Turret

A turret is a fixed weapon that aims and shoots autonomously. 
== Dalmer Turrets ==
The Dalmer make use of turrets in situations where automated combat is commonplace, aka inter-Dalmer Combat. They are mostly used to make base raiding all the more difficult for the attackers. As such, they aren't usually capable of holding a rush off by their lonesome, let alone a single entity. 
=== Behavior ===
Usage of a turret implies a highly competent defense that isn't dependent on reliable friend-or-foe identification, thanks to generally poor artificial intelligence. Turret guns are likely to shoot friendlies (and each other) by accident as much as they are likely to shoot their enemies. 
=== Construction ===
At its most basic, a turret is a gun mounted on metallic legs, usually a tripod or tetrapod. Almost universally, atop these metallic legs a turret is a heavy weapon affixed to a bolted swivel, though they can technically be of nearly any shape. The construction of turrets is typically weak or fragile almost to emphasize the need of physical intervention in area security. Despite their bolted down nature, they're entirely removable provided the proper tools are used. There exist a few who take advantage of this semi mobile nature and become specialists in deploying turrets in combat. 
=== Power source ===
Turrets are fitted with diamond batteries and regular nuclear reactors. The former serves to maintain the machines basic functions of surveillance until a threat is detected. Once a threat is detected the nuclear reactor is engaged for combat purposes. Once the threat is neutralized or no longer in range of the turret, the reactor disengages and the diamond battery resumes basic functions. 
=== Ammunition ===
Turrets are typically fitted with a large amount of ammo in order to give it some persistence in battle. Turrets can also fire other ammo, such as lasers or missiles also exist. 
=== Deployment ===
Positioned at entrance and exit points of protected areas, turrets are fast, powerful, and extremely accurate. Often treasures are located near them, increasing the difficulty of illegally accessing them. They can be circumvented either through the use of disruptor, or ion weapons.
=== Technical Aspects ===
==== Vision ====
Turrets typically have a 180-degree field of view aided by heat and electromagnetic vision.
==== Sensor ====
the Tyger sentry gun has two sensors(one on the stand and one above the gun) and can detect multiple targets at once even though the smoke, rendering the smoke pellet useless against them.
==== Legs ====
The stand the weapon is set upon has it's own static sensor built-in so that nothing can bypass its sight by moving when the weapon isn't pointed at the enemy, This double sight makes passing the turret undetected extremely difficult.
==== Fire Rate ====
Most turrets have a standard fire rate capable of stopping thrown items, even in very quick succession. It can also turn and shoot very quickly to stop many targets coming from different directions even when sight obstructions such as smoke is present. This feature is specifically designed to destroy thrown explosives, which is 
==== Stopping Power ====
Usually even non lethal turrets are strong enough to blow back most enemies with a single shot.
== Other race turrets ==
The other races have autonomous weapons of their own, mostly in the form of crystals that can shoot bolts of energy at enemies.
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Category:Artificial Intelligence
Category:Weapons
Category:Dalmer Technology