Warp Reality

Description: Allows you to warp the fabric of reality, causing shifts in the very existence of the world. In game terms, this allows you to cause what exists to change in any way you can imagine as long as doing so is within the scope of the attributes of yoour power.
Control: At rank one, you can't really control what happens, and the GM will define the warp that takes place in reality. At rank 2, you may describe what effect you want to have on reality, but the GM will take into a ccount a -3 rank penalty. Every additional rank adds a +1 to this penalty until it becomes a bonus.
Range: At rank one, you may warp reality in an area equal to your Area attribute at a location that you are touching. At rank two, this range increases to one foot, and every rank thereafter adds one foot the previous range. 
Area: At rank one, the total area of the effect will be one foot around the origin point. Every rank thereafter adds one foot to this area.
Intensity: The effect can be "disbelieved" by a Willpower or Faith roll from anyone who can see it, which will instantly cause the effect to stop taking place for everyone who can see it. At rank 1, they get a +3 bonus to this roll. Every rank thereafter, this amount is reduced by -1 until it becomes a penalty which you may continue to increase indefinitely.
Speed: At rank one, it takes ten rounds of concentration before you can beginwarping reality. Every rank thereafter this number decreases by one. At zero, you may begin immediately. There is no reason to purchase additional ranks in speed.
Scale: At rank one, the duration will be as long as you concentrate on the effect. At rank 2, it will last one full round (or one minute), and every rank thereafter doubles the duration.
Category:The Odds
Category:Super Powers