Combat Awareness

Combat Awareness is the Role Ability of the Solo in .
==Overview==
Combat Awareness allows the Solo to divide points equal to their Role Ability among multiple sub-abilities when combat starts, outside of combat, or with an Action during combat.
Damage Deflection: Every 2 points, the Solo can block the first damage that pierces their armor during a Round by 1. This can be done with up to 10 points.
Fumble Recovery: With 4 points, the Solo can ignore critical failures while attacking. Attack rolls are still treated as 1.
Initiative Reaction: For every point, the Solo can add up to +1 to Initiative checks. Thus can be done with up to 9 points.
Precision Attack: For every 3 points, the Solo can add a +1 to Attack checks. This can be done with up to 9 points.
Spot Weakness: For every point, the Solo can add a +1 to damage on the first successful Attack during a round. This can be done with up to 10 points.
Threat Detection: For every point, the Solo can add a +1 to Perception checks. This can be done with up to 10 points.
==References==
Category:Cyberpunk RED Role Abilities