Pokémon Progress and Regress/Moves

Pokémon Moves (also known as simply Moves) are either attacking, defending or changing powers that Pokémon uses in Battle, Contest, and other uses. Each Moves have their own Base Power, with some of them don't do direct damage or only set damage, Base Accuracy, amount of Power Points (PPs in short), Type, and any possible effects.
Each Pokémon have their own learnset, from Level-Up Moves, TM Moves (HM Moves are reverted into regular TM moves in favor of Transport Pokémon), Egg Moves (learn by parents via breeding, or by Enter-Teaching), Tutor Moves and Enter-Teaching (a new addition of the DexNav). Some Pokémon have very restrained learnset such as Unown, although Smeargle and its Evolution from Mighty and Nasty, Chefdart, despite this condition, can actually learn almost every kind of moves with its Signature Move, Sketch.
As with every Generation, Pokémon Progress and Regress introduces multiple moves, with some of them are Signature Moves for certain Pokémon or a certain Pokémon Evolution line.
Along with the super-powerful Z-Moves returning from Pokémon Sun and Moon, Move Rank is also introduced; the Moves become better as the Pokémon have higher level. The more details are found here.
==New Moves==
Move and Type 	Basic Statistic	Description
Bubble Blast  (Water) 	
*Power: 90
*Special Move
*Accuracy: 95%
*PPs: 10 (max 16)
*Contest: Beautiful	The user launches a large barrage of explosive bubbles at the target, having a chance to lower the target's Speed by two stages.
Memory Crystallization (Rock)	
*Power: 50
*Special Move
*Accuracy: Always Hits
*PPs: 10 (Max 16)
*Contest: Beautiful	The unique move of Prodignity. The user unleashes a small beam of memory energy at the opponent, and Freezes the opponent if they have less than half max HP.
Crazy Rage (Dragon) 	
*Power: 120
*Physical Move
*Accuracy: 100%
*PPs: 5 (Max: 8)
*Contest: Tough	The user deliberately goes out of control and hit every adjustive targets, but when using it, the User take 33% recoil hit from the total damage dealt.
Data Blitz (Cyber) 	
*Power: 120
*Physical Move
*Accuracy: 90%
*PPs: 5 (Max 8)
*Contest: Cool	The user launches a blitz of cyberspace attacks for 2-3 Turns. After the 2-3 Turns are up, the user becomes Confused from overloading their brains.
Forgetting Roar (Dragon) 	
*Status Move
*Accuracy: 80%
*PPs: 10 (Max 16)
*Contest: Tough	A unique move to Regreddon. The user launches a extremely loud roar that makes the target forget what they were going to do, disabling the attack until they switched out or get fainted. Doesn't work if the target already have a Disabled move.
Frost Shards (Ice) 	
*Status Move
*Accuracy: Hazard
*PPs: 5 (Max 8)
*Contest: Smart	The user leaves various shards of permafrost around the opponents feet, Freezing opposing Pokémon that switch in. Up to three stacks can be placed, and the stacks determine the turns the Opposing Pokemon is Frozen for.
Fearless Ring (Light) 	
*Status Move
*Accuracy: Self
*PPs: 20 (Max 32)
*Contest: Beautiful	The user creates a ring around itself that creates a small barrier that protects the user and aliles from stat reducing mechanics, including Intimidate and variants, for 8 turns. Breaks earlier via Brick Break and variants.
Ice Thaw (Ice) 	
*Status Move
*Accuracy: 90%
*PPs: 10 (Max 16)
*Contest: Beautiful	The user thaws it's entire body, making it faint as a cold wind emerges from it that has a high chance to Freeze all Pokemon on the field.
Iron Terrain (Steel) 	
*Status Move
*Accuracy: Terrain
*PPs: 10 (Max 16)
*Contest: Cool	The user creates a Iron Terrain for 3-5 Turns, boosting the power of Steel-Type moves as well as preventing the Poisoned and Badly Poisoned Status Effect from being on all grounded Pokemon.
EMP Pulse (Cyber) 	
*Power: 50
*Special Move
*Accuracy: 100%
*PPs: 20 (Max 32)
*Contest: Smart	The user launches a electromagnetic pulse at all opponents, having a 10% chance to put opponents to sleep, except Steel Types, which have a 100% chance to fall asleep.
Radiance Blade (Light) 	
*Power: 90
*Physical Move
*Accuracy: 100%
*PPs: 15 (Max 24)
*Contest: Cool	The user creates a blade of light and uses it to slice up the opponent, switching the opponent's Attack and Defense stats after damage done.
Horn Throw (Fairy) 	
*Power: 100
*Physical Move
*Accuracy: 95%
*PPs: 10 (Max 16)
*Contest: Tough	The user picks up the opponent with it's horn and throws the opponent upwards, making the opponent have the Levitate Ability for three turns.
Juggle (Fairy) 	
*Status Move
*Accuracy: Self
*PPs: 15 (Max 24)
*Contest: Cute	A move unique to the Pierrocto line. The user juggles its item with the rest of the items in the Player's Bag, placing the Pokemon's Item in the Bag and replacing it with another consumable item. 
Horn Flip (Bug) 	
*Power: 110
*Physical Move
*Accuracy: 90%
*PPs: 10 (Max 16)
*Contest: Tough	The user picks up the opponent with it's horns and throws them behind the user. While the move is more powerful than average, the opponent's next move is guaranteed to hit the user.
Aura Blade (Fighting) 	
*Power: 100
*Physical Move
*Accuracy: 85%
*PPs: 10 (Max 16)
*Contest: Cool	The user creates a blade of Aura and slices the opponent with it, dealing damage as well as causing the next non-OHKO attack to be guaranteed to hit by leaving the blade in as a target.
Aura Heal (Fighting) 	
*Status Move
*Accuracy: Ally
*PPs: 5 (Max 8)
*Contest: Cool	The user uses Aura to close it's alliies wounds, healing them by 1/4th Max HP, as well as curing both Major and Minor Status Conditions, with the exception of Berserk. 
Love Fang (Fairy) 	
*Power: 80
*Physical Move
*PPs: 10 (Max 16)
*Contest: Cute	The user bites the opponent with fangs infused with large amounts of lunar energy, giving the user a 15% chance to infatuate the opponent.
Disco Distract (Sound) 	 	
Guarding Stance (Steel) 	
*Status Move
*Accuracy: Self
*PPs: 15 (Max 24)
*Contest: Smart	The user puts itself into a very defensive stance, giving the user the Guarding Status Condition. If the user already has the Status Condition, this move instead raises the user's Defense and Special Defense by 1 Stage.
Charming Song (Sound) 	
*Status Move
*Accuracy: 85%
*PPs: 10 (Max 16)
*Contest: Beautiful	A unique move to Futumian Primarina. The user sings a irresistible song of beauty, which infatuates the opponent, regardless of what gender they are.
Air Barrier (Gas) 	
*Status Move
*Accuracy: Self
*PPs: 10 (Max 16)
*Contest: Smart	A move unique to Mr. Mime. The user creates a solid wall of air to protect against Super-Effective Attacks. While it's success rate doesn't lower like other Protect Moves, it doesn't protect against other kinds of moves.
Rainstorm (Electric) 	
*Power: 100
*Special Move
*Accuracy: 80%
*PPs: 5 (Max 8)
*Contest: Tough	The user creates a thundering rainstorm that attacks all Pokemon on the field besides the user, and leaves behind 5-8 Turns of Rain after attacking.
Dust Storm (Ground) 	
*Power: 60
*Special Move
*Accuracy: 95%
*PPs: 20 (Max 32)
*Contest: Cute	The user whips up a storm of dust at the opponent, dealing damage while also lowering opponent's Accuracy by 1 Stage and filling up Pitfalls.
Shooting Star (Light) 	
*Power: 80
*Special Move
*Accuracy: 90%
*PPs: 10 (Max 16)
*Contest: Beautiful	The user launches a miniature star at the opponent, which causes the opponent to be switched out or flee due to the recoil of the star's explosive collision.
Ozone Float (Gas) 	
*Status Move
*Accuracy: Self
*PPs: 5 (Max 8)
*Contest: Smart	The users use the air around them to float in the sky, giving the user the Levitate Ability for 5 Turns.
Lightspeed Punch (Light) 	
*Power: 60
*Physical Move
*Accuracy: 100%
*PPs: 15 (Max 24)
*Contest: Cool	The user launches a punch at the opponent at the the speed of light, always being the first move used that turn.
Pitfall (Ground) 	
*Status Move
*Accuracy: Always Hits
*PPs: 10 (Max 16)
*Contest: Cute	The user creates a pitfall by the opponent's feet, having the opponent's Pokemon who switch in take 1/16th of their Max HP in damage. This hazard cannot be removed by Rapid Spin, but is instead removed by Rank 1 or above Sand Attack.
Beastly Cannon (Varies) 	
*Power: 150
*Special Move
*Accuracy: Always Hits
*PPs: 5 (Max 8)
*Contest: Beautiful	A move unique to the Ultra Beasts. The user opens up the Ultra Wormhole and launches a beam of mysterious energy, which causes them to recharge after the attack for 1 Turn. The move's typing depends on the Pokemon's typing.
Horn Sweep (Bug) 	
*Power: 75
*Physical Move
*Accuracy: 100%
*PPs: 15 (Max 24)
*Contest: Tough	The user uses its horns to trip up the opponent, and causes their opponent to have their Speed be lowered by 1 Stage every Turn for 2-3 Turns. 
Vanishing Act (Psychic) 	
*Status Move
*Accuracy: Self
*PPs: 10 (Max 16)
*Contest: Beautiful	The user creates a illusion, and during the confusion, switches out for another Pokemon and Vieling it.
Aura Sense (Fighting) 	
*Status Move
*Accuracy: Always Hits
*PPs: 10 (Max 16)
*Contest: Smart	The user senses Aura around the opponent and uses the Aura to hold their opponent in place, both preventing the opponent from switching out and preventing them from using Aura Moves.
Symphony Burst (Sound) 	
*Power: 90
*Special Move
*Accuracy: 90%
*PPs: 15 (Max 24)
*Contest: Smart	The user sings a powerful symphony and launches powerful soundwaves at the opponent, which has a chance to put the target to Sleep.
Tree-Quake (Grass) 	
*Power: 80
*Physical Move
*Accuracy: 100%
*PPs: 10 (Max 16)
*Contest: Tough	The user uses a tree-like appendage to cause a flurry of leaf-filled quakes at the foe, dealing both Grass-Type and Ground-Type damage.
Aura Bomb (Fighting) 	
*Power: 150
*Special Move
*Accuracy: 80%
*PPs: 5 (Max 8)
*Contest: Cool	A unique move to Lucario. The user draws energy from it's body, halving it's HP as it unleashes a extremely powerful ball of Aura at the opponent.
Constrict Hold (Dark) 	
*Power: 40
*Physical Move
*Accuracy: 90%
*PPs: 15 (Max 24)
*Contest: Smart	The user uses its body to grab and hold down a opponent, partially trapping them and damaging them by 1/8th of the opponents current HP for 2-5 Turns unless the user has a Grip Claw, in which case the partial trapping lasts for 8 Turns.
Venomous Howl (Sound) 	
*Power: 80
*Special Move
*Accuracy: 95%
*PPs: 15 (Max 24)
*Contest: Tough	A move unique to Ironean Constricaudi. The user launches a venomous roar of toxins at the opponent, making the attack deal both Sound-Type and Poison-Type damage.
Lunar Arrow (Fairy) 	
*Power: 70
*Physical Move
*Accuracy: 90%
*PPs: 10 (Max 16)
*Contest: Cute	A unique move to Futumian Decidueye. The user launches a arrow of lunar energy at the opponent, using the user's Attack Stat and the opponent's Special Defense stat to calculate damage. This move does not make contact.
No-Mercy Glare (Dark) 	
*Power: 120
*Special Move
*Accuracy: 90%
*PPs: 5 (Max 8)
*Contest: Tough	The user unleash an extremely vicious glare that damage all adjective targets. It could also cause the target(s)'s Move Berserk to activate instead of taking damage which caused No-Mercy Glare to fail, however.
Gemstone Meteor (Rock) 	
*Power: 100
*Special Move
*Accuracy: 95%
*PPs: 10 (Max 16)
*Contest: Beauty	A special attacking Rock-type move that, despite being a Special Move, always uses the user's higher Attack or Special Attack.
Aura Boost (Fighting) 	
*Status Move
*Accuracy: Self
*PPs: 5 (Max 8)
*Contest: Cool	The user focuses Aura around themselves, and uses the Aura to boosting their Attack and Special Attacks by 1 Stage, as well as preventing themselves from being switched out.
Prismatic Shield (Psychic) 	
*Status Move
*Accuracy: Self
*PPs: 5 (Max 8)	A unique move to Necrozma. The user creates a prismatic barrier of psychic energy, which reverses the weaknesses of the user.
Mercy Eyes (Fairy) 	
*Other Move
*Accurary: 100%
*PPs: 15 (Max 24)
*Contest: Cute	The user makes eyes of mercy in order to dupe the foes. It will prevent the foes from using Moves with Base Power higher at 100 or higher for three turns.
Heavywieght Punch (Fighting) 	
*Power: 120
*Physical Move
*Accuracy: 100%
*PPs: 5 (Max 8)
*Contest: Tough	While the user does moves last (or just have lowered priority by -3), it does heavy damage and is perfectly accurate.
Data Body-Slam (Cyber) 	
*Power: 110
*Physical Move
*Accuracy: 90%
*PPs: 5 (Max 8)
*Contest: Cool	Despite being a physical move, the user became transparent and thus does not make contact. The user load itself with multiple pixels in order to weight itself for heavy damage. Have a chance to deplete the foe's Ability.
Pearl Shield (Psychic) 	
*Status Move
*Accuracy: Self
*PPs: 5 (Max 8)
*Contest: Cute	Protect the user from any attacks, then absorb all of the faced foe's Stat Boosts. Does not work against Status Moves, but Taunt cannot prevent the Stat Absorption if the user had used Pearl Shield before being affected by Taunt.
Analyze (Cyber) 	
*Status Move
*Accuracy: 100% (Does not check Evasion)
*PPs: 10 (Max 16)
*Contest: Smart	The user analyze the opponent. It increase the user's Attack or Special Attack by two stages depended on the opponent's lower Defensive stat, and also Accuracy by one stage.
Practice Shot (Cyber) 	
*Special Move
*Base Power: 75
*Accuracy: 100%
*PPs: 15 (Max 24)
*Contest: Smart	The user fires a beam with moderate power to practice itself, and it got 50% chance to raise it's Accuracy by two stages.
Quick Fix (Cyber) 	
*Status Move
*Accuracy: Self-Target
*PPs: 10 (Max 16)
*Contest: Cool	The user get rid of it's own volatile and non-volatile status conditions, which include Confusion, Attract, Burn and Sleep, as well as healing it's own HP by 33%, as well as a positive priority of +4.
Turbo Cyberspeed (Cyber) 	
*Special Move
*Base Power: 60
*Accuracy: 100%
*PPs: 10 (Max 16)
*Contest: Cool	The user send a speedy sphere of cyber data to the opponent, and have a positive priority of +1.
Overdrive Rush (Cyber) 	
*Physical Move
*Base Power: 150
*Accuracy: 95%
*PPs: 10 (Max 16)
*Contest: Tough	The user goes into an overdrive and crushes the foe by materializing the database. It would also give the user the base recoil of 33% damage.
===New Z-Moves===
Move and Type 	Basic Statistic	Description
Ctrl-Alt-Delete (Cyber) 	
*Power: Varies on Move Used
*Special Move
*Accuracy: 100%
*Contest: Cool	The basic Z-Move for Cyber-Type Moves. The user launches the opponent into cyberspace and deletes them, causing them to explode in a spectacular manner.
Xenon Tornado (Gas) 	
*Power: Varies on Move Used
*Special Move
*Accuracy: 100%
*Contest: Smart	
Nuclear Radiance (Light) 	
*Power: Varies on Move Used
*Physical Move
*Accuracy: 100%
*Contest: Beautiful	
Opera Overburst (Sound) 	
*Power: Varies on Move Used
*Special Move
*Accuracy: 100%
*Contest: Cute	
Pulverizing Punches (Fighting) 	
*Power: 190
*Physical Move
*Accuracy: 100%
*Contest: Beautiful	Wrestlax's unique Z-Move. The user will run at extreme speed and punches the foe with major impact at each punch.
Lunar Beatdown (Fairy) 	
*Power: 150
*Physical Move
*Accuracy: 100%
*Contest: Tough	Yakuantla's unique Z-Move. The user draws lunar energy into it's fists and horns and lets loose a flurry of attacks on the target. This move counts as a Horn Move.
Dreaded Glare (Dark) 	
*Status Move
*Accuracy: 85%
*Contest: Cool	Honchkrow's unique Z-Move. The user launches a ominous glare from it's eyes, and lowers all of the target's stats by two stage each.
Leek Tornado (Normal) 	
*Power: 140
*Special Move
*Accuracy: 100%
*Contest: Cool	Farfetched's unique Z-Move. The user spins it's leek viciously untill it creates a tornado, which damages both allies and foes alike.
Bush Wall (Grass) 	
*Status Move
*Accuracy: Self
*Contest: Cute	Sawsbuck's unique Z-Move. The user conjures up a giant Bush to guard itself. The bush can take up to two hits to go down or one with a Fire-Type attack, and the Bush can be stacked with Substitute.
Mist Storm (Gas) 	
*Power: 170
*Special Move
*Accuracy: 90%
*Contest: Cute	Futumian Sawsbuck's unique Z-Move. The user launches a barrage of volatile mist and explodes it, also lowering the Target's Defense by 2 Stages.
Cherry Bomb (Fairy) 	
*Power: 160
*Special Move
*Accuracy: 100%
*Contest: Tough	Flandito's unique Z-Move. The user throws the cherry on it's head at the opponent and uses a detonator to make it explode. This move bypasses the Steel immunity and turns Steel-Type Pokemon hit into Normal-Type Pokemon.
Omnipotent Aura (Fighting) 	
*Status Move
*Accuracy: Self
*Contest: Cool	A Z-Move unique to Pokemon that can learn Aura Moves. The user collects Aura and Z-Energy into its body in massive amounts, changing it's ability to Aura Ruler and boosting all of its stats by 1 Stage.
Attack of 1000 Horns (Normal, Bug, or Fairy)	
*Power: 180
*Physical Move
*Accuracy: 85%
*Contest: Tough	A Z-Move unique to Pokemon that can learn Horn Moves. The user launches 1000 Horn attacks in the span of 10 seconds at the opponent, breaking the opponent's Guarding Status Condition if they have it, as well as lowering the target's Speed by 1 Stage.
Omnisplash (Normal) 	
*Power: 160
*Physical Move (Does not make Contact)
*Accuracy: 95%
*Contest: Tough	Magikarp's unique Z-Move. The user splashes in a special rhythm, which calls upon multiple Gyrados to attack the opponent. If used in a wild battle, this Z-Move adds a Gyrados to the group of Pokemon you have to fight in the wild battle.
Veil Beam of Moonlit Fire (Fairy) 	
*Power: 150
*Special Move
*Accuracy: 100%
*Contest: Cute	Laviamelion's unique Z-Move. The user, Laviamelion, launches a big beam of lunar energy and fire at the opponent, and the resulting steam Veils the user.
Prism Ball (Psychic) 	
*Power: 180
*Special Move
*Accuracy: 90%
*Contest: Smart	Necrozma's unique Z-Move. The user, Necrozma, opens a portal to the Ultra Space and launches a prismatic ball to launch the opponent into the portal, damaging them, as well as Confusing and Paralyzing them.
Beanstalk Falldown (Grass) 	
*Power: 150
*Physical Move
*Accuracy: 90%
*Contest: Tough	Stalkmammot's unique Z-Move. The user, Stalkmammot, creates a giant beanstalk from the ground, and makes it fall on the opponent, making Leech Seeds fall onto the opponent.
Lariat Overcutter (Light) 	
*Power: 80 (Attacks 2-3 Times)
*Physical Move
*Accuracy: 100%
*Contest: Cool	Futumian Incineroar's unique Z-Move. The user creates a gigantic Lariat Blade and uses a string of light to swing the blade at the opponent multiple times.
Ultimate Aura Assult Rush (Fighting) 	
*Power: 230
*Special Move (uses Users Attack instead of Special Attack)
*Accuracy: 85%
*Contest: Beautiful 	Lucario's unique Z-Move. The user, Lucario, sacrifices all but 1 HP and the ability to use Aura Moves for the rest of the battle, in order to unleash a mass assault of Aura Spheres, before ending by throwing a building-sized Aura Bomb at the opponent.
Soul Sealing Tag (Psychic) 	
*Status Move
*Accuracy: 100%
*Contest: Smart	Wobbusage and Futumian Wobbusage's unique Z-Move. The user launches a magical tag of psychic energy at the opponent, which Taunts, Torments, Embargoes, Confuses, and Seeds the opponent, all at the same time.
Draco Thunder (Dragon) 	
*Power: 180
*Special Move
*Accuracy: 90%
*Contest: Cool	Ironean Raichu's unique Z-Move. The user launches a draconic bolt from their mouth that shocks the opponent and Disables the last move they used.
Toxic Tsunami (Water) 	
*Power: 180
*Special Move
*Accuracy: 80%
*Contest: Beautiful	Cafispire's unique Z-Move. The user, Cafispire, unleashes all of their chemicals and unleashes a wave of polluted water, having a guaranteed chance to Poison the opponent.
Recovery Wave (Normal) 	
*Status Move
*Accuracy: Self
*Contest: Cute	Blissey's unique Z-Move. The user covers itself in a array of restorative powders, recovering 200 HP as well as minor status conditions without consuming a item.
Gaea Quicksand (Ground) 	
*Power: 150
*Special Move
*Accuracy: 90%
*Contest: Smart	Futumian Helioisk's unique Z-Move. The user launches it's tail at the opponent's ground that both damages the opponent with quicksand, but also prevents it from switching out.
'Roar of Future'
(Dragon) 	
*Power: 230
*Special Move
*Accuracy: 90%
*Contest: Smart	Dialga's unique Z-Move. The user roared, and after two turn, all foes will get hit by this powerful Z-Move. During the damage animation, an illusion of Dialga had appeared to deliver the roaring damage.
Roar of Paradox
(Dragon) 	
*Power: 170
*Special Move
*Accuracy: 90%
*Contest: Cool	Aether Dialga's unique Z-Move. The user roars and causes the foes' mind to go out of control, and then blew up in a psychic explosion. It also leave the foes the confused status.
Spatial Clash
(Dragon) 	
*Power: 190
*Special Move
*Accuracy: 90%
*Contest: Cool	Palkia's unique Z-Move. Palkia jumped and had seemingly disappeared, but then suddenly dive forward its opponent and attack with an enormous Spatial Rend. It also always lead a critical hit.
Dark Planet
(Dragon) 	
*Status Move
*Accuracy: Field
*Contest: Tough	Aether Palkia's unique Z-Move. The user concentrated its energy to emerge the field into a black patch world. For 5 turns, Aether Palkia's Speed is doubled, and Status Light-type Moves are useless. It also had the rest of the Dark Night weather effects.
Planet Buster (Raheeha's current Primary Type)	
*Power: 200
*Physical Move
*Accuracy: 90%
*Contest: Cool	Raheeha's unique Z-Move. The user concentrates it's entire strength into its arm and unleashes a punch capable of shattering worlds, which while it removes Weathers and Terrains, also has 25% Max HP recoil.
==Changed Moves==
TBA
==Trivia==
Category:Lists
Category:Moves