Ominous Forge

Ominous Forge is an Event that can appear in Act 1, Act 2, and Act 3. You encounter a seemingly abandoned forge that still has a fire lit in its furnace.
==Options==
* [Forge] Upgrade a card (Requires an upgradable card).
* [Rummage] Obtain . Become - .
* [Leave] Nothing happens.
== Dialogue ==
Encounter 	Encounter
You duck into a small hut. Inside, you find what appears to be a forge. The smithing tools are covered with dust, yet a fire roars inside the furnace. You feel on edge...	You duck into a small hut. Inside, you find what appears to be a forge. The smithing tools are covered with dust, yet a fire roars inside the furnace. You feel on edge...
Forge 	Forge
You decide to put the forge to use and... 	You decide to put the forge to use and...
 	
...improve your arsenal! 	...improve your arsenal!
Rummage 	Rummage
You decide to see if you can find anything of use. After uncovering tarps, looking through boxes, and checking nooks and crannies, you find a dust covered . 	You decide to see if you can find anything of use. After uncovering tarps, looking through boxes, and checking nooks and crannies, you find a dust covered .
Taking the relic, you can't shake a sudden feeling of as you exit the hut. Maybe you disturbed some sort of spirit? 	Taking the relic, you can't shake a sudden feeling of as you exit the hut. Maybe you disturbed some sort of spirit?
Leave 	Leave
There doesn't seem to be anything of use. You exit the way you came, the flames of the furnace casting on the walls inside the hut.. 	There doesn't seem to be anything of use. You exit the way you came, the flames of the furnace casting on the walls inside the hut..
== Strategy ==
* [Forge] is generally the strongest option here, as it allows you to upgrade whichever card you choose. There is no downside to this option aside from not obtaining .
* [Rummage] can also be a viable option if the player has or to negate the curse, a relic such as to benefit from the curse, or a shop shortly after the event to remove the curse. are also helpful if the player has no cards with good upgrades upon encountering the event or if they are reliant on . In addition, will work on cards added to your deck after the event, unlike the singular card upgrade. and also have a great synergy with .
* [Leave] does nothing and is worse than [Forge] in every way. If you have no upgradeable cards and no way to deal with , however, choosing to leave is probably the best option.
==Update History==
*Weekly Patch 41: Chill
**New Event Relic: .
**Accursed Blacksmith reworked to give you a unique event relic rather than a random relic.
**Accursed Blacksmith's curse penalty reduced from Normality -> Pain.
*Weekly Patch 40: Forethought
**Accursed Blacksmith event changes: [Forge] 25% -> 0%. [Rummage] 75% -> 100%.
*Weekly Patch 17: Patched in the Face
**Seeds utilized for several events for consistent outcomes: Accursed Blacksmith, Cursed Tome, Scrap Ooze, N'loth.
*Weekly Patch 5: Happy Holidays!
**Fixing ~ symbols in accursed blacksmith event.
Category:Event