Gear/PALASMA!

|| RTVer: Lance-A-Lot 1.0.0 || Render 2.2
=Description=
ID: Weapon_Plasma_PALASMA
Manufacturer: Victory
So, someone hotwired this 'Palasma' Cannon into the Mech's Cooling systems, basically routing most of the heat into the Plasma chamber, definitely increased the Toroid state of the Reaction, and also possibly blowing up your heatsinks.
Uses Plasma Ammo. VOLATILE!
=Attributes=
Tonnage	Slots	Value 	Allowed Locations	Disallowed Locations
6 	4 	260000	All 	All
* Alternate fire modes can damage this weapon when it jams.
* 50% bonus damage against overheating targets
* Plasma residue increases target heat generation by 15%.
* Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
* This weapon has a recoil of 2
* Weapon Gains 10% increased Range, Damage, Heat Damage and Heat generated for every 10 Heat.
* Weapon damage varies between +/-5 
* Weapon has 6% chance to misfire when firing in Boiling mode. Jam Modifiers to Mitigate.
* Weapon has 14% chance to misfire when firing in Boiling+ mode. Jam Modifiers to Mitigate.
* Weapon has 21% chance to misfire when firing in Warning mode. Jam Modifiers to Mitigate.
* Weapon has 36% chance to misfire when firing in WARNING!!! mode. Jam Modifiers to Mitigate.
* Weapon has 50% chance to misfire when firing in DANGER!!! mode. Jam Modifiers to Mitigate.
* High-Energy Capacitors discharge violently for 12.5 damage, 18.8 heat and 3.1 stability per loaded ammunition on weapon destruction
=Weapon Stats=
Category: Energy
Type: Flamer
SubType: Flamer
 	 	 	Damage	Damage	Damage	Per salvo	Per salvo 	Per salvo	Per salvo	Modifiers	Modifiers 	TAC 	TAC 	TAC 	Range	Range	Range 	Range	Range	Other
Default 	Mode 	Ammo 	Norm 	Heat 	Stab 	Rounds 	Projectiles	Heat 	Recoil 	Accuracy 	Evasion ignored	Chance	Shards	Armor	Min 	Short	Medium	Long 	Max 	Indirect
✔	Cold 	Plasma	25 	25 	10 	1 	1 	20 	2 	0 	0 	0.01 	0.1 	1 	0 	170 	370 	530 	650 	
 	Cold+ 	Plasma	27 	27 	10 	1 	1 	22 	2 	0 	0 	0.01 	0.1 	1 	0 	176 	382 	548 	674 	
 	Cool 	Plasma	30 	30 	10 	1 	1 	24 	2 	0 	0 	0.01 	0.1 	1 	0 	182 	394 	566 	698 	
 	Cool+ 	Plasma	32 	32 	10 	1 	1 	26 	2 	0 	0 	0.01 	0.1 	1 	0 	188 	406 	584 	722 	
 	Warm 	Plasma	35 	35 	10 	1 	1 	28 	2 	0 	0 	0.01 	0.1 	1 	0 	194 	418 	602 	746 	
 	Warm+ 	Plasma	37 	37 	10 	1 	1 	30 	2 	0 	0 	0.01 	0.1 	1 	0 	200 	430 	620 	770 	
 	Hot 	Plasma	40 	40 	10 	1 	1 	32 	2 	0 	0 	0.01 	0.1 	1 	0 	206 	442 	638 	794 	
 	Hot+ 	Plasma	42 	42 	10 	1 	1 	34 	2 	0 	0 	0.01 	0.1 	1 	0 	212 	454 	656 	818 	
 	Boiling 	Plasma	45 	45 	10 	1 	1 	36 	2 	0 	0 	0.01 	0.1 	1 	0 	218 	466 	674 	842 	
 	Boiling+ 	Plasma	47 	47 	10 	1 	1 	38 	2 	0 	0 	0.01 	0.1 	1 	0 	224 	478 	692 	866 	
 	Warning 	Plasma	50 	50 	10 	1 	1 	40 	2 	0 	0 	0.01 	0.1 	1 	0 	230 	490 	710 	890 	
 	WARNING!!!	Plasma	52 	52 	10 	1 	1 	42 	2 	0 	0 	0.01 	0.1 	1 	0 	236 	502 	728 	914 	
 	DANGER!!! 	Plasma	55 	55 	10 	1 	1 	44 	2 	0 	0 	0.01 	0.1 	1 	0 	242 	520 	746 	938 	
=Used By Mechs=
Mechs 	Mechs 	Mechs
AS5-HAT2KATYUSHA	BLO-OD	BNC-PM
TLS-HB 	 	
= Item Salvage Rules =
Item can be salvaged by player: Yes
 || RTVer: Lance-A-Lot 1.0.0 || Render 2.2