Starmie

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==Summary==
Starmie is a Water/Psychic type Pokémon introduced in the first generation, resembling a starfish that's doubled, and with red core in the center. Due to its weird design, strange habits, and mysterious nature, it was thought by some to be some sort of alien invader. It evolves from Staryu with a Water Stone. It is notable for being the only Pokémon to remain a competitive mainstay in all generations without being on the ban-list.
==Powers and Stats==
Tier: At most | 
Key: Staryu | Starmie
Name: Staryu | Starmie
Origin: Pokémon
Gender: Genderless
Age: Varies
Classification: Mysterious Pokémon
Powers and Abilities: Superhuman Physical Characteristics, Water Manipulation, Regeneration (Low-High; Its previous stage can quickly regenerate as long as that red core stays intact), Mind Manipulation (Getting near it causes headaches), Can receive and transmit radio waves, Light Manipulation, Healing, Enhanced Senses, Fear Manipulation (Via Intimidator), Rock and Psychic Energy Projection, Shrinking (And subsequent regrowing), Statistics Amplification, Camouflage, Confusion Inducement, Limited Power Mimicry, Metal Manipulation, Telekinesis, and Forcefield Creation
Attack Potency: Multi-City Block level+ | Large Mountain level+ (Equal to Cloyster, being its opposite)
Speed: Massively Hypersonic+ (Can fight with Shellder) | FTL (Faster than Pokemon that can dodge light based attacks, such as Golem)
Lifting Strength: At least Class K (Superior to Mantyke)
Striking Strength: At most Small City level | Large Mountain level+
Durability: At most Small City level | Large Mountain level+
Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)
Range: Standard Melee Range, Hundreds of Meters with most attacks | Standard Melee Range, Tens of Kilometers with most attacks
Standard Equipment: None notable
Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Staryu (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Starmie (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)
Weaknesses: Electric, Grass moves, though this changes with Camoflauge and Reflect Type | Same as well as Ghost, Bug, and Dark moves
Notable Attacks/Techniques:
===Abilities===
*Illuminate: Starmie has the strange ability to have its gem shine all the colors of the rainbow. It takes advantage of that to shine brightly, which logically has a chance to blind the opponent in a versus match, has the primary effect of summoning hostile Pokémon.
*Natural Cure: Due to its natural regeneration, if Starmie spends a little time out of battle, it will be cured of status ailments.
*Analytic: Starmie's mysterious makeup has a hidden ability in the idea that if the opponent moves faster than Starmie, whether through being naturally faster, being boosted, or even using a rather fast move, Starmie's attacks get boosted to compensate.
===Moves===
*Tackle: Starmie rams into the opponent.
*Harden: Starmie strengthens its body, raising its physical defense.
*Water Gun: Starmie shoots off some water, doing some damage.
*Rapid Spin: Starmie quickly spins its two "sets", and rams into the opponent, destroying any traps along the way.
*Recover: Starmie heals itself by half of its health.
*Psywave: Starmie fires an odd psychic wave, which may vary in intensity.
*Swift: Starmie fires off a bunch of homing, star-shaped energy bolts.
*Bubblebeam: Starmie launches high velocity bubbles that do damage and can possibly slow down the opponent.
*Camoflauge: Starmie changes its type to match that of the environment. This move used to be its signature one.
*Gyro Ball: Starmie tackles the foe while spinning rapidly and wrapped in steel energy. This move does more damage depending on how slow Starmie is compared to the opponent.
*Brine: Starmie lobs an orb of water that does double damage if the opponent is at half power.
*Minimize: Starmie shrinks itself, making it a harder to hit target.
*Reflect Type: Starmie changes its type to match that of the opponent.
*Power Gem: Starmie fires rock energy light rays that sparkle like gems.
*Confuse Ray: Starmie shines an odd light that confuses the opponent.
*Psychic: Starmie uses a powerful telekinetic blast to harm the opponent, occasionally lowering special defense.
*Light Screen: Starmie erects a barrier that lowers the damage taken by special attacks.
*Cosmic Power: Starmie absorbs mystical space power to raise its physical and special defense.
*Hydro Pump: Starmie fires a torrent of high velocity water at the opponent, doing enormous damage.
*Spotlight: Starmie makes itself the center of attention somehow, forcing the opponent to attack it instead of an ally.
==Notable Matchups==
Victories:
Losses:
Inconclusive:
Category:Characters
Category:Anime Characters
Category:Game Characters
Category:Manga Characters
Category:Game Bosses
Category:Pokemon
Category:Aliens
Category:Water Users
Category:Telekinesis Users
Category:Regeneration Users
Category:Mind Users
Category:Healers
Category:Energy Users
Category:Statistics Amplification Users
Category:Status Effect Users
Category:Metal Users
Category:Forcefield Users
Category:Light Users
Category:Size Users
Category:Genderless Characters
Category:Video Game Characters
Category:Fear Users
Category:Enhanced Senses Users
Category:Species