Wanderin' Gits

Wanderin' Gits is a Dilemma for the Greenskins.
A great migration of da tribes comes to our borders, demandin' shelter and wantin' ta join in da fightin'. Not normally a problem, but dis don't smell right.
== Choices ==
Get outta 'ere!
Gits! (3 turns)
*A great migration has been turned away.
*Growth: -10 (all provinces)
* Obedience: +3 (all provinces)
Alright!
Migration (3 turns)
*A great migration has arrived at your borders.
*Growth: +15 (all provinces)
* Obedience: -3 (all provinces)
* Recruitment cost: -10% (all armies)
== See also ==
* The Migration
Category:Greenskins dilemmas
Category:Dilemmas