Lavos/Abilities

==Passive==
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|-|Valence Block=Valence Block
Purifying himself from all ailments, cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb. Picking up an Energy or Universal Orb has a cooldown of 5 seconds.
*Buff duration is renewed to full upon collecting a new orb.
*Valence Block buff icon and timer are shown beside Lavos' shield and health indicators.
*While activated, three serpent-like energy particle effects encircle Lavos' body.
*If Lavos is injured with missing health, Universal Orbs are collectible to heal him with no cooldown period in between.
*When Lavos' Companion is equipped with , all nearby Health and Universal Orbs will be collected, bypassing Lavos' innate orb pickup cooldown entirely.
|-|Special Casting=Special Casting
===Stats and Modding===
 has no energy capacity and his abilities do not use any resource to activate. Instead, each of his abilities are free to cast with a cooldown in between uses. The stat will instead affect the cooldown reduction effect from and .
*Mods which convert energy spent on abilities to shields, such as or the Augur Mod Set, do not replenish shields.
*Because Lavos can still pick up energy orbs, mods or arcanes that benefit from picking up energy, such as , , and , still function.
*Subsumed abilities injected into Lavos via the Helminth system will cost 0 energy, but instead incur a 10 second cooldown after cast and disable the elemental imbuement hold-function (see below) associated with the ability button.
**On non-recastable abilities (e.g. ), the cooldown begins after the ability's duration expires, unless modded with an augment that allows it to be recastable (e.g. ).
**On channeled abilities (e.g. ), they instead have a 12 second base duration.
The stat will also affect the Status Duration stat uniquely innate to Lavos, which extends or shortens the duration of all status effects created by Lavos using his weapons and abilities.
===Elemental Imbuement===
Experiment and unleash volatile mixtures of the deadly elements. Hold down one of the four ability buttons (default ,,,) to imbue a Primary Elemental damage type (, , , and respectively) into the mixing vial displayed above Lavos' ability icons. Imbuement has no cost nor cooldown between uses.
*Elemental imbuement is available by default to Lavos at Warframe Rank 0 without requiring his abilities to be fully unlocked.
*Primary Elements are shown in the four smaller diamond-shaped icons below the mixing vial. When an ability button is held down, its diamond icon is briefly highlighted until the element is mixed in.
*Combine with a different element to produce a Secondary Elemental damage type: (+), (+), (+), (+), (+), and (+).
**Inputs can be in any order, or the hotkeys can be held down together to instantly produce a Secondary Elemental damage type.
*The Imbued Primary or Secondary Element is shown in the vial with a colorcoded emblem and plays a unique sound effect upon mixing.
*With an element in the mixing vial, Lavos' next ability cast drains the vial to add the Primary or Secondary Elemental damage type, onto the chosen ability dealing an extra instance of damage and status proc.
**The same Primary Elemental damage type can be imbued onto an ability that already inflicts that damage type (e.g. imbued with , imbued with , etc) to double the damage and status proc.
**Imbued Primary Elemental damage types do not merge with the ability's innate damage type.
**Non-damaging status effects inflicted by all of Lavos' abilities (, , , , and ) will proc 3 stacks in a single application of elemental status.
***, despite being damaging, still exhibits this behavior as well.
**Lavos' mixing vial is only cleared of its elemental contents upon imbuing an ability.
**Elements can be imbued even if Lavos cannot use the ability.
*Imbuement is only available from Lavos' original abilities, therefore a subsumed ability replacement from the Helminth system will disable the associated element on the ability button.
**Imbuement also cannot be applied onto subsumed abilities.
|-|Rank Bonuses=Rank Bonuses
Unlike most Warframes, when Lavos ranks up he receives a special set of rank bonuses which are indicated at the top-left of the Warframe Upgrade screen:
*+20 Health every three ranks, starting at rank 1.
*+10 Shield every three ranks, starting at rank 2.
*+10 Armor every three ranks, starting at rank 3.
At rank 30, this results in a total of:
*+200 Health
*+100 Shield
*+100 Armor
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==Abilities==
==See Also==
*
Category:Tabview