Vehicles/TREADNOUGHT

==Description==
A monster of a unit, these heavily armed vehicles are the epitome of the Tank. Line breakers and fire support platforms, these are usually found in the front of an attack. Trading speed or weapons for armor, the Assault Tank is almost impossible to kill.
Missions	Source 	Affinity
5 	Generic 	Warrior: +1 Piloting Boost
10 	Generic 	Veteran: +1 Guts Boost
40 	Advanced Optics 	All Seeing: +25% Vision Range (Quirk)
60 	Crew Compartment (2) 	Skilled Sensor Operator: +1 Probe, +1 Adv. Sensors, +10% Sight and Sensors (Gear)
60 	Generic 	Master: +1 Tactics Boost
80 	Turret Systems (5) 	Hunter/Killer Team Training: Multi-Target & Breaching Shot Ability (Gear)
100 	Generic 	Elite: +1 Gunnery Boost
140 	Blue Shield Particle Field Damper	Shielded: -10% Energy Damage Taken (Gear)
150 	Engine XL (1) 	Tuned Engine: -5% Heat Generated (Gear)
==Vehicle Bay==
 	 	Left 	Center 	Right
Front 	Health	 	A=280 S=50	
Front 	Fixed 	 	
Ammo MRM AX
Ammo MRM INC
Ammo MRM Tandem
Ammo RAC5 (PRE)
Crew Compartment (2)
FCS Missile Accuracy
Sensors Tracker
Adv. AMS
MRM-40	
Sides/Turret	Health	A=205 S=50	A=240 S=50	A=205 S=50
Sides/Turret	Fixed 	
Ammo RAC5 (AP)
Left Side Tracks	
Turret Systems (5)
2x Rotary AC5	
Right Side Tracks
Rear 	Health	 	A=195 S=50	
Rear 	Fixed 	 	
Ammo AMS (DBL)
Ammo AMS (Half)
Ammo RAC5 (CL)
Structure (1)
Tracked Propulsion System
Ballistic Reinforced
Blue Shield Particle Field Damper
Engine XL (1)
Engine Core 300
Warfare Suite MKII
Coolant	
Questions || RTVer: Lance-A-Lot 1.0.0 || Render 2.2 || ID: \Optionals\PirateTech\RISCtech\vehicle\vehicledef_Treadnought.json