Kleptomaniac

You are a petty criminal who just can't help himself.
==Experimental==
*This is an Experimental role. Experimental roles are roles that require more testing before they can appear in most games (specifically episodes, which are our more competitive setups).
==Rolecard==
===Kleptomaniac===
*Welcome, [Player Name], you are a Kleptomaniac.
*Your alignment is Neutral Evil.
=====Abilities:=====
*You are immune to the first attack, douse or stalk by a non-town player.
**If a non-town player triggers your immunity, they learn that they visited a Neutral Evil.
*Each phase you may choose a corpse to steal from in order to receive a 1-shot use of that players ability.
**You may steal from each corpse only once.
*Each night you may use up to three stolen abilities, using them as if you were the roles of the stolen abilities.
**You may use killing abilities only once.
**You cannot use stolen goods and steal during the same night.
=====Win Condition:=====
*You win if the Town does not win the game.
==Alternative Names==
*Neutral Gravekeeper
*Neutral Necromancer
*Klepto (Abbreviation)
==Role Interaction==
*The 1-shot immunity blocks: Mafia, Coven, Neutral Killing attacks, an Arsonist's douse or a Stalker's stalking.
*The immunity does not block any Town attacks and douses as well as attacks by the Neutral Apocalypse.
*If the passive immunity is triggered, the Kleptomaniac will not know what triggered it, just that it has been triggered.
*The player triggering the Kleptomaniac's immunity will learn that they visited a Neutral Evil.
*The Kleptomaniac is immune to being redirected by a Witch or Coven Leader.
*Corpse Interactions
*Corpses with nothing to steal from:
**Veteran
**Transporter
**Medusa
*Un-stealable abiltiies:
**Doctor Self-Heal
**Bodyguard Bulletproof Vest
*Special Interactions
**The Kleptomaniac may steal from the Amnesiac, Double, Gravekeeper, Necromancer, Mafioso or Trauma Patient's and may be used to immediately use any ability of a dead player with a role not on this list (that can be used by this role), without having to steal from it first and ignoring whether or not the Kleptomaniac already stole from that player, additionally, if the Kleptomaniac did not steal from that player yet, it may steal from that player in the future. The 1-attack-per-game rule still applies here however.
**An Arsonist or Firebrand will secretly reveal all doused players upon death, one of them may be chosen and ignited using these corpses. This counts towards the 1-attack-per-game limit.
**Stealing from a dead Goon, Mafia Head or Town Power grants the Kleptomaniac the ability to attack another player. This counts towards the 1-attack-per-game limit.
**When using the role of a member of the Coven, only the base ability will be usable. 
==Strategy==
*Someone please write something smart here.
==Links== 
*Other Evil type Neutral roles
*All Neutral Roles
*All roles
*A detailed list of win conditions
==Thumbnail==