Familiar (advantage)

:see also: Familiar (meta-trait) in 4e
Familiar is a depreciated advantage from Classic which in 4e is replaced with modified Ally social advantage.
The Classic version has significant differences from the 4e version in that allies couldn't be more then 100 points (past that point one had to use Patron instead).
==Other options==
*Mage Sees Through the Familiar’s Eyes
*Familiar Gives the Mage Special Abilities
*Mage Can Take the Familiar’s Shape
*Familiar Is Intelligent
*Familiar Can Speak
*Nine Lives (cats only)
*Mage Suffers His Familiar’s Wounds
*Familiars Are Really Demons
===Limitations===
*Limited range: must be within 100 yards
*Limited time: special abilities only work part of of a day's time.
*Erratic powers:
**Occasionally (8 or less) 1/3 cost
**Half the Time (10 or less) 1/2 cost
**Quite Often (12 or less) 3/4 cost
==Update==
Ally (25% of patron's points; Constantly Available; Special Abilities, +50%; Summonable, +100%; Sympathy, -25%))
Category:Depreciated Advantages