129357-whoever-decided-to-make-subing-feel-more-convenient-than-needed-for-f2p

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...deserves a promotion.
 
By doing this you make it so people can do anything as F2P and keep them happy, unlike SWTOR which restricted EVERY LITTLE THING!
 
Kudos, looking forward to the F2P launch.	
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			Indeed. I'm happy to see this is being done better than TOR. Well actually everything is done better than TOR.	
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This is how F2P should be. 
All those business models that literally force you to spend money on a game to advance give F2P games a bad reputation. It would be great if Wildstar would become prove that it can work differently, too.
			
				
	Edited August 7, 2015 by BnR	
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			 The f2p system was really well thought out on this one.. kudos to carbine for it.. Im hopping their efforts are returned ten fold. While i believe whats in the shop on ptr are just a teaser.. im really hoping a diverse choice in costumes (bring back sexy).. and building blocks sets for housing (like neon light shapes in different colors for making trims and signs and more wall textures and floors collections such as black walls and various simple colored walls). The housing increase is definately on my list asap when this goes live. Plus that fortune teller got me hooked quickly.. i love the idea of a progressive meter something people have complained about not having in other games for a long time with similar features.	
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There is only one F2P game ahead of this one on my list. Only reason that ones takes the cake is they strictly sell cosmetics. That company adheres to what they call "ethical F2P". This one comes in a close second. It is about the best you can hope for with a company that needs to recoup a large amount of money. They kinda HAVE to be more aggressive. Fortunately most of it will be earnable through simply playing. So no real complaints there. The model just isn't quiiite as nice. By a tiny margin. A very tiny margin.
 
All-in-all what they have pulled off is nothing short of shocking. They did a very good job with what they had to work with.	
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			I've never really understood how the overly restrictive F2P systems like SWToR are supposed to win me over as a customer.  The only time I'm going to spend extra money on a game is if it's a game I thoroughly enjoy.  When I played SWToR, it felt more like I was playing a glorified trial.  I was constantly running into roadblocks and restrictions that did more to frustrate and annoy me than to encourage me to take out my wallet.  It's like having someone give you a free sample of a food you really don't like and being told that if you buy it yourself it'll be so much better.  Why give more money on the chance I might enjoy something when I don't to begin with?	
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			Yea i agree, the only things i felt where unfair; was the limit of circles and guild restrictions. However both can be bought and used by F2P players with omni points (In game gained curency), so they dont need to drop real money on it	
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Yea i agree, the only things i felt where unfair; was the limit of circles and guild restrictions. However both can be bought and used by F2P players with omni points (In game gained curency), so they dont need to drop real money on it
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Yea i agree, the only things i felt where unfair; was the limit of circles and guild restrictions. However both can be bought and used by F2P players with omni points (In game gained curency), so they dont need to drop real money on it
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			So what exactly does it take to make people feel like a F2P model is good?  You get EVERYthing that the subscribers do, but you just don't have to actually spend any money?  Yeah, that's a pretty good model right there.  I'd go for that one myself.	
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I think the unfortunate thing about F2P is some restrictions are necessary if you want to combat spammers.  If anyone could create and invite to guilds/circles, it'd be like the early days where you were getting spammed with invitations that contained URLs and such.
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