The Gardener

On days when The Gardener does not play in, they can tend to one of their plants. When a plant is fully grown, it will activate a special ability.
==Strategies==
This trait will not be revealed through gameplay. The crew will know that The Gardener has activated an ability, but not who that is. They may be able to deduce it as it can only be a player that didn't play in that turn. On lower player counts, there are fewer players that don't play in and it can become obvious.
===Plant Guide===
Plant	Result
 	Saintly Sunflowers: 
* While they're on display, only events which mostly help the human crew can appear.
* Stays on display for 3 days.
 	Spooky Snowdrops: 
* While they're on display, only events which mostly help the ghost team can appear.
* Stays on display for 3 days.
 	Clinging Cacti: 
* While they're on display, any votes cast for pirates that don't go overboard will stick around after the day is over.
 	Venus Votetraps: 
* The Gardener chooses a pirate. The next time any pirate votes for the chosen pirate, the pirate voting will instead be immediately thrown overboard.
* The Gardener cannot vote for their chosen pirate.
* Stays on display until the trap is sprung.