Government (Civ3)

Civilization III features six government types, with two additional (Fascism and Feudalism) added in the Conquests expansion. Each government has advantages and disadvantages. The type of government you use determines:
* How efficient your Workers are (how quickly they get their jobs done).
* How much corruption and waste affects your civilization.
* The number of citizens you can draft per turn.
* The number of military units that can be used as military police.
* The number of military units you can have before you must support them from your treasury.
== List of governments ==
 	 	Anarchy 	Communism 	Democracy 	Despotism 	FascismC 	FeudalismC 	Monarchy 	Republic
Efficiency 	Efficiency 	50% 	100% 	150% 	100% 	200% 	100% 	100% 	100%
Hurry Method 	Hurry Method 	None 	Forced Labor	Pay citizens	Forced Labor	Forced Labor	Forced Labor	Pay citizens	Pay citizens
Corruption/Waste 	Corruption/Waste 	Catastrophic	Communal 	Minimal 	Rampart 	Nuisance 	Problematic 	Problematic 	Nuisance
 	 	None 	None 	High 	None 	None 	Low 	None 	Low
Spies level 	Spies level 	Regular 	Veteran 	Regular 	Regular 	Veteran 	Regular 	Regular 	Regular
Assimilation chance 	Assimilation chance 	1% 	4% 	4% 	1% 	2% 	3% 	2% 	2%
Rate 	Rate 	0 	2 	1 	2 	2 	2 	2 	1
Military Police Limit 	Military Police Limit 	0 	4 	0 	2 	4 	3 	3 	0
Support cost per unit per turn	Support cost per unit per turn	1 	1 	1 	1 	1 	3 	1 	2
Unit Support 	per Town 	0 	6 	0 	4 	4 	5 	2 	1
Unit Support 	per City 	0 	6 	0 	4 	7 	2 	4 	3
Unit Support 	per Metropolis 	0 	6 	0 	4 	10 	1 	8 	4
C - Added in Conquests
== Revolution ==
If your civilization has knowledge of more than one system of government, you can cause a revolution to usher in a new system of government.
== See also ==
* Government in other games
Category:Game concepts (Civ3)