BRUTAL CALAMITY

==Introduction: BRUTAL CALAMITY==
 BRUTAL CALAMITY is a Low Class 27 with a rating of 190.5, placing it inbetween Prevalition, being WAY harder than it, and Transmaximal, being WAY easier than it. This difficulty also has an estimated Kol Metris rating of around |3900|, meaning that it is near the end of the THE CURSED DIFFICULTY through ABSOLUTE INFINITY range.
 BRUTAL CALAMITY is also Transcendentally Impossible, meaning that it transcends all known strategies, reasonings, concepts, logic, etcetera. This difficulty also has the power to bypass rule, and so, it wil try to make you lose trillions of years before you even attempt it.
A victor of a BRUTAL CALAMITY difficulty tower would be considered completely false, as this difficulty is fictional, meaning that it has jumps harder than 52! stud jumps, it’s also Low Class 27, meaning that it’s almost undefinable. The only way to pass a tower of this difficulty is to either use extremely advanced machinery, beyond logic, but even then, that would take centillions of years to make.
A recommended tower size for BRUTAL CALAMITY would be an extremely large ordinal/cardinal on all dimensions, except for the height. In that case, it would be recommended to think of something beyond ordinals and/or cardinals. Building even the tower frame of this difficulty would be close to that of frameless|33x33px Endless. Chilling to think about.
==Placement: BRUTAL CALAMITY==
===Baseline Class 27===
* Mythic (188)
** TooLarge (188.5)
*30px Endless Difficulty (189)
* Torturous (189.5) (RESERVED BY IMXXXDDDDD, ACCEPTED BY SANJAY)
===Low Class 27===
* Prevalition (190)
* BRUTAL CALAMITY (190.5) (You are here.)
* Transmaximal (191)
===Middle Class 27===
* Kenos (192)
*frameless|30x30px Inconceivable (192.33)
* Perpetuality (192.66)
==Icon Representation: BRUTAL CALAMITY==
Icon Representation Table
Icon(s)	Expanation(s)
Current	BRUTAL CALAMITY‘s current icon has 2 horizontal white triangles, and 2 vertical red triangles fading into eachother. The foreground has 3 gray “XD”’s, with each one being darker/lighter than the other.
Old 	BRUTAL CALAMITY‘s old icon is much simpler than the current icon. This icon has a white vignette, with a red-grayish background. On the foreground, there’s an off centered, light gray XD with different layers.
==Catches: BRUTAL CALAMITY==
Since this is maple’s final difficulty, the catches are twisted a bit. It’s no longer from this difficulty. It’s from multiple other difficulties that have had catches to offer. Back then, they weren’t as punishing, but now, they’re very limiting.
*Anything of this difficulty will cease to exist if anything on Earth has an existence rank of above 100, or below -100. ( Millisecondless)
*There’s a timer that should be in an obstacle/tower type of this difficulty. The timer is based on how long the gameplay is, and what the tower type is. However, it’ll always be higher than 10 seconds for obstacles, and always higher than 100 seconds for tower types. ( Initiate)
*There is a dark, huge forest below you. Falling down into the forest will result in you being sent back to Everdark, to face the vast sea of darkness again. ( Evergreen)
*You can’t perform any type of glitch, and if you do, you are sent back to Aleph-Something. ( Peril)
*Also forgot: some things are miscalculated because of the plastic smooth texture. ( 52!)
*The first one being that everything is 95% transparent. ( Missing)
*Combos are used to make fling effects and time warps useful, as 4 x 2 x (NUMBER 406 X 406) = (NUMBER 408) which if, number 408 of the time warp section is 7, then you get 2856 tries on these. However, you must be doing whatever i said on the previous two mechanics exactly at the same time, while calculating everything up to Nodot in order to perform the combo. Basically, its just the previous mechanics combined. Now we are done with the mechanics! Time for the obstacles! ( Destroiny)
*Each jump is multiplied by PINODOT, an infinite amount of times. ( BRUTAL CALAMITY)
*Each platform is replaced by a Κκ speed conveyor. ( BRUTAL CALAMITY)
==Obstacles in this difficulty: BRUTAL CALAMITY==
Before you go on to the obstacles, lets do a little difficulty rush of all difficulties made by Maple. Each one will have a twist, though.
===Difficulty Rush===
* Millisecondless (The top of the frame is the winpad, you always spawn at the bottom, and you can’t jump or walk.)
* Initiate (The timer is decreased to below quantum levels.)
* Destiny (You have to do this 20 quadrillion times, but you have to do it all in a row, and along with that, Initiate’s difficulty rush catch applies here.)
* Nullifying (You have to beat every difficulty with an XD on it, up to class 27, 20 million times while completing a doublerebirth of this.)
* Evergreen (Failing here will send you back to The First Difficulty instead of Everdark. This is also buffed up to a Class 26, so good luck.)
* Suicide Mission (Failing here will kill you in all timelines, realities, fictional and non fictional. You also have to do this an infinite amount of times.)
* Aleph-Something (You have to do the obstacles of the old version, with the same catch that it had before, 20 trillion times.)
* Peril (Lava is rising at 10 Millillion studs per planck length, and if you touch it, you are sent back to Unhappy Slamo.)
* True Core (The Radioactive Aura’s range is expanded by an infinite amount of studs.)
* 52! (There are infinite amounts of factorials.)
* Missing (You have to find the real version of this difficulty out of millillions of fake ones. Choosing a fake one will send you back to this difficulty.)
* Destroiny (You have a millillionth of a nanosecond to beat a super-buff of this difficulty.)
* Behind It All (It’s not as friendly anymore.)
* Destrall (You have to do this 20 Centillion times on every single atom.)
* TooSoon (The omniverse that this difficulty takes place in was destroyed.)
* Sunt Vera Ultima (You have to do this while babass is frustrated.)
* Ordinally Unimaginable (The ordinals are abused an even further amount.)
Congratulations if you did it. However, that was just a test to see if you actually were able to do even a billionth of the belowground. Now, you can get on to the actual obstacles. Good luck.
===Normal Obstacles===
Obstacle Table
Spectrum/Obstacles 	Belowground	Baseline 	Low 	Mid 	High 	Peak 	Peripheral
Jumps (Climbable) 	5-κ Studs 	50-κ Studs	25T-κ Studs	800Vt-κ Studs	900UNgSi-κ Studs	8e10M-κ Studs 	5e7503003-κ Studs
Jumps (Unclimbable) 	4-κ Studs 	30-κ Studs	10T-κ Studs	650Vt-κ Studs	700UNgSi-κ Studs	5e8M-κ Studs 	1e2003002-κ Studs
Wraps (Climbable) 	3-κ Studs 	25-κ Studs	7T-κ Studs 	575Vt-κ Studs	500UNgSi-κ Studs	4e6M-κ Studs 	1e1503000-κ Studs
Wraps (Unclimbable) 	2-κ Studs 	20-κ Studs	5T-κ Studs 	490Vt-κ Studs	350UNgSi-κ Studs	3e4M-κ Studs 	1e1202999-κ Studs
Stickouts (Climbable) 	1.5-κ Studs	10-κ Studs	3T-κ Studs 	310Vt-κ Studs	100UNgSi-κ Studs	1.7e2M-κ Studs	1e802997-κ Studs
Stickouts (Unclimbable)	1-κ Studs 	5-κ Studs 	1T-κ Studs 	200Vt-κ Studs	40UNgSi-κ Studs 	1e1M-κ Studs 	1e602995-κ Studs
==Trivia: BRUTAL CALAMITY==
*This difficulty used to be a modern day low class 8, until it got screwed over by the armageddon.
*This difficulty holds a record for longest infobox caption on the wiki.
*This difficulty took 1 day to make.
*This is Maple’s only Transcendentally Impossible difficulty.
*This difficulty was revived 4 TIMES.
**However, it was deleted 3 times.
==Towers in this difficulty: BRUTAL CALAMITY==
<tabber>
Non-Fictional=
You can’t make a tower, floor, hell; even obstacle, of BRUTAL CALAMITY. Every attempt will be nearly 100% inaccurate.
|-|
Fictional=
*Tower of Carnage (Belowground BRUTAL CALAMITY)
*Tower of Artificially Intensifying (ToAI) (Baseline BRUTAL CALAMITY)
*Tower of Unusual Maple Trees (Low BRUTAL CALAMITY)
*Tower of Modding Encyclopedia (ToME) (Mid BRUTAL CALAMITY)
*Tower of Quickly Expanding (ToQE) (High BRUTAL CALAMITY)
Tower of Kappa’s Route (ToKR) (Peak BRUTAL CALAMITY)
Tower of Final Stand (ToFS) (Peripheral BRUTAL CALAMITY)
</tabber>
==CFTP: BRUTAL CALAMITY==
Welp, you’ve done it. You’ve passed EVERYTHING, the maple leaf has had to challenge you with. You, have defeated it. Vigintillions of years of effort, and you have persevered. Congratulations. You deserve to claim the crown. Seriously, congratulations. Transmaximal is your next destination. You have earned it.