Dungeon Run

== What is Dungeon Run? ==
Dungeon Run is a custom dungeon crawler mini-game by [Owner] Redbau, with a unique PVE-combat experience through randomly-generated dungeons. Every game starts fresh resulting in an exciting, never-the-same experience where Players battle their way through a dynamic series of custom-made rooms. Players explore while fighting classic Minecraft mobs alongside buffed "Elite" mobs with special abilities until they reach a powerful Boss unique to each Dungeon Run theme. Earn fame, wealth and rare items, with higher difficulties offering greater chances at rewards!
Dungeon Runs can be played solo or with up to 3 allies! Unlike regular survival, you keep your inventory when you die so long as you have lives remaining in the Run. 
Besides Bosses, mobs spawn only when players first open a new Room. Remaining mobs do not need to be slain to open a new door, and some rooms are more dangerous than others.
== How to play? ==
Find the Dungeon Run NPC near the portal area at /spawn to go to the DR world, or simply type /go dungeonrun. A Dungeon Run Key (1) is required to play, besides Epic runs that require 2 Keys. Simply visit the NPC daily for a free Key, or purchase more from the /wilderstore.
Once you enter the Dungeon Run lobby, simply talk to the NPC in the middle of the room to create or join a game. You can invite nearby players by selecting their Head before you choose a theme (they must also have a Key to play). Select a theme and then wait for the game to start!
The Run begins with a safe Spawn Room, with 4 chests that are unique to each player (one each) with starter gear. Starter gear includes armor, sword, shield and 12 Carrots. Players collect their gear and then speak to the NPC near the door to select a difficulty level. From this point, simply open doors by pressing the buttons on Obsidian and clear the mobs in each room. Some rooms are partially blocked of the entrance is obscured, so you may need to go around and find a different entrance.
=== Commands ===
* /leave, /quit, /exit, /stop - End your Run.
* /stuck - Teleports you to the last checkpoint (or spawn room) in the event you are unable to proceed forward.
* /achievements - Displays current Dungeon Run Achievement progress. See below for more information regarding Achievements...
=== Difficulty Levels ===
Playing Epic! Run increases all reward chances by 5%!
LEVEL 	REWARDS 
Exp	(RARE)
Player Head	Wildercoin	(RARE)
DungeonRun Key	DungeonRun Box	MOB LEVELS	# LIVES
EASY 	60% chance	1%	20% 	2%	40% 	0-5 mobs per room
-Normal damage	9
MEDIUM	70% chance	2%	40% 	3%	55% 	0-9 mobs per room
-Hard mode damage	3
HARD 	80% chance	3%	60% 	4%	70% 	0-12 mobs per room
-More Elite mobs	2
BRUTAL	90% chance	4%	80% 	5%	90% 	0-15 mobs per room
-Solo not recommended	1
== Dungeon Themes ==
Each theme presents a different gameplay experience and boss mob. Can you beat them all?
=== Lush Forest ===
Brave the enchanted forest to face off against [[Al the Angry Lumberjack]]. All is a mighty foe protected by magical Berry Bushes that can shield him from damage. Lush Forest rooms are often bright, open-air spaces with lots of life and colour, paired with dark, dense forests and woodland cottage settings.
Typical mobs: Zombie, Skeleton, Witch, Drowned, Baby Zombie, Spider, Creeper, Vex, Silverfish, Slime
Initial Armor level: LEATHER 
Reward Armor Set: Angry Al's Chestplate, Leggings and Boots (emerald trim); The Dungeon Helm (emerald trim); Angry Al's Axe (netherite)
=== Sewers ===
Clear the drains of the corrosive and poison spreading from the Toxic Sludge boss. Careful, this unseeming, acidic Slime can bounce you right into the poison pits nearby! Sewer rooms are dark, tight and grimy with a ruined feel.
Typical mobs: Zombie, Drowned, Husk, Skeleton, Bogged, Witch, Silverfish, Guardian, Cave Spider, Spider, Slime
Initial Armor level: IRON 
Reward Armor Set: Grunger's Helm, Chestplate, Leggings and Boots (emerald trim); Also, Turtle Master's Skull (emerald trim)
=== Nether Castle ===
The fiery chaos of the Nether in all its nightmarish glory, ruled by the Ruby Warlock. This spell-casting creature has twisted the very fabric of the Nether and summons loyal Blazes to their side to protect them. Tight, fiery spaces dominate the room designs for a fresh Nether feel without being overwhelmingly fire/lava oriented.
Typical mobs: Skeleton, Wither Skeleton, Blaze, Witch, Piglin, Piglin Brute, Vex, Spider, Zombie, Husk, Silverfish, Magma Cube
Initial Armor level: DIAMOND 
Reward Armor Set: Inferno Helm, Chestplate, Leggings and Boots (redstone trim); Dungeon's Sword (netherite)
=== Keep ===
The enchanted castle with a warped feel, harrowed by the King of the Keep. The King's mind was lost eons ago and their immortality has driven them mad. Beware the King as dabbled with dark magic! A variety of interior spaces with battered stone and homely wood decor can be explored as you battle your way through the Keep.
Typical mobs: Skeleton, Zombie, Wither Skeleton, Vindicator, Evoker, Spider, Cave Spider, Slime, Stray, Witch
Initial Armor level: IRON 
Reward Armor Set: Knight's Wit, Guard and Loyalty (iron trim); The Dungeon Leggings (iron trim); The Keeper's Ultimate Potion
=== Ice Palace ===
The icy fortress of the chilling Frozen Watcher. The Watcher is a terrifying creature of otherworldly grace and rage whose winter magic threatens all of Wilder. Explore icy caverns and snowy hills as you battle through the frigid storm to the Watcher's lair.
Typical mobs: Stray, Skeleton, Husk, Cave Spider, Witch, Vindicator
Initial Armor level: LEATHER 
Reward Armor Set: Watcher's Helm and Chestplate (quartz trim); The Dungeon Leggings and Boots (quartz trim)
=== Halloween Mansion ===
The twisted magic of the Pumpkin King haunts and distorts this creepy carnival of horror. The Pumpkin King is a mighty sorcerer who warps the very world around them, and whose brute strength can tear it all down! Be wary as you tip-toe through the King's maze of the mind, warped halls, creepy forests and spooky crypts; there is danger at every turn.
Typical mobs: Zombie, Skeleton, Husk, Witch, Vindicator, Evoker, Vex, Spider, Cave Spider, Wither Skeleton, Ghast
Initial Armor level: CHAINMAIL 
Reward Armor Set: Jester's Hood, Chestplate, Leggings and Tapping Shoes (gold trim); Flame Rod
=== Epic! ===
One theme sometimes just gets boring after a while...so let Epic shake things up! Multiple themes in one with two boss encounters (Toxic Sludge and King of the Keep)! Consists of 100 Rooms from the Nature, Sewers, Nether and Keep themes, chosen at random. Stay on your toes because you never know what you will find next! Every 25 rooms, players discover a special deep room that drops them down into the next set of 25 rooms below, also making some rooms darker. Note: Costs 2 Dungeon Keys (per person) to enter.
Typical mobs: Any mob found in dungeons, beware! Both bosses have double the health of the basic Dungeon Run bosses.
Initial Armor level: LEATHER 
Reward Armor Set: Heart of the Divine (diamond trim, chestplate only)
== Rare Items ==
During battles against Elite mobs or by finding rare chests, players can encounter a variety of powerful tools, armour and weapons including some Wilder-gear to aid them in a Run. There is always enough items in a chest for each player to claim one, but Elite mobs will only drop 1 item. Opening a rare chest counts towards your score, so try to find all of them!
Here are some of the rare items you can find during a Run...
WilderBlade
* Max-enchants!
* Chance to drop mob heads!	Bow of Heat / of Burning
* Enchanted with Flame I-III 
* Max-enchants!
* Can have OP enchants	Enchanted Shield
* For extra protection
* Mending & Unbreaking III	Enchanted Pickaxe
* Various enchants.
* Break barricades faster!
Sword of Zeus
* Strike foes with lightning!
* Lightning can hurt you too...	Swift Bow
* Shoots 3 arrows at once.
* Can be further enchanted.	Shield Smasher [Tank] 
* Charge into battle! 
* Smash foes in a 2-block radius!
* 4sec cool-down.	WilderBow
* Max-enchants!
* Infinity + Mending
Enchanted Netherite Gear
* Various pieces and enchants. 
* Can be further enchanted.	Fire Wand [Mage]
* Burns most nearby mobs. 
* 1sec cool-down.	Backstab Dagger [Rogue] 
* Bonus when attacking from behind! 
* Can be further enchanted.	Healing Wand [Healer] 
* Heals & and boosts health. 
* 5sec cool-down.
Potions found in dungeon chests can have advanced effects beyond their survival versions. Splash potions of healing up to level IV (4) and a drinkable Healing V potion, as well as splash potions of Strength up to level IV. Health potions can also be thrown as grenades against undead mobs.
== Special Blocks ==
Within Dungeon Run, some blocks have special effects beyond their basic Minecraft properties. Keep an eye out for these blocks as they can quickly change the tides of a game!
Blue Concrete 	Rapidly heals you and applies a bonus health buff. Very rare, but always found in the middle of every Dungeon Run Spawn Room. 		TNT 	No matches needed! TNT lights by itself! However, TNT already in the world only detonates with redstone or pressure plates. BEWARE! TNT breaks Iron Bars within a 8-11 block radius.
Lime Stained Glass	Gives you Poison effect for 5 seconds. Avoid when possible!! 		Iron Bars 	DESTROYABLE; can only be broken by Pickaxes or TNT explosions; always drops as an item.
Obsidian Doors 	Opens at the touch of a button. Is unbreakable by any other means. 		(Infested) 
Cracked Stone Bricks	DESTROYABLE; can only be broken by TNT explosions. Not all Cracked Stone Bricks are destroyable though, only large sections (ie doors, walls).
Lava 	Actually, this one isn't any different than normal, except it will not burn your equipment if you die! You keep your inventory when you die! 		Fire 	Just like Lava, Fire burns you! It cannot burn your equipment if you die! However Fire CANNOT be extinguished by normal means, so take care as you explore!
Special Chests 	Some chests have items floating above them; These chests contain special gear and equipment, enough for each player. Chances of a rare chest increases with "Super Looter" level.		Enderchest	Stores your Dungeon Keys! Only found in Dungeon Run lobby. Make sure to always store your Keys in the Enderchest!
== Room Variations ==
There are a variety of Rooms within each theme, some with common elements and others are unique to each theme. 
Spawn Room: The room you start in has 4 healing blocks in the center and chests that are exclusive to each player (one per player).
Maze: These unusual rooms sometimes have limited access (blocked or obstructed entrances) and typically have lots of tight, confusing passages.
Parkour Rooms: These rooms usually have dangerous parkour challenges with rewarding chests at the end - be careful not to fall!
Puzzle Rooms: Some rooms have interactive elements activated by switches or by placing a redstone torch (found nearby), usually indicated by some sort of nearby clue. Typically these rooms have hidden chests or utility blocks suck as Anvils or Enchanting Tables.
Tall Rooms: Some rooms are much taller than others, allowing for more hidden elements and extra challenges! 
Flooded Rooms: Some themes have (partially) flooded rooms; typically Drowned spawn aplenty in these rooms.
Crawling Rooms: Uncommon rooms with trapdoors to force players to crawl to reach other areas.Boss Chambers: At the end of a Run, room 25 generates as a Boss Chamber (or rooms 50 & 100 on EPIC). These rooms are much larger than normal and usually have lots of hazards. The boss is the only mob that generates in the Boss Chamber, however they can often summon support mobs to attack players during the fight. All Boss Chambers have Iron Bars or Infested Cracked Stone Bricks blocking the entrance, which must be destroyed with a Pickaxe or TNT (bricks) to enter. 
In EPIC Runs, at rooms 25 and 75 the player will encounter a Deep Room (Slime Pit or Nether Descent) that drops players down a level so rooms don't overlap. The first Boss Chamber at room 50 also drops into a set below (where rooms 51-75 generate).
* Rooms 0-25 (top floor) lead to a Slime Pit
* Rooms 26-50 lead to the Toxic Sludge boss and a second Slime pit
* Rooms 51-75 lead to a Nether Descent
* Rooms 76-100 (bottom floor) lead to the King of the Keep boss
== Achievements ==
Completing certain challenges and tasks during a Run can increase your reward bonuses and give you an edge in-game!
There are currently 7 Achievement paths.
Achievement Name	Description 	Milestone 1	Milestone 2	Milestone 3
Dungeon Dweller 	Earn buffs just for playing! 	Play 25 Runs 
+5% heal/speed buff	Play 100 Runs 
+8% heal/speed buff	Play 200 Runs 
+10% heal/speed buff
Room Runner 	Chance to save your respawn point every room. 	Open 500 Rooms
+25% chance to save	Open 1000 Rooms
+33% chance to save	Open 2000 Rooms
+50% chance to save
Hard Hitter 	Increase chance to deal double damage. 	Deal 10000 Damage
+10% chance 2x damage	Deal 50000 Damage
+15% chance 2x damage	Deal 100000 Damage
+20% chance 2x damage
XP Me! 	Gain more experience for your whole group! 	Defeat 10 Easy/Medium Runs
* Gain 2x experience	Defeat 10 Hard Runs
* Gain 3x experience	Defeat 10 Brutal Runs
* Gain 4x experience
Head Honcho 	Increase chances to get friends' heads! 	Earn your head 1x
+1% chance for friends' head	Earn your head 3x
+2% chance for friends' head	Earn your head 5x
+4% chance for friends' head
Super Looter 	Increase chances of rare loot chests. 	Open 200 chests
+1% chance for rare chest	Open 400 chests
+2% chance for rare chest	Open 1000 chests
+4% chance for rare chest
The Enchanter 	Reduce exp costs & lapis needed for enchanting.	Enchant 50 levels
-10% enchanting cost	Enchant 250 levels
-30% enchanting cost	Enchant 500 levels
-50% enchanting cost
Returns some lapis!
== Notes from the Field ==
* The dungeons rooms are always 16x16 but can vary in height; Boss rooms are always much larger.
* Iron Bars are the only readily available block that can be placed AND destroyed by players in Dungeon Run. Other blocks are possible to craft/place, but cannot be picked up afterwards. Beware, this can result in player-made obstructions that can break a Run (and your Key is non-refundable).
* Elite Creepers found in Dungeon Run rooms can grant you powerful and unexpected lingering effects if you can survive their explosion. Shields up!!
* The "Super Looter" achievement stacks per player up to +16% for a rare chest to spawn, if all 4 players have maxed-out the achievement.
* Some special items have [Rank Name] after them (Mage, Tank, Healer, Rogue), however these tags have no impact on the item or player.
* TNT has a very wide blast radius and although it does not damage mobs beyond 5-6 blocks, it will shatter Iron Bars within 8-11 blocks of the detonation!
* String can be used to put out Fire!
* TNT, Water Buckets, Lava Buckets and some other obscure blocks cannot be used within the Boss Room or once the fight is in progress.
* Be wary of enchanting gear with non-vanilla or OP levels (such as the Fine Bow of Burning, with Flame III), as they could lose their advanced enchants!