Nacht Faust

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==Summary==
Nacht Faust 「ナハト・ファウスト Nahato Fausuto」 is a former nobleman of House Faust, the vice-captain of the Clover Kingdom's Black Bull squad of the Magic Knights, and a devil host. He spent several years working as a spy within the Spade Kingdom.
Originally a delinquent and twin brother of Morgen, Nacht studied devils to become the next head of House Faust, making contracts with Gimodelo, Slotos, Plumede, and Walgner. However, when he tried to summon the supreme devil Lucifugus, Morgen sacrificed himself to interrupt the summoning ritual. Since then, Nacht has appeared to change his appearance to resemble Morgen. He has very specific ideas about what is good and bad; something is only good if it is good from the start, whereas something bad that becomes good, though a pleasant surprise, is still ultimately bad. Nacht believes that doing good does not make up for past wrongs.
==Power and Stats==
Tier: , with Devil Union, far higher with Kids' Playground
Name: Nacht Faust
Origin: Black Clover
Age: 29
Classification: Magic Knight, Former Nobleman, Vice-Captain of the Black Bulls, Devil Host
Powers and Abilities:
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*Superhuman Physical Characteristics
*Stealth Mastery (Infiltrated the Spade Kingdom, surprised the Magic Knight Captains, who couldn't even sense his mana) 
*Accelerated Development (Gain power ups by surpassing his limits during battles)
*Acrobatics
*Aura (Mages with an extremely large amount of Magic Power can induce an intense pressure in their surroundings)
*BFR (Can drag his opponents into a shadow, removing them from the battlefield)
*Creation (Can create shadows, and morph them into hands)
*Enhanced Senses, Extrasensory Perception (People with Magic Power can sense the flow of Mana in their surroundings as well as others people's Magic Power)
*Flight (Limited Flight with a broom)
*Forcefield Creation (Mages with large amount of Magic Power naturally have a forcefield that constantly protects them from incoming attacks)
*Fusionism (Can fuse with one or even two of his devils and reach the state of Devil Union)
*Magic (Attribute: Shadow Magic. Mostly used to move from shadow to shadow, Nacht can also restrain his opponents by manipulating their shadow)
*Magic Nullification with Binding Magic (Binding Magic prevents the opponent from casting spells and exerting their Magic Power)
*Paralysis Inducement (Paralyzed Asta with his shadow)
*Portal Creation & Teleportation (Capable of teleporting from shadows)
*Sealing (Sealed Asta and Liebe in darkness)
*Spatial Manipulation & Statistics Amplification with Mana Zone (Users of Mana Zone are capable of manipulating the mana around them, not only allowing them to have access to more mana then they normally have access to, but allowing them to attack from any direction, and inside of things. Mana Zone users similarly get a boost to all stats)
*Summoning (Capable of summoning devils in the real world)
*Transformation via Unholy Manipulation (Due to being Devil-Possessed, Nacht has the ability to use the power of the four devils he has contract with)
*Greater Stealth Mastery (via Manazone, Nacht is capable of dampening his presence entirely making him undetectable to mana and ki sensing)
*Clairvoyance (via Heaven’s Door Second Sight, Nacht is capable of mapping out everyone’s whereabouts and what they are doing)
|-|Devil Union= 
*Canis Mode: All previous abilities, Duplication (Created a myriad of clones via Gimodelo's Pack), Natural Weaponry & further enhanced Stealth Mastery (Each of his clones possesses the same Ki as him, making it impossible to distinguish them. His Mana Zone makes it impossible to detect him)
*Felis Mode: Enhanced Agility ("Characteristics: Agility" allows Nacht to dodge a Danmaku barrage of attacks from characters that are faster than him)
*Gallus Mode: Flight (True Flight), Natural Weaponry, Sound Manipulation & Enhanced Paralysis Inducement (With "Characteristics: Sound", Nacht can release cries that paralyze his opponents)
*Gallus×Felis: All Gallus Mode and Felis Mode abilities, Pocket Reality Manipulation (Created a non-existent world)
*Canis×Felis: All of Canis Mode and Felis Mode abilities, Greater Stealth & Cloning with Kids’ Playground (with Yami, Nacht can create a dark spell construct that encompasses a large area. Yami, Nacht, and their allies can travel through the darkness making them difficult to detect. This spell also creates waves of dark clones, resembling Yami and Nacht, attacking the enemy as a diversion)
|-|Resistances= 
*Heat Manipulation (Mana Skin allows even the average Magic Knights to run across the Yultim Volcano, a Grand Magic Region which can reduce a human into ashes by heat alone. Should be further enhanced with Mana Zone)
*Power Nullification with Mana Skin (Mana Skin allowed Noelle to cast Sea Dragon's Roar under the presence of an elf, whom can neutralize even the spells of those with a good magic control such as Finral. Should be further enhanced with Mana Zone) 
*Sleep Manipulation with Mana Skin (Leopold was able to overcome the effects of Fragil's Snow Magic, which puts her opponents to sleep. Should be further enhanced with Mana Zone)
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Attack Potency: Country level (Stronger than Base Asta, as he could easily pin him down on multiple occasions), higher with Devil Power (Stronger than before), Multi-Continent level with Devil Union (Traded blows with Dante. Can get even stronger by combining two Devil Unions), far higher with Kids' Playground (Far stronger than before)
Speed: Relativistic+ (Faster than Base Asta), higher with Devil Power (Should be faster than before), even higher with Devil Union (His attacks outsped post-Devil's Bargain Black Asta. Kept up with 80% Dante), far higher with Union Mode: Felis (Dodged an attack from Lilith and Naamah that Jack was unable to avoid), even higher with Double Devil Union Mode (Intercepted a punch to save Asta from Lucifero. Even faster with Plumede), FTL with Kids' Playground (Dodged attacks from Full Power Half-Manifested Lucifero)
Lifting Strength: Class 10 (Comparable to Vanessa), higher with Reinforcement Magic (), Class K with Shadow Magic (Easily restrained base Asta), at most Class T with Devil Power (Briefly held down Naalith long enough for Asta to deliver a killing blow), Class Z with Devil Union (Was completely unaffected by Dante's gravity. Remained standing under Half-Manifested Lucifero's gravity, even when close to Lucifero himself)
Striking Strength: Country level (Stronger than Base Asta), Multi-Continent level with Devil Union (Knocked Dante back with a strike), far higher with Kids' Playground (Far stronger than before)
Durability: Country level (Superior to Base Asta), Multi-Continent level with Devil Union (Survived a beating from a casual Lilith and Naamah), higher with Mana Skin, far higher with Union Mode: Equus (Took no damage from an attack from Devil Power Dante)
Stamina: Superhuman (Fought and effortlessly defeated Asta and Liebe for two days straight. Fought a losing battle against Lilith and Naamah for several minutes, and still had enough power left to combine two Devil Unions after taking a beating)
Range: Varies, up to Hundreds of Meters with magic; at least Hundreds of Kilometers with teleportation and portals
Standard Equipment:
*Grimoire: Nacht possesses a grimoire that contains various shadow-based magic spells.
*Devil Relics: Nacht carries four relics that are connected to his four devils: a feather, two claws or fangs, and a braid of hair.
Nacht grimoire.png|Nacht's Grimoire
Nacht's Devil Relics.png|Nacht's Devil Relics
Intelligence: Gifted (Successfully infiltrated the Spade Kingdom for a long period of time, gained all of its information about the Dark Triad's plans, and relayed this information to the Clover Kingdom without getting caught, except for one time where he disposed of the Dark Disciple that caught him)
Weaknesses: None Notable
Notable Attacks/Techniques:
Shadow Magic: Nacht uses this magic attribute to manipulate shadows. He is able to slip in and out of the shadows of other people and things, immobilize people who step into shadows, and physically restrain people with shadows.
*Dark Garden Invitation: Nacht places his hand on the floor of a room, and shadows spread out, covering the floor and extending up the walls. Hands of shadow rise up from the floor, grab onto anyone else in the room, drag them down into the shadow, and drop them into another chamber.
*Shadow Corridor: Nacht faces a doorway and extends the shadow from under his feet to the doorway, covering the entrance and forming a long hallway. At the other end of the hallway, an opening forms to the desired location. This spell can be used to cross great distances in seconds and allows for the movement of several people at once.
*Heaven's Shadow Second Sight: After merging with Plumede, Nacht concentrates the devil's power to his eyes, enabling him to perceive mana and to peer through shadows to other locations.
*Monument of Atonement: Nacht creates two halves of a large black tomb above and below him and the target. As the two halves meet, anyone inside is trapped within a shadow world that does not physically exist and contains no light, life, or death. The tomb then sinks into the ground and becomes a large seal.
*Compound Magic: the combination of multiple different spells to create a single, more powerful spell.
**Dark Magic x Shadow Magic: Kids' Playground: With Mana Zone at full power, Yami and Nacht can create a spell that encompasses a large area with dark constructs used to hide themselves and allies from the enemy. This spell also creates multiple waves of dark clones that resemble Yami and Nacht to attack the enemy. Tactically, it is used to sneak up on enemies while the clones act as a distraction.
Nacht emerges from shadow.png|Unnamed shadow hiding spell
Nacht immobilizes Asta.png|Unnamed shadow immobilizing spell
Nacht restrains Asta.png|Unnamed shadow restraining spell
Dark Garden Invitation.png|Dark Garden Invitation
Shadow Corridor.jpg|Shadow Corridor
Nacht expands his sight.jpg|Heaven's Shadow Second Sight
Monument of Atonement.png|Monument of Atonement
Reinforcement Magic: Nacht can use this type of magic to reinforce his physical capabilities.
*Mana Skin: Nacht can surround himself in his own mana. It is a more efficient version of Reinforcement Magic, as it covers the entire body, and therefore enhances the entire body at once. Mana Skin can also be used to resist extreme temperatures.
*Mana Zone: A Mana Manipulation technique that surpasses Mana Skin. Nacht can control all the mana in an area around him for various purposes such as enhancing his physical abilities even further, increasing the power and range of his spells, walk through the air, or attacking from every direction and even inside his opponent's spell.
**Mana Zone: Dark Prison Hunting Ground: After taking control of the surrounding mana, Nacht spreads out his shadow, shrouding everything in shadow and cutting off all light. His ki is also hidden, allowing him and his clones to strike their opponent without being sensed.
Dark Prison Hunting Ground.png|Dark Prison Hunting Ground
Devil-Possessed: Nacht has formed contracts with four mid-ranking devils: Gimodelo, Slotos, Plumede, and Walgner. He can use Devil Union with each of them or even combine two Devil Unions, taking on the characteristics of each respective devil.
*Devil Power: Nacht occasionally uses devil power.
*Union Mode: Canis: Nacht assimilates Gimodelo into his body, taking on his characteristics. One of them is "Pack," which allows him to spawn a group of clones from their shadow. The ki, life energy, of each of the clones is identical to Nacht's, as such, Nacht cannot be differentiated from the clones unless he suddenly has a change in emotional state, as seen when Asta said Yami's catchphrase, which has triggered Nacht and made him trackable with ki
*Union Mode: Equus: Nacht assimilates Slotos into his body, taking on his characteristics. One of them is "Toughness," which gives him physical resilience great enough to shrug off Dante's gravity and physical attacks.
*Union Mode: Felis: Nacht assimilates Plumede into his body, taking on his characteristics. One of them is "Agility," which gives him speed and mobility great enough to dodge a barrage of attacks from Lilith and Naamah at the same time.
*Union Mode: Gallus: Nacht assimilates Walgner into his body, taking on his characteristics. One of them is "Crow," which allows him to let out a cry that can paralyze his opponents. Nacht tends to use this characteristic right before removing his opponents from the battlefield, sending them to another location or even to a completely different world.
*Union Mode: Gallus × Felis: Nacht assimilates both Walgner and Plumede into his body, taking on both of their characteristics, including both “Agility” and “Crow”.
*Union Mode: Canis × Equus: Nacht assimilates both Gimodelo and Slotos into his body, taking both of their characteristics, including both “Pack” and “Toughness”. Nacht is also able to manifest a pair of enormous dog heads with armoured helmets and three horns that he uses to bite down his enemies arms with their fangs as to stop their movements.
*Union Mode: Canis × Felis: Nacht assimilates both Gimodelo and Plumede into his body, taking on both of their characteristics, including both “Pack” and “Agility”.
Canis Mode Nacht.png|Union Mode: Canis
Equus Mode Nacht.png|Union Mode: Equus
Felis Mode Nacht.png|Union Mode: Felis
Gallus Mode Nacht.png|Union Mode: Gallus
Nacht in Gallus × Felis Mode.jpg|Union Mode: Gallus × Felis
Nacht in Canis x Equus Mode.webp|Union Mode: Canis x Equus
Nacht in Canis x Felis Mode.webp|Union Mode: Canis x Felis
Note: Kids' Playground can only be used alongside Yami.
==Notable Matchups==
Victories:
Borsalino (Kizaru) (One Piece) Kizaru's Profile (Strongest versions were used. Speed was equalized)
Losses:
Inconclusive:
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