Classes

A Class is a playable character/weapons in Strife. Each class has their own weapon and set of abilities, and are equiped with a Role and a Subrole. Each class plays differently from one another, and provides a unique playstyle.
== Fighter ==
Fighters are close-ranged combatants who are focused on dealing damage with their click combos, and their abilities are used for utility. Capable of dealing an incredible amount of damage up-close, they suffer in long-range fights, and are prone to rapid attacks.
=== Frigost ===
----Frigost is a close-ranged fighter with an ability for every situation given to him. He also has a mixed moveset between offensive and defensive, allowing him to pressure his opponents with an array of attacks and punishments. His poor range and movement makes him vulnerable from a distance, and makes him an easy foe for anyone who wishes to kite him.
=== Mechanic ===
----Mechanic is a long-ranged fighter with the ability to apply armors. These armors allow him to attack from a far distance, allowing him to gain a ranged advantage, as well as buffing his defense. He may also choose to apply these armors to his allies, buffing their defense and attacking from their perspective as well. Mechanic does not wield much in close-ranged fights, having only one armor for it, and can suffer if they misuse their armor.
=== Grand ===
----Grand is a fighter with two stances: his sheathed stance is quick, and provides Grand his much needed abilities, but his combo attacks are poor in range and damage. His unsheathed stance allows Grand to deal an incredible amount of damage with his greatsword, but is overall slow, and predictable. Regardless, Grand can turn his strengths and weaknesses around thanks to how versatile he is in fights, being able to fight with either his fists or greatsword.
=== Commander ===
----Commander is a class that can provide supports to either himself or his allies. In defensive move, he wields abilities that provides defense buffs to him and his allies. In offensive move, he wields abilities that provides damage buffs to his and his allies, as well as having a more offensive moveset. Commander's sheer aggressiveness and supportive moveset still makes him an easy target if he were to misuse his abilities, as one wrong move can lead to Commander susceptible to grave danger.
=== Spectre ===
----Spectre is a fighter that has the power to control another entity: his phantom. His phantom can be summoned, in which Spectre can control to deal damage from afar. Spectre also has the abilities to deal with any opponent from a distance. Spectre can suffer if his vessel is exposed, or if he is exhausted from mana.
== Mage ==
Mages are focused on using their abilities to deal damage, made to deal high amounts of burst damage, or damage over time. Their abilities may also allow them to kite, meaning that they can rush their opponent down and use ranged attacks simultaneously. They are almost always reliant on their abilities, and if their mana is on cooldown, or if their abilities were improperly used, it could be devastating for the class.
=== Vulca ===
----Vulca is a mage that can deal an incredible amount of damage with both his sword and gun, and has an offensive moveset with melee and ranged attacks. In return of his high damage outputs, he is quite brittle, and although each use of his abilities increases his damage, they decrease his defense in return.
=== Nether ===
----Nether is an offensive mage that can rush, zone, or even better, kite. He can either attack at a range with his void-based skills, or shred his opponents up-close with his katana-based skills. Despite his astonishing offensive potential, he could not withstand too much damage; he has low natural defense, and the lower his health is, the lower the his movement is.
=== Trooper ===
----Trooper is a ranged attacker, capable of dealing a great amount of damage from afar. In situations that are at close range, Trooper could use his abilities to get himself out of said situations, and continue the attack at a range. Should his mana remain exhausted, and his abilities be used in vain, Trooper would falter.
=== Cryo ===
----Cryo is a mage that is focused on kiting, as well as slowing his opponents down severely. He is almost entirely focused on keeping a good balance between his mana, frost bar, and ice drakes. Any misuse of any ability would be a grave exposure to Cryo's weakness. Therefor, one must use this class with caution, as it is not easy to master Cryo.
This class can be unlocked by defeating Neflhelm.
== Rusher ==
Rushers have a fast movement speed and can deal an incredible amount of burst damage to bring their opponents down quickly. Their great close-range combat potential is due to their lack of ranged attacks. They are also poor in terms of crowd control and does not wield many defensive options.
=== Proto ===
----Proto is an extremely fast rusher that can chase their opponents down by flying. While his burst damage is incredible, his base damage is poor, and does not have any decent defensive options.
=== Renegade ===
----Renegade is a rusher that can unleash a surprise attack upon its opponents by going invisible. Renegade also has the abilities to prevent their opponents from fleeing away. Renegade is reliant on his invisibility, as once he is caught off-guard, it would spell doom for Renegade.
=== Sievert ===
----Sievert is a unique class that can deal a great amount of damage. Instead of having mana, Sievert has rads. The more rads he has, the more damage and walkspeed he receives, but the lower his defense will go down. Once it reaches a certain percentage, Sievert will start taking damage. Therefor, Sievert must always watch how much rads he has, and he must know how to manage it.
=== Major ===
----Major is a rusher that can deal an incredible amount of burst damage. Being one of the most quickest classes in the game, Major can sprint, which greatly increases his speed and allows him to use additional abilities. In return, Major's moveset is almost entirely focused on offense.
== Tank ==
Tanks are focused on having a high amount of defense, being able to deal a great amount of crowd control and buff their own defense. Tanks are often slow in terms of speed, incapable of dealing an incredible amount of damage and have slower cooldowns than normal.
=== Omega ===
----Omega is a tank that can pressure his opponents. He has great movement capabilities and defensive potential thanks to his moveset. However, Omega deals a low amount of damage, and can be caught if he misses his moves. He is also awfully reliant on Buster Slam to grapple his opponents and deal a great amount of damage. 
=== Obsidian ===
----Obsidian is a defensive tank that is effective at ranged attacks. His obelisks allow him to deal damage at a range and has the highest natural defense in the game thanks to his armor. Despite this, Obsidian suffers from a very low movement stat, and is reliant on his obelisks for great damage potential.
=== Barbarian ===
----Barbarian is an offensive tank that can deal an incredible amount of stun towards the opponent. Having a great amount of defense and deal good damage up-close makes him a grave danger at close range. He does not fight well from a distance and has poor mobility options.
=== Ichor ===
----Ichor is a close-ranged fighter that can deal damage up-close. As he takes in and deals damage, his blood bar increases. The more blood he has, the more defense and damage he gains, but the slower he becomes. Ichor suffers with only having a moveset for close-ranged fights.
=== Gneiss ===
----Gneiss is a tank that can deal damage mid-range. He has higher than average defense and can tank in hits. His abilities also deal high damage. Gneiss is slower and predicable, with each of their abilities having some form of a windup, and he have poor crowd control.
== Support ==
Supports often have abilities to aid their allies, such as buffing their stats or healing, and are capable of some sort of crowd control. Supports often lack a good amount of damage potential, and are heavily reliant on their abilities and mana.
=== Abyss ===
----Abyss is a healer, and can provide a high amount of defense buffs for both himself and his allies. He also has some form of offensive potential. Abyss cannot handle rapid attacks, and often struggles when he has no teammates to backup.
=== Tempus ===
----Tempus is a support that can disrupt the enemy's movement, while making their allies faster. While having a moveset for making their opponents slower, Tempus does not deal good natural damage, and is therefor reliant on his abilities to change the tide of battle.
== Hexer ==
Hexers are focused on debuffing their opponent's stats with high crowd control capabilities. They are often reliant on debuffs, as hexers themselves lacks good stats that can keep themselves formidable in a fight.
=== Anubis ===
----Anubis is focused on debuffing the opponent's defense and damage, making them easier prey to fight against. Anubis also has a soul bar. The more soul Anubis has, the more damage he deals. Anubis has no abilities for long range combat.
=== Tundrus ===
----Tundrus is a long-ranged hexer that can debuff their opponents speed form a distance. He can deal an incredibly high damage at a distance. Despite having abilities that can be used in case anyone gets near Tundrus, it is not enough to turn the tide of battle. He also has a lackluster of defensive maneuvers.
===Beckoner===
----Beckoner is a hexer who is focused on dealing pure damage over time, as well as turning the opponent's buffs against them. He is also capable of supporting his allies in need. However, Beckoner has lower than average HP and Defense, and is not a very mobile class.
== Classes in Development ==
These classes are in development, and therefore cannot be used until it is officially released.
=== Avista ===
----Not much is known about Avista, but it is revealed to be playable at some point.
=== Immano ===
----Not much is known about Immano, but it is revealed to be playable at some point.
=== Veda ===
----Veda is an upcoming class for Strife! Revised. It is currently in development.
== Special Classes ==
These classes are not normally obtainable, and therefor requires an admin to use them. For more information, see:
* Admin-Only Classes
* Styles
Category:General Information