Human

Humans, also called Man/ Men, are a species in Warhammer Fantasy lore. Most humans in Warhammer are essentially like real-world humans, though some have magical/divine power. Most human nations are located in a region called The Old World, with the majority of the other human nations residing within the Far East. In the lore, Nehekhara was formerly a human nation until being turned into the undead Tomb Kings.
In the Total War: Warhammer series human factions tend to have some diplomatic bonuses towards each other compared to other races, and some character traits, skills, Items and Followers have effects regarding humans. Additionally, all human factions (and elves) are vulnerable to the Seductive Influence of Slaanesh.
==Human factions==
All factions of the following races:
* 
* 
* 
* 
* 
===Others===
* Many Norscan Tribes and Warriors of Chaos units are humans in terms of the lore, but they are a hardy northern folk and despise "weakling southerners". These factions do not share the diplomatic bonuses, but Norsca does count as humans for the purposes of Slaanesh's Seductive Influence.
* It's possible for Vampire Counts and Vampire Coast (Pirates of Sartosa) to get human units in some cases, but these factions do not count as humans for gameplay purposes.
* There are also many Rogue Armies with human units, but do not share any diplomatic bonuses.
* Other human nations that are not represented in Total War: Warhammer and it's sequels but are part of the Warhammer World include: Araby, Albion, the Kingdoms of Ind, Nippon and Amazons.
== Diplomatic bonuses ==
===Total War: Warhammer III===
===Total War: Warhammer II===
Factions 	Bretonnia	Dwarfs	The Empire	Kislev	Lizardmen	Norsca	Southern Realms
Bretonnia 	+10 	0 	0 	0 	0 	-40 	0
The Empire 	0 	0 	0 	0 	0 	-40 	0
Kislev 	0 	0 	0 	0 	0 	-40 	0
Norsca 	-60 	-40 	-40 	-40 	-30 	0 	-40
Southern Realms	0 	0 	0 	0 	0 	-40 	0
==Notable in-game effects==
===Total War: Warhammer II===
*Temporary bonus effects, such as Conflict of Men in the The Moot Petitions dilemma, which grants a moderate factionwide leadership buff when fighting against Men.
*Temporary penalty effects, such as Human conflict in the Elector Greed dilemma, which grants a moderate factionwide leadership debuff when fighting against Men.
* The Empire's Karl Franz legendary lord victory trait, Reikshammer, which grants Attribute: Causes Terror when fighting against Men.
Category:Factions
Category:Total War: Warhammer
Category:Total War: Warhammer II