Rabbid Mario

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|-|Kingdom Battle= 
|-|Sparks of Hope= 
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==Summary==
Rabbid Mario is a Rabbid dressed as Mario, who first appears as one of the eight main heroes in Mario + Rabbids Kingdom Battle. He was created when Spawny used the SupaMerge to fuse a Rabbid with a Mario Cap. In Mario + Rabbids Kingdom Battle, Rabbid Mario teams up with Mario, Luigi, Princess Peach, Yoshi, Rabbid Luigi, Rabbid Peach, and Rabbid Yoshi to save the Mushroom Kingdom from Rabbid-fused enemies and Bowser Jr.'s attempted takeover.
==Powers and Stats==
Tier: | 
Key: Mario + Rabbids Kingdom Battle | Mario + Rabbids Sparks of Hope
Name: Rabbid Mario
Origin: Mario + Rabbids Kingdom Battle
Gender: Male
Age: Unknown 
Classification: Rabbid, Brawler 
Powers and Abilities: 
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|-|Mario + Rabbids Kingdom Battle=
*Superhuman Physical Characteristics
*Small Size (Type 0; Rabbids are stated to be 80 cm “from ears to toes” on the official website) 
*Weapon Mastery (Can skillfully use Boomshot's and Melee hammers and later his Dukes)
*Dimensional Storage (Can hold various weapons and Sparks)
*Non-Physical Interaction (Can interact with Peek-a-Boo, and later Midnite)
*Damage Reduction and Forcefield Creation (Bodyguard reduces damage dealt from movement-based attacks by 80%) 
*Status Effect Inducement, Petrification, and minor Absorption (Rabbid Mario's weapons can induce status effects like Stone which petrifies enemy's and Vamp which converts damage dealt to enemy's into health)
*Vibration Manipulation (Can shockwaves by dashing into enemy's)
*Mind Manipulation (Can play a song that forces enemies closer)
Resistance to;
Petrification (Can recover after being turned to stone)
|-|Mario + Rabbids Sparks of Hope=
Same as before including;
*Statistics Amplification (Rabbid Mario can boost his damage output with various Sparks) 
*Greater Damage Reduction (A few Sparks have a Physical Protector bonus which can reduce damage by at most of 35%, Fortify can reduce damage taken by at most 55%) 
*Attack Reflection (Reflect lets the user reflect up to 60% of damage intended for them back at the attacker)
*Fire Manipulation (Can infuse his attacks with fire with Burn Attack and can send down fiery meteors with the Burn Super Effect by using Skyrain Burn)
*Water Manipulation (Can infuse his weapon with water by using Splash Attack, can also infuse water into his dash with Aquadash. Can create water shockwaves with Aquaquake) 
*Greater Vibration Manipulation and Poison Manipulation (With Shockwave Ooze, Rabbid Mario can Cast 3 shockwaves of Ooze which poisons enemies. Can also infuse Ooze into his weapon attacks with Ooze Attack) 
*Electricity Manipulation (Can infuse his weapon attacks and physical attacks with elasticity with Electroid and Electrodash receptively. He can also send down meteors with the Shock effect with Skyrain Shock) 
*Ice Manipulation (Can inflict the statis effect Frostbite with the Sparks Cryobolide and Cryogeddon) 
*Invisibility (Can go invisible with the Unseen ability from Ethering),
*Air Manipulation (Can create powerful gusts of wind that blows enemies away with Gust Attack and Shockwave Gust. Can also add the gust effect to his physical attacks with Gust Dash) 
*Summoning (Can summon a Wildclaw, a Oozer, a Scoper, a Squashette, and Rabbid Kong with various Sparks)
Resistance to; 
Status Effect Inducement Fire Manipulation, Water Manipulation, Poison Manipulation, Electricity Manipulation, Air Manipulation and Ice Manipulation (Most sparks have a Bonus Ability which grant resistance to the same Status effect they provide)
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Attack Potency: Island level (Can harm Bowser Jr, the Megabug, and other heroes) | Island level (Together with the other heroes, defeated the Spark hunters and Cursa) 
Speed: Massively FTL+ (Can keep up with Mario, Luigi and others of this scale)
Lifting Strength: Class P (Comparable to Mario)
Striking Strength: Island level | Island level
Durability: Island level (Can take hits from other hero's, Bowser Jr, and the Megabug) | Island level (Can survive attacks from Cursa, can take hits from the Spark Hunters)
Stamina: Superhuman 
Range: Standard Melee Range, Extended Melee Range with Hammers, Tens of meters with Boomshot and abilities | Standard melee range, Several Meters with shockwaves, Tens of Meters with Sparks
Standard Equipment: Various Boomshot's, various Melee, a mandolin | Dukes, many different Sparks, a mandolin
Intelligence: Likely Gifted in combat (Can fight on par with the likes of Mario and Bowser) 
Weaknesses: Is somewhat reckless, otherwise none notable
Note: Rabbid Mario comes from a Crossover game between Super Mario and Ubisoft's Rabbids Franchise, and as such is not considered canon. Scaling Mario characters from it is not allowed.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Super Mario Bros
Category:Rayman
Category:Heroes
Category:Game Characters
Category:Playable Characters
Category:Energy Weapon Users
Category:Crossover Characters
Category:Male Characters
Category:Good Characters
Category:Petrification Users
Category:Fire Users
Category:Electricity Users
Category:Magnetism Users
Category:Healers
Category:Explosion Users
Category:Weapon Masters
Category:Statistics Amplification Users
Category:Hammer Users
Category:Rabbits
Category:Status Effect Users
Category:Raving Rabbids
Category:Protagonists
Category:Animals
Category:Non-Canon Characters