The Mistbourne Confederacy

The Mistbourne Confederacy is the name of the collection of towns and homesteads in the plains between the Klaimian Mountains and the mountains that separate the East and West spokes of Vailya. The Confederacy claims the vast tracts of land between Klaime and the harsh mountains, remaining free and independent of Klaimian rulership. The Confederacy maintains loose defensive pacts with each other to help take down threats to the towns and the confederacy's populace. 
Despite this cooperation, natural barriers, such as the Fell Welkin divide the fledgling nation between east and west. Because of this great barrier, the confederacy has failed to centralize the government and proclaim a code of laws and nationhood. Between the two halves of the confederacy are two minds; Join the Klaimian Empire and reap the benefit of nationhood with the West Spoke's most powerful nation, or become a nation themselves and secure their individuality and culture. This has lead to a culture that, while similar in its roots and ideals, has shaped itself along the two sides of the cloadwall; A clear side of thought and ambition, and the mist coated plains where instinct and cunning take precedence.
=== Crow's End ===
Crow's End is the largest city within the Mistbourne Confederacy. It sits on the eastern shore of the Hollow Sea where the obscuring fog of the Couldwall barely covers the city's inhabitants. Crow's End is the only township of the confederacy that has fortifications, and walls of stone, and serves as the de facto capitol of the confederacy. Crow's End desires nationhood, seeking to unite the towns of the confederacy. It is the only city with a professional military, albeit small, and trains other loyal townships and their militia.
Crow's End's lofty goals are to bridge the gap of the Hollow Sea with magnificent ships capable of bridging the mist with armies, and engaging in navel combat on the vast sea of fog. The Mistbourne Confederacy doesn't seek dominance of Vailya, simply dominance of their own lands and assets. Crow's End has become a place of ambition and exploration, encouraging scholars, adventurers and inventors unbridled by the laws and morality of Klaime, and free to delve into unorthodox methods.
On the edge of Crow's Edge, along the coast of the Hollow Sea is the Chateau d'Corvin, the small Castle that overlooks the Hollow Sea and Crow's End. It is the home of the Castellan of Crow's End, the governor of the city. The Castle serves as a defensive bastion to protect again land assaults, as well as leyline beasts they arise from the Hollow Sea. 
The Patron Angels of Crow's End are Altre Mei, the Angel of Starlight, and River Relle, the Angel of Death. The two of them represent the city's desire to move on from the old, dying ways of secular isolationism among the towns and embrace a new beginning of Nationhood and adventure.
=== Take Fallow ===
Where Crow's End is seen as the de facto capitol of the confederacy on the eastern side of the hard to cross sea, Take Fallow is the town that is capable of coming to the aid of the western shores of the Hollow Sea. Located in the Fell Welkin and obscured by the constant mist that bloats out the world, Take Fallow is the largest city on the western side of the Hallow Sea. Take Fallow hides within the mist and operates on a secretive trade network among its neighbors. The people of Take Fallow know that exposure to the world leaves them open for exploitation and attack from demons, malevolent fairies and beasts spawned from the leylines the city is sandwiched between. Take Fallow's agents maintain good relationship and information networks with the towns of the western side of the Hollow Sea, brokering trade deals and helping to supply their hometown. When a town is threatened, the Agents know how to navigate the mists to Take Fallow, quickly summoning help from the city.
Take Follow aligns with the ideals of Crow's End, seeking nationhood. However they find the large cousin's ideals to be short sighted and hasty. The Western towns have little will to become a separate nation and threaten their beneficial relationship with the superpower to the west, Klaime. It maintains a healthy, cooperative relationship with Crow's End, but does not encourage its calls for nationhood for now. 
Take Fallow's Mist Runners represents the city's ideals of careful planning and secrecy. They do not trust non-confederate people, watching them careful and expecting the worst from their encroachment into the mist filled lands of the Fell Welkin.
The church of Koiphew and Church of Gwiess stand as juxtapositions to Crow's End's Altre and River. Take Fallow's people want to grow and prosper in what they know, rather than branching out into unknown, and unsafe territories.