121561-mobilize-the-troops-players-concept-for-events

== Content ==
			
It seems that if you are not in a circle, or certain channel, events can sometimes be an unwanted hassle to organize for some of the less motivated. I strongly believe this feature would make Nexus feel more alive, create a dynamic relationship with the playerbase, and ease tensions on new/casual players - but still enable Carbine to create challenging and rewarding events.
 
My proposal: 
 
Add a "militarized zone" in the faction capitals with various drop ships. These drop ships would act like the computer screens for the daily zones, but they would drop you at the closest quest hub to the active event (R12,LS,SW,etc). The feature would include a capital zone announcement once the event is up. The announcement could be turned off in the general options for those who have already obtained the rep and items they wanted from said event faction. 
 
Why?:
 
This would allow groups to come together quickly and efficiently. An attempt to avoid the long taxi rides, or getting there too late. This would also be an attempt to get players who have finished the event rep grinds an easier and hassle free way to help other players/guildies with these events. It would also help new players or returning players know that these events are out there. Wildstar has a great style and world design, this feature could add a huge feeling of a player's faction being active, mobilized, and on the move!
 
Suggested Features:
 
Tactical Tables: They would open an interface somewhat like the lore. Players could play the explanation videos/info that accompany events like lightspire in order to have an idea of whats going on before arriving. This could also help with having hardcore / complex events that can use all of Wildstars potential
 
Quick Takeoffs/ Dropoffs: Unlike the computer interfaces for the dailey zones, animations of the characters filling into the ships and taking off to enter the zone should be added to add to the atmosphere of the game. Once the player is past the loading screen they could parachute into the quest hub to add affect to a mobilizing army.
 
Professional Status: Once a player reaches max rep for that event's faction an account buff will be given that increases rep gained (like the 2-step verif). This would be a feature to help those with alts or those who wish to play a different class. The more you put in your dues should be rewarded.
 
Too Much Flak!: Add a small chance that your group's dropship crashed not far off from the questhub. This would start a "soldier" style conquer mission with waves of the opposing faction coming in. The perk to this would be extra rep and a shake up of the typical mechanics.
 
Rise of the Scrubs: This feature could also be added on a smaller scale to leveling zones. Events are always fun, but sometimes too far off the path for people to seek them out; and sometimes just no fun done alone.
 
 
Thanks for reading!	
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Very interesting proposals there mate but it's highly unrealistic to implement. My personal opinion on the subject matter would be
 
-Agree with the rep farming if you Max out (All rep factions) the ones that offer amp/ability points, on your main your next alt / toon should be able to either:
 
1. Have the option to purchase the amp/ability point (ONLY) not the other stuff from the quartermaster. 
 
2. Have an increased reputation gains buff to obtain rep in a fraction of the time. 
 
- that's all I got to say 
 
Cmae Amboy - Entity	
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