Super Smash Bros. Unleashed/List of Items

Here is the list of weapons & items in Super Smash Bros. Unleashed.
==Items==
=== Type ===
Items can be grouped into several categories based on their effects. In addition to the above, certain items can be heavy, which limits those that pick them up into walking slowly and throwing. Only the heavyweight characters can move quickly or jump while carrying a heavy item.
Image	Name 	Meaning
 	Container 	Items that release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
 	Battering 	Items that are wielded by characters once picked up, turning their neutral attack, forward tilt, dash attack, and forward smash into an item swipe.
 	Shooting 	Items that fire projectiles when used, typically replacing the neutral attack and neutral aerial of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In SSB4 and Ultimate, trying to shoot an empty item will instead simply throw it.
 	Throwing 	Items that can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
 	Explosive 	Items that can cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
 	Transformation	Items that provide fighters unique attacks and temporary effects.
 	Gear 	Items that temporarily improves a fighter’s natural abilities.
 	Recovery 	Items that decrease the damage of the user (or increase their HP in Stamina mode). Starting in Melee, recovery items can be picked up even when the character is already holding an item.
 	Summoning 	Items that release an ally that fights alongside whoever activates the item.
 	Combining 	Items that first must be assembled before they can be used.
 	Special 	Items that have special effects.
 	Other 	Items that do not fit into any of the above categories.
===Returning Items===
Image	Name 	Effect 	Type	Heavy?	Series 	Debut
 	Sandbag 	Gives an item when hit. Also appears in Home-Run Contest. 	 	No 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Smash Ball 	Gives the character their Final Smash. 	 	No 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Fake Smash Ball 	If broken, it explodes into an X shape. 	 	No 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Crate 	Gives an item or explodes when thrown. 	 	Yes 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Rolling Crate 	When thrown, struck, or lands on a hill, will roll across the stage and damage what it hits without breaking. Can be stood on. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Barrel 	Same as the crate but rolls. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Capsule 	Gives an item or explodes when thrown, but weighs less than the Crates. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Party Ball 	Gives either food, Items, Bob-Ombs or just explodes when thrown or hit. 	 	 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Food 	Heals a fighter. 	 	 	Super Smash Bros. 	Super Smash Bros. Melee (2001)
 	Gooey Bomb 	Sticks into a fighter and explodes. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Motion-Sensor Bomb 	Clings into the wall, floor or ceiling and explodes when a fighter gets too close to them. The user may also self-destruct themselves if they get too close as well. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Cloaking Device 	Renders the user mostly invisible and makes them immune to damage (but not knockback). 	 	 	Super Smash Bros./Perfect Dark	Super Smash Bros. Melee (2001)/Perfect Dark (2001)
 	Home-Run Bat 	Gives a one-hit KO to the opponent who is hit from the bat. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Beam Sword 	Can be lashed and charged. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Fan 	Gives 1% damage to the fighter. If it is charged, then it can break shields. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Ray Gun 	Shoots 16 green lasers at a time. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Assist Trophy 	When picked up, it summons a random character to help the fighter.
See: The list of Assist Trophies 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Bumper 	Any fighter who touches it will be knocked back. 	 	 	Super Smash Bros. 	Super Smash Bros. (1999)
 	Timer 	Slows down time. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Smoke Ball 	When thrown, it blocks the opponent's vision. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Blast Box 	Explodes when enough damage is dealt. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Drill 	When fired, the drill advances and deals multiple damage to the opponent. 	 	 	Super Smash Bros. 	Super Smash Bros. for Nintendo 3DS and Wii U (2014)
 	Black Hole 	Sucks in any fighter close to it when thrown. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Rage Blaster 	Fires projectiles and is strong if the player's damage is high. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Healing Field 	When thrown, it heals a fighter within the green circle area. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Healing Sprout 	Sticks to fighters and gradually heals them. Can be transferred on contact like the Gooey Bomb. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Banana Gun 	Fires a banana fruit rocket. After it is fired, the user is left with the Banana Peel, which can trip opponents. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Beastball 	After being thrown, the Beastball will reappear near an opponent and target them, covered in flames similarly to a Soccer Ball. 	 	 	Super Smash Bros. 	Super Smash Bros. Ultimate (2018)
 	Cracker Launcher 	Allows the fighter to rapidly launch firecrackers, which bounce off walls and explode on impact with a floor or enemy. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Team Healer 	Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. 
NOTE: This item only appears during team battles. 	 	 	Super Smash Bros. 	Super Smash Bros. Brawl (2008)
 	Super Mushroom 	Grows a fighter. 	 	 	Mario 	Super Mario Bros. (1985)
 	Super Star 	Makes a user invincible for a few seconds. 	 	 	Mario 	Super Mario Bros. (1985)
 	Poison Mushroom 	Shrinks a fighter. 	 	 	Mario 	Super Mario Bros.: The Lost Levels (1986)
 	Fire Flower 	The flower will spew fire. The flame can be shot for a combined seven seconds. 	 	 	Mario 	Super Mario Bros. (1985)
 	Bob-omb 	When left alone, it walks around, with the potential to explode on the player. 	 	 	Mario 	Yume Kojo: Doki Doki Panic (1987)/Super Mario Bros. 2 (1988)
 	Lightning Bolt 	Shrinks or grows every fighter except the user, or shrinks the user instead. 	 	 	Mario 	Super Mario Kart (1992)
 	Fire Bar 	Like the Beam Sword and Home-Run Bat, the Fire Bar can be charged and the fire grows short after a successful attack. 	 	 	Mario 	Super Mario Bros. (1985)
 	Bullet Bill 	When picked up, the user transforms into Bullet Bill and launches to the direction the control stick was facing. 	 	 	Mario 	Super Mario Bros. (1985)
 	Banana Peel 	Makes fighters slip. 	 	 	Mario 	Super Mario Kart (1992)
 	Hothead 	Moves along the surface of the stage and can grow larger by using fire and electric attacks. 	 	 	Mario 	Super Mario World (1990)
 	Freezie 	Freezes fighters when thrown. 	 	 	Mario 	Mario Bros. (1983)
 	Metal Box 	Turns a fighter into metal. 	 	 	Mario 	Super Mario 64 (1996)
 	POW Block 	Shakes the screen when thrown or hit. 	 	 	Mario 	Mario Bros. (1983)
 	Soccer Ball 	Attacking it will cause it to go on fire, which in turn can damage opponents. 	 	 	Soccer/Mario 	Soccer (1985)/Super Mario Strikers (2005)
 	Green Shell 	The shell deals high knockback when it hits characters. The shell can move at incredibly fast speeds and inflict major damage, or it can slowly drift across the stage; it all depends on how players use and interact with it. 	 	 	Mario 	Super Mario Bros. (1985)
 	Red Shell 	Unlike the Green Shell, which went in a straight path until it fell off, the Red Shell will stay on one platform, and bounce back and forth hitting anyone in its path (including the user). 	 	 	Mario 	Super Mario Bros. (1985)
 	Spiny Shell 	Targets a fighter with the higher score and explodes on that fighter. 	 	 	Mario 	Mario Kart 64 (1996)
 	Boomerang 	Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught. 	 	 	Mario 	Super Mario Advance 4: Super Mario Bros. 3 (2004)
 	Super Leaf 	Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button. 	 	 	Mario 	Super Mario Bros. 3 (1988)
 	Super Launch Star 	Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters. 	 	 	Mario 	Super Mario Galaxy (2007)
 	Hammer 	One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless. 	 	 	Donkey Kong 	Donkey Kong (1981)
 	Barrel Canon 	Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly. 	 	 	Donkey Kong 	Donkey Kong Country (1994)
 	Spring 	When idle, repels characters when touched depending on whether it is upright or sideways. 	 	 	Donkey Kong 	Donkey Kong Jr. (1982)
 	Heart Container 	Strongest recovery item, recovering up to 100% damage. 	 	 	The Legend of Zelda 	The Legend of Zelda (1986)
 	Bunny Hood 	Increases the user's movement speed, jump height, and falling speed. 	 	 	The Legend of Zelda 	The Legend of Zelda: Ocarina of Time (1998)
 	Deku Nut 	When thrown, damaged, or after a short time (even if held), nearby characters are stunned (if grounded) or launched (if aerial). 	 	 	The Legend of Zelda 	The Legend of Zelda: Ocarina of Time (1998)
 	Fairy Bottle 	Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement. 	 	 	The Legend of Zelda 	The Legend of Zelda (1986)
 	Cucco 	Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it. 	 	 	The Legend of Zelda 	The Legend of Zelda: A Link to the Past (1991)
 	Beetle 	Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it. 	 	 	The Legend of Zelda 	The Legend of Zelda: Skyward Sword (2011)
 	Bombchu 	Can move up walls and across floors and ceilings. Explodes on contact with opponent. 	 	 	The Legend of Zelda 	The Legend of Zelda: Ocarina of Time (1998)
 	Gust Bellows 	Blows gusts of wind at other players to push them away. 	 	 	The Legend of Zelda 	The Legend of Zelda: Skyward Sword (2011)
 	Screw Attack 	Turns the holder's jumps into Screw Attacks. 	 	 	Metroid 	Metroid (1986)
 	Star Rod 	Has a limited supply of long-range star shots produced on f-tilt or f-smash. 	 	 	Kirby 	Kirby's Adventure (1993)
 	Maxim Tomato 	The third most powerful recovery item, healing up to 50% damage. 	 	 	Kirby 	Kirby's Dream Land (1992)
 	Warp Star 	Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, it will land there instead of the starting point. 	 	 	Kirby 	Kirby's Dream Land (1992)
 	Parasol 	Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery. 	 	 	Kirby 	Kirby's Dream Land (1992)
 	Superspicy Curry 	Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly. 	 	 	Kirby 	Kirby's Dream Land (1992)
 	Dragoon 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack. 	 	 	Kirby 	Kirby Air Ride (2003)
 	Bomber 	Explodes in the player's hand when used. Only affects enemies. 	 	 	Kirby 	Kirby's Adventure (1993)
 	Smart Bomb 	Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again. 	 	 	Star Fox 	Star Fox (1993)
 	Poké Ball 	Once thrown and lands on the ground, unleashes a Pokémon to help the fighter.
See: The list of Pokémon 	 	 	Pokémon 	Pokémon Red/Green (1996)
 	Master Ball 	Just like the Poké Ball, but it is guaranteed to release a rare, Ultra Beast, Legendary Pokémon, or Mythical Pokémon. 	 	 	Pokémon 	Pokémon Red/Green (1996)
 	Mr. Saturn 	Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise. 	 	 	EarthBound/Mother 	EarthBound/MOTHER 2 (1994)
 	Franklin Badge 	Temporarily makes the wearer immune to projectiles by automatically reflecting them. Can be knocked off. 	 	 	EarthBound/Mother 	EarthBound/MOTHER 2 (1994)
 	Ramblin' Evil Mushroom	A mushroom will grow on the opponent's head, reversing the left and right controls. 	 	 	EarthBound/Mother 	EarthBound/MOTHER 2 (1994)
 	Killing Edge 	A sword that deals x2 more damage and knockback when glowing. 	 	 	Fire Emblem 	Fire Emblem: Shadow Dragon and The Blade of Light (1991)
 	Back Shield 	Defends the wearer from attacks towards their back. 	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Ore Club 	An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash. 	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	X Bomb 	Creates a cross-shaped explosion that spans most of the screen. 	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Killer Eye 	When placed, it can fire energy beams in the direction it faces. Hitting it flips it around. 	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Daybreak 	Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Staff 	Shoots a beam. The farther the opponent is, the more damage it deals. 	 	 	Kid Icarus 	Kid Icarus: Uprising (2012)
 	Hocotate Bomb 	A bomb shaped like the Hocotate Ship that will fly off, and then crash down after a set time. 	 	 	Pikmin 	Pikmin 2 (2004)
 	Pitfall 	Embeds itself into the ground once thrown; characters that approach it after a short time will be buried or meteroed if it was thrown in the air. Can also be thrown at an opponent directly for the same effect. 	 	 	Animal Crossing 	Animal Forest (2001)
 	Beehive 	Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it. 	 	 	Animal Crossing 	Animal Forest (2001)
 	Lip's Stick 	Flowers opponents. Has a limited supply of short-range spore projectiles produced on f-tilt or f-smash. 	 	 	Panel de Pon 	Panel de Pon (1995)
 	Super Scope 	Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy. 	 	 	Super Scope 6 	Super Scope 6 (1992)
 	Golden Hammer 	Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all. 	 	 	Wrecking Crew 	Wrecking Crew (1985)
 	Unira 	Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing. 	 	 	Clu Clu Land 	Clu Clu Land (1984)
 	Steel Diver 	A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever. 	 	 	Steel Diver 	Steel Diver (2011)
 	Rocket Belt 	Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special. 	 	 	Pilotwings 	Pilotwings (1990)
 	Flipper 	Once thrown, halts in the air and bops characters that run into it. 	 	 	Balloon Fight 	Balloon Fight (1984)
 	Boss Galaga 	Carries foes upward to the top of the screen. Can be destroyed by attacking it. 	 	 	Galaxian 	Galaga (1981)
 	Special Flag 	Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it. 	 	 	Rally-X/Xevious 	Rally-X (1980)
 	Death's Scythe 	Instantly KOs opponents at high percentages. 	 	 	Castlevania 	Castlevania (1986)
Category:Super Smash Bros. Unleashed
Category:Items
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