Spell Invulnerability (Wizard Spell)

The recipient of this spell is rendered completely immune to one spell, spell-like effect, or magical item. The spell, spell effect, or item is chosen at the time of the spell. When describing a particular spell or spell effect, a full description is necessary. Specifying invulnerability to a light spell, for example, is not sufficient, since the spell can be either a wizard spell or a priest's spell. The correct casting would be to ward against the "1st-level wizard spell, light."
Such protection is complete for the recipient of the spell, and it is as if the spell or item does not exist for the protected individual. A character rendered invulnerable to a wall of iron spell could walk through such a wall, as long as it was created by the spell.
Invulnerability to a particular spell provides complete protection from that particular spell only. Related or lesser versions of that spell, nonmagical equivalents of that spell, and spell-like abilities that duplicate the spell will still affect the protected character.
When dealing with spell-like abilities, spell invulnerability provides complete protection from one spell-like ability used by one type or species of creature. An invulnerability to a beholder's disintegration eye does not provide protection from the beholder's other eyes or from any other form of disintegration.
When cast to protect against a magical item, this spell protects against all attacks from that item and all identical magical items. Invulnerability to a long sword +1 makes the character invulnerable to all such swords (they will pass through him harmlessly, since they do not exist). A short sword +1 or a long sword +1, +4 vs. reptiles will affect the spell's recipient normally.
Invulnerability to a particular magical item has no effect against another character who has been affected by that magical item (invulnerability to a potion of berserker rage protects the character if he drinks it, but does nothing to protect the character from someone else who drank it). Scroll spells are considered magic spells rather than items and must be protected against individually.
Artifacts, relics, and unique magical items (the Blade of Inverness, for example, of which only one exists) cannot be affected by this spell. Living things, magical creatures (such as golems), extra-dimensional and extra-planar beings, and nonmagical items cannot be affected by this spell.
Only one spell invulnerability can be cast on an individual at one time. It cannot be cast on the dead, on an item, or on a location.
The spell invulnerability is considered by abjurers to be one of their masterpieces. It is believed that the spell was developed as a reply to the transmuters' spellstrike spell.
Notes: Very rare spell from the Forgotten Realms setting. Known to be in Caddelyn's Workbook as Spell Ward.
Category:Wizard Spells
Category:Spells from Pages From the Mages
Category:Spells
Category:Spells from Wizard's Spell Compendium