Galamoth

, also known as King Garamoth among other name variants, is a boss in the Castlevania series. He is a magical being who has a 10,000 years plan to take over the throne of the Netherworld.Galamoth's Japanese description in Symphony of the Night: "一万年計画で魔界の王の座を狙う魔神"
Galamoth originally was the main antagonist of the Famicom game, Kid Dracula, and was later introduced in the Castlevania series in the 1997 PlayStation game, Castlevania: Symphony of the Night, where he appears as an optional boss monster who resides in the Floating Catacombs and who has the power to unleash electric attacks from his scepter.
==History==
King Garamoth was originally the main antagonist and end boss of the Famicom game, Kid Dracula (and its Game Boy adaptation), and his appearance in Castlevania: Symphony of the Night is one of the toughest battles in the game. In this latter entry, he was renamed simply as Galamoth, which is how he is mostly known to Western audiences. He also makes a cameo appearance in Castlevania: Aria of Sorrow as an Ability Soul that allows one to see past areas blocked by time.
Galamoth also plays into the plot of Castlevania Judgment as the power behind the main antagonist, although he himself doesn't actually appear in the game. Galamoth attempts to take the throne by eliminating the time period in which Dracula reigned by sending his minion, the Time Reaper, on what is presumably an assassination mission.
==Appearances==
===Kid Dracula===
King Garamoth is the main villain in Kid Dracula. He tries to take over Kid Dracula's father's army of undead while he is absent, succeeding in such malevolent task. Kid Dracula then sets on a journey to stop him, aided with some help from Death. After venturing through many different places and overcoming multiple hardships facing his father's old army, he finally arrives to Garamoth's lair and defeats him in a one-on-one battle, after which Garamoth is banished back to his own dimension, not without swearing to get revenge first.
===Castlevania: Symphony of the Night===
In Symphony of the Night, Galamoth appears as a giant and majestic monster with a plan to take over the Netherworld. He is one of the toughest bosses in the game and uses his scepter to unleash a combination of Hit and Thunder attacks in an attempt to defeat Alucard. Alucard eventually destroys him and continues on his quest to defeat his father.
Galamoth's attacks include:
*Raises his scepter and fires eight black orbs (92 ATT, Hit).
*Crouches and uses his scepter to fire a stream of lightning which covers a wide area (98 ATT, Thunder).
*Fires a crescent-shaped lightning bolt (98 ATT, Thunder).
*Attempts to kick Alucard (85 ATT, Hit, causes heavy knockback).
*Bends down and performs a quick pound with his scepter when Alucard is within grounded proximity.
Galamoth's main weakness is his head, which has 0 DEF, although due to his height it's difficult to hit.
Some of the quickest ways known to defeat Galamoth are either to use the Shield Rod and Alucard Shield combo, or to use one or two Crissaegrims. In addition, equipping the Beryl Circlet will allow Alucard to remain unharmed by Galamoth's lightning magic, turning this normally difficult battle into an easy victory.
An exploit can used, but must be performed at the start of the battle while Galamoth is still attempting to fully stand up. As soon as Alucard enters the boss room but not too far inside, he should quickly reach and land on the back podium directly behind Galamoth's head, which has a direct reach toward the head. Once Alucard lands close to the podium's left edge, he should immediately swing a sword repeatedly and non-stop as Galamoth is rising up. Galamoth flinches each time his head is struck, and if this exploit is performed correctly, Alucard can stunlock Galamoth throughout the entire battle. Though tedious and lengthy, the boss will fall with ease without ever making a single attack. This strategy is recommended for Richter Mode and Maria Mode, where said modes do not allow for equipment to be utilized, which makes the battle against Galamoth difficult otherwise.
===Castlevania: Aria of Sorrow===
While Galamoth himself doesn't appear in Aria of Sorrow, like many other souls from previous enemies, his soul can be acquired as a fixed drop from a soul-keeper found in the depths of the Underground Cemetery (only accessible after defeating Legion).
In this game, Galamoth's soul is an Ability Soul which allows Soma Cruz to recognize places in which time has been stopped, gaining with this immunity to time manipulation and the means necessary to get past the Chronomage. With the soul acquired, Soma can then return to the long corridor located in the Inner Quarters and dispel the Chronomage's time-stopping magic, gaining with this entry to the castle's children quarters, where the Ancient Book 2 is found.
===Castlevania Judgment===
Galamoth plays into the plot of Castlevania Judgment as the driving force behind the main antagonist, although he himself does not actually appear in the game. Galamoth, described as a being from 10,000 years in the future, attempts to take the throne by eliminating the time period in which Dracula reigned by sending his minion, the Time Reaper, on what is presumably an assassination mission. On his part, Aeon, a time traveler, takes the steps necessary to prevent the Time Reaper from succeeding in carrying out Galamoth's orders.
==Enemy Data==
==Item Data==
==Gallery==
==Trivia==
*In both Kid Dracula and Kid Dracula (GB), after defeating King Garamoth, the player will be awarded a big coin with the face of Ebisumaru, from the Ganbare Goemon series, printed on it.
*Galamoth's depiction in Castlevania: Symphony of the Night, having a dragon or crocodile-like head, holding a scepter and bearing an overall Egyptian motif, has some similarities with Sobek, an ancient Egyptian deity who also bears crocodile traits.
*His name is possibly correctly translated as "Garamoth", with "Galamoth", the name with which he was introduced to western audiences in Symphony of the Night, likely being a case of Engrish, which oftentimes substitutes the letter "r" for "l".
**This is further supported as his name appears as "King Garamoth" in the version of Kid Dracula that is included in the Castlevania Anniversary Collection from 2019, which was officially translated to English by Konami's own localization team.
**Nevertheless, he is still called "Galamoth" in Castlevania Judgment (2008), which can still be considered to be a relatively recent game.
*The time when Galamoth sent the Time Reaper that is mentioned in Castlevania Judgment –10,000 years in the future– coincides with how long Kid Dracula was asleep for in Kid Dracula, where Galamoth is originally from.
**Upon defeat, one of three lines the Time Reaper can deliver is calling Galamoth's name, revealing who its lord is.
==See also==
*Erzsebet Báthory - An antagonistic character from the Castlevania: Nocturne animated series who also follows an Egyptian deity motif.
==References==
==External links==
*
*Galamoth at the Villains Wiki
es:Galamoth
Category:Antagonists
Category:Deceased Characters
Category:Demons
Category:Egyptian Monsters
Category:Male Characters
Category:Mentioned Characters
Category:Thunder Bosses
Category:Time Travelers
Category:The Dracula X Chronicles Bosses
Category:Encore of the Night Bosses
Category:Judgment Characters
Category:Kid Dracula Bosses
Category:Kid Dracula Characters
Category:Kid Dracula (GB) Bosses
Category:Kid Dracula (GB) Characters
Category:Moonlight Rhapsody Bosses
Category:Symphony of the Night Bosses
Category:Symphony of the Night Optional Bosses