Warrior

The Warrior is a class that citizens of Habitica can select when they reach level 10. Additionally, all players begin the game as Warriors, though with limited abilities because mana for skills is not available until a class is chosen. After level 10, play style changes the least for players who choose the Warrior class.
Warriors deal high damage to bosses and have more (and more powerful) critical hits on tasks, while also having good defense against task-based damage. Warrior skills can deal extra damage to bosses, increase the warrior's own constitution, and buff party members' strength and constitution. They are powerful allies to have for dealing damage in boss battles.
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==Benefits ==
* Warriors have high Strength, which causes them to have a much higher chance of dealing a critical hit and to receive greater benefits from each critical hit. This provides random rewards that some players may find especially motivating.
* Their high Strength also causes Warriors to deal a higher amount of damage to bosses, both normally and when dealing a critical hit. The skill Brutal Smash deals further damage to bosses. (Brutal Smash cannot be used on challenge tasks.) Together, high base damage and high damage from skills allow Warriors to damage bosses very effectively. Assisted by a Warrior's high damage and critical hit chance, as well as the Warrior skill Brutal Smash, parties are able to complete boss quests much faster.
* When in a party, Warriors can buff (increase the stat points of) the Strength and Constitution of their party members. This can help the party deal more damage, earn more critical hits, and take less damage from negative Habits and missed Dailies.
The Warrior's high Constitution aids in survival, while their high Strength increases experience, gold, and drop rewards in a balanced manner through improving the player's chance of dealing critical hits.
At level 10, you can choose to stay a Warrior when you enable the class system. You can also choose to allow Habitica to allocate stat points automatically. If you do so, the game will then largely carry on as it had before classes were unlocked.
==Skills==
<tabber>Brutal Smash=
Brutal Smash 	Brutal Smash
Icon 	
MP Cost 	10 MP
Unlock Level 	11
Target 	Task
Description 	You make a task more blue/less red and deal extra damage to Bosses! (Based on: STR)
Maximize Effects	To increase the effects, maximize your STR.
Critical Hit? 	To increase the chance of a critical hit and to increase the effects of the critical hit (i.e., to increase the effects of the skill if a critical hit occurs), increase your CON.
Notes 	Increases the value of a non-challenge task (makes it more blue / less red) and does damage to a quest boss.
Calculation 	
* Change in task value without a critical hit = 2.5 * STR / (STR + 35) 
* Damage to the boss without a critical hit = 55 * STR / (STR + 70) 
* As STR increases, the change in task value gets closer to 2.5 and the damage to the boss gets closer to 55. Those values are never exceeded.
Examples 	
* With STR=20, the change in task value is 0.9 and the boss damage is 13. 
* With STR=50, the task value change is 1.47 and the boss damage is 23. 
* With STR=90, the task value change is 1.8 and the boss damage is 31. 
* With STR=150, the task value change is 2.03 and the boss damage is 38. 
* These numbers will be larger if a critical hit occurs.
Changes 	
* Now stronger for lower level players; about the same for higher level
* Will damage a quest boss even if it is cast before a quest starts (but on the same day)
* Uses diminishing returns 
* Now only applies to non-challenge tasks (as of 21 May 2016)
|-|Defensive Stance=
Defensive Stance	Defensive Stance
Icon 	
MP Cost 	25 MP
Unlock Level 	12
Target 	Player
Description 	You crouch low and gain a buff to Constitution! (Based on: Unbuffed CON)
Maximize Effects	To increase the effects, maximize your CON with stat points or gear (buffs to CON will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the player's CON.
Calculation 	CON increase = Unbuffed CON * 40 /(Unbuffed CON + 200)
Examples 	
*For unbuffed CON=25, you will gain an additional 4
* For unbuffed CON=125, you will gain an additional 15
Changes 	
* Now stronger especially for lower level players
* Uses diminishing returns
* Is not capped at 40, but diminishing returns will give a similar effect
* Uses unbuffed stat to determine the strength of the skill
|-|Valorous Presence=
Valorous Presence	Valorous Presence
Icon 	
MP Cost 	20 MP
Unlock Level 	13
Target 	Party
Description 	Your boldness buffs your whole Party's Strength! (Based on: Unbuffed STR)
Maximize Effects 	To increase the effects, maximize your STR with stat points or gear (buffs to STR will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the STR of every player in the party.
Calculation 	STR increase = Unbuffed STR * 20 / (Unbuffed STR + 200)
Examples 	
* For unbuffed STR=25, you and your party will gain an additional 2 STR
* For unbuffed STR=125, you and your party will gain an additional 8 STR
Changes 	
* Now stronger for players at low levels, weaker for players with very high stats
* Uses diminishing returns
* Is not capped at 20, but diminishing returns will give a similar effect
* Uses unbuffed stat to determine the strength of the skill
|-|Intimidating Gaze=
Intimidating Gaze	Intimidating Gaze
Icon 	
MP Cost 	15 MP
Unlock Level 	14
Target 	Party
Description 	Your fierce stare buffs your whole Party's Constitution! (Based on: Unbuffed CON)
Maximize Effects 	To increase the effects, maximize your CON with stat points or gear (buffs to CON will not make this skill stronger).
Critical Hit? 	Does not occur.
Notes 	Increases the CON of every player in the party.
Calculation 	CON increase = Unbuffed CON * 24 / (Unbuffed CON + 200)
Examples 	
* For unbuffed CON=25, you and your party will gain an additional 3 CON
* For unbuffed CON=125, you and your party will gain an additional 9 CON
Changes 	
* Now stronger especially for lower level players
* Uses diminishing returns
* Is not capped at 24, but diminishing returns will give a similar effect
* Uses unbuffed stat to determine the strength of the skill
</tabber>
==Equipment==
 Gathering all the Warrior Basic Gear gives players the "Ultimate Gear - Warrior" achievement. It costs 1205 gold to buy the whole set of basic Warrior gear.
The tables below show the pieces of equipment that can be purchased through the Rewards column by players who do not already own them.
<tabber>Weapons=
|-|Body Armor=
|-|Headgear=
|-|Shields=
</tabber>
==Grand Gala Equipment==
This table shows the special Warrior gear from all Grand Galas. These equipment sets are available for purchase in the Seasonal Shop, which opens during each Grand Gala. At that time, newly released equipment sets can be purchased with gold, and equipment sets from previous Grand Galas can be purchased with gems.
Clicking on "Show Grand Gala Equipment" will display all Grand Gala equipment for Warriors on this page. Clicking on any of the other classes, or on "Class System" will redirect you to the respective wiki pages.
de:Krieger
nl:Krijger
es:Guerrero
fr:Guerrier
da:Kriger
tr:Savaşçı
pl:Wojownik
ru:Воин
ja:戦士
zh:战士
pt-br:Guerreiro
Category:Class System
Category:Equipment
Category:Skills
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