Augur of Hellfyre (Class)

== Overview of Augur of Hellfyre ==
Augur’s of Hellfyre descend from the Ophidian King: Hellfyre. Sanshōuo, some Álainn, and certain Gremlyns are the only known beings to carry the blood of Hellfyre. These beings are heavily experienced in a unique form of Abbeonic Mysticism and use it to assert themselves whenever needed.
== Class Table ==
Level 	Mastery Bonus	Feature 	Action Dice		Level 	Mastery Bonus	Feature 	Action Dice
Level 1 	+0 	-- 	1d10 		Level 21	+5 	Overwhelming Power: 
Tier I	1d30
Level 2 	+0 	-- 	1d10 		Level 22	+5 	-- 	1d30
Level 3 	+1 	-- 	1d10 		Level 23	+5 	Overwhelming Power: 
Tier II	1d30
Level 4 	+1 	-- 	1d10 		Level 24	+5 	-- 	1d30
Level 5 	+1 	-- 	1d12 		Level 25	+5 	Armor Mode:
Tier I 	1d30
Level 6 	+2 	-- 	1d12 		Level 26	+6 	Overwhelming Power: 
Tier III
Critical Impact: 
Tier I	1d30+1d4
Level 7 	+2 	-- 	1d12 		Level 27	+6 	Elegant Destructive Prowess:
Tier I	1d30+1d4
Level 8 	+2 	-- 	1d12 		Level 28	+6 	-- 	1d30+1d4
Level 9 	+2 	-- 	1d12 		Level 29	+6 	Health Increase X2
Armor Mode:
Tier II	1d30+1d4
Level 10	+3 	-- 	1d12 		Level 30	+6 	Stat Reallocation (1)	1d40
Level 11	+3 	-- 	2d10 		Level 31	+6 	-- 	1d40
Level 12	+3 	-- 	2d10 		Level 32	+6 	Critical Impact: 
Tier II	1d40
Level 13	+3 	-- 	2d10 		Level 33	+7 	Armor Mode:
Tier III
Elegant Destructive Prowess:
Tier II
Overwhelming Power: 
Tier IV	1d40
Level 14	+3 	-- 	2d10 		Level 34	+7 	-- 	1d40
Level 15	+4 	-- 	1d10+1d12 		Level 35	+7 	Health Increase X2 	1d40+2d4
Level 16	+4 	-- 	1d10+1d12 		Level 36	+7 	-- 	1d40+2d4
Level 17	+4 	-- 	1d10+1d12 		Level 37	+7 	-- 	1d40+2d4
Level 18	+4 	-- 	1d10+1d12 		Level 38	+7 	-- 	1d40+2d4
Level 19	+4 	Class Unlock 	1d20+1d4 		Level 39	+7 	Perfect In Every Way 	1d40+2d4
Level 20	+5 	Stat Reallocation (2)	1d20+1d4 		Level 40	+7 	Stat Reallocation (2)	1d40+2d4
== Features ==
=== Class Unlock ===
At Level 19, you can unlock this class.
When this class is unlocked, you gain +1 to your Mysticism stat and advantage on Flame abilities or weapons once per game. From now on when rolling for MP, you roll advantage + 2d4.
=== Overwhelming Power ===
Tier I: On your top 8 action dice rolls, you gain a 10% DMG increase in the form of an Abbeonic DMG boost. Your weapon is engulfed with gray flames when you use this ability. This ability costs 10 MP per use.
Tier II: On your top 7 action dice rolls, you gain a 25% DMG increase in the form of an Abbeonic DMG boost. Your weapon is engulfed with orange flames when you use this ability. This ability costs 15 MP per use.
Tier III: On your top 6 action dice rolls, you gain a 33% DMG increase in the form of an Abbeonic DMG boost. Your weapon is engulfed with cyan flames when you use this ability. This ability costs 20 MP per use.
Tier IV: On your top 5 action dice rolls, you gain a 50% DMG increase in the form of an Abbeonic DMG boost. Your weapon becomes widely consumed with bursting silver flames when you use this ability. This ability costs 25 MP per use.
=== Armor Mode: ===
Tier I: For the cost of 10 MP per turn, an aura of yellow flame armor surrounds you. You gain +1 AC and +5% increased DMG while in this armor mode.
Tier II: For the cost of 15 MP per turn, an aura of orange flame armor surrounds you. You gain +2 AC, +10% increased DMG, +1 to Mysticism rolls, and -5 resistance while in this armor mode
Tier III: For the cost of 20 MP per turn, an aura of red flame armor surrounds you. You gain +2 AC, +15% increased DMG, +2 to Mysticism rolls, and -10 resistance while in this armor mode
=== Critical Impact: ===
Tier I: The top two action dice rolls are now considered critical hits if this ability is used. Critical hits do an additional 25% DMG for the cost of 30MP. This extra energy displays itself as an intense red plasma explosion.
Tier II: The top two action dice rolls are now considered critical hits if this ability is used. Critical hits do an additional 50% DMG for the cost of 50MP. This extra energy displays itself as an intense white plasma explosion.
=== Elegant Destructive Prowess: ===
Tier I: For the cost of 15 MP per turn, an aura of sunlight surrounds you and you gain +1 to all rolls and +10% DMG.
Tier II: For the cost of 25 MP per turn, an aura of sunlight surrounds you and you gain +2 to all rolls and +20% DMG.
=== Perfect In Every Way: ===
You can activate all the max levels of, Critical Impact, Armor Mode, Elegant Destruction, and Overwhelming Power for 60MP per turn.