Java Edition guides/The Wild Update

This guide is a simplified overview of all non-experimental changes in The Wild Update update ( 1.19.x releases), which assumes at least some familiarity with the Caves & Cliffs updates ( 1.17.x and 1.18.x releases)
== Mobs ==
=== New ===
Warden 		
* Summoned when a player triggers a natural sculk shrieker four times.	
* 
* (when killed by a player or tamed wolf)	
* The first fully-blind mob. In order to find a target, it relies on vibrations, smell, and contact.
* Rises out of the floor when summoned. Digs back into the ground when it reverts back to a calm state and doesn't detect a vibration in 60 seconds.
* Has the highest health out of all mobs in Java Edition.
* Is immune to fire, lava, and knockback.
* A warden starts out searching for a target, slowly getting more agitated as it gets more suspicious of a mob. When agitated, it roars and then pursues the target.
* A warden instantly becomes agitated when hit by another mob.
* Wardens possess an extremely powerful melee attack, which can also disable shields.
* Targets that are still being pursued, but are out-of-reach for its melee attack, will be hit with a ranged sonic boom attack, which bypasses shields and armor.
Frog 		
* Swamp and mangrove swamp	
* (when killed by a player or tamed wolf)	
* Spawns when a tadpole grows up.
* Frogs have three color variations, each depending on the temperature of the biome it spawns in. Temperate biomes spawn orange frogs, cold biomes spawn green frogs, and warm biomes spawn white frogs.
* Eats tiny slimes to produce slime balls.
* Eats tiny magma cubes to produce froglights. The type of frog influences the froglight's color.
Tadpole		
* None	
* None	
* Spawns when hatching from frogspawn.
* Grows up into a frog.
* Possesses the traits of a fish mob, like requiring water, being able to be placed in a water bucket, and flopping around outside of water.
Allay 		
* Woodland mansion
* Pillager outpost	
*None	
* Flies around and follows the player.
* Looks for dropped items of the same kind as the item given to it by the player. After a while, it brings those items to the player.
* When a note block is played nearby, the allay will leave the items on top of the note block instead.
* Can be duplicated by giving them an amethyst shard while dancing.
== Blocks ==
=== New ===
Reinforced Deepslate 		
* Generates as part of the frame structure in the ancient city.	None (does not drop) 	
* Used for decoration.
Sculk 		
* Generates in the deep dark.
* Can be found in ancient city chests.
* Can be created by a sculk catalyst.	Hoe (requires Silk Touch)	
* Drops experience when mined without Silk Touch.
Sculk Catalyst 		
* Generates in the deep dark.
* Can be found in ancient city chests.
* Dropped by wardens.	Hoe (requires Silk Touch)	
* When a mob dies nearby, the catalyst blooms and sends out a bubbling charge, which spreads a patch of sculk and sculk veins whenever it goes over surface blocks like stone, grass blocks, and netherrack.
* Bubbling charges only spread sculk veins on other non-surface blocks.
* Bubbling charges have a chance to create sculk sensors and sculk shriekers when moving on top of sculk.
* The amount of sculk it spreads depends on how much experience the mob would have dropped.
Sculk Shrieker 		
* Generates in the deep dark.
* Can be created by a sculk catalyst.	Hoe (requires Silk Touch)	
* Shrieks as a response to a player setting off sculk sensors nearby, stepping on itself, or when receiving a redstone signal.
* A natural sculk shrieker can inflict the darkness effect.
* Each shriek acts as a warning. When a player initially gets to the third warning, a natural shrieker will summon a warden.
* Each warning level gets cleared out if the player has not set off a shrieker within 10 minutes.
* Dying completely clears out warning levels.
* A sculk shrieker placed by a player or catalyst cannot inflict darkness or summon wardens.
Sculk Vein 		
* Generates in the deep dark.
* Can be created by a sculk catalyst.	Hoe (requires Silk Touch)	
* Used for decoration.
* Can be placed on all six sides of a block, much like glow lichen.
Froglight 		
* Produced when a frog eats a tiny magma cube.
* Warm frogs produce pearlescent froglights.
* Cold frogs produce verdant froglights.
* Temperate frogs produce ochre froglights.	Pickaxe 	
* Emits a light level of 15.
Mangrove Log 		
*Found naturally at Mangrove trees	Axe 	
* Can be crafted into planks of the corresponding wood type.
Mangrove Planks 			Axe 	
* Functions the same as every other plank type.
Mangrove Stairs and Slabs 			Axe 	
* Used for decoration.
Mangrove Leaves 		
*Found naturally at Mangrove trees	Shears, hoe, sword 	
* Propagules can grow under mangrove leaves.
Mangrove Propagule 		
* Drops from grown propagules	Any 	
*Can be placed in flower pots.
*Can be waterlogged.
*Grows into mangrove trees if planted on dirt in air or water, given adequate space.
Mangrove Wood 			Axe 	
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
Stripped Mangrove Log 		
* Can be obtained by right clicking any log with any tier of axe, this consumes one durability on the axe.	Axe 	
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
Stripped Mangrove Wood 		
* Can be obtained by right clicking any wood with any tier of axe, this consumes one durability on the axe.	Axe 	
* Can be used as a decorative block.
* Can be crafted into mangrove planks.
Mangrove Trapdoor 			Axe 	
*Can be opened and closed.
Mangrove Pressure Plate 			Axe 	
*Produces a redstone signal when stepped on.
Mangrove Button 			Axe 	
*Produces a redstone signal when pressed.
Mangrove Fence 			
Axe 	
* Acts like a barrier for mobs and players.
Mangrove Fence Gate 			
Axe 	
* Acts like a barrier for mobs and players.
* Can be opened and closed.
Mangrove Door 			
Axe 	
* Can be opened and closed.
Mangrove Sign 			Axe 	
* Displays custom text.
* Text color can be changed with dyes, or brightened with glow ink sacs.
Mangrove Roots 		
*Found naturally at Mangrove trees	Axe 	
* The only transparent block that can transmit redstone signals.
Mud 		
* By using a water bottle on dirt, coarse dirt, or rooted dirt.
* Found naturally in mangrove swamps.	Shovel 	
* Mobs that walk on top of mud sink slightly.
* Can be crafted into packed mud.
* Mud can be converted into clay when positioned above a block that has pointed dripstone underneath.
Muddy Mangrove Roots 		
* Generates underneath mangrove trees that grow on mud.	Shovel 	
* Used for decoration.
*
Packed Mud 			Pickaxe 	
* Can be crafted into mud bricks.
Mud Bricks 			Pickaxe 	
* Used for decoration.
Mud Brick Stairs and Slabs			Pickaxe 	
* Used for decoration.
Mud Brick Wall 			Pickaxe 	
* Acts like a barrier for mobs and players.
=== Changed ===
Sculk Sensor		
* Now available in the creative inventory.
* Now generates in the deep dark.
* Can now be created by a sculk catalyst.
* Now activates when stepped on.
* Mining a sculk sensor without Silk Touch now drops experience.
== Items ==
=== New ===
Spawn Eggs for all new mobs.		
* Obtained from the creative inventory.	
* Spawns the respective mob.
Swift Sneak Enchanted Book 		
* Can be found in ancient city chests.	
* Applied to leggings.
* Increases sneaking speed.
Bucket of Tadpole 		
* Obtained by using a water bucket on a tadpole.	
* Can be used to spawn a tadpole.
Echo Shard 		
* Can be found in ancient city chests.	
* Can be crafted into a recovery compass.
Recovery Compass 			
* Points to your last death point.
Music Disc ("5") 			
* Plays the track "Five" from the The Wild Update soundtrack.
Disc Fragment 		
* Can be found in ancient city chests.	
* Can be crafted into music disc "5".
Goat Horn 		
* Drops when a goat charges at blocks typically found in biomes it spawns in.
* Ponder, Sing, Seek, and Feel horns are dropped by regular goats; in addition, they are found in pillager outpost chests.
* Admire, Call, Yearn, and Dream horns are dropped by screaming goats.	
* Emits a loud noise when used.
* Each horn variant creates a different sound.
== Structures ==
=== New ===
Ancient City 		
* Ancient cities generate in the Deep Dark.	
* Yes (multiple)	
* Warden (when summoned from sculk shriekers)	
* An extensive, sculk-infested dungeon comprised of ruins of deepslate, wool, and dark oak.
* All ancient cities have a large frame structure in the middle - the only place where the reinforced deepslate block generates.
* Its chests may contain unique loot not found anywhere else, including a new enchantment, a new material, and music disc fragments.
* No mobs may spawn in this structure besides wardens, even if parts of it are outside of the deep dark's borders.
Mangrove Tree		
* Mangrove trees generate in mangrove swamps. They can also be grown from mangrove propagules.	
* No	
* No	
* A tree made of mangrove leaves, roots, logs, vines, and moss carpets.
== Non-Mob Entities ==
=== New ===
Mangrove Boat 			
*None	
* Can be used to cross water.
Boat with Chest			
*None	
* Can be used to transport items over water.
== Biomes ==
=== New ===
Deep Dark 		
* A cave biome that generates in the deepest depths of the world, covered almost entirely by sculk.
* The deep dark is oriented to generate underneath mountainous regions, typically those covered by peak biomes like stony peaks and badlands.
* No mobs can spawn in this biome besides wardens.	
* Amethyst geodes
* Dungeons
* Strongholds
* Ancient cities
Mangrove Swamp		
* A densely-forested variant of the swamp, housing a lot of mangrove trees.
* Mangrove swamps are oriented to generate along the borders of warm biomes such as jungles and deserts.
* The ground of the mangrove swamp is composed of grass blocks and mud.	
* Mangrove Trees
== Effects ==
=== New ===
Darkness		
* Wardens and sculk shriekers	
* Dims the player's vision by darkening the screen and pulling in black fog.
== Enchantments ==
=== New ===
Swift Sneak	III		None		* Increases sneaking speed.
es:Guías de Java Edition/The Wild Update
ja:ガイド/Java Edition/ワイルド・アップデート
pt:Guias/The Wild Update
zh:Java版指南/荒野更新