Flying Crab

The Flying Crab is a small, hostile flying creature that damages the player upon contact. Flying Crabs only spawn from Flying Crab Hatchers and are roughly the size of a pioneer's head.
==Stats==
As the Flying Crab only has 1 HP, it can be killed with one hit from any weapon.YouTube - New Flying Crab Hatcher Reveal 
==Behavior==
Flying Crab Hatchers open and burst when a pioneer approaches it, spawning three Flying Crabs each time. Once the crab count is less than 3, the Hatcher will respawn new crabs every 5 seconds, until the spawner is destroyed or the pioneer goes away. The Flying Crabs, when aggroed, will fly to the pioneer and perform suicide attack, each deal 10 damage. 
If the Hatcher is destroyed from a distance, it will not spawn any Flying Crabs.
Stray Flying Crabs will suicide mid-air after 60 seconds since spawned.
==Combat==
*Once you have unlocked the Rebar Gun or Rifle, shooting and destroying the Flying Crab Hatcher from a distance will prevent any Flying Crabs from spawning from it.
*You should destroy the Flying Crab Hatcher as soon as possible, or it will continue to spawn more Flying Crabs.
**The hatcher spawns waves of three Flying Crabs in regular intervals.
*As Flying Crabs only have 1 HP, you can kill one with one hit from any weapon.
**The Boom Box is a very effective weapon against Flying Crabs. Since its Turbo Bass function deals 1 HP of damage to nearby creatures, it is very useful for killing multiple Flying Crabs at once.
**Pioneers can destroy the hatcher from distances with a Rebar Gun or Rifle, and then close in with a Boom Box to clear the remaining crabs all at once.
*If only a melee weapon is available, such as a Xeno-Zapper, ensure you have at least 31 HP left (3 segments+).
*Build an Equipment Workshop near the Flying Crab Hatcher. It has a window and roof with some walls that provide good cover.
*Try to only trigger one Flying Crab Hatcher at a time.
*All three Flying Crabs will typically follow a similar path towards you, so it is relatively easy to kill all of them.
*If you are low on health, you may choose to flee. Be aware that flying crabs can outrun the player in a straight line, even while running so be very careful moving around flying crab hatchers if without a melee weapon or at low health without a healing item on hand.
**Another strategy when you are low on health is to enter a vehicle, as the flying crabs can't hurt the targeted pioneer while they are in a vehicle. 
==Loot==
Flying Crabs themselves drop nothing, but a destroyed hatcher drops a Hatcher Remains.
==References ==
==See also==
*Flying Crab Hatcher
*Crab Boss
== Gallery==
File:Spider_Alien_E3.png|A pioneer fighting Flying Crabs and a Crab Boss with a Rebar Gun.
File:Flying_Crab_Hatchers.jpg|Update 5 or earlier. Two Flying Crab Hatchers, one destroyed hatcher, one intact hatcher (right)
File:Flying_Crab_Hatcher_Spawning_Crabs_U6.png|Update 6 or later. Flying Crab Hatcher spawning the 3 initial Flying Crabs.
==History==
*Patch 0.6.0.10: Updated behaviors.
*Patch 0.6.0.0: Flying Crabs have more predictable behavior. Crabs are now suicidal. HP reduced from 6 to 1. Damage doubled from 5 to 10.
*Patch 0.3.4.11: Increased hitstun on the Flying Crabs a little more
*Patch 0.3.4.10:
**Increased the size of Flying Crabs to make them easier to hit and track
**Increased the stun delay and downward force on the Flying Crabs so they are on the ground a little bit longer
*Patch 0.2.1?: No longer simply fly in straight lines, but have three different movement patterns, making defeating them significantly more challenging
Category:Fauna