114380-the-ridiculousness-of-end-game-harvesting

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So, I am a Mordesh Engineer Technologist, and currently the most efficient way to make plat is to... cut down trees and vendor the wood?
 
Something seems off here. Either the tradeskill mats need to be made more desirable so that people can actually auction them for a nice profit margin, or the vendor price needs to be (gasp!) lowered. 
 
And why is vendor-ing wood so much more profitable than other things, like relics? Never mind the immersion-breaking fact that, in a space mmo with teleporters and bio-mechanical constructs, vendors pay more for wood than metal or ancient eldan relics...
 
If the economy is going to be so screwed up that we're all vendor-ing our harvest mats, at least make each gathering profession equal. 
 
 	
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			Lumber prices make timber a cash crop!	
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So, I am a Mordesh Engineer Technologist, and currently the most efficient way to make plat is to... cut down trees and vendor the wood?
 
Something seems off here. Either the tradeskill mats need to be made more desirable so that people can actually auction them for a nice profit margin, or the vendor price needs to be (gasp!) lowered. 
 
And why is vendor-ing wood so much more profitable than other things, like relics? Never mind the immersion-breaking fact that, in a space mmo with teleporters and bio-mechanical constructs, vendors pay more for wood than metal or ancient eldan relics...
 
If the economy is going to be so screwed up that we're all vendor-ing our harvest mats, at least make each gathering profession equal. 
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The economy is one of the least-discussed and most badly-handled parts of the game. No one should ever want to sell crafting materials to the vendor.
 
Even at launch, when the market was most active, far too many crafting materials were valued more highly by the vendor than the players on the CX. Now it's even worse because of a general lack of buyers.
 
As much as I love gathering at my house, I think adding gathering plugs was a bad idea, as there's simply an over-saturation of gathered materials. In other games, the availability of gathered materials is balanced by player laziness and unwillingness to revisit zones to figure out gathering routes. In WS, you don't even need to leave your house.
 
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That said farming level 50 mobs for eldan signs, imbuement items, amp/ability points, random gear, survivalist drops, and the maxed ep exp to gold conversion is a much better way to make money than farming material nodes
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Another point not discussed is how exploited the economy was in the first few weeks after launch.  people literaly had a hundred+ plat 2 or 3 weeks in.  No way you can make that much that fast without some exploit.
 
I am not saying cheat, I am saying exploit.  Totally different BTW....
 
It has slanted everything i an odd direction and made it very had for legit people who are just playing the game to make a decent living.
 
I actually really like the harvesting plots/circles/willyoubemyneighbor.  It offers some alternatives to those players who don't want to farm mobs and are fine with just gathering. 
 
The big fear is that the nerf to crafted gear with make harvested items even less valuable. 	
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You're right OP, and I've said so many times.
 
There need to be things crafted with wood that will vendor for more than the wood vendors for. This goes for all gathered materials. There are a couple that do create things that vendor for more than the mats, but they are few and far between. The Economy will continue to suck (ie everyone vendoring nearly everything) until they make more crafted stuff that vendors for above mat cost.
 
Although, having said that, it's all a false hope, because they're more likely to go the other way.	
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			One old gold a tree in the small forest about Drusera's tree, but I gave it up because it was too boring.	
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A HUGE problem here was, the bots... It was there masssivvveee amounts that crushed the market. For months, if I wanted to craft something with wood, it was better to vendor my wood, and buy it off CX!
 
After this, you can tell what mats actually get used. There's 1 type of metal for example that was worth more than vendor on CX...
 
Also I didn't see pointed out. Crafted gear being better than Adv/Dungy gear, meant most people did that. 
 
Architect (Main wood eating skill) - sucks.
- RNG chance to actually be able to craft something is far higher than crafting a pair of pants.
- Dailys required these so was so frustrating to level vs clothing skill. 
- 25 Max items on AH, grass/tree/fence/etc on AH not CX.
- No item preview (That's done awesomely on your crate) means no window shopping.
- Useless search. (Can be 1 grass on AH and searching for 'grass' will say too many items to display)
- Plugs (What looked like the main constant selling item) DropBox's have better ones, that allow you to skip buying any T1/2/etc from craters.
- Lots of house items drop in game.
 
^- so lots more effort/frustration for the wood eating skill, and lots less rewards or intensive to do it.	
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There need to be things crafted with wood that will vendor for more than the wood vendors for.
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