Final Smash

A Final Smash () is a special move in Super Smash Flash 2. Final Smashes are incredibly powerful in comparison to all other attacks and, if properly executed, usually have the capacity to KO at least one opponent, giving the user a great advantage, and possibly help them turn the tide of battle. To perform a Final Smash, a player must be under the effects of a Smash Ball after breaking one or a Final Smash Meter when fully filled, which will replace their neutral special move with a single use of their Final Smash. As a visual cue, the character will be enveloped in a rainbow-colored flame. The screen will darken and a cut-in of the character will briefly appear upon performing the Final Smash, and upon completion, the player will no longer be under the aforementioned effects. Only one Final Smash can be used at any given time.
== Types of Final Smashes ==
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. These are the official types Final Smashes are sorted into:
*Basic: These Final Smashes either trap, slash, blast, or attack an opponent.
*Cinematic: These Final Smashes cut to an animated cutscene to illustrate the attack in an exaggerated fashion.
*HUD: These Final Smashes activate an element that will appear on the screen to be used to help facilitate the attack.
*Transformation: These Final Smashes have the character transform into a different form and gain a different moveset than the one the character had before.
== List of Final Smashes ==
This is the complete list of all the Final Smashes in Super Smash Flash 2.
Character	Final Smash 	Type 	Description
 	Flare Beam 	Basic 	Conjures a large ball of electricity that can be maneuvered throughout the stage.
 	Warriors of Light 	Basic 	Calls forth a White Mage, a Warrior, and a Thief as they execute a barrage of spells and attacks on the trapped opponents.
 	Revenge Cart 	Basic 	Hops on the Bad Bomber and drops countless amounts of bombs toward the stage.
 	Giga Bowser 	Transformation	Transforms into a more powerful, bigger, and vicious-looking version of himself, enhancing his moveset.
 	Blue Falcon 	Cinematic 	Calls forth the Blue Falcon, which drives through the stage in front of Falcon. Opponents who touch the ship will be sent to a race track, and then get run over. Captain Falcon makes a pose at the end of the move.
 	 	Basic 	Calls forth a gigantic robot who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the stomping leg buries them.
 	Arcade 	HUD 	Jumps onto a steel girder and begins throwing barrels everywhere with a moving reticle.
 	Arwing 	HUD 	Hops into an Arwing, displaying the cockpit, allowing him to shoot lasers and a limited supply of Smart Bombs.
 	Landmaster 	Basic 	Gets into the Landmaster tank, being able to shot huge beams from its cannon, hover for a short time and perform barrel rolls.
 	Dark Beast Ganon 	Basic 	Transforms into Beast Ganon and then stomps down before charging forward, sending opponents flying on contact.
 	Meteor Combination 	Cinematic 	Kicks away a nearby opponent and then rushes forward in his Super Saiyan form, delivering many blows while transitioning between his various forms. He then performs a Genki Dama, and uses it to blow the enemy away.
 	Mugetsu 	Basic 	Becomes Getsuga itself and generates a blade of deep black Reiatsu in his hand. He then swings it, creating dark veils of Reiatsu on the ground that travels forward as it damages opponents.
 	Judgment 	Cinematic 	Takes the opponent to a battle scene and summons the spirit known as Judgment, who gathers energy with his lion-esque shield and fires directly towards the ground.
 	Puff Up 	Basic 	Slowly inflates itself to a large size. Once Jigglypuff reaches its full size, it causes a massive push that can easily KO any enemies too close to its body. Afterwards, Jigglypuff will quickly deflate.
 	Cook Kirby 	Basic 	Makes a pot appear and put on a cook hat, then, Kirby clangs a frying pan and a ladle, and boils up any opponents nearby. After a while, the opponents will be launched upwards, dealing moderate knockback. Various items will also appear.
 	Fireburst Pod 	Basic 	Pulls out a pod that shoots out fiery blasts that rain down on opponents afterward. Opponents hit by the pod when she hits it are buried.
 	Triforce Slash 	Basic 	Uses the power of the Triforce to trap opponents in front of him, then repeatedly slashes the trapped opponents for an immense amount of damage culminating with a huge blow that sends anyone in the proximity flying.
 	Falcon's Crest 	Basic 	Traps his opponents and proceeds to fuse his Material Blades into the bigger and more powerful Eternal Sword, smashing with a powerful attack with great knockback.
 	Aura Storm 	Basic 	Lucario flies up into the air and fires a beam of aura energy downwards.
 	King Kong Gun 	Basic 	Enters Gear Fourth, then enlarges his fist to deliver a huge, long-ranged blow called Gomu Gomu no King Kong Gun as Japanese text splashes out.
 	Poltergust 5000 	Basic 	Takes out the Poltergust 5000 and sucks opponents in, only to spit them out moments later.
 	Mario Finale 	Basic 	Launches a pair of spinning fireballs that spread out as it goes off-screen, dragging any opponent along its path.
 	Critical Hit 	Basic 	Raises Falchion, pointing it upwards as he does so, then dashes forward, one-hit KO'ing any opponents struck.
 	Mega Legends 	Cinematic 	Fires a Black Hole Bomb, which traps opponents hit by it. Anyone pulled in faces several generations of Mega Man, who all fire their Busters in unison.
 	Galaxia Darkness 	Basic 	Lunges his Dimensional cape forward to trap opponents. Fighters caught by his cape will be surrounded by darkness and struck with a very powerful slash.
 	Octopus 	Basic 	Transforms into a large octopus, hitting opponents with its tentacles.
 	Tailed Beast Rush 	Basic 	Summons a Shadow Clone that kicks the opponents, launching them into the air. Naruto then enters his Nine-Tails Chakra mode and, with the aid of the Shadow Clone, delivers various kicks and blows on the opponents, culminating with Odama Rasengan.
 	PK Starstorm 	Basic 	Brings forth his companions Paula and Poo and summons a rain of powerful meteors that fall from the skies.
 	SUPER PAC-MAN 	Basic 	Swallows two pellets that transform him into a giant version of his iconic wedge form that allows his to chomp the opponents.
 	Peach Blossom 	Basic 	Starts dancing around, stunning grounded opponents while huge peaches drop from the ceiling.
 	Electric Terrain 	Basic 	Delivers a massive electric attack to continuously damage opponents and itself, leaving the terrain with static electricity afterwards for a short time.
 	Volt Tackle 	Basic 	Transforms into a huge ball of lightning that can be controlled by the player and hurt other characters. Pressing the attack button causes Pikachu to discharge electricity around him, causing higher damage and knockback.
 	Three Sacred Treasures	Basic 	Equips the Three Sacred Treasures and fires a barrage of powerful enchanted arrows.
 	 	Basic 	Calls forth Bzzit, a giant mosquito, to ride it, allowing Rayman to fly around, shoot projectiles and suck up opponents with Bzzit's proboscis.
 	Shin Shoryuken 	Basic 	Performs three uppercuts on the opponents, the first two on the ground, then Ryu jumps up, and performs the third in midair.
 	Shinku Hadoken 	Basic 	Charges up a powerful Hadoken, and fires it at opponents.
 	Zero Laser 	Basic 	Fires a giant laser beam from her arm cannon. Samus can aim the beam's trajectory.
 	Home-Run Combo 	Cinematic 	Takes the opponent to the Home-Run Contest platform and proceeds to beat them repeatedly. Once it is done, Sandbag takes out a Home-Run Bat, and hits the opponent with it, sending them flying a distance long enough to break the distance marker.
 	Grand Cross 	Cinematic 	Traps nearby opponents in a coffin and repeatedly attacks them with crosses made of holy light.
 	 	Basic 	Uses the Chaos Emeralds to assume his super form, allowing him to fly around and strike opponents on contact.
 	Trinity Limit 	Basic 	Creates an orb above the Kingdom Key with Donald and Goofy that pulls opponents in, and the opponents receive damage over time and massive knockback at the end.
 	Tornado 	HUD 	Hops on the Tornado biplane off-screen, then, with the help of a reticle to trace its direction, come flying by on the stage from one side to the other dropping bombs.
 	Vine Megastrike 	Basic 	Traps his opponent with multiple vines and lifts them in the air. Then, using another vine, he executes an extremely strong whip strike.
 	Wario-Man 	Transformation	Eats a clove of garlic to transform into his superhero-like alter ego, enhancing his moveset.
 	Super Dragon 	Basic 	Grows a pair of wings, granting him an infinite amount of jumps, and gains the ability to shoot three fireballs.
/ 	Light Arrow 	Basic 	Pulls out her bow and fires an arrow in front of her. Zelda's arrow launches opponents in a diagonal trajectory while Sheik sends opponents at a semi-spike angle.
 	Crystal Flash 	Basic 	Engulfs herself into an energy field that sucks nearby opponents in and deals multiple hits, with the last two having greater knockback. If the player presses the attack button during the move, the hits get faster, giving less time for the foes to SDI.
== Gallery ==
=== Screenshot ===
Sonic covered in flame (Beta).png|Sonic covered in the standby flame after the player breaks the Smash Ball open.
== Trivia ==
*In the initial release of Beta 1.2, five characters – , , , , and – were unable to use Final Smashes, which would not be complete until later updates. When one of these characters would attempt to use a Final Smash, a placeholder animation would play in which they hold up a Smash Ball and a red X mark appears over it, and the announcer would say "Failure!".
**The same thing happened to in the initial release of Beta 1.3.
*Transformation Final Smashes were originally referred to as "Final Forms", a term that has long become deprecated. Nonetheless, certain developers keep retroactively using the term for transformation Final Smashes.
*If a character is under the effect of a Super Mushroom or a Poison Mushroom, the Smash Ball's visual effects will scale alongside the fighter. This will not happen when the character returns to their normal size, however.
== See also ==
*Neutral special move
*Side special move
*Up special move
*Down special move
== External link ==
*Official video showcasing all the Final Smashes as of Beta 1.2.0.
*Official video showcasing all the Final Smashes as of Beta 1.3.1.
Category:Game controls
Category:Super Smash Flash 2
Category:Super Smash Flash series