Bigbunch 104

xyzzy2 -put into wiki block was pulled below here
added 4/11/2022 pulled from THE BIG CHUNK EDITED
--- --- ---
see ( mine )
Unused Radio Messages
Unused Radio Messages
Unused Radio Messages
Unused Radio Messages
--- --- --
go fix tropes BioShock see hypocrite section some tard wiped out stuff
--- --- ---
How does a 'CO2' Sensor work ? In old tech ? like apollo era tech
---
"Rejuvenate" was a Tonic ? HGH ( Human Growth Hormone )
--- --- ---
Close-Off
add new page covering this event ??
1952 ?
crash ??
smuggling becomes bigger (what would it have been before)
--- --- ---
Timeline]]
add to timeline events
Russian A-bomb 
Russian H-bomb
Berlin Wall built
Chinese Revolution 1949
The Iron Curtain descends
as events that supported Ryan's position about Rapture's existence
==================================================================
"The Day of the Lone Inventor is Past" - Twilight Zone Episode 
--- --- ---
There Was So Much More :
The Player saw so little of Rapture ( the insides ), and even the buildings you walked through you saw little of what was within them ( the floors above/below, behind blocked doors, missing utility areas ... )
--- --- ---
Alternate Alternates or Humor]]
THREE STOOGE Luteces - If two were fun, then THREE would be even more !!!! Nyuk Nyuk Nyuk ...
Three way banter and now with slapstick permutations. 
--- --- ---
Communications]] Missions]]
Intelligence Gathering For New Rapture :
Tapping into and Intercepting various communications for New Rapture - to keep tabs on activities. Perhaps reactivate the old Security Scanners.
The extensive Radio Wire and Phone system infrastructure connected Rapture like a web, and much of it continued to operate. And Public Announcement systems were used also. Local repairs out in 'The Ruins' could be done to tap into the Locals, 
More clever/organized Splicer Factions might string their own wires to avoid 'Those Ryan Guys' 
Talked 'in code' - What you hear may be alot of which sounds like gibberish. ( Team members might assist, and Players may learn overtime/with experience what is being said. )
Repairing Local systems for various 'Friendly' Factions would be leverage to get them to interact and eventually join New Rapture.
--- --- ---
Quotes Out in The Ocean]]
Hubris - "Those whom the gods would destroy they first make mad." - Euripides
Who might quote this ? ( Likely not Sander Cohen )
Sinclair ( Yes, HE survived too ) about Sofia Lamb ??
--- --- ---
Missions]]
Design/Balancing Missions :
Using the Content Development Community Player Asset Creation : Players with expertise would be able to organize/coordinate/process to produce enhancements and have added functionality on Quests with complex specifications ( like in a Mission chain/arc, having a cohesive theme - to make it balanced, interesting, challenging ... )
Tools : MMORPG Testing may require Avatar ( Player view ) and Situation NPC shaping/adjusting of interfaces for proper/'on-the-fly'/efficient Balancing of Mission scenarios ( And Consider : In Scenarios with NPC 'Helpers' ( Team or otherwise ), it is ALWAYs more complex than lone Player actions to balance ).
Multitudes of Skill abilities ( including those acted out by NPCs ) makes the creation task that much harder ( Few BioShock NPCs rarely used Plasmids ( due to the difficulty of programming their tactics and coordinating cooperatively ). Compared to Infinite's Columbia, with its repetitive set-piece Arena fights .. ( Where initial NPC positioning was MOST of the tactics/advantage - did not having much in the way of flexible reactive actions - you were trapped within the staged 'scene'. )
There would be ( might be a very good idea ) Recording of Statistics for the PLAYED Missions, to be used for Gamemaker Review and subsequent 'Adjustment' - To correct difficulty/access to Missions which prove to be too hard ( or even too easy ).
--- --- ---
Asset Type]] Action Statistic 
sets of attributes of data to record/collect
built in compression methods/logic 
analysis methods to generate 'synthetic' values
--- --- ---
Missions/Quests
Mission Access
Do You Try to Control Which Missions the Player can Take ? :
Trying to systematically scale/rate Missions ( which might vary so much in potential difficulty ) is hard even in games with very specific linear skill ramps. In a game like this MMORPG, where situations are more complex and actual Player SKILL is intended to be used more in the gameplay, that might be hard.
It is harder to (and to Balance ) Missions which might have randomizations and varying tactics/terrain and partial completion milestones. You DON'T want to simply 'Dumb Them Down'/Genericize as a solution.
Developing some basic Metrics with which to roughly judge Missions might be the best that can be done. Templates inserted into the Mission Assets would be needed to lay/mark out Mission Phases/'Landmarks'/Milestones to assist automatic assessment ( ie- 'Situation' scenes to be judged independently with their threats/adversaries/complications. )
--- --- ---
Having the Quest-giver Evaluate Player :
 A 'gateway' Mission that must be passed before proceeding on an 'arc' of Missions ( possibly for a 'Role' situation for a large number of activities ). The 'Boss' Testing to see if the Player can handle difficulty ( made as part of the 'arc' to have preliminaries ). ( Note - normal MMORPGs have simple Pass/Fail on Missions, and you don't procede unless you complete them in order. But they also have a simple/crude YOU DIE/Insta-RESURRECT mechanism in those games to simply RETRY immediately AND as many times as the Player wants to attempt it. )
Have the NPC comment on how well the Player achieved the goal ( some very creative things to say if they were done poorly/failing - or a difficult quest it being-likely/expected ). Perhaps comments relating to the Player's 'Choices' ? Somewhat like the 'different endings' of the Solo Games.
--- --- ---
BOOZE]]
Alcohol ( Booze ), The Splicers Drug Of Choice :
Easy to make ( other 'drugs' you can't get any more, or are too dear' ( expensive ) to obtain ... )
Has significant effect to kill "The Pain of Being A Splicer" Quote about "A man makes a beast of himself to kill the pain of being a man" Dr Johnson
--- --- ---
Big Daddy]]
A Cyborg cannot be mindless ( ie- BDs have their own internal mental world )
They do complex Maintenance Tasks ( with a great level of autonomy ). 
Roleplay potential ...
Scene : Big Daddy recharging its batteries ( and/or eating ).
BD Communication : They have a radio system ( for assignment dispatch and feedback/reports )
BD suit has its lights -- even if a CatsEye Tonic is used, you still cannot see in complete darkness. BTW -Lights shining OUT of its helmet was a illogical detail ( Was used for that red/green/yellow indicator - but making 'worse than no sense' in reality as per the ability to see out of its helmet windows into the dark ocean ). Signal indicator lights on its shoulders could have worked just as well. The mysterious darkness inside ( with a faint glow ) might have been more eerie.
There would be a Control system requiring manual adjustment of its interior suit environment -- Having some basic circuitry ( what was that component you had to get for the EMP bomb thingee ? R34 ? ) doing a little adjustment ( ie- thermostat ). There would be BDs Interfacing with the Maintenance Personnel ( a Repair Daddy or 'normals' as the technicians ??? )
-
Idea for a 'scene' : One Big Daddy fixing the suit worn by another Big Daddy ...
--- --- ---
Evil Ryan]]
Writers Make Believe Apollo Square Was Like a Concentration Camp :
Apollo Square where there's the Soup Kitchen, "Home for the Poor" - Where the few ovens and stoves won't possibly feed all the people supposedly there. That whole setup was more a fraud by Fontaine to keep the unfortunate people needy and having to listen to his subversive message. It is really just staging for Fontaine's planned 'rebellion' by some 'cannon fodder'. 
The Place was in operation as a 'Charity' until Fontaine died. Things would change when Food is not delivered any more. People would leave once there was no advantage to be there.
Atlas supposedly had started showing up there to rabble rouse - Until Ryan started catching/incarcerating the destructive troublemakers/ringleaders ( and locked-in those occupants when THEY were the causing problems for the rest of Rapture ). 
* We saw NO cliche HEAPS of Bodies.
* We saw extensive defensive measure aimed OUTWARD.
* We SAW a Ghost Story of Atlas 'Rabble Rousing' there ( not possible if it was 'a prison' - too easy for him to be apprehended ).
* How many by that time were deranged Splicers ? ( Oh that's right, the gamewriters only allowed THAT to exist AFTER there was Ryan to blame for it all ). Crazy insane/violent people packed together - another reason for many to leave.
* The Novel Author has Atlas there handing out some cans of food, but really how could he keep any large number of people supplied ??? - Limited Access ... Post Kashmir there ARE no supplies to be had ( ALL grabbed by all the panicking population ). 
Consider : If he had a 'stash', and wasn't exceedingly careful, others more ruthless or desperate enough might crack his skull to take it all. He wasn't Fontaine anymore and might suddenly 'be on his own' or his erstwhile minions might see "Their Advantage' after he obviously failed and was just a bossy mook now.
--- --- ---
Transportation]]
Trolleys can stop anywhere on their track to load/unload and have sidetracks ( track switches ) to park Trolley cars on for freight loading/storage - all without the expensive/complicated water-filled docks/airlocks those 'Bathyspheres' require. Trolley track passages connecting building clusters can double for other traffic ( foot and vehicle ).
--- --- ---
Economics : Advertisement]]
Most Out-in-Ocean displays and advertisements should be immediately-near Windows ( or seeable from transport lines ) because of the general darkness ( water absorbing light in a short distance ). Also, the further away, the larger the viewed thing ( sign ) MUST be ( greater expense and the greater its illumination and electric lighting bill ). There was LOTS of space to have smaller signs be close/nearby.
--- --- ---
Construction]]
"Insert Tab A into Slot B" :
The Joins between prefabricated buildings would have standardized interfaces - for Transport/Utilities/Section-joints to 'match up' between the building sections. These are gaps in the water integrity walls/floors/ceilings which pass thru interconnect the interiors spaces. 
The Join Surfaces have to easily and near precisely align when assembled underwater to seal up properly ( the work deep down there was done in the dark, and via largely remote controlled machines ). A system of doing this would be pre-designed/developed BEFORE Rapture was ever built.
--- --- ---
Philosophy]] This is Explained how this is faulty when applied to Rapture in section about 'Laws in Rapture'
Alleged "Anarcho-Capitalism" :
Define Term : Anarcho-Capitalism in the main is an oxymoron ( 'Anarchy' is defined as no systematic order, and Capitalism is BASED on systematic order ). 'Anarcho' anything can be a 'matter of degree', but there are limits. What we are told/shown how Rapture operated - it's 'closed-in' nature, combined with it's large scale puts it beyond those limits, and so 'normal' Rapture really cannot be labeled with that definition.
Rapture ( and Columbia ) might be called "Anarcho Capitalism" by some, but that's out of their ignorance. THAT is what Rapture could Hardly Be -- For a place like the modern urban Rapture is shown to be : It simply could NOT be run or operate that way. 
Even bartering systems have rules and conventions. When the buyers and sellers are organized and within a community ( not distant/isolated/personal ) then there HAVE to be conventions/order to work sufficiently. A 'city' requires orderly commerce. Within a large community, there are overhead Costs to maintain the common facilities and order - those must be collected for. 
Neither Rapture nor Columbia were small, and both were shown to be highly organized ( Columbia was shown to be heavily regimented in its commerce ). 
A modern technical society based on only 'Barter' and 'Do what you want' does NOT get to Rapture's level of Civilization and Commerce ( and to a moderate societal sophistication ). When MONEY is used, it exists as a systematic system of order. How can you have proper complex 'Capitalism' if money need not have any accepted value/system of redemption ? That GUARANTEED accepted value requires order. 
-
Rapture AFTER the Chaos starts ( and certainly after Ryan is dead ) would be Anarchy, but what 'Capitalism' could there be ??? 
-
There are plenty of Laws observed for commerce ( There have to be for what you are shown of Rapture ).
You might have an environment where local groups and business owners make SOME of their own rules, but IF they are stupid rules, then people simply won't be your customers and more conventional competitors will get the business instead.
"Don't Waste My Time" seems more a part of Rapture's philosophy, rather than "I don't care, I do what I want". And 'Making a better toilet brush' ( and being allowed to sell it ) is the way to success.
"Anarcho" anything did not seem to be the rule ( either ) in normal pre-Kashmir Massacre Rapture.
The ethic-less environment shown for ADAM development -- THAT wasn't Rapture. It was the criminal Fontaine's work ( kept hidden ) outside of most of Society standards. (( A major gap in the story was the lack of outrage against Fontaine for his many ( conveniently too latey ) exposed crimes. )) 
SO 'Anarchy' ? Again, it is all a matter of degree. What is the outside limit within 'anarchy' ? Can you possibly have it exist alongside regularized consumer commerce ? Smuggling ? That was a crime within Rapture's Laws ( Actual 'Anarchy' has no such laws in-force ).
Once Rapture was in the middle of a 'war', most 'Capitalism' was severely affected/curtailed because people went into Survival Mode ( deranged Splicers too were not likely to be Capitalists ... ) Vending machines 'gouging customers' ? They do that today in YOUR World. ( The obvious 'Anarchy' they could have show would be EVERY vending machine broken into and empty -even scavenged for parts. )
--- --- ---
game mechanics]]
To Glow or Not to Glow ... :
Question : Whether to 'Glowey' indicate ( highlight ) all the interesting objects ( hints ) ? 
Question : Whether to put 'name' above NPCs, as is done in many MMORPG ( which often points out distant objects much more than their actual visibility does ) ? 
With the higher interactive Object counts in the MMORPG, you cannot have them ALL turned on to clutter the screen.
Such Object Hints would be used only when nearby - and the Player's 'Spidey Sense' should require concentration ( and with situational/state 'contardation' ).
--- --- ---
Stanley Poole]]
Killing Stanely Poole :
It is too bad ( at the end of the Dionysus Park level ) that you did not get to chase Stanely while he then scurried for his life in terror ( Sinclair : "My, Ain't he a quick little rodent ..." ). Chasing Stanley Poole - Players might have that GAMING Instinct of chasing anything that moves and shooting it -- and that would have interfered with that 'Choice' the game sorta had. 
Quick little bunny too. He must have been pretty spry to avoid all the Splicers and Sofia Lamb's goons for years. Lotsa secret 'bolt holes' too. It might have given the game an extra treat in that level to chase/find him in all the terrain you already had went thru ( and killed MOST of the NPCs ). Some traps he would lay for you ... ( Perhaps have this in the Solo Game REDOs. ) The MMORPG would have much more stuff like this.
Note - Stanely Poole was likely pretty good at 'Playing Dead' - So are you sure you killed him ( If you chose that option ) ? 
--- --- ---
Security]]
( need a pix )
A 'Popcorn Stand' Cart turned into a ( Faction ) Splicer War Wagon 
* Shield ( to deflect fire/shrapnel )
* Flamethrower ( from a turret or manually mounted/operated - need fuel tanks )
* Power Generator with flood lights ( not everywhere is well lit or where the lights cannot be turned off.
* Mobile - Gets Wheeled around ( We saw similar things in Apollo Square and Paupers Drop )
* Fresh Hot Popcorn for its crew ( the ratturds refuse to 'pop' though - so are easily skimmed off ... )
* Bomb explosive still a problem - assistance by 'infantry' is still needed.
* Used at 'Checkpoints' to 'intimidate'.
* New Arena contraption ( Players can 'build their own' for Side-Game )
--- --- ---
Humor]]
THE ADAM CHRONICLES ( a game-universe documentary done in 2007 about Rapture ? ) a take off on "The Addams Chronicles", done decades ago )
--- --- ---
quantumz]] Vita-Chamber
this is explained somewhere]]
"Quantum No-Cloning Theorem" ( Proof shows it is NOT possible for exact copies -- relevant to Vita-Chamber ... )
Complementary Quantum Objects ARE used in real Quantum Mechanics experiments ( SO You come back as 'Evil' Jack ? )
--- --- ---
Alternates]]
Why there was no 1912 Rapture ? - Picture of lighthouse with HMS Titanic Plowing into it ( alternate infinite universes -- So why not ). Mutating Rapture into that era - THAT woulda been imaginative.
We can Do It - Rapture Reborn MMORPG ( Note- 'WE" as the cooperative creation element suffusing the game ).
All of Rapture falls thru a (convenient) random Tear back to 1893, and then we have something REALLY interesting.
--- --- ---
alternates]] REDO]]
None of this Namby-Pamby Milque-toast Racism For The Redo :
Signs will have Pictures because many of Columbia's Serviles cannot read.
'A Good Colored is a POLITE Colored ' - Columbia sign ( probably more to remind 'Whites' of the ZERO TOLERANCE policy towards the 'Untermenschen' Serviles ( to not give the servitors 'Ideas above their station' ( Slavery depends on psychological control of the slaves ). A popular saying in Columbia was "Look Whitey in the Face, Get Whacked with a Mace" ( the Skyhook was a very intimidating device - which when used DIDN'T HAVE TO BE Fatal ).
Those 'Hook' Things ( the so-oftenly absurd/uselessly-placed hoist things ) on buildings made for really fine Easy Lynchings(tm) -- With a convenient winch built-in ( and Columbia is an equal opportunity lynching city ). There probably was a proper "The Hanging Tree", but that was reserved for special/ceremonial occasions. You would be seeing more than a few 'hanging bodies' in the 'oppressed' areas ( as a 'reminder' to them about transgressing the Prophet's Laws ... ). While in the 'White' areas, the corpses would not be 'stinking up the place', nor left up long to offend the sensibilities of women and small children ( too much ). 
The next BioShock - BioShock 4 ( or "3" if you don't consider Infinite as a real BioShock ) should have someone waking up who just had 'Infinite' as a Dream -- as it's Pre-Twist, so tht we can get back to good Sci-Fi Rapture -- instead of the devolved bad fantasy the third game was.
--- --- ---
Term : "Ironworker" as the girder work on buildings
?? check not guys who work in a steel mill
--- --- ---
alternate]]
We have Elizabeth looks like a leprous mini-ogre ( The 'Pretty' game character thing shouldn't matter, should it ?? Doing 'The Right Thing' should NOT have appearance matter ? Right ?? ) (( Heh, An obvious segment of the Player demographics thinks it matters alot, and the writers know that. ))
SO You spend the game trying to get rid of her ( Sorry, you aren't allowed to shoot her yourself ). Animations and sounds of Booker vomiting.
Perhaps in the Redo for BaSx ?? ( a mode )
Add some creepy voice too ? ( and sometimes she 'channels' Popeye or similar strangeness)
--- --- ---
Alternate Alternates
A 'odd' Columbia which is ONE BIG FERRIS WHEEL and now the City Transport is stepping off one of the wheel stations and letting the rotation bring the section you want around to you.
With FloatyShit(tm) stuff THAT would be completely possible, AND actually be far more systematic a transport system than that absurd game Columbia fustercluck system.
I Would AT LEAST have a diagram of this concept in the 'engineering' center in Columbia ( idea from the Ferris Wheel at 1893 Exposition )
--- --- ---
Wasn't Ryan Who Brough Rapture's Downfall :
Since ADAM was 'a Means' to Power for Fontaine, then it doesn't matter which political/economics a 'shooter game' Dystopia theme is based on. Greed for Power ( Money is simply the currency in SOME systems ).
Sofia Lamb, with her Collectivist ( Communistic ) ideology and dehumanization goals, was as violent and murderous as what Ryan's Rapture deteriorated into ( and not what it originally was ), and was by HER DESIGN. 
Note - When 'All hell broke loose' with Fontaine's Atlas-led actions, there really is NO Capitalism any more - Just a mad rush for something/anything that allowed/meant Survival ( THAT'S what happened in Rapture and the destruction you saw was mostly the result of that ).
--- --- ---
Player Comment on BaS
"They created this one last Comstock who escaped to Rapture so that he will be hunted and killed. Yes the Big Daddy kills him, but still by Elizabeth, who went all dark and moody. Now this Elizabeth feels bad about a Little Sister, loses her Powers and stays in Rapture with all the events of BioShock 1 tied up to herself. It just feels so needless and tacked on. The original BioShock did not have such tie ins, and it was a very compelling game completely on its own. This Burial at Sea stuff really ruined BioShock Infinite overall."
Player Comment on Burial at Sea
They intertwined Burial at Sea with Infinite too much. And instead of leveraging the whole intrinsic multiple dimensions idea to offer an imaginatively warped different Rapture, they just shoved Infinite's weirdities in, shoehorned it into the old BioShock Rapture canon. There then ws Levine lamely saying it was the same Rapture even when it is thoroughly intermeshed with alternate universes involved fantasy Columbia.
Burial at Sea was a DLC, but we have Minervas Den to set the bar higher for BioShock DLC games.
--- --- ---
alternates]]
Topsy Turvy for Burial at Sea :
Imagine : We could turn the Rapture situation upside down with some key elements reversed -- Keeping much the same, so that they didn't have to reinvent too much ( It was 'DLC' after all, with a limited budget ).
* Fontaine's Rapture with Ryan as the subversive - Make it a 'gangsterland' to show what it really would be like if what the writers accused Ryan of was actually the way how Rapture was run/society worked (anachro-capitalism).
* Little Brothers and Big Mommas ( w\Why not ? - 'little boys' might be actually creepier )
* MOE, LARRY and CURLY/SHEMP to replace ADAM & EVE ( a third element for differing weirdness )
They could have had alot of fun with it, AND actually used the different dimension stuff that the Infinite Story was all completely based on ( but barely took advantage of ). Players would have interest in looking-for/seeking-out what was reversed/mutated - some certainly very strange and funny.
THIS is imagination at work. ( Making BaS was limited, but the MMORPG system could bust forth out of that limitation ).
--- --- ---
ADAM Medical]]
Just Drink This ...
Done for a Solo Gamemaking Expediency ( A person getting their genetic implants/mods ) - that can be disposed of in the MMORPG.
Tourniquets used in ADAM therapy ( when the Plasmids/Tonics active area was localized within a Limb - when the placement and activation methods were simpler/cruder)
Applications in Realism Rapture were done by doctors/technicians ( instead of some magic automatic drink ). 
--- --- ---
Ryan's Disappearance and the CIA/KGB Maybe Finding Rapture ...
There is the forming Cold War situation after WW2 ( Do they even teach about it in public schools today ? ) Both sides would want Rapture's advanced Tech, and even if they didn't understand about it, there was the risk of NOT knowing what it all was and the other side getting it. Either they would take over Rapture or destroy it to deny it to the enemy.
Someone suggested that by the 1960s the anti-submarine actions on both sides would HEAR Rapture's presence ( I suppose being in a volcanic crater might help with that a little ). Ryan might devise other countermeasures.
Post-War ( Real World ), huge numbers of ordinary people disappeared ( 'displaced persons' in the millions ) and people weren't as 'tracked' as much as they are today in 'free' places like the US. Ryan would have had to cover for his disappearance somehow, and it was unfortunate that the Novel author did not go into how that was managed ( as in running what was left of his industrial empire - done as Ryan sold off his holdings over years, instead of getting 20 cents on the dollar immediately in a firesale ). Perhaps for years he ran his remaining industrial empire by Radio/Correspondance ( like Howard Hughes ), and used a 'Doppelganger' for some few public appearances Ryan Doppleganger and Not a BIG Mini-ME Ryan. .
--- --- ---
definition :
Real World]] << 
add mention of real motives, real politics, real ineptness and failures, real ordinaryness ...
--- --- ---
Levines Faux-Religion]]
Levine's Religion Knowledge/Abuse :
Maybe these gamewriters who did Infinite think all religion is Fantasy, so they had their strange cultist brew being labeled 'American' - Something they obviously glombedGlombed : kludged together - except with more carelessness about what should be made to relate to what might be real (Real World). together to put in Columbia ? Columbia's Faux-Religion being so illogical/absurd was no concern to them ( despite them touting "it is historic" Derrrrrrrpppp !!!! "it is historic" was a false game 'Sales Pitch' if anything. so many times ? ) Levine himself ( in one of those interminable interviews ) said HE really doesn't know much about it ( Religion ). Yes, that is quite apparent from what he allowed to be put in Infinite BSOr he did 'know' about it, but then allowed such distortions to be elevated to be labeled 'historic'. I say that is sad, and sick.
(( NOTE - Levine did NOT have the courage to do something 'different' like : actually apply HIS IDEA of "Authentic Diversity" by having his oppressive cultists in Columbia be 'pseudo-jews' ... Finklestein and Goldstock, etc .... SO the easy path was taken with typical PC disrespect : What was portrayed there in the game had little to do with real Christianity, and Levine could so easily have instead warped some kind of 'pseudo-jew' cultism for his dystopia, and done authentic 'Deeds instead of Words'. ))
--- --- ---
BaS Timeline Ignorance]]
Storytelling Bullsnot - Ignorance of Reality
Like the gamestory's Time Compression for required events. The ludicrous timelines didn't seem to matter to the 'writers' while they were building their Strawman 'American Exceptionalism' "faux-example".
Writers who consider themselves 'clever', yet they make such 'hack-writer' mistakes. 
REAL navy ships : cruisers/battleships ... took 3-5 YEARS to build and to make operational in those days ( done with already WELL-KNOWN/Available technology and construction methods and facilities ). But Columbia seems to quickly appear out of thin air considering the SO SHORT time allowed ITS construction ( Note : AND that done with untested/unknown/NEW technology, and it's size even IF it is just first build as a curtailed 'Show City' ).
Could these writers not have found some other 'Massacre' than Wounded Knee to select ( which happened in the last days of 1890 - far too close to 1893 ) -- So to 'Push' and stretch the timeline back a few years at least. But oops, Booker starts to get 'too old in the tooth' for the 1912 timeframe - He can't be an old fogey. 
Consider : If Booker aged 16 + 21 = 37 ( 1890 to 1912 ), as a drunkard ex-thug, he should look very worn-out/old even for those days of already lowered life-expectancies.
-
Actually Consider : WHY should the timeflow/events of the REST of the World have even been anything the same after Columbia's Debut - or with changes from our KNOWN World History starting to happen well before that ... ( The technology had to percolate a year or more earlier, as well as the political ramifications - more than butterflywings Chaos theory dealing with major impacts of minor changes of events )
There would be Endless Repercussions in History from this divergence of OUR REAL TIMELINE. People and Governments would see that Technological Achievement and ALL the World's History Events would become quite different.
Fink going back in time as well as forward ?? Comstock's poking about and causing distress to earlier timelines by mistake ... etc... Likewise Tears go both ways, and with 'prophet' Comstock's searching/peering into the future/past - His bad-breath germs kill millions or shifts just a few key people and thus warping the universe ( any closely tied to his 'peering', and maybe many more as he had to search through them ). 
It is MUCH more imaginative to have the GAME mention events with drastic changes to history (( Oops that does take Imagination and real Cleverness and Effort. )).
- 
REDO
Alternate Serious Plausibility :
Problems for Columbia each time some World power spotted it - the US had a Bounty on it, as well as many other countries possessing first class artillery ( for its crimes against humanity ). They would start shooting at it with very capable 1890s-tech cannon/guns ( and perhaps develop better ones sooner when such a target exists ). 
Columbia would have to try to climb above and away from the ship/fort/railway guns - to heights/altitudes where the inhabitants would soon start dying/getting-brain-damage for lack of oxygen ( eventually within a few years of Real World weapon improvements, it couldn't not get away from aircraft with cannon/rockets anywhere in the World ). Soon it would Not Dare To Go anywhere civilized, and had to 'prey' on various miserable remote Third World places for its sustenance. 
- 
"Five-thousand feet ... Ten - thousand feet ... Fifteen-thousand feet - Hallelujah !!."
? ( A Countdown Voice in the Wow-ish 'reveal scene' ) 
Really ? 
Asphyxia 3 miles up (15+ thousand feet) ... So many dead/dying/dizzy/fainting (( Oh right ... They gots magic. My bad ... )) 
"Rocket to Columbia" : Sounds more like a euphemism for hallucinogenic drugs that Comstock was selling to maintain his control on the populace. 
'Pilgrim Rocket' : Seriously THIS was their equivalent ( the writers came up with ) to the Lighthouse Bathysphere Descent scene in BS1 ( ISBTT ). Is this some quickee thing they stitched in - How far back in the rewrite progression does THIS hokey idea go ???? Another example of SIMPLE MINDLESS COPYING from the previous game - a dramatic wow scene and 'reveal' of the vista of the floating city ...
--- --- ---
BaSx Illogic]] or Fink]]
SEE http://bioshock.wikia.com/wiki/Table_Scraps for list of lots more potential ANAYLSIS ?? 
---
Audio Diary : "Table_Scraps"
Jeremiah Fink ( Factory ) : "It has occurred to me that this breakthrough regarding the Songbird casts my arrangement with the Oriental doctor in a new light. What more could be gained by this continued 'partnership' ? What secrets that I could not answer for myself ? Suchong can only offer table scraps -- and Jeremiah Fink has richer meat in mind"
'This breakthrough' ? 
Reproduced by Fink the technological Caveman ? ( "Caveman" with no prior knowledge of all the complex technology and knowledge and tools and skills which Suchong had made use of ...) Building the 'Songbird' physiologically as well as mentally and the conditioning and 'bonding' to Elizabeth. 
How much could Suchong really Communicate the needed knowledge 'THROUGH A TEAR" ? Maybe if Fink stole papers from Suchong, but he can't read Korean. It is like Levine attempting to produce Infinite BS completely by peeking through a Door KeyholeKeyhole - doors used to have locks which had a hole through to the other side so that the key could be used from either side - and the hole was large enough to look through to see some of what was on the other side. - PREPOSTEROUS.
Suchong allegedly stole the workings of the Tear Machine - also PREPOSTEROUS (but it is Infinite BS's child - rather bad fantasy, and DLC - usually half-assedly written stuff ).
Consider : Fink is a Racist. Suchong is condescending. Imagine the 'conversations' between them ( Add that in MMORPG Flashback or REDO ). 
Hmm, some "Authentic Diversity" without hardly paying attention to realistic "Authentic Diversity" ...
--- --- ---
New Rapture]]
Business Names in New Rapture might be a bit more "Quirky" than the names from the old days :
* "Ratburgers 'To Go' " 
* "The Twisted Freak" ( Taxidermy and Splicer Decoys )
* "Read My Newspaper" ( gimmicky name after the guy saw the "Eat My Food" shop ... )
-
Business in Rapture ]]
"Grill" ... "Chow Mein" ... "Chop House"
Slippery Joe Fuches and his Clandestine New Identity Mill ( immigrants )
* "The Comfy Sofa"
--- 
Businesses in Rapture]]
Pest Control in Rapture :
You Wont Even Be Able To Be Elected 'Roach Catcher' : from : "Dog Catcher" - ( a city job ) used in that cliche - It is 'Animal Control' thesedays ( no longer 'Elected' ). 
But Roaches, they are some good eatin !! ( a fringe benefit, though you had to 'show em' to demonstrate you were 'doin your job' ( Marinated in cheap booze ... They retain their 'crunch' ( ick ))
--- --- ---
pix that external shot of approach to welcome center ?
In Game : Odeon ( a Theater ) :
That sign the giant squid is heading towards out in the ocean says "The Odeon" ( Implied by just a name on a sign - is easy for the Solo games. In the MMORPG, there actually would be the place being accessible - even if just a flooded ruin. )
-
Asset-types]]
MMORPG Assets/Templates for facilitating making the games many 'Flooded Ruins' :
* Window Breaches ( the weakest part Rapture's Architecture )
* Failed Utilities ( some well insulated might still work )
* Water Soaked wreckage/contents ( general water damage Templates )
* Faulty Water Integrity - Leaking ( like some of the Wales Brothers' early mis-designs ) and Post-Chaos pump failures
* Water Filled Interiors ( versus out-in-Ocean )
* Sea Life inhabitants ( specializing in the architecture )
* Opportunity perhaps for someone's 'Sea Farm'
* Sealed Doors and Emergency Bulkheads
* Repairs which might be done to Restore ...
--- --- --- 
??? was this to fix something or make sure SEE ALSO links are there
http://rapturerebornmmorpg.wikia.com/wiki/Mk1
http://rapturerebornmmorpg.wikia.com/wiki/Atlantic_Express
http://rapturerebornmmorpg.wikia.com/wiki/Transportation_Systems
--- --- ---
New Rapture]]
Splicer Restaurant ( or Food Cart )
Deep Fried Rat ( Yum ) - OnnaStik !!!
Fighting a Rat ( without getting bit - those are mean little suckers to have survived in Rapture with hungry Splicers always after them ... )
Back in normal time Rapture's Cats kept them under control ( particularly in the agricultural areas ).
In 'Chaos Era' Rapture, the rodents became 'Livestock'. ( There are parts of the world where they ARE raised and eaten - regularly ).
Will the People of New Rapture be eating such as this also ?
--- --- ---
Alternates]] REDO]]
"Cattle" Fink Calls Them Desparagingly ...
'Those Bothersome Untermenschen' as he might refer to them ...
With his amazing 'genius' for machine automations, why need so many basic 'workers' ?? ( A Serious Question ) -- Have him Tear Steal from McClendon too - Might as well with the way this story/plot went ... )
"Wait, Columbia is a flying city of Morlocks The cannibals race from HG Wells "Time Machine. ??? " ( My Joke ) -- Yes - all those 'Cattle' become "redundant to requirements" - but a NEW opportunity is there for Fink ... ( Handled carefully, as you dont want to panic them all ... )
--- --- ---
Point Prometheus]]
In MY Big Daddy training area ( my maps ), there are practice rigs (inside and outside) for every activity the Maintenance Cyborgs did.
Something Similar was used for the Human Divers in the earlier years - Intensive Training.
'Cy' the Cyborg ( aka "Diver Dans" as they are called by the Rapture Newsies long before BD was coined ) eventually did so much of the routine external maintenance.
Note - A "cyborg" ( short for "cybernetic organism" ) is : a being with both organic and biomechatronic body parts. The term was coined in 1960 ( in RW ).
--- --- ---
Dreamscape Fix]] Alternates]]
Bad Fantasy - Only Logical If A Dreamworld
IF it is supposed to be some creepy dream world, then lets make it one. 
Instead you got some shinny attempt at 1900, which just come off as toylike and clumsy and with so much illogic.
"It takes a gamewriter to really fuck up History." - Joseph Fuchs
--- --- ---
Quotes and Sayings :
Fink]] 
"Sometime there's nothing for it, and you have to hit an obstinate cow on the head with a sledge hammer." -- Jeremiah Fink
---
Ryan's Sayings : "The Communist's Lies flourish because they murder anyone who speaks the Truth."
"Hoover did little, Which was what most people wanted. Roosevelt wasted huge amounts of money, achieving little, except making the economics problems worse. It was only the War coming that succeeded in ending that Depression." - Andrew Ryan
"Time Rots Everything, Even Hope, For Weak Visionless Men" - Ryan Quote
"FDR's Socialism made the Great Depression Greater" - Andrew Ryan
"You are only as weak as you allow yourself to be." - Andrew Ryan
--- --- ---
Sinclair Sayings : 
* "Like beating a herd of dead horses"
* "Like Spittle from a Mo-ron"
* "Now Hold On There Boy" ? 
* "Some folk just do not know how to make deals"
* "Sporting House" - sounds like a quaint term Sinclair would use
More of Sinclair's pithy sayings ? Another Player Creation contest ...
 =======================================================================
add to the stupid BS]] 
'Barges ...' 
It is what you get when all your 'vehicles' HAVE TO be large enough for an unobstructed firefight onboard ( on an 'open deck', with a general lack of 'interior' spaces ).
Not new. You saw similar in interiors in Rapture which seemed to be 'too far' spaced-out furniture and oversized hallways/rooms ( even those ventilation ducts ).
Perhaps limitations for the Solo game's 'Line of Sight' combat mechanism (and 'Game Engine') , which serious ( more accurate/realistic ) 'shooter games' have to do better.
--- --- ---
Columbia Era]] real 1893 exposition]]
1893 "White City" ( it was painted white ) - Hemp and Plaster and lathing sprayed with whitewash
Many of the Statues at the 1893 exposition were also plaster put over a wood frame ( and most were not particularly huge ). Reality is : REAL Stone Statues cost a Fortune ( each ), and weigh tons.
So much more realistic for the dilapidated decorations of Columbia ( 20 years later all but falling apart ). 
-
pix of this]]
The White City ( Lit up at Night )
A Show City ( small as it would be ), with Government backing, can pay the extravagent costs to 'Show Off' that way. But NOT for all that huge glombed-together 'mish-mosh' which was added to make up 'what they show you' in the game of Columbia circa in 1912.
The Carbon Incandescent ( 'hot hairpin in a bulb' ) Lightbulbs began to replace Gaslights in 1901 for most urban consumers ( elsewhere, there WAS little Electric Power available most other places ). 
Of course with FANTASY, 'Power' from Quantumz can be the excuse ??? 
Gas Lights :
So early Columbia was lit with pixie dust ?? The Gas from a Gasworks needs Coal, and whatever Fuel was used for steam-powered generators, which also would be required for Electricity -- All Fuel has to come from somewhere, and the power facility to BE somewhere, AND the pipes/wires carrying power have to be connecting EVERYWHERE. ( But lightbulbs would be the 'new thing', so NO to the old style Gaslights ?? ).
--
The White City :
The "White City" was build Neo-Classic/Beaux-Arts ( ???? ) - a throwback when the styles in America was moving forward into the modern age. Much of that style is used in Columbia.
With the kludge/glomboid of themes the gamemakers created : I can't say if this selected styling for Columbia would be used intentionally by Reactionaries, or a stupid mistake if the 'floating city' was supposed to be 'forward looking' - OR it is just the gamemakers lazily copying exactly what was in the rest of the Real 1893 Exposition ( and Coney Island ). 
--- --- ---
Infinite Columbia Illogic]]
 "WOW IT IS FLOATING !!" ( For the Exposition ) :
That would 'impress em' at the exposition ...
But then, the rest of Floating Columbia is just like what was on the ground in the REST of that Exposition ( showing off America ). The FloatyShit(tm) was hardly used for anything else. Who needs a 'Skyline' when you could simply have A WHOLE LOT of flying vehicle things - With Pervasive use of that technology ( NOT just making a few toys for Columbia ) ?????? 
Perhaps ( via my retroactive justification logic ) that vehicle tech lagged and wasn't ready for the game story. Though you would think THAT type of thing might have be done to demonstrate/test the early 'Floaty Tech' -- BUT perhaps the RELIABLE miniaturization was too difficult, and with the 'Task at Hand' already having a ridiculously fast timeline --- But couldn't Fink/Comstock just 'Look into the Future' of an alternate universe to obtain whatever they needed Wave of the hand too ??? But then, they really didn't go very far even by 1912 -- NO "Flying Model T" is apparent in Columbia.
The game 'city' was Lazily/Slavish copying/cloning of "White City" props, and it made for a HUGE missed opportunity for a more imaginitive retro-future ( ie- a more HG Wells/Jules Verne kind of thing ). 
Confused themes existed too much : the game's Reactionary Racist Cult elements ran contrary to the World's rapidly-changed technological advancements ( which the Tech in Columbia represented ).
All in all, that Game just had Too Many themes jammed together ...
 =======================================================================
Bulkheads]]
pix of securis door
Seals on Frequently Used Door Portals :
Rotary Lock thingee - Securis ( when closed/secured is hard to pry open )
That Rotary motion may serve to brush potential debris out of the way, so it clears a path for emergency bulkhead seal.
Requirements ( to seal when 280 psi water pressure is involved ) : Heavy reinforcements into the adjacent walls/ceiling/floor, Heavy frame all around door sunk into building concrete. The operating mechanisms are hidden ( not ugly open machinery ). The WALLs must be at least as strong as the Doors ( water integrity stength ).
The most Mechanism Space required is for the descending-close door ( fitting the whole door height there above in the wall ), and the floor plate Seals below ( and space for the operating mechanisms ). There are tightly-fitted grooves in the sides of the doorframe to form that part of the seal.
Note - that the Securis door's Water Integrity Door is NOT sliding back and forth constantly to let people thru - so the wear on the mechanism ( the very tight tolerances of the metal on metal seal surfaces ) is not significant. 
--- --- ---
Columbia Society]] :
Looking at Some of the Fashion ( and Society ) 1912 pictures on the Interwebs
What 'Father' Comstock may have labeled 'Whores of Babylon headed for the Fires of Damnation ( He's stuck in 1893 -- After almost 20 years of changes to the society of the World down below ).
Meanwhile drinking and carousing ( and SMOKING ) went on IN HIS Floating Eden/Ark/Heaven -- which IS rather hard to rationalize with the intense cultish fundamentalist-ish 'religion' supposedly running the place, which IS shown to be imposed/embedded in a significantly influential part of the population. ( 'Slaves' take their Master's religion ). Such PUBLIC Hypocrisy eats into his 'Image' ( and endangers his control ) and thus is not logical to be shown in the game. (( Levine - thy name is lazy inconsistency and carelessness. ))
The game authors apparently didn't have the fortitude to show ( or even hint at ) Columbia's 'Red Light District''Red Light District' - The previous BS2 designers included that aspect in Sirens Alley. ( and the likely 'inmates' who most likely populated it - Was Daisy Fitzroys first profession there ? ).
--- --- ---
Not Quite Humor]]
Comstock Floating Racist Disneyland ( or is it Coney Island ?? )
* Lets go to Nathan Bedford Forrest Island !!!
* Klan-land is over there !!! I wanna Go There !!! 
* I wanna go to the Lynching ... They have good prizes.
* Mint Juleps - Southern Plantation Style.
* The Haunted Mausoleum
--- --- ---
Booker In Rapture ? How ? :
Booker just 'appeared' one day (?) - Sent there by the Luteces, or escaping with Fink's help?? ( A sound Fink makes like Gollum ( ?? ) - That "help" mocking his workers when they have limbs maimed by his machinery OSHA didn't happen until a good part of a century later) ... Fink did have that 'Tear' Contraption allegedly working back in 1896.
Oops, imagine if/when Booker was identified as an infiltrator by Ryan, and gets the "Johnny Topside" treatment ... ( and then HE is doin antics in the Fontaine Futuristics Plasmid-time Theater )
So was Booker first up in The Surface World ( he didn't 'fit in' ), and THEN immigrated into Rapture ? Booker talks as if he did live in Rapture a very long time - 'Didn't you read the Contract Baybeee' said to the strangely ignorant Elizabeth ). What job - what prospects for employment ? - Ryan didn't take welfare cases like inebriated wastrels with gambling debts ... No Strikes to 'Break' in Rapture. A serious problem If this Booker had stuck to his previously chronic behaviors. 
Remember : You had to be INVITED to Rapture ( and unaccountable people are noticed and are soon under great scrutiny - particularly AFTER the 1952 closing off from The Surface ).
If Booker #2 just 'sprung from the ground' , like Elizabeth did, mightn't there eventually be official interest ?? Particularly with the dodgy people Booker probably dealt with - He'd be one Sullivan might notice and 'keep an eye on'. After that, all that would be needed would be to consult the immigration records.
SO Just Wave the Hand, and get on with the contractually-required Shooting-Gallery DLC game -- the Fantasy-Fail just flows through that Tear into the DLC.
Booker could have hit Elizabeth over the head and turned her in for CASH to Ryan to get his next bottle of booze. Last you would see of Elizabeth was her shaved head going under the Big Daddy helmet ... We could have that anyway with a Lobotomized Elizabeth ( Fink Selling Test Subjects to Fontaine ?? ). The MMORPG REDO of the Solo games has such potential.
--- --- ---
Songbird]] which game was THIS scene in Infinite
The End of The Friend ...
Water pressure at 20 atmospheres (280 psi) - ever see a chicken run over by a truck ?? Squished Flat as a pancake in 1/10th of a second.
Instantly popping in ( out of a Tear ) so deep underwater - to wave goodbye.
Conveniently on THAT Side of the Window ... Coulda been Booker ...
--- --- ---
Columbia's Society]]
Good Time Club Theater - Same Problem As In Rapture : 
Entertainment : How many customers who want new acts ( no TV or Radio, and silent films start competing ? ) Columbia's limited population ( and some large chunk of Columbia's 'Untermenschen' have to go to another establishment - If it is even allowed to them ... A Shantytown Theater ?? Only as a channel for Founder Propaganda control of The Untermenschen ).
How many performers of any quality can possibly be available in Columbia ( and with enough material to continually offer NEW stuff ? - The eternal problem in that business ).
Psuedo-Fundamentalists aren't much known for their Comedy, nor Frolicksome Dancing, nor Popular New Singing. ( Actors were considered much to be the same as Whores in past times. )
DID Such places eventually just show the proscribed "wholesome" Prophet's Propaganda --- Middle Class Crowds FORCED to go to them ( loathed because of the mediocrity and droning repetition ), and with forced smiles and faked applause - THAT would have been an imaginative scene for the game.
--- --- ---
Tonic]] 
ADAM Medical Uses : 
"No-Bends" - A Tonic Big Daddies have ( maybe Big Sisters too ) as they move in and out of that extreme pressure (inside Rapture), AND even in the Ocean water the pressure changes 1 atmosphere every 30 feet higher or lower you go.
Possibly used ( early ADAM days ) for the few Human Divers remaining 
---
*** Add Traincar Immersion Test Tank to AE Facility 
--- --- ---
Ghost Stories]] 
Ghost Stories - We didn't get any in BS2 :
BS2 was years later, and perhaps if Sofia Lamb hadn't sucked all the memories out of the ADAM the inhabitant ADAM-users would have been rather schizophrenic by then ( Actually with all the mixing across 7 years wouldn't that have those same memories for her 'Utopian' be gibberish-ized too ???? ) .
Ghost Stories did add interest to various sub-stories ( matching the found Audio Diaries. )
Can be an alternate Flashback 'backstory' telling mechanism AGAIN.
--- --- ---
AD analysis]]
Suchong "Protecting_Little_Ones" ( Motivation for the Big Daddy )
Transcript : "War a terrible thing. Japanese kill every man in my city, except for Suchong. Suchong have opium. Very good opium. This war, terrible thing, too, but not for Suchong. Everyone scared now. Everyone need ADAM. More than Little Sisters can make. Good news is war makes lots of corpses. Suchong knows way to recycle ADAM from corpse. But can't send Little Sister out to street unprotected. Suchong must think on this."
So Suchong will start work on 'Protectors' ( for Ryan, who needs to solve an ADAM Shortage problem ).
Note that he says : "War" - This is Post-Kashmir, when bodies can start piling up from the Terrorist attacks by Splicers following Atlas after The Kashmir Incident. It CANNOT be Earlier ( No Piles of Corpses Earlier to suck the ADAM out of - so to need 'Protectoring' ).
NOTE - This is in original BioShock, to which BaS is contradictory by having Suchong be killed right around the time of the Kashmir Massacre ( and to BS2 in the early Pair-Bond issue - which could be fixable due to the Vague BS1/BS2 dating for events ).
--- --- ---
Columbia Society]]
 "The Sodom Below ..." 
One thing the writers seem oblivious to was : That Reactionary religious types thought "CITIES" were where the devil 'first and foremost' set up his sin circus. So WHY would the 'holy' Prophet Comstock create a floating ( Ark ) 'CITY' ?? (( A Flying Holy Mountain/"City on a Hill" would have had even MORE 'Wow Value' ))
Simultaneously : religious reactionaries are usually Luddites ( haters of modernity and its machines ), yet here there is this floating abomination thing is - Again where Comstock wants his reactionary followers to live (and the Fanatics).
Commentators have said : "Too many ideas thrown together" - It conflicts with itself too much. Sad.
--- --- ---
That Secession of Columbia, Not Forgotten ...
Columbia was known about ( appeared at the 1893 Exposition ), but there was little anyone could do about it til the Wright Brothers( starting 1903 ), except to fire artillery at it ( or go after those who assisted them ). Comstock basically stole it from the US Government, and that probably wasn't forgotten. The map showing Columbia's 'schedule' around the US may have been old ( from right after the Exposition closed, and the 'Show City' was touring ) -- as the routed path goes over many populated areas and the US and other countries did have large artillery in that time which could reach any altitude that didn't asphyxiate the Columbia's population.
There's not much shown (in-game) of where all the stuff that keeps this 'Seceded' city alive comes from ( and it HAS to come from somewhere ). Speculation : That they sail around stealing stuff ( 'pirate city' !! ) or take stuff through Tears. Oops - and then the things coming BACK at them through those Tears might have been the 'Shock' the game lacked. ( Maybe that is a good reason few of the infinite universe dimensions had Columbia still existing ).
--- --- ---
Authentic Diversity]]
 Levine's 'Authentic Diversity' : When it DOES NOT MAKE SENSE ? :
Why would That Chinese Gunsmith Even BE in Columbia ??? ( 'Gunsmith' in that Police State ?? )
Seriously. In this Xenophobic White Supremacist city ? WHY would he come to such a racist place ? WHY would they allow him - when even most minorities were racists against Asians ??? ( Would not even be wanted in Show City Columbia for the 1893 Exposition ). Especially to be making GUNS. What 'Whiteman' would ever work for him ?? Who would trust him ?
( This isn't Objectivist Rapture, who looked past various prejudices ... )
It makes little sense - Asinine illogic as some kind of "authentic diversity".
--- --- ---
Humor??]]
Fountaine's Secret Fountain - Hand with the middle finger
--- --- ---
Fontaine]] ?? 
Wouldn't Fontaine Try to Eliminate Any Competing ADAM Sales ? :
He would have to do it without being obvious - more overt criminal acts means it would bring public outcry and action by Ryan ( A similar story problem to that Fontaine being so hard to prosecute for the 'Smuggling' ). 
Fontaine would not be able to ( or dare to ) do that to Ryan Laboratories ?????? 
Various clandestine ADAM sources ( not exactly bootleggers - those green goop filled bathtubs we saw in BS2 ).
--- --- ---
Infinitely Lame game shit]] Infinite stupidity]]
Dat Gat in Columbia :
Huge multi-barreled gun that Booker uses as a Weapon ... ( and that 'side crank' and an end handle - those are just dim - IT IS A VERY HEAVY WEAPON MEANT TO BE MOUNTED ON A VEHICLE IDIOTS !! )
Nothing says STUPID like having Infinite BS Booker ( you ) heft a 200 pound badly mis-designed gun ( Hand cranked with one hand on the side, and other ONE hand supposedly at the rearend to hold it ).
At least YOU were a powerful strong Big Daddy in BS2 to handle that Tri-Barrel gun ( even though a normal WW1-era B.A.R. would have been just as good and cheaper/simpler. ) 
-
SAVE US FROM ARTISTS WHO THINK THEY KNOW HOW TO MAKE GUNS/PLANES/SHIPS
Bad as standard FanFiction ...
--- --- ---
Infinite stupidity]] Derp Transportation]]
We Still See Balloons in Columbia ??? :
The problem with balloons is : that they blow all the hell around the place.
Need Picture of twisted and wrecked 'zeppelin' crashes in Columbia.
Another reason the gasbag shape on the Columbia 'Zeppelins' were so Stupid - the huge unneeded surface WOULD get blown all the fuck over the place ( most critical when taking-off/landing or when near the ground or navigating ANY tightly constrained space. ) 
(( Seeing those balloons underneath the city blocks WAS one of the most retarded things I saw in the Columbia pictures. ))
-
FACT : Zeppelins, though they worked, were never more than transport for Rich People ( SST fare prices ). The most successful ( Graf Zeppelin ) crammed 20 passengers into tiny cabins, and even the larger ( Hindenburg ) could only carry about 70 passengers.
A rather poor selection by some 'prophet' and his sidekick Fink, who allegedly could see the future ( but not enough to see what a huge failure dirigibles were ) ? 
--- --- ---
Synthetic 'Foods' Based On Yeast :
NOT on Soy Beans, as IF you can grow those, you can grow corn/grass based grains just as easily.
Though just the memory of the taste of Vegamite ( the Australian equivalent of Peanut Butter - made from Brewers Yeast ) is enough to give one shudders.
--- --- ---
Pie In The Sky - Sloppily Writing a Dystopia :
* These Utopias ( as microcosms, instead of the entire World ) have to exist in sufficient Isolation so that external influences are minimized. ( And as a small restricted space for a game. ) 
* Self-sufficiency on the whole is Required ( being isolated )
* Internal problems cause Strife to create a fragile situation where an interloper can have great effect
* Influence of an interloping from the outside is to be a 'threat' to its Society
* Game Utopias can be 'Fail' cuz they say so ( where the writers actually contrive-for/force them to fail, sometimes rather illogically and too obviously). Book stories/novels have more space and are expected to explain things better.
* Story involvement by Player ( often someone who affects significant events ).
-
Rapture :
* Technological Isolation - at least possible within Real Physics.
* Pretty much a Ruin by the time you get there ( at least what you see of it ) - and FONTAINE largely caused it.
* Destruction via a Technological element (ADAM) which Society couldn't 'handle' ( and which BTW would have 'done-in' our allegedly 'enlightened' society EVEN faster ).
* Economy systems shown/explained ( more than a little ) in-game.
* Much of what you 'understand' about Rapture though is a lie told by a liar ( distortion of truth being fed to the Player ).
* Ryan's 'radical' Philosophy was largely held by about half the people in the USA at the time ( not so alien )
* Oops, you kill Ryan ( maybe ), but Rapture isn't 'fixed' - Some characters propose to turn Rapture over to a terrorist murderer ? Good idea. No, that idea was rather stupid of them ( rather the writers ). 
* Voiceless Avatar observer (YOU). Really a story pawn ( do remember Jack killed a planeload of people BEFORE he even gets to Rapture - something not pointed out by writers, and with no voiced self-guilt by the avatar ). Very little "Choice is really given.
Columbia :
* Isolation : Oh yeah, I Know, "LETS HAVE IT FLOATING IN THE SKY !!!!!!!" - Meeting note written on a Denny's Napkin
* Seems to have been a despotic racist cultic hell long before Booker ever gets there ( It pretty much started out that way ). That Shantytown seems oddly to have been 'purpose built' a little too much.
* Not actually shown as to what a town population of people 'live off of' ( Subsistence - problem with having it ignored/not sufficiently shown/explained ).
* Weird fantasy magic this and that, and 'ghosts' which really aren't 'technology' - more metaphysical flim-flam in story. Deus Ex Machina ultimately drives the story.
* Talking Avatar who makes Politicly Correct 'comments', but actually is really a very bad/evil person in his own right.
* 'Isolated', yet there are magic rockets setup to GO there ( a bit like that stupid Lighthouse on the surface broadcasting Rapture's existence to any passing ship - idea 'awesomeness' trumps logical/careful story ).
* Fake Americanisms - Sorry Ken, you need to get a refund on your education - You don't understand about how societies work. Faux-Science, Faux Economy, Fake Religion, ditto. (( These Writers Seriously Needed to 'Buy a Vowel' ))
Utopia's : 
The usual problem of ONLY having Absolutes as expectations for them ( the slums of NYC were still better than most of the places the real-life immigrants came from - They had very good reason to leave those places ). Rapture really did not run on Absolutes, and was not meant to be any 'Utopia'.
Booker and Elizabeth several times switch dimensions, and THOSE ( left behind ) hellholes keep 'going on their merry way' without further intervention ( YES, VERY HEROIC and EMPOWERING LEVINE, BAILING ON BAD SITUATIONS ). For a story about a Dystopia - you would think the Characters would be required to simply FACE the problems they encounter.
--- --- ---
Plasmids]] add to
Similar Projection Effects ( substance delivered to an immediate or distant target ) Nastiness
Endothermic Chemical Reaction ( fast absorb heat - freeze ... ) 
Exothermics cause heat ( minimum use as 'flame' triggers )
Glues ( might be combined with endothermic to give broader pseudo 'freeze' effect )
Caustics .. Acid/Base ( particularly good on Eyes )
Psycho-effective chemicals ( preferably fast acting )
Shock Effects ( self contained high voltage - biological analogy of Electric Eel, physically conducted to the targer )
Obscuring-mediums delivered to the target ( dust, flash, smoke, including tear/choke effects )
Encumbrance/restrictive effect ( web/filaments and stickiness ) maybe tripwire-type
Positioned Projectiles/Placements having Delayed Effects ( to place 'traps' )
Sorry - 'Supergravity' is against Physics ( a neat splashy DLC effect which we can forgive but now eliminate )
--- --- ---
Another Player Business Idea ( and filler Assets created by the Player Creator Community ) :
Product Labels on Containers ( including many companies that don't exist any longer due to Rapture's destructive 'Troubles' 
Printing labels in 1950s - in Rapture wasn't that hard/expensive, though cheap/less-fancy may be required for some of the lesser companies.
Recylable containers would have sturdy labels ( most often painted on or embossed in glass/metal ). 
Silk screen print-ons for boxes, etc... It wasn't 'rocket science'
Ryan's emergency production largely omitted these, New Rapture might get back to having them ( perhaps more being 'hand applied', hand-written )
-
Another Template type "Labeled Containers"
We can have hand-scrawled labeling which might be procedural ( scrawl fonts variable rendering )\
Generally is a Texture for cans/boxes surface
-
An Accessory Template]] Print Variation/Distortion
Randomizer function might stretch/distort base text/writing shape pattern to make individual objects more unique
 
For containers and especially for hand lettered signs. Feature can be part of 'Auto Signs' and Grafitti
--- --- ---
Quality Over Quantity is Preferred :
Imagine if MANY game Opponents were like a 'Boss' ...
* Beating ONE good opponent instead of 20 should be a challenge most of the time ( a more complicated fight ))
* REQUIRES : Unique/more-varied tactics/weapons/directed minions ( Better AI is difficult )
* More complex interactions, more impact on 'Story'
* Settings ( most Bosses have 'lairs' after all ) and themes and interesting 
--- --- ---
REDO]]
"Splicer Town" :
For the Remake/REDO of Columbia :
* Full of creepy 'merged' mutants ( the way it was originally intended to be ) 
* Tech shit is Steampunked
* Player discovers Cannibalism
* Gas lighting is much neater looking ( and darker even versus those early quite dim electric lights )
* BALLOONS !!
--- --- ---
another Asset type]]
Light Fixtures ( sconce and lightbars - see pix )
Designed usually with alot of radial symmetry ( to simplify design ) - cylinder shapes common
Grillwork can be a texture ( art deco patternz )
Illumination attributes can be standardized ( room 'rebaking' of local lighting maps ... )
Diffusers and Indirect Lighting started 'big time' in the Art Deco era
--- --- ---
Template type]]
Controls/ Panels/switches/consoles/indicators - providing functionality which ties into various in-game activatable devices/objects ( Logic for more complex controls is usually simple logic scripting ).
Monitoring indicators ( annunciators, etc... ) would be similar. ( simulated operations/controllability )
--- --- ---
 Light That Shines In The Darkness - WHY ? :
Beacon Lights for Submarines - the Lighthouse ? ( not so much for the 'Bathyspheres' )
Needed in the darkness around Rapture where the Sun can't reach ( and for at night for the shallower areas ). 
Beacons CAN be turned on and off ( something logical to do after Rapture is Isolated around 1952 ).
--- --- --- ---
audio diary analysis title ? 
Ryan BaSx
""Of course, the buildings are being fabricated above the waves. But we will lower them on a lunette ring, submerged into the structure's steel frames. "So much steel !" you wonder. "How will we keep so large a purchase from the government ? " Water is buoyant. We shall not frame Rapture in steel, but in aluminum. The government jackals may suspect me of building an air force -- but never a city""
Water is buoyant ??? No, things are buoyant IN water. ( Who wrote this crap ? )
Steel Frames ? That won't keep the pressure out - those 'frames' have to be INSIDE the buildings to keep the walls from being crushed INWARD. Foundation frames? - Those made of Steel ? But But But Aluminum, DERRP.
Above the Sea ?? ( note how tall so many you see are )
Aluminum is Stronger than Steel by weight, but weight really isn't an issue here ( for airplanes it is ).
But it ( aluminum ) did cost alot more than Steel ( quite a bit more ).
And the quantities used would probably get even more government attention than steel being used ( Aluminum still being a strategic material so close to WW2 ). Steel is turned out by the megaton in America and FAR less likely to be noticed when some is 'missing'.
But then only a small part of any plausible structures would be the metal. The bulk of the building shells would surely be thick reinforced concrete, BECAUSE you need compression strength to withstand the water pressure forces.
Again, WHO WROTE THIS CRAP ? ( The Rapture Prime wasn't supposed to be in the 'imbecile universe' )
Logical to do prefabrication where it is easier at the Ocean's surface, or even alot of components made back on land, and not attempted at some deep depth where constructions complications multiply by magnitudes, and special EXPENSIVE equipment is needed for everything done - Deep-dive Hard Suits are NOT used by 'Joe-Blow' Workers.
SO Prefab YES, Aluminum NO. CONCRETE. 
"Lunette Ring" ? Try DOZENS per building Chunk ( to control moving, more than just to support the weight ). The pieces when lowered have to be carefully guided and fitted into place.
--- --- ---
Redo]]
'Realistic Story About the Poor in Columbia :
The Untermenschen ( lower orders ) leaving/escaping Columbia ...
WHY THE HELL WOULD THEY STAY ?? There HAD to be a Police State to Compel them. On the grounds that they had lots of better options, and with what is shown of their life and treatment was an insufficient reason to stay ( the opposite ). It was so absurd for Levine&Co to claim THIS place represents 'America' In America - even for Blacks after the %27civil_war%27 in the South, IF you really wanted to, YOU COULD LEAVE ( and so very many did )..
Compelled ? 'Shat Upon' Minorities would have to be 'compelled'. White True Believers would stay there with far less trouble. Over time they could become disallusioned with Comstock/Founders 'Lording it over them'.
--- --- ---
Sofia Lamb]]
Most Hated :
Sofia Lamb is considered by more than a few Players as the most annoying antagonist in BioShock.
Her Yammering at you constantly in her condescending way. Ryan had great ideas, Lamb had delusions.
--- --- ---
ADAM Technology]]
Stem Cells
Stem Cells are unformed cells. Something in ADAM concoctions changes ( reverts ) tissue in you body back into Stem Cells. The genetic plasmid "plasmid" - An actual genetic science term pattern changes then cause the unformed cells to develop into whatever tissue is needed. EVE then powers up that tissue. Various chemical 'promoters' are included to stimulate specific tissue formation/regrowth.
Many of the Game Plasmid effects might be physiologically possible, some are really something else - other than what their name implies ( but with some equivalent effect ). Some are just physically impossible.
--- --- ---
pix
Add to AE Schedule sign picture description
"Fontaine Court" is listed in the opposite direction on that schedule route, yet the sign is in the AE depot,
Strange how long the run times between each station were, even if the AE trains move only 5 mph ( which I though we easily were going faster than ). You would be able to travel halfway across Rapture in that amount of time instead of just between 2 stations ( and even 5 mph is hardly the speed commuters would want to wait through to get across the city ).
The game artists had to fill in something, so it really can't be taken as a hard 'fact' ( Maybe the times were scrambled on that board since the order in Rapture ended ~1960 ? Except note that the time numbers are still sequential ... ). This Shows the perils of assuming specific in-game details as being 'Canon'.
--- --- ---
Ryan Industries]] 
I would propose having a history of some dam building ( hydroelectric ) project involvement for Ryan ( before WW2, in the US and elsewhere in the World ). The electric industry had great growth in 1920/1930s ( Concrete work on large-scale projects to develop technological methodologies which building Rapture would require ).
--- --- --- 
*** Split Humor into several parts to be posted to the reddit
Humor]] ? 
"Flip and Flap" The Uncertainty Twins ( 'Flop' was Copyrighted ) 
Clowns in place of the Luteces ( Infinite BS REDO ). They Talk even more comically, and DO even MORE stupid and crazy things. Talking sometimes with Bad-Italian accents like Chico Marx ( "Why" ??? - Why not ? 'Authentic Diversity' of course - "Atsa Matta Wid ME ?? Atsa Matta Wid YOU !!!!" - Cliche Italian is acceptable PC Racism, ain't it ? )
--
BioShock : Ishtar ( BS4 ) reference to a big movie from decades ago which was a complete bomb.
-
"Why a Duck ? " - Viaduct ( Marx brothers joke )
--
Boys of Silence Infinite BS - So the artists were sniffing their sharpies a bit too much ...
--- 
RAPTURECat : "Can I Haz ADAM ?? "
--- 
Scenes We Coulda Seen :
BS2 should have had A Splicer taking a picture of YOU with a Genetic Research Camera
---
 strangeness
Have Insane Asylum inmates ( Persephone ) making a computer game ( or an Autopilot ) out of Chamberpots, Prophet Cola Bottles, and 2-pronged Oyster Forks - have a Chalkboard design for that.
--- --- --- 
security]]
Problem with those combination door locks - the numbers are visible to anyone who looks over your shoulder - you need to hide it/narrow the view.
--- --- ---
Story Drivel :
Booker : "I've heard the IPhone has a Quantum unit in it." Yeah right.
Anyway, we have the avatars talking in this game to help with all the explainy stuff.
But please, don't let them try to explain how the City floats. Heh, yeah right ( Writers have shown they 'haven't a clue', so why should Elizabeth or Booker understand it ? 
-
Writer : "Aren't those Quantum things really-really tiny like that guy told us ? "
Levine : "Ignore that. We are trying to write a game story here and can do whatever we want."
-
Levine : "OK, so none of this stuff really works, so we won't really try to explain it much at all."
Writer : "No Problem, nobody understands the real stuff anyway, but many probably think they've heard about it being all Sciencey and shit."
Levine : "Good enough."
--- --- ---
Humor]]
Pony Shock ? 
But, but, What about the Ponies ? We have to have Ponies - Flying Ponies like Pegasus, but they have to be mechanical.
No. The UE3 doesn't support INDEPENDANTLTY moving Player vehicles, So I guess we will have anything like that be static on the ground, and as canned animation 'running on a rail', so they won't have to do any fancy moving much, except in some cutscenes.
Hate to not have the Ponies ....
--- --- ---
'Cature' Alternate Alternates]] 
Animating cats is not all that easy ( YOU try putting a cat in a Motion Capture Suit ... AND THEN getting it to do 'the Moves' ... ).
Four Legged cats firing guns is hard to animate.
--- --- ---
"Life is like a Box of Fishsticks" - Sinclair
"Crunchy on the outside, shitty fish paste on the inside"
"It is why so much Ketchup is sold in Rapture."
---
Assquirtatyme Columbia : 'ADAM' put in the Vigors - Made from Tesla's Hyperbolic Jungle Batshit ( This Jibes with Songbirds queer shape - perhaps his droppings ??? Ewwww... ).
Recycled ADAM from corpses - Songbird is force fed.
--- 
'Purge' is a word you don't want to hear Tenenbaum say ... or from Steinman or Cohen
---
Fontaine's Department Store 'floating',and a scene of it tipping and capsizing ( breaking in two ) like the Titanic ( "Oh the Humanity" - Ryan as it is finally 'Sunk' ... "It didn't meet City building Codes anyway" )
--
"Bird Baths are only second to Barber Shops and Italian Restaurants for places of murder" - Booker
--
Humor]] 
substitute Booker with Harpo Marx in BaSx -- SAME RESULT !!!
--- 
"The Persuations" : a Singing Group ( for Sophia Lamb's Rapture, OR more likely Columbia )
The Orcrist Exterminator Service advertising ditty : "Will we be like cats and kill your rats, Na Na Nana na Nah ..."
'Three Cat Night' ( a music group in Cature ) ? 
"Freedom Ain't Free, But Your Bowels Can Be ..." ( Catchy tune for a Suppository ADAM Product or better a Laxative )
--- --- ---
Alternates]]
Looters of the Lost Harp hint - "Raiders of the ..." )
Unfortunately, there isn't much mythological archeology in Rapture ( unless there was some 'hiding' Nazis, who brought it with them - which AT LEAST would make for a halfway good Splicer Delusion. )
"Nazis, its always Nazis ..."
- -- --- ---
A Rapture Drink - A "Fluffy Melvin" ( Invented by Sander Cohens sidekick, Fitzpatrick )
--- 
 "Putrid Stench" Plasmid :
Fireballs ?? Nah, just squirt putrid substance into your opponents eyes ( Like the Mighty Horned Toad does - BTW the Horned Toad is actually a lizard - It can squirt blood from its eyes into an opponent's - ( Real - look it up )).
---
"Murky Waters" - a Rapture Blue's artist name
---
Humor Games - Apps :
* Angry Big Daddies ...
* Splicer Crush ...
* Anime Anchovies
--- --- ---
Humor]]
If only you could cut a Little Sister in half and have it grow back as Two as happens with Starfish ...
Fontaine *smacks palm against forehead" ...
--- 
What exactly does Elizabeth inject 'Boojer' with ( what she called Booker when she got a little too much alcohol fumes when they went through the Columbia Brewery ... ) when he is severely injured/dead/whatever ?? ( as his "Comes back from the Dead" would make HIM the Chosen One - wouldn't it ???? ) 
Also, why does she pick your ( Booker's ) pocket ( you lose money on being reconstituted in 1999 mode ) when 'you croak' ? How else is that possible ? 
On waking up Booker would say : "Gosh darn, I need a drink !!"
"Drunken Booker" Mode
---
So Columbia TOWED an Iceberg into Titanic's Path to rob and sink it ?? 
-
Humor : What if Sander Cohen had been obsessed with Sea Slugs instead of bunnies ? 
"I want to take the tail off, but I can't ! I Squirm ... and I Squirm ..." 
-
 "WTF" ? 
Suchong decided that Jack's Control Phrase should be : "When in the Course of human events it becomes necessary for one people to dissolve the political bands which have connected them with another and to assume among the powers of the earth, the separate and equal station to which the Laws of Nature and of Nature’s God entitle them, a decent respect to the opinions of mankind requires that they should declare the causes which impel them to the separation."
--- --- ---
Humor]]
New Rapture Needs Sea Slugs ! ( for the Cure ... ) Sofia Lamb once had tried to Kidnap Lloyd Bridges
Fried Barnacles - yum !!
Pamphlet : Care And Feeding of The ADAM Sea Slug
--- 
Merges From Hell :
Go thru a Tear and Booker merges with his clown self - resulting various gyrations and puffs of confetti
One of the infinite Clown universe where 'The Columbia Circus' is "the city"
Once the dimensions 'collapse' ( or whatever... ) There Is No Undoing It !!!
---
"Gelatinous Fist" - Hey wasn't that a Gearz in Infinite BS ?? ( Comes in 'cherry' flavor too )
Or was it a ADAM 'Cocktail' that Sander Cohen came up with ?? 
--- --- ---
Humor]]
http://montypython.50webs.com/script...il/Scene23.htm
Monty Python and Holy Grail reference "With your silly knees-bent running about advancing behavior"
"We are the Splicers who say 'Nie' "
"We want a Shrubbery !!!! "
"Chop down the mightiest tree in Langford's Forest with ... a Barnacle !!!"
--- --- ---
Joke in Columbia : Flush Twice, It is a long way to Fink's Brewery
That Cheap 'Beer' Fink peddled to the low-end market ...
--- 
My Yellow Submarine :
4 creepy longhairs arrived in Rapture, they were arrested immediately ( one talks about writing a song about an Octopus ... ) 4 New Experimental Subjects ...
Alternates]] INCLUDING TRAILERS :
-
Scene with Booker approaching the 2 strange twittish people ( Luteces ) who hired him : They look aghast as he dumps Elizabeth's corpse out of an upended burlap sack. He says "You never said anything about the girl being alive" ... Cut to music and the Advertisement Splash.
-
Great humorous moments Suchong : "Shit !!!"
Where is my version of that audio diary ? 
---
Or if you saw that scene where the Little Sister says to the Big Daddy : "This one won't stay still Mr Bubbles, do something about it !!"
CRUNCHHHHHHH .
"Oh Daddy, You can fix anything ..."
---
The 'Merge' Tear thing - They didn't mention the rectal bleeding ( not quite as obvious, and a bit unsavory )
---
SuggestedRetailPrice.jpg
"Margarey, get in here, the roses are talking crap behind my back again"
"But all me best mates are trees !"
Makes even vegetarians feel like cannibals
I would use it, not like I'm going to talk to anybody else. < subst Splicers
The stoners of Rapture would kill for this !
Plant friend = Chia pet
---
humor]] or a Big Daddy pix
Hate Needles ? Drinkables give you heartburn ? TRY "Sinclair Super Suppositories" - Now Available At ADAM Shops near you ...
-
And maybe a project to make ADAM 'Gummies' ???? 
---
'Atlas Shrugged - The Musical'
Which was put there soon after 'The Ballad Of Johnny Topside' was suddenly pulled ...
-
Strange things ordered from The Surface ( post 1952 )
600 lb of "fresh" Chimpanzee brains ( Mc X Bio-Electronics - McClendon's Neuron Soup )
--- --- --- 
Bwahah-hah-hah - A Gimmick For The New Game :
Game Companies pay millions of dollars to get a product noticed, and some use unusual ploys to gain some.
* Like a rumor that Ken Levine is dead ... ( internet ... anonymous )
* With some vague mention of something somebody somewhere heard someone else say ...
* And then cagey vague response from the Company ... ( unwilling to comment ... )
* Then strong denials that any such situation will interfere with release of the game 
* "Paul is Dead ..." ( a Beatles gimmick from decades ago - crap like that HAS been done before. )
-
The whole "Paul is Dead" ( Paul McCartney while the Beatles were still together ) gimmick had been done before ( unless you want to needlessly split hairs about IG personnel NEVER being rumored as 'dead' before ... yada .. yadda.. )
The point was : 'stunts' to get industry/consumer attention ( which ARE usually 'exaggeration' - and this would be letting the dim rumor mill do all the work without costing so much $$$$ )
Tricks like this can be MUCH cheaper than paying for some Flash/Web promotional game.
Only matters negatively if the game company is listed in the Stock Market
-
Maybe someone should start a rumor that "Ken Levine is NOT dead" -- It would probably have the same effect on the 'rumor mill' drones.
Heard it was from a friend of a friend's girlfriend's uncle's brother's hairdresser's hairdryer repairman ...
--- --- --- 
Construction]]
Sorry Not Anarchy. Minimum Maintenance Requirements:
Deep Sea Rapture is in a Hazardous Environment.
Ryan would need some Serious regulation of construction/maintenance for water integrity safety. Significant leaks can flood suddenly and damage/kill people very quickly. Partitioning and Seals and Emergency Bulkheads have to be built properly and then be maintained sufficiently.
For private ownership, such regulation would require maintaining the critical infrastructure. Adjacent areas are always in peril from major failures - large areas and numbers of people are under constant threat.
Regular Inspections are required or breakage/failures would doom Rapture in less than 3 months in 1946..
--- --- ---
Population]]
Those Story "Construction Workers" who were "Out Of Work" would not much be going to Rapture :
Ryan did not want people who would soon have no job. Consider the surface facility construction workers don't need to see Rapture (and the location was kept secretConstruction Location Secret : The Npvel author talks about this in the early chapters. And for the many prefab pieces worked on, they would barely hint what they were really for.
Prefabs would be used as much as possible to lower the costs and the risks. The majority of the construction components would be pre-built on land, transported, and then assembled right at the Ocean's surface. 
Work at and near the water surface was less-hampered/easier and more efficient. 
The deep work would needfully be done by remote operators ( even automation at the Ocean's surface would be done for efficiency ). Skilled workers in Diving Suits are rarer than remote machine operators ( and for Deep Divers, the rarity is 20 times more ).
After the Construction ended, the workers who did go to Rapture had to get other jobs, and most people BACK THEN could do that. (( Levine&Co didn't have a very high opinion of real people, or knowledge of them back then. ))
Interior building work is a whole different kind - and alot of THAT can be/would be based on prefab stuff also. Fitting out the interiors was a far broader task requiring many more skills, and would go on for further years.
--- --- ---
The MMORPG Fills In More Story :
"Shoutout" At McDonagh's Tavern ( 1956 ) << check
Some of Fontaine's thugs moonlighting their own Protection Racket make the mistake of trying to extort McDonagh and are run off. Reported to Ryan, it brings Sullivan's ( and Ryan's ) attention upon criminal activities around Fontaine. The MMORPG could have more detail of the doings of Fontaine and the Investigation that eventually closed in on him. There would be a more realistic explanation of why the Smuggling Operation was not exposed for so long. That story would make a good Flashback Arc.
--- --- ---
Writer's Distance From The Societies They Supposedly Attempt To Illustrate :
BaS - An uncleverly forced plot and setting in the games - General lack of understanding of society circa 1940s/1950s, and it is even worse in Infinite BS, which was even more divorced from the writers' personal knowledge/experience. Perhaps they figured most of the Players hadn't a clue either, and simply stuck to cliches and content from some meager sentence-long mentions in the typical modern public school 'History' texts. )
--- --- ---
Bathysphere Station Infrastructure :
Bathyspheres in Rapture need a turntable in the dock to turn the vehicle around ( to its doorside - either entry or exit ) as there likely are no duplicated airlock tunnels for both directions. ) It is very complex to have the Bathysphere rotate itself while floating ( lack of control jets/propellors or control surfaces and unlikely some complex ( large ) gyroscopic device -- the Bathyspheres are complex enough already without having even more high-maintenance machinery ).
Funny was : Your Bathysphere arriving at Welcome Center facing the opposite direction from which it enters ( in the "All Thing Good Flow Into The City" sign scene ) -- when your Bathysphere ascends to break the water surface ( during your arrival IN Rapture just before poor 'Johnny' is disemboweled ). It magically now faces the opposite direction - the cutscene shows no rotation.
My station design has a lift mechanism which has a rotating Turntable built into it, which physically lifts the 'sphere' from below and partially out of the water to clear the door ( Instead of the heavy Bathyspheres magically floating so high in the water, OR some problematical crane system ). 
--- --- ---
Similar Games ... :
Recent Game : Close to the Sun <verify name 
A recent BioShock wannabe narrative-horror/adventure mix game ( set in a Tesla-themed dystopic gigantic ocean liner ) has 'speedrun' sequences, along with overly ass-picky Hop-skip-n-jump obstacle sequences ( forcing tedious 'do-it-again and again' bothersomeness ). The Fancy 'prop' terrain is often soaked in gore and has lots of complementary corpses which you 'run on rails' through. Pop-goes-the-weasel deadly attacks add to the repetitiousness, as do some 'makework' puzzles adding boredom. One-dimensional characters, mostly dealt with remotely. Unrealistic HUGIFIED interiors, ala Infinite/Burial at Sea, force the 'world setting' into 'Pretty' Ridiculosity. It has a ( virtually cloned ) Art Deco look ( outside its Era ) which is just bad plagiarism. The adventure is mostly static, and the story concludes poorly.
That's a good list of 'things' to AVOID in a game ( for someone who wants something like BioShock ). 
The Rapture MMORPG would have some 'run away fast' moments for the Player, but being a NON-Maze Sandbox world you can go back and examine it all again ( Where YOU are not 'on rails' through an abattoir ),
--- --- ---
Illogic]]
Illogical Fantasy Taints Story - It Is As Simple As 'What Money ? ' 
The writers of Infinite BS have some significant trouble with their creating overblown settings. They don't realize ( or don't care ) that creating real things takes alot of knowhow and effort, and above all, Money. We see huge systems like the Skyline which are unique and prototypical, and NOT some 'already mass-produced technology product ( in huge real world factories with tech developed/created over years/decades ). Too expensive would be this New custom built monstrosity - Same is to be said for the entire 'city'. Simply : Too New, Too huge.
Where does the Money come from ? Sorry, NOT the US Government, which would take decades to pay to build such a place ( assuming they even would ). It would take that long to build anyway.
The expensive whole rest of the REAL Columbian Exposition was quickly made of cheap temporary materials, and would be nothing but rubbish a year after it closed, let alone still existing intact after decades.
So, we have just a game designers fantasy - Nothing real, not something that would have any real workable society. Nothing but a story prop for contrived 'social ills' - A fake implausible story world imagined to be used for a computer game shooting gallery. Something built of BS, like what most of the game's 'story' hinges upon. 
--- --- ---
Show City]]
Logical Happenings With The Luteces Discoveries :
The US Government MIGHT have 'sprung' for the CASH for Columbia IF it was an avenue to getting the Float Technology. Industrialists would be interested. The military application was obvious. But that would mean REAL flying battleships owned by The United States, and a new future timeline unrecognizable to us ( Imagine the impact on the circumstances and outcomes of the History leading to The World War - now probably undone ). It would also thus mean huge further advancements by the Human Race, leaving that flying Show City quickly left behind and soon discarded and rotting in obsolescence. New events would warp away any/all of the games Columbia - and Comstock with it. 
--- --- ---
Economics]]
Economic distress in Rapture is not quite the same as a National/World Depression. Rapture is a small place, and is pre-warned with Post-1929 understandings of manipulations. It is not having 'distant' ignorant investors ( so prevalant that in the 1920s men traveled door-to-door selling stocks across the country ). It is not having vast unknowable/obscured companies.
factors explained <<<< consolidate into one page 
"1929 Crash" factors : "Watered Down" stock ( creating stock well past the assets the company has ), and layers of 'holding companies' selling stock on the same assets multiple times. Often with investments being made with bank margins on loans to buy those. Those are beyond simple mass speculation upon straight valued stocks.
"United Corporation" in the 1920s was a merged electric power industry company across large parts of the US. Lots of stock was sold for it.
--- --- ---
Jack]]
All the 'acting normal' ( human behavior ) things that his conditioning did not cover, and many it didn't get right ( things normal people interacting with him would pick up on instantly when you are : 'Buying a ticket for a plane' ( likely done for him ), or 'Answering to a query of what you want for your inflight beverage' ... He might have to be 'coached' in using and airline toilet well ahead of time.
--- --- ---
MMORPG Expanding City ( New Rapture ) :
Problems/Issues :
* Becoming too generic in the game's program 'generation' mechanisms ( needs human controlled/guided shaping )
* Physical limitation if Rapture is allowed to expand TOO much - ie - Rapture can only get so large ( should only be so large ).
* New content gets the Zerg Rush of Players ALL wanting to see the NEW content ( "If you build it, they will come - and all at once ..." )
* Player Living Areas ( subset ) - there are only so many 'Residence' sites for the Players who WILL all want theirs ( large population of Players on Each Server ). New Rapture is not a big place ( and all of Rapture ain't that big either ). Can have 'Hotel' Apartments with auto expeanding floors ( as they get repaired ?? AND additional ones in newly 'restored' areas adjacent in the City Center building Cluster ... ) 
Generic Worker Housing at the Old Fontaine Court might be easily expanded without notice ( elevators to additional floors - possibly some DOWN basement levels and expansion 'tunnels' ).
--- --- ---
Flashbacks]]
Flashback Ideas : Reliving Sofia Lamb's Hell, Golden Age Rapture, Civil War Rapture, Early Rapture, First Construction, Survey, AE Opening.
--- --- ---
Smuggling Operation]]
Fontaine the King of Tea 
Smuggling high value items ( value density ) was important 
* Drugs
* Tea and Coffee ( when many people's drinking water might not be so tasty )
* Spices
--- --- ---
Booze]]
Resistance to Drunkenness :
Alcohol as a common self-medication 'Medicine' for lagging ADAM damage effects ...
There was a Tonic in 'Old Rapture' for Sirossis of the Liver
And anti-drunk anti-hangover 'cures' ( woulda been ADAM Alcohol related medicine ).
--- --- ---
Transportation]]
The Metro's Consolidated Trolley System :
Some of the short routes were Cablecar systems ( simplest when it is a single car ( or pair ) shuttling back and forth between 2 sites ). Particularly if there was a steep grade involved which standard Trolleys have problems with ( various in-game views do show 'altitude' differenced for sections of Rapture ). 
--- --- ---
Game Experience]]
"Pockets Of Weirdness" 
Things you just sorta finda along the way ( and even happen in 'downtown' New Rapture )
Many move-around are random and adapted to locations.
Vignette fitting can be tricky and appropriate locations of the carious sorts need to match placements
--- --- ---
Construction]]
Assembly on-site with large components shipped ( many cargo steamers ) to Rapture from Ryan Industries plant sites on the mainland. 1946-49 ( in Phase 1 construction ). Post-1952 construction ( Phase 2 ) was largely 'tunnel' based ( when buildings no longer being added ) - still using 'components' to reinforce Tunnels.
Assembly at Rapture... towing big sections across Atlantic wouldn't work 
--- --- ---
Construction
Rock Technology
Igneous Rock ( with volcanic origin ) used as thin surface facing ( veneer ) on interiors ( when it has right properties/attributes/appearance ). Quarry Cutting/ process - usually diamond saws - large chunks being quarried with Plasma Cutters ? Polishing ...
Melting rock to make Tunnels ( Electric Plasma Heating to melt Volcanic Igneous Rock to seal and make it strong enough against water pressure at depth ) .
Problem - COLD surrounding rock -- rock likes to fracture from temperature stress - which means it won't seal well/easily.
You thus have to MELT far enough around/into a tunnel wall for the rock to insulate sufficiently so that it can solidify and cool down to eliminate its stress fracturing. Post-heating to slow the cooling could be part of the process.
You WOULD systematically do minor sealing with 'grout' pumped into cracks.
This all has to be done UNDER pressure within Seawater ( ambient water pressure ) so that the local external pressure doesn't collapse the semi-liquified rock in the middle of the process. 
Tunnel Inside may be filled with pressurized gas ( 280 psi is alot ) to support walls during later construction 
Majority of work to be done by Automated machinery ( men in Hard_Suit being too difficult/inefficient/costly ).
Mid-Ocean Spreading means the Igneous Rock is Basalt ( which is pretty strong ).
Basalt has high liquidus and solidus temperatures values at the Earth's surface are near or above 1200 °C ( liquidus ) and near or below 1000 °C ( solidus ); these values are higher than those of other common igneous rocks.
Metal Shield method ??? ( Tunnel support during 'melt', and controlled cooling to prevent cracking ). At about 1,000° F Steel is at 50% strength and at about 1472° F structural Steel loses 90% of its strength. So there would be Very specialized machinery for this Process.
Could any be made of Titanium yet ??? ( watercooling of high-temp steel would probably suffice )
--- --- ---
Construction]] Tunnels]]
In Rapture's future decades away, as building began to fail structurally, more of Rapture's city spaces would be built in Tunnels in the solid rock of the seabed.
Tunnel Construction
Tunnels in Solid Rock don't need as much structure to maintain a safe water integrity. The Water Pressure Forces are dissipated by the Rock's mass, and so the water sealing linings could be much thinner than the Buildings Walls had to be. The Shear/Tensile forces were far less over the short distances spanning minor cracks/fissures/'pores', and the strong rockmass would be used to anchor the lining's outer side. 
Solid Rock would be required to build the Tunnels to decrease their expense ( of the structure required to be built for them ). Cracks in rock brings sea water through and into contact with the structure, and that applies great pressure ( AT the strong Ocean Depth Pressure ) which needed to be held back.
Again inexpensive reinforced concrete would be the primary construction material.
Tunnels got probed, bored, anchored, patched, cleaned, lined, grouted. 
The Tunnel construction would start at a 'Entry Point' from some existing section of Rapture. Such 'Entry Points' varied alot, and usually had to be semi-manually constructed. Construction would proceed from that point and continue to an 'Exit Point'. Intersections/junctions ( if any ) would be constructed along the way. Tunnels could be built with wide curves when needed.
'Probing' - Test/Sampling holes being drilled ahead to test the integrity/stability of the Solid Rock. Further building of a Tunnel might be Terminated if unstable rock was detected. Stub tunnels of partial length still would have useful interior space. Alternate/redundant tunnel paths were always planned to not waste the construction effort. Rework could be done if needed to divert a path around severe defects in the rock, and special Stronger Structures placed to correct the problem.
'Boring' was done with a automated machine rig using Ryan's plasma cutters. The tunnel's wall's basic shape/contrours were cut and the waste rock removed. The Boring/Cutting rig would move forward as the tunnel progressed. The machine's power lines and wasterock disposal snaked back through the tunnel.
'Anchoring' was drilling holes deep into the rockmass, and embedded reinforced concrete added to 'anchor' the tunnel's lining ( to counter any pressure force ). Plasma probe drills would be used to cut the thin anchor holes. Cement was injected to secure the 'anchors' strongly to the rock.
'Patching' was testing and locating of any minor cracks/fissures/'pores and backfilling/plugging them before the lining was placed. That minimized the avenues through which the massive seawater pressure might work against the lining structure. This step was less automated as the rock stability could be irregular. Sometimes a substantial volume of fractured rock was 'cleaned out' and concrete filler added to stabilize the tunnel wall. 
Prefab Water pressure bulkheads would be added into the structure to divide the Tunnel into watertight sections. Then Pressure testing ( lowering inside pressure ) of the bare rock walls in each progressing section would be done at this point to verify water integrity ( find any remaining leaks ). Any additional Patching would be done if required.
Up to this pont, All had to be done in un-pressurized sea water ( no proper seal yet ).
'Cleaning' - The tunnel interior was now pumped out and thoroughly cleaned to remove as much salt from the structure ( salt damages concrete/metal longterm ).
'Lining' - An inner wall of a reinforced concrete shell with compression rib supports was fit into the tunnel to establish the inhabitable volume ( and act as fastening points for later interior structures ). This left a space between the lining and the rock wall. Within that space was placed a suspended Rebar matrix to reinforce the concrete that next would be added to fill the gap. The gap was carefully filled with concrete ( leaving no air bubbles/voids ) and was allowed to set.
'Grouting' - Concrete shrinks when it sets, so additional material is pressure injected to fill any remaining gaps between the tunnel's concrete wall structure and the rockwall.
Once fully sealed, the Tunnel section could be get its final pressure tested to find any defects. 
When the whole Tunnel's construction was completed ( often upto 1000 feet ) and the cutting rig and power/waste path removed, the Interior construction could now be applied ( for flooring, insulating walls, utilities etc ... )
-
Cutters :
The tunnel boring rigs used to dig transit tunnels ( early-1950s ) and to create additional Farm space - would employ the Ryan Industries Plasma Cutters ( instead of drilling/blasting ). The rigs would be remotely operated ( operating in the ambient water pressure environment - 600+ foot depth ) - as leaks could happen at any time before the linings were added to seal the solid rock tunnels. ( Note- This again would be the 'workers who built Rapture - not manual laborers, but more machine operators and maintainers. )
-
Early Tunneling ( planned for BEFORE Rapture was even started ) was done to make the space for Raptures extensive farms. The structural integrity specifications were not as stingent because the farms were to be largely automated and not inhabited. Much was learned from that early Tunnel building and improvements developed which allowed Tunnel use for inhabitable structures with much better specifications -- and still at a fraction of the cost of adding more 'Buildings'.
Tunnels could also be built closer to the Ocean surface ( on the parts of Mt Ryan nearer the surface ) without the risk of being destroyed by icebergs. That would distance them ( height-wise ) from the main part of Rapture ( inconveniently ), so those shallower areas might only be built-on for specific purposes ( some need to be nearer the water surface ).
--- 
AE]] Water Sealed Tunnels :
It is possible that a significant length of AE tracks went through Tunnels]] - especially where stops in buildings were close together. Full AE Airlock systems are expensive and add delays to AE trains. An 'inside' track Tunnel protected by ( normally open ) emergency Bulkheads is much cheaper ( and paths portals stay open so no stopping and waiting at airlocks ) Mk1 -> Mk2 Realignment straightened routes that previously had to go up/over/around terrain obstacles.
--- --- --
redundant ??? vvv
Viaduct Tunnel Construction :
Tunnel construction ]]
Tunnel Melt during cheap power during Rapture's 'night cycle' ( when th elights are turned down )
Built as connections between various interior spaces out in Rapture's 'suburb' areas. Some paths are in open water and others Tunnel through rises/ridges in the seabed.
'Wet-Work' Process :
Dig out 'tunnel' cavity with plasma torches and wall surfacing 
Drilling of anchor fastening holes into surrounding rock 
Contour includes space for ventilation/utilities/drainage 
Walk space ( likely small vehicles & bicycles )
Initial lining surface melting if the rock cooperates ( is of the right type )
Anchors set into anchor holes ( filled with reinforced hydraulic concrete )
Leak testing ( most of these tunnels are in solid rock which still can have small cracks )
Filling with air and draining and then lowering pressure to RSP
Surfacing, cleaning/wash to remove salt, etc ...
Stability Inspection ( Test before any use )
'Dry-Work' :
Extended checking for leaks/seepage ( further remelting to seal large, and epoxy injections for small )
Installing the pressure lining ( a set period for settling ) 
Installing safety pressure doors and valve sets ( spaced to proscribed sections )
Final leakage testing 
Install interior lining/deck/vent conduits utility pipes and cables, leak sensors, drainage system
Install lighting and wall/floor surface finishing ( paint and decoration )
-
NOTE - Pressure Doors/Bulkheads are only PART of a safety 'sectioning' of Rapture. There also has to be closure systems and seals for all Utiities ( all types ) to block leaked water passing the internal boundry. Breaker systems and Taps for electrics ... Power/Water mains can pass through if properly insulated/shielded. 
--- --- ---
check dup ( if so insert )
The Emergency Bulkheads : 
Being drop doors ( so they operate using gravity as an assist or redundancy ( failsafe )
Lock mechanism to hold the barrier 'door' up when NOT tripped/closure-activated
Explosive Bolts or some mechanical release mechanism ( foolproof and minimal power using )
A piston can't really easily hold that much weight up ( need rugged mechanical rack/gear )
Actuator with Automatic Sensors
Remote activation ? Manual activation
Security to prevent unauthorized activation/tampering, but accessible mechanism for maintenance/inspection.
The Bulkhead's opening back up isn't automatic as the mechanisms should be mase with the least complexity ( to be failsafe ) and expense ( Ryan had enough other things to spend money on ). Opening would be done manually with mechanical jacks, and AFTER whatever caused the emergency is corrected.
--- --- ---
Need diagram for the typical Viaduct structure ( incl supporting structures )
They also would be used to carry utilities between buildings ( connect adjacents to main subway conduits ).
Pressure !!
Utility ways ...
Airlocks to protect.
xyzzy2 -put into wiki block was pulled above here
.