20030920 DayDragon4

<H1> Day of the Dragon, Part IV </H1>
<H2> Role Call </H2>
<TABLE>
<TR>
 <TD> Borgar </TD>
 <TD> 10th/6rd Dwarf Cleric/Warpriest </TD>
 <TD> Matt Miller </TD>
</TR>
<TR>
 <TD> Fingle </TD>
 <TD> 3rd/17th Gnome Cleric/Wizard </TD>
 <TD> Richard Jacobsen </TD> </TR>
<TR>
 <TD> Prince Donner </TD>
 <TD> 6th/13th/2nd Human Fighter/Wizard/Fatespinner </TD>
 <TD> John Speck </TD>
</TR>
<TR>
 <TD> Auric </TD>
 <TD> 13th (20th CL) Wemic Druid </TD>
 <TD> Keith Farrar </TD>
</TR>
<TR>
 <TD> Estus </TD>
 <TD> 17th Human Cleric </TD>
 <TD> Ray Chiang </TD>
</TR>
<TR>
 <TD> Colin </TD>
 <TD> 16th/4th Human Fighter/Hospitaler </TD>
 <TD> Jim Yonemura </TD>
</TR>
<TR>
 <TD> Grackle </TD>
 <TD> 6th/10th/4th Half-Elf Fighter/Rogue/Templar </TD>
 <TD> Mark Whisler </TD>
</TR>
<TR>
 <TD> Kill'Dar </TD>
 <TD> 17th/3rd Elf Wizard/Fighter </TD>
 <TD> Rick DiRicco </TD>
</TR>
<TR>
 <TD> Travian </TD>
 <TD> 19th Human Paladin </TD>
 <TD> Robert Giedt (Full Risk, Full Reward) </TD>
</TR>
</TABLE>
<H2> Session Summary </H2>
Donner chooses to talk to Kalfnir.
<BLOCKQUOTE>
<B>Donner:</B> Kalfnir, I feel compelled to reveal something here. Normally, I would not use these tactics, but I feel that the outcome is important enough that whatever needs to happen to make the Kingdom of the West come back as soon as possible--that is the primary important goal. We have at our disposal, an artifact, that should it come into contact against those we fight against, they will be irretrievably lost.
<B>Kalfnir:</B> It is permissible for any to ask for quarter.
<B>Donner:</B> I mention it now. Should any those facing us choose to withdraw, we will withdraw an equal number.
<B>Kalfnir:</B> It is the purview of each participant to choose their time to withdraw. Each of the combatants has that right. It also is expected that all sides will do their best to win the challenge, but it is also expected that each participant will use good judgement during the combat. We do not stand for or against withdraw or use of your item. What you say is taken with all seriousness by the participants.
<B>Donner:</B> Should you wish, before the fight starts, to withdraw, we will withdraw an equal number. Of a second issue, should the fight go against us, I would wish that all of my compatriots are granted safe passage out of the area. In return, I will stay and not challenge any justice which you choose to mete out.
<B>Kalfnir:</B> It was decided before this council that your party will be allowed to leave the area safely. People, would as you say, be annihilated. Know this, should you fail, outside the bounds of this council, there is no protected for you or your people from any dragon.
<B>Donner:</B> Immediately after?
<B>Kalfnir:</B> This is not an agreement drawn up by "lawyers" as your people are called. Those that arrive in peace shall depart in peace. If you would like to know at what point you should be concerned. This agreement only lasts this day and night. Afterwards, any individual here is allowed to behave as their.
<B>Kalfnir:</B> (To the other dragons) He speaks the truth. This is no bluff. He has what he says he has.
</BLOCKQUOTE>
Grackle spots (DC 25), he notices that Ssethra shoot a glance at the brass dragon and makes a hissing noise. Grackle mentions it to Donner.
In the meantime, the dragons have traced out an outline of a circle approximately 200 feet in diameter.
<BLOCKQUOTE>
<B>Kalfnir:</B> This is the ground that your forces must hold. Departing from this circle under one's own power is declaring forfeit.
</BLOCKQUOTE>
The brass dragon pauses for a moment and fiddled with some sort of pendant around his neck. The other dragons prepare as documented last session. The party casts a bunch of protective spells on each other.
<B>Round 1:</B> Sirocco shouts "Have at you!" runs 20 feet, and leaps at the party, encountering Kill'Dar first. All of Kill'Dar's Mirror Images disappear and the elementals disappear. Apparently, Sirocco has an Antimagic Shell around himself. He bites Kill'Dar once for 42 points. Ssethra observes the party and waves two claws (casting one spell and starting a full-round spell). Grackle swings and hits Sirocco twice for 17 points. Kill'Dar moves away, but gets hit by Sirocco again for 40 points. Kill'Dar casts Ghostform and sinks into the ground. Ragaldra steps up and breathes fire, but no one is armed. He follows up with Bull's Strength. Auric maneuvers around Sirocco and turns into Sorasaya. He attacks Ragaldra and hits 22 times for 298 points. Fingle has the avoral guardinal Dimension Door with the black pearl near Ssethra. As Fingle flies towards Ssethra, he notices a Wall of Force surrounding it. Fingle casts Limited Wish for the black pearl to move a bit and shatter. Fingle's Simularcrum casts Slow on Ragaldra and affects it. The blue dragon casts two Spiritual Weapon on Fingle and four Spiritual Weapons attack Fingle. They take out a bunch of Mirror Images, but one hits Fingle and two hits his simulacrum and disappears.<BR />(Timestamp 6:04 PM)
<B>Round 2:</B> The Brass dragon leaps into the air and attacks Grackle with all attacks, killing him (~150 pts). Two bebeliths appear and Ssethra casts Greater Dispelling on Auric (fails) and some spell on the Simulacrum (26 modified roll vs. DC 24). The spiders move towards the party. Kill'Dar moves out from underground and casts Finger of Death on Ragaldra (SP 32) and it dies. Kill'Dar casts Greater Dispelling on the bebeliths, but fails to dispel either (at least target 26). Auric shapechanges into Arik. He senses that Ssethra is on the ground, somewhere near. He flies right next to Skyfire and casts Sunbeam, catching the blue and the black and two of the shadows. He destroys two of the shadows. There appear to be six shadows left. He then moves away from Skyfire and faces the two chromatic dragons. The elemental attempts to grapple the Bebelith, but fails. The Avoral Guardinal casts Lightning Bolt on the shadows (32 points), killing three of them and then follows up with the Dispel Magic on Ssethra (6 rolls, dispels one unknown spell). Fingle move the Sphere of Annihilation up to Skyfire. Skyfire spots the sphere, holds up one claw, and says "I yield". Fingle moves the sphere between him and the bebeliths. The simulacrum casts Mirror Image and Invisibility Sphere. Skyfire exits the arena and dispells his remaining Invisibility Sphere.<BR />(Timestamp 7:45 PM)
<B>Round 3:</B> Sirocco says: "Well he put up a good fight. Don't worry, you'll be well soon enough. Hey, there's a good foe." and flies over to Kill'Dar. Kill'Dar falls and gets bitten for 50 points. Sirocco attempts to follow up with a grapple and succeeds. Ssethra looks at Skyfire, hisses "Coward!" and casts a Finger of Death on Skyfire. Skyfire falls over dead. Ssethra breathes on Fingle and his simulacrum for 54 points, killing the simulacrum. The bebeliths move between Fingle and Ssethra. The two elementals move towards Ssethra. Auric delays. Fingle moves the sphere towards Ssethra, killing one bebelith. He moves it again, killing Ssethra. The avoral casts Magic Missile on one shadow, killing one (17 points) and wounding one (10 points). At this point, only the brass dragon Sirocco is left holding Kill'Dar.
<BLOCKQUOTE>
<B>Donner:</B> (Yelling) Somebody help Kill'Dar!
<B>Auric:</B> (To the Brass) We've pretty much killed everyone else and I don't want to see you hurt.
<B>Sirocco:</B> What? I haven't seen any of you hurt me so far. C'mon! Let's tussle!
<B>Kill'Dar:</B> In the name of the Kingdom of the West, is there a service that I can perform that could convince you to back the Kingdom of the West?
<B>Sirocco:</B> This is a fair fight. C'mon!
<B>Kill'Dar:</B> There is a greater ramification to what goes on here today...
<B>Sirocco:</B> What, I'm confused. So, you give up?
<B>Kill'Dar:</B> I would suggest that if you yield, then you would be supporting the Kingdom of the West. Much good would come of your cooperation in this regard.
<B>Sirocco:</B> What's the big deal? There's plenty of princes, cousins, and so on that could become king. There's probably thousands of 'em!
<B>Kill'Dar:</B> True, but Donner will be a strong representative for the forces of good.
<B>Sirocco:</B> (Shrugs) One of you guys come by every few generations. It doesn't matter if it happens now or then.
<B>Kill'Dar:</B> You may not have us to fight anymore.
<B>Sirocco:</B> I don't think so--you guys seem pretty tough.
<B>Mark:</B> Somebody help Kill'Dar!
<B>Colin:</B> Kill'Dar you talk too much! Offer him a Wish if he yields!
<B>Sirocco:</B> You can cast wishes? Why didn't you say that? All this talk of politics and you can cast wishes? Tell you what: If you admit that I'm the best dragon here, I'll yield for this fight.
<B>Kill'Dar:</B> Sure.
<B>Sirocco:</B> (To the crowd) I am going to let the pipsqueaks win today because of the magnanimity of my greatness. (To Kill'Dar) Excellent, that was well fought.
<B>Kill'Dar:</B> Um, we've still got those creatures to handle.
<B>Sirocco:</B> Oh those? (Flies over to the bebeliths and shadows and suppresses the summoned creatures) Oh, sorry about your friend there. The head just kind of came off!
<B>Kill'Dar:</B> Well fought. I wish it would have been your strength against my magic.
</BLOCKQUOTE>
Kalfnir declars the combat over and Donner's party is the victor. Arik casts True Resurrection on Borgar and Grackle. The other blue dragon doesn't appear to be around. Several of the other chromatic dragons appear to have left.
<BLOCKQUOTE>
<B>Kalfnir:</B> By the way, I don't recommend that you enter the southern swamps. Ssethra lives there and is likely to hold a grudge. We had to place many powerful protections on this gathering so that we might feel safe in protection from Ssethra. It's not the first nor the last that he's slain another dragon.
<B>Grackle:</B> Why don't some of you take care of him?
<B>Kalfnir:</B> He's very powerful and killed many times. He has died several times and come back. Most of us aren't really powerful enough to really take care of him. He is very powerful and has many powerful allies.
<B>Donner:</B> Well, we certainly appreciate the warning.
<B>Kalfnir:</B> Well done. You have proven yourself the equal of dragons in many ways: magic, might, and diplomacy. The old treaty stands: we once again recognize the Kingdom of the West. All dragons will obey the agreement of the kingdom and stay within the bounds of dragon territory.
<B>Donner:</B> We will obey our side as well.
<B>Kalfnir:</B> Let it be done. The land that you sit upon is normally dragon territory, but under the terms of the trial will be Kingdom of the West territory until dawn tomorrow. This gathering is disbanded.
</BLOCKQUOTE>
With that, the trial is over, but several of the metallic dragons appear to be hanging around the gather a bit longer. Some of the party members begin conversations.
<BLOCKQUOTE>
<B>Donner:</B> (To Kalfnir) Were there any written documents about where to avoid the dragon's lands?
<B>Kalfnir:</B> Oh yes, they're all stored in your capital.
<B>Donner:</B> (Sighs) I'm sure, but you must have some documents?
<B>Kalfnir:</B> I'm sorry, but we don't use maps.
<B>Auric:</B> (Shows a map to the brass) Given this map, what can you tell us?
<B>Kalfnir:</B> The Parapets are dragon territory. Everything to the north of the gorge, with the exception of the road to Hensenhal and Hensenhal are property of the dragons.
<B>Donner:</B> Have you checked out this area of the Parapets recently. We understand the Imperium has constructed a road through the Parapets.
<B>Kalfnir:</B> You'd have to speak with those of us that live there. A road is a very small part of the entire mountain range.
<B>Donner:</B> (To Estus) How does the Imperium deal with dragons within its borders?
<B>Estus:</B> Some dragons live independently. Some choose to be citizens. Some even serve as generals in the army.
<B>Donner:</B> (To Kalfnir) Is there anything you'd like to discuss separate from the Kingdom of the West?
<B>Kalfnir:</B> We don't have an overarching government. You'd have to take up such a conversation with each individual dragon.
<B>Donner:</B> Uh, yes. I was actually asking you personally. Is there anything you need? Or anything about the current agreement?
<B>Kalfnir:</B> It's a little unfortunate, the hunting grounds will end up begin a little more crowded. Some of the dragons have staked out lands in what is human territory.
<B>Donner:</B> You mean their lairs? Could you tell us where some of these might be?
<B>Kalfnir:</B> Um, you're new, so I don't expect you to know this. The location of one's lair is a personal question. When talking to a dragon, I recommend that you don't discuss lairs.
<B>Donner:</B> I understand. Well, would any dragons be interested in talking to us?
<B>Kalfnir:</B> After today, you may find that the gold dragons in the Parapets will be interested in your affairs. They have far more interest in human affairs than any other dragon.
<B>Donner:</B> Good day then. Let me know if there's anything that we can do for you?
<B>Kalfnir:</B> Well, if you could do something about my wing. (Looks like it would take a Regenerate to repair)
<B>Estus:</B> I cannot do so today, but by dawn tomorrow, I certainly can let you know.
<B>Kalfnir:</B> Very well. Contact me and I will tell you when and where to meet.
<B>Donner:</B> If you just grab Kill'Dar, he'll give you a wish just like that.
<B>Kill'Dar:</B> (Sighs)
</BLOCKQUOTE>
Estus attempts a Legend Lore on the Sphere of Annihilation. He only gets a sense of timelessness about it--as if it had been around forever. Many had encountered it in various ways, but it has been as it always was.
<BLOCKQUOTE>
<B>Sirocco:</B> (Looks at Auric) So, do you still want to fight?
<B>Auric:</B> Well, I already said that you're the better dragon.
<B>Sirocco:</B> Tell you what, if you agree to a tussle, say to near-death. No matter who wins, I'll tell you where I got this! (Points at amulet)
<B>Auric:</B> Hmmm...you can find more of them?
<B>Sirocco:</B> I've poked around a lot of places. This helps a lot!
<B>Auric:</B> Well, maybe I'd be willing to do this.
<B>Sirocco:</B> I can remove the Antimagic Shell. We don't have to wait for this to run out.
<B>Auric:</B> What form do you like?
<B>Sirocco:</B> Oh, any form you like.
<B>Fingle:</B> Oh, is there anything you'd like to fight?
<B>Sirocco:</B> How about Sorasaya? I've never fought her. It's said that she's the great, great grandmother of Tiamat herself.
<B>Estus:</B> So, Sirocco, where are you from?
<B>Sirocco:</B> Oh, I live in the desert to the south.
<B>Auric:</B> Very well, I'm ready to go.
</BLOCKQUOTE>
Auric fights Sirocco. Sirocco runs up to Auric and hits him for 40 points. Auric attacks Sirocco and hits him for 394 points of damage (2 crits). Sirocco shouts "Well fought! Now it's my turn!" Sirocco does a full attack on Auric, doing (40 bite, 31 23 31 29 claw, 18 wing buffet). Auric is knocked unconscious, but Sirocco immediately heals him. The fight is considered finished and Estus casts a Mass Heal on both of them.
<BLOCKQUOTE>
<B>Sirocco:</B> Now, about this amulet. I actually got it really close to where I sent you. There's all sorts of strange stuff down there. Purple worms, some with even 3 and 4 heads. There's a dead civilization of some kind. Maybe from another plane. They got all sorts of, I don't know ways of suppressing powers. I got this little token and didn't realize what it was. That room you were in, there was some kind of powerful suppressing that you were in.
<B>Auric:</B> I figured that it was holding back the darkness.
<B>Sirocco:</B> So, this civilization is really good at damping powers. Magical powers...mental powers...anything like that. I don't know what they got down there. I'm sure they're the same ones that bottled up that black thing.
<B>Auric:</B> I'm thinking that what's in that is bigger than they are.
<B>Sirocco:</B> The tyrants are very interested in those people. You know the eye tyrants? I don't know what the deal is with those strange beings guarding that place. Whoever they are, they don't like those tyrants much. I got mixed up in there for a bit and it got messy. Tyrants aren't so tough really!
<B>Fingle:</B> How does it taste?
<B>Scirccco:</B> A bit gummy. They sneak into tunnels, but they don't move too fast. They're good when you cook 'em. (Puffs a small bit of fire). Well, anyway, that's where I got this. And I'm sure your friends can find out for you.
<B>Auric:</B> How did you find that particular piece?
<B>Scirccco:</B> I got this off a tyrant. I'm sure they didn't make it. It's the same craftsmanship as the armor of those guys down there.
<B>Fingle:</B> Can I see it?
<B>Scirccco:</B> Sure!
</BLOCKQUOTE>
Fingle examines the amulet and it appears to be constructed of extraplanar materials.
The party discusses the origins of these creatures. Kill'Dar mentions (best Knowledge: The Planes roll: 33) that it is believed that beholders once travelled the planes and it is believed that they came to the Prime Material Plane in their travels and some made a home here. He also recalls that at one point, there was an entity that ruled all of Sigil and that entity was known as "The Tyrant". And "The Tyrant" was thrown down long ago. One story was that the Tyrant was not killed but dethroned.
<BLOCKQUOTE>
<B>Sirocco:</B> (To Auric) Hey, that was a good fight--no trickery, no sneaking around, juts the way I like it. And good job on Ragaldra, she needed a really good putting down.
<B>Colin:</B> (To Kill'Dar) I'd congratulate you on listening to your friends.
<B>Donner:</B> Yes, he shows much progress.
</BLOCKQUOTE>
Colin gains his Epic Feat: Dire Charge. One thing that he learned is that one of the opponents that he's fighting against. They don't strike him when he comes in. So, he realizes that he doesn't need to spend time defending himself during those times. He realizes that the sheer ferocity of the charge sometimes creates openings.
The party goes and talks to Arik and the two silver dragons with him.
<BLOCKQUOTE>
<B>Donner:</B> Hello Arik, may we approach and talk?
<B>Arik:</B> Come on up. Would you like some wine?
<B>Donner:</B> I'm a little thirsty.
<B>Arik:</B> Well, you've earned it.
<B>Donner:</B> Well, really the credit goes to my companions.
<B>Arik:</B> I meant "you" as a group. You've all done well.
<B>Donner:</B> You probably heard us talking to Kalfnir. We were discussing agendas and wondering where our agenda might juxtapose with our agenda. And you've spoken to my friend Raevin. We're concerned about this business with the Imperium.
<B>Arik:</B> As am I. Forming the Kingdom of the West may bring it to a head. We've done all we can to delay them without showing our hand, but they will be here soon.
<B>Donner:</B> Well, that may be.
<B>Arik:</B> (To Estus) You are aware of the fact that the Imperium is attempting to conquer the Westmarch?
<B>Estus:</B> Well, I am here as his diplomatic envoy. In general, I believe that occasionally his ambition outstrips his better sense, but I believe that he listens to me. With the formation of the Kingdom of the West, I can convince him that a treaty is in order.
<B>Arik:</B> Despite of the mitigating factors around him, he appears to remain fixated on conquest of the Westmarch.
<B>Estus:</B> Well, before that happens, I will certainly discuss things with him.
<B>Arik:</B> Have you heard of a man called the Myrmidon?
<B>Estus:</B> I know of him.
<B>Arik:</B> Well, you should know that he is in pursuit of an artifact. If he acquires it, he may well become unstoppable. And he is now working for the governor of the Occident province.
<B>Kill'Dar:</B> Who has he worked for?
<B>Arik:</B> He is a mercenary member of the military. And I have it on very good authority closing in on a suit of armor.
<B>Estus:</B> What do you know of this armor?
<B>Arik:</B> It is a suit of armor. None who has worn it has ever been killed wearing it. It is of that level of power. Those who have been struck down in the past have always been struck down by treachery. I expect that soon, he is going to find that suit of armor and he is going to lead the forces of the Imperium against the Westmarch.
<B>Donner:</B> What of your agents?
<B>Arik:</B> He is a powerful man, my agents are attempting to delay him but there are no guarantees.
<B>Donner:</B> I would think that this is something we can aid with.
<B>Arik:</B>It might be, but you have a lot of your own fish to fry.
<B>Donner:</B> Well, I will return home very soon and begin the process of reforming the Kingdom of the West. I planned to have a war council that you are invited to sit upon. We must decide in the near future our priorities.
<B>Arik:</B> That sounds interesting. I would only ask specifically that you not spread around my identity. Identify me only as a trusted advisor and friend. My draconian nature doesn't sit well with everyone and that does not sit well with others.
<B>Donner:</B> Would you be more interested in a more recognized position?
<B>Arik:</B> No. I have many, many concerns. I am very concerned in the return of the Kingdom of the West. And I see it's potential again.
<B>Donner:</B> I understand. (Thinks that having Arik as an LG advisor would be better than the LN Seledan.)
<B>Donner:</B> Have you heard anything about the artifacts of the Kingdom of the West?
<B>Arik:</B> Many of the treasures of the old kingdom are still in the capital. The Lich King was diligent in pursuiting the descendants and their retainers.
<B>Donner:</B> I am very concerned that we had to use the sphere. Would you have any recommendations on how to deal with the sphere?
<B>Arik:</B> It can be temporarily suppressed. It is possible to recreate the container or a similar container. Well, you would need an Antimagic Field, Permanency, and craft an object of sufficient quality and material.
<B>Donner:</B> On a more practical note, do you have any suggestions on how we might transport it.
<B>Arik:</B> It appeared to be mobile while suppressed, didn't it? So, the answer is to contain a similar containment advice.
<B>Donner:</B> That would take too much time. What about here and now?
<B>Arik:</B> Unfortunately, I don't have any answers for you.
<B>Donner:</B> Would you have any insight as to why the brass helped us as he did?
<B>Arik:</B> Well, as you know, we all have agendas. We all have things that needed to get done and you proved yourselves the heroes.<BR />I don't know that brass dragon all that well. Whirlwind I believe his name is. He is unusual in that he doesn't live in the desert. He actually makes his home in the Parapets somewhere.
<B>Donner:</B> Perhaps I'll communicate with him in the future.
<B>Arik:</B> He's a strange fellow. Seems troubled if you ask me.
<B>Estus:</B> There is some speculation that he is one of the descendents of the Children of Lorga.
<B>Arik:</B> Well, then the forces of good and evil will struggle strongly within him.
<B>Donner:</B> We've toyed around with the idea of using the sphere to destroy Gorath.
<B>Arik:</B> That could happen and would have dire consequences. My understanding of the balance of cosmic power is that should a mortal destroy a deity a lot of rules would go out the window.
<B>Donner:</B> So, godslaying is bad.
<B>Arik:</B> It's one thing to destroy the physical form of the deity. Gods come and fight and die and that happens. With Gorath, you have a deity who has chosen the Prime Material as his home plane. However, he remains the brother of Grummsh, an immortal being. And he is not likely to take it lightly.<BR />Grummsh may break the Covenant and come charging to the Prime Material Plane, but unless you are prepared for that consequence, I wouldn't do that. So, in general, I recommend against this.
<B>Estus:</B> Would you have any information about the City of Brass?
<B>Arik:</B> I do know things have been more chaotic there. Something has happened there that has upset their plans.
<B>Grackle:</B> I am about to have an encounter with Zachary. He ran afoul of something outside Regis Vale and I was wondering if you've heard anything about that.
<B>Arik:</B> No, I'm afraid not.
<B>Estus:</B> Would your companions have any information to pass along to us?
<B>Arik:</B> This is Elisana, a good friend of mine. This is her brother Feygandrel.
<B>Colin:</B> Honored to meet you.
<B>Elisana:</B> We are happy to have seen you at last. We have heard many stories.
<B>Donner:</B> Well, I'm sure words cannot describe the way we accomplish our tasks.
<B>Elisana:</B> I have to say that it was quite impressive, nonetheless. I did want you to know that there is an Abyssal army heading towards Home.
<B>Colin:</B> An entire army of demonic beings?
<B>Elisana:</B> Well, I've seen them moving and hiding and moving and hiding from time to time. I hang around the Plateau a lot, and I like to see what's cropped up and what's going on where. Of course, the Plateau will be a bit less exciting now that you've destroyed the portal. But yes, as I mentioned, there is an army of creatures abyssal in nature heading towards Home.
<B>Donner:</B> That's very bad news. We're fortunate to have your reconnaissance.
<B>Elisana:</B> Well, they aren't made up entirely of true demons. The foot soldiers don't appear to be of that level of power, but they're definitely not from this plane. And I can't say that this looks good for Home.
<B>Donner:</B> Do you have any approximate location?
<B>Elisana:</B> Well, they're not moving in a direct line. If they were straight, they could be there in about two days. They could be accomplishing other goals. They did go underground at one point. They did meet up with the gnolls and I haven't seen the gnolls since.
<B>Colin:</B> Doesn't the existence of such an army break the Covenant?
<B>Elisana:</B> Well, it's possible that a mortal has opened a Gate to the Abyss and invited them here. Any form of mortal intervention would not be a violation of the Covenant.
<B>Colin:</B> Could we summon up a bunch of Celestial beings to counter them?
<B>Elisana:</B> It's possible, but the risk is greater. Any beings brought here in that manner would be here physically and not summoned. Thus, any fatalities would be true death for these beings rather than banishment.
<B>Estus:</B> What of the forces of the Bright Alliance from Hensen? Have they all arrived at Home?
<B>Elisana:</B> I've seen a lot of them arrive at Home. There's quite a large number of them now. I should also tell you that I haven't seen any dead gnolls. They're just gone.
<B>Donner:</B> (To Estus) I think you should send a message to George.
<B>Estus:</B> Consider it done.
<B>Donner:</B> Well, one thing I would pose to you and Auric. Our ability to deal with these composite threats is becoming strained. If you meet any beings who are willing to help us in our quests, I would appreciate it if you could spread the word.
<B>Elisana:</B> I actually have a few agents and contacts who've come to me from time to time and I've sent them to Home. So, you might be able to find them there. My brother knows a few as well.
<B>Feygandrel:</B> Yes, I have at least ten good agents in place around the Westmarch. I can have them seek you out wherever you like.
<B>Donner:</B> Aquarna or Home, whichever is closest.
<B>Feygandrel:</B> Many can travel quickly. So, wherever you are would probably be best.
<B>Donner:</B> Aquarna will be where I'll be the next several weeks.
<B>Feygandrel:</B> Now before we take our leave, I should say that word has spread of your visit here. We all have agents who are watching with great interest. Word is spreading and by the time you get Aquarna, there may already be those who know what has transpired here today. I think you will quickly find that there are more heroes here than you have encountered.
<B>Donner:</B> (To Arik) Can you tell me something about the armor?
<B>Arik:</B> I don't know what its origins are, but my understanding is that it was once an Iron Golem and then it was turned into a suit of armor. And when worn, it confers upon the wearer, many of the characteristics of an iron golem, in addition to the fact that the wearer is himself.<BR />There is a legend that it carries a curse. I don't know if it's true or not. The fact that all of its previous wearers have died by treachery indicates something. I can only say that it turns up every few generations and has great impact on events.<BR />If it were to fall into the hands of the forces of good, that would be astounding. Certainly some great individual would sacrifice his life for the greater good in this case.
</BLOCKQUOTE>
Borgar casts an Augury for storing the Sphere in the Portable Hole: Woe.
Estus does the Sending to George: "Hundreds of abyssal forces heading towards Home. Some true demons spotted. Arrival time uncertain, but at least two days away. Help will arrive when possible." George's response is: "Preparations complete. Will need your aid if numbers accurate. Have received message from the Teeth, dwarves under siege."
<H3> Foes Fought </H3>
Dragon Council