Assassin abilities

Assassins excel to do combo moves, avoid and directly hit, and end it with power.
Name 	Level 	Description
(Stab) 	Starts with	Stabs the enemy, dealing 1% extra damage.
Devitalize 	 	
(Sand Toss) 	5 	Throws sand in the enemy's face, unless shielded from effects. Blinds for X seconds.
(Taunt) 	8 	Taunts the enemy, giving them X extra attack bonus, but decreasing accuracy by Y for 10 seconds.
(Evade) 	10 	Evades an attack.
(Kick) 	12 	Kicks the enemy, restarting ability or whatever was cast, and prevents that from being cast for 10 seconds.
(Backstab) 	14 	Stabs the back, of an enemy, dealing X more damage. Must be facing behind enemy.
(Cloak) 	15 	Disappear slightly into the world. 2 minute cooldown.
(Like The Wind) 	17 	Increase movement speed by 3x for X seconds. If you run into something, Sprint wears off and movement speed is halved for 10 seconds.
(Slice and Dice) 	20 	Slices the enemy for 10% more damage (15% more with sword)
(Dismantle) 	23 	Disarms the enemy for 6 seconds.
(Expose) 	30 	Lowers resistance for 2 seconds.
(Feint) 	33 	If hit, will hit the opponent regardless. Pierces through barriers.
(Assassinate) 	35 	Requires a high position or back. Deals intense damage if target has low health.
(Rage) 	37 	Hits enemy for X damage + Y damage over 7 seconds. Increases better with combos.
(Displace) 	40 	Knocks an opponent over for 5 seconds, and disables cast abilities for 3 seconds afterwards.
(Flurry) 	43 	Hits all opponents in a 2 yard circle. Deals 75% of weapon damage.
(Stunning Noise) 	47 	Chance on parry, makes the next strike do 25% more damage, + X% with each combo point.
(Weapon Flip) 	51 	Works on two handed opponents only. Grabs their weapon, jumps on it, and does a rend slash dealing X + Y rend damage, also disarms opponent. Can be interrupted.
(Dripping Blood) 	60 	Awaken's a killer's senses, dealing X rend damage on the target on the next hit, + Y damage.
(Blood Lust) 	63 	Critical hit ratio is increased for dagger weapons for 2 seconds.
(Recuperation) 	64 	Heals 45% of damage over 10 seconds. Any damage taken will dispel the effect.
(Faith's Leap) 	65 	Requires high profile. Does a giant leap that the player does not take any damage, from 150 ft or higher. However, the user will be stunned for X seconds.
(Impale) 	70 	Impales the foe (dealing X rend damage + Y damage over time) + 50% more for daggers.
(Multi-Stab) 	85 	Stabs the enemy 5 times in a row. Deals more damage the higher the rend ability is.
(Heartbreaker) 	96 	Shatters the will, and breaks out of effects.
(Dancing Assassin) 	100 	Does a whirlwind, hitting enemies in 5 yards rapidly for X damage every second. Doubles the critical hits of moves and increases rend damage.
(Blood-Coated Daggers)	104 	Works only with daggers. Coats them in corrupted blood, inflicting 10% weapon damage in poison per second to the target plus weapon damage for 3 seconds.
(Piercing Toss) 	108 	Stabs the enemy, then flips them over you. (Weapon damage + 20,000)
(Shuriken Storm) 	110 	Hails a storm of shuriken at targets in front of you. Enemies hit are stunned and you cannot perform other actions while throwing shuriken.
==http://images3.wikia.nocookie.net/__cb20051006101657/wowwiki/images/thumb/f/f8/Ability_stealth.png/32px-Ability_stealth.png Incognito==
For assassins who prefer to work quietly, to give them the first strike then vanish without being noticed.
This tree is for assassins who perform actions of distraction, sneak attacks and stealthy manuevers, as well as getting the first and most powerful strikes in battles.
*(First Strike) Always land the first hit, use at the beginning for best results.
*(Sucker Punch) Lands a cheap hit. Only works if stunned, frozen, burnt, or under other status effects.
*(Clobber) Requires non-combat. Rams the enemy's skull with both fists, possibly stunning.
*(Dead Feet) Increases movement by 10% and opponents won't retain aggressiveness till very close. Lasts 1 minute.
*(Cherry Bomb) Throws a cherry bomb, dealing 6% damage to all enemies and knocking them over.
*(Daggerstorm) Makes illusionary daggers fall on the enemy, stunning and adding a stack of rend damage.
==http://images2.wikia.nocookie.net/__cb20080805062860/wowwiki/images/thumb/a/a7/Ability_rogue_hungerforblood.png/32px-Ability_rogue_hungerforblood.png Notoriety==
For assassins who like causing trouble and have the backup to support it.
The tree is for assassins who enjoy DPS and massive damage, by using high-hitting moves and all kinds of bombs.
*(Riposte Strike) Stabs the enemy for 160% weapon damage and lowering enemy's attack speed for 10%. 15 second cooldown.
*(Sap Energy) Saps the opponent's energy, allowing performed moves go quicker. Works only on stunned enemies.
*(Frenzy Strikes) Hits an enemy every 1 second for 5 seconds, can hit multiple targets, max of 3. Any damage dealt reduces enemies hit.
*(Danger Close) Infuses a stolen weapon with explosives and stabbing the enemy. Can miss. Deals 100% weapon damage + 25% health in explosives. You take 25% health damage.
*(Meat Shield) Grabs a dead enemy and uses them as a shield. Also works on live enemies. Enemies may stab the "shield" instead of you.
*(Barrage of Knives) Jumps in the air, throwing knives at all targets and preventing them from moving any closer during it.
==http://images3.wikia.nocookie.net/__cb20080918151139/wowwiki/images/thumb/0/00/Ability_rogue_tricksofthetrade.png/32px-Ability_rogue_tricksofthetrade.png Subtleness==
For assassins who like preparation; to get ready for the battle, or to stay out of it.
This tree is for assassins who coat weapons with poison, defence and healing, and for making manuevers to leave battle but still have a hand in it.
*(Lace Poison) Laces a fist weapon or dagger with poison. Can be used out of combat.
*(Blood Tap) Draws energy into blood, healing you for 40% of your health over 6 seconds.
*(Second Slash) Slashes the target. If it misses, you attack instantly again.
*(Poison Ignite) When you attack, you may cause a poison impulse to activate, severely hurting your victim.
*(Hidden Strike) Slashes the enemy then knocks them over. You are then unable to be targeted for 5 seconds. If it fails, you take increased damage for 2 seconds.
*(Smoke Blast) Throws a flurry of smoke, allowing you to escape the battle unharmed.
*(Subtle Fervor) Heals you for 125% of your maximum health over 13 seconds, and increases your DEF and Special Defense by 20% for 10 seconds. Your weapons' stats are also refreshed.