134122-mega-servers-yea-really-mega-full-all-the-time

== Content ==
			
At the original launch of WildStar people demanded more severs. Carbine relented, and released more. What happened to these servers? They became desolate wastelands and everything had to eventually be merged.
 
WildStar does not need new servers. All that will do is make the problem worse later on down the road. Not everyone who is playing right now will continue. In a week or more people will have quit and moved on leaving behind the population that want to play. The servers will be fine for this population.	
----
			so i wonder - why wont you make more servers?? is it that hard to do>?	
----
			short answer: yes	
----
			There won't be queue times for long, a huge portion of the new players will once again leave. It's pretty normal for a F2P launch to work out like this, as there's no loss in trying out the game.	
----
			Adding more servers would only lead to the new server being underpopulated once things die down, and most people will still flock to Entity/Jabbit anyways - it happens in all games, no one wants to play on the new or unpopulated server.	
----
			
Well, I would like to see one new server...
 
LONG LIVE EVINDRA!! MAY SHE RISE AGAIN!!	
----
			
{| class="blockquote"
Well, I would like to see one new server...
 
LONG LIVE EVINDRA!! MAY SHE RISE AGAIN!!
----
			
{| class="blockquote"
Well, I would like to see one new server...
 
LONG LIVE EVINDRA!! MAY SHE RISE AGAIN!!
----
			
Yeah, the issue isn't making a NEW server, it's fixing capacity and having the resources in place to prevent server lag from killing the experience.
 
The mega-server can (and should) spin off new shards when previous shards fill up. That's how it's supposed to work. After "So Many" players enter a area, the mega-server spins up a new, different instance for people to populate.
 
I am not sure that's happening ... and if it is happening, it's not happening fast enough nor thoroughly enough to resolve the lag/population issues.	
----
			There should have been 2 PvE servers and 1 PvP server. As other games have shown, going F2P adds a lot more players to the mix. Otherwise, they should have fixed their megaserver tech to create multiple instances of the zone and then merge players when the instance pop is low like Guild Wars 2.	
----
			I'm not sure I, or any of you, understand how this works. They currently have two megaservers (PVP & PVE), Which as far as I understand in it's basic principle is multiple servers combined into one server. The idea being to get rid of the trouble of server merges and and make it easier to handle everything server related. So adding new servers shouldn't impact the population density in the slightest. As these servers should just be able to be closed down within the mega server much like instances are, making the only reasons for not adding new servers is money, currently available resources and time. Am I wrong in saying this?	
----
			
There are no "megaservers".
It is a marketing term and has nothing to do with any kind of technology. It's still the same old servers from before "launch".
 
Adding more servers does not necessarily mean adding new realms.
Adding more instances to the areas could help. Adding better dungeon servers, especially isolating their ressources from the regions, would help a ton. Everything seems to run on the same shards, maybe besides chat server, so you even get the same lags in empty regions and dungeons.
That's a simple cost calculation for them. They won't change a thing.	
----
			
just spent the best part of 3 hours trying to create a char and log in,this is a joke 2 servers!! if i would have known what this was going to be like i would have bought a months wow sub instead what a waste of money buying this piece of crap
 	
----
			
{| class="blockquote"
I'm not sure I, or any of you, understand how this works. They currently have two megaservers (PVP & PVE), Which as far as I understand in it's basic principle is multiple servers combined into one server. The idea being to get rid of the trouble of server merges and and make it easier to handle everything server related. So adding new servers shouldn't impact the population density in the slightest. As these servers should just be able to be closed down within the mega server much like instances are, making the only reasons for not adding new servers is money, currently available resources and time. Am I wrong in saying this?
----
			Pretty sure Wildstar never had actual 'megaservers'. The population was just small enough that Carbine could move everyone onto 2 servers and they would all fit and they just called them megaservers to save face. Actual megaserver technology wouldn't be having this much trouble adjusting to meet the demands of all the people playing.	
----
			
{| class="blockquote"
Pretty sure Wildstar never had actual 'megaservers'. The population was just small enough that Carbine could move everyone onto 2 servers and they would all fit and they just called them megaservers to save face. Actual megaserver technology wouldn't be having this much trouble adjusting to meet the demands of all the people playing.
----
			
{| class="blockquote"
Well, I would like to see one new server...
 
LONG LIVE EVINDRA!! MAY SHE RISE AGAIN!!
----
			
{| class="blockquote"
There are no "megaservers".
It is a marketing term and has nothing to do with any kind of technology. It's still the same old servers from before "launch".
 
Adding more servers does not necessarily mean adding new realms.
Adding more instances to the areas could help. Adding better dungeon servers, especially isolating their ressources from the regions, would help a ton. Everything seems to run on the same shards, maybe besides chat server, so you even get the same lags in empty regions and dungeons.
That's a simple cost calculation for them. They won't change a thing.
----
			I am confused about the whole Megaserver thingy, when I think of Megaserver, I think of mmorpg's like TESO. Did they realy merge all PvE servers toghter and PvP servers toghter and just called it Megaserver?
			
				
	Edited September 30, 2015 by Laerune	
----
			5560 queue	
----
			
{| class="blockquote"
I am confused about the whole Megaserver thingy, when I think of Megaserver, I think of mmorpg's like TESO. Did they realy merge all PvE servers toghter and PvP servers toghter and just called it Megaserver?
----
			
{| class="blockquote"
Essentially, yes, that's what happened.
 
And because the population was so low, we had no way to know if they were telling us the truth about "mega-capacity" or not. We got some shop-talk about it being expandable depending on the population needs, yadda, yadda, yadda.
 
We never really questioned it, because there was never a need to question it. We were all together at last and the game was better for those who remained.
 
In retrospect, I am also starting to think it was really just a regular server-merge and they just told us it was a mega-server. I just can not believe, at this point, a true mega-server would still be taking a dump on us.
----
			
They will have to add new servers or increase capacity of existing ones.
 
It's not easy but it's doable and they will HAVE TO do it. People won't just disappear of all a sudden.
And it's their only way out currently.
If they get people pissed off again like they pissed of people year ago (according to what i read and heared) it won't end up well.
 
Yes, ofc... after 6-7months population will dramaticly drop in compare to what we have now. Merge will occur too.
But that's usual cycle of how things work in this industry.	
----
			
{| class="blockquote"
If what you are saying is the truth, then surely Carbine should have known that one server would not have been enough? I wonder why they did not release more servers at launch then?
----
			
{| class="blockquote"
They will have to add new servers or increase capacity of existing ones.
 
It's not easy but it's doable and they will HAVE TO do it. People won't just disappear of all a sudden.
And it's their only way out currently.
If they get people pissed off again like they pissed of people year ago (according to what i read and heared) it won't end up well.
 
Yes, ofc... after 6-7months population will dramaticly drop in compare to what we have now. Merge will occur too.
But that's usual cycle of how things work in this industry.
----
			
{| class="blockquote"
Refusing to add new servers because your anticipating that the population will die down again is simply a bad business decision especially for a F2P where you NEED lots of players who will hopefully spend more money on the cash shop and signature accounts.  Besides I thought the entire idea of going F2P was to attract more players and KEEP them.
 
Guild Wars runs on multiple servers yet strives for that mega-server experience by prioritizing group and guild placement within the same instance but shifting players to a different server once the capacity is reached and lag sets in.  I admit this isn't the perfect solution but it does reduce the lag since there are multiple servers running the same instance as needed to meet population demands.  I don't know if Carbine can pull this off at this stage in the game but I'll stick around at least until my subscription expires and then decide if I want to keep playing or not. 
----
			
{| class="blockquote"
so i wonder - why wont you make more servers?? is it that hard to do>?
----
			
Refusing to add new servers because your anticipating that the population will die down again is simply a bad business decision especially for a F2P where you NEED lots of players who will hopefully spend more money on the cash shop and signature accounts.  Besides I thought the entire idea of going F2P was to attract more players and KEEP them.
 
Guild Wars runs on multiple servers yet strives for that mega-server experience by prioritizing group and guild placement within the same instance but shifting players to a different server once the capacity is reached and lag sets in.  I admit this isn't the perfect solution but it does reduce the lag since there are multiple servers running the same instance as needed to meet population demands.  I don't know if Carbine can pull this off at this stage in the game but I'll stick around at least until my subscription expires and then decide if I want to keep playing or not. 	
----
			
{| class="blockquote"
I just feel this is a knee-jerk reaction, especially since F2P has been out for less than 2 days.
 
Let's be honest, many of the people who started playing with F2P are only here to test the game out. They'll get bored and move on to their next fix in a few days/weeks. Opening new servers at this point is only going to end up with them getting merged down the road. In the mean time, many players on those servers won't want to wait and will quit the game. It would also look bad for Carbine to merge servers a second time.
 
In a few days or week these queues will vanish and we'll be left with a healthy population on the two servers we have.
 
----
			
Adding servers will have the same impact it did when the game first came out, they will die out in a few months. Why you ask?
 
People want to be on the most populated server, they won't transfer to go to a new server. Want to stay where all the best guilds are or they wish to stay with their friends.
 
Either way, new servers won't be happening. However, adding more capacity it very possible.	
----
			
{| class="blockquote"
 
Sorry.... but are you blind?
I already wrote that merge will occur if/when they add new servers.
 
Thing is, Wildstar lost it credibility once. They launched unfinished game and caused entire population to leave, leaving ghost towns behind.
This is their second chance and actual launch of a finalized product.
 
If they screw up now, it's done. Another ArcheAge in coming. Good game ruined by company's mistakes.
If you ask me they should just invest some money in servers and please the crowd by the end of the week and see what happens.
 
Wildstar is far from p2w, far from being bad game... what makes you think that majority of people won't stay?
And they won't stay cuz' they can't play.
Comparing ArcheAge as a GAME to WS is like comparing apples and ROCKS. Labor point system in ArcheAge makes that game unplayable. I don't see any limits in WS...
 
Take me for example. Browse my profile and check my posts. I'm no hater or QQer.
Today I had 15min of gamplay and entire day sitting in queue and loading screens.
Currently my queue position in 456 as we speak. Hoping to not get stuck in loading screen again.
 
Add servers, you got a good game, ppl will stay. 
Peace out!
 
EDIT: why the fk is my post WHITE lol ??
 
----
			
{| class="blockquote"
 
Sorry.... but are you blind?
I already wrote that merge will occur if/when they add new servers.
 
Thing is, Wildstar lost it credibility once. They launched unfinished game and caused entire population to leave, leaving ghost towns behind.
This is their second chance and actual launch of a finalized product.
 
If they screw up now, it's done. Another ArcheAge in coming. Good game ruined by company's mistakes.
If you ask me they should just invest some money in servers and please the crowd by the end of the week and see what happens.
 
Wildstar is far from p2w, far from being bad game... what makes you think that majority of people won't stay?
And they won't stay cuz' they can't play.
Comparing ArcheAge as a GAME to WS is like comparing apples and ROCKS. Labor point system in ArcheAge makes that game unplayable. I don't see any limits in WS...
 
Take me for example. Browse my profile and check my posts. I'm no hater or QQer.
Today I had 15min of gamplay and entire day sitting in queue and loading screens.
Currently my queue position in 456 as we speak. Hoping to not get stuck in loading screen again.
 
Add servers, you got a good game, ppl will stay. 
Peace out!
 
EDIT: why the fk is my post WHITE lol ??
 
----
			
One important thing to keep in mind with "Just Add a New Server" ...
 
The current, established Wildstar community is already grouped on the current servers. Adding a new server means that NONE of the experienced, dedicated players will be there. Essentially, a new server would be 100% composed of new players.
			
				
	Edited September 30, 2015 by TexArcana	
----
			
I get, why adding new capacity or even adding a new server seems to be such a bad idea.
But still. Many People are here to try the Game. And the current experience is: queues. Not being able to even get into the game. Not being able to create a Character.
Then a maintenance brake and then you queue up again.
Of Course People will go away in a few weeks this way. And it will probably have nothing to do with the game being boring or bad in their taste
What I want to say is that Carbine is missing out on a whole bunch of potential Customers here, because those never got to try the service.
Sure, in a few weeks the situation might change. But will those who go away now, because they were frustratet by those queues come back then?	
----
			
Well, if the current servers can't be scaled there is no other way to hold this population except from adding new servers.
 
And that's something they should be prepared to do since they planed on f2p transition. 
 
Are you worried that they'll open new servers and get empty in the future? Merge em at some point
 
But with this lag, i don't see many newcomers staying around for long	
----