Ecaflip/Chance/1

==Introduction==
This is an unusual build for Ecaflip, but can be very powerful with AoE spells and buffs. Solid build for first time players and experienced players alike.
==Characteristics==
All about characteristics in this build.
===Soft caps===
Rate	Rate	1:1 	2:1 	3:1 	4:1 	5:1
 	Vit 	1~∞ 	- 	- 	- 	-
 	Wis 	- 	- 	1~∞ 	- 	-
 	Str 	1~100	101~200	201~300	301~400	401~∞
 	Int 	1~20 	21~40 	41~60 	61~80 	81~∞
 	Cha 	1~20 	21~40 	41~60 	61~80 	81~∞
 	Agi 	1~50 	51~100 	101~150	151~200	201~∞
This chart is incorrect, as the soft caps have been updated. Chance now has the following caps:
===Scrolling===
 Vitality - scrolling before adding characteristic points is a good idea
 Wisdom - scroll to 25 at least, should be scrolled to 101.
 Strength - you will sometimes need it to use weapons, can be scrolled
 Intelligence - not useful for us, but can be scrolled for initiative
 Chance - scroll to 101; do not give any points into it (because of caps)
 Agility - we need it for dodges and initiative, scroll to at least 25
 
===Raising with points===
 Vitality - raise it with most of your points
 Wisdom - can be raised after scrolling for AP/MP dodges
 Strength - can be raised a little if you want to make hybrid or just for weapons
 Intelligence - we don't need it at all
 Chance - if you can't scroll it, raise to 40~60, you can think about raising after scrolling
 Agility - can be raised a little for Bluff and dodges or if you want to make hybrid
==Spells==
We've got only 2 Water damage spell. Unlucky, both are 50% to hit (with our element or simply to hit)... that's why we will generally use weapons. Anyway, useful spells for us are:
Chance Ecaflip spells
Icon	Name 	Level	Element 	Short description
 	Roulette 	1 	N/A 	Sometimes useful, but don't raise it
 	Ecaflip's Luck 	1 	N/A 	Saves life. If you're 'brave', you can use it you heal yourself
 	Perception 	3 	N/A 	Good damage buff for low AP cost, can be used with Bluff
 	Bluff 	6 	Water or Air 	Our main spell. Try getting 1/2 Critical Hit on level 40 with Ukando Hat, +Critical Hit items and Clover
 	Repercussion 	9 	N/A 	Saves life sometimes
 	Clover 	13 	N/A 	Surely worth boosting
 	Feline's Leap 	21 	N/A 	Low AP movement spell
 	Wheel of Fortune 	36 	N/A 	Doubles all damage done. Triples it on a Critical Hit
 	Summoning Claw 	42 	Kitten does Neutral damage.	Kitten can do really high damage but it can also heal your enemy. It's also nice blocker, boost if you want
 	Smell 	54 	N/A 	Left on 2 level will give 0-2 AP and MP with no chance to lose them
 	Reflex 	60 	N/A 	Greatly increases Agility and we need it for Critical Hits, dodges and Bluff
 	Rekop 	90 	All 	Powerful, especially with +Damage buffs. I think it's worth boosting
 	Summoning of Ecaflip Dopple	200 	N/A 	Summons an Ecaflip Dopple
We will (of course) use Mastery spell - i suggest to use Shovels, Daggers or Swords. Bows and Hammers are also good.
==Other==
Well, other thing, that you should know.
===Equipment===
Standard. If you use weapons, make +Chance set, if you want to use Bluff, get 8AP set with some +Critical to get 1/2 (and now we have about 25% for hitting pure 50 Water damage!), on lower levels use Young Adventurer Set and a little later Moskito Set with Boar Set (for Chance, Vitality and Psychical Reduction) and water damage weapon. Simple, right?
===Leveling===
Check Leveling guide.
Generally it's hard to get experience alone before 40 level, then, with good set, we can try some soloing. But before I suggest to get a team, scroll exp and such.