Rejuvenate (Priest Spell)

This spell functions just as the 5th level wizard spell of the same name.
Clerical text: This spell grants the ability to support vegetation, to an area of ground. In the case of ground made barren by defiler magic, rejuvenate counters the ground's sterility, making it immediately capable of supporting vegetation. The spell can be cast on any ground short of solid rock, including sand, rocky sand or soil, or dust.
In either case, the spell affects the ground in a circle extending away from the caster, so he must stand in the middle of the area he wishes to revi­talize. The radius of the circle is 5 feet per level of the caster. Once cast, the soil is enriched and mois­tened, and a layer of fine grass emerges instantly.
The duration of the spell varies. Once cast, the moist soil and grass are not magical, and are sub­ject to all natural forces upon them. However, they will survive a week in even the worst of condi­tions. Rejuvenate otherwise lasts until another defiler spell destroys the vegetation.
The material component is a seed (of any type) and a drop of water.
Notes: Common for priests from the Dark Sun setting; otherwise, very rare.
:Errata: Sphere should read “Elemental Earth, Plant.”
Category:Priest Spells
Category:Spells from Priest's Spell Compendium
Category:Spells