Wildring

The Wildring is an epic magical item forged by Sam Holloway. It is a plain golven ring studded with a large diamond. If one peers into the diamond for a long while, they will see a symbol when they look away for 1d3 rounds, as if it has been burned into their minds. The symbols a person sees are seemingly random, either a gate, a chest, a door, a ram, or a hand. The Wildring's power seems mostly concerned with space and dimensions.
==Origins==
To Sam, magic as normal wizards and sorcerers used it was boring, predictable, filled with rules and expectations. When she cast a spell, however, the Weave worked with with her - creating potent if unpredictable effects. The true nature of power, she decided, was in the uncertainty and unpredictability of wild magic. But, up until that point in time, every single magical item she had ever created had been done with the boring predictability of normal magic. So she decided to try something unconventional. She set about creating a set of magical items - a ring, a cape, and some boots. Unlike normal items, however, she didn't set out with a specific enchantment or ability in mind. She let her emotion and personality guide the enchanting process, let the magic fill in the blanks. Days faded into weeks as she continued pouring raw wild magic into the items, sometimes adjusting an ability if it became too dangerous or powerful. Finally, after three months of labor, the Wild Set had been completed. Sam considers them her finest magical creations (excluding, perhaps, her beloved artigolems) so much so that she would likely rather part with a hand than one of them. They are so riddled with her emotion and personality that they are almost a part of her in some sense.
==Powers==
*Can create a gate two and from its weilder's personal demiplane at will.
*Has an extradimensional storing space of 750 cubic feet. The wearer can send and retrive items to and from this space at will. The object must be touched to send the item and when retrieved appeares touching the wearer's hand. The wearer can use this faculty as a move action.
*The ring allows its wearer to utilize plane shift at will, but can only be taken to a demiplane the wearer has created and up to 3 other attuned planes. However, this is a difficult item to master. The user must make a DC 25 Intelligence check in order to get the ring to take her to the plane (and the specific location on that plane) that she wants. If she fails, the amulet transports her and all those traveling with her to a random location on that plane (01-60 on d%) or to a random plane (61-100).
*The wearer can call upon the effects of a ring of the ram, but with 10 charges per day.
*Telekinesis at will.
CL 25th; Forge Epic Ring, Forge Ring; 739,333 gp.