Archetype Arts

The power to utilize practices that are archetypal in nature. Variation of Supernatural Arts.
==Also Called==
*Archetypal Arts/Techniques
*Original Mode Arts/Techniques
*Universal Thought Pattern Arts/Techniques
==Capabilities==
The user can utilize the Archetype Arts, a specialized system of techniques based around archetypal power. Archetypes are nearly limitless in variety, yet the vast majority of the roles and natures they represent are accepted and recognized across various myths, cultures and national identities. On a psychological basis, the collective unconscious features various aspects that make up each individual mind and connects the mindscapes of all individuals. Just like the actualized aspects, the mental characteristics also tend to be known throughout history and narratives in one form or another. By learning special skills related to particular archetypes, one could gain abilities ranging from the physical and material to the metaphysical and existential.
Training could enable a person to realize their nature and best abilities related to a particular archetype in a particular environment or setting (hero, villain, chosen one, creator, warrior, magician, etc.). One can learn to physically manifest examples of universally recognized thought patterns or the Jungian figures (shadow, self, anima/animus, persona). An individual could even learn to control the nature of the collective unconscious, manipulating how people perceive and understand the overall scope of cultural/mental templates. The abilities one could gain are potentially as innumerable as the archetypes themselves.
==Applications==
*Archetypal Force Manipulation
**Archetype Manipulation
***Archetype Combination
***Archetype Creation
***Archetype Empowerment
***Archetype Mode
***Personal Archetype
*Comprehension Manipulation
*Destiny Chosen
*Existential Plane Manipulation
*Identity Manipulation
*Image Summon
*Jungian Aspect Manifestation
**Jungian Archetype Mimicry
*Knowledge Manipulation
*Literary Manipulation
**Literature Materialization
*Memory Manipulation
**Collective Memory
*Subconscious Manifestation
*Supernatural Condition
*Training Regimen
*True-Self Projection
*True-Self Recognition
==Techniques==
*Archetype Attacks
*Archetype Combat
*Archetype Defense
==Variations==
*Archetype Magic
*Guardian Arts
==Associations==
*Archetype Power Link
*Collective Unconscious
*Experience Manipulation
*Meta Memory Manipulation
*Self-Power Augmentation
*Supernatural Arts
**Clown Arts
**Thief Arts
==Limitations==
*Knowledge Absorption/Knowledge Erasure/True-Self Deception.
*Lack of proper knowledge could lead to power loss or dangerous effects.
*May only be able to assume/manipulate particular type of archetype (universal idea – hero, villain, chosen one, etc.), (Jungian – persona, shadow, self, etc.).
*May be limited by the archetypal aspects one wields.
*May be unintentionally overwhelmed and/or possessed thanks to techniques.
*May be limited to specific types of techniques (combat, defense, enhancement, etc.).
==Known Users==
==Gallery==
Disney's Descendents Mal.gif|Mal (Disney's Descendants series), daughter of Maleficent and Hades, is one of many students who learns the ways of heroes and villains.
SheZow Laser Lipstick.gif|Guy Hamdon (SheZow) learns to wield the inherited role of superheroine, SheZow, despite being a boy, such as learning to use the Laser Lipstick.
Category:Powers
Category:Supernatural Arts
Category:Archetype-based Powers