Pasper's Shrine

== History ==
Pasper's Shrine is located in in the . It is a shrine and holy place for the . They say, the souls of all heroes that have sacrificed themselves for the goat-clan are gathering here after their death. But since has seized the place, it has completely changed. The altar is still emanating its original dignity and greatness, but the magical powers that are prevailing here, are noticeably saturating the place with corrupted power. From time to time a magic circle is appearing on the ground. It looks as if it is drawn with fresh blood and it’s enveloping the whole altar in an evil atmosphere.
Since the revolts of , the have lived as vagabonding merchants and stock-breeders.
== Tactics ==
=== Requirements ===
*Players: 45+
*Bosses: 5
=== Trash ===
In this instance the bosses aren't the problem but the trash is. There's large groups of linked trash, all with their own special abilities. Take care not to pull very large groups.
*: summons a ghost that drains your HP really quickly if you stand near it. The damage it deals is % based. The ghosts can't be killed or stunned, so make sure the rogues die fast.
*: they cast big purple circles on the floor that silence everyone inside it, so move out of them to remove the effect. Silence only prevents magical attacks. Melee classes can stay in the circles without having to worry about their attacking abilities. However, silencers should be killed as soon as possible as well, because mages are really helpful in this instance for their crowd control skills.
*: will fear a random player. It's annoying, but not deadly.
*: they have a long-range attack which deals quite heavy damage.
The other trash mobs don't have any abilities worth mentioning, so just kill them.
=== Boss #1: ===
Tank and spank. When you aggro him he places barriers at both exits of the room so make sure your whole team is inside when you start fighting.
=== Boss #2: ===
Shouldnt be that much of a problem but sometimes during the fight he will go to the center of the room where he casts a lightning spell. This spell will hit the entire room and deals heavy damage, so you have to hide behind the pillars. The lightning can't hit you there. He also spawns adds. I dont really know what these adds do but they are very weak.
He goes to the middle to cast the lightning at 75%, 50% and 25%. Adds must be killed since they drain mana from you.
=== Boss #3 and #4: and ===
Two bosses at the same time. That's pretty much all there is to say. They have only one special ability, which is an area attack which will hit the entire room. Just out-heal this. 
Also, they die rather fast.
=== ===
Tank and spank. At 75%, 50% and 25% he will spawn adds. Each time, he will spawn more adds. These should be killed with area attacks, because, after a while, there are too many to kill with only single target attacks.