Game GetEncounterUiFields

;Usage
fields = Game.GetEncounterUiFields(enc_id)
returns nil or error, if enc_id is not an encounter gid. Kinda useless.
;Values passed to bound function
<nowiki>
-- event = ON_ENCOUNTER_UI_UPDATED
--[[
{
"event" = "on_encounter_ui_updated",
"encounterId" = <13569922201062290224>
}
--]]
local shadowfieldsTable = Game.GetEncounterUiFields(args.encounterId)
--[[
{
"objectiveComplete" = [true, false],
"objective" = ["Find the Recovery Payload", "Bring Payloads to Arcporter"],
"objectiveInactive" = [false, false]
}
--]]
</nowiki>
Category:Addon_API