PowerUps

PowerUps are purchasable improvements to stats. They can be bought with Gold Coins in the PowerUp Selection menu. PowerUps with a golden background do not have an associated passive item in the game.
After maxing out a PowerUp (except Rerolls, Skips, Banishes and Seals), the player can then disable the PowerUp, preventing the need to refund all PowerUps to test out PowerUp setups or to get rid of Curse.
==Types==
There are 24 different PowerUps in the game, affecting the various player stats.
List of PowerUps	List of PowerUps	List of PowerUps 	List of PowerUps	List of PowerUps	List of PowerUps	List of PowerUps
Icon 	Stat 	Description 	Max rank 	Change per rank 	Max change 	Initial Price (coins)
 	Might 	Raises inflicted Damage by 5% per rank (max +25%). 	5 	+5% 	+25% 	200
 	Armor 	Reduces incoming Damage by 1 per rank (max -3) 	3 	+1 	+3 	600
 	Max Health 	Augments Max Health by 10% per rank (max +30%) 	3 	+10% 	+30% 	200
 	Recovery 	Recovers 0.1 HP per rank (max 0.5 HP) per second. 	5 	+0.1 	+0.5 	200
 	Cooldown 	Uses weapons 2.5% faster per rank (max 5%). 	2 	-2.5% 	-5% 	900
 	Area 	Augments area of attacks by 5% per rank (max +10%). 	2 	+5% 	+10% 	300
 	Speed 	Projectiles move 10% faster per rank (max +20%). 	2 	+10% 	+20% 	300
 	Duration 	Effects from weapons last 15% longer per rank (max +30%). 	2 	+15% 	+30% 	300
 	Amount 	Fires 1 more projectile (all weapons). 	1 	+1 	+1 	5,000
 	MoveSpeed 	Character moves 5% faster per rank (max 10%). 	2 	+5% 	+10% 	300
 	Magnet 	Items pickup range +25% per rank (max +50%). 	2 	+25% 	+50% 	300
 	Luck 	Chance to get lucky goes up by 10% per rank (max +30%). 	3 	+10% 	+30% 	600
 	Growth 	Gains 3% more experience per rank (max +15%). 	5 	+3% 	+15% 	900
 	Greed 	Gains 10% more coins per rank (max +50%). 	5 	+10% 	+50% 	200
 	Curse 	Increases enemy speed, health, quantity, and frequency by 10% per rank (max +50%). 	5 	+10% 	+50% 	1,666
 	Revival 	Revives once at 50% health. 	1 	+1 	+1 	10,000
 	Omni 	Increases Might, Projectile Speed, Duration, and Area by 2% per rank (max +10%). 	5 	+2% 	+10% 	1,000
 	Charm 	Increases enemies spawn quantity by 20 per rank (max +100). 	5 	+20 	+100 	10,000
 	Defang 	Enemies spawn unable to deal damage 3% of the times per rank (max 15%) 	5 	+3% 	+15% 	10
 	Reroll 	Twice per rank, allows you to get different choices when leveling up. 	5 	+2 	+10 	1,000
 	Skip 	Twice per rank, allows you to skip level up choices and get Experience instead. 	5 	+2 	+10 	100
 	Banish 	Twice per rank, allows you to remove an item from level up choices, for the rest of the run. 	5 	+2 	+10 	100
 	Seal I 	Allows to Banish an item from level up choices, or a pickup from light sources. Use in COLLECTIONS menu. 	10 	+1 	+10 	10,000
 	Seal II 	Allows to Banish two items from level up choices, or a pickup from light sources. Use in COLLECTIONS menu. 	10 	+2 	+20 	10,000
 	Seal III 	Allows to banish three items from level up choices, or a pickup from light sources. Use in COLLECTIONS menu.	10 	+3 	+30 	10,000
==Cost==
For the formulas in this section please use the following key: 
Formula Terms
Term 	Description
Price 	Final price of a specific PowerUp rank.
InitialPrice	Price of desired PowerUp when no PowerUp ranks of any type have been bought.
This can be found by refunding all PowerUps and then immediately checking the price (or by checking the table above)
Bought 	Number of ranks already purchased of the specific PowerUp whose Price is being calculated.
TotalBought 	Total number of ranks already purchased of all PowerUps including the one whose Price is being calculated
BaseCost 	The price of a rank without accounting for fees.
Fees 	A value calculated based on the "TotalBought" value. More details below.
===Price ===
The price of a PowerUp rank is calculated by this formula: 
:Price=BaseCost + Fees
=== Base Cost ===
The BaseCost portion of a PowerUp rank price is calculated by this formula:
BaseCost = InitialPrice\cdot(1+Bought)
Essentially every time you buy a rank, the base cost of the next rank of the same PowerUp increases by the initial price. So for example, if a PowerUp has an InitialPrice of 200, the base cost of 5 ranks will be 200+400+600+800+1000=3000 (not accounting for fees).
===Fees===
The fees portion of a PowerUp rank price is calculated by this formula:
Fees = \begin{cases} 0, & \text{if }TotalBought=0 \\ \lfloor20\cdot1.1^{TotalBought}\rfloor, & \text{if }TotalBought\geq1 \end{cases}
This basically means that when no ranks of any type have been bought (TotalBought = 0), fees are not applied at all. Once any PowerUp rank is bought, the fees for every rank of all types going forward will be 20*1.1^{TotalBought}rounded down to an integer (thats what the \lfloor & \rfloor floor operations are)
===Putting it all together===
So the final formula for the Price of a specific rank is the following:
Price = \begin{cases} InitialPrice, & \text{if }TotalBought = 0 \\ InitialPrice\cdot(1+Bought)+\lfloor{20\cdot1.1^{TotalBought}}\rfloor, & \text{if }TotalBought\geq1 \end{cases}
===Additional Info===
In older versions, the order in which you buy PowerUp ranks used to matter because the fees were multiplicative. However, as of update v0.7.2 (9 June 2022), the fees are additive, which means the order no longer matters.
The total cost of every PowerUp rank is , with 1,911,240 of that being from the Base costs and 5,907,719 being from the fees.
By pressing the "Refund PowerUps" button, you will lose all your PowerUp ranks and get your gold back. The gold returned to you will be deducted by a negligible amount (most likely due to a rounding error).
==External links==
*Vampire Survivors PowerUp Calculator (Note: Outdated; currently only updated to game version v0.11.107) 
Category:Player stats
Category:PowerUps
Category:Mechanics