Military readiness (CTP1)

Military readiness is a concept that allows the player to prepare his armies for war or to stand them down. While on reserve, the units do not have full military strength, sometimes called health. In order to boost the unit's health, the player needs to set the military readiness to 'at alert' or 'at war'. The military readiness determines the health and production of military units.
== Great Library entry ==
War is expensive. Mercenaries must be paid, soldiers must be armed, maintained, fed, and equipped. Not only must the war machinery be fed, but at the same time, conscripts often leave behind farms and businesses which lapse in their absence. For this reason, although wars have occurred throughout man's history, wars themselves have generally been as short as possible. It is partly because of the serious cost, not only in lives but also in gold, that many nations have been forced to assess priorities before rushing forward in a military campaign.
== See also ==
* Military readiness in other games
Category:Game concepts (CTP1)