Level 894

Level 894 is the 895th level of the Backrooms.
==Description==
Level 894 is a grassy expanse of fields with wind turbines and iridescent crystals spread far and wide and is estimated to cover 300,000 square miles. Drizzles are present throughout the level, rarely pausing for a few minutes. The emerald blades of grass sway and dance in the warm, gentle winds as the pleasant, earthy rain soothes and refreshes wanderers, which allows wanderers to rest and regain sanity. The quiet hum of nearby wind turbines draws wanderers near.
The turbines found here look relatively modern and are generally 80 meters tall. They've been theorized to be unable to be damaged based on durability testing and can be used as safe spots from Krystalrs but are usually locked, so relying on them as a safe spot is not advised. The turbines are usually sparsely filled with Almond Water and Moth Jelly, which can be helpful to a wanderer. The turbines are exceptionally quiet despite, their size being about 35 dB up close. Krystalrs are known to wait underground near turbines to ambush anyone they know is in one, so it's encouraged to be careful when exiting a turbine.
The crystals found on this level are resistant to damage. The crystals take an appearance similar to that of angel aura quartz, and emit a low mystical hum, and are generally 4-8 feet tall and 3-6 feet wide. If you were to break a sufficiently large shard from the crystals, you could use it for weapons, armor, and other tools due to its natural durability and energy absorption properties. The crystals are usually warm to the touch and can soothe wanderers, but keeping prolonged contact with a crystal can cause hallucinations. This can be prevented by breaking a piece off, which nullifies the negative effects of the crystal while keeping its durability and energy absorption properties.
Beneath the ground, there are caverns you can access by entering one of the tunnels left by a Krystalr. The caverns are large, cold, and humid, with crystals occasionally protruding through the walls. Rumors of Almond Water lakes or ponds which are located in the caverns, but this hasn't been confirmed due to rampant attacks.
This level follows a day-night cycle similar to that of the Frontrooms, and the crystals, as well as the Krystalrs, emit an iridescent glow at night. During the night, the drizzle turns into moderate rain, and a light fog forms, partially obscuring vision. Crystal walls and spires have been rarely seen throughout the level. Wind turbines have also rarely been overgrown with crystals. The level also seems to have similar seasons to those of the Frontrooms. Spring is the most common, and winter is the rarest season. The coldest temperature recorded at this level was 43° F and the hottest was 88° F.
== The Celestiard ==
The Celestiard is a colossal crystal located at the center of the level. It is estimated to be 1000 meters tall and is 900 meters in diameter. 
The area around The Celestiard is surrounded by large, jagged crystals and has a higher concentration of Krystalrs. The Krystalrs are noted to be more heavily armored, faster, as well as being more aggressive than normal. These Krystalrs have been seen patrolling the area as if guarding something within or near The Celestiard, unfortunately, a diminutive amount of information is known about the area, mainly due to the Krystalrs. Another reason for the lack of information is the near-constant Shard Storm in the area, severely limiting safe ways to traverse. Winter is the only safe time to travel because the Shard Storm heavily dies down, but Krystalrs still wander the area and visibility is still low due to the snow.
The Celestiard rarely projects a beacon of light into the sky, which can cause one of two documented effects to occur. The first documented effect is a Crystal Expansion. A Crystal Expansion is the level's way of generating more crystals when needed. Crystals usually sprout out of the ground throughout the level, which is reportedly extremely ravishing to anyone experiencing the event. The crystals shine and glow brighter for a short time after they've sprouted, greatly enhancing the crystals' effects. The second documented effect is a sudden darkness that envelops the level. The darkness completely obscures the wanderer's vision, only leaving the crystal's glow to guide them. The darkness also sharply drops the temperature, which can lead to frostbite if you're outside for a prolonged period of time. Krystalrs seem to be much more aggressive during the period of darkness but seem to have a difficult time locating wanderers, but it's still recommended to walk around quietly to prevent a Krystalr from noticing your presence.
==Entities==
===Krystalr===
A Krystalr is a 10-meter-tall, 4-legged iridescent crystal spider with its legs connecting to its body. They usually burrow underground until bursting through and attacking non-natives in the area. Krystalrs become disoriented after emerging from the ground for a few seconds. A usual sign of one nearby is frequent trembling, usually caused by burrowing. It's advised to try not to make too much noise to not attract them.
Not much else is known about Krystalrs other than their extreme durability, reportedly being hit by a 200-pound improvised explosive and emerging unscathed. Krystalrs can run at up to 40 mph and absorb minerals while digging. Krystalrs are known to cause hallucinations in wanderers while they are hunting. Common hallucinations include seeing familiar people, familiar locations, and indescribable horrors, which can quickly lower a wanderer's sanity. A rare hallucination that can happen is a complete change of the wanderer's surroundings. This can take the form of a different part of the level or a completely different level, which can cause the wanderer to have a false sense of security or heavily disorient them, usually leading them to perish.
Krystalrs commonly stay away from wind turbines to not risk getting hit by the blades, but it's advised to not rely on this. Their estimated weight is 50 tons, but this is still being researched. Krystalrs are most likely what's causing most of the attacks in the level. Krystalrs are thought to have high intelligence due to the multitude of tactics they use and how quickly they learn. Krystalrs don't seem to sink into the ground despite having a small surface area on the bottom of their legs while weighing 50 tons, which leads to a theory about Krystalrs not being affected by the ground pressure they produce.
===Incigofera===
They usually mimic the appearance of the crystals on the level and are mostly harmless unless provoked. Without the "crystal shell", they seem to have a similar appearance to crabs. Incigoferas have blades that are approximately 260°F and can walk at about 8 mph. 
===Jason===
Jason is a sphere with a grin and black pupils and has a diameter of 14 feet. Not much is known about this entity; besides that, it can rarely be found in the caverns. Be nice to him. He likes company and gives gifts to those who find him. Jason has been spotted on other levels, watching wanderers and other entities. Jason is known to warp parts of the level to help wanderers and is thought to be an extremely powerful entity. Jason has been spotted helping wanderers escape Krystalrs by warping reality around the Krystalr and sending it somewhere else.
==Colonies & Outposts==
===Shard Scavengers===
A small colony of 23 survivors that have taken refuge in one of the many turbines that has been reinforced with the iridescent crystals found around the level. This colony has been known to try taking down Krystalrs unsuccessfully, multiple times. This colony is willing to accept new members and is open to trading.
==Additional Information==
===Shard Storms===
Shard Storms are extremely rare events that are caused by the sudden expansion of The Celestiard's Shard Storm. The usual signs of an incoming Shard Storm are increased rainfall and a rapid pulsing of crystals. Shard Storms are hour-long periods where intense thunderstorms happen and large amounts of crystal shards are propelled at extreme speeds, which could be fatal to any wanderer caught outside. Arcs of electricity also form during storms due to the amount of shards and dust getting thrown around. Visibility is low during storms and can cause temporary blindness due to the dust. It's recommended to try to get in a turbine as soon as possible whenever you notice any warning signs of an incoming storm.
===Ionite===
Ionite, also known as Ionized Gems, can only be found on this level and form naturally when the occasional thunderstorm happens. Ionite feels like static when you're holding one and can be used to power electronics or be used as a powerful EMP or grenade of some sort. Ionite has a similar appearance to emerald-cut diamonds and can be used to stun Krystalrs for a short period.
===Enhanced Almond Water===
EAW can only be made at this level by grinding up a crystal and mixing it into Almond Water. Upon drinking EAW, your 
speed and stamina are greatly increased, allowing you to run up to 30 mph and sustain the speed for around 2 minutes. Another effect of EAW is temporary invulnerability to most damage, which only lasts for 30 seconds; nonetheless, it has proved to be useful for a quick escape. One report states that a wanderer was able to heavily damage a Krystalr enough to the point where it had to retreat, but he was later found deceased , most likely due to the temporary paralysis-like state that most wanderers are subject to after the EAW's effects wear off. 
==Entrances & Exits==
===Entrances=== 
*Iridescent crystals can protrude through the ground or walls on most levels. Shattering the crystal will take you here.
*No-clipping in a windmill on Level -101 can take one here.
===Exits=== 
*Politely asking Jason can take you to Level 21.
*Sleeping in the snow during winter has a chance to take you to Level -67.
*Shattering a crystal has a small chance to take you to Level 117. 
Category:Levels 
Category:Cluster I
Category:Dangerous
Category:Dangerous
Category:Unconfirmed Levels