Wizzo's Ring of Compulsions (Magic Ring)

This type of ring may compel the wearer to perform certain unexplained actions. It can be removed easily at any time -but the wearer will not want to remove the ring for any reason. Any one wearing one of these rings becomes extremely possessive of it and will not voluntarily allow anyone else to touch it. Anyone who wants to see the ring is suspected of wanting to steal it, and the wearer either attacks that character or attempts to flee, depending on the circumstances. (Assign a 50% chance for either outcome if a random determination is desired.) A remove curse spell halts the compulsion long enough for the wearer to allow it to be removed. There is a 5% chance per waking hour that the ring compels its wearer to do something. Listed below are the compulsions the ring can cause (roll 1d10).
Roll	Result
1 	Sleep for 1d6 turns.
2 	Act intoxicated for 1d6 turns.
3 	Act in an amorous fashion toward the nearest character of the opposite sex. Or the next one en countered, for 1d4 turns.
4 	Fight for 1d6 rounds against the nearest character.
5 	Wander about, looking at the scenery for 1d6 rounds.
6 	Take a bath.
7 	Cook and eat a good meal.
8 	Talk for 1d6 rounds.
9 	Change clothes.
10 	Find and insult the nearest monster over 3HD (the search, and the compulsion, last for no more than 10 minutes).
While under compulsion, the ring wearer does nothing except try to fulfill the compulsion. If interrupted, the wearer becomes very hostile. Those rings function primarily as other commonly found rings, free action, protection, water walking, and the like, that is, the compulsions provide an unusual variation for otherwise common magical rings. Gold piece values are the same as those for the common rings, but the ring, being somewhat cursed, awards no experience points.
Category:Encyclopedia Magica Magic Items
Category:Magic Items
Category:Magic Rings