List of civics in Civ6

The following is a list of civics in Civilization VI and its expansions, sorted by era.
== Ancient Era ==
Civic	cost		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	20 		 	 	 	
 	40 	
Improve 3 .	 	 	 	
 	40 	
Discover a second .	 	 	+1 capacity.
Diplomatic agreements Joint War and Join Ongoing War	
 	50 	
Clear a Encampment.	 	 	Grants Flanking and Support bonuses to all combat units.	
 	70 	
Build any .	 	 	+1 Governor title. 	
 	70 	
Grow your civilization to at least 6 .	 	 	Closes the borders and allows granting of .
: War of Retribution
+1 Governor title.	
 	50 	
Found a .	 	 	+1 	
== Classical Era ==
Civic	cost		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	110 	
Research the technology.	 	 	 	
 	110 	
Meet 3	 	 	 	
 	110 	
Build a .	 	 	 	
 	120 	
Build an .	 	 	+1 	
 	175 	
Be the target of a Declaration of War.	 	 	+1 Governor title.	
 	175 	
Build 2 Districts.	 	 	+1 Governor title.	
 	120 	
Found a .	 	 	 	
== Medieval Era ==
Civic	cost 		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	200 220	
Kill a unit with a .	 	 	+1 	
 	275 300	
Build 6 s.	 	 	Farm: +1 per 2 adjacent farms	
 	275 300	
Grow a city to 10 Population.	
 
(Vanilla only)	 	Allows Alliances. 	
 	290 340	
Have 8 land combat in your military.	
 
(Vanilla only)	 	+1 	
 	385 420	
Maintain 4 s.	 	 	+1 Governor title. 	
 	385 420	
Build 2 s.	 	 	+1 Governor title. 	
 	290 340	
Build 2 s.	 	 	 	
== Renaissance Era ==
Civic	cost 		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	400 440	
Build 2 s.	 	 	 	
 	540 600	
Earn a .	 	 	 	
 	540 600	
Have an alliance with another civilization.	 	 	Resident Embassies 
: Holy War, Liberation, Reconquest, Protectorate	
 	400 440	
Have 6 cities following your .	 	 	 	
 	655 720	
Earn a .	 	 	: +1 , +1 	
 	655 720	
Build 3 .	 	 	Religious Tourism effects halved	
== Industrial Era ==
Civic	cost 		Policy cards	Units, infrastructure, & governments	Other unlocks	Leads to
 	725 800 	
Research the technology.	 	 	+2 s 	
 	920 1010 	
Build 7 different specialty s.	 	Obsolete: 	Can build s on (also and Hills for ). 
+1 Governor title.	
 	920 1010 	
Declare war using a .	 	
+1 	Allows Corps and Fleets. 
: Colonial War 
+1 Governor title.	
 	725 800 	
Build an .	 	 	+2 s 	
 	870 1050 	
Build an .	 	 	Reveals s. 
+2 s	
 	1060 1210	
Grow a city to 15 .	 	 	 	
 	1060 1210	
Build 2 s.	 	 	+2 s 	
== Modern Era ==
Civic	cost 		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	1255 1540 	
Have a district with a Breathtaking .	 	 	may plant .
Old (not planted) woods gain +1 .
+3 s	
 	1410 1540 	
Research .	 	 	+1 Governor title. 	
 	1410 1540 	
Have 3 in your military.	 	 	Defensive Pacts
Allows Armies and Armadas. 
: War of Territorial Expansion 
+1 Governor title.	
 	1560 1580	
Build 3 s.
 Build 2 Stock Exchanges.	 	 	+3 s 	
 	660 1640 		(Vanilla/) 	
+1 	: War of Territorial Expansion	
 	1715 	
Build a .	
 
 (Science Foundations)
Obsolete:	 	+3 s 	
 	1715 1640 	
Build 4 s.	
 ( ) 
(Vanilla/) 
 
(Vanilla/)	 	 	
 	1715 1640 	
Build 3 Military Academies.	
(Vanilla/) 
 
 
(Vanilla/)	 	 	
 	1715 1640 	
Build 3 Factories.	
 ( ) 
(Vanilla/) 
 
(Vanilla/)	 	 	
== Atomic Era ==
Civic	cost		Policy cards	Units, infrastructure, & governments	Other unlocks 	Leads to
 	1955	
Have a Themed Museum.	 	 	Reveals s.
+3 s 	
:
 	2185	
Research .	 	
+1 	 	
 	2185	
Build 4 Districts.
 Build 2 Districts.	 	 	 	
 	2415	
Build an or on a foreign continent.	 	 	Allows transport of land units using s.	
:
 	2415	
Build a district.	 	 	 	
== Information Era ==
Civic 	cost		Policy cards	Units, infrastructure, & governments	Other unlocks	Leads to
 	2880	
Build 2 s.	 	 	 	
 	2880	
Build 3 s.
 Build 2 s.	 	 	: +1 
+1 Governor title.	
Without :
With :
 	2880	
Research .	 	 	
Without :
With :	
 	3100	
Adopt a with 8 inherent policy slots	 	 	
 Civics. The progression of these last Civics is randomized every playthrough.	
 	3000	
Build a .	 	 	 	
 Civics. The progression of these last Civics is randomized every playthrough.
 	3000	
Own a .	 	 	 	
 Civics. The progression of these last Civics is randomized every playthrough.
 	3000	
Research .	 	 	 	
 Civics. The progression of these last Civics is randomized every playthrough.
(vanilla Civilization VI, )	3200	
None.	 	 	Score Victory points. 
+1 Governor title.	
This civic can be researched indefinitely. It provides the effects every time it is finished.
== Future Era ==
Note that the progression structure of these last civics is randomized every playthrough. is always the last civic.
Civic	cost 		Policy cards	Units, infrastructure, & governments	Other unlocks	Leads to
 	3200 or 3300		 	 	 	
Other Future Era Civics.
 	3200 or 3300		 	 	
+3 s
+1 Diplomatic Victory point.	
Other Future Era Civics.
 	3200 or 3300		 	 	 	
Other Future Era Civics.
 	3200 or 3300		 	 	 	
Other Future Era Civics.
 	3200 or 3300		 	 	 	
Other Future Era Civics.
 	3500 		 	
Score Victory points. 
+1 Governor title.
+50	 	
This civic can be researched indefinitely. It provides the effects every time it is finished.
== See also ==
* List of civics in other games
ru:Социальные институты Civilization VI
 
Category:Lists (Civ6)
Category:Civic lists