119766-congratulations-carbine-you-ruined-mmo-gaming

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I was starting to feel a little burned out on Wildstar and fired up some other games. All other games now suck compared to Wildstar. Combat is boring and no double jumps suck. The attitude of other games are also left dull and stale. 
 
So congratulations, I can no longer play any other MMO's. Here's to Wildstar having a long life.	
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			I played 3 different games and made it probably less than an hour in each before I just went back to Wildstar.	
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Same here.
 
I actually played WoD for a little while when it came out. I couldn't even make it to 91 before I came back. I missed Wildstar too much T.T	
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			Yeah I actually patched SWTOR a few days ago and as soon as I logged on and couldnt double jump or sprint I uninstalled the game. I'm a sucker for this game.	
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			I remember watching a WoD raid stream and I felt like I was watching slow motion with people just rolling their faces on the keyboard to shoot frostbolts while never moving. I did plenty of heroic raiding back in WotLK and Cata so it's not really anything new to me but It really is boring and odd looking now for the less emotionally attached players I'd say, topic is such clickbait btw. lol	
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Same. Made it to 93 in WoD then quit. 
 
Will never be able to play another tab targeting mmo	
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Yeah I actually patched SWTOR a few days ago and as soon as I logged on and couldnt double jump or sprint I uninstalled the game. I'm a sucker for this game.
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Well, I fully agree with you.
 
But some time ago, I read a survey on http://massively.joystiq.com/2014/12/02/the-daily-grind-do-you-prefer-action-combat-in-mmorpgs/
I was surprised, how many people prefer the old school tab based system.
 
The peak for me was: "its easyer to write something into the chat, during a fight".
 
OK, there are different worlds, people are living in.	
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Well, I fully agree with you.
 
But some time ago, I read a survey on http://massively.joystiq.com/2014/12/02/the-daily-grind-do-you-prefer-action-combat-in-mmorpgs/
I was surprised, how many people prefer the old school tab based system.
 
The peak for me was: "its easyer to write something into the chat, during a fight".
 
OK, there are different worlds, people are living in.
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			combat so easy, apparently there is time for leisurely chatting during the fight, inbetween standing still waiting for cooldowns...	
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			What more could you want?	
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			Yep, same thing happened to me when I decided to log in GW2. Gameplay just felt easy and stiff compared to Wildstar ^ ^	
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			All of you need to give console gaming another look - places where several of wildstar's 'unique' features are actually quite commonplace :).	
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All of you need to give console gaming another look - places where several of wildstar's 'unique' features are actually quite commonplace :).
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			My point is being more aware as a gamer is a good thing. Knowing about other games like Wildstar makes it a lot easier to talk other people into joining us here on Wildstar. "Oh, you liked the God of War series? Did you know there's an MMO that has gameplay like that, except you get to do it working together with 20 people to bring down huge bosses? And it has a huge amount of content." As a hybrid game, Wildstar can be promoted to players of both sorts, without constantly obsessing about wooing players away from just WoW or the other MMOs.	
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My point is being more aware as a gamer is a good thing. Knowing about other games like Wildstar makes it a lot easier to talk other people into joining us here on Wildstar. "Oh, you liked the God of War series? Did you know there's an MMO that has gameplay like that, except you get to do it working together with 20 people to bring down huge bosses? And it has a huge amount of content." As a hybrid game, Wildstar can be promoted to players of both sorts, without constantly obsessing about wooing players away from just WoW or the other MMOs.
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			Consoles are wildly different.  I want a persistent world that only MMORPG's can provide.	
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			Yup! This is how I feel as well....We are better off with WS anyway :P	
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Le'me tell you a story.
 
I went to the San Diego Comic Con a few years ago and attended a panel about the (then) upcoming first Underworld movie. Some advertising hack stood up there and told us all how a Romeo/Juliet story only Romeo was a werewolf and Juliet was a vampire was just so goddam revolutionary and UNIQUE. He really used the word unique. More than once. And you could tell probably 80% of the people in the room, were thinking "Really? you could type 'Romeo Juliet Werewolf Vampire' into Google right now and get 20,000 hits." Sure, those hits aren't for a movie, but IGNORANCE of your topic does not make for good advertising.
 
WE are Wildstar's best advertisers. People for whom it holds their attention. So if we're going to talk about how amazing it is to be able to double jump, do it in a way that doesn't make some people you are trying to persuade roll their eyes at you :). Understand that Wildstar's innovation isn't freeform gameplay, its the fusion of that with other (similarly widespread) systems, wrapped in a kick-butt  sci-fi setting.	
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Yeah, exactly.  If I leave Wildstar, it's probably going to be for EVE Online, because none of the action MMORPGs even kind of compare to Wildstar in terms of speed, concentration, and excitement.  I feel like everytime I walk into like-level combat, there's a decent chance I will die.  I didn't get that in FFXIV:ARR or WoW.
 
Luckily, there are VERY few reasons I would have to leave Wildstar, so hopefully I'll be here for a decade or so.	
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I definitely agree on enjoying that Wildstar demands a modicum of focus when playing (except on my warrior *rim shot*).
 
I have plenty of options for relaxing through casual annihilation of digital hordes. Wildstar is in my very top tier of choices for when I want to sit down and contend mightily.	
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EXACTLY. 
 
It always baffles me when I hear so and so quit WildStar to go back to [insert old MMO here] and then they end up refusing to come back at all.. How??
Ok... I know people quit over various reasons such as the PvP issues, bugs (most of them that shouldn't even matter), and i understand the whole "Well, I spent so many years and time on this MMO.....".
It's the same thing as any type of addiction: you remember the good times you had and all the effort you put into it, and it really leaves you closed minded.
 
I actually started playing WildStar with the intention of returning to WoW when WoD would launch, because I wasn't over my "addiction" yet either. When I think about my old main in WoW, it's actually nothing negative. I just get nostalgic, and remind myself that I can't reproduce these memories, because the WoW today and community isn't the same as it was in 2007-2010.
 
What really matters is what I'm part of right NOW, following this brand new MMO from day 1, the progression I put on THIS character, the friends I've made, and how this is the best community I've ever been part of... That's much more worth it than leaving and returning to any other MMO.
 
I'm not saying people shouldn't play anything other than WildStar, of course - even myself; I'm probably going to dabble in Draenor when the game goes on sale just to experience the content, but that'll be it. 
But what OP said... Once you experience the combat in WildStar... You can't go back. 
 
That and.... wait until Drop 4. Just sayyyiiiin. This game just keeps getting better and better and better and better ..*explodes*	
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...
The peak for me was: "its easyer to write something into the chat, during a fight".
...
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I was starting to feel a little burned out on Wildstar and fired up some other games. All other games now suck compared to Wildstar. Combat is boring and no double jumps suck. The attitude of other games are also left dull and stale.
 
So congratulations, I can no longer play any other MMO's. Here's to Wildstar having a long life.
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Eh, I have nothing really against tab-target combat and can even enjoy it still. If TERA didn't ruin me on the style, then WildStar certainly won't, though I do prefer TERA's combat style over all others (just not the game itself >_<).
 
But WS's combat is definitely fun. :D	
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Eh, I have nothing really against tab-target combat and can even enjoy it still. If TERA didn't ruin me on the style, then WildStar certainly won't, though I do prefer TERA's combat style over all others (just not the game itself >_<).
 
But WS's combat is definitely fun. :D
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			Do I miss dodging and double jump?  Sure.  Does it make other games unplayable?  Absolutely not.  If I was going to be fair, here I miss having access to all of my current spec skills.  Since I still have to set my target for SA purposes I don't really have the hate for tab-targeting that many here profess.	
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TERA's combat is functionally sound, for sure.  The problem is that it's so stiff.  Animations must run to completion before you get movement control back, and you can't abort a skill.  In Wildstar you can move while animations fire and easily break out with a dodge.
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Do I miss dodging and double jump?  Sure.  Does it make other games unplayable?  Absolutely not.  If I was going to be fair, here I miss having access to all of my current spec skills.  Since I still have to set my target for SA purposes I don't really have the hate for tab-targeting that many here profess.
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I noticed awhile ago the criticism of WS in general from WoW players and after some thought I could basically describe what WS is missing more or less.The requirements of a decent MMO (apparently):Able to chat while in fight.
Not attention demanding, so you can watch movies while farming (auto attacking mobs).A somewhat complex rotation (to tunnel vision while you die to mechanics).Lack of movement in general.More ability bloat to make you feel immersed in your class and its abilities you never use.Pretty much all what a lot of them think surprisingly, rotations could be more interesting in WS ideally but the idea of people tunnel visioning a rotation makes me uneasy. But yeah I've seen all of these criticisms followed by "old school MMO player" as the reason.	
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In my opinion, it isn't Wildstar that's ruined MMO's, it's all these money-grubbing developers / publishers that started to ruin it, and the playerbase that drove the nail into the coffin. Gaming just isn't what it used to be, and Wildstar is no exception. ^^
 
Honestly, I don't even really have much fun in Wildstar. I get bored within an hour of logging in, and then just stand in Thayd and stare at my screen. :P The combat in this game is very simplistic and just not fun. Spam 2-3 abilities, dodge red (well actually, in anything but raids, you interrupt spam, so there's no red anyway). That's the combat in this game in a nutshell.
 
But, sadly, this is the best available right now.	
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EXACTLY. 
 
It always baffles me when I hear so and so quit WildStar to go back to [insert old MMO here] and then they end up refusing to come back at all.. How??
Ok... I know people quit over various reasons such as the PvP issues, bugs (most of them that shouldn't even matter), and i understand the whole "Well, I spent so many years and time on this MMO.....".
It's the same thing as any type of addiction: you remember the good times you had and all the effort you put into it, and it really leaves you closed minded.
 
I actually started playing WildStar with the intention of returning to WoW when WoD would launch, because I wasn't over my "addiction" yet either. When I think about my old main in WoW, it's actually nothing negative. I just get nostalgic, and remind myself that I can't reproduce these memories, because the WoW today and community isn't the same as it was in 2007-2010.
 
What really matters is what I'm part of right NOW, following this brand new MMO from day 1, the progression I put on THIS character, the friends I've made, and how this is the best community I've ever been part of... That's much more worth it than leaving and returning to any other MMO.
 
I'm not saying people shouldn't play anything other than WildStar, of course - even myself; I'm probably going to dabble in Draenor when the game goes on sale just to experience the content, but that'll be it. 
But what OP said... Once you experience the combat in WildStar... You can't go back. 
 
That and.... wait until Drop 4. Just sayyyiiiin. This game just keeps getting better and better and better and better ..*explodes*
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Ehhh matter of opinion. The combat here is cool and I like it that it is different as I honestly didn't like Tera's try at a new combat system, but to say "Once you experience the combat in WildStar... You can't go back." is funny because I went back quite easily. Well I shouldn't say "went back" to anything because I was playing WildStar are just another mmo to play on the side here and there. I unsubbed after the first month because it simply didn't hold my interest nor had me wanting to log back on. Don't get me wrong, it is a pretty cool game and I love the graphics and theme etc. but just got bored fast. Game might be getting better for you but I re-subbed to try it again a few weeks ago and unsubbed again shortly after. Same reason.
 
People have different tastes and if I cancelled WoW for WildStar, I would have ran back to WoW easily so yeah having experienced the combat here still would have had me going back. But please don't take this as me bad mouthing WildStar as I said I think it is a cool game overall and I am sure I will give it another try down the road.
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Well, I fully agree with you.
 
But some time ago, I read a survey on http://massively.joystiq.com/2014/12/02/the-daily-grind-do-you-prefer-action-combat-in-mmorpgs/
I was surprised, how many people prefer the old school tab based system.
 
The peak for me was: "its easyer to write something into the chat, during a fight".
 
OK, there are different worlds, people are living in.
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Yep, same thing happened to me when I decided to log in GW2. Gameplay just felt easy and stiff compared to Wildstar ^ ^
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Yeah I thought I could go back and play GW2 (a couple friends wanted to start back up), but I really missed sprint and double jump (mouselock was another one but can only give Carbine partial credit for allowing add-ons).
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			Thank you for the positive feedback!  I struggle with the pace in other games as well.  Dat Double Jump Doe!	
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I want to start out by saying that Wildstar is awesome, just so that no one gets the wrong idea :)  I love the fact that it's not something you can sleepwalk through, that "trash" in dungeons will kill you, that dungeons feel like mini-raids, that skill matters at least as much as gear - I could go on, but you get the idea.  Oh yeah, and hoverboards.  <3 hoverboards.
 
But I wanted to share something that I posted recently for some of my guildmates, about "where I'm at with Wildstar right now."  This isn't a doom and gloom thing, but maybe it will help us think about ways that Wildstar could become even better, and maybe appeal to more people.
 
Personally, I am in a wierd place with Wildstar right now. Most games that I play, I play for the world - I am a huge explorer, and I spend inordinate amounts of time going around, doing every quest, checking out places I haven't been, and so on. I also play very organically and in-the-moment, so I'm never really in a rush to get to higher levels. In most games, I either purposely slow down my leveling, OR I get so distracted by things that it takes me years to reach the level cap.
 
To say that Wildstar's game world is a little small compared to what I'm used to is a bit of an understatement.
 
But game-wise what's keeping me interested is the challenging gameplay. It has been a *long* time since an MMO has challenged me as much as Wildstar does. I love it.
 
Because of this though it's a different side of my personality. I'm an EAS on the Bartle test. Most games, the Explorer aspect is really very dominant, and the Achiever aspect doesn't come out until much later. In Wildstar, because there's simply not much to explore, the Achiever aspect is coming out much sooner.
 
Which brings me to my main. Nephele is at the point where the *only* real progression she gets is from doing Vet Dungeons. I don't mind going back with her and doing adventures and such every so often but apart from crafting, the only thing that's new/cool that Nephele has to do involves getting four other people and doing some seriously tough content.
 
With Neph, I'm not very hung up on whether I tank or DPS, because they're both fun. I can do either and I try to be good at both.
 
With my alts - it's a struggle because the content is exactly the same as the first character. Not that I don't like it, but I can't sit for hours and quest like I did with Neph, because I get bored. So I log Tal and Corri in, do an hour or so, and then log them out. Tal's going to be 50 before the guild is in GA, and he'll likely be raid-ready by the time we get there too, but I can't just go build a bunch of alts here like I have done in other games.
 
On the crafting front, I'm still disappointed in Wildstar's itemization model - the crafting system has a ton of potential that's not really being used, although it did improve a tiny bit with all the class changes in Drop 3. Crafting is a big draw for me in a game, and I want to feel like the items I make have value. In Wildstar that value seems kind of shaky, especially as more of the playerbase pools at high levels. It's ok right now, but I can see a point in a few months where the stuff I make won't really sell anymore because no one really needs it - and that will suck the fun out of crafting for me in a hurry.
 
Again just to be clear, I'm not going anywhere anytime soon.  There's still a lot keeping me in Wildstar, and frankly, I can't go back to most other games now for the reasons folks mention above.  But I thought this might help contribute to the conversation here a bit :)	
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			World-v-World was the best part of GW2. From solo roaming and small group havocs all the way to full-on zerg vs zerg, it had something for everyone.	
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I belive GW2 is the only other MMO I can stand right now, though I wouldn't say Wildstar ruined my capabilities of going to a tab-target game. Those types of game ruined themselves (with a little push from TERA). I just wish GW2's account wide currency, dyes and costumes would leak into WS. But I guess that would be too good.
 
What's really keeping me in Wildstar right now is roleplaying and housing, though. The combat is pretty okay but, like all things, it quickly becomes a chore thanks to endless repetition.	
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Personally, I'd put WvW much higher on my wish list then account bound stuff. Of course, that's just a pipe dream. W* WvW would take a full expansion. 
 
FWIW, GW2 didn't start with account bound dyes and currency. It was added later.	
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I don't know, I liked SWTOR pretty much, until last xpack, full of good ideas, but as usual Biofail made the best, so I canceled my sub.
 
So, now only Wildstar left in my active games. I wish they started some marketing tricks and get some subs, so I could run warzones, adventures and dungeons more often than once in a week.	
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There are actually several other MMOs with a much clearer and less clunky gameplay with no tab targetting and all telegraphs but none of them offers the kind of challenges WS is offering. This is why I'm here. The gameplay is nothing if the content doesn't force us to use it in creative ways which makes us feel we've accomplished something.
 
What makes wildstar outstanding is that it's offering challenging content (which is by no mean hardcore). Once they stop doing this i'll bail out as fast as I can. In a way wildstar spoiled most of the other online games because they made a MMO for gamers, and that's definitely unique on the market. I'm trapped - for now. I still have a plan B and it's called eve online. I've played it for years and it's time consuming but it's the only other MMO forcing players to use their BRAIN. Or I'll go back to playing Paradox games RTS tournaments (which is the very meaning of hardcore, the level of complexity is insane). :P	
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			Just wish Carbine would realize how special their product is and really put the support it deserves behind the game and community.	
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Other MMOs are ruined for me too. Got the 10 day trial from Blizzard to come try out WoD (although I didn't even play Pandaria) - however, I managed to put in 30min and realizing the game was playing for me - mobs died to auto-attacks and I literally tried to double jump and sprint the whole time.
 
Other games feel dead and slow compared to Wildstar. I hope Drop 4 and 20-man consolidation comes sooner rather than later.	
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There are actually several other MMOs with a much clearer and less clunky gameplay with no tab targetting and all telegraphs...
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Just wish Carbine would realize how special their product is and really put the support it deserves behind the game and community.
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"I'm happier with slower, more tactical RPG combat or hybrid systems than I am with purely twitchy stuff." - Massively Writer.
 
I'd like to know what makes standing there and spamming frostbolt more tactical, lol.  Its simply ridiculous that he's suggesting its somehow "tactical".  The combat is Wildstar is some of the hardest MMO combat ever.  As someone who cleared Naxx 40, played SWTOR, Aion, Rift, and FFXIV there is absolutely nothing more "tactical" about standing there and hitting targeted skills than the combat in games like Wildtar and Tera.	
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There are actually several other MMOs with a much clearer and less clunky gameplay with no tab targetting and all telegraphs but none of them offers the kind of challenges WS is offering.
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There are actually several other MMOs with a much clearer and less clunky gameplay with no tab targetting and all telegraphs but none of them offers the kind of challenges WS is offering.
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"I'm happier with slower, more tactical RPG combat or hybrid systems than I am with purely twitchy stuff." - Massively Writer.
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			The healing is also a lot more fun and engaging, not just the dps positions, (coming from a veteran healer in every MMO) a good player can accomplish tank healing and raid healing. For example, I solo heal GA's entire first floor and on the 2nd floor I take the normal healer requirement down for a lot of other bosses to 2 total (2 for prototypes, 3 for ohmna, etc. for now...), whether this was intended to be possible is something that interests me greatly.	
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LOL BECAUSE MASHING YOUR 12345 KEYS WHILE STANDING STILL IS SO TACTICAL.
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"I'm happier with slower, more tactical RPG combat or hybrid systems than I am with purely twitchy stuff." - Massively Writer.
 
I'd like to know what makes standing there and spamming frostbolt more tactical, lol.  Its simply ridiculous that he's suggesting its somehow "tactical".  The combat is Wildstar is some of the hardest MMO combat ever.  As someone who cleared Naxx 40, played SWTOR, Aion, Rift, and FFXIV there is absolutely nothing more "tactical" about standing there and hitting targeted skills than the combat in games like Wildtar and Tera.
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			There is no question that WildStar is currently best of the MMO theme park breed... The removal of 40-mans still stings a bit, but players who like story-driven MMOs with actual challenge are missing out if they aren't playing WildStar.	
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There is no question that WildStar is currently best of the MMO theme park breed... The removal of 40-mans still stings a bit, but players who like story-driven MMOs with actual challenge are missing out if they aren't playing WildStar.
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players who like story-driven MMOs with actual challenge are missing out if they aren't playing WildStar.
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The healing is also a lot more fun and engaging, not just the dps positions, (coming from a veteran healer in every MMO) a good player can accomplish tank healing and raid healing. For example, I solo heal GA's entire first floor and on the 2nd floor I take the normal healer requirement down for a lot of other bosses to 2 total (2 for prototypes, 3 for ohmna, etc. for now...), whether this was intended to be possible is something that interests me greatly.
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Well, I fully agree with you.
 
But some time ago, I read a survey on http://massively.joystiq.com/2014/12/02/the-daily-grind-do-you-prefer-action-combat-in-mmorpgs/
I was surprised, how many people prefer the old school tab based system.
 
The peak for me was: "its easyer to write something into the chat, during a fight".
 
OK, there are different worlds, people are living in.
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Please do fill up us.
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There are actually several other MMOs with a much clearer and less clunky gameplay with no tab targetting and all telegraphs but none of them offers the kind of challenges WS is offering. This is why I'm here. The gameplay is nothing if the content doesn't force us to use it in creative ways which makes us feel we've accomplished something.
 
What makes wildstar outstanding is that it's offering challenging content (which is by no mean hardcore). Once they stop doing this i'll bail out as fast as I can. In a way wildstar spoiled most of the other online games because they made a MMO for gamers, and that's definitely unique on the market. I'm trapped - for now. I still have a plan B and it's called eve online. I've played it for years and it's time consuming but it's the only other MMO forcing players to use their BRAIN. Or I'll go back to playing Paradox games RTS tournaments (which is the very meaning of hardcore, the level of complexity is insane). :P
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I was starting to feel a little burned out on Wildstar and fired up some other games. All other games now suck compared to Wildstar. Combat is boring and no double jumps suck. The attitude of other games are also left dull and stale.
 
So congratulations, I can no longer play any other MMO's. Here's to Wildstar having a long life.
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			Well, the only thing i play beside wildstar is GW1 - right, not GW2 because GW2 is a joke. For some reason Wildstar's gameplay has a lot of that good ol' GW1 feeling plus double jumps, aurin and stuff - i love it!	
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