Plants vs Zombies: Time collision

This game is a fan made sequel to Plants vs zombies 2 but the game is now turn based
== Story==
After you and Crazy Dave’s get his taco back after the story of [REDACTED] but We both didn’t know what happened after they travel around time and now everything is twisted and cursed, Penny went missing in entire game, Can you stop the collision and make everything normal again?
== Help needed ==
=== Idea for worlds ===
I need idea for worlds, I haven’t pay enough attention in history class
==Difficulty==
Top one is the easiest, bottom one is the hardest
*Casual: double sun production, double damage for plants
*Normal: normal game
*Veteran: zombies will move further and do more damage, halve your sun production
*Crazy: every zombies become in their “Veterans” form
*Timeless: every turn will automatically skip every 20 second and next group of zombie come after getting less than 70% wave hp instead of 33%, all plants that doesn't move will always do their first move
==Gameplay==
This game look like original pvz but instead of only front of the house, zombies can attack around the house and some level don’t have you to only protect the house, but also the “Objective”
This game used 25 sun meta(10 on Veterans difficulty) with next group of zombies come after 2 turn or 33% of wave hp, tiny sun worth 20% of normal sun meta, small sun worth 60% of sun meta, big sun worth twice the amount of sun meta
every turn you get 3 normal sun at start of the turn
==Currency==
*Coins is a main currency of the game, receive from killing zombies, completing level, Lawnmower left on the lawn, Challenge bonus
*Gems is a rare currency that used to buy thing from Crazy Dave shop, receive from rare chance from killing zombies(endless mode and challenges mode only)
*Sun is a currency that used to plant plants, receive every turn and from some plants
*Plant food is a currency that used to boost plants, receive from completing objectives
*Rotten Plant food is a currency that gained from using PF on plant, will take up plantfood space, can be used to gain plant food
==Game information==
===Game modes===
GameMode: 
# Adventure: Go though levels and defeat zombies
#Minigame: Play around with levels with extra/unique gimmick!
#Zen garden: Relax with your plants for coins!
# Challenge: go though randomly generated level for reward
#Shop: Buy some stuff from crazy Dave
#Almanac: Read information about plants and zombies
#Twisted: Contain, Endless mode and Corruption minigame
====Endless mode ====
endless mode is a randomly generated level that goes on forever, usually give more reward than normal level and most of the time, it will be really difficult 
every wave will be generated based on “Wave Point” which zombies needed to be send, for every wave that past, Wave point will be higher and higher but it will be the same no matter what, Wave 1 have 1 wave point, wave 2 have 3 wave point, wave 3 have 6 wave point and go on but there is a “Big wave” or “Flag” that will appear every 10 wave, those wave will have doubled wave point
For how much wave point does zombie take, basic take 1 wave point, “weak” special zombies take 3 wave point, imp take 1 wave point, conehead take 3 wave point, buckethead take 6 wave point, Gargantuar take 50 wave point but need 150 wave point to start sending, “strong” special zombie take 13 wave point, Giga Gargantuar take 90 wave point but need 500 wave point to start sending
===Level gimmick===
These level gimmick is what make levels different, some can be picked in endless for unique gameplay 
*Brain buster: Level with unique gimmick
*Escalation game: ban all sun producer but zombies drop sun on destroyed
* Acceleration Price: every plants you placed cost 10+(cooldown[second])% Everytime you placed something but you get no cooldown
*Conveyor Belt: plants will get send from conveyor that produce 2 seed every turn(adventure) you can pick what plants to get send from conveyor that produce 2 seed every turn,the more sun and recharge it have, less chance it will appear(endless and few level in adventure)
*Zombotany: Don’t appear on adventure make every zombies have plants on their head and pretty much have plants ability
=====Objective=====
Objective are randomly generated goal to complete for Plant food, there is 3 objective at start of the level, everytime objective is done then new objective will appear, you don't need to complete then to complete the level 
*Save our seed: there’s plants planted on the lawn, you need to protect them for certain amount of turn
*produce X sun: produce certain amount of sun
*have X sun leftover: you must get X sun before certain amount of time or no plant food
*don’t plants on mold: there’s mold on the lawn, don’t plants on them for certain amount of turn
*destroy X amount of zombies: kill certain amount of zombies before the timer end
* get X point: gain certain amount of point before the timer end, killing multiple zombies in 1 turn will multiply your score, every armor/zombies worth 10 point
*Don’t use X for Y turn: don’t use X plant for Y amount of turn or objective fail
*Kill X zombies with Y plant: Kill X Zombies with Y plant before the timer end
=====Brain buster===== 
* 1 at the time 1 plants per turn
*Last stand you only get 1 turn with no cooldown of all plants to plants all plants then you will have to attack 1 massive wave of zombies
*Zombies lab you get to control zombies to attack plants that continually plants itself, you get brain overtime and when you use grave
*All by self only 1 plants on the lawn, the plants have 5x more damage, can move around freely and given 3 turn to attack before it zombies turn
*Grave Danger all zombies come from grave, destory grave for 150 sun
*Sunless you don’t need sun to plant
*Evil drinks a nice and warm drink for free on the ground! Will give 25% health buff, but only for zombies
==Upgrades ==
upgrade are gears that can be brought from Crazy dave shop or some level that will help you in later level, you can disable upgrades in the settings 
*Seed slots upgrade is an upgrade that will unlock in Crazy Dave shop For the price of 750$ that have ability to pick 1 more plant to the battle (6 total)
*Seed slots upgrade 2 is an upgrade that will unlock in Crazy Dave shop For the price of 3000$ that have ability to pick 2 more plant to the battle (7 total)
*Seed slots upgrade 3 is an upgrade that will unlock in Crazy Dave shop For the price of 15000$ that have ability to pick 3 more plant to the battle (8 total)
*Seed slots upgrade 4 is an upgrade that will unlock in Crazy Dave shop For the price of 80000$ that have ability to pick 4 more plant to the battle (9 total)
*PF bag is a upgrade that unlock in Frontlawn level 4 allow player to pick up Plants Food
*Premium Lawnmover Is an upgrade that will unlock in Crazy Save shop For the price of 5 Gems That Allow Lawnmover to fight in very environments
*PF Jars is a upgrade that unlock in Space and Time level 10 That allow player to pick up 1 more PF
*PF Can is a upgrade that unlock in Prehistory Jungle level 6 That allow player to carry 5 total PF
*PF Recycle is a upgrade that unlock in Prehistory Jungle level 17 That allow player to get 1 PF every 5 rotten PF slot (once)
*Backup supply is a temporary upgrade that brought in Crazy Dave shop for 3,000$ That will start the level with 300 sun, garden rake that deal 3000 damage to first zombie that touch it and 1 plantfood, last 1 level and unlock at Space and Time level 18
*Sun Droper is a upgrade that only usable in endless mode, unlock in shop for 15,000$ zombie give 1 sun when killed
*Lawn cleaner is a upgrade that only usable in endless mode, unlock in shop for 10,000$, restore 1 lawmmower every 3 flag
== Daily reward==
Reward that can be claimed everyday, 70% will be 1500 coins, 25% will be 4000 coins, 5% will be 3 gems
claiming for 7 times will give you imitator, claiming for 14 times will give you premium lawnmower for free, give you 8,000 coins instead if you already have it
==Areas==
Difficulty rating: Unspiced, Spicy, Hot, Hotter, Extra Hot!, Demonic Spice
Icon	Area 	Number of levels	Difficulty 	Gimmick And Ambush
 	Frontlawn 	5 	Unspiced 	None
 	Space And Time 	20 	Spicy 	Portal can sometime appear at back of the house
 	Prehistoric Jungle	20 	Spicy 	there is a puddle that prevent from you to plant on it,Zombie will sometimes appear from nearby forest
 	Viking Ship 	25 	Hot 	Zombie can send a bomb that destroy plant in 3x3 area
 	Roman Empire 	30 	Hotter 	There is statue that can absorb 1500 Damage then reveal the zombie inside
 	Sky Fortess 	30 	Hotter 	only 4x5 area can be planted normally, The fortess can absorb 20000 damage before exploding then making you fail the level, sky can be either day or night, night level will have no sun fall from the sky
 	Moon Landing 	20 	EXTRA HOT! 	No sun will fall from the sky, plants will take damage overtime if not in range of [Data_ERROR_AirGiver]
 	Grand Battlefield 	32 	Demonic Spice	You are surrounded in 2 direction,you get 50 sun every turn and you can send a bomb that will do 500 damage to zombie in 3x3 tile for free every 4 turn
==Minigame==
*Wrack a zombie click to deal damage to zombie, some in pack of 5 level,wave auto skip every 5 second
*Vase Breaker Lock and loaded level with vase that either send zombie or give sun, no sun fall from the sky, Vase have 1600 hp, Vase with zombie take 200 damage per turn, cherry bomb recharge become 4 instead of 12
*Last stand a brain buster but longer, have a 10 flag level and endless flag level
*Portal trouble every zombie come from portal
*Gargantuar Blitz survive 2 flag but all zombies are gargantuar
*Power Game You have 5 starting Plants food and no Rotten Plantsfood will be gotten, you got plantfood every 5 turn
*Column like you see 'em when you plant a plant, that plant will be planted in entire column
*Versus Fight Agaist Plants that plant itself
*Endless a level with infinite flags
*Endless Hard a level with infinite flag but harder
*Corruption 4 flag level but all plants that get eaten will turn against you, all zombie appear here, all plant will take damage overtime, all zombies will come from portal, Sun will be produced 25x more, zombies will stronger overtime, All zombie will be In Veterans from, No lawnmower, all plants have no cooldown, you get plantfood every flag
==Plants ==
{PVZ:TC/PLANTS/INTRO}
note: (X) mean need X turn to use the ability again
Plant	Name 	Stats 	Moves 	Unlock at 	Note
 	Sunflower 	Sun cost:50 HP:300 Recharge:1 	1)Produce 25 sun (1),2)destroy 1 plant return 25% of that plant original sun cost (1),3) “need plantfood” pop out 2 large sun(100) and permanently give 50 sun and second ability will give 50% instead of 25% afterward 	Start of the game 	
 	Peashooter 	Sun cost:100 HP:300 Recharge:1 Damage:40(pea) 	1)shoot 1 pea to 1 zombie in his lane (1),2) “need plantfood” shoot many pea into sky and make it raining pea dealing 120 to 280 dmg to all zombies 	Start of the game 	
 	Repeater 	Sun cost:200 HP:300 Recharge:1 Damage:40(pea) 	1)shoot 1 pea to 1 zombie in his lane (1),2)"need to use first move first" shoot other pea in its lane,3) “need plantfood” "can not use if already used first move" pea will deal double damage till it die 	Beat Frontlawn day 1 	Can do 2 move in the same turn
 	Cherry Bomb 	Sun cost:150 Recharge:12 Damage:1800(explosion) 	1)"when placed" explode and disappear 	Beat Frontlawn day 2 	
 	Wall-nut 	Sun cost:75 HP:1200 Recharge:2 	1)"need plantfood” grain armor that can absorb 5000 Damage 	Beat Frontlawn day 3 	
 	snow pea 	Sun cost:175 HP:300 Recharge:1 Damage:30(snowpea) 	1)shoot 1 snowpea to 1 zombie in her lane,make that zombie move 50% shorter (1),2) "need plantfood" freeze all zombies on the lawn for 1 turn 	Beat Frontlawn day 4 	
 	Cosmic Star 	PF cost:1 HP:300 Recharge:12 Damage:50(star) 360(Exploding Star) 60(Exploding Star Explosion)	1)shoot 5 star in every lane (3),2) "need plantfood" Shoot a Exploding Star to every zombies that exploding in 1x1 area 	Beat Space and Time day 4 	
 	Imitator 	Sun cost extra:50 	 	Daily Reward day 7 	transfrom into plant that you need to imitate after planted
 	Future Seed 	Sun cost:100 Recharge:10 	 	Beat Space and Time level 11 	Produce 200 instrantly then disappear
 	Primal Peashooter	Sun cost:175 HP:300 Recharge:1 Damage:30(rock pea)75(charged rock pea) 	1)Shoot 1 rock pea to 1 zombie in his lane(1),2)Do nothing but next rock pea will deal 75 damage instead of 30(2),3)"need plantfood" Shoot out 5 charged rock pea 	Beat Space and Time level 18 	rock pea will always stun for 1 turn zombie every 2 shot
 	Primal Wallnut 	Sun cost:225 HP:2400 Recharge:2 	1)"need plantfood” All damage deal will be reduced by 50% 	Beat Prehistoric jungle day 5 	Gargantuar smash will deal only 600 damage
 	Umbellra leaf 	Sun cost:100 HP:300 Recharge:1 	1)any projectire from zombie will be tossed off the lawn, 2)need PlantFood" now toss back to zombie that attack it 	Beat Prehistoric Jungle day 8 	
 	Sunflower Queen 	PlantFood Cost:3 HP:1000 Recharge:999 damage:500(Sun Burn) 	1)Buff all plant damage by 30%,2) Burn targeted zombie and give 100 sun(4), 3)"need plantfood" heal 5000 hp to plants in 3x5 area(max overheal is 300%) 	Beat Prehistoric Jungle day 14	if a previous sunflower queen die, recharge will be reduce to 12
 	Primal Sunflower 	Sun cost:75 HP:300 Recharge:2 	1)Produce 25 sun (1),2)destroy 1 plant return 125% of that plant original sun cost (3),3) “need plantfood” pop out 2 large sun(100) and permanently give 50 sun and second ability will give 175% instead of 125% afterward	Beat Prehistoric Jungle day 18	
==Zombies==
{PVZ:TC/ZOMBIES/INTRO}
* Fragile 1 - 40 HP
* Weak 41 - 160
* Basic 161 - 300 HP
*Solid 301 - 600 HP
*Protected 601 - 1000 HP
*Dense 1001-1600 HP
*Hardened 1601 - 2400 HP
*Machined 2401 - 3500 HP
*Great 3501 - 10000HP
*Undying 10001 - 29500 HP
*Ultra-Undying - 29500+ HP
note: (X) mean need X turn to use the ability again
<tabber>
|-|Normal=
Zombie	Name 	Stats 	Moves 	First encounter
 	Browncoat zombie 	HP:Basic(270) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 1
 	Conehead zombie 	Hp:Protected(640) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 2
 	BucketHead zombie 	Hp:Dense(1370) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 3
 	Flag Zombies 	Hp:Basic(270) Attack:Light(150) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 1
 	Time Traveler 	Hp:Basic(270) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1),3)Time Rift: Create time lift that can summon Browncoat zombie or Conehead zombie(7)	Space and Time level 2
 	Gargantuar 	Hp:Great(3600) Attack:Very Heavy(6000) 	1)Walk: move 0.8 tile forward(1) 2)smash:Deal damage to plant in front of it (1),3)throw imp to column 3 when HP is less than 1800 	Space and Time level 10
 	imp 	Hp:Basic(190) Attack:Light(100) 	1)Walk: move 1 tile forward(1) 2)Bite:Deal damage to plant in front of it (1) 	Space and Time level 10
 	Primitive zombie 	HP:Basic(270) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Smack:deal damage to plant in front of it(1) 	Prehistoric jungle day 1
 	Primitive Conehead Zombie 	Hp:Protected(640) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Smash: deal damage to plant in front of it(1) 	Prehistoric jungle day 1
 	Primitive BucketHead zombie 	Hp:Dense(1370) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Prehistoric jungle day 2
 	Primitive Flag zombie 	Hp:Basic(270) Attack:Light(150) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Prehistoric jungle day 1
 	Primitive Slinger Zombie 	Hp:Basic(270) Attack:light(75) 	1)Walk: move 0.5 tile forward(1),2)Shoot:deal damage to plant 5 tile in front of it(1) 	Prehistoric jungle day 8
 	Primitive Snail rider Zombie	Hp:Hardened(1800) Attack:Very Heavy(6000)	1)Walk: move 0.5 tile forward(2),2)Smash: Deal damage to plant in front of it with a 3x3 shockwave with 3000 damage (1) 	Prehistoric jungle day 12
 	Fire Mammont Zomboss 	Hp:Undying(24000) Attack:Insane(infinite)	1)Fire: Deal damage to all plants in its lane (3),2)Stomp: deal damage to all nearby plant 	Prehistoric jungle day 20
|-|Vetaran=
Zombie	Name 	Stats 	Moves 	First encounter
 	Z-Corp Worker 	HP:Solid(350) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn level 1
 	Conehead Z-Corp Worker 	Hp:Protected (780) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 2
 	Buckethead Z-Corp Worker	Hp:Hardened (1690) Attack:Light(100) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1) 	Frontlawn day 3
 	Z-Corp leader 	Hp:Solid (420) Attack:Light(150) 	1)Walk: move 1.5 tile forward(1),2)Bite: deal damage to plant in front of it(1),3)Leader Power: make zombies move 50% further and eat 50% more damage IF still alive 	Frontlawn day 1
 	Time Traveler Teacher 	Hp:Solid(600) Attack:Light(150) 	1)Walk: move 1 tile forward(1),2)Bite: deal damage to plant in front of it(1),3)Time Rift: Create time Rift that can summon 2 Z-Corp worker or Z-Corp worker(4) 	Space and Time level 2
 	Builder Gargantuar 	Hp:Great(5400) Attack:Very Heavy(8000) 	1)Walk: move 0.8 tile forward(1) 2)smash:Deal damage to plant in front of it (1),3) call mananger imp when HP is less than 2700 	Space and Time level 10
 	Mananger imp 	Hp:Solid(350) Attack:Light(100) 	1)Walk: move 1 tile forward(1) 2)Bite:Deal damage to plant in front pf it (1),3)Hire: Hire 3 Z-crop Worker (3) 	Space and Time level 10
 	Club Zombie 	HP:Basic(270) Attack:Hard(300) 	1)Walk: move 1 tile forward(1),2)Smack:deal damage to plant in front of it(1) 	Prehistoric jungle day 1
 	Conehead Club Zombie 	Hp:Protected(640) Attack:Hard(300) 	1)Walk: move 1 tile forward(1),2)Smash: deal damage to plant in front of it(1) 	Prehistoric jungle day 1
 	BucketHead Club zombie 	Hp:Dense(1370) Attack:Hard(300) 	1)Walk: move 1 tile forward(1),2)Smack: deal damage to plant in front of it(1) 	Prehistoric jungle day 2
 	Primitive Leader 	Hp:Protected(1000) Attack:Light(150) 	1)Walk: move 1.5tile forward(1),2)Bite: deal damage to plant in front of it(1),3)Leader Power: Halve all damage done to zombies then deal to him instead 	Prehistoric jungle day 1
 	Stone Slinger Zombie 	Hp:Basic(270) Attack:125(Stone)2(Block)(Hard) 	1)Walk: move 0.5 tile forward(1),2)Shoot:deal damage to 2 plant 5 and 6 tile in front of it,deal 2 damage to umbellra leaf if Umbellra leaf lob it off(1) 	Prehistoric jungle day 8
 	Primitive Stone Carrier 	Hp:Great(3600) Attack:Very Heavy(8000) 	1)Walk: move 0.5 tile forward(1), 2)Smash: Deal damage to plant in front of it (1),3)Drop a rock that have 2400HP when it died 	Prehistoric jungle day 12
 	Lava Mammont Zomboss 	Hp:Ultra-Undying(36000) Attack:Insane(infinite)	1)Fire: Deal damage to all plants in its lane (3),2)Stomp: deal damage to all nearby plant(2),3) shoot down 6 lava drop to 6 tile, tile that get lava drop will cannot be planted for 3 turn(4)	Prehistoric jungle day 20
</tabber>
==Gallery==
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==Trivia==
*Timeless difficulty supposed to be difficulty for those who don’t have time but it just too hard
*There was a world named invation of internet but unused because lack of name
Category:Game
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