Kallista's Rod of Cross-blooded Magic

== Kallista's Rod of Cross-blooded Magic ==
Wondrous Item (Rod), Legendary (requires attunement by a spellcaster)
=== Traits: ===
* Magical: Kallista's Rod is a versatile magical item with the power to channel both sorcerous and witchly energies.
=== Enchantments: ===
# Sorcerous Infusion: The rod allows the wielder to spontaneously cast one sorcerer spell of their choice, up to 6th level, even if they do not have it prepared. This ability can be used once per day.
# Witch's Brew: The rod contains a hidden compartment that can store up to three potions or elixirs. As a single action, the wielder can retrieve and consume a potion from the rod without provoking attacks of opportunity.
# Bloodline Synergy: When casting a sorcerer spell using the rod, the wielder gains a +1 bonus to the spell's DC if the spell's descriptor matches their sorcerer bloodline. Similarly, when casting a witch spell, they gain a +1 bonus to the spell's DC if the spell's school matches their patron's specialty.
# Arcane Harmony: Once per day, the wielder can use the rod to cast synchronize on themselves, allowing them to share a single spell effect with an ally within 30 feet as if using the Shared Spell hex. The shared effect lasts for a number of rounds equal to the spell's level.
=== Spells (Cantrips cast Unlimited, Other spells cast once per day): ===
# Sorcerer Spells:
#* Arcane Bolt (Cantrip): A quick burst of arcane energy that deals 1d4 force damage to a target within 30 feet.
#* Charm Person (1st Level): Enchants a target, causing them to regard the caster as a friendly acquaintance for a duration.
#* Mirror Image (2nd Level): Creates illusory duplicates of the caster, making it difficult for enemies to discern the real one.
#* Dimension Door (4th Level): Instantly transports the caster to a location within range.
# Witch Spells:
#* Hex of Misfortune (Cantrip): Casts a minor curse on a target, causing them to suffer penalties on their next skill check or saving throw.
#* Brewer's Bane (1st Level): Spoils liquids in a container, turning them into a foul, undrinkable substance.
#* Evil Eye (2nd Level): Bestows a curse upon a target, causing them to suffer penalties to their attacks, saves, or skill checks.
#* Healing Hex (4th Level): Grants fast healing to the target for a short duration.
=== Construction Requirements: ===
Crafting Kallista's Rod of Cross-blooded Magic requires a rare and magically attuned crystal, a strand of hair from both a sorcerer and a witch of legendary power, and the essence of a creature with both sorcerer and witch bloodlines. The cost of construction is beyond mortal reckoning and requires a quest to gather the sacred components.
=== Appearance: ===
Kallista's Rod of Cross-blooded Magic is a beautifully crafted rod made from a combination of rare materials, blending the aesthetics of a sorcerer's wand and a witch's staff. The central crystal, a swirling blend of vibrant colors, captures the essence of both magical traditions.
When wielded, the rod emits a soft, harmonious hum, resonating with the magical energies it channels. The intricate runes engraved along its length glow faintly when the rod is activated, signifying its dual nature.
Kallista's Rod of Cross-blooded Magic is a conduit for those who navigate the intricate paths of both sorcery and witchcraft. It provides its wielder with unprecedented flexibility and synergy, allowing them to weave spells from both traditions seamlessly.