Cold One Riders

are a melee cavalry unit introduced in Total War: Warhammer II.
== Recruitment ==
*
** Unlocked with: Cold One Caves
*
** Unlocked with: Cold One Hollow
== Description ==
Saurus warriors are formidable fighters, but when mounted atop a Cold One they become a shock force capable of delivering an absolute mauling. Those foes who can muster the courage to stand before the sight of oncoming Cold One cavalry find themselves beset by a whirlwind of biting jaws, slashing talons and jabbing spear thrusts. Those Saurus Warriors blessed by Itzl have an innate aptitude for mounted warfare. They exude a musk not dissimilar to the rank odour produced by the Cold Ones themselves, allowing them to form bonds with the otherwise hostile creatures. The Saurus have dewclaws that are perfect for gripping the thick-scaled hides of their reptilian steed, leaving them free to carry both spears and shields. All such spawning produce a Pack Leader who instinctively leads the group - knowing where to find the Cold Ones and how best to break them in as mounts.
== Attributes ==
== Unit Abilities ==
=== Passive Abilities ===
* Predatory Fighter
* Primal Instincts
== Strategy ==
Cold Ones without spears. Do not take these. The Lizardmen generally do not lack for anti-infantry options, even the most basic Saurus Warriors can be relied upon to chop most other races´ basic (and sometimes even elite) infantry to pieces, eat them up and spit out their bones. Enemy cavalry is what you should be worried about and although the regular Cold Ones´ melee stats are slightly better, the lack of bonus vs large really hurts them in cavalry vs cavalry engagements.