Tekkaman Blade/Attack Set

This is an overview of Tekkaman Blade's moves from Ultimate Dimension Clash.
== Basic Attacks and Command Normals ==
Standing L- straight left hand thrust
Standing M- separates lance and attacks with the ends
Standing H- advancing downward blade slash
Crouching L- upward aimed left hand thrust (mid)
Crouching M- low right kick
Crouching H- spin to downward lance stab (knocks down)
S launcher- slams lance to the ground (low attack!)
Air L- right knee attack
Air M- upward aimed left punch
Air H- drop kick
Air S- downward lance swing (2 hits)
TAC exchange up- upward right kick
TAC echange side- same animation as air H
TAC exchange down- same animation as air S
B + H- Shielded Slash (upward lance slash; has super armor)
air D + H- Blade Impale (drops to the ground lance-first; overhead; knocks down; OTG-capable)
== Throws ==
Forward ground- sticks lance ends in foe before taking them out, causing them to slump to the ground (2 hits)
Backward ground- sticks lance ends in foe before going behind them to kick them away (2 hits)
Forward air- swings lance downward to bring foe to the ground
Backward air- slashes foe before sticking lance in them to send them to the ground behind him (3 hits)
== Special Moves ==
atk (mashed)- Shamshir (waves his lance above his head, hitting multiple times; the stronger the version, the slower and more damaging it is; knocks down)
QCF + atk- Baselard (tosses lance ends forward [L or H] or up-forward [M]; M and H versions send him towards captured foe for an additional attack that causes a hard knockdown)
D (charge), U + atk- Katzbalger (spins his lance above his head; H version moves him across the screen while doing this for a wall bounce; otherwise, it does a soft knockdown)
QCB + atk- Falchion (teleports forward, bringing his blade behind him; button strength determines distance traveled; knocks down)
== Hyper Combos ==
QCF + atk x2- Crash Intrude (streaks across the screen; on hit, foe is launched upward for a series of dashing attacks before Blade sprouts energy wings and goes through foe for a hard knockdown)
DP + atk x2- Voltekka (winds up and shoots an energy beam at an up-towards angle; knocks down)
HCB atk x2- Omnidirectional Super Voltekka* (energy sphere around his body; on hit, foe is pushed back while Blade charges up to unleash a large energy beam at them from the air for a hard knockdown; if it doesn't hit, he simply does a beam straight forward for a soft knockdown)
(* means level hyper combo)
== Extra ==
Like Jedah, Blade has a weird airdash in which he flys upward forward or backward. Also like Jedah, he can fly higher (as opposed to farther) if the button is held.
Category:Ultimate Dimension Clash
Category:Character Moveset
Category:Gameplay