Warriors of Fire AU

Wings of Fire/Warrior Cats crossover because I was rereading Warriors and decided to. The tribes of WoF will be shoved into the territories of Warriors(with a few adjustments). If you want to add a character, you can, unless the role is labeled restricted or filled. For restricted roles: comment which clan the character is going to be, what role they are going to fill, their name, whether they're willing have an apprentice/mate/dragonets, and a short physical/personal description(optional) (it's a lot, I know.).
== History ==
(This is before the specific clans existed. Clan history will be written in the clan section.)
Note: BC stands for Before Clans and DC stands for During Clans. 
Another Note: this is the history the clans have, and some facts may be exaggerated or touched on too lightly. 
46BC: a tragedy strikes Pyrrhia. The details of what and how this occurred have been lost to time, but the Pyrrhian tribes fled to Pantala- the dragons that survived. 
39BC: the frosty peace that has settled over Pantala shatters and the continent erupts in warfare. Territory has become scarce, even with the reduced population of Pyrrhian dragons. The war seems to be each tribe for itself, with scale-deep alliances shifting nearly every month. 
32BC: a ceasefire is called, and the leaders of the different factions meet with a few trusted dragons under a full-moon truce. Initially, the young dragons who called the gathering provide different solutions to the war: diving up the continent equally between the ten tribes, all dragons living together under a body of rulers, and other scenarios. This backfires, however, and the meeting disbands in chaos. After this point, the war is mainly fought between two major alliances: the Peacebringers, wanting all dragons to have an equal chance at governing the tribes, who would be living together in a large joint kingdom, and the Royals, the kings and queens of the past fighting for the monarchies, along with their followers. 
18BC: just over twenty years of fighting and negotiating, the Great War finally ends. The Peacebringers overpower the Royals, and the monarchs flee (or are exiled) to the edges of the continent. The severely depleted population of dragons settles in the center of Pantala, and a fragile peace blankets the scarred dragon tribes. Everyone lost loved ones during the war, and no one is keen to start fighting again. 
3BC: the Royals strike suddenly, without warning. They have gained followers over the fifteen-year peacetime, and are a formidable foe. The War of Monarchs begins. 
0BC/DC: ten dragons, one from each of the different tribes, receive mysterious dreams from dragons they lost during the war. The dead say they reside on the moons and in the stars and they are now part of a clan called the StarWings. The StarWings order the ten to join together and form their own clans. The ten find each other and then call a meeting for all dragons to attend. They convince most to join the clans; SilkWings and HiveWings become the BeetleWings, the RainWings and LeafWings form the ForestWings, the SandWings and IceWings create the MoorWings, the MudWings and SeaWings become the RiverWings, and the SkyWings and NightWings join into the StoneWings. The ten become the leaders, deputies, and/or Mythics of their respective clans. The dragons who refuse to join the clans- specifically the Royals, but also a few normal dragons and hybrids- live outside the clans' territory, forming kingdoms and cities or living on their own. This is known today as the dawn of the clans. 
== Roles ==
Young dragonets not yet able to fly live with their parents. They attend school during the day. Once they have learned how to fly and completed their studies, they become apprentices and are given one horn ring to wear. Apprentices will train until they reach adulthood. This is when they become full members of the community and gain another horn ring.
==== Soldiers ====
These dragons fight for and protect the clan. Most dragonets train as soldiers and live the life of a warrior. Soldiers also hunt prey, gather other items, and patrol borders. Known to be strong, fast, and fierce. 
==== Teachers ====
Teachers act as daytime caretakers for dragonets. They teach reading, history, math, and other basic knowledge. They also make sure that the dragonets are well cared for and get enough food, exercise, and of course, playtime. Teachers also serve as advisors to the leader. 
==== Doctors ====
They heal injuries as mild as a scraped elbow to as serious as a broken wing. They also are responsible for curing sickness. Doctors are very respected and have vast medical knowledge. 
==== Mythics ====
Mythics are the most respected and mysterious dragons in the clan. Not just anyone can be a Mythic; the dragon must have a special connection with the StarWings. They serve as a medium between the living and the dead. Mythics are very rare, usually only showing up once in a generation. They live in the camp's temple and are not allowed to have dragonets. 
==== Leader ====
Rules the clan. Goes by the title of King, Queen, or Ruler. The leader is in charge of making decisions, negotiating, and fighting for the clan. They are given special abilities by the StarWings in a ceremony in the Forbidden Mountains. 
==== Deputy ====
Deputies are second-in-command to the leader. They proceed the leader and go by the title of General or Commander. The deputy is chosen by the leader; deputies are usually the leader's mate, but not necessarily. Must be a soldier. 
Note: everything under Special Features or Abilities only applies to some of the tribe unless stated otherwise. A dragon will usually only have one or two special features or abilities, and some have none while others have many. 
== ForestWings ==
=== Description ===
Slim, long limbed dragons. Some can shift color, but most are shades of green or brown. ForestWings can have prehensile tails. 
==== Special Features ====
Leaf shaped wings and tails, a frill behind their ears, webs along their spine. 
==== Abilities ====
Change the color of their scales to appear invisible, shoot venom from their fangs, or control plants. All ForestWings can absorb energy from sunlight. 
=== Territory ===
The vast expanse of dense woodland in the east. 
==== Landmarks ====
Treetops: the ForestWing camp. Built of hammocks, platforms, and treehouses, this city is full of sunlight. 
Training Hollow: a sandy clearing on the forest floor used for training apprentices how to fight and defend themselves.
Sunrocks: smooth, sun-warmed rocks next to the river. ForestWings regularly come here for their suntime. 
Clearpool: a crystal-clear pond; dragonets often swim and relax here after a day of training. 
Stream: a flow of water cutting through ForestWing territory, under the Barren Grounds, and into StoneWing territory. 
=== Members ===
ForestWings are usually named after features and wildlife of their woodland home, along with names relating to those of the former RainWings and LeafWings. E.g.: Mango, Bonsai, Confident, Bramble, Twig, etc. 
Leader: (restricted)
Deputy: (restricted)
Mythic: (restricted)
Soldiers: (open)
Apple- light green with hints of red, she/her, leaf-shaped wings and venom. Happy, protective of clanmates, forgetful. Mate: (open) Dragonets: (open)
Doctors: (open)
Teachers: (open)
Apprentices: (open)
WiP
== MoorWings ==
=== Description ===
Wiry, strong dragons known for their good stamina. Pale yellow, green, blue, or brown scales. 
==== Special Features ====
A wavy frill or spikes along their backs, although most have a grasslike frill. A cluster of spikes on their necks and tails, or a tail barb. 
==== Abilities ====
Can breath fire or frost, but some MoorWings have no breath weapon. Extreme temperature resistance, good eyesight, poison enemies with their tail barb. 
=== Territory ===
The large grassland of rolling hills west of Fourtrees. 
==== Landmarks ====
Hillside: the MoorWing camp. A walled in city of stone buildings and tents. Sits on the tallest hill in the territory.
Skypond: a large pond resting in the valley below Hillside. The MoorWings' only source of water. 
Underground River: begins deep in the gorge, runs under much of the territory, and eventually empties into the Skypond. 
Old Tunnel: a long tunnel so large no one knows where it ends. Its origins are unknown, and no dragon has been down for years. 
=== Members ===
MoorWings are named for the grasslands they reside on, as well as SandWing and IceWing names to honor their ancestors. E.g.: Arid, Slope, Rabbit, Violet, Evergreen, etc.
Leader: Queen Acacia- pale yellow with green accents, she/her, spiky frill, firebreath. Determined, fierce, caring, slow to make decisions. Mate: (Sleet) Dragonets: (Holly, Heatstroke) 
Deputy: (restricted)
Mythic: (restricted)
Soldiers: (open)
Gazelle- light brown with blue eyes, she/her, short spikes, tail barb. Grumpy, strict, demanding, fearless. Apprentice: (Holly)
Sleet: pale blue and white, brown talons, he/him, spikes, frostbreath. Extremely protective, funny, has high standards. Mate: (Acacia) Dragonets: (Holly, Heatstroke) Apprentice: (open)
Doctors: (open)
Teachers: (open)
Breeze- wip Apprentice: (Heatstroke)
Apprentices: (open)
Holly- wip 
Heatstroke- wip
Rabbit- wip
WiP
== RiverWings ==
=== Description ===
Heavily built dragons; great swimmers. Most have smaller than average wings. Scales can be any shade of green, blue, or brown. 
==== Special Features ====
Gills, glow-in-the-dark scales on their necks, limbs, or tails, flat heads, webbing along spine/underbelly, or webbed talons. 
==== Abilities ====
Breath underwater, hold their breath for 1-24 hours, breath fire. Most RiverWings are exceptionally strong and good swimmers. 
=== Territory ===
A wetland covered in mud puddles and streams; the southernmost territory. 
==== Landmarks ====
Riverway: the RiverWing camp. Partly underwater, but otherwise constructed of mud huts and wooden shacks. 
Temple: the home of the RiverWing Mythic. Most clans' temples are located inside the city. Since Riverway commonly floods, the temple was built on an island in the middle of a lake. 
Training Island: a small, muddy island in the lake used to train apprentices how to fight. 
Woodlands: a forest of willows and mangroves. The RiverWings occasionally hunt here. 
Marsh: a swampy flat full of mud puddles, reeds, and crocodiles. 
=== Members ===
RiverWings are named after features, flora, and fauna of their swampy territory. They are also named after wildlife and landscapes of the ocean. E.g.: Ray, Creek, Quicksand, etc. 
Leader: (restricted)
Deputy: (restricted)
Mythic: (restricted)
Soldiers: (open)
Doctors: (open)
Fizz- wip
Teachers: (open)
Apprentices: (open)
WiP
== StoneWings ==
=== Description ===
Lengthy dragons built for a life surrounded by rock. Their scales can be shades of red, orange, gold, or gray. 
==== Special Features ====
Large, strong wings, with silver scales like the night sky on the membranes. 
==== Abilities ====
Most StoneWings are strong, fast fliers, and they all can breath fire. A select few are given the gifts of mind reading or future telling by the StarWings. 
=== Territory ===
An elevated, rocky area in the north, covered in pines.
==== Landmarks ====
Stoneset: the StoneWing camp. Mostly an ancient cave system. 
Silver Rock: the highest point in the territory. Eggs are placed here soon before they hatch to soak up the moonlight and, hopefully, gain mind reading or prophetic powers. 
Pines: hills of pine trees that cover nearly half the territory. 
Flats: a stony plateau; occupies the other half of the territory. 
=== Members ===
StoneWings are named after features and wildlife of the Flats and Pines. Some have names similar to those of NightWings and SkyWings. E.g.: Pinewatcher, Dusk, Cavern, etc. 
Leader: (restricted)
Deputy: (restricted)
Mythic: (restricted)
Soldiers: (open)
Doctors: (open)
Teachers: (open)
Apprentices: (open) 
== StarWings ==
StarWings are dragons who live by the law of the clans during their life. They can belong to any of the four clans and keep their powers, but also gain the ability to see the future. 
When a clan dragon dies, their soul must make the long flight to the moons. If the dragon was good during their life, they will have the endurance to make the journey. If not, they will fall back to the earth and are doomed to walk forever on the lands they once lived on, unable to interact with the living. If the dragon reaches the moons, they are reunited with deceased loved ones and are granted eternal prosperity. 
WiP
== Other Dragons ==
(Dragons outside the clans)
WiP
Category:Groups
Category:Alternate Universes
Category:Work in Progress