Call of the Wild Hunt

By Stephen Kenneally & Aidan Marsh
Players: 14-16
Genre: Faeries
Welcome
emissaries of the Sidhe and Unsidhe Courts, the honoured observers, and
favoured mortals. Approximately five hundred years ago a Call to the Wild Hunt
was sounded and a mortal was chosen to lead it. Somehow the power the fae
courts held over humanity was broken. Although they didn’t know exactly why the
divide had occurred, King Oberon and Queen Mab forbid the ancient rites used to
call the Hunt, then and forever, in the belief that this would prevent any
further division of the worlds. You have been brought here by hearing the Call
of the Wild Hunt, and therefore you must, by midnight, choose a Huntsman to
lead the Hunt. Because the Balance between the Courts requires they not attend
in person, Black Tom/Tam and Puck have been appointed by Oberon and Mab as
arbitrators. It is also the will of Summer and Winter that the one who called
the Hunt be discovered and punished for defying the decree of Mab and Oberon.
Cost: free
Available from: http://www.irishgaming.com/scenario_storage/wildhunt.zip
Previous NZ runs
Christchurch 2015
Wellington 2012
Category:Stephen Kenneally
Category:Aidan Marsh
Category:10-15 player
Category:15-20 player
Category:Fantasy
Category:Fae