Cube Miracle

Clear Story 2-10 to Unlock
==Overview==
A miracle that rose out from the western region's sea. It hangs above the southern end of Estero Harbor and resembles the shape of a cube, hence the name. As the Cube Miracle shifts and changes, it leaves a wake of wanton destruction to the harbor, absorbing buildings and constructions into the cube with its appalling gravitational force. The Union has sent teams to explore the cube many times, only to find a brand new scene engaging different enemies each time they arrive. As the Union's explorations increased though, they've managed to learn fragments of the miracle's pattern.
==Event==
Events	Description
 	Esper Projections - Temporal distortions within the Cube Miracle can lead to strange Esper projections, one of whom you can admit to your search party.
 	Vital Cloud - A mass of concentrated healing energy that revives 1 random fallen Esper.
 	Rune Vertexes - A vertex in the Cube Miracle produces 2 Runes each time. Different vertexes generate different types of Runes. You can choose to obtain 1 of the Runes.
 	Rune Amplification - Amass power to amplify 1 Runes. Feel the pulse!
 	Eerie Defenders - Dangerous projected opponents Espers will encounter inside the Cube Miracle. Defeat these entities to obtain Esper XP, Gold, plenty of Cube Points, Relic Fusion Material, and other rewards.
 	Mad Defenders - Frenzied Projected opponents Espers will encounter inside the Cube Miracle. Defeat these entities to obtain Esper XP, Gold, plenty of Cube Points, Relic Fusion Materials, and other rewards.
 	Ultimate Defenders - Ultimate projected opponents Espers will encountered inside the Cube Miracle. Defeat these entities to obtain Esper XP, Gold and other rewards, and unlock the final advanced box that contains Cube Stones and plenty of Gold.
==Rune List==
<tabber>
Offensive=
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! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Force Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" | Rune of Connection
| style="text-align:center;font-size:11px;" |
Increases all allied Espers' C. RATE by 30%
| style="text-align:center;font-size:11px;" |
Increases ally C. RATE by 30%. If an ally's C.RATE reaches 100%, the excess value amount is doubled and converted into their C.DMG.
|-
| style="text-align:center;font-size:11px;" | Rune of Dauntlessness
| style="text-align:center;font-size:11px;" |
Allied Espers deal +0.5 damage per 1% HP lost.
| style="text-align:center;font-size:11px;" |
Allied Espers deal +0.5 damage per 1% HP lost. When any allied Esper's HP drops below 30% for the first time, they gain Invincibility for 1 turn.
|-
| style="text-align:center;font-size:11px;" | Rune of Assault
| style="text-align:center;font-size:11px;" |
All allied Espers' ATK increased by 25%
| style="text-align:center;font-size:11px;" |
All allied Espers' ATK increased by 25%. The percentage increases by 1% permanently every time an ally attacks, up to 50%.
|-
| style="text-align:center;font-size:11px;" | Rune of Deadly Intent
| style="text-align:center;font-size:11px;" |
Allied Espers deal +50% damage against units 30% HP.
| style="text-align:center;font-size:11px;" |
Allied Espers deal +50% damage against units 30% HP. The percentage increases by 1% permanently every time an ally attacks, up to 50%.
|-|
Defensive=
{| class="wikitable sortable" style="font-size:14px;line-height:22px;width:780px;border-radius:10px;color:white;font-family:tahoma,verdana;" border="1px"
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Stone Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" | Rune of Fortitude
| style="text-align:center;font-size:11px;" |
Single-target ability damage, taken by any allied Esper, is distributed evenly to the target and the allied Esper with the highest HP.
| style="text-align:center;font-size:11px;" |
Single-target ability damage, taken by any allied Esper, is distributed evenly to the target and the allied Esper with the highest HP. The shared damage deals 20% less damage to the allied Esper.
|-
| style="text-align:center;font-size:11px;" | Rune of Mitigation
| style="text-align:center;font-size:11px;" |
Reduced all allied Espers' damage taken by 15%.
| style="text-align:center;font-size:11px;" |
Reduced all allied Espers' damage taken by 15%. Grants a Shield equal to 20% of their max HP at the start of battle.
|-
| style="text-align:center;font-size:11px;" | Rune of Rockshield
| style="text-align:center;font-size:11px;" |
Increases all allied Espers' DEF by 25%
| style="text-align:center;font-size:11px;" |
Increases all allied Espers' DEF by 25%. Whenever an ally receives damage, increases all allies' DEF by 1%, up to 25%.
|-
| style="text-align:center;font-size:11px;" | Reversal Rune
| style="text-align:center;font-size:11px;" |
When an allied Esper takes a deadly hit, they gain Reversal which delays their death by 1 turn.
| style="text-align:center;font-size:11px;" |
When an allied Esper takes a deadly hit, they gain Reversal which delays their death by 1 turn. The Esper will survive if they kill an enemy before the buff expires.
|-|
Debuff=
{| class="wikitable sortable" style="font-size:14px;line-height:22px;width:780px;border-radius:10px;color:white;font-family:tahoma,verdana;" border="1px"
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Silent Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" | Rune of Hallucination
| style="text-align:center;font-size:11px;" |
Inflicts Sleep on all enemies for 1 turn at the start of battle.
| style="text-align:center;font-size:11px;" |
Inflicts Stun on all enemies for 1 turn at the start of battle.
|-
| style="text-align:center;font-size:11px;" | Rune of Spring
| style="text-align:center;font-size:11px;" |
When inflicting a debuff other than disables, allied Espers have a(n) 50% chance to increase the debuff's duration by 1 turn.
| style="text-align:center;font-size:11px;" |
When inflicting a debuff other than disables, allied Espers have a(n) 50% chance to increase the debuff's duration by 1 turn, while reducing the target's buff duration by 1 turn.
|-
| style="text-align:center;font-size:11px;" | Rune of Nightmare
| style="text-align:center;font-size:11px;" |
Damage dealt by allied Espers as a(n) 50% chance of inflicting either Sear, Diseased, Buff Blocker, or Silence for 1 turn.
| style="text-align:center;font-size:11px;" |
Damage dealt by allied Espers as a(n) 50% chance of inflicting either Sear, Diseased, Buff Blocker, or Silence for 1 turn and always inflicts Nightmare for 1 turn, disabling the target's ability to remove debuffs.
|-
| style="text-align:center;font-size:11px;" | Rune of Witchcraft
| style="text-align:center;font-size:11px;" |
When inflicting a debuff over than disables, allied Espers have a(n) chance to increase the debuff's duration by 1 turn.
| style="text-align:center;font-size:11px;" |
When inflicting a debuff over than disables, allied Espers have a(n) chance to increase the debuff's duration by 1 turn while reducing the target's buf duration by 1 turn.
|-
| style="text-align:center;font-size:11px;" | Rune of Curses
| style="text-align:center;font-size:11px;" |
Allied Espers have a(n) 50% chance to inflict Poison for 1 turn when attacking.
| style="text-align:center;font-size:11px;" |
Allied Espers have a(n) 50% chance to inflict Poison for 1 turn when attacking. If the target is already afflicted with 5 stacks of Poison, instantly takes 1 turn of Poison damage.
|-|
Support=
{| class="wikitable sortable" style="font-size:14px;line-height:22px;width:780px;border-radius:10px;color:white;font-family:tahoma,verdana;" border="1px"
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Wind Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" |Rune of Fortune
| style="text-align:center;font-size:11px;" |
All allied Espers have a(n) 10%/20% chance of gaining another turn at the end their current turn.
| style="text-align:center;font-size:11px;" |
All allied Espers have a(n) 20% chance of gaining another turn at the end their current turn. Gain a stack of Lucky if this effect is not triggered, increasing their SPD by 10, up to 5 stacks.
|-
| style="text-align:center;font-size:11px;" | Storm Rune
| style="text-align:center;font-size:11px;" |
Allied Espers have a(n) 30% chance of gaining Storm for 1 turn when inflicted with a disable, nullifying all damage when immobilized.
| style="text-align:center;font-size:11px;" |
Allied Espers have a(n) 30% chance of gaining Storm for 1 turn when inflicted with a disable, nullifying all damage when immobilized. When the effect ends, gain Immunity and Invincibility for 1 turn.
|-
| style="text-align:center;font-size:11px;" | Rune of Flyingplume
| style="text-align:center;font-size:11px;" |
Removes 1 debuff(s) before an allied Esper's turn.
| style="text-align:center;font-size:11px;" |
Removes 1 debuff(s) before an allied Esper's turn; grants 15% AP at the end of an allied Esper's turn.
|-
| style="text-align:center;font-size:11px;" | Rune of the Conqueror
| style="text-align:center;font-size:11px;" |
Allied Espers gain Elemental Advantage when fighting against enemies of the same elemental class.
| style="text-align:center;font-size:11px;" |
Allied Espers always gain Elemental Advantage.
|-|
Healing=
{| class="wikitable sortable" style="font-size:14px;line-height:22px;width:780px;border-radius:10px;color:white;font-family:tahoma,verdana;" border="1px"
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Mist Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" | Rune of Offerings
| style="text-align:center;font-size:11px;" |
The death of any unit heals allied Espers by 20% of their max HP.
| style="text-align:center;font-size:11px;" |
The death of any unit heals allied Espers by 20% of their max HP. If the first fallen unit is an allied Esper, they are instantly revived and restore HP equal to 40% of their max HP.
|-
| style="text-align:center;font-size:11px;" | Rune of Blades
| style="text-align:center;font-size:11px;" |
Upon taking a hit, allied Espers have a(n) 30% chance to gain Recovery for 1 turn.
| style="text-align:center;font-size:11px;" |
Upon taking a hit, allied Espers have a(n) 30% chance to gain Recovery for 1 turn and reflect 30% damage of this attack to the attacker.
|-
| style="text-align:center;font-size:11px;" | Rune of Vitality
| style="text-align:center;font-size:11px;" |
Upon receiving healing, allied Espers gain a Shield equal to 25% of healing received for 2 turns.
| style="text-align:center;font-size:11px;" |
Upon receiving healing, allied Espers gain a Shield equal to 25% of healing received for 2 turns, and have a(n) 50% chance to increase Healing Efficacy to 50%.
|-
| style="text-align:center;font-size:11px;" | Rune of Tusk
| style="text-align:center;font-size:11px;" |
Allied Espers restore HP equal to 35% of damage dealt.
| style="text-align:center;font-size:11px;" |
Allied Espers restore HP equal to 35% of damage dealt and deal extra damage equivalent to their HP.
|-
| style="text-align:center;font-size:11px;" | Rune of Absorption
| style="text-align:center;font-size:11px;" |
Allied Espers restore HP equal to 35% of damage dealt.
| style="text-align:center;font-size:11px;" |
Allied Espers restore HP equal to 35% of damage dealt and deal extra damage equivalent to their HP. 
|-|
Disable=
{| class="wikitable sortable" style="font-size:14px;line-height:22px;width:780px;border-radius:10px;color:white;font-family:tahoma,verdana;" border="1px"
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;width:130px;color:white;" |Ocean Vertex
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Description
! style="text-align:center;border:1pxsolidrgb(2,83,90);font-family:tahoma,verdana;font-size:11px;color:white;" |Amplification
|-
| style="text-align:center;font-size:11px;" | Rune of Precision
| style="text-align:center;font-size:11px;" |
Increases all allies Espers' ACC by 35%.
| style="text-align:center;font-size:11px;" |
Increases all allies Espers' ACC by 35%. If ACC is above 100% after the boost, reduces Miss Rate by 35%.
|-
| style="text-align:center;font-size:11px;" | Rune of Punishment
| style="text-align:center;font-size:11px;" |
At the start of battle, inflicts Hamstrung on all enemies for 5 turn(s) that nullifies their AP up.
| style="text-align:center;font-size:11px;" |
At the start of battle, inflicts Hamstrung on all enemies for 5 turn(s) that nullifies their AP Up and prevents then from taking actions outside their turns.
|-
| style="text-align:center;font-size:11px;" | Rune of Shockstrike
| style="text-align:center;font-size:11px;" |
Damage from allied Espers has a(n) 30% chance of reducing the target's AP by 25%.
| style="text-align:center;font-size:11px;" |
Damage from allied Espers has a(n) 30% chance of reducing the target's AP by 25%. If the target already has 0 AP left, inflicts Stun for 1 turn instead.
|-
| style="text-align:center;font-size:11px;" | Rune of Petrification
| style="text-align:center;font-size:11px;" |
Converts all immobilization statuses inflicted by allied Espers into Petrification.
| style="text-align:center;font-size:11px;" |
Converts all immobilization statuses inflicted by allied Espers into Petrification and increases all of the target's ability cooldowns by 1 turn(s).
|-|
Mechanical=
Power Vertex 	Description	Amplification
Rune of Tyranny 	
Single-target attacks by allied Espers deal Splash Damage equal to 25% of damage dealt to the main target.	
Single-target attacks by allied Espers deal Splash Damage equal to 25% of damage dealt to the main target. Splash Damage triggers a crit that deals damage based on the attacker's C. RATE and C. DMG when the main target is killed.
Rune of Pursuit 	
When an allied Esper casts a basic ability, they have a(n) 30% chance of summoning an ally to cast a basic ability.	
When an allied Esper casts any ability, they have a(n) 30% chance of summoning an ally to cast a basic ability.
Rune of Enchargement	
Allied Espers gain 1 stack of Charge upon casting a basic ability. Each stack increases basic ability damage by 30%, up to 5 stacks.	
Allied Espers gain 1 stack of Charge upon casting a basic ability. Each stack increases basic ability damage by 30% and the chance of basic ability counterattacks upon taking damage by 10%, up to 5 stacks.
Rune of Retrospect 	
When an allied Esper kills an enemy, their ability cooldowns decrease by 1 turn(s).	
When an allied Esper kills an enemy, their ability cooldowns decrease by 1 turn(s) and they are guaranteed to steal all the killed enemy's AP.
</tabber>
==Navigation==
Category:Trials
Category:Cube Miracle