Second High Kingdom of Daelyria

Daelyria (Meaning: Kingdom of Embers in Daelyrian, Kingdom of Fire in old Daelyrian), officially the High Kingdom of Daelyria is a nation located on north Nieden, comprising most of the Helmian subcontinent While its de-juro capital for a long time was Daelyria city, it has since officially been changed to the city of Frostarch, although Daelyria city hadn't been the de-facto capital for a long time already. It borders Ryzani-Credia to the south, the Silver Citadel and the Plagatean Shogunate to the east, Lennox by sea to the west and Hälge by land to the west, as well as a sea border with Alamayn and Bardonia. It is composed of several different religious and ethnic groups, though the majority of the population identify as culturally Daelyrian, with almost 50% identifying as Draconists at last Daelyrian census (49%) and comprising around 2/3rds of the religious population.
The High Kingdom of Daelyria is the successor to many Helmian nations, but is the direct successor to the Helmian Dominate and Helmian Federation, though takes its root to the First Daelyrian Kingdom and the Sterling Crownlands. The Daelyrian culture group is estimated to be around 800 years old, and have inhabited the region of Helmia and Nieden for several centuries, albeit as local minorities for most time. The founding of the first Kingdom marks the beginning of the Daelyrian Calendar, currently in year 121 After Daelyria (as of 31/10/22). There are several Daelyrian sub-cultures, such as the Halondian branch culture, Midlanders, Illeryans, and the Synderians. 
Before Daelyrian settlement, the Noxists and Baykonians were the majority on the continent, with the Baykonians arriving only a few years before the Daelyrians founded Illerya. Since then, other cultural groups have found their place on the continent, such as the Domians, the mixed Daelyrian-Domian culture of Halondians, the Kastollians and their offshoot the Clifftonians, the Astorians, Kyydrosilians, and even some Audaladians and Brothians. The three major surviving ethnic and culture groups are the Daelyians, Halondians and Kastollians, with some Domians still remaining in the far north. The other groups are almost extinct either by genocide (Noxists and Baykonians), migration (Astorians, Baykonians and Kyydrosilians), and some of disease, such as many key Domian members dying of the Redgrin plague of 77 AD following the battle of Illerya. One of the few indigenous non daelyrian groups prominently left is the Elesgatî tribe. 
== Etymology ==
The word Daelyria (pronounced ) comes from the old Daelyrian word for Fire (Dael) and the word for Kingdom (Yria), meaning Kingdom of Fire. As the Daelyrian language evolved, the word Dael came to mean embers instead of fire, so Daelyria would mean Kingdom of Embers. In Draconism, a common metaphor for truth is "to see the coals not the flames", or the embers bearing the truth of a fire. 
== Geography ==
Daelyria is a kingdom encompassing most of the Helmian subcontinent, and therefore has a varied geography.
=== Geographic features ===
Helmia is a very geographically diverse region. It consists mostly of temperate plains and forests, though there are many mountainous regions. The southern tip of the continent and the border of Daelyria are the Bjebza wetlands at Gdanyc , which cuts Helmia off from the rest of Nieden. In the south east there are many mountains forming the Domkuz mountains. Flanked by mountains in the north-west and south-east, as well as swamps in the south, the Kastollian plain stretches far before reaching the spruce forests of Duskyon and dark-oak forests and swamps of Illeryon. The mountains of the midlands stand in the middle of the country, hosting many castles, giving away to hilly Halond to its north. North of Illeryon you find the Bernese mountains, who lead all the way up the western coast of the continent. The rest of the north is mostly taiga with some mountains on its eastern and western shores.
===Political divisions===
The High Kingdom contains 8 Archonates, commonly referred to as provinces, with several smaller territories directly governed by the crown.
 Provinces of Daelyria
Province 	Capital 	Description
Caraeneryon 	Daelyria City	Meaning "ocean-province", Caraeneryon is located in the western edges of the country. It is comprised mostly of sea and a few islands, most notably the original capital of Daelyria and port city of Islerion, including former Synderian islands of Kažan. Its economy mostly relies on the prominent fishing industry and scholarly interactions. It is ruled by Archon Alev Synderys.
Illeryon 	Illerya 	First Daelyrian colony on the helmian mainland, renowned for its great dark oak forests and cultural importance and diversity, namely in the biggest city and regional capital of Illerya. The region is currently ruled by Archon Tonic Mahale, and before him Archon Beastfrog Nymeros. Illerya is considered the center of Draconism and much of conservative Daelyrian culture. 76 AD the Battle of Illerya took place here.
Duskyon 	Frostarch 	Founded by Dusk Synderys, later being given to Tonic Mahale for some time, and after that and since then being ruled Alpha Kaerfels. While the old metropolis of Duskopion lies in the barren east of the province the western and central parts are marked by a region known as the Midlands. This cultural area is known for its unique culture surrounding Castles, Alcohol, and tournaments. It also features a unique cuisine mostly evolving around potatoes, bread and wine. The region also hosts the capital city of Frostarch, renowned as the most beautiful city in Daelyria and the north.
Greater Halond	Halond City 	Temporate province, being one of the youngest provinces in terms of prominent inhabitance, having a history of rebellions and uprisings. The swampy northern parts host the town of Elesgate, home to a unique native culture and religion, that being Lôdiemi Paganism. Its capital is Halond, with the city of Markaialon situated in the east. It is currently ruled by Van Tacitus after the death of Dako Arozvlinnith with the extinct houses Obseken and Demus having ruled this province historically.
Kastollia 	Ville 	Historically seperated from Daelyria, in its modern form created by the later King Jaehaerys "Jayhawk" I Blackfyre featuring its own cultural traits and traditions. Kastollia's geography is marked by plains and highlands interrupted by meadows, woods and a few mountains. The provinical symbol is the Kastollian Griffin. Known for its many lush wheat fields, combined with the many windmills across the shires giving the way to the famous kastollian baking industry. The capital City ville is a town surround a castle in the highlands. It used to be ruled by Archon Pete Leeuwenmoed until his untimely death, after which followed a interregnum until Alev Synderys was elected Archon of the province.
Kyydrosil 	Veldora 	
Cliffton 	Aeryon 	Situated in the northern parts of Daelyria, it is ruled over by Archon Nitro Fireborn Silverhand, previously Broyo Silverhand. It is an ancient place, tracing its roots back to the paleonoxist migrations. It shares a small border with Kyydrosil in the west, as well as bordering Halond, Illeryon and Astor. Cliffton is further divided into "estates", which are small plots of land citizens can claim, these lands must produce a certain product at the request of the Archon or local adminsitration; a system unique to Cliffton. The archonate is home to the cities of Aeryon and Andoria.
Astor 	Arbitor 	Astor is the northernmost province of Daelyria, with its northern face hitting the worldborder. It is ruled by Queen Faern Vièn de Relmont who succeeded Tarkhan Leeuwenmoed, who in his time suceeded Steele Domussanad as Archon of the province. Before the Helmian Civil war it was for some time ruled by Jensen Naryshkin, Undye Pavaris, and during the Helmian Federation even Dusk Synderys. It is very ancient, with the old Noxist city of Sovdal being located here. It also hosted the Archduchy of Astoria in the past, an Audalad nation which was integrated into the mostly Daelyrian High Kingdom of Arcovel. Most of the population is concentrated around the cities of Arbitor and Sovdal, the rest of the Archonate is sparesly populated. It is home to the cities of Arbitor, Sovdal and New Agnarian. In contrast to many of the other Archonates, Astor has since its Daelyrian occupation not been historically ruled by familial succession, instead new Archons being selected by the crown upon the dissapearance deaths or abdications of the previous Archons, all of whom left no heirs. This has led some to name it accursed.
== Government and Politics ==
The Second High Kingdom of Daelyria is a constitutional monarchy (sometimes referred to as a semi-constitutional aristocratic monarchy by people within the country), divided into seven administrative regions called Archonates, each ruled by an Archon. It is a hereditary monarchy led by a High King. The King's most competent child may be chosen to be the next High King, although dynasty changes have happened in the past. 
=== Titles and offices ===
==== High King ====
The High King, or High Queen in a female case, is the sovereign monarch and head of the Daelyrian state and government and has a final say in every issue. His power is upheld by the constitution, but is also limited by it. He/she has the power to pardon any criminal and avoid any law. The High King holds a number of titles, gathered over time and history, although all coming exclusively with the position of Daelyrian monarch. These hereditary royal titles, with the Daelyrian translation and explanation in brackets, are: 
* High King of Daelyria (Arryriany) 
* King in the north (Aestyriany; ever since the Kingdom of Aestyria and the annexation of Astoria) 
* King of the Daelyrians, Kastollians and the Nortfolk (Daelyrianys, Kastollyrianys & Aestarynyrianys; While daelyrians have always been under this line of monarchs, the Kastollians were only integrated much later, and the Nortfolk are only integrated as so far as there was historically a small Nortfolk community in the city of Illerya, swearing fealty to the king and receiving protection as such)
* Protector of Helmia (?; Describing the Daelyrian political and territorial hegemony over the branch continent of Helmia)
* Dominus of the Halondians (Domynos Halondys; halondian title, disputed)
*Laorenor of the ElesgatÎ (Elesgatian title) 
* Defender of the faith (?; in Draconism) 
* Lord of Daelyria and Frostarch (Eryan Daelyrys & Eryan Kyrepionys)
*Protector of the Realm (?; Historically often been bestowed upon the Hand of the King or High Regent) 
As such, the current High King of Daelyria, Aelvar Kaerfels I's official title is: High King Aelvar of Houses de Relmont and Kaerfels of Daelyria, First of his name, King in the North, King of the Daelyrians, Kastollians and the Nortfolk, Protector of Helmia, Dominus of the Halondians, Laorenor of the ElesgatÎ, Defender of the faith, Archon of Duskyon, Lord of Daelyria and Frostarch, blessed sovereign in the grace of the Fourteen, Aenyn of Tyraxes, Blood of old Daelyria, Protector of the Realm, and Head of House Kaerfels.
==== High Princes ====
The High Princes serve as the balancing power to the monarch. At all times, there at least three, though the number is supposed to be kept low. The High Princes may at any time vote to block the King's Will or even remove him from the throne, though they need a 2/3rds majority to do so. The High Princes command a lot of authority in other areas as well, working almost as Kings in their own right. He sits on the High Council.
==== Master of War ====
The Master of War serves as the Daelyrian leader of the Dragon Division, the united army between Daelyria, Kazan, Aurea and Polikos. He manages the army's finances (sometimes with the help of quartermasters), trainings, recruitment, planning, deployment and organization. He ensures the safety of the nation in times of war and strife. He sits on the High Council. 
==== Master of Lands ====
The Master of Lands is responsible for the planning and construction of infrastructure in Daelyria. He is also required to keep a track of all land claims, cities, towns, squatters and other such tasks in the nation. He sits on the High Council. 
==== Master of Coin ====
The Lord Treasurer keeps a check of the Crown's finances and the economy of the Kingdom. They are responsible for collecting tribute from the Archons and using it to fund the military, construction projects, events and other expenses of the Crown and Council. 
=== Institutions ===
==== Legislative ====
===== High Council =====
The High Council is a collection of Masters and other officials in the High Kingdom of Daelyria who act as the legislative and partly executive branch of the government. They make many of the laws in Daelyria as well as executing them. Full list of members in the High Council: Monarch, High Princes, Masters, Royal Advisors. Current list of members:
High Council Positions
Position 	Name 	Predecessor
Monarch 	Aelvar I Kaerfels 	Maekar I Blackfyre, the Last Dragon
Queen Consort 	Faern Vièn De Relmont 	None
High Regent 	Dusk Synderys 	
High Princes 	Dusk Synderys, Tonic Mahale	Dug Korol-Zerkalo, Beastfrog Nymeros, Steele Domussanad, Alpha Kaerfels
Master of War 	Dusk Synderys 	
Royal Advisors 	Spoken Kaerfels 	Alpha Kaerfels
Chancellor 	Baeryn Renovilin 	Tonic Mahale, Miksa Iceborn Silverhand
Royal Justiciar 	None 	Steele Domussanad
Master of Coin 	None 	Vaarka Jjunrrato
Master of Diplomacy 	Baeryn Renovilin 	Alev Synderys
Royal Scribe 	Spoken Kaerfels 	
Master of Lands 	None 	Dako Arozvlinnith, Pete Leeuwenmoed
Master of Culture 	Rhaegar Kaerfels 	
Master of Recruitment	Nitro Silverhand 	
===== Senate =====
The Senate, sometimes referred to as the Low Council, is a democratically elected legislative body of the government comprised of senators. The senate is led by a Chancellor to represent the will of the people on the High Council. They vote on issues and laws proposed by the population. It has recently been elected with the top 4 candidates being Tonic Mahale, Avitus Obseken, Koala Apisamus and Antoine Koekie De Relmont. However since Tonic was elected Chancellor, the 5th most voted candidate Faern Vièn De Relmont was made senator to fill up all seats of the senate after Tonic's promotion. 
==== Executive ====
===== Royal Court =====
The Royal Court consists of the Archons and Lords of Daelyria. Whenever the King sends his laws forth, the Royal Court makes his will be done in the provinces. It is also the place where the Lords discuss amongst themselves on politics, issues and where notices for tribute are put up. Every single Lord and Archon of the Kingdom is entitled and obligated to be on the Royal Court. 
===== Guilds =====
The guilds of Daelyria constitute a large part of the Daelyrian economy as well as its executive branch. Things like the infrastructure guild, scholars guild, spicers guild and other do a lot of planning and labor when it comes to jobs in the kingdom, such as roads, wiki articles, gear grinding and so on.
===== Military =====
The military is the most executive branch of all; it removes threats from within and without the Kingdom. Following the military reforms under Dusk Synderys in 93 AD (23/05/2022), the Daelyrian army merged with the Kazani armed forces, Polikosi militia and Army of Aurea to form a new military to secure safety in the north called the Dragon Division. Later, the armies of the GWI and Soumere-Serenus were integrated into the Dragon Division under the oversight of Dusk Synderys. This was a highly controversial decision as Soumere-Serenus and GWI were not friendly with the nation of the Queen-Conort Faern Vién De Relmont. 
The Dragon Division is one of the largest and most elite armies in the entirety of the North, with a standing and assessed army of over 110. 
== Nobility ==
Nobility and Noble Houses play a important role in Daelyrian politics and culture. While there are countless influential families of higher and lower status, only a select few achieve important rank above their local affairs. For a family to be considered Lordly, one of their members has to be a Lord, to be considered Ducal a Archon(historically also referred as duke), and to be considered princely a High Prince. The 3 founding families are those of which the original founders of Daelyria in 0AC were part of. Dominal is exclusive to House Demus and refers to the title of Dominus during the short-lived Helmian Dominate, the direct predecessor to modern Daelyria.
Extant Noble Houses of Daelyria
House Name 	Status 	Words	Head 	Seat 	Colours
Kaerfels 	Royal 	 	Aelvar I Kaerfels 	Frostarch Keep 	Red, Yellow and Black
Synderys 	Princely; Founding	 	Dusk Synderys 	Tower of Shadows, Illerya	Black and Purple
Zerkalo 	Princely 	 	Dug Korol-Zerkalo 	? 	Dark blue
Mahale 	Princely 	 	Tonic Mahale 	Illerya, Vhagaria 	Black, White and Beige-grey
Apisamus 	Lordly 	 	Koala Apisamus 	Elesgate 	Black and Yellow
Silverhand 	Ducal 	 	Broyo Fireborn Silverhand	Aeryon 	Black and Silver-white
De Relmont of Astor	Ducal & Co-royal 	 	Faern Vièn De Relmont 	? 	Red and Yellow
Jjunrato 	Ducal 	 	Vaarka Jjunrato 	? 	-
Petraryn 	Lordly 	 	Confuzzles Petraryn 	Illerya 	Green, Grey and White
Renovilin 	Lordly 	 	Baeryn Renovilin 	Renova 	Black, White and Deep blue
Arozvlinnith 	Ducal 	 	Dako Arozvlinnith 	Markaialon 	Black(primary), White and Yellow
Hystrix 	Lordly 	 	Deskest Hystrix 	Islerion 	Black and Sea Blue
Demus 	Ducal 	 	Elziga Demus 	Domia, Halond 	-
Extinct Noble Houses of Daelyria
House Name 	Highest Historical Status	Last Living Member	Historical Seat 	Colours
Blackfyre 	Royal; Founding 	Maekar I Blackfyre	Dragonmont, Daelyria	Black and Red
Nymeros 	Princely; Founding 	Beastfrog Nymeros 	Hightide 	Blue and Gold
Domussanad 	Princely 	Steele Domussanad 	Arbitor 	Black, Yellow, Brown and Red
Obseken 	Ducal 	Avitus Obseken 	Halond 	Red and Yellow
Leeuwenmoed	Ducal 	Pete Leuuwenmoed 	Ville 	Gold, Black and White
Hyterus 	Lordly 	Kaelyr Hyterus 	Nelond, Halond 	Grey and White
Civil Houses and families part of the Gentry that do not possess any title equivalent or higher than that of Lord. This list is almost certainly incomplete.
Family Name	Occupation/origin 	Most Prominent Member 	Region
Gilroch 	Old Noxnorri Aristocrats who's house was originally founded in Cliffton. It's most prominent member, Loreth Gilroch the Elder, formerly controlled vast swatsh of Helmian land throughout his life time. As of today though, House Gilroch only controls the small and isolated hamlet of Lornwick in Astor.	Loreth Gilroch (deceased) 	Astor
Vulcanus 	Merchant family from Halond who temporarily administrated the town of Vhagaria til Tiberius Vulcanus was assassinated. 	Tiberius Vulcanus (deceased) 	Halond; Northern Duskyon
Whiterose 	Royal family of Credia of daelyrian origin, only one member still daelyrian. 	Macca Whiterose (in daelyria) 	Duskopion; Credia(foreign)
Snayke 	Originating as sailors and preachers, Falcon Snayke served as first High Priest as Draconism for most of his life. 	Falcon Snayke (deceased, acended)	Caraeneryon; Illeryon
Kalegos 	Family of merchants and blacksmiths from Eldham. 	Malaedar Kalegos 	
Ashwood 	Main branch of the family owns and manages a small transport ship sailing in the Sea of Petals called the "Merry Maiden" another member being a private investigator. Wealthy merchants. 	Captain Olly Ashwood 	Illeryon; Sea of Petals
Yronwood 	Local barons and merchants. Known for their arrogance 	Aegys Ashwood 	Northern Illeryon
Slavski 	Noble family from Gdanyc, only one member living in Daelyria. 	Dalerac Slavski Shan 	Caraeneryon
=== Styles of address ===
In accordance the daelyrian pseudo-feudal administrative system daelyrian law dictates the usage of styles of address' when speaking to higher ups. The different styles of address are the following, listed from highest rank to lowest rank:
* High King: His Highest Majesty | Your Highest Majesty ("Highest" Majesty because High King)
* Queen Consort: Her Royal Highness | Your Royal Highness
* High Prince: Their Highness OR Their Serene Highness | Your Highness
* Senior members of the Royal Family: Their Highness
* Any High Council Member: Their Excellency | Your Excellency
* Masters: Their Mastery | Your Mastery
* Archon/Archoness: Their Grace | Your grace; Archon/Archoness
* Lord: Lord; High Born | My Lord/ My Lady
* Any senior member of a noble family or a Senator: Ser/Sir | Ser/Sir
"Your Liege" may be used as a form of oral address to anybody that one has sworn fealty to (A lord to an Archon or the King, a Archon to the King, a citizen to all the above)
==== Legend ====
";" marks when there are several separate addresses. "|" distinguishes the formal style from the oral address (i.e.: His Highest Majesty has(...) | You, my lord,(...) ).
== History ==
=== Founding ===
The Second High Kingdom of Daelyria was founded from the aftermath of the Helmian Civil War, where the forces of the Federation and the Dominate clashed for control over the Helmian continent. The Daelyrian provinces of Caeraneryon, Illeryon, Duskyon and Astor (controlled by Dusk Synderys), largely stayed out of the war in its initial stages, with Duskyon declaring neutrality, Illeryon and Caeraneryon staying out completely and Astor being seized from Dusk Synderys for giving information to the rebels. Illeryon was soon forced to join the war, as Illerya had been selected as the war claim. 
After the Battle of Illerya and the subsequent destruction of parts of the city, most of the Daelyrian provinces joined the Dominate, leading to the total collapse of the Helmian federation. Upon the outbreak of the Redgrin plague, several leaders of the Dominate departed Rathnir. Before a painful death by defecation, Murad Demus, Dominvs of the Dominate gave the realm to the Daelyrians as he saw them as the most competent governing culture and structure. This lead to the ascension of Maekar the first Blackfyre to the throne and the formation of the Second High Kingdom of Daelyria. They kept their predecessor's agreement with Goonguard about vassalization, and upon the signing of the treaty of friendship with the Domusist north, Daelyria once more dominated Helmia. 
=== Initial troubles ===
The Second High Kingdom of Daelyria got into a rough start as a nation. With the Kingdom being formed after the collapse of the Helmian federation and as heir to the Dominate, they inherited a lot of the quarrels their Domian predecessors had failed to finish, such as the conquest of Kyydrosil. The last remaining member of the elite that had ruled the Helmian Federation, Chara the Archadiac Spartan still remained within her fortress in Bern. The new Daelyrian Army, Goonguard and the Gray Banner all gathered around to besiege Bern, but found it all but abandoned with merely a short skirmish. Despite the lack of equal odds, this nonetheless set the fighting spirit of the Daelyrian people. 
Due to the exhaustion of the past succession crisis', rebellions and civil wars of the Helmian sub-continent, the High Council and King decided they needed to establish their legitimacy as the new great northern state, not just some temporary nation that would collapse after a few years in power as had been the trend since Arcovellian times. This they did by summoning a great council to the ancient Daelyrian city of Illerya, where every Lord, Mayor and Archon of Daelyria was summoned to swear fealty to the King and Crown. Well over a dozen lords and Archons showed themselves at the event, as well as the Tsarina of Ryzan, several Kazani princes and delegations from Najer and Simulami. It concluded with the Crowning of the Maekar Blackfyre. 
Failed Domusist radical insurgency and the split of the Domus church
Election of Miksa as Chancellor
Rebellion of Laketown
=== Era of progress ===
Removal of Greenflag
Royal Progress
Involvement in the NERP-Veldski war
Removal of Miksa
=== War with Alamayn ===
War with Alamayn, reasons etc.
Battle of Arkalis
Diplomatic conflict with Credia
Election of the first Senate
Election of Tonic Mahale as Chancellor
Council of Alamayn
=== New Era ===
The Long Night
Resolvement of the Duskopion-Ravgaard dispute with Credia
Integration of Kyydrosil into Daelyria
Further troubles in Alamayn 
==== Daelyrian Industrial Revolution ====
Warning: This section may not be considered canonical lore by everyone!
Following the integration of Kyydrosil and the reclamation of Duskopion under the Daelyrian crown and the raising of Vaarka Jjunrrato to the position of Master of Coin, an industrial revolution began to occur in Daelyria. Many early industrial-scale farms and labor-saving facilities had existed in Daelyria before this explosion in industrialization, mainly in Kyydrosil, Illerya and Duskopion. Illerya had for several months hosted a large cactus farm aimed at giving EXP to the inhabitants of the city. There were problems with this farm, and its design was deemed impractical by many due to its size, forcing the use to stand in the centre for the entire farm to grow simultaneously. 
In Kyydrosil there had been farms aimed towards the production of pumpkin pie. This farm had however not seen broad implementation across Daelyria as it was too costly and innefficent to use. 
In Duskopion, there had been manufactories aimed at the production of cheese and potions. This tradition had begun its decay during the Mithran Winter and was further perpetuated by the neglect it faced at the hands of the Credians. However, when this province was returned to Daelyrian hands, a great shift began to occur. Engineer and Archon of Duskyon, Alpha Kaerfels, had long dreamed of increasing Daelyria's raw output, a dream shared by several of the founders of the Second Kingdom, including Dusk Synderys, Murad Demus and later Vaarka Jjunrrato. Lord Kaerfels began designing plans for a vast industrial complex known as The Mitharnas. This facility would allow for the manufacturing of many goods previously produced in Daelyrian manufactories such as pumpkin pie (replaced with cake for greater efficiency), cactus, fuel, potions and more, all in one building, all usable at the same time.
Such a structure was quickly constructed in the city of Duskopion, with labourers from all over Daelyria contributing to its construction. It was swiftly raised and plans to build such factories all over Daelyria were swiftly begun. The job opportunities this created drew in many workers from the countryside and smaller towns. 
==== The Ascension of Aelvar Kaerfels and subsequent Regency of Dusk Synderys ====
Coronation
Dako rising to Master of Lands
Vaarka removed from High Council
Dusk's regency
Independence from Ravenguard
Prosperity
Dako's death
==== King Aelvar's second Regency ====
Dusk Synderys High Regent
War in Syltör
Rhaegar Kaerfels and Nitro Silverhand appointed as Master of Culture and Recruitment respectively
Halondian boom
Tonic Mahale named third High Prince
== List of Monarchs ==
=== Blackfyre Dynasty 0AD - 104AD ===
* Angael I Blackfyre, the Unburnt, the Dragonfather
* Jaehaerys I Blackfyre, the Great, the Jayhawk
* Maegor I Blackfyre Demus, the Unworthy
* Maekar I Blackfyre, the Last Dragon, the Restorer
=== Kaerfels Dynasty 104AD - Nowadays ===
* Aelvar I Kaerfels
**Dusk Synderys as High Regent from summer 105 AD - spring 107 AD and from 115AD - present.
== Demographics ==
WIP
== Culture ==
For the main page covering this topic see Daelyrian (Cultural group)
=== Fashion ===
WIP
=== Culinary culture ===
Daelyria has a rich culinary culture. Daelyria might be best known for its potato and other tubers, called "potat" in Midlands slang. This reliance on potatoes might have come from the poor soil in large parts of the Kingdom. The esteemed dish Gaelkrys is made from potatoes and chicken boiled slowly in various kinds of alcohol, often red wines, especially Hvaekar wine. This style is native to Duskyon, more specifically the Midlands. 
In the south, especially Kastollia, there is a much broader baking tradition, with Kastollian bread baked in stone ovens made of the local wheat being highly praised, with a wide variety from course, brown bread to a lighter bread often eaten by upper class citizens of the entire country and beyond. It is typical to eat this bread with sides of spiced hams and sausages, as well as imported cheese from further north. They also carry on the tuber based tradition, with pickled ginger being a favorite among some Kastollians around Ville. 
While in the north, namely Cliffton, the harsh conditions and terrains of the interior of the archonate have caused the only two major cities in the province, Klerkenshoop and Silverhill, to be founded on the coast which brought upon a large fishing industry. Cliffton's harsh winters had also ruined the majority of crop harvests causing the population to be even more reliant on fishing. This reliance on fishing would bring forth multiple dishes that had fish as the main ingredient but the most popular being, "Broodvys" which originated from the Kastollian settled city of Klerkenshoop. The dish is essentially just fried fish wrapped in bread and was invented by the original Kastollian settlers of the city who needed a tasty and small fulfilling lunch that could fit in their pockets without getting oily or messy. Even with the Kastollian heredity slowly fading from the province, Broodvys had certainly left a permanent Kastollian mark in the north as many more recent dishes incorporate bread and other pastries. 
In addition to this, the Helmian subcontinent and Daelyria in particular has a strong tradition with alcohol. Scholars theorize that this developed for a few main purposes, mainly: conservation, celebration and availability. The Daelyrian lands are filled with many substances that easily yield alcohol, such as the apples and fruits of Illeryon, honey from Duskyon and Halond, and milk from the Helmepion and Bernese mountains. These were often conserved in barrels and stewed, leading to alcoholisation. The Noxists also used alcohol in religious celebrations, as it often gave them deeper sleep. The Daelyrians expanded on this tradition, and products such as mead, Hvaekar wine, beer, vodka and many other beverages can be found within the borders of Daelyria. 
=== Art ===
The Daelyrians have long been famed all over Nieden and Syltör for their art, especially wood carving, murals and tapestries. 
The tradition of woodcarving is ancient among the Daelyrian people. Before the colonization of Helmia, the Daelyrians were largely semi-nomadic fishermen and sailors who lived on their boats, with permanent villages and cities being rare. This led to them developing great skill with wood carving, which carried over once they became a sedentary people. This art can be witnessed in the dragon head carvings on the ships. This skill later helped their advanced masonry as well. 
Daelyrian tapestries are also highly praised, decorating many keeps and palaces throughout the world with their art. Initially made from the woven wool of Bernese Ram goats that populate much of the central mountains of Helmia, the Daelyrians began to develop tapestries especially of religious scenes, often of dragons. On the small island of Daelyria in the middle of the sea of petals, Daelyrian merchants and priest were known to have travelled far and wide to collects dye from foreign lands, with the dye markets of Daelyria some of the richest in the entire world.
When it comes to art on canvas and paper, the Daelyrians are no novices here either. Portraits of gods and men can be found all through Daelyria, with classical Daelyrian art mostly being drawn straight on, and often also symmetrical, though that is more often in portraits. Bright water-colours are often used. The further north in Daelyria you go, the more common profile pictures are, with artists from the region of Cliffton famously drawing at around 3/4ths angle. Daelyrian culture, as in the culture group and not the denomination of the culture of the Kingdom, also dabbles in obscure and figurative art. Indeed, the old Daelyrian logogrqaphic script which was dominant in the period between the emergence of the Daelyrian culture and until the modern script uses symbols for everything, with highly intricate twisting lines and dashes. 
Obscure Illeryan, Daelyrian murals, Daelyrian tapestries, Duskyan Style
=== Architecture ===
Above all else, Daelyrians are known for their architecture. Be it the beautiful cities of Frostarch or Markaialon, or huge monuments such as the Tower of Shadows, it is clear that the Daelyrians are accomplished builders. 
Primary among Daelyrian build styles is the classical "Daelyrian-Narraic" style, emphasizing machicolations on walls, sharp outcrops and slanting roofs, being highly vertical rather than horizontal. Materials reserved for this designs are darker shades such as blackstone and deepslate, which have given the style its name (Narra meaning 'black' in daelyrian), but also moving into a more red spectrum, such as netherbrick, red netherbrick, even red sandstone and various kinds of clay. The best example of this is the Tower of Shadows in Illerya. 
=== Music ===
See this Document
=== Science ===
Daelyria, as a culture and a nation, is credited with several inventions. Due to the Draconist focus on fire and blood, a lot of research has gone into anatomical studies. Daelyrian healers are famed throughout the world for their skill in the medicinal arts. Especially in the fields of treatment of wounds they excel. 
Daelyrians are also usually credited with creating some of the best ships in the entire world, with their dragon-prowed vessels plying trade all over the Sea of Petals and beyond. This is done by having the hull guide the water more efficiently, as well as having small pockets of air captured on the surface and cracks of the wood, giving it higher buoyancy when moving forwards. In the field of naval advancement, this is not their only progress. Daelyrian ships also employ wheeled canons in their war ships, something not before seen in their region, and having been developed independently from other nations with similar technologies. Many of their ship building designs share much in common with that of Skjolbrodir, with animal likenesses (typically dragons) carved in wood on their prows, and utilizing both oars and sails to navigate easily and swiftly. Their ship building and manufacturing techniques are also much more advanced than their contemporaries, with ships being assembled in large ship ports in less than a day by advanced machinery. Examples of this can be seen in the ancient city of Crelhavn and Frostarch. 
Daelyrians are also expert metal smiths. Due to the amount of hell-mining among the Daelyrians, working of netherite is not unusual. Early Daelyrian scholars learnt from the dwarven holds in modern day Ryzan in their metal work, but has since expanded upon their knowledge. This is where the high competence in advanced machinery also is speculated to come from. Be it from manufactories of different plants or resources or inventive machinery in regard to ship building, metallurgy, book printing and so forth, it is clear that the Daelyrians love their tinkering.
In addition, Daelyria has gave birth to some of the most famous Zoologists and Anthropologists, leading to extensive documentation of the local Wildlife. The largest philosophical and religious influence in the Kingdom, Draconism, has a large focus on the study of the outside world as a way to document the will of the gods, since they created the world, and so studying the outside world is the same as studying the gods. This, along with high rates of literacy in the nation, has led to high rates of scientific thought and discovery. 
Category:Nations
Category:Daelyria
Category:Syltör
Category:Nieden
Category:Traveler's Era