Level 250

Level 250 is the 251st level of the Backrooms.
==Description==
Level 250 is a unique yet dangerous experience for those unlucky enough to stumble upon it. As you enter, you'll notice that you've traveled back in time to the Victorian era, and not just in terms of the dolls that wait for you inside. Everything has an old-world charm, from the wooden walls to the red carpeting. You'll feel as though you've stepped into a museum dedicated to dolls from the 1890s to the 1950s. The shelves and cabinets are lined with an impressive collection of dolls, each resembling those from the Frontrooms. However, these dolls are not what they seem, and they hold a deadly secret known as "the Paradoll effect."
Unfortunately, touching or picking up any of the dolls in the museum will result in immediate paralysis, leading to a coma and eventually death. The dolls themselves seem ordinary, but they are deadly and should be avoided at all costs. One can't help but feel a sense of terror inside the Level 250's walls, and unfortunately, that feeling only intensifies during the daily event known as "Rush Hour."
===Rush Hour===
Rush Hour is an event which lasts about two hours. the air in the museum becomes electric with tension and danger. The dolls on the shelves and in the cabinets come alive with an eerie glow in their eyes. The Red-Eyed Children move at lightning-fast speeds, darting across the room and attacking anyone in their path with teeth as sharp as needles. The Anna dolls are even more spry, leaping from their perches and landing with a thud on the ground. Their eyes blaze with a fierce light, and they attack with a relentlessness that is truly terrifying.
As the hour progresses, the pace of the entities' movement quickens. They grow bolder, more ferocious, and more bloodthirsty. The Red-Eyed Children begin to claw and bite with ruthless determination, tearing apart their prey with savage efficiency. Meanwhile, Anna dolls stalk their victims with an animal-like hunger, their claws outstretched and their eyes fixed on their target.
Those unfortunate souls trapped in this level during Rush Hour must navigate with the utmost caution, moving swiftly and silently in order to avoid the deadly onslaught of the entities. The slightest misstep can spell certain doom for the unwary traveler. And yet, despite the overwhelming danger, some brave souls have dared to venture into this level at this perilous hour, seeking to uncover its secrets and confront its terrors.
For those who manage to survive Rush Hour, the level reverts to its usual state, leaving behind a trail of broken bodies and shattered nerves. For those looking to escape, the Safe Room remains the only refuge from the horrors of Level 250.
===The Safe Room===
The Safe Room, a small, secure haven amidst the dangers of Level 250, is the only place in the level that guarantees safety. The quiet solitude of the space is enhanced by the serene blue walls and calming gray carpeting that evokes a sense of peacefulness and tranquility. The air is cool and crisp, with the faint scent of vanilla and lavender lingering in the atmosphere, creating an ambiance of relaxation.
The Victorian-style bar, situated in the corner of the room, is the highlight of the Safe Room, offering an array of refreshing drinks and delectable food items, prepared with utmost precision and care. The shelves behind the bar are stocked with various bottles of beverages, ranging from fruit juices to soft drinks and even alcoholic beverages. The wooden bar top is polished to a brilliant sheen, reflecting the warm glow of the chandeliers in the room.
Comfortable armchairs, upholstered in plush blue velvet, are scattered across the room, inviting anyone to relax and unwind. Each seat is equipped with a small wooden table, offering individuals a space to work or indulge in a light snack. The walls are adorned with beautiful paintings, depicting various sceneries from the Victorian era, adding a touch of elegance and grandeur to the Safe Room.
The atmosphere in the Safe Room is further amplified by the soft background music, a mix of classical and instrumental tracks, creating an aura of calm and serenity that envelopes anyone who enters. The ambiance within this haven allows individuals to recharge and rejuvenate for the challenges that lie ahead.
The only entities that can currently enter the Safe Room is Lily and Nigel.
==Entities==
===Lily===
Lily, is a passive entity in Level 250. She exists solely to guide wanderers safely towards the level's only exit. Lily's appearance is ethereal, with a humanoid shape and an enigmatic white aura that surrounds her entire being. She is rumored to be a lost Victorian child from the Frontrooms. She has a golden blonde hair, innocent blue eyes, and a serene expression on her face. However, one of her arms is missing, and it is unclear whether it is a result of her passing or a remnant of her time as a living child.
In three days, Lily will appear to them as if by magic. With a soft-spoken voice that belies her immense power, Lily will offer to guide the traveler to the exit by walking with them for one mile. She beckons them towards the path she has laid out, ensuring their safety and protection through any dangerous areas of the level.
If the traveler chooses to decline Lily's offer, she will simply disappear, returning only after another three days. At this point, she will offer to guide them again, with a far less patient tone. If the traveler refuses again, Lily becomes stubborn, following the traveler until they finally choose to accept her offer.
Lily's guidance is invaluable in Level 250, but it comes with a price. Her guidance comes with a sense of melancholy and emptiness, as if every footstep taken with her is a step further away from the world of the living. Her guidance is something that should be respected and appreciated, for if one doesn't, the consequences could be dire.
===The Red-Eyed Children===
The Red-Eyed Children are entities that reside within Level 250 and are considered among the most hostile entities within the level. These entities have humanoid bodies that appear to be in a state of decay, with rotting flesh and skeletal features being visually apparent. However, the most distinct and terrifying feature of these entities are their blood-red eyes, which radiate an intense aura of malevolence and hatred. The Red-Eyed Children are commonly found throughout the level, except within the Safe Room, and are known to attack individuals who stare into their eyes for even a mere few seconds.
There are two variations of the Red-Eyed Children, the male and the female. The male version is the more commonly encountered and more aggressively hostile of the two. They frequently lurk in the shadows and attack with a ferocity that is unmatched by any other entity in the level. Their movements are quick, erratic, and often difficult to track, making them a particularly challenging foe to engage in combat. Those who encounter the male Red-Eyed Children should exercise caution and avoid eye contact at all costs.
In contrast, the female Red-Eyed Children are far rarer and are known to exhibit a more passive nature. They share the same general appearance as the male variant, with their rotting bodies and blood-red eyes standing out as their most prominent features. However, unlike their male counterparts, the female Red-Eyed Children will not initiate an attack unless provoked, and will frequently attempt to avoid conflict entirely if possible.
To date, the nature and origin of the Red-Eyed Children remain largely unknown. Some speculate that they were once children who perished within the level and have returned as vengeful spirits. Others believe that they may be the result of some ritualistic practice or experiment gone awry. Whatever their origin may be, one thing remains clear: the Red-Eyed Children are an incredibly dangerous and formidable entity that should be approached with extreme caution. Any attempt to engage them in combat should be undertaken with the utmost care, as failure to do so can result in severe injury or even death.
===Anna===
Anna is a Victorian doll with a haunting presence that emanates from her lifeless eyes. She appears to be a delicate figurine crafted with intricate attention to detail, resembling the dolls from the 1890s. Her complexion is pale, painted to mimic porcelain, while her cheeks are delicately blushed with rosy tones. Her curly, blonde hair is styled in ringlets, framing her face with gentle elegance. While her appearance is enchanting, her demeanor is decidedly macabre.
Anna is a dormant entity, and her movements are restricted to a singular location where she patiently waits for unsuspecting wanderers to cross her path. She will not attack without provocation, however, if provoked, she quickly shows her true nature by unleashing her wrath upon her attackers. Her vengeance is swift and relentless, and once triggered, she shows no mercy until her opponent is subdued. When a confrontation with Anna takes place, she becomes an entirely different entity, her eyes darken, and her body seems to contort unnaturally as her limbs extend and her movements become erratic.
Encountering Anna during "Rush hour" is a particularly troubling experience, as she is far more aggressive than usual. Her movements are quicker, and her attacks inflict greater damage that may result in permanent injury. It is critical to avoid an encounter with Anna during this time as her attacks can be fatal, and her relentlessness is unyielding. While Anna is a deadly entity, it is essential to note that she only becomes dangerous if provoked. Therefore, the best course of action is to avoid any altercation with her if possible.
In the unlikely event that a confrontation with Anna does take place, the only way to defeat her is by removing her head. A violent tactic, but it is the only way to neutralize the entity. Once Anna's head is removed, she disintegrates into nothingness, leaving behind only the memory of her sinister presence. Encounter with Anna is rare and occurs mostly during chance encounters with her, but during rush hour, wandering can lead you towards her, making it a perilous endeavor.
==Colonies and Outposts==
COMING SOON...
==Entrances and Exits==
===Entrances===
*Attempting to noclip through the bottom of the lake in Level 426 leads one here.
*If you notice a store named "Belle's Toy store" on Level 33, enter the shop to access this level.
*Any abandoned toy store in Level 11 containing a Raggedy Ann doll will bring one here.
*On Level 0, If you notice a random Victorian doll sitting around and pick it up, you will be transferred here, although this entrance is very rare.
===Exits===
*If one accepts the help if Lily, they shall be led to a white door, which will lead to a random safe level, excluding Level 399.
 OPEN LOG: The Discovery
DATE: 1/15/99
Harold: OW! Dang it, now where the hell are we? Rebecca? Rebecca do you copy?
Rebecca: ...Copy. Where are we?
Harold: I don't know... This seems like a... toy store?
Rebecca: Probably, where are you harold?
Harold: I don't even know, all I see are these... dolls.
Rebecca: So do I. Where do we go? Should we try to report this to HQ back in level 1?
Harold: I will try to contact M.E.G HQ, but first we have to get out of this place.
Rebecca: Hold on... I see something.
Harold: What? What do you see?
Rebecca: A doll, but it's just sitting there. Should I try to get closer?
Harold: Yes, but be very careful, after that encounter with that doll back in level 0, I do not trust this place.
Rebecca: Eh, it was fun. 
Harold: Whatever you say. Hold on, I see something as well.
Rebecca: What do you see?
Harold: Looks like a faceling... hang on... that isn't a faceling... OH GOD!
Rebecca: HAROLD, WHATS GOING ON?!
Harold:I'M SORRY, BUT I HAVE TO CUT OFF COMMUNICATION FOR NOW, I'LL TRY TO CONTACT M.E.G AFTER I GET RID OF THIS THING! 
Harold's radio cuts off
Rebecca: God dang it, I hope he will be ok. I know he said he would contact M.E.G, but I might as well.
Rebecca Connects to HQ via Cellphone.
Chuck: Hello? 
Rebecca: Chuck?
Chuck: Oh hey Rebecca, how are you? 
Rebecca: Not good, me and Harold are in some kind of doll level.
Chuck:... Doll level? 
Rebecca: Yes, I lost communication with Harold a few minutes ago. It sounded like he was being chased by an entity.
Chuck: Ok, first, how did you two get in that level?
Rebecca: Why do you need to know that?
Chuck: Because we are going to send a team to try and find you guys.
Rebecca: Thank you. I will let you know if I find Harold. And to find us, just find that rumored doll in level 0, it's a Raggedy Ann doll.
Chuck: Ok, see you soon.
Chuck hangs up the phone.
Rebecca: I hope I hear from Harold soon.
A FEW DAYS LATER...
Rebecca: Still no communication from Harold, running out of food and water, I managed to find and escape those annoying entities, including one of those dolls sitting on the floor.
LILY APPEARS
Rebecca: WHOA! WHO ARE YOU?!
Lily: Don't worry, I am not here to harm you.
Rebecca: Then what are you here for?!
Lily: I am here to guide you, to show you the exit.
Rebecca: ...Show me then.
Lily: Gladly.
THE TWO WALK FOR A LITTLE BIT BEFORE ARRIVING AT A DOOR.
Rebecca: Is this it? 
Lily: It is, go ahead and go through.
Rebecca:... Thank you.
Lily: Your welcome.
END LOG
HAROLD FOUND DEAD TWO YEARS LATER.
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Category:Cluster I
Category:Levels
Category:Unconfirmed Levels
Category:Dangerous
Category:Neutral