Engineer (PvZ: Weirdos)

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Engineer is a playable Zombie class in Plants Vs. Zombies: Weirdos. Engineer is a SUPPORT type character who assist his teammates with Zomboss Technology such as the Heavy Helper sentry turret and teleporters. Their character base is Engineer.
==Description==
===In-game description===
Equipped with the latest in Zomboss Do-It-Yourself technology, he can not only hold his own in a fight but also support his team with a supportive gun turret and teleporters. Now he’s thinking with… No wait, he’s not thinking at all. Never mind.
==Weapons==
===Primary Weapon===
Engineer's primary weapon is the Concrete Launcher, a semi-automatic weapon that fires a cylindrical chunk of concrete at plants, capable of dealing direct or splash damage. Engineer fires at a rate of 150 RPM with a minimum of 50 DPS and a maximum DPS of 100. He has twelve shots before needing to reload.
Ranged Damage:
* Close-range Damage: 40 (Direct), 20 (Splash)
* Middle-range Damage: 40 (Direct), 20 (Splash)
* Long-range Damage: 40 (Direct), 20 (Splash)
==Abilities==
===Sonic Grenade===
When activated, Engineer throws a megaphone in an arc-trajectory where it will detonate whether it hits a Plant or the ground. This stuns them for a short time, slowing their movement down drastically and making them unable to use their weapons and abilities.
===Heavy Helper===
When activated, the Engineer slams down the Heavy Helper sentry turret in front of him. When placed, the turret will fire nuts and bolts (named as Big Bolt Blaster) at Plants in its radius. It has 250 health, has a duration of 2 whole minutes before disappearing and has a recharge time of 20 seconds, starting when it is placed down.
===Jackhammer===
When activated, the Engineer pulls out a jackhammer and rides it like a vehicle, increasing his movement speed and jump height impressively! It lasts 15 seconds and takes 25 seconds to recharge when the "ride duration" ends. 
==Upgrades==
Health Regeneration Delay Upgrade - Level 1-5
Zoom Upgrade - Level 1-9
Health Regeneration - Level 2-5
Speed Upgrade - Level 2-9
Reload Upgrade - Level 3-5
Ammo Upgrade - Level 3-9
Damage Upgrade - Level 4-5
Health Upgrade - Level 4-9
==Super Upgrades - Level 5-1==
Hydraulics - You jump WAY higher while riding your Jackhammer.
I-Frames - You and your allies are briefly invincible when exiting the teleporter.
Progress Report - Enemies damaged by your Heavy Helper turret have their health displayed.
==Strategies==
===With===
As the Engineer, you can help your teammates through a variety of ways. In Turf Takeover, use the Engineer's Jackhammer to quickly get to teleporters and build them fast! Be careful of Plants that may try to ambush you while you're building a teleporter. By building a teleporter, not only do you help your team get to capture points quickly, but you also get a nice supply of XP to boot! 
Outside of maintaining teleporters, Engineer can support his teammates through firepower via the Heavy Helper! The Heavy Helper is the Engineer's primary support weapon, capable of tracking plants and mowing them down into grass clippings. Keep an eye on your Heavy Helper's health, indicated by the "Meter" above your weapon's ammo counter to make sure it stays running and when to place a new one down. The Sound Grenade is a great support tool as it not only stuns plants for a brief moment, rendering them useless for a few seconds, but it also forces Chompers out of the ground, making them vulnerable prey. 
===Against===
Engineer is a surprisingly tough opponent to face if prepared. With the Sound Grenade, he can render characters that get too closed to him useless for a few seconds, making you an easy target. If the Engineer has a Heavy Helper turret set up, it's almost a 2 V 1 fight in the Engineer's favor. Teleporters in Turf Takeover can be one of the crucial steps the Zombie Army can take to ensure victory. In Turf Takeover, if an Engineer builds or tries to build a teleporter, take him and the teleporter down as quickly as possible.
Outside of Turf Takeover, facing an Engineer head-on can be difficult. Using a long-ranged character like Cactus can help as Engineer's concrete chunks destroy themselves after being launched a few feet while mobile or splash damage dealing characters like Peashooter and Bamboo can easily fare in a fight with an Engineer. Without his handy abilities, the Engineer's mediocre speed and slow attack speed will be beneficial to plants.
==Trivia==
*Engineer's full real name is Gene Error. You can call him Gene for short.
*Gene Error is the same name of a Quest Zombie in Garden Warfare 2, specifically the Engineer who keeps making faulty teleporters.
*Ironically, when the zombie classes were first shown in the 'Plants vs. Zombies Garden Warfare 2013 Zombie Class Reveal' video, the Engineer was shown to have a Zombot Turret. In the release of Garden Warfare, Engineer got a drone instead. In Garden Warfare 2, he got a gatling gun ability akin to Pea Gatling. In Battle for Neighborville, he received the Heavy Helper. TL;DR, Engineer went back to square one and added a '+' sign to it.
*FUN FACT: Engineer is a pretty chill dude, I mean he can kinda play the acoustic guitar. Emphasis on "kinda".
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Category:SUPPORT Class
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