116940-please-do-not-decrease-illium-transmat-to-30minutes

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Why would I be against this ? 
 
Missed opportunities.
 
Instead please drop the Illium transmat timer to 120minutes, AND add a simple craftable single use Illium transmat transponder to the technologist's tech tree that has a 30minute cooldown.  Something like a Field Tech item, simple to craft, simple mats, make 5 at a time, MAYBE require level 50 (in which case maybe also add an earlier one with a 60min CD for lower level characters)
 
This Illium trasmat transponder should ONLY be available from crafting, not in boom boxes, not as quest rewards.... give us a reason to want to make it and buy it.
 
Abbye
 	
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I like the thought process on this but honestly, who would buy that?
 
There are a plethora of ways back to Illium, I'd much rather see this applied to places like Blighthaven. Why? I can wait ~15min and go to my house, then go to a neighbors house and use a biome to get me back to Illium. I can (and do) save my transmat to Illium and use either the housing NPC or my house teleport to a neighbors house that has a Grimvault biome to shorten the flight to Blighthaven.
 
Now not everyone may do this, but these things exist if you network a little bit/apply to your own plot. Illium is no longer the answer, and I'd go so far to say the actual Illium transport is of no use to me anymore so why not lower its cooldown.	
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			All of my characters have their transmat in Illium anyway (My exile toons are still in the starting zone lol). I can't remember the last time I actually used my port to Illium. I don't even know if I will bother moving my transmat away from Illium after the change, as I am not usually bothered by travel times.	
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I actually like that the CD for it is being reduced to better match the CD of your transmat (20 mins) and house (20 mins.) That means people will probably set their transmats to other locations like blighthaven. I hear so many people asking for summons because Malgrave is the best they can muster. :P
 
I'm with Scarling though, it's an interesting idea but would people really buy such an item? 120 mins? Built my farside biome for a reason, to avoid the long wait. My alts also benefit from this.
 
So if the CD was 120 mins, or even if such an item existed I would continue to use my farside biome. 	
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Forget what the OP said, he must have drunk some silly idea potion. Any system the users avoid, like the one we currently use to get to our Capitals quicker via a Biodome needs addressing. The CD was always way too long. I get the whole, lets make our world massive, it kinda works, just needs some tweaking and this will help. First point of call is to remove said biodome from home ranch and thus have useable spot for one of your other cool housing plugs. PS I have my Transmat set to BH.
 
Next point of call, how about a taxi driver that goes from A to B and not via K.	
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Instead please drop the Illium transmat timer to 120minutes, AND add a simple craftable single use Illium transmat transponder to the technologist's tech tree that has a 30minute cooldown.
Abbye
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			Bad idea, move along now.	
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			At least give the scientists some sort of compensation if you make 1 of the 2 mildly useful abilties (city port/ group port) available to any other path and hence useless for the science path.. maybe some kind of short term buff like settlers can give to other players or sth similiar... useful...?	
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			I understand your PoV for a Technologist crafting perspective but, Illium/Thayd transport time is so ridiculous as to be a "why bother".  30 min change is welcomed.  You can still shill for a technologist 15min or less craftable. ;)  	
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Less waiting to get to where you want to go, and actually being there to do what you originally wanted is a good thing. Provides greater access to game areas since players can actually get to them faster and do what they want to.
 
 
No idea why you want less access in the game :(
 
 
That just annoys people.	
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Next point of call, how about a taxi driver that goes from A to B and not via K.
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30 min transmat to the city pretty much ruins the Scientists path ability to portal there. This is dumbing it down too much.
 
It's so easy to put a Farside biome in your house (or have a neighbour with one) and use that to teleport to your city, why dumb it down so much?	
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30 min transmat to the city pretty much ruins the Scientists path ability to portal there. This is dumbing it down too much.
 
It's so easy to put a Farside biome in your house (or have a neighbour with one) and use that to teleport to your city, why dumb it down so much?
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Who cares about the scientist portal? Now you have a personal 3rd option. There is no reason the illium transmat isn't the same as the others. Literally 0 reason for it. 
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			<sniff sniff>...hrrrm the guy who has a guide for plat/CREDD so "you too can play for free" in his sig likes a 30min CD...is that like Gold Farming? cause I know they'd LOVE a 30min CD...NO just NO...<salute> to Mae an the others who know how to bind to the capital...on the brightside Taxi Drivers are getting new VO's..."You and me we're da best!"	
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I care about it. Why not just remove all paths altogether and give everyone all their abilities?
 
There are only two reasons to drop this CD to 30 mins. Literally 2 reasons for it: Laziness and inability to plan.
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No, there's no reason it's 24hrs to begin with. 
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			Change the Scientist Portal to 15mins then when you change the major city TP to 30min.   Face it the major city TP is nothing.  It is cumbersome and it is trite as it is.  Who really ever uses it in it's current state? :P	
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			I totally like the idea of craftable (by technologists) port to capital city.	
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You're stating that like it's a fact. Are you absolutely sure that when Carbine decided on 24 hours, they couldn't justify it? You reckon they just rolled a dice or something? I'm 100% positive that you are wrong, and that when Carbine decided on 24 hours, they had reasons for that decision.
 
Given that everyone *has* a 30 minute transmat, if you want to get to your city every 30 minutes, you can set your transmat there. With housing plugs and some neighbours, we all actually have a 30 minute CD on a transmat to pretty much anywhere. Sure it's a couple of clicks more, and there's effort in acquiring neighbours with active plugs or maintaining your own, but we're not that lazy are we? Well, I'm not.
 
When I got the 24hr dedicated city one, I thought it was a great idea, as very occasionally, you can get stuck somewhere (Grimvault/Blighthaven typically), and could use a quick ride back.
 
I would support a reduction in time, to maybe 16 or 20 hours. That would effectively leave it still as a 1-day cooldown. Like when Blizz reduced the daily tradeskill CDs to 20 hours. With 24 hours, some days you might use it at the end of a late session, and then it isn't available at all the following day. I don't think that was the intention of the 24 hour timer.
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Taxi drivers? Don't get me stahted!  ^_^
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You're stating that like it's a fact. Are you absolutely sure that when Carbine decided on 24 hours, they couldn't justify it? You reckon they just rolled a dice or something? I'm 100% positive that you are wrong, and that when Carbine decided on 24 hours, they had reasons for that decision.
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			I just hope they'll give scientist a change to their portal skill to compensate for its new found uselessness.	
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