Rastipede (Race)

Can exceed the level limits for the allowable classes if they have high prime requisite scores (DMG Table 8).
Special Advantages:
* Natural AC is 3 from their chitinous shell.
* Movement rate of 15 when unencumbered. Any reductions in movement rate are based on this higher speed.
* Can attack with sharp claws that can inflict 1-2 points of damage on a target.
** Damage rises to 1-4 points at 4th level and 1-6 points at 7th level.
** If the rastipede attacks with two claws (or with one claw and one other weapon), this is treated as if the rastipede were attacking with two weapons (see the Player's Handbook, Chapter 9, "Attacking with Two Weapons").
* The rastipede's antennae provide it with a very keen sense of smell. This sense is so keen that a rastipede cannot be surprised by a creature behind it, as long as that creature exudes any odor whatsoever.
* All rastipedes can determine the approximate depth underground on a roll of 1-4 on 1d6.
** When they reach 3rd level, they can detect a grade or slope in a passage (within 10') on a roll of 1-5 on 1d6;
** and detect unsafe walls, ceiling, and floor (within 10') on a roll of 1-7 on 1d10.
** Rastipedes must stop and concentrate for one round to use any of these abilities.
* A spelljammer helm operated by a rastipede performs as if operated by a mage of three times the rastipede's spell-casting level.
Special Disadvantages:
* Impossible to wear any type of armor
* Cannot use shields
 Racial Adjustment for Thieves
PP 	OL 	F/RT	MS 	HS 	DN	CW 	RL
-5%	10%	10% 	-5%	-5%	5%	-30%*	10%
: * Cannot lift their body weight using their arms alone. Their bodies must be supported or braced if arms and forelegs are used to climb.