Jill (SSBUDE)

Return to Super Smash Bros. Ultimate: Definitive Edition if you want
Jill () is a playable character in Super Smash Bros. Ultimate: Definitive Edition. She is the fourth character of Fighter Pass 1 and is classified as Fighter #131. 
Nicole Tompkins, who voices Jill in Resident Evil 3 Remake, reprises her role intenationally, while Atsuko Yuya, who voiced Jill since Resident Evil: Revelations reprises her role in the Japanese version.
==Attributes==
Jill is a agile and tanky middleweight that relies on her brute force and wearing down her opponent to KO them, like in her home series. Despite having an impressive knockback resistance, she has poor air speed and always having trouble getting back up from a launching trajectory.
==Moveset==
*Jill has a unique mechanic called Survival Kit, were she she will use a consumable item once per stock via a mugshot above her damage meter, mimicking the survival side of her home series. Once used, that item will dissapear for the rest of the match until the next stock. You better use them wisely as she only has 8 of them in her inventory.
*Jill can counterattack the opponent by pressing both A and B, which varies depending on the situation. This comes from Resident Evil 6, were the player can block the zombie's attack if they have high Stamina.
=== Ground attacks ===
Attack 	Name 	Description 	Damage
Standard attack	 	Two quick swipes with her combat knife (inward and outward) and spins, delivering a near-90 degree side kick. The last hit resemble Ada Wong's Mercenary action button in Resident Evil 4. The second hit can be canceled into her forward tilt.	2.5%, 2.5%, 6.4%
Forward tilt 	 	An outward roundhouse kick, similar to Ken's. Resembles one of Leon's action moves in Resident Evil 4 	
Up tilt 	 	Attacks the opponent with a swift uppercut of her combat knife. 	12% (clean), 9% (late)
Down tilt 	 	A slide kick. Like Simon and Cloud's, she launches her opponent vertically. Resembles her crouching Heavy Kick seen in Marvel vs. Capcom 2, which influenced its inclusion in the main Resident Evil games. 	6.4%
Dash attack 	Charging S.T.A.R.S.	Stops for a brief moment as she charges up, then performs a rushing shoulder tackle with a white streak wave in front of her. Based on her iconic Special Attack from Marvel vs. Capcom 2. 	11.6% (early), 13.2% (clean), 8.3% (late)
Forward smash 	 	Takes out her Shotgun and shoots in front of her, similar to Marco's. Unlike him, she can aim up or down to psyche her aerial opponent, as this one packs quite of range. 	(side), (up and down)
Up smash 	 	Throws a grenade above her, exploding in a big blast as she ducks down with her ears covered. The longer it held, the higher the grenade will reach, as well as a bigger blast. 	
Down smash 	 	Delivers a roundhouse kick, then a reverse side kick as she looks behind. The first hit launches vertically, while the second does horizontally. Both hits are based on two of her melees in Resident Evil 5. 	(hit 1), (hit 2)
=== Aerial attacks ===
Attack 	Name	Description 	Damage
Neutral aerial	 	A flying "sex" kick. 	11% (clean), 8.3% (late)
Forward aerial	 	A striking knee attack. It is very weak, despite being her fastest aerial. 	5%
Back aerial 	 	Swipes with her combat knife while turning around. It is her strongest aerial. 	13.2%
Up aerial 	 	A solmersault kick, similar to Terry's. It can be comboed into itself or other moves. Based on her Flip Kick melee from Resident Evil 5, but with its animation taken from Marvel vs. Capcom 3.	11.3%
Down aerial 	 	Stomps her left foot while looking down. Has a decent startup and able to Meteor Smash her opponent. 	7.3%
=== Grab and Throws ===
Attack 	Name	Description 	Damage
Grab 	 	Reaches out with both hands 	-
Pummel 	 	Stomps the opponent's feet with her foot. 	1.7%
Forward throw	 	Takes out her Stun Gun and shocks the opponent repeatedly, launching them forward. Based on the move when she was grappled by a zombie in Resident Evil Remake.	1% (hits 1-7), 3% (throw)
Back throw 	 	A German Suplex. Its not as strong as Incineroar's. Resembles one of Leon's action moves in Resident Evil 4. 	12.8%
Up throw 	 	An upward kick to their face, sending them launched vertically. Based on her head stun melee from Resident Evil 5 	6.8%
Down throw 	 	Performs a judo throw, then strikes their chest with her knees. The last part resembles her Double knee drop melee from Resident Evil 5 	4.2% (throw), 7% (knees)
=== Other attacks ===
Attack 	Name	Description 	Damage
Floor attack (front)	 	Kicks forward, then backwards while getting up 	7%
Floor attack (back) 	 	Kicks forward, then backwards while getting up 	7%
Floor attack (trip) 	 	Kicks forward, then backwards while getting up 	5%
Edge attack 	 	Does a inward swipe of her combat knife while climbing.	9%
=== Special attacks ===
Special move 	Name 	Description 	Damage
Standard special	Handgun / Stun Gun 	Takes out her Handgun and fires a fast shot at a long range. Keep tapping the button to fire more, and much like her home series and Banjo and Kazooie's Breegull Blaster loosely, you can hold it down to make her walk left or right for a indefinite amount of time until you crouch or shield, cancelling the move. The usual hit deals high knockback, while the repeating shots deals less. If she is at a close-range, she will use her Stun Gun instead, firing a short-ranged shock that deals high amount of hitstun, acting as a self defense for her. The handgun has a total of 15 ammos, while the Stun Gun needs to be recharged by pressing B and Shield once it used 5 times. 	7.3% (shot), 1.2% (repeated shots), 3.3% (Stun Gun)
Side special 	Grenade Launcher 	Takes out her Grenade Launcher and fires a round in an arc, but can also shoot straight forward before falling by holding the button. The ammount of rounds she has starts with 4, so if she wastes all of them, she will fire nothing. Unless you selected one of the ammunitions from her Survival Kit, which comes into 4 variations:
*Grenade Rounds: The most common use of the move. Basic grenades that scatters its fragments upon hit, releasing a small explosion that deals average damage to an entire group of opponents if they are close.
*Flame Rounds: The weakest of the rounds. Large napalms that explodes into a burst of flames, creating a wave of fire that doesn't flinch any opponent, but they will be surrounded by it, dealing slow damage until its gone for 5 seconds.
*Acid Rounds: The most strongest of the rounds. A sulfuric acid that deals high amount of damage and short hitstun, but when they are grouped together, however, its duration lasts longer and deals higher damage, but it deals the lowest knockback.
*Freeze Rounds: An original creation for Smash. An ultra low temperature liquid nitrogen that instantly freeze any opponent in that large hitbox. It has the highest knockback of any rounds.	8.3% (Grenade), 5.2% (Flame, hit), 1.3% (Flame, per hit up to 4), 14% (Acid), 19% (Acid, group), 9.2% (Freeze)
Up special 	Hookshot 	Takes out her Hookshot and fires an arrow forward at a medium range. Any opponent getting latched by it will be dragged towards her and Jill swipes her combat knife vertically. If used in the air, she shoots upwards, acting like any typical tether recovery when grabbing the ledge, except the sweetspot is located on the point of the arrow, dealing more damage and knockback. 	Ground: 3.5% (latch), 7% (slash)Air: 10.3% (normal), 17.7% (sweetspot)
Down special 	Survival Kit 	Kneels down for a moment, opening a pop-up menu in her UI. When used in the air, she will search something in her pocket. Jill can choose one of her consumable items for help, these are:
*15 ammunations for her handgun
*4 variants of her rounds with 4 ammos.
*Green and Red Herbs: The green variant heals Jill at 10% when consumed, while the red variant is used to triple the effect of the former, healing 30% instead.
*Yellow Herb: This particular herb regerates Jill at a medium pace, healing her for 3.7% for 10 seconds.
Once used, it will be gone for the rest of the match until she is KOed, where it will respawn once again. Something notable is that her grounded version allows her to instanly dodge mid-level moves and projectiles for a long period of time, usually 9 seconds. 	-
A and B Special 	Counter-attack 	Holds her elbow forward like a shield. Unlike any other counters, this one has multiple variants depending on the use of the attack. If is a fist, she will grab their arm and punch their face, if its a kick, she does a sweep kick that trips them, if its a melee weapon item, she will block it with her elbow, take the weapon and swings forward with it (no matter which type of weapon it is, the damage will alwas be the same), if its an aerial attack on the ground, she will grab and push them forward, then fire 3 times with her Handgun (It doesn't consume ammo strangely), if is an opponent's main weapon (like Marth's sword or Dedede's hammer), she will hold their head and stabs their chest with her combat knife, if they attack her in her back, she will perform a backward roll jump and thrown them into the ground, and if attacked by a projectile, she will dodge roll forward. If performed in the air while the opponent attacks with any use, she will just do two upward kicks, one at a time, launching them high. It causes hitstun regardless of which use.	7% (punch), 6.3% (kick), 15% (weapon item), 3% (aerial attack on the ground, hits 1-2), 5% (aerial attack, final), 9.3% (main weapon), 10.4% (back), 0% (projectile), 5% (air, each hit)
Final Smash 	Mansion Infestation	Jill heard a noise coming from behind, turning her head around. She will have a shocking expression and ducks down as a big missile is launched forward at a downward direction (most likely from the S.T.A.R.S. helicopter), triggering an explosion. Anyone is caught by the explosion will trigger a cutscene where they are sent inside a mansion, infested by zombies as they attack one or three opponents. While this is going on, the camera shifts outside where we see Jill, hanging on the helicopter, takes out her Rocket Launcher and fires 3 missiles at a time, destroying the mansion as well as killing all the zombies inside and damaging all opponents. Any opponents whose damage has accumulated to 100% by the time the explosion occurs is automatically KO'd. 	10% (initial), 24% (cutscene), 12% (throw)
=== Misc. ===
Misc. 	Description 	Description 	Description
On-screen appearance	A helicopter stop by and Jill drops down safely as the copter leaves off-screen. 	A helicopter stop by and Jill drops down safely as the copter leaves off-screen. 	A helicopter stop by and Jill drops down safely as the copter leaves off-screen.
Idle Poses 	Goes into her thinking pose with her eyes looking upwards. This is a reference to her idle animation in the original Resident Evil 	Goes into her thinking pose with her eyes looking upwards. This is a reference to her idle animation in the original Resident Evil 	
Idle Poses 	Reloads her Handgun by inserting a new clip. It its only aesthetic and do not have any effect on gameplay. 	Reloads her Handgun by inserting a new clip. It its only aesthetic and do not have any effect on gameplay. 	
Taunts 	Standard 	Points her Handgun forward, as she is about to shoot, saying "Don't make me do this". 	
Taunts 	Side 	Takes out her Genesis and goes to a kneeling position as she scans. 	
Taunts 	Down/Up 	Takes out her Walkie Talkie and puts it on her ear, saying "This is Jill, everything's ok" before putting back. 	
Victory theme 	A short excerpt of “Terragrigia Panic” from Resident Evil: Revelations 	A short excerpt of “Terragrigia Panic” from Resident Evil: Revelations 	A short excerpt of “Terragrigia Panic” from Resident Evil: Revelations
Victory Standard 	Fires a zombie on the head three times, then another before finally posing with her Handgun. 	Fires a zombie on the head three times, then another before finally posing with her Handgun. 	Fires a zombie on the head three times, then another before finally posing with her Handgun.
Victory Side 	Tosses an Ink Ribbon in the air, flipping it before landing back, then turns her head as she looks at the camera. Ink Ribbon are used for Typewriters to save the game in early Resident Evil title up until Dead Aim. 	Tosses an Ink Ribbon in the air, flipping it before landing back, then turns her head as she looks at the camera. Ink Ribbon are used for Typewriters to save the game in early Resident Evil title up until Dead Aim. 	Tosses an Ink Ribbon in the air, flipping it before landing back, then turns her head as she looks at the camera. Ink Ribbon are used for Typewriters to save the game in early Resident Evil title up until Dead Aim.
Victory Up/Down 	Sets off a flare for a rescue helicopter and signals for help, shouting "I'm over here!". Based on the animation at the end of the original Resident Evil and its remake, which reference in one of her victory poses in Marvel vs. Capcom 2.	Sets off a flare for a rescue helicopter and signals for help, shouting "I'm over here!". Based on the animation at the end of the original Resident Evil and its remake, which reference in one of her victory poses in Marvel vs. Capcom 2.	Sets off a flare for a rescue helicopter and signals for help, shouting "I'm over here!". Based on the animation at the end of the original Resident Evil and its remake, which reference in one of her victory poses in Marvel vs. Capcom 2.
==Classic Mode: Escaping the Destruction==
Jill's Classic Mode route has the time limit set to 2:00, a reference to the staple escape sequences at the end of the early games, with the exception of the Bonus and Final Rounds.
Round 	Opponent 	Stage 	Music 	Notes
1 	Fox and Falco 	Venom 	Ken Stage 	References Fox's escape of Andross' base with the help of his father in Star Fox 64
2 	Sonic 	Lylat Cruise 	Death Egg Robot - Sonic Generations	Sonic has always escaped the self destruction of Eggman's base many times at the end thoughout the series
3 	Wario 	Gerudo Desert 	Ruins - Wario Land: Shake It! 	The stage choice references Whoopsy Desert, the second level of Ratl Ruins from Wario Land: Shake It!
4 	Cloud and Sephiroth 	Northen Cave 	One Winged Angel 	Free-for-all. Cloud and his friends barely escaped at the destruction of the Nothern Cave after Sephiroth's death in Final Fantasy VII
5 	Kirby and Meta Knight 	Halberd 	Meta Knight's Revenge 	Free-for-all. After the Reactor Core is destroyed in Kirby Super Star, Kirby escapes the destruction of Halberd while Meta Knight chases after him after his initial defeat.
6 	Samus and Ridley 	Brinstar 	Vs. Ridley (Brawl) 	Free-for-all. At the end of almost every Metroid games, Samus escapes the self destruction of Planet Zebes or any other planet, usually from defeating Mother Brain at the end.
Bonus Stage	Bonus Stage 	Bonus Stage 	Bonus Stage 	Bonus Stage
Final 	Bowser, then Giga Bowser	Final Destination	King Bowser - Super Mario Bros. 3 (Bowser)Unstoppable Nemesis 
(Giga Bowser)	A Maxim Tomato appears after defeating Bowser in the final round. References Nemesis and his third form.
Credits roll after completing Classic Mode. Completing it as Jill has “Terragrigia Panic” accompany the credits.
==Alternate Costumes==
Blue 	Based on her appearance from Resident Evil 3: Remake
Red 	Resembles one of her alternate costumes from the PC release of the original Resident Evil. It could also resemble Claire Redfield or Ada Wong.
Green 	Resembles Rebecca Chambers or Chris Redfield.
Navy 	Based on her appearance from the original Resident Evil
White 	Resembles one of her alternate costumes from Resident Evil: Director's Cut. It could also resemble Sherry Birkin or Alcina Dimitrescu.
Black 	Resembles her alternate costume from the original Resident Evil.
Yellow	Resembles the "Golden" cosmetic from Resident Evil: Resistance
Purple	Based on her appearance after being brainwashed in Resident Evil 5. It is the only costume that gives her blonde hair, furthering the reference.
==Fighter Spirit==
No.	Image	Alternate Artwork	Name 	Origin Game 	Acquisition
131	 	 	Jill Valentine (Fighter)	Resident Evil (Artwork: Resident Evil: The Mercenaries 3D)	•Complete Classic Mode with Jill•Purchase from the Vault Shop for 300G (after unlocking Jill)
==Trivia==
*
Category:Characters
Category:Playable Characters
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Resident Evil (series)
Category:Super Smash Bros. Ultimate: Definitive Edition