MAPS.TXT

MAPS.TXT is a data file loaded by Fallout 2 that sets up the maps in the game. The final file was compiled on April 8, 1998.
==Transcript==
; Map datafile for worldmap.c, etc.
; Fallout 2
; 4:12 PM 8/4/98
;
; Note: This is a numerically ordered list. There can be *NO GAPS*
; in the sequence.
; Note: Random encounter maps *do* map back to a 'city'.
; Note: Elevation names (for automap/saves) are in a separate
; message file, and are indexed based on (map #) * (MAX_ELEV)
[Map 000]
lookup_name=Desert Encounter 1
map_name=desert1
music=07desert
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No ; Random encounter maps aren't saved normally (only in savegames)
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526
;random_start_point_0=elev:0, tile_num:24777
 ; These are for random encounters
; WIP!
[Map 001]
lookup_name=Desert Encounter 2
map_name=desert2
music=07desert
;ambient_sfx=hmxxxxbg:100
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526
[Map 002]
lookup_name=Desert Encounter 3
map_name=desert3
music=07desert
;ambient_sfx=hmxxxxbg:100
ambient_sfx=gustwind:20, gustwin1:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526
[Map 003]
lookup_name=Arroyo Caves
map_name=arcaves
music=13CARVRN
ambient_sfx=water:40, water1:25, animal:15 animal:10, pebble:5, pebble1:5
pipboy_active=No
saved=Yes
can_rest_here=No,No,No ; All 3 elevations
[Map 004]
lookup_name=Arroyo Village
map_name=arvillag
music=17arroyo
;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
saved=Yes
[Map 005]
lookup_name=Arroyo Bridge
map_name=arbridge
music=17arroyo
;ambient_sfx=hmxxxxbg:100
;ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark1:20, gustwind:10, gustwin1:10
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
saved=Yes
;destroyed_maps_as=22 ; Which map does this map re-map as when destroyed?
;destroyed_maps_on_var=0 ; Which global script variable determines
 ; that an area is destroyed?
[Map 006]
lookup_name=Den Business 1
map_name=denbus1
music=05RAIDER
ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40
saved=Yes
[Map 007]
lookup_name=Den Business 2
map_name=denbus2
music=05RAIDER
ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 008]
lookup_name=Den Residential 1
map_name=denres1
music=05RAIDER
;ambient_sfx=hmxxxxbg:100
ambient_sfx=dogbark:10, dogbark1:10, gntlwind:20, gntlwin1:20, blank:40
saved=Yes
[Map 009]
lookup_name=Klamath Downtown
map_name=kladwtwn
music=03wrldmp
ambient_sfx=laughter:10, laughte1:10, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20
saved=Yes
[Map 010]
lookup_name=Klamath Mall
map_name=klamall
music=03wrldmp
ambient_sfx=animal:20, gntlwind:30, gntlwin1:20, brdchir1:10, brdchirp:20
saved=Yes
[Map 011]
lookup_name=Klamath Rat Caves
map_name=klaratcv
music=03wrldmp
ambient_sfx=squeak:10, water:20, water1:20, animal:20, pebble:20, squeak1:10
saved=Yes
can_rest_here=No,No,No ; All 3 elevations
[Map 012]
lookup_name=Klamath Toxic Caves
map_name=klatoxcv
music=13carvrn
;ambient_sfx=hmxxxxbg:100
ambient_sfx=puddle1:30, puddle:30, water:5, water1:5, pebble:5, pebble1:5
saved=Yes
can_rest_here=No,No,No ; All 3 elevations
[Map 013]
lookup_name=Klamath Trapping Caves
map_name=klatrap
music=03wrldmp
ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=Yes
state=On
[Map 014]
lookup_name=Klamath Grazing Area
map_name=klagraz
music=03wrldmp
ambient_sfx=gntlwin1:20, gntlwind:20, rattle:15, rattle1:15, vulture:15, vulture1:15
saved=Yes
[Map 015]
lookup_name=Vault City Courtyard
map_name=vctyctyd
music=22vcity
ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 016]
lookup_name=Vault City Downtown
map_name=vctydwtn
music=22vcity
ambient_sfx=blank:40, brdchirp:25, brdchir1:25, potspans:5, potspan1:5
can_rest_here=No,No,No ; All 3 elevations
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 017]
lookup_name=Vault City Council
map_name=vctycocl
music=22vcity
ambient_sfx=blank:60, brdchirp:20, brdchir1:20
can_rest_here=No,No,No ; All 3 elevations
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 018]
lookup_name=Modoc Main Street
map_name=modmain
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 019]
lookup_name=Modoc Bed And Breakfast
map_name=modinn
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 020]
lookup_name=Modoc: Grisham's Brahmin Pastures
map_name=modbrah
music=18modoc
ambient_sfx=brdchir1:15, brdchirp:15, mabromaa:25, dogbark:10, dogbark1:10, gntlwind:25
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 021]
lookup_name=Modoc: Farrel's Garden
map_name=modgard
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 022]
lookup_name=Modoc: Down the Shitter
map_name=modshit
music=13carvrn
ambient_sfx=pebble:15, pebble1:15, water1:25, water:25, blank:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 023]
lookup_name=Modoc: Town Hall
map_name=modwell
music=18modoc
ambient_sfx=brdchir1:25, brdchirp:25, chimes:15, chimes1:15, dogbark:10, dogbark1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 024]
lookup_name=Ghost Town: The Ghost Farm
map_name=gstfarm
music=10labone
ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 025]
lookup_name=Ghost Town: Main Cavern
map_name=gstcav1
music=10labone
ambient_sfx=animal:20, animal1:20, water:20, water1:20, pebble1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 026]
lookup_name=Ghost Town: Underground Lake
map_name=gstcav2
music=10labone
ambient_sfx=animal:20, water:20, water1:20, pebble1:20, pebble:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 027]
lookup_name=Sierra Army Depot: The Battlefield
map_name=depolv1
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
music=08vats
ambient_sfx=gntlwind:30, gntlwin1:30, gustwind:10, gustwin1:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 028]
lookup_name=Sierra Army Depot: Levels 1-3
map_name=depolva
can_rest_here=No,No,No ; All 3 elevations
music=08vats
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 029]
lookup_name=Sierra Army Depot: Level 4
map_name=depolvb
can_rest_here=No,No,No ; All 3 elevations
music=08vats
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 030]
lookup_name=Vault City Vault
map_name=vctyvlt
music=22vcity
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 031]
lookup_name=Gecko Settlement
map_name=gecksetl
music=12junktn
ambient_sfx=electri1:20, electric:20, gntlwind:20, gntlwin1:20, steam:20, steam1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 032]
lookup_name=Gecko Power Plant
map_name=geckpwpl
music=12junktn
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 033]
lookup_name=Gecko Junkyard
map_name=geckjunk
music=12junktn
ambient_sfx=gntlwind:20, gntlwin1:20, winddoor:20, winddoo1:20, animal:20, animal1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 034]
lookup_name=Gecko Access Tunnels
map_name=gecktunl
music=12junktn
ambient_sfx=clank1:15, clank:15, steam:20, steam:20, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 035]
lookup_name=Arroyo Wilderness
map_name=argarden
music=17arroyo
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 036]
lookup_name=Vault 15
map_name=vault15
music=14necro
ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 037]
lookup_name=The Squat A
map_name=v15ent
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 038]
lookup_name=The Squat B
map_name=v15entb
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, dogbark:20, dogbark1:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 039]
lookup_name=Vault 15 East Entrance
map_name=v15sent
music=14necro
ambient_sfx=animal:20, pebble:15, pebble1:15, water1:20, water:20, blank:15
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 040]
lookup_name=Vault 13
map_name=vault13
music=08vats
ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 041]
lookup_name=Vault 13 Entrance
map_name=v13ent
music=08vats
ambient_sfx=electri1:20, elevato1:15, elevator:15, mechpum1:10, mechpump:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 042]
lookup_name=NCR: Downtown
map_name=ncr1
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 043]
lookup_name=NCR: Council 1
map_name=ncr2
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 044]
lookup_name=NCR: Westin Ranch
map_name=ncr3
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 045]
lookup_name=NCR: Grazing Lands
map_name=ncr4
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 046]
lookup_name=NCR: Bazaar
map_name=ncrent
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 047]
lookup_name=NCR: Council 2
map_name=ncrex
music=01hub
ambient_sfx=gntlwin1:25, gntlwind:25, brdchir1:10, brdchirp:10, blank:30
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 048]
lookup_name=Klamath Canyon
map_name=klacanyn
music=03wrldmp
ambient_sfx=gntlwin1:30, gntlwind:30, gustwin1:10, gustwind:10, vulture:10, vulture1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 049]
lookup_name=Military Base Levels 1-2
map_name=mbase12
music=13carvrn
ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10
saved=Yes
[Map 050]
lookup_name=Military Base Levels 3-4
map_name=mbase34
music=13carvrn
ambient_sfx=elevato1:25, elevator:25, electri1:15, electric:15, clank:10, clank1:10
saved=Yes
[Map 051]
lookup_name=Military Base Entrance
map_name=mbclose
music=07desert
ambient_sfx=gntlwin1:20, gntlwind:20, dogbark:20, dogbark:20, gustwin1:10, gustwind:10
saved=Yes
[Map 052]
lookup_name=Den Slave Run
map_name=dnslvrun
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
[Map 053]
lookup_name=Car: Desert
map_name=cardesrt
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
saved=Yes
random_start_point_0=elev:0, tile_num:19086
random_start_point_1=elev:0, tile_num:17302
random_start_point_2=elev:0, tile_num:21315
random_start_point_3=elev:0, tile_num:22699
random_start_point_4=elev:0, tile_num:20526
[Map 054]
lookup_name=New Reno 1
map_name=newr1
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes
[Map 055]
lookup_name=New Reno 2
map_name=newr2
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes
[Map 056]
lookup_name=New Reno 3
map_name=newr3
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
saved=Yes
[Map 057]
lookup_name=New Reno 4
map_name=newr4
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 058]
lookup_name=New Reno Chop Shop
map_name=newrcs
music=19reno
ambient_sfx=clank:20, clank1:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 059]
lookup_name=New Reno Golgatha
map_name=newrgo
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 060]
lookup_name=New Reno Stables
map_name=newrst
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 061]
lookup_name=New Reno Boxing Arena
map_name=newrba
music=19reno
ambient_sfx=drunkla1:20, drunklaf:20, laughter:15, laughte1:15, shots1:15, shots:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 062]
lookup_name=Wanamingo Mine Entrance
map_name=redwame
music-24redd
can_rest_here=No,No,No ; All 3 elevations
ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 063]
lookup_name=Wanamingo Mine Level 12
map_name=redwan1
music=13carvrn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, blank:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 064]
lookup_name=Redding Downtown
map_name=reddown
music=24redd
ambient_sfx=saloon:25, saloon1:25, gustwind:10, laughter:20, footste1:10, footstep:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 065]
lookup_name=Redding Mine Entrance
map_name=redment
music=24redd
ambient_sfx=animal1:20, animal:20, elevator:15, ore:15, mechpump:20, ore1:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 066]
lookup_name=Redding Downtown Tunnels
map_name=reddtun
music=13carvrvn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 067]
lookup_name=Redding Mine Tunnels
map_name=redmtun
music=13carvrn
ambient_sfx=animal1:20, animal:20, bats1:10, pebble1:20, bats:10, squeak1:20
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 068]
lookup_name=City Encounter 1
map_name=city1
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:12293
random_start_point_1=elev:0, tile_num:13700
random_start_point_2=elev:0, tile_num:17093
random_start_point_3=elev:0, tile_num:14479
[Map 069]
lookup_name=Cavern Encounter 0
map_name=cave0
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:20480
random_start_point_1=elev:0, tile_num:18075
random_start_point_2=elev:0, tile_num:18702
[Map 070]
lookup_name=Cavern Encounter 1
map_name=cave1
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:24291
random_start_point_1=elev:0, tile_num:26697
random_start_point_2=elev:0, tile_num:24916
random_start_point_3=elev:0, tile_num:26308
[Map 071]
lookup_name=Cavern Encounter 2
map_name=cave2
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:21893
random_start_point_1=elev:0, tile_num:24304
random_start_point_2=elev:0, tile_num:23115
[Map 072]
lookup_name=Cavern Encounter 3
map_name=cave3
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:22698
random_start_point_1=elev:0, tile_num:25111
random_start_point_2=elev:0, tile_num:24325
[Map 073]
lookup_name=Cavern Encounter 4
map_name=cave4
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:24696
random_start_point_1=elev:0, tile_num:26909
random_start_point_2=elev:0, tile_num:26122
random_start_point_3=elev:0, tile_num:26335
[Map 074]
lookup_name=Mountain Encounter 1
map_name=mountn1
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19881
random_start_point_1=elev:0, tile_num:17475
random_start_point_2=elev:0, tile_num:18498
[Map 075]
lookup_name=Mountain Encounter 2
map_name=mountn2
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19881
random_start_point_1=elev:0, tile_num:17475
random_start_point_2=elev:0, tile_num:18498
[Map 076]
lookup_name=Coast Encounter 1
map_name=coast1
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18310
random_start_point_1=elev:0, tile_num:17094
random_start_point_2=elev:0, tile_num:19685
random_start_point_3=elev:0, tile_num:23099
random_start_point_4=elev:0, tile_num:22112
[Map 077]
lookup_name=Coast Encounter 2
map_name=coast2
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:17500
random_start_point_1=elev:0, tile_num:17488
random_start_point_2=elev:0, tile_num:20486
random_start_point_3=elev:0, tile_num:22695
random_start_point_4=elev:0, tile_num:22707
[Map 078]
lookup_name=Broken Hills 1
map_name=broken1
music=08vats
ambient_sfx=brdchir1:20, brdchirp:20, gntlwind:20, gntlwin1:20, gustwind:10, blank:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 079]
lookup_name=Broken Hills 2
map_name=broken2
music=08vats
ambient_sfx=gntlwind:20, gntlwin1:20, gustwind:10, blank:50
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
[Map 080]
lookup_name=Cavern Encounter 5
map_name=cave5
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:24492
random_start_point_1=elev:0, tile_num:26508
random_start_point_2=elev:0, tile_num:25115
[Map 081]
lookup_name=Desert Encounter 4
map_name=desert4
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19707
random_start_point_1=elev:0, tile_num:21509
random_start_point_2=elev:0, tile_num:18105
random_start_point_3=elev:0, tile_num:17517
random_start_point_4=elev:0, tile_num:20526
[Map 082]
lookup_name=Desert Encounter 5
map_name=desert5
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19091
random_start_point_1=elev:0, tile_num:23291
random_start_point_2=elev:0, tile_num:25104
random_start_point_3=elev:0, tile_num:22910
random_start_point_4=elev:0, tile_num:19113
[Map 083]
lookup_name=Desert Encounter 6
map_name=desert6
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19894
random_start_point_1=elev:0, tile_num:16897
random_start_point_2=elev:0, tile_num:18509
random_start_point_3=elev:0, tile_num:21116
[Map 084]
lookup_name=Desert Encounter 7
map_name=desert7
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 085]
lookup_name=Coast Encounter 3
map_name=coast3
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18474
random_start_point_1=elev:1, tile_num:22091
random_start_point_2=elev:2, tile_num:21701
random_start_point_3=elev:3, tile_num:19906
[Map 086]
lookup_name=Coast Encounter 4
map_name=coast4
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18476
random_start_point_1=elev:0, tile_num:21889
random_start_point_2=elev:0, tile_num:21702
random_start_point_3=elev:0, tile_num:19102
[Map 087]
lookup_name=Coast Encounter 5
map_name=coast5
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:22695
random_start_point_1=elev:0, tile_num:24507
random_start_point_2=elev:0, tile_num:22916
[Map 088]
lookup_name=Coast Encounter 6
map_name=coast6
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:17687
random_start_point_1=elev:0, tile_num:20887
random_start_point_2=elev:0, tile_num:23103
random_start_point_3=elev:0, tile_num:21913
random_start_point_4=elev:0, tile_num:18708
[Map 089]
lookup_name=Coast Encounter 7
map_name=coast7
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:15501
random_start_point_1=elev:0, tile_num:16314
random_start_point_2=elev:0, tile_num:20518
[Map 090]
lookup_name=Coast Encounter 8
map_name=coast8
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 091]
lookup_name=Coast Encounter 9
map_name=coast9
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18906
random_start_point_1=elev:0, tile_num:22705
random_start_point_2=elev:0, tile_num:21292
[Map 092]
lookup_name=Raiders Camp 1
map_name=raiders1
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 093]
lookup_name=Raiders Camp 2
map_name=raiders2
music=05raider
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 094]
lookup_name=Broken Hills Desert 1
map_name=bhrnddst
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 095]
lookup_name=Broken Hills Mountain 1
map_name=bhrndmnt
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 096]
lookup_name=Special Whale Encounter
map_name=rndwhale
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 097]
lookup_name=Special Woodsman Encounter
map_name=rndtinwd
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 098]
lookup_name=Special Head Encounter
map_name=rndbhead
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 099]
lookup_name=Special Shuttle Encounter
map_name=rndshutl
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 100]
lookup_name=Special Unwashed Encounter
map_name=rnduvilg
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 101]
lookup_name=Special Bridge Encounter
map_name=rndbridg
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 102]
lookup_name=Special Cafe Encounter
map_name=rndcafe
music=01hub
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 103]
lookup_name=Special Holy Encounter 1
map_name=rndholy1
music=14necro
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 104]
lookup_name=Special Holy Encounter 2
map_name=rndholy2
music=14necro
;ambient_sfx=hmxxxxbg:100
saved=Yes		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 105]
lookup_name=Special Guardian Encounter
map_name=rndforvr
music=16follow
;ambient_sfx=hmxxxxbg:100
saved=No		; Verifed 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 106]
lookup_name=Special Toxic Encounter
map_name=rndtoxic
music=08vats
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18	-rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 107]
lookup_name=Special Pariahs Encounter
map_name=rndparih
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 108]
lookup_name=Special Mad Brahmin Encounter
map_name=rndexcow
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No		; Verified 8/18 -rwh2
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 109]
lookup_name=Navarro Entrance
map_name=navarro
music=14necro
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, blank:40
;ambient_sfx=hmxxxxbg:100
saved=Yes
can_rest_here=Yes,Yes,No ; All 3 elevations
[Map 110]
lookup_name=Coast Encounter 10
map_name=coast10
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:15313
random_start_point_1=elev:0, tile_num:22914
random_start_point_2=elev:0, tile_num:19709
[Map 111]
lookup_name=Coast Encounter 11
map_name=coast11
music=07desert
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:20510
random_start_point_1=elev:0, tile_num:23112
random_start_point_2=elev:0, tile_num:24301
random_start_point_3=elev:0, tile_num:21288
[Map 112]
lookup_name=Coast Encounter 12
map_name=07desert
music=08vats
ambient_sfx=seawind1:25, seawind:25, gustwind:10, seagull:15, seagull1:15, gustwin1:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:25912
random_start_point_1=elev:0, tile_num:20895
random_start_point_2=elev:0, tile_num:18713
[Map 113]
lookup_name=Desert Encounter 8
map_name=desert8
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:22096
random_start_point_1=elev:0, tile_num:18083
random_start_point_2=elev:0, tile_num:15688
random_start_point_3=elev:0, tile_num:18107
[Map 114]
lookup_name=Desert Encounter 9
map_name=desert9
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:23086
random_start_point_1=elev:0, tile_num:24506
random_start_point_2=elev:0, tile_num:21503
[Map 115]
lookup_name=Desert Encounter 10
map_name=desrt10
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:22885
random_start_point_1=elev:0, tile_num:24308
random_start_point_2=elev:0, tile_num:23896
random_start_point_3=elev:0, tile_num:20704
[Map 116]
lookup_name=Desert Encounter 11
map_name=desrt11
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:21094
random_start_point_1=elev:0, tile_num:16670
random_start_point_2=elev:0, tile_num:18104
[Map 117]
lookup_name=Desert Encounter 12
map_name=desrt12
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19917
random_start_point_1=elev:0, tile_num:22915
random_start_point_2=elev:0, tile_num:24103
random_start_point_3=elev:0, tile_num:21889
random_start_point_4=elev:0, tile_num:20489
[Map 118]
lookup_name=Desert Encounter 13
map_name=dsrt13
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:24777
[Map 119]
lookup_name=Cavern Encounter 6
map_name=cave6
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:17872
;random_start_point_1=elev:0, tile_num:20882
;random_start_point_2=elev:0, tile_num:18500
[Map 120]
lookup_name=Cavern Encounter 7
map_name=cave7
music=13carvrn
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, animal1:15, animal:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
;random_start_point_0=elev:0, tile_num:18474
;random_start_point_1=elev:0, tile_num:21290
;random_start_point_2=elev:0, tile_num:18906
;random_start_point_3=elev:0, tile_num:21302
[Map 121]
lookup_name=Mountain Encounter 3
map_name=mountn3
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18277
random_start_point_1=elev:0, tile_num:18300
random_start_point_2=elev:0, tile_num:19288
[Map 122]
lookup_name=Mountain Encounter 4
map_name=mountn4
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:18298
random_start_point_1=elev:0, tile_num:19884
random_start_point_2=elev:0, tile_num:18287
[Map 123]
lookup_name=Mountain Encounter 5
map_name=Mountn5
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19477
random_start_point_1=elev:0, tile_num:21283
random_start_point_2=elev:0, tile_num:18686
random_start_point_3=elev:0, tile_num:19094
random_start_point_4=elev:0, tile_num:19505
[Map 124]
lookup_name=Mountain Encounter 6
map_name=mountn6
music=07desert
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19274
random_start_point_1=elev:0, tile_num:21282
random_start_point_2=elev:0, tile_num:20890
[Map 125]
lookup_name=City Encounter 2
map_name=city2
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:11290
random_start_point_1=elev:0, tile_num:9903
random_start_point_2=elev:0, tile_num:11914
random_start_point_3=elev:0, tile_num:14702
[Map 126]
lookup_name=Arroyo Temple
map_name=artemple
music=17arroyo
ambient_sfx=gntlwin1:25, gntlwind:25, animal1:20, animal:20, gustwind:5, gustwin1:5
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 127]
lookup_name=Destroyed Arroyo Bridge
map_name=ardead
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, pebble1:15, pebble:10
;ambient_sfx=hmxxxxbg:100
saved=Yes
[Map 128]
lookup_name=Enclave Detention
map_name=encdet
music=16follow
ambient_sfx=clang1:10, clang:10, zapper1:25, zapper:25, electri1:15, electric:15
saved=Yes
[Map 129]
lookup_name=Enclave Dock
map_name=encdock
music=16follow
ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10
saved=Yes
[Map 130]
lookup_name=Enclave End Fight
map_name=encfite
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes
[Map 131]
lookup_name=Enclave Guard Barracks
map_name=encgd
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes
[Map 132]
lookup_name=Enclave Presidential
map_name=encpres
music=16follow
ambient_sfx=electri1:15, electric:15, chemical:5, chemica1:5, blank:60
saved=Yes
[Map 133]
lookup_name=Enclave Reactor
map_name=encrctr
music=16follow
ambient_sfx=electri1:15, electric:15, elevator:20, elevato1:15, steam:20, steam:15
saved=Yes
[Map 134]
lookup_name=Enclave Trap Room
map_name=enctrp
music=16follow
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes
[Map 135]
lookup_name=San Fran Tanker
map_name=sftanker
music=21sf
ambient_sfx=seawind1:25, clang:10, waves1:15, clangl:15, waves:15, seawind:20
saved=Yes
[Map 136]
lookup_name=San Fran Dock
map_name=sfdock
music=21sf
ambient_sfx=seawind1:25, seawind:25, waves1:10, seagull:15, seagull1:15, waves:10
saved=Yes
[Map 137]
lookup_name=San Fran China
map_name=sfchina
music=21sf
ambient_sfx=seawind1:25, seawind:25, chimes1:15, chimes:15, blank:20
saved=Yes
[Map 138]
lookup_name=Shuttle Outside
map_name=SFSHUTL1
music=21sf
ambient_sfx=seawind1:25, seawind:25, blank:50
saved=Yes
[Map 139]
lookup_name=Shuttle Interior
map_name=SFSHUTL2
music=07desert
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes
[Map 140]
lookup_name=Elronologist Base
map_name=sfelronb
music=21sf
ambient_sfx=electri1:15, electric:15, blank:70
saved=Yes
[Map 141]
lookup_name=City Encounter 3
map_name=city3
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:19936
random_start_point_1=elev:0, tile_num:21946
random_start_point_2=elev:0, tile_num:24337
random_start_point_3=elev:0, tile_num:22125
[Map 142]
lookup_name=City Encounter 4
map_name=city4
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:22890
random_start_point_1=elev:0, tile_num:26501
random_start_point_2=elev:0, tile_num:28494
random_start_point_3=elev:0, tile_num:22879
[Map 143]
lookup_name=City Encounter 5
map_name=city5
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:15684
random_start_point_1=elev:0, tile_num:19260
random_start_point_2=elev:0, tile_num:21072
random_start_point_3=elev:0, tile_num:18877
[Map 144]
lookup_name=City Encounter 6
map_name=city6
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:28899
random_start_point_1=elev:0, tile_num:27311
random_start_point_2=elev:0, tile_num:25686
random_start_point_3=elev:0, tile_num:23300
[Map 145]
lookup_name=City Encounter 7
map_name=city7
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:17729
random_start_point_1=elev:0, tile_num:20133
random_start_point_2=elev:0, tile_num:20714
random_start_point_3=elev:0, tile_num:16106
[Map 146]
lookup_name=City Encounter 8
map_name=city8
music=10labone
ambient_sfx=gntlwin1:25, gntlwind:25, gustwind:10, rattle:15, rattle1:15, vulture:10
;ambient_sfx=hmxxxxbg:100
saved=No
dead_bodies_age=No
can_rest_here=No,No,No ; All 3 elevations
random_start_point_0=elev:0, tile_num:17692
random_start_point_1=elev:0, tile_num:22105
random_start_point_2=elev:0, tile_num:20510
random_start_point_3=elev:0, tile_num:20890
random_start_point_4=elev:0, tile_num:23503
[Map 147]
lookup_name=New Reno VB
map_name=newrvb
music=07desert
;ambient_sfx=hmxxxxbg:100
saved=Yes
;can_rest_here=No,No,No ; All 3 elevations
[Map 148]
lookup_name=Shi Temple
map_name=sfchina2
music=21sf
saved=Yes
[Map 149]
lookup_name=In Game Movie Map 1
map_name=gammovie
music=07desert
saved=No
[Map 150]
lookup_name=Bess Dead
map_name=rndbess
music=07desert
saved=No
Category:Fallout 2 game files