Fang (Lightning Returns party member)

Oerba Yun Fang is an uncontrollable guest party member in Lightning Returns: Final Fantasy XIII. She aids Lightning in battle wielding her default weapon from Final Fantasy XIII, the Bladed Lance. Fang joins Lightning's party twice, initially after Lightning joins Monoculus in the Dead Dunes and Fang asks her to open the path to the Temple Ruins. Fang will stay in Lightning's party whenever she is in the Dead Dunes until the main quest of that region is complete. She returns to aid Lightning on the final day in Luxerion Cathedral's Temple of Light, where Lightning finds her battling a Chimera and joins the fray.
Fang is not very strong compared to Lightning, but as she cannot be defeated, she works as a distraction by giving the enemies another target besides Lightning to focus on. However, her Bladed Lance is not comparable to the one Lightning can wield: Lightning acquires Fang's Bladed Lance by completing the "Last One Standing" sidequest, and when wielded by Lightning, it is the best spear in the game.
==Stats==
Fang has 6,000 HP in the Dead Dunes and 15,000 HP in Luxerion, though it is impossible to directly observe her stats and she cannot be KO'd in battle. Despite lacking an HP bar, she will occasionally use Mediguard. When Lightning uses Potions, Hi-Potions, X-Potions, or Nektar potions, they will apply to Fang as well. She can become afflicted with debuffs.
==Abilities==
Fang's role is akin to that of a Commando from the rest of the Lightning Saga games, using Attack, Ruin (non-elemental magic), and Armor Breaker (extra physical damage). Usually, she will attack the same enemy as Lightning, but when fighting multiple enemies who are close together, she will attack all of them with Blitz, and sometimes use Magnet to set them up beforehand.
Fang will also have aspects from the other paradigm roles she majored in as a playable character in Final Fantasy XIII. If the enemy is debilitated, either by player use or stagger conditions, Fang will use various "Hunter" attacks (such as Deprotect Hunter, Poison Hunter), changing her attack animation and dramatically improving her damage output against targets that have debuffs, in homage to her majoring as a Saboteur before. When a target is weak to an elemental attribute, Fang will use elemental strikes that target her foe's weakness, akin to how as a Ravager she was better versed with the physical strike abilities than spells. When "low on health" (though her HP is hidden and she can't fall in battle), Fang uses Mediguard in homage to her majoring as a Sentinel in Final Fantasy XIII. Her victory pose is to twirl her spear, then put it back on her back.
Ability	Effect 	Condition
 	Deals physical damage to target ar melee range. 	Normal.
 	Deals magic damage to target. Can be used from a range. 	Normal.
 	Pulls nearby foes toward the target area and deals magic damage. 	Multiple targets.
 	Deals physical damage to target and nearby foes. Extends stagger time. 	Multiple targets in close range, often after Magnet.
 	Deals extra physical damage. 	Target resists physical damage.
 	Deals extra physical damage. 	Target is afflicted with Deprotect.
 	Deals extra magical damage. 	Target is afflicted with Deshell.
 	Deals extra physical damage. 	Target is afflicted with Slow
 	Deals extra physical damage. 	Target is afflicted with Curse.
 	Deals extra physical damage. 	Target is afflicted with Debrave.
 	Deals extra physical damage. 	Target is afflicted with Defaith.
 	Deals extra physical damage. 	Target is afflicted with Poison.
 	Deals large amount of physical damage. 	Target is staggered.
 	Deals fire-attribute physical damage. 	Target's weakness is fire.
 	Deals ice-attribute physical damage. 	Target's weakness is ice.
 	Deals lightning-attribute physical damage. 	Target's weakness is thunder.
 	Deals wind-attribute physical damage. 	Target's weakness is wind.
 	Reduces the damage taken from enemy attacks, and slowly restore HP while guarding.	Low HP or Poison status. However, Fang can't be KO'd in battle and her HP bar is not shown in the UI.
==Quests==
Fang joins the player at the Dead Dunes until the main quest there is finished, and in the final dungeon. To prolong her involvement during the main game and gain her help for the sidequests in the dunes and the underground temple, the player can put off finishing the Dead Dune main quest until they've had a fair use of Fang, such as for the Aeronite superboss encounter. However, her contribution in that battle would be negligible as she is mostly stuck using Mediguard. Fang's presence could even be a hindrance if she messes up the player's timing for staggering enemies.
==Quotes==
Another battle?
Perfect timing.
What a waste of time.
—Enemies spawned
Us versus them?
Think you can take us?
I was bored anyway.
Let's make this quick.
Let's not get too cocky.
Not our lucky day.
Don't get in my way.
—Opening
Take this!
Eat this.
All in the wrist!
Time to die!
It's over!
You die here!
—Attacking
Bring it!
What was that?
—Guarding
Tear it up!
Now's your chance!
Let's end this!
I don't have time for you!
Say goodbye!
—Enemy staggered
Dammit!
Why, you...
—Stunned
I feel weak...
This is rough...
Dammit...
—Low HP
Didn't even break a sweat!
As if there was any doubt.
'Course we were gonna win!
That was almost boring.
I was just getting started!
Is that it?
Phew, close one.
—Victory
Do it now!
Finally, a real challenge!
I could use a good fight!
I despise the Order!
I'm over this!
Looks like fun!
Now that was fun.
Out of my way!
Ready to die?!
They put up a good fight.
This is your grave!
Time to disappear!
Too close for comfort.
Tougher than I thought.
Who do you think you are?!
You still alive?
Your time's up!
—Unsorted
==Behind the scenes==
If the player has both the Angel of Valhalla and Fang in the party (not possible in a normal playthrough), only the chocobo appears in battle.
==See also==
*Fang (Final Fantasy XIII party member)
Category:Player character gameplay in Lightning Returns: Final Fantasy XIIICategory:Guest characters