Djinn

== Attributes ==
 STR: 210 INT: 110
 
 AGL: 55 WLP: 125
 
 DEX: 65 FTH: 80
 
 REF: 75 FOC: 60
 
 FOR: 190 PSY: 50
 
 PER: 55 LCK: 20
 
 FEAR: 85
== Abilities ==
*Bite Attack (85) Fair Puncture Damage
*Cause Injury (55)
*Claw Attack (75) Fair Sharp Damage
*Command Legions (65)
*Command Servitor (70)
*Curse Object (90)
*Elemental Form (65)
*Empower (60)
*Fade (110)
*Glare (90)
*Hellgate (90)
*Horn Attack (80) Fair Puncture Damage
*Influence -varies (100)
*Invisibility (Power) (100)
*Magick (140)
*Manifest Servitor (90)
*Manifest (100)
*Mighty Leap (125)
*Mind Reading (100)
*Miracle (once per month) (100)
*Planar Shift (100)
*Possession (90)
*Predictive Defense (90)
*Secret Knowledge (125)
*Shapeshift (Power) (85)
*Summon Servitor (80)
*Summon (Power) (90)
*Swarm Breath (90)
*Telekinesis (110)
*Telepathy (150)
*Teleport (Power) (100)
*Weather Manipulation (Power) (100)
== Characteristics ==
*Calling
*Creature of Magick
*Dark Vision
*Deathless
*EMF Source
*Energy Absorption
*Faith Sight
*Heightened Senses
*Immune (poison, disease, extreme conditions)
*Manipulate
*Master
*Needs Nothing
*No Shadow
*No Reflection
*Prehensile Tail
*Ride Element
*Speak with Animals
*Spectral Entity
*Spiritual Interaction
*Superhuman Strength
*Superhuman Speed
*Variable Substantiation
== Description ==
A Djinn (pl. Djinni) is a demonic entity that is equal in scale to a Demon Lord, but ordinarily does not have other demons under him (while they can sometimes control lesser entities, especially Elementals). They appear as humanoid entities, albeit very large ones, with an appearance which matches their area of influence.
== Location ==
Most Djinni are found in the Middle East, as that is both where their influence is strongest and where most people who worship or call upon them reside. They can be found anywhere where their influence can be exerted.
== Modus Operandi ==
Djinn control everything in their area of influence that relates to them. They tirelessly work tomake sure that their influence can be felt, and will freely offer themselves to any magician who they feel can be of service.
== Neutralization ==
Djinni can be defeated physically, but it will only make them disappear for 24 hours. At the end of this time they will return, angered, and will seek out and destroy whoever caused them that “setback.” They can be trapped in the Spectral Realm with magick, but it won’t lessen their influence in our world. One well known way to handle a Djinn is to imprison it inside an object, such as a lamp.
== Story Seed ==
The night before a revolution in a small South African community, a sandstorm hits and kills the dissenters. Exactly one week later, a powerful being appears to the leader and demands payment for what he did. He soon appears dressed in the traditional garb of the president’s advisor, but people start disappearing, one every day, found with their blood completely emptied and painted on the walls in arcane patterns. How can his bloody payment be paid off?
Category:ESPER
Category:Creatures