Judgement (Classic)

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Using Judgement is typically referred to as "Judging" a target. Judging a Seal a Paladin has cast on himself can result in a myriad of abilities, from damage to utility debuffs. If the Judgement is a debuff, the duration of it can be refreshed each time the Judging Paladin lands a melee hit.
==Talents directly improving Judgement==
*The Retribution tier 1 talent Benediction (paladin talent) reduces the cost of Judgement and Seals by 3/6/9/12/15%.
*You can decrease the cooldown by 2 seconds of Judgement with Improved Judgement (2 ranks, 1 second per rank) in the Retribution Tree.
*Sanctified Judgement (3 ranks) gives a 33/66/100% chance of receiving 50% of the mana back of the judged seal.
*The Retribution tier 8 talent Fanaticism increases the critical strike chance of any Judgement that is capable of critical hits by 3/6/9/12/15%; this would include Righteousness, Command, Vengeance(?) and Blood.
*The Retribution 41 point talent Crusader Strike will refresh all Paladin Judgement debuffs on a target, making it invaluable in large raids (especially for Judgement of Light and Judgement of Wisdom).
==Talents directly improving specific Judgements==
*The Retribution tier 2 talent Improved Seal of the Crusader increases the critical strike chance of all attacks and spells made against a target affected by Judgement of the Crusader by 1/2/3%.
*The Holy tier 2 talent Improved Seal of Righteousness increases the damage of Seal and Judgement of Righteousness by 3/6/9/12/15%.
*The Retribution tier 3 talent Seal of Command is a more damaging Judgement than Righteousness and deals double damage if the target is stunned or incapacitated.
Judgement Overview	Judgement Overview	Judgement Overview 	Judgement Overview
Seal 	Seal 	Judgement & Effect 	Hit / Crit type
 	Righteousness 	Judgement deals Holy damage to target. 	spell / spell
 	Command 	Judgement deals Holy damage to enemy, double if the target is stunned. 	melee / melee
 	The Crusader 	Judgement debuffs enemy, increasing Holy damage taken. Increases raid-wide critical strike chance when talented. 	always / n/a
 	Justice 	Judgement debuffs enemy, preventing NPCs from fleeing, and preventing players from increasing their speed above 100%.	always / n/a
 	Light 	Judgement debuffs enemy, granting melee attacks a chance to heal the attacker. 	~40-50% / n/a
 	Wisdom 	Judgement debuffs enemy, granting attacks and spells a chance to restore some of the attacker's mana. 	~40-50% / n/a
 	Vengeance 	Judgement deals damage for every application of Holy Vengeance, which is applied by the Seal. 	spell / spell
 	Blood 	Judgement deals Holy damage to enemy, harming the Paladin for 33% of damage dealt. 	melee / melee
==Related Equipment==
*The Tier 2 Paladin armor set is called Judgment Armor and includes an 8-piece set bonus that inflicts 60-66 additional Holy damage to the target a Paladin is Judging.
:The set also offers a distinct and fitting look for Paladins and many Paladin-centric armor pieces in the Burning Crusade expansion have used variations of the Judgement set, normally a different color theme.
*Libram of Avengement will cause Judgements to increase the Paladin's Critical Strike Rating by 53 for 5 seconds.
*Libram of Saints Departed will cause Judgements to heal the Paladin for 41 to 49.
*The Retribution-centric Tier 5 Paladin Armor set Crystalforge Battlegear has two set bonuses, both related to Judgement:
**Two-piece set bonus that reduces the cost of Judgements by 35 mana.
**Four-piece set bonus that, for each Judgement cast, grants a chance to heal nearby party members for 244 to 256.
==Patch changes==
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==External links==
Category:Magic debuffs