Mechs/YMN-LSD

==Description==
Making its now infamous debut in the Marik Arena, this unusual refit mounts two Plasma Cannons in the torsos to disable its victims and replaces the massive LRM payload with SRMs to capitalize on any weaknesses in enemy armor.
Drop Cost Multiplier: 1.12
==Mech Bay==
Level	Source 	Affinity
20 	Mech 	Missile Boat: +1 Missile Evasion Ignore, +1 Missile Accuracy,
40 	Accurate Weapon - Missiles	Missile Mastery: +1 Accuracy and -1 Recoil for Missiles
 	 	Left 	Center 	Right
Arms/Head	Health 	A=90/100S=50 	A=45/45S=16 	A=90/100S=50
Arms/Head	HardPoints	[ 3M ] 	 	[ 2M ]
Arms/Head	Fixed 	
Shoulder
Upper Arm 	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Shoulder
Upper Arm
Arms/Head	Dynamic 	
Ammo SRM L-K
SRM-4 (Irian)
SRM-6 (Valiant)	
Comms Suite Mk2
Tactics Support A
Gunnery Support B
FCS Flak
Sensors Range	
Ammo SRM DF
SRM-4 (Irian)
SRM-6 (Valiant)
Torso 	Health 	FA=105/140 RA=30/70S=70	FA=120/200 RA=39/100S=70	FA=105/140 RA=30/70S=70
Torso 	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
Advanced Optics MK3
Ammo Plasma
Guardian ECM
Heat Sink Double
Plasma Cannon (2)	
Light Ferro
Engine Light
Engine Core 240
Gyro XL
Heat Sink Kit (D)
Endo-Steel (1)	
CoolShot
Ammo Plasma
Heat Sink Double
Beagle Probe
Plasma Cannon (2)
Legs 	Health 	A=90/140S=70 	 	A=90/140S=70
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet (H) (2) 	 	
Jump Jet (H) (2)
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