The Council Keleres

==Faction Abilities==
*THE TRIBUNII: During setup, choose an unplayed faction from among the Mentak, the Xxcha and The Argent Flight; take that faction's home system, command tokens and control markers. Additionally, take the Keleres Hero that corresponds to that faction.
*COUNCIL PATRONAGE: Replenish your commodities at the start of the strategy phase, then gain 1 trade good.
*LAW'S ORDER: You may spend 1 influence at the start of your turn to treat all laws as blank until the end of your turn.
==Faction Promissory Note==
Keleres Rider 
After an agenda is revealed: 
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, draw 1 action card and gain 2 trade goods. 
Then, return this card to the Keleres player. 
==Faction Technologies==
 I.I.H.Q. ModernizationYou are neighbors with all players that have units or control planets in or adjacent to the Mecatol Rex system.Gain the Custodia Vigilia planet card and its legendary planet ability card. You cannot lose these cards, and this card cannot have an X or Y assimilator token placed on it. Prerequisites: 
 Agency Supply NetworkWhenever you resolve one of your PRODUCTION abilities, you may resolve an additional one of your PRODUCTION abilities in any system; the additional use does not trigger this ability. Prerequisites: 
==Flagship==
Name 	Cost	Combat	Move	Capacity	Abilities
Artemiris	8 	7 (x2)	1 	6 	Sustain Damage
Other players must spend 2 influence to activate the system that contains this ship.
==Mech==
Omniopiares	Omniopiares
Other players must spend 1 influence to commit ground forces to the planet that contains this unit. 
Sustain Damage	Other players must spend 1 influence to commit ground forces to the planet that contains this unit. 
Sustain Damage
2 	6
Cost 	Combat
==Leaders==
 	Portrait	Name 	Unlock Criteria 	Ability
Agent 	 	Xander Alexin Victori III	At Game Start 	At any time:
You may exhaust this card to allow any player to spend commodities as if they were trade goods
Commander	 	Suffi An 	Spend 1 trade good after you play an action card that has a component action	After you perform a component action: 
You may perform an additional action.
Hero
If Argent Flight Chosen for Tribunii	 	Kuuasi Aun Jalatai 	Have 3 Scored Objectives 	OVERWING ZETA 
At the start of a round of space combat in a system that contains a planet you control:
Place your flagship and up to a total of 2 cruisers and/or destroyers from your reinforcements in the active system.
Then, purge this card.
Hero
If Xxcha Chosen for Tribunii	 	Odlynn Myrr 	Have 3 Scored Objectives 	OPERATION ARCHON 
After an agenda is revealed:
You may cast up to 6 additional votes on this agenda. Predict aloud an outcome for this agenda. For each player that votes for another outcome, gain 1 trade good and 1 command token.
Then, purge this card.
Hero
If Mentak Chosen for Tribunii	 	Harka Leeds 	Have 3 Scored Objectives 	ERWAN'S COVENANT 
ACTION: Reveal cards from the action card deck until you reveal 3 action cards that have component actions. Draw those cards and shuffle the rest back into the action card deck. 
Then, purge this card.
==Gallery==
IIHQ Modernisation.png
KeleresFactionTech1.png
KeleresPromissory.png
KeleresMech.png
CustodiaVigiliaPlanet.png | Custodia Vigilia Planet Card 
CustodiaVigilia.png | Custodia Vigilia Legendary Planet Ability Card 
==FAQ==
Q: Can the Keleres Hero ability "Overwing Zeta" be used during a combat in which you are not participating in?
A: No, any non-agent “at the start of a combat” abilities must be played during a combat you are participating in.
Q: What is the duration of the Council Keleres agent, Xander Alexin Victori III?
A: The agent is exhausted at the time the commodities would be spent as trade goods, and only lasts for the duration of that spend.
Q: What is the order of gaining starting technology when Winnu and/or Argent Flight are in a game with Council Keleres? What if there are not two unique starting technologies at the beginning of the game?
A: Keleres selects after all other players have selected their starting technology. Keleres only gets one starting technology if there is only one other starting technology among all other factions at the table.
Q: Does Custodia Vigilia's PRODUCTION count as a unit for sarween tools, etc.?
A: Yes, Custodia Vigilia should include “as if it were a unit”.
Q: Does Custodia Vigilia count as a planet for objectives? Agendas? Do you gain it exhausted like a planet? Can it be terraformed (if yes, can it be explored)? Nano-Forged? Can units be placed on it? Can the Keleres player be eliminated with it in game?
A: This planet is not on the game board, and does not exist in a system. It is gained exhausted. It counts as a planet for objectives and agendas if it meets the specific criteria of those objectives and agendas. Terraform can be placed on it (Nano-Forge cannot since it is a legendary planet), but their attachment tokens are not placed on the game board. It may be explored, however units cannot be placed on it. Keleres cannot be eliminated if they control Custodia Vigilia.
Q: Does Custodia Vigilia give command tokens when a player scores public objectives off Imperial?
A: No, the intent is that the tokens are only gained off of using Imperial’s ability to gain a Victory Point because you control Mecatol Rex.
Q: How does the influence payment for the Council Keleres mech, Omniopiares, stack in multiples? Each a separate payment?
A: Each mech is one instance of spend one influence.
Q: With Agency Supply Network, can you use it on the same unit? Does it trigger Sarween Tools each time? Can you use it on a second dock in a system for a separate use of Sarween? How about off  of the Warfare secondary? Does it trigger a single unit's PRODUCTION, or an entire system's?
A: No, the second PRODUCTION instance must be different than one of the units that used the ability to trigger Agency Supply Network. Yes, Sarween Tools would trigger with each instance of PRODUCTION (twice). PRODUCTION is all or nothing during tactical actions, so you couldn’t choose to only use one ability in a system to then use another one in the same system. However, Warfare would allow you to do this, since it specifically says one space dock, Agency Supply Network could be used to use PRODUCTION at a second unit in the same system.
Q: How does the Council Keleres faction ability Law's Order interact with Minister of Peace/more than 2 PDS on a planet law?
A: All agendas are treated as blank for all players for the duration of that Council Keleres player’s turn.
==Trivia==
*Suffi An, the Keleres commander, is also the Mentak Coalition Agent
*With their Faction Technology, I.I.H.Q Modernization, The Council Keleres is the only faction that cannot be eliminated.
*The Council Keleres are the only faction whose lore sheet does not include a Disposition and Tendencies entry.
**If present, they might be: Disposition: Fractious; Tendencies: Covert