Debuffs

This is pretty made as a template for all the "debuff" stuff.
==Debuffs==
 Debuff: [FIRE] 
Target is set on fire, dealing a tick of damage every second.
It's damage varies depending on the source.
 Debuff: [ICE] 
Target is encased in a cube of ice, fully disabling them for the time being.
Freeze duration varies depending on the source.
 Debuff: [POISON] 
Target is poisoned, dealing a tick of damage per second.
Poison deals 13,5% of the target's max HP as damage, Bosses only take 2% of their max HP and Players take 6% of their max HP regardless of the source.
 Debuff: [BLEED] 
Target will bleed, dealing a tick of damage per second.
Bleed damage stacks per hit, building it up. Weapons have a limit of bleeding stacks.
It's damage varies depending on the source.
Category:Mechanics