Annoy

AnnoyEnchantmentLevel: 1st level Sorcerer/WizardComponents: V, MCasting Time: 1 roundRange: Medium (100 ft + 10 ft. / caster level)Duration: 10 minutes + 1 min / levelTarget: One creatureSaving Throw: Will negatesSpell Resistance: Yes
This spell gradually but inperceptably darkens the target’s mood. The weather starts to get to the target, rain dampens his spirits; the sun seems hot and makes him sweaty; or if the weather’s nice, he’s stuck whatever he’s doing and cannot enjoy it. The people chattering down the hall start to get on his nerves, or the mind numbing silence is slowly driving him mad. The color of paint on the walls he’s stuck behind is ugly and people are stupid for painting it that color. Stupid people suck. And don’t get me started on the freekin’ bugs eating me alive while I’m supposed to act like it doesn’t bother me. Damn this sucks.You get the point. At any rate, the target will probably figure that something is eating at him deep inside, but he cannot put a finger on it. Note that if a creature is under the effect of an Annoy spell, it still acts in character for itself as if it were really annoyed. An annoyed palace guard is unlikely to try to smack down the princess, though she may notice a glum look on his face. Merchants may let customer service slide a little bit or be less likely to let bargainers strike a good deal for his goods. Undisciplined soldiers may become lax, disciplined soldiers may feel uneasy and become more alert. The manticore might get the gumption to get up off its butt and put some spikes in that guy down the road. If used right, the spell can destroy relationships.This spell is much more subtle than Charm, Suggestion or a lot of other Enchantment spells. It takes a good five minutes, minus ten seconds per level, to work up a good cold anger. By that time, the caster should be well on his way.