Koopa Troopa (2013 game)

Born out of a desire to "stick it" to a segment of Mario/Nintendo's fandom that Alex found problematic, Koopa Troopa (Japanese: ノコノコ Nokonoko) is a 3D platformer developed by St. Clair Publications that was released in the fall of 2013.
Intended to be based on the Grand Theft Auto series, Alex essentially offers it up as proof that a GTA-themed game COULD work with Nintendo's properties, despite Nintendo's desire to be "family friendly". Unlike GTA, however, this game isn't a true "open world" adventure.
==Gameplay==
You play as a Koopa who is utterly disgusted with Bowser and the way he runs the Koopa Kingdom. In particular, you hate how seemingly obsessed he is with kidnapping Princess Peach, at the expense of letting his kingdom fall into ruin; you claim to live in a downright ghetto besieged by wage stagnation, a 20 trillion Coin debt, Goomba sex trafficking, illegal street Karting, and an apparent gang war between the Blood Spinies, Crippy Beetles, and Latin Lumas.
You've been wanting to overthrow him for years, but have never quite worked up the courage to do so. That is, until you go to Koopa State University and run into a recruiter for the Koopa Troop. Realizing that you are now old enough to join them, you decide to sign up.
Your job in this game is to overthrow Bowser from within by working your way through the ranks of the Koopa Army, then defeat Mario and Luigi to successfully conquer the Mushroom Kingdom yourself.
The game is a 3D collectathon platformer in the vein of Super Mario 64 and Sunshine, with elements of the first two Banjo-Kazooie games and the then-four-years-pending Super Mario Odyssey thrown in. As with most other past 3D platformers, your ultimate goal is to collect Power Stars for Bowser, and there are 200 of them in this game as opposed to the traditional 120. He claims he needs those Stars for his latest scheme, but in reality, you're collecting them for yourself and your own schemes. The Banjo-Kazooie element comes from the fact that, with few exceptions, you can get these Stars in any order you want and don't get booted back to the overworld.
Your Koopa is somewhat customizable: you can name it and set its gender and skin tone, and can even set the latter to colors like green and red. But, that's about it; while there were plans for clothing and hair options in earlier builds of the game, they fell through. The Koopa starts out as a Beach Koopa and can't take much abuse as-is; one hit and you're likely dead. This is why the game puts extremely heavy emphasis on you getting a shell, which increases your ability to take hits and gives you a weapon to use against enemies.
Upon starting the game, you're sent off to basic training, where you learn how to climb things, swim, shoot out of cannons, and use Bob-Ombs. Upon successful completion of this, your drill sergeant and mentor, K. Lee Koopey, gives you the Shell Slam ability and sends you off to see Bowser, who opens up the first world for you, gives you your first Power Star, and gives you a small army of Goombas to command. Initially, you will only be able to command Goombas, but as you rise through the ranks, you'll be able to command more advanced troops.
As in Super Mario Odyssey, if you die, you lose 10 regular Coins and will be sent back to the last entrance or checkpoint you passed. Your Shell Slam ability can be upgraded twice, first to the Super Shell Slam in DK Island, and to the Ultra Shell Slam in Big Boo's Haunted Citadel. Each upgrade increases the amount of damage you can do as well as which switches you can push.
There are seven other sets of collectibles besides Power Stars that you need to collect in order to properly finish the game, which will be expanded upon later.
==Controls==
Action 	Wii-U Gamepad/Classic Controller button 	Wiimote + Nunchuk button
Pause 	 	
Access the map (and, by extension, view your stats and Inventory as well as warp to checkpoints)	 	
Controlling the camera 	left/right to rotate the angle, up/down to zoom, to set it behind your Koopa 	left/right to rotate the angle, down to toggle between three external zoom levels, to set it behind your Koopa
First person view 	Click ; use or physically move the Gamepad to look around, and press down to leave 	up to enter; use to look around, and press down to leave
Basic movement 	 	
Ducking 	 	
Walk while ducking 	+ 	+
Shell Slam 	Hold when at max speed; release/hit a wall to cancel; use to steer 	Hold and flick the Wiimote while running; release /hit a wall to cancel; use to steer
Jump 	or 	
Mid-Air Jump 	or in the air 	Flick the Wiimote in the air
Backflip 	+ jump 	+jump
Long Jump 	At max speed, duck + jump 	At max speed, duck + jump
Ground Pound 	in the air 	in the air
Basic attack
(press when next to another Koopa to steal their shell if you're a Beach Koopa) 	or 	
Shell Toss 	Hold or , use to aim, then release to fire 	Hold , use to aim, then release to fire
Shell Jump 	First do a Shell Toss, then jump as your shell is returning to you 	First do a Shell Toss, then jump as your shell is returning to you
Hold and throw items 	Press or near a grabbable object, then press the button again to throw. Press upward to throw it up, or press it down to gently set the item back down without throwing it.	Press near a grabbable object, then press the button again to throw it. Flick the Wiimote to throw harder. Press upward to throw it up, or press it down to gently set the item back down without throwing it.
Swimming 	Use to move, or to dive, or to actually swim, and or to attack. 	Use to move, to dive, to actually swim, and (or flick the Wiimote) to attack.
Thin ledges 	left or right to shimmy, down to let go, up to climb, or to climb fast, or to attack 	left or right to shimmy, down to let go, up to climb, to climb fast, to attack, flick the Wiimote to shimmy fast
Climb stuff 	up or down to climb, left or right to rotate 	up or down climb, left or right to rotate
Weapons 	Weapons 	Weapons
Bullet Bill cannon 	+ to take out and put away.
 or to fire.
Enter first person mode to get a crosshair, as well as be able to use in the air or underwater.
 to stand your ground outside of first person mode.	Not usable with a Wiimote + Nunchuk.
Guild Attack 	+ to use the special move you learned from your Guild. 	Not usable with a Wiimote + Nunchuk.
Bob-Omb 	+ to throw a Bob-Omb. 	Not usable with a Wiimote + Nunchuk.
Camera 	+ to take out and put away.
 or to take a picture. 	Not usable with a Wiimote + Nunchuk.
==Shells==
As stated above, and as is drilled into your head throughout the game, your shell is your primary means of attack as well as defense in this game. You are pretty much screwed without one. Luckily, shells are abundant in this game. You can buy shells at shops, and occasionally, you may find them just lying around. Another option is to steal them from other Koopas, but this is risky as they may chase you down and beat you up to get their shell back, and it may cause dissention in the ranks when you're commanding a platoon. Any Beach Koopas you meet may try this on you as well.
If you get hit with a shell on, it'll pop off, just like in Super Mario World 1. You can then chase it down and try to get it back, but not only is this risky depending on the enemy, the shell will crack over time, and will eventually break and need to be replaced. You can use your Inventory to change shells on the fly, as long as you have shells.
There are nine basic shells as well as five specialty shells. You initially can only use a Green Shell; the rest are unlocked over time.
Shell Color 	Obtained in... 	Function
Basic Shells 	Basic Shells 	Basic Shells
Green Shell 	Available from the start 	The basic shell. It travels in a straight line and can bounce off walls. It breaks after three hits.
Red Shell 	A pending mission in Bowser Badlands	This shell homes in on enemies, just like in Mario Kart. However, it breaks after just one hit.
Blue Shell 	A pending mission in Bowser Badlands	Functions just like the Green Shell, but is slightly more durable, able to take five hits before breaking. Even better, it takes three hits to get you to pop out of the shell, effectively giving it 15 HP.
Yellow Shell 	A pending mission in Shy Guy Desert 	Just as in Super Mario World 1, you're invincible if you do a Shell Smash in this shell. You are harder to control, though.
Brown Shell 	A pending mission in Shy Guy Desert 	Makes you invisible when doing a Shell Smash. Enemies can still hit you, though, and the invisibility isn't perfect...
White Shell 	A pending mission in Shy Guy Desert 	Freezes opponents on impact.
Orange Shell 	A pending mission in Shy Guy Desert 	Allows you to "skip" like a stone on the water's surface if you're in a Shell Smash. Under the water, you can swim faster. On the surface, you'll leave behind a trail of water that can slip up and stun enemies.
Purple Shell 	A pending mission in Airship Armada 	The Electrokoopa shell from Isle Delfino. Anyone who touches you or the shell gets electrocuted HARD. But you can't swim...you'll lose the shell if you try to! Water in general could be a problem for you with this shell.
Black Shell 	A pending mission in Airship Armada 	The hardest shell in the game. You are impervious to nearly every enemy attack. But the Koopa God help you if you run into the more advanced enemies who might actually know this shell's weaknesses... Also, you can't swim in this shell...you'll sink like a stone in water. But as it turns out, you may have to do this in order to complete some missions...
Specialty Shells	Specialty Shells 	Specialty Shells
Buzzy Beetle Shell	Bowser Badlands 	Makes you immune to fire and gives you the ability to walk on walls. But you're slowed down quite a bit, and your jump height is greatly reduced. You also can't stand water, and will lose the shell should you try to swim in it. Add wings to the shell (see below) to become a Para-Beetle and allow allies to bounce off of you like a spring. If you're using a Wiimote + Nunchuk combo, shake the Wiimote while ducked to become a Spike Top for a few seconds.
Spiny Shell 	Airship Armada 	Functionally the same as a Green Shell, with the added bonus of hurting anyone who touches you directly. You can't swim with this shell, but CAN float on the water's surface balled up.
Dry Bones Shell	Airship Armada 	Throw bones at enemies with this shell. It's very fragile, but can skim on top of any liquid, including molten lava and purple sludge. Also, duck to turn into a collapsed Dry Bones that can evade detection by certain enemies and hazards.
Rock Shell 	Land of the Lost 	Allows you to turn into a rock by doing a Shell Slam, allowing you easier access to certain areas.
Boo Shell 	Land of the Lost 	Allows you to levitate () when doing a Shell Slam. You'll be repelled by water, though, and anything that might kill a Boo, such as bright light, will cause you to lose it.
==Other upgrades==
As you progress through the game, these extra powerups will also become available in shops. Having one of these active grants you more HP: take a hit, and you lose the powerup first. You can only have one of these active at a time.
Item	Obtained in... 	Function
Wings	Shy Guy Desert 	Wings can attach to your shell to make you a Paratroopa.
Fire Flower	Shy Guy Desert 	Allows you to throw fireballs.
Mini Mushroom	Shy Guy Desert 	Causes you to shrink, allowing you to enter very tiny spaces that you wouldn't normally be able to go, run on walls, and run on water. However, you become very weak and are unable to even dent most enemies, and you may die instantly if hit!
Ice Flower	Land of the Lost	Allows you to throw iceballs and freeze any liquid with a Shell Smash.
Mega Mushroom	Land of the Lost	Makes you bigger, allowing you to interact with big objects that you normally couldn't.
==Guilds==
In Shy Guy Desert, you are given a chance to join one of five Guilds. Guilds provide you with health upgrades as well as an extra power that you can access by holding and pressing . The extra power, which lasts for 10 seconds (at least initially) and has a limit on the number of uses (that you can recharge either via certain charging stations or by visting the Guild's headquarters), will make you stronger in battle and possibly allow you to get some Power Stars easier or sooner.
But be careful! When you join a Guild, all the others become your enemy. While you, theoretically, are able to change what Guild you're in at any time, doing so could have dire consequences, so think carefully about which Guild you want to join!
Guild	Power you get
The Hammer Bros.	The more versatile Guild, although they aren't the strongest. Joining the Hammer Bros. will allow you to either throw a hammer, which can hurt a lot of stuff hard and bust down some tougher walls easier than a Bullet Bill or Bob-Omb might, or a boomerang, which you can use to retrieve far-away objects.
The Super Koopas	If you find yourself losing your shell quite a bit, the Super Koopas may be a good alternative. Their Guild Power grants you a cape, which you can use to whack enemies as well as fly (controlling similarly to the Super Mario 64 Wing Cap). You also go faster in general.
The Magikoopas	Masters of the occult, this Guild grants you the ability to throw out magic blasts that can turn certain objects into allies.
The Lakitus	Grants you a cloud that you can use to float around in the air, as well as the ability to throw Spinies.
The Koopatrols	Grants you a spiky shell that will hurt anyone who touches you, as well as a power boost and the ability to become nearly invincible by ducking.
You can get the following upgrades from a Guild:
*Double health: When you join a Guild, the number of hits you can take from opponents is doubled, meaning that when you're a Beach Koopa, opponents will now have to hit you twice before killing you.
*Triple health: Offered in Land of the Lost
*Finally, in Cheep Cheep Cove, Land of the Lost, and Big Boo's Haunted Citadel, you will get upgrades to the amount of times you can use a Guild Power, ultimately topping out at 25.
==Weapons==
You have all these other weapons at your disposal as well:
Weapon	Obtained in 	How to use	What it does 	 	
Bob-Ombs	Basic training 	+ 	Walks along the ground for three seconds after landing, then explodes. Use to blast open holes in walls and defeat stronger enemies. You can initially only carry 25 of these, but there exists a sidequest somewhere that will double your capacity to 50.	 	
Camera	After unlocking and obtaining at least one Mini Mushroom 	+ 	At some point in the game, you will encounter an old Koopa in a hidden area who apparently developed post-traumatic stress disorder while in the Koopa Troop. Contemplating suicide, he asks you to fulfill his last request to take pictures of various hidden spots in the game and gives you an antique camera. Each time you take a picture, he showers you with various rewards, including slightly extending the amount of time a Guild Power can be active. Get all 20 pictures and he'll not only reconsider whether or not his life is still worth living, but he'll give you an ultra-extra-special Power Star with the St. Clair Publications logo on it.
Taking pictures also unlocks some rewards for you outside of the game as well:
{|class="wikitable" style="border: 3px solid #;"	Number of pictures	Reward unlocked
2 	Koopa Theater: The ability to re-watch every cutscene you've unlocked. 	 	 	 	
6 	Koopa Arcade: Replay various minigames you've encountered. 	 	 	 	
10 	Boss Rush: Refight every boss you've encountered. 	 	 	 	
15 	Cheats: Give yourself infinite quantities of any item you can purchase in a shop.	 	 	 	
20 	Sound Test: Listen to all of the game's music that you've heard so far. 	 	 	 	
==Other items==
Item 	Effect
Power Stars 	The most important item in the game. Every time you finish a mission for Bowser, you get one of these. There are 201 in total, but only 100 are required to beat the game. Unlocking new levels in this game is a "double unlock" process: you not only need a specific amount of Stars, but you also need...
Badge 	The second most important item in the game, these badges reflect your actual rank within the Koopa military. There are eight of them in total, and all eight are required to complete the game. Each time you advance a rank, Bowser gives you the clearances necessary to explore more of the Mushroom and Koopa Kingdoms, and you get to command more than just a platoon of Goombas.
Challenge Crown 	Scattered in each level, with a smattering in the hub world itself, are multiple challenge arenas, in which you must use all the moves you've learned thus far to solve puzzles within a tight time limit. Solve a puzzle to get a Crown. There are 10 of these, but only four are required to beat the game.
Coin Medal 	You get one of these for every 75 Regional Coins you get in a level. Return to Drill Sergeant Koopey when you've gotten 15 for a special reward; there are 40 total. (Since Big Boo's Haunted Citadel requires 400 for you to fight its boss, this means that you can't avoid getting five Coin Medals.) The Mushroom Kingdom has the last five of these medals, but no Regional Coins...
Trouble Center Ticket 	Just like in Paper Mario: The Thousand-Year Door, there's a Trouble Center. Up to 40 sidequests, five per level, wait for you to complete. None of these are required to beat the game; however, every time you solve a trouble, you get a Power Star. These Stars are included in the 201 total and are not bonuses, so you would only be able to get 161 without them. At the end of the game, when you are challenging Mario and Luigi for control of the Mushroom Kingdom, the Trouble Center Tickets may also help in a different way...
Picture 	Already mentioned above. There are 20 of these, none of which are required.
Bowser and Mario Coins 	Hidden deep within the game are slightly modified versions of Super Mario Bros. 1 and 3. To get the Mario Coin, you must find the former and first beat World 1 in it with just one life and no power-ups for a Power Star, then beat World 8 with the same constraints for the coin. SMB3 is held by Sergeant Koopey for the aforementioned 15 Coin Medals; to get the Bowser Coin, you must again beat World 8 with just one life and no power-ups. Beating both games and collecting six pictures for the old Koopa allows you to play the full games in the arcade. Both coins are required to beat the game.
Coin 	The game's main currency, used solely in shops to buy stuff. You can hold 9,999 of them.
Regional Coin 	There are 500 of these per level. Every level requires paying Bowser Jr. an increasing number of these coins to fight its boss.
Shell, Bullet Bill, Guild Power, and Bob-Omb Switches	Trigger these switches with a Shell Slam or the required weapon to make stuff happen.
Flag 	Trigger these to allow yourself to warp between spots in a level. Similar to what would become the warp system in Super Mario Odyssey four years later, just press to access your map, then click on a checkpoint to teleport there using Pipes.
Bonus Pipe 	Some Power Stars require you to enter a bonus area similar to the ones in Super Mario Sunshine, without the FLUDD stealing sequence. Complete it to get the Star, obviously.
? Blocks and Bricks 	Hit these for some coins and possibly other items.
==Allies==
These characters can help you out with stuff, but treat them poorly (or have a reputation for treating others poorly, i.e. changing Guilds, excessively stealing other Koopas' shells, losing your shell too much, dying frequently) and they may refuse you or even try to frag you. Allies follow you like Pikmin would Captain Olimar, but they are completely computer-controlled.
Ally 	Badges needed to command	What they do
Goomba 	Available from the start	Simple grunts that die easily. One of them is extremely weak, but a group of them can do a bit of damage. Can become Paragoombas, Spiky Goombas, and even Galoombas if you have the right equipment.
Other Koopas 	1 	Build up a good-enough reputation, and other Koopas will start coming to your aid. Just watch out for Beach Koopas, who will try to steal your shell if you are a lower rank than them.
Piranha Plant 	1 	You can mount Piranha Plants to walls or ceilings, or place them on the ground. They will stand watch over the area you plant them at, and bite enemies. Give them a Fire Flower to make them Venus Firetraps, an Ice Flower to make them Venus Ice Traps, or wings to make them Jumping Piranhas. Alternatively, shoot them with a spiked ball to make them Ptooie Plants.
Buzzy Beetle 	1 	Similar to the Koopas, but they're resistant to fire. You can turn them into Para-Beetles, Spike Tops, and even Spiked Para-Beetles, or take the shell for yourself, turning them into Buster Beetles in the process.
Spiny 	1 	Similar to a Koopa, but with spikes. You probably guessed that. You'll have an easier time controlling them if you're in the Lakitu Guild, which also allows you to throw down Spinies of your own from a cloud.
Guild Koopas 	Join a Guild 	The Koopas of whatever Guild you join will be at your command and ready to help you when you join it.
Shy Guy 	2 	Somewhat similar to Galoombas. Give them wings to upgrade them to Fly Guys, or shoot them with a Bullet Bill to turn them into Snifits.
Bandit 	2 	Ridiculously fast Shy Guys that steal things.
Rocky Wrench 	3 	Hide in a bunker and throw out either wrenches or Bob-Ombs at opponents. Against close-up opponents, they may become regular Monty Moles and attack by biting and scratching.
Cheep Cheep 	4 	They attack underwater opponents by blunt force, as well as opponents above water by leaping at them.
Blooper 	4 	These guys will attack by spewing ink at enemies, blinding them.
The Kremlings 	5 	Earn K. Rool's respect to get control over his army.
The Lost Landers 	6 	Give these forgotten Nintendo icons a new lease on life in the Koopa Army, and they will repay you in kind.
Boo 	7 	Their ability to turn invisible can allow you to make some great surprise attacks.
Dry Bones and Bony Beetle 	7 	These old soldiers can still serve you from beyond the grave. Attacks that would cause you to die only cause these guys to collapse; after five seconds, they'll pop right back up without skipping a beat.
The Koopalings and Bowser Jr.	All 8 	Unseat "King Dad" from his throne, and even his kids will take notice of you. Unleash their powers on enemies and watch 'em go!
==Enemies==
Enemy name 	What they do
Microgoomba	Baby Goombas who don't hurt you, but latch on to you and try to slow you down as well as hinder your jumps. Button mash to shake them off. May sometimes hide in Bricks and ? Blocks, becoming Piledriver Microgoombas.
Toad 	HE'S THE BEST, so he says...
The most commonly recurring enemy in the game. May be alone or in groups.
Bees 	Annoying little buggers who attack either by stinging you or flinging globs of honey.
Wario and Waluigi	Apparent rivals who try to mess up your work for their own nefarious purposes (usually getting rich).
Doppelshells	Fake Koopa shells that rear up and attack you when you get too close.
Wiggler 	These guys are a tough kill since many direct attacks bounce off of them. Even worse, they'll likely get mad, charging at you and doing severe damage in the process should they hit you. However, they don't go out of their way to attack you, so you can get close to one without incident. Probably best not to touch.
Yoshi 	These guys attack by eating your shell and spitting it out right back at you (or spitting fireballs out if you had a Red Shell on, ice if you had a White Shell on, or paralyzing juice if you had an Orange Shell on). They may then attempt to eat you if you're a Beach Koopa. But as broken as this attack is, it's pretty easy to avoid and even easier to strike back at a Yoshi.
They can't hit you if you're in a Purple or Black Shell, unless they're a Purple or Black Yoshi.
Mario and Luigi	These guys are hard to ward off and even harder to kill. May appear together, by themselves, and/or on Yoshi. When you hear the Super Mario Bros. 1 main level theme, it means they're nearby; just run away and hide until they're gone. Occasionally, you may hear the Star music instead; if that happens, you're likely dead where you stand should they see you.
"Ghost" Toad	Toads with sheets over their heads. Who do they think they're trying to fool? -_-
DK and Diddy Kong	Found exclusively on DK Island, if you run into these guys, they may try to hit you with barrels, which can kill you instantly, even if you have a shell on. Only Black Koopas can resist this.
Eerie 	Baby Yoshi-like ghosts that attack either in a straight line or in a curve pattern.
Captain Toad and the Toad Brigade	Found primarily at the Airship Armada, they attack it by firing cannonballs.
Mecha-Bee 	Same as the regular bee, but robotic. Slightly harder to kill.
Jelectro 	Bioluminescent jellyfish. Touch them and you get electrocuted. Fortunately, they don't move.
Big Bertha 	Big red Cheep Cheeps that spit out little tiny ones. They're easy to avoid.
Porcu-Puff 	Big spiky purple fish that chase after you should you enter the territory they're patrolling. You CAN defeat it with most of your attacks, although its tough hide makes it a hard kill.
Fireballs 	At one point in the Land of the Lost, you come across the Mario Bros. stage, and these little guys are your company.
Swooper 	These bats will annoy you like the plague, biting you from all angles while trying their hardest to avoid your own attacks.
Mini Mario 	Robot versions of Mario from the Mario vs. DK series, that try to explode on you. But they can't do a thing if you fight back with your own explosives!
"Mr. M" 	A completely unseen assassin who might try to shoot you in some areas. He can't be killed in any way, so get out of his territory before his timer hits 0!
==Bosses==
Once you've bribed Bowser Jr. with enough Regional Coins, take on these tough guys to get Badges and increase your rank.
Boss 	Fought at 	Description
Toad Brigade 	Bowser Badlands 	Captain Toad and his crew are on the job! Too bad it involves getting rid of you...
Wart 	Shy Guy Desert 	For reasons unknown, Wart seems to be quite hostile towards joining the Koopa Troopas. You can at least stop him from terrorizing the Shy Guy Desert, though.
Blue Yoshi Squad 	Airship Armada 	Duke it out with these five flying fiends to show everyone who truly rules the skies.
Boss Bass 	Cheep Cheep Cove 	His boss fight is unique in that you have to beat him down from within...literally. He eats you whole, and you have to claw your way out of him à la Master Core in Smash 4 or Prince Froggy in Super Mario World 2.
Cranky Kong 	DK Island 	This old coot seems like he'd be way too easy to take down. Just be careful when he seems to wind the clock back to 1981 and bust out his old moves from the arcade game!
Toad Brigade, again	Land of the Lost 	The battered, beaten, and badly bruised Brigade clearly wants to go down with their ships. Use all your abilities to put them out of their misery for good!
The Mushroom King 	Big Boo's Haunted Citadel	Peach's alleged father. Put this king in another castle and King Boo will pledge his army to your cause.
Bowser 	His castle 	The King of the Koopas himself...until you come along. Your first main job of this game was to unseat Bowser from his throne and plant yourself there, so in order to be the man, you have to beat the man. He attacks using everything he's got from the Smash Bros. games, including his ability to turn into Giga Bowser (which would be its first appearance outside of Smash and in the Mario games). Make sure you throw everything you've got at him!
Mario and Luigi 	Mushroom Kingdom 	The final battle! Everything has led up to this! These two plumbers are the Mushroom Kingdom's last line of defense against you, and it's up to you to take them down if you want to take it over!
==Levels==
These are, essentially, all the territories that the Koopa Kingdom is fighting for control over.
Level name 	Description
Neo Bowser City 	The hub world. This is where you live, where Bowser's Castle (and by extension, the man himself) is, and how you access all the other areas of the game. It's also a prototype of Inkopolis Square, in which other Koopas, Goombas, and eventually others (as you get badges and clear their levels) converge. You may sometimes be able to pick up some extra Coins or a few other rewards from them.
Bowser Badlands 	The greater area that Neo Bowser City is located in. They say that no one treats the Koopas worse than they treat themselves, and this will quickly become obvious when you show up and see all the drama and infighting going on with your fellow new recruits. Thankfully, it won't take you much skill to whip them into shape. Get your Bullet Bill cannon here and get going!
Shy Guy Desert 	A desert full of references to Super Mario Bros. 2 (with maybe a Super Mario Land 1 one thrown in for flavor), join a Guild here and hunt for lost treasure in the pyramids of this area.
The Airship Armada 	The might of the Koopa Air Force clashes with the Toad Brigade here. Your main mission here is to get a downed ship back up and running.
Cheep Cheep Cove 	Bowser wants control of the Mushroom Kingdom's waters, but some of the fish down there are trying to stop him, against the will of the Cheep Cheep and Blooper clans. Your main goal is to capture the lighthouse and send the rogues running!
DK Island 	Get four Badges and Bowser sends you here, to assist K. Rool and the Kremlings in taking over DK Island and plundering it of all its bananas. This level also has a day/night mechanic which changes how you do some missions.
Land of the Lost 	A wasteland filled with forgotten ancient relics of Nintendo's past, including their original hanafuda card business and some of their failed ventures in the 1960's and 1970's, such as People Houses and the Color TV Game 15. Here, characters like Sheriff, Ninten, Mach Rider, and Urban Champion wait to be noticed again, while Mr. Game and Watch, the Ice Climbers, and others wait to be in games other than Smash Bros.. Could a future in the Koopa Army await them?
Big Boo's Haunted Citadel	The military academy that winning Boos go to.
The Mushroom Kingdom 	Your final destination once you've taken Bowser off of his throne. Beat down those Mario Bros. and make Peach pay!
==Reception==
Nothing yet, but here just in case.
==Pre-release and unused content==
Nothing yet here, either, but still here just in case.
==Name in other languages==
(The game's title was the same in every other language St. Clair Publications material was available in at the time.)
Category:Mario (series)
Category:Mario Games
*
Category:3D Games
Category:3D Platforming Games
Category:Open World Games
Category:Wii U Games
Category:2013
Category:Fan Games
Category:Rated T Games
Category:Rated 16 Games
Category:Rated M Games
Category:Rated C CERO Games