Smart spell

A smart spell is a spell that behaves intelligently in response to a situation. A smart spell's behavior usually involves selection of targets, attempting to make the optimal selection from those available. 
==Types==
*Smart healing spells are known as 'smart heals'. These typically focus on healing the most injured friendly targets available. Examples include Chain Heal, Circle of Healing, Healing Rain, Holy Radiance, Holy Word: Sanctuary, Light's Hammer (paladin ability), Prayer of Mending, Spinning Crane Kick and Wild Growth. Most smart heals specifically do not target minor guardians such as Wild Imps, in order ensure that their healing is not wasted.
*'Offensive smart spells' include Avenger's Shield, which will avoid bouncing to and breaking crowd controlled targets.
*'Smart utility spells' such as Tranquility focus on targets that are most in need, or that are deemed the highest priority.
==Notes==
Many smart spells are area of effect (AoE) spells, but choose a fixed number of targets within that area based upon certain criteria. Compared to their non-smart equivalents, such spells can save the player from wasting much of their spell's effect on targets which are less important or less in need, or prevent the spell from affecting undesirable targets. This can be seen as an alternative to the diminishing effects many non-smart AoE spells suffer from when more than a certain number of eligible targets are within range. Smart heals minimise overhealing by selecting targets that are most in need of healing.
==Patch changes==
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Category:Game terms