Master Shadow

==Description==
The definitive mastery of all processes within the world. "Master" Shadow has achieved many goals in the world, and thus, allows him to perform supernatural things within his potential. He has mastered the abilities of the Marksman, Arch Mage, Crusader's Edge, and Dual Assaulter.
Unlike other classes, prior to becoming the "Master", all these formentioned jobs, they are all enhanced to become more powerful and have unleashed their full potential.
==Unlocking==
Level Requirement: 50
Cost: 500,000 GP
===Part 1===
Description:
I can't really say theres much left to explore. You've fought for centuries here... I think your ready for the ultimate challenge. Take these steps one-by-one and I'll see you at the end.
-Shadow-
Objectives:
*Search, track, and destroy the following Balrogs:
**Jr. Balrog
**Crimson Balrog
**Geist Balrog
**Master Balrog
===Part 2===
Description:
You've made it quite far. But now, are you ready to take on Maplestory's challenges? These five elite bosses I've mentioned below are incredibly powerful. Don't forget, your not alone in this battle.
-Shadow-
Objectives:
*Defeat the following Bosses:
**Ergoth
**Pianus
**Papulatus
**Zakum
**Horned Tail
===Part 3===
Description:
Last test. By now you know that this world is in danger, especially falling in to forces from another world. Forces that even have our powers. Go, and fight for Maplestory!
-Shadow-
Objectives:
*Clear the Crimsonwood Keep Party Quest and defeat the Twisted Masters.
==Marksman==
===Basic Movements===
Keystrokes 	Name 	Effect
File:Z.PNGFile:Z.PNGFile:Z.PNGFile:Z.PNG 	Basic Combo 	Shoots 2 arrows for each press, making a total of 8 arrows.
File:Z.PNGFile:Z.PNG+File:Arrow_R.PNG 	Crit/Double: Sliding Fire 	Slides while shooting an arrow.
File:Arrow_U.PNG/File:Arrow_D.PNG+File:Z.PNGFile:Z.PNGFile:Z.PNG	Arrow Aim 	Can aim the combo upward or downward.
Fall Recovery 	Bow Strike 	Shadow will use his bow and whack anyone who is anywhere nearby him.
With a nearby target, File:Z.PNG 	Knock-Back Attack 	Attacks by using one's bow while nullifying the entire combo. It pushes the target away by a 50% chance.
Grab Effect 	Power Knock-Back Attack 	Same as Knock-Back Attack only it grabs them and then pushes away, then shoots an arrow to the chest.
File:Arrow_U.PNG+File:Z.PNG 	Aerial Shot 	Shoots multiple arrows while in the air. The user shoots down in direction of choice and is also capable of air dashing after a shot.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Z.PNG 	Sliding Arrow 	Slides into an enemy while knocking them into the air and shoots an arrow to the skies, wounding their chest.
File:Arrow_D.PNG+File:Z.PNG 	Soul Arrow 	A buff that allows all Arrow Shots have a damage increase by 15% for 25 seconds with a cooldown of 7. In addition, all the arrow scan bypass through targets.
File:Arrow_D.PNG+File:Z.PNGFile:Z.PNG 	Puppet 	Spawns a puppet that contains a quarter of the user's Max HP. It gets in the way, so it grants easier escapes. In addition, it will reset the AI of a monster and make it attack the puppet instead of you. Lasts for 30 seconds, cooldown of 7.
File:Arrow_D.PNG+File:Z.PNGFile:Z.PNGFile:Z.PNG 	Sharp Eyes 	Improves the entire party's Critical Chance by 15%. Lasts for 10 seconds with a cooldown of 5.
File:Arrow_D.PNG+File:Z.PNGFile:Z.PNGFile:Z.PNGFile:Z.PNG 	Concentrate 	Improves self's critical chance and damage by 20%. Lasts for 15 seconds with a cooldown of 5.
File:A.PNG 	Dragon Arrow 	Fires a powerful arrow with high knockback force. Cooldown of 7 seconds.
File:X.PNG 	Inferno Shot 	Shoots an arrow with flames, burning the target. Upon impact, it can also leave flames around. It only travels horizontally and cannot be aimed.
File:X.PNG+File:Arrow_U.PNG 	Blizzard Shot 	Shoots an arrow with ice, freezing the target. Upon impact, it can also leave ice shards around. It only travels horizontally and cannot be aimed.
Thunder Shot 	File:X.PNG+File:Arrow_D.PNG	Shoots an arrow with lightning, stunning the target. Upon impact, it can also leave lightning static around. It only travels horizontally and cannot be aimed.
Divine Shot 	File:X.PNG+File:Arrow_R.PNG	Shoots an arrow with light, giving off light effects. Upon impact, it can also leave a light aura around. It only travels horizontally and cannot be aimed.
Shadow Shot 	File:X.PNG+File:Arrow_L.PNG	Shoots an arrow with darkness, giving off dark effects. Upon impact, it can also leave darkness around. It only travels horizontally and cannot be aimed.
===Skills===
MP Skill Lvl	Name 	Effect
1st MP Skill	Strafer Shot 	Fires four horizontal arrows simultaneously to the front. All the arrows fired are unblockable.
2nd MP Skill	Arrow Eruption	Fires an arrow into the ground, which erupts from the earth and strikes the footings of enemies. Of course as an unexpected attack, it is unblockable.
3rd MP Skill	Piercing Fire 	Shoots a single, metal arrow that penetrates through the enemy. In addition, the arrow grows stronger the more enemies it bypasses.
4th MP Skill	Phantom Mark 	Fires a horizontal, specialized arrow. If impacted, the target is unable to use special abilities for 5 seconds. Afterward, a ray of darkness opens up and attacks.
5th MP Skill	Mortal Blow 	Fires a horizontal, specialized arrow that insta-fatals if impacted, regardless.
6th MP Skill	Hurricane Fire	Shoots out a constant stream of arrows like a nasty rainstorm. Can be supported by the File:Arrow_R.PNG command.
==Arch Mage==
===Basic Movements===
Keystrokes 	Name 	Effect
File:Z.PNGFile:Z.PNG 	Magic Claw 	Shoots a striking claw per hit. The claw binds & scratches a target.
File:Z.PNGFile:Z.PNG+File:Arrow_R.PNG 	Crit/Double: Magic Bolt	Shoots an initial Energy Bolt after the Magic Claw.
File:Arrow_R.PNGFile:Arrow_R.PNG 	Teleport 	Shadow can phase himself through enemies, getting behind them and what not.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Arrow_D.PNG+File:Z.PNG	Blink 	Teleports quickly at a limited distance. Fortunately, it is direction controllable.
Fall Recovery 	Aura Defense 	Shadow will rise using an aura to protect him while recovering from a fall (something like a shield that Dokebai uses).
Grab Effect 	Blazing Wand 	Strikes someone with the wand, and exploding them.
File:Arrow_U.PNG+File:Z.PNG 	Wand Swipe 	Shadow will strike his wand forward while in mid-air.
File:Arrow_U.PNG+File:Z.PNGFile:Z.PNG 	Wand Swipe (low) 	Swipes the wand in a lower position, hitting enemies from below.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Z.PNG 	Blazing Wand 	When the Arch Mage performs his Dash Attack, he strikes forward with his wand as a random magical property appears
File:A.PNG+File:Arrow_U.PNG 	Flame Arrow 	Fires an arrow made of flaming particles. Can inflict a scorching burn, especially those with Ice properties.
File:A.PNG+File:Arrow_R.PNG 	Poison Bolt 	Fires a short ranged poison. At a 60% rate, it may cause poisoning which drains health over time.
File:A.PNG+File:Arrow_L.PNG 	Cold Beam 	Impacts the target with frost. At a 40% rate, it will freeze targets for 7 seconds. If used on a Lightning based target, they will receive double effects of the beam.
File:A.PNG+File:Arrow_D.PNG 	Lightning Wave 	Fires numerous Lightning on both sides of the Arch Mage; a sufficient mobbing attack, useful against attacking flames.
File:Arrow_D.PNG+File:Z.PNG 	Big Bang 	Gathers energy for one large explosion. Uses charging propulsions. The more charge, the more damage. Can move while charging.
File:X.PNG+File:Arrow_U.PNG 	Bless 	Increases one's + ally's Defense & Vitality by 10% for 10 seconds. Cooldown of 10 seconds.
File:X.PNG+File:Arrow_R.PNG 	Invincible 	Increases one's defense by 30% for 15 seconds. Cooldown of 10 seconds.
File:X.PNG+File:Arrow_D.PNG 	Dispel 	Cancels all opposing buffs. In addition, it cures all negative effects. Cooldown of 15 seconds.
File:A.PNG 	Seal 	Seals the enemy from performing special abilities and buffs. Cooldown of 25 seconds. Does not work on bosses.
File:X.PNG+File:A.PNG 	Mana Reflector 	Summons a powerful shield that decreases all damage by 30% and reflects 35% of the damage back to the attacker. Lasts for 15 seconds with a cooldown of 25.
===Skills===
====Fire/Poison====
MP Skill Lvl	Name 	Effect
1st MP Skill	Poison Mist 	Creates a small ranged mist of poison. Chances of poisoning within the mist are extremely great, dealing heavy damage over time.
2nd MP Skill	Fire Wall 	Summons a burst of explosion dealing powerful flame damage on enemies.
3rd MP Skill	Magic Composition (Fire/Poison)	Fires an arrow made of both Fire and Poison components. While inflicting a scorching burn, it sickens the enemy with toxic.
4th MP Skill	Ifrit 	Summons a fire-based creature that attacks with fire damage. Ifrit follows it's master and lasts for 1 minute.
5th MP Skill	Paralyze 	Produces a poison-based attack that contains stunning abilities.
6th MP Skill	Meteor Shower 	Showers the entire area with meteors, dealing high flame damage all about.
====Ice/Lightning====
MP Skill Lvl	Name 	Effect
1st MP Skill	Thunder Strike 	Shoots a spear made of Lightning-based particles.
2nd MP Skill	Ice Field 	Spawns a blizzard of magic dealing powerful ice damage.
3rd MP Skill	Magic Composition (Ice/Lightning)	Shoots an arrow that is made out of Ice and Lightning components. It can freeze targets and deal a shocking stun, exceptionally useful against Lightning and Fire targets.
4th MP Skill	Elquines 	Summons an ice-based creature that attacks with ice damage. Elquines follows it's master and lasts for 1 minute.
5th MP Skill	Chain Lightning 	Attacks the entire horizontal length with lightning particles, hitting all enemies within view.
6th MP Skill	Blizzard Shard 	Spawns ice shards striking all over the area, dealing powerful ice damage.
====Holy/Healing====
MP Skill Lvl	Name 	Effect
1st MP Skill	Healing 	Uses life powers, healing both the user and their allies. It can also deal damage to undead targets as well. Beware the "Zombify" infliction, as it can make allies undead!
2nd MP Skill	Holy Shield 	Creates a holy energy that shields the entire party from status ailment for 30 seconds.
3rd MP Skill	Holy Ressurection	Instantly revives the entire team to 50% of their maximum health.
4th MP Skill	Magic Guard 	When the user is hit, the mana is drained instead of health. Lasts for 45 seconds or until the user runs out of mana.
5th MP Skill	Infinity 	Uses the unlimited mana of other objects and things to leave the user's mana intact for 10 seconds.
6th MP Skill	Holy Genesis 	Spawns the entire field with holy rays, dealing heavy light damage.
==Crusader's Edge==
===Basic Movements===
Keystrokes 	Name 	Effect
File:Z.PNGFile:Z.PNGFile:Z.PNG 	Basic Combo 	A simplistic three hit slash.
During Combo, File:Arrow_U.PNG+File:Z.PNG 	Piercing Crescent 	Combo application that swings the blade upward and then downward then forcefully pushing forward.
File:Z.PNGFile:Z.PNG+File:Arrow_R.PNG 	Crit/Double: Spin Slash	During the Basic Combo, the next hit will spin around.
60% upon activation after Basic Combo 	Final Attack 	Shadow will strike forward after the basic combo, dealing off heavy damage.
Fall Recovery 	Recovery Slash 	Shadow will rise up, slashing whoever is ontop of him. Similar to Dragon Knight's Fall Recovery.
Grab Effect 	Fatal Stab 	Shadow will push the blade forward, stabbing the chest area.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Z.PNG 	Circle Strike 	Simply jabs forward and draws a 360 spin.
File:Arrow_U.PNG+File:Z.PNG 	Slash Strike 	Shadow will leap up and hit once in the air. It has the range + bit more than Sword Master, though the blade itself is much thinner like Abyss Knight/Striker.
File:Arrow_U.PNG+File:X.PNG 	Monster Magnet 	Uses force powers to draw a distance enemy up close. Uses charging propulsions like Big Bang. The more longer you charge, the more range of catching you will have. Can move while using.
File:Arrow_D.PNG+File:X.PNG 	Power Stance 	This form of stance can help prevent Shadow from flinching from any attack (within exceptions of the ones that actually Knock Down) by 80%. Lasts for 20 seconds and a cooldown of 10.
File:X.PNG 	Power Guard 	A special guard that reduces 40% of melee damage taken and reflects it back. Lasts for 15 seconds with a cooldown of 10.
File:Arrow_R.PNG+File:A.PNG. Requires Combo Attack Charge	Panic 	Panic is one heavy blow that critically strikes someone. A 40% chance it will inflict Darkness effect when hit. A unique symbol will appear upon initiation.
File:Arrow_U.PNG+File:A.PNG Requires Combo Attack Charge 	Coma 	Coma is a small blow that is dealt with large groups. A 40% chance it can greatly stun when hit. An symbol eye will appear upon initiation.
File:Arrow_D.PNG+File:A.PNG Requires Combo Attack Charge 	Enrage 	With all 10 combo counters, 30% critical chance and 50% damage is increased. Lasts for 20 seconds.
File:A.PNG 	Elemental Blade 	Enchants the blade with a random force of fire, ice, lightning, darkness, or light, increasing the damage output by 50%. Lasts for 15 seconds with a cooldown of 15.
===Skills===
MP Skill Lvl	Name 	Effect
1st MP Skill	Brandish Slash 	Shadow slashes his sword twice, inflicting large damage for four hits.
2nd MP Skill	Rush Blade 	Shadow rushes at a great speed, pushing through foes that get in his face. Skill can be supported by holding the File:Arrow_R.PNG command.
3rd MP Skill	Combo Attack 	Combo Attack allows Shadow to gather "Combo Counters", which each one increases his attack by 25%. A total of 10 combo counters can be collected (increases a total of 250%). Combo Counters will only gain if the target is struck by a close-ranged attack. The counters can also power up Panic or Coma. This skill lasts infinitely long. A large blue aura with symbols will appear when used, and at 6 to 10 counters, a red aura appears.
4rd MP Skill	Blast Force 	Strikes with the blade's edge to deal a powerful force. The damage is three times of Panic.
5th MP Skill	Elemental Discharge	Discharges the elemental force to deal a powerful hit upon the target. If no element is equipped, this skill cannot be used.
6th MP Skill	Heaven's Sword 	Strikes the target with a powerful swing. If the attack connects, the enemy is launched into the heavens, followed by the Crusader's Edge leaping up and attacking the foe with powerful, flaming and light hits, before slamming the target down to the ground.
==Dual Assaulter==
===Basic Movements===
Keystrokes 	Name 	Effect
File:Z.PNGFile:Z.PNGFile:Z.PNGFile:Z.PNG 	Basic Combo 	A simplistic four hit slash.
File:Z.PNG+File:Arrow_U.PNG 	Silent Hawk 	Attaches the blades together on the right side, performing a three hit spin. Costs stamina.
File:Z.PNGFile:Z.PNG+File:Arrow_U.PNG 	Sudden Blast 	Performs a 360 degree spin quickly. Costs stamina.
File:Z.PNGFile:Z.PNGFile:Z.PNG+File:Arrow_U.PNG 	Moon Splitter 	Attaches the blades together and spins furiously to the left and right. Costs stamina.
File:Z.PNGFile:Z.PNGFile:Z.PNGFile:Z.PNG+File:Arrow_U.PNG 	3690 Hurricane 	Performs a 360 spin times 11 equaling 3690 that can be moved in multiple directions. Costs stamina.
File:Z.PNG+File:Arrow_D.PNG 	Roll 	Performs a roll that is often used for dodging purposes. However, it does not have invincible frames. Instead, Rolling is used to escape attack frames. Costs plentiful of stamina.
File:Arrow_R.PNG 	Run 	Unlike normal characters, Dual Assaulters don't walk; they are constantly on the move.
File:Arrow_R.PNGFile:Arrow_R.PNG 	Sprint 	Dual Assaulters are capable of sprinting faster than most characters prior to their agility and speed. Costs stamina.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Z.PNG 	Tail Piercing 	Simply performs a strike forward with one blade. Costs stamina.
File:Arrow_R.PNGFile:Arrow_R.PNG+File:Arrow_D.PNG+File:Z.PNG 	Bloody Storm 	Performs quick slashes on the ground while dashing forward. Costs stamina.
File:Arrow_U.PNG+File:Z.PNG 	Double Crescent 	While leaping into the air, the Assaulter swings his blades upward.
File:Arrow_U.PNG+File:Arrow_U.PNG+File:Z.PNG 	Flash Jump 	Jumps from one end to another at lightning speed. Costs plentiful of stamina.
Fall Recovery 	Teleport Blade 	When the Assaulter is downed, he will teleport slightly above him and slash downward.
Grab Effect 	Thousand Needles	Quickly jabs the target at high speeds before pushing them away with both blades. Afterwards, it produces a shockwave to nearby targets.
Critical Hit Silent Hawk, Sudden Blast, Moon Splitter, 3690 Hurricane, or Tail Piercing	Gliding Fury 	When receiving a critical hit from the mentioned attacks, the Assaulter quickly rushes at a pointed direction on the ground.
Critical Hit Gliding Fury 	Lightning Fury 	When receiving a critical hit from Gliding Fury, it performs a second one.
File:X.PNG 	Dark Sight 	Hides in the shadows and can bypass enemies. However, there is a 25% chance that attacking will automatically end the skill. Also, only the outline of the Assaulter is visible. Fortunately, it lasts infinitely long.
File:X.PNG+File:Arrow_U.PNG 	Venom 	Enhances the blades with poison. If struck, the enemy is poisoned for 5 seconds. Poison stays on the Assaulter's blades for 10 seconds and has a cooldown of 10.
File:X.PNG+File:Arrow_R.PNG 	Slip Dash 	A special ability that can slide a few steps forward or backward twice. Interestingly enough, it has slight invincible frames, and the right timing can be used to dodge well.
File:X.PNG+File:Arrow_R.PNG+File:Z.PNG 	Triple Crescent 	Right after a Slip Dash, the Assaulter can strike upward twice followed by an upward kick.
File:X.PNG+File:Arrow_D.PNG Requires Mirror Image 	Mirrored Target 	Disassembles the summoned shadow to produce a dummy-like target. It lasts for 30 seconds.
File:A.PNG 	Fury Infusion 	Infuses his blades with the spirit of a warrior, increasing the Assaulter's attack power and critical chance by 20% and restoring 100% of stamina, but at the cost of 2.5% of HP. Lasts for 20 seconds. It can now be executed by running (not sprinting) at an instant rate. In addition, Fury Infusion can still be used if no HP is left to spare.
File:A.PNG+File:Arrow_U.PNG 	Berserker Spirit	Uses the power of the warrior to enhance the party's attack power by 50%. It lasts for 15 seconds with a cooldown of 10.
File:A.PNG+File:Arrow_D.PNG 	Slashing High 	Uses the spirit of the dual blades to receive knockdown/back immunity, infinite stamina, and weapon speed increase of 15% for 15 seconds with a cooldown of 20.
===Skills===
MP Skill Lvl	Name 	Effect
1st MP Skill	Blade Fury 	A backflip that does 4 strong hits on multiple opponents.
2nd MP Skill	Assaulter Combo	The Dual Assaulter leaps into the air and furiously spins down to the ground, who then corkscrews through enemies while knocking opponents through the air.
3rd MP Skill	Mirror Image 	Summons a doppelganger of the Dual Assaulter, repeating the moves of the original; basically dealing twice more hits. However, the doppelganger only does 70% damage of the original. Lasts indefinitely long.
4th MP Skill	Final Cut 	A deadly attack that rushes and strikes forward, dealing high damage while cutting off 30% of the Dual Assaulter's HP. After performing Final Cut, physical damage increases by 75% for 15 seconds. In addition, it has a 30% chance off instant death.
5th MP Skill	Phantom Blade 	An attack that performs 6 fast, powerful consecutive hits on the opponent, ignoring 20% of the opponent's defense.
6th MP Skill	Sudden Raid 	A special ability that draws fire on the floor on the ground, surrounding the Dual Assaulter, who summons shadows of ninjas. All of them draw the fire and shoot flaming arrows all over the battlefield, leaving a 7 second scorching DoT flame.