Super Smash Bros. Obliteration/Bayonetta

Bayonetta is the Main Protagonist/Mascot of the Bayonetta series of games, and Unlockable Character in Super Smash Bros. Obliteration. Originally a woman named Cereza, Bayonetta is coquettish and mysterious Umbra Witch, who has a remarkable talent for the so called "Bullet Arts" and bears the "Left Eye" which oversees the Darkness. In Bayonetta after being entombed in a coffin at the bottom of the lake for 500 years, She wages war against the Angel Hordes of Paradiso to discover who she is and what she may have forgot during her sleep. In Bayonetta: 2 she fights to rescue her clan sister Jeanne who had been taken to the realm of the Inferno, she manages to do so with the help of her demonic assistant Rodin the Gates of Hell Gatekeeper, and is often of the wanted list of the angel along the way. Wicked, Cunning and Mysterious, Bayonetta is ready to elevate herself against opponents using her Witch Firearms and Heels to the top of the Mountain of Smashers. Equipped with . moveset of Kick, Leg, Whip, and Gun attacks, along with a signature Witch Time Final Smash, Bayonetta is about to get wicked as an unfettered witch in pursuit of her goals against any opponent she faces, in a true fight for the ages.
==Attacks==
Type 	Name 	Damage 	Description
Neutral 	 	(1.5% = whip 1-2, 2% = whip 3, 0.5% = loop, 1% = penultimate hit, 5% = last, 11.5% = total).	A thrusting pistol-whip, followed by an outward pistol-whip, followed by an upward pistol-whip,
if button mashed, it is followed by a barrage of pistol-whips that concludes a thrusting pistol-whip, 
it has an excellent damage output for a neutral infinite,as the Bullet Arts version is capable of dealing 19% if all of its hits connect, it is also very hard to SDI out of, but due to being active 
on frame 9, all hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in adiagonal direction behind herself. It is Bayonetta's Punch Punch Punch • Punch (PPP • P) combo from Bayonetta 2. In addition, she may sometimes shout "Get out!" when it 
is performed,
Forward Tilt 	 	(3% = hits 1-2. 8% = last hit, 14% = total). 	A side kick, followed by a mid-level roundhouse kick, followed by a stretch kick, like Meta Knight's forward tilt, it is unconventional for a tilt attack due to functioning similarly to a neutral attack: pressing the attack button will cause Bayonetta to perform the first hit, while subsequently pressing the attack button will cause her to perform the second and last hits, it is her slowest tilt attack, due to being active on frame 12. The last hit launches opponents diagonally upward, while holding the attack button down on any part of the attack allows her fire her guns at different angles, forward, then slightly upward, then diagonally upward. It is Bayonetta's Kick Kick Kick (KKK) combo while wielding Love is Blue.
Up Tilt 	 	(5% = early, 7% = clean) 	An upward pistol-whip. One of her faster tilts, though it can only hit opponents in front of and/or above herself, it can lead into aerial combos, while its clean hitbox can combo into itself, the bullet Arts version fires both guns upward. It is based on the delayed punch launcher,
Down Tilt 	 	(8% = heel, 6% = leg). 	A legsweep. Her most reliable anti-pressure option and grounded combo starter, due to its range, vertical launching angle and speed, the Bullet Arts version fires two guns in front of herself and one behind herself, it is the final hit of Bayonetta's PPK combo while wielding Love is Blue,
Forward Smash	 	(16% = fist, 14% = wrist, 30% = total). 	Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw a punch, it has great horizontal range, but high ending lag and low priority, making it fairly easy to cancel out, it can also be dodged by fighters with low crouches, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist, if the button is held, Bayonetta will also fire in front of her. KOs at 104% from the centerof Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in Bayonetta 2, Madama Butterfly's hitbox cannot be reversed.
Up Smash 	 	(17%) 	Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut, it hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to Palutena's up smash, it has rather noticeable start-up, high ending lag and low priority, but it is her strongest attack, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward, it is based on the delayed punch Wicked Weave launcher. It cannot
be reversed.
Down Smash 	Witch heel Stomp	5% = Bayonetta, 15% = Madama Butterfly, 20% = total). 	The Witch Heel Stomp, It has a hitbox on Bayonetta's leg that leads into the main hitbox,it can meteor smash opponents that are either on the edge or in midair, making it a potent edge-guarding option, like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range, while powerful, its launching angle results in it KOing at 146% from anywhere on-stage, oddly, the Bullet Arts version firesthe guns on her feet downward into the ground, making it useless except for opponents directly touching her back, Madama Butterfly's hitbox cannot be reversed.
==Aerial Attacks==
Type 	Name	Damage 	Description
Neutral	 	(8% = clean, 5% = late) 	A spinning roundhouse kick, similar to Samus' neutral aerial, it hits around Bayonetta and continuing the input for the Bullet Arts version has her continue to spin for a few seconds. It has very good coverage, as it can hit opponents adjacent and/or below her, it is based on the aerial Bullet Climax in Bayonetta,
Forward	 	(3% = hit 1, 2.2% = hit 2, 6% = hit 3, 11.2% = total).	A thrusting pistol-whip, followed by an outward pistol-whip, followed by a downward roundhouse kick, each hit on an opponent will make Bayonetta float slightly, allowing each of its hits to connect easily, a superb option for aerialand off-stage combos. The Bullet Arts version fires in front of her for the first two hits, while the third hit fires two guns downward (with one being slightly diagonally) and one upward. It is Bayonetta's aerial PPK combo while wielding Love is Blue.
Back 	 	(14% = heel, 10% = leg, 24% = total). 	A high-angle back kick. Its respectable damage output, high knockback and low ending lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge, the Bullet Arts version fires one gun behind her at an upward angle.
Up 	 	(9% = kick, 5% = late). 	A backflip kick. Very fast with little ending lag, along with decent knockback, making it a good juggling and KOing option near the upper blast line, the Bullet Arts version has her perform a cartwheeling kick. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage, it is based on the kick launcher in Bayonetta.
Down 	 	(7% = leg, 8% = heel, 5% = landing, 20% = total). 	A split-legged axe kick. A stall-then-fall with low duration and ending lag, which allows her to safely recover afterward, it is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. The Bullet Arts version fires one gun from her heel forward, but only upon landing. It is based on Bayonetta's standard aerial kick in Bayonetta.
==Other Attacks==
Type 	Name 	Damage 	Description
Floor Attack (Front)	 	(7%) 	Windmill Kicks In Both Forward/Back Directions, Near The Ground.
Floor Attack (Back) 	 	(6%) 	Same As Front Attack, Just With Less Power.
Floor Attack (Trip) 	 	(7%) 	Windmill Kicks In Both Forward/Back Directions, Near The Ground.
Ledge Attack 	 	(8%) 	Performs A Hook Kick, While Climbing Up.
Dash Attack 	Stiletto	(10% = Clean, 8% = Late)	It has noticeable start-up. The Bullet Arts version fires both guns in front
of herself, as she charges forward.
==Grabs/Throws==
Type 	Name 	Damage 	Description
Grab 	 	(N/A) 	Grabs An Opponent
Pummel 	Slap Punish 	(1.5%) 	The Slap Punish Attack. It has average speed, but is unique in that it consists of two hits per input, As a result, it is possible for the opponent to break free in the middle of the pummel, and thus the second hit entirely,
Forward	Tetsuzanko 	(7% = hit 1, 3% = throw, 10% = total) 	The Tetsuzanko (鉄山靠, Iron Mountain Lean), a technique based on the tie shan kao used in Bajiquan,
she occasionally says "十年早いんだよ! (Ten years too early!)", even in the English version of the game. The quote is a reference to Akira Yuki's famous quote in the Virtua Fighter series, and is said occasionally by Bayonetta herself in Bayonetta. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding.
Back 	 	(7% = hit 1, 4% = throw, 11% = total).	A jumping roundhouse kick behind Bayonetta, It can be used to set-up an edge-guard with Bullet Climax at medium tohigh percents.
Up 	 	(4% = hit 1, 3% = throw, 7% = total). 	An outside crescent kick, similar to Lucario's up tilt. A good combo starter that can lead into Witch Twist or up aerial until medium to high percents. The pose Bayonetta assumes afterward is based on the final hit of her PPK combo while wielding Scarborough Fair.
Down 	Kneeling Stomp	(5% = hit 1, 3% = throw, 8% = total). 	A kneeling stomp. It can lead into her Heel Slide at low to medium percents. It is the final hit of Bayonetta's PPPKKK combo while wielding Love is Blue.
==Taunts==
Up = Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, 
saying, "If you need to learn how to talk to a lady, ask your mum." The ending is slightly different depending on the direction Bayonetta faces. It is based on her long taunt from Bayonetta 2.
Side = Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." The quote comes from her short taunt while wielding Salamandra in Bayonetta 2.
Down = Strikes a number of poses while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Based on the dances she performs prior to fighting the first Joy she encounters in Bayonetta. Like any of Bayonetta's taunts, it can cancel halfway through the animation due to its length.
==Special Moves==
Type 	Name 	Damage 	Description
Neutral Special	Bullet Climax	(1.3% = uncharged, 2.5% = half charged, 4.2% = fully charged).	Fires bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first few shots. While holding the charge, it can be canceled by rolling. Due to its angle, it is useful for edge-guarding and hindering aerial approaches from other opponents.
Side Special 	Heel Slide 	(8% = Heel Slide, kick, 6% = Heel Slide, follow-up kick, 6% = After Burner Kick, standard,
6.5% = After Burner Kick, downward).	A kick that functions differently when used on the ground or in midair. On the ground, she performs the Heel Slide, which is a one-legged baseball slide, a dropkick variation. If the button is held, Bayonetta will then follow it up with an aú aberto, one of many cartwheeling kicks in capoeira. It is her primary combo starter, due to the follow-up kick launching the opponent upward. While it is unsafe on shield, it is difficult to punish nonetheless due to its speed and duration. It can also be used to bait an air dodge from opponents who anticipate the follow-up kick, and then punish them with a smash attack. In the air, she alternately performs the After Burner Kick, which is a diagonally upward flying kick that can be performed twice in a row as long as the first kick connects, and can be angled downward by holding down before attacking. Both versions of After Burner Kick are her primary aerial follow-ups.
Up Special 	Witch Twist 	(4.1% = hit 1, 0.3% = hits 2-4, 3% = hit 5, 8% = total). 	An ascending, corkscrew pistol-whip. It hits multiple times, but covers minimal vertical distance and extremely minimal horizontal distance, similarly to Rising Uppercut. Despite this, Witch Twist is still a very useful recovery option, as using it after a jump allows Bayonetta to use her double jump, and then use another Witch Twist. It comes out on frame 4, making it Bayonetta's fastest move, and possesses a disjointed hitbox at its very end.
Down Special 	Witch Time 	(N/A) 	Uses her magic to slow down time around an opponent who attacks her. Its duration increases the more damaged the opponent is, but decreases when used used too frequently. It is also the only counterattack that is capable of working on some unblockable attacks, with the exception of grabs. However, if Witch Time is activated too late, then Bat Within is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the Bayonetta series, it halves the damage received, rather than negating it. Bat Within can also be triggered by Bayonetta's sidestep.
==Final Smash==
Type 	Name 	Damage 	Description
Final Smash	Infernal Climax	(60% = Gomorrah, 25% = bonus spell, 85% = total).	Activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon Gomorrah, who then damages any opponents suffering hitstun from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. It is very powerful, as opponents can be KO'd under 100% if they are close to the blast lines, while they are instantly KO'd if they have 100% or more once the cutscene ends.
Category:Characters
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Category:Super Smash Bros. (series)
Category:Super Smash Bros. Characters
Category:Bayonetta (series)
Category:Bayonetta Characters
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