Mafia Gunsmith

You are an illegal arms dealer, supplying the Mafia with guns, ammunition and other military gadgets you can get your hands on.
==Rolecard==
===Mafia Gunsmith===
*Welcome, [Player Name], you are a Mafia Gunsmith.
*Your alignment is Mafia Tactical.
=====Abilities:=====
*Each night, you may choose to give another player a gun. You cannot give a gun to yourself.
**The chosen player may use the gun by typing "/shoot [Target]" into the voting channel during the day.
**You can give out a gun 2 times and you cannot target the same player twice.
=====Mafia Abilities=====
*Factional Communication: You may talk to the other members of the Mafia at all times.
*Factional Kill: Each night either you or another member of the Mafia may perform the factional kill in order to attack another player.
=====Win Condition:=====
*You win when everyone who opposes the Mafia has died.
==Alternative Names==
*N/a
==Role Interaction==
*When using the factional kill on a protected or night immune target, the Mafia member learns that the attack failed, but not what caused it to fail.
*When shooting the gun, the role of the shooter the Mafia Gunsmith gave the gun to will not be revealed, instead only their name, the victims name and the victims role and alignment will be revealed, should the victim die.
*The Mafia Gunsmith's guns ignore night immunity.
*The Mafia Gunsmith can be controlled into giving a gun to someone else by a Witch or the Coven Leader. Being controlled by one of these two roles will also force the Mafia Gunsmith to give away a gun to someone, even if they did not attempt to do so.
*The Mafia Gunsmith can give itself, or the same player twice a gun if the Transporter transports the original target with the Mafia Gunsmith or the player the Mafia Gunsmith already gave a gun to.
*The Mafia Gunsmith looks identical to the Gunsmith to the Investigator.
==Strategy==
*You always want to try and give a gun to a member of the Mafia, so that they can shoot a member of the Town at day. However, in many scenarios this can be disadvantageous to you.
**If the player you give a gun to flips as a member of the Mafia, people will start to question whether you are a Town or Mafia Gusnmith.
**Not giving a gun to confirmed Town members is seen as suspicious.
*Often, it is a good idea to use your first gun, to give it to a confirmed Townie late into the game, best one that has previously had "bad" reads, which increases the odds they will shoot a Town member. To then use your second gun on a Mafia member, to immediately win in LYLO.
*Another option, if you suspect or already know who a Neutral Evil player in the game might be, is to give them the gun in the hopes they shoot a Town member, as them being lynched is not risking the Mafia being lynched.
==Links==
*Other Tactical type Mafia roles
*All Mafia Roles
*All roles
*A detailed list of win conditions
==Thumbnail==