Aura's Junkyard

Aura's Junkyard is an upcoming video game for the Wii U that is currently being developed by Blender Maximum. It is the first game in the Auras series.
A port of the game for The V² was released on July 1, 2016. A second port of the game was released on March 3, 2017, for the Nintendo Switch at its launch.
==Plot==
The game begins with a cutscene showing that a girl was abandoned, floating through a basket in space. While in space, she was seemingly largely radiated. She later fell on the planet of Junkyard, a place in space where outcasts and monsters are sent. She is taken in by the Synesthesia family, consisting of two creatures, one resembling a plantlike humanoid and the other being a water/dragon-type creature. The girl is named Aura by the family. Aura learns that, due to her supposed radiation, she has the ability to concentrate her personality into many alternate versions. Years later, she must fight against the king of Supernova, a monster born into the royal family of the country of Supernova that is attempting to destroy the world, and she has to battle her way through his snow globes that keep his power over the planet.
Dialogue can be found here.
==Gameplay==
Aura's Junkyard, as a 2D platformer, is rather simple. The player uses the left analog stick or the control pad of the Wii U GamePad to move and uses the X button to jump. To punch, the player must press A. To use other attacks, the player must use B or Y. For Auras that don't have more than one extra attack or other ability, the Y button can be used as a form of minor defense. The Y button is also used to run if the player holds it while moving. The main feature of this game is the ability to switch between several different forms, or Auras, by pressing the ZR button. When holding the button for more than a few seconds, the player can select a dropdown menu that allows them to select their Aura. The GamePad allows some Auras to use their abilities, such as Purple Aura's paintbrush or Blue Aura's telekinesis. The player is able to charge up an ability gauge throughout a level, allowing them to use an ability depending on which Aura they are after holding the ZL button. Aura starts out with "100%" health on every level. Enemies that attack her will usually deal 1-10% damage, meaning that she loses that amount of health. When an enemy is defeated, the enemy will not die, but will "surrender," meaning that it will hold up a white flag and will not attack Aura.
On some levels, there is a "Color Crystal" mechanic. This mechanic forces you to break the crystal in order to progress. After breaking the crystal, the player is forced to use a specific Aura through a short section. In Singular levels, these sections are sped up to increase the difficulty.
Each Aura has a set of physical and personality stats which are as follows.
Sweetness: Auras with a higher sweetness level have more defense and can dodge attacks more easily.Sarcasm: Enemy speed and attack are sometimes determined by Aura's level of sarcasm.Funniness: Auras that are funnier than others can defeat or stun enemies more easily.Optimism: With more optimism, Aura will get hurt less and can occasionally find rare items.Creativity: Creativity determines what an Aura sees. Some Auras can see things that others cannot depending on their level of creativity. There is also a high chance of avoiding attacks.Care: High care counters sarcasm, slowing down enemies despite the sarcasm level. Lower care levels act with sarcasm.
Strength: Strength determines how quickly an Aura can defeat an enemy.Speed: Speed is how fast an Aura can run and/or walk.Jump: The higher the jump level, the higher Aura can jump.Intelligence: Intelligence determines which objects certain Auras can interact with regardless of whether it is high or low.Stamina: Auras have more health with a higher stamina level.
In the V² port, as the Wii U GamePad's screen controls are not available, they are slightly altered. Instead of using the screen, the player has to press the button (substituting for the Y button) to activate an ability. This will add a small pointer to the screen controlled by the center scroll wheel. This pointer will be used for abilities. For example, the pointer will allow Purple Aura's paintbrush to paint by pressing and holding the button, and Blue Aura's telekinesis picks up any objects clicked by the pointer. In addition, pressing the button twice quickly will cause Purple Aura to shake her paintbrush for a short amount of time, and Blue Aura can now throw objects by using the punch command. All other buttons are at their respective locations on the Wii U GamePad. The controls are identical to the V² port in the Switch port, though the Y button is in use for attacks previously mapped to the GamePad once again, and the left analog stick will act as the center scroll wheel.
==Characters==
<tabber>Playable=
Character	Description
Aura 	Aura is a human girl with the ability to concentrate her personality into several different forms with different powers and abilities, or "Auras."
|-|Auras=
Character 	Description 	Stats
White Aura 	White Aura is a rather nice Aura, and is somewhat balanced in other categories. She can summon a shield while immobile, and she is able to navigate easily on ice. Her ability is to fly loosely for a few seconds. 	
Red Aura 	Red Aura tries to be funny most of the time, and she thinks she is, but most disagree with that; her ability is to spin around, forming into a tornado, catching and throwing enemies about. She can also send electric waves. 	
Orange Aura	Orange Aura generally doesn't care about anything. She is able to climb walls, jump off walls, and slam to the ground quickly. Her ability is to create a small star that enemies orbit around and, if close enough, can get pulled into. 	
Yellow Aura	Yellow Aura is the most optimistic Aura. She is able to see hidden objects, and she can also get a high bounce when jumping on enemies. She can also occasionally heal herself. She can plant flowers on the ground which, when her ability is used, will turn into Venus Flytraps to eat or bite enemies.	
Green Aura 	Green Aura is sarcastic most of the time, but she can be nice; however, she's not too creative. She is able to hit enemies around her with an object that resembles a hammer. She has the highest jump out of all the Auras, and she has the ability to set green flames to the ground. 	
Cyan Aura 	Cyan Aura is interested in music. She can summon drums that, when bounced on, send shockwaves, and she can run the fastest. She can also shoot tiny weapons from a trumpet that don't deal much damage. She has the ability to play a flute that can hypnotize enemies. 	
Blue Aura 	Blue Aura is the smartest Aura. She is able to build devices that can help her when she collects certain pieces to build them. She is also able to teleport. Her ability is to use telekinesis, allowing her to lift up any object. 	
Purple Aura	Purple Aura is the most creative Aura, but she's also the weakest. She can use a paintbrush to create platforms, and she can also summon random creatures to help her. Her ability is to create a purple tank that shoots cookies. 	
Pink Aura 	Pink Aura is rather athletic. She has the highest strength out of all of the Auras, and she can summon a trampoline to perform higher jumps. Her ability is to summon a pink wave while she rides on a pink surfboard. 	
Black Aura 	Black Aura prefers to be alone, and she is the most sadistic of the Auras. She can summon tiny bats or spiders to help her defeat enemies, and she can swim the fastest. Her ability is to repel objects and enemies. 	
|-|Bosses=
Character 	Description 	Attacking Methods
Marbler 	The mini-boss of Firefly Town, Marbler is a humanoid with the ability to convert himself into marble. 	
Spade Heart Diamond Club 	Spade Heart Diamond Club is a magician with card-related attacks. He is the boss of Firefly Town. 	
Mr. One 	Mr. One is a mutant of some sort. He attacks with several "ones" and objects shaped like the number one. He is the mini-boss of Silver Village. 	
Discus 	Discus is a humanoid with powerful frisbees that he can use against Aura. He is the boss of Silver Village. 	
Fridgeon 	Fridgeon is a large bird monster that freezes anything it touches, meaning that it is the only boss in the game that cannot be attacked directly. It is the mini-boss of Balloon Suburbs. 	
Nico 	Nico is the founder of Pyrotech. He is one of the smartest people in Junkyard, as he is able to "update" reality. He is the boss of Balloon Suburbs. 	
Laura 	Laura is a failed clone of Aura. She is unable to keep a solid form for a long amount of time, transforming into liquid, gas, and plasma to survive. Even when she transforms into those, she can't hold a physical form for long after, so she disappears from reality itself. In her physical form, she is rather similar to Aura, but she glitches, meaning her Auras' abilities and stats will become the opposite of what they usually are, such as her Green Aura being the most creative and the least sarcastic, etc. She is the mini-boss of Bell Meadows.	
Mr. Two 	Mr. Two is a mutant of the same type as Mr. One. Like Mr. One, he can use objects relating to the number two to attack. He can also split himself into two beings. He is the boss of Bell Meadows. 	
Retr-0 	Retr-0 itself is just a pair of 8-bit eyes, but it transports Aura into several stages based on classic video games to challenge her, such as Pac-Man, Tetris, and Breakout. Retr-0 is the only boss that can only be defeated by punching. It is the mini-boss of Candle Nation. 	
Singsong 	Singsong is a person highly skilled in music, and she is a maestro, instructing the Petrichoir. It is impossible to attack her unless you make her angry by ending her song. She and the Petrichoir are the boss of Candle Nation. 	
The Petrichoir 	The Petrichoir is a choir instructed by Singsong. Their songs create rain and water, and they lower Aura's optimism stat to 0. Along with Singsong, they are the boss of Candle Nation. 	
Telltale Heart 	Telltale Heart is a man that has "lived" for over 500 years by replacing his body parts over time. He is almost a complete robot, with only his heart remaining in its original state. He is the mini-boss of Silk Underground. 	
Shhh 	Shhh is an entirely immobile being. However, rather than physically attacking, Shhh attacks mentally; it is able to manipulate Aura's abilities and drive her completely mad. It is the boss of Silk Underground. 	
Weatherman 	Weatherman is a humanoid with a device known as the "Climate Controller." The device allows him to control the weather wherever he is. As such, he attacks Aura with storm-based attacks. He is the mini-boss of Muffin Factory. 	
Fish? 	Fish? is a large shark-like mutant that lives underwater. It has wings, and it can morph into a school of fish, making it invincible for some time. It uses water-based attacks, and it can launch fish. It is the boss of Muffin Factory. 	
Toggle 	Toggle is a small disembodied hand that tries to change the environment. This is the only mini-boss that Aura has to fight throughout the entire level. It wants everything to go its way. It is the mini-boss of Triangle Land. 	
Diamondi 	Diamondi is Marbler's cousin. She is more precise and careful with everything, and she tries to hide from everyone. She is a humanoid made of diamond, and she attacks Aura with diamond-like methods as her cousin did with marble. She is the boss of Triangle Land. 	
Musicallie 	Musicallie is a human girl that can only move by dancing. As Aura is controlled differently throughout her whole level, her attacks may be harder to defend against. She also sings in a similar way to the Petrichoir. She is the mini-boss of Basket Mountain. 	
Splinter the Puppet Master	Splinter is a wooden puppet with the ability to control herself. She can also control anything made of wood, including other puppets. She has a mind, and she is rather smart. She is the boss of Basket Mountain. 	
Shush 	Shush is an upgraded version of Shhh with more definite attacks. It has different attacks from its first form, and it is also extremely fast. It is the first mini-boss of Supernova Kingdom. 	
Friscus 	Friscus is an upgraded version of Discus. He is able to throw more frisbees, as well as a few variants of frisbee so as well. He is the second mini-boss of Supernova Kingdom. 	
Ace 	Ace is an upgraded version of Spade Heart Diamond Club. He has more attacks now, and he is able to use more cards, including the Joker, Queen, and Ace. He is the third mini-boss of Supernova Kingdom. 	
Checkmate 	Checkmate is a shapeshifting mutant in the form of a human child. For 200 years, it has been waiting to play chess with someone. It is the fourth mini-boss of Supernova Kingdom although it is the only optional mini-boss/boss in the entire game. 	
Laura 2.0 	Laura 2.0 is an upgraded form of Laura. Not much is changed except for the fact that she has different attacks. She is also able to keep a physical form for a longer period of time. She is the first boss of Supernova Kingdom. 	
The Doorwoman 	The Doorwoman is the king's guard, and she will protect the king at any cost. She appears as a humanoid at first, but she is actually a large snake-like creature. She is the second boss of Supernova Kingdom. 	
King Pinn 	The final boss of the main game, King Pinn is both a gigantic mutated beast and the king of Junkyard. He has his position due to nobody being brave or strong enough to stand up to him until now. Unlike other bosses, he has twelve stages. 	
|-|NPCs=
Character 	Description
Adeline Synesthesia 	Adeline is Aura's mother, a humanoid plant. She is brave, but she is lazy at some points. She is married to Atlas Synesthesia. She mainly serves as a background character.
Atlas Synesthesia 	Atlas is Aura's father. He resembles a dragon, but he is made entirely of water. Most in Firefly Town are afraid of him. However, he is rather nice. He is also smart. He mainly serves as a background character.
Violet "Sweep" Palate	Violet, more commonly known as Sweep, is Aura's girlfriend. Sweep has her own "Auras" although they are not color-based and they are rather based on types of food. Sweep is very caring and energetic. She can give Aura a slight boost if she gets stuck.
Death IV 	Death IV is a friend of Aura as well as the fourth mortal embodiment of Death. Rather than taking souls as usual, he only exists to ensure that every mortal being, including himself, dies. He claims to be bad at being Death, acting optimistic most of the time. He can give Aura items throughout the game.
File 	File is one of Aura's friends. He acts strange and mysterious most of the time, and he likes to find and take things. File also possesses the ability to turn invisible while his eyes are closed, but he is highly sensitive to any sound. He really only cares about himself and Aura. He appears a few times throughout the game, serving no real purpose.
Alexa 	Alexa doesn't like Aura, but she doesn't like the King either. She has no abilities, so it is unclear why she was sent to Junkyard in the first place. She doesn't do much, and she only appears three times in the game. She does, however, end the level for Aura when talking to her.
</tabber>
==Extraordinary Attacks==
Extraordinary Attacks are special attacks unlocked throughout the game that involve multiple Auras. On the game's menu, the player has the option to set which Auras will be involved in the attack. If the player does not choose to do this, the attacks will automatically cycle through the next three Auras after the Aura that the player is currently using. Different Auras can be set for different attacks. These attacks can also be used in Singular levels, but they will only use the Aura required to beat that level.
Name 	Description 	Unlocked
Aura Combo 	By pressing the A button four times sequentially, Aura will punch four times, switching Auras with every punch. Every punch after the first allows Aura to deal extra damage. Each punch has more extra damage than the last. 	Chaotic Skylines
Dash Quake 	If Aura is running, you can press the Y button a second time which will give her a small speed boost and cause her to switch to another form. You can then press the X button to jump, allowing for a heavy stomp that can hurt nearby enemies. 	Ghost Town
Miss Muffet	Punching with the A button or attacking using the B button twice switches Auras. After that, you can press the X button to jump, clinging to any nearby walls temporarily and switching Auras again. Pressing the X button once more causes her to switch Auras and drill down into a single enemy below, dealing an excess amount of damage. 	Candy County
Barrel Roll	To perform this attack, Aura will have to jump and land twice with the X button, then jump once more and punch in midair using and holding A. This will cause Aura to roll up into a ball, spinning in the area until the player lets go of the A button. While Aura spins, an arrow will spin around rapidly in front of her, pointing her in the direction that she will go towards. Once releasing A, Aura will fly in the arrow's direction to deal a heavy amount of damage to anything in front of her. If she does not hit anything after five seconds of letting go of the A button and she is above ground, she will fall to the ground and become dizzy temporarily; if she is not above ground, however, she will keep going until she is, but start losing a little bit of health. Hitting something and bouncing back into the air immediately and punching will trigger the attack again.	Candle Nation
==Worlds==
The worlds are played out as 2D platforming sections with levels hidden in them as opposed to linear maps.
World 	Description
Firefly Town 	Firefly Town is the first world of the game. Aura and her adoptive family live in this town. It mainly resembles a basic junkyard.
Silver Village 	Silver Village is the second world of the game. It is a small village home to many creatures.
Balloon Suburbs 	Balloon Suburbs is the third world of the game. It is set up like a large neighborhood with many plants and flora.
Bell Meadows 	Bell Meadows is the fourth world of the game. It is a basic plain with many hills.
Candle Nation 	Candle Nation is the fifth world of the game. It looks like a city, complete with shops, buildings, banks, hospitals, and monuments.
Silk Underground 	Silk Underground is the sixth world of the game. It is simply an underground sewer.
Muffin Factory 	Muffin Factory is the seventh world of the game. It resembles a basic factory with several machines.
Triangle Land 	Triangle Land is the eighth world of the game. It is a small settlement with a few houses and hills.
Basket Mountain 	Basket Mountain is the ninth world of the game. It is a tall mountain with many trees and some snow near the top.
Supernova Kingdom	Supernova Kingdom is the tenth and final normal world of the game. Most of it takes place inside and outside a large castle.
Unique World 	Unique World is the eleventh and only special world of the game. In design, the first half resembles an asteroid belt, and the second half seems to be a small rainbow planet.
==Stages==
There are four level types that apply to most levels.
*Basic: A basic platforming level.
*Singular: The basic level must be played again using a specific single Aura; some portions are slightly simplified or altered as most Basic levels need multiple Auras to be completed.
*Challenge: A level with a different challenge depending on the level. This differs from the basic level.
*Nightmare: A generally harder level than the basic level set in the same level. These can be played after beating the game for the first time.
Some levels cannot have a Singular mission as they are required to have multiple Auras and cannot be simplified. In this case, they will usually have two Basic missions or, occasionally, two Challenge missions.
Levels are found in the form of snowglobes hidden throughout the world's map. Completing one of the level types in a level grants Aura a glass shard, meaning there are 4 glass shards per level. Some levels require more than one new glass shard to allow Aura to progress.
<tabber>Firefly Town=
Level 	Missions 	Type
Chaotic SkylinesA level involving hopping from building to building set on many skyscrapers in a small city. 	 	
Chaotic SkylinesA level involving hopping from building to building set on many skyscrapers in a small city. 	Skyscraper HopAura must jump onto several buildings, defeating enemies. 	Basic
Chaotic SkylinesA level involving hopping from building to building set on many skyscrapers in a small city. 	Red CityAura must repeat Skyscraper Hop only using Red Aura. 	Singular
Chaotic SkylinesA level involving hopping from building to building set on many skyscrapers in a small city. 	Reverse DropThe level is played from right to left, and you must jump on top of buildings rather than down onto them. 	Challenge
Chaotic SkylinesA level involving hopping from building to building set on many skyscrapers in a small city. 	Nighttime BounceA harder level combining the aspects of Skyscraper Hop and Reverse Drop. 	Nightmare
Repeat HouseA house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point. 	 	
Repeat HouseA house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point. 	Twisted AttackAura must navigate herself through the house to find the end. 	Basic
Repeat HouseA house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point. 	Black AttackAura will have to stay as Black Aura to find the end. 	Singular
Repeat HouseA house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point. 	Tilted TroubleThe house will constantly be tilting, providing a challenge for Aura. The goal is to get out of the house. 	Challenge
Repeat HouseA house with several twists, turns, and stairways. Some things can change, so stairs will lead to different rooms, and there is also an infinite stairway at one point. 	Endless WalkThe house seems even bigger with more rooms and more twists. In addition, some rooms will constantly change. 	Nightmare
Aquatic ForestA jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose. 	 	
Aquatic ForestA jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose. 	Swim StoryAura has to swim through the rainforest environment before it's too late. 	Basic
Aquatic ForestA jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose. 	Blue WaterA repeat of Swim Story, but Aura must only use Blue Aura to complete the level. 	Singular
Aquatic ForestA jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose. 	Vertical SinkA vertical level rather than a horizontal level; instead of trying to complete the level before drowning, Aura has to avoid sinking below platforms. 	Challenge
Aquatic ForestA jungle-type stage with a lot of rain. The rain fills the stage, so water constantly rises. If the water gets too high, you will lose. 	High TideA level with faster water and both horizontal and vertical sections. 	Nightmare
Marble RuinsA mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler. 	 	
Marble RuinsA mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler. 	Marbler AttacksA level involving running up the mountain and platforming on marble pillars. Near the end, Aura fights Marbler. 	Basic
Marble RuinsA mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler. 	Orange BattleAura must be Orange Aura throughout the entire level, including the boss. Overall, it is identical to Marbler Attacks. 	Singular
Marble RuinsA mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler. 	Sinking TreasureThe pillars and platforms will rapidly sink into the ground. There are also puzzles in this, making it harder. 	Challenge
Marble RuinsA mountain with several pillars and buildings made of marble. These buildings and pillars will randomly fall throughout the level. This is the first boss (or mini-boss) level against the Marbler. 	Ancient VengeanceMarbler will attack Aura during the entire level. The pillars are also smaller for more precise platforming. 	Nightmare
Hour TowerA level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time. 	 	
Hour TowerA level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time. 	Time TravelingThe goal for this level is to get to the top of the tower. Some objects will fall, meaning that Aura will need to rewind time. 	Basic
Hour TowerA level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time. 	Pink PointAura must be in her Pink form to get to the top. 	Singular
Hour TowerA level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time. 	Turn Back the ClockThis mission involves Aura simply standing on a clock and a few gears to constantly rewind time. Instead of reaching the goal, Aura must rotate the clock and gears to get the goal to fall to her. 	Challenge
Hour TowerA level resembling a tall clock tower with several gears. There are also clocks that Aura will need to use to rewind time. 	13:00This level is simply harder than the original, with a few twists, and enemies will be needed to help through the level. 	Nightmare
Power GardenA garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction. 	 	
Power GardenA garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction. 	Electric TurnsA small maze with multiple ways to finish the level. The goal is to get out of the maze. 	Basic
Power GardenA garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction. 	Green PlantsGreen Aura must be used to find the exit of the first level. Some paths are altered from the original mission, unlike other Singular missions in the game. 	Singular
Power GardenA garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction. 	Rush PathAura has to run through the level the entire time, as there is a 90-second time limit. The maze is entirely different and slightly bigger. Jumping is also disabled. 	Challenge
Power GardenA garden-like maze with advanced technology and a large amount of electricity. This level involves a lot of turning, as this is a 2D platformer, and some paths will lead in the wrong direction. 	Center ChallengeInstead of getting to the end, Aura must get to the center of the maze. The maze is also larger. 	Nightmare
Diamond HotelA hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing. 	 	
Diamond HotelA hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing. 	Elevator ChroniclesA basic mission with a few different enemies on each floor. Every enemy must be defeated to move on. 	Basic
Diamond HotelA hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing. 	Yellow ProgressionAs Yellow Aura, Elevator Chronicles must be repeated. 	Singular
Diamond HotelA hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing. 	Backwards ControlsEach floor is backward, but Aura still moves left to right, and she can't turn around on this level. Each floor has harder enemies. 	Challenge
Diamond HotelA hotel with 99 floors. Aura must go up one floor at a time with a new challenge on each floor before progressing. 	The 100th FloorThere are now 100 floors, the 100th being a pool on the roof with every enemy on the level. Every floor has harder enemies as well. 	Nightmare
Sun CityThis level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds. 	 	
Sun CityThis level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds. 	An Ice DayAura has to find ways to avoid the fire and can skate on ice. However, if she stays on the ice too long, she can be frozen. Fire can also give Aura slight boosts without damaging her sometimes. 	Basic
Sun CityThis level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds. 	Purple FlamesAn Ice Day is repeated, but only Purple Aura may be used. 	Singular
Sun CityThis level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds. 	IcebreakerAura must avoid falling objects and fire while skating on ice. The ice breaks often, and there is fire below it. She always has to be skating, and she can only jump and change direction. The sun will not change here.	Challenge
Sun CityThis level has two "suns," one for the day and one for the night. The day sun brings fire to the city, and the night sun brings ice. These suns switch out every ten seconds. 	A Stage of Ice and FireAura must utilize the changing environments of the stage, such as boosting with fire and breaking ice precisely as the suns change. 	Nightmare
Ghost TownA small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path. 	 	
Ghost TownA small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path. 	Fright FrenzyAura has to find a hidden key to get out of the graveyard by traveling underground. 	Basic
Ghost TownA small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path. 	White LightAura must find the key again, using White Aura the whole time. 	Singular
Ghost TownA small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path. 	Invisible StreetsThe ground and platforms will disappear and reappear every few seconds. However, when they are visible, Aura will be invisible instead. 	Challenge
Ghost TownA small graveyard with several underground passageways. Enemies can appear and disappear, repeatedly walking along the same path. 	Night of the Dead LivingAura will need to go through every underground passageway instead of just a few to find parts of the key spread around the level. They are also largely changed. 	Nightmare
Magic StadiumA level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fights, but there is "magic" falling above Aura that will harm her if it touches her.	 	
Magic StadiumA level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fights, but there is "magic" falling above Aura that will harm her if it touches her.	Pick a CardMagic constantly falls from above at several different speeds. Aura will have to fight Spade Heart Diamond Club near the end. 	Basic
Magic StadiumA level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fights, but there is "magic" falling above Aura that will harm her if it touches her.	Cyan TroubleThis plays out almost exactly the same as Pick a Card, but with only Cyan Aura. 	Singular
Magic StadiumA level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fights, but there is "magic" falling above Aura that will harm her if it touches her.	Dodge BrawlWhile magic falls faster, Aura will have to defeat 150 enemies, including Spade Heart Diamond Card as the 150th. 	Challenge
Magic StadiumA level in a large stadium. The first boss, Spade Heart Diamond Club, is found in the backstage area. There are only two enemies before the boss fights, but there is "magic" falling above Aura that will harm her if it touches her.	Spade Heart Diamond Club ReturnsThere are more enemies and the magic falls extremely fast. Spade Heart Diamond Card will be harder to defeat and will also have eight stages although they repeat after the fourth stage. 	Nightmare
|-|Silver Village=
Level 	Missions 	Type
Prime Cardinal StationA level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains. 	 	
Prime Cardinal StationA level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains. 	Railroad RunIn this mission, Aura must navigate through the building. There are maps in some locations. 	Basic
Prime Cardinal StationA level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains. 	White NorthAura has to be in her White form for the entirety of this mission, being a repeat of Railroad Run. 	Singular
Prime Cardinal StationA level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains. 	Train TrialThe goal of this mission is to get onto every train in the station within 200 seconds. Aura can also hold a map to help. 	Challenge
Prime Cardinal StationA level in a railroad terminal with many different tracks. Some sections take place inside or on top of trains. 	Terminal ProblemThe layout of the building is different and the trains also move and leave faster. There are also enemies on every train. If Aura gets on a train, she cannot get off of it until she defeats the enemies. 	Nightmare
EighthnoteA level taking place in some sort of military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.Note: Although not very important, the music does not just consist of several singular keys repeatedly playing. 	 	
EighthnoteA level taking place in some sort of military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.Note: Although not very important, the music does not just consist of several singular keys repeatedly playing. 	Tempo TantrumThe tempo for this level slows down and speeds up sometimes (this can be changed by switches found throughout the level as well). Aura can use both of these features to her advantage. 	Basic
EighthnoteA level taking place in some sort of military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.Note: Although not very important, the music does not just consist of several singular keys repeatedly playing. 	A Song of CyanTempo Tantrum is repeated using Cyan Aura exclusively. 	Singular
EighthnoteA level taking place in some sort of military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.Note: Although not very important, the music does not just consist of several singular keys repeatedly playing. 	FortissimoThis challenge forces Aura to move. If she stops, Aura automatically loses. This also features a different song. 	Challenge
EighthnoteA level taking place in some sort of military base. Platforms appear and disappear according to the music. The platforms don't exist if they aren't visible.Note: Although not very important, the music does not just consist of several singular keys repeatedly playing. 	Trouble ClefA hard level with an increasingly faster tempo as Aura moves through the level. Some enemies that are needed for puzzles appear/disappear with the platforms. 	Nightmare
Candy CountyA level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals. 	 	
Candy CountyA level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals. 	Sweet FleetPeppermints that fall slowly come down from the top of the screen. There is a small section that takes place on a train. There is a Color Crystal in this level that forces you to be Red Aura. 	Basic
Candy CountyA level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals. 	Red Sugar RushSweet Fleet has to be repeated as Red Aura. The Color Crystal section is sped up. 	Singular
Candy CountyA level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals. 	Peppermint SymphonyThe peppermints fall faster and Aura has to jump on and off of them to progress. 	Challenge
Candy CountyA level with candy-like designs and many enemies. Peppermints are occasionally shot by cannons. This level introduces Color Crystals. 	Candy CrashPeppermints are harder to avoid and sometimes home in on Aura. They also explode when they hit the ground. This is also the beginning of enemies charging at Aura, a feature exclusive to some Nightmare levels. 	Nightmare
Dream ParkThe Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges. 	 	
Dream ParkThe Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges. 	The Ferris Wheel FrenzyAura must gain 100 tickets to go on the Ferris Wheel that is at the start. All attractions give Aura 20 tickets or less. Aura can only go to each attraction once. 	Basic
Dream ParkThe Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges. 	A Festival of BlackThe only difference from The Ferris Wheel Frenzy other than having to play as Black Aura is that the price to go on the Ferris Wheel has been changed to 200 tickets. 	Singular
Dream ParkThe Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges. 	Major PrizeThis level has Aura play through 50 separate minor attractions, but she only has 20 seconds to beat each one. 	Challenge
Dream ParkThe Dream Park is a level with many attractions. Aura can ride on or participate in the attractions, gaining tickets. These attractions have challenges. 	Nightmare MountainEvery attraction has been changed and the difficulty level has been increased. The goal is to get 400 tickets to get onto the roller coaster which also provides its own challenge. 	
Sketchbook ImaginitiveThis level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss. 	 	
Sketchbook ImaginitiveThis level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss. 	Drawn to DeathThis level is rather basic with the ground being drawn by the pencil with increasing detail. Rather than just a linear path, there are occasionally shapes and other designs. Mr. One is the boss here. 	Basic
Sketchbook ImaginitiveThis level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss. 	Color Me BlueThis level is exactly the same as Drawn to Death, but Blue Aura is the only Aura that can be used. 	Singular
Sketchbook ImaginitiveThis level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss. 	Papercraft ProblemThis level is entirely on a linear path. There are more elements added such as scissors that cut off sides of the paper temporarily, pens that draw impassible walls, highlighters that create obstacles that only certain Auras can pass through, and paint splotches that hurt Aura.	Challenge
Sketchbook ImaginitiveThis level takes place on a sketchbook. The level is drawn by a pencil while moving, but an eraser erases it, so Aura has to move quickly. This is also home to Mr. One, the mini-boss of Silver Village. The level mechanics are not carried into the boss. 	Sketchbook ImaginationThe drawing has more detail and moves faster. The level resembles a garden and has platforming sections as well. Mr. One is also sped up. 	Nightmare
Rocky RoadRocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream. 	 	
Rocky RoadRocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream. 	VanillaA level with several challenges depending on your Aura. Most challenges involve platforming, speed, or puzzles. 	Basic
Rocky RoadRocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream. 	ChocolateThis level is a race between Aura and a creature named Speed Demon. The car is controlled manually for this level, but Auras can still be changed to alter the path. 	Challenge
Rocky RoadRocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream. 	StrawberryFor this level, the Iridescentmobile is now a helicopter, allowing it to also move vertically in any puzzles. It can also go back into car form at certain points. 	Challenge
Rocky RoadRocky Road is a stage that has Aura in the Iridescentmobile, a car, for the entirety of it. The car cannot stop, but it can enter different zones with different challenges depending on the Aura being used. The level is also primarily centered around ice cream. 	NeapolitanThis level is harder than Vanilla with the speed increased and more complex challenges to go through. Aura can also use some of her abilities while in the Iridescentmobile for this level. 	Nightmare
The PuzzleboardThe Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time. 	 	
The PuzzleboardThe Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time. 	Puzzle PanicAura must get all of the puzzle pieces on the screen. No puzzles require specific Auras. 	Basic
The PuzzleboardThe Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time. 	Pink TilesA simplified version of Puzzle Panic, Pink Aura must get past some of the jigsaw puzzles. 	Singular
The PuzzleboardThe Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time. 	Finish ItThis level features mostly completed puzzles with some pieces scattered around. Aura must retrieve the puzzle pieces and fit them into the puzzles. 	Challenge
The PuzzleboardThe Puzzleboard consists of landscapes of jigsaw puzzles. These puzzles can only be completed by getting all of the pieces on-screen. Pieces appear when you move near them, but they are hidden most of the time. 	One ThousandRather than many jigsaw puzzles, this level consists of one 1,000-piece puzzle that must be completed. Aura also appears smaller. 	Nightmare
Antigravity CasinoThe Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasional instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played. 	 	
Antigravity CasinoThe Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasional instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played. 	Act ZeroAura must navigate through the casino and may play certain gambling games, but she must make her way to a room that controls gravity in order to stabilize it. 	Basic
Antigravity CasinoThe Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasional instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played. 	Green Gravity ControlGreen Aura has to make her way into the gravity control room as Aura did the first time. 	Singular
Antigravity CasinoThe Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasional instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played. 	Electric BoogalooThe casino is split into several pieces and the gravity has entirely failed. Aura needs to put the pieces of the casino back together. 	Challenge
Antigravity CasinoThe Antigravity Casino is a large casino with antigravity, allowing things to walk up walls, ceilings, and other objects. There are occasional instances of gravity failing, causing everything to float around temporarily. Gambling games can also be played. 	Under PressureThe layout of the casino has been almost completely changed and the instances of gravity failing are shorter apart. The longer Aura stays in the casino, the shorter the time between instances gets as well. The antigravity can also alter mass when restored. 	Nightmare
Amber EmbersThe Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.	 	
Amber EmbersThe Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.	A Volcanic BreakfastThe toaster has several platforms inside of it, some of which are solid and some of which allow liquid to pass through. Aura must solve puzzles involving the timer and make her way out of the toaster. 	Basic
Amber EmbersThe Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.	Orange FlamesOrange Aura must traverse the stage first played in A Volcanic Breakfast. 	Singular
Amber EmbersThe Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.	The Floor is LavaThe screen scrolls by itself, and Aura can't move left or right. She is still able to jump, so she must platform precisely and use different Auras. 	'Challenge
Amber EmbersThe Amber Embers reside inside of a gigantic toaster. There is lava and fire that will hurt Aura. Large toast will pop out of the lava sometimes, but at some points, the toaster's timer can be adjusted on the GamePad, slowing down or speeding up the time of the toast.	ToastedThis stage requires many more things to do, such as utilizing the toast to advance and fixing broken parts of the toaster. Smaller food items are also being toasted. 	Nightmare
The Scraper of SkiesThe Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus. 	 	
The Scraper of SkiesThe Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus. 	The Dying LeavesAura has to progress to the top of the tree. There are some indoor sections that allow Aura to escape from the wind. 	Basic
The Scraper of SkiesThe Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus. 	A Violetwood TreeDiscus must be fought and the tree must be climbed using only Purple Aura this time. 	Singular
The Scraper of SkiesThe Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus. 	AirborneUse the GamePad to control the directions of the wind to get Aura to the top of the tree. 	Challenge
The Scraper of SkiesThe Scraper of Skies is a very tall tree that Aura has to climb. There is a large amount of wind as she advances. Getting to the top begins the boss fight with Discus. 	The Windiest DayThe wind is stronger than before, even following into some indoor sections of the tree. The wind also affects the boss fight which now has eight stages instead of four although repeating after the fourth. 	Nightmare
|-|Balloon Suburbs=
TBA
|-|Bell Meadows=
TBA
|-|Candle Nation=
TBA
|-|Silk Underground=
TBA
|-|Muffin Factory=
TBA
|-|Triangle Land=
TBA
|-|Basket Mountain=
TBA
|-|Supernova Kingdom=
TBA
|-|Unique World=
TBA
</tabber>
==Items==
<tabber>Amplifiers=
Amplifiers are types of power-ups in this game. Each amplifier has a different ability depending on the Aura.
 	Neon 	Shade 	Tint 	1%
White Aura 	N/A 	Randomly makes stats unbalanced. 	10% is split unevenly among all stats to heighten them slightly. 	Increases sweetness to 99%, but lowers health to 1%. Both effects end when getting a healing item.
Red Aura 	Electric waves become more powerful and will damage any enemy. 	Increases strength largely. 	Increases optimism and niceness largely. 	Increases funniness to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Orange Aura	Increases care largely. 	Increases both speed and strength by 15%. 	Allows you to go faster when climbing walls and after jumping, and also increases defense slightly.	Increases care to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Yellow Aura	Damages enemies when bouncing on them. 	She gets five small seeds that activate instantly without using her ability. 	Allows her to heal faster. 	Increases optimism to 99%, but lowers her health to 1% and disables her healing ability. All effects will end when getting a healing item.
Green Aura 	Decreases sarcasm highly, but lowers speed. 	Heightens her jump and lowers her jump's speed. 	Increases creativity. 	Increases jump to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Cyan Aura 	Grants her a jump and speed boost after bouncing on drums. 	Her trumpet fires faster, making it more powerful. 	Takes 20% from speed and spreads it around other stats. 	Increases speed to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Blue Aura 	Gives off a blue glow that will slightly damage enemies in its range.	Increases intelligence. 	Allows her to hover in the air after teleportation for a short time. 	Increases intelligence to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Purple Aura	Changes a random stat to a stat of another Aura. 	Platforms are more stable and will damage enemies that walk below them. 	More variations of creatures are able to be created. 	Increases creativity to 99%, but lowers health to 1%. Both effects will end when getting a healing item.
Pink Aura 	Increases jump. 	Trampolines are larger, allowing her to jump higher when bouncing on them for a larger amount of time.	Increases speed. 	Increases strength to 99%, but lowers health to 1% and lowers speed heavily. All effects will end when getting a healing item.
Black Aura 	N/A 	Speed and swim speed is increased. 	Increases optimism. 	Balances all stats for a short amount of time.
|-|Objects=
Objects can heal Aura, hurt Aura, or help Aura on a level.
Name 	Description
Ghost 	Ghosts will protect Aura from any harm or danger temporarily.
Vase 	Vases will heal Aura for 10% of her health.
Gauntlet 	Gauntlets give an Aura a strength boost until she loses 10% of her health.
Paper 	Paper will be folded into a replica of the nearest enemy, gaining its abilities, but helping Aura.
Cupcake 	Cupcakes heal Aura for 20% of her health.
Rose 	Roses will either heal Aura or hurt Aura.
Watermelon 	Aura can roll on Watermelons. They will explode upon contact with any enemy, but they can hurt Aura slightly.
Flute 	Flutes make enemies float for some amount of time. When they fall, they will be damaged depending on how high in the air they are.
Candy Cane 	Candy Canes heal Aura for 50% of her health.
Sunset 	Sunsets disable any enemies from attacking Aura temporarily.
Box 	Boxes hold another item inside of them, but they can only be opened for a price. They are sometimes necessary to complete a level.
Screwdriver	Screwdrivers change Aura's gravity.
Mousetrap 	Mousetraps will hurt Aura for 20% of her health. They will occasionally have an item on them that can be gained.
Canvas 	Canvases create a mini-Aura to help.
Glass 	Glasses hurt Aura slowly over time.
Guardian 	Guardians resemble other items, but they will take away 50% of Aura's health.
Golden Vase	Golden Vases will heal Aura for 100% of her health.
|-|AlphaBetas=
AlphaBetas are special items that change an Aura's stats. Each AlphaBeta is based on a different Aura.
Name 	Description
White AlphaBeta 	Slightly balances an Aura's stats.
Red AlphaBeta 	Increases an Aura's "funniness" stat.
Orange AlphaBeta	Increases an Aura's "care" stat.
Yellow AlphaBeta	Increases an Aura's "optimism" stat.
Green AlphaBeta 	Increases an Aura's "jump" stat.
Cyan AlphaBeta 	Increases an Aura's "speed" stat.
Blue AlphaBeta 	Increases an Aura's "intelligence" stat.
Purple AlphaBeta	Increases an Aura's "creativity" stat.
Pink AlphaBeta 	Increases an Aura's "strength" stat.
Black AlphaBeta 	Slightly unbalances an Aura's stats.
</tabber>
All helpful items will be lost after losing 10% of Aura's health.
==Trivia==
*AlphaBetas were originally called Boosts.
*Some elements and/or bosses seen in trailers were not included in the final game.
**A boss with powers relating to the number three (dubbed "Mr. Three" by fans as there is a "Mr. One" and "Mr. Two" in the actual game) was featured in one trailer.
**A boss resembling a fireman with a flamethrower was seen at one point. The level he was shown in is a replica of the PyroTech level, featuring a boss named Nico, in the final copy although it was less technology-based when seen in the trailer.
**"Skeletons" (as dubbed by many) appeared as Objects. They functioned in a similar way to Ghosts albeit coexisting with them as seen in the same trailer. In the game, Ghosts were put in their locations.
**In one of the earliest trailers for the game, the Objects were completely different, and almost none of them had unique abilities. These Objects included Violins, Lamps, and Pillows.
Category:Fan Games
Category:Wii U Games
Category:2D Platforming Games
Category:Original Games
Category:V2 Games