2e Style & Talents List

Stuff from Player's Option: Combat & Tactics. Options that DM may allow a character to buy with Weapon Proficiencies Slots.
==Fighting Style==
If a character's class doesn't naturally know a fighting style, they can learn it at the cost of a proficiency slot.
* Weapon and Shield Fighting Style: Fighters and Clerics know by default
* One-handed Weapon Fighting Style: All Classes know by default
* Two-handed Weapon Fighting Style: Fighters, Clerics, and Wizards know by default
* Two Weapon Fighting Style: Fighters and Thieves know by default
==Fighting Style Specialization==
If a character knows a Fighting Style, they can Specialize in it at the cost of a proficiency slot. Non Fighters can only Specialize in one Fighting Style.
* Weapon and Shield Fighting Style Specialization:
**Don't lose Shield AC benefit when doing a shield-rush, shield-punch, block, or trap. (Combat & Tactics Version)
**+1 AC to Shield & +1 Hit (Skills & Powers Version)
* One-handed Weapon Fighting Style Specialization:
**Gain a special AC bonus of +1 while fighting with a one-handed weapon and no shield or off-hand weapon.
**By spending an additional proficiency slot, the character can increase his AC bonus to +2, but that is the max.
**If the character also knows "Two-handed Weapon Fighting Style", with a weapon can be used either one- or two-handed, they can switch back and forth between the two styles at the beginning of every round of combat.
* Two-handed Weapon Fighting Style Specialization:
**Increases the speed of their weapon by 3 when using a single weapon wielded in both hands.
**+1 to damage rolls when using a one-handed weapon that can be wielded with both hands.
* Two Weapon Fighting Style Specialization:
**Reduce the "To Hit Penalty", when using 2 weapons, of Main Hand from -2 to 0 and Offhand from -4 to -2.
**Ambidextrous characters who specialize in this style suffer no penalty with either attack.
**If a character spends a second proficiency slot on two-weapon style specialization, they gains the ability to use two weapons of equal size, as long as they can use each one as a one-handed weapon.
**Rangers are considered to have the first slot of this style specialization for free as a character ability.
==Special Talents==
As of yet, no Special Talents from Player's Option: Combat & Tactics has been allowed in a Koibu Campaign (except Shenanigans).
The only exception is Ambidexterity, which is folded into the main rule changes as purchasable for a proficiency slot at character creation.''
Category:2e Rules