Thri-Kreen (Race)

The "Exceeding Level Limits" optional rule from the DMG is mandatory in DARK SUN campaigns. However DMG Table 8 is replaced with the "Exceeding Racial Level Limits" table from the Dark Sun Campaign Setting Revised book.
Special Advantages:
* Immune to charm person and hold person spells.
* Natural Armor Class of 5
* A thri-kreen can move for 20 hours per day, instead of just the normal 10-hour marching day, without consequence.
* A thri-kreen's antennae help them manoeuvre through brush and grassland in the dark.
** They also lessen the effects of darkness and blindness on melee combat by 1. Ranged combat isn't affected, however.
* Can make four claws and one bite attack every round (1d4x41d4+1 damage)
* If using a weapon, can strike with the weapon and apply a bite in the same round.
** Multiple attacks allowed by higher levels only apply to weapons.
* At 3rd level, develops a powerful leap that allows them to jump 20 feet straight up or 50 feet forward. they can't leap backward.
* At 5th level, a thri-kreen develops a venomous saliva.
** When a victim receives a bite, they must save versus paralyzation or be paralyzed for a number of rounds as follows: smaller than medium-sized creatures, 2d10 rounds; medium-sized creatures, 2d8 rounds; large creatures, 1d8 rounds; huge and gargantuan creatures, 1 round.
* Also at 5th level, a thri-kreen receives the chatkcha proficiency as a bonus. (If the character already has the proficiency, they gets nothing.) Those proficient with the throwing weapon can hurl it for 90 yards. If it misses its target, it returns to the thrower.
* At 7th level, a thri-kreen develops the ability to dodge missile fire on a roll of 9 or better on 1d20. Only physical missiles can be dodged, not magical effects (such as the magic missile spell). Physical missiles that have been enchanted modify the dodge roll by their plus. Thus, a thri-kreen can dodge an arrow +3 on a roll of 12 or better (9+3=12).
Special Disadvantages:
* Take damage as large creatures
* Does not start with a language other than their native, unless a proficiency slot is spent on it.
* Never wears armor
* Cannot use magical items specifically designed for the humanoid form (rings, cloaks, girdles, bracers, armor, etc.)
* Thri-kreen live to a maximum age of 35 years.
Multiclass Notes:
* Ranger may be substituted for any fighter entry under elves, half-elves, half-giants, halflings, and thri-kreen.
* Druid may be substituted for any cleric entry under half-elves, halflings, muls, or thri-kreen.
* Gladiator may never be a part of a multiclass combination for demihumans.