Quinn (Hero)

Quinn is a playable Hero Character in The Walking Dead: No Man's Land. Quinn is unlocked only through acquiring 250 of his specific Hero tokens. When unlocked, he starts at 3 stars.
He is of the Shooter class and has the Hero Leader trait of Closing Time. He also has Dodge, Marksman, Retaliate and Ruthless.
==Leader Trait — Closing Time==
"If Quinn attacks an enemy/enemies that are within {0} space(s) of a teammate, he will deal {1}% of current HP as additional damage towards the main target and {2}% of total damage as additional damage towards the other targets. Additional damage does not stack.
As a leader, all teammates gain this bonus."
Level	Spaces	+% of Target's Health	+ Total Damage
1 	1 	25% 	110%
2 	1 	30% 	120%
3 	2 	30% 	130%
4 	2 	35% 	140%
5 	2 	40% 	150%
6 	2 	45% 	155%
7 	3 	50% 	160%
8 	3 	55% 	165%
9 	3 	60% 	170%
10 	4 	65% 	180%
== How to use Quinn ==
Quinn is one of the best shooters in the game (maybe #2 after Yumiko), with a Leader Trait similar to Mercer's. As a damage dealer, he should be rerolled and badged offensively.
Recommended traits: Ruthless, Marksman, Critical Aim, Lucky. You need to reroll away Dodge & Retaliate for Critical Aim and Lucky.
Recommended badges: 3 Damage & 3 Critical Damage
=== How to use Quinn's LT ===
For Quinn's LT to work, one of his teammates needs to be close to the enemy being targeted (it doesn't matter where Quinn himself is). This means within 1–4 tiles , depending on the level of his Leader Trait. Also note that the range is simply in number of tiles, so any target, even directly diagonally, will be in range. This requires a little bit of getting used to, as it often means you first move a teammate closer to the target, then attack with Closing Time, and then continue moving the teammate. Also remember that Closing Time mainly affects the main target of the attack, so especially when he's the leader remember to attack the correct target with Assaults, Warriors and Hunters.
The picture below shows the range withing a walker has to be of a teammate ("T") for Closing time to activate. Note that Closing Time has no random component to it, so it will always activate when the conditions are met.
Quinn is especially good at one-shotting tough walkers, and he shines especially on “Kill the Tough walker” types of maps, especially the ones where the missions end immediately when the tough walker is killed. Quinn's LT stack with Carol's Cookies, so with cookies activated, he's guaranteed to one-shot any walker already at LT level 7 or higher. From LT lvl 7 onwards (dmg 50% of target health) he can always one-shot Goo walkers, as long as a team member is close enough to activate his LT. 
When Quinn is not the leader, his LT means that only he can inflict the extra damage to his LT. In these cases, it makes sense to add a melee hero, perhaps a scout, that could move close to the enemy you want to target, and retreat to safety after Quinn has made his attack(s). For the secondary part of his LT to activate, you need a weapon with a damage radius, like the Pulverizer. 
When Quinn is the leader, all team members benefit from the LT. Do remember, however, that the main part of his LT only affects the main target. For example, an assault will at most hit one main target and everyone else can be damaged by the secondary damage. Note also that the secondary damage is checked separately for each walker, so, especially with assaults, it's common that some targets are within the radius of extra damage and some aren't. Also keep in mind that if the attack is targeted on the ground (like with the Decimator or Commonwealth Assault Rifle), no walker will be the main target.
=== Known bugs with Quinn ===
* There is a strange bug when using the combo of Quinn in lead and using Shane with the Wrecker Shotgun. In this case Shane will be able to one-shot any walker regardless of health, as long as both Closing Time and the Wrecker's Point Blank damage bonus is activated. Note that this only works for the normal attack, not the charge attack.
* This is not really related to Quinn but for practical reasons it usually happens with him. When using the Requiem's charge attack, Quinn will not be able to blow up Goos, even though the damage from him LT is above half of the Goo's remaining health. This might be due to the Requiems special charge functionality of "hitting the ground". With other weapons his charge attack will blow up Goos.
Category:Preparation
Category:Survivors
Category:Heroes