Gear/ATM-12 (P)

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_ATM_12_Pirate
Manufacturer: Ze Khan
This was an Advanced Tactical Missile system, before someone turned it into this wreckage. This is the famous case of getting a weapon into some nutcase's hand but no ammo for it. The whole system has been turned upside down, the Artemis got completely yanked out and they put a jury rigged RAC-feeder in its place, allowing to fire all common Inner Sphere Munitions.
VOLATILE!
Uses LRM/MRM/SRM Ammo.
Firing Modes: LRM, MRM, SRM 
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
7 	5 	350000	All 	All
* Jury-Rigged ATMs can fire MRM, LRM or SRM ammo.
* Weapon damage varies between +/-1 
* Weapon has a 5% jam chance - Mitigated by Gunnery
* This weapon has a recoil of 3
* Weapon is capable of Indirect fire with LRM Ammo.
* Hits cluster toward same location, affected by clustering modifiers.
* Weapon can explode for 4.5 damage, 2.8 heat and 0.6 stability per shot loaded when destroyed
=Weapon Stats=
Category: Missile
Type: LRM
SubType: LRM20
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode	Ammo	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
 	LRM 	LRM 	5 	0 	1 	12 	1 	18 	3 	0 	0 	0.038 	0.35 	50 	240 	270 	480 	690 	750 	
✔	MRM 	MRM 	5 	0 	1 	12 	1 	18 	3 	0 	0 	0.038 	0.35 	50 	0 	180 	270 	420 	510 	
 	SRM 	SRM 	10 	0 	2 	12 	1 	18 	4 	0 	0 	0.038 	0.35 	50 	0 	60 	130 	220 	300 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AGS-P aka 'ARRRR'GUS	BLO-0D	ETN-DX
MCII-P 	NCT-P 	RB-P
WHK-P 	ZEU-XP	ZU-P66
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2