World Series

World Series is a multiplayer race mode in Asphalt 8: Airborne.
==Overview==
===Current===
Introduced in the 2021 Spring Update, World Series now has 2 seasons that runs for 2 weeks: Classic and Master.
In Classic Season, the performance tiers that the player can use depends on which league they are in:
* : Class D only
* : Up to Class C
* : Up to Class B
* : Up to Class A
* : All classes accessible
Master Season was added in the 2021 Summer Update without the tier restriction and players can use any vehicle they want in any league. However, this means that it is possible for Class S vehicles to regularly compete with Class D vehicles.
A daily win streak is available with both the number and amount of rewards available being dependent on which league the player is in:
* Amateur, Challenger & Pro League: 3 boxes.
* Champion League: 4 boxes.
* Elite League: 5 boxes.
Achieving the daily rewards and the Pro League reward awards Multiplayer Badges, a currency used in the Series Store and for avatar items.
Starting from the Ninth Anniversary Update, a third season called Thematic World Series was added. This season is only available during certain periods to match significant cultural dates with larger league rewards and vehicle restrictions.
===Original===
World Series races could be played without limits, using any car the player owned. The goal was to achieve Win Streaks, which would be rewarded with Credits, Upgrades or Nitro Starter boosts.
Whenever the player lost, achieved 9 wins in a row, quit a race, or was otherwise disconnected for server/application interruption, their streak ended. Exiting multiplayer mode after a successfully finished race did not result in losing the streak; however, the possible 7-streak (random D-class upgrade/credits) and 9-streak (random C-class upgrade/nitro starter boost) rewards could be automatically converted to credit rewards in case of a 7-streak and in a nitro starter boost in case of a 9-streak upon re-entering multiplayer mode. Winning did not require achieving first place, rather landing a place on the podium – placing first, second, or third.
The opponents would be selected depending on your car's rank, so if a player chose to race with a Class A car, they would not race players with a Class D car. However they might have faced opponents with a low ranking Class S car, or with a high ranking Class B car. An exception could appear if a player spent more than 2 minutes in a room waiting for opponents. More often than not, they were matched with cars with a rank up to 50 points above or below your car's (unless your car's rank was over 1586, in which this restriction did not apply anymore).
At the beginning of the race, all players would be able to vote for a Race Mode: Classic, Elimination, or Infected; one of three randomly proposed tracks, and the number of laps (1-3). The vote was democratic, however in ties it is unclear which value remained. The process would not wait for everybody to vote, and after a certain time, the race started even if some players had not yet voted.
This version of the World Series was replaced by Multiplayer League in the Multiplayer League Update.
==== Rating ====
After the race, you would be presented with the results. The second column was the rating, which persisted between multiplayer races and was increased or decreased depending on your result, followed by an indicator if it was increased or decreased, and by how much. Players who got disconnected or left the game would lose 10 points.
Everyone started with a rating of 1000 at the first multiplayer race.
The distribution of the rating points after a race was unclear. It could happen that someone with a high rating such as 1300 positions fourth, and loses 6 points, while someone with a medium-high rating such as 1100 positions third and wins 3 points, and someone with a rating of 980 positions sixth and still gains one point. If you faced an opponent with a higher rating than you, winning the race would give a bigger rating increase.
Also it seemed that the rating had no influence on or relation with any other game element.
==== Experience ====
The experience increased with each multiplayer race, depending on how many players you beat. Unlike the rating, you could not lose experience. Experience was divided in levels, which needed increasingly more experience to advance. The first level for instance was 190 XP, where as level 42 required 1840 XP to pass. The higher the level, the higher the rewards you received after a race. The maximum level was 85, but has been raised to 99, at which you get when placing 1st in a race.
==== Reward ====
The Race Reward you received immediately after the race depended on your position, your experience level and the number of laps. Unless you had a level of 80+, the rewards were fairly low and not interesting as such.
After a consecutive series of wins*, in addition to the race rewards, Win Streak Rewards were attributed. The Win Streak Reward was independent of your multiplayer experience level or your stars level. The Win Streak Reward could be , Upgrades or Nitro Starter:
Number of wins*	3	5	7	9
Reward 	 	 	
* Class D Upgrade
** Acceleration
** Top Speed
** Handling
** Nitro
*	
* Class C Upgrade
** Acceleration
** Top Speed
** Handling
** Nitro
* Nitro Starter
*be among the first four
It was not made clear what the odds were to receive which upgrade. Also there seemed an increased chance to obtain a credits reward if you left multiplayer after 5 wins and re-enter.
== Trivia ==
*In its original version, the rank gap of one car to another can exceed 100 (e.g. racing a Lamborghini Countach 25th Anniversary with a rank of B1415 against a RUF CTR 3 with a rank of S1530). This is more commonly seen in higher-ranked races and in the worst case scenario, a car ranked 1576 or higher (especially 1590+) may even be pitted against a MAX+PRO TRION NEMESIS (S1805).
**As performance potential was not standardized in that version of the game, it was possible to upgrade certain cars with large gains in top speed or nitro boost while retaining a low rating but also be significantly faster than fully-upgraded cars in the same rank range. Cars that were commonly exploited for this loophole included the Chevrolet 2016 Camaro SS, Audi R8 e-tron Special Edition, ED Design Torq, Ford F-150, Renault DeZir, BMW 3.0 CSL Hommage, and Mercedes-Benz SLK 55 AMG Special Edition.
Category:Asphalt 8: Airborne
Category:Asphalt 8 Race Types