Watcher Cards

Watcher cards are gained from Card Reward screens during games played with the Watcher. They can also be gained from merchant shops and from the effects of events, relics, and other Watcher cards. Watcher cards come in three rarities: common, uncommon, and rare.
Category:Cards 
Name 	Picture	Rarity 	Type 	Energy 	Description
Defend 	 	Starter 	Skill 	1 	Gain 5(8) .
Eruption 	 	Starter 	Attack	2(1) 	Deal 9 damage. Enter .
Strike 	 	Starter 	Attack	1 	Deal 6(9) damage.
Vigilance 	 	Starter 	Skill 	2 	Enter Calm. Gain 8(12) .
Bowling Bash 	 	Common 	Attack	1 	Deal 7(10) damage for each enemy in combat.
Consecrate 	 	Common 	Attack	0 	Deal 5(8) damage to ALL enemies.
Crescendo 	 	Common 	Skill 	1(0) 	. Enter . .
Crush Joints 	 	Common 	Attack	1 	Deal 8(10) damage. If the previous card played was a skill, apply 1(2) .
Cut Through Fate 	 	Common 	Attack	1 	Deal 7(9) damage. 2(3). Draw 1 card.
Empty Body 	 	Common 	Skill 	1 	Gain 7(10) . Exit your .
Empty Fist 	 	Common 	Attack	1 	Deal 9(14) damage. Exit your .
Evaluate 	 	Common 	Skill 	1 	Gain 6(10) . Shuffle an into your draw pile.
Flurry of Blows 	 	Common 	Attack	0 	Deal 4(6) damage. On change, returns from the Discard Pile into your hand.
Flying Sleeves 	 	Common 	Attack	1 	. Deal 4(6) damage twice.
Follow-Up 	 	Common 	Attack	1 	Deal 7(11) damage. If the previous card played was an Attack, gain 1 .
Halt 	 	Common 	Skill 	0 	Gain 3(4) . : Gain 9(14) additional .
Just Lucky 	 	Common 	Attack	0 	1(2). Gain 2(3) . Deal 3(4) damage.
Pressure Points 	 	Common 	Skill 	1 	Apply 8(11) Mark. ALL enemies lose HP equal to their Mark.
Prostrate 	 	Common 	Skill 	0 	Gain 2(3) . Gain 4 .
Protect 	 	Common 	Skill 	2 	. Gain 12(16) .
Sash Whip 	 	Common 	Attack	1 	Deal 8(10) damage. If the last card played this combat was an Attack, apply 1(2) .
Third Eye 	 	Common 	Skill 	1 	Gain 7(9) . 3(5).
Tranquility 	 	Common 	Skill 	1(0) 	. Enter . .
Battle Hymn 	 	Uncommon	Power 	1 	(Innate.) At the start of each turn add a into your hand.
Carve Reality 	 	Uncommon	Attack	1 	Deal 6(10) damage. Add a into your hand.
Collect 	 	Uncommon	Skill 	X 	Put an into your hand at the start of your next X(+1) turns. .
Conclude 	 	Uncommon	Attack	1 	Deal 12(16) damage to ALL enemies. End your turn.
Deceive Reality 	 	Uncommon	Skill 	1 	Gain 4(7) . Add a to your hand.
Empty Mind 	 	Uncommon	Skill 	1 	Exit your . Draw 2(3) cards.
Fasting 	 	Uncommon	Power 	2 	Gain 3(4) . Gain 3(4) . Gain 1 less at the start of each turn.
Fear No Evil 	 	Uncommon	Attack	1 	Deal 8(11) damage. If the enemy intends to Attack, enter .
Foreign Influence	 	Uncommon	Skill 	0 	Choose 1 of 3 Attacks of any color to add to your hand. (It costs 0 this turn.) .
Foresight 	 	Uncommon	Power 	1 	At the start of your turn, 3(4).
Indignation 	 	Uncommon	Skill 	1 	If you are in , apply 3(5) to ALL enemies, otherwise enter .
Inner Peace 	 	Uncommon	Skill 	1 	If you are in , draw 3(4) cards, otherwise Enter .
Like Water 	 	Uncommon	Power 	1 	At the end of your turn, if you are in , gain 5(7) .
Meditate 	 	Uncommon	Skill 	1 	Put 1(2) card(s) from your discard pile into your hand and it. Enter . End your turn.
Mental Fortress 	 	Uncommon	Power 	1 	Whenever you switch , gain 4(6) .
Nirvana 	 	Uncommon	Power 	1 	Whenever you , gain 3(4) .
Perseverance 	 	Uncommon	Skill 	1 	. Gain 5(7) . Whenever this card is , increase its by 2(3).
Pray 	 	Uncommon	Skill 	1 	Gain 3(4) . Shuffle an into your draw pile.
Reach Heaven 	 	Uncommon	Attack	2 	Deal 10(15) damage. Shuffle a into your draw pile.
Rushdown 	 	Uncommon	Power 	1(0) 	Whenever you enter , draw 2 cards.
Sanctity 	 	Uncommon	Skill 	1 	Gain 6(9) . If the previous card played was a Skill, draw 2 card.
Sands of Time 	 	Uncommon	Attack	4 	. Deal 20(26) damage. Whenever this card is , lower its cost by 1.
Signature Move 	 	Uncommon	Attack	2 	Can only be played if this is the only attack in your hand. Deal 30(40) damage.
Simmering Fury 	 	Uncommon	Skill 	1 	At the start of your next turn, enter and draw 2(3) cards.
Study 	 	Uncommon	Power 	2(1) 	At the end of your turn, shuffle an into your draw pile.
Swivel 	 	Uncommon	Skill 	2 	Gain 8(11) . The next Attack you play costs 0.
Talk to the Hand 	 	Uncommon	Attack	1 	Deal 5(7) damage. Whenever you attack this enemy, gain 2(3) . .
Tantrum 	 	Uncommon	Attack	1 	Deal 3 damage 3(4) times. Enter . Shuffle this card into your draw pile.
Wallop 	 	Uncommon	Attack	2 	Deal 9(12) damage. Gain equal to unblocked damage dealt.
Wave of the Hand 	 	Uncommon	Skill 	1 	Whenever you gain this turn, apply 1(2) to ALL enemies.
Weave 	 	Uncommon	Attack	0 	Deal 4(6) damage. Whenever you , return this from the discard pile to your Hand.
Wheel Kick 	 	Uncommon	Attack	2 	Deal 15(20) damage. Draw 2 cards.
Windmill Strike 	 	Uncommon	Attack	2 	. Deal 7(10) damage. Whenever this card is , increase its damage by 4(5).
Worship 	 	Uncommon	Skill 	2 	(.) Gain 5 .
Wreath of Flame 	 	Uncommon	Skill 	1 	Your next Attack deals 5(8) additional damage.
Alpha 	 	Rare 	Skill 	1 	(.) Shuffle a into your draw pile. .
Blasphemy 	 	Rare 	Skill 	1 	(Retain.) Enter . Die next turn. .
Brilliance 	 	Rare 	Attack	1 	Deal 12(16) damage. Deals additional damage for all gained this combat.
Conjure Blade 	 	Rare 	Skill 	X 	Shuffle an with X(+1) into your draw pile. .
Deus Ex Machina 	 	Rare 	Skill 	Unplayable	. When you draw this card, add 2(3) into your hand. .
Deva Form 	 	Rare 	Power 	3 	. At the start of your turn, gain and increase this gain by 1. (not .)
Devotion 	 	Rare 	Power 	1 	At the start of your turn, gain 2(3) .
Establishment 	 	Rare 	Power 	1 	(.) Whenever a card is , lower its cost by 1.
Judgment 	 	Rare 	Skill 	1 	If the enemy has 30(40) or less HP, set their HP to 0.
Lesson Learned 	 	Rare 	Attack	2 	Deal 10(13) damage. If , a random card in your deck. .
Master Reality 	 	Rare 	Power 	1(0) 	Whenever a card is created during combat, it.
Omniscience 	 	Rare 	Skill 	4(3) 	Choose a card in your draw pile. Play the chosen card twice and Exhaust it. Exhaust.
Ragnarok 	 	Rare 	Attack	3 	Deal 5(6) damage to a random enemy 5(6) times.
Scrawl 	 	Rare 	Skill 	1(0) 	Draw cards until your hand is full. .
Spirit Shield 	 	Rare 	Skill 	2 	Gain 3(4) for each card in your hand.
Vault 	 	Rare 	Skill 	3(2) 	Take an extra turn after this one. End your turn. .
Wish 	 	Rare 	Skill 	3 	Choose one: Gain 6(8) , 3(4) , or 25(30) Gold. .