Difficultinate: REVAMP

==What is Difficultinate?==
Difficultinate is an Unclassified difficulty that cannot be directly classified, but is not actually harder than Class 10. Difficultinate has 10 "mini-difficulties", Each mini-difficulty selects a few towers and randomizes them. Each tower has a different chance of being chosen, mostly being harder towers having a higher chance.
Each mini-difficulty randomizes 2 things; tower to beat and boost. While there are higher chances of getting a harder tower, there are lower chances of getting a bad boost. Boosts usually are something like 20% more walkspeed or -10% JumpPower.
This is how would tower choosing work. There are basically a few towers, and each of them have a different chance of being chosen. Like this
* Tower of Anger [25%]
* Tower of Madness [37.5%]
* Tower of Phone Snapping [37.5%]
Citadels, Obelisks and other tower types would still have a lower chance of being chosen despite their difficulty being harder.
Now for boosts. Each mini-difficulty will consist of a few boosts and it will randomize one of them, they will either help you, or will not. It will look like this.
* +30% WalkSpeed [12.5%]
* -30 Gravity [12.5%]
* +10% WalkSpeed [25%]
* -10 Gravity [25%]
* -10% WalkSpeed [12.5%]
* +15 Gravity [12.5%]
NOTE: GRAVITY COILS IF THEY SHOW A NEGATIVE VALUE THAT MEANS YOU'LL JUMP HIGHER, IF IT'S A POSITIVE VALUE IT WILL MAKE YOU JUMP LOWER.
Additionaly, every mini-difficulty will have "disadvantages", and a chance of getting a disadvantage increases as you go higher. It will look like this
*No Disadvantage (75%)
*Jump Cooldown of 3 seconds (20%)
*No Shiftlock (4%)
*Mobile Movement (1%)
==Gamemodes==
Gamemodes are a list of modes for this difficulty. That means anyone can select how hard the challenge should be.
Gamemodes 	Gamemodes 	Gamemodes
Mode Name 	Description 	Difficulty Estimation
Instant Win	You beat each tower in a time of 10 seconds. You can't die, even by resetting. 	Automatic
No Skill 	Unrecommended (only losers pick this). Removes every disadvantage and negative boost. Every tower is 10 difficulties easier. Instakill and Killbricks disabled. You can't die. You can align your speed and jumppower to whatever you like.
*Hard jumps will have elevators.
*Every good boost will be 20x better.
*There is a safe net everywhere.
*Chance of getting an easier tower is increased by 1 trillion times
*Mini Difficulties VII to X are skipped
*All Outside Sections are removed
*Removes every single wrap
*Removes glitch obstacles
*Removes wall hop obstacles
*You have Tool Assisted Speedrun that is way simpler even a 7 year old could understand.	Effortless
Newbie 	TBD. You should use this mode. 	Intense
Easy 	Recommended for casual obbyists. Removes every disadvantage and negative boost. Increases your walkspeed to 20 and JumpPower to 55. Increases the chance of getting an easier tower by 10x.
*Towers with Mini-Difficulties higher than Mini Difficulty V will have insta-kill bricks disabled.
*Abbility to give yourself forcefield for 10 seconds for towers above Mini Difficulty VII.	Catastrophic
Casual 	TBD 	Omega
Normal 	TBD 	Supreme
Hard 	Hard mode. Nothing changes. 	MegaDeath
Intense 	Lowers the chance of not getting a disadvantage by 50%. Increases the chance of getting a harder tower by 25%. Decreases your WalkSpeed to 15. 	Dilly Impossible
Insane 	Lowers the chance of not getting a disadvantage by 90%. Increases the chance of getting a harder tower by 35%. Decreases your WalkSpeed to 15. Removes the most good boost from the boost list. 	The Crystal Core
Nightmare 	Disadvantages guaranteed. Removes every single tower of the easiest difficulty possible. Decreases your WalkSpeed to 15. Removes all boosts. 	The Middleline
DEMISE 	Disadvantages guaranteed. All good boosts removed. Removes every single tower of the easiest difficulty possible. Decreases your WalkSpeed to 14.5. Towers have a 25% chance to be buffed by a difficulty.	LOOP
DREAD 	Disadvantages guaranteed. All good boosts removed. Removes every single tower of 2 easiest difficulties possible. Decreases your WalkSpeed to 14. Towers have a 35% chance to be buffed by a difficulty. 	War Crimes
BLOODSHED 	Disadvantages guaranteed. All good boosts removed. Removes every single tower of 2 easiest difficulties possible.Decreases your WalkSpeed to 12.5. Towers have a 50% chance to be buffed by a difficulty.
*Tower Frame sizes will be 1.2x bigger.
*Aligment Keys disabled.	Vigorous
BLOODBATH 	Disadvantages guaranteed. All good boosts removed. Bad boosts are twice as punishable. Removes every single tower of 2 easiest difficulties possible. Decreases your WalkSpeed to 6. Towers have a 90% chance to be buffed by two difficulties
*Tower Frame sizes will be 1.5x bigger.
*Aligment Keys disabled.	THE BORDERLINE
NO HOPE 	Disadvantages guaranteed. All good boosts removed. Bad boosts are 5x as punishable. Removes every single tower of math.random(2,3) easiest difficulties possible. Decreases your WalkSpeed to 3. Towers have a 95% chance to be buffed by two difficulties
*Tower Frame sizes will be 1.7x bigger.
*Aligment Keys disabled.
*Killbricks have increased hitboxes by 15 studs.	Destroiny
PURGATORY 	Disadvantages guaranteed. All good boosts removed. Bad boosts are 25x as punishable. Removes every single tower of math.random(2,3) easiest difficulties possible. Decreases your WalkSpeed to 0.1. Removes jumping. Towers have a 95% chance to be buffed by four difficulties
*Tower Frame sizes will be 10x bigger.
*Aligment Keys disabled.
*First Person disabled.
*Killbricks have increased hitboxes by 30 studs.	Galaxy Collapse
ABYSS 	Each tower gets 50 more floors. All Disadvantages are 50x more punishable. Bad boosts are 100x as punishable. Buffs every single tower by 10 difficulties. You are unable to walk nor jump. Aligment Keys, Shift Lock and First person is disabled. Citadels will turn into Obelisks. Anchoring bodyparts is disabled. Each Mini-Difficulty needs to be beaten twice.
*Tower Frame sizes will be 25x bigger.
*Aligment Keys disabled.
*First Person disabled.
*Shift Lock disabled.
*Wallhopping Disabled.
*Killbricks have increased hitboxes by 100 studs.
*Instant Killbricks have increased hitboxes by 10 studs.	PainDeath
TRUE SKILL 	Each tower is a Great Obelisk. All Disadvantages are 2000x more punishable. Bad boosts are 9000x as punishable. Every tower is buffed by 25 difficulties. You are unable to walk and jump. Any Client-Sided thing is disabled.
*Anchoring bodyparts is disabled.
*Each Mini-Difficulty has to be beaten 20 times.
*Tower Frames are 50x bigger.
*Aligment Keys are disabled
*First person is Disabled
*Shift lock is disabled.
*Every part becomes canCollide false for 3 seconds every 10 seconds.
*The Winpad is 0.001x0.001x0.001 in size.
*Everytime you press a key a virus is injected to your computer.
*Dying in a tower resets the difficulty.
*All catches from Vigorous	TooMindBreaking
MAXIMUM 	TBD 	IION
OHIO 	TBD 	Ohio Difficulty
==Icon Representation==
Difficultinate has a simple but complicated at the same time icon. It's a huge amount of lines that are colors of specific difficulties. The first half are JToH and first JJT difficulties, while the other half are higher class difficulties. Near the end, there is a few lines of Supreme's color, and at the end there is MegaDeath.
==The Obstacles==
===Mini Difficulty I===
====Boosts====
* +30% WalkSpeed [10%]
* -30 Gravity [10%]
* +10% WalkSpeed [20%]
* -10 Gravity [20%]
* -10% WalkSpeed [10%]
* +15 Gravity [10%]
* Double Jump [5%]
* Sticky Coil [15%]
====Towers====
* Box of Happy Deeds [2.5%]
* Tower of Delightful Obstacles (Fictional) [2.5%]
* Tower of Annoyingly Simple Trials [5%]
* Tower of Anger [5%]
* Not Even a Tower [5%]
* Tower of Phone Snapping [10%]
* Tower of Madness [10%]
* Tower of Hecc [20%]
* Tower of Killjoys [20%]
====Disadvantages====
*No Disadvantage (75%)
*Jump Cooldown of 3 seconds (20%)
*No Shiftlock (4%)
*Mobile Movement (1%)
===Mini Difficulty II===
====Boosts====
* +35% WalkSpeed [10%]
* -35 Gravity [10%]
* +10% WalkSpeed [20%]
* -10 Gravity [20%]
* -12% WalkSpeed [11%]
* +17 Gravity [11%]
* Double Jump [4%]
* Sticky Coil [14%]
====Towers====
* Tower of Keyboard Yeeting [2.5%]
* Tower of Stress [2.5%]
* Tower of Rage [7.5%]
* Tower of Screen Punching [7.5%]
* Tower of Impossible Exceptations [10%]
* Tower of True Skill [15%]
* Tower of Eternal Suffering [15%]
* Thanos Tower [20%]
* Tower of Strategic Mechanics [10%]
* Tower of Increasing Pressure [10%]
====Disadvantages====
*No Disadvantage (65%)
*Jump Cooldown of 3 seconds (25%)
*No Shiftlock (5%)
*No First Person (3.5%)
*Mobile Movement (1.5%)
===Mini Difficulty III===
====Boosts====
* +35% WalkSpeed [9%]
* -35 Gravity [9%]
* +10% WalkSpeed [20%]
* -10 Gravity [20%]
* -12% WalkSpeed [12.5%]
* +17 Gravity [12.5%]
* Double Jump [4%]
* Sticky Coil [13%]
====Towers====
* Tower of Inception [1%]
* Tower of Frightening Nightmares [1%]
* Tower of Externalizing Insanity [1%]
* Tower of Impossible Movement [2%]
* Tower of Elongated Runs [2.5%]
* Tower of Generation Failure [2.5%]
* Tower of Champion's Road [2.5%]
* Tower of Cruel Punishment [2.5%]
* Tower of Vacant Hidrances [5%]
* Tower of Eternal Void [5%]
* Tower of Blind Fate [10%]
* Tower of Revolving Fates [10%]
* Citadel of Void [15%]
* The Absolute [15%]
* Endless Nil Destiny [15%]
* Tower of True Champions Road [10%]
====Disadvantages====
*No Disadvantage (50%)
*Jump Cooldown of 4 seconds (30%)
*No Shiftlock (9%)
*No First Person (9%)
*Mobile Movement (2%)
===Mini Difficulty IV===
====Boosts====
* +35% WalkSpeed [8%]
* -35 Gravity [8%]
* +10% WalkSpeed [19.75%]
* -10 Gravity [19.75%]
* -12% WalkSpeed [14%]
* +17 Gravity [14%]
* Double Jump [3.5%]
* Sticky Coil [12%]
====Towers====
* The Great Centurial [1%]
* Tower of Microsoft Service [1%]
* The Exclusion Zone [1%]
* Box of True Why [2%]
* Tower of Example Tower [2.5%]
* Tower of Plankton's Anger [2.5%]
* Maybe Eating a True Loaf of Absolute Failure [5%]
* Tower of Zalt Pillar [5%]
* Tower of The Blood Grime [5%]
* Tower of Mental Playground [10%]
* Citadel of Null [10%]
* Tower of Pulchritudinous Ultramontanistic Roentgenographic Phenylketonuric Legitimization [10%]
* Tower of Annoying Buffed Trials [15%]
* Tower of Monochromatic Symmetry [15%]
* Tower of Corruption, Yelling and Nonsense [15%]
====Disadvantages====
*No Disadvantage (40%)
*Jump Cooldown of 4 seconds (35%)
*No Shiftlock (11%)
*No First Person (11%)
*Mobile Movement (3%)
===Mini Difficulty V===
====Boosts====
* +25% WalkSpeed [8%]
* -25 Gravity [8%]
* +12% WalkSpeed [19%]
* -12 Gravity [19%]
* -12% WalkSpeed [13.25%]
* +17 Gravity [13.25%]
* Double Jump [3.5%]
* Sticky Coil [12%]
====Towers====
* Exit [1%]
* Tower of Mid Air Glitch Wraps [1%]
* Tower of Horrifying Playground [1%]
* Tower of Impossible [3.5%]
* Tower of Calamity Ganon [3.5%]
* Tower of Ballambangjang Litigiousnesses Ubiquitousnesses Earthlinesses [5%]
* Tower of What is Even Going On [5%]
* Eclipse [5%]
* Tower of Reversing Changes [10%]
* Tower of Making a Terrible Obstruction [10%]
* Obelisk of The Holy Difficulty Chart [10%]
* Tower of Chaos Goes Here [15%]
* Tower of Mind Breaker Hell [15%]
* Tower of Realism and Reality(not real) [15%]
====Disadvantages====
*No Disadvantage (30%)
*Jump Cooldown of 4 seconds (35%)
*No Shiftlock (15%)
*No First Person (15%)
*Mobile Movement (5%)
===Mini Difficulty VI===
====Boosts====
* +32% WalkSpeed [10%]
* -25 Gravity [5%]
* +20% WalkSpeed [18%]
* -15 Gravity [15%]
* -15% WalkSpeed [10%]
* +20 Gravity [13.5%]
* Double Jump [7.5%]
* Sticky Coil [15%]
====Towers====
Now due to the amount of real towers (Only Malicious) there is, Fictional ones are included!
# Chaotic Tower
# Tower of Agonizing Lurid Singularity
# Edifice of Actual Agony
# Citadel of Impossible Difficulties
# The Final Frontier
# Tower of IRL Inception
#Tower of Glitching and Rising
# Tower of Swallowing Yourself
#Tower of Deadly Blue Stars
#Tower of Stylish Dying
#frameless|30x30pxEdiface of Faking It
#The Null Trilogy
#Tower of High Displace Adventures
#Tower of Dimensional Issac Super Parades Losing After Centurial Evening
#Tower of Chromatic Nano Heavens
#Obelisk of Perilous Pursuit
#Tower of Forgien Invasions
#Steeple of Hiding In Bunkers
#Citadel of Apocalyptic Futures
# Citadel of R15-Void
====Disadvantages====
*No Disadvantage (25%)
*Jump Cooldown of 4 Seconds (35%)
*No Shiftlock (20%)
*No First Person (15%)
*Mobile Movement (15%)