Mechs/GRF-5K

==Description==
A variant of the Griffin 6S, introduced in 3071; the 5K is a nimble sniper, sporting enough improved jump jets for it to vault up to 240 meters in a single bound. Built around a Defiance Light Engine and a Heavy Duty Gyro, the 5K has 10 tons of Light Ferro-Fibrous Armor with a CASE added to protect the ammunition bay. Carrying a Light PPC, an LRM-10 and a ER Medium Laser, the Griffin is equipped to handle combat at any range. 
Drop Cost Multiplier: 1.05
==Mech Bay==
Missions	Source 	Affinity
20 	Chassis affinity	Brute: +10% Punch & Kick Damage and +10% Stability Damage (Quirk)
40 	Battle Fists 	Fisticuffs: +1 Punch Accuracy, +10% Punch Damage, +5% Punch Instability (Quirk)
 	 	Left 	Center 	Right
Arms/Head	Health 	A=85/90S=45 	A=45/45S=16 	A=85/90S=45
Arms/Head	HardPoints	[ 1E ] 	[ 1S ] 	[ 1E ]
Arms/Head	Fixed 	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot	
Life Support - A
Life Support - B
Cockpit (1)
FCS Standard (1)
Sensors Basic (1)	
Hand
Lower Arm
Shoulder
Upper Arm
HandHeld Slot
Arms/Head	Dynamic 	
ER Medium Laser 	 	
Light PPC
Torso 	Health 	FA=95/130 RA=35/65S=65	FA=135/180 RA=50/90S=65	FA=95/130 RA=35/65S=65
Torso 	HardPoints	[ 1B 1E ] 	 	[ 1M ]
Torso 	Fixed 	
Specialist Slot 	
Armor (1)
Engine HS
Gyro
Cooling
Structure (1)
Engine	
Specialist Slot
Torso 	Dynamic 	
3x Jump Jet-I (S) 	
Light Ferro
Engine Light
Engine Core 300
Gyro Heavy
Heat Sink Kit (D)	
Ammo LRM
C.A.S.E. (1)
2x Jump Jet-I (S)
LRM-10
Legs 	Health 	A=115/130S=65 	 	A=115/130S=65
Legs 	HardPoints	 	 	
Legs 	Fixed 	
Foot
Hip
Lower Leg
Upper Leg	 	
Foot
Hip
Lower Leg
Upper Leg
Legs 	Dynamic 	
Jump Jet-I (S) 	 	
Jump Jet-I (S)
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