Aspir III

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==Statistics==
Base potency of the spell depends exclusively on Dark Magic Skill.
*Aspired amount falls within a range below a maximum amount and above 1/2 of that maximum amount, before equipment, weather and magic burst bonuses/multipliers. Aspir potency is not affected by Magic Attack Bonus and "Magic critical hit+" on equipment.FFXIAH Forum
**0~300 skill: maximum potency is likley floor(2 * (skill/3 + 20)) 
**300+ skill: maximum potency is floor(skill * 0.8)
;Aspirable Enemies
:Beetles
:Buffalo
:Cockatrice
:Colibri
:Crabs
:Diremites
:Elementals
:Evil Weapons
:Flans
:Hecteyes
:Hippogryphs
:Magic Pots
:Rafflesia
:Rocs
:Soulflayers
:Wanderers
:Worms
:Wamoura
:Phuabo
:Yovra
:Pet Wyverns
:Dynamis Beastmaster Pets generally have mp
:Campaign mobs generally have mp; mobs spawned from turrets and belfries, however, do not.
==References==
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ja:アスピルIIIde:Osmose IIICategory:Dark Magic