Dominion of Sentara

Sentara, officially the Dominion of Sentara, is a sovereign country located in the Eastern regions of the Southwestern Abexilan continent of Rozzak'ora. Its main territorial extent lies specifically within the wildlands of the Sever peninsula and, on the far eastern side of the Rozzak'oran continent. It also bears several territorial holdings across Rozzak'ora and Kejafros respectively, including an ongoing vassalship over the Xeroist Republic of Zilatra.
Sentara is a multi-ethnic society, though its government and its institutions have largely grown out of the culture of the Sentari, the most numerous groups of inhabitants. There are generally three groups of Sentari, the Solari Sentari, Estrella Sentari and Korydos-Sentari. Among the non-Sentari peoples of the country are the Dwarves of Vukhmir, the Icefishing Mukshoshu tribes, the northern Bazkou people and the Eldhamite Lo'oi and Vulps. There are also minor populations of Beastmen and Goblins. Sentara's identity is an amalgam of these separate cultures. What keeps such a diverse nation together though, is a shared religion and a representative political system.
The inhabitants of Sentara are said to be deeply religious and spiritual. One of the most notable features of Sentaran society is their reverence for snake-like dragons, named Aratri, as well as their weariness of demonic influence. The dragons can be found in or around major settlements, where they are usually venerated as protective envoys of the creator goddess Sode Shira. Sentarans also believe that a wide array of negative and disharmonious player behavior can be explained by the influence of six primordial demons. All of these factors form the key pillars of Sentara's largest religion, Arateanism, which has long dominated Sentaran culture since it first arose at previous points.
The predecessor states to the greater Dominion arose under the rule of the Al Solari dynasty, who had long held sway over the peninsula from their prominent positions on the island of Ivoriya, Gradually, the lands and peoples of the peninsula would unify under their stewardship, eventually forming the 'first' Dominion of Sentara under the leadership of Magerius Al Solari. Briefly, the country re-organized itself under the Empire of Sentara, an autocratic monarchy led by Zephyr Astorian that sought to repress all dissent and consolidate its own rule. However, the regime was quickly overthrown by an eclectic coalition of figures that included the former monarch himself, progressives, Xeroists, and many others who had risen to stand against the regime. 
The fall of the Empire saw the institution of the second 'Dominion of Sentara', this time a directorial republic which broadly organizes itself around the principles of 'Council Republicanism'. The system, as it was envisioned by its makers, was intended to make the government operate more off of collective consensus than anything else. Since its institution, the country has increasingly reformed itself further with the creation of the governing 'Guilds' of Sentara, and its adoption of centralized economy in a similar vein to the Ortangan-Market System of other countries. The end product of such developments is both an eclectic political culture, and the rapid industrialization of its economy in equal measure.
== History ==
=== Early settlements (Prehistoric Era) ===
It is generally agreed upon that Sentari culture has developed from Mukshoshu culture, which is older and more basic. Mukshoshu lived in tribes that roamed the south-eastern corner of Rozakorra and Kejafros. They survived by hunting polar bears, icefishing and hunting rabbits. During the winters, they would often hunker down in encampments on valleys, islands or near mountains to shelter from the elements. Eventually, these camps would grow more elaborate and fortified, and they would set up large food- storages to accommodate more than a single tribe. 
Eventually, the climate warmed, starting on Ivoria, leading to these winter-quarters to be all-year forts, supplied by grain and cattle. Solatriya is often considered one of the oldest cities and the origin-point of Sentari culture, with an ancient, heat-isolated temple in its center. However, even as agriculture spread and cities became more viable, groups of this tribal society continued to live on the ice, migrating from camp to camp. With time, the culture of these groups and even their looks grew apart, with the Sentari and the Mukshoshu seeming quite unrelated these days.
The Sentari are a quite defensively minded people with a reverence for nature. There is a great pride within their culture, to have never migrated and to have never displaced another culture. While this mindset brought in a certain isolationism, Sentarans were often under threat. Migratory groups from the north began to displace them, eventually expelling Sentari culture from most of Kejafros. The fighting soon reached for their cultural capital, Solatriya, and the Sentari fortunes only turned when the Aratri appeared. While these massive, snake-like dragons may seem like intelligent beasts at first, Sentarans quickly declared them as envoys of their godess, Sode Shira. To this day, it is not exactly known why these beasts protect Sentaran cities, unless you believe the Aratean religious explanation, of course. 
Now, with the Aratri defending the Sentari towns, the cultural borders started to calcify, roughly where they lay today. Still, these experiences deeply influenced the developing Sentaran culture, which is defensively-minded and religious to this day. Some communities, such as the Mukshoshu-remnants, are renowned for preserving this history in their oral traditions, where priests and chiefs still recount these stories to this day. Eventually the reverence for the Aratri, defensive mindset against toxic outsiders and rich oral tradition coalesced into the more formal Arateanism that is practised in Sentara today.
=== First Sentari Kingdom (Early Civilization Era) ===
The consolidation of Sentari communities happened with the invention of large bowed ships, which were capable of safely traversing the lethal ice-fields and cliffed coasts of Sentara. This would allow the different Sentari ethnicities to communicate and trade with each other, which spread and unified Arateanism, while giving the Sentara a distinct developmental edge over other groups in the region. The invention of airships would further compound this advantage and soon these city states would consolidate into an increasingly centralized kingdom.
Sentara was the natural center of this kingdom. It lay at the strait of Galatea, a narrow body of water seperating Rozakorra and Kejafros, while also connecting the Umatran sea with the Ocean of Isspha. With a strong, defensive military and control over the vital trade-node in the region, its Al Solari rulers were able to assert their power over other settlements through offers of protection and trade. This officially marks the beginning of the era of the First Sentari kingdom.After asserting influence over the scattered Sentari city-states, the Solatriyan Kingdom continued to expand its influence. Their advantages were pretty numerous. They had an expansive fleet of ships and airships. They had experienced, religiously motivated knights in the order of “Swords of Shiv”. They had good farmland, and they had the protection of the Aratri. The ethnically mixed region of Napredna, as well as the scattered tribes of Shayo-Aksha were easy enough to incorporate into the Kingdom. A substantially greater challenge would come in the shape of the Dwarves of Vukhmir.
Under the reign of Ivatra Al Solari, the kingdom attempted to besiege the great mountain of the Vukh, which contained several of its famous cavern-cities. The Vukhs held the defense though and for several years, the fighting continued without substancial progress. The war ended not in one side beating the other, but rather in another Aratri emerging from the ground and taking position above the great mountain. Seeing such a religiously significant creature take stance against the Solatriyan armies, forced the Sentari into negotiations. However, to the Vukhmiri too, this event came as a culture-shock. Having been shown the rightousness of the Aratean religion in such an open and direct way, caused the Vukhmiri King and many of his subjects to convert. Ultimately, the two realms would unite through marriage and religious exchanges, although their culture would preserve much of its uniqueness.
At the end of this expansionist period, Ivatra Al Solari invited the other kings, chiefs and local leaders to Solatriya. There she declared that her lands should no longer be ruled by a single person, but by a King and a new "Council of Elders”, which was to be staffed of wise and influential people from all over the 'Dominion'.
=== First Dominion of Sentara (0 VE - 14 VE) ===
First Dominion officials
<tabber>
|-|Kareyos=
Portrait	Name 	Tenure
 	Magerius Al Solari	0-14 VE
 	Zephyr Astorian 	14 VE
|-|Chancellors=
Portrait	Name 	Tenure
 	Zephyr Astorian 	0-14 VE
 	Caraman Astorian	14 VE
</tabber>After the establishment of the Dominion, Sentara went through a long phase of stability, focussing on trade and foreign relations. During this time of stability, the 'age of the portals' happened, sometimes known as 'Abex Worldstart'. This event would see various ethnic groups from the worlds of Eldham and Rathnir appear in Sentaran lands, seeking refuge. 
Sentara's nature as a multicultural and xenophile society was beneficial here, as they were quick to integrate these migrants into their society, adopting many of their beliefs and converting them in turn. Their culture and technological knowledge influenced many parts of the Sentaran economy as well as political system. Examples for this were an increased preference for state owned organizations and the establishment of elections for positions on the council of Elders.
=== Reign of Magerius Al Solari (0 - 14 VE) ===
Magerius Al Solari was selected as Kareyos of Sentara during the refugee arrivals. His reign was largely dominated with putting down internal rebellions in Shayo Aksha ever since some new settlers who didn't want to integrate into the Sentaran Dominion arrived there looking to set up camp in the area, there were multiple examples of these settlers who popped up during this time in Shayo Aksha including:- Habberholm, a town set up by Snowmen people in Western Shayo Aksha who built a giant statue near their walled city, Yazanaki, A town set up near the province of Estrella in the South east of the region in the woods and finally Neovoxa, a claim set up near the center of the region that housed many people living inside of it.
Magerius, in response to these settlers, declared Martial law in Shayo Aksha and went on campaigns to conquer these territories either peacefully or forcefully, the first two, Habberholm and Yazanaki abandoned their settlements after sufficient threats were made against them by the Sentaran Government and their areas were dismantled. One of these claims, that being Neovoxa, resisted this and kept control of their town as they surrounded it with a massive diorite wall so the Sentaran Government held negotiations with them on their relocation from Shayo Aksha to another part of Kejafros with the situation being unresolved at that moment (now being solved as the Neovoxans had accepted the offer to relocate and their claim has been returned to Sentara under the name of Zhanara). With this, Magerius Al Solari also focused on internal development for the Dominion and built up areas like the capital, Solatriya, with massive housing and storage facilities being made for the town in which multiple Political Parties decided to set up their base including the Popular Front of Sentara (PFS) and the Progressive-Unionist-Party (PUP), while also diplomatically holding friendly relations with the Zilatran Xeroist Union that was across the Umatran Sea and vassalizing them under the Dominion. 
His reign, although good for Sentara, was short-lived as after these actions, he was imprisoned by Zephyr, who would take over the government and turn it into a new regime.
=== Empire of Sentara (14 VE - 19 VE) ===
Empire officials
<tabber>
|-|Kareyos=
Portrait	Name 	Tenure
 	Zephyr Astorian	14-19 VE
|-|Chancellor=
Portrait	Name 	Tenure
 	Caraman Astorian	14-19 VE
</tabber>
With Wntryi being appointed as Kareyos, a new Chancellor election was held in Sentara with many candidates competing for the position, the most prominent of them being Caraman Astorian of the Solarist Party, Dekvjon I Kerexon-Rit'zak of the Progressive-Unionist-Party and Leon Kerexon of the Popular Front of Sentara. Caraman ultimately won the election and subsequently was given the position of Chancellor. Wntryi and the rest of his loyalist government dubiously accused the opposition candidates in the Chancellor election of being involved in electoral fraud alongside Director Lynx Fei of the Sentaran Internal Bureau (SIB) who they proclaimed orchestrated it. All of them were further more arrested and detained because of these accusations, which many in Sentara saw as just a political grab by the Wntryi Government to silence opposition which created a lot of internal strife for Sentara.
The previous Kareyos, Magerius Al Solari, came out against this and stated that Wntryi was trying to crush democracy in Sentara and that the people needed to rebel from the tyrannical government, though it is disputed if he did this solely because he wanted political power once again or if he actually cared about the Governmental system of Sentara, Wntryi and the rest of his followers denied this in response and fully announced that they have re-organized the Dominion of Sentara into the First Empire of Sentara and that they will reject the weakness that the previous government had.
===Second Dominion of Sentara (19 VE - Present)===
Second Dominion officials
<tabber>
|-|Kareydan=
Portrait	Name 	Tenure
 	Council of Guildmasters	19 VE - Present
|-|Guildmasters=
Portrait	Name 	Guild
 	Evarn Khrostt-Koridan	Warriors Guild
 	[VACANT] 	Builders Guild
 	Mun Federson 	Writers Guild
 	Leon Kerexon 	Commerce Guild
 	'Juice' Moritz 	Interior Guild
</tabber>
The Sentaran Civil War resulted in a victory for the Anti-Zephyrist opposition. Instead of reforming the monarchy as it existed, the opposition decided to implement a democratic republic under the general principle of 'council republicanism'. The system as it was first established envisioned a diarchy between the executive and legislative branches, placing an emphasis on a collective form of governance. The head of government became the Council of Ministers, or Kareydan, consisting of multiple elected officials in charge of heading the country's executive organs. The head of state, though not formally recognized, was generally agreed upon to be the head of the legislative branch, or the Sharai.
The new government immediately faced upon its ascension in 19 V.E. The economy had long since crashed, the infrastructure and cities of the country were laid to waste, and the citizenry of the country were mostly poor and starving. The government immediately made an effort to reverse this, implementing a litany of programs intended to build back up infrastructure, revitalize the economy for industrialization, and otherwise provide for the basic needs of the citizens. 
In these early years, the government itself faced intense infighting over the future path of the country. The sitting officials disagreed as to what measures should be taken to fully ensure the country's recovery, mulling over a variety of plans that sought to bring it about in a million different ways. It was around this point that the initial idea for a potential union between Sentara and its vassal, Zilatra, was seriously considered. A significant portion of the population of both countries consisted of those who emigrated from the old world of Eldham, particularly from the United Socialist States of Eldham (USSE). Many such figures actively influenced the administrations of both respective countries, forming a key voice in favor of union sentiment. However, the sitting governments could not find agreement on the exact conditions of such a union, tabling the idea for a while.
Afterwards, the country would gradually rebuild itself. With the recovery came both greater industrialization and migration from abroad, as prospective newcomers were enticed by the opportunity that came with this era. Their arrival would contribute enormously to the country's industrialization, as more factories, farms, and cities would sprout across the land. Certain newcomers, such as the Lo'oi, also applied their skill and experience in industrial construction, further bolstering the economic productivity of the nation. Meanwhile, several successive governments would gradually organize the nation's economy through the framework of the Ortangan market system, an economic structure conceived by several Xeroist figures and applied to great effect within the USSE. It primarily did so through both the maintenance of such industry, and through its on major business. Particularly, the state leveraged its stewardship of a state-owned shop known as the Sentaran Trading Company (STC), utilizing it as a means to supply its citizens and sell materials to both them and the broader international market. 
Some controversy would arise as the country mulled over its economic policy, culminating in the Kareydan's sole use of its veto power on legislation up to this point in the Dominion. It specifically did so against a bill that would completely ban all private property, citing that it had contained overly broad language which would limit the overall flexibility of both the government and individuals to operate within the broader centralized economy. Eventually, future legislation and reforms were codified which maintained the centralized economy but allowed for independent shops of nonessential items under the auspices of the government. Since then, the country has broadly maintained its centralized economic policy, with its maintenance becoming a point of consensus in Sentaran politics. 
The country would also embark on various other reforms throughout the years. It would rename and remodel the Kareydan into the 'Council of Guildmasters', essentially organizing these executive departments into guilds with even more oversight over their area of expertise. Other key reforms, including a new constitution for the Dominion, were passed in order to further outline the government's abilities and responsibilities. Among these reforms included an effort to consolidate diplomatic efforts, through the creation of a pair of chief figures known as 'Chancellors'. 
It was at this point the Dominion's government made another exploratory effort towards unification with Zilatra. The two country's governments would open preliminary negotiations, discussing key issues and generally coming to a consensus on matters. The process for further unification was marked by the merging of key institutions across both states, chiefly those responsible for economic policy and for the military. This set the stage for the eventual proposal of a confederation between the two countries, which would fully unify their geopolitical standing whilst broadly keeping their institutions untouched. 
However, a variety of controversies would also arise throughout the talks for the unification process. Events such as the Zilatran Writers' Strike, the narrow failure of the initial confederation referendum, and many other incidents would contribute to trepidation and intense debate among the two nations. The aftermath of the failed confederation referendum has seen present talks peter out, ultimately raising the question as to how the two nations intend to address their issues and move forward as one bloc. 
=== The War of the Illegitimate Chief ===
Tensions would flare up within Sentara that would bring it to war. A figure by the name of Tristan, the so-called 'Emperor-Chief of Chippewa', would launch a rebellion against the Dominion of Sentara. He did so to avoid prosecution for a litany of crimes, including animal abuse and murder. His effort to resist the state including active efforts to court powerful forces from across Abexilas, and his effort would eventually be backed by the Wheelist State of Paradise. The Sentaran government sought to resolve the matter diplomatically, especially seeking to fend off direct involvement from several mercenary groups, particularly one known as Aragotha, who were opportunistically observing the conflict. 
The lead up to the first battle was marked by intense preparation by all members of the sitting government. Key military preparation and diplomatic contact was spearheaded jointly by Warriors' Guildmaster Ingo Al-Valentias and Builders' Guildmaster Sphinx, who both served as Chancellor at this time. They mostly represented the public face of the war effort, as much of the government's own members and many civilians across both Sentara and Zilatra threw themselves into the war effort as well. 
The unified armies of both Sentara and Zilatra marched on Tristan's compound known as 'Fort Chippewa'. To their horror, they found the forces that awaited them consisted of both Paradise troops, and several Aragothan mercenaries. The battle quickly ground to a standstill as the fort's defenders kept the Sentaran-Zilatran forces from storming the fort itself. The day would end with the fort still in Tristan's hands, as the Sentarans and Zilatrans left bloodied and battered, despite all of their valor. They would take up positions surrounding the fort, besieging it until they could finally drive Tristan from its walls. 
The immediate aftermath of the battle dampened the morale of the citizens and the members of the government alike. Many feared the potential for the rebellion to escalate further into a global conflict, guaranteeing a grueling war of attrition at the very least. Regardless of these fears, the members of Sentara's government would push hard and push forward, doubling their efforts to prepare the material and the troops for the next battle. Sentaran diplomats would also reach out abroad, seeking to ensure that no other force involved themselves in the battle. Everyone worked feverishly to either avert the threat of world around them, or prepare themselves for the worst. 
Eventually, all of these efforts would pay off. On a bright clear day, the troops of the two nations would march on the Fort's desecrated walls. This time, no soldiers other than Tristan himself met their approach. The lone chief fled into the depths of his fort, but to no avail, as a few soldiers of the combined army would corner him. Tristan of Chippewa would be slain within the halls of his own palace, as the troops of the combined army would roar in triumph. The victory was a product of the effort and dedication of both country's people, exemplified through skillful diplomacy, effective organization, and sheer dedication. 
Shokali (Citizen Assembly)
No.	Seats 	Tenure 	Navari 	Portrait	Party	Notes
 	Mreil Vardloma / Breado (Solarist Party)
Manatoast (Solarist Party)
Drao Vet / eaterofthepants (Democratic Peasent Party)
Klara Serebra / Admixt (United Xeroist Party)
Mimeror ( Solatriyan National Revolutionaries)
Abba Tzain / chumpatrol2 (Workers Solidarist Party)	19-24 VE (5 Years) 	Klara Serebra 	 	UXP 	Led the Citizen Assembly during the recovery period from the Sentaran Civil War.
1. 	Noteworthy (PFS), Cruzio, Dave, eaterofthepants (PFS), Leon Kerexon (PFS) 	24-40 VE (16 Years)	Leon Kerexon 	 	PFS 	Oversaw the beginning of the Three-Party System and implementation of direct democracy.
2. 	Pytor Rit'zak-Kerexon (PFS), Noteworthy (PUP), Oli (PUP), Simister (PUP), Spoonodeath (PUP), Leon Kerexon (PFS), Matix (PUP), Ferikkusu (PFS), Erykh Ukhtop En Olea (PUP), forklife, Sphinx (PUP), literallyjustagoat (PFS), eaterofthepants (PFS)	40-56 VE (16 Years)	Pytor Rit'zak-Kerexon	 	PFS 	
3. 	Pytor of Prjadym (PFS-S), Leon II (PFS-X), Ferikkusu (PFS-S), Anovium (PUP-H), literallyjustagoat (PFS-S), Déd Vèt (PFS-X), Miril Gaboliver (TP), Spoonodeath (PUP-H), chumpatrol2 (PFS-S), Campesino (PFS-X) 	56 VE - present 	Pytor Rit'zak-Kerexon	 	PFS 	
==Political parties ==
Other than the short period where democracy was suspended during the Sentaran Civil War between 14 and 19 VE, Sentara is among the nations in Abexilas to have a multi-party democracy. Unlike most multi-party democracies on Stoneworks, Sentaran democracy is known for being progressive and liberal. And as of 20 VE it is made up of three main parties: 
The Progressive-Unionist Party, commonly abbreviated as PUP, is the largest party of Sentara since the formation of the 2nd Dominion, It is a progressive party advocating for multi-culturalism and industrialization. It is positioned in the centre-left of the political spectrum, but in the unique circumstances of Republican Sentara it could be put on the Republican-Right
The Popular Front of Sentara is the main left-wing alliance of Sentara. It consists of the Xeroist Party of Sentara, the Agrarian-Socialist DDP and the Solidarist-Anarchist WSPS. It is was founded mainly by refugees from Eldham and Rathnir supportive of the USSE. In Sentara's political spectrum, would be put on the Republican-left to far-left. 
The Tradionalist Party was created as a result of the Three Party Referendum, made to represent the main right-wing of Sentaran politics. This party supported ideas of monarchism and conservatism, and advocated for the return of the Kareyos of the Sentaran throne. The Tradionalist Party is placed on the right-leaning.
After the decline of the party activity, it was on the verge of dissolution. But by the initative of the current Sentaran Commerce Guildmaster Miril Gaboliver (Urabon) and and Lorewriters Guildwarden Z'swaku S. T. L. Van Bee Al-Valentias, the party was reformed in Winter of 44 VE. Now the Traditionalist Party is the party of religion and vigilance. Militaristic, concerned with lore and engaged in aratean social politics.
==Races==
===Sentaris===
Sentari people are generally short, slim and nimble, with exceptional stamina. They have large eyes, which range from blue, red, brown or black. Golden-eyed Sentari are usually gifted with magic. They rarely grow beards and if they do, it only starts at a very high age. Their skin is fair to tan. They have pointy ears, which leads to them often being confused with Elves, though they have no relation, as they do not have an innate relationship with magic.
Instead, Sentari are excellent craftsmen, who combine demonic essences with dwarven technology to create some truly wondrous machinery and contraptions. Sentari people are community-minded and sometimes described as “naive”, as they have a long tradition of heroic tales.
Sentari are also known for an absolutely legendary appetite, which causes them to have love for cooking and a great desire for restaurants. Theyre known to try just about anything, even if they later regret it.
====Solari-Sentari====
Solari Sentari live in the northern parts of the country. They are Blonde, Fair-Skinned and have a vast array of eyecolours. They are small but are surprisingly strong for their size. They lack the gender-dimorphism of other species, with their men often having a soft touch to them.
They have a fondness of physical combat, as they are able to carry many times their weight in equipment and the construction of great, white monuments. They are also the most numerous of the Sentari, given they control the largest urban centers of the great dominion.
The Solari-Sentari are known to have a large agricultural community outside of their great population centers, which are known for legendary local dishes, which they love sharing with the outside world. Given the ravenous hunger of a large number of these small, elf-like tinkerers, such a large farming base is also necessary.
Their Ariatru is generally considered the Ariatru of strength, which flies above the skies of Solatriya.
====Estrella-Sentari====
Estella Sentari exemplify the affinity to magical-artifacts and mad-scientist-tendencies of the Sentari. They are tan, have white hair and red or black eyes. They are less tough then their Solari counterparts and possess a greater dimorphism, with men being short and stout, hinting at possible dwarven admixture. Their women are generally taller in their youth, but will shrink with age until they are just as small as their husbands.
These Sentari range from mystic to mad scientist, but often a mix of the two. They live in the magical city of Estrella, which is entirely constructed from magic crystalline and which contains an impossible observatory. It is said that in their vaults you can find the secrets to eternal life, to communing with faeries and to equipment that never breaks.
However, the Estrellans are also reclusive and dont like to share in their secrets, as they fear what might happen if they fall into the wrong hands. Their Ariatru is considered the Ariatru of Wisdom, which lives in the mystical-ring-lake arround Estrella.
====Korydos-Sentari====
Korydos-Sentari are curious travelers and survivors. Having settled the very south of the continent, they have mixed with other groups, giving them a rounder face and somewhat taller bodies, though they still stand short of normal humans. Their hair is blonde or brown, with rare instances of white or red hair. They show extreme stamina, willing to row, run or climb for hours, as long as they have food available.
Their speciality is in trade and exploration, as they have a large harbour near the great dwarven city of Vukhmir.
Their Ariatru is generally considered to be the Ariatru of Exchange, which guards its treasure in a cave beneath the earth.
==== Lanyue-Sentari====
The Lanyue-Sentari, "Ujo yi'ilba" ("we of the snow" in their dialect) are a hardy people who originate from a mixing of Sentari and Batu refugees from Eldham, due to this they developed their own dialect and have lerned to not only survive, but thrive in the snowy region of lanyue, they enjoy their sports, such as archery, bear riding, ice swimming or iceberg climbing, other than that they enjoy construction and sailing, often ending up as merchants or craftmen often however ending up as bodyguards or caravan guards due to their lust for action.
===Vukhs===
The Vukhs are classified as a dwarven species and are living around the Southern Mainland, in the Kayamyek Mountains, in Vukhmir, and in the surrounding regions. The Vukhs, very similar to other dwarven races, are short, and very robust/thick-bodied and big boned (calling a Vukh "a meatball" is considered a slur), compared to any Sentari sub-category that exists in Sentara. They present a lot of facial hair, which allows for glorious and impressive beards to be grown. Vukh culture promotes the stylisation of facial hair, in order to symbolise something, usually mountains. Their eyes are more narrow than the average Sentari, but not as narrow as a Mukshoshu, due to a bigger and stronger head and cranial structure. The Vukhs have no affinity towards magic or any form of sorcery, as they believe it is only going to hinder their progress and way of life, instead, they are mostly focused on technological development, which they use in their forges, industry and infrastructure. Vukhs have always been pacifists and for most of their history, never had a military culture, but the Vukhs that are seen as  more rowdy and untamed in spirit did brawl with themselves in bars. Those vukhs often were hunters and outside scavengers, who always had to deal with more hostility than other, inner mountain inhabitants. Vukhs also feature a very strong mercantile culture, which was developed by trading with Korydian Sentaris and Overground Vukhs, for fruits, alcohol, meats and sometimes silks and leather, water was provided by systems that collected melted snow. For cuisine, it is said that the only person that can compete with a Sentari in an eating contest, is a hungry Vukh. Vukh culture is very social at core, and a meal usually was eaten when everyone was home or in a public place, like a tavern. Vukhs may or may not have had the best luck when it comes to food abundance, but when they went in, they would cook all out, with various meats and meads being served.
==== Underground Vukhs====
Underground Vukhs live mostly around the Kayamyek Mountains, in cities carved and dug inside a mountain or body of land. Underground Vukhs feature an average height of 1m 40cm, and for the most part, they lack the gender-dimorphism. Males do feature stronger jaws and sharper ends in their facial structure, while females have more rounded up edges, resulting in a more softer, yet strong look (imagine a 80s diner "big momma"). The Underground Vukhs are known to be very skilled craftsmen and miners, having a good chunk of their culture revolving around mining and processing it into diverse products. They are also very interested in development of industrial practices, to yield as much ore and product being made. Vukhs do follow a more pagan approach to Arateanism, combining the religion with elements of Old Vukh Paganism. Their Ariatru is generally considered the Black Ariatru of Prosperity, which flies above the mountains of Vukhmir. 
====Overground Vukhs====
Overground Vukhs, are a result of Vukhs, that migrated above ground after The Ancient Retreat, and settled above ground, they live in the Southern Plains of Vukhmir and in Korydos Province, with a very small number in Valedra. They are a lot taller than their Underground counterparts, but still have beards and braided hair. Gender-dimorphism is a bit stronger here, as males tend to be thicker-bodied than females, but females tend to be taller than their male counterparts, but both are thinner than their underground counterparts. The Overground Vukhs are known to be merchants, farmers and herders. Overground Vukhs would grow animals and produce, which was sold to Korydian Sentari or Underground Vukhs for currency and processed ores. Overground Vukhs Vukhs were known to be the trade connection between Korydian Sentaris and Underground Vukhs and were diligent in their domain. Unlike their pacifist mountain counterparts, the Overground Vukhs Vukhs were a bit more hostile in nature, due to being exposed to foreign invasions, monster attacks and such, but neither did they develop a military culture, as the Vukhs were mobilised only when their settlement was under direct threat (citizen militia).
===Mukshoshus ===
It is very much debated if Mukshoshu counts as Sentari or the other way around, but it is clear that the two groups are quite different. Mukshoshu are more thick-bodied than Sentari, they have small, narrow eyes, which help them see on the glittering icebergs and they sport often impressive beards. Still, they share the shortness, the great physical strength and the pointy-ears of their Sentari cousins, follow a very similar religion and share a region.
Unlike the Sentari, they are uninterested in magical artefacts, and reject the use of objects they consider of demonic origin. This has left them very primitive compared to other races, who are more flexible in this belief. Some objects which are considered demonic include Gunpowder, which Mukshoshus believe to "come from the Unknown", Netherite which they believe to "come from Inal," XP "which comes from Nasha" and Deepslate-ores "which are tainted by Ahai."
There are hundreds of small tribes and clans, often no larger than an extended family, but generally two subtypes of Mokshoshu, which are divided by culture, not by looks.
====Serene Mukshoshu====
Serene Mukshoshu are known for their absolute pacifism. They believe that fighting the demons only makes their influence stronger and they seem to have a point, as they are known to be completely immune to demonic temptations. They live the life of wandering monks, traders and preachers, subsiding of what the sea offers them and trading it for things in surrounding towns.
==== Hunter Mukshoshu====
Hunter Mukshoshu have dedicated themselves to fighting Isspha, which they named the great foe. They believe that they can hunt the world-kraken and by killing him, restore the strength of Sode-Shira.
Hunter Mukshoshu are some of the greatest monster-hunters, mystics and exorcists in the region, and they offer these services to the communities around the Umatran Sea.
However, as much as Hunter-Mokshoshu fight Isspha, they are also tempted by him. As Isspha respects powerful warriors, the strongest of the Hunters must always struggle with the temptation to become one of Issphas great servants and indulge in the power that a PVP-mindset gives.
===Lo'Oi===
The Lo'Oi people are immigrants and descendants of immigrants that came from the world of Eldham, more specifficly, Eastern Serrona (Lausan). Those people lived in "The USSE" and carried new ideas and democratic ideologies with them, that helped modernise and improve the systems of administration used by The Sentaran Federation and its constituents. Jaumotogos is the only Sentaran province in which Lo'Oi people make up the majority of the population.
The Kereshiner Lo'Oi people in Vukhmir are known for their work morale and determination. They are protected by the Vukh administration and have been given minority status and representation. The Lo'Oi people in Solatriya integrated with the local population after they migrated. Outside Sentara, Zilatra boasts a very large Lo'Oi population, being the second largest ethnic group after the local Baszku people. Zilatra even adopted the Lo'Oi inherited ideology of Xeroism, used in the USSE.
===Beasthearts===
===Meimeienn===
Category:Traveler's Era
Category:Sentara