Level 140

A recording of a wanderer's breathing before getting stuck in the caverns. Strange, unidentifiable noise in the background.
Level 140 is the 141st level of the backrooms.
==Description==
Level 140 is a dark, complex system of claustrophobic spaces, ranging from vents to extremely tight caverns. One usually needs a source of light to see. This level has a mental hazard warning because of how tight these spaces are, which can make many extremely uncomfortable. The air in this level is hardly breathable, and people report a burning feeling in the throat upon inhalation. There is a faint rumbling noise throughout the level, and if one stays still for a long enough period, they will suffer a different fate (depending on what area of the level they are on). During one's stay on this level, they will be bombarded with traumatic events from the past, whether they are real or made up.
===Areas===
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|-| The Vents=
The vents are the area that wanderers will almost always begin in. This area looks like the inside of a ventilation system. There are a lot of cobwebs in this area. Drops and dead ends are common here, so wanderers are often stranded. Staying still here for too long will result in the panel beneath you falling, leading to a black abyss. This area has the second least squirmers, the first being the caverns. The surface of the vents has a slick, thin dark coating in some areas. This coating can be hazardous due to the various drops and dead ends. If not careful in these areas, wanderers can often slide through the vents and fall on a drop, possibly causing broken bones or even death. It is theorized that squirmers leave behind this black coating, but insufficient proof exists to confirm this. The coating will not cause any positive or negative side effects when consumed. Wanderers will have to crawl in the vents, as there is no room to stand up; if a wanderer hears water running in the distance while in this area, they have almost come to the next area, the caverns.
|-| The Caverns=
The caverns are the second area of level 140. This area is the smallest, making it difficult to move your limbs. It's frigid here, and there are little to no Squirmers. There are areas where one must contort their body into almost impossible shapes. There are a lot of dead ends, making this the place with the most casualties, as it is difficult to get out of a dead end once you are there. Staying still here for too long will lead to the wanderer getting crushed by rocks. If a wanderer hears a radio playing nearby, they are near the next area, the attics.
|-| The Attics=
The attics are the third area of level 140. This area is the largest, which gives you more mobility than the previous two areas, but still cramped. There are cardboard boxes scattered around the level. A variety of items can be found, like bottles of almond water, crates of backshrooms, and Lubiks cubes. This area is completely infested with squirmers. Thousands will likely crawl out upon moving a crate. Some pipes line the ceiling, which can occasionally burst, but this is rare. The fluid in these pipes is scorching and can cause severe burns. It is similar to the fluid in the pipes on Level 2. Staying still here for too long will cause you to be eaten alive by squirmers, which is unusual for them. Termites from the Frontrooms are common here, creating many areas with weak planks or gaping holes. White, fragile masses of squirmer eggs can be found in these holes. Touching these will pop them instantly, releasing thousands, if not millions of squirmers. Following some screams will eventually lead you to a trapdoor, which leads to the next area, the dungeons.
|-| The Dungeons=
The dungeons are a series of cramped, interconnected torture rooms with decomposing bodies or skeletons scattered everywhere. There are numerous torture devices here, such as the rack. There are also multiple execution devices such as the guillotine. There are many other torture devices, from numerous locations in the Frontrooms. Touching these devices makes of "feel" the method of torture. For example, touching a rack would make one feel like they are getting stretched out. This phenomenon does not physically affect the wanderer and will go away instantly as soon as you stop touching the object. This area is still claustrophobic due to the extreme amount of bodies piled up in the dungeons. Squirmers crawl all over these bodies, and even nudging one can result in a lot coming out from under the body. Screaming can be heard in this area, but the source cannot be found. There is Liquid Pain on the floor. Falling into a puddle is a common way to get injured here. Staying in a single place for too long will cause the room the wanderer is currently to fill with liquid pain. Following a trail of fog will eventually lead to a wooden door, the only exit to this level.
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===The Graveyard Phenomenon===
The "Graveyard Phenomenon" will occasionally occur, usually in mentally unstable individuals. When this phenomenon occurs, the victim will experience vivid hallucinations of their loved ones, dead, and mutilated. Travelers will need to push them aside as they crawl through the level. This is extremely traumatizing to many individuals.
==Discovery Log==
Discovery Log:Succumbing to Level 140
Connor Hardin: *Audible coughing* Where are we? How did we get here?
James Tartal: Last I remember, a group of raiders were smothering us with pillows in level 11.
Connor Hardin: Get me out. Get me out. I can't breathe. Get me out.
James Tartal: What is it? What's happening?
Connor Hardin: The air here is too stuffy to breathe.
James Tartal: Let's get out of here. I don't want to spend much more time here.
Connor Hardin: OH MY FUCKING GOD. THAT'S MOM, SHE'S DEAD! HER JAW WAS RIPPED OFF! WHAT IS HAPPENING?
This recording was found in the "vents" area of level 140. Connor Hardin's whereabouts are unknown, but James Tartal has been found dead in level 212.
==Entities==
===Squirmers===
Squirmers are entities that look like ants but are covered in a transparent, slightly warm fluid. They infest the level everywhere and reproduce quickly. Squirmers make most wanderers extremely uncomfortable while in the level. The fluid that covers the squirmers is not harmful and can be ingested. It will have no side effects. Squirmers tend to latch onto humans when they crawl onto them. They will quickly reproduce and will soon begin making nests on your skin. These can be removed only by professionals, as removing squirmer nests incorrectly can result in various infections.
==Pulverulenta Disease==
"Pulverulenta Disease", commonly known as "Dusty Lungs", can be contracted in level 140. It has 3 stages. No cure has been found, but treatment can be administered. This disease is highly contagious and is often fatal if not treated.
===Stage 1===
The wanderer will feel minor irritation in their lungs and will begin to experience frequent fits of coughing. This can sometimes also affect the wanderer's trachea. The wanderer's trachea will begin to look red and will start to swell a little bit. The inside of the mouth will feel dry and the eyes will turn red. This phase lasts an average of three days. Treatment can be administered in this phase of the disease.
===Stage 2===
The wanderer will experience coughing fits every 1-3 minutes. The wanderer will also have difficulty breathing and the trachea will turn purple. The inside of the mouth will lack any moisture. This phase lasts an average of 3 days. It is too late for treatment to be administered during this phase, but some wanderers have recovered.
===Stage 3===
The wanderer will be constantly coughing. The trachea will turn to a greenish-purplish color. It will be nearly impossible for the wanderer to breathe. The wanderer will go blind and the wanderer's tongue and cheeks will begin to fall apart while they are alive. This phase lasts 1 day. Treatment will not be effective during this phase. Upon examining a dead body with this disease, doctors have found that pieces of the lungs and trachea are missing and they are filled with a strange, sand-like substance.
==Colonies and Outposts==
There are no colonies or outposts here due to the nature of this level.
==Entrances and Exits==
===Entrances===
Going unconscious from asphyxiation (but not dying) will lead a wanderer here (any supplies you are touching will be taken with you to the level if they fit).
===Exits===
Getting to a wooden door with a red cross in the "dungeons" area will transport you to the level you came from.
> Open Credits > Close Credits Author: PandaNooz Co-Creators: Jaden Buckner, Milo, and others
Category:Dangerous