Comprehensive Rating

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Vernum Grendel 	PVP	HIGH 	C	LOW 	D	Fantasy gives him enough stats to survive longer in high PvP, but even then he doesn't completely replace Flix and should disappear completely when people get better fantasy tanks.
C 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Layaul 	PVP	HIGH 	C	LOW 	A	The same skillset as one of the stronger monsters, Castlehead, Layaul sees less use only because it's harder to get him high enough. No fantasy further limits his high PvP use.
A 	PVE	POWER	A	RIFT	A	Very good skills, magic resistance and double stun are always powerful tools, once again his main limit is being hard to get, so he gets replaced by monsters like Castlehead, Flixdog, Death Armor wherever possible.
 	PVE	CUBE 	C	BOSS	D	-
Dylan 	PVP	HIGH 	D	LOW 	D	Too weak to use right now. Mass pull might get some use when he gets fantasy, but that's it.
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	C	No good skills. Some shields for a (bad) boss tank. Pull won't work against bosses the same way as Ein's
Shamu 	PVP	HIGH 	D	LOW 	D	Has some anti-archer possibilites but very limited and doubt she is gonna see any use for anything but pure stats.
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Brocan 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Lawrence 	PVP	HIGH 	D	LOW 	D	Boost Antenore and Elise damage. Other skills not the best.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	C	BOSS	C	+
Urlat Bach 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Jin Bachmaul 	PVP	HIGH 	D	LOW 	C	Good anti-archer skills, team wide AoE reduction buff, buffs Erner Mora tribe, interesting choice for anything with strong archers.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	C	BOSS	D	+
Rod 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Winter Heatgrill 	PVP	HIGH 	D	LOW 	D	Not even a tank.
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Elpaiton 	PVP	HIGH 	A	LOW 	C	In high PvP a bit low regular damage, but shields help tank Nohara hits, and crit on skill3 can basically clear the screen and win a losing battle. Not nearly as good in low PvP without fantasy.
A 	PVE	POWER	B	RIFT	B	Relatively low damage, but he is fast and has shields.
 	PVE	CUBE 	B	BOSS	S	Shields, knockback reduction and high MSPD make him the best alliance boss tank right now.
Paiton 	PVP	HIGH 	D	LOW 	C	Shields and base AoE hits.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	D	BOSS	C	+
Ein 	PVP	HIGH 	B	LOW 	C	Rework and fantasy gives him a pretty solid damage output, and if he has another adventurer to help the start-of-battle pull will mean instant kill on enemy's last unit. No mage meta so other skills see little use.
B 	PVE	POWER	B	RIFT	B	Pull and anti-mage when necessary, ok damage output.
 	PVE	CUBE 	B	BOSS	D	Can pull red and blue boss so your adventurers don't waste time walking or worry about knockback = higher damage output potential; can pull other bosses too ofc, but in their case it just makes them harder (so don't use him)
Yunho 	PVP	HIGH 	D	LOW 	C	The definition of an average adventurer. He does things. He deals some damage. That's it.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	C	BOSS	D	+
Taron 	PVP	HIGH 	D	LOW 	B	The explosion that triggers on death is pretty potent, can be deadly given enough stats.
C 	PVE	POWER	C	RIFT	C	His skill that generates shields saw some use against one of the advent bosses, and if we get a similar one in the future it might once again be a key mechanic to beat it.
 	PVE	CUBE 	C	BOSS	D	+
Asmodeo 	PVP	HIGH 	D	LOW 	B	Strong low-rank PvP adventurer (with yet untested potential for high-rank PvP).
C 	PVE	POWER	B	RIFT	B	Seems to have decent AoE damage.
 	PVE	CUBE 	C	BOSS	D	+
Karan 	PVP	HIGH 	D	LOW 	B	Solid adventurer with team ASPD stacking buff and ok damage, evade adds some survival.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	B	BOSS	C	Useful in Ashwood alliance fight, but only at lv1 with only 3rd skill unlocked (can't have evade)
Elise 	PVP	HIGH 	B	LOW 	A	Fragile, but a powerhouse. Very cute (this is important); with more fantasy archers appearing she lost some use in high PvP, but still can find her place.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	S	BOSS	D	Deals massive damage against cube bosses due to their high HP. Can "tank" yellow boss. The only one she is less useful against is green one since it jumps around and she is fairly slow.
Edin 	PVP	HIGH 	D	LOW 	D	Overall just very bad after the rework. What were they thinking. People keep trying to find some use for him because it's one of units that were easier to +10, but it's just a sad cope.
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Randowl 	PVP	HIGH 	D	LOW 	C	High crit rate (with lowerd crit damage to compensate) combined with very high ASPD and fast skills and multihits, saw some sparse and surprising use in PvP, and possibly can see some use in PvE.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	C	BOSS	D	+
Bronks 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Heidi 	PVP	HIGH 	D	LOW 	C	Multihit, some shields, anti-monster. Limited use but not bad.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	C	BOSS	C	+
Altran 	PVP	HIGH 	D	LOW 	D	-
C 	PVE	POWER	C	RIFT	C	Suprisingly high damage, but limited usability due to no shields/multihit and other similar skills.
 	PVE	CUBE 	C	BOSS	D	+
Cayan 	PVP	HIGH 	A	LOW 	A	No shields, but great damage output with a 6x multihit makes him a dangerous adventurer.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	A	BOSS	D	Normally he won't reach Elise's damage, but 2 more hits on every attacks make him an even better unit to carry root items in rift corridor to exploit boss weaknesses. Same goes for advent bosses when they have weaknesses.
Jin Andre 	PVP	HIGH 	C	LOW 	B	Tanky adventurer with base HP putting shield knights to shame, heals, and 20% PATK damage reduction. Hard to gauge his overall usefulness due to him being new, but that's a strong skillset to consider. Similar to pre-rework Edin who was a total champ.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	B	BOSS	C	With fantasy should be incredibly tanky against alliance bosses, mostly Klaudteron. Fantasy Elpaiton already can be used for a Klaud setup with healers, and Andre has all the survival stats and tools to do an even better job.
Gift Bundle Kuiyung 	PVP	HIGH 	D	LOW 	D	DEF reductions, and knockback on adventurer might be useful one day, but overall didn't show much promise so far.
D 	PVE	POWER	D	RIFT	D	+
 	PVE	CUBE 	D	BOSS	D	+
Rudra 	PVP	HIGH 	A	LOW 	B	Fantasy stats give her a chance to deal massive AoE damage on one of her skills crit. Slow/immobilize counters adventurer teams. In low PvP will be still vulnerable to Emily attacks.
B 	PVE	POWER	B	RIFT	B	Strong piece in archer team that deals with the enemies by knockbacking and slowing them down.
 	PVE	CUBE 	B	BOSS	D	Combined with Elise can make yellow boss much easier to handle.
Seyona 	PVP	HIGH 	D	LOW 	C	Knockback, AoE damage got a bit better after DEF nerf, but still leaves some to desire. The reveal of separate "awakened" Seyona unit in the future advent makes her future rework&fantasy uncertain to say the least.
C 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	D	BOSS	D	+
Han 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Juhong 	PVP	HIGH 	B	LOW 	A	No fantasy makes her hard, but not impossible to run in high PvP, and she is still incredible on lower ranks.
A 	PVE	POWER	S	RIFT	A	While we have units nowadays that match Juhong's damage, especially with fantasy, she still proves to be super strong PATK attacker that can't be ignored.
 	PVE	CUBE 	A	BOSS	A	+
Ash 	PVP	HIGH 	D	LOW 	C	Limited CC and healing reduction can see some use in PvP, but she isn't particularly strong.
C 	PVE	POWER	C	RIFT	C	If you need anti-healer at any point, get Lipy instead.
 	PVE	CUBE 	D	BOSS	D	-
Arley 	PVP	HIGH 	S	LOW 	S	The rework gave her an absolute BEAST AoE damage.
S 	PVE	POWER	S	RIFT	S	BEAST damage. Even at +0 with crap items she can crit for like 15-20k on all enemies with her big sheep attack given you max her skills and use Kino for PATK buff.
 	PVE	CUBE 	A	BOSS	C	2000 range makes her impossible to use against Ashwood, and she might be kinda slow against Natrix.
Nohara 	PVP	HIGH 	A	LOW 	B	Nohara's 50% mage damage debuff and targetting priority makes her the prime mage-killer in PvP, and she can snipe everyone else with pretty deadly damage too.
A 	PVE	POWER	B	RIFT	B	Mainly used against mages, her debuff affects friendly mage MATK which usually makes her tricky to use with mages remaining strong units for PvE content.
 	PVE	CUBE 	A	BOSS	D	Crucial to reduce purple/blue bosses damage, even if she doesn't do much beyond that.
Elim 	PVP	HIGH 	D	LOW 	D	-
C 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	C	Multihit against Natrix.
Aria 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Penqueen 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Ronya 	PVP	HIGH 	D	LOW 	C	Decent AoE damage and some knockback.
C 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	C	BOSS	D	+
Eida 	PVP	HIGH 	D	LOW 	D	-
B 	PVE	POWER	C	RIFT	S	Really important tech unit. Removes shields and certain buffs from enemies, which makes certain brutally hard rift stages a breeze. For the same reason should be crucial against future advent bosses who use 50% hp buff on their hardest versions.
 	PVE	CUBE 	D	BOSS	D	-
Patis 	PVP	HIGH 	D	LOW 	D	-
C 	PVE	POWER	C	RIFT	C	-
 	PVE	CUBE 	D	BOSS	C	Multihit against Natrix.
Winter Festival Kantes	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Moomyung 	PVP	HIGH 	B	LOW 	D	Attacks backline, needs high upgrade to do any significant damage on his own tho.
C 	PVE	POWER	C	RIFT	C	+
 	PVE	CUBE 	C	BOSS	C	+
Marinaton 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Bold 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Jinryong 	PVP	HIGH 	B	LOW 	B	Pretty high damage, shields, some knockback. As a mage Jin can bait Nohara attacks due to her targetting order, tanking multiple attacks with shields.
A 	PVE	POWER	A	RIFT	A	-
 	PVE	CUBE 	B	BOSS	A	Very good against all alliance bosses thanks to shields.
Naias 	PVP	HIGH 	D	LOW 	B	Weaker and more fragile Emily.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	C	BOSS	D	+
Emily 	PVP	HIGH 	B	LOW 	A	Very strong anti-archer PvP unit, with high damage output and stacking DEF buff and some AoE reduction.
A 	PVE	POWER	S	RIFT	S	Great multi target damage, but less impressive when put in single target fights.
 	PVE	CUBE 	B	BOSS	C	Can be used instead of Ashes to provide some AoE reduction while dealing damage.
Antenore 	PVP	HIGH 	C	LOW 	A	Hit hard by meta changes.
S 	PVE	POWER	S	RIFT	S	Still the most powerful single target mage, partially due to the way she targets by highest ATK, dealing with the biggest threats first.
 	PVE	CUBE 	A	BOSS	A	Good damage against any damage except purple due to mage reflect mechanic.
Wayne Heights 	PVP	HIGH 	A	LOW 	A	Very low damage, but a great support unit in PvP with 30% HP buff, enemy debuffs and stuns.
B 	PVE	POWER	C	RIFT	C	Mainly used for HP buff.
 	PVE	CUBE 	C	BOSS	D	Against cube bosses 30% hp and debuffs can be a good support when the problem is incoming damage.
Sylar 	PVP	HIGH 	D	LOW 	D	-
A 	PVE	POWER	B	RIFT	C	Boss killer for domains and advents, but weak against normal monsters.
 	PVE	CUBE 	S	BOSS	S	The absolute madman boss killer.
Hon 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Lipy 	PVP	HIGH 	C	LOW 	A	Healing debuff, healer stuns, additional damage against healers, and if healers aren't present (which is rare), still doing at least ok damage. Had very high potential, but meta change after fantasy introduction kinda ruined her chance to truly shine.
B 	PVE	POWER	A	RIFT	A	Whenever you need an anti-healer unit, give Lipy a chance.
 	PVE	CUBE 	C	BOSS	D	Doesn't do well with single target damage.
Marine 	PVP	HIGH 	D	LOW 	D	Basically worse Lipy.
C 	PVE	POWER	C	RIFT	C	-
 	PVE	CUBE 	C	BOSS	D	-
Jin Elina 	PVP	HIGH 	S	LOW 	A	Her start of the battle explosion is basically broken, it deals damage before any buffs/debuffs are applied, very strong maxed fantasy Elina or a team full fantasy Elina copies has a potential to instakill the enemy team.
S 	PVE	POWER	S	RIFT	S	The above applies, and in PvE even if she fails to instakill, the monsters won't counterattack as fiercely as a PvP team would, which only let's Elina to go full ham with her other AoE skills.
 	PVE	CUBE 	B	BOSS	C	Not the greatest single target potential.
Sweety 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Celenia 	PVP	HIGH 	B	LOW 	A	Average healing but crazy buffs. HP, MATK resist, crit, she has everything.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	A	BOSS	D	+
Alpha 	PVP	HIGH 	A	LOW 	C	With current high PvP meta his debuffs and shields provide better defense against heavy attacks than healing in most situations. Not so much in low PvP.
B 	PVE	POWER	B	RIFT	B	You want to focus on healing and buffs more in PvE, so he isn't the best.
 	PVE	CUBE 	B	BOSS	D	+
Ashes 	PVP	HIGH 	B	LOW 	B	Average healing, used mostly for DEF buff and AoE reduction.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	A	BOSS	C	All cube bosses deal heavy AoE damage, Ashes is a great defense against that. Also used for the same reason against Klaudteron alliance fight.
Lin 	PVP	HIGH 	B	LOW 	A	Average healing, mostly used for ASPD/MSPD buff and crit debuff.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	A	BOSS	B	
Elle 	PVP	HIGH 	A	LOW 	S	The main reason most other healers get called out on their "average healing". Elle healing is absolutely sick, no one else comes even close. MATK buff too, but damn, the heals.
S 	PVE	POWER	S	RIFT	S	The HEALS.
 	PVE	CUBE 	S	BOSS	C	Can be used in a healer setup against Klaudteron.
Jeanne 	PVP	HIGH 	D	LOW 	D	Completely unusable after her rework. Thanks Obama.
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Vita 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Reny 	PVP	HIGH 	D	LOW 	C	Combines some buffs from Celenia and Lin, and offers multi target healing, but at the end of the day you just want to use the other two.
C 	PVE	POWER	B	RIFT	B	-
 	PVE	CUBE 	C	BOSS	D	-
Bek 	PVP	HIGH 	D	LOW 	D	-
D 	PVE	POWER	D	RIFT	D	-
 	PVE	CUBE 	D	BOSS	D	-
Eline 	PVP	HIGH 	C	LOW 	C	Her stacking MATK resist buff gives hope for interesting tactics in the future, but the current meta isn't too heavy on mages.
C 	PVE	POWER	C	RIFT	C	Mostly the MATK resist.
 	PVE	CUBE 	B	BOSS	D	Did I mention the MATK resist? Celenia + Eline + Nohara can greatly reduce damage of blue and purple bosses.
Kentom 	PVP	HIGH 	D	LOW 	B	Despite being an elite he has some very good skills at his disposal, better than most master SKs. Main attack stun, very high knockback reduction, other smaller stuff.
A 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	B	BOSS	D	One of the best options for green boss tanking. With his knockback reduction skill he can completely prevent his AoE roars.
Loujin 	PVP	HIGH 	D	LOW 	C	Very fast, heavy hitter (for an alite, that is), high bleed resist can prove useful.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	B	BOSS	D	+
Anaris 	PVP	HIGH 	D	LOW 	C	Knockback and stun resists are useful in various encounters.
B 	PVE	POWER	B	RIFT	B	+
 	PVE	CUBE 	B	BOSS	D	+
Foria 	PVP	HIGH 	D	LOW 	D	-
B 	PVE	POWER	B	RIFT	D	Used mainly for domain bosses for her buff. 30% ATK, 40% damage reduction on healers, 30% less fire damage in Winfred. A great help for a long time.
 	PVE	CUBE 	C	BOSS	D	Fire resist helps against red boss.
Kino 	PVP	HIGH 	A	LOW 	A	ASPD buff, crit buff, PATK buff. Insane archer/adventurer support despite low healing.
A 	PVE	POWER	A	RIFT	A	+
 	PVE	CUBE 	A	BOSS	A	Bleed resist is a great help against purple boss and Klaudteron healer setup.
Category:Archer