Sarceline Circle Mage Tome: Magical Artifact Handling

== Introduction ==
The Handling Magical Artifacts chapter of the Sarceline Circle Mage Tome provides a set of rules and guidelines for handling artifacts which are enchanted or otherwise magical in nature.
Credits:
* Sir Roy Sebale, Master Mage of Sarceline.
== Handling Magical Artifacts ==
Handling Magical Artifacts
The following is a procedure for handling suspected magical artifacts:
# Establish the locations of the artifact and the enchanted object's characteristics.
# Establish anti-magic wards or suppressant wards around the artifact to suppress any aberrant activity.
# Determine what magic was used to enchant the object through divination or enchanting magics(arcane, void, shadow, Fel,etc.)
# Begin testing the artifacts purpose, if not know.
## Make a hypothesis.
## Test the hypothesis with an experiment.
### If the experiment works, analyze the data and draw your conclusions and move to step 5.
### If the experiment does not work, rework your experiment and check your setup.
## If the results align with your hypothesis, then record the results and move back to step 4-1 until the artifact's purpose(s) are determined completely.
## If the results do not align with your hypothesis, rework the hypothesis based on the data obtained and repeat from step 4-1.
# Once the artifacts purpose is known, it should be cataloged and sent to the Stormwind Circle of Magi for archival. If it is too dangerous to do so, the artifact should be disenchanted or destroyed.
# If the artifact is to be given to another body of researchers or for use for the Alliance, a full report must be given with all evidence and notes included.
===Destroying Magical Artifacts===
If the artifact must be destroyed or disenchanted then the following should be considered.
Anti-magic or suppressant wards are required to lessen or eliminate the effects of the artifact’s powers while its destruction occurs. With the artifact’s purpose known, those wards can and should be tooled more efficiently to eliminate those effects.
Arcane enchanted artifacts can, in most cases, simply be disenchanted by a skilled practitioner of the magic. One should be called in if none are on hand.
Void, Fel and shadow enchanted artifacts can be cleansed by priests and paladins, dispelling their effects by removing, purifying or destroying the magic involved.
Void, Fel and shadow can also be dispelled by those who use those magics, removing the essence of the artifact or disrupting the enchantment with their own magic.
Nature based, Light based or shamanistic artifacts should be dealt with by practitioners of those magic forms as artifacts of those type are most often ‘blessed’ rather than enchanted. This means the blessings can be revoked through appropriate rites.
Category:Circle Tome