Taxes

File:Gold.PNG
Taxes are collected in gold from the population of housing structures. The various buildings range in both the amount of tax and duration between collections as well as the buildings specific level.
Like other revenue, taxes require the player to tap each building to collect the gold and reset the production timer.
==Statistics==
The following table demonstrates the effective gold per hour rate of each structure, assuming it is collected upon completion at level 1 and maximum upgraded to level 10. This does not take into consideration the land used by the structure, its construction cost, or the number of times the building has been upgraded.
Tax Collection - Gold per Person per Hour
Structure 	Time 	Pop.	Tax Level 1	G/P/H Level 1	Tax Level 10	G/P/H Level 10
Shelter 	5 min	3 	8 	32 	42 	168
Camp 	1 hr 	4 	13 	3,25 	69 	17,25
Hacienda † 	12 hr	10 	1000 	8,33 	5500 	45,83
Hovel 	4 hr 	5 	38 	1,9 	207 	10,35
Hut * 	6 hr 	5 	100 	3,33 	550 	18,33
Shack 	10 hr	4 	75 	1,88 	413 	10,33
Antipathy Shack 	10 hr	4 	75 	1,88 	413 	10,33
Morgan's House * 	4 hr 	5 	400 	20 	2200 	110
Compound * 	24 hr	10 	2500 	10,42 	13750 	57,29
Bunkhouse * 	8 hr 	8 	150 	2,34 	825 	12,89
Scrap House 	24 hr	6 	225 	1,56 	1238 	8,6
Tenement 	6 hr 	20 	100 	0,83 	550 	4,58
Row Houses * 	10 hr	8 	238 	2,98 	1307 	16,34
New House * 	24 hr	6 	450 	3,13 	2475 	17,19
Dormitory * 	8 hr 	40 	500 	1,56 	2750 	8,59
Mansion * 	16 hr	4 	450 	7,03 	2475 	38,67
Modern House 	20 hr	4 	275 	3,44 	1513 	18,91
Modern Duplex 	20 hr	8 	548 	3,43 	3012 	18,83
Fancy Mansion * 	20 hr	2 	550 	13,75 	3025 	75,63
Suburban House 	8 hr 	4 	450 	14,06 	2475 	77,34
Underground Bunker *	20 hr	4 	1000 	12,5 	5500 	68,75
† requires Z2Live Points to construct. * requires Nanopods to construct. 
Category:Statistics