Amingo/Attack Set

This is an overview of Amingo's attacks in Ultimate Dimension Clash.
== Basic Attacks and Command Normals ==
Standing L- right leg turns into a tiny cactus as he kicks (low)
Standing M- left hand turns into a spike ball as he punches forward
Standing H- left hand turns into a spiky flower as he extends it outward
Crouching L- left foot turns into a tiny cactus as he kicks
Crouching M- left hand turns into a spike ball as he punches forward (mid)
Crouching H- plants arms into the ground for a venus flytrap to extend out to attack foe
S launcher- stomps the ground as tan vines grow in front of him
Air L- left hand turns into a spike ball as he punches
Air M- right leg turns into a tiny cactus as he kicks aimed downward
Air H- left leg turns into a drill as he kicks aimed downward
Air S- both hands turn into large burs as he punches downward
TAC exchange up- left hand turns into a tiny cactus as he uppercuts
TAC exchange side- does a tweaked animation of standing H
TAC exchange down- same animation as air S
B + H- Cactus Spin (arms turn into two cactuses as he spins around; knocks down)
F + H- Spike Thrust (juts spikes fron his body as he does a handstand and kicks upward; knocks down)
== Throws ==
Forward ground- wraps foe in a vine, punches them, them uses vine to toss them up (3 hits)
Backward ground- turns before doing a mirrored animation of forward ground (3 hits)
Forward air- uses both hands to toss foe to the ground
Backward air- mirrored animation of forward air
== Special Moves ==
QCF + atk- Ball Attack (turns into a ball and hurls himself directly towards the opponent; button strength determines distance traveled; 2 hits; knocks down; in air ok)
DP + atk- Plant Spike (a plant shoots Amingo up and forward and potrudes spikes; button strength determines distance traveled; knocks down)
HCF + atk- Little Cactus Grab (summons a little cactus and slowly jumps towards the opponent; on hit, it latches onto foe while foe is stunned for 30 frames; unblockable)
QCB + atk- Little Cactus Swipe (summons a little cactus and slowly jumps towards the opponent; when close enough to foe, it does a punch attack)
== Hyper Combos ==
QCF + atk x2- Anti-Air Vine (creates a multihitting vine that shoots straight up; knocks down)\
QCB + atk x2- Hyper Plant Grab (shoots his arm to the ground and travels slowly towards the opponent; on hit, he puts foe inside of him and dances briefly before ejecting them from the body; knocks down)
== Extra ==
Amingo-a- Life-up Fruit (leaves fruit for his teammate, recovering a bit of health)
Amingo-B- Defense-up Fruit (leaves fruit for his teammate, giving them hyper armor for 300 frames)
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay