Vault-Tec North

Vault-Tec North is what remains of the Vault-Tec Corporation's assets in Ontario. It is one of the dominant powers in Northeastern Ontario in 2102.
==Background==
The annexation of Canada was a boon for the United States' economy, and provided a wealth of opportunities for many American corporations. Companies like Poseidon Energy were able to easily acquire Canadian resources and power supplies, while manufacturers such as RobCo and General Atomics rushed to buy out Canadian industries to produce their own goods. Vault-Tec saw the annexation as an opportunity to expand their research through a fresh supply of test subjects. Canadian protestors, demonstrators, and resistance fighters were easily acquired from the United States government, providing human "resources" to test the tools and gadgets that would define the horrifying vault experiments, as well as other products created by Vault-Tec.
In 2072 two major Vault-Tec facilities were constructed to facilitate the creation of Vault-Tec North, the company's new Canadian branch. A head office in Toronto oversaw the administration of the new northern operations while Site VT-4 in the Algoma Resource District carried out their research in Canada. The site saw an influx of new test subjects over the years leading to the Great War when protests and resistance movements grew. Some were executed on the spot following capture, although the United States military offloaded many onto groups like Vault-Tec, Big Mountain, and West Tek for their own research projects.
After atomic Armageddon on October 23, 2077, the staff of Site VT-4 retreated to the Series 1000 Vault-Tec shelter beneath their laboratory. The closest nuclear strike was at the American city of Sault Ste. Marie, now merged with the Canadian Sault Ste. Marie. Spared from a direct nuclear strike, the site's employees waited two years underground before emerging to the surface. With few military personnel caring to protect citizens in annexed Canada after the war, much of the US occupation forces had already left Ontario to return home across the border. Vault-Tec North's staff was well-aware of the low survival odds of a trek back home and the unlikely chances that their homes survived. They instead decided to carve out their own existence in Northern Ontario, using its resources to continue Vault-Tec's operations after the apocalypse. With the technologies they had already developed and an existing science team to create new ones, Vault-Tec North continues to remain a powerful force in post-War Ontario and may very well be the most advanced group in Northern Ontario.
==2102==
By 2102 Vault-Tec North has amassed a collection of "company towns" under their authority. Many of these were surviving communities based around local resources such as lumber, mining, and electricity generation. When Vault-Tec North first began scouting the wasteland, the first raider gangs had already formed following the brutal winters of 2077 and 2078. Settlements in Algoma and the rest of Northern Ontario were often under threat by raiders for their resources (and some "raiders" secretly hired by Vault-Tec to intimidate them), many had few options but to accept Vault-Tec's offer of a "buyout" to ensure their survival. These communities face heavy quotas for producing resources for Vault-Tec, and even harsher repercussions by their Efficiency Enforcement Teams and Parahunter force for failures or opposition to their newfound employment under the post-nuclear corporation.
==Company towns==
A series of settlements under the thumb of Vault-Tec North make up their "company towns." These are communities that have signed away their independence to the corporation, selling their self-governance and resources for protection against raiders and other post-apocalyptic threats. While sometimes the threats were genuine, in some cases the company secretly paid raiders or stages attacks in order to pressure communities to sign themselves away to Vault-Tec. Company towns exist for one purpose to their overlords, for the harvesting of resources to fuel Vault-Tec's North's experiments and corporate expansion in post-nuclear Ontario. Known company town include:
* Brucington Mines: Established in 1847 as Canada's first copper mine, Brucington fuels Vault-Tec North's ever-growing desire for the minerals needed to expand their operations. Diminishing ores have forced the company to use more aggressive methods to mine deeper, including nuclear mining munitions.
* Elliot's Lake: The area of Elliot's Lake was once one of the world's most abundant sources of uranium and fueled America's Cold War hunger for the nuclear material. Its known uranium supplies began to dry up toward the turn of the 21st century and was nearly a ghost town by the time of the Resource Wars. Following the Great War the community found a brief resurgence shipping newly-found uranium to Huron's Redoubt, a settlement built in a still-functioning nuclear power plant, but was later "convinced" to join Vault-Tec North. In 2102 Elliot's Lake is Vault-Tec North's greatest source of uranium. It fuels the nuclear reactors that keep their lights on, terminals powered, and experiments running.
* Steelbridge: Lying south of Vault-Tec North's headquarters as well as being on the Trans-Canada Highway, Steelbridge is the only surviving vehicle bridge across the Mississagi River. The settlement is an important hub for travel west across the Trans-Canada Highway to Brucington Mines or Sault Ste. Marie and east to Elliot's Lake. Steelbridge quickly became the centre for the faction's fleet of vehicles, most refueling and repairs are performed here. North of the settlement is the Redrock Generating Station, a hydroelectric plant that powers the rechargeable fuel cells used in most of the fleet's vehicles.
==Known research projects==
* Vault experiment supplies: Many vaults required specialized equipment and tools to function. Psychoactive drugs, cryo pods, and even experimental strains of the Forced Evolutionary Virus were just some examples of the supplies needed for some of the vaults. These tools would need to be tested before their approval and implementation as vault experiments, and it was within the halls of Site VT-4, largely secluded from population centres, that their experimentation could occur.
* Power armor: Several prototype suits of power armor would be developed in collaboration with West-Tek for the commercial market as well as Vault Tec's own private use. One bulky and relatively cheap to produce model would serve Vault-Tec North after the war as they sought to survive in the post-apocalypse.
* Vault-Tec Assisted Targeting System: Using advanced real-time tactical imagery, VATS allows users to scan threats, pinpoint vulnerable areas, calculate success potential, and increase strategic decisiveness in combat. Early versions of this technology relied on installing cybernetic implants in the visual cortex, basal ganglia, and right parietal cortex. Many of these surgeries killed their subjects, and "successful" users were known to develop serious mental issues as a result of testing.
Category:Post-War Factions
Category:Canada