Occupied Karaz-a-Karak Level 3

Occupied Karaz-a-Karak Level 3 is a settlement building in Total War: Warhammer II only available to Bretonnia, Dark Elves, High Elves, Lizardmen, The Empire, Tomb Kings, Vampire Coast and Vampire Counts.
==Effects==
=== Bretonnia ===
"Larger settlements may even have a curtain wall surrounding them, with a lone, circular tower watching over its sorry denizens."
*Control: +3
*Growth: +60
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Knights of the Realm
**2 Foot Squires
**2 Men-at-Arms (Shields)
**1 Paladin
**3 Spearmen-at-Arms (Shields)
**3 Peasant Bowmen
=== Dark Elves ===
"Gnarled and macabre parapets jut skyward, vengefully grasping at the sky."
*Income generated: 160
*Growth: +30
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Death Hag
**3 Black Ark Corsairs
**2 Dreadspears
**3 Darkshards (Shields)
=== High Elves ===
"The tower strikes defiantly into the sky, and the Elven settlement flourishes in its shade."
* Income generated: 200
* Growth: +30
* Untainted: +1
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Noble
** 3 Spearmen
** 2 Archers (Light Armour)
** 3 Lothern Sea Guard (Shields)
=== Lizardmen ===
"Located on a lesser tributary of the Geomantic Web, comprising a ziggurat and surrounding barrios, and often ruled by a later generation Mage-Priest."
*Income generated: 160
*Public order: +3
*Growth: +30
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Saurus Scar-Veteran
**3 Saurus Warriors (Shields)
**2 Kroxigor
**3 Skink Cohort (Javelins)
=== The Empire ===
"The towns of the Empire are walled islands of civilization amidst the unrelenting and hostile wilderness."
* Income generated: 120
* Public order: +3
* Growth: +30
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Empire Captain
** 3 Halberdiers
** 3 Swordsmen
** 2 Crossbowmen
=== Tomb Kings ===
"These expansive, decadent testaments to death now teem with clamorous, violent Unlife."
*Income generated: 160
*Growth: +30
*Grants 6 construction slots in the settlement
*Research rate: +10%
*Provides garrison:
**1 Screaming Skull Catapults
**1 Tomb Prince
**2 Skeleton Spearmen
**3 Tomb Guard
**2 Skeleton Archers
=== Vampire Coast ===
"Somewhere to lie low, to count loot and plot fresh schemes."
* Income generated: 480
* Growth: +30
* Vampiric corruption: +1
* Grants 6 construction slots in the settlement
* Provides garrison:
** 1 Deck Droppers
** 1 Depth Guard (Polearms)
** 1 Syreens
** 2 Zombie Pirate Deckhands Mob
** 1 Gunnery Wight
** 3 Zombie Pirate Gunnery Mob (Handguns)
=== Vampire Counts ===
"Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified citizens."
*Income generated: 480
*Growth: +30
*Vampiric corruption: +1
*Grants 6 construction slots in the settlement
*Provides garrison:
**1 Vampire (Death)
**4 Crypt Ghouls
**2 Zombies
**2 Fell Bats
== Building Chain ==
* Tier I - Occupied Karaz-a-Karak Level 1
** Tier II - Occupied Karaz-a-Karak Level 2
*** Tier III - Occupied Karaz-a-Karak Level 3
**** Tier IV - Occupied Karaz-a-Karak Level 4
***** Tier V - Occupied Karaz-a-Karak Level 5
Category:Special settlement buildings
Category:Tomb Kings settlement buildings
Category:Vampire Counts settlement buildings
Category:Bretonnia settlement buildings
Category:Dark Elves settlement buildings
Category:The Empire settlement buildings
Category:Vampire Coast settlement buildings
Category:Lizardmen settlement buildings
Category:High Elves settlement buildings