Enemy AI and Combat Designers

The Enemy AI and Combat Designers are six Team Ninja game designers who programmed the enemy artificial intelligence and designed the combat gameplay of Metroid: Other M. The six programmers are Yudai Ikeda, Yuki Ishii, Junpei Ide, Toshihiko Kodama, Takeshi Omori and Hiroyuki Aoyagi.
==Work outside of Other M==
Ikeda designed the enemies and combat for Ninja Gaiden Sigma 2.
Ishii has had heavy involvement with the Final Fantasy series.
Ide previously worked at FromSoftware on Demon's Souls, and has since worked on the enemy AI of Ninja Gaiden 3 and its enhanced port, Razor's Edge, for Wii U.
Kodama worked as a game designer at Tecmo before joining Team Ninja. Other M was his first game in many years, since The Survival Game in 2004. Since then Kodama has designed Dead or Alive: Dimensions, which features a stage based on Other M.
Omori designed the original Dead or Alive 5, as well as Dimensions. Before working with Team Ninja, Omori developed a small number of late 90s-early 2000s Tecmo games.
Aoyagi worked on some of the Monster Rancher games, Spirit Camera: The Cursed Memoir and Project Zero 2: Wii Edition, among other games.
==External links==
*Ikeda on MobyGames
*Ikeda on IMDb
*Ishii on MobyGames
*Ide on MobyGames
*Kodama on MobyGames
*Omori on MobyGames
*Aoyagi on MobyGames
Category:Team Ninja
Category:Programmers