134592-ws-devs-please-read

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ya NO i remember WoD launch and yeah no one getting on for 3 days massive lag.. you still get lag today.. so NO
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Call Blizzard, ask them how to handle lag.
Take the servers offline for 48 hours so you can fix lag without being rushed.
You guys keep this up and the entire purpose of you going F2P would have been for nothing.	
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Oh please don't ask Blizzard how to handle lag... I have played WoW since vanilla launch, they aren't the go to on how to fix lag.
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{| class="blockquote"
Call Blizzard, ask them how to handle lag.
Take the servers offline for 48 hours so you can fix lag without being rushed.
You guys keep this up and the entire purpose of you going F2P would have been for nothing.
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			ya NO i remember WoD launch and yeah no one getting on for 3 days massive lag.. you still get lag today.. so NO	
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right because right now there's 3 hour queue's, disconnects and heavy lag on their servers. they also have 7+ million players right now soooooooooooooooo
 
what point are you trying to make here?
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			Blizzard has 15,000 people on 1 realm and there's zero lag. NITHE TRY GUIS.	
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WRONG it is actually 5.6 million
 
they started with 10 million and went down to 5.6 million in six months so how are they good to goto?
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right because right now there's 3 hour queue's, disconnects and heavy lag on their servers. they also have 7+ million players right now soooooooooooooooo
 
what point are you trying to make here?
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point me to an mmo that has 5.6 million anything
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			I have deduced the issue. due to the overwhelming amount of returning asd f2p players the hamsters have to run faster to power the server. which causes undue strain on the little hearts. everytime the server goes down there replacing a hamster.	
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WoW's always had lag, but the thing is, it's not an 'action combat" game. Lag doesn't impact as badly there as it does here. Sure it's annoying there, but here i'm sitting there, can't fire, mobs can seem to damage me though. I even had a bad spot in the first group dungeon, where i couldn't advance because i was lagging and stuck in firing pose, and couldn't use the thing to move to the next part. 
 
Seriously though, why didn't they do an open to all stress test. That's what this feels like, and if you admit that's what it is, fine, but not that it's ready and so clearly isn't. 	
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What I dont get is that .....does anyone have the old server list and how each of them had 10,000 plus people on each one or close to. I read the old Megaserver bs thread and from what it sounded like was a server merger but while trimming a few servers yet keep enough for a nice buffer capacity wise OR did they just remove all servers look at the company bank account and chop it down to 1 normal server and call it a day ? WITHOUT keeping enough room for growth since you should always be optimistic even if the game is slowly decreasing population wise. Now we have this...the issue might be a bug and its not about capacity but who knows what it is at this point.
 
What is sad is if it is capacity what on earth were you thinking not looking into the current capacity? What were you expecting 500 more people to play? F2P has always been a big flag for 100s of thousands to come and try out a game. Especially a game that has already had its title spread throughout, many might not know what Wildstar is but a lot more do know the name and flooded your servers, I could of seen this many people coming from a mile away.
			
				
	Edited October 1, 2015 by Jorn	
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