Charm

"Honestly though? I'd rather be dead than... hollow. Stripped of sense, mind, and memory is worse, far more worse than suffocating than eternal sleep." - Charm to White Crow
 	
BACKGROUND 	BACKGROUND
Artist 	Fann
Creator 	
Element 	Cool, clear water
Animal 	Jaguar
Color 	Aquamarine - Sandy yellow
Song 	Normal no More [E] - TYSM Sleepwalk [E] - Forrest Day God - Jake Daniels
CHARACTER 	CHARACTER
Age 	8 DYS / 19 HYS
Gender & Pronouns	Female She/Her
Orientation 	Bisexual
Occupation 	SandWing Queen
Tribe 	3/4 SandWing 1/4 SeaWing
Residence 	SandWing Stronghold
Likes 	text
Dislikes 	h
C H A R M
INTRODUCTION
 The night was a silent one. Rose Gold walked slowly down the chilly stone steps, down into the dark dungeon, hidden away admist the mass of prisons on the surface. Her talons tapped on the stone bricked floor, stopping at a cell near the very back. Two blue eyes glowed in the gloom, contrasting Rose's own gold eyes. Rose twitched her tail, uncomfortable, but defiant. The dragon's claws gripped the bars, and rustled their wings impatiently. The stranger spoke.
"Have you... done what I asked?"
"Yes. Yes I have, Charm."
APPEARANCE
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Charm is what you might expect of a SandWing SeaWing hybrid. Her dominant gene is SandWing, thus her lack of gills, her sail, dark scleras, and sandy-yellow main-color. But her SeaWing gene is shown through the slight webbing on her underbelly, and blue fades. Her scales are a mix of hard, gem-like SandWing scales and the round, pebbly scales of a SeaWing. Charm has no noticeable glowscales, but there are little ones embedded between the scales on her tail. Large jaguar rosette markings mar Charm's smooth fades. Her eyes are a piercing ice blue, with a tiny circle of gold in the pupil. Her tongue fades into blue.She's smaller than most dragons her age, about the size of Rose Gold (something she's very spicy about), and is surprisingly unagile.Being a SeaWing hybrid, Charm lacks a SandWing tail barb, rendering her almost weaponless. She has installed an artificial one in it's place, made of metal. The insides of the artificial barb are hollow, so it's easier for Charm to switch/add poison.
PERSONALITY
 
POSITIVE
 DEDICATED - Once Charm sets her mind on something, it's very hard for her to stop, she will continue, believing that there will always be a light at the end of the path. 
 EMPATHETIC - Even though she's a manipulative, scheming, criminal, Charm has learnt to be empathetic—not just the fake way, but really feeling sorry for her 'victims'. This is shown in the way she talked to Rose Gold in Text
 PATIENT - Oh she can wait. For a long, long time, to get what she wants. Charm has almost infinite patience, ironic, since she's so forceful. She understands that rushing is not the key to success.
NEUTRAL
 CALCULATING - It's... hard to say. Charm plans everything out, every single step of her plan before commiting it. When facing more powerful enemies than herself, Charm waits before she speaks, and it's this trait that let's her be so successful.
 COLD/INTROVERTED - This sort of ties to Charm's introverted persona. She often prefers not to talk, and when talking, it's never about useless things. She's the kind of person who can and will just chill in the corner, doing whatever she likes.
 INDEPENDANT - 'Friends' are what Charm calls a 'hazard'. Trust is a dangerous thing, and Charm believes that the only person she can trust is herself. This has worked for her at times, but... it's hard when you don't have the numbers on your side.
 DIRECT - No 'dilly dallying'. Just get to the point. This ties to Charm being forceful. She heavily dislikes people who 'cover up' the truth with heaps of sugar, while she will speak it, no matter what happens to the person in question. This is ironic due to her 'empathy'.
NEGATIVE
 MANIPULATIVE - "Oh, them? Who cares?" Charm... will do whatever she wants to get what she wants. Whether being a friend, a shoulder to cry on, or a figure of authority, she can do it all. Rose Gold once fell into her twisted lies, although at least she found a spark of truth in there. Other dragons, well. They weren't so lucky.
 PARANOID - The throne is a dangerous place. Dragons want power, and have a hard time letting go of it. Charm is forever looking over her shoulder, to be aware of everything. This also contributes to her introverted personality, she only truly trusts herself, and no one else
 FORCEFUL - Charm will stop at nothing to make you do what she wants. Threats, payment, she has them all, tucked up her sleeve. Of course, she prefers manipulating her victims, but is always ready to get hands on if things get dirty.
 ARROGANT/NARCISSISTIC - Her ego has often blinded her. Sometimes, she thinks to much about herself to care about the final result. This personality trait has been ebbing away, as Charm got older, but when she was a dragonet, it was one of the collapsing pillars that caused her fall. 
ABILITES • STATS
STATISTICS
Strength
Charisma
Endurance
Loyalty
Agility
Intelligence
Stealth
Perception
ABILITIES
* TRIBAL ABILITIES
**Fire - Charm can breath fire, hence her SandWing ancestry, it's not as strong as a pureblooded SandWing's, but still not too weak (around the strength of a MudWing's).
**Glowscales - These scales are mainly hidden between the pebbly scales on Charm's tail, and they can only flash/glow for a short time. Charm cannot control when/where they glow, but when she's sleeping/calm, they flash automatically in swirl patterns up and down her tail. They follow her feelings, but Charm has learnt to suppress their glow by keeping her mood flat and expressionless.
*ARTIFICIAL ABILITIES
**Tail Barb - A barb designed from steel and glass, to replace her barbless tail, the insides hollow so it's easier for Charm to switch/refill poisons.
**Intimidation - Not an ability, per say, but the art of causing silence the moment you enter a room is a hard one to learn.
HISTORY
PRE-HATCHING
Two dragons, one SandWing named Spinifex (mother) and a SandWing SeaWing hybrid Shorebird (father) lived a humble life on the coast of the Sand Kingdom (near the Talon Peninsula), away from the busy societies and problems. Both of them were content with life as it was, peaceful, and quiet. They soon had eggs, and life seemed good.
HATCHLING
Charm hatched with her sister Mirage, during the time Tsunami banished her king, Riptide (5014 AS). The two soon found their differences very early on. While Mirage was caring, and always eager to know more, Charm was... indifferent. That day when Mirage's 'pet' snail was found crushed under the doorstep, Charm couldn't feel less disgusted as her sister weeped and shut everyone out. The two dragonets and their parents were happy for those first few years, although each with their own discontent, but never expressing it directly to anyone.
DRAGONET
At 4 years old, Charm and her family had their first 'tragedy'. Spinifex became gravely ill, and, with no one out there to help them, Shorebird had to take his mate away from their dragonets, to the dragon cities in the Sand Kingdom in the hopes of finding a doctor. Thus the two dragonets were left on their own, in their little cove away from society. Mirage immediately took the role of 'elder sister' deeply to heart. She hunted for herself and Charm, read her little sister stories, took them flying. But then reality caught up with them. At age 6, Charm found out the truth. Spinifex was dead, and Shorebird had vanished a few days after his mate died, presumably to grieve on his own. The truth shocked Mirage. She was found crying in her room every night, curled up in the corner. Charm? She didn't care. And what did it matter, if it was Charm, who snuck that strange leaf into her mother's soup one night, thinking it was one of the flowers her father picked? No one told her what it was, or that it was poisonous, or to stop. Tired of her sister's constant grief, Charm left the house, in search of a purpose in life.
YOUNG ADULT
During her wanderings, Charm found interest in the throne. She knew Queen Thorn's grip was too soft, that the queen had turned from a formidable warrior to nothing but a word, a status. This thought lit a dark spark in Charm's heart. One night, she snuck into the SandWing Stronghold, her objective being to murder Thorn in her sleep. But alas, Charm was found, and thrown into a prison beneath the Scorpion Den, on the deepest level imaginable. It was now, after being humiliated and captured, that she found Rose Gold, a 'kindred spirit', looking for vengeance. And Charm just so happened to have made aquaitances with a dragon named Sandstone during her travels. This kind of power, it damaged Charm. Rose Gold carried out her commands, in desperation, and Charm loved being in conrol for once, to have things go her way. And it was on a fateful night that Thorn was found, dead, her body dragged to the middle of the Stronghold courtyard for everyone to see, and Charm, disappeared from her prison, only to be found at the body the next morning, in her talons, the Eye of Onyx. Forced to bow down to this strange dragon, the SandWings had no choice, the Eye had spoken.
CURRENT
With Charm on the throne, the two dragon's relationship went slowly from client and assassin to something almost similar to friends. Since becoming a queen, Charm's hold on the Kingdom has tightened, wanting only the best from everyone, to be the best Kingdom, and to restore the Kingdom of Sand to it's former glory.
RELATIONSHIPS
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Canon =
Art by TEXT
Spinifex
Charm's mother. Charm never cared about Spinifex, and thought her quite useless from the start. In fact, Charm was the one who put the poisonous leaves in her mother's food, resulting in Spinifex' death. Charm hated how they were forever kept to the same monotonous drill every day, and yearned to escape the prison of home. She didn't need 'protectors' or anything like that, Cham knew relying on others never lasted, so why even do it to begin with?
Art by TEXT
Shorebird
Charm's father. Charm tried her best to distance herself from her father, wary of how 'compassionate' he was to everyone. Indifferent.
Art by TEXT
Mirage
The two were... quite the opposites. Where as Mirage was outgoing and social, a dreamer, Charm was introverted, and 'set down to earth'. The sisters had... sort of a friendship between them, but both couldn't provide what the other needed, which eventually left the friendship to break and die over the years.
Art by soul
Rose Gold
Two dragons, both born with a desire to be more. Charm knew she saw an opportunity in Rose Gold, to use the assassin to achieve her dreams. Charm used White Crow's gift of real sight to see endless power, which first prompted her to reach out to the dragon. At first a relationship of a client and murderer, now something similar to friends. Rose is almost overprotective of Charm, afraid she'll lose her one true friend. Charm cares about Rose's opinions, and is one of the few dragons permitted to call her 'Rosie'.
Art by text
Thorn
Thorn, in Charm's opinion, is a mere memory of the great force she'd once been as the leader of the Outclaws. Mutual hate, in those few seconds when Charm brought down the knife, fear in the old queen's eyes shone, bright as the dead stars...
Art by TEXT]
White Crow
A more... manipulative turned friendship relationship, quite similar to Rose Gold's. Charm found White Crow, a strange, albino NightWing, a descendant of Whiteout. She was taught the morals of dragons, and thus had a 'kinder' heart than that of Charm's. Charm found an opportunity, to use White Crow's power of sight, to see like Crow into the world of spirits. Using this, Charm saw not the wingless 'freak' that was Rose Gold on the outside, but a dragon of pure and corrupted soul on the inside, with wings far more powerful than anyone had expected. White Crow has been shaken by the abuse from Charm, but being the 'good soul' she is, forgiveness comes first. Charm was taken aback by Crow's gesture, but accepted, hoping to grow from the experience, and the two have since become aquaintances.
|-|Fanon=
Art by soul
ahem
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TRIVIA
* Charm's design is loosely based off the 'social media sandy beach' pictures.
* Her name isn't Charm-ing (Note from Charm: DON'T. YOU. DARE. CALL. ME. CHARMING. EVER.), more off an item that brings luck (good luck charm)/spells.
* Charm was originally going to take Teal's role (Rose Gold's guardian/good friend), this was scrapped because Fann needed more drama.
* Although it was ROSE GOLD who weakened + ALMOST killed Thorn, Charm swooped in and struck the final blow, and taking all the credit.
GALLERY
QUEENCHARMYAY.png|Fann
 Background image by Joshua Woroniecki on Pixabay
 Original code by Alain, with references from Himmalerin's coding reference, edited by Fanntasii
 Codes are also referenced from Wheately
Category:Content (Fanntasii)
Category:Work in Progress
Category:Characters
Category:SandWings
Category:SeaWings
Category:Hybrids
Category:Females
Category:LGBT+
Category:Status (Royalty)