Report 223

Report #223
Skillset: Tinkering Skill: MusicBoxes
 Org: Spiritsingers Status: Rejected Jul 2009
Furies' Decision:
We do not see the need for this at this time.
Problem: As it stands currently, the newly developed enchantments made available
to Tinkerers during the tradeskill split find themselves rarely (if ever) used
even in the combative situations they were originally designed for. Marketing
the sale of these enchantments won't help the fact that their effects simply do
not warrant any level of desire even remotely close to the Spellcraft side of
the skillset split. The following suggestions are made to boost their effects
but retain their restrictions - that of only one of these boxes activated will
ever benefit the user at the time so someone can't have all three going on at
the same moment.
Solution #1: For the first of the MusicBox Tinkering enchantments, in addition
 to EmeraldBox's current combative effect of negating levels of
 health regeneration, add onto it the ability to _________ to spur
 its use in instances other than player combat.
Solution #2: For the second of the MusicBox Tinkering enchantments, in
 addition to AzureBox's current combative effect of negating
 levels of mana regeneration, add onto it the ability to boost the
 effects of reading a healing scroll by 5% to spur its use in
 instances other than player combat.
Solution #3: For the last of the MusicBox Tinkering enchantments, in addition
 to GoldenBox's current combative effect of negating levels of ego
 regeneration, add onto it the ability to enable the user to
 influence all manners of creatures, from animals to the undead as
 it is the final and deemed most powerful enchantment available in
 Tinkering and to spur its use in instances other than player
 combat.
Player Comments:
---[Krellan on 7/22 @ 19:54 writes]:
I feel all 3 should be usable at the same time. It's like basic mercy,
perfection, beauty enchantments. No reason not to and it has a counter
(disjunction). I'm okay with keeping the effects the same (which is one level of
reduced regeneration) and adding the gain. But I personally feel that the
negated level of regeneration should just completely negate the enchantments'
respective health, mana, ego regeneration.
---[Sarrasri on 7/24 @ 23:06 writes]:
Xiel had no idea what to do for EmeraldBox, so if someone has an idea, leave a
comment.
---[Krellan on 7/25 @ 11:36 writes]:
Could just raise yours and allies regen levels by one for all respective box
types. Otherwise, sparkleberry boost works. or my earlier comment of making the
negation effect more powerful.