Pokémon Adventures: World Tournament/Crystal

Crystal, the Catcher, is a playable character in Pokémon Adventures: World Tournament. She uses Megaree, a Meganium, Monlee, a Hitmonlee and Natee, a Xatu, as part of her team.__NOTOC__
==Overview==
Crystal, in contrast with most fighters in the game, is focused more on defense than offense. Her Pokémon are bulky, and prefer to fight foes using status effects and counters than to outright attack the foe. This does, however, mean that she is not a very strong trainer by herself, and relies heavily on reads, giving her a very high learning curve compared to most characters.
Megaree can basically be described as a health sponge, having very high health and not taking much damage from attacks. Compared to Crystal's other two Pokémon, Megaree's moveset focus more on zoning and status effects rather than counters. It is also surprisingly strong and can actually work on its own pretty well as an offensive tank. However, it is big, not very mobile and heavy, which makes it food for combo-based characters if they get close. Its Light Attacks have the unique property of leaving behind sharp petals that deal extra damage to foes who touch them, while its Heavy Attacks deal high knockback to get foes away from it. Its Special Attacks, finally, contain various support moves like projectiles and status effects.
Monlee is Crystal's main choice in close quarters, which is a surprisingly mobile Pokémon with even faster moves. Many of its moves have high priority over other moves, allowing it to intercept attacks, and it also has access to a counter in order to punish stronger attacks. However, Monlee isn't perfect; while its damage output isn't horrible, it isn't going to be making long combos. In addition, it's a lot less good in the air than it is in the ground, and it's particularly bad at taking on zoners. Nonetheless, tanks and rushdown characters alike should be careful around it. Its Light Attacks come out at very fast speeds in order to intercept attacks, while its Heavy Attacks deal heavy knockback in order to put close-range foes at a disadvantage.
Natee is the opposite of Monlee, not being very useful at close range but being excellent when fighting against zoners. Effectively, it is capable of reflecting projectiles, which is a very useful skill, and it's also capable of zoning foes itself. Natee is also capable of supporting its team with a variety of support moves, making it rather versatile. However, it has the lowest damage output in Crystal's team, and while it's bulk is still nothing to underestimate, it has the lowest bulk in Crystal's team. It should be noted though that it is rather small and is light, which makes it hard to combo; however, you don't want to get close enough to the foe to get combo'd in the first place either. Its Light Attacks deal high knockback, while its Heavy Attacks usually reflect projectiles. Finally, its Special Attacks consist of a variety of zoning and support moves.
==Moveset==
===Trainer Skill===
Crystal's Trainer Skill is Poké Ball Kick, which can be activated when she's switching Pokémon. When she does and she activates the skill, she's given the option to kick her Poké Ball left or right in order to launch it in a different spot. This is functionally identical to Gold's Pool Cue skill, but Gold and Crystal have almost nothing in common playstyle-wise, leading it to get used for different purposes; Crystal usually uses the skill in order to get her Pokémon in a comfortable range; away from the foe with Natee and Megaree, and close to the foe with Monlee.
===Megaree (Meganium)===
====Light Attacks====
Attack 	Description
Neutral Light 	Bends neck and bites forward. Releases sharp petals in front of it, which will do additional damage to foes that touch them.
Dashing Light 	Spins its neck petals, releasing sharp petals forward that will do damage to foes multiple times.
Crouching Light 	Kicks the foe using one of its front legs, dealing high damage to shield and releasing sharp petals around it.
Stretching Light	Bites upward, releasing sharp petals above it. A good and relatively fast anti-air option.
Aerial Light 	Spins its neck petals, releasing sharp petals around it that deal damage to foes repeatidly. Functionally similar to Dashing Light, although the animation and hitboxes are different.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Performs a neck sweep that launches foes away.
Dashing Heavy 	Tackles the foe using its body, launching them away.
Crouching Heavy 	Uses a front leg as a support and then spins, dealing high damage to foes and launching them away. This is slower than Neutral Heavy, making it easier to punish, but has a bigger hitbox and deals more damage.
Stretching Heavy	Briefly stands on its two legs before falling back on the ground, dealing high damage to foes and releasing shockwaves that deal extra damage.
Aerial Heavy 	Accelerates its fall at a diagonal angle, releasing shockwaves upon hitting the ground and dealing relatively high damage to foes hit by Megaree itself.
====Special Attacks====
Attack 	Description
Neutral Special - Magical Leaf 	Shoots a set of five swift leaves that glow and shift color based on the rainbow. The player can aim these leaves up and down after initiating the attack.
Dashing Special - Poison Powder	Megaree spews poisonous powder in front of itself, leaving a poisonous dust cloud that poisons foes on contact.
Crouching Special - Synthesis 	Restores 1/6 of Megaree's health bar. Takes 5 seconds to recharge.
Stretching Special - Safeguard 	Creates a shield that protects Megaree from projectiles for three seconds and slightly lowers the damage of other attacks. If Crystal switches out, the shield will remain.
Aerial Special - Razor Leaf 	Shoots a set of three swift leaves. These deal more damage than Magical Leaf's leaves in total, but cannot be aimed.
===Monlee (Hitmonchan)===
====Light Attacks====
Attack 	Description
Neutral Light 	Quickly punches three times in a row before performing an "infinite" in which it rapidly punches in a corkscrew shape. This ends when the player releases the Neutral Light button.
Dashing Light 	Dashes forward and punches in a corkscrew shape, hitting foes repeatidly.
Crouching Light 	Rapidly punches down. This attack has unusually high "priority" and is capable of intercepting most attacks in their tracks.
Stretching Light	Performs an uppercut which comboes into itself.
Aerial Light 	Punches three times downwards quickly.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Steps back and then delivers a single powerful punch that launches foes away.
Dashing Heavy 	Dashes forward and delivers a horizontal punch that launches foes away. Faster than Neutral Heavy, but deals less damage and does not launch foes as far, especially when taking the dash into account.
Crouching Heavy 	Stops moving and then jabs the foe. Deals low damage and hitstun, but has the property of breaking through shields, dealing much higher damage if it does so.
Stretching Heavy	Rapidly punches upward in a corkscrew shape before throwing a stronger punch that launches airborne foes away.
Aerial Heavy 	Drops faster than usual and punches the ground, releasing damage-dealing shockwaves and launching foes away.
====Special Attacks====
Attack 	Description
Neutral Special - Bullet Punch 	Releases a punch so fast it launches a punch-shaped gust a short distance, giving it surprising range.
Dashing Special - Mach Punch 	Performs a very quick dash punch, reaching 1/3 of the playing field if no foe is in range.
Crouching Special - Counter 	Takes on a defensive stance. If hit while taking this stance, dashes forward and delivers a punch whose power varies depending on the strength of the intercepted move.
Stretching Special - Sky Uppercut	A powerful uppercut that grants Monlee "armor" during the duration of the move, allowing it to ignore knockback and hitstun from most moves. Unlike the uppercut in Stretching Light, however, it isn't a combo tool.
Aerial Special - Counter 2 	Works identically to Counter, except in midair.
===Natee (Xatu)===
====Light Attacks====
Attack 	Description
Neutral Light 	Slaps the foe twice with alternating wings. Pushes them away.
Dashing Light 	Slaps the foe with both wings at once, pushing them away. Deals more damage than Neutral Light and pushes them further, but takes slightly longer to execute.
Crouching Light 	Extends a leg forward, dealing little to no damage but dealing decent hitstun and high damage to shields.
Stretching Light	Lifts both wings at once to create an air current that pushes airborne foes away.
Aerial Light 	Slaps the foe using one of its wings, pushing them away.
====Heavy Attacks====
Attack 	Description
Neutral Heavy 	Pecks forward, dealing high damage to shield, especially at the tip of the beak. The beak also reflects projectiles during this attack.
Dashing Heavy 	Performs a wing slash forward which deals low damage and hitstun, but reflects projectiles. The tip of the wings deal more damage.
Crouching Heavy 	Performs a wing sweep that reflects projectiles and deals high damage to shield. Launches unshielded foes up.
Stretching Heavy	Performs an uppercut using a wing that reflects projectiles and deals relatively high damage. The tip of the wing deals more damage.
Aerial Heavy 	Performs a "cross wing slash" that reflects projectiles. The tip of the wings deal more damage.
====Special Attacks====
Attack 	Description
Neutral Special - Psychic 	By holding the Special Attack button, the player can choose where the attack will be used. An orb of psychic energy will then be created at the targetted spot.
Dashing Special - Future Sight	Releases a fast ray of psychic energy. If it hits, the foe will take damage 5 seconds later, even if they switch out and/or attempt to shield it.
Crouching Special - Tailwind 	Creates a wind gust that pushes the foe in a certain direction for five seconds. While it boosts Crystal's speed in that direction too, it does not directly push them if they are idle and does not hinder their movement in the opposite direction.
Stretching Special - Wish 	Heals 1/5 of Crystal's current Pokémon five seconds after the move's usage. Has a cooldown of 5 seconds after the heal lands.
Aerial Special - Fly 	Basically acts as a second midair jump which deals damage on contact.
==Alternate Costumes==
TBA
Category:Pokémon (series)
Category:Subpages
Category:Characters