Team Fortress: Mann Up

Team Fortress: Mann Up is a multiplayer PvP first person shooter, developed and published by Valve Software. The game serves as a sequel to Team Fortress 2, and features new gameplay features from the past two games. The game is centered around four companies, RED, BLU, GRN, And YLO fighting each other to gain control of land.
== Game Modes ==
=== Capture the Flag ===
Two teams, which are randomized color-wise, must break into each other’s bases and steal their “flag”, or a briefcase dubbed the intelligence. The first team to steal the others flag thrice wins.
=== Flag War ===
The same basic gameplay principle from CtF is applied, but is now fought between four teams. As usual, first team to get four points wins.
=== Capture Points ===
Two teams must fight for control over certain points on the map. One team has to defend their points while the other as the take them from the other team. If the defenders secure their points until time runs out, they win. If the attackers take the points, they win.
=== Domination ===
Capture Points, except there are five points, and all four teams are fighting for control. The team with the most controlled points wins by the end of the match wins.
=== Payload ===
One team must push their Bomb cart to the enemy’s base, while the other team must prevent the cart from reaching.
=== Payload Race ===
Two of the total four teams must push carts to another’s base. When there are two bases left, one must have their cart reach the enemies’ first.
=== Deathmatch ===
A classic, no-respawn death match. Last team standing wins.
== Classes ==
=== Attack ===
==== Scout ====
Primary: Shotgun, SMG. Secondary: Pistol. Melee: Bat
Born in Los Angeles, the Scout follows in his grandfathers steps to raise money: by working as a mercenary. Despite his low health, he has incredible speed, and can jump twice in air. With these attributes in mind, it makes it easy for him to flank slower enemies.
==== Soldier ====
Primary: Rocket Launcher. Secondary: Assault Rifle, Shotgun. Melee: Brass Knuckles.
From an unknown state, the Soldier fought in an undocumented war against terrorist and thirsts for combat once more. His rocket launcher allows him to “rocket jump” upwards. With decent weapons and health, the Soldier is almost unmatched in battle.
==== Pyro ====
Primary: Flamethrower. Secondary: Shotgun, Flare Gun. Melee: Heated Knife.
From the blazing wasteland of Arizona, the Pyro has learned how to play with fire in a way that benefits him, rather than his enemies. He is an expert at chipping away health via his flame-based Weapons.
==== Hunter ====
Primary: Double Barreled Shotgun. Secondary: Revolver. Melee: Machete.
Born and raised in the British wilds, the Hunter spent years building his perfect body to withstand almost any attack. He primarily effective at close range with both of his weapons, a perfect point-black headshot with his shotgun can even make a Heavy cry.
=== Defense ===
==== Heavy ====
Primary: Minigun. Secondary: Shotgun. Melee: Club.
Haling from Brazil, the heavy has grown upon his minigun and follows the philosophy of every Heavy Weapons Guy: no one can outsmart bullet. Having the highest health out of any class, the Heavy makes a formidable foe on the battlefield.
==== Engineer ====
==== Demoman ====
==== Telepath ====
Category:Multiplayer Games
Category:First Person Shooter Games
Category:Shooter Games
Category:Valve
Category:Team Fortress 2 (series)
Category:Sequels