Patch Notes/7.06

The following is a list with all the changes made in patch v7.06.
Hey, all! Still Jo-Ellen here.
The biggest update for this patch is our change to who can queue with who in Competitive mode. As always, please give us your feedback. We’re always listening!
==General Updates==
*We're implementing some updates to how we load your accessories, like gun buddies and weapons skins, so that it will reduce your load times. This will land mid-patch.
==Agent Updates==
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*We’ve updated Sage’s voice lines and added interaction lines with more Agents.
==Competitive Updates==
*There has been a wave of competitive rank boosting with bots and real players. In an effort to protect against this abuse, we have introduced restrictions where Ascendant players and higher can only invite players with Platinum rank and higher to their competitive party.
*We will continue to actively monitor botting abuse and ban any accounts suspicious of this behavior.
*For more information on our Gameplay Systems and our approach to combating disruptive behavior, check out our recent VALORANT Systems Health Series.
==Gameplay Systems Updates==
*Made some back end updates for Combat Reports in order to fix instances where all the correct information wasn't showing. Please let us know if there are any weird behaviors—especially after death and pre-round start.
==Bug Fixes==
Gameplay Systems:
*Fixed a rare bug where you would be revealed unintentionally in places that you shouldn’t be seen after purchasing a weapon.
*Fixed an issue where the Spike plant and defuse UI bar did not appear for minimal HUD observers.
*Fixed a bug where vision cones would flicker at the start of a round on Sunset.
Category:Patch Notes
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