Acceptance (Psionic)

This power lets the psionicist make one or more individuals docile and passive in captivity. The psionicist gains no special control over the creatures, but their strong emotions associated with captivity are nullified.
The power affects the psionicist's level in Hit Dice of creatures, provided they are in range. If more Hit Dice than that are in range, the smaller creatures are affected first ( excess Hit Dice are lost). Creatures under this power do not escape, attack, starve themselves, or disobey basic commands (to move, sleep, work, etc.). They are not charmed and have no love of their captors.
The creatures remain under the power as long as they stay in range and the psionicist continues to pay the maintenance cost. Especially harsh treatment may cancel out the power's effectiveness. Allow mistreated creatures a saving throw vs. paralyzation in such circumstances.
Power Score — The affected creatures automatically betray their own previous escape plans, and they betray each other to the psionicist.
20 — The captive creatures become bent on escape and disrupt their captor's plans until they escape or are slain.
Category:Psionic Powers
Category:Devotion Psionic Powers
Category:Telepathy Psionic Powers