Lore of the Wild

The Lore of the Wild is a lore of magic introduced to Total War: Warhammer with the Call of the Beastmen DLC. It is unique to the race.
== Lore Attribute ==
=== Bestial Surge=== 	
=== Bestial Surge===
The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.	The Bray-Shaman inflames the Beastmen’s urge to rend the foe, causing them to surge forward in a roaring, bellowing mass.
 	Passive AbilityLore of the Wild
Type 	Augment (Area)
Target 	Self, Allies
Charge Bonus 	
Vigour per second 	
Effect range 	Map-wide
Duration 	9 seconds
Affected units 	Affects allies in range(all)
Enabled if 	Casting
Triggers when casting spell 	Triggers when casting spell
==Spells==
=== Devolve=== 	
=== Devolve===
The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.	The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.
 	SpellLore of the Wild
Cost 	4 Winds9 Winds (Overcast)
Type 	HexHex (Area) (Overcast)
Target 	EnemyEnemies (Overcast)
Speed 	
Charge Speed 	-25%
Leadership 	
Melee Attack 	
Range 	100 metres
Effect Range 	35 metres (Overcast)
Duration 	20 seconds
Cooldown 	30 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)Affects enemies in range(all) (Overcast)
Increased effect area 	Increased effect area
Causes damage to combatants 	Causes damage to combatants
=== Bray-Scream=== 	
=== Bray-Scream===
This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.	This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.
 	SpellLore of the Wild
Cost 	5 Winds7 Winds (Overcast)
Type 	Breath
Target 	Ground, All
Damage 	16 (100%) 24 (100%) (Overcast)
Duration 	1 second
Radius 	14 metres
Movement Speed 	24m/s
Range 	100 metres200 metres (Overcast)
Duration 	1 second
Cooldown 	29 seconds
Miscast chance 	50% (Overcast)
Extended cast range Increased damage 	Extended cast range Increased damage
Short, wide, expanding, tear-shaped attack Strong vs multiple units Weak vs a single combatant 	Short, wide, expanding, tear-shaped attack Strong vs multiple units Weak vs a single combatant
=== Viletide=== 	
=== Viletide===
This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.	This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.
 	SpellLore of the Wild
Cost 	9 Winds13 Winds (Overcast)
Type 	Explosion
Target 	Ground, All
Damage 	23 (0%) 34 (32%) (Overcast)
Duration 	1 second
Radius 	15 metres
Range 	100 metres
Duration 	3 seconds
Cooldown 	31 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(max: 1)
Affects units if 	Grounded
Increased armour-piercing damage 	Increased armour-piercing damage
Large explosion area Strong vs a single unit 	Large explosion area Strong vs a single unit
=== Traitor-Kin=== 	
=== Traitor-Kin===
The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.	The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.
 	SpellLore of the Wild
Cost 	11 Winds18 Winds (Overcast)
Type 	Direct Damage (Area)
Target 	Ground, Enemies
Damage Per Second 	33-67 66-133 (Overcast)
Speed 	
Range 	100 metres
Effect range 	35 metres
Duration 	12 seconds
Cooldown 	39 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects enemies in range(all)
Increased damage 	Increased damage
Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants 	Causes damage to combatants Strong vs character Strong vs a single combatant Weak vs multiple combatants
=== Mantle of Ghorok=== 	
=== Mantle of Ghorok===
Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.	Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.
 	SpellLore of the Wild
Cost 	10 Winds18 Winds (Overcast)
Type 	Augment
Target 	Self, Ally
Base Weapon Damage 	
Armour-Piercing Weapon Damage 	
Melee Attack 	
Armour 	
Range 	200 metres
Duration 	26 seconds52 seconds (Overcast)
Cooldown 	47 seconds
Miscast chance 	50% (Overcast)
Affected units 	Affects allies in range(max: 1)
Extended effect duration 	Extended effect duration
=== Savage Dominion=== 	
=== Savage Dominion===
The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.	The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.
 	SpellLore of the Wild
Cost 	18 Winds
Type 	Summon Unit
Uses 	2
Target 	Ground
Range 	50 metres
Duration 	1 second
Cooldown 	48 seconds
Affected units 	Affects allies in range(max: 1)
Summons a Cygor Summoned units degrade over time 	Summons a Cygor Summoned units degrade over time
== Units ==
=== Daemons of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
=== Beastmen ===
beastmen_malagor.png|Malagor the Dark Omen(Bestial Surge, Mantle of Ghorok, and Savage Dominion)
bst_great_bray_shaman_campaign_04_0.png|Great Bray-Shaman (Wild)
bst_gorebulls_campaign_01_0.png|Kha'Rak Stoneheart(Viletide)
bst_bray_shaman_campaign_03_03.png|Bray-Shaman (Wild)
=== Nurgle ===
dae_nur_bst_bray_shaman_chieftain_0.png|Grukmur Three-Horn
=== Tzeentch ===
dae_changeling_0_1.png|The Changeling(Formless Horror: When transforming into Malagor the Dark Omen or The Blue Scribes)
dae_blue_scribes_0_1.png|The Blue Scribes
=== Warriors of Chaos ===
dae_blue_scribes_0_1.png|The Blue Scribes(campaign only)
== Bound spells ==
=== Units ===
Spell	Unit	Notes
 	 	Campaign only
=== Items ===
Spell	Item	Type	Race	Faction	Notes
 	 	 	 	All 	Rewards of Dread
== Strategy ==
The Lore of Wild is a decent lore that synergizes well with the strength of the Beastmen. 
*Bestial Surge is good for the vigour boost that keeps your units at fighting effectiveness and the boost to charge bonus does not hurt either.
*This gives incentive to casting cheap spells like Viletide and Devolve to keep triggering the bonus.
*One of the more notable spells is Call of the Wild, which gives the player a summonable Cygor, this is useful for having the option to have a long range artillery piece or another monster in the middle if a fight.
Category: Lores of Magic
Category:Beastmen