The Tenant

ARC-470, commonly referred to as "The Tenant", is a hostile entity found primarily in The Playrooms. However, its official ARC document shows it in The Classrooms, suggesting it may the ability to travel between levels.
=== Appearance ===
The Tenant is a fleshy creature hidden by a large, weathered stone head, which appears cracked and aged. Two long, fleshy tentacles extend from the eye sockets, which are constantly moving, and two short, fleshy legs protrude from its mouth.
While the stone head is assumed to act as a shell for the creature inside, an in-game bug allows players to see into its hollow interior, revealing no body. However, lore implies that the entity inside, the true "Tenant", is a parasitic organism that could potentially inhabit other suitable shells.
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=== Behavior ===
The Tenant cannot see but compensates with a highly developed sense of smell and decent hearing, allowing it to track prey over long distances. It also has functional hearing, capable of detecting in-game and real-word sounds captured through the player’s microphone. It will ignore other distractions such as traps once it locks onto a player’s scent. Additionally, it secretes leeches (designated ARC-470-A) from its nostrils, which help in locating prey.
The creature’s movements are deliberate but limited. Its massive stone head takes time to turn around, as if it was too heavy for its fleshy body.
When The Tenant wakes up, it emits a faint humming noise, which grows louder with proximity and stops entirely when it sleeps. Upon sleeping, its tentacles retract into its shell but slightly clip through it.
Previously, The Tenant emitted the scare sound when players approached it, serving as a proximity warning. This feature was removed because it caused issues in The Playrooms' arcade, where The Tenant would often camp, and the sound could be heard through walls.
A planned mechanic would have forced The Tenant to retreat into its shell when whistled at, but it was scrapped for being too buggy.
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=== Abilities and Mechanics ===
* Smell Tracking: The Tenant tries to sniff out players, using the in-game smell mechanics:
** 100%–75% filled: Directly chases the player.
** 75%–50% filled: Occasionally pauses to sniff while chasing.
** 50%–0% filled: Follows the player’s scent trail, periodically recorded on the map. Once the smell bar depletes fully, the trail disappears, rendering the player invisible to smell-sensitive entities.
=== Interaction with Traps ===
While The Tenant is not directly attracted to gas emitted by stink pipes, it will pursue players affected by the gas. It is also drawn to stink balloons, stink bombs, and stink eggs. The Tenant ignores all traps if it detects a player’s scent, directly chasing them instead.
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=== Kill Animation ===
The player's camera falls to the ground, showing The Tenant lifting the character with one tentacle. The player struggles, swinging their legs and trying to resist, before the other tentacle violently pierces their torso, resulting in immediate death.
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=== Bugs ===
Several in-game bugs and planned but unimplemented mechanics contribute to The Tenant's lore and functionality:
* Players can sometimes see inside the back of The Tenant’s stone head due to a bug, revealing no visible body. However, lore still suggests its full body remains hidden within the head.
* Its tentacles may stop their animation due to a glitch, but it should eventually resolve itself on its own.
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=== Trivia ===
* The ARC document’s image of The Tenant in The Classrooms remains unexplained in gameplay but reinforces the belief that is has the ability to live beyond The Playrooms.
* The creature takes advantage of The Playrooms' traps, turning the level into its hunting ground due to the abundance of smell-based hazards.