List of quartz (Akatsuki)

This is a list of quartz in Akatsuki no Kiseki.
All normal quartz can be upgraded 9 times, adding a +1 to the name each time until you reach +9. The process is linear for all effects, seeming to raise stats +1 through +5 points per level and half-percents of % chances per level. This amount will be called the "Growth Rate". Unlike the other 8 levels before, a +9 quartz may sometimes effectively be a +10 instead, applying the Growth Rate increase twice to the corresponding +8 quartz. All effect values appear to be generated from formulas, but then rounded to the nearest integer.
Quartz levels 1 and 2 require slot level while quartz levels 3, 4, and 5 require slot level .
== Earth ==
=== Defense ===
	Name 	Effect 	Sepith Value	Sepith Value
	Defense 1防御 1 	DEF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Defense 1防御 1 	DEF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Defense 1防御 1 	DEF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Defense 2防御 2 	DEF stat+15 through +35 (+2 per level; +4 on +9) 	base - +4 	
	Defense 2防御 2 	DEF stat+15 through +35 (+2 per level; +4 on +9) 	+5 - +8 	
	Defense 2防御 2 	DEF stat+15 through +35 (+2 per level; +4 on +9) 	+9 	
	Defense 3防御 3 	DEF stat+25 through +55 (+3 per level; +6 on +9) 	base - +4 	
	Defense 3防御 3 	DEF stat+25 through +55 (+3 per level; +6 on +9) 	+5 - +8 	
	Defense 3防御 3 	DEF stat+25 through +55 (+3 per level; +6 on +9) 	+9 	
	Defense 4防御 4 	DEF stat+40 through +80 (+4 per level; +8 on +9) 	base - +4 	
	Defense 4防御 4 	DEF stat+40 through +80 (+4 per level; +8 on +9) 	+5 - +8 	
	Defense 4防御 4 	DEF stat+40 through +80 (+4 per level; +8 on +9) 	+9 	
	Defense 5防御 5 	DEF stat+60 through +110 (+5 per level; +10 on +9)	base - +4 	
	Defense 5防御 5 	DEF stat+60 through +110 (+5 per level; +10 on +9)	+5 - +8 	
	Defense 5防御 5 	DEF stat+60 through +110 (+5 per level; +10 on +9)	+9 	
=== Poison ===
	Name 	Effect 	Sepith Value	Sepith Value
	Poison 1毒の刃 1 	Chance to Poison1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Poison 2毒の刃 2 	Chance to Poison4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Poison 3毒の刃 3 	Chance to Poison7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Poison 4毒の刃 4 	Chance to Poison10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Poison 5毒の刃 5 	Chance to Poison13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Petrify ===
	Name 	Effect 	Sepith Value	Sepith Value
	Petrify 1石化の刃 1 	Chance to Petrify1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Petrify 2石化の刃 2 	Chance to Petrify4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Petrify 3石化の刃 3 	Chance to Petrify7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Petrify 4石化の刃 4 	Chance to Petrify10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Petrify 5石化の刃 5 	Chance to Petrify13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Defense Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Defense Break 1破盾の牙 1 	Chance to apply DEF-25%1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Defense Break 2破盾の牙 2 	Chance to apply DEF-25%4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Defense Break 3破盾の牙 3 	Chance to apply DEF-25%7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Defense Break 4破盾の牙 4 	Chance to apply DEF-25%10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Defense Break 5破盾の牙 5 	Chance to apply DEF-25%13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Septium Vein ===
	Name 	Effect 	Sepith Value	Sepith Value
	Septium Vein 1耀脈 1 	Chance to drop 2 more Sepith20% through 65% (+5% per level)	 	
	Septium Vein 2耀脈 2 	Chance to drop 3 more Sepith20% through 65% (+5% per level)	 	
	Septium Vein 3耀脈 3 	Chance to drop 4 more Sepith20% through 65% (+5% per level)	base - +4 	
	Septium Vein 3耀脈 3 	Chance to drop 4 more Sepith20% through 65% (+5% per level)	+5 - +9 	
	Septium Vein 4耀脈 4 	Chance to drop 5 more Sepith20% through 65% (+5% per level)	base - +4 	
	Septium Vein 4耀脈 4 	Chance to drop 5 more Sepith20% through 65% (+5% per level)	+5 - +9 	
	Septium Vein 5耀脈 5 	Chance to drop 6 more Sepith20% through 65% (+5% per level)	base - +4 	
	Septium Vein 5耀脈 5 	Chance to drop 6 more Sepith20% through 65% (+5% per level)	+5 - +9 	
=== Saturn Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Saturn Bell 1鎮星鈴 1 	Reduce delay after Earth Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Saturn Bell 1鎮星鈴 1 	Reduce delay after Earth Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Saturn Bell 1鎮星鈴 1 	Reduce delay after Earth Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Saturn Bell 2鎮星鈴 2 	Reduce delay after Earth Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Saturn Bell 2鎮星鈴 2 	Reduce delay after Earth Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Saturn Bell 2鎮星鈴 2 	Reduce delay after Earth Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Saturn Bell 3鎮星鈴 3 	Reduce delay after Earth Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Saturn Bell 3鎮星鈴 3 	Reduce delay after Earth Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Saturn Bell 3鎮星鈴 3 	Reduce delay after Earth Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Saturn Bell 4鎮星鈴 4 	Reduce delay after Earth Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Saturn Bell 4鎮星鈴 4 	Reduce delay after Earth Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Saturn Bell 4鎮星鈴 4 	Reduce delay after Earth Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Saturn Bell 5鎮星鈴 5 	Reduce delay after Earth Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Saturn Bell 5鎮星鈴 5 	Reduce delay after Earth Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Saturn Bell 5鎮星鈴 5 	Reduce delay after Earth Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Sturdy ===
	Name 	Effect 	Sepith Value	Sepith Value
	Sturdy 1剛体 1 	DEF stat+5 through +14 (+1 per level)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	base - +4 	
	Sturdy 1剛体 1 	DEF stat+5 through +14 (+1 per level)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	+5 - +8 	
	Sturdy 1剛体 1 	DEF stat+5 through +14 (+1 per level)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	+9 	
	Sturdy 2剛体 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	base - +4 	
	Sturdy 2剛体 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	+5 - +8 	
	Sturdy 2剛体 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	+9 	
	Sturdy 3剛体 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	base - +4 	
	Sturdy 3剛体 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	+5 - +8 	
	Sturdy 3剛体 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	+9 	
	Sturdy 4剛体 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	base - +4 	
	Sturdy 4剛体 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	+5 - +8 	
	Sturdy 4剛体 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	+9 	
	Sturdy 5剛体 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	base - +4 	
	Sturdy 5剛体 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	+5 - +8 	
	Sturdy 5剛体 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	+9 	
=== Tough ===
	Name 	Effect 	Sepith Value	Sepith Value
	Tough 1強靭 1 	DEF stat+5 through +14 (+1 per level)ADF stat+5 through +14 (+1 per level) 	base - +4 	
	Tough 1強靭 1 	DEF stat+5 through +14 (+1 per level)ADF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Tough 1強靭 1 	DEF stat+5 through +14 (+1 per level)ADF stat+5 through +14 (+1 per level) 	+9 	
	Tough 2強靭 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) +9) 	base - +4 	
	Tough 2強靭 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) +9) 	+5 - +8 	
	Tough 2強靭 2 	DEF stat+10 through +20 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) +9) 	+9 	
	Tough 3強靭 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Tough 3強靭 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Tough 3強靭 3 	DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Tough 4強靭 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Tough 4強靭 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Tough 4強靭 4 	DEF stat+20 through +40 (+2 per level; +4 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Tough 5強靭 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Tough 5強靭 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Tough 5強靭 5 	DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
== Water ==
=== HP ===
	Name 	Effect 	Sepith Value	Sepith Value
	HP 1HP 1	MAX HP stat+136 through +273 (+14 per level; +13 on +3, +6, +8; +28 on +9) 	base - +4 	
	HP 1HP 1	MAX HP stat+136 through +273 (+14 per level; +13 on +3, +6, +8; +28 on +9) 	+5 - +8 	
	HP 1HP 1	MAX HP stat+136 through +273 (+14 per level; +13 on +3, +6, +8; +28 on +9) 	+9 	
	HP 2HP 2	MAX HP stat+205 through +477 (+27 per level; +28 on +4, +8; +54 on +9) 	base - +4 	
	HP 2HP 2	MAX HP stat+205 through +477 (+27 per level; +28 on +4, +8; +54 on +9) 	+5 - +8 	
	HP 2HP 2	MAX HP stat+205 through +477 (+27 per level; +28 on +4, +8; +54 on +9) 	+9 	
	HP 3HP 3	MAX HP stat+341 through +750 (+41 per level; +40 on +5; +82 on +9) 	base - +4 	
	HP 3HP 3	MAX HP stat+341 through +750 (+41 per level; +40 on +5; +82 on +9) 	+5 - +8 	
	HP 3HP 3	MAX HP stat+341 through +750 (+41 per level; +40 on +5; +82 on +9) 	+9 	
	HP 4HP 4	MAX HP stat+545 through +1091 (+55 per level; +54 on +3, +5, +7; +109 on +9)	base - +4 	
	HP 4HP 4	MAX HP stat+545 through +1091 (+55 per level; +54 on +3, +5, +7; +109 on +9)	+5 - +8 	
	HP 4HP 4	MAX HP stat+545 through +1091 (+55 per level; +54 on +3, +5, +7; +109 on +9)	+9 	
	HP 5HP 5	MAX HP stat+818 through +1500 (+68 per level; +69 on +1, +8; +136 on +9) 	base - +4 	
	HP 5HP 5	MAX HP stat+818 through +1500 (+68 per level; +69 on +1, +8; +136 on +9) 	+5 - +8 	
	HP 5HP 5	MAX HP stat+818 through +1500 (+68 per level; +69 on +1, +8; +136 on +9) 	+9 	
=== Shield ===
	Name 	Effect 	Sepith Value	Sepith Value
	Shield 1魔防 1 	ADF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Shield 1魔防 1 	ADF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Shield 1魔防 1 	ADF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Shield 2魔防 2 	ADF stat+15 through +35 (+2 per level; +4 on +9) 	base - +4 	
	Shield 2魔防 2 	ADF stat+15 through +35 (+2 per level; +4 on +9) 	+5 - +8 	
	Shield 2魔防 2 	ADF stat+15 through +35 (+2 per level; +4 on +9) 	+9 	
	Shield 3魔防 3 	ADF stat+25 through +55 (+3 per level; +6 on +9) 	base - +4 	
	Shield 3魔防 3 	ADF stat+25 through +55 (+3 per level; +6 on +9) 	+5 - +8 	
	Shield 3魔防 3 	ADF stat+25 through +55 (+3 per level; +6 on +9) 	+9 	
	Shield 4魔防 4 	ADF stat+40 through +80 (+4 per level; +8 on +9) 	base - +4 	
	Shield 4魔防 4 	ADF stat+40 through +80 (+4 per level; +8 on +9) 	+5 - +8 	
	Shield 4魔防 4 	ADF stat+40 through +80 (+4 per level; +8 on +9) 	+9 	
	Shield 5魔防 5 	ADF stat+60 through +110 (+5 per level; +10 on +9)	base - +4 	
	Shield 5魔防 5 	ADF stat+60 through +110 (+5 per level; +10 on +9)	+5 - +8 	
	Shield 5魔防 5 	ADF stat+60 through +110 (+5 per level; +10 on +9)	+9 	
=== Mute ===
	Name 	Effect 	Sepith Value	Sepith Value
	Mute 1封魔の刃 1 	Chance to Mute (Seal Arts)1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Mute 2封魔の刃 2 	Chance to Mute (Seal Arts)4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Mute 3封魔の刃 3 	Chance to Mute (Seal Arts)7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Mute 4封魔の刃 4 	Chance to Mute (Seal Arts)10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Mute 5封魔の刃 5 	Chance to Mute (Seal Arts)13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Freeze ===
	Name 	Effect 	Sepith Value	Sepith Value
	Freeze 1凍結の刃 1 	Chance to Freeze1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Freeze 2凍結の刃 2 	Chance to Freeze4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Freeze 3凍結の刃 3 	Chance to Freeze7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Freeze 4凍結の刃 4 	Chance to Freeze10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Freeze 5凍結の刃 5 	Chance to Freeze13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Shield Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Shield Break 1破霊の牙 1 	Chance to apply ADF-25%1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Shield Break 2破霊の牙 2 	Chance to apply ADF-25%4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Shield Break 3破霊の牙 3 	Chance to apply ADF-25%7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Shield Break 4破霊の牙 4 	Chance to apply ADF-25%10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Shield Break 5破霊の牙 5 	Chance to apply ADF-25%13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Mercury Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Mercury Bell 1辰星鈴 1 	Reduce delay after Water Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mercury Bell 1辰星鈴 1 	Reduce delay after Water Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mercury Bell 1辰星鈴 1 	Reduce delay after Water Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mercury Bell 2辰星鈴 2 	Reduce delay after Water Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mercury Bell 2辰星鈴 2 	Reduce delay after Water Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mercury Bell 2辰星鈴 2 	Reduce delay after Water Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mercury Bell 3辰星鈴 3 	Reduce delay after Water Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mercury Bell 3辰星鈴 3 	Reduce delay after Water Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mercury Bell 3辰星鈴 3 	Reduce delay after Water Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mercury Bell 4辰星鈴 4 	Reduce delay after Water Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Mercury Bell 4辰星鈴 4 	Reduce delay after Water Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Mercury Bell 4辰星鈴 4 	Reduce delay after Water Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Mercury Bell 5辰星鈴 5 	Reduce delay after Water Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Mercury Bell 5辰星鈴 5 	Reduce delay after Water Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Mercury Bell 5辰星鈴 5 	Reduce delay after Water Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Ice Dragon ===
	Name 	Effect 	Sepith Value	Sepith Value
	Ice Dragon 1氷龍 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)STR stat+5 through +14 (+1 per level) 	base - +4 	
	Ice Dragon 1氷龍 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)STR stat+5 through +14 (+1 per level) 	+5 - +8 	
	Ice Dragon 1氷龍 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)STR stat+5 through +14 (+1 per level) 	+9 	
	Ice Dragon 2氷龍 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Ice Dragon 2氷龍 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Ice Dragon 2氷龍 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Ice Dragon 3氷龍 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	base - +4 	
	Ice Dragon 3氷龍 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	+5 - +8 	
	Ice Dragon 3氷龍 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	+9 	
	Ice Dragon 4氷龍 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Ice Dragon 4氷龍 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Ice Dragon 4氷龍 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Ice Dragon 5氷龍 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	base - +4 	
	Ice Dragon 5氷龍 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	+5 - +8 	
	Ice Dragon 5氷龍 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	+9 	
=== Determination ===
	Name 	Effect 	Sepith Value	Sepith Value
	Determination 1意志 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)ADF stat+5 through +14 (+1 per level) 	base - +4 	
	Determination 1意志 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)ADF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Determination 1意志 1 	MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9)ADF stat+5 through +14 (+1 per level) 	+9 	
	Determination 2意志 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Determination 2意志 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Determination 2意志 2 	MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Determination 3意志 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	base - +4 	
	Determination 3意志 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	+5 - +8 	
	Determination 3意志 3 	MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9)	+9 	
	Determination 4意志 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Determination 4意志 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Determination 4意志 4 	MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Determination 5意志 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	base - +4 	
	Determination 5意志 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	+5 - +8 	
	Determination 5意志 5 	MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9) 	+9 	
== Fire ==
=== Attack ===
	Name 	Effect 	Sepith Value	Sepith Value
	Attack 1攻撃 1 	STR stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Attack 1攻撃 1 	STR stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Attack 1攻撃 1 	STR stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Attack 2攻撃 2 	STR stat+15 through +35 (+2 per level; +4 on +9) 	base - +4 	
	Attack 2攻撃 2 	STR stat+15 through +35 (+2 per level; +4 on +9) 	+5 - +8 	
	Attack 2攻撃 2 	STR stat+15 through +35 (+2 per level; +4 on +9) 	+9 	
	Attack 3攻撃 3 	STR stat+25 through +55 (+3 per level; +6 on +9) 	base - +4 	
	Attack 3攻撃 3 	STR stat+25 through +55 (+3 per level; +6 on +9) 	+5 - +8 	
	Attack 3攻撃 3 	STR stat+25 through +55 (+3 per level; +6 on +9) 	+9 	
	Attack 4攻撃 4 	STR stat+40 through +80 (+4 per level; +8 on +9) 	base - +4 	
	Attack 4攻撃 4 	STR stat+40 through +80 (+4 per level; +8 on +9) 	+5 - +8 	
	Attack 4攻撃 4 	STR stat+40 through +80 (+4 per level; +8 on +9) 	+9 	
	Attack 5攻撃 5 	STR stat+60 through +110 (+5 per level; +10 on +9)	base - +4 	
	Attack 5攻撃 5 	STR stat+60 through +110 (+5 per level; +10 on +9)	+5 - +8 	
	Attack 5攻撃 5 	STR stat+60 through +110 (+5 per level; +10 on +9)	+9 	
=== Seal ===
	Name 	Effect 	Sepith Value	Sepith Value
	Seal 1封技の刃 1 	Chance to Seal (Seal Crafts & Attack)1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Seal 2封技の刃 2 	Chance to Seal (Seal Crafts & Attack)4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Seal 3封技の刃 3 	Chance to Seal (Seal Crafts & Attack)7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Seal 4封技の刃 4 	Chance to Seal (Seal Crafts & Attack)10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Seal 5封技の刃 5 	Chance to Seal (Seal Crafts & Attack)13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Burn ===
	Name 	Effect 	Sepith Value	Sepith Value
	Burn 1炎傷の刃 1 	Chance to Burn1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Burn 2炎傷の刃 2 	Chance to Burn4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Burn 3炎傷の刃 3 	Chance to Burn7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Burn 4炎傷の刃 4 	Chance to Burn10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Burn 5炎傷の刃 5 	Chance to Burn13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Attack Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Attack Break 1破剣の牙 1 	Chance to apply STR-25%1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Attack Break 2破剣の牙 2 	Chance to apply STR-25%4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Attack Break 3破剣の牙 3 	Chance to apply STR-25%7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Attack Break 4破剣の牙 4 	Chance to apply STR-25%10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Attack Break 5破剣の牙 5 	Chance to apply STR-25%13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Mars Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Mars Bell 1焔星鈴 1 	Reduce delay after Fire Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mars Bell 1焔星鈴 1 	Reduce delay after Fire Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mars Bell 1焔星鈴 1 	Reduce delay after Fire Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mars Bell 2焔星鈴 2 	Reduce delay after Fire Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mars Bell 2焔星鈴 2 	Reduce delay after Fire Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mars Bell 2焔星鈴 2 	Reduce delay after Fire Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mars Bell 3焔星鈴 3 	Reduce delay after Fire Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Mars Bell 3焔星鈴 3 	Reduce delay after Fire Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Mars Bell 3焔星鈴 3 	Reduce delay after Fire Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Mars Bell 4焔星鈴 4 	Reduce delay after Fire Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Mars Bell 4焔星鈴 4 	Reduce delay after Fire Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Mars Bell 4焔星鈴 4 	Reduce delay after Fire Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Mars Bell 5焔星鈴 5 	Reduce delay after Fire Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Mars Bell 5焔星鈴 5 	Reduce delay after Fire Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Mars Bell 5焔星鈴 5 	Reduce delay after Fire Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Overpower ===
	Name 	Effect 	Sepith Value	Sepith Value
	Overpower 1豪腕 1 	Critical rate+14 through +27 (+1 per level; +2 on +3, +6, +8, +9) 	base - +4 	
	Overpower 1豪腕 1 	Critical rate+14 through +27 (+1 per level; +2 on +3, +6, +8, +9) 	+5 - +8 	
	Overpower 1豪腕 1 	Critical rate+14 through +27 (+1 per level; +2 on +3, +6, +8, +9) 	+9 	
	Overpower 2豪腕 2 	Critical rate+20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) 	base - +4 	
	Overpower 2豪腕 2 	Critical rate+20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) 	+5 - +8 	
	Overpower 2豪腕 2 	Critical rate+20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) 	+9 	
	Overpower 3豪腕 3 	Critical rate+34 through +75 (+4 per level; +5 on +5; +8 on +9) 	base - +4 	
	Overpower 3豪腕 3 	Critical rate+34 through +75 (+4 per level; +5 on +5; +8 on +9) 	+5 - +8 	
	Overpower 3豪腕 3 	Critical rate+34 through +75 (+4 per level; +5 on +5; +8 on +9) 	+9 	
	Overpower 4豪腕 4 	Critical rate+55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9)	base - +4 	
	Overpower 4豪腕 4 	Critical rate+55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9)	+5 - +8 	
	Overpower 4豪腕 4 	Critical rate+55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9)	+9 	
	Overpower 5豪腕 5 	Critical rate+82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) 	base - +4 	
	Overpower 5豪腕 5 	Critical rate+82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) 	+5 - +8 	
	Overpower 5豪腕 5 	Critical rate+82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) 	+9 	
=== Fury ===
	Name 	Effect 	Sepith Value	Sepith Value
	Fury 1狂怒 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)STR stat+5 through +14 (+1 per level) 	base - +4 	
	Fury 1狂怒 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)STR stat+5 through +14 (+1 per level) 	+5 - +8 	
	Fury 1狂怒 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)STR stat+5 through +14 (+1 per level) 	+9 	
	Fury 2狂怒 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Fury 2狂怒 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Fury 2狂怒 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Fury 3狂怒 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Fury 3狂怒 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Fury 3狂怒 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Fury 4狂怒 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Fury 4狂怒 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Fury 4狂怒 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Fury 5狂怒 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Fury 5狂怒 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Fury 5狂怒 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Phoenix ===
	Name 	Effect 	Sepith Value	Sepith Value
	Phoenix 1火鳥 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	base - +4 	
	Phoenix 1火鳥 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	+5 - +8 	
	Phoenix 1火鳥 1 	Critical rate+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	+9 	
	Phoenix 2火鳥 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Phoenix 2火鳥 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Phoenix 2火鳥 2 	Critical rate+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Phoenix 3火鳥 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Phoenix 3火鳥 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Phoenix 3火鳥 3 	Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Phoenix 4火鳥 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Phoenix 4火鳥 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Phoenix 4火鳥 4 	Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Phoenix 5火鳥 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Phoenix 5火鳥 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Phoenix 5火鳥 5 	Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
== Wind ==
=== Evade ===
	Name 	Effect 	Sepith Value	Sepith Value
	Evade 1回避 1 	Evasion rate+3 through +12 (+1 per level) 	base - +4 	
	Evade 1回避 1 	Evasion rate+3 through +12 (+1 per level) 	+5 - +8 	
	Evade 1回避 1 	Evasion rate+3 through +12 (+1 per level) 	+9 	
	Evade 2回避 2 	Evasion rate+8 through +19 (+1 per level; +2 on +4, +9) 	base - +4 	
	Evade 2回避 2 	Evasion rate+8 through +19 (+1 per level; +2 on +4, +9) 	+5 - +8 	
	Evade 2回避 2 	Evasion rate+8 through +19 (+1 per level; +2 on +4, +9) 	+9 	
	Evade 3回避 3 	Evasion rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	base - +4 	
	Evade 3回避 3 	Evasion rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	+5 - +8 	
	Evade 3回避 3 	Evasion rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	+9 	
	Evade 4回避 4 	Evasion rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	base - +4 	
	Evade 4回避 4 	Evasion rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	+5 - +8 	
	Evade 4回避 4 	Evasion rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	+9 	
	Evade 5回避 5 	Evasion rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	base - +4 	
	Evade 5回避 5 	Evasion rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	+5 - +8 	
	Evade 5回避 5 	Evasion rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	+9 	
=== Blind ===
	Name 	Effect 	Sepith Value	Sepith Value
	Blind 1暗闇の刃 1 	Chance to Blind1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Blind 2暗闇の刃 2 	Chance to Blind4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Blind 3暗闇の刃 3 	Chance to Blind7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Blind 4暗闇の刃 4 	Chance to Blind10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Blind 5暗闇の刃 5 	Chance to Blind13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Sleep ===
	Name 	Effect 	Sepith Value	Sepith Value
	Sleep 1睡眠の刃 1 	Chance to Sleep1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Sleep 2睡眠の刃 2 	Chance to Sleep4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Sleep 3睡眠の刃 3 	Chance to Sleep7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Sleep 4睡眠の刃 4 	Chance to Sleep10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Sleep 5睡眠の刃 5 	Chance to Sleep13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Move Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Move Break 1破脚の牙 1 	Chance to apply MOV-31% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Move Break 2破脚の牙 2 	Chance to apply MOV-34% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Move Break 3破脚の牙 3 	Chance to apply MOV-37% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Move Break 4破脚の牙 4 	Chance to apply MOV-310% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Move Break 5破脚の牙 5 	Chance to apply MOV-313% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Hare ===
	Name 	Effect 	Sepith Value	Sepith Value
	Hare 1脱兎 1 	Chance to escape from battle10% through 19% (+1% per level) 	 	
	Hare 2脱兎 2 	Chance to escape from battle15% through 24% (+1% per level) 	 	
	Hare 3脱兎 3 	Chance to escape from battle20% through 29% (+1% per level) 	base - +4 	
	Hare 3脱兎 3 	Chance to escape from battle20% through 29% (+1% per level) 	+5 - +9 	
	Hare 5脱兎 5 	Chance to escape from battle25% through 34% (+1% per level) 	base - +4 	
	Hare 5脱兎 5 	Chance to escape from battle25% through 34% (+1% per level) 	+5 - +9 	
	Hare 5脱兎 5 	Chance to escape from battle30% through 40% (+1% per level; +2% on +9)	base - +4 	
	Hare 5脱兎 5 	Chance to escape from battle30% through 40% (+1% per level; +2% on +9)	+5 - +9 	
=== Jupiter Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Jupiter Bell 1歳星鈴 1 	Reduce delay after Wind Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Jupiter Bell 1歳星鈴 1 	Reduce delay after Wind Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Jupiter Bell 1歳星鈴 1 	Reduce delay after Wind Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Jupiter Bell 2歳星鈴 2 	Reduce delay after Wind Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Jupiter Bell 2歳星鈴 2 	Reduce delay after Wind Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Jupiter Bell 2歳星鈴 2 	Reduce delay after Wind Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Jupiter Bell 3歳星鈴 3 	Reduce delay after Wind Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Jupiter Bell 3歳星鈴 3 	Reduce delay after Wind Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Jupiter Bell 3歳星鈴 3 	Reduce delay after Wind Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Jupiter Bell 4歳星鈴 4 	Reduce delay after Wind Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Jupiter Bell 4歳星鈴 4 	Reduce delay after Wind Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Jupiter Bell 4歳星鈴 4 	Reduce delay after Wind Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Jupiter Bell 5歳星鈴 5 	Reduce delay after Wind Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Jupiter Bell 5歳星鈴 5 	Reduce delay after Wind Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Jupiter Bell 5歳星鈴 5 	Reduce delay after Wind Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Simplicity ===
	Name 	Effect 	Sepith Value	Sepith Value
	Simplicity 1簡捷 1 	Evasion rate+1 through +10 (+1 per level)DEF stat+5 through +14 (+1 per level) 	base - +4 	
	Simplicity 1簡捷 1 	Evasion rate+1 through +10 (+1 per level)DEF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Simplicity 1簡捷 1 	Evasion rate+1 through +10 (+1 per level)DEF stat+5 through +14 (+1 per level) 	+9 	
	Simplicity 2簡捷 2 	Evasion rate+6 through +15 (+1 per level)DEF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Simplicity 2簡捷 2 	Evasion rate+6 through +15 (+1 per level)DEF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Simplicity 2簡捷 2 	Evasion rate+6 through +15 (+1 per level)DEF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Simplicity 3簡捷 3 	Evasion rate+11 through +20 (+1 per level)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Simplicity 3簡捷 3 	Evasion rate+11 through +20 (+1 per level)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Simplicity 3簡捷 3 	Evasion rate+11 through +20 (+1 per level)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Simplicity 4簡捷 4 	Evasion rate+16 through +25 (+1 per level)DEF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Simplicity 4簡捷 4 	Evasion rate+16 through +25 (+1 per level)DEF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Simplicity 4簡捷 4 	Evasion rate+16 through +25 (+1 per level)DEF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Simplicity 5簡捷 5 	Evasion rate+21 through +30 (+1 per level)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Simplicity 5簡捷 5 	Evasion rate+21 through +30 (+1 per level)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Simplicity 5簡捷 5 	Evasion rate+21 through +30 (+1 per level)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Caped Owl ===
	Name 	Effect 	Sepith Value	Sepith Value
	Caped Owl 1鴟梟 1 	Evasion rate+1 through +10 (+1 per level)ADF stat+5 through +14 (+1 per level) 	base - +4 	
	Caped Owl 1鴟梟 1 	Evasion rate+1 through +10 (+1 per level)ADF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Caped Owl 1鴟梟 1 	Evasion rate+1 through +10 (+1 per level)ADF stat+5 through +14 (+1 per level) 	+9 	
	Caped Owl 2鴟梟 2 	Evasion rate+6 through +15 (+1 per level)ADF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Caped Owl 2鴟梟 2 	Evasion rate+6 through +15 (+1 per level)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Caped Owl 2鴟梟 2 	Evasion rate+6 through +15 (+1 per level)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Caped Owl 3鴟梟 3 	Evasion rate+11 through +20 (+1 per level)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Caped Owl 3鴟梟 3 	Evasion rate+11 through +20 (+1 per level)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Caped Owl 3鴟梟 3 	Evasion rate+11 through +20 (+1 per level)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Caped Owl 4鴟梟 4 	Evasion rate+16 through +25 (+1 per level)ADF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Caped Owl 4鴟梟 4 	Evasion rate+16 through +25 (+1 per level)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Caped Owl 4鴟梟 4 	Evasion rate+16 through +25 (+1 per level)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Caped Owl 5鴟梟 5 	Evasion rate+21 through +30 (+1 per level)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Caped Owl 5鴟梟 5 	Evasion rate+21 through +30 (+1 per level)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Caped Owl 5鴟梟 5 	Evasion rate+21 through +30 (+1 per level)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
== Time ==
=== Impede ===
	Name 	Effect 	Sepith Value	Sepith Value
	Impede 1妨害 1 	Chance to cancel Arts being cast by opponents10% through 20% (+1% per level; +2% on +9)	base - +4 	
	Impede 1妨害 1 	Chance to cancel Arts being cast by opponents10% through 20% (+1% per level; +2% on +9)	+5 - +8 	
	Impede 1妨害 1 	Chance to cancel Arts being cast by opponents10% through 20% (+1% per level; +2% on +9)	+9 	
	Impede 2妨害 2 	Chance to cancel Arts being cast by opponents15% through 25% (+1% per level; +2% on +9)	base - +4 	
	Impede 2妨害 2 	Chance to cancel Arts being cast by opponents15% through 25% (+1% per level; +2% on +9)	+5 - +8 	
	Impede 2妨害 2 	Chance to cancel Arts being cast by opponents15% through 25% (+1% per level; +2% on +9)	+9 	
	Impede 3妨害 3 	Chance to cancel Arts being cast by opponents20% through 30% (+1% per level; +2% on +9)	base - +4 	
	Impede 3妨害 3 	Chance to cancel Arts being cast by opponents20% through 30% (+1% per level; +2% on +9)	+5 - +8 	
	Impede 3妨害 3 	Chance to cancel Arts being cast by opponents20% through 30% (+1% per level; +2% on +9)	+9 	
	Impede 4妨害 4 	Chance to cancel Arts being cast by opponents25% through 35% (+1% per level; +2% on +9)	base - +4 	
	Impede 4妨害 4 	Chance to cancel Arts being cast by opponents25% through 35% (+1% per level; +2% on +9)	+5 - +8 	
	Impede 4妨害 4 	Chance to cancel Arts being cast by opponents25% through 35% (+1% per level; +2% on +9)	+9 	
	Impede 5妨害 5 	Chance to cancel Arts being cast by opponents30% through 40% (+1% per level; +2% on +9)	base - +4 	
	Impede 5妨害 5 	Chance to cancel Arts being cast by opponents30% through 40% (+1% per level; +2% on +9)	+5 - +8 	
	Impede 5妨害 5 	Chance to cancel Arts being cast by opponents30% through 40% (+1% per level; +2% on +9)	+9 	
=== Cast ===
	Name 	Effect 	Sepith Value	Sepith Value
	Cast 1駆動 1 	Reduce time to cast Arts1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Cast 1駆動 1 	Reduce time to cast Arts1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Cast 1駆動 1 	Reduce time to cast Arts1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Cast 2駆動 2 	Reduce time to cast Arts4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Cast 2駆動 2 	Reduce time to cast Arts4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Cast 2駆動 2 	Reduce time to cast Arts4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Cast 3駆動 3 	Reduce time to cast Arts7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Cast 3駆動 3 	Reduce time to cast Arts7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Cast 3駆動 3 	Reduce time to cast Arts7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Cast 4駆動 4 	Reduce time to cast Arts10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Cast 4駆動 4 	Reduce time to cast Arts10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Cast 4駆動 4 	Reduce time to cast Arts10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Cast 5駆動 5 	Reduce time to cast Arts13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Cast 5駆動 5 	Reduce time to cast Arts13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Cast 5駆動 5 	Reduce time to cast Arts13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Speed Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Speed Break 1破迅の牙 1 	Chance to apply SPD-25%1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Speed Break 2破迅の牙 2 	Chance to apply SPD-25%4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Speed Break 3破迅の牙 3 	Chance to apply SPD-25%7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Speed Break 4破迅の牙 4 	Chance to apply SPD-25%10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Speed Break 5破迅の牙 5 	Chance to apply SPD-25%13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Bind Spirit ===
	Name 	Effect 	Sepith Value	Sepith Value
	Bind Spirit 1縛魔 1 	At the start of battle, chance to apply SPD-7% and MOV-11% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Bind Spirit 2縛魔 2 	At the start of battle, chance to apply SPD-7% and MOV-14% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Bind Spirit 3縛魔 3 	At the start of battle, chance to apply SPD-7% and MOV-17% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Bind Spirit 4縛魔 4 	At the start of battle, chance to apply SPD-7% and MOV-110% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Bind Spirit 5縛魔 5 	At the start of battle, chance to apply SPD-7% and MOV-113% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Pluto Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Pluto Bell 1冥王鈴 1 	Reduce delay after Time Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Pluto Bell 1冥王鈴 1 	Reduce delay after Time Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Pluto Bell 1冥王鈴 1 	Reduce delay after Time Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Pluto Bell 2冥王鈴 2 	Reduce delay after Time Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Pluto Bell 2冥王鈴 2 	Reduce delay after Time Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Pluto Bell 2冥王鈴 2 	Reduce delay after Time Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Pluto Bell 3冥王鈴 3 	Reduce delay after Time Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Pluto Bell 3冥王鈴 3 	Reduce delay after Time Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Pluto Bell 3冥王鈴 3 	Reduce delay after Time Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Pluto Bell 4冥王鈴 4 	Reduce delay after Time Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Pluto Bell 4冥王鈴 4 	Reduce delay after Time Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Pluto Bell 4冥王鈴 4 	Reduce delay after Time Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Pluto Bell 5冥王鈴 5 	Reduce delay after Time Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Pluto Bell 5冥王鈴 5 	Reduce delay after Time Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Pluto Bell 5冥王鈴 5 	Reduce delay after Time Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Rapid Falcon ===
	Name 	Effect 	Sepith Value	Sepith Value
	Rapid Falcon 1疾鷹 1 	SPD stat+1% through +3% (+1% on +5, +9)Hit rate+3 through +12 (+1 per level) 	base - +4 	
	Rapid Falcon 1疾鷹 1 	SPD stat+1% through +3% (+1% on +5, +9)Hit rate+3 through +12 (+1 per level) 	+5 - +8 	
	Rapid Falcon 1疾鷹 1 	SPD stat+1% through +3% (+1% on +5, +9)Hit rate+3 through +12 (+1 per level) 	+9 	
	Rapid Falcon 2疾鷹 2 	SPD stat+2% through +4% (+1% on +5, +9)Hit rate+8 through +19 (+1 per level; +2 on +4, +9) 	base - +4 	
	Rapid Falcon 2疾鷹 2 	SPD stat+2% through +4% (+1% on +5, +9)Hit rate+8 through +19 (+1 per level; +2 on +4, +9) 	+5 - +8 	
	Rapid Falcon 2疾鷹 2 	SPD stat+2% through +4% (+1% on +5, +9)Hit rate+8 through +19 (+1 per level; +2 on +4, +9) 	+9 	
	Rapid Falcon 3疾鷹 3 	SPD stat+3% through +5% (+1% on +5, +9)Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	base - +4 	
	Rapid Falcon 3疾鷹 3 	SPD stat+3% through +5% (+1% on +5, +9)Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	+5 - +8 	
	Rapid Falcon 3疾鷹 3 	SPD stat+3% through +5% (+1% on +5, +9)Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)	+9 	
	Rapid Falcon 4疾鷹 4 	SPD stat+4% through +6% (+1% on +5, +9)Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	base - +4 	
	Rapid Falcon 4疾鷹 4 	SPD stat+4% through +6% (+1% on +5, +9)Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	+5 - +8 	
	Rapid Falcon 4疾鷹 4 	SPD stat+4% through +6% (+1% on +5, +9)Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9) 	+9 	
	Rapid Falcon 5疾鷹 5 	SPD stat+5% through +7% (+1% on +5, +9)Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	base - +4 	
	Rapid Falcon 5疾鷹 5 	SPD stat+5% through +7% (+1% on +5, +9)Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	+5 - +8 	
	Rapid Falcon 5疾鷹 5 	SPD stat+5% through +7% (+1% on +5, +9)Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9) 	+9 	
=== Time Machine ===
	Name 	Effect 	Sepith Value	Sepith Value
	Time Machine 1時械 1 	SPD stat+1% through +3% (+1% on +5, +9)Evasion rate+1 through +10 (+1 per level) 	base - +4 	
	Time Machine 1時械 1 	SPD stat+1% through +3% (+1% on +5, +9)Evasion rate+1 through +10 (+1 per level) 	+5 - +8 	
	Time Machine 1時械 1 	SPD stat+1% through +3% (+1% on +5, +9)Evasion rate+1 through +10 (+1 per level) 	+9 	
	Time Machine 2時械 2 	SPD stat+2% through +4% (+1% on +5, +9)Evasion rate+6 through +15 (+1 per level) 	base - +4 	
	Time Machine 2時械 2 	SPD stat+2% through +4% (+1% on +5, +9)Evasion rate+6 through +15 (+1 per level) 	+5 - +8 	
	Time Machine 2時械 2 	SPD stat+2% through +4% (+1% on +5, +9)Evasion rate+6 through +15 (+1 per level) 	+9 	
	Time Machine 3時械 3 	SPD stat+3% through +5% (+1% on +5, +9)Evasion rate+11 through +20 (+1 per level)	base - +4 	
	Time Machine 3時械 3 	SPD stat+3% through +5% (+1% on +5, +9)Evasion rate+11 through +20 (+1 per level)	+5 - +8 	
	Time Machine 3時械 3 	SPD stat+3% through +5% (+1% on +5, +9)Evasion rate+11 through +20 (+1 per level)	+9 	
	Time Machine 4時械 4 	SPD stat+4% through +6% (+1% on +5, +9)Evasion rate+16 through +25 (+1 per level)	base - +4 	
	Time Machine 4時械 4 	SPD stat+4% through +6% (+1% on +5, +9)Evasion rate+16 through +25 (+1 per level)	+5 - +8 	
	Time Machine 4時械 4 	SPD stat+4% through +6% (+1% on +5, +9)Evasion rate+16 through +25 (+1 per level)	+9 	
	Time Machine 5時械 5 	SPD stat+5% through +7% (+1% on +5, +9)Evasion rate+21 through +30 (+1 per level)	base - +4 	
	Time Machine 5時械 5 	SPD stat+5% through +7% (+1% on +5, +9)Evasion rate+21 through +30 (+1 per level)	+5 - +8 	
	Time Machine 5時械 5 	SPD stat+5% through +7% (+1% on +5, +9)Evasion rate+21 through +30 (+1 per level)	+9 	
=== Lightning Speed ===
	Name 	Effect 	Sepith Value	Sepith Value
	Lightning Speed 1電光石火 1 	SPD stat+1% through +3% (+1% on +5, +9)Critical rate+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Lightning Speed 1電光石火 1 	SPD stat+1% through +3% (+1% on +5, +9)Critical rate+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Lightning Speed 1電光石火 1 	SPD stat+1% through +3% (+1% on +5, +9)Critical rate+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Lightning Speed 2電光石火 2 	SPD stat+2% through +4% (+1% on +5, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	base - +4 	
	Lightning Speed 2電光石火 2 	SPD stat+2% through +4% (+1% on +5, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	+5 - +8 	
	Lightning Speed 2電光石火 2 	SPD stat+2% through +4% (+1% on +5, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	+9 	
	Lightning Speed 3電光石火 3 	SPD stat+3% through +5% (+1% on +5, +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	base - +4 	
	Lightning Speed 3電光石火 3 	SPD stat+3% through +5% (+1% on +5, +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	+5 - +8 	
	Lightning Speed 3電光石火 3 	SPD stat+3% through +5% (+1% on +5, +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	+9 	
	Lightning Speed 4電光石火 4 	SPD stat+4% through +6% (+1% on +5, +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	base - +4 	
	Lightning Speed 4電光石火 4 	SPD stat+4% through +6% (+1% on +5, +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	+5 - +8 	
	Lightning Speed 4電光石火 4 	SPD stat+4% through +6% (+1% on +5, +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	+9 	
	Lightning Speed 5電光石火 5 	SPD stat+5% through +7% (+1% on +5, +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)	base - +4 	
	Lightning Speed 5電光石火 5 	SPD stat+5% through +7% (+1% on +5, +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)	+5 - +8 	
	Lightning Speed 5電光石火 5 	SPD stat+5% through +7% (+1% on +5, +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)	+9 	
== Space ==
=== Hit ===
	Name 	Effect 	Sepith Value	Sepith Value
	Hit 1命中 1 	Hit rate+11 through +22 (+1 per level; +2 on +7, +9) 	base - +4 	
	Hit 1命中 1 	Hit rate+11 through +22 (+1 per level; +2 on +7, +9) 	+5 - +8 	
	Hit 1命中 1 	Hit rate+11 through +22 (+1 per level; +2 on +7, +9) 	+9 	
	Hit 2命中 2 	Hit rate+16 through +38 (+2 per level; +3 on +1, +7; +4 on +9) 	base - +4 	
	Hit 2命中 2 	Hit rate+16 through +38 (+2 per level; +3 on +1, +7; +4 on +9) 	+5 - +8 	
	Hit 2命中 2 	Hit rate+16 through +38 (+2 per level; +3 on +1, +7; +4 on +9) 	+9 	
	Hit 3命中 3 	Hit rate+27 through +60 (+3 per level; +4 on +1, +5; +7 on +9) 	base - +4 	
	Hit 3命中 3 	Hit rate+27 through +60 (+3 per level; +4 on +1, +5; +7 on +9) 	+5 - +8 	
	Hit 3命中 3 	Hit rate+27 through +60 (+3 per level; +4 on +1, +5; +7 on +9) 	+9 	
	Hit 4命中 4 	Hit rate+44 through +87 (+4 per level; +5 on +3, +6; +8 on +9) 	base - +4 	
	Hit 4命中 4 	Hit rate+44 through +87 (+4 per level; +5 on +3, +6; +8 on +9) 	+5 - +8 	
	Hit 4命中 4 	Hit rate+44 through +87 (+4 per level; +5 on +3, +6; +8 on +9) 	+9 	
	Hit 5命中 5 	Hit rate+65 through +120 (+5 per level; +6 on +1, +3, +5, +7; +11 on +9)	base - +4 	
	Hit 5命中 5 	Hit rate+65 through +120 (+5 per level; +6 on +1, +3, +5, +7; +11 on +9)	+5 - +8 	
	Hit 5命中 5 	Hit rate+65 through +120 (+5 per level; +6 on +1, +3, +5, +7; +11 on +9)	+9 	
=== EP Cut ===
	Name 	Effect 	Sepith Value	Sepith Value
	EP Cut 1省EP 1 	EP cost-1% through -6% (-1% on +1, +3, +5, +7, +9) 	base - +4 	
	EP Cut 1省EP 1 	EP cost-1% through -6% (-1% on +1, +3, +5, +7, +9) 	+5 - +9 	
	EP Cut 2省EP 2 	EP cost-4% through -9% (-1% on +1, +3, +5, +7, +9) 	base - +4 	
	EP Cut 2省EP 2 	EP cost-4% through -9% (-1% on +1, +3, +5, +7, +9) 	+5 - +9 	
	EP Cut 3省EP 3 	EP cost-7% through -12% (-1% on +1, +3, +5, +7, +9) 	base - +4 	
	EP Cut 3省EP 3 	EP cost-7% through -12% (-1% on +1, +3, +5, +7, +9) 	+5 - +9 	
	EP Cut 4省EP 4 	EP cost-10% through -15% (-1% on +1, +3, +5, +7, +9)	base - +4 	
	EP Cut 4省EP 4 	EP cost-10% through -15% (-1% on +1, +3, +5, +7, +9)	+5 - +9 	
	EP Cut 5省EP 5 	EP cost-13% through -18% (-1% on +1, +3, +5, +7, +9)	base - +4 	
	EP Cut 5省EP 5 	EP cost-13% through -18% (-1% on +1, +3, +5, +7, +9)	+5 - +9 	
=== Mind Break ===
	Name 	Effect 	Sepith Value	Sepith Value
	Mind Break 1破言の牙 1 	Chance to apply ATS-25%1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Mind Break 2破言の牙 2 	Chance to apply ATS-25%4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Mind Break 3破言の牙 3 	Chance to apply ATS-25%7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Mind Break 4破言の牙 4 	Chance to apply ATS-25%10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Mind Break 5破言の牙 5 	Chance to apply ATS-25%13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Uranus Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Uranus Bell 1天王鈴 1 	Reduce delay after Space Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Uranus Bell 1天王鈴 1 	Reduce delay after Space Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Uranus Bell 1天王鈴 1 	Reduce delay after Space Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Uranus Bell 2天王鈴 2 	Reduce delay after Space Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Uranus Bell 2天王鈴 2 	Reduce delay after Space Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Uranus Bell 2天王鈴 2 	Reduce delay after Space Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Uranus Bell 3天王鈴 3 	Reduce delay after Space Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Uranus Bell 3天王鈴 3 	Reduce delay after Space Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Uranus Bell 3天王鈴 3 	Reduce delay after Space Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Uranus Bell 4天王鈴 4 	Reduce delay after Space Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Uranus Bell 4天王鈴 4 	Reduce delay after Space Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Uranus Bell 4天王鈴 4 	Reduce delay after Space Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Uranus Bell 5天王鈴 5 	Reduce delay after Space Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Uranus Bell 5天王鈴 5 	Reduce delay after Space Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Uranus Bell 5天王鈴 5 	Reduce delay after Space Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Perception ===
	Name 	Effect 	Sepith Value	Sepith Value
	Perception 1洞察 1 	Hit rate+3 through +12 (+1 per level)STR stat+5 through +14 (+1 per level) 	base - +4 	
	Perception 1洞察 1 	Hit rate+3 through +12 (+1 per level)STR stat+5 through +14 (+1 per level) 	+5 - +8 	
	Perception 1洞察 1 	Hit rate+3 through +12 (+1 per level)STR stat+5 through +14 (+1 per level) 	+9 	
	Perception 2洞察 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Perception 2洞察 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Perception 2洞察 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)STR stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Perception 3洞察 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Perception 3洞察 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Perception 3洞察 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)STR stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Perception 4洞察 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Perception 4洞察 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Perception 4洞察 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)STR stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Perception 5洞察 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Perception 5洞察 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Perception 5洞察 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)STR stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Insight ===
	Name 	Effect 	Sepith Value	Sepith Value
	Insight 1心眼 1 	Hit rate+3 through +12 (+1 per level)ATS stat+5 through +14 (+1 per level) 	base - +4 	
	Insight 1心眼 1 	Hit rate+3 through +12 (+1 per level)ATS stat+5 through +14 (+1 per level) 	+5 - +8 	
	Insight 1心眼 1 	Hit rate+3 through +12 (+1 per level)ATS stat+5 through +14 (+1 per level) 	+9 	
	Insight 2心眼 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Insight 2心眼 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Insight 2心眼 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Insight 3心眼 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Insight 3心眼 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Insight 3心眼 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Insight 4心眼 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Insight 4心眼 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Insight 4心眼 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Insight 5心眼 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Insight 5心眼 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Insight 5心眼 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Weather ===
	Name 	Effect 	Sepith Value	Sepith Value
	Weather 1雲行 1 	Hit rate+3 through +12 (+1 per level)Evasion rate+1 through +10 (+1 per level) 	base - +4 	
	Weather 1雲行 1 	Hit rate+3 through +12 (+1 per level)Evasion rate+1 through +10 (+1 per level) 	+5 - +8 	
	Weather 1雲行 1 	Hit rate+3 through +12 (+1 per level)Evasion rate+1 through +10 (+1 per level) 	+9 	
	Weather 2雲行 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Evasion rate+6 through +15 (+1 per level) 	base - +4 	
	Weather 2雲行 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Evasion rate+6 through +15 (+1 per level) 	+5 - +8 	
	Weather 2雲行 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Evasion rate+6 through +15 (+1 per level) 	+9 	
	Weather 3雲行 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Evasion rate+11 through +20 (+1 per level)	base - +4 	
	Weather 3雲行 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Evasion rate+11 through +20 (+1 per level)	+5 - +8 	
	Weather 3雲行 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Evasion rate+11 through +20 (+1 per level)	+9 	
	Weather 4雲行 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Evasion rate+16 through +25 (+1 per level) 	base - +4 	
	Weather 4雲行 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Evasion rate+16 through +25 (+1 per level) 	+5 - +8 	
	Weather 4雲行 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Evasion rate+16 through +25 (+1 per level) 	+9 	
	Weather 5雲行 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Evasion rate+21 through +30 (+1 per level) 	base - +4 	
	Weather 5雲行 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Evasion rate+21 through +30 (+1 per level) 	+5 - +8 	
	Weather 5雲行 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Evasion rate+21 through +30 (+1 per level) 	+9 	
=== Satisfaction ===
	Name 	Effect 	Sepith Value	Sepith Value
	Satisfaction 1会心 1 	Hit rate+3 through +12 (+1 per level)Critical rate+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Satisfaction 1会心 1 	Hit rate+3 through +12 (+1 per level)Critical rate+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Satisfaction 1会心 1 	Hit rate+3 through +12 (+1 per level)Critical rate+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Satisfaction 2会心 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	base - +4 	
	Satisfaction 2会心 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	+5 - +8 	
	Satisfaction 2会心 2 	Hit rate+8 through +19 (+1 per level; +2 on +4, +9)Critical rate+15 through +25 (+1 per level; +2 on +9) 	+9 	
	Satisfaction 3会心 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	base - +4 	
	Satisfaction 3会心 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	+5 - +8 	
	Satisfaction 3会心 3 	Hit rate+14 through +30 (+2 per level; +1 on +1, +4, +6; +3 on +9)Critical rate+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)	+9 	
	Satisfaction 4会心 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	base - +4 	
	Satisfaction 4会心 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	+5 - +8 	
	Satisfaction 4会心 4 	Hit rate+22 through +44 (+2 per level; +3 on +4; +5 on +9)Critical rate+27 through +55 (+3 per level; +28 on +3, +7; +6 on +9) 	+9 	
	Satisfaction 5会心 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) 	base - +4 	
	Satisfaction 5会心 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) 	+5 - +8 	
	Satisfaction 5会心 5 	Hit rate+33 through +60 (+3 per level; +2 on +1, +5; +5 on +9)Critical rate+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9) 	+9 	
== Mirage ==
=== Mind ===
	Name 	Effect 	Sepith Value	Sepith Value
	Mind 1精神 1 	ATS stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Mind 1精神 1 	ATS stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Mind 1精神 1 	ATS stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Mind 2精神 2 	ATS stat+15 through +35 (+2 per level; +4 on +9) 	base - +4 	
	Mind 2精神 2 	ATS stat+15 through +35 (+2 per level; +4 on +9) 	+5 - +8 	
	Mind 2精神 2 	ATS stat+15 through +35 (+2 per level; +4 on +9) 	+9 	
	Mind 3精神 3 	ATS stat+25 through +55 (+3 per level; +6 on +9) 	base - +4 	
	Mind 3精神 3 	ATS stat+25 through +55 (+3 per level; +6 on +9) 	+5 - +8 	
	Mind 3精神 3 	ATS stat+25 through +55 (+3 per level; +6 on +9) 	+9 	
	Mind 4精神 4 	ATS stat+40 through +80 (+4 per level; +8 on +9) 	base - +4 	
	Mind 4精神 4 	ATS stat+40 through +80 (+4 per level; +8 on +9) 	+5 - +8 	
	Mind 4精神 4 	ATS stat+40 through +80 (+4 per level; +8 on +9) 	+9 	
	Mind 5精神 5 	ATS stat+60 through +110 (+5 per level; +10 on +9)	base - +4 	
	Mind 5精神 5 	ATS stat+60 through +110 (+5 per level; +10 on +9)	+5 - +8 	
	Mind 5精神 5 	ATS stat+60 through +110 (+5 per level; +10 on +9)	+9 	
=== EP ===
	Name 	Effect 	Sepith Value	Sepith Value
	EP 1EP 1	MAX EP stat+14 through +27 (+1 per level; +2 on +3, +6, +8, +9) 	base - +4 	
	EP 1EP 1	MAX EP stat+14 through +27 (+1 per level; +2 on +3, +6, +8, +9) 	+5 - +9 	
	EP 2EP 2	MAX EP stat+20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) 	base - +4 	
	EP 2EP 2	MAX EP stat+20 through +48 (+3 per level; +2 on +4, +8; +6 on +9) 	+5 - +9 	
	EP 3EP 3	MAX EP stat+34 through +75 (+4 per level; +5 on +5; +8 on +9) 	base - +4 	
	EP 3EP 3	MAX EP stat+34 through +75 (+4 per level; +5 on +5; +8 on +9) 	+5 - +9 	
	EP 4EP 4	MAX EP stat+55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9)	base - +4 	
	EP 4EP 4	MAX EP stat+55 through +109 (+5 per level; +6 on +3, +5, +7; +11 on +9)	+5 - +9 	
	EP 5EP 5	MAX EP stat+82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) 	base - +4 	
	EP 5EP 5	MAX EP stat+82 through +150 (+7 per level; +6 on +2, +8; +14 on +9) 	+5 - +9 	
=== Confuse ===
	Name 	Effect 	Sepith Value	Sepith Value
	Confuse 1混乱の刃 1 	Chance to Confuse1% through 6% (+1% on +1, +3, +5, +7, +9) 	 	
	Confuse 2混乱の刃 2 	Chance to Confuse4% through 9% (+1% on +1, +3, +5, +7, +9) 	 	
	Confuse 3混乱の刃 3 	Chance to Confuse7% through 12% (+1% on +1, +3, +5, +7, +9) 	 	
	Confuse 4混乱の刃 4 	Chance to Confuse10% through 15% (+1% on +1, +3, +5, +7, +9)	 	
	Confuse 5混乱の刃 5 	Chance to Confuse13% through 18% (+1% on +1, +3, +5, +7, +9)	 	
=== Vidyaraja Bell ===
	Name 	Effect 	Sepith Value	Sepith Value
	Vidyaraja Bell 1明王鈴 1 	Reduce delay after Mirage Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Vidyaraja Bell 1明王鈴 1 	Reduce delay after Mirage Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Vidyaraja Bell 1明王鈴 1 	Reduce delay after Mirage Arts cast1% through 6% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Vidyaraja Bell 2明王鈴 2 	Reduce delay after Mirage Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Vidyaraja Bell 2明王鈴 2 	Reduce delay after Mirage Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Vidyaraja Bell 2明王鈴 2 	Reduce delay after Mirage Arts cast4% through 9% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Vidyaraja Bell 3明王鈴 3 	Reduce delay after Mirage Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	base - +4 	
	Vidyaraja Bell 3明王鈴 3 	Reduce delay after Mirage Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+5 - +8 	
	Vidyaraja Bell 3明王鈴 3 	Reduce delay after Mirage Arts cast7% through 12% (+1% on +1, +3, +5, +7, +9) 	+9 	
	Vidyaraja Bell 4明王鈴 4 	Reduce delay after Mirage Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Vidyaraja Bell 4明王鈴 4 	Reduce delay after Mirage Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Vidyaraja Bell 4明王鈴 4 	Reduce delay after Mirage Arts cast10% through 15% (+1% on +1, +3, +5, +7, +9)	+9 	
	Vidyaraja Bell 5明王鈴 5 	Reduce delay after Mirage Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	base - +4 	
	Vidyaraja Bell 5明王鈴 5 	Reduce delay after Mirage Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+5 - +8 	
	Vidyaraja Bell 5明王鈴 5 	Reduce delay after Mirage Arts cast13% through 18% (+1% on +1, +3, +5, +7, +9)	+9 	
=== Dream ===
	Name 	Effect 	Sepith Value	Sepith Value
	Dream 1夢幻 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)DEF stat+5 through +14 (+1 per level) 	base - +4 	
	Dream 1夢幻 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)DEF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Dream 1夢幻 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)DEF stat+5 through +14 (+1 per level) 	+9 	
	Dream 2夢幻 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)DEF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Dream 2夢幻 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)DEF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Dream 2夢幻 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)DEF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Dream 3夢幻 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Dream 3夢幻 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Dream 3夢幻 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)DEF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Dream 4夢幻 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)DEF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Dream 4夢幻 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)DEF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Dream 4夢幻 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)DEF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Dream 5夢幻 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Dream 5夢幻 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Dream 5夢幻 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)DEF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Ritual ===
	Name 	Effect 	Sepith Value	Sepith Value
	Ritual 1秘儀 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	base - +4 	
	Ritual 1秘儀 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	+5 - +8 	
	Ritual 1秘儀 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ATS stat+5 through +14 (+1 per level) 	+9 	
	Ritual 2秘儀 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Ritual 2秘儀 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Ritual 2秘儀 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ATS stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Ritual 3秘儀 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Ritual 3秘儀 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Ritual 3秘儀 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ATS stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Ritual 4秘儀 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Ritual 4秘儀 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Ritual 4秘儀 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ATS stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Ritual 5秘儀 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Ritual 5秘儀 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Ritual 5秘儀 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ATS stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Ghost ===
	Name 	Effect 	Sepith Value	Sepith Value
	Ghost 1幻形 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ADF stat+5 through +14 (+1 per level) 	base - +4 	
	Ghost 1幻形 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ADF stat+5 through +14 (+1 per level) 	+5 - +8 	
	Ghost 1幻形 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)ADF stat+5 through +14 (+1 per level) 	+9 	
	Ghost 2幻形 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	base - +4 	
	Ghost 2幻形 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+5 - +8 	
	Ghost 2幻形 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)ADF stat+10 through +20 (+1 per level; +2 on +9) 	+9 	
	Ghost 3幻形 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	base - +4 	
	Ghost 3幻形 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+5 - +8 	
	Ghost 3幻形 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)ADF stat+15 through +28 (+1 per level; +2 on +6, +8; +3 on +9) 	+9 	
	Ghost 4幻形 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	base - +4 	
	Ghost 4幻形 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+5 - +8 	
	Ghost 4幻形 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)ADF stat+20 through +40 (+2 per level; +4 on +9) 	+9 	
	Ghost 5幻形 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	base - +4 	
	Ghost 5幻形 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+5 - +8 	
	Ghost 5幻形 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)ADF stat+30 through +55 (+2 per level; +3 on +1, +3, +5, +7; +5 on +9)	+9 	
=== Spirit Control ===
	Name 	Effect 	Sepith Value	Sepith Value
	Spirit Control 1気功 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	base - +4 	
	Spirit Control 1気功 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	+5 - +8 	
	Spirit Control 1気功 1 	MAX EP stat+10 through +20 (+1 per level; +2 on +9)MAX HP stat+68 through +136 (+7 per level; +6 on +4; +13 on +9) 	+9 	
	Spirit Control 2気功 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	base - +4 	
	Spirit Control 2気功 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	+5 - +8 	
	Spirit Control 2気功 2 	MAX EP stat+15 through +25 (+1 per level; +2 on +9)MAX HP stat+102 through +239 (+14 per level; +13 on +3, +5, +8; +28 on +9) 	+9 	
	Spirit Control 3気功 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	base - +4 	
	Spirit Control 3気功 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	+5 - +8 	
	Spirit Control 3気功 3 	MAX EP stat+20 through +38 (+2 per level; +1 on +1, +2, +3; +5 on +9)MAX HP stat+170 through +375 (+21 per level; +20 on +2, +4, +6, +8; +41 on +9)	+9 	
	Spirit Control 4気功 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	base - +4 	
	Spirit Control 4気功 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	+5 - +8 	
	Spirit Control 4気功 4 	MAX EP stat+27 through +55 (+3 per level; +2 on +3, +7; +6 on +9)MAX HP stat+273 through +545 (+27 per level; +28 on +3, +7; +54 on +9) 	+9 	
	Spirit Control 5気功 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	base - +4 	
	Spirit Control 5気功 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	+5 - +8 	
	Spirit Control 5気功 5 	MAX EP stat+41 through +75 (+3 per level; +4 on +2, +4, +7; +7 on +9)MAX HP stat+409 through +750 (+34 per level; +35 on +5; +68 on +9) 	+9 	
Category:Data Lists
Category:Quartz