Saadat

Saadat is a Rakshasa in a group led by Ihtafeer during the Baldur's Gate II: Shadows of Amn campaign.
==Gameplay==
Saadat at first appears as a Human Nobleman and refers the party to Adratha, not responding to additional conversation.
Saadat transforms into his natural form to attack the party anytime Ihtafeer is attacked or she initiates hostilities due to having her disguise discovered or if she detects the filthy stink of the djinn upon the party. Saadat and Ihtafeer are also aided by another Rakshasa in the group, named Jalaal.
In combat when an enemy is detected it will move to engage in melee with its longsword. 
Also, remember that the Rakshasa are immune to level 1 through 7 Power level effects.
==Notable Loot==
*Cleric's Staff +3
==Related Quests==
*Dealing with the Trademeet genies
==Gallery==
:Portraits from Portraits Portraits Everywhere
TRRAK02.jpg|thumb|Saadat, when hostile -"You dare to attack us?! You dare! You are not even one of the filthy djinn who hunt us!"
Ihtafeer_Saadat_Jalaal_Rakshasas.png |Rakshasas
Ihtafeer_Saadat_Jalaal_Rakshasas_labels.png|Notes
Saadat_or_Jalaal_as_Humans.png |Saadat/Jalaal as Humans 
Saadat_as_Rakshasa.png |Saadat transforms to a Rakshasa
==Mod content==
Afaaq the Djinni Companion mod removes Saadat from the cottage in its human form, and the Raksasha form only makes an appearance via teleportation when Ifhateer is hostile.
The Sword Coast Stratagems mod provides this creature with a new default AI script for spell use. Unlike the unmodified creature, Sadaat applies a group of protective buffs (previously cast) when an enemy is detected. These include Mirror Image, Improved Haste, Shield (spell) and Stoneskin. Seconds later a Protection From Magical Weapons will also be cast.
Further on in the battle, as determined by the AI's detection of the party member's protections and vulnerabilities will be different potential spell casts. A Secret Word and Breach is available. A Death Spell can be launched if summoned creatures are detected. A selection of offensive and disabling spells such as Cloudkill, Chain Lightning, Cone of Cold, Lightning Bolt, Fireball, Magic Missile, Ice Storm, Slow, Confusion (wizard) and Stinking Cloud are available.
If a player has invisible party members, the Rakshasa can try Detect Invisibility or Oracle.
Saadat now has three pips in Longsword proficiency and 2 pips in single weapon fighting style.
Saadat also will quaff SCS potions during combat, such a Potion of Freedom.
With the Spell Revisions mod installed; all these spells will be the SR versions.
If Icewind Dale spells are included, then there will be some of these spell types used as well, such as Icelance and perhaps Mordenkainens's Force Missiles.
Category:Rakshasas
Category:Enemies