Mecha Jr.

Mecha Jr. is a giant mecha piloted by Bowser Jr. in . It resembles a large Rabbid, having a cylindrical body with proportionally tiny arms and legs. The feet have rocket boosters underneath and the arms end in pincers. It is also armed with a giant cow-based hammer, and has a compartment on the body used to store Spawny and deploy Sentries throughout the battle. It serves as the mid-boss of Lava Pit, and the seventh boss overall.
==History==
===Mario + Rabbids Kingdom Battle===
Mecha Jr. first appears in Mario + Rabbids Kingdom Battle. It is seen being worked on as the heroes enter the Lava Pit, and is later deployed by Bowser Jr. once the heroes encounter him in the factory area. In its introductory cutscene, Bowser Jr. pushes a button on the Junior Clown Car, summoning Mecha Jr., which hovers from above while holding Spawny in its pincers. Jr. then enters the cockpit, stores Spawny in the mecha's compartment, and takes out its hammer, readying it for battle.
In battle, Mecha Jr. acts similar to a Smasher; he will charge at the heroes when attacked, and strike with his hammer if he reaches them. The hammer can only be used when the target is next to Mecha Jr., but unlike Mario or Rabbid Mario's Melee weapons or a Smasher's block attack, the impact point is actually a 2x2 radius in front of Mecha Jr. instead of just a single tile, giving it a fair bit of range compared to the aforementioned weapons. The hammer strike has a chance of inflicting Burn if Jr. lands a critical hit, making the targets run around aimlessly and making them potentially vulnerable to further damage. If no heroes are in Mecha Jr.'s range, it will instead deploy a Sentry: it acts identical to the Sentries used by Rabbid Peach and Luigi, as it chases down one of the heroes and explodes when it is in range. It deals high damage and has a chance of Pushing the heroes on detonation, but it can be defeated by attacking it before it reaches them. Alternatively, attacking Mecha Jr. and causing it to walk into the Sentry makes it explode on it, dealing high damage.
Mecha Jr. can also use Magnet Dance, which like Rabbid Mario's similar ability, can pull the heroes closer to him, potentially allowing him to strike with his hammer. Mecha Jr. is also supported by two Valkyries, whose Protection ability can lower the damage dealt to it. Also, unlike most enemies and mid-bosses, Mecha Jr. cannot be dashed or stomped on, nor can it suffer status ailments should the heroes land a critical hit (he will, however, receive the extra damage).
Upon being defeated, Mecha Jr. starts malfunctioning, and Bowser Jr. narrowly escapes with Spawny as the hammer smashes onto the cockpit. He accidentially drops Spawny down a cliff, and berates Mario, saying he will have his vengeance. As he leaves though, Yoshi rescues Spawny, and both of them join the party after.
==Appearances==
==Gallery==
Mecha Jr. - Mario Rabbids Kingdom Battle.png|Mecha Jr.
==Trivia==
*If a line-of-sight ability is activated and Mecha Jr. is in the way, the legs will extend far upward for it to avoid the shot.
*If Mecha Jr. is defeated outside of its initial boss battle, it shares its death sound with Pirabbid Plant and Calavera. Also, there is no death animation, despite the regular death effects playing.
*Mecha Jr. is the only enemy in the game, boss or otherwise, able to use Sentries.
Category:Villains
Category:Bosses
Category:Rabbids
Category:Mario (series)