List of rooms in Metroid: Zero Mission/Norfair

This is a list of rooms in Norfair in Metroid: Zero Mission. Larger rooms have their own pages and are linked here. Many of these names are unofficial; such names will be highlighted in quotation marks.
==Brinstar-to-Norfair elevator shaft==
The Brinstar-to-Norfair elevator shaft is a room in Norfair. It appears, with slight differences, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Transport to Norfair (Elevator)
:• Save Room 1 (Blue Door)
:• Western lava-filled path (Blue Door)
==Save Room 1==
"Save Room 1" is the first Save Room in Norfair. It is accessible from the base of the Brinstar-to-Norfair elevator shaft and connects to the Norfair main corridor.
==Western lava-filled path==
The "western lava-filled path" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Brinstar-to-Norfair elevator shaft (Blue Door)
:• Transport to Crateria (Blue Door)
==Transport to Crateria==
"Transport to Crateria" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission, with a slightly larger role in the latter.
Items
:• None
Connecting rooms
:• Western lava-filled path (Blue Door)
:• Transport to Norfair (Elevator)
:• Missile Tank tunnel (Blue Door)
==Missile Tank tunnel==
The "Missile Tank tunnel" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Transport to Crateria (Blue Door)
==Norfair main corridor==
The "Norfair main corridor" is a room in Norfair. It appears, with differences, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Save Room 1 (Blue Door)
:• Blue-bubble shaft (Blue Door)
==Blue-bubble shaft==
The blue-bubble shaft, also known as the purple bubble shaft, is a notable room in Norfair. It appears in the original Metroid and Metroid: Zero Mission, but not in Super Metroid.
Items
:• Missile Tank x2
Connecting rooms
:• Norfair main corridor (Blue Door)
:• Ice Beam access corridor (Blue Door)
:• Norfair's upper-right path (Blue Door)
:• Heated Missile corridor (Blue Door)
:• Norfair's gauntlet (Blue Door)
:• Hi-Jump access corridor (Blue Door)
:• Varia shrine (Blue Door)
:• Kiru Giru larva hall (Blue Door)
:• Save Room 5 (Blue Door)
==Ice Beam access corridor==
The "Ice Beam access corridor" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Blue-bubble shaft (Blue Door)
:• Ice Beam room (Red Hatch)
==Ice Beam room==
The "Ice Beam room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• Ice Beam
Connecting rooms
:• Ice Beam access corridor (Green Hatch)
:• Long bubble shaft (Blue Door)
==Long bubble shaft==
The "long bubble shaft" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Ice Beam room (Blue Door)
:• Save Room 2 (Blue Door)
:• Norfair's upper-right path (Blue Door)
==Save Room 2==
"Save Room 2" is the second Save Room in Norfair. It is accessible from the base of the long bubble shaft and is a dead-end.
==Norfair's upper-right path==
Norfair's upper-right path is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Long bubble shaft (Blue Door)
:• Blue-bubble shaft (Blue Door)
==Heated Missile corridor==
The "heated Missile corridor" is a room in Norfair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• Blue-bubble shaft (Blue Door)
==Norfair's gauntlet==
"Norfair's gauntlet" is a group of three rooms in Norfair. It appears in Metroid as a single room, and in Metroid: Zero Mission as multiple.
Items
:• Missile Tank
:• Super Missile Tank
Connecting rooms
:• Blue-bubble shaft (Blue Door)
==Hi-Jump access corridor==
The "Hi-Jump access corridor" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Blue-bubble shaft (Blue Door)
:• Hi-Jump room (Red Hatch)
==Hi-Jump room==
The "Hi-Jump room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• Hi-Jump
Connecting rooms
:• Hi-Jump access corridor (Blue Door)
:• Superheated runway (Blue Door)
==Superheated runway==
The "superheated runway" is a room in Norfair. It appears, with significant differences between version, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Hi-Jump room (Blue Door)
:• Brutal path (Blue Door)
==Brutal path==
Room ID: h16-
The "brutal path" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Inhabitants
:• Barisute x1 (x3 if Screw Attack is obtained)
Connecting rooms
:• Superheated runway (Blue Door) [g33]
:• Save Room 3 (Blue Door) [g34]
==Save Room 3==
"Save Room 3" is the third Save Room in Norfair. It connects the brutal path to the east green bubble shaft.
==East green bubble shaft==
The "east green bubble shaft" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Save Room 3 (Blue Door)
:• Screw Attack corridor (Blue Door)
:• Three rock corridor (Blue Door)
:• Twin hill corridor (Blue Door)
:• Precarious path (Green Hatch)
:• Hopping-Mad Corridor (Blue Door)
:• Vine-infested passage (Blue Door)
:• Dual tank chamber (Blue Door)
:• Norfair transporter (one-way shortcut)
==Screw Attack corridor==
The "Screw Attack corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• Missile Tank
Connecting rooms
:• East green bubble shaft (Blue Door)
:• Screw Attack room (Red Hatch)
==Screw Attack room==
The "Screw Attack room" is visually identical to other item rooms in Norfair, with the same domed wall, Chozo etchings and raised platform that the Chozo Statue - holding the Screw Attack - sits upon. Lava can be seen below the floor, but it is not high enough to cause damage to Samus.
See here for the room's equivalent in Metroid.
==Three rock corridor==
The "three rock corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• East green bubble shaft (Blue Door)
:• West green bubble shaft (Blue Door)
==Twin hill corridor==
The "twin hill corridor" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• East green bubble shaft (Blue Door)
:• West green bubble shaft (Blue Door)
==Precarious path==
The "precarious path" is a room in Norfair. It appears, with differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• East green bubble shaft (Blue Door)
:• Short green shaft (Blue Door)
==Short green shaft==
The "short green shaft" is a shaft of short height that is isolated from much of the rest of Norfair. It is found to the left of the blue-bubble shaft, which is further separated in Zero Mission by the "Varia shrine". The shaft is constructed out of turquoise bubble-like material.
In Zero Mission, the destructible block in the initial ground is now two tiles in front of the door. When falling into the lava, it disappears, indicating that it was a mirage. It reappears when Samus steps back above the bridge. Apart from this, it has not changed much aside from the placement of an additional platform.Metroid: Zero Mission: The Official Nintendo Player's Guide, page 71 - 188 LOWER LAVA FAKEOUT: "When you reach the end of the middle corridor, shoot or bomb through a block in the bridge to gain access to what appears to be a lava pit. After you dive into the red liquid, you'll discover that the lava was an illusion."
See here for the room's equivalent in Metroid.
==Fire-Sea Room==
The "Fire-Sea Room" is a room in Norfair, seen in Metroid and Metroid: Zero Mission.
Items
:• Energy Tank
:• Super Missile Tank
:• Missile Tank
Connecting rooms
:• Short green shaft (Blue Door)
==West green bubble shaft==
The "west green bubble shaft" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Three rock corridor (Blue Door)
:• Twin hill corridor (Blue Door)
:• Hopping-Mad Corridor (Blue Door)
:• Map Room (Red Hatch)
:• Lava-filled passage (Blue Door)
:• Kraid access tunnel (passage)
==Map Room==
The "Map Room" is visually identical to other Map Rooms throughout Zebes. There is a slight slope in front of the door, with the map downloading machine hanging from the ceiling on the left. When the map data is downloaded, not all rooms are unveiled, with the lava-filled passage and Kraid access tunnel being two that remain uncharted. Because Metroid did not have a map, this room does not exist in the original game.
==Hopping-Mad Corridor==
The Hopping-Mad Corridor is a room in Norfair. It appears in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• First false floor shaft (Blue Door)
:• Second false floor shaft (Blue Door)
==Vine-infested passage==
The "vine-infested passage" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• East green bubble shaft (Blue Door)
:• Single-block-wide bridge (Blue Door)
==Single-block-wide bridge==
The single-block-wide bridge is a room in Norfair. It appears, with differences between versions, in Metroid and its remake Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Vine-infested passage (Blue Door)
:• Wave Beam access corridor (Blue Door)
:• Save Room 4 (Blue Door)
==Wave Beam access corridor==
The Wave Beam access corridor is a room in Norfair. It appears, with differences between versions, in Metroid and its remake Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• #Single-block-wide bridge (Blue Door)
:• Wave Beam room (Red Hatch)
==Wave Beam room==
The "Wave Beam room" is no different from other item rooms in Norfair. Its features include a domed wall, Chozo etchings and a raised platform on which the Chozo Statue sits. It holds the Wave Beam upgrade. Lava can be seen below the floor, which appears to flow into it from the previous room.
See here for the room's equivalent in Metroid.
==Save Room 4==
"Save Room 4" is the fourth Save Room in Norfair. It connects the single-block-wide bridge to the Path of Destruction and is useful for saving before the Kiru Giru encounter in a forthcoming room. There is a drop from the leftmost door to the platform below, and a slope leading to the door on the right.
==Path of Destruction==
The Path of Destruction is a room in Norfair, seen in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Single-block-wide bridge (Blue Door)
:• Save Room (Blue Door)
:• Kiru Giru larva hall (Blue Door)
==Kiru Giru larva hall‏‎==
The "Kiru Giru larva hall" is a room in Norfair. It appears in Metroid: Zero Mission. It did not exist in the original Metroid.
Items
:• Energy Tank
Connecting rooms
:• Path of Destruction (Blue Door)
:• Blue-bubble shaft (Blue Door)
==Varia shrine==
The "Varia shrine" is an optional room in Norfair. It did not exist in Metroid. It is a short shaft with two entrances from the blue-bubble shaft. However, this room is not accessible until after the Speed Booster has been obtained due to Boost Block floors in the bubble shaft, unless a shortcut at the top is taken. The room appears much like other item or Chozo Statue rooms rooms in Zero Mission, and the Silence theme plays while inside of it. At the top of the room is a ledge, and a curved wall in the background with etchings of Chozo symbols. A multi-sided pillar with more etchings is present on the ledge, with two more below the ledge.
This room contains a standing Chozo Statue that, when used, creates a nav point on the Map in Brinstar.Metroid: Zero Mission: The Official Nintendo Player's Guide, page 54: 115 ANCIENT ADVICE "You'll find a Chozo Statue in the labyrinthine lower-right section of Norfair. After you roll into the statue's arms, it will show you the location of the Varia Suit and restore you to full adventuring health." This ultimately leads to the Varia Suit. After the statue is used, it assumes a seated position and shuts its eye, restoring Samus's energy and Missile Ammo. It can be returned to in order to replenish her ammo again. On Low Percent Runs or other speedruns, visiting this room may waste time, and even on normal runs it is not necessary to visit this room in order to find the Varia Suit.
==Save Room 5==
"Save Room 5" is the fifth and final Save Room in Norfair. It connects from the bottom of the blue-bubble shaft to the "path of vines", after which is the ensnared Kiru Giru battle. There are no unique features about this room, which features slopes leading down to the saving platform.
==Path of vines‏==
The "path of vines‏" is a room in Norfair. It appears, with significant differences between versions, in Metroid and Metroid: Zero Mission.
Items
:• None
Connecting rooms
:• Save Room 3 (Blue Door)
:• Kiru Giru's room (Red Hatch)
:• Broken Statue room (one-way shortcut)
==Kiru Giru's room==
The "Kiru Giru's room" is a room in Norfair. It appears in Metroid and Metroid: Zero Mission, with significant changes between versions.
Items
:• None
Connecting rooms
:• Path of vines (Blue Door)
:• Ridley Elevator (Blue Door)
:• Cocoon cavern (drop)
==Ridley Elevator==
Ridley Elevator is a room in Norfair. It appears in Metroid and Metroid: Zero Mission, with some differences.
Items
:• None
Connecting rooms
:• Kiru Giru's room (Blue Door)
:• Eerie Cave (Elevator)
:• Broken Statue room (Red Hatch)
:• Norfair transporter (tunnel)
==Broken Statue room==
The "broken Statue room" is a room in Norfair. It only appears in Metroid: Zero Mission and did not exist in Metroid or Super Metroid.
Items
:• None
Connecting rooms
:• Ridley Elevator (Blue Door and tunnel)
:• Path of vines (Morph Ball launcher shortcut)
==Norfair transporter==
The "Norfair transporter" is an optional room in Norfair. It did not exist in Metroid. It is a long, artificial tunnel and the lowest room in Norfair. While being constructed from building materials, curved veins of the area's cavernous rock can be seen in the foreground. The entire walkway is held by three supports on the lower floor, and is lined with Fake Blocks and a final obstruction of Boost Blocks.
This room is an extension of the "broken Statue room", which has a tunnel running through Ridley Elevator and into here. If Samus runs to the very end of this room with her Speed Booster active, she will break through blocks in the floor and reveal a Morph Ball launcher. When used, it launches her through the ceiling into the "west green bubble shaft", providing her with a shortcut.
==Secret tunnel==
The "secret tunnel" is an optional room in Norfair. It did not exist in Metroid. It is a short tunnel that connects directly to a hidden room in Kraid, acting as a shortcut between the two areas. Most of the room is natural cave, with a pit near the right and two ledges leading out of it, while the ceiling and floor near the exit are made of flat purple material. This room cannot be visited until Power Bombs have been obtained (from the Space Pirate Mother Ship), as a blockage exists here that must be destroyed with the item.
==Lava-filled passage==
The lava-filled passage is a room in Norfair. It appears in Metroid: Zero Mission, and is exclusive to that game, not having existed in the original Metroid.
Items
:• Missile Tank
:• Power Bomb Tank
Connecting rooms
:• West green bubble shaft (Blue Door and one-way tunnel)
==References==
Category:Norfair