Terminology

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==Shot Types==
*Ordinary - Simple aim and shoot weapons. Example: Rapid Fire, Horizon
*Bounce - Will bounce a certain amount of times, and then delivers damage. Example: Crazy-nade, Air Strike
*Contact - Until it hits the tank/ground, it will not deliver the bulk of its damage immediately. Example: Sprouter, Floaters  
*Tunneling - Tunnels through the ground (reverse gravity). Example: Sub-sniper, Molehill
*Terraformer - Changes the shape of the map. Example: Earthquake, Fortress
*Mid-air - Will change behaviour while still in the air. Example: Splitter, Hover Ball
*Other - Other strange kinds of shots. Example: DJ-Bomb, Corkscrew
*Melee - Shots that can be very effective at close range. This shot type can overlap with others. Example: Three-Ball, Spligger, Splitter
==Explosion Sizes==
*Does not affect terrain. Example: Sniper, Ghostlets
*Tiny. Example: Pepper
*Small. Example: Shot
*Medium. Example: Heavy Shot, Area Strike
*Large. Example: Massive Shot, Heavy Hover-ball
*Huge. Example: Nuke
*Other. Example: Flattener, Bulger
==Preceding/Succeeding Shot(s)==
*Preceding and succeeding shots can be thought of as a family of a similar type of weapon. Many weapons in SSL2 can be grouped together, and have been done so on this wiki for convenience. 
*Example: Heavy Shot. It's preceding weapon would be the Shot, and the succeeding weapon would be the Massive Shot.
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