Nunchuks

The Nunchucks are a powerful melee weapon that can do devastating damage using its powerful attacks. Its use of a special technique called a dash cancel, gives the user access to even more powerful attacks. When certain attacks are done at the correct time during the user's forward or back dash, the user will flash blue and unleash an attack with blue lightning streaks instead of yellow. These techniques are known as just frame dash cancelled attacks.
== Overview ==
“If you want to learn to swim, jump into the water. On dry land no frame of mind is ever going to help you.”
-Bruce Lee
"If you want to use the Nunchuks effectively, you need to practice. A lot. Its dash-canceling ability allows you to create devastating combos, and if you input the button just at the right time, your attack will be even more powerful as a result."
The Nunchuks are an execution-heavy weapon that requires time to use and master effectively. It is the hardest weapon in the game to master. Do not let that discourage you; The Nunchuks can still do a decent amount of damage without the JFDC attacks, but mastery of this technique is required to defeat extremely powerful enemies with ease.
Pros 	Cons
Damage: Very high damage output, can easily overwhelm many enemies especially with the dash-cancelled attacks, and even more especially with the just frame attacks.	Short Range: Players will need to get in very close to enemies to even attempt to hit them.
Fast: Closes in on enemies and objectives extremely quickly. Perhaps the fastest weapon in the game 	Low Defense: You will take more damage when using this weapon. Although its Defense isn't the lowest in the game, it isn't the greatest at all.
Quick Attacks: Can easily combo enemies for a long time and unleash long combos, gaining meter in the process. 	High Skill Ceiling, High Execution Barrier: The Nunchaku require precise timing to use just-frame attacks that deal devastating damage. Getting these attacks consistently is key to mastering this weapon.
==Movelist==
DC stands for Dash Cancel.
NA1 - A sweeping hit from right to left.
NA2 - A sweeping hit from left to right.
NA3 - Spins around and hits enemies around the user.
SA1 - Bolt Upper - Launcher. Reels back and hits opponents upwards with the nunchucks. 
EX - Deadly Arts: Three-Fold Technique: Horizon Line - A sweeping horizontal slash with the nunchaku that actually covers a pretty wide range. Can be used to poke enemies, or as a way to deal high damage. Has two follow-ups. Any attacks that are just frame attacks during this attack adds 2 counters to the chain.
EX (After Deadly Arts: Three-Fold Technique: Horizon Line) - Deadly Arts: Three-Fold Technique: Mist Sweep - A sweep kick that stuns enemies and has the THUNDER effect, causes enemies to be knocked down on hit. The just frame version of this move cannot be blocked and deals more damage.
SA (After Deadly Arts: Three-Fold Technique: Horizon Line) - Deadly Arts: Three-Fold Technique: Flashing Fist - A powerful punch that stuns enemies for a long time and allows you to continue your combo, and deals massive damage to them. However, it is very slow and unsafe on block. It is best used to end longer rekkas and thus should not be used carelessly. The just frame version of this move cannot be blocked and deals even more damage. The damage of this follow-up increases the longer your chain.
SA(DC) - Thunder God Fist - Slams opponents upwards with an electrically-charged strike with the nunchucks. Has the THUNDER effect. 
SA(DC, EXACT TIMING) - Electric Wind God Fist - Slams opponents upwards with an electrically-charged strike with the nunchucks. Cannot be blocked by opponents. Has the THUNDER effect with increased range, power and potency. Stuns enemies that get hit by it. 
EX(DC) - Crashing Water - Gaining Momentum - Slams opponents downwards with an electrically-charged strike with the nunchucks, causing them to bounce upwards. Has the THUNDER effect. 
EX(DC, EXACT TIMING) - Crashing Water - Storm - Slams opponents downwards with an electrically-charged strike with the nunchucks, causing them to bounce upwards. Cannot be blocked by opponents. Has the THUNDER effect with increased range, power, and potency.
AMP1 - Tiger Strike - Hits the enemy with an electrically charged punch that sends foes flying and has better range and faster startup than the EX Attack. Knocks them on the ground, stunning them.
AMP2 - Dragon's Stomp - Stomps the ground, creating a shockwave and dealing damage to surrounding enemies. THUNDER effect. Gives enemies the MISSILE effect as they fly upwards.
HA - Thunder Dragon's Storm - Creates a flurry of wheels of electricity by using rapid nunchuck strikes. Deals massive chip damage to blocking enemies, has the THUNDER effect.
Awakening - Rush Hour
Awakening Trait - During your dashes, you become completely invincible until the dash ends. Your rekka chain can last much longer, allowing you to get more hits in.
Awakening Attack: Riryoku Field - The user lets out a kiai that powers them up, pushing enemies back, and dealing damage to them. By using this move, you give up your Awakening Trait.
AHA - Spirit of the Dragon - Unleashes a powerful aura that creates a mythical dragon-like figure to circle around the user. The dragon brings foes upwards until it disappears, causing enemies to fall down which can then be followed up with another attack. Hits multiple times and has the THUNDER effect.
==Advanced Techniques==
===Dash Cancelled Attacks===
During the player's dash, the player can input a special attack button during their dash to initiate a dash cancelled attack, which is why this weapon is so execution-heavy, as its dash is extremely short which makes the timing very tricky.
====Just Frame Attacks====
A frame is 1/60th of a second. Animations in Bro Warriors are divided into frames. The three just frame attacks in Rush Hour Stance require perfect timing and execution in order to use them. The player will have 1 frame to input the desired attack during their dash.It is recommended that if players wish to use this weapon, they understand the just frame mechanic. It is highly recommended that players who wish to use this weapon go to the training mode to do so, as the player will light up during the Dash's just frames to indicate when the player should input their attack.
==Abilities==
Call To Action - Raises ATK temporarily 30 seconds when performing a dash-cancelled attack. 
Ceiling Unlimited - Your ATK multiplier can go past the value of 2.
Thunder+ - Increases potency of THUNDER effect.
Sparking - THUNDER attacks do extra damage to blocking foes.
Frame Perfect - Hitting enemies with Just Frame moves have a 25% chance of granting you 1 Spirit Diamond on your Spirit Grid.
Power-Up Punch - Power Punch increases Attack when it hits an enemy.