John Hancock

John Hancock is a ghoul and the mayor of Goodneighbor in the Commonwealth . He is a possible companion of the Sole Survivor.
==Background==
===Past===
Born John McDonough, Hancock is the estranged younger brother of Diamond City's Mayor McDonough. The two had a rocky relationship from the beginning; Hancock remembers him as the "standard big brother" - an obnoxious, entitled bully.The Sole Survivor: "You and McDonough knew each other as kids?"John Hancock: ""(John Hancock's dialogue)
Despite this, he held some degree of brotherly love for his elder sibling - but this all changed in 2282, when the elder McDonough ran in that year's DC mayoral election on an anti-ghoul platform, inciting hatred and fear towards the city's mutated inhabitants.The Sole Survivor: "Thanks. You're not so bad yourself."John Hancock: " "(John Hancock's dialogue) The relationship between them broke down completely when John confronted him in his office after his inauguration speech, only for his brother to offer no sign of remorse for the anti-ghoul violence that his campaign had incited, simply gloating over his new position, making him unrecognizable to the younger McDonough.The Sole Survivor: "How could they do something like that?"John Hancock: " "The Sole Survivor: "It could have gone worse. At least they left with their lives."John Hancock: " "(John Hancock's dialogue)
===Drugs and despair===
Abandoning Diamond City and his estranged brother, John tried to save as many ghouls as he could by relocating them to the town of Goodneighbor, at the time run by the ruthless mob boss Vic. Unfortunately, though they found shelter, many of the refugees could not adjust to living rough in the slums and fled back into the ruins of Boston and the surrounding wasteland of the Commonwealth, eventually dying to starvation or violence.The Sole Survivor: "McDonough was right. He only gave the people what they wanted."John Hancock: " "(John Hancock's dialogue) The weight of his supposed failure to stop his brother caused John to fall into a rut of depression and drug abuse, up to taking and getting hooked on Jet.Fallout Shelter Online Hero Biography At some point, he discovered an experimental radioactive drug that he describes as producing a remarkable high, regardless of the fact that the result of it was his ghoulification, which he came to accept due to allegedly now being "immortal," or rather just aging much, much slower than humans.The Sole Survivor: "What's your story, Hancock?"John Hancock: " "The Sole Survivor: "You're immortal?"John Hancock: ""(John Hancock's dialogue)
Even with his new outlook on life as a chem-addicted ghoul, John still had yet to hit his absolute lowest point, which came after witnessing the murder of a fellow drifter at the hands of Vic's henchmen. Despite knowing that there was nothing he could have done against the armed goons, John nonetheless considered his lack of intervention cowardly, in the same vein as doing nothing to stop his brother's purge of the DC ghouls. He talks about the aftermath of that incident as him feeling "like less than nothing." In a fit of despair, he went on a particularly intense bender of drug abuse until eventually blacking out completely.The Sole Survivor: "You seem awfully torn up over Bobbi. Was there something between you?"John Hancock: " "(John Hancock's dialogue)
===Revolution===
When he later regained consciousness, John found himself lying on the floor of the Old State House next to a set of clothes that belonged to the historical John Hancock. Reflecting on his past actions, he broke the display case and took the clothes. The ghoul set out to raise a revolutionary militia to overthrow Vic and make Goodneighbor a safe haven for drifters and the outliers of society. Temporarily going sober in preparation, Hancock gathered a crew of drifters and even convinced KL-E-0 to loan them some weapons. His group stayed away from Goodneighbor to secretly train themselves in combat tactics during that time.The Sole Survivor: "Was there no one who could have helped?"John Hancock: " "(John Hancock's dialogue)
When the time came, Hancock and his crew gathered together one night, waiting on the rooftops and inside buildings around Goodneighbor for Vic's goons to gather. Holding off until their opponents were heavily intoxicated from a night of partying, the militia burst from their hiding spots and massacred the gangsters. His muscle wiped out to a man, it was a simple matter for Hancock and his men to storm Vic's quarters in the State House, dragging him out to be hanged by the neck from the balcony.The Sole Survivor: "A guy like that only understands one thing - swift and brutal force. You made the right call."John Hancock: " "(John Hancock's dialogue)
Looking down from the balcony and seeing that most of the town had gathered to witness the commotion, Hancock issued a simple proclamation: "Of the people, for the people!" With that, he was no longer John McDonough, the Diamond City refugee, but John Hancock, the undisputed mayor of Goodneighbor.
===Mayor of Goodneighbor===
By 2287, Hancock continues to serve as mayor. The majority of Goodneighbor's citizens look to him for leadership, and he acts as a source of reassurance concerning the looming synth threat from the Institute. He's had prior positive interactions with Nick Valentine to the point he considers Nick a "guest of honor" in Goodneighbor.John Hancock: Nick Valentine: "Hancock."(Hancock's NPC dialogue and Nick Valentine's companion dialogue) He also made a deal with MacCready sometime after the gunman left the Gunners to allow him the use of the Third Rail's VIP lounge to meet clients for his mercenary jobs.The Sole Survivor: "Setting up shop? What do you mean?"Robert MacCready: "(MacCready's companion dialogue)
Privately, however, Hancock has been holding doubts, believing that sitting in the mayor's seat has led to him becoming too pampered and comfortable. Fearing a reprisal of Diamond City and becoming a tyrant like his brother, he longs for an opportunity to put his mayoral obligation on the backburner while he "hones the razor."The Sole Survivor: "Why would you want to leave Goodneighbor?"John Hancock: " "(John Hancock's dialogue)
==Interactions with the player character==
===Fallout 4===
====Interactions overview====
====Effects of player's actions====
* Reaching maximum affinity with Hancock grants the Isodoped perk, which offers a temporary 20% increase to Critical Hit accumulation when rads are at 250 or higher.
* Hancock is a potential candidate for romance.
* Hancock has unique dialogue if Finn is killed by the player character when first entering Goodneighbor, rather than letting Hancock do it himself.John Hancock: ""(John Hancock's dialogue)
* If Hancock is present when confronting McDonough during In Sheep's Clothing, and the synth mayor is killed, he will express regret that he hated his brother for the wrong reasons.John Hancock: ""(John Hancock's dialogue)
* If taken to Vault 81, some of the residents there will insult Hancock, to which he often responds sarcastically. He similarly cracks back at members of the Brotherhood of Steel if brought to Boston Airport and aboard the Prydwen.
====Range of interests====
Approvals	Disapprovals
; Likes
* Using chems
* Becoming addicted to chems.
* Giving others chems.
* Nudity. (repeatable)
* Asking people what they need.
* Harm/cruelty towards those who rightfully deserve it.
* Saying love conquers all to Miss Edna.
* Thanking Captain Maria during Special Delivery.
* Threatening Brother Thomas during Emogene Takes a Lover.
* Telling Supervisor White that the Graygarden supervisors' personalities are "definitely unique."
* Giving Emogene Cabot the anti-aging formula when talking to her during Emogene Takes a Lover.
* Siding with Jack Cabot at the end of The Secret of Cabot House.
* Responding "Glimmers of hope" while talking with Kent during The Silver Shroud.
* When agreeing to Kent's idea to bring back the Silver Shroud during The Silver Shroud.
* When agreeing to take care of Sinjin during The Silver Shroud.
* Killing Theodore Collins during Mystery Meat.
* Calling Ann Codman a bitch or being sarcastic when talking to her for the first time.
* When successfully persuading Wolfgang to lower his weapon during Order Up.
* Keeping Buddy for themselves during Trouble Brewin'.
* Joining the Minutemen.
* Witnessing the firing of the new artillery at the Castle during Old Guns.
* Joining the Railroad.
* Using the 'anger option' with Cedric Hopton during Building a Better Crop.
* Destroying the Prydwen with the Minutemen during With Our Powers Combined.
* Telling Gabriel that "I'll take whatever I want" or "on second thought" when asking about his plunder during Synth Retention.
* Telling Billy his parents are probably dead during Kid in a Fridge.
* Agreeing to take Billy home during Kid in a Fridge.
* Deciding to kill Crocker during The Disappearing Act.
* Choosing "I'd risk my life" when being asked by Desdemona about whether the Sole Survivor would die for a synth during Road to Freedom.
* Telling Vadim it's "a horrible idea" to take out Travis during Confidence Man.
* Saying "yes" to Vadim's question about being in barfights during Confidence Man.
* Offering to help Travis fight in the bar during Confidence Man.
* Convincing Scarlett to meet with Travis during Confidence Man.
* Convincing Travis that his help is needed getting Vadim back during Confidence Man.
* Agreeing to split the spoils 50/50 with Paul Pembroke during Diamond City Blues.
* Giving Brian Virgil the experimental serum.
* Giving Sheffield a Nuka-Cola.
* Agreeing to work for Whitechapel Charlie during The Cleaner.
* Telling Magnolia that the "Song was Lovely" when speaking to her in The Third Rail.
* Praising Wiseman for creating a settlement for ghouls at the Slog.
* Telling Ada that her personality defines her. 
* Agreeing to help Kasumi Nakano investigate DiMA. 
* Telling Zealot Ware that Devin is nuts. 
* Agree to convince Devin to stop his fast during The Trial of Brother Devin.
* Successfully convincing Devin that one is the "messenger of Atom."
* Agreeing to help Sister Mai rig the decontamination arches. 
* Supporting Sister Aubert during The Heretic. 
* Choosing the "Vault-Tec are bastards" option when talking to Overseer Barstow in A Model Citizen. 
* Offering Harvey a stimpak. 
* Telling Nisha that "rules hold us back" when first meeting her. 
* Telling Mags Black that it was "a thrill" to kill Colter. 
; Loves
* Defending the innocent.
* Choosing "I won't tell anyone" when asked what to do about the ghouls below the airport by Initiate Clarke during Duty or Dishonor
* Choosing "What kind of person" or "Stays with me" when asked by Bullet to sell Billy during Kid in a Fridge.
* Defending Billy and his parents against Bullet during Kid in a Fridge.
* Rejecting Doctor Chambers' offer and siding with Honest Dan in the Compound during Human Error.
* Killing Chambers after becoming an enemy of the compound during Human Error.
* Giving Austin Engill the cure during Hole in the Wall.
* Saving Kent's life in The Silver Shroud.
* Speaking as the Shroud to Sinjin during The Silver Shroud.
* Killing Clint in Quincy.
* Killing Baker in Quincy.
* Killing Captain Sally during To the Mattresses.
* Siding with the Railroad when speaking with Desdemona during End of the Line.
* Choosing "Slavery is wrong" when talking to Desdemona about the synths during Road to Freedom.
* Rescuing all of the caravan survivors for Kessler during Prep School.
* Letting human Art kill synth Art during the Two Faces. One Synth random encounter.
* Telling the Mariner to help others during The Great Hunt. 
* Starting Reformation by agreeing to help DiMA. 
* Completing Open Season.	
; Dislikes
* Stealing.
* Cruelty towards innocent people.
* Telling Mama Murphy that she is an addict and needs help during The Sight.
* Using pacification on a caravan brahmin. 
* Using his terminal in the Old State House. 
* Joining the Brotherhood of Steel.
* Joining the Institute.
* Completing Synth Retention.
* Keeping or splitting the cure during Hole in the Wall.
* Sparing Pickman's life.
* Telling Paul to give Cooke a chance when confronting Cooke during Diamond City Blues.
* Taking the test to enter Covenant.
* Freeing Lorenzo Cabot during The Secret of Cabot House.
* Returning to Cabot house after Lorenzo has been killed and a week has passed.
* Talking to Jack Cabot and taking Lorenzo's Artifact gun.
* Telling Mandy that the player character is siding with Ironsides during Last Voyage of the U.S.S. Constitution.
* Convincing the Vault-Tec rep to leave Goodneighbor during Familiar Faces.
* Telling Magnolia that they don't like jazz music.
* Telling Bobby De Luca that he is a waste of space for being a Jet addict.
* Telling Zealot Ware that Devin's devotion is admirable. 
* Agreeing to help Grand Zealot Richter hunt down Gwyneth during The Heretic. 
* Agreeing to help High Confessor Tektus during Witch Hunt. 
* Picking the appetite suppressant or mood enhancer for the soda fountain prototype. 
; Hates
* Flirting with others after being romanced.
* Optionally assassinating Shelly Tiller during The Silver Shroud.
* Killing Ashes.
* Telling Tina De Luca that her brother Bobby De Luca should die for being a Jet addict.
* Murdering innocent people.
* Killing the sentry bot outside of Cabot House.
* Deciding to kill the Railroad when speaking with Desdemona during End of the Line.
* Killing Virgil for the Brotherhood during Loose End.
* Threatening Trudy to pay up during Order Up.
* Killing Trish during Diamond City Blues.
* Killing any of the Atom Cats.
* Killing Jake Finch even if he becomes hostile during Out of the Fire.
* Negotiating a higher selling price for Billy when talking to Bullet during Kid in a Fridge.
* Capturing a Commonwealth settlement for the Nuka-World raiders during Home Sweet Home.
====Comments====
Location comments 	Location comments
Location/Requirement 	Comment
Diamond City, entrance 	
Goodneighbor, entrance 	
Combat Zone, exterior 	
Boston Airport, before the barricades 	
Boston Airport, before the barricades after the Brotherhood of Steel arrive 	
Cabot House, exterior by the shrubbery 	
Parsons State Insane Asylum, entrance foyer on the rug just past the front door; during the quest The Secret of Cabot House. 	
Jamaica Plain, northwest road entrance, by the diner 	
Vault 81, entrance walkway 	
Yangtze 	
Libertalia, entrance 	
Trinity Tower, in the lobby 	
, 	
The Castle, before Taking Independence 	
The Castle, after Taking Independence 	
Covenant, gate exterior 	
Bunker Hill, main gate 	
Crater of Atom 	
Cave (Glowing Sea), after entering the parking garage 	
, 	
Sentinel site Prescott, bomb storage room entrance 	
Sentinel site Prescott, gantry just inside the main entrance 	
Sentinel site Prescott, exterior entrance 	
, 	
Ticonderoga, penthouse foyer 	
Old North Church, catacombs 	
Old North Church, nave 	
Trinity Tower, on the roof 	
, 	
Hubris Comics, shop floor 	
Hubris Comics, top floor studio 	
Yangtze, after powering on the engine 	
, 	
Yangtze, on the bridge 	
Starlight Drive-In, in the projection room 	
Starlight Drive-In, at the screen 	
Wilson Atomatoys corporate HQ, Arlen Glass' office 	
Wilson Atomatoys corporate HQ, foyer display 	
Wildwood Cemetery, 	
Weston water treatment plant 	
West Everett Estates, backyard bunker 	
West Everett Estates 	
Walden Pond, just in front of said cabin. 	
Milton General Hospital, basement morgue 	
Milton General Hospital, waiting foyer 	
Vault 95, Overseer's office 	
, 	
Museum of Witchcraft, 	
Museum of Witchcraft, 	
Vault 75, combat training room 	
Vault 75, entrance 	
Vault 114, entrance construction 	
Vault 111, cryonic stasis room 	
Vault 114, exterior tunnel construction 	
Trinity Church, theatrical rigging 	
Trinity Church, nursery 	
Thicket Excavations, before Pull the Plug 	
, 	
Gwinnett Brewery, brewing floor 	
Gwinnett Brewery, near the barrel sign 	
Combat Zone, outside the doors 	
Combat Zone, front row 	
Thicket Excavations, after Pull the Plug 	
, 	
The Castle, in the tunnels 	
, 	
, 	
Boston Common, just in front of the infantry fighting vehicle 	
, 	
South Boston military checkpoint 	
Skylanes Flight 1981 	
, 	
, 	
, 	
Sandy Coves Convalescent Home, captain's room 	
, 	
[[[Ranger cabin]], outside 	
Robotics disposal ground, in front of the sentry bot 	
, 	
Revere Beach Station, end tunnel raider encampment 	
 	
 	
Quincy ruins, Freeway stronghold bridge to roof catwalks 	
Quincy ruins 	
Boston Police rationing site, in front of the trailer kiosk 	
, 	
Poseidon Energy, generator room - the part past the raider defenses. 	
, 	
, 	
Pickman's Gallery, 	
, 	
Fiddler's Green Trailer Estates, entrance 	
Neponset Park, near the cabins 	
Natick power station 	
, 	
Nahant Oceanological Society, second floor 	
Nahant Oceanological Society, research laboratory 	
, 	
Gorski Cabin, root cellar workshop 	
, 	
, 	
, 	
University Point, just inside the gate 	
, 	
, 	
Mass Fusion disposal site, 	
, 	
Mass Fusion building, in the lobby 	
, 	
Mahkra Fishpacking, basement store room 	
Longneck Lukowski's Cannery, after taking the lift to the basement during Mystery Meat 	
Longneck Lukowski's Cannery, on the canning floor 	
Vault 81, observation room 	
Vault 81, inside the secret Vault 	
Libertalia, entrance 	
Libertalia, at the top of the main structure 	
, 	
Kingsport Lighthouse, at the top beacon 	
WRVR broadcast station, control room 	
Jamaica Plain, treasure room 	
Jamaica Plain, security room 	
Jalbert Brothers Disposal, at the barn with the barrels 	
Super-Duper Mart, front counters 	
Irish Pride Industries shipyard, at the corpse of Rory Rigwell 	
, 	
Cambridge crater, edge 	
, 	
, 	
Hub City Auto Wreckers, while on the crane 	
Hester's Consumer Robotics, entrance: showroom floor 	
, 	
College Square, the square 	
, 	
, 	
Fort Hagen, command center – outside the gated main room, next to the door 	
Greater Mass Blood Clinic, basement storage 	
, 	
Atom Cats garage, unable to determine due to bugged content. 	
Gunners Plaza, cafeteria – before the staircase 	
Gunners Plaza, main entrance of the atrium writer's room 	
When walking on a mirelurk infested beach, between Reeb Marina and Gibson Point Pier. 	
General Atomics factory, quality assurance test chamber 	
Back Alley Bowling, at the lanes 	
General Atomics galleria, at the gate 	
, 	
Fort Strong, sublevel in the room before the main mini nuke storage room. 	
West Roxbury station, platform 	
Forest Grove marsh 	
Federal surveillance center K-21B, gantry overlook 	
Faneuil Hall, the hall 	
Concord civic access, main pipe room 	
, 	
Fairline Hill Estates, at the fortified house 	
Fairline Hill Estates, at the entrance to the cul-de-sac 	
, 	
Easy City Downs, in the robot maintenance shack 	
Easy City Downs, northern corner fence hole to the racetrack, next to the stands 	
East Boston Preparatory School, third floor torture chamber 	
, 	
, 	
, 	
, 	
, 	
, 	
USS Constitution, after quest the completion of the quest Last Voyage of the U.S.S. Constitution 	
Weatherby Savings and Loan, before the completion of the quest Last Voyage of the U.S.S. Constitution 	
D.B. Technical High School, basement – after killing Bosco or at the throne 	
, 	
Croup Manor, basement 	
Crater House, edge of crater 	
, 	
Corvega assembly plant, entrance of the assembly line room 	
Coast Guard Pier, either at the corner of the pier by the tower, or the center of the building. The super mutants were supposed to be wearing Coast Guard hats.	
, 	
Chestnut Hillock Reservoir, 	
, 	
Shaw High School, cafeteria 	
Charles View Amphitheater, 	
 	
Cabot House, laboratory 	
Cabot House, living room 	
Bunker Hill, base of the monument 	
Breakheart Banks, at the building 	
Boston Public Library, hall where defenses are 	
Boston Public Library, main entrance 	
Boston mayoral shelter, at the basketball court 	
, 	
, 	
Beantown Brewery, bottling room floor 	
Fallon's Department Store (West Roxbury township), by the fountain 	
Fallon's Department Store (West Roxbury township), by the escalators 	
Joe's Spuckies (Southie speakeasy), speakeasy stairway 	
The Switchboard, the foyer of the agency 	
BADTFL regional office, evidence lockup 	
====Other interactions====
* When talked to, Hancock will occasionally give a single unit of a random kind of chem, similar to Piper giving sweets and MacCready giving ammo.
* If spoken to after gaining more than 500 affinity, Hancock refers to the Sole Survivor as his friend. It is then possible to flirt with Hancock, and by passing his Speech challenge he will mention that he has impure thoughts about them, and hints at acting on those thoughts. This is obtainable without the Silver Shroud costume while he is a companion and flirting within the second private conversation.
* When the player character travels nude across location borders, one of Hancock's comments is to call them "emperor", a reference to the Danish folktale The Emperor's New Clothes.
* When the player character travels through an open, exposed area for a long time, one of Hancock's comments is to call them "Napoleon" and remark on their "poor tactical position", a reference to the French emperor and military commander Napoleon Bonparte.
===Fallout: The Board Game===
Hancock can be found randomly when taking a card from the loot deck. While Hancock is the active companion, the player character can exhaust him to move one enemy to their space and fight it. If the player character fails to kill that enemy, he must be discarded.
When the player character performs the camp action, he will become unexhausted. However, if the player character does not have Perception at that time, he must be discarded.
==Inventory==
==Notes==
* According to dialogue when swapping companions, Hancock likes Cait, MacCready, Nick Valentine, Codsworth, Curie, Piper, and Strong; he is neutral with Dogmeat, Preston Garvey, Deacon, and X6-88; and he dislikes Danse.
* If taken to Nate/Nora's corpse in Vault 111, he will say "Damn. Hey, look, if you wanna get out of here..."
* Hancock has participated in the services of the Memory Den at least once, according to a client profile on Irma's terminal.Memory Den terminal entries#Client: Hancock
* According to Deacon, Hancock turns a blind eye to the Railroad's activities in Goodneighbor. This can also be noted by the existence of a "Join the Railroad" holotape on his coffee table.
* Hancock mentions that his chem of choice is Mentats because they make him feel "intellectual."John Hancock: ""(John Hancock's dialogue) He has the second-highest Intelligence S.P.E.C.I.A.L. score of the companions, at 14.
* Hancock's red frock coat incorporates an American flag as a sash over his waist.
* It is possible that settlers in the settlements have a short conversation where they call him mayor and talk about their owing him money, indicating that they once lived in Goodneighbor.
* Piper considers Hancock as her "second least favorite mayor," referring to Mayor McDonough.
* Sometimes, if the player character shoots a firearm outside of combat, Hancock will comment "Wait, you see 'em too?"
==Notable quotes==
==Appearances==
John Hancock appears , , , and .
==Behind the scenes==
* In localized versions of the game, Hancock's voice is dubbed by Roberto González (Spanish), Takaya Kuroda (Japanese) and Davide Lorenzo Palla (Italian).
* In the Fallout 4 Vault Dweller's Survival Guide, Fahrenheit is referred to as Hancock's "main squeeze," though her relationship marker in the game's files lists her as Hancock's daughter.Relationship marker Neither relationship is referenced nor expanded upon in-game.
* Cut dialogue lines from the first encounter with Finn mention Hancock as being deceased, indicating that at some point in development, Hancock would have been able to be killed. Finn: "I ain't got time to hassle ya. With Hancock gone, it's time to lay-low."(Finn's dialogue) Finn: "Mayor's dead. Good riddance. He was getting soft."(Finn's dialogue)
==Bugs==
* Hancock can be killed by the player character regardless when he is dismissed as a companion.
* Hancock issues a misc quest to investigate Pickman Gallery, but if he is available as a companion, on returning to report to him there will be no dialogue available to complete the misc quest. This is also the case with the interaction with Hancock in The Silver Shroud mission. To finish this quest, speak with Hancock and let him join as the companion. Then speak with him again and in dialogue, there will be an option to finish the mentioned quest. Hancock will say something like: "When I wanted you to investigate Pickman Gallery, I didn't mean you to take me there." He does it even if one didn't take him with or had another companion on that quest. After that, the quest will be finished.
* As Hancock seems to be non-essential, dismissing him while being far away from a settlement the Sole Survivor wants him to be (e.g. the Sole Survivor is at Sanctuary Hills, dismissing him back to Goodneighbor) can cause him to be killed on his journey back.
==Gallery==
===Fallout 4===
John Hancock launch trailer.png|As seen in the launch trailer
Meeting Hancock.jpg|Meeting John Hancock
FO4 Hancock Greets Finn.png
FO4 Hancock Attacks Finn.png
FO4 Hancock Stabs Finn.png
FO4 Hancock Drops Finn.png
FO4 John Hancock is pleased .jpg|Overseeing Goodneighbor
Hancock addressing crowd.jpg|Addressing Goodneighbor
FO4 John Hancock Art Book.jpg|From The Art of Fallout 4
Fo4 John Hancock.png
John Hancock red frock coat.jpg
===Fallout: Wasteland Warfare===
FOWW,Hancock.webp|Hancock in Fallout: Wasteland Warfare
Fo-promo-hancock.png
FOWW,HancockUnitCard.jpg|Unit card
FOWW,UnusualAlliesSet.webp
FOWW,UnusualAlliesSetOverview.webp
===Fallout Shelter Online===
FSO UI C ShopIcon Hancock.png|Hancock's hero card in Fallout Shelter Online
FSO UITex YS C Bg HeroShare hankaoke.png|Hancock's maxed hero card in Fallout Shelter Online
===Magic: The Gathering===
Fallout Magic Hancock, Ghoulish Mayor.png|Magic: The Gathering card
Fallout Magic Hancock, Ghoulish Mayor Extended Art.png|Extended Art
===Winter of Atom===
2d20 WoA Wanter poster.png
==References==
Non-game
Category:Fallout 4 ghoul characters
Category:Fallout 4 companions
Category:Goodneighbor characters
Category:Fallout: The Board Game companions
Category:Fallout: Wasteland Warfare characters
Category:Fallout Shelter Online characters
Category:Winter of Atom characters
de:John Hancock
es:John Hancock
fr:John Hancock
it:John Hancock
pl:John Hancock
pt:John Hancock
ru:Хэнкок
uk:Хенкок
zh:约翰·汉考克