Sir Sangria/Tactics

=== Boss Attacks ===
* Fires a laser that does 5 damage. This attack is indicated by a red line.
* Spawns 1 orb that flashes short-range lasers with 2 damage each. It randomly moves around and fires 10 times per second. It will vanish when the minions are defeated, and no more than one can exist at any moment.
* Fires a large, wide laser beam that sweeps across the area in a 240° angle, dealing 5 damage per hit and also performs constant secondary attacks.
** When enraged, he will continuously spawn rings of homing arrowheads that generate small explosions on contact, dealing 3 damage.
** When the shield is active, he will continuously fire rings of bullets instead.
* Swings his hammer, dealing 2 damage and knocking targets back if they get too close.
* Revive his minions. Only used when none of them are alive.
** Revived minions have increased health and aggression.
** Can't use any attacks during the relatively long casting animation.
== Tactics ==
Sangria's durable and comes with a couple of tanky subordinates, though they're not particularly threatening at range. Most attacks from them are relatively easy to dodge as long as the player is on the move, with only the laser sweep and orb being notable exceptions. Energy isn't that much of a concern, since Sangria will drop them gradually as he takes damage, while the minions also produce some every time they're slain.
Most of the fight revolves around dodging Sangria himself while taking down his minions if the barrier is on, and unloading damage on him otherwise. Sangria tends to stay in the top half and will rarely even come down to assist, only using lasers and his floating orb.
As for the minions, they're merely tankier Knight Kingdom enemies, but their limited quantity reduces their effectiveness greatly so all that's required is some attrition.
The floating orb and laser snipe are fairly easy to evade, the orb's movement isn't predictable so it's advisable to keep some distance with them, while the laser can easily miss if one's constantly on the move, similar to the Iron Pirate King Level's hook. 
The laser sweep attack is essentially a much bigger problem since Sangria might fire projectiles at any range at the same time. Having the fire buff (for the homing missiles) and a melee weapon in hand can slash them away, but usually isn't necessary. His own melee does relatively low damage, but even then drawing close to him isn't recommended as his high-velocity attacks can be much harder to avoid in close range.
Whenever Sangria begins his revival animation, he will stop performing any attacks until the minions are alive again, so abuse this opportunity to damage him as much as possible, be it raw strength, basic melee spam, elemental pools or status effects. DoT weapons and skills such as Magic Gloves and Alchemist's Gas Grenade are particularly good since he doesn't move much. Once his shield goes up, it's another second before they return to the fight since there is a start animation. Rinse and repeat, and Sangria will eventually be defeated. If his health is low enough, simply spamming melee will suffice during that short window and he'll be defeated before he could try anything else.
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Category:Interdimensional Space
Category:Enemies
Category:Bosses
Category:Strategies and Guides