ForMonsters/List of Moves

Below is a list of moves that the ForMonsters can learn. A ForMonsters can have a max of four moves in their movepool, each having different effects that can help you in battle.
==Basics==
===What are Moves?===
In battle, ForMonsters can use a variety of different moves. You can see a list of all moves below. A ForMonster can have four different moves at their disposal. It's up to you which four moves are chosen for battle. These moves may also give off 6 different special effects that are listed below:
Name 	Description
Poison 	A ForMonster is hit with terrible toxins, making it so that they lose 5 health points every turn.
Burning	A ForMonster suffers from terrible burns, making it so that they lose 10 health points every turn.
Trapped	A ForMonster is held by roots, hands, or some other force, making it so it can't flee or switch out.
Dazed 	A ForMonster is completely dazed, making it so it's moves may miss or it may hit itself instead.
Scared 	A ForMonster is scared and intimidated by something, making all of it's attacks weaker.
Asleep 	A ForMonster becomes drowsy, so it falls asleep. This makes it unable to attack for 3-5 turns.
These effects can help you in battle in that they will give the opponent a downside. Note that Boss ForMonsters can't fall under these conditions. Be careful, as enemies can also through out moves that contain these conditions, which could be bad news for you. However, never fear, as there are also 4 positive conditions that can help you.
Name 	Description
Bravery	A ForMonster grows brave and realizes it has nothing to fear, boosting it's attack power.
Healing	A ForMonster grows relieved, causing it to heal a certain amount of health points.
Pure 	A ForMonster is so pure that negative conditions will instead heal it by 40 health points.
Reflect	A ForMonster is able to reflect negative conditions, making it so that the opponent gets them instead.
Each ForMonster on your team can use any of the conditions to their advantage in battle.
===How to Obtain Moves?===
Upon befriending a ForMonster, they will have a number of moves depending on their level. Wild low level ForMonsters may have less moves while wild high level ForMonsters may have a full set of 4 moves.
Upon leveling up, ForMonsters can learn moves every time they hit a level that is a variable of ten (10, 20, 30, etc.). This ceases once they hit Level 100, where they can no longer learn new moves naturally.
ForMonster also don't have to learn moves that link up to their class. They can learn moves from other classes that they may not even have any relations to. For instance, Muldesa, a Water class ForMonster is capable of learning the move Sweet Taste, a Food class move.
ForMonsters can also learn moves during battle if an opponent uses a move they don't have.
This is good for getting moves that your ForMonsters can't normally learn during leveling up.
===Basics of Moves===
Moves are a selection of actions that your ForMonsters can have in battle. Each move has their own traits such as Damage, Accuracy, UT, and Extra Effects.
*Damage: This tells how much damage a move will do. The bigger the number, the more damage the move will do. Usually, weaker moves have larger UT's than stronger ones.
*Accuracy: This determines the probability a move will hit an opponent. The bigger the number, the more likely the move is to hit an opponent. Usually, stronger moves have lower accuracies as not to overuse them.
*UT: UT (also known as Usage Times) is the amount of times you can use a move before not being able to use it again. Every move has a set number of UT that tells you how many times you can use it, and the move's UT will deplete by 1 each time the move is used. Healing your ForMonsters outside of battle will resotre all of their UT to all of their moves.
*Extra Effects: These are extra effects that a move can have in battle. Not all moves have these, but the ones that have these are primarily focused around giving them to the opponent. These effects can either be positive or negative, usually doing things such as healing the user, burning the opponent, or other things.
==Base Moves==
===Normal Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Slap 	The user simply slaps the opponent, doing damage. 	40 	100% 	30	~
Stomp	The user stomps on the opponent. Has a low chance to trap the opponent due to being squished down.	40 	100% 	30	10% Trapped
Punch	The user unleashes a punch, doing damage. 	60 	100% 	15	~
Bite 	The user bites the opponent with it's teeth, doing damage. 	60 	100% 	15	~
Stab 	The user stabs forward with a horn, weapon, or anything else, doing damage. 	80 	100% 	10	~
Slash	The user slashes with some sort of weapon, doing damage. Raises the users Bravery. 	80 	90% 	10	Bravery
Slam 	The user slams their entire body onto the opponent, doing great damage. 	100 	80% 	5 	~
===Plant Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Root Grow 	The user sticks their roots into the ground and heals 20 health points. 	~ 	100% 	20	Healing
Sleepy Seeds	The users throws out seeds that sprout to release sleepy gas. 	20 	50% 	20	100% Asleep
Pollen Ball 	The user throws a ball of its own pollen at the opponent. 	40 	100% 	30	~
Root Grab 	The user sticks it's roots into the ground so that they grow to the opposing side. The roots may then grab the opponent in order to trap them.	50 	100% 	15	50% Trapped
===Object Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Bravery Break	The user toughs through the damage it has taken, raising it's bravery. 	~ 	100% 	20	Bravery
Soothe Song 	The user creates a soothing melody that makes the opponent sleepy. 	~ 	50% 	20	100% Asleep
Ball Bounce 	The user bounces just like a ball and rams into the opponent. 	40 	100% 	30	~
Spitfire 	The user spits an ember of fire, doing damage and possibly burning the target.	40 	100% 	30	50% Burning
===Digital Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Electro Barrier 	The user discharges electricity to create a barrier in front of itself. This reflects negative conditions.	~ 	100% 	20	Reflect
Small Shock 	The user discharges a small bit of electricity, doing damage. 	20 	100% 	20	~
Static Discharge	The user discharges electricity from their body, doing damage. 	40 	100% 	30	~
Wire Whip 	The user whips forwards its electrical wires, doing damage. 	60 	90% 	15	~
===Food Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Sweet Taste	The user realizes it has sweet taste, making it pure. 	~ 	100% 	20	Pure
Grease Spit	The user spits out steaming grease. Has a chance of burning the opponent. 	40 	100% 	30	40% Burning
Spoil Throw	The user throws icky expired food onto the opponent. Has a chance of poisoning the opponent. 	40 	90% 	30	60% Poison
Food Fight 	The user thrashes about everywhere, spreading food around the battlefield. This does seperated damage in 3v3 battles and singular damage in 1v3 battles.	
30 in 3v3 battles
90 in 1v3 battles	60% 	20	~
===Water Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Refreshing Showers	The user showers itself with clean water that makes it relax, allowing it to become pure. 	~ 	100% 	20	Pure
Scalding Jet 	The user releases a jet of scalding water that does damage and may also burn the opponent. 	30 	100% 	20	50% Burning
Wonder Waves 	The user sends forward several waves that do damage. This does seperated damage in 3v3 battles and singular damage in 1v3 battles.	
35 in 3v3 battles
105 in 1v3 battles	70% 	20	~
Whirlpool 	The user sends out a ferocious whirlpool that spins wildly around the opponent. May daze the opponent. 	50 	100% 	15	70% Dazed
===Weather Moves===
Name 	Description 	Damage 	Accuracy	UT	Extra Effects
Sandy Storms 	The user creates a wild sand storm that does small damage over time to the opponent. 	20 from 3 turns	100% 	15	~
Tornado Whirl	The user spins about, damaging the opponent. May also daze the opponent. 	70 	100% 	15	50% Dazed
Winter Breath	The user lets loose icy breath that does damage and may also trap the opponent with frozen-solid ice. 	80 	90% 	10	70% Trapped
Summer Scare 	The user creates a scary face from burning hot flames that does damage and may also scare the opponent.	80 	90% 	10	70% Scared
===Insect Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Shell Shedding	The user sheds it's shell, healing them 40 health points. 	~ 	100% 	20	Healing
Soothing Buzz 	The user buzzes softly, calming the opponent and possibly sending them to sleep. 	~ 	80% 	20	70% Asleep
Small Swarm 	The user summons a small swarm of bugs that fly around the opponent. 	20 	100% 	30	~
Antenae Thrash	The user picks up the opponent with their horn/antenae and then thrashes them about.	80 	70% 	15	~
===Chemical Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Acid Shield 	The user sets up a shield made of toxins that reflects incoming negative conditions. 	~ 	100% 	20	Reflect
Goo Throw 	The user throws a bit of goo at the opponent, doing damage. 	30 	100% 	30	~
Chemical Spout	The user spouts out chemicals that do damage and may also poison the opponent. 	60 	100% 	20	60% Poison
Toxi-cleanse 	The user releases the toxins in it's body and uses them against the opponent, doing damage. The user becomes pure as a result.	90 	90% 	15	Pure
===Humanoid Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Rest 	The user falls asleep for several turns, but heals 60 health points. 	~ 	100% 	20	
Healing
Makes the user Asleep
Arm Guard 	The user uses their arm to guard upcoming status. 	~ 	100% 	20	Reflect
Headbutt Charge	The user charges forward with a headbutt, doing damage. 	40 	100% 	30	~
Fury Rush 	The user unleashes a fury of punches and kicks that give the user, a burning power. May burn the opponent.	70 	80% 	15	40% Burning
===Magic Moves===
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Foretell 	The user foretells the opponents next move and is able to dodge it instantly. The chance of dodging the attack lowers with succession.	~ 	100% 	20	~
Hex Spell 	The user casts a hex on the opponent, giving them 1 out of 4 random statuses. 	~ 	80% 	20	
25% Poison
25% Burning
25% Dazed
25% Asleep
Mysterious Illusions	The user creates illusions around the opponent that do damage and also scare them. 	70 	100% 	15	100% Scared
Magical Burst 	The user attempts a magic trick only for it to explode in their face. Does damage to the opponent, but also damaged the user a bit. 	
30 damage to self
70 damage to the opponent	80% 	10	~
==Enhanced Moves==
Below is a list of all of the enhanced moves that ForMonsters can learn.
Certain moves can be enhanced into stronger versions of themselves. If you want to get stronger or are simply looking for cooler moves, you can upgrade certain moves that you already have.
Name 	Description 	Damage	Accuracy	UT	Extra Effects
Sticky Pollen Ball 	The user throws a ball of sticky pollen at the opponent, possibly poisoning them. Enhanced form of Pollen Ball. 	60 	100% 	30	30% Poison
Root Stab 	The user pokes with its roots and then traps its opponent afterwards. Enhanced form of Root Grab. 	100 	100% 	10	100% Trapped
Melodious Song 	The user creates a loud but soothing song that does damage and also makes opponents quite sleepy. Enhanced form of Soothe Song. 	60 	70% 	30	100% Asleep
Splitfire 	The user spits a ballistic flame that splits into two, doing twice the damage. Also has a chance of burning the opponent. Enhanced form of Spitfire. 	80 	100% 	20	70% Burning
Wire Tie 	The user whips its electrical wires and then attempts to tie up the opponent with said wires. Enhanced form of Wire Whip. 	80 	90% 	20	50% Trapped
Electrical Discharge	The user lets loose a large amount of electricity, doing great damage but Dazing the user. Enhanced form of Static Discharge. 	100 	100% 	10	Makes the user Dazed
Expiration Throw 	The user throws loads of moldy and expired food at the opponent. Also poisons the opponent. Enhanced form of Spoil Throw. 	70 	100% 	20	100% Poison
Food-nado 	The user creates a tornado of food, thrashing everywhere. This may also scare the opponent. This does seperated damage in 3v3 battles and singular damage in 1v3 battles. Enhanced form of Food Fight.	
40 in 3v3 battles
120 in 1v3 battles	60% 	10	70% Scared
Replenishing Showers	The user showers itself with only the purest water, making it feel clean. This makes the user pure and also heals it by 90 health points. Enhanced form of Refreshing Showers. 	~ 	100% 	20	
Pure
Healing
Wild Waves 	The user sends forward wild ocean waves straight from a seastorm. This does seperated damage in 3v3 battles and singular damage in 1v3 battles. Enhanced form of Wonder Waves. 	
45 in 3v3 battles
135 in 1v3 battles	70% 	10	~
Winter Wrath 	The user blows out ice-cold breath that does great damage and also freezes the opponent solid, trapping them. Enhanced form of Winter Breath. 	100 	90% 	10	100% Trapped
Summer Solarflare 	The user creates a large face out of solarflare fire that does great damage and scares the opponent senseless. Enhanced form of Summer Scare. 	100 	90% 	10	100% Scared
Plague Swarm 	The user summons a plague of bugs to swarm around the opponent. Either dazes or scares the opponent. Enhanced form of Small Swarm. 	80 	100% 	20	
50% Scared
50% Dazed
Antenae Wild Throw 	The user grabs the opponent with their horn/antenae and then trashes them super wildly. This raises the users Bravery and may also daze the opponent. Enhanced form of Antenae Thrash. 	110 	70% 	10	
Bravery
60% Dazed
Sludge Trapper 	The user throws mounds of goo at the opponent, doing damage and also guaranteeing to trap them. Enhanced form of Goo Throw. 	60 	100% 	20	100% Trapped
Chemial Spray 	The user builds up a lot of chemicals and then spits them all out at the opponent, doing damage and poisoning them. Enhanced form of Chemical Spout. 	100 	80% 	10	100% Poison
Defensive Arm Guard 	The user puts up both arms to gain a shield that not only reflects status, but also does damage to opponents that attack the user. Enhanced form of Arm Guard. 	40 	100% 	30	Reflect
Ultra Rush 	The user unleashes every bit of their power through flaming kicks and punches before finishing off with a strong slam. Burns the opponent. Enhanced form of Fury Rush. 	110 	90% 	10	100% Burning
Horrible Hex 	The user casts an evil hex on the opponent that give them any of the negative status conditions at random. Enhanced from of Hex Spell. 	~ 	70% 	20	
Poison
Burning
Trapped
Dazed
Scared
Asleep
Showtime Burst 	The user performs an excellent magic trick that creates a large explosion that hurts the user and the opponent quite a lot. 	
60 damage to self
110 damage to the opponent	80% 	10	~
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