Legend Materia/Final Fantasy IV

The following is a list of Legend Materia that can be unlocked by using characters from the Final Fantasy IV realm.
==List of Legend Materia==
===Cecil (Dark Knight)===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Dark Knight's Honor Legend Sphere
 	Increase dark damage a small amount. 	Dark Knight's Honor Legend Sphere
 	40%: drain 40% of dark damage 	Thirsting Fang Legend Sphere
 	Moderate chance to heal the user for a portion of single-target dark damage dealt. 	Thirsting Fang Legend Sphere
 	Under 20% HP: Last Stand, ATK +35%/DEF -35% 	(IV)
 	When low on HP, grant Last Stand to the user, temporarily lower their Defense a small amount, and raise their Attack a moderate amount. Can only trigger once per battle.	(IV)
 	Dark infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of the dark. 	(IV)
 	 	(IV)
 	Small chance for darkness abilities to trigger an additional time when used. 	(IV)
===Cecil (Paladin)===
Materia	Effect 	Acquisition
 	Holy resistance +10% 	Harmonious Soul Legend Sphere
 	Reduce holy damage taken a small amount. 	Harmonious Soul Legend Sphere
 	40%: cover PHY attacks on allies with -50% damage taken 	Guileless Paladin Legend Sphere
 	Moderate chance to cover physical damage taken by allies, and reduce the damage taken a large amount. 	Guileless Paladin Legend Sphere
 	DEF +3% per hit taken, up to +35% 	Cecil's Guise (IV)
 	Increase the user's Defense up to a small amount, proportional to the number of attacks the user has taken. 	Cecil's Guise (IV)
 	Holy infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of holy light. 	(IV)
 	25%: Dualcast Knight abilities 	(IV)
 	Small chance for knight abilities to trigger twice. 	(IV)
 	MND +1% per hit with White Magic abilities, up to 25% 	(IV)
 	Increase the user's Mind a moderate amount, proportional to the number of white magic abilities the user has used.	(IV)
 	25%: dualcast White Magic abilities 	(IV)
 	Small chance for white magic abilities to trigger twice. 	(IV)
===Kain===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Echoing Roar Legend Sphere
 	Increase lightning damage a small amount. 	Echoing Roar Legend Sphere
 	ATK +2% per hit with jump abilities, up to 50% 	Soaring Dragoon Legend Sphere
 	Increase the user's Attack a large amount, proportional to the number of jump attacks the user has dealt.	Soaring Dragoon Legend Sphere
 	Dragoon ability damage +25% with spear 	Dragoon Bracers (IV)
 	Deal significantly more damage with dragoon abilities when a spear is equipped. 	Dragoon Bracers (IV)
 	Lightning infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of lightning. 	(IV)
 	25%: dualcast Dragoon abilities 	Lightseeker Cap (IV)
 	Small chance for dragoon abilities to trigger twice. 	Lightseeker Cap (IV)
===Rydia===
Materia	Effect 	Acquisition
 	SUM damage +10% 	Eidolons' Legacy Legend Sphere
 	Deal slightly more summon magic damage. 	Eidolons' Legacy Legend Sphere
 	35%: dualcast Summoning abilities 	Eidolons' Beloved Legend Sphere
 	Moderate chance for summon magic abilities to trigger twice. 	Eidolons' Beloved Legend Sphere
 	35%: Summoning abilities grant self cast speed x2 (1 turn) 	Rydia's Guise (IV)
 	Moderate chance for summon magic abilities to reduce delay of the user's actions for one turn.	Rydia's Guise (IV)
 	Water infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of water. 	(IV)
 	Earth infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of earth. 	(IV)
 	SUM damage +25% with whip 	(IV)
 	Deal significantly more summon magic damage when a whip is equipped. 	(IV)
===Rosa===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Gentle Prayer Legend Sphere
 	Increase white magic healing a small amount. 	Gentle Prayer Legend Sphere
 	75%: remove Poison/Silence/Blind/Confuse after being afflicted 	Compassion's Boon Legend Sphere
 	High chance to remove debuffs from the user when they become Poisoned, Silenced, Blinded, or Confused. 	Compassion's Boon Legend Sphere
 	MND +1% per hit with White Magic abilities, up to 25% 	Rosa's Armguard (IV)
 	Increase the user's Mind a moderate amount, proportional to the number of white magic abilities the user has used.	Rosa's Armguard (IV)
 	25%: dualcast White Magic abilities 	(IV)
 	Small chance for white magic abilities to trigger twice. 	(IV)
 	25%: follow White Magic abilities with h25 party heal (WHT) 	(IV)
 	Small chance for white magic abilities to restore a small amount of HP to all allies. 	(IV)
===Edward===
Materia	Effect 	Acquisition
 	Support ability damage +15% 	Princely Performance Legend Sphere
 	Increase support ability damage a small amount. 	Princely Performance Legend Sphere
 	75%: remove Poison/Silence/Blind/Confuse after being afflicted 	Call of Courage Legend Sphere
 	High chance to remove debuffs from the user when they become Poisoned, Silenced, Blinded, or Confused. 	Call of Courage Legend Sphere
 	Stat buff duration +30% 	(IV)
 	Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects.	(IV)
 	Self cast speed x2 (3 turns) 	(IV)
 	Reduce delay of the user's actions for three turns at the start of battle. 	(IV)
===Yang===
Materia	Effect 	Acquisition
 	Monk ability damage +15% 	Master of Monks Legend Sphere
 	Increase the damage of monk abilities a small amount. 	Master of Monks Legend Sphere
 	35%: dualcast Monk abilities 	Heightened Prowess Legend Sphere
 	Moderate chance for monk abilities to trigger twice. 	Heightened Prowess Legend Sphere
 	Monk ability damage +25% with fist 	Yang's Guise (IV)
 	Deal significantly more damage with monk abilities when a fist weapon is equipped.	Yang's Guise (IV)
===Palom===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Sibling Antics Legend Sphere
 	Increase black magic damage a small amount. 	Sibling Antics Legend Sphere
 	35%: dualcast Black Magic abilities 	Mysidia's Black Star Legend Sphere
 	Moderate chance for black magic abilities to trigger twice. 	Mysidia's Black Star Legend Sphere
 	Lightning infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of lightning. 	(IV)
 	Black Magic ability damage +25% with rod 	(IV)
 	Deal significantly more damage with black magic abilities when a rod is equipped.	(IV)
===Porom===
Materia	Effect 	Acquisition
 	WHT healing +15% 	Precocious Sister Legend Sphere
 	Increase white magic healing a small amount. 	Precocious Sister Legend Sphere
 	35%: dualcast White Magic abilities 	Mysidia's White Star Legend Sphere
 	Moderate chance for white magic abilities to trigger twice. 	Mysidia's White Star Legend Sphere
 	35%: White Magic abilities grant cast speed x2 (1 turn) to healed ally 	(IV)
 	Moderate chance to reduce delay for one turn when healing an ally with a single-target white magic ability.	(IV)
 	 	(IV)
 	Small chance to restore a small amount of HP to all allies when a white magic ability triggers. 	(IV)
===Tellah===
Materia	Effect 	Acquisition
 	BLK damage +10% 	Keen Insight Legend Sphere
 	Increase black magic damage a small amount. 	Keen Insight Legend Sphere
 	MAG +1% per hit of BLK damage, up to 30% 	Renowned Sage Legend Sphere
 	Increase the user's Magic up to a moderate amount, proportional to the number of black magic attacks the user has dealt. 	Renowned Sage Legend Sphere
 	Stat buff duration +30% 	(IV)
 	Increase the duration of stat buffs generated by the user and their related effects a moderate amount. Applies to most stat buffs and their effects.	(IV)
 	Earth infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of earth. 	(IV)
 	25%: dualcast earth abilities 	(IV)
 	Small chance for offensive earth abilities to trigger twice. 	(IV)
===Edge===
Materia	Effect 	Acquisition
 	Water damage +10% 	Passionate Prince Legend Sphere
 	Increase water damage a small amount. 	Passionate Prince Legend Sphere
 	35%: dualcast Ninja abilities 	Spirit of Eblan Legend Sphere
 	Moderate chance for ninja abilities to trigger twice. 	Spirit of Eblan Legend Sphere
 	25%: Ninja abilities grant self Mirror Image 	Edge's Cloak (IV)
 	Small chance to gain Mirror Image, enabling the user to avoid one physical attack, after using a ninja ability. 	Edge's Cloak (IV)
 	25%: follow Ninja abilities with Unequaled Master 	(IV)
 	Small chance for ninja abilities to deal three physical water, lightning, fire, and non-elemental attacks to one target or trigger the ninja attack Unequaled Master. Attack type depends on the user's stats.	(IV)
 	Unequaled Master: 3x 42% (PHY) or 400.5% (NIN) water/fire/lightning/NE 	(IV)
===Fusoya===
Materia	Effect 	Acquisition
 	BLK/WHT damage +10% 	Moon's Wisdom Legend Sphere
 	Increase white magic healing and black magic damage a small amount. 	Moon's Wisdom Legend Sphere
 	35%: dualcast White Magic and Black Magic abilities 	Guardian of Worlds Legend Sphere
 	Moderate chance for white magic and black magic abilities to trigger twice.	Guardian of Worlds Legend Sphere
 	Holy infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of holy light. 	(IV)
===Golbez===
Materia	Effect 	Acquisition
 	Dark damage +10% 	Archfiend Mastermind Legend Sphere
 	Increase dark damage a small amount. 	Archfiend Mastermind Legend Sphere
 	Last Stand, Sentinel (25s) 	Mage of Grandeur Legend Sphere
 	Begin battle with Last Stand and a very large bonus to Defense, and temporarily draw single-target physical and black magic attacks away from allies.	Mage of Grandeur Legend Sphere
 	Dark infusion (25s) 	Golbez's Bascinet (IV)
 	Begin battle temporarily infused with the power of the dark. 	Golbez's Bascinet (IV)
 	25%: dualcast Darkness abilities 	(IV)
 	Small chance for darkness abilities to trigger twice. 	(IV)
===Cid (IV)===
Materia	Effect 	Acquisition
 	Lightning damage +10% 	Born Engineer Legend Sphere
 	Increase lightning damage a small amount. 	Born Engineer Legend Sphere
 	30%: lightning abilities cause target lightning weakness +10% (15s) 	Airship Aficionado Legend Sphere
 	Moderate chance to temporarily lower enemy lightning resistance a small amount when using lightning abilities. 	Airship Aficionado Legend Sphere
 	Under 20% HP: self Last Stand, ATK +30%/RES -30% (25s) 	Cid's Mask (IV)
 	When low on HP, grant Last Stand to the user, temporarily lower their Resistance a small amount, and raise their Attack a moderate amount. Can only trigger once per battle.	Cid's Mask (IV)
 	Lightning infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of lightning. 	(IV)
===Ceodore===
Materia	Effect 	Acquisition
 	Knight ability damage +15% 	Ascendant Prince Legend Sphere
 	Increase knight ability damage a small amount. 	Ascendant Prince Legend Sphere
 	35%: follow Knight abilities with 40% max HP ally heal 	Fledging Red Wings Legend Sphere
 	Moderate chance to restore a moderate amount of HP to one ally proportional to their max HP when using knight abilities.	Fledging Red Wings Legend Sphere
 	30%: cover PHY attacks on allies with -20% damage taken 	(IV)
 	Moderate chance to cover physical damage taken by allies, and reduce the damage taken a large amount. 	(IV)
 	Holy infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of holy light. 	(IV)
 	25%: dualcast holy abilities 	(IV)
 	Small chance for offensive holy abilities to trigger twice. 	(IV)
===Ursula===
Materia	Effect 	Acquisition
 	Monk ability damage +15% 	Youthful Memories Legend Sphere
 	Deal slightly more damage with monk abilities. 	Youthful Memories Legend Sphere
 	ATK +2% per hit with Monk abilities, up to 50% 	Father's Legacy Legend Sphere
 	Increase the user's Attack up to a large amount, proportional to the number of monk abilities the user has used.	Father's Legacy Legend Sphere
 	25%: dualcast Monk abilities 	Ursula's Dress (IV)
 	Small chance for monk abilities to trigger twice. 	Ursula's Dress (IV)
 	Earth infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of earth. 	(IV)
===Rubicante===
Materia	Effect 	Acquisition
 	Fire damage +10% 	Archfiend Leader Legend Sphere
 	Increase fire damage a small amount. 	Archfiend Leader Legend Sphere
 	35%: dualcast fire abilities 	Noble Respect Legend Sphere
 	Moderate chance for offensive fire abilities to trigger twice. 	Noble Respect Legend Sphere
 	Fire infusion (25s) 	(IV)
 	Begin battle temporarily infused with the power of fire. 	(IV)
 	 	(IV)
 	Small chance to temporarily lower the enemy's fire resistance level by 1 when triggering a black magic ability.	(IV)
===Barbariccia===
Materia	Effect 	Acquisition
 	Wind damage +10% 	Conceit Legend Sphere
 	Increase wind damage a small amount. 	Conceit Legend Sphere
 	35%: dualcast wind abilities 	Tower Master Legend Sphere
 	Moderate chance for offensive wind abilities to trigger twice.	Tower Master Legend Sphere
 	Wind infusion (25s) 	Barbariccia's Guise (IV)
 	Begin battle temporarily infused with the power of wind. 	Barbariccia's Guise (IV)
Category:Final Fantasy Record Keeper