The Outsiders

By Mo Holkar & Cat Tobin
Players: 12-15
Genre: Nordic Thatcherite teens
Every
town has some of them: the outsiders. Bunches of kids who hang around together
all the time, who don’t fit; who don’t belong. Maybe it’s the clothes they
wear, or the kind of music that they like. Ordinary people think they’re
troublemakers: and sometimes, they are. Boredom and being misunderstood will do
that. What’s for sure is, they’ve only got each other to turn to, to trust, to
love, to share with – and maybe to hate, to fear, to dominate. And then one
day, they run across another group of outsiders. How will their encounter
change their lives?
Early
1980s, Sheffield. Thatcher’s Britain. Millions out of work. A decrepit block of
council flats on the outskirts of the city. One of the flats is vacated – an
empty space, in the neutral zone between two territories. Two groups move in on
the flat, to try and take it over. This is the story of what happens next.
The
Outsiders is an experimental game, and is not designed like a traditional
Consequences freeform. The characters are not prewritten by the GMs, and nor
are the plots and secrets within the game. The players themselves will create
most of the story, with the GMs in a mostly facilitating and assisting role.
Players will choose and design some aspects of their characters individually in
advance, and other aspects together in a workshop during the game session.
Cost: free
Available from: https://sites.google.com/site/theoutsidersconsequences2013/
Category:Mo Holkar
Category:Cat Tobin
Category:10-15 player
Category:15-20 player
Category:Nordic