Glitch

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Glitch is an obscure and mysterious entity in DOORS found on every floor and subfloor. Glitch primarily acts as a failsafe when certain in-game bugs/glitches occur. In multiplayer runs that take place inside The Rooms or The Backdoor, Glitch has a second purpose, which is to teleport players to the most recently opened door when the room they are in unloads. Glitch is now canon as of the Content Update due to Glitch Fragments spawning in The Hotel, The Rooms, and The Mines. You can also encounter it by using the Admin Panel by spawning it yourself during your run. 
== Appearance==
Glitch is a distinct black-colored humanoid similar to Seek, with multiple purple cubes and protrusions sticking out of its body, with black scan-lines textures. It passively emits an aura of pixelated and colored squares around its body and they emit a bright pink-purple light around them. 
== Behavior==
In every floor and sub-floor, Glitch teleports the player back to the last opened room if they fall off the map or if the anti-cheat detects they are in a place they shouldn't be in, such as being outside of the map, or inside an unopened room. 
Additionally, in sub-floors (The Rooms and The Backdoor), in Retro Mode and when using the Hotel- modifier, Glitch also will teleport players that are inside a room that is going to despawn because it is way too far back from the most recent room. The threshold is 7 rooms in The Rooms and 4 rooms in The Backdoor. 
=== Notes ===
*Glitch can sometimes appear during any of Seek's chase sequences when a revive is used too early.
*Glitch can also appear in The Library when using a revive.
*Glitch can technically appear in any room.
*Glitch has an item after it called the "Glitch Fragment", and Glitch also appears when interacting with one (although without teleporting the player).
==Bugs==
*Glitch's audio will sometimes break and will only play the 2nd sound.
*Glitch can sometimes bug out, essentially making the player get stuck in an infinite "failsafe". It's unknown how this can happen, nor how players can replicate it.
**For around 2 hours, this bug affected many players who would get softlocked and not be able to progress. Although, it has now been fixed.
*** During this time, if you died to Glitch, no death message would play.
*Glitch can sometimes bug out and do no animation or movement. Instead, Glitch will stay in an I-pose right behind the player.
*If Screech is present around the player and Glitch teleports the player, Screech will instantly damage the player, without any sound or jumpscare. This is a bug, and it also can happen with Void.
*Interestingly, there is a bug with Halt's room involving Void. If players fail to get teleported inside or outside of the corridor on their own, Void will teleport them, but notably won't deal any damage to them, much like what Glitch does to players falling behind in The Rooms and The Backdoor. Despite Void only sharing that same exact behavior of safely transporting players with Glitch in that specific scenario, Glitch is not used for it. Something similar happens when there are still players in the Library after the doors to room 51 have closed, where Void teleports the player into the next room without dealing any damage.
*
== Trivia==
*As of the Content Update, Glitch is canon.https://x.com/RediblesQW/status/1870609044068507971
**Previously, it was deemed non-canon to the game."glitch is non canon so it can do whatever you want it to" – RediblesQW, Twitter
***The Guiding Light said it didn't know who killed the player if the Glitch teleported them to the group. However, this message was removed in the Hotel+ Update and the statement was seemingly retconned when El Goblino claimed to have seen someone that looked similar to Seek, but purple and weird, inferring it encountered the Glitch. However, it was confirmed that this will be updated for consistency with what is canon to DOORS.Q: "El goblino mentions something like seek but purple and weird. Glitch fits the most, but Glitch isn't canon. Does this mean theres a new entity?" A: "it'll be updated as to not have any inconcistency" — WowzersItsMe
****However, the dialogue has seemingly been in-game for quite a while, and considering Glitch's new canonicity to the game, it may never be updated.
*Prior to the Hunt update, Glitch also teleported every player in The Hotel if a room generation error (rooms overlapping) was detected, despawning and closing every room before the last opened room. 
**A new room generation system was implemented in the update, however, which solved room generation errors, making this encounter way rarer.
* Prior to the Hotel+ Update, Glitch also teleported players that lagged behind in The Hotel back to the group and dealt 20-40 damage when doing so. This function has now been given to Void. 
**Ironically, this was Glitch's original purpose. The room generation failsafe functionality was added later on.
**However, Glitch can still teleport players who are behind in The Rooms or The Backdoor.
*Glitch is the only entity to appear on every Floor, the others being Void, Jack, Shadow, Screech and Dread (main floors only).
*Glitch can jumpscare multiple times in a row.
*Despite popular belief, Glitch cannot damage or kill the player.
**However, as stated before, Glitch could damage or kill players before Hotel+.
*In the Tower Heroes Event, Glitch seems to shapeshift into/possess other entities, albeit still showing its glitchy particles.
**It is probably only capable of this because the Tower Heroes event was non-canon.
***With the release of the Content Update, it is possible that the glitch fragment intentionally parallels this behavior, though it is only speculation as of now.
*In The Mines' release date trailer, the original release date of January 2025 was changed to August 30th, 2024 by Glitch, creating a popular joke in the DOORS community that Glitch "saved" The Mines' release.
* LSPLASH jokingly said that Glitch would have some lore in 2029.https://x.com/LightningSplash/status/1853540456778383604 
* Glitch has two animations, the walking animation which is called "Gl_glitch" and a attack animation, which is only seen a frame before it's jumpscare UI, called "Gl_glitchhurt". 
* Glitch has a extreme amount of lore found within the developer console.
** When the Glitch Fragment is activated, a message on the developer console stating "SSBBTSBIRVJF" is printed out. Decoding it will state out "I AM HERE", further proving that the glitched entities are just Glitch mimicking other entity appearances. When the entity despawns, the developer console will print out "Hallucination destroyed", which implies also that the glitched entities can be just a hallucination. 
** When the Glitch Fragment is activated and if a RNIUSHCg== or a AR0xMBUSH spawns in, a message will be printed on the developer console that states "Hello friend...", meaning that Glitch may possibly know the Player. 
*Glitch's achivement icon was different prior Hotel+ update.
== Related Achievements ==
== History==
== Gallery==
<tabber>
|-|In-game=
Glitch unique death message.png|Glitch's unique death message prior to Hotel+.
Screen Shot 2022-08-30 at 2.01.25 PM.png|Glitch's full model.
Glitch glitch glitchy glitcher.png|The image that appears when Glitch does its jumpscare.
RobloxScreenShot20230407 162603480.png|Glitch's saturation effect.
RobloxScreenShot20230222 140552663.png|Ditto, but in a different room.
Glitchscreech.PNG|A player getting teleported by Glitch while Screech spawns behind them.
Screenshot 2023-12-03 4.24.14 PM.png|Glitch, but seen with Eyes behind it.
Glitchgotglitched.png|Glitch in Door 48, but with it's model unloaded.
Glegs.png|Glitch appearing at Door 48, but only the arms and legs loaded.
GlitchVision1.jpg|Glitch attacking a player, aswell as it's saturation effect.
GlitchVision2.jpg|Ditto, but doing the teleport/attack animation.
Captura de pantalla 2024-05-19 004651.png|Size comparison between Glitch and Figure in-game.
DoorsGlitchJumpscareDitto.gif|Glitch's jumpscare.
GlitchJumpscare.gif|Glitch's Jumpscare, but Pre-Hotel+ (teleporting a player back to their group).
Glitchcrop291224.png|Glitch in The Mines, With a greenish cyan saturation.
|-|Assets=
Glitch Particles.png|Glitch's particles.
GlitchTowerFollower.webp|Glitch, but in the Tower Heroes Event.
|-|Other=
GlitchChangingReleaseDate.gif|Glitch's Brief appearance in The Mines' Trailer
GlitchFigure.png|Glitch's Phatmojo Mini Figure.
</tabber>
== References==
Category:3D Entities
Category:Miscellaneous
Category:Game Mechanics
Category:Miscellaneous Entities
Category:Friendly Entities
Category:Hotel
Category:The Mines
Category:The Rooms
es:Glitch
pt-br:Glitch
ru:Глитч
Category:The Backdoor
Category:Glitch