Otter And Odder

an adventure starring Ignatious, Norage, and Flex. 
==Setting==
Eight Paths Monastery 
==Tweet-Length Episode Description==
Join Flex, Norage, and Ignatious as they are sent to Lake Carashae to obtain a mysterious sample for corporate thief Edmas Thomison. There will be monasteries to explore and unfriendly wildlife to contend with on this week's edition of Firebreathing Kittens. Otter And Odder is an actual play podcast of the Crowns system. 
==Non Player Characters==
*Edmas Thomison
*Bash Mightly
*Malakkus XXIV
*Flex's Momma
*Azmodeth the Deceiver
==Plot Summary==
Flex, Ignatious, and Norage get acquainted at the Firebreathing Kittens' commissary and guild hall, while looking at the notice board, where they find a job from Edmas Thomison's Eastinghouse corporation to retrieve a sample at nearby Lake Carashe for a large sum of gold. After the initial hesitation due to bad blood between Thomison and thew Cogbright family, Nulisag reveals that the job is already pre-paid. Seeing an opportunity to double-cross the double-crosser, Ignatious wholeheartedly accepts the mission.
Norage, recognizing the lake to be a quick walk away from the Eight Paths Monastery, offers to navigate while Flex provides a mech for a quick transport option. The intrepid heroes make it to the gates of the Monastery, which have doors blown off hinges and show signs of a struggle, but no sign of life.
After running into the main courtyard and smelling blood, Norage runs to the quarters of Master Malakkus XXIV to make sure he is okay. On the way, the group gets ambushed by a gang of strangely floppy and rabid otters, who nearly take down Norage before being dispatched by the group. In Malakkus' quarters, the gang finds the sign of a struggle and decide to look for Eight Paths monks to get the full story. Slowing their pace after a few run-ins with traps, the gang comes to the main mess hall, where orders urged the monks to find shelter in a panic room.
As the gang follows Norage through the halls again, they come across a puzzle trap that requires using four of the Eight Paths to open it. Norage forgets which color aligns to which element and performs meditative combat with his hulking forge hammer as Ignatious and Flex quickly solve the puzzle, opening the doors to reveal Malakkus and the monks. 
The groups exchange pleasantries as Malakkus mentions that there may be weapons testing going on that is not of the monks' creation. After making sure the monastery and its inhabitants are safe, the gang heads to Lake Carashe. The lake itself seems normal, however the gang soon finds out that the crystal-clear water is not a place they want to be in. As the party deliberates on what exactly Thomison wanted as "a sample", an alligator ascends and snatches Flex from shore. 
The party fight it out with the alligator, who very nearly kills Flex. Luckily, Flex's Momma intervenes via dream sequence and returns vitality to Flex, who is able to see the combat through at the cost of a foot and ankle. The party decides that the water will be circulated into the larger water system and diluted out in a few days' time, and that Thomison should absolutely not have his hands on the strange water. The gang fills samples with normal well water and some other choice bodily fluids as a crass declaration against the Eastinghouse company.
Later on, Thomison consults with a mysterious being named Azmodeth that manifests as the fire in the hearth. Seemingly none the wiser about the quality of the samples, he ruminates on them with Azmodeth, who mentions that "The Charming Chabin" has been used, and the end of their contract may come sooner rather than later.
Category:Adventures