Socom

== /// SUMMARY ==
The Socom is an early-game hitscan Ranged weapon that is among one of the earliest weapons to feature a limited ammo system. It is available on Wave 6 for 1,500 Cash.
== /// MECHANICS ==
The Socom has an ammunition mechanic attached to it. It will fire towards the mouse when the Left Mouse Button (LMB) is pressed, being semi-automatic. The user can also manually press [R] to reload. Running out of ammo entirely will render the weapon unusable until the user picks up an Ammo Box. 
Ammo Boxes will restore ammunition to all of the user's Ranged weapons, if applicable. Ammo Boxes come in different variants (Small / Medium / Large) that will restore a different amount of ammunition respectively (25% / 50% / 100%) when picked up. Ammo Boxes can drop at a chance from a killed enemy, spawn around the Statue while a boss or a miniboss is alive, and spawn upon completing a wave, with each box reserved for each player. 
The Socom has a very low magazine capacity but an extremely high ammo reserve to work with. Its reload speed is also very quick in order to make up for its low magazine capacity. The Socom fires very fast with a great damage output for its early availability, but it quickly falls off damage-wise against tougher enemies with higher health pools. 
=== // MULTIPLIERS ===
Critical hits deal x2 damage, and headshots deal x2 damage. This weapon doesn't have any specific multipliers against any enemy classifications.
== /// STRATEGY ==
# The Socom is very fast and nimble in regards to its speed-related elements along with being very lenient on its ammo management, which gives it utility as a backup ranged weapon.
# Due to its low magazine capacity, missed shots are more detrimental when you reload the Socom often. Consider tap-firing to minimize the amount of bullets wasted.
# Remember that you can still shove enemies away whilst reloading Ranged weapons.
== /// TRIVIA ==
# The weapon model seems to be based off of the H&K Mark 23 Pistol.
== /// HISTORY ==
Date Format: mm/dd/yy
v0.8.0	
Category:Inventory
Category:Ranged