Mechs/MAD-6S

==Description==
Appearing in 3012, the Marauder II is a redesign of the classic Marauder, turning the 75 ton Heavy Mech into a 100 ton Assault. Originally a Wolf's Dragoons exclusive Mech, it wasn’t until after the 4th War of Succession in 3030 that the Mech would spread beyond the Dragoons. Powered by a 300-rated Light Engine, the Marauder II MAD-6S is armed with a Gauss Rifle, paired ER PPC’s and Medium Pulse Lasers. AMS and an ER Small Laser round out the design. 
Drop Cost Multiplier: 1.18
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity 	Gunslinger: +0.3 Cluster to Ballistic Weapons, +20% Called Shot Chance, +1 Offensive Push Accuracy (Quirk)
40 	NarrowLow Profile	Hull Down: +1 Defense, -5% Visibility (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=170/170S=85 	A=45/45S=16 	A=170/170S=85
Arms/Head	HardPoints	[ 2E 1S ] 	[ 1S ] 	[ 2E ]
Arms/Head	Fixed 	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
Heat Sink Double
Medium Pulse Laser
ER PPC	
AMS 	
Heat Sink Double
Medium Pulse Laser
ER PPC
Torso 	Health 	FA=160/210 RA=60/105S=105	FA=235/310 RA=70/155S=105	FA=160/210 RA=60/105S=105
Torso 	HardPoints	 	[ 1E ] 	[ 1B ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Ammo Gauss
3x Heat Sink Double	
Engine Light
Engine HS +2
Engine Core 300
Heat Sink Kit (D)
Jump Jet (A)
ER Small Laser	
Ammo AMS
Ammo Gauss
C.A.S.E. (1)
Gauss Rifle
Legs 	Health 	A=205/210S=105 	 	A=205/210S=105
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (A) 	 	
Jump Jet (A)
BOT PAGE || RTVer: HHR 1.4.8 || ID: \Eras\Republic3081-3130\Base\mech\mechdef_marauder_ii_MAD-6S.json