Soul Break/Final Fantasy XI

This article lists all Soul Breaks used in Final Fantasy Record Keeper by characters originating from Final Fantasy XI.
===Shantotto===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	200% magic damage 	None
 	Deal magic ice damage to all targets. 	Deal magic ice damage to all targets. 	Deal magic ice damage to all targets. 	None
 	2 	Random 	223% magic damage/hit, self magic cast speed x3 (5 turns) 	(XI)
 	Deal eight magic non-elemental attacks to random targets, and reduce the user's offensive magic casting time for five turns. 	Deal eight magic non-elemental attacks to random targets, and reduce the user's offensive magic casting time for five turns. 	Deal eight magic non-elemental attacks to random targets, and reduce the user's offensive magic casting time for five turns. 	(XI)
 	2 	Random 	219% magic damage/hit, party MAG/RES +30% (25s) 	Tactician Magician's Coat (XI)
 	Deal eight magic fire, ice, and lightning attacks to random targets, and temporarily raise the Magic of all allies a moderate amount and Resistance a small amount. 	Deal eight magic fire, ice, and lightning attacks to random targets, and temporarily raise the Magic of all allies a moderate amount and Resistance a small amount. 	Deal eight magic fire, ice, and lightning attacks to random targets, and temporarily raise the Magic of all allies a moderate amount and Resistance a small amount. 	Tactician Magician's Coat (XI)
 	2 	All 	194% magic damage/hit, lightning infusion (25s) 	Tactician Magician's Cuffs (XI)
 	Deal six magic lightning, fire, and ice attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal six magic lightning, fire, and ice attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Deal six magic lightning, fire, and ice attacks to all targets, temporarily infuse the user with the power of lightning, and grant Haste and Burst Mode to the user. 	Tactician Magician's Cuffs (XI)
 	Fire Play: 4x 200% fire/lightning magic Ice Play: 4x 200% ice/lightning magic 	Fire Play: 4x 200% fire/lightning magic Ice Play: 4x 200% ice/lightning magic 	Fire Play: 4x 200% fire/lightning magic Ice Play: 4x 200% ice/lightning magic 	Tactician Magician's Cuffs (XI)
 	2 	Single 	163% magic/damage/hit, party cast speed x2 (2 turns)99-hit lightning chain, lightning damage +20% 	(XI)
 	Activate a lightning chain to raise the lightning damage of all allies a small amount, reduce delay on the actions of all allies for two turns, and deal eleven magic lightning attacks to one target. 	Activate a lightning chain to raise the lightning damage of all allies a small amount, reduce delay on the actions of all allies for two turns, and deal eleven magic lightning attacks to one target. 	Activate a lightning chain to raise the lightning damage of all allies a small amount, reduce delay on the actions of all allies for two turns, and deal eleven magic lightning attacks to one target. 	(XI)
 	2 	Single 	170% magic damage/hit, lightning infusion 	Federation Signet Staff (XI)
 	Deal ten magic lightning, ice, and fire attacks to one target, temporarily infuse the user with the power of lightning, and enter Twinstrike EX Mode. Twinstrike EX Mode temporarily raises the user's Magic a moderate amount, and causes witch abilities to double cast.	Deal ten magic lightning, ice, and fire attacks to one target, temporarily infuse the user with the power of lightning, and enter Twinstrike EX Mode. Twinstrike EX Mode temporarily raises the user's Magic a moderate amount, and causes witch abilities to double cast.	Deal ten magic lightning, ice, and fire attacks to one target, temporarily infuse the user with the power of lightning, and enter Twinstrike EX Mode. Twinstrike EX Mode temporarily raises the user's Magic a moderate amount, and causes witch abilities to double cast.	Federation Signet Staff (XI)
 	Twinstrike: MAG +30%, Witch ability Dualcast 	Twinstrike: MAG +30%, Witch ability Dualcast 	Twinstrike: MAG +30%, Witch ability Dualcast 	Federation Signet Staff (XI)
 	3 	Single 	2650% magic damage/hit 	Dark Staff (XI)
 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	Deal three massive magic lightning attacks to one enemy. Can break the damage cap. 	Dark Staff (XI)
 	1 	Self 	Lightning damage +20%, cast speed x3 (2 turns) 	(XI)
 	Temporarily increase the user's lightning attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's lightning attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	Temporarily increase the user's lightning attack level by two, and reduce delay of the user's actions for two turns. Triggers instantly. 	(XI)
 	2 	Single 	150% magic damage/hit, lightning infusionCap Break +1, Play Rough Mode (25s) 	(XI)
 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, and grant them Play Rough. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, and grant them Play Rough. 	Deal fifteen magic lightning and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, temporarily grant the user Awoken Witch Mode, increase the user's Cap Break Level by 1, and grant them Play Rough. 	(XI)
 	Awoken Witch: Witch ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Play Rough Mode: MAG +30%, DEF/RES -30%, cast speed x3 	Awoken Witch: Witch ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Play Rough Mode: MAG +30%, DEF/RES -30%, cast speed x3 	Awoken Witch: Witch ability rank boost, dualcast, infinite hones (+5/10/15/20/30% damage at rank 1/2/3/4/5)Play Rough Mode: MAG +30%, DEF/RES -30%, cast speed x3 	(XI)
===Ayame===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	All 	75% physical damage/hit 	None
 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	None
 	2 	All 	111% physical damage/hit, Hastega 	Ochiudo's Kote (XI)
 	Deal five instant physical wind attacks to all targets, grant Haste to all allies, and temporarily raise the user's Attack a large amount. 	Deal five instant physical wind attacks to all targets, grant Haste to all allies, and temporarily raise the user's Attack a large amount. 	Deal five instant physical wind attacks to all targets, grant Haste to all allies, and temporarily raise the user's Attack a large amount. 	Ochiudo's Kote (XI)
 	2 	Single 	78% physical damage/hitIce infusion, self ATK/RES +30% 	Soboro Sukehiro (XI)
 	Deal eight physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Resistance a small amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Resistance a small amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Deal eight physical ice and non-elemental attacks to one target, raise the user's Attack a moderate amount, and Resistance a small amount, temporarily infuse the user with the power of ice, and grant Haste and Burst Mode to the user. 	Soboro Sukehiro (XI)
 	Chillfang Blade: 4x 47% ice/NE physical Icewyrm Blade: 2x 65% group ice/NE physical, self ATK +30%/DEF -30% 	Chillfang Blade: 4x 47% ice/NE physical Icewyrm Blade: 2x 65% group ice/NE physical, self ATK +30%/DEF -30% 	Chillfang Blade: 4x 47% ice/NE physical Icewyrm Blade: 2x 65% group ice/NE physical, self ATK +30%/DEF -30% 	Soboro Sukehiro (XI)
 	2 	Single 	1125% physical damage1275% if target is weak to ice 	(XI)
 	Deal massive physical ice and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to ice. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to ice. Can break the damage cap. 	Deal massive physical ice and non-elemental damage to one target. Deals more damage if the target is Vulnerable or has a Slight Weakness to ice. Can break the damage cap. 	(XI)
 	2 	Single 	71% physical damage/hit, ice infusionMajor Retaliate, critical damage +50% 	(XI)
 	Deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant major Retaliate to the user, and increase the damage of the user's critical hits. 	Deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant major Retaliate to the user, and increase the damage of the user's critical hits. 	Deal ten physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, grant major Retaliate to the user, and increase the damage of the user's critical hits. 	(XI)
 	3 	Single 	800% physical damage/hit 	Myochin Kabuto (XI)
 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Deal three massive physical ice attacks to one enemy. Can break the damage cap. 	Myochin Kabuto (XI)
 	1 	Self 	Ice infusion stack, cast speed x3 (2 turns) 	Daihannya (XI)
 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Instantly grant the user Empowered Infusion for ice, and reduce delay of the user's actions for two turns. 	Daihannya (XI)
 	 	 	 	Kumokirimaru (XI)
 	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, increase the user's critical hit damage, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, reduce delay of the user's samurai abilities, and grant major Retaliate to the user.	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, increase the user's critical hit damage, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, reduce delay of the user's samurai abilities, and grant major Retaliate to the user.	Deal fifteen physical ice and non-elemental attacks to one enemy, temporarily infuse the user with the power of ice, increase the user's critical hit damage, temporarily grant the user Awoken Samurai Mode, increase the user's Cap Break Level by 1, reduce delay of the user's samurai abilities, and grant major Retaliate to the user.	Kumokirimaru (XI)
 	 	 	 	Kazaridachi (XI)
 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Temporarily grant the user Empowered Infusion for ice, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. 	Kazaridachi (XI)
===Curilla===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	70% physical damage/hit 	None
 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	Deal two physical attacks to one target. 	None
 	2 	Single 	125% physical damage/hit40% max HP party heal with Esuna 	Iron Musketeer's Cuirass (XI)
 	Deal six physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. 	Deal six physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. 	Deal six physical holy and non-elemental attacks to one target, restore a moderate amount of HP to all allies proportional to their max HP, and cast Esuna on them. 	Iron Musketeer's Cuirass (XI)
 	2 	All 	96% physical damage/hit, party ATK +30%/DEF +50% (25s) 	Temple Knight Army Sword (XI)
 	Deal six physical holy and non-elemental attacks to all targets, temporarily raise the Attack and Defense of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal six physical holy and non-elemental attacks to all targets, temporarily raise the Attack and Defense of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Deal six physical holy and non-elemental attacks to all targets, temporarily raise the Attack and Defense of all allies a moderate amount, and grant Haste and Burst Mode to the user. 	Temple Knight Army Sword (XI)
 	Requiescat: 4x 58% holy/NE physical, self Regen (25s) Blade of Uriel: 2x 75% group holy/NE physical, Sentinel (25s) 	Requiescat: 4x 58% holy/NE physical, self Regen (25s) Blade of Uriel: 2x 75% group holy/NE physical, Sentinel (25s) 	Requiescat: 4x 58% holy/NE physical, self Regen (25s) Blade of Uriel: 2x 75% group holy/NE physical, Sentinel (25s) 	Temple Knight Army Sword (XI)
 	2 	Party 	ATK/MAG/DEF +30% (25s), party reflection barrier (30s) 	(XI)
 	Temporarily raise the Attack and Magic of all allies a moderate amount, Defense a small amount, and grant them a barrier that reflects attack damage taken back at the attacker. 	Temporarily raise the Attack and Magic of all allies a moderate amount, Defense a small amount, and grant them a barrier that reflects attack damage taken back at the attacker. 	Temporarily raise the Attack and Magic of all allies a moderate amount, Defense a small amount, and grant them a barrier that reflects attack damage taken back at the attacker. 	(XI)
 	2 	Party 	Protect, Shell, Last StandKnight: 1500 HP front row heal (15s) 	(XI)
 	Grant Protect, Shell, and Last Stand to all allies, and temporarily cause the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Grant Protect, Shell, and Last Stand to all allies, and temporarily cause the user's knight abilities to restore 1,500 HP to all allies in the front row. 	Grant Protect, Shell, and Last Stand to all allies, and temporarily cause the user's knight abilities to restore 1,500 HP to all allies in the front row. 	(XI)
 	 	 	 	(XI)
 	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause knight abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause knight abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount.	Deal fifteen physical holy and non-elemental attacks to one enemy, temporarily infuse the user with the power of holy light, temporarily grant the user Awoken Knight Mode, increase the user's Cap Break Level by 1, and cause knight abilities used by the user to grant all allies a barrier that reduces the damage of one attack a moderate amount.	(XI)
 	 	 	 	(XI)
 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	Deal three massive physical holy attacks to one enemy. Can break the damage cap. 	(XI)
 	 	 	 	(XI)
 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for holy, and temporarily reduce delay of the user's knight abilities. Triggers instantly and does not deplete the Soul Break Gauge. 	(XI)
 	 	 	 	(XI)
 	Temporarily grant the user Empowered Infusion for holy, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	Temporarily grant the user Empowered Infusion for holy, and grant the user a barrier that negates attack damage up to 100% of their max HP. Triggers instantly. 	(XI)
===Prishe===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	130% physical damage, 20% chance to Interrupt 	None
 	Deal physical damage to one target, with a small chance to interrupt its pending actions. 	Deal physical damage to one target, with a small chance to interrupt its pending actions. 	Deal physical damage to one target, with a small chance to interrupt its pending actions. 	None
 	2 	Party 	40% max HP party heal, Regen, Last Stand 	Monsoon Jinpachi (XI)
 	Restore a moderate amount of HP to all allies based on their max HP, and grant them Last Stand and major Regen. 	Restore a moderate amount of HP to all allies based on their max HP, and grant them Last Stand and major Regen. 	Restore a moderate amount of HP to all allies based on their max HP, and grant them Last Stand and major Regen. 	Monsoon Jinpachi (XI)
 	2 	Single 	93% physical damage/hit, Monk ability cast speed x2 (5 turns) 	Sainti (XI)
 	Deal eight physical attacks to one target, reduce delay of the user's monk abilities for five turns, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, reduce delay of the user's monk abilities for five turns, and grant Haste and Burst Mode to the user. 	Deal eight physical attacks to one target, reduce delay of the user's monk abilities for five turns, and grant Haste and Burst Mode to the user. 	Sainti (XI)
 	Spin Combo: 3-6x 80% physical (scales with Monk ability uses, reset count on use) Headlong Tackle: 4x 55% NE physical, self ATK +30%/DEF -30% (25s) 	Spin Combo: 3-6x 80% physical (scales with Monk ability uses, reset count on use) Headlong Tackle: 4x 55% NE physical, self ATK +30%/DEF -30% (25s) 	Spin Combo: 3-6x 80% physical (scales with Monk ability uses, reset count on use) Headlong Tackle: 4x 55% NE physical, self ATK +30%/DEF -30% (25s) 	Sainti (XI)
 	2 	Single 	72% physical damage/hit, Monk ability rank boostSelf critical damage +50% (25s), Monk: self cast speed x2 (1 turn) 	Coeurl Cesti (XI)
 	Deal ten physical attacks to one enemy, temporarily grant up to moderate Ability Boost to the user's monk abilities, increase the damage of the user's critical hits, and temporarily cause the user's monk abilities to reduce delay of the user's actions for one turn.	Deal ten physical attacks to one enemy, temporarily grant up to moderate Ability Boost to the user's monk abilities, increase the damage of the user's critical hits, and temporarily cause the user's monk abilities to reduce delay of the user's actions for one turn.	Deal ten physical attacks to one enemy, temporarily grant up to moderate Ability Boost to the user's monk abilities, increase the damage of the user's critical hits, and temporarily cause the user's monk abilities to reduce delay of the user's actions for one turn.	Coeurl Cesti (XI)
 	2 	Single 	70% physical damage/hit, self ATK/DEF +30%Lightning infusion, Monk dualcast 	Scorpion Harness (XI)
 	Deal ten physical lightning, ice, and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's monk abilities to double cast. 	Deal ten physical lightning, ice, and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's monk abilities to double cast. 	Deal ten physical lightning, ice, and non-elemental attacks to one enemy, temporarily infuse the user with the power of lightning, raise the user's Attack a moderate amount and Defense a small amount, and temporarily cause the user's monk abilities to double cast. 	Scorpion Harness (XI)
 	 	 	 	Hydro Patas (XI)
 	Activate a FF XI realm chain up to 150 hits long that increases the damage of allies from the FF XI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XI realm chain up to 150 hits long that increases the damage of allies from the FF XI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Activate a FF XI realm chain up to 150 hits long that increases the damage of allies from the FF XI realm a large amount, temporarily raise the Attack and Magic of all allies a moderate amount, and grant them Haste. 	Hydro Patas (XI)
===Lion===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	50% physical damage/hit 	None
 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	Deal three physical attacks to one target. 	None
 	2 	All 	99% physical damage/hit, target DEF/RES -50% (25s) 	Gaia Doublet (XI)
 	Deal five to seven physical attacks to all targets, and temporarily lower their Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	Deal five to seven physical attacks to all targets, and temporarily lower their Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	Deal five to seven physical attacks to all targets, and temporarily lower their Defense and Resistance a large amount. The number of attacks dealt depends on the user's Speed. 	Gaia Doublet (XI)
 	2 	Single 	152% physical damage/hit, target ATK/DEF -40% (25s) 	(XI)
 	Deal five instant physical attacks to one target, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant physical attacks to one target, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	Deal five instant physical attacks to one target, temporarily lower its Attack and Defense a large amount, and grant Haste and Burst Mode to the user. 	(XI)
 	Broken Blade: 200% physical, target ATK -40% (15s) Fraying Guard: 200% physical, target DEF -40% (15s) 	Broken Blade: 200% physical, target ATK -40% (15s) Fraying Guard: 200% physical, target DEF -40% (15s) 	Broken Blade: 200% physical, target ATK -40% (15s) Fraying Guard: 200% physical, target DEF -40% (15s) 	(XI)
 	2 	Random 	78% physical damage/hitTarget A/M/D/R/MND -30% (25s), self CT0 (2 turns) 	Darksteel Baselard (XI)
 	Instantly deal physical attacks to nine random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and remove delay from the user's actions for two turns. 	Instantly deal physical attacks to nine random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and remove delay from the user's actions for two turns. 	Instantly deal physical attacks to nine random targets, temporarily lower their Attack, Magic, Defense, Resistance, and Mind a moderate amount, and remove delay from the user's actions for two turns. 	Darksteel Baselard (XI)
 	 	 	 	Norgish Dagger (XI)
 	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily lower its water resistance level by 2, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every third water ability the user uses to trigger the follow-up ability Accomplice.	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily lower its water resistance level by 2, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every third water ability the user uses to trigger the follow-up ability Accomplice.	Deal fifteen physical water and non-elemental attacks to one enemy, temporarily lower its water resistance level by 2, temporarily infuse the user with the power of water, temporarily grant the user Awoken Water Mode, increase the user's Cap Break Level by 1, and cause every third water ability the user uses to trigger the follow-up ability Accomplice.	Norgish Dagger (XI)
 	 	 	 	Chicken Knife (XI)
 	Deal twenty massive physical water attacks to one enemy, followed by an additional physical water attack that can break the damage cap. 	Deal twenty massive physical water attacks to one enemy, followed by an additional physical water attack that can break the damage cap. 	Deal twenty massive physical water attacks to one enemy, followed by an additional physical water attack that can break the damage cap. 	Chicken Knife (XI)
 	 	 	 	Green Ribbon (XI)
 	Instantly deal ten physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, and reduce delay of their physical attacks for two turns 	Instantly deal ten physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, and reduce delay of their physical attacks for two turns 	Instantly deal ten physical water and non-elemental attacks to one enemy, temporarily infuse the user with the power of water, temporarily grant all allies a barrier that reflects a portion of damage taken back at the attacker as water damage, and reduce delay of their physical attacks for two turns 	Green Ribbon (XI)
 	 	 	 	Beetle Knife (XI)
 	Deal physical water damage to one target, and temporarily grant the user Empowered Infusion for water. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Deal physical water damage to one target, and temporarily grant the user Empowered Infusion for water. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Deal physical water damage to one target, and temporarily grant the user Empowered Infusion for water. Deals more damage if the target is Vulnerable or has a Slight Weakness to water. Can break the damage cap. Triggers instantly and does not deplete the Soul Break Gauge. 	Beetle Knife (XI)
 	 	 	 	Sand Gloves (XI)
 	Temporarily grant the user Empowered Infusion for water, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Temporarily grant the user Empowered Infusion for water, and set the user's critical hit chance to 100% for two turns. Triggers instantly. 	Sand Gloves (XI)
===Aphmau===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	100% magic damage/hit 	None
 	Deal two magic non-elemental attacks to one target. 	Deal two magic non-elemental attacks to one target. 	Deal two magic non-elemental attacks to one target. 	None
 	2 	Party 	h85 heal, Haste, CT0 (1 turn) 	Jadagna (XI)
 	Instantly restore a large amount of HP to all allies, grant them Haste, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Haste, and remove delay from their actions for one turn. 	Instantly restore a large amount of HP to all allies, grant them Haste, and remove delay from their actions for one turn. 	Jadagna (XI)
 	2 	Party 	h55 heal, MAG/MND +30% (25s)Self Haste, Burst Mode (15s) 	Aristocrat's Crown (XI)
 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Restore a moderate amount of HP to all allies, temporarily raise their Magic and Mind a moderate amount, and grant Haste and Burst Mode to the user. 	Aristocrat's Crown (XI)
 	Activate: h60 heal, self Activate(w/ Activate: h60 heal, 4x 262% lightning/NE white magic, Activate off) Light Maneuver: h25 party heal (2x 514% lightning/NE white magic with Activate) 	Activate: h60 heal, self Activate(w/ Activate: h60 heal, 4x 262% lightning/NE white magic, Activate off) Light Maneuver: h25 party heal (2x 514% lightning/NE white magic with Activate) 	Activate: h60 heal, self Activate(w/ Activate: h60 heal, 4x 262% lightning/NE white magic, Activate off) Light Maneuver: h25 party heal (2x 514% lightning/NE white magic with Activate) 	Aristocrat's Crown (XI)
 	2 	Party 	Regen, Status Barrier 	Earth Doublet (XI)
 	Temporarily grant all allies major Regen and a barrier that enables them to avoid one debuff. 	Temporarily grant all allies major Regen and a barrier that enables them to avoid one debuff. 	Temporarily grant all allies major Regen and a barrier that enables them to avoid one debuff. 	Earth Doublet (XI)
 	20.01s 	Party 	h105 healRaise (100%), Shield, instant cast (1 turn)Awoken Automaton (15s) 	Platinum Rod (XI)
 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant one Shield to all allies, grant them Haste, remove delay from their actions for one turn, and temporarily grant the user Awoken Automaton Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant one Shield to all allies, grant them Haste, remove delay from their actions for one turn, and temporarily grant the user Awoken Automaton Mode. 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, grant one Shield to all allies, grant them Haste, remove delay from their actions for one turn, and temporarily grant the user Awoken Automaton Mode. 	Platinum Rod (XI)
 	Awoken Automaton: White Magic/Monk ability cast speed x3 with infinite hones, followed with party HP stock scaling with ability rank(500/1000/1500/2000/3000 stock with ability rank 1/2/3/4/5) 	Awoken Automaton: White Magic/Monk ability cast speed x3 with infinite hones, followed with party HP stock scaling with ability rank(500/1000/1500/2000/3000 stock with ability rank 1/2/3/4/5) 	Awoken Automaton: White Magic/Monk ability cast speed x3 with infinite hones, followed with party HP stock scaling with ability rank(500/1000/1500/2000/3000 stock with ability rank 1/2/3/4/5) 	Platinum Rod (XI)
 	20.01s 	All 	 	Flanged Mace (XI)
 	Temporarily lower the holy resistance level of all enemies by 2, restore a large amount of HP to all allies, temporarily cause the user's white magic abilities to reduce delay of all allies in the same row as the user on their next turn, and cause every second white magic ability used by the user to trigger the follow-up ability Glimpse of Divinity. Triggers instantly.	Temporarily lower the holy resistance level of all enemies by 2, restore a large amount of HP to all allies, temporarily cause the user's white magic abilities to reduce delay of all allies in the same row as the user on their next turn, and cause every second white magic ability used by the user to trigger the follow-up ability Glimpse of Divinity. Triggers instantly.	Temporarily lower the holy resistance level of all enemies by 2, restore a large amount of HP to all allies, temporarily cause the user's white magic abilities to reduce delay of all allies in the same row as the user on their next turn, and cause every second white magic ability used by the user to trigger the follow-up ability Glimpse of Divinity. Triggers instantly.	Flanged Mace (XI)
 	 	 	 	Vivacity Coat (XI)
 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Vivacity Coat (XI)
===Zeid===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Single 	85% physical damage/hit, 12,5% max HP self damage 	None
 	Sacrifice HP to deal two physical dark attacks to one target. 	Sacrifice HP to deal two physical dark attacks to one target. 	Sacrifice HP to deal two physical dark attacks to one target. 	None
 	2 	Single 	78% physical damage/hit, dark infusion (100% Interrupt) 	(XI)
 	Deal eight physical dark and non-elemental attacks to one target, with a high chance to interrupt its pending actions, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, with a high chance to interrupt its pending actions, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	Deal eight physical dark and non-elemental attacks to one target, with a high chance to interrupt its pending actions, temporarily infuse the user with the power of the dark, and grant Haste and Burst Mode to the user. 	(XI)
 	Nether Void: 4x 49% dark/NE physical (5x if target is weak to dark) Desperate Strike: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (25s) 	Nether Void: 4x 49% dark/NE physical (5x if target is weak to dark) Desperate Strike: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (25s) 	Nether Void: 4x 49% dark/NE physical (5x if target is weak to dark) Desperate Strike: 2x 65% group dark/NE physical, self ATK +30%/DEF -30% (25s) 	(XI)
 	2 	Single 	83% physical damage/hit, 40% max HP self heal 	Scutum (XI)
 	Deal eight physical dark and ice attacks to one target, and heal the user a moderate amount proportional to their max HP. Deals more damage as the user's HP drops. 	Deal eight physical dark and ice attacks to one target, and heal the user a moderate amount proportional to their max HP. Deals more damage as the user's HP drops. 	Deal eight physical dark and ice attacks to one target, and heal the user a moderate amount proportional to their max HP. Deals more damage as the user's HP drops. 	Scutum (XI)
 	2 	Single 	71% physical damage/hitDark infusion, self ATK/DEF +30% (25s)Follow Darkness abilities with Abyssal Bite 	Chaos Cuirass (XI)
 	Deal ten physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's darkness abilities to trigger the follow-up ability Abyssal Bite, dealing seven physical dark and non-elemental attacks to one target, and dealing a small amount of damage to the user proportional to their max HP.	Deal ten physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's darkness abilities to trigger the follow-up ability Abyssal Bite, dealing seven physical dark and non-elemental attacks to one target, and dealing a small amount of damage to the user proportional to their max HP.	Deal ten physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, raise the user's Attack a moderate amount and Defense a small amount, and cause the user's darkness abilities to trigger the follow-up ability Abyssal Bite, dealing seven physical dark and non-elemental attacks to one target, and dealing a small amount of damage to the user proportional to their max HP.	Chaos Cuirass (XI)
 	Abyssal Bite: 7x 32% dark/NE physical, 15% max HP self damage 	Abyssal Bite: 7x 32% dark/NE physical, 15% max HP self damage 	Abyssal Bite: 7x 32% dark/NE physical, 15% max HP self damage 	Chaos Cuirass (XI)
 	 	 	 	Balmung (XI)
 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, increase the user's dark damage a moderate amount, and enter Absorb Mode. Absorb Mode triggers the follow-up ability Abyssal Sword when it ends. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, increase the user's dark damage a moderate amount, and enter Absorb Mode. Absorb Mode triggers the follow-up ability Abyssal Sword when it ends. 	Deal fifteen physical dark and non-elemental attacks to one enemy, temporarily infuse the user with the power of the dark, temporarily grant the user Awoken Dark Mode, increase the user's Cap Break Level by 1, increase the user's dark damage a moderate amount, and enter Absorb Mode. Absorb Mode triggers the follow-up ability Abyssal Sword when it ends. 	Balmung (XI)
 	 	 	 	Ascalon (XI)
 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Deal three massive physical dark attacks to one enemy. Can break the damage cap. 	Ascalon (XI)
 	 	 	 	Chaos Gauntlets (XI)
 	Temporarily grant the user Empowered Infusion for dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. Triggers instantly and does not deplete the Soul Break Gauge. 	Temporarily grant the user Empowered Infusion for dark, lower the Defense and Resistance of the user a small amount, and raise their Attack a large amount. Triggers instantly and does not deplete the Soul Break Gauge. 	Chaos Gauntlets (XI)
===Lilisette===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	2 	Self 	Mirror Image 	None
 	Grant Mirror Image to the user, enabling them to avoid one physical attack. 	Grant Mirror Image to the user, enabling them to avoid one physical attack. 	Grant Mirror Image to the user, enabling them to avoid one physical attack. 	None
 	2 	All 	Target lightning weakness +20% (25s), ATK/MAG/DEF -70% (8s) 	Darksteel Kukri (XI)
 	Temporarily lower the lightning resistance level of all enemies by 2, briefly lower their Attack, Magic, and Defense a very large amount, and temporarily cause the user's dancer and celerity abilities to trigger the follow-up ability Whirling Edge, dealing five physical lightning, wind, and non-elemental attacks to one enemy.	Temporarily lower the lightning resistance level of all enemies by 2, briefly lower their Attack, Magic, and Defense a very large amount, and temporarily cause the user's dancer and celerity abilities to trigger the follow-up ability Whirling Edge, dealing five physical lightning, wind, and non-elemental attacks to one enemy.	Temporarily lower the lightning resistance level of all enemies by 2, briefly lower their Attack, Magic, and Defense a very large amount, and temporarily cause the user's dancer and celerity abilities to trigger the follow-up ability Whirling Edge, dealing five physical lightning, wind, and non-elemental attacks to one enemy.	Darksteel Kukri (XI)
 	Whirling Edge: 5x 40% wind/lightning/NE physical 	Whirling Edge: 5x 40% wind/lightning/NE physical 	Whirling Edge: 5x 40% wind/lightning/NE physical 	Darksteel Kukri (XI)
 	2 	All 	Target ATK/MAG/DEF/RES -40% (25s), party 2000 HP stock 	Dancer's Tiara (XI)
 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, automatically heal damage all allies take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, automatically heal damage all allies take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Temporarily lower the Attack, Magic, Defense, and Resistance of all enemies a large amount, automatically heal damage all allies take (up to 2,000 HP in total), and grant Haste and Burst Mode to the user. 	Dancer's Tiara (XI)
 	Gust Slash: 180% lightning/wind physical, target MAG -50% (15s) Divine Waltz: h25 party heal (NAT) 	Gust Slash: 180% lightning/wind physical, target MAG -50% (15s) Divine Waltz: h25 party heal (NAT) 	Gust Slash: 180% lightning/wind physical, target MAG -50% (15s) Divine Waltz: h25 party heal (NAT) 	Dancer's Tiara (XI)
===Naja===
Soul Break	Soul Gauge 	Target 	Properties 	Relic
 	 	 	 	None
 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	Temporarily raise the user's Attack a moderate amount. 	None
 	 	 	 	Morgenstern (XI)
 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Deal three massive physical earth attacks to one enemy. Can break the damage cap. 	Morgenstern (XI)
 	 	 	 	Nashira Manteel (XI)
 	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily cause the user's earth abilities to reduce delay of physical attacks of allies in the front row on their next turn, and cause every third earth ability the user uses to trigger the follow-up ability Special Bonus, temporarily raising the earth attack level of all allies by 1.	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily cause the user's earth abilities to reduce delay of physical attacks of allies in the front row on their next turn, and cause every third earth ability the user uses to trigger the follow-up ability Special Bonus, temporarily raising the earth attack level of all allies by 1.	Deal ten physical earth and non-elemental attacks to one target, temporarily infuse the user with the power of earth, temporarily cause the user's earth abilities to reduce delay of physical attacks of allies in the front row on their next turn, and cause every third earth ability the user uses to trigger the follow-up ability Special Bonus, temporarily raising the earth attack level of all allies by 1.	Nashira Manteel (XI)
 	 	 	 	Nashira Gages (XI)
 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly. 	Temporarily grant the user Empowered Infusion for earth, and remove delay from the user's actions for one turn. Triggers instantly. 	Nashira Gages (XI)
==Gallery==
FFRK Abyssal Strike.png|Abyssal Strike.
FFRK Ancient Magic Fire Ice Thunder.png|Ancient Magic: Fire, Ice, Thunder.
FFRK Asuran Fists.png|Asuran Fists.
FFRK Auroral Uppercut.png|Auroral Uppercut.
FFRK Auto Attack.png|Auto Attack.
FFRK Benediction FFXI.png|Benediction.
FFRK Circle Blade.png|Circle Blade.
FFRK Colossal Shantotto.png|Colossal Shantotto.
FFRK Dancing Edge FFXI.png|Dancing Edge.
FFRK Divine Emblem.png|Divine Emblem.
FFRK Divine Malison.png|Divine Malison.
FFRK Dream Idea.png|Dream Idea.
FFRK Elemental Celerity.png|Elemental Celerity.
FFRK Evisceration.png|Evisceration.
FFRK Freezebite.png|Freezebite.
FFRK Grapeshot.png|Grapeshot.
FFRK Holy Circle.png|Holy Circle.
FFRK Ikishoten.png|Ikishoten.
FFRK Imperial Heal.png|Imperial Heal.
FFRK Intervene.png|Intervene.
FFRK Meikyo Shisui Painkiller.png|Meikyo Shisui Painkiller.
FFRK Nullifying Dropkick.png|Nullifying Dropkick.
FFRK Optimization.png|Optimization.
FFRK Overdrive FFXI.png|Overdrive.
FFRK Overwhelm.png|Overwhelm.
FFRK Pirate Pummel.png|Pirate Pummel.
FFRK Play Rough.png|Play Rough.
FFRK Powder Keg.png|Powder Keg.
FFRK Resist & Repair.png|Resist & Repair.
FFRK Sensual Dance.png|Sensual Dance
FFRK Shark Bite.png|Shark Bite.
FFRK Shield Defense Bonus.png|Shield Defense Bonus.
FFRK Shin Setsugetsuka.png|Shin Setsugetsuka.
FFRK Shockwave FFXI.png|Shockwave.
FFRK Sickle Moon.png|Sickle Moon.
FFRK Smite FFXI.png|Smite.
FFRK Swift Blade.png|Swift Blade.
FFRK Tachi Ageha.png|Tachi: Ageha.
FFRK Tachi Fudo.png|Tachi: Fudo.
FFRK Tachi Jinpu.png|Tachi: Jinpu.
FFRK True Strike.png|True Strike.
FFRK Vidohunir.png|Vidohunir.
FFRK Vivifying Waltz.png|Vivifying Waltz.
FFRK Vorpal Blade.png|Vorpal Blade.
FFRK Walk the Plank.png|Walk the Plank.
FFRK Warrior's Charge.png|Warrior's Charge.
FFRK Wizardess Board.png|Wizardess Board.
FFRK Unknown Shantotto SB.png|一騎当億.
FFRK Unknown Ayame SB.png|葉隠皆伝・雪風.
FFRK Unknown Zeid SB.png|漆黒に煌きし闇刃.
FFRK Unknown Naja SB.png|ネコ社長の鉄槌.
FFRK Unknown Aphmau SB.png|即時調整.
FFRK Unknown Prishe SB.png|プリッシュ必殺技変更.
FFRK Unknown Lion SB.png|海賊の薫陶.
FFRK Unknown Curilla SB.png|隻眼の女剣士.
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