Attributes (Flash Games)

Attributes affect a character in a wide variety of ways. These include effectiveness of Abilities, health, piercing, accuracy, and evasiveness. Each attribute can be increased by equipping a character with an equipment, by applying Attribute points (only available to certain attributes), or by simply leveling up.
In the first Sonny game, the player earns 1 Attribute point when Sonny levels up. In Sonny 2, the player earns a varying amount of Attribute points when Sonny levels up, though generally more points the higher the level. 
Re-spec can be used to redistribute Attribute points. In Sonny, you should take caution in using Re-spec. At the beginning of the game, two extra points are already given to both of Sonny's Strength and Speed regardless of class; using Re-spec will cause you to lose those extra points. In Sonny 2, using Re-spec will grant you 19 extra Attribute points to distribute regardless of class; this only happens once in each game.
==Level==
Shows the overall strength of the character. When Sonny or his allies level up, their stats are increased. The max level in Sonny 2 is 30.
==XP==
XP is gained after beating a stage. When a character reaches 100% XP, they level up. In Sonny, if a character reaches 100% XP in the victory screen, all remaining XP will be lost. This doesn't happen in Sonny 2, any remaining XP will instead be added to the character's new level.
==Vitality==
Vitality determines the character's maximum health.
==Strength==
Strength has no passive effect. It acts as a coefficient for certain abilities, normally melee-themed ones.
==Magic/Instinct==
Magic appears in Sonny and has no passive effect. It acts as a coefficient for certain abilities, mostly magic-themed ones.
Instinct appears in Sonny 2 and entirely replaces the Magic attribute seen in Sonny. The only difference between the two is their names.
==Speed==
Speed determines the character's accuracy and evasiveness. It's a factor in determining the chance that the character will score a critical hit and provides a small damage increase, as all elemental piercings are passively increased by 50% of a unit's Speed. It is also a coefficient in some abilities, such as Master Strike. It also determines who goes first on your team. The higher the speed the sooner the unit goes.
==Health==
In Sonny, each point of Vitality increases maximum health by 8 points. In Sonny 2, each point of Vitality increases maximum health by 33 points.
==Focus==
Focus is a stat in Sonny and Sonny 2. It is used by most abilities, such as Smash, and scales with others, such as Demolish. Some items can increase and abilities can increase max focus, and some abilities can decrease max focus. 
Focus is the equivalent of MP (Magic Points) in most other RPGs, and is spent when Sonny uses a powerful offensive or defensive ability. Some abilities use no focus.
Some abilities can decrease use of focus with each upgrade, and others can passively give Sonny Focus regeneration (such as Integrity).
==Piercing and Defense==
There are a number of minor Piercings and Defenses attributes in the games.
Category:Game Mechanics
Category:Sonny
Category:Sonny 2