Report 413

Report #413
Skillset: Alchemy Skill: Love
 Org: Harbingers Status: Completed Jul 2010
Furies' Decision:
First tick made more random and it will not work on graced people anymore
(sipper or target).
Problem: Love potion/pheromones effect is a passive defence that not only
removes someone from your enemy list but makes you lusted to them (which both
requires and consumes equilibrium to reject) in 1 tic. This effect also works
through grace. The only counter is rubeus in rituals. Those playing classes
whose offence relies on keeping people enemied for their skills to work know
that for one-on-one fights, love potion is quite annoying. For bards in
particular, who rely on keeping people in the room with them, perhaps moreso
than mage/druid who have ranged attacks through their meld, these fights tend to
take on the pattern of reject, blanknote, attack, reject, blanknote, attack,
attack, reject, blanknote, attack, reject... and so on.
[A: 0 R: 0] Solution #1: Solution 1 Have these effects not work through grace.
 In addition, have oolong tea resist love potion, with
 a 50% chance to strip the oolong defense.
[A: 0 R: 0] Solution #2: Solution 2 Have the effects not work through grace.
 In addition, change the effect so that the first tic
 will remove enemy status, and the second tic will
 cause the lust status.
[A: 0 R: 0] Solution #3: Solution 3 Have the effects not work through grace.
 Consider differentiating the effect of love
 potion/pheremones from the lust tarot, and shorten
 the reject time for the former.
Player Comments:
---[Talan on 6/30 @ 04:45 writes]:
Apparently pheromones doesn't work through grace afterall, so that is not an
issue.
---[Asmodea on 7/1 @ 05:51 writes]:
Solution 2 seems fine to me.
---[Thul on 7/2 @ 23:48 writes]:
On solution 2, wouldn't that negate love potion and similar effects entirely?
Enemying doesn't take balance. All it would take is a re-enemy trigger to ensure
that lust never happens.
---[Lehki on 7/4 @ 05:56 writes]:
I believe that's essentially what solution 2 is aiming for, Thul. I think
solution 3, cutting the EQ for reject down to 2 seconds from 4 would make it
much less annoying to deal with, without removing too much of it's usefulness.
---[Eamon on 7/12 @ 05:53 writes]:
Something like Stag Parade should also be included in the same category as lust
tarot, as well as any other active skills that cause a lust status. Otherwise,
Parade would mean using a 4sec eq to get an effect that can be removed in 2sec.
It sounds like the report is trying to address the passive lust tics. How long
is it between love tics?
---[Thul on 7/13 @ 08:52 writes]:
On Pheromones, at least, it appears to be once every 15 seconds. In the case of
Pheromones, it only hits other targets, but this is balanced somewhat by the way
you can shut it off entirely with a disruption scroll. I understand that this is
irritating one-on-one for a bard (the optimal situation to be using passive lust
effects) but all of the suggestions seem like they'd make for a rather severe
change to the battlefield.
---[Fillin on 7/28 @ 07:26 writes]:
I feel you on this, but I can't recall a nerf to love ever succeeding. My
recommendation is to reverse the change that made love potion not cured by
random curing abilities. It ensured there was always a downside to using love.