Reality Matrix

The Reality Matrix is the twelfth encounter in the Vryllon Citadel raid, serving as the second encounter of the Reality Compromised wing. Following the defeat of the Universal Game, the adventurers find themselves in a system that is able to resummon the Seven Sols using the solium energies of Destiny.
The Reality Matrix is an add fight with overlapping mechanics similar to that of council encounters. On all difficulties but Rising, the bosses share health, in which they have separate health on Rising. As the battle progresses, the raid is faced with multiple mechanics at once, and direct coordination is key to success, as one death can easily cause a shortened encounter.
==Background==
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==Abilities==
The Reality Matrix has seven different entities that comprise the encounter.
=== Solus Deathlich ===
Solus summons adds throughout the fight and causes Deathly Torment on players.
* Sol Reavers: Solus summons Sol Reavers, one per player to aid in the raid.
** Empower: After 6 seconds, Solus empowers the Reavers, increasing damage dealt and health by 20%.
* Deathly Torment: Solus infuses three random players with Deathly Torment, dealing 85,432 damage to them and 46,411 damage every 2 seconds for 8 seconds to all enemies within 10 yards. If Deathly Torment hits another player with it, the stacks refresh.
=== Vice Iron ===
* Blackened Cleave: Vice cuts a swathe through a cone, dealing 754.321 damage split amongst all players.
* Bombardment: Vice calls in a bombardment on players, dealing 112,034 damage to all players on impact within the zone.
* Table Haste: Vice's attack speed is increased by 25% for 15 seconds if he does not have an active target in melee range after 8 seconds.
=== Kallan Diestrom ===
* Disruption Zone: Kallan targets areas of the battlefield, dealing 50,000 irresistible damage to enemies caught in it and reducing their secondary stats by 20% for 10 seconds.
* Discharged Energies: Energy leaks from the Xei Capacitor, dealing 31,022 damage to all enemies every 3 seconds.
* Xei Discharge: Kallan selects a target and reduces their health to 10% of its maximum. After 10 seconds, the target becomes a bomb, dealing damage equal to the lost health to all enemies within 30 yards before restoring back to normal.
=== Primo Valquaz ===
* Edge of Desolation: Primo throws an axe at a random target, dealing 107,332 - 110,322 damage on impact and leaving behind a shadowy crater, pulsing 45,301 - 53,221 damage to all enemies within 15 yards.
* Execution: Primo fixates on a target, dealing 345,123 - 381,982 damage if he reaches them in melee range within 12 seconds.
* Chain Smash: Primo links three players together and forces them into a spot for 6 seconds. After 6 seconds, the chains burst, dealing 431,092 - 471,231 damage to all players within 20 yards of the spot.
=== Alathazdrad ===
* Portal of Madness: Alathazdrad opens up a permanent portal which fires chaotic bolts at targets within 20 yards, dealing 45,212 - 51,211 damage every 3 seconds. Players within 10 yards of the portal are Feared for 10 seconds, before the portal erupts.
** Portal Eruption: The portal forcibly closes, dealing 125,000 damage to the raid.
* Radiant Bolt: Alathazdrad fires a radiant bolt at an enemy, dealing 65,423 - 69,123 damage. After 6 seconds, the bolt jumps to an area within 10 yards of the user, exploding for 90,212 - 95,311 damage to enemies within 15 yards.
=== Nova ===
* Cosmic Wrench: Nova smashes a wrench into an enemy, dealing 84,321 - 89,231 damage to them and reducing their movement speed for 3 seconds.
* Ward of Reality: Nova increases the damage of nearby allies by 25% within 10 yards.
* Shock Blast: Verona targets random areas and detonates them, dealing 109,311 - 123,441 damage to enemies caught in the blast and giving a stack of Ward of Reality to allies for 6 seconds.
=== Sinseid ===
* Xan Infusion: Sinseid infuses a target with Xan Blood for the rest of the fight, They take 34,531 - 36,511 damage per stack every 6 seconds.
* Apocalyptic Flame: Sinseid calls down a fireball that deals 1,234,982 damage to enemies split within a circle.
* Doom Barrage: Sinseid summons multiple fireballs dealing 65,182 - 73,228 damage to enemies hit within the barrage. Any barrages not soaked deal double damage to the entire raid and infuse Sinseid with Doom Essence.
** Doom Essence: Sinseid gains a 25% damage boost.
==Strategy==
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==Quotes==
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==Loot==
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==Achievements==
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==Notes==
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