Physical Mirror

Physical Mirror creates an invisible disk that reflects successful missile attacks against the caster back to the sender. It is very similar to the Reflection Shield.
==Description==
==Gameplay==
This spell is only for the caster.
When the spell casting is finished the spell's effects are automatically applied to the caster (no need to select self) - a brief burst of transmutation spell school casting effect manifests from the caster's fingertips, a sound effect is audibled, and a white energy disc is rendered under the caster's feet for the duration of the spell.
For the next 9 rounds duration, any of the projectiles listed below are eligible to reflect (bounce) back at the originator. 
The spell will recognize and reflect up to 61 different types of missile projectiles directed at the caster, and if the projectile would have normally successfully hit the priest, then the mirror will rebound it back at the attacker, thus preventing any damage from the missile.
Note that the projectile must have penetrated other defenses and actually struck the caster for this spell to be able to reflect a missile - for example, if the caster is under protection from other defensive spells such as Mirror Image, Protection From Normal Weapons, Blur. etc. then those spells need to be overcome first, before the physical mirror can even be a factor - if the attacker can't hit the caster, then the mirror won't need to reflect a missile.
When the spell expires, there will be an audio and visual effect to signify the spell's end.
This spell can be removed by any applicable Dispel Magic effect, or a Breach spell.
===Reflected attacks by type===
<tabber>Baldur's Gate II=
In Baldur's Gate II
 	Missile or spell names
Arrow 	Normal • +1 • +2 • +3 • Acid • Biting • Dispelling •  Fire • Ice • Piercing • Plenty • Slaying • Tansheron's
Bolt 	Normal • +1 • +2 • +3 • Biting • Drow +1 •  Firetooth • Kuo-toan •  Lightning • Paralytic • Plenty • Sleep • Stunning
Bullet	Normal • +1 • +2 • +3 • +4 • Everard • Plenty • Seeking • Sunstone
Dart 	Normal • +1 • +2 •  +3 • +5 • Asp •  Biter • Crimson • Stunning • Wounding
Axe 	Normal • Azuredge • Hangard's • K'logarath • Rifthome
Dagger	Normal • Boomerang • Firetooth • Poisoned
Hammer	Dwarven Thrower •  The Brick
Amulet	Ruby Pendant of Beguiling
Spell 	 Flame Arrow • Magical Stone • Melf's Acid Arrow
Trap 	Snare • Special Snare • Spike • Ground (17/187, 9.1%) • Container (8/145, 5.5%) • Door (0/31)
|-|Siege of Dragonspear=
In Siege of Dragonspear
 	Missile or spell names
Arrow 	Normal • +1 • +2 • +3 • Acid • Antimagic • Biting • Dispelling • Ice • Piercing • Plenty • Poisoned • Slaying • Void
Bolt 	Normal • +1 • +2 • +3 • Biting • Drow +1 • Fire • Ice • Lightning • Paralytic • Plenty • Polymorphing • Sleep • Stunning
Bullet	Normal • +1 • +2 • +3 • Darkness • Electricity • Fire • Ice • Plenty • Sunstone
Dart 	Normal • +1 • Acid • Asp • Biter • Fire • Ice • Sleep • Stunning • Wounding
Axe 	Normal • +1 • +2 • Beruel's Retort • Grubdoubler's • Kruntur • Rhyte's Last Arrow
Dagger	Normal • +1 • Poisoned
Spell 	Magical Stone • Melf's Acid Arrow
Trap 	Snare • Special Snare • Ground (5/110, 4.5%) • Container (2/26, 7.7%) • Door (0/2)
</tabber>
In addition, the following NPC-only attacks are also reflected:
===Differences with the Reflection Shield===
*In Baldur's Gate II: Enhanced Edition, the only reflecting differences between Physical Mirror and the Reflection Shield are that only the mirror is able to catch Melf's Acid Arrow, whereas only the shield catches Angelo's arrow and all 7 of Eagle Eye's attacks.
*In the original Baldur's Gate II, the differences are that only the mirror is able to catch Arrow of Ice, missiles from Tansheron's Bow and Melf's Acid Arrow, whereas only the shield catches Arrow of Fire, Firetooth's bolts, Bolt of Lightning, the spell Flame Arrow, a Fallen Solar's arrows, Angelo's arrow and all 7 of Eagle Eye's attacks.
*While the Reflection Shield is only available in Baldur's Gate II, a Druid can become high enough level to use Physical Mirror in Siege of Dragonspear, The Black Pits and of course The Black Pits II: Gladiators of Thay. New attacks can be reflected in these games.
==Bugs==
*When many valid projectiles hit Physical Mirror in quick succession, only one is thrown back, while the rest are simply deflected and negated. Which one it is and whether it is sent back to the right creature is unclear. 
*In the original edition, Physical Mirror may not reflect projectiles but instead only deflect them. The circumstances for this bug are unknown, but reloading saves is known to 'reroll' whether the game will be in a bugged state or not. The game may also bug, unbug, or rebug itself randomly. 
==Trivia==
The Advanced Dungeons and Dragons 2nd Edition priest spell Physical Mirror is common for priests with major access to the sphere of Numbers.
The PnP ruleset's Physical Mirror spell is able to affect physical and spell attacks such as melee strikes, single target spells and missiles - the BG video game only implemented certain missile projectiles as eligible to be reflected.
When the priest casts the spell, he must specify the location and orientation of the physical mirror disk. Once it is created, the disk cannot be moved - this dynamic isn't implemented by the BG video game version, which moves with the caster, and protects against missiles from any orientation.
The physical mirror operates from only one direction; that is, only one side of the mirror reflects attacks. The caster of the mirror may direct spells and missile attacks normally through the space occupied by the mirror.
In the case of physical attacks, the attacker must roll to hit himself (without the armor class benefits of Dexterity or shield). Spells turned back may require the caster to make a saving throw vs. his own spell. In both of these cases, range is important. If the distance between the initiator of the attack and the physical mirror is more than twice the range of the attack, the attacker is safe; the attack has insufficient range to travel from the attacker to the mirror and back again.
==Mod content==
Spell Revisions mod has changed this arcane spell, revising its effects, duration and description. See below for description:
Physical Mirror
Level: 6
School: Alteration
Sphere: Numbers
Range: Personal
Duration: 2 turns
Casting Time: 6
Area of Effect: Special
Saving Throw: None
This spell causes a localized folding of space. The folded space takes the form of an invisible disk that protects the caster but also distorts his appearance as if a mirrored image of the caster traveled alongside him. Any missile attack that intersects the disk is instantaneously deflected, while there is a 50% chance that a melee attacker will attack the mirrored image and a 50% chance that he will attack the caster.
With the Sword Coast Stratagems mod, this spell is regularly used when fighting divine spell casting foes capable of casting 6th level priest spells - it is a staple defense encountered often.
==TODO==
*Add reflected attacks from The Black Pits I & II.
*Verify that information provided is accurate in the original edition of BG2.
==External links==
*
*Advanced D&D 2nd Edition Wiki - Physical Mirror (Priest Spell)
Category:Cleric 6th level spells
Category:Druid 6th level spells
Category:Missile damage
Category:Missile avoidance