Multiplayer+ Overview

=== Multiplayer-Plus Ruleset (MP+ 1.1) ===
The original Multiplayer ruleset aimed to fix Classic ruleset balance for multi-player games. MP+ 1.1 rectifies more issues that were discovered in massive multi-player games over years of play-testing. Basically a few conservative changes keep the game "how it's supposed to be." The Design Log details this list more thoroughly.
=== How to Play ===
* Multiplayer branch games can be played alone or with other humans at www.freecivweb.org.
=== Changes from original Multiplayer rules: ===
* Each item below is also a link to a more detailed explanation in the Design Log.
# Land units on Mountains get +1 vision.
# Illegal Action movement penalty removed.
# No bribe/sabotage on Air and Missile units.
# Tech costs equalize pace of discovery for all game stages.
# No Philosophy bonus after Conscription, Industrialization, Electricity, or T85.
# Darwin's Voyage is now similar to Colossus.
# Lighthouse: +2 moves, +1 vision, obsolete by Miniaturization. Cost 170.
# Pyramid restored to Classic effect.
# Copernicus' Observatory costs 100 shields.
# Mass Transit: 60 shields, +2T. Recycling Center: 70 shields, +2P.
# Air Units exert no ZoC over adjacent tiles.
# Restrictinfra=ON makes enemy rails act only like roads.
# Non-military Bribe cost fixed to work on all non-military units. 
# Submarine attack was incorrectly set as a Battleship. Restored to classic Civ I/II strength.
# Battleship:Cruisers:Destroyer movement set to 10:11:12.
# Swamp Transform reduced to 12 worker-turns: promotes fairness and naval participation in continental games.
# Flaws in Aircraft mechanics fixed.
# Wonders have global effect.
# Diplomacy improved. By default, cease-fire and peace can be established without embassies.
== See next: ==
Changes in Multiplayer II from Multiplayer+