Focus Magick

==Definition==
Focus magick is magick facilitated by a magickal artifact. Most artifacts have single, built-in magickal effects that have been placed there through means of enchantment, but some focus items, such as wands, staffs, and magickal crystals, can hold magickal energy and be released in the form of a spell effect.
==Prerequisites==
The Magician characteristic and a focus item.
==Tools==
The magician must have a focus item. For most magicians, this will be something like a wand or a staff, but if the magician has the Magickal Conduit advantage, he needs only have an object on his person, preferably touching his skin, that has some magick energy in it, and he can use his hands to direct the flow of power. Most wands or staffs are used only for directing the energy. The source of the energy may be a crystal which is placed in the wand or staff interchangeably. A magician may start with a staff, wand, or other object to direct the energy and an object or objects to store the energy in.
==Energy==
Most of the time, energy is stored in the magick focus item and so a spell can be cast immediately. To raise energy for storage, an Imbue Energy spell can be cast using a different type of magick to bind energy up in the energy source.
==Method==
The magician declares how much of his energy reserve he wants to expend, and then rolls Willpower. The result indicates how powerful the spell effect is. The energy is directed through the focus, which must be held and aimed at the target throughout the entire duration of the spell. To maintain an effect, you must continue aiming the focus object at the target the whole time. Every round, make a Willpower roll, and the result will indicate the strength of the effect every turn that round.
Note: When using Focus magick, energy does not need to be used for range as long as the target is in a straight line to the caster and is visible. Simply point the focus at the target, and the energy will fly out in a straight line. If it misses its target (the GM may have you aim with a Dexterity roll), the spell effect may take place on something else accidentally.
Category:ESPER
Category:Magick