Wisdom of the Ages (Knights of the Nine)

Wisdom of the Ages is a quest available in . The Hero has answered the call and has set forth to find the remaining Relics of the Crusader. At the Priory of the Nine, they have discovered from Sir Henrik that the Shield is located in the Fort Bulwark which is along the Cyrodiil-Black Marsh border, a distant east of the Shrine of Nocturnal.
==Walkthrough==
===First section===
The Fort is inhabited by conjurers who summon a wide variety of Daedra. There are two turn-handles to find, which are easy to find when the fort is properly explored.
There is also a puzzle that consists of four rows of three floor-tiles. The clue to solving this is found in a Conjurer's Note, which is found on the body of one of the conjurers. The relevant section reads: "Make note of the candles along the walls if you would pass through." Each of the four rows has one, two or three candles at one end. The number of candles is the solution to the row - in order, these are: 1-2-3-1.
Apply this by mentally numbering the tiles in each row from left to right (facing north) as one to three, and standing on one tile from each row, where the tile number corresponds to the code. In other words, stand on the left tile in the first row, the middle tile in the second row, the right tile in the third row, and the left tile in the fourth row.
The correct tiles have a distinct click noise when activated; the incorrect tiles sound different when stepped upon. Do not stand on any other tiles in between - there should be adequate space to walk between the tiles rather than jumping. If done correctly, the gate ahead will then open.
===Second section===
After passing into the second area of the Fort, there is a prisoner in a cell on the right. Release the prisoner, who is named Sir Thedret, and he will tell them "When the eyes of the Guardians are upon you, Julianos will show you favor." He will then head to the Priory of the Nine while they continue searching the fort.
====Drawbridges of Death====
There are two draw bridges that must be crossed, the handles to open them are next to the bridge itself, however there are several dart traps that can easily kill the Hero if they time things wrong. Assuming stocked up on the health potions dropped by the conjurers, lower the first draw bridge and time their run all the way to the handle for the second bridge, if they stand close enough to it they will be safe while to regain their health. Lower the second draw bridge and run through to safety on the other side when the darts stop.
====Puzzle one: Turning the statues====
Head into a large room with several conjurers and several guardian statues. Eliminate the conjurers and turn a switch on each side of the statues to get them all facing the center.
Stand in the center of the statues and the door to the left of the room will unlock. They will have to turn the two statues closest to the scolar's statue multiple times to get them facing the center.
====Puzzle two: Matching the items====
Follow the passage to another puzzle room. This simple, but iterative puzzle that involves matching the right item to the right chest. There are nine items listed below and nine chests, one for each item.
To start, stand on the switch in the center and take the item in the chest in front of the switch. This item will be randomly chosen from one of the nine. This will also cause the image of one of the other eight objects to glow above its corresponding chest. Remember which chest that image belongs to. Put the first object in any of the chests except the switch chest. This will cause a new randomly selected item to appear in the switch chest. If the image for that item has not been seen, put that item it in any of the lower chests.
At some point, an item will appear in the switch chest that corresponds to an image already seen. Put the item in that chest. The chest will sparkle white and the statue above it will turn around.
Continue in this way, pulling items to learn the locations of other items and waiting for items with known locations to appear in the chest.
Eventually, when all nine items are placed in the correct chests, the lights dim and a door in the center opens, allowing them into the next room to claim the shield. Grab it and head back to the priory.
While the selection of the item in the box is random, the chest for each is always the same. E.g., the sword always goes in the first chest to the right of the entrance. The solution is thus shown in the chart below, roughly representing the two L-shaped arrangements of the chests.
Item Positions	Item Positions	Item Positions	Item Positions	Item Positions
Gem 	 	 	 	Stone
Skull 	 	Switch 	 	Helm
Hammer 	Book 	  	Sword 	Goblet
 	 	Entrance 	 	
==Journal entries==
Journal Entry
*Update: Upon speaking with the Knights:
I need to find Fort Bulwark, and locate the Shield of the Crusader inside..
*Update: Upon arrival at Fort Bulwark:
I've found Fort Bulwark. I need to get inside and find the Shield.
*Update: After freeing Sir Thedret from his cage:
I've rescued Sir Thedret, a knight imprisoned within the Fort. I need to watch out for traps in the lower levels, and remember the phrase "When the eyes of the Guardians are upon you, Julianos will show you favor."
*Update: After arriving at the item-matching puzzle:
I've found some sort of puzzle or trap deep inside Fort Bulwark. I'll need to figure out what it means in order to acquire the Shield of the Crusader.
*Update: After recovering the Shield:
I've recovered the Shield of the Crusader.
*Quest complete
==Gallery with room maps==
Fort Bulwark 1st.jpg|Map of first level + important locations.
Fort Bulwark 2nd.jpg|Map of second level + important locations.
Fort Bulwark 3rd.jpg|Matching the items.
==Bugs==
*It is possible that the script for the opening of the door into puzzle room two may not work.
** Use tcl, to go through the stone wall.
* There is an area in a room behind an old wooden door that is raised with two barrels and a crate - Do not attempt to loot these! If the little platform is reached, it is impossible to get off it and the game must be reloaded from an earlier save.
*In the puzzle room the skull might be impossible to get. 
==Appearances==
* 
de:Die Weisheit der Alten
fr:Sagesse des temps (Knights of the Nine)
ru:Мудрость веков