Report 498

Report #498
Skillset: Pyromancy Skill: Salamanders
 Org: Illuminati Status: Completed Feb 2011
Furies' Decision:
Solution 1
Problem: Currently, the salamanders effect in pyromancy causes, at random, one
of ablaze, dizziness or blindness, stripping trueseeing or frost instead if
applicable. None of these afflictions are very useful to a pyromancer, and
blindness is actually counter synergystic.
[A: 0 R: 0] Solution #1: Change salamanders to afflict with with guaranteed
 ablaze and one of hallucinations, dizziness or sun
 allergy. This effect would be intended to be used
 "off tic" with the rest of the demense, or in the tic
 with firestorm off tic.
[A: 0 R: 0] Solution #2: Salamanders retains its current effects, but change
 the 3rd person message for salamanders hits to reveal
 what degree of burns the person hit has. This makes
 salamanders useful for something, without making the
 demense directly more powerful.
[A: 0 R: 0] Solution #3: Change Salamanders to cause pierced limb afflictions,
 ie. piercedleftleg, piercedrightleg, piercedleftarm
 and piercedrightarm. Yes, I know that the aeromancer
 demense already does this effect, but it is precisely
 the mechanical effect needed to make for some synergy
 with smokehaze.
Player Comments:
---[Viynain on 2/8 @ 06:29 writes]:
Question - how is blindness counter to a Pyromancer's offense if they're looking
for a hindering affliction? Also, doesn't one of the Pyromancer effects already
cause sunallergy too? So that would make one of the proposed new affs redundant,
and I think the last time this was discussed, there was some issue with 'if a
target is already ablaze and salamander tics with ablaze, nothing happens', why
not make it so that it hits with a normal hit of ablaze on a normal target, but
if the target is already burning, worsen the burn levels like the other effects
do? Also, a monocle artifact provides the utility solution 2 is proposing, and
I'm not keen on it.
---[Iytha on 2/10 @ 01:53 writes]:
To answer each in turn: The complaint that I've heard is that it stops spixes
and certain beast abilities from working I'll look into it again and get back to
you with specifics. Yes and that is intentionally the case. If you are hit by
ablaze while already ablaze, and you have 2nd degree burns or less, your burn
level will increase. I was not aware that the monocle artifact did that
automatically.
---[Sahmiam on 2/10 @ 21:31 writes]:
While the monicle is nice, warriors can judge wound levels on targets based on
the afflictions given. I'm not too worried about salamanders telling burn
levels.
---[Vadi on 2/15 @ 20:06 writes]:
I'm not convinced that the effect is poor. Ablaze increases burn levels,
dizziness hinders running, blindness hinders offensive. Sure though, if you'd
like to buff the skill more, then I'd agree with solution 2
---[Inagin on 2/18 @ 08:53 writes]:
Something to think about that is similar to Solution #2 and how warriors work.
Instead of flat out giving a 3rd person message, what if Salamanders' effects
weren't random and those afflictions were given depending on your burn level?
(Like at burn level 0-1: you'd always get ablaze, 2: blindness, 3: dizziness,
etc?)
---[Iytha on 2/22 @ 11:18 writes]:
I initially thought about suggesting that idea, but decided against it as it
would be probably be complicated to impliment. If the Administration wants to go
for it, though, I wouldn't say no, as long as the 3rd person message differs
based on affliction given. Without that, it's basically a wash compared to the
current state. Good idea, though.