Frost Worm

==Summary==
Frost Worms are enormous worms that spend their lives tunneling through snow, ice, and even solid stone and earth to search for prey in the frozen wastelands of Faerun and other realms it resides in. It is a hot topic of debate as to whether or not this creature is related to the Purple Worm or the Remorhaz- or even both. A battle between a Frost Worm and a Remorhaz may well lay waste to an entire landscape during the conflict.
==Powers and Stats==
Tier: At least , likely , possibly 
Name: Frost Worm
Origin: Dungeons and Dragons
Gender: Varies
Age: Varies
Classification: Huge Magical Beast (Cold)
Powers and Abilities: Superhuman Physical Characteristics, Large Size (Type 1; They are Monster Manual 3.5e Page 112 long), Camouflage (Shown ), Enhanced Senses (Have ),Monster Manual 3.5e Page 111 Bodily Weaponry (Use their in combat), Underground Mobility (Shown ), Magic, Non-Physical Interaction (Magic is able to affect the variety of abstract, intangible, incorporeal, conceptual, and nonexistent enemies), Breath Attack (Via ), Self-Destruction (Via ), Martial Arts (Via ; Explained ),Player's Handbook 3.5e Page 102 Supernatural Willpower (Via ), Sound Manipulation and Mind Manipulation (Via ), Aura and Temperature Manipulation (Passively generates ), Extreme Resistance to Cold (Shown )
Attack Potency: At least Large Building level (As a monster in 3.5e they're comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple)
Speed: Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat), higher via 
Lifting Strength: Class M (Due to being a huge monster that should function as a quadruped rule wise with a strength score of they are superior to the Stone Golem)
Striking Strength: At least Large Building level, likely City Block level, possibly Multi-City Block level
Durability: At least Large Building level, likely City Block level, possibly Multi-City Block level
Stamina: Superhuman (Comparable to adventurers who can keep fight on even after severely injured. Can constantly plow through snow and ice non-stop)
Range: Standard Melee range, Several Meters via Breath Attack, Tens of Meters via Trill and Death Throes
Standard Equipment: None notable
Intelligence: Animalistic
Weaknesses: They are vulnerable to . They are unable to burrow through .
Notable Attacks/Techniques:
*Cold: The Frost Worm's body generates intense cold, with it making any contact with its body causing damage.
*Breath Weapon: One per hour the Frost Worm can release a 30-foot long cone of coldness to harm its enemies.
*Death Throes: When the Frost Worm dies it turns into ice, then it explode into fragments, damaging all creatures within a 100 feet radius.
*Trill: The Frost Worm can emit a mind effecting sound that will stun creatures within a 100 feet radius. Those who resisted it will be immune to it for the next 24 hours, and if attacked or violently shaken one can try resisting the effect again.
==References==
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Dungeons and Dragons
Category:Characters
Category:Neutral Characters
Category:Fantasy Characters
Category:Species
Category:Worms
Category:Monsters
Category:Large Sized Characters
Category:Camouflage Users
Category:Enhanced Senses Users
Category:Bodily Weaponry Users
Category:Supernatural Willpower Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Aura Users
Category:Temperature Users
Category:Self-Destruction Users
Category:Sound Users
Category:Mind Users
Category:Underground Mobility Users
Category:Martial Artists