Report 1396

Report #1396
Skillset: Highmagic Skill: Greatpentagram
 Org: Illuminati Status: Completed Dec 2015
Furies' Decision:
Solution 1.
Problem: Almost 3 years after the initial downgrade, greatpentagram still
provides too much hard crowd control for the cost of 10p (which multiple people
can take turns casting). Further, the increase in summon resistance increasing
skills, ability to salt, and other abilities that you can put up in addition to
GP (fearaura/pits/static/etc) makes it very difficult to actually engage a group
that does not want to fight you. This has been (ab)used to great effect in
domoths, wargames, and many ascension events over the years. It is difficult to
justify that the optimal strategy during obvious pk events is to prevent
fighting at all. With that said, GP's also used to combat against larger forces,
so the following solutions try to preserve this facet while still providing a
significant downgrade in scope.
[A: 0 R: 0] Solution #1: Scale the duration and cooldown of GP upon initial
 casting to the number of people currently in the
 room. The larger the group, the shorter the duration
 and the longer the cooldown. To start, decrease the
 duration by 5s and increase the cooldown by 1s for
 every person in the group past 3 once GP is initially
 cast. If possible, have this duration check (on a
 tick) the number of people in the room and further
 decrease if more people come in while the effect is
 up. Ultimately, GP can only hold about 14 people
 before it doesn't even take effect at all
 ((60/5)+3=15 people where GP instantly fades). Large
 groups should be fighting, not hiding.
[A: 0 R: 0] Solution #2: Have GP periodically (every 3s) destroy all shields
 and monolith sigils in a room while it is up.
 Alternatively, prevent all shields/monolith sigil
 effects while GP is up in order to add more
 counterplay to the ability.
[A: 0 R: 0] Solution #3: Change GP to a room effect that puts up a shield for
 all allies of the caster within the room every 4-5s
 for 1 minute.
Player Comments:
---[Lerad on 12/8 @ 03:16 writes]:
I think I'll support solution 1 or 2, solution 1 preferred. I'd prefer to keep
GP as a group separation/fortress ability than turn it into a weaker, aoe
serpent.
---[Raeri on 12/8 @ 04:07 writes]:
Solution 1, with a caveat that if more people are brought inside after casting
the duration is further shortened please.
---[Synkarin on 12/8 @ 05:05 writes]:
Sol 1, with Raeri's caveat's if possible
---[Shuyin on 12/8 @ 07:05 writes]:
Raeri's request added to solution 1
---[Tredian on 12/11 @ 10:15 writes]:
Support Solution 1. Scaling effect is good.
---[Rivius on 12/11 @ 11:56 writes]:
Solution 1's the best way to go here.