Solar Mace

Relics of a bygone era, created by the ancient Kor nation for use by their holy templar orders against the shadow, these weapons are experiencing a resurgence in popularity with the rise of Korverion. With careful training and handling, they can be filled with alchemist’s fire.
Proficiency 	Cost	Damage	Critical	Range	Weight	Type
Exotic, 1-handed	25g 	2d4 	x3 	0 	18 lbs	Piercing and Blunt
Special: You can fill a solar mace with a vial of alchemists fire, and it will deal an extra 1d4 pts of fire damage on a successful hit which is also multiplied on a critical hit. One vial of alchemists fire lasts for 3 successful hits. It is a standard action that provokes attacks of opportunity to refill the solar mace with alchemists fire.
Category:World
Category:Custom
Category:Weapons