Kouzai Odol

Kouzai Odol (幸在 オドル,Kouzai Odoru) is one of the leading scientist in Heaven's Hospital on Inovati Island off the coast of Petrico. Here he does extensive research on the flow of Ki within the body, as well as its translation process from ambient Ki into the various forms that mages are able to perform with this energy. Him and his research assistant have come up with a variety of drugs that mimic different translation processes of Ki, as well as test these drugs out on volunteer patients who come to the hospital. They claim that understanding these translational processes will help them discover instant treatments for magic related illness, such as Magic Deficiency Syndrome, as well as allow the soldier of their military funding to inject a serum that can help them instantly replenish their Ki supply with a variety of strains.
This is merely a front for his other occupation, serving as a Cinder in a terrorist group, the Four Horseman, a dark terrorist organization set on destroying the world. Him and his subordinates are very well versed in the medical field, that is no question, but they are also the eyes and ears of the their branch, keeping watch over any suspicious activity within their country. 
==Appearance==
Kouzai can be described best as a herculonian figure of immense strength; something that shows in each strand of taut muscle and sinewy exposed by his rather limited attire. Some would say this intense and well sculpted musculature comes from his intensive training and time spent running and fighting with his pack. He had strong arched brows and eyelashes so thick it almost masks his steel gray eyes. During battle he wears an eye patch over his right eye to mask his Eye Magic and keep it locked in until the time is right. This gives him a rugged, yet mysteriously attractive appearance that is tied together with his hard jawline and slightly crooked hero nose. 
His hands are strong and steady, capable of hard slashes, or delivering a punch that has once knocked a man unconscious. His long fingers can be seen running through his medium spiked black hair, something he likes to keep in place once his hand had gone past. The light always seems to make slightly tanned skin glow and accentuate his high cheekbones perfectly; bringing to light the crooked smile that plagues his face often. 
His normal attire is that of a black trench coat, in cotton gabardine, with a narrow fit, tapered waist, and a precisely tailored collar and gun flap. The outer cotton gabardine is a tightly woven, weatherproof fabric that protects against the elements. It also features a protective 4-way stretch woven laminate treated on the interior to be extremely resistant to both knife and bullet attacks. The moisture and temperature management features of his coat allow him to maintain a comfortable operating core temp while in combat; and a wicking, midweight, high-performance flame resistant knit torso and reinforced 4-way stretch laminate sleeves provide a warmer base for the colder climates. Classic indigo jeans cut in a slim fit lay underneath the coat. The Japanese denim is woven for a comfortable stretch, and has a selvedge construction for a hard-wearing finish. They are tucked into black combat boots for heavy wear and a completion to his outfit. He keeps his outfit simple so that he won't lose a lot of clothes when he transforms into his wolf form, as he can easily take off his jacket and kick off his boots.
==Personality==
Kouzai has been called many a things, ranging from calculated, coldblooded, arrogant, powerful, and independent. He radiates self-confidence and an aura of mystery; and when coupled with his insightful observations, original ideas, incredible power, and formidable logic he is able to push change through with sheer willpower and the force of his personality.
Authority figures do not impress Kouzai, and no matter how popular something is, if he has a better idea, he will stand against anyone has to to have it changed. This makes him a bit stubborn at times, carrying his confidence too far, making him falsely believe that she resolved all the pertinent issues of a matter and closes himself off to the opinions of those he believe to be intellectually inferior. It is in these instances that he will be brutally insensitive and make his opinions of those “beneath him” all too clear.
His independent attitude and tireless demand for competence from those around him makes him absolutely loathe those who get ahead by less meritocratic means; such as social prowess, bloodline, or political connections. His disdain does not carry over to most of the other Giants, as he values personal initiative, determination, insight and dedication, and sees those qualities in the most of them. However, he has a tendency to make quips at them, scoffing their illogical, passion-driven ideas; believing that most of them will fail if they only fight to ease their minds in a proverbial dick measuring contest. He is fiercely independent and private, and uses his nimble mind to create situations where he isn’t slowed down by those less intelligent, less capable, or less adaptable to more efficient methods. It is this reason that Kouzai has yet to find a suitable partner who can keep up with his strength and his intelligence.
He manages to be one of the few to stay calm and detached from the, sometimes emotionally, charged conflicts. Even in battle the words of his enemies seemingly has no effect on him. He effortlessly maintains a calm, yet arrogant, demeanor; contributing to the fact that most people tend to describe him as “emotionless”. Though he finds great inner joy in the actions of fighting, as each move in a fight is like revealing the picture of his opponent's defeat one-by-one. Only on the instance that he finds his opponent worthy enough to display his true inner emotions, will Kouzai let his almost euphoric high show through as he thrives on the battles progression.
==History==
== Magic Abilities ==
Blood Magic (血の魔法, Chi no Mahō) is a rare ability that stems from Hemokinesis which allows the user to utilize their own blood or that blood of others to produce and carry out various attacks capable of causing great harm to those around them.
As stated in the introduction, Blood manipulation or Hemokinesis if you would prefer is a rare and macabre ability that allows the user to manipulate their own blood and the blood found in those around them. They possess the ability to manipulate this blood however they wish in a form of telekinesis, bending and shaping it to their will to create objects such as swords or shields. This is done through a crystallization of the blood being used, the liquid hardening into the shape it was molded into with the possibility of returning to its liquid form at the users will. This crystallization may not be found in the creation of objects like whips. They also possess the ability to form dynamic creations such as animals that can be used to fight on their behalf. Dynamic creations can be powerful allies, acting as distractions or simply devastating their enemies. The creatures created through the use of dynamic blood manipulation do not possess a mind of their own but are also not directly controlled by the user, the creature needing to be given a simple command during its creation. Once created, the creature will do anything in its power to fulfill that command, it being its entire reason for existing, its purpose if you will.
Blood manipulators can induce intense pain in their targets, popping blood vessels in their target's body to the point of killing them if they so wished it. By changing the level of their blood's Ph they can create acidic blood capable of burning through some objects such as weak metals or even strong metals over time. When used defensively, the user possesses the ability to change the density and viscosity of their own blood, making thin layers of armor directly under the skin for short periods of time.
While the ability can be used to cause harm to others it can also be used to heal them, blood manipulation users possessing an incredible healing factor which allows them to recover from damage faster than those who do not. While this isn't and instant effect, the body of a hemokinesis user will heal faster than someone without such an ability. The body naturally sending white blood cells and other necessary chemicals found in blood that is known for helping heal wounds. The same can be achieved in others if the user so wishes it, manipulating a target's blood in a way that will see to it that they heal at a faster rate than someone without their help. They have also been known to be immune to all toxins and poisons that use the bloodstream to travel through the body, their unique blood cells attacking the toxins before they can cause massive amounts of damage. Regardless of the user's mastery of this ability, one must always remember that they are using their own blood when utilizing this ability. Massive amounts of blood loss can cause the user to succumb to anemia and possibly go into shock. The average human body containing around 1.5 gallons of blood, the loss of two pints having the possibility of sending the user into shock.
*Blood Mine (血液鉱山, Ketsueki Kōzan): Using his internal blood magic, Kouzai is able to compress and mold his blood into a multitude of orbs with highly condensed Ki within them. Scattering them across the playing field, these small orbs are made up of concentrated, high energy ethernama with an internalized pocket of compressed air made from the expanding magic inside. The high energy from the magic causes immense pain if touched, as the energy of the molecules give off extreme heat. Upon impact these "mines" will explode from the pressurized air within; causing this attack to be compared to a mine field. 
*Wolf Tears (オオカミの涙, Ōkaminonamida): This two part attack can be highly useful in both offense and defense, and relies heavily on Kouzai's blood manipulation. The first part in this attack comes with the creation of a rather large mass of blood that its made out of the area in front of him, making the sphere five feet in diameter. Filling in the gaps in the sphere with blood of his own Ki creation, the sphere becomes extremely dense and able to act as both a defensive tool, as well as offensive. This mass can easily withstand a barrage from that of a dragon slayer’s roar with only slight indentation to its mass; it can also easily be used as a blockade for projectiles coming in from a frontal assault. With that aside, Kouzai will then perform the steps needed to turn the mass of blood into a form from where the spell derives its name. Kouzai will clap his hands together to initiate the quick expansion of the Ki that he put into the molecular gaps within the sphere, causing the mass to break apart into what looks like a floating mass of blood drops dispersed in between a cloud of dust. These thousand or so blood drops are both jagged and sharp, making them highly destructive when they come towards a target at speeds reaching up to 45 miles per hour. These tiny bullet-like constructs are not nearly as fearsome as the dust cloud they are suspended in however. Before sending the wave of particulates towards his opponent, Kouzai can spread out the blood to make it appear almost invisible to the average human eye, looking more like a red tint to the area. This way he can move the dust around to reform into a thicker mass in the blind spot of his opponent for a deadly surprise attack. Over all this attack functions as both a barrage of tiny spearheads that can cause severe lacerations and damage to Kouzai’s target.
*
File:Bloodedge.gif|thumb|Bloodedge Extension on the forearms.]] 
===Bone Magic===
Bone Magic (ブーンメイク Buun Meiku) is a rather macabre and rare form of Molding Magic that allows the user to create and mold the element of Bone in a form of Osteokinesis. Users of this magic have complete and total control of bone and the sub-elements found within it, including things like cartilage. Bone-Make is a form of Molding Magic that is rare to see among mages today, the macabre and creepy form of maker magic normally only being seen in use by dark mages and occult members who believe the magic to be a gift from the Gods. In reality, Bone-Make is simply a magic that allows the user to manipulate Hydroxylapatite and collagen as well as many other trace minerals in their bodies to create bone. Unlike other maker magics where the user can simply hold out their hand and create their desired object, the bones formed through the usage of Bone-Make must be created within the user's own body, normally protruding from another bone before piercing the flesh of the user which allows them to pull the object out. As such, the process of creating through the use of this magic is often painful, requiring the user to build a tolerance for pain over time. Depending on the creation, these bones can take upwards of .35 to five full seconds to create.
Like with most maker magics, what a user can create is limited only by their own imagination and the amount of magical power they wield. Swords, spears, daggers, hammers, and much more are possible to create through the usage of this magic. Armor and shields are also popular creations, a user's ability to add trace metals found within their own bodies into the bone they create allowing them to make bones harder than steel and capable of blocking powerful attacks, absorbing shock better than most other elemental armors. An ability that Bone-Make users are known for is the ability to hollow out their own bones, making them similar to that of birds, decreasing their weight. Such a strategy is one of risk and reward, choosing to abandon their ability to defend for increased speed and agility. Dynamic Bone-make creations are also possible, these normally much larger creations needed to be assembled outside of the body. They are normally created in parts that will fall out of various spots of the user's body before assembling to create their desired monster. Like with all dynamic maker magic spells, the creation has no will of its own and is instead given a simple directive during its creations via a telepathic link between it and its creator. This simply directive can be anything from "kill the target" to "shield me", anything that gives the creation a purpose and once that purpose is fulfilled it will fall apart.
Less obvious abilities utilized by Bone-Make users is the ability to create explosive bone bombs similar to grenades, building the pressure in the spongy bone until it cracks and splinters out to create dangerous and sometimes deadly projectiles. Blood cells created within bone marrow are also easily manipulated by Bone-make users. Users are capable of utilizing the lymphocytes (a form of white blood cell), injecting them into their target through cutting them with a bone created by the user and commanding those lymphocytes attack the cells of the victim. This effectively begins breaking down the opponent from the inside, a process that can only be stopped through the command of the user or the death of either the victim or the caster.
====Static Spells====
*
*Bone Make Tears: This two part attack can be highly useful in both offense and defense, and relies heavily on the user's osteokinesis. The first part in this attack comes with the creation of a rather large mass of bone that its ripped out of the area in front of the user, pulling up the trace mineral in the earth and leaving a crater that spans 65.45 cubic feet in volume; making the sphere five feet in diameter. Filling in the gaps in the sphere with more dense metal of their own Ki creation, the sphere becomes extremely dense and able to act as both a defensive tool, as well as offensive. This mass can easily withstand a barrage from that of a dragon slayer’s roar with only slight indentation to its mass; it can also easily be used as a blockade for projectiles coming in from a frontal assault. With that aside, the user will then perform the steps needed to turn the mass of rock into a form from where the spell derives its name. The user will clap his hands together to initiate the quick expansion of the Ki that he put into the molecular gaps within the sphere, causing the mass to break apart into what looks like a floating mass of ball bearings dispersed in between a cloud of metallic dust. These thousand or bone shards are both jagged and sharp, making them highly destructive when they come towards a target at speeds reaching up to 45 miles per hour. These tiny bullet-like constructs are not nearly as fearsome as the dust cloud they are suspended in however. Before sending the wave of bone particulates towards his opponent, the user can spread out the metallic dust to make it appear almost invisible to the average human eye. This way he can move the dust around to reform into a thicker mass in the blind spot of his opponent for a deadly surprise attack. Spreading out the particles will also increase the chances of his opponent inhaling the particulates, allowing him to damage their lungs greatly by moving the matter back up through the windpipe to help them lose their will to fight. Over all this attack functions as both a barrage of tiny spearheads, as well as a powerful osteo-sand blaster that can cause severe lacerations and damage to the user’s target.
*Bone Make Bone Cluster: Utilizing the series of long bones and joints, the user is able to perform an omnidirectional attack that can easily take out more than a dozen enemies at once. By channeling the Ki into various points on the body simultaneously, the user can stimulate bone growth, building up the pressure as they wait for the opportune moment to release the Ki. When the time comes that the enemy is close enough, the user will release their hold on the Ki pooling in various points on the body and large spikes of bone will shoot out of the skin to create a barrier of five feet around the user. The bones explode with such ferocity that their sharpened end are able to pierce through thick walls of tempered steel as if it were paper, allowing this attack to maintain its effectiveness against armored opponents. In order to maximize their defensive capabilities the user will often take on a wide hunched stance, allowing for three hundred and sixty degree coverage when releasing the bones. This often looks like a wide squat with the back hunched down and the arms bent outwards with the hands flexed up. This stance allows for the bones released from the joints, palms, and back to cover both the airspace around the user, but also protect against surprise attacks from below; as the bones extending from the knees are angled downward due to the wide squat. Though the stance is highly limiting, not allowing for movement while the bones are extending, it does provide minimal space for an opponent to get through to damaging the body from close range, and the bones are easily retractable within fractions of a second to allow for a change in defensive course.
*Bone Make Dual Cyclone:Though a rather unconventional use of the magic, the user will shift their arm bones into that of cartilage to allow for a dual purpose spell. The process of altering the physiology of the bones in the arm takes a bit longer than most conventional Bone-Make spells, as it completely reworks the structure of the arm to allow it to have more flexibility. With flexibility that allows the user to fold their arm multiple times upon itself they begin to use their shoulder muscles to begin to rotate their arms at unimaginable speeds, drawing up gale force winds from the rotations. These winds allow the user to protect from any projectile weaponry, as well as counter the currents of any air-based attacks, dependent on the rotational speed of their arms. This ability also allows for an unforeseen offensive maneuver that the user can use to slap their opponent if they dare get in within range of their arms. The force from such a slap has been seen to send an average sized male sliding fifteen feet back before secumbing to the pain of such a whip and dropping to the ground.
====Dynamic Spells====
*Bone Make Thestral (ブーンメイクセストラル Buun Meiku Sesutoraru): These horse-like creature have quite a sinister and spooky appearance, and will strike fear into those who are on the receiving end of their stampede. This is because they take shape as large bony figures that stand at seven feet from hoof to pinna. Their faces are quite different from that of a normal horse however, as it takes on more of dragon-like features which "bear white, glittering eyes that lack both expression and pupils." These faces also draw the eye due to their powerful beaks that are used for tearing flesh and breaking down bones for these carnivorous beasts. Being a type of winged horse, however Thestral's wings do not possess any feathers at all, and are instead made up of a thin collagen that give them a leathery appearance similar to those of bats. Their skeleton appearance actually takes on a lustrous sheen from the secretions of their unique "coat". These secretion actually serve to help take down their target, as these creations seem to have a strong desire for the skin of others. These beasts follow the will of their creator and will pursue their target until they fill their desire for flesh, being highly versatile in combat. Their wings allow the caster to board these creations for flight, as well as use them for a horse mounted battle. The beasts themselves can reach land speeds up to 70.76 km/h (43.97 mph) at a light canter, where as their air speeds can reach up to 169 km/h (105 mph) for continuous flight, with diving speeds nearly twice that; making them formidable creatures in both terrains.
**Neutrophil Coat (好中球上着 Jaketto no Kōchūkyū): These winged beast’s marrow covering possess a unique and detrimental immune function, in which they use to attack their prey unknowingly as soon as contact is made. The dense neutrophil covering of the Thestral helps give it a shiny appearance, as neutrophils are the predominant cells in pus, yet their function is far more than just aesthetics. Neutrophils are highly mobile cells that can enter parts of tissues that other molecules wouldn’t be able to, moving seamlessly through blood vessels and interstitial tissues. The way this unique coat works come when the neutrophils, of the seemingly invisible pus, are left over on the target; giving the user an army of a million cells just from a passing touch of the Thestral. These immune cells will attack anything not of the same genetic make-up of their caster, and their devastating effects can be activated on command by the caster.
***Phagocytosis (食作用 Shoku Sayō): This first method required initial contact form the Thestral to work, as the neutrophils need to be in contact with the target’s skin to work. Once activated the microscopic cells will begin to form a phagosome, or a vesicle that takes shape around the target cell. This can take place in two various scales. The first scale Phagocytosis Parvus (), is of a much smaller affected zone, typically only starting out at the area of contact and then slowly spreading out to the rest of the body. This appears as a numerous welt-like bubbles on the skin caused from the formation of phagosomes around the cells of the skin and underlying muscle tissue. Once the phagosome is formed, the neutrophils will release hydrolytic enzymes and reactive oxygen species into the cell. The reactive species will consume oxygen and causes what is called a “respiratory burst” of the cell; something that is then cleaned up by the enzymes secreted into the phagosome. This completely destroys any evidence of the preexisting cell, and due to the lifespan of the neutrophil being that of five days, even the slightest drop of the excretion from the coat of the Thestral will cause serious tissue degradation to the target during that time. The power of the neutrophil’s effect is equivalent to one milliliter of a Thestral’s “pus” can do five cubic centimeters of damage on the skin of a human; making the damage of an area five times that of what was initially contacted! The second form of this attack has been deemed Phagocytosis Magnum (), as the initial phagosome is created by the Thestral itself and then cast towards the target, as if it was blowing a bubble. The name of this rendition comes from the fact that the phagosome is large enough to encapsulate the target in a single phagosome, causing degradation from all exposed surface area of organic matter.
***Degranulation (脱顆粒 Datsu Karyū): Manipulating the secretion of their neutrophil coat, the Thestral will form numerous vesicles that contain various cytoxic granules within them. This process is similiar to the phagosome creation process, in the fact that the pus-like secretion is shaped into a bubble form that will contain it's more deadly mode of attack. The formation of these vesicles can occur at any point on the body of the Thestral, however, they tend to favor the creation of these six inch diameter vesicles from the secretions of their wings; as it gives them the power to push forth these deadly bubbles with a higher speed from the beat of their wings. The viscous properties of the puss allow them to withstand the air currents up to speeds of thirty miles per hour, making them useful as a projectile attack. These vesicles can also be set out like a floating mine field, where bubbles of neutrophil granulocytes hover in mid air to prevent their opponent from maneuvering effortlessly through the battlefield. Once these bubbles are touched, regardless of if their more deadly content is released, the pus will adhere to the object due to its viscous nature. Should a mage continue to maneuver through the mine field without popping the bubbles, they will be rendered immobile or likely to suffocate, as the adherence of the pus will form a film over any possible airway or mode of transportation that could occur without popping said vesicle. Once these vesicles pop, they release a medley of cytotoxic granules that will eat away at any foreign organic substance by causing apoptosis of the cells. Those who have experienced this attack have described it as a feeling similar to that of an acidic burn at first, and then a numbness that washes over. This is because the granules themselves will make their way through the nervous of the tissues and render the target completely void of pain, unfeeling of the sensation of their body being physically destroyed.
***N.E.T (ネット Netto): The threstral will begin by shooting out a web-like structures of DNA from its mouth, moving at blinding speeds in a flash of white. This net-like construct can remain attached to the threstral, or shoot off and detain the target without risk of being pulled in. The net holds a unique property however, that make them far more special than just a means to detain an opponent. The NETs provide a high local concentration of antimicrobial components that can bind, disarm, and kill cells they are in contact with. This means that the longer the target stays within this dense construct, the more their bodily tissues will die. The strength of this net is far stronger than what it appears as, considering its nimble and wire like appearance. The net has the strength of has a tensile strength of 600,000 psi, compared to 100,000 for steel; as well as being made of millions of fibers to help distribute weight and prevent breakage. In addition to their antimicrobial properties, this strength makes NETs a likely choice as a physical barrier as well; capable of withstanding even the most advanced spells of a typical Gold rank mage.
===Additional Magic===
Healing Magic (治癒魔法 Chiyu Mahō) is a Caster Magic which allows Kouzai to pour magical energy into the target's wounds, which then is converted into the victim's own magical energy and as such they become healed. It is one of the rarest magics in the world. With years of practice in the medical field, and countless hours of training at Heaven's Hospital, his Healing Magic has become very fine tuned and can fit in effortlessly with his traditional medical skills. His mastery and his knowledge of the human physiology he has made highly advanced spells to transcend traditional practices and heal even the most severe of wounds.
Beast Embodiment (オオカミ憑, Lit. "Beast Possession"): 
*Extreme Speed: His werewolf body is adapted towards the rigors of high-speed running, as it is rumored that these beasts were once great hunters that would kill their prey by running circles around them to create a pocket of no oxygen. The cardiovascular and respiratory systems become far more efficient than those of a normal human when clad in this form. The chemical processes within muscles are so highly enhanced and efficient that the body does not produce lactic acid or other harmful byproducts of respiration. The body actually has a modified physiology that allows it to recycle byproducts and use 98% of byproducts from metabolites, making it an efficient machine that can run for hours without replenishment. His joints are smoother and lubricated more efficiently, as well as increased tensile strength on his tendons and muscle fibers to better suit that of high speed exertion. Because of these enhancements, Kouzai is able to reach speeds up to 165 MPH in short burst, but can sustain speeds of 135 MPH. Kouzai's brain is also slightly modified to be able to process information while traveling at high velocities. His face, particularly his eyes, are protected by the high winds through a streamline B2 metallic mask.
*Extreme Durability: Along with the fact that the bodily tissues of this Take Over is 2.5 times more dense than normal tissue, offers one more line of defense to make this is ultimate form for defense. His muscles, bones and other bodily tissues are about 3 times as elastic; granting him enhanced durability. Kouzai's wolf form can handle a large amount of stress and punishment without giving out, and while not invulnerable, he has sufficient durability that allowed him to walk without falter after being kicked into a steel wall and hit with a dragon slayer roar.
== Physical Abilities ==
Enormous Magical Power: From a young age Kouzai had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. This energy explodes in the form of a powerful pressure; causing an overwhelming force to be released from his body, and can cause a shockwave to crater the earth; infecting the ground around him to enable small chunks of rock to float upwards just by its presence. Because of his mastery over his techniques, Kouzai has a natural control over the exertion of his large Ki, keeping it contained to the point where it is virtually impossible to detect him by normal means, though the constant effort can be taxing. This precise control over his Ki extends to his skillful manipulation of his magical energy and regulated output during the casting of his techniques, enabling him to control it to soaring heights that many other users could never imagine. His Ki storage allows him prolong usage of his Ki, and thus allow him to fight for as long as necessary. Through rigorous training and practice, Kouzai has been able to hone his abilities so that his techniques are not very costly, and allow him to conserve his Ki for those he cannot seem to subdue through sheer tactics alone. It has been rumored that Kouzai would be able to last days on his Ki if he were to fight a dangerous opponent; Kouzai dismisses these claims, saying she has yet to fully test his reserves.
*Magical Aura(魔力の霊気, Maryoku no Reiki): A Magical Aura is a common term given to the exertion of magical energy into a form outside of Kouzai's body that isn't used in the formation of spells. It has been demonstrated by various mages of varying potency, and is a common means of intimidation. A magical aura is created when the body's container of Ki particles exceeds the limits of what it contains, or is purposefully released by Kouzai. Upon doing so, the magical energy surges around the body and is exerted outwards in the form of an aura, which holds considerable pressure surrounding it. Depending on the level of magical power one possesses and the control behind it, it can be used as a means to intimidate another individual, or as a preparation for a powerful spell. A single magical aura can have a wide variety of effects dependent on the power an individual exerts, which will be outlined in the following sections. A standard aura is produced by mages with a moderate level of magical power within their body. By exerting it outward, it forms a thin layer of pressure that can cause one to be intimidated if they aren't a mage, or if they are a rather weak mage. This is generally demonstrated by individuals of S-Class strength when they are holding back, or when standard mages are showing that they are entering their full reserves of power. It should be noted that the density of this aura, by a S-Class mage, can cause physical attacks to be repelled with notable ease. Kouzai, being that of a higher calibur, is able to give off an aura capable of repelling average mage's attacks if he wishes. Although typically not resulting to such wasteful measures, Kouzai's aura has been seen to be a dark red color and can be shaped into that of a skeleton.
Ki Manipulation: From a young age Kouzai had been somewhat of a protegee when it came to drawing in ambient Ki from the atmosphere; even able to do it kinetically, rather than through traditional means of meditation. He has the additional capabilities of absorbing Ki into his magical origin, as well as manipulating the Ki for offensive, defensive, and supportive purposes in any way that he wishes; although it still requires a great deal of concentration for him to harness ambient Ki, and so it isn't used in battle frequently. Generally, a magician has an easier time collecting this stray Ki in environments with higher concentrations of it such as the area where a vicious battle between others has progressed. He has however, been able to manipulate his own Ki reserves with great skill, allowing him to execute attacks without excess waste of Ki. At the absolutely highest level, a master magician's Ki prowess functions as a defense against illusions due to their sheer mastery over it, making them all but immune to everything except the strongest of fabrications.
*Physiological Meliorism (生理的な改善説, Seiri-tekina Kaizen-setsu) : Through the use of this magic a user is able to alter the efficiency of particular cells to allow for greater efficiency of a certain physiological process. Particularly used on the endocrine system, nervous system, muscular system, and skeletal system; this ability is able to effect all anatomical systems to improve a mages performance. This is done through the manipulation of their Ki, allowing their magic to act as a catalyst or substitute substrate in various reactions in the body. This can greatly increase the output and efficiency of cell, as the body is able to use a form that can be replenished slowly through the means of ambient absorption; which is far less finite than the traditional metabolism and production.
** Aldo Mena: Vigilant- Adrenaline, also known as epinephrine a hormone secreted by the adrenal glands; especially in conditions of stress, increasing rates of blood circulation, breathing, and carbohydrate metabolism and preparing muscles for exertion. So once the mage is able to get control of the glands that secrete adrenaline Samarra may experience effects such as increased blood pressure allowing Kouzai to react faster and become faster in general. As vasoconstriction occurs, Kouzai may feel a bit stiffer afterwards using this.
** Aldo Mena: Unleashed- The manipulation of norepinephrine can be used to treat oneself and give Kouzai on final push if Kouzai is extremely wounded or fatigued. Once Kouzai seems like he/she is about to faint or lose a fight due to fatigue the norepinephrine can kick in to increase blood pressure. As norepinephrine is referred to as a "stress" hormone, using an excess amount can lead to organs being worn down faster than usual.
** Aldo Mena: Propogate- Using Ki as a substitute, a Mage is able to disperse Ki through the epimysium of the skeletal muscles and cause massive depolarization of the muscle fibers which causes the body to utilize all myofibrils during contractions. This can give a Mage an extra 20% increase in brute force, but this comes with a cost. Because a Mage is overriding the bodies natural defense mechanism of not utilizing all muscle fibers, prolonged use of this spell can result in extreme tearing of the muscles and related torque injuries. 
** Aldo Mena: Nutriment- but utilizing substrate substitution or Ki catalysis on the adrenal gland, a Mage is able to increase their levels of cortisol, a steroid hormone. One this spell is in effect, the body will begin gluconeogenesis, allowing the body to have an increased supply of "fuel". Although this can increase the output of muscles, but giving it the copious amounts of energy it needs, it is one of the more risky spells to use; as prolonged use can increase water loss, increase protein and bone degradation, and decrease immune and healing functions. So this spell is best used for a quick boost in power on a final hit.
** Aldo Mena: Inspiration- By increasing production of erythropoietin in the kidneys and liver, the body is signaled to begin erythropoiesis, or the creation of red blood cells. With physiological meliorism a mage is able to increase their erythropoietin levels to hypoxic condition, which is about 10,000 mU of the hormone per milliliter of blood. This increase red blood cell production by almost 1000 fold, giving the mage a greater capacity for gas exchange, allowing their muscles to perform aerobic respiration and prevent the build up of lactic acid, which causes soreness.
** Aldo Mena: Vitality- Activating this spell will increase metabolic rate, protein synthesis, bone growth and repair, and increase the body's sensitivity to hormones like adrenaline. The manipulation of these hormones, via substrate substitution or Ki catalysis, will increase protein, fat, and carbohydrate metabolism of the mage's body and improve how cells use energetic compounds.
** Aldo Mena: Vigor- Manipulating the hormone produced by adipose tissue, a mage is able to increase the concentration of Leptin going to the hypothalamus. Using this spell helps slow down appetite, speeds up lipolysis, and maintain energy homeostasis allowing a mage to fight without fatigue for a greater period of time, while still maintaining substantial enough energy to fight at peak performance.
** Aldo Mena: Overhaul- Concentrating their Ki on the anterior pituarity gland, a mage can stimulate release of Growth Hormone (GH) to stimulates growth, cell reproduction, and cell regeneration. This allows a mage to recover from injuries and minor wounds within a matter of seconds. The effects of this spell is only highly effective on superficial wounds, yet it can help with deep wounds by increasing the healing process exponentially related to the amount of Ki output.
** Aldo Mena: Alleviate- This is a two fold modification that helps with releasing greater concentrations of enkephalin, a pain suppressant. This is one of the more difficult spells to master if Kouzai wishes to grant instant pain relief. This can be done as a localized spell, or a generalized spell. Kouzai will modify his Ki to act as a substitute preproenkephalin, a signal peptide that will cause the cells to release proenkephalin. If wishing to use this a precaution, a user can stop this spell in the first stage and allow their body to naturally create enkephalin through the post-translational modification of proenkephalin. If wanting to grant instant pain relief, Kouzai may enter the second stage and use their magic to catalyze the proteases used to cleave peptide bonds on proenkephalin and greatly reduce the time for the opioid peptide to take effect.
Expert Hand-to-Hand Combatant: While not as skilled in the art as he is with his weapons, his family did teach him proper techniques to be quite competent and deadly when unarmed. Kouzai has repeatedly shown his prowess in agility and speed, and when coupled with his impressive strength, his punches are unexpected and bruise-forming. Additionally, he is quite inventive—coming up with creative attacks on the spot to launch against his enemies, finding ways to use the targets own body against them. He can also change the flow of his fighting style, making it an aggressive and straight forward attack style, to fluid and acrobatic motions while using pinpoint accuracy and lethal strikes. Kouzai excels both in power, using strong and precise punches, such as power packed jabs or piercing uppercuts, to deal damaging blows to his opponents; but also puts a major emphasis on speed, agility, and ferocity by using head-height kicks, jumping and spinning kicks, and fast punching techniques by utilizing the whole upper body and waist rotation to maximize power, which increases impact force and damage. Once he catches an opponent in his combos, he keep them trapped by increasing the rate of his strikes in a seemingly unpredictable manner, not allowing his opponents a chance to block or counterattack. He has even taken in the techniques of sumo wrestlers, called Nekodamashi, to help disrupt the rhythm of defense for his opponent, creating opening for subsequent blows to land. Kouzai movements are consistently changing in such as quick manner that even the most observant of opponents have trouble following and blocking his hits. Due to Kouzai's main reliance on his magic, he does not feel the need to employ hand to hand combat often, and will only use these techniques when evading blows, as he has a sophisticated understanding of how the body moves in various styles of combat due to his extensive training in the area.
* Aiki-jūjutsu: Like other forms of jujutsu, it emphasizes throwing techniques and joint manipulations to effectively subdue or injure an opponent. With her rather quick reflexes and movements, Kouzai is able to blend his defensive and offensive strike to fluidly neutralize an attack's effectiveness and to use the force of the attacker's movement against him. Some of the art's striking methods employ the swinging of the outstretched arms to create power and to hit with the fists at deceptive angles, this can easily level an opponent by striking vital points. This way Kouzai is free to use his knee to pin his opponent, while leaving his hands free to access weapons or to deal with the threat of other opponents. 
* Ki no Michi (木の道, Ki no Michi lit. "The Way of the Tree") is a martial arts style created by the monks of the Minstrel Mountains. It is said that the monks created it to be an integration of their martial arts practices and the personal expression of their philosophy to "live like that of a tree. Staying sturdy with deep roots, even in the face of a growing storm or scorching sun." This fast paced, flexible style of martial arts focuses on neutralizing an attack early on or using his momentum and predicted trajectory to dodge said attack for a counter. It emphasizes a majority of throwing techniques and joint manipulations, although the use of a mages Ki, later realized to be Ki, is of great importance when delivering an effective block or counter. Also of particular importance is the timing of a defensive technique, either to blend or to neutralize an attack's effectiveness and to use the force of the attacker's movement against him. This means that a mage must be of fast body and mind in order to read an opponents intentions and movements in order to effectively block.
** God Cedar Cranial Descent (神杉頭蓋降下, Kamisugi Tōgai Kōka): Working best as in immediate counter move to follow an opponent's momentum, however, this move does require a great deal of strength to aid in the execution. As an opponent comes in for an attack, the mage will target the leading foot and scoop one the opponents thighs with their free hand. Using the opponents momentum to aid in their ascension, the mage will lift their opponent upside down so that their head is the closest point of contact to the earth. The mage will then proceed to drop to their side or back, driving the opponent into the earth on their neck and shoulders, or on the top of their head. If executed properly this move will follow one fluid motion and can leave the opponent with severe dizziness, a concussion, cracked cranium, paralysis, or even death if the opponent happens to land in such a way.
** Great Banyan Dance (大きなガジュマルの踊り, Ōkina Gajumaru no Dansu): Beginning with an Ki pulse from a low rise kick to the opponent's sternum, a mage is effectively knocked up into the air. Afterwards, the practitioner's moves will differ based on the opening they see. They will typically swivel gracefully to land a kick to the left side of their opponent. This will shift the opponents center of gravity on their fall to cause them fall on their side. On the opponents decent, a backhand strike to the face will shift the opponent's body to be parallel with the ground. It finishes with a Ki infused punch to the gut upon the opponents impact with the ground. This final blow has been seen to break ribs, and never fails to knock the wind straight out of their lungs. Mages have been seen infusing their own magic into the hits to make this dance much more lethal and powerful. 
** Jaya Sri Maha Kick (ジャヤスリマハキック, Jayasurimahakikku): Once the practitioner is able to see an opening, they focus a great deal of Ki into their leg for power, while also maintaining their center of balance and delivers a kick at the opponent's weak spot. The only major weakness of this technique is that Samarra has to focus a great deal of Ki into their legs, forcing them to lower the power given to their arms; this can be covered by an X guarded stance, or use the free leg to block as well. With the swiftness and power concentrated into the leg, this is easily break bones if an opponent holds no defensive protection. This is also a versatile skill that can be used to launch a practitioner into the air with a vertical distance of 45 feet.
** Jōmon Sugi Thrust (縄文杉の推力, Jōmon Sugi no Suiryoku): This technique begins with an open palm uppercut to the opponent's chin at close range. Once the hand is placed against the opponent's chin, the free hand is then used to strike the connected elbow. The force created from both hands is now behind a single point that's in contact with the opponent's chin. Since the hand is already in contact with the opponent's chin, they won't be able to evade the second hit. This is a skillful move to evade a grasp, as your opponent is within range and would not be able to stand the backward force to their spinal column without releasing their hold.
** Chankiri Revenge (チャンキリ復讐, Chankiri Fukushū): With one arm cocked back, and the other extended forward, the practioner throws a punch from the drawn-arrow stance. The mage delivers an swift punch forward to the chest, using a pulse of Ki to knock the wind out of the chest. A swift turn of the hips will send the other hand to dig into the heart with wrist bent and elbow facing downward. The end result can lead to cardiac arrest from blunt trauma to the heart. This move does take a great skill of precision to deliver the second blow through the spacing of the ribs.So a mage must practice on a multitude of targets before delivering such a fatal blow.
** Kannimara Chord Cut (カニマラコードカット, Kanimara Kōdokatto): while in a fighting stance, the lead fist is thrown straight ahead and the arm is fully extended. With fingers extended outward, Samarra covers their hand in a coat of Ki; at the moment of impact, the pronated hand is generally held in a horizontal orientation with the palm facing the ground. The power of this attack comes from it's ability to cut the vessels of it's opponent when executed with enough force. Using two fingers can cut off blood flow until the pressure is released, three can cause severe bruising, four fingers can cut superficial nerves and vessels, and 5 finger can damage muscle fibers.
** Tembusu Mania Blitz (テンブスブリッツマニア, Tenbusu Burittsumania): This strike follows a downward push of the target's own strike by applying fierce pressure to the joint's of the target's striking limb and causing it to lose it's consecutive momentum. Afterwards, fighter had to stiff his body to it's utmost limits on the moment of impact. When the practitioner uses it at the right moment in a strike, all of his joints will be fixed. Although difficult, if done correctly,they will strike with the weight of their whole body. When the strike is covered in Ki, and comes in contact with the water that makes up the human body, it sends a shock wave through the body that can temporarily paralyze the target.
Spear/Staff Specialist: His skill as a warrior with the spear stands high, as he can typically be seen carrying this weapon around while out on jobs or even around the branch. He can be seen utilizing fluid motions when he is wielding a spear, giving his attacks a sense of grace, as well as a seemingly endless array of potential strikes. By slowing his breathing down to match his opponent's Kouzai is capable of entering a state of keen awareness of his opponents moves, basing it on the pattern and alteration of their breaths. His stance can alter between one for countering his opponent's moves by using the shaft of his spear to deflect attacks away; or he can lower his spear toward the ground to execute various Ki defenses, like Defenser. It is this lowered stance Kouzai becomes far more deadly, as he is capable of blocking attacks from any direction as well as being able to attack with a swift raise of the spear. He is able to perform as a dual-handed spearman, capable of using each hand to fight and throw his opponents off guard. When using his spears he has shown a master usage of Sojutsu and Bojutsu, with a mastery in Torunku Ryu, and has even gone as far being capable of moving his spear fast enough to deflect projectiles. His ability to perform tremendously powerful and precise strikes, launch several consecutive strikes in a matter of mere moments, and versatility against opponents has given him the skill to render many of his targets unable to fight by striking and paralyzing the joints needed to wield a weapon.
*Torunku Ryū: The offensive aspects of the style focus on conditioning on an instinctive basis to, when fighting with a pole weapon, always keep the opponent within a certain zone of attack to optimize offense while still retaining the ability to defend oneself. By keeping the opponent a comfortable distance away Kouzai is able to focus more on offense. Taking advantage of the extended reach of the staff, Torunku-Ryu holds a distinct advantage over weapons with shorter reaches, besetting the enemy with a relentless flurry of vigorous assaults at range. In the interest of pressing the advantage, practitioners of this weapons form are able to close considerable distance in a short space of time relying on pure agility as long as the opponent is within 15 meters of their position. Because of the extended reach of the weapons used in this form Kouzai is able to deliver attacks faster than the time it takes for an opponent to cast a spell, forcing the mage to attempt to physically dodge or block Kouzai's strike. Thus, this weapons form is extremely effective in closing the distance and forcing a direct physical confrontation. A master of such art can fight fluidly with two polearms at once. The draw back to this form is that Kouzai will not be able to fight quite as effectively in extreme close quarters, nor can the advantage be maintained if the opponent's weapon is sufficiently heavy or of similar length to Kouzai's. Torunku Ryu is also excellent at defense and evasive maneuvers. The defensive aspects of the style rely on perception and awareness of surroundings. By using deceptively quick sweeping movements Kouzai is able to divert force away from their body easily by simultaneously shifting into the least accessible position while also not confronting the force directly when necessary. This can work to defend Kouzai even from extremely swift assaults. Kouzai can easily alternate between offence and defense, as this form allows for fluid transition. In addition Kouzai is trained to whip the staff around their body so quickly, they are able to block multiple projectiles from several directions easily so long as none are fired from a blind spot. This form is less effective in close quarters or in tight, confined spaces with places to potentially catch the staff weapon and halt its movement. Adept skill in the style allows Kouzai to fight on par with close range combat masters on equal terms, and mastery of the style allows Kouzai the ability to fight on equal terms with nearly any opponent.
* Bōjutsu: The basis of bo technique comes from thrusting, swinging, and striking techniques that often resemble empty-hand movements, following the philosophy that the bō is merely an "extension of one’s limbs". Bōjutsu attacks are often avoided by agile footwork or jumps and returning strikes made at the enemy’s weak points. The bō is typically gripped in thirds, and when held horizontally in front, the right palm is facing away from the body and the left hand is facing the body, enabling the bō to rotate. The power is generated by the back hand pulling the bō, while the front hand is used for guidance. When striking, the wrist is twisted, as if turning the hand over when punching. Bō technique includes a wide variety of blocks, strikes, sweeps, and entrapments. The bō may even be used to sweep sand into an opponent’s eyes.
* Sojutsu: Sojutsu focuses on the various uses of the spear in combat, and is one of the principle stance and holding techniques for those who learn the spear. Generally speaking, there are many kinds of spears or, Yari, that a mage can use within combat, however, nearly all of them are used in the same way. Kouzai holds the bottom of the shaft with one hand and uses the other one near the middle. With the spear held like this, Kouzai can keep the weapon between herself and the opponent, giving her a great advantage, and can also move it out of the opponent's range and slash back at them easily.
Master Marksman: Kouzai is an exceptional marksman, which he has proven from time to time again with his skills in Blood Magic. Kouzai has shown that he can fire in a multitude of positions, regardless of environmental influences or interference; always hitting his marks with ease, and almost never misses. In fact his skills in shooting are so great, that his opponents are more fearful of being further away, knowing that Kouzai is able to shoot them from impossible lengths, just by sensing their magical energies.
Intelligence: A rather gifted man from a very young age, his brain is far more efficiency at collecting, assorting and storing data when compared to normal humans. He can process information at speeds far dwarfing that of any other mage or scientist in Earthland. This ability allows Kouzai to see the world as if it is in slow motion, which, combined with the enhancements he has attained, lets him perform thoughts and actions long before a normal human around him could even perceive them. His brain is so naturally adept at advanced level physics that he can perform unaided mental calculations such as finding trajectories, velocities, and impact force in an instant. He can solve equations using probability and statistics, adjusting for real world differences and evolving mental stability throughout the battle to give him the utmost precision in his attacks and defenses. The potential of his intelligence is vast, and is why he had decided to pursue advanced medical surgery and pharmaceuticals, to help push himself and others to reach their fullest potential. With his high-level intellect, strategic and manipulative skills, he is able to quickly devise elaborate plans, defeat his foes and decipher almost any spell's weakness. With his amazing manipulation skills he can twist ideals of multiple mages, mislead them, and even play with their feelings and goals, in order to aid him through direct or indirect ways.
Unique Physiology:
*Accelerated Bone Growth: Users of this magic have the innate ability to control the production and function of osteoblasts within their body, allowing them to grow bones at will. The osteoblasts of Bone Make user are highly advanced and are able to perform functions outside of the normal scope of these cells. Increasing the osteogenisis of the user’s bones allow them to generate bony protrusions and constructs that can be removed and used as weapons or defensive shields. Users can even accelerate the deposit and genesis of bony additives to allow their bones to grow out of their skin, acting as an armor that can be fluid with the movement of each joint.
*Accelerated Healing: One of the most useful benefits of a Bone Make user’s abilities is the ability to enhance the process of wound healing. One of the major biological components that is used in would healing is that of fibroblasts, a cell whose precursor is made in the bone marrow. Initially myofibroblasts pull the edges of a wound close together, to immediately reduce the size of a gash. Then fibroblasts utilize the fibrin cross-linking fibers to migrate across a wound, subsequently adhering to fibronectin, another substance secreted by fobroblasts. Fibroblasts then deposit ground substance into the wound bed, and later collagen, which skin can adhere to for migration and full recovery. Due to their modified physiology, a Bone Make user has a high concentration of these cells, something that is useful in closing up wounds from the bony protrusions they create in seconds. Wounds such as that are closed with in fractions of a second after the bone is removed, whereas knife and sword wounds require a bit longer time to recover from. This enhanced healing factor has extended to the body’s connective tissues, integumentary system, and muscular system; allowing them to replace damaged cells in a wound fairly quickly and make a complete recovery without any visible scar or damage left from the initial laceration.
*Enhanced Durability: A great deal of this enhancement in durability comes from the enhancement of the cortical bones of the body, or the outer shell of most bones. This is because cortical bone is much denser than cancellous bone, or spongy bone, which is the other type of osseous tissue. Furthermore, it is harder, stronger and stiffer than cancellous bone and contributes about 80% of the weight of a user’s skeleton. The enhancement of these cortical bones comes from the manipulation of the bone’s osteoblasts, the main cells in charge of bone synthesis. Normal osteoblasts synthesize very dense, crosslinked collagen, and several additional specialized proteins such as osteocalcin and osteopontin, which compose the organic matrix of bone. However, the user’s osteoblasts, aside from producing a calcium and phosphate-based mineral (hydroxyapatite), the user can also incorporate other minerals found in the body, such as iron, to make their bones far more durable. They can also incorporate Ki in a highly regulated manner to deposit into the organic matrix, forming a very strong and dense mineralized construct that can withstand a multitude of organic and magical forces.
*Enhanced Immunity: Due to the fact that bone marrow is one of the major sites of immune cell production, Bone Make users can drastically enhance the production of these cells to combat a variety of toxins that can find their way into the body. On average, bone marrow constitutes 4% of the total body mass of humans, but with the creation and modification of existing bones, Bone Make users can increase this to upwards of 12% of their total bone mass. Red marrow, the type of marrow where immune cells are produced, is found mainly in the flat bones, such as the hips, sternum, skull, ribs, vertebrae and scapulae, and in the cancellous bone of the heads of long bones such as the femur and humerus. Bone Make users are actually able to revert the inactive marrow, yellow marrow, within the bones back to red marrow at their own will to also increase the production of immune cells. This fact has given them immunity to all common sickness, and also allows them to combat and overcome any poison that enters their system with a matter of minutes, making any and all chemical warfare null and void against them.
*Extreme Flexibility:By reverting their bones back to its predecessor, cartilage, Bone-Make users are capable of extreme physical feats. By shifting their skeleton in that of a cartilaginous structure, they are able to withstand forces such as frictional, compressive, shear and tensile loading actions. This makes users highly resilient in withstanding physical feats, and can even be used against their opponents, due to the fact that cartilage can display viscoelastic properties. It’s viscous properties, displayed in areas such as the cartilage between joints, can resist shear and strain when a stress is applied. The elastin fibers present in elastic cartilage, like that of the ear, gives a user great flexibility so that it is able to withstand repeated bending and can quickly return to their original state once the stress is removed. This elastic property can be used as a special defense that can send projectiles and physical attacks back towards an opponent, saving the users body from serious harm.
*Enhanced Senses:With a great experimentation in drugs and physical procedures, Kouzai has optimized his body to perform at heightened levels always. He has modified his olfactory system to give him a very keen sense of smell. Being able to recognize scents from up to two miles away and even those who have been covered by the scent of the terrain. His hearing and sight is what he really excels at though, having modified it to those of even the most advanced of dragon slayers. He has such keen hearing that it acts as a sensory type tool, where he can know how many enemies are approaching, just off of the sound of their breathing. It has been seen in battle that he can locate an enemy it a pitch black setting just by listening for a mage's heartbeat. This is in thanks to the influence of Sound Magic and its ability to alter the physiology and anatomy of the cochlea, allowing Kouzai to hear as low as 12 Hz with an extended upper range of 28 kHz due to modified and multiplied stereocilia. This upper of 28 kHz is similar to that of a cat’s acute hearing, which allows him to register ultrasound; something cats are assumed to use in hunting to track the ultrasound emissions of rodents. This is particularly useful in echolocation, as he can send out a pulse of ultrasound and register the distance of particular objects. This also prevents the reverse from happening, as he will be able to hear if any enemy is attempting to use sonar to locate him, although he will not be able to tell the direction of its epicenter. He has also modified one of his eyes to be able to sense shifts in the photons around him, allowing him to tell what direction an enemy is coming in which helps him counter "surprise attacks". Though his eye is still adapting to the usage, he will wear an eye patch over it while in battle to prevent over-stimulation. This modification also allows him to see wavelengths unseen by that of the normal human eye. In his normal form she is able to see 1012 Hz to 1016 Hz, making him capable of seeing almost all of the infrared spectrum to the ultraviolet spectrum.
*High Pain Tollerence and Heightened Sensation: Kouzai has shown excessively high pain tolerance, with markedly decreased endogenous concentrations of nociceptin (pain-activating neurotransmitter) and extraordinarily high levels of enkephalin and anandamide (natural biologically-occurring pain relievers), which both serve to decrease pain reception. Furthermore, their thalamus show super-threshold afferent and efferent innervation, especially to the eye, ear, nose, and somatosensors, thus increasing the ability of their central nervous system to receive and integrate external sensory stimuli. This increased perception time, in combination with their heighten impulse speed, has given them a reaction time of 0.047; a time twice that of the average human.
*Resounding Strength: Training for several hours every day, Kouzai continues to push his body and mind to achieve levels amidst the highest rank of the Giants in his branch. He engages in rigorous scientifically designed exercises in high-altitudes on the peak of the mountains close to his home; which has an elevation of 25,000 feet. This all works to condition himself and his body to produce more hemoglobin, allowing for higher stamina and output. It is because of this advantage that bad weather conditions, such as heavy rain or snowing, would not stop him from continuing his training. WiIth such intensive training, his physical attributes exceeded that of even the most elite Olympians. This is because Kouzai possesses a greater number of slow-twitch and fast-twitch muscle fibers; maximizing his strength to the utmost abilities. Slow-twitch fiber specialize in long-duration, low-intensity movement, such as walking, standing or lifting loads below 70 percent of your maximal ability. They fatigue slowly and dominate muscle composition in the human body. Because slow fibers contribute to all muscular contractions, they are easier to target with exercise; something that Kouzai has continued to focus on due to the intensive training program he has designed after studying the human body. White muscle fibers create high-intensity actions lasting fewer than 30 seconds, such as jumping and lifting loads greater than 70 percent of one's maximal ability. This gives Kouzai extreme explosive power in his hits and agile endeavors. His strength comes from his use of leverage and martial skill that allows him to persevere and beat any opponent that comes his way. He has enough strength to lift a man heavier than him by their throat, rip apart logs with his bare hands, heft massive amounts of weight over his shoulders, punch through soft metals, and even tear through concrete. His punches and kicks can be delivered with much force that he releases shockwaves with every action, either knocking back his opponents or destroying the area. 
*Enhanced Endurance and Stamina: His muscles express extensive and continual neovascularization and increased mitochondrial proliferation, accelerating both short-duration and long-duration muscular contraction by capillary perfusion and readily available creatine phosphate. This physiology grants her greater stamina when compared to an ordinary human, allowing him to operate at peak capacity for several hours without fatigue.
*Enhanced Durability: His joints and bone structure have adapted to such strain she puts on his body, as the cells within his joints produce a higher amount of hyaluronic acid, lubricin, proteinases, and collagenases to increase the replacement of synovial fluid at an unimaginable rate. His body has also undergone extreme ossification of her bones due to the weight pushed upon them from constant training. A punch against a concrete wall would be an easy feat for Kouzai, where as other's fingers would break as if they were matchsticks.
*Master Acrobatic Skills/Superb Flexibility: Only a very small handful of others can match him in his skillful acrobatics and superb flexible endeavors. He possesses amazing reaction timing, eye to hand coordination, balance, explosiveness, power, quickness and strength which makes it possible for him to pull off the most intricate and difficult gymnastic tricks and aerial maneuvers. His skills are honed enough for him to doge magical blasts and avoid projectile with relative ease. Kouzai is extraordinarily limber and his tendons and connective tissues are twice as elastic as the average human being's, making feats such as flips and springs as easy as breathing. He has the combined agility and acrobatic prowess of the most skilled acrobats and easily incorporates this into his fighting style. He has impressive personal strength and phenomenal equilibrium, making him one of the more skilled mages; as accomplishing feats such as scaling a wall, evading trip wires, and leaping from roof support beams is easily accomplished with little to no discomfort.
*Incredible Speed: Kouzai is known for specializing in this area as he is capable of moving at jaw-dropping speeds to close the gaps between him and his target within seconds to execute his opponents. This can be done with his enhanced physiology, his tremendous leg strength capable of giving him an explosive power to achieve that which is almost invisible to the untrained eye. Much like his overall physical strength, Kouzai speed comes from his insane training method, giving him the ability to maneuver around his opponent and obstacles with ease and precision, changing directions without the slightest delay. Kouzai's reflexes are also impressive, being able to act fast enough to dodge his opponent's punches, kicks and weapons with ease, using great flexibility to evade the attacks. A natural gift of his altered bloodline, these amazing reflexes come from Kouzai's ability to process information at an incredible rate. Although perhaps not quite as fast as others giants in Gigantomachy, he moves with a normal run of 28 MPH without the aide of Ki, and while in battle increasing that up to 49 MPH at take off without using his teleportation magic.
==Equipment==
== Trivia ==
Category:Male
Category:Cinder
Category:Cinders
Category:Blood Magic User
Category:Doctor
Category:Four Horsemen
Category:Petrico
Category:Lady Komainu