API FontString SetFormattedText

Sets the text displayed in the font string using format specifiers. Equivalent to :SetText(string.format("format", value)), but does not create a throwaway Lua string object, resulting in greater memory-usage efficiency.
 FontString:SetFormattedText("format" [, arg1, arg2, ... ])
==Arguments==
;format : String - A string containing format specifiers (as with string.format()).
;arg : A list of values to be included in the formatted string.
==Example==
The following snippet does set MyFontString to players attackspeed with 2 decimals.
local mhSpeed, ohSpeed = UnitAttackSpeed("player");
fontString:SetFormattedText("%.2f", mhSpeed)
The following code is to show that its possible to switch :SetText with :SetFormattedText
fontString:SetFormattedText("Hello World")
==Patch changes==
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==See also==
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