Plants vs. Zombies: Brutal Destruction/Environment Modifiers

Environment Modifiers change the tile they are on into something different, Such as things that change zombies' Behaviours. 
== Environment Modifiers ==
* Grave - Zombies come out of the graves on the last flag of the stage. They also block the attacks of your plants.
* Coffins - Same as Graves, But instead of normal zombies, They have a Coffin Door coming out of them.
* Power Tile - If you put plant food on a plant that's above a Power Tile, The plant on the same type of Power Tile will also use it's plant food effect at the same time as the plant food that's used on the other plant.
* Flowers - If zombies trample them, you lose automatically.
* Mold - You cannot place on these tiles at all.
* Cart and Rail - You are able to change the lane of where the plant is in the column.
* Surfboard - Blocks attacks.
* Slider Tile - Zombies on it will move to the lane that the Slider Tile points at.
* Frozen Block - Zombies and Plants can be inside as frozen zombies / plants. If it thaws, Whatever is inside is thawed and resumes doing what it does.
* Gold Tile - Coins come out of these tiles.
* Tent - Zombies come out of Tents.
* Boulder Tile - Plants or Zombies that go on it summon a Boulder crashing into the column.
* Fire Tile - Plants or Zombies going on the tile will burn the whole lane. 
* Arcade Machine - Spawns 8-Bit Zombies.
* Jelly / Sap - Slows Zombies.
* Portal - Zombies come out from them.
* Frozen Ground - Zombies slide and fall.
* Flame Particles - They can burn your plants.
* Raptor - Kicks zombies towards your base.
* Stegosaurus - Flings Zombies towards your base into different lanes.
* Pterodactyl - Flies zombies closer to your base.
* T. Rex - Roars so that zombies get faster.
* Ankylosaurus - Zombies will get thrown closer to your plants, And it's tail will crush plants close enough.
* Brontosaurus - It will stomp on your plants, Killing them.
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