Taunt

Taunt
Sample specializations: Non-verbal,
insults, sarcasm
Taunt is used
to make opponents upset and thus unable to think or act as clearly as they
normally would. Taunt is
normally used in round play to unsettle opponents, annoying or angering them to
the point that they act without thinking. Taunt
is also the defensive skill used
against taunt, though
in some situations the willpower skill
could be used instead. If the target does not have taunt then Charisma is used
instead. The results of a taunt are
determined by using the Interaction Results Table found in Chapter Four. When a
character attempts to taunt someone,
the player should specify to the gamemaster the effect she wants it to have on
her character’s opponent before rolling the die. This is known as the player’s call and lets
the gamemaster better judge the results of the taunt. Taunt skill
totals should be modified by the gamemaster in relation to circumstance and
appropriate nature of the taunt, as
well as the player’s roleplaying ability. Taunts
should be kept simple in most cases so
that that the meaning will be clear to the target. If the target doesn’t
understand the taunt, they
may not even realize they’ve been insulted.