Celebration

Celebration is an ability word introduced in Wilds of Eldraine. 
==Description==
Celebration abilities trigger if two or more nonland permanents entered the battlefield under your control this turn.
==Rulings==
*Each celebration ability has a different effect. 
*Some celebration abilities trigger at specific parts of the turn and check whether two or more nonland permanents entered the battlefield under your control already in that turn.
*Others are static abilities that give creatures abilities or power and toughness increases as long as two or more nonland permanents entered the battlefield under your control that turn.
*Celebration abilities only care if two or more nonland permanents entered the battlefield under your control in a turn. They won't get more powerful if more than two permanents entered the battlefield under your control in a turn.
*The permanents that entered the battlefield don't need to remain on the battlefield or under your control. Celebration abilities are checking for past events, not the current game state.
==Example==
==Trivia==
*In the storyline of the limited archetype of Wilds of Eldraine ("Celebration Aggro") , the dwarf settlement of Delverhaugh celebrated a Grand Ball that was raided midway by a horde of Redcaps and Ogres. This led to a battle between dwarf hosts, their servant mice and other attendees, such as Ash and Goddric, against the invading mob.
==References==