Report 1452

Special Report #1452
Skillset: Knighthood Skill: Remiss
 Org: Serenguard Status: Completed Feb 2016
Furies' Decision:
Already reviewed and/or by Ieptix in announce #2589.
Problem: Remiss is currently a two-handed blademaster modifier. If not parried,
it delivers a non-wounding strike with poisons, followed by a specified
affliction 5 seconds later. Each remiss costs 2 power. The blademaster kill,
eviscerate requires critical chest wounds and two internal and two physical
afflictions. Remiss seems to be intended to assist with eviscerate, but it does
not allow for enough affliction stacking to help make it possible. This report
attempts to tweak this into an ability more synergistic with eviscerate.
[A: 0 R: 0] Solution #1: Make remiss a one-handed action.
[A: 0 R: 0] Solution #2: In addition to solution 1, move the initial poison
 hit on remiss to hit with the delayed affliction,
 taking shrugging into account as normal.
[A: 0 R: 0] Solution #3: In addition to either solution 1 or 2, add a short
 stun (1.5-2 seconds, as seen fit) with the delayed
 affliction.
Player Comments:
---[Rivius on 2/19 @ 10:32 writes]:
One idea I was toying with was solution 2 and adding a short stun on the delayed
hit (about 1-1.5 seconds), to at least make timing for it a bit more reasonable
for the less savvy of us. I envisioned the scenario to look like this: you would
build to critical chest wounds then attempt for two back to back remisses or a
combo including a remiss, utilizing poisons to get your internal afflictions.
Once remiss hits, go for the eviscerate. Would be a bit of a tight window to
strike in without the stun unless you had a timer. But I'm not sure if that stun
would make things too much at this time.
---[Rivius on 2/28 @ 19:41 writes]:
I've been playing around with blademaster a bit and decided to go ahead and add
solution 3, as per my comment above. Right now, blademaster is one of the least
viable specializations (although solving the wounding problem and ice delay
problem will help it somewhat). Even with the requested changes to warriors in
general, I think it's very difficult to achieve critical chest wounds and
maintain the afflictions required long enough to achieve an eviscerate. Making
remiss the key to eviscerate seems to be the clearest answer to me, and my
vision is that solution 1 + 2 + 3 would make it synergize well enough with
eviscerate to make it possible. The stun would mean you wouldn't need to set up
any special client-side timers just to get your main kill, which helps make the
skillset more accessible to less code-savvy players. My vision is that you would
get to critical chest wounds, then remiss two separate damaged limbs while
envenoming two internal afflictions such as haemophilia and paralysis or
vomiting and sickening. If the poisons are not shrugged, then when the delayed
affliction hits in 5 seconds, the warrior will see the remiss message and have
that short stun window to complete his eviscerate. Keep in mind, performing this
strategy can still be pretty iffy since the target is still open to curing chest
wounds during the delay period, which means the blademaster would still need to
build a bit above the initial critical threshold as well (currently about 3
applies above critical).
---[Rivius on 2/28 @ 19:50 writes]:
The problem with eviscerate is that internal afflictions are cured very quickly
on purity dust which is on a roughly 1.6 second balance. With warrior balance
being usually twice as long as this, it's difficult to envision being able to
stack two internal afflictions, as well as two physical afflictions in time for
eviscerate (which also requires you to run the race against them curing chest
wounds). One thing that was brought up in August is that blademaster is the only
specialization with access to the new green lock. While this is true, it
requires a nigh unrealistic set of requirements - legtendon x 2 (two legs at
critical wounds to activate two mutilates to sprawl), damagedthroat (heavy head
wounds to activate damagedthroat), Septicwound (heavy gut wounds to activate
anorexia), asthma (not deliverable via wounds, but can be delivered via chansu
poison at this time) and slickness (senso poison). In a 1v1 scenario on an
opponent that's curing, you won't even achieve half of this, if even that.
---[Raeri on 3/2 @ 05:28 writes]:
Solution 3