GNoME

The Gnomish Nation of Mighty Engineers, formerly the United Gnomes of Paradise Island (UGoPI), is an island kingdom to the far west filled with Gnomes. Nobody wants to conquer and rule it because it's such a pain in the ass to live with gnomes and their small dwellings and their fast talking and their stupid inventions and tinkering.
* Large Island: Paradise Island
* Capital Island: Oxide Island
* Northern Island: Auburn Island
* Capital City: FlangderBlongderSlandgerGobllerLitnus (Flang) 
* Southern Town: BerkinDalGrablinMalthaditiousBlahvenstine (Berkin)
Abraxia, a male dragon, once controlled the western side of Paradise Island before being slain by the McGary brothers.
The "elected" ruler of GNoME in 1511 was Thrasher the Wise, inventor of rope that can stretch. (Hardcore Heroes: Episode 46). 
:Gnomes elect leaders by the same process D&D players choose which rules they're playing by. It starts out simple, then gets messy, then gets complicated. At the end of the day a decision gets made, but it's hard to say that the process really was. - Neal
==History==
G.N.O.M.E is a former territory of Drekis - technically a current territory. Once upon a time someone conquered the Gnomish Nation of Mighty Engineers and attempted to tax, govern, and defend it. But there were problems. The Tinker Gnomes that live there are culturally difficult to deal with. No one's fault, and no shame to anyone, but it turns out that Tinker Gnomes are actually quite irritating socially to Drekisians. Not dangerous, just very stressful and agitating to be around.
Taxes were difficult to extract because each individual gnome lived such a diverse and varied life that the paperwork and effort to figure out what everyone owed accurately was very time consuming and expensive for relatively little gains. Governance over the gnomes required a lot of communicating with difficult people over lots of technical topics, and the gnomes had a lot of questions and hypotheticals. The island was also home to a green dragon, and after a few attempts to dislodge the beast all hope of controlling the island was given up. After 3 appointed governors retired at early ages to live in the country, attempts to exert the laws of Drekis were surrendered and the governance on the island quickly lost purpose when it was discovered that if you just left the gnomes alone they readily accepted the idea of a "regulatory fee". They were in-fact so accepting of the idea that Drekis abandoned all settlement of the island and simply collected taxes once a year. 
Tax collection was such an unpleasant job that internal friction pushed the collection rate out to once every two years, collecting two years of taxes at a time. When this worked fine, it was pushed to every 3 years. Then every 4 years. By 20 years of conquest, taxes were only being collected every 5 years - which proved devastating to the local gnomish economy. The effort of collection grew, which made collection more time consuming and more expensive, which made profits decrease and internal strife arise. The King of Drekis at the time told the gnomes that they would be back again in 5 years to collect the next set of taxes, but it was inconvenient that year because of a national emergency relating to the arrival of dozens of brass dragons. The year after that the King died. The next year the government was still restabilizing, and by the following year the taxation of G.N.O.M.E. was happily not brought up because nobody wanted to go and do the damned thing. There's been no formal acknowledgement of seceding the territory or of an independence movement. It was just an unpleasant relationship that Drekis ghosted the gnomes on.
Category:Arcadia Nations