Super Smash Bros. (Reboot)

Super Smash Bros. is a reboot of the original Super Smash Bros. franchise. It is the first game in the series to not be created and directed by Masahiro Sakurai. Moreover, the Developer and Director of the game,  which is currently unknown, but possibly someone from Retro Studios, considers this game to be part of a separate series. The game focuses on a competitive play target, with the game's character selection focusing more on viewer votes.
==Development ==
After the successful release of Super Smash Bros. Ultimate and the work on DLC finished, Masahiro Sakurai decided to step down on work for his franchise because of "pain, stress, and many other things." He accompanied a Retro Studios worker and gave him the opportunity to direct the next Smash Bros. game. This was when a big turn on the Smash Bros. Franchise began.
(From this point on, this unknown Retro Studios member will be referred to as he/him.)
As soon as he started his work, he began with an idea. He has seen the aim of Super Smash Bros. to be a family game, and while the competitive scene is huge, there is no support from Nintendo in these tournaments. The director decided to take on a competitive approach while still appealing to children and families alike.
His next idea was to accumulate fan service into the game. He decided to look across various sites all over the Internet and see what fans would like to see. He accumulated all of the research and resources he could find and compiled it into a list of what to add.
==Gameplay==
Super Smash Bros. is a fighting game like no other. It follows a unique format in which instead of minimizing health to zero, the player must attack their opponents and increase their damage percentage. This allows the opponent to be KO'd easier and into the blast zone. While the game inspires from past Smash Bros. games, there are new features that are inspired from traditional fighting games as well in order to appeal to a more competitive playstyle.
*Command Inputs. Command inputs, originating from Street Fighter II and Incorporated into Ryu, Ken, and Terry's moveset in Smash 4 and Ultimate, once again make a return in this game. However, more characters are able to use it. Every character has at least one command input for at least one special move. For example, Mario can use his Firebrand from Mario & Luigi: Superstar Saga by pressing Down, Down-Right, Right+B quickly. Of course, you can use either the Attack button or the Special button. Some command grabs have been changed into command Inputs, and completely new moves were given to replace the original move.
*Dodge Attack. Dodge Attacks are given to fighters as well. Originating from Fatal Fury and Incorporated into Terry's moveset in Ultimate, make a return in this game. Each fighter has a dodge attack that can be used after a spot dodge by pressing the attack button.
*Super Moves. Super Moves, also originating from Fatal Fury, are moves that can be used after accumulating at least 100% damage. Every character has at least one Super Move, and can be used anytime, as long as they are on the ground. Because of this, some Final Smashes were changed into Super Moves, thus giving the character a brand new Final Smash.
==Characters==
Click on a character's name to go to their page. Complete character pages have their names in bold text.
Category:Games
Category:Reboots
Category:Super Smash Bros. (series)
Category:Super Smash Bros. Games