Templar

Templars are the enforcers of the church, pledging their loyalty to their deity.  Although not as fanatical as a paladin, nor as devout as a cleric, their chosen deity still takes notice of their actions and rewards them with their favor.
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==== Annointed (Ex) ====
At 1st level, the templar formally pledges his loyalty and service to his deity. The templar also chooses to champion the causes of 2 domains associated with his deity.  Once chosen, this decision cannot be changed without retraining. (The templar does not get any benefit from these domains other than his divine intervention ability)
==== Acolyte (Ex) ====
At 3rd level, a templar gains the service of a loyal acolyte who accompanies him everywhere he goes.  The acolyte functions similarly to a cohort and arrives with only a set of clothing, a wooden holy symbol,  and the power of their faith in their deity. Unlike a cohort, the acolyte does participate in combat and may be targeted by enemies. The acolyte levels up when the templar does and remains 2 levels beneath him. 
Should the acolyte be killed, he can be returned from the dead as normal or the templar may petition his deity or church for a new acolyte after atoning for his dereliction of duty for failing to protect them (see atonement). The new acolyte arrives in 1 month and is 2 levels below the templar’s current level.
Should the templar commit an act which violates the teachings of his deity, the acolyte leaves his service immediately until such time as the templar atones for his sins (see atonement).
This ability replaces Squire
==== Divine Intervention (Ex) ====
At 5th level, a templar may call out to his deity for aid by expending one use of his challenge ability as a swift action. In addition to the normal functionality of the banner, his deity grants a divine intervention chosen from one of his domains, which lasts a number of rounds equal to the templar’s charisma modifier and affects all within the radius of his banner ability. If the templar uses this ability while his previous divine intervention is still active, the previous divine intervention ends immediately. At 8th level and every 3 levels thereafter, the templar is granted an additional divine intervention effect when he uses this ability, up to a maximum of 6 different effects at level 20.
Should the templar commit an act that violates the teachings of his deity, he loses this ability until such time as he atones for his sins (see atonement).
This ability modifies Banner and replaces Deadly Charge, Mighty Charge, and Greater Banner.
Category:World
Category:Custom
Category:Character
Category:Cavalier
Category:Class
Category:Archetype