Advanced Weather

Advanced Weather is a minecraft idea that would take form as an Experimental Mode switch and as easily-seen changes ingame.
What does it do?
Advanced Weather, when toggled, will change the world's weather it a big way. It will add different types of storm clouds, such as the Supercell or the Tropical Storm. From these clouds can spawn storm disasters. Here is a list.
Nimbus Cloud: Strong wind, hail, thunder-outbreak, and flooding.
Supercell: Strong wind, hail, thunder-outbreak, flooding, microbursts, and tornadoes.
Tropical Storm: Extreme flooding, unrestful ocean (x2.5 drowned spawnrate in the oceans only), and hurricanes.
With all of these, there can also be: Cloudy days, windy days, solar & lunar Eclipses, and cloudy nights. These all happen randomly with different chances of happening, The only garaunteed storm disasters that can happen when their cloud appears are: Tornadoes (Supercell), hail (Supercell), microbursts (Supercell), strong wind (Nimbus Cloud), thunder-outbreak (nimbus cloud), Extreme flooding (Tropical Storm), and Hurricanes (Tropical Storm).
The next few categories are to explain the more advanced storms.
Supercells
Supercells can only spawn in Great Plains, Taiga Forests, Forests, Jungles, and the Ocean. (Including if a structure is in the area) Supercells will appear as massive clouds that hang slightly lower than normal clouds but are much, much taller and way wider. They have a rotating motion. Their intensity and by extension storm effectiveness are determined by their size. Smaller Supercells can spawn EF0 - EF2 tornadoes, weak microbursts, and small hail. Medium sized Supercells can spawn EF2-EF4 tornadoes, strong microbursts, and medium-sized hail as well as lesser strong winds and small thunder-outbreaks. The biggest Supercells can spawn anything a Supercell can spawn (listed in the last category) at their most effective states. Hail from this storm can do damage, microbursts will cause flooding, and the thunder-outbreaks will cover half of the entire Supercell's length. The wind these spawn can and will push around light blocks (sand and gravel) and mobs whilst being able to break glass.
Tornadoes
Tornadoes are spawned by supercells of all types, and are the most destructive storms in Advanced Weather. They are ranked ingame on the Enhanced Fuijita scale.
EF0s are the weakest tornadoes, spawned by small Supercells. They can destroy vegetation and break glass panes. These cannot harm the player directly but can pick them up slightly.
EF1s are the next biggest tornadoes, They can pick up sand and gravel, throwing it around them. These can fully lift you off the ground and throw you up to 17 blocks away. They can break all types of glass and can break wood.
EF2s are when the tornadoes start getting deadly. They can pick up everything the other tornadoes can as well as entire trees and dirt blocks. Wood is easily broken and debris thrown can do >10 hearts in damage. This tornado can pick you up above lethal falling damage height and can throw you 37 blocks away.
EF3s are when the tornadoes become damaging to your builds, These can pick up common building blocks such as types of stone, chain, fences, bricks, glass, all wooden blocks, chests, furnaces, and even medium sized chunks of land. Debris is lethal and touching the tornado does damage quickly.
EF4s are very destructive. Until now, the tornadoes previously discussed were only up to 13 blocks wide. EF4 tornadoes are larger, up to 32 blocks wide. They can easily destroy well-constructed builds, being able to pick up most blocks and hurl them at speed >160 mph.
EF5 tornadoes are the most powerful and destructive in the entire concept. They can pick up almost every single block, excluding Netherite blocks, Obsidian, and Bedrock only, Paths paved by the tornado can be 15 blocks deep and everything in the path of it will be gone. These can stretch 50 blocks wide at their most powerful, and touching it is assured death.
Hurricanes
Hurricanes are not based off Tropical Storm size, as Tropical Storms appear as normal clouds with a darker color. Hurricanes do not use the Category system, and are instead always the same strength. Hurricanes can only happen anywhere within 500 blocks of the Ocean as well as on the Ocean. Hurricanes will rise Ocean Water by a few blocks, create strong winds that can push the player and break blocks, and they can raise Drowned spawnrates not by 2.5x, but instead just 1.5x. They are still a force to be reckoned with.
Misc
Thunder-outbreaks are periods of time during storms where lightning will spawn rapidly around a given area, usually 150 - 200 blocks wide. This lightning is the same as normal lightning.
Solar and Lunar Eclipses raise all monster spawnrates by 3x. Solar Eclipses are rarer but have a small chance of spawning a weaker version of the Wither, with only 150 health while Lunar Eclipses, being more common, don't spawn any bossfights.
Blizzards happen when a nimbus cloud spawns over the Tundra, Snow, or Ice biomes. They slowly detract health if you are outside and they slowly pack ice and snow.
Sandstorms don't have a specific cloud to trigger them, instead having a low chance of spawning in any desert as soon as the world is created. They slowly do suffocation damage and give blinding whilst you are inside them.
Credits
I came up with all of these ideas personally, if they already exist I assure you it is a coincidence. I hope you enjoyed and have a good day :)
Category:Concepts