Railway

The Railway is a buildable structure which trains run on. Railways connect Train Stations and form a logistic network besides Conveyors, Drones and optional automated wheeled vehicles.
== Theoretical maximum throughput ==
Assuming an infinitely long cargo train runs on a flat, horizontal railway at a constant speed, the theoretical throughput is:
\text{Throughput} = \frac{ \text{Freight Car slots} \times \text{item stack size} }{ \text{Freight Car length} } \times \text{train speed} 
For items that stack to 100, such as ores, at the maximum speed of 120 km/h, this is equivalent to:
\frac{32 \times 100 \text{ items}}{ 16 \text{ m} } \times 120 \text{ km} \text{ h}^{-1} = 400\,000\text{ items}/\text{min} 
Which is higher than the throughput of 512 Mk.5 Conveyors.
Although the train can move this amount of items between stations, the limited ports at the station mean a much smaller transfer rate can be realized in end-to-end transfer using the train. See Electric_Locomotive#Train_throughput for a calculation on Freight Car/Station throughput.
== Construction ==
Railways can be laid directly on the ground or snapped to existing foundations, ramps, Train Stations, Freight Platforms, and Empty Platforms. Building a Railway costs one Steel Pipe and one Steel Beam for the first 18 meters, and one Steel Pipe and one Steel Beam for every 12 subsequent meters, making it slightly cheaper to build many small sections if short on materials.
=== Building Limitations ===
The building length of one segment of the Railway is limited to 100 meters, or the length of 12.5 foundations in a flat, straight line, which costs eight Steel Pipes and eight Steel Beams. The minimum length is 12 meters, which is the length of one and a half foundations; however, trying to build from the start of one foundation to the middle of another will strangely sometimes fail as if the Railway is somehow actually 11.999 meters long. 
The minimum turning radius for a perfect 90-degree turn on a foundation is 17 meters as measured by the center of the Railway at the end of the turn (where the cursor will aim when building). This means a 180-degree turn can be completed within an area of exactly five by two and a half foundation blocks and still allow snapping to the edges of that area (see image). 
The maximum slope is more complicated, as it depends partially on the angle of the start and endpoints of the segment, due to the way curves will be "smoothed" from one section to the next. If the start and endpoints both lie on a flat surface such as a foundation, the maximum slope is 28 meters high over a distance of 94.5 meters, which is a ratio of 1:3.375. However, if the start and end points both lie on a Ramp 8m x 2m, the slope can be increased to a ratio of 1:2.7. You cannot build a rail on a ramp 8m x 4m, but you can use a combination of 2m ramps and 4m ramps to achieve a steeper grade than a chain of 2m ramps. As of Update 5, when using beams to support rails, one can achieve a maximum slope of 1:2.25.
The collision box of a Railway segment is six meters wide and one meter tall. Because of its short collision box and the fact that Locomotives have no collision, it is possible to "hide" a fully functional Railway beneath a floor of foundation with a 1-meter space beneath them, then more foundation to lay the Railway on (see image). Because if this, you can build a level crossing that allows road vehicles to cross the track, by driving over the foundations covering the rails.
The railway cannot loop upside-downhttps://www.reddit.com/r/SatisfactoryGame/comments/c5fmnl/choooo_chooooo_motherfuckers_trains_are_there/es1rv4q?utm_source=share&utm_medium=web2x or tilt left or right.
=== Building of curved section ===
The building of a Railway curve is currently glitchy. If the building is started from an existing Railway and a curved Railway with a free end is being built, it is usually easier to build. However, if an attempt to connect two existing Railways with a curve is made, it will show a 'Turning Radius too tight' warning, despite the radius being larger than 17 meters. Therefore if a curved Railway cannot be built, try to rebuild it with a different build order.
=== Build order ===
It is advisable to build the Train Station before building the rail. Attempting to build the station on top of the existing Railway will cause the station to be built on top of the rail but not connected to it. You could, however, build the Railway with the free end snapped to the foundation then build a train station at the end of it. The same is applied to Freight Platforms.
=== End of line loop ===
It is advised to put an end-of-line loop for single direction train. Building the loop itself takes trial and error, and separate the loop into several shorter curves are advised: the shorter the curve, the lesser chance that 'Too tight turn!' warning will appear.
=== Collision width ===
There is no collision box implemented at the moment, which means that the rail (and entire trains) can clip through the ground. Judging from the visual it is about six meters wide and one meter high.
=== Dismantle ===
You can dismantle the rail at any time. You cannot dismantle the rail in a train station; you have to dismantle the train station instead. Dismantling a rail segment with a train moving on it will stop the train. Dismantling a rail split way will remove the Railroad Switch Control too.
=== Supporting columns ===
If the railway is placed across a gap with no foundations underneath, no supporting columns appear, as opposed to what is displayed in the E3 trailer. The rail does not have any sort of structural integrity, so trains can cross an unsupported section of track with no issue. The latitude curvature of a rail is only dependent on the slope of the starting and ending points, which means if the starting and ending points lie on a flat surface such as foundations, the rail will be perfectly horizontal, despite a large gap in between which would realistically cause the railway to sag. On the other hand, attempting to build on uneven ground could lead to unexpected sloping of rail. Support columns can be added manually by snapping a pillar to the bottom of the railway.
=== Derailing ===
A train cannot derail when approaching the end of the rail at high speed. Instead, it will simply stop abruptly at the end of the rail. The train segments will be 'compressed' together visually. Trains traveling on the railway can derail if they collide with other trains at high speed.
=== Building a perfectly straight Railway ===
When building a Railway, the angle of the segment you are building is affected by the curvature of the segment you snap to, which in turn affects the next piece you build. Because of this, it is possible to build every segment snapped to a straight line on your foundation, yet the entire track will curve endlessly back and forth. This most commonly happens when building a Railway from a segment placed directly on the ground and then connecting it to the foundation.
To avoid this, build one straight segment directly on the foundation without connecting to any other piece of Railway, then go back and connect that straight segment to the curve you were working on. Every segment placed on the foundation thereafter will remain perfectly straight until the next curve.
=== Junctions ===
Switches are made by joining two rail segments and then adding another segment to the joining point of the two existing segments. A junction can have a maximum of 3 different rails splitting from the same point. A Railroad Switch Control will be placed at the point where the tracks connect. The control has a white arrow that will point in the direction that the track is switched. A Railway split cannot be created directly before or after a Train station or freight platform, so a short piece of Railway is required in between.
== Power ==
Railways conduct Power to Electric Locomotives on the track and connected Train stations. This feature means that you can power an outpost or factory that has a station instead of running a power line. A simple crossroad will not conduct power to the crossing Railway; both Railways must be connected with a junction. Hover Packs can also receive power from the Railway.
== Current issues ==
* Sometimes when a Railway split is built, a Railroad Switch Control is not created automatically. In that case, the junction will not work, which means a train might get stuck on its route or it simply won't run on its automatic schedule. You need to ensure a Switch Control is created at every Railway split. Try to rebuild the Railway junction in a different order if the control does not appear.
== External links ==
* https://www.reddit.com/r/SatisfactoryGame/comments/c9d7ae/ Teardrop end loop construction guide (direct gallery link)
== Trivia ==
* Using the fact that rails currently do not have collision hitboxes, it is possible to make a train line (or any other mode of transportation of pioneers or items) go through the most solid natural obstacles (terrain, building, etc.)
* The gauge of the track is between 3.5 and 4 meters
== Gallery ==
File:Railway end loop.png|The footprint of a Railway end of line loop. This loop is only required for 1-way trains. Use the foundations as a guide, separate the loop into several smaller curves.
File:Railway on ramps.png|Railway built on a long ramp.
File:Railway split construction.png|Create a Railway split by building another Railway to the existing Railway joints between two segments.
== History ==
* Patch 0.1.16: Now officially available
== References ==
Category:Logistics buildings
de:Schiene
fr:Chemin de fer
Category:Vehicles buildings