Aerith Gainsborough (Record Keeper)

Aerith appears as a playable character in Final Fantasy Record Keeper, representing Final Fantasy VII. She is the realm's primary White Mage, with access to numerous curative Soul Breaks.
She could initially be recruited to the party by exchanging 3,000 Magicite Shards during the event Countdown to Destruction. Alternatively, she could be recruited in the Challenge Events Footsteps of the Cetra, Aspiring Hero, and A Night to Remember.
==Overview==
Aerith is first and foremost a White Mage, thus she has numerous healing Soul Breaks and a very high Mind stat. Her Soul Breaks particularly focus her on supporting physical parties, with her second Ultra Soul Break, as well as her Awakening and Sync, granting the party three turns of reduced charge time for physical attacks. These Soul Breaks also give the party the valuable status Last Stand, allowing them to survive blows that would otherwise KO them. Her second Legend Materia gives Aerith a 35% chance to cast a healing spell on the party whenever she uses a White Magic ability. This Legend Materia can be triggered by dualcast effects and the follow-up attack of Soul Breaks that classify the follow-up as a White Magic ability, which includes the follow-up from Aerith's Awakening. Her Relic Legend Materia gives Aerith a 25% chance to dualcast White Magic abilities, but it will only trigger for the initially used ability.
Her Hero Ability, Healing Winds, heals a large amount of HP to the party but has a longer-than-normal casting time. When used in conjunction with Aerith's Awakening or Sync, its casting time will be either greatly reduced or removed. Coupled with her two mentioned Legend Materias, Aerith is capable of healing significant amounts of damage every turn with a little bit of luck on her Materia activating. With her Awakening active Aerith will supplement all of her normal healing spells with 3000 points of automatic healing for the party, making her even more adept at continuous healing. When using her Sync, Aerith's first use of her second Sync command grants the party Last Stand again and gives Aerith 250 Soul Break gauge, letting her easily transition from her Sync to her Awakening as the former is about to wear off, or she can cast her Ultra Soul Break to renew the party's hastened attack speed. 
All-in-all, these capabilities make Aerith one of the best picks for a White Mage on physical-focused teams. While her VII comrade, Cait Sith, is adept at supporting magical teams, most VII characters are physical fighters and thus Aerith's primary skill is highly valued in her home realm. When looking at other content, Aerith may not be desirable for magical teams; while she still functions very well as an all-around general White Mage, she offers little that other White Mages cannot. This is heightened by her limited ability pool, which does not give her many options to bring supportive skills to a fight.
==Stats==
Level 	HP 	Attack	Defense	Magic	Resistance	Mind	Accuracy	Evasion	Speed
1 	160 	7 	6 	10 	8 	12 	20 	20 	92
10 	622 	17 	13 	25 	26 	37 	20 	20 	96
20 	1,137	28 	21 	42 	42 	60 	20 	21 	101
30 	1,651	40 	31 	60 	57 	81 	21 	21 	106
40 	2,165	51 	40 	89 	82 	101 	21 	22 	112
50 	2,680	63 	51 	109 	97 	120 	22 	22 	118
60 	3,194	75 	61 	128 	112 	139 	22 	23 	124
65 	3,451	80 	67 	138 	120 	148 	23 	23 	127
70 	3,708	86 	72 	148 	127 	157 	23 	23 	130
80 	4,222	98 	83 	168 	142 	175 	23 	24 	136
90 	4,737	109 	94 	188 	156 	193 	24 	24 	143
99 	5,200	120 	105 	206 	169 	209 	25 	25 	149
99 + Sync	5,714	131 	115 	225 	185 	364 	25 	25 	154
 	2 	1 	2 	4 	3 	5 	3 	3 	3
===Record Spheres===
White Mage 	Black Mage 	Red Mage
+1 MND4x 1x 	+1 MAG1x 4x 	+1 MND2x x 2x
+40 HP7x 3x 	+40 HP3x 7x 	+1 RES4x 2x 4x
+1 RES10x 5x 	+1 MAG5x 10x 	+1 MAG6x 3x 6x
+2 MND13x 7x 	+2 RES7x 13x 	+60 HP8x 4x 8x
+3% White Magic Healing16x 9x	+2 MAG9x 16x 	+2 MND10x 5x 10x
Total50x 25x 	Total25x 50x 	Total30x 15x 30x
Devout 	Summoner 	Illusonist
+3% White Magic Healing4x 1x 	+3 MAG2x x 2x 	+3 RES2x x 2x
+100 HP7x 3x 	+3 MAG4x 2x 4x 	+120 HP4x 2x 4x
+5 MND10x 5x 	+120 HP6x 3x 6x 	+5 MND6x 3x 6x
+6 MND13x 7x 	+6 MAG8x 4x 8x 	+6 MND8x 4x 8x
+6% White Magic Healing16x 9x	+6% Summon Damage10x 5x 10x	+3% Holy Damage10x 5x 10x
Total50x 25x 	Total50x 25x 50x 	Total50x 25x 50x
===Legend Sphere===
Total 	Total 	Total 	Total 	Total 	Total 	Total 	Total 	Total 	Total 	Total 	Total
100x 100x 	100x 100x 	100x 100x 	100x 100x	100x 100x 	100x 100x 	100x 100x 	100x 100x 	100x 100x 	100x 100x	100x 100x	
DEF +10 	DEF +10 	DEF +10 	DEF +10 	RES +10 	RES +10 	RES +10 	RES +10 	MND +10 	MND +10 	MND +10 	MND +10
2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x 	2x 2x
Minor Silence resistance 	Minor Silence resistance 	Minor Silence resistance 	HP +200 	HP +200 	HP +200 	+3% White Magic healing	+3% White Magic healing	+3% White Magic healing	MAG +10 	MAG +10 	MAG +10
3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x 	3x 3x
DEF +10 	DEF +10 	DEF +10 	DEF +10 	Daughter of Ancients	Daughter of Ancients	Daughter of Ancients 	Daughter of Ancients 	MND +10 	MND +10 	MND +10 	MND +10
5x 5x 	5x 5x 	5x 5x 	5x 5x 	8x 8x 	8x 8x 	8x 8x 	8x 8x 	5x 5x 	5x 5x 	5x 5x 	5x 5x
Moderate Silence resistance	Moderate Silence resistance	Moderate Silence resistance	RES +20 	RES +20 	RES +20 	+6% White Magic healing	+6% White Magic healing	+6% White Magic healing	MAG +10 	MAG +10 	MAG +10
7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x 	7x 7x
HP +300 	HP +300 	HP +300 	HP +300 	Daughter of Ancients	Daughter of Ancients	Daughter of Ancients 	Daughter of Ancients 	MND +20 	MND +20 	MND +20 	MND +20
10x 10x 	10x 10x 	10x 10x 	10x 10x 	16x 16x 	16x 16x 	16x 16x 	16x 16x 	10x 10x 	10x 10x 	10x 10x 	10x 10x
==Abilities==
Aerith can use Black Magic abilities up to Rank 3, White Magic abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), Summoning abilities up to Rank 5 (Rank 6 after relevant Nightmare Dungeon is completed), and Support abilities up to Rank 2.
===Soul Breaks===
Name 	Designation	Relic 	Effects 	Effects 	Effects 	Effects
Name 	Designation	Relic 	Gauge 	Type 	Duration 	
Seal Evil 	Default 	N/A 	2 	WHT 	N/A 	70%
Seal Evil 	Default 	N/A 	High chance to inflict Stop and Silence to all enemies. 	High chance to inflict Stop and Silence to all enemies. 	High chance to inflict Stop and Silence to all enemies. 	High chance to inflict Stop and Silence to all enemies.
Healing Wind 	Unique 	Guard Stick (VII) 	2 	WHT 	N/A 	56
Healing Wind 	Unique 	Guard Stick (VII) 	Restore a moderate amount of HP to the party. 	Restore a moderate amount of HP to the party. 	Restore a moderate amount of HP to the party. 	Restore a moderate amount of HP to the party.
Fury Brand 	Unique 	Prism Rod (VII) 	2 	N/A 	25s 	50%
Fury Brand 	Unique 	Prism Rod (VII) 	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.	Temporarily raise the critical hit chance of all allies a large amount, and enable each ally to avoid one magic attack. Effective against most spells.
Dragon Force 	Unique 	Aurora Rod (VII) 	2 	N/A 	N/A 	N/A
Dragon Force 	Unique 	Aurora Rod (VII) 	Blur the party's image, enabling each member to avoid one physical attack. 	Blur the party's image, enabling each member to avoid one physical attack. 	Blur the party's image, enabling each member to avoid one physical attack. 	Blur the party's image, enabling each member to avoid one physical attack.
Planet Protector 	Unique 	Keepsake Ribbon (VII)	2 	N/A 	25s 	50%
Planet Protector 	Unique 	Keepsake Ribbon (VII)	Temporarily raise the party's Attack a large amount. 	Temporarily raise the party's Attack a large amount. 	Temporarily raise the party's Attack a large amount. 	Temporarily raise the party's Attack a large amount.
Pulse of Life 	Super 	Wizard Staff (VII) 	2 	WHT 	N/A 	50 (heal)40% (Reraise)
Pulse of Life 	Super 	Wizard Staff (VII) 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP. 	Grant Reraise and restore a moderate amount of HP to all allies. Allies are raised with moderate HP.
 	Burst 	(VII) 	2 	WHT 	N/A 	1.90 (dmg)85 (heal)
 	Burst 	(VII) 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user. 	Deal five white magic holy attacks to all targets, restore a large amount of HP to all allies, and grant Haste and Burst Mode to the user.
 	Burst 	(VII) 	 	WHT 	N/A 	25
 	Burst 	(VII) 	 	Paean to Gaia: Restore a small amount of HP to all allies. 	Paean to Gaia: Restore a small amount of HP to all allies. 	Paean to Gaia: Restore a small amount of HP to all allies.
 	Burst 	(VII) 	 	WHT 	N/A 	105 (heal)30% (mind)
 	Burst 	(VII) 	 	Wonders of the Cetra: Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount. 	Wonders of the Cetra: Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount. 	Wonders of the Cetra: Restore a very large amount of HP to one ally, and temporarily raise their Mind a moderate amount.
 	Burst 	(VII) 	2 	WHT 	N/A 	85
 	Burst 	(VII) 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user. 	Restore a large amount of HP to all allies, raise their dark resistance a small amount, and grant Haste and Burst Mode to the user.
 	Burst 	(VII) 	 	WHT 	N/A 	105
 	Burst 	(VII) 	 	Breath of the Planet: Instantly restore a very large amount of HP to one ally. 	Breath of the Planet: Instantly restore a very large amount of HP to one ally. 	Breath of the Planet: Instantly restore a very large amount of HP to one ally.
 	Burst 	(VII) 	 	WHT 	N/A 	30%
 	Burst 	(VII) 	 	Blessing of the Ancients: Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen. 	Blessing of the Ancients: Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen. 	Blessing of the Ancients: Raise the Attack of one ally a moderate amount and Resistance a small amount, and grant them major Regen.
Hidden Bloom 	Ultra 	Umbrella (VII) 	2 	WHT 	N/A 	85
Hidden Bloom 	Ultra 	Umbrella (VII) 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell. 	Instantly restore a large amount of HP to all allies, automatically heal damage they take (up to 2000 HP in total), and grant them Shell.
Innocent Cure 	Ultra 	
Healing Rod (FFVII) 	2 	WHT 	N/A 	85
Innocent Cure 	Ultra 	
Healing Rod (FFVII) 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand. 	Instantly restore a large amount of HP to all allies, reduce delay of their physical attacks for three turns, and grant them Last Stand.
Refreshing Breeze	Glint 	
Seraphim Rod (FFVII)	0 	WHT 	N/A 	?
Refreshing Breeze	Glint 	
Seraphim Rod (FFVII)	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge. 	Instantly grant Protect, Shell, and Haste to all allies. Does not deplete the Soul Break gauge.
Star Pulse 	Awakening 	
Wonder Wand (FFVII) 	2 	WHT 	N/A 	?
Star Pulse 	Awakening 	
Wonder Wand (FFVII) 	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.
Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.
Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.
Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).	Instantly restore a very large amount of HP to all allies, raise any KO'd allies and restore a very large amount of their HP, reduce delay of all allies' physical attacks for three turns, grant them Haste and Last Stand, and temporarily grant the user Awoken Savior Mode.
Awoken Savior Mode: Grant unlimited use of white magic abilities, reduce delay of the user's white magic abilities, and cause white magic abilities used by the user to trigger the follow-up ability Holy Wave, restoring HP to damaged allies, and automatically healing additional damage any allies take. Total amount of HP restored depends on the triggering ability's rank (up to 5 ranks).
==Materia==
===Record Materia===
Materia	Description 	Acquirement
 	Deal slightly more holy damage. 	Awarded for breaking character level cap.
 	Restore significantly more HP with white magic abilities. 	Break Aerith's level cap 2 times and obtain the Prayer of the Cetra record materia. Chance to obtain with Aerith in the party.
 	Gain a moderate amount of Magic and a small amount of Mind when a rod is equipped.	Break Aerith's level cap 3 times and obtain the Cetra's Destiny record materia. Awarded for raising Aerith to level 99.
===Legend Materia===
Materia	Description 	Acquirement
 	Increase white magic healing a small amount. 	Daughter of Ancients Legend Sphere
 	Moderate chance to restore a small amount of HP to all allies when using a white magic ability.	Motherly Protector Legend Sphere
 	Small chance for White Magic abilities to trigger twice. 	Aerith's Jacket (VII)
==Equipment==
Aerith can equip the following weapon types: daggers, rods, and staves.
She can equip the following armor types: hats, robes, and bracers.
==Gallery==
FFRK Aerith Profile.png|Profile image.
FFRK_Countdown_to_Destruction_JP.png|Japanese event banner for Countdown to Destruction.
FFRK Countdown to Destruction Event.png|Global event banner for Countdown to Destruction.
FFRK Footsteps of the Cetra JP.png|Japanese event banner for Footsteps of the Cetra.
FFRK Footsteps of the Cetra Event.png|Global event banner for Footsteps of the Cetra.
FFRK A Night to Remember JP.png|Japanese event banner for A Night to Remember.
FFRK A Night to Remember Event.png|Global event banner for A Night to Remember.
FFRK Glimmer of Hope JP.png|Japanese event banner for Glimmer of Hope.
FFRK Glimmer of Hope Event.png|Global event banner for Glimmer of Hope.
FFRK Aerith MC.png|Aerith's Memory Crystal.
FFRK Aerith MCII.png|Aerith's Memory Crystal II.
FFRK Aerith MCIII.png|Aerith's Memory Crystal III.
FFRK_spritesheet_Aerith.png|Spritesheet.
FFRK Paean to Gaia.png|Paean to Gaia.
FFRK Wonders of the Cetra.png|Wonders of the Cetra.
FFRK Unknown Aerith BSB.png|Breath of the Planet.
FFRK Unknown Aerith BSB 2.png|Blessing of the Ancients.
Category:Characters in Final Fantasy Record Keeper