Seers of Doom

The following deck is a legacy deck. It has lost its potency, either due to nerfs or power creep, but was still significant enough to warrant posting.
Seers of Doom is a really strong green deck using the Overseers archetype; it excels at getting ahead and maintaining boardstate.
 
== Stats ==
Name: Seers of Doom 	The name of the deck.
Creator: Marissakitty04	The girly that made this op deck
Deck Color: Green 	The most common color in the deck.
Deck Type: Midrange 	The category of the deck's playstyle. See Deck Terminology for help on this.
Goldfish: 9-20 	How many turns, on average, the deck takes to win.
Consistency: 5/5 	Has a really consistently powerful turn 1 and so on
Complexity: 3/5 	Not too difficult, but it requires some creative discarding and plays that would usually look bad
Accessibility: 3/5 	Has some decently easy to get cards, but it has 3 epics and 1 legendary
Versatility: 4/5 	stabilizes easily, doesn't lose to swarm, crushes midrange, and powers out of dust and control, overall really difficult to counter
Popularity: 2/5 	Not many people play this deck... Don't ask why not
 
FIGHTERS
SolarCrane x1
Boogerguy123 x3
Eye of Overseer x3
Overseer General x2
Fearmiredon x1
KingShadowCrow x2
Luchador x3
Overseer Beast x1
Overseer Prophet x2
Alar Sentinel x2
Overseer Drake x4
Pillager x3
ACTIONS
Divine Favor x2
Stud x2
Groucho Mask x1
Oddman's Gambit x2
Meebling Infestation x3
== How to Play ==
This deck serves to build a tall and wide board, meaning you have a lot of strong fighters, overextending and discarding out cards will get you nowhere, as will playing AOE buffers when the enemy has a wide board, remember, order is one of the most important parts of this deck, especially on turn one, for example, if you want to play overseer general, boogerguy, and eye of overseer on turn 1 when going second, playing boogerguy first will lose you the head start on turn 1 without discarding a card, and a weak turn 1 with this deck sometimes means an instant loss
There are many fun tricks with this deck that are fun to abuse, such as Nexx into Kingshadowcrow into nexx again, these tricks can give you a huge lead over your opponent, use these tricks as much as possible, but only in situations that won't lose you the board and eventually the game if you do so. Overseer beast and prophet are often the cards that you play when you're ahead to stay ahead, same with oddman's gambit, this deck has amazing reload as well, you're behind? No problem! Just Nexx for some cards and get ahead, your opponent has a big guy that will wipe you if it isn't removed but you can't take it out? No issue at all! Fearmiredon laughs in the face of strong cards.
Never be afraid to use Nexx, life is a resource, and as long as it doesn't hit 0, you'll be fine, so don't be afraid, and if you have worries about white icons, nexx will generate them back, and if you have issues with board, a 900/900 body will make sure that the board is safe whilst you reload.
Some cards should be protected, and others should be sacrificed, you should sacrifice your overseer drakes and pillagers when you can, if it means to protect your high value cards such as Luchador and Nexx. If your opponent has a wide board, punish them! Don't let them boss you around, play out bobaman and laugh at them whilst they lose the game from there, same with tall boards, kingshadowcrow it and watch them scream whilst they, once again, lose the game from there.
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== How to Beat ==
The deck's weaknesses are sticky fighters, this deck likes to take out cards easily, and if a card sticks, they have a hard time with it. It also dislikes having its beast swapped and luchador focused.
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Category:Legacy Decks