3.10: Tactical Skills

The Tactical Skills are as follows:
*Targeting (Enables targeting of specific sub-systems)
*Marksmanship (Used to fire guns)
*Ballistics (Used to fire ordnance)
*Combat Maneuvers (Increases the chances of successfully hitting a target)
*Evasive Maneuvers (Increases the chances of successfully evading incoming fire)
====Targeting (TAR)====
This Skill reflects a character's ability to pinpoint areas on a target’s hull that are sensitive or vulnerable to weapons fire in order to inflict damage specifically to that area. This allows the character to make a "called shot" in a combat situation (see Chapter Nine). A Targeting Check may be made as a Standard action; a successful Check will cause some measure of systems damage to the targeted area as long as the same target is fired upon in subsequent rounds. Specializations include targeting of specific sub-systems.
====Marksmanship (MKM)====
This Skill reflects a character's familiarity with gun-style weaponry (such as lasers, mass drivers, etc.) and their ability to use such weaponry in combat situations. Marksmanship Checks are used as the attack roll when using guns; a successful Check indicates the potential for multiple hits. Specializations include specific gun types.
====Ballistics (BAL)====
This Skill reflects a character's familiarity with various types of ordnance (such as missiles, mines and torpedoes) and their ability to use such weaponry in combat situations. Ballistics Checks are used as the attack roll when firing off any type of ordnance; a successful Check indicates a hit. Specializations include specific types of missiles or torpedoes.
====Combat Maneuvers (CMN)====
This Skill reflects a character's familiarity with offensive combat piloting tactics and maneuvers, which allow them to maneuver their craft into an advantageous tactical position prior to firing. A character's Combat Maneuvers score will be opposed by the Evasive Maneuvers Check of the target's pilot, modifying the effective HD of the target (for full details, see Chapter Nine). Specializations include specific offensive maneuvers (Immelmann turns, scissors, etc.).
====Evasive Maneuvers (EVM)====
This Skill reflects a character's familiarity with defensive combat piloting tactics and maneuvers, which allow them to maneuver away from neutral and disadvantageous tactical positions and hamper an enemy’s ability to find a firing solution on their craft. A character's Evasive Maneuvers score is used in opposition to the Combat Maneuvers score of the opposing craft's pilot, modifying the effective HD of their craft (for full details, see Chapter Nine). Specializations include specific defensive maneuvers (split-s, yo-yo defense, etc.).
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