Alana

Alana Prince is an 18 year old human woman living in the Kingdom of Superbia, born into the wealthy Prince family.
She is one of the few people in the world to possess an OGene, therefore making her a Joker, and her activated potential is Hero. Alana is recognized by the CJA as "Phoenix", and has a designated threat level of 0.5432. Furthermore, Alana is one of the few survivors of the Reiss Orphanage Massacre.
==Personality==
Alana is a cheerful, if sometimes timid, young woman with a thirst for knowledge and a love of legends and heroics.
Alana's defining feature is her desire to be like the heroes and legends she admires, but fear of what that might entail for her. She wants more than anything to save and help people and be admired herself, but is too scared to act on that desire because of the world she lives in. This fear originates from the events of the Reiss Orphanage Massacre, upon seeing the atrocities that man was willing to commit on people like her, all hopes of ever becoming the hero that she dreamed of were dashed from her mind. Alana is drawn to people who she thinks possess heroic qualities, and admires those who are brave enough to show them.
==Background==
===Early Life===
Alana Prince was born into a very wealthy family in the Kingdom of Superbia. Alana's family had been made up of those with OGenes for as long as they could remember, and due to their wealth they'd been able to develop ways to mask this. Alana had a very comfortable life for most of her early years, her parents wanting to keep her secluded until she reached an age where she could properly control her powers. Alana always loved history and stories, and spent most of her time in her family's mansion reading books that her family bought for her, or watching heroic action movies. When Alana was six years old, the Prince family mansion was broken into, in an attempt to kidnap Alana for ransom from her wealthy parents. Unbeknownst to the would-be kidnappers, Alana's parents were jokers, but several of them managed to escape. Seeking revenge, they reported Alana's family to the CJA, claiming that they were all Jokers. The CJA had long suspected the Prince family, and jumped on anything that could be perceived as evidence. A raid was held on the Prince family mansion, killing Alana's parents and burning the mansion to the ground. Before Alana herself could be killed, she was saved by a man dressed head to toe in a cheesy superhero outfit, who fended off the CJA operatives and escaped with Alana. The man, named Raptor, had been hunting the criminals that Alana had attempted to kidnap Alana in the first place for quite some time, and learned of the CJA's planned raid from them. Alana wanted to stay with Raptor, but he claimed that his job was too dangerous to keep a child around with him, and he soon dropped her off at the Reiss Orphanage.
===The Reiss Orphanage===
Alana was delivered to the Reiss Orphanage by Raptor when she was six years old. She took quite a bit of time adjusting to her new home after living and being cared for in a mansion for her entire life, but eventually warmed up to her fellow siblings and her caretakers and grew very close with them, considering them all her family. Unfortunately, several years later when Alana was eleven, the Reiss Orphanage Massacre occurred.
===Post-Reiss Massacre===
Alana managed to survive the Massacre, fleeing as fast and far as she could. However, Alana was soon captured by a group of Superbian soldiers, who were out hunting for surviving Reiss kids for the Wildcard Project. Before Alana could be taken away, she was saved once more by Raptor, who had heard of the Massacre and came searching in hope that Alana had somehow survived. Raptor made quick work of the soldiers, and Alana was elated to see him again, especially after losing everyone else important to her. Raptor took Alana under his wing, and attempted to mentor her in the ways of heroics. However, after the massacre Alana had just become too dejected and afraid to try and pursue her dream of being a hero anymore. She admired Raptor, but couldn't bring herself to follow in his footsteps. She stayed under Raptor's care for many years, too afraid to venture out on her own, or really interact with the world at all. Raptor still helped Alana learn how to fight effectively in case she ever needed it despite her rejecting being a hero.
Eventually, Raptor's reputation caught up to him, and the CJA were finally able to locate his hideout. Raptor had been a thorn in their side for years, and despite doing nothing but good he was extremely high on their threat list, leading the CJA to set up a massive raid on his hideout in Superbia. Raptor was killed whilst helping Alana escape, but not before passing his Quirk onto her. For the third time in her young life, Alana's home was destroyed and her loved one's ripped away from her. 
==Current Story==
===Memento Arc===
*Event: The Suite Life - 3,500 XP.
===D.Bit===
*Event: The Joker Refinery - 7,500 XP.
*Event: I - 200 XP.
*Event: Spoke - 200 XP.
*Event: To - 200 XP.
*Event: The - 200 XP.
*Event: Devil in D.Bit - 1,200 XP.
*Event: He Said - 3,000 XP.
*Event: Everything Will Be Fine - 8,000 XP.
===Alienation===
*Event: The Lion's Den - 4,000 XP.
*Event: The Raven's Nest - 400 XP.
*Event: Welcome the Requiem - 600 XP.
*Event: The Dog Pound - 800 XP.
*Event: Die or Advance - 4 Levels.
*Event: A-Lie-Nation - 8,000 XP.
===Back in Black===
*Event: Evil Eye - 3,000 XP.
*Event: Gang Shit - 7,500 XP.
==Powers and Abilities==
===Quirks===
Quirks are superhuman mutations that can give their users various abilities and powers. Generally, a person is only able to have a single quirk, but Alana has two, her natural quirk and the one that was passed down to her by the hero Raptor.
Veil - Alana's first Quirk is Veil, which gives her the ability to create a small transparent membrane of telekinetic energy around her body, which is able to act as both a barrier and offensive weapon. Veil is able to increase power behind Alana's attacks, as well as block or dampen any attacks aimed at her, proving to be a very useful and versatile tool. Additionally, Alana is capable of using Veil to essentially control herself telekinetically, allowing feats such as flight. Veil's strength is tied greatly to Alana's mental state. Veil grows in power along with Alana's determination, whilst feelings of fear or uncertainty will have a negative effect on Veil, weakening it considerably. Alana is able to manipulate her Veil to a small extent, such as sharpening it around her hands. Veil is additionally able to expand around any object it touches, providing it's benefits as it would to Alana, whilst also allowing Alana to telekinetically control the object that Veil is covering. This results in the ability to do things such as lift incredibly heavy objects without them collapsing under their own weight. Veil can remain around an object even after it leaves Alana's grasp, albeit only for a short amount of time. 
One for All - One for all is a transferable Quirk that "stockpiles" power, meaning that it becomes stronger and stronger with each new user. Upon accessing this power, Alana is granted absurd levels of physical power and speed. This ability puts massive amounts of stress on the user's body, potentially breaking bones or worse if Alana overtaxes herself. Currently, do to her Rise, Alana's body is able to handle 50% of One For All's power without injuring herself. However, this 50% still gives Alana more than enough power to shatter concrete, bend metals, create blasts of compressed air, and move faster than the human eye can process. Alana is able to distribute this power across her entire body, and maintain it for extended periods of time. 
*Full Cowl - This technique allows Alana to spread the power of One For All across her entire body, instead of just focusing it into a single place, reducing the risk of injuring herself significantly. This technique also greatly improves Alana's mobility and strength, as she is able to enhance her entire body at once, instead of having to only rely on one limb. For example, putting 50% of One For All's strength into her arm makes for a much less effective strike than spreading the power throughout her entire body, because it enhances her other muscles as well. 
*Falcon Arrow - By making a flicking motion with her hand, Alana is able to fire a powerful blast of compressed air in a straight line. This attack possesses incredible piercing power, and allows Alana to utilize her Quirk at a much longer range than she would normally be capable. 
*Eagle Tempest - Alana kicks the air, launching a large crescent blade of compressed air towards her opponent with tremendous cutting power.
*Jet Hawk - Alana punches into the air, creating an extremely powerful blast of compressed air which carries an extraordinary amount of concussive force. 
===PSI===
PSI is the ability to utilize and manipulate your mental energy to achieve various effects on yourself and the world around you. Alana is quite adept at this, possessing great natural talent which allows her to use PSI at a very high level considering the short amount of time that she's been able to use it.
The three major types of PSI are Burst, Trance, and Rise, all of which Alana is capable of using, to various extents. 
*Programming - By preparing a set of instructions in her mind before releasing her PSI, Alana is able to create "programs" that allow her to lessen the effects of using PSI on his mind, and gain a degree of control over her PSI which would be otherwise unattainable. This essentially allows Alana's PSI to complete these programs by themselves, with no necessary input from herself.
Burst - Burst is the ability to manipulate the world around one's self utilizing PSI. This can take many forms depending on the user, but it is in essence the ability to channel and manipulate energy or matter in the surrounding environment.
*Memory Echo - Alana's Burst, Memory Echo, allows her to perfectly recreate any object that she has seen and memorized. This applies to both living and non-living things, allowing her to make clones of herself or others. Ali is able to much more faithfully create clones of herself, possessing both her abilities and intelligence/personality, but when creating clones of other living beings her limited knowledge of them leads them to being little more than just the appearance of the original. Memory Echo is usually only able to recreate physical attributes, so replicating magical or otherwise special objects is largely impossible. However, objects that have been enhanced in some way can still be copied, as Memory Echo copies the physical state of an object regardless of what forces are acting upon it, meaning it is possible for Alana to recreate unnaturally strong objects. Copies created from Memory Echo are always far more fragile than the original however, so even if she can copy the strength of an object, it cannot be used for long before breaking. Alana is also obviously unable to recreate objects/people that exceed the power of her burst energy.
Rise - Rise is the ability to enhance your own physical capabilities and senses through the use of PSI. Through the use of programming, Alana has made these Rise enhancements active at all times.
*Superhuman Durability, Stamina, and Healing - Due to the strain of Alana's Quirk One for All, Alana has focused heavily on using her Rise to increase the durability of her body. It takes an incredible amount of power to do any significant damage to Alana because of her Rise. Additionally, her Rise is able to increase her body's stamina, letting her fight for far longer. Her body's ability to heal is also significantly enhanced beyond that of a normal human, letting Alana recover from serious injuries in far less time.
*Superhuman Senses and Reflexes - Alana is also able to use Rise to boost the potency of her senses to vastly beyond that of a human. This allows Alana to see much further, as well as increasing her reflexes to absurd levels, allowing her to react extremely quickly as well as track and read her opponents in battle. Her hearing and smell are also increased significantly, allowing her to track or detect enemies from potentially miles away.
Trance - Trance in its most basic form is the ability to manipulate or connect to the minds of others in some way utilizing PSI.
*Telepathy - Alana is able to communicate telepathically with others, even if they're unable to use Trance themselves by forming a telepathic link through Trance. Alana is additionally capable of extending these telepathic links to multiple people at once, not only to herself but to each other. Alana's telepathy also has a notably large range.
**Animal Friendship - Alana is able to easily form telepathic connections with animals, allowing her to quickly befriend animals or calm hostile beasts with ease.
**Sensation Amplification/Dampening - Alana is capable of amplifying or dampening sensations for herself or others. This allows Alana to theoretically dampen her own sense of pain, allowing her to push through injury, or even amplify her opponent's in battle as a way to incapacitate or distract them. This ability can be used on any sensation, but Alana is unable to create sensations that aren't already there, only enhance or weaken existing sensations. 
*Telepathic Barrier - Alana is able to use Trance to essentially form a barrier around her mind, protecting her from abilities that would effect it such as mind reading or control, or various different kinds of illusions. Through the use of programming, Alana is able to have this barrier up at all times.
*Copycat - Alana is able to combine her flawless memory with her Trance, giving her the ability to perfectly copy the motions and skills displayed by others if she observes them. Due to this Alana has completely mastered a plethora of skills over her life, ranging from combat skills to the mundane.
**Martial Arts - Due to this ability, Alana has mastered practically every martial art there is, both armed and unarmed. Alana is also able to catch on to the fighting styles of her opponents incredibly quickly, as she has likely seen what they can do already, and if not she can simply read their movements as time progresses.
**Marksmanship - Alana is able to perfectly replicate the movements of the best marksmen in the world, giving her near perfect aim with any weapon.
**Stealth - Alana has memorized movements which allow her to move undetected even by those with enhanced senses thanks to this ability. 
**General Skills - Alana is able to perform many skills at elite levels thanks to this ability, including but not limited to cooking, music, drawing, swimming, running, etc..
===Notable Skills===
Perfect Memory -
Alana has a flawless memory, imprinting everything she sees and hears perfectly inside her mind. This allows her to memorize mountains of information in extremely short amounts of time, and is extremely useful in almost any situation, as it makes her a ridiculously quick learner. She therefore has a near encyclopedic knowledge of most general information, and various academic specialties due to this skill.
Historical Knowledge -
Alana has been deeply interested in history for her entire life, and has studied history and legend for as long as she's been able to read. Alana is likely one of the most knowledgeable historians there is, and would love nothing more than to solve all of history's mysteries, such as the void millennium. Alana is also well versed in legends and mythology in addition to actual history, knowing practically everything there is to know.
Category:Characters
Category:Freezing-Soul
Category:Dark Nights
Category:Human
Category:Female
Category:Joker
Category:Superbia (Dark Nights)
Category:Hero
Category:Psyren
Category:Level 16