Report 363

Report #363
Skillset: Psychometabolism Skill: BoneDensity
 Org: Nekotai Status: Rejected Apr 2010
Furies' Decision:
Already has a 50% firing chance. Fixed a bug related to this, but we do not see
the need to improve it further.
Problem: For a skill which requires the use of a channel lock on either Super or
Id (preventing the use of at least one of the skillset's best active abilities,)
can be removed via disruption scroll, and is one of two skills in a largely
defensive specialization that actually does anything about afflictions,
BoneDensity has a remarkably low activation rate, triggering at a reported 1/6
breaks. Given that Acrobatics, the only available alternative to
Psychometabolism, provides superior affliction handling either passively or with
minor system alterations, some modification is needed to make Psychometabolism a
worthwhile choice.
Solution #1: Remove the channel lock from BoneDensity, allowing it to actually
 see use without impacting a Psymet's flexibility.
Solution #2: Increase the fire rate of BoneDensity to 50% or above, actually
 making it worth the channel lock.
Solution #3: Make BoneDensity prevent all breaks while active, giving each
 activation an ego cost similar to Psychometabolism BloodBoil.
Player Comments:
---[Viynain on 4/12 @ 21:58 writes]:
Solution 1, please.
---[Nejii on 4/13 @ 03:32 writes]:
We don't want to remove ALL the locks from all the underused abilities or it
becomes too flexible. 2 or 3. I like 3 provided the ego cost is large enough,
since it removes the annoying chance element from it, but eh.
---[Viynain on 4/13 @ 20:59 writes]:
I don't personally see why removing the lock requirement is a problem. If the
probability of shrugging a broken bone is so low anyway, you'd think people
would want to be able to use more of their abilities that otherwise go unused.
And no, I'd rather not we have more complete immunities going on (unless you
want to give the defence a percent chance to fade whenever it tics like was done
with Acrobatics' Balancing).
---[Lehki on 4/14 @ 03:39 writes]:
I'd say a big no on solution 3 even if that's a huge ego drain. Think 50% is a
bit much too, maybe just up it a bit to 1/4 or 1/3 of the times?
---[Raeri on 4/14 @ 13:32 writes]:
Just would like to note that Acrobatics' Balancing is nowhere near 100% anymore,
from my recent experience with it.
---[Xenthos on 4/15 @ 01:01 writes]:
Solution two, though maybe 33%.
---[Fillin on 4/20 @ 06:03 writes]:
Agree with solution 2 for 33%