or he will rush you.
Birdeye is an extremely easy kill if he's out in the open and in close range. If he decides to reposition your best options are to throw grenades to find him or try to get him to rush you by continuously re-peeking him until he pushes you.
====Lighthouse Blue chalet====
Try to push into the chalet and wait in the first floor sauna room for them to push you. Use the rocks on the east side in order to safely enter the building.
====Lighthouse Water treatment plant====
They can spawn in many locations in the area, but most of the time luring them into buildings will keep you safe from cross fire.
==Equipment==
<tabber>Weapons=
Icon	Weapon 	Ammunition	Mods
 	Sako TRG M10 .338 LM bolt-action sniper rifle 	 	
 	Remington R11 RSASS 7.62x51 marksman rifle 	 	
 	Remington Model 700 7.62x51 bolt-action sniper rifle 	 	
 	Knight's Armament Company SR-25 7.62x51 marksman rifle	 	
 	Colt M4A1 5.56x45 assault rifle 	 	
 or
 	Beretta M9A3 9x19 pistol 	 	
 	Magnum Research Desert Eagle L5 .50 AE pistol 	 	
|-|Body armor=
Icon	Body armor 	Armor Class
 	NFM THOR Concealable Reinforced Vest body armor	4
|-|Backpacks=
Icon	Backpack
 	Mystery Ranch NICE COMM 3 BVS frame system (Coyote)
|-|Chest rigs=
Icon	Chest rig
 	LBT-1961A Load Bearing Chest Rig (Goons Edition)
|-|Items=
Birdeye can spawn with any key or keycard in his pockets.
Icon	Item
 	IFAK individual first aid kit
</tabber>
==Gallery==
File:BirdeyeM4ingame.png|Birdeye with his M4A1
File:BirdeyeRSASSingame.png|Birdeye with his RSASS
File:BirdeyeBanner.jpg|Birdeye concept art
File:Three_lighthouse_bosses.jpg|Birdeye together with Knight and Big Pipe concept art
==Trivia==
* Birdeye wears a Drifire Fortrex FR combat pants (identifiable by the square frontal pockets & stitching around the knees) in M81 Woodland camouflage, and a fanny pack in Desert Night pattern around his waist. Both items are frequently seen used by MARSOC operators.
* His piece of upper wear appears to be a Baja jacket, possibly inspired by this picture of a MARSOC operator wearing one, as the pattern on Birdeye's jacket and also the model of combat pants match the picture.
*Birdeye and Big Pipe have a friendly rivalry, evidenced by voice lines such as:
Category:Bosses
cs:Birdeye
fr:Birdeye
ru:Птичий глаз