Star Trek: Fleet Command

Star Trek: Fleet Command is an ongoing mobile game set in the alternate reality. Described as a "free-roaming multiplayer Star Trek experience [combining] role-playing game style progression and real-time battles with enemy ships", the game is published by Scopely, who developed the game with Digit Game Studios and in collaboration with CBS Interactive.
The game was announced on , and launched on for iOS and Android devices. 
In , elements of the prime universe were introduced. In , Karl Urban () and Sonequa Martin-Green (Michael Burnham) were featured in a series of four promotional spots for the game. 
Starting , members of the crew were made available as unlockable characters as part of a special event. 
==Premise==
:Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Enter a galaxy on the brink of war as Federation, Klingon, and Romulan forces vie for control of the Alpha and Beta quadrants. Discover an ancient secret that could tip the scales of power forever. As the commander of a starbase on the edge of civilized space, you will recruit iconic officers like James T. Kirk, Spock, and Nero -- and build powerful ships including the Enterprise, the Romulan Warbird, and Klingon Bird of Prey. Join Millions of players -- forge alliances, defeat your enemies, and build an epic fleet to secure, or dominate, the galaxy. Explore strange new worlds, seek out new life and new civilizations, boldly go where no one has gone before.
==Gameplay==
===Officers===
Officers are necessary for Star Trek Fleet Command ships, and each can improve the ship's effectiveness in different ways, if serving as captain or as one of the two other bridge officers. When serving as captain, the officer's "Captain maneuver" is activated. When serving as captain or one of the other two bridge officers, the officer's "Officer ability" is activated.
Each officer belongs to an officer group, based on their backgrounds. When officers from the same officer group serve together on a ship's bridge, their abilities may be increased through synergy.
An officer may be rated Common, Uncommon, Rare, or Epic. That determines the chance of "recruiting" them to a player's available crew. Officers are recruited by opening recruiting chests, which produce officer "shards"; between six and 120 shards (see the Officer table) are required to recruit a new officer. Standard Recruit chests usually (initially always) provide Common officer shards; Premium Recruit chests usually provide Uncommon officer shards, with smaller chances of Rare or Epic shards; Ultra Recruit chests provide either Rare or Epic officer shards; faction (Federation, Klingon, Romulan, Augment) recruit chests provide recruits from specific factions; and events sometimes add other types of recruiting chests. Occasionally (3% of the time) Premium and Ultra chests will provide enough shards to recruit an officer outright, rather than just one per draw.
In addition to initially recruiting officers, recruiting chests may be used to promote them, which allows them to rise one rank and another five levels. (The table indicates only the shards required for initial recruiting; higher ranks require more shards.) In addition to earning enough shards for promotion, there is a promotion cost.
Officers can be part of one of three divisions: Command (star: frameless | x24px), Operations and Engineering (spiral galaxy: frameless | x24px), or Science and Medical (ringed planet: frameless | x24px). When one officer from each division serves on the bridge, their effective abilities may be increased.
Officers can also be assigned to Away missions. Officers with higher stats give you more chance at success, if the success rate is pushed over 100%, the rewards increase. There is a "key stat" on all away missions (attack, defence, or health) which boosts the chance at success further than other stats. Away missions can reward faction points and credits, recruit tokens, blueprints, officer shards and more.
====Officer advancement====
Officers advance along two tracks: level and rank. To advance in level, Officer XP (experience) is needed.
This table shows the Officer XP required to advance a typical officer to each level:
Officer level-up chart
Level 	1 	2 	3 	4 	5 	6 	7 	8 	9 	10 	11 	12 	13 	14 	15
Officer XP cost	none	200	350	550	800	880	1220	1520	1720	1860	6000	7500	8700	9600	9900
Level	16 	17 	18 	19 	20
Cost 	21,700	26,250	29,750	31,850	33,250
Some officers require more or less Officer XP to advance. For example, Nero requires four times the typical officer XP to advance, and Barot, Stonn, and Uhura (but not Cadet Uhura) require double, while Komal, Rukor, and Vartoq require only one-fifth the usual Officer XP.
Unconfirmed: Common and Uncommon officers advance at the standard cost (or less), Rare officers advance at double cost, and Epic officers advance at four times cost.
This table shows names of ranks for officers, the level limit for each rank, and promotion costs for levels.
Officer promotion chart
Rank 	Ensign I 	Lieutenant JG II	Lieutenant III 	Lt Commander IV	Commander V
Level range 	1 to 5 	up to 10 	up to 15 	up to 20 	up to 30
Promotion cost	initial rank	500 Officer XP 	5000 Officer XP	50k Officer XP 	100k Officer XP plus faction credits
Some officers require more Officer XP to be promoted in rank. For example, Vixis requires 2500 Officer XP to advance from Ensign I to Lieutenant JG II. At higher ranks, Epic officers may also require Faction Credits to advance.
====Officer table====
This table presents officers by name and earliest level available, captain and officer maneuvers, Star Fleet division and synergy group, rarity and shard cost (per rank), and initial Strength (with Attack, Defense, and Health as "A", "D", and "H" in the table). 
Some officers may be recruited through missions earlier than they can be recruited with Recruit Tokens on the Recruit page. Approximate mission levels are marked in (parentheses). For example, "Cadet James T. Kirk, 3 (2)" means that Kirk appears in the Standard Recruit rewards table at Level 3, but can also be recruited through the Combat Training 3 missions, which are easily completed at Level 2.
Officers 	Officers 	Officers 	Officers	Officers 	Officers 	Officers
Name, Level 	Captain maneuver 	Officer ability 	Division	Group 	Rarity, Shards 	Strength, A, D, H
Cadet Hikaru Sulu 1 (starting) 	Big Shot - Increases the damage of first shots on the ship by 15% for the first round. 	Fighting Spirit - Increases the Attack of all the Officers on the ship by 5%. 	 	Another Time 	Common(0), 6, 15, 36, 75. 	5013, 6, 6
Mae Darwin >14? 	Defending Power - When the ship is attacked by a player, Darwin increases the Weapon Damage by 10%. 	Interceptor Trainer - Darwin increases the Ship Experience gained on Interceptors by 20%. 	 	Shakedown Cruise 	Common6, 12, 30, 72, 120. 	489, 8, 7
Gaila ≤10 	Parsteel Hunter - Gaila increases the Parsteel rewards for defeating a Hostile by 25%. 	Critical Avoidance - If the opponent is a Hostile, Gaila decreases the damage from its Critical Hits by 10%. 	 	Starfleet Academy 	Common6, 12, 30, 72, 120. 	486, 5, 13
Geoffrey Hadley >14? 	Galaxy Traveler - Hadley increases the Warp Speed of the ship by 15%. 	Survey Trainer - Hadley increases Ship Experience gained on Survey ships by 20%. 	 	Shakedown Cruise 	Common7, 14, 35, 77, 140. 	48 10, 6, 8
Helvia ≤10 	Parsteel Miner - Helvia increases the Mining Rate of the ship by 40% when mining Parsteel. 	Gold Rush - As long as the Cargo of the ship is empty, Helvia increases its Warp Speed by 25%. (25%, 50%, 75%, 100%, 125%) 	 	Surveyors & Miners	Common 4, 8, 20, 48, 88. 	48 2, 12, 10
K'Bisch ≤10 	Tritanium Miner - K'Bisch increases the Mining Rate of the ship by 40% when mining Tritanium. 	Defensive Mining - As long as the ship is mining, K'Bisch reduces the damage dealt by attacking opponents by 10%. 	 	Surveyors & Miners	Common 5, 10, 25, 60, 100. 	48 2, 9, 13
Komal ≤14 	Battleship Specialist - When inside a Battleship, Komal increases Weapon Damage against players by 20%. 	Resist Kinetic - If the opponent is a player, Komal decreases the damage made by its Kinetic Weapons by 5%. 	 	Glory in the Kill 	Common 5, 10, 25, 60, 100. 	48 12, 8, 4
Jabilo M'Benga >14? 	Break Through - When defending the Station, M'Benga increases the Armor Piercing, Shield Piercing and Accuracy of the ship by 10%. 	Slip Through - When defending the station, M'Benga increases Dodge, Armor and Shield Deflection by 10%. 	 	Auxiliary Controls	Common 5, 10, 25, 60, 100. 	48 7, 11, 6
Rukor ≤14 	Explorer Specialist - When inside an Explorer, Rukor increases the Weapon Damage against players by 20%. 	Energy Boost - If the opponent is a player, Rukor increases the damage made by the Energy Weapons of the ship by 5%. 	 	Glory in the Kill 	Common 7, 14, 35, 77, 140. 	48 15, 8, 1
Shev Akria (2) 	Tritanium Hunter - Shev increases the Tritanium rewards for defeating a Hostile by 25%. 	Justice Dealer - If the opponent is a Hostile, Shev increases the damage of the Energy Weapons of the ship by 5%. 	 	Starfleet Academy 	Common 5, 10, 25, 60, 100. 	48 13, 6, 5
T'Laan ≤14 	Thorough Scans - T'Laan increases the Ship Experience gained by fighting Hostiles by 15%. 	Objective Defense - If the opponent is Hostile, T'Laan decreases the Damage done by its Kinetic Weapons by 5%. 	 	Starfleet Academy 	Common 4, 8, 20, 48, 88. 	48 6, 13, 5
Vartoq ≤14 	Interceptor Specialist - When inside an Interceptor, Vartoq increases Weapon Damage against players by 20%. 	Kinetic Boost - If the opponent is a player, Vartoq increases the damage made by the Kinetic Weapons of the ship by 5%. 	 	Glory in the Kill 	Common 6, 12, 30, 72, 120. 	48 13, 5, 6
Vel K'Bentayr (3?) 	Dilithium Hunter - Vel increases the Dilithium rewards for defeating a Hostile by 25%. 	Chirurgical Precision - If the opponent is a Hostile, Vel increases the damage made by the Kinetic Weapons of the ship by 5%.. 	 	Starfleet Academy 	Common 5, 10, 25, 60, 100. 	48 8, 8, 8
Cadet James T. Kirk (2) 	Motivational - Increases the Attack, Defense, and Health of all Officers on the Bridge by 8%. 	Tactician - Increases the Weapon Damage of the ship by 5%. 	 	Another Time 	Common 4, 8, 20, 48, 88. 	48 10, 10 4
Cadet Leonard McCoy ~2 	Doctor - Increases the Health of all Officers on the ship by 10%. 	Psychologist - Increases the effectiveness of the Captain Maneuver by 4%. 	 	Another Time 	Common 3, 6, 15, 36, 75. 	48 6, 6, 12
Cadet Montgomery Scott (2) 	Sturdy Ship - Increases the Ship Hull Health by 10%. 	Warp Theory - Increases the Warp Distance of the ship by 1. 	 	Another Time 	Common 3, 6, 15, 36, 75. 	48 4, 10, 10
Instructor Spock 2 	Knowledgeable - Increases the Weapon Damage of the ship by 5%. 	Kobayashi Maru - Increases the Shield Deflection, Armor and Dodge of the ship by 5%. 	 	Another Time 	Common 3, 6, 15, 36, 75. 	48 6, 12, 6
Cadet Nyota Uhura 2 	Scan the Enemy - Decreases the Weapon Damage of the opponent's ship by 10%. 	Negotiations - Increases the Shield Health of the ship by 5%. 	 	Another Time 	Common 3, 6, 15, 36, 75. 	48 10, 4, 10
Zahra ≤14 	Station Expert - When defending the Station, Zahra increases the ship's Hull Health by 10%. 	Home Engineer - When defending the Station, Zahra increases the Weapon Damage by 5%. 	 	Auxiliary Controls	Common 4, 8, 20, 48, 88. 	48 5, 3, 16
Domitia ≤10 	Dilithium Miner - Domitia increases the Mining Rate of the ship by 40% when mining Dilithium. 	Hurry Home - As long as the Cargo of the ship is full, Domitia increases its Warp Speed by 25%. (25%, 50%, 75%, 100%, 130%) 	 	Surveyors & Miners	Common 6, 12, 30, 72, 120. 	46 2, 11, 10
Joaquin >14? 	Firewall Protection - Joaquin increases the Protected Cargo of the ship by 50%. [Unconfirmed: Goes up to 100% with maximum Synergy bonus.] 	Data Miner - Joaquin increases the Mining Rate of the ship by 40% when mining Corrupted Data and Decoded Data. (40%, 60%, 80%, 100%, 125%) 	 	Khan's Crew 	Uncommon 14, 28, 56, 98, 182. 	162 25, 13, 43
Kati ≤14 	Hail of Fire - At the start of each round, if the target of the ship is a Defense Platform, Kati increases the Chances of a Critical Hit by 4% for that round. [Unconfirmed: Goes up to 10% with maximum Synergy bonus. Destroy the Defense platforms by triggering more Critical Hits!] 	Enhanced Weaponry - When attacking a Station, Kati increases the Critical Hit Damage by 15%. 	 	Khan's Crew 	Uncommon 20, 40, 80, 120, 200.	162 38, 5, 38
Otto ≤10 	Smash the Defenses - At the start of each round, if the target of the ship is a Defense Platform, Otto increases the damage of the ship by 20% for that round. [Unconfirmed: Goes up to 40% with maximum Synergy bonus.] 	Brute Force - Otto increases the Attack of each officer on the Bridge of the ship by 20%. 	 	Khan's Crew 	Uncommon 16, 32, 64, 96, 192. 	162 65, 8, 8
Grace Chen ≤14 	Modifications - Chen increases the Dodge, Shields Deflection and Armor of the ship by 20% against Hostiles. 	Energy Absorber - If the opponent is a Hostile, Chen decreases the damage done by its Energy Weapons by 10%. 	 	Starfleet Academy 	Uncommon 10, 20, 40, 80, 150. 	136 25, 25, 18
Lucia Gonzales ≤10 	Solution Finder - If the opponent is a Hostile, Gonzales increases the chances of dealing a Critical Hit by 8%. 	Problem Solver - If the opponent is a Hostile, Gonzales increases the damage of Critical Hits by 5%. 	 	Starfleet Academy 	Uncommon 12, 24, 48, 84, 168. 	136 25, 18, 25
Arix ≤14 	Plasma Backlash - Every time the opponent is hit by an energy weapon, Arix has a 10% chance of Burning it. 	Powered Armor - As long as the ship's Hull Health is under 70% of its value at the start of combat, Arix increases its Armor by 15%. 	 	Nero's Crew 	Uncommon 14, 28, 56, 98, 182. 	122 8, 35, 18
D'jaoki ≤14 	War of Endurance - After winning a combat, D'jaoki increases the Health of all officers on the ship by 10% for 1 minute. 	Shatter Defenses - As long as the opponent's ship is Burning, D'jaoki decreases the opponent's crew Health by 20%. 	 	Romulan Patriots 	Uncommon 12, 24, 48, 84, 168. 	122 33, 5, 23
Hendorff >14? 	Excellent Security - As long as Hull Health is below 60% of its value at the start of combat, Hendorff increases Dodge, Armor and Shield Deflection by 20%. 	Explorer Trainer - Hendorff increases the Ship Experience gained on Explorers by 20%. 	 	Shakedown Cruise 	Uncommon 16, 32, 64, 96, 192. 	122 38, 18, 5
Javaid ≤14 	Overwhelming Fire - Javaid increases the Shield Piercing of the ship by 20%. 	Reinforcements - If the ship is a Battleship, Javaid increases its Armor by 15%. 	 	Nero's Crew 	Uncommon 12, 24, 48, 84, 168. 	122 30, 13, 18
Klaa ≤14 	Hot Pursuit - Increases the Impulse Speed of the ship by 25%. 	Critical Strike - Increases the Critical Hit Damage of the ship by 8%. 	 	Glory in the Kill 	Uncommon 14, 28, 56, 98, 182. 	122 10, 13, 38
Koth ≤14 	Interceptor Overseer - Koth decreases the time needed to repair the ship by 20% if it is an Interceptor. 	Open Them Up - As long as the opponent's ship has a Hull Breach, Koth increases the damage dealt by Kinetic Weapons by 5%. 	 	Klingon Patriots 	Uncommon 14, 28, 56, 98, 182. 	122 18, 15, 28
L'Nar ≤14 	Romulan Health - L'Nar increases the Health of the Officers on the Bridge by 20%. 	Klingon Pursue - L'Nar increases the Damage against Klingon ships by 25% of the crew's Attack. (25%, 35%, 75%, 175%, 500%) 	 	Romulan Patriots 	Uncommon 10, 20, 40, 80, 150. 	122 13, 30, 18
Frank Leslie >14? 	Minor Damage Control - As long as the ship's Hull Health is under 35% of its value at the beginning of combat, Leslie restores it by 5% at the end of each round. 	Battleship Trainer - Frank Leslie increases the Ship Experience gained on Battleships by 20% each turn. 	 	Shakedown Cruise 	Uncommon 14, 28, 56, 98, 182. 	122 20, 23, 18
Linkasa >14? 	Way of the Klingon - After winning a battle, Linkasa increases the Defense of all the Officers on the ship by 10%. 	Defensive Tactics - At the start of combat, Linkasa increases the Armor of the ship by 25% of the total Attack of the crew. (25%, 35%, 75%, 175%, 500%) 	 	Blood & Honor 	Uncommon 14, 28, 56, 98, 182. 	122 8, 28, 25
M'Ral ≤14 	On the Hunt - M'Ral increases the Armor Piercing of the ship by 20%. 	Strengthener - M'Ral increases the total Attack of all Officers on the ship by 10%. 	 	Klingon Patriots 	Uncommon 12, 24, 48, 84, 168. 	122 38, 8, 15
Montgomery Scott ≤14 	Miracle Worker - Scotty reduces the time needed to repair the ship by 10%. 	Born Engineer - Scotty increases the total Hull Health of the ship by 10% of its original Hull Health. 	 	Enterprise Crew 	Uncommon 16, 32, 64, 96, 192. 	122 15, 33, 13
Severus >14? 	Spreading Fire - When the ship is Burning from the opponent, Severus decreases the opponent's Hull Health by 10% each round. 	Exploit Overheat - When the ship is Burning from the opponent, Severus increases the Damage of the ship by 20%. 	 	Romulan Patriots 	Uncommon 14, 28, 56, 98, 182. 	122 18, 18, 25
Vella ≤14 	Overmatch - If the opponent's ship is an Explorer, Vella increases the damage of weapons by 10%. 	Sturdy Companion - Vella increases the total Health of all Officers on the ship by 5%. 	 	Nero's Crew 	Uncommon 12, 24, 48, 84, 168. 	122 23, 28, 10
Woteln ≤14 	Scattering Field - If the opponent's ship is a Battleship, Woteln increase the Damage of the weapons by 10%. 	Interceptor Affinity - If the ship is an Interceptor, Woteln increases its Dodge value by 15%. 	 	Klingon Patriots 	Uncommon 14, 28, 56, 98, 182. 	122 23, 30, 8
Yan'Agh ≤14 	Klingon Tactics - When the opponent's ship Shield Health are depleted, Yan'agh increases the Weapon Damage by 10%. 	Wolf Among the Ships - Yan'agh increases the Damage against Romulan ships by 25% of the crew's Health. (25%, 35%, 75%, 175%, 500%) 	 	Blood & Honor 	Uncommon 10, 20, 40, 80, 150. 	122 23, 5, 33
Paul Zhou ≤14 	Fresh Perspectives - Paul Zhou increases the Defense of all Officers on the bridge of the ship by 15%. 	Upper Hand - As long as the ship has Morale, Paul Zhou increases the Shield deflection, Armor and Dodge of the ship by 30% of the crew's Defense. (30%, 40%, 80%, 160%, 300%) 	 	Section 31 	Uncommon 18, 36, 72, 108, 192.	122 20, 33, 8
Officer 0718 ≤10 	Station Knowledge - 0718 Increases the Critical Hit Chances by 4% when defending the Station. 	Computer Precision - 0718 increases the Defense of all Officers on the ship by 5%. 	 	Auxiliary Controls	Uncommon 14, 28, 56, 98, 182. 	120 15, 20, 25
Arkady Ivanov ≤14 	Always Enthusiast - When the shield is depleted, Arkady has a 50% chance of inspiring Morale to the ship for 3 rounds. 	Shields Refractor - Arkady increases the Shield Health of the ship by 10%. 	 	Enterprise Crew 	Uncommon 12, 24, 48, 84, 168. 	120 10, 30, 20
Qa'ug >14? 	Excel Under Pressure - When the ship gets a Hull Breach from the opponent, Qa'ug decreases all the stats of the officers on the opponent's ship by 35%. 	Blood and Honor - When the ship gets a Hull Breach from the opponent, Qa'ug increases Accuracy by 30%. 	 	Blood & Honor 	Uncommon 12, 24, 48, 84, 168. 	120 20, 20, 20
Hikaru Sulu ≤14 	Do Not Test Me - When the ship is getting hit by a Critical Hit, Sulu has a 40% chance of inspiring Morale to the ship for one round. 	Ranking [sic] Fire - When the ship has Morale, Sulu increases the total damage made by Energy Weapons by 15%. 	 	Enterprise Crew 	Uncommon 14, 28, 56, 98, 182. 	120 25, 25, 10
Vixis ≤14 	Fake Communiques - At the beginning of each round, Vixis has a 6% chance of delaying the opponent Weapon Fire by one round. 	Energy Absorption - Decreases the Energy Weapon Damage of opponent players by 10%. 	 	Glory in the Kill 	Uncommon 14, 28, 56, 98, 182. 	120 10, 30, 20
Joachim >14? 	Patient Tactician - When attacking a Station, Joachim has 50% chances of greatly increasing the mitigation of the ship for one round. [Unconfirmed: Increases to 100% Chances with maximum Synergy Bonus.] 	Unflinching Resolve - When attacking a Station, Joachim decreases the Weapon Damage of all opponent's Ships and Defense Platforms by 10%. 	 	Khan's Crew 	Rare 32, 48, 96, 128, 192. 	320 15, 90, 55
Vemet ≤14 	Romulan Tenacity - If the ship survives an attack that depletes its shields and is destroyed in one of the following attacks during the same battle, the battle is lost but Vemet heals 5% of the Hull Health and the ship survives. 	Feel the Heat - At the beginning of each round, if the opponent's ship is Burning. Vemet decreases its Shield Health by an amount equal to 20% of the Health of all Officers on the ship. (20%, 40%, 90%, 350%, 700%)	 	Nero's Crew 	Rare 36, 54, 108, 144, 216. 	240 25, 45, 50
Azetbur ≤14 	Armor is Obsolete - When hitting the enemy with a Kinetic Weapon, Azetbur has a 20% chance of causing a Hull Breach for 2 rounds on the opponent's ship. 	Contribution - Every time the ship hits with a weapon, Azetbur increases the Armor Piercing of the ship by 10%. 	 	Klingon Patriots 	Rare 36, 54, 108, 144, 216. 	240 45, 50, 25
Chang ≤14 	Cry Havoc - As long as the opponent's ship Hull Health is under 60%, Chang increases the Damage of the weapons by 10%. 	Dogs of War - If the ship deals a Critical Hit to the opponent's ship while it has a Hull Breach, Chang has a 30% chance of delaying its next weapon attack by 1 round. 	 	Klingon Patriots 	Rare 34, 51, 102, 136, 204. 	240 85, 50, 15
Decius ≤14 	Reckless - When fighting a ship with a bigger Strength, Decius increases Accuracy, Armor Piercing and Shield Piercing of the ship by 10%. 	Honor Guard - Every time the ship gets hit, Decius increases its Weapon Damage by 6%. 	 	Romulan Patriots 	Rare 30, 45, 90, 120, 180. 	240 40, 55, 25
John Harrison ≤14 	Weapon Designer - When fighting Explorers, John Harrison increases the Weapon damage of the ship by 20%. 	Sabotage - For the first round of combat, John Harrison ignores 60% of the opponent's shield. 	 	Section 31 	Rare 38, 57, 114, 152, 228. 	240 10, 15, 95
Keenser (≤14?) 	Emergency Repairs - As long as the ship is in the Station, Keenser increases its Hull Health by 20%. [Unconfirmed: Goes up to 50% with maximum Synergy Bonus.] 	Fine Tuning - As long as the ship is in the Station, Keenser increases its Shield Health by 20%. 	 	Auxiliary Controls	Rare 34, 51, 102, 136, 204. 	240 10, 80, 30
Kerla ≤14 	Evasive Maneuvers - When the shields are depleted during during battle, Kerla increases the Dodge of the ship by 50%. 	Attack Maneuvers - Kerla increases the Critical Hit Damage by 20% when firing with a Kinetic Weapon. 	 	Klingon Patriots 	Rare 32, 48, 96, 128, 192. 	240 40, 25, 55
Krell ≤14 	Retribution - Every time the ship gets Shield Health damage, Krell has a 30% chance of dealing a Hull Breach to the opponent for 1 round. 	Federation Contacts - Krell increases the Damage against Federation ships by 25% of the crew's Defense. (25%, 35%, 75%, 175%, 500%) 	 	Blood & Honor 	Rare 32, 48, 96, 128, 192. 	240 40, 10, 70
Kumak ≤14 	Discipline - At the beginning of each round, Kumak increases the stats of all Officers on the ship by 5%. 	Watch the World Burn - As long as the enemy ship is Burning, Kumak increases the Armor, Shield Deflection and Dodge of the ship by 40%. 	 	Nero's Crew 	Rare 34, 51, 102, 136, 204. 	240 50, 20, 50
Kuron >14? 	No Negotiations - Kuron has a 50% chance to automatically reload the first Kinetic Shot. 	Merciless Pursue - After destroying a ship, Kuron increases the Impulse Speed by 25% until his ship's next battle or its retreat to the Station. 	 	Blood & Honor 	Rare 30, 45, 90, 120, 180. 	240 10, 35, 75
Livis ≤14 	Wartime Repairs - Livis decreases the time needed to repair the ship by 10% if it is a Battleship. 	Bolstered - If the ship is a Battleship, Livis increases its maximum Hull Health by 20%. 	 	Nero's Crew 	Rare 32, 48, 96, 128, 192. 	240 10, 15, 95
Mara ≤14 	Icy Analyst - When fighting Interceptors, Mara increases the Weapon damage of the ship by 20%. 	Wife of a Dahar - As long as the opponent ship has a Hull Breach, Mara decreases its Dodge by 20% at the end of each round. 	 	Blood & Honor 	Rare 34, 51, 102, 136, 204. 	240 70, 15, 35
Marla McGivers >14? 	History Repeats Itself - Marla increases the Repair Speed of the ship by 20%. [Unconfirmed: Goes up to 50% with maximum Synergy Bonus.] 	Let Me Help You - Marla increases the Attack, Defense and Health of the captain by 50%. 	 	Khan's Crew 	Rare 38, 57, 114, 152, 228. 	240 20, 50, 50
Leonard McCoy ≤14 	I'm a Doctor, not a ... - McCoy gives a bonus of 20% to all the Officer Abilities of the Officers on the bridge during combat. 	Excellent Medicine - Every time the ship gets hit, McCoy increases the Defense of all the officers on the Bridge by 10%. 	 	Enterprise Crew 	Rare 34, 51, 102, 136, 204. 	240 20, 45, 55
Mirek ≤14 	Burning Vengeance - Every time the ship gets hit, Mirek has a 20% chance of Burning the opponent's ship for 1 round. 	Acid Bitterness - Mirek increases the Damage against Federation ships by 25% of the crew's Defense. (25%, 35%, 75%, 175%, 500%) 	 	Romulan Patriots 	Rare 32, 48, 96, 128, 192. 	240 10, 70, 40
Marlena Moreau ≤14 	Keep Going - After winning a battle, Moreau heals the Shield Health by 40%. 	No Fear - Moreau decreases the Armor Piercing, Shield Piercing and Accuracy of Hostiles by 30%. 	 	Shakedown Cruise 	Rare 38, 57, 114, 152, 228. 	240 40, 40, 40
Spock ≤14 	Logical - Spock increases the Accuracy of the ship by 15% at the beginning of each Round in combat. 	Illogical - While the ship has Morale, Spock restores Shield Health to an amount equal to 25% of the Defense of the Officers on the ship. (25%, 50%, 100%, 400%, 400%) 	 	Enterprise Crew 	Rare 38, 57, 114, 152, 228. 	240 10, 85, 25
Stonn ≤10 	Ore Miner - Stonn increases the Mining Rate of the ship by 40% when mining Ore. 	Pack Rat - Stonn increases the Cargo size of the ship by 20%. 	 	Surveyors & Miners	Rare 18, 36, 72, 108, 198. 	240 10, 40, 70
T'Pring ≤10 	Gas Miner - T'Pring increases the Mining Rate of the ship by 40% when mining Gas. 	Hidden Stash - T'Pring increases the protection of The Cargo by 50%. (50%, 100%, 150%, 200%, 300%) 	 	Surveyors & Miners	Rare 18, 36, 72, 108, 198. 	240 10, 70, 40
Tal >14? 	Loyal Officer - When fighting Battleships, Tal increases the Weapon damage of the ship by 20%. 	Resistance - As long as the opponent ship is Burning, Tal decreases its Hull Health by 5% each turn. 	 	Romulan Patriots 	Rare 34, 51, 102, 136, 204. 	240 20, 55, 45
Nyota Uhura ≤14 	Hailing Frequencies Open - When the shield is depleted, Uhura has a 50% chance of delaying the next opponent weapon fire by one Round. 	Target That Signal - Uhura increases the Accuracy of the ship she's in by 40%. 	 	Enterprise Crew 	Rare 36, 54, 108, 144, 216. 	240 60, 35, 25
Yuki Sulu ≤14 	Disrupting Field - Yuki Sulu decreases the Shield Health of the opponent's ship by 10% each round. 	Romulan Grudge - Yuki Sulu increases the Damage against Romulan ships by 25% of the Health of the crew on the ship. (25%, 35%, 75%, 175%, 500%) 	 	Section 31 	Rare 36, 54, 108, 144, 216. 	240 65, 45, 10
Barot ≤10 	Crystal Miner - Barot increases the rate of Crystal Mining by 40%. 	Deceptive Weakness - When the ship becomes attacked while mining, at the beginning of combat, Barot decreases the opponent's Hull Health by 10%. 	 	Surveyors & Miners	Rare 18, 36, 72, 108, 198. 	240 100, 10, 10
Khan Noonien Singh >14? 	Ruthless Mind - When attacking a Station, Khan has a 50% chance of drastically reducing the mitigation of all opponent's ships and defense platforms for two rounds. 	Savage Tenacity - Every time the Ship is hit by a Ship or Defense Platform, Khan increases the Critical Hit chance by 1% (cumulative). 	 	Khan's Crew 	Epic 110, 110, 220, 330, 880. 	768 216, 36, 132
Carol Marcus ≤14 	Applied Science - When defending in battle against a player, Carol decreases the Weapon Damage from opponents by 40%. Note: On 2019 July 11, Scopely "temporarily disabled her Captain's Maneuver by reducing its effectiveness to 0%." Her Captain's Maneuver was restored when the bug was resolved.	Weapons Expert - Carol increases the Weapon Damage by 20%. 	 	Auxiliary Controls	Epic 90, 90, 180, 270, 720. 	576 48, 96, 144
Liviana Charvanek ≤14 	Romulan Tactitian - When the ship's Hull Health goes under 80% of its value at the start of combat, Charvanek has a 80% chance of Burning the opponent for 3 rounds. 	Mind Games - At the start of combat, Charvanek increases the Armor Piercing of the ship by 100% of the Health of the crew on the ship. 	 	Romulan Patriots 	Epic 95, 95, 190, 285, 760. 	576 36, 36, 216
Gorkon ≤14 	Quick Victory - Gorkon increases the chances of dealing a Critical Hit by 10% for the first 2 Rounds. 	Creating Opportunities - When the ship hits the opponent with a Critical Hit, Gorkon has a 70% chance of causing a Hull Breach for three rounds on the opponent's ship. 	 	Klingon Patriots 	Epic 100, 100, 200, 300, 800. 	576 192, 48, 48
Kang ≤14 	Dahar Master - At the start of battle, Kang has a 80% chance of dealing a Hull Breach to the opponent for 3 rounds. 	Blood Oath - At the start of battle, Kang increases the Accuracy of the ship by 100% of the Attack of the crew on the ship. 	 	Blood & Honor 	Epic 95, 95, 190, 285, 760. 	576 216, 60, 12
James T. Kirk ≤14 	Leader - As long as the ship has Morale, Kirk gives all Officers on the ship a bonus of 40% to all their stats. 	Inspirational - At the beginning of each round, Kirk has a 50% chance of inspiring Morale to the ship for 2 rounds. 	 	Enterprise Crew 	Epic 100, 100, 200, 300, 800. 	576 48, 192, 48
Kras ≤14 	Art of War - Decreases the effectiveness of the opponent's Captain's Maneuver by 20%. 	Know Your Enemy - Decreases the Attack, Defense and Health of all the Officers on the Bridge of the opponent's ship 20%. 	 	Glory in the Kill 	Epic 95, 95, 190, 285, 760. 	576 216, 36, 36
Alexander Marcus ≤14 	Overpower - At the start of each round, if the opponent's HHP is under 80% of its starting total, Alexander Marcus has 80% chance of inspiring Morale to the ship. 	Shady Methods - At the star of the battle, Alexander Marcus increases the Shield Piercing of the ship by 100% of the Defense of the crew on the ship. 	 	Section 31 	Epic 120, ? 
120, 120, 240, 360, 960.	576 60, 204, 24
Gary Mitchell ≤14 	Home Protector - Mitchell increases the Stats of all Officers on Board by 20% when defending the Station. 	Think or Sink - When getting hit by a Critical Hit, Mitchell increases the ship Weapon Damage by 30%. 	 	Auxiliary Controls	Epic 110, 110, 220, 330, 880. 	576 60, 132, 96
Nero ≤14 	Joy in Vengeance - At the beginning of each round, if the opponent's ship is Burning, Nero increases the Damage of the weapons by 40%. 	See the Flaws - Every time the ship strikes the opponent, Nero has a 25% chance of Burning it for two rounds. 	 	Nero's Crew 	Epic 100, 100, 200, 300, 800. 	576 48, 48, 192
Christopher Pike ≤14 	Teaching Moments - Christopher Pike increases the effectiveness of all the Officer Abilities on the bridge by 20%. 	Advanced Training - Christopher Pike increases the Ship XP earned by combat by 20%. 	 	Shakedown Cruise 	Epic 100, 100, 200, 300, 800. 	576 72, 108, 108
Jaylah <130 shards are available	??? - ???? ??? ???? 	??? - ???? ??? ???? 	 	???? 	Epic 130, ? 	576 192, 48, 48
=== Materials and resources ===
Star Trek: Fleet Command has a variety of materials and resources of various types:
* Parsteel, Tritanium, Dilithium, and Latinum are resources, listed on the main display screen.
* Loot chests, Speed-ups, Materials, and Other categories are listed on the Inventory page, reached with the "Items" button.
** Loot chests are acquired through combat with "Hostiles" and other players.
** Speed-up tokens come in general and ship-repair varieties.
** Materials are divided into Grade 1, 2, 3 and 4, and include ship type Parts, mined Raw materials, and Common and Uncommon Refined materials.
** Other inventory items include Peace Shields, Officer XP, Ship XP, and Misc. The main Misc items are Recruit Tokens (regular, Premium, and Ultra), and Relocation Tokens. Also Klingon, Romulan and Federation recruit tokens, and Discovery recruit tokens.
Expand the table for more details.
Materials and resources 	Materials and resources	Materials and resources	Materials and resources
Name 	Category 	Subtitle 	Description
Parsteel 	Resource 	Resource 	"A resource with immense tensile strength, primarily used to build station buildings."
Tritanium 	Resource 	Resource 	"A resource many times harder than diamonds, primarily used to build ship hulls and bulkheads."
Dilithium 	Resource 	Resource 	"A crystalline mineral resource, primarily used to build buildings and ships."
Latinum 	Resource 	Resource 	"Latinum is used to speed up construction and instantly build ships."
Loot chests 	Loot chests 	Loot chests 	"Win loot chests in system view by defeating enemy ships and other players."
PvE Chest 	Loot chest 	Loot chest 	"Contains items dropped from defeating enemies in space. PvE loot chests are earned by defeating red "Hostile" ships.
PvP 	Loot chest 	Loot chest 	PvP loot chests are earned by defeating other players' ships.
_ Minute Speed Up 	Speed Ups 	Speed Up Tokens 	"Used to reduce the time it takes to complete jobs." Bronze speed-up tokens come in 1, 5, 10, 15, and 30 minute varieties.
_ Hour Speed Up 	Speed Ups 	Speed Up Tokens 	"Used to reduce the time it takes to complete jobs." Silver speed-up tokens come in 1, 3, and 8 hour varieties.
1 Day Speed Up 	Speed Ups 	Speed Up Tokens 	"Used to reduce the time it takes to complete jobs." Gold speed-up tokens have only been reported in the one-day variety.
_ Minute Repair Speed Up 	Speed Ups 	Repair Tokens 	"Used to reduce the time it takes to repair ships." Bronze repair speed-up tokens come in 1, 5, 10, 15, and 30 minute varieties.
_ Hour Repair Speed Up 	Speed Ups 	Repair Tokens 	"Used to reduce the time it takes to repair ships." Silver repair speed-up tokens come in 1, 3, and 8 hour varieties.
1 Day Repair Speed Up 	Speed Ups 	Repair Tokens 	"Used to reduce the time it takes to repair ships." Gold repair speed-up tokens have only been reported in the one-day variety.
1★ Explorer Parts 	Materials 	Grade 1 	"Used to upgrade your Explorers."
1★ Battleship Parts 	Materials 	Grade 1 	"Used to upgrade your Battleships."
1★ Survey Parts 	Materials 	Grade 1 	"Used to upgrade your Survey Ships."
2★ Interceptor Parts 	Materials 	Grade 1 	"Used to upgrade 2★ Interceptor."
2★ Explorer Parts 	Materials 	Grade 2 	"Used to upgrade 2★ Explorer."
2★ Battleship Parts 	Materials 	Grade 2 	"Used to upgrade 2★ Battleships."
2★ Survey Parts 	Materials 	Grade 2 	"Used to upgrade your 2★ Ships."
2★ Raw Ore 	Materials 	Grade 2 	"Found in 2★ Ore Mines. Refine this to get 2★ Refined Ore (used to upgrade 2★ Battleships)."
2★ Raw Gas 	Materials 	Grade 2 	"Found in 2★ Gas Mines. Refine this to get 2★ Refined Gas (used to upgrade 2★ Explorers)."
2★ Raw Crystal 	Materials 	Grade 2 	"Found in 2★ Crystal Mines. Refine this to get 2★ Refined Crystal (used to upgrade 2★ Interceptors)."
2★ Common Refined Crystal 	Materials 	Grade 2 	"Used to upgrade 2★ Interceptors."
2★ Uncommon Refined Crystal	Materials 	Grade 2 	"Used to upgrade 2★ Interceptors."
2★ Common Refined Gas 	Materials 	Grade 2 	"Used to upgrade 2★ Explorers."
2★ Uncommon Refined Gas 	Materials 	Grade 2 	"Used to upgrade 2★ Explorers."
2★ Common Refined Ore 	Materials 	Grade 2 	"Used to upgrade 2★ Battleships."
2★ Uncommon Refined Ore 	Materials 	Grade 2 	"Used to upgrade 2★ Battleships."
3★ Raw Gas 	Materials 	Grade 3 	"Found in 3★ Gas Mines in Federation Space. Refine this to get 3★ Refined Gas (used to upgrade 3★ ships)."
3★ Raw Crystal 	Materials 	Grade 3 	"Found in 3★ Crystal Mines in Klingon Space. Refine this to get 3★ Refined Crystal (used to upgrade 3★ ships)."
3★ Raw Ore 	Materials 	Grade 3 	
_ Hr Peace Shield 	Other 	Peace Shields 	"Peace Shields prevent enemy ships from attacking your station. While protected you cannot attack other players." Silver peace shields come in 1, 2, 4, 8, and 12 hour varieties.
_ Day Peace Shield 	Other 	Peace Shields 	"Used to reduce the time it takes to repair ships." Gold peace shields come in 1, 3, and 7 hour varieties.
Officer XP 	Other 	XP 	"Used to level up your Officers."
Ship XP 	Other 	XP 	"Used to level up ships."
Loyalty Badge 	Other 	Misc 	"Found in Daily Goal rewards. Used to redeem Loyalty Chests in the Gifts section."
Recruit Token 	Other 	Misc 	"Used to recruit Common, Uncommon, and Rare Officers from the store."
Premium Recruit Token 	Other 	Misc 	"Used to recruit Uncommon, Rare, and Epic Officers."
Ultra Recruit Token 	Other 	Misc 	"Used to recruit Rare or Epic officers."
Alliance Credits 	Other 	Misc 	"Alliance Credits are used to purchase items in the Alliance Store."
Federation Credits 	Other 	Misc 	"Earn by completing Federation Missions and Events. Used to acquire items from the Federation Faction Store and to level up Federation Officers."
Klingon Credits 	Other 	Misc 	"Earn by completing Klingon Missions and Events. Used to acquire items from the Klingon Faction Store and to level up Klingon Officers."
Romulan Credits 	Other 	Misc 	"Earn by completing Romulan Missions and Events. Used to acquire items from the Romulan Faction Store and to level up Romulan Officers."
Independent Credits 	Other 	Misc 	"Used to level up independent Officers. Earn by completing Missions and participating in Events."
Augment Credits 	Other 	Misc 	"Earn from the Augment faction store. Used to acquire items from the Augment Faction Store and to level up Augment Officers."
Relocation Token 	Other 	Misc 	"Used to relocate your home Station to another planet."
Command Badge 	Other 	Misc 	"Used to promote Officers. Earned by defeating roaming ships and participating in Events."
Science Badge 	Other 	Misc 	"Used to promote Officers. Earned by defeating roaming ships and participating in Events."
Engineering Badge 	Other 	Misc 	"Used to promote Officers. Earned by defeating roaming ships and participating in Events."
(assorted mission items) 	Other 	Misc 	"This item is used in a mission." Many items have this description. Each is used to complete a different type of mission.
Some materials and resources are used in tables in the #Ships and #Research and Station sections. These abbreviations (and color codes) are used in those sections:
* CC2, CG2, CO2: Refined Common 2★ Crystal, Gas, Ore
* CC3, CG3, CO3: Refined Common 3★ Crystal, Gas, Ore
* UC2, UG2, UO2: Refined Uncommon 2★ Crystal, Gas, Ore
* UC3, UG3, UO3: Refined Uncommon 3★ Crystal, Gas, Ore
* RC, RG, RO: Refined Rare (3★ only) Crystal, Gas, Ore
* Pu: Plutonium
* PE1, PB1, or PS1: 1★ ship Parts (Explorer, Battleship, or Survey)
* PI2, PE2, PB2, or PS2: 2★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
* PI3, PE3, PB3, or PS3: 3★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
* P: Parsteel 
* T: Tritanium 
* D: Dilithium 
* L: Latinum 
* time ≤ 5m: Build or upgrade times up to five minutes can be completed immediately with the  FREE >>  button. 
=== Ships ===
====Ship basic information====
Ships are grouped into four rarity classes and three star groups. The rarity classes are "common", "uncommon", "rare", and "epic". Each requires blueprints ("BP" below) to construct, and requires certain shipyard level ("SY" below) before it can be built.
Ships are grouped into four classes: Explorer, Battleship, Interceptor, and Survey.
*Explorers are more powerful than their power rating in combat with Interceptors.
*Battleships are more powerful than their power rating in combat with Explorers.
*Interceptors are more powerful than their power rating in combat with Battleships.
*Survey ships are neither more nor less powerful than their power rating against any category of ship, although they are significantly weaker in power.
Combat characteristics include strength (overall), attack, defense, health, and numerous more detailed statistics (not listed in this table). Attack statistics include officer attack bonus, damage per round, armor pierce, shield pierce, accuracy, and critical chance and damage. Defense statistics include officer health bonus, and shield and hull health.
Utility characteristics include impulse speed, warp range (ability to reach remote systems), warp speed, cargo capacity, protected cargo, and mining bonus.
Ship strength increases with operations level, ship tier, ship level, and officers. In the table below, the operations level at which the figures were researched is indicated in (parentheses) in the Tier column. Strength figures are without officers, except in the case of the Realta above Tier 1, and at ship levels to be documented later.
Ships 	Ships 	Ships 	Ships 	Ships 	Ships 	Ships 	Ships 	Ships 	Ships 	Ships
Name 	Rarity, Stars, BP, SY 	Type 	Tier 	Strength 	Attack 	Defense 	Health 	Impulse, Warp Speed, Range 	Cargo, Protected 	Mining
Note: Ship strength figures increase with Operations level.	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level. 	Note: Ship strength figures increase with Operations level.
Realta 	Common★10, (1) 	Explorer 	1 (2)2 (2)3(2)4 (2) 	172254327429 	5581113160 	6085110145 	5788104124 	150, 1.5, 2150, 1.7, 3150, 1.9, 4150, 2.0, 6 	1,000, 1002,000, 2003,000, 3004,000, 400 	100%100%100%100%
Orion Corvette 	Common★15, 5 	Battleship 	1234 	1,7654,296 	309868 	400910 	1,8632,518 	115, 1.5, 5115, 2.0, 8 	1,000, 1004,000, 400 	100%100%
ECS Fortunate 	Common★10, 7 	Survey 	1234 	2,8916,180 	272326 	9601,610 	1,6594,244 	94, 1.5, 694, 2.0, 13 	2,000, 20021k, 2,450 	200%300%
Phindra 	Common★★30, 10 	Interceptor 	1234567 	3,5966,438 	 	2,355 	1,698 	127, 1.9, 14127, 1.9, 14127, 2.0, 15 	8,280, 11012k, 310 14k, 330 	100%100%
Turas 	Common★★35, 12 	Explorer 	7 	5,397 	 	 	 	 	 	
 	Rare★★75, 12 	Explorer 	7 	8,415 	 	 	 	 	 	
Talla 	Common★★40, 14 	Battleship 	7 	6,610 	 	 	 	 	 	
Envoy 	Common★★30, 16 	Survey 	7 	4,222 	 	 	 	 	 	
USS Franklin 	Uncommon★★★90, 17 	Explorer 	? 	5,882 	 	 	 	 	 	
 	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers	Designed to hunt The Swarm (24×damage against Swarm ships). Added 2019-July-17.90 Blueprints, Shipyard 17, A/D/H 1,911/2,690/1,281, impulse 100, warp R/S 13/2.6, cargo/P 3,500/100, mining 100%, nine tiers
SS Botany Bay 	Uncommon★★★60, 18 	Survey 	9 	7,480 	 	 	 	 	 	
Kehra 20 	Common★★★40, 20 	Interceptor 	9 	17,872 	 	 	 	 	 	
Vahklas 	Common★★★50, 22 	Explorer 	9 	31,905 	 	 	 	 	 	
Kumari 	Common★★★60, 24 	Battleship 	9 	56,078 	 	 	 	 	 	
 	Common★★★90, 18 	Survey 	9 	16,374 	 	 	 	 	 	
Ferengi D'Vor 	Epic★★★120, 23 	Survey 	? 	5,882 	 	 	 	 	 	
 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers 	Designed to mine Latinum (+12000% mining bonus for Raw Latinum). 120 Blueprints, Shipyard 23, A/D/H 567/2,895/3,086, impulse 90, warp R/S 18/1.9, cargo/P 32k/3,955, mining 160%, ? tiers
 	Common★★★40, 26 	Survey 	9 	26,084 	 	 	 	 	 	
D3 Class 	Uncommon★★★90, 26 	Interceptor 	9 	87,939 	 	 	 	 	 	
Bortas 	Uncommon★★★100, 28 	Battleship 	9 	139,979 	 	 	 	 	 	
B'Rel 	Rare★★★120, 32 	Explorer 	9 	181,420 	 	 	 	 	 	
D4 Class 	Epic★★★150, 34 	Interceptor 	9 	221,055 	 	 	 	 	 	
K'Vort 	Rare★★★100, 30 	Survey 	9 	41,785 	 	 	 	 	 	
USS Mayflower 	Uncommon★★★80, 26 	Explorer 	9 	84,284 	 	 	 	 	 	
 	Uncommon★★★100, 28 	Interceptor 	9 	141,460 	 	 	 	 	 	
 	Rare★★★120, 32 	Battleship 	9 	200,121 	 	 	 	 	 	
 	Epic★★★150, 34 	Explorer 	9 	207,594 	 	 	 	 	 	
 	Rare★★★100, 30 	Survey 	9 	40,659 	 	 	 	 	 	
Legionary 	Uncommon★★★80, 26 	Battleship 	9 	88,255 	 	 	 	 	 	
Centurion 	Uncommon★★★100, 28 	Explorer 	9 	144,129 	 	 	 	 	 	
Gladius 	Rare★★★120, 32 	Interceptor 	9 	168,063 	 	 	 	 	 	
Augur 	Epic★★★150 34 	Battleship 	9 	214,767 	 	 	 	 	 	
Valkis 	Rare★★★100, 30 	Survey 	9 	40,371 	 	 	 	 	 	
ISS Jellyfish 	Rare★★★120, 39 	Survey 	9 	726,432 	 	 	 	 	 	
Separatist D3 Class 	Separatist D3 Class 	Separatist D3 Class 	Separatist D3 Class 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class.
Hijacked D3 Class 	Hijacked D3 Class 	Hijacked D3 Class 	Hijacked D3 Class 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class. 	Same statistics as standard D3 Class.
Hijacked USS Mayflower 	Hijacked USS Mayflower 	Hijacked USS Mayflower 	Hijacked USS Mayflower 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower. 	Same statistics as standard USS Mayflower.
Hijacked Legionary 	Hijacked Legionary 	Hijacked Legionary 	Hijacked Legionary 	Same statistics as standard Legionary. 	Same statistics as standard Legionary. 	Same statistics as standard Legionary. 	Same statistics as standard Legionary. 	Same statistics as standard Legionary. 	Same statistics as standard Legionary. 	Same statistics as standard Legionary.
==== Ship upgrade details ====
Ships include several components that can be upgraded: armor, impulse drive, warp drive, cargo, and weapons (and possibly more that are not yet documented). When all are upgraded, the ship's overall tier can be upgraded. The ship's level is limited to five times its tier.
The materials required to build ships, upgrade ship components, and tier-up ships include Tritanium and Dilithium for all types of ships, plus Refined resources (Common at lower tiers, Uncommon at higher Tiers) that depend on the ship type:
* Interceptor Parts, Explorer Parts, Battleship Parts, and Survey Parts. Grade 1, Grade 2, and Grade 3 ships require 1★, 2★, and 3★ Parts, respectively.
* Interceptors, Explorers, and Battleships above Grade 1 require Refined Crystal, Gas, and Ore, respectively. Grade 2 and Grade 3 ships require 2★ and 3★ refined materials, respectively. Certain ships require special resources (such as Plutonium).
Ship upgrades 	Ship upgrades	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades 	Ship upgrades
Name Type Materials	Tiers 	Component names and cost to install	Component names and cost to install 	Component names and cost to install	Component names and cost to install 	Component names and cost to install	Component names and cost to install 	Component names and cost to install	Component names and cost to install 	Build, Tier-up 	Levels / Ship XP 	Levels / Ship XP
Realta ★ 	1 	Shield MK1 	— 	Warp Engines MK1 	— 	Pulsed Phaser MK1 	— 	Pulsed Phaser MK1 	— 	500 T 40m 00s 	1 2 3 4 5 	— ?4 6 8 12
Realta ★ 	2 	Shield MK2 	2 PE1, 30 T 	Warp Engines MK2 	1 PE1 	Pulsed Phaser MK2 	3 PE1, 30 T 	Pulsed Phaser MK2 	3 PE1, 30 T 	9 PE1, 90 T 5m 00s 	6 7 8 9 10 	16 22 40 45 80
Realta ★ 	3 	Shield MK3 	5 PE1, 90 T 	Warp Engines MK3 	3 PE1 	Pulsed Phaser MK3 	7 PE1, 80 T 	Pulsed Phaser MK3 	7 PE1, 80 T 	22 PE1, 250 T 10m 00s 	11 12 13 14 15 	90 140 150 230 250
Realta ★ 	4 	Shield MK4 	14 PE1, 150 T 	Warp Engines MK4 	7 PE1 	Pulsed Phaser MK4 	21 PE1, 180 T 	Pulsed Phaser MK4 	21 PE1, 180 T 	63 PE1, 510 T 10m 00s 	16 17 18 19 20	350 500 550 ?700 700
Orion Corvette ★ 	1 	Tritanium Armor MK1 	— 	Warp Engines MK1 	— 	Plasma Cannon MK1 	— 	Plasma Cannon MK1 	— 	800 T 50m 00s 	1 2 3 4 5 	— ? ? ? ?
Orion Corvette ★ 	2 	Tritanium Armor MK2 	2 P, 275 T 	Warp Engines MK2 	1 P 	Plasma Cannon MK2 	 	Plasma Cannon MK2 	3 P, 325 T 	9 PB1, 925 T 20m 00s 	6 7 8 9 10 	? ? ? ? ?
Orion Corvette ★ 	3 	Tritanium Armor MK3 	cost 	Warp Engines MK3 	cost 	Plasma Cannon MK3 	cost 	Plasma Cannon MK3 	cost 	22 PB1, 3,700 T 40m 00s 	11 12 13 14 15 	? ? ? ? ?
Orion Corvette ★ 	4 	Tritanium Armor MK4 	cost 	Warp Engines MK4 	cost 	Plasma Cannon MK4 	cost 	Plasma Cannon MK4 	cost 	42 PB1, 7,100 T 1h 06m 	16 17 18 19 20 	? ? ? ? ?
ECS Fortunate ★ 	1 	Mining Laser MK1 	— 	[Impulse] MK1 	— 	Warp Engines MK1 	— 	Cargo Bay MK1 	— 	750 T 1h 20m 	1 2 3 4 5 	— ? ? ? ?
ECS Fortunate ★ 	2 	Mining Laser MK2 	cost 	[Impulse] MK2 	cost 	Warp Engines MK2 	cost 	Cargo Bay MK2 	cost 	18 PS1, 1,900 T 30m 00s 	6 7 8 9 10 	? ? ? ? ?
ECS Fortunate ★ 	3 	Mining Laser MK3 	cost 	[Impulse] MK3 	cost 	Warp Engines MK3 	cost 	Cargo Bay MK3 	cost 	45 PS1, 5,950 T 1h 00m 	11 12 13 14 15 	? ? ? ? ?
ECS Fortunate ★ 	4 	Mining Laser MK4 	cost 	[Impulse] MK4 	cost 	Warp Engines MK4 	cost 	Cargo Bay MK4 	cost 	108 PS1, 15k T 1h 06m 	16 17 18 19 20 	? ? ? ? ?
Phindra 	1 	Impulse Engines MK1 	— 	Warp Engines MK1 	— 	Cargo Bay MK1 	— 	Weapon MK1 ×2 	— 	6,500 T 8h 30m 	1 2 3 4 5 	— 130 150 180 250
Phindra 	2 	Impulse Engines MK2 	cost 	Warp Engines MK2 	cost 	Cargo Bay MK2 	cost 	Weapon MK2 ×2 	cost 	24 PI2, 8.975 T, 204 D 2h 30m 	6 7 8 9 10 	300 350 ? ? ?
Phindra 	3 	Impulse Engines MK3 	cost 	Warp Engines MK3 	cost 	Cargo Bay MK3 	cost 	Weapon MK3 ×2 	cost 	24 PI2, 180 CC2, 8,975 T, 204 D 5h 00m 	11 12 13 14 15 	? ? ? ? ?
Phindra 	4 	Impulse Engines MK6 	375 CC2, 25 PI2, 9750 T 	Warp Engines MK6 	190 CC2, 17 PI2, 675 D 	Cargo Bay MK6 	cost 	Photonic Torpedoes ×2 	cost 	88 PI2, 700 CC2, 26k T, 925 D 8h 20m 	16 17 18 19 20 	? ? ? ? ?
Phindra 	5 	Impulse Engines MK5 	cost 	Warp Engines MK5 	cost 	Cargo Bay MK5 	cost 	Weapon MK5 ×2 	cost 	150 PI2, 565 CC2, 62 UC2, 44k T, 1675 D 12h 30m 	21 22 23 24 25 	2600 ? ? ? ?
Phindra 	6 	Impulse Engines MK6 	50 CC2, 150 PI2, 17.5k T	Warp Engines MK6 	375 CC2, 34 PI2, 1325 D	Cargo Bay MK6 	190 CC2, 17 PI2, 7000 T	Photonic Torpedoes ×2 	80 CC2, 100 PI2, 28k T, 1000 D	301 PI2, 565 CC2, 220 UC2, 80k T, 3,325 D 12h 30m 	26 27 28 29 30 	? ? ? ? ?
Phindra 	7 	Impulse Engines MK7 	cost 	Warp Engines MK7 	cost 	Cargo Bay MK7 	cost 	Photonic Torpedoes ×2 	180 UC 230 P 62k T 2300 D 	688 PI2, 450 CC2, 570 UC2, 178k T, 7,700 D 12h 30m	31 32 33 34 35 	? ? ? ? ?
Turas 	1 	Shield MK1? 	— 	Warp Engines MK1? 	— 	Cargo Bay MK1? 	— 	Phaser Turret MK1? ×2 	— 	12k T 13h 00m 	1 2 3 4 5 	— ? ? ? ?
Turas 	2 	 	 	 	 	 	 	 	 	 	 	
Turas 	3 	 	 	 	 	 	 	 	 	 	 	
Turas 	4 	 	 	 	 	 	 	 	 	 	 	
Turas 	5 	 	 	 	 	 	 	 	 	 	 	
Turas 	6 	 	 	 	 	 	 	 	 	 	 	
Turas 	7 	 	 	 	 	 	 	 	 	 	 	
Talla 	1 	Tritanium Armor MK1? 	— 	Warp Engines MK1? 	— 	Cargo Bay MK1? 	— 	Phase Cannon MK1? ×2 	— 	22k T 18h 30m 	1 2 3 4 5 	— ? ? ? ?
Talla 	2 	 	 	 	 	 	 	 	 	 	 	
Talla 	3 	 	 	 	 	 	 	 	 	 	 	
Talla 	4 	 	 	 	 	 	 	 	 	 	 	
Talla 	5 	 	 	 	 	 	 	 	 	 	 	
Talla 	6 	 	 	 	 	 	 	 	 	 	 	
Talla 	7 	 	 	 	 	 	 	 	 	 	 	
=== Research and Station ===
Advancement in Star Trek: Fleet Command requires building improvements to the Station, and advancing research. Research follows six tracks: Combat, away teams, galaxy, outlaw, territory and Station. Although combat research mainly affects ships
Combat research mainly affects ships, Station research is closely tied to Station improvements. Territory has mainly research affecting territory capture, and uses different currencies. Away teams does that to its respective feature. Outlaw is mainly to improve the Stella. Galaxy research provides a wide variaty of research. Some Station buildings require research advancement prerequisites, and conversely, some research requires Station improvements. Each level of research or Station building has a power rating, used in power ratings and in qualification for rewards based on power advancement.
Note: The abbreviations are not official to the game; they're included here to make the tables more compact.
Combat research 	Combat research 	Combat research 	Combat research 	Combat research 	Combat research 	Combat research 	Combat research 	
Name (abbreviation) 	Levels 	Time to complete 	Material costs 	Requirements 	Power 	Upgrade by level, Description 	Upgrade by level, Description 	
Hull Density cHD 	1 	10m 00s 	30 D 	R&D 1 	240 	30 	"Hull Health is increased for all ships." 	
Hull Density cHD 	2 	20m 00s 	100 T, 15 D 	R&D 4 	+80 =320 	50 	"Hull Health is increased for all ships." 	
Hull Density cHD 	3 	40m 00s 	200 T, 25 D 	R&D 7 	+100 =420 	80 	"Hull Health is increased for all ships." 	
Hull Density cHD 	4 	1h 15m 	300 T, 50 D 	— 	+105 =525 	120 	"Hull Health is increased for all ships." 	
Hull Density cHD 	5 	2h 0m 	400 T, 90 D 	G2SR, R&D 9 	+150 =675 	200 	"Hull Health is increased for all ships." 	
Hull Density cHD 	6 	3h 26m 	650 T, 250 D 	R&D 11 	+375 =1,050 	600 	"Hull Health is increased for all ships." 	
Hull Density cHD 	7 	7h 50m 	1,000 T, 550 D 	cSHI 1, R&D 13 	+550 =1,600 	1,200 	"Hull Health is increased for all ships." 	
Hull Density cHD 	8 	12h 13m 	1,950 T, 1,170 D 	R&D 15 	+700 =2,300 	1,800 	"Hull Health is increased for all ships." 	
Hull Density cHD 	9 	13h 49m 	3,925 T, 2,350 D 	cSHI 4, R&D 17 	+1,100 =2,300 	2,400 	"Hull Health is increased for all ships." 	
Hull Density cHD 	10 	1h 15m 	9,200 T, 5,500 D, 4,000 CC2, 100 UC2 	R&D 19 	+1,300 =420 	3,400 	"Hull Health is increased for all ships." 	
Battle Tactics cBatT 	1 	_h _m _s 	  	cHD 1 	 	5% 	"Increase the Damage dealt to Hostiles patrolling space." 	
Battle Tactics cBatT 	2 	  	  	  	 	7% 	"Increase the Damage dealt to Hostiles patrolling space." 	
Battle Tactics cBatT 	3 	  	  	  	 	10% 	"Increase the Damage dealt to Hostiles patrolling space." 	
Battle Tactics cBatT 	4 	  	  	  	 	14% 	"Increase the Damage dealt to Hostiles patrolling space." 	
Battle Tactics cBatT 	5 	  	  	  	 	20% 	"Increase the Damage dealt to Hostiles patrolling space." 	
Unlock Orion Corvette uOC 	Unlock Orion Corvette uOC 	_h _m _s 	  	cHD 1 	 	"Unlocks the Orion Corvette, a Grade 1 Battleship." 	"Unlocks the Orion Corvette, a Grade 1 Battleship." 	
Defensive Tactics cDefT 	1 	_h _m _s 	  	cHD 1 	 	5% 	"Your ships take less Damage from Hostiles patrolling space." 	
Defensive Tactics cDefT 	2 	  	  	  	 	10% 	"Your ships take less Damage from Hostiles patrolling space." 	
Defensive Tactics cDefT 	3 	  	  	  	 	15% 	"Your ships take less Damage from Hostiles patrolling space." 	
Defensive Tactics cDefT 	4 	  	  	  	 	20% 	"Your ships take less Damage from Hostiles patrolling space." 	
Defensive Tactics cDefT 	5 	  	  	  	 	30% 	"Your ships take less Damage from Hostiles patrolling space." 	
Prime Damage pDam 	Prime Damage pDam 	_h _m _s 	  	cBatT 1 	 	+100% bonus to Weapon Damage for all ships. 	+100% bonus to Weapon Damage for all ships. 	
Shield Modulation cShM 	1 	_h _m _s 	  	uOC, R&D 6 	 	50 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	2 	  	  	  	 	90 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	3 	  	  	  	 	140 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	4 	  	  	  	 	200 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	5 	  	  	  	 	400 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	6 	  	  	  	 	800 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	7 	  	  	  	 	1,400 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	8 	  	  	  	 	2,000 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	9 	  	  	  	 	2,600 	"Shield Health is increased for all ships." 	
Shield Modulation cShM 	10 	  	  	  	 	4,000 	"Shield Health is increased for all ships." 	
Shield Efficiency cShE 	1 	_h _m _s 	  	cShM 1 	 	25% 	"Shield Deflection is increased for all ships." 	
Shield Efficiency cShE 	2 	  	  	  	 	50% 	"Shield Deflection is increased for all ships." 	
Shield Efficiency cShE 	3 	  	  	  	 	80% 	"Shield Deflection is increased for all ships." 	
Shield Efficiency cShE 	4 	  	  	  	 	130% 	"Shield Deflection is increased for all ships." 	
Shield Efficiency cShE 	5 	  	  	  	 	200% 	"Shield Deflection is increased for all ships." 	
Reinforced Bulkheads cRB 	1 	_h _m _s 	  	cShM 1 	 	25% 	"Armor is increased for all ships." 	
Reinforced Bulkheads cRB 	2 	  	  	  	 	50% 	"Armor is increased for all ships." 	
Reinforced Bulkheads cRB 	3 	  	  	  	 	80% 	"Armor is increased for all ships." 	
Reinforced Bulkheads cRB 	4 	  	  	  	 	130% 	"Armor is increased for all ships." 	
Reinforced Bulkheads cRB 	5 	  	  	  	 	200% 	"Armor is increased for all ships." 	
Evasive Maneuvers cEM 	1 	_h _m _s 	  	cShM 1 	 	25% 	"Dodge value is increased for all ships." 	
Evasive Maneuvers cEM 	2 	  	  	  	 	50% 	"Dodge value is increased for all ships." 	
Evasive Maneuvers cEM 	3 	  	  	  	 	80% 	"Dodge value is increased for all ships." 	
Evasive Maneuvers cEM 	4 	  	  	  	 	130% 	"Dodge value is increased for all ships." 	
Evasive Maneuvers cEM 	5 	  	  	  	 	200% 	"Dodge value is increased for all ships." 	
Grade 2 Ship Research G2SR 	Grade 2 Ship Research G2SR 	_h _m _s 	  	cShE 1, cRB 1, cEM 1, SY 9 	 	Grants 5 Blueprints each of Phindra, Turas and Talla. 	Grants 5 Blueprints each of Phindra, Turas and Talla. 	
Prime Hulls pH 	Prime Hulls pH 	_h _m _s 	  	G2SR 	 	+100% bonus to Hull Health for all ships. 	+100% bonus to Hull Health for all ships. 	
Unlock Phindra uPhin 	Unlock Phindra uPhin 	_h _m _s 	  	G2SR, R&D 10 	 	"Unlocks the Phindra, a Grade 2 Interceptor." 	"Unlocks the Phindra, a Grade 2 Interceptor." 	
Prime Shields pS 	Prime Shields pS 	_h _m _s 	  	G2SR 	 	+100% bonus to Shield Health for all ships. 	+100% bonus to Shield Health for all ships. 	
Exploit Weakpoints cEWP 	1 	_h _m _s 	  	uPhin 	 	1% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	2 	  	  	  	 	2% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	3 	  	  	  	 	3% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	4 	  	  	  	 	4% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	5 	  	  	  	 	5% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	6 	  	  	  	 	6% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	7 	  	  	  	 	8% 	"Critical Hit Damage is increased for all ships." 	
Exploit Weakpoints cEWP 	8 	  	  	  	 	10% 	"Critical Hit Damage is increased for all ships." 	
Pinpoint Targeting cPT 	1 	_h _m _s 	  	uPhin, AS 11 	 	1% 	"Critical Hit Chance is increased for all ships." 	
Pinpoint Targeting cPT 	2 	  	  	  	 	2% 	"Critical Hit Chance is increased for all ships." 	
Piercing Shots cPS 	1 	_h _m _s 	  	cEWP 1 	 	10% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	2 	  	  	  	 	15% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	3 	  	  	  	 	20% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	4 	  	  	  	 	30% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	5 	  	  	  	 	40% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	6 	  	  	  	 	50% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	7 	  	  	  	 	65% 	"Armor Piercing is increased for all ships." 	
Piercing Shots cPS 	8 	  	  	  	 	100% 	"Armor Piercing is increased for all ships." 	
Targeting Array cTA 	1 	_h _m _s 	  	cPT 1, cEWP 1 	 	10% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	2 	  	  	  	 	15% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	3 	  	  	  	 	20% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	4 	  	  	  	 	30% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	5 	  	  	  	 	40% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	6 	  	  	  	 	50% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	7 	  	  	  	 	65% 	"Accuracy is increased for all ships." 	
Targeting Array cTA 	8 	  	  	  	 	100% 	"Accuracy is increased for all ships." 	
Shield Penetration cSP 	1 	_h _m _s 	  	cPT 1 	 	10% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	2 	  	  	  	 	15% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	3 	  	  	  	 	20% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	4 	  	  	  	 	30% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	5 	  	  	  	 	40% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	6 	  	  	  	 	50% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	7 	  	  	  	 	65% 	"Armor Piercing is increased for all ships." 	
Shield Penetration cSP 	8 	  	  	  	 	100% 	"Armor Piercing is increased for all ships." 	
Unlock Turas uTur 	Unlock Turas uTur 	_h _m _s 	  	cPS 1, cTA 1, cSP 1, R&D 12 	 	"Unlocks the Turas, a Grade 2 Explorer." 	"Unlocks the Turas, a Grade 2 Explorer." 	
Survey Hull Integrity cSHI 	1 	_h _m _s 	  	uTur 	 	30% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	2 	  	  	  	 	40% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	3 	  	  	  	 	50% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	4 	  	  	  	 	60% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	5 	  	  	  	 	70% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	6 	  	  	  	 	90% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	7 	  	  	  	 	100% 	"Hull Health is increased for all Survey ships." 	
Survey Hull Integrity cSHI 	8 	  	  	  	 	150% 	"Hull Health is increased for all Survey ships." 	
Survey Firepower cSF 	1 	_h _m _s 	  	uTur 	 	60% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	2 	  	  	  	 	70% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	3 	  	  	  	 	80% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	4 	  	  	  	 	90% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	5 	  	  	  	 	100% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	6 	  	  	  	 	120% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	7 	  	  	  	 	140% 	"Weapon Damage is increased for all Survey ships." 	
Survey Firepower cSF 	8 	  	  	  	 	160% 	"Weapon Damage is increased for all Survey ships." 	
Survey Shield Array cSSA 	1 	_h _m _s 	  	uTur 	 	30% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	2 	  	  	  	 	40% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	3 	  	  	  	 	50% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	4 	  	  	  	 	60% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	5 	  	  	  	 	70% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	6 	  	  	  	 	90% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	7 	  	  	  	 	100% 	"Shield Health is increased for all Survey ships." 	
Survey Shield Array cSSA 	8 	  	  	  	 	150% 	"Shield Health is increased for all Survey ships." 	
Unlock Talla uTal 	Unlock Talla uTal 	_h _m _s 	  	cSSA 1, cSHI 1, cSF 1, R&D 14 	 	"Unlocks the Talla, a Grade 2 Battleship." 	"Unlocks the Talla, a Grade 2 Battleship." 	
Advanced combat research 	Advanced combat research 	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Combat research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 15: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Kinetic Shockwave [8] cKS 	Kinetic Shockwave [8] cKS 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40%
Energy Blast [8] cEBlast 	Energy Blast [8] cEBlast 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40% 	"All Kinetic Weapons do increased damage." uTal, AS 15 5%, 7%, 10%, 14%, 20%,   24%, 30%, 40%
Evasive Interceptors [8] cEI 	Evasive Interceptors [8] cEI 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Dodge is increased for all Interceptors." cKS 1, cEM 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Explorer Barriers [8] cEB 	Explorer Barriers [8] cEB 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Shield Deflection is increased for all Explorers." cEBlast 1, cKS 1, cShE 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Fortified Battleships [8] cFB 	Fortified Battleships [8] cFB 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100% 	"Armor is increased for all Battleships." Energy Blast 1, Reinforced Bulkheads 5 10%, 15%, 20%, 30%, 40%,   50%, 65%, 100%
Interceptor Weaponry [8] cIW 	Interceptor Weaponry [8] cIW 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Interceptors." cEI 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Explorer Weaponry [8] cEW 	Explorer Weaponry [8] cEW 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Explorers." cEB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Battleship Weaponry [8] cBW 	Battleship Weaponry [8] cBW 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40% 	"Weapon Damage is increased for all Battleships." cFB 2 2%, 4%, 6%, 14%, 20%,   26%, 32%, 40%
Grade 3 Ship Research G3SR 	Grade 3 Ship Research G3SR 	  	  	cBW 2, cEW 2, cIW 2, SY 19 	 	Grants 10 Blueprints each of Kehra, Vahklas and Kumari. 	Grants 10 Blueprints each of Kehra, Vahklas and Kumari. 	
Prime Defenses pD 	Prime Defenses pD 	  	  	G3SR 	 	+100% bonus to Shield Deflection, Armor and Dodge values for all ships. 	+100% bonus to Shield Deflection, Armor and Dodge values for all ships. 	
Unlock Kehra uKeh 	Unlock Kehra uKeh 	  	  	G3SR, R&D 20 	 	"Unlocks the Kehra, a Grade 3 Interceptor." 	"Unlocks the Kehra, a Grade 3 Interceptor." 	
Prime Piercing pP 	Prime Piercing pP 	  	  	G3SR 	 	+100% bonus to Accuracy, Shield and Armor Piercing for all ships. 	+100% bonus to Accuracy, Shield and Armor Piercing for all ships. 	
Interceptor Hull Boost [10] cIHB 	Interceptor Hull Boost [10] cIHB 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Interceptors." uKeh 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Interceptor Tactics [10] cIT 	Interceptor Tactics [10] cIT 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Interceptors." uKeh 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Interceptor Shields [10] cIS 	Interceptor Shields [10] cIS 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Interceptors." uKeh 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Interceptor Armor Piercing [10] cIAP	Interceptor Armor Piercing [10] cIAP	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Armor Piercing is increased for all Interceptors." cIHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Critical Interceptor Hit [10] cCIH 	Critical Interceptor Hit [10] cCIH 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Interceptors." cIS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Unlock Vahklas uVah 	Unlock Vahklas uVah 	  	  	cIAP, R&D 22 	 	"Unlocks the Vahklas, a Grade 3 Explorer." 	"Unlocks the Vahklas, a Grade 3 Explorer." 	
Explorer Hull Boost [10] cEHB 	Explorer Hull Boost [10] cEHB 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Explorers." uVah 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Explorer Tactics [10] cET 	Explorer Tactics [10] cET 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Explorers." uVah 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Explorer Shields [10] cES 	Explorer Shields [10] cES 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Explorers." uVah, SL 15 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Explorer Targeting Array [10] cETA 	Explorer Targeting Array [10] cETA 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Accuracy is increased for all Explorers." cEHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Explorer Firepower [10] cEF 	Explorer Firepower [10] cEF 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Explorers." cES 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Unlock Kumari uKum 	Unlock Kumari uKum 	  	  	cETA, R&D 24 	 	Unlocks the Kumari, a Grade 3 Battleship. 	Unlocks the Kumari, a Grade 3 Battleship. 	
Battleship Hull Boost [10] cBHB 	Battleship Hull Boost [10] cBHB 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140% 	"Hull Health is increased for all Battleships." uKum 10%, 20%, 40%, 48%, 60%,   70%, 80%, 100%, 120%, 140%
Battleship Tactics [10] cBT 	Battleship Tactics [10] cBT 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40% 	"Damage done to Hostiles is increased for all Battleships." uKum 2%, 4%, 6%, 8%, 10%,   15%, 20%, 25%, 30%, 40%
Battleship Shields [10] cBS 	Battleship Shields [10] cBS 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150% 	"Shield Health is increased for all Battleships." uKum, F 24 30%, 35%, 40%, 45%, 50%,   50%, 75%, 100%, 125%, 150%
Battleship Penetration [10] cBP 	Battleship Penetration [10] cBP 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200% 	"Shield Penetration is increased for all Battleships." cBHB 1 30%, 35%, 40%, 45%, 50%,   75%, 100%, 125%, 175%, 200%
Battleship Firepower [10] cBF 	Battleship Firepower [10] cBF 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10% 	"Critical Hits do increased Damage for all Battleships." cBS 1 1%, 2%, 3%, 4%, 5%,   6%, 7%, 8%, 9%, 10%
Station Piercing [10] cStaP 	Station Piercing [10] cStaP 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80% 	"Increases Accuracy, Armor Piercing and Shield Piercing against Stations." cBP 1, cBF 1 10%, 13%, 17%, 21%, 25%,   30%, 40%, 50%, 65%, 80%
Romulan Weakpoints [10] cRW 	Romulan Weakpoints [10] cRW 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Romulan ships." cSP 1, cIW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Klingon Weakpoints [10] cKW 	Klingon Weakpoints [10] cKW 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Klingon ships." cSP 1, cEW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Federation Weakpoints [10] cFW 	Federation Weakpoints [10] cFW 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25% 	"Weapon Damage is increased against Federation ships." cSP 1, cBW 6, R&D 28 1%, 3%, 5%, 7%, 10%,   12%, 15%, 18%, 21%, 25%
Siege Warfare [10] cSW 	Siege Warfare [10] cSW 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"Weapon Damage is increased when attacking Stations." cKW 2, cRW 2, cFW 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50%
Grade 4 Ship Research G4SR 	Grade 4 Ship Research G4SR 	  	  	cSW 1, SY 39 	 	Requirement for the construction of all Grade 4 Ships. 	Requirement for the construction of all Grade 4 Ships. 	
Evasive Klingons [10] cEK 	Evasive Klingons [10] cEK 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Dodge is increased for all Klingon ships." R&D 26, 25,000 Klingon Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Modulated Federation [10] cMF 	Modulated Federation [10] cMF 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Shield Deflection is increased for all Federation ships." R&D 26, 25,000 Federation Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Fortified Romulans [10] cFR 	Fortified Romulans [10] cFR 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70% 	"Armor is increased for all Romulan ships." R&D 26, 25,000 Romulan Points 10%, 15%, 18%, 22%, 28%,   35%, 42%, 50%, 60%, 70%
Strength of Kahless [10] cSK 	Strength of Kahless [10] cSK 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Klingon ships." cEK 1, R&D 29, 400,000 Klingon Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Valor of Starfleet [10] cVS 	Valor of Starfleet [10] cVS 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Federation ships." cMF 1, R&D 29, 400,000 Federation Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Romulan Fortitude [10] cRF 	Romulan Fortitude [10] cRF 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60% 	"Hull Health is increased for all Romulan ships." cFR 1, R&D 29, 400,000 Romulan Points 8%, 10%, 14%, 18%, 22%,   28%, 35%, 42%, 50%, 60%
Klingon Firepower [5] cKF 	Klingon Firepower [5] cKF 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Klingon ships." cSK 1, R&D 34, 5,000,000 Klingon Points 5%, 10%, 16%, 22%, 30%
Federation Firepower [5] cFF 	Federation Firepower [5] cFF 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Federation ships." cVS 1, R&D 34, 5,000,000 Federation Points 5%, 10%, 16%, 22%, 30%
Fortified Romulans [5] cRFp 	Fortified Romulans [5] cRFp 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30% 	"Weapon Damage is increased for all Romulan ships." cRF 1, R&D 34, 5,000,000 Romulan Points 5%, 10%, 16%, 22%, 30%
Station research 	Station research 	Station research 	Station research 	Station research 	Station research 	Station research 	Station research 	
Name (abbreviation) 	Levels 	Time to complete 	Material costs 	Requirements 	Power 	Upgrade by level, Description 	Upgrade by level, Description 	
Construction Speed sCS 	1 	12m 00s 	460 P, 30 D 	R&D 2 	650 	3% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	2 	40m 00s 	770 P, 80 D 	sPF 1, R&D 7 	+175 =825 	7% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	3 	2h 00m 	2,050 P, 300 D 	sPF 3, R&D 9 	+525 =1,350 	11% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	4 	3h 26m 	4,300 P, 840 D 	sPF 5, R&D 11 	+750 =2,100 	15% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	5 	5h 44m 	6,200 P, 1,210 D 	R&D 12 	+500 =2,600 	20% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	6 	12h 13m 	20k P, 3,925 D, 25 CC2, 25 CG2, 25 CO2 	R&D 15 	+2,100 =4,700 	26% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	7 	13h 48m 	27k P, 5,300 D, 150 CC2 	R&D 16 	+800 =5,500 	33% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	8 	19h 46m 	58k P, 11k D, 50 CO2, 500 UO2 	R&D 18 	+2,250 =7,750 	40% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	9 	1d 15h 34m 	134k P, 26k D 	sBE 1, R&D 20 	+3,000 =10,750 	47% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	10 	2d 20h 23m 	592k P, 116k D, 50 CG3 	R&D 23 	+5,750 =16,500 	55% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	11 	4d 20h 06m 	2,460k P, 483k D, 220 CG3, 50 UG3 	sBE 4, R&D 26 	+7,500 =24,000 	64% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	12 	7d 12h 27m 	8,820k P, 1,730k D, 1,000 CG3, 210 UG3 	sPA 1, R&D 29 	+10,000 =34,000 	75% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	13 	11d 07h 48m 	30M P, 5,990k D, 1,150 CG3, 240 UG3, 21 RG3 	sPA 3, sBE 7, R&D 32 	+12,500 =46,500 	88% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	14 	30d 02h 14m 	113M P, 22M D, 2,030 CG3, 430 UG3, 38 RG3 	sPA 5, R&D 35 	+15,500 =62,000 	104% 	"Build Speed is increased for all buildings." 	
Construction Speed sCS 	15 	69d 01h 12m 	394M P, 77M D, 2,870 CG3, 610 UG3, 54 RG3 	sPA 7, sBE 10, R&D 38 	+19,000 =81,000 	125% 	"Build Speed is increased for all buildings." 	
Parsteel Fusion sPF 	1 	_h _m _s 	  	sCS 1, R&D 5 	 	5% 	"Parsteel Generators provide resources at increased speed." 	
Parsteel Fusion sPF 	2 	  	  	  	 	12% 	"Parsteel Generators provide resources at increased speed." 	
Parsteel Fusion sPF 	3 	  	  	  	 	20% 	"Parsteel Generators provide resources at increased speed." 	
Parsteel Fusion sPF 	4 	  	  	  	 	32% 	"Parsteel Generators provide resources at increased speed." 	
Parsteel Fusion sPF 	5 	  	  	PG A 5 	 	50% 	"Parsteel Generators provide resources at increased speed." 	
Fleet Commander sFC 	1 	_h _m _s 	  	sCS 1, L 5 	 	"A new Drydock is available for construction at each level." 	"A new Drydock is available for construction at each level." 	
Fleet Commander sFC 	2 	  	  	L 17 	 	"A new Drydock is available for construction at each level." 	"A new Drydock is available for construction at each level." 	
Fleet Commander sFC 	3 	  	  	  	 	"A new Drydock is available for construction at each level." 	"A new Drydock is available for construction at each level." 	
Fleet Commander sFC 	4 	  	  	  	 	"A new Drydock is available for construction at each level." 	"A new Drydock is available for construction at each level." 	
Fleet Commander sFC 	5 	  	  	  	 	"A new Drydock is available for construction at each level." 	"A new Drydock is available for construction at each level." 	
Parsteel Storage sPS 	1 	_h _m _s 	  	sCS 1, PW 6 	 	5% 	"Storage size is increased for the Parsteel Warehouse." 	
Parsteel Storage sPS 	2 	  	  	  	 	12% 	"Storage size is increased for the Parsteel Warehouse." 	
Parsteel Storage sPS 	3 	  	  	  	 	20% 	"Storage size is increased for the Parsteel Warehouse." 	
Parsteel Storage sPS 	4 	  	  	PW 11 	 	32% 	"Storage size is increased for the Parsteel Warehouse." 	
Parsteel Storage sPS 	5 	  	  	  	 	50% 	"Storage size is increased for the Parsteel Warehouse." 	
Tritanium Fusion sTF 	1 	_h _m _s 	  	sPF 1, TG A 7 	 	5% 	"Tritanium Generators provide resources at increased speed." 	
Tritanium Fusion sTF 	2 	  	  	  	 	12% 	"Tritanium Generators provide resources at increased speed." 	
Tritanium Fusion sTF 	3 	  	  	  	 	20% 	"Tritanium Generators provide resources at increased speed." 	
Tritanium Fusion sTF 	4 	  	  	TG A 11 	 	32% 	"Tritanium Generators provide resources at increased speed." 	
Tritanium Fusion sTF 	5 	  	  	  	 	50% 	"Tritanium Generators provide resources at increased speed." 	
Prime Resources pR 	Prime Resources pR 	_h _m _s 	  	sPF 1 	 	+100% bonus to all Resource Generation speed. 	+100% bonus to all Resource Generation speed. 	
Tritanium Storage sTS 	1 	_h _m _s 	  	sPS 1, TW 7 	 	5% 	"Storage size is increased for the Tritanium Warehouse." 	
Tritanium Storage sTS 	2 	  	  	  	 	12% 	"Storage size is increased for the Tritanium Warehouse." 	
Tritanium Storage sTS 	3 	  	  	  	 	20% 	"Storage size is increased for the Tritanium Warehouse." 	
Tritanium Storage sTS 	4 	  	  	TW 12 	 	32% 	"Storage size is increased for the Tritanium Warehouse." 	
Tritanium Storage sTS 	5 	  	  	  	 	50% 	"Storage size is increased for the Tritanium Warehouse." 	
Assembly Line sAL 	1 	_h _m _s 	  	sTF 1, SY 9 	 	3% 	"Ship construction speed is increased." 	
Assembly Line sAL 	2 	  	  	  	 	7% 	"Ship construction speed is increased." 	
Assembly Line sAL 	3 	  	  	SY 11 	 	11% 	"Ship construction speed is increased." 	
Assembly Line sAL 	4 	  	  	  	 	15% 	"Ship construction speed is increased." 	
Assembly Line sAL 	5 	  	  	  	 	20% 	"Ship construction speed is increased." 	
Assembly Line sAL 	6 	  	  	  	 	26% 	"Ship construction speed is increased." 	
Assembly Line sAL 	7 	  	  	  	 	33% 	"Ship construction speed is increased." 	
Assembly Line sAL 	8 	  	  	  	 	40% 	"Ship construction speed is increased." 	
Assembly Line sAL 	9 	  	  	  	 	47% 	"Ship construction speed is increased." 	
Assembly Line sAL 	10 	  	  	  	 	55% 	"Ship construction speed is increased." 	
Assembly Line sAL 	11 	  	  	  	 	64% 	"Ship construction speed is increased." 	
Assembly Line sAL 	12 	  	  	  	 	75% 	"Ship construction speed is increased." 	
Assembly Line sAL 	13 	  	  	  	 	88% 	"Ship construction speed is increased." 	
Assembly Line sAL 	14 	  	  	  	 	104% 	"Ship construction speed is increased." 	
Assembly Line sAL 	15 	  	  	  	 	125% 	"Ship construction speed is increased." 	
Unlock Fortunate uFort 	Unlock Fortunate uFort 	_h _m _s 	  	sTF 1, R&D 7 	 	"Unlocks the Fortunate, a Grade 1 Survey Ship." 	"Unlocks the Fortunate, a Grade 1 Survey Ship." 	
Repair Diagnostics sRD 	1 	_h _m _s 	  	sTS 1 	 	5% 	"Increases the repair speed for all ships." 	
Repair Diagnostics sRD 	2 	  	  	  	 	12% 	"Increases the repair speed for all ships." 	
Repair Diagnostics sRD 	3 	  	  	DF 2 	 	20% 	"Increases the repair speed for all ships." 	
Repair Diagnostics sRD 	4 	  	  	  	 	32% 	"Increases the repair speed for all ships." 	
Repair Diagnostics sRD 	5 	  	  	  	 	50% 	"Increases the repair speed for all ships." 	
Unlock Astronautics uA 	Unlock Astronautics uA 	_h _m _s 	  	sAL 1, sRD 1, L 9 	 	"Unlocks the Astronautics Studio, a building used for Research." 	"Unlocks the Astronautics Studio, a building used for Research." 	
Prime Build Speed pBS 	Prime Build Speed pBS 	_h _m _s 	  	sDP↓ 1 	 	+100% bonus to the construction speed of all buildings. 	+100% bonus to the construction speed of all buildings. 	
Unlock Refinery uR 	Unlock Refinery uR 	_h _m _s 	  	uAst 1, L 10 	 	"Unlocks the Refinery building for Refining Materials." 	"Unlocks the Refinery building for Refining Materials." 	
Prime Research Speed pRS 	Prime Research Speed pRS 	_h _m _s 	  	sDP↓ 1 	 	+100% bonus to the speed of all research projects. 	+100% bonus to the speed of all research projects. 	
Dilithium Fusion sDF 	1 	_h _m _s 	  	uR 1, DG A 1 	 	5% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	2 	  	  	DG A 11 	 	10% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	3 	  	  	  	 	16% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	4 	  	  	  	 	23% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	5 	  	  	  	 	32% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	6 	  	  	  	 	42% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	7 	  	  	  	 	54% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Fusion sDF 	8 	  	  	  	 	70% 	"Dilithium Generators provide resources at increased speed." 	
Dilithium Storage sDS 	1 	_h _m _s 	  	uR 1, DW 10 	 	5% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	2 	  	  	DF 2, DW 11 	 	10% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	3 	  	  	  	 	16% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	4 	  	  	  	 	23% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	5 	  	  	  	 	32% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	6 	  	  	  	 	42% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	7 	  	  	  	 	54% 	"Storage size is increased for the Dilithium Warehouse." 	
Dilithium Storage sDS 	8 	  	  	  	 	70% 	"Storage size is increased for the Dilithium Warehouse." 	
Station Defenses sSD 	1 	_h _m _s 	  	sDF 1, sDS 1 	 	10% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	2 	  	  	AS 12 	 	20% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	3 	  	  	  	 	30% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	4 	  	  	  	 	40% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	5 	  	  	  	 	50% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	6 	  	  	  	 	60% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	7 	  	  	  	 	70% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Station Defenses sSD 	8 	  	  	  	 	80% 	"Increases Shield Deflection, Armor and Dodge at the Station." 	
Interceptor Repairs sIR 	1 	_h _m _s 	  	sSD 1, sRD 3 	 	4% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	2 	  	  	  	 	8% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	3 	  	  	  	 	12% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	4 	  	  	  	 	20% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	5 	  	  	  	 	32% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	6 	  	  	  	 	44% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	7 	  	  	  	 	58% 	"Repair Speed for Interceptors is increased." 	
Interceptor Repairs sIR 	8 	  	  	  	 	75% 	"Repair Speed for Interceptors is increased." 	
Defense Platforms sDP 	1 	_h _m _s 	  	sSD 1, L 12 	 	"A new Defense Platform is available for construction at each level." 	"A new Defense Platform is available for construction at each level." 	
Defense Platforms sDP 	2 	  	  	  	 	"A new Defense Platform is available for construction at each level." 	"A new Defense Platform is available for construction at each level." 	
Defense Platforms sDP 	3 	  	  	  	 	"A new Defense Platform is available for construction at each level." 	"A new Defense Platform is available for construction at each level." 	
Defense Platforms sDP 	4 	  	  	  	 	"A new Defense Platform is available for construction at each level." 	"A new Defense Platform is available for construction at each level." 	
Defense Platforms sDP 	5 	  	  	  	 	"A new Defense Platform is available for construction at each level." 	"A new Defense Platform is available for construction at each level." 	
Research Optimization sRO 	1 	_h _m _s 	  	sSD 1, R&D 12 	 	6% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	2 	  	  	  	 	11% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	3 	  	  	  	 	17% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	4 	  	  	  	 	24% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	5 	  	  	  	 	30% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	6 	  	  	  	 	37% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	7 	  	  	  	 	45% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	8 	  	  	  	 	53% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	9 	  	  	  	 	62% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	10 	  	  	  	 	72% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	11 	  	  	  	 	83% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	12 	  	  	  	 	95% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	13 	  	  	  	 	110% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	14 	  	  	  	 	128% 	"Increases the cost efficiency of Research for base resources." 	
Research Optimization sRO 	15 	  	  	  	 	150% 	"Increases the cost efficiency of Research for base resources." 	
Parsteel Safeguarding sPSg 	1 	_h _m _s 	  	sIR 1, sPS 5, L 13 	 	5% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	2 	  	  	  	 	10% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	3 	  	  	  	 	16% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	4 	  	  	  	 	23% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	5 	  	  	  	 	32% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	6 	  	  	  	 	42% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	7 	  	  	  	 	54% 	"Parsteel Protection is increased." 	
Parsteel Safeguarding sPSg 	8 	  	  	  	 	70% 	"Parsteel Protection is increased." 	
Prime Protection pPro 	Prime Protection pPro 	_h _m _s 	  	sRO 1 	 	+100% bonus to Station resource protection. 	+100% bonus to Station resource protection. 	
Explorer Repairs sER 	1 	_h _m _s 	  	sPSg 1, sRD 4 	 	4% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	2 	  	  	  	 	8% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	3 	  	  	  	 	12% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	4 	  	  	  	 	20% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	5 	  	  	  	 	32% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	6 	  	  	  	 	44% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	7 	  	  	  	 	58% 	"Repair Speed for Explorers is increased." 	
Explorer Repairs sER 	8 	  	  	  	 	75% 	"Repair Speed for Explorers is increased." 	
Unlock Vaults uV 	Unlock Vaults uV 	_h _m _s 	  	sPSg 1, L 14 	 	"Unlocks the Vault buildings to protect your resources." 	"Unlocks the Vault buildings to protect your resources." 	
Tritanium Safeguard sTSg 	1 	_h _m _s 	  	sER 1, sTS 5 	 	5% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	2 	  	  	  	 	10% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	3 	  	  	  	 	16% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	4 	  	  	  	 	23% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	5 	  	  	  	 	32% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	6 	  	  	  	 	42% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	7 	  	  	  	 	54% 	"Tritanium Protection is increased." 	
Tritanium Safeguard sTSg 	8 	  	  	  	 	70% 	"Tritanium Protection is increased." 	
Defense Technology uDT 	Defense Technology uDT 	_h _m _s 	  	uV, L 15 	 	"Unlocks the Defense Technology building." 	"Unlocks the Defense Technology building." 	
Defense Platform Shield sDPS 	1 	_h _m _s 	  	sER 1, sDT 1, R&D 15 	 	20% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	2 	  	  	  	 	30% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	3 	  	  	  	 	40% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	4 	  	  	  	 	60% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	5 	  	  	  	 	90% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	6 	  	  	  	 	120% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	7 	  	  	  	 	150% 	"Shield Health for all Defense Platforms is increased." 	
Defense Platform Shield sDPS 	8 	  	  	  	 	170% 	"Shield Health for all Defense Platforms is increased." 	
Battleship Repairs sBR 	1 	_h _m _s 	  	sTS 1, sRD 5 	 	4% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	2 	  	  	  	 	8% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	3 	  	  	  	 	12% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	4 	  	  	  	 	20% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	5 	  	  	  	 	32% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	6 	  	  	  	 	44% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	7 	  	  	  	 	58% 	"Repair Speed for Battleships is increased." 	
Battleship Repairs sBR 	8 	  	  	  	 	75% 	"Repair Speed for Battleships is increased." 	
Unlock Envoy uEnv 	Unlock Envoy uEnv 	_h _m _s 	  	uDT 1, R&D 16 	 	"Unlocks the Envoy, a Grade 2 Survey Ship." 	"Unlocks the Envoy, a Grade 2 Survey Ship." 	
Defense Platform Hull sDPH 	1 	_h _m _s 	  	sDPS 1, R&D 16 	 	20% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	2 	  	  	  	 	30% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	3 	  	  	  	 	40% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	4 	  	  	  	 	60% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	5 	  	  	  	 	90% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	6 	  	  	  	 	120% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	7 	  	  	  	 	150% 	"The Hull Health for all Defense Platforms is increased." 	
Defense Platform Hull sDPH 	8 	  	  	  	 	170% 	"The Hull Health for all Defense Platforms is increased." 	
Dilithium Safeguard sDSg 	1 	_h _m _s 	  	sBR 1, sDS 5 	 	5% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	2 	  	  	  	 	10% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	3 	  	  	  	 	16% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	4 	  	  	  	 	23% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	5 	  	  	  	 	32% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	6 	  	  	  	 	42% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	7 	  	  	  	 	54% 	"Dilithium Protection is increased." 	
Dilithium Safeguard sDSg 	8 	  	  	  	 	70% 	"Dilithium Protection is increased." 	
Unlock Ship Hangar uSH 	Unlock Ship Hangar uSH 	_h _m _s 	  	uEnv, L 18 	 	"Unlocks the Ship Hangar building for construction." 	"Unlocks the Ship Hangar building for construction." 	
Station Weaponry sSW 	1 	_h _m _s 	  	sDPH 1, R&D 17 	 	10% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	2 	  	  	  	 	15% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	3 	  	  	  	 	20% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	4 	  	  	  	 	25% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	5 	  	  	  	 	30% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	6 	  	  	  	 	35% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	7 	  	  	  	 	40% 	"The Weapon Damage of all Defense Platforms is increased." 	
Station Weaponry sSW 	8 	  	  	  	 	50% 	"The Weapon Damage of all Defense Platforms is increased." 	
Advanced Station research 	Advanced Station research 	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Station research goals (presented in more compact format until more data entry is completed) are available only upon reaching Level 19: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Building Efficiency [15] sBE 	Building Efficiency [15] sBE 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the cost efficiency of all buildings for Parsteel, Tritanium an" [sic] sDSg 1, sSW 1, sCS 8, R&D 19 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150%
Prime Repair Speed [1] pRepS 	Prime Repair Speed [1] pRepS 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1 	"+100% to the Repair speed of ships." sBE 1
Research Expert [15] sRE 	Research Expert [15] sRE 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150% 	"Increases the Speed of Research." sBE 1, R&D 20 6%, 11%, 17%, 24%, 30%,   37%, 45%, 53%, 62%, 72%,   83%, 95%, 110%, 128%, 150%
Prime Repair Costs [1] pRepC 	Prime Repair Costs [1] pRepC 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1 	"+100% to the Cost Efficiency for repairing ships." sBE 1
Pure Tritanium [10] sPT 	Pure Tritanium [10] sPT 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium for components." sRE 1, AS 21 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100%
Unlock Armada Control Center [1] uACC	Unlock Armada Control Center [1] uACC	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23 	"Unlocks the Armada Control Center building." sRE 1, L 23
Pure Dilithium [10] sPD 	Pure Dilithium [10] sPD 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Dilithium for components." sRE 1, sPT 1 6%, 12%, 19%, 36%, 34%,   43%, 54%, 68%, 82%, 100%
Unlock Technology Lab [1] uTL 	Unlock Technology Lab [1] uTL 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23 	"Unlocks the Engine Technology Lab building." sPT 1, L 23
Unlock Science Labs [1] uSL 	Unlock Science Labs [1] uSL 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23 	"Unlocks the Science Labs building." sPT 1, sPD 1, L 23
Unlock Foundry [1] uF 	Unlock Foundry [1] uF 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23 	"Unlocks the Foundry building." sPD 1, L 23
Tier-Up Boost [10] sTUB 	Tier-Up Boost [10] sTUB 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases the Speed of Tiering Up a Ship." uTL, uSL, uF, SY 24 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Station Accuracy [10] sSA 	Station Accuracy [10] sSA 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Accuracy of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Station Shield Piercing [10] sSSP 	Station Shield Piercing [10] sSSP 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Shield Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Station Armor Piercing [10] sSAP 	Station Armor Piercing [10] sSAP 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120% 	"Increases the Armor Piercing of all Defense Platforms." sTUB 1, R&D 25 35%, 40%, 45%, 50%, 60%,   70%, 78%, 88%, 100%, 120%
Interceptor Focus [10] sIF 	Interceptor Focus [10] sIF 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Interceptors." sSA 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Explorers Focus [10] sEF 	Explorers Focus [10] sEF 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Damage for Defense Platforms against Explorers." sSSP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Battleship Focus [10] sBF 	Battleship Focus [10] sBF 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40% 	"Increases the Battleship for Defense Platforms against Interceptors." sSAP 1, R&D 26 2%, 4%, 6%, 8%, 10%,   16%, 22%, 30%, 35%, 40%
Unlock Horizon [1] uHor 	Unlock Horizon [1] uHor 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26 	"Unlocks the Horizon, a Grade 3 Survey Ship." sIF 1, sEF 1, sBF 1, R&D 26
Parsteel Accelerator [10] sPA 	Parsteel Accelerator [10] sPA 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generation speed is increased for all Generators." uHor, sPF 5, PG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Accelerator [10] sTA 	Tritanium Accelerator [10] sTA 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generation speed is increased for all Generators." uHor, sTF 5, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Accelerator [10] sDA 	Dilithium Accelerator [10] sDA 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generation speed is increased for all Generators." uHor, sDF 8, TG A 28 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Holding [10] sPH 	Parsteel Holding [10] sPH 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Generators can keep more Parsteel." sPA 1, PG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Holding [10] sTH 	Tritanium Holding [10] sTH 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Generators can keep more Tritanium." sTA 1, TG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Holding [10] sDH 	Dilithium Holding [10] sDH 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Generators can keep more Dilithium." sDA 1, DG A 30 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Stockpile [10] sPSp 	Parsteel Stockpile [10] sPSp 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Storage is increased for the Parsteel Warehouse." sPH 1, sPS 5, PW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Stockpile [10] sTSp 	Tritanium Stockpile [10] sTSp 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Storage is increased for the Tritanium Warehouse." sTH 1, sTS 5, TW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Stockpile [10] sDSp 	Dilithium Stockpile [10] sDSp 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Storage is increased for the Dilithium Warehouse." sDH 1, sDS 5, DW 31 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Parsteel Security [10] sPSec 	Parsteel Security [10] sPSec 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Parsteel Protection is increased." sPSp 1, sPSg 8, PW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Security [10] sTSec 	Tritanium Security [10] sTSec 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Tritanium Protection is increased." sTSp 1, sTSg 8, TW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Security [10] sDSec 	Dilithium Security [10] sDSec 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Dilithium Protection is increased." sDSp 1, sDSg 8, DW 32 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Defense Strategy [10] sDefS 	Defense Strategy [10] sDefS 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50% 	"The Damage done when defending the Station is increased" [sic] sPSec 1, sTSec 1, sDsec 1 10%, 12%, 14%, 17%, 20%,   25%, 30%, 35%, 40%, 50%
Klingon Ship Structure [10] sKSS 	Klingon Ship Structure [10] sKSS 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Klingon" R&D 25, Klingon Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Ship Structure [10] sFSS 	Federation Ship Structure [10] sFSS 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Federati" [sic] R&D 25, Federation Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Ship Structure [10] sRSS 	Romulan Ship Structure [10] sRSS 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"Improves the Cost Efficiency of Tritanium and Dilithium for Romula" [sic] R&D 25, Romulan Points 5000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Klingon Repair Costs [10] sKRC 	Klingon Repair Costs [10] sKRC 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Klingon ships repair is increased" sKSS 1, R&D 30, Klingon Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Repair Costs [10] sFRC 	Federation Repair Costs [10] sFRC 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Federation ships repair is increased" sFSS 1, R&D 30, Federation Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Repair Costs [10] sRRC 	Romulan Repair Costs [10] sRRC 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The cost efficiency for Romulan ships repair is increased" sRSS 1, R&D 30, Romulan Points 750,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Klingon Repair Speed [10] sKRS 	Klingon Repair Speed [10] sKRS 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Klingon ships is increased" sKRC 1, R&D 35, Klingon Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Federation Repair Speed [10] sFRS 	Federation Repair Speed [10] sFRS 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Federation ships is increased" sFRC 1, R&D 35, Federation Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Romulan Repair Speed [10] sRRS 	Romulan Repair Speed [10] sRRS 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100% 	"The Repair speed for Romulan ships is increased" sRRC 1, R&D 35, Romulan Points 7,000,000 6%, 12%, 19%, 26%, 34%,   43%, 54%, 68%, 82%, 100%
Galaxy research 	Galaxy research 	Galaxy research 	Galaxy research 	Galaxy research 	Galaxy research 	Galaxy research 	Galaxy research 	
Name (abbreviation) 	Levels 	Time to complete 	Material costs 	Requirements 	Power 	Upgrade by level, Description 	Upgrade by level, Description 	
Warp Technology gWT 	1 	1d 15h 34m 	13k D, 25 CG3 	R&D 20 	5,250 	8% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	2 	1d 11h 19m 	22k D, 150 CG3 	gSRC 1, gSR 1, R&D 21 	+1,100 =6,250 	11% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	3 	3d 08h 54m 	152k D, 80 CC3, 80 CG3, 80 CO3 	gSM 1, gHD 1, R&D 25 	+4,500 =10,750 	15% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	4 	4d 20h 06m 	241k D, 10 RG 	R&D 26 	+1,250 =12,000 	20% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	5 	5d 14h 43m 	367k D 	R&D 26 	+1,500 =13,500 	26% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	6 	7d 12h 27m 	865k D 	gSW 4, R&D 29 	+3,500 =17,000 	33% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	7 	11d 00h 02m 	2,040k D, 30 RG 	gIW 1, gEW 1, gBW 1, R&D 31 	+1,100 =6,250 	41% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	8 	16d 18h 37m 	4,650k D, 100 UG3, 100 RC 	gSW 8, R&D 33 	+5,000 =26,000 	50% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	9 	30d 02h 14m 	11M D, 600 UC3, 60 RC 	gIR 4, gER 4, gBR 4, R&D 35 	+5,000 =31,000 	60% 	"Warp Speed for all ships is increased." 	
Warp Technology gWT 	10 	40d 07h 46m 	24M D, 800 UC3 	R&D 37 	+6,500 =37,500 	75% 	"Warp Speed for all ships is increased." 	
Further Galaxy research 	Further Galaxy research 	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.	The following Galaxy research goals (presented in more compact format until more data entry is completed) are available only upon reaching Warp Technology 1: Number of levels in appear in [brackets]. Requirements (for level 1) and upgrades by level (in groups of five levels) appear below descriptions.
Crystal Miner [15] gCM 	Crystal Miner [15] gCM 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Crystal." gWT 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Prime Officers [1] pO 	Prime Officers [1] pO 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1 	"+100% to the Attack, Defense, and Health for all Officers." gWT 1
Parsteel Miner [15] gPM 	Parsteel Miner [15] gPM 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300% 	"Increases the mining rate of Parsteel." gWT 1 20%, 30%, 40%, 50%, 60%,   75%, 90%, 105%, 125%, 150%,   175%, 200%, 230%, 260%, 300%
Gas Miner [15] gGM 	Gas Miner [15] gGM 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Gas." gCM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Tritanium Miner [15] gTM 	Tritanium Miner [15] gTM 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Tritanium." gPM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200%
Ore Miner [15] gOM 	Ore Miner [15] gOM 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125% 	"Increases the mining rate of Ore." gGM 1 10%, 15%, 20%, 25%, 32%,   40%, 47%, 55%, 62%, 70%,   80%, 90%, 100%, 110%, 125%
Dilithium Miner [15] gDM 	Dilithium Miner [15] gDM 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200% 	"Increases the mining rate of Dilithium." gTM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%,   115%, 130%, 150%, 170%, 200%
Emergency Defenses [10] gED 	Emergency Defenses [10] gED 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000 	"Flat bonus to Station defense stats in the first round of combat." gOM 1, gDM 1 300 350 400 450 500   600 700 800 900 1000
Data Miner [10] gDataM 	Data Miner [10] gDataM 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100% 	"Increases the mining rate of Data." gDM 1 10%, 22%, 30%, 37%, 45%,   55%, 65%, 75%, 85%, 100%
Parsteel Hunter [10] gPH 	Parsteel Hunter [10] gPH 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Parsteel rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Tritanium Hunter [10] gTH 	Tritanium Hunter [10] gTH 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Tritanium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Dilithium Hunter [10] gDH 	Dilithium Hunter [10] gDH 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125% 	"Increases Dilithium rewards for defeating a hostile." gED 1 8%, 16%, 24%, 33%, 42%,   53%, 65%, 81%, 100%, 125%
Survey Security [5] gSS 	Survey Security [5] gSS 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75% 	"Protected cargo of Survey Ships is increased." gPH 1, gTH 1, gDH 1 20%, 30%, 40%, 55%, 75%
Survey Repairs [10] gSR 	Survey Repairs [10] gSR 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"Repair speed for Survey Ships is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100%
Survey Repair Costs [10] gSRC 	Survey Repair Costs [10] gSRC 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100% 	"The cost efficiency for Survey Ship repairs is increased." gSS 1 5%, 9%, 14%, 21%, 30%,   40%, 50%, 64%, 80%, 100%
Defense Strategy II [10] gDS2 	Defense Strategy II [10] gDS2 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Damage done when defending the Station is increased." gSR 1, AS 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50%
Survey Warp [10] gSW 	Survey Warp [10] gSW 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"The Warp Speed for Survey ships is increased." gSR 1, gSRC 1, R&D 25 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Defense Platform Hull II [10] gDPH2	Defense Platform Hull II [10] gDPH2	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50% 	"The Hull Health for all Defense Platforms is increased." gSRC 1, R&D 25 5%, 10%, 15%, 20%, 25%,   30%, 35%, 40%, 45%, 50%
Interceptor Regeneration [5] gIR 	Interceptor Regeneration [5] gIR 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Interceptors." gSW 1 3, 6, 9, 12, 15
Explorer Regeneration [5] gER 	Explorer Regeneration [5] gER 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Explorers." gSW 1 3, 6, 9, 12, 15
Battleship Regeneration [5] gBR 	Battleship Regeneration [5] gBR 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15 	"Reduces the total shield regeneration time for Battleships." gSW 1 3, 6, 9, 12, 15
Swarm Weakpoints [10] gSWP 	Swarm Weakpoints [10] gSWP 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000% 	"USS Franklin damage is increased against Swarm hostiles." gIR 1 1000%, 1500%, 3000%, 5000%, 7000%,   10000%, 13000%, 20000%, 25000%, 30000%
Prime 3★ Crystal Refining [1] p3CR 	Prime 3★ Crystal Refining [1] p3CR 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29 	"+1 when refining 3★ Crystal." gCM 1, R&D 29
Swarm Jammer [10] gSJ 	Swarm Jammer [10] gSJ 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50% 	"Dodge of Swarm hostiles is reduced when using the USS Franklin." gBR 1 20%, 24%, 30%, 32%, 34%,   37%, 39%, 42%, 46%, 50%
Swarm Targeting [10] gST 	Swarm Targeting [10] gST 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin accuracy is increased against Swarm hostiles." gSW 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120%
Prime 3★ Gas Refining [1] p3GR 	Prime 3★ Gas Refining [1] p3GR 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30 	"+1 when refining 3★ Gas." sGM 1, R&D 30
Swarm Fortification [10] gSF 	Swarm Fortification [10] gSF 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120% 	"USS Franklin armor is increased against Swarm hostiles." gSJ 1 10%, 40%, 45%, 50%, 55%,   60%, 70%, 80%, 100%, 120%
Pure Parts Interceptor [10] gPPI 	Pure Parts Interceptor [10] gPPI 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Interceptor Parts for components." gST 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Pure Parts Explorer [10] gPPE 	Pure Parts Explorer [10] gPPE 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Explorer Parts for components." gST 1, gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Pure Parts Battleship [10] gPPB 	Pure Parts Battleship [10] gPPB 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50% 	"Improves the cost efficiency of Battleship Parts for components." gSF 1 5%, 8%, 12%, 16%, 20%,   25%, 30%, 46%, 42%, 50%
Hull Durability [10] gHD 	Hull Durability [10] gHD 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Hull Health is increased for all ships." gPPI 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100%
Prime 3★ Ore Refining [1] p3OR 	Prime 3★ Ore Refining [1] p3OR 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32 	"+1 when refining 3★ Ore." gOM 1, R&D 32
Shield Modification [10] gSM 	Shield Modification [10] gSM 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100% 	"Shield Health is increased for all ships." gPPB 1, gPPE 1 30%, 60%, 65%, 70%, 75%,   80%, 85%, 90%, 95%, 100%
Klingon Apprentice [10] gKA 	Klingon Apprentice [10] gKA 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Klingon Points gained/lost for defeating a hostile." gHD 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Federation Apprentice [10] gFA 	Federation Apprentice [10] gFA 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Federation Points gained/lost for defeating a hostile." gHD 1, gSM, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Romulan Apprentice [10] gRA 	Romulan Apprentice [10] gRA 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50% 	"Increases Romulan Points gained/lost for defeating a hostile." gSM 1, R&D 31 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 45%, 50%
Advanced Training [10] gAdvT 	Advanced Training [10] gAdvT 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack, Defense, and Health are increased for all officers." gKA 1, gFA 1, gRA 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Pure Crystal [10] gPC 	Pure Crystal [10] gPC 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Crystal for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Pure Gas [10] gPG 	Pure Gas [10] gPG 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Gas for components." gAdv 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Pure Ore [10] gPO 	Pure Ore [10] gPO 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15% 	"Improves the Cost Efficiency of Ore for components." gAdvT 1 2%, 3%, 4%, 5.5%, 7%,   8.5%, 11%, 11.5%, 13%, 15%
Exploit Weakpoints II [5] gEW2 	Exploit Weakpoints II [5] gEW2 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30% 	"Critical Hit damage is increased for all ships." gPC 1, gPG 1 10%, 15%, 20%, 25%, 30%
Critical Resistance [10] gCR 	Critical Resistance [10] gCR 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30% 	"Your ships take less Critical Damage." gPO 1, gPG 1 5%, 14%, 16%, 18%, 20%,   22%, 24%, 26%, 28%, 30%
Interceptor Warp [10] gIW 	Interceptor Warp [10] gIW 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Interceptors is increased." gEW2 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Explorer Warp [10] gEW 	Explorer Warp [10] gEW 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Explorers is increased." gEW2 1, gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Battleship Warp [10] gBW 	Battleship Warp [10] gBW 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75% 	"Warp Speed for Battleships is increased." gCR 1 8%, 11%, 15%, 20%, 26%,   33%, 41%, 50%, 60%, 75%
Attack Training [10] gAT 	Attack Training [10] gAT 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Attack is increased for all officers." gIW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Defense Training [10] bDT 	Defense Training [10] bDT 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40% 	"Defense is increased for all officers." gBW 1, gEW 1 4%, 6%, 8%, 11%, 14%,   18%, 22%, 27%, 32%, 40%
Weapon Refactor [10] gWF 	Weapon Refactor [10] gWF 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40% 	"All ship weapons do increased damage." gAT 1, gDT 1 4%, 12%, 16%, 18%, 20%,   24%, 28%, 32%, 36%, 40%
Klingon Devotion [10] gKD 	Klingon Devotion [10] gKD 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Klingon Points using a Klingon ship." R&D 27, Klingon Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Federation Devotion [10] gFD 	Federation Devotion [10] gFD 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Federation Points using a Federation ship." R&D 27, Federation Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Romulan Devotion [10] gRD 	Romulan Devotion [10] gRD 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50% 	"Increases +/− Romulan Points using a Romulan ship." R&D 27, Romulan Points 75,000 5%, 7%, 9%, 12%, 15%,   20%, 25%, 32%, 40%, 50%
Klingon Crystal Miner [10] gKCM 	Klingon Crystal Miner [10] gKCM 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Crystal." gKD 1, R&D 28, Klingon Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Federation Gas Miner [10] gFGM 	Federation Gas Miner [10] gFGM 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Gas." gFD 1, R&D 28, Federation Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Romulan Ore Miner [10] gROM 	Romulan Ore Miner [10] gROM 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125% 	"Increases the mining rate of Ore." gRD 1, R&D 28, Romulan Points 160,000 20%, 27%, 34%, 42%, 50%,   60%, 70%, 85%, 100%, 125%
Klingon Pure Crystal [10] gKPC 	Klingon Pure Crystal [10] gKPC 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Crystal for Klingon ship components." gKCM 1, R&D 29, Klingon Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%
Federation Pure Gas [10] gFPG 	Federation Pure Gas [10] gFPG 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Gas for Federation ship compone" [sic] gFPC 1, R&D 29, Federation Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%
Romulan Pure Ore [10] gRPO 	Romulan Pure Ore [10] gRPO 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15% 	"Increases the Cost Efficiency of Ore for Romulan ship components." gRPC 1, R&D 29, Romulan Points 400,000 2%, 3%, 4%, 5.5%, 7%,   8.5%, 10%, 11.5%, 13%, 15%
A new Station consists of an incomplete structure and a few functional, Level 1 buildings: Operations, Academy, and Ship Hangar in the Station's interior, and Drydock A and Defense Platform A on the Station's exterior.
The key building is Operations, which defines the Station's overall level. No other Station building may exceed the Operations level.
New buildings may be constructed and existing buildings upgraded. Such construction takes time (which can be reduced to "Instant" by spending Latinum) and has material requirements. Additionally, buildings have requirements (prerequisites) for construction, including both other types of buildings (at sufficient levels) and completed research.
Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings 	Station buildings
Name abbreviation 	Levels 	Time to complete 	Material costs 	Requirements 	Power 	Upgrades by level, Description 	Upgrades by level, Description 	Upgrades by level, Description 	Reward
Operations L (level) 	1 	included with initial Station 	included with initial Station 	included with initial Station 	included with initial Station 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	—
Operations L (level) 	2 	5m 00s 	50 P 	PW 1 	120 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	—
Operations L (level) 	3 	6m 00s 2 L 	75 P 	PW 2 	+70 =190 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	5 L, 1× 3m SU
Operations L (level) 	4 	7m 00s 	125 P 	PG B 2, PW 3 	+80 =270 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	5 L, 5× 5m SU
Operations L (level) 	5 	15m 00s 	400 P 	PW 4 	+100 =370 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	10 L, 3× 10m SU, 3× 1m RSU
Operations L (level) 	6 	30m 00s 	1,000 P 	DD B 1 	+110 =480 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	10 L, 5× 15m SU, 3× 1m RSU
Operations L (level) 	7 	2h 00m 	2,000 P, 70 T 	TW 3, SY 6 	+145 =625 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	10 L, 3× 30m SU, 3× 1m RSU
Operations L (level) 	8 	6h 00m 	6,000 P, 100 T 	TG B 4, D B 4, SY 7 	+175 =800 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	10 L, 2× 1h SU, 5× 1m RSU
Operations L (level) 	9 	5h 00m 	10k P, 250 T 	PW 8, TW 8, SY 8 	+200 =1,000 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	10 L, 3× 1h SU, 5× 1m RSU
Operations L (level) 	10 	8h 00m 	15k P, 225 T 	DD B 9, SY 9, AS 5 	+275 =1,275 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	15 L, 4× 1h SU, 5× 1m RSU
Operations L (level) 	11 	7h 12m [6h 29m 95 L] 	16.3k P, 300 T, 20 D 	SY 10 	+325 =1,600 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	15 L, 5× 1h SU, 7× 1m RSU
Operations L (level) 	12 	12h 48m [11h 31m 161 L] 	22.4k P, 413 T, 55 D 	SY 11, R 3 	+400 =2,000 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	15 L, 2× 3h SU, 9× 1m RSU
Operations L (level) 	13 	19h 00m 	22.4k P, 413 T, 55 D 	SY 12, R 6 	+400 =2,400 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	15 L, 3× 3h SU, 11× 1m RSU
Operations L (level) 	14 	1d 2h 36m 	44k P, 413 T, 55 D 	PW 12, DP A 6, SY 13 	+500 =2,900 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	15 L, 3× 3h SU, 3× 3m RSU
Operations L (level) 	15 	2h 00m [1d 04h 434 L] 	50 CO2, 61.2k P, 1,125 T, 375 D 	DP A 10, DP B 10, SY 14 	+600 =3,500 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	25 L, 3× 3m RSU, 15× 8h Peace
Operations L (level) 	⋮ 	  	  	  	  	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	 
Operations L (level) 	50 	  	  	  	  	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	"Operations houses the command center and the main computer. Upgrading Operations increases the overall capability of the Station by unlocking more buildings for construction." Upgrades by level: Weapon Damage Bonus 1% per level 	 
Academy A 	1 	included with initial Station 	included with initial Station 	included with initial Station 	included with initial Station 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	—
Academy A 	2 	quick 	? P 	L 3 	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	10
Academy A 	3 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	4 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	5 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	6 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	7 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	8 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	9 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	10 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	11 	2h 01m 1 L 	20.4k P 	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	12 	  	  	L 12 	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	13 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	14 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Academy A 	15 	  	  	  	  	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	"Here is where your Officers stay when they are not assigned. Promote and Level your Officers via the Officer screen." Upgrades by level: Officer Stats Bonus 1% per level until level 40 when percentage increases increase by level. 	 
Ship Hangar SH 	1 	included with initial Station 	included with initial Station 	included with initial Station 	included with initial Station 	† 3% 	‡ 20 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	2 	quick 	? P 	L 2, SY 11, uSH 1 	  	6% 	21 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	3 	  	  	  	  	9% 	22 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	4 	  	  	  	  	12% 	23 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	5 	  	  	  	  	15% 	24 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	6 	  	  	  	  	18% 	25 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	7 	  	  	  	  	21% 	26 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	8 	  	  	  	  	24% 	27 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	9 	  	  	  	  	27% 	28 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	10 	  	  	  	  	30% 	29 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	11 	  	  	  	  	33% 	30 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	12 	  	  	  	  	36% 	31 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	13 	  	  	  	  	39% 	32 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	14 	  	  	  	  	42% 	33 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Ship Hangar SH 	15 	  	  	  	  	45% 	34 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level. 	"The Ship Hangar is where extra ships are stored when they are not currently used in the active fleet. Upgrade the Hangar to increase the amount of Ships that are owned. Upgrades by level: † Hull Health Bonus ‡ Ship Inventory Slots Rewards: None at any level.
Drydock A DD A – F (exterior Station building) 	1 	included with initial Station 	included with initial Station 	included with initial Station 	included with initial Station 	† 0% 	‡ 0% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	2 	quick 	? P 	L 7 	  	0% 	3% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	3 	  	  	  	  	0% 	5% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	4 	  	  	  	  	0% 	6% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	5 	  	  	  	  	10% 	8% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	6 	  	  	  	  	10% 	9% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	7 	  	  	  	  	14% 	11% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	8 	  	  	  	  	14% 	12% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	9 	  	  	  	  	14% 	14% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	10 	  	  	  	  	20% 	15% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	11 	  	  	  	  	20% 	17% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	12 	  	  	  	  	25% 	19% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	13 	  	  	  	  	25% 	21% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	14 	  	  	  	  	25% 	23% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Drydock A DD A – F (exterior Station building) 	15 	  	  	  	  	35% 	25% 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency 	"Ship A. Ships can be assigned, managed and upgraded via Ship Management. Each additional Drydock increased the amount of Ships that can be deployed." Upgrades by level: † Repair Speed Bonus ‡ Repair Cost Efficiency
Defense Platform A DP A – F (exterior Station building)	1 	included with initial Station 	included with initial Station 	included with initial Station 	included with initial Station 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	2 	quick 	? P 	R&D 13, DD A 3 	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	3 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	4 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	5 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	6 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	7 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	8 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	9 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	10 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	11 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	12 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	13 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	14 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Defense Platform A DP A – F (exterior Station building)	15 	  	  	  	  	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level 	"Defense Platforms are the last line of Defense for the Station. Behind defending ships they provide additional fire support. Upgrade to increase the Platform's combat performance. Upgrades by level: Power Level 1 per level
Parsteel Generator A PG A – H 	1 	15s 	10 P 	L 1 	  	† 90 	‡ 45 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	2 	45s 	20 P 	L 2 	  	190 	285 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	3 	  	  	  	  	290 	580 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	4 	  	  	  	  	395 	1,190 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	5 	  	  	  	  	495 	1,975 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	6 	  	  	  	  	600 	2,700 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	7 	  	  	  	  	700 	3,950 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	8 	  	  	  	  	800 	5,200 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	9 	  	  	  	  	900 	6,300 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	10 	  	  	  	  	1,200 	9,600 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	11 	  	  	L 11 	  	1,320 	11,900 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	12 	  	  	  	  	1,450 	15,200 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	13 	  	  	  	  	1,550 	17,800 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	14 	  	  	  	  	1,675 	21,750 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Generator A PG A – H 	15 	  	  	L 15 	  	1,800 	25,250 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage 	"Produces Parsteel, an alloy with immense tensile strength used to build Station buildings. Upgrading Parsteel Generators increases the amount of Parsteel that is produced." Upgrades by level: † Parsteel Production ‡ Parsteel Storage
Parsteel Warehouse PW 	1 	30s 	20 P 	L 1 	  	† 5,000 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	2 	2m 00s 	35 P 	L 2, PG a 2, PG b 1 	  	6,750 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	3 	  	  	  	  	10,000 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	4 	  	  	  	  	13,750 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	5 	  	  	  	  	21,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	6 	  	  	  	  	26,000 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	7 	  	  	  	  	33,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	8 	  	  	  	  	37,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	9 	  	  	  	  	39,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	10 	  	  	  	  	41,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	11 	  	  	  	  	43,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	12 	  	  	  	  	45,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	13 	  	  	  	  	48,000 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	14 	  	  	  	  	50,500 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Warehouse PW 	15 	  	  	  	  	55k 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity 	"Stores all collected Parsteel. Upgrade the Warehouse to increase the Parsteel Capacity." Upgrades by level: † Parsteel Capacity
Parsteel Vault PV 	1 	  	  	UV 1 	  	† 70k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	2 	  	  	  	  	72k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	3 	  	  	  	  	74k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	4 	  	  	  	  	77k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	5 	  	  	  	  	80k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	6 	  	  	  	  	83k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	7 	  	  	  	  	86k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	8 	  	  	  	  	90k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	9 	  	  	  	  	95k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	10 	  	  	  	  	100k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	11 	  	  	  	  	115k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	12 	  	  	  	  	130k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	13 	  	  	  	  	150k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	14 	  	  	  	  	170k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Parsteel Vault PV 	15 	  	  	  	  	200k 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards. 	"Protects the stored Parsteel from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Parsteel Vault Protection No rewards.
Tritanium Generator A TG A – F 	1 	quick 	? P 	L 6 	  	† 15 	‡ 8 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	2 	  	  	  	  	30 	30 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	3 	  	  	  	  	45 	68 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	4 	  	  	  	  	60 	150 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	5 	  	  	  	  	75 	225 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	6 	  	  	  	  	91 	320 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	7 	  	  	  	  	105 	420 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	8 	  	  	  	  	120 	600 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	9 	  	  	  	  	135 	740 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	10 	  	  	  	  	180 	1,080 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	11 	  	  	  	  	200 	1,400 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	12 	  	  	  	  	220 	1,650 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	13 	  	  	  	  	235 	2,000 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	14 	  	  	  	  	255 	2,300 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Generator A TG A – F 	15 	  	  	  	  	275 	2,750 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage 	"Produces Tritanium, an alloy many times harder than diamond, used to construct mighty ships. Upgrading Tritanium Generators increases the amount of Tritanium that is produced." Upgrades by level: † Tritanium Production ‡ Tritanium Storage
Tritanium Warehouse TW 	1 	  	  	L 6, TG A 1 	  	† 1,000 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	2 	  	  	  	  	1,350 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	3 	  	  	  	  	2,000 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	4 	  	  	  	  	2,800 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	5 	  	  	  	  	4,400 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	6 	  	  	  	  	5,500 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	7 	  	  	  	  	7,250 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	8 	  	  	  	  	8,500 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	9 	  	  	  	  	9,000 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	10 	  	  	  	  	9,750 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	11 	  	  	  	  	10,250 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	12 	  	  	  	  	10,750 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	13 	  	  	  	  	13,500 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	14 	  	  	  	  	17,500 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Warehouse TW 	15 	  	  	  	  	22,500 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity 	"Stores all collected Tritanium. Upgrade the Warehouse to increase the Tritanium Capacity." Upgrades by level: † Tritanium Capacity
Tritanium Vault TV 	1 	  	  	UV 1 	  	† 20,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	2 	  	  	  	  	20,500 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	3 	  	  	  	  	21,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	4 	  	  	  	  	21,500 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	5 	  	  	  	  	22,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	6 	  	  	  	  	23,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	7 	  	  	  	  	23,500 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	8 	  	  	  	  	23,500 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	9 	  	  	  	  	24,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	10 	  	  	  	  	25,000 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	11 	  	  	  	  	27,500 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	12 	  	  	  	  	30k 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	13 	  	  	  	  	33k 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	14 	  	  	  	  	36k 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Tritanium Vault TV 	15 	  	  	  	  	40k 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection 	"Protects the stored Tritanium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Tritanium Vault Protection
Dilithium Generator A DG A – F 	1 	quick 	? P 	L 10 	  	† 2 	‡ 1 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	2 	  	  	  	  	4 	2 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	3 	  	  	  	  	6 	6 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	4 	  	  	  	  	8 	13 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	5 	  	  	  	  	12 	35 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	6 	  	  	  	  	15 	36 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	7 	  	  	  	  	17 	48 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	8 	  	  	  	  	20 	64 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	9 	  	  	  	  	22 	79 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	10 	  	  	  	  	37 	150 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	11 	  	  	  	  	40 	170 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	12 	  	  	  	  	44 	195 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	13 	  	  	  	  	48 	230 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	14 	  	  	  	  	52 	280 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Generator A DG A – F 	15 	  	  	  	  	61 	355 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage 	"Produces Dilithium, a crystalline mineral required when building buildings and advanced ship components. Upgrading Dilithium Generators increases the amount of Dilithium that is produced." Upgrades by level: † Dilithium Production ‡ Dilithium Storage
Dilithium Warehouse DW 	1 	  	  	L 10, DG A 1 	  	† 500 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	2 	  	  	  	  	675 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	3 	  	  	  	  	975 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	4 	  	  	  	  	1,350 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	5 	  	  	  	  	2,100 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	6 	  	  	  	  	2,600 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	7 	  	  	  	  	3,300 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	8 	  	  	  	  	3,600 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	9 	  	  	  	  	3,800 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	10 	  	  	  	  	4,000 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	11 	  	  	  	  	4,200 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	12 	  	  	  	  	4,400 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	13 	  	  	  	  	4,600 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	14 	  	  	  	  	4,800 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Warehouse DW 	15 	  	  	  	  	5,000 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity 	"Stores all collected Dilithium. Upgrade the Warehouse to increase the Dilithium Capacity." Upgrades by level: † Dilithium Capacity
Dilithium Vault DV 	1 	  	  	UV 1 	  	† 2,000 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	2 	  	  	  	  	2,050 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	3 	  	  	  	  	2,100 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	4 	  	  	  	  	2,200 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	5 	  	  	  	  	2,300 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	6 	  	  	  	  	2,400 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	7 	  	  	  	  	2,500 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	8 	  	  	  	  	2,650 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	9 	  	  	  	  	2,800 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	10 	  	  	  	  	3,000 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	11 	  	  	  	  	3,300 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	12 	  	  	  	  	3,600 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	13 	  	  	  	  	4,200 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	14 	  	  	  	  	5,000 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Dilithium Vault DV 	15 	  	  	  	  	6,000 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection 	"Protects the stored Dilithium from enemy attack. Upgrade the Vault for additional security." Upgrades by level: † Dilithium Vault Protection
Refinery R 	1 	  	  	uRef 	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	2 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	3 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	4 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	5 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	6 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	7 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	8 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	9 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	10 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	11 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	12 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	13 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	14 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Refinery R 	15 	  	  	  	  	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	"Processes Raw Materials. Refine Raw Ore, Crystal or Gas to upgrade your ships" Upgrades by level: • No upgrades are listed in the Refinery Details tab. • Below Operations level 12, the Refinery can process 3,000 raw materials per batch. • Starting at Operations level 12, the Refinery can process 3k or 15k raw materials. • At some point above Operations level 14, and during refining events, the Refinery can process 3k, 15k, or 50k raw materials.	 
Shipyard SY 	1 	  	  	L 5, R&D 4 	  	† 0% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	2 	  	  	  	  	3% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	3 	  	  	  	  	4% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	4 	  	  	  	  	5% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	5 	  	  	  	  	6% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	6 	  	  	  	  	8% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	7 	  	  	  	  	9% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	8 	  	  	  	  	11% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	9 	  	  	  	  	12% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	10 	  	  	  	  	14% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	11 	  	  	  	  	16% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	12 	  	  	  	  	18% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	13 	  	  	  	  	20% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	14 	  	  	  	  	22% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
Shipyard SY 	15 	  	  	  	  	24% 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed 	"The Shipyard is instrumental in ship construction. Upgrade this building to get access to more ships and increase the speed of ship construction." Upgrades by level: † both Ship Construction Speed and Tier Up Speed
R&D Department R&D 	1 	  	  	L 4, A 1 	  	† 0% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	2 	  	  	  	  	3% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	3 	  	  	  	  	4% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	4 	  	  	  	  	5% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	5 	  	  	  	  	6% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	6 	  	  	  	  	8% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	7 	  	  	  	  	9% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	8 	  	  	  	  	11% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	9 	  	  	  	  	12% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	10 	  	  	  	  	14% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	11 	  	  	  	  	16% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	12 	5h 05m 	11k P, 33 D 	L 12, A 12, DW 10 	+175 =975 	18% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	13 	  	  	  	  	20% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	14 	  	  	  	  	22% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
R&D Department R&D 	15 	  	  	  	  	24% 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus 	"The Research Lab is vital for the discovery of new technologies. Here, new Ships, buildings or supporting technologies are unlocked." Upgrades by level: † Research Speed Bonus
Astronautics Studio AS 	1 	  	  	uAst 	  	† 0% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	2 	  	  	  	  	3% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	3 	  	  	  	  	4% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	4 	  	  	  	  	5% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	5 	  	  	  	  	6% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	6 	  	  	  	  	8% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	7 	  	  	  	  	9% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	8 	  	  	  	  	11% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	9 	  	  	  	  	12% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	10 	  	  	  	  	14% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	11 	  	  	  	  	16% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	12 	  	  	  	  	18% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	13 	  	  	  	  	20% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	14 	  	  	  	  	22% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Astronautics Studio AS 	15 	  	  	  	  	24% 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards. 	"New ship hulls are researched and unlocked here before becoming available in the Shipyard." Upgrades by level: † Research Cost Efficiency No rewards.
Armory Arm 	1 	  	  	L 40, R&D 40 	  	† 0.1% 	‡ 0.5% 	"Weapons Tech Research facility." Upgrades by level: † Critical Hit Chance Bonus ‡ Critical Hit Damage Bonus 	
Armory Arm 	2 	  	  	  	  	0.2% 	1%   	"Weapons Tech Research facility." Upgrades by level: † Critical Hit Chance Bonus ‡ Critical Hit Damage Bonus 	
Armory Arm 	3 	  	  	  	  	0.3% 	1.5% 	"Weapons Tech Research facility." Upgrades by level: † Critical Hit Chance Bonus ‡ Critical Hit Damage Bonus 	
Armory Arm 	⋮ 	  	  	  	  	⋮ 	⋮ 	"Weapons Tech Research facility." Upgrades by level: † Critical Hit Chance Bonus ‡ Critical Hit Damage Bonus 	
Armory Arm 	50 	  	  	  	  	5.0% 	50%   	"Weapons Tech Research facility." Upgrades by level: † Critical Hit Chance Bonus ‡ Critical Hit Damage Bonus 	
Foundry F 	1 	  	  	UF 1 	  	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards.
Foundry F 	2 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards.
Foundry F 	3 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards.
Foundry F 	4 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards.
Foundry F 	5 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Armor Bonus 1% per level Battleship Shield Health Bonus 3% per level No rewards.
Engine Technology Lab ETL 	1 	  	  	UTL 1 	  	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards.
Engine Technology Lab ETL 	2 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards.
Engine Technology Lab ETL 	3 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards.
Engine Technology Lab ETL 	4 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards.
Engine Technology Lab ETL 	5 	  	  	  	  	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards. 	"Armor Tech Research facility." Upgrades by level: Dodge Bonus 1% per level Interceptor Shield Health Bonus 3% per level No rewards.
Science Lab SL 	1 	  	  	USL 1 	  	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards.
Science Lab SL 	2 	  	  	  	  	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards.
Science Lab SL 	3 	  	  	  	  	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards.
Science Lab SL 	4 	  	  	  	  	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards.
Science Lab SL 	5 	  	  	  	  	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards. 	"Shield Tech Research facility." Upgrades by level: Armor Bonus 1% per level Explorer Shield Health Bonus 3% per level No rewards.
Defense Technologies DT 	1 	  	  	DT 1 	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	2 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	3 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	4 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	5 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	6 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	7 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	8 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	9 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	10 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	11 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	12 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	13 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	14 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Defense Technologies DT 	15 	  	  	  	  	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards. 	"Defense Tech Research facility." Upgrades by level: Defense Platform Damage Bonus 1% per level Defense Platform Defensive Bonus. Starts from Level 8. Percentage increase varies by level. No rewards.
Armada Control Center ACC 	1 	  	  	L 23, uACC 	  	† 2 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	2–9 	  	  	  	  	2 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	10–19 	  	  	  	  	3 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	20–29 	  	  	  	  	4 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	30–38 	  	  	  	  	5 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	39–49 	  	  	  	  	6 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	50 	  	  	  	  	7 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	"The Armada Control Center allows you to initiate Armada attacks on hostile targets. Upgrade the Center to increase the number of allied ships that can join your Aramada attacks." Upgrades by level: • Armada Damage Bonus: 2% per level † Armada Size 	
Armada Control Center ACC 	This table will be expanded into individual levels as times, materials, and requirements are researched.	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched. 	This table will be expanded into individual levels as times, materials, and requirements are researched.
Advanced buildings 	Advanced buildings 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available: 	The following buildings are available only upon reaching level 50, for which little research is available:
Sensor Station SS 	Sensor Station SS 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50 	"Detect approaching enemy ships. Upgrade the Sensor Station to increase the warning time." Operations 50
Shield Generator SG 	Shield Generator SG 	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50 	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50 	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50 	"Provides the Station with a strong shield. Upgrade the Shield Generator to increase the shield's hitpoints." Operations 50
Covert Think Tank CTT 	Covert Think Tank CTT 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50 	"Faction Tech Research facility." Operations 50, R&D Department 50
Bank B 	Bank B 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50 	"Invest into a bright Future. Your Future." Operations 50
Market M 	Market M 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50 	"Allows the trade of goods with Alliance members." Operations 50
Some types of Station buildings may be duplicated: Parsteel, Tritanium, and Dilithium generators inside the Station, and Drydocks and Defense Platforms on the exterior of the Station. Duplicates of each have the same descriptions, construction costs, and statistics as the initial "A" buildings, but the prerequisite requirements vary. Consequently, the table covers only the prerequisite requirements for duplicates.
Requirements for duplicate Station buildings	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings 	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings	Requirements for duplicate Station buildings
Name abbreviation 	Levels 	Requirements for 	Requirements for 	Requirements for 	Requirements for 	Requirements for 	Requirements for 	Requirements for
Name abbreviation 	Levels 	B 	C 	D 	E 	F 	G 	H
Parsteel Generator PG B – H 	1 	L 2, PG A 1 	L 8, PG A 7 	L 22, PG B 1 	L 32, PG C 1 	L 42, PG D 1 	L 50, PG E 1 	L 50, PG F 1
Parsteel Generator PG B – H 	2 	L 3, PG A 2 	L 8, PG A 7 	L 22, PG B 2 	L 32, PG C 2 	? 	? 	?
Parsteel Generator PG B – H 	3 	L 3, PG A 3 	L 8, PG A 7 	L 22, PG B 3 	L 32, PG C 3 	? 	? 	?
Parsteel Generator PG B – H 	⋮ 	  	  	  	  	  	  	 
Parsteel Generator PG B – H 	7 	L 7, PG A 7 	L 8, PG A 7 	L 22, PG B 7 	L 32, PG C 7 	? 	? 	?
Parsteel Generator PG B – H 	8 	L 8, PG A 8 	L 8, PG A 8 	L 22, PG B 8 	L 32, PG C 8 	? 	? 	?
Parsteel Generator PG B – H 	⋮ 	  	  	  	  	  	  	 
Parsteel Generator PG B – H 	21 	L 21, PG A 21 	L 21, PG A 21 	L 22, PG B 21 	L 32, PG C 21 	? 	? 	?
Parsteel Generator PG B – H 	22 	L 22, PG A 22 	L 22, PG A 22 	L 22, PG B 22 	L 32, PG C 22 	? 	? 	?
Parsteel Generator PG B – H 	⋮ 	  	  	  	  	  	  	 
Parsteel Generator PG B – H 	21 	L 31, PG A 31 	L 31, PG A 31 	L 32, PG B 31 	L 32, PG C 31 	? 	? 	?
Parsteel Generator PG B – H 	22 	L 32, PG A 32 	L 32, PG A 32 	L 32, PG B 32 	L 32, PG C 32 	? 	? 	?
Parsteel Generator PG B – H 	⋮ 	  	  	  	  	  	  	 
Parsteel Generator PG B – H 	39 	L 39, PG A 39 	L 39, PG A 39 	L 39, PG B 39 	L 32, PG C 2 	? 	? 	?
Tritanium Generator TG B – H 	1 	L 7, TG A 1 	L 18, TG A 1 	L 28, TG B 1 	L 38, TG C 1 	L 48, TG D 1 	L 50, TG E 1 	L 50, TG F 1
Tritanium Generator TG B – H 	2 	L 7, TG A 2 	L 18, TG A 2 	L 28, TG B 2 	L 38, TG C 2 	? 	? 	?
Tritanium Generator TG B – H 	3 	L 7, TG A 3 	L 18, TG A 2 	L 28, TG B 3 	L 38, TG C 3 	? 	? 	?
Tritanium Generator TG B – H 	⋮ 	  	  	  	  	  	  	 
Tritanium Generator TG B – H 	6 	L 7, TG A 6 	L 18, TG A 6 	L 28, TG B 6 	L 38, TG C 6 	? 	? 	?
Tritanium Generator TG B – H 	7 	L 7, TG A 7 	L 18, TG A 7 	L 28, TG B 7 	L 38, TG C 7 	? 	? 	?
Tritanium Generator TG B – H 	⋮ 	  	  	  	  	  	  	 
Tritanium Generator TG B – H 	17 	L 17, TG A 17 	L 18, TG A 17 	L 28, TG B 17 	L 32, PG C 17 	? 	? 	?
Tritanium Generator TG B – H 	18 	L 18, TG A 18 	L 18, TG A 18 	L 22, PG B 18 	L 32, PG C 18 	? 	? 	?
Tritanium Generator TG B – H 	⋮ 	  	  	  	  	  	  	 
Tritanium Generator TG B – H 	27 	L 27, TG A 27 	L 28, TG A 27 	L 28, TG B 27 	L 32, PG C 27 	? 	? 	?
Tritanium Generator TG B – H 	28 	L 28, TG A 28 	L 28, TG A 28 	L 28, TG B 28 	L 32, PG C 28 	? 	? 	?
Tritanium Generator TG B – H 	⋮ 	  	  	  	  	  	  	 
Tritanium Generator TG B – H 	37 	L 38, TG A 37 	L 37, PG A 37 	L 37, PG B 37 	L 32, PG C 37 	? 	? 	?
Tritanium Generator TG B – H 	38 	L 38, TG A 38 	L 38, PG A 38 	L 38, PG B 38 	L 32, PG C 38 	? 	? 	?
Tritanium Generator TG B – H 	39 	L 39, TG A 39 	L 39, PG A 39 	L 39, PG B 39 	L 32, PG C 39 	? 	? 	?
Dilithium Generator DG B – H 	1 	L 13, DG A 1 	L 20, DG A 1 	L 30, DG B 1 	L 40, DG C 1 	L 50, DG D 1 	L 50, DG E 1 	L 50, DG F 1
Dilithium Generator DG B – H 	2 	L 13, DG A 2 	L 20, DG A 2 	L 30, DG B 2 	? 	? 	? 	?
Dilithium Generator DG B – H 	3 	L 13, DG A 3 	L 20, DG A 3 	L 30, DG B 3 	? 	? 	? 	?
Dilithium Generator DG B – H 	⋮ 	  	  	  	  	  	  	 
Dilithium Generator DG B – H 	12 	L 13, DG A 12 	L 20, DG A 12 	L 30, DG B 12 	? 	? 	? 	?
Dilithium Generator DG B – H 	13 	L 13, DG A 13 	L 20, DG A 13 	L 30, DG B 13 	? 	? 	? 	?
Dilithium Generator DG B – H 	⋮ 	  	  	  	  	  	  	 
Dilithium Generator DG B – H 	19 	L 19, DG A 19 	L 20, DG A 19 	L 30, DG B 19 	? 	? 	? 	?
Dilithium Generator DG B – H 	20 	L 20, DG A 20 	L 20, DG A 20 	L 30, DG B 20 	? 	? 	? 	?
Dilithium Generator DG B – H 	⋮ 	  	  	  	  	  	  	 
Dilithium Generator DG B – H 	29 	L 29, DG A 29 	L 29, DG A 29 	L 30, DG B 29 	? 	? 	? 	?
Dilithium Generator DG B – H 	30 	L 30, DG A 30 	L 30, DG A 30 	L 30, DG B 30 	? 	? 	? 	?
Dilithium Generator DG B – H 	⋮ 	  	  	  	  	  	  	 
Dilithium Generator DG B – H 	39 	L 39, DG A 39 	L 39, DG A 39 	L 39, PG B 39 	? 	? 	? 	?
Drydock DD B – F (exterior) 	1 	sFC 1 	sFC 2 	sFC 3 	sFC 4 	sFC 5 	 	
Drydock DD B – F (exterior) 	2 	L 7 	L 1 	L 1 	L 2 	? 	 	
Drydock DD B – F (exterior) 	3 	L 7 	L 2 	L 2 	L 2 	? 	 	
Drydock DD B – F (exterior) 	⋮ 	  	  	  	  	  	 	
Drydock DD B – F (exterior) 	7 	L 7 	L 7 	L 7 	L 7 	? 	 	
Drydock DD B – F (exterior) 	8 	L 8 	L 8 	L 8 	L 8 	? 	 	
Drydock DD B – F (exterior) 	⋮ 	  	  	  	  	  	 	
Drydock DD B – F (exterior) 	24 	L 24 	L 24 	L 24 	L 24 	? 	 	
Drydock DD B – F (exterior) 	25 	L 25 	L 25, R&D 25 	L 25 	L 25 	? 	 	
Drydock DD B – F (exterior) 	26 	L 26 	L 26 	L 26 	L 26 	? 	 	
Drydock DD B – F (exterior) 	⋮ 	  	  	  	  	  	 	
Drydock DD B – F (exterior) 	39 	L 39 	L 39 	L 39 	L 39 	? 	 	
Defense Platform DP B – F (exterior)	1 	sDP 1 	sDP 2 	sDP 3 	sDP 4 	sDP 5 	 	
Defense Platform DP B – F (exterior)	2 	DD B 2 	DD C 2 	DD D 2 	DD E 2 	? 	 	
Defense Platform DP B – F (exterior)	3 	DD B 3 	DD C 3 	DD D 3 	3DD E 4 	? 	 	
Defense Platform DP B – F (exterior)	⋮ 	  	  	  	  	  	 	
Defense Platform DP B – F (exterior)	11 	DD B 11 	DD C 11 	DD D 11 	DD E 11 	? 	 	
Defense Platform DP B – F (exterior)	12 	DD B 12, DP A 12 	DD C 12 	DD D 12 	DD E 12 	? 	 	
Defense Platform DP B – F (exterior)	13 	DD B 13 	DD C 13 	DD D 13 	DD E 13 	? 	 	
Defense Platform DP B – F (exterior)	⋮ 	  	  	  	  	  	 	
Defense Platform DP B – F (exterior)	19 	DD B 19 	DD C 19 	DD D 19 	DD E 19 	? 	 	
Defense Platform DP B – F (exterior)	20 	DD B 20, DT 20 	DD C 20, DT 20 	DD D 20, DT 20 	DD E 20, DT 20 	? 	 	
Defense Platform DP B – F (exterior)	21 	DD B 21 	DD C 21 	DD D 21 	DD E 21 	? 	 	
Defense Platform DP B – F (exterior)	⋮ 	  	  	  	  	  	 	
Defense Platform DP B – F (exterior)	24 	DD B 24 	DD C 24 	DD D 24 	DD E 24 	? 	 	
Defense Platform DP B – F (exterior)	25 	DD B 25, DT 25 	DD C 25, DT 25 	DD D 25, DT 25 	DD E 25, DT 25 	? 	 	
Defense Platform DP B – F (exterior)	26 	DD B 26 	DD C 26 	DD D 26 	DD E 26 	? 	 	
Defense Platform DP B – F (exterior)	⋮ 	  	  	  	  	  	 	
Defense Platform DP B – F (exterior)	29 	DD B 29 	DD C 29 	DD D 29 	DD E 29 	? 	 	
Defense Platform DP B – F (exterior)	30 	DD B 30, DT 30 	DD C 30, DT 30 	DD D 30, DT 30 	DD E 30, DT 30 	? 	 	
Defense Platform DP B – F (exterior)	31 	DD B 31 	DD C 31 	DD D 31 	DD E 31 	? 	 	
Defense Platform DP B – F (exterior)	32 	DD B 32 	DD C 32 	DD D 32 	32 	? 	 	
Defense Platform DP B – F (exterior)	33 	DD B 33, DT A 33 	DD C 33, DP B 33 	DD D 33, DT 33 	DD E 33 	? 	 	
Defense Platform DP B – F (exterior)	34 	DD B 34 	DD C 34 	DD D 34 	DD E 34 	? 	 	
Defense Platform DP B – F (exterior)	35 	DD B 35, DT A 35, DT 35	DD C 35, DT 35 	DD E 35, DT 35 	? 	? 	 	
Defense Platform DP B – F (exterior)	36 	DD B 36 	DD C 36 	DD D 36 	DD E 36 	? 	 	
Defense Platform DP B – F (exterior)	37 	DD B 37 	DD C 37 	DD D 37 	DD E 37 	? 	 	
Defense Platform DP B – F (exterior)	38 	DD B 38, DT A 38 	DD C 38, DP B 38 	DD D 38, DP C 38 	DD E 38 	? 	 	
Defense Platform DP B – F (exterior)	39 	DD B 39, DT A 39 	DD C 39, DT C 39 	DD D 39, DP P 39 	39 	? 	 	
=== Factions ===
There are several factions in the game: Augment, Federation, Klingon, Romulan, and independent. One has a reputation with each (except independent), which determines faction daily goals, and whether one's ships are attacked in faction systems. Reputation points determine level, according to these charts:
Reputation levels for Federation, Klingon, Romulan	Reputation levels for Federation, Klingon, Romulan	Reputation levels for Federation, Klingon, Romulan	Reputation levels for Federation, Klingon, Romulan	Reputation levels for Federation, Klingon, Romulan
Points range 	Points range 	Points range 	Level 	Dailies
−2,000,000 	 	 	maximum negative 	no daily goals
−2,000,000 	 to  	−500,000 	Enemy 	no daily goals
−499,999 	 to  	−25,000 	Hostile 	no daily goals
−24,999 	 to  	−500 	Untrustworthy 	no daily goals
−499 	 to  	499 	Neutral 	no daily goals
500 	 to  	4,999 	Tolerated 	initial goals
5,000 	 to  	24,999 	Neighbor 	initial goals
25,000 	 to  	99,999 	Friendly 	initial goals
100,000 	 to  	199,999 	Favored 	initial goals
200,000 	 to  	499,999 	Favored 	high Favored goals
500,000 	 to  	999,999 	Consort 	initial Consort goals
1,000,000 	 to  	1,999,999 	Consort 	high Consort goals
2,000,000 	 to  	4,999,999 	Associate 	initial Associate goals
5,000,000 	 to  	9,999,999 	Associate 	top level goals
10,000,000 	 to  	29,999,999 	Respected 	top level goals
30,000,000 	 to  	49,999,999 	Celebrated 	top level goals
50,000,000 	 to  	79,999,999 	Admired 	top level goals
80,000,000 	 to  	139,999,999 	Esteemed 	top level goals
140,000,000 	 to  	339,999,999 	Commended 	top level goals
440,000,000 	 to  	999,999,999 	Glorified 	top level goals
1,000,000,000 	 to  	1,000,000,500 	Champion, Capped 	top level goals
 	 	 	 	top level goals
Reputation levels for Augment	Reputation levels for Augment	Reputation levels for Augment	Reputation levels for Augment
Points range 	Points range 	Points range 	Level
0 	 to  	249 	Neutral
500 	 to  	2,499 	Servant
2,500 	 to  	49,999 	Pawn
50,000 	 to  	249,999 	Ally
250,000 	 to  	999,999 	Friend
1,000,000 	 to  	1,000,500 	Ally
 	 	1,000,500 	Ally, locked
=== Systems ===
Independent space	Independent space	Independent space 	Independent space 	Independent space 	Independent space 	Independent space 	Independent space 	Independent space	Independent space
Zone 	Name 	SystemID 	Coordinates 	Power 	Mines 	Hostiles 	Ship Type 	Ship Levels 	Warp Range
Neutral 	Agrico 	78790 	-5071, -1744 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Odal 	78792 	-5072, -1695 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Entrunar 	78793 	-5160, -1725 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Aetisan 	78968 	-5134, -1680 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Maynard 	78791 	-5294, -1577 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Wokapa 	78788 	-5313, -1475 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Alacti 	78023 	-5156, -1461 	2 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Dolcan 	78967 	-5212, -1498 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Bridford 	79370 	-5172, -1580 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Cecin 	79924 	-4704, -1727 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Patton 	79918 	-4842, -1759 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Resola 	79928 	-4859, -1641 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Taoji 	79632 	-4776, -1673 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Nurt 	79917 	-4586, -1563 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lunfa 	79933 	-4543, -1636 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Poservoz 	79932 	-4622, -1652 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Vinmaier 	79633 	-4624, -1606 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Landi 	79416 	-4799, -1572 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Calex 	79497 	-4998, -1625 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Dyrr 	79578 	-4979, -1853 	9 	Parsteel 	Takret Militia 	Battleship 	8-10 	5
Neutral 	Kepp 	79931 	-4920, -1313 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Hessen 	79930 	-4901, -1264 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Pinikou 	79921 	-4836, -1234 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Panuq 	79634 	-4851, -1294 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Ramexik 	79929 	-4721, -1258 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Xoja 	79923 	-4686, -1300 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lockred 	79916 	-4715, -1351 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Mulk 	79631 	-4761, -1313 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Bohvanderro 	79418 	-4856, -1354 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Aoro 	79500 	-4746, -1454 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Palimer 	79577 	-4553, -1453 	9 	Parsteel 	Takret Militia 	Battleship 	8-10 	
Neutral 	Yridia 	55 	-5005, -1405 	7 	None 	Orion Slaver 	Explorer 	6-8 	5
Neutral 	Orkon 	76339 	-5533, -1699 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lotch 	76340 	-5592, -1741 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	New Sligo 	76325 	-5673, -1691 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Rabalon 	76336 	-5584, -1642 	1 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Melllvar 	76321 	-5457, -1663 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lanoitan 	76328 	-5458, -1596 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Konockt 	78022 	-5472, -1540 	2 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Vawur 	78440 	-5502, -1581 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Takik 	78520 	-5573, -1543 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Injerra 	76334 	-5819, -1641 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lyra 	76330 	-5895, -1609 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Vatok 	76338 	-5935, -1568 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Klora 	77669 	-5851, -1560 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Laxos 	76341 	-5989, -1539 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Berebul 	76342 	-6040, -1494 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Yerma 	76332 	-5941, -1461 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Hroga 	76604 	-5894, -1495 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Aker 	78521 	-5796, -1508 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Winber 	78653 	-5680, -1583 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Worhundelja 	78727 	-5864, -1785 	9 	Parsteel 	Takret Militia 	Battleship 	8-10 	
Neutral 	Murasaki 312 	1658720101 	-5287, -171 	10 	Dilithium 	Takret Militia 	Battleship 	9-11 	
Neutral 	Colt 	76329 	-5938, -1360 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Junid 	76335 	-5960, -1310 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Dauan 	76337 	-5870, -1290 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Zorga 	76605 	-5847, -1341 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Obbia 	76295 	-5765, -1278 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Delbaana 	76297 	-5737, -1209 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Soman 	76296 	-5641, -1224 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Wagirur 	76606 	-5698, -1246 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Vinland 	78519 	-5760, -1344 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Forhingre 	78651 	-5802, -1417 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Kito 	78726 	-6140, -1395 	9 	Parsteel 	Takret Militia 	Battleship 	8-10 	
Neutral 	Tellun 	90 	-5479, -1324 	7 	None 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Donnel 	75692 	-5604, -1066 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Jeybriol 	75693 	-5649, -1108 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Maq 	75690 	-5690, -1072 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Cymon 	75543 	-5641, -1040 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Khic 	75018 	-5733, -1118 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Muhen 	75016 	-5798, -1140 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Wuver 	75021 	-5856, -1097 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Falko 	74879 	-5786, -1065 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Laurgatt 	74130 	-5723, -992 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Lyquan 	75698 	-5994, -1046 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Kerao 	75697 	-6101, -1030 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Feer 	75694 	-6080, -964 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Jobe 	75544 	-6019, -987 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Saqua 	75019 	-6055, -903 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Vemarii 	75020 	-6093, -842 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Skelg 	75015 	-6059, -802 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Lasairbheatha 	74878 	-6027, -864 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Baw 	74131 	-5889, -901 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Hosun 	74246 	-5897, -1004 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Jinnia 	76222 	-6005, -1162 	9 	Parsteel, Tritanium 	Takret Militia 	Battleship 	8-10 	
Neutral 	Sido 	74435 	-5937, -751 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Pimo 	74308 	-5968, -697 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Quirad 	74434 	-5929, -653 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Iora 	74369 	-5900, -715 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Alorina 	74630 	-5843, -685 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Beyven 	74627 	-5807, -618 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Didi 	74631 	-5768, -650 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Mayagrazi 	74562 	-5802, -659 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Ruli 	74128 	-5828, -775 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Flok 	74244 	-5913, -832 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Eravan 	76223 	-6127, -694 	9 	Parsteel, Tritanium 	Takret Militia 	Battleship 	8-10 	
Neutral 	Maluria 	2876 	-5527, -903 	7 	None 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Boorhi 	73556 	-5592, -649 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Slawlor 	73555 	-5636, -632 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Reelah 	73488 	-5657, -595 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Bodex 	73854 	-5611, -607 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Lipas 	73561 	-5681, -563 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Nidox 	73559 	-5730, -551 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Poja 	73560 	-5721, -495 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Toshen 	73857 	-5681, -530 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Zukerat 	73970 	-5616, -552 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Zanti 	71906 	-5680, -410 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Tohvus 	71905 	-5720, -367 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Bo-Jeems 	71907 	-5707, -328 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Dalfa 	72084 	-5652, -383 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Soeller 	71713 	-5619, -308 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Barra 	71714 	-5570, -316 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Corla 	71715 	-5551, -347 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Follin 	71892 	-5593, -355 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Benzi 	72093 	-5590, -429 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Melvara 	74017 	-5650, -477 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Volta 	74101 	-5813, -396 	9 	Parsteel, Tritanium 	Takret Militia 	Battleship 	8-10 	
Neutral 	Doma 	71465 	-5418, -394 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Heima 	71466 	-5377, -410 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Halkon 	71464 	-5359, -451 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Cospilon 	71399 	-5405, -442 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Dovaler 	71089 	-5389, -525 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Banks 	71005 	-5352, -571 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Izbel 	71088 	-5410, -592 	1 	None 	Rigellian Destroyer 	Interceptor 	1-2 	
Neutral 	Groshi 	71249 	-5395, -556 	2 	Parsteel 	Rigellian Destroyer 	Interceptor 	1-3 	
Neutral 	Estrada 	71303 	-5440, -485 	4 	Parsteel 	Rigellian Destroyer 	Interceptor 	3-5 	
Neutral 	Yuvaa 	72116 	-5512, -447 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Eral 	72902 	-5509, -277 	9 	Parsteel, Tritanium 	Takret Militia 	Battleship 	8-10 	
Neutral 	Risa 	71358 	-5520, -569 	7 	None 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Littledove 	1145122202 	-5067, -12 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Lyon 	1901028317 	-5082, -12 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Iaswo 	92012030 	-5091, -1199 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Istyna 	935197920 	-5041, -117 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Mesadin 	1786976742 	-5019, -12 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Taleka 	1127775915 	-5035, -122 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Solusta 	326639237 	-5057, -12 	7 	Tritanium 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Emola 	1306959898 	-5301, -11 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Veist 	787441530 	-5291, -116 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Wretsky 	837719583 	-5262, -115 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Gurdy 	841664901 	-5232, -120 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Fyufi 	326597973 	-5241, -122 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Kroci 	1376266505 	-5270 -12 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Coth 	363397350 	-5272, -119 	7 	Tritanium 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Fiadh 	1905676971 	-5360, -91 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Mielikki 	222360364 	-5331, -90 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Ulzar 	72568276 	-5312, -930 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Cosa 	1505582693 	-5332, -9 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Mara Eya 	1437152822 	-5357, -97 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Alonso 	283762244 	-5377, -95 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Aindia 	1293550007 	-5345, -9 	7 	Tritanium 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Kibuka 	1740429538 	-5320, -7 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Katonda 	930153285 	-5335, -771 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Eshu 	2147089484 	-5358, -7 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Leza 	667166609 	-5392, -80 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Tapio 	670982212 	-5369, -83 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Kauko 	452560379 	-5325, -82 	6 	Parsteel 	Orion Slaver 	Explorer 	5-7 	
Neutral 	Boru 	1614747268 	-5356, -8 	7 	Tritanium 	Orion Slaver 	Explorer 	6-8 	
Neutral 	Duvlock 	1436783271 	-5269, -78 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Sual 	825963253 	-5232, -78 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Ergantal 	1154653215 	-5237, -83 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Boniv 	1847701194 	-5269, -83 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Aodaan 	2070233084 	-5252, -? 	8 	Tritanium 	Takret Militia 	Battleship 	7-9 	
Neutral 	Maglynn 	1040185241 	-5263, -94 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Bernin 	276621500 	-5226, -92 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Pyr 	175361866 	-5127, -971 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Moston 	1792068830 	-5249, -9 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Súilneimhe 	624359904 	-5242, -9 	8 	Tritanium 	Takret Militia 	Battleship 	7-9 	
Neutral 	Cara Alpha 	559795005 	-5203, -10 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Cara Beta 	748005167 	-5166, -1119 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Rosenberg 	1153115109 	-5142, -1075 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Minnea 	1608653621 	-5173, -10 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Fithis 	321133037 	-5176, -1099 	8 	Tritanium 	Takret Militia 	Battleship 	7-9 	
Neutral 	Robesi 	884503884 	-4948, -11 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Demavar 	1079232378 	-4896, -11 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Tova 	1654231988 	-4938, -10 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Zog 	584883407 	-4999, -10 	8 	Parsteel 	Takret Militia 	Battleship 	7-9 	
Neutral 	Rua 	1559195274 	-4934, -11 	8 	Tritanium 	Takret Militia 	Battleship 	7-9 	
Neutral 	Grenfil 	81219 	-4915 -1032 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Whinnul 	81181 	-5062, -774 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Tynkar 	83390 	-5214, -715 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Mackers 	83387 	-5245, -684 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Doraboro 	83388 	-5244, -642 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Ellijo 	83389 	-5219, -605 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Donfo 	83351 	-5189, -653 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Somaochu 	83386 	-5122, -669 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Ethjamar 	83385 	-5108, -594 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Aum 	83373 	-5070, -606 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Bulut 	83376 	-5058, -645 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Weh 	83353 	-5119, -640 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Elva 	83362 	-5155, -559 	11 	Parsteel, Tritanium 	Takret Militia, NausicaanOutlaw 	Battleship, Interceptor 	10-12 	
Neutral 	Zehoro 	1980030252 	-5047, -5 	11 	None 	Takret Militia, NausicaanOutlaw 	Battleship, Interceptor 	10-12 	
Neutral 	Suqigor 	827398350 	-5031, -57 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Ceguh 	1786096059 	-5026, -6 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Uuuuhai 	1341935964 	-5000, -6 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Nooia 	750169626 	-4956, -65 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Utoqa 	659054346 	-4977, -59 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Xipox 	1954730883 	-4889, -5 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Qubas 	288654275 	-4888, -5 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Yosiqul 	446076352 	-4924, -4 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Benif 	1225355489 	-4963, -4 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Nilkino 	1910889934 	-4932, -5 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Flibble 	81619 	-5134, -961 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Liynuk 	81618 	-5123, -1010 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Later 	81623 	-5089, -991 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Sohkia 	81622 	-5030, -980 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Fostaa 	81603 	-5072, -941 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Rozi 	81005 	-4974, -857 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Mari 	81593 	-4940, -838 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Luheez 	81592 	-4900, -863 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Dignam 	81594 	-4903, -906 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Imgra 	81085 	-4964, -910 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Yoki Neesh 	81667 	-4816, -1076 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Alannah 	81674 	-4773, -1092 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Maya 	81669 	-4721, -1084 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Dudu 	82908 	-4689, -1042 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Honsao 	81641 	-4762, -1033 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Gobbo 	81666 	-4816, -955 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Luca 	81673 	-4779, -933 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Una 	81668 	-4742, -937 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Zonu 	81670 	-4717, -965 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Collep 	81642 	-4773, -992 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Quvolis 	81634 	-4682, -993 	11 	Parsteel, Tritanium 	Takret Militia, NausicaanOutlaw 	Battleship, Interceptor 	10-12 	
Neutral 	Eojur 	1173652866 	-4515, -84 	11 	Parsteel, Tritanium 	Takret Militia, NausicaanOutlaw 	Battleship, Interceptor 	10-12 	
Neutral 	Xabek 	1534156106 	-4575, -88 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Veias 	1709942779 	-4615, -87 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Yesop 	1422239031 	-4647, -8 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Kayojui 	451252032 	-4594, -81 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Friefra 	729358569 	-4635, -82 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Vogum 	253393601 	-4607, -78 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Lodum 	282428991 	-4561, -72 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Zozalin 	169288075 	-4518, -74 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Xiyia 	1948120198 	-4508, -78 	9 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	8-10 	
Neutral 	Zamam 	2119979509 	-4579, -78 	10 	Parsteel, Tritanium 	Takret Militia, Orion Traitor 	Battleship, Explorer 	9-11 	
Neutral 	Nelve 	83345 	-4663, -718 	12 	2* Raw Crystal 	Nausicaan Outlaw 	Interceptor 	11-13 	
Neutral 	Nausicaa 	52 	-4752, -805 	12 	None 	Nausicaan Outlaw 	Inteceptor 	11-13 	
Neutral 	Clytomenes 	1339989224 	-4844, -8 	12 	Tritanium, Dilithium 	Nausicaan Outlaw, Orion Traitor 	Inteceptor, Explorer 	11-13 	
Neutral 	Orion 	42 	-4901, -703 	12 	None 	Takret Militia, Orion Traitor 	Battleship, Explorer 	11-13 	
Neutral 	Bellas 	81250 	-4832, -628 	12 	2* Raw Crystal 	Pakled Thief 	Battleship 	11-13 	
Neutral 	Rigel 	54 	-4735, -633 	13 	None 	Nausicaan Outlaw, Orion Traitor, Pakled Thief 	Inteceptor, Explorer, Battleship 	12-14 	
Neutral 	Zaurak 	601072182 	-4653, -64 	13 	2* Raw Gas 	Orion Traitor 	Explorer 	12-14 	
Neutral 	Elona 	81286 	-4773, -560 	13 	2* Raw Gas 	Pakled Thief 	Battleship 	12-14 	
Neutral 	Astrida 	1490914183 	-4737, -51 	14 	2* Raw Crystal 	Orion Traitor 	Explorer 	13-15 	
Neutral 	Dhi'Ban 	1745143614 	-4699, -55 	14 	2* Raw Ore, Dilithium, Parsteel 	Nausicaan Outlaw, Pakled Thief 	Interceptor, Battleship 	13-15 	
Neutral 	Lycia 	1203174739 	-4649, -5 	14 	2* Raw Crystal 	Nausicaan Outlaw 	Interceptor 	13-15 	
Neutral 	Vindemiatrix 	1790049115 	-4585, -60 	15 	2* Raw Gas 	Pakled Thief 	Battleship 	14-16 	
Neutral 	Deneva 	1135473830 	-4662, -5 	15 	2* Raw Ore, Dilithium 	Boslic Slave Trader 	Explorer 	14-16 	
Neutral 	Cita Laga 	81354 	-4792, -514 	15 	2* Raw Gas 	Suliban Nomad 	Interceptor 	14-16 	
Neutral 	Labac 	1462287177 	-4604, -5 	17 	2* Raw Ore 	Boslic Slave Trader, Rigellian Hunter 	Explorer, Interceptor 	16-18 	
Neutral 	Obilent 	1083794899 	-4731, -4 	17 	2* Raw Ore 	Boslic Slave Trader, Rigellian Hunter 	Explorer, Interceptor 	16-18 	
Neutral 	Rakkaus 	1494550660 	-4551, -4 	16 	Parsteel, Tritanium 	Sona Pirate 	Battleship 	15-17 	
Neutral 	Ocus 	1114669837 	-4572, -48 	16 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	15-17 	
Neutral 	Ione 	1647623234 	-4535, -5 	17 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	16-18 	
Neutral 	Laidcenn 	1107520183 	-4582, -50 	17 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	16-18 	
Neutral 	Araiza 	2076378378 	-4508, -5 	18 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	17-19 	
Neutral 	H'ganrem 	1835140406 	-4511, -48 	18 	Parsteel, Tritanium 	Sona Pirate 	Battleship 	17-19 	
Neutral 	Amador 	959318428 	-4540, -49 	19 	2* Raw Crystal, Dilithium 	Sona Pirate, Suliban Nomad 	Battleship, Interceptor 	18-20 	
Neutral 	Atreig 	719474967 	-4745, -419 	16 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	15-17 	
Neutral 	Madra 	1922414485 	-4745, -4 	16 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	15-17 	
Neutral 	Medua 	2028145465 	-4734, -4 	17 	Parsteel, Tritanium 	Sona Pirate 	Battleship 	16-18 	
Neutral 	Ragnarr 	543818924 	-4730, -39 	17 	Tritanium 	Boslic Slave Trader 	Explorer 	16-18 	
Neutral 	Gra 	60112512 	-4681, -441 	18 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	17-19 	
Neutral 	Dle'greffo 	604074052 	-4684, -41 	18 	Parsteel, Tritanium 	Sona Pirate 	Battleship 	17-19 	
Neutral 	Midnight 	1017582787 	-4713, -42 	19 	2* Raw Gas, Dilithium 	Sona Pirate, Boslic Slave Trader 	Battleship, Explorer 	18-20 	
Neutral 	Bharani 	2136091294 	-4592, -3 	16 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	15-17 	
Neutral 	Eizeb 	1316840322 	-4554, -41 	16 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	15-17 	
Neutral 	Aciben 	1184282738 	-4527, -41 	17 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	16-18 	
Neutral 	Vemet 	1012246624 	-4607, -3 	17 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	16-18 	
Neutral 	Wezen 	464460417 	-4579, -33 	18 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	17-19 	
Neutral 	Bubeau 	1791133099 	-4482, -38 	18 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	17-19 	
Neutral 	Eisenhorn 	2052698931 	-4496, -3 	19 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	18-20 	
Neutral 	Zhang 	1113049160 	-4589, -35 	19 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	18-20 	
Neutral 	Kepler-018 	1854874708 	-4547, -3 	20 	2* Raw Ore 	Pakled Thief 	Battleship 	19-21 	
Neutral 	Fastolf 	1718038036 	-4441, -42 	21 	2* Raw Crystal, 2* Raw Ore 	Pakled Thief, Boslic Slave Trader 	Battleship, Explorer 	20-22 	
Neutral 	Jishui 	1263278966 	-4480, -5 	16 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	15-17 	
Neutral 	Kaus Australis 	1154764176 	-4487, -54 	16 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	15-17 	
Neutral 	Kaus Borealis 	69523071 	-4462, -527 	17 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	16-18 	
Neutral 	Kaus Media 	1591474708 	-4423, -5 	17 	Parsteel, tritanium 	Boslic Slave Trader 	Explorer 	16-18 	
Neutral 	Helvetios 	1172806400 	-4446, -6 	18 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	17-19 	
Neutral 	Todem 	1357784499 	-4465, -5 	18 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	17-19 	
Neutral 	Wasat 	1911521293 	-4402, -52 	19 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	18-20 	
Neutral 	Zeta Polis 	11909028 	-4387, -532 	19 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	18-20 	
Neutral 	Azha 	849541812 	-4444, -55 	20 	2* Crystal 	Suliban Nomad 	Interceptor 	19-21 	
Neutral 	Sorenle 	81497 	-4711, -328 	21 	2* Raw Gas, 2* Raw Ore 	Suliban Nomad, Boslic Slave Trader 	Interceptor, Explorer 	20-22 	
Neutral 	Ora Leraa 	507279929 	-4842, -43 	16 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	15-17 	
Neutral 	Pune 	1091871393 	-4798, -39 	16 	Parsteel 	Pakled Thief 	Battleship 	15-17 	
Neutral 	Freyda 	81397 	-4824, -335 	17 	Parsteel, Tritanium 	Boslic Slaver Trader 	Explorer 	16-18 	
Neutral 	Oltomon 	1726465367 	-4803, -3 	17 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	16-18 	
Neutral 	Dalukerinborva 	1385663190 	-4935, -37 	18 	Parsteel, Tritanium 	Boslic Slaver Trader 	Explorer 	17-19 	
Neutral 	Skyedark 	910353989 	-4926, -40 	18 	Parsteel, Tritanium 	Pakled Thief 	Battleship 	17-19 	
Neutral 	Gelvin 	335238400 	-4882, -4 	19 	Parsteel, Tritanium 	Boslic Slave Trader 	Explorer 	18-20 	
Neutral 	Kosz 	937831006 	-4971, -399 	19 	Parsteel, Tritanium 	Suliban Nomad 	Interceptor 	18-20 	
Neutral 	Opla 	81459 	-4854, -380 	20 	2* Raw Gas 	Boslic Slave Trader 	Explorer 	19-21 	
Neutral 	Afritalis 	81531 	-4700, -240 	30 	3* Raw Gas 	Benzar Smugglers 	Explorer 	29-31 	
Neutral 	Willenia 	717782925 	-4327, -45 	28 	3* Raw Crystal, 3* Raw Ore Dilithium, Parsteel, Tritanium	Kriosian Rebel, Gorn Marauder, Dessneran Bandit	Battleship, Interceptor, Explorer	27-29 	
Neutral 	Lorillia 	958423648 	-4590 -4 	18 	Dilithium 	Boslic Slave Trader 	Explorer 	17-19 	
Neutral 	Kaikara 	1855008555 	-4798, -4 	18 	Dilithium 	Sona Pirate 	Battleship 	17-19 	
Neutral 	Krah'Hor 	553301075 	-4528, -56 	18 	Dilithium 	Suliban Nomad 	Interceptor 	16-18 	
Neutral ? 	Andvaris 	1422258500 	 	15 	 	Swarm 	 	 	≤13
Neutral ? 	Caldik 	1613927324 	 	16 	 	Swarm 	 	 	≤13
Neutral ? 	Altamid 	1147698260 	 	17 	 	Swarm 	 	 	≤13
Neutral ? 	Herias 	189590910 	 	18 	 	Swarm 	 	 	≤13
Neutral ? 	Ezani 	959781310 	 	19 	 	Swarm 	 	 	15
Neutral ? 	Beta Torvunn 	(typo in Scopely announcement?)	(typo in Scopely announcement?)	(typo in Scopely announcement?)	(typo in Scopely announcement?) 	Swarm 	 	 	
Neutral ? 	Beta Vordunn 	725572971 	 	20 	 	Swarm 	 	 	15
Neutral ? 	Klaiz 	266174576 	 	22 	 	Swarm 	 	 	15
Neutral ? 	Er'Yozun 	576710371 	 	24 	 	Swarm 	 	 	22
Neutral ? 	Alpha Horunia 	1656476637 	 	26 	 	Swarm 	 	 	22
Neutral ? 	Ortek 	2042619047 	 	28 	 	Swarm 	 	 	22
Neutral ? 	Von 	721212454 	 	30 	 	Swarm 	 	 	23
Neutral ? 	Fyrsta 	1549883102 	 	32 	 	Swarm 	 	 	23
Neutral ? 	Dalogn 	331029704 	 	35 	 	Swarm 	 	 	27
Neutral ? 	Lahrel 	1435801782 	 	24 	 	Swarm 	 	 	22
Neutral ? 	Sayo 	137932221 	 	26 	 	Swarm 	 	 	22
Neutral ? 	Redmond 	1605246968 	 	28 	 	Swarm 	 	 	22
Neutral ? 	Fontaine 	367080002 	 	30 	 	Swarm 	 	 	23
Neutral ? 	Adelphi 	337568179 	 	32 	 	Swarm 	 	 	23
Neutral 	Niawillen 	955177926 	 	28 	3* Raw Ore, 3* Raw Gas 	Kriosian Rebel, Dessneran Bandit, Gorn Marauder	Battleship, Explorer, Interceptor	27-29 	
Federation space	Federation space	Federation space 	Federation space 	Federation space	Federation space 	Federation space 	Federation space 	Federation space	Federation space
Zone 	Name 	SystemID 	Coordinates 	Power 	Mines 	Hostiles 	Ship Type 	Ship Levels 	
Federation 	Achillon 	500227886 	-5044, -16 	17 	Empty 	[ELITE] Separatist 	Interceptor 	17 	
Federation 	Voss 	830770182 	-4828, -26 	20 	Parsteel, 3* Raw Gas 	Federation Patrol, Federation Trader	Battleship, Survey 	20-22 	
Federation 	Lo'Uren Co 	350735951 	207, -244 	21 	Parsteel 	Federation Patrol 	Explorer 	20-22 	
Federation 	Aruna 	37068128 	-4957, -314 	21 	3* Raw Gas 	Federation Patrol, Federation Trader	Interceptor, Survey 	20-22 	
Federation 	Priya 	1133522720 	-4836, -19 	22 	3* Raw Gas 	Corvallen Deceiver 	Explorer 	21-23 	
Federation 	Hann 	1133522720 	-4836, -19 	22 	Latinum 	Corvallen Deceiver 	Explorer 	25-27 	
Federation 	Inari 	472409440 	 	 	 	 	 	 	
31 	Parsteel 	Federation Patrol 	Interceptor 	30-32 	 	 	 	 	
Federation 	S'mtharz 	1617490775 	 	 	 	 	 	 	
25 	Latinum 	Benzar Smugglers 	Battleship 	24-26 	 	 	 	 	
Federation 	Andoria 	31 	 	 	 	 	 	 	
34 	Latinum 	Federation Patrol,Federation Trader	Explorer, Survey 	33-35 	 	 	 	 	
Federation 	Tau Ceti 	1016428829 	 	 	 	 	 	 	
34 	3* Raw Gas 	Federation Patrol 	Interceptor, Battleship	33-35 	 	 	 	 	
Federation 	Losti 	1511218665 	 	 	 	 	 	 	
28 	Latinum 	Gorn Marauder 	Interceptor 	27-29 	 	 	 	 	
Federation 	Agnosia 	739609161 	 	 	 	 	 	 	
25 	3* Raw Gas 	Federation Patrol 	Explorer, Battleship 	24-26 	 	 	 	 	
Federation 	Lainey 	840804243 	 	 	 	 	 	 	
27 	Latinum 	Federation Patrol, Kirosian Rebel 	Explorer, Battleship 	26-28 	 	 	 	 	
Federation 	Vulcan 	39 	-4929, -233 	23 	Dilithium 	Federation Patrol, Federation Trader	Explorer, Survey 	22-24 	
Federation 	Earorfiliad 	1379808121 	-4828, -26 	24 	Dilithium, 3* Raw Gas 	Suliban Cabal 	Interceptor 	23-25 	
Federation 	Foaiveb 	1413597356 	-4995, -17 	23 	Parsteel, Tritanium 	Federation Patrol 	Explorer 	22-24 	
Federation 	Iocau 	502974835 	-5055, -18 	22 	Parsteel, Tritanium 	Federation Patrol, Federation Trader	Explorer, Surveyor 	21-23 	
Federation 	Gemet 	1710685740 	-5020, -19 	25 	Tritanium 	Federation Patrol 	Explorer 	24-26 	
Federation 	Bazamex 	1881017308 	-4977, -12 	24 	Parsteel, Tritanium 	Federation Patrol, Federation Trader	Explorer, Surveyor 	23-25 	
Federation 	Eagutim 	1675983977 	-4961, -89 	25 	Parsteel, Tritanium 	Federation Patrol, Federation Trader	Battleship, Surveyor 	24-26 	
Federation 	Doska 	1036671379 	-4997, -93 	27 	3* Raw Gas, Dilithium 	Federation Patrol, Federation Trader	Interceptor, Surveyor 	26-28 	
Federation 	Mapic 	1547825221 	-5013, -59 	25 	Parsteel, Tritanium 	Federation Patrol, Federation Trader	Explorer, Survey 	24-26 	
Federation 	P'Jem 	468245102 	-4917,-4 	29 	3* Raw Gas 	Gorn Marauder, Osaarian Pariah 	Interceptor & Explorer 	27-29 	
Federation 	Metea 	1343179689 	-5032, -10 	24 	Parsteel, Tritanium 	Federation Patrol, Federation Trader	Interceptor, Surveyor 	23-25 	
Federation 	Zadiaoo 	1332140800 	-5075, -2 	22 	Parsteel, Tritanium 	Federaton Trader, Federation Patrol 	Survey, Battleship 	21-23 	
Federation 	Gowok 	1218057507 	-5044, -16 	23 	Parsteel, Tritanium 	 	 	 	
Federation 	Rada Ban 	563050574 	-5044, -16 	22 	Empty 	[ELITE] Separatist 	Interceptor 	22 	
Federation 	Pareleon 	564692979 	-5044, -16 	26 	Empty 	[BOSS] Federation Commander 	Explorer 	26 	
Federation 	Thama 	579218493 	-4655, -30 	32 	3* Raw Gas, 2* Raw Ore	Corvallen Deceiver, Kriosian Rebel 	CD: Explorer, KR: Interceptor	30-32 	
Federation 	Noakyn 	51355 	-4763, 10 	30 	Latinum 	Gorn Marauder 	Interceptor 	29-30 	
Federation 	Siiolux 	199906657 	-4729, 99 	35 	3* Raw Gas 	Kriosian Rebel 	 	35-37 	
Federation 	Le'Onor 	1058489736 	-xxxx, xx 	21 	Parsteel 	Federation Patrol, Federation Trader	Interceptor, Survey 	20-22 	
Federation 	Aiti 	1089138051 	-xxxx, xx 	33 	3* Raw Gas, Tritanium 	Federation Patrol 	Explorer 	32-34 	
Federation 	Doloran 	2012746431 	-xxxx, xx 	30 	Tritanium 	Federation Patrol 	Interceptor 	29-31 	
Federation 	Ascher 	2050638663 	-xxxx, xx 	30 	Parsteel 	Federation Patrol 	Explorer 	29-31 	
Federation 	Sahqooq 	797035141 	-xxxx, xx 	30 	Parsteel 	Federation Patrol 	Battleship 	29-31 	
Federation 	Sinisser 	473925134 	-xxxx, xx 	31 	Latinum 	Federation Patrol 	Explorer 	30-32 	
Federation 	Barklay 	454578778 	-xxxx, xx 	31 	Tritanium 	Federation Patrol, Starbase 148 	Battleship 	30-32 	
Romulan space	Romulan space 	Romulan space	Romulan space	Romulan space	Romulan space 	Romulan space 	Romulan space 	Romulan space 	Romulan space
Zone 	Name 	SystemID 	Coordinates 	Power 	Mines 	Hostiles 	Ship Type 	Ship Levels 	
Romulan 	Aerimea 	634286176 	-4364, 88 	35 	3* Raw Ore, 3* Raw Gas 	Romulan Trader, Romulan Patrol 	Miner, Battleship 	34MB, 35MB, 36M 	
Romulan 	Aerie 	634286176 	-4364, 88 	35 	 	 	 	 	
Romulan 	Aesir 	311302379 	-3942, -105 	34 	Tritanium 	Kriosian Rebel, Gorn Marauder 	Battleship, Interceptor 	33B, 34I, 35B 	
Romulan 	Aesuri 	304388536 	 	22 	 	[ELITE]Separatist 	Interceptor 65615 	22 	
Romulan 	Alatum 	946558339 	-3905, 37 	43 	 	 	 	 	
Romulan 	Algeron 	1026242397 	-3667, 77 	50 	 	 	 	 	
Romulan 	Alpha Onias 	604358262 	-4130, 182 	36 	 	 	 	 	
Romulan 	Altanea 	3712908 	-4242, 303 	38 	Tritanium, Dilithium, Parsteel	Kriosian Outlaw, Corvallen Rebel 	Explorer, Battleship 	37-39 	
Romulan 	Argentomea 	516359977 	-3989, 7 	35 	 	 	 	 	
Romulan 	Arnab 	2029665857 	-3843, 71 	48 	 	 	 	 	
Romulan 	Baraka 	541098504 	-4778, 55 	44 	 	 	 	 	
Romulan 	Belak 	1886805233 	-4115, 58 	43 	 	 	 	 	
Romulan 	Biruin 	594602774 	-4048, -2 	27 	Tritanium, Parsteel 	Romulan Patrol, Gorn Marauder 	Battleship, Explorer 	26-28 	
Romulan 	Caerulum 	1123868099 	-3808, 28 	43 	 	 	 	 	
Romulan 	Campus Stellae 	1383732768 	-3749, 68 	47 	 	 	 	 	
Romulan 	Chaltok 	481139067 	-3608, 32 	42 	 	 	 	 	
Romulan 	Chiron 	252455179 	-4499, 565 	43 	 	 	 	 	
Romulan 	Cillers 	806920942 	-4181, -40 	25 	Parsteel 	Suliban Cabal 	Interceptor 	24-26 	
Romulan 	Constina 	809766889 	 	26 	 	[BOSS]Separatist 	Battleship[2381490] 	25-27, mostly 26	
Romulan 	D’Deridex 	1352509809 	-3628, -1 	40 	 	 	 	 	
Romulan 	Dauouuy 	1396202980 	-4324, -2 	22 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	21-23 	
Romulan 	Davidul 	2102605227 	-4530, -2 	20 	3* Raw Ore 	Romulan Patrol, Romulan Trader 	Survey, Interceptor 	20-21 	
Romulan 	Dessica 	1465141102 	-4679, 407 	42 	 	 	 	 	
Romulan 	Devoras 	385262252 	-3749, -76 	42 	 	 	 	 	
Romulan 	Devroe 	1578101094 	-4970, 50 	42 	 	 	 	 	
Romulan 	Draken 	2095413858 	-4369, -1 	23 	None 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	22-24 	
Romulan 	Eden 	2087953937 	-4636, 5 	40 	 	 	 	 	
Romulan 	Ferraria 	818257505 	-4009, 46 	45 	 	 	 	 	
Romulan 	Galorndon Core 	652091106 	-4070, -80 	30 	None 	Romulan Patrol, Romulan Trader 	Interceptor, Survey 	29-31 	
Romulan 	Garadius 	1913932603 	-3894, 64 	45 	 	 	 	 	
Romulan 	Glintara 	770951423 	-4257, 460 	43 	 	 	 	 	
Romulan 	Gradientes 	1927260860 	-4383, 12 	30 	Parsteel, Dilithium 	Romulan Patrol 	Battleship 	29-31 	
Romulan 	Haakona 	1423631328 	-3889, 517 	45 	 	 	 	 	
Romulan 	Huebr 	382708415 	-4309, -33 	24 	3* Raw Ore, Dilithium 	Corvallen Deceiver 	Explorer 	23-25 	
Romulan 	Iota Pavonis 	1834120811 	-4535, 660 	44 	 	 	 	 	
Romulan 	Izanagi 	613539990 	-3949, -53 	32 	Dilithium 	Dessneran Bandit, Kriosian Rebel 	Explorer, Battleship 	31-33 	
Romulan 	Jaq 	44494918 	-4062, 7 	30 	Parsteel 	Romulan Patrol 	Battleship 	29-31 	
Romulan 	Jeuaiei 	1556190441 	-4191, -198 	25 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	24-26 	
Romulan 	Kaisu 	1130110336 	-4095, 35 	33 	3* Raw Ore 	Romulan Patrol, Romulan Trader 	Battleship 	32TB, 33TB, 34TB	
Romulan 	Khazara 	826167991 	-3468, 9 	43 	 	 	 	 	
Romulan 	Koltiska 	72072654 	-4572, -146 	28 	Parsteel 	Gorn Marauder 	Interceptor 	27-29 	
Romulan 	Lapedes 	1037683376 	-4208, 21 	36 	 	 	 	 	
Romulan 	Lempo 	776435049 	-4074, 89 	31 	Parsteel 	Romulan Patrol 	Explorer 	30-32 	
Romulan 	Llorrac 	966644509 	-4321, -22 	21 	Parsteel 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	20-22 	
Romulan 	Lloyd 	858232932 	-4047, 49 	30 	Parsteel 	Romulan Patrol 	Interceptor 	29-31 	
Romulan 	Mada 	1476675021 	-4283, -29 	21 	Parsteel 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	20-22 	
Romulan 	Mewudoh 	1023784753 	-4173, -14 	25 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	24-26 	
Romulan 	Nabok 	1747858074 	-4574, -2 	22 	3* Raw Ore 	Banzar Smuggler 	Battleship 	21-23 	
Romulan 	Nasturta 	1068815531 	-4540, -16 	26 	Parsteel 	Banzar Smuggler 	Battleship 	25-27 	
Romulan 	Nelvana 	37 	-4493, 25 	32 	Dilithium 	Romulan Patrol 	Explorer 	31-33 	
Romulan 	Nequencia 	1927134568 	-3810, -24 	38 	 	 	 	 	
Romulan 	Nipaj 	113352984 	-4207, -222 	24 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Battleship, Survey 	23-25 	
Romulan 	Oppidum Frumenti	607109671 	-4070, -146 	30 	None 	Gorn Marauder, Benzar Smuggler 	Interceptor, Battleship 	29-31 	
Romulan 	Parka 	1918573545 	-4121, 14 	30 	Parsteel 	Romulan Patrol 	Explorer 	29-31 	
Romulan 	Posel 	1389910171 	-4210, -284 	23 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Battleship, Survey 	22-24 	
Romulan 	Qualor 	1417222872 	 	25 	3* Raw Ore 	Romulan Patrol, 	Explorer 	24-26 	
Romulan 	Rana Nur 	180481608 	 	17 	 	[ELITE]Separatist 	Interceptor 25031 	17 	
Romulan 	Rator 	117464719 	-4234, -9 	29 	3* Raw Ore 	Romulan Patrol 	Interceptor, Battleship, Explorer	28-30 	
Romulan 	Robeton 	1634013155 	-4131, 30 	31 	Tritanium 	Romulan Patrol 	Battleship 	30-32 	
Romulan 	Romii 	529392493 	-4513, 474 	40 	 	 	 	 	
Romulan 	Romulus 	439344754 	-4405, 48 	60 	 	 	 	 	
Romulan 	Rooth 	788343992 	-4184, -16 	26 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Survey, Interceptor 	25-27 	
Romulan 	Rosec 	2038174376 	-4241, -3 	22 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Interceptor, Survey 	21-23 	
Romulan 	Ruxuley 	80996 	-4600, 135 	42 	None 	Romulan Patrol, Romulan Transport 	Battleship, Survey 	41-43 	
Romulan 	Stagnimea 	1515767897 	-3718, 185 	40 	 	 	 	 	
Romulan 	Strezhi 	82872624 	-4289, -148 	26 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	25-27 	
Romulan 	Sufiday 	892844237 	-4284, -25 	25 	Tritanuim 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	24-26 	
Romulan 	Tandorian 	1649853747 	-4132, 52 	31 	Tritanium 	Romulan Patrol 	Interceptor 	30-32 	
Romulan 	Terix 	1080694577 	-4332, 34 	38 	Tritanium, Dilithium, Parsteel	Romulan Transport, Romulan Trader, Corvallen Rebel	Survey, Battleship 	37-39 	
Romulan 	Terminimurus 	1680845187 	-3548, -18 	39 	 	 	 	 	
Romulan 	Tillicu 	1709569625 	-3547, 46 	58 	 	 	 	 	
Romulan 	Timore 	1564915301 	-4093, 323 	43 	 	 	 	 	
Romulan 	Tolo 	848884034 	-3671, 616 	52 	 	 	 	 	
Romulan 	Tufem 	158586489 	-4316, -26 	23 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Interceptor, Survey 	22-24 	
Romulan 	Tyee 	676845724 	-3658, 518 	56 	 	 	 	 	
Romulan 	Umbra Minima 	339773970 	-3555, 682 	54 	 	 	 	 	
Romulan 	Unroth 	279648315 	-3982, -217 	32 	Tritanium 	Romulan Patrol 	Explorer 	31-33 	
Romulan 	V’varia 	827622990 	-4428, -3 	21 	3* Raw Ore 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	20-22 	
Romulan 	Vendor 	1416011212 	-4209, 112 	34 	Parsteel, Tritanium 	Romulan Patrol 	Interceptor 	33-35 	
Romulan 	Vendus A 	1342058302 	-4245, -1 	27 	3* Raw Ore, Dilithium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	26-28 	
Romulan 	Wauoxic 	168803971 	-4288, -107 	24 	Parsteel, Tritanium 	Romulan Patrol, Romulan Trader 	Explorer, Survey 	23-25 	
Romulan 	Yadalla 	97 	-4661, 287 	42 	 	 	 	 	
Romulan 	Zova Rhen 	897954743 	 	25 	3* Raw Ore 	Romulan Patrol 	Interceptor, Battleship 	24-26 	
Klingon space	Klingon space	Klingon space	Klingon space	Klingon space	Klingon space 	Klingon space 	Klingon space 	Klingon space	Klingon space
Zone 	Name 	SystemID 	Coordinates 	Power 	Mines 	Hostiles 	Ship Type 	Ship Levels 	
Klingon 	Antonehk 	789724593 	-4368, -63 	21 	Tritanium 	Klingon Patrol, Klingon Trader 	Battleship, Survey 	20-22 	
Klingon 	Baryn 	1862365964 	* 	21 	Parsteel 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	20-22 	
Klingon 	Bek 	1295669729 	* 	21 	Tritanium 	Klingon Patrol, Klingon Trader 	Battleship, Survey 	20-22 	
Klingon 	Carraya 	729676773 	* 	33 	Dilithium 	Klingon Patrol, Klingon Trader 	Battleship, Survey 	32-34 	
Klingon 	Ciara 	893618014 	-4179, -537 	26 	Tritanium 	Suliban Cabal 	Interceptor 	25-27 	
Klingon 	Enthra 	1984126753 	-4108, -78 	27 	3* Raw Crystal, Dilithium	Klingon Patrol, Klingon Trader 	Battleship, Survey 	26-27 	
Klingon 	Etaoin 	186798495 	-4335, -71 	25 	3* Raw Crystal 	Corvallen Deceiver 	Explorer 	24-26 	
Klingon 	Francihk 	1735899624 	-4306, -5 	20 	3* Raw Crystal 	Klingon Patrol, Klingon Trader 	Explorer, Survey 	20-21 	
Klingon 	Godui 	1660792724 	-4160, -81 	23 	Parsteel 	Klingon Patrol, Klingon Trader 	Explorer, Survey 	22-24 	
Klingon 	H'Atoria 	1369594429 	* 	30 	None 	Klingon Patrol 	Interceptor 	29-31 	
Klingon 	Hoeven 	399469984 	-4153, -94 	27 	Parsteel, Tritanium 	Dessneran Bandit, Klingon Patrol	Explorer, Interceptor 	26-29 	
Klingon 	Ias 	975691590 	* 	26 	Parsteel 	Klingon Patrol, Klingon Trader 	Battleship, Survey 	25-27 	
Klingon 	Izth 	1566236961 	* 	26 	Tritanium 	Klingon Patrol, Klingon Trader 	Explorer, Survey 	25-27 	
Klingon 	Jonauer 	1759717590 	-4189, -67 	22 	Parsteel 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	21-23 	
Klingon 	Ka'Bi 	1090722450 	* 	17 	None 	Klingon Elite 	Interceptor 	17 	
Klingon 	K'amia 	1691252927 	-4372, -67 	24 	3* Raw Crystal, Dilithium	Benzar Smuggler 	Battleship 	23-25 	
Klingon 	Khitomer 	846029245 	-4250, -6 	23 	None 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	22-24 	
Klingon 	Kol Ran 	395344716 	* 	22 	None 	Klingon Elite 	Interceptor 	22 	
Klingon 	Laija 	477613271 	* 	25 	Parsteel 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	24-26 	
Klingon 	Lipig 	1146804125 	* 	31 	None 	Kriosian Rebel 	Battleship 	32 	
Klingon 	Loiat 	1245655537 	* 	24 	Parsteel 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	23-25 	
Klingon 	Loaiy 	355503878 	* 	25 	Tritanium 	Klingon Patrol, Klingon Trader 	Explorer, Survey 	24-26 	
Klingon 	Maclyyn 	1244441919 	-4243, -60 	22 	Parsteel 	Suliban Cabal 	Interceptor 	21-23 	
Klingon 	Maranga 	1744652289 	* 	25 	3* Raw Crystal 	Klingon Patrol 	Interceptor, Battleship 	24-26 	
Klingon 	May'lang 	417301799 	* 	31 	None 	Kriosian Rebel 	Battleship 	30-31 	
Klingon 	Morska 	1057703933 	* 	29 	3* Raw Crystal 	Klingon Patrol 	Battleship, Explorer, Interceptor	28-30 	
Klingon 	Phelan 	369364082 	-4086, -4 	28 	Parsteel 	Kriosian Rebel 	Battleship 	27-29 	
Klingon 	Uikuv 	1358992189 	* 	23 	Tritanium 	Klingon Patrol, Klingon Trader 	Interceptor, Survey 	22-23 	
Klingon 	Urthak 	265649208 	 	26 	None 	BOSS Klingon Commander 	Interceptor 	26 	
Klingon 	Vosak 	1731519518 	 	24 	Tritanium 	Klingon Patrol, Klingon Trader 	Battleship, Survey 	23-25 	
Klingon 	Woxoxit 	1101989561 	* 	22 	Tritanium 	Klingon Patrol, Klingon Trader 	Explorer, Survey 	21-23 	
Klingon 	Yadow 	1780286771 	-4169, -74 	26 	Tritanium 	Suliban Cabal 	Interceptor 	25-27 	
Klingon 	Ok'Vak 	1559744355 	 	32 	Tritanium 	Klingon Patrol 	Interceptor 	31-33 	
Klingon 	Beta Penthe 	669580953 	 	34 	Latinum 	Klingon Patrol 	Explorer 	33-35 	
Klingon 	Ulrich 	430080081 	* 	31 	Tritanium 	Klingon Patrol 	Explorer 	30-32 	
Klingon 	Emie 	1490400924 	* 	30 	Tritanium 	Klingon Patrol 	Interceptor 	29-31 	
Klingon 	Nurnias 	2075950099 	* 	30 	Tritanium 	Klingon Patrol 	Battleship 	29-31 	
Klingon 	Ebisu 	776886360 	* 	31 	Parsteel 	Klingon Patrol 	Battleship 	30-32 	
Klingon 	Tullias 	1756718205 	* 	31 	Parsteel, Raw Latinum 	Klingon Patrol 	Interceptor 	30-32 	
Klingon 	Elequa 	1694524999 	* 	30 	Parsteel 	Klingon Patrol 	Explorer 	29-31 	
Klingon 	Pekka 	1926261734 	* 	33 	Tritanium, 3* Raw Crystal	Klingon Patrol 	Interceptor 	32-34 	
==== Augment space ====
To visit the Augment zone, one must complete the mission "Retrofit". 
Please note: Suliban Bounty Hunters spawn when Vaaran Marauders are destroyed in number, this is a variable. Also, they become more powerful as your reputation gains with the Augments
Augment space	Augment space	Augment space	Augment space	Augment space	Augment space 	Augment space 	Augment space 	Augment space	Augment space
Zone 	Name 	SystemID 	Coordinates 	System Level	Mines 	Hostiles 	Ship Type 	Ship Levels 	
Augment 	Rainsford 	S:753424302 	00, 00 	20 	Corrupted Data	Vaaran Marauder 	Explorer 	19 - 21 	
Augment 	Lydan 	S:1680347590 	00, 00 	22 	Corrupted Data	Vaaran Marauder 	Battleship 	21 - 23 	
Augment 	Raddan 	S:1353263455 	00, 00 	22 	Corrupted Data	Vaaran Marauder 	Interceptor 	21- 23 	
Augment 	Tera Lara 	S:1775451055 	00, 00 	24 	Corrupted Data	Suliban Bounty Hunter, Vaaran Marauder	Explorer Interceptor 	23 - 25 	
Augment 	Rona Tan 	S:617977331 	00, 00 	26 	Corrupted Data	Vaaran Marauder 	Battleship 	25 - 27 	
Augment 	Gealan 	S:1117089474 	00, 00 	26 	Corrupted Data	Vaaran Marauder 	Explorer 	25 - 27 	
Augment 	Kor Na Ron 	S:694278480 	00, 00 	27 	Decoded Data 	Vaaran Marauder 	Explorer 	26 - 28 	
Augment 	Terazon-X31 	S:511396820 	00, 00 	28 	Decoded Data 	Vaaran Marauder 	Battleship 	27 - 29 	
Augment 	Paradane 	S:1924813864 	00, 00 	27 	Corrupted Data	Vaaran Marauders 	 	26 - 28 	
Augment 	Duraiana 	S:1517913779 	00, 00 	28 	Corrupted Data	Vaaran Marauder 	Battleship, Interceptor	27 - 29 	
Augment 	Vellamo 	S:1498130916 	00, 00 	30 	Decoded Data 	Vaaran Marauder 	 	29 - 31 	
Augment 	Ifrea-3 	S:809451002 	00, 00 	32 	Decoded Data 	Varaan Marauder 	 	31 - 33 	
Augment 	Olassa 	S:2107547491 	00, 00 	33 	Decoded Data 	Vaaran Marauder 	 	32 - 34 	
Augment 	Orda-877 	S:1449082944 	00, 00 	34 	Encoded Data 	Vaaran Marauder 	 	33 - 35 	
Augment 	Ilmatar 	S:2110896274 	00, 00 	35 	Decoded Data 	Vaaran Marauder 	 	34 - 36 	
Augment 	Yarda 	S:296234564 	00, 00 	36 	Decoded Data 	Vaaran Marauder 	Battleship 	35 - 37 	
=== PvP ===
After level 10, players may engage in combat against other players. In order to protect fair play, the Player versus Player (PvP) features target range limits whereby each combatant is only be able to target other players who are relative peers in terms of their respective strength. PvP is also regulated by player-based ROE (Rules of engagement). This varies per server.
For example, a level 30 player cannot attack a level 15 player or vice versa. Each level carries with it a fixed minimum and maximum power level that is within their PvP target range. This differs from Mission Hostiles or PvE (Player versus Environment) Hostiles.
When a player attempts to target another player's ship or station, if the other player is within their PvP Target Range, they can be targeted and attacked. If they are outside of that range, the ATTACK button will be unavailable and no such combat can occur. This range varies substantially from one level to another and is not based on a direct formula that could be calculated in advance. There are no limits in Territory space, as it is PvP based.
==== PvE Hostiles ====
Hostiles 	Hostiles 	Hostiles 	Hostiles	Hostiles	Hostiles	Hostiles	Hostiles	Hostiles	Hostiles
Name 	Rewards 	Class 	 	 	 	 	 	 	
Benzar Smuggler 	Dilithium 	Battleship 	 	 	 	 	 	 	
Boslic Slave Trader 	Tritanium 	Explorer 	 	 	 	 	 	 	
BOSS Klingon Commander	Parsteel, Titanium, Dilithium	Interceptor 	 	 	 	 	 	 	
Corvallen Deceiver 	Tritanium 	Explorer 	 	 	 	 	 	 	
Dessneran Bandit 	Tritanium 	Explorer 	 	 	 	 	 	 	
Klingon Elite 	Parsteel, Dilithium 	Interceptor 	 	 	 	 	 	 	
Klingon Patrol 	Parsteel, Tritanium 	Battleship, Explorer, Interceptor	 	 	 	 	 	 	
Klingon Pirate 	Parsteel 	Battleship 	 	 	 	 	 	 	
Klingon Trader 	Parsteel, Tritanium 	Survey 	 	 	 	 	 	 	
Kriosian Rebel 	Dilithium 	Battleship 	 	 	 	 	 	 	
Nausicaan Outlaw 	Parsteel 	Interceptor 	 	 	 	 	 	 	
Nausicaan Renegade 	Dilithium 	 	 	 	 	 	 	 	
Orion Slaver 	Parsteel 	Explorer 	 	 	 	 	 	 	
Orion Traitor 	Tritanium 	Explorer 	 	 	 	 	 	 	
Osaarian Pariah 	Tritanium 	 	 	 	 	 	 	 	
Pakled Thief 	Dilithium 	Battleship 	 	 	 	 	 	 	
Reckless Bandit 	Parsteel 	 	 	 	 	 	 	 	
Rigellian Hunter 	Parsteel 	Interceptor 	 	 	 	 	 	 	
Sona Pirate 	Dilithium 	Battleship 	 	 	 	 	 	 	
Suliban Cabal 	Parsteel 	Interceptor 	 	 	 	 	 	 	
Suliban Nomad 	Parsteel 	Interceptor 	 	 	 	 	 	 	
Takret Militia 	Tritanium 	Battleship 	 	 	 	 	 	 	
=== Missions ===
Missions are an important part of Star Trek: Fleet Command. Users are assigned missions, initially a clear sequence guided by Scotty, followed by a loose sequence recommended by Maia, and then those chosen by the user. Missions can be grouped into various categories:
* The introductory missions guided by Scotty and Maia (during this arc, TNG, LaForge and Maia)
* Combat missions, including:
** Combat training missions, which require defeating Hostiles of escalating level
** Other combat missions that require defeating Hostiles of specific levels
** Missions involving combat in specific systems
** Other combat missions that don't fit into a clear category
* Construction missions
* Non-combat missions other than construction missions
* Missions that focus on specific worlds
==== Scotty's tutorial missions ====
When a new user starts a game, they go through a sequence of missions guided by Scotty.
Scotty's tutorial missions 	Scotty's tutorial missions	Scotty's tutorial missions	Scotty's tutorial missions 	Scotty's tutorial missions	Scotty's tutorial missions
Name 	Location 	Rewards 	Details (enemies, costs, etc.) 	 	
Distress Call Level 1 	starting system 	Parsteel 	Scotty: "I'm picking up a distress call from a nearby colony. We're going to have to take your ship for a look, Commander." 	 	
Locate the disturbance. 	 	 	Travel [to the ! ] with your ship to find the source of the distress call. 	 	
Destroy the Nausicaan ship. 	 	 	Attack the enemy ship! 143 Interceptor – 1 Gavolar's Scout 	 	
Claim your Mission Reward. 	 	 	 	 	
Computer Core Level 1 	starting system 	Parsteel 	Scotty: "What's this, then? I'm detecting wreckage nearby. It's from a Klingon vessel... Let's go see if the computer core is intact." 	 	
Examine the Klingon Wreckage 	 	 	Travel [to the ! ] with your ship. 	 	
Stow the debris at the Station. 	 	 	Head back to the Station. 	 	
 	 	 	Parsteel balance at this point is 600, including starting balance (if any) and rewards for the first two missions. 	 	
Bounty Level 1 	starting system 	150 Parsteel 	Scotty: "Sounds like we have some business to take care of. Let's find this fella before he causes trouble." 	 	
Destroy the Rigellian ship. 	 	 	143 Interceptor – 1 Rigellian Bounty Hunter 	 	
Return to the Station. 	 	 	 	 	
Haven Level 1 	Station 	30 Parsteel 	Tap [Exterior] to take a look at the Station. Go to the Station interior. Tap on this area ["+"] to show what can be built here. 15s (10 Parsteel cost) Timers under 5 minutes are Free. 	 	
Build a Parsteel Generator. 	 	 	Tap [Exterior] to take a look at the Station. Go to the Station interior. Tap on this area ["+"] to show what can be built here. 15s (10 Parsteel cost) Timers under 5 minutes are Free. 	 	
Warehouse Level 1 	Station 	50 Parsteel 	Scotty: "Now that our Parsteel is flowing, we need a place to store it." 	 	
Build the Parsteel Warehouse. 	 	 	30s (20 Parsteel cost) 	 	
Sending a Message Level 1 	starting system 	60 Parsteel 	Scotty: "There are some more Nausicaan Raiders lurking about. No doubt they'll try to get their hands on our Parsteel. Let's not wait for them to attack us." 	 	
Scan for enemies. 	 	 	Click "System". Click the !. Click "GO". 	 	
Destroy the Nausicaan Raider. 	 	 	Attack the enemy ship! 143 Interceptor – 1 Nausicaan Raider 	 	
Return to the Station. 	 	 	 	 	
Awakening Level 1 	Station 	125 Parsteel 	Scotty: "The Operations building is the core of the Station. The more powerful it is, the more powerful you and your ships are." 	 	
Build Operations Level 2. 	 	 	Click "Exterior". Click "Interior". Focus [click] on Operations module. 5m 00s (50 Parsteel cost) 	 	
Allies Level 2 	Galaxy 	15 Latinum 	Scotty: "It's a dangerous galaxy, but there's strength in numbers. Find other Independents out there to join an Alliance with." 	 	
Join or Create an Alliance. 	 	 	Click "Alliance". Select an alliance and click "JOIN" (or create one from the "Create" tab). 	 	
Parsteel Generators Level 2 	Station 	60 Parsteel 	Scotty: "The more resources we have, the faster this place will be purring along nicely. Build another Parsteel Generator to help with that." 15s (10 Parsteel cost) Note that although this mission has the same requirements as the Maia's early mission Construct Parsteel Generator B, they are counted as separate missions.	 	
Construct Parsteel Generator B.	 	 	Scotty: "The more resources we have, the faster this place will be purring along nicely. Build another Parsteel Generator to help with that." 15s (10 Parsteel cost) Note that although this mission has the same requirements as the Maia's early mission Construct Parsteel Generator B, they are counted as separate missions.	 	
Boldly Go Level 2 	starting system 	40 Parsteel 	Scotty: "Commander, before we battle this Nausicaan, we need to repair the ship." 	 	
Repair the ship. 	 	 	Select your ship. Click "REPAIR". 2m 39s (approximate) (17 Parsteel cost; approximate) 	 	
Eliminate the Nausicaan Interceptor.	 	 	Attack. 143 Interceptor – 1 Nausicaan Interceptor 	 	
Return to the Station. 	 	 	Scotty: "Scans show a ship dropping out of warp..." Kirk: "... the Enterprise. We're en route to the Fibonan Republic. Starfleet granted my request to get you back on board sooner than expected." 	 	
Maia Level 2 	starting system 	40 Parsteel 	Scotty: "... before I go, I have a gift to thank you for your invaluable assistance. I've been working on a prototype artificial intelligence program." Maia: "Hello, Montgomery." 	 	
Take Scotty to the rendezvous point.	 	 	Go. Kirk: "Enterprise to Mr Scott. We're ready to depart." Scotty: "... Now, my Independent friend. I'm leaving the Station and Maia in your capable hands. Make me proud." 	 	
==== Maia's early missions ====
After the guided sequence of tutorial missions, Scotty hands over guidance to Maia, the artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but is generally assigned a fairly similar list of missions. 
Where two levels are indicated, the first is the earliest level at which it is likely to appear in the mission list, while the second is the earliest level at which it is possible to complete. For example, the mission "The Orion Corvette, Level 2/5" means that although The Orion Corvette mission appears on the list at level 2, it cannot be completed until the Shipyard reaches level 5 (which requires Operations level 5).
Maia's early missions 	Maia's early missions 	Maia's early missions
Name 	Rewards 	Details (enemies, costs, etc.)
Combat Training 1: Soldier Level 2 	3 Dilithium, 50 Officer XP	Test your skills in battle against escalating difficulties of hostile enemies.
Defeat 3 Hostiles of level 1 or higher. 	 	Maia: "You've defeated the hostile ships, commander. Keep it up and you'll make a name for yourself in this sector." This mission is also listed in the Combat training missions section.
Upgrade Parsteel Generator A to Level 2 Level 2	5 Tritanium 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 45s (20 Parsteel cost) This mission is also listed in the Construction missions section.
Upgrade Parsteel Generator A to Level 2 	 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 45s (20 Parsteel cost) This mission is also listed in the Construction missions section.
Enhancements Level 2 	200 Parsteel 	Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source." Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more." Upgrade your Operations to Level 3 to enhance the Station's capabilities. [time] ([cost] Parsteel cost) This mission is also listed in the Construction missions section.
Upgrade the Station's Operations to Level 3. 	 	Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source." Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more." Upgrade your Operations to Level 3 to enhance the Station's capabilities. [time] ([cost] Parsteel cost) This mission is also listed in the Construction missions section.
Construct Parsteel Generator B Level 2 	10 Tritanium 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 15s (10 Parsteel cost) This mission is also listed in the Construction missions section. Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Construct Parsteel Generator B 	 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 15s (10 Parsteel cost) This mission is also listed in the Construction missions section. Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Upgrade Parsteel Warehouse to Level 2 Level 2 	20 Tritanium 	Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. 2m 00s (35 Parsteel cost) (Instant: 1 Latinum) This mission is also listed in the Construction missions section.
Upgrade Parsteel Warehouse to Level 2 	 	Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. 2m 00s (35 Parsteel cost) (Instant: 1 Latinum) This mission is also listed in the Construction missions section.
Upgrade Operations to Level 3 Level 2 	20 Tritanium 	Operations houses the command center and the Station's main computer. 6m 00s (75 Parsteel cost) (Instant: 2 Latinum) This mission is also listed in the Construction missions section. Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
Upgrade Operations to Level 3 	 	Operations houses the command center and the Station's main computer. 6m 00s (75 Parsteel cost) (Instant: 2 Latinum) This mission is also listed in the Construction missions section. Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
The Orion Corvette Level 2/5 	20 Standard Recruit Tokens 	Research this ship, acquire blueprints for it and build it in the shipyard. Maia: "[Maia's instructions, to be researched]"
Build the Orion Corvette. 	 	[Further instructions, to be researched] Maia: "[Maia's congratulations, if any, to be researched]" This mission is also listed in the Construction missions section.
==== Combat missions ====
Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.
===== Combat training missions =====
One sequence of missions is the combat training mission. These are in a consistent order of three missions per level – Rookie, Soldier, Veteran – except at the first level, which has no Rookie mission.
All have the same subtitle description: "Test your skills in battle against escalating difficulties of hostile enemies."
Combat training missions 	Combat training missions 	Combat training missions
Name 	Rewards 	Description
Common to all combat training missions:	1 frameless | x24px Cadet Montgomery Scott  	Mission description: "Test your skills in battle against escalating difficulties of hostile enemies."
Common to all combat training missions:	Maia: "You've defeated the hostile ships, Commander. Keep it up and you'll make a name for yourself in this sector."	Maia: "You've defeated the hostile ships, Commander. Keep it up and you'll make a name for yourself in this sector."
Combat Training 1: Soldier 	3 Dilithium, 50 Officer XP 	Defeat 3 Hostiles of level 1 or higher. This mission is also listed in the Maia's early missions section.
Combat Training 1: Veteran 	8 Dilithium, 2× 1 Minute Speed Up 	Defeat Lvl 1 hostiles. [The number required, 5, is present in the progress indicator, but not the mission subtitle.]
Combat Training 2: Rookie 	2 Dilithium 	Defeat a hostile of Level 2 or higher.
Combat Training 2: Soldier 	4 Dilithium, 100 Officer XP 	Defeat 3 Hostiles of Level 2 or higher.
Combat Training 2: Veteran 	12 Dilithium, 4× 1 Minute Speed Up 	Defeat 5 level 2 hostiles.
Combat Training 3: Rookie 	x24px Cadet Nyota Uhura 	Defeat a hostile of Level 3 or higher.
Combat Training 3: Soldier 	x24px Cadet Nyota Uhura 	Defeat 3 Hostiles of Level 3 or higher.
Combat Training 3: Veteran 	x24px Cadet Nyota Uhura 	Defeat 5 level 3 hostiles.
Combat Training 4: Rookie 	x24px Cadet Montgomery Scott 	Defeat a hostile of Level 4 or higher.
Combat Training 4: Soldier 	x24px Cadet Montgomery Scott 	Defeat 3 Hostiles of Level 4 or higher.
Combat Training 4: Veteran 	x24px Cadet Montgomery Scott 	Defeat 5 Level 4 hostiles.
Combat Training 5: Rookie 	x24px Captain James T. Kirk 	Defeat a hostile of Level 5 or higher.
Combat Training 5: Soldier 	x24px Captain James T. Kirk 	Defeat 3 Hostiles of Level 5 or higher.
Combat Training 5: Veteran 	x24px Captain James T. Kirk 	Defeat the hostile captain. 473 Interceptor (in starting home system)
Combat Training 6: Rookie 	x24px Shev Akria 	Defeat a hostile of Level 6 or higher.
Combat Training 6: Soldier 	x24px Shev Akria 	Defeat 3 Hostiles of Level 6 or higher.
Combat Training 6: Veteran 	x24px Shev Akria 	Defeat the hostile captain. 669 Interceptor (in starting home system)
Combat Training 7: Rookie 	x24px Vel K'Bentayr 	Defeat a hostile of Level 7 or higher.
Combat Training 7: Soldier 	x24px Vel K'Bentayr 	Defeat 3 Hostiles of Level 7 or higher.
Combat Training 7: Veteran 	x24px Vel K'Bentayr 	Defeat the hostile captain. 971 Explorer (in starting home system)
===== Other combat missions =====
Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps. These missions are sorted by region of space (independent, Federation, Romulan, Klingon, Augment), then alphabetically by starting system name.
Where mission levels are indicated, they are the earliest level that the mission can be accepted, which may be earlier than the minimum level required to complete them.
Combat missions 	Combat missions	Combat missions 	Combat missions 	Combat missions	Combat missions
Name 	Location 	Rewards 	Details (enemies, costs, etc.) 	 	
The Source   	? 	x24px Jaylah, 12k Parsteel, 4× 1 Hour Speed Up	Bek Lan: "Ah, commander, I'm glad that I was able to reach you. Word on the warp trail is that you are quite the avid collector of shall we say... antiquities." Maia: "We have come across a number of artifacts in our travels. Are you aware of another such artifact?" Take a Yridian trader to find valuable salvage.	 	
Contact the Yridian trader on Andvaris 	 	 	Andvaris, ? system 	 	
Disable the Orion Kehra 	 	 	Orion Kehra, 11,529 Battleship (labeled "Hostile Interceptor") Orion system? 	 	
Contact the Orion Syndicate on Orion Prime	 	 	Orion Prime, Orion system 	 	
Mission step 4 	 	 	Mission step 4 instructions. 	 	
Mission step 5 	 	 	Mission step 5 instructions. 	 	
==== Construction missions ====
The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.
Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).
Construction missions 	Construction missions 	Construction missions
Name 	Rewards 	Details (enemies, costs, etc.)
Upgrade Parsteel Generator A to Level 2 Level 2	5 Tritanium 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 45s (20 Parsteel cost) This mission is also listed in the Maia's early missions section.
Upgrade Parsteel Generator A to Level 2 	 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 45s (20 Parsteel cost) This mission is also listed in the Maia's early missions section.
Construct Parsteel Generator B Level 2 	10 Tritanium 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 15s (10 Parsteel cost) This mission is also listed in the Maia's early missions section. Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Construct Parsteel Generator B 	 	Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the Station. 15s (10 Parsteel cost) This mission is also listed in the Maia's early missions section. Note that although this mission has the same requirements as the Scotty's tutorial mission Parsteel Generators, they are counted as separate missions.
Enhancements Level 2 	200 Parsteel 	Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source." Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more." Upgrade your Operations to Level 3 to enhance the Station's capabilities. [time] ([cost] Parsteel cost) This mission is also listed in the Maia's early missions section.
Upgrade the Station's Operations to Level 3. 	 	Maia: "I've analyzed the device we received from Captain Markona. It is of unknown but ancient origin, and appears to be some sort of power source." Maia: "Upgrade the Station's Operations building and that will allow me to perform more scans on the artifact to learn more." Upgrade your Operations to Level 3 to enhance the Station's capabilities. [time] ([cost] Parsteel cost) This mission is also listed in the Maia's early missions section.
Upgrade Parsteel Warehouse to Level 2 Level 2 	20 Tritanium 	Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. 2m 00s (35 Parsteel cost) (Instant: 1 Latinum) This mission is also listed in the Maia's early missions section.
Upgrade Parsteel Warehouse to Level 2 	 	Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. 2m 00s (35 Parsteel cost) (Instant: 1 Latinum) This mission is also listed in the Maia's early missions section.
Upgrade Operations to Level 3 Level 2 	20 Tritanium 	Operations houses the command center and the Station's main computer. 6m 00s (75 Parsteel cost) (Instant: 2 Latinum) This mission is also listed in the Maia's early missions section. Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
Upgrade Operations to Level 3 	 	Operations houses the command center and the Station's main computer. 6m 00s (75 Parsteel cost) (Instant: 2 Latinum) This mission is also listed in the Maia's early missions section. Note that although this mission has the same requirements as Enhancements, they are counted as separate missions.
The Orion Corvette Level 2/5 	20 Standard Recruit Tokens	Research this ship, acquire blueprints for it and build it in the shipyard. Maia: "[Maia's instructions, to be researched]"
Build the Orion Corvette. 	 	[Further instructions, to be researched] Maia: "[Maia's congratulations, if any, to be researched]" This mission is also listed in the Maia's early missions section.
==== Starting mission locations ====
These are starting locations for missions, without additional details.
Mission starting locations	Mission starting locations	Mission starting locations	Mission starting locations 	Mission starting locations	Mission starting locations
Name 	Location 	Rewards 	Details (enemies, costs, etc.) 	 	
Unwanted Gift Level xx 	Orion: Orion Prime 	xx 	Deliver an armed explosive device to Grav Tak, a Nausicaan pirate, at the request of the Orion Syndicate	 	
Bombardment Level xx 	Orion: Orion Prime 	xx 	The Orion Underboss has greenlit a bombardment of a Rigellian harvesting community 	 	
Fugitive Level xx 	Orion: Orion Prime 	xx 	Transport a Yridian information dealer to the Cita Laga system 	 	
===Outline list of missions===
This section is for categories of missions that have not all been copied to the table section above.
==== Beginning missions ====
After the guided sequence of tutorial missions, Scotty hands over guidance to artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but generally a fairly similar list of missions.
# Mistaken Identity - Defend a helpless ship against Nausicaan attackers. Parsteel ×75
## Save the prospectors from Nausicaan pirates.
## Destroy Urkwen's ship. (143 Interceptor)
# Surveillance - Prove your combat readiness to Subcommander Sendus. Defeat a Rigellian Destroyer. (143 Interceptor) Parsteel ×90
# Intervention - Complete a bounty for the Romulan Star Empire. Parsteel ×100
## Look for the renegade bounty hunter.
## Disable the bounty hunter's ship. (Interceptor 143)
# Small Favor - Rescue a Rigellian Captain who has crash landed his freighter. Mystery Reward (Officer XP and a new recruit.)
## Find the Rigellian crash site.
## Choose how to save the Rigellian: Recruit Bones (Treat the wounded.) Recruit Spock (Repair the ship.)
## Bones: Treat the wounded at your Station. Spock: Repair the ship at your station. 
# Crewing Up - Assign an officer to your ship. Officer XP
# Through the ranks - Level up an officer. Improve an Officer to Level 2 with Officer XP. Officer XP
# Nausicaan Ambush - Defeat the Nausicaan ships. Tritanium ×50, !* Explorer Parts ×10
## Defeat the Nausicaan Ship. (Interceptor 143)
## Defeat Barlack's ship. (Interceptor 143)
# Upgrade the Realta to Tier 2. Tritanium ×75, 1* Explorer Parts ×5
## Return your ship to the Station.
## Upgrade your ship to Tier 2.
# Fragments - Investigate the unusual energy readings within the system. Recruit Token ×20
## Find the origin of the energy source.
## Save the defenseless science ship. (Interceptor 143)
## Contact the Starfleet vessel.
# New Recruit - Recruit a new officer. Parsteel ×100, 5 Minute Speed Up ×1
# Enhancements - Upgrade your Opeations to Level 3 to enhance the Station's capabilities.
# The Hunt - Appease the Klingon Captain. Mystery Reward
## Search for the Klingon traitor.
## Defeat the Klingon traitor. (Interceptor 230)
## Decide the fate of K'Tok. (Let K'Tok go free. Transport K'Tok to the brig.)
## Return to Kurbon without K'Tok. Return to Kurbon with K'Tok.
# Recruitment Drive - Build the Academy then get more Officers for your ship. Upgrade the Academy to Level 2. Tritanium ×80, 1* Explorer Parts ×5
# Combat Training 1: Soldier - Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Further Combat Training missions are in their own section.)
# The Orion Corvette. Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
# Schemes - Help the Klingons spy on a Federation outpost. Mystery Reward (Officer XP and a new recruit.)
## Travel to the Federation outpost.
## What is your purpose here? Tell the outpost that you are spying for the Klingons. Lie about your intentions.
## Return to the station with your scans.
# Crosshairs - Upgrade the Realta's components and then Tier Up the ship. Upgrade the Realta to Tier 3. Advance Sulu.
# Junior Grade - Promote an officer to the rank of Lieutenant, Junior Grade. Parasteel ×400
# Density - Use Research to unlock Hull Density. Dilithium ×15
# Target Practice - Improve Maia's core program by running through combat maneuvers. Mystery Reward
## Defeat 4 Hostiles of Level 4 or higher.
## Choose your next target
## Defeat the Orion Slaver. (272 Battleship) Parsteel ×500, Officer XP ×5 Defeat a wave of Hostiles. (assignment unknown) Parsteel ×700
==== Construction missions ====
The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.
Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).
# Upgrade Parsteel Generator A to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×5
# Upgrade Parsteel Generator B to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×15
# Upgrade Parsteel Warehouse to Level 2. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×20
# Upgrade Operations to Level 3. Operations houses the command center and the Station's main computer. Tritanium ×30
# Upgrade Parsteel Generator A to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×30 
# Upgrade Parsteel Warehouse to Level 3. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×30
# Upgrade Operations to Level 4. Operations houses the command center and the Station's main computer. Tritanium ×50
# Upgrade Parsteel Generator B to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×25
# Upgrade Parsteel Generator A to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
# Upgrade Parsteel Generator B to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
# Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×40
# Upgrade Operations to Level 5. Operations houses the command center and the Station's main computer. Tritanium ×75, 1 Minute Repair Speed Up ×1
# Construct the R&D Department. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×25
# Upgrade R&D Department to Level 3. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 3.) Tritanium ×30, 1 Minute Repair Speed Up ×1
# Upgrade R&D Department to Level 4. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 4.) Tritanium ×50, 1 Minute Repair Speed Up ×1
# Building the Shipyard - Build the Shipyard. Tritanium ×150
# Battleship - Research the Orion Corvette ship design. Tritanium ×350
# Corvette - Build the Orion Battleship. Parsteel ×1,500, Ship XP ×10
# Multitasking - Upgrade the Station so that you can maintain two ships at once. Construct Drydock B at the Station. Parsteel ×4000, Relocation Token ×1
# Brave New Worlds - Move the Station to a more valuable strategic conditions. Officer XP ×230
## Scout a more valuable system where you can move.
## Scout another nearby system for potential base locations.
## Return to Station.
## Move Station to a system Level 6 or higher.
# Upgrade Shipyard to Level 2. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×50
# Upgrade Shipyard to Level 3. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×75
# Explore the Strange and the New - Build the Research & Development building. Dilithium ×10
# Construct Drydock B - Build a second Drydock in order to deploy an additional ship for active use and station defense. Construct Drydock B. Tritanium ×120, 1 Minute Repair Speed Up ×1
# Deep Space - Upgrade the Station's Operations to Level 6. Parsteel ×3000
# Upgrade Operations to Level 6 - Operations houses the command center and the Station's main computer. Dilithium ×100, 1 Minute Repair Speed Up ×1 May also award Latinum ×10, 15 Minute Speed Up ×5, 1 Minute Repair Speed Up ×3
# Upgrade Shipyard: Level 4 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×15
# Shipyard Enhancements - Upgrade the Station's Shipyard. Upgrade the Shipyard to Level 6. Parsteel ×2,400
# Construct Tritanium Generator A. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×55, (unknown minutes) Repair Speed Up ×1
# Construct the Tritanium Warehouse. - Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×65, (unknown minutes) Repair Speed Up ×1
# Upgrade Tritanium Generator A to Level 2. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×75, (unknown minutes) Repair Speed Up ×1
# Upgrade Tritanium Generator A to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×80, (unknown minutes) Repair Speed Up ×1
# Upgrade the Tritanium Warehouse to Level 2. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×90, (unknown minutes) Repair Speed Up ×1
# Upgrade the Tritanium Warehouse A: Level 3. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×95, (unknown minutes) Repair Speed Up ×1
# Upgrade Operations to Level 7 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3 May also award Tritanium ×170, Repair Speed Up ×2
# Upgrade R&D Department to Level 5. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
# Upgrade Shipyard: Level 5 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×125
# Upgrade R&D Department to Level 6. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
# Upgrade Shipyard: Level 6 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×150
# Upgrade the Academy to Level 6. Recruit Token ×30
# Upgrade Tritanium Generator A to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
# Upgrade Tritanium Warehouse to Level 4. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×200, (unknown minutes) Repair Speed Up ×2
# Upgrade Tritanium Warehouse to Level 5. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×210, 1 Minute Repair Speed Up ×2
# Upgrade Drydock A: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×230, 1 Minute Repair Speed Up ×6
# Upgrade Drydock A: Level 3 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×240, 1 Minute Repair Speed Up ×3
# Upgrade Drydock B: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×250, 1 Minute Repair Speed Up ×3
# Upgrade Drydock B: Level 5 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×400, 1 Minute Repair Speed Up ×6
# Versions - Upgrade Operations to Level 5. Parsteel ×1,750
# Upgrade Tritanium Generator A to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×170, 1 Minute Repair Speed Up ×2
# Construct Tritanium Generator B. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×140, 1 Minute Repair Speed Up ×1
# Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
# Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
# Upgrade Tritanium Generator B to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×180, 1 Minute Repair Speed Up ×2
# Upgrade Operations to Level 8 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3 or daily goals: Tritanium ×350, (unknown) Speed Up
# Upgrade R&D Department to Level 8. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×290, 1 Minute Repair Speed Up ×4
# Upgrade Shipyard: Level 7 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×250
# Upgrade Shipyard: Level 8 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×300
# Upgrade the Tritanium Warehouse A: Level 7. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×1,200
# Upgrade the Academy to Level 9. Premium Recruit Token ×75
# Upgrade the Academy to Level 10. Premium Recruit Token ×75
# Refinery 6. Raw Crystal ** ×600, Raw Gas ** ×600
# Upgrade Warehouses: Level 8. Tritanium ×2,400
## Upgrade Parsteel Warehouse A to Level 8.
## Upgrade Tritanium Warehouse A to Level 8.
# Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×70, 1 Minute Repair Speed Up ×1
# Upgrade Parsteel Processor A to Level 7. Upgrade the Parsteel Processing to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×1,200
# Upgrade Parsteel Generator B to Level 5. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×60, 1 Minute Repair Speed Up ×1
# Upgrade Parsteel Processor B: Level 7. Upgrade Parsteel Processor B to Level 7. Tritanium ×1,600
# Upgrade Drydock A: Level 7 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×1600
# Upgrade Shipyard: Level 9 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×350
# Upgrade Tritanium Generator B to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×190, 1 Minute Repair Speed Up ×2
# Upgrade Tritanium Generator B: Level 7. Build a Tritanium Manufacturing facility to generate this crucial resource in ship construction. Tritanium ×1600
# Upgrade R&D Department to Level 9. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×340, 1 Minute Repair Speed Up ×5
# Upgrade Operations to Level 10 - Operations houses the command center and the Station's main computer. Tritanium ×550, 1 Minute Repair Speed Up ×6
# Construct Dilithium Generator A. - Upgrade [sic] a Dilithium Generator to acquire more of this valuable resource. Tritanium ×440, 1 Repair Speed Up ×12
# Construct Dilithium Warehouse A. - Build a Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×460, 1 Repair Speed Up ×12
# Upgrade Dilithium Generator A to Level 2. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×490, 1 Minute Repair Speed Up ×12
# Upgrade Dilithium Generator A to Level 3. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×525, 1 Minute Repair Speed Up ×6
# Upgrade Dilithium Warehouse to Level 2. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×550, 1 Minute Repair Speed Up ×6
# Upgrade Dilithium Warehouse to Level 3. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×600, 1 Minute Repair Speed Up ×6
# Upgrade Dilithium Generator A to Level 5. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×625, 1 Minute Repair Speed Up ×1
# Upgrade R&D Department to Level 10. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×725, 1 Minute Repair Speed Up ×7
# Upgrade Shipyard: Level 10 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×500
# Progress - Improve the R&D Department to access more Research. Upgrade the R&D Department to Level 4. Parsteel ×2,500
# The Orion Corvette - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
# The ECS Fortunate - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×50
# The Phindra - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
# The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
# The Talla - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
# The Envoy - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
# Upgrade Operations to Level 11 - Operations houses the command center and the Station's main computer. Tritanium ×1,025, 1 Minute Repair Speed Up ×7
# Upgrade Shipyard: Level 13 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 14: Talla [Battleship]. Tritanium ×1,500
# Upgrade Defense Platform A to Level 2 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×300, (unknown minutes) Repair Speed Up ×4
# Upgrade Defense Platform A to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×320, (unknown minutes) Repair Speed Up ×5
# Upgrade Defense Platform A to Level 4 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×340 (?), (unknown minutes) Repair Speed Up ×5
# Upgrade Defense Platform A to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×360, (unknown minutes) Repair Speed Up ×5
# Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×150, 3 Minute Repair Speed Up ×2
# Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×200, 3 Minute Repair Speed Up ×2
# Upgrade Defense Platform B to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×250, 3 Minute Repair Speed Up ×2
# Farsight - Upgrade Operations to Level 14. Progress your base and reach Operations Level 14. Parsteel ×40k Upgrade Operations to Level 14 - Operations houses the command center and the Station's main computer. Tritanium ×2,500, Repair Speed Up ×2
# Upgrade Operations to Level 15 - Operations houses the command center and the Station's main computer. Tritanium ×5,000, 5 Minute Repair Speed Up ×2
==== Combat missions ====
Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.
===== Combat training missions =====
One sequence of missions is the combat training mission. These are in a consistent order of three missions per level, except at the first level.
All of these missions have assignment descriptions in one of these forms:
:Combat Training L: Rookie - Test your skills in battle against escalating difficulties of hostile enemies.
:Combat Training L: Intermediate: Test your skills in battle against escalating difficulties of hostile enemies.
:Combat Training L: Veteran: Test your skills in battle against escalating difficulties of hostile enemies.
(The L is the level of the mission.)
#
## Rookie: (The tutorial doesn't describe a rookie mission for this level.)
## Soldier: Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Also listed as a guided mission.)
## Veteran: Defeat 5 Level 1 hostiles. Dilithium ×8, 1 Minute Speed Up ×2
#
## Rookie: Defeat a hostile of Level 2 or higher. Dilithium ×2
## Soldier: Defeat 3 hostiles of Level 2 or higher. Dilithium ×2, Officer XP ×100
## Veteran: Defeat 5 Level 2. Dilithium ×12, 1 Minute Speed Up ×4
#
## Rookie: Defeat a hostile of Level 3 or higher. Dilithium ×8, Uhura ×1
## Soldier: Defeat 3 hostiles of Level 3 or higher. Dilithium ×12, Officer XP ×200, Uhura ×1
## Veteran: Defeat 5 Level 3 hostiles. Dilithium ×20, 1 Minute Speed Up ×6, Uhura ×1
#
## Rookie: Defeat a hostile of Level 4 or higher. Dilithium ×13, Scotty ×1
## Soldier: Defeat 3 hostiles of Level 4 or higher. Dilithium ×19, Officer XP ×350, Scotty ×1
## Veteran: Defeat 5 Level 4 hostiles. Dilithium ×32, 3 Minute Speed Up ×6, Scotty ×1
#
## Rookie: Defeat a hostile of Level 5 or higher. Dilithium ×24, Kirk ×1
## Soldier: Defeat 3 hostiles of Level 5 or higher. Dilithium ×35, Officer XP ×600, Kirk ×1
## Veteran: Defeat the hostile captain. (473 Interceptor) Dilithium ×60, 5 Minute Speed Up ×4, Kirk ×1
#
## Rookie: Defeat a hostile of Level 6 or higher. Dilithium ×35, Shev Akria ×1
## Soldier: Defeat 3 hostiles of Level 6 or higher. Dilithium ×55, Officer XP ×1000, Shev Akria ×1
## Veteran: Defeat the hostile captain. (669 Interceptor) Dilithium ×90, 5 Minute Speed Up ×8, Shev Akria ×1
#
## Rookie: Defeat a hostile of Level 7 or higher. Dilithium ×60, Vel K'Bentayr
## Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 7 or higher. Dilithium ×90, Crew XP ×1,500, Vel K'Bentaur
## Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. Dilithium ×150, 10 Minute Speed Up ×6, Vel K'Bentaur
#
## Rookie: Defeat a hostile of Level 8 or higher. Dilithium ×95, Gaila ×1
## Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 8 or higher. Dilithium ×140, Crew XP ×2,000, Gaila ×2
## Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1392 Explorer) Dilithium ×240, 10 Minute Speed Up ×8, Gaila ×2
#
## Rookie: Defeat a hostile of Level 9 or higher. Dilithium ×160, T'Laan ×1
## Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 9 or higher. Dilithium ×240, Crew XP ×2,750, T'Laan ×1
## Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1903 Explorer) Dilithium ×400, 15 Minute Speed Up ×6, T'Laan ×2
#
## Rookie: Defeat a hostile of Level 10 or higher. Dilithium ×240, Helvia ×1
## Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 10 or higher. Dilithium ×360, Crew XP ×3,600, Helvia ×1
## Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (2334 Explorer) Dilithium ×600, 15 Minute Speed Up ×8, Helvia ×2
#
## Rookie: Defeat a hostile of Level 11 or higher. Dilithium ×320, K'Bisch ×1
## Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 11 or higher. Dilithium ×480, Crew XP ×4,500, K'Bisch ×2
## Veteran (2905 Battleship) - Dilithium ×800, 15 Minute Speed Up ×10, K'Bisch ×2
#
## Rookie - Defeat a hostile of Level 12 or higher. Dilithium ×440, Domitia ×2
## Soldier - Defeat 5 hostiles of Level 12 or higher. Dilithium ×650, Officer XP 5,800, Domitia ×2
## Veteran - Defeat the hostile captain. (3725 Battleship) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
#
## Rookie - Defeat a hostile of Level 13 or higher. Dilithium ×650, Komal ×1
## Soldier - Defeat 5 hostiles of Level 13 or higher. Dilithium ×950, Officer XP 7,500, Komal ×2
## Veteran - Defeat the hostile captain. (5263 Interceptor) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3
#
## Rookie - Defeat a hostile of Level 14 or higher. Dilithium ×875, Vartoq ×2
## Soldier - Defeat 5 hostiles of Level 14 or higher. Dilithium ×1,325, Officer XP 9,500, Vartoq ×2
## Veteran - Defeat the hostile captain. (6745 Interceptor) Dilithium ×2,200, 30 Minute Speed Up ×10, Vartoq ×2
===== Ship level combat missions =====
For some missions, one must defeat one or more ships of a specific level (or higher), anywhere one can find them.
Many Combat training missions also require defeating ships of specific levels, but those are listed in their own section.
# Recovery Protocol - Defeat 3 Hostile ships to retrieve stolen materials and blueprints. (Defeat 3 Hostiles of Level 3 or higher.) Dilithium ×5
# Calibrating the Targeting Sensors - Improve the combat systems of your ship with field practice. Defeat 1 Hostiles of Level 5 or higher. Dilithium 15
# Behind the Scenes - Extract a Tal Shiar agent from her undercover assignment in independent space. Parsteel ×5,000
## Destroy 6 Hostiles of Level 5 or higher.
## Take the Romulan to Zarah.
# Takret Incursion - Stop the Takret Hostiles from controlling the landmark system. Mystery Reward
## Track the Takret.
## Destroy 6 Hostile of Level 6 or higher.
## Decide where to take the Takret Captain Take the Takret Captain to justice on Malur. Parsteel ×1250, Battleship Parts ×12 Sell the Takret Captain to Yridian information dealers. Parsteel ×1,750, Battleship Parts ×8
## Transport Captain Torra to Malur. (presumed) Transport Captain Torra to Yridia.
# Negotiations - Make contact with a Federation envoy. Ship XP ×25
# The Settling Nomad - Defeat 15 Boslic ships level 17 or higher. Jellyfish Blueprint Part ×3
# Command and Conquer - Defeat the hostile ships. Defeat 15 Hostiles of Level 19 or higher. Parsteel ×40k, Officer XP ×2,200
===== Specific system combat missions =====
For other missions, one must defeat one or more ships in a specific system. Sometimes the missions are more specific than that, such as targeting specific types of ships.
# The Warband - Assist the Nausicaan Warband. (Defeat 8 Pakled ships in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×2, Rigellian Datapad ×1
# Encroachment - Fight back against the Nausicaan Outlaws swarming the Rigel system. (Defeat 10 hostiles in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×3, Rigellian Datapad ×1
===== Other combat missions =====
Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps.
# Gavolar's Wager - Confront the Nausicaan bounty hunter, Gavolar. Recruit Token ×20, Ship XP ×15, 3 Minute Speed Up ×1
## Consult with Toryn about the ancient artifact.
## Track Gavolar's position.
## Defeat Gavolar. (272 Interceptor)
# Tithe of Honor - Destroy three hostile ships to appease the Klingons. Mystery Reward
## Destroy 3 hostiles of Level 2 or higher.
## Choose a target to appease Captain Kurbon.
## Destroy Orion vessel. (unknown ship) unknown reward Destroy Federation Science Vessel. (221 Explorer) Tritanium, 1* Explorer Parts
# The Art Dealer - Meet with the enthusiastic art dealer.
## Meet with Toryn's contact.
## Deal with the Yrdian attack.
## Defeat the Yrdian Bandit. (221 Battleship) Officer XP ×250, Spock (?) ×3 Deliver Toryn's package to him on his planet. Spock (?) ×3, Officer XP ×100, Interceptor Parts ×12, Relocation Token ×1
* Discoveries - Assist Torym on his secret mission. 1* Battleship Parts ×12, Recruit Token ×30, Officer XP ×80
*# Take down the informant Harrak Jane. (363 Interceptor)
*# Defeat the Tal Shiar operative Nom San. (533 Explorer)
*# Deal with the final target, Jale Zon. (453 Battleship)
# Fatal Flaw. Find and acquire the artifact on Rigel. Parsteel ×10k, 2* Explorer Parts ×10
## Find Renba the Archaeologist in the Rigel System.
## Defeat Jadda in the Rigel System and rescue Renba. (2905 Battleship)
# Inside Man - Find and defeat the Orion sect leader Thadis. (2905 Battleship) Parsteel ×5,000, Recruit Token ×30, 2* Interceptor Parts ×12, Relocation Token ×1
# Interrogation Chamber. Assist the Starfleet officer in finding his kidnapped crew member. Jellyfish Blueprint Part×2
## Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
## Rescue the Starfleet Ensign from Commander Polsik.
# Retrieval - Recover a starship that was stolen by an opportunistic Yrdian thief. Tricorder ×1
## Go to the last known location of the starship.
## Follow the starship's warp signature.
## Track down the Yrdian thief.
## Defeat the Yrdian thief. (2935 Explorer)
## Bring the starship to Uopeway.
# Interrogation Chamber - Assist the Starfleet office in finding his kidnapped crew member. Jellyfish Blueprint Part ×2
## Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
## (space for unknown objective)
# Silence Bought - Parlok needs help silencing some Nausicaan informants. Track them down. Mystery Reward
## Find the informants.
## Dismantle the informants' ship. (3102 Interceptor)
## Finish the informants off. Parsteel ×3,000, Tritanium ×1,500, Orion Manifest (?) ×1 Let the informants go. Lucia Gonzales ×1, Tritanium ×1,500, Orion Manifest ×1
## Return to Parlok
# Sore Loser - Bork is ranting over the system wide subspace channels; find him and calm him down. Mystery reward.
## Find Bork and calm him down.
## Disable the Human cheater's ship. (3760 Explorer) 
## Capture the cheater. Parsteel ×5,000, Tritanium ×500, Datapad ×1 Let the cheater go. Parsteel ×3,000, Blueprints (?) ×30, Datapad ×1 (The icons are indistinct.)
# Bombardment. The Orion Underboss has greenlit a bombardment of a Rigellian harvesting colony.
## Pick up the explosives on Oxoss in the Fostaa system.
## Bombard Yidosa from orbit.
## Defeat the Rigellian Defender fleet. (3877 Interceptor)
## Return to Ghoshan Drell.
# We Are Smart - Find the Pakleds responsible for the espionage against the Rigellians. Parsteel ×10,000, 2* Common Refined Gas ×75, Officer XP ×3,000
## Defeat Kalnogog the Taker in Bellas. (3725 Battleship)
## Defeat Tefthanon the Breaker in Nelve. (3877 Interceptor)
## Defeat Odinor the Maker in Rigel. (3760 Interceptor)
# Crossed Blades. Defeat the Takret leader, Polsik. (5108 Battleship) Jellyfish Blueprint Part ×1
# I Fought the Law - Karnock is planning the heist of the century, but he needs you to break his men out of prison. Parsteel ×5,500, Tritanium ×1,000, Orion Manifest ×1
## Locate the Federation Peacekeeping Ship.
## Disable the Federation Peacekeeping Vessel. (5108 Battleship)
## (space for unknown objective)
# Show of Force - A Nausicaan guerrilla squadron has assaulted the Orion colony on Khrest. Lucia Gonzales ×1, Orion Manifest ×1
## Find out which Nausicaan fleet attacked the colony.
## Confront Drajk.
## Destroy Drajk's ship. (5108 Battleship)
## Inform Arvent of Drauk's demise.
# One of a Kind - Thrak is concerned for his cousin and needs help getting him home. Find him and convince him to return. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
## Find Govac in the Luca System. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
## Search for data packets among the fleet's wreckage.
## Defend Govac's data against Kreele. (5153 Explorer)
## Return to Thoral with the data.
# A Bad Deal. Parlack needs someone to deliver a package. Head out to the drop off point and meet the buyer. Parsteel ×5,000, Tritanium ×1,000, Recruit Token ×20, Orion Manifest ×1
## Meet the buyer at the drop off point.
## Defeat Kreel's ambush. (5135 Explorer)
## Return to Parlack.
# Care Package. Tritanium ×2,500, Rigellian datapad ×1
## Deliver the care package to Nomahn.
## Return the shipment to Governor Kop.
## Defeat the Nausicaans to acquire some power cells. (6548 Battleship)
## (space for unknown objective)
# The Least Expected - Uncover the source of the energy drain on the Rigellian colonies. Parsteel ×15,000, Rigellian Datapad ×1
## Investigate a power drain on Rigel IV.
## Visit Rigel V.
## Defeat Jakobed, the Pakled saboteur. (6745 Interceptor)
# Lurker - Defeat Deneva Lurker. (11.5k Interceptor)
# Balance of Terror - Defeat Romulan Commander in Sorenlie. (12.8K Battleship)
# Dangerous Package - Find Corvallis thief in Deneva. (14.5K Interceptor)
# Chain Breaker - Destroy the ships belonging to the Orion Slaver. Jellyfish Blueprint Part ×1, Officer XP ×7000
## Defeat the Orion Slaver, Crose. (16.2k Battleship)
## 
# Knowledge is Power - Defeat Rigellian Captain in Rigel. (16.4K Explorer)
# Retribution - Track Down and deal with the Corvallen who has been harassing the Nausicaans. Parsteel ×14,000, Tritanium ×1,200, Orion Manifest ×1
## Track down Kreel's ship.
## 
##
==== Non-combat missions ====
Not all missions involve combat. Some common non-combat missions involve mining or requests for resources.
* Codes - Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria. Parsteel ×1,500, Recruit Token ×20
*# Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria.
*# 
*# 
* Demolition Zone - Mine down the Dilithium asteroid to a size destructible by the local defense force. Mine 800 Dilithium. - Parsteel ×4,000, Domitia ×3
* Distant Suns (mining)
* The Excavation of Cita Laga (mining)
* Fugitive - Transport a Yrdian information dealer to the Cita Laga system. Recruit Token ×20, Orion Manifest ×1
* Home Grown Tritanium - Collect 4,000 Tritanium from local mines for the colony. Parsteel ×4,000, K'Bisch ×3
* Hush - Collect 5 datapads containing Renba's research. Parsteel ×7,500, 2* Common Refined Crystal ×100
*# Travel to Rigel VII.
*# Collect 5 datapads.
* The Isle of Noises - Open talks with landmark systems and investigate available missions there. Donate 500 Parsteel. Ship XP ×15, Officer XP ×100
* Negotiations - Make contact with a Federation envoy. Ship XP ×25
* Scouring Space - Collect 4 Energy Manifolds from missions in Deneva. Parsteel 25k, 2* Common Refined Ore ×75, Officer XP ×4,000
* Supply Run - Help a Klingon colony by bringing them essential supplies. Mystery Reward
*# Meet with the merchant in Elona.
*# Pay the merchant 14,000 Dilithium for the supplies.
*# (space for unknown objective)
*# (space for unknown objective)
*# (space for unknown objective)
*# (space for unknown objective)
* The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard.
* Vaccine - A cargo shipment of a vaccine needs to be transported from Rigel III to Elmirana. Parsteel ×1,800, Rigellian Datapad ×1
*# Transport the vaccine to Elmirana.
*# Source some replicator technology from Deneva.
*# Bring the damaged replicators to Elmirana.
* Wise Investment (mining)
==== Planetary missions ====
Some missions are assigned from specific worlds.
* Maluria (system): Malur (world)
*# Five Falsehoods - The Malurians have been having difficulties with a group of local pirates. Recruit Token ×20, Encryption Key ×1, Officer XP ×120
*## Defeat 5 hostiles in Maluria. (Levels 6 through 8)
*## Return to Station.
*# Malurian Tritanium - Collect a sample of local Tritanium for a Romulan Surveyor. Parsteel ×2,400, Encryption Key ×1, K'Bisch ×2
*# Masked - Cover up a Malurian deception by spreading false information on the Yridian market. Parsteel ×3,300, Encryption Key ×1
*## Take the Malurian to Yridia.
*## Bribe the Yridian with 1,500 Parsteel.
*## Return to the Station.
*# Raiders - Deal with the Malurian problem with raiding parties. Parsteel ×3,300, Encryption Key ×1, Officer XP ×200
*## Defeat a hostile ship in Maluria. (Levels 6 through 8)
*## Destroy the Nausicaan Raider. ( <1,000 )
*## Return to the station for repairs.
* Risa (system): Risa (world)
*# A Hornet's Nest - The Risa system has become an easy target for hostiles and are looking for a new protector. Tritanium ×370, Encryption Key ×1
*## Eliminate 5 Hostiles in the Risa system. (Levels 6 through 8)
*## Return to the Station.
*# Ambitious Moves - The fortuitous departure of Starfleet defense forces has given the Orion Syndicate an opening to control Risa. Tritanium ×500, Encryption Key ×1, Officer XP ×220
*## Uncover the hidden Syndicate ship in the orbit of Suam.
*## Defeat the Orion Corvette. (936 Battleship)
*## Collect your payment on Ruhao, in the Groshi system.
*# Smash the Smasher - Help an exasperated Risian by dealing with a group of raiders. Parsteel ×6,000, Encryption Key ×1, Officer XP ×340
*## Donate 1,000 Parsteel.
*## Defeat 7 Hostiles of Level 6 or higher.
*## Defeat Kraag the Smasher. (669 Interceptor)
*## Return to Risa.
*## Bring the evacuees to Cemew.
*# The Tritanium Mine - The Risians wish to deplete a local Tritanium mine to sell pieces of the mineral as expensive jewelry. Parsteel ×2,500, Encryption Key ×1
* Tellun (system): Troyius (world)
*# Raiding Parties - Destroy the Nausicaan Raiders. Recruit Token ×20, Encryption Key ×1, Officer XP ×110
*## Destroy the Nausicaan Raid Fleet. (669 Interceptor)
*## Return to Station for repairs.
*# Depriving the Enemy - The Troyians wish to see some of Elas's abundance of Tritanium reduced. Parsteel ×2,500, Encryption Key ×1, Domitia ×2
*# On the Run - Hunt down a dangerous criminal and bring him to justice. Parsteel ×5,000, Encryption Key ×1, Officer XP ×270
*## Find the criminal in Risa.
*## Track Rorov's signature to Malur.
*## Confront Rorov in Yridia.
*## Defeat Rorov. (1392 Explorer)
*## Return Rorov to your Station.
* Yridia (system): Yridia (world)
*# Leech - The Yridians suspect that someone in the system is trying to hijack the data from their Information Market. Tritanium ×500, Encryption Key ×1, Officer XP ×220
*## Scout the Yridian system.
*## 
*## 
*# Propaganda Dealer - Turn the Takret Militia's away from the Yridian Information Market. Officer XP ×260, Encryption Key ×1
*## Defeat 5 Hostiles in Yridia.
*## Return the stolen data to your Station.
*# Plausible Cover - Conduct a mining operation in the contested Yridian mining zones to distract from a narcotics drop-off. Parsteel ×2,500, Encryption Key ×1, Helvia ×2
*# Hollowed - Find out which Yridian Dealer is spreading lies for his own gains. Parsteel ×5,000, Encryption Key ×1
*## Travel to Yrenna.
*## Return to Yridia.
*## Pay the 1,000 Tritanium fine.
*## Return to Station.
==== Uncategorized missions ====
Some missions have not yet been documented well enough to assign them to one of the above categories.
* All the Devils are Here - Travel to the dangerous Briar Patch system of Jinnia. Parsteel ×2,000, Officer XP ×200
*# Run a test with the ancient technology at the new coordinates.
*# Collect 2 Cargo Crates. Complete 2 missions in Jinnia, Eral, or Dyrr.
* Arbitration
* Clytomenes > Apcor > Relay Network
* Clytomenes > Apcor > The Prodigy
* Corbomite Maneuver - Help the Enterprise investigate signs of aggression on Federation colonies. Mystery Reward
*# Investigate Reports of aggression in Sorenie. 
*# Defeat the Corvallen ambushers.
*# (space for the unknown objective)
*# (space for the unknown objective)
*# (space for the unknown objective)
* Corsair
* Detainment
* Enlisted - The Syndicate are hoping to entice a Corvallen scientist to work with them and would like a neutral party to complete a contract with them. Mystery Reward
*# Meet with Juna on Voltana.
*# 
*# 
* Escalation
* Extraction
* Fleeing the Nest
* Fugitive
* Keep Flying
* Indiscretions
* Mule
* Nausicaa > Azaxa > Detainment
* Neural Network - Collect the experimental cortical stimulator tech from Rigel V. Parsteel ×5,000, 1* Survey Parts ×30, Energy Manifold ×1
*# Go to Rigel V.
*# 
* Outpost Assault - A Federation Outpost has come under attack from an unknown enemy. Investigate. Parsteel ×33k, Tritanium ×1,500
*# Investigate the distress signal from the Federation Outpost.
*# 
*# 
* Past Sins
* Protection
* Quarantine
* Red Handed - Rescue Klingon prisoner in Kepler-018
* Silence Bought
* Temporary Setback
* Uncaged - Respond to a distress call from a remote uninhabited planet. Dilithium ×1,500, 5 Minute Repair Speed Up ×32, John Harrison ×6
*# Investigate the distress call from Lorilla.
*# 
*# 
*# 
*# 
* Unwanted Gift
== External links ==
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Fleet Command