Magic

Magic as it is understood in the SapphireFoxx Universe is a power held by the hidden society of Sorcerers who are able to channel the energies of magic in different ways to perform feats seen as supernatural. All sorcerers are descendants of those known as champions who were once Nonblood or Non-Magic folk who were selected by the higher beings known as the Watchers and brought to their home realm of the Overworld. The Watchers then granted these non-bloods their powers and taught mastery over magic tasking them to fight many beasts and face challenges in the Overworld. Those who survived enough of the trials would then return to Earth and be known as Champions with their powers over magic in tact. These were the founders of the Arcane Society as its stand today. 
All Sorcerers (and arcane creatures) who wield magic are able to cast practically all forms of magic but each one also has what is known as a Bloodline. A Bloodline is a specific lineage of magic that focuses on a few specific aspects. Commonly these bloodlines are used to categorize the type of magic used in certain cases and are casually referred to by the color of the Aura that appears when casting it but formally they are referred to as a mineral. The Nine existing bloodlines are: Gold (Yellow), Silver (Grey) Bronze (Orange) Diamond (White), Obsidian (Black), Ruby (Red), Emerald (Green), Amethyst (Purple), and Sapphire (Blue). One's Bloodline is based on their lineage. A Sorcerer born to parents of two different bloodline will have a 50/50 chance of being born as either one. Sorcerers born to only one Magic parent and one Non-Blood Parent are called Mixlings but will inherit the bloodline from their magic side parent. There are no known cases of a Mixling child having no magic at all. In addition to the bloodline which defines which type of magic the sorcerer in question will most excel at, all sorcerers have what is referred to as a Mana Mark. A Unique marking that appears around their left eye and glows in the color of their bloodline whenever they purposely activate it or whenever they are casting some form of magic. Mana Marks tend to be similar designs following the lineage and have similarities between family members but no two are identical (with the exception of twin sorcerers like Chris and Christina, though Christina's unique origins may also play into this and may not be true of all Twin Sorcerers) 
When casting any spell, the Sorcerer's eyes will glow with a pale white light and their mana mark will light up on their face though there are practices of magic that can suppress or hide this from prying eyes. Certain spells will also cause glowing auras, designs, symbols, or pentagrams to either surround the body of the caster or appear hovering around their hands or target glowing in the color of the bloodline most associated with the type of spell being cast. For example, a healing spell will produce glowing green pentagrams as Emerald magic is focused on healing and regeneration. While a destructive spell will produce a red glowing pattern or energy as Ruby magic is based on destruction. All spells and magic practices are categorized by type and bloodline/color, but certain spells can combine different types of colors to produce more complex effects. Magical curriculum has also been categorized by tiers ranging from 1-10 with the more powerful being more complex and very few sorcerers reaching beyond level 6 or 7 even after years of practice and study. Each Bloodline also has a master Level Spell which is a very powerful spell that can only be used by a true master of that bloodline and no sorcerer outside said bloodline can use it. It is said that only the top 5% of sorcerers of anyone bloodline and are able to master their skill to this point and use their master level spell. Otherwise, all Sorcerers learn a proper curriculum to control and apply their magic with most teachers and masters of magic stressing the number one rule of learning magic as "Don't Skip Ahead". 
All Sorcerers have an innate power over magic within them but depending on how dedicated they are to learning about and strengthening their power each sorcerer tends to vary in skill and level. To date the most Powerful Sorcerers known are Alistair and Sylvana Huntington with both being classified as tier 10 and practically being legendary founding members of sorcerer society. An individual sorcerer's power and strength is determined more on how much they've learned and grown their own power not determined by age or grade level. For example, two sorcerers of the same age like Damon and Ash can be at very different levels or tiers. Ash/Ashley who was very studious and skilled was last described to be around tier 5 while Damon who tends to misuse his powers and see them more as an instrument of his own entertainment was around tier 3. The exact tier system is not specified but seems to be based similar to scholar or graduate levels and how dedicated an individual sorcerer is to learning and growing their own power. Tier 1-2 has been described as the basics of magic usually learned at the middle school age. Tier 3 seems to be somewhat equivalent to a High School education or GED of magic and Tier 5 - 6 being somewhat equivalent to a bachelor's or master's degree. Tier 8 is implied to be the highest level reached by some modern Sorcerers and is likely the equivalent of a doctorate level of magic education, Tier 9 is likely to be the equivalent of multiple PHDs and Tier 10 effectively the equivalent of an “Era Defining Genius” level of magical knowledge and education. 
Magic is a complex and powerful aspect of the SF universe categorized and classified in many different forms. The overall mysteries and properties of magic continues to be explored with each new story told. 
== History ==
As far as we know humanity's first exposure to magic was when the Watchers choose a select few non-bloods to become the first sorcerers. While the Watchers have essentially omnipotent power, they are absolute pacifists thus it was against their most absolute law to harm another creature even in defense. Thus, they instead selected a few non-bloods from Earth and brought them to their home realm Known as the Overworld. Once these Non-Bloods are introduced to the watchers and what has happened to them, they are granted great power over magic. The Watchers then teach them its practices and task them to face the hostile creatures that inhabited the overworld to protect the Watcher Civilization instead of directly fighting these creatures themselves. Those of these Non-Bloods who survived enough trials would eventually be granted safe passage home and return to Earth with their powers intact becoming a true Sorcerer and regarded by the rest of their kind as a Champion. It was these first select champions who became the lineage to most of Sorcerer kind as it is known now. The Original Champions and their descendants would each possess power over magic and founded the various arcane dominions across the world. Since that point there has been many wars between sorcerers and non-bloods because of the existence of magic. Though attempts have been made at peace in the larger scale many non-Bloods react in fear and prejudice and treat Sorcerer kind as abominations thus the Sorcerer Society has remained hidden in underground dome cities of great beauty and advancement. Though the more progressive minded of Sorcerers have come to interact with and inter marry non-Bloods in the small scale some others prefer isolation and pure blood practices. Current Magic society remains hidden in their dome cities and such, but many sorcerers' families live hidden among non-blood societies simply keeping to themselves and hiding their true nature from all but the few they most trust. Resorting to Memory erasing or altering spells in the event of undesired exposure.
== Bloodlines ==
Bloodlines are one of the nine branches of magic. A magic spell is classified under one of these bloodlines, and a sorcerer is born into one of these bloodlines, which can be seen through their Mana Mark (though, there have been cases of a sorcerer having two Mana Marks). Also, the sorcerer can use magic spells of their own bloodline better than those from other bloodlines. In addition, each bloodline has their own Mastery Spell, which only members of that bloodline who are masterful enough can use.
The following bloodlines are:
* Sapphire - blue; excels in motion and teleportation
* Silver - gray; excels in illusion and stealth
* Amethyst - purple; excels in enchantments and curses
* Obsidian - black; excels in constructs and summoning
* Bronze - brown; excels in protection and shielding
* Emerald - green; excels in restoration and healing
* Diamond - white; excels in souls and mental manipulations
* Ruby - red; excels in destruction and elemental spells
* Gold - yellow; excels in transformation and shapeshifting
== Spells ==
=== Transformations ===
Transformation spells are the most common form of magic shown in the SF universe. While not all transformations seen are based in magic most of them are to an extent. Transformation magic is Gold focused and is used to transform people or objects into a different form. Most commonly seen to transform characters from one gender to another. The Sorcerer merely needs to focus their spell on an individual and visualize how they want to transform them. They can also transform themselves in various ways. Transformation magic is somewhat basic compared to others and seems to be learned early on by sorcerers as Claire Dupont was able to fully transform a teenage boy into a teenage girl at age 12 (Little Witches) suggesting she just recently learned how to transform other people. Most sorcerers learn to transform themselves, other people and inanimate object rather easily but can usually only alter their shapes (and/or Gender) only Gold Blooded Sorcerers are able to actually transform their own or other bodies into different materials such as turning them into Steel or other metal to be more resilient.
=== Mass Memory Alter ===
Mass Memory Alter is a Diamond spell that alters all the memories and records about a person so that everything seems as if they had always been the way they currently are. The Sorcerer in question must concentrate on the mind of the individual(s) who is the epicenter of the spell and then reach out to sense and detect everyone who knows them to some degree. The caster will then build up a kind of humming mass of white (diamond) arcane energy that will take longer to build up to full strength based on the skill and power of the caster and how many people the spell will affect. Once at full power the spell will burst out in a load deafening boom. The spell will then instantly alter all memory and documented records of the individual it is epicentered on. It is mostly used in the SF universe by Alistair and his protégés to alter all memory and records of individuals who they transform as a result of curing them of the Gender Curse thus there is little to no outrage or confusion about those who have become another gender out of nowhere. The spell can be modified to not effect certain people when cast.
=== Teleportation ===
Teleportation is a Sapphire based spell that allows a sorcerer to instantly teleport themselves and/or other objects to a location of their choosing. Often taking the form of a blue swirl or burst of energy that will engulf the caster or object then vanish, reappearing in the desired location. It's been described that most sorcerers can only teleport about a hundred miles at a time so long as they can concentrate properly but Sapphire Blooded can teleport practically anywhere on the planet in one go due to their focus on this type of magic.
=== Constructs ===
Constructs are an Obsidian-based spell that allows a sorcerer to harness magical energy or Mana and form it into a solid state, shaping it into any desired form that; based on the degree of complexity and focus put into it will act and feel just like the real thing. Constructs range anywhere from simple animals or objects to massive stone golems conjured for battle. Constructs can also be modeled after people and act as a kind of magic clone who acts and behaves just like the real person (or however the creator wants that person to act).
=== Arcane Sight ===
Arcane Sight is a Silver based spell that deals with multiphasics and dimensions. Arcane sight is a spell or skill used by sorcerers to let them see what is usually invisible to the naked eye. Usually this allows them to see magical energy that is within an object or individual, but it can also allow them to sense active magical effects like curses or detect that an object or person around them is a construct instead of the real thing. Most skilled sorcerers cast Arcane sight easily and almost effortlessly with only their Mana Mark activating and eyes glowing a faint gray or white light. Depending on what the caster is looking for their surroundings will then change color or tone and energy or patterns that would normally be invisible with normal vision become visible. Arcane sight can also allow the caster a kind of X-ray vision so they can see through solid objects but it's unknown if there are limits to this. While some sorcerers of higher skill seem to be able to sense magical energy instinctively without actually performing this spell most sorcerers use it to either see and find magical energy or search the surrounding area to confirm what they sense instinctively.
Arcane sight also seems to allow a sorcerer to detect other sorcerers nearby at a distance. While it does not seem powerful enough to show them a specific mana mark or bloodline by itself Arcane sight does allow one sorcerer to sense that another individual nearby is one as well. This ability can be circumvented however if the other sorcerer is skilled enough to suppress their mana mark making it invisible to the cast's sight if done properly.
=== Soul Melding ===
Soul Melding occurs when two sorcerers sleep together. Though sex is not a requirement it tends to strengthen the effect. When two sorcerers sleep together either in direct contact or very close to each other their unconscious minds meld together, and it lets them interact in a kind of dream state watching each other's memories and looking into each other's minds. Though its somewhat random what memories present themselves at first the more two people soul meld and the more they bond as a couple the greater control and intimacy they have, and they can reach the point where they can pull memories from the other person as if they were from their own mind creating a connection far deeper than sexual intimacy or conventional romance.
=== Healing and Regeneration ===
A common practice of Sorcerers based in Emerald Magic. Healing is a spell most sorcerers can do with ease allowing them to channel their mana into organic energy and rabidly heal wounds. The worse the injury the more time and energy it takes to heal. Most Sorcerers of average skill can heal deep cuts and minor broken bones within minutes. However only Emeralds can heal severe damage very quickly otherwise it would take a lot of energy just to stabilize the wounded and heal them slowly and steadily. Emerald blooded are also the only bloodline that can cast Regeneration as their master level spell where their Mana is used to actually create new tissues very quickly.
Regeneration can heal even fatal damage so long as it is done quickly enough, and the damage is not instantly irreparable like severing the brain stem. Emerald Regeneration can also be used to slowly grow a fully natural and living body from a tissue sample like a kind of Arcane Cloning, but the body created would be a mindless and soulless shell and would need to have a Soul placed into it with Diamond Magic. This process can take months however as it requires a lot of focus and effort. There are certain Emeralds who are able to help other Sorcerers regenerate from major injuries such as growing back severed body parts, but the process is described as extremely painful and long.
=== Blood Magic ===
Blood Magic is a forbidden and outlawed practice of magic in the modern sorcerer world but one that can come in handy in certain life or death situations. Blood magic is a powerful form of magic used to cast very advanced spells, but it requires the caster to actually sacrifice a certain amount of their own or another's blood in order to cast it. Usually this is done by making a cut or gash in the casters hand and pulling a mass of blood out with their own magic. The blood then serves as the catalyst for a powerful spell. This practice is outlawed however as not only does it come at great physical cost, but it can produce various side effects on the caster. For one thing if a sorcerer exhausts too much blood they will have very weakened power or even out right lose their ability to use magic until their body regenerates enough blood cells. Other side effects that can occur as a result of overuse of Blood magic include sever health issues, or even corruption and destabilization of one's own mana resulting in the caster going mad or dying themselves. Most Sorcerers who perform a blood spell will show signs such as discoloration of their eyes for a period of time but if the magic goes too far it can cause their eyes to permanently turn a deep crimson red indicating their soul has become irreparably corrupted. 
=== Alchemy ===
Alchemy is a practice of magic mentioned on occasion as a major part of the sorcerer society. Alchemy is the practice of combining magical and non-magical materials to create new ones with various effects. It's mentioned that Alchemists are a recognized occupation in the sorcerer society and highly respected. Certain materials and supplies used by sorcerers in everyday life are created through Alchemy such as healing orbs or warp stones. There are a number of unique substances created through alchemy that are considered illegal by sorcerer society and the DSC such as Heaven's Dust.
=== Reagent Magic ===
Reagent Magic is a form of indirect magic that can be performed by nonbloods, and is cast by combining certain materials and items to produce and channel the magic instead of a true sorcerer channeling it through themselves and other objects. While genuine magic can only be cast by a sorcerer or Arcane animal Reagent magic can be cast by anyone with the proper knowledge and materials. While most sorcerers seem to prefer reagent magic as a kind of back up or addition source of extra energy when they are either not powerful enough or to drained on their own to cast the desired magic, there are some who study and practice it regularly.
== Trivia ==
* Most Sorcerers seem to be born with eye and/or hair color that lines up with the color of their bloodline and the few who don't usually either transform their hair and/or eyes to such a color or wear clothing styles based on said color. (This is not true of every sorcerer.)