Nirvana

== Description ==
Nirvana is a class -29 difficulty that's so easy by the time you've read this whole page you have beaten it. Well not once but uhh... just a really, REALLY, REALLY, REALLY, REALLY, REALLY big number. Moving on... Nirvana's icon is a yellow background with a yellow >:D face in the middle and uhh... Weird orange and green circles I guess? Oh and also orange lines that get covered by orange circles and also the >:D is surrounded with a beige circle. So uhh... Here is some filler text I guess..? : Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal Cereal ok now move on to the obstacles
== Obstacles ==
* WAIT_FOR_-[TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^TAFULOAT^^^[EXCEED!!!^^^TAFULOAT:EB]!!!...(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^(FOR ^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! AMOUNT OF LAYERS) AMOUNT OF PLANCK LENGTHS PER PLAYER AND PER -(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^EXCEED!!!...((TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! AMOUNT OF LAYERS AND ITERATIONS)...^^^EGG(EGGFINITY) AMOUNT OF TIME SPENT.
* DO A -(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)...^^^(TAFULOAT;EGG(EXCEED!!!) ITERATIONS)...!!!^^^...(EXCEED^%TAFULOAT;HYPERREALITY!!! ITERATIONS)!!!!! STUD JUMP BUT YOU ARE ALREADY WINNING IT EVERY [EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]^^^[EXASADA]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!...([EXASADA]!!!...([EXASADA]!!!...([EXASADA]!!!...([EXASADA]!!!...([EXASADA]!!!...{CYCLE GOES ON FOR ([EXASADA]!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! AMOUNT OF LAYERS, ITERATIONS AND TIMES) AND YOU HAVE [LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(LOEV4(4)))))...))))) HEALTH.
== Trivia ==
* TAFULOAT stands for The Absolute Final Ultimate Lasting Of All Time
* TAFULOAT is around egg(egg(...(for egg(... amount of egg(... layers ...(egg(404) - Note that egg(4) is ∞ and egg(6.9) is absolute ∞ so imagine what would come after
* EXCEED is ^TAFULOAT(TAFULOAT(...(for egg(... amount of egg(... layers ...(TAFULOAT(HYPERREALITY) times bigger than TAFULOAT
* HYPERREALITY is ^TAFULOAT(egg(...(for egg(... amount of egg(... layers ...(egg(∞) times bigger than TAFULOAT
* EXASADA is ^TAFULOAT(TAFULOAT(...(for egg(... amount of egg(... layers ...(for egg(... amount of iterations ...(for egg(... amount of cycles...(egg(EXCEED!!!...for TAFULOAT!!! amount of times...!!!) times bigger than TAFULOAT
* LOEV4 stands for Last Omega Ever Visible 4
* LOEV4 is ^EXASADA!!!...for egg(4^egg(4)) amount of times...!!! times bigger than EXASADA
* EGGFINITY is a number that gets bigger every 0.000...(egg(4) times)...0001 planck lengths by ^EGGFINITY-1.
== Towers in this difficulty ==
* Box of Exasada Frenzy (BoEF)
* Stall of Reincarnated Registrating Repetitivenesses (SoRRR)
* Menhir of Nonexistent Nought Stresslessnesses (MoNNS)
* Tower of Your Beginning Has Come : Electric Boogaloo (ToYBHC:EB)
== Continuing On ==
You did it yay you beat the (not) easiest difficulty in existance!!! Ok anyway go to class -28 or something idk or you could just go straight to class 0 because you can actually read this text.
== ??? ==
30495. Remember.