Saint Germain

==Summary==
Saint Germain is a mysterious time traveler in Castlevania: Curse of Darkness who seems to have infinite knowledge. He has the ability to shift his position in respect to time.
==Powers and Stats==
Tier: 
Name: Saint Germain
Origin: Castlevania
Gender: Male
Age: Unknown
Classification: Human, Time Traveler, Time Watcher
Powers and Abilities:
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|-|Abilities=Superhuman Physical Characteristics, Immortality (Type 1), Acausality (Type 1, Is unfazed by the flow of time and the events across the timelines due to belonging to no time period), Time Travel and Breaking the Fourth Wall (Is capable of travelling through time and talk to the player directly), Weapon Mastery, Summoning (Can summon a sword), Reality Warping, Time Manipulation and Time Stop (Can stop time, warp the fabric of time, and warp reality around him to aid him in combat), Flight (Can fly), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Scales from Aeon, who can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death. And scales off from other Creatures of Chaos which can survive lethal blows easily,Castlevania: The Belmont Legacy Issue 3 Can revive endlessly, are beyond life and death due to being Conceptually Nonexistent, can possess other objects to exist, most of them are undead, some of them are souls and evil spirits, are abstract embodiments, and they all are reliant onCastlevania: Portrait of Ruins BradyGames strategy guide page 2 the Chaos Entity, and bounded by it, always returning after being killed,Castlevania: Lament of Innocence with Chaos existing in an alternate dimension beyond the normal world), Non-Physical Interaction (Can attack and kill Intangible, Non Corporeal, and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually NonexistentCastlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic, who can dimension hop into other worlds inside paintings), Teleportation (Can teleport), Telekinesis, Portal Creation (Can make a portal), Energy Manipulation, Magic, Quantum Manipulation and Spatial Manipulation (MagicCastlevania: Portrait of Ruin in Castlevania is able to warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes itCastlevania: Symphony of the Night common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Soul Manipulation (MagicCastlevania Nocturne of Recollection Chapter 6: Counterattack is capable of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series,), Poison Manipulation Corrosion Inducement and Acid Manipulation (Can inflict poison, which can rot flesh on contact and is Acidic), Plant Manipulation (Can use plants that grow rapidly from his time powers to attack), Healing (Can heal himself with time powers), Cosmic Awareness, Precognition and Clairvoyance (Can observe the timeline to see its events)
|-|Resistance=Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusionsCastlevania: Harmony of Dissonance), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero across numerous differentCastlevania: Curse of Darkness BradyGames official strategy guide page 132 creatures and is deemedCastlevania Nocturne of Recollection Chapter 3: Hunter a normal ability even by creatures of the nightCastlevania Nocturne of Recollection Chapter 5: Recollection), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attackCastlevania: Portrait of Ruins BradyGames strategy guide page 17), Statistics Reduction (Can resist the Curse and Poison effects making one far weaker than normalCastlevania: Order of Ecclesia Brady Games strategy guide page 96), Mind Manipulation and Disease Manipulation (Can resistCastlevania Lords of Shadow: Lesser Lycanthrope the mental effects of a werewolf bite, which can inflictCastlevania Lords of Shadow - Mirror of Fate Act 2 diseases upon others), BFR (Can resist the Castle's power to send one to another dimensionHaunted Castle), Perception Manipulation (Can resist the castle's power to warp one's sensesCastlevania Bloodlines), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations and separate them into numerous planes at once, is also unfazed by the gravitational effects of the castle), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magicCastlevania: Portrait of Ruins BradyGames strategy guide page 9, whichCastlevania: Portrait of Ruin can warp Quantum Space barriers, which is stated to be a paranormal Phenomena, which makes it common for even creatures of the nightCastlevania: Portrait of Ruins BradyGames strategy guide page 151), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes), Soul Manipulation (Can resist the effects of magic, whichCastlevania Nocturne of Recollection Chapter 6: Counterattack is capableCastlevania: Dawn of Sorrow of attacking/Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92 affecting the soulCastlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168 in theCastlevania: Curse of Darkness manga chapter 2 series), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,Castlevania: Lords of Shadow - Mirror of Fate which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; Is able to resist the effects of the castle which transmutate one into a soul and corrupt the victims), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets and growing them in size), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existenceCastlevania: Order of Ecclesia), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind, and affect one's memories and emotions), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process and corrupt their very soul; can resist the magical effects of the Mandragora, which can drive oneCastlevania: Portrait of Ruins BradyGames strategy guide page 153 insane through its scream,Castlevania: Order of Ecclesia Brady Games strategy guide page 135 and can resist the effects of Dracula's magic which can drive one insane by its mere presence), Sound Manipulation (Can resist the effects of the Mandragora's scream which can inflict death to those who hear its cry), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality and rewriteCastlevania Grimoire of Souls Chapter 2: A City of Fog the narrative of the worlds they reside in through theCastlevania Grimoire of Souls Chapter 6: Accursed Cranium chaos in their soul which are one and the same as the real worldCastlevania: Grimoire of Souls chapter 7: Death's Reign; with the resultsCastlevania: Grimoire of Souls chapter 8: Demonic Visions of those changes overturning events in the story it's tied to and overflowing into reality), Body Puppetry (Can resist the castle's influence toCastlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem control its targets like a puppetCastlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can instantly copy one's abilities, analyze them throughout their entire lifetime and past lives, and absorb one's power), Time Stop (Can move in the abyss, where time is frozenCastlevania: Lords of Shadow Chapter 11: Necromancer's Abyss), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact and is AcidicCastlevania: Portrait of Ruins BradyGames strategy guide page 111), Fear Manipulation (Can resist the Castle's power to inflict fear onto others, and withstand the Malachi's presence which can inflict fear upon those near its presenceCastlevania: Portrait of Ruins BradyGames strategy guide page 150 and withstand the presence of a vampire which can inflict fear onto others), Paralysis Inducement (Can resist the Imp's paralysis ability and can stare into a vampire's eye without being paralyzed on the spotDemon Castle Dracula: Demon's Blood, Blood Nightmare), Age Manipulation (Can resist the effects of EctoplasmsCastlevania Lords of Shadow - Mirror of Fate Act 1 which can age its targets), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets), Resistance Negation (Can resist the effects of different creatures of the night which can bypassCastlevania: Circle of the Moon one's resistance to CurseCastlevania: Curse of Darkness BradyGames official strategy guide page 148 and Poison effect,Castlevania: Order of Ecclesia Brady Games strategy guide page 134 can exist in the dimensional rift,Castlevania Judgement which can kill beingsCastlevania: Lords of Shadow Reverie: Founders' Quarters that are naturally resistant to death manipulationCastlevania: Lords of Shadow), Possession (Can resist the Une's effect to possess othersCastlevania: Order of Ecclesia Brady Games strategy guide page 135 and Dracula's magic to possess others)
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Attack Potency: Low Multiverse level (Can keep up with Hector, who's power rivals that ofCastlevania Judgement Trevor's True Story Mode Death, who's capable of destroying the Time Reaper, who threatenedCastlevania Judgement Aeon's True Story Mode to eraseCastlevania Judgement Sypha's True Story Mode all theCastlevania Judgement Alucard's True Story Mode Castlevania timelinesCastlevania Judgement Golem's True Story Mode)
Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantlyDemon Castle Dracula: Reminiscence of the Divine Abyss)
Lifting Strength: Immeasurable (Comparable to Dracula's weakened state, and is able to lift the entirety of CastlevaniaCastlevania: Curse of Darkness, which is anCastlevania: Aria of Sorrow entire world withCastlevania: Lords of Shadow 2 another dimension below it)
Striking Strength: Low Multiverse level (Can harm Hector with his own strikes)
Durability: Low Multiverse level (Capable of enduring attacks from Hector)
Stamina: Superhuman (Can keep up with Hector and his Innocent evils effortlessly)
Range: Extended Melee Range with his saber. Hundreds of Meters with his pistol, up to Low Multiversal with Magic (Can reach into alternate timelines at will)
Standard Equipment: A saber, a pistol, and a stopwatch
Intelligence: Extraordinary Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest, and has amassed vast amounts of knowledge through his immortality and time travel)
Weaknesses: Yields to attacks with darkness and lightning. His time manipulation can be interrupted by another time manipulation
Notable Attacks/Techniques:
*Time Manipulation: He can freely manipulate time, not only stop it, but also accelerate and rewind it as well.
**Poison accelerate: One of his time control techniques. After he poisons enemies with his attacks, he will speed up time to cause the poison effect to spread quicker.
**Plant Manipulation: He speeds up time to make thorny vines burrow around the area from the ground to help him attack enemies.
**Healing: His technique to reverse the time of himself to recover from wounds and restore stamina. He only used this one time in a fight against Hector.
==Gallery==
Castlevania Curse of Darkness 16 Boss Battle Saint Germain
==Notable Matchups==
Victories:
Losses:
Inconclusive:
==References==
Category:Characters
Category:Castlevania
Category:Male Characters
Category:Sword Users
Category:Gun Users
Category:Time Users
Category:Time Travelers
Category:Immortality Negation Users
Category:Regeneration Negation Users
Category:Poison Users
Category:Corrosion Users
Category:Fourth Wall Aware Characters
Category:Acid Users
Category:Quantum Users
Category:Space Users
Category:Soul Users
Category:Dimensional Travel Users
Category:Immersion Users
Category:Acausal Characters
Category:Summoners
Category:Cosmic Awareness Users
Category:Plant Users
Category:Teleportation Users
Category:Healers
Category:Humans
Category:Immortals
Category:Reality Warpers
Category:Flight Users
Category:Telekinesis Users
Category:Portal Users
Category:Energy Users
Category:Magic Users
Category:Non-Physical Interaction Users
Category:Weapon Masters
Category:Precognition Users
Category:Clairvoyance Users
Category:Fantasy Characters
Category:Horror Characters