Bedrock Edition 1.19.20

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1.19.20 is a minor update to released on August 9, 2022, which brought more parity with , and fixes bugs.
== Changes ==
=== Blocks ===
; Sculk Catalyst
* Now drops 5 XP instead of 20 XP.
; Amethyst Block
* Renamed to "Block of Amethyst" to match .
; Bells
* Can no longer catch on fire or be destroyed by fire.
; End Portal
* Renamed to "End Portal Frame" to match .
; Oak Wood Planks, Spruce Wood Planks, Birch Wood Planks, Jungle Wood Planks, Acacia Wood Planks, and Dark Oak Wood Planks
* Removed the word "Wood" from their names.
; Oak Wood Stairs, Spruce Wood Stairs, Birch Wood Stairs, Jungle Wood Stairs, Acacia Wood Stairs, and Dark Oak Wood Stairs
* Removed the word "Wood" from their names.
; Oak Wood Slab, Spruce Wood Slab, Birch Wood Slab, Jungle Wood Slab, Acacia Wood Slab, and Dark Oak Wood Slab
* Removed the word "Wood" from their names.
=== Mobs ===
; Ender Dragon
* Can no longer destroy crying obsidians, respawn anchors, light blocks, deny blocks, allow blocks, borders, and jigsaw blocks.
; Ravager
* Can now destroy mangrove leaves, azalea, azalea leaves, cave vines, big dripleaves, small dripleaves, spore blossoms, and hanging roots.
=== Gameplay ===
; Vibration
* Vibration listeners such as sculk sensors, sculk shriekers, and wardens now listen to the closest vibration instead of the first vibration in the tick.
==Fixes==
; Performance / Stability
* The game no longer crashes when browsing the Marketplace
* Fixed a crash related to spawn eggs ()
* Prevent client/server portal travel desync on low render distance settings ()
* Fix potential crash when returning to the Overworld from the Nether or The End
* The game no longer crashes when entering Coin Starter bundle screen
* Fixed bugs where client state can get out of sync with server if using an item is cancelled or failed
* Improved the performance of the locate biome command to mitigate stalls on the server while searching for a biome that is far away ()
* Fixed a crash that could occur when connected devices, like gamepads, were missing
* Fixed a crash that was caused by a villager changing its profession while trading. The trade screen will now close if the villager changes professions mid trade
* Fixed a crash that could occur when pistons were extending or retracting near moveable blocks and arrows
* Fixed a crash when exploring multiple categories in Marketplace on Xbox and PlayStation
* Fixed a crash that could occur when teleporting and killing an entity in the same tick
; Gameplay
* The wandering trader's spawning now matches and it will no longer spawn in water, lava, or underground ()
* Fixed a bug where Bows could fail to shoot an arrow the first time they were used, this also affected crossbows and tridents ()
* Fixed a bug that caused the new Wild Update music to not play in the Wild Update biomes when in Creative mode
* Fixed an issue that prevented fisherman villagers from offering to buy boats at max level
* The secret door that leads to the redstone room in the center of an ancient city now opens/closes properly ()
* Lava buckets will no longer disappear when failing to be placed or dispensed into partial blocks ()
* Fixed an issue where enchantments on ranged weapons on mobs were not being applied ()
* Fixed volume level of amethyst step chime sound when walked on by a mob
* Fixed an issue where some items with durability would fail to be created from the Creative inventory
* Ancient cities have more frequent sculk patch generation ()
* Player no longer takes damage from entering a nether portal if it is placed at Y=-21 or below ()
* Fixed an issue where scores on scoreboards were not being ordered properly ()
* Fixed a bug where fishing hooks would drop loot when killed with the command ()
* Player’s Soul Speed is now properly activated and de-activated on soul sand ()
* Fixed a bug causing to display incorrect health values, causing the player to turn invisible and unable to interact with the world on dying
* When trading, the villager plays the correct sound based on the item in the input slot ()
* Skulls in ancient cities now better match the orientation they have in ()
* Enable event filters in the root definition to be evaluated independent of sequence or randomize when a of 1.19.20 or higher is specified
* Fixed issue with health boost extra life not staying ()
; Mobs
* Polar bears no longer panic when attacked
* Tadpoles flopping while on land now more closely match and fishes in speed ()
* Piglins will now stop attacking if the player puts on gold armor ()
* Jobless zombie villagers are no longer unable to ride Minecarts or Boats ()
* Ravagers are now able to destroy mangrove leaves, azaleas, azalea leaves, cave vines, dripleaves, spore blossoms, and hanging roots (, )
* Releasing a bucketed custom mob now spawns the correct type of mob
* Fixed the order in which a bucketed mob is created when released, which means any Actor Properties on it will load correctly
* Allays can now pick up and drop items at their owner when in a boat ()
* Allay can now always pick up dropped scaffolding blocks ()
* Allay now correctly stops dancing when music from jukebox ends
* Allays now look at targets such as players ()
* Fish do not shake anymore when placed in an isolated water block
* Fixed a bug that caused Wolves to spawn red when summoned with entity_born or on_tame events
* Fixed a bug that could cause witches to stop spawning. The witch hut structure is now set as a surface spawner for Witches ()
* The ender dragon can no longer destroy crying obsidian, respawn anchors, light blocks, deny blocks, allow blocks, border blocks, and jigsaw blocks ()
* Fixed a bug causing baby mobs with the goal to have a shrunken hitbox ()
* Allays and bees are now less likely to get stuck in non-full blocks ()
* Wardens can now detect a player sneaking on top of a sculk sensor ()
* Wardens can now let itself fall up to 20 blocks down, instead of just 3 ()
* Allays can now pick up armor pieces with a different durability than the one they are holding ()
* Entities that die completely now have their data removed from the world file ()
* Fixed a bug which could cause mobs to not load into the world if their saved y-position was greater than or equal to 25
; Blocks
* Removed "Wood" from the names of mangrove wood planks, stairs, and slabs ()
* Twisting vines and weeping vines with no support now pop even when the random ticking speed is set to 0 ()
* Hanging mangrove propagules no longer drop a propagule item when silk touched if not at max growth ()
* Muddy mangrove roots can now be placed sideways ()
* Hanging mangrove propagules no longer changes color when certain blocks are placed nearby ()
* End portal frame block is now named "End Portal Frame" instead of "End Portal" ()
* Amethyst block has been renamed to "Block of Amethyst" ()
* Mangrove log, mangrove wood, and stripped mangrove wood can now be used to craft a campfire with charcoal ()
* Campfires can once again be stacked correctly ()
* Fixed a bug where pistons sometimes did not drop the piston item when broken by the arm ()
* Sounds of the smithing table when a villager is working are now the same as sounds when the player uses the table ()
* Bells can no longer catch on fire or be destroyed by fire
* Mangrove and azalea leaves no longer prevent tree growth ()
; Sculk Blocks
* If two vibrations are emitted at the same time, sculk sensors will now react to the closest one ()
** If two vibrations are emitted at the same time and at the same distance, sculk sensors will now react to the one with the highest frequency
* Sculk sensors now detect a creeper exploding with a frequency of 15
* Sculk sensors now detect an end crystal exploding with a frequency of 15 ()
* Sculk sensors now detect a fish being let out of a bucket with a frequency of 12
* Sculk sensors now detect a TNT being fired out of a dispenser with a frequency of 12
* Vibration particles are now always oriented towards the target sculk sensor ()
* Sculk catalysts now play the blooming sound effect when blooming ()
* Sculk catalysts do not spread sculk anymore on players' death if the Keep Inventory game rule is set to True ()
* Sculk catalysts do not get covered in sculk veins anymore if a mob dies on top of them
* Sculk catalyst now blooms when a mob with no experience dies next to it
* Sculk sensors can now also detect bees, chickens, allays, phantoms, and ender dragons flying (, )
* Sculk sensors can now emit the whole range of redstone signal strengths, based on the distance a vibration has been emitted at. Previously, the output was either 1 or 15
* Sculk sensors no longer detect boats staying still in water ()
* Reduced sculk catalyst experience drop from 20 to 5
* Sculk patch features can now be placed on additional block types ()
; Graphical
* Fixed bug causing FOV to stutter when sprinting while the player has a speed effect applied
* With data-driven block tessellation, geometry box pivot-base rotation now rotates around the correct pivot point
* Fixed x-ray vision when top snow falls on top of the player so it now behaves as a solid block when top snow covers player's vision ()
* Fixed an issue with RTX on Windows where point lights were unintentionally accumulated for emissive blocks (, )
; User Interface
* The Toggle Perspective hint now shows the player’s assignment instead of the default assignment
* Saddled pig's tooltip changed to "Ride" instead of "Mount"
* Added content warnings for large icons for texture tessellation (e.g. objects in hand)
* Fixed an issue where players were not able to hover over UI elements inside a scroll view if a portion of it fell outside of the view when using mouse + keyboard on iOS. This was a result of the scroll view auto focusing onto the nearest non-clipped element
* Hover text for blocks for items in inventory is now in a consistent order between game saves ()
* Removed the controller settings tab for Oculus
* Goat horn sound is now placed in the jukebox/note blocks sound category in Settings ()
* Fixed the Add Server feature not saving IPV6 addresses ()
; Realms
* Updated the Realms Plus FAQ to clarify that all Bedrock platforms can purchase Realms Plus ()
* Fixed an error where creating a new Realm would navigate out to the Play screen instead of returning to the Create New World screen
* The Realms feed screenshot button is now available for VR platforms
; Spectator Mode (Experimental)
* Removed emotes functionality while in spectator mode
* Player can now place blocks where spectator is hovering
* Players now have their hands back when they are holding a map when they have one item in offhand and one in main hand
* Spectators’ heads are now properly rendered as semi-transparent
* Character Creator head items (hats, hoods, helmets, etc.) are now properly rendered semi-transparent while in spectator mode
* Capes and animated back items are no longer rendered while in spectator mode ()
* Spectators can no longer use or get affected by portals ()
== References ==
ja:Bedrock Edition 1.19.20
pt:Edição Bedrock 1.19.20
zh:基岩版1.19.20