World Customization Reign of Giants

In the Reign of Giants DLC, in addition to most options in the base game there are 17 more for a total of 64 customization options.
==Available options==
All available options are listed below in the order they appear in the World Settings screen:
Type 	Icon	Content
World Size 	 	Determines the size of the world. This does not appear to increase the number of biomes. It just makes the individual biomes larger.Available options are default, medium, large, and huge.
Land Branching 	 	Determines the degree to which the land will branch off and be connected by bridging pieces.Available options are least, default and most.
Land Looping 	 	Determines the degree to which Roads will tend to lead you in circles, in addition to determining the degree to which the land will curve.Available options are none, default and always.
Length of Autumn 	 	Determines the length of the Autumn season. Available options are none, very short, short, default, long, very long and random.
Length of Winter 	 	Determines the length of the Winter season. Available options are none, very short, short, default, long, very long and random.
Length of Spring 	 	Determines the length of the Spring season. Available options are none, very short, short, default, long, very long and random.
Length of Summer 	 	Determines the length of the Summer season. Available options are none, very short, short, default, long, very long and random.
Starting Season 	 	Determines the starting season.Available options are Autumn or Spring, Autumn, Winter, Spring, Summer and random .
Length of Day 	 	Determines the length and/or presence/absence of Day, Dusk, and Night. Available options are only Day, only Dusk, only Night, default, long Day, long Dusk and long Night.
Sinkholes 	 	Determines whether Sinkholes are generated.Available options are yes or no.
Weather 	 	Determines the frequency of weather events.Available options are none, less, default, more and lots.
Lightning 	 	Determines the frequency of lightning strikes.Available options are none, less, default, more and lots.
Frog Rain 	 	Determines the frequency of Frog Rain.Available options are none, less, default, more and lots.
Smoldering 	 	Determines the rate at which objects start smoldering and/or the rate at which crops wilt.Available options are none, less, default, more and lots.
Touch Stones 	 	Determines the amount of naturally spawning Touchstones.Available options are none, less, default, more and lots.
Boons 	 	Determines the amount of naturally spawning Set Pieces.Available options are none, less, default, more and lots.
Flowers 	 	Determines the amount of naturally spawning Flowers.Available options are none, less, default, more and lots.
Grass Tufts 	 	Determines the amount of naturally spawning Grass Tufts.Available options are none, less, default, more and lots.
Saplings 	 	Determines the amount of naturally spawning Saplings.Available options are none, less, default, more and lots.
Spiky Bushes 	 	Determines the amount of naturally spawning Spiky Bushes.Available options are none, less, default, more and lots.
Tumbleweeds 	 	Determines the amount of naturally spawning Tumbleweeds.Available options are none, less, default, more and lots.
Reeds 	 	Determines the amount of naturally spawning Reeds.Available options are none, less, default, more and lots.
Trees 	 	Determines the amount of naturally spawning Trees.Available options are none, less, default, more and lots.
Flint 	 	Determines the amount of naturally spawning Flint found on the ground. Available options are none, less, default, more and lots.
Boulders 	 	Determines the amount of naturally spawning Boulders.Available options are none, less, default, more and lots.
Mini Glaciers 	 	Determines the amount of naturally spawning Mini Glaciers.Available options are none, less, default, more and lots.
Berry Bushes 	 	Determines the amount of naturally spawning Berry Bushes.Available options are none, less, default, more and lots.
Carrots 	 	Determines the amount of naturally spawning Carrots.Available options are none, less, default, more and lots.
Mushrooms 	 	Determines the amount of naturally spawning Mushrooms.Available options are none, less, default, more and lots.
Cacti 	 	Determines the amount of naturally spawning Cacti.Available options are none, less, default, more and lots.
Mandrakes 	 	Determines the amount of naturally spawning Mandrakes.Available options are none, less, default, more and lots.
Rabbits 	 	Determines the amount of naturally spawning Rabbit Holes.Available options are none, less, default, more and lots.
Moleworms 	 	Determines the population of Burrows and/or the amount of Moleworms spawning.Available options are none, less, default, more and lots.
Butterflies 	 	Determines the population of Butterflies that naturally spawn from Flowers. Available options are none, less, default, more and lots.
Birds 	 	Determines the population of Birds that naturally spawn and the frequency with which they appear on screen.Available options are none, less, default, more and lots.
Buzzards 	 	Determines the amount of naturally spawning Buzzards.Available options are none, less, default, more and lots.
Catcoons 	 	Determines the population of Hollow Stumps and the amount of lives Catcoons have.Available options are none, less, default, more and lots.
Gobblers 	 	Determines the frequency of spawning Gobblers.Available options are none, less, default, more and lots.
Pigs 	 	Determines the population of Pig Houses.Available options are none, less, default, more and lots.
Volt Goats 	 	Determines the population of Volt Goats, possibly affecting their breeding. Available options are none, less, default, more and lots.
Beefalos 	 	Determines the population of Beefalos.Available options are none, less, default, more and lots.
Beefalo in Heat 	 	Determines the frequency at which Beefalo will go into heat.Available options are none, less, default, more and lots.
Suspicious Dirt Piles	 	Determines the amount of naturally spawning animal tracks.Available options are none, less, default, more and lots.
Vargs 	 	Determines the likelihood of a Varg being tracked down instead of a Koalefant when following animal tracks.Available options are none, less, default, more and lots.
Pengulls 	 	Determines the population of Pengulls that naturally spawn.Available options are none, less, default, more and lots.
Ponds 	 	Determines the amount of naturally spawning Ponds.Available options are none, less, default, more and lots.
Beehives 	 	Determines the amount of naturally spawning Beehives.Available options are none, less, default, more and lots.
Killer Beehives 	 	Determines the amount of naturally spawning Killer Beehives.Available options are none, less, default, more and lots.
Tallbirds 	 	Determines the population of Tallbird Nests.Available options are none, less, default, more and lots.
Spiders 	 	Determines the number of naturally spawning Spider Dens and free roaming Spiders.Available options are none, less, default, more and lots.
Hounds 	 	Determines the frequency of Hound attacks.Available options are none, less, default, more and lots.
Hound Mounds 	 	Determines the amount of naturally spawning Hound Mounds.Available options are none, less, default, more and lots.
Merms 	 	Determines the number of naturally spawning Rundown Houses and Merms. Available options are none, less, default, more and lots.
Tentacles 	 	Determines the amount of naturally spawning Tentacles.Available options are none, less, default, more and lots.
Clockwork Mobs 	 	Determines the number of naturally spawning Clockwork Mobs. Available options are none, less, default, more and lots.
Meat Bulbs 	 	Determines the number and frequency of naturally spawning Lureplants. Available options are none, less, default, more and lots.
MacTusks 	 	Determines the number of naturally spawning Walrus Camps.Available options are none, less, default, more and lots.
Treeguards 	 	Determines the spawn rate of Treeguards.Available options are none, less, default, more and lots.
Poison Birchnut Trees	 	Determines the rate at which Birchnut Trees become angered.Available options are none, less, default, more and lots.
Krampus 	 	Determines the spawn rate of Krampus.Available options are none, less, default, more and lots.
Bearger 	 	Determines the spawn rate of Bearger.Available options are none, less, default, more and lots.
Deerclops 	 	Determines the spawn rate of Deerclops.Available options are none, less, default, more and lots.
Moose/Goose 	 	Determines the spawn rate of Geese.Available options are none, less, default, more and lots.
Dragonfly 	 	Determines the spawn rate of Dragonfly.Available options are none, less, default, more and lots.
* The options determining general season length and the amount of naturally spawning Rocks from the base game have been removed.
* Autumn and Spring last 20 days in default, 12 in short, 5 in very short, 30 in long and 50 in very long.
* Winter and Summer last 15 days in default, 10 in short, 5 in very short, 22 in long and 40 in very long.
* Setting seasons to random will randomize them between the lengths above (as well as none) every time you re-open the world, and will occasionally boot you into the next season, if the current season gets set to none.
* Giants set to less will have a 33% chance to spawn, while the default is 67%, more is 100%, and lots allows them to spawn in any season.
* In the mobile version, the option of lots is not available.
== Gallery==
Edit rog.jpg|The customization interface at the default setting.
vi:World Customization Reign of Giants