Patch Notes/3.08

The following is a list with all the changes made in patch v3.08.
:No Agents were harmed in the making of Patch 3.08. Instead, you can thank your local dev for those less flashy but important changes coming to VALORANT today. Report feedback, hidden Account Levels, and more are listed below.
:Look at those bug fixes!
==October 25th Hotfix==
On patch launch, two Jett bugs were unintentionally shipped. An initial statement on October 20 by Riot said that the bugs were not severe enough (game-breaking/competitive integrity) to risk a patch redeploy, though they were reverted in the following hotfix:Riot statement on v3.08 bugsv3.08 hotfix
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**Ability cost decreased and reverted back to 150 from 200
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**Time to equip weapon after casting decreased and reverted back to its shorter duration
== Social Updates==
===Persistent Report Feedback===
* Your reports matter, and we want you to know that! You will now be notified if we took action on one of your reports, whether you are offline or not.
* If your client is up and running, you’ll receive a notification. If you’re offline at the time of action, fret not! You’ll receive your notification upon your return.
** Thanks for making VALORANT a safer place through your reports. Keep them coming!
== Progression Updates==
===Level Border Customization===
* You will be able to equip any Account Level Border that has been unlocked
** A tab has been added to Playercard selection.
===Hide Account Level===
* It’s now possible to hide your Account Level when in a match with others who are not your friends
** To enable, uncheck the box located in the Level Border tab.
== Store Updates ==
===Equippable Skin Levels===
* You should be able to equip any skin level except on variants, which will always default to the max skin level.
== Performance Updates ==
* Reduced instances where UI is invalidated
** Basically, lowered the amount of times the UI needed to update itself, thus saving performance costs.
* Optimized Viper’s Poison Cloud 1P HUD
* Optimized Viper’s Pit 1P HUD
* Optimized weapon and ability clipping plane calculations
** You got us, this actually went out with Patch 3.07.
== Esports Features==
* Coaches now have the ability to swap to players with keybinds
** Keybinds are 1-5 from left to right across the top HUD.
* Coaches will now see a visual PIP (a small demarcated dot) on the top player HUD to indicate who they are spectating
* Coaches now inherit the setting to see player keybindings on the minimap, similar to Observers
== Bugs==
=== Agents ===
* The valves on Viper's gloves now appear on the correct side of her hands in Left Hand Mode
=== Weapons ===
* Weapon skins should now appear correctly in-game
** You may have occasionally seen some funkiness with Skins over the past few weeks. This was occurring, rarely, when playing on a slower connection due to an extended loading period. 
=== Maps ===
* Attackers at A Lobby in Split could previously hear gunshots from the A Ramps during the buy phase—this was unintended and is now fixed
* Viper’s Ultimate will no longer spawn incorrectly when placed on top of the shipping crates on B site located on Icebox
=== General ===
* Observers can now correctly see player outlines through barriers
=== Performance ===
* Fixed hitch that could occur when Barrier Orb breaks
* Fixed hitches for certain input prompts
=== Game System ===
* Fixed a bug where using Ping (Z) while defusing caused you to stop defusing
=== Misc. ===
* The giant bug under your bed.
==References==
Category:Patch Notes
tr:Yama Notları/3.08