Game GetTargetHardpoints

Gets list of hard points of target with entityId
;Usage
hp_names = Game.GetTargetHardpoints(entityId)
Parameter	Type 	Description
entityId 	entityId (number)	entity ID
;Return Values
Type	Description
list	list of hardpoints
;Examples:
<nowiki>
local targetId = Game.GetTargetId();
local hp_names = Game.GetTargetHardpoints(targetId)
--[[
{1 = "HP_GOD",2 = "HP_Camera",3 = "FX_Grapple",4 = "HP_LowerBack",
5 = "FX_Torso",6 = "FX_Back",7 = "FX_Head",8 = "FX_RShoulder",
9 = "FX_RElbow",10 = "FX_RWrist",11 = "HP_RightProp",
12 = "FX_LShoulder",13 = "FX_LElbow",14 = "FX_LWrist",
15 = "HP_LeftProp",16 = "FX_Pelvis",17 = "HP_Holster_Big",
18 = "FX_LThigh",19 = "FX_LKnee",20 = "HP_LeftJet",
21 = "FX_LFoot",22 = "FX_RThigh",23 = "HP_Holster",
24 = "FX_RKnee",25 = "HP_RightJet",26 = "FX_RFoot",
27 = "FX_COM",28 = "FX_RPiston",29 = "FX_Backpack_Back",
30 = "FX_LPiston",31 = "HP_Receiver",32 = "FX_Magazine",
33 = "FX_LCanister",34 = "FX_RCanister",35 = "HP_Projectile",
36 = "FX_Muzzle"}
--]]
</nowiki>
;Warning
Sometimes, pass invalid entityId makes the firefall client crash.
Category:Addon_API