Combat Suits

: Combat suits are wearable customisable weapons systems. Top of the line tech built for extreme military applications. These things pack a punch. They will save your ass in almost any environment."
: — Gordon DeHathem in 2007
Combat Suits (also known as battle armour) are customisable armour suits designed to enhance and withstand battles on land and in space. They are a set of weapon systems created by the Lux Republic and designed for certain factions.
== Combat Suits ==
: "Every combat suit is designed in ways to adapt to certain environments, battles and missions."
: — Gordon DeHathem
=== Warfighter  ===
Combat style: Mobile mid-range
Assault rig outfitted for operating in a variety of situations. Its versatility suits most game modes.
Payloads 	Description
Claw 	A rapid-fire firearm with a wide spread and ricocheting ballistic ammunition. Especially effective on groups.
Combat Focus	A limited-time perk that doubles scorestreak points.
Overdrive 	Give your character a temporary burst of speed. Effective in Uplink and Capture the Flag.
Traits 	Description
Ping 	Sonar that displays enemy kills and assists to you and your teammates. Effective in objective modes or close-quarters combat. Countered by the Ghost perk.
Persistence 	Increases the cost of scorestreaks while keeping your scorestreak active upon death. Limits scorestreaks earned to one each per match.
Resupply 	Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes.
=== Stark ===
Combat style: Heavy infantry
Focused on heavy defense and suppressive fire to deliver max damage and clear enemy threats. Optimized for direct assault batlles.
Traits 	Description
Gauntlets 	Electronic gauntlets that greatly enhance physical strength and can fire plasma energy or bullets.
Shield 	A ballistic shield that is deployed from the arm.
Reactive Armor	Powerful, thick armour designed to withstand heavy damage.
Weapons 	Description
LMG 	A slow firing but powerful machine gun.
Pistol 	A mobile back pocket pistol great for close quarters.
=== Synaptic  ===
Combat style: Close-quarters combat
C6 remote-operated drone optimized for speed and close-quarters combat. Tailored for a short-ranged, aggressive playstyle.
Payloads 	Description
Equalizer 	Integrated dual-wield SMGs with built-in suppressors. 
Reaper 	Transform your droid into a lethal, four-legged melee combatant. High-speed sprinting and jumping. Changes view to third person.
Rewind 	Teleport a few seconds back in time to your previous position while replenishing health and ammunition.
Traits 	Description
Combat Burst	Gain a brief burst of speed after each kill.
Propulsion 	Speeds up thruster recharging while damaging enemies directly within the thruster blast when activated.
Rushdown 	Quick dashing in any direction. Great for dodging and finding cover, but can also be used to surprise and attack enemies.
=== FTL Edit ===
Combat style: Assassin
Prototype rig equipped with cutting edge stealth military technology to gain combat advantage in combat. Mobility-based abilities ideal for objective game modes.
Payloads 	Description
Eraser 	Vaporize your enemies in a cloud of mist with an experimental, energy-based handgun. Requires accuracy at close range.
FTL Jump 	Short-range forward teleportation burst. Confuses enemies while making you difficult to hit.
Phase Shift	Completely disappear and re-emerge to avoid damage. Countered by other FTL players with Phase Shift charged.
Traits 	Description
Supercharge	Payload cooldown packs drop after each kill. Cooldown packs can be picked up by teammates.
Perception 	Enemies out of your view who are targeting you pulse yellow in the HUD.
Power Slide	Increases sliding distance while costing less boost meter to execute slides. Also adds ability to ADS when sliding.
=== Stryker Edit ===
Combat style: Tactical support
Equipped with gear for enemy suppression and tactical combat support. Especially useful with equipment-based loadouts in game modes with capture points.
Payloads 	Description
Gravity Vortex Gun	Prototype launcher that shoots gravity-distorting projectiles to suck in and damage nearby enemies. Especially useful in hallways, small rooms, and capture points.
Micro Turret 	Deploy cover fire or provide crossfire with this compact, autonomous turret.
Centurion 	Destroys Lethals and Tacticals while emitting an EMP, distorting enemy minimaps.
Traits 	Description
Relay 	Alerts you when enemies are near placed equipment, and highlights enemies damaged by thrown equipment. Can be countered by Hardwired perk.
Trophy Drone 	Portable Trophy System that destroys one incoming Lethal. Requires recharge period before it can be used again.
Hardened 	Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt.
=== Spectre ===
Combat style: Marksman
Specializes in concealment and long-ranged engagements. Perfect for snipers and stealth.
Payloads 	Description
Ballista EM3 	Electromagnetic rail gun specializing in precision and penetration. Automatically locks onto targets. Requires charge time.
Pulsar 	Deployable sensor reveals enemy locations and directions.
Active Camo 	Renders you almost completely invisible. Does not protect you from Tracker or other locational perks or scorestreaks.
Traits 	Description
Marked Target 	Marks enemies who you've damaged and prevents them from regenerating health for five seconds.
Rearguard 	Deploys a shield on your back, protecting you from enemy fire and melee attacks from behind.
Heightened Senses	Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk.
Strix
Physic
Category:Alpha Force
Category:Lux Republic