Fallout 3 perks

==General information==
In Fallout 3, the Lone Wanderer will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas).
There are :
* 58 regular perks, 5 special perks and 7 quest perks in the normal game
* 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training)
* 1 special perk and 2 quest perks in The Pitt
* 14 regular perks in Broken Steel
* 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout
* 1 special perk in Mothership Zeta
Also, unlike previous games, traits that provide both bonuses and penalties at the same time are no longer in the game. Instead, some of them (like Bloody Mess) were changed into perks.
In Fallout 3, a perk's SPECIAL requirements cannot be met by equipping items or using drugs (with the exception of the Lucky 8-ball).
==Regular perks==
Name 	Level req	Other requirements 	Ranks	Benefit 	Code
Black WidowLady Killer 	2 	 	1 	+10% damage to the opposite sex, and unique dialogue options with certain characters 	
Daddy's BoyDaddy's Girl	2 	IN 4 	3 	+5 Science, +5 Medicine 	
Gun Nut 	2 	IN 4, AG 4 	3 	+5 Small Guns, +5 Repair 	
Little Leaguer 	2 	ST 4 	3 	+5 Melee Weapons, +5 Explosives 	
Thief 	2 	PE 4, AG 4 	3 	+5 Lockpick, +5 Sneak 	
Swift Learner 	2 	IN 4 	3 	+10% XP whenever XP is earned 	
Intense Training 	2 	 	10 	+1 to any SPECIAL stat 	
Child at Heart 	4 	CH 4 	1 	Unlocks many unique dialogue options with children 	
Comprehension 	4 	IN 4 	1 	+1 additional skill point whenever a skill book is read 	
Educated 	4 	IN 4 	1 	+3 skill points per level 	
Entomologist 	4 	IN 4, Science 40 	1 	+50% damage to insects 	
Scoundrel 	4 	CH 4 	3 	+5 Speech, +5 Barter 	
Iron Fist 	4 	ST 4 	3 	+5 points of Unarmed Damage 	
Bloody Mess 	6 	 	1 	+5% overall damage, more violent death animations 	
Lead Belly 	6 	EN 5 	1 	-50% radiation taken whenever drinking from a water source 	
Toughness 	6 	EN 5 	1 	+10% DR permanently 	
Fortune Finder 	6 	LK 5 	1 	Considerably more bottle caps will be found in containers 	
Gunslinger 	6 	 	1 	+25% accuracy in V.A.T.S. with one-handed weapons 	
Demolition Expert 	6 	Explosives 50 	3 	+20% damage with explosives 	
Commando 	8 	 	1 	+25% accuracy in V.A.T.S. with two-handed weapons 	
Rad Resistance 	8 	EN 5 	1 	+25% Radiation Resistance permanently 	
Scrounger 	8 	LK 5 	1 	Considerably more ammunition in containers 	
Size Matters 	8 	EN 5 	3 	+15 Big Guns 	
Strong Back 	8 	ST 5, EN 5 	1 	+50 Carry Weight 	
Impartial Mediation 	8 	CH 5 	1 	+30 Speech when you have neutral Karma 	
Animal Friend 	10 	CH 6 	2 	Hostile animals become friendly (one rank), and come to your aid except against other animals (two ranks).	
Finesse 	10 	 	1 	+5% Critical Chance 	
Mister Sandman 	10 	Sneak 60 	1 	Can instantly kill a sleeping non-player character and earns bonus XP 	
Mysterious Stranger 	10 	LK 6 	1 	Chance that the Stranger will finish off a target in V.A.T.S. 	
Nerd Rage! 	10 	IN 5, Science 50 	1 	+50% DR and Strength increased to 10 whenever health is 20% or lower 	
Night Person 	10 	 	1 	+2 Intelligence and +2 Perception between 6:00 p.m. and 6:00 a.m. 	
Here and Now 	10 	 	1 	You instantly level up again 	
Pyromaniac 	12 	Explosives 60 	1 	+50% damage with fire-based weapons 	
Cannibal 	12 	 	1 	Can eat corpses to restore 25 points of health and lose 1 Karma 	
Life Giver 	12 	EN 6 	1 	+30 Hit Points 	
Robotics Expert 	12 	Science 50 	1 	+25% damage to robots, can shut down robots by sneaking up on them 	
Sniper 	12 	PE 6, AG 6 	1 	+25% to hit the target's head in V.A.T.S. 	
Silent Running 	12 	AG 6, Sneak 50 	1 	+10 Sneak, foot speed and armor weight no longer affect sneaking 	
Fast Metabolism 	12 	 	1 	+20% Hit Points restored with stimpaks 	
Lawbringer 	14 	 	1 	Can sell fingers to Sonora Cruz 	
Chemist 	14 	Medicine 60 	1 	Chems last twice as long 	
Contract Killer 	14 	 	1 	Can sell ears to Daniel Littlehorn 	
Cyborg 	14 	Medicine 60, Science 60 	1 	+10 Energy Weapons, +10% to Radiation Resistance, Poison Resistance and Damage Resistance 	
Light Step 	14 	PE 6, AG 6 	1 	Floor traps or mines will not be set off 	
Master Trader 	14 	CH 6, Barter 60 	1 	All items cost 25% less 	
Adamantium Skeleton 	14 	 	1 	Damage taken by limbs reduced by 50% 	
Tag! 	16 	 	1 	Fourth "tag" skill: +15 points to that skill 	
Better Criticals 	16 	PE 6, LK 6 	1 	+50% damage with critical hits 	
Action Boy/Action Girl 	16 	AG 6 	1 	+25 Action Points 	
Chem Resistant 	16 	Medicine 60 	1 	Half as likely to get addicted 	
Infiltrator 	18 	PE 7, Lockpick 70 	1 	Can pick a broken lock with one more bobby pin 	
Computer Whiz 	18 	IN 7, Science 70 	1 	Can hack a locked down terminal with four more chances 	
Concentrated Fire 	18 	Energy Weapons 60, Small Guns 60	1 	+5% accuracy in V.A.T.S. with every attack queued 	
Paralyzing Palm 	18 	Unarmed 70 	1 	30% to paralyze an enemy for 30 seconds with an unarmed attack in V.A.T.S. 	
Solar Powered 	20 	EN 7 	1 	+2 Strength and +1 HP every 10 seconds while outside, from 6:00 a.m. to 6:00 p.m. 	
Ninja 	20 	Melee Weapons 80, Sneak 80 	1 	+15% critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals 	
Grim Reaper's Sprint 	20 	 	1 	A kill in V.A.T.S. restores all your AP immediately 	
Explorer 	20 	 	1 	All locations are marked on your map 	
==Special perks==
You can get these perks through special actions or interactions with other characters.
Name 	Found in quest 	Requirements 	Benefit 	Code
Dream Crusher 	Wasteland Survival Guide	Talk Moira Brown out of writing the Wasteland Survival Guide 	Reduces an enemy's chance to critically hit you by 50%, 30% discount at Craterside Supply, and +30 points to Moira's Repair skill (54, 72% condition).	
Hematophage 	Blood Ties 	Talk to Vance about learning the ways of a vampire 	Blood packs heal 20 Hit Points instead of 1 point 	
Power Armor Training	None 	Learned from Paladin Gunny in the Citadel or by completing Operation: Anchorage!	You're now able to wear any form of power armor. 	
Important note about special perk codes: Trying to add them before doing the special actions or interactions with other characters may cause the game to crash or corrupt.
==Quest perks==
You can get these perks as a reward for quests.
Name 	Found in quest 	Requirements 	Benefit 	Code
Ant Might 	Those! 	Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check)	+1 ST and +25% Fire Resistance 	
Ant Sight 	Those! 	Complete Those! without eliminating the fire ant queen OR eliminating the queen and convincing Doctor Lesko it was better for mankind (speech check)	+1 PE and +25% fire resistance 	
Barkskin 	Oasis 	Destroy Harold's heart 	+5 DR permanently 	
Rad Regeneration 	Wasteland Survival Guide	Help Moira Brown with the Wasteland Survival Guide by gaining 600 rads when she asks 	With the Rad Regeneration perk, any crippled limbs will regenerate themselves when you have Advanced Rad Poisoning 	
Survival Expert (Junior Survivor / Survival Guru)	Wasteland Survival Guide	Help Moira Brown finish the Wasteland Survival Guide by completing the final chapter 	Varies: You gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Crit %, additional DR, additional HP, or points to both Medicine and Science or Sneak and Speech.	see article
Wired Reflexes 	The Replicated Man 	Side with Dr. Zimmer 	+10% accuracy in V.A.T.S. 	
Important note about quest perk codes: Trying to add them before doing the quest required may crash or corrupt the game.
==Add-on perks==
Perks available through add-ons.
===Regular perks===
These perks are added only in Broken Steel.
Name 	Level req	Other requirements 	Ranks	Benefit 	Code
Deep Sleep 	22 	 	1 	Sleeping in any bed gives the Well Rested effect, which increases your XP by 10%, for 8 hours. 	
Puppies! 	22 	 	1 	If Dogmeat dies, a puppy will spawn outside of Vault 101 	
Quantum Chemist 	22 	Science 70 	1 	Every 10 Nuka-Colas you acquire are automatically converted into a Nuka-Cola Quantum 	
Devil's Highway 	24 	Karma higher than Very Evil	1 	Karma is instantly set to Very Evil 	
Escalator to Heaven 	24 	Karma lower than Very Good 	1 	Karma is instantly set to Very Good 	
Karmic Rebalance 	24 	Karma not neutral 	1 	Karma is instantly set to Neutral 	
No Weaknesses 	24 	 	1 	All SPECIAL stats lower than 5 become 5 	
Rad Tolerance 	26 	EN 7 	1 	No effects from minor radiation poisoning (still gives alert) 	
Warmonger 	26 	IN 7 	1 	All schematics are added at V3 	
Nerves of Steel 	26 	AG 7 	1 	+1 AP every 10 seconds 	
Party Girl/Party Boy	28 	 	1 	No chance for alcohol addiction 	
Rad Absorption 	28 	EN 7 	1 	-1 Rad every 20 seconds 	
Nuclear Anomaly 	30 	 	1 	Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion	
Almost Perfect 	30 	 	1 	All SPECIAL stats are raised to 9 	
===Special perks===
Name 	Add-on 	Related quests 	Requirements 	Benefit 	Code
Covert Ops 	Operation: Anchorage	 	Gather all 10 Intel suitcases 	+3 to Science, Small Guns and Lockpick 	
Auto Axpert 	The Pitt 	Unsafe Working Conditions 	Collect 10 steel ingots in the steelyard 	+25% more damage with the auto axe 	
Ghoul Ecology 	Point Lookout 	Plik's Safari 	Read Plik's journal 	+5 points of damage to all enemies (due to a glitch)	
Xenotech Expert	Mothership Zeta 	This Galaxy Ain't Big Enough...	Get a random number of enemies to spawn in shooting range.	+20% damage with alien weapons 	
===Quest perks===
Name 	Add-on 	Related quests 	Requirements 	Benefit 	Code
Booster Shot 	The Pitt 	Free Labor 	Complete Free Labor 	+10% Radiation Resistance 	
Pitt Fighter 	The Pitt 	Unsafe Working Conditions	Complete the Hole battles 	+3% Radiation Resistance and +3% Damage Resistance 	
Punga Power! 	Point Lookout	Walking with Spirits 	Complete Walking with Spirits	-10 Rads from wild punga fruit and -15 Rads from refined punga fruit	
Superior Defender	Point Lookout	The Local Flavor 	Complete The Local Flavor 	+5 points of damage and +10 DR when standing still 	
===Cut perks===
Name 	DLC pack 	Description 	Code
Mirelurk Ecology 	Point Lookout	+5 damage to mirelurks. 	
Gray Matters 	Point Lookout	25% less damage from attacks to your head.	
Swing for the Fences	Point Lookout	+10 damage with Melee Weapons. 	
 
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