Obscurum Pandemic Weapons

This page is a placeholder for dealing all Obscurum Pandemic specific weapons.
Obscurum Pandemic introduce an absolute abnormal number of guns into the game, with vanilla weapons still present (also modified). As such, things like tables or detailed descriptions on each gun is going to wait for something automated, because typing 500 different guns in here is a work for dedicated gun-nut player.
The basic method to determine how high class this gun you just pick it up, is to use console command. Open it up, type search weaponname to see its code id. The few last character, like T25 for example, tell how high its stand in its group. It not may be correct, it may not tell you how much it worth, or how it feel to shoot, in-game and personally. But at least it is a rule of thumb to know how developers rank it.
Below, let's take an overview and skimming over each type of guns based on caliber of bullets
== 12 gauge shotgun ==
This one deserve special mention at 1st place due to its very versatile caliber and guns. You can make several type of 12 gauge bullets without any perk or class, so every class can make them and use them from start, to end game.
Buckshot is actually vanilla 12 gauge with 1.20 bonus damage. Buckshot magnum is its enhanced version. Slug is used when you meet heavy armored targets that normal 12 gauges with its many pellets just cant penetrate. And Coinshot is for making after you loot some denarius, an absolutely rare bullet type by that condition.
Obviously, high level perk like And Stay Back, Shotgun Surgeon is gated behind certain class (Doctor and Engineer). But even so, with its many type of shotguns, plus variety of bullets, shotgun is the top choice at close range for any class.
And as usual, 20 gauge shotguns are barely acknowledged as exist. The starting Homemade Shotgun is absolutely litter bin candicate ASAP. And the higher glass 20 gauge is not that attractive.
== 5.56mm rifle class ==
This type of gun stand 2nd place simply due to its limited type of ammo available to other classes than Heavy. You can only shoot 5.56 ammo, and 5.56 AP/HP/surplus when you loot it. Yet the variety of guns is still astounding... thus its place.
This class is mostly automatic or carbine, and most of skill req is medium-high. You keep using rusty rifles simply because of low skill req, not because you dont have better guns.
== .22LR-caliber guns ==
This group deserve special mentions due to its silenced handgun, a 0-Guns early weapon. When you dont want to make loud noise, and just dealing with the guard in front, before sneaking ahead, this is the choice. A full VATs round later and 4-5 bullets, the lightly armored target should be down with noone wiser. Any build, any class, can use this gun, from very start, to way into middle game when you can find some 25-Guns silenced tools.