Hulk (Helldivers 2)

As with all Automaton units, the plodding Hulk is brainlessly optimized to do nothing except deliver heavy firepower. If encountered, the recommended protocol for Helldivers is to call in the most extensive Orbital bombardment available immediately. 
They can be divided into three types: 
* Bruiser - Hulks equipped with an autocannon and a rocket launcher.
* Scorcher - Hulks equipped with a flamethrower and a buzzsaw. They will attempt to aggressively close the distance instead of bombarding their targets from range.
* Obliterator - Hulks equipped with a rocket pod.
WARNING: Owing to the large, freedom-hating reactors needed to power such a despotic machine, all variants of Hulk will explode violently upon destruction. It is advised by Super Earth High Command to take down Hulks from as long a range as possible to avoid being caught in the blast.
== Tactics ==
* A Hulk's primary weak spot is its head, the visor that glows red near the center of its chassis. Support weapons that can penetrate light vehicle armor can kill a Hulk in 1-2 shots to its head provided that it's a direct hit.
* You can also shoot its back to destroy it. Its back is lightly armored and can be shot at with most primary weapons. 
* A Hulk's arms can be shot off to disable weapons, and their legs can be destroyed to slow them down.
** Shooting out both legs will kill them.
* Stun Grenades or EMS Stratagems will temporarily stun and disable Hulks, allowing you to easily line up a headshot, or run behind them and shoot their back. 
* For Stratagems, the Orbital Precision Strike, Orbital Railcannon Strike, Eagle Airstrike, Eagle 500kg Bomb, and Eagle 110MM Rocket Pods will all destroy a Hulk on a direct hit.
* Orbital Laser will also burn through a Hulk in 6-8 seconds.
* Hulk Scorchers do not have any long-range weapons. If you manage to distance yourself from them, you can line up a headshot without any danger. If that is currently not possible, disabling their flamethrower arm or one of their legs will effectively cripple their ability to fight.
* Much like Bile Titans, Hulks can be crushed with a Hellpod.
==Trivia==
* Hulk appears to be based on the Castraferrum Pattern Mark V Dreadnought for the arms and legs, while the torso piece is a Redemptor Pattern Dreadnought used by the Space Marines from Warhammer 40,000.
* Hulk's name is likely derived from an enemy from the first game. However, it is far more resemblant of the Warlord.
*Unlike the standard Hulk Bruiser, the Scorcher variant visually has no shoulder armor but has pointed spikes wrapped in barbed wire adorned with skulls. It laughs much like a berserker while pursuing a target. The Hulk Obliterator also wears an Automaton flag war banner on its back.
*On higher difficulties, there is a guaranteed Hulk Obliterator spawn where Super Earth civilians are trapped on an Emergency Evacuation mission. This is very similar to how Terminids have a guaranteed Behemoth Charger spawn on the same objective.
Category:Automatons
Category:Enemies (Helldivers 2)