Greater Permanency (Wizard Spell) 2e

This version of the Permanency spell allows magical effects to be made permanent upon creatures or objects. The wizard casts the desired spell and then follows it with the permanency spell. This application of permanency can be dispelled only by a wizard of greater level than the spellcaster was when he cast the spell. Each casting of Greater Permanency reduces the wizard's constitution by 1 point. 
The personal spells upon which a permanency is known to be effective are as follows: comprehend languages, detect evil, detect invisibility, detect magic, infravision, protection from cantrips, protection from evil, protection from normal missiles, read magic, tongues, unseen servant. These spells may not be made permanent upon other creatures.
In addition to personal use, the permanency spell can be used to make the following object/creature or area-effect spells permanent: enlarge, fear, gust of wind, invisibility, magic mouth, prismatic sphere, stinking cloud, wall of fire, wall of force, web.
Additionally, the following spells can be cast upon objects or areas only and be rendered permanent: alarm, audible glamer, dancing lights, solid fog, wall of fire, distance distortion, teleport.
These applications to other spells allow it to be cast simultaneously with any of the latter when no living creature is the target, but the entire spell complex then can be dispelled normally, and thus negated. At the DM's option, permanency might become unstable or fail after a long period of at least 1,000 years. Unstable effects might operate intermittently or fail altogether.
The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined that the application is not possible, the research automatically fails. Note that the wizard never learns what is possible except by the success or failure of his research.
==Notes==
Template:Greater Permanency 2e
Category:Custom 2e Class Spells
Category:Custom Class Spells
Category:2nd Edition Spells
Category:2.Neal Wizard Spells