Milestone 28

<tabber>
Roadmap=
==Milestone 28 - Thursday, 28ᵗʰ August 2008==
Summary:
*Alpha Delivery
Game Design (Story):
*Yavin 4 Preview
Gameplay Features:
*BF Basics - Ground Vehicles (Walking) – Ragdoll
**Deaths will ragdoll
**Test on AT-AT
*BF Basics - Ground Vehicles (Wheeled) – Physics
**Pending LEC feedback
*BF Basics – Troop Transports – Deliver Troop Transports
*BF Basics - Jedi Melee - Melee vs Melee – Lightsaber decals and interactions
**Sabers leaving temporary, glowing scar on environment
**Happens only as a result of deliberate swings.
**Improved spark effects
*BF Basics - AI - Soldier AI - AI Actions – General Fixing
*BF Basics - AI - Soldier AI - AI Actions – Infantry AI behaviour in and around melee combat
*BF Basics - AI - Soldier AI – Squad Specific – Support-specific AI Behaviour
*BF Basics - AI - Soldier AI – Squad Specific - Jump Pack AI
*BF Basics - AI - Soldier AI – Squad Specific - AI for escaping/avoiding exploding spaceships
*BF Basics - AI - Driver AI – Assault vehicle AI behaviours
*BF Basics - AI - Driver AI – Snowspeeder vehicle AI behaviours
*BF Basics - AI – Soldier AI - Conquest Mode Specific Logic
*BF Basics - AI – Soldier AI – Hunt Mode Specific Actions
*BF Basics - AI - Soldier AI - Heroes vs. Villains Mode Specific Actions
*BF Basics - AI - Soldier AI - Heroes vs. Villains Mode Specific Actions
*General Gameplay – VBF Interaction – Ion Cannon (mid-air detonation)
*BF Basics - AI - Soldier AI - Jedi-specific AI Behaviours
*BF Basics - AI - Soldier AI - AI Teleporting
*BF Basics - AI - Driver AI – Speeder vehicle AI behaviours
*BF Basics - AI - Driver AI – Ground Transport vehicle AI behaviours
*BF Basics - AI – Hero/Villain AI – Jedi Hero/Villain AI behaviours
*General Gameplay – Combat Density - Ensure ground AI when player strafing/bombing
**Teleporting AI will make sure there are AI throughout the exterior as well as in flying vehicles when the player is flying below a certain height.
*General Gameplay – Capital Ship Internal Components
*General Gameplay – IG-88's weapon
*Gameplay General – Return control to evasive moves earlier
*Gameplay General – Sith infiltrator cloak
*Gameplay General – Hero vehicle lasers have explosions whether hit or not (after x time)
*General Gameplay – Overdamage
*General Gameplay – Improved Weapon Strikes
*General Gameplay – Violent reaction from lightsaber strikes in infantry
*General Gameplay – Droids cut into pieces by lightsabers
*General Gameplay – Drop/Muffle background sound during lightsaber/melee combat
*General Gameplay – Depth of field BG blur during lightsaber/melee combat
*General Gameplay – Hero vehicle changes
*Gameplay General – Trophy Unlocks
*General Gameplay – VBF – Capital Ship Component - Communications Array
*General Gameplay – VBF – Capital Ship Component - Gunnery
*General Gameplay – VBF – Capital Ship Component - Orbital Cannon
*General Gameplay – VBF - Auto defenses - Laser fire differ depending on faction holding CP
*General Gameplay – VBF - Rescue Mission
*General Gameplay – VBF – Evacuation
*General Gameplay – VBF - Summoning a Capital Ship
**Certain CPs will trigger capital ships to hyperspace in.
**All guns and ion canons blazing as they follow a spline throughout the battlefront.
**Verify on Tatooine, Clone Wars era.
*General Gameplay – Combat Density - Ion Cannon
*General Gameplay – Combat Density - Spawn AI from escape pods around the player on the ground
**The player will be accompanied by a random number of AI when exiting an excape pod (not exceeding 3 AI)
**Will not be seen in network games.
*General Gameplay – Combat Density - Cluster ships
*General Gameplay – Player Awareness - Lock on Range
*Art - Sand/Snow/Mist Effect
*Art - Scorebar
*Art – Objectives menu
*Art - Galactic Conquest menus
*Art - Multiplayer Frontend
*Art – Sniper HUD
*Art - HUD Messages
*Frontend - Credits
*Frontend - Player Progress
*Art - Split-screen HUD
*Art – Star Wars Text Crawl
*Frontend - Load screens
Art (Planet Levels):
*Endor - Phase 3
Production:
*Deliver Xbox 360 Builds
**NTSC
**PAL
*Deliver PS3 Builds
**NTSC
**PAL
Data is incomplete for this milestone.
</tabber>
Category:I&T - Milestones