Lem the Cook (Deuce Traveler)

===Basic Information===
 Race: Halfling
 Class: Monk of the Empty Hand
 Level: 12
 Experience: 156,902 XP 
 Alignment: Lawful Neutral
 Languages: Common, Halfling
 Deity: None
 Last sighted: Children of the Mud Active In: The Dunn Wright Inn
 Background: Open
===Abilities===
* Please indicate Racial and Level Adjustments
Str: 12 +1 ( 2 points; -2 to score due to Halfling, +2 from belt)
Dex: 23 +6 (17 points; +2 to score due to Halfling; +1 Lvl 4,+1 Lvl 8,+1 Lvl 12)
Con: 10 +0 ( 0 points)
Int: 8 -1 (-2 points)
Wis: 14 +2 ( 5 points)
Cha: 10 +0 (-2 points; +2 to score due to Halfling)
===Combat Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2) HP: 74 = [12d8 (74) + CON (0) + Misc (0) + FC (0)] Monk
 AC: 27 = [10 + DEX(6) + Size(1) + Wis(2) + Dodge(1)
 + Deflect(2) + Armor(2) + Level 4/8/12 Class Bonus (3)]
 AC Touch: 25 = [10 + DEX(6) + Size(1) + Wis(2) + Dodge(1) 
 + Deflect(2) + Level 4/8/12 Class Bonus (3)]
 AC Flatfooted: 20 = [10 + Size (1) + Wis(2) + Deflect (2) + Armor(2) 
 + Level 4/8 Class Bonus (3)]
 INIT: +8 = [DEX (6) + Reactionary Trait (2)]
 BAB: +9/+4 = [BAB (9/4) Monk lvl:12] 
 CMB: +8 = [Maneuver Training (8) + STR (1) + Size (-1)]
 CMD: 27 = [10 + BAB (7) + Wis (2) + STR (1) + DEX (6) 
 + Size (-1) +Level 4/8 Class Bonus (2)]
 Fortitude: +9 = [Monk (08) + CON (00) + Halfling (01)]
 Reflex:+15 = [Monk (08) + DEX (06) + Halfling (01)]
 Will:+12 = [Monk (08) + WIS (02) + Halfling (01) + Trait* (01)]
 Speed: 60' (Fast Movement, +40 ft)
 * Indomitable Faith Trait
===Weapon Statistics===
* Please specify the nature of Special and Miscellaneous Adjustments
 Unarmed Strike: Attack: +19 = [BAB (9) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)]
 Damage: 1d10+3+1d6 fire, Crit: 19-20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +20/+20/+15/+15/+0 = [Monk(10) + Dex(6)+WF(1) +Size(1) + Amulet (2)]
 Damage: 1d10+3+1d6 fire/1d10+3+1d6 fire/1d10+3+1d6 fire/1d10+3+1d6/1d10+3+1d6 fire, Crit: 19-20/x2, Special: Stunning Fist Option
===Racial Features===
 Ability Adjustments: +2 (Dex), +2 (Cha), -2 (Str)
 Size: Small; +1 AC, +1 attack rolls, -1 CMB, -1 CMD, +4 Stealth
 Slow Speed: 20'
 Fearless: +2 to saving throws against fear
 Halfling Luck: +1 to saving throws
 Keens Senses: +2 to Perception Checks
 Sure-Footed: +2 to Acrobatics and Climb
 Weapon Familiarity: Proficient w/ slings and treat any word with halfling 
 in it as martial weapon
 Languages: Common, Halfling
===Class Features===
Monk (Favored Class)
 Armor/Weapons: Proficient with improvised weapon, shuriken. 
 Not proficient with armor.
Hit Points/Level: d8
 Favored Class: (+1 skill point, taken 9x) 
 
 Flurry of Blows (Class Feat, Lvl 1): Additional attacks per round, but
 penalty to attack
 Unarmed Strike (Class Feat, Lvl 1): Always considered armed
 Stunning Fist (Class Feat, Lvl 1): Stun opponent with an unarmed strike
 Evasion (Class Feat, Lvl 2): If make reflex for 1/2 damage, take
 no damage
 Fast Movement (Class Feat, Lvl 3): +30 feet to Movement
 Maneuver Training (Class Feat, Lvl 3): Monk Level for CMB instead of BAB
Versatile Improvisation (Class Feat, Lvl 3): Swift action to use an improvised
 weapon to deal damage as if another
 type for 1 round
 Slow Fall, 30 feet (Class Feat, Lvl 4): Take damage as if fall were 30 ft less
 Ki Pool, 9 points (Class Feat, Lvl 4): Replenished daily after 8 hours rest
 Add'l Ki Option (Class Feat. Lvl 4): incr range 20' for imp thrown or shuriken
 High Jump (Class Feat, Lvl 5): Adds his level to Acrobatics check 
 made to jump
 Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to 
 deal damage equal to his unarmed 
 strike damage with an improvised 
 weapon for 1 round.
 Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as 
 cold iron and silver for the purpose 
 of overcoming damage reduction. 
 Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard 
 action. He can heal a number of hit 
 points of damage equal to his monk 
 level by using 2 points from his ki
Ki Pool Lawful (Cl Feat, Lvl 10): Unarmed attacks treated as lawful for overcoming DR.
 Slow Fall 50' (Class Feat, Lvl 10): Ignore falling damage for first 50 ft.
Improved Evasion (Class Feat, Lvl 9): At 9th level, a monk's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Abundant Step (Class Feat, Lvl 12): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ki pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.
Slow Fall 60' (Class Feat, Lvl 12): Ignore falling damage, first 60 ft.
===Feats===
 Weapon Finesse (lvl 1): Use Dex instead of Str on attack with light
 and natural weapons
 Dodge (Monk feat 1): +1 bonus to AC
 Unarmed Strike (monk bonus): unarmed strike for lethal damage and considered
 armed
 Stunning Fist (monk bonus): stun or fatigue opponent for 1 round DC 14, 5/day
 Deflect Arrows (Monk lvl 2): You may deflect it so that you take no damage
 from it. 
 Weapon Focus (Lvl 3): +1 to attack rolls with unarmed strike
 Mobility (Lvl 5): You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
 Improvised Weapon Mastery (Lvl 6 bonus): You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
 Extra Ki (Lvl 7): +2 to Ki Pool
Improved Unarmed Strike (Lvl 9): Always considered armed
Improved Critical (unarmed, Lvl 10): Critical threat range doubled.
Dimensional Dervish (Lvl 11): Use abundant step to take full action, teleporting up to twice speed, dividing into increments, use before first attack, between each attack, and after last attack. Teleport at least five feet between teleports. Monk can increase speed via ki pool before activation.
===Traits===
Reactionary Trait (Combat): You gain a +2 trait bonus on initiative checks.
Indomitable Faith Trait (Faith): You gain a +1 trait bonus on Will saves.
===Skills===
* Please specify the nature of Miscellaneous or Special Adjustments.
* Skills with a blank 'Total' may not be used untrained.
Skill Points: 46 = [(Base (4) + INT (-1))*Level + FC (10)]
Skills Total Rank CS Ability ACP Misc
Acrobatics 23/32 12 3 +6 0 +2/9 Sure Footed, High Jump
Appraise -1 - - -1 0 0
Bluff 0 0 0 0 0 0
Climb 3 0 0 1 0 +2 Sure Footed
Craft -1 - - -1 0 0
Diplomacy 0 0 0 0 0 0
Disable Device - - - +6 0 0
Disguise 0 0 0 0 0 0
Escape Artist 17 8 3 +6 0 0
Fly 6 0 0 +6 0 0
Handle Animal - - - - 0 0
Heal 2 0 0 +2 0 0
Intimidate 0 0 0 0 0 (Situational -4 size)
Knowledge (arcana) - 0 0 -1 0 0
Knowledge (dungeoneering) - 0 0 -1 0 0
Knowledge (engineering) - 0 0 -1 0 0
Knowledge (geography) - 0 0 -1 0 0
Knowledge (history) - 0 0 -1 0 0
Knowledge (local) - 0 0 -1 0 0
Knowledge (nature) - 0 0 -1 0 0
Knowledge (nobility) - 0 0 -1 0 0
Knowledge (planes) - 0 0 -1 0 0
Knowledge (religion) - 0 0 -1 0 0
Linguistics - 0 0 -1 0 0
Perception 13 6 3 +2 0 +2 Keen senses
Perform - - - - 0 0
Profession (Cook) 10 5 3 +2 0 0
Profession (Herbalist) 10 5 3 +2 0 0
Ride 6 0 0 +6 0 0
Sense Motive 2 0 0 +2 0 0 
Sleight of Hand - - - +6 0 0
Spellcraft - - - -1 0 0
Stealth 23 10 3 +6 0 +4 size
Survival 2 0 0 +2 0 0
Swim 1 0 0 1 0 0
Use Magic Device - - - - 0 0
===Spell Lists (Known)===
None
===Spell Lists (Prepared)===
None
===Equipment===
 Equipment Cost Weight
 Peasant's Outfit (worn) - - 
 Backpack 2 gp 0.5 lb
 -6 Rations 3 gp 1.5 lb
 -Waterskin 1 gp 1 lb
 -Cook/Herbalist Kit 5 gp 5 lb
 -Holly and Mistletoe - -
 -Bedroll 0.1 gp 1.25 lb
 Sack 0.1 gp 0.125 lb
 -4 Flasks of Holy Water 100 gp 4 lb
 Belt Pouch 1 gp 0.125 lb
 -2 Small Bottles of Cooking Wine 0.4 sp 2 lb
 Ring of Protection +2 8000 gp -
 Bracers of Armor +2 4000 gp 1 lb
 Amulet of the Mighty Fists +2, fire
 36000 gp -
 Belt of Giant Strength +2 4000 gp 1 lb
 ======= =====
 Totals: 52112.6 gp 17.5 lbs 
 
 Light Medium Heavy 
 Max Weight: 0-32.25 33-64.5 65.25-97.5
 Purchased Cure Light Wounds Potions in Capoe
 Consumed or Destroyed items:
 1 tanglefoot bag BR 50 gp
 1 acid flask BR 10 gp
 3 acid flasks DWK 30 gp
 1 tanglefoot bag WtD 50 gp
 1 CLW Potion to Menik WtD 50 gp
 3 CLW Spells at Temple DWK 30 gp
 2 CLW Potions TtLG 100 gp
 ========
 320 gp
===Finances===
PP: 176 Initial Character creation: 150 gp
GP: 7 Earned on Rescue at Boar's Ridge: 2,193.85 gp
SP: 0 Waking the Dead retainer: 2,894.5 gp
CP: 8 The Devil We Know: 1,781.83 gp
 The Devil We Know, Part 2: 4,139.5 gp
 Through the Looking Glass: 7,276 gp 
 From Whence None Return : 35,764 gp
 Children of the Mud: 10,008 gp
 odents of Unusual Size Pt 4: 48,782 gp
 ===========
 Career earnings: 64,207.68 gp
 Carried Inventory: -52,112.6 gp
 Consumed or Destroyed: -320 gp
 ===========
 Coinage: 60,557.08 gp
===Details===
 Size: Small
 Gender: M
 Age: 26
 Height: 3 foot
 Weight: 35 pounds
Hair Color: Red
 Eye Color: Green
Skin Color: Slight Field Tan
Appearance: Boyish with an innocent smile and receptive ears. Usually has a 
 small stain on clothes from picking plants or cooking. A typical
 peasant.
 Demeanor: Helpful and hard-working. Non assuming.
===Background===
Lem pretends to be a simple camp follower and travelling cook for hire. In actuality he is the eighty-seventh and most recent fully trained student of Sian Hu, the travelling grand master of the Eleven Arts. It is Sian Hu’s fate to travel the world training students whose destiny it is to deter the thirteen servants of the Unmaker, Embodiment of Chaos. If the Unmaker’s servants would ever prevail, they would feed the pages of the Tome of Time into the fiery maw of the Great Serpent and undo the world. When Lem asked Sian Hu how he would know a servant of the Unmaker, his master’s words were: “There are and have always been thirteen servants of Chaos, just as there will always be eleven students of Sian Hu. Sometimes the servants are destroyed and must wear a new face that has forgotten its former life. Just as you have forgotten your former life as a travelling master of the Empty Hand. You must walk the land until you find them, and by their deeds and spirit you will know them. Just as I travel the world and remembered you when I laid my eyes upon you, though you still strive to remember yourself. You see yourself as Lem, a simple peasant of this village. I know you as Tao Jung, the Steady Tide, though you are also Lem, Fourth Face of Tao Jung.”
OOC Notes by Deuce Traveler: Of course the DM may decide that Lem was naive and Sian Hu a liar.
===Adventure Log===
Rescue at Boar's Ridge
 XP Received: 2,054 XP
 Treasure Received: 2,193.85 GP
 Delivered knock out blow to BBEG, Grimspiller the Necromancer
Waking the Dead August 7, 2012 to December 29, 2012
 XP Received: 2,516 Total XP == 300 Encounter XP (at second) 
 + 946 2nd level Time XP (86 days * 11 XP) 
 + 400 Encounter XP (at third)
 + 870 3rd level Time XP (58 days * 15 XP)
 
 Treasure Received: 2,894.5 GP == 962.5 Encounter GP 
 + 946 2nd level Time GP (86 days * 11 GP) 
 + 986 3rd level Time GP (58 days * 17 GP)
The Devil We Know
 XP Received: 1,632 XP
 Treasure Received: 1,781.83 GP
The Devil We Know: Part II
 XP Received: 4,063 XP
 Treasure Received: 4,139.5 GP
Through the Looking Gate
 XP Received: 7,101 XP
 Treasure Received: 7,276 GP
Rodents of Unusual Size Part 4: XP: 156902, GP: 48782
===Level Ups===
Level 2: July 5th, 2012
 Class: Monk
 BAB: +0 to +1
 Fort: +3 to +4
 Ref: +8 to +9
 Will: +6 to +7 
 Feat: Monk 2nd Bonus Feat as Deflect Arrows
 Features: Evasion
 HP: 8 (Current) +6 (Max -2) = 14
Skill Pts: 8 = +4 (Class) -1 (Int) + FC (1) + 4 (Old Total)
 taken in Acrobatics, Escape Artist, Perception, Stealth
Level 3: November 6th, 2012
 Class: Monk
 BAB: +1 to +2 
 CMB: +5 to +7 (BAB change and Maneuver Training monk feat)
 Feat: Level 3 Feat as Weapon Focus (Unarmed Combat)
 Features: Fast Movement (+10 feet), Maneuver Training and Versatile Improvisation
 HP: 14 (Current) +6 (Max -2) = 20
Skill Pts: 12 = +4 (Class) -1 (Int) + FC (1) + 8 (Old Total)
 taken in Acrobatics, Escape Artist, Perception, Stealth
Level 4: June 19th, 2013
 Class: Monk
 BAB: +2 to +3
 Fort: +4 to +5
 Ref: +9 to +10
 Will: +7 to +8 
 AC Bonus: 0 to +1
Unarmed Strike: 1d4 to 1d6
 Class Feat: Ki Pool, Slow Fall (20 feet)
 Dex: +1 via Ability Score Raise
 HP: 20 (Current) +6 (Max -2) = 26
Skill Pts: 16 = +4 (Class) -1 (Int) + FC (1) + 12 (Old Total)
 taken in ?
Level 5: The Devil We Know, Part 2, October 3rd, 2013
 Class: Monk
Flurry of Blows: +9/+9 to +10/+10
Class Feat: Ki Weapons, High Jump
 HP: 26 (Current) +6 (Max -2) = 32
Skill Pts: 20 = +4 (Class) -1 (Int) + FC (1) + 16 (Old Total)
 taken in ?
Level 6: Through the Looking Glass (Dec 23, 2013)
 Class: Monk
 BAB: +3 to +4
 Fort: +4 to +5
 Ref: +4 to +5
 Will: +4 to +5
Class Feat: Bonus Feat, Slow Fall 30 feet
- Bonus Feats: Improved Dirty Trick, Improved Steal, Improvised Weapon Mastery
Flurry of Blow: +10/+10 to +11/+11/+6
Fast Movement: +10 feet to +20 feet
Skill Pts: 24 = +4 (Class) -1 (Int) + FC (1) + 20 (Old Total)
 taken in ?
Level 7: From Whence None Return (Jul 30, 2014)
 Class: Monk
 BAB: +4 to +5
Class Feat: Ki Pool (cold iron/silver). Wholeness of Body
Flurry of Blow: +11/+11 to +12/+12/+7
Skill Pts: 28 = +4 (Class) -1 (Int) + FC (1) + 24 (Old Total)
 taken in Acrobatics, Escape Artist, Perception, Stealth
Added Feat: Extra Ki (Ki Pool total is now 7) 
Level 8: From Whence None Return (Dec 5, 2014)
 Class: Monk
 BAB: +5 to +6 Fort: +5 to +6 
Ref: +5 to +6
Will: +5 to +6
Class Feat: Slow Fall 40ft
Flurry of Blow: +12/+12/+7 to +13/+13/+8/+8
Skill Pts: 32 = +4 (Class) -1 (Int) + FC (1) + 28 (Old Total)
 taken in Acrobatics, Escape Artist, Perception, Stealth
Dex Bonus: +1 via Ability Score Raise
AC Bonus: +1 to +2
Unarmed Strike: 1d6 to 1d8
Level 9: From Whence None Return (May 7th, 2015)
Class: Monk
Flurry of Blows: base +6/+6/+1/+1 to +7/+7/+2/+2
Fast Movement: +20 feet to +30 feet
Class Feat: Improved Evasion
Level 10: Children of the Mud (Dec 14th, 2015)
Class: Monk
BAB: +6/+1 to +7/+2
Bonus Feat: Critical Strike (unarmed)
Slow Fall: 40 ft to 50 ft
Ki Pool: Increase by 1 and Lawful
Level 11: Rodents of Unusual Size Part 4 (19 Aug 2016)
BAB +7/+2 to +8/+3
Extra Flurry of Blows attackFeat (lvl) Dimensional Dervish
Level 12: ROUS Pt 4 (11 Jan 17)
BAB +8/+3 to +9/+4
Class Feats: Abundant Step, Slow Fall 60 ft
Fast Movement +40
Unarmed Strike 1d8 to 1d10
AC Bonus +2 to +3
===Approvals===
*Approval (Feb. 17, 2011) (HolyMan) level 1
*Approval (March 2, 2011) (Toasterferret) level 1
*Approval (July 5th, 2012) (Satin Knights) level 2
*Approval (November 9th, 2012) (Satin Knights) level 3
*Approval (June 24, 2013) (jkason) level 4
*Approval (October 12th, 2012) (Satin Knights) level 5
*Approval (February 6th, 2014) (jkason) level 6
*Approval (August 20th, 2014) (Aura) level 7
*Approval (March 5th, 2015) (Aura) level 8
*Approval (June 22nd, 2015) (Aura) level 9
*Approval (January 11th, 2016) (Aura) level 10
Category:Approved Characters