115368-future-of-crafting-article

== Content ==
			New article on upcoming Crafting changes on mmorpg.comNot a ton of specifics, but overall I'm happy with the direction they're stating. Consistency in the coordinate professions really will help, if they get it right.The biggest specific thing of note is the change for food and medishots. Having only basic versions available on vendors, and having crafted stuff be improved will end helping in the long run. My only concern is he didn't address the future of world dropped foods, which is where the majority of food is coming from by far. Festival Plots and Challenge bags handing out masses of "free" high quality food is killing Cooking more than vendor sold food.	
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			I do like that he admits that some crafted items are higher on the effort metric than dungeon loot, which appears to be a reversal of their previous attitude.  Hopefully it means that tier 4 research gear won't become obsolete with the itemization changes.	
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Nice article overall. Glad to know they're working on things, even if the article isn't terribly specific.
 
If their goal is to make crafting specialized, it'd be very helpful to make the tooltips for the talents clearer so that the crafter actually knows what he/she is choosing. I had to research the talents online to know wth I was picking.
 
It'll be very interesting to see the directions the specialization options take. I really hope it's toward cosmetics, because I don't see higher stat-based crafting tiers being received well.
 
(I also feel the need to add that the word is versus, not vice.)	
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I find the problem with the "effort metric" of items purchased on the AH interesting.
 
I mean, they already have the solution in the game - imbuements. 
 
Drop crafting component from boss X at difficulty Y, craft item with it, stats get locked behind imbuement "Kill X at difficulty Y".
 
There you go!
+ Anyone can craft good gear without setting foot in a dungeon or raid (if they buy components off AH or get them from friends or customers) so crafters does not have to be raiders.
+ Crafted items can be sold on AH without unbalancing the "effort metric", because to unlock the full power you have to do the imbuement quest, which has the same effort as comparable drops.
 
Imbuements are extremely clever, I really think Carbine hit gold with that one.
 
As an Armorer I would love to see custom chips drop as loot.	
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I find the problem with the "effort metric" of items purchased on the AH interesting.
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Personally, I don't see the difference, especially since the loot changes, between paying to have an item crafted for you and paying to get run through a dungeon till your item drops.  Four players that know a dungeon well can absolutely carry a fifth to silver, so you're paying platinum to benefit from their experience and time, just like you do when purchasing crafted goods.
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