Trap Hideout

Trap Hideout is the sixth stage for Carol and Milla in Freedom Planet.
In the story of Freedom Planet, Lilac runs off to go save Torque in Thermal Base. Carol leaves the group and Milla stays by Carol's side because Lilac told her to. Carol tells Milla that she has a plan to get into Brevon's underwater base and help Lilac and Torque, which involves them heading to the Red Scarves' base to get their help in raiding it. At the end of the stage, the two of them fight the Red Scarves' leader, Spade, who initially mocks them for not being able to accomplish their goals. When Carol tells him that Brevon was the one who murdered his father and that they are his only lead into finding his killer, he reluctantly follows them into Thermal Base to assist in their raid on Brevon's base.
== Act 1 ==
thumb|278x278px|Carol weaves her way through the Red Scarves' defensive lasers.
The level starts inside a building in the Red Scarves' hideout. The player must make their way past several lasers that go on and off every few seconds. There are no enemies in this section, so the player can focus all their attention on platforming. Upon getting past the laser section, the player will see a miniboss of this stage, the Laser Iris. Although most players will run forward, triggering the Iris to fly to the right, if the player selected Milla, they can throw cubes at the Iris and damage it repeatedly without triggering its escape. The player will continue to go right and fight several Irises and break through several destructible purple cans that are in their way. When they progress far enough, they will encounter the Laser Iris and have to fight it. The Laser Iris has one attack: shooting a powerful laser at the ground. If the player just stays above it to the best of their ability, then they should be fine. If the miniboss was already repeatedly damaged by Milla's cubes, the player will enter the arena the the Laser Iris will die immediately. 
left|thumb|201x201px|Milla rolls on a barrel.
From here on, enemies and hazards will become more frequent and each section of the level gets bigger. Here, the player can avoid spinning blades, jump on springs to propel themselves up to the top of the stage, and platform across wooden pillars that bob up and down. While doing all this, there are a variety of Red Scarves members and other enemies to avoid. The player will also find barrels that they can hop onto to move quickly and destroy enemies easily. The one thing to watch out for on the barrels are the Rocket Punchers, who can destroy the barrels in one punch. The player next runs into a section where they have to climb up a tower while avoiding spikes and moving blades. The final portion of this act is the fight against the stage midboss, the Crystal Basher. It can fire the yellow crystals out from its head and smash its head against the walls of its room. both of these attacks follow each other in a pattern, and there are pauses between each attack, making for a pretty easy miniboss.
== Act 2 ==
thumb|220x220px|Milla runs past the Biker Ninjas as other Red Scarves members look on at her.
After the fight with the Crystal Basher, the player exits the building to see the center of the Red Scarves' base. There are flashing lights pointing towards the night sky and members of the Red Scarves watching the player as they progress. Other members of the Red Scarves on motorbikes will jump out and attack the player in order to stop them. There is a section of this act in which the ceiling and floor are covered in springs, forcing the player to hop around everywhere until they jump out of the area. The rest of the area is fairly straight forward as it is mostly the same stuff from the previous act. At the end, the play is thrown into an arena where they have to fight a bunch of Red Scarves on bikes (99 for Carol and 15 for Milla). When all the bikers are defeated, Spade will appear as the stage boss.
== Stage Boss ==
left|thumb|244x244px|Spade and Carol just barely miss each other.
Spade's boss fight is rather similar to his fight with Lilac in Sky Battalion. He can throw three playing cards directly at the player and jump up into the air to fire shots diagonally downward. He can also quickly dash to the left and right across the arena. Many of his projectiles can be blocked by Milla's shield, so she can be a little more direct than Lilac or Carol could be. Carol cannot directly attack Spade, but she can attack him in a roundabout way by hitting him quickly and then moving to the other side of the arena using the jump pads scattered about.
== Enemies ==
==== Regular Enemies ====
* Biker Ninja: Biker Ninjas are fast enemies that throws disks that take the form of shurikens when thrown into the air. These shurikens then home in on the player.
* Blade Orbiter: Blade Orbiters float in one place and swing their swords to their sides and downward when the player comes into their vicinity.
* Iris: Irises fly all over the stage and through walls. The can position themselves above a player and bite into them with their teeth.
* Metal Pup: Metal Pups move along the floor and bite the player if they come near it.
* Rocket Puncher: Rocket Punchers shoot out their fist and retract it. They also have a shield to block attacks from the front.
* Shock Puppet: Shock Puppets stay in the same place and occasionally electrifies itself, and a player that gets caught in the shock will be damaged. They do not actively target the player.
==== Minibosses ====
* Laser Iris: The Laser Iris flies around the room and fires a laser downward that deals massive damage.
* Crystal Basher: The Crystal Basher cycles through pushing its crystals outwards or bashing its head against the arena. It does not actively target the player.
== Gallery ==
Milla Trap Hideout.jpeg
Milla climb up Trap Hideout.jpeg
Carol 99 bikers fight.jpeg
Carol Trap hideout platforming gameplaY.jpeg