101950-more-content-updates-thanks-but-no-thanks-how-about-fixing-bugs-first-please-pretty-please

== Content ==
			
I really love Wildstar. I really do. The art style, the humor, the combat system, the class system, the quests, the dungeons... well, not those, but adventures are fun. The second (!) content update is just around the corner already, and the third is being worked on. There are so many reasons why I want to quit my job and play Wildstar full time. And yet... no.
 
There are just too many bugs in the game for me. Don't get me wrong, I understand there will be bugs in games like this, and I'm usually fine with it. Heck, I gave Vanguard: Saga of Heroes all I got when it was released, even if it meant playing for days (when I wasn't kicked out of the server for a change) without seeing a single person. Even if it meant anything above level 10, including random exploring, was impossible to do solo (let's just say I had plenty of lvl 10 - 12 character at the end.) :P Even if it means dedicating myself to a Diplomacy-system that didn't even work, all because I loved playing that card game.
 
So a few bug? No big deal. But Wildstar is so many bugs, it almost rivals Vanguard. I'm not even joking. The bugs aren't as bad as Vanguard, and mostly cosmetic stuff. Quests saying "Report to", but not who I need to report to. There's no datacron, so I can't report in without crossing half the map and reporting in directly. Alright, that one's a big more than just cosmetic, but still. The point is there are so many bugs in Wildstar that I had to fill in three bugreports in Northern Highlands alone (started a new character tonight, btw.). I usually don't fill in bugreports at all, unless it's a severe bug. I'm not too bothered about spelling errors etc.
 
Don't get me wrong, this isn't a "I quit" post. It's more a comment on the state of the game. Most of the bugs I've seen were introduced after the first content update, and now the second content update is right around the corner. How many new bugs will that bring us? So instead of pushing out the third content update soon after that, what about spending a month or two and fixing as many bugs as you can? I'm sure people can wait a few weeks extra for another content update, if it means we are getting a better game. I certainly can.	
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			Well these content updates usually have a ton of bug fixes included. I rather get both new content and bug fixes during these drops.	
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			New content is usually in the pipeline way ahead of time. So, it doesn't take away from bug-fixing. So, there's no reason they can't do both, which is what they're doing.	
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Balancing bug squashing with new content is the way to go. People are complaining about not having enough to do AND bugs. They need to work on both.
 
Anyway, this kind of thinking in my real life job (as a software developer) is always frustrating because inevitability someone who is not familiar with the code makes the choice for everyone to put people on tasks that are inefficient for them because of code knowledge and skill set. So you have a handful of developer delivering at 25% the rate of what they could be doing elsewhere to satisfy someone's need to feel like the right amount of attention is being given to a high priority, even though the result is that not much more is really being accomplished.
 
I know it can be frustrating when a certain bug fix takes forever, but (at least in my world) often there are a few people who are the best people to go to for an individual bug. It might take another developer 20 hours to figure out what those folks can in 3 or 4.
 
If there's anything that drives a developer nuts, it's making changes for the appearance of productivity rather than actually making the best product possible.
 
Let people do the jobs their best at and you'll get the best possible product. Force a bunch of people to work on a single high priority and you'll end up with frustrated developers and a far less developed product.	
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 in before,  different  teams.
 
news flash  different  doesn't  equal  independent  or  removed from the bug  fixing  process.	
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			They have what, about a years worth of content saved up to release?  And they've stated they are going to give new content monthly.  They aren't "working on" the new content, it's already there, just need to PTR and while they're getting it ready for release they're working on bugs too.  Can't say I've encountered the problem of my Datachron being MIA though, that must suck.  	
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The new battleground took about 6 months to develop as per the Dev on nexus report.
The game launched about 2 months ago.
 
 
I'll let you work that out on your own.	
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{| class="blockquote"
I really love Wildstar. I really do. The art style, the humor, the combat system, the class system, the quests, the dungeons... well, not those, but adventures are fun. The second (!) content update is just around the corner already, and the third is being worked on. There are so many reasons why I want to quit my job and play Wildstar full time. And yet... no.
 
There are just too many bugs in the game for me. Don't get me wrong, I understand there will be bugs in games like this, and I'm usually fine with it. Heck, I gave Vanguard: Saga of Heroes all I got when it was released, even if it meant playing for days (when I wasn't kicked out of the server for a change) without seeing a single person. Even if it meant anything above level 10, including random exploring, was impossible to do solo (let's just say I had plenty of lvl 10 - 12 character at the end.) :P Even if it means dedicating myself to a Diplomacy-system that didn't even work, all because I loved playing that card game.
 
So a few bug? No big deal. But Wildstar is so many bugs, it almost rivals Vanguard. I'm not even joking. The bugs aren't as bad as Vanguard, and mostly cosmetic stuff. Quests saying "Report to", but not who I need to report to. There's no datacron, so I can't report in without crossing half the map and reporting in directly. Alright, that one's a big more than just cosmetic, but still. The point is there are so many bugs in Wildstar that I had to fill in three bugreports in Northern Highlands alone (started a new character tonight, btw.). I usually don't fill in bugreports at all, unless it's a severe bug. I'm not too bothered about spelling errors etc.
 
Don't get me wrong, this isn't a "I quit" post. It's more a comment on the state of the game. Most of the bugs I've seen were introduced after the first content update, and now the second content update is right around the corner. How many new bugs will that bring us? So instead of pushing out the third content update soon after that, what about spending a month or two and fixing as many bugs as you can? I'm sure people can wait a few weeks extra for another content update, if it means we are getting a better game. I certainly can.
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{| class="blockquote"
 in before,  different  teams.
 
news flash  different  doesn't  equal  independent  or  removed from the bug  fixing  process.
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http://www.kdbdw.com/bbs/download/186242.pdf?attachmentId=186242
analysts already released revenue expectations for wildstar and its not looking too pretty	
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{| class="blockquote"
news flash  different  doesn't  equal  independent  or  removed from the bug  fixing  process.
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{| class="blockquote"
http://www.kdbdw.com/bbs/download/186242.pdf?attachmentId=186242
analysts already released revenue expectations for wildstar and its not looking too pretty
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"Weaker than expected performance of new releases in Guild Wars 2 (China) and Wildstar" (Snip from Earnings Report for NCSoft)
 
This kids, is why they don't release numbers. It'll create a panic, and more people will leave. No one wants to play a dying game. Well.. some will foolishly til the wheels fall off and I can understand that.
 
I played The Matrix Online up to the very, dying end, the last heart beat, before Sony Online destroyed for the final time, as they did SWG. 
 
Now.. here's the icing on the cake, the next step will be for NCSoft the MAKE Wildstar as profitable as possible. Since they're not gaining new subs, they cut payroll as with all MMO companies.
 
Expect to see layoffs announced at Carbine on the major gaming sites in the next month or two.
 
Patches and bug fixes will slow to a crawl.. well worse than they are now.  It sucks, sad but true. Further exacerbating the overall problem.
 
I don't wish for this game to fail, I wanted it to succeed, but the landscape and scope of their "Hardcore" isn't something that should be used to generate revenue.
 
Fun, would have made more money and brought in more subs. Not an 80 hour / week online gaming job for little reward. Well maybe.. RNG and all, you'll probably get shit for the work.	
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{| class="blockquote"
http://www.kdbdw.com/bbs/download/186242.pdf?attachmentId=186242
analysts already released revenue expectations for wildstar and its not looking too pretty
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{| class="blockquote"
"Weaker than expected performance of new releases in Guild Wars 2 (China) and Wildstar" (Snip from Earnings Report for NCSoft)
 
This kids, is why they don't release numbers. It'll create a panic, and more people will leave. No one wants to play a dying game. Well.. some will foolishly til the wheels fall off and I can understand that.
 
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You realize Content Devs and Devs that fix bugs 2 separate teams right, plus there are a ton of bug fixes coming, and that BG was in development before release.
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{| class="blockquote"
 
 
I'd rather see a bigger bug fix team myself AND the new content, but eh, I'm guessing they aren't going to hire more people just to work on debugging their drops after launch.
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There is 1 huge game breaking bug they need to fix.
 
And that is monsters that are quest objectives randomly becoming invincible.	
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			Wow they are projecting wildstar earning more than linage 2 XD	
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{| class="blockquote"
Well these content updates usually have a ton of bug fixes included. I rather get both new content and bug fixes during these drops.
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Unfortunately things are not so black and white.
 
You have to have a balance of enough bug fix to make game playable and enough contents coming out to keep people playing.
 
In a perfect world you can do the latter because you don't need the former.
 
In a near perfect world you can do one or the other
 
But in reality you have to do both.	
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{| class="blockquote"
The new battleground took about 6 months to develop as per the Dev on nexus report.
The game launched about 2 months ago.
 
 
I'll let you work that out on your own.
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