Military Engineer (Civ6)

The Military Engineer is a support unit in Civilization VI. It can only be built in a that has an with an .
In the Gathering Storm expansion, the Military Engineer's maintenance cost is decreased from 4 to 2.
* Attributes:
** Has 2 build charges.
* Abilities:
** Can construct , Forts, Airstrips, and Missile Silos (uses 1 charge).
** Can construct Railroads (costs no charge) and Mountain Tunnels (uses 1 charge).
** Can spend a charge to complete 20% of an engineering type of district (Aqueduct, Bath, Canal, Dam) and Flood Barrier building.
** Can Remove Tile Improvements (costs no charge).
** Can Repair Tile Improvements (costs no charge).
** Can remove features and harvest resources (uses 1 charge).
** Can clean Nuclear Fallout (uses 1 charge).
== Strategy ==
Military Engineers are another type of Builder, focused on military and infrastructural improvements. Unlike other support units, Military Engineers are active, not passive, participants in the game. Their use isn't immediately apparent to any but the most skilled commanders, who know the value of a good road leading close to your target, or a well-placed Airstrip far from your cities which your air force can use as a base for attacks. What's more, Military Engineers have both offensive and defensive uses:
* Building roads through terrain which will slow down your army is now more important than ever. And if it so happens that the Traders haven't happened to pass through this exact location, Military Engineers are your only option.
** Building roads between your cities with Military Engineers is expensive; it is better to use Traders for this purpose.
** Military Engineer charges are better used in creating bridges across Rivers, allowing your Builders to traverse your city using less MPs.
** In Gathering Storm, as soon as you research Steam Power and unlock railroads, Military Engineers lose the ability to build roads and gain the ability to build railroads without using build charges. Railroads can be built on both existing roads (which replaces them) and wild land at the cost of 1 and 1 per hex.
* Forts are great defensive structures, especially for a defense-oriented civilization. Of note: if you are playing as Poland, each Fort you construct will also Culture Bomb surrounding tiles. This will steal tiles from rival players and even city-states so long as there is no completed district or wonder currently on the tile.
* Airstrips become very important when conducting offensive operations away from your main territory, especially on other continents. Captured cities don't offer all the slots for air units that they did in Civilization V, and a quick Airstrip solves the problem of where to house bombers that are a long way from home.
Each Military Engineer gets only two uses before vanishing, so prioritize what you need them to do. If playing as England in Gathering Storm, your Military Engineers get 4 build charges and you get a 100% bonus towards them. This allows you to gain up to 80% for Aqueducts, Canals, Dams, and Flood Barriers.
Like all support units, the Military Engineer will be instantly killed if an enemy military unit enters the tile it occupies.
== Civilopedia entry ==
== See also ==
* Military Engineer in other games
ru:Военный инженер (Civ6)