Oscillating Overgrowth

==Location==
A few miles south of Awakening Woods.
==Climate==
Standard forest climate.
==Ruler/Ruling Party==
None, really.
==Terrain effects==
Plant-based attacks have a significant advantage, and so earth-shaking attacks.
==Landmarks==
Dense, dark tree cover and nomadic slime moulds are very frequently seen. Rach's cavern is the only stable ground here, as well as the only ground not crushed by roots gone wild.
==Other notes==
The trees have spazz attacks on occasion here, shaking the ground violently. This keeps the soil fresh and the tree sap is tastier here than anywhere else. Faucet-ing the tree sap will launch a spazz attack from the trees, so no commercial faucet-ing has been attempted.
==Themes==
[Add info here]
Category:Areas