Chaos Ward (Priest Spell)

By using this spell, the priest can create a shimmering aura of whirling light that surrounds the chosen creature. This protective aura makes the spell recipient more difficult to hit in hand-to-hand combat by providing a –1 bonus to the subject's Armor Class. Against missile attacks or ranged spells aimed directly at the recipient, the chaos ward is even more effective since it provides a –2 bonus to Armor Class and a +2 bonus to any saving throws required. In addition, there is a chance that missile attacks or directed spells may be deflected or reflected by the chaotic energy of the shield, as shown below:
d%1 	Effect
01-85 	No unusual effect, creature gains normal benefits of chaos ward.
86-95 	Spell or attack automatically defeated
96-99 	Spell or attack ricochets, affecting a random creature within 30 feet—normal attack roll or saving throw is rolled for the random creature to be affected
100+ 	Spell or attack reflected back at originator, normal attack roll or saving throw applies
: 1 Add the caster's level to the d% roll.
In order to qualify as a spell aimed directly at the recipient, a spell must affect only the subject in question; a spell such as hold person or sleep that happens to include the subject in its area of effect does not count as a directed spell and does not trigger the chaos ward.
The material component is a playing card used by a rogue of chaotic alignment.
Notes: Uncommon for priests with access to the sphere of Chaos (PO:SM).
Category:Spells from Spells and Magic
Category:Priest Spells
Category:Spells
Category:Spells from Priest's Spell Compendium