Lightiey Dice

The Lightiey Dice is a dice obtained through the achievement Feels Bad Man.
The dice is themed around checkpoints and Astral Energy.
== Usage ==
The Lightiey Dice has a dice event, a passive effect, an ability and a passive ability.
* Dice Event - The Dice Event has a 1/10 (10%) chance of activating when rolling. When it get triggered it will spawn an Astral Lightpost at the player's position, but will destroy any other active Lightposts. The Lightposts act like checkpoints, which means if the player dies with a Lightpost active they will respawn at that Lightpost. However after respawning the Lightpost will be destroyed, unless the player manages to roll the percentage chance of not destroying it, which increases by level.
* Passive Effect - The Passive Effect is always active if you have the dice equipped. The Passive Effect makes you unable to activate Checkpoints.
* Ability - Upon usage, the player will use up all of their Astral Charge. That Astral Charge will unleash an Astral Shockwave. The attack will become more powerful for each Astral Charge stack consumed after using the ability. The attack increases by ? damage per stack.
* Passive Ability - The Passive Ability is always active if you have the dice equipped and if you have it at max level. Upon respawning the Lightpost will be struck by lightning, which will hurt nearby enemies, but will charge the player with Astral Power. The Lightning will also strike Lightposts that gets replaced by other Lightposts.
== Astral Lightpost ==
Astral Lightposts can be summoned from the Dice's Event. The Lightpost acts as a checkpoint for the user, and will stay at the position until the player dies (with a chance of staying after death). A player can only have one Lightpost summoned at a time. If the dice is level ? or higher, if a new Lightpost gets summoned, Astral Lightning will strike at the last Lightpost's location. This also occurs when a player respawns at their Lightpost.
==Astral Lightning==
Astral Lightning can be summoned through respawning at a Lightpost or summoning another Lightpost while another one is already active. It will deal 88 base damage to other players within a range of 8? fields, and will grant the summoner one stack of Astral Charge if they are in range. It will inflict 2 rounds of Electrified to anyone hit.
===Flavour Text===
*Taking damage from Astral Lightning:
**"Player took x damage from getting struck by astral Lightning." 
*Dying to Astral Lightning:
** "Player lit up Victim's heart... literally."
** "Player played Astrum Deus. Victim had to watch."
** "Victim couldnt handle the Astral Energy and fucking died."
** "Player's Astral Energy overloaded Victim's heart."
*Getting Charged by Astral Lightning:
**"Player was charged with Astral Energy. You have now been charged x times." 
==Astral Surge==
Astral Surge is Lightiey Dice's ability which is unlocked upon reaching it's Maximum Level and it has a cooldown of 10 Rounds. Upon using the ability a message will appear, saying "Player used their Astral Charge to unleash an Astral Surge...". The user will summon Lightning at any player within (20 fields + 5 fields per Astral Charge). This means, if the user is at a charge of 3, the ability will hit anyone in a range of 35 fields with Astral Lightning, dealing a base damage of 88.
If the user does not have any Astral Charge while trying to preform an Astral Surge, a message will appear, reading as "Player wouldve unleashed an Astral Surge, however, they had no Charge whatsoever. Funwaa this User for wasting their ability."
==Levelling==
The table below will show information about the levelling of the Lightiey Dice. The Lightiey Dice has a maximum of 18 levels.Lightiey Dice's Extra XP is from Respawning at Astral Lightposts (800? XP per respawn).
It takes a total of 136,800 XP to reach Max Level.
Anything shown in bold text is an ability having some sort of change. (If all of the text is bold, it means the ability has been unlocked at that level).
Level	XPRequirement	TotalXP	Effect 	Rolls
0 	0 	0 	None 	0-8
1 	800 	800 	1% Chance to not use up a Lightpost when respawning. 	0-8
2 	1,600 	2,400 	3% Chance to not use up a Lightpost when respawning. 	0-8
3 	2,400 	4,800 	5% Chance to not use up a Lightpost when respawning. 	0-8
4 	3,200 	8,000 	7% Chance to not use up a Lightpost when respawning. 	0-8
5 	4,000 	12,000 	9% Chance to not use up a Lightpost when respawning. 	0-8
6 	4,800 	16,800 	11% Chance to not use up a Lightpost when respawning.	0-9
7 	5,600 	22,400 	13% Chance to not use up a Lightpost when respawning.	0-9
8 	6,400 	28,800 	15% Chance to not use up a Lightpost when respawning.	0-9
9 	7,200 	36,000 	17% Chance to not use up a Lightpost when respawning.
When you create a new Lightpost, any old Lightpost will be struck by lightning, damaging anyone around it.	0-9
10 	8,000 	44,000 	19% Chance to not use up a Lightpost when respawning.	0-13
11 	8,800 	52,800 	21% Chance to not use up a Lightpost when respawning.	0-13
12 	9,600 	62,400 	23% Chance to not use up a Lightpost when respawning.	0-13
13 	10,400 	72,800 	25% Chance to not use up a Lightpost when respawning.	0-13
14 	11,200 	84,000 	27% Chance to not use up a Lightpost when respawning.	0-15
15 	12,000 	96,000 	29% Chance to not use up a Lightpost when respawning.	0-15
16 	12,800 	108,800	31% Chance to not use up a Lightpost when respawning.	0-15
17 	13,600 	122,400	33% Chance to not use up a Lightpost when respawning.	0-15
18 	14,400 	136,800	35% Chance to not use up a Lightpost when respawning.
Unlocks to the Dice's Passive Ability; Astral ChargeUnlocks the Dice's Ability: Astral Surge	0-15
==Tips == 
*Use your items sparingly. People using this dice, will not be able to claim checkpoints. Therefore, they will not gain any items from them.
*The player may want to think about saving their charge. Having Astral Charge will increase your movement by 2 and your damage by 10% for each charge, which can be used until you die without a Lightpost. 
**However the player may want to consider using the ability when a player is about to kill you, or if a player is about to win the game.
==Trivia ==
*The Lightiey Dice is the only dice to have an exclusive buff.
*The old dice icon was only used for the rolling event, and not the official dice icon, and never appeared in the old dice picking system.
*Lightiey Dice is a reference to the play-tester Lightiey.
==Dice History==
* CBU 19.2 - Added its new features.
*Added Astral Lightposts.
*Added Astral Lightning.
*Closed Beta Update 0 - Removed it's functionalities.
*Updated its sprite to from its previous sprite .
*Version 1.1 - Added Lightiey Dice and it's functionalities, though never used as the dice icon.
Category:Dice