Chocobo Racing (Final Fantasy XIV)

Chocobo Racing is a minigame in Final Fantasy XIV: A Realm Reborn that was introduced in patch 2.51 alongside Triple Triad. It is played in the Manderville Gold Saucer using a chocobo that the adventurer owns. It alludes mostly to the chocobo racing minigame found in the Chocobo Square in Final Fantasy VII, with major expansions, particularly race powerups.
Chocobo racing is unlocked by completing "So You Want to Be a Jockey" and "So You Think You Can Ride This Chocobo". Players can start the quest by talking to Race Chocobo Registrar in the Gold Saucer (x6,y4), and must select their first racing chocobo. Chocobo racing rewards players if they come in any place other than last, as they will always receive more MGP than the race fee.
== Racing overview ==
=== Beginning races ===
Races are begun by talking to the Race Chocobo Registrar. After registering the player will race, either with other players or with NPCs. Any other players who registered at a similar time will race against one another, while players in the same party will automatically be raced against one another. Players who wish to practice the basics of chocobo racing can repeat the training course as many times as desired.
=== Tracks ===
Three different tracks appear, which do not differ beyond map and appearance.
FFXIV Chocobo Racing Costa del Sol‎.png|Costa del Sol.
FFXIV Chocobo Racing Tranquil Paths.png‎|Tranquil Paths.
FFXIV Chocobo Racing Sagoli Road.png‎|Sagoli Road.
=== Classes ===
There are six possible race classes depending on rating.
Class	Ratings
 	Rating 1 - 20
 	Rating 1 - 40
 	Rating 41 - 60
 	Rating 41 - 80
 	Rating 101 - 140
 	Rating 121 - 160
=== Controls and UI ===
Chocobo racing controls and UI are similar to those for typical characters. There is only a single quickbar (for items and the chocobo's abilities), and the stamina replaces HP.
Action 	PC control 	Gamepad control 	PS3/4 control
Accelerate 	W (Move Forward) 	LB () Button 	
Steer Left 	A (Move Left)Q (Strafe Left) 	Left analog stick 	
Steer Right	D (Move Right)E (Strafe Right)	Right analog stick	
=== Mechanics ===
There are several important mechanics to remember when racing.
Mechanic	Description
 	Chocobos are each assigned a stamina gauge, which will deplete depending on the acceleration of the chocobo. If a chocobo runs out of stamina, its speed will drop, and it will be unable to accelerate for the remainder of the race. Stamina can be restored or depleted faster using powers. This gauge is percentage based.
 	If chocobo accelerate too fast, they will enter a "lathered" state which causes stamina to deplete slightly faster than normal. Slowing down can cause chocobo to leave this state. It is advisable to leave this state only if conserving stamina, as sometimes it is acceptable to remain lathered.
=== Weather ===
As races are held outdoors, certain weather conditions can affect the performance of chocobos. This varies depending on the particular chocobo. Players can check which types of weather their chocobo performs best during by checking the "Chocobo" tab in their "Gold Saucer" menu, locating in the "Character" menus.
=== Chests ===
Throughout the racetrack, several chests are found. These bestow upon the user several race item powerups, which can boost the strength of a chocobo or hinder others to help win. Occasionally, these chests need to be jumped up to in order to reach them. The effects of chests, unlike panels, are always positive when picked up.
=== Magicked panels ===
Four different magicked panels are found throughout the racetracks. These have either positive or negative effects, and some should by avoided while others are preferable to use.
Color 	Image	Type 	Effect
Blue 	 	Positive	Increases speed temporarily.
Green 	 	Positive	Provides ~5% extra stamina.
Red 	 	Negative	Decreases Stamina by 5%.
Purple	 	Negative	Inflicts Heavy (Decreases speed temporarily.)
=== Rewards ===
Results are determined once a race is concluded, with Race EXP and MGP awarded. With the exception of last place, races will always grant more MGP than the fee spent to participate. Additionally, among those who finished 2nd to 7th, one person will be selected via roulette to receive bonus experience points.
== Race abilities ==
=== Stats ===
Chocobo have several stats which can be improved with levels and feeds. Each chocobo has "stat ratings", which provide a range of what that stat can be. Stat ratings are inherited, although not the exact stat values.
Stat	Effect
 	Affects how quickly a chocobo can run when fully accelerated.
 	Affects how quickly a chocobo can attain maximum speed.
 	Affects how long a chocobo can run before becoming lathered.
 	Affects how quickly a chocobo's stamina bar drains.
 	Affects how effectively a chocobo can steer course without slowing down.
=== Statuses ===
There are many status effects that racing chocobos may have, mostly based on statuses that players can have.
Status	Type 	Effect
 	Negative	Chocobo cannot use any built-in abilities.
 	Negative	Chocobo cannot use any item abilities.
 	Negative	Chocobo cannot slow down, normally entering lathered state.
 	Negative	Chocobo cannot accelerate.
 	Positive	Chocobo is immune to losing stamina.
=== Race item abilities ===
Picked up from chests. Race item abilities are based on recurring series items or abilities.
Item	Affects 	Rarity	Effect
 	Self 	Common	Instantly restores stamina by 10%.
 	Self 	Common	Applies tireless (prevents stamina reduction) for 10 seconds.
 	Self 	Common	Summons a quick burst of speed.
 	Self 	Common	Allows a previously used race ability to be executed again.
 	Offensive	Common	Inflicts frenzied on the chocobo in front, increasing its stamina loss.
 	Offensive	Common	Inflicts the forerunning chocobo with Heavy for 10 seconds.
 	Offensive	Common	Surrounds a chocobo with a ring of thorns which will sap the stamina of any chocobos that enter.
 	Self 	Rare 	Invigorates your chocobo for 15 seconds, increasing its overall performance while nullifying any enfeeblements.
 	Offensive	Rare 	Summons a meteor from the heavens to wreak havoc on all other chocobos.
 	Offensive	Common	Renders the chocobo running immediately behind you unable to use items for 10 seconds.
=== Equippable abilities ===
Other than abilities picked up from race items, chocobos can have hereditary (inherited) abilities and acquired abilities. Abilities can be learned one of three ways:
# From rank 10 onward, race chocobos that have yet to learn an acquired ability may do so at random upon gaining in rank.
# A specific ability can be taught to a chocobo using training manuals purchased with MGP.
# A race chocobo acquired through covering will inherit one ability from its parents.
Race abilities can be unlearned. A player must first purchase a bottle of Lethe Water (purchased from the "Tack & Feed Trainer" at the Chocobo Square for 600 MGP), then speak with the Race Chocobo Trainer NPC in the Gold Saucer at the Chocobo Square (6, 4). Only acquired abilities, and no hereditary ones.
Ability	Type 	Effect
 	Action	Temporarily boosts speed without depleting stamina for 1 second.
 	Action	Temporarily boosts speed without depleting stamina for 2 seconds.
 	Action	Temporarily boosts speed without depleting stamina for 3 seconds.
 	Action	Restores 6% of total stamina.
 	Action	Restores 9% of total stamina.
 	Action	Restores 12% of total stamina.
 	Action	Removes all current negative status effects with a 75% success rate.
 	Action	Removes all current negative status effects with a 90% success rate.
 	Action	Removes all current negative status effects with a 100% success rate.
 	Action	Cures heavy status while restoring stamina by 80.
 	Action	Cures heavy status while restoring stamina by 130.
 	Action	Cures heavy status while restoring stamina by 180.
 	Action	Cures frenzied status while restoring stamina by 100.
 	Action	Cures frenzied status while restoring stamina by 150.
 	Action	Cures frenzied status while restoring stamina by 200.
 	Action	Reflects any non area-of-effect negative status effect back to its point of origin for 10 seconds.
 	Action	Reflects any non area-of-effect negative status effect back to its point of origin for 15 seconds.
 	Action	Reflects any non area-of-effect negative status effect back to its point of origin for 20 seconds.
 	Action	Take an item from the satchel of the chocobo in front with a 50% success rate.
 	Action	Take an item from the satchel of the chocobo in front with a 70% success rate.
 	Action	Take an item from the satchel of the chocobo in front with a 90% success rate.
 	Action	Creates a vacuum of silence preventing any nearby chocobo from using abilities for 35 seconds.
 	Action	Creates a vacuum of silence preventing any nearby chocobo from using abilities for 40 second.
 	Action	Creates a vacuum of silence preventing any nearby chocobo from using abilities for 45 seconds.
 	Action	Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 25 seconds.
 	Action	Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 30 seconds.
 	Action	Creates a disconcerting aura which distracts nearby chocobos and prevent them from using items for 35 seconds.
 	Trait 	Begin the race at maximum speed.
 	Trait 	Reduces stamina depletion during acceleration by 9%.
 	Trait 	Reduces stamina depletion during acceleration by 12%.
 	Trait 	Reduces stamina depletion during acceleration by 15%.
 	Trait 	Increases chance of resisting heavy by 60%.
 	Trait 	Increases chance of resisting heavy by 70%.
 	Trait 	Increases chance of resisting heavy by 80%.
 	Trait 	Increases chance of resisting heavy by 90%.
 	Trait 	Increases chance of resisting heavy by 100%.
 	Trait 	Increases chance of resisting Frenzied by 60.
 	Trait 	Increases chance of resisting Frenzied by 70%.
 	Trait 	Increases chance of resisting Frenzied by 80%.
 	Trait 	Increases chance of resisting Frenzied by 90%.
 	Trait 	Increases chance of resisting Frenzied by 100%.
 	Trait 	Increases ability-induced stamina recovery by 50%.
 	Trait 	Increases ability-induced stamina recovery by 65%.
 	Trait 	Increases ability-induced stamina recovery by 80%.
 	Trait 	Increases EXP earned in races by 10%.
 	Trait 	Increases EXP earned in races by 20%.
 	Trait 	Increases EXP earned in races by 30%.
== Race chocobos ==
Players can own a race chocobo, which is separate from their Companion. These can be bred and raised to become greater.
=== Fledgling chocobo registration ===
A chocobo is unlocked using a registration. These can either be purchased, or are used to register a chocobo that has been bred. The grade will determine the chocobo's abilities and stat ratings, as well as pedigree.
Registration	Chocobo 	Obtained
 	Male, grade 1 chocobo 	Purchased from Feathertrader (Central Shroud, 20, 22) for 5,000 gil
 	Female, grade 1 chocobo	Purchased from Feathertrader (Central Shroud, 20, 22) for 5,000 gil
 	Male, grade 2 chocobo 	Breeding
 	Female, grade 2 chocobo	Breeding
 	Male, grade 3 chocobo 	Breeding
 	Female, grade 3 chocobo	Breeding
 	Male, grade 4 chocobo 	Breeding
 	Female, grade 4 chocobo	Breeding
 	Male, grade 5 chocobo 	Breeding
 	Female, grade 5 chocobo	Breeding
 	Male, grade 6 chocobo 	Breeding
 	Female, grade 6 chocobo	Breeding
 	Male, grade 7 chocobo 	Breeding
 	Female, grade 7 chocobo	Breeding
 	Male, grade 8 chocobo 	Breeding
 	Female, grade 8 chocobo	Breeding
 	Male, grade 9 chocobo 	Breeding
 	Female, grade 9 chocobo	Breeding
=== Ranks ===
Chocobos level up using race EXP, to new ranks. Each rank they gain will allow them to feed once. Rank 10 earns a chocobo an ability automatically, while rank 40 allows the chocobo to be retired for breeding. The maximum rank is currently 50, after which chocobo can no longer rank up with EXP to gain levels.
=== Pedigree ===
Each chocobo is assigned a Pedigree at its birth, which determines its stat cap as follows:
(40x((Pedigree-1)+Star Rating))+20
The pedigree is determined either by its parents or the fledgling registration with which it was obtained. In addition to providing greater stats, it provides a higher chance of grade III abilities being granted. However, rising pedigrees also means rising EXP required to gain ranks.
=== Rating ===
Rating is the average number of 5 stats without any feed bonuses. Only the stats gained from ranks, Pedigrees and the stat ratings apply. This determines what classes the chocobo is eligible to compete in.
=== Feeds ===
Item	Effect 	Obtained
 	Acceleration +1% of Stat Cap 	Level 30 Culinarian RecipePurchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
 	Cunning +1% of Stat Cap 	Level 30 Culinarian RecipePurchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
 	Endurance +1% of Stat Cap 	Level 30 Culinarian RecipePurchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
 	Maximum Speed +1% of Stat Cap	Level 30 Culinarian RecipePurchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
 	Stamina +1% of Stat Cap 	Level 30 Culinarian RecipePurchased from Feathertrader in Central Shroud (x20,y22) for 1500 gil.
 	Acceleration +2% of Stat Cap 	Level 50 two star Culinarian Recipe.
 	Cunning +2% of Stat Cap 	Level 50 two star Culinarian Recipe.
] 	Endurance +2% of Stat Cap 	Level 50 two star Culinarian Recipe.
 	Maximum Speed +2% of Stat Cap	Level 50 two star Culinarian Recipe.
 	Stamina +2% of Stat Cap 	Level 50 two star Culinarian Recipe.
 	Acceleration +2% of Stat Cap 	Like Sire Like FledglingPurchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
 	Cunning +2% of Stat Cap 	Like Sire Like FledglingPurchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
 	Endurance +2% of Stat Cap 	Like Sire Like FledglingPurchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
 	Maximum Speed +2% of Stat Cap	Like Sire Like FledglingPurchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
 	Stamina +2% of Stat Cap 	Like Sire Like FledglingPurchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 1100 MGP.
 	Acceleration +3% of Stat Cap 	Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
 	Cunning +3% of Stat Cap 	Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
 	Endurance +3% of Stat Cap 	Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
 	Maximum Speed +3% of Stat Cap	Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
 	Stamina +3% of Stat Cap 	Purchased from Tack & Feed Trainer in Chocobo Square (x6,y4) for 2750 MGP.
=== Training manuals ===
Chocobo manuals are used to teach abilities to chocobos. They are purchased from the Tack & Feed Trainer in the Chocobo Square area of the Gold Saucer.
Name	Ability 	Price
 	Choco Dash I 	425 MGP
 	Choco Dash II 	1,610 MGP
 	Choco Cure I 	425 MGP
 	Choco Cure II 	1,610 MGP
 	Choco Esuna I 	425 MGP
 	Choco Esuna II 	1,610 MGP
 	Choco Ease I 	425 MGP
 	Choco Ease II 	1,610 MGP
 	Choco Calm I 	425 MGP
 	Choco Calm II 	1,610 MGP
 	Choco Reflect I 	425 MGP
 	Choco Reflect II 	1,610 MGP
 	Choco Steal I 	425 MGP
 	Choco Steal II 	1,610 MGP
 	Choco Silence I 	425 MGP
 	Choco Silence II 	1,610 MGP
 	Choco Shock I 	425 MGP
 	Choco Shock II 	1,610 MGP
 	Increased Stamina I 	425 MGP
 	Increased Stamina II 	1,610 MGP
 	Heavy Resistance I 	425 MGP
 	Heavy Resistance II 	800 MGP
 	Heavy Resistance III 	1,260 MGP
 	Heavy Resistance IV 	1,610 MGP
 	Level Head I 	425 MGP
 	Level Head II 	800 MGP
 	Level Head III 	1,260 MGP
 	Level Head IV 	1,610 MGP
 	Speedy Recovery I 	425 MGP
 	Speedy Recovery II 	1,610 MGP
 	Dressage I 	425 MGP
 	Dressage II 	1,610 MGP
 	Dressage III 	2,420 MGP
 	Mimic I 	425 MGP
 	Feather Field I 	425 MGP
 	Choco Reraise I 	1,610 MGP
 	Enfeeblement Clause I	425 MGP
 	Breather I 	425 MGP
=== Breeding ===
Once a chocobo reaches rank 40, it will be eligible to be retired and then bred with another chocobo of the opposite gender. Another chocobo can be provided either by purchasing a Covering Permission, This allows it to produce chocobos which inherit abilities and stat ratings (though not the actual stats, as it is randomized), and have a greater stat growth potential if they raise a pedigree.
A starting chocobo is Pedigree 1 (P1) and has 2 Star Ratings in all stats, so all stat caps are 100. A Pedigree 2 Chocobo has all stats at 2 Stars, and all stat caps are 140. The maximum stat caps are 500 with a P9 Chocobo with all 4 Stars.
=== Covering permission ===
Purchased from the Tack and Feed Trader in the Chocobo Square (6, 4), Covering Permissions are solely one-time uses for breeding. They allow players to breed their chocobo with another without racing another to rank 40 and retiring it.
Permission	Chocobo 	Cost
 	Male, grade 1 chocobo 	640 MGP
 	Female, grade 1 chocobo	640 MGP
 	Male, grade 2 chocobo 	845 MGP
 	Female, grade 2 chocobo	845 MGP
 	Male, grade 3 chocobo 	1050 MGP
 	Female, grade 3 chocobo	1050 MGP
 	Male, grade 4 chocobo 	1240 MGP
 	Female, grade 4 chocobo	1240 MGP
 	Male, grade 5 chocobo 	1480 MGP
 	Female, grade 5 chocobo	1480 MGP
 	Male, grade 6 chocobo 	2100 MGP
 	Female, grade 6 chocobo	2100 MGP
 	Male, grade 7 chocobo 	2350 MGP
 	Female, grade 7 chocobo	2350 MGP
 	Male, grade 8 chocobo 	2650 MGP
 	Female, grade 8 chocobo	2650 MGP
 	Male, grade 9 chocobo 	2950 MGP
 	Female, grade 9 chocobo	2950 MGP
== Musical themes ==
A remix of "Fiddle de Chocobo" from Final Fantasy VII plays during the racing minigame.
==Etymology==
Category:Minigames in Final Fantasy XIV
Category:Duties in Final Fantasy XIV