Report 1246

Special Report #1246
Skillset: Pyrochemantics Skill: Explosions
 Org: Pyromancers Status: Rejected Jul 2013
Furies' Decision:
Rejected. Too vague.
Problem: Phrenic and Pyrokinetic explosions serve as methods for Pyrochems to
support Paradigmatics/Pyromancy users, but lends no desire to be used outside of
a group setting because it takes away from a Pyrochem's passive offense just for
a burst of damage easily shrugged off.
Solution #1: Introduce a secondary effect when a Phrenic explosion builds.
Solution #2: Introduce a secondary effect when a Pyrokinetic explosion builds.
Player Comments:
---[Enyalida on 8/8 @ 18:41 writes]:
Sure. Unless the secondary effect is impressive, I doubt that these solutions
will fix the problem however. None of the 'minor timebomb' skills are remotely
worth the long telegraph, high power cost, and reagent loss. They either give a
short smattering of easily cured afflictions (like flowerpower: paralysis and up
to two limbs) or give single afflictions that are 'potent', but only when well
timed and executed by a class that revolves or synergizes well with that
affliction - when given in the way that these skills give them, they are
instantly cured or are otherwise avoided. Unless the effects you suggest are off
the wall (multiple amputates, for instance) I see no real reason to object. The
costs to use ALL the skills of this type are far too high.
---[Vivet on 8/12 @ 00:25 writes]:
I don't feel like there's enough information here, and what's being requested is
very unspecific and noncommittal. Would it be sensible to request a reduction in
costs as well/instead?
---[Enyalida on 8/12 @ 02:16 writes]:
I believe that's been requested (For the similar) in previous reports and turned
down. Additional or changed effects were also turned down (for the similar
skills), so this report doesn't feel like it will be successful, but it can
always be tried again, I guess.