Rolling

__TOC__
==Profile==
=== What is Rolling?===
Rolling is the main function of the game, which allows the player to roll for a chance to get different auras of varying rarities and designs.
The rolling function consists of a button, centered at the bottom of a player’s screen, that, once pressed, will trigger a wheel-like animation, where the game will determine which aura the player will obtain, and play its corresponding opening animation. This process is completely RNG based, although, the player's chances to obtain a rarer aura can be increased by using items, such as potions and gears. Rolling is a server sided mechanic, meaning it's affected by the player's ping.
===Bonus Rolls===
On every eleventh roll, the player is granted double luck. This effect applies to most stats such as ; however, this excludes potions which add to the player's base luck (such as the and the . When ready, the roll counter below the 'Roll' text on the button will display 'x2 LUCK READY'. 
====Bonus Roll Multiplier====
Some gears and effects can affect the Bonus Roll Multiplier, for example:
*When using the , the player will receive 6x bonus luck. When ready, the roll counter below the 'Roll' text on the button will display 'x6 Luck Ready'.
*When using the , the player will receive 3x luck for bonus rolls. Once ready, the Roll counter will display 'x3 Luck Ready'.
*When using the , the player will receive 1.35x luck for bonus rolls. Once ready, the Roll counter will display 'x1.3 Luck Ready'.
*When using , the player will receive 2.5x luck for a duration of 10 rolls every 20 rolls, which will display 'x2.5 Luck Ready', and when a bonus roll is triggered doing those 10 rolls 'x5 Luck Ready' will be displayed.
====Bonus Roll Counter====
Some gears and effects can also affect the Bonus Roll Counter, such as:
* When using the , the Bonus Roll Counter is reduced to five rolls, meaning that the player only has to roll six times to receive bonus luck.
* When using the , the Bonus Roll Counter is reduced to zero rolls. This means that the player will receive bonus luck every roll.
*When using , the Bonus Roll Counter is reduced to five rolls, meaning that the player only has to roll six times to receive bonus luck.
Do note that whatever number is shown on the counter, the roll with 1 number above it will be a bonus roll.
===Auto Roll===
Upon enabling, this mechanic will automatically and continuously roll auras for the player until disabled, making it so the player does not have to press the Roll button every time, or to use an auto clicker. The player needs to be in the sol’s studio Roblox group to use this feature. Additionally, the Auto Roll feature makes you rejoin every 20 minutes instead of the old version where it could not make you rejoin automatically.
===Quick Roll===
 Quick Roll is the only paid rolling mechanic, which is a gamepass, and costs to unlock. This gamepass makes rolling instant - the animation doesn't play, and the game chooses the aura the player gets with a shorter cooldown.
==Rolling Configuration==
In the Settings tab, the player can find different choices related to rolling, such as the Aura Filter. These all come in handy if the player is trying to macro, or save themselves some time. Below is a list of them, accompanied by their function.
===Aura Filter===
With this, the player can choose which auras they want to auto equip or auto skip when rolled. The player can only apply this setting to auras that are in their Collection (auras that the player has already rolled). This setting overrides all other skip/equip settings.
===Storage Full Warning===
If enabled, when the player attempts to equip another aura while their storage is full, the game will display a warning.
===Swap Warning===
If the aura's rarity is higher than the value input in the field next to this settings' name, the game will display a warning whenever the player tries to switch it to another aura they rolled.
===Auto Equip===
If the aura's rarity is higher than the value input in the field next to this settings' name, the game will automatically equip it when rolled.
===Roll Cutscene ===
The Roll Cutscene setting can be used to edit which opening cutscenes the player wants to see. If the aura's rarity is lower than the value input in the field next to this setting, the game will skip its cutscene.
==Breakthroughs==
Breakthrough (or BT for short) is an in-game mechanic that where the aura is obtained outside of its native biome, while decreasing the chance of rolling the aura. Auras that have a breakthrough can be rolled at two different rarities: their regular rarity, and their native rarity. Regular rarity is the normal chance of rolling a specific aura, when their rate is not being boosted by a biome. Native rarity is the higher chance of rolling a specific aura, when their rate is being boosted by a biome. For example, has a regular rarity of 1 in 400,000,000 and a native rarity of 1 in 100,000,000 during rainy weather. This means that can be rolled with a rarity of 1 in 400,000,000 at any time, but can be rolled at the much lower rarity of 1 in 100,000,000 during the rainy biome.
The native rarity for an aura can be calculated by dividing the regular rarity by their respective biome's breakthrough multiplier. All biomes and weather conditions have separate rarity multipliers for native rarities. Glitched biome exclusive auras do not have breakthroughs.
Biome 	Spawn Rate 	Breakthrough Multiplier	Exclusive Auras
Daytime 	N/A 	x10 	
Nighttime 	N/A 	x10 	
Windy 	1 in 500 	x3 	
Snowy 	1 in 600 	x3 	
Rainy 	1 in 750 	x4 	
Sandstorm 	1 in 3,000 	x4 	
Hell 	1 in 6,666 	x6 	
Starfall 	1 in 7,500 	x10 	
Corruption	1 in 9,000 	x5 	
Null 	1 in 10,000	x1000 	
Before Era 7, breakthrough functioned the opposite to how it does now. Previously, breakthrough allowed players to roll exclusive auras at a higher rarity outside of their native biomes at a lower rate and the breakthrough multipliers had different values. For example, the rainy biome used to have a breakthrough multiplier of x10 and used to have a regular rarity of 1 in 100,000,000. This means that used to have a breakthrough rarity of 1 in 1,000,000,000 outside of the rainy biome.
==Mutations==
Mutations are "upgraded" variants of existing auras that are generally grander in appearance and much rarer than their non-mutated counterparts. This system allows for multiple auras to explore the same theme and build upon previously established ideas. Mutated auras have a text next to the title of the aura, displaying “[MUTATED]”.
When the player rolls an aura that has a mutation, such as , or , they automatically make ANOTHER roll, directly afterwards, to determine whether or not they will receive the mutated version instead. For example, if the player rolls (1 in 1,000,000) there is a 1/15 chance for it to mutate into and a 1/30 chance for it to mutate into .
However, In Eon 1, the mutation system was removed, meaning mutation chances no longer exist and every aura now only able to obtain as its indicated rarity.
===All Current Mutation Chances===
 -> (1 in 128) x Mutation Chance (x100).
 -> (1 in 700) x Mutation Chance (x20).
 -> (1 in 6,900) x Mutation Chance (x10).
 -> (1 in 1,400/7,000) x Mutation Chance (x10).
 -> (1 in 1,004) x Mutation Chance (x100).
 -> (1 in 2,000/12,000) x Mutation Chance (x10).
 -> (1 in 2,048) x Mutation Chance (x500).
 -> (1 in 128) x Mutation Chance (x10000).
 -> (1 in 200,000) x Mutation Chance (x10).
 -> (1 in 40,000) x Mutation Chance (x100).
 -> (1 in 5,000/50,000) x Mutation Chance (x100).
 -> (1 in 5,000/50,000) x Mutation Chance (x100).
 -> (1 in 350,000) x Mutation chance (x20).
 -> (1 in 30,000/90,000) x Mutation chance (x150).
 -> (1 in 1,000,000) x Mutation Chance (x15).
 -> (1 in 1,000,000) x Mutation Chance (x30).
 -> (1 in 99,999) x Mutation Chance (x500).
 -> (1 in 600,000/6,000,000) x Mutation chance (x10).
 -> (1 in 3,000,000/12,000,000) x Mutation chance (x6.66666666667).
 -> (1 in 20m) x Mutation chance (x4.99999995).
 -> (1 in 1,000,000/10,000,000) x Mutation Chance (x10).
 -> (1 in 150,000,000) x Mutation Chance (x2).
 -> (1 in 50,000,000) x Mutation Chance (x10.06).
==Trivia== 
*The roll counter will reset once a player leaves the server they're currently in; however, their "Rolls" leader stat won't.
* The player can use the aura filter to automatically skip or equip auras when rolled.
*Using Quick Roll will always cancel any auras that do not have a special screen when rolled. (Unless the player has auto equip on for those auras).
*Depending on the rarity of an aura, the rolling animation can differ.
*The Aura Filter used to be called “Auto Filter” before Era 6.
*A roll's duration without any modifiers or gamepasses is approximately 3.2 seconds long, (Spin duration and cooldown), with the Quick Roll gamepass being 1.2 seconds long (Only the cooldown, since quick-roll removes the roulette animation).
*Before Era 7, the rarity of mutated auras did not count towards the "highest RNG" stat on the stat board. Instead, only the rarity of the non-mutated variant was considered.