Lizardfolk -- Rival's War

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==5th EDITION DnD==
===Racial Traits===
+2 Strength, +2 Constitution, -2 Wisdom (1): Their anatomy makes them incredibly tough and strong, but they tend to be overconfident in their tactics. 
Reptilian (0): Humanoids with the reptilian and lizardfolk subtypes. 
Medium (0): Medium creatures receive no bonuses or penalties due to their size. 
Normal Speed (2): You have a base walking speed of 30 ft. with a Swim speed of 30 ft.
Darkvision (2): You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Naturally Armored (1): You have a +1 natural armor bonus; this is only in effect if you are wearing no armor.
Bite Attack (2): You have a Bite attack for 1d4 damage. It can be used as a bonus action, though it will not be affected by your ability modifier unless it is negative.
Claw Attacks (2): You have two natural claw attacks for 1d4 damage each. Your off hand may be used as a bonus action, though it will not be affected by your ability modifier unless it is negative.
Brutal Assaulters (2): Your proficiency bonus is increased by half when you attempt to trip or grapple an opponent. 
Masters of Ambush (3): You have advantage on and are proficient in Stealth checks; you also have advantage on Nature checks.
Languages (0): You can speak, read, and write Garril only.
==PATHFINDER==
===Racial Traits===
+2 Strength, +2 Constitution, -2 Wisdom (1): Their anatomy makes them incredibly tough and strong, but they tend to be overconfident in their tactics.
Reptilian (0): Humanoids with the reptilian and lizardfolk subtypes.
Medium (0): Medium creatures receive no bonuses or penalties due to their size.
Normal Speed (2): Base speed of 30 ft. with a Swim speed of 30 ft. and +8 racial bonus to Swim checks.
Darkvision (2): Can see in the dark up to 60 ft.
Armor (2): +1 natural armor bonus.
Bite (2): 1d4 damage. Secondary natural attack if wielding manufactured weapons.
Claws (2): Two primary natural claw attacks for 1d4 damage each.
Brutal Assault (2): +4 racial bonus on combat maneuver checks to trip or grapple an opponent.
Silent Hunter (2): Reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this trait).
Skill Training (1): Stealth and Knowledge (Geography) checks are always considered class skills.
Languages (0): Begin play speaking Garril only. Lizardfolk with high Intelligence scores can choose from four other languages appropriate to the peoples of their region.
==Section heading==
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Category:Main Game - The Rival's War