Priest Spell List (PHB)

==Appendix 4: Priest Spells==
Following the name of each priest spell, a magical school is given in parentheses. This is for reference purposes only. For instance, Wisdom bonuses apply to saving throws vs. enchantment/charm spells. If the appropriate magical school were not listed with priest spells, it would be hard to figure out which spells were considered to be enchantment/charms. There are a few other reasons one might need to know this information. The priest spells are not really organized into magical schools, but rather into spheres of influence, as described in the Player's Handbook in Chapter 3 and Chapter 7.
===1st Level===
* Animal Friendship
* Bless
* Combine
* Command
* Create Water
* Cure Light Wounds
* Detect Evil
* Detect Magic
* Detect Poison
* Detect Snares & Pits
* Endure Cold/Endure Heat
* Entangle
* Faerie Fire
* Invisibility to Animals
* Invisibility to Undead
* Light
* Locate Animals or Plants
* Magical Stone
* Pass Without Trace
* Protection from Evil
* Purify Food & Drink
* Remove Fear
* Sanctuary
* Shillelagh
===2nd Level===
* Aid
* Augury
* Barkskin
* Chant
* Charm Person or Mammal
* Detect Charm
* Dust Devil
* Enthrall
* Find Traps
* Fire Trap
* Flame Blade
* Goodberry
* Heat Metal
* Hold Person
* Know Alignment
* Messenger
* Obscurement
* Produce Flame
* Resist Fire/Resist Cold
* Silence, 15' Radius
* Slow Poison
* Snake Charm
* Speak With Animals
* Spiritual Hammer
* Trip
* Warp Wood
* Withdraw
* Wyvern Watch
===3rd Level===
* Animate Dead
* Call Lightning
* Continual Light
* Create Food & Water
* Cure Blindness or Deafness
* Cure Disease
* Dispel Magic
* Feign Death
* Flame Walk
* Glyph of Warding
* Hold Animal
* Locate Object
* Magical Vestment
* Meld Into Stone
* Negative Plane Protection
* Plant Growth
* Prayer
* Protection from Fire
* Pyrotechnics
* Remove Curse
* Remove Paralysis
* Snare
* Speak with Dead
* Spike Growth
* Starshine
* Stone Shape
* Summon Insects
* Tree
* Water Breathing
* Water Walk
===4th Level===
* Abjure
* Animal Summoning I
* Call Woodland Beings
* Cloak of Bravery
* Control Temperature, 10' Radius
* Cure Serious Wounds
* Detect Lie
* Divination
* Free Action
* Giant Insect
* Hallucinatory Forest
* Hold Plant
* Imbue With Spell Ability
* Lower Water
* Neutralize Poison
* Plant Door
* Produce Fire
* Protection from Evil, 10' Radius
* Protection from Lightning
* Reflecting Pool
* Repel Insects
* Speak With Plants
* Spell Immunity
* Sticks to Snakes
* Tongues
: * Italicized spells are reversible.
===5th Level===
* Air Walk
* Animal Growth
* Animal Summoning II
* Anti-Plant Shell
* Atonement
* Commune
* Commune With Nature
* Control Winds
* Cure Critical Wounds
* Dispel Evil
* Flame Strike
* Insect Plague
* Magic Font
* Moonbeam
* Pass Plant
* Plane Shift
* Quest
* Rainbow
* Raise Dead
* Spike Stones
* Transmute Rock to Mud
* True Seeing
* Wall of Fire
===6th Level===
* Aerial Servant
* Animal Summoning III
* Animate Object
* Anti-Animal Shell
* Blade Barrier
* Conjure Animals
* Conjure Fire Elemental
* Find the Path
* Fire Seeds
* Forbiddance
* Heal
* Heroes' Feast
* Liveoak
* Part Water
* Speak With Monsters
* Stone Tell
* Transmute Water to Dust
* Transport Via Plants
* Turn Wood
* Wall of Thorns
* Weather Summoning
* Word of Recall
===7th Level===
* Animate Rock
* Astral Spell
* Changestaff
* Chariot of Sustarre
* Confusion
* Conjure Earth Elemental
* Control Weather
* Creeping Doom
* Earthquake
* Exaction
* Fire Storm
* Gate
* Holy Word
* Regenerate
* Reincarnate
* Restoration
* Resurrection
* Succor
* Sunray
* Symbol
* Transmute Metal to Wood
* Wind Walk
: * Italicized spells are reversible.
Category:Spell List