Rad-X (Fallout 3)

Rad-X is a chem in Fallout 3.
Rad-X is an anti-radiation chemical that can significantly reduce the danger of irradiated areas. When combined with an advanced radiation suit, Rad-X can create near-immunity to radiation, even at moderate medical skill levels.
==Characteristics==
Rad-X is reasonably common and can be used frequently. Like stimpaks and RadAway, Rad-X is non-addictive, and its effectiveness is controlled by the Medicine skill. Taking multiple doses of Rad-X does not increase the total radiation resistance (the effects do not stack). Instead, the drug's active time is lengthened (the effective time stacks).
===Medicine skill effect===
==Locations==
* Four in the Takoma Park, crater.
* Four in Evergreen Mills bazaar.
* Six in the National Guard depot, the armory.
* Eight in Wheaton Armory.
* Four in Rivet City's hangar.
* Five in Vault 106's living quarters.
==Notes==
No combination of Rad-X and radiation-resistant clothing will grant total immunity to radiation, as Radiation Resistance caps off at 85%. Any irradiated area will, at the very least, have a persistent +1 rads effect even at the highest levels of radiation resistance, meaning the player will never be able to survive longer than 16 minutes and 40 seconds without the use of a radiation removal item (or 17 minutes 32 seconds with the Rad Absorption perk). 
Category:Fallout 3 consumables
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