Clerics of the Cities (Character Kit)

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==Clerics of the Cities==
Elemental clerics are less common in the cities. Their powers and spells are usually limited when surrounded by walls, and the inevitable confrontations with the templars are best left to the Veiled Alliance and the druids. When clerics are found in cities, they are usually visitors or they are on some specific mission. Air clerics, for example, often work with underground caravans to free slaves.
There is rarely a shrine within a city-the templars would almost certainly destroy a shrine as soon as they became aware of it. Instead, clerics quietly prowl the city streets, trying to teach the lessons their patrons have to offer and struggling to achieve their own personal goals.
Clerics will work with the Veiled Alliance from time to time, as long as the particular chapter remains hidden from public view. Wise clerics generally prefer to oppose the sorcerer-kings from within; they prefer to be the worm inside the rotting apple.
Role: The courageous individuals who brave the streets of the sorcerer-kings tend to spend most of their time quietly preaching to the populace. They try not to gather crowds in numbers that the templars might consider threatening, and they must gauge the political climate before they can deliver their messages of preservation in safety. Priests in cities tend to befriend the common man. If the templars declare a well closed for rationing purposes and they cannot live off the few drops allowed them, a water cleric usually comes to their aid. Similarly, those who worship air have made a name for themselves by helping slaves escape from their cruel masters.
Alignment: City priests tend to be neutral toward law and chaos. This may be the result of the need to balance actions under the watchful eyes of the templars. Concerning matters of good and evil, most are neutral or good. Inside the close walls and dark alleys of the cities, people do not put up with evil priests for very long.
Special Abilities: Clerics frequently act as bards in the crowded cities. They listen as well as they speak, and they have acquired the local history skill.
Suggested Proficiencies: Ancient history, astrology (Air), blacksmithing (Earth and Fire), disguise, healing, heraldry (of templars and the city states), languages, reading/writing.
Category:Character Kit
Category:Character Kit EAFW