Map (Civ6)

The map is the world on which a game of Civilization VI takes place. The map consists of a rectangular set of hexagonal tiles, with sections of terrestrial land divided into continents. The map may be generated with various map scripts, and comes in six sizes.
In most cases, the map will be cylindrical with wraparound on an east–west axis, with impassible ice caps at the northern and southern edges. However, there are some map scripts, such as Inland Sea, that do not feature wraparound, with hard borders on all four edges.
== Map scripts ==
Maps can be randomly generated through scripts. These scripts arrange the continental land and open sea into various configurations, with extra settings in Advanced Setup to further modify how land is generated.
Vanilla Civilization VI allows players to choose from eight different types of maps, with more added by DLC and update.
Icon	Name 	Added in 	Description 	Notes 	Playable civilizations
 	Continents 	Civilization VI 	A few large landmasses. 	Default map when generating a new game. 	
 	Fractal 	Civilization VI 	Unpredictable map that can result in many or few landmasses. 	 	
 	Inland Sea 	Civilization VI 	One large ocean in the center of the map. 	No wraparound. 	
 	Island Plates 	Civilization VI 	Islands ranging from small to large. 	 	
 	Pangaea 	Civilization VI 	One massive landmass with surrounding islands. 	 	
 	Shuffle 	Civilization VI 	What secrets will this map reveal? 	 	
 	4-Leaf Clover 	Civilization VI 	Civilizations start in four balanced regions. The map forces players toward the center. 	Sets map size to Tiny. No wraparound. No map customization options. 	
 	6-Armed Snowflake 	Civilization VI 	Civilizations start in six balanced regions, with City-States on nearby islands. The map forces players toward the center. 	Sets map size to Small. No wraparound. No map customization options. 	
 	Earth 	Winter 2016 Update 	A representation of Earth with resources, terrain, and features reflecting their historic locations. 	Sets map size to Standard. No map customization options. 	
 	True Start Location Earth 	Australian Summer 2017 Update	Civilizations start at the location of a historic capital on an Earth map. 	Sets map size to Standard. No map customization options. 	
 	Earth Huge 	April 2021 Update 	A larger sized representation of Earth with resources, terrain, and features reflecting their historic locations. 	Sets map size to Huge. No map customization options. 	
 	True Start Location Earth Huge 	April 2021 Update 	Civilizations start at the location of their historic capital on an Earth map. 	Sets map size to Huge. No map customization options. 	
 	Mediterranean Large 	April 2021 Update 	A large map of the greater Mediterranean region with resources, terrain, and features reflecting their historic locations. 	Sets map size to Large. No wraparound. No map custimizationan options. 	
 	True Start Location Mediterranean	April 2021 Update 	Civilizations start at the location of their historic capital on the large Mediterranean map. 	 	Arabia, Babylon, Byzantium, Egypt, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Ottomans, Persia, Phoenicia, Poland, Portugal, Rome, Spain, Sumer
 	Archipelago 	Rise and Fall 	Lots of small islands with a few larger islands. 	 	
 	Seven Seas 	June 2019 Update
Added to all rulesets in September 2019 Update	Several large bodies of water surrounded by land. Islands can be found in these waters. 	 	
 	Small Continents 	June 2019 Update
Added to all rulesets in September 2019 Update	The world will consist of a few medium landmasses and some smaller islands. 	 	
 	East Asia 	Fall 2017 Update 	A representation of East Asia with resources, terrain, and features reflecting their historic locations. 	Sets map size to Standard. No wraparound. No map customization options.	
 	True Start Location East Asia 	Fall 2017 Update 	Civilizations start at the location of their historic capital on the Asia map. 	Sets map size to Standard. No wraparound. No map customization options.	China, India, Indonesia, Japan, Khmer, Korea, Mongolia, Scythia, Vietnam
 	Europe 	Rise and Fall 	A representation of Europe with resources, terrain, and features reflecting their historic locations. 	Sets map size to Standard. No wraparound. No map customization options.	
 	True Start Location Europe 	Rise and Fall 	Civilizations start at the location of their historic capital on the Europe map. 	Sets map size to Standard. No wraparound. No map customization options.	Byzantium, England, France, Gaul, Georgia, Germany, Greece, Hungary, Macedon, Netherlands, Norway, Ottomans, Poland, Portugal, Rome, Russia, Scotland, Scythia, Spain, Sweden
 	Continents and Islands 	September 2019 Update 	A few large landmasses surrounded by islands. 	 	
 	Lakes 	September 2019 Update 	A world without oceans, only lakes and inland seas. 	 	
 	Mirror 	September 2019 Update 	Randomly generated balanced four-player map ideal for competitive multiplayer matches. 	Sets map size to Tiny. 	
 	Primordial 	September 2019 Update 	A map from an early time with unpredictable continents and islands. More volatile conditions exist with extra coastal lowlands and volcanoes.	 	
 	Splintered Fractal 	September 2019 Update 	A highly random map that will often form thin, snaky continents and islands. 	 	
 	Terra 	September 2019 Update 	A continents map where all major civilizations start on the largest continent. 	 	
 	Tilted Axis 	September 2019 Update 	A polar centered continents map. 	No wraparound. 	
 	Highlands 	Byzantium & Gaul Pack 	A large region dominated by hills and mountain ranges. 	Limited map customization options. 	
 	Wetlands 	Portugal Pack 	A continents map flooded with rivers and marsh. There are extra Woods, Flood Plains, and Rainforests as well. 	Limited map customization options. 	
== Map size ==
As mentioned above, Civilization VI separates maps into six distinct sizes. The size of a map determines the default and maximum numbers of players and city-states, the maximum number of religions that can be founded, and also the number of natural wonders and continents, as shown in the table below.
Size 	Dimensions	Players*	City-States*	Maximum Religions	Natural Wonders	Continents
Duel 	44×26 	2/4 	3/6 	2 	2 	1
Tiny 	60×38 	4/6 	6/10 	3 	3 	2
Small 	74×46 	6/10 	9/14 	4 	4 	3
Standard	84×54 	8/14 	12/18 	5 	5 	4
Large 	96×60 	10/16 	15/22 	6 	6 	5
Huge 	106×66 	12/20 	18/24 	7 	7 	6
* Default/Maximum values
Regardless of map size, the minimum numbers of players and city-states are 2 and 0, respectively.
== Related achievements ==
== See also ==
* Map in other games
Category:Game concepts (Civ6)