Junia

Junia was one of three apprentices of the illithid Dulshoon along with Ra’Zeel and Saradin. She was a powerful and elusive mindbender who worked with illithid to undermine the integrity of the courts of the humans and githyanki.
== History and Personality ==
Junia’s past is unknown to the Bloodsworn. She was known by other names (Jillian in the city of Coldharbour, Sarelle in the city of Port Tarridian) where she posed as a Knight of the Green Chalice and a prostitute respectively. She must have spent some time learning from Dulshoon, possibly in the city of Umbrahal.
Junia was extremely cautious by nature and proved very difficult to follow. She manipulated and dominated her targets with no remorse and willingly assisted Geth and other illithid with their schemes. She was meticulous and deceptive.
== Skills and Powers ==
Junia was a psion and mage with a focus on mindbending, the art of dominating the minds of others. She used this and her natural ability to manipulate or control many targets, including Elandor Avarendus (former Commander of the Knights of the Green Chalice), Durzomir (a wicked mage from Coldharbour), Malaqaro (a bookish Thanish wizard) and Xeno (a githyanki senator from Galliperous). She used a variety of techniques to mask herself while in her disguises, including enchanted robes that prevented magical detection and a token to conceal her evil nature. A similar glamer was used to conceal the domination spell on Xeno.
== In the Campaign ==
The Bloodsworn first heard of Junia from Ra’Zeel, who briefly mentioned her and Saradin before his head exploded. 
After the defeat of Geth in Coldharbour, the Bloodsworn began to piece together that there had been a two-part plot to weaken and strike the paladin orders of the city. They found a lab in the sewers that showed a woman’s footprints and the means to shrink the larvae of illithid - which were then used to anoint knight-initiates of the Green Chalice. 
Junia had already fled the city at this stage, and her role as “Jillian” was exposed. Elandor Avarendus, her superior officer, was revealed to have been magically dominated, and illithid larvae (still shrunk and dormant) were discovered within the brains of many initiates. Powerful restorative spells were used to purge the parasites and order was restored.
While the Bloodsworn were in Altea helping the Freehaven Mage's Guild with a possessed mage, Junia and Durzomir ambushed the party. However, the attack was botched, and Junia abandoned Durzomir to capture and execution. From Durzomir's last statements it is presumed that it was Junia who initially persuaded him to work with the illithid in the first place.
After clearing out Geth’s old tower in the Underdark, the Bloodsworn used his astral projector to teleport to the Astral Sea - specifically Norvath, the port-hub of the wizard Phaldax. Phaldax advised them that he’d seen a woman travel from that same projector recently, and that she’d travelled to Galliperous.
Azuk, Salazar and Keldin travelled to Galliperous in pursuit of Junia, commandeering Phaldax’s ship along the way and cutting a deal with the githyanki, who they knew to despise the illithid. Imperator Xarquin heard their tale and gave them free rein to hunt for Junia. Senator Pertinax suggested that their quarry was likely seeking refuge in the neighbouring cityport, Port Tarridian, which was owned but not governed by the Terrizanian Empire (the empire of the githyanki).
Slowly the Bloodsworn began to piece together a tale of kidnappings and disappearances. They initially followed the path of a missing prostitute and her wealthy client, who’d visited various taverns and the casino. They’d then disappeared into the warrens, from which she seemed to vanish - and after which her githyanki patron was found to exhibit odd behaviour. 
Regarding the disappearances, a wizard, Malaqaro, had been the first to go missing. Several ex-slaves (and an unrelated bard) soon followed, all of whom were once involved in the construction of the prison tower of Exordium. These records were found to be missing from the library in the Imperator’s Palace, so a thorough investigation of the Illithid Senate was called for by Xarquin. The Bloodsworn tracked the missing and suspicious Senator Xeno to Port Tarridian’s Tavern of Lost Souls, where he was arrested and returned to Galliperous.
After his glamer was discovered and it was revealed that Junia had truly controlled him, Xeno provided the ear-ring charm she had given him before Xarquin executed him. The Bloodsworn travelled to the house in the Warrens where she had been tracked, and taking the ear-ring through the portal they found themselves in an illithid church, Urzhrek. Despite Junia’s attempts to turn Salazar on her comrades she was swiftly overpowered and dispatched alongside her illithid ally Lurbrus.
== Legacy ==
Junia’s schemes in Coldharbour were utterly foiled, but in Port Tarridian she was able to provide information on Exordium to the illithid Gruub and his allies. Malaqaro stated that she also seemed to be serving as a diplomat, brokering a peace between Dulshoon and Gruub, as well as providing the blueprints for an enormous starglass lens.
Category:Dead
Category:Magi