Windtrace/2024-05-14

Windtrace: Seekers and Strategy is an Event in Version 4.6.
==Event Details==
===Duration===
* 2024/05/14 10:00 - 2024/05/27 03:59
===Requirements===
* Adventure Rank 20 or above
===Summary===
* During the event, Travelers can participate in the Windtrace game to obtain Primogems, Hero's Wit, Weapon Ascension Materials, and other rewards.
* On each of the 6 days of the event after it has begun, the maximum number of Windtrace Coins you can collect is increased by 1,000. Travelers can obtain Windtrace Coins or complete Strategic Challenges to claim the corresponding rewards.
* A new mechanism "Signaling Device" has been added to this edition of Windtrace. Rebels must repair these devices while avoiding the Hunter's pursuit, while the Hunter must stop the Rebels from repairing these devices, or simply eliminate all the Rebels.
* The first time each Rebel is captured by a Hunter, they will be detained within a "Surveillance Zone" for a while. They will be released automatically once the time of imprisonment ends. Other Rebels can also approach the Surveillance Zone and help their imprisoned comrade escape. When a Rebel who has been imprisoned before is once again captured, that Rebel will be eliminated from the match.
* The Rebels will win if they repair 4 Signaling Devices within the time limit. If they fail to do so, the Hunter will be victorious. If no Rebels on the field can operate freely, e.g. all the Rebels have been captured or eliminated, the Hunter will be earn an early victory.
* In "Windtrace: Seekers and Strategy," you can earn Windtrace Coins in Solo Mode and matchmade games alongside up to 2 friends. When forming a custom Co-Op party with 3 other friends to play this game or when your Windtrace Coins have reached the current maximum, you will not obtain any Windtrace Coins.
===Tutorial===
==Contested Zones==
When you participate in Windtrace, the Contested Zone will be randomly chosen from among the areas that have already been selected.
Name 	Description
Canyon Confrontation Dadaupa Gorge, Mondstadt	The current disguises in this Contested Zone are: .This canyon is bounded on three sides by mountains, and its opening is narrow, making it hard for the Rebels to maneuver.On the other hand, however, the Hunters' movements are also made predictable.Victory or defeat — all rests upon a razor's edge.
Winery ConfrontationDawn Winery, Mondstadt 	The current disguises in this Contested Zone are: .The contention between Rebels and Hunter plays out by the countryside manor.The tall structure and the dense vineyard rows are excellent places for the Rebels to cover their tracks.The nondescript wine kegs and streetlights will also aid the Rebels in concealing themselves.
Rumble in the RuinsGuili Plains, Liyue 	The current disguises in this Contested Zone are: .The low ruins provide little in the way of effective cover.Perhaps courageous confrontation shall instead be the key to victory.
Ritou RunaroundRitou, Inazuma 	The current disguises in this Contested Zone are: .The resistance would often have to meet with their contacts to keep abreast of the situation.The wily Hunters would also switch tacks to tail these informants, thus exposing the Rebels' refuges.As such, even the busy, prosperous harbor could become a contested area.These pedestrian streets were good for concealing oneself, but they also greatly shortened distances and the reaction times required. Danger lay in wait around every corner...
== Windward Arts==
All original Combat Talents will be replaced with "Windward Arts." Travelers can select the Windward Arts they want to use before the game starts.
Secret Favors are Windward Arts that can be picked up that replace the Elemental Burst.
=== Hunter===
* If you play as a Hunter in the game, after the game starts, your task is to either stop the Rebels from repairing the Signaling Devices or eliminate all Rebels within the stipulated time. The various Arts of the Hunter can be used to detect the location of the opposing side and leave them shorn of their disguises.
* If the Hunter captures all the Rebels or the Rebels did not complete their task at the end of the stipulated time, victory goes to the Hunter.
* After the activity starts, the Stamina consumed by the Hunter in sprinting, climbing, and gliding will be greatly reduced.
* The Hunter's usage of the "Sensor Aura," "Mysterious Hunch," and "Capture!" Windward Arts is visible to all Rebels who have the "Co-Op Teammate Effects" graphics setting set to "On" (not "Partially Off" or "Off").
Image	Name 	Talent 	Cooldown
 	Mysterious Hunch 	Normal Attack 	40s
 	Briefly show the directions where all the Rebels are located. 40s CD. 	Briefly show the directions where all the Rebels are located. 40s CD. 	Briefly show the directions where all the Rebels are located. 40s CD.
 	Shadecatcher Beacon 	Normal Attack 	30s
 	Places a Shadecatcher Beacon on the ground that lasts for 30s. It will activate when a Rebel steps into its effect radius and give the Hunter an alert.The Rebel who activates this Beacon cannot Disguise for a while. Up to two Shadecatcher Beacons can exist simultaneously. This skill has a 30s CD. 	Places a Shadecatcher Beacon on the ground that lasts for 30s. It will activate when a Rebel steps into its effect radius and give the Hunter an alert.The Rebel who activates this Beacon cannot Disguise for a while. Up to two Shadecatcher Beacons can exist simultaneously. This skill has a 30s CD. 	Places a Shadecatcher Beacon on the ground that lasts for 30s. It will activate when a Rebel steps into its effect radius and give the Hunter an alert.The Rebel who activates this Beacon cannot Disguise for a while. Up to two Shadecatcher Beacons can exist simultaneously. This skill has a 30s CD.
 	Sensor Aura 	Normal Attack 	4s
 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position. The skill has a 4s CD and can be used 3 times. 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position. The skill has a 4s CD and can be used 3 times. 	Scout a fixed area around yourself. You will be notified if the area contains a Rebel. If a scouted Rebel moves, sprints, jumps, or glides within the next 5s, a marking pillar of light will be left at their current position. The skill has a 4s CD and can be used 3 times.
 	Capture! 	Elemental Skill 	5s
 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges and can be used while gliding, climbing, and swimming. 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges and can be used while gliding, climbing, and swimming. 	Dispel the disguise of a nearby Rebel and capture them.Note: This skill has three charges and can be used while gliding, climbing, and swimming.
 	Unseen Pursuit 	Elemental Burst 	30s
 	Causes one's position to disappear from all Rebels' minimaps and marks out the location of the closest free Rebel.The "Unseen Pursuit" effect lasts for 30s, and while this ability is active, the Hunter gains a Movement SPD boost, and the CD of "Capture!" is greatly decreased. 	Causes one's position to disappear from all Rebels' minimaps and marks out the location of the closest free Rebel.The "Unseen Pursuit" effect lasts for 30s, and while this ability is active, the Hunter gains a Movement SPD boost, and the CD of "Capture!" is greatly decreased. 	Causes one's position to disappear from all Rebels' minimaps and marks out the location of the closest free Rebel.The "Unseen Pursuit" effect lasts for 30s, and while this ability is active, the Hunter gains a Movement SPD boost, and the CD of "Capture!" is greatly decreased.
 	Imprisoning Curse 	Elemental Burst 	40s
 	Randomly dispels the disguise of one Rebel and restrains them for 40s.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action. 	Randomly dispels the disguise of one Rebel and restrains them for 40s.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action. 	Randomly dispels the disguise of one Rebel and restrains them for 40s.During this time, the target will be unable to leave the restraining area.The Rebels will be warned of this action.
 	Insight 	Elemental Burst 	20s
 	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.This effect lasts for 20s, and during this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: This skill highlights all Rebels with a blue pillar of light which moves with the player.	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.This effect lasts for 20s, and during this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: This skill highlights all Rebels with a blue pillar of light which moves with the player.	Dispels the disguises of all Rebels and briefly marks their location on the minimap while showing the position of nearby Rebels on the scene with a pillar of light.This effect lasts for 20s, and during this time, the Rebels will be unable to disguise themselves.The Rebels will be warned of this action.Note: This skill highlights all Rebels with a blue pillar of light which moves with the player.
=== Rebel===
* If you play as a Rebel in the game, after the game starts, your team must fix 4 out of the 6 Signaling Devices on the map within the time limit while hiding to avoid the Hunter. The faster the Rebel can fix the Signaling Devices, the more Windtrace Coins obtained.
Image	Name 	Talent 	Cooldown
 	Concealing Beacon 	Normal Attack 	45s
 	Place a Concealing Beacon. While close to this Beacon, the Rebels will be invisible and cannot be discovered by the Hunter until the Beacon is destroyed or until the Rebel gets close enough to a Signaling Device to repair it.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time. 45s CD. 	Place a Concealing Beacon. While close to this Beacon, the Rebels will be invisible and cannot be discovered by the Hunter until the Beacon is destroyed or until the Rebel gets close enough to a Signaling Device to repair it.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time. 45s CD. 	Place a Concealing Beacon. While close to this Beacon, the Rebels will be invisible and cannot be discovered by the Hunter until the Beacon is destroyed or until the Rebel gets close enough to a Signaling Device to repair it.If the Hunter uses "Capture!" on the Concealing Beacon, they will have their vision obscured for a short time. 45s CD.
 	Transparency 	Normal Attack 	30s
 	Enter hidden mode for 5s. During this time, you cannot be discovered by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.When a Rebel gets close enough to a Signaling Device to repair it, their hidden state will lose effect. 30s CD.	Enter hidden mode for 5s. During this time, you cannot be discovered by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.When a Rebel gets close enough to a Signaling Device to repair it, their hidden state will lose effect. 30s CD.	Enter hidden mode for 5s. During this time, you cannot be discovered by the Hunter.Entering this mode will dispel your current disguise.The Hunter's Windward Arts "Capture!," "Mysterious Hunch," and "Sensor Aura" will all still take effect against a hidden Rebel.When a Rebel gets close enough to a Signaling Device to repair it, their hidden state will lose effect. 30s CD.
 	Disguise 	Elemental Skill 	0.5s
 	: Randomly disguise as one of the specialized objects in the area.Hold: Removes the disguise.The disguise will be removed when you glide or swim. 	: Randomly disguise as one of the specialized objects in the area.Hold: Removes the disguise.The disguise will be removed when you glide or swim. 	: Randomly disguise as one of the specialized objects in the area.Hold: Removes the disguise.The disguise will be removed when you glide or swim.
 	Starstep 	Elemental Burst 	10s
 	Movement SPD is greatly increased for the next 30s. 	Movement SPD is greatly increased for the next 30s. 	Movement SPD is greatly increased for the next 30s.
==Rewards==
===Windtrace Coin Rewards===
 	Rewards
500 	
1,000	
1,500	
2,000	
2,500	
3,000	
3,500	
4,000	
4,500	
5,000	
5,500	
6,000	
===Strategic Challenge Rewards===
Note: Strategic Challenge Rewards can be obtained in custom Co-op parties.
Challenge 	Rewards
Obtained "Favor" once in one match 	
Obtained 150 repair value in one match 	
Completely repaired the first Signaling Device during one match	
Captured a Rebel in one match 	
==Windtrace Coin Bonuses==
===Hunter===
Description 	Reward
Achieved victory 	100
For each Rebel captured while playing as the Hunter 	100If all rebels get captured twice, 500 Windtrace Coins is obtained rather than 600, presumably because the final capture is not registered.
For each Rebel eliminated while playing as the Hunter 	50
Attain "Final Countdown" as the Hunter: Achieve victory within 120 seconds 	100
Attain "Hunter's Intuition": Captured a Rebel using Transparency 	50
Attain "One Step Ahead": Capture a Rebel who is using Starstep 	50
Attain "No Escape": Capture a Rebel in disguise 	100
Attain "All Comes to Light": Destroy 3 or more Concealing Beacons 	150
Attain "Round 'Em Up": Capture more than one Rebel with a single "Capture!" 	100
Attain "Occasional Mistake": Fail to capture any Rebels 	100
Attain "No Salvation": Achieved victory before any Signaling Devices can be repaired 	100
Attain "Final Victor": Achieved victory with 3 Signaling Devices having been repaired 	50
Attain "So Close!" while playing as the Hunter: Obtain a Favor, yet allow victory to slip from your grasp	100
Attain "The Hunter's Defeat": Captured 3 Rebels, yet have victory elude you 	150
Attain "Zero Point Hunter": Captured a Rebel who was repairing a Signaling Device 	100
Attain "Shadowcatcher": Had Rebels activate your Shadecatcher Beacons 3 times 	100
Each time the Rebels were prevented from repairing a Signaling Device 	75
===Rebel===
Description 	Reward
Achieved victory 	100
Attained "Last Spark": Grasp victory while being the last Rebel not yet eliminated 	100
Attained "Fastest Fingers First": Repair the first Signaling Device in this match 	150
Attained "Perfect Finale": Repair the final Signaling Device in this match 	100
Attained "Mechanical Genius" while playing as a Rebel: Obtained Favor and drink the sweet wine of victory 	100
Attained "Technically Disadvantaged" while playing as a Rebel: Obtained Favor, yet have victory slip from your grasp	75
Attained "Show-Stopping Star": Obtain Favor and claim victory while being the last Rebel not yet eliminated 	100
Attained "A Dab Hand": Emerge victorious without ever having been sent to the Surveillance Zone 	100
Attained "Fight to the Finish": Be sent to the Surveillance Zone once, yet emerge victorious 	100
Attained "Self-Preservation": Avoid being sent to the Surveillance Zone the whole match yet fail to be victorious 	50
Attained "One Shall Come After Me": Have the Rebels triumph despite your elimination 	50
Reached a repair value of 200 while repairing Signaling Devices 	100
Attained "Come On Out!": Rescue a Rebel from the Surveillance Zone 	100For each Rebel rescued.
Attained "Concealment Tactics": Was not captured while marked by Insight 	250
Attained "Survival Strategies": Was not captured while imprisoned by the Imprisoning Curse 	250
Attained "Mistimed": Got caught while repairing the final Signaling Device 	50
Repaired a Signaling Device alongside other Rebels 	100
Repaired a Signaling Device while marked by Insight 	150
Bonus for repairing Signaling Devices 	75For each Signaling Device repaired.
Windtrace Coin bonus for contest time 	1For each second while not eliminated.
Windtrace Coin bonus for Signaling Device Repair 	25For every 25% repair progress made.
==End-of-Game Titles==
At the end of each match, each player is given one of the following titles that is displayed to all players in the match (if multiple conditions are met, higher conditions are prioritized):
===Hunter===
Title 	Description
Final Countdown 	Achieved victory within 120s
Hunter's Intuition 	Caught a Rebel who was using Transparency
One Step Ahead 	Captured a Rebel who was using Starstep
No Escape 	Caught a Disguised Rebel
Round 'Em Up 	Capture multiple Rebels with a single "Capture!"
Occasional Mistake 	Failed to capture any Rebels
No Salvation 	Achieved victory without any Signaling Devices repaired
Final Victor 	Achieved victory even after 3 Signaling Devices have been repaired
So Close! 	Obtained a Favor but did not win
The Hunter's Defeat	Captured Rebels three times, but did not win
Zero Point Hunter 	Captured a Rebel who was repairing a Signaling Device while playing as the Hunter
Shadowcatcher 	Had Rebels activate your Shadecatcher Beacons 3 times as the Hunter
Born to Hunt 	Obtained a Favor and won
Old Hand 	Number of Rebels captured as the Hunter (number is shown)
===Rebel===
Title 	Description
Last Spark 	Be the only Rebel not eliminated and win
Fastest Fingers First 	Repaired the first Signaling Device
Perfect Finale 	Repaired the last Signaling Device
Mechanical Genius 	Obtained a Favor and won
Show-Stopping Star 	Was the only one not eliminated, gained a Favor, and won
A Dab Hand 	Was never thrown into the Surveillance Zone and won this match
Fight to the Finish 	Won this match despite spending a stint in the Surveillance Zone
Self-Preservation 	Was never thrown into the Surveillance Zone, but did not win this match
One Shall Come After Me	Got eliminated, but the Rebels won
Concealment Tactics 	Evaded capture as a Rebel while marked by Insight
Survival Strategies 	Evaded capture as a Rebel while affected by the Imprisoning Curse
Mistimed 	Got captured by the Hunter as a Rebel while repairing the final Signaling Device
No Bars Will Hold Us 	Number of times you rescued teammates from the Surveillance Zone as a Rebel (number is shown)
Super Swift Signaller 	Reached a total repair value of 200 when repairing Signaling Devices
Do You Even Scout 	Be the first to be eliminated during this match
One For All 	Contended with the Hunter together with your party mates
==Battle Pass Missions==
==Total Rewards==
==Other Languages==
==Change History==
es:Cazadores y rebeldes: Estrategias y complots
fr:Poursuite du vent/Poursuite du vent : Jeu de stratagèmes
pt-br:Labirinto de Vento/4.6
ru:По следам ветра/2024-05-14
vi:Cơn Gió Lạc Lối/2024-05-14