Institute reactor

The Institute reactor is a section of the Institute in 2287.
==Background==
This experimental nuclear reactor was built for the Commonwealth Institute of Technology before the Great War. Over the years after the War, the Institute advanced and improved upon the technology. The Institute scientists were finally nearly ready to activate the reactor in 2287, with the goal of achieving energy independence and thus the ability to sequester themselves from the surface world indefinitely.The Sole Survivor: "Can you tell me more about this reactor?"Shaun: "Certainly. It was originally built for the Commonwealth Institute of Technology before the war, but was only for testing. Over the years we've advanced the technology, made a great many improvements, and are finally nearly ready to activate it. The reactor is close to ready, but recent tests have determined we have a few tasks ahead of us. Thus, we come to Phase Three. And to how you will help."(Shaun's dialogue) Depending on which faction the Sole Survivor chooses to join, the events that take place here will vary. 
;Enemy of Institute:
If the player character decides to destroy the Institute, they will be greeted by three hostile laser turrets upon entering the sloped utility corridor. The main reactor room is occupied by three legendary synths (A-2018, XPN-20A, and Z4K-97B), several Gen 2 synths and Institute scientists, and two more laser turrets. (XPN-20A may instead be encountered in the Institute concourse or Institute Advanced Systems division prior to entering the reactor area.) The player character must plant the fusion pulse charge in the reactor to sabotage it, which destroys the Institute with a massive nuclear explosion. Once the charge is planted, the player character is teleported out and cannot return.
;Ally of Institute:
If the player character decides to join the Institute, they will be called to the reactor room to insert the beryllium agitator into the reactor. No turrets will be hostile, and the room will be filled with Institute scientists. Inserting the agitator will ensure the Institute will have sufficient power to be sustained indefinitely.
==Layout==
The area is only accessible during the quest Powering Up for the Institute, or during the quest The Nuclear Option for the three non-Institute factions (Brotherhood of Steel, Minutemen or Railroad).
The first room contains auxiliary generators, with a long sloped utility corridor ascending to the control room. A Master-locked terminal in the control room offers the option to purge the ambient radiation in the reactor room. A narrow corridor descends to the locker room, where C.I.T. engineers once prepared for work. The main reactor room is centered on the tokamak fusion reactor against the west wall, with catwalks and jury-rigged Institute gear surrounding it.
==Notable loot==
* Reactor terminal password - Held by A-2018 and Z4K-97B. Allows access to the Master-locked control room terminal and the Expert-locked reactor terminal.
==Appearances==
The Institute reactor appears only in Fallout 4.
==Gallery==
Institute reactor 2.png|First room
Institute reactor 4.png|Control room
Institute-ReactorControls-Fallout4.jpg|Control room
Institute reactor 3.png|Locker room
Institute-ReactorMain-Fallout4.jpg|Reactor room
Institute reactor 5.png|Reactor
Institute reactor 6.png|Dormant reactor
Institute-Reactor-Fallout4.jpg|Functioning reactor
Art_of_FO4_Institute_Reactor.jpg|The Art of Fallout 4
==References==
Category:Institute locations