Report 818

Report #818
Skillset: Skill: Anatine
 Org: Cacophony Status: Completed Apr 2012
Furies' Decision:
We will add a new skill to Discipline, low down, which enables attacking
yourself.
Problem: Having no way to test affects of skills on yourself leads to bothering
friends or maiming or killing novices. With the introduction of stratagems this
is even more important to ensure you got the syntax correct.
[A: 0 R: 0] Solution #1: Allow anatine to let you target yourself again
[A: 0 R: 0] Solution #2: Make some other mechanism to acomplish what anatine
 used to
Player Comments:
---[Enyalida on 4/6 @ 22:01 writes]:
How do you propose to fix the tattoo problem?
---[Llandros on 4/7 @ 01:04 writes]:
Perhaps getting inked could force you to occasionally emote something that would
break the process if you are doing it to yourself. Anything that doesn't include
a blanket block to targeting yourself would be fine.
---[Raeri on 4/8 @ 07:38 writes]:
I would actually suggest just allowing self-inking, but perhaps have it
dramatically slowed (i.e. 2-4x slower...? so that it's much preferable to find
another tattooist, but so the skillset isn't useless for you if you can't find
another tattooist to help you)
---[Neos on 4/8 @ 15:43 writes]:
Some way to test attacks on yourself would be great, be it restoring anatines
effect, or some other thing.
---[Enyalida on 4/8 @ 23:42 writes]:
If need be, the flavour of tattooing seems EASILY adaptable to allow tattooing
yourself, and I can't think of any mechanical reason it shouldn't be allowed.
---[Draylor on 4/9 @ 17:06 writes]:
I find myself in favour of this report, although would ask for a solution 3 to
be made available, if possible? How about a common skill that will provide this
functionality? Finally, whilst deviating somewhat, I find myself in agreement
with Enya on the self-tattooing. Why this is not possible is frankly beyond me
---[Ushaara on 4/11 @ 18:08 writes]:
Anatine made for easy and controllable testing, so I would also like to see it
returned. Supported.
---[Tacita on 4/12 @ 18:34 writes]:
Happy with either solution.
---[Janalon on 4/12 @ 22:37 writes]:
There was once an old idea floating around that guilds acquire battle dummies to
practice upon. From what I remember, this was not feasible, as it would
basically require a "dummy player" account to serve as target practice. Though,
it stands to propose this idea once again. Rather than have anatine produce that
self-target, can guilds "purchase" practice targets so we can hone syntax
outside of the battlefield?
---[Valistrielle on 4/13 @ 05:03 writes]:
Would be happy with either solution...agree with Enya, can they maybe at least
be able to tattoo regions they could reasonably reach? The back might be hard to
do, but hands and legs and such shouldn't be too out there.
---[Draylor on 4/13 @ 07:18 writes]:
Whilst the dummy idea sounds excellent in nature and would be a most welcomed
addition, this has been attempted several times in the other games. The short of
it is that the script required to run the dummies requires far too much work to
both write and maintain. (Read: Buggy) - Far too much work when reinstating
anatine would do the job much easier.
---[Shuyin on 4/14 @ 05:02 writes]:
Why not just allow aggressive skills to be used on yourself while clumsy, then
consider tattooing as non-aggressive. This seems to solve the problem and
there's already code that accomplishes similar objectives
---[Shedrin on 4/15 @ 06:39 writes]:
However it's accomplished, I'd like anatine to make a comeback.
---[Mirami on 4/18 @ 03:39 writes]:
Solutions 1 and 2 supported.
---[Inagin on 4/18 @ 04:10 writes]:
You can normally use non-aggressive abilities on yourself, so that would not
solve the problem regarding Tattoos. I personally think the restriction isn't
necessary, but can understand the reasons for it. As for clumsiness, I think it
is fine that you cannot target yourself. At least there are no funny looking
sentences!
---[Enyalida on 4/18 @ 17:48 writes]:
If solution 2 isn't allowed, please impliment Solution 2 in some form? Arena
expansion that lets you duel 'yourself', which creates a doppeganger you can
order to attack you as if you were attacking yourself, to test everything?
---[Llandros on 4/18 @ 18:07 writes]:
The bar for entering combat is pretty high with so many afflictions. Maybe also
adding a combat master near each org arena that can give you any affliction that
you ask it to would help as well. An easy way to get the aff messages and be
able to test what you can and can't do while you have it
---[Neos on 4/19 @ 13:21 writes]:
I want the functionality of Anatine added back in, so that I can test damage
stuff on myself, as aff things don't really matter that much for myself.
---[Llandros on 4/20 @ 00:05 writes]:
@neos Testing damage on yourself doesn't work, even with anatine. The numbers
come out all wrong for some reason.
---[Xynthin on 4/30 @ 00:46 writes]:
Another idea: Allowing guilds / orgs to buy a room that lets a person attack
'themselves' for training purposes-- no tattoo parlour can be put there, so it
blocks that. Thematically it creates a 'duplicate' of you that you are
targeting and attacking, but any damage you do to it is also done to yourself
because the duplicate is attacking back, as a mirror image.