The Forge

The Forge is an Event exclusive to Don't Starve Together, the first of a planned series of such events. The event includes a 6-player co-op challenge in an arena, featuring exclusive enemy Mobs and Bosses, combat perks for all Characters, new Weapons and Armor, a Gladiator Skin set, and a new skin trading system involving Spools. The official version launched on November 9, 2017. After the event ended on December 4, 2017, Klei Entertainment published several official statistics.
In 2018, The Forge returned, known as "The Reforge" or simply "Season 2" of The Forge. Season 2 included a community-driven goal system, in which new items and mobs were made available as rewards for the community's collective wins. The Reforge also introduced the Magmatic skin set and a leaderboard. The beta began on November 5, 2018. Forums Update: The Forge Beta Begins on November 5th Posted on November 1, 2018. The full release of the Forge Season 2 began on November 8, 2018 and lasted until December 3, 2018. Forums Update: Welcome to The Forge Posted on November 8, 2018.
== Official Description ==
With the Ancient Gateway activated, our survivors now find themselves trapped in a hostile world of fire and battle. They’ll need to team up to defeat the Battlemaster’s army and his champion, the Grand Forge Boarrior, if they have any hopes of returning home.
Game Mode Description:
Prove yourself to Battlemaster Pugna in this Gate Realm.
* Enter the world through the Molten Gateway.
* No hunger or sanity.
* Use what you can find. No outside weapons in the Pit!
== Content ==
Enemy Mobs
*Battlemaster Pugna
*Pit Pig
*Crocommander
*Snortoise
*Scorpeon
*Boarilla
*Grand Forge Boarrior
*Rhinocebro
*Infernal Swineclops
Ally Mobs
*Abigail
*Baby Spiders
*Bernie
*Magma Golem
Structures
*Battle Standard
*Forge Portal
*Ancient Anchor
*Ancient Gateway
* Weapons (see below)
* Body Armor (see below)
* Headgear (see below)
== Mechanics ==
=== Setting Up ===
It is not necessary to have a full set of six players to start a match, though it is recommended to do so. A round will begin either when all six player slots are filled up, or when all players in an incomplete party vote to begin without the full six.
There are no private servers for The Forge.
=== Gameplay ===
A character in The Forge gameplay mode does not have any Hunger or Sanity, and only three inventory slots (Head, Body, and Hand). All characters will spawn with a weapon and body armor item (variable, depending on the character chosen) and their head slot empty. All characters have different perks and expertises. Characters will refuse to use weapons that are not their expertise (e.g., Wigfrid will refuse to pick up a Staff, and Wilson is not able to use a Book).
A player's own health is displayed to the left of their inventory bar, with a smaller circle to the upper right of their own health displaying their ally's health. Other players' health circles are displayed in the top left corner of the screen, along with their character icon and their allies' health, if any.
Players and their allies (Bernie for Willow, Abigail for Wendy, and Baby Spiders for Webber) spawn at the Ancient Gateway. Enemies will spawn from Forge Portals. The challenge is divided into 10 rounds of increasing difficulty, separated by pauses during which Battlemaster Pugna speaks and no enemies spawn. Equipment will drop onto the arena during gameplay, after the death of an enemy.
When a player loses all their health, their character will fall over and die. Dead players are unable to move and participate in combat, but can still communicate in the chat function and watch the battle. They can be revived by a living player, but will not resurrect with full health. Resurrection normally takes 6 seconds , but having Wilson as the resurrector or Wes as the dead player will halve the time needed (this makes Wilson reviving Wes the fastest possible resurrection time at 1.5 seconds). After being revived, a dead player will take 3 seconds to get back onto their feet.
=== Rounds ===
Rounds	Enemies 	Spawn
1 	3 × 	1 at each Portal
2 	6 × 	2 at each Portal
3 	9 × 	3 at each Portal
4 	12 × 	4 at each Portal
5 	2 × 6 × 	1 Crocommander + 3 Pit Pigs on the left,same on the right
6 	2 × 6 × 	1 Crocommander + 3 Pit Pigs on the left,same on the right
7 	7 × 	2 Snortoises on the right and on the left,3 Snortoises at the bottom
8 	7 × 	2 Scorpeons on the right and on the left,3 Scorpeons at the bottom
9 	2 × 2 × 1 ×	1 Snortoise + 1 Scorpeon on the right,
Same on the left
The Boarilla at the bottom
10 	2 × 
2 × 19 × 2 × 2 × 1 ×	First, 1 Boarilla on the right, 1 Boarilla on the left.
Then, 2 waves of 1 Crocommander + 3 Pit Pigs at the BottomThen, 1 Snortoise + 1 Scorpeon on the right, same on the leftThen, The Grand Forge Boarior, at the bottomFinally, 4 Pit Pigs at each portal
11 	2 × 	1 on the right, 1 on the left
12 	1 × 	The Infernal Swineclops at the bottom.
== Character Specialties ==
This lists the special abilities of all The Forge characters.
Character	Character 	Perks 	Expertise 	Health	Starting Items
 	Wilson 	Revives allies twice as quickly.Restores three times more health when reviving allies. 	Melee, Darts, Staves	150 	
 	Willow 	Protected by Bernie the Bear.Fire and Explosive attack damage increased by 10%. 	Darts, Staves 	125 	
 	Wolfgang 	Becomes Mighty when health is low.Increased attack power (2x damage), defense, and movement speed while Mighty.	Melee 	200 	
 	Wendy 	Protected by her twin sister, Abigail. 	Darts, Staves 	125 	
 	WX-78 	Shocks enemies when attacked.Electric attack damage increased by 50%. 	Melee 	150 	
 	Wickerbottom	Gains a buff after dealing sufficient damage (200 damage), amplifying her next spell. 	Books, Staves 	125 	
 	Woodie 	Lucy returns to Woodie when thrown.Attack speed increased when wielding Lucy. 	Melee 	200 	
 	Wes 	Can be revived twice as quickly.Gains minimal aggro when attacking.Less likely to lose aggro once drawn. 	Melee, Darts, Staves	100 	
 	Maxwell 	Summons Shadow Duelists after focusing attacks on a single target. 	Books, Staves 	75 	
 	Wigfrid 	Battle cries increase nearby allies' next attack damage by 25%.Gains less aggro when attacking. 	Melee, Darts 	150 	
 	Webber 	Accompanied by itsy bitsy spiders. (3 Spiders) 	Darts 	150 	
 	Winona 	All ability cooldowns are 10% faster. 	Melee, Darts, Staves	200 	
== Weapons ==
Weapon	Weapon 	Type 	Dmg	Special Ability 	Cooldown	Other Notes 	Spawn Codes
 	Darts 	Dart 	20 	Barrage: Fires off 8 darts in rapid succession. 	24 	 	"blowdart_lava"
 	Forging Hammer 	Melee	20 	Anvil Strike: User hits a spell-circle-sized area, stunning and doing 30 damage to anything inside. 	18 	Anvil Strike makes all hit mobs aggro on user.
Classified as electric damage. 	"hammer_mjolnir"
 	Molten Darts 	Dart 	25 	Molten Bolt: Sends a fire shot at the enemy, dealing double damage. Can force Snortoises and Boarillas out of their hiding phase. 	18 	Drops twice during a match, unless Wigfrid is in the party. 	"blowdart_lava2"
 	Hearthsfire Crystals	Dart 	15 	Hearthsfire Bomb: Throws a bomb that explodes in berry-bush-sized area for 75 damage. 	6 	Explodes after awhile of uninterrupted attacking for 75 damage, RMB resets the detonation.
Explosions count as fire damage, while melee hits do not.	"lavaarena_firebomb"
 	Pith Pike 	Melee	25 	Pyre Poker: User rushes forward, dealing 30 damage to anything in its path. 	12 	Pyre Poker attack flips Snortoises, disabling them for some time or until they're attacked. 	"spear_gungnir"
 	Spiral Spear 	Melee	30 	Sky Lunge: User leaps up offscreen into the sky, before divebombing a berry bush-sized area for 75 damage. 	12 	Drops only if Wigfrid is currently in the party.
Replaces the 2nd Molten Darts drop. 	"spear_lance"
 	Blacksmith's Edge 	Melee	30 	
Parry: Blocks all damage dealt to its user from chosen direction for a couple of seconds. 	12 	All hits draw aggro.When buffed by Wigfrid's Battle Cry, the user will do a small jump and slice the target, dealing 125 damage.	"lavaarena_heavyblade"
 	Riled Lucy 	Melee	20 	Chuck Lucy: Can be thrown for 30 damage. 	1 	Very fast cooldown + Any enemy struck when thrown will aggro to the attacker.
If anyone other than Woodie attempts to pick up or throw this weapon, the perk of Woodie's abilities will not apply to them.	"lavaarena_lucy"
 	Infernal Staff 	Staff	25 	Cataclysm Meteor: Summons a meteor that does between 200 to 250 damage to all enemies within spell area, depending on their proximity to the centre.	24 	Meteor can force mobs to lower their shields. 	"fireballstaff"
 	Living Staff 	Staff	10 	Life Blossom: Heals allies and puts enemies to sleep in spell circle. 	24 	Drops at the end of Round 3. 	"healingstaff"
 	Petrifying Tome 	Book 	15 	Petrify: Petrifies enemies in spell circle. 	18 	Petrification essentially forces mobs to lower their shields.
Resistance to petrification can be worked around. 	"book_fossil"
 	Tome of Beckoning 	Book 	15 	Magma Golem: Summons a Magma Golem that attacks nearby enemies, dealing 25 damage with each hit. 	18 	Magma Golem can be attacked, and immediately despawns when hit.
Also it won't hit sleeping Mobs. 	"book_elemental"
== Body Armor ==
Armor	Armor 	Defense Value (%)	Effect(s) 	Spawn Code
 	Reed Tunic 	50 	+5% CDR 	"lavaarena_armorlight"
 	Feathered Reed Tunic 	60 	+10% Movespeed 	"lavaarena_armorlightspeed"
 	Wood Armor 	75 	None 	"lavaarena_armormedium"
 	Jagged Wood Armor 	75 	+10% Physical Damage 	"lavaarena_armormediumdamager"
 	Silken Wood Armor 	75 	+10% CDR 	"lavaarena_armormediumrecharger"
 	Stone Splint Mail 	85 	None 	"lavaarena_armorheavy"
 	Steadfast Stone Armor 	90 	-15% Movespeed, Resistance to Knockback	"lavaarena_armorextraheavy"
 	Steadfast Grand Armor 	90 	"lavaarena_armor_hpextraheavy" 	
 	Jagged Grand Armor 	80 	"lavaarena_armor_hpdamager" 	
 	Silken Grand Armor 	80 	"lavaarena_armor_hprecharger" 	
 	Whispering Grand Armor	80 	"lavaarena_armor_hppetmastery" 	
== Headgear ==
Item	Item 	Effects 	Spawn Codes
 	Barbed Helm 	+10% Physical Damage 	"lavaarena_lightdamagerhat"
 	Nox Helm 	+15% Physical Damage 	"lavaarena_strongdamagerhat"
 	Feathered Wreath 	+20% Movespeed 	"lavaarena_feathercrownhat"
 	Crystal Tiara 	+10% CDR 	"lavaarena_rechargerhat"
 	Flower Headband 	+25% Healing Received 	"lavaarena_healingflowerhat"
 	Woven Garland 	+20% Healing Dealt 	"lavaarena_tiaraflowerpetalshat"
 	Clairvoyant Crown 	+25% Magic Damage Dealt, +10% CDR, +10% Movespeed 	"lavaarena_eyecirclethat"
 	Resplendent Nox Helm	+15% physical damage, +10% CDR, +10% Movespeed 	"lavaarena_crowndamagerhat"
 	Blossomed Wreath 	+2 HP/Second (up to 80% HP), +10% CDR, +10% Movespeed	"lavaarena_healinggarlandhat"
== Accomplishments ==
This section lists all requirements for the 50 accomplishments originally obtained during Season 1 of The Forge, including character accomplishments only available to specific characters:
Perfect Run	Perfect Run 	Requirement 	XP
 	Solo Survivor 	Win a Forge match without dying. 	20,000
 	Team Survivor 	Win a Forge match without any teammates dying. 	30,000
 	Survival of the Mis-Fittest	Play on a team with 6 unique characters and win without any teammates dying.	30,000
Speed Run	Speed Run 	Requirement 	XP
 	Bronze Speed Run	Win a Forge match in under 30 minutes.	10,000
 	Silver Speed Run	Win a Forge match in under 25 minutes.	20,000
 	Gold Speed Run 	Win a Forge match in under 20 minutes.	30,000
Forge Mastery	Forge Mastery 	Requirement 	XP
 	Down But Not Snout 	Finish the Pit Pig round having taken less than 800 teamwide damage. 	1,000
 	Hair Of Their Chinny, Chin, Chin	Finish the Pit Pig round having taken less than 600 teamwide damage. 	5,000
 	Big Wheel Kept From Turnin 	Finish the Snortoise round without allowing Snortoises to perform more than 3 spin attacks.	1,000
 	Unspun Hero 	Finish the Snortoise round without allowing Snortoises to perform any spin attacks. 	5,000
 	Basic Solution 	Survive the first wave of Scorpeons without any teammates dying from acid. 	5,000
 	Not Today 	Survive until the first wave of Scorpeons without any teammates dying. 	5,000
 	Hard To Kill 	Survive until the first Boarilla arrives and defeat it without any teammates dying. 	10,000
 	Just Won't Die! 	Survive until the Grand Forge Boarrior is summoned without any teammates dying. 	20,000
Wilson	Wilson 	Requirement 	XP
 	Standard Deviations	Destroy 3 or more Battle Standards in a single match.	500
 	It's Alive! 	Revive a fallen friend. 	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Wilson. 	10,000
Willow	Willow 	Requirement 	XP
 	Heat Stricken 	Hit 40 or more targets in a single match using Meteor Strikes.	500
 	Ring of Fire 	Stop a spinning Snortoise with using a Molten Bolt attack. 	1,000
 	Forging Victory	Defeat Battlemaster Pugna's warriors as Willow. 	10,000
Wolfgang	Wolfgang 	Requirement 	XP
 	Caught Off Guard	Interrupt 5 or more enemies while they're in guard in a single match.	500
 	High Striker 	Stop a spinning Snortoise using a Anvil Strike attack. 	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Wolfgang. 	10,000
Wendy	Wendy 	Requirement 	XP 	
 	En-guard, Villain 	Interrupt 5 or more enemies while they're in guard stance in a single match.	500 	
 	Float Like A Butterfly	Take under 100 damage and land 150 darts before the Scorpeon wave. 	1,000 	
 	Forging Victory 	Defeat Battlemaster Pugna's warrior as Wendy. 	10,000	
WX-78	WX-78 	Requirement 	XP
 	Well-Oiled Machine	Land Anvil Strikes on 50 more targets in a single match.	500
 	Circuit Breaker 	Stop a spinning Snortoise with a shock. 	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as WX-78. 	10,000
Wickerbottom	Wickerbottom 	Requirement 	XP
 	Library Staff 	Land a killing blow with an amplified Cataclysm Meteor.	500
 	Spell it Out 	Cast 3 amplified Life Blossom within 60 seconds. 	1,000
 	Forging Victory	Defeat Battlemaster Pugna's warriors as Wickerbottom. 	10,000
Woodie	Woodie 	Requirement 	XP
 	Would A Werebeaver Chuck	Land 20 Lucy Chucks in a single match. 	500
 	The Chopping Block 	Stop a spinning Snortoise using Lucy. 	1,000
 	Forging Victory 	Defeat Battle Master Pugna's warriors as Woodie.	10,000
Wes	Wes 	Requirement 	XP
 	Unspoken Standard	Destroy 3 or more Battle Standards in a single match. 	500
 	Show, Don't Tell 	Receive the Expert Decoy card at the end of the match.	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Wes. 	10,000
Maxwell	Maxwell 	Requirement 	XP
 	Stone Cold 	Petrify 25 or more enemies before the Infernal Staff drops.	500
 	From The Shadows	Deal a killing blow using Maxwell's shadow minions. 	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Maxwell. 	10,000
Wigfrid	Wigfrid 	Requirement 	XP
 	Exit Pursued By Viking	Flip 20 or more Snortoises in a single match. 	500
 	Curtain Call 	Buff 3 friends simultaneously 5 times in a match using Battle Cry.	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Wigfrid. 	10,000
Webber	Webber 	Requirement 	XP
 	Webslinger 	Use 3 special attacks in under 20 seconds. 	500
 	Prey Tell 	Achieve the Merciless card at the end of the match.	1,000
 	Forging Victory	Defeat Battlemaster Pugna's warriors as Webber. 	10,000
Winona	Winona 	Requirement 	XP
 	Jill of All Trades	Perform a special attack using a melee weapon, a dart, and a staff in a single match.	500
 	Maximum Efficiency	Use 40 or more special attacks in a single match. 	1,000
 	Forging Victory 	Defeat Battlemaster Pugna's warriors as Winona. 	10,000
== Season 2 Additions ==
=== Community Goals ===
Season 2 of The Forge introduced a community goal system that began with the beta. When entering The Forge, under the "The Forge" tab, there was a menu showing the progress bar and the player's achievements. It can also be seen in The Forge section of the Klei forums. There were 10 goals to achieve. Players had to earn victories over the current final boss to advance the progress bar. The first instance of the game ended after nine rounds, with the Boarilla as a final boss, as opposed to the previous year in which there were 10 rounds and the final boss was the Grand Forge Boarrior. In addition, the Tome of Beckoning and Spiral Spear were not available from the start, while last year they were added later in the event. Those two items were the prizes for achieving 10% of the progress bar. The following table displays all prizes granted for each additional 10% added to the progress bar:
Progress	Reward 	To reach next goal
10% 	Tome of Beckoning and Spiral Spear 	Defeat Boarilla
20% 	Additional wave with Grand Forge Boarrior as final boss(10 waves total)	Defeat Grand Forge Boarrior
30% 	Crystallized Magma Chamber 	Defeat Grand Forge Boarrior
40% 	Steadfast Grand Armor 	Defeat Grand Forge Boarrior
50% 	Jagged Grand Armor 	Defeat Grand Forge Boarrior
60% 	Additional wave with Rhinocebros as final bosses(11 waves total) 	Defeat Rhinocebros
70% 	Blacksmith's Edge 	Defeat Rhinocebros
80% 	Silken Grand Armor 	Defeat Rhinocebros
90% 	Whispering Grand Armor 	Defeat Rhinocebros
100% 	Additional wave with Infernal Swineclops as final boss(12 waves total) 	n/a
=== Season 2 Accomplishments ===
In this second iteration of The Forge, accomplishments were handled differently. There were Personal Quests, which would reset every 24 hours, and Teamwork Quests, which reset every 48 hours. There would only be two active quests at any given time, one Personal and one Teamwork. In addition, there were Daily Match and Daily Victory Bonuses, worth 500 and 5,000 experience, respectively.
Some quests are specific to certain characters or groups of characters. The code differentiates these quests by referring to them as "specialized". Only the character or group of characters are able to earn them.
The following are two separate tables for Personal Quests and Teamwork Quests. Specialized Quests will list the character(s) where applicable.
Personal Quests	Personal Quests 	Requirement 	XP
 	Triple Standard 	Destroy 3 or more battle standards in a single match 	500
 	Modern Prometheus 	Revive a fallen friend 	500
 	Rapid Try Movement 	Perform 4 special attacks in under 20 seconds (excludes chucking Riled Lucy) 	500
 	Scorpeons Position 	Survive until the Scorpeons arrive, taking under 200 damage 	500
 	Super Special 	Use 40 or more special attacks in a single match 	500
 	Dash Their Hopes 	Avoid being hit by a dashing Pit Pig before the Snortoises arrive 	500
 	Live To See the Fray 	Avoid death before the Boarilla arrives 	500
 	No the Drill 	Avoid death by the Rhinocebros 	500
 	Drop Your Guard 	Interrupt 5 or more guarded enemies in a single matchSpecialization: 	1,500
 	Strike A Match 	Land Anvil Strikes on 25 or more targets in a single matchSpecialization: 	1,500
 	Stone Cold 	Petrify 25 or more enemies before the Infernal Staff dropsSpecialization: 	1,500
 	Death From Above 	Land a killing blow with a Cataclysm MeteorSpecialization: 	1,500
 	Fight Four Their Life 	Cast 4 Life Blossoms within 60 secondsSpecialization: 	1,500
 	Spell It Out 	Cast 3 amplified Life Blossoms within 60 secondsSpecialization: 	1,500
 	Welcome Distraction 	Achieve the Distraction or Expert Decoy card at the end of the matchSpecialization: 	1,500
 	Blow It Wide Open 	Land 10 or more killing blows in a single matchSpecialization: 	1,500
 	Chuck It Overboard 	Land 20 Lucy Chucks in a single matchSpecialization: 	1,500
 	Flip It Real Good 	Flip 20 or more Snortoises in a single matchSpecialization: 	1,500
 	Shell Shocked 	Stop a spinning Snortoise with a shockSpecialization: 	1,500
 	Spinning In Their Grave 	Stop a spinning Snortoise, by any means necessary.Specialization: 	1,500
 	Standing Ovation 	Trigger the Battle Cry buff on at least 3 friends, 10 times in a single matchSpecialization: 	1,500
 	Meteor Your Match 	Land Cataclysm Meteors on 40 or more targets in a single matchSpecialization: 	1,500
 	Bundle of Decoy 	Achieve the Expert Decoy card at the end of the matchSpecialization: 	1,500
 	Win Doctor 	Achieve the Doctor card at the end of the matchSpecialization: 	1,500
 	Cry Mercy 	Achieve the Merciless card at the end of the matchSpecialization: 	1,500
 	From The Shadows 	Deal a killing blow using Maxwell's shadow minionsSpecialization: 	1,500
 	Many Hands Make Fight Work	Perform a special attack using a melee weapon, dart and staff all in a single matchSpecialization:	1,500
 	Delusions of Grand Forge 	Survive until the Grand Forge Boarrior is defeatedSpecialization: 	1,500
 	Best Blade Plans 	Parry 15 special attacks in a single match using the Blacksmith's EdgeSpecialization: 	1,500
Teamwork Quests	Teamwork Quests 	Requirement 	XP
 	Spin Docker 	Defeat the Snortoise round without allowing Snortoises to perform more than 4 spin attacks	500
 	Acceptable Casualties 	Defeat the Pit Pigs round with less then 800 player damage take by the team 	500
 	Acid Redux 	Defeat the initial Scorpeon wave without anyone dying from Scorpeon Acid 	500
 	Rigor Snortoise 	Survive with no team deaths before the Snortoises arrive 	2,500
 	Scorpeon Denizens 	Survive with no team deaths before the Scorpeons arrive 	2,500
 	Mindless Violence 	Survive with no team deaths until a Boarilla is defeated 	2,500
 	On the Boarrior Path 	Survive with no team deaths until the Grand Forge Boarrior is defeated 	2,500
 	Drill Down 	Survive with no team deaths until both Rhinocebros are defeated 	2,500
 	Bronze Speed Run 	Win a match in under 30 minutes 	2,500
 	Silver Speed Run 	Win a match in under 25 minutes 	2,500
 	Gold Speed Run 	Win a match in under 20 minutes 	2,500
 	Unspun Hero 	Defeat the Snortoise round without allowing Snortoises to perform any spin attacks 	2,500
 	Night of the Drilling Dead	Defeat the Rhinocebros without allowing either of them to be revived 	2,500
 	Crocommand the Room 	Complete the Crocommander roundSpecialization: Any Character 	1,500
 	Boarilla'd To Death 	Defeat the BoarillaSpecialization: Any Character 	1,500
 	Boarrior Victorior 	Defeat the Grand Forge BoarriorSpecialization: Any Character 	1,500
 	Way To Go, Bro 	Defeat the Rhinocebro roundSpecialization: Any Character 	1,500
=== Leaderboards ===
Like in The Gorge, leaderboards were established that showed the teams who won in the least amount of time. There was a total of four leaderboards corresponding to the current final boss: Boarilla, Grand Forge Boarrior, Rhinocebros, and Infernal Swineclops. They could be viewed in a Forge tab on the Klei forums.Forums Tab: The Forge 2018 Now defunct.
There was a controversy involving the use of animation cancelling and mods, to the point that Klei retired the leaderboards, stating that they "did not work out as intended." They were replaced with a Hall of Fame, which displays the teams who beat the Infernal Swineclops with no deaths. Players had a single daily chance to get a spot on the Hall of Fame. Forums comment by developer Scott Hansen Posted on November 27, 2018.
== Tips ==
* When an enemy is attacked with the Forging Hammer, Blacksmith's Edge or Riled Lucy, they will have a cracked shield icon floating above their heads, meaning their shield is broken. Everybody attacking that enemy while it has the icon over its head will deal more damage.
* Players within melee range of all enemies will have a higher aggro chance, Characters with a passive lower aggro gain can melee DPS if a tank is on the same target, they won't be targeted. Ranged Characters are however affected by the aggro gain, this is useful if a runner losses aggro and they aren't Woodie. Meaning they can remove the boss current target and chase the runner again if no one else is attacking them.
* For reference, the Anvil Strike deals electrical damage (affected by WX-78's perk), the Molten Darts and Infernal Staff deal fire damage (affected by Willow's perk), and the Infernal Staff's meteor counts as magical damage while electrical damage counts as physical (affected by armor items).
** The Tome's melee attack deals physical Damage, and are buffed as such.
* Wilson is a very useful support character, due to his ability to revive allies faster and with more health. Due to this, it is more useful to give him long-distance weapons and speed-boosting items than damage-boosting or cooldown reduction items, unless he also wields the Living Staff, in which case he should be equipped with cooldown reduction items.
** If going for Team Survivor and/or Survival of the Mis-Fittest, it is advisable to use a different character that can deal large amounts of damage per second, unlike Wilson can.
* The Living Staff can be used to take some of the pressure off the fighting if it becomes too intense, as they both heal all players and put all enemies to sleep in casting range. It can also instantly cure any players or allies with Scorpeons' Acid afflictions.
** Due to this, it is highly recommended to always have at least one group member capable of using staves
** Winona is an "ok" option since she has the cooldown reduction. But its advised to stick with Wickerbottom
* The Woven Garland should always be given the the player with the Living Staff, since it's useless for anyone else. Juggling the tiaras won't work and is time consuming.
* Casting a Life Blossom near fallen players is recommended, as gives the resurrector a safe space to do their work and allows the weakened player to heal after revival at the same time.
* It is important to distract enemies from aggroing on spellcasters and resurrectors, due to the fact that they need time to complete their tasks, and that their task timer will reset if they take damage in the process.
* The pauses between rounds when Battlemaster Pugna speaks can be used to revive fallen players/allies, heal, and prepare in general.
* The Clairvoyant Crown should always be given to the player with the Infernal Staff.
* In later rounds, it is useful to have a "runner", a player with speed boosts who draws aggro from certain mobs (preferably smaller numbers of more dangerous mobs than greater numbers of weaker ones, since it's easier) and leads them away while the rest of the group deals with the other enemies.
** Woodie is the best choice for this job because of his ability to chuck Lucy over and over, Chucking Lucy forces the enemy that was hit to target Woodie, no matter what.
* Battle Standards increase enemy defenses, but are defenseless themselves. This allows players unable to tank in melee or be able to kite productively (someone with low damage and low health, such as a Maxwell with a Tome of Petrification on cooldown) to be useful by destroying them.
* Maxwell and Wickerbottom should sometimes replace their Tomes of Petrification with staves as their main weapon in later rounds to be more supportive to the team.
** The two weapons can be "juggled" (by picking the book up and using its power, before switching to the staff while it's cooling down) for maximum efficiency.
* A single enemy mob can be constantly immobilized or kept distracted to prolong the current round and give time for the team to recover and heal. Although this is not recommended in later rounds
* Since cooldown timers are associated with individual weapons and not the players that wield them, discarded weapons can be temporarily picked up to utilize more special abilities.
* The Tome of Petrification is mostly ineffective against the Boarilla and the Grand Forge Boarrior, since they can break out rather quickly. However, petrifying Boarrior while another player uses The Living Staff at the same time allows for the Boarrior to be kept in place and instantly sleep after petrification breaks. Moreover, petrifying can be used to temporarily distract the enemy.
* Wigfrid will create a battlecry for every 8 successful attacks that she lands. Since the Darts' special power is exactly eight shots, using it is a reliable way of triggering a battle cry, if aimed properly.
* Shielded enemies (Snortoise and Boarilla) can be forced out of hiding with the Anvil Strike (Forging Hammer), Pyre Poker (Pith Pike), Cataclysm Meteor (Infernal Staff) or a Molten Bolt (Molten Darts). The Tome of Petrification can also be used, by forcing them to be immobilized (mobs can only have one status at a time, and being immobilized pushes out "hiding").
** Its worth noting that attacking shielded enemies are useless and players should just force them out instead
* When the Grand Forge Boarrior summons reinforcements and Battle Standards (indicated by it stopping combat and banging its clubs together), it should be left alone while the team deals with the summoned enemies.
** An amplified Cataclysm Meteor from Wickerbottom can kill the Pit Pigs in one hit. An effective strategy is to summon a healing circle in the middle on the Grand Forge Boarrior as he is summoning reinforcements, have all players huddle in the circle and wait for all the Pit Pigs to fall asleep. Wickerbottom then casts the Meteor and instantly rids the group of the Pit Pigs, while dealing damage to the Boarrior.
*** Alternatively, a combo from Wigfrid and Willow can easily kill the Pit Pigs, by having Willow wield the Internal Fire Staff and Wigfrid buffing Willow, prior to Willow's own Cataclysm Meteor.
*** If Wigfrid is not present in the match and Willow is using the fire staff a ranged character can use the Hearthsfire Crystals special to kill the pig pigs quickly as well, attacking the largest group can help the team. Who ever uses the special doesn't matter as the damage will kill them no matter what. A smash can help as well, if two hammers are present a double smash will kill all of them no matter what.
* Suggested holders for the Infernal Staff are Willow (10% extra fire damage), Wickerbottom (50% spell powerup perk), and Maxwell (summons Shadow Duelists for 30 damage each if he focuses fire).
* Steadfast Stone Armor should always be given to the team's tank(s).
* The Wood Armor and Reed Tunic should be discarded at the earliest opportunity in favor of other armor options, when available.
* Woodie is, quite possibly, one of the most valuable characters to master in The Forge. Woodie can Chuck Lucy to retrieve aggro on mobs, interrupt an enemy's attack, exploit the attack period of mobs, as well as timing the chuck to interrupt the Grand Forge Boarrior's lethal attacks; possibly saving the staff users' life, also to divert attention from most of the team onto Woodie. The biggest thing to take note of Woodie's abilities, is that everything that makes a Woodie good, is nearly all tied to Riled Lucy.
** The official Klei Entertainment statistics support this: Woodie has the highest win percentage (12.67%) of any character.
* Maxwell's Shadow Duelists are only summoned after prolonged focused fire on one enemy with either the Living Staff or Infernal Staff.
* Wolfgang, given his perk, can manipulate his health stat to become Mighty. This is usually done by taking most damage for the team in the rounds or taking off armor in some cases or wearing less bulkier armor, like Wood Armor. Once Wolfgang's health is near full, he can repeat the process. This does leave Wolfgang vulnerable if he's getting hit numerous times, as, unlike in the base game, Wolfgang will keep showing the Mighty transformation animation until it ends, leaving Wolfgang unable to move; or if, the transition to Normal and Mighty and vice versa, catches the Wolfgang player off guard.
* In a match, the drops for equipment may differ from each game.
** The Resplendent Nox Helm and the Blossomed Wreath can never be in the same match/round. Ideally, one would hope to get the Blossomed Wreath to make Woodie survive easier versus the Grand Forge Boarrior, for example. This has been changed to where the order of the 2 drops of ultimate headgear is determined by RNG or random number generator and killing the Grand Forge Boarrior, in the 2018 version of The Forge.
*** Following the Woodie vs. Boarrior example, if the Blossomed Wreath doesn't drop, Woodie can always use the Flower Headband to compensate; if needed.
** There is also a chance that, in a 2017 The Forge game, if someone plays as Wigfrid, there are 2 drops for either the Jagged Wood Armor or Silken Wood Armor, no 2 of each item drops in one game.
** Wigfrid influences the weapon drops in a game. The Spiral Spear drops if Wigfrid is in the game. Due to this, there will be no instances of Molten Darts dropping twice in a match. On the other hand, if Wigfrid doesn't appear in a match, there will be instances of Molten Darts dropping twice in a match and Wigfrid's specific weapon equipment doesn't drop or appear at all.
** Riled Lucy(s), Darts, Petrifying Tome(s), Forging Hammer(s), and the Pith Pike(s) play no part in influencing weapon drops, due to how the weapons are ultimately determined by character choice.
** Following the numerous additions of the 2018 version of The Forge, the Grand Armor variants replace all duplicate or double drops of standard armor sets, barring Whispering Grand Armor.
*** For instance, the Steadfast Stone Armor will not be dropped twice, due to the addition of the Steadfast Grand Armor, or, the Jagged Wood Armor will not be dropped twice, due to the addition of the Jagged Grand Armor. With this said, however, instances of the Grand Armors dropping twice, specifically, the Jagged Grand and Silken Grand Armors, will occur in a match.
**** In Jagged Grand Armor's case, the armor drops during the Scorpeon round and the item drops again, once the Grand Forge Boarrior dies.
**** In Silken Grand Armor's case, the armor drops during the Snortoise round and the item drops again, during the 10th round, or, once the Grand Forge Boarrior dies.
****Note that abigail and Webber's spiders are just, inherently bad. They attack sleeping and petrified minions which can really screw you over when fighting the Grand Forge Boarrior. Bernie, thankfully, will not wake enemies.
== Trivia ==
* The Forge was announced on September 13, 2017.
* On October 23, 2017, a beta branch including 498 Klei Entertainment servers across 25 regions, with a total approximate capacity of 3,000 players, started on Steam. The beta officially ended on October 30, 2017. While players were unable to link The Forge drops to their regular skins, players participating in the beta received an exclusive portrait background - Flame Portrait.
* The Forge and The Gorge are the first events to not to be based off of a holiday.
* According to Rhymes with Play #158, The Forge is lore-significant, making it the first such event.
* The Forge and The Gorge are the first events to have special Event Servers dedicated to them.
* According to Rhymes With Play #162, the dimension of The Forge smells like bacon and sweat.
* The Infernal Staff's special power used be called "Call Cataclysm" and the Darts used to be called Barrage Darts.
* The Tome of Beckoning and Spiral Spear were added to the game between the end of the Forge beta and its official release
* Console is able to be used, however, all things spawned with Console are client sided and do nothing.
* The Forge was originally planned to end on November 30, 2017, but it was extended to December 4, 2017. This change was announced on November 28, 2017.
* The Forging Hammer's debugspawn name is "hammer_mjolnir", a reference to Mjölnir, the hammer of Thor, the Norse god of thunder.
* The Pith Pike's debugspawn name is "spear_gungnir", a reference to Gungnir, the spear of the Norse god Odin.
* There are many references in the achievement names:
** "Hair Of Their Chinny, Chin, Chin" is a reference to the fairy tale The Three Little Pigs.
** "Big Wheel Kept From Turnin" is a reference to the rock song Proud Mary by Creedence Clearwater Revival.
** "Unspun Hero" is a play on the phrase "unsung hero", which is someone who does something great but gets no recognition.
** "Basic Solution" may be a play on bases, which are corrosive substances that react with acids by neutralizing each other. Note that this achievement involves the players surviving the first Scorpeon wave without dying from acid.
** "Standard Deviations" is referring to the statistical measure of the same name often used in scientific studies.
** "It's Alive!" is referring to the famous line from the 1931 film Frankenstein.
*** "Modern Prometheus" refers to the original title of the novel Frankenstein by Mary Shelley.
** "Ring of Fire" may be a reference to the geographic area containing high levels of volcanic activity or the song of the same name.
** "High Striker" is referring to the carnival classic also known as the "strongman game".
** "En-guard, Villain" is a play on the fencing position en garde.
** "Float Like A Butterfly" is a reference to a quote by Muhammad Ali.
** "Circuit Breaker" is the exact name of a device that interrupts the flow of a current through a circuit to protect it from an overload.
** "Library Staff" is a play on the double meaning of "staff", here meaning the cane-like object, but also referring to a group of employees.
** "Would A Werebeaver Chuck" is a reference to the tongue-twister How much wood would a woodchuck chuck.
** "Exit Pursued By Viking" is a reference to the stage direction "Exit, pursued by bear" from Shakespeare's The Winter's Tale.
** "Curtain Call" is referring to the moment in a live performance where the actors return to the stage to get recognized by the audience.
** "Webslinger" is a reference to the nickname of Spider-Man.
** "Prey Tell" is a play on words involving the phrase "pray tell" and "prey".
** "Jill of All Trades" is a reference to the figure of speech "Jack of all trades".
** "Maximum Efficiency" is referring to a thermodynamic concept involving the limits of heat engines.
**There is a lost trailer for Forge 2018 that was only on Steam
*Despite the fact that Warly, Wurt, Wormwood, Wortox and Walter were added to the game after the event The Forge, they have quotes for some things from the event
**While studying Battlemaster Pugna Wortox says "I have no real quest, I'm just here to jest!" This may indicate that there is no point in Wortox trying to find his way into the real world like the rest DLC characters, which most likely means that they can't be playable in The Forge or The Gorge events.
== Gallery ==
Don't Starve Together Event The Forge
Forge combo.gif|Promotional clip featuring Wolfgang, Wigfrid and a Pit Pig.
Wigfrid and Boarrior Drawing.jpg|An early drawing of Wigfrid's The Gladiator skin and a Pit Pig from Rhymes with Play #151.
The Forge Beta Promotional 1.jpg|A promotional image for The Forge with Wilson, Wolfgang, and Wendy's The Gladiator skin portraits posted by Klei on October 21, 2017.
The Forge Beta Promotional 2.jpg|A promotional image for The Forge posted by Klei on November 9, 2017.
Battlemaster Promo.jpg|A promotional image of the Battlemaster posted by Klei on October 23, 2017.
Forge.jpg|A screenshot of The Forge arena fight.
VICTORY.png|A screenshot of a victorious round.
Images.jpg|The end screen after a victorious game.
DST The Forge Steam Image.jpg|The game image for Don't Starve Together on Steam during the Forge event in 2017.
Forge RWP 162 Promo.jpg|A promotional image for the Forge beta in Rhymes with Play #162.
Forge RWP 164 Promo.jpg|A promotional image for the Forge in Rhymes with Play #164.
The Forge Trailer Still.png|A still of the The Forge event trailer.
Forge Banner Variants.png|All variants of the banners hung at the edge of the arena.
Forge Returns Promo Image.png|A promotional image for the return of The Forge in 2018 from Rhymes with Play #208.
Forge 2018 Beta Promo.png|A promotional image for The Forge beta in 2018.
The Forge 2018 Promo.png|A promotional image for The Forge, Season 2.
DST The Forge 2018 Steam Image.jpg|The game image for Don't Starve Together on Steam during the 2018 The Forge event.
The Forge Concept Art mobs and hazards.png|Concept art of mobs and unused hazards for the first Forge event.
The Forge Concept Art arena.png|Concept art of the arena for the first Forge event.
RWP 214 Hearthfire Crystals Concept Art.jpg|Concept art for the Hearthfire Crystals from Rhymes with Play #214.
RWP 215 Blacksmith's Edge Concept Art.jpg|Concept art for the Blacksmith's Edge from Rhymes with Play #215.
File:RWP 164 promotional gif.gif|A promotional gif for the Forge in Rhymes with Play #162.
== Sounds ==
The Forge theme that plays on the main menu. 	
An alternate version of the Forge menu theme.	
The music that plays when in battle. 	
== References ==
fr:La Forge
vi:The Forge
Category:Events
Category:Lore