Great Lion

Large beast, same alignment as user	Large beast, same alignment as user	Large beast, same alignment as user	Large beast, same alignment as user	Large beast, same alignment as user	Large beast, same alignment as user
Armor Class Same 	Armor Class Same 	Armor Class Same 	Armor Class Same 	Armor Class Same 	Armor Class Same
Hit Points Same as user + 3 x level	Hit Points Same as user + 3 x level	Hit Points Same as user + 3 x level	Hit Points Same as user + 3 x level	Hit Points Same as user + 3 x level	Hit Points Same as user + 3 x level
Speed 50 ft. 	Speed 50 ft. 	Speed 50 ft. 	Speed 50 ft. 	Speed 50 ft. 	Speed 50 ft.
STR 	DEX 	CON 	INT 	WIS 	CHA
Same 	Same 	Same 	Same 	Same 	Same
Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.	Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.	Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.	Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.	Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.	Keen Smell. 
The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. 
The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. 
If the lion moves at least 10 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed a Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. 
With a 10-foot running start, the lion can long jump up to 25 feet.
Actions 	Actions 	Actions 	Actions 	Actions 	Actions
Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.	Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.	Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.	Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.	Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.	Multi-Attack: The User can make as many attacks as they are allotted by there class.
Bite. 
Melee Weapon Attack: (1d8 + STR) piercing damage.
Claw. 
Melee Weapon Attack: (1d6 + STR) slashing damage.