Fiend Amulet (Magic Amulet)

Fiend lords and princes maintain their vital essences in small containers, so they are at once protected and yet vulnerable if some enterprising character should gain the amulet. Fiends with amulets are able to magic jar once per day. Fiend amulets cannot be detected as such by any magical means, and they do not otherwise appear unusual in any way. The device need not be with the most powerful princes, although the lesser fiends typically need to carry them on or near their person.
Possession of an amulet gives the possessor power over the fiend to whom it "belongs" for the span of, for example, one adventure, and never more than a day (24 hours). The amulet must then be returned to the fiend—or it can be destroyed, condemning the prince to the Abyss for one year (it may return after that only if summoned). The use of these amulets is very, very dangerous. Possession of one doubles the chance of calling the attention of another fiend, and any fiend not controlled by the device immediately attacks the person possessing such an amulet. If the amulet leaves the hand of the one commanding the fiend to whom it belongs, that fiend attacks in its most effective fashion, immediately, trying to slay the former possessor. If successful, it carries all that remains to its own domain, and the character is lost and gone forever. On the positive side, however, if the wielder of the amulet carefully repays the fiend for aid rendered, then adds a considerable sum for having the temerity to dare to command the fiend in the first place, and carefully restores the amulet to the fiend, the prince might not bear a grudge forever afterward—nor seek to hunt its former master whenever possible.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Amulets
Category:Magic Jewelry