Incarnon

The Incarnon system is an upgrade mechanic for weapons that attunes them to the Void, augmenting them with increased lethality via alternate forms and evolutionary upgrades. Some of these weapons were ceremonial Zariman paraphernalia transformed by the Void jump, while others were a result of Albrecht Entrati's experiments.
Additionally, a variety of weapons throughout the Origin System can receive an Incarnon Genesis, an adapter that can provide otherwise ordinary weapons access to Incarnon forms and upgrades. All weapon types (MK1, Prime, Vandal, etc.) are eligible to receive a Genesis. Dual and Akimbo versions of weapons are considered different weapons under the Incarnon system, as is the same under the Riven system.
Access to Incarnon system requires completion of the Angels of the Zariman. Unlocking Albrecht's Incarnon weapons requires completion of Whispers in the Walls and The Deadlock Protocol, while Incarnon Geneses require The Duviri Paradox and having unlocked The Steel Path.
==Incarnon Weapons==
===Zariman===
Felarx.png|link=Felarx|
Innodem.png|link=Innodem|
Laetum.png|link=Laetum|
Phenmor.png|link=Phenmor|
Praedos.png|link=Praedos|
===Sanctum Anatomica===
Onos.png|link=Onos|
Ruvox.png|link=Ruvox|
===Incarnon Genesis Primary===
BoarIncarnonGenesis.png|link=Boar Incarnon Genesis|(/)
BoltorIncarnonGenesis.png|link=Boltor Incarnon Genesis|(//)
BratonIncarnonGenesis.png|link=Braton Incarnon Genesis|(///)
BurstonIncarnonGenesis.png|link=Burston Incarnon Genesis|(/)
DeraIncarnonGenesis.png|link=Dera Incarnon Genesis|(/)
DreadIncarnonGenesis.png|link=Dread Incarnon Genesis|()
GorgonIncarnonGenesis.png|link=Gorgon Incarnon Genesis|(//)
LatronIncarnonGenesis.png|link=Latron Incarnon Genesis|(//)
MiterIncarnonGenesis.png|link=Miter Incarnon Genesis|()
ParisIncarnonGenesis.png|link=Paris Incarnon Genesis|(//)
SomaIncarnonGenesis.png|link=Soma Incarnon Genesis|(/)
StrunIncarnonGenesis.png|link=Strun Incarnon Genesis|(///)
SybarisIncarnonGenesis.png|link=Sybaris Incarnon Genesis|(//)
ToridIncarnonGenesis.png|link=Torid Incarnon Genesis|()
===Incarnon Genesis Secondary===
AngstrumIncarnonGenesis.png|link=Angstrum Incarnon Genesis|(/)
AtomosIncarnonGenesis.png|link=Atomos Incarnon Genesis|()
BroncoIncarnonGenesis.png|link=Bronco Incarnon Genesis|(/)
CestraIncarnonGenesis.png|link=Cestra Incarnon Genesis|()
DespairIncarnonGenesis.png|link=Despair Incarnon Genesis|()
DualToxocystIncarnonGenesis.png|link=Dual Toxocyst Incarnon Genesis|()
FurisIncarnonGenesis.png|link=Furis Incarnon Genesis|(/)
GammacorIncarnonGenesis.png|link=Gammacor Incarnon Genesis|(/)
KunaiIncarnonGenesis.png|link=Kunai Incarnon Genesis|(/)
LatoIncarnonGenesis.png|link=Lato Incarnon Genesis|(//)
LexIncarnonGenesis.png|link=Lex Incarnon Genesis|(/)
SicarusIncarnonGenesis.png|link=Sicarus Incarnon Genesis|(/)
VastoIncarnonGenesis.png|link=Vasto Incarnon Genesis|(/)
ZylokIncarnonGenesis.png|link=Zylok Incarnon Genesis|(/)
===Incarnon Genesis Melee===
Ack&BruntIncarnonGenesis.png|link=Ack & Brunt Incarnon Genesis|()
AnkuIncarnonGenesis.png|link=Anku Incarnon Genesis|()
BoIncarnonGenesis.png|link=Bo Incarnon Genesis|(//)
CeramicDaggerIncarnonGenesis.png|link=Ceramic Dagger Incarnon Genesis|()
DualIchorIncarnonGenesis.png|link=Dual Ichor Incarnon Genesis|()
FuraxIncarnonGenesis.png|link=Furax Incarnon Genesis|(//)
HateIncarnonGenesis.png|link=Hate Incarnon Genesis|()
MagistarIncarnonGenesis.png|link=Magistar Incarnon Genesis|(/)
NamiSoloIncarnonGenesis.png|link=Nami Solo Incarnon Genesis|()
OkinaIncarnonGenesis.png|link=Okina Incarnon Genesis|(/)
SibearIncarnonGenesis.png|link=Sibear Incarnon Genesis|()
SkanaIncarnonGenesis.png|link=Skana Incarnon Genesis|(//)
==Acquisition==
Zariman Incarnons can be purchased from Cavalero in the Chrysalith with The Holdfasts standing after completion of Angels of the Zariman. All 5 of the current weapon blueprints require Mastery Rank 14 to purchase and are tradeable.
Albrecht's Incarnons blueprints are a Rotation reward from Disruption Armatus on Deimos, requiring completion of The Deadlock Protocol and Whispers in the Walls to access. Alternatively they can be purchased from Loid in Sanctum Anatomica for dropped by Disruption Armatus Demolishers in quantities of 2-3 (5-7 on The Steel Path).
Incarnon Genesis Adapters are obtained from Duviri's The Circuit on The Steel Path, requiring completion of The Duviri Paradox to access. Cavalero assists with the installation process, additionally requiring 20 and two other types of Duviri resources.
Alternatively, the , , , , , , , , , and Incarnon Genesis Adapters can be purchased from Cavalero's "Incarnon Market" for . Purchasing the adapters this way also comes with the resources used to install them. Each adapter can only be bought once.
Cavalero can also remove the Incarnon upgrade to return the Genesis Adapter, but the Duviri resources used for the installation are not refunded.
====Reward Rotation====
==Mechanics==
By completing a number of challenges based on the weapon, Incarnon weapons can receive evolutions from Cavalero. Like other challenges (Riven mods, Nightwave, etc.), progress is tracked independently from mission progress. Each weapon has a total of 5 evolutions.
The first evolution unlocks the weapon's Incarnon Form, granting them an Alternate Fire mode or increasing their stats while changing their appearances. Activating the Incarnon Form requires certain conditions be met in missions, the method of which differs depending on the weapon.
For primary and secondaries (e.g. , , ), the Incarnon Transmutation gauge that appears under the reticle must be charged to activate by achieving weakpoint hits. and are instead charged through direct hits. While active, the Incarnon Form uses its own secondary ammunition via the amount in the Transmutation gauge. Activating the Incarnon Form only requires at least one unit of charge, but manually deactivating the mode will deplete the entire gauge.
For melees (e.g. , ), the Incarnon Form is activated by reaching a 5x Melee Combo (6x for and Genesis) and then executing a Heavy Attack, which lasts for 90 seconds (180 seconds for Genesis) and is non-refreshable.
The remaining evolutions provide 3 different selectable perks that further enhance the weapon's stats. Only one perk can be selected, which can be changed freely with Cavalero or in the Arsenal.
===Challenges===
Below are the challenges required to unlock the evolutions of each Incarnon weapon currently available. The first, fourth, and fifth challenges are identical between Incarnon weapons, but the second and third evolutions differ between each weapon.
Progress for all challenges is maintained between runs, so the player does not have to complete them in a single mission.
*Evolution I: Kill 100 enemies with the weapon
*Evolution II:
**Laetum/Phenmor/Felarx/Onos/Ruvox: Kill 8 Eximus with the weapon's Incarnon Form
**Praedos/Innodem: Activate Incarnon Form 6 times in a mission
*Evolution III:
**Laetum/Phenmor/Felarx: Land 8/20/20 weakpoint hits on Void Angels with Primary fire without reloading
**Praedos/Innodem: Complete 3 Heavy Attacks on Thrax Centurions or Legates
**Onos: Get 5 weakpoint hits on Scathing and Mocking Whispers in Albrecht's Laboratories with Primary fire without reloading.
**Ruvox: Inflict 3 Heavy Attacks on Scathing and Mocking Whispers in Albrecht's Laboratories
*Evolution IV:
**Zariman Ten Zero: Close 12 Ruptures in Void Flood
***Player must have contributed to closing the rupture via depositing Vitoplast.
**Albrecht's Laboratories: Open 20 Conduits in Disruption on Armatus, Deimos.
*Evolution V: Complete a Solo mission with an Incarnon Weapon equipped in every slot
**Any mission will suffice for this challenge.
**Incarnon Genesis weapons are considered for the purposes of this challenge.
===Genesis===
Similarly to the Zariman weapons, the Genesis weapons have their own challenges, but only have 4 evolutions in total. Slotting in the Genesis Adapter is considered the first challenge. Challenges only need to be cleared once per weapon type, for example clearing 's challenges will automatically unlock perks for , , and when acquiring their Incarnon forms. The remaining challenges are as follows:
*Evolution II: Complete a solo mission with the weapon
*Evolution III:
**Primary/Secondary: Kill 100 enemies with the weapon's Incarnon Form
**Melee: Activate Incarnon Form 6 times in a mission
*Evolution IV: Varies by weapon
===Movement Bonuses===
Every incarnon genesis melee weapon offers a bonus to certain parkour stats - usually sprint speed and bullet jump - upon transforming into incarnon mode. All non-genesis melee weapons, as well as a few genesis weapons and the Laetum, also offer some bonuses for selection as an evolution perk upgrade:
Incarnon Weapon Movement Bonuses
Weapon	Evolution Perk 	Activation Condition 	Type 	Amount
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	3: Swordsman's Celerity	Always active 	Movement speed 	+20%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	3: Swordsman's Celerity	Always active 	Movement speed 	+20%
 	1: Default 	Incarnon mode 	Bullet jump 	+25%
 	1: Default 	Incarnon mode 	Sprint speed 	+25%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	1: Default 	Incarnon mode 	Bullet jump 	+25%
 	1: Default 	Incarnon mode 	Sprint speed 	+25%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	2: Striking Swiftness 	Always active 	Sprint speed 	+30%
 	2: Raptor's Chase 	Aim down sights 	Movement speed 	+50%
 	1: Default 	Incarnon mode 	Bullet jump 	+10%
 	1: Default 	Incarnon mode 	Sprint speed 	+10%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
 	1: Default 	Incarnon Mode 	Sprint speed 	+20%
 	1: Default 	Incarnon Mode 	Parkour velocity 	+20%
 	3: Swordsman's Celerity	Always active 	Movement speed 	+30%
 	2: Drifting Grace 	Always active 	Sprint speed 	+20%
 	2: Drifting Grace 	Always active 	Slide 	+20%
 	4: Evolved Ascension 	Always active 	Parkour velocity 	+30%
 	4: Vaulting Leap 	Always active 	Midair jump height	+100%
 	2: Gathering Momentum 	Melee combo: 2x or more	Movement speed 	+5% (combo - 1)
 	4: Ternary Vault 	Always active 	Midair jump count 	+1
 	1: Default 	Incarnon mode 	Bullet jump 	+10%
 	1: Default 	Incarnon mode 	Sprint speed 	+10%
 	1: Default 	Incarnon mode 	Bullet jump 	+20%
 	1: Default 	Incarnon mode 	Sprint speed 	+20%
==Trivia== 
*Incarnon is based on the word incarnate, which means to embody something, like a deity or spirit, in the flesh.
==Gallery==
File:Joel-wood-voidsemi1.jpg|Incarnon Phenmor
File:Kaz-adams-Felarx-voidgun2.jpeg|Incarnon Felarx
File:Incarnon leatum.png|Incarnon Laetum
File:Incarnon inodem.png|Incarnon Innodem
File:Preados incarnon.png|Incarnon Praedos
File:Incarnon weapons.png|Preview of Incarnon Genesis for Echoes of Duviri
File:Joel-wood-adapter.jpg|Incarnon Genesis Void attachments
==Patch History==
==See Also==
*Dex
*Kuva
*MK1
*Prime
*Prisma
*Syndicate Weapons
*Tenet
*Vandal
*Wraith
Category:Incarnon
Category:Weapons
Category:Update 31
Category:Upgrades
ru:Инкарнон
fr:Incarnon