XP Costs and Character Advancement

Attribute 	1/2 XP/rating, cumulative, round up
Skill Points 	
5XP for
*INT in hobby SKP
*or
*EDU in occupation SKP
Merit 	2XP/rank
Skill Specialty 	5XP/7XP/10XP
Physical Common Discipline, Ghoul 	7XP/rank
Psychic Common Discipline or Regnant's Clan Discipline, Ghoul	
10XP/rank
Other Clan's Discipline, Blood Sorcery, Ghoul 	14XP/rank
Clan Discipline, Vampire 	5XP/rank
Other Discipline, Vampire 	7XP/rank
Ritual 	Ritual level x2XP
At the storyteller’s discretion, acquiring disciplines at all as a ghoul requires tutelage from a vampire. Or, advancing disciplines at all may require tutelage, particularly for non-physical disciplines.Thus, the XP is not the only thing it costs - a ghoul may need to work out an arrangement for that sort of education.
Skill specialties do directly cost more when you're upgrading them; to acquire a new specialty is only 5XP, but to upgrade that specialty to +30% is 7, and +45% is 10. This is to countermand the ease with which a specialty permits the character to bypass the 100% skill barrier.
Category:CoC Conversion Rules