Sacred Statue Trial

Sacred Statue Trial is PvE mode that shares a lot similarities with Trial of Angels. It is based on a weekly system with rewards ( Water) targeted at a specific store (the Marketplace/Sacred Statue Store).
The end goal is to upgrade Hero Assistant and/or Formation Supports.
It can be accessed from the World Map (top right island).
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=How it Works=
* Sacred Statue Trial follows a weekly-based system. That is, players have the liberty to make attempts thorough the week instead of a single day.
* It also has some focus on specific Factions. That is, building Faction-focused formations for an advantage. This is reflected in the statues representing a specific Faction.
* Every week, a set of three statues are decided by the game for three specific Factions.
* Every week the player has a total of 5 attempts for each statue.
* Each statue follows a floor system - it is a continuous system of single battles, (like Endless Inferno) but for which player progress does not reset (similar to Trial of Angels)
* Each floor features exactly one enemy formation (hence battle), which is predefined (and not randomized, similar to Trial of Angels).
* Each player has 5 attempts every week for each available statue. Losing matches does not consume attempts; in other words, up to 5 floors per statue (for a total of 15 floors) can be progressed weekly. 
* Completing a floor rewards the player with an amount of Holy Water based on the floor level.
* Each statue features a Faction-specific War Machine on the enemy side.
* The war machine is present on each floor but also progresses in level as the player advances.
* No war machine can be attacked or damaged, but it has an attack of its own.
* Each war machine strongly penalizes units that are not of its own faction. This encourages the player to utilize mostly units of the faction matching the statue.
* War Machines, Backup Formations and Formation Support are all enabled
* Mercenaries are disabled
==War Machines==
As previous described each War Machine features a special effect. In turn, an effect on the player's side allows taking advantage of the War Machine, most often as long as they play units of the same faction. See below.
War Machine 	Faction 	Description
Magic Tower 	Castle 	Every 15s attacks the player's units, dealing 200% damage and inflicts "Void" on them until end of battle. This damage is doubled against units affected by "Void".
Units affected by Void lose 50% Unit Damage and Attack Speed.
Ancient Tree of War	Rampart 	The Ancient of War repels non-Rampart units, decreasing the Unit Damage Reduction and DEF of all non-Rampart units in a large range by 50%.
Every 15s, grants Rampart units a shield equal to 20% of Max HP for 8s.
Stronghold War Drum	Stronghold	Every 15s all units in a large range around the war drum gain 30% Attack Speed and Critical Damage for 6s. Afterwards they become Overstrained for 6s, while Stronghold units get double the buffs for double the duration and are only Overstrained half the time.
Graveyard of Souls 	Necropolis	Non-Necropolis units in a large range around the machine are constantly affected by Low Morale and lose 50% Unit Damage Reduction and DEF.
Every 15s, the enemy hero loses 50 mana.
Inferno Volcano 	Inferno 	
Awakening Tower 	Tower 	Every 10s, it triggers Magic Awakening for all Tower units.
Conflux Crystal 	Conflux 	Every 15s marks a random enemy unit. Marked non-Conflux units will be randomly hit by a lightning bolt/fireball/icicle/earth spike every 5s in the ensuing battle, dealing 30% Max HP Damage and inflicting the unit with Static/Burn/Freeze/Petrify for 5s. Effects can stack.
Dark Crystal 	Dungeon 	Whenever an enemy hero casts a spell, all non-Dungeon units gain 4% Unit Damage Reduction and Attack Speed for 7s, up to 10 stacks.
Source of Plague 	Fortress 	Every 10s, inflicts a random debuff (Bleed, Time Stop, Freeze or Petrify) on all units for 3s.
Tide Temple 	Cove 	
==Faction Buffs==
Deploying multiple units of the statue's faction grants various buffs.
* 3 <Faction> Units: Friendly units of <Faction> gain +10% Unit Damage
* 5 <Faction> Units: Friendly units of <Faction> gain +10% Unit Damage Reduction
* 8 <Faction> Units: Friendly units of <Faction> gain special effect
Faction 	Special Effect
Castle 	Power of the Void: The unit is not affected by Void, increases combat ... (TBA)
Castle 	Shield Blessing: When the unit gains a shield, its combat efficiency increases by 10% for 7s.
Stronghold	Warsong Tradition: Increases combat efficiency... (TBA)
Necropolis	Soul Absorption: Every 15s, the friendly hero gains 10 mana and decreases... (TBA)
Inferno 	
Tower 	
Conflux 	Elemental Absorption: Increases the combat efficiency of the unit by 50% for each mark, up to 4 stacks.
Dungeon 	Power of Spell Breaker: Whenever the player's Dungeon units trigger Spell Breaker, their combat efficiency increases (TBA)
Fortress 	Chaotic Symbiosis: Whenever the player's Fortress units gain a debuff stack, their combat efficiency increases by 5%. This (TBA)
Cove 	Tidal Force: Each friendly Cove unit deployed increases the combat effectiveness of all friendly units by 10%.
==Rewards==
Floor Level	Holy Water	Tactics Manual
1 	50 	-
2 	60 	-
3 	70 	-
4 	80 	-
5 	90 	1
6 	90 	-
TBA 	TBA 	TBA
=Holy Grail=
Apart from the floor system, the player also has a level-up system under the "Holy Grail".
* The Holy Grail starts at LV0. 
* The player can upgrade it by making "donations" - which simply means passing floors at the statues. 
* Progressing to the next level requires a specific number of donations
* On Sunday, the player will receive a weekly reward that consists of Holy Water and Support Medals.
* The higher the Grail level, the bigger the reward. In other words, the more progress the player makes the faster it will be to upgrade the associated functionalities (Adjutant and Formation Support)
* Reaching specific Grail level also unlocks exclusive item slots in the Sacred Statue Store
==Levels==
Level	Donations Required	Weekly Rewards	Weekly Rewards
Level	Donations Required	 	
0-0* 	- 	400 	150
0-1* 	10 	410 	160
0-2* 	10 	420 	170
0-3* 	10 	430 	180
0-4* 	10 	440 	190
0-5* 	?? 	450 	200
0-6* 	?? 	460 	210
0-7* 	?? 	470 	220
0-8* 	?? 	480 	230
0-9* 	?? 	490 	240
1-0* 	?? 	500 	250
1-1* 	?? 	510 	260
TBA 	TBA 	TBA 	TBA