Cheeken

==Locations==
==Characteristics==
===Normal Monster===
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===Archmonster - Cheech the Pussycat===
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==Spells==
* Rotten Breath: Damage, -Range, -AP and -MP.
* Live Frenzy: +20 Damage for an ally.
==Drops==
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==Tactics and Suggestions==
Cheeken are cowardly enemies that hit reasonably hard in a spectrum of elements. Individually, these attacks don't hurt that much, but collectively they're quite painful. Cheeken tend to ignore summons, if possible, as long as the original summoner is in range, even if they're protected, but will attack them if the summoner isn't in range of their attack and movement range. A cheeken will always flee after it attacks, if able. The most frustrating part about Cheeken is their ability to reduce an enemies range, ap, and mp, all in one attack with relative capability in doing so.
* Cheeken will buff allies before they run off to hit a player or sidekick on turns 1, 5, 9, 13, etc. They prioritize this over hitting a player, assuming they've lost enough AP to not be able to Rotten Breath before running off.
* Cheeken will end their turns on Snailmet glyphs only if it is at their maximum movement range, but do actively avoid ending their turn on them until that condition has been met. Even if it is at their maximum movement range after attacking, they will try to find whichever spot doesn't have a glyph on it. If all of them, at the maximum distance do, however, they will end their turns on them.
* Apart from buffing damage and removing Ap, Mp and Range, Cheeken are probably the least threatening of the Tree Keeholo monsters, save for Snailmets on turn 1 and 6.
Category:Otomai Island